#creator_dlc_discussion

1 messages Β· Page 10 of 1

tepid lance
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PuFu has no involvement with GM.

muted narwhal
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neither has RHS

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as a modding group

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with an emphasis on modding

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i never said i was a developer for any C-DLC, nope, nor has anyone else

knotty ore
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hes RHS dev

muted narwhal
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i am a RHS developer yes

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but RHS is not the developer for this CDLC

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how hard can it ducking be?

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mondkalb

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and galcomt

tepid lance
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Yep.

muted narwhal
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yes

knotty ore
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yes

muted narwhal
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ninjaed everyone

tepid lance
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It's a pure passion project that was taken the extra mile at the end.

muted narwhal
knotty ore
muted narwhal
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Β―_(ツ)_/Β―

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lol

knotty ore
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xD

muted narwhal
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i severely doubt you have the experience about the topic to doubt anything

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yes

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yes

surreal vault
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so when does RHS become monetized

muted narwhal
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nope

knotty ore
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πŸ™ˆ

tepid lance
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We did it over the past 3 years.

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Originally starting in 2014 but taking a long hiatus due to content thievery getting out of hand within the life community.

muted narwhal
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Maybe that's why it's littered with bugs
i was waiting on that one

knotty ore
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btw @copper palm when have you seen a bug free game release anywhere?

tepid lance
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We have 85 confirmed items on our list, some of them not bugs but small feature requests (Like gloves :D). Currently only 20 are left open. πŸ˜‰

surreal vault
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people will still rip the content

tepid lance
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While that is still not fine, we now have Bohemia to handle the legal ramifications of that as well as a solid ground to persue damages.

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Something that we would not have had, if we didn't join the CDLC programme.

knotty ore
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Im just wondering why you are so specially bothered with it

muted narwhal
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thank you

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yes

knotty ore
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have you reported the bugs you have found?

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why not?

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I bet you have the data to back that up

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oh

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so you have not bought it?

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inside numbers?

tepid lance
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looooooooool

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Did that just happen.

knotty ore
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yep

timid mountain
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lol when you were delivered, did someone check your head for holes in it?

muted narwhal
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@surreal vault pretty sure he means thievery vs ripping, as in some random life dude owning some patato server making a buck using your content. as long as there are dx opengl software than can extract that content, the content can be used or sold further, but this time it's up to BI legal team to deal with it

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listen man

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you are free not to buy it

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or refund it

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now please go bother someone else

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you are free to do that as well

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and you did

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now, since you don't own it anymore, i think it is time to move on

surreal vault
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did drewski post a video?

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nice

muted narwhal
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i don't know what you have been smoking, but do you mind sharing?

surreal vault
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paint chips and printer paper

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why did they release it now

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I haven’t seen a deadline unless it was internal

muted narwhal
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pretty sure you might find an answer there rather than here, where it is more of a general discussion regarding all C-DLCs in general, not in particular

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supposedly BI was in charge of Q.A.

ashen belfry
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Pilot.Flux banned for trolling. Certainly not a BI dev.

surreal vault
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epic

graceful willow
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I'll buy GM if BI implements a solution to make it compatible with non-owners since I play only multiplayer

wraith sleet
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I agree

tepid lance
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Glad to hear that. We have a good resolution for this in mind and are looking at what can be done with the suggested ways on how to do it. πŸ˜ƒ

stable raft
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How about

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we can see the equipment and weapons

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but not use them or pick them up

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@tepid lance

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Like playing MP rirght now is jusst arma 3 soldiers with only pant's on

tepid lance
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Yes, something like that. We're looking for a way to make it behave as any other DLC, minus the forced mandatory download.

wraith sleet
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I would imagine that's the best way to do it

crimson pagoda
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I see pics of the leopard 1 but cant find it in zeus any know if its there ?

narrow cradle
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Search for it?

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In the text box

crimson pagoda
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i did

sinful grove
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i mean i would like a standard DLC approach, other than the forced download

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so such as helicopter or apex dlc, you can be a passenger in the vehicles, however not drive them or use turret positions

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if spawned in as a GM character like a danish rifleman, you would get the watermarks as per usual but not kicked out of the slot

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like apex, you cannot use the map

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however if zeusing, you can obviously still spawn the assets and remote control them

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as well as you can use the assets in the arsenal, even when in game, but getting dlc watermarks

narrow cradle
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Yeah it's been discussed for the past two weeks or so, they're aware and trying to figure something out with BI.

sinful grove
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i would love to see this turn out well

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how is the bug squashing going for them? aparrently the campaign AI are broken

stable raft
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One of my friend

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say's a APC

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ran over the other infantry.

narrow cradle
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Apparently they've fixed a lot of the bugs reported so far

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But TBH AI bugs are largely on BI

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(it's been an increasing nightmare to work with AI for our community missions too, I've mostly stopped making them for this reason)

teal ingot
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Our community largely plays TvT for those exact reasons.

sinful grove
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will there be a This is War theme for any of the creator dlc?

red saddle
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You'll see when the DLC is out

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probably not

cedar chasm
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not unless Vertexmacht or any other creators make one

stable raft
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I'm hyped

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for a IDAP like

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DLC

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for the Global mobilization

valid dew
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A future American civil war DLC would be interesting , set 10 to 20 years in the future

wraith plinth
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Maybe with a map set in a mountainous region with some late open plains

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And a city map to sort of mark polar opposites

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A US Army faction in BLUFOR, rebels in OPFOR, and a U.S supporting militia in an FIA sort of position without OPFOR

spice timber
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Females DLC? lmao

wraith plinth
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Maybe like, an Armassentials dlc with all the stuff that would’ve been cool to see in vanilla like fastroping and door breaching

raven urchin
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Or shotguns

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More sidearms

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They add a judge but you cant even shoot it

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I want my 4 10s

wraith plinth
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Add that ridiculous .50 BMG pistol with like one round

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In fact, what about a whole DLC based around all the stupid wacky military stuff from history

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In fact, what about a whole DLC based around all the stupid wacky military stuff from history

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New UGV: Soviet bomb dog

raven urchin
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Shit just dogs would be cool

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Bomb sniffing dogs and shit

narrow cradle
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You won't see anything that requires engine level changes, although some scripted features might be a thing

raven urchin
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Ya urban terrain would be sick

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With alot of indoor areas

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Make SMGs actually worth a shit

narrow cradle
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Urban would suck

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Because of FPS

wraith sleet
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SMGs aren't going to be worth it because the engine removed the one thing that made them worthwhile with Arma 3- the guns clipping into walls and doors. Shacktac solved the clunkiness with the auto lower function and made it perfectly usable and predictable but without that the clunkiness of long weapons and going through doors and indoors just isn't going to be represented.

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A2 did this more accurately, it led to lots of complaints about clunkiness but it captured the trade off well.

red saddle
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"A2 did this more accurately, it led to lots of complaints about clunkiness but it captured the trade off well." afaik modders can configure how long/clunky the gun is. Maybe they all use too low values now?

wraith sleet
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I was trying out a tactical position mod the other week that lowered the weapon like we had in A2 but it disappeared.

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I want the urban fighting area, Fallujah used to be that for A2 but in A3 it isn't usable without modifications.

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Quality and performance really need to be there though and I strongly suspect those are just mutually exclusive with the engine as it is.

red saddle
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Played Fallujah 2 days ago. Was alright.
But totally forgot that A2 had automatic weapon lowering

wraith sleet
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A2 didn't actually, it clipped the gun into the walls and doors and such and you got stuck and had to back off, depended on the length of the gun and suppressor. Shacktac made a mod to auto lower when you would otherwise get stuck.

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Fallujah the AI can see through the walls and don't use the doors and path incorrectly go through the floors and walls and such.

cedar chasm
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Sounds more like a terrain issue than anything

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CUP right? Would say something there

wraith sleet
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Fallujah can't be edited so it has simply been ported from A2 so it can't be fixed.

cedar chasm
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In what way? Doesn't make any sense. Under APL?

wraith sleet
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Kidal is the sort of Arma 3 replacement terrain really, similar concept (one big town in the centre)

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You can read all about it in the Fallujah workshop entry but the author has forbidden changes.

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But my point is a really big part of urban combat got removed Arma 2 to 3, which combined with much worse in town performance in Arma 3 comparatively means that urban combat has sort of taken a dive, both in terms of the value of SMGs and in the "urban" aspect since most are too small to end up in actual MOUT and CQB. So while I want it I also recognise Arma 3 isn't good for it.

cedar chasm
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πŸ€”

wraith sleet
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The AI issues within close range and in amoungst buildings now just makes the situation for a CDLC on it that much worse. I just don't think the game handles this well now at all.

cedar chasm
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For as much as you say this. I experience the opposite.

narrow cradle
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AI shooting through structures is amazingly annoying

red saddle
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"Fallujah the AI can see through the walls" can't confirm
"and don't use the doors and path incorrectly go through the floors and walls and such" can't confirm either.
Played 2 days ago in zeus. AI didn't see through walls and used the doors and stairs correctly to get into buildings

Maybe you are using a different version of Fallujah? I just use the arma 2 version from armaholic, downloaded probably 4 years ago

unborn notch
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Ai love to walk through walls tho πŸ˜‚

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Especially rocks

dusk cargo
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Most of all I like how they get into a static gun at the top of some walkable building

unborn notch
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Literally have a video of just that

dusk cargo
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I think this is not walkable. But I mean walkable like the big metal cargo tower. Soldier walks to the point located on the ground under the machinegun and teleports straight into it.

unborn notch
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Oh yah that’s what happens there too

high dune
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Why does the Supporter edition of ArmA 3 not contain the Global Mobilization DLC?

arctic seal
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because CDLC =! DLC

lucid depot
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^ this

high dune
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Okay. And how would I explain that to somebody who, for some reason, refuses to accept that the CDLC does not count as an DLC? πŸ˜‚

red saddle
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Just don't

high dune
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okay...

rose gazelle
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DLC is made by BI. CDLC is made by a 3rd party. Supporter edition includes DLC, no mention of CDLC. If someone refuses to understand that simple way of thinking, then they're beyond all help.

red saddle
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I don't like that fact. But I understand it

tepid lance
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There is no way to determine how much revenue from the Supporter edition should be paid out to the CDLC creators.

red saddle
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Just take the safe route.
1 cent per supporter edition buyer πŸ˜„

tepid lance
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Might as well since CDLCs are not realistic for profit projects.

frail vine
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Just give CDLC devs IOU's

ashen belfry
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As a supporters edition customer , I never expected to get this for free

wraith sleet
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now, im interest how all of this affects future CDLC, i mean if you followed GM discord, you will notice that BI are some ********* who messed up some stuff regarding informations and they are more or less to blame for the "rushed" release of GM. Honestly i havent expected that BI are THAT sort of A***** company.

