#laws_of_war_discussion

1 messages · Page 1 of 1 (latest)

tawdry hornet
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It has the hardest mission to ever exist

uncut pumice
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how the civilians dont shoot back? :S

tawdry hornet
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The one where csat attack that village

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And you die in 1-2 hits

wild mulch
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i didnt had any issues with any of the missions

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actually the csat mission was kinda hard, because i tried to stealth it as much as possible

uncut pumice
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Why does no one follow the laws of war

left perch
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What do you mean by follow

buoyant python
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I think he means why do everyone break the laws of war

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Like shooting surrendering soldiers, shooting civs, etc

wild mulch
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revenge, feeling of power, intimidation, demotivation, preventing captured soldiers from getting back into combat, etc.

wide briar
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walk on top of deadbody

uncut pumice
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so many have probably thought

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Nathan - "Oh, yeah, just do yourself a favor... dont look up "Bouncing Betty" injuries online"

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so im doing it now

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barely anything

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a couple describing the mines, and some art about how it blows your leg(surprisingly cartoony)

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and there is one which looks oddly fake but old, i have my doubts if its real

wild mulch
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the story is set in 2035. maybe try googling again in 13 years. :p

muted coyote
uncut pumice
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Hehe, thats why i have my age set differently

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According to google

muted coyote
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Google knows.

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Don't worry

uncut pumice
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I am mid 20's

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In reality

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I am 4

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Average arma player

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Lmao

uncut pumice
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No one ever listens to the laws of war

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Never

vale spindle
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Its hard to get people to care in a casual setting

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I'd say only expect laws of war being followed in private groups that play seriously in main ops

cursive bone
vale spindle
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I guess it just depends on your group

cursive bone
vale spindle
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Intelesting

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I think someone may have had at, but it was a single person in the bus, not like everyone wasnt shot to shit inside and the bus with a dead driver crashed into a building killing a ton of people

cursive bone
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Oh yeah someone said someone in the bus had a gun, we never recovered the gun

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So we murdered about 50 or so unarmed civilians

vale spindle
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very true scorning after the fact but it was funny as hell to me to watch everyone freak out and miss everything and for me to shoot a single shot and instantly kill the guy with the gun

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But we were all still serious about it, we were obviously not supposed to engage the mosque in the middle of the city but there was an AT man at the top i had to kill, though i guess he was on a building thst made it look like he was on the wall? Cause the zues said he didnt put anything in the mosque, so i guess thst was another accident

cursive bone
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Tbh we just laser anyone out of rifle range and let CAS do the rest

vale spindle
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Eh, we try our best, semi-serious but still try to not just mow down civilians for the funny

cursive bone
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Especially if with bloodlust in

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We have more of a “saw a roach, burned the building down” type engagement strategy tbh, some prick was on a hill sniping at us so the Abrams put a 120mm HE on his forehead

vale spindle
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amazing startegy, we generally keep firepower relative to threat

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The most overkill ive seen was one guy guarding a building kept shooting any unarmed civilians with backpacks that ran toward us cause they were trying to suicide bomb, though at least i dont think he killed anyone actually innocent

near dagger
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God oh

near dagger
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bible in shock

uncut pumice
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I don't think the ai (NATO or CSAT) even follows the laws of war

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Unarmed medic with a red diamond vest?
Shoot on sight

vale spindle
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They don't shoot civilians

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If its under a hostile side like indfor they will attack no matter what though

uncut pumice
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they do if you hide behind them :3

north forum
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Question: So in IDAP Showcase, you can read the article of the journalist on the IDAP Campaign (where you defuse bomb in an abandoned city).

When I read said article, I saw that our protag said "I can't blame anyone for this conflict" which is precisely the answer I gave in the campaign.

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Is that article changes depending on the answers you give as the IDAP dude?

keen jolt
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Yes.

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The wording becomes different depending on who you lay the most blame on and also what choices you made in each of the memories.

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Blaming the FIA for instance gives this:

Answering a question on who he felt was responsible for the suffering in the town, MacDade lays the blame on the guerrillas, suggesting there could not have been a conflict without them: "they chose to dig deep into civilian infrastructure", he says, angrily. "They hid themselves among the population. These guys didn't give a damn about what it cost - they wanted power and would do anything to get it.

In NATO's case, this:

Answering a question on who he felt was responsible for the suffering in the town, MacDade suggests NATO, claiming they had the capacity to make a difference: "the airdrops were helpful", he concedes, "but they were never enough. And ultimately, their invasion caused more bloodshed. If they'd just had the guts to stay in the first place, a lot of killing could have been avoided.

