#laws_of_war_discussion
1 messages · Page 1 of 1 (latest)
how the civilians dont shoot back? :S
i didnt had any issues with any of the missions
actually the csat mission was kinda hard, because i tried to stealth it as much as possible
Why does no one follow the laws of war
What do you mean by follow
I think he means why do everyone break the laws of war
Like shooting surrendering soldiers, shooting civs, etc
revenge, feeling of power, intimidation, demotivation, preventing captured soldiers from getting back into combat, etc.
walk on top of deadbody
so many have probably thought
Nathan - "Oh, yeah, just do yourself a favor... dont look up "Bouncing Betty" injuries online"
so im doing it now
barely anything
a couple describing the mines, and some art about how it blows your leg(surprisingly cartoony)
and there is one which looks oddly fake but old, i have my doubts if its real
the story is set in 2035. maybe try googling again in 13 years. :p
Google knows how old you are and filters your results.
Its hard to get people to care in a casual setting
I'd say only expect laws of war being followed in private groups that play seriously in main ops
Last time I trusted my milsim group not to commit war crimes they loaded up an ambulance with 750-1,000 lbs of C4 and blew up a mosque. Twice.
Yeahhh idk what to say about that really. Last time I played the worst thing they did was shoot up a bus because someone had a gun in it and was rushing past a checkpoint, which made sense if it wasnt for the fact it was full of normal civilians, and that was kinda the spur of the moment thing
I guess it just depends on your group
Your group used guns? Mine used a anti tank gun we had incase a fucking tank rolled up, the gunner missed the first 3 shots, got a cap in his ass so someone else took over, missed, got shot, so a smart cookie decided to flank the bus and hit it with a SMAW
That all happened in the span of like 45 seconds
Intelesting
I think someone may have had at, but it was a single person in the bus, not like everyone wasnt shot to shit inside and the bus with a dead driver crashed into a building killing a ton of people
Oh yeah someone said someone in the bus had a gun, we never recovered the gun
So we murdered about 50 or so unarmed civilians
very true scorning after the fact but it was funny as hell to me to watch everyone freak out and miss everything and for me to shoot a single shot and instantly kill the guy with the gun
But we were all still serious about it, we were obviously not supposed to engage the mosque in the middle of the city but there was an AT man at the top i had to kill, though i guess he was on a building thst made it look like he was on the wall? Cause the zues said he didnt put anything in the mosque, so i guess thst was another accident
Tbh we just laser anyone out of rifle range and let CAS do the rest
Eh, we try our best, semi-serious but still try to not just mow down civilians for the funny
Especially if with bloodlust in
We have more of a “saw a roach, burned the building down” type engagement strategy tbh, some prick was on a hill sniping at us so the Abrams put a 120mm HE on his forehead
amazing startegy, we generally keep firepower relative to threat
The most overkill ive seen was one guy guarding a building kept shooting any unarmed civilians with backpacks that ran toward us cause they were trying to suicide bomb, though at least i dont think he killed anyone actually innocent
God oh
bible in shock
I don't think the ai (NATO or CSAT) even follows the laws of war
Unarmed medic with a red diamond vest?
Shoot on sight
They don't shoot civilians
If its under a hostile side like indfor they will attack no matter what though
they do if you hide behind them :3
Question: So in IDAP Showcase, you can read the article of the journalist on the IDAP Campaign (where you defuse bomb in an abandoned city).
When I read said article, I saw that our protag said "I can't blame anyone for this conflict" which is precisely the answer I gave in the campaign.
Is that article changes depending on the answers you give as the IDAP dude?
Yes.
The wording becomes different depending on who you lay the most blame on and also what choices you made in each of the memories.
Blaming the FIA for instance gives this:
Answering a question on who he felt was responsible for the suffering in the town, MacDade lays the blame on the guerrillas, suggesting there could not have been a conflict without them: "they chose to dig deep into civilian infrastructure", he says, angrily. "They hid themselves among the population. These guys didn't give a damn about what it cost - they wanted power and would do anything to get it.
In NATO's case, this:
Answering a question on who he felt was responsible for the suffering in the town, MacDade suggests NATO, claiming they had the capacity to make a difference: "the airdrops were helpful", he concedes, "but they were never enough. And ultimately, their invasion caused more bloodshed. If they'd just had the guts to stay in the first place, a lot of killing could have been avoided.
