#reforger_feedback
1 messages · Page 10 of 1
especially when you do a j hook
and i found the rust helicopter realistic
yes
you don't bleed speed on the bend like it should do
i agree make it more realistic and harder
that would also help the problem that too many people are flying helicopters
make everything ingame requre skill and you will see people find their roles
it feel a little like the moded helicopterd too abit
didnt use the moded one so i dont know
Exactly, thats a big thing the needs to happen
i agree dont make it stupid hard but fun hard if youe get me
learning to fly helicopters in Rust is so fun
once you figure it out
Helicopters in Arma Reforger feel to easy and feel (mazbe im wrong) that the skill celling not high is
Arma 3 has a simple and advanced flight model
I guess in the future Reforger will too, currently only the simple one is in
I'm not sure how I feel about the supply being connected to the armory because the first thing you usually do when you spawn is go to the armory to build your kit and when you have 5 guys standing around it building their kit then you end up burning like 300 supply or so leaving nothing for vehicles hahaha
I kinda like it it makes supply runs more important but I do think that the cost for some of the weapons, gear, and even the vehicles should be changed.
Also with the supply system being very buggy right now I have a feeling that the supply issues might get fixed when the fix the system.
very obvious bugs i have noticed is 1. getting out of vehicles especially helicopters will spawn you on their roof, 2. supplies go into three float values when refunding ger, it is just odd having 100.333 supplies, 3. sometimes collisions with random objects will send you flying into the air and then falling, 4. broken hdr for night lighting, and 5 interior lighting makes your character look like they took a mud bath, and 5 the utility version of humvee has broken wheel physics because can not drive over the curb
Ive find a bug were if you go to a supply depot and take supplies back to base it will just recycle the supply back to the supply depot
That is know.
Anyone else with AMD have this issue? https://feedback.bistudio.com/T176213 I experienced it since driver 23.9.2
that link doesnt work but I know exactly which issue you are referring to and yes
Any other workaround other than roll back driver to 23.9.1? Other question, is this BI problem to fix, or is it AMD problem? How to report to AMD anyway?
Helicopters are way too easy to control, other than the collective which is an uncontrollable spring-loaded deathtrap.
I think they nailed the overall weight feel when flying and the damage model, but collective up and down is a joke, feels like a little bird and not a big boy heli. It simply does not match the weight
not sure, hopefully it can get resolved either way. 23.9.3 drivers didnt fix it either, and its still present in experimental
The game isn’t supposed to be “fun” fun hard. Change expectations or change games.
Don’t wanna waste your time.
wdym
we are saying its too easy
Ahhh, my mistake
all good
My vote will always be aim for close to realism as possible. As being someone wo a pilot’s liscence I can’t rlly vote one way or another what that is.
Hard is fun but only if it's implemented the right way nobody would like to control every limb
I agree
Did you try Rust helicopters?
Idk if prob tell them something like “that’s why copilots exist” but idk I’m probably not the prettiest about wording things
If it realistically takes 2 people to operate something IRL, wether it be a entire vehicle or a singular function of one vehicle.
It should take 2 ppl in game to operate it.
Tbf mi8 can be operated by single person. Copilot would take over stuff as comms, navigation etc
Oh it doesnt?
no way to unlock controls currently (or even pilot alone from copilot seat)
We have investigated the problem, and we found out it was due to an AMD bug, we are in discussion with AMD, and I would recommend rolling back to a lower version for now
I know its unrealistic, since controls are irl bound together, but for game reasons there could be button on dashboard that selects "master control: pilot/copilot" which can be operated by both pilot an copilot, and "lock controls" that only pilot can operate, to prevent abuse
Yeah
Good news. Thank you for the update.
good to know I just upgraded to RX 6600
23.9.1 is good?
Yes
Nice
I wonder how the game will feel after going from gtx 1050ti to this
Menu feels already amazing
40fps to 110fps
we come from a game you'd have a loading screen just to get back from the server list to the main title
same thing that is instant if you do it the other way around
Go back to the steam workshop for mods. There is a reason. The Steam servers have way better download speed for downloading mods. Downloading mods at a constant 13kbs - 10mbs is literally unplayable. I've spent half an hour and a half downloading 25 mods what are around 4 gbs in total.(I doubt this will be looked at)
WE NEED A SCORE TALLY PAGE! Lame you have to wait tell after the conflict match is over... some matches never end!
Maybe it's a "you" problem because my download speed using their workshop is around 2Mbs, while it's 2.3 with Steam. Nothing to really complain about. Try looking for answers to your problem instead of assuming everybody experience the same.
You download with 2mbs? That’s awful. Also this is why people still play Arma 3 because the mods are actually downloadable without using a 3rd party workshop.
? the workshop is BI
Using steam servers to host mods would be using a 3rd party service for the workshop
Well duh but with steam my downloads wouldn’t be capped. I’ve reinstalled and restarted reforger twice and it still hasn’t fixed.
Microsoft put the cap on download speed not BI I'm pretty sure
yeah its an MS cap, not BI
it went from 3MB/s cap to 10MB/s cap afaik
can btr interior have seperate material or a wetness mask? i like how water doesnt render in the vehicle however interior looks very wet
but there's water in the btr, isnt there? when you're in the ocean
its sweat from the soviets riding passenger
ok fair answer, i didnt even consider this 
no they added some sort of culling system, i thought it would come later but it is currently in exp, there is still water near where the turrent joins though, i am guessing this has to do with them turret an main body being separate objects?
right rendering in front of water I heard about it
yep, it looks quite good now, but there is obviously still a rather wet looking interior hence why i requested either a seperate material for interior or a different wetness map
Just tried out the helicopters on the experimental branch, felt really solid but just lacking in the controls department. In A3 I used the mouse pretty heavily to control movements, but mouse only seems to control the pitch and roll, and not the yaw. I feel moving towards A3's control style of flying while keeping this newer, more realistic flight model is the way to go
Cheers
can relate, mouse control felt lacking in nuance to me but couldnt pin it down to sth specific
to some parts i think its also way less sensible to pitch input
remove the teleporting its stupid or at the very least make it so you cant teleport to enemy bases
If a base is attacked, the defenders should no longer be able to spawn inside the tent and instead spawn further away. This would prevent the whole spawn protection screwing with the attackers
There is a serious problem in balance for the upcoming patch. The US has multiple .50 armed light vehicles but the Soviets have no such armed UAZ. We need something with a PKM short-term or a DShK long-term. Additionally both factions could benefit from a constructed anti-aircraft mount for their heavy machine guns.
why would the soviet need a 50.cal equivalent for right now? The US doesn't have anything that needs that type of fire power to defeat.
PKM is more than sufficient, I would even say it is an overkill.
And in a few new content updates both factions will have armed helicopters.
https://i.pinimg.com/originals/0f/62/20/0f6220cab00835bc66e54bd5e9b94d5e.jpg https://i.pinimg.com/originals/7e/6a/dc/7e6adc256c25e7b4a76ebe338e381f1c.jpg I'm just asking for some static AAMG mounts. I've shot at a lot of Hueys and nothing brings them down quite like a stolen M151 with an M2HB.
The DShK would make a fantastic FIA static defense gun, was ubiquitous in Afghanistan even in the Soviet period, and will be of great value against both armored humvees and M113s. As for putting one on a UAZ, or even just putting a PK on the UAZ and an M60 on the M151's pintle, its a matter of expanding the authentic arsenal as well as providing apples to apples balance.
its not even about defeating armor but having cheap fire support for infantry. which is why i still like having jeeps or humvees with 50s around even if there arent btr's. granted for infantry i might just have preffered a M60 mount, and would hope there would be a derivate of those with that mount
The M2 was designed specifically as an anti aircraft machineguns, just like the DshK
The NSV is coming to the game so players won't have to worry about that
For now, use the KPVT on a BTR to shoot down Hueys, or get good and use a rocket/PKM
yes but its can be used against anything. . including soft targets. when i dont have an option to mount a LMG like a m60 , then i have to just use a 50 instead
Having the GPMGs on the light vehicles for both factions would be nice.
Once the NSV comes out they'll probably add one
I wouldn't call it a huge problem, and also the US has only twice as many armed vehicles as Soviets, that being two.
Also also, they are going to add the NSV so there is that
Also though a UAZ with like a turret ring and PKM or NSV would be cool
If only you could shoot out of the car - then just put the guy with the RPK in the passanger seat and snipe people coming at you from the other side of the road coming towards you full speed
Really wish you could shoot out a transport truck(no canopy) or car
Or open the top hatches of the BTR / BMP / M113 and fight mounted as Patton and Zhukov intended.
we should swordfight using m113s as horses
We are reaching WH40K levels of credibility with these strats
we have wh40k at home:
Just sit on top of the BTR ans just drive-by the US Army base
Yesterday some guy spawned in front of me while I was reloading my gun and I realized that M14 was too long for point-blank firefight.
Just a bit silly and goofy.
Maybe some way to "burn" or "siege" the spawn
I think it happened when i was hanging out with acooma
@slow cradle I have been trying to contact you, can you send me a dm as you have everything blocked 🙂
I feel like the 'walk' action should be bound to CTRL by default. It's currently unbound and it would work flawlessly like this, even DayZ uses this keybind afaik.
Probs in favour of scroll mouse walk speed
You shouldn't be able to spawn there at all. It just encourages zerg rushing in Conflict, then having a few people respawn the second a base is under attack that a small group may have put in a lot of work to make a play for.
Still, one player alone shouldn't be able to contest a fully built base.
Name tags seem to bug out when you enter/exit a vehicle
Hey so the Workshop has been having some issues on the Xbox platform, when a mod gets an update like RHS, it corrupts and fails the mod and requires us to delete our cache or the game to reinstall all the mods again just bc of one mod failing.
Their is a loophole with just having to delete the mod and reinstalling it before updating it so it doesn’t get corrupted, but thought this was a issue y’all wanted to be aware of just in case.
^ to add to the above, when a mod fails to download it becomes corrupted and cannot be deleted without clearing Reserved Space (deleting all downloaded mods through "manage game and addons"). In my experience, attempting to update large mods (>500mb or so) has a much higher failure rate than smaller mods. this issue only affects mod updates, and is rare when downloading a mod "fresh" from the workshop
FEEDBACK: Compositions
If you make a composition, make sure everything is encompassed on the dirt mound serving as the base. I waste a lot of time trying to place a composition and make it look right. The planks and air matting are the biggest offenders. Get too many items floating off the ground. Even if you snap to ground. Even if I am placing in a slot, there is still repositioning.
The Helipad_L_US_01.et is a good example. I moved the fuel , ammo box and vehicle service objects on top of the air matting. And removed all the extra stuff that is visual only. Now I drop the composition in the world, raise it up, snap to terrain normal, and done.
dust
Feature Request: a sort of buildable or mobile loudspeaker thing which lets you blare propaganda towards the enemy. Should sound like the built-in PA speakers that are already in the game with echo and stuff
What would be the point?
little bit of trolling
Reforger really needs the old base capture back, with manually changing frequencies at the radio. People hiding in some corner just waiting for the base to be captured is not exactly fighting for the base.. 🥴
TrackIR/FreeTrack/opentrack compatibility
the rain, it\s too white imo. More translucent rain would be neato
The rain starts okey at first, over time it gets thicker/more white and it obstruct view too much
Experimental build has brightened the night time way too much. Current stable build night time looks great and on a moonless night it is appropriately impossible to see without a flashlight but on the same moonless night in experimental I can happily walk, drive, or fly around with no light source with no problem and full moons are basically day time. I can understand a compromise between the super dark night of current build (I really like it though because it gives extra reason to the fantastic lighting from flashlights and other sources) and a more usable night for a non-NVG enviroment in a PVP game but the current experimental build night time is just flatly too unrealistically bright and I hope that it can be tuned back down to be darker before moving to the stable release.
