#other_ip_topics

1 messages · Page 23 of 1

vast stump
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are those perhaps available in the A2 data?

golden topaz
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Possibly, haven't looked through it all.

golden topaz
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Noticed now that Community Factions Project has them though

stray rover
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Apparently has a bunch of mods in it including ZEN:

bronze haven
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@brave knot Wrong link?

brave knot
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yup lol

inland sphinx
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@proud vault steam says its your mod

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We got this stuff into my units modpack and unknowingly redistributed illegal ripped stuff to our members. Now I need to get that all cleaned up...

Please get rid of the illegal content in your mod @proud vault it also violates our #rules here.

turbid meadow
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We got this stuff into my units modpack and unknowingly redistributed illegal ripped stuff to our members. Now I need to get that all cleaned up...
awe I used it too

inland sphinx
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Funny thing, the Katana's classname is "Hatchet" Probably also took the config and animations from somewhere and just inserted the model... 🙄

turbid meadow
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heh quality work

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But ye IFA3 Liberation has some really nice vehicles, I hope they arent all ripped

inland sphinx
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so far I only saw the kickass stuff, and his stuff being ripped is not a surprise. If I read it right most of the Vehicles are ported from a older IFA mod, so quite sure they are fine

unreal beacon
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It's sad that it first has to land in our unit in order for it to be noticed.

turbid meadow
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If I read it right most of the Vehicles are ported from a older IFA mod, so quite sure they are fine
bongocat hopefully

shell scaffold
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Huh as a player of KF I havent noticed the similarities

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hope that gets cleaned up

unreal beacon
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Dedmen saw it at the first glimpse

inland sphinx
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The katana model is new in KF2, only saw it because I played it first time last weekend, and someone in my unit just randomly posted screenshot of the Katana in first person view and its literally exactly the same

turbid meadow
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It's sad that it first has to land in our unit in order for it to be noticed.
99.9% of people propably just dont really think of the model maybe being stolen

unreal beacon
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Dedmen can smell it ^^

narrow orchid
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It's from Kickass, that's all you need to know

turbid meadow
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I've only heard that name a few times myself so the vast majority of peeps propably dont know that name

vast stump
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one of those I do what I want kind of people

narrow orchid
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"There ain't no law about that in my country" - kinda like that

dark tulip
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"There ain't no law about that in my country" - kinda like that
Don't worry, I'll charge you in my country so you can pay here for your crimes 🤣

proud vault
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@inland sphinx hello. This katana was added from the Kickass weapon pack. It was added to the modpack lib at my request three years ago. Whether it was stolen or not, I don't know.

inland sphinx
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It is stolen, I just told and showed you

unreal beacon
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is the problem solved?

inland sphinx
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@proud vault will you fix it and remove the illegal/ripped content from your mod? or not?

paper roost
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You should note the fact that the plane in the mod is from War Thunder

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I know for sure there is a DSHK taken from Metro. Possible models from Liberation 41-45 and possibly Invasion 1944.

vast stump
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@dull spear more headaches for you I guess

dull spear
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Liberation is not related to us

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he just uses IFA3 naming as tag despite our requests

vast stump
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ah

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sorry

dull spear
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np

vast stump
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ah its that same Pioneer guy

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naughty boi.

old jay
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More fuel to the fire

dim temple
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If I release a server restarter under CC BY-NC-ND 4.0, are monetized servers allowed to use it?

inland sphinx
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"no commercial" no. But you can give them specific permission if they ask specifically

dim temple
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thanks

golden topaz
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Not sure if it has been mentioned before, but the YuEmod workshop page is hilarious

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I, as the author, prohibit any use of my mod, as well as screenshots taken using my work.

shy turret
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yeah he got really salty when he released yuemod 2.0 and no one wanted to buy it

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now he's demanding like 20k montly on patreon before he releases any new updates

zealous ore
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@shy turret not really

proud vault
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I remove the katana, a little later, now I can't, i think next week. She was removed from mod Kickass?

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YuEmod blocks video on YouTube if you shoot a review on its remote mod thonk

old jay
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YueMod is banned from Arma, so I do not see the relevance.

zealous ore
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is he?

old jay
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Yes

pseudo mango
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das tuff

old jay
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Don't rip/steal,violate IP, require payment for mods or blackmail people. Its quite simple.

pseudo mango
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yea guys

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dont do that!

sly pulsar
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Don't do crimes

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Why haven't i thought of that

lean plover
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wait... crimes are illegal??

sly pulsar
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Only between 8 and 20

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After that, Not really

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For legal reasons thats a joke

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"in Sweden, its forbidden by law, to be Criminal!"

dim temple
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Am I correct in assuming that armaholic cannot upload things that are shared with a non-commercial license to their site?

dark tulip
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Unless the mod developer uploads his mod himself, Armaholic isn't allowed to do anything...
But that hasn't stopped them from doing it anyway

shy turret
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armaholic should be shut down tbh

inland sphinx
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yeah I've seen a couple times, even on BIF.
foxhound posting in a thread "now available on armaholic!"
go back to authors first post "This is not allowed to be uploaded to armaholic"
uh.. ok

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My bigger mods also have that clause, and so far I haven't seen armaholic breaking that

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Ah crap, I forgot the caluse with ArmaZeusCache

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but they don't seem to upload/redistribute many mods anymore, they seem to prefer to just link to the workshop and have a site up to get the google clicks and ad money

meager fractal
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bye Dave__ 👋 and don't do illegal stuff!

red sand
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Armaholic has once uploaded my mod, notifying me afterwards though, but 4 other times they just took them from Steam without a word. Even with me explicitly saying the mods were not allowed to be uploaded anywhere other than Workshop without my consent. Then they have the audacity to call all workshop user thieves. The irony...

bronze haven
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Based on what I've seen with my work, I'm pretty sure Armaholic has a bot that copies over the files, description page, and promo images for anything that makes it to the workshop front page onto their site automatically. I already had one interaction with Foxhound and he complied with my request by stopping hosting downloads for my mods, but did not remove the pages outright. Fast forward to last week I saw he clearly didn't put an exception in his bot for me, so he's got a bunch more of my mods up on his site with downloads again. I sent him another message requesting he C&D and pull all the pages down entirely. We'll see what happens, if he keeps brushing me off I'm inclined to escalate.

timber vapor
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Hey guys, how do i digitally sign and protect my files/IP as the author ?

zealous ore
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again, define files

inland sphinx
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put a text file in each pbo that says that its yours?

zealous ore
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for 3d models and textures, you can complicate it a bit, but it is doable

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as in being able to provide proof of ownership over both

timber vapor
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animations, object files

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isnt there a way you can digitally sign or something that cant be overwrit or something like that for security purposes?

fiery egret
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You can pack your stuff inside .ebo files... if you're BI 🤷‍♂️

timber vapor
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@fiery egret im not BI 😦

fiery egret
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What a surprise :)

inland sphinx
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isnt there a way you can digitally sign or something that cant be overwrit or something like that for security purposes?
no

timber vapor
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so how do i go about protecting my IP? just keep prior proof im the author?

inland sphinx
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you can try to hide your author mark though, and 99% of people who'd rip your stuff wouldn't find/remove it

zealous ore
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objects - as in p3ds - you if you have proof of WIP files done (in external software), that suffices. Also, you can model a anything using some sort of proportion based diagram, which no matter of the scale, it's gonna fit on top of a particular model

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for animations, again, keeping the raw/work files is the best way to do that

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example of simple proportion thing - length to wide ratio could be a something like a a set number you write down and keep track (sau 1 : 12.345 or alike)

timber vapor
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Thanks guys, appreciate that alot @inland sphinx @zealous ore

tight matrix
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Are you allowed to include Enoch Objects as proxies in Objects ?

vast stump
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Yes but why would you?

tight matrix
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Changing a named property to try to reduce render distance of an Enoch Object, or creating empty LODs if that doesnt work

vast stump
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yeah no that wont work

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proxied objects work very differently.

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why do you need to reduce render distance?

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you should be able to just set your view distance shorter

tight matrix
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I need an object to not render while in a chopper

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Empty LODs could work in a way but arent very reliable ofc, Does "drawimportance" in named properties work ? Or do you have any other ideas ? I could script the feature but I would hide/unhide possibly hundreds of objects everytime someone boards a chopper which doesnt seem to great performance wise

dark tulip
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if it's a bug (eg. causes clipping etc.) you could simply create a FT ticket so BI can fix it

tight matrix
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It's special purpose for hiding shelters

lean plover
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wrong channel...?

dark tulip
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In that case you either have to modify the original models (which is not allowed) or use scripts to hide them locally (which is a pain).
So that should a) answer your IP related answer or b) should be moved to another channel (#arma3_scripting)

tight matrix
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Yeah, I didnt want to get warned for crossposting, the IP question is already answered, I'll probably create my own model anyways.

vast stump
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yeah I dont think what you are trying is anywhere near the correct way of doing what you are doing

sweet patio
elfin coral
chrome plinth
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lesson learned, don't mention anything IP protected in documentation

sweet patio
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also do not include links to RIAA owned music hosted by youtube for tests

elfin coral
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I can see the EFF getting in touch with the repo owner and helping them fight it out

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that or they remove the 'offending' bits and upload a new repo.
RIAA is gonna have a tough time rooting out all the youtube-dl clones and distro repositories that contain it.

sweet patio
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it is worrying that they also listed a forks of the repo including private ones.

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or what ever [private] meant in the fork list

dense field
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RIAA are a cist on the organism that is humanity, that is all

elfin coral
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all the [private] tagged parts i think are RIAA contact details and such, in all likelyhood they cloned the repo themselves as evidence, that's why there will be the [private] tag in the middle of the repo names.

dense field
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In Australia we have a similar group to the RIAA, to play music in a cafe you have to pay around $2500 to them, some of which is distributed as royalties to Australian artists, but even if you play music exclusively from another country you still have to pay them $2500 a year 🤬

hushed gyro
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Not sure how they'll win considering none of the code is directly infringing on RIAA's IP

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Is that even possible? Can someone claim IP infringement on something that provides the ability to infringe?

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Because its not an IP theft until you take it

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Nvm, saw the law

elfin coral
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The Register updated the article above with a response from GitHub:

GitHub has been in touch to say it will try to help any coder on the receiving end of a DMCA request; just drop it an email, we're told.

"The DMCA takedown of the youtube-dl repo is a clear example of the regulatory challenges facing developers," CEO Nat Friedman said in a statement.

"GitHub's whole purpose is to help developers, and we will do so in any way we can. In particular, we want developers to be aware of and take full advantage of our DMCA processes to ensure their projects are as broadly available as possible, under the law.