For AAF:

Answering a question on who he felt was responsible for the suffering in the town, MacDade talks of the Altis Armed Forces, describing how they wanted to wipe it off the map: "it's one thing fighting against a resistance. It's another to make the civilian population pay for it. As they clung to power they wound up scarring the very country they had pledged to protect.

And finally for CSAT:

Answering a question on who he felt was responsible for the suffering in the town, MacDade is quick to accuse CSAT: "before they stepped in [and] pushed NATO out, there was a ceasefire in place, albeit a delicate one" he remembers. "And the cluster strike? It took the whole thing to the brink - and with so little to gain from such a terrifying show of force. The whole thing felt like a power-play from the get-go.

north forum
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Good detail

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Impressed ArmA 3 can pull this (pulling data from a campaign to affect another) off

sage knoll
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i've played this campaign 5 months ago but i still got that feeling

random forum
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CTRG did the cluster strike

turbid jolt
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ofc not, it would be to obvious

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it was IDAP

wide briar
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Yep has to be IDAP so they can get more mony

uncut pumice
keen jolt
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The scripting function pulls data from your Steam profile to check which choices you made and then it pulls text for each part of the article. You can see how they store it via SteamDB; look at the values like "OrangeCampaignArticleDecisionA", etc.
https://steamdb.info/app/107410/stats/

lofty star
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These are most likely just for analytics.

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You can persist data between campaign missions with saveVar or use profile namespace.

keen jolt
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Pretty sure that's how it works as per the script though? In \a3\missions_f_orange\campaign\functions\fn_showcampaignarticle.sqf

//--- Use Steam stats
if (_Orange_AirDrop < 0 && {        ([getstatvalue "OrangeCampaignAirDropDecisionB"] param [0,-1]) == 1        }) then {_Orange_AirDrop = 1;};
if (_Orange_Leaflets < 0 && {        ([getstatvalue "OrangeCampaignLeafletsDecisionB"] param [0,-1]) == 1        }) then {_Orange_Leaflets = 1;};
if (_Orange_Cluster < 0 && {        ([getstatvalue "OrangeCampaignClusterDecisionB"] param [0,-1]) == 1        }) then {_Orange_Cluster = 1;};
if (_Orange_Escape < 0 && {        ([getstatvalue "OrangeCampaignEscapeDecisionB"] param [0,-1]) == 1        }) then {_Orange_Escape = 1;};
if (_Orange_MineDispenser < 0 && {    ([getstatvalue "OrangeCampaignMineDispenserDecisionB"] param [0,-1]) == 1    }) then {_Orange_MineDispenser = 1;};

It defaults to the profile only if it can't access your Steam profile for whatever reason (in the next block of the script).

lofty star
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Yeah you're right in this case. IIRC they were using save/load var in earleir campaigns.

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Using steam stats is bit weird as restarting the campaign will not give you different result.

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Unless the first mission can reset them, but that might depend on how steam stat is implemented

wild mulch
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yeah, odd way to handle it

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i would have expected the result to be saved in the profile var

uncut pumice
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Yeah storing profiles in steam but pulling from profiles

iron smelt
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Curious, seeing the ICRC's splashy Play By The Rules page give LOW an honorable 'Participating' mention but no streams. Idve thought Arma would be the perfect platform for them to showcase their message 🤔

uncut pumice
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Me when I'm on my 4th save reload trying to get all the buildings clustered

uncut pumice
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I have done all the flashbacks humanely and haven't gotten the achievement

uncut pumice
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Do I have to restart the whole campaign or something?

left perch
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To do what?

wheat edge
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Probably to get the achievement mentioned above (a few days ago)

uncut pumice
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Yes, that

left perch
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Are you sure you've found the entire flashbacks?

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The map should point you the remaining flashbacks

uncut pumice
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I've finished the campaign, surely that means I have all the flashbacks? I'm not talking about finding the flashbacks that only give you a little exposition, I've got that one, I'm talking about the Humane achievement. I went to the campaign menu and replayed each one humanely

uncut pumice
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Are there any humane options you got to pick in the Oreokastro missions

turbid jolt
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huh?

limpid kelp
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the arma game has so many war crimes lol

uncut pumice
# turbid jolt huh?

The humane achievement -- I'm asking whether there are choices in the Oreokastro missions, the ones where you aren't in flashbacks, that you have to fulfill in order to get the achievement.

