#creator_dlc_discussion

1 messages · Page 11 of 1

hearty arrow
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@copper anvil that's oversimplified there are lot of users on this server who are very helpful and creative

jolly ingot
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online janitors😅

wraith sleet
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welcome to the internet

cinder pier
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@undone lichen "This is sad." > Proceeds to make fun of people for critiquing a DLC and sharing their opinion in the hopes it will improve

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pikachu face

south pewter
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what a friendly gaming community
Probably in reference to this

molten ice
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if you think acting passive aggressive, if not somewhat mocking, is gonna fly under the radar, you are wrong

red saddle
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@undone lichen stop it please. If you have something definite to say then do so, if not please just don't say anything.
Your random comments actually fall under our #rules definition of spam.

surreal drift
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Hopefully the Russian Railways mod has been pitched as CDLC. 🙏

tepid lance
surreal drift
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Would be nice, Livonia has a pretty spectacular railway line as does Weferlingen. I think a fully functional railway modification would not only be a good seller but would open up the game to some untapped gameplay.

steady nest
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@surreal drift Problem is defining 'fully functional'... because some of the railway mods I've seen have definitely impressed, but I'd have to see what a CDLC iteration would offer that the free mods don't yet (e.g. thematically GM had a particular niche that I can't remember ever seeing in free addons)

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@cinder pier tbh I'm not sure that critiques of GM specifically are that helpful right now when (as has been noted several times) an initial patch has been delivered to Bohemia already but has yet to clear their QA for whatever reason, meaning that a bunch of the things that people are reporting may have (or has) been already fixed

thick cipher
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You know in the civil wars/revolutions some 100 years ago, armored trains were a thing

steady nest
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Update to the above: we finally a Creator DLC Release Candidate Branch on Steam so people with GM are able to try out the fixes

boreal scroll
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A hundred years ago WW1 was already over...

cinder pier
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naw we're in the 50s

junior summit
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What is this?

still sky
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This is how you do great job at fixing community split implemented in A3 launcher.

junior summit
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@still sky does it include the terrain?

junior summit
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@ebon sedge thx

still sky
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@junior summit
yes it is but you cannot play on it unless you own GM

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same as with BI dlcs

coarse oar
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Hi there, anyone has an idea how to get "@Global Mobilization - Cold War Germany- Compatibility Data for Non-Owners" from the workshop to show up in arma3sync?
I tried to add the !workshop dir to the addon search paths, didn't show up.
I tried to add the arma workshop cache dir to the addon search paths, didn't show up.
I tried to copy the mod the mod from the launcher into addon search path, didn't show up.

I have no clou how a3s decides that it has to list all other mods but this...

languid patio
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Do we have any clue as to what the next creator dlc is going to be?

narrow cradle
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well, i know that adding the !workshop thing works with swifty

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but you could also try to "export addon" through the arma 3 launcher and then add it after saving it somewhere else 🤷🏽

coarse oar
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@narrow cradle thats what I ment when I said "copy the mod from the launcher" but thanks if I had not found that option already that would be a good advice even though it didn't work

vivid lynx
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@coarse oar did you start the arma 3 launcher at least once after download?

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otherwise the link in !Workshop isn't created

coarse oar
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Yes sure I had to when I exported the mod to local

coarse oar
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Ok got it arma3sync shows only folders which contains pbo's since this mod uses ebo it doesn't show up

languid patio
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Im guessing people like this terrain because its woodland, and not whats basically a desert

rocky thorn
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can't wait to destroy the aliens ship with the A-10 02hype

narrow cradle
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that's not a creator DLC

sand coral
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the GM DLC wasn't just a one-off right?

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wonder what other Creator DLC packs we'll get

boreal scroll
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from what has been said, while it's not the only creator DLC that was being worked on, further releases will only happen if the teams involved actually finish their projects to a high enough standard so it's always possible that there won't be further CDLC releases

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unlikely, but it can't be ruled out

steady nest
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iirc we didn't get any CDLC announcement for GM (for anyone who hadn't followed its original announcement as a mod) until it was almost about to be released and thus 'already done'... dunno if Bohemia intends to continue with that sort of timing

modern solar
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We’ve decided only to announce Creator DLC packs when they are ready to release. This is mainly because we want to be sure that everything we announce will indeed be included in the final package.

https://arma3.com/news/arma-3-creator-dlc

steady nest
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That came alongside the GM announcement, so what was up in the air was if they intend to hold to this

modern solar
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Its in the CDLC FAQ

steady nest
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Like I literally just said, 'does it still apply?'

modern solar
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I'm pretty sure they will stick to the 2 weeks to release announcement

narrow cradle
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well, officially it applies unless they say it doesn't 🤷🏽

prisma mountain
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I won't be suprised if we don't see another CDLC tell 2020.

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I can imagine most have doubled down on either adding specific features they think will push their CDLC, or polishing up as much as they can. After they seen how GM CDLC went . Not saying it wasn't unexpecting or bad.

steady nest
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either adding specific features they think will push their CDLC, or polishing up as much as they can. Doesn't sound like a bad thing from a player perspective

prisma mountain
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Yea, not at all. I think GM still got some sort of advantage being the first though.

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Because now all the other CDLC's are going to be poked at for having duplicate assets like m113s and such

wild tree
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yes, advantage of being hated because first one of "paid mods"

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so lets write negative reviews just because you don't like CDLC idea

prisma mountain
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oh trust me

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people complain now, but they will find reason to complain on the next generation of CDLC

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"Why should I buy this when you have like 3 vehicles the same as GM", "The game is too saturated in DLCS!" hurr derp

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Consumer saturation will happen, as well as exhaustion. So unless the next CDLC really blows GM out the water. I don't see it performing3 better then GM in terms of sales.

steady nest
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Not too surprising that polish and 'CDLC pushing features' would be a thing, considering Bohemia's limits on what could be greenlit (e.g. no 'MP only' content that couldn't be locked behind a paywall, but also and critically no dependency on anything except the base game) basically mandating that any CDLC has to have its assets essentially done from scratch unless there's reskins of the base game assets... does that sound accurate?

ripe flint
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basically mandating that any CDLC has to have its assets essentially done from scratch
I actually agree with that. Why should any CDLC studio be able to publish assets that have been previously published under a different banner (For clarity, by different banner I mean as a previously available @mod ).
That would make anyone looking to purchase said CDLC left feeling short-changed and ripped off, and then bad press/negative reviews/etc would ensue, which in the larger picture would not be a good look for Bohemia's CDLC initiative.

steady nest
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Note however that by the above I also mean mean 'no using a mod as a dependency' either

narrow cradle
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they all are furiously adding helicopters and airfields 🤣

languid patio
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didnt gm perform quite well in sales though?

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the most annoying thing for me is that there are no official servers it can be used on

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besides those 3 severs which basically noone plays on

steady nest
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It was claimed to exceeded Bohemia's expectations... but who the hell knows (besides them and Vertexmacht) where said expectations were

languid patio
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i think the next dlc will sell worse, since we have now seen how BI supports these dlc

prisma mountain
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No official servers....3 ones no one uses. Sounds like servers are there, just no one is playing..

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To be honest, aside from BI taking it's time on QA for a patch. I think they were pretty reasonable as far as a outside prospective is concerned.

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I mean unless it was part of a SLA, or a verbal agreement.

waxen lynx
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@prisma mountain GM official servers (and non official) arent visible due lack of (C)DLC filter

steady nest
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@languid patio Are you thinking of GM's initial post-launch patch getting seemingly delayed by Bohemia's I-guess-unknown-in-advance-to-Vertexmacht beginnings of Contact?

languid patio
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pretty much

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then from what i saw on the subreddit, that BI promised the GM devs some minor engine changes but that didnt happen

steady nest
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🤔 because I couldn't find an 'eyebrow raise' emoji

languid patio
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like a animation for hipfiring machineguns and such i believe

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but devs for new cdlcs will always have to weigh if its worth it

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getting all that paid mods stuff thrown their way

steady nest
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Admittedly I would have thought that that last criticism would have been inevitable

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After all I'm certain that a bunch of people's opinions of certain high-profile mods would have rather been different had they never had a publicly available free version and been CDLC from the get-go (within A3 that is)

languid patio
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i mean if rhs was never a thing, and it would now be released as a cdlc everyone would be drooling for it

steady nest
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Really now? 🤔

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Admittedly my skepticism is fueled by the times kju mentioned that 'donationware' didn't work out for modders previously

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otoh Mondkalb's remarks about financial viability as-is would seem relevant to any A3 CDLC discussion

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Though there's other reasons to be skeptical that RHS would be immune to 'paid mods' criticism such as the other limitations that we've seen with GM, e.g. we can hope for fixes and/or post-launch content but Bohemia wouldn't promise either, plus both being seemingly being lower in Bohemia's priorities queue then whatever they had their own devs working on

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and by 'post-launch' I mean 'imagine if the paid DLC release consisted of the initial launch versions of AFRF and USAF with no GREF or SAF (yet)'

languid patio
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i mean people would probably still love it, especially if there were no other mods like it

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because lots of folks love that "current" military theme

steady nest
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Which again does bring up the question of how much they'd love to pay for it (and make their community members pay for it) just like with GM

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Whether or not they came up with the 'compatibility add-on' solution that GalComT and Mondkalb eventually got onto the Workshop or whether it was (originally) all-or-nothing just like GM

umbral thicket
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is global mobilization worth the price?

umbral thicket
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does anyone know if bohemia are going to release more creator dlc's?

pseudo flare
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well it offers terrain, campaign, units, equipment, etc

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and they all have object specific features which are really cool in my opinion

steady nest
placid pilot
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i really wish this was subdivided into a collection of data groups. Vehicles, Weapons, Units, etc..etc... would really help my group of friends that do not wish to download every piece of it.

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I reckon it wouldn't work because it would most likely require the CDLC itself to be subdivided

bleak coral
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Question; So I own a copy of Contact, and I have a server. I just did an update and noticed there is no Contact DLC in my server files?

narrow cradle
bleak coral
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Oh I do apologize for posting this in the wrong channel

ripe river
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Does anyone know how to uninstall Global mon? Running a bit sort on space

red saddle
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untick the box in steam

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in the dlc list

ripe river
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Ty dedmen

arctic seal
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Wut? In times of cheap drive space there are still people running out of it?
_insert "what time is it" meme _

narrow cradle
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i mean not everyone can buy another drive for video games

languid patio
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I mean im constantly uninstalling games because my drive is getting full

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Like 800 gbs taken up by steam

sweet hatch
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It's just like 40$ for 1TB

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"Should" be affordable for almost everyone

prisma mountain
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oh yes, for a regular one. Not for the tiny size I need for my laptop >.>

narrow cradle
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have you ever considered 40$ could fetch you 2 months of groceries in some countries

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not to mention Arma on an HDD is... sketchy

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(as are some other games)

fast dagger
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In rum arma on a 5 years old hdd without any problems 😂

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Some IT guys told me ssd drives are only for faster loading and won't boost your in-game performance like fps

wraith sleet
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My main concern is how I fit that cheap 1tb drive in my laptop 😄

narrow cradle
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@fast dagger it's not for "boosting FPS" but to reduce the stutter and loading times. The Arma engine streams assets from disk to memory while you're playing and then unloads them again when they're out of sight etc.

boreal scroll
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@narrow cradle Not everyone in the west has actually left their home country, while many might be aware of a difference in incomes elsewhere in the world it's a fairly remote problem in most people's experience. I wouldn't judge too harshly those who aren't fully aware of the income disparity. I would point out that in my experience that misconception works both ways, the idea that $40 won't buy even a weeks worth of groceries in many countries is just as alien to many people.

narrow cradle
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Apart from Norway and Lichtenstein not sure how many countries have that in europe

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Like shit that's 1-2 weeks of groceries even in the Netherlands 😄

boreal scroll
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well there is I guess another difference, what constitutes a basic weekly grocery shop from country to country 😃

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Is it possible to buy staple requirements for less than $20 a week for a single person in Europe (particularly western europe) ... maybe, if you're skilled at knowing how to live on very little money and a basic diet. I would expect the average spend to be a lot higher though.

