#reforger_feedback

1 messages · Page 9 of 1

cobalt agate
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I’m fully aware, I’ve been playing it since it came out more than a year ago

stray frost
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I mean I don't think it's even going to have SP when it is complete

cobalt agate
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It won’t

stray lake
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Anyone know a good weapons mod for US/Rus that is well fleshed out?

errant leaf
unborn osprey
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game is hella laggy for me, even with an RTX 4070 and a 13th gen I7

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like really bad

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going to have a look at it though, see if it can be fixed

limber warren
fair dove
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1660 on an i7

olive trail
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I have the same spec as dodgy and the preformance is coin flip. I either play with over 100 fps or 40 fps max.

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No idea why and how. Changing settings doesn't help at all. It's completely random.

fair dove
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Oh... 40 fps is avg for me. Scientists claim most humans can register between 30-60fps with their eyes. I think I'm somewhere in the middle.

unborn osprey
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Revising my feedback
This seems to be pretty common, but I would like some water effects when I walk or drive through puddles
Also making game master a bit more like 3den to make it easier for mission editing

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Other than that, nothing I can think of that hasn’t been mentioned, obviously would like more singleplayer content but obviously not happening. Oh well

errant leaf
errant leaf
# unborn osprey oh awesome!!

i asked for the water effects on vehicles a while ago, it is nice to see that the devs have implimented them, they look quite nice as well!

frosty gulch
errant leaf
brisk brook
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Perhaps a splash too. So you can spray innocent bystanders when you jump in

foggy wyvern
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droplets on windshield mandatory as well, forza style

frosty gulch
fair dove
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Would be pretty nice to have backend updates/changelogs, might keep me from pulling all my hair out! Its become obvious you guys can update that without doing a game update, so how are we to know when something has changed on the backend without just a wild guess? Id love to give feedback on those backend updates, but IDK how I'm supposed to know there was an update to begin with!? 🤷‍♂️ I feel like some higher up is going to yell at me like: "That's on a need to know basis private, and you don't need to know!"

solar nebula
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Why are allow xbox players to play the game? They just teamkill and remove averything from your bases.

cobalt agate
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Every single xbox player team kills and removes everything from your base, that’s a huge amount of players

fair dove
hoary dragon
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It’s just people coming back on alts causing a problem

cobalt agate
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Wait you lot were being serious? I was joking, a few bad eggs and you blame all xbox players

cobalt agate
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skill issue then

fair dove
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RIP

zinc river
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M203's 40mm grenades need to have spent cases also when reloading. The russian ones, VOG-25/30 don't have a shell casing right?

errant leaf
errant leaf
errant leaf
real dome
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Maybe 5% trolls, 50% have no clue and no mike and 20% have a mic and have no clue and then 30% have a clue.

hoary dragon
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I think that’s reforger playerbase really especially BTR gunners

zinc river
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I dont see players using the new medical system. If you go incapacitated, you simply respawn. What if when you die, (killed or force respawn) you lose one rank. When you die as sergeant, you went back to corporal. If you die again, then you go back to private. That way, maybe we wont see too many BTRs... And those that can spawn a BTR, will be deem precious. Or maybe the players wont care anyway

real dome
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I dont think that is good, it takes time and just because you get teamkilled couple times you lose rank, It should just be spawn timer extended but not losing rank due to respawn or death

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People just dont know and dont bother to use the medical system.

glossy tulip
simple kindle
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it might have better sense with 100 vs 100 when every soldier count when respawn time would be over 1 min

real dome
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The reward for reviving someone which takes couple seconds on most situations is 1 more person to fight with

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A lot just dont know and are new to the game, Some just dont bother learning the game.

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Some dont even have a clue that you are downed

simple kindle
real dome
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Literally 1 morphine wakes up most people, and the point of being downed is that you dont have to wait minutes to spawn and come to the area again, not every place, especially on everon has a radio man

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I cant even remember a situation where i cant give someone a morphine and then go to fight

simple kindle
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yes but if he didnt lost so much blood and wasnt shot multiply otherwise you wont even run after morphine injection

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also time is crucial here, but when underfire no one bother doing this

real dome
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How i have been playing time hasnt really mattered, i can waste 10 seconds and still win the situation,

simple kindle
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you, yes but most players dont want to

real dome
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Yeah and its a sad reality due to them lacking in something upstairs.

simple kindle
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i gave you already reasons behind this, you cant change it so easily by saying people lack of something

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system is good, execution still need to be refind

real dome
simple kindle
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but still its early access might as well they introduce classes when medic heal you super fast but soldier takes more time to do it

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just like in battlebits

real dome
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To be honest it is similar to ace medical and in arma 3 people could easily heal you.

simple kindle
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everyone can heal but medic class is doing it not only fast but can do more

real dome
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Classes are probably going to be implemented but maybe as a last update

simple kindle
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but i wanted to balance this, like medic cant do things better than avarage soldier

real dome
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In ace, medics could heal faster and stitch your wounds so they wouldnt open.

simple kindle
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like cant run longer fast or can carry more or better aim gun, something for something

real dome
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Have you played the ace mod ever?

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The way arma 3 has it implemented i think that was good so have it similar to that

simple kindle
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arma reforger and dayz are the only games from BI i played, so no

real dome
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Ok well then if you ever get to play that and play multiplayer there and play with groups and so on. You can see another perspective to this medical thing. As arma reforger has taken inspiration from mods of arma 3.

simple kindle
real dome
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Yeah

narrow wraith
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No thanks on medic downsides.

A medic "class" is fine, but it needs to be someone who just has more knowledge.

ACE was brought up and that's really how it should be.

Regular players can stabilize (and bring back with morphine depending on severity of wound) and medics can bring that back to full health with blood bags for serious injuries or "stitching wounds" which would be represented by a lowering of overall max health (can take one or two less rounds?).

real dome
#

yeah downsides arent really good

fair dove
pure gyro
# simple kindle but then why bother if you can respawn and have your loadout saved ready = so th...

Time. Time is huge in this game, 2 minutes travel time can mean the world of difference and then there is supply usage on top of this(stuff will cost ammunition supply at some point so you better get used to being efficient). Someday people will realise that the extra time alone saved being 2+ grouped is well spent even if only for medical assistance purposes.

As far as I'm concerned, it's a skill issue if you don't take advantage of such systems available to your disposal.

proven gyro
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Re: Environment Update, looking splendid, however the skybox/cloud formations are still a big let down with Enfusion and are increasingly looking out of sync with each environmental update, hopefully there is still more to come on that front.

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R.I.P trueSKY. 🙏

olive trail
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Our current match on PBS has been going on for two hours. I as GM crashed once at the start. The majority of players said they didn't crash at all during the past two hours.

olive trail
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Second match, I had to head out after an hour. During that hour, I saw one mass crash of eight players. Nothing more.

woeful mist
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Not sure if this has been brought up, I absolutely love the new changes to the maps. One request? Can we get height added to the topo map?

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Like more than there is currently

frosty gulch
slow cradle
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need to do more verification and testing but I couldn't close the map after using the markers on a DS. I had to 3 finger salute it.

dark epoch
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I love the attention that was given to waves, wasnt expecting that! They look very realistic indeed. Here is some (completely subjective) feedback:

  • Maybe boost the sound. Would be so cool to hear the waves from further away and louder. The watery sound is good, but I do miss that big humming sound from waves that are further away
  • The waves seem too fast, if i pay attention it seems like im fast forwarding some footage
gaunt marsh
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The waves are definitely way too fast. It's almost like the ocean is made of Jell-O.

limber warren
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PLZ remove the sl map markers people are having friends in party chat/discord join opposite teams and are telling each other the locations of enemy players

cobalt agate
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sl?

hoary dragon
cobalt agate
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What is sl

brisk brook
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Squad leader

cobalt agate
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o h! Thanks

olive trail
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It happens in all games. People do it in squad and hll to snipe spawn points.

olive trail
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The butterflies will despawn after few seconds if you chase them. I feel lied to, I feel betrayed. 🥹

slow cradle
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The Butterfly is a Lie

vivid night
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great job on this update team, much more stable, driving is much improved. very proud

errant leaf
brisk brook
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Also birdflock.png

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I kinda hoped you could hunt birds

errant leaf
foggy wyvern
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game devs add animals to the game
gamers: i must hurt them

real dome
cobalt agate
cobalt agate
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The gamers require chicken nuggies (any bird will surfice)

gritty pawn
olive trail
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I wanted to say I really appreciate the videos demonstration and images in the dev report. Makes understanding the entire thing much easier.

foggy wyvern
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I was looking at a flock of birbs and they disappeared 😦

brisk brook
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Yeah, same for me

foggy wyvern
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I was disappointed that it didn't play the dragon ball z teleport sound

brisk brook
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Seeing the post they shouldnt

brisk brook
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Once again suggestion: Server queue

olive trail
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I just got a new error, never saw before. The popup said "FLODED".

vocal kernel
solemn fossil
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flo rida joined your game and it kicked you

olive trail
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Can we get more type of containment zones? Maybe ones that we can control the size of, and make em team speicific. Also ones that restrict players from getting inside, not going out of. This will help a bit with server moderation.

