#production_releases

1 messages · Page 3 of 1

half meadow
broken matrix
fierce matrix
long vapor
stark phoenix
#

@long vapor any showcase video/images ?

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sounds friggin awesome

hot perch
long vapor
stark phoenix
#

haha wo friggin awesome - will they bring it into the ace3 med sys soon?

long vapor
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i don't think so, they rewrite the medical system since 2 years now. They don't accept any big change to it now.

stark phoenix
#

Alrighty

cinder lion
mellow copper
#

Hey guys and gals! Check out Fight for Freedom! - a mod inspired by our favorite action figures:
https://steamcommunity.com/sharedfiles/filedetails/?id=1566817695
Play as part of the top secret, highly-trained unit, the 61st Joint Task Force (a Blue Force faction), or as a member of Vibora (Independant faction), the unscrupulous terrorist organiztion bent on world domination!

knotty spire
simple onyx
broken gorge
#

DHI Uniforms contains multiple variants of Battle Dress Uniforms (BDUs), including blouses tucked in, sleeves rolled up and "boots n' utes". Also included are Marine Corps and Special Forces variants. DHI Uniforms further includes three different hats, boonies, patrol caps and eight point caps. Every uniform has correct thermal imaging textures and advanced wound textures along with insignia and clan shoulder patches. Further more, over 20 insignia patches in subdued green have been added.https://steamcommunity.com/sharedfiles/filedetails/?id=1573550621

last sage
clever hatch
broken matrix
#

With the upcoming release of Arma 3's Warlords multiplayer mode I've released my mod which includes localized audio translation for the following languages, Czech, English, French, German, Italian, Korean, Russian, Spanish & Turkish.
https://steamcommunity.com/sharedfiles/filedetails/?id=1576121350
Make sure to check it out if English isn't your native language.

fierce matrix
rigid bison
#

KP Liberation 0.97S8 Preview Released

KP Liberation v0.97 will be a full rewrite of the Liberation framework from the ground up.

Full Dev-Blog on current state:
https://github.com/KillahPotatoes/KP-Liberation/issues/544

Notable changes until now:

  • New zeus inspired build module
  • Permament enemy garrisons
  • CBA Settings support (replaces lobby parameters)
  • ACE Arsenal support
  • New simplified universal preset structure
  • Easier mission customization due to usage of CBA events and modular structure
  • License changed to GPL v3

This preview version obviously does not and isn't meant to provide functional parity with legacy version yet, but it already provides the "minimal CTI experience", such as:

  • Capturable sectors
  • FOB building
  • Mobile respawns
  • AI commanding via limited Curator interface
  • FOB, Sectors and vehicles persistence

As we are getting closer to full release we would highly appreciate any feedback and/or bug reports.

Go play and enjoy the mission!

  • KP Liberation Dev Team kp
rigid bison
broken timber
fading crystal
cinder lion
hollow siren
naive acorn
#

🎆

still dome
soft flame
crystal vigil
#

@soft flame out of curiosity, any particular reason it needs to be loaded on the server?

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I shared it with some of our mission makers and they were a bit turned off by that

soft flame
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mainly because i was initially working on another part that would be more relating to AI doing things. that might still come.

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right now i kept it because some found it preferrable that zeusses dont have to load an extra mod

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you can however oad it locally too. doesnt matter.

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its just you dont need anything extra on the client except achilles, if you just want it during missions

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run it on your client, if you want to test it out in the editor and design missions for it.

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a test setup for eden is btw included in the mod folder

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when i have cleaned the code a little and made the modules a bit handier to use, ill publish the script version too, if thats what they request. so they can put it in mission files

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i guess this is not tha place to discuss this so DM me if you want to know more

crystal vigil
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so just to clairify, it's enough that zeus player has the toolkit loaded, the server doesn't need it?

soft flame
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Only server needs it if you run the mission from the server.

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but as i said, its more because i started that way. i guess i can look int tweaking those parts. but i havent had people complaining about mods being optional so far

#

what puts them off a server side mod?

crystal vigil
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cause achillies only needs to be loaded by zeus player, not the server or anyone else

soft flame
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yeah, well with this on server you dont need to load anything else than achilles ... i guess a matter of preference. we have several zeusses, so for them its handier that way, nobody needs to load anything extra. its just there. You only need to load it on client, if you want to test stuff from Eden or host a game yourself

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will look into it though, i think there is a way to make it work both ways. might be nice to have

clever hatch
robust perch
still dome
knotty spire
#

F/A-18 E/F Super Hornet Version 5.0
It's finally here! The super hornet's new version has made it to the workshop. It's still available on the same workshop item as before:
https://steamcommunity.com/sharedfiles/filedetails/?id=743099837
And you can find an overview feature of the update in the videos channel of this discord.

wicked sparrow
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Wow, you are quickly making a name for yourself in this community. Congratulations on release Yax!

knotty spire
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Thanks FlyingVolvo!

glossy mica
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@knotty spire awesome work man

stark phoenix
#

looking super neat! @knotty spire

regal kiln
stark phoenix
#

wow huge project

trim lake
naive acorn
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ATTENTION
This is not a drill!!

CUP is preparing a major CUPdate for all mods by tomorrow evening CET

I post this in advance to warn and inform server admins and users with steam workshop auto update enabled.
If needed, make backups of your current stable version of all CUP mods, there are no plans to keep legacy builds of the CUP mods available.

clever hatch
gilded pawn
#

@naive acorn will the new CUPdate cause any mods dependent on CUP to have errors?

naive acorn
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Should not be the case

gilded pawn
#

awesome, thank u guys so much kirb

smoky canyon
cinder lion
wanton talon
naive acorn
knotty spire
#

Hello I'm an ArmA Commander mission developer. And I proudly present my three big missions I made with this mod:

ArmA commander ww2 in the pacific: Tarawa/Betio island capture.
https://steamcommunity.com/sharedfiles/filedetails/?id=1604326371&searchtext=

ArmA Commander set now in Fallujah V1.2 whole map strategy trying to remember the siege of Aleppo.
https://steamcommunity.com/sharedfiles/filedetails/?id=1606684516

ArmA Commander in Zargabad. The big dilemma of ISIS in this religious conflict against the Iraq sunni
https://steamcommunity.com/sharedfiles/filedetails/?id=1602195879

rain zenith
cinder lion
clever hatch
fierce matrix
crystal vigil
#

nice! that was a cool feature when using tpw mods civilian module

hot perch
#

ArmA.Studio Compatibility (ArmaDebugEngine) Release now available at: https://x39.io/projects?project=ArmA.Studio
Instructions about how to install the ArmaDebugEngine:

  1. Pick latest from https://github.com/dedmen/ArmaDebugEngine/releases
  2. Head over to the actual ArmaDebugEngine discord (https://discord.gg/hHSNuA Expires tomorrow) and replace the corresponding DLL with the latest pinned
  3. disable battleeye
  4. add mod to modset

Further help can be received by joining the ArmA.Studio discord https://discord.gg/RRaPyb9
I highly encourage you to only ask questions about actual interactions with the tool in the arma.studio discord!

broken matrix
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My Custom Cover mod has been released!
This mod allows players to create personalized cover while in a mission based off a predefined list configurable by server owners and mission creators.
Using a 'credit' system that allows players to trade credits between each other and stops players from creating a large amount of objects. Can also be customized from the mod default by SO & MC.
https://steamcommunity.com/sharedfiles/filedetails/?id=1618663060
If you have any suggestions or encounter bugs please let me know. 👍

broken matrix
broken matrix
#

📹 For all you artwork gurus & video editing masters my new mod is just for you! 🖌
Adaptive Chroma Key is an artwork/video editing mod that allows users to create a custom screen for chroma keying.
This mod is based off the nvidia ansel, therefore this mod adds a screen that follows the position and direction of the camera allowing for users to create easy green screens for their images.
It even includes a custom RGB slider & screen distance from the camera. Have a look at the screenshots on the Steam Workshop for some examples of what's possible.
If you encounter any errors or issues make sure to let me know so they can get fixed.
https://steamcommunity.com/sharedfiles/filedetails/?id=1623690555

wet flame
night depot
stark phoenix
#

@wet flame OH Sweeeettt

molten barn
night depot
lunar crystal
stark phoenix
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@lunar crystal uhhh sweet! Definitely gonna use this in my mod! Brings up so many ideas! Thanks a heap dude!

night depot
solemn trail
peak zinc
strong vine
molten barn
#

@strong vine looks decent. would recommend a short gameplay video (30-90s max - either first x seconds or some scenes). should help with attracting players

strong vine
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sure, i will see about that

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@molten barn would you like to help me playtest missions?

molten barn
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sorry no longer playing for a long time and busy with our projects 👼

strong vine
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awe, it's fine then

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a battlefield conquest-style mission i made a long time ago

real talon
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@strong vine that conquest mission might be good with ALiVE if it's PvE

strong vine
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@real talon it's both PvE and PvP. Bots can be turned off

real talon
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I know.. but for PVE having ALiVE virtualise the Ai that aren't near the player(s)

strong vine
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would that affect the sector capture scripts though?