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Whereas in Asia I could eat out for breakfast, lunch and dinner every day of the week and still have change left over.

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on the other hand, I wouldn't make much more than 10-15% of what I currently earn for the same job ... so ...

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wages are much lower, cost of living is lower, but tech like harddrives are priced consistently across the world 😦

narrow cradle
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yeah, not even going into taxes

wraith sleet
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so sad that GM has 45% overall positive review

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contact dlc has 68% positive review facepalm

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but honestly, if a future CDLC will reuse arma 2 assets (it was mentioned by one of the GM devs that some future CDLC reuses arma 2 assets), then im gonna downvote that CDLC too. hell, im gonna buy that CDLC just to give it a negative review and refund it, because its unacceptable that devs can reuse arma 2 content and earn money with it, while its not their work + we have free upgraded arma 2 assets with CUP

arctic seal
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where was it written that GM uses A2 assets?

wraith sleet
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???

hazy pumice
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Actually he said "if a future CDLC will reuse arma 2 assets (it was mentioned by one of the GM devs that some future CDLC reuses arma 2 assets)," @arctic seal

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TBH... Livonia uses DayZ SA assets which reused ARMA2 assets so... 😉

wraith sleet
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yup, this is why i dont understand the 68% positive reviews 😄

arctic seal
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oh, sorry. i misread that

wraith sleet
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np 😄

hazy pumice
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Actually I would agree... Don't care about SP stuff but the new assets made it worth it for me... Refused to buy GM cause it was a mod that until last November was promised to release "real soon now" so I understand its worse ratings

knotty ore
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positives reviews would probably mean people who bought it have liked it

cerulean remnant
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@wraith sleet The CUP ones don't have interiors. Plus there are far more objects than just upgraded arma 2 ones. And Contact is awesome. So is GM. They're both good.

arctic seal
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the sad part is, it's enough for a bad review to just write BS like "uhm... i don't like the content. needs more pew"

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¯_(ツ)_/¯

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so... i never trusted reviews

hazy pumice
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How is that a bad review... I have used those exact words in my reviews of most FPS games? 🤔

wraith sleet
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@cerulean remnant yes i know that, this is why i mentioned that a CDLC (not contact) which uses arma 2 assets (to be more specific, vehicles weapons and gear) will get a negative review from me

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the CSLA mod, im afraid it become a CDLC, because it has reused arma 2 assets for both: terrain and vehicles, weapons

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(not the WW2 CSA mod, the other mod during cold war with the homeland terrain)

cerulean remnant
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So if a mod uses A2 weapons and objects but adds more things on top of that you're going to give it a bad review? So if they ditch the A2 stuff but leave the other content it gets a positive review?

wraith sleet
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not mod, a CDLC. And yes, if it includes arma 2 assets (weapons, vehicles, buildings) i will 300% buy it just to give it a bad review and refund it. We have enough free mods which contains arma 2 assets, upgraded to arma 3 standards or even beyond arma 3 standards, all free. And i dont understand how a CDLC dev can earn with reused arma 2 assets. They were made by BI, adding few extras doesnt justify it in my eyes.

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GM did a good job. No arma 2 assets reused, all created from scratch.

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and a big bonus: not only it has content created from scratch, but also uses a new setting. No M4 vs Ak107, no T90 vs M1A2 which we saw in plenty of other games already

hazy pumice
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My only problem with GM was that it was a free mod in development. Last November they said that they were near to release. Then they went quiet... And then it was Bohemia's first CDLC... For devs who work for BISIM... not for guys doing stuff for free for years in ARMA...

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That's why it is the only DLC I have not, and will not buy

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I even bought Tac Ops and don't play SP ever LOL

prisma mountain
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What do you mean?

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The only thing free that they released was a proof of concept vehicle.

hazy pumice
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Quite a bit more on the forum picture wise and in November they said not to worry still working towards a release...

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Sure... they had released nothing and I do not blame Bohemia - who did not break their promise in the CDLC FAQ that nothing that had been released for free was now not free... but...

prisma mountain
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Honestly it's something to think about. I have a more private mod project I been slowly working on, been thinking of the idea of going CDLC

hazy pumice
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Would not be so much of an issue for me if mod devs could monetize their mods... but the CUP and RHS folks (if they wanted to) cannot

prisma mountain
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Both mods would honestly have to align to A3 quality IMO

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Meaning RHS would have to get rid of it's own damage system, and CUP would have a massive mountain of work to finish.

hazy pumice
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Uh... RHS quality is better than ARMA 3 quality and CUP have come a huge way in the last year to produce better quality models and textures....

prisma mountain
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Better looking, sure. Optimized and in line with default engine features? nah

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It's not just looks, it's about making sure everything that A3 vanilla items have to offer is implemented.

hazy pumice
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Well, RHS would probably argue that their damage system was designed to make it more realistic than ARMA's is

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Uh, CUP provided full magazine well support before Bohemia did 😃

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And they had a ton more weapons to do that for

prisma mountain
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Pretty sure it was CBA first

hazy pumice
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Yep... CBA leads the way... but cannot get money for what they provide for ARMA

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And ACE

prisma mountain
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Yea no, ACE is it's own thing and always will be

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But it geos back to argumentive

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CBA with magwells isn't exactly a argument saying they pushed sales

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I mean if CBA goes, might as well all mods go.

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Then it's all DLC

hazy pumice
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But some devs working for BISIM were selected for the first monetized mod... just saying. I had been following and looking forward to the GM mod... For months... That's why the announcement of the first CDLC was a disappointment to me. Looking forward to new ones, may well buy them - but as a matter of principle, I will not buy GM (just a personal thing)

prisma mountain
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Yea, I can respect that. To be fair though, it could of been any CDLC to be the first.

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As far as I'm aware BI simply stated, when the CDLC makers come up to them and say it's done, they will release it.

hazy pumice
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Yes, absolutely agreed. But it wasn't

wraith sleet
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RHS quality better than arma 3 ? LOL

hazy pumice
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But you are right

prisma mountain
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In a market/sales sense

wraith sleet
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i hope you know that RHS uses some arma 2 assets

hazy pumice
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RHS model quality is better for sure

prisma mountain
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As I stated before, I think GM got both the best benefits and worst from being the first.

wraith sleet
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some of their vehicles are arma 2 models with just texture filter used to make it look more HQ in textures

hazy pumice
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Sigh...

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sigh not aimed at @prisma mountain

prisma mountain
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They got the benefits of being the first in terms of

-Lack of Consumer fatigue in CDLC
-Securing several assets that no one wants duplicate
-Fewer team members = better split

wraith sleet
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also, GM model quality is better than RHS, there is a comparison out

hazy pumice
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Good talking Sabre... gonna head for food now

prisma mountain
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Actually same

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Pizza time XD

narrow cradle
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GM model quality is generally better than vanilla A3

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Especially vehicles

ebon sedge
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Also @prisma mountain As far as I'm aware BI simply stated, when the CDLC makers come up to them and say it's done, they will release it.
Iirc BI does give the devs a deadline (although they can decide on it to an extent I think?)

wraith sleet
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@ebon sedge you have a typo, you mean arma 2 objects 😄 but thanks, this is what im talking about.

ebon sedge
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Oh yep sorry

tepid lance
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@hazy pumice Why does our work for BISim make us unworthy of doing a CDLC in your eyes? We've been around in the community for decades, releasing tons of content for free as well as writing several tutorials to help out the community.

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Regarding the A2 content in CDLC, I'm basing my assumption about this on some changes were BI offered us to be able to make use of Arma 2 data. We declined that offer out of principle.

waxen lynx
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@wraith sleet did you stop buying Arma games as BI reuses old assets?
@hazy pumice you know NDA and such

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@hazy pumice you also misread the free not to become part of a CDLC part

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CUP could have been become a CDLC too if wanted (except for 3rd party assets that disallow commercial use).

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RHS could have made a CDLC too but they decided against it for their reasons

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in other words you two just translate your personal opinion into what you think should be BI policy or not - for better or worse BI always does their own thing not taking into account fan opinions

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finally its quite naïve to think anyone would start from scratch for a CDLC, with the conditions and return such project entails

tepid lance
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Indeed, with GM we were lucky that we kept the project purely private until just a month before BI opened the invitation. This allowed us to go into the endeavour with a lot of unreleased original assets that formed the ideal basis for what BI envisioned for CDLCs to be.

prisma mountain
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ummm

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In other words, third-party DLC we publish should never replace something which was previously free.

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Also BI would really have ultimate say. I doubt they would let RHS for example just copy and paste all their current mod into a 3rd party system. As it was previously free. Maybe have both versions up, but that would just be silly.

muted narwhal
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@prisma mountain we wouldn’t make use of any of the current content we have already released or improved (talking about bi a2 content we used). we didn’t create a cdlc because we didn’t wanted to, for various reasons

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why are some of you here so emotionally involved in regards to what other people are doing with their free time beats me

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why you keep bringinf free mods such as cup or rhs into this channel is also something i do not get

prisma mountain
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Because they are prime examples of mods that could argumentatively say they have helped push BI sales, without any real hard context or metrics.

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We are not caring what people do in their free time, or do I feel we are doing personal attacks on the arthurs of the mods. It's more of a culture thing of mods vs paid content. The debates have been around since Counter-strike 1.6

little rampart
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mod culture... i only hear that when somebody claims mods need to be free. What about server culture? and video creator culture? ...

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right now people playing a mod make more money than the original creator ...

prisma mountain
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Oh believe me I brought that up in the IP channels

muted narwhal
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you mean content creators = youtubers?

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most old farts and older mods have direct contact with bi

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both us (rhs) and cup

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could have made a cdlc contract with bi

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we choose not to

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other choose to do it

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you as an user have the option to buy

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or not such cdlc

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you also have the option to use a mod or not

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i do not get comparissons

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gm had the chance to have a lot of content already done and ready at the right time

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i am not sure they would have done it if they had to create everything from scratch

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for this specific purpose

prisma mountain
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Oh yea, I never said they should be demonized for it.

