#reforger_feedback

1 messages · Page 6 of 1

oblique marsh
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Hi i just start playing the Game in Xbox and as my first expirience with arma was really great.
However there is this bug where cant move when i join a servers after joining before a servers with mods. I fix it be reopening the Game.
Hope you can fix this.

viral pecan
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Getting out from the roof of supply truck is fixed but sometimes, when getting out, it throws you out so fast that you will die.

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Yesterday I died two times when exiting truck

livid charm
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Here are the proposed changes for the Arma Reforger game development team:

Group 1: Realism and Atmosphere

1.1 Adding civilians to cities:

  • Developing civilian character models and placing them in cities
  • Programming civilian behaviors to create a lively atmosphere
  • Implementing a system for civilians to react to player presence or events in the area

1.2 Enhanced traffic:

  • Increasing the number of civilian vehicles driving on roads
  • Adding various types of civilian vehicles (cars, trucks, motorcycles, etc.)
  • Introducing random road events, such as accidents or traffic jams, to further enhance the traffic system

Group 2: Gameplay Balance and Optimization

2.1 Light vehicle patrols:

  • Increasing patrol diversity, including light vehicle patrolling
  • Programming patrol algorithms to allow for patrolling between taken checkpoints
  • Considering optimizations to maintain smooth gameplay with increased units patrolling

2.2 Kit Role Selection:

  • Developing a system for role selection prior to player respawn
  • Creating different roles, such as medic, scout, sniper, etc., with unique equipment sets
  • Allowing players to customize their role and adjust it according to gameplay preferences and strategies
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Group 3: Other Enhancements

3.1 AI improvement (continued):

  • Allowing AI to make more tactical decisions, such as reacting to threats, occupying favorable positions, or supporting other units
  • Improving AI coordination for coordinated attacks or defense
  • Increasing AI realism by incorporating factors such as fatigue, fear, or individual unit skills

3.2 Expansion of mission and campaign system:

  • Creating more varied and extensive missions that offer diverse goals and challenges
  • Introducing a narrative campaign with a detailed storyline that engages players and provides a long-lasting gaming experience
  • Ability to generate random missions or dynamic events that provide continuity of gameplay after completing the campaign

3.3 UI improvement:

  • User-friendly and intuitive user interface that facilitates navigation through menus and access to various game features
  • Ability to customize the interface to player preferences, such as changing font sizes, layout of elements, etc.
  • Increasing the readability of information on the screen, so that players have better control over their progress, tasks, and statistics

Remember that the above proposals are my suggestions aimed at improving the Arma Reforger game. Implementation depends on technical capabilities, the resources of the development team, and the project goals.

Suggestions written above will try to edit and update.

e.g. AI, I noticed that Bots can run away if we try to run them down with a vehicle or if we start to overwhelm them with heavy HMG fire or generally shooting close to them.

olive trail
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Aviator glasses. What the point of adding the Huey without the aviator glasses.

rare pilot
# livid charm ## **Group 3: Other Enhancements** ### 3.1 AI improvement (continued): - Allowi...

Most of these are future implementations (The Civilians), soon to be implemented (FIA vehicle patrols), or already have been implemented in some limited manner and will eventually get better (Dynamically Generated Combat Operations)

Some you listed that ive vouched for in the past and personally like are the more defensive natured AI, as well as seeing them coordinate better with other elements in the area, to launch things like counter attacks.
I hope they touch on the squad leader role a bit more regarding AI squads, because that alone could offer many different means of randomizing and organically changing each squads reaction to player interactions
Aliv3 is a good Arma 3 mod that Bohemia should take inspiration from given enough time and resources, as that mod implements a personality for each squad leader, platoon leader, all the way up to Strategic Officers within given regions of a map, so killing squad leaders up to Generals can affect how the AI in an entire chunk of the map can coordinate, much less taking out people like RTOs or blowing up Radio towers can completely cripple communications in a given region

Maybe see the FIA randomly choose a region of the map as a stronghold, such as how the Players have main bases. From there AI can respawn, send out vehicles, and spawn battle groups to counter attack player bases. This alone would make the AI a HUGE threat until one team or another takes down such a huge mission, or leave it for the other team to deal with. Seeing FIA mine roads, setup roadblocks in real time, and having to actually do reconneissance in order to find and deal with them. Taking such a thing down could mean the ceasement of all AI respawning, and whatever assets are still on the board are the last bit of FIA that there are, and it leans more heavily into the Player vs Player gameplay at the end of that given match. Maybe reward players by that base giving a whole wealth of supplies or something.

Take a look at their roadmap to see the vague features that will be implemented into the game, such as the removal of all capture points in favor of a Squad style gameplay loop where only the main bases and capture points will exist, and every other FOB like Levie, Gravette, etc, arent there anymore, in favor of the players building bases wherever they please/have the supplies to run them

vapid snow
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Any update coming soon to fix the floating buildings in the offical maps?

olive trail
broken scaffold
stray frost
broken scaffold
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It is from my knowledge, maybe there's some isolated pockets of civilians who didn't leave?

sacred hull
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Has anyone else been experiencing way more disconnecting since the update

olive trail
olive trail
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Also, the cross legs and sit from a3.

icy vessel
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M856 5.56 tracer rounds have wildly different ballistics than the M855 rounds

sudden coral
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Lmao the AI IN GRAW are 100x better then these ones in arf. These clowns can’t even steal mods other people make to put them in their own game half assed.

slow cradle
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Did you fall in the shower today?

sudden coral
slow cradle
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Was this supposed to make sense in another language 🤔

sudden coral
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Can you give the ai better voice acting? Or maybe give the player character voice acting and stuff so that when you reload you call it out or if you have to throw a nade. It might help for the no mic’s and it would help add to the feel of a simulated battle.

ionic vapor
unkempt fiber
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I prefer my character not babbling while I'm focusing on combat, last thing I need is the enemy hearing my voice lines through a wall, different story for AI sure they could use more voice lines but for a player it makes 0 sense as there is proximity voicechat

sudden coral
sudden coral
brisk brook
errant leaf
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just a tip, put mines where friendlies WONT go and constantly warn over radio or chat

brisk brook
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once you place down a mine, its gods will if you get kicked or not.

sudden coral
# brisk brook Nobody forbids you from yelling it out. And for them mute people, they can type ...

You’re speaking to much on fake arcade shorters…most people don’t use the prox chat and I’m not a milsimer, it’s a lot for me to focus on call outs like reloading and playing the game. Again you’re giving me your opinion based on your feelings with other games that are not mil sims…I was talking more about the AI. I would love if my guy screamed” I got fucking shot” instead of the basic whine/grunt you get

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I also don’t like hearing nerdy 12 year olds over the coms all day. Just general feedback. I understand I can do it but that means I have to rely on other people wanting to also take the game seriously or even give you a basic call out to help.

brisk brook
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you can mute nerdy 12 year olds. Ask for AI, i think you are asking too much of the splicer.

limber warren
snow gazelle
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@devs I am sure you guys also remember the good old death-quotes from OFP! Why not bring them back in reforger. This was really good fun back in the times and I am sure it still is!

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Here some of my favorits: A single death is a tragedy; a million deaths is a statistic - Joseph Stalin; War is not nice - Barbara Bush; Men are at war with each other because each man is at war with himself - Francis Meehan; War does not determine who is right - only who is left - Bertrand Russel; In war there is no substitute for victory - General Douglas MacArthur; Experience is a hard teacher because she gives the test first, the lesson afterwards - Vernon Sanders Law; and many more! Bring them BACK!

vernal vector
tame pond
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The Respawn button should not be placed right next to the player list in the menu. I have accidentally respawned a few times now which can be a little annoying.

Place respawn at the bottom of the list and players list at the top

Thanks

viral pecan
tame pond
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Always at the worst possible time

warped swan
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Can they please fix the voice chat issue I wana be able to mute people and for twitch to be able to hear the voice chat and proximity chat

warped swan
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Put the game on gamepass then the problem will be gone

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The troll to player ratio would be gone

fair dove
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I heard there is a free preview on xbox, if that's true, then that's the problem right there!

rare pilot
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There indeed is
People can make accounts and play the game free all day long

fair dove
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ok yeaaaah, that just instantly makes me want to make my server pc only to avoid the malarky!

rare pilot
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85% of the players are Xbox players
You'll be missing out on the vast majority of your player base

slow cradle
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oh well no real loss

modern wind
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no patchnotes?

coarse portal
astral valley
coarse portal
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Only Major or Milestone updates.

astral valley
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Fair enough

brisk brook
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Not even twitter?

coarse portal
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It only updates every hour.

brisk brook
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Yeah. Ussualy it posted by now, around 1h ago

coarse portal
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Social went out at 8:10 CST. So it will be there in 3 minutes.

brisk brook
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Ah

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Ummm time?

coarse portal
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Okay… maybe Twitter API broke today.

brisk brook
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Thats why you shouldnt use "will" but used "should" insted xD

coarse portal
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I thought of it after I posted, but I was too tired to change it.

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Still am.

rare pilot
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What about that technical statement?

brisk brook
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And by now its already too late. Servers are probs all restarted by now.

astral valley
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Yeah, would have been nice to have it at least on twitter. I only noticed it by chance when my A2S Discord bots broke 😅

olive trail
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Click and drag to build sandbags and barbwire. rts style.

sharp meadow
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Mode: Client
Version: 0.9.8.73
Command line: "C:\Program Files (x86)\Steam\steamapps\common\Arma Reforger\ArmaReforgerSteam.exe"

OS: Windows
CPU: GenuineIntel: 13th Gen Intel(R) Core(TM) i9-13900KF
RAM: 65345 MB
GPU: NVIDIA GeForce RTX 4090
VRAM: 24156MB
GPU Driver: 531.79 [ 25.4.2023 (31 days) ]

Exception: Access violation. Illegal write by 0x7ff722797acc at 0x30

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^^ this shit happens all the time...

foggy wyvern
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huh it's like yawning, I read your message and then had the error too

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even though I've been crashing like this every game for like almost a year, I still haven't gotten used to it

bold laurel
static bear
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Guidelines for learning how to make mods? I know there is the Bohemia wiki but looking at it it doesn't seem to be updated to the latest changes of the tool

stray frost
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If that's how you feel then there are ways of handling that. Read the rules. I'm betting nothing will happen because I doubt you're right about it but it certainly is better than posting about it here.

sharp meadow
gentle iris
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Beside that, comments in scripts are most up to date source

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That's wrong section for such feedback - more appropriate would be #discord_server so don't be surprised that your message might disappear if you place it in wrong place

bold laurel
sharp meadow
bold laurel
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I think MSI afterburner is the go to these days to measure ingame performance, it has some cool metrics

livid nebula
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@wet urchin I deleted your message because it is offtopic.
If you want to report moderators the steps to do so are listed in #rules, if you want to talk about the discord then the right channel is #discord_server

icy vessel
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Does anyone have any insight into how the M856 Tracer rounds compare ballisticslly to the M855 non-tracer rounds? Because they differ significantly in bullet drop already at 200 meters.

broken summit
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how long do we have to be patient with toxic xbox gamers using new accounts and trials who keep messing up PLAYERS who PAID for the game and want to keep supporting the devs?? server admins are still waiting for a solution in the form of appropriate banning tools, just asking

fair dove
broken summit
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admins need something that can ban xbox console id or something like that

fair dove
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Oh wow! And I imagine most of your player base is Xbox so turning off cross play is probably not an option for you.

viral pecan
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It is pretty much same everywhere ~60-70% playerbase is on xbox

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but I agree, it is stupid that we still don't have possibility to ban those toxic xbox players from community servers.

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It is hurting game popularity a lot

fair dove
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Is the free trial an Xbox standard for all games?

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If so that's a problem the devs can't do anything about

slow cradle
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i think its only for game pass

fair dove
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what is nitrado whitelisting? like whitelisted servers?

echo citrus
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Yep, we need more advanced server list management. I just want something more that "favourite". We should be able to hide and add our own comments on the servers.

calm slate
# broken summit how long do we have to be patient with toxic xbox gamers using new accounts and ...

I was having a great intense game on an offical server (playing as USA and losing as usual 😂) and a notorious well known troll joined the Soviets. Within 20 mins the enemy collapsed and we won the game, despite seeing them try to vote kick him numerous times. He used the sabotage approach of spawn in at bases and just delete everything. And then I think 1/2 their team just left. How long do we need to endure this obvious game destroying BS for?! How many times has it been mentioned?! How many times have we asked for a kick process that’s effective?! Honestly it just makes you want to give up. I mean all the other bugs and shitty stuff I can cope with, but, FFS, PLEASE BI do something about this! From experience I reckon it’s 1 in 3 or 4 games that at some point gets ruined by troll behaviour

atomic wave
echo citrus
atomic wave
echo citrus
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Crossover servers are a good idea on paper. Then comes weekend and the mayhem starts.