errant leaf
tidal jungle
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A good bit ago I got off a game that lasted 4 hours on the powerbits arland conflict server, I was there for most of it and here's the results
-The server held on for the whole duration, mind you it was running fully vanilla (I think so anyway)
-Hit registration felt wonky, I used a M60 for a bit and felt like shots weren't connecting or not registering, I then switched to the M14 (or M22 w/e) and got way more response via volume of fire (I just kept shooting until the bad man was dead, this was at 60-90 ping, also it just shoots faster)
-There were SOME mass disconnects (internal error) of 4-8 people at a time at certain points, though the cause of this is unknown to me as I wasn't caught in them
-Some odd connection error disconnects here and there otherwise
-In the span of those 3-4 hours I was on I crashed twice via the screen freezing, no prompt to send the crash logs appeared, got back in pretty quickly though
-I got captain by killing ~100-150 soviet soldiers and mostly holding the military training area in Arland, unfortunately the stats of this were lost on the second crash so I can't get my full bragging rights going /shrug
-I can't feel my soul after four hours of tube grenades
Overall: Stability proves to be significantly better, will continue to look further into this, but I'm happy with the results of the game actually being more playable thus far

real dome
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Basically its the same as before just a bit less crashes and dcs

gritty pawn
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The PBS server lags on its own, not quite ideal for some hit detection and the like

gritty arch
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I played all day on Thursday from the update release until about 2 am gmt, this was on the PBS server and not once did I get kicked from the server or did the server/round reboot, I had one crash but strangely the game just locked and I got the standard windows crash message without the Bohemia crash report send request, this was around 12 hours of play time with the server for the most part full

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Friday was a bit of a mixed bag as in the afternoon there where a couple of server kicks and also restarts of the round, I haven’t been on at all since fri tea time but Thursday was 100% night and day more stable compared to previous versions

limber warren
foggy wyvern
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why do people think that bugs in the game are somehow relevant to server providers?

olive trail
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They just need to get their jabs in

fair dove
foggy wyvern
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yea I guess that would get you some lags but not the replication kick nonsense I'm seeing all over the place

limber warren
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i love pbs im on it as im typing this but the majority community servers have lag issues that official doesn't from my experience

fair dove
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Cuz official only allows what like 20 players per server?

olive trail
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And they run full Everon so you have one player per two square kilometer.

fair dove
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Well at least it has great performance! 🤣

olive trail
hoary dragon
gritty arch
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Grenade stuck in hand bug is still a thing and very annoying, will it ever be acknowledged and fixed i wonder? There's a question for the Q+A stream when it goes live

olive trail
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ammo boxes from the BTR turret and the M2 still disepear randomly.

main tide
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the inventory bug is still present. every now and then i hop out of vehicle and cant unholster my primary or switch inventory items and am forced to respawn to fix it

real dome
fair dove
main tide
real dome
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Yeah for me fix is to get back in the car and back out, or run and spam the next weapon button

violet vale
cobalt agate
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We shouldn’t need work arounds for bugs blobdoggoshruggoogly

brisk brook
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You can embrace the bug then 😉

cobalt agate
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Non combatant role because my gun glitched thonk

calm slate
cobalt agate
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it’s evolving!

rare pilot
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Most annyoing bug now

calm slate
rare pilot
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Is when the radio doesnt scroll up
And only scrolls down

calm slate
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The most annoying bug that appears fixed is the one where you get the binocular overlay when exiting the build screen? Thank God that’s fixed!

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So I played about 30 hours (about 2/3rd on Offical, 1/3rd non-official) since the update came out. And credit where credits due, it’s a big improvement as far as I can see! I only had one game crash, and no real problematic bugs. I did get a new one a couple of times where the truck I was driving 100% lost power for some reasons, but hitting reverse and going forward again seems to fix it. Also another minor one a couple of times where I couldn’t equip a radio backpack. But overall, it was really stable.

rare pilot
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Agreed, im impressed
I can actually start recommending this game to people with how well things are going

calm slate
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My favourite new “functionality” in this update is a super subtle thing, but I’m loving it. Which is when you see the leaves blow off the trees and bushes when a grenade or a rocket explodes nearby. So good! 😃 ….easy, pleased, I know!

rare pilot
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My favourite new functionality is being able to play for 12 hours straight without the server or my client crashing

calm slate
gritty arch
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I look forward to a time of hopefully having 128 players on the full map of everon with the air support update

errant leaf
pseudo dirge
slow cradle
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FEEDBACK: Script Mismatch Issue
At this time, and after joining server over 20 times in the last 12 hour period, I have not had one script mismatch error on joining.
I set my config to use only mods that have been updated under 0.9.9.97. Using the web workshop, I verified mod game version.

    {
        "modId": "597D72161FD1ED1D",
        "name": "AttachmentsCompatibility",
        "version": "0.0.5"
    },
    {
        "modId": "5E5ADAE5527A052A",
        "name": "AsyWarGrp AR 670-1",
        "version": "1.0.12"
    },
    {
        "modId": "5E66268564A5216D",
        "name": "ScriptMismatchTest",
        "version": "1.0.0"
    },
    {
        "modId": "5ABD0CB57F7E9EB1",
        "name": "RIS Laser Attachments",
        "version": "1.0.42"
    },
    {
        "modId": "5B3ED33ADA805340",
        "name": "Task Force Mattock Weapons",
        "version": "1.0.2"
    },
    {
        "modId": "5AB301290317994A",
        "name": "Suppressors",
        "version": "1.0.12"
    }
foggy wyvern
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we already know this is due to a bug that's going to be fixed soon

slow cradle
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This is a possible work around for server owners who are waiting for the fix, and people to be able to join without keep restarting. Define "soon". Today? Tomorrow? Next Week?

foggy wyvern
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nature of the bug makes it so that it will intermittently happen to people regardless of how your server's config is setup

slow cradle
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ok

foggy wyvern
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for example a buddy of mine couldn't join a server I was playing on, then after a few hours, without the server changing anything, he joined fine

slow cradle
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ok

olive trail
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One bug that been prominent since the update is players who are in cars somewhere, are floating in the skies somewhere else. It happens way too often, and you can notice it more easily as GM.

brisk brook
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These are just birds

violet vale
calm slate
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One of the other new features I like is the "squad" leader positions appearing on the map. It makes it so much easier to co-ordinate strategy for Conflict....however, it doesn't seem to make narrative sense. Why would I, as a non-squad lead grunt, be able to see those positions and not my own position on the map? I understand why I can't see my own (no GPS in 1989). And it makes some sense that __squad __leaders might know the position of other __squad __leaders

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Here's my suggestion, which makes more narrative sense:

  1. There should be a limited number of squads per side based on players numbers (e.g. 1 squad per 8 players)
  2. There should be an unlimited number of "teams" under squads
  3. Squad leaders should be able to see their own position (this is a "perk" for being squad lead)
  4. Squad leaders should be able to see the position of other squad leaders
  5. Non-squad leaders should __only __see their squad leader on the map
  6. Non-squad leaders should __not __be able to see their position on the map
stray frost
gritty pawn
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Maybe it could work somehow, that the SL and the radioman would have to be close to each other and then they would report their position on the map through some action. But it's complicated, so no one would do it anyway.

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Interesting that they originally wanted it without positions as creative director noted it in some video and now it's being redone unnecessarily.

olive trail
stray frost
solemn fossil
zinc river
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I think it can be toggleable, just like the radio/voice chat where you can see who is talking, some server disable that, so you don't know who is talking. Maybe its friendly, or enemy. In normal server if someone speak in radio with UNKNOWN, you know its enemy have access to your radio. If you hear someone on proximity chat, but no name comes out, thats probably enemy.

errant leaf
olive trail
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I think everything should be left to the server owners to adjust the experience, but I still feel that the developers even attempting this, in it current rendition is a diversion of what I thought was their vision for the game.

warm cypress
marble kindle
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You shouldnt count as a squad leader unless your group is decently full

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If anything

errant leaf
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i do like the new map improvements minus the squad markers, lol it is extra funny when someone leaks them on discord mid match, not looking at anyone in particular.... 😆

calm slate
calm slate
real dome
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A short term fix could be that add a feature to disband squads and have the admins add rules for squads. Although freedom to each server owner on that

slow cradle
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You're going to get the most Realism™ from going to the woods in real life with a map

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These land nav elements and such sound great. But Reforger is already having people say that their team mates aren't communicating well or coordinating, this will just make it even harder

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Gotta balance the unique selling point with fun

calm slate
real dome
cobalt agate
#

Imagine going into an Arma game expecting it to be a calming no thought experience

real dome
#

exactly this, currently its like that people coming in having wrong expectations/attitude

brisk brook
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It can be quite calming. Open gm in single player, place down a single unit, take controll of it, set movement speed to lowest and just walk around the map

olive trail
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I don't know if this will make sense to a game designer, but I feel like they forging the game around a certain type of players, when they should design the game so it forge those players into arma players.

gritty pawn
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That's not mutually exclusive. Reforger is milestone to the road to A4.

cobalt agate
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Agreed, Arma reforger seems the most arcadey of all Arma games so far

it seems they are trying to get the most players without getting said players to play how you would expect an Arma play to play

real dome
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I mean for arma 3 i just had to play a lot to figure the things out

gritty pawn
oak flare
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Look at any other 20 year old gaming franchise; it's transformed to generic game shit. But Reforger is still grounded in realism

cobalt agate
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People don’t play Arma for the wider trends, people play Arma for it’s attempt at realism. If people wanted the newest trends… They’d get the newest call of duty instead

real dome
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Guys we need to first see how the game is in its finished state before we make any claims about arcadiness, since it could change at any point.

cobalt agate
oak flare
real dome
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MHQ? there are plenty of gamemodes in arma 3 that had mobile respawns.

oak flare
real dome
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Overthrow or antistasi

oak flare
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I talk about the backpack, not the MHQ

real dome
oak flare
real dome
#

true that

cobalt agate
#

I do think the backpack radios shouldn’t be for respawn but instead increasing radio range (Like it currently does in game)

olive trail
#

I don't even consider reforger to be more arcady than a3 for example.

