#reforger_feedback

1 messages · Page 1 of 1 (latest)

slow cradle
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ADR, i side with rusty on this

Until Bohemia can document the engine enough that novice developers can make missions (without needing to have prior experience in game engines) and they implement critical features for AI, the SP aspect is nonexistent other than fiddling around

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the stuff they have to work on better be Netcode, AI and stability bugs because its been a few months now

ruby oasis
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When will we get modded servers

worldly ruin
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We geting soon

ruby oasis
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soon aviator

round bane
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If someone dies on a ladder or some kind slope their body moves and becomes unlootable

sharp meadow
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To the dev team: Really appreciate all the work you do 🤘 My personal experience have improved quite a bit over the last couple of weeks. Almost no disconnects (only one was a crashed server this week). Also looking forward for more content 👏

slow cradle
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I don't know if this helps but I got DC'd while in Game Master as a player tried to join. May be one thing to explore.

north portal
north portal
slow cradle
slow cradle
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Something I think would really benefit the team and give some perspective is to play Ghost Recon Breakpoint and see what console players have had to suffer through. There's crumbs of a good game in there and immersive mode is fun but the main benefit would just be the perspective. "THIS is what the competition is? Weak. We can do better and here's how."

cobalt agate
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Or you know, focusing on fixing issues rather than looking up different games to compare it to

slow cradle
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For example better social skills and manners is something you might benefit from.

cobalt agate
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The reasons why you example above didn't work

  1. Ghost Recon Breakpoint is futuristic setting while Arma Reforger takes place during the 80s

  2. Ghost recon has a campaign and multiple dlcs for said campaign while Arma Reforger does not and will not feature a campaign

  3. Arma reforger can have double diget amount of players while Ghost Recon Breakpoint can only have four players.

also hurling insults does not strengthen your point of me being wrong and you being right it just makes you look rude

olive trail
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Breakingpoint soldier animation are top notch though

stray frost
sudden ravine
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Ok, I know the last guy got chewed out for a game comparison, but can there be an ammunition system similar to squad? (For conflict mode) As of right now, there is NO reason to do supply runs.

Specifically, make weapons and ammo persistent after death, and have a limited amount of ammunition at each point.

stray frost
sudden ravine
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I do see your point tho

frosty fiber
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Refueling vehicles during the mission isn't something that only applies to high player counts, same to rearming armed vehicles or repairing them.
Unfortunately those modules haven't been fully implemented yet, but they should be implemented relatively soon

misty lantern
# slow cradle Something I think would really benefit the team and give some perspective is to ...

Besides what Lekker said, it's hard to draw comprehensive lessons for a primarily-PVP game from 'what happens when the chief creative officer at the time wanted to have The Ubisoft Formula (which was already at play in Wildlands), pseudo-DayZ survival lite, and looter-shooter (as in The Division 2) all in one'... 😉

That, and with AI teammates that were 'bolted-on' in the sense of 1) how unchanged they are from Wildlands, complete with most of the same limitations, and 2) how not-designed-for-AI-teammates the missions' difficulty is

slow cradle
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Okay. I will break it down. Additional information and perspective equals being better informed which improves individual capabilities. Devs doing their research and seeing what their customers are experiencing, what they like and what they don't like is going to better inform them. Breakpoint would be an immensely useful case study given BI is at this very moment stepping into the void Tom Clancy games have been failing to fill for years.

#

Must be Americans. Most people don't have such hostility to the concept of learning and self improvement.

lavish surge
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says that others should learn better manners
goes on to insult and generalise others

pliant hull
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I think what we need is the smaller maps but with 32 person servers. This would help give players the feel of 64 man servers in a way without having them. Encounters feel few in between and it’s simply to difficult to successfully coordinate over large distances with only 15 other teammates. Shrinking the map would solve both these issues temporarily until 64 man is able to make a return.

stray frost
pliant hull
stray frost
stray frost
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So is the end of CWA being retconned now?
|| It seems weird that you're still friends with the FIA commander in Status Quo after the FIA killed American soldiers and American soldiers killed numerous FIA two years before. Definitely kind of cheapens the end at least||

young blaze
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Can we hope for a 'WeatherFogPattern' in WeatherStates.conf ? Right now I don't think it's possible to adjust fog - be it in the world editor or as a game master.

foggy wyvern
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the fog curves work, but the graph editor is very buggy

young blaze
foggy wyvern
young blaze
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Well, I took a look at the graph editor... and I'm not sure I wanna touch that. meowsweats
So, looks like there's no way to adjust fog dynamically during a mission, either via script or the GM interface then... That's kind of a big bummer for spooky scenarios & mods. 😕

azure crane
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Only thing i would like to see fixed is the map. At least half the people in the milsim i belong to are unable to see grid coordinates due to them just being off the screen and way too small. I have personally went and bought a new remote control for my tv and have no ability to change my aspect ratio. I even went as far as factory reseting my series s xbox with hopes of being able to readjust screen size with no luck. So my only option is to buy a new tv(which i am currently unable to afford) or pray that yall will soon release an update with settings to adjust this

atomic wave
azure crane
coarse portal
atomic wave
# azure crane Yes sadly my tv is from before 2012

is this the only game you have issues with? Because i used to have a late 2009 plasma TV (one of the latest ones) and i had issues with most games in regards to overscan. The only way to properly fix it was to change the TV altogether - to a modern LG OLED (note that it is not game or xbox specific, i had the issues with my former PS4pro and pretty sure i would had the same issues with my current PS5 just as well)

foggy wyvern
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overscan can be disabled tho, it'd be weird if it wasnt

atomic wave
coarse portal
atomic wave
foggy wyvern
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I would lose my mind if I bought a TV and it turned out overscan is permanent / no option to disable it

azure crane
atomic wave
azure crane
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Pretty much figured it was my tv cause only option i have is 720p mine is one of the original Pioneer plasma tvs

atomic wave
atomic wave
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also 720p might be the reason you cannot see the grid coordinates

azure crane
azure crane
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Just did and about to check map in game

atomic wave
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should simply google your own TV (by model / serial) and see if you have that option hidden in some service menu of sorts - my older LG plasma had such a menu but i just couldn't disable overscan for HDMI, it worked on every other port

foggy wyvern
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these options can be pretty well hidden sometimes

azure crane
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Nope still same ratio top part of upper right screen that looks like it shows current version is cut off

atomic wave
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¯_(ツ)_/¯

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checked pinned messages and go to the existing tracker and suggest such a scale option

oak flare
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I believe shooting from vehicles will come soon. They release promotional material with soldiers sitting on top of a BTR waving their guns around. BI don't have a reputation for deceptive marketing like some big publishers do.

atomic wave
oak flare
atomic wave
stray frost
oak flare
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I guess it's concept art. Civy vehicles in BG also not in game.

livid nebula
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Thats a IRL promo shot

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taken on street in czechia

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with some heavy editing

oak flare
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Wow, that's incredible

livid nebula
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I think there was no behind the scenes stuff published, but its big cool yeah

stray frost
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Yeah I wouldn't put too much stock into those. It's possible you might be able to sit on top but I wouldn't use those promo shots as proof.

stray frost
oak flare
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It's like, the editing gives it this surreal flavor, so at first glance it looks less real than the game does

cobalt agate
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I have a suggestion that might help prevent frame rate issues caused by a large amount of items being dropped at spawn.

Being able to customise what you spawn in with rather than having to spawn in and drop all the stuff you dont want to then replace it with the stuff you do then save a loadout,

To long didn't read: prespawn gear customisation

cobalt agate
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The wheel system (for selecting hotkeyed items) from dayz works far better for console user than the current system used in dayz

pure gyro
weary edge
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I'd like to also make a suggestion that would significantly impact gameplay. And that is the gamemaster being able to create specific classes and lock out the default class. For example: if you wanted everyone to spawn in with aks instead of M16s and be on the american side.

stray lake
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Anyone know why now in Reforger the Arrow keys no longer work.. Up Arrow and Right Arrow work, but Not Left Arrow and Back, at least for movement?

timber sparrow
severe spade
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It’s starting to get better game Proformance as i am seeing better FPS.

errant leaf
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i have noticed this to. yay

noble beacon
timid sequoia
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please add the ability to clear keybinds. e.g. I never use the pointing animation but keep hitting the key accidentally and there is no way to just remove the keybind for it completely

swift umbra
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I'm not sure if it's a known issue - could be. But well, it seems like there are some problems with saving progress in Game Master - specifically, it doesn't.

fair dove
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Saving in conflict too, rip. Hope they fix it this next update! It's been preventing me from playing! 😭

rain flame
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Currently, joining a modded and password protected server makes you downloading the mods before you input the password... seems more logical to me that you have to enter the server password before, but there could be a reason behind that I don't know

livid nebula
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Top move would be, start downloading mods in background while the password dialog is open.
If password correct, put mod downloading in foreground, if password wrong, abort mod downloading

astral sparrow
swift umbra
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I've also started to encounter a strange issue in game - Seems to happen randomly, occurred two times so far. The FPS drop astronomically, and stay at this ~10 FPS range, while the hardware utilisation is really low. I usually solve it by restarting the game. Not really sure what's going on, but I thought I'd post it here.

slow cradle
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I wish you could download mods from the workshop while tabbed out.

slow cradle
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hmm just seems like to should be a standard thing since most work liek that

thorny bear
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  1. World Interaction - Electricity
    Full electrical network on the islands.
    Buildings, transformers, and lamps connected to the sources
    Possibility to interrupt and repair the electricity distribution.
    Lights in the buildings.
    
    Neat, this is in the second milestone items in todays released roadmap. [https://reforger.armaplatform.com/news/roadmap]
    We discussed the possibility of electricity networks in here a few months ago, glad to see this addition as it will add an entirely new dynamic into not only missions but types of terrain assets as well.
    Thanks for this 😄
frosty fiber
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People already wanted it in A2/A3, so not too strange it because a feature in AR/A4

olive trail
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I love that. They need to readdress the night color though. Too dark atm. It's neither realistic nor fun gameplay wise.

stray frost
olive trail
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Personally, I don't think it's offset how absurdly dark the night time is now.

stray frost
olive trail
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I don't know but even then it doesn't make any sense. I can't think of any condition currently present in the game were I can't see someone moving two meters away.

stray frost
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I don't find it to be that bad

rich nova
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Would like to throw it out there for BI, please don't forget about joystick support when you add the helicopters. I remember in OFP that was an afterthought.

misty lantern
misty lantern
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  1. Game Master Update
    Sharing your saved scenarios with others.
    Finally, we have something approaching A3-style mission-making... not to the same level of 3DEN, but this is key too and will look better with the other announced plans for GM mode.
  1. Conflict Update
    Freeform Building - Full

Bases won't have their predefined places, causing the opposing faction to locate the opponent's bases first.
Bases can be built anywhere on the island.
The only limitation is the radio range and the number of supplies.
I imagine that this will add gameplay possibilities for user-made game modes?

Conflict: HQ Role

By default, it's an AI deciding on the strategy.
HQ role defines the objectives for the faction.
A player can take over this role and decide strategic decisions.
AI conducting the supply runs.
From what I recall there's several A3 game modes and community-made systems/frameworks that already have 'strategic level' AI, so this may be the first time in a decade that BI has made it official? (I do not recall if there was one in Arma 2's Warfare mode.) I'm interested in knowing what exactly strategic decisions entails besides the faction's objectives (which sounds a bit Battlefield 'set objectives for your squad' style)

As for the AI conducting the supply runs... I do wonder whether a player in the HQ role can customize this or whether this is something that would be automated even then. (I presume automated when the AI is acting in the HQ role.)

tepid oyster
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I recall Benny Edition Warfare back in ArmA 2 had automated supply trucks. Hell, you could even remotely have some AI you bought go invade and capture towns, so it's at least doable.

misty lantern
sick lava
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Nice roadmap btw, thanks for keeping us updated!

urban ruin
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2) Weapon Deployment

    Deploy your weapon for stabilization while prone.
    Use interactive bipods on weapons.

1 Does that mean there won't be weapon stabilization by just keeping it near a vertical or horizontal ledge like in Arma3? It was like deploy, however without having to press a key and it was less powerful that a real deploy

Quick explanation on how it was in arma3:

Players could "deploy" by pressing a key, which worked for bipods and guns without bipods. Then the character would rotate around the bipod position. Then there was also "deploy without deploy" which was a weaker deploy that was just stabilizing the gun

2 Will stabilization be limited to only prone?

The game should have it like in arma3. I am worried that BI might skip the "real" deploy where your character could set up a gun on a ledge and then rotate around the point it was deployed on.

Could a dev confirm whether it will have the full arma3 function or not. Because the spelling in the roadmap appears to be specific to only allow it when prone.

weary edge
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2 servers on xbox. In gamemaster have issues that are not allowing players to spawn in, nor allowing the gamemaster to edit. Can we get a refresh on servers 11042095 and 11044276

coarse portal
olive trail
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Hopefully the bipod will stick to the surface and not hover over it. Also, the weapon should move right and left without the bipod moving with it.

urban ruin
urban ruin
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One thing I am really excited about is assembling a mortar with 2 other players. Games like squad treat mortars as buildings you place.

It would be awesome if the deployment of mortars and heavy mgs would be animated like in company of heroes 1 and 2. Where the tripod guy plops down the thing from his shoulder and then the mg carrier puts the gun on.

I think this type of physicality would set reforger apart. As it already does wit hthe very physical vehicle entrance animations.

brisk orchid
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Have issue with in game talking not working on Xbox

round bane
brisk orchid
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It’s Xbox I don’t have a max address

frosty fiber
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every device with a network connection has a mac address

brisk orchid
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Oh well idk how to clear it then bc I thought u meant computer

frosty fiber
brisk orchid
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Ok

true citrus
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Can’t play a game of conflict for more than 10 minutes before getting kicked for a session error plz fix this

fair dove
true citrus
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I’m on Ethernet.. I’m just hoping they fix it next update

echo ember
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Hey guys, a suggestion I thought yesterday was to be able to point to a generic direction and press F to interact instead of having to pinpoint to exact interactive point. Like when you are using the jeep in tutorial and you need to switch to gunner position, it would be more natural especially in combat to just look at gunner position then press f and go to that position. Is that suggestion made already? Should I register it somewhere? Of course when the view is cluttered this might not be possible, like when you're looking at vehicle ignition or maybe at a plane panel. But when there are not many options this might make sense.

frosty fiber
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I think you have a good point, it sometimes is a bit hard to find the exact location of an action, especially when under stress.
I'm not 100% sure, but I believe it's possible to set a range around the point on which the action should pop-up, so it would only need some tweaking.