I mean when other 3rd party creators see the whole mess, with downvoting, with lies (GM is ported arma 2 content, GM has no zeus support etc... you can read them in the reviews), with the bashing, with BI who just took the money and were the key of the rushed release... maybe 3rd party devs will avoid this CDLC program, or those who have already applied will stop..

dunno if this will have a positive or negative effect for future projects and CDLC itself

pastel wraith
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@wraith sleet I think most of the lies and review bombing is from the high price compared everything bar Apex and the at launch issues some people are genuinely experiencing, that being said CDLC was a bit of a weird way for GM to exist, if CDLC was more like Jets with B01, that would probably quiet down most of the people harping at it

steady nest
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@pastel wraith I would note however that the scope of GM content versus Jets is quite different, e.g. the latter is a 'here's premium assets to complement and highlight our engine changes' with no terrain and Showcase: Fighter Jets as the sole mission content

pastel wraith
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And thats the good thing, Jets fit in to the ecosystem of A3, its premium content was built around engine uprgrades, and held worth in custom missions from the community, and generally made the Aerial Warfare component of A3 much better than it was before. GM from the outside, doesnt share that click in the same way, it feels much more like a set of tailored assets specifically for its campaign.

steady nest
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Whichever however makes sense considering the scope of Creator DLC and timing (well after Bohemia had 'called it a day' on engine changes of the sort that accompanied its prior DLCs)

pastel wraith
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Which is the answer for why wider community opinion of CDLC at the moment is worse than expected

steady nest
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Problem being that by that measure any Creator DLC would run into what you're describing -- the assets can't be 'themed to highlight our engine changes' nor can they accompany corresponding revisions of base game content, because it's been almost a year since Bohemia shut the door on such

pastel wraith
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There is a middle gorund however

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expanding upon the content that already there

steady nest
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'expanding upon the content already there' implies 2035 though, since that was all of Bohemia's first-party-and-Jets content other than stuff deemed 'legacy' like the Mk14 of Marksmen or the AKM/AKS-74U/RPG-7 of Apex

pastel wraith
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which would fit better into the A3 ecosystem, rather than how GM fits

wraith sleet
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also, 50% of the money for BI is too much. They do not create any content for any CDLC. They just sitting their asses in the office, farting on their chairs and mess up the CDLC like they did with GM, destroying their reputation and receive 50% wtf is this shit

75% for CDLC devs would be much better

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its a fact and not an opinion. Check GM discord, devs told the public how and why they are responsible for this mess. And yes, BI doesnt create any content for any CDLC. Fact. So no point why they should get 50%. especially after what they did with GM (again, GM devs told what happened)

narrow cradle
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He means the 50% is something that they negotiated

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A lot of us have wanted non 2035 content for Arma, though

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So our community is quite happy to have a mod/expansion like GM

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Only thing that would make life easier will be if the content licensing model is more similar to Apex, and GM devs and BI seem to be exploring that

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Finally I would be cautious about claiming that GM devs blamed BI for XYZ

molten shard
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I’m fine with how the dlc works now but an apex model would spark joy

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I 50% want it to shut up alot of the review bombers lole

narrow cradle
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Since I explicitly remember them saying that BI did not set a release date

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So claiming that
"i mean if you followed GM discord, you will notice that BI are some * who messed up some stuff regarding informations and they are more or less to blame for the "rushed" release of GM."
Is partly untrue

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But yeah the blame for not staging the content on Dev branch seems to be on BI

ebon linden
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Pay2Test πŸ˜›

narrow cradle
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I do think that how BI has been handling this + community reaction might not encourage more attempts at cdlc

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But idk

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Maybe people are hoping that the shitstorm dies and BI gets its act together?

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I also wonder what BI was promising in exchange for 50% of the cut, and whether they've been delivering on that πŸ€”

tribal folio
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50% of a real cut in the first place?
(Excluding steambuys)

oblique fable
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more like 25% cut in the end πŸ˜„

prisma mountain
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In brutal honest truth. I think the winner of any CDLC and the one that will receive the most support would be the one that is the most unique.

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Like I'm kinda hoping for a sci-fi based DLC. Something that is out of the norm, and still fits into A3. People will only want to buy the same assets over and over.

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AKs, M113s, M-16s, ect. All pretty much span all current known DLC ideas

molten shard
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i'd pay 20 dollars for a giant robot

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lol

narrow cradle
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Well I have zero interest in sci fi Arma, and our community will absolutely not adopt such CDLC.

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I doubt we're the only ones

molten shard
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sci-fi arma really isn't popular

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there's been a few attempts but nothing picks up too massively

narrow cradle
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@tribal folio nah 50-50 split with BI. Steam of course takes the 30% first, so vextermacht gets 35% in the end from steam sales.

tribal folio
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Which is what I described? I included an excludey bit.

narrow cradle
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I thought you were asking if it was 50-50 overall or after steam's cut πŸ˜…

tribal folio
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If you get GM from the BI store, steam doesn't actually get a cut (or so I've heard)

narrow cradle
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Yeah that is what I know too

prisma mountain
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Think Sci-fi isn't as popular as it never truly been pushed to a quality as other mods.

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Needs to be it's own setting, not based off of a current established IP.

narrow cradle
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I'm not convinced that the Arma engine is suitable for it either

prisma mountain
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More then suitable

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Only limit really is laser style weapons. But with HEAT munitions you can get pretty fast projectiles with fixed damage outputs

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But again, I believe it's more has to do with original concepts rather then feeding on a IP. Halo mod for example, I find almost no interest in.

ebon linden
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they should call it Futura

steady nest
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And to think that's what was originally supposed to happen instead of Arma 3...

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@narrow cradle Admittedly I imagine that quickly getting out (and, ya know, how it working well) the patch that Mondkalb said was promised to be looked at by BI on Monday should help

narrow cradle
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yeah.

steady nest
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although a change to an Apex-at-launch structure will be interesting... no help for mission makers wrt Weferlingen and 'accidental lockout' due to inadvertently-placing a GM scenery object but Bohemia already faced that criticism back in the day with Tanoa

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and that won't help as far as 'cutting down on how many RPG-7s I have to account for' because Bohemia currently proscribes any CDLC developer from mod or DLC dependencies, they must work even if only the base game is present

narrow cradle
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i would hope it's apex as it is now instead of at launch

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(but keeping the ebos)

steady nest
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Like I said -- Bohemia already 'got away' with locking out Apex terrain objects so even if they did that here...

narrow cradle
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wouldn't say they got away, they changed it within a few months

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and i remember quite a lot of pressure to do so

steady nest
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Admittedly I would say so if it took said however-many months

narrow cradle
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but right now doing so would be inconsistent

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although, of course, it would be less inconsistent than what we have now with the CDLC model πŸ˜„

steady nest
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iirc there was something said about making the entire GM DLC package still a 'you must pay to get all assets working' thing as per all first-party DLCs but 'you can optionally download the assets at full visual quality (the whole 4K thing aside) despite not being able to use the weapons/vehicles without scripting', with this being the first time the download was optional?

narrow cradle
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yup

steady nest
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Gotcha... in hindsight I'd also add that for some GM is more assets-heavy than even Apex so optional download or none-without-buying makes sense -- afaik it is a noticeably larger download than any first-party DLC's assets would total up to (in terms of affecting the base game download size for anyone who didn't have any of the first-party DLCs or GM)

narrow cradle
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yeah, i think it does, but it's probably going to be better for GM if it follows an optional download/apex model thing instead of all-or-nothing

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Simply because it'll see more adoption

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of course as it stands people that like the content will probably get it regardless, but the apex model makes it easier for community adoption

steady nest
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Isn't there something like this for servers as-is?

narrow cradle
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what do you mean?

steady nest
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Not having to have two Steam accounts to buy GM to support running GM

narrow cradle
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you don't need to buy arma to run the dedicated server anyway

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but yeah GM content for the dedicated server is available for free

steady nest
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And that's for whether or not you're trying to use Weferlingen and/or run Vertexmacht's co-op/adversarial scenarios, or just trying to use the guns/gear/vehicles as per Bohemia's first-party DLCs in a community scenario on a separate terrain

narrow cradle
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what do you mean?

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server side or client side?

steady nest
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I mean server side, since the whole argument has been about client side

narrow cradle
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oh. on server side there's no issue, the files are there, if you own the DLC you can play missions that use GM assets

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if you don't then you can't

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(basically the same way tanoa is handled for non-owners)

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(or any other mod really)

steady nest
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A-ha, so I imagine that the idea here is to make more assets available (well, more than "none") that you won't get kicked from the server for not having bought the DLC?

narrow cradle
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yeah. so like the first party /apex model but optional

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but BI has concerns (as outlined in the last SITREP) that need to be resolved

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Vextermacht seem to be on board with a solution like that, so far.

steady nest
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Ahhh, concerns on Bohemia's end for why they didn't do this at first and instead made everything GM all-or-nothing (which Vertexmacht acceded to) before we can get this method? I imagine that some of it is "Vertexmacht may be onboard, but what of later creators?"

narrow cradle
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yeah

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yup

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there's like 3 large paragraphs of explanation πŸ˜„

steady nest
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I'd imagined that part of it was 'Vertexmacht retains some degree of IP rights, whereas the first-party assets and Jets work from Bravo Zero One were ours to do with as we pleased'

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And I do notice that when it came to the Vertexmacht team updating at their own pace that hey, literally a week after launch and Bohemia's going to be looking at a patch

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plus we have to anticipate that cross-compatibility among future Creator DLC cannot always be guaranteed. I imagine that this is because enforcing cross-compatibility might well disqualify some Creator DLC pitches that would otherwise be accepted on their own, versus Bohemia doing so with their own assets/content...?

narrow cradle
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yup

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Vextermacht made an explicit effort to be vanilla compatible

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others might try funky things (like the RHS armour model)

steady nest
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and Bohemia has specifically remarked on the latter in said SITREP (some future DLC might adjust core functionality or require their own scripted functionality (as a Total Conversion) that cannot be supported throughout the platform)

steady nest
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@prisma mountain Were you thinking of 'Bohemia didn't push the boundaries of the setting as hard as they could/should'?

molten shard
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IIRC alot of the assets are just invisible to non-owners

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it doesn't kick you

prisma mountain
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@steady nest No, not really. I for one liked the future(now modern) warfare aspect. What I'm referring to is that every DLC that has been rumored or discussed seems to focus on the same basic assets in service spanning several decades. Its great way to get away from the tropical island setting of vanilla. But how many people are going to want to buy the next DLC that has m-16s, AKs, and the same line up of vehicles? What about the 3rd? How many variants and styles of the m113 APC can we have ect?

No matter what CDLC will always be compared to what is currently on the free mod market. I'm mostly saying that if a CDLC creator really wants to shine, they will need to think outside the box a bit in their overall total conversion theme.

narrow cradle
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@molten shard that's assuming a DLC owner tries to obtain the weapon via virtual arsenal

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if the assets are used in the mission then it will kick or prevent joining

molten shard
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ahh i see

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and what if something is placed by a zeus mid-mission?

narrow cradle
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invisible i think

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spawning a vehicle via debug on the server led to an invisible vehicle

narrow cradle
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@wraith sleet honestly price and download size isn't an issue for us. Apex was more expensive, but we adopted that in the end.