For AAF:
Answering a question on who he felt was responsible for the suffering in the town, MacDade talks of the Altis Armed Forces, describing how they wanted to wipe it off the map: "it's one thing fighting against a resistance. It's another to make the civilian population pay for it. As they clung to power they wound up scarring the very country they had pledged to protect.
And finally for CSAT:
Answering a question on who he felt was responsible for the suffering in the town, MacDade is quick to accuse CSAT: "before they stepped in [and] pushed NATO out, there was a ceasefire in place, albeit a delicate one" he remembers. "And the cluster strike? It took the whole thing to the brink - and with so little to gain from such a terrifying show of force. The whole thing felt like a power-play from the get-go.
Good detail
Impressed ArmA 3 can pull this (pulling data from a campaign to affect another) off
i've played this campaign 5 months ago but i still got that feeling
CTRG did the cluster strike
Yep has to be IDAP so they can get more mony
I mean, it's all the same campaign. Guessing they have some accumulating state that remembers past details if they need to.
The scripting function pulls data from your Steam profile to check which choices you made and then it pulls text for each part of the article. You can see how they store it via SteamDB; look at the values like "OrangeCampaignArticleDecisionA", etc.
https://steamdb.info/app/107410/stats/
Experience true combat gameplay in a massive military sandbox. Deploying a wide variety of single- and multiplayer content, over 20 vehicles and 40 weapons, and limitless opportunities for content creation, this is the PC’s premier military game. Authentic, diverse, open - Arma 3 sends you to war.
Arma 3 Steam charts, data, update history.
These are most likely just for analytics.
You can persist data between campaign missions with saveVar or use profile namespace.
Pretty sure that's how it works as per the script though? In \a3\missions_f_orange\campaign\functions\fn_showcampaignarticle.sqf
//--- Use Steam stats
if (_Orange_AirDrop < 0 && { ([getstatvalue "OrangeCampaignAirDropDecisionB"] param [0,-1]) == 1 }) then {_Orange_AirDrop = 1;};
if (_Orange_Leaflets < 0 && { ([getstatvalue "OrangeCampaignLeafletsDecisionB"] param [0,-1]) == 1 }) then {_Orange_Leaflets = 1;};
if (_Orange_Cluster < 0 && { ([getstatvalue "OrangeCampaignClusterDecisionB"] param [0,-1]) == 1 }) then {_Orange_Cluster = 1;};
if (_Orange_Escape < 0 && { ([getstatvalue "OrangeCampaignEscapeDecisionB"] param [0,-1]) == 1 }) then {_Orange_Escape = 1;};
if (_Orange_MineDispenser < 0 && { ([getstatvalue "OrangeCampaignMineDispenserDecisionB"] param [0,-1]) == 1 }) then {_Orange_MineDispenser = 1;};
It defaults to the profile only if it can't access your Steam profile for whatever reason (in the next block of the script).
Yeah you're right in this case. IIRC they were using save/load var in earleir campaigns.
Using steam stats is bit weird as restarting the campaign will not give you different result.
Unless the first mission can reset them, but that might depend on how steam stat is implemented
yeah, odd way to handle it
i would have expected the result to be saved in the profile var
Yeah storing profiles in steam but pulling from profiles
Curious, seeing the ICRC's splashy Play By The Rules page give LOW an honorable 'Participating' mention but no streams. Idve thought Arma would be the perfect platform for them to showcase their message 🤔
Me when I'm on my 4th save reload trying to get all the buildings clustered
I have done all the flashbacks humanely and haven't gotten the achievement
Do I have to restart the whole campaign or something?
To do what?
Probably to get the achievement mentioned above (a few days ago)
Yes, that
Are you sure you've found the entire flashbacks?
The map should point you the remaining flashbacks
I've finished the campaign, surely that means I have all the flashbacks? I'm not talking about finding the flashbacks that only give you a little exposition, I've got that one, I'm talking about the Humane achievement. I went to the campaign menu and replayed each one humanely
Are there any humane options you got to pick in the Oreokastro missions
huh?
the arma game has so many war crimes lol
The humane achievement -- I'm asking whether there are choices in the Oreokastro missions, the ones where you aren't in flashbacks, that you have to fulfill in order to get the achievement.
