#creator_dlc_discussion
1 messages · Page 11 of 1
online janitors😅
welcome to the internet
@undone lichen "This is sad." > Proceeds to make fun of people for critiquing a DLC and sharing their opinion in the hopes it will improve
pikachu face
what a friendly gaming community
Probably in reference to this
if you think acting passive aggressive, if not somewhat mocking, is gonna fly under the radar, you are wrong
@undone lichen stop it please. If you have something definite to say then do so, if not please just don't say anything.
Your random comments actually fall under our #rules definition of spam.
Hopefully the Russian Railways mod has been pitched as CDLC. 🙏
Get behind the wheels of classic Russian locomotives, explore the raw beauty and wildness of Siberia and try to survive in the longest railway line in the world. This is Trans-Siberian Railway Simulator. A game for true survivors! Check if the wild animals, bad people, severe...
Coming Soon
Would be nice, Livonia has a pretty spectacular railway line as does Weferlingen. I think a fully functional railway modification would not only be a good seller but would open up the game to some untapped gameplay.
@surreal drift Problem is defining 'fully functional'... because some of the railway mods I've seen have definitely impressed, but I'd have to see what a CDLC iteration would offer that the free mods don't yet (e.g. thematically GM had a particular niche that I can't remember ever seeing in free addons)
@cinder pier tbh I'm not sure that critiques of GM specifically are that helpful right now when (as has been noted several times) an initial patch has been delivered to Bohemia already but has yet to clear their QA for whatever reason, meaning that a bunch of the things that people are reporting may have (or has) been already fixed
You know in the civil wars/revolutions some 100 years ago, armored trains were a thing
Update to the above: we finally a Creator DLC Release Candidate Branch on Steam so people with GM are able to try out the fixes
A hundred years ago WW1 was already over...
naw we're in the 50s
This is how you do great job at fixing community split implemented in A3 launcher.
@still sky does it include the terrain?
@ebon sedge thx
@junior summit
yes it is but you cannot play on it unless you own GM
same as with BI dlcs
Hi there, anyone has an idea how to get "@Global Mobilization - Cold War Germany- Compatibility Data for Non-Owners" from the workshop to show up in arma3sync?
I tried to add the !workshop dir to the addon search paths, didn't show up.
I tried to add the arma workshop cache dir to the addon search paths, didn't show up.
I tried to copy the mod the mod from the launcher into addon search path, didn't show up.
I have no clou how a3s decides that it has to list all other mods but this...
Do we have any clue as to what the next creator dlc is going to be?
well, i know that adding the !workshop thing works with swifty
but you could also try to "export addon" through the arma 3 launcher and then add it after saving it somewhere else 🤷🏽
@narrow cradle thats what I ment when I said "copy the mod from the launcher" but thanks if I had not found that option already that would be a good advice even though it didn't work
@coarse oar did you start the arma 3 launcher at least once after download?
otherwise the link in !Workshop isn't created
Yes sure I had to when I exported the mod to local
Ok got it arma3sync shows only folders which contains pbo's since this mod uses ebo it doesn't show up
Im guessing people like this terrain because its woodland, and not whats basically a desert
can't wait to destroy the aliens ship with the A-10 
the GM DLC wasn't just a one-off right?
wonder what other Creator DLC packs we'll get
from what has been said, while it's not the only creator DLC that was being worked on, further releases will only happen if the teams involved actually finish their projects to a high enough standard so it's always possible that there won't be further CDLC releases
unlikely, but it can't be ruled out
iirc we didn't get any CDLC announcement for GM (for anyone who hadn't followed its original announcement as a mod) until it was almost about to be released and thus 'already done'... dunno if Bohemia intends to continue with that sort of timing
We’ve decided only to announce Creator DLC packs when they are ready to release. This is mainly because we want to be sure that everything we announce will indeed be included in the final package.
That came alongside the GM announcement, so what was up in the air was if they intend to hold to this
Like I literally just said, 'does it still apply?'
I'm pretty sure they will stick to the 2 weeks to release announcement
well, officially it applies unless they say it doesn't 🤷🏽
I won't be suprised if we don't see another CDLC tell 2020.
I can imagine most have doubled down on either adding specific features they think will push their CDLC, or polishing up as much as they can. After they seen how GM CDLC went . Not saying it wasn't unexpecting or bad.
either adding specific features they think will push their CDLC, or polishing up as much as they can. Doesn't sound like a bad thing from a player perspective
Yea, not at all. I think GM still got some sort of advantage being the first though.
Because now all the other CDLC's are going to be poked at for having duplicate assets like m113s and such
yes, advantage of being hated because first one of "paid mods"
so lets write negative reviews just because you don't like CDLC idea
oh trust me
people complain now, but they will find reason to complain on the next generation of CDLC
"Why should I buy this when you have like 3 vehicles the same as GM", "The game is too saturated in DLCS!" hurr derp
Consumer saturation will happen, as well as exhaustion. So unless the next CDLC really blows GM out the water. I don't see it performing3 better then GM in terms of sales.
Not too surprising that polish and 'CDLC pushing features' would be a thing, considering Bohemia's limits on what could be greenlit (e.g. no 'MP only' content that couldn't be locked behind a paywall, but also and critically no dependency on anything except the base game) basically mandating that any CDLC has to have its assets essentially done from scratch unless there's reskins of the base game assets... does that sound accurate?
basically mandating that any CDLC has to have its assets essentially done from scratch
I actually agree with that. Why should any CDLC studio be able to publish assets that have been previously published under a different banner (For clarity, by different banner I mean as a previously available @mod ).
That would make anyone looking to purchase said CDLC left feeling short-changed and ripped off, and then bad press/negative reviews/etc would ensue, which in the larger picture would not be a good look for Bohemia's CDLC initiative.
Note however that by the above I also mean mean 'no using a mod as a dependency' either
they all are furiously adding helicopters and airfields 🤣
didnt gm perform quite well in sales though?
the most annoying thing for me is that there are no official servers it can be used on
besides those 3 severs which basically noone plays on
It was claimed to exceeded Bohemia's expectations... but who the hell knows (besides them and Vertexmacht) where said expectations were
i think the next dlc will sell worse, since we have now seen how BI supports these dlc
No official servers....3 ones no one uses. Sounds like servers are there, just no one is playing..
To be honest, aside from BI taking it's time on QA for a patch. I think they were pretty reasonable as far as a outside prospective is concerned.
I mean unless it was part of a SLA, or a verbal agreement.
@prisma mountain GM official servers (and non official) arent visible due lack of (C)DLC filter
@languid patio Are you thinking of GM's initial post-launch patch getting seemingly delayed by Bohemia's I-guess-unknown-in-advance-to-Vertexmacht beginnings of Contact?
pretty much
then from what i saw on the subreddit, that BI promised the GM devs some minor engine changes but that didnt happen
🤔 because I couldn't find an 'eyebrow raise' emoji
like a animation for hipfiring machineguns and such i believe
but devs for new cdlcs will always have to weigh if its worth it
getting all that paid mods stuff thrown their way
Admittedly I would have thought that that last criticism would have been inevitable
After all I'm certain that a bunch of people's opinions of certain high-profile mods would have rather been different had they never had a publicly available free version and been CDLC from the get-go (within A3 that is)
i mean if rhs was never a thing, and it would now be released as a cdlc everyone would be drooling for it
Really now? 🤔
Admittedly my skepticism is fueled by the times kju mentioned that 'donationware' didn't work out for modders previously
otoh Mondkalb's remarks about financial viability as-is would seem relevant to any A3 CDLC discussion
Though there's other reasons to be skeptical that RHS would be immune to 'paid mods' criticism such as the other limitations that we've seen with GM, e.g. we can hope for fixes and/or post-launch content but Bohemia wouldn't promise either, plus both being seemingly being lower in Bohemia's priorities queue then whatever they had their own devs working on
and by 'post-launch' I mean 'imagine if the paid DLC release consisted of the initial launch versions of AFRF and USAF with no GREF or SAF (yet)'
i mean people would probably still love it, especially if there were no other mods like it
because lots of folks love that "current" military theme
Which again does bring up the question of how much they'd love to pay for it (and make their community members pay for it) just like with GM
Whether or not they came up with the 'compatibility add-on' solution that GalComT and Mondkalb eventually got onto the Workshop or whether it was (originally) all-or-nothing just like GM
is global mobilization worth the price?
does anyone know if bohemia are going to release more creator dlc's?
well it offers terrain, campaign, units, equipment, etc
and they all have object specific features which are really cool in my opinion
@umbral thicket There's a 'compatibility data' download for GM on the Steam Workshop that may allow you a degree of try-before-you-buy: https://twitter.com/globmob_arma3/status/1143204441249783809
i really wish this was subdivided into a collection of data groups. Vehicles, Weapons, Units, etc..etc... would really help my group of friends that do not wish to download every piece of it.
I reckon it wouldn't work because it would most likely require the CDLC itself to be subdivided
Question; So I own a copy of Contact, and I have a server. I just did an update and noticed there is no Contact DLC in my server files?
@bleak coral first of all, you'll find the answer to your question here: https://dev.arma3.com/post/sitrep-00235 . Secondly, Contact is not a Creator DLC, and the channels for Contact related things are #contact_discussion and #contact_feedback
Oh I do apologize for posting this in the wrong channel
Does anyone know how to uninstall Global mon? Running a bit sort on space
Wut? In times of cheap drive space there are still people running out of it?
