#csla_iron_curtain
1 messages · Page 1 of 1 (latest)
Does not work how
Can't see through how?
ya
Normal. Just do Right Click
That's not what you implied
oh
im sorry
thats what i ment thou my bad
im just confused since they work for driver and commander but not gunner
im just ganna guess they dont work seeing how i dont see anything in settings for them
CSLA vehicles have interiors!??!?!?!?!?!?
now that's something
Arma 2 vehicles ?
Vehicles having interiors is not something surprising as that has been a standard for a long time. Only exception being tanks due to their (insane) complexity a them being mostly an eye candy. Hence the black viewport interiors we and GM utilize.
Wrong.
Yeah its a budget thing - making a tank interior in sog is the same amount of work as making a new tank. It doubles the budget.
A few unreasonably demanding people dont get that and feel ripped off when a vehicle isnt made with that addition, but it costs a lot - typically about $2000
Or maybe $3000
Budget can be better spent on more variants or a new vehicle.
We have designed our vehicles this way because we plan to reuse them in a future title which will likely have more demanding baseline specs
Its also down to the designer as i would have made our interiors much simpler but apollo is a perfectionist and i just dont get in his way when he’s on a mission!
He gets so much out of our art team that i wouldn’t have tried at all.
The motivation of the team members to do things the way they want and prioritise unique complexity or completion of a set or maybe the character of all assets etc - thats something unique to each team member let alone team. So there will inevitably never be a standard way to make things, especially when time/ money resources are limited (arent they always?) and compromises must be made
I suppose we could have prioritised main battle tanks over detailed interiors for our light tanks for example. That would have been a better idea but its just not what motivated our team members who wanted to make the most beautiful tank interior in arma lol
(In their ambition)
The subtlety of team motivation and design choices is often not well understood by people who just throw out knee-jerk judgements at hard working resource hungry teams
is it okay to make 1:1 recreation of the real thing?
will there be any issue from the military, like when the vehicle has secret information forbidden to public in it (interior wise).
That did happen in a game possibly world of tanks iirc. Some tank crewman passed on details of the challenger IIs inner workings and he got arrested by the military police. So for very modern vehicles it is a very real risk
All of our tanks and likely all of GM and CSLA will most likely be in museums and fair game
will there be any issue from the military, like when the vehicle has secret information forbidden to public in it (interior wise).
Yes. Worst case you will be in violation of export control regulations for controlled information or stricter classification levels.
my wishlist for CSLA is having
https://en.wikipedia.org/wiki/Obiekt_279
on the next update, either as an easter egg or just there for bonus.
(oh right cant embed)
You would know best given your job M!
I just had a conversation with the CIA a few weeks back about including their assets. That was fun
Different type of issue though
does KGB ever been in Vietnam war?
I imagine they were present in hanoi and spec ops would have been more involved in the field - working with technicians.
This one would way of our scope or the actual inventory of historical CSLA. I think there are way more interesting, exclusively Czechoslovak, prototypes to choose from.
The czechs sure make some amazing kit tbf
Learning about this rifle - very cool to take a mosin and make it really good.
wont be much trouble if the tank went out of service many decades ago🤣. besides, you can request to have it declassified (at least with the us shit)
Forgot to answer that viewports were fixed. Or to be more precise, additional pip views were added to supplement standard functionality.
Awesome, I just noticed that the other day. Great to see it's being given attention 🙂
I think due to model geometry, the turret periscopes could be handled with having geometry cut outs rather than PIP
That's what we thought. But it's not applicable for every vehicle. Not even one complete vehicle in fact. Therefore we stuck with pip.
Because it's a periscope, a cutout in crew eyesight level would badly interfere with the rest of the interior and/or exterior in most cases. Those cutouts would also be unnaturally long in some cases.
need to make some kind of texture that disregards the vehicle lod and everything inside of it. I wish BI would make something like that
It's called pip.
One issue is that the view position from crew position is not the same as in the persicopes position
Like commanders View would be above the turret from periscope
But the commander sits way below that
That's not new to CSLA lol. Basically everyone who makes vehicle interiors that have a mirror anywhere encounter it.
In reforger PIP at least doesn't kill performance. In A3 it looks terrible and can set you -10/-20 fps easily no matter your hardware.
I encourage modders and cDLC devs working with Arma 3 not to rely solely on PIP for their features because most players I play with have that setting on OFF.
pip is still horrible in reforger, its max is 1000m range and they limit the rotation speed of the player so that it maintains a higher fps.
The devs are not to blame thou, Arma offers such a complex simulations that even far simpler games struggle with PIP. I do hope that the devs, while offering PIP, do not rely solely on it and allow players to use all magnifying assets without it. Some players just prefer having higher FPS and sharper graphics rather than the fancier stuff. Another example of that is Raytracing... It is nice if you can run it but with current hardware it won't make much sense for Arma 4 even. I would rather have the devs focusing on better lightning, physics and Ai which are all far more important for a simulation game.
PIP, at least as implemented with many optics in CUP, is very disorienting. Haven't played Reforger, but from videos, it seems better at least
I prefer the view through optics in vehicle interiors.
soon ... ™️
(CSLA_OPS update)
Thanx 😉
soon ™️ in CSLA_OPS update ...
wait are we going to Slovakia next?
Hmm I don't think I know this map...
Not Slovakia, but we're getting closer to it.
soon ™️ in CSLA_OPS update ...
Thats a really nice ruined building
Very convincing structure and textures
Eyes it enviously
The terrains in this CDLC are top notch, and I find myself using them far more than I planned to because of how well they fit thematically with Chernarus, opening them up to scenarios from CUP, RHS, the GM minimods. Well done.
Soon ™️ in CSLA_OPS update ...
The attention to detail is top notch!
Soon ™️ in CSLA_OPS update ...
NO i dont want fruits and greens
Soon ™️ in CSLA_OPS update...
Looking for burgers and bratwursts?
bratwurst you mean kobasa...
Whatever floats your boat 😏
Soon ™️ in CSLA_OPS update ...
Looking very fancy 
That ww2 bunker is tres cool. Ive been in a few over the years. Can almost smell the piss looking at it hehe
Soon ™️ in CSLA_OPS update ...
You could use it too. It's Land_HouseRuin_Big_01_half_F, it's in the base game since Contact
Ah no we dont want that, i was just envying having an artist capable of making a building of such quality
Operations pack for CDLC CSLA Iron Curtain has been updated!
In this update, the major content is a NEW map 🌴 "Polanek".
Jump in and explore its surroundings!
https://steamcommunity.com/sharedfiles/filedetails/?id=2719101174
It's a beautiful compact map. Thank you!
zamn now sell maps separately
Thanx. This map is primarily intended for intense battles in cities, but there are also fields for tank battles.
I fell in love with the cabins by the small lakes. Probably gonna take out an insurgent commander there later idk...
so when are we going to Slovakia?
Real world data wise, we're pretty close already. But I agree that Slovak-Austrian border are could be interesting.
have you considered releasing the map as a separate workshop item to avoid having to download all the missions dubs etc?
for anyone interested in the topography 🙂
The map in PNG format is in the DOCS directory 😉
the export above is without the grid and janky rendered trees and objects with default emf conversion 🙂
smol map ; ~ ;
Ah.. OK... I can see the difference now 😉
Why no British army? 
who?
just wait for Falklands CDLC
that islands could really work as CDLC Map surrounded by water, both sides on left and right of the island
just lack of trees and lots of hill and rocks
Is that actually going to happen?
we can only wish
It's coming after FArma DLC.
rather have french or yugo stuff, better weapons and gear
Mas 59, LRAC F1, FR-F, AA52, MAT 49
depend on when it sets, if future i want to see Modern France weapon like Hecate, FAMAS Felin, PGM, etc
thats end of cold war / post
yugo would be the best faction for greenfor
soviet - us - yugo like in real life
UN
1980s-90s US stuff already milked to death, need to see new stuff
the only terrain A3 hasnt touch yet is Snowy land
Arid - Altis
Jungle - Tanoa
Forest - Livonia
space - moon 😮
ARMA SPACE PROGRAM "ARMA'D"
pull a warthunder and do a April fools update
Said no FAMAS user ever
that map and assets will be awesome in dayz
Wait are we acctualy getting a farma cdlc and a falklands dlc?
@north charm its u
It is indeed me
“Hey comrade!
Enjoy the actual 25% Publisher Sale and deploy the CSLA units on Polanek.
Get this new map in OPERATIONS PACK for free.
https://t.co/pmx8kyNuQz
https://t.co/lKV0EksFWc
#cslaironcurtain #csla #ironcurtain #gabreta #polanek #arma3 #steamsale #operationspack”
Is the CSLA worth it now?
Not sure now means. There were no updates since the launch
There're some Mods for CSLA from CSLA Studios though
Mhm... Gonna give it a try anyway, thanks!
what is the lore of map Polanek?
like Altis has its story since medieval times, Malden has its story when people from Bohemia came to the island etc etc
There is not so much of game lore here. The map is based on an area in southern Moravia to represent some more of the inland territory of Czechoslovakia. Here's some basic real world information about the area of Zdanice.:
https://en.wikipedia.org/wiki/Ždánice_(Hodonín_District)
Question: Why all APC's and all armored stuff in this game is a joke? Like a high caliber machine gun fire can actually destroy Czech APC's
Higher caliber like what? Czech APC like what?
50 cal
Most Cold war Light Armor (east and west) was/is only protected up to 7.62 so if you fire .50 cal or larger at them the chances are you will penetrate them and kill them
I'm not talking about it penetrating the crew
I'm talking about it actually destroying the APC itself
Didn't Gal actually talked about what you say?
I thought they said "it can penetrate the armor and kill the crew"
Which I agree with if they had no protection for high caliber guns
But destroying the APC entirely? Dunno man looks like a stretch to me
Hmm this doesn't seem right indeed
Penetrating and hitting ammo -> vehicle goes boom
Penetrating and hitting engine -> engine disabled
Penetrating and hitting fuel -> fuel gone
generaly one has to also consider the arma damage system, while in relaity a vehicle can be turned into swiss cheese and be "killed" without an explosion of sorts, in arma a full vehicle kill (even if swiss cheese approach) will still result in an explosion
it simply is how the damage system works
but obvisouly it depends on the amount of rounds you need to put into the vehicle for it to go boom
And let's talk about BTR40: This thing is classified as an APC, yet even 5.56mm guns can kill the crew inside
Like almost as if it didn't have armor whatsoever
What do you think about it Gal? I tried the equivalents for GM but I need to dump 3 or 4 mags of M2 and didn't even managed to blow the thing up
Isn't BTR actually an APC even though the armor is really thin?
In GM we deliberately disabled (more or less) the general health of vehicles receiving damage and you need to dump A LOT of ammo into the vehicle in order to have it structuraly fail to better mimic reality
catastrophic kills are produced by killing vital parts of the vehicle (for example ammo storage) or by using big enough ammo to make the structure instantly fail
i dont know how csla vehicles damage system is set up, but my assumption is that the Hull hitpoints setup needs a bit of tweaking
this is normal.. .50 CAl 😄 😄
6-30 mm armour no problem penetrate.