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it seems this mission no longer works correctly. AIs either don't respawn or the spawn ticket system failed

molten barn
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@strong vine what is your goal/motivation/interest with the conquest style mission - see it more played, developed further, etc?

strong vine
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@molten barn both. well, i made it, so...

night depot
night depot
broken matrix
#

After playing a little to much WoW over the Christmas holidays I've created a mod that allows group leaders to do a 'ready check' on their group or side.
As a simple client side mod that only the group leader will need this mod allows you to get the idea of whos ready and whos not before you start your major assault!
As always I've tried to make the mod as user friendly as possible so custom key binds are supported and will even show on the UI during a ready check. (UI images can be found on the steam workshop)
Make sure to check it out on the Steam Workshop if this sounds like something that you might find useful in your next operation!
https://steamcommunity.com/sharedfiles/filedetails/?id=1645981258
And make sure to let me know if you encounter any bugs so I can get them fixed for you. 👍

celest python
#

HEMTT with armake2

I have updated HEMTT to use armake2. HEMTT is a build manager written in rust, powered by armake2. You can quickly get started on new projects, and easily build existing ones without worrying about .bat or .sh files. Please let me know any features you would like to see included if you want to use HEMTT. I have linked an example project showing what HEMTT will generate for you.

https://github.com/SynixeBrett/HEMTT

night depot
sleek orchid
night depot
#

@sleek orchid okay i'll post next episodes in that channel thanks

sour forge
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I'll just throw it in the streamers area instead. I believe this is for mods looking further back into things. Sorry for my confusion.

autumn lake
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Allg man i wasn't 100% sure either tbh

glossy mica
#

indeed this is exclusive for mods/addons/missions/scripts etc

smoky canyon
rigid bison
celest python
#

I have released HEMTT 0.3. There are now builds for many different Linux architectures and Windows. I have also added hemtt update to easily grab the latest version. https://github.com/synixebrett/HEMTT

clever hatch
fierce matrix
fierce matrix
sacred fiber
#

@fierce matrix Sugar Lake has muddy water?

fierce matrix
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Look for me like mud

sacred fiber
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ima check

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oof

#

he must've added it somewhere along the way it didn't have this much muddy water before xD

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probably to simulate how dirty an Oil Complex is

noble sun
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After a long inactivity on my part, myself and @keen gull have published an update to my weapon attachments pack. Now for the first time officially on Steam Workshop. https://steamcommunity.com/sharedfiles/filedetails/?id=1661066023 Has a few fixes and updates here and there to models and config of existing stuff, but the main draw is that now there's a couple of really nice EOTech 552 models in there (XR308 reticle anyone?). Check it out

glossy mica
noble sun
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Nah, I'd need to make an XPS for that one. Authenticity's important, you understand 😉

glossy mica
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@noble sun yes, fully understand

eternal quarry
cinder lion
cinder lion
clever hatch
knotty spire
#

Love it!

lunar crystal
naive acorn
#

It has begun......

cinder lion
#

ALiVE Pre Release Build 1.9.2.1902261
https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.9.2.1902261

[ALL] Updated version to 1.9.2.1902261
[INDEX] Added Montella. https://github.com/ALiVEOS/ALiVE.OS/issues/9#issuecomment-463019177
[INDEX] Added Tembelan Island. https://github.com/ALiVEOS/ALiVE.OS/issues/9#issuecomment-460027700
[SYS_PROFILE] Fix array check in profileSimulator
[VARIOUS] Double quotes in double quotes...

fierce matrix
dreamy fox
#

@lunar crystal That looks sick!

rain zenith
#

@lunar crystal What have you done? You've given lifers unlimited fuel.

rain zenith
stark phoenix
#

@lunar crystal awesome you again created something I wasn't even aware I need

median ice
lunar crystal
solemn trail
tame gyro
glossy mica
naive acorn
#

I wondered what took you so long 😉
@glossy mica

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Good move tho

sacred fiber
#

good god PuFu... 👀

glossy mica
#

@naive acorn because we are elitists MFs

naive acorn
#

We did it first 😝

glossy mica
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@naive acorn i know, i was replying to you wondering why it took us so long

fierce matrix
stray widget
sacred fiber
#

omg is this the plane that was discussed so much on Model_makers?

stray widget
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I've discussed it there (and other places) before, but I'm not sure what you mean beyond that

sacred fiber
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oh don't worry. I was just intrigued by the discussing months ago. Congrats on release

stray widget
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thanks 😃

glossy mica
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@stray widget congrats! looks awesome!
now the question - how would you feel about getting this in another mod as well, besides the standalone release?

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i know of such a mod were this particular airframe would fit right it 😄

night depot
stray widget
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@glossy mica not sure haven't really thought about it. What mod are you referring to?

valid pecan
#

CUP?

noble sun
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RHS. Tucano was something we had on the wish-list for the HIDF in GREF

glossy mica
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@valid pecan ban

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@stray widget RHS

coral moon
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Awsome job @stray widget ! I always missed prop planes in Arma. They are just perfect for Arma terrain size. I want to make a Pilatus PC9 for my mod of Slovenian Army, an this Tucano is very similar to it.

hollow canopy
celest python
robust relic
#

Hey Everyone! The mod ive been working on is finally un steam, an assassination solo mission on the island of Porto, go check it out and tell me what you think, and im always open for advice!

broken matrix
#

Through the use of artificial intelligence & nanotechnology, VRANA Industries presents 'AMA' a product that can increase the survivability of armed conflict by up to 37%.
The new product is currently in its testing phase and is being used with US troops deployed in the Mediterranean area.
More info can be found in the press release below or at next years IDAP open day.

https://steamcommunity.com/sharedfiles/filedetails/?id=1677267612

hot perch
lunar crystal
dreamy fox
#

At this rate they might aswell just put your stuff in the actual core game

unique apex
fresh sorrel
#

https://steamcommunity.com/sharedfiles/filedetails/?id=1681411751

Alrighty! Mod is ready!

As per all the help I got from the server here, Command & Conquer: ARMA III Lives is an attempt to create loadouts and provide patches and flags for soldiers based on Command & Conquer: Tiberian Dawn. It will be expanded as time goes on and more scenarios are developed. Time to rock and roll!

Update: I have significantly cut down on the number of required mods!

I even added a treat: an Allied Rifleman, with shoulder patch and flag!

stark phoenix
#

@fresh sorrel noice!

fresh sorrel
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Indeed. Took awhile but it works!

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For the most part

stark phoenix
#

@lunar crystal Woah this is so sexy!

fresh sorrel
#

I just downloaded that conner :)

fresh sorrel
#

Too bad you cant add custom search tags

rigid bison
clever hatch
remote fable
smoky canyon
hot perch
opal brook
broken matrix
fresh sorrel
mild inlet
#

So I've been doing excessive preprocessor-testing in the last time. During that I collected a bunch of test-cases (that is some input and the output the Arma preprocessor produces). In order to spare anyone interested the time to do the same tests again, I decided to publish them as a public Git-repo. Feel free to use them for whatever you might need them.
If you have additional test-cases (that haven't been covered yet), I'd welcome additions to this collection.
https://github.com/Krzmbrzl/ArmaPreprocessorTestCases

worldly wing
rigid bison
rain zenith
cinder lion
molten barn
celest python
solemn trail
peak zinc
glad gate
#

unsung mod 3.2 fox just went live on steam

clever hatch
ruby minnow
wanton talon
hot perch
naive acorn
glossy mica
#

@naive acorn 😄 seem to be following RHS great ideas man

naive acorn
#

To make it public and hopefully gain more input than closed, yes. The builds and tester group themselves exist since early 2017

glossy mica
floral topaz
#

pff... BI did it first... daily. Plebs.

still coral
#

lol

solemn trail
#

DUI - Squad Radar version 1.5.3 has been released agoogletada

Added:
- Sort namelist feature (Sort by name, rank, fireteam color or create your own sorting algorithm)
- "Remove Buddy" ACE self interaction, for when you know it won't work out

Updated:
- Brazilian/Portuguese translations (by aradiel)
- Russian translations (by topden)
- Polish translations (by 3Mydlo3)

Fixed:
- Bearing numbers disappearing when looking straight north and not using leading zeroes

Changed:
- Map open check removed as UI elements have this built in (namelist and compass appear immediately again after closing map now)
- Hide the vanilla squad bar option is hidden if ACE Interface is detected

Example for custom sorting:
https://github.com/diwako/diwako_dui/wiki/Custom-namelist-sorting

Downloads:
https://github.com/diwako/diwako_dui/releases/tag/1.5.3
https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685

broken gorge
#

Nassau 1715 has been release as a proof of concept on the Steam Workshop. Nassau 1715 is about the economic, social and power struggles that occurred in the West Indies during the early 18th century and the events leading to that, telling the true and brutal story behind some of history's most notorious criminals who plundered the seas and the bold and determined men who hunted them down.

rancid dirge
stark phoenix
#

@broken gorge wtf dude this mod looks sweeeheeet

broken gorge
#

Thanks!

celest python
lunar crystal
stark phoenix
#

@lunar crystal YOU - no you stay

#

Life is overrated

lunar crystal
#

@stark phoenix it is my time 🖖

solemn trail
peak zinc
#

new arma.warfare mission released: https://steamcommunity.com/sharedfiles/filedetails/?id=1734383160

All mission updated:

Fixes with manpower boxes not being possible to pick up
Fixed artilleries having better placement
artillery now gets stronger based on tier
and transport helicopters does not use collision lights even if set to "careless" thanks to the new disableAI "LIGHTS" introduced in last spotrep

halcyon oriole
wet terrace
chrome otter
#

Heres a small mod I made that lets you spawn trees, bridges, castle parts and various other things in eden. I originally made it to support me in terrain creation/object placement in eden but it can also be used by mission makers, though in that case it creates a dependency.
https://steamcommunity.com/sharedfiles/filedetails/?id=1736812763

robust perch
#

KP Liberation v0.96.4 for the legacy framework released
We decided to release another small update for the old framework, due to the release of Global Mobilization.

