#western_sahara

1 messages · Page 1 of 1 (latest)

serene fulcrum
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found out official zeus servers for this allow scripts

stuck storm
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If I had a small wish, I'd wish to have Sahara cDLC assets available in the base game

subtle meteor
drowsy fog
little frost
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yea, the game files are the exact same as the one you'd get normally by purchasing it

hallow widget
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yes. so just buy it plz 😄

covert sable
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Well he might mean to be able to use Saharan assets in all official servers, i.e. being able to use the different Marshall variants on an official Altis server

stuck storm
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Yeah, meant for the assets to be available for everyone in the base game, with DLC messages for non-owners or lite versions like in OA

covert sable
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Basically to function like any of the normal DLCs like Apex and Contact

onyx sparrow
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Disappointed that I couldn't use the fal on warlords altis

subtle meteor
subtle meteor
covert sable
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Eh, I think only Sahara specifically because it was designed in the near-future 203X setting. The others make more sense to keep out of official 2035 servers and stuff

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though it would be interesting if they got their own kinds of mods like Sahara to testplay them a bit before buying

drowsy fog
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Its just that there needs to be the requirement to buy the stuff. Otherwise the DLC teams dont get paid

covert sable
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yeah, considering they're whole overhauls and stuff I wouldn't think it would be bad to minimize a little trial mod of it, but it'd be nice to have a sneak peak like the 2035 (c)dlcs

drowsy fog
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the compatibility data mods can be used to check them out and even play with same restrictions as other DLCs

onyx sparrow
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But can we use them on official servers?

covert sable
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Only on the Sahara-specific servers

stuck storm
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Having only Sahara available in the base game like BI DLCs (with nagging message to buy the DLC) might be unfair to other cDLCs

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I won't stop dreaming about it though

cold holly
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Maybe bit unfair but personally I would not have hard feelings about it. Their content fits the base game really well.

little frost
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some better opt-in integration would be nice, like a subscription system like how mods are managed from the launcher directly

subtle meteor
cunning junco
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TBH Western Sahara realizes me that many people likes 2035 than I expected. Thought everyone just likes 200X or 194X or Vietnam

brave mantle
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Im someone who just likes variation, I would hate to play one era, one faction, one map...

covert sable
static sand
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it impressed me seeing the praise in many places, 2035 setting is awesome and its nice to see that it has a playerbase that likes it

snow haven
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Guys, are the any maps on the workshop which use the WS setting and cDLC?

cunning junco
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I don't think there is any Sefrou-Ramal themed terrain than itself

old night
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Dune

cunning junco
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Well, true

little frost
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i have to say working on WS made the 2035 setting grow on me 🙃

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it has lots of potential

next token
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Working on jets dlc and then moving back to the 1960s and unable to make use of so many features is a bit of a bummer true! Thats a major benefit of a 2035 setting, being able to maximise the features from the native game when encoding vehicles and weapons

snow haven
# little frost i have to say working on WS made the 2035 setting grow on me 🙃

I hated 2035 until I played WS... because you guys managed to make 2035 immersive but not because of the new assets but rather how believable, relatable and fun your game modes are. That really shows just how important mission making is, because it is not the assets available but what the mission makers do with them to portray immersive scenarios.

next token
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That is such an accurate statement, fully agree.

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Gameplay and game mode design are vital to immersion. Simply providing assets is not gonna sell a dlc very well

low mauve
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And yet all cdlc updates so far have been that. If a cdlc would push an update that “just” includes another campaign, I’d be quite happy. I know those are a lot of work.

cold holly
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So not entirely true.

low mauve
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Yeah, and before there was a helo mission therefor I specified “new campaign” 🙂

dire anvil
low mauve
dire anvil
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Yes, of course there is.
Campaigns take hundreds of hours of work to be finished, can break reguarly due to ai and aren’t as important to MOST of the players that just want the assets for their own missions.
The time is much better spent on things to use in missions.

low mauve
hallow widget
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sadly statistics support it :x

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i am very much a sp-only a3 player as well, but statistics say that we are the absolute minority

dire anvil
low mauve
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I'd just like to voice my point: I would love to see more campaigns and missions and Lexx - although most likely not alone - makes so very good ones!

blazing ice
hallow widget
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makes me cry

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on the other hand, i spend most of my time in the editor, so who knows how many people do that as well.

low mauve
blazing ice
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26% have published something to the Workshop so it's pretty healthy I'd assume. Nevermind that's for subscriptions.

low mauve
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Also everyone who plays without internet access does not show up. I have a game. played through offline, yet my steam profile logs it with no achievements and a playtime of half an hour

blazing ice
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IMO those figures are still pretty unlikely to change even if it factored them in. You could double those numbers and still not have more than a fifth of the playerbase.

cunning junco
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Arma 3 is a Steam exclusive game, so you need to be online in order to play... AFAIK

low mauve
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That's is just guessing. But it's based on faulty data. Multiplayers have by default a installed game and are for that always online
So these statistics totally favor them.

cold holly
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Sadly assets are much more "economically viable". If you want well made mission it can take way over 100h of development for 1-2h long mission.

next token
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Thats not a deal breaker compared to the 1000 hours of qa testing and feedback

cold holly
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For the whole campaign, yeah.

next token
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I guess thats why BI suggested we stuck to a 30 min mission format

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2 hour missions take a crazy amount of QA time

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But you cant really do a meaningful representation of a 3-5 day recon mission in 30 mins

low mauve
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Couldn't one break a say 3 day mission into a mini campaign with 3 different missions? Wouldn't that reduce some complexity?

cold holly
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Doesn't work well with CoOp

snow haven
# hallow widget i am very much a sp-only a3 player as well, but statistics say that we are the a...

I have come to understand that Arma 3 works best in low player count low asset counts coop operations just like extraction. The difference between SP and MP is that in MP the random interactions between players make any open ended mission much more replayable (you will get unique experiences most of the time even when playing the same mission) and so if your mission supports MP then it will be a lot more played and therefore the amount of content from players that is uploaded to social media is multiplied several times. More media coverage also means more sales etc.

echo salmon
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Is there a way to respan dead ai teammates

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and skip time and heal at base

hallow widget
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you can hire new guys at the laptop in the tent

echo salmon
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ok thank you

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is there like an auto heal

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and time skip features?

rain willow
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you can skip time in your base iirc

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idk what do you mean by auto heal, you can give a medkit to one of your teammates and order him to heal others fully, they all should have the medic trait

hallow widget
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time skips after each mission

snow haven
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While in Arma 3 we struggle with saving MP gaming sessions reliably, Reforger offers that functionally by default even in its alpha stage... bullocks 💩

rain willow
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it's not just a functionality, its a whole different netcode

snow haven
rain willow
snow haven
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While I am not an expert I was under the impression that everything is done server side. On save the server stores the game mode variables on tables, the time and date, the player variables (health, inventory, position,other variables), the vehicle variables (fuel, damage, position) and finally the building/other assets variables (Damaged, door open etc). On load the server moves all those units and vehicles into their saved positions, sets their inventory and health according to what was stored in the tables and sets the proper time, date and game mode variables like the scores, kills, locations captured etc. The reforger netcode should of course make everything faster and smoother but it is not less doable in Arma 3. It is just that in Arma 3 devs never cared for such feature while they did with reforger, just like the other features like climbing, ability to use the enemy's uniform, the melee system etc... It is all a matter of "wills" rather than the technical limitations of one or the other engine. That is how I see it but I could be wrong thou.

snow haven
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There is not much "netcode" involved in the whole process besides the server getting the data on each object it saves and on load only the move command uses more bandwidth but then the setting of the "health, fuel, variables, inventory etc" shouldn't be too netcode intensive and can be done while the players are loading so they don't even see the loading process.

cold holly
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Saving is mostly usable in MP but BI never cared enough to give us proper UI to load/save.

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And lobby system is buggy with saves.

snow haven
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Thank you for clearing things up as always it helps immensely

valid hedge
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How long does extraction take to complete? Ballpark? And can I play this mission with the ace3 mod?

cunning junco
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About 3-5 hours if you don't speedrun. If you do guess ~2 hours?

valid hedge
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Okay thanks

valid hedge
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Is it possible to play with ace? Concerned about running into a game breaking issue

amber heron
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you should not encounter game breaking issues with ace

old night
cunning junco
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Your post reminds me the session with my friend that ends with an accidental (Arma'd) vehicle crash and everyone has to respawn without retrieve ||the camera|| so it doesn't end well 😄

old night
deep moon
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beg pardon, this question will have been asked a million times - is there an update planned for this DLC?