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Arma 3 showed that ticket system does not work as intended. Vote-kick is a good way to go. And maybe something like nitrado.

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And some new players verification/trial system. If you commit any offences during first week of a gameplay you're out.

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I know that it's a hard thing to do for BI, but Arma series is for more "mature" players. So let's keep it civil. And send some signals, what behaviour is expected in the game.

oak flare
echo citrus
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UI is ok in that matter, but it lacks proper instructions.

fair dove
# echo citrus Did you read my posts? I said that a vote should be valid if at least 60% of pla...

There are things you can do as a server owner, like disabling crossplay, or whitelisting slots, etc. But I have a feeling if you do everything you want to keep trolls out, you may be playing with only 1 or 2 other guys... I have a feeling if I start a server Ill be disabling crossplay until the xbox player id issue is fixed. This convo will be lost in the discord pretty quick, but the devs pay pretty close attention to the tickets. If you link your ticket on this issue here, I'll subscribe!

echo citrus
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I'm not against console players, but every time someone does crazy and annoying shit in the game it's 90% a console guy. And on weekends it's 100%

fair dove
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oohhhh official servers... eeewww hahah Not gonna lie, xbox is bringing a lot of people to the Arma series, but so many trolls too! meowfacepalm It's not rare for me to check the player list and see that Im literally the only guy on PC on a full 64 player server lol

echo citrus
echo citrus
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Let's hope it's the childhood illness and console players will abide the unwritten rules. And stop behaving like they sometimes do.

cobalt grail
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I’ve seen a lot of the pc guys doing it recently as well as I play on both pc and Xbox but I do agree that the majority is the Xbox kids and a few adults do it as well the adults that do it normally leave after a fit where as the younger generation will stick around till the match ends or half the server leaves

fair dove
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I think I heard it was on xbox game pass, which i had for my pc at some point, that could also bring a lot of trolls in

cobalt grail
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The TKing was the main reason my guys and I got our own server although it’s public we do keep a close eye on the ones that come in and grief the others that are just trying to enjoy it .we have had to lock it a few times but I hate it sitting there empty when we’re not on and it’s taking money for nothing at that point

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I’m not sure I got 6 hours free then had to pay maybe that’s where the trouble comes from

tawny brook
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It isn't on gamepass @fair dove

calm slate
calm slate
calm slate
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Suggestions for vote kick improvement (note this is based on 32 player, offical, unmoderated Conflict servers):

  1. How the vote mechanism works should be clear to players. For example, create an on screen Hint for vote kicking and document the process in the Field Manual.
  2. The minimum threshold number of votes should be lowered to about 4 for a team of 16. From experience this seems like a reasonable number of votes you could actually expect.
  3. While the opposing team should not be able to initiate a vote on the other team, their players should also be able to vote (their game experience is also being impacted). However, their player numbers should not be included in the mathematical denominator for a proportion calculation
  4. The vote time period should be extended. Also, votes could be accumulative across the session not just in one vote process. E.g. If in kick vote attempt 1 a player recieves 3 votes, then in kick vote attempt 2 those 3 votes should be carried over. This makes votes "persistent".
  5. Experienced players should be given more weighting in the kick vote based on their rank (its also good for there to be actual gameplay benefits of achieving higher ranks). It makes sense that a player that has shown through accumulation of experience points that they are dedicated to the session and that they should have more influence
  6. Show some kind of "vote progress" bar that indicates how many more votes are needed
  7. Kicked players should be black-listed for a period across all servers, as troll players just move onto another server and do the same thing all over again
  8. Have a "career stats" like approach for team-killing and troll behaviour with the number of times they have been subject to a vote and the number of kick votes received over a period of time (e.g. last 30 days) and have them locked out of all servers for an extended period (e.g. 7 days)
  9. Address the XBox "account name change" exploit that allows players to return under different names
calm slate
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Why?

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You think you’re going to get 4 players ganging up to vote out other players just for fun?

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It’s 25% of a 16 player team on a 32 player Conflict server

calm slate
warm cypress
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dunno

frosty fiber
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1 and 6 are IMHO the same and are indeed good points. If it's not clear there's a vote going on and how it works (eg. how many votes are needed), it's hard to get enough people to vote. Perhaps even add a reason to it to indicate why someone should be kicked.

2 and 3; I would suggest 50-60% for a kick, and depending on the reason it's either team only or full server. Only 25% makes it too easy for small groups to randomly kick people of the server (especially if the server isn't full, it would only take 1-2 people to empty the server). A minimum threshold should therefor also exits (eg. minimum of 4 people, maximum of 50-60%)

5 doesn't make sense, because how to define "more experienced"? If I would sit AFK in an empty server I would still gain "experience" and then get some kind of veto when the server is full... This will just make things more complicated.

7 (and probably 8) are just too much work, and would require all servers to be connected to each other... This could work for a single (persistent) gamemode, but not for all types of server/gamemodes.

9; this should be resolved when the free trail version isn't available anymore, but as long as Reforger is in Early Access this is required by Microsoft...

olive trail
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The worst part about the trial version on xbox that it's literally the same handful of players that abuse it to grief the server everyday. They grief the PBS server everyday at the early morning hours when the admins are asleep. I honestly think BI need to do something about this. A handful of players shouldn't be able to ruin the experience of so many other players with zero consequence.
I'm sure Microsoft has rules against griefing and constant targeted harrasment on this scale.

calm hearth
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As bad as it would be for model makers, I think the current playermodel is to bulky, and big

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I suggest makeing a slimer build, less of a body builder and more of a soldire at around 5'9" and and around 175. Musle definition in teh current model just makes the current clothing to bulky

rapid plinth
atomic wave
slow cradle
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Wonder if female soldiers will be a thing

atomic wave
calm slate
errant leaf
olive trail
errant leaf
echo citrus
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Higher ranked/experienced players having stringer vote (something like weighted arithmetic mean) have good and bad sides.

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Good sides are obvious. But it could also have a negative impact on new players. Imagine that a newbie kills a high tier guy couple of times. And that high tier guy votekicks him just out of spite. I saw too much shit in Arma 3 with experienced players. Me, level 80 something with 700 hours, killing some level 200 guy with 2000+ hours. He spent the rest of the match hunting me down and spamming my proximity chat. If he had a votekick correlated with his level, I'd be kicked out. I subscribed to your ticket.

calm slate
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BTW, I should be clear, I’m talking about in the example of 32 player Conflict, not other game modes

calm slate
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The point is, the vote kick process is completely broken as it is. Never works. So some big changes are required.

echo citrus
calm slate
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Here’s my big question. Can anyone tell me how it works right now? What’s the threshold?

echo citrus
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Maybe dynamic voting ratio set by the GM or admin would be a solution?

calm slate
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For all I know it could already be 50%

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Well, there’s a big part of the issue for me. I only. Play Official, so no admin

echo citrus
calm slate
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Hence the need for the players to “manage it themselves”….so give us something we can use, please!

echo citrus
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I've never saw anyone votekicked, btw.

calm slate
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It can’t be, because that would include the troll too

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…could it be?!

echo citrus
calm slate
echo citrus
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We can agree that it is corrupt and needs to be fixed

calm slate
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ANYTHING would be an improvement! …one of the problems that makes it worse, is that trolls KNOW that they can’t be kicked, which creates more trolly behaviour….at least if they think it’s 50/50 they might lose interest

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Also, the grenade and respawning loop hole needs to be cut out. I get why accidental friendly grenade kills don’t count against you, but surely 10 friendly kills in 5 mins should. It can’t be that hard to track that stuff, surely

echo citrus
calm slate
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I reckon 1 in 3 or 4 Conflict games are probably badly affected by TK/ troll BS

echo citrus
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That gentle approach may be due to smaller player base, more casual players (consoles) and a "hardcore" nature of a gameplay. It's quite unusual that we have console players in the game that does not display players' names 🙂 So probably BI just turns a blind eye in order to not to scare away everyone.

calm slate
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It was 3 matches in a row for me on the weekend

echo citrus
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But it should be fairly obvious - 3 TKs and you're out for 30 mins. 3 outs and your're out for a week. 3 outs for a week = perm

calm slate
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Exactly. Should be obvious, yet, nothing is done

olive trail
calm slate
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It would at least penalise them and slow them down

olive trail
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We did our part. We reported the problem and suggested few solutions. The ball is in BI court now.

echo citrus
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BTW, I've never played CSGO, so I didn't know that.

#

And I don't think we gonna get any anti-cheat sooner than ver 1.0

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So it will be some time yet.

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And probably it will be BattleEye.

brisk brook
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There probably wont be "game bans" be can global ban you from be protected servers, but only if you actually cheat. Not for teamkilling. Its anticheat not anti grief.
And be is already implemented.

echo citrus
brisk brook
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Anti grief is gamemode related, and is down to gamemode to prevent it. In conflict its just badly done.

echo citrus
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I don't mean to use anti-cheat against malicious behaviour, but to register players' IDs and/or IPs to prevent them from creating multiple accounts.

brisk brook
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It already does register ids. However, id is user account related and xbox players can bypass it by creating new accounts.
Server admins can ban by ip, but most ips are dynamic, and easily changed.

echo citrus
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Ok, I found some info that it's actually BattleEye.

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I don't know anything about xbox and how it works on the client/server side.

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So it's a pity, that you can do it on a console.

brisk brook
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Steam players cant do same unless they buy game again on diffrent account.

echo citrus
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I thought it works the same on all platforms.

brisk brook
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Unless BI would force xboxers to login with BI account which makes id same.
But stuff like 10 min mail exists, so you can make more accounts.

echo citrus
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I remember some morons in Arma 3 that after being permed they bought a new copy

brisk brook
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Thats okay. They just waste money.

echo citrus
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So on a console you just create a new account? That's crazy.

brisk brook
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Some golden or whatever accounts can share a free trial on other accounts.

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So not all. But enough to be annoying

echo citrus
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Ok, get it. So we gonna have an influx of morons until Arma 4 comes out and costs 150 Euros for the complete game.

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And won't be available in console "passes".

#

Wow, I just dreamt 🙂

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Anyway, community and better votekick mechanism should do the job.

brisk brook
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Active admins*
You wont see that on official servers tho.
So, i suggest looking for a good community server, or join private group.

echo citrus
brisk brook
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Well atm, its the only 100% sure way, you wont get trolls. But your choice.

echo citrus
river dust
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The disconnects really need to be fixed. It’s so bad. Entire servers are getting disconnected.

brisk brook
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You dont say...

ruby oasis
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Can bohemia focus on arma reforger for a bit because I’ve quite literally been unable to play reforger since the update please fix the game notlikemeow

warm cypress
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bohemia just needs to put out an update soon that makes the game 1.0, so that the free trial on xbox can be taken off, then finish the roadmap after.

olive trail
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Or they can sit down and have a serious conversation about it with Microsoft. It been a year with the same xbox exploit.

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A year later, and here we are, angry old men shouting at the clouds.

vernal vector
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Tbh feels like they should have just got the PC version working first

stray frost
vernal vector
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hard to say, if it wasn't crahing and in a better state content wise then more people would play. PC players won't put up with it if they can just play arma instead. a lot of people i know on steam bought it around launch, most stopped playing early on and some got a refund.

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but they appear to be struggling to simultaneously develop on both platforms

slow cradle
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They have more than enough employees imo

foggy wyvern
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I'm having a blast in crossplay servers

foggy wyvern
vernal vector
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i'm tempted to point out that what you believe, what you know, and what is reality are all distinct things which may or may not overlap

foggy wyvern
vernal vector
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...that's a platform specific crash...i'm assuming you're implying you can tell a platform specific crash from a non-platform specific crash...surely there is more than one thing causing a crash in reforger, which may or may not be related to the crash your content has been causing?

foggy wyvern
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from what I observe in a community I'm part of Xbox experiences more (non-crash) errors and kicks whereas PC experiences more crashes

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outside of scripting, I wonder if it has anything to do with how diverse the hardware is on PC compared to Xbox

calm slate
simple kindle
fair dove
ruby oasis
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As a Xbox player can confirm it’s mostly bad servers and usually the entire server crashes not just one person, and the singular kicks that’s been replaced by your entire game crashing 😬

pliant hull
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If we are insistin on keeping 32 man servers active please change them to the smaller sectional maps.

calm slate
calm slate
# fair dove I bet a lot of Xbox kicks are networking connection problems from thinking their...

