#other_ip_topics
1 messages Β· Page 16 of 1
while its likely migth be a translation mod, thats not the right way to do it
Say that I have been maintaining a mission for 2 years now. And in those 2 years every line of code has been rewritten at some point in time. And almost all scripts have been fundamentally reworked. The only thing that's really the same is the name of the mission. Would I be doing something wrong by releasing this on the forum if credit is kept in place? This mission has never been released anywhere, just run on a server.
Well who made the mission originally? If you edited everything in small parts it's probably still a derivative.
If it's your mission or your groups mission then I assume it's fine if you/your group are fine with it
The problem is that I can't contact a few of the original contributors
Then you are relying on the license it came with, and if it didn't come with one then your bang out of luck for publishing and probably shouldn't continue to modify it since you have no rights to do so.
It didn't come with a written license but we're allowed to modify it
Not BI related, continue here #other_ip_topics
huh this is already the channel
π«
@dim temple What have you got to prove that you are allowed to modify it? Emails, chat text, screenshots?
at best you are looking at a derivative work. But if you are claiming its is now substantially different than the original AND you have proof that you had rights to maintain and modify it then you may have a claim to IP rights but without the original licence its your word vs no other evidence.
Forum messages stating that we can continue to use and maintain the mission
Which forum? If its the BIF then you may get lucky and one of the Mods MIGHT be able to verify it for you. Burden of proof lies with you though.
Or you can always make a copy of the forum topic on https://web.archive.org
Not BI forum no, but the messages haven't been deleted. I know it's no issue for me to keep updating it and that I can't upload the original mission anywhere. My question basically is when does it stop being a derivative and when does it become a new thing I own the IP over?
You basically have to make a new thing from scratch for it not to be a derivative
I feared so yea. Bummer as I've probably put more hours into that mission as the original author did but oh well, so be it.
I know which mission is Stanhope referring too. When the original mission authors have left the community, this question was already raised at the time. The only spoken permission that was given, was the one it can be used on the servers, but not to be shared via any other service.
You assume I only play at one community under one name pero, I don't
Alright, nevermind then
I came here guys to ask specyfic quedtion about license and stuff, so lets start, i found quite old arma 2 OA addon with quite good models and i wanted to compare quality of that XYZ mod with A3 standard like RHS or Vanilla, did a bunch screens posted on my steam gallery and original author came to me with something like "you cant read license you stupid fuck" i told him i just loaded his pbo, and he cant DMCA people because they use his public work then blocked him and later deleted screens
Did i did something wrong?
Did license stated that this A2 addons can be only used in Arma 2?
How does cup work if no ports allowed
Referring to a specific A2 user-made addon. Not BI's A2 content
I was going to ask author if he lets me update his mod if he is not going to port it
License is license but after few years he might update it
But instead od that he got butt hurt about loading pbo
He got butthurt about you publishing screenshots of it
Same reason they have the "no private addons" rule on the forums
It's easy to misconstrue it as an effort to rip and port it to A3
This isn't just limited to re-using content in addons/mods/missions however, it's not acceptable to edit someone's work without permission and then to post screenshots of it on the forums (even if the edited addon/mod is purely for personal use), it's also not acceptable to edit someone's work, or use someone's work in any way that you don't have permission for and then to create videos which you post on these forums, doing any of the above without the permission of the original creators risks a permanent ban, for individuals, for whole mod teams or squads.
big thanks for explain, now i realized it was looking like i was ripping his work, case closed
π
People in the arma community, atleast in the newbie exile one, disrespect IP so much. Had a lot of examples, this being the most recent in the comments:
https://steamcommunity.com/sharedfiles/filedetails/?id=1701131883
I couldn't stop laughing that he found someone "censoring" through a legitimate DMCA, more of an issue than actually copyright infringement. To which apparently there is no issue because IP isn't real "Property". haha
11,26 GB π¬
The description reminds me of old youtube videos. "I DO NOT OWN THIS MOVIE. IT BELONGS TO FOX MEDIA THEY GET ALL THE CREDIT FOR THEIR WORK" lol
People still do that π
and then their video get's striked and they are all confused "I gave credit, how come they were allowed to strike it?!"
I know you already pointed it out, but I feel like I need to put the full quote so everyone can get a good laugh.
"Intellectual property isn't real property since its data in hard drives in this case, that's why its not stealing. Also, censoring intellectual property usually is censorship and tends to be abused by going past "stealing""
From the comments on @misty linden's link
because that is not the scope of battle eye
In case you don't know. IP violations also violate our discord and forum rules. So if you know a guy has a discord/forum acc, and can prove that it's his account. Tell a moderator
@misty linden People in the arma community, atleast in the newbie exile one, disrespect IP so much.
It's not entirely specific to the Arma community. Look at the entirety of the internet - it happens everywhere. It's only more prominent in Arma because it is a sandbox game with an incentive for communities to have content to get players. Plus, the Steam workshop (being unmoderated) makes it very easy for people to reupload with little to no experience.
It'd be awesome to have a curated workshop for Arma 3 to be honest, but that would require at least one person reviewing submissions as a full-time job
```It's only more prominent in Arma because it is a sandbox game with an incentive for communities to have content to get players````
not just that. the arma community is also one of the few communities (from what i know) where content creators fight back with hard bandages
But why do they all have the need to re-upload all that data if they can simply create a collection, instead?
Because they are idiots?
Fair enough, I guess... Β―_(γ)_/Β―
@fiery egret Taking out the moral side of the argument, it is actually more convenient for a lot of people to reupload because then they can control exactly which PBO's are included, what versions of the mods they have, and put it down everything into one download for everyone. They're basically treating the workshop as their own personal Arma3Sync repository. And the reason for not using an A3Sync repo is that it is not built into the launcher, and your speeds (regardless of the server speed you get) are almost always gonna be slower than what Steam can provide.
It's obviously wrong to do, but I understand the "why" of why they do that - even I though I obviously don't approve of it.
Yeah I agree about it being every community. What astounds me is the biteback though, if you are like that violates IP and they're like glrg glrg shh who cares, why would they publish it if they didn't want us using it. I'm like damn man, had no idea people are so disrespectful to things they get for free from other peoples time.
I've been developing software for 8 years, and never fail, anything I have EVER posted on Github has been stolen and repacked with a price tag on it elsewhere.
That's why I don't share my code anymore, and refused to continue freelancing - too many shitty people in the world. Only work I do now is that which I am paid salary for π
Same shit happens to many Arma devs - why create when it will just be stolen?
I think there are many people who don't have a care in the world if their work is "stolen" or repackaged anywhere else, only that their effort was put into something useful and utilized.
for mods for a game, you would think that creating and editing mods would be for the purpose of improving your enjoyment of the game and sharing those improvements with others.
In that sense a collective effort by the community to fix issues warrants lax licenses, if any, and github distribution of the code so others can contribute.
@cinder glacier contribution might not be a problem if done right, but when the "enjoyment" is using something you made to be available as free on a pay walled server to make ez money on kids who don't know it should be free the purpose is lost.
I completely agree with that, but honestly putting up paywalls on servers should have been banned and enforced a long time ago. I am amazed monetized servers are even a thing.
Paid servers can create really great content when done right.
Sure. The done right part is just not very common
Depends if the model he bought originally allows that
Many online model store's have licenses that don't allow that
But some allow it. Depends
they must also be approved to do so https://www.bohemia.net/monetization/approved/arma3
Also "selling" and "donations" are two completely different things.
At the point where you get something back, it's not a donation anymore
Correct. Selling something for server donations is selling, not donating.
Just going through TFAR reuploads, instead of spending that time on development... I hate these people.
Gonna spare you the effort and only list stuff that I don't DMCA on my own, don't need multiple DMCA's per item I'd say.
https://steamcommunity.com/sharedfiles/filedetails/?id=1436584573 sfp_bas90
https://steamcommunity.com/sharedfiles/filedetails/?id=1436570431 Cup Airvehicles, sfp_bo105, RH Weapons
Fun to see that I'm now at the third tfar reupload, with the same bisign names. The bisigns say "haywood-2018" but.. None of the life servers that reuploaded that so far are called haywood π€
https://steamcommunity.com/sharedfiles/filedetails/?id=1740530920 sfp_bas90, sfp_objects. this ones weird, tfar dll's but no pbos.
https://steamcommunity.com/sharedfiles/filedetails/?id=1260913854 mbg buildings
https://steamcommunity.com/sharedfiles/filedetails/?id=1260925182 cl3 sounds/mbikes/wheeled/anims/vehiclefunc, NiArms, RH Weapons @knotty vapor
https://steamcommunity.com/sharedfiles/filedetails/?id=1498615245 kka3 ace extension
https://steamcommunity.com/sharedfiles/filedetails/?id=1754192630 armstalker
https://steamcommunity.com/sharedfiles/filedetails/?id=1351700754 cl3 modclient/objects
https://steamcommunity.com/sharedfiles/filedetails/?id=1626316274 A3PL china
https://steamcommunity.com/sharedfiles/filedetails/?id=1287092141 sfp_bo105, ALRP, CUP vehicles,
What's also interesting are the people with TFAR 0.9 pbo's but 1.0 dll's which simply don't work together at all.
https://steamcommunity.com/sharedfiles/filedetails/?id=1735718547 kka3 ace extension
https://steamcommunity.com/sharedfiles/filedetails/?id=1393360653 Nimitz, ShackTac ui
Okey haywood-2018 count is at 5 now.
https://steamcommunity.com/sharedfiles/filedetails/?id=1626033358 cup vehicles, sfp_bo105, RH Weapons, NiArms
https://steamcommunity.com/sharedfiles/filedetails/?id=1626037528 sfp_objects
https://steamcommunity.com/sharedfiles/filedetails/?id=1422997080 CUP Weapons
https://steamcommunity.com/sharedfiles/filedetails/?id=1310941627 AiA TP??
https://steamcommunity.com/sharedfiles/filedetails/?id=1717271218 CUP Weapons, Discord Rich presence
https://steamcommunity.com/sharedfiles/filedetails/?id=1503466052 CUP Weapons
Aand 2 hours of potential TFAR dev time wasted on this crap.
why the F do ppl reupload AiA...?
reported the one you found thank you
I found two with cl3 @knotty vapor
While @Siege-As thread has been temporarily locked for a month and a half, I see a lot of obvious rip-off on the Workshop... Copyright protection should be enforced everywhere, not only on the forums. On one hand, we have mods being locked even before release (solely based on...