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thank you in advance

cunning junco
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☝️

pulsar jolt
hallow widget
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can't

ruby basin
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Literally fascism

drowsy fog
pulsar jolt
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As in, official server for west sahara cant be joined unless you have the dlc enabled. And whem you enable it, all other normal servers are no longar compatible

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Thats an issue for me, since it means west sahara MP is basically dead

hallow widget
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well, it's same thing with the other cdlcs

pulsar jolt
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Yes, and it sucks

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But while i can understand why vietnam and cold war expansions work like that, since its basically a complete game conversion, it makes no sense for WS

next token
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Its the way creator dlcs were set up - no way around it - time to get over it

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Nobody is to blame. It’s just what it is. Move on and stay happy

pulsar jolt
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Actually, i find that complaining gets stuff changed

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And Contact dlc shows that it doesnt have to be set up this way

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I just want deployable shields in warlords and to actually have players play new wave survival mode with. Is that so much to ask?

old night
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deployable shields is weak, and more times people will just shoot you with AT if you hide behind it

drowsy fog
brave mantle
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the vektor is so cool

cunning junco
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Velko you mean?

brave mantle
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NO 😠 i unlove you noaw

old night
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hec cant embed

topaz linden
inner moat
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With the western sahara mission extraction, what does the parameter of premium content do? What exactly does it change?

amber heron
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adding premium weapons from DLCs (marksman, apex, ...) to enemies

loud epoch
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Are the neopup PAW-20 weapon being planned ? Its a cool looking african gun

cunning junco
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No plans can be revaled until its official reveal

brave mantle
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PT76 coming ?

loud epoch
# brave mantle PT76 coming ?

is it really necessary ? i think they should focus on more "iconic" things like the Denel Y3 AGL or the PAW-20 there is also the T5-52 all from South Africa, if you take more North africa countries some still using like algeria, egypt and libya use BMP-1 or the Boxer from germany(Algeria) and if i am right egypt still using Beretta AR70/90, there's also T-34 to T-72, if you go to united emirates there's the Mirrage 2000s.....

i dont even know if PT76 was actually send to one of those countries, i do recall many was send to india and syria, vietnam too...

A AT-802U is super cool too, a very distinctive air plane....

For ION grab everything they could buy

static sand
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omg paw-20 would be very fitting

old night
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Would be a pain to animate

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Also clipping

ruby basin
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Add the Hilux!

brave mantle
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striker protectra shotgun

loud epoch
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The reload is SIMILAR to a HK, but instead of down u have to slap up

loud epoch
magic tundra
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I just want a 20mm gun, either the PAW-20 or NTW-20, to shoot at BTR-Ks in extraction

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ArmA 2: PMC AS50 style

dusky thicket
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I don't know if I must ask it here but even my friends download western sahara compatibility mod they can't join my server cause they don't own the dlc

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I'm using a map from DLC ^^

next sand
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If it’s on the Sefrou-Ramal map they won’t be able to, they can only view the map in eden editor. If you use WS assets on a different map (vanilla or modded) they’ll be able to join

dusky thicket
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What about other creator DLCs?

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like sog praire fire

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is it the same?

next sand
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Same across the board

blazing ice
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Applies to all Creator DLCs. Keep in mind that aside from not being able to play on the terrain, all they'll get if they use DLC stuff are the ads being spammed just like official premium content.

dusky thicket
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okay thank you

brave mantle
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anyone wanna play the dlc with the mod pack i made?

topaz onyx
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I know what makes this CDLC stand out is the 2035 setting, but part of me would like to see an update add “throwback” content with ION in the Congo Wars or Sierra Leone Civil War. It would fit great with the other CDLC content, and there are lots of interesting things that might be covered - Osprey just put out a title on the Soldiers of Fortune in Cold War Africa. Otoh, like I said I admire the CDLC sticking to 2035, and also addressing some of those events would be tricky - I wouldn’t like to see “Task: Assassinate Patrice Lumumba” pop up while doing Throwback Extraction.

rain willow
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Western Sahara is obviously focused on conflict on the Western Sahara, not whole Africa.

ruby basin
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I'm waiting for the WS sand palaces

loud epoch
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I m waiting for a paw 20 😦 i even have a 3d model for It but dunno How to make a mod on arma 😦

drowsy fog
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You most likely will need to learn then.

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Or prepare for very long wait

loud epoch
deep moon
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Hello Sabaudus. Although this title takes place 'in the period of Arma 3 in game', it has succeeded in being qualitatively on par with it. Clearly a greater challenge already at the start than any other proposition.
I also find the story/environment to be quite brilliant. Whoever wrote it did a good job. It narrows down to a rather small geographical area when compared to other settings, and still managed to offer us different factions and content.
Therefore, I would not ask for the CDLC* to be twisted. Besides sounding ungrateful, it is meaningless. This is my humble opinion.

echo salmon
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how to skip time in extraction game mode also can it be done in mp

primal copper
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I forgot this DLC existed, but wow the map is easily one of the most beautiful maps in arma ever.

cunning junco
modern walrus
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Congrats on the new update 🙂

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more than 25% increase in filesize!

cunning junco
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🎉

nocturne nimbus
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Can I ask, the addition of Deserter Clothes (Desert)... Now is that Deserters in Desert colours deserting the Desert; or are they Desert coloured Deserters from the Desert....?

spare latch
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Yes.

nocturne nimbus
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Thanks.

fading totem
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Great update. Love how you can make authentic South African Army soldiers now with the correct firearms. 👍

delicate wave
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I just killed my self in Alchemist trying to cast fireball 😄 10/10

hollow copper
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Cant wait to test out the new stuff tonight kekw

hardy ledge
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Just finished Alchemist. Fun little showcase.

tranquil stratus
hallow widget
hardy ledge
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It does?

hallow widget
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and you have unlocked new clothes

hardy ledge
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I found a SPMG, made it a lot easier.

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Just sat on hills doming guys before teleporting in and exploding any autonomous stuff

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I'm not sure if the mission bugged out at the end though. Can I ask about it or no spoilers?

hallow widget
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you can write me a pm

wide cypress
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anyone completed the new scenario yet?

hardy ledge
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Finished it like twenty minutes ago.

wide cypress
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Got to ||the last point where waves of enemies attack, is there some timer or limit on waves we have to survive?||

hardy ledge
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||I think it's bugged, it instantly ended for me when I tried.||

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||Was still pretty based mission though, never thought I'd see magic in ArmA.||

wide cypress
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kinda Dishonored vibes

hallow widget
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yup there is a bug right now. trying to figure it out right now.

hardy ledge
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I did find it neat that ||even after the first 3 magic-wells you could keep going after others and upgrading your magic.||

wide cypress
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well I ||did the 3, decently challenging, went for the special red location and had the magic area load to 100%, then enemies, some Viper, some that can teleport came at me, I exited the scenario after dying a few time||

hardy ledge
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||On my end I went ahead and did about 5-6 locations, got my explosion up to like level 6 roughly, teleport up to the 160m mark. Went to the red area, gatted a bunch of guys using my SPMG before I moved in, found a ammo box with a bunch of my ammo marked in yellow. Went 'hrm this feels like a boss/wave area' so I saved, activated the marker...it went up really fast like 20% in < 3 seconds up to 100% in about 30 seconds total. No one spawned. Picked it up, got a survive message...which I somehow did instantly and it triggered the end of game cutscene.||

loud epoch
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This IS New update is awesome

deep moon
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In terms of aesthetic quality and content, this is definitely a work that has nothing to envy from Arma 3 vanilla. I appreciate that you have "expanded" the map. I appreciate vehicles, and weapons etc. I also appreciate, as mentioned days ago, the script. The game functions and much more. Congratulations & thank you!

loud epoch
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Very lore friendly indeed

twilit moon
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Congratulations Rotators Collective! 👏

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The new guns are looking especially fine! 🙇

snow haven
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Congrats on the release WS team! The CDLC now is far more juicy and irresistible 😉

obtuse skiff
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Well done on the update, there's clearly a huge amount of quality work behind it. Congrats!

harsh pike
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Congrats on the release guys! Loving the guns. And the drone is just perfect.

calm moon
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Just bought the CDLC, finished my fist campaign and joined the discord server just to comment on this. This is my honest opinion and not meant to bash on anyone.

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`1) I dont know how this was on release but with the newest patch it is pretty much fine content wise.
2) Had a lot of fun, playing with my brother and my dad.
3) My dad had to go to work and my brother had to go to school so we had to restart the campaign because there was no way of saving our progress. My brother and I were able to continue this second campaign from scratch but my father was kinda mad at the game for not providing a way to resume our previous 3 hours campaign.
4) It is cool that you guys added some extra stuff, but weapons, outfits, vehicles skins etc we could get thousands of with a click from our mouses on the workshop. What we cant get from the workshop is a way of saving and resuming our campaigns and that resulted in one of our squad mates never seeing the end of the campaign.
vestal dawn
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Ooh here it comes

calm moon
old night
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also we have super powers now

calm moon
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I am also puzzled that this requires an extra download when it could just as easily be part of the main game and remove a hassle from players. If the content is used more then more players will buy the CDLC to unlock the map, the campaign and the extra assets if they are already part of the main download. I understand putting a separate download for 30+ Gigabytes sized CDLCs taking on a completely different time period but not this CDLC.

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I am not alone in that sentiment because pretty much 1/5 of the YTB comments on the CDLC videos assert that sentiment too

hallow widget
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with the new 1.1 update, there are new server parameters for extraction which allow you to skip tasks. skipping tasks that way will grant you some intel. it's not the same as a real savesystem, but it should work well enough in mp (since you can't collect money, etc. anyways and the virtual arsenal is free to use at any time)

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so basically, before you end your mp game, check which tasks you have finished and then you can disable them in the parameters before starting the mission again next time

hallow widget
old night
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why not add camel fast travel to Extraction?

calm moon
hallow widget
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yes it's not optimal, but a real savesystem is completely out of scope for us

calm moon
weary dagger
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Awesome update Lexx, congrats to you, and your team, and thanks for the subby suppressor for the 7.62 rifles, we no longer have to put those big black dildos on our rifles that BI calls suppressors. 👍

meager crystal
vestal dawn
# calm moon I am not alone in that sentiment because pretty much 1/5 of the YTB comments on ...

people can assert that sentiment, but including CDLCs as main branch is outside the scope and contract for CDLCs. It will never be added to the base game as a traditional, BI-developed DLC, and that's okay. Western Sahara is already at an incredibly accessible price point, my unit had 95% ownership of it within a few days of release and we folded it (and the compat, for the few who did not own it) into our modlist just fine

topaz onyx
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The new update rules. The new guns are top quality, improve gameplay in interesting ways, have great animations. Since A3 released I’d been hoping for an AA-12 and you guys nailed it, going above and beyond in ways big and small.

weary dagger
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I'm not sure if this is a bug or not, but the XMS is extremely quiet with a suppressor, like you can barely hear it quiet.

calm moon
# vestal dawn people can assert that sentiment, but including CDLCs as main branch is outside ...