Personally I don't like the new method, but it's a massive improvement over the scroll action system in previous games.
That said I am used to the ACE method, which is basically the same, it just feels easier to use.

stray frost
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Going off of Grez's "under stress" statement; does my character really need to take the time to close the Ural door when I get out as MG fire is ripping the truck apart?

lavish surge
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it would be cool to get a bail out hotkey (like there is for Arma 3 with double tapping V) where your character will dive out of the vehicle and hit the ground prone

frosty fiber
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Like a quick exit button, which allows you to exit quicker but leaves the door open 🤔
Too bad consoles don't have enough buttons 😅

stray frost
olive trail
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x exist as the quick exit

stray frost
olive trail
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fair point

frosty fiber
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Press ⬆️⬆️⬇️⬇️⬅️➡️⬅️➡️🅰️🅱️ to exit vehicle without closing the door or by jumping out the window 😂

olive trail
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I mean they have free 12 buttons. I don't see how someone could need more than that.

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More like 10 buttons actually.

frosty fiber
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I need my 200+ different keybinds, otherwise it's not a real Arma game 🤫

fair dove
coarse portal
lavish surge
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ahh, well glad it has been brought up at least

true citrus
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Add deviation like PR instead of having reticle do funky dance

modern wind
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Can be added the mod download after you use the password? If u add a private mod (Testing and incomplete) to a server and someone click on it, first download all, even the private or not listed mods.

zinc schooner
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Hey, I was wondering if Xbox is going to get keyboard support or more sensitivity options. I love the game needs tweaking in those areas.

round bane
cobalt agate
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Any of these been fixed yet? I'm pretty sure rain causing lag was fixed last I played, I'ma hold off playing again yntil the issues below have been fixed

Xbox version keybinds reset upon death
Xbox version items not in backpack are lost upon death even when loadout is saved
Xbox version has lag spikes caused by smoke grenades
Xbox version has shuffling items when multiple players are using the same chest
Xbox version has a bug where item discriptions will stay on the screen after hovering over them.

fair dove
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I may have run into an issue with the server browser and auto-detecting mods? I recently deleted all my mods and tried to join my server running 46 mods and I got a never ending yellow circle, it never turned to a green "Up To Date" nor "missing Xx.X Gb." I subscribed to most of the mods I'm running in the workshop and then it could detect which mods I was still missing. So I'm thinking there may be a limitation on how many mods can be displayed in the list that pops up telling you which mods you need to download or update to join the server? Wild guess, but either way this is a big problem for modded servers if the client needs to know the mods to join but the server browser cant deliver that list of mods to the client.

blissful sage
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Apart from the server issues, we really need more focused modes that can accommodate different player counts and concentrate the action.

misty lantern
blissful sage
rain flame
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Just wanna say great job adding pc<->xbox crossplay. I think this is under rated for arma... this is mindblowing that now, we can play with console players on Arma !

narrow wraith
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It's certainly something I've been looking forward to as well. The more folks who can experience Arma together, the better.

vernal crypt
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Soon cross-play is gonna be disabled again because console players will get absolutely destroyed by PC players.
It never worked in any shooter game that tried cross-play, so imho a stupid idea 😅

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Or is there mouse and keyboard support already for consoles ?

coarse portal
dusk shell
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i think arma is different enough from most shooters in ways that make the gap between mouse and controller much less significant. your value isn't boiled down to twitch aiming. and let's not forget coop play

rain flame
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Agree with the above, I would even add that Arma is not only about shooting. I can easily mention roleplay servers. This is the first time console players will be able to experience roleplay gaming as we experienced it on previous Arma games.
There's is also coop servers where you fight AI with the other players in the server like invade and annex on Arma 3. My point is... this is very difficult to compare it to other shooter games like the big ones (COD or BF). I'm sure it'll work fine on Arma

modern wind
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Please, add more info on the logs when getting the error "Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place", its a headhache found the damm error

eager quarry
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I would love the ability to launch Game Master in singleplayer Conflict. Currently you can only do it if you are the admin of a dedicated server

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Also for it would be really useful to have spawn points in Game Master that can spawn a certain group and automatically assign a waypoint and act as a respawn for them. Similar to how the AI Spawn module in Arma 3 worked for Eden

modern wind
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If someone with the "Ñ" on the name (Steam username) join the server, all the server gets a LOT of lag. Looks like the game dont have the Ñ and make this.

west sparrow
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nice update, can unbind all the keys except Talk over radio (toggle) [Double CAPS]. and now chimerauserinput.conf is not accessible through the workbench app...
binding keys with modifiers still doesn't work.. can't assign a hold key, or double press..
wonderful update.

fair dove
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When downloading mods while joining a server, I've seen the progress bar go up to 300%

timber sparrow
sinful wave
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suggestion: return the arma 3 style infinite out of bounds area

granite sedge
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Xbox version we can’t reload pistols after saving load out half the guns don’t shoot and really buggy some people take 5 magazines to the head before they die

sacred hull
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Can't join any cross play servers even low pop ones

gray shadow
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Powerbits have like 8 console players now

warm lodge
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i wanna see a feature where you get slower and slower depending on how much weight you are carrying like in EFT, but arma

north portal
stray frost
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That just seems like the squad should be distributing equipment more evenly then. M60 gunners should have assistants who carry their ammo for example. Though I guess that becomes problematic with AI since I assume they're not going to know how to share ammo like that

pure gyro
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Fix the server save issue please...

olive trail
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We run a lot in arma because of the game scale so please don't do anything close to tarkov. I don't want to take a break after running for three seconds when I have 30kg of gear on me.

round bane
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Firestation ladder is still a death trap btw

Submitted feedback ingame about it

warm lodge
olive trail
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I believe there are better way to balance it. For example a better inventory so I can't fit 20 mags in a normal vest.

warm lodge
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yeah the new inventory system is a game changer

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i also kinda want the inventory system to be pouch based, like something with a similar size to a 5.56 mag could fit in the pouch but something bigger cant

silver nebula
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In my opinion it comes down to the underlying fact they are treated as full magazines that disappear when empty, Best improvement would be to treat magazines as magazines and ammo be separate so we could carry stripper clips or boxed ammunition for sustainment rather than just piling on more mags to have more ammo

misty lantern
slow cradle
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im sure we can make mag repacking that can use stripper clips

stray frost
slow cradle
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maybe they should take a page from RS2 vietnam how certain rifles can top off reloads using stripper clips instead of changing mags. like the m14

warm lodge
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i kinda like the idea of having boxes of ammo along with the mags, carry one PMAG and have like 300 5.56 bullets lol

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the M4 can do that too cant it? put a bullet in the chamber then put a full mag in right?

cobalt agate
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corect

warm lodge
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imagine if they add that to A4, probably only for looks and cool points lol
edit: the animation for putting the bullet in the chamber

gray shadow
warm lodge
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damn i must of not noticed then imma go check that out

gray shadow
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No worries

weary edge
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Crash occurrence on loading up servers in favorites. Happened 2x.

coarse portal
olive trail
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We could use an ingame profile. Changing my Steam name so my name tag doesn't disappear every time I want to play is frustrating.

misty lantern
misty lantern
misty lantern
blissful sage
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There's one thing I'd like to see here and that's a clear distinction between low ready movement and read movement.

Maybe something like having the player stay at low ready if they're above 25% movement speed, and at ready if they're at or below 25% speed.

This would lend a lot of actual utility to the movement speed, which otherwise, while a neat thing to gave, doesn't add much to gameplay and actually detracts from it in parts due to the loss of the ability to quickly transition between different movement types.

One other useful thing would IMO something to indicate speed, so the player can tell what speed they're at (making it much easier to keep formation and groups together).

stray frost
# misty lantern At one point I thought *DayZ* combat would be the basis for *Arma 4*, that's how...

Yeah the things off the top of my head that I would like from it are:

  • equipment damage from getting hit by things ( I don't want my gun to take damage as I fire it but I would like it if hitting a guy with a 500lbs bomb would destroy his gun and armor)
  • being able to throw any object you can hold
  • weapon jams
  • being able to put bullets into mags (I don't want to have to do this every mission or anything but having the option would be nice)
  • being able to carry things like barrels (that arent heavy), boxes, and tires
  • being able to move objects on the map (not technically a DayZ thing)
  • vehicle repairs requiring specific pieces
  • being able to cut down trees and bushes to clear lines of sight (not sure if I want to be able to craft things but sand bags and being able to make other small fortifications with a realistic amount of items and time would be nice)
  • being able to make arm bands from things or having arm bands as an option. It's useful for things like coup scenarios
  • water bottle silencers for resistance missions (if water bottles would have been common in the 80s)

That's all I can think of for the time

cobalt agate
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I’d have to ask what purpose would clothing damage have, what purpose would throwing items have apart from throwing grenades.. in dayz I’ve got killed because I raised my gun to throw it rather than shooting someone. A big no to weapon jams, I don’t see the point of having to load bullets into a mag when you should have your gear set up before going into a firefight. Again carrying things… why would you need to do this? I’m conflicted with the vehicle repair idea, one side I can see how it’s be i
fun they blow out your tire and you need to grab a spare.
maybe on the sandback thing you’d need to load the supplies into a truck to build fortifications.
Armbands to me at the very least sounds very odd but in the niche situation you listed it’d work.
water bottle surpressors… again a big maybe because the us, soviets and fia dont have real supressors let alone improvised ones

slow cradle
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Loading/bombing up mags I like the idea of, many times in prolonged contact you need to bomb up and use spare ammo from kit. Arma is the perfect game for that element to be implemented in to.

warm lodge
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i kind of like the jamming idea too, but it would have to be rare

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i feel it should be rare at least

cobalt agate
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nah make it 1/3 chance your gun jams so skill is completely thrown out the window you need to hope your gun doesn’t jam and the enemies does

warm lodge
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hey then you would be forced to use the melee lol

slow cradle
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Real life military tactics can be used, 360 degree protection, cover your buddy as he sorts his kit out. Still a danger element out there etc it would be great, same from dayz just more specific to this game would fit even better. And weapon cleanliness should be used not weapon damage, if you don't clean your weapon you get stoppages

warm lodge
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better have affixed bayonets before you went into that room lol

cobalt agate
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Theres no civvies I’m having a pineapple thrown in each room

stray frost
# cobalt agate I’d have to ask what purpose would clothing damage have, what purpose would thro...

Clothing damage for resistance missions. If you blow up the sniper you don't get his rifle.

Throwing items would be another way to move them or hide them. For example, I wanted to toss something onto the second level of a barn a few weeks ago so I didn't need to carry it.

Loading bullets allows you to combine half empty mags or change tracer count or use multiple types of shotgun shells

Carrying things could be carrying an ammo box or backpack.

I want the jamming to be rare too and it's one of the ideas I'm least attached to.

slow cradle
#

If this game or any was truly realistic you'd spend more time prepping kit, waiting around and walking than anything for your 30 minutes of contact lol

warm lodge
#

spend 4 hours making sure you have everything and making sure none of your kit rattles just to get into a 5 minute firefirght then spend another 6 (hours)walking with no sight of anything lol

cobalt agate
slow cradle
#

The true milsim experience

stray frost
#

Oh I'd also Iike it if like one roll of barbed wire could fit in a backpack and you could place it

warm lodge
#

tbh i would love to see a weapon customization system like in EFT but in arma, i wanna have no stock on my M4 but a 18 inch barrel
edit: and no handguard on me M4, also being able to have like a HAMR and change out the deltapoint for a RMR or somthin

#

i swear i remember hearing that enfusion could let you place attachments onto attachments, like having a keymod (handguard) and putting a keymod-pic rail on it then putting a flashlight on the keymod rail

#

or having the RCO from A3 and taking off the red dot on top and replacing it with a different red dot

cobalt agate
#

you seem to keep talking about m4’s… Arma reforger doesn’t have any, unmodded

warm lodge
#

this is a fact

#

i just like M4s so much and forget AR doesnt have em

#

at least not the ones im thinkin of

cobalt agate
#

I keep reading AR as Armalite Rifle, ngl

warm lodge
#

same tbh xd

sacred hull
#

Need to be able to bind our own controls

silver nebula
# slow cradle Loading/bombing up mags I like the idea of, many times in prolonged contact you ...

Squad implements ammo management quite well in that regard, infantrymen have a fixed amount of mags or belt boxes which once empty can be 'refilled' at the expensive of ammo points. So in sustained contacts you have to either get someone to drop ammo bags to redistribute the ammo on their kit within the squad or have to gtfo and head to a friendly supply point to retrieve more ammo.
Something like that but with actual ammo types rather than universal 'ammo points' and a solid way to move and distribute supplies of said types of ammo would work well in Arma i think.

slow cradle
#

That's cool, could definitely implement some of the same dynamics from squad/IRL to arma for sure. Especially with the large scale of the game and relevancy to the need of resupplying after engagements.

stray frost
#

Can just do what's been happening in Arma for 20 years which is loading up a truck with ammo and resupplying from it. Or more recently have one or two guys be ammo bearers and carry spare mags for others

warm lodge
#

just take one PMAG and 300 5.56 bullets and call it a day

#

or dont take any mags and turn your gun into a breach loader lol

#

for real tho, i think loading up your vehicles with ammo is smart, i personally do it but i die before i can use all the ammo i take lol

#

and most the time my vehicle is destroyed before i can use it all, even with me squadmates

stray frost
warm lodge
#

its a contingency cuz you never know when theres gonna be a 1000man soviet manwall runnin at ya lol

urban ruin
#

@silver nebula I would disagree.

Squad should not be copied for rearming, as it just uses abstract points from boxes and ammo packs you can drop.

Reforger should do its own thing and make this very physical, where each type of ammo has its own realistic box that can be physically carried with hands.

That is the major advantage reforger has over squqd, it is not attached to the Battlefield legacy gameplay. Reforger can be a game about physical intimate item interaction.

#

ALso there should not be an ammo pack that players can just drop for others to rearm from. That is very gamey. Instead they should use physical realism as much as they can, so if your squad anticipates needing more .308 ammo for their machine gunner, they should all make the decision to carry and extra box of that ammo on their body to physically give to the machine gunner by dropping it next to him. Instead of a gamey magic ammo pouch that just refills anything.

#

Reforger hass that unique advantage of being the most milsim game out of all of them, because BI invested into the physical item handling and realistic animations.