"Any developers facing a DMCA takedown of their projects on GitHub should contact copyright@github.com for assistance with our DMCA processes."

The youtube-dl maintainers have also updated their website with new links to download the project direct from the site rather than from GitHub.
so it may yet return to github, I guess they will just have to remove/replace the urls in their repo with CC0 videos (or upload their own test videos as CC0).

zealous ore
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@gleaming cedar - from #ip_rights_violations - you can model/ texture everything accurately, and remove/forget the brands or make similar ones yourself if needed

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there are not that many things few things that have trade dress registered

gleaming cedar
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Yeah that's easy enough

elfin coral
vocal arch
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Very weird question regarding something that may or may not be IP or Plagiarism. My Arma unit has created all of it's documents from scratch, all very easily traceable back to single individuals that have created them from the ground up for the unit.

Recently, another unit has directly copy-pasted a large number of these documents and made very minor changes (under 5% of the total content changed) and are now using them and claiming them as their own. The original creators of these documents are very opposed to these documents being taken and used without their or the unit's permission and are wondering if there is any recourse that can be taken either by the unit itself, or the creators personally to prevent this from happening. Cordially asking the individuals who have copied the content has not worked and they have continued using these documents.

dark tulip
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copyright = copyright
So you can file a DMCA to the hosting company of where those documents/texts are stored, which will result in either having those documents not being available anymore, or (in case of hosted on a website) having the whole server being taken down till resolved.

vocal arch
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How responsive is Google generally? As far as I'm aware all of the documents that we've seen have been hosted on Google Slides, Sheets, and Docs

old jay
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As they're an American company, they are legally required to respond.

vocal arch
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awesome, thanks guys

sweet patio
dense field
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Can you licence/copyright Google sheets in a similar way to mods?

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I made a database system for my work, (cause I was sick of doing stuff on paper), but want to be able to revocte usage of it/force payment for continued use if they ever decide to fire me or similar

dull spear
turbid meadow
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Can you licence/copyright Google sheets in a similar way to mods?
If you created the sheets I'd assume that its still your IP

dense field
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Yea can I just slap a creative commons licence in the corner and it's legit?

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I just want to legally be able to revoke there use of it, and or make them pay for it if they ever try and mess with me

fiery egret
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If you use CC, you won't be able to revoke that license as long as the licensee is abiding to the terms (like for example is giving attribution that you required)

CC licenses are not revocable. Once a work is published under a CC license, licensees may continue using the work according to the license terms for the duration of copyright protection.
https://commons.wikimedia.org/wiki/Commons:License_revocation

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I have never looked at the available licenses from that angle but I doubt there will be many licenses that allow you to do that as that would kind of go against the spirit of Open Source/Libre Licenses (that people are free to use something without fear of losing permission because the original author went rogue or became greedy)

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Most licenses simply state that as soon as you stop meeting the requirements stated in said license, you're not allowed to use the work anymore (IANAL so you'd have to double-check that yourself)

dark tulip
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In short; no licence means no permission, unless explicitly given.
So if you made it, you decide who can use it and when you want to retract usage.

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No need for a license (unless you want to), and adding a short copyright text makes it look nicer (again not required)

vast stump
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add licenese to some far away page that says these sheets are allowed to be used as long as you are employed

radiant wedge
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I just want to legally be able to revoke there use of it, and or make them pay for it if they ever try and mess with me
@dense field Also pretty much anything you do under contract in employment for a company belongs to that company.

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If you tried to enforce that licence hypothetically, I really don't see that standing up in court

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For example in the UK, it's called "in the course of employment"
made by an employee in the course of his employment, his employer is the first owner of any copyright in the work (subject to any agreement to the contrary). The expression “in the course of employment” is not defined.

turbid meadow
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Now the question is if he's actually legally employed

radiant wedge
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That's a whole other ballgame 🙂

dense field
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Whole thing was made outside of work hours and not on work equipment

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So they don't own 💩

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So a written license in the corner saying I retain the right to revoke use at anytime would suffice?

dark tulip
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Perhaps easier to just talk with your boss/manager and have something put on paper

primal stirrup
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So I'm curious about this, since there are parts of each mod that I'd like to use. For both RHS' and 3CB's EULAs, they both explicitly state that they do not allow the re-distribution of their mods in part or full on the Steam workshop, and I've assumed that this specifically is worded to not disallow repositories for A3 sync and the like to use their mods. However I cannot tell if it also excludes hosting individual pbos on repositories, given that the pbos have not been modified. Would doing so be allowed or is that covered and prohibited by their respective Creative Commons Attribution-NonCommercial-NoDerivs?

turbid meadow
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I dont know anyone here from 3CB but @zealous ore can propably answer the question for RHS

radiant wedge
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I just think you'd have a hard time enforcing that in any hypothetical disagreement @dense field, where you did it and with what equipment doesn't matter since you're still doing it in the course of your employment, and there is no other standing agreement to say otherwise. A better example is if the thing you made is unrelated to your work you do for your employer then they have no right to inherit the copyright.

As someone who is an employer, I can't imagine what it would look like if any amount of the population started to claim that "this bit of work" was done in my own time and on my iPad. You'd be far better off approaching your company and demonstrating the saved time and costs of a tool and using it to get a substantial raise or bonus just by demonstrating the money it saves in time etc.

If it's not saving time or money, then when you leave why would they pay for it anyway.

dense field
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If something is made not on company time and in this case was started before I even worked for them, then I don't see how they can possibly claim ownership.

If they where openly willing to save time/money they would already have paid for a proper version of what I made in sheets (student progress reports and tracking) which you can get for a small amount of money.

They would pay for it because the entire student progress database would be hosted on my sheets tool, if I take it away then they would loose that data, which would have severe impacts on customer relations.

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Just looking for legal way of getting back at them if they ever decide to #### with me 🤷‍♂️, if not I'll leave and let them keep it.

old jay
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I would also gather proof (screenshots, ect) to show that it has become a "commonly used tool/process" within the company.

radiant wedge
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They would pay for it because the entire student progress database would be hosted on my sheets tool, if I take it away then they would loose that data, which would have severe impacts on customer relations.
@dense field I don't know your company's temperament I'm sure if they spoke to their legal team they would suggest another 10 ways to "get back" at you as well in this scenario.

Student progress data: where's the data processing agreement? I'm willing to bet it's the company you work for on the legals, so tool aside, if it's not the tool that's useful, but the data on the tool, and that data is personal and there is no legal agreement for you processing it in your own name, then that's wide open.

Not to mention how busy you'd be if you had a couple of thousand data subject action requests to process and respond to within the legal timeframe.

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I'm sure there is a way to do what you want but I suspect it's in a contract that you enter between you and your employer, if they are willing to enter one, which is another story. Outside that I'm just saying in any hypothetical dispute, I wouldn't fancy the chances.

dense field
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Fair enough

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This is Vietnam btw the contracts barley qualify as contracts and have nothing about data, IP etc in them, and employer's here are savages and will fire you over nothing if it suits them. So just wanted to have a counter to that 🤷‍♂️

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Anyway thanks people 🙂

turbid meadow
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I think the best advice we can give you is to ask lawyer heh

zealous ore
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So I'm curious about this, since there are parts of each mod that I'd like to use. For both RHS' and 3CB's EULAs, they both explicitly state that they do not allow the re-distribution of their mods in part or full on the Steam workshop, and I've assumed that this specifically is worded to not disallow repositories for A3 sync and the like to use their mods. However I cannot tell if it also excludes hosting individual pbos on repositories, given that the pbos have not been modified. Would doing so be allowed or is that covered and prohibited by their respective Creative Commons Attribution-NonCommercial-NoDerivs?
@primal stirrup we do not allow redistribution of our mods on platforms that require author to share his ip rights with the hosting platform

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because the only one that can do that is the author, not some 3rd party

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also, using just a couple of pbos could lead to things not working as they should

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that leads to false bug reports that leads to waste of our time

primal stirrup
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we're running off of a privately owned server, not using any 3rd party services for hosting. and aside from the obvious work to make sure that nothing is broken, is there any issue with say for an example, just taking the sound pbo and using that?

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I'm not daft enough to flood your bug tracker with shit from my work

zealous ore
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again, valve requires owner to share his own ip rights when uploading to steam workshop

primal stirrup
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we're not uploading to the steam workshop

zealous ore
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hence why we do not allow redistribution there

primal stirrup
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that's what I'm asking

zealous ore
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other than that, no issues

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it isn’t against our cc eula

primal stirrup
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ok, so hosting on a private repository for a3 sync is cool?

zealous ore
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yes

primal stirrup
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awesome, thanks

nimble cosmos
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Disney bad

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“And to be fair; if you created something and make money with it, would you like it if someone else takes that and prevents you from making money?
I don't think so...”

pastel mirage
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Wow

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Is this censorship?

turbid meadow
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Not really, no

meager fractal
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It is "no politics on a non-political channel, following #rules set by a private company". mi mi mi censorship only applies to public speaking

gleaming cedar
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I obviously missed something here

pastel mirage
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Oh, thanks for clearing it out :D

rough briar
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where can i pust a cute doge

dark tulip
lean plover
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🤣

near coral
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@lean plover Hi. Our mod is not in violation of IP laws by providing a patch with UMC. That's akin to saying windows media player is in violation of IP laws because it was used to play pirated copyright material, such as a song. Please don't go around making such accusations about our work.

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We do not provide any songs in our mod, only the ability to play them.

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No user is forced to use this patch, as it is purely optional.

lean plover
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easy there. you know that UMC is providing copyright protected material, and you promote it

near coral
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Promoting it?

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Are you joking?

lean plover
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yup

near coral
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Look at how many subscribers it has

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If anything it's the other way around!

lean plover
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doesn't make it right

near coral
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We're doing nothing wrong here

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We're hardly promoting this mod at all. The userbase of our mod is significantly smaller than UMC's.

warm kettle
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It's a mod publicly available on the workshop. Creating an integration mod for it suddenly makes us violate copyright (that does not even include ANY audio source files, just configs) ? How is that our fault?

lean plover
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UMC is a dependency of your mod. you hereby "force" every user of your mod to knowingly download a mod that includes copyright protected audio material.
not hard to understand, isn't it?

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anyway, UMC mod is reported.

near coral
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Man

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Did you even to bother reading the title of the mod?

lean plover
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idc

near coral
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It's an optional patch for UMC, seperate to our base mod.

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You don't care?