We're mod-free because frankly none of us want to commit to maintaining a mod pack, checking for compatibility, etc. Just don't have the time for that. Plus that means expecting new or returning players to download gigabytes of content first.

GM is a bit weird in the sense that it's published through BI and is the kind of content we've been starved for ever since A3 released. And Vextermacht has deliberately ensured it's compatible with the base game. That lowers the overhead for us. But it also functions like a mod for now, which means we can't give players a taste of the assets involved without locking out anyone that doesn't have it. Apex was a bit different in that we would run a mission on Tanoa towards the end but could still use the weapons and vehicles on other maps without alienating players who didn't own Apex. This diversified our missions significantly. Ditto with other DLCs.

Our first session after Apex released had just over 50 people turn up. The average those days used to be 30. We've never had as many players since. So price can be a barrier, but if people think there's quality to be had then they'll buy it or at the very least check out what's in store.

Oh, and Apex being on Dev and RC allowed us to integrate into F3 before it launched, so we were ready. At the moment we have nothing ready for GM, which means we're still figuring out what to do with it. Not to mention, we're still waiting to see if BI decides to implement the Apex model for it, since then we can add the assets to our F3 template. Otherwise we'll probably just modify assign gear, or make a separate template for GM. It's a bit unknown at the moment.

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As for adoption at the moment, out of 47 of my friends on steam that own Arma (spread across 4 communities, both with and without mods), 19 have bought GM already and 2 have it on their wishlist.

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For comparison, 42 own Apex and one person has it on their wishlist (after 3 years)

waxen lynx
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@wraith sleet that statistics cant be right tho

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there have been various events with 10++ players

teal ingot
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^

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I've been playing quite a lot of GM

prisma mountain
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I think the pricing is pretty fair, and will only be more of a value as the GM devs add a few more assets in. Really any arguments of pricing is exact same as when Apex and the other DLCs. Split communities, pay to win(Marksmen DLC), Too little content, ect.

#

I agree with SK in the idea that I think most groups are not quiet sure what to do with it.

teal ingot
#

Public servers are a terrible judgement for anything imo.

prisma mountain
#

I think your forgetting that lots of groups host "ops" which means 2-3 hours of populated mode.

#

Also, amount of play =/= sales in the first 30 days πŸ˜›

teal ingot
#

All of my sessions have been private. I don't know what point your trying to prove and it doesn't matter. Just don't misrepresent data that hasn't even been collected.

prisma mountain
#

I think what he is getting at is why do you consider server pops to determine if something is making sales or not?

#

I think it's more what does BI and GM devs think a success.

#

If you sell 20,000 units. It doesn't matter if they play it a hour or play it for 10 years. 20,000 units is still money. Sure you can look at the long term sales of a established community. But when has DLC truly been about that?

#

Ow I don't disagree that MP is not the GM strongpoint. But Apex never was tell mission makers made something of it.

#

But those are all persistent servers. With persistent game modes.

#

Is there a Exile version out yet? A King of the Hill?

dusk cargo
#

Takes time to setup new assets for some well known game mode, I guess we should wait for a month or so

prisma mountain
#

Ravage mod is about the only mod I know that has updated with the GM assets. Liberation sounds like a 3rd party will need to make a template.

#

I'm sure Exile is all over it. Considering the map is pretty good for such a game mode.

dusk cargo
#

Having dev teams access the new assets before the GM release would have sped things up I think

prisma mountain
#

Yes, 1000%

#

Think they should go a step further and do a dev build access.

#

I would host it, but I been trying to peel my community away from Zeus.

#

Or maybe BI to host one or two?

delicate pumice
#

@wraith sleet relies on MP (SP with the way AI are is terrible imo). Or is this a case of the "hidden majority" using SP? I suspect Arma does have an enormous number of SP/Editor only players. there are many mods to improve AI but none to improve the choppy MP framerate.

prisma mountain
#

It was pretty much just like Apex back in release. Lots of people just fiddling with stuff, figuring what to do with it.

delicate pumice
#

why count servers?

#

still, i don't see that it's relevant to what ppl are playing

waxen lynx
#

GM had no MP focus, no ability to allow game modes to port their work prior to release, etc

#

however the main issues besides that is lack of DLC filter - not even for official servers, takes ages to get servers

#

plus the DLC approach (so far at least)

#

also the quick play is broken basically

#

would have been another way to funnel people onto GM servers

#

BI has to do a lot better for sure to make future CDLC a MP success and overall

#

(in regards to game modes: Domination was also ported now, and a few others or are WIP)

#

personally i find most frustrating the state of AI that BI left it in (engagement, pathfinding, vehicles, convoy, etc)

#

makes it very hard to make SP/COOP content work reasonable in the first place,
and to have it work for the average player (not familiar with the kinks of RV engine)

#

well and of course physx

#

worst decision ever, next to breaking the non physx simulation

#

this has hurt the modding community by far the most

delicate pumice
#

Let it all out Q πŸ˜‰

narrow cradle
#

Yeah it's been funny in a tragic way to see mondkalb pull his hair over the AI and PhysX issues

#

You'd think BI would support their own partners in creating official content

#

But no

waxen lynx
#

@delicate pumice this is my line even before A3 was released

#

after all i was meant to make A3 Rearmed for BI but it got shelfed for those reasons

#

just imagine all vehicles from A2/OA had been working since A3 alpha

#

would have left only porting of characters - and we made those almost working without too

#

instead had to salvage what was left as AiA - was not allowed to release a full download (only the conversion) until A3MP dumped it disregarding the license

#

and took several years for CUP to make the package (outside terrains) usable

#

plus many big mods dying in the transition to A3, or taking years to get to A3 with a largely reduced set

#

but yeah telling the story over and over again wont help either way. so thats true

#

what people just dont realize BI is 99% focused on their own goals

#

and modding is just by-product

delicate pumice
#

You're singing to the choir, BI moves in mysterious ways. In spite of which, A3 still seems in rude health for a 6 year old game, so they're doing something right.

waxen lynx
#

BI didnt shut down modding

#

thats something over the industry indeed

#

however it would have killed their company if they did. so not much of a fact to mention

#

also its probably forgotten that modding in OFP started as the community/people hacked it open

#

its not like BI had this planned, or a modding strategy

#

however Ondrej and Marek (and a few others) did realize it was useful to support that

#

sadly OFP:Elite and A1 disaster made them refocus all their efforts on their own goals again

#

ponds is the eternal hope that BI would do something after all i guess ..

tepid lance
#

But as everyone knows. GM's dev team is pants-on-head amateur mod team that everyone can out-do in a day in their basement.

#

🀷

delicate pumice
#

I feel for you. Where players are concerned you must know that a section are always going to moan (try not to take it to heart) but it does seem like BI should have done much, much more to support your work (for their 35%).

tepid lance
#

Can I ask why you think it is too high?

#

BI charged 12$ for 3 tanks, and 12$ for 3 jets.

dusk cargo
#

This sounds horrible if this is true, BI didn't provide tools, BI didn't provide dev branch, BI didn't provide engine updates - for 50% of the share :/

tepid lance
#

Please do not follow the illusion that anyone is doing CDLC as a for-profit endeavour. It is the exact opposite of commercially viable.

#

Making zeus missions is on my to to do list for today.

#

The TvT missions use BI's vehicle respawn module which apparently have some issues on their own.

#

So I'll have to provide something else for the public server.

#

Oh btw, that we're getting public servers even was a last minute thing.

vital dome
#

BI is just a joke

stable raft
#

I would very much like to see a Global Mobilization Werflingen Zeus

#

server

mild solstice
#

I'm pretty sure I remember reading in the third party DLC pitch that they would not do engine changes...

tepid lance
#

They made no specific mention of it.

#

Also, during the process we were repeatedly ensured the issues raised would be looked at.

#

@wraith sleet There are currently three Official GM public servers.

molten ice
#

I am sorry to hear about your troubles in regards to BI's end, and the reviews, I do like the concept and potential of the DLC

river hill
#

Very nice Map , good Work make fun with Exile Mod

wraith sleet
#

Two things came out of my community last week on it, the price was too high and they don't like the "terms" under which it is released and supported. As I stated before the release this has predictably resulted in zero sales where there was before after announcement strong interest from 4. We moved on it isn't being discussed anymore.

red saddle
#

"As I stated before the release this has predictably resulted in zero sales" mondkalb said sales expectations were exceeded last week. So that doesn't sound like there were zero sales

raw apex
#

@tepid lance I bought the DLC twice..

#

Once on steam, being an idiot. Then on the BI store for a friend.

red saddle
#

I'm pretty sure I remember reading in the third party DLC pitch that they would not do engine changes... yes me too, but ofc don't know if there was anything about that in the contract

wraith sleet
#

@tepid lance is there any way to get the DLC without BI gets a revenue? do you have some sort of keys or anything ? For example, i send you 20 euros via paypal and you send me some sort of key to activate it

red saddle
#

no

#

I'm 99.99% sure that would violate the contract in some way

dense wraith
#

asking on BIs own discord feels like a high tariff manoeuvre too

narrow cradle
#

Frankly seeing how BI's handled this has made me significantly more cautious about buying a potential supporters edition for A4

#

Or even after that

tepid lance
#

Well there was no way for BI to see that CDLCs were a thing 6 years after the release of supporters editions.

narrow cradle
#

No not because of that

#

I didn't buy A3 supporters

#

I thought I could trust BI enough to support them up front with A4

#

This hasn't left a great impression

#

As a mission maker I'm used to having to work around buggy BI stuff. But seeing you folks treated the same has been disheartening.

#

So yeah when they can release A4 with the quality and quantity of content that GM has, with fixed AI and PhysX, then I'll consider a purchase.

wraith sleet
#

I hope BI will help you make gm compatible with vanilla servers.
I spend my time relaunching the game to navigate between gm and vanilla servers

wraith sleet
#

BI really hasn't treated its customers well with A3, the bugs are a real problem. Almost all of my modding is working around bugs BI introduced after the game was released and most of it is in the AI. I have spent the afternoon once again trying to work around the broken path finding and walking through floors for fortified troops. It is a little disheartening to see this play out as it has but I think it was inevitable once the core team for the game and engine left.

#

Until the strategy changes for creators DLC they just wont be selling us any. As one of them said "Good job Bohemia, you have managed to sell me no DLC of a game I have 9000 hours in"

stable raft
#

BI:introduce a third party DLC and team

#

BI:GM is made and teaser is made

#

BI:release GM rushing it

#

BI:get's bad reviews

#

BI: the devs did it

#

@tepid lance

#

a pretty accurate representation

tepid lance
#

BI didn't set us any deadlines.

#

They offered release windows that we could opt for.

wraith sleet
#

BI failed with DayZ
BI failed with fixing arma 3
BI failed with the CDLC programm
BI destroyed GM

tepid lance
#

BI didn't destroy GM. If they did, we'd just disappear from any communications and run.

