#reforger_feedback

1 messages · Page 10 of 1

nova shuttle
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i dont have any experience in arma 3 but i can say rust is way harder than arma reforger

quick bone
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especially when you do a j hook

nova shuttle
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and i found the rust helicopter realistic

nova shuttle
quick bone
nova shuttle
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i agree make it more realistic and harder

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that would also help the problem that too many people are flying helicopters

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make everything ingame requre skill and you will see people find their roles

quick bone
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it feel a little like the moded helicopterd too abit

nova shuttle
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didnt use the moded one so i dont know

quick bone
nova shuttle
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i agree dont make it stupid hard but fun hard if youe get me

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learning to fly helicopters in Rust is so fun

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once you figure it out

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Helicopters in Arma Reforger feel to easy and feel (mazbe im wrong) that the skill celling not high is

tawny ibex
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Arma 3 has a simple and advanced flight model
I guess in the future Reforger will too, currently only the simple one is in

quick bone
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I'm not sure how I feel about the supply being connected to the armory because the first thing you usually do when you spawn is go to the armory to build your kit and when you have 5 guys standing around it building their kit then you end up burning like 300 supply or so leaving nothing for vehicles hahaha

ionic vapor
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Also with the supply system being very buggy right now I have a feeling that the supply issues might get fixed when the fix the system.

errant leaf
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very obvious bugs i have noticed is 1. getting out of vehicles especially helicopters will spawn you on their roof, 2. supplies go into three float values when refunding ger, it is just odd having 100.333 supplies, 3. sometimes collisions with random objects will send you flying into the air and then falling, 4. broken hdr for night lighting, and 5 interior lighting makes your character look like they took a mud bath, and 5 the utility version of humvee has broken wheel physics because can not drive over the curb

quick bone
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Ive find a bug were if you go to a supply depot and take supplies back to base it will just recycle the supply back to the supply depot

zinc river
spare valley
zinc river
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Any other workaround other than roll back driver to 23.9.1? Other question, is this BI problem to fix, or is it AMD problem? How to report to AMD anyway?

oak flare
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Helicopters are way too easy to control, other than the collective which is an uncontrollable spring-loaded deathtrap.

frosty gulch
spare valley
pliant hull
nova shuttle
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wdym

pliant hull
nova shuttle
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all good

pliant hull
# nova shuttle all good

My vote will always be aim for close to realism as possible. As being someone wo a pilot’s liscence I can’t rlly vote one way or another what that is.

nova shuttle
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Hard is fun but only if it's implemented the right way nobody would like to control every limb

nova shuttle
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Did you try Rust helicopters?

pliant hull
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If it realistically takes 2 people to operate something IRL, wether it be a entire vehicle or a singular function of one vehicle.

It should take 2 ppl in game to operate it.

brisk brook
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Tbf mi8 can be operated by single person. Copilot would take over stuff as comms, navigation etc

nova shuttle
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Yeah

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But it definitely should have the option for a co-pilot to fly as well

brisk brook
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Oh it doesnt?

pastel grail
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no way to unlock controls currently (or even pilot alone from copilot seat)

distant ore
brisk brook
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I know its unrealistic, since controls are irl bound together, but for game reasons there could be button on dashboard that selects "master control: pilot/copilot" which can be operated by both pilot an copilot, and "lock controls" that only pilot can operate, to prevent abuse

nova shuttle
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Yeah

zinc river
shut holly
nova shuttle
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23.9.1 is good?

distant ore
nova shuttle
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Nice

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I wonder how the game will feel after going from gtx 1050ti to this

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Menu feels already amazing

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40fps to 110fps

nova shuttle
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game itself

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bute menu feels better as well allthough idk how much fps

tawny ibex
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we come from a game you'd have a loading screen just to get back from the server list to the main title
same thing that is instant if you do it the other way around

sand yoke
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Go back to the steam workshop for mods. There is a reason. The Steam servers have way better download speed for downloading mods. Downloading mods at a constant 13kbs - 10mbs is literally unplayable. I've spent half an hour and a half downloading 25 mods what are around 4 gbs in total.(I doubt this will be looked at)

nocturne flicker
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WE NEED A SCORE TALLY PAGE! Lame you have to wait tell after the conflict match is over... some matches never end!

tawny ibex
sand yoke
solemn fossil
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? the workshop is BI

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Using steam servers to host mods would be using a 3rd party service for the workshop

sand yoke
gaunt marsh
solemn fossil
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it went from 3MB/s cap to 10MB/s cap afaik

errant leaf
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can btr interior have seperate material or a wetness mask? i like how water doesnt render in the vehicle however interior looks very wet

foggy wyvern
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but there's water in the btr, isnt there? when you're in the ocean

spare valley
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its sweat from the soviets riding passenger

errant leaf
errant leaf
foggy wyvern
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right rendering in front of water I heard about it

errant leaf
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yep, it looks quite good now, but there is obviously still a rather wet looking interior hence why i requested either a seperate material for interior or a different wetness map

robust canopy
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Just tried out the helicopters on the experimental branch, felt really solid but just lacking in the controls department. In A3 I used the mouse pretty heavily to control movements, but mouse only seems to control the pitch and roll, and not the yaw. I feel moving towards A3's control style of flying while keeping this newer, more realistic flight model is the way to go
Cheers

pastel grail
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can relate, mouse control felt lacking in nuance to me but couldnt pin it down to sth specific

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to some parts i think its also way less sensible to pitch input

hearty whale
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remove the teleporting its stupid or at the very least make it so you cant teleport to enemy bases

marble kindle
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If a base is attacked, the defenders should no longer be able to spawn inside the tent and instead spawn further away. This would prevent the whole spawn protection screwing with the attackers

silk trench
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There is a serious problem in balance for the upcoming patch. The US has multiple .50 armed light vehicles but the Soviets have no such armed UAZ. We need something with a PKM short-term or a DShK long-term. Additionally both factions could benefit from a constructed anti-aircraft mount for their heavy machine guns.

olive trail
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why would the soviet need a 50.cal equivalent for right now? The US doesn't have anything that needs that type of fire power to defeat.

silk trench
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Mi-8.

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Huey.

olive trail
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PKM is more than sufficient, I would even say it is an overkill.

silk trench
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And in a few new content updates both factions will have armed helicopters.

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The DShK would make a fantastic FIA static defense gun, was ubiquitous in Afghanistan even in the Soviet period, and will be of great value against both armored humvees and M113s. As for putting one on a UAZ, or even just putting a PK on the UAZ and an M60 on the M151's pintle, its a matter of expanding the authentic arsenal as well as providing apples to apples balance.

main tide
rare pilot
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The M2 was designed specifically as an anti aircraft machineguns, just like the DshK

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The NSV is coming to the game so players won't have to worry about that

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For now, use the KPVT on a BTR to shoot down Hueys, or get good and use a rocket/PKM

main tide
silk trench
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Having the GPMGs on the light vehicles for both factions would be nice.

rare pilot
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Once the NSV comes out they'll probably add one

broken scaffold
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Also though a UAZ with like a turret ring and PKM or NSV would be cool

harsh laurel
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If only you could shoot out of the car - then just put the guy with the RPK in the passanger seat and snipe people coming at you from the other side of the road coming towards you full speed

harsh laurel
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Really wish you could shoot out a transport truck(no canopy) or car

silk trench
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Or open the top hatches of the BTR / BMP / M113 and fight mounted as Patton and Zhukov intended.

foggy wyvern
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we should swordfight using m113s as horses

ornate marlin
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We are reaching WH40K levels of credibility with these strats

foggy wyvern
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we have wh40k at home:

harsh laurel
harsh laurel
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I think it happened when i was hanging out with acooma

neat cove
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@slow cradle I have been trying to contact you, can you send me a dm as you have everything blocked 🙂

marble kindle
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I feel like the 'walk' action should be bound to CTRL by default. It's currently unbound and it would work flawlessly like this, even DayZ uses this keybind afaik.

brisk brook
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Probs in favour of scroll mouse walk speed

shut holly
olive trail
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Still, one player alone shouldn't be able to contest a fully built base.

fair dove
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Name tags seem to bug out when you enter/exit a vehicle

main minnow
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Hey so the Workshop has been having some issues on the Xbox platform, when a mod gets an update like RHS, it corrupts and fails the mod and requires us to delete our cache or the game to reinstall all the mods again just bc of one mod failing.

Their is a loophole with just having to delete the mod and reinstalling it before updating it so it doesn’t get corrupted, but thought this was a issue y’all wanted to be aware of just in case.

solemn fossil
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^ to add to the above, when a mod fails to download it becomes corrupted and cannot be deleted without clearing Reserved Space (deleting all downloaded mods through "manage game and addons"). In my experience, attempting to update large mods (>500mb or so) has a much higher failure rate than smaller mods. this issue only affects mod updates, and is rare when downloading a mod "fresh" from the workshop

slow cradle
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FEEDBACK: Compositions
If you make a composition, make sure everything is encompassed on the dirt mound serving as the base. I waste a lot of time trying to place a composition and make it look right. The planks and air matting are the biggest offenders. Get too many items floating off the ground. Even if you snap to ground. Even if I am placing in a slot, there is still repositioning.