Squad is basically just a BF clone with higher damage, it has no tactics because players just keep flooding out of rally points and respawn.

stray frost
fair dove
#

I just got that client crash on pc while in the server browser that does not pop up a send crash report window. Here's the end of my console log: 12:07:02:867 SCRIPT : [SCR_AddonManager] SCR_AddonManager<0x000001A1D91A4030> Internal_CheckAddons() 12:07:02:867 SCRIPT : GetGame().IsSafeMode(): 0 12:07:04:460 Creating menu 'ServerBrowserMenu' 12:07:04:460 RESOURCES : GetResourceObject @"{577573D066AC7153}UI/layouts/Menus/ServerBrowser/ServerEntry.layout" 12:07:04:460 GUI : Layout load @"{577573D066AC7153}UI/layouts/Menus/ServerBrowser/ServerEntry.layout" 12:07:04:460 GUI (E): Unknown keyword/data 'No Localization' at offset 7226(0x1c3a) 12:07:05:321 SCRIPT : [SCR_AddonManager] SCR_AddonManager<0x000001A1D91A4030> Callback_CheckAddons_OnSuccess() 12:07:05:328 SCRIPT : [SCR_AddonManager] SCR_AddonManager<0x000001A1D91A4030> FinalizeInitAfterAsyncChecks() 12:07:05:328 SCRIPT : [SCR_AddonManager] SCR_AddonManager<0x000001A1D91A4030> Init Finished 12:07:05:328 SCRIPT : [SCR_AddonManager] SCR_AddonManager<0x000001A1D91A4030> User Workshop access: 1 12:07:08:948 BACKEND (E): Http Error (TIMEOUT) Hope this helps!

silver nebula
#

but with actual ammo types rather than universal 'ammo points'

silver nebula
#

That's a player base/playstyle issue, if that's your experience then I see why you dislike Squad but there are immensely tactical communities and also events as Jake highlighted.
As for major advantage of Squad over Reforger? it's relation to battlefield is irrelevant to me, main thing is it has a sizeable active community that actually plays it unlike Reforger.

stray frost
#

I've never played Squad before but I've watched a lot of videos from it and I feel like it has the game modes down better than Reforger currently does. But we'll see what changes this next update brings to Conflict.

simple meadow
#

This chat keeps being full of Squad players that seem to be post Arma3 generation. I start to get concerned that BI believes we want something like Squad or Battlefield. We don’t want that BI!!! There is a reason why there are still way more active players in Arma 3 than in Squad and Battlefield together. We want Arma 4 (and Reforger as a Milestone) to be Arma 3 with epic graphics (Enfusion), better FPS, more realism, more complexity, more vanilla vehicles, more vanilla logistics and medical game-play, more multiplayer interaction and communication, more difficult to master, just more awesome!!

stray frost
frosty fiber
#

Personally I don't care about vanilla content, never used anything in Arma 3 (with exception of the terrains). I do love the fact that it's much easier to get access to more complex parts of the engine for modding, and with a few modifications to the Workbench a lot easier to build anything for Enfusion as well.

And I doubt we'll get better FPS, because Arma is the Crysis for the cool kids 😉 "Can it run Arma?"

slow cradle
#

yeah but bench markers use couter stroke and fortnightz

urban ruin
# stray frost The lack of AI in your comment is disturbing considering that's probably what se...

I would disagree.

Squad gamemodes are just copies of Battlefield 2, because it started out as a BF2 mod.

In squad there is no strategy or tactics, because any tactics there might be are canceled out by the fast flooding back in after reaspawn into combat from squad leader rally points or FOBs.

It has no pauses in combat or "space" for players to use tactics that matter.

An example: In Squad, if you play in a tank or any vehicle, the enemy will always have an AT infantry kit rushing you like zombies every minutes, because players know where you are approximately, so they pick a spawnpoint the closest, run up to you, fire their AT and if they fail they just respawn. So there is an unrealistic amount of very fast "rock paper scissors" gameplay where every vehicle has an immediate response.

In reforger however, there is space for the quietness between firefights, where youi can not bring up an AT counter against enemy vehicles right away, because of how spacious the game is.

Squad is just battlefield with higher damage. Players might feel tactical when they "ambush" enemy vehicles in the obvious access route to a flag, however it is just filling up preset rock paper scissor points.

In Reforger however an AT guy might not be able to get close enough to an enemy BTR in time because it takes actual foresight and strategy to be in the right place. And that is what the great advantage of reforger is. A game where there is enough "dead space" between the action where tactics matter.

#

That is the true magic of reforger, nothing happening for a few minutes if you execute a plan and then suddenly you bump into an enemy as you sneak across a low profile treeline.

#

And in Squad you can test this yourself, a highly organized clan will not win more often against a group of unorganized casual players. Beacuse tactics dont matter, only convenient spawn points.

#

So Reforger should not imitate Squad, Reforger should preserve the unique advantages it has.

noble beacon
#

As you might have noticed, we are renaming our updates - now the title reflects the numerical version of the update.

Thx for that!

silver nebula
# simple meadow This chat keeps being full of Squad players that seem to be post Arma3 generatio...

It's more certain individuals who at the mere mention of squad bring us down into my game is better than your game antics rather than taking people's views and the criticism they give as it is. I don't see anyone suggest that Arma 4 becomes squad, We were having a discussion about ammunition and it's management. points were made, comparisons were made and it was constructive and I wish we could keep it at that.

stray frost
# urban ruin I would disagree. Squad gamemodes are just copies of Battlefield 2, because it ...

Yeah it feels really tactical when people just drive their vehicle into a base and run everyone over. Or getting killed by invincible players who just spawned at the objective as you're holding down F on the radio. 90% of combat I see is two jeeps driving into each other. VERY tactical! I also thoroughly enjoy standing at base not doing anything for 30 minutes just in case the enemy uses the MHQ to try to take it. Or when I'm having fun at one objective and then without warning the enemy wins the game because I wasnt standing at base. That definitely feels epic. It's also a ton of fun being a guy with a radio and sitting in a bush for 15 minutes while your team spawns on you and attacks an objective. Or having to stand in a zone the entire game and not do anything so the team will get the points for it. I also love spawning at base whenever I try to spawn somewhere else because the game gave me no feedback about where I would actually spawn or why. It's super realistic that everyone carries a sniper rifle or two SAWs. A lot of fun that most objectives get taken without a fight too.

Again, I don't play squad but the videos I have seen of it look way more enjoyable than Conflict and C&H.

#

And this there are no tactics talk is complete BS. Every open world FPS definitely has tactics. Or at least I have yet to see one that doesn't. You make a big deal about convenient spawn points making Squad less tactical but Reforger has those same mechanics they're just worse.

frosty fiber
#

I don't understand why people still compare Arma with Squad... because they are 2 completely different games...
Squad is basically Arma for those who don't have the patience to play a real simulator.

You make a big deal about convenient spawn points making Squad less tactical but Reforger has those same mechanics they're just worse.
And this is why I don't play Reforger, because the game is becoming too mainstream with terrible mechanics to please the masses (and console players)...
But the problem is not the engine or game, but the people trying to play it... Arma was never really designed for PvP, but it kinda worked and now it became the main focus of AR and people still complain about it...

Realism is important, but I'm still glad I can get Arma'd with glitchy bugs, otherwise it wouldn't be Arma 🤣

stray frost
# frosty fiber I don't understand why people still compare Arma with Squad... because they are ...

I'm comparing it to Squad only because the way the objectives work in that game and to some extent respawns is far more enjoyable than what AR currently has. The realism when it comes to loadouts is also far more realistic. You're not fighting squads of snipers or people carrying two saws.

I've hardly ever even played PvP in Arma. I'm only doing it because it's the only real option given how bad the AI is right now. I played PvP in A3 maybe 3 times in the 4.4k hours I have in it and I didn't particularly enjoy it. But I'm giving feedback on the current game modes because there are things that can change that will be more enjoyable. Like in Capture and Hold not having to stand in an objective that no one is attacking for 15 minutes to keep getting points from it. And it turns out, Squad does some of those things right imo.

I will say there was a great mission I played in Armed Assault one time where INDFOR and REDFOR both needed to secure a BLUFOR pilot. Because the pilot on BLUFOR and the rescue team on INDFOR were on different teams, comms had to be done on Global comms which meant REDFOR could listen to their plans and they had to be creative about how they decided to meet. REDFOR had to make sure they could respond and block them off from Corazol. That was a fun MP game.

pliant hull
#

I’m sure it’s currently being worked on in some way and I know it’s been mentioned by other players and myself before, but we desperately need higher player cap servers. Through official or community servers dosent matter. It’s just tough only having 1 server with 64 man conflict and I wish we could hear something about it being close to returning or at the very least hear they are looking into bringing them back soon

north portal
#

There is bunch of guys points here which I agree with, especially about Conflict ruleset and gameloop
Those are being tweaked according to how it works out on actual public servers, internal playtest, but mostly your feedback.

#

C&H ruleset is very simple and proved to be very fun to play - assuming you have enough people on the server of course.
I think next logical iteration would be big area to gain control over, KOTH style. That allows for gameplay outside and inside.

Most fun (tactical at least) I've had on C&H Morton where objective placement forces you to play with suppression and denying movement.

olive trail
#

With the rework to capture points coming, I think each point should have two layers to capture similar to koth but with a stationary hard point.
Players inside the hard point (which is located around the radio tent and is small) count as two. Players inside the bigger capture layer counts as one.

slow cradle
#

One suggestion, if we can save our load out in Reforger/A4 and if we die we could just load that load out. Less hassle and it won’t be annoying if we get shot/die.

What if you spawn on a radio?

  • You wont get option to equip loadout.

What if you spawn on base with an item missing from your loadout?

  • You will get other items that are available but won't get items from loadout that aren't stocked on base.

What if an item's missing from base that was in your backpack as loadout?

  • You will equip everything that's stocked at the base or vehicle or ammo dump but if an item is missing (even from backpack) you wont equip it and it'll either be default or slot will be empty :>

What if people you spawn on a radio and guy is driving vehicle with some ammo or guns in trunk?

  • You will take items in vehicle that are stocked and rest will be empty/default.

I guess that explains it better.

#

One more suggestion

If we can get that audio setting (just like squad) where you can switch certain radios like platoon or specific frequency on left speaker and local voice on right speaker? (or vice versa) It would certainly be a good thing as right now it’s so annoying to follow up on local chat and radio.

#

(copied it from my general chat thing, dont mind lol).

stray frost
#

Agree with you on C&H Morton. That one was a lot of fun the one time I got to play it with a lot of people. If I remember correctly, there was only one zone so it was constantly under threat which made staying in it enjoyable. In C&H Le Moule though, it was common for some zones to not get attacked especially at lower player counts so someone just had to stand in it and listen to that radio playing music

stray frost
slow cradle
stray frost
slow cradle
#

Even if one thing is missing (for example backpack) u wont get backpack and items in it as part of it.

stray frost
#

Okay. That makes sense to me then.

silver nebula
frosty fiber
#

So basically if you want to get close to the action again you become a regular foot soldier, if you respawn at base you can take whatever you want. Fair trade-off in my book blobdoggoshruggoogly

stray frost
# frosty fiber compared to Squad, 200%

Probably in some ways but you can repair a tank much faster in Arma than you can in Squad (from what I've seen) as one example of more realism. I mean it isn't realistic either way but it taking longer is more realistic to me

slow cradle
#

@stray frost check my suggestion again.

stray frost
slow cradle
#

Ye, if u have it in trunk u can get it, if not then it'll stay empty or vanilla, if that makes sense xD

Im horrible at explaining things

stray frost
#

Nah you're doing fine. It's just an easy to overlook option.

fair dove
#

Arma please don't turn into squad, that game already exists! I've never played it (nor wanted to) but if I wanted to I'd buy squad...

olive trail
#

I love taking the good bits of other games.. arma scale is unmatched so I don't think we ought to worry about it turning into any other game.

misty lantern
#

Especially not when Bohemia has multiple times since launch differentiated between Arma Reforger and Arma 3 (and thus presumably Arma 4) in terms of scale and scope

#

Assuming that Bohemia keeps to the originally-announced-by-Nillers schedule, we can expect the Reforger to leave Early Access by the end of May 2023, come to PlayStation 5, then the company shifts focus to Arma 4 development... which admittedly will incorporate feedback and lessons-learned from Reforger development

daring drift
# simple meadow This chat keeps being full of Squad players that seem to be post Arma3 generatio...

Man, it's a shame that I missed out on this conversation earlier; but I'll give my thoughts now.

One of the things about graphics in games is the distinction between functional graphics and eye-candy. In a game like Arma, shadows, render distance, smoke/transparent materials, and proper anti-aliasing can make or break the experience. Nobody wants to see the pixels of another person hiding in the grass 500M away shimmering through a cloud of smoke that should be concealing them! Having fully modeled fruit sitting in baskets or high resolution reflections tend to just be something that game journalists and reviewers gawk at and then promptly forget.

Having toilets that you can flush and pianos you can play is a funny little surprise, but please don't let that line of thinking overrule the mechanics that are most important to gameplay. I know that BI has avoided this better than many other devs, but bloated features that don't add to the experience are one of the primary ways that games and software as a whole fail to be enjoyable to play/use.

Do you all get the gist of what I'm saying? (I'm probably not awake enough for this 😆)

misty lantern
#

Feedback except for 'please make Arma 4 PC exclusive' that is... seeing as the Arma Reforger Branding and Marketing Guide said that both games would be coming to consoles 🤷

stray frost
#

Running up something like this should slow you down. It doesn't feel like it does currently. There is a angle where you can't run up it anymore and another angle where you clip through the ground and fall into the water under the terrain but there should be some angle where you're slowed down and it doesn't feel like there is.