_insert "what time is it" meme _
i mean not everyone can buy another drive for video games
I mean im constantly uninstalling games because my drive is getting full
Like 800 gbs taken up by steam
oh yes, for a regular one. Not for the tiny size I need for my laptop >.>
have you ever considered 40$ could fetch you 2 months of groceries in some countries
not to mention Arma on an HDD is... sketchy
(as are some other games)
In rum arma on a 5 years old hdd without any problems 😂
Some IT guys told me ssd drives are only for faster loading and won't boost your in-game performance like fps
My main concern is how I fit that cheap 1tb drive in my laptop 😄
@fast dagger it's not for "boosting FPS" but to reduce the stutter and loading times. The Arma engine streams assets from disk to memory while you're playing and then unloads them again when they're out of sight etc.
@narrow cradle Not everyone in the west has actually left their home country, while many might be aware of a difference in incomes elsewhere in the world it's a fairly remote problem in most people's experience. I wouldn't judge too harshly those who aren't fully aware of the income disparity. I would point out that in my experience that misconception works both ways, the idea that $40 won't buy even a weeks worth of groceries in many countries is just as alien to many people.
Apart from Norway and Lichtenstein not sure how many countries have that in europe
Like shit that's 1-2 weeks of groceries even in the Netherlands 😄
well there is I guess another difference, what constitutes a basic weekly grocery shop from country to country 😃
Is it possible to buy staple requirements for less than $20 a week for a single person in Europe (particularly western europe) ... maybe, if you're skilled at knowing how to live on very little money and a basic diet. I would expect the average spend to be a lot higher though.
Whereas in Asia I could eat out for breakfast, lunch and dinner every day of the week and still have change left over.
on the other hand, I wouldn't make much more than 10-15% of what I currently earn for the same job ... so ...
wages are much lower, cost of living is lower, but tech like harddrives are priced consistently across the world 😦
yeah, not even going into taxes
so sad that GM has 45% overall positive review
contact dlc has 68% positive review facepalm
but honestly, if a future CDLC will reuse arma 2 assets (it was mentioned by one of the GM devs that some future CDLC reuses arma 2 assets), then im gonna downvote that CDLC too. hell, im gonna buy that CDLC just to give it a negative review and refund it, because its unacceptable that devs can reuse arma 2 content and earn money with it, while its not their work + we have free upgraded arma 2 assets with CUP
where was it written that GM uses A2 assets?
???
Actually he said "if a future CDLC will reuse arma 2 assets (it was mentioned by one of the GM devs that some future CDLC reuses arma 2 assets)," @arctic seal
TBH... Livonia uses DayZ SA assets which reused ARMA2 assets so... 😉
yup, this is why i dont understand the 68% positive reviews 😄
oh, sorry. i misread that
np 😄
Actually I would agree... Don't care about SP stuff but the new assets made it worth it for me... Refused to buy GM cause it was a mod that until last November was promised to release "real soon now" so I understand its worse ratings
positives reviews would probably mean people who bought it have liked it
@wraith sleet The CUP ones don't have interiors. Plus there are far more objects than just upgraded arma 2 ones. And Contact is awesome. So is GM. They're both good.
the sad part is, it's enough for a bad review to just write BS like "uhm... i don't like the content. needs more pew"
¯_(ツ)_/¯
so... i never trusted reviews
How is that a bad review... I have used those exact words in my reviews of most FPS games? 🤔
@cerulean remnant yes i know that, this is why i mentioned that a CDLC (not contact) which uses arma 2 assets (to be more specific, vehicles weapons and gear) will get a negative review from me
the CSLA mod, im afraid it become a CDLC, because it has reused arma 2 assets for both: terrain and vehicles, weapons
(not the WW2 CSA mod, the other mod during cold war with the homeland terrain)
So if a mod uses A2 weapons and objects but adds more things on top of that you're going to give it a bad review? So if they ditch the A2 stuff but leave the other content it gets a positive review?
not mod, a CDLC. And yes, if it includes arma 2 assets (weapons, vehicles, buildings) i will 300% buy it just to give it a bad review and refund it. We have enough free mods which contains arma 2 assets, upgraded to arma 3 standards or even beyond arma 3 standards, all free. And i dont understand how a CDLC dev can earn with reused arma 2 assets. They were made by BI, adding few extras doesnt justify it in my eyes.
GM did a good job. No arma 2 assets reused, all created from scratch.
and a big bonus: not only it has content created from scratch, but also uses a new setting. No M4 vs Ak107, no T90 vs M1A2 which we saw in plenty of other games already
My only problem with GM was that it was a free mod in development. Last November they said that they were near to release. Then they went quiet... And then it was Bohemia's first CDLC... For devs who work for BISIM... not for guys doing stuff for free for years in ARMA...
That's why it is the only DLC I have not, and will not buy
I even bought Tac Ops and don't play SP ever LOL
What do you mean?
The only thing free that they released was a proof of concept vehicle.
Quite a bit more on the forum picture wise and in November they said not to worry still working towards a release...
Sure... they had released nothing and I do not blame Bohemia - who did not break their promise in the CDLC FAQ that nothing that had been released for free was now not free... but...
Honestly it's something to think about. I have a more private mod project I been slowly working on, been thinking of the idea of going CDLC
Would not be so much of an issue for me if mod devs could monetize their mods... but the CUP and RHS folks (if they wanted to) cannot
Both mods would honestly have to align to A3 quality IMO
Meaning RHS would have to get rid of it's own damage system, and CUP would have a massive mountain of work to finish.
Uh... RHS quality is better than ARMA 3 quality and CUP have come a huge way in the last year to produce better quality models and textures....
Better looking, sure. Optimized and in line with default engine features? nah
It's not just looks, it's about making sure everything that A3 vanilla items have to offer is implemented.
Well, RHS would probably argue that their damage system was designed to make it more realistic than ARMA's is
Uh, CUP provided full magazine well support before Bohemia did 😃
And they had a ton more weapons to do that for
Pretty sure it was CBA first
Yep... CBA leads the way... but cannot get money for what they provide for ARMA
And ACE
Yea no, ACE is it's own thing and always will be
But it geos back to argumentive
CBA with magwells isn't exactly a argument saying they pushed sales
I mean if CBA goes, might as well all mods go.
Then it's all DLC
But some devs working for BISIM were selected for the first monetized mod... just saying. I had been following and looking forward to the GM mod... For months... That's why the announcement of the first CDLC was a disappointment to me. Looking forward to new ones, may well buy them - but as a matter of principle, I will not buy GM (just a personal thing)
Yea, I can respect that. To be fair though, it could of been any CDLC to be the first.
As far as I'm aware BI simply stated, when the CDLC makers come up to them and say it's done, they will release it.
Yes, absolutely agreed. But it wasn't
RHS quality better than arma 3 ? LOL
But you are right
In a market/sales sense
i hope you know that RHS uses some arma 2 assets
RHS model quality is better for sure
As I stated before, I think GM got both the best benefits and worst from being the first.
some of their vehicles are arma 2 models with just texture filter used to make it look more HQ in textures
They got the benefits of being the first in terms of
-Lack of Consumer fatigue in CDLC
-Securing several assets that no one wants duplicate
-Fewer team members = better split
also, GM model quality is better than RHS, there is a comparison out
Good talking Sabre... gonna head for food now
Btw to support what @wraith sleet mentioned about there being c-dlc that include arma 2 objects https://media.discordapp.net/attachments/235836063426281472/585827816231272448/unknown.png?width=1922&height=232
Also @prisma mountain As far as I'm aware BI simply stated, when the CDLC makers come up to them and say it's done, they will release it.
Iirc BI does give the devs a deadline (although they can decide on it to an extent I think?)
@ebon sedge you have a typo, you mean arma 2 objects 😄 but thanks, this is what im talking about.
Oh yep sorry
@hazy pumice Why does our work for BISim make us unworthy of doing a CDLC in your eyes? We've been around in the community for decades, releasing tons of content for free as well as writing several tutorials to help out the community.
Regarding the A2 content in CDLC, I'm basing my assumption about this on some changes were BI offered us to be able to make use of Arma 2 data. We declined that offer out of principle.
@wraith sleet did you stop buying Arma games as BI reuses old assets?
@hazy pumice you know NDA and such
@hazy pumice you also misread the free not to become part of a CDLC part
CUP could have been become a CDLC too if wanted (except for 3rd party assets that disallow commercial use).
RHS could have made a CDLC too but they decided against it for their reasons
in other words you two just translate your personal opinion into what you think should be BI policy or not - for better or worse BI always does their own thing not taking into account fan opinions
finally its quite naïve to think anyone would start from scratch for a CDLC, with the conditions and return such project entails
Indeed, with GM we were lucky that we kept the project purely private until just a month before BI opened the invitation. This allowed us to go into the endeavour with a lot of unreleased original assets that formed the ideal basis for what BI envisioned for CDLCs to be.
ummm
In other words, third-party DLC we publish should never replace something which was previously free.
Also BI would really have ultimate say. I doubt they would let RHS for example just copy and paste all their current mod into a 3rd party system. As it was previously free. Maybe have both versions up, but that would just be silly.
@prisma mountain we wouldn’t make use of any of the current content we have already released or improved (talking about bi a2 content we used). we didn’t create a cdlc because we didn’t wanted to, for various reasons
why are some of you here so emotionally involved in regards to what other people are doing with their free time beats me
why you keep bringinf free mods such as cup or rhs into this channel is also something i do not get
Because they are prime examples of mods that could argumentatively say they have helped push BI sales, without any real hard context or metrics.
We are not caring what people do in their free time, or do I feel we are doing personal attacks on the arthurs of the mods. It's more of a culture thing of mods vs paid content. The debates have been around since Counter-strike 1.6
mod culture... i only hear that when somebody claims mods need to be free. What about server culture? and video creator culture? ...
right now people playing a mod make more money than the original creator ...
