#other_ip_topics
1 messages · Page 23 of 1
Possibly, haven't looked through it all.
Noticed now that Community Factions Project has them though
@brave knot Wrong link?
Does anyone know anyone of the "IFA3 Liberation" team? They ripped their Katana from Killing Floor 2
IFA3: https://steamuserimages-a.akamaihd.net/ugc/851593718913317768/05711ECC74BAA9223AFE2214499646CEA74A5B13/
KF2:https://steamuserimages-a.akamaihd.net/ugc/403432783336620756/45E234FB5D1E1938AC6E9730F9590A8671710928/
@proud vault steam says its your mod
It was ripped by Kickass (well known content thief), who is also mentioned in your credits on your workshop page here https://steamcommunity.com/workshop/filedetails/?id=950999958
We got this stuff into my units modpack and unknowingly redistributed illegal ripped stuff to our members. Now I need to get that all cleaned up...
Please get rid of the illegal content in your mod @proud vault it also violates our #rules here.
We got this stuff into my units modpack and unknowingly redistributed illegal ripped stuff to our members. Now I need to get that all cleaned up...
I used it too
Funny thing, the Katana's classname is "Hatchet" Probably also took the config and animations from somewhere and just inserted the model... 🙄
quality work
But ye IFA3 Liberation has some really nice vehicles, I hope they arent all ripped
so far I only saw the kickass stuff, and his stuff being ripped is not a surprise. If I read it right most of the Vehicles are ported from a older IFA mod, so quite sure they are fine
It's sad that it first has to land in our unit in order for it to be noticed.
If I read it right most of the Vehicles are ported from a older IFA mod, so quite sure they are fine
hopefully
Huh as a player of KF I havent noticed the similarities
hope that gets cleaned up
Dedmen saw it at the first glimpse
The katana model is new in KF2, only saw it because I played it first time last weekend, and someone in my unit just randomly posted screenshot of the Katana in first person view and its literally exactly the same
It's sad that it first has to land in our unit in order for it to be noticed.
99.9% of people propably just dont really think of the model maybe being stolen
Dedmen can smell it ^^
It's from Kickass, that's all you need to know
I've only heard that name a few times myself so the vast majority of peeps propably dont know that name
one of those I do what I want kind of people
"There ain't no law about that in my country" - kinda like that
"There ain't no law about that in my country" - kinda like that
Don't worry, I'll charge you in my country so you can pay here for your crimes 🤣
@inland sphinx hello. This katana was added from the Kickass weapon pack. It was added to the modpack lib at my request three years ago. Whether it was stolen or not, I don't know.
It is stolen, I just told and showed you
is the problem solved?
@proud vault will you fix it and remove the illegal/ripped content from your mod? or not?
You should note the fact that the plane in the mod is from War Thunder
I know for sure there is a DSHK taken from Metro. Possible models from Liberation 41-45 and possibly Invasion 1944.
Me talking about the DSHK back in 2018 https://discordapp.com/channels/105462288051380224/105792634995388416/477910869242675211
@dull spear more headaches for you I guess
np
More fuel to the fire
If I release a server restarter under CC BY-NC-ND 4.0, are monetized servers allowed to use it?
"no commercial" no. But you can give them specific permission if they ask specifically
thanks
Not sure if it has been mentioned before, but the YuEmod workshop page is hilarious
I, as the author, prohibit any use of my mod, as well as screenshots taken using my work.
yeah he got really salty when he released yuemod 2.0 and no one wanted to buy it
now he's demanding like 20k montly on patreon before he releases any new updates
@shy turret not really
I remove the katana, a little later, now I can't, i think next week. She was removed from mod Kickass?
YuEmod blocks video on YouTube if you shoot a review on its remote mod 
YueMod is banned from Arma, so I do not see the relevance.
is he?
Yes
das tuff
Don't rip/steal,violate IP, require payment for mods or blackmail people. Its quite simple.
wait... crimes are illegal??
Only between 8 and 20
After that, Not really
For legal reasons thats a joke
"in Sweden, its forbidden by law, to be Criminal!"
Am I correct in assuming that armaholic cannot upload things that are shared with a non-commercial license to their site?
Unless the mod developer uploads his mod himself, Armaholic isn't allowed to do anything...
But that hasn't stopped them from doing it anyway
armaholic should be shut down tbh
yeah I've seen a couple times, even on BIF.
foxhound posting in a thread "now available on armaholic!"
go back to authors first post "This is not allowed to be uploaded to armaholic"
uh.. ok
My bigger mods also have that clause, and so far I haven't seen armaholic breaking that
Ah crap, I forgot the caluse with ArmaZeusCache
but they don't seem to upload/redistribute many mods anymore, they seem to prefer to just link to the workshop and have a site up to get the google clicks and ad money
bye Dave__ 👋 and don't do illegal stuff!
Armaholic has once uploaded my mod, notifying me afterwards though, but 4 other times they just took them from Steam without a word. Even with me explicitly saying the mods were not allowed to be uploaded anywhere other than Workshop without my consent. Then they have the audacity to call all workshop user thieves. The irony...
Based on what I've seen with my work, I'm pretty sure Armaholic has a bot that copies over the files, description page, and promo images for anything that makes it to the workshop front page onto their site automatically. I already had one interaction with Foxhound and he complied with my request by stopping hosting downloads for my mods, but did not remove the pages outright. Fast forward to last week I saw he clearly didn't put an exception in his bot for me, so he's got a bunch more of my mods up on his site with downloads again. I sent him another message requesting he C&D and pull all the pages down entirely. We'll see what happens, if he keeps brushing me off I'm inclined to escalate.
Hey guys, how do i digitally sign and protect my files/IP as the author ?
again, define files
put a text file in each pbo that says that its yours?
for 3d models and textures, you can complicate it a bit, but it is doable
as in being able to provide proof of ownership over both
animations, object files
isnt there a way you can digitally sign or something that cant be overwrit or something like that for security purposes?
You can pack your stuff inside .ebo files... if you're BI 🤷♂️
@fiery egret im not BI 😦
What a surprise :)
isnt there a way you can digitally sign or something that cant be overwrit or something like that for security purposes?
no
so how do i go about protecting my IP? just keep prior proof im the author?
you can try to hide your author mark though, and 99% of people who'd rip your stuff wouldn't find/remove it
objects - as in p3ds - you if you have proof of WIP files done (in external software), that suffices. Also, you can model a anything using some sort of proportion based diagram, which no matter of the scale, it's gonna fit on top of a particular model
for animations, again, keeping the raw/work files is the best way to do that
example of simple proportion thing - length to wide ratio could be a something like a a set number you write down and keep track (sau 1 : 12.345 or alike)
Thanks guys, appreciate that alot @inland sphinx @zealous ore
Are you allowed to include Enoch Objects as proxies in Objects ?
Yes but why would you?
Changing a named property to try to reduce render distance of an Enoch Object, or creating empty LODs if that doesnt work
yeah no that wont work
proxied objects work very differently.
why do you need to reduce render distance?
you should be able to just set your view distance shorter
I need an object to not render while in a chopper
Empty LODs could work in a way but arent very reliable ofc, Does "drawimportance" in named properties work ? Or do you have any other ideas ? I could script the feature but I would hide/unhide possibly hundreds of objects everytime someone boards a chopper which doesnt seem to great performance wise
if it's a bug (eg. causes clipping etc.) you could simply create a FT ticket so BI can fix it
It's special purpose for hiding shelters
wrong channel...?
In that case you either have to modify the original models (which is not allowed) or use scripts to hide them locally (which is a pain).
So that should a) answer your IP related answer or b) should be moved to another channel (#arma3_scripting)
Yeah, I didnt want to get warned for crossposting, the IP question is already answered, I'll probably create my own model anyways.
yeah I dont think what you are trying is anywhere near the correct way of doing what you are doing
Looks like the RIAA took down youtube-dl
https://github.com/ytdl-org/youtube-dl
https://github.com/github/dmca/commit/bccf7d0dbfec423c4a967f668be47b6339d15893
An article about the above: https://www.theregister.com/2020/10/23/riaa_youtube_dl_github/
lesson learned, don't mention anything IP protected in documentation
also do not include links to RIAA owned music hosted by youtube for tests
I can see the EFF getting in touch with the repo owner and helping them fight it out
that or they remove the 'offending' bits and upload a new repo.
RIAA is gonna have a tough time rooting out all the youtube-dl clones and distro repositories that contain it.
it is worrying that they also listed a forks of the repo including private ones.
or what ever [private] meant in the fork list
RIAA are a cist on the organism that is humanity, that is all
all the [private] tagged parts i think are RIAA contact details and such, in all likelyhood they cloned the repo themselves as evidence, that's why there will be the [private] tag in the middle of the repo names.
In Australia we have a similar group to the RIAA, to play music in a cafe you have to pay around $2500 to them, some of which is distributed as royalties to Australian artists, but even if you play music exclusively from another country you still have to pay them $2500 a year 🤬
Not sure how they'll win considering none of the code is directly infringing on RIAA's IP
Is that even possible? Can someone claim IP infringement on something that provides the ability to infringe?
Because its not an IP theft until you take it
Nvm, saw the law
The Register updated the article above with a response from GitHub:
GitHub has been in touch to say it will try to help any coder on the receiving end of a DMCA request; just drop it an email, we're told.
"The DMCA takedown of the youtube-dl repo is a clear example of the regulatory challenges facing developers," CEO Nat Friedman said in a statement.
"GitHub's whole purpose is to help developers, and we will do so in any way we can. In particular, we want developers to be aware of and take full advantage of our DMCA processes to ensure their projects are as broadly available as possible, under the law.
"Any developers facing a DMCA takedown of their projects on GitHub should contact copyright@github.com for assistance with our DMCA processes."
The youtube-dl maintainers have also updated their website with new links to download the project direct from the site rather than from GitHub.
so it may yet return to github, I guess they will just have to remove/replace the urls in their repo with CC0 videos (or upload their own test videos as CC0).