cobalt agate
slow cradle
olive trail
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a3 is not moer real. it's just clunky af.

real dome
cobalt agate
slow cradle
cobalt agate
real dome
#

anyways wrong channel

slow cradle
#

Lol inb4 Groove_C

real dome
#

UR banned!

cobalt agate
#

Whomst’ve is Groove C

real dome
#

@tulip wind

cobalt agate
#

ruh roh raggy

real dome
cobalt agate
#

O H

#

I thought it got static-y to the point it was incomprehensible?

olive trail
#

I was hopping with the new arma titles, they will have 1st person as the standard, and you have to go and activate 3rd person.

real dome
#

some servers deactivate it but i think it should be part of the game its a good thing

cobalt agate
olive trail
#

As in servers should have it off by default, and must turn it on. Instead of it being on by default, and servers have to turn it off.

real dome
#

nah

cobalt agate
# real dome enter

Exactly so first person is default unless I’m misunderstanding your message

real dome
#

yeah, pressing enter gives 3rd person, which is only useful for looking out of cars or btrs which is nice.

foggy wyvern
#

also great for peeking around corners and walls so you can boost your KD in pvp

real dome
#

who cares about kd

cobalt agate
real dome
#

yeah in the end of the game. been a thing for since medical update

foggy wyvern
#

KD is how you know if you are good at the game

real dome
#

ai counts in it

cobalt agate
#

Damn how come I never noticed, KD means nothing CTFO or capture the freakin’ objective

foggy wyvern
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I think AI doesn't count in it, at least I didn't see my points increase for AI kills, only players

real dome
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i think it does

gritty pawn
#

In the end-of-round stats, the AI counts as a kill

foggy wyvern
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oh I only ever looked at the player list one, the one with votes

gritty pawn
#

But maybe it's bugged, DayZ stats have been showing completely random numbers for 10 years now 🙂

foggy wyvern
#

they were all players I swear

brisk brook
#

And more or less correctly. But only keeps track for the time you are connected

real dome
#

yeah crash and boom dissapears

brisk brook
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So if you get kicked, poof your kd. Hides your shame

foggy wyvern
#

I remember it keeping them for as long as the server is up

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server stores all player IDs that joined the session when it's running

cobalt agate
#

It should be ranking your captures rather than your kill to deaths

I do plenty of captures but not very many kills as the squad I used to play with did the killing I rushed in and captured it

brisk brook
foggy wyvern
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it definitely stores all the player IDs, not sure about stats in current version

brisk brook
#

Stats is what i mean

pure gyro
olive trail
olive trail
#

what does it say

rare pilot
#

Needs you to sign in and share it

olive trail
#

I'm just upload it to youtube and edit the commant

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https://www.youtube.com/watch?v=KbbKWbojdYU

This is how the average, official gunfights go down in the most immersive combined arms game on the market. This is how it was in older titles, this is how it is in arma reforger, and this is how it will most likely be in a4

rare pilot
#

The third person peeking :c

gritty pawn
#

Too bad there is no 1PP server since Podval community died fast.

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Or they moved to modded server.

brisk brook
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Id love to play 1p but, simply not enough interest. (Lacking periscopes and rear view mirrors too)

rare pilot
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The only reason modded communities dont use 1pp is only is because of a lack of Vehicle stuff, like Marko mentioned
Thats the only thing holding most of them back

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Even if the Gunner, Commander, and Loaders can see, the Drivers cannot without turning out
Making the vehicles ineffective at moving during combat

olive trail
#

This is my biggest pet peeve with the franchise since I started playing online pvp arma almost a decade ago.

rare pilot
#

That people treat it more like a game and less like a simulation?

olive trail
#

That the norm is 3rd person active.

rare pilot
#

Ah

solemn fossil
#

This crap with the workshop backend is getting ridiculous. After getting a script mismatch error on joining my own server ALL 16 of my local mods became corrupted. This is the 2nd time this exact problem has occured in less than 24 hours. I am, yet again, having to redownload 4Gb of data at 3Mb/s because BI can't get this shit right.

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Additionally, this is STILL occuring after 4 local wipes and 2 server wipes. This is not a mod issue, the workshop shits the bed every time something changes. I do not need both my client and my server to verify file integrity with a (barely functioning) third service. I understand that Reforger is still in Pre-Alpha but this kind of network stuff is not exactly rocket science.

solemn fossil
#

I'm also only running the same 16 mods locally that the server is running, so a load order issue shouldn't occur unless there's something else the backend is doing

gaunt marsh
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3 days in a row now I've had to clear my cache after trying to join a server and getting the script mismatch error. Trying to join the server over and over worked the first time but since then it corrupts all my mods every time. I'm also running all of the same mods locally and that hasn't fixed anything.

fallen bobcat
#

Yeah I had a problem where I kept getting a "AUS optical" error and when I disabled all my mods I couldn't even play vanilla. BI, good luck.

calm slate
# olive trail https://www.youtube.com/watch?v=KbbKWbojdYU This is how the average, official ...

I'm happy with 1PP when on foot, but I need 3PP for driving, for sure. But, yes, 3PP is arcady. In PVP I have to use 3PP to be competitive, because everyone else uses 3PP (TBF, 3PP is supposed to compensate for general awareness and subtleties you would have IRL, that are hard to account for in a game).

....but my biggest "arcady" complaint on community servers is having a kill feed. That is so ridiculous. So if we have a sniper hidden in a tree line, using skill and stealthiness to pick off careless enemies, those enemy players can just spam 40mm grendades and machine gun fire into the woods until they see a death appear on the kill feed. Its silly. Thankfully official servers don't use a kill feed.

olive trail
#

Killfeed on PBS for example exist because the game has no kill logs to identify trolls and team killers. Killfeed help with moderation, and is a necessary evil.

austere juniper
#

seems like delta patching still isn’t working with bigger mods 😑

errant leaf
zinc river
#

It seems in new AMD driver 23.9.2, there is a problem with some type of grass/flowers/plants to only render at very close distance to you. The further ones not rendered. So when walking, it seems the plants popping up out of nowhere which kind of distracting. I don't know if this is BI problem or AMD problem, but I thought I should just mention it anyway

#

For now I just use the previous driver 23.9.1

slow cradle
rare pilot
#

It's a valid complaint, removes alot of skill from the game

slow cradle
#

my biggest arcady complaint is that the game needs a mouse and keyboard to play -- I mean, it removes the entire skill aspect of aiming an actual gun

rare pilot
#

Seeing your kill on the corner removes the cautious play of knowing whether they're dead or not, or discouraging good and attentive teamwork by seeing someone died rather than actually keeping an eye on where and what your teammates are doing

Squad doesn't have a killfeed and that works to great success

#

Having to scan a treeline to confirm your kill, or looking behind you every now and again to know whether or not one of your buddies got nabbed, is a much more immersive and in depth gameplay style than the Battlefield Lite gameplay that some servers lean towards

#

At the end of the day it's preference, but Arma usually leans towards immersion and realism, so having killfeed off fits much more with the gameplay

slow cradle
#

I can agree no killfeed can be more "immersive" -- but calling such basic features "silly" because of this one example of a grenade spammer, or the few cases where an enemy's death is inconclusive, is dumb

#

you can remove it for your own playstyle, but it's a basic feature across the genre

rare pilot
#

Arma is in and of itself in its own genre
Hell Let Loose, Squad, DayZ, Arma 3, and other Military Simulators don't have killfeed

#

At least, not by default

slow cradle
#

Yeah I was gonna say I joined a multiplayer server for the first time and remember seeing a killfeed in koth

#

And is DayZ really a mil sim

olive trail
#

killfeed in reforger is off by default.

rare pilot
#

I can't wait for Koth to get fleshed out by Awqwa and the other French dudes

gritty pawn
#

Server with kill feed = trash

olive trail
#

server without killfeed = trash

cobalt agate
#

Rubbish = trash

rare pilot
#

Arma 3 is older than GTA V

real dome
#

same age by years

pure gyro
#

If we had arty or stable attack choppers/planes in conflict, I would be a little more pissed about a kill feed

fair dove
#

would be nice if the pistol went into the secondary weapon slot automatically instead of having to drag/drop it into the slot.

hoary dragon
#

Not like the pistol will do anything anyway with the way the body armour system is

#

You need like 10-15 bullets to kill someone

fair dove
#

thats not the point

rare pilot
#

Ah yes, the age old method of fixing bugs
Dont use the item that causes them and ignore the bug exists

fair dove
#

yeah just dont play the game, then you have zero bugs lol

hoary dragon
#

K bro

olive trail
#

Even without the armor, the pistol still needs I guess four bullets on the chest to kill

hoary dragon
fair dove
#

Regardless of all that, I'd still like the pistol to go straight into the secondary weapon slot. I mean what else would even go there? The primaries auto assign to the primaries, so why not the secondaries?

olive trail
#

It happens sometimes. At first, I thought it only happens with the inv if sull, but no, even when I have space, it goes into the slot sometimes.

fair dove
#

I've never had it go into the slot unless my inventory is full

#

I remember on release the primaries could go into the inventory too, seems like that was disabled for primaries. I don't think it should be disabled for secondaries, but I do think it should go into it's designated slot if it's empty.

cobalt agate
#

In a backpack they can

limber warren
#

i love that the 64 slot official servers are back but can we get one thats on everon?

calm slate
#

Yes please!