Nothing tickles me more than DMCA'ing a steam workshop item that was posted the same day
Yes, am I cruel? Maybe, but it clearly says on my steam workshop item do not reupload, so...
DHI Uniforms and Equipment. I love that people can enjoy it the proper way and I try to accommodate reasonable requests for them, but people who blatantly break my EULA I have very little sympathy.
I 100% get that, and it sucks because the steamwork shop should easily have the capability to check MD5's or so forth for reuploaded content then flag it to the creator.
Youtube does it, but that's because the owners have money
@misty linden Use this: https://beta.workshopcrawler.com/
Thats awesome
md5's can be faked easily, sha256 is nigh on impossibru to fake however.
Is using a2 textures on ported gear from a2 samples alright? Since there are no textures in the a2 samples...
That's why BI released the binarized "Arma Licensed Data Packs" as well
ALDP_A2_PBOs_APL-SA_part1.zip etc. here https://www.bohemia.net/community/licenses/licensed-data-packages
Didnt know about that yet, thank you.
(Not sure where this belongs so I'll post it there too, sorry for double posting)
Do you think this is enough proof to have ArmA 3 Project Life's (A3PL) monetization removed from ALL their severs? Or maybe even have them shut down for good?
https://imgur.com/gallery/DkoEYJV
@shell scaffold
Use the report button (circled in red) and include all relevant info.
https://steamcommunity.com/workshop/filedetails/?id=1381545544 well I dont know if Firewill is around here, but someone is at it as you can see
not ripped but still reupload
Hey theres a website dedicated to leaking files of scripts/framework/models/maps/apps.etc from arma. I dont want to link it here because its a thiefs wet dream but is there anything can be done to take em down?their website ignors dmca and whenever they finally get taken down , the people reopen a new site π€·π»ββοΈ any ideas how to go about it ?
By the 21 thousand subscribers on there and it being over a year old. I assume firewill doesn't care...
@NJDevil666#6779 You can take them down again and again but for every one you take down, another appears. That's how Internet works Β―_(γ)_/Β―
https://www.bohemia.net/blog/licensed-data-package-for-dayz
Licensed Data Packages for DayZ
All content previously released under APL will also be made available under DPL. Users may opt for one or the other.All content previously released under APL-SA will also be made available under ADPL-SA. Users may opt for one or the other.All DayZ Mod data, previously released under DML-SA, will be made available under ADPL-SA. Users may opt for one or the other
Let's just wait till some brain-inhibited person missunderstands "All content previously released under APL-SA will also be made available under ADPL-SA" and uses it as permission to port all Arma mods to DayZ
They could maybe change that to "All Bohemia Interactive content..."
@hearty moat
wanna take a look at the wording?
I'll notify Jules, I am not the man in charge of those things.
thanks anyway
I was wondering if someone could help me understand ShackTac User Interface's terms of use?
It says
Usage of any mod within ShackTac UI / STUI requires agreement with the following terms. The mods (STUI) may NOT be modified, included in other mods in whole or part, used for military training or any commercial purposes whatsoever, without prior permission from the authors. Redistribution of the addon via 6updater/PwS etc is permitted only if the individual mods being used are unmodified and free of charge. Modifications are forbidden without prior permission from the authors.
Now, I was wondering if it is allowed to take out one of the pbo's (stui_groupindicators.bpo) and upload that to the steam workshop?
Oh! @sacred aspen is on here. I guess I'll just ask you?
"Redistribution of the addon via 6updater/PwS etc is permitted only if the individual mods being used are unmodified and free of charge. Modifications are forbidden without prior permission from the authors."
I assume that Steam Workshop is included in the etc part so
But since you're only uploading one pbo it wouldnt be unmodified
"and upload that to the steam workshop" you cannot upload anything to the steam workshop that you didn't make yourself, steam subscriber agreement is specific about that
Also by uploading to steam you need to give steam the rights to use it commercially, but the license above forbids commercial use, and only the author (or a legal representative) himself can grant exceptions to the license
Oh good to know that steam also says something about that
Subscriber agreement 6D I think
Also oopi why do you want to reupload only one of the pbo's of the mod? @jolly canopy
There are two snippets that Everyone Must Know About, as of late: Article 13 and Subscriber Agreement 6D π
Hehehe
Arh, alright. Sorry, I meant remove the one PBO and upload the rest to remove the hexagonal markers on players. But I guess that's a moot point :) I would prefer it to be part of the original, so I'll start bucking for that
Ah okay
Arent the hexagons on squad mates part of vanilla arma?
Or does STUI add its own?
btw. I'm still wondering how does that relate to Open Source code that someone may be using in their mod (meaning they are not the author(s) of some parts of the code, nor can they lessen the licensing restictions, as in the GPL case)
The Article 13 bit or something else?
The other one: 6D, this time π
generally with oss you include the licence along with that piece of code.
Maybe in lower dificulties? I'm not sure actually. STUI adds its own
Ahh okay
But ye @jolly canopy check if you can disable those in the addon settings
We did check that already and we can't
Hm
with oss the contributors usually agree that their code is distributed with the license., afaik GPL allows commercial use?
@elfin coral I know. I'm talking about having to allow Steam to use that code commercially. While the GPL doesn't prohibit that, it adds the share-alike restriction that you cannot discard if you're merely using that GPL code in your mod
Is STUI on Github?
Because if so you could always make a PR that makes those hexagons optional
I'd have to read that 6D again but I'll do that later as I'm kinda busy atm π
Which is something I want to suggest to @sacred aspen I just need to find the correct place to do that
@turbid meadow It's on GitLab I think?
I dunno how active this is but maybe https://gitlab.com/shacktac-public/general/wikis/home
Or just use DUI and customize it to your likings π€·. Without the need to reupload anything.
hehe that works too
Arh! Thanks for the tip!
Hate to use something else, STUI is an old love, but I guess there's a time for everything :)
DUI is quite nice
regarding those git issues, if one were to actually create a pull request with their suggested fixes/modifications in code, building with no issues and tested in game, it is usually more likely to be merged into a repository. that is the way git works. of course ST have the ability to ignore such requests as it is their repo.
usually when you request a modification to oss, you submit what you want to modify.
Their repo is for issues only and their code is not open source.
That's the main reason DUI was created AFAIK
Incase you mean the pic that I posted, I meant that there wasnt much (public) dev activity
As in stuff like devs commenting on issues
DUIs performance is much better, it's much easier to configure, and it's dev actually listens to feedback he gets
Not that I noticed it, but I didn't know there was a performance gain between the two? Is it significant?
ShackTac UI was so bad that I dropped it even though I loved it
I also looked at the code and it was giving me shudders
Lol good to know. Alright, well that'll make it an easier sell to my buddies:)
I like STUI, but I'll give DUI a try, too. Glad I saw this convo.
Yee its similar but iirc it has some nice improvements @wheat grove
STGI_Update = {};
STNT_Update ={};```
both names and hexagons are gone with this .
Can someone give me their view on the ADPL-SA license and steam workshop?
When I use e.g. an Arma 2 vehicle asset and make my own mod out of it, from whos standpoints am I allowed to upload that to the workshop?
I thought the license allows redistribution under the same license, but that still comes into conflict what Steam is asking for when uploading
so I'm assuming workshop is still an absolute nogo for content build on these datapacks/content published under ADPLSA when incorporated into a new mod?
@patent copper
Well, as you know CUP is created from a2 assets mostly and it is good to be upload to the WS by CUP
So i guess If you creade content of from a2 assets you are good to upload your creation to the WS
If you want to be sure, you need to ask BI about it
I'm quite sure they are fine with it, they are fine with cup too
This, and i don't think they 'd release the data with a WS exclusion although the WS is by now the biggest platform to distribute mods.
Thanks for the information
Whenever you say WS I think about the (I think) russian community called WS and not the Steam Workshop @lean plover
This knucklehead reuploaded my mod 3 separate times...at the same time. Why does Steam let this happen?
How is steam supposed to check all mods that get uploaded against all other mods on the workshop? @wet gate
If you see reuploads then report them
"How is steam supposed to see that the same people reupload the same stuff dozens of times and constantly get DMCA'ed for it"
π€
How is steam supposed to check all mods that get uploaded against all other mods on the workshop? The same way that the workshop crawler does is a start..
Isnt the workshop crawler usually active for one mod?
What do you mean?
Each file available on the workshop has a unique identifier (hash). When you click on "Find Reuploads" on our website, the hashes of your files are compared against thousands of others in the database.
Due to how hashes work, these matches almost 100% guarantee, that the files found elsewhere are exactly the same as yours - but in a different workshop item```
Huh neat
I thought it was a certain software that only looked for one mod's files
Nvm that then
The technology is there. I'm sure signature files can come in handy too.
"I'm sure signature files can come in handy too." I don't see how
The crawler monitors all mods on arma 3 workshop, and dayz now also iirc
Steam doesn't give a F about repeat offenders
Only way to prevent a person to repeatedly uploading protected content is to drag him to court with a C&D that is also sent to valve to suspend his account
I think...
@inland sphinx Not sure, probably requires more thought than a few seconds. Maybe who ever has the key can upload the signature files or something to that affect.
Anyone can just resign anything with their own key
The technology used in the crawler, detecting unique files, can be cross referenced with signature files and keys.
At least then who ever reuploads stuff would have to work a lot to be able to do so.
"detecting unique files" not helpful if people just repack and make their own unqiue files
I mean like the deep scan feature.
Of course there will be issues, but I don't see a situation where that specific scenario would happen much.
Would be happy if publisher simply told people that reuploading other peoples stuff is illegal
But BI denies for years giving us a simple message box that informs the idiots who are too lazy to read about the rules
Sure there are a few people that know it's wrong and still do it, but the majority still does it because they don't know it's wrong
You're a lot more empathetic than I am lol
https://steamcommunity.com/sharedfiles/filedetails/?id=1294477202&searchtext=501st+Legion SFP Objects (501st Legion has no rights to the maps/mods that are in this mod pack)
Even has credits, but no mention of SFP.