@gleaming cedar - from #ip_rights_violations - you can model/ texture everything accurately, and remove/forget the brands or make similar ones yourself if needed
there are not that many things few things that have trade dress registered
Yeah that's easy enough
more on youtube-dl - https://www.theregister.com/2020/11/03/github_youtubedl_deletion/
Very weird question regarding something that may or may not be IP or Plagiarism. My Arma unit has created all of it's documents from scratch, all very easily traceable back to single individuals that have created them from the ground up for the unit.
Recently, another unit has directly copy-pasted a large number of these documents and made very minor changes (under 5% of the total content changed) and are now using them and claiming them as their own. The original creators of these documents are very opposed to these documents being taken and used without their or the unit's permission and are wondering if there is any recourse that can be taken either by the unit itself, or the creators personally to prevent this from happening. Cordially asking the individuals who have copied the content has not worked and they have continued using these documents.
copyright = copyright
So you can file a DMCA to the hosting company of where those documents/texts are stored, which will result in either having those documents not being available anymore, or (in case of hosted on a website) having the whole server being taken down till resolved.
How responsive is Google generally? As far as I'm aware all of the documents that we've seen have been hosted on Google Slides, Sheets, and Docs
We take inappropriate content seriously If you see content on a Google product that you believe violates the law or your rights, let us know. We’ll r
As they're an American company, they are legally required to respond.
awesome, thanks guys
looks like youtube-dl repo is back
https://twitter.com/natfriedman/status/1328365679473426432
the git commit that has been done to remove the "infringing" content
https://github.com/ytdl-org/youtube-dl/commit/1fb034d029c8b7feafe45f64e6a0808663ad315e
Can you licence/copyright Google sheets in a similar way to mods?
I made a database system for my work, (cause I was sick of doing stuff on paper), but want to be able to revocte usage of it/force payment for continued use if they ever decide to fire me or similar
Can you licence/copyright Google sheets in a similar way to mods?
If you created the sheets I'd assume that its still your IP
Yea can I just slap a creative commons licence in the corner and it's legit?
I just want to legally be able to revoke there use of it, and or make them pay for it if they ever try and mess with me
If you use CC, you won't be able to revoke that license as long as the licensee is abiding to the terms (like for example is giving attribution that you required)
CC licenses are not revocable. Once a work is published under a CC license, licensees may continue using the work according to the license terms for the duration of copyright protection.
https://commons.wikimedia.org/wiki/Commons:License_revocation
I have never looked at the available licenses from that angle but I doubt there will be many licenses that allow you to do that as that would kind of go against the spirit of Open Source/Libre Licenses (that people are free to use something without fear of losing permission because the original author went rogue or became greedy)
Most licenses simply state that as soon as you stop meeting the requirements stated in said license, you're not allowed to use the work anymore (IANAL so you'd have to double-check that yourself)
In short; no licence means no permission, unless explicitly given.
So if you made it, you decide who can use it and when you want to retract usage.
No need for a license (unless you want to), and adding a short copyright text makes it look nicer (again not required)
add licenese to some far away page that says these sheets are allowed to be used as long as you are employed
I just want to legally be able to revoke there use of it, and or make them pay for it if they ever try and mess with me
@dense field Also pretty much anything you do under contract in employment for a company belongs to that company.
If you tried to enforce that licence hypothetically, I really don't see that standing up in court
For example in the UK, it's called "in the course of employment"
made by an employee in the course of his employment, his employer is the first owner of any copyright in the work (subject to any agreement to the contrary). The expression “in the course of employment” is not defined.
Now the question is if he's actually legally employed
That's a whole other ballgame 🙂
Whole thing was made outside of work hours and not on work equipment
So they don't own 💩
So a written license in the corner saying I retain the right to revoke use at anytime would suffice?
Perhaps easier to just talk with your boss/manager and have something put on paper
So I'm curious about this, since there are parts of each mod that I'd like to use. For both RHS' and 3CB's EULAs, they both explicitly state that they do not allow the re-distribution of their mods in part or full on the Steam workshop, and I've assumed that this specifically is worded to not disallow repositories for A3 sync and the like to use their mods. However I cannot tell if it also excludes hosting individual pbos on repositories, given that the pbos have not been modified. Would doing so be allowed or is that covered and prohibited by their respective Creative Commons Attribution-NonCommercial-NoDerivs?
I dont know anyone here from 3CB but @zealous ore can propably answer the question for RHS
I just think you'd have a hard time enforcing that in any hypothetical disagreement @dense field, where you did it and with what equipment doesn't matter since you're still doing it in the course of your employment, and there is no other standing agreement to say otherwise. A better example is if the thing you made is unrelated to your work you do for your employer then they have no right to inherit the copyright.
As someone who is an employer, I can't imagine what it would look like if any amount of the population started to claim that "this bit of work" was done in my own time and on my iPad. You'd be far better off approaching your company and demonstrating the saved time and costs of a tool and using it to get a substantial raise or bonus just by demonstrating the money it saves in time etc.
If it's not saving time or money, then when you leave why would they pay for it anyway.
If something is made not on company time and in this case was started before I even worked for them, then I don't see how they can possibly claim ownership.
If they where openly willing to save time/money they would already have paid for a proper version of what I made in sheets (student progress reports and tracking) which you can get for a small amount of money.
They would pay for it because the entire student progress database would be hosted on my sheets tool, if I take it away then they would loose that data, which would have severe impacts on customer relations.
Just looking for legal way of getting back at them if they ever decide to #### with me 🤷♂️, if not I'll leave and let them keep it.
I would also gather proof (screenshots, ect) to show that it has become a "commonly used tool/process" within the company.
They would pay for it because the entire student progress database would be hosted on my sheets tool, if I take it away then they would loose that data, which would have severe impacts on customer relations.
@dense field I don't know your company's temperament I'm sure if they spoke to their legal team they would suggest another 10 ways to "get back" at you as well in this scenario.
Student progress data: where's the data processing agreement? I'm willing to bet it's the company you work for on the legals, so tool aside, if it's not the tool that's useful, but the data on the tool, and that data is personal and there is no legal agreement for you processing it in your own name, then that's wide open.
Not to mention how busy you'd be if you had a couple of thousand data subject action requests to process and respond to within the legal timeframe.
I'm sure there is a way to do what you want but I suspect it's in a contract that you enter between you and your employer, if they are willing to enter one, which is another story. Outside that I'm just saying in any hypothetical dispute, I wouldn't fancy the chances.
Fair enough
This is Vietnam btw the contracts barley qualify as contracts and have nothing about data, IP etc in them, and employer's here are savages and will fire you over nothing if it suits them. So just wanted to have a counter to that 🤷♂️
Anyway thanks people 🙂
I think the best advice we can give you is to ask lawyer 
So I'm curious about this, since there are parts of each mod that I'd like to use. For both RHS' and 3CB's EULAs, they both explicitly state that they do not allow the re-distribution of their mods in part or full on the Steam workshop, and I've assumed that this specifically is worded to not disallow repositories for A3 sync and the like to use their mods. However I cannot tell if it also excludes hosting individual pbos on repositories, given that the pbos have not been modified. Would doing so be allowed or is that covered and prohibited by their respective Creative Commons Attribution-NonCommercial-NoDerivs?
@primal stirrup we do not allow redistribution of our mods on platforms that require author to share his ip rights with the hosting platform
because the only one that can do that is the author, not some 3rd party
also, using just a couple of pbos could lead to things not working as they should
that leads to false bug reports that leads to waste of our time
we're running off of a privately owned server, not using any 3rd party services for hosting. and aside from the obvious work to make sure that nothing is broken, is there any issue with say for an example, just taking the sound pbo and using that?
I'm not daft enough to flood your bug tracker with shit from my work
again, valve requires owner to share his own ip rights when uploading to steam workshop
we're not uploading to the steam workshop
hence why we do not allow redistribution there
that's what I'm asking
ok, so hosting on a private repository for a3 sync is cool?
yes
awesome, thanks
Disney bad
“And to be fair; if you created something and make money with it, would you like it if someone else takes that and prevents you from making money?
I don't think so...”
Not really, no
It is "no politics on a non-political channel, following #rules set by a private company". mi mi mi censorship only applies to public speaking
I obviously missed something here
Oh, thanks for clearing it out :D
where can i pust a cute doge
on reddit
🤣
@lean plover Hi. Our mod is not in violation of IP laws by providing a patch with UMC. That's akin to saying windows media player is in violation of IP laws because it was used to play pirated copyright material, such as a song. Please don't go around making such accusations about our work.
We do not provide any songs in our mod, only the ability to play them.
No user is forced to use this patch, as it is purely optional.
easy there. you know that UMC is providing copyright protected material, and you promote it
yup
doesn't make it right
We're doing nothing wrong here
We're hardly promoting this mod at all. The userbase of our mod is significantly smaller than UMC's.
It's a mod publicly available on the workshop. Creating an integration mod for it suddenly makes us violate copyright (that does not even include ANY audio source files, just configs) ? How is that our fault?
UMC is a dependency of your mod. you hereby "force" every user of your mod to knowingly download a mod that includes copyright protected audio material.
not hard to understand, isn't it?
anyway, UMC mod is reported.
idc
It's an optional patch for UMC, seperate to our base mod.
You don't care?
Are you kidding?
idc about UMC
Well UMC is what you're really complaining about here
Our mod contains no sound files
i know, and once UMC is gone so will be yours
Uh, no it won't
It seems you don't "know"
Because you just ignored what I said
Let me say again, our mod contains NO SOUND FILES
It violates NO COPYRIGHT
Simply having this mod as a dependency for an optional mod is breaking no laws.
your mod relies on a mod that is distributing copyright protected material. once the UMC mod is gone, your mod is obsolete and will need another basic system
¯_(ツ)_/¯
Our core mod doesn't need UMC lol
good for you then
The patch is literally a config.cpp
Seems he didn't even read the description before crying wolf.
until then, the dependency to UMC is promotion of a mod that violates copyright
Yes and windows media player promotes piracy because it can play any audio file.