I use in CSA38 motor, ammo and fueltank 😉 similiar as your idea. CSLA think use "base" ArmA III.
you probably have the armor set to slightly to low for the hullhitpoint or the minimal hit too low, a few rounds of .50 shouldn't make the vehicle go boom, but that's just my opinion. If its by design then all good
The issue of (H)MG vs vehicles (mostly apcs) resulting in explosion is known to the team. Some tweaks were made already and more will follow for the update.
If you hit fueltank no problem destroy vehicle.
should be caught on fire
And explode late.
Cool, but I hope you do not expect CDLC to expand upon vanilla damage systems. It's bit out of scope.
Is there a campaign in this cDLC?
or is it like a bunch of random scenarios and stuff
hello ... yes, there's a single-player campaign on our Steam account as a Workshop item:
https://steamcommunity.com/sharedfiles/filedetails/?id=2534376765
- more than 15 playable missions
- different stories in some missions according to player's selection
- three playable factions (FIA, CSLA, US)
- ENG dubbing with ENG/CZ subtitles
Creator SPOTREP / FROM: @cslastudio / TO: #Arma3 Creator DLC Users / UNIT: ČSLA Iron Curtain / ACTIVITY: Update 1.1 / SIZE: ~7 GB Changelog: https://t.co/7QWIaWMkT2
If Twitter goes down: https://forums.bohemia.net/forums/topic/235013-csla-iron-curtain-changelog/?do=findComment&comment=3468237
CSLA Studio will use this thread to provide information about future updates to the Creator DLC: CSLA Iron Curtain. Discussions about the updates are welcome in the relevant forum thread: If you have any questions about Global Mobilization make sure you visit our FAQ page.
Congrats on the release!
ADDED: AFMC faction 😎
AFMC = Armed Forces of the Midland Coalition
So it says: added new vehicle desert texture variants.
Does that mean the desert vehicle extras mod now become obsolete?
Yes, complete Desert Pack is now included in 1.1
Standalone release will be removed from Steam soon.
Standalone release will remain on Steam, but will be modified to keep compatibility with already created missions or other addons.
Now i will test out the vehicles and see if the damage models have been fixed
Ah, i was wondering why the oprep was just a changelog and the pictures.
Too much as opposed to what?
Anyway. If you have any reproduce able issues that you think should be addressed, feel free to report them in the bug tracker or in bugreport thread in our discord.
compared to most arty but i guess you can call it realistic
but ill leave my feedback later on once im done testing everything
Does It include desert Uniforms for the factions, or only vehicle skins?
Currently only vehicle skins
what is AFMC based on ?
AFMC faction is completely fictitious - it is based on the same faction presented in A2, which was something like coalition of a small countries around Chernarus. As they are west-oriented countries, their equipment is mainly mix of western weapon systems.
Thank you CSLA team! Been a fan since OFP days , this new update is beyond expectations 🍻
Thank You! I'm glad you liked the update 😉
is the new update good?
Yes
well lets hope so
It is still possible to test compatible data and form your own opinion.
yeah, i bought the dlc now so ill try it after downloading it
Thank you for your trust and I hope you will like it.
thank you.
Steam is saying downloading workshop but it isnt downloading
its stuck at 0% do you think that i would have to uninstall them or verify the game?
oh nvm i just dont have enough space
i have about 400 gb of arma 3
Please, try to play our CDLC and enjoy the SP and MP missions and then form your own opinion. You also have a free campaign and an OPS pack with additional content available on our steam account.
Does antistasi support the CDLC?
CSLA needs about 9.1GB of free disk space.
I have no information about this. Maybe someone from the community will answer the question.
Alright
thx for the help and lets hope the DLC is going to be very fun which it seems to be
10 months later a simple patch was finally released! Give yourselves a pat on the back.
Since the release of the initial package, several free packages with additional content have been released and updated..
and yet not this simple fix that is just now comming out
From Today's patch notes:
"All objects / props available in Eden Editor + preview pictures + stringtable"
how was that not available from day 1
literally takes one digit in the cfg file for the object
We cannot release official updates whenever we want. We're sorry, but we were able to solve it already in this update. Until then, it was possible to use the free MOD, which made the objects available.
it's really not something important that warrants an immediate patch release
I thought you just said multiple updates have come out since release? Now you are saying this fix wasn't implemented because "we cannot release official updates whenever we want." And as far as the free mod, I am well aware that the community has been picking your mess since day 1. It is a simple fix. I know. I make mods. It is literally a matter of changing a single digit to make these objects available in editor.
I agree. However, it is also such a small fix that it shouldn't have been delayed 480 days since release.
fact of the matter is
I am proud
you made a 1 into a 0
only took 480 days
good job

you don't just press a button and that stuff is in every config
is easy to do, sure, but still takes some time and since it's not really important most of the time, it probably had very low priority
you literally do just press a button in notepad ++. Cntrl-F find and replace in files.
SOME TIME
like 480 days
is that enough?
actually you likely have to add that line first. this is not search&replace
I get I am being a jerk but you cant defend that it took 480 days to do this
I guess I just have too high of expectations for this team
I'm surprised that for everything we try to do, we deserve hate...
Its not hate. It is criticism. Not all criticism is hatred.
I'm sorry you got your feelings hurt

changelog has 250 lines and this is the thing you hang yourself up on 😄
Yep. Because it is something I reported in this discord almost 10 months ago and it is an EXTREMELY easy to implement. A dyslexic monkey with brain damage could be trained to add the line to every single cfg if that is what it takes.
sometimes a patch is just not ready for release. this can have many reasons.
our last WS patch also took about 8 months and it included fixes that were made.. 8 months ago. yet it wouldn't have been worth it to release a patch inbetween.
.
yes, free packages on the workshop
but workshop is not the same as regular cdlc updates
every official patch goes through a lengthy QA session
with the workshop, we (modders in general - i have nothing to do with the csla team :> ) can just throw out an update whenever we feel like it
Update? Ok, bought it. The last DLC I was missing.
This is the only CDLC that I don't own. Do you guys think it is worth it now?
Depends on what's worth it for you
It's worth it for me personally, and I bought just days before the update
The compat data is your friend
Well, I did not buy it before because its quality did not seem "on par" with the other CDLCs. I specially remember trying the bike and it felt like driving a quad 🤣
Additionally I felt it was "unfair" that it costed more than GM considering the amazing quality and the extensive content that GM adds...
And now that I remembered that, going it be buying it the moment it has price parity to GM...
Quite a few things were improved and updated. Check the changelog for exactly what. That said, still plenty of things can still be improved imo
I will say that the 2 new helis are pretty much on par with GM quality
I checked the changelog and while extensive it was mostly Chinese to me. I guess I need someone to make a video about the changes and fixes, otherwise I am going to wait for now...
A lot of the weapons (M16s, M249, M21, FAL, SVD, the CZ one, etc.), FIA and CZ uniforms, some helmets and probably more stuff I'm forgetting received completely new models / textures
Fixes to various stuff
Plenty of stuff
give me two hours and I'll make "is CSLA the real Arma Creator DLC killer?" video just for you 😛
Love the new civilian vehicles! It's all these little touches that makes all the world lively!
For the terrain, civilian content and to play the sp campaign yes. I love it like the old dlc for Arma 2. I think I am one of the few despite bugs. Now if someone can port the Arma 2 Czech campaign over to Arma 3 I would be in heaven. Again.
This is not correct of course as CSLA costs about two thirds of what GM and was on sale on almost every possible occasion since release so there were plenty possibilities to get it even for (less than) a half.
Where can I find the CSLA discord?
Thanks!
this needs to be echoed more often ... maybe someone will update theirs negative reviews too :hopeful:
100%
I’ll monitor feedback and then make a decision it’s still fairly early
I do hope it’s improved but we shall see
HOW DOES THE MIne laying bmp work?
i have tried to use it but it moves the ramp down and doesnt put the mines down
you must maintain a constant speed of 6 kph, and use your action menu
Ctrl+W to keep driving slowly then the action should show up
wait you can use ctrl+w to drive slowly?
Yes
Depends on your control scheme, but yes
Q is also used in one of the schemes
You have 3 driving speeds, slow, normal and fast
Ctrl+W isn't the best option for the mine laying BMP, because you can't use the scroll wheel to select actions in the action menu while holding Ctrl. So having it bound to Q is probably best for that
Hey folks, we would like to recap our roadmap to 1.1 and ensure the community that this is not the end.
We are currently working on hotfix, additional missions, small campaign and ...
So, enjoy the new content and look forward to the upcoming Webcasts.
More to see soon. 

https://twitter.com/cslastudio/status/1590377414542381057/photo/1
Can't wait for MG3 Assault Tuk-Tuk in the future
https://media.discordapp.net/attachments/901049882083721246/1015314703075000320/aVxGgQy_700b.jpg?width=587&height=670
Denmark is in GM so you should bother Vertexmacht about that tuk-tuk 😛
A Challenger Appears: http://www.military-today.com/trucks/chinese_8x8_atv_l6.jpg
AH-1F: single-engined predecessor to the twin-engined AH-1Z Viper from Arma/Arma 2
Mi-24V: one of the Hind versions from Arma 2 (the others are Mi-24D/Hind-D and Mi-24P/Hind-F), this had 80 mm rocket pods and radio command guided ATGMs
MU-90: as per the changelog, with the caveat that BVP-1 = the Czechoslovak designation ('Infantry Fighting Vehicle 1`) for the BMP-1
RM-51: a Czechoslovak multiple rocket launcher on the V3S chassis, succeeded by the RM-70 that's already in the CDLC
M923A1: the 5T Truck from Arma and Arma Reforger
M1025/M1043: armed HMMWVs
Also a lot of clothing options (mainly helmets and uniforms), new model/textures for several weapons, the M14 and M16A1 rifles, dynamic loadouts for the helicopters with quite a few pylon loadout options, a new pistol in two versions, a new submachine gun in 7.62 x 25 mm Tokarev with fixed (Sa24/vz. 48a/52) or folding (Sa26/vz. 48b/52) stock options, 3D scopes for the existing Sa-58 assault rifle and UK-59 machine gun, the UAZ 469 in new State Police and Tank Inspection versions, a State Police version of the OT-64 wheeled APC (also seen in GM btw!), civilian stuff...
Oh, and I recommend reading the OPREP (https://dev.arma3.com/post/oprep-csla-iron-curtain-update-11) for the simplest recounting of the new additions
best to note: there are free packs in the workshop for CSLA CDLC by the CSLA studio:
Operations (missions and bonus terrain Polanek) https://steamcommunity.com/sharedfiles/filedetails/?id=2719101174 ,
Campaign https://steamcommunity.com/sharedfiles/filedetails/?id=2534376765 ,
Desert pack, now part of update 1.1 (and it mixes best with #western_sahara CDLC ) https://steamcommunity.com/sharedfiles/filedetails/?id=2687332656
isnt there also a terrain?
is official content
The map called "Polanek" is a part of the OPS pack.
I would also point out that the Hind comes up with broad range of weapons including gun pods, grenade launchers and 122mm grad rocket launcher version developed in Czechoslovakia.
Too bad there is no antistasi on Gabreta at the moment
ah ok my bad, i thought it was standalone 👍
when czech and slovakia split do they still use the same weapon when they still Czechoslovak?
Depends?
wait where did he go?