I like how people who reupload stuff always admit that they are wrong π€¦
Might be worth a look @ocean ibex
Yeah I also remember that guys name
Saw a star wars group advertising on BIF and thought "π€ what are the chances..."
turns out chances are over 99.9%
must be nice to be one of those 501st pos... getting almost a grand a month for ripping EA models
Depends are they using the ripped stuff mod or the one where assets are self made.
Eh
There is just not enough honest stuff yet for such a big unit like that 501st
The two existing not ripped mods are just growing up still
hi ! I have a question .. I have been looking into bohamia TOS and I am having trouble understanding something. Are people who make mods or content in general allowed to charge money for what they build/make? im looking to branch out of vanilla and start looking at the modded side of things so would appreciate some insight π thanks ! also sry if I posted in wrong channel, im fairly new here and still figuring out what is what π
It's the best place for this kind of Q.
No, modders are not allowed to put their creations behind a paywall as long as BI tech was involved in the creation process
@vast stump the main 501st ones use all ripped stuff and some stuff they bought on cgtrader
of course I guess they could have used the exact same references as the dice artists..........................................π€
ah okay thank you ! I just had a little trouble understanding , thanks for the reply ! π
@earnest gull ask YueMod how that worked
π π€
Can I change the colour of apex assets and make them avalible as a mod?
Nope
Not if you reupload any assets
If you just change the texture via hiddenselections then yes
Where in the TOS does it say that
1st: Steam Subscriber Agreement section 6d.
2nd: Reversing EBO's with a "certain tool" violates the reverse engineering part of the Arma 3 EULA.
3rd: you've been told by a community member and a Moderator (me), so, if you're caught doing so (since you've just had 3 warnings), you will earn yourself an instant (and most likely permanent) ban. @quartz helm
Warning 1
1st: Steam Subscriber Agreement section 6d.
Warning 2
2nd: Reversing EBO's with a "certain tool" violates the reverse engineering part of the Arma 3 EULA.
Warning 3
3rd: you've been told by a community member and a Moderator (me), so, if you're caught doing so (since you've just had 3 warnings), you will earn yourself an instant (and most likely permanent) ban.
This now makes 4
!issuewarning @quartz helm 3 plus 1 preemptive warnings issued in regards to Apex assets and EULA
Done.
again, do you have any evidence I did any of the above things? I merely asked if it was allowed?
Provide evidence of your claims
Unless you're making the claim that even simply ASKING for clarification on rules is ban worthy now?
@quartz helm discussing certain topics - at least in a way that indicates someone plans to violate one of the agreements / rules, is likely to land you in trouble here. I hope you can see that some issues are just very sensitive. You've asked a legitimate question, and been given guidance. my suggestion is to just move on to a different topic.
oof, literally asking now gets you a warning. guess ifd I ever need help in this community I know what not to do
big yikes
if you want to retexture with hiddenSelections arrays where texture templates are available then that is ok, but you cannot include the models (p3d files) as part of your mod, only your own textures, rvmats and configs you would need as @toxic jolt said.
thank you for a real, level headed response @elfin coral
literally what I was looking for
also if you plan to retexture community mod content, always best to ask those authors for the ok too
covers your own butt then
hahah I think I learned my lesson. asking gets you banned
I wont be making that mistake
no, but we are very pro-active in protecting IP of BI and community members
if you call it that sure
when you been around as long as some of us, you would appreciate the stance π
anyways have a good day
oh I have, supporters edition and creeping up to 4k hours
@quartz helm it is possible that since you asked on IP channels your intentions may have been interpreted differently than what you intended.
Accusatory statements wholly devoid of facts are different from 'interpretation'
In any case for future modding related questions the #arma3_model #arma3_texture are best channels to discuss relevant matters.
No I am not.
You can take major offence about this incident, it might even be justified. Or you can let it go and move on to better things.
Well each for their own then. Good luck in your future endeavours.
same to you, I appreciate your genuine attempt to assist
optix
Sadly, running the servers for this has been getting relatively more expensive for me, as my current income is limited and I might not be able to cover the server costs anymore in the near future.
If you wish to ensure that this tool will remain online, please consider joining my Patreon:
https://www.patreon.com/optix
Workshop Crawler is currently undergoing a major rewrite which will result in a bunch of nice goodies for everyone to play with:
@rigid seal all of those workshop items only contain retextures, you might want to retract your last accusation.
and yes i downloaded them, opened and looked at the contents, as you should have done prior to making such accusations.
@elfin coral lol, like facts matter here. its been established you dont need evidence to accuse and punish someone
its very... interesting this brand new user popped up tho
almost
telling
where someone makes such an accusation it's right that it is checked out, im not the law round these parts but where there is false accusation said user should repeal such a statement and apologise imo
@quartz helm if you want to discuss that sort of things with the moderators do that in PM. You are not helping your cause here.
of course Im refering to people outside this discord...
I can assure everyone, frost and I are 2 separate people. hes a short polish guy, Im a tall lumberjack lookin canuck
i think all baseless accusations should be removed
but hey
his name is the wrong colour I guess
huh?
he has a white name and made baseless accusations
So what does it matter he has a white name. You have a white name.
@quartz helm you asked a question, you got a steer from a fellow community member, then you got a very very clear steer from a moderator, and following that multiple people have attempted to clarify / explain why the topic is sensitive, and also advised you to move on from both the topic and the meta-topic of how this sever is moderated. This is me politely asking you to move on. We'll deal with eggs throwing around baseless accusations, don't stress.
interesting interpretation
if you have any further issues / questions WRT moderation, it's something take up in PM.
No it won't. But your behaviour will if you continue with that now.
When you get a warning you are supposed to either "oh okey, sorry" or "oh okey" and message another moderator if you think it was wrong to issue the warning. Because we have #rules and they tell you that you don't publicly discuss or complain about the moderation of this discord, if you have a problem. message a moderator and it will be solved internally.
But you don't continue by passive aggressively aggravating other moderators.
haha ok
IP question, if some one makes a tutorial on how to mod or script in Arma 3. Then hides that behind a paywall is that still in EULA compliance?
Yup. The product hes selling isnt a product of the BI tools.
Knowledge of how to do something isnt something anyone can licence for. Hence why you get companies offering training services.
its perhaps a bit unsavoury thing to do since quite likely that person has received a lot of free help when he was starting out
but it sounds like a good way to make a few bucks out of beginners
^ Very true but there is nothing in the rules to stop him being an arse.
indeed indeed
There's some weird scenarios, such as using fair use for the purpose of private/non-commercial study, you wouldn't be allowed to of course then commericalise it
There is no weird scenario here other than why some would pay for these specific videos. No difference between this and the idiots who pay for DVDs that show you how to use MS Office, etc. Just less demand at the end of the day or more people would do it. PMC Tutorials are the way to go anyway with follow up questions here and on the forums
I was just giving an example of where knowledge can't be transfered for expense, legally speaking
@buoyant ridge I dont see where "fair use" would come into this scenerio. You create a Pay-to-View Tutorial. Put it out there behind a paywall. 1) No BI rule prevents that. 2) You as the Author hold all the rights to it. 3) Subverting the paywall to view or copy it is simply Breach of contract (depending on the original terms) and copyright. Claiming "Fair use" at this point would have no basis is law at all. Not as a defence for breaching the copyright or anything else. I think "Fair use" has to be the most misunderstood aspect if IP law out there. So many people claim it without actually knowing what it really is. You simply do not have rights to view, control or redistrubute content you do no create yourself unless the Author grants you those rights.
So I cannot do training classes on UNIX operating systems for money, as an example, without getting permission from the rights holder? That's not how that works....
I already said that people are stupid to pay. But I see no IP rights violation on it
No, it's not applicable in this case, I gave it as an example of where knowledge can't be sold, little off the record, but can be somewhat relevant here
That last sentence also has many exemptions to it, and generally I would recommend seeking permission or not proceeding if unsure
Differs per country as always, and I'm speaking only of my UK experience in regards to research work
@abstract crest No not at all. You are getting it backwards. Im saying that There are no laws stopping you from making tutorials about anything.
But I am saying that you own whatever you make edit for clarification so you can decide who gets to see it and under what conditions
Ah, yes, sorry @willow crane I did indeed misread... was on phone with a cig
So anyone claiming to have the right to see or use whatever you make without consent is not ever going to be legal by claiming "Fair use"
@abstract crest Np. its late π well it is here in the UK
@buoyant ridge That last sentence also has many exemptions to it, Which sentence?
Here in the US too... though I am from England
You simply do not have rights to view, control or redistrubute content you do no create yourself unless the Author grants you those rights.
i dont see the "exemptions". Im trying to be very clear in the limit of people's rights
I know a fair amount about UK/EU/US IP law. Im not a lawyer but having spent most of my working life in Sub-Contracts management and Engineering Design I spend a lot of time trying not to overstep the limits of patented designs and IP.
I was just making a minor point that there are a few cases where it's exempt, and there's a few cases where you can't sell knowledge when it comes to IP
The non-commercial research clause of "Fair use" wouldnt ever apply in the orginal scenerios
Yeah, as I stated
going through that list i cant see any situation that would be applied to the original scenerio
It was just a minor point to when you said you can always sell knowledge, but life is full of small caveats π
Fair enough but I still stand by my point. You can always sell knowledge. Ive spent enough time with companies teaching CAD and PDM,ERP tools etc. A lot of them actually proprietry systems where the trainers had ZERO affiliation with the actual Software developer. And Ive personally done courses that were not approved by the developer but they could do nothing to stop anyone teaching it. (Unless there was an NDA withthe person that wrote the tuts. That happened once with Dassault and Thales... didnt end well but hey i wasnt the one getting sued π)
π
@old jay If you are going see if there is any decent Scotch. I've run out.
Macallan Gold?
many moons ago i got offered a glass of 50y old glenfiddich. it took my breath away once the owner told me what the bottle costs.
still was delicious
I'm rather fond of Bowmore. Spirits arent something i drink very often but once in a while its a nice indulgence.
Always preferred Irish whiskey so Middleton was my expensive rarity. But my main liquor is Russian vodka so...
uncultured swine π
Russian Standard isnt bad for what it is
vodka commercial
https://www.youtube.com/watch?v=_Ez4J83SlRo
This is Appleton Estate Jamaica Rum. We are 100% Jamaican from cane to cup. From Jamaica with Love.