Oh believe me I brought that up in the IP channels
you mean content creators = youtubers?
most old farts and older mods have direct contact with bi
both us (rhs) and cup
could have made a cdlc contract with bi
we choose not to
other choose to do it
you as an user have the option to buy
or not such cdlc
you also have the option to use a mod or not
i do not get comparissons
gm had the chance to have a lot of content already done and ready at the right time
i am not sure they would have done it if they had to create everything from scratch
for this specific purpose
they did
they*
every single mod out there
every mission
etc
is pushing bi sales
and is keeping their game alive
so what?
Mh I havent been following this conversation but I'd go as far as saying that every player is pushing bi's sales and keeping the game alive aswell
lol
1 sale - not several hundreds
The diffrence though is that one player is a measurable metric
a mod is just a debate based on 1 data point
its easy to add the metrics if you want to actually find out
also, referal links are done for youtubers - they could easily be done for mods as well
again, people are playing this game because they can use it anyhow they want it
I'm sure you could get a picture based on subscription vs buying at the time as well.
you can detect clear cut cases very easily
and use other people’s made stuff to do it
regarding free vs paid mentality
that is bound to change
if you really think there will be an influx of modders with the next instalment
you might be in for a surprise
also, due to everyone being able to get paid
be it server owners, youtubers, streamers etc
As some one who has modded for 15 years. There will always be the next wave of younger generations of modders to fill in the gap.
It's been that way forever.
modding nowadays
is a lot harder that it used to be
creating high quality assets
today for modding, uses the same methods
tools and pipelines
You ever used Milkshape 3d to make a model vs blender?
that devs use
yes
Don't tell me it would be harder in milkshape to make a A3 quality asset then blender, with it's dozens of additional shortcuts. The tools are keeping up, hence why quality has gone up.
sure
tools get smarter
they also cost money
minus blender
they also require some skill to use
but whatever, for a3 related, number of people doing content for it
has been going down not up
and you cannot compare minecraft to a3
and overall, modding is a dieing species
You couldn't make A3 quality assets in milkshape. You couldn't bake in it
have a look over squad modding
Garrys mod is pretty poor comparison too due to all the non original content
and that bases on a licensed engine
with proper support and docs
available
you seem to be argue just for the sake of arguing
I simply disagree with you Pufu. I been around plenty of other modding community that are growing daily. A3 is dying sure, but that is the nature of the game.
Space Engineers, Garry's, Mordou soon to release workshop, killing floor, dozens of source games, Starbound, Mincraft, Starcraft 2, Dozens of fighting games.
you do not agree with me that making bespoke content takes more time now
than it used to?
really?
I don't 100% disagree, but I do disagree that it's not a steady increase.
My two current games I mod is Space Engineers and Arma 3, both have their complexities, but also there simplicity.
A rifle in a game like SE or Garry's mod is going to be waaaay simpler then one in Arma 3 with it's many optional things. Just like making a Map in SE is waaay more complex in SE then it is in arma 3.
I guess my ultimate argument, is if your generalizing the entire modding community. Were is your examples?
Also, this getting bit off topic
it isn’t
cdlc means making shit
that is the same quality
as vanilla (or above)
from scratch
and that is a fuckton more time consuming and requires more various skills
than it used to do
then again we have a lot more documentation that for example 6 years ago when I started
^^
i have seen more people asking injecting questions
for ripped content
that people asking arma specific questions
for meshes they made themselves
but anybody can learn it just fine if they invest time in it
I would say that the biggest hurdle for me learning A3 for modding
Was tutorials ether gave me too much information. Or too little
It took me a long time to understand what they met by a unit needed assignment to a uniform for it to work and such.
again, comparison - have a look at the number of mods available for a game that is based on unreal = squad
where there is all the docs you need available
including tuts
Yea, also back to your ripped models things
Yes, I know it's IP taboo. But ultimately some one able to learn to port content is still modding.
I mean how many of us can not claim we debinned a binned model for the sake of learning?
i never did
i asked for source directly
had better results plus an explanatiom
each time
Yea, and you think those people will do that for everybody as the community grows? 😛
yes
for people who actually try to do shit
I mean, ask you this. Were is the example VTOL model?
And were is that documented at?
nowhere
you know wiki is populated by people like you and me, right?
I remember 3 years ago that the concept of making a custom skeleton rig was deemed not possible, or too much work.
it still is a fuckton of work
again, you blame the decline of modding on the tools and docs available
then few crazy people did stuff and other wanted to try too
Well, you just admited VTOL documentation had zero existance XD
Let me step back though
i am simply stating that there are other reasons that are more important
If some one, in 2019 wanted to start modding Arma 3. Were would be the most efficient place for them to learn?
all that is not documented can still be derived from existing examples and documentation
BI forums
Like, it's not about finding what the config says
Let me pull a example of the gear and encoding guide
Actually that be a wall of text.
So in this guide, were does it explain exactly were the uniform texture is placed at?
Like what truly is defined?
I dunno. Ive never used it
If you can't think at a newbie level, how are you to be able to grow a modding community.
the same information I've read on BI forums about what connects to where shoudl still be there
about 6-10 probalby
You have to dig very deeply and hope nothing got changed with updates to keep it relevant.
Aside from few config entries moved around classes like magazines and ammo
those are details that can be deduced by comparing to current configs
and details that a noob does not even need at the beginning
If you want things to improve then you can always help improve the documentation on the wiki
a noob starts from what is configs
Why does modding even have to have a low entry barrier?
@red saddle I actually do plan to update the encoding guide to explain uniform relationships
But yea, I feel we gotten waaay off topic on Creator_DLC
So I'll call it good, feel free to ping me on another channel if you want to keep discussing.
should probably take over some channel thats always silent. like #bohemia_incubator 😄
but I'll get something to eat
laters
the fundamental thing to realize is CDLC project is done due to BI company motivation/plans - not anything in relation to the modding community
the model is quite simple after all: if you can take a cut/earn money from 3rd party work, you invest in better workflow, tools, docu and all that
the business model of UE, quake engine (not any more), unity, cry engine, valve's "engine"
so BI has taken the first steps into the same direction
as for future modding of BI games. Enfusion may get better with tools, workflow and industry standards in regards to models/textures/animations/sounds, but at the same time more complex and probably also challenging. not my area to judge though
Enscript is more complex than SQF for sure. a lot of self taught sqf users may not make the jump (unless BI adds again a simplified layer on-top, or has a very advanced mission editor/making system). it will make it easier and more accessible for programmers with professional/school/uni background though
how flexible Enfusion is and BI cares about weak hardware and simple modifications only the future will tell
for the future we need a program like 3D editor like cry engine/unreal 4 has so we dont have to always test thing only by playing the game 😄
i know they got something like that already but its only BI dev
Oh god that would be so nice
@oblique fable Cry engine not have big maps as RV engine. But good system location its as KCD
i didnt said that it has to be cry engine tho and we dont really need those super big maps all the time
@oblique fable True. big map its cool with big operation, as tank battle etc.. many small maps its cool for campaign wuth Low FPS 😄
@knotty ore Example models and configs its example and not haven all definition what moder need for work.
i really wonder if we get like that dayz engine if that would perform better with those AIs but sure it must be better 😄
AI its problem, many units = idi.t AI 😄 ... but AI and water and road, bridge...problem¨
Water system its mainly cool for submarine... Contact have cool river..
@oblique fable i know they got something like that already but its only BI dev I imagine that by this you meant 'for Enfusion'?
yes there were few screens shots that you could see the new enfusion editor
@thick elbow
no crossposting please. keep it to one channel and delete the others
thanks
Evening folks, I need assistance to test a potential bug/issue with GM servers if some one could help me. I need specificually some one that DOES NOT own GM, and instead has the compatability pack loaded.
Anyone heard anything about creator dlcs that are in the works?
Robert has shared some info about the CDLC he and his team are working on in #creators_recruiting @lunar rivet
mostly through ads spread out over a while
Ah I see. Thanks.
@ebon sedge
Today, i uninstalled GM DLC for the following reasons:
- I finished the campaign
- There's very little (good) workshop content that make use of GM
- I can't use any of the assets in my units Multiplayer Missions. (DLC strategy)
- It's 20GB which is nearly half of my units entire repo that consists of dozen of maps, weapons, vehicles, uniforms etc.
In the end, GM was a 20GB mod that i wasn't using, and it made me really think off if i even want to buy the next CDLC, because i know it will be the same. GM looks seriously good... but the lack of the normal A3 DLC strategy just SUCKS for it.
Is it a bug that there is no content marked with
Weferlingen
Weferlingen (Winter)
Global Mobilization
on the workshop?
In guess so I already told them in gm discord
These workshop tags were not available for a few months while content was created on the workshop.
They were only introduced after Contact's release.
Good that it has been done now
Re news on other dlc’s nobody will release specifics because it is not helpful to talk about a DLC until it is ready to be released. Otherwise it is likely to cause a lot of unnecessary questions about “release date” or “hoped for content” as well as spoiling the surprise of what it contains.
Best to wait and see what Bohemia announces in its OPREPs
Looks like you can't even choose the GM mod tag in the editor :(
https://i.imgur.com/btncqLB.png
is there a chance that the creator dlcs will be added to the normal dlc policy ?
No, creator DLC's will be sold separate and won't be included in the base game for compatibility.
However you can download the free compatibility mod for GM which will allow you to play on GM servers (but can't use the items/vehicles): https://steamcommunity.com/sharedfiles/filedetails/?id=1776428269
things is there are basically no servers running the dlc
or the mod that supports it
i know some servers/units that run GM for some missions, but all closed
likewise, we had a joint op with brittish and german communities using GM a week ago
is that joint op still up?