#

Instead, we may actually be pants-on-head retarded by continuing anyway.

#

Next up are some helicopters, after all.

wraith sleet
#

or let me be more clear what i mean: they are part of the negative reviews you get for things its not your fault

tepid lance
#

So far how I see it regarding the negative reviews:

  • We thought we'd have chosen a safe mission territory by playing into the origins of the engine: Mechanized warfare. Later on we realized how retarded the AI has gotten and couldn't even follow the player in a tank platoon anymore
  • Campaign was definitely broken, so that hate is deserved to a large degree. I think a week of early access/devbranch would have resolved it. (Which is what we did this weekend and preparing a new patch to sort it out
  • Deduct 25% rating anyway because of "paid mods" hate
#

Yup

wraith sleet
#

you get lots of negative reviews because of the CDLC programm itself, because it splits the community, but its not your fault, yet they blame you or write negative in your GM steam page instead of arma 3 page

tepid lance
#

Personally that part doesn't faze me, because it's nothing we could do about anyway. The DLC policy and such are a given, and we chose to go with it anyway because we wanted the large buildup of GM from the years to finally become available. Taking the heat for that is nothing we think about. We've got stable careers and have no intention of creating any company/existance around this CDLC.

#

What I don't understand is the massive complaints of people about "low quality home-made amateur modding" and lack of aircraft. It never said anywhere that they were included at release, yet they downvote anyway as if we promised them those.

#

Terrain + Assets in total are about 5GB of the installation

stable raft
#

I like the DLC and will alway's do.

#

All I hope for atleast is that There's more than A T-55 for the East Germans.

untold oracle
#

because people hear "modding community" and immediately go "this should be a mod, so it must be lower-quality"

steady nest
#

To say nothing of the originality of a 'Cold War gone hot' mod-or-CDLC that isn't 'US vs. Russia'

untold oracle
#

like it wasn't proven enough yet that modding quality can be higher than vanilla...

bright beacon
#

I think the reviews that are butthurt about the lack of US and russian units are funny

wraith sleet
#

Consumer reviews of anything are always random and all over the place.But in aggregate compared to over reviews they are fairly accurate comparatively.

tepid lance
#

Yeh.. well some people are special. Either way we're continuing and have a patch ready next week. It's about 50:50 parts bug fixes and quality of life stuff.

wraith sleet
#

you have a changelog @tepid lance ?

tepid lance
#

It will be published along with the patch.

wraith sleet
#

From what I saw from the video reveals quality varies. Some of the vehicle internals didn't look great and the building external/interior didn't either. Some of it is really high quality and some of it isn't.

arctic seal
#

Re low Q:
Now guess who is complaining about it? Kids with toasters who try to run the game in ultra on a i3 and a gtx 550 most likely...

stable raft
#

I run Arma 3 on High

#

with a I7 that can Overdrive and a 1050

#

GTX 1050*

steady nest
#

Quiksilver: As far as I see it re: air transport, Mondkalb and GalComT had to choose between 'launch with only West German helicopters, launch with none, or continue to wait on Stefan-or-roll-their-own (re: East German helos) and possibly not meet the chosen release window'... get criticized for either of the first two, only the third would be criticism-free but only because most people who hadn't run into GM before would never know

arctic seal
#

So the mipmap res will be 2k, maybe 4k with luck

#

@stable raft

stable raft
#

Meh, I like arma the way it is

arctic seal
#

And that's still good

stable raft
#

I like the graphics too.

tepid lance
#

The CH-53 and BO-105 are essentially done, we're looking at including those at earliest possible time.

steady nest
#

105M and 105P aka PAH-1? (For the curious, an antecedent to the eventual Eurocopter Tiger called PAH-2 -- some of you may remember this from the Wargame series -- was ordered after 1983 so I imagine that that's out of GM - CWG's scope so long as Mondkalb and GalComT stick strictly to circa-1983)

tepid lance
#

We didn't add them into release simply because of "wheres my east helo" hate.

#

We'll do the 105 properly, so it will be VBH, PAH-1 and maybe also the civilian long-cabin.

#

But all this remains to be seen, as that work needs to be finished first.

molten shard
#

alot of people make all these crazy accusations and then add at the end of their review say like "havent really played with the dlc myself"

#

isn't that the least someone can ask before making a review lole

#

atleast that's what i've seen on reddit

arctic seal
#

seen on reddit
oh boy...

#

πŸ˜„

tepid lance
#

I've seen a lot of "Heard it has terrible graphics and horrible configs from a friend, but didn't check myself".

delicate pumice
#

I can only assume the crit of the artwork is mainly down to the era of the uniforms and their simplicity compared to all the seams, patterns, pockets, reinforcing yada yada in modern gear. LIke the plain trousers of the police do look a little incomplete but there's really no way to make featureless fabric look great.

molten shard
#

some of the accusation comes from hearsay and jumping on a bandwagon

tepid lance
#

Heard complaints about "WHERE ARE MY WEAPONS? WHY DOES EVERYONE HAVE THE SAME RIFLE IN WEST GERMANY; LAZY DEVELOPERS!"

arctic seal
#

Y U HAVE NO RAIL FUR VANILLA SCOPE

tepid lance
#

Or stuff like "Cant even turn out as gunner in this tank. Cheap work!"

#

Thats scary. Largest coop goes to 22 players πŸ˜„

#

Ahh,

#

thats Liberation then

untold oracle
#

unfortunately ace+tfar so i cant join
those are free you know πŸ˜›

arctic seal
#

right...
cup is #350

#

so $22 for a CDLC is cheaper then πŸ˜‚

tepid lance
#

Can I pay in exposure?

steady nest
#

audiocustoms: Imagine if Mondkalb and GalComT had instead given H&K claw mounts to everyone... and only H&K claw mounts

arctic seal
#

@tepid lance
you can pay in nudes

cunning nacelle
#

Quality of GM assets obviously possible with monetization. That is the possibility of high quality paid mods, which I don't think anyone can argue against. But every implementation of it has been just awful. Leave it to BI to follow in the failures of so many companies, despite their pretty successful previous policies. Kudos to Mond and the rest of the team.

tepid lance
#

Domination was ported, too. So modes and missions are starting to pop up.

molten shard
#

[GER] AIRSOFT WERFLINGEN | PvP | 100% Selfmade

#

what is this

#

lole

wraith sleet
#

Quite a lot of that campaign in regards vehicles probably worked a couple of years ago, I can see how you get to the point where it isn't the Creators fault that the game got so broken re vehicles that it doesn't work now. But it does also tell us BI did zero QA and didn't bother to help fix the issues at all

steady nest
#

Maybe someone really, really liked the terrain? πŸ˜›

tepid lance
#

There's a ton of camo patterns for the vehicles to make it work well on Altis.

#

We have reskins for the content into AAF and Takistan as well, but they were on hold so we could patch it.

rancid sparrow
#

just wanna say i love the GM dlc

#

i noticed in some custom workshop missions that it lists various factions, presumably from GM dlc that are not in yet

#

IIRC sweden, austria, US, russia

#

does that mean they are planned?

#

Dont know if that means theres game files or categories for them or what

tepid lance
#

When we set up the factions for GM we just did all of nato and warsaw pact, as well as other entities in europe. It was literally just a single line of extra config.

rancid sparrow
#

yeah i figured that was probably the case

#

explains why it shows up as a selectable faction in certain missions

#

Are you guys planning on doing some of them? Would be cool continuing with the red storm rising/cold war theater

#

kinda like a spiritual successor to OFP

#

hell id even buy them lol

tepid lance
#

Uncertain at this point. First we'd like to flesh out the existing nations.

waxen lynx
#

The data gathered is anonymous and will only be used towards the purposes of this thesis, as such not sold or handed out to any third parties. This survey, should take about 2-3 mins to fill in. If you feel comfortable filling out the survey for this game and would like to fill them in, we would greatly appreciate it!ο»Ώ

Thank you for taking the time to fill this in!```
#

sounds a bit sneaky but interesting regardless

#

he should redo in a year or so only about CDLCs πŸ˜›

strange lichen
#

@wraith sleet i think you posted numbers of our server, we had 50+ players during the week πŸ˜„ However numbers have fallen during the weekend.

raw apex
#

I bought all DLC and Additional at release. So I don't have any actual experience with Watermarks, however, If I didn't buy a DLC and had the watermark. It wouldn't make me buy it, but understand the privilege of being able to play with friends, who have actually bought the DLC. One note that I will add is that the Watermark should be permanent, at the side. (which it is) but NOT as a stock photo watermark. That stops you playing the game you bought in the first place. The functionality of being able to be a passenger and not having the DLC is also a great +1, and would probably have me buy the DLC just to support the creator AND being able to drive. I've seen my friend drive it, I've been inside, I've seen the texture quality. This leaves me to feel that I would be more likely to buy it, if I was around the content it provides and the mere access to it, is worth the price.

small raft
#

hey this has been asked a lot I'm sure, but are there any plans to bring Weferlingen map assets to vanilla, same how Tanoa had its map assets put into vanilla?

#

the buildings are SUPER high quality and would allow for greater terrain making detail

narrow cradle
#

I think that's dependent on if and how they implement the Apex model for content licensing

#

Which is currently still being investigated

#

Having structures and map assets be freely available would indeed be nice, would be easier for other terrain mods to base themselves of it too

cerulean remnant
#

I highly doubt that they plan on putting the map assets into vanilla but I do agree that would be nice.

narrow cradle
#

"putting into vanilla" I would assume involves the optional download bit

teal ingot
#

BI is eating their cake and having it too

#

So don't expect GM to make any of it's way into the base game

small raft
#

would be nice tho

#

GM buildings are super well made

#

spacious enough for infantry combat, and practically made too, unlike a lot of buildings on altis that're just a few wide open rooms

#

which works for infantry combat, sure, but it'd suck living in any of the houses on altis tbh

#

GM buildings have offices with room numbers, actual bathroom areas, detailed textures, and different floors and wallpapers for rooms in the same houses, I can appreciate the effort put into it all

#

my favorite building is like the modular shop

#

that was really smart

narrow cradle
#

not to mention, vanilla modules like the terrain object editor don't support GM buildings

small raft
#

how so? using edit terrain object to lock doors or damage buildings work, and using hide terrain objects works to hide entire towns

#

just tested

#

the only thing I didn't particularly like was how you can only set the damage state for the whole building, instead of different portions of it as can be done with vanilla buildings

#

i.e. you focus your fire on half of the building, half of it collapses, that works with vanilla buildings, but not GM buildings evidently, unless that option specifically doesn't show up in the module for some reason

wraith sleet
#

Need to update pistol animations, they are bad, uncocked hammer, and slide is not synced to animation

#

The rest weapons are amazing though

teal ingot
#

they didn't even get time on the dev branch

narrow cradle
#

@small raft yeah the damage states. BI has hard-coded it to two values. GM has 8 or more I think.