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It followed the rules

muted narwhal
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they did

prisma mountain
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they*

muted narwhal
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every single mod out there

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every mission

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etc

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is pushing bi sales

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and is keeping their game alive

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so what?

ebon sedge
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Mh I havent been following this conversation but I'd go as far as saying that every player is pushing bi's sales and keeping the game alive aswell

muted narwhal
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lol

little rampart
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1 sale - not several hundreds

prisma mountain
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The diffrence though is that one player is a measurable metric

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a mod is just a debate based on 1 data point

little rampart
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its easy to add the metrics if you want to actually find out

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also, referal links are done for youtubers - they could easily be done for mods as well

muted narwhal
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again, people are playing this game because they can use it anyhow they want it

prisma mountain
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I'm sure you could get a picture based on subscription vs buying at the time as well.

little rampart
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you can detect clear cut cases very easily

muted narwhal
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and use other people’s made stuff to do it

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regarding free vs paid mentality

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that is bound to change

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if you really think there will be an influx of modders with the next instalment

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you might be in for a surprise

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also, due to everyone being able to get paid

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be it server owners, youtubers, streamers etc

prisma mountain
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As some one who has modded for 15 years. There will always be the next wave of younger generations of modders to fill in the gap.

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It's been that way forever.

knotty ore
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does not mean it cant change

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we are already seeing a decline

muted narwhal
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modding nowadays

prisma mountain
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In arma 3, sure

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a very old game

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Not Mordou, Gary's Mod, Mincraft, ect

muted narwhal
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is a lot harder that it used to be

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creating high quality assets

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today for modding, uses the same methods

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tools and pipelines

prisma mountain
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You ever used Milkshape 3d to make a model vs blender?

muted narwhal
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that devs use

knotty ore
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yes

prisma mountain
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Don't tell me it would be harder in milkshape to make a A3 quality asset then blender, with it's dozens of additional shortcuts. The tools are keeping up, hence why quality has gone up.

muted narwhal
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sure

#

tools get smarter

#

they also cost money

#

minus blender

#

they also require some skill to use

#

but whatever, for a3 related, number of people doing content for it

#

has been going down not up

#

and you cannot compare minecraft to a3

#

and overall, modding is a dieing species

mild solstice
#

You couldn't make A3 quality assets in milkshape. You couldn't bake in it

muted narwhal
#

have a look over squad modding

knotty ore
#

Garrys mod is pretty poor comparison too due to all the non original content

muted narwhal
#

and that bases on a licensed engine

#

with proper support and docs

#

available

#

you seem to be argue just for the sake of arguing

prisma mountain
#

I simply disagree with you Pufu. I been around plenty of other modding community that are growing daily. A3 is dying sure, but that is the nature of the game.

muted narwhal
#

what games?

#

garrys?

prisma mountain
#

Space Engineers, Garry's, Mordou soon to release workshop, killing floor, dozens of source games, Starbound, Mincraft, Starcraft 2, Dozens of fighting games.

muted narwhal
#

you do not agree with me that making bespoke content takes more time now

#

than it used to?

#

really?

prisma mountain
#

I don't 100% disagree, but I do disagree that it's not a steady increase.

#

My two current games I mod is Space Engineers and Arma 3, both have their complexities, but also there simplicity.

#

A rifle in a game like SE or Garry's mod is going to be waaaay simpler then one in Arma 3 with it's many optional things. Just like making a Map in SE is waaay more complex in SE then it is in arma 3.

#

I guess my ultimate argument, is if your generalizing the entire modding community. Were is your examples?

#

Also, this getting bit off topic

muted narwhal
#

it isn’t

#

cdlc means making shit

#

that is the same quality

#

as vanilla (or above)

#

from scratch

#

and that is a fuckton more time consuming and requires more various skills

#

than it used to do

knotty ore
#

then again we have a lot more documentation that for example 6 years ago when I started

muted narwhal
#

^^

knotty ore
#

and I learned from what was available then

#

lack of docs makes it hard

muted narwhal
#

i have seen more people asking injecting questions

#

for ripped content

#

that people asking arma specific questions

#

for meshes they made themselves

knotty ore
#

but anybody can learn it just fine if they invest time in it

prisma mountain
#

I would say that the biggest hurdle for me learning A3 for modding

#

Was tutorials ether gave me too much information. Or too little

#

It took me a long time to understand what they met by a unit needed assignment to a uniform for it to work and such.

muted narwhal
#

again, comparison - have a look at the number of mods available for a game that is based on unreal = squad

#

where there is all the docs you need available

#

including tuts

prisma mountain
#

Yea, also back to your ripped models things

#

Yes, I know it's IP taboo. But ultimately some one able to learn to port content is still modding.

muted narwhal
#

it is simply bad practice

#

besides all ip issues

prisma mountain
#

I mean how many of us can not claim we debinned a binned model for the sake of learning?

muted narwhal
#

i never did

#

i asked for source directly

#

had better results plus an explanatiom

#

each time

prisma mountain
#

Yea, and you think those people will do that for everybody as the community grows? 😛

muted narwhal
#

yes

knotty ore
#

Ive learned from samples

#

never debinned anything either.

muted narwhal
#

for people who actually try to do shit

prisma mountain
#

I mean, ask you this. Were is the example VTOL model?

knotty ore
#

sure configs I've looked into

#

A2 data has some

muted narwhal
#

oh yeah configs, same

#

vtol - a2

#

also, a1

#

also rksl

prisma mountain
#

And were is that documented at?

knotty ore
#

nowhere

muted narwhal
#

you know wiki is populated by people like you and me, right?

prisma mountain
#

I remember 3 years ago that the concept of making a custom skeleton rig was deemed not possible, or too much work.

muted narwhal
#

it still is a fuckton of work

knotty ore
#

it was just as possible back then

#

the work amount is the thing that kept people away

muted narwhal
#

again, you blame the decline of modding on the tools and docs available

knotty ore
#

then few crazy people did stuff and other wanted to try too

prisma mountain
#

Well, you just admited VTOL documentation had zero existance XD

#

Let me step back though

muted narwhal
#

i am simply stating that there are other reasons that are more important

prisma mountain
#

If some one, in 2019 wanted to start modding Arma 3. Were would be the most efficient place for them to learn?

knotty ore
#

all that is not documented can still be derived from existing examples and documentation

#

BI forums

prisma mountain
#

Like, it's not about finding what the config says

knotty ore
#

an BIwiki

#

wiki has basics on how configs work

prisma mountain
#

Let me pull a example of the gear and encoding guide

#

Actually that be a wall of text.

#

So in this guide, were does it explain exactly were the uniform texture is placed at?

#

Like what truly is defined?

knotty ore
#

I dunno. Ive never used it

prisma mountain
#

Exactly, you both are vets.

#

You learned all this back in A2, 1, ect

knotty ore
#

and?

#

same path of learning should still be valid

prisma mountain
#

If you can't think at a newbie level, how are you to be able to grow a modding community.

knotty ore
#

the same information I've read on BI forums about what connects to where shoudl still be there

prisma mountain
#

Yea, YEAR old post

#

Sorry, not just year

#

like years

knotty ore
#

about 6-10 probalby

prisma mountain
#

You have to dig very deeply and hope nothing got changed with updates to keep it relevant.

knotty ore
#

like back then it was 1-4 years

#

it was just as same back then

prisma mountain
#

Aside from few config entries moved around classes like magazines and ammo

knotty ore
#

those are details that can be deduced by comparing to current configs

#

and details that a noob does not even need at the beginning

red saddle
#

If you want things to improve then you can always help improve the documentation on the wiki

knotty ore
#

a noob starts from what is configs

cedar chasm
#

Why does modding even have to have a low entry barrier?

knotty ore
#

not how do it get this shiny gun in game and shooting

#

thats like skipping the basics

prisma mountain
#

@red saddle I actually do plan to update the encoding guide to explain uniform relationships

knotty ore
#

👍

#

excellent

prisma mountain
#

But yea, I feel we gotten waaay off topic on Creator_DLC

#

So I'll call it good, feel free to ping me on another channel if you want to keep discussing.

knotty ore
#

but I'll get something to eat

#

laters

waxen lynx
#

the fundamental thing to realize is CDLC project is done due to BI company motivation/plans - not anything in relation to the modding community

#

the model is quite simple after all: if you can take a cut/earn money from 3rd party work, you invest in better workflow, tools, docu and all that

#

the business model of UE, quake engine (not any more), unity, cry engine, valve's "engine"

#

so BI has taken the first steps into the same direction

#

as for future modding of BI games. Enfusion may get better with tools, workflow and industry standards in regards to models/textures/animations/sounds, but at the same time more complex and probably also challenging. not my area to judge though
Enscript is more complex than SQF for sure. a lot of self taught sqf users may not make the jump (unless BI adds again a simplified layer on-top, or has a very advanced mission editor/making system). it will make it easier and more accessible for programmers with professional/school/uni background though

#

how flexible Enfusion is and BI cares about weak hardware and simple modifications only the future will tell

oblique fable
#

for the future we need a program like 3D editor like cry engine/unreal 4 has so we dont have to always test thing only by playing the game 😄

#

i know they got something like that already but its only BI dev

prisma mountain
#

Oh god that would be so nice

boreal crescent
#

@oblique fable Cry engine not have big maps as RV engine. But good system location its as KCD

oblique fable
#

i didnt said that it has to be cry engine tho and we dont really need those super big maps all the time

boreal crescent
#

@oblique fable True. big map its cool with big operation, as tank battle etc.. many small maps its cool for campaign wuth Low FPS 😄

#

@knotty ore Example models and configs its example and not haven all definition what moder need for work.

oblique fable
#

i really wonder if we get like that dayz engine if that would perform better with those AIs but sure it must be better 😄

boreal crescent
#

AI its problem, many units = idi.t AI 😄 ... but AI and water and road, bridge...problem¨

steady nest
#

@oblique fable i know they got something like that already but its only BI dev I imagine that by this you meant 'for Enfusion'?

oblique fable
#

yes there were few screens shots that you could see the new enfusion editor

arctic seal
#

@thick elbow
no crossposting please. keep it to one channel and delete the others

#

thanks

prisma mountain
#

Evening folks, I need assistance to test a potential bug/issue with GM servers if some one could help me. I need specificually some one that DOES NOT own GM, and instead has the compatability pack loaded.

lunar rivet
#

Anyone heard anything about creator dlcs that are in the works?

ebon sedge
#

Robert has shared some info about the CDLC he and his team are working on in #creators_recruiting @lunar rivet

#

mostly through ads spread out over a while

lunar rivet
#

Ah I see. Thanks.
@ebon sedge

rustic jewel
#

Today, i uninstalled GM DLC for the following reasons:

  1. I finished the campaign
  2. There's very little (good) workshop content that make use of GM
  3. I can't use any of the assets in my units Multiplayer Missions. (DLC strategy)
  4. It's 20GB which is nearly half of my units entire repo that consists of dozen of maps, weapons, vehicles, uniforms etc.

In the end, GM was a 20GB mod that i wasn't using, and it made me really think off if i even want to buy the next CDLC, because i know it will be the same. GM looks seriously good... but the lack of the normal A3 DLC strategy just SUCKS for it.

modern solar
#

Is it a bug that there is no content marked with

Weferlingen
Weferlingen (Winter)
Global Mobilization

on the workshop?

fast dagger
#

In guess so I already told them in gm discord

tepid lance
#

These workshop tags were not available for a few months while content was created on the workshop.

#

They were only introduced after Contact's release.

devout turtle
#

Good that it has been done now

#

Re news on other dlc’s nobody will release specifics because it is not helpful to talk about a DLC until it is ready to be released. Otherwise it is likely to cause a lot of unnecessary questions about “release date” or “hoped for content” as well as spoiling the surprise of what it contains.