I am 16 years old so I don't have much experience regarding contracts but what I do know is this: 1) For a commercial company, nothing is ever set on stone, meaning that their own policies, rules and even contracts can be updated/modified. Those need to be flexible in order to accommodate different countries' laws, regulations and unique/changing markets, steam policies etc. 2) Most commercial companies, specially the smart ones, will always try to fulfil their costumers' requests/expectations even if that means changing their original plans, in order to secure more sales and accessibility for their products, specially if those products are still at the beginning of their sales cycles. (I by "beginning" I mean the CDLC and not A3)

vestal dawn
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😐

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this really isnt the place for this bro

calm moon
weary dagger
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The majority of Arma 3 owners do not own any of the CDLCs, and don't want 80-100 gigs of DLC burning up their hard drives, BI understands this, and that's why they made the decision from the start to not include the CDLC content to the base game. I agree that this isn't the place for this discussion.

hardy ledge
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You can just grab the data for non-owner data pack thing and use that to have the content in base game without having to the mount the CDLC - I think.

calm moon
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You guys are truly weird

hardy ledge
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This would be better suited for #creator_dlc_discussion I believe, since the team behind WS can't change Bohemia Interactive's policy.

calm moon
hardy ledge
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Again just download the workshop addon if you want to play with others without having to mount the CDLC. It's literally just one button press.

calm moon
# hardy ledge Again just download the workshop addon if you want to play with others without h...

I already own the CDLC so I don't need the workshop addon. People are suggesting this (not only me) EVERYWHERE because it could help with sales and with people using the content of the CLDC on the workshop extensively. Otherwise you end up fragmenting the community even more. But I guess you have already been brainwashed so much by this outdated model that can't see past what IT IS from what IT COULD BE regarding sales and utilization. It is sad to see amazing initiatives such as this buried, obscured and hidden as workshop mods or external CDLCs but whatever, it is BI's money anyway

hardy ledge
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If you're going to resort to half-baked insults I am no longer going to entertain this conversation. I have pointed out a solution for you, and a better place for this discussion that would be more likely to result in a conversation, I am not sure what you expect a team of coders and artists to do in regards to a entirely separate company's policy. You have a good one mate.

calm moon
# hardy ledge If you're going to resort to half-baked insults I am no longer going to entertai...

Jesus, you fail to realize that it is not a solution for me what people are asking but a solution to how available and how the WS content is promoted. BI knows that having DLC content as part of Vanilla helps with sales immensely because you make your content visible for all A3 players and not just those looking at the CDLC model. I guess you and the others "tried" to help but did not even understood the suggestion in the first place...

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Also, I did not produce any half baked insults because me using the word "brainwashed" refers to something that happens to all of us and it is an external attribute meaning that it is not something coming out of your doing... So I am sad and sorry that you interpreted it that way

hardy ledge
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My man you need to understand - at least in my opinion that isn't associated with anyone - WS nor the majority of the people in this Discord could help you with that. I've said in the past to friends that I would've loved to been able to get the shields and gun-drones in the base game, but ultimately it's a entirely different company's policy that's affecting this.

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You can absolutely mention you want it like that, but it isn't in the hands of anyone here barring BI that can change it.

snow haven
ruby basin
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I love Western Sahara

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Vexx prolly knows since I'm in their discord

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👏🤓

loud epoch
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sad no inkunzi neopup paw20 :c, hope we get one in future

next token
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Sorry ive not been tracking as im travelling this week - is there a neat summary of new stuff to hand?

next token
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Looks cool! And are there screenshots of the new gear somewhere too?

old night
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most are seen in the 1.1 trailer

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also we have magic now

flint compass
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was kinda hoping for the R4/R5 with wooden furniture or 5.56 Galat lol

old night
flint compass
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yesh but no wooden furniture

cunning junco
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Hasn't Galat wooden handguards?

flint compass
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no wooden handguards on the R4/R5

old night
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the point of R4 is to modernized Galat with Polymer body to make it lightweight

old plover
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Magic was very much a surprise!

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A good one!

old night
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yeah those Alchemists in sefrou-ramal somehow able to harness the power of science and turn it into pure magical power.

limber horizon
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Best game mode lol

humble leaf
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i like how you can't change the controls of the default "Y" key to somthing else because IT KEEP OPENING ZEUS WHEN I PRESS IT And there is no way i cant change it on the settings!

cunning junco
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What?

humble leaf
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instead of explosion, I get zeus interface

cunning junco
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Then unload Mods

rain willow
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or just change the zeus bind

cunning junco
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Those shares the same keybind

hallow widget
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there is no zeus in alchemist tho

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if there is, then it must be caused by some mod

cold holly
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Should've used CfgUserActions keybindings ;3

hallow widget
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we didnt do it for a reason

cold holly
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Shame we can't have mission scoped keybinds in them.

jovial turret
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Had this thought today and thought id leave it here.

Takistan but using the same texture files and buildings as this amazing CDLC

weary dagger
#

@hallow widget I don't know if this should be put in a ticket, but I noticed that the CTRG Desert JTAC unit has a laser designator, but the unit does not have a designator battery in his inventory, so he is unable to laze targets. I don't know if that is intentional or not, but it seems like it may be an oversight. Again, awesome update, thanks to you, and your team.

hallow widget
#

it's based on the CTRG (Pacific) class. it doesn't have a battery

#

not sure if intentional or bug

#

probably a bug since nato JTAC has a battery. gonna add it

weary dagger
#

I saw playing in the background of the A3 splash screen that some Dromedary are walking past, and a couple of them had people riding on them, how is this done, I assume it's scripted?

hallow widget
#

yes, scripted ambient animations

#

check animation browser / cutscenes category. use script to attach soldier to spine1 of camel and then set animation

weary dagger
#

Anyone know what the animation is to make the camel sit?

unique mural
#

is the dlc active again after the update

hallow widget
brave mantle
hallow widget
#

you can just download the compatibility data on the workshop

#

cdcls don't have any more protection than the normal arma content

#

i remember when ws released, the first week if i typed the name into google, all i could find on the first page was links to torrent websites

brave mantle
#

True dat

snow haven
trail river
#

Apparently CSAT (Desert) does not show up in public zeus servers of WS. Neither does new Kamysh. And also global chat is still turned off

#

Tried saving it as custom composition and it did not show up there either

hallow widget
#

ctrg units and stuff is fixed with next patch

#

don't know about global chat

dire anvil
#

why was it decided to not do an rc branch like for most of the other updates?
seems like a bad choice imo😅

hallow widget
#

no time

#

either this or delayed release to god knows when

#

those issues aren't exactly critical, though.

weary dagger
cunning junco
#

Who has the responsibility of the store page? I think it lacks 1.1 trailer there

hallow widget
#

not anymore now

cunning junco
#

I thought you can't do that anymore :> Thanks for the update

hallow widget
#

i can't do that, but i forwarded it to the authorities

solemn kelp
#

Anyone else feel like the UAV (IED) bombs seem like they're might not be working properly against vehicles? With no mods loaded, I can drop multiple bombs on a thin-skinned vehicle and can't tell if It's damaged at all. I have yet to RC the driver as zeus to check, but it at least seems underpowered.
I have been able to kill infantry which aren't in cover with the bombs, so I at least know they're working somewhat.

cunning junco
#

Like which vehicle?

#

The IED Drone should have the same projectiles with SLR Grenades

solemn kelp
#

Hitting the cabin and next to the front wheels of the Zamak MRL. That's good to know, though. I'll test it against the SLR GL and compare results.

cunning junco
#

Hmm true, somehow I can't even make a scratch using 58mm AT and IED Drone while I can destroy it using SLR like 2-5 shots

#

We would need to investigate

old night
#

does the height of the drone affect the damage caused by the projectile (40mm and 58mm)

cunning junco
#

It shouldn't

#

Yeah this feels definitely wrong

rain willow
solemn kelp
#

*phew - not just me. As I was typing I started worrying that I hadn't done enough testing.

rain willow
#

darter demining drone is way more effective on vehicles and structures than this one staresmile

hallow widget
#

isnt it just pure, raw damage? (demining drone)

#

the difference with the AT grenade is that it has to penetrate

#

however, keep in mind that even the normal AT rifle grenade won't penetrate most of the armor in the game

cunning junco
#

I've shot an offroad with SLR and its 58mm, it can destroy, with IED Drone and its 58mm, it can't

hallow widget
#

no idea then. what's happening with the drone is that it spawns a bomb which has submunition, which has the AT penetrator submunition

#

so maybe something is wrong there, i don't know

trail river
#

Yeah, IED UAVs AT bomb seems too weak, whilst it should be stronger then rifle launched one for having higher velocity when dropping to earth + hitting the weakest point of vehicles (top)

cunning junco
#

Looks we've figured out what was wrong. Hope we can update the hotfix soon

solemn kelp
#

...like before the livestream Sun.