hoary dragon
limber warren
hoary dragon
#

Everon doesn’t get enough love

limber warren
#

just looked and they removed it😭

#

rip 64 slot servers

#

sep 21 - sep 21

real dome
#

Todays september 22

zinc river
#

I see it just now it's still there. The US-NY one... 64 players conflict Arland

errant leaf
foggy wyvern
#

it gets worse, explosive bullets dont deal direct damage to players (or AI) in multiplayer, have to shoot at their feet like rockets in quake 3 arena

#

works fine in singleplayer!

tribal edge
#

The ability to move base-building objects around without having to dismantle them first would be nice, especially for the supply depot but it'd be a good QoL feature for others too.

brisk brook
#

Players run to armory, cheeky basebuilder moves it 2m away 😉

tribal edge
brisk brook
#

I agree

errant leaf
limber warren
#

even just a foxhole would be amazing

frail shale
#

Terrain deformation please

cobalt agate
#

Terrain deformation is such a ball ache to get to work right but it seem fun

errant leaf
# limber warren fr i wanna be able to dig trenches

that would be flippin amazing, they added this ability in arma 3 recently, i wonder if it could be achieved in reforger 🤔 would add an extra feature that no other milsim game has had and would be awesome for digging in on fields and beside roads

stray frost
oak flare
errant leaf
errant leaf
frosty gulch
stray frost
#

So you can't dig fighting positions near roads, trees, bushes, buildings, water, or rocks.... which are the places you normally want to dig them because those are the places you want to defend. Not to mention the rock models are huge and all over the place.

errant leaf
errant leaf
#

but the more we talk about it the more it sounds like it will turn arma into an engineering simulator

cobalt agate
#

Lol Arma: excavator edition

errant leaf
cobalt agate
#

ok u rite, u rite

brisk brook
#

Afaik there are no plans for terrain deformation

gritty pawn
errant leaf
gritty pawn
errant leaf
gritty pawn
#

Combined with some functional AI it would be nice. But it's so sci-fi 🙂

errant leaf
gritty pawn
#

There is nothing complicated about it, if you know how the game works, you know the script, you can do it in a few hours.

#

And there is no point in alternating the game mode because no one would play it anyway considering the number of players and fuctionality of BI workshop. Maybe in the future someone will edit it in a similar sense.

stray frost
marble kindle
#

Would sending crash logs via feedback tracker be beneficial ? Or is the crash reporter more than enough ?

gritty pawn
#

I guess, feedback tracker only makes sense if you have some additional information.

livid nebula
#

crash reporter is enough. If you have extra info put it in the text box in there

stone kelp
livid nebula
fresh ether
#

I was playing around a lot in refroger, and I noticed that there is really nice animations when player/AI goes unconscious in vehicle, but when dies, it just get teleported outside. My feedback , it would be really nice to see them actually in same animation but dead in vehicle instead of being kicked out. It would add to realism. I hope i got channel right for report.

Same script (button in menu) for removing casualty would be nice addition to dead bodies, once Body is removed , it drops out in standard way

Edit: It would add to realism , given example once AI starts to drive, players make ambush once vehicle crash into tree nearby, they slowly aproach vehicle, while they should get some heavy machin-gun raining down on vehicle, to make sure people are dead inside, to have safe aproach to confirm , it adds a lot to realism

errant leaf
olive trail
#

Yep, shooting a BTR with the m2 and seeing players popup from it like popcorn doesn't look good.

solemn fossil
#

its funny tho

oak flare
#

It's possible for three players working together to lay hundreds of mines in a few minutes. One player drives the Ural, while another drops a mine out from the truck every meter. You can either have a couple of players following the truck screwing in fuses, or just do it yourself after laying.

However, until now, I think I might have been the only player aware of this feature. Putting down a couple of hundred mines in Conflict sent people wild; they thought they must be dealing with a hacker or abusive admin.

fair dove
#

Actually here to post good feedback this time! My main server that fills up (32p) daily has been going for 77hrs straight with no crash! 🤯 🙂 Great job on server stability guys! Well done! 😎

pure gyro
olive trail
#

A BIG issue that I don't see it mentioned a lot is how players take zero damage when the enter/exit vehicle animation is playing. Happens all the time.

cobalt agate
#

If it’s a replicatable issue the devs are likely already aware of it

simple kindle
#

and it might be some issue how to untangle the connection in case of character death

#

maybe with new authority system they are now working on will be possible

half radish
#

let fellas drag other unconscious fellas

sonic adder
#

Can't bind things to ctrl + key like in arma 3, such as binding compass to ctrl+mouse4

thorny seal
#

Yes you can

#

Try pressing ctrl first then the key

stoic pasture
#

Inventory is a bit arduous to navigate on a controller, mainly when on modded and there's are many items to sift through, I don't knownhow it could be made any better though to be fair.
Another thing is swapping out medical items into the hotbar is time consuming, so if I'm trying to heal a player and I've bandaged them and want to give them a hit of morphine, the process to switch out the bandage to the morphine is clunky, would be nice to have more slots for medical items, or something like a d-pad shortcut like with the binos oland map map (right dpad+A, etc), maybe use left d pad for medical items?

calm slate
stoic pasture
#

Maybe that'd be too busy on the screen too though?

#

Or maybe a radial menu pops up and you can navigate that way?

gritty pawn
#

It was a good idea to make one of the official servers per map PC only .

stoic pasture
half radish
#

in the mod manager, itd be nice to be able to shift-click to select things en masse and to press the delete key to delete multiple mods at once in the download tab

hearty whale
#

they should change conflict to be about map control instead of controlling a few select points
like for example on arland you would need to control mil training beauregard arleville and farm to win

stoic pasture
#

Or give GM's the option to alter objectives in conflict on the fly

blissful sage
#

The current rules and systems of Conflict feel like they'd be better suited to guerilla style fighting reminiscent of a mode like Antistasi rather than depicting an actual conflict between 2 peer enemies (with a 3rd local force thrown in for good measure).

Conflict as a mode IMO really needs systems and mechanics that work to its objective of depicting a Conflict, as opposed to the current half-antistasi state that it currently has. And I hope that it's reworked and maybe split into 2 modes (one akin to antistasi and the other a proper Conflict) in the future.

rare pilot
#

The roadmap states multiple changes coming to Conflict thatll make it feel better, as well as changes coming that arent on the roadmap like the supply update

hearty whale
#

they need to change it so people fight over the entire map and not just the same point over and over and over agian

#

like the military base on the eastern side of everon how many times has anyone ever fought around there in conflict i didnt even know it existed untill i flew over that area in gm

gritty pawn
#

If you don't play Everon north/south, someone will fight there.

brisk brook
#

I think we need more btr naval battles

hearty whale
brisk brook
stray frost
#

I feel like it needs to be narrowed down to fighting in one specific location at a time. It feels like a bunch of random people running around and occasionally running into one another rather than a battlefield

marble kindle
brisk brook
#

You have smaller conflicts avalible for everon

real dome
real dome
stray frost
stray frost
real dome
#

depends really on games, on milsim games is usually much higher than other games, and currently a lot of the player base is not the kind that would could or care to communicate (mostly xbox)

marble kindle
#

The 64 playtest on Arland yesterday felt pretty good. But they're always the odd one out

real dome
#

for example squad is not on console and is pc only and a lot of servers people communicate a lot.

#

like majority servers do, its just a issue that right now the game has such a small and such a new playerbase to these kinds of games that you arent going to have good games most of the time, Thats why its almost impossible for me to play this game for long

brisk brook
stray frost
brisk brook
#

True. Too many ppl go on global shouting random stuff thats happening near them, some talking in native language, and some asking how to open arsenal box.

brisk brook
stray frost
hoary dragon
zinc river
#

Yeah, seems like they don't know that they can use proximity chat

#

or they think they are talking through proximity chat

pure gyro
fair dove
#

or some guys TV blaring in the background while they have voice activation on... 🤦‍♂️ 🤣

hoary dragon
fair dove
#

lol yeah yelling at their kids/parents

stoic pasture
#

Like dude, we don't wanna hear your asthmatic wheeze

brisk brook
#

He neess his oxygen intake

#

Another point here is: a way to set voice activation treshold

foggy wyvern
#

just get rid of the double tap to keep it active

#

oh and also fix the bug where holding a button gets canceled randomly

#

been a few times I was speaking over comms by holding the button to find out the game unpressed the button halfway through

modern wind
pure gyro
#

Make the AI detect players while they are INSIDE the bushes, it's still to easy to sit halfway in a bush and take cracks at AI anywhere over 5m away. I think it should only hide player from AI if you're fully on the other side of the bush/tree

pure gyro
stray frost
olive trail
#

^

pure gyro
olive trail
#

I'm going to cry about 3rd person again, you've been warned.

So many players will just hide in a bush, and look around in 3rd person, until someone is near, then go out shoot them, then back on. It's like they have a UAV over their head at all time.

pure gyro
#

I dont care much about the PVP aspect of bushes, let me be uber clear

#

It's sad cheese vs AI they basically don't exist once you know how to approach each point

main tide
olive trail
#

They can, but none does. We had a big influx of new players, and the servers have showed them that arma is a game that is played in 3rd person, instead of locking their server to 1st person, and introducing the new players to arma like that.

pure gyro
olive trail
#

what are you on about

fair dove
solemn fossil
#

both of the servers we run are locked in 1st person, 3rd person is cheese for reforger

olive trail
#

I would rather complain about how everyone is playing the game wrong

fair dove
#

My servers are pve so it's not as big a deal imho

solemn fossil
#

if you cant do pvp in 1st person only youre not that good at pvp

rare pilot
#

The only thing preventing most people from going 1st person only are the vehicles

pure gyro
#

So let me get this straight, you think, because the server owners prefer to have 3rd person enabled then that means they have told or 'shown' the new player-base that Reforger is a 3rd person game only? So you saying is all some server monopoly on how the game is played now? lol Just play how you like, where you want?

olive trail
#

I see that debate bro mod activated. go to sleep dude.

foggy wyvern
#

wait until you guys see what settings my monitor has for night time playing

potent briar
#

We SERIOUSLY gotta fix the mod manager bug. It occurs in both xbox and PC. Mods keep failing, and mod manager is incapable ( for some ) of deleting any files that have failed downloads or start download loops. Where it fails over and over again. Deleting all mods and redownloading DOES NOT always work. PLEASE FIX

stoic pasture
#

All I'll say on the above debate is that players should be allowed to play in the way they want to and if a server owner doesn't like to have 3rd person play then they don't have to have it, don't see why there even is a debate on it. Its just preferences of which we are all entitled to.