#

ignore the horrible looking hill. I was just testing out the whole running up slopes things

olive trail
#

It might be a minor thing in the grand scheme of development but gear clipping is off putting and a mood killer.

sly zinc
#

for the game master ive been using the wrecks and some of the vehicle wreck float above the ground. that is a minor thing but it should need some attention too.

last kelp
#

Oh hell yes, I just realised Reforger handles magazines and having a round in chamber as separate things, as it should. This is awesome blobcloseenjoy

misty lantern
last kelp
#

Yes, there's a separate "round in chamber indicator", looks like a cartridge.

slow cradle
#

the machineguns do it too ;3

last kelp
#

shit, I lost my M203. I just realised UBGLs are removable too blobdoggoshruggoogly

#

Now I have an M16A2 without a handguard, but it works anyway

stray frost
#

Why not join one of the running Game Master servers?

sly zinc
#

no one is doing anything i searched and searched for a server that wasnt modded cause i dont have those and no one is on so thats why im here

#

unless i just have bad timing and everytime i join reforger no one is on

stray frost
#

And right now there is one with 19/32. That one is called [OFFICIAL] - Game Master Eden - 11033533. I found it by going to the Official tab and arranging the servers by number of players.

civic glen
#

Please allow reversal of the automatic bans. Far too many times players have been banned in our server because they were a driver of a vehicle and their passengers died.

slow cradle
#

whats going on? automatic bans?

blissful sage
slow cradle
#

I like it

velvet owl
#

It would be great to see ability to paint identification marks on vehicles using a spray, like famous Z marks seen in Ukraine for example. @north portal

true citrus
#

Little out there but it would be great for us Xbox players to change our igns in arma like hell let loose let’s you do

north portal
warm lodge
#

if they do add identification markers, i hope they make it so the player can place them, like being able to paint a white star on the sides, back and front

last kelp
#

Reforger really needs to add a Sharpen-filter as a PP-option so everyone stops complaining about it feeling like Squad or Insurgency. I genuinely think that's a big part of A3 feeling very different from Squad.

warm lodge
#

i would also love a sharpen slider like in A3, i need my extra sharp image

stray frost
#

I would put Respawns as a fairly important thing to fix in Conflict. There doesn't seem to be any way to tell whether you are going to spawn at the place you picked or somewhere else. Not to mention the timer disappearing doesn't help. But I kept picking a camp to spawn at, it had 6/6 or whatever on it and no countdown. It was connected to base but I was never able to spawn at it. I just kept getting tossed back to base.

And then people with radios in vehicles when the vehicles are full doesn't allow you to spawn. The icon for them should change or be a different color. It's annoying waiting for 30 seconds to spawn on someone. Getting sent back to base. And then having to wait 30 seconds to spawn on someone else.

storm tiger
#

You know it's crazy, I got mad, uninstalled the game and then I saw a bunch of patches and a roadmap and I thought, "if they are adding features and talking about a future, they must have fixed their servers" but no, no you still have a multiplayer game where the servers kick you out every 10 minutes, stopping you from being able to actually play the game, and no singleplayer at all, so it's unplayable garbage, good job, why are you working on adding ANY new features, when you haven't even made what you already have, playable? You think it's a good idea to add crossplay, when you have broken server code? I really don't understand this dev team. I was actually so pumped to play this game, even though I hate pre-modern shooters, and I'm a HUGE Bohemia fan, I've literally bought all of your games and dlc, but with this bad of a launch I think maybe the people who made the old stuff are all gone or something because this is garbage and I don't see any talk about addressing the server issues, you are just pretending they aren't still happening.

storm tiger
stray frost
misty lantern
storm tiger
#

Which makes me think, there are no "fix the netcode" devs

misty lantern
#

Crossplay wasn't on the roadmap... I'm thinking 'who's working on the mortars or on AI commanding'

storm tiger
#

The only thing I said about the roadmap was it made me come back to check out the game, and it's still broken.

misty lantern
#

Gotcha

#

The main thing I can find on netcode in general was from a month ago:We are currently working on addressing other related bugs. Because of complexity and difficult reproduction, we had to develop tools to better diagnose the causes. We are currently using those tools to investigate known repro-steps and your feedback. We are confident that this method will lead to significant improvements in network reliability.https://reforger.armaplatform.com/news/dev-report-8

#

Beyond that, it's a wait-and-see... and seeing other players' experiences

lusty flax
#

The ai in this game are stupidily accurate, really off putting

olive trail
coarse portal
# lusty flax The ai in this game are stupidily accurate, really off putting

I don't mean this to devalue your feedback, but I think this is sort of funny to see, given I'm used to hearing people talk about Arma 3 AI being all snipers all too often and the Reforger default accuracy I find much worse in comparison. 😄 They do tend to hone in though quite quickly. Can't really peek the same spots or stay out of cover too long.

silver nebula
#

like squa...

olive trail
#

Yeah my suggestion was to give such backpacks to group leaders only

#

And only their group can spawn on it

silver nebula
#

the whole group or squad stuff on Conflict is a farce in my experience though

#

people just join one, ignore each other and attack the main objective

slow cradle
#

welcome to public servers...

silver nebula
#

yep unless you enforce the use of squads so it benefits the players to work together this is the outcome

coarse portal
# storm tiger You know it's crazy, I got mad, uninstalled the game and then I saw a bunch of p...

While I can understand the frustration, please know that we are fully aware of the known issues regarding connection, kicks, and crashes. Unfortunately, there is no silver bullet to fix them all at once, but we are finding lots of the most common causes and working to remove them as we sort through the systems. It's not that we are pretending they don't exist. In fact, we've tried to address issues like these in almost every update and/or Dev Report. We're sorry that your issues with the game haven't been addressed, but hopefully we'll resolve them in upcoming updates, even if we have other features or content being created simultaneously.

slow cradle
#

im really impressed with enfusion, the laymen just dont understand such improvements. I think BI is doing good work, hopeful they continue with providing a good framework for the community to expand upon.

rancid quest
#

I don’t get why people act like the devs aren’t doing anything. Things have been pumping out fast and a lot of things have been improved despite still having to deal with other issues present in the game. You’ll almost never get this with other devs in triple A gaming or other devs from other games like HLL or Insurgency. The devs here impress me with keeping us informed and are taking our feedback without having to wait months to know if they did or not

stray frost
crude sun
#

no way he could of got me so accurately

quiet bolt
misty lantern
quiet bolt
#

there's also a very specific thing that annoys me so much in arma 3 that I would really appreciate if they changed in arma 4, the "overhardcoded" teams system (and consequently, hierarchy system). Setting up a mission like wasteland where as the independent is really "independent", i.e. use of renegade system maybe unnecessarily repetitive and inneficient

quiet bolt
misty lantern
quiet bolt
misty lantern
#

I take it that you've already seen the roadmap-to-1.0's Game Master updates?

quiet bolt
#

I had seen the first, but only now I noticed the other two to be honest

misty lantern
#

Sorry, I just took a closer look at that link and saw that un-assigning factions is a thing:
klamacz (see who he was replying to for the context on this first one): It calls IsFactionFriendly or IsFactionEnemy on factions, which can be scripted and you can have some more logic there but then also: If you want civilians, unassign the faction. I consider FactionLess being closest to civilians logic.

quiet bolt
#

The electricity system sounds really promising

quiet bolt
#

one of the things which would beneficiate (idk if its a word) arma the most would be something like "modular plug and play gamemods"

#

like, in Arma 3 it was possible to play anyway you want, but to make suitable gamemodes do as you want them to do was very time consuming and somewhat hard

#

of course it's extremely hard to do something like this in a way that it is so powerful that doesnt require a lot of preparation, but every enhancement to this would be major

misty lantern
# quiet bolt I had seen the first, but only now I noticed the other two to be honest

Linking waypoints with specific entities (e.g. waypoint for destroying a specific vehicle)., placing artillery strikes/smoke shells/other effects, and Multiple Save Slots for the playable content (Game Master and Conflict support by default). in Air Assault, and Sharing your saved scenarios with others. for Game Master in Final Strike...

misty lantern
# quiet bolt nice! seems like it's also possible to add other factions, perhaps with a script...

I just found this:Character faction affiliation determines faction to which unit belongs to. Unlike in previous Arma titles made on Real Virtuality engine, characters in Reforger are no longer divided into few hardcoded sides but instead, faction system is used. In this setup, it is possible to setup alliances between factions in more flexible way depending on the mission creator needs.https://community.bistudio.com/wiki/Arma_Reforger:Faction_Creation#Changing_character_faction

misty lantern
#

Keeping in mind that this is with the World Editor, not Game Master...

errant leaf
#

adding face paint would be a cool feature in reforger, hope a mod manages to pull this off or the devs decide to take on this feedback and add it in a later update.

cobalt agate
#

Until the issues are squashed I hope complete attention is spent fixing bugs

true citrus
#

Painting in general would be nice like being able to put identifications on vehicles to know there freindly

slow cradle
#

yeah on pc you can...

stray gyro
#

I don't like whatever dev placed all the buildable structures. The machine gun nest is basically useless because of how poorly postioned most of them are

#

I almost feel trolled by the dev team lmao

misty lantern
#

fwiw, come Ground Support: Services and fortifications can be built anywhere near the supply source. in Conflict Mode and in Final Strike: Bases won't have predefined places, forcing the opposing faction to locate the opponent's bases first.
Bases can be built anywhere on the islands.
The only limitation is the radio range and the number of supplies. Quotes from the roadmap to 1.0

stray gyro
#

Noice that's exciting

pliant hull
misty lantern
#

Fortifications being buildable anywhere (not just rotation) should definitely be a game changer in Conflict... though I wonder if the AI will be able to account for that, both when manning said positions and when attacking them

narrow wraith
#

That might be why it's going to be so long instead of just being released now? So the AI can recognize and adapt? I don't know, it's a guess.

misty lantern
#

Yeah, the game is officially MP focused and there's little in the way of AI capabilities promises on the roadmap so I wouldn't hold my breath... still, I suppose that once the placements aren't stuck you won't be able to just 'know the map' by looking at an overhead/top-down view in the old CoD style when it comes to a given base, and that's before the bases themselves are no longer fixed in place

naive widget
#

Not being able to Bipod has reinforced fire and maneuver. I almost dont want Bipoding back. I also a huge fan of the current infantry and light vehicle focus.

pliant hull
#

Idk if it’s even possible but if there was any way to hear noise around a player over their radio’s, like hearing gunshots through friendly coms. That would bring a whole new level of immersion

stray frost
#

wouldn't expect you to know that <gif of Colonel O'Neill hip firing SAW on full auto in Allegiance> /s

brisk orchid
#

I’m having a major issue with in game mic not working at all no matter how many times I reinstall the game or restart my MAC address idk how to fix it

brisk orchid
stray frost
#

... other than "he's on Xbox" which was posted almost two months ago

primal stump
#

With the cover/adjust stance combinations(Console); Will there be a toggle feature? I ask because I have an excellent button mapping to make this extremely easier for console players. Currently, we have the combinations of RB +Right stick to adjust stance. If it was a toggle + movement stick then it, in my opinion, would serve as a more ergonomic gameplay feature. Additionally, being able to move left and right could be enabled with the sprint button followed by the movement stick.

#

Will the button remapping have functions of mapping like Arma 3? Will there be Button combination, Modifiers when held, to switch buttons, and double tap and hold for remapping?

stray gyro
solid spindle
#

Hey guys. 1st TAG owner here. Want to update on modding and stability and such. Its been really fun, but somewhat frustrating as testing usually gets to be. So far, all mods are working for my guys, after the various downloads, redownloads, seagull/water screens, and restarts, once they finally work, they work. We are using a nitrado serv pc based with crossplay enabled. Dhalgren, who im not going to tag but want to thank, that tool has been invaluable and we absolutely love it so mad props and huge thank you 🙏 we are slowly adding more quality of life mods for gm and general clients over tine. The guys love it once they finally get sorted.

#

Additional, for those wanting to get mods in to their own server, it seems load order in coding them in to the json files, and then how the client downloads them in order helps a TON 👌

naive widget
#

@stray frost well i mean your only effective as your team... So take the drivers position. I have had matches go both ways. Team leadership goes a long ways.

#

@stray gyro Long range engagements dont exist? 5.56 and 7.62 are the most common rounds and your using iron sights... How far you expect to be shooting? Average engagement for me is 100-300ish meters.

stray gyro
#

If people can't bi pod accurately or can't lay down with out view being obstructed the fastest way to take points is always storm in with a vehicle

olive trail
#

full screen option would be nice

last kelp
#

Wow, I just placed down 72 vs. 72 men US vs. Soviets in Game Master, and joined in as a random grenadier. Reforger ran the same 45 FPS it always does when the map is empty meowawww

misty lantern
last kelp
#

I would've placed more but GM wouldn't let me 😭

last kelp
misty lantern
last kelp
#

Exactly, I'm waiting for those Radeon 7000 series cards to drop now.

#

See the most important thing I've been wishing from Arma is improving unit/AI performance when placed in large numbers. But it's also nice we got fully furnished houses, and are getting working electric grids and light switches in houses, too.

#

I wanted bigger battles most of all, but all the little improvements to make to world feel more alive are also really sweet.

stray frost
last kelp
#

Yeah, the AI is just plain stupid.

cobalt agate
#

Flashlight/torchlight shines through the floor/ceilings inside of buildings on xbox version

crystal pollen
#

More of a request than feedback. Static Mil radios should be able to communicate with player radios. When looking at different parts of the radio, players should have interactions to turn on/off, change frequency, change volume(not even a feature with current comms systems). Speaking with the radio should be handled by interacting with the handset sitting on the radio and then speaking normally as you would handhelds. When the players moves a certain distance the handset automatically returns to the radio and transmissions stop

#

radio sound is heard through the speaker like standard civ radios

copper ibex
#

Was just sitting here waiting for my brother to set something up not even touching the control and it dashboards me

#

All this that people say delete the game and stuff and re download mods manually does not work as it still throws you to the dashboard on console. Weather its in a community server official server or even looking threw the workshop. It still kicks you to the home screen.

worldly aurora
#

Does anyone know if AI's are getting a re-work as they are dumb as shit but they are way to overpowered in health (compared to player) and accuracy?

lavish surge
#

if you think they are hard here, they are easy as heck compared to Arma 3 AI

worldly aurora
#

LOL

last kelp
#

I agree, I've seen many people say the AI is like an aimbot-terminator, but I found their shooting precision to be much more tolerable than A3's was at launch. I think it's just right.

north portal
north portal
last kelp
#

Ooh, are you going to give them like various aiming points/sight settings, like setting their sights to 300m, 400m, 500m? So they might have more vertical error at long range?

I'd like to see the AI make more human-like errors with their shooting.

stray frost
#

<people complaining about AI aim>

<me watching two AI empty mags at each other at point blank range and missing every shot>

misty lantern
#

There are AI changes announced on the roadmap but they're not what you're looking for... come Q4 2022's Ground Support update AI is able to drive all ground vehicles present in the game. with On-road ability., you'll finally get the ability to command them (albeit the commands are barebones... Move, follow, mount, and search and destroy and/or target), while in next year's Final Strike the AI will gain the ability to operate the new mortars and will by default occupy the new HQ role (defines the objectives for the faction) in Conflict mode and can conduct supply runs in Conflict mode

last kelp
#

I'm waiting/hoping for when the AI can be made to do an "URAAA" charge, everyone firing random bursts from the hip to suppress. (or switching to semi if too low on ammo)

storm tiger
misty lantern
worldly aurora
#

and thank you @misty lantern @north portal for responding to my query!! is this link that you sent me about the AI controls is it available in the workshop yet?

copper ibex
#

I just don't understand why I am an cbox player and wr have a pc player who has created a server and I can get in maybe few others and the rest can't get in. This makes no sense. Please don't tell me to delete the game or mods as we have all done this a thousand times. I know the game is in the making but if it wasn't this ready yet it shouldn't have had crossplay or mods yet or anything

#

All we keep getting is people pestering us every 2 mins we can't get 8n we can't get in. We join other servers and it still does the same to us there too so what's going wrong is the ma8n question.

