#arma3_launcher
1 messages Β· Page 3 of 1
and thats the latest one?
that one is a crash when closing the game (and timestamp doesn't match the rpt you sent)
i have only these files in %localappdata%\Arma 3
Here's the log; I think I did it right.
So I'm asking for a friend of mine and he has an issue with his arma steam launcher, the problem is quite simple
- launch from steam
- wait
- stops playing with no error message at all and the launcher just doesn't launch at all
task manager says suspended and we've been trying and finding methods that do not work at all
list of stuff we tried:
uninstalling and reinstalling
validating files
removing mods
firewall
Indeed the launcher process is creating the folder.
But the stack of the code that did the creating, doesn't show that the launcher even did that
The launcher itself, is also creating a "addon.pbo" ???? wtf
Huh
That code does really exist.
"legacy mod syncrhonization strategy" ??
creates a modfolder, with a "addon.pbo" inside it. I have never seen this code before
There is the normal synchronization.
That creates the link in !Workshop folder, for every mod.
But if you have a "legacy" mod, before steam UGC (instead steam remote storage API), then that mods only pbo (if it has multiple, only the fist pbo is taken and the others are ignored), is copied into game folder
Question is, how the heck did you manage to find a legacy non-ugc mod
Next question, why do we even have that code, but I'm know I'm never gonna get an answer to that
if you need some legacy mods to test - these should still be on workshop i'd assume
can check steam logs for id if needed
I don't want to test
happening for me with devcon
they are but are really outdated, in my case i keep seeing devcon is installed popup on launcher start
I have had a great issue with the launcher for official servers. Selecting "Official Servers" only works once, and not all of the servers will be listed. But if I click on "Official Servers" a 2nd time, the list isn't populated - it only gives me a one-time return on my request. So if it didn't show the server I actually want to join, I have to log out of Arma 3 back to the launcher, and start all over again. Each log on gives me only a one-time list from the browser. It's painfully annoying to have to keep logging out then back on to Arma 3 just to get the browser to work somewhat for me. Isn't there any way to get this fixed at all? Most all other multiplayer games I play pops up a full server list of available servers every time I ask for them - don't know why Arma 3 won't do that....
Uh, if you're talking about the server browser in A3 then it's not a launcher issue?
Anyone getting "enumeration operation may not execute." when opening the launcher? Been occurring for the past 24 hours. It appears to be reparsing my steam workshop subscriptions and identifying it the launcher. I checked and my SSD has space and the !workshop folder is intact and working.
Edit I tested in default, development and profile branches. Same issue with the launcher.
Edit2 - I can run the game from within the ARMA 3 folder without issues. It appears to be launcher and steamworkshop related. I noticed the following files were updated - SharedResources.dll, Utils.dll, SteamLayer.dll and SteamLayerWrap.dll
Edit3 - the problem went away so it may have been some weird steam sync error?
idk if this will help but try turning battleeye off and on
I tried it with BE ON and OFF, it is not a BE issue. It appears to be a Steam going down issue so the workshop is not syncing... I mean, it should not overflow and spam error messages, then crash out. It should just say workshop is down or no connection and go into some compatibility mode where it reads the mods locally on the host.
I jsut noticed that whenever I pull the launcher to the left side screen some weird black vertical line shows up, I have to drag launcher closer to the center to have it disappear. Is it a launcher bug or something with Win11?
launcher bug, it's the shadow borders that get misplaced on startup
gets corrected when you move the window
this is popping up when the games isn't running
Make sure you have no arma3.exe relates instances in Task Manager. If you do force close them
i do not
Restart Arma 3 Launcher and/or restart Steam
did both didnt work
Then restart PC
it works thx
or you know, hit close game
my arma 3 launcher is crashing after selecting any one of the tabs. the arma launcher starts but as soon as I select a tab it crashes
Google is being unhelpful. Every time I click on the mods screen on the Arma 3 launcher, it signficantly slows my PC down for a period of several seconds. Obviously I have a lot of mods installed, but is there any way to mitigate this complete freeze?
oh it slows down your pc? the launcher just closes for me
anyone have a possible solution? I've tried every possible step there is and nothing is fixing this issue
How many mods do you guys have?
250
none right now (besides a couple of test ones roughly 30)
here is a video with what is happening and also the log
battleye and parameters work, but as soon as I click on the news, mods, or dlc tab it just crashes and closes
hmm, no crash message, just silent close?
yeah, its weird
ive never ever had this happen before
I mean i've had 1500-1600 mods installed at once one time and it didnt act like this so its definetly not the mods
Can you open the options menu in the launcher? Top right.
yes
Try disabling both analytics and hardware accel.
Did it ever work on that windows install & hardware?
yes
When did it stop working?
today
I've been trying to figure out the cause for 5-6 hours now but no luck unfortunately
I've restarted my computer, reinstalled Arma 3 completely, uninstalled all mods, deleted everything in workshop folder, ran the launcher on safe mode and turned off hardware acceleration, updated drivers needed for the arma 3 launcher, deleted everything from arma 3 folder in C:\Users[user]\AppData\Local\Arma 3, and also ran the sfc /scannow code in command prompt to "try" to fix files (It did end up finding corrupt files but that didn't fix anything)
Try deleting arma3launcher.exe.config in the A3 program folder.
yeah. If that doesn't work, try deleting the whole AppData\Local\Arma 3 Launcher folder.
gave me a settings corrupted error, (because I deleted it) but still the same issue
ill try what you said
Tried this too, same situation
yeah no idea then. Maybe windows updated and broke something. Maybe your SSD is eating itself.
Im sad bro π just wanted to play arma 3 for once
but I guess I have to wait/keep figuring it out
I think there is a third party launcher somewhere.
arma3sync?
thought there was another one but whatever
idk we will see
App: Command line: "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3launcher.exe" -noWorkshop
Why are you starting the launcher with a -noWorkshop parameter?
A sudden disappear, could be a crash in the C++ part of the launcher (The C# part would generate a exception log, for the C++ part we have no crash handling that would write a dump)
You'd have to get a crashdump out of it manually.
https://www.poppastring.com/blog/taking-a-hang-dump-or-crash-dump-with-procdump
You would launch arma launcher.
Then run procdump -e -ma arma3launcher
then make arma launcher crash, and it should write a dump that I can then look at
Because I saw someone else run that command, and it helped for them since someone said steam could be the issue
Like the workshop side of steam
I don't see how that can help them.
Considering "-noWorkshop" does not exist. That's a parameter for Cities Skylines.. Not Arma
weird, ill try what you said
where would I go to run that code?
nevermind I found out how and I got this code
dump count not reached π€
It should write a dump file
a .dmp file, either on desktop, or next to the procdump application?
procdump.exe -e -ma arma3server.exe crash_server_a3_full.dmp
I found this example. Maybe need to specify the filename for the dump manually? π€
yeah I had to type arma3launcher.exe
ill do what you wrote out
I downloaded procdump idk if thats the right way to do it
yeah it is
ok
I just need the .dmp file that hopefully plops out somewhere
im going to move the procdump folder somewhere else other than my downloads so it doesnt have any issues
here is the entire thing. it says the dump folder is in the Procdump folder but theres nothing in there besides the exe
Dang thats some high-powered discord nitro there π
I'll take a look
π
β οΈ
It is crashing, while looking for "BindingExtensionExtension"
Neither that, nor "BindingExtension" exists anywhere in our code.
I can find only references to .NET MAUI ui framework, which.. we are not using, the code base of the launcher is from before MAUI existed.
Microsoft's own code, is crashing, while dealing with some microsoft stuff that we are not even using.
aw hell naw so you're saying i need to factory reset my dogshit computer
Maybe you can run the launcher in some older compatibility mode (properties of launcher exe, in.. whatever the name of that tab is), maybe that stops it from why-ever trying to use newer stuff
oh yeah true let me try that
nope still the same issue. I give up π ill just use arma3sync
Okey dug deeper.
We were looking for the type "Binding", which is a valid thing.
But while looking up "Binding" it finds "BindingExtension", which shouldn't even exist, and craps itself.
I have no idea what to do about that. I'd blame windows update
typical windows update
The solution was to uninstall KB5064401
Is the launcher always borked with KB5064401 installed currently? 
I do not know
how does one do that?