@vivid lynx
we might talk about the same 😄
Schwarzer Husar 🙂
so it's closed?
well, closed units. membership of invite only iirc
but that's the case for most arma units anyway
is there away to get an invite or is it just tough luck?
some also have public milsim PvE servers. you can go through arma units website, or take a look here #looking_for_unit
invites are usually only sent to "partner" communities as it makes it easier to estimate how many players that will participate and allows for some offloading of helping new players with mods etc
you wont make friends with your attitude here either
Your claims about the iron curtain have no evidence.
We humored you extensively, even contacted the museum that you cited as your only source, which did not confirm your theory. (So we actively worked with you to find out more, since we entertained the thought that the Wall was manufactured in West Germany despite ANY evidence). You are full of contradictions within yourself, move goal posts and were rude to everyone trying to explain it to you multiple times. We then kicked you for trolling since you wouldn't let it go, just like now.
Thats all we have to say about you.
!issuewarning @wraith sleet Bringing drama from one discord (which you've been kicked from) into another is not appreciated. If you continue down this path , you will soon find yourself kicked from here too. Moderator
Please note that we kicked you to give you a big fat warning about your behaviour, we did not ban you. You are certainly welcome back to provide feedback in rational manner. I.e you could post your pictures about the gunner optic markings and state that you expected them to be different. Then we either tell you "yes, they should be different", or "no, they were all the same in reality".
Then it is down to you to accept this answer and not to throw a tantrum in the from of "No I am right! Your sources are communist so they must be liars by default.", while not producing any evidence supporting your claims at all, despite being repeatedly asked for it. You are the one handling Pseudo Facts, and everyone was telling you so.
However, with our current experience with how you handle these situations, we'd likely be bogged down in a discussion about this for hours, citing sources which you will refuse to recognize on principle, and slowly becoming ruder and ruder to anyone telling you otherwise, the way you demonstrated above in reply to Kju.
oh boy I can't wait for our release... having to deal with such people en masse is not gonna be fun. I admire your cool here M.
I think we'll appoint a couple of guys to handle the trolls, to avoid us dealing directly with them.
Some people in the gaming community seem to forget that a military simulation game is a game and that a game is a work of art, meaning that you create something to have fun with, which is entirely your own design. You may, during the design stages create a certain look or style or version or variant, many choices can be adopted, and no one example will be 100% right. Almost every tank or plane that served in the military (and especially in war) is slightly different to it's neighbour. Troops get issued upgrades to parts, new technologies, substitute parts from different suppliers, and they field-mod their equipment too. You can never ever say this is a perfect recreation ofevery T55, only this is a perfect recreation of this specific T55 or this is an imperfect recreation of the type of T55 around at the time, some details vary. Let's hope most players realise that while pursuing an authentic version for our art we are not creating museum pieces, nor creating some ideal variant that covers every possibility. Instead we are creating a fun game with some cool content that is as authentic as we choose to design it.
Also when creating a CDLC, you have to build your content in stages, so prototype, alpha, beta gold, then at gold you release, and may return to it and improve and upgrade it, as time and budget allows. So when we build a first tank it may have no interior, then we add one, then we upgrade the lights and optics, etc.
Bohemia did the same in their work, so I don't see why we can't also do this.
Like any game company out there currently making games.
To criticise a CDLC that it is "just a mod" because their model does not match perfectly your ideal variant of a tank, is frankly missing a fundamental understanding of game design
The creator DLC's (From my point of view) are an achievement for the community, don't be angry for it being monitized, the dev's create these thing's with love and being paid is (in my prospective) an appreciation and bonus to their work and skill.
I would think (from my very uneducated knowledge of how Mod creator's think) that it would be any modder's/content creator's dream to be paid for their skill and love.
Don't hate the CDLC, be happy they are appreciated by BI and such 😄 
all games evolve
https://forums.bohemia.net/forums/topic/54604-forum-rules/
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No Flaming/Flame-baiting/bigotry
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Follow the instructions of the moderators
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Bohemia Interactive Forum Rules Please respect the following rules when you post on this board. Breaking any of these rules may result in a warning, infraction or post restriction (PR) for a set period of time or in extreme cases can result in a permanent ban. 1) No Flaming/F...
except ones that dont
Which quote do we go with?
"War has changed..." -MGS
"War never changes..." -Fallout
😅
my all time favorite war quote:
"fighting for peace is like Fing for virginity"
George Carlin for a war quote 🤮
"God created war so that Americans would learn geography"
(if anyone feels offended, sue the website i copied that from 😉 )
okok... this one is damn dark, i like it (also the last i will post):
"I would rather make love than war, but only because condoms kill millions of lives more enjoyably."
"My strength has now been reduced to the equivalent of 36 squadrons...we should be able to carry on the war single-handed for some time if not indefinitely."
I still think that BI should just popped out a contract for users to contributed to a extended Vanilla content set up. Vs just a free for all.
Would of kept the scoped more focused, and make it easier to justify integrating them fully into the game.
sry but you cant be simulation game, its like saying truthful lying. You ether a game or a simulation as you can only Lie or speak the truth. bending definitions and reality to suite ones means is not how the world and definitions work, if it where the case we wouldn need two sperate words to describe one thing. SO you ether a game or a simulation. make up your mind.
"Simulation" does not mean a perfect representation of something.
They're simulating something within the confines of a game, ergo, they are limited to the scope of that game.
This is crazy talk!
Too many mortar rides in the sky?
(Simulated pogo experience mounted on portable artillery unit)
Well all i have to say is new content is slowly pushing this DLC other mods as our communities move on. Featuring some excellent designed vehicles that function very well both in a cold war setting, and even used in a more modern setting and i would really like it if they would update this or make a new DLC that includes the RSFR military!
I do have to admit I'm a little confused as what your on about
What is the next cdlc about?
We don't know yet
uhm... shrooms aren't the best decision for dinner.......
Vietnam would be a nice addition, or country specific factions.
I wouldn't be surprised if a Dutch Army CDLC would be released, since the guys who worked on that already had a lot of stuff available.
LOL... next CDLC will be TFAR for Discord 😉
Operation Arrowhead 2 would be pretty neat
CUP/RHS...
some one please make a PMC 2
¯_(ツ)_/¯
well new models not port overs
I mean we can propably make some educated guesses looking at rob's posts
would love to see a new up to date taki map
I'm thinking that rob's cdlc team is propably working on something similar to style to Tanoa
Jungle map would be neat
I feel like it'd be better to wait for Arma 4 before making any more jungle maps
A3 clearly isn't very well suited for them
well... looking at one of the terrains by bludclot it's getting pretty serious 😉
you mean PKL? yeah it looks great and I do really like it but performance in it compared to other terrains still isn't great and there's still a ton of issues with AI spotting you through foliage and trees
tbf that happens on vanilla maps too depending on the AI state's.
besides PKL is anything but a final product
yeah but that's what I mean, the current AI spotting and object rendering system in the engine just doesn't work that well for jungle maps
or dense urban maps for that matter
https://www.youtube.com/watch?v=QqWpqps49e0
Debug of AI spotting in Tanoa.
I think the mistake people make is AI will use suppression and movement prediction.
yeah, I saw some AI do some pretty cool moves when you least expect it 🙂
they also HEAR you, which is why in our unsung unit we WALK everywhere
Thankfully, jungle maps aren't very big, right? 😁 That helps, I guess 😉 But... hey, NAM with no single trace of Hueys?
I assumed walking after a helo insertion...
What you guys think about an Sound DLC? At least after Squad and Post Scriptum, Arma 3 could use the same quality for details kinda...
Oh I'm so glad 😋
especially if its compatible with vanilla. So no splitting and forcing people to have to own it
if everyone needs to have it, it will do badly.
Servers won't force it because it doesn't add real value like a terrain does.
And thus players won't use it as servers don't allow it.
No like a normal mod patching over, exchanging only existing weapon sounds. Not entirely different from the original to eliminate benefits with new sounds (Distance, volumes and such)
Hmm right, good point
the only way I could see that being justified is it's much much higher quality over existing sound mods
and was cheap
I feel the same way as simkas on this. I think Bohemia tweaked the sounds of a few items a few updates ago. Can't remember exactly when though.
If it could spice up some of the jet cockpit sounds too that'd be spicy
Anyone else wanting more 2030's content? (Well i mean, i doubt we'll get that though).
I was wondering, what are the requirements to make a creator DLC
Take a look at the creator dlc page on the arma 3 website @void yoke
@void yoke
https://arma3.com/dlc/creator
yeah was about to delete the question
just realized these people have a website
Anyone else wanting more 2030's content? (Well i mean, i doubt we'll get that though).
@bright eagle
☝️
Arma 3: Contact 2 "They Under us, and all above!"
Inb4 ARMA 3: Tremors Redux! 🙂
Arma 3: Contact 2 - "Return of the furniture"
I found it funny that the Russians weren't necessarily the bad guys.
Arma 3: Australia - "The emu campaigns"
Arma 3: Underwater Diversion
I remember back in 2013 BI saying about "More coming" to the under water stuff but tbh this was around the Alpha stages iirc
Still would happily fork out money for a proper 2035 Naval DLC just saying.
CSAT get's weird Hovercraft/submarine light vehicle that's shaped like a wing for sonar purposes
Would have been cool in my eyes as long as we got a special scope for the SDAR as that thing is a mixture of fun and annoyance
Although it was really cool I just wish BI went further with it all
When CDLC stuff first got discussed on the forums, I personally felt BI should of required the scope of work to be within 2035 vanilla theme.
Would assure the vanilla content gets expanded, and lets the community still contribute to it.