Changelog:
https://github.com/KillahPotatoes/KP-Liberation/wiki/EN_Changelog

Workshop Downloads:
https://steamcommunity.com/workshop/filedetails/?id=1578862234
(Just readded Malden and added Weferlingen Summer and Winter)

GitHub Release:
https://github.com/KillahPotatoes/KP-Liberation/releases/latest
(You find the packed pbos in the zip files)

glad gate
#

Well done @broken gorge

remote fable
broken gorge
#

Thanks!

regal kiln
rigid bison
cinder lion
knotty spire
molten barn
#

@knotty spire do you have a BIF thread with more details?

knotty spire
#

No the workshop has basically everything

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It's not that complex

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@molten barn

molten barn
#

@knotty spire ok. how much custom scripting is it next to general Zeus setup?

knotty spire
#

Quite a bit, especially for the AI

molten barn
#

ok will try to check it out. always interested in AI coding for game modes

unique apex
molten barn
keen gull
#

Cheers - any idea why the preview was showing?

molten barn
#

vet status

keen gull
#

ta

tawny dune
#

Whoa! Seems awesome!!!

olive temple
#

Hi all, I made a Discord bot to check on ArmA 3 server status. Is it allowed to share here?

naive acorn
#

i guess it's ok to post a link to a possible repo and also a link to a demo discord server to see it in action

olive temple
#

Tell me what you guys think, thanks 😁

molten barn
clever hatch
gilded pawn
proud cosmos
#

Just about to finish my script-Semi Manual Artillery Computer. put 8-step coordinate manually and get high-low angle! Now we can do this in-game without artillery computer noobs!
https://steamcommunity.com/sharedfiles/filedetails/?id=1755206691

sorry I don't know how to post on BIF. And still WIP. :)
https://steamcommunity.com/id/rkfnql322/screenshot/795361929047577710
https://steamcommunity.com/id/rkfnql322/screenshot/795361929047581031
https://cdn.discordapp.com/attachments/480776534425206785/583357967030681603/unknown.png
Still, this could be only manual calculator which can calculate MLRS's trajectory since MLRS's range setting changed.

cinder lion
molten barn
#

@proud cosmos do you have a BIF thread with more details?

dreamy fox
crystal vigil
celest python
stark phoenix
#

Hey guys,
I just released Funcy. It is a small python tool to create SQF functions. Its use-case is to be integrated into workflows via build-scripts, key-bindings (like Emacs or IntelliJ, etc.). You can also use it just by it's own CLI. I made it to speed up my mod development to create functions in a blink without the tedious editing of CfgFunctions.hpp files etc.
Feel free to open requests on Github and please report any bugs or incompatibilities you can find.

https://github.com/xetra11/Funcy-SQF

tawny dune
gloomy rock
#

I don't know where else to put this.

This is an official mission made by me, a more cinematic-gameplay styled mission for those that want to seek a new and fresh Operation Neptune styled mission. Feel free to read the description for details, and a list of features.

https://steamcommunity.com/sharedfiles/filedetails/?id=1766664874

stark phoenix
#

@gloomy rock it's the right place

gloomy rock
#

Thanks man.

regal kiln
fierce matrix
soft nacelle
naive acorn
unique apex
still dome
rigid bison
somber pasture
robust perch
#

KP Liberation v0.97.0 Sprint 13 pre-release published

For details and download link have a look at the dev-blog:
https://github.com/KillahPotatoes/KP-Liberation/issues/630

We're also still searching for reliable testers for our team. All information about this are also listed in the dev-blog.

KP Liberation v0.96.5 (old framework update) will be expected on July 25 alongside the Contact DLC release. Current planned scope for it can be seen in the draft PR on GitHub:
https://github.com/KillahPotatoes/KP-Liberation/pull/618

dim chasm
tender falcon
#

Cadian Guard armorhttps://steamcommunity.com/sharedfiles/filedetails/?id=1788539454

rare igloo
wintry cypress
finite sundial
wanton talon
finite sundial
deft escarp
naive acorn
#

It was removed due an ongoing dmca investigation on steam i assume

glad gate
gusty wraith
#
regal kiln
noble lotus
#

Unpredictable mission set in African district of Kujari
https://steamcommunity.com/sharedfiles/filedetails/?id=1806328069

  • Up to 10 players coop mission.
  • You can play this mission during daytime or at night.
  • Well-developed objectives - medium-length assignment.
  • Infantry \ Motorized focus.
  • ACE for revive, demolitions and interaction, TFAR for comms.
  • Arsenal for reequipment.
  • Unpredictible African Civil War setting.
  • Lots of custom audio, media, reports and intel to give story some depth.
  • Excellent Kujari map with interesting and diverse locations.
  • Zeus slot for server admin, spectator and headless client support..
  • Suprise mechanics.
  • Only workshop mods, compiled in convenient [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1] one CLICK collection.[/url]
solemn trail
#

DUI - Squad Radar v1.5.5 released agoogletada

Fixed:
    - Several fixes to the buddy addon
        - Do not add actions on HC and dedicated server
        - Handle respawn of buddy

Updated:
    - Japanese translations (by classicarma)

Added:
    - Support for unit specific icons (see: https://github.com/diwako/diwako_dui/wiki/Custom-unit-specific-icon)
    - Added setting to group unit icons on the radar by vehicle
    - Added support for ACE_finger (Pointing in ACE)

Download:

https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
https://github.com/diwako/diwako_dui/releases/tag/1.5.5

elder saddle
deft escarp
round bramble
fresh marten
elder saddle
robust perch
#

KP Liberation v0.96.5 released
Highlights:

  • 3 new maps (Livonia, Panthera, Song Bin Tanh)
  • Unsung Presets
  • Contact LDF Preset
  • Massive amount of CUP presets
  • and much more

GitHub Download and Changelog:
https://github.com/KillahPotatoes/KP-Liberation/releases/tag/v0.96.5

Workshop Livonia
https://steamcommunity.com/sharedfiles/filedetails/?id=1816049282

Workshop Panthera
https://steamcommunity.com/sharedfiles/filedetails/?id=1816045062

Workshop Song Bin Tanh
https://steamcommunity.com/sharedfiles/filedetails/?id=1816042577

somber pasture
opal hazel
knotty spire
clever hatch
trim lake
#

Explorers

mild smelt
burnt tide
gritty blaze
molten barn
inner quiver
regal kiln
long vapor
crimson magnet
stark phoenix
#

@crimson magnet Oh this is so good !

night depot
stark phoenix
#

@night depot HAAA YEAH legendary 😄

clever hatch
gaunt garden
last sage
rancid dirge
stark phoenix
#

can anybody tell me if you have to remove a thread in the BI forums of Addon Discussion if the mod is being released and therefore posted into Addon Complete ?

smoky canyon
#

no

#

but if you prefer it you can let it be locked

daring panther
broken gorge
robust perch
gusty wraith
long surge
smoky canyon
#

This sounds too good to be true 🤤

long surge
#

It kind of is 😉

solemn trail
rigid bison
wispy shoal
#

Just a note, the link to sqflint in the description is a 404

rigid bison
#

Ty for heads up, fixed!

fair pumice
crude rover
fierce matrix
crystal vigil
#

neat

knotty spire
solemn trail
crimson magnet
chrome otter
glad gate
errant python
knotty spire
naive acorn
crimson magnet
fervent sapphire
rancid dirge
gritty blaze
cinder lion
gusty wraith
proud cosmos
mental goblet
turbid trench
golden niche
#

EMP script that can be used on a dedicated multiplayer environment with TFAR
https://github.com/kasteelharry/Arma3EMPmultiplayer

Might have some bugs due not having time to test everything intensively, so if you find any, post them in issues and I'll fix them

ruby minnow
smoky canyon
#

You are annoyed by your game constantly freezing every time you enter Zeus? Fear no longer!

As teased for a few days/weeks, I have finally released my Zeus Cache mod!
Now you can open Zeus without freezing your game for 10 seconds!
https://forums.bohemia.net/forums/topic/226434-arma-zeus-cache/

ruby minnow
#

This guy was one of those who just loves life ...