The Helipad_L_US_01.et is a good example. I moved the fuel , ammo box and vehicle service objects on top of the air matting. And removed all the extra stuff that is visual only. Now I drop the composition in the world, raise it up, snap to terrain normal, and done.

odd condor
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dust

crisp widget
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Feature Request: a sort of buildable or mobile loudspeaker thing which lets you blare propaganda towards the enemy. Should sound like the built-in PA speakers that are already in the game with echo and stuff

ionic vapor
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What would be the point?

true citrus
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little bit of trolling

marble kindle
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Reforger really needs the old base capture back, with manually changing frequencies at the radio. People hiding in some corner just waiting for the base to be captured is not exactly fighting for the base.. 🥴

noble beacon
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TrackIR/FreeTrack/opentrack compatibility

harsh laurel
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the rain, it\s too white imo. More translucent rain would be neato

zinc river
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The rain starts okey at first, over time it gets thicker/more white and it obstruct view too much

olive trail
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call it by its name

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it's semen rain

fickle oriole
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Experimental build has brightened the night time way too much. Current stable build night time looks great and on a moonless night it is appropriately impossible to see without a flashlight but on the same moonless night in experimental I can happily walk, drive, or fly around with no light source with no problem and full moons are basically day time. I can understand a compromise between the super dark night of current build (I really like it though because it gives extra reason to the fantastic lighting from flashlights and other sources) and a more usable night for a non-NVG enviroment in a PVP game but the current experimental build night time is just flatly too unrealistically bright and I hope that it can be tuned back down to be darker before moving to the stable release.

hollow patio
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BRING BACK TALKING ON ENEMY RADIO.

olive trail
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no

broken scaffold
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You can't talk on enemy radio anymore?

subtle plume
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nope, you can still listen though

broken scaffold
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That's really lame ngl

broken scaffold
fickle oriole
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Something else I didn't love about the experimental build was the way vehicle damage has been implemented. I don't mind that it's basically only catastrophic damage but a jeep running into a wall at 60mph shouldn't explode, it shouldn't drive away anymore or even really be repairable but exploding is just a kinda crappy way of doing that. If it's possible I think a preferable option would be a smoking engine or maybe even on fire engine and maybe the front wheels flat and bent outward in each direction. I feel like that would be enough to really tell someone that car is done for with out it having to explode on impact like an 80s action movie.

subtle plume
hollow patio
olive trail
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90% of what players said on the enemy radio is slurs. We literally had to deal with this everyday. Good riddance, I won't miss it at all.

broken scaffold
hollow patio
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all they have to do is make it so they're not unknown so we can mute and bam problem solved

broken scaffold
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(Sarcastic, not being able to use comms is not nice.)

hollow patio
olive trail
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Rare? Brother, I moderate a server. I had to deal with this garbage multiple times a day.

hollow patio
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this is a rated M game as well for mature adults supposedly. I don't think someone who cant handle speach should be playing the game in general

olive trail
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lol

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No one want to be around hateful people. Be it in game or irl.

broken scaffold
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I think you should be able to talk on enemy radios but what about rated m makes screeching slurs like an evil parrot ok?

pure gyro
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I'm going to miss messing with people over radio but yeah some people were going stupid mode and blasting music or random tiktoks over enemy platoon channel that had to go even if we lose the talking on enemy coms thing

hollow patio
broken scaffold
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Have you played this game? People can hardly vote for a gm much less mute someone being an ass on comms

broken scaffold
hollow patio
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most of the time it was funny banter between the two teams i very rarely heard anything racist. as i said most people would spam "open the door" or w.e the hell they're saying

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just make it so the player arent unknown over enemy comms that way if anyone spams or says something stupid they can be muted or kicked problem solved and we all win

broken scaffold
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Yeah that could be a compromise

hollow patio
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and making it so its not only your team that can vote to kick would help the other team kick whoever is spamming their radio

pure gyro
# broken scaffold Tbf blasting music was funny, it's like a really scuffed jamming

Maybe with smaller lobbies or people who can play it at a reasonable volume but with 32+ enemies and 2-5 team trying to listen in as well on top of some dingus just maxing the volume of their phone and setting it on a 15$ xbox mic, then it is just a rude spam plus it's not as easy for people on controller to mute others AFAIK so unless they made it easier to mute for console bros then idk I'm as into it as I was at launch bc people WERE reasonable with that kind of stuff

hollow patio
pure gyro
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If they had blocks/mutes persistent I wouldnt care either bc 95% of the time it's the same people so if I just had to block/mute them once for blasting other teams coms or w/e then I would be happy

olive trail
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I literally have to mute/block the same annoying players at the start of every match.

pure gyro
broken scaffold
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Either way I hope we get an FIA radio if they wanna go like this. Even if they go back it'd be nice to have

hollow patio
ionic vapor
broken scaffold
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Oh yeah I forgot

stone oar
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Can you guys make the "eject" feature different than the normal get out of vehicle feature by making the character get out 2 to 3 times faster?

hollow patio
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They need to do something about people spawning on bases being capped tho it’s ridiculous

stone oar
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I want to be able to get out and get on target faster. Not saying instant, but a combat ready speed would be really nice.

It's definitely not combat speed now...

Same with the aim down sight speed. If your gun is shouldered up and pointing forward, aim down sight should be very snappy, regardless of the gun. Only exception being long range scopes

fierce pebble
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Is there any possible way that arma reforger will get any type of parachute since helis are coming out just a big question

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This is for BI devs or anyone who is involved with development of arma reforger ^

short ingot
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@fierce pebble not in the roadmap so probably not as of now

fierce pebble
short ingot
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We will see, I don’t really remember if there was any reason why they would want to add parachute

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Besides cool guy factor but idk

fierce pebble
short ingot
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Yeah but you would have to fly like 6,000ft

fierce pebble
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It would add a factor to the game parachutes would also be good for people in a burning Heli to get out without always 100% dying

short ingot
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Yeah

fierce pebble
short ingot
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From what I’ve seen from like 30 hours after the update dropped 3/4 of the heils that crashed were flying high or with auto hover

short ingot
fierce pebble
fierce pebble
short ingot
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Yeah

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However I think that’s apart of being a good pilot, if your able to land quickly under pressure then I think you’ve mastered heils just another thing to improve on

olive trail
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If you get really close to the ground while flying, soldiers can jump out and take no damage while you are still moving through the air. Quick insert.

olive trail
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Something been bothering me with ragdols since they were added.

It seems in most instances gravity doesn't effect them a lot. Like they fall slowly. too slow 🐌.

I think they should drop much much faster.

hidden thistle
errant leaf
#

internet in a nutshell, get a good bunch of mates and make a seperate squad, others will follow if they see a large group

harsh laurel
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Except the unhinged people

errant leaf
harsh laurel
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@hollow patio it is a server parameter

subtle plume
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what do you mean optional though? i am not sure what you mean by that

errant leaf
subtle plume
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Oh, i wouldnt know about that

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some game master guru would probably be able to answer though

harsh laurel
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I am quite upset that you cant have the map as a inhand item. Driving and mapreading, I wish I could do two at the same time

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Also, drawing on the map is so janky. I wish I could put a plastic sheet and just free-draw on it with a marker

harsh laurel
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After checking for injuries, the options on what limb needs a bandage/morphine/tourniquette ought to pop out, it is kinda janky rn in that regard, you check for injuries but you only find out what injuries the person has by hovering on the limb

rare pilot
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The Arma 3 I remember it was
Arma 3 without ACE, and without ACE Medical, wasnt Arma 3 to most people

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Youre right im biased

marble kindle
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Can we get the vehicle pushing that was just introduced to DayZ in patch 1.23 in Reforger? It would help get some vehicles unstuck

opal raven
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It would be great if thick foliage slowed down a character's movement. This could also be applied to rivers and mud, etc. Doesn't have to be a lot, just enough that the environment has an impact on "player pathfinding".

harsh laurel
errant kestrel
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I thought the helicopters were incredible, I tested them and the animations and I have two feedbacks.

The first feedback is about the MI-8 animation, for me the animation of getting into the helicopter is very cool, but it breaks a little when it goes to the pilot's door, where he simply teleports to the seat, I think it would be more engaging If only the animation was a little longer, but as the pilot enters through the side door he opens the door the pilot enters and closes and then sits in his seat, just like in real life, just like the crew accesses their seats.

The second feedback is in terms of the animation when turning on the helicopters, today there are games that I won't mention the name of, but in which the player has to turn on everything manually and correctly, I'm not suggesting that you do the same, but that the automatic animation starting the helicopter is like in real life, like in land vehicles where just press to move forward, the bot itself starts the vehicle automatically.

Of course, these are just comments that would make the game more engaging in my opinion.

violet vale
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AFAIK for the turn-on helicopter, when it comes to Mi-8 at least, the whole start section requires to use buttons only accessible from co-pilot seat.

so either you would be forced to change seat, or cant start with just one person in the cockpit.

and which games are you referring to, that does it? 🙂 i would gladly take a look

stone oar
oak flare
gritty pawn
harsh laurel
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Nah bro you gotta refuel and rearm

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Or just fill the cars up with ammo and fuel canisters

gritty pawn
ionic vapor
harsh laurel
errant kestrel
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There are some Arma 3 mods too, an F-16 or a Black-Hawk if you press the right buttons

spare valley
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you know speaking of jets, something I would really like is for air vehicles to have their render distance "uncapped" similar to how wind turbines on Arma 3 would always render regardless of distance. I found it a little unfortunate you could detect and fire at other air vehicles in Arma 3 from several Kilos but you often could only see 2-3 on servers.

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Of course it doesnt seem reforger has plans for fighter jets, but in general the ability to actually render them from afar when in the sky would be nice compared to the usual wait for them to pop-in up close.

errant kestrel
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I agree

fair dove
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client does not automatically connect to a selected server after downloading the required mod updates, you have to close the downloads window and re-select the server to join

limber warren
fair dove
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Can we get more helpful error messages in workbench? When I try to launch my scenario with peer tool, it tells me script mismatch, with absolutely no clues to where this mismatch may be happening. Adding a file name or SOMETHING would be super helpful. I just want to throw my laptop out the window at this point...

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how do i troubleshoot NETWORK (E): RplConnection::ValidationError remote script source code checksum does not match! local=0x1E60B5FDBF98FD90 remote=0xDC69EB001C6F16D please give me more clues! Something like, this mod is missing, or this mod does not match the servers version etc. I dont even know where to look? its probably just a simple configuration error in peer tool but who really knows? In fact I know theres nothing wrong with the mods in question as Im currently running them on my exp server. But after a lot of edits and additions to my scenario I'm now at a complete standstill, entire day wasted, no idea where to even look for issues. 🤬

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heres the kicker, just unloaded all dependencies and it now loads fine. Is peer tool in exp just broken then?

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is there some new way im supposed to set it up in exp? why the hell is it telling me script mismatch with dependent mods loaded?

hollow patio
fair dove
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I feel like Ive been lied to... I went ahead and published it anyways and it works totally fine, no script mismatch or anything... SO, either peer tool is now broken, or there has been an undocumented configuration change in how you're supposed to use it in exp branch.

spare valley
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How do people feel about gear/items in the UI being 3D renders opposed to images? A lot of times certain items are either slow to load or dont load, or render with very poor texture quality, and overall it makes UI navigation feel slow or unresponsive since you cant see a lot of the elements you are trying to browse

olive trail
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I would rather mechanics be introduced so I never have to even open the inventory.

spare valley
#

"we hear you, we've deleted all loadouts"

stone oar
#

Suggestion/ idea: So with this new update, supplies are becoming an even bigger, massive part of the game that many things rely on. It's a great concept and great idea. However, after playing the experimental, it's getting a little crazy. Especially thinking about higher player count resulting in an even higher demand/ strain on supplies.