Concerning old Soviet/Russian equipment still in inventory then yes. Although modifications vary (t72m4, BPsVI, BVP-M). In regards to newly acquired equipment it really depends on each nations' requirements. But there are still some types that are common even among new assets, Tatras, LRDs and weapons l in the past and CV90 Mk.4 most recently.
awesome
Love the dlc so far
Anyone know the story on the|| 3 graves in the island in the North Lake?|| It’s clear the devs wanted them found as it’s part of the tour in the showcase.
perhaps the vz.52 can be added for the FIA/militia factions?
The pistol should be at least in their ammo box? Can't remember from the top of my head right now. As for the other two vz.52s, well see. 🙂
yup, the vz.52 rifle and machine gun lol
Vz. 52 and perhaps the Vz. 52/57 version would be epic.
The Vz. 54 Mosin would be cool for FIA as well
IIRC the Vz. 52 could mount a ZF-4 optic, whereas the Vz. 54 took a Meopta scope that was basically a PU-clone if I don't remember incorrectly
I think there was also an IR night scope for the Vz. 52,
I saw the vz.52 rifle scope reference though I think that was an aftermarket modification using similar rail that's on sa58 or AK
@compact pendant must be hard to work with this thing on your desk
Exist more CSLA weapons 😉 Vz.50, Vz.70 too
@bold mulch no 😄 i love weapons 😄
Why did Bohemia still support this mod's developers when it was even worse quality than vanilla Arma when it got released?
It was a scam. Although I think its been getting fixed but it was still a scam.
are you just gonna get in this server to disrespect the CSLA Dev?
until you can make a better CDLC than them you better check your tone, otherwise your stay will be short-lived here.
didnt you get banned for copyright issues before? as you said...
CSLA Dev make models, another mainly download models 😉
U mean *mainly ?
manly*
what's the point in remaking what someone else has already done before.
especially if it means the difference of thousands in production costs
IP rights. 🤣
And of course knowing that all work in a given project is the result of one's own effort and skill.
every game company buys art from third parties, without exception
it's a bit limiting to make a principle not to do it
and small-minded to raise any concerns about it
Outsourcing art is a normal process, yes. Tranditionally issues arise here with discrepancy in quality that can affect a coherent visual consistency.
i mean, sure, you shouldn't just buy anything and do actual research upfront :>
Even further its important to check that contributors who provide models actually are the rightful owners. Otherwise it can become a big problem, worse even if this fraud is only discovered after a public release and sales were made. This fear is one of the biggest reasons why we opted to do everything ourselves.
yep, this same models in 3 games and 4 mods etc
there is one risk. Buying stolen content. 😆
And what's the issue if the model is decent? Better than making own model if you can't do it as good as the bought one.
it's bad if you don't understand 😉
I'm 99% sure I do understand your "hidden" message and I disagree 😉
You really don't understand. 😉
ok, pls stop pinging me.
in this world of ours there are many many ways that are right. anyone who is monotheistic about the way to live their life simply needs to live a bit more
man the csla channel is wild sometimes
Doesn't answer my question but okay lol
Your mod was a scam when its assets were Arma 2 ones but even worse quality..
yep. There is no point in buying a bunch of games when everything is the same everywhere. I respect people who make models.
Two examples of how bad CSLA was when it was released, lol. Nowhere near as good quality as many Arma mods so its clearly a scam if its not free. Also, insulting me won't make your mod sound better xd
Normal ArmA bugs. We talk about CSLA 😄
In begin i wrote cca 30 bugs but i write solution for fix. 😉
Seriously? There's plenty of mods that aren't this buggy xD
Even RHS usually isn't that bad, bruh lol
I would say both should stop already
That's good, but its still weird that you guys were allowed to sell such a bad mod.
Okay, all good then.
What? I gone in here for other shit before seeing this lol
Asking why Bohemia supported something that clearly was a scam (I don't need to be a mod developer to see that) doesn't break any rule here.
Also, no one's entitled to respect from people they done nothing for nor provided to. That's some toxic boomer shit lol
However, its easy to follow rules without doing that and I respect staff of this server more than random mod developers who sold a bad quality mod.
the term right wing extremists has lost all meaning in todays world. i doubt your using this term correctly to describe what you have done.
its not about politics its about words and their meaning, which are very important since they pertain to communicating ideas with others. same like saying that something is a scam
Can be said the same about you then, no one gives respect for someone who made ripping mod here.
so your opinion is useless regarding bad quality mod.
CSLA Dev sure have their bad at first but now they fixed that bad and become better, they made their own stuff unlike you who rips model.
Just like i said last this unless you can make a better mod/CDLC than CSLA dev then you better check your tone, giving opinion that you are better than CSLA Dev when you yourself made a Ripping mod will make a bad look on your own.
not many mods have the quality of the CDLC's "yes" "some" mods have better graphics but always lack the amount of content
CSLA is great becuease it adds a large SET of content for both opfor and blufor at a unifrom level of quality and a really good map
AND
If you just wanted to came back to disrespect everyone here, you'll get another days of vacation. Please behave and do not touch the topic you just wanted to rant
I know what you've just tried to said. When it happened? When they said so?
It is not a crash. Our bot blocks your abusive word
We would want to slap this conversation entirely, after all
I won't of course
I will warn him as well
Also, please keep it mind that Bohemians ever regrets that CSLA's been released while it doesn't fulfill enough quality for a CDLC since they offered their refund shortly after the release
Over the past week, we have been actively monitoring the responses from the community to the recent release of Arma 3 Creator DLC: CSLA Iron Curtain and we want to address your remarks. The Creator DLC program gives independent creators a chance to get their quality content published by us. That ...
also just for the sake of closing this drama, @round marsh you attacked person who isn't even member of the CSLA team ... who actually releasing content for Arma serie for years and has own total conversion ... and that earned you warning alongside the other attack and claims ...
mod? 
how is that a legitimate criticism if you can't even distinguish a CDLC from a mod?
X D
not to mention that "scam" thing. You haven't been tricked to give money, you haven't been given false information anywhere - its quality has been represented by any public screenshots and reviews. No one had to buy it to see that quality is worse than any other CDLC.
again, how have they been tricked?
BI posts a link to that steam item, you open it and see images and videos showing how exactly this CDLC looks like.
Scam:
a) an illegal plan for making money, especially one that involves tricking people
b) to trick someone into giving you money, usually in an illegal way
c) a dishonest or illegal plan or activity, esp. one for making money:
This doesn't fall into any definition of that word so why do you insist on using it lmao. Everything was brought to the table right before your and any other buyer's eyes.
how is this a "trick into giving you money" if you can literally just not buy it until first reviews come in? It took about 5 minutes to see first videos and articles about it.
And this is for any product offered anywhere.
Yup, so many scams have been released after CSLA because BI accepts every Creator programme request unwittingly.
A CDLC is a paid mod..
@round marsh yes this is very true and every one knows it
I think buying a 80$ Chinese drone is no more of a scam, and unless you are going to create a whole DLC's worth of content and have some advertisements for it for free then you have no right to complain
@round marsh you were warned and you failing to read , if you decided to keep drama queen approach you will be removed from server
we expect you to be better.
then maybe you stop attacking them ? especially like i mentioned before, you flamed person who isn't even member of CSLA team, who made different total conversion which is free and who shared his models with multiple total conversions including CDLCs
'Flaming'
you acting exactly same as for what you were banned last year ...
Didn't you accuse that this CDLC is a 'Scam'? that itself really baits some negative views
just because you think you're right, it doesn't mean it's a fact lol. And yes you're flamebaiting people over issue that has been solved over a year ago.
You don't see a difference between CDLC and a mod, you don't see a difference between a scam and people buying stuff thoughtlessly over internet (that they can refund btw). Or you're just pretending to be like that which makes you a flamer. Lmao. It's that simple really.
Thank you for confirming of what I've just written. 
because it's not a mod? I can call you a robot because I think you're a robot and that's a fact.
You're following the pattern or not? Stop flamebaiting, again - it's simple.
... enough is enough ...
does this mod include civil cars?
This *CDLC does, yeah
my bad, thanks!
You can get extensive info on BI wiki here:
https://community.bistudio.com/wiki/CSLA_Iron_Curtain
and here:
https://community.bistudio.com/wiki/Category:CSLA:_Iron_Curtain
Needs update concerning 1.1 update though.
exactly what i was looking for!
Operations pack for CDLC CSLA Iron Curtain has been updated!
In this update, we added 5 new SP/MP scenarios and some fArma stuff. Enjoy the ultimate time trial on helicopters or sneak behind enemy lines. 

https://steamcommunity.com/sharedfiles/filedetails/?id=2719101174
Are there any winter mods for winter US Troops?
Not that I'm aware of.

Gawd I wish
must be fore arma 4 😦
One message removed from a suspended account.
any chance the vz.52 pistol, rifle and machine gun could be added?
these could be used by reserve troops and FIA.
Pistol is there. The rifle is in wip state but has not been touched for ages now and mg inclusion has not been decided yet.
Though I agree they are a perfect fit for FIA.
need more armored car
What exactly do you mean? Like up armored regular cars or armored vehicles like BMP?
armored vehicles with tires
Like a BRDM?
@short vortex hope the rifle and mg get added then!
TAB-79 or BOV?
I'm afraid it was just BRDM-2 + some variants in CSLA service.
make bov
@cunning anchor some of Iron Curtain assets as been ripped. please check. Thanks!
#ip_rights_violations message
thank you for the information, we will verify
busted flatlooking truck?
How lore friendly is CSLA story to real world?
The setting? Very real. The story is obviously exaggerated although there were a lot of cases when individuals or groups tried to cross the border one way or another. Both armed and unarmed.
A lot of those involved some sort of improvised air and land vehicles.
gib vz.52 rifle and machine gun plox
didn't you ask the same thing a few months ago? #csla_iron_curtain message
machinegun polplox?
Yup haha
Hey, is there a texture template available for the LAV-25?
It's mandatory
You can get more information about the contents on BI wiki.
https://community.bistudio.com/wiki/Category:CSLA:_Iron_Curtain
Yes
For the terrain map alone yes... Beautiful and coop escape is fun with good teamates.
After checking out the assets I prob won't buy it
You’re a bad person.
It has a lot of great SP and Coop content
Lots of OFP nostalgia
The Cobra and Hind are amazing
The Czech vehicles look amazing too
Only vintage Black Hawk out there for A3, I recently found out
The M16s also look really good after the last update. Personally also love the M60 and M249. The US trucks also look amazing
Someone already mentioned the map. Short story, there's a lot of great content. While some of the assets look a bit aged (mostly the US uniforms and equipment), there's still a lot of great stuff
But that's my opinion
To each their own, i just like trucks
If you use CSLA with S&S New Wave, and the US replacement mod for S&S, it’s pretty sweet
The civilian assets are amazing. I love it mixed with GM and CWR3 mod... Great Operation Flashpoint feel... really need someone to setup a cold war role play survival server...Seriously. Let old school OPF users just hang out with all to these assets. Too bad there is no "meta" mod that allows one to travel from one terrain to another yet sync up all the assets and experience into a shared DB. Would be cool to see a roleplay economy mod across many terrains sharing the data.
I aint spending 13€ for tac ops misson pack 2
It's no mission pack. It's full fledged CDLC with two complete factions (missing jets) and two INDEP/Generic factions. Not to mention a map with rather unique features and assets. There were several updates with playable content including various sp and mp scenarios a campaign and another map. Free of charge. Now, I don't know where you come from, but in here 13€ is about two daily menu meals. Which, compared to what you get for it, is a steal.