I'm asking because I've already done all the flashback missions humanely and have not gotten the achievement
I have checked that and followed that list, which is why I'm confused
Yeah
Maybe it's possible I shot a bullet just before an enemy hit the mine so it was a shot to a wounded dude
I'll just redo em
But I didn't get the Nathan narration that I was doing summary executions so I think not
I didn't get the one about the doctor being killed in Oreokastro either.
You probably shouldn't be asking in #laws_of_war_discussion
o shit sorry
So I've done them again humanely and still, nothing
I mean - the entire mission is on Oreokastro
You need to achieve every choices in each missions and actions you shouldn't/should to get the achievement
Bad wording on my part, I guess. I did look through the Wiki and made sure to follow the achievement.
- No killing wounded in "The Major".
- Didn't pick up a weapon in "The Survivor".
- Got all the crates in "The Peacekeeper"
- "Saved the doctor in "The Redacted"
- and whatever else I don't remember right now
Oh, and didn't use IDAP vehicles in The Guerilla
I am sure I followed exactly that
Did you restart the campaign entirely from the beginning? As in REVERT rather than REPLAY?
Try REVERT. For whatever reason, RoW has a very finicky set up and doesn't like replays.
Replaying managed to work for the achievement for seeing all the memories, so I assumed it'd work for the Humane achievement. I'll try that though
I remember trying for ages to unlock the achievement because I destroyed one of the supply crates in The Peacekeeper on my first playthrough and didn't get it.
Surprisingly using APERS Mine dispenser is not a warcrime according to RoW
Sorta makes sense since they were pinned down and the village is abandoned.
If they had planted it in a village that still had residents in it then that'd be a different story.
Well, the consequence is the brother, though
True.
Although, he shouldn't have gone back there since there are a bunch of warning signs on the road in to Oreokastro. I get the feeling that Markos snuck in and bypassed the roadblocks, so the onus is kind of on him.
Alright, I'm restarting the entire campaign for that achievement
Wish me luck in that I don't fuck up and warcrime
Finally got it. Phew
Damn so I finished the whole campaign in 3 hours. That's like half my previous time
Speedrunner 🙂
Yeah but this time I didn't bother getting all the memories
That was a pain last time
So how's your feelings after you "liberate" the village?
After the airstrike when AAF come in you mean? Or me demining the town
Latter, that's why I put quotes
Feels good. After all it's a really good campaign, that and First Contact are joint favourite.
Really good voice acting
Pretty. Kydoimos is very talented writer
Kudos to him. Hope they write a campaign like that for A4. Not necessarily the IDAP angle but with things like flashbacks and the narration as you play.
Bohemians always tried to tell how horrible the wars are. This is one of the masterpiece I've eved played
Yeah
I remember the quotes against war when you died in OFP
"War is not nice."
I think I discovered something
In the guerilla armoury, when you have a flashback, you can see a laptop with what appears to be Operation Flashpoint or something similar to it
I think that was added back when Arma 3 Malden is introduced (aka Project Argo's birthday, so OFP's)
why does this exist
to discuss the Laws of War DLC
Why do you exist?

me not being able to access a van because i dont have the laws of war dlc

Donate that money to the red cross instead
Real
embed fail but when someone says anything but Cart DLC are better
rip
Anyone else having this problem? I’m trying to play laws of war campaign again so I restarted it. The first part with the brother and the land mine played fine and after the cutscene mentioning the number of mines and how much it kills after war, the screen blacks and instead of cutting to the van, it stays black screen.
- Unload Mods.
- Verify the game.
loaded without mods after verifying the game, still stuck
Revert your mission could be a solution too
Can only press continue and restarting it from in game didn’t work
I just finished the campaign of Laws of War DLC and I have more good things to say than not. First of all, the story was amazing. Second, I enjoyed played the game from all those perspectives and characters making me unable to stop playing until finishing it, even though, at the time I'm writing this is way past midnight. There is something I disliked though. In the end there was a multiple choice question which did not include the answer "All of them" as they all played a role in this. I'm being very vague to avoid spoiling someone who hasn't played LoW DLC yet. Sincerely thank you Bohemia, but next time you try to pronounce foreign names in English, ask a native on how they are actually pronounced.
||I don't know choice is actually designed to tell everyone has fault, the storywriter explained that majority of players had to choosr it as designed||
...Also, consider near to all actors are Czech based 😄
In the end there was a multiple choice question which did not include the answer "All of them" as they all played a role in this.
???
There is an option for that. You get to pick any of the four factions (NATO/CSAT/AAF/FIA) but the fifth is that all of them played in part in Oreokastro's destruction.