You’re onto something with this. I used to play all the time on my wifi extender. Which was fine for a long time, then when one of the updates came out about 6 months back I started to see constant “timeout errors” every 3 or 4 mins. Some days it would not be an issue at all, other days it would be only one server, but others were fine. Then I started getting it on every server most of the time, which made it impossible to join. I decided to move locations in my house and now I play directly off the modem using WiFi and it’s been fine. I haven’t had “timeout” error since (except when the server shuts down or crashes)

slow cradle
#

no one should be using wifi on stationary devices

foggy wyvern
#

if you use a laptop you must never stop moving if you use wifi

stray frost
#

Does walking on treadmills count?

warm cypress
ruby oasis
#

if it took them over 5 months to release mines or a update in general I don’t think they’re focusing on reforger

slow cradle
#

There is an issue that seems to have plagued Official Servers and possibly community servers where once you get into a vehicle you are unable to move, start it, turn your camera, or get out of it. This issue has only popped up since the update that contained the mines. It doesn't appear to happen when on Game Master mutiplayer or singleplayer.

weak flax
#

I usually just fall through the map

wise mesa
#

big issue right now... if you throw a grenade at teammates and respawn before the grenade goes off, you wont get demoted or temp banned. you can literally teamkill nonstop

hoary dragon
#

Was fixed in earlier patch but looks like it broke

errant leaf
fair dove
modern wind
#

Does anyone know of a bug that when spawning on a server, I can't move in any way and even relogging doesn't fix it, just restarting the game?

brisk brook
#

It happens if you play on modded server and then switch. Idk which exact mod is causing it tho. And yes restart is the only way

zinc river
#

Just played Conflict on PBS server, played for about 1 hour, never had crash yet so far. probably lucky?

ivory fossil
#

I cannot join a server that has mods on it, my mods are consistently downloading improperly, I’ve had to re-download the same mod over the course of an hour. Most mods require roughly 5 downloads to work. And even when I’ve gotten them all working, I cannot join a server. This is awful considering the experience of this game is so heavily carried by the mods on the workshop.

obsidian mica
zinc river
#

I think OBS has some kind of conflict in ARMA Reforger. Yesterday I was playing MP just find without crashing, and I wasn't recording using OBS. Today I want to record using OBS, a join a server for few minutes and then crash. I rejoin again, but not recording and I can play until the match is over

#

so maybe there is a conflict? Or simply coincidence?

rare pilot
#

I've found that a majority of crashes on our community servers happen from players doing Logi runs. This is an interesting observation I think should be brought up

copper glen
#

I'd say almost certainly a coincidence.

warm cypress
calm slate
pliant hull
#

No seriously though it’s my favorite part of conflict. Building up massive defenses and choke points to horde off assaults is peak gameplay

#

Ik there’s plenty of other stuff that needs to be done first. But we could use a boat load more of defensive structures in the build menu. Like guard towers or maybe concrete bunkers.

olive trail
#

My favorite pass time is building barbwire across the map.

foggy wyvern
#

I like bowling using strykers

pure gyro
olive trail
#

The worst part about cutting the map is the incline in some areas. Players can't climb over the wire like it's sandbags anymore, but if it is on an incline, they can jump on top of it, then drop on the other side, which is not cool.

warm cypress
olive trail
warm cypress
#

i mean bend the whole thing to go around where hill is

pliant hull
#

The placement of structures from the build menu is very frustrating at times. Like I don’t understand why I cannot build sand bags on top of this small clump of rocks. But is nobody in this 64 man army with thousands of supply’s capable of smoothing this out to build on

#

Maybe make placement cost more if the area around it needs to be changed. Obv not major objects like trees or boulders. But there’s 0 reason a base should have gaps in its defenses due to the patch of 10 baseball sized rocks

olive trail
#

You can't build on the loading docks too which is frustrating when trying to close a path into the point.

slow cradle
#

what you cant build on top of objects?

warm cypress
#

no, small rocks on the ground will stop things like barbed wire

warm cypress
olive trail
#

I was trying to wire east side of Military training area. I couldn't so instead I had to build the wire into the woods which had uneven ground, the enemies could jump over the wire.

pliant hull
#

Small issues but very frustrating at times

#

Preferably the game would auto generate new terrain there that would adapt to the new environment. But honestly I’d be okay with the objects slightly clipping through the terrain than not being able to place them at all

calm slate
olive trail
#

And dare I dream... trenches.

#

Takes a shot of hopeium Interactive trenches, that are click and drag. A way to make round corners, and build bridges over it, or cover part of it to hide under.

slow cradle
#

no the ugly arma 2 trenches 😦

stray frost
pliant hull
# calm slate and light towers for night defence

Another pipe dream as I understand there are for more important and useful things being addressed, but we need a whole slew of luminated defenses and such for bases. I have a feeling night raids will become quite intense once we are able to build up based much more. Especially on full Everon where matches will last much much longer

calm slate
worldly aurora
#

The lean left to right on controller on console is way to slow if this could be addressed at some point would be great

rain comet
#

Fix server crashes please.

frosty fiber
#

Are you using mods? In that case you probably found the reason.

foggy wyvern
#

yeah you shouldnt play a game with mod support with mods enabled

frosty fiber
#

Well, can't blame a game for broken mods 🤔
And although it's most likely due to a game update, that's to be expected in an early access state.

foggy wyvern
#

I really wish my mods were the issue for my crashes because then I could fix them

brisk brook
#

You surely cant expect EA games to already have backwards compatibility so it doesnt break mods that arent maintained... that would be stupid

fair dove
rain comet
#

I'm on xbox so I don't know how to do crash report, but since I have 5 server crashes a day I assume it's common enough that they are aware of it

foggy wyvern
#

servers automatically send crash reports so that should be fine

fair dove
#

Im tired of hitting esc by accident when im testing in world editor.... can we change it to SHIFT+ESC to exit game mode in world editor instead of just ESC? (the opposite of what it is now)

astral valley
fair dove
#

i finally found it in that long list lol thanks!

sacred hull
#

Xbox lean needs to be to be key binded so when you aim and then you press lb or rb it leans all the way becuase clearing buildings is trash @novel dock @livid nebula

foggy wyvern
#

why emojis not supported in chat

brisk brook
#

Use oldschool :) :( D: :D =) etc

foggy wyvern
#

no idea what those are

noble beacon
#

xD

serene quiver
#

is it just me or does reforger not install addons while out of focus?

olive trail
#

It does not and it is frustrating af.

pliant hull
worn ether
#

The mines are cool, but I think the game master should be able to place mines, this can create new obstacles and allow the players to create strategies that would otherwise be unnecessary

pliant hull
#

Maybe if down on dpad + lb/rb

#

That could possibly work

sacred hull
#

Just bind it to LT so when you aim you can press whatever buttons you want to snap sideways

pliant hull
#

I like being able to free look and change fire rates while aiming though

#

Not small features

worn ether
weak light
#

Just get a keyboard and mouse and hook it up to your Xbox lol. Razer even made one exclusive with a pullout mousepad for couch gaming

broken scaffold
#

If I may make a recommendation, I think when your stamina is low, you should move at about half your walk speed until you stop to regain it

fair dove
#

does it not do that already, or you want it even slower?

broken scaffold
#

Rn when you sprint for a duration your stamina does lower and you go slower but you are just downgraded to the base jogging speed unless I haven't been paying attention enough

#

What I am suggesting is that realistically you probably wouldn't be able to move at a sorta jogging speed when you're exhausted

fair dove
#

hahah realistically on my daily walks i see people "jogging" no faster than a normal walk and im like lol you could go faster by just walking! but thats besides the point, i guess it is slower you want. I would love it if it actually exhausted you to the point you fell prone for a few sceonds before you could get back up, like a real punishment for not gaining your stamina back.

#

we need option to carry a player though if that happens lol

slow cradle
#

uhh 😦 but you do so much walking and running in arma already

fair dove
#

that said i would like the stamina threshold increased to allow running for longer before any of that would happen

slow cradle
#

its bad enough that all these 19 to 20 year old soldiers have the physical conditioning of a game developer

olive trail
#

We always end up walking 10 to 20 minutes between objectives in this game, Adding that type of stamina will be bad for gameplay.

rare pilot
#

Do logi to forward bases so they have enough supplies to spawn light vehicles
Dont try to mold the systems around the gameplay, make the systems and let the players adjust

olive trail
# rare pilot Take vics

Most of the running happens when a radio operator attacks a point with one car, and a squad. Then more players spawn on them, and more often than not those new players will have to walk to the next objective.
They can respawn on the radio operator later, but that against the soul of the game.
Expecting players in a public lobby to move convoys of supplies when they attack each point is not realistic, and is unfair to the players moving the supplies.

I don't mind the stamina on sprinting, but jogging should remain untouched. To change that will only serve in making the experience more annoying.

rare pilot
#

Sit on the point and hold it against counter attack until someone comes to pick you up

rare pilot
olive trail
#

Carrying over the weight limit should make you move slower, reload slower, do all tasks slower.
Having standard loadout and having to stand still for awhile every couple of minutes sounds annoying, and it will only serve to inconvenience players, nothing else.

rare pilot
#

can you jog for 12 kilometers straight without having to stop and take a breath

olive trail
#

Do I have someone controling me who has to be at work in 2 hours

#

Some concessions must be made to accommodate all type of players who plays on public lobbies. Private servers, and milsim servers are a different thing, and they can do their own thing.

rare pilot
#

The option for it should always be a thing for the server owners

#

Like how 128 players is an option, so too should things like different Stamina levels should be a thing

fair dove
#

sounds like a stamina mod is needed? o.O Or is there something like that on the roadmap already?

rare pilot
fair dove
#

maybe the AR:dayz modders are working on something like that already? Probably not standalone though... I know they want stuff like having to eat food to keep your health/stamina/immunity up

rare pilot
#

Perhaps as apart of the Server Config file and as apart of the Gamemode in a given mod, there could be an ability to choose whether or not it restarts that same mission, or it references another mission header and it loads that one instead
That way, if it can find that Mission header in the Modlist of your server somewhere, or if its apart of the same mod, then itll pick one of those missions to load next upon Session Restart

#

For example, if I were to put Campaign Eden and Campaign Arlands Scenario ID's into my Servers list of valid Scenarios to pull from, then itll pick one at random every time the Session ends

#

For smaller scale gamemodes, this could be pretty helpful, picking and loading a random one from a list
Say, 10 different Capture and Hold missions, and one gets chosen at random

fair dove
#

I did see something about that in the roadmap so Im sure something like that is being worked on already

frosty fiber
#

I would add two new keys to the config file (and keep scenarioId as a default/fallback):

  • scenarioPool<Array>
  • scenarioPoolType<String>

The pool just contains an array with scenario ID's to choose from.
PoolType can be 'rotate' (default, at mission end take next in pool), 'random' (pick random) or 'vote' (at mission end, let players vote for next scenario)

foggy wyvern
#

vote would be dope

pliant hull
#

As a console user with over 200 hours in game I wrote a pretty extensive piece of feedback in reference to helping Xbox players become more informed and accustomed to the arma series as well as the conflict game mode. But I realized that the piece was far to long to post here, is there anywhere I could post such a long and detailed piece of feedback or should I just try to make it much more concise. I tried posting on the feedback tracker online, but I couldn’t seem to figure it out :/

#

Sorry if this is the wrong channel for this.

foggy wyvern
#

forums maybe? but I doubt many people use them

pliant hull
# foggy wyvern forums maybe? but I doubt many people use them

I’ll give it a shot later thanks! I get worried devs push development along without ever play testing on console sometimes. As a lifelong console user I wanted to offer my insight and feedback on how to produce the coordination and teamwork centered play style we wish to see from console users. Just scared I’m gonna be yelling into a black hole though tbh.

foggy wyvern
#

you will, but do it anyway, if you'd like

foggy wyvern
#

btw I vote against server-side vehicles because it will not allow me to launch vehicles to the stratosphere by exploiting movement interpolation

pliant hull
#

The true combustion engine, “enfusion”

pliant hull
#

I figured this was to long and detailed to post here so I went ahead and made a post on the forum discussing implementing a mandatory tutorial. Ideally this tutorial would have to be completed before being allowed to play on official servers, with a option to be required for community servers by the host. The tutorial should also be able to be completed within roughly 2 hours by any new player.

The purpose of a mandatory tutorial would be two fold
A. Teach basic skills necessary to facilitate a cooperative and productive gameplay experience.
B. Deter highly casual players from entering public matches with a “idgaf” attitude. This almost always leads to griefing, teamkilling, and 0 coordination. All these things combined take little to no effort from a single person but can ruin the experience of quite literally everyone around them.

By forcing players to spend 2 hours in a tutorial, we can mitigate the amount of trolls & troll accounts. While still teaching useful information and skills in a fun “mini campaign” w ai, before putting those skills to use against real players.

https://forums.bohemia.net/forums/topic/242587-mandatory-tutorial/

#

I would love some feedback to see if everyone thinks it would be good idea or not and if there’s anything else y’all would like to see explained in a tutorial. I’m sure there’s plenty of stuff we wish every player knew before we came across them!

patent grove
#

some people are fast learners and reforger is not that hard to learn it took me seconds and i have never played any other bohemenia games

#

and 2 hours on a tutorial?!!?

