#reforger_feedback

1 messages · Page 8 of 1

vapid compass
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Also the rolled bdu is so lazily put together

main tide
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what wasnt excplicitly in the roadmap were uniform variations? ( ie rolled sleeves, but that isnt in conflict yet, only ai wear them)

vapid compass
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Your elbows pop through it and it looks not even close to 1980s sleeve rolling regulation

main tide
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the soviet rolled sleeves seem to be fine tho

vapid compass
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They do they do

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Shoot maybe they’ll implement the suggestions when they complete the roadmap

main tide
vapid compass
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That’s player discretion

rare pilot
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Regulation is stupid cause it implies soldiers didn't break them

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I'm pretty sure there were regulations against putting Grenades in your COs pants but it still happened

vapid compass
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Regulation isn’t just completely discarded by the military, it’s a milsim brutha

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The large majority of soldiers were enforced, especially in the 80s

olive trail
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*sandbox

vapid compass
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Oh shit then I’m wrong arma isn’t a milsim

rare pilot
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Reforger is not a Milsim game

main tide
rare pilot
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"This very small visual issue is irritating me more than being unable to play for more than 30 minutes without crashing. Priorities are priorities, fix the sleeves Bohemia!"

vapid compass
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Dude, did I say that?

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Instead of putting words in my mouth sit down and think about what I’m saying instead of meat riding the company that doesn’t give a shit about you

rare pilot
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If only you knew

olive trail
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my guy is on a crusade because he think he lost 80$

rare pilot
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I've been in a crusade since May last year lmao

vapid compass
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Hell yeah man, why do you think the game flopped

rare pilot
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Cause it sucks and was buggy

vapid compass
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It’s still pretty bad

rare pilot
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And when it did work there wasn't enough for long term engagement

olive trail
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Crashes and it being set in cold war era

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Also, content.

rare pilot
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They didn't even do Vietnam

vapid compass
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I get it’s new and early access I’m very well aware. All I want to see is the community being pleased.

rare pilot
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Guess they didn't wanna walk over Prairie Fires sales with an in house competitor

olive trail
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Vietnam sucks ass anyway, so good.

main tide
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no maybe they just wanted to return to roots of 80s setting with operation flashpoint

rare pilot
real dome
rare pilot
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The mods they relied on monetizing while they worked on Enfusion

main tide
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I wouldnt be interested in another vietnam setting. (again) overdone at this point. Although not as overdone as ww2 western front

real dome
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Look at CSLA and GM.

rare pilot
rare pilot
real dome
main tide
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lol, cuse people like thier acessories. and playing SOF dressup. hence 21st century being "popular"

rare pilot
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Bo2 was my favorite COD and it was more futuristic than Arma 3

real dome
rare pilot
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OFP came out at the start of console gaming 20 years ago

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Wasn't a lot of options back then like there are now

real dome
real dome
olive trail
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Everon History should be tought in school

rare pilot
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The Xbox players who play US on modded servers are the worst

real dome
rare pilot
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The type to have no clue what they're doing but get pissed and blame you when nothing goes their way

rare pilot
real dome
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yeah they dont know how to play and wont learn, DID you know you can share arma reforger through multiple accounts on xbox, thats how some people do it. One xbox user told me about it

rare pilot
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Indeed you can

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Game Share
Have their account on your Xbox and set it as Home Xbox on yours and you get his games free

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Me and a buddy would make a new account monthly, get the 1$ Game pass Ultimate deal, share the account between the two of us

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Cheated Microsoft out of hundreds of dollars over the space of like 4 years doing that

Haven't booted up my Xbox in like two years but I assume nothing changed

real dome
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Yeah take note of this @ bohemia interactive, You are losing money delete xbox

vapid compass
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Don’t delete Xbox

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The amount of people that do that are very low

rare pilot
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Most people don't know about it

broken scaffold
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There's always someone who wants console players gone

rare pilot
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The game having to be developed cross platform definitely cut into development time

broken scaffold
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But undoubtedly raked in tons of money and players

real dome
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Especially trolls.

vapid compass
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A troll you have to deal with for only 15 minutes out of a 1 hour game

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Seriously? You let them get that under your skin?

broken scaffold
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None of my friends know either

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Like no one I know knows

main tide
broken scaffold
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I feel like people just want xbox players gone because alot of them are coming from other games not milsim related because there's like two or three titles that can really be called sim on xbox and thus can be stupider

pure gyro
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That slams guy always has the worst take so don't even listen to him, plus if people want no xbox on their server they can configure it to be PC only so let them cry as hard as they want

rare pilot
broken scaffold
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Yeah

rare pilot
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Alot of the shit he says is facts, he just speaks funny

pure gyro
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Idk I would say "You are losing money delete xbox" is a pretty bad take

rare pilot
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That's sarcasm

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Otherwise known as a Joke, jest, goof, dollyhag, mess around, and laugh

broken scaffold
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Is it?

pure gyro
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Pretty dumb place to drop a joke, especially when a ton of people before me did not get it.

rare pilot
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Seems other things were dropped awhile back too

broken scaffold
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Seen alot of people who would like xbox players gone, if it is sarcasm ok cool, but I don't know the guy and tone is hard to read

rare pilot
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Xbox players should be corralled and brainwashed into being PlayStation players

pure gyro
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This is not feedback, you're just talking out of your ass now lol

vapid compass
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That’s so unbelievably offensive that you should get out of feedback

olive trail
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They should delete the problematic xbox players. Not all of them.
Without xbox players, we will be stuck with PC players 🤮

gritty arch
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Nothing wrong with Xbox players joining in but its much harder to ban persistent trolls on that platform when they can sit with 20 or so aliases and just rejoin every time admins ban them for team killing or racism etc, solution needs to be found to deal with that going forward

broken scaffold
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Yeah I do agree there

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Unfortunately I feel like that's gonna be something that has to be done on Microsoft's end

marble kindle
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With DayZ they managed to add a login timer when people switched accounts, clearly there is access

slow cradle
rare pilot
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Arma 3 was kind of arcadey compared to Arma 3 with mods

broken scaffold
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Yeah that worries me too, it seems this hasn't happened yet but yeah i feel like you shouldn't be playing arma if you want an arcade-y experience

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Imo anyways

marble kindle
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Speaking of it quite a bit, but DayZ has already become a lot more casual and less hardcore over time. Which isn't what people come for. 🥴

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Theres a clear audience with Arma and DayZ

solemn fossil
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as an xbox player this is my biggest worry with reforger, it happened with insurgency and that games playerbase is mostly garbage now. just because CoD/etc people like that style of gameplay doesnt mean every FPS should cater to that crowd

broken scaffold
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Personally I believe less games should be casual

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It is my hope that the next COD title has engagements that take place from a minimum of 50m out

olive trail
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My guy, the COD fanbase had a meltdown because the last title was more casual with more care given to positioning and slow gameplay.
COD is hardcore af

broken scaffold
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But in a bad way

drifting pike
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Somehow they messer up the radial wheel when they fixed it, if you hold X to open it you can only move it with your right thumb stick (which is stupid) and you gotta press RTS to exit it and now after a little while it just straight up doesn’t show up but you can still select stuff

rapid plinth
# marble kindle Speaking of it quite a bit, but DayZ has already become a lot more casual and l...

Actually DayZ has become more hardcore in certain ways. To reload a magazine, you have to take that magazine into your hand, then you need to select the appropriate bullets, then you need to hold key while your character inserts rounds one-by-one. That is a (relatively... been almost decade since alpha release) new mechanic. And that is hardcore... even in Tarkov it's easier and faster to refill a mag.

But on the other hand, another "new" mechanic is that a 5.56 bolt action sniper rifle shoots its bullets over 800 feet per second faster than a 5.56 assault rifle, despite the bolt action having a shorter barrel... that's as "arcade" as it gets!

So there always seemed to be a general lack of direction with DayZ development. It's not consistent. But it's not "dumbed down" because of consoles... it is pretty janky and lots of things are unnecessarily complicated.

marble kindle
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I'm not really speaking of the complex features, those are really nice. I just think it's pretty easy to survive. Especially the gunplay is pretty borked with how hipfiring is 100% accurate and the gun is glued to your screen (which is actually the same with Reforger..) The gunplay is so easy and predictable that it requires almost no skill. Most of the trouble you get into is from people snap-aiming you from 200m away with hipfire, there isn't much PVE threats anymore. I suppose if I say it like this it doesn't fit too well into the original convo anymore.. Anyway wrong chat for this. 😅

real dome
misty lantern
eager fern
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“ wahhh Xbox players “ lmaoo could you cry any harder? Typical pc nerds 🥱🥱 stay mad and stay looking for excuses cause ya suck at the game

slow cradle
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Shush

gritty pawn
# marble kindle I'm not really speaking of the complex features, those are really nice. I just t...

If you play on some lame servers where there is a crosshair on the screen (or someone has a crosshair on the monitor), then yes, you can probably kill someone at 200m by shooting from the side, otherwise it's nonsense. As for the difficulty of the game, there are servers like Chernarus has fallen where nothing is forgiven and it has a completely different atmosphere, roughly the one Dean Hall intended.

I would say that both in DayZ and especially in Reforger the default zoom is too large. In Reforger, you zoom in about 2x with your eye, so it's no problem to spot someone even hundreds of meters away. That's a bit of bullshit. In the current DayZ, it is a problem to actually kill someone if they are wearing a ballistic vest, 90% of the time they will just fall unconscious. In Reforger, you can at least shoot him with a pistol.

marble kindle
gritty pawn
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It's not perfect, there is weapon sway? I'd really like to see you kill someone at 200m via hipfire.

olive trail
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The gun does not shoot to the center of the screen in reforger.

timber sparrow
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Unless I am not understanding what you mean by this? The standard 1st person FOV is something like 0.3-0.4x magnification, focus is 1x

gritty pawn
timber sparrow
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That's true, but it is actually other way around - focus is the reference magnification, the objects are half of their actual size when you don't focus.

marble kindle
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If I was crouching or lying down the recoil would've been even less of a problem

gritty pawn
naive widget
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Focus has been in arma a long time. It is a good point that it is very powerful and very questionable to realism of it.

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Sure helps my fps on reforger though. hahaha.

zinc river
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Focus from my understanding is that it represent 1:1 to real life. like if you see a man standing 100m away IRL you can see the same size on screen

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so you can guesstimate the range

naive widget
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In real life I have never been able to zoom with my eyes.

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At least that I know of.. 🤣

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Do I have to go find an eye and brain doctor now for the sake of this discussion.

timber sparrow
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Focus is not zoom.

fair dove
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I can squint and focus better, but I'm getting old...

zinc river
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No you are misunderstanding. Without focus/zoom, IRL you are actually zoom out. (you dont do that IRL too right?) So to represent 1:1 to real life the game add the focus/zoom

naive widget
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Oh. I think I see what you mean now.

timber sparrow
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The point of focus is to give you ability to choose between realistic perception of distant objects if you notice something important, and wider FOV to just know your surroundings

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It's still a bit smaller usually than IRL, the reference distances we have are slightly shorter than what player will usually observe screen from

gritty pawn
# marble kindle It's really not that hard https://discord.com/channels/105462288051380224/329978...

Under very specific conditions, the target doesn't move, you don't move, you haven't run before. This isn't really much of a PvP situation. In both DayZ and Reforger, you can effectively kill players via hipfire in close combat. If you're really good, sometimes you'll kill someone in DayZ from tens of meters even if the target is moving. But that's more of a coincidence.