Nathan even says as much to Katherine when you select this option, which she then uses in the AAN article:
Answering a question on who he felt was responsible for the suffering in the town, MacDade struggles to allocate blame, simply stating "I don't think it's quite so black and white. No one side can be held accountable for the bloodshed [...], no one action got us where we are now. I don't know, what can we do? Just double-down on our efforts. Heal the wounds.
If you're mistaking the "[...] struggles to allocate blame" part, his statement isn't absolving blame from any of the factions. He just states that you can't point the finger at a single faction for everything at Oreokastro because all of them had a part to play at some point in the leadup to its destruction.
"No one side can be held accountable for the bloodshed" This part I was talking about. It should have been "All sides can be held accountable for the bloodshed." That's why it made me slightly confused.
@keen jolt
That's fair. On its own, yeah it can seem like he's saying no one's at fault.
You just have to listen to the full context of his final conversation, which makes it clear that he puts all the factions at fault. Especially since Nathan follows it up with "No one action got us where we are now." and the preceding line is "I mean, I don't think it's quite so 'black and white'. It's more... black and grey. Hell, grey and grey, y'know?".
yes, what he means is that not just one faction is solely responsible for it.
probably can be confusing for non-native english speaker
In any case, I enjoyed it and that's what matters.
So I am at the end of the laws of war campaign I have disarmed all mines and I can leave if I wish but I wanted to get all of the memories first. I get to one at the church.. the body of Markos I believe who was killed by the mine I see the effect prompting a memory and I see the icon on my map but no option to trigger the memory with space bar like all the others.. am I doing something wrong? Anyone that can help me with this? 😂
nobody have this problem? only me? lol
i did it just to be safe by getting all the memories before going for the final task
ahh i may have to revert further back and try this. I appreciate any input at all really.. thank you.
But, how could you have gotten them all any earlier? Because I just reverted to before the mission "The Major" and the memory of the heli isnt there until after you play that mission.
Did you mean just before disarming all of the mines @jovial bone ?
yes before disarming
Known issue: in the "Remnants of War" campaign, in Oreokastro, you may find it hard to access a certain drone's inventory to grab something required from it. As a workaround, try crouching and moving under the drone, while looking up at it. We're investigating a fix.
Nathan McDade's Drone% Speedrun when?!
Have an issue where the "Collateral Damage" achievement from "showcase laws of war" won't pop. I've done all missions without any civcas or casualties in my ranks, no mods etc. Also had the same problem with the "dark omens" achievement from Firing from vehicles (found the secret room, heard the music, but no ac)
Is this a known issue?
Well I'm in the wrong category then, I did the Nathan McDade's WalkOnCorpses%
Not known to me, but I'll take a look at both.
Apparently it's all the acs, I've also done "none the wiser" several times, going as far as removing enemies through cheats and still nothing
It's probably a problem with my setup, it's kinda stuffed atm
OK, weird. I think you may be able to query the Steam stat associated. If that returns value 1 in 3DEN's debug console, then it may be some weird issue with your Steam.
getStatValue “OrangeShowcaseLoW”
Nope, doesn't show anything
Nothing is not an option, it shows 0 or 1 
(In the retail debug console you have to press enter on the watch field I think.)
I'm afraid i dont really know how that part of the console is used, i only ever use the execute field. Pressing enter on the watch field yields no results, and inputting the command into the watch field highlights the text in red
Ah, sorry, not pressing Enter. For me it starts to show the 0 / 1 when I click into any other input field in the console.
All right gimme a sec
Also is it just me or is the default launcher even slower on linux since a couple weeks? (for the 4 people playing on linux)
I'm afraid I don't know, but could be something to ask in #linux_mac_branch, where more people use Linux.
Just to be clear, where am I meant to enter the command? I've tried all fields etc. but nothing so far
Will do, thanks!
I've managed to unlock the "New Dimensions" ac, I'll try to see if any other one works
I'm not well setup for screen grabs now, but basically 3DEN > Tools > Debug console.
Then there is a section Watch:.
It has 4 combinations of input / output fields.
You can put it in any input field (let's just go with the very first one): getStatValue “OrangeShowcaseLoW”
Then you click into the output field below it, and it should show the 0 or 1.