Russian J-12 was a soldier who was fighting under Barkov's command. He was a true patriot and hero of Russia, but unfortunately he died while fighting two child-terrorists... His sacrifice won't be in vain and his death won't be forgiven. In our opinion he deserves to have a monument on the Red Square and to get the star of Hero of Russia.

He fought for his homeland! Thanks for the service, J-12. Rest in peace brother. The world must know our heroes!

He lived without fear, and died without fear. You can kill the J-12, but the idea of ​​the J-12 ​​can not be killed by anyone: for the idea is not terrible bullets! RUSSIAN FORWARD !!!

PRESS F TO PAY RESPECT

Mission:
https://steamcommunity.com/sharedfiles/filedetails/?id=1908425980

regal kiln
somber pasture
#

https://drive.google.com/file/d/1VlzJE5AR-LTobc3A8Ufp1TRnPLT1n3t9/view

https://drive.google.com/file/d/1lTMQDb2QdrJ7SewwNZmXpTjgxe2Crd7h/view

Over the past few days, I've been hard a work on a new series of short stories centred around the events of 2035's East Wind. Right now, Episode 1 Prologue and Chapter 1 are out, and can be viewed above. Chapter 2 of Episode 1 is currently work in progress, and I expect to have it out sometime early next week. Episode 1 of the series follows Cpl. Mac and the crew of Rolling Hell , an AMV-7 Marshall APC, as they get caught up in the chaotic events of the East Wind.

Feedback will alway be appreciated, hope you guys enjoy. 👍

clever hatch
tribal mantle
somber pasture
long vapor
#

You are in a community with discord and a forum and your slotlist is still in the forum with tousands of slotting threads? You can know use the discord slotting tool:
https://github.com/Katalam/slotlist-discord-bot
Here is a wiki with the commands:
https://github.com/Katalam/slotlist-discord-bot/wiki/Usage
And if you don't have time to read something you can have a look at this good edited video:
https://www.youtube.com/watch?v=dAKvvslcldk

There are more things planned, but not ready yet. Feel free to message me for help, info or contribution

random gulch
somber pasture
main sinew
#

In case someone is interested in some very nice made bridges for the Tanoa map:
https://plays.tv/video/5d360a4d352caab41e/tanoa-bridges
I have created a server side addon for EpochMod.
In case you are not running EpochMod, you can create your own mod or simply add this pbo into your already available server mod.
https://github.com/Ignatz-HeMan/Ignatz_Tanoa_Bridges
Better share it than trash it!!!

clever hatch
long vapor
tawdry creek
real talon
foggy void
clever hatch
knotty jackal
gilded pawn
naive acorn
fossil compass
celest python
rocky solstice
fierce matrix
hot perch
gritty blaze
rigid bison
crystal vigil
remote fable
serene cosmos
gilded pawn
rigid bison
golden niche
last sage
regal kiln
rigid bison
#

KP-Steam simple command line utility which allows you to update missions without running Arma
https://forums.bohemia.net/forums/topic/227493-kp-steam-steam-workshop-uploading-utility/

queen orchid
glossy mica
#

@queen orchid quick question here, (not that it's any problems) but why is it dependent on RHS USAF?

queen orchid
#

@glossy mica Weapon sounds, hand animations, grip change system.

simple onyx
gilded pawn
#

COXHOUND Additional 40mm Ordnance Types has been released. It adds additional 40mm underbarrel grenade launcher munitions to your game, including Buckshot, SLAP, Cluster, Ground Marker, and many others!

Includes support for CBA Magwells so you can use it with other grenade launcher adding mods.
https://steamcommunity.com/sharedfiles/filedetails/?id=1977416750

pale comet
raw ravine
#

@regal kiln have you a list of all mods needed for minimal gameplay on your mission and a list of a supported mods? Can't find it on your GitHub

#

As I see - the only musthave mods are RHSUS and ACE3

regal kiln
#

You just need ACE3 as said in the release page

raw ravine
#

Did you tried other mods for compatibility?

stable timber
#

Discussions to PM pls.

#

or other Channels, thx.

clever hatch
still dome
cinder lion
abstract yacht
glossy mica
#

@abstract yacht
congrats on release..
...but: RHS mods are licensed under CC ND NC 4.0 license. We get to choose to tolerate (or not) retextures despite the Non Derivative clause of the license.

That means all content that is dependent on RHS, needs to keep our CC license, and APL-SA is NOT the same as the license we are using btw.

You cannot actually re-license content based on RHS mods btw, unless the re-textures/configs are based on the A2 ports that are indeed under APL-SA, which is not always the case, just by having a look over your steam workshop pics

abstract yacht
#

Hy @glossy mica Thanks for the explanation. I will correct the license linked to my mod asap. Sorry for the inconvenience

queen orchid
cinder lion
muted bluff
brisk hemlock
pale comet
#

This Mod Improved The Sounds Of Jets DLC(No UAV)
I make It More Louder And More Realistic
Add G-Force Breathing Sound Effect

vocal terrace
tranquil junco
crude vale
cinder lion
neat verge
rancid dirge
solemn trail
subtle juniper
hot perch
#

Arma.Studio rewrite just produced its first, usable, indev release ~~https://github.com/ArmA-Studio/Arma.Studio/releases/tag/AppVeyor-98-b8cba00789531de356c63cd5649cc8c5bc3ca36a~~
https://github.com/ArmA-Studio/Arma.Studio/releases/tag/AppVeyor-100-665ece029f70919bec8f3d9f94df76b62eec331c
Also contains SQF-VM Debugger Support (Debug the code in front of you using breakpoints, locals watch window and a special immediate code execution window)
If you got questions in how to use this, feel free to PN me. (Crashes will be auto-reported, updates automatically searched during start)
Alternativly, join the Discord: https://discord.gg/RRaPyb9

supple crag
lapis quest
#

DR Project has released version 0.41 of APMS and DesolationREDUX.

Much of the work has gone into reworking the backend, but we have added in some new features. First off, much work has been done to improve the performance of APMS. APMS has been further separated from Desolation which allows it to better suit other mods not wishing to run Desolation. APMS has also been updated, along with the LibREDEX extension to allow for our new server transfer system. Server Transfer, APMS, and LibREDEX will all operate independent of DesolationREDUX to allow for integration into a multitude of different game modes.

On the Desolation front, melee has been added in, finally allowing our custom hand to hand combat anims to be put to use. Fishing has also been added as well as cooking. And the AI has been extensively reworked. Ghillies now offer help in avoiding zombies, zombies no longer access locked buildings, and they no longer run indoors.

Over the next few months we will be working to finalize the server transfer system and the new Task/Missions, allowing us to greatly expand on the back story, size, and scope of the in game world. It's been a long time coming for this update, but I think you all will like what it has in store. More details on our reddit thread.
https://www.reddit.com/r/DesolationMod/comments/f7e5v2/desolarionredux_v041_announcement/?utm_medium=android_app&utm_source=share

quaint sequoia
#

The official BREAKING POINT mod had a huge update today! Biggest in four years.
-New point announcement UI system using the Breaking Point font.
-Engineer faction added.
-Undead Watchers faction unlocked. This is an antagonist human faction that covers themselves with zombie blood and wears zombie masks over their faces. They are stealth to zombies. Inspired by the Whisperers in the Walking Dead.
-All factions (except Undead Watchers and Traitors) now start with a map.
-The Survivalist now starts with a Crossbow and 10x bolts at level 3.
-It's easier to score in the mod now! All factions (except Undead Watchers and Independent) now gain 10 points for gutting animals. Survivalist now gains 15 points for this and Nomad still gains 25 points.
-Independent faction now starts with five potential different uniforms.
-The server code has been adjusted to start sessions at specific times on maps. This is due to broken skyboxes on various maps. As a result the skyboxes should look much better for all maps.
https://steamcommunity.com/sharedfiles/filedetails/?id=426629791

royal coral
#

Australian Commando Weapon Pack version 1.2.1 released!