Yeah but I do love GM and wouldn't want it not supported
But 2035 is a fun fluid setting that allows for anything to be possible
Yea, it technically would of been still pretty flexible
FIA, Syndikat, Scimitar Regiment. All 2035 factions using 90s-80s equipment
Or at least potential to use them
The only problem would be what can you do that either hasn't been done or would feel new enough to be worth marketing and or selling
Oh yeah some CSAT expansion on terms of their internals would be nice, but that can be left for the wiki or side info sadly
As much as it could be marketed as a small DLC a faction CDLC would be intresting:
- Bring back Factions like Cheno and see if they Joined CSAT.
- Takistan taking a stalin like policy to make the nation a Black Sea Dubai.
- Novagrad having being split into a warlords nation after the government's currency falls through the floor with Disgruntled Generals seperating for a Yugoslav like Civl-War
- Sarani having a unatrual or natural disaster or something
Have them as small DLC's like Tac-Op's and just have the faction with a small amount of custom equipment or different identity in it's vehicle's
Anything is possible, but all I know is I am hyped for whatever the next CDLC is
Will see, think they will have tough competition if they have a lot of duplicate assets.
True but possibilities of weird and exotic gear like CSAT's uniform and the XI'AN YI-32 are possible
Tbh it's only been recently I've actually valued the 2035 setting and stuff as I was new and saw mod's
Well yea, it's finally "Filled" like there is enough there to make something of it.
I 100% agreed with the community that vanilla 3 base was very cookie cutter.
Cookie Cutter?
Oh in the faction looks and 'silloetes'?
CSAT does look like a future tech bady but I like it
Nato on the other hand lend more in look to an outdated faction, and the AAF at times feels more advanced and interesting
Always loved the AAF camo and officer uniform as I like Smocks kore then the NATO cursed sweat shirt
Made me happy when the LDF didn't have it
Oh right
It's what actually sold me on GM was them releasing the AAF Mod for it
Well the 'Future tech' of 2035 in 2013 is seemingly 'Modern' with the US Militaries trials of the 6.8mm 😅 
That I agree with, as I love the AAF for a few reasons as they don't feel as...Generic?...And although NATO saw them as incompetent, and corrupt their overlooking and underrating of the AAF was what left them completely surprised by the AAF's surprise attack and capabilities
As silly as it sounds I loved the attention and or detail in them
I'm going off-topic whoops 😅
But I am really curious as to the next CDLC project and wish to support it to the best of my ability
Well... Eggbeast has been pretty vocal about recruiting in #creators_recruiting so... we can at least guess about one upcoming CDLC...
The only clue I've been able to find is it has a bomb for a jet. Although I may havce read the wrong recruiting post 😅
But tbh I only found out the Black Wasp has the GBU crusie missle looking bomb within the past 2 weeks so it is probably a dead end
@open portal
I saw a post by him regarding a new bomb on the pylon of a Black Wasp as well.
i posted that bomb picture because it represents the kind of quality we made in jets dlc.
we are always on the lookout for artists who can work at that level in a team setting.
there are not many arma modders around who can both deliver that level of quality AND work in a team setting, who aren't already permanently wedded to their own mods.
so we keep advertising, and we never ever have enough people to meet our ambitions.
It will be a different story after our game is released I'm sure.
The CDLC project is an awesome open door for community artists and programmers to gettogether and really go wild.
However it comes wit ha different vibe. It requires a solid work ethic as it's a paid job now and not a fun hobby.
A lot of modders struggle with that transition.
It's a different world when you're working for a deadline, and adjusting your workflow to smoothly fit in with other people, and take direction from the project leadership.
Doesn't work for a lot of talented people.
Having said that we have 80 people working happily together, and we are really enjoying the hard work in producing something we will love to play.
If we hadn't wasted many many project days in endless cycles of recruitment, training and onboarding and offboarding for a significant percentage of artists who either couldn't do the work, or had pressing life issues taking them away from the project that they desperately wanted to do, we'd be done by now.
But we've stayed true to Bohemias vision, and we continue to offer room for members of this community to step up and try a prop to learn the professional workflow, and then move onto something more adventurous, and maybe kickstart their game development career. The CDLC program is a massive thank you to modders, in allowing that opportunity.
We now have a whole range of artists, from guys who made content in recent call of duty games, to guys who made small one-man steam workshop mods that were so-so. And together they learn to create in a full project pipeline for RV4.
For the beginners it may take them a year to get the quality, but by the end they will have what they need.
For us creators, at this stage, what we make is not as important as how we make it. But for you, when the time comes to see it, we realise that what we made will be the only thing you care about, so we get up every day and we make the best things we possibly can.
lol > at all the above BS wall of text
The only clue I've been able to find is it has a bomb for a jet. Although I may havce read the wrong recruiting post 😅
@open portal Eh I think we can take a rough guess at what the cdlc is going to contain like knowing that they're retexturing Tanoa buildings, but (I think I posted in this discord about this a while ago) I dont know how smart that actually is, if we start taking guesses at the content and get really into it and lay out all the stuff that we think are / could be in it and the real cdlc is completely different theres a good chance that we'll be disappointed and not enjoy the cdlc as much as we could
True true, I did notice it but decided to not speculate toooooo much
But besides themes, what is it you'd appreciate most in a new DLC?
100% new content, GM played a blinder with their entire CDLC being all new content.
Think for me is how much utility you get, along with vanilla leveled data.
I akin for example GM to being between CUP and RHS. Has the practicality of CUP, but the detail of RHS.
I really liked the animations too, the little ones. As silly as it sounds I like how it takesa moment to start the engine and see my dude turn the key
I feel like cdlcs should be about something unique that has never done before
for example I would consider @knotty ore Lost Dragon absoultely worth the title if it wasn't so incredibly sci fi
I bet it wouldn't be qualified only because people like to complain
It would not qualify because it stretches the engine beyond safe limits.
yeah that's a constant issue with going from mod to dlc. for practically every team member. learning to rein yourself in and work within the engines capabilities, rather than pushing it hard and then creating something that should be really only a mod, due to its partial success in implementation.
Wait, so the whole "retextured Tanoa buildings" thing, was this a leak?
Because i'm intrigued.
What leak? What retextured tanoa buildings?
Wait, so the whole "retextured Tanoa buildings" thing, was this a leak?
@bright eagle
?
@open portal Eh I think we can take a rough guess at what the cdlc is going to contain like knowing that they're retexturing Tanoa buildings, but (I think I posted in this discord about this a while ago) I dont know how smart that actually is, if we start taking guesses at the content and get really into it and lay out all the stuff that we think are / could be in it and the real cdlc is completely different theres a good chance that we'll be disappointed and not enjoy the cdlc as much as we could
@red saddle
@sacred flint
I just wanted to know more about this.
First time I hear of that
literally not hard to guess
? @granite lake
@bright eagle please do not ping me on a quote
@open portal Apologies.
😐
hehe @ebon sedge looks like I have a stalker - runs away
we're keeping mum about what we're making generally, to fit with the CDLC rules, but we must advertise frequently to cover new roles and tasks as they emerge. I'm very grateful to our members and retired members for keeping everything quiet. Most of them are in this discord, but you'd never know it. professionals to a tee.
hehe @ebon sedge looks like I have a stalker - runs away
Tbh I haven't really been keeping up with the recruiting posts since I was busy doing other stuff
you'll know everything you want to know soon enough hehe
can cdlcs touch bi models, not necessarily for modification but at least for retexturing?
We know that Rob's CDLC is using Tanoa houses so I'd assume so @void yoke
using tanoa houses as in retexturing tanoa houses
I guess one should wait for his prototype to be accepted to start touching the p3ds
I assume it already has been accepted since he's been advertising C-DLC team positions in #creators_recruiting for a while
puts finger on screen I'm touching p3ds ;)
Although I guess CDLC creators have a different license compared to regular modders
normal modders dont have any business touching A3 p3ds unless BI releases them like A2 data
also A3 p3ds are not legally available for anyone outside BI
so nooo touchy
*Would pay to get proper Marshal, Gorgon, and Marid variants >.>
I want an hiddenselections cdlc
@void yoke CDLC's also cannot touch BI P3D's.
oh I see
what about rob then?
As far as I'm aware not touching any P3D's, only hidden selections and stuff
If models are missing selections, we just ask BI to add them
@red saddle that's not 100% true
CDLC's also cannot touch BI P3D's
Well they can tell BI to touch it for them atleast
hmmm, nope
Pretty sure there was mention Robb's project is re-texturing Tanoa buildings and such.
Which would either mean
A. They have access to the P3Ds or BI is working with them to add them in.
or
B. They are overriding the entire texture, meaning Tanoa might not look the same with their CDLC installed.
I cant wait to link to my message that links to my message that links to my screenshot when someone brings this up again in a few weeks/months 
when is next creator dlc comming lol
soon™️ when it's done©️
😂 oh man .. this channel
it's full of hope. which is good.

@graceful willow Congrats on having your C-DLC idea accepted 
@ebon sedge Actually it's not accepted yet, I just used shorter term this time 😛 It looks quite promising atm though, just can't tell the details... 😉
Ah oky
, good luck then, cant wait to see what great things you peeps have in store for us 
We hope to deliver a pleasant experience 🙂
we need not a pleasant .. but a peasant experience 😏
Creator DLC seeking air weapons artist to make bombs and missiles. We've had two guys join over the past 9 months and give up without delivering their work. Annoying as it is, we have a $10k budget for the right person. If you fancy being part of a cool DLC project, and can make some nice baked air weapons, please message me in DM. Must have good substance painter skills, 10-15 hours a week free and a can-do attitude. Cheers!
ok 50% of that work is now allocated. still interested to hear from vehicle and prop artists
So any ideas when they are going to announce Iron Front as a C DLC?
getting a WW2 C-DLC with lots of content and nice textures would definetly be nice but I very much doubt that its gonna be iron front since that'd either have to conflict with the C-DLC rules (replace the free iron front mod) or have the same mod be both free and a paid C-DLC @solemn pelican
I don't think the replacing is unallowed
just a bit scummy
what I worry about is that I think they use some a2 models
While we realize that opinions on this will vary, we don't consider Arma 3 Creator DLC to be paid mods. We believe that these DLC packs would not have otherwise existed or be possible as mods of similar quality and scope. It's also important to note that Creator DLC will never replace something that what was available for free.