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Are you kidding?

lean plover
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idc about UMC

near coral
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Well UMC is what you're really complaining about here

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Our mod contains no sound files

lean plover
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i know, and once UMC is gone so will be yours

near coral
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Uh, no it won't

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It seems you don't "know"

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Because you just ignored what I said

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Let me say again, our mod contains NO SOUND FILES

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It violates NO COPYRIGHT

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Simply having this mod as a dependency for an optional mod is breaking no laws.

lean plover
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your mod relies on a mod that is distributing copyright protected material. once the UMC mod is gone, your mod is obsolete and will need another basic system

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¯_(ツ)_/¯

warm kettle
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Our core mod doesn't need UMC lol

lean plover
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good for you then

warm kettle
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The patch is literally a config.cpp

near coral
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Seems he didn't even read the description before crying wolf.

lean plover
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until then, the dependency to UMC is promotion of a mod that violates copyright

near coral
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Yes and windows media player promotes piracy because it can play any audio file.

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Wake up man.

warm kettle
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Again, it's just really sad to see a mod being on the workshop since 2016 is suddenly a violation. It's a well known mod...

near coral
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It's sad people go out of their way to report them too.

lean plover
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if i knew about UMC earlier it also would have been handled earlier

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¯_(ツ)_/¯

near coral
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What harm is befalling the artists of these songs? There are much easier methods of illegally obtaining songs than extracting them from a PBO

lean plover
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doesn't make it right

near coral
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Fine, UMC violates copyright. I understand that. But don't be so ignorant in the future claiming that somebody's mod "promotes" copyrighted material when you don't even understand the nature of the mod.

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You just saw it as a dependency and you thought "oh no!!!11 this guy is a pirate, he forces poor innocent workshop users using his mod into downloading copyrighted material!!!11"

lean plover
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you are promoting a mod that violates copyright by adding it as a dependency. period

warm kettle
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It may not be right, but it feels like you're attacking us for having a potentially copyright-violation mod as a dependency, which is PUBLICLY available on the workshop. Do you expect mod creators, which do this stuff non-profit, to care about possible violations in another mod?

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It's just totally not our responsibility

near coral
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Be sure to look into the actual purpose of a mod before claiming it'll be deleted in future. Bye.

lean plover
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Do you expect mod creators, which do this stuff non-profit, to care about possible violations in another mod?
yes. all major mods check what they are using and where it comes from. not a problem to do.

and FYI: it wasn't an attack on you, it was a formal information. but your naive and full on ignorant attitude made me not care at all

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your best option would have been: "how can we solve this"

warm kettle
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We can't

lean plover
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oh sure. there are plenty of options to solve this

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even options to make UMC obsolete for you and your mod

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so that your mod is independent

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with a ton of kickass music

warm kettle
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You're not saying our base mod would be removed, right?

lean plover
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if you adapt the system that UMC uses / create your own, and use license and copyright free music, you're good to go

warm kettle
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'adapt the system that UMC uses' - what do you mean?

lean plover
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if your mod uses it's own UI elements / player / scripts to play the music to the players, there is nothing to adapt. just add your own music to it and remove UMC from the dependency

warm kettle
#

We removed the dependency on the patch for now.

lean plover
#

more can be found if you search for "copyright free music"

warm kettle
#

Thank you, I'll check those out

#

that's actually epic

#

Thank you for the suggestions, I might make an addon patch with royalty free tracks.

lean plover
#

Make sure you also check the license if one is attached. Usually those tracks are good for NC projects, but some still might have some sort or restriction

warm kettle
#

I noticed it's about two pages of NC and then everything requires a license

lean plover
#

There are tons of other sites also. I just posted the ones I used in the past and where quickly to find on Google.

#

There are quite a lot of youtubers that produce awesome tracks for free use / download.
City of the fallen for example. One of my favorites. He usually sells his music, but I messaged him if I can use one of his tracks for a NC project for free and got his permission right away

warm kettle
#

Almost all websites I have visited so far promote music as being free, but when you want to actually download them they're hidden behind a monthly sub or other license fee.

fiery egret
lean plover
#

It's good stuff

civic elm
#

Всех с наступающим новым годом

meager fractal
civic elm
#

Ok

inland sphinx
turbid meadow
#

Hello.
Here is a small mod where you can find an assortment of mods for life servers

#

Who could have expected that

wet narwhal
obsidian cypress
#

The description also says that if it gets reported he will reupload on GDrive so ¯_(ツ)_/¯

dark tulip
#

And therefor it's ok? 🤦‍♂️

#

GDrive can be DMCA'd as well

meager fractal
#

@dark tulip rippers are not really know for their smartziness… their smurtassity… their brains

shell scaffold
#

Bro is this a channel to talk about IP addresses?

#

Cause like straight up what is ip

pine zodiac
#

intellectual property

#

aka game series's

shell scaffold
#

Ohhhhh

#

Ok

#

Thanks

pine zodiac
#

sometimes mod rights and coding rights esc

shell scaffold
#

Mk

#

I see

paper roost
#

Have anyone checked one of the artworks in the art of war showcase? It seems like it's using content from that fallout mod.

inland sphinx
#

which one?

golden topaz
#

'Intellectual' is misspelled in the channel description

inland sphinx
#

Thanks.

proud helm
#

That is a combine

#

Not Fallout

#

But half life

inland sphinx
#

a combine?

#

No its not

#

The vest and belt in that image are ripped from Fallout 4

brave knot
#

thats not a combine
just a vest from fallout

inland sphinx
brave knot
#

not sure if ripped
quality and shape look worse than the original

proud helm
#

The Maske also exists for combine soldiers

proud helm
brave knot
#

pretty sure thats just a gasmask
the combine one is a little different

fiery egret
#

Although the "nose" on the Arma screenshot seems to be bigger

paper roost
#

That mask is a real life item. It's like comparing a M16 from CUP and RHS then saying one stole another. However, the quality on that armor looks so terrible it resembles the same from the "Aftermath" which contains assets from Fallout: New Vegas. The skeleton asset is questionable too, Arma only has one without the spine which is seen on the one on the right.

paper roost
half panther
paper roost
#

i see on twitter that the person has in fact posted screenshots using the Fallout mod

fiery egret
#

Yeah, different chin-thing from what i've posted

inland sphinx
#

If you played Fallout 4 you'll immediately recognize the metal plate from the F4 armor.

#

Even if its not ripped but just very well made to look like it, not a good idea I think

unreal beacon
#

That is the Fallout 4 armor. Even the details on the bottom corner are the same.

paper roost
#

Oh, actually is. Even the metal pieces.

#

the leather piece behind the plate is there but clipping into the clothes

shy turret
#

hah I remember that fallout armour

#

guy that ripped it was in #arma3_texture a while back asking why his textures were screwy

#

he then got banned for ripping

#

guess he never got to fix his textures :p

inland sphinx
#

@thick vigil ^ FYI
Yeah I remember seeing that image too

paper roost
#

jesus christ

unreal beacon
#

Why do you even want that? I allways thought that fallout 4 armor looks very bad compared to other games or other fallouts.

turbid meadow
kindred sable
#

pretty much all of aftermath is NV and FO4 assets

turbid meadow
#

Huh

#

Good to know, another reason not to use that mod

paper roost
#

quite obvious it is

neon bobcat
#

Hello guys,

For your information we have just informed the "owners" of 3 mods from the workshop steam who repacked our AMF content in violation of our license.

We try to obtain an out-of-court settlement before initiating a DMCA request.

If you want to possibly check for your content, here are the affected mods:

https://steamcommunity.com/sharedfiles/filedetails/?id=2314266698 (amf_uniforms.pbo)

https://steamcommunity.com/sharedfiles/filedetails/?id=1714457284 :

https://media.discordapp.net/attachments/643382252318752769/806799308938280960/unknown.png

#643382252318752769 message :

https://media.discordapp.net/attachments/643382252318752769/806799915275649024/unknown.png

https://media.discordapp.net/attachments/643382252318752769/806799973995642900/unknown.png

inland sphinx
#

Prepare for the future. There will me much, MUCH more of that.
And for any attempt to solve it without a DMCA will just see people throwing shit at you.
Good luck.

neon bobcat
#

Yes we know, but we always prefer to try to settle this amicably. Just a little more faith in what's left of humanity, well for now 😉

And if it has to go in the wrong way, it will come under French law. 🙂

lean plover
#

don't waste your time trying to be "the nice guy". as dedmen said, it's not gonna work out well. most ignore your comments / messages and even delete them.
there is only a very small percentage of reuploaders that actually are unaware of what they did and remove the content, but the rest will give you the 🖕
from my experience, the tool that saves you a lot of headaches and time is simply handing out DMCAs without warning (and ignore steam friend requests of the users that got DMCA'd)

strange shadow
#

rule of thumb about steam friends... should be actual friends who you actually know.

#

this is why i have 1 friend only and that is audiocustoms

meager fractal
brave knot
#

he's just waiting for the right moment to strike

zealous ore
#

@strange shadow lies

strange shadow
#

Ok it also includes pufu.. is true.

#

Even tho we didn't have beers yet.

wraith nebula
#

@strange shadow that steam friends list of your is getting bigger by each reply 😂 but: we stayed in the same hotel/pension visited a event and had a great nightly and early morning view over the Mníšek area 😎

fiery egret
#

Lucky bast...s 😛

#

The worst part is that I was asked for my personal details "in case something like that is organized again" (but I guess it was not).
I just hope that this was the real Dwarden who was asking 🙄
😉

strange shadow
#

lol

fiery condor
#

So I remember back in the day there was some issue with allowing Argo content that BI given to us to be ported to A3 mods. Was that a thing still?

#

Like the content pack that BI provides comes with the textures and audio announcer files. I would like to include them in some missions. I wasn't sure if the last person just pulled more then that or there was some actual licensing issues.

dark tulip
#

I know that a lot of argo stuff is in Arma 3 already, but I'm sure that the rest are tied to the Argo License.

fiery condor
vast stump
#

I think by the eula stated in the top link you cant put anything from the game to some other game

#

this would need direct input from BI

dark tulip
#

Tbf... The EULA is pretty clear:

You may not redistribute or resell the game, any of its parts or any hacked version of the game.
Which also applies to the community kit

brave knot
#

really don't get why that one

vast stump
#

It should be simple to ask from the maker of the game. blobdoggoshruggoogly

#

I wonder who that is

fiery condor
#

I'm wondering if the intention was so players could mod Argo instead.

meager fractal
#

dArgon Rising

fiery condor
#

Like if that is the case, could we get it rebranded under the Arma 1-2 content license? 😄 Or just at least written permission

abstract crest
#

Interestingly you can specifically use the vehicle skins in the community kit in ARMA 3

#

At least the ones in the Vehicle Reskins sub-package

#

@fiery condor The sound track and voice overs are also APL-SA

#
--------------------------------------------------------------------------------

© 2013-2017 Bohemia Interactive a.s.