#

So the BI module can't support it unless they update it and make it dynamic

small raft
#

yeah I figured it was an issue with the module @narrow cradle

#

you can still lock doors and whatnot though which is good, kinda wish there were as many damage state options as there were door options as you suggested

tough wedge
#

So lemme understand. This DLC is just one of a series coming after the end of the official dlc releases right?

steady nest
#

Dunno if it'll be a series -- after all, dunno the identities or release dates of possible others

tough wedge
#

Well, TBH it is a great idea! I don't like the 80s at all, even tho I am an 86 metalhead (which are known for being so 80s nostalgic) so I haven't got it, otherwise I would get any WWII, or modern / near future content

steady nest
#

"it" being...?

tough wedge
#

It the DLC of courseπŸ˜‚

steady nest
#

Ahhh this specific one πŸ˜‰ there's a separate channel for it and I imagine more will be added once they're announced, this channel is for 'Creator DLC in general'

tough wedge
#

Ahaha yeah and I am talking about Creator DLCs in general πŸ˜‚ but seeing a "creator dlc discussion" separate from "global mobilization" made me think that this must be one of a series of different creator DLCs

#

Mine was a quick note on the fact that the idea was great but I wasn't interested in that kind of time range and content ;)

#

The workshop is stuffed with total conversions and such, from different wars and epochs, that I won't give up hoping for a more modern collocation, or a WWII one :)

steady nest
#

It's entirely possible that someone's doing a WWII, modern/near-future, or 'forget about explaining it let's just do far-future' Creator DLC... but if the trend holds then we won't hear about them until they're about to be released, and they may not come from people who you know for having done those already, due to Bohemia's wording about how Creator DLCs should not be 'replacing free mods'

tough wedge
#

Well, won't mind that much, it would be nice just to know "yes there will be more" :) yeah I read it, and that's the only way to avoid drive community creators mad, it's admirable! Let's just hope they go on with the project because it seems like it succeeded in it's goal of expanding the gameplay and still fund some future Bohemia projects. If I was sure that funds from this Creator DLC were entirely (at least the Bohemia share, not talking about Global Mobilization's) going into an ArmA4 project, I would buy 4πŸ˜‚ πŸ˜‚

steady nest
#

Ehhhh, 'expanding the gameplay' is... depends on how you define that I suppose, but that's due to the rules of the Creator DLC program and not a knock on any specific third-party developer

tough wedge
#

Well, in ARMA you can expand it as much as you would like because of the wonderfully active modding community...but mods are a thing, a "mod turned into a dlc with the supervision of the Devs" is something more structured to last and to avoid conflicting with other built in parts of the core game ;)

#

It must be a long tedious and stressing process for both sides, but you end up with a content Wich is basically a proper DLC but Community made, instead of a mod with no supervision and help from BI. This is seriously helpful in bugfixing, QoL, and in the assets integration within the game, as previously stated, non conflicting (or at least it shouldn't) with all what's official in the Arma 3 game

steady nest
teal ingot
#

Bohemia has shown no interest in making accommodations for CDLC developers.

bold rover
#

ARMA 3: Victorian Steampunk Mecha CDLC

#

🀣

ashen belfry
#

@teal ingot Have BI not shown any interest in making accommodations for your CDLC pitch? Or is this just another sour grapes post? I mean, there has only been one CDLC released, and any other which may be in the pipeline (not to forget GM) are under a non-disclosure agreement.

wraith sleet
#

There's a few things that seem to be suggesting that said by GM devs

#

Reddit has a rather dramatic, possibly out of context "BI turning their backs on GM" thread with a screenshot of a statement from a GM dev

tepid siren
#

From what the GM devs posted it definitely seems like they aren’t willing to accommodate CDLC

#

In the end it is up to BI to decide how these DLCs will function and if they meet a certain standard. The GM devs did a great job and provided some great content

hollow sorrel
#

i love the new map and DLC !!! what a work...i hope there will be coming some exile/wasteland servers !! cant wait !!

teal ingot
#

@ashen belfry GM devs posts, I'm not a Dev.

undone lichen
#

-mod

steady nest
mystic spruce
#

GM is very frustraiting for me. I bought the DLC but due to Bohemias creator dlc policy there is almost nobody playing it. So at this point i payed 20€ for nothing. GM should be handled like Apex. If not i believe nobody will buy the next creator dlc's.

ashen belfry
#

Should have, would have, could have.... But it wasn't, just like it was announced that it wasn't.

haughty stream
#

It's mostly Milsim/private communities using it @mystic spruce

#

Few servers up as well

ashen belfry
#

My children don't get mad when I say "be careful, its hot" because I've said beforehand that it was going to be hot. They didn't suddenly expect it to be cold.

#

I bought multiple copies as did many in my group and we donated it to others who either couldn't afford it or who participated in a contest.

red saddle
#

I knew beforehand that I won't be able to use the DLC, just like we discussed in this channel literally dozens of times. Still bought it

ashen belfry
#

And its pretty damn enjoyable too.

mystic spruce
#

Is it so hard to be objective in answering? Sry guys, but answers like that are completely unnecessary especially for moderators.

tight lodge
#

You're in the wrong place if you expect good answers, sorry bud.

ashen belfry
#

I'm quite objective, what you cant do is expect the opposite of what has been stated multiple times.

steady nest
#

For anyone unaware, Bohemia pretty much announced that all-or-nothing would be the case over a year ago when revealing the third-party DLC plan in late 2017

ashen belfry
#

I expected the water to be dry... I'm disappointed and wont recommend it...

red saddle
#

I don't see anything non-objective in there.
BI announced even a year ago when they first talked about the third party DLC initiative that it will be exactly how they made it to be now.
If that's not objective then I don't know anything that would be.

mystic spruce
#

To start, I found no indicator for that change in policy on the steam store page. Maybe I overlooked it? I'm pretty sure that FM's passive aggressive answers are anything but objective.

lucid depot
#

That's not a change in policy DLC =/= CDLC

ashen belfry
#

Theres nothing passive aggressive about it at all, its factual

#

oh the snow is so cold, I expected it to be hot...

#

see what i mean?

mystic spruce
#

Thats just childish and unprofessional.

ashen belfry
#

At no point was it said it was going to be otherwise, so where you got your idea is anyones guess, but it is not based in fact.

#

So, in essence, what you are doing is spreading unnecessary falsehoods

mystic spruce
#

I wrote that i found no indicator about that fact on the steam store page. I'm not reading the forum.

ashen belfry
#

Had, you said "you know what, I was wrong and completely got that wrong somehow" we'd have understood.

lucid depot
#
Arma 3 Creator DLC is optional to install and load. To play Arma 3 with this DLC enabled, please visit the DLC section in the Arma 3 Launcher, make sure "Global Mobilization" is owned and loaded, and then launch the game by clicking on the PLAY button.
#

It's written at the end of the Steam page. Seems pretty clear for me that you need to own it to be able to play with it.

mystic spruce
#

In steam, any DLC is optional. The difference is that, if i wont download Apex i am still able to play on servers using that content exept servers with the to apex related map(tanoa). So for me thats not that clear.

ashen belfry
#

make sure "Global Mobilization" is owned and loaded

#

"OWNED" being the operative word

waxen lynx
#

@mystic spruce ignore the talk here for now

#

GM and BI are working to get A3 DLC like model out

#

so just some patience and dont waste your time here

#

and yes BI did a poor job in communicating the change

#

plus it was a mistake to have this have happened

sleek geode
#

Yeah. And if you are bothered by something as a customer, make sure to voice your opinion.

waxen lynx
#

and its worked on to be rectified

molten ice
#

I think it is a bit wrong to say that BI communicated it poorly, considering the fact they told us twice this was the way it was going to be

#

both a year ago and shortly before the release of GM

ashen belfry
#

I would even go so far as to possibly blame it on those whose English isn't the best (comprehension)

#

Β―_(ツ)_/Β―

narrow cradle
#

Yeah ever since it was first announced, it was an all or nothing optional thing. And ever since it was announced, roughly the same concerns have been raised about the whole thing.

But I think the assumption was that it would be small scale content on the level of jets and tanks - a couple of assets for a relatively small amount of money. People mostly thought they'd ignore it, unless they wanted things for SP.

The surprise was a full expansion scale project of really high quality, and with content that many of us have craved since 2013. That reignited the debate about the all-or-nothing policy, and it also showed that fears of the community being split etc were not misplaced.

Luckily it seems BI are willing to reconsider and work on some solution, whether or not this will actually happen and what it means for future DLCs is something only time will tell.

waxen lynx
#

@molten ice you are mixing topics

#

CDLCs are separate downloads yes

#

but not (necessarily) paid only versions

muted narwhal
#

?

#

but not (necessarily) paid only versions

waxen lynx
#

A3 DLCs system

#

people misread and assume way too much in general

#

one of the main reasons BI became so careful and hesitant with their communication

#

yet this also results in lack of clarifications from BI and thus people making and spreading wrong assumptions

muted narwhal
#

due to some lack of communication, people normally assumed this cdlc system applies to further ones as well

#

that was expected

#

what some here don’t get

#

is that an apex system

#

means more sales

#

for both developers and BI

#

would it be possible to have a 3rd party dlc

#

behave differently than anything else for one reason or a other

#

? yeah sure. is the current system ideal? nope

#

another thing, some expected it to behave just the same, just because

steady nest
#

some expected it to behave just the same, just because that would appear to be a big source of the dilemma... though SK's theory that 'it only became a problem when the first CDLC revealed turned out to actually be good instead of ignorable' is interesting

waxen lynx
#

some people may remember .. there used to be times with demos

#

so any approach that lets people try before you buy is useful

#

and with anything that has a MP component you need some approach not to force every to buy

narrow cradle
#

Nah @steady nest it didn't only become a problem when people saw the scale of it, I remember these concerns raised from the start. It just died down after a while, partly because BI didn't say much, which I think led people to think it will be small scale stuff.

#

I'm sure the original announcement and discussion threads are floating around somewhere

steady nest
#

@narrow cradle It went for ten pages

narrow cradle
#

yeah πŸ˜„

sleek geode
#

Some views on the matter:

As a single player:

I am bothered by that the released SP content had significant bugs. Most of the issues were according to vertex guys fixed rather fast. This tells me that the issue lies with QA. QA did not catch these bugs. There was no devbranch release where the community could have helped with QA. There are also underlying issues with AI that cannot be fixed by guys at vertex. Issues like friendly APC running over own dismounts. Vehicles getting stuck in terrain. AI infantry lying in the middle of the road bunched up. They have to be fixed or at least brought to an acceptable level by BI. All CDLC is supposed to have a single-player aspect to them. These issues are the sort of thing I wold expect to receive attention in the form of a platform updates that supports all the upcoming CDLC.

As a community manager/event organiser:

What bothers me in the release as a MP player and organiser is that the CDLC model splits our community and adds more work to server setup. In the old model, we could assign the dlc things to distinct roles that we would mark as DLC roles. For example, people with no GM could have played with roles from the RHS russians or British mod etc. Those who did not have the DLC could still participate in our community's activities, albeit in a limited manner. They would also be exposed to the content and the content would actually see use. I would argue that this increases the tail of the product. More purchases along the lifetime of the product. And more life to the overall platform.