As it is now, players can burn through supplies at a base without contributing to collection of supplies, which can lead to a lot of frustration for players who grind for supplies.

Suggestion; what if each player spawns with there own supplies to chose what they want to purchase at base, such as vehicle and loadout? Also, you can pick up supplies off dead enemies, gain supplies from capturing objectives and maybe even spawn with a higher amount of supplies as you rank up.

Of course, there are negatives to this that could lead to exploits that would need to be prevented. Such as respawning over and over again to have a teammate collect supplies off bodies and also preventing these types of supplies from being dumped into the base you just spawned at right away.

Still, the idea or something similar might be necessary, as there is now so much chaos around supplies. It seems like the demand went up with this update while making it harder to get supplies at the same time. A double negative

pastel grail
slow cradle
#

FEEDBACK: Composition placement using world editor.
If you place a composition using game master, it sucks down to the ground correctly, even if you don't place it in a slot. The planks are for the most part touch the ground, and are level. The lights on the helipad that extend out, follow the terrain and are placed correctly on the ground.

But if you place a composition in the world editor, it does NOT suck to the ground even if you "Snap to terrain". And when you run the scenario the composition components (IE Wooden Planks in Living Area) are all at different angles. Very disturbing to see in game.

crisp widget
#

Suggestion: please nerf the bullet evasion strafe dance

harsh laurel
crisp widget
brisk brook
crisp widget
#

flol

harsh laurel
#

Also, imo really strange that tourniquettes are multiuse, but maybe in 80's you could reuse them?

brisk brook
#

Well... its not advised to reuse them... but unless you break it, you could

pure gyro
#

I gotta say I'm impressed that the experimental server can handle 700+ mines with 50+ players with ease, I went absolutely crazy yesterday playing with mines out of the ammunition bag over the course of a couple games..

Would be nice if I had a light construction vehicle that could only build tiny defences at a greater than regular cost, for example being able to make 2 Czech hedgehogs or similar for 75 supply each to block a road to force people to drive off road or down an alternative route would have increased effectiveness greatly but immediately outweighed by the patience required to sneak a full sized construction truck around enemy lines and keep it hidden and supplied while moving around placing stuff.

Seems like free building is slowly becoming either an extended build area of a base or for fortifying around depots; would love to see more small squads building defences along tree lines or roads/towns on the front lines but driving a giant slow vehicle is kinda prohibitive. Maybe I'll try harder to integrate building this weekend but so far if we can't build full sized bases with a construction truck that slow then it is ultimately a 1 trick pony that should perhaps have a smaller more agile variant with a super small build radius that can't build as much?

TLDR
+Server could care less how many mines I place
-Construction vehicle losing it's usefulness atm

stray frost
pure gyro
brisk brook
#

Construction vic is meant to deploy stuff like FOBs or bigger checkpoint.

Smaller construction vics would quickly turn whole server into maginot line imo

pure gyro
#

plus when supply vehicles were = contruction anyway the amount of times I built or saw a 'maginot line' built a was 1/500 games

#

I'll still stand by
"-Construction vehicle losing it's usefulness atm"

stray frost
#

I just want to be able to carry smaller things like sandbags that can be used to construct a small wall or a roll of barbed wire or something. Theoretically individual soldiers should be able to make small improvised fighting positions without a vehicle

pure gyro
olive trail
#

Not needing a special vehicle for simple razor wire and sandbag walls sounds pretty cool

stray frost
stray frost
# pure gyro DayZ but with war mechanics ha

Exactly. Pretty much all I wanted from the next Arma was:

  1. Non zero water (which I got)
  2. Improvements to carrying and interacting with the environment from DayZ (cutting trees, carrying gas containers and vehicle parts) (haven't got yet)
  3. Improvements to inventory and vehicle item fidelity (being able to be damaged, needing batteries, vehicles needing parts etc) (haven't got yet)
  4. AI Improvements (definitely didn't get)
violet vale
#

you got jerrycan carrying on experimental :p

stray frost
# gritty pawn 1. It was already in DayZ?

I mean technically it was in Arma 2 but I meant a nicer system for it. I'm not sure if a nicer system for it existed in DayZ or not since I didn't make maps for it. It might have. Pretty much everything I wanted minus better AI was already in DayZ so maybe that was too.

stray frost
violet vale
#

I was relating to point number 2.

stray frost
olive trail
#

You should try the new update. The canister has it is own animation even for refueling.

marble kindle
#

Sadly fuel nozzles are still MIA, just a basic action without animation for now. notlikemeow

brisk brook
#

You are pouring it with your palms

gritty pawn
#

fuel nozzles will be in version 3.78 when there will be simulation of "hoses" 🙂

olive trail
#

What is the point of the budget limit on GM? If it exist for performance, can we have it stay as a suggestion, and not a hard lock on what we can do?

stray frost
#

Add the ability to drag items to your hands to put them in your hands instead of having to drag them to a number and then using the number to do it

rare pilot
#

Or the ability to press a button to equip so Xbox players can do it too

stray frost
ornate marlin
subtle plume
#

i think he’s referring to the dayz style where you drag an item towards your charchater (hand slot) and it’ll be equipped

#

atleast that’s what i interpret that as

crisp widget
#

let’s say you take a wrench from arsenal. It’s in your backpack. In order to use it, you have to stick it to a slot, I use 5 and replace smoke grenade. But I don’t want to replace smoke grenade, but I have to in order to use wrench.

foggy wyvern
#

solution: smoke wrenches

errant leaf
ornate marlin
crisp widget
#

aye! Smoke Wrench would be hot tho 💨 🔧

nova shuttle
#

Make the squad leader be able to draw on map for the squad.

stray frost
ornate marlin
#

So you're like dragging it onto the character preview in the middle?

ornate marlin
#

I see

stray frost
#

I'm not even sure if I would say that's ideal or not it's just the way that DayZ works and the only way I could think to equip something without using the numbered slot

ornate marlin
#

I will see if there is a way to improvise something like that, but I am not sure.

stray frost
olive trail
#

iirc in dayz, you were able to carry two guns on your back, and one in your hands.

ornate marlin
#

yes

brisk brook
olive trail
stone oar
#

For Xbox, it would be better to use the left bumper for another shift key for weapons or actions. Using it for radio/ push to talk is a waste. People either talk breafly or just toggle the talk on and off. The bumpers are great to use for more immediate needs, as it keeps the thumbs on the sticks for aiming and moving

hollow oracle
hollow oracle
#

Yes for powerlines

gritty pawn
#

You can cut powerlines or it's just some graphic thing?

trim bramble
crisp widget
hollow oracle
fair dove
olive trail
#

The wounded animation is a dead giveaway someone is not dead. It's like a different type of hitmarker.

rare pilot
#

Same as Arma 3 in that regard, nothing too new

sterile fossil
#
  1. Get rid of the map marker limit, it’s hard drawing up battle plans and doing recon with only 3 placeable marks

  2. The ability to draw straight and curved lines for others to see

broken scaffold
#

These would be very nice to have

slow cradle
brisk brook
#

You could have layers on map, that you can enable/disable.
Eg objective layer, marker layer

foggy wyvern
#

would be nice but also needs some kinda limit, or maybe limit to squad leaders only because of ttd

harsh laurel
#

I am very dissapointed that the lag causing turret issue has not been fixed yet

foggy wyvern
#

wat issue

oak flare
warm cypress
olive trail
#

You should be able to interact with them to get them into the wounded animation, so you can heal them easier.

warm cypress
#

thats a really good idea

#

since they seem to want to be going the way of removing menus

pure gyro
limber warren
#

i wanted to try to see how far u can kill someone with the m21 and found that at extreme range (this was 1100m) bullets will pass right through someone and not do any damage i tested this multiple times

naive widget
#

Please make attaching flashlight to vest more user friendly.. I remember it being so much easier. Now it feels buggy.

nova shuttle
#

Would it be possible to disable third person view when you are down. You shouldn't be able to locate from where you were shot.

solemn fossil
olive trail
#

VIP slots, and queue for servers is over due. Just please don't introduce one without the other. These two should be a package deal.

nova shuttle
fair dove
spare valley
#

I will cry tears of joy the day we have this

I remember the early days of spamming join for half an hour on my favorite Arma 3 servers, hoping to get in

#

Actually DayZ implemented queues, so we may not be far off

arctic thunder
#

Fix the glitch where I can’t access my clothes when near other items such as guns or cars

olive trail
#

Actual model for weapon straps 👉 👈

nova shuttle
#

Ability to put the gun back on the back.

olive trail
#

You can already do that ctrl+z tab+z

nova shuttle
#

thank you rusty I have asked 10 people at least

marble kindle
#

They should make this possible by pressing the hotkey again 🙏

#

I have holster gun set to number 1, 2, 3, but there's still a delay to that

violet vale
livid nebula
brisk brook
#

Oh?

spare valley
#

🥹

nova shuttle
willow quarry
#

Please can u remove the tk on GM games, you accidentally kill a lot of people in ops

brisk brook
nova shuttle
#

nope

brisk brook
willow quarry
brisk brook
#

Dont run over ppl tbf. You also had to do it quite quickly. As they are forgotten over time

willow quarry
#

yeah, we were in a big group and idiots run into me

errant leaf
errant leaf
willow quarry
olive trail
nova shuttle
#

ty

harsh laurel
#

Supplies should be seperated into Ammo Supplies and Construction Supplies.
People use the ammo up too fast before anyone can even get to building something.

Also, maybe allow only squadleaders to build on the base using said construction supplies.

fair dove
olive trail
#

The second you leave, they dig it down, and place it closer. Arma reforger : The problem strike back.

fair dove
#

second they leave, you dig it down and place it back. Touche`!

olive trail
#

but supplies is already wasted, so I will dig it while sad. Although, if I cry on the dirt and get it wet, digging it will be easier. bright side I guess

harsh laurel
# fair dove second they leave, you dig it down and place it back. Touche`!

Sounds like a vicious griefing cycle.

Didn't know that things could have seperate supplies (but why not have the HQ have all the supplies in it's radius? Yes, akin to Squad 🙂 )

And how does supplies working for both weapons and constructions :^)
Unless... of course... schrodingers supplies. You dont know whats inside until you open it

fair dove
#

wants supplies separate, finds out you can do that already, now wants supplies not separated... Im outta here! LOL

pine wolf
#

Getting a team to cooperate was the real logistics all along.

narrow wraith
#

I think it'll be easier when the supply trucks aren't bugged.