Besides, it has been on sale regularly with every steam sale event. I'm pretty sure you'll get your chance to buy it cheaper than the base price.
need czech radio protocol, or u guys using the livonian cuz it sounds the same
It's part of the operations pack iirc
neat
Cost of a pint and crisps is more than that and gone in less than 15 minutes... yeh the cDLC will give you more than that many hours of enjoyment... just saying.
and both vehicles and Gabreta are state-of-art stuff. Everything else that might be considered lacking quality can be chocked up with mods or other CDLCs
Oh no, a poor
great feedback - it's a no brainer to support creator teams in their work. we all love the same game.
Rather buy a game
I’d suggest you reconsider, since CSLA - Iron Curtain is a great collection to the game. I admit that it is not on par with other CDLCs quality wise, however the armoured vehicle variety it adds, most of which have functional interiors, as well the gorgeous and original map could easily justify its price. Furthermore, if you use a CDLC crossover mod, these assets would also come in handy, expanding other already existing factions. Can’t say much about the campaign, since I haven’t played it yet, but from what I saw - it is decent enough to give it a shot.
last time I played the og campaign it had TTS voiceover which could be tad dissapointing but new one has proper voice acting
mission flow is great in both tho
I’ve been using CSLA mod’s stuff since the OG ofp times. A no brainer to support them and all the cdlc. Also The hind with the GUV 8700 mg pod 🤤
I don't know if it's just me, but I wish I didn't have to wait for ACE/CBA or other mods to create a level standard across mods and CDLC so weapons and vehicles perform the same way. 7.62x39 in SOG, CSLA, Western Sahara and GM seems radically different, and it would have been nice to have a common standard.
we base ours off vanilla mainly. a slight upgrade in some damage in some bullets but similar penetration (like for like with vanilla) across the board
if you don't like a bullet, mod it - that's how i started 😉
Same here, I don't recall us doing many changes.
We just did a lot of qa against vanilla on penetration funnily enough as we found a weird anomaly with one round penetrating sandbags. So we checked every calibre against vanilla and it all matches
The one round had somehow got an init value of 1200 instead of 400 - probably a ft to m conversion snafu
So it was penetrating brick
interestingly, ws does not implement a new 7.62x39 round. in fact, we use vanilla ammo wherever possible.
so at least in that case it would be very odd if it seems radically different to vanilla :>
I play with multiple CDLCs on frequently and have found everything to be quite consistent across the board. Except maybe for GM's weapons lack of AI dispersion
There is universal ammo system mod which is pretty awesome : https://steamcommunity.com/sharedfiles/filedetails/?id=2664122754
Wow that’s ambitious.
Did you mean as this?
Vanila ammo is "magtech" civilian ammo.
i was refering to western sahara, since it was mentioned in the list
Has iron curtain recieved any updates since launch, I can't find any info about it
Yes
their discord has the info for updates
Here's the changelog from BI forums:
https://forums.bohemia.net/forums/topic/235013-csla-iron-curtain-changelog/
And here's the discord
https://discord.gg/9QVnGQym7E
CSLA Studio will use this thread to provide information about future updates to the Creator DLC: CSLA Iron Curtain. Discussions about the updates are welcome in the relevant forum thread: If you have any questions about Global Mobilization make sure you visit our FAQ page.
thanks
I really wish Arma had separate dispersion for "Gun Dispersion" that is basically set-and-forget according to the real-life weapon, and then a "Hand Shakiness" dispersion, which the AI dispersion value would modify.
@raven glen
Literally a feature of arma 3 AI
Never in a million years would I buy this with my own money
dude asking to be banned
No one asked
Making a Mod List and need a little help. What would be the "must have mods" for Iron curtain DLC.?
Definitely CSLA Iron Curtain - Operations
Is Gabreta located in Czech part or Slovakia part?
Isn't it the border between W German? If so Czech no?
Sudetenland?
Mmmmmaybe?
POLPOX is correct it's the border between West Germany and Czechoslovakia. Part of Bohemian Forest to be precise.
https://community.bistudio.com/wiki/CSLA_Iron_Curtain_Gabreta
looooooooooool 😄 😄 Sudetenland ending in this area in year 1938 🤣
This area is in year 1938 joined to Bavaria
Map Gabreta is based on real terrain. 😉
Good to know. I've always thought it is 100% fictional one 😄
We took real terrain data, kept some areas and added/changed other to have the terrain a bit more game friendly
most maps are reality.
B-but the engine is Virtual Reality 
Virtually real
Is it? I need to Czech it out I guess
imagine if we have Slovak radio protocol
so who vets the pictures for the Twitter posts because something ain’t right with that hinds tail code
It's a random number picked by a script. It has no special meaning unless you would want it to have one.
I actually don't see the reason why everyone talks about it.
Indeed most people will not even notice there is a number.
I mean, I see those number. Could that have any special mean?
Hell of a coincidence then
Not to people who could use their head and think straight.
I think I've covered this topic more than it really deserves, so I'll get back to work.
Judging by the reactions to it I'd say otherwise
Fortunately no one listens to twitter people.
Demonstrably false

LOL... "Judging by the reactions to it" ... 8 tweets, yeah that's one Hell of a reaction to it 🤣
i mean, current Steam build of A2 has those same digits in that same order in its build id 🤣
since when opinion on twitter matters?
I think I'll be off to complain on Twitter about Southwest 1488 departing from New Orleans to Houston in seven hours. I hope to get it grounded for its sins 😉
Up to twelve quote tweets now
Including one from a major Arma content creator
I could care less about the number tbh but as an official partner of Bohemia you guys should at least be acknowledging the fuckup instead of doubling down and berating anyone who calls you out on it
The bloody US Air Force has that as a tail number... In saying that you are saying that if we don't accept that it's a dog whistle then we are bad people...
"fuckup" lmao
Yeah I've seen it as a price tag in Walmart before but there's a difference between that and an official media release
I said US Air Force tail number, not your straw man
What strawman
I'm saying there's a difference between some mundane real world thing and a media release for a game
huh? They deliberately chosen that number to be tail number, CSLA's was randomly generated by Bohemia Interactive's engine
Sure they were
A "mundane" tail number used by the US Air Force compared to Czech Air Force tail number, not a $14.88 price tag in Walmart ffs.
I knew what i clicked on when i opened this channel
LOL, the point is it was random and I suspect that most people, like me did not even know that the association was a thing. And to change it because some people think it is a thing, makes it a thing for those that believe it's a thing
It has no special meaning unless you would want it to have one.
Holy mother of dog whistles.
The devs should get in front of this, and not like that. Wow.
Yikes...
Brb plastering swastikas all over my vehicles in Arma because they're just Indo-European religious symbols with no other connotations at all
That's another straw man...
how could one call that, argumentum ad ignorantia? Can't wait till you figure out that Spearhead's 1940s Germany is set as BLUFOR (friendlies!!!) and that they wear uniforms and symbolism of a certain dark page of DE history, and not even generated but consciously placed in game.
Can you two clowns do anything besides spout off the names of fallacies at me
ah yes, now personal insults. 
Can we stop giving meaning to random numbers?
the symbol is edited a bit but i get your point
You started by insulting the intelligence of anyone smart enough to point out that this is at the very least a problem for the devs
oh no way random numbers generator is racist now, what are we gonna do
yeah I know SPeerhead doesn't have a swastika but they use the iron cross (that's how it is called in PL, dunno if correct everywhere else) and apparently Twitter X people don't like it either.
hmm wait, Iron Cross is a medal.
Iron cross is Iron cross, people just getting angy for lack of better judgement
Logical conclusion is that Bohemia Interactive must release a hot fix to prevent any number with any negative association from being returned as a tail number or license plate. Problem solved...
Arma community try not to defend racist numbers challenge (impossible)
If Spearhead had any symbols that would cause legal trouble, it would've been caught during review prior to a release.
Nobody's saying they need to do that but the very least they could do is not feature it front and center in promotional material and potentially give people the wrong idea
So that entire argument is literally nonsense, the content was signed off on by a legal review.
hehe i know a thing but probably gonna break nda if said
I merely pointed out that you are seething over a number only you and Twitter people see as a nazi symbol.
Heh, me too...
if anyone here is insulting others it's you, buddy
And the German Government...
Nobody's accusing the devs of deliberately putting that in there but doubling down on it does not make them look good at all
But not the US Air Force...
It's a 1:10000 possibility. it's gonna happen. It should also have been caught before posting.
One off for now, so no ill intent proven. But if they do it again it becomes difficult to deny the association.
but Soldaten said a popular Arma person retweeted it!!!
They didn't double down on it. They rationally explained it
define popular arma person
100% agree with the last, and if so would prove a point. Never even knew it was a thing 🤷
Rimmy
all i know is Miller
I assumed Toady. Great content creator
Malicious Interpretation: Devs are closeted nazis
Neutral Interpretation: Devs simply didn't know
Optimistic Interpretation: Devs knew and want to reclaim a hate symbol
Everyone can choose which one is most likely.
“Reclaim a hate symbol” bro what
I did mention earlier that Southwest 1488 is a real aircraft flying later today in the US (New Orleans to Houston)... and the US Air Force has a refuelling tanker with the tail number 1488.
Looked them up cause I really did not know this association... 88, or H88 sure... used to fight NF and BNP on the streets of England in the '80s lol
Okay but do you understand the difference between simply having it as a tail number and hypothetically featuring said tail number in an advertisement for the air force
I'd expect the United States Airforce, with a whole PR department to be more knowledgeable than me, and the average person, about hate symbols
Bingo
Not some modders from Czech Republic who worked on a CDLC
ok but do you understand the difference between CSLA dev saying that this number was randomly generated and you keeping on yapping that it actually has a meaning and some Czech devs are promoting neonazism?
It’s just the same laziness that the cldc is known for
Where did I say the devs are promoting neonazism
Show me where I said that
Arma discord server try not to project challenge (impossible)
you have been posting over and over about representing nazism through displaying this number on an image for over what, hour, two?
All I've said is that this is a goof and they should probably retract it
but you received an answer from a dev already, which language will you understand then if an English message doesn't give you a 100% answer?
And now they've deleted it anyways so looks like they made the right choice
End of discussion
freshie coming to Arma Discord trying not to spam messages instead of either producing something meaningful or just watching people talk (impossible and so common)
Damn calling me a freshie not very professional of you
says a professional person 👼
More like they were bullied into making an unnecessary choice. This culture is a cancer to this whole damn world and will damn well be the end of it
this is why Twitter X is Evil, adding unrelated context to anything
Because this community is so f*cked up that it cannot get over a helicopter tail number that should mean nothing to it. Instead people (not only) here would dedicate several hours of their time to yap about it even when they got an answer from the DLC's dev.
For the record, it was a damn nice screenshot
One more thing, you're an official dev for the dlc right?
welp now it's gone due to vocal minority with their knowledge of something unnecessary
Yes. That's why I thought my explanation here and in the tweet would be enough. It was not, or perhaps some popular people saw it as an opportunity to gain some views.
Got it, just making sure we have that on record
"we"?
Royal we
you mean "you" to make another cancel campaign against something you haven't even bought?
I could care less about the dev for some Arma DLC making an accidental dogwhistle to be completely honest with you it just baffles me that the PR response has been this shit
then thanks for having this on the record for us too
My pleasure
That was some karen s***
Yeah and you're on some dickrider mafia shit rn
Guys the topic is resolved. No need to get any further into it for the sakes of yourselves and the moderators.