By the way, DayZ probably has a very large hitbox compensation if you shoot at a long distance.

zinc river
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Now, does the AI back to execution mode? I was unconscious and the AI decide to execute me.

naive widget
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I just hope we see some fantastic NPCs in reforger. Pathing and vehicles operation. Expanded tactics. And such. Like I want to feel like these are more human and believable. Every arma they get slightly better.

marble kindle
# gritty pawn Under very specific conditions, the target doesn't move, you don't move, you hav...

The main thing I'm trying to say though is that the guns feel very glued to your screen. In Arma 2 and older versions of DayZ they had gun inertia, now Reforger and newer DayZ have none. It was maybe a bit intense back then, but right now it feels really static to me. If you aim somewhere, you aim there instantly. You can do a 360 spin and still aim at your target in the blink of an eye. But maybe a trained soldier can actually do that, I'm not an expert on this. 🥴
I think even Arma 3 had it in a diminished form, but I didn't play it much.

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Even with hipfire you can do this, the gun stays exactly where it is, even if you don't have your cheek rested on the stock.

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Maybe with enough force it is possible, I never held a gun. Probably shows lol

violet vale
marble kindle
violet vale
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ok I see. we actually have some of that if you look around while running (not so much i ADS though)

marble kindle
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I did notice it while running around, would be nice to have it in hipfire and ADS aswell though. It is pretty common in modern games (or even older ones)

austere juniper
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gm radial menu still disappears on xbox 😔

somehow it’s worse than before

naive widget
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After seeing the differences PC and Xbox personally.. not a fan of the radial wheel for radios.

rapid plinth
# gritty pawn If you play on some lame servers where there is a crosshair on the screen (or so...

First, as mentioned, it's not "zoom" really.

"Zoomed in" is actually the realistic view, as if your monitor was a window into the game world, and "zoomed out" is the unrealistic and distorted view which allows you to play the game comfortably.

But second, you need to go outside with your cell phone, find a viewpoint where you can see some hundreds of meters, preferably with people or vehicles.

Then load Google Maps app and use the measuring tool to measure the distances of the things you are looking at.

Then note what you see, come back to Reforger and compare...

A while back I was on a mountain looking at some cattle that were eating in a field... they turned out to be 1700-1800 metres distant. Can you see a cow at 1800 m in Reforger? Idk.

This is what the US Army says:


200 m: the target can be clearly observed, although there is a loss of facial detail.  The color of the skin and equipment is still identifiable.

300 m: the target has a clear body outline, face color usually remains accurate, but remaining details are blurred.

400 m: the body outline is clear, but remaining details is blurred.

500 m: the body shape begins to taper at the ends. The head becomes indistinct from the shoulders.```
limber warren
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That’s why default ads focus is 50% so when u ads it’s realistic

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they even have a chart about how they calculated it on the website

rapid plinth
# limber warren Actually they are both distorted zoomed in is 2x what it should be and normal is...

Not for me. It's much too small. And even the zoomed view was too small IMO when I tested months ago (changed since?)

The number depends on your hardware and viewing distance.

So in this case they must choose a value which corresponds to an average player's hardware and viewing distance.

You can mathematically calculate it, which is commonly done for simracing titles like iRacing or Assetto Corsa, as the recommended FOV is the "real" FOV. For some people setup and types of racing the "window into the game world" is too small to be playable and they must increase it, ARMA solves that by letting you switch.

There's also the issue of resolution, which is too little in any case.

solemn fossil
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There absolutely needs to be a system in place for handling griefers. I just spend 2 hours on an official conflict server only to have a player join US and delete all structures from our points. Everyone except 2 guys on our team voted to kick/ban heavily but since those 2 didnt vote he stayed in and spent his time shooting tires out while players tried to leave MOB. Reforger needs a voting system a la HLL where players are notified and can one click vote yes/no because most people ive talked to dont know how to vote in the player menu. This type of trolling is essentially unstoppable at the moment since every time there's a successful ban they can rejoin under a smurf account using the free trial

slow cradle
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There should be:

  • A voteban system
  • Automatic kick for 30 minutes if you TK 3+ players, if this happens more than 3 times in a 3/4 hour window it should be a ban for a month/perm.
  • A record of who deleted what, and where, for adminstrators
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Be harsh with griefers, we're not living in the early 2000's, technology exists to hold them accountable.

solemn fossil
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Robio44 was the guy from today, it seems that PowerBits banned him a while ago and there are multiple mentions of that gamertag on BI/Arma forums and threads talking about the same type of trolling

vocal trail
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It seems to be a core group of them who get their entire jollies from trolling Reforger. Sad

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You would think BI would be able to hardware ban them. Wouldn’t be the first console developer to have to do so lol

solemn fossil
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i looked to see if its for some sort of streaming/youtube channel but didnt find anything, no idea what the point is

vocal trail
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Sad people who get their jollies off of ruining others enjoyment, that’s the point

solemn fossil
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Trials players (those who havent paid for the game yet) should have the ability to delete structures and place more than 1 mine disabled. once you buy the game you can access those functions but i feel like that could go a long way to dealing with smurf accounts

short ingot
gritty arch
frail shale
timber sparrow
gritty pawn
# rapid plinth First, as mentioned, it's not "zoom" really. "Zoomed in" is actually the reali...

Such a note. In the game, you can most likely come to the wrong conclusions. I recently watched a BI video on how Everon was made for Reforger, some objects are disproportionate like the trees to create an optical illusion that the landscape is more vast and the distances are greater (the trees are smaller than in reality).

Trees are relatively important for distance estimation in temperate landscapes (trees are everywhere, people are not). When I have a "survival" book in my hand, there is usually something like this

olive trail
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I sit 50cm away from my 24inch screen. How would I know what FOV should I use for the model to look like irl?

gritty pawn
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The one you play best with 🙂

olive trail
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I will use the lowest fov possible if the gun didn't look stupid that way

zinc river
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Does Depth of Field settings broken? I changed from normal to bokeh to off. No noticeable change happens. Except frame rate drop. Can anyone else confirm?

marble kindle
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Yeah I didn't notice it working either

zinc river
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Okey thanks... At least I know its not just my end.

naive widget
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Tk + 3x = ban of 24 hours... Minimum from all servers. Delete function should only be available to corporals... Sounds fair to me.

pure gyro
naive widget
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They have literal mine markers in-game. I use them all the time. I place markers in the direction of friendlies.

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Usually place the marker so it's visible to friendly MSR but hidden to enemies.

pure gyro
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imo markers are just silent a solution to 'demining actions', which would normally take place with bullets

naive widget
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Works pretty well. Not a single casualty to friendlies yet.

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I monitor my minefields very well though.. or place them where the chance of friendlies hitting them is none.

pure gyro
frosty gulch
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at lowest FOV object sizes look more realistic idk

naive widget
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Idk what to really say about the fov topic. I change it based on mouse I'm using, and system, Xbox,PC, GeForce ect.

frosty gulch
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Also Focus should be split in two imop, I use hold RMB to aim and focus as MMB, it works when I dont aim down but it get tricky when I do. So I would love to be able to change Focus while aiming to lets say RMB + Shift or something similar to PUBG if anyone played. Regular Focus MMB and Aim Focus RMB+Shift...

brisk brook
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Tbf i like it, click to toggle ads, hold rmb to zoom just like it was in a3

frosty gulch
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yes it works great if u use toggle, I was using it like that before also, but I just like hold to aim way more

gritty pawn
frosty gulch
main tide
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ever since patch 0.99.62 i have a bug where i have binoculars on my screen when i enter and leave build mode ( not all the time happens randomly)

frosty gulch
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yeah same

main tide
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and it wont disappear unless exit the server and rejoin. merely commiting suicide doesn't fix it

frosty gulch
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happened to me like 2x in one game

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then I stopped building xD

main tide
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has this been officially reported via tracker? is this something devs are aware of?

real mason
errant leaf
errant leaf
west sparrow
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new bug found in 9.62 build

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the binocular mask (the reticle of the binoculars.) are now permanently on my screen. be it in first person aiming or not, in 3rd person of not.. wtf

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it also overlays over the binoculars, so i see the reticle twice, slightly offset

errant leaf
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only way to get rid of it is to restart

zinc river
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I just crank up my headphone volume to maximum... boy I think I miss a lot of details... like the wind rustling the leaves... foot steps... But when the gun sounds was ear splitting... So can we like separate environment sounds from gun/explosion sounds in the audio settings? I tried setting the effect volume to 0 and I lost all the sounds, except UI stuffs

zinc river
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Why not? is there some detrimental or exploit to the gameplay that I did not thought about?

errant leaf
zinc river
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Ahh... okey 😅

gritty arch
# zinc river I just crank up my headphone volume to maximum... boy I think I miss a lot of de...

Play with your dynamic range settings, the lower the dynamic range the louder more subtle sounds will be as it normalises the levels of all sounds, it doesn’t really make the overall volume louder but you will notice straight away quieter sounds like footsteps and wind etc are raised substantially. Higher dynamic range will mean those sounds are a lot quieter compared to explosions and gunfire etc. Try the slider all the way to the left then reduce your overall master volume and it should give the result you are after.

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Basically lowest dynamic range is Reforgers war tapes setting

zinc river
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I see... thank you for the explanation. Will try and test those out. Did not know about that.

hard echo
gritty arch
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Thats it, it’s basically like applying audio compression to the game, higher settings will sound more wider and atmospheric at higher volumes but lower settings will boost everything and sound more impactful at lower volumes.

tulip wind
viral pecan
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n current state MHQ is way too powerful. Instead of MHQ we should have relay station, that provides alternative connection to the points and doesn't act as a spawn point.

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Another thing witch is currently too powerful, is structure deleting. You shouldn't be able to delete structures so fast or shouldn't be able to delete at all.
It is stupid that you are able to delete somebodies hours of work within few seconds and setting game back to zero.
Solution for this problem could be removing structure deleting option - what is built is built and instead make it possible to move structures around inside building circle, so if somebody puts armory in a bad location, you can move it to a better one etc.
In the future maybe make structures destroyable by planting explosion charges on it.
It would also solve current trolling issue, where they delete your own base structures and thus destroying the game.

astral valley
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Why has the autoreload time for Combat Ops be changed from 20s to 300s? Seems a bit excessive...

frosty gulch
viral pecan
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at least you have to have special equipment for destroying enemy base, at the moment you just have to push del button as fast as you can

brisk brook
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Dont push just hold and move mouse

viral pecan
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well yeah you can do it like that also

echo citrus
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I haven't really played for the last 2 weeks and after today's 2 hours I have some sad conclusions. Nothing changed. Same not working vote-kick, same problems with players tweaking their graphics to cheat, same problems with high ping players, griefers as always. This game is not going the right direction.

real dome
echo citrus
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There was plenty of time to fix some voting issues. BI did nothing AFAIK.

real dome
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When a4 comes people will start properly moderating servers, setting whitelists, passwords, only pc servers. issue is since xbox doesnt have anything like this they are majority but for a4 i recon pc gonna be majority

echo citrus
# real dome When a4 comes people will start properly moderating servers, setting whitelists,...