And currently we cant even have GM on the server since those without it cannot connect even if nothing from GM is used in a mission. So we have to do specific setup changes often to play it. This also limits how often it gets used.

#

As an overall customer:

ARMA3 is a lifestyle game to me. https://www.youtube.com/watch?v=zsC37YyPHd0
If BI wants to have a graceful end of life for arma3 then a few things need to happen:

  1. Keep communicating about plans/failures/successes

My interest in furthering the community hinders on this. And if future CDLC/other content on part of BI are indeed going to feature insufficient QA and no platform fixes then please tell me that and I will adjust my plans for involvement in this community to fit that knowledge. If you leave me guessing and I guess wrong then this will likely lead to ill will towards ARMA as a series and BI as a supplier.

  1. Please do not make things harder for dwindling A3 community as it is already.

This includes other things also, but primarily; Don't split us please. In the days of arma3 dwindling and a lot of communities dwindling this is unacceptable. https://steamcharts.com/app/107410#1y

muted narwhal
#

@waxen lynx 100% agreed. what needs to be pretty clear though, is that while there might be a chance to get cdlc published similar to apex, the islands will remain, just like tanoa, something that needs to be owned in order to be used.

#

@sleek geode
a. QA - that is something that BI needs to sort out yes. Part of it might be sorted by providing an optional steam code similar to legacy versions / RC code so that community could test it out directly as you said.

b. SP aspect - i didn't read that anywhere. Also SP aspect doesn't necessary mean it has to have a SP campaign similar to GM one, could as well be a couple of independent missions.

c. the MP part is something that i thing everyone (developer, BI and community) agrees that is not ideal in its current form.

  1. i won't expect that sort of transparency, it never was something BI was good about
  • the no platform fixes and engine updates is something that was already communicated by BI when they announced the pitch, or in fact there would be no lack of connections between one the other
  1. i am curious to see if this stuff can be solved by BI, and how, regarding GM cDLC
narrow cradle
#

@sleek geode well said!

sleek geode
#

misspost

valid zealot
#

I doubt this part

And currently we cant even have GM on the server since those without it cannot connect even if nothing from GM is used in a mission. So we have to do specific setup changes often to play it. This also limits how often it gets used.

My server runs GM and I have people playing on it that do not own GM or have it mounted. Just yesterday I was testing a mission on my server while I had GM not mounted as client.

waxen lynx
#

yep thats not correct

#

the opposite seems more problematic

#

GM players create due to arsenal GM assets in non GM missions

#

however BI should have signed the CDLC with its own bikey

#

would have allowed better server management

muted narwhal
#

you mean via virtual arsenal?

waxen lynx
#

most missions these days use arsenal at ammo crates to allow people to equip

vivid lynx
#

@valid zealot issue occurs only with verify signatures

valid zealot
#

I see. Yeah you need the pbos with verifying signatures are enabled...

waxen lynx
#

as the default is to add in anything loaded, and its checked locally, it will add stuff GM stuff if someone has it active

valid zealot
#

my server does not have that as it is mostly a testing server

vivid lynx
#

Yep, can be avoided by launching server with GM as server mod

valid zealot
#

that is a weird work around tbh

sleek geode
#
1. i won't expect that sort of transparency, it never was something BI was good about
- the no platform fixes and engine updates is something that was already communicated by BI when they announced the pitch, or in fact there would be no lack of connections between one the other

Yes. They did communicate it. And now we know that there is significant CDLC SP content and even COOP content that suffers from the AI issues mentioned earlier. In this light BI needs to tell us:

  • We have too much technical dept in AI that so and so is impossible and we cant do shit. CDLC content makers and all the playerbase needs to just deal with it.

  • Or they tell us that they will look into it and try to even provide workarounds or guide us and CDLC makers in best usage cases.

  • Or they actually bring it to a workable level.

And platform updates are also a thing outside CDLC. This is what I meant by "future other content on part of BI". Is this the platform is going to be until end of life?

We as customers must demand things. We must demand before,during and after if need be. If BI has always been bad at something then that means we have always been bad at demanding change regarding the said thing.

#
b. SP aspect - i didn't read that anywhere. Also SP aspect doesn't necessary mean it has to have a SP campaign similar to GM one, could as well be a couple of independent missions.

From the FAQ it reads:

    Why is it not possible for Creator DLC to exist of only multiplayer content?
Due to the technological limitations of not being able to apply our Content Licensing system to multiplayer content (like scenarios), there is unfortunately no way for us to check if the user owns such content or not.

And from what I understand from Vertex is that they did not particularly like working on SP content. This leads me to think that they did what was expected of them and maybe a little more?
But of course the content can be something besides a campaign and can be more or less. I am thinking the amount of SP content is expected by BI to scale according to the scale of the package and price?

#

@valid zealot I dont know what is intentional at this point and what is by accident. FAQ reads that you should not be able to connect to the server. And overall the bigger issues is the fact that we cant really provide any solutions via mods to those without the dlc.

narrow cradle
#

@sleek geode yeah the FAQ is confusing, but it works like any other mod

#

(we tried too, and we run a mostly vanilla server otherwise)

muted narwhal
#

- We have too much technical dept in AI that so and so is impossible and we cant do shit. CDLC content makers and all the playerbase needs to just deal with it.

- Or they tell us that they will look into it and try to even provide workarounds or guide us and CDLC makers in best usage cases.

- Or they actually bring it to a workable level.

And platform updates are also a thing outside CDLC. This is what I meant by "future other content on part of BI". Is this the platform is going to be until end of life?```
i won't be searching for the exact dev blog on the subject, but there is one where things area pretty clearly explained -  the vast majority of developers for A3 already moved on to other projects. There will be no more deep changes to the platform. 
The AI issues is not something that is specific for a particular CDLC, they behave just as good/bad with vanilla and official DLC content
#

so yes, most likely, this is how A3 will remain until the end of life. i wouldn't expect more out of it

#
Due to the technological limitations of not being able to apply our Content Licensing system to multiplayer content (like scenarios), there is unfortunately no way for us to check if the user owns such content or not.```
nope, it means i cannot take the existing KOTH and try and pitch it as a DLC. It needs to have the SP component, which is in fact its content
#

it was explained before that things like MP missions and gamemods cannot be sold as c-DLCs on their own

waxen lynx
#

as far as i understand it you cannot pitch a pure MP mission/game mode

sleek geode
#

Yes. Now I understand that part of the FAQ more clearly. Thank you.

waxen lynx
#

as BI cannot protect this via EBO

#

however a mixed set is fine (new assets+MP). SP part is not required

muted narwhal
#

read these

sleek geode
#

If we take these to mean that already existing platform issues wont be touched then alright. BI QA should not allow any CDLC to ship with issues stemming from a platform feature that they have no intention of fixing or even alleviating.

muted narwhal
#

@sleek geode i assume you are talking about the SP component (as in campaign for GM in this particular case)

#

again, i think the entire QA could be vastly improved by allowing it to be tested on a separate game branch

sleek geode
#

Yes, in the case of GM they should not have let GM pass QA with the AI issues. They should have directed Vertex to a work around them/delay release/Scrap offending parts.

muted narwhal
#

i think the issue in itself is resource based

#

as BI pulled most resources from A3 and moved them to other projects

#

such QA is impossible to be done exclusively behind closed doors

waxen lynx
#

well public dev branch testing has proven help a great deal

#

so this should have been done prior to release

muted narwhal
#

precisely

waxen lynx
#

there is really no good reason not to

muted narwhal
#

that is how BI does its own QA for its content, at least partly

sleek geode
#

Of course its is exactly a resource problem. But the decisions to sell stuff with significant issues is unacceptable due to having miss resourced.

muted narwhal
#

ideally, the changes that need to happen for other upcoming cDLC are in relations to
a. publishing mode - similar to other DLCs / (especially APEX) - which i understand is 100% possible
b. QA - involving a public test release

#

anything in relation to platform changes to accommodate new cDLC content is not on the table (example - naval warfare)

fringe python
#

Is the GM dlc encrypted?

#

as in not PBO?

muted narwhal
#

of course it is in EBO format

fringe python
#

then yes, I'd say, even a public test would be beneficial

#

it'd be great marketing aswell

#

two birds in one stone

muted narwhal
#

it is sort of expected to some degree that the first release of this sort to have some problems, since it has never been done before

sleek geode
#

"anything in relation to platform changes to accommodate new cDLC content is not on the table (example - naval warfare)"

So this was not asked. I for example am refering to fixing issues already present in the features the platform has. And if not possible then working around them.

muted narwhal
#

now i would expect some changes in regards to future ones, as well as this one, if possible

#

@sleek geode for example am refering to fixing issues already present in the features the platform has such as? can you be more precise about that

sleek geode
#

Such as dismounting vehicles not running over dismounts.

muted narwhal
#

is this issue exclusive to GM cDLC? i would say it isn't, it happens with vanilla official content just as well

#

can this be mitigated in a controlled SP scenario / campaign? yes, it can be sort of scripted to overcome the limitation

sleek geode
#

Yes. It is a part of the platform so it is going to be an issue in every CDLC with this kind of content. Hence BI should spend resources to make it disappear. Can it be sorted out by scripts? Yes, but so can almost everything? Can it be sorted for most of the cases in engine? Maybe? Should we demand it as a paying customer? absolutely! Why are you so against demanding things from BI? Where would you like BI to spend their resources?

muted narwhal
#

It's gonna be the same issue with every cDLCs, correct, just like it is an issue with their own official content and their DLCs (tanks DLCs for instance, have not solved the issues in relation to AI)

#

why would you expect or demand BI to do anything about these

#

6years after A3 was released

#

when they already said that they pulled most if not all developers from this particular platform

sleek geode
#

""Why are you so against demanding things from BI?""

muted narwhal
#

demand is an overstatement to begin with

#

i am not against it, i am objectively certain that is not gonna happen

#

simple as that

#

and that has nothing to do with cDLCs

#

again, the mentioned issues are A3 issues, not cDLCs issues

sleek geode
#

They affect new dlc they are selling. Its not ok to pull support and keep selling.

#

And if you are not against this, then why are we discussing ?