Wake up man.
Again, it's just really sad to see a mod being on the workshop since 2016 is suddenly a violation. It's a well known mod...
It's sad people go out of their way to report them too.
What harm is befalling the artists of these songs? There are much easier methods of illegally obtaining songs than extracting them from a PBO
doesn't make it right
Fine, UMC violates copyright. I understand that. But don't be so ignorant in the future claiming that somebody's mod "promotes" copyrighted material when you don't even understand the nature of the mod.
You just saw it as a dependency and you thought "oh no!!!11 this guy is a pirate, he forces poor innocent workshop users using his mod into downloading copyrighted material!!!11"
you are promoting a mod that violates copyright by adding it as a dependency. period
It may not be right, but it feels like you're attacking us for having a potentially copyright-violation mod as a dependency, which is PUBLICLY available on the workshop. Do you expect mod creators, which do this stuff non-profit, to care about possible violations in another mod?
It's just totally not our responsibility
Be sure to look into the actual purpose of a mod before claiming it'll be deleted in future. Bye.
Do you expect mod creators, which do this stuff non-profit, to care about possible violations in another mod?
yes. all major mods check what they are using and where it comes from. not a problem to do.
and FYI: it wasn't an attack on you, it was a formal information. but your naive and full on ignorant attitude made me not care at all
your best option would have been: "how can we solve this"
We can't
oh sure. there are plenty of options to solve this
even options to make UMC obsolete for you and your mod
so that your mod is independent
with a ton of kickass music
You're not saying our base mod would be removed, right?
if you adapt the system that UMC uses / create your own, and use license and copyright free music, you're good to go
'adapt the system that UMC uses' - what do you mean?
if your mod uses it's own UI elements / player / scripts to play the music to the players, there is nothing to adapt. just add your own music to it and remove UMC from the dependency
We removed the dependency on the patch for now.
@warm kettle
good. here are some sites with (free) music:
https://mixkit.co/free-stock-music/
https://www.bensound.com/royalty-free-music
https://freemusicarchive.org/
more can be found if you search for "copyright free music"
Thank you, I'll check those out
that's actually epic
Thank you for the suggestions, I might make an addon patch with royalty free tracks.
Make sure you also check the license if one is attached. Usually those tracks are good for NC projects, but some still might have some sort or restriction
I noticed it's about two pages of NC and then everything requires a license
There are tons of other sites also. I just posted the ones I used in the past and where quickly to find on Google.
There are quite a lot of youtubers that produce awesome tracks for free use / download.
City of the fallen for example. One of my favorites. He usually sells his music, but I messaged him if I can use one of his tracks for a NC project for free and got his permission right away
Almost all websites I have visited so far promote music as being free, but when you want to actually download them they're hidden behind a monthly sub or other license fee.
lol it was funny to watch a video from a youtube channel I've been subscribed to for some time and notice a "Music: Bensound" mention at the end of the video, just today 😄
It's good stuff
Всех с наступающим новым годом
Thanks! to you too :)
but this server speaks English only 😉
Ok
Got a report on Forums that this user is ripping other peoples models and modifying and reuploading them.
I don't have the time to check, maybe someone here is bored enough to do so 😄
https://steamcommunity.com/profiles/76561198003907531/myworkshopfiles/
Hello.
Here is a small mod where you can find an assortment of mods for life servers

Who could have expected that
if the 3e picture in one of the mods doesn't say enough..
https://prnt.sc/xzpp2i
The description also says that if it gets reported he will reupload on GDrive so ¯_(ツ)_/¯
@dark tulip rippers are not really know for their smartziness… their smurtassity… their brains
Bro is this a channel to talk about IP addresses?
Cause like straight up what is ip
sometimes mod rights and coding rights esc
Have anyone checked one of the artworks in the art of war showcase? It seems like it's using content from that fallout mod.
which one?
'Intellectual' is misspelled in the channel description
Thanks.
a combine?
No its not
This is how a combine looks like https://img.favpng.com/20/23/18/half-life-2-combine-video-game-metrocops-png-favpng-fUyLG3Vib7tc3SiLg47cNuS0Z.jpg
The vest and belt in that image are ripped from Fallout 4
thats not a combine
just a vest from fallout
not sure if ripped
quality and shape look worse than the original
The Maske also exists for combine soldiers
Tho... With direct comparison, my first association was wrong
pretty sure thats just a gasmask
the combine one is a little different
The screenshot from Arma is a little low-res, but it looks kinda like a mirrored version of this mod:
https://www.nexusmods.com/fallout4/mods/26378/
https://staticdelivery.nexusmods.com/mods/1151/images/26378-1-1503758923.jpeg
https://staticdelivery.nexusmods.com/mods/1151/images/26378-1-1503924953.jpg
Although the "nose" on the Arma screenshot seems to be bigger
That mask is a real life item. It's like comparing a M16 from CUP and RHS then saying one stole another. However, the quality on that armor looks so terrible it resembles the same from the "Aftermath" which contains assets from Fallout: New Vegas. The skeleton asset is questionable too, Arma only has one without the spine which is seen on the one on the right.
Aftermath doesn't take assets from Fallout 4 afaik.
Different "mouth piece" too. But i have seen this Masks a couple times before, in other games.
close up of mask - same artist
https://pbs.twimg.com/media/EcYxFggXQAAmS6v?format=jpg&name=large
also here's the full res image https://pbs.twimg.com/media/EcEDgOAXgAEApSE?format=jpg&name=large
i see on twitter that the person has in fact posted screenshots using the Fallout mod
Yeah, different chin-thing from what i've posted
If you played Fallout 4 you'll immediately recognize the metal plate from the F4 armor.
Even if its not ripped but just very well made to look like it, not a good idea I think
That is the Fallout 4 armor. Even the details on the bottom corner are the same.
Oh, actually is. Even the metal pieces.
the leather piece behind the plate is there but clipping into the clothes
hah I remember that fallout armour
guy that ripped it was in #arma3_texture a while back asking why his textures were screwy
he then got banned for ripping
guess he never got to fix his textures :p
I found the image he posted in my browser history https://i.imgur.com/YdcRZwz.png
@thick vigil ^ FYI
Yeah I remember seeing that image too
jesus christ
Why do you even want that? I allways thought that fallout 4 armor looks very bad compared to other games or other fallouts.
Huh Aftermath contains assets from F:NV?
pretty much all of aftermath is NV and FO4 assets
quite obvious it is
Hello guys,
For your information we have just informed the "owners" of 3 mods from the workshop steam who repacked our AMF content in violation of our license.
We try to obtain an out-of-court settlement before initiating a DMCA request.
If you want to possibly check for your content, here are the affected mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=2314266698 (amf_uniforms.pbo)
https://steamcommunity.com/sharedfiles/filedetails/?id=1714457284 :
https://media.discordapp.net/attachments/643382252318752769/806799308938280960/unknown.png
https://media.discordapp.net/attachments/643382252318752769/806799915275649024/unknown.png
https://media.discordapp.net/attachments/643382252318752769/806799973995642900/unknown.png
Prepare for the future. There will me much, MUCH more of that.
And for any attempt to solve it without a DMCA will just see people throwing shit at you.
Good luck.
Yes we know, but we always prefer to try to settle this amicably. Just a little more faith in what's left of humanity, well for now 😉
And if it has to go in the wrong way, it will come under French law. 🙂
don't waste your time trying to be "the nice guy". as dedmen said, it's not gonna work out well. most ignore your comments / messages and even delete them.
there is only a very small percentage of reuploaders that actually are unaware of what they did and remove the content, but the rest will give you the 🖕
from my experience, the tool that saves you a lot of headaches and time is simply handing out DMCAs without warning (and ignore steam friend requests of the users that got DMCA'd)
rule of thumb about steam friends... should be actual friends who you actually know.
this is why i have 1 friend only and that is audiocustoms
oh my, you are hopeless 😄
he's just waiting for the right moment to strike
@strange shadow lies
@strange shadow that steam friends list of your is getting bigger by each reply 😂 but: we stayed in the same hotel/pension visited a event and had a great nightly and early morning view over the Mníšek area 😎
Lucky bast...s 😛
The worst part is that I was asked for my personal details "in case something like that is organized again" (but I guess it was not).
I just hope that this was the real Dwarden who was asking 🙄
😉
lol
So I remember back in the day there was some issue with allowing Argo content that BI given to us to be ported to A3 mods. Was that a thing still?
Like the content pack that BI provides comes with the textures and audio announcer files. I would like to include them in some missions. I wasn't sure if the last person just pulled more then that or there was some actual licensing issues.
I know that a lot of argo stuff is in Arma 3 already, but I'm sure that the rest are tied to the Argo License.
Here is the community kit I'm referring to as well if there is any confusion.
https://www.projectargo.net/community-kit
I think by the eula stated in the top link you cant put anything from the game to some other game
this would need direct input from BI
Tbf... The EULA is pretty clear:
You may not redistribute or resell the game, any of its parts or any hacked version of the game.
Which also applies to the community kit
really don't get why that one
I'm wondering if the intention was so players could mod Argo instead.
dArgon Rising
Like if that is the case, could we get it rebranded under the Arma 1-2 content license? 😄 Or just at least written permission
Interestingly you can specifically use the vehicle skins in the community kit in ARMA 3
At least the ones in the Vehicle Reskins sub-package
@fiery condor The sound track and voice overs are also APL-SA
--------------------------------------------------------------------------------
© 2013-2017 Bohemia Interactive a.s.
All rights reserved. All data is under APL-SA license.
See https://community.bistudio.com/wiki/Licenses for more details of usage```
Yep, whole community kit is APL-SA
LOL
👍
So yay or nay tell BI input?