All right, will do
Works, output is 0
weird, because I know that I completed the tasks as instructed by all the guides i saw and all the markers of success were there
I'll quickly retry firing from vehicles
It at least tells us that it's not likely a Steam glitch about unlocking achievements. Somehow the showcase did not set the stat to 1. I'll try to reproduce it later.
It could be connected to the fact that I play with Steam offline 90% of the time, but I unlocked a bunch of achievements like that either way so idrk
Yep, seems to be it. idk if that's an intended change but it for sure was not the case earlier
Our programmer confirms that we don't have special handling of Steam stats (and thus Achievements) for offline Steam. It means that if you close the game without going online with Steam, those stat changes will be lost. But it was always like that in A3. I'm afraid we don't have plans to handle that better.
What could have happened is Steam client itself having better handling of offline mode in the past, and perhaps it's removed or broken now, but we have no information about that, so it's pure speculation.
Interesting, I guess Steam's changed some stuff then. D'you reckon this might be worth a bug report to them?
Thanks for your help!
Now to clusterbomb that town in the Laws of war showcase
That's only speculation; perhaps Arma 3 never had this scenario working well. It could be other games are caching stats somehow offline. I don't think we have enough info to go to Steam with, but feel free too, perhaps it will lead to a magical Steam client update in the future 🙂
I do know that I unlocked a bunch of achievements while offline before in arma, I'll try to do some tinkering
Happy Armaversary #laws_of_war_discussion 😁
Played through laws of war campaign again like a year or two after my first time last weekend.
It's really eye opening on the effects of war, not just AP mines but the creation of suffering under the civpop.
you can count good games with such educative themes on fingers ... so rare they are
I think its important to have things like these, some might say just because you can commit atrocities in a game it doesn't automatically carry over into real life.
I think otherwise, it can lower ones sense of morality and make a person more willing to commit such things.
even if its not a direct thought.
well, there was clearly some research saying about how certain types of movies make people more ignorant to the suffering cause 'it's too common in the entertainment' so it could apply to games too
I also find the moments where Mac talks to himself or ||finds Markos dead|| really heartbreaking
Is it canon that ||CTRG called in the cluster strike? IMO, it makes more sense that Viper did it.||
I believe it is meant to be ambiguous.
Personally, I believe it was Viper. 5.56mm casings mean nothing on an island where the military uses an FN2000 and the guerrilas have wide access to TAR-21s, which both use 5.56.
Of course you'd find those casings... That ammo type is all over the island.
But Viper may or may not have decided to use the Type 115s, which eats same ammo and mags as the Katiba, ie 6.5mm caseless.
Viper could also have used HK416s, TAR-21s or FN2000s precisely because 5.56mm is everywhere on the island.
Miller is an arse, but there is no definite proof that he called in an air strike on Oreokastro.
That's what I was thinking too, it makes more sense for Viper to have done it as they're already in bed with the AAF.
Even though Miller would sacrifice around a platoon of skilled NATO soldiers just so he and his team could get to Altis, I don't think he'd exactly hit a civilian target mixed with guerillas, just don't really know enough about him to make a proper call. I guess that little staticky bit swapping between CSAT and CTRG could've just been a cheap trick to try and get the player to question who actually is to blame, as the only thing that is for certain was that there was gunfire in the castle, reported sightings of somebody with a rangefinder, and nothing else from what I remember, it kind of reminds me of MGS1 and MGS2 how Snake's built up to be this wicked skilled and effective solo infiltrator fighter guy but once you get into the last few levels where you fight against the Tengu he just cheats and uses the infinite ammo bandana. It's just a bit of simple trickery to further muddy the perception of that battle in Oreokastro long ago.
So explain why Viper would call it in then?
They control Akhanteros and Altis. They have no reason to destabilise the country when it's already in CSAT's pocket.
This is not the Horizon Islands where the government is hostile to CSAT. Ergo, CSAT has no reason to command Viper to call in the airstrike.
That line of thinking is contradicted by the fact that in Old Man, ||Miller specifically gets told by NATO high command to use any means possible to obtain the counteragent and that everyone is expendable||. It isn't hard to believe that he would also justify sacrificing a bunch of "expendable" civilians and guerillas to achieve a greater goal.
Could be for a psy-ops against NATO, and also it'd be a strategic military target to take out, in past wars officers called airstrikes in heavily populated civilian centers so it wouldn't be much of a stretch to think across the pond, CSAT would do the same.