😆 why not.. jubileum...1488-1988. religious reformer and writer.. we love people with this idea.. similiar firt czech astronaut Jan Hus.. unfortunately, he died at launch
I thought Cimrman was first?
Fist in space 😄 but Hus died during start .. bad rocket... not good technical personal in Constanc
what is the p m/49 irl
This probably belongs to another thread as I'm not aware of us having such a weapon in the dlc.
Danish contract SIG P210. It's part of GM.
(Has a slightly different finish, takedown lever and hand grip compared to the regular p210
Will this cdlc ever receive a 1.2 update? Or they are done with it?
Great response, thanks 🙏
I recommend joining their Discord to be up to date, an invite should be within pinned messages in this chhannel
This should work.
https://discord.gg/PF9WGq8N2H
i just got iron curtain
Just sharing this in case it hasn’t been posted here - looks great
https://steamcommunity.com/sharedfiles/filedetails/?id=2963751767
Omg...any coop version if this for friends?
Not mine just sharing the news
Watched trailer. Looks great. 👍 I'll give it a go once there's more free time.
as i cycled and updated all official servers including CDLC with A. hotfix B. profiling binary C. new CDLC data, please report to me (or just @dwarden me (the correct me)) if there are any server issues
Can anyone send me a link to the CSLA server
Pinned
I'm working on a type of old man scenario but for the CSLA DLC where you play as a civilian afghan vet how meet's up with the FIA and does all kinds of jobs but I need some help with script's for the AI VB officers and car chases
That sounds cool!
Good luck with the project!!
Is there a reason that the co op multiplayer missions never seem to have an option to turn respawn off? A lot of co op groups play with no respawn, so it seems weird to me that the option never seems to be available out of the box for CDLC content or even Bohemia.
I've noticed this with the Iron Curtain scenarios and GM as well.
You know you could just post it once, no? Respawns are often left because people want them. The "co-op groups" surely are able to alter that stuff with eventhandlers or through making their own missions
I have no knowledge of this, but I'll relay thile info and maybe we can do something about it.
is this intended main menu screen with csla compat data?
https://media.discordapp.net/attachments/406235434222616586/1171731594856374322/image.png
Yes
🙃 okay, thanks
is there a csla discord?
Check the pinned
Search the forests of Polanek and reveal all hidden FIA camps or execute the special operation behind the enemy lines just on the top of the Stozec hill.
Enjoy the new update.
Subscribe here: http://shorturl.at/ekzT4
Don't miss another MP update of our OPS pack.
Adding now a large scale battlefield Liberation for both main factions. Jump into the battle.
Enjoy the new update.
Subscribe here: http://shorturl.at/ekzT4
Original credits belongs to [GREUH] Zbug & McKeewa and KP Liberation Dev Team
is it me or does the BMP1 only allow 4 people in cargo?
Hi, you are mentioning the "original" BMP-1 or its Czechoslovakian variant BPzV Svatava?
They are different types of APCs therefore their capacity for cargo is also different.
https://en.wikipedia.org/wiki/List_of_BMP-1_variants
This is a complete list of formal variants and designations of the BMP-1 infantry fighting vehicle (IFV). It is sorted by country of origin. Many field modifications may exist thath. are not listed here.
The BWP-1
Then it should be something on your side (combination of Mods maybe?) - this is BMP-1 with its crew + 8 cargo of player on board.
hmmm something is wrong then
this cdlc has been criminally underrated
I bought it to fill my arma 3 cdlc collection
I believe it needed a bunch of post release content to bounce back. The fixes were good but not enough in the eyes of many. It did not help that it was more expensive than GM which had more content and arguably better quality. It is always sad to seed quality content not being used in Arma but it also happens to official DLC, Contact is incredibly absent from the MP scene due to how it was handled and therefore the sales were never potentialized by community created coop scenarios in Livonia for example
Accident on the Iron Curtain!
Attention! Several violations of Iron Curtain have been reported!
https://youtu.be/Wewaq6jEyU4
Arma 3 CDLC CSLA: Iron Curtain
https://store.steampowered.com/app/1294440/Arma_3_Creator_DLC_CSLA_Iron_Curtain/
Free update: Operations Pack
https://steamcommunity.com/sharedfiles/filedetails/?id=2719101174
Free update: Campaign Iron Curtain
https://steamcommunity.com/sharedfiles/filedetails/?id=2534376765
Formation of the Task Force ZENIT
Gathering intel is still in progress...
https://youtu.be/6aKakUMM2kQ
Arma 3 CDLC CSLA: Iron Curtain
https://store.steampowered.com/app/1294440/Arma_3_Creator_DLC_CSLA_Iron_Curtain/
Free update: Operations Pack
https://steamcommunity.com/sharedfiles/filedetails/?id=2719101174
Free update: Campaign Iron Curtain
https://steamcommunity.com/sharedfiles/filedetails/?id=2534376765
Update Soon?
Operation VLTAVA has been launched! Stand in the lead of this counter terrorist operation against FIA guerillas!
Enjoy the new update.
Subscribe here: http://shorturl.at/ekzT4
https://youtu.be/siMiojQ7KCA
Stay tuned for further updates... coming soon...
Save 60% on Arma 3 Creator DLC: CSLA Iron Curtain and get the OPERATIONS PACK for FREE
Enjoy more than...
4 fully equiped factions
2 unique terrains
29 SP missions
2 SP campaigns
21 MP missions
...and MORE
https://store.steampowered.com/app/1294440/Arma_3_Creator_DLC_CSLA_Iron_Curtain/
Did you know?
First release of OPS pack was 14 Jan 2022 and currently last update 21 Jan 2024 containing more than 48 SP/MP missions and 2 SP campaigns, additional map Polanek and other scenario making stuff.
You can download for FREE here: https://shorturl.at/ekzT4
Awesome
Sa vz. 58 is a 7.62×39mm assault rifle designed and manufactured in former Czechoslovakia.
While externally resembles the Soviet AK-47, it is a different design based on a short-stroke gas piston.
https://store.steampowered.com/app/1294440/
The LAV-25 (Light Armored Vehicle) is an 8-wheeled amphibious armored reconnaissance vehicle used by the US Marines and the US Army in their service since 1983.
You will find it on a BLUFOR side.
https://store.steampowered.com/app/1294440/
Enjoy the fully customized Combat Patrol MP missions on Gabreta for CSLA faction.
Liberate the eastern part of Iron Curtain or invade the west.
This mission is included in the CDLC core: https://store.steampowered.com/app/1294440/
The (AZU) АЗУ-469 is an off-road military light utility vehicle used by the Warsaw Pact armed forces.
This guerilla's armored version is equipped with recoilless cannon T-21.
https://store.steampowered.com/app/1294440/
Capture and defend randomly generated areas across the eastern side of the Iron Curtain in US Coop MP or SP mission Grinder. Advance through all 3 areas.
These missions are included in a FREE OPS pack: http://shorturl.at/ekzT4
Icon of Warsaw pact - tank T-72 was built in approx. 25k pcs and it remain in service of some countries until these days.
T-72 is a MBT of CSLA faction where you can find various versions.
store.steampowered.com/app/1294440/
The M113 is a fully tracked Armored Personnel Carrier.
It was largely known as an ACAV (armored cavalry assault vehicle) by the allied forces.
Here you can find its extended version for AFMC side.
store.steampowered.com/app/1294440/
Fly the ultimate time trial with any available helicopter in SP mission Heliracer.
Follow the path at low alt - enemy radars and AA systems are searching.
This mission is included in a FREE OPS pack: shorturl.at/ekzT4
They look sexy af
One of the dev versions of Sa vz58 was VG-70. It was a machine gun with a suspended grenade launcher of Czechoslovak production, which together formed a compact unit with its own trigger and handle.
https://store.steampowered.com/app/1294440/
awesome
Bonus SP missions Treasures of Stozec
Find your way through the maze, destroy the radio equipment or free the village of Stozec.
Fulfill all assigned tasks and look for any secret codes - they can be helpful some day.
Free OPS pack: http://shorturl.at/ekzT4
The (AZU) АЗУ-469 is an off-road military light utility vehicle used by the Warsaw Pact armed forces.
This guerilla's light caged (customized) version is equipped with heavy machinegun DShK.
https://store.steampowered.com/app/1294440/
The barracks of the Czechoslovak border guards, placed along the whole border, were typically home to company-sized units.
https://store.steampowered.com/app/1294440/
The M163 Vulcan Air Defense System (VADS) equipped with 20mm anti-aircraft gun (SPAAG) provides mobile, short-range air defense protection against low-flying fixed-wing aircraft and helicopters.
https://store.steampowered.com/app/1294440/
The RM-51 is a multiple rocket launcher based on the V3S 6x6 truck. It consist of 32 barrels in 4 rows and with caliber of 130mm. You can find this iconic artillery vehicle on CSLA side.
https://store.steampowered.com/app/1294440/
The Owl Castle located above the village of Strazny offers magnificent views from behind the Iron Curtain into West Germany.
https://store.steampowered.com/app/1294440/
Find out the unique SP mission Chase and attack the enemy anytime and anywhere.
Choose one of the various targets and prepare an ambush or plan a precise surgery cut into the CSLA lines.
https://store.steampowered.com/app/1294440/
is this about the cold war?
perhaps
it's warm war
CSLA is since ex-OFP (Arma:Cold War Assault) always about the Cold War 😉
Currently more than 23 years 🧐
Fulfill all assigned tasks in various locations in MP/SP missions Operation Venkov for CSLA.
Choose the CSLA for main tasks or FIA to disrupt their ops. These missions are included in a FREE OPS pack: https://steamcommunity.com/sharedfiles/filedetails/?id=2719101174
Why the gun sounds bad in CALA?
CALA, CALA, CALA, CALA, CALA, CALA Chameleon.
Meet the legendary croc.
The BTR-40 is a Soviet open-topped, wheeled armored personnel carrier and reconnaissance vehicle.
It is one of the main guerilla light APCs - in this version equipped with heavy machinegun DShKM.
https://store.steampowered.com/app/1294440/
I love the funky vehicles you guys make that havent really been seen in arma before 😄
Get the command over the CSLA recon group and locate the hidden FIA camp in dense woods of Gabreta. Be ready for any surprise in SP mission Campers.
https://store.steampowered.com/app/1294440/
Despite widely circulated rumors amongst the locals, there were probably no nuclear warheads stationed in the Sumava area.
https://store.steampowered.com/app/1294440/
as today was release of Arma 3 2.16 update and CDLC branch update , official CSLA servers were updated too, please ping me if there is issue , thanks
The camping grounds located near the village Hory, on the banks of the Lipno reservoir, was frequently used by tourists despite its close proximity to the border
Enjoy the showcase mission for CLDC CSLA: Iron Curtain.
Visit all marked areas and inspect all available vehicles and weapons.
Hard on the training ground, easy on the battlefield.
Enjoy the fully customized Combat Patrol MP missions on Gabreta for FIA faction. Stay in the middle between both factions and fight for your own. This mission is included in the CDLC core: https://store.steampowered.com/app/1294440/
@low orbit in ways did you customize it - mind sharing some details?