I'm asking because I've already done all the flashback missions humanely and have not gotten the achievement

turbid jolt
uncut pumice
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I have checked that and followed that list, which is why I'm confused

turbid jolt
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thhen perhaps you killed somehow in the Survivor

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or Gavras kills actually count lol

uncut pumice
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Yeah

Maybe it's possible I shot a bullet just before an enemy hit the mine so it was a shot to a wounded dude

I'll just redo em

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But I didn't get the Nathan narration that I was doing summary executions so I think not

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I didn't get the one about the doctor being killed in Oreokastro either.

limpid kelp
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o shit sorry

uncut pumice
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So I've done them again humanely and still, nothing

left perch
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I mean - the entire mission is on Oreokastro

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You need to achieve every choices in each missions and actions you shouldn't/should to get the achievement

uncut pumice
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Bad wording on my part, I guess. I did look through the Wiki and made sure to follow the achievement.

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  • No killing wounded in "The Major".
  • Didn't pick up a weapon in "The Survivor".
  • Got all the crates in "The Peacekeeper"
  • "Saved the doctor in "The Redacted"
  • and whatever else I don't remember right now
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Oh, and didn't use IDAP vehicles in The Guerilla

uncut pumice
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I am sure I followed exactly that

keen jolt
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Did you restart the campaign entirely from the beginning? As in REVERT rather than REPLAY?

uncut pumice
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I replayed, not reverted.

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I'll try reverting .

keen jolt
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Try REVERT. For whatever reason, RoW has a very finicky set up and doesn't like replays.

uncut pumice
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Replaying managed to work for the achievement for seeing all the memories, so I assumed it'd work for the Humane achievement. I'll try that though

keen jolt
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I remember trying for ages to unlock the achievement because I destroyed one of the supply crates in The Peacekeeper on my first playthrough and didn't get it.

left perch
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Surprisingly using APERS Mine dispenser is not a warcrime according to RoW

keen jolt
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Sorta makes sense since they were pinned down and the village is abandoned.

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If they had planted it in a village that still had residents in it then that'd be a different story.

left perch
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Well, the consequence is the brother, though

keen jolt
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True.

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Although, he shouldn't have gone back there since there are a bunch of warning signs on the road in to Oreokastro. I get the feeling that Markos snuck in and bypassed the roadblocks, so the onus is kind of on him.

uncut pumice
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Alright, I'm restarting the entire campaign for that achievement

Wish me luck in that I don't fuck up and warcrime

uncut pumice
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Finally got it. Phew

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Damn so I finished the whole campaign in 3 hours. That's like half my previous time

left perch
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Speedrunner 🙂

uncut pumice
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Yeah but this time I didn't bother getting all the memories

That was a pain last time

left perch
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So how's your feelings after you "liberate" the village?

uncut pumice
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After the airstrike when AAF come in you mean? Or me demining the town

left perch
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Latter, that's why I put quotes

uncut pumice
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Feels good. After all it's a really good campaign, that and First Contact are joint favourite.

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Really good voice acting

left perch
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Pretty. Kydoimos is very talented writer

uncut pumice
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Kudos to him. Hope they write a campaign like that for A4. Not necessarily the IDAP angle but with things like flashbacks and the narration as you play.

left perch
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Bohemians always tried to tell how horrible the wars are. This is one of the masterpiece I've eved played

uncut pumice
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Yeah

I remember the quotes against war when you died in OFP

left perch
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"War is not nice."

uncut pumice
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I think I discovered something

In the guerilla armoury, when you have a flashback, you can see a laptop with what appears to be Operation Flashpoint or something similar to it

left perch
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I think that was added back when Arma 3 Malden is introduced (aka Project Argo's birthday, so OFP's)

lone canyon
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why does this exist

turbid jolt
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to discuss the Laws of War DLC

livid pawn
blazing pond
modest fractal
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me not being able to access a van because i dont have the laws of war dlc

left perch
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Thank you for stating a fact

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Now go get it!

modest fractal
uncut pumice
random forum
signal delta
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The Best Arma DLC

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🍵

random forum
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Real

tight olive
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embed fail but when someone says anything but Cart DLC are better

raw flame
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rip

quiet ferry
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Anyone else having this problem? I’m trying to play laws of war campaign again so I restarted it. The first part with the brother and the land mine played fine and after the cutscene mentioning the number of mines and how much it kills after war, the screen blacks and instead of cutting to the van, it stays black screen.