Im on win 11 and cant find it
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This did not fix it
I have the same issue. For me it doesn't happen until I right click on a mod or expand it and then click on the "more options" button.
The launcher will then freeze for about 30-60 seconds and absolutely throttle my PC for that time. Launcher window will spawn a black outline and everything is extremely slow until this time passes. It never happens twice in a row, usually happens only the first time
It's hardware accelerated, so I suppose it might be rendering the entire modlist onto a texture that's excessively large...
You could try disabling hardware acceleration in the launcher options, but I'm not sure that it works.
I have hardware acceleration disabled already, tried that a bit ago
My launcher is stuck on please exit the game to manage your mods. I have been trying to fix this for well over a full day now the launcher thinks the game is still open, however it is not. I logged in to my computer as admin after trying to end the process that I found in the details tab of task manager and getting access denied on my personal account, and still get access denied on admin. I tried running the task kill command in the admin command prompt that didn't work either. I am at such a loss here I do not know what to try next. I tried uninstalling and reinstalling I tried installing all the distros I tried a normal restart the only other option I have yet to try is a fresh windows install. If anyone has an idea on how to fix this that would be great.
After restarting windows, is there an Arma process running?
It sounds like you somehow added a startup script that's starting Arma as a system process.
I checked that I found nothing
Ok I will have to look into that when I get home from work
Hello everyone I'm trying to get out of the limitation in every way possible in this game so i decide to ask someone more understanding, maybe I'm doing something wrong are any of this command hurt anything in the game ( I've been using them since i have the game ) -nologs -noSplash -malloc=system -hugepages -world=empty -noborder
What is the limitation
my launcher is doing the same stuff
but i did not have the last windows security update installed
tried to reistall arma aswell
Yeah my issue was one of the recent window updates
mine isnt sadly
yo guys anyone know why does this happen ?
I assume your game crashes?
Send logs
!rpt
Arma generates an .rpt log file on every run. This log file contains a lot of information like the loaded mods or any errors that appear, and can be very useful for troubleshooting problems.
To get to your RPT files press Windows+R and enter %localappdata%/Arma 3
Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files
To share an rpt log here, please use a website like https://pastebin.com/ (Set expiry time to 1 week or less) to upload the full log, that way the people helping you can take a look at it and try to figure out with you the problem you encounter.
Note: RPT logs can hold personal information relevant to your system, the game or others.
Should the extra threads option remain on for all 3 options after 2.20 if I have the threads to spare?
No you shouldn't set it at all
π Good to know now!
Hello all, i am having a problem with my Arma Launcher it never loads any news and Loading Data on the bottom never goes away, everytime i start the Launcher it goes through like its installing all my mods again every time? any idea how to fix this?
I'm having this really annoying bug with the launcher, not sure if anyone has heard of this but it's getting to me.
When I open the launcher, everything is fine, but when I right click a mod (like to repair it), my entire system lags out to the point I can't click anything or alt-tab. Even the mouse movements are extremely lagged out. It basically holds my PC hostage. It just happened, and I timed it: 6 minutes and 32 second where my system was like that.
What's weird, is my task manager doesn't show any excessive usage in CPU or GPU on my other screen (even though it's update rate is also visibly lagged out).
Even weirder, if I search a mod, effectively reducing the amount of shown mods in the launcher, there is no lag or stalling (which has been my workaround).
Oh, and finally, after the initial lag out time, I can freely right click with no lag until I restart the launcher fresh
how many mods are you subscribed to?
If I remember right ~1300
Though, I've been over 1000 for years now and this hasn't been a problem
Unless you are actively using those 1300 mods, try unsubscribing from a bunch to reduce the size of the list
you maybe crossed a critical number of lines and the launcher can't process that many line, thus the lag issue
I have to redownload my mods once a year or two to maintain the lag because it gets worse with time. And reinstall always helps
Hello i am unable to launch the launcher. I can start the game by going into the steam folder, but the launcher itself crashes before it instantiates. It is a fresh install on a fresh ssd.
I uninstalled and reinstalled anyways still go the same error. Tried reverifying as well. I unsubscribed from all mods too. Deleted the caches and reverified etc.
I also repaired and reinstalled .net 4 and C++
day 3 of waiting for help with my issue.
spamming won't help.
Make a ticket on the feedback tracker if you haven't yet and wait patiently.
provide the text file stored at the desktop
I ran it through ChatGPT and did all of its recommendations and im still getting the same thing
llm doesn't know shit about tech
Don't use ChatGPT for this stuff.
yeah I was desperate and google didnt help either lol
bruh
Alright so I urgently need help that's why I'm here on discord I play Arma 3 since 2016 and never encountered anything like this always had more than 200 mods lately I took a break from it since I bought Arma Reforger and wanted to play with it a little bit then 1 month ago I guess, I tried launching Arma 3 again but it gave me an error saying: Reason: [-105] in a few words it wanted me to reinstall Visual C++ 2022 and that's what I did after some research on reddit etc... I tried reinstalling the 2013, 2015, 2022 version restarting the PC everytime but that didn't fix it so I just reinstalled the game after 1 week of trying every solution. Now I got another problem the launcher starts but after it says loading data it crashes instantly without any error and I don't know if it creates a log about it.
Tried to fix it with some tips I found on steam forums and reddit but nothing it is still like that I only found this temp solution that is launching it without opening steam but I don't have any mod or DLC with it so it's pretty useless.
After the reinstall it just tries to reinstall some mods even if those are already downloaded and installed in the workshop folder, please help guys
If it crashes, the log would be on your desktop
on my desktop?
there is nothing there
nah don't worry man give me a second I'll find it
is it called launcher.log?
I'd think there's more. I'll check once I get to a PC
Tried searching on google but I found only this one
I found another launcher log sometime ago in another folder but can't remember which one
Sorry for the delay.
Yeah thats somewhat what I was thinking of.
But this folder might have more files? These Exceptions would be crash logs
The problem happens on steam sync, so maybe there is something useful in the steam files
Specifically its the syncing of the modlist.
You said it wants to reinstall some mods, but n the log I see no mod downloads, it seems to always crash before the downloads start?
The download doesn't start because steam says not enough disk space
alright one second
yeah I don't have any of those
I don't know what to do.
Does steam actually not have enough disk space to download the mod?
Maybe unsubscribe some unused mods?
We can probably manually get a crashdump of the launcher but thats so annoying
#arma3_launcher message See this
alright
procdump -e -ma arma3launcher in a cmd?
Yeah, after downloading procdump, second link in that post
I only used that method maybe twice so far
alright I'll give it a shot
So I downloaded procdump and installed it but when I open the launcher and at the same time I do the command in the cmd it says it is not recognized as an internal or external command but indeed I installed it
procdump doesn't need installing
its a stand alone exe file
you just need a CMD open in same folder as it is
you mean this?
Yeah but it also needs to know where arma3launcher.exe is. Probably easiest to copy procdump into the Arma program folder and run it from there.
alright
thanks
so I just run both at the same time?
No, you use procdump to run arma3launcher.
oh alright I guess
actually I'm making assumptions
I mean I'm trying to follow this
I'm not actually sure whether it works for this case because it's crashing immediately on launch?
Ah, probably needs -w
Yeah so run it from wherever with procdump -w -e -ma arma3launcher. Then start the launcher.
I mean probably 5 seconds after I launched it
it says loading data when it crashes
done
I mean both closed automatically
I don't know where procdump writes the crash dump.
allo.
Procdump shouldn't need to know where the exe is, I think it finds it by name
so just plucking it on desktop is fine
and if you SHIFT+RightClick on empty area on your desktop, windows offers you a "powershell window open"
Then you can just paste the procdump in there
I think you'd then have to run it immediately after opening the launcher
I'm trying to have dinner while finishing two projects while having to go to bed in 10 minutes
Not the best time for me to be helpful
Ah, it tells you where the dump folder is when you run it.
Looks like this in powershell:
alright I'll try that in a minute
It doesn't matter which one you use.
alright then I already did it yesterday
I'll check the folder one sec
Sooo it should be in the same disk as arma or?
I mean the log
alright
soo I guess it didn't create any log
one second
Tried running it as admin and still doesn't work
Running procdump/cmd as admin
or the launcher?
the launcher should not be admin
I don't know why it would deny?