Interestingly, with the sound files, retextures and mission templates all under APL-SA you actually can pretty much recreate Argo in ARMA...
Yay @fiery condor APL-SA https://www.bohemia.net/community/licenses/arma-public-license-share-alike
That includes the Clash, Link and Raid mission file templates
Would be a bit of work converting the mission.sqms to pure ARMA ofc
Cool, I definitely don't plan to re-create Argo, although I liked the idea. But I do plan to have a very sassy latino female announcer telling my unit to defend the point.
That's completely allowed under the license
Can only use what is provided in the community packs I believe.
Also makes me wonder where it says that you can unpack and modify A3 scripts
What do you mean?
LOL... It doesn't...
Scripts are an interesting case if you can read the source... cause while you might not be able to just use a script, you can recreate the logic of a script.
Also, explicitely none of us are allowed to unpack the game's PBOs - ARMA 3's that is (and Argo's)
Scripts are also a bit more of a uphill fight because there is literally so many ways you can do something with them.
But as the frameworks grow it can be easier to distinguish.
Agreed, and a grey area because BI provide in game tools to look at a bunch of code... the functions and modules are all viewable in game and do not require the PBOs to be unpacked
although it also supplies tools to extract the pbo's which is required for modding 🤷♂️
maybe not for Addon Builder, but even BI knows that it's crap 2.0
But the EULA specifically says that you cannot use those tools to open the game's PBOs
But there's a nudge and a wink on that one irl...
I think BI's care is more if their IP is being used in a wrong way more then exactly what their EULA says.
Ah good old Argo ip issues, the reason I got my first warning 
But they include the stuff needed to unpack it to P-drive 🤨
and also have an encrypted option with the EBOs but still use PBOs
Agreed. As I said, there's sort of a nudge-and-a-wink involved with that restriction...
Hopefully we'll get that A3 licensed data pack to clear this stuff up
One day for sure...
Looking through the Argo stuff there's actually a few .fbo files, which I haven't seen before
Perhaps the Argo equivalent of ebos?
yeah
Basically all the Argo-specific data is in fbos and the stuff from ARMA 3 is in standard pbo format (apart from the Community Kit which are pbos under APL-SA)
Suprised that there don't seem to be any Argo community servers anymore...?
But OT for this channel
@merry fable
https://steamcommunity.com/sharedfiles/filedetails/?id=1969101017
Mod reupload, BWA3, Zen, Isola Di Capraia, Anizay by Temppa, AK Vests by Blackburn, NiArms, FA-18 Super Hornet by John Spartan/TeTeTe/Yax, GRAD_Slinghelmet, ZEN by mharis, Beketov by dead_kennedy, Redd'n'Tank, Fallujah, Enhnaced Movement, HAFM, Zade BackpackOnChest
Thats a illegal mod reupload. Please take it down it violates our #rules, thanks.
Will do, asap.
@inland sphinx we will remove those who are forbiden for reupload, but not all of the listed are?
Every reupload is illegal
I didn't list all of them because I didn't have time
all reuploads are forbidden by Steam Subscriber Agreement
Hello guys,
It seems it's the fashion weeks regarding IP violation on French Arma addons.
For information, we found our assets (Operation FrenchPoint mod for ArmA 3) being used on an GTA "life" server called studio DCPJ.
The server is owned by a French association, making money with our content.
After an unsuccessful out-of-court settlement, DMCA request will be initiated this monday and will may fall under a french law prosecution.
if you want to check for your content, please find below more information :
https://www.studiosdcpj.org/
https://www.youtube.com/channel/UCAUdM1Z5wzCEE4zBtPaeB_Q
https://www.facebook.com/STUDIOSDCPJ/?ref=bookmarks
Good luck! Hopefully you nail them to the wall
My lord
don't let ppl know your ip
you can get ddos'd
🤔
@shrewd verge …yeah? but ip here means Intellectual Property, so offtopic.
Good evening ,
As most of you know Im working on the https://github.com/Project-Hatchet and expanding the dev team and models we are working on, as being a 100% legitimate project I'm a little nervous on accepting donations of models. I would rather use the A2 data pack and remodel and texture for our future I was a model second hand of kyo_MH47E_base with two screen shots of an email permission for us to use it. I am personal reaching out by email to gain permission and ask for full ownership. The project will be open source as all of ours are.
What is a good proof of source of ownership ? is there like a standard email format anyone uses ? to be honest I just need Full rights to upload it to the steam workshop
I found this template online that looks like its as good as i'm going to get for free if anyone sees something wrong let me know
The only person that can give you ownership is the Original Author. Konyo is NOT the original author of the model if memory serves so can't transfer ownership to you.
From memory the original Author was Afrographx. Now he may have given permission to Konyo to edit the model and distribute it. But unless he gave Konyo ownership of the model by deeding his rights to Konyo or agreeing to share ownership. Konyo cannot legally transfer ownership or deed rights to you.
As for contracts, a lot depends on the region you are in. But best advice is keep it simple, clearly state your terms and limits. Both parties sign it - email signatures are not legally binding in some regions btw - and it might pay off later if Afro and Konyo both make a statement in a public place that 3rd parties can verify and vouch for you later on if you get anyone complaining.
Honestly, donations scare me because of of the above. It should be a simple I want someone to continue working on this because I am done, either way I’ve emailed him and asked him to sign the document or join the dev team . If not we have already started working on the A2 version . In the other hand do I want to inherent someone else’s problems .
transfer of ownership of the MH-47 model would not work / lead to many conflicts since a number of other mods have a fork of Konyos version (with permission by Konyo) edited and in use, including CUP
Hmm so what’s the solution if everyone else is using the model and has it uploaded on steam ? I known Konyo won’t DMAC so what’s the he right things because technically every reupload is in violation of 6d that hasn’t received ownership of the model
(Context: general question not to be taken as being argumentative everything about IP I’ve learned form@ watching there channels)
Simplest way would be to ask Afrographx (if he is the original author like RKSL Rock mentioning)
So, the same way like Konyo did. If you get permission by Afrographx, everything should be ok.
Im not even sure who that is to be honest, is there a github repo I am missing somewhere ?
The model that Konyo modified was made a long time ago. Long before Steam Workshop was even a thing for Arma.
I don't know what Afro's approach to his IP is. But without him actually confirming his stance, the default rules apply. No permission, no modifications or uploads.
Personally, In your situation I'd abandon Konyo's version and either make your own or use the CH-47 in the BIS Data Packages and modify that one.
Its starting to sound like Konyo's version maybe "fruit of the poisonous tree"
Agree I already started on the A2 model as to be honest there are so many different conflicting stances here from multiple people I look up to and respect , its hard to know what to do in these grey situations. I just hate drama and I don't want to bring any indication of that to any of my past projects or my future ones.
Our reputation and our word is all we have to go on.
Thank you @willow crane for helping me make the decision to go with my gut on this one, it was a secondary source giving me the files and the screenshots of the proof. I don't think the secondary source was being dishonest. I don't think I would have received a DMCA (not that it should matter in any decision making process on whether to upload an item to the steamworkshop or not, theft is theft. ) , but I don't want to dedicate $70k of our teams time and have anything be in question. I've learned by now in my life if you have to question it, its usual the wrong thing to do. And thank you all for educating me on IP rules when I started I had no clue what a licences was so thank you to @ veterans for being patience with me over the years and teaching me so much over the years.
**Context of the conflicting stances Statement **( General observation. I try to listen more than I speak. I do not want to get into any debate about feelings or opinions of why something is OK in X situation and not Y)
The problem with listening to other people's stances on IP law/issues is that unless they can actually prove what they are saying it means absolutely nothing. I've always found that if the answer to the question of "Do you really own this?" Is not a simple, "yes I made it myself". its best to stay well clear 😉
As you have already realised the problem with using any donated object, especially one where the actual ownership is vague and confusing is that at some point someone may pop out of the wood work and try to claim your work. Or DMCA you for illegally using their content. So I honestly think you are making the right choice. Now you have the added peace of mind that you wont get drawn into drama later on.
Best of luck.
there can also be quite a difference between uploading a binarized version on steam workshop vs sharing the source material on a public repo 🙂
Oh yeah, massive difference.
Should source material be not open source on github ?
I'm planning on not sharing the unbinned models to prevent them going on turbo squid
depends on what the license looks like 🙂
so should I keep everything private to be on the safe side ?
depends on what the license looks like
although we all know that people who want to rip stuff don't care about licenses...
It's kinda funny when you see your own stuff ending up in people's github without a license permitting that 😛
like a fork ?
https://github.com/A26mike?tab=repositories if you see anything wrong with anything I have let me know so I can fix it
anything that's been made public on github is probably already indexed
the crawlers usually just subscribe to the github event bus
ok I think I forked some of your stuff at one point or another
I'm not talking about your repos specifically but in general
as you asked how licensing works
and not forks but rather uploaded workshop files being added to repos
So just to make sure I read stuff right, can data licensed under cc-by 4.0 be used for arma 3?
You can use any license you want for your own content
Just make sure that stuff you didn't make yourself is licensed correctly (this includes stuff generated by BI tools), and it doesn't break the EULA of the Steam Workshop if you want to upload it there
I may be missing something but how does that stop them going in Turbo Squid when the main obstacle is removed?
It's LIDAR data, and as for cc-by 4.0 it's attribution, which can be done but I didn't see anything that could prevent usage for arma. Just wanted to ask in-case anyone had used some before.
And also idk how it interacts with the workshop license
Workshop crawler broken at the moment? Seems to run scans but return no matches despite me finding plenty of re-uploads manually.
I'll look into it
@austere hare What item did you try to run through the tool?
SPS Weapons.
Got 4 hits when I had a look last night but still didn’t pick up some ripped work that I was aware of. (That’s with the deep scan.) Just before the New Year, there were a couple of hundred. I didn’t have the energy to sort through properly and DMCA then but do now. From the quick look through the hash matches back then, I was expecting 30ish genuine cases. So a bit odd there was only 4 yesterday.