#

Best to wait and see what Bohemia announces in its OPREPs

modern solar
primal karma
#

is there a chance that the creator dlcs will be added to the normal dlc policy ?

lean sail
primal karma
#

things is there are basically no servers running the dlc

#

or the mod that supports it

arctic seal
#

i know some servers/units that run GM for some missions, but all closed

vivid lynx
#

likewise, we had a joint op with brittish and german communities using GM a week ago

primal karma
#

is that joint op still up?

arctic seal
#

@vivid lynx
we might talk about the same 😄

vivid lynx
#

Schwarzer Husar 🙂

primal karma
#

so it's closed?

arctic seal
#

well, closed units. membership of invite only iirc

#

but that's the case for most arma units anyway

primal karma
#

is there away to get an invite or is it just tough luck?

arctic seal
#

some also have public milsim PvE servers. you can go through arma units website, or take a look here #looking_for_unit

primal karma
#

ok ty

#

i will

vivid lynx
#

invites are usually only sent to "partner" communities as it makes it easier to estimate how many players that will participate and allows for some offloading of helping new players with mods etc

waxen lynx
#

you wont make friends with your attitude here either

waxen lynx
#

the tone makes the music

#

and meaningful feedback vs presumptuous

tepid lance
#

Your claims about the iron curtain have no evidence.
We humored you extensively, even contacted the museum that you cited as your only source, which did not confirm your theory. (So we actively worked with you to find out more, since we entertained the thought that the Wall was manufactured in West Germany despite ANY evidence). You are full of contradictions within yourself, move goal posts and were rude to everyone trying to explain it to you multiple times. We then kicked you for trolling since you wouldn't let it go, just like now.

Thats all we have to say about you.

ashen belfry
#

!issuewarning @wraith sleet Bringing drama from one discord (which you've been kicked from) into another is not appreciated. If you continue down this path , you will soon find yourself kicked from here too. Moderator

tepid lance
#

Please note that we kicked you to give you a big fat warning about your behaviour, we did not ban you. You are certainly welcome back to provide feedback in rational manner. I.e you could post your pictures about the gunner optic markings and state that you expected them to be different. Then we either tell you "yes, they should be different", or "no, they were all the same in reality".

Then it is down to you to accept this answer and not to throw a tantrum in the from of "No I am right! Your sources are communist so they must be liars by default.", while not producing any evidence supporting your claims at all, despite being repeatedly asked for it. You are the one handling Pseudo Facts, and everyone was telling you so.

However, with our current experience with how you handle these situations, we'd likely be bogged down in a discussion about this for hours, citing sources which you will refuse to recognize on principle, and slowly becoming ruder and ruder to anyone telling you otherwise, the way you demonstrated above in reply to Kju.

devout turtle
#

oh boy I can't wait for our release... having to deal with such people en masse is not gonna be fun. I admire your cool here M.

#

I think we'll appoint a couple of guys to handle the trolls, to avoid us dealing directly with them.

#

Some people in the gaming community seem to forget that a military simulation game is a game and that a game is a work of art, meaning that you create something to have fun with, which is entirely your own design. You may, during the design stages create a certain look or style or version or variant, many choices can be adopted, and no one example will be 100% right. Almost every tank or plane that served in the military (and especially in war) is slightly different to it's neighbour. Troops get issued upgrades to parts, new technologies, substitute parts from different suppliers, and they field-mod their equipment too. You can never ever say this is a perfect recreation ofevery T55, only this is a perfect recreation of this specific T55 or this is an imperfect recreation of the type of T55 around at the time, some details vary. Let's hope most players realise that while pursuing an authentic version for our art we are not creating museum pieces, nor creating some ideal variant that covers every possibility. Instead we are creating a fun game with some cool content that is as authentic as we choose to design it.

#

Also when creating a CDLC, you have to build your content in stages, so prototype, alpha, beta gold, then at gold you release, and may return to it and improve and upgrade it, as time and budget allows. So when we build a first tank it may have no interior, then we add one, then we upgrade the lights and optics, etc.

#

Bohemia did the same in their work, so I don't see why we can't also do this.

#

Like any game company out there currently making games.

#

To criticise a CDLC that it is "just a mod" because their model does not match perfectly your ideal variant of a tank, is frankly missing a fundamental understanding of game design

open portal
#

The creator DLC's (From my point of view) are an achievement for the community, don't be angry for it being monitized, the dev's create these thing's with love and being paid is (in my prospective) an appreciation and bonus to their work and skill.
I would think (from my very uneducated knowledge of how Mod creator's think) that it would be any modder's/content creator's dream to be paid for their skill and love.

#

Don't hate the CDLC, be happy they are appreciated by BI and such 😄 smilethink

devout turtle
#

all games evolve

ashen belfry
#

https://forums.bohemia.net/forums/topic/54604-forum-rules/

  1. No Flaming/Flame-baiting/bigotry

  2. Follow the instructions of the moderators

  3. No duplicate accounts

  4. No public discussion on how the forum is moderated

sage jay
#

except ones that dont

open portal
#

Which quote do we go with?
"War has changed..." -MGS
"War never changes..." -Fallout

#

smilethink 😅

arctic seal
#

my all time favorite war quote:
"fighting for peace is like Fing for virginity"

hazy pumice
#

George Carlin for a war quote 🤮

arctic seal
#

"God created war so that Americans would learn geography"

#

(if anyone feels offended, sue the website i copied that from 😉 )

#

okok... this one is damn dark, i like it (also the last i will post):
"I would rather make love than war, but only because condoms kill millions of lives more enjoyably."

hazy pumice
#

"My strength has now been reduced to the equivalent of 36 squadrons...we should be able to carry on the war single-handed for some time if not indefinitely."

prisma mountain
#

I still think that BI should just popped out a contract for users to contributed to a extended Vanilla content set up. Vs just a free for all.

#

Would of kept the scoped more focused, and make it easier to justify integrating them fully into the game.

ripe trail
#

sry but you cant be simulation game, its like saying truthful lying. You ether a game or a simulation as you can only Lie or speak the truth. bending definitions and reality to suite ones means is not how the world and definitions work, if it where the case we wouldn need two sperate words to describe one thing. SO you ether a game or a simulation. make up your mind.

candid socket
#

"Simulation" does not mean a perfect representation of something.

#

They're simulating something within the confines of a game, ergo, they are limited to the scope of that game.

devout turtle
#

This is crazy talk!

#

Too many mortar rides in the sky?

#

(Simulated pogo experience mounted on portable artillery unit)

wraith sleet
#

Well all i have to say is new content is slowly pushing this DLC other mods as our communities move on. Featuring some excellent designed vehicles that function very well both in a cold war setting, and even used in a more modern setting and i would really like it if they would update this or make a new DLC that includes the RSFR military!

open portal
#

I do have to admit I'm a little confused as what your on about

languid patio
#

What is the next cdlc about?

arctic seal
#

We don't know yet

jolly ingot
#

Space!

#

we are going to the moon.

arctic seal
#

uhm... shrooms aren't the best decision for dinner.......

lean sail
#

Vietnam would be a nice addition, or country specific factions.
I wouldn't be surprised if a Dutch Army CDLC would be released, since the guys who worked on that already had a lot of stuff available.

hazy pumice
#

LOL... next CDLC will be TFAR for Discord 😉

jolly ingot
#

Operation Arrowhead 2 would be pretty neat

arctic seal
#

CUP/RHS...

jolly ingot
#

some one please make a PMC 2

arctic seal
#

¯_(ツ)_/¯

jolly ingot
#

well new models not port overs

ebon sedge
#

I mean we can propably make some educated guesses looking at rob's posts

jolly ingot
#

would love to see a new up to date taki map

ebon sedge
#

I'm thinking that rob's cdlc team is propably working on something similar to style to Tanoa

languid patio
#

Jungle map would be neat

steady gale
#

I feel like it'd be better to wait for Arma 4 before making any more jungle maps

#

A3 clearly isn't very well suited for them

lean sail
#

well... looking at one of the terrains by bludclot it's getting pretty serious 😉

steady gale
#

you mean PKL? yeah it looks great and I do really like it but performance in it compared to other terrains still isn't great and there's still a ton of issues with AI spotting you through foliage and trees

ripe flint
#

tbf that happens on vanilla maps too depending on the AI state's.

muted narwhal
#

besides PKL is anything but a final product

steady gale
#

yeah but that's what I mean, the current AI spotting and object rendering system in the engine just doesn't work that well for jungle maps

#

or dense urban maps for that matter

prisma mountain
#

I think the mistake people make is AI will use suppression and movement prediction.

ripe flint
#

yeah, I saw some AI do some pretty cool moves when you least expect it 🙂

devout turtle
#

they also HEAR you, which is why in our unsung unit we WALK everywhere

wraith sleet
#

Thankfully, jungle maps aren't very big, right? 😁 That helps, I guess 😉 But... hey, NAM with no single trace of Hueys?

hazy pumice
#

I assumed walking after a helo insertion...

devout turtle
#

indeed

#

once you're off the LZ, walk

crystal cape
#

What you guys think about an Sound DLC? At least after Squad and Post Scriptum, Arma 3 could use the same quality for details kinda...

red saddle
#

Arma 3*

#

I guess it could work

crystal cape
#

Oh I'm so glad 😋

red saddle
#

especially if its compatible with vanilla. So no splitting and forcing people to have to own it

#

if everyone needs to have it, it will do badly.
Servers won't force it because it doesn't add real value like a terrain does.
And thus players won't use it as servers don't allow it.

crystal cape
#

No like a normal mod patching over, exchanging only existing weapon sounds. Not entirely different from the original to eliminate benefits with new sounds (Distance, volumes and such)

#

Hmm right, good point

steady gale
#

the only way I could see that being justified is it's much much higher quality over existing sound mods

#

and was cheap

lunar rivet
#

I feel the same way as simkas on this. I think Bohemia tweaked the sounds of a few items a few updates ago. Can't remember exactly when though.

open portal
#

If it could spice up some of the jet cockpit sounds too that'd be spicy

bright eagle
#

Anyone else wanting more 2030's content? (Well i mean, i doubt we'll get that though).

void yoke
#

I was wondering, what are the requirements to make a creator DLC

ebon sedge
#

Take a look at the creator dlc page on the arma 3 website @void yoke

arctic seal
void yoke
#

yeah was about to delete the question
just realized these people have a website

sacred flint
#

Anyone else wanting more 2030's content? (Well i mean, i doubt we'll get that though).
@bright eagle

☝️

bright eagle
open portal
#

Arma 3: Contact 2 "They Under us, and all above!"

hazy pumice
#

Inb4 ARMA 3: Tremors Redux! 🙂

solid slate
#

Arma 3: Contact 2 - "Return of the furniture"

bright eagle
#

I found it funny that the Russians weren't necessarily the bad guys.

ashen helm
#

Arma 3: Australia - "The emu campaigns"

open portal
#

Arma 3: Underwater Diversion

#

I remember back in 2013 BI saying about "More coming" to the under water stuff but tbh this was around the Alpha stages iirc

prisma mountain
#

Still would happily fork out money for a proper 2035 Naval DLC just saying.

open portal
#

CSAT get's weird Hovercraft/submarine light vehicle that's shaped like a wing for sonar purposes

#

Would have been cool in my eyes as long as we got a special scope for the SDAR as that thing is a mixture of fun and annoyance

#

Although it was really cool I just wish BI went further with it all

prisma mountain
#

When CDLC stuff first got discussed on the forums, I personally felt BI should of required the scope of work to be within 2035 vanilla theme.