left perch
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  • Unload Mods.
  • Verify the game.
quiet ferry
left perch
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Revert your mission could be a solution too

quiet ferry
real crow
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I just finished the campaign of Laws of War DLC and I have more good things to say than not. First of all, the story was amazing. Second, I enjoyed played the game from all those perspectives and characters making me unable to stop playing until finishing it, even though, at the time I'm writing this is way past midnight. There is something I disliked though. In the end there was a multiple choice question which did not include the answer "All of them" as they all played a role in this. I'm being very vague to avoid spoiling someone who hasn't played LoW DLC yet. Sincerely thank you Bohemia, but next time you try to pronounce foreign names in English, ask a native on how they are actually pronounced.

left perch
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||I don't know choice is actually designed to tell everyone has fault, the storywriter explained that majority of players had to choosr it as designed||

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...Also, consider near to all actors are Czech based 😄

keen jolt
# real crow I just finished the campaign of Laws of War DLC and I have more good things to s...

In the end there was a multiple choice question which did not include the answer "All of them" as they all played a role in this.
???
There is an option for that. You get to pick any of the four factions (NATO/CSAT/AAF/FIA) but the fifth is that all of them played in part in Oreokastro's destruction.

Nathan even says as much to Katherine when you select this option, which she then uses in the AAN article:

Answering a question on who he felt was responsible for the suffering in the town, MacDade struggles to allocate blame, simply stating "I don't think it's quite so black and white. No one side can be held accountable for the bloodshed [...], no one action got us where we are now. I don't know, what can we do? Just double-down on our efforts. Heal the wounds.
If you're mistaking the "[...] struggles to allocate blame" part, his statement isn't absolving blame from any of the factions. He just states that you can't point the finger at a single faction for everything at Oreokastro because all of them had a part to play at some point in the leadup to its destruction.

real crow
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"No one side can be held accountable for the bloodshed" This part I was talking about. It should have been "All sides can be held accountable for the bloodshed." That's why it made me slightly confused.

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@keen jolt

keen jolt
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That's fair. On its own, yeah it can seem like he's saying no one's at fault.
You just have to listen to the full context of his final conversation, which makes it clear that he puts all the factions at fault. Especially since Nathan follows it up with "No one action got us where we are now." and the preceding line is "I mean, I don't think it's quite so 'black and white'. It's more... black and grey. Hell, grey and grey, y'know?".

wild mulch
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yes, what he means is that not just one faction is solely responsible for it.

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probably can be confusing for non-native english speaker

real crow
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In any case, I enjoyed it and that's what matters.

fallen grove
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So I am at the end of the laws of war campaign I have disarmed all mines and I can leave if I wish but I wanted to get all of the memories first. I get to one at the church.. the body of Markos I believe who was killed by the mine I see the effect prompting a memory and I see the icon on my map but no option to trigger the memory with space bar like all the others.. am I doing something wrong? Anyone that can help me with this? 😂

fallen grove
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nobody have this problem? only me? lol

jovial bone
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i did it just to be safe by getting all the memories before going for the final task

fallen grove
fallen grove
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But, how could you have gotten them all any earlier? Because I just reverted to before the mission "The Major" and the memory of the heli isnt there until after you play that mission.

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Did you mean just before disarming all of the mines @jovial bone ?

jovial bone
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yes before disarming

modern adder
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Known issue: in the "Remnants of War" campaign, in Oreokastro, you may find it hard to access a certain drone's inventory to grab something required from it. As a workaround, try crouching and moving under the drone, while looking up at it. We're investigating a fix.

left perch
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Nathan McDade's Drone% Speedrun when?!

inland dragon
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Have an issue where the "Collateral Damage" achievement from "showcase laws of war" won't pop. I've done all missions without any civcas or casualties in my ranks, no mods etc. Also had the same problem with the "dark omens" achievement from Firing from vehicles (found the secret room, heard the music, but no ac)

Is this a known issue?

wide briar
modern adder
inland dragon
modern adder
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OK, weird. I think you may be able to query the Steam stat associated. If that returns value 1 in 3DEN's debug console, then it may be some weird issue with your Steam.
getStatValue “OrangeShowcaseLoW”

inland dragon
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Nope, doesn't show anything

modern adder
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Nothing is not an option, it shows 0 or 1 meowsweats
(In the retail debug console you have to press enter on the watch field I think.)

inland dragon
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I'm afraid i dont really know how that part of the console is used, i only ever use the execute field. Pressing enter on the watch field yields no results, and inputting the command into the watch field highlights the text in red

modern adder
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Ah, sorry, not pressing Enter. For me it starts to show the 0 / 1 when I click into any other input field in the console.

inland dragon
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All right gimme a sec
Also is it just me or is the default launcher even slower on linux since a couple weeks? (for the 4 people playing on linux)

modern adder
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I'm afraid I don't know, but could be something to ask in #linux_mac_branch, where more people use Linux.