@austere hare Did you use deep scanning?
Might be worth configuring a decent set of filter rules and then using deep scanning to find reupload of specific files, this will narrow your search results down since I assume deep scanning with have lots of false positives with your mod
I thought so. Will check again when online properly.
Thanks for looking into this
OK - I had been using deep scan. Interestingly, now with no additional filters, this returns over 1000 results which was more what I was expecting. As you suggest, I do have a load of filters but had been scanning without as I was not getting any/getting very few results.
Again, thanks for your efforts on this!
Someone posted a link to Disney's User Generated content page... man, all those people who originally complained about Valve taking your IP: In most instances, we do not claim ownership of your User Generated Content; however, you grant us a non-exclusive, sublicensable, irrevocable and royalty-free worldwide license under all copyrights, trademarks, patents, trade secrets, privacy and publicity rights and other intellectual property rights for the full duration of those rights to use, reproduce, transmit, print, publish, publicly display, exhibit, distribute, redistribute, copy, index, comment on, modify, transform, adapt, translate, create derivative works based upon, publicly perform, publicly communicate, make available, and otherwise exploit such User Generated Content, in whole or in part, in all media formats and channels now known or hereafter devised (including in connection with the Disney Products and on third-party websites, services, applications, and/or platforms), in any number of copies and without limit as to time, manner and frequency of use, without further notice to you, without attribution (to the extent this is not contrary to mandatory provisions of applicable law), and without the requirement of permission from or payment to you or any other person or entity. You agree that submission of User Generated Content does not establish any relationship of trust and confidence between you and us, and that you have no expectation of compensation whatsoever (except as may be specifically stated in the provisions of the Disney Products in connection with the submission, or arising from it).
It does seem to "allow" making of stuff
just that basically Disney can use it as they wish if they want to
So if you did a fan video or fiction they can take it, release derivatives or basically anything and then not pay you or owe you anything!
"You can make it but if we want it, we take it!"
But only if the stuff is 100% your own creation and sees not monetary return. So no ripped or "source baked content"
the link to it
yep indeed
Yeah, got that... just that "All your IP belong to us" (if based on Disney IP)
Dissneny "stole" some art for use in commics. Though legal due to this it is kind of lazy
AND... any content that competes with an existing licensed product (ie Game or Artwork of any kind representing the Star Wars IP and implied part of the Universe) is subject to Disney's derivative works policy.
yeah Disney does not care about free mods
they gone after full game remakes though
since with full game remakes the original technically is still there. even if it is technically not
such license shall be conditioned upon your assignment to us of all rights worldwide in the work you create for the duration of copyright in the User Generated Content, in all formats and media known or unknown to date, including for use on Disney Products and on third party sites and platforms. If such rights are not assigned to us, your license to create derivative works using our copyrighted works shall be null and void.
They care, you just have to publicly give them full rights to your creations.
if you dont, you have no rights
and any ripped asset == stealing == nono
Bit confused by the terminology there - source baked content?
LOL... They really are the Evil Empire 🙂
Darth Mouse rules all
we dont perhaps need to explain in detail the processes people use to steal things
Using existing game source model and textures to bake into your own models.
while ripped assets all ways been theft
Aah, gotcha.
Valve are amateurs compared to Disney 🙂
i mean disney are the masters of gaming intlecual property
they been doing it for 100 years
In the light of this page they might be safe
assuming they have no ripped assets in their mod
As long as they dont use ripped content..
I mean it been yeeted twice
before the common understanding was that Disney does not allow anything
this new inromation seems to be slightly more lenient
i mean common for you but i have all ways known the mouse does not care
well nobody has shared them
Does this mean, SW content can be tolerated, if the conditions are being held?
yes, same as with any other game
maybe: it is up to the uploader to provide evidence he has permission
that seems gulty untill proven incocent
I can safely say we will gladly allow SW mods if they are not illegal
exactly
Not they have already gone after more than a few others
this
no, each game/IP is treated separately and is a NO USE untill it is explicitly proven that it can be used
driving a car around and refusing to present papers when asked… sus
i mean that seems very commie
oh ffs.
you apparently don't know what you are talking about.
@shell scaffold you may need glasses then
they have the right per the terms to go after products they dont like.
now this I disagree with
if you make it identtical to every vertex and every pixel of texture then that is a copy
and thus theft
okay, stop saying what you wish would be true
Also, Bohemia has to take a position that protects them from legal action from any Evil Empire
this 👆
Let's not forget that this is a Corporate discord
When a mod either get big enough to come on their radar and/or disrupts a or competes with a licensed game franchise they will take it down.
i mean the own terms allow for the use until they choose. As in if Disiny chooses not a third party
let's make things clear for the next ones:
trying to find a potential eventual maybe loophole to justify breaking the law ("""Fair Use""" claim included) will end up in a ban.
Please refer to https://community.bistudio.com/wiki/Intellectual_Property for actual definitions.Please, mind that this does not prevent you from asking details/information/direction to the community.
And if it portrays their IP in a bad light or if you bring their "good name" into disrepute. They will lynch you
(Sorry for the Ping) I just want to bring back that one. This should clear it up or am I mistaken?
Disney does not go for the throat like people think. Even the one remake project that basically modded one of there old games to modern standards had court order to deleat all work. But they did not try to send the guy to jail or take money from him. Disney only cares about cash. So maybe they would go after arma 3 sat wars mods if battle front 3 came out. Mouse loves cash
Th difference with the Valve vs Disney thing. Valve amended their license to explain why they need your rights and the limits. Disney just demand them unconditionally,
if mod uses ripped content == licence is broken
we not talking about ripped stuff here
@willow crane ok. i will add i said you blog was poorly written. Not wrong. I found it filled with undeed humorists quirks. I kind of just wanted the facts laid out with the needed links.
if fire arms and military gear are generally free from trade marks why have major companies been faking there guns. Even BI is doing it.
Your opinion, not one that everyone shares apparently 😉
But it was not intended to be a Strict legal education piece
i wrote it because i got tired of people repeating the same lies and myths
It was supposed to be an easy to link to resource for people to refer to soley in the context of arma modding not IP law in general as you seemed to present it as
Your passive aggressive attack on my credibility aside. If you have any factual corrections you would like to suggest I am open to changes if the information is supported by factual links to credible sources.
I mean my issue are not even related to modders that use stolen assets. It more a fear of mods being hit unfairly more so with this new ban sytem will a person who uploads ripped assests have all there mods deleted even unrelated mods when they get banned
I really think you've got the wrong end of the stick
no one said they were unilaterally banning anyone.
Only consistent repeat offenders have been the target.
Absolutely no one in authority suggested that the "Rail Guns" were going to be used without evidence.
And let me be clear - by repeat offenders i mean people who have repeatedly re-uploaded content they have previously DMCA'd for.
only repeating and obvious offenders will be receiving the hammer; as said before:
- suspicion is not enough (even to ban someone from here btw)
- a mistake can happen, multiple "mistakes" not. Same as here
it is not turning into a witchhunt
basically, what he said

i mean you kind of witch hunt star wars mods
as far as i know only opsostion ripped stuff
any case there really needs to be an offcial statement from BI.
No not really. The all rules regarding BI IP can be found in their legal documentation which is available online both in easy english and complicated law speak. People that break these rules or other IP laws that apply get banned from all services. It has always been like this. The only thing that changed is that BI can no more easily enforce these bans on the steam workshop.
is the workshop not a valve thing?
Something like this starwars mod you mention is a prime example. It has always been infringing ip rights from EA as to my understanding the models were ripped from some EA starwars game. We never wanted such a mod here, but it was harder to enforce.
Yes, but that does not conflict with anything. Not sure what you are trying to imply with that
Oh so you're still running around in circles? I thought that had already stopped. I stopped reading #ip_rights_violations
@meager fractal Sorry for the ping, but what would happen in regards to mods that have re-textures of said Star Wars models? Simply PAA files. Will those be hammered down on too?
AS there are loads of Auxiliary based mods out there
Why hammered down too?
Where did everyone get the idea of "will be hammered down" from? Thats not the case
Literally nothing relating to star wars specifically has changed from before.
Pretty much people just over-reacting to Dwarden's comment. People get unreasonably tetchy about what goes on in #ip_rights_violations outside of this Discord.
Chinese whispers, I guess.
I don't mean literally hammered down, I meant hammered down on meaning will those auxiliary have that same stigma as the main mods that are being referenced from?
I'm trying to understand the whole area around it
As all I am aware of atm is that there are now tools and protocols in place for BI to properly deal with obvious or repeat offenders of IP break content?
Is that right?
I don't think whats available has been made public
were it a random ip I'd say no but I recall disney trademarked a lot of logos and shapes from the sw universe
I don't know what you mean by stigma
So. In this instance you have Star Wars mods, full on models, textures etc which goes against the Disney IP
you probably don't have to worry about action from disney, if you just made a alternative texture mod. If they want to target someone, they'll probably target the big mods
but they could target you if they want to
Okay that's fair enough
And what in regards to BIs actions against mods such as that? Would BI take action against Aux mods that do retextures of Star Wars mod assets?
BI doesn't take action against mods
Or is the whole thing in #ip_rights_violations about offenders who RIP assets etc
unless they infringe the EULA
Ah! Gotcha, see everything was being misconstrued in the other channel by all that crap so I wasn't aware of how exactly certain areas were being affected by the original message Dwarden posted.
Thanks for clarification
The original message dwarden posted was reference to repeated content thieves. Not anything star wars
Ah brilliant
#ip_rights_violations message
this one?
seems kinda sw related
How so? Is that a quote from Star Wars or something?
How? Why?
Of course its SW related, it says so
but whats the context to the current conversation?
oh lmao he meant steam workshop by sw
yes
He’s referring to repeat offenders in the SW modding community
nevermind
SW = steam workshop in this context.