It's funny how you mentioned you can always sell knowledge, and then gave an example of where you can't π
Slightly ironic I admit. But there are always caveats to every statment.
But in the context of the original question, you can sell knowledge. Outside of that in the real world of course there are some scenerios that you won't be able to. But only if there was a pre-existing contract specifically preventling it.
Why does A3PL Still have monetization. They broke so many rules and I try to report and Bohemia donβt do shit
Β―_(γ)_/Β―
Yeah I mean their owners are the ones that started this monetization license bs
Has anyone reported this ANZUS gaming server yet, they've taken my assets without permission
dozens of reports yes.
has anything been done, or still waiting
nope. nothing
BI said a few months ago that they gave them their last chance.
Since then atleast 4 reports to BI. Also trying to take the indirect route through Homesick, nothing.
BI is quick on extending the monetization stuff. But very slow on actually enforcing their own rules
Why even apply for monetization permission if you might aswell not, and can rip off kids all you want without any repercussions.
I'm sure the anzus guys are laughing about BI every evening
Yeah that's annoying, I guess i'll still send in my report too
While looking at the stupid amounts of money they're making
Pretty sure Anzus has been running without approval (while being heavily reported) for.... 8 months now? I stopped caring
yep
At this point im wondering if BI even can do anything to enforce it. Before they shut down BE but Dwarden stated that they dont do that anymore
I just sent in a juicy report to infringements
They are monetizing without approval, seen in this screenshot here: https://imgur.com/a/B8c7gNF
But there's more between the owner and another community member talking about exchanging money for ingame money and an unban
If you take stuff from BI they will shut down your BE immediately... but mod devs are sort of second-class citizens
they can't even write tfar right
They're making about $700-800 a month https://i.imgur.com/8ML5BUz.png . That's just what's done through the website alone, not sure about any other hidden payments.
@plucky moss whats this to do with tfar?
They can't write tfar correctly, that's what this has to do with it
Also they run TFAR, even though they explicitly don't have permission to use it
@spiral hill stop spreading unverified (false) bullshit. If that was true, the user in question would simply have been banned by the Discord team
πΏ
In case anyone can do something with this already: https://ryantt.github.io/wsc/docs
Open for more suggestions to make the API more usable (it's currently only DayZ workshop items, once it works okayish enough I'll index all the A3 workshop items too (this time including missions))
!purgeban @spiral hill 60d spam/chainmail
*fires them railguns at @spiral hill* Γ_Γ
So I have a question. Lets say I allow someone to reupload a weapon or hat, and then someone reuploads from that mod. Can I still file a DMCA against that person who reuploaded from the one I gave permission to reupload?
Sure
he took your stuff and uploaded it without permission
no matter what was inbetween
You gave permission to that one guy, not the other
Hi ! I have a question. I have been considering to purchase cars from a developer know as "Red". Some have to told me that the cars are awesome and worth the 200-300$. Others, told me his vehicles are stolen and that they will land me in trouble. If anyone ever heard of this guy , can someone give me some clarity about this person before I decide whether I want to buy the cars or not? Very much appreciated π
"Red" is a pretty generic name, tbh
idk that's what he goes by β¦ this is one of his videos https://www.youtube.com/watch?v=G5MSq-I_j5o
If you're not sure about the legitimacy of the mod, don't buy it.
Also, just found it with Discord search: https://discordapp.com/channels/105462288051380224/329978448938532868/572320649893117962
well im not sure because theres people telling me two separate things so that's why I asked
My first red flag, by watching the videos, is: does he have the right to actually use those trademarks (Ford, Harley Davidson, etc...) on his vehicles?
I mean, I'm not a lawyer, I don't know, but even BI uses KAs (instead of AKs), in DayZ, for some reason...
but that's where I get confused because these vehicles are used in a community that is cleared to monetize (Project Life) surely if it was a legal issue wouldn't his vehicles get taken down?
are used in a community that is cleared to monetize
From what I've seen here: do NOT, and I mean do NOT take that as proof of legitimacy of anything
Maye BI made an exception or didn't noticed that there were stolen vehicle. Their verification process doesn't go in depth iirc
Scroll one page up for people complaining about monetized servers breaking the rules and still not being taken down
anzus isn't monetized
Yes it is. they are making +-1400.-per month according to their donations goals page. If you scroll up in the channel, you can see a screen shot with that content.
idk I haven't seen anzus on the approved monetization list on the bohemia website so id assumed that it wasn't monetized
The list is not a compilation of monetized server. It is a list of approved server for monetization that probably comply with BI EULA
i don't know since communities that use his vehicles are approved by bohemia to be monetized then why is it against the rules here to share pictures of the vehicles then? since this is also the official discord of arma 3 . It pretty much looks like "hey , yes REDs vehicles are allowed and they are allowed to charge money and profit from the content, however β¦ you're not allowed to post pictures or any media on it " . That just doesn't make any sense.
I guess you have to ask BI how well they are monitoring those servers Β―_(γ)_/Β―
also Scroll one page up for people complaining about monetized servers breaking the rules and still not being taken down
im asking about reds vehicles tho, not anzus and their stolen content β¦ two separate things
Again, if you don't know, go by what the moderator says. They said that it was violating IP so I'll assume that it is until proven otherwise
I guess this boils down to one movie quote: "Do you feel lucky, punk"?
According to what Heyoxe has said, it looks risky to use his vehicles. It seems that monetized servers use stolen content but BI doesn't seem to care, soooo....
If you feel lucky, you can do the same and if you don't get caught, you may use these assets for some time. Chances are that that the models you will be using are not legal and you may face the consequences of it, one day
why buying another set of cars if there are already a shit ton of car mods on the workshop???
i don't get it...
And yes, i fully understand that, between the lines, you're asking us: "guys, please tell me it IS okay to use those assets, ok? Because I really want to do just that" π
i mean β¦ im just trying to get clarity on why it is or why it isn't okay to use those vehicles
in gta5 its basically a "do whatever you want" but for arma its just sooo confusing
and im trying to follow the rules because i like this game
if he is charging for content it is against the arma 3 tools EULA, which prohibits producing commercial content.
which is?
unknown sources: keep your hands off
And he probably can't use the trademarks (or whatever it's called)
and yes, you have to use the tools in some form to encode content for arma, no matter what anyone says.
has anyone actually gotten in trouble for that though? because i see copyright infringements latterly everywhere. hell my ipod has about 20+ life worth of jail time but.... here i am .
Also, those models have been on a large number of servers in the past so Iβd assume there is no issues with them
means nothing
absolutely nothing
Maybe you live in a country wich is not very strict. Switzerland for example is pretty laxist about that. @earnest gull But big corporates will not sue some random user like that, it doesn't worth it
https://www.bohemia.net/community/licenses/bohemia-interactives-tools-end-user-license
Section 3, Subsection 2, Point 4. states you are not entitled to use the programs to commercially exploit content created with them.
And the above is without even considering the content itself, if it's origins are questionable then there are further IP issues relating to it.
live in the united states
has anyone actually gotten in trouble for that though? because i see copyright infringements latterly everywhere
hell yes, in arma you do. i work the ip and copyright cases for a big mod and have a lawyer for this
my ipod has about 20+ life worth of jail time but.... here i am
Depends on your question:
- Is it legal?
- Am I going to jail for this?
Pick one @earnest gull
Actually, let me answer both of those already:
- Most probably not
- No
but doesn't make it right tho π
so from what i gathered is , its frowned upon .
but doesn't make it right tho
I never said it does Β―_(γ)_/Β―
and 'red' is breaking EULA's by selling content created with the tools.
well β¦ he doesn't openly advertise it @elfin coral and in project life they can charge for it because he can just hide behind their permission to monetize
of course he doesnt advertise it because BI would be after him like a shot.
ehhh i wouldn't think so .. there are people who openly advertise and have been for a long time yet no repercussions π€·
Here you will probably not be sued for uploading ripped stuff. You will get banned and will have your mod deleted (and have a bad rep) but that's pretty much it. And you make a lot of thing that are illegal irl but you will probably never get into trouble for doing them. But it is still forbidden so don't do it.
I never said it does Β―\_(γ)_/Β―
true π
Here you will probably not be sued for uploading ripped stuff.
not so fast, buddy π
i would be broke AF if i had to pay my lawyer
luckily he's a close friend and does it for some beers
Oh yeah I know but if you're not totally stupid, you should be good π
so since ive learned that people are not allowed to charge money for selling content , one of the people i know that does as such is here in this discord so im hesitant to report this individual in IP reports channel for the obvious reason of it being public. is there any alternative way of reporting someone other than doing it in a public discord?
mail Bohemia at infringements@bistudio.com
@earnest gull You are asking about the legitimacy of buying a mod? Mods CANNOT BE SOLD AT ALL. So.......
It's not permitted to sell anything that went through Arma 3 tools.
Also most of these "too fancy to be true" car mods are all stolen.
@earnest gull idk I haven't seen anzus on the approved monetization list on the bohemia website so id assumed that it wasn't monetized Correct, they were taken off 8 months or so ago because they violated the monetization rules, but they still kept monetizing and violating the rules nether the less.
Mods CANNOT BE SOLD AT ALL
ehem... GM.. ehem
Yeah, right.
That's why there are already some modders who abandon their mods to go for paid mods called "cdlc"
Have nothing against it by the way, but let's face it.
I wish next BI title will learn from how things are handled in Unreal marketplace.
Besides, where is that line when someone's work become a "mod"? No such thing, the only legal restriction is that work done in BI tools can't be sold.
Brand new content for Arma 3 - developed by external developers, published by Bohemia Interactive.
? I have read that 2 months ago. They can call it whatever they want, it's a free world.
It not a mod, its more polished than a mod. Its not the first one of the CDLC's on the way.
more polished than a mod
How about more polished than an average mod. Still a mod and is handled like a mod.
Well, all arma DLCs are mods π€·
One can speculate about quality of other mods if modders had easier ways to value their work
@quaint geyser No. Unlike A3 dlcs it's handled like a mod by bi itself. Separate installation, separate bikey, another dedicated server rules e.t.c.
Alien stuff in Contact will be handled the same way
I know. A mod by BI. I wonder when did we forget about the fact that second most popular BI title came out of A2 mod and created new genre in gaming.