They probably carry a couple more sups than a UAZ/Jeep.

crisp widget
harsh laurel
# fair dove wants supplies separate, finds out you can do that already, now wants supplies n...

You did not even stop for a moment and think what I even had in mind. Which is a bit sad. You did not even realize that I was talking about two seperate subjects. || should I take this personal or something? ||

By supplies seperate I mean this:
Ammo Supplies and Construction Supplies - two seperate items.

For example: trucker loads up truck with 800 construction points and delivers it to a base and unloads. Now these points cannot be used to replenish your ammo (as they can in the current system, as theyre just called "supplies").

Also, what you described - moving arsenal further out and replenishing it with supplies seperately - don't you think that is too much micro, or too inconvenient, or even: not clearly stated at all. Personally, I thought there was just one supply point (the HQ) where you unload the stuff.
It would make more sense if you could unload the supplies anywhere in the base radius and use said supplies anywhere where you have range. (This is what Squad does already.)

olive trail
#

What if you couldn't save your loadout if you are in a squad that has less than four players

harsh laurel
olive trail
#

so the supplies for the loadout is spent when you spawn?

#

Imaging moving supplies, and then someone spawn in and eat 200 supplies. I will lose my mind

harsh laurel
olive trail
#

I think it is only 10 points for spawning in now.

oak flare
#

Some of the balance/economy issues with supplies are because they do not represent what you would think they do; they are a technical budget, not a gameplay budget. i.e. the system is based roughly on cost of CPU time, memory and networking of spawned assets, not on cost of gameplay balance.

nova shuttle
#

Instead of having weapons in the arsenal let the logic players produce them and stock them up.

brisk brook
#

with a minecraft enchanting table?
Oh you wanna have SVD?
Please bring me:

  • 2xSteel bar
  • 10xBroken glass
  • 2xHardwood
  • 3xStack of plastic scrap
  • 2xRubber band
  • 1xHydraulic engine
  • 1xStamping mold
  • 1xLathe
nova shuttle
hearty whale
#

they need to add a commander feature and let the commander buy the weapons

nova shuttle
#

This would prevent people just spawning and using supplies while logi is trying to save them up.

brisk brook
hearty whale
brisk brook
#

I am a bit

nova shuttle
nova shuttle
hearty whale
nova shuttle
#

if both teams are good matches can last 3-4 hours

brisk brook
#

Until half of one team gets suprise mass DC

nova shuttle
#

Introducing a mechanic that just doesn't allow people to just grab anything without asking logi player would be helpful.

#

Many people are complaining about grinding logi only for someone to take everything in 1 second

olive trail
spare valley
#

Tbh the whole idea that supplies in a base can't be used everywhere in the base is over the top. Hurts base design, sometimes terrain will be questionable, and you already have to worry about the rest of the map/game. Getting hyperfocused on one fob is not intuitive

#

Perhaps it's servers were 128 players then we could make more sense of tedious logi, but with only 32 even only a few people running logi is short staffing

stone oar
#

They did a double negative with the supply system. Higher demand for supplies while at the same time making it harder to obtain supplies.

errant leaf
errant leaf
nova shuttle
spare valley
#

Warlords in Arma 3 sort of works because everyone gets their own "paycheck" so to say. You cant go sucking up everyone else's money. Maybe a similar system could be added to the weapons armory side of conflict? When it comes to weapons, you have to rely on your own paycheck

olive trail
#

Something that I was afraid of is they making the supply system more convoluted, which will mean more work on the logistic players. I don't think this is the case with the new update, so my fears were not needed. The only thing I have a problem with now, is logistic players, not having any agency over how their supplies are spent.

errant leaf
spare valley
#

Could even have an income tied to rank, or have it so activities that grant xp also grant your "money" to use in the armory

errant leaf
#

if a commander role was voted at the start of the match like squad, the commander is given high rank and is able to spawn in locked vehicles for people

nova shuttle
#

It would be cool if you could set the radio backpack to allow only squad to respawn.

stone oar
# spare valley Could even have an income tied to rank, or have it so activities that grant xp a...

I suggested something exactly like this a few days ago and it was met with negative feedback lol I even gave a layout of all the issues that come with the current system, a summary of all that's being said now on the topic.

I just don't get how the developers couldn't see this a long time ago. Or maybe they did, but the way to fix it gets really complicated really quick? Idk.

I'm a big fan of some system that gives players supplies or some currency that also increases with rank. Another good point is the players that run logi should have dibs on where the supplies get spent. Some major work needs to be done with this system

spare valley
#

thats why its called in development eh 🤷‍♀️

stone oar
#

Yeah... but at the same time, this is THE core of their main concept for the gamemode they created to launch this game. It should have been figured out at the drawing board. A lot of mods, such as survival, wasteland, and KOTH have been around for a long while. They could have taken ideas from that and made theories on ways to make a great system

nova shuttle
stone oar
#

My feedback would be:

  1. Make individuals have there own way to earn and spend supplies with complete control

  2. Tie ranking into this somehow

Honestly, I'm just a huge fan of the King of The Hill mod. I don't mean to sound like I want them to just straight up copy that, but go somewhere in the middle with KOTH ideas with their own spin that makes sense for Reforger

olive trail
#

Bad idea. Will make everyone dependent on themselves only, instead of on the squad, or team.

stone oar
nova shuttle
stone oar
#

Don't think so small

nova shuttle
real dome
#

current system is good, just needs a bit of refining, especially with the weapons. Issue is that there is not discipline, random people can just run around and take supplies for whatever they want, but if you start watching over it, after some time people will do it less and less

olive trail
#

How do you gain the supplies?

olive trail
#

Should it take place of current xp?

nova shuttle
#

I will wait to see how the supply system feels like after the update

#

once all the bugs are fixed

stone oar
# olive trail Should it take place of current xp?

I would suggest:

  1. Each individual can hold supplies on their person. Maybe the cap increases by rank? You can gain supplies from depots and capturing points and off enemy bodies.

  2. Maybe spawn with a small amount? So you're not fighting with everyone at base to get what you want. Let's say 50 supplies. You can spend it on gear or combine it with teammates for vehicles.

The big issue with the spawn method is if people just respawn over and over creating infinite supplies. However, they already made this unappealing by making respawn cost you rank progress. They could also make respawn delete supplies on body? Something like that

#

This also gives more incentive to capture objectives and loot bodies for supplies. It adds a different dynamic to the game and how everyone plays

rare pilot
#

Im not entirely against the "Trade Experience for Vehicles" option
Would prevent the spam of things like Attack Helicopters and IFVs in modded servers

nova shuttle
stone oar
#

Can you? I thought that was just a bag of actual ammo or medical? Not building/ construction supplies?

nova shuttle
#

Yeah you can.

#

I'm just not sure if you can buy something with them or if you have to put them in arsenal first.

stone oar
#

Oh cool. So there you go. It's already on that path. Just needs some fine tuning

rare pilot
stone oar
nova shuttle
#

I mean if a truck can carry 600 then 25 for a backpack feels fine.

stone oar
nova shuttle
#

yeah

#

And 25 supplies can get you some things.

rare pilot
#

38 supplies is the cost of a UAZ

stone oar
#

Another idea I just had is that things like weapons and vehicles and gear should cost half or less the supplies than a forward base

rare pilot
#

Meaning two people with supplies in their 5 supply backpacks

#

Can spawn a UAZ

stone oar
nova shuttle
#

There definitely needs to be balancing

#

But I think the point is also to not have people with full kit in the beginning

rare pilot
#

^

#

There should be a slow ramp up in power as the match goes on
As well as, getting your saved loadout should cost supplies

nova shuttle
#

that's the balancing I want

stone oar
nova shuttle
#

after discussing this with you all I think there should be a balancing of supply costs but I'm not sure if there would be a good solution for greedy players except community enforcing it.

#

I'm really not sure

#

I would be open to try more models for supplies and then decide which one is better.

#

And ammo should definitely cost supplies

#

even if it's 1

rare pilot
#

Can always make a mod or two that rebalances everything

spare valley
nova shuttle
stone oar
spare valley
#

then raise the price of a PKM

stone oar
rare pilot
#

Any magazines other than Pistol and Standard Rifle magazines should cost supplies

nova shuttle
rare pilot
#

The special weapons should require you to actually have a supplied base to pull them from

spare valley
#

actually you should only start with a pistol. Lieutenant is required to get a basic infantry rifle

rare pilot
#

ew no

spare valley
#

in fact, smoke grenades only. You will have to fist fight for the radio tower.

rare pilot
#

troll

olive trail
nova shuttle
#

Also make the weight affect walking speed.

spare valley
#

So in short yall should probably just download tarkov

rare pilot
#

Technically it already does
The heavier you are the less stamina you have and the less stamina recovery speed you have

rare pilot
spare valley
#

but it already does

rare pilot
#

If you ran out of stamina in Arma 3 you could barely move

#

In this game you just get dropped down to a quick jog

stone oar
spare valley
#

pretty certain you could still move in arma 3 at jogging pace with 0 stam

stone oar
#

I replied to the wrong message lol

pure gyro
rare pilot
#

Put a rank requirement on items in the arsenals

stone oar
pure gyro
rare pilot
#

I said it over a year ago

pure gyro
rare pilot
#

I remember not shutting up about how bad the game was

spare valley
#

yet here you are, bohemia wins again

foggy wyvern
#

arma rejoiner

rare pilot
#

Im the resident "3,000 hours, cant recommend"

stone oar
# rare pilot I said it over a year ago

Relax... don't play that game. If you really want to go down that path, I would have copied a lot from Arma 3 KOTH and that would have solved a lot of these issues because it's basically exactly what all these ideas stem from

Which is like almost 10 years ago

spare valley
#

Youve spent 10 hours in reforger every day since it released?

pure gyro
rare pilot
spare valley
rare pilot
#

Reforger made me lose my wife

#

Reforger is new wife now

spare valley
#

I only have 3500 on Arma 3 over the decade

#

mate you've done my decade in a year smh

rare pilot
#

I have about 2k hours in Arma 3

stone oar
#

I just had to block those people. They're just spamming the chat

rare pilot
#

Toxic people when someone changes the topic and disagrees with their shitty ideas ^

pure gyro
#

Anyway, those of us who have been here hounding the devs for rank locked items just wanted to let your sore ass know that we know it should be a thing and we have been fighting for rank limited items such as but not limited to radio backpacks, machine guns, and launchers. No need to get rude because the conversation naturally flowed into a border topic that wasn't really that off topic anyway. But you do you

rare pilot
#

Exactly

#

Every "Idea" you had is either a bad one that would ruin the scope of the gamemode, or has been mentioned by 10 people before you

#

Lain has been here for a hot minute and has the same amount of insight on the game as other people who have been here since the start

#

The players that know how the game plays, feels, and how the systems work should be the number one voices to listen to for criticism on these same systems

For gods sake, in the Field Manual, the intended way to play conflict is to sit still at the base you spawn at until a Troop Transport you called on the radio comes to pick you up and take you to a staging ground with other friendlies, before attacking a base

Instead, everyone just spams UAZs and Willies

stone oar
#

Lol "been here"

I've "been here" for 14 years since Arma 2. Take a seat in the back. You guys are talking about ideas you got based off this one title. I'm trying to give feedback to help continue a legacy of Arma from 20 years of being a gamer. 14 in Arma titles.

rare pilot
#

What happened to blocking people who are offtopic

#

For being blocked I still seem to have your attention

stone oar
#

You were literally trying to troll a conversation you had zero input in. Toxic to the community.