inland dragon
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Just to be clear, where am I meant to enter the command? I've tried all fields etc. but nothing so far

inland dragon
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I've managed to unlock the "New Dimensions" ac, I'll try to see if any other one works

modern adder
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I'm not well setup for screen grabs now, but basically 3DEN > Tools > Debug console.
Then there is a section Watch:.
It has 4 combinations of input / output fields.
You can put it in any input field (let's just go with the very first one): getStatValue “OrangeShowcaseLoW”
Then you click into the output field below it, and it should show the 0 or 1.

inland dragon
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All right, will do

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Works, output is 0
weird, because I know that I completed the tasks as instructed by all the guides i saw and all the markers of success were there

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I'll quickly retry firing from vehicles

modern adder
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It at least tells us that it's not likely a Steam glitch about unlocking achievements. Somehow the showcase did not set the stat to 1. I'll try to reproduce it later.

inland dragon
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It could be connected to the fact that I play with Steam offline 90% of the time, but I unlocked a bunch of achievements like that either way so idrk

inland dragon
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Yep, seems to be it. idk if that's an intended change but it for sure was not the case earlier

modern adder
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Our programmer confirms that we don't have special handling of Steam stats (and thus Achievements) for offline Steam. It means that if you close the game without going online with Steam, those stat changes will be lost. But it was always like that in A3. I'm afraid we don't have plans to handle that better.
What could have happened is Steam client itself having better handling of offline mode in the past, and perhaps it's removed or broken now, but we have no information about that, so it's pure speculation.

inland dragon
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Interesting, I guess Steam's changed some stuff then. D'you reckon this might be worth a bug report to them?

Thanks for your help!

Now to clusterbomb that town in the Laws of war showcase

modern adder
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That's only speculation; perhaps Arma 3 never had this scenario working well. It could be other games are caching stats somehow offline. I don't think we have enough info to go to Steam with, but feel free too, perhaps it will lead to a magical Steam client update in the future 🙂

inland dragon
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I do know that I unlocked a bunch of achievements while offline before in arma, I'll try to do some tinkering

karmic spoke
uncut pumice
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Played through laws of war campaign again like a year or two after my first time last weekend.

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It's really eye opening on the effects of war, not just AP mines but the creation of suffering under the civpop.

jaunty panther
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you can count good games with such educative themes on fingers ... so rare they are

uncut pumice
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I think otherwise, it can lower ones sense of morality and make a person more willing to commit such things.

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even if its not a direct thought.

jaunty panther
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well, there was clearly some research saying about how certain types of movies make people more ignorant to the suffering cause 'it's too common in the entertainment' so it could apply to games too

uncut pumice
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I also find the moments where Mac talks to himself or ||finds Markos dead|| really heartbreaking

frigid hollow
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Is it canon that ||CTRG called in the cluster strike? IMO, it makes more sense that Viper did it.||

primal yew
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I believe it is meant to be ambiguous.

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Personally, I believe it was Viper. 5.56mm casings mean nothing on an island where the military uses an FN2000 and the guerrilas have wide access to TAR-21s, which both use 5.56.

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Of course you'd find those casings... That ammo type is all over the island.

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But Viper may or may not have decided to use the Type 115s, which eats same ammo and mags as the Katiba, ie 6.5mm caseless.

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Viper could also have used HK416s, TAR-21s or FN2000s precisely because 5.56mm is everywhere on the island.

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Miller is an arse, but there is no definite proof that he called in an air strike on Oreokastro.

frigid hollow
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That's what I was thinking too, it makes more sense for Viper to have done it as they're already in bed with the AAF.

steel cosmos
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Even though Miller would sacrifice around a platoon of skilled NATO soldiers just so he and his team could get to Altis, I don't think he'd exactly hit a civilian target mixed with guerillas, just don't really know enough about him to make a proper call. I guess that little staticky bit swapping between CSAT and CTRG could've just been a cheap trick to try and get the player to question who actually is to blame, as the only thing that is for certain was that there was gunfire in the castle, reported sightings of somebody with a rangefinder, and nothing else from what I remember, it kind of reminds me of MGS1 and MGS2 how Snake's built up to be this wicked skilled and effective solo infiltrator fighter guy but once you get into the last few levels where you fight against the Tengu he just cheats and uses the infinite ammo bandana. It's just a bit of simple trickery to further muddy the perception of that battle in Oreokastro long ago.

keen jolt
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So explain why Viper would call it in then?