BRING BACK TALKING ON ENEMY RADIO.
no
You can't talk on enemy radio anymore?
nope, you can still listen though
That's really lame ngl
Also I agree make nights dark again I miss being a boogeyman
Something else I didn't love about the experimental build was the way vehicle damage has been implemented. I don't mind that it's basically only catastrophic damage but a jeep running into a wall at 60mph shouldn't explode, it shouldn't drive away anymore or even really be repairable but exploding is just a kinda crappy way of doing that. If it's possible I think a preferable option would be a smoking engine or maybe even on fire engine and maybe the front wheels flat and bent outward in each direction. I feel like that would be enough to really tell someone that car is done for with out it having to explode on impact like an 80s action movie.
this update added a bunch of anti-griefing, and i support it. some people would get too wild with enemy radios
all you had to do was mute said person it really wasnt hard finding out who was doing it i've only had maybe 2 games where someone spammed and it was some " open the door" shit
90% of what players said on the enemy radio is slurs. We literally had to deal with this everyday. Good riddance, I won't miss it at all.
Maybe have it wreck the engine or something? (I am not an expert on car crashes so keep that in mind)
all they have to do is make it so they're not unknown so we can mute and bam problem solved
Fair but now I realize that's why when I did an FIA op on gm once last week nobody could use comms so that's nice
(Sarcastic, not being able to use comms is not nice.)
dude that was so rare it's annoying af when people say that cause that was maybe 1 game out of numerous in a day thats pretty rare and doesnt warrant deleting the feature outright
Rare? Brother, I moderate a server. I had to deal with this garbage multiple times a day.
this is a rated M game as well for mature adults supposedly. I don't think someone who cant handle speach should be playing the game in general
I think you should be able to talk on enemy radios but what about rated m makes screeching slurs like an evil parrot ok?
I'm going to miss messing with people over radio but yeah some people were going stupid mode and blasting music or random tiktoks over enemy platoon channel that had to go even if we lose the talking on enemy coms thing
but if they made it so that the player wasnt unknown all you'd have to do is mute them that'd solve the issue i dont get why tf there's a mute option in game if people aren't going to use it
Have you played this game? People can hardly vote for a gm much less mute someone being an ass on comms
Tbf blasting music was funny, it's like a really scuffed jamming
just about every day yea and that's exactly my point if someone is incapable of using a built in feature that mutes whoever is bothering you i dont see how thats mine or anyone elses problem and our gameplay shouldnt be ruined because of it.
most of the time it was funny banter between the two teams i very rarely heard anything racist. as i said most people would spam "open the door" or w.e the hell they're saying
just make it so the player arent unknown over enemy comms that way if anyone spams or says something stupid they can be muted or kicked problem solved and we all win
Yeah that could be a compromise
and making it so its not only your team that can vote to kick would help the other team kick whoever is spamming their radio
Maybe with smaller lobbies or people who can play it at a reasonable volume but with 32+ enemies and 2-5 team trying to listen in as well on top of some dingus just maxing the volume of their phone and setting it on a 15$ xbox mic, then it is just a rude spam plus it's not as easy for people on controller to mute others AFAIK so unless they made it easier to mute for console bros then idk I'm as into it as I was at launch bc people WERE reasonable with that kind of stuff
i honestly dont know how it is on controller but yea i mean if they went with what i said and then made it easier to mute with controller we'd all be happy cause i agree most people were reasonable and didn't abuse it
If they had blocks/mutes persistent I wouldnt care either bc 95% of the time it's the same people so if I just had to block/mute them once for blasting other teams coms or w/e then I would be happy
I literally have to mute/block the same annoying players at the start of every match.
That's what I'm talking about there are some people I just don't wanna hear bc they power trip/blast music/racist/etc lol
Either way I hope we get an FIA radio if they wanna go like this. Even if they go back it'd be nice to have
Fair enough ig
that just makes it easier you already know who to look for. But if they get kicked enough, they'll give up trolls like that only get enjoyment from it for so long
In the latest RFI they said that the FIA will get their own radio.
Oh yeah I forgot
Can you guys make the "eject" feature different than the normal get out of vehicle feature by making the character get out 2 to 3 times faster?
I would like a tuck and roll feature where you just jump out really quick to avoid a crash or RPG
They need to do something about people spawning on bases being capped tho it’s ridiculous
Maybe like a dive? But my second point is I think it's just too slow getting out of vehicles in general in this game.
Like... that's half the reason the jeep doesn't have doors on it. To get in and out asap
I want to be able to get out and get on target faster. Not saying instant, but a combat ready speed would be really nice.
It's definitely not combat speed now...
Same with the aim down sight speed. If your gun is shouldered up and pointing forward, aim down sight should be very snappy, regardless of the gun. Only exception being long range scopes
Is there any possible way that arma reforger will get any type of parachute since helis are coming out just a big question
This is for BI devs or anyone who is involved with development of arma reforger ^
@fierce pebble not in the roadmap so probably not as of now
I understand it’s not in the roadmap but they added stuff to the game not in the roadmap like the new binos, small stuff but still
We will see, I don’t really remember if there was any reason why they would want to add parachute
Besides cool guy factor but idk
A reason is to drop them over combat without taking serious damage to the helis
Plus. Parachute equals stealth and stuff like that
Yeah but you would have to fly like 6,000ft
It would add a factor to the game parachutes would also be good for people in a burning Heli to get out without always 100% dying
Yeah
It’s more 2000 feet you can get away with pulling a chute
From what I’ve seen from like 30 hours after the update dropped 3/4 of the heils that crashed were flying high or with auto hover
If you fly 2,000 small arms would rip everyone apart
This is normal for modern day chutes and the minimum you realistically can pull a shoot is like 200-400 feet
Yea but again this could be say if you got shot down, heli is on fire
It just brings another aspect of the game
Plus everytime someone is flying the heli and has people in the back they always bring up they wish they had a parachute to jump out with
Yeah
However I think that’s apart of being a good pilot, if your able to land quickly under pressure then I think you’ve mastered heils just another thing to improve on
If you get really close to the ground while flying, soldiers can jump out and take no damage while you are still moving through the air. Quick insert.
Really? That’s kinda goofy
Something been bothering me with ragdols since they were added.
It seems in most instances gravity doesn't effect them a lot. Like they fall slowly. too slow 🐌.
I think they should drop much much faster.
TBH i have seen both teams hate it
if one team dose it then the other team will so then it leads to being being vote kicked off
i have seen/suffered the cringe of being on the receiving end of cross team chat, then one on my own team started even worse
internet in a nutshell, get a good bunch of mates and make a seperate squad, others will follow if they see a large group
I liked it
Except the unhinged people
ok i am happy that we can listen, it is optional to isnt it? tbh i think that this is a win as far as official servers go
@hollow patio it is a server parameter
yeah i think its a good change
what do you mean optional though? i am not sure what you mean by that
when hosting it is an optional feature i am pretty sure, unless i have misread
Oh, i wouldnt know about that
some game master guru would probably be able to answer though
I am quite upset that you cant have the map as a inhand item. Driving and mapreading, I wish I could do two at the same time
Also, drawing on the map is so janky. I wish I could put a plastic sheet and just free-draw on it with a marker
After checking for injuries, the options on what limb needs a bandage/morphine/tourniquette ought to pop out, it is kinda janky rn in that regard, you check for injuries but you only find out what injuries the person has by hovering on the limb
The Arma 3 I remember it was
Arma 3 without ACE, and without ACE Medical, wasnt Arma 3 to most people
Youre right im biased
ace was the best
Can we get the vehicle pushing that was just introduced to DayZ in patch 1.23 in Reforger? It would help get some vehicles unstuck
It would be great if thick foliage slowed down a character's movement. This could also be applied to rivers and mud, etc. Doesn't have to be a lot, just enough that the environment has an impact on "player pathfinding".
There is flip mod. But yeah, kinda silly that no option to deal with turnt over vehicles. I wonder what is stopping BI from using mods ingame. How much would you have to give to the dev of that mod for such a simple feature.
But probably better for BI to make such feature themselves
I thought the helicopters were incredible, I tested them and the animations and I have two feedbacks.
The first feedback is about the MI-8 animation, for me the animation of getting into the helicopter is very cool, but it breaks a little when it goes to the pilot's door, where he simply teleports to the seat, I think it would be more engaging If only the animation was a little longer, but as the pilot enters through the side door he opens the door the pilot enters and closes and then sits in his seat, just like in real life, just like the crew accesses their seats.
The second feedback is in terms of the animation when turning on the helicopters, today there are games that I won't mention the name of, but in which the player has to turn on everything manually and correctly, I'm not suggesting that you do the same, but that the automatic animation starting the helicopter is like in real life, like in land vehicles where just press to move forward, the bot itself starts the vehicle automatically.
Of course, these are just comments that would make the game more engaging in my opinion.
AFAIK for the turn-on helicopter, when it comes to Mi-8 at least, the whole start section requires to use buttons only accessible from co-pilot seat.
so either you would be forced to change seat, or cant start with just one person in the cockpit.
and which games are you referring to, that does it? 🙂 i would gladly take a look
We need vehicle flipping for small vehicles too
I noticed they reach RPM before the sound indicates so. I.e. you can takeoff too quickly after pressing start button.
It would be best if the vehicles didn't roll onto the roof at all, like in GTA. They should also never run out of ammo & fuel, that's a pretty annoying thing. Then it would be a real milsim.
Nah bro you gotta refuel and rearm
Or just fill the cars up with ammo and fuel canisters
That is totally unacceptable 🙂
The game I think he’s referring to is DCS which is a game that puts you into fighter jets and helicopters that have a near 1:1 flight model and pretty much requires you to read actual flight manuals to do anything in game.
Eat my shorts
is correct
There are some Arma 3 mods too, an F-16 or a Black-Hawk if you press the right buttons
you know speaking of jets, something I would really like is for air vehicles to have their render distance "uncapped" similar to how wind turbines on Arma 3 would always render regardless of distance. I found it a little unfortunate you could detect and fire at other air vehicles in Arma 3 from several Kilos but you often could only see 2-3 on servers.
Of course it doesnt seem reforger has plans for fighter jets, but in general the ability to actually render them from afar when in the sky would be nice compared to the usual wait for them to pop-in up close.
I agree
client does not automatically connect to a selected server after downloading the required mod updates, you have to close the downloads window and re-select the server to join
not true people have base jumped from less then 30m
Can we get more helpful error messages in workbench? When I try to launch my scenario with peer tool, it tells me script mismatch, with absolutely no clues to where this mismatch may be happening. Adding a file name or SOMETHING would be super helpful. I just want to throw my laptop out the window at this point...
how do i troubleshoot NETWORK (E): RplConnection::ValidationError remote script source code checksum does not match! local=0x1E60B5FDBF98FD90 remote=0xDC69EB001C6F16D please give me more clues! Something like, this mod is missing, or this mod does not match the servers version etc. I dont even know where to look? its probably just a simple configuration error in peer tool but who really knows? In fact I know theres nothing wrong with the mods in question as Im currently running them on my exp server. But after a lot of edits and additions to my scenario I'm now at a complete standstill, entire day wasted, no idea where to even look for issues. 🤬
heres the kicker, just unloaded all dependencies and it now loads fine. Is peer tool in exp just broken then?
is there some new way im supposed to set it up in exp? why the hell is it telling me script mismatch with dependent mods loaded?