You came in chat, saw some ideas you claimed to have had a long time ago and rather than just agreeing and being happy people were like minded, you decided to let your 7 year old thoughts come out and just be a cancer. A bug. Stop

rare pilot
#

LMAO

Points out flaws in a bad idea
Gets called a 7 year old

#

Some people just have the mentality of toddlers and it shows

stone oar
#

I'm just going to let you keep digging your hole. The more you type, the deeper you get. I don't need to do anything

rare pilot
#

I forget they let children play these games

#

I pointed out why your suggested KOTH in Conflict wont work, ive said all I need to

rare pilot
olive trail
#

The #players list command will only shows the id of the last 10 players, because you can't scroll to see the entire list. This makes it useless when it comes to banning, and unbanning players.
Also, the id is extremely long, and can't be copied.

fair dove
#

in rcon you simply type #ban player# #ban 34 whatever their corresponding player number is when you get the players list

olive trail
#

We already use outside software to ban players with two clicks, but I would want the ingame one to work too.

pure gyro
# rare pilot What do you think about the new supply caches and depots

I like it but, I feel like maybe only MOB should have regenerating supplies and up to 500. All bases with antenna connection is too easy. The marked FIA supply depots should also maybe regen like MOB but much slower and only one of the supply points located at the marked depot not all of them and not regen while there is X amount of supply or greater at the depot area.

If we HAVE to do regen supply at bases maybe make it so regen stops while the base is being capped by the enemy, also maybe so blueprints waiting to be constructed still count to supply so that base doesn't continue to regen with stuff waiting to build so that supply runs are required to get more supplies to bases that aren't MOB(ex you cap a base, bringing along enough supply to build an antenna, supply regens the rest of the way to 350 with antenna, you place a bp worth 325 and supply available drops to 25 and stays there until you build/destroy the bp you spent or someone takes/spends/brings more), maybe non-MOB should have significantly lower supply regen rate as well/alternatively?

Basically make supply runs relevant again, and a required part of game play. Rather than an optional one, where you can cap a base and hang out for a bit placing/deleting to construct more things or gather supplies. Would make supply runs with helis basically a requirement if you had a sabotage group good enough to stop all ground routes to get supply in if it were no regen at non-MOB bases.

I still think tele should not exist(especially free and only 10m, should cost supplies and be 25+ mins if completely necessary) and players should be encouraged to travel together to cap points in vehicles with supplies and move supplies up in order to develop larger forward bases. The further away it is from supplies, the harder it should be to hold.

errant leaf
keen bone
#

Hi guys, I would like to know your opinion about this :

  • being able to spawn more NPC by spawning maximum 4 more tents, each tent spawning 4 NPC. The cost of each tent grows exponentially
  • allow NPC to use emplaced weapons and bunkers
noble beacon
#

Maybe after every major update, update the list of features in the actual roadmap?

To record how much work the developers did

errant leaf
hearty whale
#

The medical system should be reworked tbh its kinda useless now

#

You recover way to fast snd 90% of the time your incapacitated you just get up without any help within a minute

#

They should make it more likely that you will die when incapacitated without recieving help

#

Also blood regen should be slowed down waaay more so saline actually becomes usefull

#

Rn its barely even worth it to help out a incapacitated teammate since they will be up in. Seconds anyway

crisp widget
#

yea what's missing imho is that when you get back up, you maybe shouldn't be immediately combat ready again. maybe can limp away and call for someone to help patch you up but not just grab your big gear and instantly retaliate. Alternatively "give up" but you think twice because it should cost way more to get a new life

#

they try to make respawn more costly, but it's not costly enough.

hearty whale
#

Arma is a slowpaced game so people just gotta get used to it being slow

nova shuttle
hearty whale
#

I think another way to solve that tho is rework the spawn system which i am in favour off

nova shuttle
#

same

hearty whale
#

Or just disable respawning when downed

nova shuttle
#

that could be good as well

hearty whale
#

Also thisis just in my experience but im pretty sure 90% of people do not even understand the basics of the system

#

In my experience what happens is

  1. 10 people walk past you not helping at all
  2. 10 people stand around your body and a enemy shoots one grenade and kills you all
foggy wyvern
#

you can shoot grenades?

hearty whale
nova shuttle
#

and beinh downed should force you in 1 person view

foggy wyvern
#

oh I thought like shooting a hand grenade

nova shuttle
#

its too easy to locate the enemy from 3 person view

hearty whale
nova shuttle
#

i think should be default

foggy wyvern
#

I wouldn't be opposed to being able to melee a flying grenade to deflect it back to sender

hearty whale
#

Lol

#

They need to add a kick feature

hearty whale
#

Also they should make it so you fall on the ground faster when incapacitated
Rn the animation is too slow so when someone falls over theres already 3 more shots in them and they fully die

nova shuttle
#

i agree

hearty whale
#

Also i dont think this had to be said but dragging/carrying

#

This one may be a bit controversial but medical items should weigh more or have limits on how much you can carry to encourage medics

nova shuttle
#

definetly any of these changes would be welcome

hearty whale
#

Also this one isnt really a needed thing imo but it would be cool to have alot more items for medics like in ace

#

While i do like the basis of the current system alot more could be done with it

nova shuttle
#

almost everything feels bare bone and has a lot of potential, Its obvious that this games want people to mod stuff

hearty whale
#

I think if you wanna make a game like this it should be fairly priced around it

nova shuttle
#

I still prefer it over other mil slims but I absoultely understand your position.

hearty whale
nova shuttle
#

But with all the updates I tink the game is starting to justify its price

hearty whale
#

I think for early acces games like this they should just use the standard pricing the most ee games use on steam
20 in early acces
40 at launch

nova shuttle
#

yep Rust was great early acces game

hearty whale
#

We play the game in a shitt state but its atleast cheap and the people that wait till everythings fixed have to pay more

nova shuttle
#

devs are absoulety fine with player count tho, otherwise more sales would happen

hearty whale
#

I think what outlast trials does with pricing would have worked best with this game
Ee launch is at 20 and with updates the price gradually increases so you pay for what the games worth when you get it

#

Wait outlast trials doesnt do that i forgot which game does that

#

I know theres a game that does it like that i forgot which one

nova shuttle
#

foxhole?

hearty whale
#

Maybe but thats been out of ee for a while so we cant check that

nova shuttle
#

no idea btw update is out

hearty whale
#

My fucking dementia hitting me again ffs

hearty whale
nova shuttle
#

no idea

hearty whale
#

I agree but their has to be a middle ground

#

Rn features are way to shallow

#

I do not think they should just make the medical system ace but they have to make it mote usefull and more in depth

#

As i said before you rarely die while incapacitated in its current state

#

they need to slow down how fast you recover wounds and blood

#

Especislly with incapacitated players they should at minimum double the amount of time it takes them to get up

worldly aurora
#

so idk if anyone else is having trouble turning off the helicopter in experimental but I am spammed the button to turn off n nothing was happening (btw I'm on console)

#

I kinda like the new button layout maybe some more tweaks to improve on it

#

Oh n maybe add a way to turn off the heli from the cockpit (well Idk about the Soviet hell but the American one doesn't doesn't have the option)

opal raven
#

I think the helo engines are known to be buggy right now

sterile fossil
#

Bug Report 1.0.0.24: \\Tested in Conflict\\

The M1 Helmet is not present in the US Arsenal at this time

Elbows clip through US BDU Blouse - Rolled-up

Buttcheeks clip through CWU-27/P

rare pilot
#

Conflict or GM

sterile fossil
rare pilot
#

See if they're in GM or not

sterile fossil
#

It is not present in any US arsenal in GM

subtle plume
#

it depend on which charchater model you have so you might’ve gotten a different one in GM

harsh laurel
#

I really hate that when you are capturing a base the enemy can just spawn in

#

it is honestly a bit OP

rare pilot
#

It should disable spawning if a base is being captured

olive trail
#

x number of players within an x radius from the base should disable spawning. Last thing we want is one or two guys sneaking into an empty base, and capping it easily.

rare pilot
#

Ive found the base defense meta

olive trail
#

The way it currently is maens you need a lot of attacker to cap a base, but seeing players spawning in, running around with spawn protection is silly af, and it doesn't feel like it belong in the game.

rare pilot
#

Its no less than 5 Living Quarters

spare valley
#

Its true, last match there chotain had 4

rare pilot
#

I know
I was there with you

wind sage
#

Sometimes I “lose” my group when I respawn (before today’s update I don’t know if it still happens) so I’ll spawn a bunch of AI go out and battle die respawn run to the living quarters. Oh look I can spawn another 8 (they probably died or despawned but I found it funny)

hearty whale
verbal solstice
#

I noticed at the start of every game, the USA side can cap a lot more bases faster due to the Humvee being able to carry enough supplies to build an antenna, meanwhile on the soviet side its a lot slower because the UAZ has to do 2 runs for each point to build 1 antenna. By the time soviets capture 5 bases, the USA side is already on the verge of winning and it just doesn't seem to be balanced.

brisk brook
#

Mind you ussr gets open top truck and btr in exp version (truck alone can carry 600)

#

And humvee supply storage is nerfed.
Also us gets open truck and armed humvee so suplly storage is more or less balanced

thorn dawn
#

IDK if this applies to everyone, but ever since these last two patches, loading into games is very slow. sometimes it doesn't even load at all.

marsh comet
#

just watched citizenCon and came away thinking that we might need server meshing in A4 ...