#

Would assure the vanilla content gets expanded, and lets the community still contribute to it.

open portal
#

Yeah but I do love GM and wouldn't want it not supported

#

But 2035 is a fun fluid setting that allows for anything to be possible

prisma mountain
#

Yea, it technically would of been still pretty flexible

#

FIA, Syndikat, Scimitar Regiment. All 2035 factions using 90s-80s equipment

#

Or at least potential to use them

open portal
#

The only problem would be what can you do that either hasn't been done or would feel new enough to be worth marketing and or selling

#

Oh yeah some CSAT expansion on terms of their internals would be nice, but that can be left for the wiki or side info sadly

#

As much as it could be marketed as a small DLC a faction CDLC would be intresting:

  • Bring back Factions like Cheno and see if they Joined CSAT.
  • Takistan taking a stalin like policy to make the nation a Black Sea Dubai.
  • Novagrad having being split into a warlords nation after the government's currency falls through the floor with Disgruntled Generals seperating for a Yugoslav like Civl-War
  • Sarani having a unatrual or natural disaster or something
#

Have them as small DLC's like Tac-Op's and just have the faction with a small amount of custom equipment or different identity in it's vehicle's

#

Anything is possible, but all I know is I am hyped for whatever the next CDLC is

prisma mountain
#

Will see, think they will have tough competition if they have a lot of duplicate assets.

open portal
#

True but possibilities of weird and exotic gear like CSAT's uniform and the XI'AN YI-32 are possible

#

Tbh it's only been recently I've actually valued the 2035 setting and stuff as I was new and saw mod's

prisma mountain
#

Well yea, it's finally "Filled" like there is enough there to make something of it.

#

I 100% agreed with the community that vanilla 3 base was very cookie cutter.

open portal
#

Cookie Cutter?

#

Oh in the faction looks and 'silloetes'?

#

CSAT does look like a future tech bady but I like it

#

Nato on the other hand lend more in look to an outdated faction, and the AAF at times feels more advanced and interesting

prisma mountain
#

More like the gear

#

6.5mm for all, CROWS for all, ect.

open portal
#

Always loved the AAF camo and officer uniform as I like Smocks kore then the NATO cursed sweat shirt

#

Made me happy when the LDF didn't have it

#

Oh right

prisma mountain
#

It's what actually sold me on GM was them releasing the AAF Mod for it

open portal
#

Well the 'Future tech' of 2035 in 2013 is seemingly 'Modern' with the US Militaries trials of the 6.8mm 😅 thinking_to_right

#

That I agree with, as I love the AAF for a few reasons as they don't feel as...Generic?...And although NATO saw them as incompetent, and corrupt their overlooking and underrating of the AAF was what left them completely surprised by the AAF's surprise attack and capabilities

#

As silly as it sounds I loved the attention and or detail in them

#

I'm going off-topic whoops 😅

#

But I am really curious as to the next CDLC project and wish to support it to the best of my ability

hazy pumice
#

Well... Eggbeast has been pretty vocal about recruiting in #creators_recruiting so... we can at least guess about one upcoming CDLC...

open portal
#

The only clue I've been able to find is it has a bomb for a jet. Although I may havce read the wrong recruiting post 😅

#

But tbh I only found out the Black Wasp has the GBU crusie missle looking bomb within the past 2 weeks so it is probably a dead end

lunar rivet
#

@open portal
I saw a post by him regarding a new bomb on the pylon of a Black Wasp as well.

devout turtle
#

i posted that bomb picture because it represents the kind of quality we made in jets dlc.
we are always on the lookout for artists who can work at that level in a team setting.
there are not many arma modders around who can both deliver that level of quality AND work in a team setting, who aren't already permanently wedded to their own mods.
so we keep advertising, and we never ever have enough people to meet our ambitions.
It will be a different story after our game is released I'm sure.

#

The CDLC project is an awesome open door for community artists and programmers to gettogether and really go wild.
However it comes wit ha different vibe. It requires a solid work ethic as it's a paid job now and not a fun hobby.
A lot of modders struggle with that transition.

#

It's a different world when you're working for a deadline, and adjusting your workflow to smoothly fit in with other people, and take direction from the project leadership.

#

Doesn't work for a lot of talented people.

#

Having said that we have 80 people working happily together, and we are really enjoying the hard work in producing something we will love to play.

#

If we hadn't wasted many many project days in endless cycles of recruitment, training and onboarding and offboarding for a significant percentage of artists who either couldn't do the work, or had pressing life issues taking them away from the project that they desperately wanted to do, we'd be done by now.

#

But we've stayed true to Bohemias vision, and we continue to offer room for members of this community to step up and try a prop to learn the professional workflow, and then move onto something more adventurous, and maybe kickstart their game development career. The CDLC program is a massive thank you to modders, in allowing that opportunity.

#

We now have a whole range of artists, from guys who made content in recent call of duty games, to guys who made small one-man steam workshop mods that were so-so. And together they learn to create in a full project pipeline for RV4.

#

For the beginners it may take them a year to get the quality, but by the end they will have what they need.

#

For us creators, at this stage, what we make is not as important as how we make it. But for you, when the time comes to see it, we realise that what we made will be the only thing you care about, so we get up every day and we make the best things we possibly can.

muted narwhal
#

lol > at all the above BS wall of text

ebon sedge
#

The only clue I've been able to find is it has a bomb for a jet. Although I may havce read the wrong recruiting post 😅
@open portal Eh I think we can take a rough guess at what the cdlc is going to contain like knowing that they're retexturing Tanoa buildings, but (I think I posted in this discord about this a while ago) I dont know how smart that actually is, if we start taking guesses at the content and get really into it and lay out all the stuff that we think are / could be in it and the real cdlc is completely different theres a good chance that we'll be disappointed and not enjoy the cdlc as much as we could

open portal
#

True true, I did notice it but decided to not speculate toooooo much

ashen helm
#

But besides themes, what is it you'd appreciate most in a new DLC?

ripe flint
#

100% new content, GM played a blinder with their entire CDLC being all new content.

prisma mountain
#

Think for me is how much utility you get, along with vanilla leveled data.

#

I akin for example GM to being between CUP and RHS. Has the practicality of CUP, but the detail of RHS.

open portal
#

I really liked the animations too, the little ones. As silly as it sounds I like how it takesa moment to start the engine and see my dude turn the key

void yoke
#

I feel like cdlcs should be about something unique that has never done before
for example I would consider @knotty ore Lost Dragon absoultely worth the title if it wasn't so incredibly sci fi
I bet it wouldn't be qualified only because people like to complain

knotty ore
#

It would not qualify because it stretches the engine beyond safe limits.

devout turtle
#

yeah that's a constant issue with going from mod to dlc. for practically every team member. learning to rein yourself in and work within the engines capabilities, rather than pushing it hard and then creating something that should be really only a mod, due to its partial success in implementation.

bright eagle
#

Wait, so the whole "retextured Tanoa buildings" thing, was this a leak?

#

Because i'm intrigued.

red saddle
#

What leak? What retextured tanoa buildings?

sacred flint
#

Wait, so the whole "retextured Tanoa buildings" thing, was this a leak?
@bright eagle

?

bright eagle
#

@open portal Eh I think we can take a rough guess at what the cdlc is going to contain like knowing that they're retexturing Tanoa buildings, but (I think I posted in this discord about this a while ago) I dont know how smart that actually is, if we start taking guesses at the content and get really into it and lay out all the stuff that we think are / could be in it and the real cdlc is completely different theres a good chance that we'll be disappointed and not enjoy the cdlc as much as we could

#

@red saddle
@sacred flint

#

I just wanted to know more about this.

red saddle
#

First time I hear of that

granite lake
#

literally not hard to guess

ebon sedge
#

FoxBlepDerp ? @granite lake

open portal
#

@bright eagle please do not ping me on a quote

bright eagle
#

@open portal Apologies.

open portal
#

😐

devout turtle
#

hehe @ebon sedge looks like I have a stalker - runs away

#

we're keeping mum about what we're making generally, to fit with the CDLC rules, but we must advertise frequently to cover new roles and tasks as they emerge. I'm very grateful to our members and retired members for keeping everything quiet. Most of them are in this discord, but you'd never know it. professionals to a tee.

ebon sedge
#

hehe @ebon sedge looks like I have a stalker - runs away
Tbh I haven't really been keeping up with the recruiting posts since I was busy doing other stuff heh

devout turtle
#

you'll know everything you want to know soon enough hehe

ebon sedge
#

Can't wait to see what great things you have in store for us

void yoke
#

can cdlcs touch bi models, not necessarily for modification but at least for retexturing?

ebon sedge
#

We know that Rob's CDLC is using Tanoa houses so I'd assume so @void yoke

#

using tanoa houses as in retexturing tanoa houses

void yoke
#

I guess one should wait for his prototype to be accepted to start touching the p3ds

ebon sedge
#

I assume it already has been accepted since he's been advertising C-DLC team positions in #creators_recruiting for a while

lean sail
#

puts finger on screen I'm touching p3ds ;)
Although I guess CDLC creators have a different license compared to regular modders

knotty ore
#

normal modders dont have any business touching A3 p3ds unless BI releases them like A2 data

#

also A3 p3ds are not legally available for anyone outside BI

#

so nooo touchy

prisma mountain
#

*Would pay to get proper Marshal, Gorgon, and Marid variants >.>

void yoke
#

I want an hiddenselections cdlc

red saddle
#

@void yoke CDLC's also cannot touch BI P3D's.

void yoke
#

oh I see
what about rob then?

red saddle
#

As far as I'm aware not touching any P3D's, only hidden selections and stuff

#

If models are missing selections, we just ask BI to add them

muted narwhal
#

@red saddle that's not 100% true
CDLC's also cannot touch BI P3D's

red saddle
#

Well they can tell BI to touch it for them atleast

muted narwhal
#

hmmm, nope

prisma mountain
#

Pretty sure there was mention Robb's project is re-texturing Tanoa buildings and such.