* Added HK USP 9mm
* Added Trijicon RMR (Pistol and rifle)
* Added Micro T2 sight
* Added Micro T2 + 3x magnifier sight
* Added Eotech Exps-33 sight
* Added Eotech Exps-33 + 3x magnifier sight
* Added PEQ-15, m300c, m600u, WMLX accessories in multiple configurations
* Added new camo wrap suppressor
* Added several new camo options

* Improved many textures and materials

https://steamcommunity.com/sharedfiles/filedetails/?id=1902310828

Join the discord to post feedback or bugs found: https://discord.gg/bb52j7n

rough rivet
#

Hello guys, we are happy to announce the release of a new mod featuring some gear for the Russian FSB and spetznats. The first version of the mod will be released the 25th of march.
Consider joining our discord to follow the development.
https://discord.gg/XKGKQXq

solemn trail
smoky canyon
#

maybe you are on too many discords? there is a max limit of I think hundred

rigid bison
#

[move discussion to PM/your own discord!] 👀

molten barn
#

yeah seems was max discords. seems limit is at 50 or so

echo comet
#

The limit is 100 for me

knotty spire
#

NEW GAME MODE Defend the FOB! Is a SuperFOB versus SuperFOB player vs player event. Each team will have 30 minutes to attack their enemy's FOB. one team will attack while one team defends. Team A will attack Team B’s SuperFOB for 30 minutes (Attack Phase).
Attack Phase ends when Team B’s SuperFOB is destroyed or the 30 minutes is up.
Cease fire will be called and 5-minute Rearm Phase begins.
Both teams are to return to their SuperFOBs.
Once Rearm Phase is complete, Team B will attack Team A’s SuperFOB for 30 Minutes (Attack Phase).
Attack Phase ends when Team A’s SuperFOB is destroyed or the 30 minutes is up.
if both teams manage to over run the enemy's fob , the winner will be decided on which team over run the enemy's fob in the least amount of time. https://discord.gg/yPY7mSm

raven zodiac
naive acorn
regal kiln
icy cedar
#

@naive acorn so thats what took up all my space

pale comet
#

New Vanilla Helicopter Sound Improve

#

Released

solemn trail
remote fable
#

Copehill Down CQB Training Area, England - Terrain

quaint sequoia
#

BreakingPoint AFTERMATH is here. This is an alternate version of the open sourced mod. It has AI missions that are exile style, and the zombies have been eradicated. FPS is up by +25-40 on this server compared to most Breaking Point servers. You only need one mod (7gb) to play. Join us! https://steamcommunity.com/sharedfiles/filedetails/?id=1369729654

brisk hemlock
solemn trail
raven zodiac
#

check changelog for detailed information

clever hatch
rough rivet
rough rivet
#

Steam workshop wasn't working for sometime, if you coudn't dowloadit try again now 🙂

civic ice
#

Mag Repack by Outlawled has just recieved an update.
https://steamcommunity.com/sharedfiles/filedetails/?id=1593431569

Changelog:

  • First attemp to fix issue with loading multiplayer saves (Without moduload)
  • Some code tweaks
  • Remove Youtube from mod.cpp and added link to Steam Workshop
  • New Server Key!
  • Mission start up systemChat message removed.
  • Magazine repacking times added to CBA settings menu.
gaunt lion
#

Dear all,
It's with a great pleasure that Operation FrenchPoint has released its first package on 30th March 2020 and the version is now 1.0.0.
For the moment, the mod only includes french regular infantry, weapons and several objects, but it is an achievement for the team after several years of difficulties. We will do our best to provide you with vehicles in the comming months.
We gave all our skills/habilities/knowledge and our passion in order to let you play freely and with quality with french units and equipements on ArmA 3.
The mod is not devoid of issues, but we hope you will enjoy to play with it.
STEAM WORKSHOP : https://steamcommunity.com/sharedfiles/filedetails/?id=2039959656
OFrP Website (STEAM + MEGA) : https://ofrp.fr/dl_arma3/

lunar crystal
#

I have been on a bit of a scripting spree over the last 48hrs. The most note-worthy mod updates are:

UserInputMenus: Merged my color picker mod into this, gave it a minor facelift and modified it for multi-purpose use
https://forums.bohemia.net/forums/topic/222184-user-input-menus/?do=findComment&comment=3402283

ExtendedChat: Added new appearance settings for message text font, color, size and message background color
https://forums.bohemia.net/forums/topic/222073-extended-chat/?do=findComment&comment=3402342

ExtendedFunctionViewer: Now reads #line command and adjusts line numbers accordingly
https://forums.bohemia.net/forums/topic/222286-extended-function-viewer/?do=findComment&comment=3402300

pale comet
solemn trail
rough rivet
queen orchid
regal kiln
raven zodiac
static osprey
#

Armaverse Dog Lovers! Good news! Version 1.5 of my vDog Multiplayer Scripts has been released!

#

1.5 Changelog:

#
  • General Optimization: Dogs will only work if there are players near and if the server FPS is greater than 15.
  • Dogs will no longer attack enemies they cannot see! (This is a game changer!)
  • Greatly reduced the chance of dogs going through walls and objects! (No more Ghost Dogs!)
  • Dogs will no longer target enemies in vehicles.
  • Patrol Dogs will no longer target unarmed or INCAPACITATED enemies.
  • Patrol Dogs now work with Human Players too!
  • Feral Dogs will still attack unarmed or INCAPACITATED enemies!
#

ENJOY GUYS!

broken matrix
#

3Den Stringtable Viewer has been released. 🥳
This is just a simple mod which allows users to view all the localised text available in the game files.

Current featues:
- Options to swap between different languages and stringtable origins.
- A simple search function which searches through keys and localized text.
- A copy button to allow easy copying for configs.
- An export button to allow easy copying for scripts.

You can view screenshots of it on the Steam Workshop.
https://steamcommunity.com/sharedfiles/filedetails/?id=2073243184

Currently it only contains the base Arma 3 string table entries, but it has been built to allow 'modules' of string tables to be added.
So if you have a commonly used mod with localization and would like to contribute your localization for players to use when your mod is loaded, please feel free to contact me about it. 🙂

shrewd vapor
#

Present Day Polish Armed Forces mod

pallid umbra
static osprey
#

Wow!! Thank you diwako, that was a huge UPDATE!

long surge
#

Echo's Sandbox Everywhere (v2) has been released

ESE (Echo’s Sandbox Everywhere) is a mod that gives you access to Zeus, Arsenal, a Teleportation Menu and the Debug Console on any single player mission and on any map. It’s also multiplayer compatible and gives Zeus to everyone, even if the mission have no preplaced Zeus.

BIS Forum Thread: https://forums.bohemia.net/forums/topic/229039-echos-sandbox-everywhere/
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2081120309/
GitHub Repo: https://github.com/Heyoxe/Echos-Sandbox-Everywhere/
Discord: https://discord.gg/QDGatN2/

The mod is still in "Alpha" phase so it may contain bugs

static osprey
#

Well done @long surge , much needed I would say!

#

Version 1.7 of my MULTIPLAYER vDogs scripts have been released!

#

Highlights:

#
  • Easily add patrolling ai Dogs to allied, enemy or even playable Arma 3 units.
  • Easily add ai Feral Dogs who will roam a trigger area and viciously attack any unit who enters their territory.
  • Lightweight Scripts. (Your FPSs will thank you!).
  • Multiplayer Compatible!
  • Fully featured script also comes with sound effects. (Dog barks, growls, cries etc).
  • Since version 1.3 the scripts also support the ACE 3 damage model!
  • Even thou the scripts were made with Multiplayer and Performance in mind they work in SINGLE PLAYER just as well.
  • Since version 1.5 the Dogs will no longer target enemies though walls or objects! (This is a game changer!)
  • Since version 1.6 Patrol Dogs can be controlled by the player by assigning the dog to different TEAM COLORS!
    Dogs on TEAM RED will attack enemies at will.
    Dogs on TEAM GREEN will stay on their position.
    Dogs on any other TEAM COLOR will follow their owner without engaging enemies.
  • Since version 1.7:
  • The Dogs can now be targeted and shot by REGULAR Ai UNITS (This is a first for Arma 3 in the Multiplayer Department!). It can be enabled or disabled when the scripts are EXEC. (Enabled by default)
  • You can now command the Dogs to "ATTACK" or "STAY" via the Arma 3 RADIO MENU (0-0).
  • The Dogs now feature new sounds and wounded textures courtesy of @johnnyboy!
  • You can now heal your wounded Patrol Dogs! (Only one dog per player, but you can add more than one to Ai units in your squad for example)
  • Charging dogs can now cause nearby Enemy Ai units to flee in terror!
  • Extensive rewrite of the whole script package, now with AGENT DOGS, to accommodate the massive new features introduced in version 1.7 while performing even better than before.
lapis quest
#

DesolationREDUX v0.4.3 has been released to workshop.
https://steamcommunity.com/sharedfiles/filedetails/?id=868032727

Added: New Main Menu UI. (Includes new cutscenes)
Added: New Padlock UI.
Added: New Respawn Selection UI.
Added: Upgrade system UI. (Not used atm)
Added: New Journal UI Overhaul. (Notes, Progression, Crafting, Building)
Added: Zombies now attack doors to open them.
Added: Added cold breath sounds.
Added: Added progression icons.
Added: New temperature icons, based on level.
Added: Snake minigame. (Use smartphone to play this!)
Added: AI Support for ApmsDB
Added: New pain feedback effects.
Added: Loot for zombies.
Added: Cold breath visual and sound effect.
Added: More water source objects to get water from.
Added: Action progression bar.
Added: Combined armas damaged sound/visual feedback effects.
Added: Ability to save attached objects to DB.
Added: Option to clean objects from outside map automatically.
Added: Debug watch field for server.
Added: Support for Chernarus_2035.
Fixed: Issues with melee not getting registered.
Fixed: Improved anticheat performance.
Fixed: Client ready check. (Kicks player if server or client not ready).
Fixed: Issue where players were almost impossible to kill by weapon.
Fixed: Real "feel" temperature is now used.
Fixed: Hand warmer effect is now enabled.
Fixed: Issues with loot respawning.
Fixed: Anvil preview object replaced with crate object. (Temp fix)
Fixed: Issues with player not spawning.
Fixed: Issues with ability to repair vehicle part.
Fixed: Ability to gut dead animals.
Fixed: Vehicle kill info is now properly saved to DB.
Fixed: Avinoics repair.
Fixed: Fillitem action. (Fuel/water)```
For full changelog:
https://gitlab.desolationredux.com/DesolationREDUX/Server_Files/-/tags/v0.4.3
solemn trail
clever hatch
last stag
upper urchin
hearty spire
obtuse egret
last stag
#

Hostage Extraction: Locate Milky Miller (scientist), and escort him to the main airport terminal alive.