#

Anyway
I'm sure this is know already but when in GM and your character is not spawned in, when you go to open the context menu, it does not appear but you can still select the options. A bit frustrating when your trying to moderate.

stoic pasture
#

Much worse than 3rd person

rare pilot
#

Ive seen people drive armored vehicles up to and against buildings, go into arma vision, and see through the walls of every single room to try and find where youre hiding at

stoic pasture
#

That's lame as fuck

gritty pawn
#

Built-in wallhack, perferct

ionic vapor
#

You can also use the building mode next to a supply truck to get a bigger free cam

errant leaf
#

radio wheel is still broken for me, i want the old one back it was smaller and worked

solemn fossil
#

old radio system was perfect

errant leaf
solemn fossil
#

Old system felt very intuitive, the wheel forces you to stop what youre doing to change channels/etc

errant leaf
#

i do think it would be cool if they added local battlefield sounds to the radio, that would be quite cool, you only get the effect with players that dont use headphones but lemme tell ya it sounds very immersive when the person using the radio has to yell over gunfire

solemn fossil
#

I havent had any issue with it not working but i have noticed that since it was implemented people just use platoon or default channels rather than trying to mess with it at all more often

#

Background noise coming through the radio would be cool af

errant leaf
#

i think everything EXCEPT the radio system has improved

solemn fossil
#

Its much easier on xbox, which it seems to be geared towards, but still not preferable to just using d-pad

broken scaffold
#

The old system was so much simpler definitely

viral yoke
blissful sage
#

One idea for (a version of) Conflict is to have it be a pure PvE mode with only 2 sides.

Players are all on one side, and only a limited set of points are active at any given time.

AI has a large number of bots, deployed in (at minimum) fireteam/section sized elements with squad sized elements being common.

Bots are only present at active points to ensure maximum bot density at conflicts (but immediately spawn at newly activated points to prevent steamrolls or cheesing).

stoic pasture
timber sparrow
naive widget
#

I just want to say the wild life is a nice step up from previous titles. I really hope the civilian population is given equal attention to detail.

calm slate
stoic pasture
#

Same ☝️

errant leaf
#

i wouldnt complain meowawww

zinc river
#

I think there is a bug with keyboard hints on 1080p resolution. You know, when you ADS, there is a hint on bottom right to show what button is for changing ROF or zeroing.

#

The hint didn;t show up. Unless on 1440p or 4K monitor setting

#

Anyone else experience this?

errant leaf
noble beacon
zinc river
#

I see... probably that's it. Just weird because it shows up on 1440p and 4K but not 1080p. I was just testing VSR to decide whether to upgrade just monitor or I have to upgrade my GPU as well, then notice this issue.

olive trail
#

If you guys are familiar with the game SCUM. It has a system, in which players will not render unless you have a direct line of vision to them. I think this will be a great way to combat 3rd person peaking without locking the server to 1st person view only.

rare pilot
#

See I would love that
But just thinking of the lag it'll cause

#

The game has a hard time rendering stuff in the first place
Imagine if you round a corner and it takes four whole seconds for the Russian standing there to load in

gritty pawn
#

That's probably one of the dumbest features in an game I've ever seen 🙂

foggy wyvern
#

there's a difference between loading and rendering, you can keep the entire character in memory just make them invisible

half radish
#

id love to see an official chernarus port when the electrical grid comes around

broken scaffold
#

Putting the elektro in elektrozavodsk

stray frost
#

99.9% chance that isn't happening because that would be just as much work as Everon

broken scaffold
#

Sadly people are just gonna have to settle for the exceptionally good ChernarusReforged

foggy wyvern
#

please let me adjust the game's memory limit so the arsenal etc loads stuff quicker

gritty pawn
#

In 0.9.9.97 changelog is stated: "Fixed: Multiple issues with nametags". Classically, you "fixed" hanging nametags on the screen in such a way that randomly no nametags are visible. Congrats 🙂 Another forever bug 🙂

rare pilot
#

Better PID and know your friendly uniforms

brisk brook
real dome
brisk brook
#

Do you need high contrast mode?

rare pilot
#

Mfw all my friendlies are color blind cause they mistake my grey and beige uniform for the enemies dark green uniform

brisk brook
#

Hey, hey, hey, they didnt choose to be colorblind, show a little compassion

real dome
#

Sorry i am color blind and shape blind.

brisk brook
#

Are you blind?

rare pilot
#

US backpack, M249, and M81 Woodland? Surely its a Russian

brisk brook
#

In an us uniform. Spy for sure.

rare pilot
#

That means the 3 dudes around him are Russian Spies in US gear as well

real dome
brisk brook
#

Damn them russians and their spy networks

real dome
#

I only identify through their skin color and face

brisk brook
real dome
#

If its a camoflauge pattern

brisk brook
#

What if it has no patteren?

rare pilot
#

So thats a surefire way of telling based off that aspect

brisk brook
#

Yeah, slam pointed that out many times

rare pilot
#

Thats good attention to detail

brisk brook
#

Also tbf i did do some teamkilling of my own in the heat of the battle. Post mortem investigation has show that they were all traitors or collaborators...

rare pilot
#

I too investigated myself and found nothing wrong

real dome
#

Not racist, just very good at distinguishing races😂

real dome
brisk brook
#

Good cause us uniform has pattern and soviet doesnt

real dome
#

With my disability they look the same

brisk brook
#

Very sad.

real dome
#

Yesh

fair dove
#

I see US guys with RPGs all the time. I'm surprised I haven't been court marshalled for killing them as a result of mistaken identity yet...

gritty pawn
#

The problem with the lack of nametags is mainly that you can't see who you're playing with and if you try to play in a team, they all look the same. No, in recognizing enemy uniforms.

#

I don't believe the nametags will ever be fixed, so for example you can make one character fat, another tall, dwarf, bearded, bearded dwarf and so on.

errant leaf
main tide
errant leaf
# main tide i like the rpg if u want to be a dedicated AT. since its reusable. but until rus...

yeah LAW is an interesting weapon tbh, although the illuminated sight like you mentioned easily gives away your position at night, i do usually equip one if i play US but it would be nice if you could carry multiple especially considering how light they are! i remember when they were an actual pipe tho without the rocket inside! happy the devs fixed that, i would definately like there to be a feature though that if you pressed r and it was empty there would be a throw away animation and it would drop it, would be a nice touch in my opinion, also i think the lock animation should be slightly slower, but thats my thoughts on the weapon 👍

olive trail
#

Currently, it is a different bind to drop it, which I personally find satisfactory.

errant leaf
errant leaf
errant leaf
main tide
#

an at4 is accurate for the era but its the same concept as law. Basically just a bigger warhead

errant leaf
stray frost
errant leaf
#

it would be nice once there is more functionality with bipods/tripods with small arms and the larger ones that are static at the moment

errant leaf
stray frost
#

Same. I wouldn't mind if they did the A2OA thing where it's just shoulder mounted too. Though I guess the bipod aspect would be nice to be added. Wonder how the AI will handle that though

errant leaf
stray frost
errant leaf
errant leaf
stray frost
olive trail
#

I've been informed a couple of days ago, that the 'make a free new account to bypass bans' is also possible on Steam. It's as simple as making a new account, and family sharing the game.

errant leaf
cobalt agate
#

g
u
l
p

at least now all the blame can’t be placed on xbox players 🤷‍♀️

foggy wyvern
#

wdym everyone knows pc players are the worst

real dome
#

ah yeah xbox players are saints, they make the games so enjoyable, everyone is so cordinated

cobalt agate
#

Can we agree that gamers are the worst no matter the platform

pure gyro
#

Hey at least you have to buy it at least once in order to be a little bastard on PC 😎

cobalt agate
#

Valid point lol

hearty whale
foggy wyvern
#

I wouldn't call that new

olive trail
vocal geode
#

128 server is chilling give us 200 pop

real dome
#

128 player server with max ai?

hoary dragon
#

PBS is Everon now?