Then another A3 mod created yet another new genre in gaming, but unlike A2 mod one, devs had to switch the platform because BI put restrictions on how you can value your work.
"but unlike A2 mod one, devs had to switch the platform because BI put restrictions on how you can value your work"
not really. The A2 one also switched platform. And A2 had the same restrictions.
That's not what I meant. I meant that mod devs prefered to switch to other platform because it gives you freedom in what you can do and how you can value it.
And they had a great success weither you like what it is or not. Can it be called a potential higher quality mod that was lost by BI? Matter of opinion, but I expressed mine.
@inland sphinx yeah but he uses a loop hole red sells his vehicles by requesting 200$ per vehicle through A3PL and since its project life and they have monetization ,he uses that inorder to sell his vehicles. anyways ive been given a document that pretty much exposes him , so because of what ive read , seems like hes one shady dude so yeah , im not messing with that tbh
There is already some stuff going on with A3PL, might be a good time to throw that into the mix (mailing it to BI)
https://steamcommunity.com/sharedfiles/filedetails/?id=1551343018 USAF complete upload @slate sapphire
Heh
bietet:
- Nukleare VermΓΆgenswerte
Totes not just google translated
Also I like how when listing the assets get goes from just writing
Bomber
without anything behind it, then over to
Action -
and after that switches to
bietet:
same person who uploaded Contact DLC with all enoch ebo files
@inland sphinx thanks! Will sort that
yep I checked his files, he also had cup vehicles and other stuff reuploads, but they were alrad dmca'ed
@inland sphinx Unfortunately I don't think bohemia will care ive sent emails in the past with over 30 pages of proof behind each allegation that breaks their TOS , its understandable that it takes time to conduct a thoro investigation however its been about 5 months. its really is a shame. How does bohemia expect people to follow their policies when it isn't enforced ? π
https://steamcommunity.com/sharedfiles/filedetails/?id=1646011788
NiArms, Kiory's hats, CUP Vehicles, HAFM, Enhanced Movement, sfp_bo105, TRYK
https://steamcommunity.com/sharedfiles/filedetails/?id=1646033232
brg_Afrika, MBG Buildings, xCam, Jbad, sfp_bas90, sfp_objects
@brave spruce you have one hour to take these down. These are illegal reuploads that violate the steam subscriber agreement and our discord rules.
Thanks o7
@brave spruce
dude...
you really wanna tell me you didn't know??
it's in effing big letters on the workshop page...!
oh c'mon, what lazy excuse is this
Hey atleast he removed it @lean plover
it would have been removed either way. this statement of his is just embarrassing
Yeah but this is the simpler way
i by now file DMCAs with a complete proof guide within 35 seconds π
I guess nowadays we should be happy that people atleast listen and apologize
Though I see a increase in "before filing a DMCA please message us first"
π€
dedmen you're not wrong, i just can't handle stupid today...
They already know they will get DMCA's. so.... F you
Wew
noone can handle anything in this heat
I guess with a lot of training you get quick at filing DMCA's
I can get one done in 15 seconds. Most stuff just copy pasted, and the rest is editing the autofill stuff that firefox get's wrong
my bottlenecks are the file list DL from the crawler and the reupload to my cloud storage
oooohhhh... that's an idea for an API
π
I don't store filelists.
I open it, copy everything into a regex on other webpage, and get my filelist out
With the API that stuff is easy to automate.
So when are you peeps gonna set up the first international DMCA writing competition
?
lul.
Make a program that watches your clipboard, when you copy a workshop link, it will automatically grab filelist, collect your files, and prepare a copy-paste for you π
So when are you peeps gonna set up the first international DMCA writing competition
hehe, i think i'm ahead of everyone. apart from PuFu, he leads the list π
until you guys start suing for compensation, people are just gonna keep doing it.
There's no negative to being issued a DMCA, except you have to temporarily stop what you're doing
π
If the DMCA is followed by a C&D (depending on world location) on alternated upload platforms, bigmouths are shut quiet pretty fast π
So, standard phishing stuff...
This whole topic reminds me of politics who tried to ban internet and failed. You can isolate theft thx to steam and bi bans, but keep dreeming on getting rid of black markets completely.
tbh if someone clicks a link like that its their own fault
(about the discord virus thing)
Are you saying that it is pointless to have police catching thieves because even if they get caught, other people will start stealing?
Also applies to killers, mafia, etc...
You can isolate theft
I think I said the contrary. I was mostly replying to @lean plover who thinks suing physical entities can be a threat on internet.
I was replying to but keep dreeming on getting rid of black markets completely
I meant that of course, you can't get rid of them, but not doing anything is even worse
I didn't propose not doing anything, just saying that stuff like "I will sue you!!" is a joke
@spice sleet
tbh, i do it for fun
i like to destroy peoples life, homepage, game server...
Β―_(γ)_/Β―
if smb wants to F me over, i can do better and harder
Hm a court case over an arma mod would definetly make for some interesting discussions
i don't do it to scare off others, i like to see those kids little world falls apart and their parents go fully ballistic
good luck suing chinese guy who lives in the shed in the city of thousands sheds under his vpn
At some point you should be able to sue the company that repeatedly allows violations tbh
that's why i said depending on world location
vpn location you mean, ok
no, there the f**ker lives
since i'm in the EU, it's fairly easy
and none of those kids i dragged to court where intelligent enough to mask their traces
well if it feels satisfying to you, ok then.
like i said, i do it for fun
i gain absolutely nothing out of it
beside satisfaction
likes to torture and torment
Apart from the fact that as far as courts are concerned, IP owners have to enforce their IP rights or they may not enforce them for you
I could totes see you being some kind of bdsm dom @lean plover
Get a room, you two!
Heh
i used to be left wing extreme (punk), now imagine what i did to right wing (neonazies) on the weekends :D
@turbid meadow
used to
Hehehe
i don't care anymore
unless in concerns the internet... then i'm pretty politic
Mods! MODS!!! Chris is going OT!!! Where's Dedmen when you need him (words never said before π )
Dedmen's busy banning spambots as always
LOL, yeah. I think it's part of BI's discord probationary moderator program
Heh propably is
it's like with the police. they have to fulfill a minimum on cases or face punishment.
those who fail are the ones waylay and pull you over after a 16h shift and try to give you hell
π
Cool... waiting for Dedmen to be white text again...
I come in here
And hear bdsm and doms and subs
I thought this was a room about computer IPs
ono
168.24.38.245... there you go, back on topic π
127.0.0.1
Hehe
https://forum.facepunch.com is now closed, wasnt this forum involved in ripping models ?
yes it was, it had even ripped vanilla arma 3 models
@grizzled solstice How is that at all related to IP rights?
"wasnt this forum involved in ripping models" there were all kinds of users on there. Mainly Garrys mod people tho, who are known to not care about IP rights
essentially what I was going to post, but "users" not "forum". One is a framework for posting, the other is the other that posts. Like blaming a blank piece of paper which later becomes a threatening note.
Additionally, proper moderation would have stopped the sort of activity they had.
What made it close though? Some legal activity or the upkeepers losing interest?
Or is it just closed for maintenance
Guy who started it is creator of garrys mod, guess he moved on or something
the upkeeper f'ing everyone over by doing updates without telling anyone, then disappearing for a while, and then just deciding it's closed now
The ripping community was only a small part of the fp community as a whole anyways. the closure of the forums had nothing to do with it, rather than the owner lost interest in the forums aspect of his own community and basically just stranded them.
The ripping community off loaded from the forums a while back into some other source engine related forums and discord servers.
Fp rips stuff? Wow im surprised i have fairly alot of hours in rust (1500+) and never seen any ripped content on any of the servers π€· yikes guess you learn something new everyday
not the company, small parts of the community
Yeah thats what i ment to say sorry
This 20 gb mod though https://steamcommunity.com/sharedfiles/filedetails/?id=1782482273
as far as i can tell its 99% reuploads
name and fullname both are a bit redundant
It's easy to parse name out of fullName, doesn't really need to be provided twice
what is parentId? and why is it always null
as files can inside files, the parent id optionally points to the parent file, the current file is contained in
its all still testing, so if you have a better proposal feel free to suggest it
just deep scan stuff then? might omit that if the filelist is supposed to not contain deepscan
hundreds of values that will always be null isn't that useful
its being omitted now if null
might omit the versionid aswell since its always present somewhere within the request/response π€
Could make a new header class
{
"versionId": "bla",
"files": [...]
}
but don't think that's useful
Many people won't need the id of files, could add a parameter to omit that from the result. But that bit of traffic probably isn't worth the effort
hmmm
i could use the header class im using in the query results
that could be perfect already ```csharp
public class QueryFileListDTO {
/// <summary>
/// Version ID the files are taken from.
/// </summary>
[JsonProperty(Order = 1)]
public string VersionId { get; set; }
/// <summary>
/// List of hashes.
/// </summary>
[JsonProperty(Order = 2)]
public List<string> SimpleList { get; set; }
/// <summary>
/// Detailed list of files.
/// </summary>
[JsonProperty(Order = 3)]
public List<WorkshopItemVersionFileDTO> DetailedList { get; set; }
}
jup. That looks good. Besides simpleList, don't need duplicate information in return
its one of the two only, depending on ?detailed=true/false
but i can just omit the other field like with parentId since one of them is going to be null anyway
Can't think of a scenario were I'd want a simple hashList, but options are always better
Simplelist is actually a list of file IDs, might be useful later on when I add more endpoints that rely on a specific file
But yeah right now it doesn't serve any big purpose
I'm no modeller, don't have much concept of capabilities and what not; saw these posted, look like the rest of the kind of models we see in #ip_rights_violations - anyone have any opinion on the possible legitimacy of this? (only pictures)
https://i.vgy.me/BAasHM.png https://i.vgy.me/D79OUw.png https://i.vgy.me/hmWofE.png
Just asked him: not his model. Probably Forza so as long as he doesn't violates Microsoft Game Content Usage I guess that's ok I guess.
Ah. I was interested because it looks like he intends to sell it
(Ignoring the fact it's a mod anyway)
I don't think he's going to sell it but I'll ask.
If they are from Forza that's already IP violation.