#

Which would either mean
A. They have access to the P3Ds or BI is working with them to add them in.
or
B. They are overriding the entire texture, meaning Tanoa might not look the same with their CDLC installed.

ebon sedge
#

I cant wait to link to my message that links to my message that links to my screenshot when someone brings this up again in a few weeks/months hehe

wraith sleet
#

when is next creator dlc comming lol

lean sail
#

soon™️ when it's done©️

polar edge
#

😂 oh man .. this channel

devout turtle
#

it's full of hope. which is good.

ebon sedge
ebon sedge
#

@graceful willow Congrats on having your C-DLC idea accepted bongocat

graceful willow
#

@ebon sedge Actually it's not accepted yet, I just used shorter term this time 😛 It looks quite promising atm though, just can't tell the details... 😉

ebon sedge
#

Ah oky heh , good luck then, cant wait to see what great things you peeps have in store for us rooHappy

graceful willow
#

We hope to deliver a pleasant experience 🙂

wraith sleet
#

we need not a pleasant .. but a peasant experience 😏

devout turtle
#

Creator DLC seeking air weapons artist to make bombs and missiles. We've had two guys join over the past 9 months and give up without delivering their work. Annoying as it is, we have a $10k budget for the right person. If you fancy being part of a cool DLC project, and can make some nice baked air weapons, please message me in DM. Must have good substance painter skills, 10-15 hours a week free and a can-do attitude. Cheers!

devout turtle
#

ok 50% of that work is now allocated. still interested to hear from vehicle and prop artists

solemn pelican
#

So any ideas when they are going to announce Iron Front as a C DLC?

ebon sedge
#

heh getting a WW2 C-DLC with lots of content and nice textures would definetly be nice but I very much doubt that its gonna be iron front since that'd either have to conflict with the C-DLC rules (replace the free iron front mod) or have the same mod be both free and a paid C-DLC @solemn pelican

void yoke
#

I don't think the replacing is unallowed
just a bit scummy
what I worry about is that I think they use some a2 models

ebon sedge
#

While we realize that opinions on this will vary, we don't consider Arma 3 Creator DLC to be paid mods. We believe that these DLC packs would not have otherwise existed or be possible as mods of similar quality and scope. It's also important to note that Creator DLC will never replace something that what was available for free.
From https://arma3.com/dlc/creator
@void yoke

void yoke
#

oh didn't though it was a rule

steady gale
#

I also doubt they could use Iron Front content in a DLC considering it's mostly content made by a different game company

waxen lynx
#

@solemn pelican new CDLCs will only be announced by BI when everything is ready

#

@ebon sedge CDLCs can be built on free mods if they are upgraded significantly and provide enough extra value to justify a paid product

ebon sedge
#

Ah oky TIL

waxen lynx
#

the criteria to be accepted are nevertheless very strict, and above quote statement is still true. however some misunderstand it

#

you certainly cannot remove a mod to force people to only to buy into a CDLC

devout turtle
#

nor edit your free version to make it require the dlc version

#

none of those shenanigans allowed, and rightly so

lean sail
#

Would indeed be strange to suddenly have something like RHS becoming a CDLC... Although the content is worth more than any (paid) vanilla DLC ever will be (IMHO)

devout turtle
#

luckily bohemia thought ahead... i guess a lot of other game companies have made that mistake.

ebon sedge
#

Yeah I think the rules BI put in place for the C-DLC's garnered a lot of good will towards them and showed the community that they didnt want to just rebrand free mods as paid content

tepid lance
#

They will actively encourage you to do public free releases before to make sure the team is not a no-name entity.

devout turtle
#

and one that can deliver something useful

polar edge
#

Exactly !

safe ether
#

Hey, I have a bit of a question for BI and/or the devs of the CDLC. I am aware of the reasons why they made the assets for GM CWG be an optional installation, as they did with part of the Contact DLC - for terms of file size and Arma 3's 2035 setting canon, but I was wondering - has no one ever thought of maybe making a few if not part of the CDLC(s) have some assets in the base game? Within reason, I don't see why maybe stuff like some of the civilian items/vehicles, and maybe some objects/buildings couldn't be added into the base game, since it wouldn't be the whole 20gb download, it'd fit canonically/within context, and it'd still hold the necessary CDLC ownership requirement - while also still giving something to the owners who might not always get to play with or fully use the CDLC since it usually stands very far apart, is there a reason why that hasn't been done?

#

Or is it just hard to make the obligatory & optional installations work well in tandem? It'd be just how Contact is. Just a suggestion though, I think it'd be more of a selling point for devs, and more rewarding & usable for owners aswell

red saddle
#

There is a technical limitation for how many optional+base DLCs we can have, so it couldn't be done for all CDLC's. Also it would be more work for the CDLC devs to make some of their content independent of the other content. More work for Arma devs to keep everything updated (Instead of just updating one single package when CDLC updates) and if we add stuff to base game, its updates would also be bound to game updates, making the CDLC devs less independent

safe ether
#

Yeah, I figured that would make sense - plus that it'd be a rule with notable exceptions (e.g. if a CDLC had absolutely no content that'd fit the canonical setting, etc). Shame it's not a doable possibility. Thanks for the clarification!

red saddle
#

We might look further into it with future CDLC's, but I don't expect that to happen. But you never know whats decided later on

tepid lance
#

Dev here: Orignally it was our goal to have it be part of the base game for a greater reach. BI however decided that they did not want to allow for this in order to

  1. Allow us greater freedom
  2. They wouldn't be able to guarantee full compatibility.

With GM we are very strict with maintaining full compatibility, so it would be easily doable from the content aspect. But with Contact we have seen that BI themselves did not want to maintain such compatibility between the full Contact DLC content and went with the route of making only the assets baseline with any of the more experimental concepts an opt-in.

I do not expect this to change in the future.

devout turtle
#

So from Bohemias data published in a recent news article they sold 1.5m copies of Arma 3 last year and 400,000 copies of Contact between Nov 2019 and March 2020. This bodes well for CDLCs

#

Arma 3 is very far from over

#

Many talented modders have declined to get involved in a CDLC project presuming that nobody would buy it

#

It’s a shame they felt this way. Bohemias figures show that sales can be very strong and earn a CDLC team in excess of $1m

ebon sedge
sinful cape
#

still pretty risky. i would not automatically assume to get rich from making a cdlc

devout turtle
#

nobody assumes anything. it's a calculation, with a lot of probabilities in the formula.

#

getting rich is not the main point for anyone doing this work. it's hard work wit ha very long future shadow, so nobody does it for the money. but knowing that you may be paid well, and have your name on an A-list title, and you learn so much working in a DLC team, that's the benefit that drives most of us.

mortal plaza
#

The year 2020 will be a revolutionary year for Bohemia Interactive and its games – Bohemia will introduce their new technology called Enfusion, which will be the core for Bohemia's future games.

sinful cape
#

i believe it when i see it :>

young geyser
#

@mortal plaza Don't make the same mistake that the DayZ SA devs did... the release of a functional Enfusion project could be in 2020 or it could be 2026 for all we know (Statistics wise)... Lets hope for 2020 but don't get your hopes too high!)

#

Thankfully we got devs such as @red saddle still working on A3 so we can still enjoy that in the mean time!

rugged tulip
#

@young geyser IMHO, if Vigor and DayZ SA will be doing exceptionally well in 2020, I'd see low to none incentive to switch the primary focus onto Enfusion engine and Arma 4 for the entire year of 2020. In that case, 2021 or 2022 might seem as the best candidate year to see Arma 4 in an least showcasable or playable state

Bohemia is a large-enough entity to do this kind of long-term planning, I think, unless they still leave some room for spontaneous decision making as well, which sometimes results in great things, sometimes not.

ebon sedge
#

if Vigor and DayZ SA will be doing exceptionally well in 2020, I'd see low to none incentive to switch the primary focus onto Enfusion engine and Arma 4
DayZ SA is already (atleast partially iirc) on Enfusion though @rugged tulip

lean sail
#

Just keep in mind that there has been no confirmation from BI yet regarding (active) development on an Arma successor. So even when Enfusion is done this year, it would still take a few years before we'll be able to see a brand new game completely written on the new engine.

#

So that will mean CDLC's will still be able to expand in the next few years

hazy pumice
#

Definitely partially I think @ebon sedge

ebon sedge
#

bongocat oki

red saddle
#

Ae engine is never "done"

arctic seal
#

but you can be done with it 😉

knotty ore
#

🥁

devout turtle
#

I can say wholeheartedly my team will want to keep rolling after we release. Without giving anything away, or raising expectations, its a no brainer that after you put 2 years and a serious investment into a game that you continue to support and develop it. So arma 3 players will be in for a treat for the foreseeable future. Good strategy by bohemia this

#

Its a shame we cant publish a roadmap, but the policy is a sensible one to avoid disappointment

ebon sedge
#

Do you mean before or after release?

devout turtle
#

I can imagine after release players crying that something is not present, and us sitting tight-lipped even though we have that exact asset in the works...

#

I mean at any time

ebon sedge
#

Ah oky, didnt know that CDLC's cant release roadmaps

#

But I cant wait to see what you peeps have in store for us bongocat

devout turtle
#

Its a sensible policy, lets say we list all the things we hope to do, and people buy the dlc based on that, and then for any number of reasons one or some or many of those assets dont get finished... customers would feel cheated and disappointed

ebon sedge
#

Yeah sounds like a very reasonable policy

devout turtle
#

This is one of the main reasons nobody has a clue which dlcs are in development or what is being planned in them or even in GM

ebon sedge
#

Heh thats true

devout turtle
#

Because all those involved understand the policy and implement it professionally

#

It will suck though to have to weather criticisms for missing assets or features that a team already is developing but which is not ready enough on release day

#

We just have to hope people can understand that more may be coming and understand why they cant be told about it

ebon sedge
#

Yeah I imagine the vast majority of the community will be fine with that, although I only have experience from the people I talk to direcetly

#

Sadly theres the vocal minority who doesnt understand stuff like that, but eh

devout turtle
#

There will be nutjobs and haters galore for any dlc

ebon sedge
#

Yep as with every project it seems, sadly

devout turtle
#

But usually you can shake their argument in a sieve and see if anything substantive remains in one quick analysis, then safely dismiss them for future.

#

And focus on the real work of unpicking any bugs that made it through

#

No game is released bug-free

ebon sedge
#

Heh sometimes it just takes that mass of players to find something

devout turtle
#

We are all looking forward to the joy our creations will bring to the community

#

It does yeah

#

No amount of closed beta testing will find everything

ebon sedge
#

Especially hardware related issues that only happen with really weird setups I imgine

devout turtle
#

After we release we might do a mini doc showing the making of, from concept to proposal to plan to alpha beta and gold

#

It would be an eye opener for a lot of people

ebon sedge
#

Ooh that does sound like a really interesting behind the scenes look, would be neat to see the processes

devout turtle
#

To see all the decisions that get made, some of the reasoning, the challenges, the flaws and the debates. The highs and lows of the process

#

This is my second dlc and its more ambitious and its been a hell of a ride so far

#

Ive managed projects this size for over 25 years but in a different career area

#

So its not difficult, but some of the challenges were unexpected for sure

#

We had to interview for new artists every 3 months to replace people who couldnt motivate themselves. Over 250 artists applied and we interviewed and processed well over 100. Imagine the time burden of that

#

Thats the kind of thing you dont plan for at the beginning

#

But you solve it and keep the wagon rolling

ebon sedge
#

Huh yeah thats also the kind of thing you dont really think about as an end user, I personally didnt imagine that the recruiing effort had such a magnitude

devout turtle
#

To make one vehicle part time youre looking at about 6 months hard work

#

So you need 10-20 artists just on vehicles

#

And with an attrition rate of over 40% you need 30. Now try to name 30 artists in the arma community who have built high quality vehicles from scratch.

#

There are probably 30 in total across the entire community

#

So when you hope for a cool or large scale dlc, think how much effort it is for say 5-10 vehicles, some weapons, characters and other stuff

#

Then throw in a terrain like GMs or Livonia. Tanoa took a team of devs 2 years to make, and all the buildings for that probably took a small army

#

CUP is probably the only mod team that truly understands the herculean task involved in terrains and terrain assets

#

Its a massive undertaking

#

So CDLCs can be small and compact and cute, or ambitious like GM

#

What those guys did with only a small team is almost impossible.