It allows it here and I didn't even run procdump as admin. Same user is normally fine.
Could be some extremely locked-down windows or AV settings, I guess...
Google does not suggest any way that this can happen other than wrong user / not running as admin. I suppose if you somehow ran the launcher as system...
nah procdump
I have no solution advice if that doesn't work π
I mean I had kaspersky turned off while doing so
yay
Well if you had some other debugger maybe. But that's even more of a mess that I can't explain. And if this fails to attach that should too
hm alright thanks man
Maybe try running windows in safe mode then giving it a whirl. That's obviously not a solution but maybe it'll give you a very broad spectrum of what to approach that could be messing it up if it does work
Kind of a hail Mary tho tbh
5 or 6 years ago I remember have a really bizarre issue where I couldn't delete Steam games, even as Admin. It turned out that there was an intel service running that was somehow overriding my ability to do so
Perhaps some sort of driver or service has gone haywire causing a permission issue which somehow is messing with the whole thing
Alright I'll give it a shot thank you
I love you man it went perfectly fine it created the log
Now how do I put it here since it is 389 mb?
lol
When procdump closed itself I only saw [error] access violation could that be the thing that is making the launcher crash?
7z or zip archive makes it smaller
google drive maybe? just make sure itss shared to be read by everyone
alright one minute
Tell me if it is fine, I mean on google drive
I can download it.
Inconveniently we have a small issue that means I probably cannot analyze any crashdumps this week :/
There's a chance that it'll be fixed today but I don't have confidence.
Alright that's fine man don't worry
@calm mauve now the big question.
Are you trying to intentionally waste my time, or did you actually forget that you are pirating our games?
Uh?
I'm not pirating anything
I literally got the game on steam
You are pirating
what?
Maybe uninstall the game, purge the game folder and reinstall it
You are running a pirated game, that's why its crashing
Can I atleast know what happened?
^ that
But I literally reinstalled the game on steam
I don't know how or why, maybe you forgot that you did that.
But the game you are running, is pirated. Maybe when you reinstalled it, you left that still in there? π€·
Make sure its fully uninstalled and everything deleted
Maybe have to reinstall your steam client
Man I literally don't know what's wrong with it
I reinstalled the game earlier
Shouldn't it be already fixed?
as he said, when you uninstall a game, not everything is deleted
make sure you do before reinstalling to prevent any "old" file to meddle with the new install
C:\Program Files (x86)\Steam\steamapps\common\Arma 3
this one
Yeah mine is in another location of course but understood
Are there any configs or things in the arma 3 folder or nah?
Because I never deleted the entire folder
ok
idk if your profile folder must be deleted too, but in doubt, delete also
C:\Users"Your name"\Documents\Arma 3
That's where the profile is
So I guess I'm just gonna delete the other folder
most are saved in your profile folder, this one has your comps (local), keybinds, ... basically it's like starting the game for the first time
there are multiple folders
Alright alright I'll give it a shot then
Thank you
make sure to delete both C:\Users"Your name"\Documents\Arma 3 and C:\Program Files (x86)\Steam\steamapps\common\Arma 3
those are different
There were like 7gb or something that steam didn't delete when I unistalled it I guess you guys are right
Yeah but the first one got my profiles and stuff
Dedmen is rarely wrong tho ^^
this one saves your settings and stuff, idk if there is anything really important there, but in doubt ...
I checked it out before
if you made scenarios you want to keep, I'd do aa backup save tho
About?
everything Arma-related, he's one of the last dev actively working on the game now
others are still working on it, but Dedmen is the main father of the last update (not CDLC) the game had
Oh actually didn't know that
thanks for the info tho
I recommand you to do your test before downloading them
I mean the mods were literally 400 gb
that's a lot, I'd bet you don't need half of it
my mod folder is 57Gb rn, and I clean it up once or twice a year
I mean I never deleted any mods since 2016 lol
I guess this is an opportunity to do that
you have a lot of free space now ^^
Exactly HAHAHAHAH
Alright thank you guys now it works perfectly
Can someone check the mod protocol or whatever it is? In DayZ launcher, if I click on the more info button, it will bring the mod up in the Steam Client, where as the ARMA 3 Launcher would open a webbrowser link? How to resolve this so it performs the same as the DayZ SA Launcher?
why does it need resolving ?
arma is not dayz and you have no idea what are you talking about
You cannot do this, but we might look into it if we remember.
Or make a feedback tracker ticket as a feature request so we won't forget.
And you should stay out of conversations you clearly don't understand.
okay
am looking the server arma 3
!lfg
Are you looking to play with people?
pick one channel:
#looking_for_game to tell others you want to play
#looking_for_unit to tell others you are looking for a group
#communities_arma_reforger or
#communities_arma3 to browse through advertised groups
Note: Please follow the templates in those channels (if applicable), and do not use them for discussions.
hey mate.
can you or someone from your team please talk to the devs? It's really getting extremely annoying that the bug with the server list has been there forever, even after reinstalling, etc., and has now become worse than before. Nowadays I just need to go into the editor and I can't join any official server anymore because no servers are shown. Every time you have to restart Arma, really every single time. If you then go directly to official servers, you might manage to connect 4 or 5 times before the server list disappears again. Friends are not shown, etc., etc. Please, please fix this finally. I'm not the only one who has this bug.
but... but he is the dev?
I would blame the somewhat incorrect translation
Hello guys am looking Server Arma 3
!lfg
Are you looking to play with people?
pick one channel:
#looking_for_game to tell others you want to play
#looking_for_unit to tell others you are looking for a group
#communities_arma_reforger or
#communities_arma3 to browse through advertised groups
Note: Please follow the templates in those channels (if applicable), and do not use them for discussions.
Can't reproduce
Nobody knows how the bug occurs; once you have it, it never goes away. Regardless of profile change, reinstallation, etc.
Nobody knows how the bug occurs; once you have it, it never goes away. Regardless of profile change, reinstallation, etc. !
Start game. Multiplayer. Click on Official servers, wait 5 seconds for it to load.
Join zeus altis. Join through in game master slot, wait for it to load. Disconnect. (Note you get connection lost while trying to return to role selection. I get back to role selection just fine, and then have to properly disconnect))
Official server list is ^not being shown for me, but it was for you.
Click on LAN, INTERNET (Internet list doesn't load either), FRIENDS, OFFICIAL SERVERS.
List doesn't load.
Go back to main menu. Open multiplayer again. Server list still doesn't load.
Easier repro.
Start game. Multiplayer. Click on Official servers, wait 5 seconds for it to load.
Click on LAN, INTERNET, FRIENDS, OFFICIAL SERVERS.
Servers still load.
Click on LAN, INTERNET, FRIENDS, OFFICIAL SERVERS.
Servers don't load anymore..
Go back to main menu. Open multiplayer again. Server list still doesn't load.
363.433: STEAM: STEAMWORKS: [S_API WARN] ISteamMatchmakingServers rate limited a server list refresh for appid: 107410, you are refreshing too often
Clicking on official servers tab, is spamming steam with requests. And then Steam is blocking us because we spam too much.
Because we try to request all official servers, and apparently we have 499 official servers..
Our official server list apparently also contains DayZ (that's my guess) servers, and we try to check for them. That part is out of my realm, but its being investigated.
A nice journey.
We don't really need to use Steam, we already have the list of all ip/ports of official servers, there is not really any point to making a steam query, filtering by the IP's, for steam to basically just give us a copy of the list we already have.
For direct-connect, we can already directly ping a server. So we can re-use that right?
- Every direct query lookup, actually does 15 lookups. The port you specified, and then +12 on the portnumber 15 more times. Great, that's gonna work well when querying 500 servers...
- After you use direct connect once, the "LAN" tab in server browser breaks, you cannot query for LAN anymore.
- The game crashes when querying so many servers because of a missing multithreading lock
- After fixing all of that, only 16 servers are displayed. 16 is a hardcoded limit and the size of the fixed-size array that stores the results. In February 2002 the decision was made that 16 results ought to be enough for everyone. Same as the decision of "The user probably got the port number wrong, lets try +12 15 times to see if they were somehow off by a multiple of 12"
I'm deleting code that was written in 2002 for the first multiplayer code for OFP, and has not been touched by anyone since the original programmer put it down 
Every direct query lookup, actually does 15 lookups. The port you specified, and then +12 on the portnumber 15 more times. Great, that's gonna work well when querying 500 servers...