#

it would kill reforger more

#

its up to the server owners to moderate the troll accounts

slow cradle
#

2 hours is wayyyyy too much

#

Most players are probably casual players, you're thanos snapping away half the base. Make the tutorial accessible, add popup to say you should take the tutorials for best experience, but don't make it mandatory

#

Have you seen the virtual training for Arma 3? If we had to go through all of something like that to get to the game you ain't gonna have players

pliant hull
#

I figured a lot of people would feel that way and I understand it. The idea of 2 hours came from deterring extremely casual players, but it should never deter those who are genuinely interested in the game and want to play!
If majority people were against the idea due to the 2 hours, I would advocate for a much shorter 30 min tutorial to still be required. You could cut out all the fat and quickly run through basic information needed for you and your team to be successful. A big fear of mine is the team-killing/griefing is turning players away far faster than a mandatory tutorial would.

frosty fiber
#

I believe that when the game becomes more stable, more (serious) mods come available, and more servers and communities start playing Reforger, it will become better by itself.

Especially when the current Arma 3 players start with Reforger, and more players will be playing it overall, the whole problem will be less noticeable since it will be more spread out (or concentrated at servers "normal players" don't play at).

stray frost
faint yarrow
#

I think it's a good idea, it doesn't have to be 2 hours though, I think all current gameplay can be explained within much smaller amount of time, 20 minutes or less. Also if server owner can toggle it on or off then why not 🤷

brisk brook
#

As Jakerod said.
Reforger: updates
Tutorial: Heya! Listen!

faint yarrow
#

Well you can imagine that this can be introduced once the game is in final shape

brisk brook
#

I cant, too far into the future

pliant hull
pliant hull
calm slate
#

So many players have NFI when they come into a Conflict game the first time. Often they steal vehicles or just shoot up random stuff because they don’t know what’s going on. I would guess a lot of those players don’t come back. A map the size of Everon is pretty overwhelming for noobs who get lost almost immediately. Don’t forget everyone is used to GPS these days.

#

So many times I’ve had to be the Conflict instructor. Every game I need to explain how something works. A short mandatory tutorial for Conflict would be really useful. Even if it was just by way of explanatory video.

fair dove
#

imho that's part of the fun of the game, talking to people and making friends, passing on knowledge of how things work. There's enough people who already only talk in their own discords!

calm slate
#

I agree. But it’s not like a tutorial replaces that

#

Most noobs don’t even know the objective of Conflict, How to win the game. The don’t know FIA are bots or how to capture points. Or how to navigate with only a compass

pliant hull
#

-Useless feedback incoming-
When I unequip my primary weapon, I sling it onto my back. But now if I first go from my primary, to a pistol. My weapon will sling onto my chest. If I then “unequip” the pistol, switch back to my primary and unequip that, it will forever be slung onto my chest every time I unequip it until my next life.
Rather than do all of this wouldn’t it be more simple if I could double tap right on the dpad to sling it on my chest, and once for my back.

foggy wyvern
#

can haz patch for this plz

10:18:06.406      ANIMATION (W): Animation graph {509522ED511E9EFE}Assets/Vehicles/Wheeled/Ural4320/workspaces/URAL.agr contains errors:
10:18:06.406      ANIMATION (W): BrakeSpineCoDriverQ: Usage of post-eval function 'RemainingTimeLess' in pre-eval context.
10:18:06.406      ANIMATION (W): Queue 1: Usage of post-eval function 'RemainingTimeLess' in pre-eval context.
#

I mean whenever the next comes out

violet vale
foggy wyvern
violet vale
foggy wyvern
#

the actual crash might be somewhere else then

#
10:18:06.405  ENTITY       : SpawnEntityInPrefab @"{EE3F80B0C468012A}Prefabs/Vehicles/Helis/R3D_UH60/SPC_UH60_Seats.et"
10:18:06.405   ENTITY       : Create entity @"ENTITY:4611686018427400410" ('GenericEntity','Assets/Vehicles/Helis/R3D_UH-60/Benches.xob') at <2728.280029 4.039999 2874.229980> @"{EE3F80B0C468012A}Prefabs/Vehicles/Helis/R3D_UH60/SPC_UH60_Seats.et"
10:18:06.406    RESOURCES    : GetResourceObject @"{509522ED511E9EFE}Assets/Vehicles/Wheeled/Ural4320/workspaces/URAL.agr"
10:18:06.406     ANIMATION    : AnimGraph load @"{509522ED511E9EFE}Assets/Vehicles/Wheeled/Ural4320/workspaces/URAL.agr"
10:18:06.406      ANIMATION (W): Animation graph {509522ED511E9EFE}Assets/Vehicles/Wheeled/Ural4320/workspaces/URAL.agr contains errors:
10:18:06.406      ANIMATION (W): BrakeSpineCoDriverQ: Usage of post-eval function 'RemainingTimeLess' in pre-eval context.
10:18:06.406      ANIMATION (W): Queue 1: Usage of post-eval function 'RemainingTimeLess' in pre-eval context.
10:18:06.454  ENTITY       : SpawnEntityInPrefab @"{750C42ECA5E6D7B4}Prefabs/Vehicles/Helis/R3D_UH60/R3D_UH60_Blades_Tail.et"
10:18:06.454   RENDER       : ----------------------------------------------------------------
10:18:06.454   RENDER       : ----------------------------------------------------------------
10:18:06.454   RENDER       : Rend: Fps:1000000.00 (0.00ms) | Present 0.00ms | Wait4GPU 0.00ms (graphical 0.00 + copy 0.00) | defrag 0.00ms
10:18:06.454   RENDER       : Rend: DP:0000 DPI:0000 DPR:0000 DPID:0000 Tri:00000 Vert:000000 CSRun:00|AllV:00x(00000) AllI:00x(00000) BegV:00x(00000) BegI:00x(00000)|TRes:0365
10:18:06.454   RENDER       : ----------------------------------------------------------------

here's an example of some more logs, this happened to me with the tanker trucks also, not just a modded helicopter

#

crash report for this one was b45638d5-c18c-41e0-8375-bc70ecc9eef7

violet vale
#

hm, im an animation person. the other warning, I dont know what they mean 😦
but the animation one shouldnt crash.

foggy wyvern
#

I cannot reproduce it by just spawning the stuff, usually happens when I am loading into a server

austere juniper
#

hopefully the streetlights will be breakable again soon

errant leaf
foggy wyvern
#

spawning "small olive cargo container: ammunition" on a server kicks people out with replication errors

sharp urchin
#

So ive seen in changelogs that AI's perception of targets now include a variety of qualifiers like amount of enemy's body parts exposed, illumination etc.. Thats great and glad to hear but can you please include being inside of a House (windows obfuscate - check your neighbors across the street) and possibly Shadows as well? Especially if no combat has started yet as i feel an aware combatant thats actively looking for shooters are more likely to see an enemy at a window or in shadow than a totally unawares soldier. 1st contact reaction, animation and believability is what really sets seemingly robust AI apart as thrilling -once its full blown firefight -these things dont matter quite as much

faint yarrow
#

Shadows are not present on dedicated server and are purely a GPU thing 🤔

foggy wyvern
#

I agree they seem to be very good at spotting me inside a house

sharp urchin
pliant hull
#

The tent on the Russian armory cannot be crouch walked under 99% of the time and players have to crawl under it. Rlly frustrating

marble flame
#

Connection timeout.

brisk brook
brisk brook
sharp urchin
# foggy wyvern I agree they seem to be very good at spotting me inside a house

I was hoping that a 'diminished viewable body parts' perception qualifier would help with this -I dont play so havent felt it firsthand. The game already has the quick ability check if unit is inside (mostly for audio reverb purposed i assume) but could easily apply the CamoCoeff qualifier to also help 'hide" the unit a little more until he does something obvious like open fires and what not. Ultimately actually having window glass refract/diffuse the tracking Lineintersect would be ideal but more expensive

dark epoch
#

I play on PC and it is harder to steer on keyboard because the wheel turning rate is very slow. Either the wheel turning rate should be faster or the rate should also be limited when using a controller

stray frost
#

Players should be able to ride on top of BTRs and have like a x% chance of surviving hitting a mine (but be wounded)

warm cypress
#

i know right? why cant we ride on the top of btrs, in the backs of uazs and in the backs of the open back humvees?

stray frost
slow cradle
marble flame
#

Connection timeout.

zinc river
#

I was playing in official server last night, (32 player max count) and it was a stable experience. Played 1 hour plus no problem. No kickout no crash. But powerbits server (100 player maxcount) it was not stable. Most of the time I can play only about 20-30 minutes. I guess BI did inform that more than 64 player the server can get unstable... can't remember which dev blog was it

slow cradle
#

powerbits server has mods?

zenith goblet
ruby oasis
#

You guys need to fix the game because it’s quite literally unplayable like I can’t even play the game

fair dove
#

I can, its not unplayable for all, and what do you even mean by unplayable? does it load?

olive trail
#

The constant crashing is getting more and more frustrating in online play. I've been crashing at the same frequency for months.
Every now and then I get to play over an hour without a crash, which is worse since it give you a taste of how good this game will be if it didn't crash every 15 minutes.

fair dove
#

wait are yall on xbox? o.O

#

idk its fine for me 🤷‍♂️

olive trail
#

PC. Sometimes it's fine, most of the times it is not.

brisk brook
wintry barn
#
  • Adding suppression feedback (something similar to squad because i'm in love in it)
  • Some fail safe so people dont reset progress (if you go to a objective in the back and you delete everything that team will lose the objective as well as any objectives infront of it, the game needs a fail safe so that doesnt happen)
  • Make squad leading easier and emphasise team work (Squad has a nice feature where you can create rally points where only your team mates can spawn. The same thing could be done for Radio backpacks. Each team can only have one radio preferably only the squad leader and/or a squad mate through the squad menu. This would force people to listen to their SL's and make it easier for SL's to command their team)

I dont know if this is the feedback you guys want but this is my biggest complaints.

warm cypress
stray frost
warm cypress
#

i think its just too exaggerated. irl your screen doesnt go black or anything when you get shot at. i understand why they did it, because irl you get your ass down when you get shot at, and you cant really get that meaningfulness to your life in a videogame though

stray frost
marble kindle
#

You have to get the feeling across to the player one way or another blobdoggoshruggoogly

broken scaffold
#

I've been playing the game and can say, you know when you're suppressed, AI just doesn't suppress is all, they only shoot to kill

olive trail
#

As someone who has been shot at plenty of times, Squad and similar games suppression is highly exaggerated. It's gamey and arcady, people who claims that it is realistic makes me salty.

rare pilot
#

Realism is down to simply how much you know about getting shot at

#

Having dust kick up beside your head and hearing the whizz will make you flinch, sure
But to have your vision turn black when there's lead flying overhead is just goofy
Arma does it realistically

If you hear shooting and don't duck, you're probably gonna die. If you do duck, you'll probably live. Simple.

broken scaffold
olive trail
#

Of course someone can like the system. You can say it add a mechanic that adds more depth to the gun gameplay, which I'm cool with.