But that explains why chat exploded yesterday... The Star Wars fanbois and girls thought Dwarden had become Darth Mouse's enforcer 🤣
Thought he was referring to SWOP
You read what you want to read
True. Original commenters to Dwarden's post knew exactly what he meant though. Then a load showed up that misinterpreted, which kind of suggests that maybe someone misinterpreted and sent out a call to arms to fight the oppression 🤔
yeah seemed like someone was directing people here.
And fed themn with the missinterpretation.
Same as has happend a dozen times every time a big life server gets shut down
Difference is they usually send mostly kids that only come here to spam and get banned 30 seconds later.
I thought the moderators were particularly restrained yesterday tbh
yeah some others would've thrown the hammers
I miss -FM- ... good guy but off topic
Spam gets you no where
they fail to realize i'm more more immortal than that joke ... and when i wake up ... the galaxy will tremble
Didn't see anybody arguing for or about Star Wars, mostly about worries that other, unrelated mods could be affected
For all I personally care - that mod should be "nuked", devs included. But that's not due to any legal reasons or whatnot, just personal opinion)
A lot was and when it was emphasised that SW meant Steam Workshop the chatter ended so...
For me personally it ended cuz it was 0200, and somebody mentioned it was 0300 for him too
Everybody who I know that where in the convo know that "SW" is for Steam Workshop
Regardless all is sorted now, more or less)
also it seems someone automatically though out when i wrote about SW as Steam Workshop that it means StarWars ...
if i start with the cleanup it will not matter on what IP it's based upon
Hi guys, I was checking the following package on Steam Workshop (in case of OFrP content) and found several modifications and reuploads of contents from : ACE, RHS, VSM, NIArms, Aplion plus a lot of 3D models from other video games.
https://steamcommunity.com/sharedfiles/filedetails/?id=2387403933
I did not sent a DMCA as Operation Frenchpoint (OFrP) was not concerned, but I think it would be useful for original authors to be informed as "French RP teams" are unfortunately well known to sell the access to contents on their servers.
Same with the following link containing stuff from ARC Mod, R3F, Aplion and other from Wargame European escalation game.
https://steamcommunity.com/sharedfiles/filedetails/?id=2415854080
Same with the following link containing stuff from R3F and other from Wargame European escalation game.
https://steamcommunity.com/sharedfiles/filedetails/?id=2420676451
pardon me for not necessarily sure/understanding, thats why bring it up here rather than saying anything about it, but ive noticed a few folks on the main steam artwork page has used brands, and facial likeness to real world people actors, businessmen, ect. is that legal/or illegal, i thought for something like that you would have to get ones permission to do so. i could be wrong thats why i bring it up here.
There are ways you can use Brands and likenesses of real people legitimately. But how legitimate it is depends on the Brand owner or person you are referring too. eg: https://www.forbes.com/sites/erikkain/2018/03/30/lindsay-lohan-lost-her-gta-v-lawsuit-against-rockstar-again/#:~:text=Lindsay Lohan's four-year-old,been rejected by the court.&text=This is the second time,her lawyers filed for appeal.
She lost this one but there are others.
The recommendation of many, including me is to avoid Brands, Trademarks or anything that might get you in hotwater. Its not worth the hassle or the risk.
But at the end of the day, its up to the owner to decide if its worth sueing you. So its your risk either way.
gotcha, yeah that makes sense it happens all the time, just noticed it today and wondered if it was something we should worry about. there are a couple at the first couple scrolls if you were interested.
Some companies dont bother if your infraction does not impact on thier brand and business. Others arent simply aware. And even more don't have a policy on the use of their trademarks in Games or other creative works. Personally, having been cautioned a couple of times when i first started out I avoid using Trademarks.
yeah that seems like best practice. ive noticed how in some games they hint at tradmarks but swap the name around a bit to protect themselves, kind of like the "red-Gul" energy drinks in arma xD
Yeah, its easier and better to have a bit of fun with them. eg BIS (fecking autocorrect) use Offender instead of Defender for the Logos on their "Offroad 4wd"
ZAMAK trucks... KAMAZ in the real world and so on.
yeah lol true but anywho thanks for enlightening me 😄
np
Okay man legit all I was saying is you need to use their shit and they have terms under which you can make content
np
and then it went completely sideways into well I don't need arma to make an arma mod so the terms don't apply
Its just that the myth that BI owns everything perists and because it does it undermines Legit Authors rights to protect their work.
Oh ive never said that
You started off with "BIS owns everything" then implied i was wrong by suggesting we are modifying the core game files. In the context of "Arma Modding", modifying is not what you thought.
It's weird to me cause in software you just read the license the author or company has put in the source files or user agreement
usually it says something like using C++ libraries and or windows libraries under the license agreement of xyz we have created our own libraries of content we dubbed "cars"
you can modify our cars so long as you understand we are not responsible for the "cars" not functioning as we originally intended if modified
you can re-distribute or resell or whatever the content "cars" so long as you give us credit
or vice versa not sell
but with Arma and particularly the steam workshop, even though you have permission to created under their "license"
re-distribution is well weird....
I get it but you are trying to apply the BIS Tools license out of context. The line you referred to relates solely to the Toolset and its addons.
But like if you own the content why are you not allowed to sell it or re-distribute as you please?
cause like you say you don't need to use the BI tools
I agree BI's license terms could do with a re-write to clarify a few things But nearly 20 years of precedent should say something about how the licence is applied.
have they ever gone to court over a non-commercial breach of license agreements?
I did not say I do not use the BI Tools.
BI's game EULA set out the conditions of use for the Game
The BI Tools EULA does the same for the Tools.
Both of these state you may not commercially exploit the game or any content that uses the tools in its creation.
Neither says anything about BI claiming ownership of any 3rd Party made content.
The licenses just dictate the limits of how the software can be used.
I believe some have gone past DMCAs and Cease and Desist Letters in the past but i don't have any details. BI's legal department is small but very busy 😉
they dont tend to publish such things
You are mixing up ownership and the ability to commercially exploit something
Using the Tools does NOT grant BI ownership of anything
just limits your ability to exploit it in some ways
Ownership and Commercial and Non Commercial Rights are two separate things.
well three things actually 😛
You own the content so long as you follow these rules
And you can commercially use any source data that does not go through the Arma Tools (source data you own/have licensed with appropriate licences or have created yourself)
You own the content full stop.
You can use it in BI's games as long as you follow the rules in the EULA
As the source data is not the addon
As long as you OWN or created that source Data
Yes
BI tools license just says you cannot use output from them elsewhere
i.e. you cannot make a 3d model with object builder and then use it in quake
^^you own it^^
so long as you use it in arma and don't sell it
Why are you trying to undermine the facts man?
No you own it full stop
just like you own your car but you can't go against rules such as speeding or driving in the wrong direction 😛
That's because the road is owned by the goverment but has its own rules.
if i buy my own race track I can do what I want
and BI tools are owned by BI and has its own rules 😛
you can still own stuff made by them
doesn't mean you dont own what you make
Many many many other programs gave just the same non commercial clauses if you use trial or evaluation or free version
You still own the thing you make with them
yep, just like quicktime license says you cannot make nukes with it
F**k me some ppl just love an argument
Trolling is a way of life for some 😛
easy example:
when you buy a car, you own it. it is your property and can do what you want with it, as long as it is within road traffic regulations
But when I go to the race track I can do whatever I want
in this case you cannot
there is no race track
there is only the road with traffic regulations
Actually you have to obey the rules of the race track too
no, you cannot 😛
;P
yeah
what? lmao
You've obviously never been to a trackday have you
okay *my private race track that I own
this raises a yellow flag....
no, I don't 😛
lol k
you sound like someone claiming they are a sovereign citizen
LMAO Proves my point. There are rules on there too. Ive been around it over a dozen times and always get a safety brief about what you can and cannot do and driving ettiquette
make your own game and tools and volla free to do everything
why do people search for loopholes (where are none) and try to undermine the given rule set...?
i don't get it...
we have rules that apply to us, end of story. they don't always make sense or are clear, but still: rules are rules
Hes trolling now. Hes been proven wrong and doesnt want to admit it.
Some people get paid to do this. They're called .... lawyers 😰 😰 😰
we are talking about arma and the tools
Wait this is not a Wendys ? 😮😱
Proven wrong I didn't even have a point? My original question was are there any legal cases where any of this was fought over in court... didn't really get an answer. Gonna say the answer is no.
@willow crane I keep saying exactly what you are saying, you own it but you must follow these conditions. Which you disagreed with me on for some reason?
LMAO are we using two different definitions of the "the same thing"? You started out saying "BIS own everything." I corrected you, you changed tack so many times now you are agreeing with me. You are soooo trolling now.
I like how me agreeing with you cause I understand a topic better, makes me a slippery troll changing tact.
HAHAHA
If you understood the topic better you wouldn't have made your original statement.
You've given me my first genuine laugh out loud moment today. Thanks for that
No shit sherlock
I'm literally telling you that you helped me to understand something better...
oookay EVERYONE chill, like right now.
Not exactly what you said is it. But i am glad you understand it better NOW. ;P
Sorry @meager fractal didnt see that before i posted
I am not saying "no can speak", I just ask for a civil and polite and troll-less conversation, we are fun grown-ups after all
@shell scaffold so what is unclear to you now?
if you create something, it's yours
if you pass this through BI Tools, you have to follow the tools' EULA
BI never owns your work if it is 100 % yours
I'm 48 - growing up is a trap 😛
*ahem* old fart *ahem*
haha
Bro literally nothing, I appreciate it @meager fractal
I was trying to say thank you @willow crane at the end there
You could have just said that because nothing you wrote made me think you had stopped arguing.
Anyway - end off. Glad the situation is clearer.
I agree lol
No we're not. If we were we could cuss 😉
@dense hull This is not the place for that kind of stuff. If you have problem with someone in Snap, contact their support.
please remove your message too.