#

or at least a server for AI and a server for players talking to each other 😂

harsh laurel
#

It'd be really neat if you could fill the Ural/Jeep up with the +- 120 supplies, drive somewhere and placs a emplacement/defence or a roadblock, I know building stuff is possible out of a mobile HQ, but why not other cars?

crisp widget
#

yea! I was under the impression that this is where things are going, but last update changed it.. Construction Truck for building proper bases, but small things would just require some available supplies..

main tide
#

M1025 Humvees with "x doors" ( which is made from only fibreglass and not any metal) should not be bullet proof against 7.62x39 ( FIA use vz58), or tbh any of the pistol cartridges in reforger. I have tested in game and its also proof against 9mm handgun ammo. and IRL test someone did showed 9mm went through it with ease.

#

^^that video could have been much shorter, since it showed to be unable to stop 9mm, but they went on shooting bigger calibers at those doors anyways. X doors could only be "bulletproof" when upgraded with "supplemental armor package" which was a thin steel layer bolted atop the x doors, which gave the doors a smooth shape

#

even so this steel was only thick enough to stop handgun sized projectiles. ( the person in question said to have tested it shoot 45 acp 357 sig, and 12 guage against it.)

#

However as real world example: 1993 mogadishu. rangers found out that humvees with supplemental armor package doors were not able to stop ak rounds. , and only did so in the instances where some humvees had thier ballistic glass windows rolled down. the slowed down AK projectiles were only stopped when they hit the rolled down glass - source black hawk down novel

#

TLDR, M1025 humvee doors in reforger are too beefy. They aught to be nerfed as they should not be able to stop any of Reforgers existing firearm ammuntion. BI could also alternatively decide to have the doors be remodeled to look like they have supplemental armor package steel skin so they can actually be of some use to stop handgun ammo and shrapnel from frags.

stone oar
#

Big feedback that I wish I had mentioned sooner.

For Xbox controller, there is an odd issue with the aiming speed (right stick) X and Y input that is very unnatural feeling.

So the speed is different for X and Y, which is fine and normal in games to have Y axis speed lowered, however, the big issue is how sharp that speed starts to be applied. When looking left or right it is very fast, but the moment you start to add the smallest amount of Y axis input with the X,the aiming speed plummets.

Please make this a more gradual, smooth transition

#

If you were to try and make a circle motion with the right stick as if to record/ draw a circle, it would look much like a square due to the high speed change from X axis input to X + Y axis input with the top and bottom of the shape being very straight lines.

When what it should look like is a smooth oval, elongated horizontally due to X and Y axis speed differences

timber sparrow
#

Thank you, that is very suspicious, I will look into it.

timber sparrow
timber sparrow
#

Current penetration and damage values are somewhat prototypical. Some of our projectiles are too weak and others are OP compared to our sources.

real dome
#

Yeah vz 58 is too weak

nova shuttle
#

I never managed to kill someone like that

stone oar
timber sparrow
#

Yeah I can see the problem

stone oar
#

Another way I could describe it is that it's as if the aiming speed goes completely to Y axis speed the moment there is any Y axis input, rather than somewhere in between the two speeds for smoothness

errant leaf
# main tide

wait wtf? are these modded? they used to be paper thin like real life!

harsh laurel
#

The timer of when my vehicle is reserved should be longer. I had my chopper stolen from me as I was loading supplies

crisp widget
#

There is something off when shooting while not level with the horizon. Just tried it in GM. If, from the POV of the gun, there is roll, the shot somehow goes sideways. I'm not 100% sure but I believe this isn't how it works in real life? I'm thinking the roll rotation might somehow mess up the math of where the barrel is pointing. See pictures. #screenshots_arma message

#

easy to replicate. get a sniper rifle and lie down on a rock, hill or something so that if aiming, you're at an angle relative to horizon, then shoot at stuff at some distance, observe bullet impact.

brisk brook
#

The circle is impact?

crisp widget
#

yea

brisk brook
#

That isnt normal

crisp widget
#

right?

brisk brook
#

Unless they sneakily added wind effect

crisp widget
#

when level (crouch), bullet hits where expected

brisk brook
#

Yeah perhaps put it on the feedback tracker

crisp widget
#

yea

harsh laurel
#

The different classes for all factions should be made available in the spawn menu.

There is already Grenadier, Machine Gunner, Scout, Sniper, AT and many others already existing (GM).
While currently only the rifleman class is available.

Being able to choose a different class as you jump in might change up early game conflict multiplayer, but I think that is decent compared to the GI dress up people do in main base. People would choose their class, be happy with it, and roll on to the objective

plucky rune
#

2023-10-26 Upadte:
NEW BUG after update:
Drive to a coastal base anyone does not matter if they are Purple or None.
When you at a coastal base:
Game insta crash when you get to much view of SEA on your screen.
I Never ever had this bug before. (ändrad)

tropic marsh
#

A bug that has already existed for three patches of the experimental version in a row! After the explosion of an RPG projectile and in general any other strong explosion, the game crashes. XBOX series S platform

stoic pasture
#

GM should be able to see who starts a kick vote, this is being abused to kick admins out of servers

main tide
#

But as one of the devs responded that they are still making adjustments with the ballistic system and will be adjusted eventually. But that's why I brought up the possibility to model supplemental armor package ( addon steel door plates) so it's not as paper thin and at least thick enough to stop shrapnel and pistol rounds.

rare pilot
#

The Build feature on my Construction Truck broke after doing a supply run to get more stuff to build with :c

distant ore
crisp widget
#

this one is probably well known as it's quite obvious, and has been in the last couple of builds:

  • when you're passenger in a moving vehicle and you look at the map, the audio of the vehicle and the others in it is "driving away". seems that when looking at map, your character, or some part of it, becomes stationary, disregarding whether it is being transported around.
spare valley
#

I'm putting this in the feedback channel because I hate how the left foreleg bends in prone, please think of my legs!

violet vale
#

its to force you to wear pants 🙂

spare valley
#

looks that way with pants lmao

violet vale
#

I find that it doesnt look nearly as painful when wearing them

rare pilot
#

Stoppppp
Youre hurting himmmmm

#

Hes already dead

spare valley
#

Look, I'm American, I can't afford healthcare for knee surgery like you can. morphine

last bay
#

wow that looks cursed...

harsh laurel
#

could vehicle FOV be made specific for different vehicles?

#

Also, I realised that shortcut for autohover sometimes does not activate. If you use the in-cockpit widget, it works all the time

harsh laurel
#

I have "/" key under Shift + 7

#

which means I can never type in the chat 😦

Because the game does not register that

austere juniper
#

seems after every update the skybox changes and with that the night time sky is brighter and brighter, and it seems you can’t make it truly pitch black anymore which i enjoyed a lot 😔

stone oar
hoary dragon
marble kindle
#

A bright nights mode was added, yet the "dark nights" are so bright it just makes that setting obsolete. I'd like if the old nights returned and a brighter night is actually locked behind the bright night setting

hoary dragon
#

Good luck seeing anything past 1 metre most people went afk or left when night came

#

Barely any advances on the front too

marble kindle
#

That's why there's a bright nights server setting. Bright nights should be optional, not forced.

oblique quest
#

As a guy who knows nothing about pcs how do I get into mod making on arma and what kinda laptop do I need

marble kindle
#

In DayZ the dark nights are actually dark, and the bright nights server setting makes them bright. That's how it should be

austere juniper
brisk brook
marble kindle
#

Even with it off, the default nights are just too bright now, that's the issue

brisk brook
#

your eyes just got adjusted 😛

marble kindle
#

At midnight it feels like it's just gotten dark, the horizon is unnaturally bright

hoary dragon
#

Just happy I can play at night now tbh

#

And gamma merchants don’t have an advantage anymore

harsh laurel
#

For the choppers there ought to be an option to disable the alarm noise ingame

oblique gorge
#

Dear developers👋 , what have you done for such nonsense that a person lying unconscious can speak directly and on the radio is this a joke? Of course, excuse me, but this is somehow unrealistic and looks terriblenotlikemeow he lies unconscious and transmits information to his alliesmeowsweats

subtle plume
#

an easy fix to ur problem is just another bullet or two

oblique gorge
ornate marlin
olive trail
#

Bullets are great at jamming communications.

oblique quest
oblique gorge
#

Are you .... or what? How can he speak if he is unconscious!

#

The logic is off the scale, the man is lying down and talking on the walkie-talkie, well, it's just brilliant

gaunt marsh
#

Sleep talking

rare pilot
oblique gorge
oblique gorge
ionic vapor
#

The M72’s rocket fins don’t fold out after firing.

spare valley
slow cradle
#

I just had this idea, what if the arsenal and equipement boxes had a Automatic Clean up mechanic with a invisible circle that would take back everything around it and convert them back into supplies every few minutes ? It could help the perfomances at Operating Bases in full Conflict server while also giving some supplies back (ofc the default loadouts shouldnt give any to prevent supply dupe)

stone oar
stone oar
oblique gorge
thorn dawn
#

Imagine if we get the metabolism and injury recovery DayZ has.

spare valley
#

people would respawn instead of waiting 40 minutes to heal

thorn dawn
#

You die, you go back to basic training. 😛

harsh laurel
frosty gulch
# oblique gorge Dear developers👋 , what have you done for such nonsense that a person lying unc...

Been thinking the same thing, crazy... I think we are slowly sailing away from the realism. Teleports, talking while uncon, helis are nice, but also they feel more arcady then a3...🤔 I I feel like you guys are trying to please everyone. I think @ornate marlin mentioned in one case about the Conflict that they dont like to restrict players aka making everyone happy etc. But remember devs, when you try to please everyone, you can end up pleasing no one... Reforger is slowly losing its identity, focus or something. First they wanted to make it as realistic as possible, but now its becoming a crazy mix of everything... I think that is enough of my rant xD

oblique gorge
oblique gorge
olive trail
#

You guys are such drama queens

frosty gulch
#

it does not mean that you have to agree

olive trail
#

reads more like whining, and less like feedback.

frosty gulch
#

said the guy who cried about the markers

olive trail
#

I did not

oblique gorge
olive trail
#

Then make a mod like the old arma, and play it.

oblique gorge
olive trail
#

They are making a game for everyone, and not for a limited circle of larpers, but you seem to not like that.

frosty gulch
oblique gorge
oblique gorge
frosty gulch
gritty pawn
olive trail
#

look at yous, proving my point.

oblique gorge
# olive trail look at yous, proving my point.

and this weirdo is rubbing me in about something - a clown playing CS 2... I’m an Arma veteran, I’ve been playing since flashpoint and I see that Arma Reforge has gone in the wrong direction

olive trail
#

Look here dude, all of you, remember arma through nostalgia tainted glasses. Your remember moded arma as if it was arma itself, and then come here, and make a fool of yourselves.

oblique gorge
ornate marlin
#

Chill out guys

olive trail
#

We got ourselves a discord moment.

oblique gorge
#

funny, have you tried writing jokes?