#

I'd happily be a game tester 😂

rancid quest
coarse portal
rancid quest
misty lantern
# worldly aurora and thank you <@107013539847233536> <@110113662080937984> for responding to my ...
  1. I'm not and have never been employed by Bohemia Interactive in any capacity 2) No, the AI commanding is anywhere from two to four months away 3) the mod whose video link I sent was a work-in-progress mod with unknown ETA... although they said that Right now i'm mainly tweaking and optimizing thing's so it should not take too long till i can release something and give ppl the chance to turn the T-800 A.I. into something more human like. 😉
worldly aurora
copper ibex
rancid quest
copper ibex
#

Fair enough. I'm guessing it's because of it still being a game preview

cobalt agate
#

Just a silly idea but imagine if we could drag downed soldiers to cover

dusk shell
#

decent chance of that being added. after all, we're getting unconscious states and ambulances. might need a way to drag someone into an ambulance

foggy wyvern
#

drag body to inventory

dusk shell
#

lol

cobalt agate
#

I was thinking like a hold Y or hold whatever the default button is for opening a door on the pc version

potent nova
#

Is there a plan to increase the AI limit above 200 in the future / Arma 4? for CTI mode caps out with 20 players commanding 10 AI each, not including AI spawned at AI faction towns.

#

Also please teach AI how to use grenades and under barrel GP's.

olive trail
#

Game pause the download of mods when I alt tab out of it. not good.

zinc river
#

Just had a custom mission at night. I must say, walking in the dark, with just flashlight. It really feels like real life. That discomfort not knowing where you are... not wanting to stray away from known position too far. That lost kinda feeling.

olive trail
#

Can't play while a mod is downloading in the background. not good.
The download get canceled if I join a match or open game master.

hidden tinsel
#

My game chat lags and then kicks me out of game

drifting wing
cobalt agate
#

Clipping of US helmet straps with some faces

olive trail
olive trail
#

We drive a lot in this game, it's the main way of transportation. Vehicles going 20kmh at a 20 degree incline sucks the joy out of the game.

warm lodge
#

i kinda want a cruise control feature

foggy wyvern
olive trail
oak flare
#

Camera shake really makes the M2HB, but this weapon's FX could be so much better. There is almost no animation on the weapon, ejected shells and links are so weak you really have to squint to see them.

warm lodge
#

i agree, i thought A3s .50 cals were kinda weak feeling

slow cradle
slow cradle
frosty fiber
#

Did you check the Feedback tracker (link in the description), because I'm sure those bugs are already known, fixed or can't be replicated since no one is giving actual information about the issue.
Eg. bug 1 is known, although extremely hard to replicate, let alone debug and fix. But that is an ongoing process.
Bug 2 and 3 seem like (extremely) minor issues which I'm sure have been fixed already, if someone actually reported them the correct way.

slow cradle
#

Lol if fixed already I should not get those...

frosty fiber
#

I didn't say the fixes got released already

cobalt agate
#

durras broken brick wall lod issue

slow cradle
#

We’ll see ;)

cobalt agate
#

Collision with a another player causes both players to get “stuck”

modern wind
#

@bohemia for ping something. Please, it is VERY necessary to prioritize errors related to Replication. You can't finish even a single game on a +20 player private server with a VERY powerful server and a 1gb connection, either vanilla or with mods (which makes it much worse).

Please Bohemia, the new content is obviously necessary, but you're going to end up killing the game (just look at the current playerbase) if you can't finish a private or public game on any server without crashing half the players or the entire server. Please, stop ignoring replication reports in the feedback tracker and prioritize all efforts on solving these issues and not on bringing Helicopters or new features, being able to finish a game I think is the highest priority as a feature for a game like this.

livid nebula
#

All efforts on replication already take priority, and reports are not being ignored

Also the people who implement helicopters and new features, are not the people that work on the networking issues. Different people can do different things.

fair dove
#

I just want to be able to save my sp/mp conflict progress...

tulip wind
#

save loadout still doesn't work...
was said that it would be fixed, but still isn't

rancid quest
tulip wind
#

tiered of not being able to do more than 60 FPS in full screen (1440p ultra 3090 Ti OC'ed 600 W + 12900KS 5.2 GHz + 32 GB DDR4 4000 MHz CL14)
but at the same time more than that is not a problem, but only in windowed

when will this be addressed?

no g/v-sync, no FPS cap in nVidia driver or in the game itself.

when I cap FPS to 30 in game video settings, it caps it to that in full screen.
but when I set it to unlimited or 120 FPS and more, it still does only 60 FPS exactly, unlike in windowed where it's not a problem, with all same driver/Reforger settings

foggy wyvern
#

weird, I don't have a pc master race reaction emoji duckthinking

humble orchid
#

We need 64 player official conflict servers , the playerbase is drying up . Even in modded servers the only one I’ve seen exceed 50 players is the powerbits server. We are losing the initiative ,copy hotdog 7

jolly yew
#

saw a max 62 GameMaster server yesterday. Hammerheads server

oak flare
pliant hull
misty lantern
# pure gyro Me too

@fair dove The roadmap has Multiple Save Slots for the playable content (Game Master and Conflict support by default). penciled in for next year's Air Assault update

fair dove
#

Next year really? That's why I haven't really been playing much... It worked fine on launch, why would it break for an entire year? That's frustrating!

misty lantern
#

I wasn't aware that it ever worked... in hindsight I may have been thinking of something different than what you were

fair dove
#

I think first or second update broke it

#

First player progress broke, then map progress the following update

misty lantern
#

In that case I definitely believe that I mistook your intention... and thus no ETA on when this would be fixed then

fair dove
#

I hope you're not right no offense lol if you are, I bet I can learn to script it before next year!

#

...at least the map progress save

pure gyro
coarse portal
pure gyro
#

Player progress has been broken since the start yes but at the very least we want map saving back

fair dove
cobalt agate
#

Clearing destroyed entities should clear items dropped by dead enemies as all the weapons can cause lag in a large conflict

coarse portal
modern wind
#

Even on a simple GM mission of +20 players cause a small desync

young blaze
foggy wyvern
#

I don't know why

slow cradle
#

maybe they can have a sleeping bag that is filled with the dead's kit like in bf2 for garbage collection

#

wouldn't help with items though

foggy wyvern
#

I like crashing my car into floating smoke grenades

fair dove
mellow umbra
#

I suggest adding back the virtual arsenal and “virtual” vehicle arsenal into the main menu. Especially for playing on game master servers. I think you should be able to “edit” a loadout for your soldier from the menu without having to join a server and set it up every time. Like you are able to with arma 3. Same thing with being able to see the vehicles from the menu and select their loadouts and edit it.

Also having the virtual range in there would be nice as well. Where you are able to test out different weapons, vehicles, gear, change your characters face,explosives.

Also allowing you to use modded vehicles (ones you have active from your workshop downloads ) and weapons while in the “virtual box” would be a nice addition as well. So that I can quickly test out vehicle or weapon mods without having to launch an entire GM solo match.

I just imagine porting over the virtual arsenal main menu tab from A3 to AR

young blaze
elfin kestrel
errant leaf
#

it would be cool if they added radios into the cars for extra immersion

mellow umbra
potent nova
foggy wyvern
#

wasn't this like specifically what the devs are aiming for? for a "simplified" arma?

fair dove
#

trying to download/update a mod when joining a server still seems broken, still have to do the workshop download workaround, which also requires you to know what mods the server is running...

#

conflict saves are also still broken. redchain

round bane
#

Makes sense that something that wasn't included in the update didn't get fixed

olive trail
# potent nova https://feedback.bistudio.com/T167121

Weapon RECOIL : it's alright right now.
Weapon Resting / Deployment 👍
Weapon Sway 🤮
Weapon Suppression / Explosives Supression 🤮
Weapon Muzzle Effects 👍
Weapon Ammo Counter : don't mind it either way
Weapon Sounds : don't mind it either way
Launchers 👍
Grenades 👍
Bullet impact VFX 👍
Stamina / Climbing Walls 🤮
Character Movement : don't mind it either way
Footsteps 👍
Hills / Mountain Terrain 👍
Foilage / Bushes / Tree branches 👍
Wind Effects : don't mind it either way

my constructive feedback to your feedback.

pine coral
#

Any solution or suggestions to spawn in the selected location? I'll spawned in the wrong spot 4 or 5 times.

keen ferry
#

Freelook (on xbox) should have a toggle option, though I'm sure once mkb support is available on consoles this wouldn't be as necessary.

fair dove
#

Would be nice to see what mods a server is running in the server browser instead of just how many. Like maybe click on the puzzle icon and it brings up a mod list.

tepid oyster
#

So, this feedback is about Reforger, just not the game in particular. I'm a humble machinist, I'm not a modder, a computer programmer, or a network specialist, the most intensive thing I ever did with my PC is put it together. The reason I bring this up is because I read the update changelogs for Reforger and I'm not getting the information I want. I don't care if the wibblederp bandwith to the dingleberry parameter function is optimized, I want to know if I can actually fire up the game and play for more than ten minutes without being disconnected from a server. I'm sure all that technical stuff is fascinating and useful to lots of people, but give us a simple Yes/No at the end of these update logs to the one most burning question from the rest of us: "Can we play?".

slow cradle
#

that depends on the feeds and speeds of your computer

foggy wyvern
tepid oyster
#

Of course it's subjective, but after a certain threshold of fixes it's certainly possible to say "Yeah, the issue is mostly fixed." or elsewise say "No, the issue is mostly still affecting users."

foggy wyvern
#

most of the issues that impacted me are gone

fair dove
coarse portal
# tepid oyster Of course it's subjective, but after a certain threshold of fixes it's certainly...

The issue with this, is the second we’d put something like “yes, it is mostly fixed” and you have one person who gets disconnected or crashes for any reason, they will immediately say “no it isn’t. Stop lying.” Then you have a failed expectation and lost trust. If you say, “no, there are still issues affecting players” you’ll get: “Why isn’t it fixed yet then?!” The average user doesn’t judge their experience based on the majority of users. Therefore, there are no positives to statements like these and it’s far more nuanced than finding an ambiguous threshold.

The best we can suggest for now is try for yourself and see, but if someone is experiencing issues, report it and we will continue to resolve issues over time. 🙂

misty lantern
#

Related to what Nillers said is today's Dev Report... a paragraph from that:This week we released the 0.9.5.116 minor update that fixed some of the previously mentioned issues for a smoother multiplayer experience. For example, the problem with an unfocused application during loading should be now resolved. We still recommend running the game with the -forceupdate CLI parameter, however. Additionally, one of the kick issues we found and fixed related to how replicated items are initiated in a multi-threaded way. And lastly, a few crashes related to connecting or leaving modded servers were found and fixed. There may be more cases hiding there, but we'll keep seeking them out and prioritize finding more types of crashes, kicks, and disconnections. Also, please continue doing what you are doing and report your issues, it's a tremendous help for us.

weary edge
#

I have a quick suggestion to make.

While I know the devs are most likely busy. I'd like to ask if there could be options for gamemaster to select what is available in the arsenal for players.

As for instance. Removing the smoke grenade from an arsenal crate.

zinc river
#

Is there a quick way to select smoke grenade? Currently you have to consciously put smoke grenade in in one of the quick slots. (frag grenade default is slot 4) But sometimes I just forgot, and when I need to use smoke, I have to go gear menu and put the smoke grenade in one of the quick slots. Or is there another way?

timber sparrow
#

It is being considered to move them to a separate slot.

sly zinc
#

is this where i come to report some bugs

tacit violet
sly zinc
#

where is

tacit violet
#

top of the page

sly zinc
#

could you just tell me yes or no

tacit violet
sly zinc
#

ok

harsh verge
#

Had a good few hours on a high population server on xbox today. Some frame rate drops but other than that no issues crash wise.

A bug I've noticed is when in the pkm machine gun bunker when on the gun the player camera/player slowly drifts to the left eventually being not even close to the gun.

harsh verge
#

Also I've noticed that the humvee doesent seem to have a turret storage for ammo. Not to mention the requirements to wear a backpack to even transport the ammo to the vehicle. Will we be able to maybe pick stuff up to our hands to move large ammo boxes rather than needing a backpack.

modern wind
#

Replication error persist, played a mission with 30 player yesterday and crash all server 40 minutes later with a spamming of replication errors on console log

sterile fossil
#

M16A2 model bug:

Butt Stock does not properly meet the receiver resulting in a small slit which can be seen through where metal would realistically be

misty lantern
#

If you've got a screenshot that sounds like something worthy of the Feedback Tracker

last kelp
atomic wave
#

there used to be some issues with small faces not being present in the models in workbench too, esentially having small gaps all over

pine wolf
# harsh verge Also I've noticed that the humvee doesent seem to have a turret storage for ammo...

I would like to second this, absolutely a worthwhile feature for cargo interactions. The backpack solution works but it feels like a work around and forces you to juggle inventory you (ideally) shouldn't have to. Some kind of generic baby carry for big shells, ammo boxes, even extra bags or cargo containers would make some of the nitty-gritty logistics feel much better. Even better if we can grab said big items without having to go through the full inventory, but I appreciate that's just putting stuff back on the action menu and nobody wants that.

timber sparrow
#

Having default Carry interaction on the heavy carryable, and Store interaction on the container while carrying could actually work.

slow cradle
#

like the ace :3

pine wolf
#

couldn't find this mentioned: can we get a scroll wheel sensitivity option please? I'd like to be able to go from full jog to slow creep without it taking more than two full scrolls, it's a bit clunky atm.

sterile fossil
sterile fossil
misty lantern
#

The Feedback Tracker is a Web site

olive trail
#

the game crashes when trying to exit it often.

nova quest
#

Could be nice to be able to load crates in car. Like you can load a crate with 30 ak magazines. 20svd magazine etc. Like you can load 80kg of stuff inside. When you unload it from the car you decide where to put it. And soldiers can come and take what they need. So in the field you can go resupply units

opaque cove
#

Just to let you guys know that the workshop is down and isn’t letting us join our dedicated server that we pay for on top of the 30 bucks that we already paid for this game. Please fix it. The community is very small and is getting even smaller with all this issues! Last month we were 15 players on our group and because all the issues we are down to 6 they rather play cod. That’s sad 😞

foggy wyvern
#

mods on servers have been cursed since day 1 due to other issues, so it's a bit of a minefield

opaque cove
stoic tide
#

feels like a tricky situation, Bohemia have taken mod workshop off of Steam to their own platform but that comes with a pretty high expectation of maintenance and uptime

foggy wyvern
opaque cove
#

😂

foggy wyvern
#

I guess just take the mod off until workshop is back

opaque cove
#

I wonder if they even read this section of the discord! Or if the developers even got discord. 🥹

foggy wyvern
opaque cove
#

Probably!

slow cradle
#

unfinished game, should have been pushed back and held off with some arma 3 dlc

coarse portal
slow cradle
#

is there a chat for nilllers feedback

naive widget
#

Need to enable permabans, especially for xbox players. 30 minute kick does nothing. Especially cause the vote kick system does not work.