Does anyone rely on this functionality? Because I suspect it causes far more problems than it solves.
There's a common issue where when you launch Arma with -connect it somehow connects to the wrong server. Not sure if related.
I don't think so, I think I'll remove that too. At minimum I need to disable this if we query official servers
I guess not much harm to leave it on for direct connect, whatever
It's harmful when you have to explain to people why the launcher keeps connecting them to the wrong server :P
Direct connect from inside A3 doesn't do it so that's the usual workaround.
What kinda nonsense question is that.
Why was something that didn't need touching not touched? really?
And we continue.
There is a hardcoded refresh every 3 seconds, for your LAN server list. We're re-using the same for official servers, but.. refreshing 500 servers every 3 seconds is a bit brutal.. So make that configurable to 30 seconds..
Now.. after 15 seconds all servers fade out and the server browser is empty, until after 30 seconds it refreshes.. Turns out the maximum session age is hardcoded in two places, one uses a named constant, the other just hardcoded 10 (for fadeout start) and 15 (for fadeout end) in the listbox rendering code.. That took a bit to find.. Well make that configurable too and set it to something sensible according to refresh timer..
Maintaining 25 year old code π
I think I'm almost there though
Should be ready in next weeks prof.
Internet server list still breaks, and we have no fallback for that.. I don't want to deal with that. Maybe I will
and the launcher server list is fine and well coded?
will it be possible to have some of the filtering commodities the launcher has such as filtering cdlcs or servers with modlists the user doesnt have?
maybe a warning in official servers tab when the user isnt vanilla? and only show cdlc terrain servers if the optional dlc is loaded
Fixed on profiling branch now
In what way? Do you mean checking a box in the launcher for the respective profile?
okey i try π
Unfortunately not, I will upload the video in a moment
im sorry
One possibility, I think, would be to handle it with the server list in such a way that you go through the server list and pick out the ones you want to have as favorites, then put a check in the launcher in the profile settings 'load only favorite servers'
almost above or below "start with the same unit as last time"
Too much work
When does the launcher set/save what preset/mods should be loaded on next launch? It feels pretty hit and miss on wether the launcher will save the current modlist correctly
I remember it doesn't save it if the launcher crashes. And that's the most common way of closing the launcher :P
on proper application exit
Dumb question time. What controls this? Server in question runs WS, RF and EF as a requirement, but viewing the server in the launchers server tab would have you believe no CDLC is required... π€
Looking at the list of DLCs above, looks like only DLCs, not CDLCs, are taken into account
I have looked at other servers that have that field populated correctly. So there is a control for it somewhere I am pretty sure.
As shown here, seems to work. Just no idea how to configure/control.
isn't it in the attributes of the mission in editor ?
Maybe it has to do with the terrain?
Required addons in mission sqm are automatically written though. If it was controlled by the mission you would think it would be auto populated in that case. π€
I'm not honestly sure how you'd make that not work.
It doesn't need a mission running or verifySignatures.
As far as I know it figures it out from the -mod command line.
I suppose you could load ws with -servermod instead but that would be wrong.
This is what I also thought.
Oh, I am already using -servermod in launch params for the server. π¬
I mean the content loads. So I don't think it's being used incorrectly...?
-servermod is specifically for mods you want to load on the server and not on the clients.
Huh, I guess that makes sense.
Never really thought about that tbh. π
I think that has sorted it. Thanks @lament yacht. π
My launcher keeps failing to initialize with a -103 code I've tried reinstalling Microsoft visual and all of other troubleshooting advice across reddit and forums but the launcher refuses to cooperate any help with this is appreciated.
launcher is a .net framework application so maybe get that checked and your os installation
but that's likely not the problem, check its logs
My .net is fine how do I go about checking out the logs?
%localappdata%\arma 3 launcher i think
found the following in the logs: [FATAL] 1: ShellWindow: System.BadImageFormatException: Could not load file or assembly 'SteamLayerWrap.dll' or one of its dependencies. is not a valid Win32 application. (Exception from HRESULT: 0x800700C1)
try deleting the launcher folder and verifying files
perhaps check if the antivirus is causing issues
I gave it a try and SteamLayerWrap.dll is in the launcher folder but its still giving the fatal error as if its missing
it's not missing but it says it can't load it
yes I don't know what could be causing it not to load though
Thank you for the help! I just restarted my computer after reinstalling visual and it fixed
nice, thank yourself not me
hey how's it looking, any news? π
Are you actually on profiling branch like dedmen said?
your video shows 2.20.152984 which is stable/default, NOT prof
I am completely normal in the server list if that's what you mean. The bug that the list is not displayed correctly can indeed be triggered by constantly switching between servers through the settings. The only thing that works is to join via a direct IP address search.
Fixed on profiling branch now
https://dev.arma3.com/profiling-branch
it won't be fixed on the default steam branch until 2.22 releases
I will try to understand that and somehow apply it, but thanks for now, if I have questions I will get in touch π
I retested couple days ago and it worked
Our QA also told me it doesn't work though, but after they told me I tried again and it still worked for me π’
I installed the dev version but it didn't help. Even in this version, the same error occurred.
this is domain of @hollow urchin so please only good feedback and suggestions / ideas chat, thanks
I've got one, during ALiVE map indexing the launcher likes to use up 100% of the CPU
it's because ALiVE is writing to a file in @ALiVE/indexing/map_name/x/alive/addons/strategic/objects.map_name.sqf
and the launcher seems to be scanning whatever is being written
(and it slows down the indexing process majorly ofc)
It'd be nice if local mods were sorted by Watched Folder @hollow urchin (it's all a mess D:)
In the MODS tab, please add the number of mods after "Loaded mods" and "Available mods" so that I don't have to count them manually every time. π
Something like "Loaded mods (24)" is enough.
Oh, and I demand more kawaii themes. Thanks.
Bug(-ish): "unload all" mods, start game, and the next time they're all loaded again. Shouldn't the last setting be remembered?
@cursive tulip i was led to believe that is how its supposed to be? Not sure i see the same.
If you have an "unsaved preset", all mods are remembered. If you edit a saved preset but don't save, all mods are remembered. But if you unload ALL the mods, the selection is reverted to the saved preset.
Thank you guys for the feedback. I'm sorry for the lack of response, I'm in the read-only mode as I'm caught in and between releases. But you might find most of the issues you've mentioned here fixed to a some degree in todays dev-branch, though no kawaii themes for @sand jetty (yet).
β€
i just upgraded to: I7-7700
asus rog strix z270e
CORSAIR Vengeance LPX 16GB
windows 7 ultimate x64
1070 strix
and arma just dosnt launch from the launcher. It launches it, I can see it in task manager. but i hear no music, i dont see the window pop up via overlay or on my bottom bar.
"I just upgraded to the latest high-end hardware and a 8 year old operating system"
Any RPT output? How much Ram does Arma use when it just sits there in Task-Manager?
@tidal aurora
according to bohemia, arma runs on win 7.
All my games except for arma work fine
Yeah I know.. Just doesn't really fit that latest high-end scheme of your hardware ^^ Soo.. RPT?
sorry, rpt? I believe I've generated one of these files for a teammate who was helping me out but cant quite remember how
export launcher logs?
%appdata%\..\Local\Arma 3
Why?
Ouw gosh.. Please use pastebin or only paste the last few lines.. Posting walls of text is ugly
yeah my bad
last line is just ----
Is Arma using 0% CPU when it hangs?
yessir
Well.... That's gonna be fun to diagnose.. I would tell you attach a debugger and give me the callstack of the mainthread and the arma3 module base... But.... You probably don't know what half of that is ^^ So....
At that point Arma should load it's PBO's. It's obviously stuck while or before doing that...
Β―_(γ)_/Β―
you can walk me through it
I'm more of a hands on kinda guy. haha. I hate problems I cant's see
I wanted to sleep 3 hours ago ^^ I'm in bed with my laptop now.. So... I won't do that now ^^ Try #perf_prof_branch for now.. Maybe that magically works..
Or.. You are using Battleye right? Try starting it without battleye
already the no battleeye thing
no clue how to start with per f prof. is it not like dev branch where i just enter a pw?