From https://arma3.com/dlc/creator
@void yoke
oh didn't though it was a rule
I also doubt they could use Iron Front content in a DLC considering it's mostly content made by a different game company
@solemn pelican new CDLCs will only be announced by BI when everything is ready
@ebon sedge CDLCs can be built on free mods if they are upgraded significantly and provide enough extra value to justify a paid product
Ah oky TIL
the criteria to be accepted are nevertheless very strict, and above quote statement is still true. however some misunderstand it
you certainly cannot remove a mod to force people to only to buy into a CDLC
nor edit your free version to make it require the dlc version
none of those shenanigans allowed, and rightly so
Would indeed be strange to suddenly have something like RHS becoming a CDLC... Although the content is worth more than any (paid) vanilla DLC ever will be (IMHO)
luckily bohemia thought ahead... i guess a lot of other game companies have made that mistake.
Yeah I think the rules BI put in place for the C-DLC's garnered a lot of good will towards them and showed the community that they didnt want to just rebrand free mods as paid content
They will actively encourage you to do public free releases before to make sure the team is not a no-name entity.
and one that can deliver something useful
Exactly !
Hey, I have a bit of a question for BI and/or the devs of the CDLC. I am aware of the reasons why they made the assets for GM CWG be an optional installation, as they did with part of the Contact DLC - for terms of file size and Arma 3's 2035 setting canon, but I was wondering - has no one ever thought of maybe making a few if not part of the CDLC(s) have some assets in the base game? Within reason, I don't see why maybe stuff like some of the civilian items/vehicles, and maybe some objects/buildings couldn't be added into the base game, since it wouldn't be the whole 20gb download, it'd fit canonically/within context, and it'd still hold the necessary CDLC ownership requirement - while also still giving something to the owners who might not always get to play with or fully use the CDLC since it usually stands very far apart, is there a reason why that hasn't been done?
Or is it just hard to make the obligatory & optional installations work well in tandem? It'd be just how Contact is. Just a suggestion though, I think it'd be more of a selling point for devs, and more rewarding & usable for owners aswell
There is a technical limitation for how many optional+base DLCs we can have, so it couldn't be done for all CDLC's. Also it would be more work for the CDLC devs to make some of their content independent of the other content. More work for Arma devs to keep everything updated (Instead of just updating one single package when CDLC updates) and if we add stuff to base game, its updates would also be bound to game updates, making the CDLC devs less independent
Yeah, I figured that would make sense - plus that it'd be a rule with notable exceptions (e.g. if a CDLC had absolutely no content that'd fit the canonical setting, etc). Shame it's not a doable possibility. Thanks for the clarification!
We might look further into it with future CDLC's, but I don't expect that to happen. But you never know whats decided later on
Dev here: Orignally it was our goal to have it be part of the base game for a greater reach. BI however decided that they did not want to allow for this in order to
- Allow us greater freedom
- They wouldn't be able to guarantee full compatibility.
With GM we are very strict with maintaining full compatibility, so it would be easily doable from the content aspect. But with Contact we have seen that BI themselves did not want to maintain such compatibility between the full Contact DLC content and went with the route of making only the assets baseline with any of the more experimental concepts an opt-in.
I do not expect this to change in the future.
So from Bohemias data published in a recent news article they sold 1.5m copies of Arma 3 last year and 400,000 copies of Contact between Nov 2019 and March 2020. This bodes well for CDLCs
Arma 3 is very far from over
Many talented modders have declined to get involved in a CDLC project presuming that nobody would buy it
It’s a shame they felt this way. Bohemias figures show that sales can be very strong and earn a CDLC team in excess of $1m
( heres a link to the BI blog post taken from #offtopic_arma https://www.bohemia.net/blog/bohemia-interactive-sales-reaching-68-milion-usd-in-2019 )
still pretty risky. i would not automatically assume to get rich from making a cdlc
nobody assumes anything. it's a calculation, with a lot of probabilities in the formula.
getting rich is not the main point for anyone doing this work. it's hard work wit ha very long future shadow, so nobody does it for the money. but knowing that you may be paid well, and have your name on an A-list title, and you learn so much working in a DLC team, that's the benefit that drives most of us.
The year 2020 will be a revolutionary year for Bohemia Interactive and its games – Bohemia will introduce their new technology called Enfusion, which will be the core for Bohemia's future games.
i believe it when i see it :>
@mortal plaza Don't make the same mistake that the DayZ SA devs did... the release of a functional Enfusion project could be in 2020 or it could be 2026 for all we know (Statistics wise)... Lets hope for 2020 but don't get your hopes too high!)
Thankfully we got devs such as @red saddle still working on A3 so we can still enjoy that in the mean time!
@young geyser IMHO, if Vigor and DayZ SA will be doing exceptionally well in 2020, I'd see low to none incentive to switch the primary focus onto Enfusion engine and Arma 4 for the entire year of 2020. In that case, 2021 or 2022 might seem as the best candidate year to see Arma 4 in an least showcasable or playable state
Bohemia is a large-enough entity to do this kind of long-term planning, I think, unless they still leave some room for spontaneous decision making as well, which sometimes results in great things, sometimes not.
if Vigor and DayZ SA will be doing exceptionally well in 2020, I'd see low to none incentive to switch the primary focus onto Enfusion engine and Arma 4
DayZ SA is already (atleast partially iirc) on Enfusion though @rugged tulip
Just keep in mind that there has been no confirmation from BI yet regarding (active) development on an Arma successor. So even when Enfusion is done this year, it would still take a few years before we'll be able to see a brand new game completely written on the new engine.
So that will mean CDLC's will still be able to expand in the next few years
Definitely partially I think @ebon sedge
oki
Ae engine is never "done"
but you can be done with it 😉
🥁
I can say wholeheartedly my team will want to keep rolling after we release. Without giving anything away, or raising expectations, its a no brainer that after you put 2 years and a serious investment into a game that you continue to support and develop it. So arma 3 players will be in for a treat for the foreseeable future. Good strategy by bohemia this
Its a shame we cant publish a roadmap, but the policy is a sensible one to avoid disappointment
Do you mean before or after release?
I can imagine after release players crying that something is not present, and us sitting tight-lipped even though we have that exact asset in the works...
I mean at any time
Ah oky, didnt know that CDLC's cant release roadmaps
But I cant wait to see what you peeps have in store for us 
Its a sensible policy, lets say we list all the things we hope to do, and people buy the dlc based on that, and then for any number of reasons one or some or many of those assets dont get finished... customers would feel cheated and disappointed
Yeah sounds like a very reasonable policy
This is one of the main reasons nobody has a clue which dlcs are in development or what is being planned in them or even in GM
Heh thats true
Because all those involved understand the policy and implement it professionally
It will suck though to have to weather criticisms for missing assets or features that a team already is developing but which is not ready enough on release day
We just have to hope people can understand that more may be coming and understand why they cant be told about it
Yeah I imagine the vast majority of the community will be fine with that, although I only have experience from the people I talk to direcetly
Sadly theres the vocal minority who doesnt understand stuff like that, but eh
There will be nutjobs and haters galore for any dlc
Yep as with every project it seems, sadly
But usually you can shake their argument in a sieve and see if anything substantive remains in one quick analysis, then safely dismiss them for future.
And focus on the real work of unpicking any bugs that made it through
No game is released bug-free
Heh sometimes it just takes that mass of players to find something
We are all looking forward to the joy our creations will bring to the community
It does yeah
No amount of closed beta testing will find everything
Especially hardware related issues that only happen with really weird setups I imgine
After we release we might do a mini doc showing the making of, from concept to proposal to plan to alpha beta and gold
It would be an eye opener for a lot of people
Ooh that does sound like a really interesting behind the scenes look, would be neat to see the processes
To see all the decisions that get made, some of the reasoning, the challenges, the flaws and the debates. The highs and lows of the process
This is my second dlc and its more ambitious and its been a hell of a ride so far
Ive managed projects this size for over 25 years but in a different career area
So its not difficult, but some of the challenges were unexpected for sure
We had to interview for new artists every 3 months to replace people who couldnt motivate themselves. Over 250 artists applied and we interviewed and processed well over 100. Imagine the time burden of that
Thats the kind of thing you dont plan for at the beginning
But you solve it and keep the wagon rolling
Huh yeah thats also the kind of thing you dont really think about as an end user, I personally didnt imagine that the recruiing effort had such a magnitude
To make one vehicle part time youre looking at about 6 months hard work
So you need 10-20 artists just on vehicles
And with an attrition rate of over 40% you need 30. Now try to name 30 artists in the arma community who have built high quality vehicles from scratch.
There are probably 30 in total across the entire community
So when you hope for a cool or large scale dlc, think how much effort it is for say 5-10 vehicles, some weapons, characters and other stuff
Then throw in a terrain like GMs or Livonia. Tanoa took a team of devs 2 years to make, and all the buildings for that probably took a small army
CUP is probably the only mod team that truly understands the herculean task involved in terrains and terrain assets
Its a massive undertaking
So CDLCs can be small and compact and cute, or ambitious like GM
What those guys did with only a small team is almost impossible.