It’s only custom servers that have it locked?
I feel like Ive been lied to... I went ahead and published it anyways and it works totally fine, no script mismatch or anything... SO, either peer tool is now broken, or there has been an undocumented configuration change in how you're supposed to use it in exp branch.
How do people feel about gear/items in the UI being 3D renders opposed to images? A lot of times certain items are either slow to load or dont load, or render with very poor texture quality, and overall it makes UI navigation feel slow or unresponsive since you cant see a lot of the elements you are trying to browse
I would rather mechanics be introduced so I never have to even open the inventory.
"we hear you, we've deleted all loadouts"
Suggestion/ idea: So with this new update, supplies are becoming an even bigger, massive part of the game that many things rely on. It's a great concept and great idea. However, after playing the experimental, it's getting a little crazy. Especially thinking about higher player count resulting in an even higher demand/ strain on supplies.
As it is now, players can burn through supplies at a base without contributing to collection of supplies, which can lead to a lot of frustration for players who grind for supplies.
Suggestion; what if each player spawns with there own supplies to chose what they want to purchase at base, such as vehicle and loadout? Also, you can pick up supplies off dead enemies, gain supplies from capturing objectives and maybe even spawn with a higher amount of supplies as you rank up.
Of course, there are negatives to this that could lead to exploits that would need to be prevented. Such as respawning over and over again to have a teammate collect supplies off bodies and also preventing these types of supplies from being dumped into the base you just spawned at right away.
Still, the idea or something similar might be necessary, as there is now so much chaos around supplies. It seems like the demand went up with this update while making it harder to get supplies at the same time. A double negative
interesting,has issues with peer tool as well (probably same) on exp and thought i was too dumb to set it up
FEEDBACK: Composition placement using world editor.
If you place a composition using game master, it sucks down to the ground correctly, even if you don't place it in a slot. The planks are for the most part touch the ground, and are level. The lights on the helipad that extend out, follow the terrain and are placed correctly on the ground.
But if you place a composition in the world editor, it does NOT suck to the ground even if you "Snap to terrain". And when you run the scenario the composition components (IE Wooden Planks in Living Area) are all at different angles. Very disturbing to see in game.
Suggestion: please nerf the bullet evasion strafe dance
I cannot strafe like that without breaking my ankles.
would be funny if the penalty were a high chance of leg injury 🤣
Character just does this: https://youtu.be/Y9j3heYZAk8?feature=shared
lmao
flol
Forced crawling
Also, imo really strange that tourniquettes are multiuse, but maybe in 80's you could reuse them?
Well... its not advised to reuse them... but unless you break it, you could
Also 80s one is quite simple, you could also use it as pants belt if u are thin enough https://militaryantiquesmuseum.com/umg0068-1980s-us-tourniquet.23382.htm#
I gotta say I'm impressed that the experimental server can handle 700+ mines with 50+ players with ease, I went absolutely crazy yesterday playing with mines out of the ammunition bag over the course of a couple games..
Would be nice if I had a light construction vehicle that could only build tiny defences at a greater than regular cost, for example being able to make 2 Czech hedgehogs or similar for 75 supply each to block a road to force people to drive off road or down an alternative route would have increased effectiveness greatly but immediately outweighed by the patience required to sneak a full sized construction truck around enemy lines and keep it hidden and supplied while moving around placing stuff.
Seems like free building is slowly becoming either an extended build area of a base or for fortifying around depots; would love to see more small squads building defences along tree lines or roads/towns on the front lines but driving a giant slow vehicle is kinda prohibitive. Maybe I'll try harder to integrate building this weekend but so far if we can't build full sized bases with a construction truck that slow then it is ultimately a 1 trick pony that should perhaps have a smaller more agile variant with a super small build radius that can't build as much?
TLDR
+Server could care less how many mines I place
-Construction vehicle losing it's usefulness atm
I always thought it would be nice if you could carry something like 20 empty sandbags you have to "fill" or something. Or 4 that are filled.
Yeah I was going to mention sandbags, etc for recon teams to make little mini observation posts but I thought I would not get too ahead of myself
Construction vic is meant to deploy stuff like FOBs or bigger checkpoint.
Smaller construction vics would quickly turn whole server into maginot line imo
Imo that is countered by teleporting/helicopters and I think it would be fairly easy to balance, just make it more expensive when building from the smaller vehicle. It's fine by me if I have to do 2 trips to fill up in order to block a road with 2 hedgehogs, and you could argue you could create maginot line already and cheaper so that's not really a great counter point
plus when supply vehicles were = contruction anyway the amount of times I built or saw a 'maginot line' built a was 1/500 games
I'll still stand by
"-Construction vehicle losing it's usefulness atm"
I just want to be able to carry smaller things like sandbags that can be used to construct a small wall or a roll of barbed wire or something. Theoretically individual soldiers should be able to make small improvised fighting positions without a vehicle
The ability to cover a window with nails, plank, and e-tool should be a thing 😭
Not needing a special vehicle for simple razor wire and sandbag walls sounds pretty cool
That also sounds nice... I realize now I pretty much want DayZ construction and carrying features with a bit more realism. Ability to cut down trees to clear firing lines and/or build defensive positions. Ability to carry logs, fuel cans, tires, etc.
DayZ but with war mechanics ha
Exactly. Pretty much all I wanted from the next Arma was:
- Non zero water (which I got)
- Improvements to carrying and interacting with the environment from DayZ (cutting trees, carrying gas containers and vehicle parts) (haven't got yet)
- Improvements to inventory and vehicle item fidelity (being able to be damaged, needing batteries, vehicles needing parts etc) (haven't got yet)
- AI Improvements (definitely didn't get)
you got jerrycan carrying on experimental :p
- It was already in DayZ?
I mean technically it was in Arma 2 but I meant a nicer system for it. I'm not sure if a nicer system for it existed in DayZ or not since I didn't make maps for it. It might have. Pretty much everything I wanted minus better AI was already in DayZ so maybe that was too.
Good to know. Haven't really played an actual game in new experimental yet only tested out helicopters. But that will be exciting for A4 or if AR gets better AI
I was relating to point number 2.
Yeah that's what I was referring to as well
You should try the new update. The canister has it is own animation even for refueling.
Sadly fuel nozzles are still MIA, just a basic action without animation for now. 
You are pouring it with your palms
fuel nozzles will be in version 3.78 when there will be simulation of "hoses" 🙂
What is the point of the budget limit on GM? If it exist for performance, can we have it stay as a suggestion, and not a hard lock on what we can do?
Add the ability to drag items to your hands to put them in your hands instead of having to drag them to a number and then using the number to do it
Or the ability to press a button to equip so Xbox players can do it too
That also works and is probably preferable but I keep trying to drag things to my hands to use them so that was my first thought
Do you mean weapon slots? The slots where you put weapons? Those don't act as hands, those serve as representations of areas where you can store weapons without it taking up space.
i think he’s referring to the dayz style where you drag an item towards your charchater (hand slot) and it’ll be equipped
atleast that’s what i interpret that as
let’s say you take a wrench from arsenal. It’s in your backpack. In order to use it, you have to stick it to a slot, I use 5 and replace smoke grenade. But I don’t want to replace smoke grenade, but I have to in order to use wrench.
solution: smoke wrenches
well you cant have everything i guess! would be interesting if they made the hotbar length dependent on what pouches your rig has.
No I understand what he wants to do, it's just that he is currently trying to do so by dragging an item into a "hands" slot, except we don't have a hand slot. So I am trying to figure out what slot he is dragging it into
aye! Smoke Wrench would be hot tho 💨 🔧
Make the squad leader be able to draw on map for the squad.
I'm trying to drag it onto the hands of the character in the inventory screen. It isn't really a hands slot technically I guess. But it seems the most intuitive place to drag something if I want to equip it without using a numbered slot. Pretty sure that's what you do in DayZ
So you're like dragging it onto the character preview in the middle?
Yeah
I see
I'm not even sure if I would say that's ideal or not it's just the way that DayZ works and the only way I could think to equip something without using the numbered slot
I will see if there is a way to improvise something like that, but I am not sure.
@rare pilot also mentioned having a button for it would be good for Xbox players as well
iirc in dayz, you were able to carry two guns on your back, and one in your hands.
yes
you can in reforger too, 2 primaries and handgun

For Xbox, it would be better to use the left bumper for another shift key for weapons or actions. Using it for radio/ push to talk is a waste. People either talk breafly or just toggle the talk on and off. The bumpers are great to use for more immediate needs, as it keeps the thumbs on the sticks for aiming and moving
We already have cable shaders. They are probably gonna use them for hoses too.
Cable shaders?
Yes for powerlines
You can cut powerlines or it's just some graphic thing?
In future its likely to be a feature with the power grid system on the roadmap.
there’s some certain smoothing going on with these so they don’t look like a jarring pixelated mess but mesh with the background nicely
From what I've looked at, that could be easily implemented
You don't have to replace smokes, I replace radio because there's already a bind for that
The wounded animation is a dead giveaway someone is not dead. It's like a different type of hitmarker.
Same as Arma 3 in that regard, nothing too new
-
Get rid of the map marker limit, it’s hard drawing up battle plans and doing recon with only 3 placeable marks
-
The ability to draw straight and curved lines for others to see
These would be very nice to have
I would be fine with this as long that you can Disable/Hide Markers from other players, this game already has enough griefing as it is.
You could have layers on map, that you can enable/disable.
Eg objective layer, marker layer
would be nice but also needs some kinda limit, or maybe limit to squad leaders only because of ttd
I am very dissapointed that the lag causing turret issue has not been fixed yet
wat issue
Are you sure? Every time PBS lags, the players start shouting for people to leave turrets. But I think actually that issue was fixed most recent update, and people confuse it with the server lagging for any other reason.
yeah i wish people would stay ragdolled but you could see them breathing, maybe make them move a tiny bit
You should be able to interact with them to get them into the wounded animation, so you can heal them easier.
thats a really good idea
since they seem to want to be going the way of removing menus
I had never confirmed it as the source of lag at all, even when the first 1.0 exp was released our friend wouldn't stop hopping on turrets(PKM/M60) even before the rumour/conspiracy started up but the lag only seemed to occur when he was nowhere near a turret so 🤷♂️
i wanted to try to see how far u can kill someone with the m21 and found that at extreme range (this was 1100m) bullets will pass right through someone and not do any damage i tested this multiple times
Please make attaching flashlight to vest more user friendly.. I remember it being so much easier. Now it feels buggy.
Would it be possible to disable third person view when you are down. You shouldn't be able to locate from where you were shot.
not currently afaik, its either 1pp and 3pp, or only 1pp set in json
VIP slots, and queue for servers is over due. Just please don't introduce one without the other. These two should be a package deal.
Ah I see. Well I hope they disable 3 pov for downed players.
Yes please! I'm tired of not being able to join my own server!