#

Have people coming back every day to just grief...

nova quest
#

Is viewing through periscope inside BTR-80 a future thing ? I havent saw anything related to that in the roadmap

misty lantern
nova quest
#

even for the coming lav25

misty lantern
#

The BTR-70 is what is in-game

nova quest
#

Whatever im talking about periscope

#

so in first person you can see outise without oppening the hatches

nova quest
nova quest
#

aw yes my bad, i thought in the game the side door was doubled. Its not

slow cradle
#

ive made a suggestion on how periscopes should be handled in Enfusion games on the BI forums. one of the devs I think nillers told me that he sent my suggestion to the team, I dont know if that is true or its the standard game dev way of saying F off. but we will see, if they use PIP all hope is lost

nova quest
slow cradle
#

no that's not how the view ports should work... it should be a texture that disregards all the LOD of the vehicle and crewmembers inside, Il-2 tanks work in this manner.

nova quest
#

i dont get it

dreamy fog
#

The servers need looking into people keep getting kicked out of them this was a previous issue that was fixed but has returned since recent update

olive trail
#

vehicle deformation when hit will be hot af

round bane
dreamy fog
#

I thaught it was ohh well nvm

round bane
#

It's partially fixed and differs from person to person

surreal garnet
olive trail
#

at this point i'm more exited for your mods than i am for the official content.

surreal garnet
#

I'm more excited to get them delivered and stop with the feature creep, but it's just to much fun doing new things...

blissful sage
#

I'm more excited to be able to play the game and not worry constantly about being kicked.

Roadmap has interesting stuff; looking forward to that. Plenty of stuff to be added in and polished.

slate locust
#

100 avg. players is a strong start 👍

mellow umbra
#

Two things I would love for reforger to have.

  1. Having the ability to roll to your side when in prone like in A3. Using the leaning keys to decide whether you will roll right or left.
  2. Having the ability to continue to organize and mess with my inventory while the character “autorun” in the background. Think back to the way they did it on Day Z SA.
coarse portal
olive trail
#

Not reseting radio setting after every respawn would be a good qol change.

coarse portal
round bane
#

A wheel instead of the hotbar for console would also be really nice

timber sparrow
round bane
#

Good to hear, but please go further than just considering it. The hotbar is poorly designed for console players and a quick wheel such as the one in dayz is proven to be extremely beneficial to console players

#

I feel replacing the hotbar with a wheel will also open up more button combinations

timber sparrow
#

There is progress, the technology is still WIP.

round bane
#

Understandable

slow cradle
#

kulood what kinda of tech are vehicle viewports going to use? 👉 👈

timber sparrow
#

Nice ninja.

slow cradle
#

hmm thx I will have to search up how vbs has it

timber sparrow
#

Look for InteriorCut shader. Maybe there are some vbs dev suite manuals for it that describe it.

slow cradle
#

so it excludes the vehicles lod?

timber sparrow
#

Yes. But please remember Enfusion is completely different.

slow cradle
#

no doubt enfusion is more promising than RV

timber sparrow
#

It needs unique solution for this feature to happen. Can't tell more, I am not a rendering programmer.

slow cradle
#

I figured it was either pip texture or a interior cut shader like you said since it would fit the interior geometry, but really thank you for clarifying such a feature. its really refreshing to follow what's going on behind the curtain. everything so far that's has been revealed has been a huge step up over the little tiny drops that arma 1 trough 3 went through.

timber sparrow
#

To clarify - no promises. I have described solution to this problem in 3rd party product and how it relates to eventual implementation in Enfusion. Whether it will happen is a different story.

harsh harness
modern wind
#

Its there any plan to add some ammo selection keybinds? Using the grenade launcher have some problems to select the correct grenade, and cant remove the one inside and put one by hand. I made a 40mm smoke grenade and its a big problem to need to launch smoke and get loaded a HE.

opal harbor
#

Honestly adding in dayZs style of inventory and loading and unloading weapons and it’s doable works fine on console and pc or maybe change it to a hybrid of both and I mean like the plate carrier thing in DayZ like adding mag pouches to your plate that could a more modular gear system

frosty fiber
#

I wouldn't mind a more modular gear system, but I don't think it will be part of the core game (at least not for AR).
Modded it's certainly something people can take a look at, and maybe it will be a nice feature for A4.

opal harbor
modern wind
#

Maybe adding a interaction with the vest equipped, if the vest is in the ground, you can access to it and everything loaded on the pouches

#

something like that, but equipped

opal harbor
#

Yeah that could work and I mean in the inventory menu using a DayZ style menu have the Alice gear then open the Alice gear and it has 9 slots and 2 of those slots you put mag pouches and then each of those hold 3 mags and then 2 slots you put 203 pouches and you can like put 2, 203 rounds in each pouch

hidden thistle
#

it seems that the american supply truck can caterpillar crawl with the engine off?

errant leaf
naive widget
#

Im not sure if this is a feature or not ingame. But items in the backpack should be slower when reloading. Having to take things out of a bag is a whole extra step compared to just reaching into a vest pocket, or a BDU for that matter. Heck that being said most vests would make the shirt inaccessible.

last kelp
slow cradle
#

yeah thats getting into the hyper realism world of things

misty lantern
naive widget
#

@last kelp So what then ace can adjust there setting as they want. What will it matter if the mod will just overwrite everything from the base game. Ace should not determine whats added into the game.

#

@misty lantern Interesting stuff.

#

@slow cradle I dont think arma is that far off. It has ballistic simulation, thermals the list goes on.

last kelp
#

Way to miss the point. Point is, a backpack could in the future have over 100 items in it. Simple as.

naive widget
#

@last kelp I dont understand your point.

#

Your saying that having a complex inventory system is bad???

#

Have you heard the arma song? All arma is... is complex.

#

Not a single game i have ever played in my life has this much complexity.

last kelp
#

Adding a tarkov-style delay does not improve the gameplay in any way. We already have a complex inventory system in Reforger, the vests don't just have "space" anymore but they're divided into pouches.

last kelp
naive widget
#

My point is Ace has nothing to do with what im suggesting.

misty lantern
last kelp
#

I mean, Reforger kinda makes a good chunk of ACE obsolete, at least the A3 version. So yeah.

naive widget
#

@last kelp No what im saying is your to much to handle in a single conversation and makes ace look easy in comparison.

frosty fiber
#

I get the idea; if a magazine is coming from your vest it will reload faster than coming out of your backpack.

Would be nice (modded) feature.

misty lantern
last kelp
#

I personally hope we can get a good ammo system that handles both magazines and loose rounds for things like shotguns, revolvers and revolver-grenade launchers.

I just don't think adding a "realistic" delay on top of doing things is a good idea, cos managing your inventory would be tedious enough already. And remember, it's not just your inventory you'll have to be waiting on, but the inventory of everyone in your squad/platoon.

#

Last thursday I had to wait 10 minutes on a buddy trying to find his preferred GPS he knows how to use from the arsenal. I don't want to have to run 1-2 hour loadout-making sessions before every game.

last kelp
naive widget
#

@last kelp Im not sure man... Sounds like its about as difficult as ace... Might be a little much for you.

last kelp
#
60 bandages of 3 different types
25 morphine
25 epinephrine
10 splints
4 tourniquets
1 P.A.K.```Imagine having click... wait... click... wait... on all that shit. Guess my brain's just not big enough and taste not sophisticated enough.
naive widget
#

masa [GoM] i know terrible. Be so difficult... Like loading up a humvee with ammo. Such a difficult task. So difficult.. I pointed and clicked... and was such much time and effort compared to actually hauling thousands of rounds of ammo. It was exausting as a pointed and clicked... Man .. it was so hard.

slow cradle
#

dumb time wasting mechanic simple as that

naive widget
#

You know what is dumb time wasting mechanic the damn kick button that does not work.

#

What were we talking about again??? I just suggested stuff load slower depending on the location...

#

And it was as if it was just too much of thought process for arma players.... Must be part of that group who have a compass but then install the bearings hud mod and claim the Compass is useless. and dumb mechanic.

slow cradle
#

ok what does that feature add to the game? maybe then I will agree with you

naive widget
#

@slow cradle Realism. A staple of the entire ArmA series. Its ok, you dont like it as a feature and your allowed to have that opinion.

pine wolf
last kelp
#

Well ok, that sounds reasonable. That wouldn't really be a pain in the ass tbh. Might actually be quite decent.

warm lodge
#

also for weapons too, i can put a M16 in me packpack and it be in my hotbar and i can take it out in the same time to pull out my pistol or my AT

hidden thistle
exotic matrix
#

https://www.youtube.com/watch?v=2HFwrr51_BY
Some object actions should appear in the nearest point to the player. Good example is the ladder. The example in the video shows that it looks like that the ladder has a specify point where the action can be triggered. However the ladder is an object which a user can grab at any place.

stoic tide
misty lantern
#

I vaguely recall DayZ having the character's equipped webbing/LBE determine their number of quick slots

pine wolf
#

There might be a limit to the detail I'd want in this regard, but I don't think I've seen suggestions anywhere near it yet. The only real limiting factor for me is keeping the interface clean and usable. That may well mean some design limits, but conceptually at least I'm all for individual pockets, slipping and falling and losing stuff and all that awkward horror of actually carrying crap that's strapped to you in various ways. Bring it on BI. I'm here for it.

misty lantern
# last kelp Well ok, that sounds reasonable. That wouldn't really be a pain in the ass tbh. ...

I can imagine 'backpack magazines' as the equivalent to the COD series' Bandolier, Scavenger Pro, and Fully Loaded perks... except you reload at regular speed so long as you have magazines remaining in your webbing/pouches, after that it's either time for the inventory window to refill them or your character will keep reaching overhead to grab what's in the backpack and then reloading

olive trail
#

this might be cool actually. not being able to use the items in your backpack at the same speed as the items in your vest, except maybe if you have a magazine pouch attached to your backpack for example.

misty lantern
fair dove
#

I really hope the devs take a look at this before updating conflict: https://feedback.bistudio.com/T167167 I'd hate to see them update a game mode that's completely broken for SP (you cant load a saved game). You say you are considering PVE, please fix this PVE essential feature. This is why I've stopped playing for now... 😦 It worked on launch, I dont understand how it's been broken and not noticed since like update #2!

olive trail
#

regarding "supply implementation" in 0.9.6

I don't think introducing the need for constant supply runs all through the game is a good idea without first fixing the supply truck speed while going uphill.
another problem is with the lack of team and even squad cohesion, players won't care what they spend supplies on which will discourage logistic players from moving supplies in the first place.

frosty fiber
#

Probably the first step for (re)supply is to make sure it's even possible to rearm/refuel, which currently is not.

coarse portal
olive trail
#

I wrote a feedback about the truck and humvee speed going up hill on the in game feedback over a month ago.
i don't know if that is the same thing or if it is enough. I can make a tracker ticket if its not enough

gray orbit
#

Personally the uphill thing is annoying I understand but those trucks back than weren’t speed demons. Im sure they could use a small boost uphill but that’s really it.

stray frost
#

While we're talking about uphill, how bout that uphill walking speed?

slow cradle
#

yeah the vehicles are climbing hills like a 3 legged hipo

olive trail
#

the last thing I want is a3 style movement in which you have the same walk animation but slower when going up hills. Going up steep hills, similar to going down steep hills should have it's own animation.

coarse portal
blissful sage
# olive trail the last thing I want is a3 style movement in which you have the same walk anim...

Say what you will about A3 movement, I love how it allows you to move between different movement speeds and stances at the press of a button.

It's all fine and well to have gradual speeds, but when playing as a group IMO it's a lot more useful to be able to match speeds without much hassle.

Even more critically IMO, were currently missing a way to hold the player character at a movement stance; the current system is a poor alternative IMO to being able to know precisely when the player character would be moving at a low ready (faster movement, less readiness) and ready (gun up, slower movement, ready to point shoot) positions.

errant leaf
coarse portal
olive trail
coarse portal
errant leaf
#

is the ability to hold breath while using scope going to be added to the game or will it instead possibly be covered in the weapon stabilization update?

lyric wedge
#

A3's movement system was the best even though it looked a little funny from the outside

violet vale
# blissful sage Say what you will about A3 movement, I love how it allows you to move between di...

I probably dont know about some deeper features of A3,
but in case that will help: in Reforger, you can bind a key to walk (like L-Ctrl) and holding it will put you at predefined walk speed, but theres no key bound to it by default.
this way you can have walk on Ctrl and sprint on Shift like on most games, and forget about adjustable speed with mouse-wheel if you want.

also if in high-ready, tapping shift will bring you to low ready, and left click back to high-ready

worn bison
#

Official Conflict servers keep crashing mid-game, the whole server goes down ruining all progress made.

errant leaf
blissful sage
#

Maybe one useful thing to have would be a sort of progress repository for official servers; allowing progress to be tracked across official servers (and maybe even participating community servers) and allowing players to freely move between servers in order to ease public play experience for people who aren't going to be playing in one single server.

round bane
#

Sounds like more work than it's worth

zinc river
#

Does radio in reforger acts like actual radio? Meaning the transmission is only one way. If two people on same frequency talks at the same time, nobody received any transmission

olive trail
#

No, everyone can speak over everyone.

zinc river
#

I guess to feedback tracker then...

zinc river
fair dove
sinful pier
#

Fix your shit bohemia I've crashed 4 times in less than 10 mins apart from eachother

surreal garnet
#

Lol, this guy

misty lantern
#

That is, no more publicly going from 0.9.5.109 to 0.9.5.116 and so on

turbid fractal
#

To mee it feels like bi-weekly made things worse... .116 by far the most laggy version of them all...

olive trail
#

Current prone stance : https://media.discordapp.net/attachments/329978448938532868/1020662615053185044/unknown.png?width=1202&height=676
I think it's too low and we need more higher stances because currently going prone is a sure way to not see anything which isn't great since prone is the ultimate combat position, especially since we can't mount weapons or use trees or corners to have more control of the weapon.