#

But the realistic argument is not a good one.

rapid plinth
broken scaffold
rare pilot
#

Having enemies shoot at you should cause your aim to flinch
Where if you're lining up a shot on your enemy, and an MG or something shoots at you, you flinch and it moves your aim a little

#

That'll simulate suppression in a much more realistic way, albeit would probably be an incredibly hard thing to program into the Enfusion engine

rare pilot
broken scaffold
olive trail
#

With good sound design, they can make you jump in your seat when someone shoots at you.

rare pilot
#

If you try to zig zag you're gonna look stupid and get killed

olive trail
#

Zig zag in this game could use some work if I'm being honest. Too many times, I can run circle around someone shooting at me.

rare pilot
#

I just walk around controller players man

broken scaffold
rare pilot
#

They try to shoot me and I stay behind them until their mags run out
Then I melee them until they die

olive trail
#

In every "realistic" game, you play as a 90 years old grandma.

broken scaffold
#

Fr

broken scaffold
rare pilot
#

Most controller players play on low sensitivity because that's the only way they can actually hit things without their precious Aim Assist

I just run behind them like I'm fighting a dark souls boss, use my superior mouse movement sphere to flick my aim around, and simply strafe behind them where they literally can't turn fast enough to track me

broken scaffold
#

Superior mouse movement dawg 💀

rare pilot
#

I move my arm three inches to the left and I look backwards

#

They gotta hold their stick, which takes them as fast as their Sens is

broken scaffold
#

Reason I call bs is because the only time I have seen melee actually be useful in combat is when I snuck up on a guy who was already wounded

rare pilot
#

I use it when people are reloading and I dont have a pistol

#

If we both suck and miss all our shots, I'm going to run you down, barrel stuff you, and beat you to death

#

Hell, even the AI do it

#

If you get close to the AI to where they can't point their guns at you they'll just melee you

broken scaffold
#

Yeah we have a way of killing people who are reloading, it's called a gun

rare pilot
#

I have screenshots from when I barrel stuffed an FIA with a PKM for a full minute

broken scaffold
#

Also on the subject it is so dumb how you can't shoot when your gun is down like when pressed against a wall or person

rare pilot
#

Look at the character in 3rd person

#

They pull the gun back, away from whatever they're holding at

broken scaffold
#

You can't aim but you can very clearly still shoot

#

Or well should

rare pilot
#

The way you're forced to hold the rifle uncomfortable like that I wouldn't wanna shoot it either

broken scaffold
#

Well I mean if it's pressed into an enemy I would wanna shoot, sure it's stupid uncomfortable but like

#

If my muzzle is buried in his stomach I'm shooting

rare pilot
#

Indeed

errant leaf
rare pilot
errant leaf
trim zealot
#

We need a report system to report players who are trolls.

olive trail
#

Discord even has built in system for support tickets that can be used for reporting problematic players.

stray frost
stray frost
#

And based off of what the people who got early access to the new system the suppression actually worked and kept them pinned down

karmic cedar
#

Yeah it's pretty good, firefights were much longer. Took many minutes to clear compunds

sharp urchin
#

Love the learning curve on those scopes ! Never played Squad but man that makes firefights look fun

broken scaffold
#

Tbh squad is too arcade-y in it's suppression

wintry barn
# rare pilot Having dust kick up beside your head and hearing the whizz will make you flinch,...

But thats the problem with games. You do get a second chance after you die unlike real life.
If you were in a trench being shot at by a lmg would you stand up and try to fire back? or would you keep your head down and manuever. In games people dont really know what to do since most people havent gone through training or seen such things executed how they're supposed to be. People will try to peak in order to get rid of the threat and a counter measure for that is to handicap the party that is being suppressed.
there is no fear factor. If you have a game where the player truly has just one life then yes, whizzing and flinching is enough, but a game where you can respawn ten times to try and kill the same guy you'll need something that counters it.
.

#

What is the penalty for trying to kill the guy supressing you in a game? 20 seconds waiting and then you get another chance. What is the penalty for trying to kill a guy suppressing you? death.

#

i have a small sketch of a scenario but i cant post it anywhere..

broken scaffold
#

Most times atleast in conflict if you die you're not coming back in 20-40 seconds. Unless there's a mobile HQ nearby (risky, can be taken out.) Or a living radioman, or if defending a developed base, maybe. The issue is, when respawning you're standing, meaning you are completely vulnerable if you're surrounded or in a bad spot. Most times you're spending like five to ten minutes getting back over there, if the fight is still ongoing, everything has shifted. People don't stand still.

#

Also if you can respawn, I'll be real, staring at a screen for 20-40 seconds and then spawning, rushing an MG nest, dying, and doing it all over again is just not fun.

slow cradle
#

if i wanted to play an inferior game I would play squad

wintry barn
#

"The issue is, when respawning you're standing"
this is completely irelevant since you most likely have friendlies next to you that are fighting the enemy and if you dont then the point is already lost.

" Most times you're spending like five to ten minutes getting back over there"
and this isnt really true. five minutes is a long walk. takes about five minutes to drive accross everon in an american jeep. Depending on where the Spawn point is it will take various amount of time to get to the fighting but STILL. If you have a radio guy in a bush or behind some cover you can still try your luck

#

Like i said, in real life you get shot in the chest your lung collapses and you die. In game you respawn in 40 seconds max and then you can try your luck again, call out the enemy position and make another plan.

#

There is no realism in that. you get shot you die and its over but in games like ive said five times now YOU GET ANOTHER CHANCE this isnt something that happens. you dont get a special machine that revives you and lets you think (hmm what should i have done better. Oh i know) and then do it

broken scaffold
wintry barn
#

UI suppression is something that counters respawning and forces people to communicate and plan they're next move

#

Squad is a AWESOME example of this. Engagement would take a minute at max and now a simple fire fight accross the street can go on for five minutes

#

and currently the gunplay in reforger is extremely stiff. Not sure if theyre planning on changing/fixing it but its the same as a3. you aim you shoot it goes straight with a little recoil.

#

Its a early access game and the feedback for your actions is pretty wack

wintry barn
slow cradle
#

yeah because wrestling your mouse to control control = better gameplay, id just adjust to a higher dpi or axis sensitivity

slow cradle
#

I really don't want official Arma content to parrot other games. what you can expect is arma 3 with more in-depth features.

wintry barn
#

yeah i guess, best choice is to make a game where you only get one life on a server

#

Just needs a very in depth medical system and thats it, and not bugs, and a good anti cheat, and good gunplay so you dont get sniped by a pistol accros the map, and good ballistics so you dont get killed by a pistol from three clicks away, and proper armor models, and good voip, and proper balance etc

broken scaffold
# wintry barn "The issue is, when respawning you're standing" this is completely irelevant si...

For one, it does matter. Had cases where there are friendlies and most people who respawn are still getting shot down in like 10 seconds of spawning. If a point is surrounded respawning can be rather dodgy.

Also I will disagree on the point on travel, it's five to fifteen minutes in an American jeep uninterrupted and heading across the MSR. If you have to head to say, military base Chotain and there's FIA, Soviet players, landmines, and other obstacles then it's definitely alot longer.

Also why place such emphasis on the fact that it's a game and not real? That's obvious immediately the moment you didn't spend like a year before you get to the actual fighting and the fact that your enemy doesn't lay down and go "ah fuck you" in perfect English due to not actually being enemies but infact being OPFOR

#

I dunno how suppression should be done, but I lean towards just sorta adding a part to the tutorial about it and maybe more surrounding effects like dust kicking up and something like sweat so that it's clear "oh I should probably not poke my head up." That and also maybe a sorta... "hardcore" conflict without radio respawns. Though the latter isn't very viable rn, more preferable for when the medical system is reworked.

wintry barn
#

I dont know how to respond to any of this since its.. kinda irrelevant. and i dont know what you mean

#

Sure ok 15 minutes to drive accross the map what does it change? depending what server you are playing on you will get into contact within five minutes if you dont know what you are doing and if you do know what you are doing and have a radio guy that can spawn you in within 40

#

And yes i'd love for a server have radio backpacks removed because i hate things as radio back packs that people spawn on

#

And why is dust supposed to be picked up while youre being surpressed? and how are you supposed to feel or see sweat on a minotor
.

#

"Also why place such emphasis on the fact that it's a game and not real? That's obvious immediately the moment you didn't spend like a year before you get to the actual fighting and the fact that your enemy doesn't lay down and go "ah fuck you" in perfect English due to not actually being enemies but infact being OPFOR"

its a game. You get several chances after being killed, i thought i made it very clear after saying it five times

broken scaffold
broken scaffold
# wintry barn And why is dust supposed to be picked up while youre being surpressed? and how a...

As for dust, if a shot flies next to you when on the ground it'd likely kick up dust. As for sweat or something like it, you could simply add sorta a "filter" of sorts which adds little dots of water to your screen or to simulate it getting into your eyes you could blur the screen a little bit. Idk I just don't want the screen going halfway black like squad does it. Just because it works for Squad doesn't make it great for Arma

broken scaffold
rare pilot
#

The amount of times I stood up and killed a Machinegunner shooting at me just cause I have better aim is absurd

broken scaffold
#

We get it you're arma god

rare pilot
#

The fact im able to do that is very frustrating to the autoriflemen and not healthy for game balancing

#

It rewards COD tactics and Aim, not positioning and pre planned assaults

wintry barn
#

small arms wont do much except make things that are far away blurry

wintry barn
#

Happend to me just now. We were being "supressed" by two m60's and i killed them both within five seconds just because i had an ak

#

i shouldnt be able to shoot someone that is 200 meters away while having bullets literally hit right next to me

#

if anything the ideal game would be where you have an adrenaline meter, a bullet knocks you down to the ground depending where you get hit and you only get one life

#

There is no problem with balancing things if its realistic
how can you complain about suppresion being terrible or a gun being over powered when every gun kill you in one shot to the chest

fair dove
#

🤦‍♂️ get a room you two! 🤣 IDK why y'all are arguing in the feedback channel... I'm not even gonna read all that lol

wintry barn
#

.

Arma 3 is the best showcase of this with the communities that host one life events problem is arma 3 is a old game and the guns often times arent balanced, ace isnt perfect but its very close and surviving two shots in the head isnt realistic

broken scaffold
#

I will disagree. I'm not too fond of the one-shot, I think it should be more realistic with some degree of where is vital and where isn't like (I think?) ACE did, if I am shot in the lung, ok I am dead/dying. If I am just sorta hit in the chest area though I should survive

rare pilot
#

In ACE, it all depended on the helmet. You can either get killed in one shot, or go unconscious and be absolutely fine despite missing a quarter of your brain matter

wintry barn
#

Thats why you need a indepth medical system.
trace i'll send you a clip lol

wintry barn
rapid plinth
broken scaffold
#

Wait what are you saying if you die you're dead forever???? /s

frosty fiber
#

Yup, your account gets removed and you not only need to buy the game again but also a new computer and IP address since those are blacklisted as well 😅

#

But all jokes aside, instead of one-life missions or "permadeath", having other methods to reduce careless gameplay are a welcome one.

In Arma 3 there are also mods which adds suppression and other systems in place (for both players and AI), and Squad has a similar approach.

It would be nice if BI would consider adding it to Reforger, or at least add ot to Arma 4 (as an optional setting, so it can be disabled for specific game modes and/or servers.

slow cradle
#

one life missions are trash.

rare pilot
#

They punish you for not being good at the game

frosty fiber
#

aka skill-issue 🤣

And other than getting Arma'd, it's pretty easy to stay alive when you're careful. No need for having thousands of hours in the game to use common sense.
If someone shoots at you, take cover. If you see an enemy, don't engage unless needed. And most importantly, trust your team... don't solo...

errant leaf
warm cypress
brisk brook
#

They are fun if they are designed well. But agreed as private ops, not public.

We ussualy do that after certain critical point, when reinforcements are no longer possible

calm slate
austere juniper
#

would be nice to see a filter option in the workshop to see recently updated mods

hidden plover
#

Hello Everyone,
I would like to say that I am unhappy with the current communication with the community. We don't know much about the current state of development on Reforger. I would like to see BI being more communicative regarding Reforgers state and development.

calm slate
# hidden plover Hello Everyone, I would like to say that I am unhappy with the current communica...

I agree, particularly because BI inferred that Reforger was going to more community oriented. In fact the lack of communication on feedback is one of my biggest feedback issues....so don't expect to get any communications from BI here (ironically). But, maybe add that to the feedback tracker? (https://reforger.armaplatform.com/feedback)

I for one would like to know how they are prioritizing their efforts and what feedback from the community are they taking on and doing something about. For example: the completely ineffective vote kick functionality. Its often been mentioned here in the discord, and been added to the feedback tracker multiple times, but who knows if BI are going to do something about it. Would be good to at least get "we hear you and yes, we're doing something about it" instead of just radio silence.

stray frost
#

Eugen has been doing a really good job communicating with their early access WARNO game. Essentially a new article released every week about what's coming up and what they decided to change since last time. It wasn't always that good but they corrected it pretty fast.

calm slate
#

That would be amazing!

errant leaf
slow cradle
#

its pathetic tbh. we paid for an early access game, and ofc we all knew that it was still in development and could take some time to finish.
but the communication in the last months is the worst is seen from any early access game for a long time.
it also seems they have time for every other side project. i mean, arma3 was a good game, i have over 12k hours in it, but its time to move on. i don't get why they invest time in a mac port or adding community dlc's every other month. also this whole cinematic reforger thing was pretty unnecessary. we want content for the game, or at least fast bugfixes ..

livid nebula
slow cradle
stray frost
livid nebula
#

Reforger has QA priority.
QA only helps A3 if they have free time

stray frost
#

So CDLC Doesn't get QA time anymore then?

livid nebula
#

They do, when Reforger doesn't need it

stray frost
#

I find it hard to believe that there is ever a time Reforger doesn’t need it but I guess the testing stack might run out sometimes when dev things take longer to develop

unkempt fiber
#

Servers can get very weird to the point everyone who talks is choppy and rejoining or restarting does not fix it (Usually Modded)

slow cradle
#

refroger gets QA???