#

If we dont talk about issues they are 100% certain to not get any attention.

muted narwhal
#

because you seem to be living into an alternate world

#

they pulled platform support

#

that was announced from the start

#

it isn't news

molten shard
#

The door on arma 3 is closed

sleek geode
#

""they pulled platform support"" Where is it stated? Where have they stated that the platform is no longer being supported?

molten shard
#

They’re not going backwards to fix it

muted narwhal
#

You seem to fail to understand the purpose of these cDLCs to begin with
a. this is an opportunity for mod makers to get some sort of return on their investment
b. it is content that BI has no resources to make on its own anymore - it will keep A3 afloat until a future product is ready
c. you cannot allow 3rd party content to be made and then demand support and changes to be made by that 3rd party if and when you drasticly change something, which is bound to break shit down the line

#

regarding C - that happened quite a few times already during A3 lifespan

#

where a lot of mod makers had to spent countless hours

molten shard
#

β€œHey I know you guys are busy working on new projects but can you come back to try and extend the life of a 6 year old title you have no interest in supporting”

muted narwhal
#

to adjust their content to the changes BI did

#

it's not about interest, i don't think

#

it is about a freaking bussines decission

#

and some limitations of the engine, some that cannot be overcomed (easily or at all)

#

And if you are not against this, then why are we discussing ?
i am discussing it, because you seem be going in circle about certain things

sleek geode
#

And just to make clear. you are arguing with me because you think that I should just lay down and let it go? That is you primary goal? For me to accept this business decision?

muted narwhal
#

yes, some bugs that are cDLC specific should have been cought in the QA safenet

safe ether
#

Did Bohemia Interactive say they're not working on A3 anymore?

muted narwhal
#

yes

safe ether
#

Do you have a link or post of that?

#

I'm curious to see what their last words are, I thought cDLC was just a side thing

muted narwhal
#

but a lot of these bugs are not cDLC specific, these are platform wide, which you seem to fail to understand

#

you are arguing with me because you think that I should just lay down and let it go? That is you primary goal? For me to accept this business decision?
lol - see the channel you are typing in first

#

again, it has NOTHING to do with cDLC

#

afaik, there will be some future patch down the line, post the existing 1.92 version

#

but that is in relation to Old Man thing

#

and it unlikely to include anything but some bug fixes bar the new content, but no platform updates, or any sort of big changes

#

For me to accept this business decision?
you are free not to accept anything, just saying that there is nothing you can do about it either

arctic seal
#

☝

sleek geode
#

Since you are not working for BI I see no incentive for you to argue against me other than your own satisfaction in pushing your view that we should let things slide. To reiterate why I push this issue is:

  • BI is selling new DLC
  • Its done in a lacking way
  • BI appears to not support the new releases, in fixes, enough QA etc.
  • This is not OK for me as a customer and in my view will hurt the dwindling player-base.

I push this issue since that is how things change in companies.

mild solstice
#

He did work on some content for BI DLC in the past though

muted narwhal
#

@sleek geode i am not arguing to push my view on anything. i already said i agree with the fact that BI QA on cDLC is lacking, that the type of publishing is not ideal, especially when they have a pretty damn good alternative (their own DLCs)

#

i am not agreeing with the fact that you associate platform wide issues with a specific cDLC

#

it's like expecting the next cDLC to have spotlights that are actually casting a shadow

sleek geode
#

Like i said. Either QA needs to cut thos from the content or it needs to be fixed on an engine level. The fact is CDLC utilizes that buged part of the platform.

muted narwhal
#

and if they don't, the issue is cDLC specific, not a ducking A3 engine limitation

sleek geode
#

"it's like expecting the next cDLC to have spotlights that are actually casting a shadow"

What?

muted narwhal
#

@sleek geode cut what? tanks and apcs?

#

What?
no light sources besides sun and mood cats shadows in A3. not spotlights, not flashlights etc

sleek geode
#

Yes. If interactions with vehicles are no supported, and no fixes cannot be provided for the feature in the platform, then cut them or workaround or etc. Do not sell faulty parts.

muted narwhal
#

omg

#

so they should also cut all tanks from their own tank DLC as well

#

following the same logic

sleek geode
#

I agree that tanks DLC should have worked on driving issues yes.

muted narwhal
#

they should also remove all bridges from the francise

#

because AI can have issues with them at times

sleek geode
#

Or make them work?

muted narwhal
#

they already said the development on this francise

#

is pretty much closed

#

can you get that?

sleek geode
#

It does not make ok to release broken content.

muted narwhal
#

omg

#

as i said, going in circles

#

it is not ducking broken content

#

i can play with GM content without AI just fine

#

it isn't broken

sleek geode
#

I had a different experience.

muted narwhal
#

so if i am to play a PvP game

#

where there is no AI whatsoever

#

i shouldn't be allowed to

#

because some other bloke that uses AI

#

has issues with it

sleek geode
#

Why are you strawmaning me?

muted narwhal
#

as in the same issues he is having

#

with any other offcial or 3rd party content (vanilla, official DLC, any mods)

#

with no relation to a particular cDLC?

#

because your logic is illogic

sleek geode
#

This is getting way out of hand. I concede to your relentless assault. My logic is faulty and your agenda is supreme.

muted narwhal
#

i have no agenda

#

i gain nothing from any cDLC

#

i am not part of BI, and i have no cDLC in development

#

but you and people like yourself

#

are the ducking reason for GM getting slammed on Steam in terms of reviews

#

because you cannot make the difference between platform bugs

#

and GM cDLC bugs

#

again, if you want a specific bug fixed

#

get to work on that official feedback tracker

#

@wraith sleet what?

molten ice
#

what about the ponds is broken? (other than the currents)

chrome crown
#

Thats funny

#

hide tank under water?

#

πŸ€”

#

I admit i havnt played the DLC so far, only tested stuff out of lacking time

#

no boats is a pity

muted narwhal
#

@wraith sleet yes, and that is something i 100% agree. doing things outside the engine capability

narrow cradle
#

@sleek geode you have to keep in mind that GM has been WIP for a long time, even before CDLC was announced, or the driving was refactored, etc. It's impossible for mission makers to pre-empt in what way BI decides to break the game. I literally know of script commands that work in a mission created with the 2D editor but break when imported to EDEN. Similarly there's stuff in the vanilla game that keeps breaking randomly without explanation when it comes to driving, flying, waypoints and anything else the AI has to do.

They've fixed a bunch of stuff in the campaign, hopefully that makes it a better experience. Patch might come next week.

muted narwhal
#

i do not agree with removing stuff such as tanks and apcs

#

because AI cannot use it

#

or they can, but with limitations

#

also, associating AI issues with GM cDLC exclusively

#

is ducking absurd

narrow cradle
#

AI driving is a god damn dice roll at the moment

muted narwhal
#

also agreed, but sooner or later

narrow cradle
#

it's really painful

muted narwhal
#

someone will use some cDLC content with AI as driver/gunner etc

#

AI in general have issues

#

driving more than other stuff

#

if we are talking about the campaign in specific terms

narrow cradle
#

I've had AI inexplicably pathfind into a tree or the middle of a road or refuse to land at a spot
and get different resutls with each run
aaaaagh

muted narwhal
#

i already said, there are scripted workarounds

#

but eventually someone will use cDLC content with AI in a less controlled environment (zeus for instance)

#

and that isn't a specific cDLC bug

#

no matter how much you wanna paint it that way

#

nope

#

it's similar to any other official or 3rd party content

#

not better, nor worse

narrow cradle
#

i read they have issues crossing the border but that could just be the normal misinformation floating around

supple jacinth
#

If BI provided QA they are in some degree also responsible

ashen belfry
#

And the rivers in the terrain, are not usable by boats, due to the edges of the water objects Challenge accepted (will test Saturday)

waxen lynx
#

in the end its a matter of prio (aka money)

#

if the CDLCs would sell extremely well, BI would allocate more resources

#

they also havent abandoned RV completely

#

there are engine work in related to Warlords, obviously to Old Mans if you look at the scripting commands, or data fixes

#

they still do fix crashes from time to time

#

and there is some limited cooperation with 3rd party to integrate engine changes (which imo should be expanded first and foremost)

#

best case BI would open source parts of the engine and let community programmers submit patches (in the version control sense - aka can be both fixes and improvements/additions)

wraith sleet
#

I think its important to state something about the AI - its balance was adjusted with each of the DLC releases after Apex to make the DLC function. We saw substantial adjustments in vision ranges and other aspects, all of which were released alongside the DLC, which made that particular DLC function at the cost of others. Right now we have the tac ops balance which has brought infantry vision way down to 315m at the highest because it suited those missions. CDLC's are not going to be able to correct the hacks applied by BI to make the DLC function in the past leaving the AI in the worst state it has been since launch

#

The vehicles were changed to make the tanks DLC work for example, which as we know doesn't work and is worse than what came before it but, it was the promise of better vehicle DLC at least. If BI just rolled the AI back that would be an improvement!

#

CDLCs are not going to be able to apply the same tricks since much of this is in engine. But I can also see if you have been in development for years then the recent fudging and breaking of the AI can and will break stuff you have done and tested fully in the meantime. It is sort of the Creators fault but it mostly lays at BIs feet, one has to wonder what it is they are doing to deserve that 50% of the cash.

timid mountain
#

sssssh arma ai is listening.. if you talk about it, it gets worse on purpose πŸ˜›

brisk pewter
#

First mission. AI driving M1113. That was the most violent spinning I’ve ever seen

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Never again f

wraith sleet
#

There is definitely "Karma" in seeing 2-3 year old bugs causing a bunch of negative feedback in reviews and ruining aspects of the CDLC campaign, because it has been ruining our missions too.

narrow cradle
#

Yeah

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It's also sad

dusk cargo
#

The AI driving forum thread is sad

steady nest
#

@brisk pewter Guessing that you meant the CDLC's M113 variant?

brisk pewter
#

yeah

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dude it spun FAST

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I got out and got flung into one of the buildings

steady nest
#

I would recommend giving it a go whenever Vertexmacht announces the first patch release, it's supposed to have been in testing since Monday

indigo totem
#

In the first campaign mission, right as we regrouped in the M113 the driver was broken and literally wouldnt stop spinning in a circle

#

I probably have to redo the mission

steady nest
#

That's my thinking, whenever the patch arrives redo the mission and see if this changes... or report on their Discord and see if anyone mentions that the fix was implemented already

indigo totem
#

Right after you take that one town in the first mission, you get an order to regroup in the M113

#

After getting in the AI just turned right for eternity

tepid lance
#

That particular part has been a constant nuisance. We reworked it multiple times before the release until it passed QA, but apparently there is still some cases where the AI just completely goes out.

#

In the upcoming patch that part has been reworked to no longer rely on the M113 driver. Also other items were streamlined.

tranquil stag
#

Everytime we get to the APC after the first town instead of spinning the driver moves 30ft then kills the engine

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I've restarted the mission completely 5-6 times did it everytime with out fail

steady nest
#

As I mentioned over in #global_mobilization ACRE2 announced that they're now compatible they now have an optional compatibility PBO with the Weferlingen terrain, so the current 'all or nothing' access to GM - CWG hasn't prevented people from supplementing it

median lintel
#

I'm sorry, I don't follow. It's an optional PBO to be compatible with the map*. Is that what you're referring to?

steady nest
#

It was, yes

devout turtle
#

I had my first go on the campaign last night, and apart from the AI driver running me over as i knelt in the road using stolen binoculars, he was fine πŸ˜‰ taught me a lesson about not trusting AI with your back... I remember devildoggamer doing his first Jets DLC vid, and he positioned himself right next to the sentinel's wheels, logged into it and announced lustily "let's take this bad boy for a spin!" and i thought, "oh poop" as he ran himself over... Arma is full of fun and games. A game of this magnitude and scope is always exciting and interesting and fun, but at the cost of some crazy-ass moments. I liked how in the GM campaign when the AI driver ran down the entire squad, they all got up again and carried on. Good QA work there to protect the mission from the faulty AI!