I had a peculiar issue on one of the DayZ servers 2 weeks ago. There was a childish guy using heavy racial slurs. I tried to reason with him in a very civic manner and after couple of days I was banned from that server for using, surprise, surprise - racial slurs. The admin of the server sent me some screns connecting my player ID to these messages. So there's another spoiled thing on top of that.
As fot the game itself. Today I was killed 3 times by the players I could not see because of the vegetation (I play on ultra). They saw me, as if I was completely exposed, despite me being in some forest among the rocks. Distance was about 100-120 meters. So an obvious difference between graphic settings.
The next thing is something that I understand is closest to desync from Arma. I always play on servers where my ping is lower than 50 ms. And I experience quite often being killed by the opposite, usually, russian, soldier whom I shot couple of times, but it would not affect him.

real dome
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you can set grass at 50meters.

echo citrus
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I'm patient, but it's a bit beyond what I expect form the game. All the changes are taking too much time and many issues that are really important are not addressed.

echo citrus
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And I really don't care about players with slower rigs. Some bare minimum should be set. Both for internet connection and graphics. If someone wants to play with really low settings, they should start their own server.

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I played Arma long enough to be tired of shitty graphics.

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And even there were players tweaking their settings below any reasonable minimum. Just to "win".

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And on top of that, there's a voting problem. I get vote pop-up messages constantly ( BTW default key bindings are different than in that messages and keys suggested in those messages don't work), I vote and it does nothing

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The issue of lower voting quota has been discussed here like 2 or 3 months ago.

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And nothing changed.

limber kelp
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Let me use a saved loadotu in different servers!! Why can't I just save it once and have it in every match!? That shouldn't be that hard to implement... I mean, common that should be a standard feature...

frosty gulch
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saving loadouts should not be a thing at all, whats the point of building armory then? If all you need is one armory at main base and thats it. Radio backpacks were always strong, but on top of that people are now spawning with grenade launchers, RPGs, snipers on them.

rare pilot
main tide
frosty gulch
main tide
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Or swap weapons and ammo from a dead enemy

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Since the health update introduced body armor can't rely on using a handgun as a backup if I run out of ammo as a primary because ( depending on armor type) armor either stops pistol rounds outright or at very least radically reduces thier damage to the point of making it near useless, thus further putting more pressure on having more spare ammo for your primary weapon

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Where's before at close quarters I could whip out a pistol and dump 4-5 rounds into torso and actually kill someone at close range . Now i csn dump an entire 15 round m9 mag and all that that does is tickle them

marble kindle
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Spawning on radios with a loadout is pretty sad for multiple reasons. Imagine the enemy is suppressing you with a BTR and all you have to do is spawn three dudes with some laws on their back. The urgency and tension is completely taken out of it. Nobody has to drive back to base to get firepower or call in reinforcements.

#

In a game where the smallest thing can make the biggest difference, it is pretty significant. Whoever came to stop the BTR could've been ambushed on the way there, or drove over a mine. But they spawned there, with no hurdle whatsoever

main tide
#

Seems like a forced balancing measure because btr is the apex armored vehicle in reforger. But in arma 4 as a complete product will be expected to have proper combined arms environment. Over there a btr aught to be expected to operate aside ifv like a bmp1 or bmp2 and have support from main battle tanks like t72 etc

#

A main battle tanks front armor. Would only be tickled by a law or rpg

#

For targets like those you would either larger guided anti tank emplacement , other vehicles with agtms , or a Main battle tank with cannon ( and good enough apfsds ammo) to kill them frontally

marble kindle
#

It's still completely imbalanced. Arma doesn't gift you anything, you have to do it yourself and that little bit of superiority you feel is taken away from some radio operator spawning in AT support in the blink of an eye. It's a pretty frustrating feeling to lose just because of that.

main tide
#

It's the only way to simulate feeling as if you have a larger battle at hand

rare pilot
#

If every US soldier that was carrying an M16 carried a LAW like they're supposed to, then BTRs wouldn't be a threat even WITHOUT the radio bags and saved loadouts

main tide
#

16 vs 16 isn't massive battle

#

It's not even 1 platoon on a enemy team. Radio helps illusion of having larger battles

rare pilot
#

But no, people wanna carry an M16 with a GL, a SAW, a landmine, and fill their backpack with ammo for the rest, and not actually contribute anything to his team

#

No one ever carries LAWs and it's saddening

#

"Oh the sights suck I hate using it"
Then die, cause the BTR doesn't care for the weapons you CAN see using it

main tide
#

Isn't the btr somewhat underpowered in terms of armor anyways? Because at closing ranges m60 or pkm can pen it sort of?

#

Irl it should of been armored enough to stop anything up to non armor piercing 30 cal

#

Perhaps when it becomes invulnerable to 7.62 machine guns us teamm might feel a greater need to mass carry laws. But yeah it's unfortunate. I'm usually one of the few people that carries laws. At least into later game because I understand the importance of removing btrs due to thier ability to use suppressing fire

marble kindle
#

Either way the BTRs don't survive for long. I gotta say I don't feel very superior in a BTR, being on foot usually works out better. It always goes terribly wrong when I'm part of a crew. But people aren't using it right anyway. 🥴

rare pilot
#

imma drive my BTR into the middle of a city, past three buildings with enemies in them, then slowly back up towards friendlies

marble kindle
#

It's also always fun when your driver demands you to shoot the enemy while displaying the most erratic driving possible.

main tide
#

A Stabilized gun would have solved that, making it feasible to move and shoot at the same time. Shame a btr doesnt have that. But a LAV will ( or at least aught to)

main tide
#

or even more overall. since the m1025 isn't even fully bulletproof against intermediate rounds, the doors and thier glass are penetrable by 556 and 545

marble kindle
#

Atleast the M2 sights are flipped down now, so you can actually see what you're shooting at. Maybe people will last like 2 seconds longer in their gun and run attempt now.

main tide
#

just makes me apreciate alot more the 21st century humvees. the sort tha that you had from A2 Operation arrhowhead, having properly bullet proof frame doors, and gunners shield

marble kindle
#

Even though the humvee and jeep should still get an M60 variant. Shooting people with the 50. is just silly, it's obviously meant to counter the BTR just like it's big cannon is meant to counter the humvee.

main tide
#

^

warm cypress
#

or m249

#

variants

main tide
#

suddenly a humvee would be very scary in spite of light armor, and a unprotected gunner. when it could just spam you with grenades

marble kindle
#

The uncertainty of which humvee is going to roll up sounds pretty fun (and scary).

tulip wind
#

guys, non of this is feedback, despite feedback section.
go to discussion or conflict section

marble kindle
#

There was absolutely feedback in here, but yeah for the main part you're correct. 👍

naive widget
#

The BTR can be very effective. Throw a radio guy in it, become a mobile HQ that Moves.

pure gyro
#

So when it comes to radio spawning I have a couple ideas for balancing until loadout cost is implemented.

A. limit radio spawns to 30s per person, with a queue? So if 2 people are ahead of you then you have to wait til they spawn(30 seconds for the first guy then next guy spawns, 30 seconds after that next one spawns and so forth so if 10 people are planning on spawning on radio you have to wait a long ass time if you want to be the 11th)

B. Also would it be possible to add specific items to the loadout blacklist like radio backpacks are? I imagine it would be more balanced if people just could not save launchers, backpacks, or chest rigs to their loadout (also a bigger warning wouldn't be too bad if anyone takes initiative on this idea, some people don't see the 'invalid item, loadout not saved' notification; and yes if this blacklist option in the tools already exists I have not looked in a while so I would not have seen)

vapid compass
#

Give the LAW horrendous backblast, enough to kill everyone in a room pls

frosty gulch
# pure gyro So when it comes to radio spawning I have a couple ideas for balancing until loa...

A) part is a good idea, radios need a nerf. Also why not make them destroyable, if you kill a radio guy then you can shoot the radio to prevent future use and make it so that you have to be in a certain signal range to allow spawning on it. Because one of the op strats is to put a radio guy in the enemy supply depo... But yeah im completely against spawning with loadouts on radios, it makes it a bit more balancing...

short ingot
#

Bi, we love you game. Even if the server crashes often and it can be a pain in the ass sometimes, we have great games and the times that are actually fun are worth the $30. To improve this game and make it better in my eyes.
I think a great suggestion that I have seen before would be for each in-game squad the squad leader would be able to have a radio, backpack, and only the squad members would be able to spawn on them. Adds more team play.
As well as dragging downed friendly’s and enemies for the funny’s.
And I also think that a more in depth building system would be nice. I’m not sure how it would work, but if we were able to make at least a little bit of earth cover. By E-tools and putting dirt in front of us being a combat engineer would be more possible because in the current game if you want to fortify a position you have to either spend 15 minutes going around capturing bases and then tuning logi or spending over half an hour running logi depending on where you’re running it to.
I also think having more uniform options like rolled sleeves would be nice. They are already in the game files. It only needs to be fixed which shouldn’t take a long time. And would be a great upgrade. (Also add medic patches for helmets)
and I think having next to the persons name like how when they are downs, and they have the ECG symbol we should have one for medic, which would just be a cross a bullet for a rifleman, a bandolier for machine gunner, a gear for a engineer/tanker etc to add team play.

Please use this feedback to make your game more enjoyable than it is.

simple kindle
viral pecan
#

Yeah that should be top priority along side trolling player issiue. Game was pretty stable before they introduced update with mines and increased population cap

gritty pawn
#

Rather, increased pop cap only showed how unstable it is.

hoary dragon
#

64 player conflict on Ger eu server before pop cap raised you could get through match without crashing

drifting pike
#

Let me save the radio backpack im GM PLEASE like i understand conflict and all but don’t spread it to GM

fair dove
#

Can't the gm edit the arsenal to allow that?

brisk brook
#

Afaik gm cant edit arsenal at all

foggy wyvern
warm cypress
#

also, please allow us to use keybinds to change things like snap to terrain, layer editing, and object placement mode instead of having to go through settings

errant leaf
#

just to be picky i would like to point out the texturing error on the receiver to buttstock connection on the ak-74, also when are helmet damage decals going to become invisible to player camera ? lastly when switching back and fourth from binoculars and other items while crawling the charachter sometimes holds them incorrectly, AND being unable to change frequencies when holding CTRL, the bino build bug is super annoying as well

gritty arch
eager fern
#

Add the ability to turn off in game text chat or conceal it. Lots of hateful shit said there on occasion and it could result in content creators of your barely active game getting banned and never allowed to make unpaid content and advertising of your game. Not to mention we literally put so much time into trying to build a community and fan base and it can all be taken away because there’s no way to control what’s said in the game text chat or conceal it

#

Do better ppl and do better arma there’s no excuse

cobalt agate
warm cypress
short ingot
echo citrus
eager fern
short ingot
#

There’s no reason of streaming it on Consoles because no one can hear you

eager fern
#

I don’t have obs studio at the moment, I lack a pc to run the majority of streaming tools currently. Well not a pc but a charger for one 😅

#

Wym no one can hear me ?

short ingot
#

If you stream on Console without having a external device to send it to somewhere, you will not be able to hear voices you will only be able to hear your own voice if you are in a party chat I believe

eager fern
#

Also you can still hear gamechat while in party chat in this game

short ingot
#

So it’s not a issue

eager fern
short ingot
eager fern
#

How?

#

That would be dope

short ingot
#

Look it up on YouTube I’ve done it in past it will only show up for browser users sadly

#

They still haven’t been implemented into the mobile side of things

eager fern
#

Okay good tip man thanks I’ll look into it as a potential fix

short ingot
#

However 99.9999999% of people that watch twitch are on PC so it doesn’t really matter

eager fern
#

Mobile twitch sux bad you can’t do anything on it lol

short ingot
#

Yep pretty much

eager fern
#

Useless app tbh, guess it’s easier for simple stuff like changing tags or whatever but wish they’d let you get down to some real business with it like the main site

sacred quest
#

Could we please get the ability to save our quick slots as part of the loadout?

vivid night
#

can we fix the driving in this game, its so much worse than it was before with falling through the ground and dying when exiting the drivers seat. id take that back over this server side driving

rare pilot
# vivid night can we fix the driving in this game, its so much worse than it was before with f...