#

you mean questions / answers

foggy wyvern
woven jacinth
livid nebula
#

I'm the wrong person to say that to. But I'm sure reforger people appreciate 🫂

olive trail
#

Buildings and vehicles popping problem has been much worse since the last update. Some time it takes over five seconds for them to render, and it is constant.

hollow patio
#

Still haven’t found a fix for this error if anyone else knows anything that could help. Access violation. Illegal read by 0x7ff6fd6c1e30 at 0x101e94640

foggy wyvern
#

the solution is patience

hollow patio
#

Just weird ARMA 3. Had the same crash and I’ve done every fix that I can possibly think of

foggy wyvern
mint marten
olive trail
#

Yeah, Last time I used an HDD was half a decade ago.

marble kindle
#

Some settings seem to influence it aswell. It's pretty rare for me though

foggy wyvern
#

Game being too conservative on RAM

hollow patio
# foggy wyvern pretty much

Well that’s a little reassuring been bugging tf out thought it was my PC or something. Hopefully they fix it soon

errant leaf
olive trail
olive trail
#

Fuel tank leakage not working as intended.

  1. The fuel will only leak out of the tank if the vehicle is being used.
  2. The fuel will stop leaking if the driver leave the vehicle and get back in.
errant leaf
#

i am getting a lot of "access violation illegal write" crashes lately, is this a common one for other people?

brittle aspen
#

When respawning the radio coms are atroctious, laggy and just terrible to have to listen to while respawning.

echo citrus
#

Bohemia, thanks for fixing the issue with 3D scopes LOD

#

Now it works perfectly and there's no unfair advantage when using 3D scopes.

simple kindle
gritty arch
#

Will the issue with having a hand grenade stuck in your hand be fixed anytime? Very frustrating to be in a fight then suddenly when trying to throw a nade it just sticks in your hand up in the air and you cant do anything like change weapon or bandage or even throw it

#

Also there seems to be an issue myself and others have when scoping, the scope is initially black and only shows properly if you lower and then raise again 😦

foggy wyvern
#

im thinking bullet damage for some rounds is way too low, feels like 9mm deals no damage

brisk brook
#

Yep. It causes no bleeding and takes 4 shots to the chest

slow cradle
#

I mean pistols are pretty weak

#

its not a combat weapon. which is the reason why most countries don't even bother giving their soldiers handguns in the first place since its just a paper weight compared to having additional equipment.

marble kindle
#

It can be pretty useful as a sniper when you run into enemies, but usually you have to dump your entire mag into them at a very close range, otherwise the rifle is usually gonna be a better choice.

acoustic raft
#

Today on every server on xbox only, people are griefing the teams by dismantling and getting frustrated people banned. It's a full scale war against griefers right now!!!!!!!

#

The game needs a system in place to stop this from happening. Perhaps a better ranking system with a vote for a commander to have ultimate authority to remove griefers.

rapid plinth
# foggy wyvern im thinking bullet damage for some rounds is way too low, feels like 9mm deals n...

Damage is auto-calculated from round stats, formula might need adjustments. I just tested briefly now, something like: (penetrationability x initspeed x diameter)^0.76. Ignoring the in-game effects, it seems pretty powerful (45.9 dmg) when comparing its stats relatively to 5.45 (67.5 dmg) and 5.56 (79.6 dmg), which are significantly more powerful and effective rounds. That 9x19 has 2/3 as much damage as 5.45x39, which has almost 3x the kinetic energy.

Side note: if you put in .45 ACP stats you get 46.7 dmg.

acoustic raft
#

@novel dock

#

Check my post above

errant leaf
rapid plinth
#

There's some interesting results for damage depending on penetration values you input. Reforger 9x19 mm M882 has m=7.5 g, d=9.1 mm, v0=355 m/s, penetration of 26 mm at 0.650 g/cm^3. This results in a damage of 45.927.

I input values for some other ammunition. First try I used Krupp penetration formula to calculate new penetrations based on game's 9 mm penetration value of 26 mm.

9x19 mm M882, m=8 g, d=9.02 mm, v0=360 m/s, damage of 48.315
.45 ACP M1911, m=14.9 g, d=11.46 mm, v0=259 m/s = damage of 46.760
.40 S&W 180 gr, m=11.66 g, d=10.16 mm, v0=290 m/s = damage of 46.574
7.62x25 lead core, m=5.5g, d=7.8mm, v0=445 m/s, damage of 50.020
.455 Webley 265 gr, m=17.17 g, d=11.56mm, v0=177 m/s, damage of 33.380

Second time I recalculated the same, but using the momentum divided by the cross-sectional area as the basis for penetration comparison:

9x19 mm M882, m=8 g, d=9.02 mm, v0=360 m/s, damage of 49.086
.45 ACP M1911, m=14.9 g, d=11.46 mm, v0=259 m/s = damage of 51.102
.40 S&W 180 gr, m=11.66 g, d=10.16 mm, v0=290 m/s = damage of 50.652
7.62x25 lead core, m=5.5g, d=7.8mm, v0=445 m/s, damage of 48.433
.455 Webley 265 gr, m=17.17 g, d=11.56mm, v0=177 m/s, damage of 42.339

Ponder those for a bit 🤔

fallow cliff
#

Does anyone know what may be my issue when I leave my server I have to wait 10min to rejoin my server ,but my buddies can leave and join with no issues. Any help would be great. thank you

lyric spoke
fallow cliff
#

no it`s not a ban. If i leave the game say to eat or something and I try to get back in I have to wait 10min then it will let me join again.

lyric spoke
#

Thats weird

fallow cliff
#

If I try to just leave and then go right back in it wont let me but if I wait 10min then its fine.

#

It must be network on my end because the server is in my house. Maybe a loco network or something?

olive trail
#

Teamkills doesn't count when someone is dead, so a famous way to grief the servers right now is to throw a grenade at a group of friendlies and respawn.

echo citrus
real dome
#

How do i post pictures?

olive trail
real dome
#

daymn

#

cuz after i shot enemy ai i have their name and the electrical icon in the screen just stuck there on experiemental

#

Also on experiemental the instruments in the UAZ medical vehicle dont work

real dome
#

aah

errant leaf
#

i think bullet hole decal should be smaller, also if a bullet hits a helmet and doesnt penetrate it should have a seperate decal

zinc river
#

on experimental

dark epoch
#

We really need flare grenades

errant leaf
maiden dome
#

Would love to see the option to add facepaint to our characters. And not in the fashion of changing your face like in arma 3. Perhaps face paint could be an equipable item in your inventory, and using the item would see your character apply the facepaint, and possibly even to your forearms if you're wearing rolled up or short sleeve tops. Maybe not super useful practically, but an awesome role play element and way to provide additional customisation.

Would be really cool as a bonus if the quality of the facepaint deteriorated over time, such as smudged, faded, washed off, etc. Especially in conditions such as swimming or rain

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcT22Uetj0MC2sO6KCdd-Hf7elYRtqJ17a_9fg&usqp=CAU

#

If not for reforger, then for Arma 4, this would be great

rapid plinth
#

Most of the ammo specs seem to have care taken, but I noticed M9 pistol is slightly underpowered because the 9mm NATO M882 ball has the wrong specs.

Reforger specs:
mass 7.5 g (~115 grains)
velocity 344.4 m/s from M9 (1130 ft/s)

real specs 1985:
mass 8.0 g (~124 grains)
velocity ~365 m/s from M9 (~1198 ft/s)
(V16 385 m/s from 200 mm test barrel)

Those two specifications have a 20% gap in kinetic energy between them 🤔

stoic tide
real mason
#

I might be alone on this but the three seperate keys weapon raise/lower/high are driving me nuts! I would love to see it so raise/lower is single key (toggle between). High ready can be its own key. If you are in high ready and you tap the raise/lower toggle it should take you out of high-ready to the raise position (essentially two taps on one key to get to lower). The high ready key should also be a toggle, so if you tap it again you exit high ready. Alternative is just have progression with two keys a raise key and lower key to move up the three stages.

dark epoch
real mason
dark epoch
real mason
#

Tend to avoid ADS until actually in contact is my SOP. At any rate a toggle variant of the current binds would go a long way to simplify things!

glossy fox
slow cradle
#

I've noticed that when picking the Machine Gunner Soviet and using the pistol the machine gun stock goes through his arm

limber warren
#

I’m loving the experimental update but the new radio system is super confusing and hard to use plz put it back when the stable version is out

echo citrus
limber warren
worn bison
#

Next update needs to bring in stable servers. The amount of crashing you have on modded servers (the only servers with content) , makes the game near unplayable.

rare pilot
#

Whoever is in charge of the AI at Bohemia: The ONLY thing I BEG you for, is the ability to tell them to be silent/hold their fire. Having AI that shoot on sight removes all essence of stealth, and especially if im sneaking up through the woods to a base with a small group of AI, having them all open fire before the rest are ready would be frustrating

fair dove
#

that sounds like it would come with ai commanding whenever we get that

buoyant trout
#

I dunno if anyone has mentioned it, but the Soviet Ambulance does not have working gauges.

foggy wyvern
#

speed: yes

maiden dome
#

I'm sure these are coming but put the FIA vehicles into the entity browser

echo citrus
frosty fiber
#

What? Press 'G'?

Did we really go from "Gear" to "Grenade" to "radio"?

zinc river
#

well,, 'R' is reserved for "Reload"... so, yeah... blobdoggoshruggoogly

scarlet gyro
#

I know it's far from a priority right now, but I really hope we get a separate PC UI in the future, or at least in Arma 4. These console UI elements are ugly, way too large and a pain to use on PC.

misty lantern
spare anchor
ruby oasis
#

Just wanted to say the new experimental update is damn near amazing, great job bohemia

ruby oasis
#

can’t wait for the release to the actual ARMA reforger

vapid compass
#

Please make stretchers

ruby oasis
#

Or body dragging

vapid compass
#

Or both

haughty pivot
#

minor thing image of AI for gm is weird

mossy light
#

So personally, I feel we could use a lil more in the base building in conflict bringing in the barricades, possibly the last 4 camo net tents, but most importantly (in my opinion) the floodlights for lighting up the bases/outposts when night comes around

flint pewter
#

still can’t change key binds on xbox and game settings don’t save, seems like an essential feature.

ruby oasis
#

Yeah they also changed some key binds I’m not, super positive about

worn bison
#

BattleEye causing an insane amount of crashes

echo citrus
worn bison
echo citrus
#

For the last couple of week on un-moddes servers it's not that bad.

#

When ot comes to BE, one of the issues may be Norton Antivirus.

#

If you're using anything other than Windows Defender, try, just for once, disabling your current anti virus programme and using Windows Defender.

void sable
#

BE keeps crashing for me. No anti virus. Tried uninstalling and reinstalling BE. Still failing.

echo citrus
#

In your previous post you've mentioned EB as a possible source of problems.

void sable
#

Windows 10

echo citrus
echo citrus
worn bison
#

There reason i said BE is becasue others were saying their error messages were related to BE, just figured id relay the info

void sable
#

@echo citrus I think so. It’s not crashing the game. It’s kicking me out of multiplayer matches saying the client didn’t respond or something.

echo citrus
echo citrus
#

That's why I'm asking about the state of your Defender.

worn bison
echo citrus
#

Some mods are great both in terms of content and "programming", some are, at least, sloppy. And I saw ppl complaining about the Reforger, while the problem lies elsewhere.

#

Going back to BattleEye, try fiddling with anti-virus settings.

misty lantern
#

And there is the possibility that some of these crashes may have been patched up on #reforger_experimental with emphasis on possibility since that may have introduced new issues

zinc river
#

So I just got SQUAD and played a little bit. One thing I noticed in SQUAD is that razor wire can hurt the players. I hope Reforger can implement something like that too, because right now, some of the razor wire in Reforger you can jump over it or stand on top of it.

brisk brook
#

Thats fixed in exp (you cant climb, doesnt hurt you tho)

zinc river
#

While we're at it, make the bushes/shrubery a little more restrictive to movement...

olive trail
#

Barbwire has been fixed since the last update, as in you can't climb it like it is a box. Still, you can in a lot of places jump on it and go over it.

marble kindle
#

I think it would be better if the AI wouldn't shoot you while unconscious, mistaking you for dead until you wake up again. This gives medics a better chance to rescue people, right now most of the time the AI executes the wounded immediately after they drop unconscious. Or maybe the AI would go check if you're really dead once combat has ended and their idle state allows them to check.

gusty flower
#

AI should ideally also not actively shoot (unarmed) medics, but that's probably asking a lot from an AI that is not supposed to be easily abused

oak flare
marble kindle
#

I'm not saying they should wait for their enemy to be revived haha. Just until their enemy woke back up (either on their own or from a medic). How would they know the player is alive or dead ? The people that are still alive are a bigger worry than the potentially dead guy.

oak flare
marble kindle
#

I don't know, I would focus on the people shooting at me, not the guy that can't hurt me for the moment, wether he is dead or just knocked out.