All rights reserved. All data is under APL-SA license.
See https://community.bistudio.com/wiki/Licenses for more details of usage```
#

Yep, whole community kit is APL-SA

#

LOL

vast stump
#

👍

fiery condor
#

So yay or nay tell BI input?

abstract crest
#

Interestingly, with the sound files, retextures and mission templates all under APL-SA you actually can pretty much recreate Argo in ARMA...

#

That includes the Clash, Link and Raid mission file templates

#

Would be a bit of work converting the mission.sqms to pure ARMA ofc

fiery condor
#

Cool, I definitely don't plan to re-create Argo, although I liked the idea. But I do plan to have a very sassy latino female announcer telling my unit to defend the point.

abstract crest
#

That's completely allowed under the license

golden topaz
#

Is there a word on using scripts/configs included in Argo?

#

come to think of it

fiery condor
#

Can only use what is provided in the community packs I believe.

golden topaz
#

Also makes me wonder where it says that you can unpack and modify A3 scripts

fiery condor
#

What do you mean?

abstract crest
#

LOL... It doesn't...

#

Scripts are an interesting case if you can read the source... cause while you might not be able to just use a script, you can recreate the logic of a script.

#

Also, explicitely none of us are allowed to unpack the game's PBOs - ARMA 3's that is (and Argo's)

fiery condor
#

Scripts are also a bit more of a uphill fight because there is literally so many ways you can do something with them.

#

But as the frameworks grow it can be easier to distinguish.

abstract crest
#

Agreed, and a grey area because BI provide in game tools to look at a bunch of code... the functions and modules are all viewable in game and do not require the PBOs to be unpacked

dark tulip
#

although it also supplies tools to extract the pbo's which is required for modding 🤷‍♂️

#

maybe not for Addon Builder, but even BI knows that it's crap 2.0

abstract crest
#

But the EULA specifically says that you cannot use those tools to open the game's PBOs

#

But there's a nudge and a wink on that one irl...

fiery condor
#

I think BI's care is more if their IP is being used in a wrong way more then exactly what their EULA says.

turbid meadow
#

Ah good old Argo ip issues, the reason I got my first warning heh

golden topaz
#

and also have an encrypted option with the EBOs but still use PBOs

abstract crest
#

Agreed. As I said, there's sort of a nudge-and-a-wink involved with that restriction...

golden topaz
#

Hopefully we'll get that A3 licensed data pack to clear this stuff up

abstract crest
#

One day for sure...

golden topaz
#

Looking through the Argo stuff there's actually a few .fbo files, which I haven't seen before

abstract crest
#

Perhaps the Argo equivalent of ebos?

golden topaz
#

yeah

abstract crest
#

Basically all the Argo-specific data is in fbos and the stuff from ARMA 3 is in standard pbo format (apart from the Community Kit which are pbos under APL-SA)

#

Suprised that there don't seem to be any Argo community servers anymore...?

#

But OT for this channel

inland sphinx
#

@merry fable

https://steamcommunity.com/sharedfiles/filedetails/?id=1969101017
Mod reupload, BWA3, Zen, Isola Di Capraia, Anizay by Temppa, AK Vests by Blackburn, NiArms, FA-18 Super Hornet by John Spartan/TeTeTe/Yax, GRAD_Slinghelmet, ZEN by mharis, Beketov by dead_kennedy, Redd'n'Tank, Fallujah, Enhnaced Movement, HAFM, Zade BackpackOnChest

Thats a illegal mod reupload. Please take it down it violates our #rules, thanks.

merry fable
#

@inland sphinx we will remove those who are forbiden for reupload, but not all of the listed are?

lavish basalt
#

Every reupload is illegal

vast stump
#

You need to make a workshop collection

#

Instead of reuploading everything

inland sphinx
#

all reuploads are forbidden by Steam Subscriber Agreement

scarlet smelt
#

Hello guys,
It seems it's the fashion weeks regarding IP violation on French Arma addons.
For information, we found our assets (Operation FrenchPoint mod for ArmA 3) being used on an GTA "life" server called studio DCPJ.
The server is owned by a French association, making money with our content.
After an unsuccessful out-of-court settlement, DMCA request will be initiated this monday and will may fall under a french law prosecution.

if you want to check for your content, please find below more information :
https://www.studiosdcpj.org/
https://www.youtube.com/channel/UCAUdM1Z5wzCEE4zBtPaeB_Q
https://www.facebook.com/STUDIOSDCPJ/?ref=bookmarks

vast stump
#

Good luck! Hopefully you nail them to the wall

shrewd verge
#

My lord
don't let ppl know your ip
you can get ddos'd

lean plover
#

🤔

meager fractal
#

@shrewd verge …yeah? but ip here means Intellectual Property, so offtopic.

potent wadi
#

Good evening ,

As most of you know Im working on the https://github.com/Project-Hatchet and expanding the dev team and models we are working on, as being a 100% legitimate project I'm a little nervous on accepting donations of models. I would rather use the A2 data pack and remodel and texture for our future I was a model second hand of kyo_MH47E_base with two screen shots of an email permission for us to use it. I am personal reaching out by email to gain permission and ask for full ownership. The project will be open source as all of ours are.

What is a good proof of source of ownership ? is there like a standard email format anyone uses ? to be honest I just need Full rights to upload it to the steam workshop

potent wadi
#

I found this template online that looks like its as good as i'm going to get for free if anyone sees something wrong let me know

willow crane
#

The only person that can give you ownership is the Original Author. Konyo is NOT the original author of the model if memory serves so can't transfer ownership to you.

#

From memory the original Author was Afrographx. Now he may have given permission to Konyo to edit the model and distribute it. But unless he gave Konyo ownership of the model by deeding his rights to Konyo or agreeing to share ownership. Konyo cannot legally transfer ownership or deed rights to you.

#

As for contracts, a lot depends on the region you are in. But best advice is keep it simple, clearly state your terms and limits. Both parties sign it - email signatures are not legally binding in some regions btw - and it might pay off later if Afro and Konyo both make a statement in a public place that 3rd parties can verify and vouch for you later on if you get anyone complaining.

potent wadi
#

Honestly, donations scare me because of of the above. It should be a simple I want someone to continue working on this because I am done, either way I’ve emailed him and asked him to sign the document or join the dev team . If not we have already started working on the A2 version . In the other hand do I want to inherent someone else’s problems .

lean plover
#

transfer of ownership of the MH-47 model would not work / lead to many conflicts since a number of other mods have a fork of Konyos version (with permission by Konyo) edited and in use, including CUP

potent wadi
#

Hmm so what’s the solution if everyone else is using the model and has it uploaded on steam ? I known Konyo won’t DMAC so what’s the he right things because technically every reupload is in violation of 6d that hasn’t received ownership of the model

#

(Context: general question not to be taken as being argumentative everything about IP I’ve learned form@ watching there channels)

rapid mauve
#

Simplest way would be to ask Afrographx (if he is the original author like RKSL Rock mentioning)

So, the same way like Konyo did. If you get permission by Afrographx, everything should be ok.

potent wadi
#

Im not even sure who that is to be honest, is there a github repo I am missing somewhere ?

willow crane
#

The model that Konyo modified was made a long time ago. Long before Steam Workshop was even a thing for Arma.

#

I don't know what Afro's approach to his IP is. But without him actually confirming his stance, the default rules apply. No permission, no modifications or uploads.

#

Personally, In your situation I'd abandon Konyo's version and either make your own or use the CH-47 in the BIS Data Packages and modify that one.

#

Its starting to sound like Konyo's version maybe "fruit of the poisonous tree"

potent wadi
#

Agree I already started on the A2 model as to be honest there are so many different conflicting stances here from multiple people I look up to and respect , its hard to know what to do in these grey situations. I just hate drama and I don't want to bring any indication of that to any of my past projects or my future ones.
Our reputation and our word is all we have to go on.

Thank you @willow crane for helping me make the decision to go with my gut on this one, it was a secondary source giving me the files and the screenshots of the proof. I don't think the secondary source was being dishonest. I don't think I would have received a DMCA (not that it should matter in any decision making process on whether to upload an item to the steamworkshop or not, theft is theft. ) , but I don't want to dedicate $70k of our teams time and have anything be in question. I've learned by now in my life if you have to question it, its usual the wrong thing to do. And thank you all for educating me on IP rules when I started I had no clue what a licences was so thank you to @ veterans for being patience with me over the years and teaching me so much over the years.

**Context of the conflicting stances Statement **( General observation. I try to listen more than I speak. I do not want to get into any debate about feelings or opinions of why something is OK in X situation and not Y)

willow crane
#

The problem with listening to other people's stances on IP law/issues is that unless they can actually prove what they are saying it means absolutely nothing. I've always found that if the answer to the question of "Do you really own this?" Is not a simple, "yes I made it myself". its best to stay well clear 😉

As you have already realised the problem with using any donated object, especially one where the actual ownership is vague and confusing is that at some point someone may pop out of the wood work and try to claim your work. Or DMCA you for illegally using their content. So I honestly think you are making the right choice. Now you have the added peace of mind that you wont get drawn into drama later on.

Best of luck.

cursive sedge
#

there can also be quite a difference between uploading a binarized version on steam workshop vs sharing the source material on a public repo 🙂

willow crane
#

Oh yeah, massive difference.

potent wadi
#

I'm planning on not sharing the unbinned models to prevent them going on turbo squid

cursive sedge
#

depends on what the license looks like 🙂

potent wadi
#

so should I keep everything private to be on the safe side ?

lean plover
#

depends on what the license looks like

dark tulip
#

although we all know that people who want to rip stuff don't care about licenses...

cursive sedge
#

It's kinda funny when you see your own stuff ending up in people's github without a license permitting that 😛

potent wadi
#

like a fork ?

cursive sedge
#

anything that's been made public on github is probably already indexed

#

the crawlers usually just subscribe to the github event bus

potent wadi
#

ok I think I forked some of your stuff at one point or another

cursive sedge
#

I'm not talking about your repos specifically but in general

#

as you asked how licensing works

cursive sedge
#

and not forks but rather uploaded workshop files being added to repos

warm dew
#

So just to make sure I read stuff right, can data licensed under cc-by 4.0 be used for arma 3?

dark tulip
#

You can use any license you want for your own content

#

Just make sure that stuff you didn't make yourself is licensed correctly (this includes stuff generated by BI tools), and it doesn't break the EULA of the Steam Workshop if you want to upload it there

vast stump
#

what does CC-BY 4.0 say?

#

and whats the data to be used?

willow crane
warm dew
# vast stump and whats the data to be used?