I will cry tears of joy the day we have this
I remember the early days of spamming join for half an hour on my favorite Arma 3 servers, hoping to get in
Actually DayZ implemented queues, so we may not be far off
Fix the glitch where I can’t access my clothes when near other items such as guns or cars
Actual model for weapon straps 👉 👈
Ability to put the gun back on the back.
You can already do that ctrl+z tab+z
thank you rusty I have asked 10 people at least
They should make this possible by pressing the hotkey again 🙏
I have holster gun set to number 1, 2, 3, but there's still a delay to that
problem isnt the model, its the interaction with environment and character, especially when equipping/unequipping, with various layers of gear.
TBH im still wondering how RDR2 pulled it off so nice
Arma 3 has it now btw. Server owners can implement queues since a month or two ago
Oh?
🥹
doesnt work
Please can u remove the tk on GM games, you accidentally kill a lot of people in ops
Try ctrl y
nope
So we get tk at base more? No thanks. I remember times when it was broken
you accidentally kill 3 people by running them over and get banned, really annoying when that happens
Dont run over ppl tbf. You also had to do it quite quickly. As they are forgotten over time
yeah, we were in a big group and idiots run into me
lol take it easy on the accelerator would be my first bit of advice, also give people an ahoy before you reverse into them
thats reminds me of the time the soviets tripped on my bullets! silly lads!
mate if you're getting shot by ai from 50m, you damn well know im not stopping for anyone 😂
fair nuff
sorry, I think the original keybind is tab+z
ty
Supplies should be seperated into Ammo Supplies and Construction Supplies.
People use the ammo up too fast before anyone can even get to building something.
Also, maybe allow only squadleaders to build on the base using said construction supplies.
place the armory far enough away from the hq tent so they dont share supplies, problem solved.
The second you leave, they dig it down, and place it closer. Arma reforger : The problem strike back.
second they leave, you dig it down and place it back. Touche`!
but supplies is already wasted, so I will dig it while sad. Although, if I cry on the dirt and get it wet, digging it will be easier. bright side I guess
Sounds like a vicious griefing cycle.
Didn't know that things could have seperate supplies (but why not have the HQ have all the supplies in it's radius? Yes, akin to Squad 🙂 )
And how does supplies working for both weapons and constructions :^)
Unless... of course... schrodingers supplies. You dont know whats inside until you open it
wants supplies separate, finds out you can do that already, now wants supplies not separated... Im outta here! LOL
Getting a team to cooperate was the real logistics all along.
I think it'll be easier when the supply trucks aren't bugged.
They probably carry a couple more sups than a UAZ/Jeep.
did I hear... Schroedinger's Supplies? 🕳️
#screenshots_arma message
You did not even stop for a moment and think what I even had in mind. Which is a bit sad. You did not even realize that I was talking about two seperate subjects. || should I take this personal or something? ||
By supplies seperate I mean this:
Ammo Supplies and Construction Supplies - two seperate items.
For example: trucker loads up truck with 800 construction points and delivers it to a base and unloads. Now these points cannot be used to replenish your ammo (as they can in the current system, as theyre just called "supplies").
Also, what you described - moving arsenal further out and replenishing it with supplies seperately - don't you think that is too much micro, or too inconvenient, or even: not clearly stated at all. Personally, I thought there was just one supply point (the HQ) where you unload the stuff.
It would make more sense if you could unload the supplies anywhere in the base radius and use said supplies anywhere where you have range. (This is what Squad does already.)
What if you couldn't save your loadout if you are in a squad that has less than four players
You should be able to choose a loadout before spawning
so the supplies for the loadout is spent when you spawn?
Imaging moving supplies, and then someone spawn in and eat 200 supplies. I will lose my mind
Doesnt it already?
I think it is only 10 points for spawning in now.
Some of the balance/economy issues with supplies are because they do not represent what you would think they do; they are a technical budget, not a gameplay budget. i.e. the system is based roughly on cost of CPU time, memory and networking of spawned assets, not on cost of gameplay balance.
Instead of having weapons in the arsenal let the logic players produce them and stock them up.
with a minecraft enchanting table?
Oh you wanna have SVD?
Please bring me:
- 2xSteel bar
- 10xBroken glass
- 2xHardwood
- 3xStack of plastic scrap
- 2xRubber band
- 1xHydraulic engine
- 1xStamping mold
- 1xLathe
yes add that
nah Marko not that crazy just a building where you put supplies and craft weapons, ammo and etc.
they need to add a commander feature and let the commander buy the weapons
This would prevent people just spawning and using supplies while logi is trying to save them up.
In a comically large contraption that crunches and bounces and produces alot of smoke then spits out a weapon? still smoking and sparkling?
you mean something like in foxhole?
nah you are trolling me
I am a bit
Yeah just not that deep
😂
i think arma reforger games are too short for smt like that
if both teams are good matches can last 3-4 hours
Until half of one team gets suprise mass DC
Introducing a mechanic that just doesn't allow people to just grab anything without asking logi player would be helpful.
Many people are complaining about grinding logi only for someone to take everything in 1 second
We get straps, but it clips though gear. It's like a deal with the devil 🤣 .
Tbh the whole idea that supplies in a base can't be used everywhere in the base is over the top. Hurts base design, sometimes terrain will be questionable, and you already have to worry about the rest of the map/game. Getting hyperfocused on one fob is not intuitive
Perhaps it's servers were 128 players then we could make more sense of tedious logi, but with only 32 even only a few people running logi is short staffing
I feel like the new overhauled system for supplies went too far in general. If you think it's bad with half of 32 players on one team sucking up all the supplies, even more players is going to be even worse...
They did a double negative with the supply system. Higher demand for supplies while at the same time making it harder to obtain supplies.
i feel like this would have aroused someone in the life community
i dont feel like working in a soviet held weapons factory, we will leave that up to the games asset library 😆
nah I get all that, doesn't have to be complicated 😂
Warlords in Arma 3 sort of works because everyone gets their own "paycheck" so to say. You cant go sucking up everyone else's money. Maybe a similar system could be added to the weapons armory side of conflict? When it comes to weapons, you have to rely on your own paycheck
Something that I was afraid of is they making the supply system more convoluted, which will mean more work on the logistic players. I don't think this is the case with the new update, so my fears were not needed. The only thing I have a problem with now, is logistic players, not having any agency over how their supplies are spent.
i honestly like this idea, maybe people have a spending limit based on rank and how many supplies there are
Could even have an income tied to rank, or have it so activities that grant xp also grant your "money" to use in the armory
yeah, i do logistics almost every match now bc there is never enough supplies! but every time i get back with supplies someone decided to go spawn in another helicopter after they have already crashed numerous and fly off without taking on any troops
if a commander role was voted at the start of the match like squad, the commander is given high rank and is able to spawn in locked vehicles for people
My suggestion would help logi players have more control for what are supply points being used for.
It would be cool if you could set the radio backpack to allow only squad to respawn.
I suggested something exactly like this a few days ago and it was met with negative feedback lol I even gave a layout of all the issues that come with the current system, a summary of all that's being said now on the topic.
I just don't get how the developers couldn't see this a long time ago. Or maybe they did, but the way to fix it gets really complicated really quick? Idk.
I'm a big fan of some system that gives players supplies or some currency that also increases with rank. Another good point is the players that run logi should have dibs on where the supplies get spent. Some major work needs to be done with this system
thats why its called in development eh 🤷♀️
Yeah... but at the same time, this is THE core of their main concept for the gamemode they created to launch this game. It should have been figured out at the drawing board. A lot of mods, such as survival, wasteland, and KOTH have been around for a long while. They could have taken ideas from that and made theories on ways to make a great system
That's what I am talking about.
My feedback would be:
-
Make individuals have there own way to earn and spend supplies with complete control
-
Tie ranking into this somehow
Honestly, I'm just a huge fan of the King of The Hill mod. I don't mean to sound like I want them to just straight up copy that, but go somewhere in the middle with KOTH ideas with their own spin that makes sense for Reforger
Bad idea. Will make everyone dependent on themselves only, instead of on the squad, or team.
It's actually an amazing idea, because you could come up with a way to combine resources or supplies with your teammates by just making some things cost more supplies than a single or even multiple players could hold at one time.
Example: you and your boys want a Hummer. It cost 600 supplies. Each player has 250. It requires 3 players to coordinate.
Not hard...
Yes but logistic players should have more control of how supplies are spent.
Don't think so small
I agree with you that something should be done I just don't know if koth is the way but I haven't really played it.
current system is good, just needs a bit of refining, especially with the weapons. Issue is that there is not discipline, random people can just run around and take supplies for whatever they want, but if you start watching over it, after some time people will do it less and less
How do you gain the supplies?
that's also true
Should it take place of current xp?
I will wait to see how the supply system feels like after the update
once all the bugs are fixed
I would suggest:
-
Each individual can hold supplies on their person. Maybe the cap increases by rank? You can gain supplies from depots and capturing points and off enemy bodies.
-
Maybe spawn with a small amount? So you're not fighting with everyone at base to get what you want. Let's say 50 supplies. You can spend it on gear or combine it with teammates for vehicles.
The big issue with the spawn method is if people just respawn over and over creating infinite supplies. However, they already made this unappealing by making respawn cost you rank progress. They could also make respawn delete supplies on body? Something like that
This also gives more incentive to capture objectives and loot bodies for supplies. It adds a different dynamic to the game and how everyone plays
Im not entirely against the "Trade Experience for Vehicles" option
Would prevent the spam of things like Attack Helicopters and IFVs in modded servers
You already can hold supplies.
Can you? I thought that was just a bag of actual ammo or medical? Not building/ construction supplies?
Yeah you can.
I'm just not sure if you can buy something with them or if you have to put them in arsenal first.
Oh cool. So there you go. It's already on that path. Just needs some fine tuning
You can carry 1 per clothing item, or 20 in a Kolobok Backpack (25 in an ALICE pack)
Interesting... kinda low, but better than nothing. I think it should go up a little bit. Not too much of course, because it makes no sense to exceed a vehicles supply capacity
I mean if a truck can carry 600 then 25 for a backpack feels fine.
You're not wrong... it's all relative. Relative to vehicle capacity, relative to the cost of things you can get with supplies. It all depends on that stuff.
38 supplies is the cost of a UAZ
Another idea I just had is that things like weapons and vehicles and gear should cost half or less the supplies than a forward base
Very cool, but you currently don't spawn with those 25 supplies. So...
There definitely needs to be balancing
But I think the point is also to not have people with full kit in the beginning
^
There should be a slow ramp up in power as the match goes on
As well as, getting your saved loadout should cost supplies
yeah
that's the balancing I want
A good point, but at the moment, some people just get greedy and will use up all the "team's" supplies and get fully kitted while most are base
yes but that is also a community thing
after discussing this with you all I think there should be a balancing of supply costs but I'm not sure if there would be a good solution for greedy players except community enforcing it.
I'm really not sure
I would be open to try more models for supplies and then decide which one is better.
And ammo should definitely cost supplies
even if it's 1
Can always make a mod or two that rebalances everything
definitely not
true
It makes no sense that PKM ammo costs 0 supplies I can take 2 helis down with one ammo box
I think you should spawn with personal supplies. I think ranking up should increase the supplies a person spawns with or increase how much they carry and should also unlock different gear and guns like it does vehicles.
then raise the price of a PKM
That's a different issue with the American heli lol
Any magazines other than Pistol and Standard Rifle magazines should cost supplies
MI 8 doesn't take much more
The special weapons should require you to actually have a supplied base to pull them from
actually you should only start with a pistol. Lieutenant is required to get a basic infantry rifle
ew no
in fact, smoke grenades only. You will have to fist fight for the radio tower.
troll
How much supplies can one person hold? and do they lose it if they were killed? the more supply they carry, the slower they move?