HVT Elimination: HVT is on site with the hostage.

10 independent rescue team slots.

1 civ / hostage slot: (optional) Player stands in an interigation room with horrific scream sounds with a flickering torture video and waits to be rescued by team mates (can take a few hours)

playable as singleplayer prison escape scenario.

https://steamcommunity.com/sharedfiles/filedetails/?id=1550415102

pale comet
#

New Sound Mod Release
Vanilla GAU-8 Sound Improve JSRS 1.4
This Mod Improved Sound of Vanilla GAU-8 ,It changes Cannon ,And provides 2 different main gun fire mod (1Sec and 2Sec Burst) these two have different fire sounds effect.,IF Using A-164 It will change The Engine Sound too.
https://steamcommunity.com/sharedfiles/filedetails/?id=2088165361

glossy mica
dreamy fox
#

Small CLI tool (as a replacement for SteamCMD) to download and update workshop items/apps from Steam, works with SteamGuard/2FA and uses a public library for downloading off Steam which is also linked below (in case anyone does custom downloading)
https://github.com/BytexDigital/SteamCLI
https://github.com/BytexDigital/BytexDigital.Steam

robust perch
#

KP Liberation v0.96.7 Released
Planned as hotfix, it now evolved to one of the biggest updates since the resource sytem implementation.

Some highlights:

  • Functions library
  • A3 High Command
  • A3 Artillery Support
  • Interactive Tutorial for campaign start
  • Discord Rich Presence
  • Many tweaks, fixes and performance improvements

Get the new version and see the full changelog on GitHub:
https://github.com/KillahPotatoes/KP-Liberation/releases/latest

GitHub

The work on GreuhZbugs Liberation Mission for Arma 3 continues... - KillahPotatoes/KP-Liberation

chrome otter
pale comet
#

https://steamcommunity.com/sharedfiles/filedetails/?id=2091855155
New Sound Mod Release

GAU-8 Sound Improve Vanilla FullAuto

What Does It Do?
This mod only changes Vanilla A-164 Wipout All Sounds(Engine,Canon...)
It is compatible with other sound mod(like JSRS...)

Compatible With ACE

G-Breating Sound
If G-Force became heavier so the breathing sound will be louder and quicker

NOTE
This FullAuto Version,But It Doesn't Have Fire Sound Like The Other Version Which I Made.(I will keep updating this mod,so if you have any suggestions please tell me in the comment blobcloseenjoy )

lucid rapids
obtuse egret
#

SQFLint 0.13.7

  • Fixed preproc parsing errors crashing the language server
  • Fixed infinite parsing loops
  • Fixed Macro params not being detected correctly
  • Added automatic build and releases by github actions

PS: Trying to merge back into the original extension later on today, so there is only one on the market.

BI Forum Thread
https://forums.bohemia.net/forums/topic/198658-sqflint-for-visual-studio-code/

Github
https://github.com/RZSenfo/vscode-sqflint

MS Store
https://marketplace.visualstudio.com/items?itemName=senfo.sqflint

abstract forge
#

Project BLUFOR v0.17
PB_Hex
Added:
*CH-47 for British Royal Air Force
*Arma 2 Bergen ("Czech Backpack")
*Arma 2 Rucksack ("US Backpack")
*Arma 3 Contact LR Radiobackpacks
*TF Timberwolf Female Characters
*NV mode for MAAWS (railed)
*3CB Vehicles to Norwegian Armed Forces

Updated:
*Polish uniform textures
*C7 weight values (used to be 0kg)
*RPG-32 textures (green/brown changed to new green/black)
*Huey (German Armed Forces) textures

Steam Workshop
https://steamcommunity.com/sharedfiles/filedetails/?id=1638480581

crude rover
pale comet
crude rover
knotty spire
#

** What is Krasnorus Armed Forces?**

Krasnorus Armed Forces is an ArmA 3 mod that focuses on adding a realistic Military faction for the Island Nation of Krasnorus.


Krasnorus Armed Forces consists of:

  • Ground Forces
  • Naval Forces
  • Naval Infantry
  • Airforce
    -National Guard and
  • Special Operations Division

Ground Forces is the primary element of the KAF. Ground Forces are the conventional force and have access to standard infantry equipment and various vehicles(IFV's, MRAP's, APC's, Tanks...).
Naval Forces are the smallest element of KAF, with the simple task. Keep the sea around Krasnorus secure. They have access to Landing Crafts and Frigates. They also have several UH-1's in their arsenal.
Naval Infantry is a Sub-Branch of the Naval Forces. Their main task is VBSS and Amfbibious Assaults. The main vehicles in their arsenal are Mk V. SOC and RHIBs.
Airforce is pretty much that. It has MI-8's/UH-1's and MI-35's as their Helo Fleet and MiG-29's/SU-25's and AN-2's as Fixed Wing fleet.
National Guard is a Reserve/Conscript part of KAF. They're armed/equipped with old Soviet-Era gear,
Special Operations Division is the most elite part of KAF. They're armed with finest weapons and equipment and conduct the most elite tasks.

You can download it at https://steamcommunity.com/sharedfiles/filedetails/?id=2065872580

clever hatch
regal kiln
static osprey
#

vAiDriving Multiplayer Script v11 RELEASED! Fixes Ai Drivers killing everything and tearing down every wall on their way... while also increasing performance somehow! (MAGIC)

#

PS: Script is copyrighted so BI devs cannot use it for A4

static osprey
#

vAiDriving Multiplayer Script UPDATED to version 12.

#

Release Highlights:

#
  • Added the game changer vAiDriving_handlePedestrians param. If set to true the script will automatically optimize all civilians on the mission, turning them into performance friendly agents that roam the map smartly, going into buildings, "talking" to other civies and avoiding walking on the middle of roads for long periods.
#
  • After this update the number of civilian casualties due to bad Ai Driving is: CERO.
#

PS: Since Ai Drivers are no longer the top predators of Arma 3, players can now be the main danger on the streets again...

#

ENJOY your newly found military simulator first, Destruction Derby simulator second!

#

DISCLOSURE: No pedestrians were harmed during the development of this script version. (For real this time!)

rustic olive
#

COOP4 Laboratory Escape

You're a prisoner of the bioterrorist Doctor Rodtgrimm and you were to die in some gruesome human experiment, until one of you jumped at a lone scientist. Grab his weapon and escape the facility! Explore, loot and take vengeance on the scientists taking part in the operation.

Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2100560334

dusky acorn
rustic olive
#

COOP1-6 Stardust Hotel

NATO and Russian troops have joined forces to combat a common enemy on Altis. "Operation Stardust" - An intelligence gathering mission to a secret enemy base where a cult of bioterrorists headed by the elusive "Doctor Rodtgrimm" are hiding. How deep does the rabbit hole go?

https://steamcommunity.com/sharedfiles/filedetails/?id=2112926369

gusty wraith
#
random gulch
clever hatch
winged crescent
#

Hello gents, a bit uncommon for this channel but please welcome the Arma COMREF beta! Enjoy offline wiki when the real one is down 😉
https://forums.bohemia.net/forums/topic/229631-beta-arma-comref/

queen orchid
pale comet
#

https://steamcommunity.com/sharedfiles/filedetails/?id=2128750232
Vanilla Helicopters Sound Improve

What Does It Do?
This MOD Change All Vanilla Helis Sounds,Attack Helis Cannon Fire Sounds, Gatling Fire Sounds ,And Rockets Fire Sounds
You Will Hear Rotor Sound When You're Turning Hard
I make It More Louder And More Realistic
Enjoy the bass sound :)
Here Is My Work
Any Suggestions Tell Me in The Comment ;)

Compatible With ACE
Client Side

rustic olive
#

COOP1-6 A Waltz with Pigs - You are deserters, cowards, scum. You all fled from your units at some point in the war. Things were all cozy for a while, until the military started rounding your kind up. A traitor baron has an old tank somewhere on his mansion grounds. Make a break for it and flee! Mission link: https://steamcommunity.com/sharedfiles/filedetails/?id=2127562080

chrome otter
crimson magnet
#

Sling Load Rigging

  • Set lifting points for objects not configured for sling loading
  • Use Forward and Aft cargo hooks on Huron, Mohawk, and RHS and CUP Chinook and Super Stallion
  • Attach multiple cargo objects to a single cargo hook
  • Use multiple cargo hooks to secure a Dual-point load
  • Adjust length of cargo sling legs
  • Experience more reliable MP sling loading thanks to localizing cargo to helicopter

https://steamcommunity.com/sharedfiles/filedetails/?id=2128676112

deft escarp
gilded geode
#

XIM - MP Dynamic Music
https://steamcommunity.com/sharedfiles/filedetails/?id=2127841273
Created by @grand wedge and I.