#

I guess that's just me then. blobdoggoshruggoogly

gusty flower
#

All realism and ethics aside, after all the medical mechanic has to work from a gameplay point of view. and since the AI in Arma has near perfect aim and always knows exactly where the enemy is and whether he is alive or just prone/wounded, they kill unconscious enemies much to quickly for them to be treated or (potentially later) dragged/carried to safety as it is now

#

so I would agree with AkiKay to add an element of uncertainty to the AI if an enemy is dead or just heavily injured

gusty flower
#

To be honest, I see the benefit of the revive mechanic more in milsim missions anyway, where you want to get most of your buddies out alive in the end and not so much as a quick way to get back into battle - which is also a bit unrealistic after somebody has just suffered severe injuries.

broken scaffold
#

As some feedback, backblast on rockets is SORELY needed

foggy wyvern
stray frost
faint yarrow
#

Would it be a teamkill if someone kills a friendly with back blast 🤔

foggy wyvern
foggy wyvern
#

I think 90% of the time it will be unintentional

faint yarrow
#

I see a great space for trolling with this then 😄
Wasn't there some trolling way to throw a grenade and then respawn? If people went so far to troll, they will easily do it with a rocket launcher.

rare pilot
foggy wyvern
#

my data indicates that 1 in 10 people is a potential troll

faint yarrow
#

So if 1 in 10 is a troll, I guess he will repeat that 10 times

foggy wyvern
#

fair point, though usually they don't last long before permaban on all servers

#

but there's no solution to this I think - if it is friendly fire then trolls will walk up to people with launchers to get them kicked, net result is the same

faint yarrow
#

What if it wasn't damage but some screen effect of blur, ringing in ears, etc

misty lantern
stray frost
misty lantern
#

Notable if so since apparently FIA wasn't supposed to do that

fair dove
#

then you can tell them to get up and walk it off! XD

foggy wyvern
slow cradle
#

Rs2 vietnam counted back blast as kills. I don't know if we will see it in arma because it can be somewhat temperamental with self wounding traits, the AI would probably also kill each other and themselves more so than players would each other.

I think it would be somewhat difficult to model backblast correctly since you need to calculate volume, most of the damage does not come from gas itself but by debris like rocks being propelled, also certain launchers exert less counter recoil forces than others and combined with a counter mass for confined spaces that need to taken into account.

dark epoch
#

It doesnt have to be right down to the atom

slow cradle
#

My biggest concern is using a launcher in a trench and you hurt yourself because a little bit of trench was behind the rear

fair dove
#

are you shooting at the sky? you should pop up out of the trench (stand up) to let it fly

slow cradle
#

the rpg scope mount is angled up by about 3 to 5 degrees. 500m shot probably has it angled at a 20 degree angle

fair dove
#

sounds like a bad idea to fire from trenches then

slow cradle
#

only in games

broken scaffold
timber sparrow
#

I mean the scope mount

slow cradle
#

kulood why was the rpg 18 or 22 not chosen over the rpg 7? its more like tha law

timber sparrow
#

I think we wanted to have both reloadable and single shot launcher base

gritty arch
#

Can i suggest adding a bit more control to grenade throws, such as being able to unpin and cook a grenade before throwing, also being able to do an alternate gentle throw like maybe for just lobbing a grenade over a 6ft wall in immediate proximity as at the moment its a full power throw or nothing, just a thought

foggy wyvern
#

1000 damage and metal pipe hit sound effect when grenade collides with a character

misty lantern
timber sparrow
#

Kind of, yes

olive trail
#

I feel the RPG reload is too fast.

foggy wyvern
#

actually too slow, I prefer unequipping it and reloading it in inventory to ~triple my fire rate

#

same with pkm

olive trail
#

I bet the RPG normal reload is faster than unequip, reload it in the inventory, then equip it again.

rare pilot
#

Technically not
Tab+Z, drag, drop, equip

#

Much faster in the inventory than in your hands

slow cradle
#

m249 and m60 still fires a round after unloading belt ; ~ ;

stray frost
slow cradle
#

Or just copy better methods like ace, rs2 Vietnam and other games. I'm half about the trajectory indicator in games

foggy wyvern
#

I think it goes well with smoked maldon sea salt

gritty arch
dark epoch
foggy wyvern
#

I'm surprised devs didnt account for overscan since the game is available on xbox

#

a chunk of people on xbox can't see grid coords

#

and some tvs dont have an option to turn off overscan

errant leaf
foggy wyvern
#

plus enemies can see the fire when you cook things

errant leaf
brisk brook
#

Cooked grenade cant be re-pinned

errant leaf
#

yes cooked grenade cant be uncooked thats not how cooking works 😆

brisk brook
#

If we want to be very scientific, since by laws of physics no information can be lost (with potential exception of black hole), things could be uncooked... but it would be very hard to do.

faint yarrow
#

AI should be able to cook a grenade to, since they could calculate grenade flight time, they could cook&throw it in a way which minimizes victim survival rate, by exploding mid-air at precisely 2.0 meter altitude.

Squad, cook grenade! Target that man, 20 meters, west! 🤣

brisk brook
#

They are already rpg7 aimbots in experimental.

olive trail
errant leaf
slow cradle
#

Rs2 vietnam and ace uses cooking so its pretty good

#

I guess you could have 3 throwing strengths controlled by the scroll mid ( default ), short / underthrow (forward), max strength ( back ). I would say cooking is a needed features that is need for some grenades like the chinese type 67 which has a really long fuse or with stuff like smoke candles.

haughty pivot
#

do i give feedback for exp here? or just the regular game

errant leaf
tribal edge
#

Radios that are carried on the back that act as mobile spawn points should be restricted to squad leaders only and be usable as spawn points only by the members of that squad. This will solve two issues: nerf the effectiveness of spawn radios which are OP right now and can single handedly win games and incentivize people to fill already formed squads rather than having a bunch of single man squads that people form for no reason.

To go along with this change, people within a given squad should be able to vote for a squad leader to make sure that such an important role is taken by someone who they think is sufficiently competent.

broken scaffold
echo citrus
slow cradle
#

release the cinematic trailer

broken scaffold
#

Whut

vernal vector
#

Reforger seems to not pre-load all/most required shaders, textures, etc. so it does it in-game, on the fly, as the player looks at new things. That leads to stuttering in game as you turn around. Only 6GB RAM was used out of 32GB, and only 3-4GB of VRAM was used out of 6GB so it's not like my PC was running out of memory or anything.

foggy wyvern
#

yes those memory limits are very conservative

#

it might make sense for xbox series s but for pc they don't (unless this would give people an unfair advantage in multiplayer, then I guess it matters)

gentle iris
#

shaders are preload, textures not. Textures are usually stored in VRAM, although I've heard VRAM filling works weird depending on GPU you are using. On RTX 2070 Super I'm usually quite close to full VRAM, when I've seen few folks with 12GB RTX30xx GPUs which were filed in 1/3

foggy wyvern
#

yep, on my 3080 it usually does not go past half, most I've ever seen was 6 GiB

#

when the game shows me furniture floating in mid air before a building is loaded, is it waiting on RAM or VRAM?

glossy fox
#

Most likely a completely different and non texture related task is blocking the load of those textures

marsh bough
marsh bough
#

I just wish for more animations in future updates. Proper reloads for static weapons. Two or 3 normal reload animations for all weapons. And another fast reload that just simply drops the mag on the ground. Also like a bailout for all vehicles. Just a dive and roll. It would hurt you depending on speed and even kill you if too fast. I like the subtle additions to the game like the player bumps around in vehicles when driving. Even when driving on smooth roads you don’t bump as much. Super happy with the game BI. I really hope to see more updates !

slow cradle
#

Reforger was already way ahead of arma 3 in terms of animation, I thought

marsh bough
foggy wyvern
#

it can be the cpu I guess, busy doing something else, but I have plenty of memory not to remove the house in the first place

vernal vector
oak flare
# foggy wyvern I am talking about something specific here

I doubt it's RAM, VRAM or CPU; all are fast as fuck in most systems. Storage is the most likely cuplrit; assets are probably fetched from storage, then to RAM and VRAM. Annecdotaly, I have not seen this anomoly in experimental branch; idk if that's becuase it got fixed, or because I have experimental installed on a much faster SSD.

foggy wyvern
marble kindle
#

An ability to destroy radio backpacks wouldn't hurt. On the floor, or maybe even on someone's back. Some people just pick them right back up unless you take time to hide them.

rare pilot
#

Ah yes, clothing and item durability

#

Sarcasm aside doesn't sound terrible, you'd just have to add A LOT of custom stuff to it, like colliders and radio component stuff that disables when shot

marble kindle
#

I also think the radio backpack range should be smaller. Getting flanked by the enemy and then their troops spawning right behind you just isn't fun. They'd have to walk right through your lines to realistically 'spawn' there.

#

Even one small patrol spotting the enemy cross your lines could make a huge difference, and yet they just appear behind you.

foggy wyvern
scarlet gyro
#

just get rid of the backpack spawning mechanic altogether

misty lantern
limber warren
#

Imagine shooting someone with mines in a backpack and u kill 10 people with 1 bullet

misty lantern
#

I suspect it doesn't work that way IRL

frosty fiber
#

AP mines can be shot, so a backpack full of them will give some fireworks.
AT mines are something else and require a bit more firepower than a standard rifle.

#

Although I doubt a single bullet, unless extremely lucky, will do the job

frosty fiber
#

It still has several explosive charges in them, and isn't shielded very well.

Again, you have to be extremely lucky, but technically possible

#

But you won't be able to set off the main charge, which is stable enough to withstand extreme forces.
And it won't go off by light force when unarmed.

However hitting the fuse charge, even when unarmed, should do the trick (which is what EOD tries to hit when doing a controlled detonation)

stray frost
fair dove
#

yes including the thing where if you get shot in the vest, items in the vest could potentially get ruined too

olive trail
#

I hated that feature so much. You shoot someone in the stomach once, and a revolver, two cans of beans in their vest, their entire shirt, and vest get trashed.

marble kindle
#

Unless every pocket had it's own collider with it's own inventory slots assigned. Not sure how performant that would be though

misty lantern
#

This is one of the things from DayZ that I wanted them to add.

I hated that feature so much.
The Duality of Man™️

ebon kiln
#

Why can’t I play custom maps on Xbox

hidden thistle
#

well holy fucking shit its been 14 months and i have now been able to play a game, start to finish with out getting booted out for stall or replication

hidden thistle
mint mauve
slow cradle
#

I'm guessing that bi_petanjek might be one person contributing since from what I see he's a network person

flint nova
#

The new controls are displeasing to me. In Arma 3 I was able to toggle zoom in and out through double clicking tab and caps lock, now I can not.
Now I need to hold the button to zoom. There is no toggle.
I hate needing to hold buttons.
I uninstall Reforger until this issue is resolved.

flint nova
#

In Arma 3 I could hold left control and press A to swap to left shoulder. Then I could hold left control and press d to swap back to right shoulder. This system was intuitive. I saw that I can not do this in Reforger, which is a downgrade for me.

#

To my knowledge, there is nothing that Reforger does that Arma 3 with mods can not do, whereas Reforger imposes inconvenient controls on me ( being required to hold a button to zoom in when I could toggle in Arma 3 ) and decreased capability to move my character ( moving rifles between left and right shoulders ).

stray frost
errant leaf
bold laurel
stray frost
slow cradle
#

Are you saying that a full fledged A4 in enfusion will not run better than A3 in terms of using hardware efficiently / performance

worn bison
#

If your game hard crashes on PC, it doesn’t save your load out

brisk brook
#

It doesnt save on any platform when you rejoin

marble kindle
#

We really need something for the nights, like the roadmap flares or some NVG scopes. I'm just sitting here watching a base get taken over and over again because I cannot see anything. 🥴

brisk brook
#

Flares would indeed be nice. Maybe when morsel gets added...

marble kindle
#

There might be Flashlights but they get you exposed, not the enemy. Something like flares or NVG scopes would just help immensely yeah. Dont think we can even build spotlights at bases.

calm slate
calm slate
slow cradle
#

arma 3 powered by trashnivda PhukX

calm slate
#

Also I've sugested light towers for night base defense in the build options

#

Maybe they're concerned about performance issues with flares? Hard to tell, because BI don't like to communicate

slow cradle
#

atleast with the enfusion engine you do see vehicles fly up in the sky because of some suspension problem with the wheels

calm slate
#

Apparently flares (hand held and pistol) are on the Air Assault phase of the dev roadmap...so maybe sometime in the next 6 months!

marble kindle
#

Just know those big chunky soviet ones from DayZ and thought it would be interesting in Reforger

#

It's so unwieldy and heavy, it would be pretty balanced, if it would fit the time period

slow cradle
#

when you put on the NVG it should have a high frequncy buzzing sound of around 600 hz

olive trail
#

All bases have these massive light tower that illuminate the surrounding area.