#

Good luck with 128 players ig

#

It’s actually running ok

olive trail
#

Match been runing for almost seven hours now, not a single crash. Although, the server got full at the ~three hours mark, before that it was 30 players only.

hoary dragon
olive trail
#

Depend on how it do. The server with the small layout still avaliable and is also full. If players like this server, and is stable too, it will remain.

hoary dragon
#

Hopefully stays because I don’t like Arland🙏

toxic vault
#

my performance so far on 128 everon is pretty much on par with regular 64 arland, maybe 5-10fps drop in high pop areas in the city but hitreg and driving is still smooth, on pc using 3060ti

errant leaf
#

Lol I remember there were rumours around at start of launch saying enfusion wasn't able to handle even 32 players, meanwhile PBS hmmyes

hearty whale
foggy wyvern
#

give server fps, player and ai count charts

#

also cpu model

oak flare
olive trail
#

same. I left when my fps dropped to 40.

oak flare
rare pilot
#

Man, 40 fps is great compared to 4 years of playing Arma 3 at an average of 20 (same computer)

olive trail
#

No idea.

gritty pawn
#

With 40 FPS you can't hit anything in Reforger

rare pilot
#

Oh, you innocent, young souls

#

I remember slaughtering Ruskis en masse in the battle of Al Tabqah
At 8 fps

#

40 is above 30

#

30 is the minimum for smooth gameplay, that's what Console players play on

#

So having 40+ frames makes my Arma player heart swell

gritty pawn
#

Nice story, with 40 FPS you can't hit anything in Reforger..

rare pilot
#

False

#

I hit things easily at 20-60 FPS in Reforger

#

I smell a skill issue, and Modern Gamer entitlement

olive trail
#

You think lwo fps is your ally? You merely adopted the low fps. I was born in it, molded by it. I didn't see 60 fps until I was already a man, by then it was everything to me

rare pilot
#

^

#

Memey and perfect explanation of Arma 3 players in Reforger

#

You've never played Arma until you've done an OP that equivalates to a tactical slideshow

hearty whale
#

From what im hearing i think theres a issue with restarting matches
The first round on 128 was perfectly smooth after the restart it went to shit
After the last update we also did 80 player arland and same issue first round perfectlt smooth second round completely broken

main tide
foggy wyvern
#

I still remember back in the days of ofp low fps meant you could phase through walls

main tide
#

lol power bits has been stable with 64. now they are doing 128 everon. wew lad

#

what does PBS do that thier servers are more stable then official BI serivers?

#

actuall scratch that. i logged in and just pulling stuff out of the inventory takes like 5-10 seconds.

fair dove
#

Probably just on better hardware

main tide
#

peoples mics are also lagging. Yeah ig 128 i still too much

foggy wyvern
#

those issues start to happen on modern hardware at like 50+ players

fair dove
#

That can also be a client side thing unless it's happening to everyone

main tide
#

i havent taken notice of it tho. in past pbs 64 player server, even when it was near full

foggy wyvern
#

might be better without ai tho

#

like my server can run on 60 fps but the voice and some other stuff will still lag

#

either my fiber is too slow or something is bottlenecking network updates, maybe streaming settings, but adjusting them to super high values did nothing for me

gritty pawn
#

64 slot PBS had huge lags when I tried it after .97 update, far from stable

#

Anyway, official 32 slot servers lags also, esp. after last patch

main tide
#

its been fine for me. PBS just happens to have more ping then official NA servers, but maybe its in Europe and not NA

foggy wyvern
#

once you get out of the bad single thread performance on your server you get bottlenecked by the server itself

errant leaf
errant leaf
errant leaf
olive trail
#

@stray frost The more I think about how fast it is to get the rpg out, aim and shoot, then reload it at the speed of light in arma, the more those squad changes feel attractive to me.

stray frost
main tide
#

i know its not specifically on the roadmap but i think its a missed opportunity to not add flares for the M203. It can shoot M583/M583A1 and M585 illumination flares

rare pilot
#

HuntIR too for that matter with a full CTAB and helmet cam system to boot

errant leaf
main tide
rare pilot
#

Oh sorry, thought we were talking about random wishes and desires that the devs aren't going to make

main tide
#

it falls in line with flare gun and mortar flares

#

except well uhh in the form of being shot out from the underbarrel m203

errant leaf
main tide
#

^

gaunt marsh
#

I think flares should've been added already. Night fighting is almost impossible when AI can hit you with pinpoint accuracy from 300m away but you can't even see 5 feet in front of you.

errant leaf
crisp widget
#

recent updates had some stuff wrt particle lights, I expect flares might have something to do with that. Reforger can already have a lot of dynamic light sources which look pretty cool, but are limited in illumination area. When adding flares, the light would cover a bigger area, and potentially there could be many flares at any time in a given location. So I imagine it’s not easy to keep the performance good, while also making sure they look adequately awesome. Hence we wait.

errant leaf
crisp widget
#

that’s an optimisation that can let you do loads of lights. But the benefits of this optimisation drop to zero if the radius of these lights becomes large, as they would with some flares in the sky.

#

which is maybe part of the reason the flashlights etc have such small cone rn

crisp widget
#

personally, can’t wait for vehicle collision damage, as that will affect gameplay massively, hopefully, by reducing rushing over the map, if it both breaks an axle and injures your character when hitting a rock - but probably it’s trickier to implement than is observable from the surface, hence we wait

errant leaf
frosty gulch
olive trail
#

Would be pretty cool if the smoke from grenades, and other explosives lingered for longer than a second.

errant leaf
main tide
hearty whale
modern shell
#

My feedback account is blocked, did I do something wrong?
How to unblock?

livid nebula
modern shell
livid nebula
naive widget
#

Friendly fire...

olive trail
#

The admin UI has this small list of players to the right bottom corner. It is useless if your server has more than 30 players.
It's too small, can't change the size of it. Doesn't have a search function. The players are not in alphabetical order. It doesn't even shows which team most players belongs to. There are blur players, red players, and grey players.
Finding someone in it is too time consuming.

gaunt marsh
#

Been having a lot of instances where I'm dying after leaving a vehicle. It used to be every once in a while but now it seems to happen way more often. Especially with the troop transport trucks when getting out of the back. It's happened with and without the vehicles being on.

errant leaf
errant leaf
#

it was a rather cool helicopter! especially with the black paintjob

pure gyro
# gaunt marsh Been having a lot of instances where I'm dying after leaving a vehicle. It used ...

Yeah I thought it was fixed since the update I had way less but now it's getting just as bad as before update. Mind you I notice it most when hopping out of the US Ambulance or the modded JLTV, but it is most heartbreaking when doing logistics and your supply vehicle is left to either despawn by the time you get back due to either the 10 mins delete bug or the shitty servers settings clearing all unused vehicles every 30 seconds

hearty whale
fair dove
#

please consider activating the "say" command for rcon, Id love to be able to chat with players like in arma3/dayz bercon.

quiet beacon
#

Workable and ridable Trains? That be pretty fun as another transportation around the map, if not in this game maybe for the 4.

I also Love to see some more immersion added into the game like with Environmental update. Maybe Cows, Sheep, Goats and some that will attack if you get too close instead of always Humans. Great example here in the UK we get attacked by a cow if we go into the fields of them, Reforger or 4 can have this as well so the players gotta be on the look out of what fields to cross. This can be a togglable feature that can be added. It can also alert OPFOR as well like the birds do... much to play around with animals within the game.

hearty whale
quiet beacon
hearty whale
#

Maybe if we get a altis remake or smt it could be added into that

hearty whale
#

I think bigger supply trucks could be cool thi

#

Like carrying 2k supplies instead of 1k but you only get them really late game

quiet beacon
#

Yeah, I just want bigger things icl

#

But the way the dev team is going is really cool, more immersiation and life instead of "a person put in a world without any life" and then the things not implented in yet. Thinks its gonna be cool, they need to keep adding Enviroment stuff in to make it even better!

hearty whale
#

I dont even know how trains would fit on a map as small as everon you really need the plains of altis to have them

neon ingot
#

It would be nice if there was a building that would give you resources from time to time, and that it would have to be connected to the main base through the other bases, that the building would cost 2000 resources or something like that, I think this would enhance base captures more and supply runs, sometimes it feels like capturing bases is completely pointless, this would make them a little more meaningful as a strong position.

zinc river
#

Isn't the FIA supply depot fulfill that role?

neon ingot
#

No

foggy wyvern
#

you must construct additional pylons

real dome
#

When helis come and flares come, make it an ability to drop flares from the heli just like in a3

real dome
#

Or grenades and smokes

frail shale
#

Bigger maps for better combined warfare

cobalt agate
olive trail
#

Make one 500 players official server, and close everything else

charred axle
#

Tbh the playable DayZ servers are pretty good I dislike the church of Uwu but the rest is great

true citrus
#

#FixHitReg

errant leaf
hearty whale
#

Give the humvee gunner a shield

frosty gulch
violet vale
real dome
#

i think they started puttin shields after 1991 or 2003 invasions, but not arma reforger time

#

according to armymil around 2005

violet vale
#

seriously though, why? 😄 how did they not think about that before? M113 had it.

its like french tanks not having gun stab untill the 1990s 😄

real dome
#

Maybe all of the designers forgot when there wasnt war

hearty whale
#

But inarma reforge rthere is. Awar so it make sense they would add it

real dome
#

arma reforger doesnt have shields on the humvees

hearty whale
#

Thats why they shoukd add it

real dome
#

just explained that its not time accurate

hearty whale
#

In our timeline the humvee got a shield during the major war in arma reforger there is. A major war so instead the shield would have been made there

#

Soldiers still run into the same issues leading to the same solution

real dome
#

1989= conventional war, 2 superpowers against each other, 2005 insurgents vs superpower.

olive trail
#

It's a different universe. The game designer restricting themselves by the year is not needed. Especially for such a trivial thing.

hearty whale
#

Exactlty is literally alt history

hoary dragon
#

Might as well have hovercraft then if we aren’t being historically accurate 🤷‍♂️

real dome
#

yeah lets start adding btr 82a since thats the same as btr 80 hull

zinc river
#

The rivet counters will revolt... just like 2035

olive trail
#

: let's have shield on humvees
: how about hovercrafy and star destroyer

hoary dragon
#

Neither exist in the time period

real dome
#

mods can add it, but its not historically accurate

hearty whale
#

Shields for gunners were already a thing on other us vehicles its very easily explainable they would put it on a humvee too

hearty whale
hoary dragon
#

Humvee shields like slamsgt came after the Cold War

frosty gulch
#

Not sure but someone also mentioned that US had no scopes on M16s at this time also ?🤔

real dome
#

Vehicles have different uses.