It's LIDAR data, and as for cc-by 4.0 it's attribution, which can be done but I didn't see anything that could prevent usage for arma. Just wanted to ask in-case anyone had used some before.

warm dew
#

And also idk how it interacts with the workshop license

austere hare
#

Workshop crawler broken at the moment? Seems to run scans but return no matches despite me finding plenty of re-uploads manually.

patent copper
#

I'll look into it

patent copper
#

@austere hare What item did you try to run through the tool?

austere hare
#

SPS Weapons.
Got 4 hits when I had a look last night but still didn’t pick up some ripped work that I was aware of. (That’s with the deep scan.) Just before the New Year, there were a couple of hundred. I didn’t have the energy to sort through properly and DMCA then but do now. From the quick look through the hash matches back then, I was expecting 30ish genuine cases. So a bit odd there was only 4 yesterday.

patent copper
#

@austere hare Did you use deep scanning?

#

Might be worth configuring a decent set of filter rules and then using deep scanning to find reupload of specific files, this will narrow your search results down since I assume deep scanning with have lots of false positives with your mod

austere hare
#

I thought so. Will check again when online properly.
Thanks for looking into this

#

OK - I had been using deep scan. Interestingly, now with no additional filters, this returns over 1000 results which was more what I was expecting. As you suggest, I do have a load of filters but had been scanning without as I was not getting any/getting very few results.
Again, thanks for your efforts on this!

abstract crest
#

Someone posted a link to Disney's User Generated content page... man, all those people who originally complained about Valve taking your IP: In most instances, we do not claim ownership of your User Generated Content; however, you grant us a non-exclusive, sublicensable, irrevocable and royalty-free worldwide license under all copyrights, trademarks, patents, trade secrets, privacy and publicity rights and other intellectual property rights for the full duration of those rights to use, reproduce, transmit, print, publish, publicly display, exhibit, distribute, redistribute, copy, index, comment on, modify, transform, adapt, translate, create derivative works based upon, publicly perform, publicly communicate, make available, and otherwise exploit such User Generated Content, in whole or in part, in all media formats and channels now known or hereafter devised (including in connection with the Disney Products and on third-party websites, services, applications, and/or platforms), in any number of copies and without limit as to time, manner and frequency of use, without further notice to you, without attribution (to the extent this is not contrary to mandatory provisions of applicable law), and without the requirement of permission from or payment to you or any other person or entity. You agree that submission of User Generated Content does not establish any relationship of trust and confidence between you and us, and that you have no expectation of compensation whatsoever (except as may be specifically stated in the provisions of the Disney Products in connection with the submission, or arising from it).

vast stump
#

It does seem to "allow" making of stuff

#

just that basically Disney can use it as they wish if they want to

abstract crest
#

So if you did a fan video or fiction they can take it, release derivatives or basically anything and then not pay you or owe you anything!

spark shell
#

"You can make it but if we want it, we take it!"

willow crane
#

But only if the stuff is 100% your own creation and sees not monetary return. So no ripped or "source baked content"

vast stump
#

the link to it

abstract crest
#

Yeah, got that... just that "All your IP belong to us" (if based on Disney IP)

hazy panther
#

Dissneny "stole" some art for use in commics. Though legal due to this it is kind of lazy

willow crane
#

AND... any content that competes with an existing licensed product (ie Game or Artwork of any kind representing the Star Wars IP and implied part of the Universe) is subject to Disney's derivative works policy.

hazy panther
#

yeah Disney does not care about free mods

#

they gone after full game remakes though

#

since with full game remakes the original technically is still there. even if it is technically not

willow crane
#

such license shall be conditioned upon your assignment to us of all rights worldwide in the work you create for the duration of copyright in the User Generated Content, in all formats and media known or unknown to date, including for use on Disney Products and on third party sites and platforms. If such rights are not assigned to us, your license to create derivative works using our copyrighted works shall be null and void.
They care, you just have to publicly give them full rights to your creations.

#

if you dont, you have no rights

vast stump
#

and any ripped asset == stealing == nono

small hamlet
abstract crest
#

LOL... They really are the Evil Empire 🙂

spark shell
#

Darth Mouse rules all

vast stump
#

we dont perhaps need to explain in detail the processes people use to steal things

willow crane
hazy panther
#

while ripped assets all ways been theft

small hamlet
#

Aah, gotcha.

abstract crest
#

Valve are amateurs compared to Disney 🙂

hazy panther
#

i mean disney are the masters of gaming intlecual property

#

they been doing it for 100 years

vast stump
#

In the light of this page they might be safe

#

assuming they have no ripped assets in their mod

willow crane
#

As long as they dont use ripped content..

hazy panther
#

I mean it been yeeted twice

vast stump
#

before the common understanding was that Disney does not allow anything

#

this new inromation seems to be slightly more lenient

hazy panther
#

i mean common for you but i have all ways known the mouse does not care

vast stump
#

well nobody has shared them

north locust
#

Does this mean, SW content can be tolerated, if the conditions are being held?

hazy panther
#

yes, same as with any other game

meager fractal
#

maybe: it is up to the uploader to provide evidence he has permission

hazy panther
#

that seems gulty untill proven incocent

meager fractal
#

I can safely say we will gladly allow SW mods if they are not illegal

meager fractal
willow crane
stoic sparrow
#

this

vast stump
meager fractal
#

driving a car around and refusing to present papers when asked… sus

hazy panther
meager fractal
#

you apparently don't know what you are talking about.

vast stump
#

@shell scaffold you may need glasses then

hazy panther
stoic sparrow
#

now this I disagree with

vast stump
#

if you make it identtical to every vertex and every pixel of texture then that is a copy

#

and thus theft

meager fractal
#

okay, stop saying what you wish would be true

abstract crest
#

Also, Bohemia has to take a position that protects them from legal action from any Evil Empire

lean plover
#

this 👆

abstract crest
#

Let's not forget that this is a Corporate discord

willow crane
#

When a mod either get big enough to come on their radar and/or disrupts a or competes with a licensed game franchise they will take it down.

hazy panther
meager fractal
willow crane
#

And if it portrays their IP in a bad light or if you bring their "good name" into disrepute. They will lynch you

north locust
hazy panther
willow crane
vast stump
#

if mod uses ripped content == licence is broken

hazy panther
#

we not talking about ripped stuff here

hazy panther
#

@willow crane ok. i will add i said you blog was poorly written. Not wrong. I found it filled with undeed humorists quirks. I kind of just wanted the facts laid out with the needed links.

if fire arms and military gear are generally free from trade marks why have major companies been faking there guns. Even BI is doing it.

willow crane
#

Your opinion, not one that everyone shares apparently 😉

#

But it was not intended to be a Strict legal education piece

#

i wrote it because i got tired of people repeating the same lies and myths

#

It was supposed to be an easy to link to resource for people to refer to soley in the context of arma modding not IP law in general as you seemed to present it as

#

Your passive aggressive attack on my credibility aside. If you have any factual corrections you would like to suggest I am open to changes if the information is supported by factual links to credible sources.

hazy panther
#

I mean my issue are not even related to modders that use stolen assets. It more a fear of mods being hit unfairly more so with this new ban sytem will a person who uploads ripped assests have all there mods deleted even unrelated mods when they get banned

willow crane
#

I really think you've got the wrong end of the stick

#

no one said they were unilaterally banning anyone.

#

Only consistent repeat offenders have been the target.

#

Absolutely no one in authority suggested that the "Rail Guns" were going to be used without evidence.

#

And let me be clear - by repeat offenders i mean people who have repeatedly re-uploaded content they have previously DMCA'd for.

meager fractal
#

only repeating and obvious offenders will be receiving the hammer; as said before:

  • suspicion is not enough (even to ban someone from here btw)
  • a mistake can happen, multiple "mistakes" not. Same as here

it is not turning into a witchhunt

#

basically, what he said blobdoggoninja meowthis

hazy panther
#

i mean you kind of witch hunt star wars mods

#

as far as i know only opsostion ripped stuff

#

any case there really needs to be an offcial statement from BI.

celest sundial
#

No not really. The all rules regarding BI IP can be found in their legal documentation which is available online both in easy english and complicated law speak. People that break these rules or other IP laws that apply get banned from all services. It has always been like this. The only thing that changed is that BI can no more easily enforce these bans on the steam workshop.

hazy panther
#

is the workshop not a valve thing?

celest sundial
#

Something like this starwars mod you mention is a prime example. It has always been infringing ip rights from EA as to my understanding the models were ripped from some EA starwars game. We never wanted such a mod here, but it was harder to enforce.

celest sundial
hazy panther
#

why does BI care?

#

all so what assets where ripped from EA

inland sphinx
#

Oh so you're still running around in circles? I thought that had already stopped. I stopped reading #ip_rights_violations

shell scaffold
#

@meager fractal Sorry for the ping, but what would happen in regards to mods that have re-textures of said Star Wars models? Simply PAA files. Will those be hammered down on too?

#

AS there are loads of Auxiliary based mods out there

inland sphinx
#

Why hammered down too?

#

Where did everyone get the idea of "will be hammered down" from? Thats not the case
Literally nothing relating to star wars specifically has changed from before.

small hamlet
#

Pretty much people just over-reacting to Dwarden's comment. People get unreasonably tetchy about what goes on in #ip_rights_violations outside of this Discord.

#

Chinese whispers, I guess.

shell scaffold
#

I'm trying to understand the whole area around it

#

As all I am aware of atm is that there are now tools and protocols in place for BI to properly deal with obvious or repeat offenders of IP break content?

#

Is that right?

inland sphinx
#

I don't think whats available has been made public

brave knot
#

were it a random ip I'd say no but I recall disney trademarked a lot of logos and shapes from the sw universe

inland sphinx
#

I don't know what you mean by stigma

shell scaffold
#

So. In this instance you have Star Wars mods, full on models, textures etc which goes against the Disney IP

inland sphinx
#

you probably don't have to worry about action from disney, if you just made a alternative texture mod. If they want to target someone, they'll probably target the big mods

#

but they could target you if they want to

shell scaffold
#

Okay that's fair enough

#

And what in regards to BIs actions against mods such as that? Would BI take action against Aux mods that do retextures of Star Wars mod assets?

inland sphinx
#

BI doesn't take action against mods

shell scaffold
inland sphinx
#

unless they infringe the EULA

shell scaffold
#

Ah! Gotcha, see everything was being misconstrued in the other channel by all that crap so I wasn't aware of how exactly certain areas were being affected by the original message Dwarden posted.

#

Thanks for clarification

inland sphinx
#

The original message dwarden posted was reference to repeated content thieves. Not anything star wars

shell scaffold
#

Ah brilliant

brave knot
red sand
#

How so? Is that a quote from Star Wars or something?

inland sphinx
#

How? Why?