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They control Akhanteros and Altis. They have no reason to destabilise the country when it's already in CSAT's pocket.

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This is not the Horizon Islands where the government is hostile to CSAT. Ergo, CSAT has no reason to command Viper to call in the airstrike.

keen jolt
steel cosmos
# keen jolt So explain why Viper would call it in then?

Could be for a psy-ops against NATO, and also it'd be a strategic military target to take out, in past wars officers called airstrikes in heavily populated civilian centers so it wouldn't be much of a stretch to think across the pond, CSAT would do the same.

keen jolt
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There's multiple problems with that line of logic:

  1. NATO is a shadow of itself by the 2030s. It is not CSAT that is the underdog here, but rather the other way around with NATO attempting to subvert CSAT's influence wherever it can (through CTRG).
  2. Oreokastro is not even close to being a "strategic target" nor is it a major population centre. It's an isolated mountain village located in the middle of nowhere with only a few civilians and guerillas left inside as the majority of the villagers left in the weeks prior.
  3. The remaining villagers and guerillas were doomed even if the airstrike didn't take place. The FIA had no means to resupplying the men inside so they would either starve to death or just be worn down by attrition.
  4. Up until this point, CSAT has outplayed NATO on a consistent basis over the last decade through the use of the ||Apex Protocol|| strategy. And yet all of a sudden, CSAT decides to implicate themselves in such an obvious fashion...?
steel cosmos
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Here's my rebuttal

  1. Even large coalitions can use any method to undermine their enemy and make them look like the bad guys.
  2. Oreokastro was a FIA stronghold at that point in time, something that hurt Akhanteros' fee fees, and I never said that oreokastro was a heavily populated civilian center, just used that as an example.
  3. Desperation is one hell of a motivator, you can just do about anything if you're desperate.
  4. How would they implicate themselves? I don't think many people would've been able to make out that bomber swooping down and raining scary water bottle bombs on that town.
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anyways dumb argument good night

primal yew
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Ah, yes, "You have a different opinion, thus you are a moron," the ultimate strategy.

steel cosmos
primal yew
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My point is, no matter what you say, it's a double-edged sword. Both Miller and unnamed Viper commander could have done that for very different reasons.

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And that's why it's good: Because no matter how you look at it, it's inconclusive. No one knows who the guy who did it actually is. It could be Viper, it could be CTRG.

steel cosmos
primal yew
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😄

glacial thorn
#

Inspired by true events

indigo pine
# keen jolt They control Akhanteros and Altis. They have no reason to destabilise the countr...

CSAT are only there with the support of the AAF. The guerilla's are an active threat to the AAF and therefore it's entirely plausible that CSAT would call in an airstrike if asked to do so by the AAF on the ground. As for destabilising the country, those with their boots on the ground and involved in the conflict are rarely thinking of the bigger picture, they are looking at their dead and are reacting out of anger.

ruby mirage
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Guess it is known that the Transport and Cargo Van info panels in the scenario are misplaced?

modern adder
ruby mirage
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Well Airfield Showcase yes

uncut pumice
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Wait there's Laws in war? so i can't just drive over civies?

ruby mirage
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Bit more serious.

modern adder
marble vortex
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bought this dlc on the autumn sale.
Finally figured out how to put cluster bombs on planes in level editor 😂
Good dlc, 10 geneva convention violations out of 10

modern adder
ruby mirage
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Great!

quick mirage
marble vortex
uneven patrol
torpid sable
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How can I get the Art of War DLC? It says it is free to download but nothing happens when I click.

left perch
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This is Laws of War DLC's channel, and Art of War is already free and you got in your data

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So you don't need to do anything

torpid sable
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ah I though it's part of the DLC too lol, anyway I cannot launch the Cultural Property mission, it is greyed out and I see a 'purchase' button

left perch
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Perhaps relaunch your game

torpid sable
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I already did, it says I don't own it in the DLC page within the Launcher

left perch
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Relaunch the launcher too

torpid sable
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yeah just did that too

muted coyote
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What does steam library dlc list say for Arma?

torpid sable
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It has all the DLC I have except that

primal yew
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Try looking it up on the store.

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You may need to "add" it to library via the Store, but that would be quite the freak out from the game.

torpid sable
primal yew
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Go in the Steam store, find A3 page, find AoW in the DLC list, click on it, see if there's something like "add to account" or something.

torpid sable
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Okay

tranquil lantern
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Hi everybody

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Although I am certain this has been answered before, I was unable to find an answer in the forums, armed assault wiki, and steam forums. So I ask it here.