You can do that too.. PW is somewhere in the #perf_prof_branch channel... Or you download the arma3.exe from dropbox.. Put it into your Arma folder and just start it by double clicking
which arma folder, the steam one?
ran it, now using 22,996k
still no cpu use, or properly launching
Seems the launcher still changes the language (to system dafault, probably) after every major game update. In the launcher options it still shows desired language, so I have to select my native lanugage, click "No" when prompted to restart launcher, switch back to English and then finally restart. Not a major problem, but slightly inconvenient.
@jaunty viper I can confirm that. Really annoying
@oblique niche One crash log from my Arma 3 Launcher: https://www.file-upload.net/download-12566550/Logs.zip.html
guys
when Δ± open the launcher it says steam is offline when steam is fully online. Δ± can go into store, community and other stuff, Δ± always need to restart steam when Δ± see it
Anyone know of a Launcher cache or some way to removed old unwanted presets. No matter how many times i delete presets, they stay in the dropdown list.
Also i think it would be nice to have a way to view more mods on a screen at once., either smaller boxes (opposed to full screen-width with mostyl blank space) or tabs for categories. Like a terrains tab, weapons/gear tabs, vehicles etc etc.
Is the a roadmap anywhere for the Launcher and it's development in the future, features being considered/tested etc etc. I took a break from arma for over a year and when i came back I thought this to be the greatest change in a long time. Glad it's replaced all that mod repo stuff, it was good and all but a pain to admin.
It would be nice if the launcher received a Steam/Local mod filter option.
@spark idol it already does?
It does? Shall check
Negative~
No filter for a big list of mods of varying versions both local and workshop based.
So it would be nice if that got added.
Local mods do not have the valve logo
Yes, I am aware.
But I have a lot of mods, and I'd like half of them to go away when I want to use steam-only versions and not accidentally click a local version. And vice versa.
Launcher spelling error: http://i.imgur.com/GzvHSfX.png
is there any way of adding a custom theme / background picture to the launcher?
@hollow urchin I don't think so, not easily at least, but there is one hidden background you can enable: http://i.imgur.com/OsASTio.png
π
@Greenfist#3021 that's one fancy launcher π not exactly what i was looking for but thx anyways. btw what does RC stand for?
#dev_rc_branch @hollow urchin Release Candidate
Good Day all, my Arma 3 Launcher is freezing up and crashing after launch when im selecting any categories. Please Advice!!
(read FAQ) make a FT ticket, attach logs and notify Wizard
@native kettle https://feedback.bistudio.com/T126607
anyone noticed that the launcher doesn't seem to pick up on any mods since the 1.76 update? Or is that just me...?
might have to readd a watch folder if you've used that before
seems to just be on Tanoa. Someone else has reported the same for Esseker... I have 3 exile mod servers; Altis, Tanoa & Malden, only Tanoa affected and only on the vanilla arma launcher. a3launcher.com works fine and picks up all the correct mods.....
Is there a way to see what add-ons are "red" in the launcher? Something other then a number. Thanks.
what do you mean by "red"
In the server browser probably.
anyone have any experience with memory allocators now and hugepages?
specifically if people are using tbb4/jem still, if people are using huge pages parameter, and wahts the difference between tbb4/jem?
I have had issues where using TBB would cause me to crash on launch with some mods, then switched to JEM and I'd not crash
Any friendly Aussie clans that run missions late at night?
@primal mortar thatβs a question for #looking_for_unit
sorry, I have no idea how I posted this here
nvm got it
@prisma owl I think your problem is to run it in x32 since you have a laptop
@stoic quarry Dead or not we donβt cross post for visibility. Thatβs a great way to have your posts deleted.
Yeah ik it was from a while ago
Ah, my mistake, didnβt see the date, though the message still stands π
Yeah I deleted it
i dont see the mods i subed to them in the workshop
hello i wanted to pick someones brains about issues with starting my server on a rented host. so using TADST my server loads up fine using
-port=2302 "-config=C:\Users\mr jingles pc\Desktop\takiserver\TADST\default\TADST_config.cfg" "-cfg=C:\Users\mr jingles pc\Desktop\takiserver\TADST\default\TADST_basic.cfg" "-profiles=C:\Users\mr jingles pc\Desktop\takiserver\TADST\default" -name=default -filePatching "-mod=@CUP_Maps;@extDB;@infiSTAR_A3;@life_server;@Takistan_life;@task_force_radio"
but on my rented server i use there "bat" like
-ip=193.111.186.135 -port=2302 -profiles=arma3 -config=server.cfg -cfg=arma3\arma3.cfg -filePatching -mod=@CUP_Maps;@extDB;@infiSTAR_A3;@life_server;@Takistan_life;@task_force_radio -name= -serverMod=
also tried
-ip=193.111.186.135 -port=2302 -profiles=arma3 -config=server.cfg -cfg=arma3\arma3.cfg -filePatching -mod=@CUP_Maps;@Takistan_life;@task_force_radio -name= -serverMod=@infiSTAR_A3;@extDB;@life_server
just comes up with
But the bikey into the keys folder.
This is #arma3_launcher not #server_admins.
That error has nothing to do with your startparameters
sorry i was wondering if i was in the right one
Discussion related to official Arma 3 Launcher application
ah but i added no bikey keys onto my server on my dedi
That's what I just said.
no like on my dedi i just have a3.bikey also on my rented server i have a3 bikey dedi works rented does not
But the bikey into the keys folder. .
they are
You just said there is only the a3.bikey
yes that is all i need
No.
it works fine on my dedi
but on my rented it does not also when i made my own bat file i got the same probelm but when using tadst it works fine
there is non
go to @task_force_radio\keys.
i understand the message but when loading it with tadst it loads fine doesnt throw up the key errors
Go to @task_force_radio\keys. Are there keys in there?
yes
i mean for the taki_server ect
@takistan_life
do the pbo's have bisigns atleast?
no
So you want to disable bisign checking?
ok now this is a grey area how would i do that
lolololol yes i am doing before you sent that thank you
i was excepting a quicky wiser way from yourself π thank you
@lyric elm man thank you its all come clear like hooking up to the matrixs
If you disable I bisign checking people can come onto your server with mods like personal arsenal and cheat menus
Unless you set up script restrictions which from what you've already I said I seriously doubt you plan to do
yes im an idiot on tadst it was set to 0 so yes works fine on my bat file config set to 2 and also on the rented server config so yeah class A idiot
do i get a prize or anything
No.. Sounds typical lifer to me
yep yep im new to life stuff i normally do epoch exile servers
Posting in wrong channel. Unable to google by themself. Making some idiotic mistake that could easilly be solved by just reading or logical thinking... All normal stuff
ahhhh i see asking for help comes at a price insults cool story
Β―_(γ)_/Β―
i guess sorry and thank you are wasted
Why insult though?
You called yourself an idiot.
You did post in the wrong channel.
You could have solved this by a easy google search.
You could have solved this by reading and comparing your config files.
You could have solved this by logical thinking that signature errors might be related to your signature checking settings
indeed but sometimes it take someone with a little knowleadge to point in the right direction i only ever come here as a last resort
It's internet culture to insult, we really love you deep down inside
Atleast it works now and you learned stuff. That's the most important
I asked the same questions the first time I tried to run a life server
yes you showed me the way about creating the keys didnt know i could do that as such and i have just learned aload from you pointing me in the right way
Taki life isn't a good place to start if you don't have a strong developer behind your server, it's complex and uses mods which are hard to Dev with, and the taki life community is filled with RDM and screeching
in the words of donald trump "nobody loves learning more then i do"
Fake news
na i have been running servers for a couple years but only just moved to a3 couple months ago
i have a really good dev helping too but he is a dayz fan boy π
Oh good stuff
we have a couple exile servers all good i am a big fan of tlr on arma 2 but its dead KIA or killed by a3 hahaha
The title of this channel is launcher_arma_3. The channel description states βDiscussion related to Official Arma 3 launcher applicationβ
You can see why people get annoyed.
To be fair, there are a lot of channels
To be fair each one has a descriptive name and description.
It's like being on a forum and posting your bug report in the News section because there are too many sections and you were to lazy to scroll down to the bug-reports section.