I did.
👌
so im currently trying to get a hold of 20th century fox to see if i could pursue continuing my USCM faction mod legally, but the contact to email isn't quite clear, if i go to the 20th century fox site and go to contact us, it takes me to the Disney page , which then takes me to the Disney IP page, but i don't see anyone to contact for specifically 20th century fox. ive already sent a message to there "report infringement" contact to explain my situation and to ask for permission but with over a week i haven't received a message back.i was wondering if any of you guys are familiar with 20th century/ Disney, to point me to another contact i might ask? if not its alright doesn't hurt to ask, i didn't want to put this on the main IP thread because its not as sensitive, but any help would be appreciated 🙂 thanks.
I believe the safest bet is to contact Walt Disney Studios (Disney.Studio.Licensing@disney.com), which is the direct parent of 20th.
ah, gotcha, excellent, thank you! 🙂 ill give that a shot
just sent out the email to Disney Studios, fingers crossed for permission, and not getting my ass sued lol if no permission ill be taking down my USCM faction mod i made back in 2018, i linked them that page so they can see what im talking about. we'll see what happens. but yep! we will see.
The best of luck to you!
thanks! lol
id like to send a picture of a vest model that im not sure if its ripped or it infringes the IP thing but idk where to send it to ask
and i dont want to get banned either for posting the screenshot
you can discuss such matters on the #ip_rights_violations , you can upload the picture on the internet in for example gyazo or imgur or ther such service and link the image on that channel. Also explain what you think may be problematic
Would you be a HorriblePig, you would be sir loin
Goats are underappreciated @vast stump
hope this is the right channel for this but not sure. Had a mission that i made about a year ago that required KA's Re-breather fix mod, the mod was taken off the workshop with all the rest of KA's stuff a few months ago. I found the files for the mod still on my computer and have them backed up and I'm curious about how I can re-upload it to the workshop like I've seen done with some of the other stuff as well as what the EULA has to say about doing that?
you are not allowed do reupload that content to the workshop. KA stuff got taken down for repeated and intense IP / copyright violations.
you need to fine a replacement for those mods
and if there are KA reuploads, they will be taken down eventually
ok...
So I dont know about the rest of KA's stuff but all that this particular mod did was add an additional rebreather to each faction that had improved armor and allowed you to use its inventory space (and a few other goggle variants that were mostly used for screenshots and stuff but i dont care about those). If I recreate that is that a IP violation?
ya never mind looked into what all i would have to do and its easier to just redesign the mission
thanks for the help
@zealous oreDoes RHS have a discord or somewhere I could inquire about licensing and permissible alterations of the mod?
We don't have a public discord
So, if you could clarify for me please.
Would I be correct in saying that the following would apply to RHS?
We can not alter or derive from, models, audio files, etc.
But we can alter and derive from scripts and configuration files that are factual in nature, like weights, ammo counts, projectile velocities.
Further more, did JSRS obtain a license for the JSRS rhs support files or did they not need one? Just curious as to how far copyright extends in that regard.
Scripts aren't to be copied or altered but can be extended to third party vehicles/weapons etc. by calling the functions from RHS. The scripts belong to their respective authors (usually reyhard) as much as models, textures etc. do. Configuration can be adjusted by config patches which is what JSRS, ACE etc. do for their compat files
Righto, so to make cfgpatches you don't need a license, yeah?
Not for config patches, no
And you can change sounds, texture paths etc with config patches, and be fine? Or would that then require a license?
Yeah those changes are tolerated within reason
I mean if you change the sounds to copyrighted or bad taste audio that brings RHS into disrepute, and similarly with textures in bad taste - we can opt to enforce the no-derivatives part of the EULA
My problem is where it crosses into being a derivative isn't all that clear. So I've been trying read up and figure that out.
Basically what I'm looking to do is change the weight of the RHS M3 MAAWS to be 10kg instead of 8.whatever it is, along with some other things.
Unit leader won't let us have the vanilla MAAWS because it's unrealistically light, which is fair. But the M3 isn't realistically weighted either so I'mma try to mod both and see if we can use both.
weight in arma is not in kgs btw
we had this discussion before. everything that is dependent on another mod is derivative
we choose to tolerate such derivatives despite our nd license
unless, as @rapid escarp said, it’s either disruptive, disrespectful or of poor taste (explicit content, terrorism affiliation etc)
we do not provide “licenses” or “permissions “
Righto, I'm just mostly curious where the line is, between what is and isn't a legal requirement, regardless of ethical and courtesy standpoint, because the latter two can be entirely detached from any legal line.
Reports for Arma content go to infringements@bistudio.com @meager fractal, also I removed your link to download ripped Arma models...
we had this discussion before, i told you the moment one mod is depending on another it is derivative
That doesn't make much sense.
Because if that's the case then Microsoft and Apple would own Photoshop.
Photoshop requires an OS to run, thus it would be derivative by that definition.
Noone said you automatically own any derivatives
thats not the case
and I don't think we need to have that pointless discussion all over again
I was reading some article on derivative works, mentioning that the original author has rights to derivative works that are made, and it's not pointless.
Which is why I'm questioning the logic of "If it's dependent then it's derivative".
I don't see how me trying to educate my self on a topic is pointless either.
But yeah I'mma just go with what the peeps at RHS said, and make the mod as it should be plenty compatible with what I was told.
RHS is not an operating system btw
inb4 RHS-OS 1.0
BSOD: missing dll
It was an example of something being dependent on another.
bad example, i said a mod dependent on another
not everything that works or not on a specific OS
I have been working on learning to model in my free time for fun, and did think about trying to bring them over to Arma. I have done some looking around about IP topics to make sure I don't fall foul before moving the file to p3d for arma. Just had some questions that I can combine with other research as to the best way to do things above board.
Appreciate that every situation is different, with every company, so I do accept won't be able to give a simple answer.
Typically, do I need permission for:
- A custom model based on a real vehicle
- Using the name of the vehicle
In this case, this is for Challenger 1, but would also be used for any future models I try and do.
NB, I do intend to reach out to BAE anyway just to be safe, but I am looking at the best way to approach it
@pastel delta i will not let you give people advice to do literally potentially illegal stuff so please keep that stuff out of here
When people come in here asking how to do it right, telling them how to do it wrong is absolutely not helpful.
9th circuit court iirc ruled that you don't need a trademark or copyright license for realism in video games.
Its fair use
and did you read the red message at the top @pliant valve?
it is a step towards it, but it is in no way an absolute decision.
It's also outdated, since 2013 it's been affirmed the same way at least two more times
There was two rulings 5 days apart in SDNY, 2nd circuit last year affirming the same standard.
please provide said
9th circuit court
ruling
until that it's still "more cases"
Thanks for the information so far, even though it does somewhat corroborate with some of the stuff I have found elsewhere which pretty much shows that there isn't much precedence to just "doing it anyway".
If any other points do come up though, I will keep an eye on this thread
(corroborate*?)
@zealous ore will probably know best how to handle such stuff
yes, that makes more sense. Brain did a dumb
Theres a supreme court ruling affirming the rogers test, which helps.
The ruling stated theres no disagreement about this issue
if cases still appear, then maybe it's a good idea not to claim "it's ok everyone"
Supreme court case No. 20-365
Cases still appear over well established law
Because some people are dum and sue people for exercising their rights
link please?
Can't find it again but I'll dm you the pdf
Hello everyone,
The AMF team has just requested a DMCA for the "unionlife" mod : https://steamcommunity.com/sharedfiles/filedetails/?id=2449867256
This one repack our entire mod. While exploring it we also noticed some R3F content as well as CUP. If you want to check for your assets ...
Can the APL licenses be used for out-of-game resources, such as external software?
Just wondering about the "Arma Only" part, whether it only covers in-game material or also external stuff.
yes... But for many things the "Arma only" doesn't make much sense
But like my TacControl, MipMapTool, PboExplorer its all tied to Arma so there it makes sense
Whilst I'm semi-conscious - is there a reliable Arma-related resource for sorting out a license for my mod floating around?
like this https://www.bohemia.net/community/licenses ?
Will poke through. Thank you for the speedy responses chaps. \o
So wondering about APL-ND
It states that the material cannot be adapted, however it allows for licensed material to be reproduced and shared in part.
License grant
1. Subject to the terms and conditions of this Public License, the Licensor hereby grants You a worldwide, royalty-free, non-sublicensable, non-exclusive, irrevocable license to exercise the Licensed Rights in the Licensed Material to: reproduce and Share the Licensed Material, in whole or in part, for NonCommercial and ArmaOnly purposes only; and produce and reproduce for NonCommercial and ArmaOnly purposes only, but not Share Adapted Material.
Does this mean that if the license is used on source files, that individual files can be used as long as it is attributed and licensed correctly, and of course, not edited?
It basically says you can copy and redistribute the original (untouched) files or parts of it (ex. ACE without medical, though I would almost count that as a adapted/modified version of the mod...)
Making a derivative mod that's based on these files is still seperate from that
Basically "you can share this mod with your friends".
It doesn't say that you can make derivatives or "use" these files in your own mod to make something new/different
So as an example, I wouldn't be able to take a uniform texture, from a source licensed under APL-ND, put it in my own mod unmodified and credited, and use it that way?
Pretty sure you can't yes.
That would be a derivative
I suppose that is true, it would be derivative
that's a lot of reuploads 
and each of them contain links to the original upload 🙃
@topaz anvil
So your ripped call of duty content and ripped content from other modders here: https://steamcommunity.com/sharedfiles/filedetails/?id=2501269851
Can you please delete that? its illegal and violates our #rules.