Client side driving lead to issues like crashing and disconnecting cause your client couldn't give the server data fast enough
If you have had ping the vehicles will feel choppy cause the server is doing the same but backwards, although since it's the server running them, it has little to no actual desync (if it senses desync it'll snap you back and be done with it, without crashing now)

#

Client side authority also caused vehicles to fall through the map when a new driver got into them, or to clip through the floor when a driver got out, and get stuck in objects like grass, sidewalks, and even air

vivid night
#

theres major desync with driving now

rare pilot
#

At least you won't lose your vehicle to falling under the earth

#

The driving is now inline with DayZ

vivid night
#

its terrible

real dome
#

SA is much more better imo

gritty arch
#

The vehicles defo still exhibit some funky behaviour, even at low ping. I usually get around 15 ping on PBS Conflict server and often vehicles will snap underground when entering and then the entire front end will lift into the air.

#

To give credit where it's due the actual physics of the vehicles and they way they handle is great though, you can really feel the weight of them when driving and the drifting characteristics are spot on, really a big step forward for the franchise.

real dome
#

My feedback to Bi, is create a free firezone maybe like 75m from the MOB so it would stop teamkills and spawn camping.

marble kindle
#

I heard a US jeep that seemed to be bugged out as it's engine was going full RPMs, and as soon as I got closed to it my game crashed. Could have been unrelated, but worth a mention maybe. thinking_pikachu

real dome
limber warren
#

plz fix this this is a regular problem and should not have made it past experimental

errant leaf
marsh pier
#

Yesterday we were testing combat ops with two zeuses, with a radio channel dedicated for zeus comms, and noticed two issues:

  1. In GM view, there is no UI element for the active radio channel/freq
  2. After taking control of AI and returning to GM, the radio channel seemed to reset to the primary channel, rather than to the one that was active before playing as the AI character

These two combined led to top secret zeus plans being leaked to the player channel for a couple of times

slow cradle
#

I know its not an immediate safety zone but I think there are other more subtle ways that TKing for the meme can be dealt with

real dome
#

Thats literally whats on now but due to grenades and the guys respawnning it doesnt count. And also sometimes it doesnt count teamkills with guns

slow cradle
#

Yeah see that has to be fixed

potent briar
#

For the love of all that exists please fix the mod downloading issue. Redownloading the same mods over and over again is ridiculous. We gotta work on that interface 😶

stray frost
#

Is there any reason the feedback tracker isn't pinned in here (#reforger_feedback)? This is the first place I would go looking for it and doesn't have it. It's also an excellent place for it because it doesn't have any other pins that you have to search through

olive trail
#

Green tracers for the red team please.

gray orbit
#

The connection Timeouts are getting outrageous

fair dove
short ingot
slow cradle
short ingot
rare pilot
#

That's why communication is important

short ingot
rare pilot
#

Respectfully, I smell a skill issue

short ingot
#

^ if you can’t PID someone then face the consequences

#

Simple as that

rare pilot
#

Makes it hard with all the dumbasses that wear Beanies, FIA gear, or use enemy weapons that look pretty suspicious when on your back

short ingot
rare pilot
#

Alerting your entry might end up in the enemy preparing for your breach

stray frost
rare pilot
#

Usually people will stop shooting when they see "Friendly Killed" come up on the side of the screen and hold fire wondering who they're shooting at

#

3 is more than enough unless you get a bad nade

#

Or press the wrong button when driving in MOB trying to get out and plow down an armories worth of people (5 Russians, the entire US team, depending who you play)

livid nebula
errant leaf
foggy wyvern
#

please boost bullet damage, in particular 9mm

#

bb pellets 😦 I don't think it's supposed to be this weak

pliant hull
#

Like it might take however many to stop someone IRL as it does in the game idk, but I imagine the trade off IRL is even one 9mm gunshot wound will be a real problem, even if it dosent take your life

frosty gulch
# foggy wyvern please boost bullet damage, in particular 9mm

I think 9mm is in a good state, not sure about exact specs of in game armour IRL but I think stoping many 9mm bullets It's not unreasonable. It should stay the way it is, but there should be added some sort of "shock" effect when getting hit. To be honest I was hoping that armour would have durability, but it is what it is...

foggy wyvern
frosty gulch
#

thats ok

foggy wyvern
#

nuh-uh it makes sidearms pointless

#

my bad for not hitting the head I guess it's my skill issue sadge

frosty gulch
#

Mby thats why soldiers mosty use big boy rifles

foggy wyvern
#

but I like pistols more sadge

real dome
foggy wyvern
real dome
#

I mean the use of the pistols, you dont just rush in with a pistol but use it to defend

foggy wyvern
frosty gulch
#

Well I love pistols too, mby if they bring ammo types to the game then we can talk, but as they are now its in a good spot imop

foggy wyvern
#

coupled together with the desync in multiplayer it really is not cash money

#

maybe that's the issue then, I hit the guy in the chest but on the server I'm hitting his arms

frosty gulch
#

yes they should be fixing desync and hitreg, sometimes I hit a someone multiple times to the head and they are not effected

foggy wyvern
#

yea because on the server their head is 2 inches to the left

frosty gulch
#

plus the rifle hitbox😂

pliant hull
pliant hull
ripe oasis
#

so this is probably heresey, given armas past, but I can't help but want two map modes. The standard, full feature one we have now, and like a "handheld" mode, where it snaps up in a window on the right or left of the screen so you can see your environment while looking at the map. You wouldn't be able to interact (mark, check dynamic values of points, etc) with the map in this mode and the handheld version could be zoom restricted--as in it doesn't let you zoom out as much as the standard one to simulate it being a folded map in your hand (was going to suggest it be limited to general area you are in, but that might counter the design direction to not give the player any real gps like location aids). That said the map does tell you a general region, so perhaps the folded version could just display the general region grids that you're in. ANYWAY the desire here is for something that you can have up while moving or driving so you can see landmarks somewhat while also comparing the map. It's super disorienting trying to navigate players in vehicles in full screen map mode, and it seems like half the time, depending on what seat you're in, you just can't engage the map at all. IRL if you were navigating a driver in the 1980s from the passenger seat, you could have the map on your lap while also checking your surroundings, so wouldn't be destroying the landnav immersion really. Thinking a bit of the functionality like they have it in squad.

short ingot
#

What I think we should get in the next updates

  1. Ai/free form building

  2. AI/free form building

  3. Helicopters.

  4. Mortars

  5. Commander

main tide
foggy wyvern
main tide
#

They get like minor non bleed damage from a few rounds

#

when health update originally hit M9 used to do no damage to the front of pasgt vest. now it does minor damage but it takes about 12-14 rounds ( nearly an entire mag) to incapacitate someone with PASGT vest

#

To me accumulation of minor ( non bleeding ) wound damage can be thought of the quilvant of blunt force of a non penetrating bullet impact

#

the 9x18 does less damage then 9x19 nato ( not surprising) . i dumped 2 mags ( 8 rounds each) into center of pasgt vest. after 1st mag dump, minor injurt, after 2nd mag dump moderate injury. no incapacitation

#

in any case the TLDR is what i said earlier. current Pistols are basically useless against anyone wearing a vest ( not a complaint but expected reality i guess).

#

^ and il mention US pasgt helmet atm is immune from 9mm. not even "minor" damage from a concussive effect. I can just keep blasting into the helmet.

frosty gulch
real dome
short ingot
#

it is for like just normal building stuff not placeable COP’s and FOB’s

real dome
short ingot
#

if this is not added, mortars, will be able to strike your known location for the entire match. And helicopters won’t have other places to run logistics to which means that you can just camp there.

real dome
#

You can build Machine guns and bunkers and walls

short ingot
real dome
#

So then what are you trying to say?

short ingot
#

That we need to have the ability to make our own objectives ie Fobs and Cops that the enemies have to first recon, then attack. If the enemies know where you are and mortars get added into the game, they will just pound your location for two hours and you won’t be able to play the game.

#

You can’t move any of the objectives in the current state of the game you can set up a “cop” by using a mobile HQ but you can’t run logic to it and make actual buildings

tulip wind
real dome
#

oh yeah forgor

tulip wind
#

if you want to make sure the devs are really able to see your feedback/requests? here - then make sure to not spam this section with anything non feedback

#

because having to read constantly walls of text, hoping to see some feedback...
or clicking every day several times on this section, thinking there is finally some feedback, which this specific section was purposedly and solely made for, only to see there is none, again, is not funny at all, waste of devs time and is of no help at all

rapid plinth
# frosty gulch I think 9mm is in a good state, not sure about exact specs of in game armour IRL...

PASGT vest will stop 9mm FMJ in real life, Googling suggests it is effectively somewhere around Level II/IIA (in Reforger it is set to Level III though 🤔)

I don't know how a 9mm is expected to effectively defeat enemies when their armour stops 9mm... you just have to try to shoot their heads, arms, or legs and not their armoured torso.

And the "concussive" damage will not necessarily be much either. A 9mm FMJ has about the same momentum as a baseball thrown by a 10-year-old Little League pitcher... what is the backface deformation of a PASGT vest?

However there might be some extra effect from being hit... aim punch? blur?

frosty gulch
#

well lvl 2 is still stopping 9mm IRL, but yeah some extra effect for being hit would be nice. also some voice acting for being hurt would be nice addition

rapid plinth
main tide
rapid plinth
main tide
#

Someone tested a 240 grain 44 magnum fired from a ruger blackhawk ( 1300 feet per second) and pasgt stopped the round

frosty gulch
rapid plinth
# main tide I've heard depending on the production year pasgt can be level 3

It's possible. But there are a lot of "Bubba" tests on YouTube and elsewhere and no one seems to follows the correct procedures for testing armour vests. For example, they throw a vest over a cardboard box, or a steel silhouette, or pay it against a tree, and dump some rounds into it... not correct. You cant tell the NIJ level from these backyard tests.

You are supposed to follow all their procedures but the main one missing is having a backing of modelling clay at least 4 inches thick, which is conformed to the armour, and which is contained in a rigid frame... this will make a big difference in results.

Apart from the paper I cited earlier the best and most scientific test I see online is from Brassfetcher on YouTube.

main tide
#

But as we discussed you cant really simulate such a non penetrating injury beyond a "non bleed minor iniury" with how the health system works.

rapid plinth
# main tide If it didn't penetrate. It didn't penetrate. What you cant measure from these in...

I mean not just measuring the backface, also that the vest is supposed to have a solid block of clay behind to simulate a torso. If someone just laid a vest against a tree, or draped it over a box, etc, like 95% of these backyard tests, it has more room to easily flex, fold and move around without the immediate resistance of the torso simulating clay block, and this may increase the apparent ballistic resistance.

#

Also note the rigid frame in which said clay is mounted...

main tide
# rapid plinth I mean not just measuring the backface, also that the vest is supposed to have a...