An example of slightly higher stance : https://cdn.discordapp.com/attachments/329978448938532868/1020662492726296656/Screenshot_2022-09-17_011245.png

https://media.discordapp.net/attachments/329978448938532868/1020662493099597844/Screenshot_2022-09-17_011419.png?width=1132&height=676

worn bison
#

Maybe consider adding faction specific bots to certain player created structures like checkpoints and bunkers to make the pace of conflict a bit less rushed? Mid to late game you'll find players just strolling up to empty posts without any resistance, not to mention most bunkers and checkpoints stand empty the entire game, making building them a bit pointless a lot of the time.

olive trail
#

More will be filled if there wasn't five points at play at any give time. having less points at play will entice players to use those checkpoint to guard roads and posts since the chances of them waiting 20 minutes with no action is not so high.

mossy halo
#

Should add a save and load loadout button for Conflict
Dying and taking a minute or two to reequip is a pain in the ass if you die several times in a row

silver nebula
blissful sage
#

An auto-walk key would be a great QoL thing IMO.

A lot of ARMA OPs in my experience have a lot of walking, and the ability to not have to keep the W button pressed for a 2 Km+ march would be pretty welcome.

fair dove
warm lodge
#

yeah but it would be nice if it was baked into the game; either way im happy that i dont need to hold down the w key for a 4km walk lol

sly dust
#

Hi,
had a really cool gaming experience again today...
Opened the game, checked if the controls have finally been fixed since release, found that it still doesn't work, reminds me that Bohemia is developing the game, closed the game again.
Thanks for the 5 minutes of premium gameplay!

idle vortex
sly dust
idle vortex
#

They should be given credit for this, one of the studio's greatest achievements to date.

#

😂

quaint flint
#

@sly dust @idle vortex please take a look at our #rules this discord is English only.

idle vortex
#

Oh no problem, we will translate

sly dust
#

oh yes, one moment

#

Okidoki, translatet everything 🙂

idle vortex
#

mine too

foggy wyvern
#

soundtrack is dope

cobalt agate
coarse portal
coarse portal
sly dust
#

an everytime i ask about it i get the same excuse: We are working hard on this and that... or This topic is on the list but... and to be honest, i'm pretty upset that i still cant play unless i srew up every other game i play by unplugging everything...

slender yacht
#

the server browser filters still dont work correctly!
CROWDED shows full servers (if any at all).
ALMOST FULL never shows any server at all, even though there are some that fall into that category.
selecting POPULATED shows some servers alright, but also shows tons of 0-players servers!

these issues have been the same since release.

atomic wave
mystic dragon
#

can you add multiplayer to game master

olive trail
#

You can start a server and choose the game master scenario

olive trail
#

Vehicle engine shouldn't stop when the driver leave or when they are killed.
characters shouldn't pop out of vehicles when killed, it looks goofy.

rain oasis
#

yeah it looks really dumb, i dont know why they dont just make a really basic slumped over animation

olive trail
#

Point-shooting : https://media.discordapp.net/attachments/329978448938532868/1021738604906688563/Desktop_Screenshot_2022.09.20_-_14.03.30.83.png?width=1202&height=676

It will be great to have this position for CQC, especially for the M16 because in most cases the handle cover the target and it's hard to follow up with the second shot if they move.
It will also be authentic since I don't know a single person who ADS in CQC because it's easier to just look over the gun and you can tell with great accuracy where the bullet will hit. Also, "hip fire" looks goofy af.

zinc river
#

With IK, (like the gunner position on jeep when rotating around) can we have the character feet when moving up/down stairs actually step on the stairs instead of 'sliding'?

atomic wave
gray orbit
thin garnet
#

After the GTC and announcement of the new RTX cards and tech, it would be great to see DLSS and RTX featured in Reforger and Arma4. Especially as it seems that the new dlss also helps with CPU heavy games.

atomic wave
#

DLSS, sure, FSR 2.1, yes, raytrace...well, still gimmicky for all intents and purpose...

thin garnet
strange tinsel
#

RT is great for gaming, it is good for something else than showing graphics to people as long as your hardware can handle it. In most games RT is just poorly implemented, RT Shadows are just FPS eaters that don't make much difference in visuals, but reflections and mainly Global Illumination is greatest think that RT brings, the first one so Reflections is very conditional though, as long your game is not being rendered in at least 1440P they are blurry and ugly.

slow cradle
#

Also on conflict Us army supply trucks can't store weapons and ammo, but the soviets can

#

Add a new rank of commander, but only one can have it new abilities spawn Heil, assign ai to defend certain camps/bases, and request supplies at bases (start the timer for coastal base resupply) conflict feedback

#

set spawn timer on camps to 20 seconds

#

add Us off road Jeeps with machine guns to conflict

#

Add fog to the weather system

#

@frosty fiber are they releasing a reforger campaign?

slow cradle
#

add conflict servers to 64 players on crossplay servers

cobalt agate
#

probably being worked on, opimisation is the issue right now the game isnt the most stable

sturdy forge
#

how to get into this game

loud aurora
coarse portal
#

Yeah, we’re not going to discuss the possibility of adding war crimes to Reforger here. Be tasteful. My only warning about it.

zenith wharf
blissful sage
#

One thing I'm hoping really gets improved over ARMA 3 in the bots is their vision feeling more human.

It often feels like they can see the player right through foliage and obstacles, so curbing that would be a great thing IMO.

foggy wyvern
#

in my experience they can not see me through foliage that isn't grass

olive trail
#

The bots should run to cover when engaged instead of crouch walking in a straight line toward the enemy

misty lantern
stray frost
blissful sage
# stray frost Because they can at least sometimes. There was a post here a few months ago show...

Been an issue in ARMA 3 as well, and a particularly annoying one that makes any map with dense vegetation a downright penance on OPs.

It may also be related to how bots share information; could perhaps be mitigated by putting human limits (things like stress, free time, presence/absence of radio, shouting distance, detail conveyed, reaction to surprise, etc.) into whatever governs the communication between bots on both a local and broader level.

pine wolf
blissful sage
pine wolf
#

Well, I doubt A3 is getting any serious AI work anymore. Guess we'll see how they handle things in Enfusion as it progresses.

olive trail
cobalt agate
olive trail
#

I don't understand. What the difference between a normal running animation and this type of animation when it comes to server stability. The character is doing an animation either way

cobalt agate
#

I suppose I assumed it was more than simply animation as in breakpoint you can stumble and injure yourself going down inclines and there seems to be a difference in slide speed

smoky kettle
#

hi, please help me fix this error with the completion code 0xC0000135 - STATUS_DLL_NOT_FOUND
the game does not start through the launcher, but everything works through the game file

#

what needs to be done

foggy wyvern
calm hearth
#

I think a good step in modding would be the ability for someone to go to the games work shop and create a mod collection, when this collection is formed it would create a single mod that has a locked file, this way units can have a single pack that is downloaded and it would also prevent theft of work,

foggy wyvern
#

all mods are locked

#

you can make a pack by having a mod that has dependencies

zinc river
#

Do you guys think UAZ is center of gravity too high? Or is it realistic? Because Between US jeep and russian UAZ, the UAZ is easier to flip over in high-speed turn... (but I don't think it was that fast)

cobalt agate
#

The Jeep is painfully easy to flip, wdym?

#

I’d have to do extensive testing in game master, I suggest you do the same to share footage of your findings perhaps it’s intention perhaps not

foggy wyvern
#

UAZ is definitely easier to flip, but I think it should be

fair dove
foggy wyvern
#

trust in bacon

calm hearth
#

The reason for it would be to allow units to have just 1 mod for all tehre members to down load, or for a server to have 1 mod pack to download in one go, it will allow the download process to go faster and be more nominal for any and all whome want to play, hell they could even possibly download it fromt eh server itself when joining which would be quick and similar to how the original arma games have done it with the missions INIT file when joining a server, to allow for a faster transfer of files to the player.

livid nebula
#

it will allow the download process to go faster
no it won't, you are still downloading the same files, and the same size

#

You already automatically get the servers mods when you join a server, there is no need for mod collections

calm hearth
#

Wiat they added that in now?

#

Last I had seen you couldent join a server with mods if oyu wanted to due to it attempting to load each one indeviduly and then crashing out the connection

livid nebula
#

Well thats a bug then, which will be fixed

gray orbit
#

@livid nebula you know why the lights on the helmets only work on single player and not multiplayer? Like the on the base helmet on the back? Or chemlights on modded ones?

livid nebula
#

no

gray orbit
#

Do you know where I could go to figure out?

#

Or who to speak too?

livid nebula
#

no

zenith wharf
#

How useful...

gray orbit
slow cradle
#
  1. why would he know about some random mod that someone creating their own script.

  2. why would he answer a question from someone that has no involvement with that mod.

  3. also this is the wrong channel for any of those questions. has zero to do with the base game

gray orbit
#

@slow cradle it doesn’t work for the base game helmet either. Not sure if you know or not but it has a lit up spots on the back and it doesn’t do it in multiplayer. So it has to do with there base game not just a mods and for all the tabs he has he should know which channel than I would look for or a better response then just no

#

@slow cradle so there’s your answers to your questions

#

Do you know where i should go to get an answer since this is a base game issue? @slow cradle or we’re your comments mislead and you realize that now 😂😂

slow cradle
#

well the consoles are weak, also those are reflectors not lights...

gray orbit
#

Apparently you’ve never played it in single player so I’m gonna just factor that your not informed so do you have a way to help or not?

round bane
foggy wyvern
turbid fractal
gray orbit
foggy wyvern
gray orbit
# foggy wyvern vanilla helmet has lights?

So there’s there technically “reflectors” but they glow no matter what and they turn on at night. So it’s whatever that mechanic is in multiplayer that is disabled for everyone even PC people

foggy wyvern
gray orbit
foggy wyvern
turbid fractal
#

He say they work in SP but not in MP.

foggy wyvern
#

the vanilla one is just an emissive material, it shouldn't matter if it's in MP or not

turbid fractal
#

Not platform related.

#

🤷‍♂️

foggy wyvern
#

ok, I can reproduce this, thanks

gray orbit
foggy wyvern
#

only the helmet, other emissive materials work fine

foggy wyvern
errant leaf
#

I noticed this with the helmets, the cateyes are probably one of my fav things about the helmets, the army actually used them to id friendlies at night in the cold war period, hope this gets fixed!

mellow umbra
lunar mountain
#

Not just that one, but yeah, the material doesn't appear to work on multiplayer, which is straight up weird when it works on singleplayer, it's like it's not replicating or whatever it does to do stuff in multiplayer sessions.

#

Unless I am forgetting to enable something specific to make it work on MP, if so, fill me in as there's nothing regarding that side of things on the docs

foggy wyvern
lunar mountain
#

That's the one you need to use to hide the 3d mesh displaying on the first person view isn't it?

foggy wyvern
#

i just put a rock and added the component to it and it worked

lunar mountain
foggy wyvern
#

well, there might be more entities with it but when I just set it up on a random gameentity it worked

foggy wyvern
#

just report it on the feedback tracker

coarse portal
#

If you do, send me the ticket url.

gray orbit
lunar mountain
foggy wyvern
#

seems like it be something with the parametric material instance component, or something trying to talk to it? disabling it makes the thing work

strange solar
#

Maybe make the HUD simpler? It's a mil-sim game after all. When we can see how full the mag is, it's starting to just feel like COD all over again.

olive trail
#

A mag check system should take it place

strange solar
lunar mountain
#

I dare say in time folk will start dropping ui mods to decrease HUD info displays and tweak components, the way it is now is to appeal to a wider audience I think. Just my $0.02.

gray orbit
frosty fiber
#

I guess the issue has been moved up to the internal bug tracker, after which the devs look at it and tag a priority to it. If lucky it can be fixed before the next patch, otherwise it might take a while.

Not sure if Nillers can say anything different, other than "Thank you for reporting, we'll look into it"

coarse portal
gray orbit
coarse portal
gray orbit
coarse portal
honest crow
#

I'm loving the game but could I add one thing would be if some one is kicked by a group in multiplayer have a short server ban time? It would help cut down trolling in droves

cobalt agate
olive trail
foggy wyvern
#

I guess it'd make sense, since there's a slim chance xbox players might be running hax

cobalt agate
#

Ah, I see

olive trail
#

That what multiple server admins said. They said xbox players have no BE ID and because of that they can't ban them if they greif. They can't use their xbox ID either.
Currently, it's impossible to ban a toxic xbox player.

foggy wyvern
#

keep putting them in a box until they give up

#

but it was unexpected for me that you can kick but not ban

olive trail
#

That was my suggestion, I told the admin to drag them up in the air 20 meters and drop them until they behave but I believe it's against the rules to mess with people like that.

#

Instead they did what they can and kick them

errant leaf
#

lol I found a yt channel and every single video is about team killing in reforger, cant believe these idiots are able to play the game without dc while other legit players cant

foggy wyvern
#

I would mod something in for this but joining modded servers is cursed still duckcry

olive trail
#

I've been seeing such channels pop up about ww3 too. Personally, I don't see the appeal.
There are tons of funny way to troll people, intentional team killing is at the bottom of that list

cobalt agate
#

Team killing isn’t funny blocking doors/pretending to be an idiot is really funny… For me at least

olive trail
#

Shooting near far away friendlies and see them panic and run for their lives is funny

cobalt agate
#

Lmao or just sniping near an enemy but not hitting them and watching as they panic and run around like headless chickens, even better is when you have an enemy radio and listen in on the coms so you can audibly hear them shat themselves

errant leaf
olive trail
#

I find it disturbing how few people taunt others during gun fights. I rarely kill any player without taunting them first which is mad fun

cobalt agate
errant leaf
errant leaf
olive trail
#

It must've been a bug because an M16 can't pen the BTR armor from any side except if you have the frontal hatch open

cobalt agate
#

MAYBE he shot through your turret barrel and the bullet looney tunes’d it’s way down hit you in the head and then hit your driver lol

errant leaf
gray orbit
#

You can just place them into a shipping container an they can’t get out

olive trail
#

They can respawn so the admins has to waste their time placing them back in. This is why a proper solution is needed

cobalt agate
#

place the spawn point and do a wall of shipping containers boxing them in so they can’t climb or throw grenades out of it and take them out, if the person TK’s just remember the username and never let that user out maybe write Blue on blue players names down… For the time being until something better occurs

olive trail
#

Regarding the animation feedback. I didn't want to write a wall of text and a video can explain better the type of animation I hope is added to make to characters less like toy soldiers more life like.