When in doubt there is #arma3_questions
hi there my friend is having the ''Waiting'' problem with the mods in A3L i've tried to help him out but i cant figure it out i think i tried everyting but maybe someone knows another fix here please someone help
i think we should start by adding some punctuation marks...
I don't know that the "Waiting" problem is. Is it that problem where a Human waits for a thing that is already done but doesn't realize it's done?
are you just seriously assume a life form/race (human)?
i'm offended and need to retreat to my savespace
/s
has restart and launch ever worked?
closing an open arma and joining a new server with 1 click
oh wait now it works
hmk
I've hit some kind of mod limit. The launcher stops recognizing the mods when they add up to over 18 or so. It just looks like this instead of all green: https://i.imgur.com/XWFLJ4h.png
Works fine again if I just remove a couple of mods. Have anyone had this issue?
We run over 19 on occasion and its not that
No there is a mod limit on how much info the protocol can send to clients. Really depends on name of mod in mod.cpp / meta.cpp
For example tryk add-on using the full name instead of abbreviation uses up alot more
I have 32 mods running at a time π
Yep its due to ammount of info that is sent, not by amount of addons
I seen the issue happen with under 10 addons
The issue is also documented in the protocol on the biki
The lag is shit but still runs well enough
When i use the launcher to start arma in gives thr game a weird skip type lag forever until i turn it off and run the exe
explain this again please, but this time use punctuation marks. i have no clue what you are trying to say...
He is saying that when i use the launcher to start arma, it gives the game a weird skip tupe of lag forever, until i turn it off and run the exe.
rules of the internet:
pictures, or it did not happen
the actual error, smartass π
I was just reading over this, and i found that so funny lmao @sand jetty
you can toggle the launcher to close after game start
and you can also disable 3d acceleration for the launcher ui
yeah I've had this too on the rooskei server
probably a networking issue of one of the dependencies
like a rotten game server route
or a rotten server
or rotten battle eye
or rotten steam
havent investigated errors though
usually I can stay on for hours on end without issues
Does anyone know why you get disconnected when connecting to a server through the launcher? It works flawlessly when connecting ingame
@lucid glade Works for me, possible issue may be that your game is taking too long to load, and your session is timing out. Cause? Computer may be too slow, or you may be running mods?
@remote tide Hmm it's not the pc. The server (my own dedicated) is running wasteland and I have no trouble connecting to other servers via the launcher.
Hmm maybe it has changed then or the launcher uses different place than the in game browser
If appdata doesn't contain that I'd recommend checking steam's user data folder. I've never checked arma stuff from there
List of favorites servers isn't stored anywhere in Launcher configuration, it's synced with Steam server browser.
Assuming it's to keep persistence among installations?
Guys? I have a Problem with the Arma Launcher.
The Launcher says he would download the mods although nothing happens. The Mods that should be downloaded sometimes flicker with a loading bar and then continue to do nothing again.
Steam Downloaded something in between but now doesn't do anyting anymore.
When I click to join a Server with missing Mods, the normal window opens but nothing is downloaded.
I found the Bug Report that if there are too many mods the Launcher might have a Memory Issue but I don't have that many mods and the bug report also says it's fixed.
original arma 3 launcher?
Original
close and restart both, steam and the launcher
ALready did, and tried launching as Admin
make sure you have enough disc space on your harddrive
40GB should be enough right?
Depends on the amount of mods you load
not if you ask me
https://i.imgur.com/Tpha0uK.png
π
Ye I just noticed I once wanted to move all my Arma Stuff to my 3rd SSD (128GB) and it was too small.
I removed a lot of stuff since then but it quickly becomes quite a lot.
I'll reinstall Arma until tomorrow and check back.
Luckily now that I moved to a new home, this is finally an option. In my old home I would've needed at least a week for the base game and another week for the mods and dlcs
Only use the mods listed @hollow urchin
Or if its your server than make sure you put the cup bisign files into the keys folder on your sserver
So... I just reinstalled Arma entirely and the SSD has 93.6 GB free space.
I subbed to only around ~17 Mods (CUP included) but 16GB RAM so Memory shouldn't be a problem
Also noteable should be that I sometimes don't connect properly to GTA Online, some packets just get lost or something, might also be a port problem, I really don't know. That may have the same problem source like this problem.
@dim rune gets the logs, make A3 FT report, notify Wizard
I put the logs over here @drowsy junco http://pinboard.tesserakt.pro/Arma3Launcher_Log_20180109T194521_AHeuwes.zip
Hello fellow community members,
i hope everyone is having a good time playing around in the Alpha and testing it out.
Many of you will encounter issues that...
Oh, FT is short for Feedback Tracker π€¦π½
I don't need to post a bug.
I just have a Problem with my connection that affects Arma as well and I need a solution.
If I open a ticket now it's not going to be read until next month and a patch may come in the next few years probably.
@dim rune If you do not open the ticket at all, no one will ever read it. I promise.
@dim rune Do you have D: drive?
Go to Launcher options, Mods tab, change the path there.
Sorry about that, Launcher should have fixed that automatically, for some reason it didn't. My apologies.
That's a thing that might need a Ticket in the Feedback Tracker but I don't know how I could possibly provide more Info about that since I don't know myself how that happened.
There's no need for the ticket now, I just happen to be the guy who can and will fix it.
oh okay. Awesome
I cannot load any mods. It always says there is no Add-ons folder in the mod folder. The mod does not have the right format. What can I do?
do you use workshop to get your mods?
yes
and the default launcher to run arma?
yes
Don't doublepost #rules π #arma3_questions
Someone already tried to help me here #arma3_questions
yeah sorry
I posted it into #arma3_troubleshooting but then saw the #arma3_launcher channel and thought it would be better to post it here.
Wizard is there still chances for features/non fixes at this point with the A3 launcher?
Would really love to see a "mass repair mod" option by some means.
If you do frequent mod updates, Steam/the launcher doesnt pick them up for hours or even days, or not at all and you have to use "repair mod" to force it to update.
anybody have any idea why when i start arma 3 it disables my windows audio. Which at that point i cant reenable it without a restart. This happens with and without a headset
@gloomy mural Drivers up to date? Btw that belongs to #arma3_troubleshooting
@lyric elm double poster that already has / had a convo in #arma3_troubleshooting :/
Oh.. Get the pitchforks!
FM cut em loose this time, unfortunately we'll have to stash our pitchforks till the next double poster :/
which I feel anymore, won't be long
help me plz.we i want to download workshop mods it foesn't show on steam client.
Hello there. Recently I upgraded my PC to 4k. And I have some issues with launcher. Pop-up windows spawn at wrong possition(somewere at bottom right).
System DPI set to 175%. Is there any hope to get a fix?
ItΒ΄s anybody having problems with the Workshop downloads and bugs with the launcher? I just reinstalled the game in a new machine and i cannot download a lot of mods properly. First, the workshop downloads do not appear in Steam. In second place, when i download most of the mods they appear as "damaged" so i have to download them again, but seems like some are stucked into a loop. Any idea of why this is happening? A friend of mine also said me that his Workshop downloads do not appear too.
i cant get my fucking mods
to work
cup is corrupted
but the repair function does not work
where do you delete it from
removing it from a3 launcher
doeesnt delete it
going to the filel ocation doesnt either
Steamapps/workshop/107410/<some number>
The path isn't 100% correct but you should be able to find it
Did you read what I told you?
unsubscribe + delete manually + maybe restart steam + subscribe again.
Or just don't load the mod from workshop
Sometimes steam workshop messes up. If it refuses to download etc, you just need to wait afew days for it to fix itself.
Or you can see about downloading the addon manually i.e you can download CUP from CUPs Website
I'm having the same issue and have already deleted them, cleared download cache too, in the hopes Steam will hurry up and download them again
Is it just me or does the launcher have some sort of memory leak? I keep mine running for hours, as it doesn't close when i run the game. Doing terrain dev. saves me a few clicks not closing it. After a few hours it keeps crashing and windows says I run out of memory .. which i'm not
crash log
this happens every day
@rich barn Never experienced that here tbh. Just fyi.
hello im get banned plz help
What's up buddy? Could you screenshot the ban message you are given.
And move it over to #general_chat_arma
@simple forge try and change download server through steam.
@tough oracle
Let me guess, KotH? If so, move your complaint to their offical discord, pls.