If you want to nickpick about that I can also point out kevlar degrades over time. Decades old armor can't be expected to have the same effectiveness as a new production. I've read there is official accepted shelf life of 5 years for soft armor. Can you find a former us military pasgt vest that is within 5 years of production? I think not, it's been long retired. All former us military pasgt vests issued are surplus and can be up to multiple decades old

errant leaf
#

i think we need the ability to fire from the back of transport trucks

fair dove
#

How about a working workshop first?

slow cradle
#

Good idea -- maybe you should say it yet another time

rapid plinth
# main tide If you want to nickpick about that I can also point out kevlar degrades over tim...

It's not really a nitpick, if the armour can "roll with the punch" because it doesn't have the proper backing, it could give a totally different result.

It's possible 1989-era US military issue PASGT vest could be NIJ Level III equivalent, but this is by far the best test that is freely available, and he rates it NIJ II or IIA depending on the vest condition...

"PASGT Vest Ballistic Resistance and NIJ Threat Level"
https://youtu.be/qq6LOvTaMyU

Now... it shouldn't even really matter if it is III or II or IIA because all of those will stop 9mm NATO and Makarov, and all of those will be penetrated by every rifle in the game.

main tide
#

because ive seen even a "backyard" test , ( ie not up to"official" NIJ standards) show a Mp5 penetrate a pasgt at close range Unless you will want argue that improper backing gives you an disadvantage, and as such would prove better then without. But in that case that would just prove that pasgt could potentially stop bigger rounds if did have 'proper backing" if thats what you chose to argue, but i think you have been attempting to say the opposite

#

And ATM with how the health system works it does seem to matter anyways ( even if its inccorect) because pasgt still reduces damage from penetrating rifle rounds. Threre is no word from devs if they will change this system.

rapid plinth
rapid plinth
# main tide And ATM with how the health system works it does seem to matter anyways ( even i...

It reduces too much, but it at least is an improvement from DayZ system where it reduces all rounds by the same percent... M16 "only" had like half reduction while Makarov had something like 96% reduction in Reforger. So in DayZ they would all get 0.5x damage reduction. But half is still a lot considering characters are a pool of health, whereas in real life you have vital organs and such.

errant leaf
#

who thinks m1 helmet cover is way to saturated, it looks much lighter than the rest of the woodland gear

marble kindle
#

Same with the flak vest aswell. Maybe it's supposed to be bleaked out due to age ? That's my explanation

errant leaf
main tide
#

The m69 flak vest shouldn't even be in woodland camo tbh. I have only ever seen it fielded in olive green within the us armed forces. BI developers taking some " artistic licensing" with that piece of gear, since we have it in such form in conflict but is otherwise only accessible via the game files ( or using extended gear mod, which uses un used game assets) the flak jacket is there in its intended irl form.

rare pilot
#

Could be an out of regulation Field mockup

#

Took a dead buddies or spare BDU and just stitched it overtop of it to make it blend in more with your uniform/the surroundings

main tide
# rare pilot Could be an out of regulation Field mockup

Doesn't look like that at all . Just looks like a reskinned olive green m69 that's in the game files. If stuff like that was done there should be images of that in existence or recorded in a veteran's memoirs. Otherwise that's unsupported speculation

pliant hull
#

Has anyone ever brought up the idea of putting the Arsenal into categories and scrolling endless pages within those said categories?

It’s just so needlessly painful finding gear when you have 20 pages w identical pictures for gear

fair dove
pliant hull
fair dove
#

I also made a right side vanilla variant mod dependent on that

pliant hull
#

But like if they made it something like
-clothing
-armor
-equipment
-ammo
-attachments

Maybe modders could even make their own catagories ?

#

Ik there’s separate boxes, I like the benefit of everything in one place, just maybe more organized

fair dove
#

I kinda like the conflict setup that uses the crates like weapons, ammo, clothing etc but I get what you're saying. Especially for clothing!

slow cradle
broken scaffold
#

Well someone's working on the virtual arsenal from a3 for reforger

slow cradle
#

Tbf A3 had categories, but multiple variants of everything

#

Yeah, I have a polpox mod I think

#

I just want them to get it right this time and have non-duplication rather than having to turn around and say "well all these mods depend on it, tough luck" again

warm cypress
#

would be way better if you say clicked on a category: assualt rifles, then click the specific gun: MXC 6.5mm, then choose your color: tan, black, olive.
whatever

slow cradle
#

Exactly!

#

And for ammo too, maybe one day they'll have ways to condense ammo lists. Rather than having to multiply for each version of tracers, mag size, skin,

hollow oracle
slow cradle
#

my suggestion (and I am not a game dev) would be to treat the attributes like tags, skin: "Woodland Hex", type: "Handgun" then just filter by these. Can be extended on to provide hierarchical category menus in the future

hollow oracle
#

If it's not a vanilla implementation then everyone would have to use the mod that implemented it as a dependency. Having everyone just use a naming convention would cut out the need for such mod.

slow cradle
#

I don't see why skin etc can't be another "attachment" of sorts... A3 managed scopes, IR, silencers as attachments fine. Can't skins use the same system

hollow oracle
#

"Skins" aren't something that is attached to an Entity. They're a material with a texture. As I said. If the system is implemented by BI then sure. If not a system will have to be implemented by a mod, and anyone wanting their equipment to work with the system would have to use the one that implemented the system as a dependency. With a simple naming convention there's no need for a "system" to be created. Why would I want to have to manually parse prefabs? I.E. get their mesh object, get all the materials and hope one has the color name in it? Even doing it that way would still require a naming convention. We don't have a setup like other Arma titles and DayZ. There is no "Black_M4A1 : M4A1 : M4A1_Base" hierarchy structure. All firearms in Reforger are generic entities with certain components that determine what they actually are. I'm the one making the Virtual Arsenal and I don't want to have people be required to use it as a dependency but, if they want their shit to work with it they're gonna have to use a naming convention. If not sucks to be them I guess. What you're suggesting would require me to write some custom attributes to sort entities and then require people to use the mod as a dependency to have their entities properly sorted. What I'm gonna do is require the particular naming convention thus parsing the name and also not requiring a dependency mod.

pliant hull
errant leaf
#

it would be nice if we got some PIP features in the btr, we have already got a wonderful interior remake it just needs the sight and ports look more realistic

pliant hull
errant leaf
tulip wind
#

FEEDBACK section here

pliant hull
slow cradle
#

Vehicles already have it possible

#

Your naming convention is just another "system" at the end of the day

#

I'm suggesting the attributes already be added by BI to the guns they make

#

You keep bringing up mods having to do it, but I'm suggesting this in reforger_feedback not reforger_mod_suggestions

gray orbit
#

Server side for vehicles was A terrible idea. It didn't work in dayz now it basically ruined vehicles on packed servers.

marble kindle
#

I haven't had any issues with them ever since they were released really. Even on high ping servers I get maybe an occasional stutter or two only

real dome
#

yeah same

marble kindle
#

It's remarkable they work as well as they do, personally

hard echo
#

They work very well on the road, as soon as you do some ofroad and you have the body hit something at moderate speed it starts replay lagging. I think with some work to it it will probably get better but never as smooth as the client side solution they had before.

#

It mostly happens when the suspension bottoms out going trough ditches or when the front bumper touches ground in the same type of situation

warm cypress
#

yes, they work very well until you crash, then its just annoying

marble kindle
#

You really shouldnt be able to delete all structures and then delete the supply depot to magically despawn all supplies in Conflict. The supplies can't just disappear.

hoary dragon
#

Add a timer for deleting to 5 minutes

#

Most people wouldn’t be bothered waiting that long

naive widget
#

MREs, water, and other comforts on character should give up 1-5% animation speed boost while on character. or additional stamina.

solemn fossil
#

i just want to shoot at people, please dont make me eat in order to run

main tide
cobalt agate
#

Thas dif its dlc

fair dove
#

It was also a nearly full 32 player server

marble kindle
#

Have you reported that to the feedback thread for SA vics ? Could be useful

gritty arch
#

Fix the grenade getting stuck in hand glitch, I've been reporting it for over a year now, it's a death sentence pretty much every time it happens. At least acknowledge that it's an issue BI

main tide
# cobalt agate Thas dif its dlc

yah a shame; the DLC's had features that i wish were in base arma. there was no " health system " in prior base game either. Reforger has system thats trying to be a simplified ace. Its cool tho!

naive widget
#

@cobalt agate... Bro its real equipment in real life.. Play ArmA...

crude plank
#

You use to be able to sneak up on A.I. at least stand right behind them without them noticing, now the radius of them noticing you is 20 feet away, even if i put an a.i. in front of a hay bale and i try to sneak around he notices my presence. The coding to the A.I. is horrendous and it should be worked on extensively for better quality of military simulation. You should be able to sneak up on A.I. without them noticing you.

zinc river
gritty arch
#

https://youtu.be/ff4rJpWCzvU it just randomly happens to me when I start to throw grenades, far too often and it’s usually when I’m in close combat and it completely ruins the game experience knowing that you are no longer in the fight

zinc river
#

The problems with randomly happeining is that it is random. You cannot pinpoint what it is that trigger the glitch. Thats why repro steps is essential. Are there mods involve? I think I saw a ticket in the feedback tracker. If you have more information, you can comment there. I try to reproduce it offline

gritty arch
#

No mods, playing vanilla conflict on pbs server, I will try and see if it can be reproduced off line tomorrow and get back to you

zinc river
#

Dont need to get back to me. I am no developer. Just put a comment in the ticket in feedback tracker. Or if there is no ticket, you can create one.

slow cradle
#

Realism™

ruby oasis
#

why can’t we Freeform build in game master

#

give us some stuff like a shovel or something to build with

stray frost
naive widget
#

Normal environment people get bored and make mistakes.

stray frost
# naive widget Normal environment people get bored and make mistakes.

True but if I'm sitting by myself in a hay field in the 80s (so no phone distraction) I'm thinking I'm going to hear some guy walking through grass behind me... or worse crawling through it. And 20ft is right there. That's less than 4 people lengths. 20m seems a bit more believable.

broken scaffold
#

Who in the world is looking at their phone in the middle of a combat zone

gray orbit
naive widget
#

Dear arma... Please make AI/NPC convoys possible.. and make it so they can go over Bridges this time..

meager cape
#

^ my feedback

fair dove
zinc river
errant leaf
zinc river
#

If bridge can be destroyed then we need a bridge laying equipment... Like if vehicle consume fuel, we need to somehow have the ability to refuel.

errant leaf
zinc river
errant leaf
zinc river
#

Agreed. We need to demine stuffs too. Right now we can only demine by blowing the mines by shooting it. It works most of the time, until some TKers plant mines around your MHQ and if you shoot the mines, the MHQ will blow up along with it. If you move the MHQ, you will ran over the mines... But thats another topic entirely

meager cape
#

blowing up bridges is super important, as is building destruction in general. as for repairing them, that's something you can easily tackle with scripting

errant leaf
meager cape
#

agreed 100%, destruction is a necessary component of arma

real dome
#

Arma physics. Bush sends tank to space

fierce rune
#

the M16A2's Firemode Switcher is floating i just saw it and i now can't unsee it blobdoggoshruggoogly

real dome
#

The stock on the m16a2 is wrong

errant leaf
#

actally that would be a very weird but cool gamemode, simultaneous space race and moon is major base 😂 would greenforce be aliens on the moon?

errant leaf
fierce rune
#

no its the base prefab.

errant leaf
fierce rune
#

its floating a tiny bit. like a few mm

errant leaf
#

you wnat another thing you cant unsee look at where stock joins with receiver on ak-74, major texture issue

fierce rune
#

another one is the inside of the bolt chamber is untextured too 😉

#

and the magazine for the ak74 dosn't fit correctly

errant leaf
real dome
#

Theres no locking lugs on the bolt, stock is m16a1 early stock.

olive trail
#

AI always bandage and try to heal their mates too prematurely. They don't try to take cover or anything.

crude plank
stray frost
meager cape
#

I think jake makes a really solid point lol. Without other stimulus it's insanely hard not to notice someone getting close to you, even from a distance, especially outside where your footsteps make all kinds of sounds as the crunch on dirt rocks and leaves

#

I mean think about any time you've ever walked through a forest in real life. When you hear the slightest noise you immediately snap and look toward it

tulip wind
#

he's wached too many action movies blobdoggoshruggoogly

real dome
#

Audio is fucked, i can hear other houses footsteps in another house. Its really annoying if you want to know if there is people in your building or not.

crude plank
# stray frost No. I'm telling you no one has ever snuck up on me in the middle of a field or i...