This is a video I captured while playing the new COD Beta. It's a COD game so the movement is a bit twitchy but you can understand the general idea of how I suggest the animation should look like in a new game in this decade.
https://www.youtube.com/watch?v=vHRD8kUPliA

That soldier isn't pressing any buttons to lean left and right, their body naturally lean a bit left or right when strafing to that direction.

cobalt agate
#

I agree and what one player said about moving up and down inclines, if vics can be slowed down or sped up then an animation can play when an incline reaches a certain point for the npc/pc

strange solar
#

the game runs fine and randomly crashes every 5 mins. Can't even refund. Wow.

#

also forgot about "session error, Internal error has occured"

misty lantern
#

Add a ticket to the tracker, preferably with crash dump log

buoyant trout
#

Bohemia should enable stats tracking on Xbox, even if it’s just time played.

errant leaf
#

Bohemia should just drop the whole xbox thing for arma 4, to be honest, I miss the keybinds and advanced stances 🥺 happy they got rid of the scroll menu though, that thing gave me nightmares sometimes

remote hearth
misty lantern
errant leaf
remote hearth
#

Hopefully yes

errant leaf
#

weapon deployment is going to be a great addition to the game when they add it, also I have noticed that with the .50 on the tripod, if you place it on the ground in gamemaster and then use it, your character clips through the ground instead of going to prone

misty lantern
slow cradle
#

gib bipod for RPG 7 :3

misty lantern
lyric wedge
buoyant trout
#

I don’t quite remember where I saw it but I remember reading at some point that BI were planning on adding mouse + keyboard support for Xbox users. Any BI employees know if that’s a thing or am I talking out my ass here?

errant leaf
buoyant trout
# errant leaf I wouldn't say its "cold" its just me and probably many others not wanting arma ...

I think there are way bigger feature sets missing from Arma Reforger than some movement features. IMO more in depth stances and combat rolling are pretty low on the list of priorities. And honestly, what’s in the game right now feels pretty robust. You really get very fine control over your stance and can really dial it in. Just add some lower stances and maybe rolling and I think it’d be pretty solid.

errant leaf
buoyant trout
#

And anyway, I doubt BI would give a big ol’ middle finger to console players after proving that “hey, it is possible to have a cross platform Arma experience with the same feature set as PC (minus the workbench)” BI have pretty much cornered the, albeit small, very neglected sandbox Milsim experience on console. There’s very few games (if any) on console, and if they can crack the code I can see it being a reasonably profitable decision both in terms of revenue and player count.

modern wind
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Dont like too much the bipods, literally the only thing they do is reduce the recoil, but cant rest the weapon with the bipod

misty lantern
#

They're supposed to reduce sway when prone

modern wind
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not too much

timber sparrow
#

Resting is being worked on

modern wind
#

Okay, okay, i was scared of losing that feature xD

timber sparrow
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it's Arma after all 🙂

misty lantern
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Deployment (w/ bipods) in 0.9.6 and resting in Ground Support it sounds like

hasty scaffold
#

New death animations are way better

fickle oriole
#

agreed, the experimental ones look less like dead spiders

#

something less good is the grenade throwing, the actual mechanics work well but I really think the non-throwing hand should be moved more to center screen and follow the camera better to work as an aiming reference. In real life you'd have a better feeling for where and how hard you are about to throw the grenade with the off hand usually being used to point at the target which gives you a good form to throw straight like a baseball and would translate well as a game mechanic.

#

also maybe try adding an underhand toss as a fire mode you switch to with "V"

#

it would have to default any time you pull the grenade out to the long throw so you don't accidentally drop it in your face but it'd be nice to have for those times you need a short careful throw

round bane
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Underhand toss would be really useful

olive trail
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Soldiers shouldn't be able to disappear inside bushes. Bushes should break or stop the players from entering them entirely.
At the very least, they should slow down the player movement and mess with their weapon movement too.

errant leaf
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i love how they fixed the m16 fire selector, that always bugged me

stray frost
errant leaf
pliant hull
errant leaf
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just been testing and i would like to say the audio is way better, new soundtracks added instead of the often repeated ones, guns sound powerful and aren't peashooters anymore, however i have noticed that explosion sounds are delayed by a whole 2 seconds in some cases

dark epoch
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I changed the video setting from low to high while on a local Game master game and i could see the back of the eyes and teeth of my character while on first person mode. I restarted the game and solved the issue, but i think you should know

cobalt agate
#

That’s creepy

errant leaf
dark epoch
foggy wyvern
dark epoch
#

I dont recall it 100% but i think I did that and did not solve it, had to restart the game

nova quest
#

When you examine your weapon and change fire mod its still the left hand who make the clic while its the right hand that are on the fire mod switch (RPK74) and maybe others

zinc river
#

The grenades in Reforger are still at Arma 3 level that the spoon still attached to the grenade when thrown. Both smoke and frags. Hope this will change later down the line

olive trail
#

Regarding grenades, it should be possible to aim the grenades using the character hand or finger too.

fickle oriole
#

super agree, been saying the same thing

stray frost
#

I vote for grenade throw strength back from A2OA

rough knoll
#

Suggestion for Arma Reforger / Arma 4:
Please make a vanilla and ready to play gamemod like in Squad. Random Advance and Secure and Invasion. No need for Rally points (forwards spawns) though, just let enough transport vehicles respawn in base or at forward bases.
If people can just start the game and play an awesome polished gamemod it will help a lot.

rough knoll
#

Suggestion for ArmA Reforger / ArmA 4:
Give us a button please, which, if you are behind cover makes you peak right over the cover object (sandbags, walls, cars,...) so you can just shoot above it and rest your rifle on it, but dont expose yourself more than needed. (It was perfectly done in Vietcong Game where you hold RMB for it). Its faster and more convenient, instead of manually adjusting your stance during the heat of a fight.

rough knoll
# nova quest Its the conflict brother

Not really, i am talking about some gamemod, which has a bit more clear front lines and can be finished within 1,5-2h, so it is a bigger motivation to start and finish a game.

frosty fiber
rough knoll
#

i made a suggestion for ArmA, and for Vanilla. I am not in a battlefield discord here, nor in a modding channel.

livid fable
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In patch notes it said u can cycle through iron sights/PSO on the SVD while the PSO is on the gun, and the keybind to do that seems to do nothing, idk if this is intended or am i doing it wrong? img doing left alt + right click

olive trail
#

its bugged

livid fable
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also, iron sights are bugged onthe RPG, they disappear when u ADS

olive trail
#

Also known

misty lantern
olive trail
#

Doesn't this exist in a3 If you rest your weapon on an object in front of you? I haven't played a3 in a while but I have a vague memory of it working like that

zinc river
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in A3 there is weapon resting on objects/stuffs, but no hiding behind cover button mechanic. And I like it that way

olive trail
#

what im trying to say if you are hiding behind cover and you press the resting weapon key, it gives the same effect. kind of

zinc river
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Yeah... but I think when most people think when [click] to hide behind cover means hiding completely. Then click again to peek and shoot.

olive trail
#

ghost recon style

#

as if 3rd person peaking isn't bad enough

misty lantern
# olive trail Doesn't this exist in a3 If you rest your weapon on an object in front of you? I...

Arma 3 distinguished between weapon resting and weapon deployment; years ago a BI dev described the former thusly:```Resting is an automatic mechanism that detects object geometries around the shooter's elbows and the weapon itself. When you are standing still - and if solid geometries are detected within the given radius - it grants you a reasonable reduction of weapon sway, inertia and recoil penalties. This way, you could finally properly utilize your surroundings not only for cover but also to find a sweet spot for precise shooting.

This feature changes one important premise of stance stability: it is no longer true that prone is the most stable position in every situation. For example, when you will be firing too high in prone your weapon and arms might cease to be rested on terrain below and thus your stance precision will actually become worse than in crouch.```https://forums.bohemia.net/forums/topic/178715-weapon-resting-deployment-feedback/

pine wolf
#

I really want to request a mouse control solution particularly for powered turrets ala GHPC or Steel Beasts, where the input is basically converted into a joystick offset.

I really, really like how different the humvee turret control functions with the pedals vs the gun mount, but the BRDM feels like you're dragging the turret around by hand.

Not that saying I'd want GHPC in Reforger/A4 is a fair thing to ask but...
...I can dream can't I? meowawww magic

misty lantern
pine wolf
misty lantern
#

You're right, though thanks to this I now wonder whether the BRDM-2 turret will handle any differently

slow cradle
#

I like how reforger has the turret controls on the btr. WASD to rotate and mouse for fine controls

#

maybe have an alt fire for the coax as well 😦

nova quest
#

Right clic is useless in BTR for now. So maybe left click for main gun fire and right click for little mg fire

slow cradle
#

I like space bar for the mg :3

nova quest
#

I mean, you can fire both weapons without pressing V ? Im trying to find picture of the inside of the BTR 70 turret. But im sure its just 2 button next to each other. So maybe we could be able to fire both at the same time

brisk brook
# nova quest I mean, you can fire both weapons without pressing V ? Im trying to find picture...

I can provide you with turret interior picture (granted of btr 60, but they use same turret), but i doubt you would be able to say if it can fire both guns at the same time. There is bunch of selector knobs on the left side, but i can only see one button that could be used for trigger on the inside. Then again i could be wrong ive never fired one. But i guess you can buy full manual online, if you understand russian.

nova quest
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Yeah. Dont worry i managed to find picture. But idk wich button is for what so..

brisk brook
#

Also firing them at the same time would be stupid for anything but point blank range:

  1. Ballistic drop is vastly diffrent between two guns
  2. Coaxial is offset, so point of aim is diffrent
nova quest
#

Being able to fire them in same time. So you quickly can switch

#

Just because you can on the real version. Not for the pleasure of shooting both 😂

brisk brook
#

I guess but u know it would happen since more bullet=more damage.
But irl swapping that knob takes less than a second, more time would be used to re-adjust the sight to diffrent elevation to compensate for bullet drop

nova quest
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Depend the distance. For me is just for the feeling. Being able to fire main gun with left click and coaxial woth left click really make you feel you have controls on your turret

brisk brook
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From ingame i think it was also done to account for potential third weapon (not on btr 70 ofc, but imagine bmp). Cause u can keep adding weapons to that selector, but you cant keep adding controlls for each weapon. Eg. Ctrl+shift+rmb to fire maljutka 😄

nova quest
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Lol. Omg i would loooooove a bmp2 its my favorite vehicle. Sadly its tracked and they seem to not love tracked vehicles ahah

gentle iris
#

well, pkt/kpvt are operated by the thumb

#

you would have take off your hand from the handle to press both of the buttons at the same time

idle prairie
nova quest
#

Probably

misty lantern
idle prairie
#

Gotta give something to the US though lol

#

Although i did see the LAV-25 far ahead on the roadmap

olive trail
#

At first I only played red because I thought they will be adding the bmp2 and maybe a t72 in the future. The second I lost that hope, I moved to the US for the lav25

misty lantern
olive trail
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I'm already thinking of ways to make people cry wit tha lav25

#

Like what roads to camp

buoyant trout
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I’ll see if I can find it.

misty lantern
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idk about them saying it outright, only that if it's not on the roadmap-to-1.0 No Promises™️

idle prairie
buoyant trout
buoyant trout
idle prairie
#

From what I've heard the defining factor is armor = mechanized, but that's just semantics

#

And it differs from country to country, the US calls the (wheeled) stryker mechanized and the French calls the (wheeled but armored) VAB motorized

buoyant trout
# idle prairie From what I've heard the defining factor is armor = mechanized, but that's just ...

You’re right:
“As defined by the United States Army, mechanized infantry is distinguished from motorized infantry in that its vehicles provide a degree of armor protection and armament for use in combat, whereas motorized infantry are provided with "soft-skinned" wheeled vehicles for transportation only.[1] Most APCs and IFVs are fully tracked or are all-wheel drive vehicles (6×6 or 8×8), for mobility across rough ground. Some nations distinguish between mechanized and armored (or armoured) infantry, designating troops carried by APCs as mechanized and those in IFVs as armored.”

hollow latch
#

More content is great, but I find myself really offput by how jerky the movement is, especially indoors. 😐

idle prairie
#

Either way i just like a variety in the available vehicles for reforger, sad that we probably won't be seeing full on tanks

buoyant trout
#

Strykers are similar to BTR’s in capability and mission set and the army considers them mech. Infantry

hollow latch
#

The community will provide a lot of content over time, I just hope Bohemia polishes the super rough edges their games are known for.

buoyant trout
#

I just hope someone mods in a Bradley. The LAV just isn’t as cool.

idle prairie
olive trail
#

When the game is few years old, you can always count on vanilla servers to be full. Hoping the mods will fill the holes is not a great idea

buoyant trout
rapid plinth
# olive trail When the game is few years old, you can always count on vanilla servers to be fu...

For years I always see people say "mods will save the game, add this, add that, don't worry". Not only talking about ARMA, but even more so in DayZ etc. But even popular mods tend to die after a while, and if you like playing with other people, then you're left with just what's in the base game. And second, the REAL popular mods are not "product improvements" or things which delight ARMA fans, like RHS or ACE.

The REAL popular mods are things like ARMA 3 Life, DayZ, or Exile.

errant leaf
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I just hope they add some sort of haze effect over vehicles engines after use and hot barrels so it effects your aim is effected by the distortion and possibly even malfunctions, that will keep those pesky fortnite sprayers at bay!

olive trail
rapid plinth
olive trail
#

I had the same experience. Stopped playing koth because 1st person servers are only filled for few hours on the weekend.

rapid plinth
# olive trail I had the same experience. Stopped playing koth because 1st person servers are o...

I have not played for a while but usually when I checked the one I mentioned was full or near-full. I will say sometimes I played on 3PP infantry and I used 1st person only... and my K/D did not seem to suffer. In fact I had some very good games. But I still don't like the idea of being at a disadvantage. Or this very static combat where you hide behind objects and pop out when you see someone with "air cam". Weird 1PP is not more popular given the "realism" "hardcore" (lol) ARMA reputation and "milsim" genre.