#

It helps a lot.

marble kindle
#

Not all

limber warren
#

give soviets a 1pn58 scope and that would be fair

stray frost
oak flare
# stray frost I'm saying that's a possibility yes

Arma 4 being on consoles is probably a good thing; it's a fixed hardware target that isn't going to change any time soon. So a certain level of performance we have now, one might expect to maintain, and sometimes games get faster as they further are developed.

stray frost
bold laurel
foggy wyvern
#

performance is pretty bad when things get busy

bold laurel
#

it's not perfect and you can forget about high refresh rates, but it's leagues better than arma 3

bold laurel
#

Isn't that already in (like the interior lighting), just disabled?

foggy wyvern
#

60 fps is already not achievable on modern hardware

#

well, when playing online with only a couple players it is

bold laurel
#

What? Ive seen plenty of 60fps footage of reforger

foggy wyvern
#

I guess high poly counts and textures of modded gear have a big impact on this

#

but for me on a 3080 and ryzen 7950x the game often goes below 60

gentle iris
bold laurel
#

what kind of scenarios are you running and at what settings?

foggy wyvern
#

but!! I only play on modded servers and they usually have a lot of players on when I'm around

#

just game master, 64 players against 150 AI etc

#

but it's still perfectly playable, just can forget about 60 fps and vsync

bold laurel
bold laurel
foggy wyvern
#

performance-wise I have more or less the same experience in reforger like I had in arma 3 with a gtx 1070 ti years ago

bold laurel
#

granted, they were running a 4090, but Im not sure how much reforger cares for the GPU

foggy wyvern
#

probably very little, GPU utilization in terms of clock and memory is never bottlenecking for me

bold laurel
#

especially since DLSS is out of the window

foggy wyvern
#

someone running on the i9 13900k will be doing 10-15% better than me on the ryzen, which will go from my 55 fps to their 60 fps

#

so it makes sense, in a way

bold laurel
#

the 7800x3d will probably perform better for reforger

#

compared to your 7950x

foggy wyvern
#

it might, but I'm not going to upgrade/swap a cpu just because a game doesn't know how to use more than 3 cores

#

I'm sure the extra cache will help if the game knows how to utilize it

bold laurel
#

oh haha, wasn't suggesting that. Just remarking that the 7800x3d seems to be top dog for gaming (beating the 13900k in the like os FS2020 for example)

foggy wyvern
#

why does the 7950X3D rank lower in single thread performance than the 7950X? (disregarding cache)

#

more heat or something?

bold laurel
#

Im honestly not sure. I watched a vid on it, but Ive forgotten most of it. But it should be adressed in all the 7800x3d videos from LTT, gamers nexus, etc.)

oak flare
foggy wyvern
bold laurel
#

Not sure if better core utilization can be added after the fact. But Im no coder.

#

maybe arma 4 or enfusion 2 notlikemeowcry

foggy wyvern
#

of course it could, it's pretty difficult to get right, though

foggy wyvern
bold laurel
#

would be the last hurrah anyway as REDengine is dead

foggy wyvern
#

I guess you could say that it is status red

#

that's a pun only veterans understand ducksalute

stray frost
olive trail
#

Water looks awful at some areas.

misty lantern
# stray frost AI can't do half of what they can in A3 right now. No taking cover, no flying, n...

Correct re: water, as of the Server Authoritative Vehicles devblog a known issue was that:

The implementation of water physics is non-deterministic and doesn't allow for proper replaying. A temporary fix has been implemented that increases the distance allowance when a vehicle is in water, allowing for a slightly smoother experience for the client while still maintaining server authority. We acknowledge it's an issue that we'll fully address later.

Notice the snapping when entering and exiting the water, or when colliding with a rock.

https://www.youtube.com/watch?v=YCb6lFdVsSg

This can be solved by making the water physics deterministic.

#

As for guided weapons... the roadmap didn't mention any launchers or vehicle weapons that would require this (the Helicopter weapon system from Final Strike may just be unguided rocket pods)

stray frost
foggy wyvern
#

wow this will bother me a lot when it goes live

brisk brook
#

Luckily you can prepare

ionic vapor
#

Found a really minor issue I know is probably never going to get fix but I want to say it because it’s really weird. At the bus stops around the map you can see the bus route and it matches pretty well except for two stops. The first one is the bus stop at Gravette the bus stop in game is at the town itself but on the route map it shows it at the intersection with the main road. The second one is at the Sawmill in game near Le Moule but on the bus map it says it’s actually at Richemont.

limber warren
misty lantern
tulip wind
foggy wyvern
tulip wind
#

RAM frequency and timings?

#

CPU frequency?

foggy wyvern
#

I'm not interested in troubleshooting this, thanks

tulip wind
foggy wyvern
#

I don't have any evidence that the 3080 is the bottleneck

tulip wind
#

I do.
I have a 3090 Ti and 2560×1440 and ultra settings and FPS is always higher than 60-70.
and that's because it's a 3090 Ti and not ultra wide screen.

you have a slower GPU and higher resolution screen

#

Reforger eats even a 4090 completely for breakfast

#

if you didn't know

foggy wyvern
#

ok!

tulip wind
#

so Reforger isn't the problem at all.
your FPS is normal considering your GPU, screen res and video settings

foggy wyvern
#

alright, I guess it's impossible to make the game run better in the future, thanks for clarifying

tulip wind
#

even my 3090 Ti would go below 60 FPS if I had an ultra wide 1440p or a 4K screen, if ultra settings and 100% scaling/res

tulip wind
foggy wyvern
#

I will get a RTX 4090 then, hopefully it helps with all the AI calculations and other stuff

tulip wind
#

AI is CPU, not GPU

#

wait for RTX 5000 and get a higher mid range RTX 5000 that will perform like a 4090, but for much less $$$

#

until then 3080

tulip wind
brisk brook
#

Lets just say alot hangs on a single thread...

#

But its more multi than a3

tulip wind
#

if it's just slightly less single threaded than A3 is, then this is a no go

#

A4 is still years away and we already hit limitations of the new engine it took them years to make and many more to come and this is despite the engine still being +- barebones

brisk brook
#

Hope for the best

foggy wyvern
#

hope upgrading my 3080 will fix it for me

marble kindle
#

I used to hit 60 sometimes, but the fps just got worse and worse since the mine update for me. Usually at around 40 now

#

in expy

#

I can disble whatever I want, the fps is the same. Maybe just poorly optimized

tulip wind
foggy wyvern
marble kindle
#

I mean if even your 3080 can't do it, then upgrading my 2070 is hardly gonna do anything.

foggy wyvern
#

dang it sounds like we both have to upgrade

brisk brook
marble kindle
#

The volumetric clouds though.. meowsweats

foggy wyvern
#

I hope they make the clouds a bit less blurry cuz they cute

marble kindle
#

-20 fps if it's cloudy

foggy wyvern
#

I'll take -20 fps with nice clouds

tulip wind
brisk brook
#

For me atm biggest fps reaper is rain. It falls with every drop...

foggy wyvern
#

I love how the rain looks and the AO (or was it cavity maps?) for puddles

marble kindle
#

The expy rain is really pretty

#

Sometimes its so rainy I cannot see anything, have to take cover below a tree or something

foggy wyvern
#

does AI perception change in rain?

tulip wind
#

textures resolution is noticeably higher in Reforger than in A3, 3D objects are much more detailed and there are much much more and very different 3D objects than in A3 and a lot of nice vegetation and nice lightening/shadows + reflections etc.
of course all of this hit the GPU really hard

brisk brook
#

At least gpu gets hit, unlike arma3

marble kindle
#

I guess I cannot go with what I'm used to. Other games usually run fine with these settings, but Reforger may not be 'other games'

tulip wind
marble kindle
#

I can crank up the view distance to 5000 and my fps isn't any different from 2500. Pretty weird.

tulip wind
#

in A3 FPS was bad, because of bad engine and in Reforger FPS is bad, because of not that powerful/new GPUs

#

remember that high end GPUs now, by the time A4 gets released, will be lower than mid range )))

foggy wyvern
brisk brook
#

Well, hardware is also expected to advance, no point in limiting yourself to decade old hardware.

tulip wind
#

of course, when a heavily players and AI populated server + in the feature buildings destruction and interiors + maybe possibility to drive over trees and other stuff, poor CPU and RAM...

foggy wyvern
#

no, it's my 3080, obviously

marble kindle
#

I'm pretty happy when my 2070 still does the job, I cannot see myself selling a kidney for a 4090

#

2070 was still affordable, but the 4090 jeeeesus

tulip wind
marble kindle
#

Was anything announced regarding the 5000 and 6000 series ? Wasn't it like something affordable for gamers, against bitcoin mining ? Or something like that ? I'm not very informed about this stuff

tulip wind
#

2025 for 5000

marble kindle
#

I feel like something was said about Nvidia making a GPU where the prices won't be so crazy, but I'm probably wrong

brisk brook
#

Wasnt 30 series supposed to be "affordable" and not for mining? Yeah...

tulip wind
# foggy wyvern no, it's my 3080, obviously

my 1070 Ti died, I've bought a 3080, but FPS in Reforger wasn't that good, so I sent it back and bought a 3090 Ti, which has significantly improved my FPS vs. 3080 in Reforger.
so...

brisk brook
#

At a significant price tag too i reckon

foggy wyvern
#

I trust you, I'll upgrade tomorrow hopefully it will make the game use more than 2.5 cpu cores

tulip wind
brisk brook
#

Thats expectable with TI

tulip wind
#

sure, ~900$ is still really a lot of money

brisk brook
#

High price is also expected with ti 😛

tulip wind
#

it's just to say that Reforger is pretty intensive for GPUs, unlike A3

#

and having a RTX 3080 12 GB or RTX 3080 Ti and higher or Radeon 6900 XT and higher results in very good FPS, unless you have a 4K screen, where you need a RTX 4090 or lower your video settings if it's a RTX 4080

turbid fractal
#

Very often the engine is limiting way bevor hardware.
Just use some OSD monitoring software and you can see FPS getting low even most hardware is sitting at 30-50% usage.
Esp. A.I. in combat have a huge hit on performance.
It don't even need any full detailed map like Everon/Arland.

tulip wind
#

in 4K with my 3090 Ti it's sub 40 FPS, in 1440p ultra

tulip wind
#

GPU does textures and anti-aliasing + lightening/shadows

tulip wind
#

ah yes, netcode is also CPU

#

so in Reforger, in addition to a very good CPU and RAM, like in A3, now you also need a very powerful and rather recent GPU 😏

#

imagine when AI will be able to drive vehicles, to fly, to flank and it will be possible to command it + their quantity on the map...
I can't even imagine the hit the CPU will take

stray frost
tulip wind
#

also with buildings destruction addition and maybe able to drive over dozens/hundreds of trees and destroy many many fences and then synchronise all of that over the network between dozens or like 100 players...

tulip wind
foggy wyvern
#

and yet the 3080 is still my bottleneck

tulip wind
brisk brook
#

Jesus christ get over your gpu already. He is simply explaining from first hand experience 3080 results in bad fps in reforger when combined with ultrawide screen.

Not that it will affect your cpu or ai

#

We will see how much toll driving and advanced tactics (if ever) on ai behalf will take

#

Perhaps they have ai system overhaul in the oven, just like vics, and they dont bother optimizing existing one

tulip wind
#

he can't get over the fact that a RTX 3080 is not that powerful for nice graphics settings + high resolution in newer games and that (surprise surprise) Arma is finally also one of such games

foggy wyvern
#

game is so well optimized it doesn't even need more than those 2.5 cores

tulip wind
#

we're speaking about graphics now

#

multi-threading is another topic

brisk brook
#

For cpu we can all agree that moar threading would be nice, yet difficult to do and bohemia isnt that well known for multithreading

tulip wind
#

but if you can't belive it's mostly your GPU and prefer to think it's because of bad CPU multi-threading, it's your choice

foggy wyvern
#

I'm just making fun of the gpu argument, I'll get bored of it by tomorrow

tulip wind
#

yet people with worse CPU than yours, but with a better GPU have higher FPS than you, so...

foggy wyvern
#

usually I'd agree with you but gpu is only sometimes the limiting factor for me

tulip wind
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I'll tell you something - a R5 3600X will result in same FPS as your 7950X.
and not because the game is so poorly multi-threaded and can't make a good use of your 7950X, but because if the GPU is the one that's limiting, a much much better CPU can't show what it's capable of, when held back by the GPU

foggy wyvern
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like I said I'm not interested, I know it's not just my GPU

tulip wind
foggy wyvern
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sometimes it is, usually it isn't

tulip wind
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here you can see that when the GPU is limiting in Reforger, even an Intel, several generations older than current, delivers same FPS, because the newest CPU can't shine when being held back by the GPU

foggy wyvern
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thanks, still not interested