#

We just have to do what we can to manage with the limitations we all have.

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It will never ever be perfect

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It will always be ArmA

red saddle
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Arma*

devout turtle
#

oh they changed it?

red saddle
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long ago yes

devout turtle
#

ah dang

red saddle
devout turtle
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hmmm, but they even use a capital at the end in all the imagery in that blog. how confusing

#
Armed Assault Wiki

ArmA 3 is the fourth main title in the ArmA series. The first game in the series to be set in the near-future, ArmA 3 is the fourth main game in Bohemia Interactive's long-running ArmA series.

#

anyway we digress

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I bloody love the game, and all its faults.

red saddle
#

That is fanmade. Fans often make that mistake

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that's not written by bohemia

wraith sleet
#

The problem with the AI is also new in the sense it is all post Apex problems and the series of AI tweaks done since. So it might always be Arma doing Arma things but these are new things introduced and haven't always been there.

red saddle
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the german wikipedia page is wrong too, the english isn't

devout turtle
#

yep, things change. people complain. that bit doesn't change πŸ˜‰

#

sometimes something gets better, sometimes it gives in some ways but takes in others. All game design is a compromise. People rarely see the impact of the compromises in a balanced way, as they only have half the story.

#

I do agree that comprehensive QA is a good way to avoid compromises damaging the user experience in a fundamental way.

#

But also in defence of the CDLC program, and any other DLCs for Arma, it's better that creators create, and don't get too worried about the limitations, otherwise every serving would be flaccid and tasteless.

#

and safe

#

anyone who has managed a large mod or a game development knows when you fix A you break B, or when you resource X you under-resource Y. Managing that balancing act well is what makes a good developer win an audience.

#

and damn, it's hard

sinful cape
#

it's worse because it's pretty much a second job for us

patent surge
#

i like the new dlc but 2 things i don't like is that there is no aircraft, and also some of the vehicles have stuff on them that you can't use like the recovery vehicle and etc

#

or the sirens and lights for polizei vehicles

molten ice
zinc bluff
#

Just going to weigh in on the whole Arma name discussion, the correct spelling is Arma πŸ˜„ so not ARMA 3, ArmA 3, but Arma 3

narrow cradle
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Not even Armed Assault 3?

zinc bluff
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Just Arma 3

knotty ore
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ArMa 1+2

narrow cradle
#

If valve made it^

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Because we all know they can't count to 3

red saddle
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"Not even Armed Assault 3?" that's exactly the point that it isn't Armed Assault

narrow cradle
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Was joke :p

manic cove
#

Arma 2++

narrow cradle
#

Arma ++2

cunning nacelle
#

Arm4

hearty arrow
#

@cunning nacelle i'm sure that will be problem due to Arm Holdings 😁 {tho they tend to use ARMv? but used ARM1,ARM2,ARM3,ARM6 in past alongside}

delicate pumice
#

And yet the logo still uses ArmA. It's still Armed Assault to me, phooey to your George Lucas revisionism.

boreal scroll
#

Bah, it's Operation Flashpoint 4

knotty ore
#

no Operation Flashpoint 2

stable raft
#

Arma+++3

devout turtle
#

You can even play as king kong

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i'm sure it will be as popular as the CUP lootbox dlc

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or the mario brothers sith planet finding dory dlc.

molten shard
#

Id buy it

west river
#

Who’s got a good Omaha beach mission? I still have yet to run one..

narrow cradle
red saddle
devout turtle
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yeah i want my silver desert eagle with acog scope and 45 round drum

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with some cool flashing punk pink and black tiger stripes on the slide

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and can it play dixie car horn as a shooting sound?

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and make me run faster?

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i'd buy $80 in loot boxes to get that. king kong wouldn't stand a chance

narrow cradle
#

wait a minute
does BI plan to sign all CDLC with vanilla keys??

teal ingot
#

It seems so

toxic anchor
#

Are there any updates on the way how CDLC are being handled? Just saw on twitter, that there are solutions in testing, but have never heard anything since.

tired wave
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@toxic anchor im sure there will be news posted in the official channels when there is some.

narrow cradle
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Yeah we haven't heard much either

#

So wot roadkill said

toxic anchor
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Alright :) could've been that I just didn't notice

undone lichen
#

looks at watch

teal ingot
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You'll be checking for a while :P

undone lichen
#

yep...

iron crypt
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is this a new dlc?

steady nest
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This channel is for Creator DLCs in general

boreal scroll
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@devout turtle You better not be joking. I want that DLC ;)

cedar chasm
#

#350 for it all

boreal scroll
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Seriously, I was one of the two people who liked Trespasser and that's what it made me think of. Although all it really has in common is jungle and dinosaurs...

devout turtle
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Riding a t rex into battle against biplanes flown by zombies? Hell yeah

hollow sorrel
#

Is there someone that can help me with the grass on the new dlc map werfelingen ?

At this moment the grass is going max arround 70 meters..after that its flat as a paper. We are trying too extend the grass sight too ,lets say 500 meters or so. But my buddy doenst getting it fixed.
I need some help from a pro grin

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It is for a pvp wasteland server

vocal pawn
#

I've been following your discussion of this on the GM Discord. First, this is a scripting or modding issue that's not really appropriate for this channel. Second, it's been explained multiple times that this is either technically impossible or prohibitively performance-intensive.

knotty ore
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already answered on Terrain_Makers. @hollow sorrel you should always keep your question on one channel.

hollow sorrel
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Yes got itπŸ‘

lone smelt
red saddle
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It's a expension

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so not creator dlc

lone smelt
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alrighty

tepid lance
#

Arma 3 Expansion Teaser
Says right there in the title. πŸ˜ƒ

lone smelt
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I'm running on zero sleep at the moment sorry

#

About an hour's worth

valid dew
#

i thought they said no more exp?

arctic seal
#

You thought wrong

teal ingot
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no more expansions from their studio*

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they're farming it out to people who are far more interested/invested in Arma

narrow cradle
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not sure if this is about CDLC or the upcoming first party expansion from their amsterdam studio

teal ingot
#

It's not CDLC.

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This is an expansion from the Netherlands and one other studio that Bohemia has.

narrow cradle
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what

#

that is what i wrote too

teal ingot
#

Oh yeah sorry my bad lol

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But yeah no, it's not CDLC

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It's an expansion of some sort.

narrow cradle
#

mineral asked in th CDLC channel so was wondering what the question was about

teal ingot
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Gotcha

#

Probably the classic wrong channel, right question deal.

narrow cradle
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Haha

wraith sleet
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I'm very skeptical of aliens.

#

This is like Karts DLC but much bigger.

#

And if the alien shit is baked into the map then I'm going to be so disappointed.

muted narwhal
#

nothing to do with CREATOR dlc

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where the emphasis is on CREATOR = 3rd party

wraith sleet
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I know.

#

But this server has far too many channels for me to give enough of a fuck to find the right one.

narrow cradle
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And if the alien shit is baked into the map then I'm going to be so disappointed.
it's not, read the site and store pages

molten ice
#

besides, if you are not going to bother to make sure you are posting the right channel, you wont last long here

narrow cradle
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I return to mission making after months and straight away run in to issues with AI and the editor, one of which seems random across users. So who again was claiming BI is consistent? Unless they meant consistently buggy πŸ˜„

alpine night
#

what were they smoking when they thought adding aliens to the game was a good idea?

narrow cradle
#

unrelated to CDLC, also it doesn't matter, the alien stuff will be an optional download (no clue why), and a lot of people seem to like it so 🀷🏽

alpine night
#

kk dad

#

its a mil sim

shadow jewel
#

why make it optional though

craggy basin
#

lol

alpine night
#

not sims

craggy basin
#

the optional part of it makes it unnapealing to buy because of the lack of people who get it

#

also i feel like the CDLC kinda flopped mainly because of that

narrow cradle
#

what are you all talking about

#

the alien bits are optional

craggy basin
#

i know, that's the problem

narrow cradle
#

the non-alien bits will be for everyone

alpine night
#

but why add aliens to a mil sim?

craggy basin
#

and that

narrow cradle
#

because they wanted to ?

alpine night
#

are they on crack?

narrow cradle
shadow jewel
#

how is this not related to the creator dlc

craggy basin
#

the main selling point of the DLC is the aliens, if we can't use that. i don't see the point

shadow jewel
#

oh wait

teal ingot
#

Aliens is an expansion, Bohemia Official.

#

please do not talk in this channel about unrelated topics. thanks

pseudo flare
#

Alien stuff is not baked into the map

molten ice
#

please do not talk in this channel about the expansion, it is not CDLC, while this channel is about CDLC

arctic seal
#

@hearty arrow
what's the best channel to discuss the upcoming expansion? would it be helpful to have a dedicated channel for it?

prisma mountain
#

I hate to say it but a DLC channel would be nice.

#

well a not CDLC version

waxen lynx
south pewter
#

Are BI looking for anything in particular when it comes to submissions of CDLC?

ebon sedge
tardy fog
#

People moaning about Aliens
Complain not realistic
Playing a milsim with almost completely fictionalised equipment and factions
Bring on Contact

arctic seal
#

πŸ€”

hearty arrow
#

playing game .... moaning about realism ... πŸ˜‰

#

yet if you could produce simulation on par with reality, it would be proof that this reality is simulation too 🀣

pseudo flare
#

Must be realistic down to the atomic level

hearty arrow
#

you mean string level

jade granite
#

What are you on about the world is made of polygons?

narrow cradle
#

also Contact is not CDLC

teal ingot
#

wrong. channel.

#

can people not read...

red saddle
#

@wraith sleet this channel is about creator DLCs. Contact is not a CDLC as has been said SOO many times already

molten shard
#

i think people just see dlc in the title

#

and immediately jump to conclusions

wraith sleet
#

New in Arma 3 what dlc stands for?

narrow cradle
#

"downloadable content"

verbal surge
#

creator, contact... almost the sameπŸ˜„

boreal scroll
#

Contact DLC = CDLC ? πŸ˜›

pseudo flare
#

For gods sake no

narrow cradle
#

Downloadable Contact

hearty arrow
#

Crazily Delicious Livonia Cookies πŸͺ

stable raft
#

Additional CDLC Contacts to the west

undone lichen
#

what a friendly gaming community

red saddle
#

@undone lichen just FYI your comments are close to trolling/spamming.

undone lichen
#

I posted one comment but whatever

red saddle
#

Exact same comment as a couple days ago

#

and completely without context

undone lichen
#

Last post was last tuesday,(four days ago, so not a couple) and this one was in response to making fun of people for not liking the DLC.

copper anvil
#

This discord server seems to be full of people criticizing others.