XIM is an effort to bring multiplayer synchronized dynamic music to Arma 3.

Depending on what is going in your scenario of choice, XIM will automatically play an appropriate track.

Music is synchronized on a squad-basis, so that means you and your team can jam to Arma's epic music collection together. From the famous 'This is War' remixes to Old Man's Pop radio, XIM includes almost every single track in Arma 3.

Tested working on Singleplayer, non-Dedicated and Dedicated servers.

This mod was designed to give firefights a bit more bang, cover up the more boring moments, and putting you on the edge of your seat while playing this wonderful game!

solemn trail
#

DUI - Squad Radar updated to 1.7.0 agoogletada :

Changelog for version 1.7.0

Added:
Crew Radar functionality (larger compass range when in crew slot) (#127 by 10Dozen)
Allow all items which can be used as compass (#129)
Show icon when speaking with popular radio mods (#130)
Add ability to hide cardinal points even with compass item (#135)

Changed:
Don't run GUI updates while game is paused or minimized (#125 by Fusselwurm)

Translations:
Add missing Russian translations (#126 by 10Dozen)

https://github.com/diwako/diwako_dui/releases/tag/1.7.0
https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685

obsidian remnant
glossy mica
#

@obsidian remnant well done dude, but pretty sure by 2035 roaf will most likely still use the same mixy equipment

deft escarp
obsidian remnant
#

@glossy mica Thank you very much, and Idk. Lately there's been huge efforts to modernise the military. Originally, the mod was without the 2035, but since I'm using vanilla assets, and bc of the lore, I added 2035 to it

glossy mica
#

@obsidian remnant huge efforts it's an overstatement

#

but yeah, considering it's all vanilla retextures, makes sense

obsidian remnant
#

Well yeah, I hate phone typing

glossy mica
#

i've been thinking of making a few TABs myself, like the TABC-79 for instance, since that is different from the russian derived BTRs

obsidian remnant
#

That would be awsome

#

I have plans to make my own models for the roaf and a map aswell

glossy mica
#

yeah, i'll see, for the very moment is not really worth all the time, especially considering there is not all that much interest

#

i guess some of the AFRF stuff could well be used. which reminds me i could make the necessary addons for AFRF to get the PM63 completely done, same for the 86

obsidian remnant
#

Yeah..

regal kiln
misty egret
native birch
copper mortar
misty egret
#

@copper mortar
Crazy

native birch
bold owl
raven zodiac
pale comet
long surge
#

Echo's Sandbox Everywhere (v2) has been updated

ESE (Echo’s Sandbox Everywhere) is a mod that gives you access to Zeus, Arsenal, a Teleportation Menu and the Debug Console on any single player mission and on any map. It’s also multiplayer compatible and gives Zeus to everyone, even if the mission have no preplaced Zeus.

YouTube Trailer: https://youtu.be/oylSDednyZE

BIS Forum Thread: https://forums.bohemia.net/forums/topic/229039-echos-sandbox-everywhere/
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2081120309/
GitHub Repo: https://github.com/Heyoxe/Echos-Sandbox-Everywhere/
Discord: https://discord.gg/QDGatN2/

What has changed:

# Additions
- Added a welcome message that explains how to configure they key
- Added God-Mode
- Added Unlimited Stamina (No Fatigue)
- Added No Recoil
- Added Rapid Fire
- Added Steady Aim
- Added Unlimited Ammo
- Added Keybinding Help
- Added a "delete last vehicle" option
- Added a help text in the escape menu and the ability to remove it in ESE's menu
- Added teleportation notification switch in the settings (this doesn't blocks notifications from being sent, only from being recieved)
- Added unlimited ammunitions for Grenades, Explosives, and Rockets (it was already on GitHub but not available on Steam)

# Fixes
- 6 various fixes
loud drum
#

[COOP 4 - 8] [DLC CONTACT]

BRIEFING
Ukrainians are reactivating an old Soviet radar post southwest of Nadbór. Our Pro-Russia in Ukraine are busy with other matters equally sensitive to the Party, so we will put an end to this issue ourselves: with the reactivation of the Nadbór Radar, the Kremlin has information that the Ukrainians intend to pass on data on Russian airspace to the European Union. Ukrainian Democrats are trying to bring Kiev closer to the West. They are stubborn and irresponsible. It would be a critical leak to our national security.
Already in place, the urges that Moscow authorized us to neutralize the radar immediately. In other circumstances, you can be sure that our beloved Mother-Russia would spit out a comet-sized missile in Nadbór, but we believe it is time to get fresh information about this reckless movement. That said, you will board a make-up aircraft, and make your way to Nadbór at dawn. There, you will do what needs to be done and you will be extracted by soil by another Spetsna team. The extraction can be tough too, so keep this in mind. And, gentlemen, dont expect anything extravagant. We are in election year...

Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2150151763

😉

crimson magnet
chrome otter
crimson magnet
autumn lake
#
  • Added ability to hop between vehicles
    @crimson magnet
    You just want to see the world 🔥 😂
kindred flame
pale comet
#

https://steamcommunity.com/sharedfiles/filedetails/?id=2162043396
RHS Air-Planes Sounds Improve

What Does It Do?
This MOD improves
All RHS AirPlanes
(Planes,jets,etc) and A-10 Gun run sounds
NO UAV!!
I make Them More Louder And More Realistic
Add G-Force Breathing Sound Effect
Add more immersive G-Force Sound
(if G-Force became heavier so the breathing sound will be louder and quicker)
Caution
This mod is required RHSUSAF because of the Configuration

Client Side
Here Is My Work
Any Suggestions Tell Me in The Comment 😉

fresh marten
shrewd vapor
#

A simple faction mod that adds the Armed Groups of Iceland

obsidian remnant
#

Romanian Armed Forces [RoAF] 2035 🇷🇴 arma3
Our Discord: https://discord.gg/eJTjRsQ
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2131750280

Update 09
Added:

  • new woodland camo for ground vehicles (still WIP)
  • new desert camo for all uniforms, vests, helmets and backpacks
  • new patch "Batalionul 151 Infanterie Lupii Negri"
  • 4 new variants for uniforms
    • flag Dacian Dragon (Flag V2)
    • arcade Tricolor (Arcade V1)
    • arcade Dacian Dragon (Arcade V2)
    • flagless (Flagless)
  • 2 new variants for vests
    • flag Dacian Dragon (Flag V2)
    • flagless (Flagless)
  • 2 new variants for helmets
    • flag Dacian Dragon (Flag V2)
    • flagless (Flagless)

The description has been updated.
The images have been updated.

Still to come:

  • remaining woodland camoed vehicles
  • new desert camo for ground vehicles
  • 54 new patches
  • improved men classes
  • Zeus compatibility
  • objects
    • Romanian flag
    • Romanian banner
    • Romanian flag map marker
    • storage props (boxes/crates/etc...)

Thank you for using our mod!

regal kiln
queen orchid
pale comet
#

https://steamcommunity.com/sharedfiles/filedetails/?id=2172110674

The Mighty GAU-8 Avenger - USAF

What Does It Do?
This mod update "The Mighty GAU-8 Avenger - Fullerpj" by ZABUZA for Latest USAF MOD FIGHTERS.

Why I Update This?
Because I want it to compatible with my sound mods ;D

Required
The Mighty GAU-8 Avenger by Zubuza
USAF MOD Fighters Pack
USAF MOD Main Pack by USAF team

Source
The source of this mod is available at GitHub, it is published under the GNU General Public License v3.0.

Notice
All Rights Goes To Zabuza

Links
Bistudio Forum: https://forums.bistudio.com/forums/topic/205808-the-mighty-gau-8-avenger-2017/
GitHub:https://github.com/ZabuzaW/MightyGau-8Avenger

gritty blaze
static osprey
#

Congrats on the release @gritty blaze ! Pretty much one of the most immersive maps on A3!

celest python
pale comet
#

https://steamcommunity.com/sharedfiles/filedetails/?id=2173093886
What Does It Do?
This MOD improves
All USAF Mod Fighters
and A-10 Gun run sounds(It is not FullAuto)

I make Them More Louder And More Realistic

Add G-Force Breathing Sound Effect

Add more immersive G-Force Sound
(if G-Force became heavier so the breathing sound will be louder and quicker)

Add sonic boom sound

Required
USAF MOD Main Pack
USAF MOD Fighters Pack by USAF team

Compatible With ACE

Here Is My Work

Subscribe My Channel To Learn More Coming Up Contents

Any Suggestions Tell Me in The Comment 😉

muted bluff
pale comet
#

https://steamcommunity.com/sharedfiles/filedetails/?id=2174286738
USAF Utility Sound Improve

What Does It Do?
This MOD improves All Planes From
USAF Mod Utility Pack
No UAV!!