Also make the weight affect walking speed.
So in short yall should probably just download tarkov
Technically it already does
The heavier you are the less stamina you have and the less stamina recovery speed you have
So in Short, Reforger should be like Arma 3 and have an exhaustion system for people who think theyre tough shit carrying the entire arsenal
but it already does
Yeah
I dont see players standing still for 5 minutes to regain stamina because they ran for 4 KM with a PKM and an SVD
If you ran out of stamina in Arma 3 you could barely move
In this game you just get dropped down to a quick jog
Yes. To all that. The max amount a person can hold depends on relativity of cost of items and also rank.
If you think about it, the higher your rank in the military, the more things you have access to. So it makes sense in that regard to actual give higher rank more power
pretty certain you could still move in arma 3 at jogging pace with 0 stam
I replied to the wrong message lol
People would just make their own squad to contruct things then
Put a rank requirement on items in the arsenals
I just said that like 5 minutes ago
I said it months ago
I said it over a year ago
Mine could have been over a year, I only remember vague rants 🫠
I remember not shutting up about how bad the game was
yet here you are, bohemia wins again
arma rejoiner
Im the resident "3,000 hours, cant recommend"
Relax... don't play that game. If you really want to go down that path, I would have copied a lot from Arma 3 KOTH and that would have solved a lot of these issues because it's basically exactly what all these ideas stem from
Which is like almost 10 years ago
Youve spent 10 hours in reforger every day since it released?
I'm pretty sure we're 2/10 people who take Arma Reforger as a lifestyle choice and not as a game
damn near
Steam says I have 2,700 something hours ingame and almost 700 in the workbench modding tools
I round that to 3,000 hours playtime for simplicity sake rather than 3,500 total

I only have 3500 on Arma 3 over the decade
mate you've done my decade in a year smh
I have about 2k hours in Arma 3
I just had to block those people. They're just spamming the chat
Toxic people when someone changes the topic and disagrees with their shitty ideas ^
Anyway, those of us who have been here hounding the devs for rank locked items just wanted to let your sore ass know that we know it should be a thing and we have been fighting for rank limited items such as but not limited to radio backpacks, machine guns, and launchers. No need to get rude because the conversation naturally flowed into a border topic that wasn't really that off topic anyway. But you do you
Exactly
Every "Idea" you had is either a bad one that would ruin the scope of the gamemode, or has been mentioned by 10 people before you
Lain has been here for a hot minute and has the same amount of insight on the game as other people who have been here since the start
The players that know how the game plays, feels, and how the systems work should be the number one voices to listen to for criticism on these same systems
For gods sake, in the Field Manual, the intended way to play conflict is to sit still at the base you spawn at until a Troop Transport you called on the radio comes to pick you up and take you to a staging ground with other friendlies, before attacking a base
Instead, everyone just spams UAZs and Willies
Lol "been here"
I've "been here" for 14 years since Arma 2. Take a seat in the back. You guys are talking about ideas you got based off this one title. I'm trying to give feedback to help continue a legacy of Arma from 20 years of being a gamer. 14 in Arma titles.
What happened to blocking people who are offtopic
For being blocked I still seem to have your attention
You were literally trying to troll a conversation you had zero input in. Toxic to the community.
You came in chat, saw some ideas you claimed to have had a long time ago and rather than just agreeing and being happy people were like minded, you decided to let your 7 year old thoughts come out and just be a cancer. A bug. Stop
LMAO
Points out flaws in a bad idea
Gets called a 7 year old
Some people just have the mentality of toddlers and it shows
I'm just going to let you keep digging your hole. The more you type, the deeper you get. I don't need to do anything
I forget they let children play these games
I pointed out why your suggested KOTH in Conflict wont work, ive said all I need to
What do you think about the new supply caches and depots
The #players list command will only shows the id of the last 10 players, because you can't scroll to see the entire list. This makes it useless when it comes to banning, and unbanning players.
Also, the id is extremely long, and can't be copied.
not when you use rcon, or in my case bercon
in rcon you simply type #ban player# #ban 34 whatever their corresponding player number is when you get the players list
We already use outside software to ban players with two clicks, but I would want the ingame one to work too.
I like it but, I feel like maybe only MOB should have regenerating supplies and up to 500. All bases with antenna connection is too easy. The marked FIA supply depots should also maybe regen like MOB but much slower and only one of the supply points located at the marked depot not all of them and not regen while there is X amount of supply or greater at the depot area.
If we HAVE to do regen supply at bases maybe make it so regen stops while the base is being capped by the enemy, also maybe so blueprints waiting to be constructed still count to supply so that base doesn't continue to regen with stuff waiting to build so that supply runs are required to get more supplies to bases that aren't MOB(ex you cap a base, bringing along enough supply to build an antenna, supply regens the rest of the way to 350 with antenna, you place a bp worth 325 and supply available drops to 25 and stays there until you build/destroy the bp you spent or someone takes/spends/brings more), maybe non-MOB should have significantly lower supply regen rate as well/alternatively?
Basically make supply runs relevant again, and a required part of game play. Rather than an optional one, where you can cap a base and hang out for a bit placing/deleting to construct more things or gather supplies. Would make supply runs with helis basically a requirement if you had a sabotage group good enough to stop all ground routes to get supply in if it were no regen at non-MOB bases.
I still think tele should not exist(especially free and only 10m, should cost supplies and be 25+ mins if completely necessary) and players should be encouraged to travel together to cap points in vehicles with supplies and move supplies up in order to develop larger forward bases. The further away it is from supplies, the harder it should be to hold.
congratulations, i guess?
Hi guys, I would like to know your opinion about this :
- being able to spawn more NPC by spawning maximum 4 more tents, each tent spawning 4 NPC. The cost of each tent grows exponentially
- allow NPC to use emplaced weapons and bunkers
Maybe after every major update, update the list of features in the actual roadmap?
To record how much work the developers did
this would be nice, not essential but would be nice, also if they highlighted work in progress features as well
The medical system should be reworked tbh its kinda useless now
You recover way to fast snd 90% of the time your incapacitated you just get up without any help within a minute
They should make it more likely that you will die when incapacitated without recieving help
Also blood regen should be slowed down waaay more so saline actually becomes usefull
Rn its barely even worth it to help out a incapacitated teammate since they will be up in. Seconds anyway
people would just respawn
yea what's missing imho is that when you get back up, you maybe shouldn't be immediately combat ready again. maybe can limp away and call for someone to help patch you up but not just grab your big gear and instantly retaliate. Alternatively "give up" but you think twice because it should cost way more to get a new life
they try to make respawn more costly, but it's not costly enough.
Respawns have been made alot more annoying since last update
And if you cant wait for a teammate to heal you your playing the wrong game
Arma is a slowpaced game so people just gotta get used to it being slow
they have been a bit more annoying
I think another way to solve that tho is rework the spawn system which i am in favour off
same
Or just disable respawning when downed
that could be good as well
Also thisis just in my experience but im pretty sure 90% of people do not even understand the basics of the system
In my experience what happens is
- 10 people walk past you not helping at all
- 10 people stand around your body and a enemy shoots one grenade and kills you all
you can shoot grenades?
Yes theres a grenade launcher
and beinh downed should force you in 1 person view
oh I thought like shooting a hand grenade
its too easy to locate the enemy from 3 person view
Should be a server option
i think should be default
I wouldn't be opposed to being able to melee a flying grenade to deflect it back to sender
hahaha
Also they should make it so you fall on the ground faster when incapacitated
Rn the animation is too slow so when someone falls over theres already 3 more shots in them and they fully die
i agree
Also i dont think this had to be said but dragging/carrying
This one may be a bit controversial but medical items should weigh more or have limits on how much you can carry to encourage medics
definetly any of these changes would be welcome
Also this one isnt really a needed thing imo but it would be cool to have alot more items for medics like in ace
While i do like the basis of the current system alot more could be done with it
almost everything feels bare bone and has a lot of potential, Its obvious that this games want people to mod stuff
I dont really find that a fair excuse for a game that costs 30 euro and never goes on sale
The only game ive seen do something like that well is gmod and thats cuz its relatively cheap is on sale frequently and actually stable although thats more to do with early acces
I think if you wanna make a game like this it should be fairly priced around it
I still prefer it over other mil slims but I absoultely understand your position.
I think if it was 20 bucks or atleast went on sale i would be fine with it
But with all the updates I tink the game is starting to justify its price
yeah
I think for early acces games like this they should just use the standard pricing the most ee games use on steam
20 in early acces
40 at launch
yep Rust was great early acces game
We play the game in a shitt state but its atleast cheap and the people that wait till everythings fixed have to pay more
devs are absoulety fine with player count tho, otherwise more sales would happen
I think what outlast trials does with pricing would have worked best with this game
Ee launch is at 20 and with updates the price gradually increases so you pay for what the games worth when you get it
Wait outlast trials doesnt do that i forgot which game does that
I know theres a game that does it like that i forgot which one
foxhole?
Maybe but thats been out of ee for a while so we cant check that
no idea btw update is out
My fucking dementia hitting me again ffs
What it add?
no idea
I agree but their has to be a middle ground
Rn features are way to shallow
I do not think they should just make the medical system ace but they have to make it mote usefull and more in depth
As i said before you rarely die while incapacitated in its current state
they need to slow down how fast you recover wounds and blood
Especislly with incapacitated players they should at minimum double the amount of time it takes them to get up
so idk if anyone else is having trouble turning off the helicopter in experimental but I am spammed the button to turn off n nothing was happening (btw I'm on console)
I kinda like the new button layout maybe some more tweaks to improve on it
Oh n maybe add a way to turn off the heli from the cockpit (well Idk about the Soviet hell but the American one doesn't doesn't have the option)
I think the helo engines are known to be buggy right now
Bug Report 1.0.0.24: \\Tested in Conflict\\
The M1 Helmet is not present in the US Arsenal at this time
Elbows clip through US BDU Blouse - Rolled-up
Buttcheeks clip through CWU-27/P
Conflict or GM
Tested in conflict
See if they're in GM or not
It is not present in any US arsenal in GM
it depend on which charchater model you have so you might’ve gotten a different one in GM
I really hate that when you are capturing a base the enemy can just spawn in
it is honestly a bit OP
It should disable spawning if a base is being captured
x number of players within an x radius from the base should disable spawning. Last thing we want is one or two guys sneaking into an empty base, and capping it easily.
Ive found the base defense meta
The way it currently is maens you need a lot of attacker to cap a base, but seeing players spawning in, running around with spawn protection is silly af, and it doesn't feel like it belong in the game.
Its no less than 5 Living Quarters
Its true, last match there chotain had 4
I know
I was there with you
Sometimes I “lose” my group when I respawn (before today’s update I don’t know if it still happens) so I’ll spawn a bunch of AI go out and battle die respawn run to the living quarters. Oh look I can spawn another 8 (they probably died or despawned but I found it funny)
It should either double respawn time or be disabled
I noticed at the start of every game, the USA side can cap a lot more bases faster due to the Humvee being able to carry enough supplies to build an antenna, meanwhile on the soviet side its a lot slower because the UAZ has to do 2 runs for each point to build 1 antenna. By the time soviets capture 5 bases, the USA side is already on the verge of winning and it just doesn't seem to be balanced.