#

Of course its SW related, it says so

#

but whats the context to the current conversation?

brave knot
#

oh lmao he meant steam workshop by sw

inland sphinx
#

yes

stoic sparrow
#

He’s referring to repeat offenders in the SW modding community

brave knot
#

nevermind

vast stump
stoic sparrow
#

Oooooooooh

#

My b

abstract crest
#

But that explains why chat exploded yesterday... The Star Wars fanbois and girls thought Dwarden had become Darth Mouse's enforcer 🤣

stoic sparrow
#

Thought he was referring to SWOP

unreal beacon
#

You read what you want to read

abstract crest
#

True. Original commenters to Dwarden's post knew exactly what he meant though. Then a load showed up that misinterpreted, which kind of suggests that maybe someone misinterpreted and sent out a call to arms to fight the oppression 🤔

inland sphinx
#

yeah seemed like someone was directing people here.

#

And fed themn with the missinterpretation.

#

Same as has happend a dozen times every time a big life server gets shut down
Difference is they usually send mostly kids that only come here to spam and get banned 30 seconds later.

abstract crest
#

I thought the moderators were particularly restrained yesterday tbh

inland sphinx
#

yeah some others would've thrown the hammers

abstract crest
#

I miss -FM- ... good guy but off topic

hazy panther
#

Spam gets you no where

chrome plinth
pastel delta
abstract crest
pastel delta
#

Everybody who I know that where in the convo know that "SW" is for Steam Workshop

#

Regardless all is sorted now, more or less)

chrome plinth
#

also it seems someone automatically though out when i wrote about SW as Steam Workshop that it means StarWars ...

#

if i start with the cleanup it will not matter on what IP it's based upon

scarlet smelt
#

Hi guys, I was checking the following package on Steam Workshop (in case of OFrP content) and found several modifications and reuploads of contents from : ACE, RHS, VSM, NIArms, Aplion plus a lot of 3D models from other video games.
https://steamcommunity.com/sharedfiles/filedetails/?id=2387403933

I did not sent a DMCA as Operation Frenchpoint (OFrP) was not concerned, but I think it would be useful for original authors to be informed as "French RP teams" are unfortunately well known to sell the access to contents on their servers.

crisp flame
#

pardon me for not necessarily sure/understanding, thats why bring it up here rather than saying anything about it, but ive noticed a few folks on the main steam artwork page has used brands, and facial likeness to real world people actors, businessmen, ect. is that legal/or illegal, i thought for something like that you would have to get ones permission to do so. i could be wrong thats why i bring it up here.

willow crane
#

There are ways you can use Brands and likenesses of real people legitimately. But how legitimate it is depends on the Brand owner or person you are referring too. eg: https://www.forbes.com/sites/erikkain/2018/03/30/lindsay-lohan-lost-her-gta-v-lawsuit-against-rockstar-again/#:~:text=Lindsay Lohan's four-year-old,been rejected by the court.&text=This is the second time,her lawyers filed for appeal.

Forbes

The 4-year-old lawsuit has finally come to a close in favor of Rockstar Games.

#

She lost this one but there are others.

#

The recommendation of many, including me is to avoid Brands, Trademarks or anything that might get you in hotwater. Its not worth the hassle or the risk.

#

But at the end of the day, its up to the owner to decide if its worth sueing you. So its your risk either way.

crisp flame
#

gotcha, yeah that makes sense it happens all the time, just noticed it today and wondered if it was something we should worry about. there are a couple at the first couple scrolls if you were interested.

willow crane
#

Some companies dont bother if your infraction does not impact on thier brand and business. Others arent simply aware. And even more don't have a policy on the use of their trademarks in Games or other creative works. Personally, having been cautioned a couple of times when i first started out I avoid using Trademarks.

crisp flame
#

yeah that seems like best practice. ive noticed how in some games they hint at tradmarks but swap the name around a bit to protect themselves, kind of like the "red-Gul" energy drinks in arma xD

willow crane
#

Yeah, its easier and better to have a bit of fun with them. eg BIS (fecking autocorrect) use Offender instead of Defender for the Logos on their "Offroad 4wd"

#

ZAMAK trucks... KAMAZ in the real world and so on.

crisp flame
#

yeah lol true but anywho thanks for enlightening me 😄

willow crane
#

np

shell scaffold
#

Okay man legit all I was saying is you need to use their shit and they have terms under which you can make content

willow crane
#

np

shell scaffold
#

and then it went completely sideways into well I don't need arma to make an arma mod so the terms don't apply

willow crane
#

Its just that the myth that BI owns everything perists and because it does it undermines Legit Authors rights to protect their work.

willow crane
#

You started off with "BIS owns everything" then implied i was wrong by suggesting we are modifying the core game files. In the context of "Arma Modding", modifying is not what you thought.

shell scaffold
#

It's weird to me cause in software you just read the license the author or company has put in the source files or user agreement

#

usually it says something like using C++ libraries and or windows libraries under the license agreement of xyz we have created our own libraries of content we dubbed "cars"
you can modify our cars so long as you understand we are not responsible for the "cars" not functioning as we originally intended if modified

#

you can re-distribute or resell or whatever the content "cars" so long as you give us credit

#

or vice versa not sell

#

but with Arma and particularly the steam workshop, even though you have permission to created under their "license"

#

re-distribution is well weird....

willow crane
shell scaffold
#

But like if you own the content why are you not allowed to sell it or re-distribute as you please?

#

cause like you say you don't need to use the BI tools

willow crane
#

I agree BI's license terms could do with a re-write to clarify a few things But nearly 20 years of precedent should say something about how the licence is applied.

shell scaffold
#

have they ever gone to court over a non-commercial breach of license agreements?

willow crane
# shell scaffold But like if you own the content why are you not allowed to sell it or re-distrib...

I did not say I do not use the BI Tools.

BI's game EULA set out the conditions of use for the Game
The BI Tools EULA does the same for the Tools.

Both of these state you may not commercially exploit the game or any content that uses the tools in its creation.

Neither says anything about BI claiming ownership of any 3rd Party made content.

The licenses just dictate the limits of how the software can be used.

willow crane
#

they dont tend to publish such things

willow crane
#

You are mixing up ownership and the ability to commercially exploit something

#

Using the Tools does NOT grant BI ownership of anything

#

just limits your ability to exploit it in some ways

#

Ownership and Commercial and Non Commercial Rights are two separate things.

#

well three things actually 😛

shell scaffold
#

You own the content so long as you follow these rules

vast stump
#

And you can commercially use any source data that does not go through the Arma Tools (source data you own/have licensed with appropriate licences or have created yourself)

willow crane
#

You own the content full stop.
You can use it in BI's games as long as you follow the rules in the EULA

vast stump
#

As the source data is not the addon

willow crane
#

As long as you OWN or created that source Data

vast stump
#

Yes

cursive sedge
#

BI tools license just says you cannot use output from them elsewhere

#

i.e. you cannot make a 3d model with object builder and then use it in quake

shell scaffold
#

^^you own it^^
so long as you use it in arma and don't sell it

vast stump
#

Why are you trying to undermine the facts man?

willow crane
cursive sedge
#

just like you own your car but you can't go against rules such as speeding or driving in the wrong direction 😛

shell scaffold
#

That's because the road is owned by the goverment but has its own rules.

#

if i buy my own race track I can do what I want

cursive sedge
#

and BI tools are owned by BI and has its own rules 😛

shell scaffold
#

^^

#

my point

cursive sedge
#

you can still own stuff made by them

willow crane
#

doesn't mean you dont own what you make

cursive sedge
#

you just have to adhere to the rules

#

exactly

#

it's not that difficulty really 😄

vast stump
#

Many many many other programs gave just the same non commercial clauses if you use trial or evaluation or free version

#

You still own the thing you make with them

cursive sedge
#

yep, just like quicktime license says you cannot make nukes with it

finite mulch
#

F**k me some ppl just love an argument

willow crane
#

Trolling is a way of life for some 😛

lean plover
#

easy example:
when you buy a car, you own it. it is your property and can do what you want with it, as long as it is within road traffic regulations

shell scaffold
#

But when I go to the race track I can do whatever I want

#

in this case you cannot

#

there is no race track

#

there is only the road with traffic regulations

willow crane
cursive sedge
#

no, you cannot 😛

willow crane
#

;P

cursive sedge
#

yeah

shell scaffold
willow crane
shell scaffold
lean plover
#

this raises a yellow flag....

cursive sedge
#

still can't do what you want

#

government might restrict damage to lands etc

shell scaffold
#

Yea but you get my point

#

right?

cursive sedge
#

no, I don't 😛

shell scaffold
#

lol k

cursive sedge
#

you sound like someone claiming they are a sovereign citizen

willow crane
shell scaffold
lean plover
#

why do people search for loopholes (where are none) and try to undermine the given rule set...?
i don't get it...
we have rules that apply to us, end of story. they don't always make sense or are clear, but still: rules are rules

willow crane
#

Hes trolling now. Hes been proven wrong and doesnt want to admit it.

velvet obsidian
lean plover
#

we are talking about arma and the tools

shell scaffold
#

Wait this is not a Wendys ? 😮😱

#

Proven wrong I didn't even have a point? My original question was are there any legal cases where any of this was fought over in court... didn't really get an answer. Gonna say the answer is no.

@willow crane I keep saying exactly what you are saying, you own it but you must follow these conditions. Which you disagreed with me on for some reason?

#other_ip_topics message

willow crane
#

LMAO are we using two different definitions of the "the same thing"? You started out saying "BIS own everything." I corrected you, you changed tack so many times now you are agreeing with me. You are soooo trolling now.

meager fractal
shell scaffold
#

I like how me agreeing with you cause I understand a topic better, makes me a slippery troll changing tact.

willow crane
#

HAHAHA

#

If you understood the topic better you wouldn't have made your original statement.

#

You've given me my first genuine laugh out loud moment today. Thanks for that

shell scaffold
meager fractal
#

oookay EVERYONE chill, like right now.

willow crane
#

Sorry @meager fractal didnt see that before i posted

meager fractal
#

I am not saying "no can speak", I just ask for a civil and polite and troll-less conversation, we are fun grown-ups after all

willow crane
meager fractal
#

@shell scaffold so what is unclear to you now?
if you create something, it's yours
if you pass this through BI Tools, you have to follow the tools' EULA
BI never owns your work if it is 100 % yours

willow crane
#

I'm 48 - growing up is a trap 😛

meager fractal
#

*ahem* old fart *ahem*

willow crane
#

haha

shell scaffold
#

Bro literally nothing, I appreciate it @meager fractal
I was trying to say thank you @willow crane at the end there

willow crane
#

You could have just said that because nothing you wrote made me think you had stopped arguing.