hearty whale
#

Cause armies are famously known for addapting in zero ways to wars

real dome
hoary dragon
#

We are in 1989 though no humvee shields exist so no humvee shields should be added

hearty whale
frosty gulch
#

ohh ok

hearty whale
#

I mean we have had scopes since the 1800s

real dome
#

The point of arma is modding, if you dont wanna have accurate game then just make a mod.

olive trail
#

1989 when the US troops had direct conflict with Soviet troops. I missed that one in history class.

hearty whale
#

Alot of armies today still have issues with equipping their army with scopes i think the us was one of the first ones to give most troops one

hoary dragon
#

1989 where humvee shields magically spawned

olive trail
#

More believable

hoary dragon
#

Might as well have a T90M then

frosty gulch
#

If we cant have shields AT LEAST LET US DUCK and Blind fire

olive trail
#

Again with the hovercraft

real dome
#

look, by your definition, we should have every new version of every vehicle just because the modern times has it. Its like saying, lets go invade poland in 1939, but with king tigers.

hearty whale
real dome
hearty whale
#

They existed in 1989 just not for the humvee making one for the humvee is very plausable in 1989

brisk brook
#

They are going for time period appropriate gear, in a made up conflict. (In said time)

hoary dragon
#

At the time

real dome
#

ford if you want shields, then just make or use a mod for it. idk why its hard to not comprihend it

olive trail
#

What a stupid take

hoary dragon
#

💀

frosty gulch
#

Lets us duck mby then?

#

or soldiers were fearless back then

hearty whale
real dome
#

last time i check the soviets dont hide in houses and arent a small force with mostly just infantry

hoary dragon
#

Let’s have BTR 80 then instead of 70 cause soviet doctrine would adapt

olive trail
#

The way you guys think is certainly interesting. It's literally just a shield

real dome
#

Look at invasion of panama and tell me if they have shields in the humvees.

hearty whale
#

A shield isnt a alien its very realistic that the us would have put shields on humvees in the event of a war with russia
Theres 0 chance fucking aliens would have shown up

frosty gulch
hoary dragon
violet vale
#

yeah I didnt mean to start that 😄

theres no objectivly good answer IMO. toe ach their preferences

real dome
#

aiming up doesnt duck you down?

hearty whale
#

With alt history things still would have to make sense within the time
Shield existed in 1989
Aliens have not visited the earth in 1989

frosty gulch
hearty whale
violet vale
real dome
#

Equipment wise the game is accurate, not lore wise, you are trying to justify the lore wise and the equipment wise as the same.

olive trail
#

They extend their arms instead of ducking when on the m2. no?

hearty whale
#

Add nukes bohemia🥺🥺🥺

olive trail
#

shield... nukes. crazy stuff

#

Everyone is using hyperdrive to jump on shit

#

hyperdrive, jumpdrive, gravdrive.

real dome
#

Anyways, basically if you want the game to be your way, then just use mods

#

everyone will disagree on something

#

and we should just leave it at this due to this being the wrong channel for this.

olive trail
#

The simple explanation is, it will look cool as fuck (which no one can deny), and it will be better for gameplay. And no one who doesn't already jerk off to history books, will even care.

hearty whale
#

Not every us soldier was equipped with scopes not every soldier had a grenade launcher that magically never broke

real dome
hoary dragon
olive trail
#

Well remind me to not barrow a history book from any of you nasty people

real dome
hearty whale
#

Dont let bro know anout arma 3s setting

real dome
olive trail
#

oh no, im triggered

real dome
hoary dragon
#

2035 is different though it was 20 years in the future so you obviously have more freedom for fiction

hearty whale
real dome
#

tell me how many cdlcs are from cold war.

hearty whale
#

Im pretty sure all but the ww2 one and the modern one

violet vale
hearty whale
#

I only played praire fire in cdlcs

hearty whale
#

Even praire fire took liberties with making nv scopes available to everyone

hoary dragon
#

Ban speaking on enemy radios

#

The amount of times people just started playing music etc

real dome
#

There is a fix for that and its called having admins

hoary dragon
#

It was PBS

gritty pawn
#

PBS is a server for very undemanding players

olive trail
#

dude, you dm me to deal with it. drugs are expensive as shit these days, i have to work.

foggy wyvern
#

radio jamming lol

real dome
#

Pbs has toxic people and their moderating is very lacking, but i mean arma reforger doesnt give much tools to take care of them. One issue is the people who make new accounts

errant leaf
real dome
#

👌

oak flare
#

Big problem with PBS is there are no admins in the USA, so after the admins go to bed the server is plagued with American racists and teamkillers.

errant leaf
oak flare
main tide
main tide
# violet vale im no expert, but ive been told that it wouldnt be period-accurate

what about more beefy hardtop humvees? ive read that there were something called a "supplemental armor package" that existed in the time frame. It would optionally installed be to reinforce the Doors with a thin layer of Steel, because the standard "X" doors weren't even made of metal. the Steel overlay gave them a smooth look instead.

#

still wasnt able to stop rifle rounds afaik. Rangers in mogadishu complained about these doors not being able to stop AK rounds, and only did so in instance when thier bullet resistant windows were rolled down.

main tide
zinc river
#

If I remember correctly, Guba kinda went Rogue, so they are not 'actually' Soviets... Or I maybe was wrong.

broken scaffold
#

No they were rogue in ofp, though from the "clashes in europe" I would say with a degree of confidence that nuclear war is imminent

foggy wyvern
#

correct mr guba was trying to prove himself to the soviets or something like that me thinks

broken scaffold
#

Was he stupid?

foggy wyvern
#

yes, he thought he could win against gastovski

#

what a donut

#

gastovski is basically solid snake, you dont win against the guy

broken scaffold
#

Ok so who wins, Miller or Gastovski

#

In that hypothetical, I mean

foggy wyvern
#

I bet on gastovski, the guy basically single handedly kicked the enemy's butts while nato forces were just background noise

timber sparrow
#

No doubt, Gastovski.

ornate marlin
#

I place my bets on Miller, considering his power level in the easter egg

main tide
#

the Automatic Ranging is missing from the Art 2 scope of the m21 sws. is it planned to model that feature by the end of reforger roadmap?

#

to quote https://www.firearmsnews.com/editorial/us-army-m21-sniper-rifle/367709 "this optic allowed a sniper to easily range a man by zooming the magnification in or out until he fit between two marks on the reticle. Simultaneously the magnification ring cammed the scope up or down, automatically adjusting the range. So all the sniper had to do was bracket his target (which automatically adjusted the elevation), adjust for wind/lead and fire. "

rare pilot
main tide
rare pilot
#

"Adjust the magnification until their torso matches the width of the bars. Multiply the magnification by 100 and you will have a range in meters"

#

Thats also the intended magnification to be shooting the target at

#

So if the bottom of the torso and the top of the head line up at 3.9 magnification, theyre 390 meters out (Range 400 and aim for the upper neck)

#

And you should shoot them at 3.9 magnification

main tide
#

maybe thats for the SVD......

rare pilot
#

Works for me, I just did it

main tide
#

doesnt work for me. must be playing differnet games

main tide
#

arma 3......

rare pilot
main tide
#

in any case doesnt matter im making appoint about a scope feature not being modelled, and pointing it out/ inquiring if it will be added at some point.

rare pilot
#

Self ranging the ART-2 scope?

main tide
# rare pilot Self ranging the ART-2 scope?

no i mean the elevation of the scope self adjusting. the M21 manual says the sights themself should be zeroed at 300m, but that aparently zeroing the sights isnt nessesary after ranging process. because its supposed to do it by itself. " When turning the power ring to adjust the target’s image to the reticle, the sniper is also turning the ballistic cam. This raises or lowers the scope itself to compensate for elevation. Therefore, once the scope’s magnification is properly adjusted in proportion to the target’s image, the ballistic cam has at the same time adjusted the scope for the proper elevation needed to engage the target at that range."

#

because in arma reforger if my scope is still zeroed at 300m even if i estimate the range correctly shots will still fall short of target. IE adjust my zeroing for 600 if i ranged the target at roughly that range, SO i can line up the crosshairs and have the bullet land where i planted the crosshairs

#

unless im misunderstanding the manual

rare pilot
#

Ohhh
Thats be ALOT of extra animation work that Bohemia isnt ready to handle
They cant even get the weapon mounting animation to work prone

foggy wyvern
#

wat like movement of the scope? the m16 irons are animated moving up and down i think, doesnt sound like too much work

naive widget
#

600 meters. Were you standing and moving or wounded? Are these vanilla weapons and attachments? And other mods your using? This effects aim and accuracy of your character.

olive trail
#

Instead of blue being my team, and red being the enemy team on the killfeed. Can we make it so blue is always US and red is always Soviet.

real dome
#

Nvm misread

olive trail
#

Having mute and block be persistence between matches and servers would be a great quality of life update.

restive bramble
#

Did anyone notice weapon rest works strange? You may need to do a good dancing around to find a spot for a weapon. I would expect the weapon rest algorythm to be less selective for the surface.

gritty pawn
coral blaze
#

Is it possible to receive rolled sleeve uniform variants into the arsenal, and also get the two hidden Soviet helmets (Net, Camo) into the base arsenals? Would be really cool tbh