Mind you ussr gets open top truck and btr in exp version (truck alone can carry 600)
And humvee supply storage is nerfed.
Also us gets open truck and armed humvee so suplly storage is more or less balanced
IDK if this applies to everyone, but ever since these last two patches, loading into games is very slow. sometimes it doesn't even load at all.
just watched citizenCon and came away thinking that we might need server meshing in A4 ...
or at least a server for AI and a server for players talking to each other 😂
It'd be really neat if you could fill the Ural/Jeep up with the +- 120 supplies, drive somewhere and placs a emplacement/defence or a roadblock, I know building stuff is possible out of a mobile HQ, but why not other cars?
yea! I was under the impression that this is where things are going, but last update changed it.. Construction Truck for building proper bases, but small things would just require some available supplies..
M1025 Humvees with "x doors" ( which is made from only fibreglass and not any metal) should not be bullet proof against 7.62x39 ( FIA use vz58), or tbh any of the pistol cartridges in reforger. I have tested in game and its also proof against 9mm handgun ammo. and IRL test someone did showed 9mm went through it with ease.
^^that video could have been much shorter, since it showed to be unable to stop 9mm, but they went on shooting bigger calibers at those doors anyways. X doors could only be "bulletproof" when upgraded with "supplemental armor package" which was a thin steel layer bolted atop the x doors, which gave the doors a smooth shape
even so this steel was only thick enough to stop handgun sized projectiles. ( the person in question said to have tested it shoot 45 acp 357 sig, and 12 guage against it.)
The hmmwv is a dog all ready
So adding m1114 doors on it that are in excess of 200lb each
Would make ot more of a dog
Not to metion if you can find them they will be $$$$$ +all of the other imposible parts to find.
However as real world example: 1993 mogadishu. rangers found out that humvees with supplemental armor package doors were not able to stop ak rounds. , and only did so in the instances where some humvees had thier ballistic glass windows rolled down. the slowed down AK projectiles were only stopped when they hit the rolled down glass - source black hawk down novel
TLDR, M1025 humvee doors in reforger are too beefy. They aught to be nerfed as they should not be able to stop any of Reforgers existing firearm ammuntion. BI could also alternatively decide to have the doors be remodeled to look like they have supplemental armor package steel skin so they can actually be of some use to stop handgun ammo and shrapnel from frags.
Big feedback that I wish I had mentioned sooner.
For Xbox controller, there is an odd issue with the aiming speed (right stick) X and Y input that is very unnatural feeling.
So the speed is different for X and Y, which is fine and normal in games to have Y axis speed lowered, however, the big issue is how sharp that speed starts to be applied. When looking left or right it is very fast, but the moment you start to add the smallest amount of Y axis input with the X,the aiming speed plummets.
Please make this a more gradual, smooth transition
If you were to try and make a circle motion with the right stick as if to record/ draw a circle, it would look much like a square due to the high speed change from X axis input to X + Y axis input with the top and bottom of the shape being very straight lines.
When what it should look like is a smooth oval, elongated horizontally due to X and Y axis speed differences
Thank you, that is very suspicious, I will look into it.
Thank you. It may be less of an issue once we update the projectile configuration; even then the doors material will likely have to be thinned down.
projectile configuration?
Current penetration and damage values are somewhat prototypical. Some of our projectiles are too weak and others are OP compared to our sources.
Yeah vz 58 is too weak
you mean like shooting through objects?
I never managed to kill someone like that
Server meshing would be sick
Awesome, thank you. It's really weird and has actually been how the game is since release on Xbox
Yeah I can see the problem
Another way I could describe it is that it's as if the aiming speed goes completely to Y axis speed the moment there is any Y axis input, rather than somewhere in between the two speeds for smoothness
The timer of when my vehicle is reserved should be longer. I had my chopper stolen from me as I was loading supplies
There is something off when shooting while not level with the horizon. Just tried it in GM. If, from the POV of the gun, there is roll, the shot somehow goes sideways. I'm not 100% sure but I believe this isn't how it works in real life? I'm thinking the roll rotation might somehow mess up the math of where the barrel is pointing. See pictures. #screenshots_arma message
easy to replicate. get a sniper rifle and lie down on a rock, hill or something so that if aiming, you're at an angle relative to horizon, then shoot at stuff at some distance, observe bullet impact.
The circle is impact?
yea
That isnt normal
right?
Unless they sneakily added wind effect
when level (crouch), bullet hits where expected
Yeah perhaps put it on the feedback tracker
yea
The different classes for all factions should be made available in the spawn menu.
There is already Grenadier, Machine Gunner, Scout, Sniper, AT and many others already existing (GM).
While currently only the rifleman class is available.
Being able to choose a different class as you jump in might change up early game conflict multiplayer, but I think that is decent compared to the GI dress up people do in main base. People would choose their class, be happy with it, and roll on to the objective
2023-10-26 Upadte:
NEW BUG after update:
Drive to a coastal base anyone does not matter if they are Purple or None.
When you at a coastal base:
Game insta crash when you get to much view of SEA on your screen.
I Never ever had this bug before. (ändrad)
A bug that has already existed for three patches of the experimental version in a row! After the explosion of an RPG projectile and in general any other strong explosion, the game crashes. XBOX series S platform
GM should be able to see who starts a kick vote, this is being abused to kick admins out of servers
Nope. Vanilla game v0.99.104
5.45 and 5.56 go thru them without issue though. It's just FIA vz58 using 7.62x39 that can't for some reason
But as one of the devs responded that they are still making adjustments with the ballistic system and will be adjusted eventually. But that's why I brought up the possibility to model supplemental armor package ( addon steel door plates) so it's not as paper thin and at least thick enough to stop shrapnel and pistol rounds.
The Build feature on my Construction Truck broke after doing a supply run to get more stuff to build with :c
Can you try to reproduce it? If so, can you try to verify cache of your game. And if it is still happens can you add -logFS to your launch parameter, and send us the log ?
this one is probably well known as it's quite obvious, and has been in the last couple of builds:
- when you're passenger in a moving vehicle and you look at the map, the audio of the vehicle and the others in it is "driving away". seems that when looking at map, your character, or some part of it, becomes stationary, disregarding whether it is being transported around.
I'm putting this in the feedback channel because I hate how the left foreleg bends in prone, please think of my legs!

its to force you to wear pants 🙂
looks that way with pants lmao
I find that it doesnt look nearly as painful when wearing them
Look, I'm American, I can't afford healthcare for knee surgery like you can. 
wow that looks cursed...
could vehicle FOV be made specific for different vehicles?
Also, I realised that shortcut for autohover sometimes does not activate. If you use the in-cockpit widget, it works all the time
I have "/" key under Shift + 7
which means I can never type in the chat 😦
Because the game does not register that
seems after every update the skybox changes and with that the night time sky is brighter and brighter, and it seems you can’t make it truly pitch black anymore which i enjoyed a lot 😔
This has been a thing in Arma titles for a very long time
Only good for aesthetic pics pitch black night
A bright nights mode was added, yet the "dark nights" are so bright it just makes that setting obsolete. I'd like if the old nights returned and a brighter night is actually locked behind the bright night setting
Good luck seeing anything past 1 metre most people went afk or left when night came
Barely any advances on the front too
That's why there's a bright nights server setting. Bright nights should be optional, not forced.
As a guy who knows nothing about pcs how do I get into mod making on arma and what kinda laptop do I need
In DayZ the dark nights are actually dark, and the bright nights server setting makes them bright. That's how it should be
that’s definitely a problem in vanilla but with mods we have night vision but there’s not much of a need for them if you can see everything
Its a default due to the official servers. Community servers can turn it off
Even with it off, the default nights are just too bright now, that's the issue
your eyes just got adjusted 😛
At midnight it feels like it's just gotten dark, the horizon is unnaturally bright
Just happy I can play at night now tbh
And gamma merchants don’t have an advantage anymore
For the choppers there ought to be an option to disable the alarm noise ingame
Yes. Definitely
Dear developers👋 , what have you done for such nonsense that a person lying unconscious can speak directly and on the radio is this a joke? Of course, excuse me, but this is somehow unrealistic and looks terrible
he lies unconscious and transmits information to his allies
an easy fix to ur problem is just another bullet or two
awesome solution genius bravo joker, try again
I mean, he ain't wrong
Bullets are great at jamming communications.
Have you played north gate
Are you .... or what? How can he speak if he is unconscious!
The logic is off the scale, the man is lying down and talking on the walkie-talkie, well, it's just brilliant
Sleep talking
Cool, he also let every enemy in a 20 meter radius know hes still alive
It was already clear that he was alive when his chest was raised, that he was still breathing
Then shoot him
Thanks for the prompt....
The M72’s rocket fins don’t fold out after firing.
I think this is one of the bigger issues. Yeah, I don't want it to be pitch black, there's no reason for night if it's arcade style night either.
BUT this bright sky in the night screws with the auto-adjusting to light. It's totally silly that if your crosshair touches the sky for any reason you go blind.
I just had this idea, what if the arsenal and equipement boxes had a Automatic Clean up mechanic with a invisible circle that would take back everything around it and convert them back into supplies every few minutes ? It could help the perfomances at Operating Bases in full Conflict server while also giving some supplies back (ofc the default loadouts shouldnt give any to prevent supply dupe)
I like the idea of being down and wounded, but not necessarily "knocked out". Being able to still talk kind of reflects that. Like someone who can still call for help, but can't help themselves. All incapacitated people aren't necessarily knocked out
Doesn't need a change if you go with my explanation. Which is what I'm guessing the thought may have been when adding the talk while down?
Well, let's say he can lie down and scream for help, but can you explain why he can still talk on the radio itself
Imagine if we get the metabolism and injury recovery DayZ has.
people would respawn instead of waiting 40 minutes to heal
You die, you go back to basic training. 😛
On stable you can't and experimental you can - I wonder if this is a server toggleable feature?
Been thinking the same thing, crazy... I think we are slowly sailing away from the realism. Teleports, talking while uncon, helis are nice, but also they feel more arcady then a3...🤔 I I feel like you guys are trying to please everyone. I think @ornate marlin mentioned in one case about the Conflict that they dont like to restrict players aka making everyone happy etc. But remember devs, when you try to please everyone, you can end up pleasing no one... Reforger is slowly losing its identity, focus or something. First they wanted to make it as realistic as possible, but now its becoming a crazy mix of everything... I think that is enough of my rant xD
only on experimental AR and it does not turn off in the server settings like
unfortunately Arma is turning into a stupid arcade
You guys are such drama queens
Its feedback for a reason
it does not mean that you have to agree
reads more like whining, and less like feedback.
said the guy who cried about the markers
I did not
and you're just the epitome of positivity, I want to play the good old Armа and not an arcade game like cs or battlefield where you need to stupidly run and shoot
Then make a mod like the old arma, and play it.
fuck you, we need to make a game for everyone and not for a limited circle
They are making a game for everyone, and not for a limited circle of larpers, but you seem to not like that.
imagine being a guy that comments on the feedback and wants to start something, dude touch some grass. You are the drama queen for starting something out of nothing😂
what crooks, mo....! They initially adhered realistically and what suddenly changed dramatically?
apparently you started crying a lot, which is too difficult, you need to think, so they started simplifying everything for you!