They poured years of their lives into it and were unfairly slammed on release
hm that really does put CDLC development, and development in general, in a different perspectice that normal end users like me usually dont think about
If players saw the complexity and the sheer enormity of the mountain of work involved they would probably be a lot more grateful
good one
Im not breaking any NDA in sharing these thoughts, but i figured it is worth putting them out there
Thank you for sharing them
We are all prone to focussing on the flaws and the little bugs and errors or the design choices we would have done differently. But it is really worth just admiring the nerve and the will and passion and skill of the people who create this content
The team i work with every day excite me and provoke me to higher standards and they are really quirky and bizarre and awesome in their own individual ways. Because many are modders they each have their own characters and peculiarities and completely different day jobs and careers. It is very different to working in the more ordered corporate environment of a dedicated game company
It feels like being a ringleader for a travelling circus.
A lot of us have autism or adhd or ocd or other spectrum conditions which is why we love working and creating within arma. It makes for possibly the most diverse organisation i have ever managed
Many of the team would struggle in a regular game company job - including me
But working remotely in a circus full of similar people, its like one big happy chaotic family
That does sounds like a good time heh, I hope the rest of the deleopment you have ahead of you goes well
Its gonna be a fun year despite the international emergency casting a shadow on things
Weve had to cancel international travel plans and some of the team have the virus. Pretty soon everyone in the community will know people with it. Its a scary time
Hopefully everyone recovers quickly 
One upside is a lot of our student team members have time off university to work for us
We have to look out for people make sure they dont work too hard and wear down their immunity, and allow plenty of room for recovery. Im currently factoring in at least a month of total downtime due to staff illness in the coming months, and weve had to put in place a bunch of procedures to safeguard work and sources in the event of members becoming incapacitated
Theres always a lot to think about
I even have a plan in place to replace me if i become incapacitated
All necessary considerations when youre investing so much time and effort
I was really pleased to see bohemia had done so well last year
So if they have to shut down their offices or something we wont be worrying about their future
When you have only one customer and your investment in them is staggeringly large, it does raise your hackles a bit if there is an economic threat like this
Huh good to know that you have so many emergency plans in place
At least with all this staying inside most of our team said “so what’s different?”
Weve been stuck to our pc’s like this for nearly 2 years
There are whole weeks where the only time i see my wife is when she puts dinner on my desk while im in a design meeting
But since the outbreak of the virus ive been resting more and spending more time with family, and encouraging the team to do the same
2020 is gonna go down in history as a mad year
Quite humbling to bear witness to it
Yeah its definetly an interesting time to live in
Nurses and doctors should get a 20% pay rise backdated to xmas paid for by a tax on banks
#offtopic_politics please for that...
But working remotely in a circus full of similar people, its like one big happy chaotic family
I like trains.
Train Simulator is part of an XBox Live (PC) subscription now... knock yourself out 😜
Console? *triggered*
No... there's an XBox Live service for PC (like $6 a month) with access to a ton of games... but we're definitely OT
i only realised i was probably autistic recently. i have never liked trains, bit i was obsessed with ww2 for over 20 years. when i started the process of diagnosis for my teenage son my past suddenly all made sense.
modded the crap out of call of duty
arma changed my direction, never realised it til i looked back on it with new eyes
having passion and obsessive hard work ethic is a great by-product of being on the spectrum. screw normal.
meh. not being able to stop isnt always a good thing :>
agreed. it's great when you find a creative focus for it
They poured years of their lives into it and were unfairly slammed on release
@devout turtle So true
Yeah i wish people were kinder. It costs nothing to do that, and is actually very rewarding spiritually
GM's content is nothing but amazing for the price. However, I think the campaign could've been tested more thoroughly since it's a rule that people who play SP of Arma are always pretty vocal in terms of reviews and unprecedented criticism. If the campaign was 100% tested and smoothed-out before the initial release, it could've been very helpful in terms of sales.
Separating the armor from the infantry would have been wise indeed.
AI in vehicles will work perfectly until someone tries your mission lol
We’ve had similar experiences
We’ve been talking about doing a comedy outtakes movie
You work hard to vanquish it and then just have to pray that it doesnt happen on the opening weekend
Even AAA titles have massive bugs on release, and some aren't even fixed or "fixed"...
So if a small studio creates content on an engine with known "features", than nobody should complain when AI is doing something strange.
Some people always complain, no matter what.
To be honest I would of not recommended GM to my friends after buying it on day 1.
I mean there is your typical Arma error, missing kit, weird firegeo, ect.
But then there was....the tank just ran over the entire squad error.
GM is now great, but a good chunk of the initial complaints were pretty legit.
Even AAA titles have massive bugs on release, and some aren't even fixed or "fixed"...
So if a small studio creates content on an engine with known "features", than nobody should complain when AI is doing something strange.
@lean sail That's not to say some AAA titles are a great example to follow, right?
Most of the times these rushed and buggy releases are a subproduct of stakeholders being too pesky and other commitments such as releasing on/before/after holiday season at any costs etc. to hit the estimated sales target.
However, for smaller DLCs and not huge titles and well-known franchises, reviews really count and I think they do impact the sales, so bugs in the playable content are not welcome and should be dealt with.
I've worked on 2 game titles and multiple app releases (B2C) in the past and have learnt some stuff the hard way; some the easy way, just by asking and listening to people.
I mean there is your typical Arma error, missing kit, weird firegeo, ect.
@prisma mountain Yes, regarding those "little" details such as firegeo, script errors, invincible friendlies enforced by game designers etc. add up quickly, especially when people are playing something new; and if something is not right and severely frustrates them, they go off to unload it all on Steam, either asking for a refund or slamming the game in their review.
It's hard to find balance in this between the time spent on producing and testing the content; that's why you hire experienced people that can resonate with this.
I am not aware of any issues with "wierd firegeo", could you please let us know the details so that we may take a look?
Also missing kit: All that was mentioned in the description was delivered, plus more even. So this is more of an opinion, yes?
Reviews are important, but we have to deal with a lot of misinformation and frustration about being a perceived "paid mod". Lots of untrue statements fill the reviews about how this content is available with free mods, and then this is perpetuated. Or incomplete views are taken as valid, thus leading the spreading of the assumption that "there are no vehicle interiors", or that the vehicle count is inflated by counting paint schemes, when in fact dedicated models that differ on the exterior and interior were counted on the description page. Paired with no ability to reply to these reviews with information means negative tendency on the review score.
@tepid lance those are good points, yeah. Arma community is really flawed because of the modding community as well in some cases, specifically referring to the forever-and-ever comparisons of content and its quality between free and paid DLC; most of the judgement spread out within the community or in the reviews in rarely justified and most of the time just pure misinformation that was born out of ignorance or malicious intents.
most mods dont even look as good as folks say, imo :p
Most the errors I mentioned were just generalist examples of what say a Arma DLC might bring up.
The only major issues I had was the AP ammo, terrain, and campaign errors. All which did provide for a breaking experience. It was honestly only the 2nd update when you expanded the vehicles+poland that I started asking my community to get it when they can afford it. Matter of fact I built a entire liberation framework around it.
With other complaints like tank interiors, I fully agree it's a petty complaint. I'm pretty bias as it really does no real game play purpose aside from maybe checking if your crew is dead. Not to mention all those "youtubers" that complain about them seem to play nothing but 3rd person in the game.
Backtracking though, I feel you just had a very little wiggle room by the community to make mistakes. Compared to some one like BI. The campaign itself was definitely very glitch, and GM having a history of being a mod in progress before this was also more fuel to the fire for your critics. I do applaud you for being the first to make that step of release though, and I think it will pay out far better then being the next few in line.
Ah thanks for the clarification! I'm always trying to pick up on the bug reports when they are mentioned but not matching anything on our sheet.
Coincidentally with the campaign we were planning to go the safe way by playing to what we thought as the Game's and AI's key strengths: Mechanized infantry combat, since historically that always worked well ever since OFP. It was very tough to make it still work in Arma 3, causing us to go to such lengths such as making team-mates invincible.
Now almost one year later we're still working on adding new content to make sure GM is a good choice. While I cannot disclose the details of the next content patch, I can say that we will be introducing aircraft. 🙂
I'm super excited for it!
Your enthusiasm is very commendable, Mondkalb. I've been following GM's Discord for quite some time and have never been disappointed. Keep it going and stay strong! Very excited to see how GM will fruit out in the future; perhaps there'll be some room even for Soviet vs US warfare, aka the long-awaited return to the freaking Cold War Crisis :))
Aircraft will be a very well received addition i’m sure. They take so long to develop, people have no idea.
200+ selections, flight model, detailed cockpits, damage model, sensors and systems, pylon armaments, ejection etc... there’s a huge amount of investment per asset
Official DLCs are also mods that aren't free.
Free mods are also not free. They cost your soul (I can only speak for CUP tho 😉)
"free" mods are also not free to make so at any time mod makers could just say 🦆 and stop making them.
so lol @ misguided priviledge
Many mods also dont use licenses with a lot of free(dom)
mods can be damn expensive
yeah, SSDs aren't cheap 😄
it's not just SSDs.
time is a big factor as well
then some like to have higher quality content - voice actors, etc. and most of them aren't cheap either unless you get lucky and find people who do this for free
We have 100 people in our dlc team, many are professional artists, programmers, musicians and actors. I couldn't get that kind of quality and support for a hobby project.
Compare that to the unsung mod where a group of no more than 5-8 people have held it together for the past 8 years. I worked full time on that for almost 3 years, and part time for 6 years, but without any decent artists, the quality bar has always been set quite low.
We all do the best we can with the tools available. The Creator DLC program gives us a significant boost in manpower and talent.
now you've just made me even more interested in what this CDLC everyone's talking about is gonna turn out to be
I bet it's about herding animals
Aliens!