brave mantle
#

Heat weapons are independent from velocity... they can be placed or going mach 10 it does not effect its penetrations

stiff arrow
cunning junco
#

I don't think we have right now, I'd like to make our classNames in BIKI but not happening yet. Which you want to get?

stiff arrow
#

@cunning junco I was just after the new vehicles, weapons & objects classnames. I run a server & wanted to add the new stuff in. Hoping that there was a list to save time digging through the editor & comparing it to the previous version.

cunning junco
#

Couldn't figure how default function works so I made my own function 😓

stiff arrow
#

@cunning junco you are a legend, thanks so much. Great work.

south escarp
#

Western Sahara feels like it should be a DLC not a CDLC

rain willow
#

and what would it change exactly? still has to be bought, people wail about "paid mods" no matter what's their origin

south escarp
#

When has that stopped Bohemia?

safe canopy
primal copper
#

yeah it cant be a actual dlc based on that fact

#

if it was made by bohemia it would be a DLC

#

but its not

safe canopy
#

and don't say "it should be part of the base game", because the Contact DLC is basically stand-alone as well

primal copper
#

(but its better than any bohemia dlc anyways lol)

south escarp
primal copper
#

the only real benefit to it being a bohemia dlc would be that u could then use the assets in ur missions without owning it. I dont own contact but i use the livonia assets all the time

safe canopy
south escarp
#

public servers

safe canopy
#

except for the terrains you can use the compat data mods on public servers (should have the same keys)

#

Just like Contact, you can play on any server with Contact content (except terrain). The only benefit is you don't need an additional mod.

rain willow
primal copper
rain willow
#

can't blame BI or any CDLC partner for that

#

also the only DLC outsourced by BI was Jets DLC, I will always choose a third party creator DLC over an outsourced "thing" that due to being limited by BI's budget wouldnt have half of things we got

old night
#

didnt Contact made by Amsterdam Office?

#

or was it Art of War

loud epoch
covert frigate
#

anybody know how to use the recently added ied drone?

rain willow
#

connect to it with a terminal, fly where you want to be and press Fire button to drop the grenade

#

if you want to see below you press Ctrl + RMB

covert frigate
#

ah k

rain willow
#

I learned about this recently, before I was just doing dives like a bomber plane and hoping for a hit

robust fractal
#

It functions exactly like the IDAP Demining drone

#

If you've ever used that

#

Except for the rearming function

rain willow
#

I did the same with demining drone

#

Junkers dive-bombing style

earnest ridge
#

I may have missed it in the updates, but is the Western Sahara content available for terrain creators now?

#

It still appears to be EBO packed which I think is yet locked, not 'dePBO'able so to speak

rain willow
#

it is EBOed just like any other creator DLC.

earnest ridge
#

Dang it, I really like the plants and structures

rain willow
#

you can access them through editor, you can access them through config, there is no need to rip them, because why? GlobMob is EBOd too and people still make maps using their assets

earnest ridge
#

Sorry, I wasn't aware

rain willow
#

if you need any assistance regarding terrain making, you can go to #arma3_terrain and ask whatever you want, people will show you the proper way and all the trick and tips

earnest ridge
#

Thanks

cold holly
#

IIRC GM has released a pack with low quality versions of their models so you can use them for terrain building.

rain willow
#

oh, I was almost certain that all you need is just to own the CDLC and later add it as a dependency (I believe Cham is a map using GM assets and it requires that CDLC to be loaded along with that terrain), just like most workshop maps seem to be, my bad then

primal copper
robust fractal
#

I too have wished for new terrains with WS assets tho

loud epoch
drowsy fog
#

Such set of assets don't happen automatically unfortunately so you likely need to wait a bit in case they get made.

hallow widget
#

is it mostly about the vegetation or also the buildings?

#

i have never looked into how other cdlcs are doing this

drowsy fog
#

I think GM is only one so far with public map maker package.
SOGPF beta testers have started few maps (unsung remix and some others too if I recall right) as they have access. But so far there has not been really much asking after those so it has been a bit low priority to set up.

hallow widget
#

yeah, same here. nobody ever asked for this, so i didn't really bother

#

though truth told, you can probably make your own templates for most stuff. you get the model paths from the config, and for houses you can use the arma 2 assets as placeholders

#

the palms are a bit different, however, you could also easily make placeholders for them

primal copper
drowsy fog
#

well WS has been out relatively short time compared to base game or Apex

dawn ingot
#

anyone know how to play extraction with more than four players

loud epoch
cunning junco
#

What animation you mean?

loud epoch
#

Use base assets, in mods ? Like making a Weapons that uses the spar reload animation It can be used? And If yes it IS applied to CDLCs too ?

cunning junco
#

Base game data is always loaded with the base game, so you can use SPAR reload animations anywhere. But CDLC assets are not, since they are not always loaded

#

If a Mod uses a part of CDLC stuff, you need to load it to use the Mod properly

loud epoch
cunning junco
#

What law? There's no "law" that forbids to re-use CDLC stuff

loud epoch
cunning junco
#

?

hallow widget
#

tbh it is hard to understand the question

cunning junco
#

Well I wasn't gonna try to say that

past quartz
cunning junco
#

@solemn kelp@trail riverWith the latest hotfix, the IED drone can penetrate light armored vehicles properly. Lexx somehow forgot to include this fact in the changelog I confused with other update I made 😓

trail river
#

Gonna check it out when I get on PC

hallow widget
#

it's probably almost too powerful

tiny marsh
#

Hey guys, I say in this info vid on YouTube that alchemist is multiplayer as well as single player. Does anyone know how to play it in multiplayer? Or is that false? Thanks

old night
#

what do you mean false? you can select the game mode when you set up the game, also there is some Alchemist gamemode in official server list

rain willow
tiny marsh
#

Cool, what game mode are the official servers in for filter? Sandbox, undefined game mode etc.

hallow widget
#

it's deathmatch (alchemist)

tiny marsh
placid rapids
#

Make Western Sahara a must-have addition so all content can be used with the main content on the official Warlord servers.

cunning junco
#

No.

placid rapids
#

Why?

cunning junco
#

Because of the obvious reason - it is how a CDLC works

#

And been discussed the same topic like a hundred times already

bitter falcon
#

Wasn't the verdict something like "It would be cool if it was in the base game, considering its size and how it meshes with basegame content, but it's not possible because of how CDLCs work."?

rain willow
#

it was, and that is what basically Polpox wrote

placid rapids
#

For me CDLC this is a "rake" for content variability.

#

Maybe at least add drones, equipment and weapons from Western Sahara to Contact so that you can play on the main Warlord servers with mandatory content.

rain willow
#

Western Sahara is not BI's work, they can't just "add" content that is not theirs.

placid rapids
#

Strange... Western Sahara is very similar in quality and style to BI's work.

rain willow
#

VBS and Arma 3 are very similar in quality and style too. This doesn't make them being a work of the same studio.

#

Cedeing WS to Bohemia would require legal issues to be solved, money to be paid to Rotators for selling/outsourcing that stuff, more money used on implementing WS as a base content and additional work for BI to keep it up to date and fix stuff, which is already pretty hard to maintain when a lot of employees are focused on Enfusion and AR/A4.

#

and this also means less money if not a complete cut off for OG creator shrug

teal lily
#

hey, why cant i drive the drone in the extraction mission? I have the uav terminal and all. no controls work to lift off from the ground.

rain willow
#

Did you connect the terminal to it? And is your terminal of correct side (blufor?)

teal lily
#

i got the terminal from mission start. so it should be working?

warm thicket
#

does the ied uav have no gunner camera

rain willow
warm thicket
loud epoch
cunning junco
#

Visual Basic? I don't think the VBS means Virtual Basic S something but Virtual Battlespace that is, basically a cousin of Arma who serves to the actual military

loud epoch
#

oh it's because VBS is an acronym for VBScript, well at least i use that

#

but I did a search and found what you guys are talking about

cunning junco
#

Well everyone tries to compare VBS to Arma but nothing is really comparable

rain willow
cunning junco
#

It should have their (BISim) Engine now, AFAIK

rain willow
#

Yeah VBS4 is definitely different but the older ones that are still used (I've seen Polish paratroopers training on Altis) are almost 1:1

cunning junco
#

For a glance thought you said “I've been”

autumn vortex
loud epoch
#

is there any mod that add a .308 mag to the Galil ?

cunning junco
#

Isn't 7.62mm .308in, no?

brave mantle
#

no its 300 thousandths

static sand
next sand
#

NATO 7.62 rounds are 7.62x51mm. So Polpox is correct, there's slight differences & pressures but they are essentially close enough to be considered compatible.

static sand
#

it uses akm mags

next sand
#

Looks like an AKM mag is not an AKM mag look it up.

next sand
#

You may be confusing it with the RK62 which does fire 7.62 Soviet and was the inspiration for the Galil.

wispy minnow
brave mantle
#

308thou is 7.8232mm

#

also 308 diameter is 7.825mm nomnial

mortal wraith
#

.308 Winchester is 7.62x51mm

The difference comes from, I think, the inch measurement using the actual bullets diameter, while the mm take the barrels inner diameter.

torn girder
#

yes they get measured in different ways. like this will blow peoples minds for consistency but like .303 british, which is still an imperial measurement, uses .311 bullets

#

311-312 anyway, i usually see it written as 311

shell orbit
#

Incidentally, 7.62x39 measures to the grooves (full bore) on the barrel, so it's actually .311

warm turret
#

Hello guys, me and my friend want to skip tasks in extraction scenario. Does anybody know how to do that?

snow haven
warm turret
#

Sorry, where is the optional parameters at in the game?

cunning junco
#

He probably meant the Parameters at top-right of role selection menu in MP. IIRC it has some parameter to adjust?

hallow widget
#

yes. that button is in an awful place

#

wish someone would improve that interface some day :x

#

actually, are we even able to change that interface via config? might be worth exploring

cunning junco
#

It should be, no?