Well I don't think I stated that you should sneak up on the A.I. in the middle of a field, Im sure I stated when behind an object while the A.I. doesn't see you, his detection radius still emits that you are in the location. As far as sneaking up on someone in the middle of a field, it actually is Possible if you are using the right techniques and maneuvers...Just because it never happened to you doesn't make it impossible, realistically the terrain and other surrounding objects can dictate a successful behind the back attack.

crude plank
stray frost
olive trail
#

Sneaking to someone to scare them is hard even when I'm barefoot and in my underwear. Imagine doing that with full gear.

crude plank
# stray frost You said a hay bale so I went with field since the only other likely options wou...

You say A.I. can hear? I find that to be untrue since I actually tested stealth in GameMaster. Im sure they have a radius coded in them where it gives off the signal that you are in their vicinity. If you believe that the A.I. can hear you 20 feet away with a low crawl or they can hear you when using stealthiness to move up on them when they aren't in position to visually see you then thats your testimony.

crude plank
crude plank
olive trail
#

This remind me of a story I heard about the Gurkhas during the Falkland war.

#

They would sneak up into enemy camp, and slit their throat in their sleep then escape.

crude plank
olive trail
#

They did it so no.

crude plank
olive trail
#

yeah no shit

stray frost
stray frost
# crude plank You say A.I. can hear? I find that to be untrue since I actually tested stealth ...

I'm not against this being made more realistic, I just don't think the initial parameters you mentioned were realistic. In a quiet environment I don't find it unbelievable that someone sitting still could hear someone moving up on them from 20ft away while crawling or walking slowly. In a noisy rainy environment for example, I would think the chances of remaining undetected on some surfaces would go up whereas others would go down

crude plank
#

You might hear them last second but the gun is already drawn and ready

stray frost
#

First off I'm not sure that story is true. I at least see no mention of it.

I do believe you can sneak up on sleeping people. That seems believable. But again 20ft, in a quiet environment while wearing gear no way. Maybe with no gear.

Why are there videos of Hitmen sneaking up on people in fields?

#

I'm only pushing against this because I don't want Arma turning into some bullshit game where a sentry in the woods turns around, sees a cardboard box behind him, and ignores it before he gets strangled by the man hiding under it.

stray frost
#

... but why is there video of it?

They probably hear you

tulip wind
#

he's played too many arcady games and watched too many action movies.

that's the only explanation

#

joined Discord in May 2023, thus most probably hasn't played Arma much if at all before, thus makes me think he came here from other (not like Arma) games

naive widget
#

It's entirely possible in real life to sneak up on enemies in real life. That being said... As soon as the first shot is fired... They will be alerted... And become ever increasingly aware.

rare pilot
#

Stealth in real life is hard mode

#

Not only do you have to avoid things like Thermals, and the Human Eye, you have to know how to get out without getting caught as well, or if you ARE to be seen, now you have half a battalion looking for you

brisk brook
# naive widget It's entirely possible in real life to sneak up on enemies in real life. That be...

depends on situation.
Some places gunfire in medium range is considered normal therefore not alerting.
But if its dead silence and gunshot is heard then the whole 5 km area (audiable + radio) would be alerted and location search units deployed to investigate.

Sneaking in the woods is doable. Yes cracks from branches etc, but if you ever went to the woods, they are never silent, animal noises, cracks, wind in leaves etc etc.
In jungle even more so, there were reported incidents in vietnam where (friendly) troops would be 20 m from each other and didnt know until later.

tulip wind
stray frost
# tulip wind <#976019137606352966> 🙏

Kind of feel like it's important for devs to see feedback to the feedback sometimes. Completely off-topic stuff I agree with you but knowing how players feel about feedback of other players is also important

stray frost
#

But why would a hitman, who is generally doing something illegal, record themselves murdering someone? Or is it like someone with a telephoto lens watching from far away or what?

stray frost
#

we can continue here since it is sort of relevant to it: #gameplay_arma

errant leaf
#

stealth in reforger is fine tbh, if you keep a low enough profile you can evade ai patrols and such, night is a bit different though, i think the ai got night vision before we did

atomic wave
stray frost
oblique quest
#

I had problems with the speed of downloading mods if I have more than a couple mods downloaded the it takes ages to download like 8kbs a second slow and when I normally download them when it gets to the last bit it just slows down to around that

marble kindle
#

There should be a placeable sign that warns your team of friendly mines. This way you can mine a road mainly used by the enemy and warn of a mined zone past this point of the road.

solemn fossil
errant leaf
#

hey just noticed that when steering the leaf springs mesh on the UAZ is deformed possibly an error when weighting bones, small issue but would be a nice small fix

zinc river
#

https://feedback.bistudio.com/T174885 this bug is there since a long time ago. Don't know if anyone ever report it or put a ticket on it, so I just create a new one. About a certain house plant that does not allow bullets to pass through them. Making anyone behind them invulnerable. Conversely, if a shooter behind them, had to expose himself so that he can shoot over the plant.

arctic thistle
#

Griefing and trolling is ruining the experience, new players are getting a truly awful first impression and veterans are quitting in anger over the state of MP games lately. The fact that any player can quickly and easily tear down hours of work (deleting everything from bases) is rediculous. At least limit the ability to deconstruct/delete things to Sgt rank or higher. Or just remove the ability to delete things entirely, it isnt needed.

gritty pawn
frosty gulch
frosty gulch
gritty pawn
frosty gulch
naive widget
#

Watched some NPCs try and find cover at a base. Starting to feel like actual intelligence.

potent briar
#

Yo did you @fair dove make the AI mods or was that someone else? I ask because I noticed you can't uncon A.I. anymore they just die when shot now.

fair dove
crude plank
crude plank
tulip wind
crude plank
crude plank
hoary dragon
crude plank
olive trail
#

Green tracers for the red team please. x2

calm slate
calm slate
#

The combination of not improving TK / griefing management AND these stupid 20 player offical Conflict Everon servers that have been in place since the medical update has pushed me to the brink of giving up, after playing consistently since May 2022. Completely ruined it for me. The bugs I can live with, I get those, but not supporting the player base, sorry, can’t deal with that.

errant leaf
fair dove
#

yeah current major issues, like the broken workshop, people having to redownload mods that haven't updated is crazy frustrating.

loud holly
errant leaf
zinc river
#

M67 grenades when thrown the spoon should comes off. The smoke grenades also.

errant leaf
errant leaf
zinc river
#

Well, atleast the russian grenades one the spoon seems to come off when thrown. And the smoke matchstick grenades cannot be repin

errant leaf
zinc river
#

Is it? On my machine, the LAW has rocket in it. After firing, the tube become hollow, as it should be

warm cypress
dusty dawn
misty lantern
olive trail
#

The fact that the game still has any resemble of a player base is a testament to how good it is. But for how long...

loud holly
cobalt agate
#

I’m a very patient person, used to buggy games but after a year of playing with so little of the roadmap added teamkilling getting worse with no preventatives added and servers fluxating in stability with each update… I can’t help but put the game down until all the content has been added.

dusty dawn
olive trail
#

I'm not a big mod guy, because most moded servers seem to be "over encumbered" with all type of different mods.

#

Can't find a server with a concept and few specific mods to fulfil that concept.

rare pilot
#

There arent alot of mods that fit the Cold War era

#

A good Cold War modlist would be a nice addition, such as vehicles and gear

dusty dawn
rare pilot
#

I wouldnt mind making a "Cold War +" Conflict mod given enough content

#

Frankly though there isnt, since the Expanded Soviet Uniforms mod has no LODs and there isnt alot of good US Cold War stuff

dusty dawn
# olive trail Can't find a server with a concept and few specific mods to fulfil that concept.

The most playable community server I've come across so far is called "Modern Conflict 2032." They restricted vehicles (only transport and supply trucks) by making them cost more as well as reserving spawning jeeps for higher ranks. To compensate for this they've allowed players to use as many radio backpacks as they want, and the server hardly ever crashes. Def give it a try if you haven't already.

errant leaf
rare pilot
#

Agreed

olive trail
#

Too many radio backpacks is a deal breaker. It turns the entire game into a zerg and everyone being able to spawn on everyone is basically battlfield

rare pilot
#

Besides the two that spawn at the start for team recon, the jeeps should be cororal

#

People should rely on teammates to drive them places in transport trucks, or they should risk walking

dusty dawn
rare pilot
#

And yes, radio backpacks are pretty bad when theres too many, a single man that can move at will can spawn an army. It removes the need for supplies at bases and makes Logi even more useless than it currently is

errant leaf
dusty dawn
rare pilot
#

Exactly, where only Squad Leaders can wear radio backpacks and they can place them down at the front as a stationary respawn point

errant leaf
rare pilot
#

Perhaps Squad Leaders get a custom Map Marker that follows them

dusty dawn
#

When placed the radio could have a bright green light or make relatively loud noise so enemy players could find it easier since the maps are so big

rare pilot
#

Would help Squad and Team cohesion, especially when the Commander role comes out

dusty dawn
rare pilot
#

Thats much healthier for teamwork

#

Makes people value their damn vehicles, and prevents so many from going abandoned that theres simply less entities
Which means less lag

dusty dawn
#

I understand Dark Gru is a well known server, if they'd adopt the system Modern Conflict 2032 uses with their vehicles both servers would be everyone's favorites

main tide
robust epoch
#

Idk if anyone has the same problem but sometimes my character just can't Switch weapons or even fire and I have to rejoin.
Also I can't equip morphine or anything else beside what's already in the equip wheel.
Is this just a XBOX problem? because it seems like it

calm slate
#

On Offical anyway

olive trail
#

On vanilla yeah, some servers run with 4 or even more which is unbearable.

calm slate
dusty dawn
calm slate
olive trail
#

Three times now I crashed the second I heard or saw a vehicle explode.

drifting shadow
rare pilot
olive trail
olive trail
#

Not being able to copy and paste entities in GM is a crime of the highest order.

stray frost
misty lantern
#

remembers the existence of Arma II: Firing Range*,* Arma Tactics*, and* Arma Mobile Ops

misty lantern
stray frost
#

Even OFP Elite had am integrated mission editor

zinc river
#

Does Argo have integrated mission editor?

tulip wind
#

of course not

zinc river
#

Okay.. so Arma Reforger is kinda like Argo, slimmed down Arma 3 dedicated to multiplayer PVP?

stray frost
zinc river
#

It's not? I thought it was... okay then.

stray frost
zinc river
#

Roger that. Just like OFPDR is not OFP

stray frost
#

Also according to Wikipedia, even Argo had an editor

#

Though I don't remember it but I only played the game for like a week

olive trail
#

Add the ability to tilt objects in GM

prisma siren
errant leaf
#

i am guessing the map markes are going to have a further rework? i miss the drawn look

swift epoch
#

Presets for the mod manager do not persistet, and delete themselves after a bit of being made.

olive trail
#

I was mostly doing GM for the past few days. Today I got in a couple of gunfights and I'm already losing my mind because of bad hitreg and everything on the soldier body blocking bullets.

slow cradle
#

So true

errant leaf
vital onyx
#

I'm having issues downloading the RHS mod keeps closing my game down or just says download failed on series s

zinc river
#

I noticed the watch in map and the watch on your person is not sync. Like the watch in map is not moving at all.