#

Anyway - end off. Glad the situation is clearer.

shell scaffold
#

I agree lol

abstract crest
vast stump
#

@dense hull This is not the place for that kind of stuff. If you have problem with someone in Snap, contact their support.

#

please remove your message too.

meager fractal
#

I did.

vast stump
#

👌

crisp flame
#

so im currently trying to get a hold of 20th century fox to see if i could pursue continuing my USCM faction mod legally, but the contact to email isn't quite clear, if i go to the 20th century fox site and go to contact us, it takes me to the Disney page , which then takes me to the Disney IP page, but i don't see anyone to contact for specifically 20th century fox. ive already sent a message to there "report infringement" contact to explain my situation and to ask for permission but with over a week i haven't received a message back.i was wondering if any of you guys are familiar with 20th century/ Disney, to point me to another contact i might ask? if not its alright doesn't hurt to ask, i didn't want to put this on the main IP thread because its not as sensitive, but any help would be appreciated 🙂 thanks.

dark tulip
crisp flame
#

ah, gotcha, excellent, thank you! 🙂 ill give that a shot

crisp flame
#

just sent out the email to Disney Studios, fingers crossed for permission, and not getting my ass sued lol if no permission ill be taking down my USCM faction mod i made back in 2018, i linked them that page so they can see what im talking about. we'll see what happens. but yep! we will see.

crisp flame
#

thanks! lol

sudden swift
#

id like to send a picture of a vest model that im not sure if its ripped or it infringes the IP thing but idk where to send it to ask

#

and i dont want to get banned either for posting the screenshot

vast stump
#

you can discuss such matters on the #ip_rights_violations , you can upload the picture on the internet in for example gyazo or imgur or ther such service and link the image on that channel. Also explain what you think may be problematic

sudden swift
#

alright thank you sir

#

idk why i said sir but thanks

vast stump
#

imma goat

#

not a sir

#

but youre welcome

meager fractal
pliant valve
#

Goats are underappreciated @vast stump

kindred cipher
#

hope this is the right channel for this but not sure. Had a mission that i made about a year ago that required KA's Re-breather fix mod, the mod was taken off the workshop with all the rest of KA's stuff a few months ago. I found the files for the mod still on my computer and have them backed up and I'm curious about how I can re-upload it to the workshop like I've seen done with some of the other stuff as well as what the EULA has to say about doing that?

lean plover
#

and if there are KA reuploads, they will be taken down eventually

kindred cipher
#

ok...
So I dont know about the rest of KA's stuff but all that this particular mod did was add an additional rebreather to each faction that had improved armor and allowed you to use its inventory space (and a few other goggle variants that were mostly used for screenshots and stuff but i dont care about those). If I recreate that is that a IP violation?

kindred cipher
#

ya never mind looked into what all i would have to do and its easier to just redesign the mission

#

thanks for the help

pliant valve
#

@zealous oreDoes RHS have a discord or somewhere I could inquire about licensing and permissible alterations of the mod?

rapid escarp
pliant valve
#

So, if you could clarify for me please.

Would I be correct in saying that the following would apply to RHS?
We can not alter or derive from, models, audio files, etc.
But we can alter and derive from scripts and configuration files that are factual in nature, like weights, ammo counts, projectile velocities.

#

Further more, did JSRS obtain a license for the JSRS rhs support files or did they not need one? Just curious as to how far copyright extends in that regard.

rapid escarp
#

Scripts aren't to be copied or altered but can be extended to third party vehicles/weapons etc. by calling the functions from RHS. The scripts belong to their respective authors (usually reyhard) as much as models, textures etc. do. Configuration can be adjusted by config patches which is what JSRS, ACE etc. do for their compat files

pliant valve
#

Righto, so to make cfgpatches you don't need a license, yeah?

rapid escarp
#

Not for config patches, no

pliant valve
#

And you can change sounds, texture paths etc with config patches, and be fine? Or would that then require a license?

rapid escarp
#

Yeah those changes are tolerated within reason

#

I mean if you change the sounds to copyrighted or bad taste audio that brings RHS into disrepute, and similarly with textures in bad taste - we can opt to enforce the no-derivatives part of the EULA

pliant valve
#

My problem is where it crosses into being a derivative isn't all that clear. So I've been trying read up and figure that out.

#

Basically what I'm looking to do is change the weight of the RHS M3 MAAWS to be 10kg instead of 8.whatever it is, along with some other things.

#

Unit leader won't let us have the vanilla MAAWS because it's unrealistically light, which is fair. But the M3 isn't realistically weighted either so I'mma try to mod both and see if we can use both.

zealous ore
#

weight in arma is not in kgs btw

#

we had this discussion before. everything that is dependent on another mod is derivative

#

we choose to tolerate such derivatives despite our nd license

#

unless, as @rapid escarp said, it’s either disruptive, disrespectful or of poor taste (explicit content, terrorism affiliation etc)

zealous ore
pliant valve
#

Righto, I'm just mostly curious where the line is, between what is and isn't a legal requirement, regardless of ethical and courtesy standpoint, because the latter two can be entirely detached from any legal line.

vast stump
#

@meager fractal perhaps that link should not be shared.

#

publicly that is

inland sphinx
#

Reports for Arma content go to infringements@bistudio.com @meager fractal, also I removed your link to download ripped Arma models...

meager fractal
#

True true

#

lul

zealous ore
pliant valve
#

That doesn't make much sense.

#

Because if that's the case then Microsoft and Apple would own Photoshop.

#

Photoshop requires an OS to run, thus it would be derivative by that definition.

inland sphinx
#

Noone said you automatically own any derivatives

#

thats not the case

#

and I don't think we need to have that pointless discussion all over again

pliant valve
#

I was reading some article on derivative works, mentioning that the original author has rights to derivative works that are made, and it's not pointless.

#

Which is why I'm questioning the logic of "If it's dependent then it's derivative".

#

I don't see how me trying to educate my self on a topic is pointless either.

#

But yeah I'mma just go with what the peeps at RHS said, and make the mod as it should be plenty compatible with what I was told.

zealous ore
#

RHS is not an operating system btw

strange shadow
#

inb4 RHS-OS 1.0

meager fractal
#

BSOD: missing dll

pliant valve
#

It was an example of something being dependent on another.

zealous ore
#

bad example, i said a mod dependent on another

#

not everything that works or not on a specific OS

proven magnet
#

I have been working on learning to model in my free time for fun, and did think about trying to bring them over to Arma. I have done some looking around about IP topics to make sure I don't fall foul before moving the file to p3d for arma. Just had some questions that I can combine with other research as to the best way to do things above board.
Appreciate that every situation is different, with every company, so I do accept won't be able to give a simple answer.
Typically, do I need permission for:

  • A custom model based on a real vehicle
  • Using the name of the vehicle

In this case, this is for Challenger 1, but would also be used for any future models I try and do.
NB, I do intend to reach out to BAE anyway just to be safe, but I am looking at the best way to approach it

inland sphinx
#

@pastel delta i will not let you give people advice to do literally potentially illegal stuff so please keep that stuff out of here
When people come in here asking how to do it right, telling them how to do it wrong is absolutely not helpful.

pliant valve
#

9th circuit court iirc ruled that you don't need a trademark or copyright license for realism in video games.

#

Its fair use

meager fractal
#

and did you read the red message at the top @pliant valve?

#

it is a step towards it, but it is in no way an absolute decision.

pliant valve
#

It's also outdated, since 2013 it's been affirmed the same way at least two more times

#

There was two rulings 5 days apart in SDNY, 2nd circuit last year affirming the same standard.

meager fractal
#

please provide said

9th circuit court
ruling
until that it's still "more cases"

proven magnet
#

Thanks for the information so far, even though it does somewhat corroborate with some of the stuff I have found elsewhere which pretty much shows that there isn't much precedence to just "doing it anyway".

If any other points do come up though, I will keep an eye on this thread

inland sphinx
#

@zealous ore will probably know best how to handle such stuff

proven magnet
#

yes, that makes more sense. Brain did a dumb

pliant valve
#

Theres a supreme court ruling affirming the rogers test, which helps.

#

The ruling stated theres no disagreement about this issue

meager fractal
pliant valve
#

Supreme court case No. 20-365

#

Cases still appear over well established law

#

Because some people are dum and sue people for exercising their rights

meager fractal
#

link please?

pliant valve
#

Can't find it again but I'll dm you the pdf

neon bobcat
golden topaz
#

Can the APL licenses be used for out-of-game resources, such as external software?

#

Just wondering about the "Arma Only" part, whether it only covers in-game material or also external stuff.

inland sphinx
#

yes... But for many things the "Arma only" doesn't make much sense

#

But like my TacControl, MipMapTool, PboExplorer its all tied to Arma so there it makes sense

small hamlet
#

Whilst I'm semi-conscious - is there a reliable Arma-related resource for sorting out a license for my mod floating around?

small hamlet
#

Will poke through. Thank you for the speedy responses chaps. \o

golden topaz
#

So wondering about APL-ND

#

It states that the material cannot be adapted, however it allows for licensed material to be reproduced and shared in part.