Arma 3: Carrier Command
Arma 3: Operation Cashpoint
More like Arma 3 Bankruptcy Tycoon
Not having any money left @loud apex
interesting news
not posting to generate a long discussion here about the article, but it may be informative to CDLC teams
the general rule we follow is no trademarks
which is a safe course
in the case of humvee, they trademarked their shape
so the case doesn't necessarily mean we can write Colt or Bell or Lockheed or Kalashnikov on our stuff.
but it does offer some peace of mind in terms of whether some of the more aggressive military suppliers will bother to go after a game for using a likeness of their weapon or vehicle or equipment.
probably not , it will be same as always been , that you can use the real "shape" but call it differently
and if you use a military designation that should be fine aswell
EA vs Bell i think was only going after the shape/ type of vehicle.
It mainly affects us when we decide the shape of our vehicle or weapon, and decide whether or not to modify it by 10%
currently we don't modify shape. the case above is very supportive of that approach
in the case of humvee, they trademarked their shape it's called trade dress to be precise 😉
Recently found out that the zippo sound is trademarked.
how is it defined?
"plinggg" ™️
They actually have people in their factories in Bradford who test the zippo sound of every Zippo before it gets shipped.😅
"so what are you doing here?" - "me? oh, i check the pling's"
So the actual sound wave profile or whatsitcalled is trademarked? Or is it just in like written form like "the "plinggg" sound Zippo makes when opened"
getting a bit off topic here though 😛
well I'm sorry but it's important for my zippo cdlc
Zippos, the original fidget toy.
amen to that 😄
still have mine around that is now over 50y old and was gifted to my by my dad
Thats awesome
do you know if other CDLCs are in development?
yes
really? any clues? rumors?
Scroll up and look at Eggbeast's earlier posts + recruitment offers for artist positions.
Plus this official post from the BI devs: https://dev.arma3.com/post/sitrep-00237
That's all we know so far though. No info on setting, themes or assets.
thx
From the info that Rob's given in his posts we can make some educated guesses about the cdlc his team is working on, dont have very much info though
But remember peeps, if you start imagining the CDLC and what it could be aswell as setting yourself expectations (even subconsciously) you're setting yourself up to be disappointed, so I recommend not setting up one of those crazy-detective whiteboards with pictures and red strings connecting everything 
@ebon sedge you're right.
@ebon sedge talks from experience it seems. How many whiteboards you got for the CDLC investigation already?

No whiteboards yet, only a discord chat on my private server that I used to archive some messages
lol
so we getting anymore Creator DLC?
according to BI multiple CDLC are work in progress
oh hella
from my sources i know that at least one is related to zippos
what???
they where pretty iconic back then
what is zippos ?
so what's the usual response time of BI when it comes to CDLC stuff? :>
wdym?
I've send a mail some days ago, but didn't get a read confirmation yet. now granted it was easter, so stuff goes slow naturally. still wondered, though.
Home office makes things complicated
nobody around to read emails? :p
In current climate probably can expect it to take a day or two to find right person(s) to read the question and then answer. Or day on top of that if answer needs input from more people.
probably depends how hard questions you had.
let's wait and see, i guess
just scared that something might have gone to spam, because there wasn't a confirmation yet. unless said person disabled read confirmations.. which would kinda suck, tbh :>
just scared that something might have gone to spam, because there wasn't a confirmation yet. unless said person disabled read confirmations.. which would kinda suck, tbh :>
idk, my email client has read confirmations off by default
most folks do that. i hate it.
likely just busy. send another mail in a week or two otherwise
If you want to make a CDLC, expect long latency between questions and answers, for the duration of the project.
That's just how it is
will there be anymore creator dlcs for arma 3?
We know that some are being developped, but they are not announced yet
ok thx
Its been said that multiple are in development
Developing and not releasing would be not that cool
Hello I'm a helper from Lyhme hosting I have a client from us that's asking for help
"Hey i have an arma 3 server and i wanting to put some mods on the server, so i put the mods in the server directory and their keys in the key folder, but when i go to the command line to specify the mods its does replace the -mods=![Mods]or is there a way to choose which custom command line you go off, because it may be going off the default one"
Wrong channel, this should probably go in #server_admins .
This channel is about creator dlc's...
Oh ok thanks
Hmm, if we get 3+ cdlc before A4, and we can assume they wont overlap with GM, I wonder what content they could contain
Smaller content packs at a lower price? Or as large a scope as GM?
Who knows, but there're a few more CDLCs actually
Maybe cheaper than GM, maybe expensiver than GM
If GM didnt catch on because of the size and price, you would think they would be looking at that to plan the next CDLC
I think that the price/quality of GM is fully ok.
However I do think that CDLC's in general are less interesting since it adds an requirement to all players in a community since the files are not shared in vanilla (like normal DLC's).
Perhaps if BI decides to have a similar system as Arma 2 had with OA, where low res content was available in vanilla, but still everything there, it would lower the requirements for people to set up servers and therefor trigger more players to buy it.
Or like current DLC's where you can't use vehicles and weapons without buying it.
low res was already discussed, A2 caused too many issues. People were leaving bad reviews because the textures were bad.
But even with a low texture/quality variant you'd still force gigabyte big mandatory downloads onto people.. ugh.
I like the GM way with the compatability pack, so that non-owners can use it if they want with the normal DLC restrictions, but noone is forced to download something huge that they don't need
Contact update was also huge for those who didn't buy it, so I don't really see an issue there, especially because I believe GM also adds some new interesting stuff to the game (which I don't know since I don't own GM)
But I'm sure it all fixed in contracts on how this works between BI and CDLC devs, and like you said; the free compat mod is a good alternative.
contact was easy to decide, the last DLC, tons of generally useful assets (buildings, trees, terrainobjects, generic props)
But, if you put one CDLC into the base data, people expect you do that with all of them.
And with a not before known number of finally available CDLC's, you don't want a 200GB big game download
Would be nice if we had the compatibility mod directly in the launcher so users are aware that it exists and it feels more integrated
tbh, download size increases is expected in the gaming world
we already have tens of gb worth of games
it will only go up once new generation consoles are released later this year
i know (and i am sorry for) that there are still people who are bandwidth limited
but ssd/hdr prices are going down, so it shouldn’t be much of a problem to locally use these increased data
i can only say that people around A3, are simply not ready to pay 1€/ tank sort of cdlc
that is because we have all been spoiled by free mods
so all things considered (including the cdlcs i am aware of being worked on) i think the upcoming ones will be both larger and priced above gm
I mean
the default arma DLCs policy works pretty well
people can play together even if one doesn't have the DLC
but there is still a push to make you buy them (maps, guns) etc
the compat patch helps but its still pretty restrictive
I feel like if people could get closer to GM by being close to people who own it they'd be more inclined to buy it themselves like with apex and contact
I personally would prefer if CDLC were included in the game like normal DLC but I can understand why they arent, imo if Bi keeps using the compat mod way of doing it it should be a priority to get that out very quickly after release though (like a day or two), also since @lucid depot said
Would be nice if we had the compatibility mod directly in the launcher so users are aware that it exists and it feels more integrated
It'd be interesting to add the compat dlc's to the dlc tab as a seperate field imo
Also @cunning nacelle we can sorta make educated guesses about another CDLC (the one Rob is working on) since he's been sharing some info through advertisements
where?
We already know that they're using atleast some retextured apex/tanoa buildings, which would hint to a tropical setting although they could also be using the big city buildings for something else
mainly #creators_recruiting @void yoke
all the advertisements about him looking for team members
but yeah if I had to guess how big that dlc is going to be ||I'd say maybe somewhere around the GM level since theres a sizeable team working on it apparently||
I actually think of BI made a a3 expansion exe or simply the ability to only load GM + mod data it would have been a better sale
There are still lots of A2 people I know who would never buy apex/base a3 but were interested in GM
But for those people A4 seems worth the wait
That sounds like a lot of work for a small number of people
Is it? I think most of it would be simply not loading a3 vanilla content addons and then putting essential stuff in a common addons group
I'm not sure how the vanilla content is structured but I imagine that it'd be a good chunk of work, other peeps props know more of that though
Also as a sidenote why would those people never buy vanilla arma
? I mean its just 8 or 9 bucks in a sale sometimes, thats less than the minimum order amounf of the food place I order at
hopefully not "CUz iTz SCi Fi"
Not until ARMA 4 anyway...
It is "CUz iTz SCi Fi," absolutely
when its more than 25 GB of sci fi content you will never use, and that acts as a 25GB lead weight just to load the game.
arma 3 isnt even that sci-fi though
I cant think of anything in arma 3 that I'd say is really sci-fi
Car space program is
Meh
Yeah i wouldnt describe it as sci fi, but you can certainly see the design choices from when it was a sci fi setting
That is how many people i would invite to try a3 would respond though
People do complain Arma 3 is too sci-fi while Arma 3's assets are mostly based on real-life vehicles/weapons?
I mean
Yes, because they want to recreate scenarios in the past/near past and not near future
Nearly everything in vanilla Arma's just from the world we live in today
apart from the MX
it's just because of new gear to the factions we usually see using other stuff
Content for invasion of iraq? Content for cold war? Content for russia vs usa? These were partially present in a2oa
that's why I guess they think of science fiction
Sorely lacking in a3 vanilla
Vanilla's mainly based on it's campaign time of ocurse, 2035. But not that futuristic compared to what you'd think with other games going 22 years into the future
Right but however you describe it, sci fi, near future, whatever, it is not the content most groups want to have.
“most”?
I mean
Most people in Arma play with mods as far as it seems
and lots of mods make it more present stated
Cup, rhs, etc