@cunning anchor will help you for sure 😉
Capture and defend randomly generated areas across the western side of the Iron Curtain in CSLA Coop MP/SP mission Grinder. Advance through all 3 areas. These missions are included in a FREE OPS pack: http://shorturl.at/ekzT4
The MLRS is an American self-propelled armored salvo rocket launcher on a tracked chassis. It contains a total of 12 rockets in 2 blocks of 6. The US Army began using it in 1980.
https://store.steampowered.com/app/1294440/
The border crossing near the West German village of Haidmühle was one of the few operational train crossings in Czechoslovakia.
https://store.steampowered.com/app/1294440/
Ooh fancy 
Don't miss the Steam FPS Fest and save 60% on Arma 3 Creator DLC: CSLA Iron Curtain! Don't forget to get also the OPERATIONS PACK for FREE containing additional map, a lot of missions and other stuff.
https://store.steampowered.com/app/1294440
12GB or so
CSLA is getting better and better
might not be the highest quality of the CDLCs but its good enough for me
there are so many missions in the Operations steam mod...so good
Comrade! Don't miss this huge MP update of Operations Pack!
64 new versions of MP missions were added on 12 CUP terrains!
Enjoy the CSLA Combat Patrol, FIA Escape or US Warlords on Chernarus, Sahrani or Bukovina!
Subscribe here: http://shorturl.at/ekzT4
Neat
awesome
Hey comrades!
Don't miss the unique WEEK LONG sale!
Get the Arma 3 Creator DLC: CSLA Iron Curtain 60% off and get the famous OPERATIONS PACK for FREE.
https://store.steampowered.com/app/1294440
Welcome behind the Iron Curtain! Take a look at what life behind the barbed wire could have been like in an alternate universe of the 1980s in Czechoslovakia and its border with West Germany. Ride, fly, or run into battle against your enemy in an all-new lush and mountainous terrain. Conduct large-scale mechanized infantry operations, Special Fo...
$5.19
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Do the helicopters in this CDLC have the advanced flight model?
Yes, advanced flight model is included.
I think you may have misunderstood my question, because the helicopters clearly do not have the advanced flight model.
Can confirm that they seems have no RotorLib
Is there a mod anywhere that reskins some of the czech assets so that they either have the red star (or no insignia altogether)?
The assets are just beautiful, but I am hard pressed to create scenarios just with the czech when I’m trying to make them in the desert
Isn't it a vanilla CSLA feature?
Is it in addon settings?
you right-click on vehicle, select change appearance or whatever the option is that takes you to virtual garage, select the desired, desert camo and confirm - done. Czech insignias are baked into the vehicle texture iirc.
honger is correct if you'd like to change vehicles skins, but the nationality symbols are not baked into their vehicles textures and instead take a hidden selection slot. CSLA allows you to change nationality symbols in the editor by opening the vehicle attributes, scrolling down to object specific attributes and selecting a number of customization options including nationality. In addition, you can setup your own vehicle customizations either as part of a mission file or as an addon so that you can change these nationality symbols using just the virtual garage (https://community.bistudio.com/wiki/Arma_3:_Vehicle_Customisation ).
If you setup your own vehicle customizations, it may be useful to have have the specific texture paths for the basic CSLA's national symbols https://community.bistudio.com/wiki/CSLA_Iron_Curtain_Insignias#NATIONAL
Comrades! Enjoy the summer on Gabreta with ANTISTASI Mod!
Combine the OPS pack with this standalone Mod and plan your resistance operations on this whole map COOP mission.
https://steamcommunity.com/sharedfiles/filedetails/?id=3276675944
Thank you so much!!
There is a functionality for that built-in to CSLA with Attributes. There also are orther mods such as DMO cDLC Crossover and (my own) Project Red Dawn which extend the CSLA assets to other factions/insignia/etc.
What country is Gaberta based in?
Sudetenland, Czeckoslovakia
RM-51 and RM-70 seem to not work with the upcoming ArtilleryShellFired EH (https://community.bistudio.com/wiki/Arma_3:_Mission_Event_Handlers) on dev. The EH doesn't seem to fire. Only these two vehicles from the CDLC seem affected.
The spare missiles on the RM-70 appear missing? https://imgur.com/amQQ11F
Did you check if you can add them in vehicle appearance menu?
Yeah I did, wasn't an option (or I'm really blind)
Thanks for reporting both, we'll look into it. The issue with RM-70 has already been fixed on our internal build.
I was playing around with the BPzV Svatava (recon BMP-1 with radar?). Its sensor doesn't seem to pick up anything... I tried detecting a vanilla Cheetah with its radar turned on, but nothing appeared on the Svatava's sensor panel, even at 4km (the Cheetah was much closer than that, maybe around 2km max). Am I doing something wrong?
Looks like a fake "radar" since the BPzV doesn't actually have any sensors defined in its config. The gunner and commander just have a UI element (CSLA_RscOptics_BVP1_gunner) that displays a fake radar panel that you can toggle...but it doesn't actually do anything.
Seems to be a remnant of the old school Arma 2-style magic radar since I can see radarType = "1+4" defined for the commander seat.
Oh well, that's unfortunate, would have been nice to have a working active and passive radar on it, like the real thing had
(https://dziennikzbrojny-pl.translate.goog/artykuly/art,5,20,781,wojska-ladowe,wozy-opancerzone,bojowy-woz-rozpoznawczy-svatawa-bwr-1sbpzvbpsv?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=pl)
thanks for investigating!
speaking of sensors, Mi-24V appears to have neither a passiveradar nor RWR (i.e. can't see radar threats on the sensor panel)
Thanks for reporting. The sensors have been revised and are modified in our internal build.
Yay looking forward to seeing the updated stuff!
Arma 3 official servers should be all running at 2.18, please report if any issue 
as all the Arma 3 official servers were updated to hotfix build, please ping me if there is problem with CDLC servers, ty in advance!
Look behind the Iron Curtain into the Czechoslovakia in a true czechoslovak game. Get the Arma 3 Creator DLC: CSLA Iron Curtain 60% off and get the famous OPERATIONS PACK for FREE. https://store.steampowered.com/app/1294440
Get the Arma 3 Creator DLC: CSLA Iron Curtain 60% off and get the famous OPERATIONS PACK for FREE in unique autumn sale.
https://store.steampowered.com/app/1294440
https://steamcommunity.com/sharedfiles/filedetails/?id=2719101174
Quick question, since you guys added some A2 assets to the CDLC, which is good for preservation in case some workshop mods are taken down, my question is why didn't you add more?
IE more uniforms, more vehicles etc
With improved textures of course like the 3cb factions mod does
Most of the porting was done mainly because of the first release, namely the maps and the campaign and to complement some of the factions' initial capabilities.
Since then, we try to bring in new or at least vastly improved assets and their functionality in our updates. We have also reworked some of the old assets in our updates.
That being said, I don't see much porting being done in the future for the main release. If so, it would be in very specific cases and maybe done only in the free Operations pack.
Is there something specific you had in mind?
I had these models in mind, since I believe are fitting to the setting while also helping preserve the A2 assets:
☝️ A civilian version of the M1008 would've been great too, with civilian textures
By the way, the policeman model has some issues with shadows on the face:
Some of those would not really fit, like the emergency worker or the zu-23-2.
Land Rover is actually my model so I have most of the resources available, but I'd still go with a major overhaul. It was the off-road of choice for AFMC in A2.
Also, I agree on the civilian version of the cucv. But most importantly I'd like to see M1009 in both military and civ liveries.
Sounds like a plan! Specially looking forward for those awesome Land Rovers to make it into the CDLC 😉
LR Defenders like that would be pretty anachronistic for a DLC set in the 80s though - they weren't called "Defender" until 1990. And I don't think they had side vents until the 200TDi engine was introduced at that time - Ed:- seems the Land Rover 110 and 90 2.5TD model had side vents from 1987. But yeah the "Defender" wasn't a thing until the 1990s
Yeah but given that the Devs already have the resources and this CDLC needs some extra content to become more appealing to newer audiences then of course some concessions can be made
Wait what!!?? This is called Land Rover Defender 1980: https://cdn.dealeraccelerate.com/fusion/1/296/11127/1920x1440/1980-land-rover-defender-110
1980? nah Series IIIs were the body type in 1980. The 110/90 body shape was introduced in 1983. Until 1990 they were badged "Land Rover 110" not "Defender", and only had vents on top of the wings, not the side ones.
Just name it Land Rover 110 in the CDLC, fixed, who cares about 100% accuracy anyway in a game where most vehicles and weapons' names are made up anyway?
is csla iron curtain good
It is, if you played Arma 2 specially there a lot to like here. The map is one of the best ever made for Arma 3 and we even might get new stuff in the future
What factioners do i get
i dont wanna watch the wiki
its prolly trash
I watched the trailer and it looks okay
Hey people, do anyone know if there's a mod for Iron Curtain that removes all the PIP windows from vehicles?
no, but you can disable pip in graphics settings
That makes the vehicles interiors unusable, as you cannot see through the windows
It's not like you can see much with thouse PiP windows either
you didn't specify why you want them removed so I assumed it's because of the performance impact PiP can introduce to the game.
I don't think PiP can be replaced just like that in vehicles. For scopes it requires model modifications (or some CBA scripting if it's supported). You could pop a suggestion on feedback tracker to have this changed into normal view.
Nah I wanted to remove them because I don't like PiP, the image is less clear than just using a transparent window. Vanilla vehicles don't use PiP for windows, which may be a bit less realistic as those windows are probably periscopes, but it looks better.
just to make sure, you're playing with pip set to max quality?
Yes, the image is not pixelated, it's just the way PiP works in this game. It's like a camera looking from a specific point, and the image is stretched.
There's even a few vehicles that have PiP in the driver hatch, that looks very odd
yeah it only takes 1:1 aspect ratio iirc
I guess they did it because most vehicles allow the crew to turn out while the interior is still visible. Due to this, you can see both the interior window and the exterior periscope, which wouldn't work well without PiP.
A mod like that cannot exist, cause it requires model changes
CSLA use too, this is only about setting
BI this system for tanks didnt use.
but for good view and possition in tanks is this system for old vehicles as BVP beter
You can actually right click once to get a fullscreen view anyways
A version of the CUCV with the bed passenger seats being "vanilla offroad" style would be neat, just dudes sitting in the bed. Could be good for a civilian version (or transporting people low-profile 👀).
Looking into the CUCV wikipedia page, would it be appropriate to call CSLA's radio/command variant of the M1008 the M1008A1?
you can do it like this:
{
player cameraEffect ["terminate", "FRONT", getText(_x >> "renderTarget")]
} forEach ("true" configClasses (configOf vehicle player >> "RenderTargets"))
but you have to run it every time you get into a vehicle.
you can also turn it into a mod if you want
oh actually you said PIP windows. this will make them black so not usable for what you want to do
Want to know what BRAVO FOXTROT TANGO means?
Sneak behind the Iron Curtain while playing the eponymous SP campaign which is included in a FREE OPS pack: http://shorturl.at/ekzT4
BFT? !!BIG EFFIN TANK!?!??!?!?!!? LESS GOO OBJ.279
Get the Arma 3 Creator DLC: CSLA Iron Curtain in 60% SALE and don't miss the famous OPERATIONS PACK for FREE in freezy winter sale. ❄️☃️🎄
https://store.steampowered.com/app/1294440
https://steamcommunity.com/sharedfiles/filedetails/?id=2719101174
is this a hint for Winter Gabreta?