#

Only noticed just now because in experimental build, you can place marker and I was trying to mark my position and write in the time when I was there. So I turn on the watch in the map screen and it shows different time than the one on your person.

marble kindle
#

The watch in the map screen doesnt work at all im pretty sure, that's just the default position.

zinc river
#

Yeah. must have always been like that since never had the need to use it before.

atomic wave
sacred quest
#

Anyone know how to fix glitch that gets your screen stuck in binoc view after exiting GM?

olive trail
#

Restart the game. There is no other known fixes.

lyric heart
#

I would like to have towed objects, there are tons of vehicles and logistical needs that would be helpful with towed objects, static anti air, military power generators (which is something that would be cool for the new additions) being able to have fuel trailers and more. Would be useful for a plethora of eras that include vehicles, WW2 antitank guns and such all the way to modern vehicles with trailer based armaments like patriot.

#

Trailers make up an important part of logistics and based on what was shown by the new additions within this game i’d love to see this kind of stuff be usable.

fair dove
#

Iirc this is one of the reasons they decided to do sav.

fair dove
#

please add support for the shutdown command via rcon, it only works if you are logged in, in game. I cant do that from work.

buoyant trout
#

The Orca I think

upbeat dew
#

Add FSR 3 to pc and xbox when it comes out

vapid compass
#

That was just a dumb response

noble beacon
#

Please add categories for https://reforger.armaplatform.com/known-issues

Like Game Master or Respawn Process

Spawning on the radio in the vehicle into the driver seat will not allow a player to control the vehicle until he changes the seat or leaves the vehicle and re-enters it.

Respawning on the radio in the vehicle will not allow player to use gadgets.

Similar information should be next to each other.

noble beacon
sharp urchin
frail shale
#

Would also be nice to have a similar feature to flashpoint red rising where the AI voices would coincide with the situation e.g stealth mode would make them whisper

#

That would also be sick for tank/vehicle crews where as the situation worsen they’d sound more tense

stray frost
austere kraken
#

Whoever is in charge of the new water "ocean" should make it move a bit slower. water doesn't move that fast in my opinion.

gray wolf
#

If Conflict is played using the Play button (single player) and base items are built and the game is saved and exitted. When the saved game is reloaded, the base supplies are significantly reduced from when the game was saved. The amount appears to be the same amount as the supply cost of what's built at the base. Eg. If 2000 worth of base items are built (eg. light vehicle, armoury, supply depot), then each time you reload the game, the previous supply amount is reduced by 2000. It's like your re-purchasing the base items every time the game is reloaded. This also happens at FOB's. The supplies amount will also go negative. Is this meant to happen or a bug? Would be nice if the save game kept the amount of supplies when the game was saved.

pure gyro
gray wolf
olive trail
#

AT soldier should remove the RPG from the tube before unequipping it, and should reload it again when they equip it.

brisk brook
#

Should also put on and remove plastic cap and detach the booster

real dome
#

if you dont care about your safety then its fine to leave the rpg on the tube

olive trail
#

Yeah, it is also how it is done.

desert viper
#

Supressor mod should get fixed so I can play a custom server

foggy wyvern
desert viper
#

Is that so 🤣 @foggy wyvern

foggy wyvern
#

yea ill be there in a few days

desert viper
#

😭

#

Preferred fix by sunday night plz

foggy wyvern
#

but then office is closed

fallen bobcat
#

Bribe the lock with bacon.

potent briar
desert viper
#

@potent briar 1 gb of my mods failed this time

real dome
#

When truck is flipped, only spot to be able to flip it or move it is the engine area, if i hit the trunk area it doesnt do anything.

desert viper
#

Sometimes the shit dont work man

marble kindle
#

It's been said before, but the water VFX for vehicle tires are a really nice touch. meowheart

zinc river
#

Can we have something like waveform above someone's head when they are talking? I find it kinda hard to notice who's talking... I notice when they talk, their name changes colour, but it was too subtle that I did not notice

young locust
#

I would really appreciate it, if it would be possible to change the Buttons and do an own Layout of the Controls on XBox. At least a sliding switch in the Options to change the Free Look from clicking the Button once to holding the Button for Free Look would be great. 🙂

errant leaf
olive trail
#

~~Vehicles, specifically trucks are invincible when half submerge in water.

To test this, place a truck in Pinewood lake, and shoot at it with 50.cal, 40mm, or rockets. It won't take any damage.~~

stone kelp
#

@timber sparrow I don't know if its intended but you can shoot through the sides of the armored humvee with most weapons...only the front is bullet proof against 9mm, 5.56 and 5.45.

stone kelp
#

@keen linden I love love love the squad leader markers! Back when playing TacBF for Arma 3, our team leaders and commander would use them to coordinate assaults/defending

#

Also, passengers are able to tell the driver which turns to take now 😄

cobalt agate
#

Also the thick ass metal radio backpack can be shot through with 9mm your guns can also be shot through by 9mm

frosty gulch
olive trail
frosty gulch
#

well thats a downgrade imop, but It does make sense for ||MHQs||,

velvet owl
#

Just checking, will this game support more lets say 5000 AI units with simulation ON at the same time?

tulip wind
#

lol...

olive trail
#

I don't need to be a dev to tell you no

velvet owl
#

ok what about Arma 4?

tulip wind
#

...

velvet owl
#

so whats the point of adding > brigade level equipment to a game which cant handle half of batalion level of simulation like it is in ArmA 3?

olive trail
#

So we can play with em and have fun.

velvet owl
#

I thought its military simulator, but it seems to be poorly designed, thanks to such issues people are swearing in the Arma 3 every night, when there is little more action with AI

olive trail
#

I'm afraid you were born in the wrong century for 5000 AI with full simulation at the same time.

velvet owl
#

so how come there are few years old games able to handle 50K units?

olive trail
#

What games?

velvet owl
#

give me sec I saw one

velvet owl
olive trail
#

That is an RTS game, and in this example, by 10k they mean 10k points, not 10k individual AI unit.

velvet owl
olive trail
#

I played this game before, 10k points means about 100 unit, since the average cost of one unit is ~100 points.

velvet owl
olive trail
#

Those soldiers are a single model. They aren't individual soldiers.

velvet owl
olive trail
#

Yeah, the truck is a unit, and all the soldiers are one unit

#

You can't split them like in arma games, they don't act independently like in arma games. They are a one unit.

tulip wind
#

😏

velvet owl
olive trail
#

You see 10 soldiers, but they act like one soldier. It's a visual trick.

velvet owl
#

anyway, in Arma physics is also not fully simulated, look at groups of soldiers who should go inside a building and hold it, they just walk through walls into pre-defined firing positions in building

olive trail
#

Why am I even arguing about this

#

cao dude, have a good one.

tulip wind
#

wisest decision ever

velvet owl
#

Anyway, I think if old Arma 3 engine from 2013 is able to handle 100-200 AI units, then by that time new engine should aim for at least 1k

tulip wind
errant leaf
errant leaf
earnest lark
#

Probably going to have better luck asking starfleet.

rare pilot
#

I lost braincells reading that whole spiel Fork was in

#

That Nerexis guy gotta worry more about his translator than who he's gonna ask for a super computer

errant leaf
velvet owl
velvet owl
novel dock
# velvet owl Anyway, I think if old Arma 3 engine from 2013 is able to handle 100-200 AI unit...

you know the irony when people had issue that A1/A2/A2OA could handle 1k+ AI and all of sudden A3 was able handle only several hundred ? well ... they missed the detail that in old Arma, only the group leader had full brain while the subordinates just mirrored his decision (plus some own extras like positions/cover/searching own target or ammo source/going to get that ammo) , while in Arma 3, all subordinate AI got full brain (hence perfornace demand for AI increased)

#

so the can do 'more' demand is like coin, it has 3 sides ... the one you see, the other one which logically is there too and the one everyone forget about

vocal linden
#

not like arma 3 is ancient and unplayable with high amounts of AI.

#

So i mean you just saying a lot of myths and fantasies about A3 that dont actually exist.

velvet owl
#

I can imagine that without mods we might be able to run it with 400-500 AIs

zinc river
#

In any case I think you guys are going way offtopic now.

velvet owl
#

If the new Arma 4 will be server-client based with most of AI related calculations offloaded to the server, then this will already help with performance, but will increase network load because more stuff need to be synced to clients to allow them to render it, devs should keep it in mind. If new engine has better rendering capabilities then its good. Having most calculations done on server will improve scalability of the battles. Having ability to create multiple nodes, and distributed in a network (which kind of Headless clients allowed in A3), would be even better. I see huge potential in the new architecture, but when I last time tested Reforger I was hugely disappointed when 70 AIs caused big performance drop. I keep my fingers crossed for at least 1000 bots for A4, which is totally doable with new architecture. Those comments about NASA PC are really far from reality, anybody with some software programming background can say that.

vocal linden
#

ArmA ages like fine wine wine

slow cradle
#

1,000 probably too high though

errant leaf
velvet owl
errant leaf
tulip wind
gritty pawn
#

Why do you need 1000x AI, it's similar to the number of players. Respawn compensates for the numbers.

#

So it's more about designing the mission somehow.

tulip wind
#

it's about feedback to devs here, not for blah blah that has nothing to do with feedback

main tide
# velvet owl If the new Arma 4 will be server-client based with most of AI related calculatio...

I sould of thought part of the reason performance in a3 sucked especially when throwing around lots of ai was because it only used 1 cpu core. I'm not sure it was nessessary to offload all ai calculations server side when enfusion could of been designed to use more then cpu 3 cores. Tbh even with ai stuff offloaded ID hope to see enfusion to use more of cpu potential since even current gen consoles have 8 cores.

livid nebula
#

A3 doesn't use only one core

main tide
desert viper
#

Anybody figure out how to bypass a download failed?

cobalt agate
#

do it again

desert viper
#

Done that for 4 days hasnt worked

cobalt agate
#

Weird, when I start the process up again it works unless you mean the supressor mod? That’s using an out of date version of the game

desert viper
#

7 mods in total including the suppressor mod

#

Whens suppressor supposed to be fixed anyway

keen bone
#

Servers changes

for the following changes, they should be able to be downloaded separatly to have a lightweight server for those who dont need to use it :

  • add a managing area of the server via a window or an http page ( a lot of people want a server but arent very good in IT )
  • add a benchmark extension to stress test the server to know what it Can handle and what it cant. This could also trigger warning if the owner try to make changes that could make the server very slow.
  • add a usage management tool to limit, record, and log the usage of ram, cpu cores, disk, etc
#

Feedback discord channel change

Add a bot that automatically add 👍👎 to any message, so devs, emissary, etc could survey what the community think.