License grant

1. Subject to the terms and conditions of this Public License, the Licensor hereby grants You a worldwide, royalty-free, non-sublicensable, non-exclusive, irrevocable license to exercise the Licensed Rights in the Licensed Material to:
    reproduce and Share the Licensed Material, in whole or in part, for NonCommercial and ArmaOnly purposes only; and
    produce and reproduce for NonCommercial and ArmaOnly purposes only, but not Share Adapted Material.
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Does this mean that if the license is used on source files, that individual files can be used as long as it is attributed and licensed correctly, and of course, not edited?

inland sphinx
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It basically says you can copy and redistribute the original (untouched) files or parts of it (ex. ACE without medical, though I would almost count that as a adapted/modified version of the mod...)
Making a derivative mod that's based on these files is still seperate from that

Basically "you can share this mod with your friends".
It doesn't say that you can make derivatives or "use" these files in your own mod to make something new/different

golden topaz
#

So as an example, I wouldn't be able to take a uniform texture, from a source licensed under APL-ND, put it in my own mod unmodified and credited, and use it that way?

inland sphinx
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Pretty sure you can't yes.
That would be a derivative

golden topaz
#

I suppose that is true, it would be derivative

cursive sedge
#

that's a lot of reuploads think

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and each of them contain links to the original upload 🙃

inland sphinx
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Thank you. Have a nice day

primal stirrup
#

Who can I talk to about modification permissions for the standalone MELB from the workshop?

primal stirrup
#

yeah, I just don't know who specifically. Since it's in RHS now IDK if they transferred those rights with them or if they only have the rights to the version specifically in RHS. The last update to the standalone mod was a few years ago now and I don't know how active the OG creators are on steam, here or at all

inland sphinx
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You can message PuFu, he knows all the RHS rights stuff

primal stirrup
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👍

lean plover
strange shadow
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sykocrazy is indeed the melb owner

meager fractal
#

so
@simple hamlet @lean plover @inland sphinx welcome back 😄

inland sphinx
#

if u make ur own model and want to sell it what part makes that illegal
@simple hamlet
Arma 3 Tools license forbids commercial use. So after converting it to Arma file format you cannot sell it

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but your own model itself, that you made you can sell (before it goes through Arma Tools)

simple hamlet
#

ye but saying it is bc it is isnt a good answer

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why is arma format bad

inland sphinx
meager fractal
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that's Bohemia's business model I think

inland sphinx
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What do you want to hear

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"its is how it is" IS the only answer

meager fractal
lean plover
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BI decided to not allow selling of content made by their tech (it probably has something to do with VBS and "rivalry")

inland sphinx
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If someone tells you "don't steal my car" and you do it anyway, its bad, because he said so

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And if you go "well if you can't tell me why you don't want me to steal your car I'll just ignore you and do it anyway" Well good luck explaining that to the police

simple hamlet
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its bad bc dedmen doesnt know the explanation behind it

lean plover
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he doesn't have to

meager fractal
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nah look, I can see the point of view:
don't steal the car = don't take something from someone
don't sell something you made using this tool = no "damage" done to the tool's author

but
a software license is exactly about protecting the software itself

inland sphinx
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The people who own it said no. So thats how it is

simple hamlet
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then why would he answer

inland sphinx
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why they decide that doesn't matter to you

simple hamlet
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someone asks abt rocket science im not gonna chime in

lean plover
inland sphinx
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You asked why its bad. I told you that the license forbids it

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I answered your question

meager fractal
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I guess the answer boils down to:
"it's business decision" of which we are not certain at our level 🙂

simple hamlet
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you know you said something good when dedman warns you 2 times for it and pisses his bed

meager fractal
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@simple hamlet you really want to go down this way?

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I mean, a pissy hill to die on… let's save you that, right

hard anchor
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cmon bruh

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the bot didnt say what my last infraction was

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it just said i was banned

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-Bruce

meager fractal
# hard anchor -Bruce

too many infractions in too little time.

also, #rules state that dual accounting is forbidden so I suggest you leave with this account and wait
otherwise both will be permbanned

hard anchor
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well i cant dm the mods or nothing

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what was my 3rd tho

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dedman gave me 2 then i just got banned a few minutes later

meager fractal
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!whois 404837388393906176

bright brambleBOT
# meager fractal !whois 404837388393906176

@simple hamlet: 404837388393906176
Account created at: 2018-01-22_03:19:14 UTC
Banned until: 2021-09-24_20:35:20 UTC
11 known usernames: .【DogEater7】., .【GlueEater7】., 【DogEater7】, 【GlueEater 7】 and 【PineappleRespecter7】 (to see them all use names <userid or mention>)
0 known nickname: None
They have 6 warnings, with these notes:
1) 2021-07-19: abusive langauge towards moderators, targeted profanity
2) 2021-07-20: targeted profanity against Dwarden, lame trolling
3) 2021-07-26: calling to breach copyrights then 'ask for forgiveness'
4) 2021-07-26: spam in #meme-arma
5) 2021-07-26: offtopic in #meme-arma
6) 2021-07-26: Banned for 60 days with reason: too many infractions in too little time. When you come back, read our #rules or just don't bother coming back.

meager fractal
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@hard anchor ↑

latent gazelle
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Hi

hard anchor
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3 was a shadow warn or something

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i didnt get that dm

inland sphinx
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!ban 807373093680971797 0 ban-evasion of 404837388393906176

bright brambleBOT
inland sphinx
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!ban 404837388393906176 0 ban extended to permanent after ban evasion with 807373093680971797

bright brambleBOT
wooden ether
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another amusing read

icy canyon
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i was dming the mods only but ok

wooden ether
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a third account? bruh

icy canyon
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ye im still talking to lou

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ded randomly just interrupted

inland sphinx
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!ban 473660053661155350 0 ban evasion of 404837388393906176

icy canyon
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nah

bright brambleBOT
inland sphinx
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!addWarning 404837388393906176 Note: ban evaded with 473660053661155350

wooden ether
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i was bout to say, that was stupid AF of him

unkempt sorrel
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People these days are just so damn stupid

meager fractal
shell scaffold
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!verify

bright brambleBOT
velvet obsidian
#

How does one enforce copyleft licensing on the Steam Workshop? Licenses like GNU GPL which ACE3 uses. I recently released a mod to the workshop under copyleft (albeit for a different game) and was curious how others do it.

vast stump
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what about copyleft needs to be enforced?

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isnt it about freedom of use?

velvet obsidian
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If they do not decide to open their source code and license my work under GNU GPL

vast stump
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who is they?

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steam?

meager fractal
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I assume someone who took the (copyleft) software and copyrighted it / protected it

velvet obsidian
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Presume an uploader decides to upload a derivative/exact copy of my work to the steam workshop. My work is under the copyleft license of GNU GPL v3. The uploader has their derivative/copy of my work without the source code and without the license. This is an infringement of GNU GPL v3 which requires all derivatives/copies of a work to provide the source code and GNU GPL v3 license publicly. How can I deal with this infringement? Do I flag/report them on the steam workshop?

meager fractal
velvet obsidian
meager fractal
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why don't you ask the author for permission?

#

you need to yes. not only because it is the proper thing to do as a responsible human being, but because depending on his I.P he can take it down if you don't have the permission, as simple as that

unless explicitly stated, you do not have permission

prime wren
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So quick question here incase the issue arrives in the future. If my retexture mod is ripped or reuploaded in a pack or something, would I be able to flag it since it’s using my retextures without my direct permission (I state the need for my permission to edit any of my textures in my description), or would I need to go to the original mod developer ie. RHS?

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For context I have a retex. mod for RHS under its license, just want to see what I should do in case someone rips my textures without permission.

meager fractal
prime wren
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Ok just making sure, thank you.

lavish island
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grrr

vast stump
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@prime wren recommend adding #2 to your nickname since you came to the server after @lavish island

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its only polite

lavish basalt
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No can do... “normal” people can't change one's name

vast stump
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they can if they change their discord nick

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not server specific nick

prime wren
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There can only be one ⚔️

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Can one make me the Apollo 2 ❤️

vast stump
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no

lean plover
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to extend HGs answer a little:
noooooo

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you don't have to debin a model. texture files are stored separately

zinc mantle
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yeah but what he was saying is:
You don't NEED to use the 3d model to texture (I think)

vast stump
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you are not allowed to do that

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no matter how much easier it makes it

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yes

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and if you are caught doing it you get banned on all BI platforms

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and well its shit thing to do in mod makers point of view

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please respect the people making stuff

zealous ore
prime wren
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May have put it in the wrong context let me get to the website again it is listed there

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Can’t post screenshots here but on the website under the EULA it has the ones you can’t retexture posted like the boonie and such, I saw how the MH60 mod did their stuff and figured I would follow by doing a mod doing some vehicle retexs for the pub workshop as they did. If that’s not allowed I apologize in case I missed something reading through.

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Only retexs in the mod as of right now are the UH1Y, CH53, and AH1Z and can link it to ya via DMs.

zealous ore
prime wren
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Ok just making sure I was making sure of someone took my textures in a repack and such I could DMCA or ask RHS to do so as I’ve had people attempt to take credit for artwork before on other games

zealous ore
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  1. our license for all the our pbos, minus the ones listed at the above webpage under APL-SA are under CC A NC ND 4.0 license
  2. non-derivative means no retextures. as a general rule of thumb, we choose to tolerate any retextures but we allow ourselves to strike the ones that go into pornography, vulgarity and or terrorism
  3. hence, you cannot really put a license on derivative work based on the files available in the .pbos that are not under BI's APL-SA license
prime wren
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Gotcha thank you

zealous ore
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considering the UH1Y, CH53 and AH1Z are all under APL-SA, just follow BI licensing terms

prime wren
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See that is a good summary, me personally I hate the arguing over IPs and the stealing shit and all that shouldn’t be tolerated if permission isn’t given to repack and stuff. Summaries like you gave me are extremelyyyy useful because I took some law classes in high school and some rn in college but my brain still twists sometimes reading through it lol

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But appreciate the words

zealous ore
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no worries, let me know if you have any additional questions in regards to RHS licenses

loud sage
zealous ore
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@loud sage - if you want to portray terrorists by retexturing RHS units, no matter what, we (and by that i mean i will) enforce our Non Derivative clause

loud sage
zealous ore
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If we would have wanted to create/portray any sort of terrorists, we would have done that ourselves. We haven't, and as such, everyone is free to create their own models/textures from scratch if they so please, but we do not allow our content to be portrayed that way

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we provide US/RUS/SERB/generic (GREF) armed forces. We'd like to keep it to that @loud sage , without involving politics / portray possible civilian fighters

loud sage
mint mortar
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@loud sage Literally just use CUP factions. They have some takistani militia that could pass

mint mortar
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no prob

robust flicker
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there is a taliban insurgency mod by EricJ

brave knot
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real cool to see a guy ripping the entirety of RE:8 in the workshop frontpage

frozen jackal
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only Capcom can do anything about it but they don't care at all

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I don't think I know a shooter game that doesn't have RE assets ported to it clueless

paper roost
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I was about to mention it too

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but capcom is in a grey area regarding porting content

loud sage
vast stump
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@loud sage jonzies work is quite known to be ripped from various places so I would steer clear of that crap

loud sage
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uh thanks for that information i didnt knew that

latent pagoda
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On god 🙏

inland sphinx
#

@regal mountain
https://steamcommunity.com/sharedfiles/filedetails/?id=2637473162
your modpack contains several mod reuploads
Enhanced Movement
Zade Backpack on Chest
Uriki's Mission Items
and more.

I have taken down all your communities advertisement posts.

You are using a steam collection already, I don't understand why you cannot just put all these mods into your collection, they are on steam anyway...

regal mountain
inland sphinx
regal mountain
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so you can't reupload anything to steam?

meager fractal
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you can, if you have permission

regal mountain
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was under the impression that creativecommons applies to steam

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or any medium

inland sphinx
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In particular, with respect to Workshop Contributions, you represent and warrant that the Workshop Contribution was originally created by you (or, with respect to a Workshop Contribution to which others contributed besides you, by you and the other contributors, and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors).
Steam subscriber agreement 6D.