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In the mission "The Redacted", the third primary task given to players before ordering the strike is to "Identify All Targets". I quickly found all of them, except the insurgents inside the carpenters' shop.

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I would skip the objective, but if the bomb does not hit all targets, then I fail the mission.
I have moved to every corner of my little playable rectangle area, to find an alternative vantage point, but not found it. I have sent my AI teammates into the town, but not found it. I've figuratively pixel hunted every milliradian and pressed "T", but not found it.

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I suppose my question is: does anyone know a picture or video that displays where this magical carpenter's shop is?

sick pasture
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I don’t remember a carpenter shop in that mission

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Just a doctor in the house

tranquil lantern
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And it makes sense, because although I can easily spot the other 4 points (and the doctor, the IDAP post at the church, and the oak tree), the task does not complete.

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Again: it's identify all targets

quick mango
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Carpenter's shop is the one with UXO in wall, when you enter town and first building on left

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You need to ID barricade, carpenter's shop, sniper, machinegunner and 2 technicals

tranquil lantern
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I remember from previous levels. But how do you bloody spot it from the north when the player is restricted to the castle

quick mango
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You can see it from castle, the bigger-area castle tower in middle of wall overlooking town

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As well as all other targets

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It has huge FIA flag on it (carpenter's shop)

tranquil lantern
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I will add that I have also watched 8 other playthroughs: none of them spotted that last one.

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Ok let me have another go.

quick mango
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Barricade you can spot a bit right of oak tree, carpenter's shop has huge FIA flag on it and it's easy to see, there is sniper on water tower right next to roof of shop, there are 2 technicals behind what used to be IDAP camp in center of town, and on one of the roofs to the right from technicals should be machinegunner

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If you still can't see it, you can switch to thermals and try to find building with soldiers outside

tranquil lantern
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@quick mango Thanks for the reply.

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However, the building with the large flag on it is the "fortress" target. It seems you are confusing that for the carpenter's shop. See first picture in channel screenshots that I've just posted.

tranquil lantern
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I think I am going to submit a ticket on this. It's clearly not a game-breaking bug; I finished the mission by ignoring it. But not being able to complete an objective is obviously a failure of mission design.

quick mango
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1 sec, let me launch Arma

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You want to hop into VC so I can show you all targets and how to spot them?

tranquil lantern
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Oh sure. Let's see!

quick mango
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1 sec, launching game

tranquil lantern
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No worries. You don't have to talk either XD

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Alright I'm in ya stream

quick mango
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There

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Carpenter's shop is castle thing

tranquil lantern
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Ahk. The building with the flag. I use the word "Fortress" because that's what the characters in the mission call it.

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So it's just not possible to complete the objective "Identify All Targets".

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Does anyone know if Laws of War missions can be extracted? (read: is it allowed by BI?)

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Thanks Kartli

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Amazing that first shot by the way!

quick mango
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Thanks

jaunty panther
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i don't ask our community often but if you can please like and RT this , thanks https://twitter.com/ICRC/status/1499765222936096779

We’ve received thousands of questions on the Geneva Conventions.

So, we’re going to break down the rules of war you need to know right now.

All states have signed these – and are legally obligated to follow them.

Thread 👇

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livid wyvern
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So would anyone like it if maybe the next ARMA focused more on the "Laws of War" during normal campaigns?

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Stuff like having to avoid accidently killing civilians and maybe being able to properly restrain surrendering enemies.

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ARMA 2 kinda had this with the high civilian population in Harvest Red but that was it.

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So blindly blanketing areas with arty because "Hey the mission gives you it" is a bad idea.

quick mango
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I was thinking about next Arma game as representation of earlier years of Nathan MacDade, who worked for IDAP in Takistan, where he also met Staff Sergeant Adams for first time. According to Nathan, it was around 2020, and in my opinion could be great story to see as either smaller Arma game or additional content for Laws of War DLC

livid wyvern
upper holly
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I wish I could buy the dlc again ngl

wheat edge
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Make a new Steam account and buy it. You'll thank me later 🙂

wary herald
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Also you can of course donate to the mentioned NGOs directly

uncut pumice
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i just finished playing through Laws Of War and i have to say

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it was really good

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it was actually really refreshing to see the conflict on Altis from both sides

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i rate it a 9/10

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9 because the drone part was just a TINYYYY bit annoying

uncut pumice
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everyone had a part

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and you can't really pin the blame on one single side in war

misty hazel
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"I mean, I don't think it's quite so 'black and white'. It's more... black and grey. Hell, grey and grey, y'know? No one side can be held accountable for the bloodshed here. No one action got us where we are now. And the folks here in Oreokastro? They're the ones that've suffered.