Probably an infi ban
Shit happens... π
He already went offline about 3 minutes after he posted that message. I don't think he cares about what you have to say about that.
Likewise i care about his ban π
No I won't.
they need to get that shit fixed lol
same as some of you..CUP terrains -Core failed to downloads, it claims the path to mod folder not set, tried almost everything chat and forums suggests, and it's still the same. Once it's done downloading, steam report the update status to Canceled and it restarts the download from scratch ... (2.6mbps is a pain when downloading 6GB...)
Enough free disk space?
80gb free
steam is downloading it but ARMA doesn't appear on the window
i'm submitting a bug reports on the feedback tracjer
can still hope
nothing cups can do with steam download issue, except point you at other download links
update: it downloaded properly
unsubbed, restarted steam, subbed to workshop and left it to download while out of the house
is there a way to export all the paths of the launchers loaded mods? the export to HTML crap is useless for cmd stuff.
user/appdata has some text files with presets but its all in steamID numbers not actual paths.
syncing client server and HC mods is damn painful
I think you can copy the file paths from the .rpt
weird i can see the launch params inside the rpt but it only shows 5 out of 30 mods actually enabled???
there is no hidden generated par file the launcher uses? or some serialized file that a BI tool can open?
there is a par file. But no.
I'm banging my head against the wall with our pingperfect server not appearing in the launcher browser. it works on the in-game browser, but not the launcher. We've set our CFG up to ping perfect's instructions from the helpdesk, but no change. It's also timing out on master.bistudio.com and the A3 laucher server checker. Anyone have ideas?
#server_admins channel might be better
@fervent blaze
If its timing out on a3launcher server checker you messed up your port forwarding / firewall
If its an ovh gameserver believe they have their own firewall you need to sort out
Pingperfect claims the port forwarding is set correctly, and when we initially GOT the server it did show up in the launcher browser, additionally another group we are friendly with uses ping perfect and doesn't have this issue. I dont have access to verify port fowarding is set correctly because pingperfect doesn't give me access to that, but they claim it is.
Chances are they messed up then, nothing anyone can do for you here if you don't have root access to the box.
You need to bug your GSP provider
Probably unable to click the "repair" button because monitor is not plugged in.
Lol wat.
Interpolating missing information is a hard job. You can ultimately just guess or wait till you get the information.
any chance the issues with big screens / 4k will be resolved in near future?
would be enough to allow resizing of dialogs like mod dependencies and the eula dialog
they are so huge that the buttons at the bottom stick out of screen and it's a PITA to work around this bug
when you use direct connect in the launcher, does it automatically enable mods required by the server (or does it use whatever was enabled in your list at the time?)
or is there a way to do a direct connect but enable the mods i want to use?
it automatically does it
i want arma 3 server ip address
@fiery kestrel Yes? Get one then?
@mk420350#8600
Just to make absolutely clear, this is not a discord for any particular Arma server. It's basically a bunch of people from all over the Arma-verse.
So when y-
Oh, they're gone.
No. He's there. Just offline
Tagging system just being a butt then.
As always π
ok
does wizard sleep for ever
he may enjoy his weekend too π hehe
but a wizard is never late nor is he early... he arrives precisely when he means to!
βοΈ
well, I am trying to run a dedicated server through "tadst" and I am using mods, everytime I try to launch the dedicated server it take 15 min to load and then crashes at the very end, any idea somebody?
I don't see the relation between a dedicated server launching slowly.
And the Arma 3 client launcher.
sorry, i do not know where I should post this, I do not see a "Dedicated server" chat
ok, thanks
Is for.. Server Admins.
Hello i am looking for arma 3 good server
@mk420350#8600 Can you please stop spamming all the channels looking for servers? Use #communities_arma3 if you are looking for a community to play with.
Have anyone found a fix for this problem yet?
"Server can't transmit all data; some allowed mods might be missing or their signatures not recognized"
https://i.imgur.com/n3E4gSh.png
He won't. BI knows that problem for over a year.
But there are workarounds if your mod list is just a little too big. You can edit the names of the mods in the mod.cpp inside the @mod folder on the server. Make them shorter and more Mods will fit.
I tried that. Didn't work. Guess we're running too many mods. Do you know what the character limit is?
I had that issue on my windows box, try restarting the entire computer. That seemed to fix it for me @quaint pagoda
I'm afraid I cant do that as we're using a rented server so we dont have any access aside from a Control Panel.
@havok you need to review your keys folder and make sure there no old-obsolete keys. Also remove any non essential mods from -mod section. In my experience it breaks after 20 or so mods, depending on what you have loaded.
@fathom needle Signature mistmatch means literally a signature mismatch. Repair your mod and make sure nothing is corrupted
I mean to say about the server
Have long mods and it shows Red
If i use 5 mods they are fine for showing in launcher
and more its showing red
Well yes, the two signatures must match on the server and client. Have you tried another server with the same mod? Can you copy the exact error?
Yes i use Steam Workshop as the main branch for all the mods downloaded using Steamcmd and they all have Symbolic Link to Steamapps folder . If i run Server with any 5 mods it shows green but if it becomes more than 5 it gives kind of error on Arma 3 Launcher area but it shows fine in Arma3 in Game Browser
It basically says Servers cant transmit all data; some allowed mods might be missing or their signature not recognized
Yes, do you have verifySignatures set to anything above zero? You need to place the mod keys inside the keys folder in the root of your setver installation
Why 3? lol
Not 3 its 2
maxPlayers = 46; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 1; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
allowedFilePatching = 2;
make sure to format walls of text like this: #info_help_tips
Have you tried redownloading the mod and making sure a clean download would do the trick?
sometimes it gets corrupted during dl
Tried it lot of time
All mods get easily downloaded everytime i do on the server
and next is i copy all the .bikey to keys folder
Something about UDP packet cutting off the mod list. If it's too long (too many mods) the launcher just can't tell what mods a server is running.
Didn't you say there is only 5 though? That shouldn't be causing problems
If i use 5 mods they are fine for showing in launcher ?
Yes
I have deleted all the keys and readding them just in case [a3.bikey is not deleted π ]
Super mods? Sounds pretty super
No, some people (aka idiots) repackage multiple mods into one (think A3L) and say "but I only have one mod" (thats 50GB in size)
Oh, I see. π
No i have all the mods seperate in each and every seperate folder and they are having symbolic link from steamapps folder like what Arma 3 game itself does
Is anyone else also using Steam Workshop Mods with Symbolic Link ?
^ Yes, you should have no problem. Sounds like a corrupt download to me
Is it something related to 64 bit version of arma 3 server ?
no
anyone else noticed this? don't try it before reading this fully. If you open A3 launcher, then go to parameters / all parameters / click the favourite star on the left of memory allocator (64 bit). and BAM! yo ucan NEVER ever get rid of it being a favourite.
more free mildly annoying pointless favourites clutter tips coming soon lol
sounds like #fakenews π
Anyone knows if there is a way to load an entire mod collection into the Launcher?
Export from the launcher to get an html, which can be dragged into a launcher.
Or add a watched foldwr
Ah I see, many thanks! Was thinking if one gives out a big collection and wants it to be easy for the user to load them up, im guessing the html is the easiest at that point.
Well, a watched folder is literally selecting a folder and mods are added as new mods are throwin in that folder
Oh cool, ill check that out! Thanks!π
Watched folder doesn't help with selecting the right mods for a specific server though?
@iron valley Not the point. Anyone knows if there is a way to load an entire mod collection into the Launcher?
If you select a server and press setup mods any containing mods that are required that exist inside the watched folder will load regardless of location. Same applies with local mods
they don't have to be ws mods
Does anyone know how to copy Arma 3 mods of Steam Workshop and make it work on other system
Doesnt work
Does work. That's what i do
I want to use Steam Workshop method
You want to copy workshop mods from workshop to workshop?
YEs
But steam doesnt allow that for some reason
My friend is having a problem to download 1 mod so i sent him drive
So i need to run as Local Mod on my friends system ?
yes
another system, like different OS?
What?
Is there an argument that launches arma in fulscreen window? As I understand the only options you can tick are windowed or fulscreen, but you should be able to write an argument that launches it on windowed fullscreen right?