There's multiple problems with that line of logic:
- NATO is a shadow of itself by the 2030s. It is not CSAT that is the underdog here, but rather the other way around with NATO attempting to subvert CSAT's influence wherever it can (through CTRG).
- Oreokastro is not even close to being a "strategic target" nor is it a major population centre. It's an isolated mountain village located in the middle of nowhere with only a few civilians and guerillas left inside as the majority of the villagers left in the weeks prior.
- The remaining villagers and guerillas were doomed even if the airstrike didn't take place. The FIA had no means to resupplying the men inside so they would either starve to death or just be worn down by attrition.
- Up until this point, CSAT has outplayed NATO on a consistent basis over the last decade through the use of the ||Apex Protocol|| strategy. And yet all of a sudden, CSAT decides to implicate themselves in such an obvious fashion...?
Here's my rebuttal
- Even large coalitions can use any method to undermine their enemy and make them look like the bad guys.
- Oreokastro was a FIA stronghold at that point in time, something that hurt Akhanteros' fee fees, and I never said that oreokastro was a heavily populated civilian center, just used that as an example.
- Desperation is one hell of a motivator, you can just do about anything if you're desperate.
- How would they implicate themselves? I don't think many people would've been able to make out that bomber swooping down and raining scary water bottle bombs on that town.
anyways dumb argument good night
Ah, yes, "You have a different opinion, thus you are a moron," the ultimate strategy.
I didn't direct that at drebin, just that whole argument we had was dumb
My point is, no matter what you say, it's a double-edged sword. Both Miller and unnamed Viper commander could have done that for very different reasons.
And that's why it's good: Because no matter how you look at it, it's inconclusive. No one knows who the guy who did it actually is. It could be Viper, it could be CTRG.
Or it could've been the Greek military after they found out that Bohemia developers were taking pictures in Oreokastro
😄
Inspired by true events
CSAT are only there with the support of the AAF. The guerilla's are an active threat to the AAF and therefore it's entirely plausible that CSAT would call in an airstrike if asked to do so by the AAF on the ground. As for destabilising the country, those with their boots on the ground and involved in the conflict are rarely thinking of the bigger picture, they are looking at their dead and are reacting out of anger.
Guess it is known that the Transport and Cargo Van info panels in the scenario are misplaced?
Perhaps not, do you mean in Showcase IDAP?
Well Airfield Showcase yes
Wait there's Laws in war? so i can't just drive over civies?
Bit more serious.
I'll take a look later whether some recent update broken something, thanks.
bought this dlc on the autumn sale.
Finally figured out how to put cluster bombs on planes in level editor 😂
Good dlc, 10 geneva convention violations out of 10
Wowzers, they must have been swapped since release 😅 Fixed in a next update, thanks.
Great!
how do you put cluster bombs on planes?
Put this into plane's init:
for "_i" from 1 to 100 do {
vehicle player setPylonLoadout [_i, "PylonMissile_1Rnd_BombCluster_03_F", true];
};
There is also an option for putting them on the plane in the mission editor where you can change loadouts on the plane in the properties of the vehicle
How can I get the Art of War DLC? It says it is free to download but nothing happens when I click.
This is Laws of War DLC's channel, and Art of War is already free and you got in your data
So you don't need to do anything
ah I though it's part of the DLC too lol, anyway I cannot launch the Cultural Property mission, it is greyed out and I see a 'purchase' button
Perhaps relaunch your game
I already did, it says I don't own it in the DLC page within the Launcher
Relaunch the launcher too
yeah just did that too
What does steam library dlc list say for Arma?
It has all the DLC I have except that
Try looking it up on the store.
You may need to "add" it to library via the Store, but that would be quite the freak out from the game.
I'm not running the game, how do I do this?
Go in the Steam store, find A3 page, find AoW in the DLC list, click on it, see if there's something like "add to account" or something.
Okay
Hi everybody
Although I am certain this has been answered before, I was unable to find an answer in the forums, armed assault wiki, and steam forums. So I ask it here.
In the mission "The Redacted", the third primary task given to players before ordering the strike is to "Identify All Targets". I quickly found all of them, except the insurgents inside the carpenters' shop.
I would skip the objective, but if the bomb does not hit all targets, then I fail the mission.
I have moved to every corner of my little playable rectangle area, to find an alternative vantage point, but not found it. I have sent my AI teammates into the town, but not found it. I've figuratively pixel hunted every milliradian and pressed "T", but not found it.