#

They poured years of their lives into it and were unfairly slammed on release

ebon sedge
#

hm that really does put CDLC development, and development in general, in a different perspectice that normal end users like me usually dont think about

devout turtle
#

If players saw the complexity and the sheer enormity of the mountain of work involved they would probably be a lot more grateful

solid slate
#

good one

devout turtle
#

Im not breaking any NDA in sharing these thoughts, but i figured it is worth putting them out there

ebon sedge
#

Thank you for sharing them

devout turtle
#

We are all prone to focussing on the flaws and the little bugs and errors or the design choices we would have done differently. But it is really worth just admiring the nerve and the will and passion and skill of the people who create this content

#

The team i work with every day excite me and provoke me to higher standards and they are really quirky and bizarre and awesome in their own individual ways. Because many are modders they each have their own characters and peculiarities and completely different day jobs and careers. It is very different to working in the more ordered corporate environment of a dedicated game company

#

It feels like being a ringleader for a travelling circus.

#

A lot of us have autism or adhd or ocd or other spectrum conditions which is why we love working and creating within arma. It makes for possibly the most diverse organisation i have ever managed

#

Many of the team would struggle in a regular game company job - including me

#

But working remotely in a circus full of similar people, its like one big happy chaotic family

ebon sedge
#

That does sounds like a good time heh, I hope the rest of the deleopment you have ahead of you goes well

devout turtle
#

Its gonna be a fun year despite the international emergency casting a shadow on things

#

Weve had to cancel international travel plans and some of the team have the virus. Pretty soon everyone in the community will know people with it. Its a scary time

ebon sedge
#

Hopefully everyone recovers quickly blobheart

devout turtle
#

One upside is a lot of our student team members have time off university to work for us

#

We have to look out for people make sure they dont work too hard and wear down their immunity, and allow plenty of room for recovery. Im currently factoring in at least a month of total downtime due to staff illness in the coming months, and weve had to put in place a bunch of procedures to safeguard work and sources in the event of members becoming incapacitated

#

Theres always a lot to think about

#

I even have a plan in place to replace me if i become incapacitated

#

All necessary considerations when youre investing so much time and effort

#

I was really pleased to see bohemia had done so well last year

#

So if they have to shut down their offices or something we wont be worrying about their future

#

When you have only one customer and your investment in them is staggeringly large, it does raise your hackles a bit if there is an economic threat like this

ebon sedge
#

Huh good to know that you have so many emergency plans in place

devout turtle
#

At least with all this staying inside most of our team said “so what’s different?”

#

Weve been stuck to our pc’s like this for nearly 2 years

#

There are whole weeks where the only time i see my wife is when she puts dinner on my desk while im in a design meeting

#

But since the outbreak of the virus ive been resting more and spending more time with family, and encouraging the team to do the same

#

2020 is gonna go down in history as a mad year

#

Quite humbling to bear witness to it

ebon sedge
#

Yeah its definetly an interesting time to live in

devout turtle
#

Nurses and doctors should get a 20% pay rise backdated to xmas paid for by a tax on banks

hazy pumice
solid slate
#

But working remotely in a circus full of similar people, its like one big happy chaotic family
I like trains.

hazy pumice
#

Train Simulator is part of an XBox Live (PC) subscription now... knock yourself out 😜

solid slate
#

Console? *triggered*

hazy pumice
#

No... there's an XBox Live service for PC (like $6 a month) with access to a ton of games... but we're definitely OT

devout turtle
#

i only realised i was probably autistic recently. i have never liked trains, bit i was obsessed with ww2 for over 20 years. when i started the process of diagnosis for my teenage son my past suddenly all made sense.

#

modded the crap out of call of duty

#

arma changed my direction, never realised it til i looked back on it with new eyes

#

having passion and obsessive hard work ethic is a great by-product of being on the spectrum. screw normal.

sinful cape
#

meh. not being able to stop isnt always a good thing :>

devout turtle
#

agreed. it's great when you find a creative focus for it

eternal ermine
#

Look at all the normal people around you.

#

@sinful cape, it's calling "living".

loud apex
#

They poured years of their lives into it and were unfairly slammed on release
@devout turtle So true

devout turtle
#

Yeah i wish people were kinder. It costs nothing to do that, and is actually very rewarding spiritually

rugged tulip
#

GM's content is nothing but amazing for the price. However, I think the campaign could've been tested more thoroughly since it's a rule that people who play SP of Arma are always pretty vocal in terms of reviews and unprecedented criticism. If the campaign was 100% tested and smoothed-out before the initial release, it could've been very helpful in terms of sales.

devout turtle
#

Separating the armor from the infantry would have been wise indeed.

#

AI in vehicles will work perfectly until someone tries your mission lol

#

We’ve had similar experiences

#

We’ve been talking about doing a comedy outtakes movie

#

You work hard to vanquish it and then just have to pray that it doesnt happen on the opening weekend

lean sail
#

Even AAA titles have massive bugs on release, and some aren't even fixed or "fixed"...
So if a small studio creates content on an engine with known "features", than nobody should complain when AI is doing something strange.

wraith sleet
#

Some people always complain, no matter what.

prisma mountain
#

To be honest I would of not recommended GM to my friends after buying it on day 1.

#

I mean there is your typical Arma error, missing kit, weird firegeo, ect.

#

But then there was....the tank just ran over the entire squad error.

#

GM is now great, but a good chunk of the initial complaints were pretty legit.

sinful cape
#

missing kit?

#

you mean like missing vehicles etc?

rugged tulip
#

Even AAA titles have massive bugs on release, and some aren't even fixed or "fixed"...
So if a small studio creates content on an engine with known "features", than nobody should complain when AI is doing something strange.
@lean sail That's not to say some AAA titles are a great example to follow, right?
Most of the times these rushed and buggy releases are a subproduct of stakeholders being too pesky and other commitments such as releasing on/before/after holiday season at any costs etc. to hit the estimated sales target.

However, for smaller DLCs and not huge titles and well-known franchises, reviews really count and I think they do impact the sales, so bugs in the playable content are not welcome and should be dealt with.

I've worked on 2 game titles and multiple app releases (B2C) in the past and have learnt some stuff the hard way; some the easy way, just by asking and listening to people.

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I mean there is your typical Arma error, missing kit, weird firegeo, ect.
@prisma mountain Yes, regarding those "little" details such as firegeo, script errors, invincible friendlies enforced by game designers etc. add up quickly, especially when people are playing something new; and if something is not right and severely frustrates them, they go off to unload it all on Steam, either asking for a refund or slamming the game in their review.

It's hard to find balance in this between the time spent on producing and testing the content; that's why you hire experienced people that can resonate with this.

tepid lance
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I am not aware of any issues with "wierd firegeo", could you please let us know the details so that we may take a look?

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Also missing kit: All that was mentioned in the description was delivered, plus more even. So this is more of an opinion, yes?

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Reviews are important, but we have to deal with a lot of misinformation and frustration about being a perceived "paid mod". Lots of untrue statements fill the reviews about how this content is available with free mods, and then this is perpetuated. Or incomplete views are taken as valid, thus leading the spreading of the assumption that "there are no vehicle interiors", or that the vehicle count is inflated by counting paint schemes, when in fact dedicated models that differ on the exterior and interior were counted on the description page. Paired with no ability to reply to these reviews with information means negative tendency on the review score.

rugged tulip
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@tepid lance those are good points, yeah. Arma community is really flawed because of the modding community as well in some cases, specifically referring to the forever-and-ever comparisons of content and its quality between free and paid DLC; most of the judgement spread out within the community or in the reviews in rarely justified and most of the time just pure misinformation that was born out of ignorance or malicious intents.

sinful cape
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most mods dont even look as good as folks say, imo :p

prisma mountain
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Most the errors I mentioned were just generalist examples of what say a Arma DLC might bring up.

The only major issues I had was the AP ammo, terrain, and campaign errors. All which did provide for a breaking experience. It was honestly only the 2nd update when you expanded the vehicles+poland that I started asking my community to get it when they can afford it. Matter of fact I built a entire liberation framework around it.

With other complaints like tank interiors, I fully agree it's a petty complaint. I'm pretty bias as it really does no real game play purpose aside from maybe checking if your crew is dead. Not to mention all those "youtubers" that complain about them seem to play nothing but 3rd person in the game.

Backtracking though, I feel you just had a very little wiggle room by the community to make mistakes. Compared to some one like BI. The campaign itself was definitely very glitch, and GM having a history of being a mod in progress before this was also more fuel to the fire for your critics. I do applaud you for being the first to make that step of release though, and I think it will pay out far better then being the next few in line.

tepid lance
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Ah thanks for the clarification! I'm always trying to pick up on the bug reports when they are mentioned but not matching anything on our sheet.

Coincidentally with the campaign we were planning to go the safe way by playing to what we thought as the Game's and AI's key strengths: Mechanized infantry combat, since historically that always worked well ever since OFP. It was very tough to make it still work in Arma 3, causing us to go to such lengths such as making team-mates invincible.

Now almost one year later we're still working on adding new content to make sure GM is a good choice. While I cannot disclose the details of the next content patch, I can say that we will be introducing aircraft. 🙂

prisma mountain
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I'm super excited for it!

rugged tulip
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Your enthusiasm is very commendable, Mondkalb. I've been following GM's Discord for quite some time and have never been disappointed. Keep it going and stay strong! Very excited to see how GM will fruit out in the future; perhaps there'll be some room even for Soviet vs US warfare, aka the long-awaited return to the freaking Cold War Crisis :))

prisma mountain
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GM still has the best m113s in Arma 3 period IMO.

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I love my butter boxes.

devout turtle
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Aircraft will be a very well received addition i’m sure. They take so long to develop, people have no idea.

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200+ selections, flight model, detailed cockpits, damage model, sensors and systems, pylon armaments, ejection etc... there’s a huge amount of investment per asset

prisma folio
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is creator dlc just mods that aren't free 🤣

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lol @ buying mods

red saddle
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Official DLCs are also mods that aren't free.

arctic seal
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Free mods are also not free. They cost your soul (I can only speak for CUP tho 😉)

knotty ore
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"free" mods are also not free to make so at any time mod makers could just say 🦆 and stop making them.

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so lol @ misguided priviledge

vivid lynx
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Many mods also dont use licenses with a lot of free(dom)

sinful cape
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mods can be damn expensive

vivid lynx
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yeah, SSDs aren't cheap 😄

sinful cape
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it's not just SSDs.

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time is a big factor as well

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then some like to have higher quality content - voice actors, etc. and most of them aren't cheap either unless you get lucky and find people who do this for free

devout turtle
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We have 100 people in our dlc team, many are professional artists, programmers, musicians and actors. I couldn't get that kind of quality and support for a hobby project.

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Compare that to the unsung mod where a group of no more than 5-8 people have held it together for the past 8 years. I worked full time on that for almost 3 years, and part time for 6 years, but without any decent artists, the quality bar has always been set quite low.