#

Since we even can make our own splash screen, every interfaces are simply done in config so possible

hallow widget
#

i would probably move that button to here

#

same with that one

#

i guess back when the interface was made, people still used smaller resolutions. nowadays, especially with widescreen, the distance to travel with the mouse is just too big

#

or hell, maybe it already helps to just set a fixed maximum width

#

there is no reason for the right side player list to take up half the screen

cunning junco
#

2001 interface be like

hallow widget
#

alternatively, parameters could be moved down to the other buttons

#

here, one more thing that annoys the hell out of me: so you click on parameters, now you see the list. now you double click on a parameter setting and you'll get to the next screen with enable/disable... but here you can't just double click the option... you have to select it, and then move aaaaaaalll the way down to the bottom right to press ok.

#

this is just terrible

wintry cloud
#

would anyone have a path to the UNA logo used in the ORBAT?
(Can't post a picture apparently)

hallow widget
wintry cloud
woeful pulsar
#

Is WS supposed to return true for the "official" parameter in getLoadedModsInfo? Other CDLCs seem to.

hallow widget
#

it does so for me

woeful pulsar
#

huh, that's two for true and one for false so far :/

hallow widget
#

do you have the compatibility data? that one should return false

woeful pulsar
#

I do personally, but that one returns the mod folder name instead of ws, and a different itemID (last element).

woeful pulsar
#

Just have one guy reporting false for "official" and otherwise normal values.

hallow widget
#

no idea. we aren't doing anything special and we personally don't have influence over this either

tawny hare
#

where would i look for a list of assets/class names

#

magazines, etc

tawny hare
#

oh nice

tawny hare
#

actually maybe it does :\ not sure how mine got filtered out

flint compass
#

Hopefully the R4 and R5 with wooden furniture will be add in the next update!

old night
#

that's just gonna defeat the purpose of modern galat

brave mantle
#

is vektor :C and they only come in plasticy

flint compass
#

ohh, then 5.56 Galat should be added!

cunning junco
#

Isn't it Velko after all?

flint compass
#

Vektor R4 doesn’t have wooden furniture in-game lol

#

also a 7.62 NATO Galil and the Galatz sniper rifle would be nice too!

#

the CUP ones are held at the magazine and not the handguard lol

cunning junco
#

I don't mean Velko has wooden furniture, but the overall idea of Velko is basically modernized and small cal Galat/AKM

flint compass
#

right, still it’ll be nice to have the original old school rifles with wooden furniture!

robust fractal
#

Add it yourself 😎

brazen stream
#

Hello, where I can find the Warlords of the Western Sahara DLC (pbo files for dedicated server) ?

flint compass
robust fractal
# flint compass easier said than done

Actually quite easy. Both the Velko and Galat have mag proxies. With a few lines of config you can make the Galat fire 5.56 and feed from the Velko mags. And voilá, you get exactly what you asked for

#

I plan on doing just that for a mod I'm working on. But I have little time to work on it, so it'll take a while

drowsy fog
cunning junco
#

^Western Sahara today

tranquil stratus
#

🥳

little frost
#

🥲 they grow up so fast

static sand
#

🎂

steady spade
#

hey I have a question

#

The multiplayer extraction mission has no money for the online version and only for solo?

#

We are trying to figure out how to buy vehicles and stuff

static sand
#

You can buy vehicles in extraction?!

steady spade
#

I have no idea, nothing is explained at all. And it isnt even mentioned in multiplayer mode

#

It may be me being dumb but I'm just lost

cunning junco
#

MP Extraction doesn't have money

hallow widget
#

you cant buy vehicles

#

only sp version has money, yes. it is used for vehicle repairing and using the arsenal

static sand
jaunty scarab
#

hi I have a bug report for Western Sahara

#

I can't post pictures here for some reason

#

but it's a straight forward one, for Tura Faction, on the INDEP side, the infantry group is not showing up in Zeus (while only the motorized group is shown)

cunning junco
#

Thought we've already sorted thing out 🤔

#

Let me check it out ASAP

#

Also regarded to the image posting, you should be able to if you've verify yourself in #offtopic_bot_cmds

jaunty scarab
#

damn still not able to post lol

#

but links seem to work

#

I have joined and posted the image in the western sahara discord group now

old night
peak pawn
#

i exfilled with pegasus

#

but instead of rtbing after picking me up pegasus is just hovering

#

doing nothing

hallow widget
#

what if you try to make them land manually?

peak pawn
#

oh bruh

#

after getting picked up by pegasus you have to give the rtb order

#

otherwise pegasus freezes

hallow widget
#

yes

#

it's not that he is frozen, just waiting for orders

peak pawn
#

oh

hallow widget
#

you can also just give it a new landing order somewhere else, it's just that rtb will set the waypoint directly on the camp

cunning junco
hallow widget
#

i wouldnt call it a hotfix. it's more of a regular patch :p

cunning junco
#

Then hot patch?

atomic bolt
#

Lukewarmfix?

merry jungle
#

A spicy update?

past quartz
#

Green tip bottle patch

inner moat
#

Is there a way to spawn in vehicles in multiplayer?

#

^ talking about the extraction scenario

hallow widget
#

not without external mods

modern harbor
quick cedar
#

I absolutely love the Extraction scenario. Really well done by the devs. Is there a plan to port this to other maps in the future? It's a DLC I would certainly pay for!

modern harbor
hallow widget
#

we don't have any plans to port it, since it would require big changes in the story, text, dialog, etc.

amber heron
cold holly
#

$2k at minimum ;P

rain willow
modern harbor
#

🤣

kind idol
#

Anyone know what the premium content is in the parameters of the western scenario?

#

is that just content from apex and other dlcs?

hallow widget
#

it enables the weapons from official dlcs. apex, marksman, etc

#

ai will spawn with those at random

autumn vortex
#

The reason I bought marksman was because of a scope on a default Tura loadout in a WS pubzeus when they were popular and unscripted

hallow widget
#

there is a dlc scope on default loadout?

old night
#

the kahlia (old)

#

sometimes the ai spawns with it

hallow widget
#

meh. need to replace it then

cunning junco
#

Bohemian QA failed 😩

static sand
glad turret
arctic ivy
#

i have had a problem with finding the extraction senario for western sahara, it’s not appearing anywhere in my scenarios even if i have the optional dlc loader. pls help?

arctic ivy
#

loaded

untold ridge
#

you do have the main menu theme changed, right?

arctic ivy
#

what does that mean

hallow widget
#

do you have the sefrou-ramal terrain if you open the 3den editor

#

extraction is in the scenario menu, or mp if you want to play coop

arctic ivy
#

yeah its not appering in scenario

hallow widget
#

then the dlc isnt active

arctic ivy
#

how do i activate it

untold ridge
arctic ivy
#

yes

#

i do that

#

and its loaded

hallow widget
#

then try verifying the integrity of the game via steam

arctic ivy
#

okay

hallow widget
#

though there should be some error message if the missions file isnt found

arctic ivy
#

should i keep laucher open

untold ridge
#

you should see this

#

also please tell me you don't have other mods loaded 👀

arctic ivy
#

yeah i tried verifying it and it still didnt work

hallow widget
#

do you have the ws icon in the bottom left corner of the main menu?

untold ridge
arctic ivy
#

no

#

sorry my screenshopt isnt working right now i cant send photo

hallow widget
#

ok, then it's for sure not loading

arctic ivy
#

yeah ig but how do i load it

#

i have been loading it with mods but ill try without

hallow widget
#

you have to enable it in the launcher and then press the (now blue) play button.

arctic ivy
#

yes ik i’ve been doing that

#

and the button is blue and says play, optional dlc on or something

hallow widget
#

then i have no idea what the issue is. do you have other cdlcs?

arctic ivy
#

i do

#

but they don’t work either

#

i took photo with phone

hallow widget
#

sounds like an issue with the launcher then

arctic ivy
#

i can’t send photo

hallow widget
#

sadly i have no idea what can be done in that case

arctic ivy
#

damn

#

wait

#

it’s like

#

loaded but now

#

not

#

it has a puzzle peice instead of the guy

#

like its under the steam workshop tab

hallow widget
#

did you subscribe to the compatibility data?

arctic ivy
#

probobly not

#

what does that mean

#

its working

#

ty

hallow widget
#

how did you fix it?

untold ridge
#

most likely removing mods 🙃

arctic ivy
drowsy fog
#

If you own the dlc it should run from the launcher

arctic ivy
#

well it worked ethier way

drowsy fog
remote adder
#

so I just started this cdlc and am loving it so far

#

two questions

#

is there a vehicle ammo depot somewhere?

#

I found an apc at a minefield and would like to resupply it

hallow widget
#

you can run maintenance on vehicles at your base camp

#

drive the vehicle right outside of the tent where you can use the virtual arsenal

remote adder
#

I found the fuel thingie, I assumed the box would be for ammor and repairs but it was for neither

#

oooh, thanks!

#

second thing is how long is the scenario? I've done the first three misisons and my intel is at 59% does it get harder? Does it end when I hit 100%?