I suppose my question is: does anyone know a picture or video that displays where this magical carpenter's shop is?
@sick pasture The wiki mentions it: https://armedassault.fandom.com/wiki/The_Redacted
And it makes sense, because although I can easily spot the other 4 points (and the doctor, the IDAP post at the church, and the oak tree), the task does not complete.
Again: it's identify all targets
Carpenter's shop is the one with UXO in wall, when you enter town and first building on left
You need to ID barricade, carpenter's shop, sniper, machinegunner and 2 technicals
I remember from previous levels. But how do you bloody spot it from the north when the player is restricted to the castle
You can see it from castle, the bigger-area castle tower in middle of wall overlooking town
As well as all other targets
It has huge FIA flag on it (carpenter's shop)
I will add that I have also watched 8 other playthroughs: none of them spotted that last one.
Ok let me have another go.
Barricade you can spot a bit right of oak tree, carpenter's shop has huge FIA flag on it and it's easy to see, there is sniper on water tower right next to roof of shop, there are 2 technicals behind what used to be IDAP camp in center of town, and on one of the roofs to the right from technicals should be machinegunner
If you still can't see it, you can switch to thermals and try to find building with soldiers outside
@quick mango Thanks for the reply.
However, the building with the large flag on it is the "fortress" target. It seems you are confusing that for the carpenter's shop. See first picture in channel screenshots that I've just posted.
I had identified all the things you reference here. But the task "identify targets" does not complete, which, along with the Wiki article, is explained by the carpenter's shop not being identified.
So... again... to everyone in this channel... where in the second screenshot would I identify the last target?
I think I am going to submit a ticket on this. It's clearly not a game-breaking bug; I finished the mission by ignoring it. But not being able to complete an objective is obviously a failure of mission design.
1 sec, let me launch Arma
You want to hop into VC so I can show you all targets and how to spot them?
Oh sure. Let's see!
1 sec, launching game
Ahk. The building with the flag. I use the word "Fortress" because that's what the characters in the mission call it.
So it's just not possible to complete the objective "Identify All Targets".
Does anyone know if Laws of War missions can be extracted? (read: is it allowed by BI?)
Thanks Kartli
Amazing that first shot by the way!
Thanks
i don't ask our community often but if you can please like and RT this , thanks https://twitter.com/ICRC/status/1499765222936096779
We’ve received thousands of questions on the Geneva Conventions.
So, we’re going to break down the rules of war you need to know right now.
All states have signed these – and are legally obligated to follow them.
Thread 👇
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So would anyone like it if maybe the next ARMA focused more on the "Laws of War" during normal campaigns?
Stuff like having to avoid accidently killing civilians and maybe being able to properly restrain surrendering enemies.
ARMA 2 kinda had this with the high civilian population in Harvest Red but that was it.
So blindly blanketing areas with arty because "Hey the mission gives you it" is a bad idea.
I was thinking about next Arma game as representation of earlier years of Nathan MacDade, who worked for IDAP in Takistan, where he also met Staff Sergeant Adams for first time. According to Nathan, it was around 2020, and in my opinion could be great story to see as either smaller Arma game or additional content for Laws of War DLC
That could work, It'd be neat if they focused more on having you be more aware of civilians.
I wish I could buy the dlc again ngl
Make a new Steam account and buy it. You'll thank me later 🙂
Also you can of course donate to the mentioned NGOs directly
i just finished playing through Laws Of War and i have to say
it was really good
it was actually really refreshing to see the conflict on Altis from both sides
i rate it a 9/10
9 because the drone part was just a TINYYYY bit annoying
Who did you blame?
i picked the This Is War option
everyone had a part
and you can't really pin the blame on one single side in war
"I mean, I don't think it's quite so 'black and white'. It's more... black and grey. Hell, grey and grey, y'know? No one side can be held accountable for the bloodshed here. No one action got us where we are now. And the folks here in Oreokastro? They're the ones that've suffered.
This is the reality.
This is war."
Maybe in fictional conflict portrayed in arma 3 that holds true. But saying that's an universal truth "this is war" is such bullshit. No offense to the creators, I loved the dlc
every war is grey and grey, there is no good or bad all have their dark background.
And combatants aren't the only ones who suffer
Would definitely like something like that... but not overdone. Perhaps more in the interest of "realism" and giving new challenges to seasoned players.
Yeah I wouldnt' like any forced on the nose stuff with it.