If they are from "some site that they are free on" they are very likely ripped. Legit high quality models are usually accompanied by a price tag.
i stopped offering help to that guy in #arma3_model as the models he was asking for help with come from questionable origins,. so I'd say most likely stolen/ripped/not-honest.
Oh yeah he is on this discord.
Is stealing assets from one mod and putting it into yours allowed?
@inland sphinx
I have someone saying stuff about a steam free use agreement that makes everything on the workshop free to use
I dont believe it
No it is not legal. If you steal something and write "it is legal" on it, that doesn't mean it is.
Steam Free Use Agreement? What? No, you can only use your content for personal, non-commercial unless specified otherwise.
Steam's Subscriber Agreement, 2A: https://store.steampowered.com/subscriber_agreement/#2
You can use mods on workshop, as in subscribe and play with them. Not take them apart and upload as your own. You can straight up just DMCA the re upload.
Assuming your mod is legit to begin with though.
What kinda stupid question is that
"is stealing stuff allowed" uh.. dude? common sense?
Don't worry, he formulated the question that way because he was expecting a negative answer > Parrow: I dont believe it
can someone comment on my understanding:
- i can port anything I created not using BI data to DZ SA if it didnt touch A3 tools (source models, source textures, rvmat, source sounds, configs, scripts, source animations)
- i can port anything from BI's ALDP (aka A2 data) to DZ SA
- i can port 3rd party to DZ SA - if its based on BI's ALDP data AND the author have give permission
- i cannot port any BI A3 data to DZ SA (at this stage)
- A3 tools limit use to A3 (aka mainly TB/TP and to some extent OB/TV2)
"i can port anything I created" you can do that anyway. your stuff, your license.
"i can port anything from BI's ALDP (aka A2 data) to DZ SA" No. ONLY the stuff licensed under a license that permits it. Such as ADPL-SA (not everything is licensed as that)
"i can port 3rd party to DZ SA - if its based on BI's ALDP data AND the author have give permission" Only if it's based on ADPL licensed ALDP data.
"i cannot port any BI A3 data to DZ SA" nothing that's not licensed as such
- no idea
again just talking BI ALDP. tom wrote:
All Licο»Ώensed Data Packages previously released under APL will also be made available under DPL. Users may opt for one or the other.
All Licensed Data Packages previously reο»Ώleased under APL-SA will also be made availο»Ώable under Aο»ΏDPL-SA. Users may opt for one or the other.ο»Ώ```
so 2) is all - what should not be covered from BI?
same for 3)
hm the A3 tools license doesnt specific a limit to A3
The licensor also specifically prohibits the use of the Software for other purpose than designing, developing, testing, and producing non-commercial game content for computer games developed by the Licensor only.
as its held generic, one can use it also for other BI games
As I said, only things that are covered under DPL/ADPL can be used in DayZ
look on the ALDP website, it tells you which files are under which licenses
https://www.bohemia.net/community/licenses/licensed-data-packages Only stuff that says DPL or ADPL
Not "all".
For 3.. I assume probably not.
The ADPL/DPL licensed files were only created recently. If the 3rd Party project is still based on old APL-SA files, then you couldn't port that
DPL is all but TKOH
https://community.bistudio.com/wiki/End_User_License_Agreement_for_BI's_Tools has no reference to A3 only but only BI games
only the A3 sample data is limited to A3: https://community.bistudio.com/wiki/Arma_3_Modding_License
Yes CURRENTLY all arma 2 stuff has DPL.
But a general "all ALDP" would be wrong.
Don't want any idiot to believe that and rip stuff
fair enough
But anything made out of APL A2 data stays as APL and does not turn into ADPL?
Usually the license just stays "from here on and all future versions"
and not on things released in the past
Good good.
"i can port 3rd party to DZ SA - if its based on BI's ALDP data AND the author have give permission" Only if it's based on ADPL licensed ALDP data. Would the licence holder also have to explicitly change the license to ADPL rather than APL too? Just wondering? Because while it is licensed as APL then no game other than ARMA. Not sure how that sort of thing works
Still waiting for the DayZ Mod LDP for ARMA3... Hopefully Bohemia won't "forget"
you can always change your license (as long as any 3rd party you use didnt have a license speaking against the new one)
in the case of APL you can update to ADPL if you wish - your previous releases stay under the old license
so you can have multiple licenses on various states of your work
so practically speaking CUP in general cant update to ADPL as they have 3rd party content not from BI ALDP, and all involved people would need to agree to the license change (unless they had some internal agreement to pass own individual rights in this context to the team/project)
however CUP could re-release a subset of their work under the new license, as long as the content used for that, and their authors would allow that
Was not the question. Question was do you have to change the APL or APL-SA license on your own product to allow someone else to use it with ADPL... Cause the APL or APL-SA licenses are Bohemia's, so I wonder whether you can use, with permission, someone's work unless they change the underlying license... Have no idea on the answer which is why I asked here
After all, you release something with APL-SA... ARMA only. Can you or can you not permission someone to use that ARMA only product in DayZ SA... Because you are using a Bohemia license... Specifically, can you agree to license someone ADPL on your APL product without changing your own license to ADPL
BI only changed their license on their "new" ALDP - it doesnt not apply to anything existing before, and nothing will get "licenses" auto updated
you can always give custom licenses to individuals if you choose to do so (if its all your IP, or previous licenses/agreements permit that too)
" Would the licence holder also have to explicitly change the license to ADPL rather than APL too?" yes. But an author can always make exceptions to the license of his own content (even to just specific people), though as he used then-APL licensed content, he can't just change its license.
So no I guess. Author can give exception to guy that tells him "hey you, I allow you that, no need to care about license" without changing the license of the mod itself. Because changing the license itself would allow it to everyone.
TLDR; You can always grant anyone specific exceptions to your license. Just as TFAR is non-commercial license, but still gives permission to monetized servers to use it commercially. Without changing the core license.
hey , so ive had someone who owns a community come to me threatening to steal my assets (which he will do) is there anything I can do? would contacting bohemia or persons dedicated server host , make any difference?
@earnest gull If he uploads it to the Steam Workshop you can file a DMCA against it
@turbid meadow no he uses arma 3 sync and google drive π
Mmh
You might be able to do something about the google drive part, but doing something about the A3S part would likely be hard
you can DMCA their hosting provider
like this kid legitimately has dox'd me and said hell distribute my private information unless I hand over my assets .. make custom content = being attacked by a giant life community because they want my stuff . wow . really wish there was some way of protecting content better π¦
1st. If he's threatening you in such a manner, file a police report.
2nd. Send any proof of this to the Bohemia Interactive Community manager via the Forum ( user @ BIS_Homesick).
3rd. Be able to provide proof that "your" content is actually yours.
its not all entirely mine as there are buildings and structures that were made by my modeler but I do have it in writing that I obtain full ownership and rights to the IP and its source. Ill be filing a police report tomorrow morning when I stop by the station , but im afraid nothing will come of reporting to community , as ive heard a lot of people already reported anzus gaming and nothing has ever been done π β¦ im skeptical but ill try . thanks !
whats the infringements emails for bohemia ? I forgot what it was and I cannot seem to find it anywhere..
thanks !
is in the topic of #ip_rights_violations π
I looked there and said nothing was pinned
topic, not pinned π
oh β¦ I knew that, was just testing you π
Β¬_Β¬
@earnest gull infringements @ bistudio is to report infringements of Bohemia content only.
USP causes lots of IP rights talk and discussion and Drama about another modder group, but they are ofc clean.
USP releases their mod. 8 hours later: "A DMCA was filed for this object"
π€
sounds legit.
But they always said people are throwing false accusations and false DMCA's at them. We'll have to wait and see I guess
The same people who bitched about VSM? I mean, only reason VanSch quit ARMA modding is because he got tired of the threats. Still not sure how jarrad convinced him to hand the reins over.
@rugged tree Incorrect
@slate sapphire just follow Valve's procedure,. you cannot stop anyone submitting a DMCA claim as that would make you above the law,. but Valve will note that your content is legitimate and correct your item.
I'll be blunt, the G3s included in Zenith didn't even look the same as the Battlefield G3s, despite what people claimed.
The evidence was overwhelming
Now, I have no idea about the gorkas people also mentioned but eh.
just keep working with valve against any claims,. maybe after a few you can suggest to valve that certain persons have a grievance with your group and they will add it to any notes they keep.
I honestly miss the VSM Zenith backpacks. Nothing quite like them, still.
USP is close though.
if you are legitimate you should have nothing to worry about,. i know the dmca notice thing can put some people off downloading a mod, but it is what it is and is a relatively good system they have.
Also record your correspondence with valve (archive emails etc), incase you need those in future.
@slate sapphire "I wish BI could just scan our content and let Valve know something" you are overestimating the actual interaction between valve and BI ^^
Also BI doesn't get involved with user content unless it violates their rights in some way.
Just reply to valves email and explain, maybe you're lucky and they ban the idiots.
Keep in mind that valve might forward what you're writing to the other party
"Also BI doesn't get involved with user content unless it violates their rights in some way" Errrr, BI really doesn't care unless it violates their rights...
I mean, seriously. While we might not care for Life servers, Bohemia covertly loves them
"We'll have to wait and see I guess" lmao.... quality
@rugged tree I suggest you actually have any semblance of an idea of what you are talking about before suggesting VSM was even close to what someone could consider innocent.
A huge portion of the community who actually does model and texture and all that jazz came out against him because it was obvious.
More or less the DMCA just makes us wait some time to put it back on steam.... its insane to see the little amount of info they can supply for a DMCA to go through but I understand it... I've just always supplied a shit ton of info in mine and given file names and all that
The VSM pack contained a large amount of stolen items that Van was very aware were stolen... he admitted to it and then publicly tried to pretend he got them on cgtrader or whatever... it was really just disgraceful.
Hopefully USP does not experience anymore fraud DMCAs, if we do honestly it will be annoying but not really a huge issue. DMCA protects a lot of the websites we use and they are really just taking the required precautions.