If you dont like our feedback sure idc, just move on dude or find better words. Cleary wanted to start some drama above Mr.Drama Queen.
"A game for everyone", but not for the "limited circle of larpers". Then it's not a game for everyone, it's a game for very undemanding individuals.
look at yous, proving my point.
and this weirdo is rubbing me in about something - a clown playing CS 2... I’m an Arma veteran, I’ve been playing since flashpoint and I see that Arma Reforge has gone in the wrong direction
Look here dude, all of you, remember arma through nostalgia tainted glasses. Your remember moded arma as if it was arma itself, and then come here, and make a fool of yourselves.
listen clown, first of all, I have never played with mods that radically changed the game. So shut your mouth and continue playing CS2!
Chill out guys
We got ourselves a discord moment.
funny, have you tried writing jokes?
I noticed keep up the good work and you will go to success
now relax and pass by
Are you stupid or are you pretending, do you know how to read messages? I repeat for those who are especially resistant, talking while unconscious is still not a good idea, but when you can already speak without consciousness on the radio to your entire team, this is already nonsense
I would like to, but such functions (when they are introduced) by themselves do not lead to good things! But as they say, we’ll see as we live.
Games aren't about having a thousand switches, they're about having a direction. If talking isn't a bug, then it's one of the dumbest features and that means there will be a lot of dumb ideas like that.
Initially, the game should be created wisely and not distort it with mods, disable it, then add this, it’s not right!
Hey now I liked A3 having a dedicated button to walk over short fences
In the description of that game there is no "simulator of nonsense and everything". It is: "Experience authentic Cold War combat". So this particular thing is completely out of line.
If you're gonna start quoting me then atleast make sure you're not making shit up. Not to mention, as I said multiple times before. My opinions are exactly that, MY opinions. I don't even work on conflict. Anything I say in here is just what I am thinking not some official statement.
And by the way, there shouldn't be looking around while unconscious, just like in DayZ.
And who says that's a good idea?
I can imagine a more interesting conflict mode than this.
And what if the vehicles just landed?
Do not talk rubbish
And why are players moving around on the ground when they could be flying and shooting nukes? Why? 🙂
no one demands super duper realism, but somewhere somewhere there should be something substantive and not from the bay of floundering
Or why there are trees, it would be far better without trees and if it was in the chocolate world it would be the best 🙂
because it really turns into an Arcade if you haven't noticed
in Armagh Reforge the new engine of possibilities is darkness but they make a kindergarten
If you come up with an argument that makes sense, it will probably be a miracle.
Is Arma 3 about aliens? No it is not.
Canonically contact dlc explains where all the furniture went
And if it was about aliens then it could still be realistic or there could be pink teddy bears running around or similar crap.
Why couldn't such a thing exist?
you need to chill yourself before i send you on vacay. Read the #rules before posting here again
I'm sorry, but I always obey the rules, but when they start talking nonsense, it's hard to restrain yourself
A few decades ago you needed a whole hall for a computer, today it's a small box 10x10x5 cm. So it's not about the dimensions, but that doesn't matter. Really interesting games are made by people who have some clear vision and good ideas. The more you push it into nonsense, the more it will lose any overlap.
And then you can simply play one of dozens of Battlefield clones where everything is there, especially to make it "cool".
this a public discord. You will find that not everyone will agree with what you deem to be the best approach towards one feature or another. Please stay civil
okay, I'm sorry
Whoever comes up with those keyboard shortcuts, having "R" for weapon inspection and reloading at the same time is a really interesting concept.
I don't remember which game, but in it you hold r to check how many mags you had left, so it wasn't too much out there for me.
It's not, and if you can't see the difference, it's not my fault.
In addition, it affects the gameplay, while some equipment in the single-player campaign is completely irrelevant.
I need a way to limit heli purchases with an int variable in my scenario. For example, if two helis are already spawned in, it disables spawning any more.
Will we ever be able to perma ban players from our servers? The new systems are great to put some restraints on how much can someone grief the lobby, but trolls can still jump on other accounts, and come back like nothing ever happened.
Without a single drop of exaggeration, I can say that in the past week alone, I've banned over 20 alt accounts of players who will join to only shout slurs, shoot at friendly vehicles, and team kill.
I read that, but I noticed each new account the trolls make has a different id. so what exactly will they be banning
Identity id. But yes xbox trial bypasses that. So bans will be perma, but wont solve anything
Do you think the trials is only there because the game is an ea title? Like would that be gone once the game release in few weeks
I dont know why or how xbox gets free trials. So i have no idea.
I hope that identity id is tied to the game purchase, and not the account, or something else that can be changed easily.
Its tied to account
So how they will solve it idk
But they dont take much interest in taking action on official servers
If the community will be as small, I doubt it.
That is also true. Depends on how well the game will work on release
If it will be crashy/disconnecty when out of ea. It sure wont be good advertisement.
You accept this stuff in ea, but not for full release.
I use bec and bercon. Bec logs both the beguid and their IP. So if I ban someone and I see another account join from the same IP, I ban that one too. I have a feeling you want some sort of vanilla option for this though instead of using the classic a3 admin tools.
This is how I do it now, but it is tiring to do it constantly.
I know they've been working on their own rcon. Maybe they will have another option for us soon?
I sure hope so.
You can share the game to another account on PC so pc players can do that too
Something that can help is if they disabled family sharing on Steam. And do the equivalent of this on xbox.
You really cant. Its bound to steam id. And you cant share to blaank accounts
An IP ban option would be excellent.
Idc if two roommates both play the game from same IP, if one gets banned they can fight about it between themselves
Does reforger let you join servers from a VPN?
Pretty sure that didn't work in dayz
Ip ban doesnt really work. Most isps change ips on clients every 24h or upon modem restart. Cgnat is even worse. It worked in olden days
Well... 💩
Let me put it this way. Do you think there was a reason that all games post ~2005 ban by DRM Id?
Yeah that's what I have decided now, and it depends on the ISP 2/3 I have access to they won't change your IP unless the device(router) has been off the network for a long time or the mac address is different
One of the dudes I put an IP block on still tries to reconnect every few months, I have all his connections to my firewall logged 😅
I can change my global ip just by changing modem port (i have 3 global ips) or just by release/renew.
If you are dealing with troll. I can assure you they know that too. And if you couple that with xbox inf accs there is no solid way of banning them
One of my providers says "1 IP per account" but I can put a switch between modem and router and plug in 20+ devices and each one will get a public IP; you wanna go full Lain the rabbit hole can go even deeper
I think you mean each pc gets diffrent local ip. You have 1 global ip for everything
I guess I've been lucky then. The one guy who was using Alts from the same IP seemed to only have one alt, and when they were both banned he was in the discord asking how he could be unbanned. 🤷♂️
Nope
1 modem, 1 switch then 26 routers, with 26 individual public IPs
Since having router connected to modem makes router assign local ips by its own DHCP. And modem only sees router as single device connected and assigns it one public ip.
By that logic you can just plug in 26 devices directly into modem, with no need for routers
I'm putting routers next to routers behind the modem like you normally would, just with a switch inbetween. I'm not going into what settings im running on my switch but it does not give the switch it's own IP, it is set to act as a dumb switch.
So the routers dont know the switch is there, minus the 0-1ms latency
Switches ussualy dont.
But modem does assign ip to each router. That goes thru your isps dhcp where modem identifies with its mac. And if they say 1ip per account, means 1 ip for moden mac. Very simple script
And yes it used to show which IPs I was using on the ISP site UP UNTIL I hit 10 IPs and it hasn't shown any IPs in use on my account since and yes my ISPs do know I did all of this and have since agreed to let me use w/e I want
Thats a very dumb isp you have then. Since they ussualy charge per ip.
anyway the thing that made me realise all of this was pfsense HA, I wanted more than 1 DHCP public IP so I put a switch up in the right spot with the right settings and boom as many as I wanted(yes there are many questions still, and no this was not a permant setup I was just playing around)
... And I thought I was a nerd... LOL! 🤓 Cheers guys, I'm back to work!
Yes dumb on their side.
If i tried doing that, isp dhcp stops assigning me ips after 3rd device with public ip is plugged.
But has nothing to do on reforger.
My isp assigns public ips to up to 5 devices I connect to their router
I wish I was kidding
lmao why? thats gotta be some kind of evil joke by the company
Sorry new to the tools here.. but is it possible to modify vanilla conlict missions? Like I wanna change things for Arland Conflict. But I dont feel like making entire new conflict map. I will if I have to.
It is possible yes
Hi there, I would love to see HOTAS support for Reforger, especially now with helicopters coming soon.
Arma was my introduction to flight sims and made me buy controllers for flying in multiplayer servers which has now developed into a proper simpit for DCS! It would be a shame if the tradition would not carry over to Reforger/Arma 4
Teleportation Mechanic Rework
- Encourage more cohesive teamwork within the squad.
- Foster a squad-oriented gameplay experience.
- Enhance the significance of Squad Leaders.
- Increase functionality for Radio Delay Station.
- Increase player survivability.
- Discourage a "Rambo" playstyle.
- Enhance realism in gameplay.```
__**Remove:**__
* Remove the ability to teleport from anywhere.
* Remove the option to teleport to enemy bases.
* Remove the teleportation ability for Squad Leaders.
__**Add:**__
* -
__**Change:**__
* Restrict teleportation only from Radio Relay Stations, possibly incorporating a fee for teleportation.
* Limit teleportation destinations only to Squad Leaders.
* Implement a mechanism where a higher number of squad members reduces teleportation cooldown.
Saved Loadout Kit Rework
- Increase player survivability.
- Discourage a "Rambo" playstyle.
- Enhance realism in gameplay.
- Provide more utility for the arsenal truck.```
__**Remove:**__
* Remove the ability to spawn with a kit.
__**Add:**__
* Introduce the option to select a saved loadout from the arsenal and arsenal truck.
__**Change:**__
* Make it so that the saved loadout kit incurs a supply cost each time it is selected.
What do you think guys?
good outside of the 5% fee thing it doedsnt make sense for saved ones to be more expensive
I will remove it.
teleporting should just be outright removed imo it doesnt fit in conflict or arma ig
I think it can improve teamwork if it's implemented in a better way but the way it works now I also think deleting it would be straight up better.
having to do transport is just part of arma
But DEVS probably won't remove it so that's my suggestion for making it better.
Yes but most likely they want the conflict mode to be more casual.
teleportation is just a step too far towards the casual side imo
and seeing as 90% of people dont even seem to know its a thing i dont think it would be a issue at this point to delete it
that's true hahahahaha only people who don't want it actually know how to use it.
But I also think the rework I provided is way more realistic than the way it's implemented right now.
it is better but id still prefer it removed
I see your point, I think most of hardcore players think this way.
I made a feedback post here https://discord.com/channels/105462288051380224/1168535195184541787
So the discussion doesn't get lost here.
@nova shuttle Is there anything else that can be done with helicopters so that they are taken at the maximum rank? Otherwise every second one flies on his own..
@nova shuttle Please suggest another change for them to remove the possibility of speaking on the radio to the entire team while unconscious.
I'm not sure if you noticed, but they raised the required rank to Sergeant and don't forget that the Helicopters are still very much in hype that's one of the main reasons so many people are flying it.