It's why Spec Ops the Line was just pretentious for me
To be fair, in the context of civilian deaths, it's sadly inevitable that both sides will cause some intentionally or otherwise
such as WW2
with any sort of bombing and such.
Obviously though there is a big distinction between "we accidently blew up some civilians" and well, what WW2 Germany did.
That comment is done a bit in bad faith as Ukraine is defending it's own territory not making an assault into Russia. The civilian casualties are done by one side.
Also Germany was not the only one during WW2 to do bad stuff to civilians other than the supposed "collateral damage" from bombing.
I was referring to the Holocaust, which is far worse than what any other country did. (Except maybe some of Japan's stuff.)
Yes Ukraine is defending itself and are pretty objectively good, that doesn't mean there's no chance of civilians getting caught in their fire by accident. (I do NOT believe we should blame Ukraine, I just think it's likely at least one Ukraine Soldier/Militia will accidently kill or injure a civilian due to the chaos of war.)
i suppose the red khmer were on nearly the same level
I was thinking more of when WW2 was generally going on.
Regardless my point stands, I think the "Black and Grey" ending works because unfortunately, every side in war will hurt the civilian population in some way but I do not believe we should act like both sides are equally in the wrong.
To be fair, the Holocaust was largely unrelated as a war effort.
the firebombing of London, and Germany is more comparable.
or the US napalm and chemical warfare campaigns in vietnam.
That'd also mean the inclusion of the soviet casualties in the famine, and mass murdering of minorities within it.
Rather than just direct consequence.
Laws of war are.. complicated.
War should be illegal in of itself.
So enforcing anything, even as a neutral party is hard as hell.
But, court martials and such are way more common with the documentation of warfare, especially within the US forces, in afghanistan and such.
So, it's plausable that if you bombed a town, with insurgents or something similar would get you punished in some form, or something towards that end.
due to the large number of contrasting civilian deaths that'd result.
it's worth buying anytime
from vehicles it adds a van iirc, it's more focused on the campaign from civilian perspective than providing new content to shoot with.
- two drones. They don't have any "real" weaponry though (one of them is meant to be used for mine disposal).
Laws of War has one of the best stories of any Arma 3 DLC, worth buying 100%
yes, its like a warcrime simulator

No warcrime jokes are welcomed, thanks
But we never joked about warcrimes tho
Jokes are meant to be funny and that clearly wasn't a joke
War crimes?
More like completely reprehensible actions which we shouldn't need to even legislate against due to the sheer revulsion which they should induce in normal people.
Because they aren't funny or because they're horrific atrocities that are difficult to pin blame on?
probably both right? kinda sounds like both
because jokes are offensive and should be banned
It's more of a sensitive topic that should be discussed, but good sense is 100% necessary in it, it's more of a question of "should I joke about it?" Instead of "can i joke about it?"
Question: Currently going through Laws of War and am part where I am the guerilla. Have completed all tasks and have emplaced the AP mines near the AT mines on the road but I am not getting a completed task. I placed all 7 MP mines but nothing. Is it a bug or something else. Thanks
no
Please, demining EDIE is basically a WMD
Most powerful weapon in the game
this gave me idea to give demining ED-1E 230mm rockets
Did Adams deploy to Takistan during Operation Arrowhead?
Nathan only says that they met in 2020: "Must've been... God. Fifteen years ago? I think. Feels like another lifetime.". That's eight years after OA (2012) + seven years after the NATO withdrawal (2013).
Ok ty
Does anyone else know about the secret dialogue in "the survivor"? If you try to speed up time while limping, Nathan will say "Time moves in one direction. Memory, another..."
Yeah, I've tried to do that in my first attempt. The slow movement is painful 😂
I am surprised this isn't listed in the trivia section of the wiki.
Meh, just don't trust everything who says it's ArmA 🤣
Laws of war DLC or tank DLC?
Laws of war depicts war from a civilian's point of view, it's about international human rights and humanitarian issues in general, has mostly civilian/IDAP assets; Tanks has a campaign with an AAF tank crew and adds three tanks to use, so I guess it's up to you to decide what do you want to play
https://arma3.com/dlc/lawsofwar and https://arma3.com/dlc/tanks respectfully describe what each dlc brings
Explore a different perspective on the battlefield with the addition of a humanitarian faction, van, drone, mini-campaign, and much more, in the Arma 3 Laws of War DLC.
Both¿