#

I noticed keep up the good work and you will go to success

#

now relax and pass by

#

Are you stupid or are you pretending, do you know how to read messages? I repeat for those who are especially resistant, talking while unconscious is still not a good idea, but when you can already speak without consciousness on the radio to your entire team, this is already nonsense

#

I would like to, but such functions (when they are introduced) by themselves do not lead to good things! But as they say, we’ll see as we live.

gritty pawn
#

Games aren't about having a thousand switches, they're about having a direction. If talking isn't a bug, then it's one of the dumbest features and that means there will be a lot of dumb ideas like that.

oblique gorge
#

Initially, the game should be created wisely and not distort it with mods, disable it, then add this, it’s not right!

foggy wyvern
gritty pawn
#

In the description of that game there is no "simulator of nonsense and everything". It is: "Experience authentic Cold War combat". So this particular thing is completely out of line.

ornate marlin
gritty pawn
#

And by the way, there shouldn't be looking around while unconscious, just like in DayZ.

#

And who says that's a good idea?

#

I can imagine a more interesting conflict mode than this.

#

And what if the vehicles just landed?

oblique gorge
#

Do not talk rubbish

gritty pawn
#

And why are players moving around on the ground when they could be flying and shooting nukes? Why? 🙂

oblique gorge
#

no one demands super duper realism, but somewhere somewhere there should be something substantive and not from the bay of floundering

gritty pawn
#

Or why there are trees, it would be far better without trees and if it was in the chocolate world it would be the best 🙂

oblique gorge
#

because it really turns into an Arcade if you haven't noticed

#

in Armagh Reforge the new engine of possibilities is darkness but they make a kindergarten

gritty pawn
#

If you come up with an argument that makes sense, it will probably be a miracle.

#

Is Arma 3 about aliens? No it is not.

brisk brook
#

Canonically contact dlc explains where all the furniture went

gritty pawn
#

And if it was about aliens then it could still be realistic or there could be pink teddy bears running around or similar crap.

#

Why couldn't such a thing exist?

atomic wave
oblique gorge
gritty pawn
#

A few decades ago you needed a whole hall for a computer, today it's a small box 10x10x5 cm. So it's not about the dimensions, but that doesn't matter. Really interesting games are made by people who have some clear vision and good ideas. The more you push it into nonsense, the more it will lose any overlap.

#

And then you can simply play one of dozens of Battlefield clones where everything is there, especially to make it "cool".

atomic wave
gritty pawn
#

Whoever comes up with those keyboard shortcuts, having "R" for weapon inspection and reloading at the same time is a really interesting concept.

olive trail
#

I don't remember which game, but in it you hold r to check how many mags you had left, so it wasn't too much out there for me.

gritty pawn
#

It's not, and if you can't see the difference, it's not my fault.

#

In addition, it affects the gameplay, while some equipment in the single-player campaign is completely irrelevant.

fair dove
#

I need a way to limit heli purchases with an int variable in my scenario. For example, if two helis are already spawned in, it disables spawning any more.

olive trail
#

Will we ever be able to perma ban players from our servers? The new systems are great to put some restraints on how much can someone grief the lobby, but trolls can still jump on other accounts, and come back like nothing ever happened.
Without a single drop of exaggeration, I can say that in the past week alone, I've banned over 20 alt accounts of players who will join to only shout slurs, shoot at friendly vehicles, and team kill.

olive trail
brisk brook
#

Identity id. But yes xbox trial bypasses that. So bans will be perma, but wont solve anything

olive trail
#

Do you think the trials is only there because the game is an ea title? Like would that be gone once the game release in few weeks

brisk brook
#

I dont know why or how xbox gets free trials. So i have no idea.

olive trail
#

I hope that identity id is tied to the game purchase, and not the account, or something else that can be changed easily.

brisk brook
#

Its tied to account

#

So how they will solve it idk

#

But they dont take much interest in taking action on official servers

gritty pawn
#

If the community will be as small, I doubt it.

brisk brook
#

That is also true. Depends on how well the game will work on release

#

If it will be crashy/disconnecty when out of ea. It sure wont be good advertisement.
You accept this stuff in ea, but not for full release.

fair dove
olive trail
fair dove
#

I know they've been working on their own rcon. Maybe they will have another option for us soon?

olive trail
#

I sure hope so.

hoary dragon
olive trail
#

Something that can help is if they disabled family sharing on Steam. And do the equivalent of this on xbox.

brisk brook
#

You really cant. Its bound to steam id. And you cant share to blaank accounts

fair dove
#

An IP ban option would be excellent.

#

Idc if two roommates both play the game from same IP, if one gets banned they can fight about it between themselves

#

Does reforger let you join servers from a VPN?

#

Pretty sure that didn't work in dayz

brisk brook
#

Ip ban doesnt really work. Most isps change ips on clients every 24h or upon modem restart. Cgnat is even worse. It worked in olden days

fair dove
#

Well... 💩

brisk brook
#

Let me put it this way. Do you think there was a reason that all games post ~2005 ban by DRM Id?

pure gyro
#

One of the dudes I put an IP block on still tries to reconnect every few months, I have all his connections to my firewall logged 😅

brisk brook
#

I can change my global ip just by changing modem port (i have 3 global ips) or just by release/renew.

#

If you are dealing with troll. I can assure you they know that too. And if you couple that with xbox inf accs there is no solid way of banning them

pure gyro
brisk brook
#

I think you mean each pc gets diffrent local ip. You have 1 global ip for everything

fair dove
#

I guess I've been lucky then. The one guy who was using Alts from the same IP seemed to only have one alt, and when they were both banned he was in the discord asking how he could be unbanned. 🤷‍♂️

pure gyro
#

1 modem, 1 switch then 26 routers, with 26 individual public IPs

brisk brook
#

Since having router connected to modem makes router assign local ips by its own DHCP. And modem only sees router as single device connected and assigns it one public ip.

#

By that logic you can just plug in 26 devices directly into modem, with no need for routers

pure gyro
#

So the routers dont know the switch is there, minus the 0-1ms latency

brisk brook
#

Switches ussualy dont.
But modem does assign ip to each router. That goes thru your isps dhcp where modem identifies with its mac. And if they say 1ip per account, means 1 ip for moden mac. Very simple script

pure gyro
#

And yes it used to show which IPs I was using on the ISP site UP UNTIL I hit 10 IPs and it hasn't shown any IPs in use on my account since and yes my ISPs do know I did all of this and have since agreed to let me use w/e I want

brisk brook
#

Thats a very dumb isp you have then. Since they ussualy charge per ip.

pure gyro
#

anyway the thing that made me realise all of this was pfsense HA, I wanted more than 1 DHCP public IP so I put a switch up in the right spot with the right settings and boom as many as I wanted(yes there are many questions still, and no this was not a permant setup I was just playing around)

fair dove
#

... And I thought I was a nerd... LOL! 🤓 Cheers guys, I'm back to work!

brisk brook
#

Yes dumb on their side.
If i tried doing that, isp dhcp stops assigning me ips after 3rd device with public ip is plugged.
But has nothing to do on reforger.

foggy wyvern
#

My isp assigns public ips to up to 5 devices I connect to their router

#

I wish I was kidding

solemn fossil
fossil canopy
#

Sorry new to the tools here.. but is it possible to modify vanilla conlict missions? Like I wanna change things for Arland Conflict. But I dont feel like making entire new conflict map. I will if I have to.

fair dove
#

It is possible yes

daring mauve
#

Hi there, I would love to see HOTAS support for Reforger, especially now with helicopters coming soon.

Arma was my introduction to flight sims and made me buy controllers for flying in multiplayer servers which has now developed into a proper simpit for DCS! It would be a shame if the tradition would not carry over to Reforger/Arma 4

nova shuttle
#

Teleportation Mechanic Rework


- Encourage more cohesive teamwork within the squad.
- Foster a squad-oriented gameplay experience.
- Enhance the significance of Squad Leaders.
- Increase functionality for Radio Delay Station.
- Increase player survivability.
- Discourage a "Rambo" playstyle.
- Enhance realism in gameplay.```

__**Remove:**__
* Remove the ability to teleport from anywhere.
* Remove the option to teleport to enemy bases.
* Remove the teleportation ability for Squad Leaders.

__**Add:**__
* -

__**Change:**__
* Restrict teleportation only from Radio Relay Stations, possibly incorporating a fee for teleportation.
* Limit teleportation destinations only to Squad Leaders.
* Implement a mechanism where a higher number of squad members reduces teleportation cooldown.
#

Saved Loadout Kit Rework


- Increase player survivability.
- Discourage a "Rambo" playstyle.
- Enhance realism in gameplay.
- Provide more utility for the arsenal truck.```

__**Remove:**__
* Remove the ability to spawn with a kit.

__**Add:**__
* Introduce the option to select a saved loadout from the arsenal and arsenal truck.

__**Change:**__
* Make it so that the saved loadout kit incurs a supply cost each time it is selected.
#

What do you think guys?

hearty whale
nova shuttle
#

I will remove it.

hearty whale
nova shuttle
#

I think it can improve teamwork if it's implemented in a better way but the way it works now I also think deleting it would be straight up better.

hearty whale
nova shuttle
#

But DEVS probably won't remove it so that's my suggestion for making it better.

nova shuttle
hearty whale
nova shuttle
nova shuttle
hearty whale
nova shuttle
#

I see your point, I think most of hardcore players think this way.

nova shuttle
#

So the discussion doesn't get lost here.

oblique gorge
#

@nova shuttle Is there anything else that can be done with helicopters so that they are taken at the maximum rank? Otherwise every second one flies on his own..

#

@nova shuttle Please suggest another change for them to remove the possibility of speaking on the radio to the entire team while unconscious.

nova shuttle
nova shuttle
#

I also agree that shouldn't be a thing.

#

Local talk fine but over radio no.

oblique gorge
#

Got it thank you very much

nova shuttle
#

😀

oblique gorge
nova shuttle
#

all good man

pure gyro
nova shuttle
#

Like I clarified I dont think thats happening

#

This is the next best thing

gritty pawn
#

And that won't happen either.

nova shuttle
#

We can hope they liste to community and do something.