I think they are aware of this one, I heard one DEV say this was intentional.
I also agree that shouldn't be a thing.
Local talk fine but over radio no.
Got it thank you very much
😀
Sorry I didn't notice, it's my fault.
all good man
Just remove teleporting period 🙄
And that won't happen either.
Rather, we can hope that someone from the community will make a gamemode(s) that will be good.
this will no longer be correct in my opinion😔
if you remember the good old conflict that was originally, it was TOP
In Reforger?
yes
Do you remember what the old conflict was? There were no 5 capture points
I've been playing it since 01/2023, not sure which conflict version it was.
ааа
I’m wondering if developers in general read our messages or if we are in vain being outraged by their bad innovations. I think there is no point in repeating which ones exactly🤔
From what I have seen they do.
As much as I understand the need to be able to see at night, the pitch black nights that are currently in use in Stable Reforger should remain an option once Experimental is pushed out. Nighttime on 1.0 is so bright that modded NVGs serve little to no purpose (i get that thats the reason for it) and there is no way to use the cover of darkness effectively as visibility is extremely high at night, even with rain.
For vanilla Conflict the bright nights are very helpful as it allows players to continue playing, but in the case of player-made GM missions and modded scenarios the light level prevents players from utilizing darkness the way they currently can on Stable. It should 100% be optional (either a GM toggle or server setting) so that players can choose what kind of scenario they want to create without being restricted by nights so dark they cannot see, or nights so bright they may as well be daytime.
I wish I could open the map like any other in-hand item (compass, watch, etc) without it taking up my whole screen.
Could the map be shown by pressing M and the full map be shown by holding down M.
Sometimes I just need to see the map not see where every other unit and marker is at
floaty
yes
dunno if this has been reported yet but in the experimental branch even in the recent .29 hotfix Uh1H just spins in circles if you leave its engine on and exit it. this shouldn't happen since when rotors idle while you are sitting in the pilots seat doing nothing it stays in 1 place.
You let go of anti torq pedal 😉
😂 there is no anti torq pedal to worry about when your aircraft is planted on the ground ( and as such collective being on idle) application of the pedals only becomes relevant for when your airborne( or trying to get off the ground)
Only if you set the idle trim
there is no trim in the arma huey so its irrelevant. and even if there was. it should be on idle or "center" by default when starting up a fresh bird. and even if i entertain thatboth stick and pedals aren't center there shouldn't be enough lift generated from idle rotors to get it to spin on the ground.
This is what they want you to believe
It's cuz all the player characters are fat af, weighing down the aircraft when you get in
At least 500lb
its the 10 boxes of PKM ammo, the PKM, the RPG with 4 extra rockets, 67 UBGL rounds, and 16 morphines in his backpack weighing the heli down
I really feel Conflict gamemode would benefit from people being able to choose other preset classes (currently only one available is Riflemen everyone spawns with)
Or, being able to change your loadout before spawning would change things up a bit. Or even allowing to save the loadout and being able to use it on the server.
Sure. It might gameify things a bit and totally remove the dressup at the base Arsenal - however, I am usually choosing the same preset anyways. Currently it will just steal time to do it every single time I reconnect to the server.
Why not give servers ability to decide if people get to choose the other preset classes or change loadout before spawning in?
The point is not that it takes a lot of time to get dressed. There is no team play on the servers!
There is no carrot (incentive)
I don't understand what the incentive is here. Then before the match you need to offer the guys to play for a case of beer, that’s an incentive😀
Everyone's running around in Rambo mode
Nothing stopping anyone from going rambo mode.
I do wonder how in Squad players get to be stuck together
There is a formula that works and maybe something could be inspired for thr Conflict gamemode
There, it was initially built on team play, like hell let loose, it’s hard to run in one snout, but in the arma they don’t want to play like that and this is a problem with the players themselves.
Another important thing is the rules of the server itself, where you play, and if the admins don’t care who plays how, this causes a mess on the server.
Therefore, there is no point in demanding something from the developers until the players themselves understand
Perhaps.
But still, I hope they experiment with different things.
(Locked amount of classes in a squad, vehicle claims (for this, squadleaders could be automatically be upranked to corporal idk))
The way squad, and hll do it, is by having one or two points to capture or defend. If you want to play the game, you are forced to stick with everyone else, or you won't be getting any action.
Also, the entire team spawn together in waves, and spawn points are extremely limited.
Players have been given too much freedom, exquisite
People didn't complain about too much freedom in prior Armas gamemodes that were the predessors to conflict
I tried to do this last time the spawn menu got changed and any loadout with a backpack caused major problems. That was a few months ago now, I should try it again. Also it's a scenario thing, so you should be able to set up other loadouts and add them to your loadout manager for your custom scenario. Unless a server config thing is your only acceptable option, then you must beg the devs to add it in.
I think a stamina/weight rework would go a long way in fixing this stuff
i agree, players need to be slowed down a heap more if they want to run armor, two weapons, extra ammo/supplies and a radiopack, rn it just slows player down to a jog but this needs to be much slower, climbing over objects must be slower as well
There isn't much extra supplies you can carry if you already carry a radiopack. Something a game can't really simulate Is distribution of weight. Carrying a massive backpack with lots stuff will make you feel off balance. (. But if it's distributed more evenly sll over then the weight just isn't felt as much and won't impact your agility as much.
Besides if a troops can't carry at least 50 pounds of gear without being able to go at a jogging pace, They are out of shape and should go to fat camp
weight distribution is a factor but at the end of the day everything you carry wants to hit the floor and your legs are the one of only things that stop that from happening, eventually those legs will get tired
fair, they made em tough in the 80's and prior, now not so much from what i have seen...
No what I mean is the modern soldier weighs alot more. Due to more beefy protective equipment plus more gear like nvg, or other accessories
Without even going for extra ammo or something
45 to 50 pounds worth of gear is probably the norm today for a average rifleman
yeah that is a fair point
More if they are like a mg gunner or anti tank specialist
Oh wow so much for quoting from memory. My recollection of modern warfighter weight was off. 58 pounds is the new recomended "lightweight. " but like the article points out, even that's hard to do as with assualt pack or extra gear your more commonly seeing 75- 90 pounds on a average rifleman. https://www.wearethemighty.com/mighty-trending/marine-corps-combat-load/
58 pounds not kilos
Sorry derp
I would love to see anyone try to move around with 58 kilos
. Especially in combat
Also, if the weight is well distributed, 26-27kg of gear is not too bad. Especially for people who actually train and stay in good condition
I've done worse (I worked as a furniture delivery guy)
just carrying stuff is one thing but trying to carry a 2 meter long shelf in tight stairwells is PTSD material
ˢᵒʳʳʸ ᶠᵒʳ ᵒᶠᶠᵗᵒᵖᶤᶜ
Please give server option for controller only + mouse and keyboard only.
To separate players by input, id guess
I fly helis with my controller but for everything else it is mouse and keyboard
I get that but we don't have enough players as it is
I wonder if you can script it
To encourage and enjoy competitive play. It's a standard feature for competitive games to offer a level playing field.
I didn't see any easy solution like an API you can call that lists input devices.
//! Returns true when mouse/keyboard is preferred input method
proto external bool IsUsingMouseAndKeyboard();
/*!
\brief Returns last dominant input device used by user.
EInputDeviceType.MOUSE for standard mouse & keyboard combination
EInputDeviceType.KEYBOARD for keyboard only (activated when using keyboard navigation in UI)
EInputDeviceType.* for other devices
*/
proto external EInputDeviceType GetLastUsedInputDevice();
Oh yeah, this is literally a scenario thing
this is of course good, well done what happened, but in my opinion this is for lazy people🙂
imo it is for people who do not want to do the same repetitive action 100x.
Lazy is just a synonym for smart sometimes.
Well, there is a function: go in, get dressed and save the loot, if killed, load up with the loot that you saved
Sometimes game kicks me out of the server due to timeout, meaning my meticulously chosen loadout is lost and I have to spend a minute doing it again.
I hate repetitive actions
It seems like they did it: if you get kicked out of the server, you come back with the same loot and in the place where you got kicked out, at least it happened to me a couple of times
[Feature Request] Add Montignac as a control point that can be captured for victory
https://feedback.bistudio.com/T176718
What do you think about it?
Bad idea
It would be nice if there was a gamemode where montignac is just the main control point, AKA rambo mode montignac edition @cursive plover
If you shoot me a map of where all the points are ill whip up a mod that reintroduces it
capture and hold i think has montignac
Has anything been said yet about HOTAS support in Reforger?
Hopefully!
yeah that may pose a problem 😆
can relate with the stairwell thing... not great 😂
It will happen but from what I’ve heard the guy working on controls is working on Xbox right now so just be patient.
KOTH Montignac
Player named squads no longer display upper case characters
I think this is intentional.
i feel that the tk penelty should be removed if the teammate is dressed in a signifigant amount of enemy gear
i shot a guy dressed in full american gear aiming at me and i got demoted for it ☹️
it'd be awesome if server owners had the ability to allow client side mods as a server option like in ArmA3.
It'd be awesome to have servers that allow players to load in with a client-side sound mod in a way that would allow some players to play with that sound mod while others can play without downloading it.
In Montignac ? I wanted to sabotage them from behind, I'm sorry. 
nah somewhere on arland experimental
He was walking towards our base, not the smartest idea
Ah gotcha
There was a guy who would have no username and then just steal enemy gear when could.
dude was using incognito mode
I wish Huey had a Rad altitude meter thing inside the cockpit or something
Standing near windows makes the textures all grayish and silver.
It does
I sadly did not find it
Take a pic of cockpit
I have noticed I can get the same effect but applied to everything if I use a construction truck at night, possibly under a shot out light. It was crazy everything was grey for 30 seconds
Please quickslot saving
How u typin in brail⁉️
bro if your monitor has braille I want it
My monitor don’t. But I have a voice assistant translate all my game audio from English to brail until it do.
👍✌️🫰🙌✊👌
what
Goofy ah emojis
Can we get the ability to shoot while holding a flashlight?
You can have flashlight on while in its in ur vest
Sometimws i do have a quirky when i take it off my vest and it no longer works
i know, but this looks cooler
Can we have the option to steer vehicles using the mouse?
yeah being a late 80s configuration it aught to have apn 209 radar altimeter, although not all were equipped with it. It for sure is referenceed in the US army publication of the Uh1H manual that you can find circulating online
Could also install apr39 v1 radar warning receiver depending on theater requirements and component availability.
although Night vision goggles are out of scope for reforger 80s era hueys cockpits were NVG compatible. ( current 3d model does have a dark/black cockpit panel) and the Uh1H associated manual says pilots would be wearing either AN/PVS-5, AN/AVS-6 or AN/PVS-7 goggles.
you know what the huey really could use, is a third person compass dial
Unfortunately in that respect RFI #3 has Natasha saying that the roadmap is basically comprehensive of what's planned for Arma Reforger content so it's not planned to be getting guided weapons at all
And a door gunner
What guided weapons? The huey doesnt have any
i saw one
Huey is a guided weapon
Anything is a projectile if you are brave enough
this guy is sitting outside of the chopper
Social distancing ☝️
Dude just needed some air
He's just a little shy
Hes just finnish
Some Hueys had guided missiles, but they were pretty bad
A handfull of experimental configuration in Vietnam for totally different hueys aren't pertinent to a uh1h model
no your mistaken, that is the first class seat! 😆