God I wish
Ehm ... not now. But who knows 😏
This dlc is good but only because of one thing
the map its insanely good
The best cdlc map in the game
Some other things are cool but mostly the map
Is the dlc still getting updated
They eventually do
Are there any mods that you recommend specifically for Iron Curtain? I'm going g back through the theater of Arma III and I want to play everything with recommend mods.
yes, we're working on an update
I recommend our Operations pack (https://steamcommunity.com/sharedfiles/filedetails/?id=2719101174) if you don't have it yet, as it includes two more campaigns, a brand new second map and a large variety of SP/MP missions ... it is constantly being updated and expanded with new content. And also don't forget our campaign (https://steamcommunity.com/sharedfiles/filedetails/?id=2534376765) created by EMSI with more than 15 playable missions.
Nice im excited for that
From CSLA Studio ... Eat. Drink. Be Merry. Have a wonderful holidays. Enjoy!
https://youtu.be/a2mHkH7oMpI
Any plans to update this? Seems that SOG are the only ones churning out updates.
They eventually do. RF and WS got an update each, GM will eventually do too
If people actually do it and don't just download models, then the work takes time.
Hi, We are waiting in the pipeline along with other CDLCs. I hope to be able to provide you with more information soon.
Ah do they make you wait to do updates? I didn't know this.
Any update of the main release (package) of any (C)DLC has to go through BI QA. Since there is essentially just one QA, every new release has to go through the pipeline and wait a bit for its turn.
There's always an option to put additional stuff on Steam workshop with the main release as a dependency. We did so with our Operations pack which includes an additional map, sp campaign, sp & mp scenarios. This gives us a bit more flexibility but we have kept all the "hardware" assets in the main release so far.
I believe I can disclose just that an update is in the pipeline.
Fatra 813 is a 8x8 drive military truck powered by V12 diesel engine.
You can find this iconic vehicle on CSLA side not only as a truck but also as a base for MLRS RM-70.
https://store.steampowered.com/app/1294440/
Berda, a group of farmsteads in West Germany, is the southernmost village located in the border area around Volary.
You can find it on core map Gabreta.
https://store.steampowered.com/app/1294440/
Lead your squad in delicate operation deep in the enemy territory. Coordinate the advance with other squads in SP mission Meteor which is included in a FREE OPS pack: http://shorturl.at/ekzT4
MAAWS is a 8.4 cm recoilless rifle - it is a man-portable infantry support gun for close-range multi-role anti-armour, anti-personnel, battlefield illumination, smoke screening and marking fire.
https://store.steampowered.com/app/1294440/
Strong argument for negotiation - rooftop mounted grenade launcher Mk.19.
You can find this unique vehicle in CDLC CSLA:Iron Curtain 1.2 coming soon.
https://store.steampowered.com/app/1294440/
Nice - can't wait to try it out!
Prepare an ambush for enemy tank group. Hit them hard with the powerful roof-mounted TOW.
You can find this unique vehicle in CDLC CSLA:Iron Curtain 1.2 coming soon.
https://store.steampowered.com/app/1294440/
"You cannot stop me! I'm Entitled!"
"Talking mad shit for someone in Mk.19 Arming distance"
Cover your retreat with a smoke screen. Drain fuel into the exhaust.
You can find this unique feature in CDLC CSLA:Iron Curtain 1.2 coming soon.
https://store.steampowered.com/app/1294440/
Not sure if unique since RHS does this too iirc but for sure it's welcomed
But RHS is not updated anymore and CSLA is still updating so... hehe
Rescue your damaged vehicles from the battlefield using tow ropes.
You can find this unique feature in CDLC CSLA:Iron Curtain 1.2 coming soon.
http://store.steampowered.com/app/1294440/
Standard feature in GM as well since release. 🙂
Does AI use it in both aforementioned cases? Because ours can be used by AI in situations that endanger the tank.
Can't wait for the much awaited update! Cram everything you can in there 😉
That was not mentioned in this "advertisement" while it definitely should. Good to hear
It does not have to be. These are teasers and the feature is described in the Field Manual. You'll be able to test it soon.
Wait fr? Somehow I've missed this for years 😄
That's cool
Also on SOG:PF T-54 (June '23). But anyway, all the best to the CSLA team on the forth-coming update.
Lead your squad into the battle on the new APCs OT-62D with a vz.59A recoilless gun mounted on the roof.
You can find this unique vehicle in CDLC CSLA:Iron Curtain 1.2 coming soon.
https://store.steampowered.com/app/1294440/
Destroy all approaching enemy tanks with the 82mm recoilless cannon vz.59A.
You can find this unique weapon in CDLC CSLA:Iron Curtain 1.2 coming soon.
https://store.steampowered.com/app/1294440/
Cooperate with guerrillas equipped with new weapons and use the full power of their V3S armored gun trucks.
You can find these unique vehicles in CDLC CSLA:Iron Curtain 1.2 coming soon.
https://store.steampowered.com/app/1294440/
RHS is mod. Think, this people port models to ArmA Refoger.
just comparing which team is still active on doing their project for A3
Cover the area with mines quickly and efficiently using the special truck M923 VOLCANO.
You can find this unique vehicle in CDLC CSLA:Iron Curtain 1.2 coming soon.
https://store.steampowered.com/app/1294440/
Nice!
yes more mine stuff in arma makes me wonder if MICLIC's will be added
CDLC CSLA Iron Curtain Update 1.2 is here!
https://x.com/cslastudio/status/1884970555171881064?s=46&t=F--AeYj-yyrZcM6Sr5Nu2Q
as forum is dead, can we find changelog somewhere else?
Update 1.2 for @cslastudio #Arma3 Creator DLC: ČSLA Iron Curtain has arrived!
This update adds new factions, vehicles, weapons, equipment, and more.
Learn more: https://t.co/BzjjVls2N0
⚠️ Official Arma 3 CSLA CDLC servers were updated with update 1.2https://arma3.com/news/arma-3-creator-dlc-csla-iron-curtain-update-12 ping me if there are any issues
Congrats on the next update!
I see the forum is already up and running, so the full changelog should be available
1.2 changelog isn't posted yet
it seems that BI are having some issues with it
congrats on the update guys. looks good.
the full changelog for the 1.2 update has just been added by BI: https://forums.bohemia.net/forums/topic/235013-csla-iron-curtain-changelog/?tab=comments#comment-3609344
CSLA Studio will use this thread to provide information about future updates to the Creator DLC: CSLA Iron Curtain. Discussions about the updates are welcome in the relevant forum thread: If you have any questions about Global Mobilization make sure you visit our FAQ page.
Congrats on the release! It is nice to get these improvements even if none of my suggestions made it. Hopefully some honorable players will update their reviews to reflect upon these extensive refinements
dont forget to update the Compat Data Please. id like to take a look at the update and see if id want to finally purchase CSLA but the Compat Data has yet to be updated
thanks.. we'll update compatibility data tomorrow
Thank you Love the Terrain yall made slightly Better then GM in some ways
where can i report a bug from csla ?
ideally start a thread in the bugreport section of our discord so we have an overview and everything in one place (#channel_invites_list), but you can also go to the official feedback tracker
This issue is still there after the patch
done, hope you will fix this, i provided how to fix this aswell 🙂
thank you! we'll look into it asap
noted internally, we will look into it.. thank you
Any chance the M16A1 will get M203?
It's not exactly planned but maybe when there's time and mood for that.
⚠️ Compatibility data has just been updated on our Steam Workshop to match yesterday's update 1.2
-# Visit this link to see the full changelog: https://steamcommunity.com/sharedfiles/filedetails/changelog/2503886780
Update 1.2 is out now, but more content is already on the way...
https://youtu.be/VzWI_TxM4H0
♥️
hear me out M134 on the Humvee's
bit confused. Why is the HK mk23 added to CLSA if the time setting is 1985? from what i read it did not start development till 1991 with it not delivered until 1996.
Even if that is true... why would anyone want an extra asset removed? Consider it a free gift and if you don't like it, don't use it
yeah its cool to get extra assets and all but its just a matter of expecting consistency with 1980s time period and not getting anachronistic gear from the post cold war period.
The sandbox nature of Arma 3 allows you to hide any piece of equipment you don't want in your games easily, via scripts, via missions, via mods, via virtual arsenal etc. (Take your pick)
In arma 3 in general there is cero consistency anyway.
Did you know that most Arma 3 vehicles for their 2035 settings are actually real world vehicles launched during periods ranging from the late 90s to 2010... So if you wanted "future 2035" vehicles you got completely fooled by the naming changes on incredibly old vehicles designs. Same with weapons.
sure but thats different you cant predit the future. so you have to either use stuff that currently exists as a baseline to make som sci fi stuff. With a game taking place in the past you should be using current equipment that existed in the timeframe
Like this the type of stuff i would of expected to see in Call of duty
You can't predict the future? On the contraire, the future allows you to go wild basically. Using real world old vehicles is just your team lacking design ideas. Just look at cyberpunk... If 10% of the assets are inspired by real world 2000s era vehicles it would be too much
Yeah if you want to stay grounded in reality you need to either have modernized version of existing weapons or a design thats based on something that exists.
Imagine nations not using drones because they are not "grounded in reality" (not used 10 years ago) 😅
Warfare changes massively, the next big conflict with supersonic missiles and drone swarms will look nothing grounded in reality in just a few years from now
if its feature creepwas expanded to including post cold war content is one thing , although at that point you may as well have a new title for a CDLC
wdyM? drones were in Arma 3?
Yeah, the drone thing was just an example of how "grounded in reality" in a decade from now will look completely different to assets from the 2.000s. But yeah, A3 did got the drones part right about future warfare (future as of right now but future to A3's release)
certain technologies are overyhyped and not guaranteed to suceed.
Indeed, but we have derailed a bit. Go with scripts, mods and mission editing to suit your needs and remove whatever breaks your immersion 😉. I don't think they will be removing something they paid and worked for even if it could be slightly period inappropriate
Also, I will kill myself if you were wrong and the weapon was usable during the time period depicted
"The Cold War is generally considered to have ended on December 26, 1991, when the Soviet Union (USSR) officially dissolved." 
the first production mk23 ( mod 0) socom pistols weren't delivered until may of 1996. i dont think a blueprint design( Phase 1 ) circa 1991 counts
the first 30 protypes for evaluation ( phase 2) were not delivered until 1993. Even then changes are activley being made between various protype evaluation batches. Its evident by the 3d model What you have in CLSA is the final form Mk23 mod 0 production model, which is a a mid 90s handgun, Not one of the early prototypes which just makes it a back to the future adventure.
so its just a post cold war service pistol for socom period. No ones using this in the 80s or even circa 1991 gw1 into combat
its just wild that of all additional things that could be added to flesh out the 80s period, a mid 90s pistol is chosen.
Like may as well add an actual m4 carbine at this point since the M4 rifle has more claim to being a 1980s weapon then the Mk23 ever would because of the 1987 XM4 prototypes. (Never mind it being a different to what US adopted officially in 1994)
May I ask, where did you see the pistol being used in the campaign or how did it broke your immersion?
its a standard issue weapon issued to Special forces faction. I was playing around im mission editor and SF guy had a holstered mk23
OMG, in mission editor? Why don't you just remove them then? Problem solved
becuase it shoudlnt be a faction issue weapon. It wasnt something i grabbed from a virtual arsenal. Its default. but tbh shouldnt be.