#

removal, rework, nerf idc

gritty pawn
#

Rather, we can hope that someone from the community will make a gamemode(s) that will be good.

oblique gorge
#

this will no longer be correct in my opinion😔

#

if you remember the good old conflict that was originally, it was TOP

gritty pawn
#

In Reforger?

oblique gorge
#

yes

oblique gorge
gritty pawn
#

I've been playing it since 01/2023, not sure which conflict version it was.

oblique gorge
#

ааа

#

I’m wondering if developers in general read our messages or if we are in vain being outraged by their bad innovations. I think there is no point in repeating which ones exactly🤔

nova shuttle
#

From what I have seen they do.

solemn fossil
#

As much as I understand the need to be able to see at night, the pitch black nights that are currently in use in Stable Reforger should remain an option once Experimental is pushed out. Nighttime on 1.0 is so bright that modded NVGs serve little to no purpose (i get that thats the reason for it) and there is no way to use the cover of darkness effectively as visibility is extremely high at night, even with rain.

#

For vanilla Conflict the bright nights are very helpful as it allows players to continue playing, but in the case of player-made GM missions and modded scenarios the light level prevents players from utilizing darkness the way they currently can on Stable. It should 100% be optional (either a GM toggle or server setting) so that players can choose what kind of scenario they want to create without being restricted by nights so dark they cannot see, or nights so bright they may as well be daytime.

harsh laurel
#

I wish I could open the map like any other in-hand item (compass, watch, etc) without it taking up my whole screen.

Could the map be shown by pressing M and the full map be shown by holding down M.
Sometimes I just need to see the map not see where every other unit and marker is at

harsh laurel
#

floaty

main tide
#

dunno if this has been reported yet but in the experimental branch even in the recent .29 hotfix Uh1H just spins in circles if you leave its engine on and exit it. this shouldn't happen since when rotors idle while you are sitting in the pilots seat doing nothing it stays in 1 place.

brisk brook
#

You let go of anti torq pedal 😉

main tide
# brisk brook You let go of anti torq pedal 😉

😂 there is no anti torq pedal to worry about when your aircraft is planted on the ground ( and as such collective being on idle) application of the pedals only becomes relevant for when your airborne( or trying to get off the ground)

brisk brook
#

Only if you set the idle trim

main tide
# brisk brook Only if you set the idle trim

there is no trim in the arma huey so its irrelevant. and even if there was. it should be on idle or "center" by default when starting up a fresh bird. and even if i entertain thatboth stick and pedals aren't center there shouldn't be enough lift generated from idle rotors to get it to spin on the ground.

brisk brook
#

This is what they want you to believe

stone oar
#

At least 500lb

spare valley
#

its the 10 boxes of PKM ammo, the PKM, the RPG with 4 extra rockets, 67 UBGL rounds, and 16 morphines in his backpack weighing the heli down

harsh laurel
#

I really feel Conflict gamemode would benefit from people being able to choose other preset classes (currently only one available is Riflemen everyone spawns with)

Or, being able to change your loadout before spawning would change things up a bit. Or even allowing to save the loadout and being able to use it on the server.

Sure. It might gameify things a bit and totally remove the dressup at the base Arsenal - however, I am usually choosing the same preset anyways. Currently it will just steal time to do it every single time I reconnect to the server.

Why not give servers ability to decide if people get to choose the other preset classes or change loadout before spawning in?

oblique gorge
harsh laurel
oblique gorge
#

Everyone's running around in Rambo mode

harsh laurel
#

Nothing stopping anyone from going rambo mode.

I do wonder how in Squad players get to be stuck together

#

There is a formula that works and maybe something could be inspired for thr Conflict gamemode

oblique gorge
#

Another important thing is the rules of the server itself, where you play, and if the admins don’t care who plays how, this causes a mess on the server.

#

Therefore, there is no point in demanding something from the developers until the players themselves understand

harsh laurel
#

Perhaps.
But still, I hope they experiment with different things.

(Locked amount of classes in a squad, vehicle claims (for this, squadleaders could be automatically be upranked to corporal idk))

olive trail
#

The way squad, and hll do it, is by having one or two points to capture or defend. If you want to play the game, you are forced to stick with everyone else, or you won't be getting any action.

#

Also, the entire team spawn together in waves, and spawn points are extremely limited.

harsh laurel
#

Players have been given too much freedom, exquisite

main tide
#

People didn't complain about too much freedom in prior Armas gamemodes that were the predessors to conflict

fair dove
# harsh laurel I really feel Conflict gamemode would benefit from people being able to choose o...

I tried to do this last time the spawn menu got changed and any loadout with a backpack caused major problems. That was a few months ago now, I should try it again. Also it's a scenario thing, so you should be able to set up other loadouts and add them to your loadout manager for your custom scenario. Unless a server config thing is your only acceptable option, then you must beg the devs to add it in.

hearty whale
errant leaf
main tide
main tide
#

Besides if a troops can't carry at least 50 pounds of gear without being able to go at a jogging pace, They are out of shape and should go to fat camp

errant leaf
errant leaf
main tide
#

No what I mean is the modern soldier weighs alot more. Due to more beefy protective equipment plus more gear like nvg, or other accessories

#

Without even going for extra ammo or something

#

45 to 50 pounds worth of gear is probably the norm today for a average rifleman

main tide
#

More if they are like a mg gunner or anti tank specialist

#

Oh wow so much for quoting from memory. My recollection of modern warfighter weight was off. 58 pounds is the new recomended "lightweight. " but like the article points out, even that's hard to do as with assualt pack or extra gear your more commonly seeing 75- 90 pounds on a average rifleman. https://www.wearethemighty.com/mighty-trending/marine-corps-combat-load/

We Are The Mighty

In today's combat environments, it's not at all uncommon to see U.S. Marines burdened with more than 150 pounds of gear, with reports of some loadouts climbing over 200 for those tasked with operating or supporting larger weapons systems. I…

ornate marlin
#

58 pounds not kilos

main tide
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Sorry derp

ornate marlin
#

I would love to see anyone try to move around with 58 kilos kekw . Especially in combat

#

Also, if the weight is well distributed, 26-27kg of gear is not too bad. Especially for people who actually train and stay in good condition

foggy wyvern
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I've done worse (I worked as a furniture delivery guy)

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just carrying stuff is one thing but trying to carry a 2 meter long shelf in tight stairwells is PTSD material

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ˢᵒʳʳʸ ᶠᵒʳ ᵒᶠᶠᵗᵒᵖᶤᶜ

oak flare
#

Please give server option for controller only + mouse and keyboard only.

nova shuttle
#

no

#

why would you want that?

brisk brook
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To separate players by input, id guess

harsh laurel
#

I fly helis with my controller but for everything else it is mouse and keyboard

nova shuttle
foggy wyvern
#

I wonder if you can script it

oak flare
oak flare
foggy wyvern
# oak flare I didn't see any easy solution like an API you can call that lists input devices...
    //! Returns true when mouse/keyboard is preferred input method
    proto external bool IsUsingMouseAndKeyboard();
    /*!
    \brief Returns last dominant input device used by user.
    EInputDeviceType.MOUSE for standard mouse & keyboard combination
    EInputDeviceType.KEYBOARD for keyboard only (activated when using keyboard navigation in UI)
    EInputDeviceType.* for other devices
    */
    proto external EInputDeviceType GetLastUsedInputDevice();
harsh laurel
#

Oh yeah, this is literally a scenario thing

oblique gorge
harsh laurel
oblique gorge
harsh laurel
#

Sometimes game kicks me out of the server due to timeout, meaning my meticulously chosen loadout is lost and I have to spend a minute doing it again.

I hate repetitive actions

oblique gorge
noble beacon
real dome
#

It would be nice if there was a gamemode where montignac is just the main control point, AKA rambo mode montignac edition @cursive plover

rare pilot
real dome
#

capture and hold i think has montignac

daring mauve
#

Has anything been said yet about HOTAS support in Reforger?

real dome
#

No

#

Just wait and it will come

daring mauve
#

Hopefully!

errant leaf
errant leaf
short ingot
weak flax
#

KOTH Montignac

sterile fossil
#

Player named squads no longer display upper case characters

nova shuttle
#

I think this is intentional.

subtle plume
#

i feel that the tk penelty should be removed if the teammate is dressed in a signifigant amount of enemy gear

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i shot a guy dressed in full american gear aiming at me and i got demoted for it ☹️

near trail
#

it'd be awesome if server owners had the ability to allow client side mods as a server option like in ArmA3.
It'd be awesome to have servers that allow players to load in with a client-side sound mod in a way that would allow some players to play with that sound mod while others can play without downloading it.

marble kindle
subtle plume
#

He was walking towards our base, not the smartest idea

marble kindle
#

Ah gotcha

real dome
#

There was a guy who would have no username and then just steal enemy gear when could.

foggy wyvern
#

dude was using incognito mode

harsh laurel
#

I wish Huey had a Rad altitude meter thing inside the cockpit or something

thorn dawn
#

Standing near windows makes the textures all grayish and silver.

harsh laurel
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I sadly did not find it

nova shuttle
#

Take a pic of cockpit

pure gyro
sacred quest
#

Please quickslot saving

pliant hull
foggy wyvern
#

bro if your monitor has braille I want it

pliant hull
#

👍✌️🫰🙌✊👌

spare valley
#

what

hoary dragon
#

Goofy ah emojis

thorn dawn
#

Can we get the ability to shoot while holding a flashlight?

real dome
#

You can have flashlight on while in its in ur vest

harsh laurel
thorn dawn
rough venture
#

Can we have the option to steer vehicles using the mouse?

main tide
#

Could also install apr39 v1 radar warning receiver depending on theater requirements and component availability.

#

although Night vision goggles are out of scope for reforger 80s era hueys cockpits were NVG compatible. ( current 3d model does have a dark/black cockpit panel) and the Uh1H associated manual says pilots would be wearing either AN/PVS-5, AN/AVS-6 or AN/PVS-7 goggles.

subtle plume
#

you know what the huey really could use, is a third person compass dial

misty lantern
main tide
real dome
#

i saw one

brisk brook
#

Huey is a guided weapon

olive trail
#

Anything is a projectile if you are brave enough

harsh laurel
#

this guy is sitting outside of the chopper

marble kindle
#

Social distancing ☝️

brisk brook
#

Dude just needed some air

marble kindle
#

He's just a little shy

real dome
#

Hes just finnish

short ingot
main tide
errant leaf