#

Ingame add

  • equipement customization, to allow a large variety of things without having a large amount of every equipment. Like with vest, just having the base, then you can choose what pouches to add, what flags and what color to have. It was a huge problem in Arma 3 with mods that are ridiculously huge because of some equipment with a lot of variance.
slow cradle
#

I think 👍 and 👎 would make the channel very cluttered since a lot of the comments aren't just direct suggestions

keen bone
#

Workshop

Add private, paid mods, to be able to mod creators to check if they want to make it public, or private to only a couple of community, or payable if they want to be at a full job. With a take of 10% by Bohemia

This could help mod creator and mod teams like RHS team and other

keen bone
slow cradle
#

I have to say that many of these suggestions are broad, vague and not very specific feedback, and are full-on tasks

#

as to paid mods, that has been heavily discussed already and won't be implemented just because it's in the feedback channel

keen bone
#

I know that things won't be implemented only because it's in the feedback channel but sometimes it can send ideas to Devs, and sometimes Devs can say what and why some things won't be implemented and that can lead to them to be more understand

#

What was said about the paid mods? I'm curious, they already have a channel where you can pay People to make mods, why not making it in the other way, some people make mods and other buy it

keen bone
#

Making files about suggestion are jobs of emissaries, and I'm not one, not that I don't want but I'm just not, so I can't prepare a file for any suggestions, also for this, I will need some more information about the development, so in just a player view its can't be, their is too many bias and unknown

pliant hull
keen bone
keen bone
#

Okay, seems to have a lot of people who doesn't get this, I wasn't aware of this

woeful mist
#

Trying to help my buddy out. He plays reforger on Xbox, he keeps getting this error when he try’s joining our server: reason=1 rdb_mismatch

errant leaf
ornate marlin
rare pilot
#

Wonder why they haven't swapped it back
At original release you could customize your own rig with pouches and stuff

#

And you could remove/add pouches pretty much at will

ornate marlin
rare pilot
#

I'll probably end up modding it in myself if BI doesn't get around to it

#

Like I did with lowering the M2 sight aperture
Did something in 30 minutes it took y'all over a year to do for us

#

Gonna be proud of that one for a long time

errant leaf
ornate marlin
rare pilot
#

Ah yes, E Tools

errant leaf
rare pilot
#

@fair dove You're the guy to go to if we wanna see modded E Tools, you mad genius

#

Could totally port over the old ACE 3 system of doing it with your own spin on it, as well as carryable sandbag kits
Would help GM servers out alot

fair dove
#

Sounds pretty cool, but I've got a lot going on rn, too many projects and not enough time! meowsweats

stray frost
#

Would be nice if weapons and equipment in general were more customizable or complex. For example, Yesterday I was thinking about how it would be nice if the US army flashlights have a battery and lens component that can be changed. I know they had options for using red and green filters on them. And having batteries would be nice for looter shooter type game modes where you scavenge. Not saying that the batteries should only last for 30 minutes or anything but requiring a battery to use one and making it so they can be separated would be nice.

solemn fossil
#

RHS has a battery system they are planning to introduce with their modded radios. I would love to see the ability to have a "nomal" and "hardcore" mode with hardcore requiring the player to swap batteries, have equipment degrade in some way, possibly need to eat after 2-3hrs of being alive in that character, etc

stray frost
solemn fossil
#

exactly, id like base game to stay base game but i think if players (milsims specifically) wanted something more realistic than what would be acceptable for expedited gameplay then a different, toggleable, mode with that kind of stuff could work

#

eating in order to run/shoot well/not die needs to stay far away from regular conflict/reforger, if i wanted to carry 40 cans of beans id play DayZ

stray frost
#

Yeah and I mostly only want the battery stuff I mentioned for more varied Resistance fighter gameplay. I don't want batteries dying every 15 minutes like DayZ by default. I just want more components that can be scavenged or damaged.

misty lantern
#

And of course, adding stuff is always one more thing that can go wrong in both gameplay and in the engine...

solemn fossil
broken scaffold
#

I feel like eating and stuff just gets into a territory where you might as well just join the Army. Batteries MAY be interesting but ehhhh

stray frost
solemn fossil
#

Thats true but Conflict is really the only widely played PVP gamemode available for Reforger atm

#

I personally dont play much Conflict and would love to see stuff like Antistasi come to Reforger/A4

tribal edge
#

Such things are better suited for DayZ 2

stray frost
# tribal edge Such things are better suited for DayZ 2

Before Reforger was released, the only things I wanted from A4 outside of "better AI" in general and some specific terrain improvements were things from DayZ. Things like the components I just mentioned and equipment damage because those are the things I feel Arma is missing.

Now that Reforger is out its those things, much better AI, and all the things missing that were in A3

surreal garnet
solemn fossil
stray frost
#

cries for Capture & Hold

solemn fossil
#

is the C&H mod any good? ive heard A3 C&H is absolutely fantastic

gritty pawn
#

Conflict would be quite playable even with minimal modifications, but..

stray frost
cobalt agate
#

I quite like combat ops but nobody with a functional brain seems to play it anymore, only teamkillwe

fair dove
#

It's escalation still a thing that works?

gritty pawn
#

There are mainly two problems in the conflict, one is that any objective on anywhere on the map in signal range is constantly changing sides because there are extra active people in each team that are going around the map (exploiting) and that's going nowhere.

If there is a larger number of people on the server, there is an endless battle for some objective, again this has no solution because both sides endlessly spawn a similar number of players, there is no need for a connection to the rear, logistics, nothing. Maybe that will solve the limited radios in the next five-year plan.. ofp

#

The whole thing would probably work best if the map was divided into a square grid (like in Jagged Alliance 2 for example) and the rest of the mechanics would work based on that instead of teleporting players anywhere and that broken signal thing.

errant leaf
tribal edge
zinc river
keen bone
#

Is the characters textures bad on purpose for development speed or is it the engine that is bad with characters representing?

cobalt agate
#

Character textures bad? they have textures high enough you can see the individual pore in the characters skin

errant leaf
zinc river
#

Graphic card problem? Or plug into the motherboard HDMI/DP instead of the graphic card one?

errant leaf
keen bone
#

Telling about the characters definition, not the rest

errant leaf
#

you should look at a few more images and you will see, it is just that one they look blurry bc of the depth of field

keen bone
#

Well, i maybe my eyes are fkup but for me arma 3 characters and equipement are much better, in Arma Reforger it look like we are some clay guys

errant leaf
keen bone
#

Yep

slow cradle
#

I agree that Reforger characters look like plastic but I think if you play A3 without gloves on the player hands you see the same thing

errant leaf
#

ok my advice would be to go see an optometrist 😆 i can see a massive difference between the current iteration and arma 3 in a good way

#

i do think the 2000 mile stare and straight face kills the character though

#

it will be fixed eventually i think, it is probably just low on the list of priorities for the devs

keen bone
#

I don't know how, could be the clothing or thing, but for me it look like damn plastic guys, compared to Arma 3 that look like much better

errant leaf
keen bone
#

https://i.imgur.com/RXBRoX5.jpeg
Like in this arma 3 screenshot, okay their is a lot of bad things where you look closely, but if feels less "plastic", the colors are more okay, the lightning are good, etc...

keen bone
errant leaf
keen bone
#

yeah their is some issue with this image i know xD

errant leaf
slow cradle
#

I do have to generally agree Reforger feels a bit washed out

#

Pastelly

errant leaf
#

it would be nice if reforger had bolt action weapons or shotguns, just to test their functionality in enfusion and later implimentation in A4

brisk brook
#

Yeah arm fia with lee enfields and k98k, and to contrast that also with pancor jackhammers

real dome
#

Mosins and molotovs

gritty pawn
slow cradle
#

Yeah maybe cause everything feels overcast

errant leaf
keen bone
cobalt agate
#

I don't see what you mean, especially the person who said arma 3 models look more realistic when they very much don't

rare pilot
#

A3 gets props for having more realistic gear variety in good quality for its engine, primarily due to RHS and such
However Reforger shows way more potential

marble kindle
#

I'd wait till the characters finally have some facial animations, that may change things up. Currently not even the eyes move, even if the animation is already in the files.

cobalt agate
#

forget the helicopter update, blinking is what we need lol

marble kindle
#

They haven't blinked in more than a year, absolute torture. PainHarold

cobalt agate
#

they really said 👀

#

they blink whenever you're not looking

ornate marlin
#

False, they blink when you blink (although, technically speaking when you blink you're not looking so we are both correct)

marble kindle
#

The future is now

errant leaf
cobalt agate
#

certified owwie moment

marble kindle
#

"I haven't slept in 363 days"

errant leaf
#

i think the devs are just trying to torture there creation at this point, the poor buggars havent discovered fuel or electricity yet!

cobalt agate
#

man make m16 before find out how light switch work ooga booga

#

average marine

errant leaf
#

talking about m16s have you seen the jungle camo texture variant for the hanguard? it is in the workbench

cobalt agate
#

oo?

#

They went to everon looking for oil ooorah

errant leaf
#

also two extra variation of m1 helmet cover, both from vietnam war era, i smell something fishy going on

cobalt agate
#

vietnam era best looking gear

#

nuf sed

pure gyro
cobalt agate
#

DOF?

errant leaf
#

depth of field

errant leaf
#

blurry shit, blindness, camera effects

pure gyro
#

I keep laughing my ass off bc the picture I took does not do it justice 😂

errant leaf
errant leaf
pure gyro
#

2048x2048 for a head

errant leaf
pure gyro
#

Bro now I kinda want flesh clothing, like some pyramid head shit

pure gyro
keen bone
cobalt agate
#

on the subject of lighting, the lighting on the russian medical vic is broken

#

it goes bright white when parked in buildings

errant leaf
cobalt agate
errant leaf
cobalt agate
#

can't give a demonstration I'm away from my xbox for a while

gritty pawn
cobalt agate
gritty pawn
#

Buchanka is a bit weird with materials

cobalt agate
gritty pawn
#

Lighting is one of the other things that is quite unfinished and it is faked in various ways

cobalt agate
#

I see

errant leaf
#

i had one bug today on arland where i set the time to night and when i moved far away the military tower lights casted massive bright white areas around them and the shadows were pixelated

cobalt agate
#

happens to one of arlands towns near the harbour, easily replicatable in game master

errant leaf
#

in the workbench i was playing around with the m1 helmet cover material, i set the V to ~140 and tbh it fits in with the rest of the kit more

slow cradle
#

Why do some people say Reforger has no single player, but after a single Youtube search, it shows there is? I am confused a bit.

naive widget
#

@slow cradle currently there is no dedicated single player campaign. However there are missions you can play alone.

stray frost
#

Even Armed Assault had Blood Sweat and Tears and the innovative SP campaign even though the story was lacking a bit.

olive trail
#

It doesn't have an official campaign, which is what most players think of when thinking of single player.

#

It also lacks Eden editor.

stray frost
#

I would say it doesn't even have single player missions either. Just MP missions that you can play by yourself. So nothing like Ambush, Steal the Car, or Eye for an Eye. And now that I think about it A3 didn't really have SP missions either... at least not at launch though the tutorials were more story based than normal

cobalt agate
#

Combat Ops is the best thing about Arma Reforger but conflict gets all the love because it requires less thinking

surreal shore
#

i spawned in and there wasn’t even a mg or grenadier vest

cobalt agate
#

I see

slow cradle
zinc river
#

bot spammer been invading the feedback tracker lately...

drowsy island
#

@cobalt agate @stray frost Its an early access game, you should expect it to be incomplete, furthermore, it more or less bohemia just testing the waters of the new engine