#

or can I keep messing about

hallow widget
#

gaining 100% intel will reveal the position of the journalist

old night
#

me and my mates took 5 hours to do the mission

#

depends on how you utilized the assets u got

remote adder
#

that's a nice amount of time

#

I love the freeform FoB approach, especially coupled with permanence

remote adder
#

huh so I had a weird thing happen in extraction

#

couldn't take off with one of the gun drones

#

engines wouldn't start

#

I could still shoot

#

the other one worked just fine

hallow widget
#

fuel empty?

remote adder
#

100%

#

I'll make sure to do some testing, it could be that I was trying a controller or backpack that I spawned in via arsenal

#

though unless those are disabled, I don't see why that'd matter

hallow widget
#

if you can connect to it, it should be fine

remote adder
#

action to turn on engine didn't work either

#

I'll mess around with it some, see if I can reproduce on a fresh save

remote adder
#

seems like it's just that one drone on that save being fucky

#

spawned a lot of new ones and made multiple new saves, all good

#

speaking of saves, where on earth is the person that decided the file structure for saves and profiles

#

I want to 'chat'

hallow widget
#

i think you are a couple years too late for that :p

remote adder
#

:(

cold holly
#

at least 10+ years late ;D

remote adder
#

better late than never

tired swallow
#

Correct me if I'm wrong, but doesn't the Western Sahara DLC include a campaign? I bought it and the only thing I can find is a scenario mission where you rescue a journalist named Sully

#

Also, those Tura rebels seem to have ridiculous accuracy. Idk what that's all about

upper sphinx
tired swallow
#

That... is not part of the Western Sahara DLC nor did it answer my question.

upper sphinx
#

It's made by Rotators, the devs of the DLC

hallow widget
gray birch
#

anyone wana play?

tired swallow
#

Dunes sucks btw, the second part is totally bugged lol

#

AI leaves you behind to run a mile across the desert while a gunship and fireteams spawn to kill you

#

Also said "Tenny" is dead and to leave his body behind but uh... ol Tenny is alive and part of my group left behind by Morgan or whatever

hallow widget
#

you have to follow them to the LZ

#

around the area you will be able to get your hands on AA missiles

#

ai is not going to help you with that, you'll have to do most of it on your own.

#

that said, as the description explains, the missions were made in 7 days, so expect quality of that level.

#

also you should not have any other mods enabled when playing it. it's made with vanilla a3 in mind and there can be issues (probably will be) with stuff like ace, etc

tired swallow
#

Ok I beat it, I'm just surprised to hear that Morgan leaving you behind while he flees in the truck is meant to happen. Thats a dick move lol

#

How do you aim with the IED UAV?

#

short of going into 3rd person and flying above the target and hoping you're lined up

little frost
#

or whatever your keybind is for the pilot camera/slingload camera

rapid bronze
#

My SOG AI mod was just updated to work for Western Sahara DLC. This makes squad control easier and more effective. This is just for SP right now. In MP, the Extraction mission will spawn you a team, but the Fast Travel parachuting will leave your team behind (so that needs to be fixed. The other MP missions currently allow spawning in Vietnam teams, so that needs to be fixed to allow picking Western Sahara ION and UN groups. Here's a demo of SOG AI in Western Sahara: https://youtu.be/0THE3_gGQdo

#

This is a great DLC. I love the weapons, uniform and map. And I really appreciate that the populated areas were designed with gaps between objects so AI can path find pretty well. This is an incredible value for 7$!!!! The price of a pint in a pub.

#

BTW, to use SOG AI with Western Sahara, you have to have Prairie Fire DLC loaded (along with WS of course).

drowsy fog
#

oh sweeeet!

tired swallow
#

"Sling Load Assistant" @little frost is that what you meant

#

Mine is binded to Left Control and Right Mouse button and nothing happens

#

I changed it to a bunch of different combos and nothing works. IED Drone has no way of aiming the bombs

#

I don't see "Pilot Camera" a anywhere in the controls menu

hallow widget
#

sling loading assistant is something else

#

by default, ctrl+ right mouse button while in 1st person as drone pilot will enable the free look camera. it works exactly the same as on the demining drone from laws of war

tired swallow
#

I'm playing around with the demining drone to make sure and same thing. Ctrl+rmb doesn't do anything

#

Where's this keybind in the controls

hallow widget
#

i dont know how the function is called

cunning junco
#

Either AV Camera or Targeting Camera in Common

#

Yup Targeting Camera

hallow widget
#

yeah, just found it

#

LCTRL + RMB Common/Targeting camera Switch to targeting camera full screen view

cunning junco
hallow widget
#

good job, lou!

tired swallow
#

Got it thanks

cunning junco
#

Common pilotCamera Targeting Camera Left Ctrl+ Left Ctrl+ Left Ctrl+ Left Ctrl+ Left Ctrl+ Left Ctrl+

#

Apparently French people use a blank key in a Keyboard to play Arma 3

untold ridge
#

blank as our flag, say it

#

aw fook
@cunning junco (or whoever has default keyboard + QWERTY) could you plz fix? I am banned from this page I'd say 😔

#

because comma to open the map… nay

cunning junco
#

It is ez, you can change IME to Englis

untold ridge
#

does it matter if I don't have default keys?

cunning junco
#

The exporter (more like the command) takes the current IME into the count

untold ridge
#

OK so I only have to export everything and "it should work"

untold ridge
cunning junco
#

Ah well it doesn't matter

untold ridge
#

fixed! can't believe I didn't notice. thanks for the ping 🍻

#

fixed pilotCamera, this one really doesn't want to set properly

tired swallow
#

I feel like making a little OPTRE campaign on the Western Sahara map. Like a Tura insurrection. The Tura guys with modern Halo armor on over their desert rags and using futuristic Halo weapons are cool as hell, I was playing around with them earlier in the arsenal just making a whole bunch of insurrectionist dudes

#

Nomadic desert people on some distant colony world that refuse to become part of the UNSC/UEG

#

The question is, who should win in the end?

rapid bronze
#

@hallow widget I've been a fan of yours since Callsign Minotaur. Congrats on the success of Western Sahara. Question: In WS SP, if you fast travel parachute, your AI team is teleported to parachute with the player. This works great for my SOG AI mod. But in MP where I spawn an AI team for the player, the newly spawned AI buddies are not teleported during Fast Travel. My code can detect when fast travel occurs. Can I call the same function you call in SP to fast travel the AI? What's that function call?

hallow widget
#

hm the problem is that it's using the same function, but has an additional condition for !mp

#

i think it's this part if !(isMultiplayer) then { _AIsForJump = ((units group player) select {_x distance getmarkerpos "lxWS_HQ_mrk"<300 && alive _x && vehicle _x == _x && (_x in formationMembers player)}) - [player]; if (count _AIsForJump == 0) exitWith {}; { _x setPos [(getpos player select 0) + random 100,(getpos player select 1) + random 100,120]; [_x] spawn BIS_fnc_halo; } foreach _AIsForJump; };

#

so basically there is no split for sp/mp, just that condition check

rapid bronze
#

Thanks! I can just grab that code, detect the jump, and go. Should work fine. Then I'll figure out how to attach chutes to dromedaries! 🙂

hallow widget
#

nice

rapid bronze
rapid bronze
#

SOG AI just updated so you can play the MP missions solo using SOG AI. Just start a LAN and choose Extraction, Last Stand or King of the Dunes missions. After mission start, a "Spawn AI Squad " action will appear allowing you to pick the group you want to play for this mission (ION, UN, or SFIA).

I encourage you to first play Extraction with ION as the story intends. But this feature adds more replay-ability and makes it easy to try the other great factions and weapons. Also, thanks to Lexx's code above, I fixed MP Fast Travel to include your AI buddies.
https://youtu.be/kwgBOhKpZYI

visual meadow
#

do any of the camels have mounted machine guns on em?

mild night
visual meadow
#

Oh that was a joke. Forgot I posted it

brave mantle
#

there has been mounted guns on camels in the past...

eternal orbit
#

what do you mean in the past i think one country still does it

brave mantle
#

Which country krugistan or quadatistan?

tight thunder
#

How do i save my coop progress

rain willow
hallow widget
#

mp mode has parameters that allows you to skip tasks. so you can remember what you already did and next time boot up the scenario with those tasks disabled. it also in general helps to speed up the scenario if necessary

snow haven
#

hey @hallow widget , how did you guys managed to enable the team switch UI in extraction? I can get it to show on death but not at any time like in extraction

hallow widget
#

it's normal game feature. just place multiple units with "playable" setting enabled and it should work fine

#

then press team switch button and there it is

snow haven
#

I did, but by pressing the "U" button the UI only flashes for a second and then closes again... I also added respawn = "SIDE";
enableTeamSwitch = 1; to description.ext like it is described in the wiki

hallow widget
#

are you sure you're not using some mod or something that wants to prevent the interface from opening?

#

if it flashes for a second, it's kind of a sign that something messes with it

snow haven
#

No mods but a single loop on the player, I will disable all scripts and then try again

hallow widget
#

try in an empty mission file. place player + ai unit with playable

#

teamswitch is enabled by default, you shouldnt need to add anything else to the mission

snow haven
#

Will give it another go in a few seconds

#

Ok, the issue was in EDEN, I had teamswitch enabled under the multiplayer tab but had it on "Switch to group member", when changed to "switch to side member" the UI worked... tried it back to group member and the UI doesn't show again... weird because one would think the UI should work for both

#

Perhaps a bug

hallow widget
#

the ui should only open if there are at least 2 possible units. i'm just curious about it opening for a second and then closing. i don't think that should happen

snow haven
#

I have 6 playable units on the same group, when setting the team switch option in EDEN under "atributes/multiplayer" to "switch to group member" the UI breaks, and it only shows when you "respawn"...