#

Also, genuinely: could a function be integrated that prevented enemy faction from speaking on platoon frequency and only on squad channels? i personally see a lot of micspam / stupidity in conflict only occur on the major frequencies

solemn fossil
errant leaf
#

would be a cool aspect of warfare that bi could further expand on

stone bronze
ornate marlin
#

Do it for the memes kekw

hearty whale
errant leaf
olive trail
#

The bug where you can't join any group, and have to make a new group has been too prevalent since the update.

errant leaf
slow cradle
#

same i still cant do it

slow cradle
nova shuttle
#

is this where i can report bugs?

simple kindle
nova shuttle
#

can someone make it day on server

errant leaf
nova shuttle
#

no fun my friend

#

maybe after eletricity update

errant leaf
nova shuttle
#

yes sir

errant leaf
#

flares will be amazing as well, i hope there is handheld, throwable, pistol and GL variants

nova shuttle
#

yes

errant leaf
#

it will be cool seeing people having to hide behind trees and vegetation to stay out of the flares lit area, so many more tactical situations, arma 3 flares were quite average but with reforgers new lighting system i can already tell it is going to be awesome once they do come

pastel grail
#

whenever playing reforger my gun/weapon sounds seem to happen consistently only after the first shot that takes like a second delay to be audible. is this a known bug? will try to take a video of this

brisk brook
#

Buffering...

marble kindle
#

Would be nice if the antenna reconfiguration had an animation that makes you vulnerable without friendlies covering you. Another reason to not just drive around capturing bases all on your own

#

Twisting some knobs to change the frequencies etc.

errant leaf
pastel grail
calm slate
calm slate
marble kindle
#

Right now you can hold F, crouch down and aim around for anyone approaching. It should leave you vulnerable though, like throwing a grenade.

vocal geode
#

@arma fix the servers i beggg

calm slate
#

Ah. You could say the same for loading/unloading supplies from a truck

calm slate
vocal geode
#

the constant server wide disconects

#

cant run a full conflict game without 5 server DCs and having to restart

olive trail
#

I hate holding keys for more than a second to preform any action. Hate it in every game, across genre.

calm slate
vocal geode
#

powerbits

brisk brook
#

powerbits is not ran by Bohemia Interactive

vocal geode
#

back end is tho, the actual code is

olive trail
#

we run 64 arland if you are looking for stable. the high number everon server exist specifically for masochist.

potent briar
#

Failed download mod manager loop bug still isn't not fixed passing 2 updates

olive trail
#

Every time I leave the truck and get back in, my avatar will flip the ignition to turn the engine on, even when it is already on.

marble kindle
#

Yeah that's been a bug ever since the new vehicle simulation

#

It's all sorts of broken. Sometimes I can even hear an engine turn on when my driver takes off in the car, yet they didnt even use the key yet

eternal cove
#

Not sure whether right thread or whatever;
arma "veteran" here, and kinda of sick of goddam griefers;

Is there any way of blocking for example some xbox users that abuse the kick system (they reconnect right after kick, 30 min ban not working)?

#

maybe rewoking copy / licence of their game or whatever?
Impossible to play;

Casing point: start of match ( 20 min earlier), 1 griefer destroys all the VEHICLES - technically not a TK, so no penalty for TK -, and whole server can't seem to get together to kick the griefer..

gritty pawn
#

Sad story.

eternal cove
#

guess what... happened again (new restart)

rare pilot
fallen bobcat
#

Honestly we need to start banning IP addresses for at least a month.

calm slate
#

Its the single biggest flaw in the game now, IMHO...but don't worry, we have butterflies now! Ooh! So pretty! LOL...

errant leaf
calm slate
shut holly
#

Please, I beg of you. If there any devs listening. Please. PLEASE. Fix the Controller ADS. It's been the same since launch.
It eye zooms every time you ADS. It completely ruins gunfights especially considering how often you need to ADS and un-ADS

https://streamable.com/mfgyuu

zinc river
fair dove
#

Can you guys steal the JIP queue code from dayz and add it to reforger? Or are you waiting for something like reserved/priority slots to be ready first?

limber warren
#

plz add the ability for items to become damaged like in dayz i think it would fix alot of the "hit reg" issues

#

or just make it so guns and binoculars aren't bullet proof

zinc river
#

Sometimes I experience when reloading, the sound play faster than the animation. Like in M16 the sound when removing the magazine and loading it again not synced properly.

#

Then when doing a full reload (empty mag/chamber) I have to press R twice because the round is not chambered when reload the magazine. Like press R first to reload the mag (the sound play all that, still not sync to animation) after the mag is reloaded, have to press R second time to release the bolt to chamber the round

errant leaf
shut holly
limber warren
#

wdym by full pull / soft pull

errant leaf
solemn fossil
#

its how far you depress the trigger. partial pull will result in "focusing", with the zoom intensifying as you depress, while full depression of the trigger will ads

limber warren
real dome
#

just think about it

shut holly
shut holly
# zinc river Isn't there FOV setting ingame when you ADS? I set mine at 0%. So you wont zoom ...

This issue is caused by input detection. Soft pull vs full pull of the trigger. Soft pulls activate eye zoom, and the zoom level is based on how much the trigger is pulled. This works even when not ADSing. So when you do a full pull, it also registers the soft pull that takes place as you make the full pull. Which, it should not do. There should be a threshold of time where a soft pull is not registered so it doesn't misfire.

zinc river
#

I see... its a problem for analog input I guess?

shut holly
# zinc river I see... its a problem for analog input I guess?

Yes. And it makes combat suck because it zooms when you enter ADS and when you leave ADS. It’s super jarring and clunky on top of that. You either deal with it or walk around with your left trigger held, fully zoomed in whenever you wanna fight lol

quick bone
#

Hi so I was flying the helicopters on pc and I wanted to ask if the devs can make the flight controls more responsive on mouse and keyboard also hotas support would be great and thank you for adding them in the game it was much needed

timber sparrow
#

The joysticks are not supported yet. We have issues with input handling that have to be resolved first.
How do you envision the flight control responsiveness improvements?

quick bone
#

the mouse sensitivity is a bit slow then using wasd I like the arma 3 mouse sensitivity for the flight controls but Im having a lot of fun flying them right now 🙂

timber sparrow
#

Alright, thank you.

fierce rune
#

I am seeing alot of stuff missing when open my map in the experimental tools, like alot lot roads missing that are there on the current version on stable and houses forrests and such stuff

thin drift
#

Just gonna say, as someone who has a lot of issues with the game this is a major step in the right direction

nova shuttle
#

a lot of bugs in relation to supplies and building

marble kindle
stoic pasture
#

People have been having issues too with supplies where they cannot unload them, like across the entire player base rather than individuals

quick bone
#

so in my game right now we emptied every supply depot in arland and now no one can get supply to build anything haha

stoic pasture
#

a player had a issue where they could not exit the map when in the co-pilot seat, could not open pause menu to respawn either.

warm cypress
#

the stick flags are currently bugged, the fia and ussr ones just turn into us flags

stoic pasture
#

gm radial menu sometimes will not show options

stoic pasture
#

would it be possible to get a red internal light for the heli's? for night flying

quick bone
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another good feature to have for pilots is to have your speedo and altitude gauges in first person in the cockpit

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like in arma 3

brisk brook
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You do. All of them work

quick bone
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Im saying like how they do it in 3rd person unless you can and its in the more advanced options

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if you know what I mean

brisk brook
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If you go fps, you are supposed to look at actual gauges, just like in car. Hud ones are only in 3rd person

marsh comet
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I think we need glove slots, the pilot is not complete without nomex flight gloves

neon ingot
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The supplies on experimental are cool but the system is completely broken

nova shuttle
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yes its experimental

icy vessel
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The new quick slot keybinds on controller is awful, please dont implement it

neon ingot
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Is there any option for deactivate FIA bots but for keep bots on USA and Soviet team to for example recruit bots on barracks on the experimental version?

oak flare
quick bone
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The new supply system actually causes more people to argue who gets a helicopter, whos wasting supplies on helicopters and who gets to fly them. Its turnings people to become absolute ferals and creates a lot of toxic behaver on the server, it probably doesn't help that the supply depots are not unlimited anymore too

frosty gulch
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and mby when helis require a higher rank it will be better

ruby oasis
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can suppliers be a conflict only thing, it’s kinda a pain in combat ops and gm

quick bone
# frosty gulch I think that this will be very hard to fix with no roles, mby commander update w...

I think if they made supply depots unlimited it also creates a
situation were people can be happy knowing that they get to do what they want to do in the game and it reduces the arguments and toxic behaver. You don't have to worry about draining supplies in the base if you just send a truck up to get your supplies for a helicopters. Right now its a huge race to get to the supply depot because supplies are limited in each match and its not certain a player will get one. when you get to late game you're just relying on base supply regeneration and also when players do get a helicopter they usually player very conservatively because they don't want to lose it and because its not certain that they will get another one.

haughty pivot
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That's where pvp comes in.

frosty gulch
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Now it probably requires a lower rank for testing

ionic vapor
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The really need to limit how many can be active on a team.

frosty gulch
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Isn't that already a thing?

ionic vapor
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To my knowledge no

quick bone
ionic vapor
nova shuttle
quick bone
nova shuttle
quick bone
nova shuttle
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that will be a rarity when the update releases it's only now because of hype

quick bone
nova shuttle
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true but we will survive 😄

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i hear a lot people giving feedback to Bohemia to implement systems so players have roles and there is no races fo hrlicopters or other stuff but i think it would be better if we made the community better i like how the are no roles like in foxhole.

quick bone
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true

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I also feel that the helicopters feel like flying a jet to me, its not like the arma 3 advanced flight model settings

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its way too easy