It'd likely be listed somewhere if you could
Hella weird because you can turn it on in Arma client itself
no there is no argument for that
It will not work for me idk why it just glitches out
hmmm
Hello everyone. I have a rather big issue with the Arma 3 Launcher for which I cannot find a solution. The game itself runs fine, if I go INGAME to the server browser and then to the internet tab, it get sfilled with servers. However if I try to browse the internet servers (or any server really) from the launcher, I get nothing. When I inspect the arma 3 launcher serverbrowser.service logs I get a ton of spam of this
2018-07-11 16:29:33,208 [ WARN] 21: ServerBrowser.Service: Server failed to responsed to rules request: 0.0.0.0:0
2018-07-11 16:29:33,330 [ WARN] 21: ServerBrowser.Service: Server failed to responsed to rules request: 0.0.0.0:0
2018-07-11 16:29:33,330 [ WARN] 21: ServerBrowser.Service: Server failed to responsed to rules request: 0.0.0.0:0
2018-07-11 16:29:33,399 [ WARN] 21: ServerBrowser.Service: Server failed to responsed to rules request: 0.0.0.0:0
Any ideas?
I have checked firewall, AV, Ports and reinstalled the game already. With and without mods enabled I ge t the same result
Hear with your ISP, i had my Xbox live ports blocked once because they thinked im running p2p traffic π
Install arms3 launcher run your game through that. Have steam open. I get all kinds of crazy sht too if I try to run armas launcher
Arma 3
Correction A3 launcher
hey so i have a problem where when i want to import a mod preset the import button is grey what can i do?
rules of the internet: pictures or it did not happen
would help the trouble shooting tho
@frail mica sent a screen
send it here for others to see also
keep restarting the client at some point it will be fixed
i get it after i remove a preset
or sometimes at boot
hello, I created a new profile in Other Profiles (a 6th one) and it works via -name= and in 3rd party launchers (arma3sync), but the Arma 3 Launcher still isn't showing it in the "Profile" parameter dropdown menu (only the older 5 profiles) .. restarting the launcher 4 times (so far) hasn't helped -- any idea where it keeps its cache? .. thanks
figured it out; the profile is defined not only by the directory name, but also by <name>.* prefixes of profile/vars files inside, renaming those too made the game and launcher "see" the profile
πΎ
Hello, I need help for the mods and the addons to can play in multiplayers on Arma 3
No cross posting, keep it to #arma3_questions
Running a server. Someone told me Arma launcher will download the mods automatically when you try to join? I thought only A3 launcher did this.
Yep, they just need to find and connect through the launcher.
Ty
probably yeah
@hollow urchin If you properly enforce mods by adding them into the mission.sqm
@river shoal oh, didnβt know that. Thank you. Do they go in addons or autoaddons?
Addons @hollow urchin
sorry for the ping @river shoal, but how to find the proper names for the addon section? they all seem to vary from the parameter and folder names.
cfg patches. of each respective mods main cfg @hollow urchin
ty!
hey guys, is it possible to see my own server in the launcher's serverbrowser while ingame? just want to check if its visible. got some troubles with the ports
Yes you can.
In the launcher options, there is an option to let the launcher opened while the game run.
@everyone
@quaint garden ^
@spring holly that won't work for you. But nevertheless, please don't @ everyone on this server
k
@quaint garden really sorry was a friend typing with my keyboard he made me a prank
Is there any way to open the launcher in the linux version, to turn on workshop mods and such?
"the" launcher. no.
you probably need to symlink the workshop mods into the arma directory manually? I guess.
@hollow urchin or dont join any custom server
The launcher's server browser has been sooo slow for some time. It loads servers very slowly so it's basically useless. Checked the Steam's own server browser and that's loading servers fine so it's something about the launcher.
I think I read someone mention the same thing a while ago. Any known solution? π€
had the same here
@hollow urchin
please change your avatar. the usage of this variation of the swastika is illegal in some countries
...and violates the rules of this discord.
hello i have an issue with the arma 3 launcher, when i try to initiate arma 3 from steam, it doesnΒ΄t do that, instead it shows an error "system.outofmemoryexception"
anyone knows from where that error comes from?
do you have enough ram for arma?
i have 16gb
yeah but do you have it also free when you start arma, because the error message say you don't have enough when you start arma
hmm, but arma works without the launcher?
yeah
but i actually want the launcher to manage my mods and find my clanΒ΄s server
I'm sure you have already done this but it doesn't hurt to ask, have you vertified you game files?
(i know i can do it inside the game) but itΒ΄s strange that error for me
yeah, i verified them like 3 times
oh boy
i uninstaled the game and downloaded it again, still the same error
idk whatΒ΄s generating that error
hmm maybe your c++ libraries are screwed
π€
hold on the download link to repair/reinstall them is somewhere on this discord. I just need to find them
okay
thx
OK why is my ace keep getting blocked by BE
Because battleye does that randomly every couple weeks
Either you wait or just stop using battleye
a little more information would be nice
Don't load 2 year old ACE stuff @errant wagon
so can some just send me a pic of their mod list for apx?
I tried what you said didn't help
send me your RPT and I'll tell you which file to remove
okay
@errant wagon you are loading ace twice. @ace and @ACE Everlight the everlight one being terribly outdated. But I can't find the pbo that would load the serverconfig.hpp
so where could I get a file for the serverconfig.hpp?
you don't
it shouldn't exist
get rid of the broken ace everlight crap thing and see if that changes something
okay imma do it thanks
does anyone know what mod involves ace_sitting?
ace... sitting... I guess
says its something morethan just that
well sitting is a module from ace
anyone willing to teach me how to play arma 3
Play through the boot camp , VR training, Showcases and the Single player campaign. Once you have done that, come back with any questions you may have.
Additionally, your comment has nothing to do with the launcher.
everytime that i open my A3 Launcher it automaticaly closes, what should i do ?
Guys, I've Subscribed to mods through steam workshop, after they finished downloading, I opened up Arma 3 Launcher, and there is a yellow clock icon beside them, it shows like I didn't download nothing. What seems to be the problem? Am I gonna re-download them again?
Did that, nothing changed. The yellow clock icon says "the path for the mod folder is not set."
did you verify that in a3 launcher options (top right)?
I didn't get what you mean really?
That often happens if steam crashes during download or if you blue screen. Steam somewhat forgets what it was doing.
Go to Steam\steamapps\common\arma3!workshop - check that your mods are there.
what should i do? when i open the launcher and i try to go to the mods section, it says that the game is running but it isnΒ΄t (i restarted my pc twice and it continuous to say "the game is running, close it to change mods")
nvm, i fixed it (i had to use safe mode on my pc)
@winged remnant try to verify your files
Will this even think about playing arma 3?
ya
Why would BI make a official linux launcher if they are not even making a official linux version anymore at all?
@lyric elm The linux version is at 1.82
You're a furry, your opinion doesn't count.
πΏ
Exactly the windows version is at 1.88 almost 1.90
please behave
Hello,someone know it is possible from an ftp via cloud to read a mod,read pbo etc.. and not read it locally on the client?
What do you have in mind?
sure... technically it is
I would like the launcher to read all the content of the mod that is hosted in the cloud and not locally. For this you can have hosted in an ftp repository for example.
I try this but when load the path route the mod seems corrupt and don't find anything inside him.
I think this is because does not find the relative path where the mod is hosted
These above are what I see trying to get on a server
I wonder why is Arma 3 turning into a headache
π€
@wide thorn Looks like your missing the "arma3_x64.exe"
- Verify game files through steam
- Make sure your launching in 64bit from the launchers params tab > https://i.imgur.com/RYmi9jk.png
Anybody know why i get this message when trying the launch the game with battleye? 'C:\Windows\System32\CoreUIComponents.dll'
what message? just a file path and nothing else?
blocked loading of this C:\Windows\System32\CoreUIComponents.dll'
maybe battleye is outdated, can you force it to update or reinstall it?
Local battleye installation has unistall and install batch files
So how do I fix it?
Wait till the battleye servers stop throwing a fit.
@mint cliff maybe go to steam and see if you can verify game files. (Game library --> Arma 3 --> Right click --> Properties --> Local files --> Verify integrity of game files)
i`ve tried that and its still coming up with Blocked loading of file 'C:\Windows\System32\CoreUIComponents.dll'
might be infected by malware, or be malware