#

No mods and no scripts running... but running the mission as Hosted Multiplayer under EDEN... perhaps if I leave EDEN and host it normally the issue will go away...

#

Ok so just tried it outside of EDEN and the UI doesn't work unless I set the team switch to "switch to side member"... it is clearly buggy because why wouldn't it work when limiting the options to the group members...

#

At least I found a workaround so that will do 😉

#

Thank you for your kind input in the matter

#

Ok I nailed down the issue to having this in description.ext : respawn = "SIDE";

#

☝️ That makes the UI blink and auto close

#

This: respawn = "GROUP"; in description.ext makes the UI not even show up

#

Don't know if it is the EDEN settings interfering with description.ext or a bug...

slate elk
#

is it possible to host a server on the extraction mission and play with people who don't own the DLC?

cunning junco
#

No, since the terrain is DLC'd

#

It is good time to buy/gift, since it is cheaper than ever

snow haven
old night
#

it's like Ghost Recon wildlands but better and it's arma

marsh oak
#

Anyone wanna do a Western Sahara Zues game? I can zues.

rapid bronze
#

Note: SOG AI mod just updated to fix bug where contractors that join team later in Extraction would not obey the Leapfrog command.

brave mantle
#

can anyone help me set up western sahara dlc missions on nitrado if so play PM me tried for few hours last night but i must have something wrong or missing i gt server to show up i no longer have linked key issues an it shows correct map in loading screen but never loads the mission

brave mantle
#

In the ion showcase how do I know who the commanding officer is

#

For marksman

brave mantle
#

I haven't played this yet, I havent even finished one mission in pog fire 😦 all my friends are lazy

brave mantle
#

beret 50cal?

hallow widget
#

look at the task description, it comes with a photo

brave mantle
#

Not the Marksman one

#

But he did have a different hat yeah so I did it

brave mantle
#

Why is this so difficult lmao

#

The whole showcase is a bit much

hallow widget
#

it's a matter of skill

#

the scenario can be really tough, but once you got the hang of everything, it's actually really easy

#

still takes a while to play through, though. even for me it takes at least 1 hour to play through all scenarios

brave mantle
#

Yeah I've only got two left

#

Speaking of. What exactly is the benefit of the motion sensor

#

I'm not sure what it achieves that the map doesn't, or if I'm even using it right, I just see grey blobs and know where things are moving

#

I can't find any article for it

hallow widget
#

yes, that's what the sensor is doing. it allows you to look behind corners without actually looking

#

it shows you everything that is "alive"

brave mantle
#

Oh so through walls too

hallow widget
#

yes

brave mantle
#

Will try utilising that

#

Is there any name of the voice actor for that demo

#

He has a very unique style of talking imo

hallow widget
#

that's Joey Bracken. he also did the VO of knight in the extraction scenario

brave mantle
#

Oh he's actually British

hallow widget
#

yep

brave mantle
#

Last question are you part of rotators?

hallow widget
#

yeah, i'm the main guy

brave mantle
#

Oh damn haha, Thanks for the help 🙏🙏

hallow widget
#

no problem. 👍

old night
#

"Are you part of rotators?"

Lexx: "I'm the Rotators!"

low mauve
#

That voice actor was a really great choice!

flint compass
#

I actually like the UNA and SFIA camos lol

#

if only the ample camo pack mod has these…

mild night
flint compass
#

already did in the mod discussions.

hallow widget
#

it would not be good if a mod re-releases our camos without dependency, though

brave mantle
#

I finally managed the motion sensor one and i think I understand it properly now

brave mantle
#

The hostage one is still doing my head in tho lol

hallow widget
#

try to clear the area first, or be very fast. the hostages will teleport to you after x distance, so if it gets hot, you can just run away

flint compass
brave mantle
rain willow
#

you wouldn't use a holographic FAK from a holographic entity unless you are a hologram too 😛

brave mantle
#

I guess I kind of am, the whole thing is vr.. so I'm not actually injured either 🤔

hallow widget
#

indeed

#

once you freed the hostages, there is one wave of enemies spawning outside from one direction. you should try to clear the building first, then you only have to bother with them, which shouldnt be too difficult anymore

#

they always come from the same direction

#

in theory you could also try to snipe them from the roof. lob some HE shotshells at them

brave mantle
#

Is there also some probability for opponents to be on the roof too, I'm in the process of climbing the ladder and get shot up sometimes

hallow widget
#

hostiles in the building have predefined spawn positions, but they can spawn in random "slots"

#

try not to use the ladder, there are other ways up

#

also, if you see an enemy behind a corner, you do not have to try to get around that corner. sometimes it is better to walk back and take a different route

brave mantle
#

Got it, thanks

brave mantle
#

Ok, so a bit of a big set here:

  1. Do pellets have a shorter range

    1.1 if so, was the rationale to force closer combat

  2. I've cleared the first floor, is it a bad idea to take the stairs up. I'm asking cause the second floor 90% of the time gets me

old night
#
  • as close as possible, Closer = Damage
  • throw nade before going up
brave mantle
#

I'm trying the he rounds but they don't seem to go off unless they actually hit a target, and I also had a fight w them in the stairwell. I fired a half dozen and none of them went off

warm owl
#

They might have a minimum arming distance

hallow widget
#

yup

#
caliber = 2;
indirectHit=2.75;
indirectHitRange=3.5;
fuseDistance = 5;```
#

pellets arent made for only close range, but keep in mind that they are sprayed as a cone, so naturally the further away you are, the less likely a pellet will hit what you want it to hit

hallow widget
#

heh, looks like i already nerfed the scenario once. there's only half the amount of soldiers now than originally

#

wasn't too bad. needed 4 attempts in total, to get back into it, and because thanks to arma i got stuck on the stairs once. though i agree it might be a little hard for people who didn't play through it 1000 times like i did.

#

will tweak the ai skill level a bit for the next patch.

brave mantle
#

Thanks for the video

#

I had GlobMob enabled but I disabled it now and the ION Showcase won't load, saying:

You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

gm_core, "animations, "characters, "localization, "objects, "ui, "vehicles, "weapons, "wheels, 

And it goes on. " Is a shorthand for the prefix

cunning junco
#

It's normal, accept the fate

cold holly
#

You need to restart or load the save with GM enabled. It's how Arma works, it needs to save the addons list that were present during the saving to prevent issues.

robust fractal
#

Rule 1 of Arma Scenarios: don't start a long scenario with mods you're not planning on keeping

hallow widget
#

or other cdlcs 😄

rain willow
#

Arma 3 is a Morrowind of shooters - once you load something, you either keep it or manually edit your saves

brave mantle
#

😦

brave mantle
#

Finally managed the hostage situation

#

That was a ride

hallow widget
#

now you have been successfully trained to rambo every cqc situation

flint compass
#

just realized the una camo is a desert variant of syndikat’s camo, not that i’m complaing lol

brave mantle
#

Cqc

#

Close quarter Combat I'm guessing

rain willow
#

or Care Quality Commision

#

depends on context 😛

brave mantle
#

I sure delivered quality care to those hostages all right

#

Now I just got the IFV one left

hallow widget
#

that one can be tough as well. need to stay mobile and use cover

brave mantle
#

Yeah it's when the tanks come I usually get my fate sealed

hallow widget
#

the ifrit can be taken down with the normal gun. for the angara tank you have to use the guided missiles

#

usually 1 good hit should be enough. you just have to get him from the side, without the tank spooting you first

flint compass
#

still, I really like the UNA camo so it'll be nice if the vests, headgear and backpacks have it too lol

pearl gull
#

How do I get CUP scopes to work with Western sahara weapons

flint compass
hallow widget
#

dont know if that's technically possible

cold holly
#

make a separate pbo only with these camos, do not bin the config and use __has_include

#

or do the scope trick and make it scope = 0 when DLC is not loaded.

flint compass
#

ohh

#

interesting

#

so like it’ll check if Western Sahara is loaded and if it is, the following config is included otherwise it just ignores that specific config?

cold holly
#

yes

flint compass
#

Awesome thanks!

round tide
#

Hello I want to change the Galat to use the Mk14 magazimes and be able to fire in single mode, the questiong here is where do I start, and what tools I need

cunning junco
round tide
#

Ok, thank you

brave mantle
#

In Extraction can I not play as the guy I start as. Can't get him any weapons

hallow widget
#

probably have to get closer to the arsenal location

#

or switch back to the character via teamswitch

tepid umbra
#

Is there a way to change AI skill and spawns in Western Sahara so there aren't huge groups of enemies with 100% skills on everything but weapon skills? It's a bit ridiculous sometimes.

rotund current
#

Does the Raven Vest(Olive) require DLC ownership to wear in a multiplayer server/custom mission, if using the Creator DLC Compatibility Data pack?

hallow widget
#

yeah, it uses a new (fixed) 3d model

rotund current
#

alright, thanks

#

made a whole-ass mission for my group and ONE whole role is wearing the raven vest, so i have to go push an update to make sure it's labeled on the slotting screen

autumn vortex
cunning junco
#

No

#

No CDLC can tweak the vanilla models directly

brave mantle
#

I restart the mission and go to the arsenal and while I'm adjusting my loadout it suddenly turns to nightime and the guy is saying marhaba to me. I check the tasks and two of them are somehow already ticked off within those 20s of starting the mission and he's asking me to find some laptop

worn warren
#

🤦🏻‍♂️🤦🏻‍♂️🤦🏻‍♂️

solemn girder
#

Hmm is extraction broken on DS? We get no objectives

hallow widget
#

started a fresh game?

solemn girder
#

Yeah

hallow widget
#

any other mods running?

solemn girder
#

Enhanced movement

#
soldier[I_Tura_hireling_EXT_RPG7_lxWS]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[I_Tura_hireling_EXT_RPG7_lxWS]:Some of magazines weren't stored in soldier Vest or Uniform?
21:00:25 Error in expression <]};
_chance = selectrandom [0,0,1];
if (lxWS_CurrentTask == lxWS_Task8) then
{
_>
21:00:25   Error position: <lxWS_CurrentTask == lxWS_Task8) then
{
_>
21:00:25   Error Undefined variable in expression: lxws_currenttask
21:00:25 File lxws\missions_f_lxws\MPScenarios\Extraction.SefrouRamal\functions.sqf..., line 164
#

quite a few errors in server log tho

hallow widget
#

is this only on DS or also normal mp?

solemn girder
#

Gonna test as listen server now

hallow widget
#

i just booted up a normal mp game and everything is fine there

#

not sure what would cause those issues

solemn girder
#

Hmm

#

yeah works fine on listen server.