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We all do the best we can with the tools available. The Creator DLC program gives us a significant boost in manpower and talent.

steady gale
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now you've just made me even more interested in what this CDLC everyone's talking about is gonna turn out to be

sinful cape
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I bet it's about herding animals

steady gale
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Farma, but for real

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almost in time for its 10 year anniversary

red saddle
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Aliens!

steady gale
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Arma 3: Carrier Command

rugged tulip
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Arma 3: Operation Cashpoint

devout turtle
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More like Arma 3 Bankruptcy Tycoon

ebon sedge
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Not having any money left @loud apex

devout turtle
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interesting news

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not posting to generate a long discussion here about the article, but it may be informative to CDLC teams

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the general rule we follow is no trademarks

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which is a safe course

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in the case of humvee, they trademarked their shape

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so the case doesn't necessarily mean we can write Colt or Bell or Lockheed or Kalashnikov on our stuff.

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but it does offer some peace of mind in terms of whether some of the more aggressive military suppliers will bother to go after a game for using a likeness of their weapon or vehicle or equipment.

oblique fable
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probably not , it will be same as always been , that you can use the real "shape" but call it differently

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and if you use a military designation that should be fine aswell

devout turtle
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EA vs Bell i think was only going after the shape/ type of vehicle.

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It mainly affects us when we decide the shape of our vehicle or weapon, and decide whether or not to modify it by 10%

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currently we don't modify shape. the case above is very supportive of that approach

delicate pine
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in the case of humvee, they trademarked their shape it's called trade dress to be precise 😉

tepid lance
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Recently found out that the zippo sound is trademarked.

knotty ore
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how is it defined?

arctic seal
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"plinggg" ™️

mortal plaza
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They actually have people in their factories in Bradford who test the zippo sound of every Zippo before it gets shipped.😅

sinful cape
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"so what are you doing here?" - "me? oh, i check the pling's"

knotty ore
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So the actual sound wave profile or whatsitcalled is trademarked? Or is it just in like written form like "the "plinggg" sound Zippo makes when opened"

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getting a bit off topic here though 😛

sinful cape
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well I'm sorry but it's important for my zippo cdlc

ashen belfry
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Zippos, the original fidget toy.

arctic seal
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amen to that 😄

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still have mine around that is now over 50y old and was gifted to my by my dad

devout turtle
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Thats awesome

sacred flint
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do you know if other CDLCs are in development?

narrow cradle
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yes

sacred flint
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really? any clues? rumors?

upper ruin
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Scroll up and look at Eggbeast's earlier posts + recruitment offers for artist positions.

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That's all we know so far though. No info on setting, themes or assets.

sacred flint
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thx

ebon sedge
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From the info that Rob's given in his posts we can make some educated guesses about the cdlc his team is working on, dont have very much info though

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But remember peeps, if you start imagining the CDLC and what it could be aswell as setting yourself expectations (even subconsciously) you're setting yourself up to be disappointed, so I recommend not setting up one of those crazy-detective whiteboards with pictures and red strings connecting everything heh

sacred flint
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@ebon sedge you're right.

knotty ore
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@ebon sedge talks from experience it seems. How many whiteboards you got for the CDLC investigation already?

ebon sedge
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No whiteboards yet, only a discord chat on my private server that I used to archive some messages

prisma mountain
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lol

heady elk
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so we getting anymore Creator DLC?

red saddle
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according to BI multiple CDLC are work in progress

heady elk
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oh hella

sinful cape
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from my sources i know that at least one is related to zippos

heady elk
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what???

arctic seal
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they where pretty iconic back then

wraith sleet
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what is zippos ?

loud apex
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Like M67 Zippo

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vietnam flashback

sinful cape
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so what's the usual response time of BI when it comes to CDLC stuff? :>

knotty ore
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wdym?

sinful cape
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I've send a mail some days ago, but didn't get a read confirmation yet. now granted it was easter, so stuff goes slow naturally. still wondered, though.

red saddle
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Home office makes things complicated

sinful cape
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nobody around to read emails? :p

knotty ore
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In current climate probably can expect it to take a day or two to find right person(s) to read the question and then answer. Or day on top of that if answer needs input from more people.

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probably depends how hard questions you had.

sinful cape
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let's wait and see, i guess

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just scared that something might have gone to spam, because there wasn't a confirmation yet. unless said person disabled read confirmations.. which would kinda suck, tbh :>

compact zinc
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just scared that something might have gone to spam, because there wasn't a confirmation yet. unless said person disabled read confirmations.. which would kinda suck, tbh :>
idk, my email client has read confirmations off by default

sinful cape
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most folks do that. i hate it.

waxen lynx
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likely just busy. send another mail in a week or two otherwise

devout turtle
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If you want to make a CDLC, expect long latency between questions and answers, for the duration of the project.

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That's just how it is

wraith sleet
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will there be anymore creator dlcs for arma 3?

lucid depot
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We know that some are being developped, but they are not announced yet

wraith sleet
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ok thx

red saddle
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Its been said that multiple are in development

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Developing and not releasing would be not that cool

lapis lotus
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Hello I'm a helper from Lyhme hosting I have a client from us that's asking for help
"Hey i have an arma 3 server and i wanting to put some mods on the server, so i put the mods in the server directory and their keys in the key folder, but when i go to the command line to specify the mods its does replace the -mods=![Mods]or is there a way to choose which custom command line you go off, because it may be going off the default one"

lucid depot
red saddle
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This channel is about creator dlc's...

lapis lotus
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Oh ok thanks

cunning nacelle
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Hmm, if we get 3+ cdlc before A4, and we can assume they wont overlap with GM, I wonder what content they could contain

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Smaller content packs at a lower price? Or as large a scope as GM?

hallow parrot
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Who knows, but there're a few more CDLCs actually

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Maybe cheaper than GM, maybe expensiver than GM

cunning nacelle
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If GM didnt catch on because of the size and price, you would think they would be looking at that to plan the next CDLC

lean sail
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I think that the price/quality of GM is fully ok.
However I do think that CDLC's in general are less interesting since it adds an requirement to all players in a community since the files are not shared in vanilla (like normal DLC's).

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Perhaps if BI decides to have a similar system as Arma 2 had with OA, where low res content was available in vanilla, but still everything there, it would lower the requirements for people to set up servers and therefor trigger more players to buy it.

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Or like current DLC's where you can't use vehicles and weapons without buying it.

red saddle
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low res was already discussed, A2 caused too many issues. People were leaving bad reviews because the textures were bad.

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But even with a low texture/quality variant you'd still force gigabyte big mandatory downloads onto people.. ugh.

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I like the GM way with the compatability pack, so that non-owners can use it if they want with the normal DLC restrictions, but noone is forced to download something huge that they don't need

lean sail
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Contact update was also huge for those who didn't buy it, so I don't really see an issue there, especially because I believe GM also adds some new interesting stuff to the game (which I don't know since I don't own GM)

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But I'm sure it all fixed in contracts on how this works between BI and CDLC devs, and like you said; the free compat mod is a good alternative.

red saddle
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contact was easy to decide, the last DLC, tons of generally useful assets (buildings, trees, terrainobjects, generic props)
But, if you put one CDLC into the base data, people expect you do that with all of them.
And with a not before known number of finally available CDLC's, you don't want a 200GB big game download

lucid depot
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Would be nice if we had the compatibility mod directly in the launcher so users are aware that it exists and it feels more integrated

muted narwhal
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tbh, download size increases is expected in the gaming world

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we already have tens of gb worth of games

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it will only go up once new generation consoles are released later this year

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i know (and i am sorry for) that there are still people who are bandwidth limited

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but ssd/hdr prices are going down, so it shouldn’t be much of a problem to locally use these increased data

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i can only say that people around A3, are simply not ready to pay 1€/ tank sort of cdlc

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that is because we have all been spoiled by free mods

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so all things considered (including the cdlcs i am aware of being worked on) i think the upcoming ones will be both larger and priced above gm

void yoke
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I mean
the default arma DLCs policy works pretty well
people can play together even if one doesn't have the DLC
but there is still a push to make you buy them (maps, guns) etc
the compat patch helps but its still pretty restrictive
I feel like if people could get closer to GM by being close to people who own it they'd be more inclined to buy it themselves like with apex and contact

ebon sedge
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I personally would prefer if CDLC were included in the game like normal DLC but I can understand why they arent, imo if Bi keeps using the compat mod way of doing it it should be a priority to get that out very quickly after release though (like a day or two), also since @lucid depot said

Would be nice if we had the compatibility mod directly in the launcher so users are aware that it exists and it feels more integrated
It'd be interesting to add the compat dlc's to the dlc tab as a seperate field imo

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Also @cunning nacelle we can sorta make educated guesses about another CDLC (the one Rob is working on) since he's been sharing some info through advertisements

void yoke
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where?

ebon sedge
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We already know that they're using atleast some retextured apex/tanoa buildings, which would hint to a tropical setting although they could also be using the big city buildings for something else

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all the advertisements about him looking for team members

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but yeah if I had to guess how big that dlc is going to be ||I'd say maybe somewhere around the GM level since theres a sizeable team working on it apparently||

cunning nacelle
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I actually think of BI made a a3 expansion exe or simply the ability to only load GM + mod data it would have been a better sale

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There are still lots of A2 people I know who would never buy apex/base a3 but were interested in GM

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But for those people A4 seems worth the wait

ebon sedge
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That sounds like a lot of work for a small number of people

cunning nacelle
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Is it? I think most of it would be simply not loading a3 vanilla content addons and then putting essential stuff in a common addons group

ebon sedge
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I'm not sure how the vanilla content is structured but I imagine that it'd be a good chunk of work, other peeps props know more of that though

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Also as a sidenote why would those people never buy vanilla arma ConfusedDog ? I mean its just 8 or 9 bucks in a sale sometimes, thats less than the minimum order amounf of the food place I order at

void yoke
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hopefully not "CUz iTz SCi Fi"

hazy pumice
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Not until ARMA 4 anyway...

cunning nacelle
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It is "CUz iTz SCi Fi," absolutely

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when its more than 25 GB of sci fi content you will never use, and that acts as a 25GB lead weight just to load the game.

ebon sedge
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ConfusedDog arma 3 isnt even that sci-fi though

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I cant think of anything in arma 3 that I'd say is really sci-fi

zealous turtle
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Car space program is

ebon sedge
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Meh

zealous turtle
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Oh yeah

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Those are real physics, yes

cunning nacelle
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Yeah i wouldnt describe it as sci fi, but you can certainly see the design choices from when it was a sci fi setting

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That is how many people i would invite to try a3 would respond though

hallow parrot
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People do complain Arma 3 is too sci-fi while Arma 3's assets are mostly based on real-life vehicles/weapons?

zealous turtle
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I mean

cunning nacelle
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Yes, because they want to recreate scenarios in the past/near past and not near future

zealous turtle
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Nearly everything in vanilla Arma's just from the world we live in today

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apart from the MX

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it's just because of new gear to the factions we usually see using other stuff

cunning nacelle
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Content for invasion of iraq? Content for cold war? Content for russia vs usa? These were partially present in a2oa

zealous turtle
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that's why I guess they think of science fiction

cunning nacelle
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Sorely lacking in a3 vanilla

zealous turtle
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Vanilla's mainly based on it's campaign time of ocurse, 2035. But not that futuristic compared to what you'd think with other games going 22 years into the future

cunning nacelle
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Right but however you describe it, sci fi, near future, whatever, it is not the content most groups want to have.

hallow parrot
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“most”?

zealous turtle
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I mean

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Most people in Arma play with mods as far as it seems

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and lots of mods make it more present stated

cunning nacelle
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Cup, rhs, etc