Thank you. Have a nice day
Who can I talk to about modification permissions for the standalone MELB from the workshop?
its owner.
yeah, I just don't know who specifically. Since it's in RHS now IDK if they transferred those rights with them or if they only have the rights to the version specifically in RHS. The last update to the standalone mod was a few years ago now and I don't know how active the OG creators are on steam, here or at all
You can message PuFu, he knows all the RHS rights stuff
👍
afaik sykocrazy and diesel fully transitioned to RHS
sykocrazy is indeed the melb owner
so
@simple hamlet @lean plover @inland sphinx welcome back 😄
if u make ur own model and want to sell it what part makes that illegal
@simple hamlet
Arma 3 Tools license forbids commercial use. So after converting it to Arma file format you cannot sell it
but your own model itself, that you made you can sell (before it goes through Arma Tools)
Because the license says so
^
that's Bohemia's business model I think
"why is the license deciding this"
what is the reason behind
BI decided to not allow selling of content made by their tech (it probably has something to do with VBS and "rivalry")
If someone tells you "don't steal my car" and you do it anyway, its bad, because he said so
And if you go "well if you can't tell me why you don't want me to steal your car I'll just ignore you and do it anyway" Well good luck explaining that to the police
its bad bc dedmen doesnt know the explanation behind it
he doesn't have to
nah look, I can see the point of view:
don't steal the car = don't take something from someone
don't sell something you made using this tool = no "damage" done to the tool's author
but
a software license is exactly about protecting the software itself
The people who own it said no. So thats how it is
then why would he answer
why they decide that doesn't matter to you
someone asks abt rocket science im not gonna chime in
pointy end up, flamy end down 😉
You asked why its bad. I told you that the license forbids it
I answered your question
I guess the answer boils down to:
"it's business decision" of which we are not certain at our level 🙂
you know you said something good when dedman warns you 2 times for it and pisses his bed
@simple hamlet you really want to go down this way?
I mean, a pissy hill to die on… let's save you that, right
cmon bruh
the bot didnt say what my last infraction was
it just said i was banned
-Bruce
too many infractions in too little time.
also, #rules state that dual accounting is forbidden so I suggest you leave with this account and wait
otherwise both will be permbanned
well i cant dm the mods or nothing
what was my 3rd tho
dedman gave me 2 then i just got banned a few minutes later
!whois 404837388393906176
@simple hamlet: 404837388393906176
Account created at: 2018-01-22_03:19:14 UTC
Banned until: 2021-09-24_20:35:20 UTC
11 known usernames: .【DogEater7】., .【GlueEater7】., 【DogEater7】, 【GlueEater 7】 and 【PineappleRespecter7】 (to see them all use names <userid or mention>)
0 known nickname: None
They have 6 warnings, with these notes:
1) 2021-07-19: abusive langauge towards moderators, targeted profanity
2) 2021-07-20: targeted profanity against Dwarden, lame trolling
3) 2021-07-26: calling to breach copyrights then 'ask for forgiveness'
4) 2021-07-26: spam in #meme-arma
5) 2021-07-26: offtopic in #meme-arma
6) 2021-07-26: Banned for 60 days with reason: too many infractions in too little time. When you come back, read our #rules or just don't bother coming back.
@hard anchor ↑
Hi
!ban 807373093680971797 0 ban-evasion of 404837388393906176
*PewPewPew!!*
RIP @hard anchor
!ban 404837388393906176 0 ban extended to permanent after ban evasion with 807373093680971797
*fires them railguns at @simple hamlet* Ò_Ó
another amusing read
i was dming the mods only but ok
a third account? bruh
!ban 473660053661155350 0 ban evasion of 404837388393906176
nah
*PewPewPew!!*
RIP @icy canyon
!addWarning 404837388393906176 Note: ban evaded with 473660053661155350
Done.
i was bout to say, that was stupid AF of him
People these days are just so damn stupid
aaand how is that an IP issue 😄
!verify
Check your messages!
How does one enforce copyleft licensing on the Steam Workshop? Licenses like GNU GPL which ACE3 uses. I recently released a mod to the workshop under copyleft (albeit for a different game) and was curious how others do it.
If they do not decide to open their source code and license my work under GNU GPL
I assume someone who took the (copyleft) software and copyrighted it / protected it
Presume an uploader decides to upload a derivative/exact copy of my work to the steam workshop. My work is under the copyleft license of GNU GPL v3. The uploader has their derivative/copy of my work without the source code and without the license. This is an infringement of GNU GPL v3 which requires all derivatives/copies of a work to provide the source code and GNU GPL v3 license publicly. How can I deal with this infringement? Do I flag/report them on the steam workshop?
Contact them, if they don't answer, flag I guess?
That's what I'd do then.
why don't you ask the author for permission?
you need to yes. not only because it is the proper thing to do as a responsible human being, but because depending on his I.P he can take it down if you don't have the permission, as simple as that
unless explicitly stated, you do not have permission
So quick question here incase the issue arrives in the future. If my retexture mod is ripped or reuploaded in a pack or something, would I be able to flag it since it’s using my retextures without my direct permission (I state the need for my permission to edit any of my textures in my description), or would I need to go to the original mod developer ie. RHS?
For context I have a retex. mod for RHS under its license, just want to see what I should do in case someone rips my textures without permission.
These textures are -your- creation, you can therefore DMCA them
Ok just making sure, thank you.
grrr
@prime wren recommend adding #2 to your nickname since you came to the server after @lavish island
its only polite
No can do... “normal” people can't change one's name
no
to extend HGs answer a little:
noooooo
you don't have to debin a model. texture files are stored separately
yeah but what he was saying is:
You don't NEED to use the 3d model to texture (I think)
you are not allowed to do that
no matter how much easier it makes it
yes
and if you are caught doing it you get banned on all BI platforms
and well its shit thing to do in mod makers point of view
please respect the people making stuff
under what license? sorry i don't understand, our license prohibits retextures (no derivative work)
May have put it in the wrong context let me get to the website again it is listed there
Can’t post screenshots here but on the website under the EULA it has the ones you can’t retexture posted like the boonie and such, I saw how the MH60 mod did their stuff and figured I would follow by doing a mod doing some vehicle retexs for the pub workshop as they did. If that’s not allowed I apologize in case I missed something reading through.
Only retexs in the mod as of right now are the UH1Y, CH53, and AH1Z and can link it to ya via DMs.
http://www.rhsmods.org/page/EULA
That's ok, i didn't get what you were trying to convey
Ok just making sure I was making sure of someone took my textures in a repack and such I could DMCA or ask RHS to do so as I’ve had people attempt to take credit for artwork before on other games
- our license for all the our pbos, minus the ones listed at the above webpage under APL-SA are under CC A NC ND 4.0 license
- non-derivative means no retextures. as a general rule of thumb, we choose to tolerate any retextures but we allow ourselves to strike the ones that go into pornography, vulgarity and or terrorism
- hence, you cannot really put a license on derivative work based on the files available in the .pbos that are not under BI's APL-SA license
Gotcha thank you
considering the UH1Y, CH53 and AH1Z are all under APL-SA, just follow BI licensing terms
See that is a good summary, me personally I hate the arguing over IPs and the stealing shit and all that shouldn’t be tolerated if permission isn’t given to repack and stuff. Summaries like you gave me are extremelyyyy useful because I took some law classes in high school and some rn in college but my brain still twists sometimes reading through it lol
But appreciate the words
no worries, let me know if you have any additional questions in regards to RHS licenses
now im kinda interested. i suppose i understand the pornography and the vulgarity point but what about terrorism. does ist count as terrorism if the retexture tries to make the unit look like terrorists or what about that?
@loud sage - if you want to portray terrorists by retexturing RHS units, no matter what, we (and by that i mean i will) enforce our Non Derivative clause
Why is that?
Ive got no problem with that but im just interested. A very big part of nowadays battles are between some regular force and some kind of terrorist group so the use of terrorists wouldnt even be that uncommon i suppose
If we would have wanted to create/portray any sort of terrorists, we would have done that ourselves. We haven't, and as such, everyone is free to create their own models/textures from scratch if they so please, but we do not allow our content to be portrayed that way
we provide US/RUS/SERB/generic (GREF) armed forces. We'd like to keep it to that @loud sage , without involving politics / portray possible civilian fighters
Ah ok i do understand your point. Thanks for that explanation
@loud sage Literally just use CUP factions. They have some takistani militia that could pass
Yeah thx
no prob
there is a taliban insurgency mod by EricJ
real cool to see a guy ripping the entirety of RE:8 in the workshop frontpage
only Capcom can do anything about it but they don't care at all
I don't think I know a shooter game that doesn't have RE assets ported to it 
I was about to mention it too
but capcom is in a grey area regarding porting content
https://steamcommunity.com/sharedfiles/filedetails/?id=729834202
this mod has cc by 4.0
am i allowed to put it into my own mod and retexturing it when im giving full credits? thats how i basically understood cc by 4.0
@loud sage jonzies work is quite known to be ripped from various places so I would steer clear of that crap
uh thanks for that information i didnt knew that
On god 🙏
@regal mountain
https://steamcommunity.com/sharedfiles/filedetails/?id=2637473162
your modpack contains several mod reuploads
Enhanced Movement
Zade Backpack on Chest
Uriki's Mission Items
and more.
I have taken down all your communities advertisement posts.
You are using a steam collection already, I don't understand why you cannot just put all these mods into your collection, they are on steam anyway...
Uriki's Mission Items - https://creativecommons.org/licenses/by-nc-sa/4.0/
Zade - he's given permission
as I understand the other things are under licenses/permission that allow reuploads?
https://creativecommons.org/licenses/by-nc-sa/4.0/
doesn't give you permission to reupload to steam
he's given permission
huh, as far as I know he dislikes reuploads when you can just as well use the official upload
so you can't reupload anything to steam?
you can, if you have permission
In particular, with respect to Workshop Contributions, you represent and warrant that the Workshop Contribution was originally created by you (or, with respect to a Workshop Contribution to which others contributed besides you, by you and the other contributors, and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors).
Steam subscriber agreement 6D.
I used it too
hopefully