#

with same mod

#

ill try the DS again without the mods

hallow widget
#

as far as i am aware it works fine on official servers

solemn girder
#

Dunno, linux DS, fresh install ill try tommorow

solemn girder
#

Okay ive tried with no mods whatsoever, difficulty settings dont seem to matter, still getting errors in log:


for "_i" from 0 to 100 do
{
_pos = [_center, 1000, 2000, 10, 0, 0, 0] call B>
22:11:44   Error position: <_center, 1000, 2000, 10, 0, 0, 0] call B>
22:11:44   Error Undefined variable in expression: _center
22:11:44 File lxws\missions_f_lxws\MPScenarios\Extraction.SefrouRamal\functions.sqf..., line 1719

And mission parameters look odd (the 0' ones were left at "Enabled"):
https://steamuserimages-a.akamaihd.net/ugc/2013718170884029862/995BF11CCD8556601CA16757090E708307C087DB/

#

Might also be worth pointing out there is no markers on map

hallow widget
#

something really weird going on there. i have no idea if this is a linux issue or something else

solemn girder
#

mind sharing mission parameter names so i set them in the config?

hallow widget
#

this actually is the default. i just checked

solemn girder
#

oh 0?

hallow widget
#

yes. it's just a 0/1 value to skip tasks since there is no save system for the mp version

#

you can manually define tasks as completed in mission parameters

solemn girder
#

oooh, these are if mission is passed

#

so if mission is passed, you set disabled, if its still not complete its enabled

hallow widget
#

it's only checked in the beginning of the mission. you can just ignore it

solemn girder
#

yeah nvm, just found it odd that it said 0 stead of enabled

hallow widget
#

something is borked with initializing some scripts. i have a suspicion that it is because of linux. we don't really support it / can't really support it. however, i haven't heard of anyone having issues with it before.

solemn girder
#

hmm.
Mission name is Extraction.SefrouRamal right?

hallow widget
#

Extraction.SefrouRamal is the mission folder name

solemn girder
#

so lxWS_MP_Extraction.SefrouRamal?

hallow widget
#

no, lxWS_MP_Extraction is the class name

#

sadly i can't really help with setting up servers for a3. never did it myself.

solemn girder
#

its okay it was the lxWS_MP_Extraction.SefrouRamal 😛

hallow widget
#

might be worth asking in the mp channels here

solemn girder
#

yeah no joy...

#

no love for 🐧

hallow widget
#

maybe there's a trick or something, since apparently other a3 missions work there, but as said - i have absolutely 0 experience with it

solemn girder
#

indeed they do. I could try debug it later. But then again, for max 6 people ingame hosting should do okay

solemn girder
#

That error in line 1719 appears in fn_ambientCars under condition that: lxWS_currentTask is nil and no player is connected to server, _center = allplayers select 0 cause [] select 0 is nil.

This however isnt the cause for it to not work. But rather seems like global variable lxWS_CurrentTask is never set. Probably isnt the only thing that isnt set, as all the map markers are also missing.

hallow widget
#

i went over the scripts again, just to see if there is anything obvious, but it looks fine to me. this really feels like a linux-only issue. would be good to know if other linux users experienced similar or if it works for them.

twilit moon
#

Hmm, if the issue is with allplayers, there is a caveat. I ran into this for Force Recon and was able to solve it:

The complete array of allPlayers may get delayed on mission start in multiplayer. Use BIS_fnc_listPlayers to obtain it earlier.

#

Worth a shot?

hallow widget
#

got not much to lose i guess

solemn girder
#

Or delay init until first player joins

celest trellis
#

Doing Sahara, news reporter hostage extraction, Sully won't get in a truck or chopper. How do we mount him up?

old night
#

Ah yes Insult the Dev instead of being polite and report the issue calmly.

snow haven
#

I haven't seen a bugless open world scenario even from multi million studios such as Rockstar and if you expect a small team working on a difficult engine with limited/none access to source code to deliver a flawless experience then the real issue are your overhyped expectations rather than the work by the devs...

#

In real life that would be something akin to expecting politicians to end world hunger or poverty

celest trellis
old night
#

and the earth will still be revolving around the sun with or without you finishing the mission

hallow widget
#

the problem with fixing this issue is that we were never able to reproduce it.

worn warren
#

I was referring to Drake Steele, not you guys 😄

hallow widget
#

yeh, just saying

#

we did investigate this before. i think i've seen this issue pop up twice since 2021. but since it is so rarely reported and we were unable to reproduce it.. sadly there is not much that we can do.

#

that said, you don't need the journalist to survive to finish the scenario.

ruby basin
#

Extraction is goated idk what that drake dude was ranting about

robust fractal
#

Arma will be Arma. Pretty sure every mission in existence has at least a 1% chance of breaking at any random playthrough lol

drowsy fog
ruby basin
#

I have no idea what that mans even meant with half of what he sent

brave mantle
#

My mans takes his arma seriously

celest trellis
brave mantle
#

Mhm

In the meantime look into some Xanax ig

amber heron
#

@celest trellis was any mods loaded during your playthrough?

celest trellis
amber heron
celest trellis
amber heron
#

tooltip could be placed there for sure, but it wont solve this issue when journalist cant get into vehicle assigned by player.

solemn girder
#

you could do what is done in aa40 showcase, if he was supposed to be following, but distance is > some meters, teleport, right behind player (group leader)
Not the cleanest solution, but prevents game breaking

brave mantle
#

I think something similar happens in the ION Showcase?

junior cape
#

i need people to help me run extraction pls dm me if interested

old night
#

you can play it singleplayer

junior cape
#

im not tryna use ai thankstho

prime trellis
celest trellis
prime trellis
celest trellis
prime trellis
#

Perhaps some binding combinations don't work how they should for some actions?

celest trellis
#

I personally have not adjusted my commands since returning to ARMA, but I know from jumping between missions/mods that there are external forces that alter what command does what, and it's entirely possible there's default key adjustments not being reset; that's one possibility

robust fractal
#

The reporter will join the squad of one of the players and can be commanded as an AI subordinate by that player only.

#

After that he's subject to the issues of AI commanding, prone to getting stuck, etc. But that's a base game issue

celest trellis
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Ooooh see, that may be the root of the error. I don't recall him ever joining squad. Only going friendly and halfassedly following but not getting the hint to hop in vehicles with us and having no commands to tell him to do so. I tried forming "teams" but nothing happened.

robust fractal
#

Did he show up on your command bar on the bottom of the screen? If not he was under command of another player

celest trellis
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Even though everyone on the 0/6 server should have been in the same squad? Maybe there wasn't a squad going, but I could swear there was.

#

Yeah, had to have been based on our gameplay

prime trellis
celest trellis
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It was the multiplayer server

prime trellis
#

Yeah I just pointed out that my experience was in singleplayer perspective :D

celest trellis
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The other impatient guy was the first to interact with Connor, I was overwatch marksman

prime trellis
#

I must try it in coop as well some day

celest trellis
#

Tooltips with squad commands would have helped him.

#

I may not have had authority over Connor, which is why I had no responses/orders to give

robust fractal
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I don't remember how the join squad function works in extraction, haven't played it in a while. Nevertheless even if you were all in one squad, only the Squad leader could command him, and he would show up as a new unit on the command bar. But I have a faint recollection of Lexx saying the journo joins the player who finds him. Although if that's the case I've had varying experiences with that

celest trellis
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Yeah, I started the server by myself initially and others eventually joined in on me

#

Does finishing the mission advance a storyline or access to other missions, an achievement, anything?

robust fractal
#

Anyway, the player that gets command of him needs to manually command him in vehicles etc. Otherwise the default command is to follow

prime trellis
celest trellis
#

He was there for quite some time trying to get Connor moving as well before he shot him when I alttabbed to ask you guys

prime trellis
celest trellis
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I'll be in touch if I get the mission run again, with an eye on troubleshooting the end.

hallow widget
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btw since the 1.1 update there are mission parameters to skip tasks. it's a replacement for the lack of a save system. this way it's possible to speed up mission progress / can resume a late game state without having to start from scratch.

#

just saying, since many people are missing this.