This is perhaps a stupid question, but will everyone who has downloaded it be unsubbed? Or do they retain the subscription so that when it comes back they dont have to do anything and theyll have it again.
if you give someone an exclusive license for publishing/distribution your own work, would this usually also cover sources?
and if so, does it still apply if you change the model significantly (ie port to/adjust for another engine)
I would not consider porting or adjusting for another engine significant modification
The question regarding sources is a good one. I would assume the distribution rights would be for for source files.
so RV engine <-> Unity/UE4 is not significant (LODs, shaders, PBR, etc)?
well excluding LODs because you should still have the original source asset as LOD0 or whatever, yeah converting to PBR and doing RVmat shaders is not enough to considering it a new work
I would say at least 50-75% of the model and maybe even more would need to change/be redone in order to consider it transformative.
@dull spear depends on contract, but sources are usually not covered
usually not was also my understanding, but yeah some want it different..
@zenith moss if the item get's taken down from workshop, then people will be unsubbed
No idea about hidden, but why hide?
doesn't match what I've seen in the past
Valve waits time X after they get a DMCA. Once time is up, and no counter claim was filed, they remove the content
Not the case if the proof is tight and obvious, also if the one who files the DMCA is known
Yeah in our case they just immediately removed it before sending anything
This is part of Valve's statement: As a result of this complaint we have temporarily removed your posting from Steam as required by law.
So yes, it is only temporarily hidden while we counter-claim
while we counter-claim
counter claim what mod?
Sorry, this is all part of the USP Gear DMCA claim
Ah, ok.. Just read up on it again to inderstand the context
Oof. Am sad. Had built a mission for a small group I'm in using USP gears and didn't realize it was down right now when I went to edit said mission
@rugged tree check our reddit thing for a link
heres a funny one β¦ anzus apparently claims TFAR gave him monetization rights can anyone confirm?
ask @inland sphinx π
oh wow β¦ and i was writing deadmen in the search bar trying to figure out why i cant find him π
Considering Dedmen has reported Anzus for illegally monetizing more times than I can count, they're likely not being entirely truthful
@earnest gull that is their default claim
Anzus Life? they stole one of my mods once and claimed it as their own
I DMCA'd their 3500+ subscriber workshop modpack and the owner ended up taking it down
yeah they are probably one of the worst offenders
oh most deffinately the owner legit came to me and threatened to dox me and leak it , unless i gave him my assets .. i laughed at his face and gave him my address π
i have soooooooo many pictures of him asking users for "deobfuscators" and for assets , maps , and even straight up admitting to using city life assets.... how is this guy still allowed to have a server? no idea ..
get all the evidence together and make a forum post about it
@earnest gull no they don't have permission, actually they have explicitly no permission.. But ofc they don't care
^ Yes please. Post it publicly somewhere, give BI a reason to have to act...
if you want something done, it's best in this instance to speak up about it, or nothing will happen
your best bet is posting it in the BI forums
as much evidence as you can, compile it in an imgur album or something
like really, if you don't do anything, the chance of something at least happening about it is absolutely zero
well we constantly report to BI, no idea why they don't act
thousands of reports and 2 people handling said reports as "backpack roles"
Question, I'm writing a program (in java if that matters) that will be using a library licenced under GNU. I want to put a way more restrictive licence on the code I wrote. How do I make a license that differentiates between code I wrote and the library I use?
GNU is not a license. You are most probably talking about GPL or LGPL.
In case of GPL, this is not possible unless you call the library using system() calls (I don't know Java so the name may differ). If you want to normally use the code in your program, you HAVE to license your program as GPL. In case of LGPL, you can license your program however you want
LGPL is fine with Java, GPL is a bit unclear; https://en.wikipedia.org/wiki/GNU_General_Public_License#Linking_and_derived_works
FSF would say no
It's GPLv3, so I'm screwed. Guess I'm gonna be looking for a different library to use
@inland sphinx i have no problem posting somewhere if it means to back bohemia into a corner where theyll have no choice but to take action. But , whereβd u recommend i post the pictures too? I dont really know where to post besides the steam forums but doubt that will be an effective place to post that .
BI Forums.. somewhere...
https://forums.bohemia.net/forums/forum/157-arma-3-multiplayer/
or maybe "why you no act on it?" in https://forums.bohemia.net/forums/forum/167-arma-3-questions-answers/
I think multiplayer fits best
10-4 will post within an hour as i have quite alot to say regarding the subject with anzus
I thought by finding someone who can do custom encryptions to my .pbos would help but .... apparently its not that easy finding someone who knows how to do that sorta stuff . Even when looking outside of the arma community π so need to take the bohemia forums route and keep my fingers crossed π€πΌ
do remember that use of EBO (encrypted pbo format) is prohibited as its reserved for BI use only and making it means reverese engineering the original encryption which is pretty bad offence
Yeah
Thats why its hard to find someone that can encrypt my stuff while still being inline with bohemiad tos
there aren't really any other ways besides EBO to "safely" encrypt a PBO
The engine can read it, meaning everyone else can also read it
I made my own encryption once, but requires a special launcher because.. as I said if the engine can read it, everyone can.
So I made something that the engine can't read without external help
Tho yes , i am a life server... since i do not monetize nor accept donations and my content featured is either vanilla arma assets, and some custom stuff ive had made , i still wish to use assets that belong to other content creators and if i can show those people that everything i have is secure might entice them to approve my request to use an asset or two
So im being persistant with security being the main priority because otherwise i know my stuff will be leaked probably within a day or so after public release -_-
Thats why its hard to find someone that can encrypt my stuff while still being inline with bohemiad tos There is NO ONE.
Well I can
hooking the windows API doesn't touch the Arma EULA in any way.
But it's simply not of much use to most people I guess as you need a custom launcher
blant statements dont help -FM-. best to stay true and accurate
make a .hpp for every letter of the alphabet containing that corresponding letter, e.g. a.hpp, b.hpp, etc
then replace every letter in your config with an #include line
BOOM
budget encryption
LOL π
All of this, just, works
"All of this, just, works"
not really, one #include per line. classnames cannot have line breaks inbetween.
not sure if #include removes the line it itself is on, but to keep correct file line numbers it shouldn't
it's a joke
What really? Damn... I just spent six hours editing my config.cpp π¦
feels the urge to jump onto this perfect draft to drop the perfect humiliation, but the wiki exporter is not done yet
π
yikes β¦ I was about to make the forum post until I saw this https://gyazo.com/e2f2c743d6ada845bbaf5be41dab7c59
highly doubt bohemia will take action against its #1 server β¦ wow
Doesn't mean they don't have to follow the same as rules everyone else. Make your post.
You think server like that can do shit if every other modder decide BIs policies are not equal and quit the scene.
Whose content will they then use without permission
BI gets nothing of their server action unless they are silently paying BI off. Which if was true would likely pull the plug on many mods.
true good point . yeah .. ill give my long post a try and see what happens.
Im also considering buy a private DMCA license. Good idea? Or No?
nothing is going to happen to Anzus at this point, they have received dozens of reports and nothing has been done
Don't be so sure.
π€·
Where do I make monetization complaints?
HAAAAANS, get tze Flammenwerfer
@cursive sedge
that thing is online for 4 and a half hours... how'd you find this?
4 and a half hours? I'd say more around 10 hours, no?
@lean plover workshop database + terrain indexer π
showed a lot of existing duplicates
"how'd you find this?" new crawler version got some steroids π
π€
I'm using crawler API for a mod suggestion tool for my group now.
Enter steam URL and it autofills last update time and such. And will in the future notify us when mod updates are available :3
π’
for updates that is π
if you want to do more fancy stuff the crawler api is probably nice
I was thinking about making some kind of webhook service for steam workshop
would be neat yes
then I wouldn't need to poll weekly
Could make that a subscriber service of the crawler. Get a notification when a file appears, or a item get's updated
for like $1/month
as a patreon benefit
Then atleast my patreon would make more sense π¬
I need the webhook for other stuff, just need to add some kind of user management π
could even add support for picking format
make it slack compatible
then it works with both slack and discord at least
but then it would probably need some selection of what items to receive events for π€
I scrolled through the newest mods a bit and man theres a lot of modpack uploads @winter perch
oof
Saw like 5 or 6 in 2 or 3 pages?
Pls no I need bed :U
hehehe sorry
Hence why its a very bad idea to recommend mods based on the workshop filters.
π
"funny" idea, make a browser extension which marks reuploads while browsing the steam workshop website π
That would require "whomever" to actually investigate and take the reports (marks) seriously. In the past, Valve have actually reversed content blocked by BI (to BIs shock).
Yeah i dont think they take it seriously unfortunately. Ive written out a giant post i intended to post on forums and had it written out since saturday still contemplating weather or not if its βworth the dramaβ
if it changes anything, then it was worth it
And if you dont do anything about it you cant complain about it as well 
Basically a lose / lose ... i mean its just so discuraging knowing that ive sent bohemia reports on other communities with no avail not to mention when i spoke with their support of anseperate issue the support members name was Harri Kunt which honestly just kind of showed me that they dont take things seriously . Sorry if ive spoken out of line but .. yeah.
"Kunt" not all of the world is american you know?
That was the name they used what does being american have to do with anything? Im confused
I thought you were trying to say that because their name was "kunt" which sounds similar to a english word means they are just joking and not taking stuff seriously
I'd post it,. I mean they are clearly in the wrong IP and monetisation wise,.
There is a clear issue here, by not posting it the general public are unaware of this going on. In addition by having an open discussion on the forum about the topic where anyone has the right to reply on it is the best approach in the interest of the community where anyone is free to add thoughts or concerns to it.
This kind of stuff paints everyone who mods Arma in a bad light and IMO not calling out wrongs where wrongs exist just buries any issues further.
post it and send the link
Quick question, if I release a script/mod under Arma Public License Share Alike (APL-SA), are people allowed to re release it under Arma Public License No Derivatives (APL-ND)?
Share Alike - If you adapt, or build upon this material, you may distribute the resulting material only under the same license.
Alright, so it is not. Thanks
the prob with this is though BI doesnt enforce it
not even for their own ALDP
so if people dont release the source, you cannot modify it - so even if its still under SA, it has no practical meaning
Iβm not sure this is the place to ask but I remember seeing a similar case somewhere, iv accidentally deleted the source to one of my addons (all made by me) and seen that with proof somebody I think from BI reverse engineered it back for somebody? Anyone any ideas??
@finite mulch what type of data?