This is the reality.

This is war."

upper bramble
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Maybe in fictional conflict portrayed in arma 3 that holds true. But saying that's an universal truth "this is war" is such bullshit. No offense to the creators, I loved the dlc

wide briar
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every war is grey and grey, there is no good or bad all have their dark background.

left perch
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And combatants aren't the only ones who suffer

covert ocean
livid wyvern
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It's why Spec Ops the Line was just pretentious for me

livid wyvern
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such as WW2

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with any sort of bombing and such.

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Obviously though there is a big distinction between "we accidently blew up some civilians" and well, what WW2 Germany did.

forest salmon
livid wyvern
# forest salmon That comment is done a bit in bad faith as Ukraine is defending it's own territo...

I was referring to the Holocaust, which is far worse than what any other country did. (Except maybe some of Japan's stuff.)

Yes Ukraine is defending itself and are pretty objectively good, that doesn't mean there's no chance of civilians getting caught in their fire by accident. (I do NOT believe we should blame Ukraine, I just think it's likely at least one Ukraine Soldier/Militia will accidently kill or injure a civilian due to the chaos of war.)

sturdy grove
livid wyvern
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Regardless my point stands, I think the "Black and Grey" ending works because unfortunately, every side in war will hurt the civilian population in some way but I do not believe we should act like both sides are equally in the wrong.

tight spruce
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the firebombing of London, and Germany is more comparable.

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or the US napalm and chemical warfare campaigns in vietnam.

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That'd also mean the inclusion of the soviet casualties in the famine, and mass murdering of minorities within it.

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Rather than just direct consequence.

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Laws of war are.. complicated.

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War should be illegal in of itself.

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So enforcing anything, even as a neutral party is hard as hell.

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But, court martials and such are way more common with the documentation of warfare, especially within the US forces, in afghanistan and such.

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So, it's plausable that if you bombed a town, with insurgents or something similar would get you punished in some form, or something towards that end.

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due to the large number of contrasting civilian deaths that'd result.

muted zealot
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is it worth buying on sale?

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what vehicles does this DLC add?

turbid jolt
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it's worth buying anytime

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from vehicles it adds a van iirc, it's more focused on the campaign from civilian perspective than providing new content to shoot with.

keen jolt
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  • two drones. They don't have any "real" weaponry though (one of them is meant to be used for mine disposal).
uncut pumice
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Laws of War has one of the best stories of any Arma 3 DLC, worth buying 100%

waxen horizon
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yes, its like a warcrime simulator

uncut pumice
left perch
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No warcrime jokes are welcomed, thanks

uncut pumice
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Jokes are meant to be funny and that clearly wasn't a joke

frigid hollow
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War crimes?

More like completely reprehensible actions which we shouldn't need to even legislate against due to the sheer revulsion which they should induce in normal people.

upper holly
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probably both right? kinda sounds like both

open saddle
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because jokes are offensive and should be banned

hearty viper
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It's more of a sensitive topic that should be discussed, but good sense is 100% necessary in it, it's more of a question of "should I joke about it?" Instead of "can i joke about it?"

hollow temple
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Question: Currently going through Laws of War and am part where I am the guerilla. Have completed all tasks and have emplaced the AP mines near the AT mines on the road but I am not getting a completed task. I placed all 7 MP mines but nothing. Is it a bug or something else. Thanks

uncut pumice
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yes

rotund kernel
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Most powerful weapon in the game

quick mango
uncut pumice
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Did Adams deploy to Takistan during Operation Arrowhead?

keen jolt
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Nathan only says that they met in 2020: "Must've been... God. Fifteen years ago? I think. Feels like another lifetime.". That's eight years after OA (2012) + seven years after the NATO withdrawal (2013).

uncut pumice
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Ok ty

granite nebula
left perch
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Yeah, I've tried to do that in my first attempt. The slow movement is painful 😂

granite nebula
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I am surprised this isn't listed in the trivia section of the wiki.

left perch
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Meh, just don't trust everything who says it's ArmA 🤣

heavy hill
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Laws of war DLC or tank DLC?

turbid jolt
# heavy hill Laws of war DLC or tank DLC?

Laws of war depicts war from a civilian's point of view, it's about international human rights and humanitarian issues in general, has mostly civilian/IDAP assets; Tanks has a campaign with an AAF tank crew and adds three tanks to use, so I guess it's up to you to decide what do you want to play

muted coyote
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Both¿