Wait a minute, FIA is in the CDLC, it should also be removed because there was no FIA during that time 
Ok, I am now going back to have a real life with money making activities rather than time wasting
😂
So much trigger over a late/post cold war pistol.
First of all, the year 1985 is set only for the campaign.
Second, even the campaign is fictional.
Third, the phase III model was tested well before 1995, when the contract was awarded.
And last, I like it, so I created it. Simple as that.
Fair enought. Some people forget games are supposed to be fun, not period accurate. It is impossible to replicate real life in a game anyway
I also love the pistol, it is very very cool, iconic really
it is if you call it iron curtain and advertise it as place in the cold war 1980s ( not 1990s), and its not like there arent mods that have Kit from more contemporary time periods.
You got your answer. Devs wanted it in and the campaign is fictionalized anyway. The fictional campaign is depicted to take place during the late 80s but the CDLC itself is not limited by the time of the campaign
When you make your own CDLC you can make it as accurate as you want 😉
Ok, you are just wasting everyones time now...
Do you realize we also have a lot of 50s and 60s gear?
think its different when 1950s and 60 gear is still in use in the 1980s because its not yet retired vs equipment thats from the future.
anyways I will just respect the answer you gave. since at the end of the day its your project and thats kind of difficult to argue with
We had drones 10 years ago numptae.
Show footage of drones 10 years ago on a battlefield please, besides you missed the point completely. The point was that "grounded in reality" for future settings can change in mere months. So great context and analogy understanding there my friend...
probably thinking of Large unmanned drone like the MQ-9
or casevac drones/ unmanned littlebird or mineclearing landrover prototypes
Yeah, still the analogy was not about drones themselves
Desert Budgie tried to take out the MTO, I swear the drones are alive.
These guys don’t know anything 😂
Just wait 'til they find out when SkyEye was developed.
Aeryon Scout was around in 2009. Literally the one the AR-2 Darter is based on 😁
We had some guy in our discord say he was gonna uninstall the sog dlc because we included a scope for the sks. I hope he did. People like that we just ban from everywhere. Fun police.
Mute and move on.
Not every customer is right, and quite a handful don’t actually deserve to enjoy your product.
isnt that the mosin scope that could be mounted on an sks you just had to buy a tiny adapter?
talking irl bros clearly beyond nitpicky
If we had an actual store that people walked into, we’d have a huge security guard that would just pick them up and place them outside.
I don’t know and don’t much care.
yeah just iirc it was very much possible to mount one to it as well lol bros just a lil dumb
It wasn’t used in the vietnam war while the americans still had ground troops
That was his reason for uninstalling
I guess he has a hard life or something
stuff like that is what killing the creativity
We included an mi-2 and got quite a few ragers about that too. This is what mute and kick and ban tools are for
Someone could say its "fun policing" to not allow topped off stanag magazines after getting told to go pound sand because it was realistic choice based on input from Nam veterans to leave 2 rounds off, to avoid straining springs or something even though there was not actual limitation stopping someone having a full magazine for m16 or xm117 carbines. So I can understand how then someone might be mildy frustrated with lack of consistency of a development team should they start a habit of adding certain content after chest thumping about how more game developers should be like them and prioritise historical consultantacy/ veteran input over creative liscenscing.
Can't speak for others but for me personally not something worth uninstalling the game over as sog prarie fire was and still is one of my favorite cdlc.
As for clsa. Would mever threaten to ininstall that it just the mk23 really caught me off guard and il just leave it at that.
I have weapons at home and in my job and no problem 😄 😄 .
😉 and i used me pictures for Wiki, when i write wiki 😄
Czechoslovak weapons are cool.
CSLA is one of the few games that has them in their original and unaltered form. In other games they look like spoofs.
20RnD magazines had problems, but it is not a guide to making changes to all weapons. It was a personal decision of the individual. Veterans' memories are often a problem, for example, all Czechoslovak soldiers on the Eastern Front referred to all Tiger tanks and all StuGs as Ferdinands.
Oh, I recognize it...
and as for the SKS-45 in Vietnam. Technically it was an "SKS" but it was not an "SKS", the NVA soldiers used the Type56 which was a Chinese copy of the SKS and a copy of the SKS of their own production.
Join the resistance!
Join the FIA fighters and storm enemy checkpoints with their V3S guntrucks.
Out now in CDLC CSLA:Iron Curtain 1.2.
https://store.steampowered.com/app/1294440/
What a sweet looking ride! From a fellow guntruck enthusiast!
Attention folks!
Join our upcoming community MP event.
https://discord.com/events/570999437728546852/1336610357434777651
CDLC: http://store.steampowered.com/app/1294440/
OPS pack: http://shorturl.at/ekzT4
Thank you to all folks joined our effort to advance in Liberation on Gabreta last evening/night.
Great cooperation and amazing moments (sometimes captured on screens)
We will continue this evening 9th of Feb from 20:00 CET.
2nd part of Liberation on Gabreta was successfully finished.
Await the AAR in a short time.
Thaks to all folks for another great coop experience.
Next operation will be announced soon too.
OPERATION OBJECTIVE
1st phase - Main task is to re-capture and liberate the western side of the Iron Curtain.
2nd phase - Outr forces will advance to the east and liberate the area from enemy forces.
3rd phase - Establish the full control over the Gabreta and supress any remaining enemy forces or not cooperating partisan units.
OPERATION REVIEW after Feb 9th
1st phase of operation has started Feb 8th at 20:00 with rapid capture of control points on the east south, following the successfull advance and capturing of Ausbach.
To extend and secure the AO, rapid advance on the east was prepared in direction Wüstfeld and St. Michael. These tarhets were successfully captured and seized.
To secure the wider area in direction north, our tropos advanced to Wüstfeld military base and close radio tower
These locations were key to secure advance in direction to Lippe, which was successfully captured laet on too.
Our next try to capture position Lake Plesne Fishery was not successfull and enemy counterattacks were able to re-capture this location after the intnesive figths.
During the next day Feb 9th, successfull advance in direction north was resulting in capturing of Haidmühle airfield, Haidmühle town itself and close radio towers.
Later on our forces succcessfully capture Abandoned factory in Sand quary and Haidmühle border checkpoint.
On all these positions, heavy enemy counteratacks were successfully defeated.
In the mean time, by the rapid SpecOps operation, enemy town Stozec, just behind the Iron Curtain was successfully captured, which completely surprised the enemy.
EXPECTATIONS
In upcoming days, we are expecting heavy fights in direction Auersbergsreut and Bischofsreut.
This direction is currently our main corridor for advance.
Enemy forces will probably still sending some aromured counterattacks from directions Lake Plesne, Bernard Mine or Stozec.
Strong defensive positions and swift reaction with SpecOps forecs with support of heavy armor units are required.
CONCLUSION
Very good cooperation of our SpecOps forces is the key in our effort to completely finish of this operation and liberate the Gabreta.
Now the units are regrouping and reinforcing their resoureces to be ready for the next advance during the weekend Feb 15.-16.
I've just created events on our discord for both multiplayer sessions that are coming up next weekend at the same time, along with descriptions and details of the server we'll be playing on (server is the same as it was during the last session)
-# Note: The time of the event is listed in your time zone
https://discord.com/events/570999437728546852/1338836555799990292
https://discord.com/events/570999437728546852/1338836822662316072
Don't miss the desert version of CSLA and FIA factions together with their opposite BLUFOR.
Out now in CDLC CSLA:Iron Curtain 1.2
https://store.steampowered.com/app/1294440/
Don’t forget to join us in advance in MP Liberation session on Gabreta this weekend on official Arma3 server.
https://discord.com/events/570999437728546852/1338836555799990292
Pic credits to SlovakianLynx
Updating base class House_F->, by CSLA\csla_structures_cfg\config.bin/cfgVehicles/House_Small_F/ (original (a3\structures_f\config.bin - no unload))
Causing all interior controllers to stop working on vanilla maps, not switching between normal and interior weapon sounds! Tested on Stable and Dev Branch, no other Creator DLCs, no Mods. Surprised a simple RPT log even makes it through QA 😣
Interiour sounds dont function?
Yeah the controller does not activate.
This made .rvmat in objects.
Yeah, it's controlled by the surface of the buildings, calling the interior controller. Since the updating base class RPT it is changing something for the vanilla buildings, ending up with not applying the controller. Without CSLA it works just fine.
Couldn't really find the issue though. The mentioned class House_Small_F looks identical in the ADT tree with and without CSLA:
Vanilla:
class CfgVehicles { class All {}; class Static: All {}; class Building: Static {}; class NonStrategic: Building {}; class House: HouseBase {}; class HouseBase: NonStrategic {}; class House_F: House {}; class House_Small_F: House_F {}; };
With CSLA loaded:
class CfgVehicles { class All {}; class Static: All {}; class Building: Static {}; class NonStrategic: Building {}; class House: HouseBase {}; class HouseBase: NonStrategic {}; class House_F: House {}; class House_Small_F: House_F {}; };
Only problem in base confing.
I check late..
Thank you for reporting. We will look at it.
18.2.2025
OPERATION REVIEW after Feb 16th
2nd weekend of this complex operation started at evening which was an advantage for our special units.
Using a NV goggles, our teams captured Auersbergsreut and repell all enemy counterattacks led by the tanks and apcs.
While in the dark, we advanced to Bischofsreut but enemy still trying to capture Auersbergsreut.
Our units then captured Obendorf and near radio tower by which we secured our current advance.
By this, capturing of old factory in Sand Quary was a easy task.
By the end of the day, enemy again try to re-capture Auersbergsreut and Bischofsreut, but our forces held its positions.
As the next day came, our forces quickly surprised the enemy just behind the Iron Curtain and capture the Strasice and Bernard Mine area.
Enemy send air forces as a counter atatck, but our AA teams were able to supress them.
Later on, a quick move and airborne attack to Lake Plesne was a surprise for the enemy, so the capture was again an easy job.
But the enemy sent their own AA systems to this area, which destroys our MHQ and re-capture this sector.
After the intensive fights, our troops were able to capture back this sector and taking the advantage of capturing of AA APC Lizard.
Using of this unique APC, we attacked South Border checkpoint.
Break through the Iron Curtain in this sector was resulting into the advance to sectors of Nova Pec and Nove Chalupy.
EXPECTATIONS
In upcoming days, we are expecting heavy fights in direction of Nove Chalupy and Stozec.
These sectors are bitten into the enemy territory, so we are expecting major activity just here.
We need to take advantage of natural obstacle of Vltava river to slow down enemy attacks.
CONCLUSION
Very good cooperation of our SpecOps forces is the key in our effort to completely finish of this operation and liberate the Gabreta.
Now the units are regrouping and reinforcing their resoureces to be ready for the next advance during the weekend Feb 21.-22.
Hello. Sorry in advance if this is not the proper place to ask this question; I've been playing Operation Venkov with my unit and when doing the Destroy AA mission we always have to destroy using everything we can, to the point of being ridiculous ( laws, satchels, tnt, the works) xD my question, what is the best spot to hit the Pldvk 53/59? Thanks for your time.
Hi, most effective way how to destroy these trucks is to hit them with any AT launcher to engine area or to fuel tank in front/bottom/side section.
Just a note, if you are using any other mods which can change efficiency of weapons etc. than this can be difficult.