@finite mulch terrain, model, anims, etc
quick question where do i report IP violations and server that are leaking info about players for money
is the server monetized?
you report ip violations to the owner of that IP
if the server is monetized though: monetization@bistudio.com
someone uploaded some modpack - idk the content, probably RHS + others?
https://steamcommunity.com/sharedfiles/filedetails/?id=1804358511&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1799817750 not his first rodeo
rotten apple will always be rotten
no RHS in yours, only ACE, Niarms, A3GNVG18
i dont follow any mods, so cant ID it π€·
Am i allowed to edit sounds for example the t140k cannon sound?
vanilla game sounds you mean? Outside of any sample packs? I assume no
Yea vanilla game sounds
@grand fable
You can create your own sound and write a replacement mod for the vanilla sound
yes you can certainly replace the sound.
But not sure about taking, and editing vanilla sound files
Out of curiosity how would editing a vanilla texture file and using that be different from editing a vanilla sound file and using that?
don't think so, I consider that the same
I haven't seen anyone edit a vanilla sound so thats y i asked. I could try and make my own sounds but idk anything about making a sound
cant you manipulate some sounds via the array? Pitch, length etc
might not be exactly what your looking for
ask in #community_forum or if its in the discord the #discord_server channels
cheers. Ill bring it there
np
thanks @cursive sedge
that description on it though
dumb is what dum does
Out of curiosity: what, beide moral, speaks against selling monetization licenses for mods?
One would Not sell a mod, just the permission to users to monetize it on a server?
Something like that seems like a surefire way to create drama
That for sure, but the question was if this is even possible
arma tools are non commercial
selling someone permission to use the mod would count as commercial use
True
comes back again to that you can sell source files, be it models, textures, code. but once its put into a mod or BI fileformats it 99% time goes through the Arrna tools
i'd say this deserves a closer look at by BI. i guess selling mods will never be a thing in arma, but at least selling permissions for monetization should be then
you could make the config addon without any arma tools 
and just have the model, anim etc as free but "unusable"
in reality though, these sites simply use pbo's packed with bi/mikeros tools and also obfuscate them and don't give a F about the non-commercial part of the tools license
Some even sell ebo's...
does BI shut down these script selling shops?
π
so you have your answer
They should've changed their ebo key before GM release. I wonder why it wasn't done.
it was planned as far as I heard...
GM used a different ebo key, didnt it? was just super easy to extract again
in other words to harden the system they would had to put more effort into it
They could slightly change the ebo specs with each Arma release. Not even changing the keys, because that would require updating the whole ebos for everyone. Just have a random number that has to match for each release, for example.
Delta-patching 4 bytes of all the ebos on the disk would be a negligible cost for everyone but you'd have the guarantee that all your ebos would stop working within one month of creation. Yes, that would also be very simple to reverse but since it's impossible to prevent reversing Arma anyway, the goal would be to make it annoying to use your custom ebos
or whitelist ebo file hashes in engine π€·
of course that could be worked around as well but it would make random ebos on steam workshop less plausable
"Delta-patching 4 bytes of all the ebos on the disk" would be 4 bytes if the number is at end. But for that you'd usually use a prefix, which is at the start. And will alter the encrypted content for everything after it
Enforce bisign check for ebo's, and deny to load it on clientside if they don't match
every client has BI bikeys in his game folder by default. so all BI ebo's will be able to verify against that. No mod ebo's will be able to though.
Meaning mod authors would now have to either replace the BI bikey on every client that wants to run the mod. Or put their own key in there.
That makes it into a problem that everyone needs to solve, not just the ebo creator who has all the time to solve something in his dark cellar. But at the point where every user needs to do something to be able to use the stuff, it will not be worth it anymore
how much EBO from BI are left these days?
tanoa, contact, GM, Tanks maybe?
tanks should be pbos now afaik?
since like a patch or two
Changed: Tanks DLC addons have been converted from EBO to the PBO format
tacops perhaps then too?
The bisig verification sounds like a very good solution. The only downside that I can think of is that you don't know who is creating the ebos. Maybe they are letting contractors, without access to bikeys build them, who knows?
But even then, they could just create additional keys to give out to these people π€
Maybe they are letting contractors, without access to bikeys build them, who knows?
no
I think selling rights to mod would be a great middle ground.
I mean this whole fiasco started with life servers monetizing mods behind paywalls. Why respecting IP is definitely a chunk of the issues, I think the main argument all this time has simply been about money.
Why I still to this day, don't think it's BIs job to enforce mod IPs. If you owned a small dev company would you want to spend thousands of dollars on what could be solved in small claims court?
What I think would be easier, is taking some man hours from BI legal team to create a contract template. Basically states that Mod Arthur gives rights based on this momentary agreement, violation will cause server to be removed, and opens them up to personal liability.
People use their real names, full address, ect.
then again there is the CDLC program that kinda does that
but there are a lot of mods that do not qualify for the CDLC program
It would be a win win for each side
Servers can monetized legally without all the drama. Modders can get a bit of money, and there is a actual legal document from BI that helps modders enforce their own IP instead of relying on them to do it.
It would also be a much needed start it actually studying the cause and effect of how much a mod adds to a server value on paper.
I maybe should be recommending my patreon to people who I give monetization permission to. Some people are nice and like to thank the modders.
@fiery condor if you actually make good content that you can sell outside of arma for others to use you do make quite a bit of money off it.
Hi everyone, I have a tricky question:
I am an administrator of a server where we try as much as possible to create ourselves our buildings, to import our own vehicles, etc ...
The problem is that one of our buildings, despite our efforts to protect our creations, was found on a (Canadian) server a few weeks ago.
Our building: http://puu.sh/DY0bO/c4561c29c1.jpg
Their devblog where we clearly see our building modified badly: https://www.anzus.life/topic/6915-kamdan-life-204-changelog/
And the pbo not even rename ...:
http://puu.sh/DY0CT/e4e461ac1a.png
My question is: How can we better protect our creations to prevent them from being stolen, debinarized and appropriated by someone who is not the author or how to act against this kind of theft?
We are not very aware of anything that could help us in the field so I put the question directly here, if this is not the right place, tell me!
I am just modeling a rather large bank which takes me a lot of time so it would piss me off if I saw another server to appropriate my creation ..
Bonus: A pic of my WIP
https://puu.sh/DXZJG/e89b9e7054.jpg
oh... anzus... what a surprise...
sadly there is little to nothing to prevent [insert insults of your likings] of ripping stuff. every known obfuscation method can be, with some effort, reverse engineered and therefore is useless.
the only way to get a hold on anzus (atm) would be opening a legal case against the owners
Don't we have licensing rights to our creations after using Arma 3 Tools?
BI couldn't help us in this case if we bring enough evidence of our IP?
oh anzus..
what a .. oh you already said that
Yes it's your stuff
you can sue/DMCA them or their server hoster where they host the files for free download
no... licenses mean shit to anzus, and BI will not get involved into "private" cases
and also please write a email to monetization@bistudio.com about them stealing your model, and also monetizing their server without permission. because that's what they are doing
I'm going to do that, thanks for your quick and relevant answers guys
I really hope BI do something about those guys sooner rather than later, it's every second report in this channel and #ip_rights_violations mentioning them pretty much and yet they are allowed to continue to abuse BI licencing.
I also don't get why this channel is in the Off Topic section and not in Creative Discussion as it pertains to Arma modding IP and we are prohibited from talking about non-BI/community IP in the #ip_rights_violations channel anymore.
Out of sight out of mind π
I don't get it either Β―_(γ)_/Β―
A title such as Community_IP might be a bit better name.
don't see why we need a second channel tho
not like there was much BI ip stuff talked about in #ip_rights_violations
without community stuff in there there might be one message every few months not really worth to have a channel for that
i'm in favor of renaming this channel to what FM suggested and move it to Creative Discussion
The Founder of Anzus is such a ...
No need to cast aspersions.
Sorry..
Can someone please send the email to report IP violations this damn iphone doesnt let me copy/paste no clue why ... thanks !
which email?
The one where i would report anzus too the infragenments@bohemia.net (i cant spell that word for the life of me )
Any information about the workshop crawler besides what's posted?
https://api-v1.workshopcrawler.com/items/yourID replace by your item ID
For example
https://api-v1.workshopcrawler.com/items/894678801
In there scroll down to versions, and find the one with "isLatest" set to true.
Get it's ID, in this case 71095ac4-fd3b-4ea6-bc05-0ffb766b4b36
Then use https://api-v1.workshopcrawler.com/versions/yourID to get content
https://api-v1.workshopcrawler.com/versions/71095ac4-fd3b-4ea6-bc05-0ffb766b4b36
With that you can also check previous versions if they were indexed by the crawler
oh this is going to be fun. Guess I'll have to roll up my sleeves and figure this out this evening. Please forgive me everyone if I accidentally delete the internet.
It's okay, the internet wasn't that great anyways
yea could use a bit of cleanup
If I make a mod/current mod of mine and release it under apl-sa/dpl-sa and someone downloads my sources, edits them/releases them or whatever. They donβt, or people using the new released files donβt have to ask me for monetization correct? As well as if anyone reuploads their modified files, steals w/e that doesnβt fall on me to pursue?
Ok...if you're reading this @inland sphinx I didn't delete the internet. I got my 9d5672fe-8cb5-45e5-aeb5-d2c9d717df8d number. How do I use this to find reuploads?
@wet gate you can pump your own workshop id into this endpoint which will show you reuploads
the options available are here https://ryantt.github.io/wsc/docs#tag/Queries/paths/~1queries~1by~1item/get
ok, thanks!
to also scan for reuploads inside pbos, you need to specify &deep=true and also &detailed=true makes sense to use
but in the end its an api mostly designed for machines to use π¬
i might just end up making a small tool for download where you locally put in your mod and then it shows you reuploads, that would be the easiest tool to make
This looks for all reuploads of p3d and paa files of your item @wet gate
chrome doesnt like to display it nicely, if you view it in firefox, the whole output will be nicely formatted
looks like theres 22 other workshop mods with your content in them
@naive pine you still own the content, and to allow monetization you have to give an exemption to the license, which only the content owner can do. Which is you.
They can use the content in the manner of the license specified by you. If they want to go outside of the license, they need to get an exemption from the owner.
Uploading to steam workshop includes commercial use btw.
Gotcha, thanks @inland sphinx
@patent copper Thanks, looks like I have a few DMCAs to file.
DMCA marathon!