I make Them More Louder And More Realistic

Add more immersive G-Force Sound

Required
USAF MOD Main Pack
USAF MOD Utility Pack by USAF team

Compatible With ACE

Here Is My Work

Subscribe My Channel To Learn More Coming Up Contents

Any Suggestions Tell Me in The Comment 😉

queen orchid
knotty spire
#

https://steamcommunity.com/sharedfiles/filedetails/?id=2173763964&searchtext=Warlords+Reformed

RHS Warlords Compat mod WIP

as of now
tweaks some configs to Bring some of the units up to warlords needs, adjustment to weapons optic and adds some basic gear like compass gps nvgs

[WIP] Get RHS vehicles to spawn into sectors naturally, as of now you have to preplace every vehicle in eden, which is a hastle for making sectors on new maps,

Bring more infantry from the various factions up to Warlords standards

Edit Pylon configs to switch some jets from AA loadout to more generalized,

knotty spire
obsidian remnant
#

Romanian Armed Forces [RoAF] 2035 🇷🇴 arma3
Our Discord: https://discord.gg/eJTjRsQ
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2131750280

Update 10:

Added:

  • objects
    • Romanian flag
    • Romanian banner
    • Romanian flag map marker
  • Zeus compatibility
  • 57 new patches
    • "Batalionul 206 Artilerie General Mihail Lacatusu", "Batalionul 228 Aparare Antiaeriana", "Batalionul 265 Politia Militara", "Batalionul 280 Infanterie", "Batalionul 284 Tancuri Cuza Voda", "Batalionul 610 Operatii Speciale", "Batalionul 612 Artilerie Antitanc", "Batalionul 630 Parasutisti", "Batalionul 634 Infanterie Petrodava", "Batalionul 811 Infanterie Dej", "Batalionul 817 Artilerie Mixta Petru Rares", "Batalionul 912 Tancuri Scythia Minor", "Compania 1 Batalionul 26", "Compania 284", "Compania CC 317", "Compania CC Geniu", "Compania NBC", "Batalionul 202 Aparare CBRN", "Batalionul 205 Artilerie", "Batalionul 300 Infanterie", "Batalionul 307 Infanterie Marina", "Batalionul_ 25 Artilerie Alutus", "Batalionul 335 Infanterie Mixta", "Batalionul 341 Infanterie Constanta", "Batalionul 345", "Batalionul 348 Aparare Antiaeriana Dobrogea", "Batalionul 495 Combat", "Batalionul Sanitari", "Brigada 2 Vanatori de Munte Sarmizegetusa", "Regimentul 52 Artilerie Mixta",
#

"Regimentul 53 Rachete Antiaeriene Tropaeum Traiani", "Regimentul 61 Rachete Antiaeriene", "Regimentul 69 Artilerie Mixta Silvania", "Batalionul 1 Olt", "Batalionul 2 AA", "Batalionul 2 Infanterie Calugareni", "Batalionul 2 Infanterie Calugareni Desert", "Batalionul 3 Aparare Antiaeriana Potaissa", "Batalionul 17 Vanatori De Munte Dragos Voda", "Batalionul 20 Infanterie Dolj", "Batalionul 20 Infanterie Dolj Desert", "Batalionul 21 Vanatori De Munte General Leonard Mociulschi", "Batalionul 22 Vanatori De Munte Ciresoaia", "Batalionul 22 Infanterie Romanati", "Batalionul 24 Vanatori De Munte General Gheorghe Avramescu", "Batalionul 26 Infanterie", "Batalionul 33 Vanatori De Munte Posada", "Batalionul_55_Artilerie_Antiaeriana Somes", "Batalionul 60 Parasutisti", "Batalionul_81 Larom Maior Gheorghe Sontu", "Batalionul 114 Tancuri Petru Cercel", "Batalionul 183 Artilerie", "Batalionul 184 Aparare Antiaeriana Timis", "Batalionul 191 Infanterie Colonel Radu Golescu", "Batalionul 191 Infanterie Colonel Radu Golescu Desert", "Batalionul 385 Artilerie Iancu De Hunedoara", "Regimentul 70 Combat"

The description has been updated.

Still to come:

  • remaining woodland camoed vehicles
  • new desert camo for ground vehicles
  • improved men classes
  • objects
    • storage props (boxes/crates/etc...)

Thank you for using our mod!

pale comet
#

https://steamcommunity.com/sharedfiles/filedetails/?id=2178398365
RHS Helicopters Sound Improve

What Does It Do?
This MOD Change
All RHS Helis
Sounds Gatling Fire Sounds(LittleBird only so far)
You Will Hear Rotor Sound When You're Turning Hard
I make It More Louder And More Realistic
Enjoy the Bass of the Sound :)

Here Is My Work

Any Suggestions Tell Me in The Comment ;)

Client Side

Credit
Some LittleBird sounds are from SOS(Speed of Sound)

Caution
This mod is required RHSUSAF by Red Rammer Studio because of the Configuration

celest python
raven zodiac
rocky solstice
molten barn
#

@rocky solstice you should add some more pictures, especially 2d overview. also better to ask in #arma3_terrain for feedback

knotty spire
rustic olive
#

HORROR COOP1-6 The God Machine

The Supernatural and Occult Research Center has gone silent after experimenting on the WISHMAKER - Project. A Russian HIND Gunship responded to a dead man's switch, but was lost. Now an international team of experts "OZYMANDIAS" must HALO into Utes and find the truth.

Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2184619988

mental goblet
queen orchid
#

Project H2H

Inspired by the popularity of the bayonet mods I've previously release I've taken a step further in creating a framework. This framework can be employed by other developers to easily create their own functional bayonets. Off of the back of this project I will also work towards bringing functional bayonet attachments to more weapons from popular mods. In addition work is being made to deliver a wider set of hand to hand combat functionalities to Arma 3. This will include melee combat functionalities, grappling combat functionalities, and various other hand to hand combat capabilities.

https://steamcommunity.com/sharedfiles/filedetails/?id=2150435686

worldly wing
obsidian remnant
#

Romanian Armed Forces [RoAF] 2035 🇷🇴 arma3
Our Discord: https://discord.gg/eJTjRsQ
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2131750280

Update 11:

Added:

  • new desert camo for all existing ground vehicles
    • Prowler (Unarmed) (Desert/Woodland)
    • Prowler (HMG) (Desert/Woodland)
    • Prowler (AT) (Desert/Woodland)
    • BTR-K Kamysh (Desert/Woodland)
  • Radio Pack (Air Force V1/Desert V1/Multi Purpose V1/Navy V1/Woodland V1) [RoAF]

Fixed:
The following patches were using the class name as display name, this has been fixed by removing the "_" from the display name.

  • "Batalionul 25 Artilerie Alutus" > "Batalionul 25 Artilerie Alutus"
  • "Batalionul_55_Artilerie_Antiaeriana Somes" > "Batalionul 55 Artilerie Antiaeriana Somes"
  • "Batalionul_81 Larom Maior Gheorghe Sontu" > "Batalionul 81 Larom Maior Gheorghe Sontu"

The description has been updated.
The images have been updated.

Still to come:

  • new camo for aircraft
  • improved men classes
  • objects
    • storage props (boxes/crates/etc...)

Thank you for using our mod!

upper urchin
naive jetty
celest python
raven zodiac
crimson magnet
mental goblet
#

Australian Commando Weapon Pack 1.35
https://steamcommunity.com/sharedfiles/filedetails/?id=1902310828

* M4a5 Carbine 10.5" (Completely redone)
* HK USP 9mm Re-import, retexture
* Aimpoint T2
* Eotech EXPS3
* Config improvements

*3x camo options, texture and material improvements

+ New Animations
+ New grip options

+ HK416D 10.5"
+ Glock 19
+ Glock 17
+ Browning Hi Power```
pale comet
crimson magnet
winged crescent
#

Hello everyone, my solo/coop mission CAAS releases now! Find it here:
https://forums.bohemia.net/forums/topic/230528-spmpcoop-lms-1-4-caas/

CAAS is a Singleplayer or Coop mission for 1 to 4 players, featuring pilots on the Altis main airport.

Mission goal:
Wander in Altis skies waiting for the new task to pop. This mission has no ending.
Tasks: Destroy convoys, tank battalions, helicopters, jets… and AA!

Functionalities:
camera intro, briefing & tasks, fully voiced (using Fixed Wings BI showcase), translated (EN/FR), randomised: random tasks happen on a random spot on the island, vehicle respawn, loadout selector, HUD colour changer
NO MODS REQUIRED at all - Jets DLC required to pilot the Black Wasp.

Enjoy! 😉

knotty spire
hot perch
pale comet
#

https://steamcommunity.com/sharedfiles/filedetails/?id=2212804332
CUP Aircrafts Sound Improve

What Does It Do?
This MOD Changes All CUP Aircrafts Sounds

Helis:
You Will Hear Rotor Sound When You're Turning Hard
I make It More Louder And More Realistic

Jets:
I make Them More Louder And More Realistic and A-10 Gun run sounds

sonic boom sound

G-Force breathing sound effect and more immersive G-Force sound
(if G-Force became heavier so the breathing sound will be louder and quicker)

NO UAV!!

Enjoy the Bass of the Sound 🙂

misty egret
hot perch
naive acorn
hot perch
static osprey
#

https://steamcommunity.com/sharedfiles/filedetails/?id=2218330498

  • Custom Weapon Flashlight Mod release.
  • Adds 7 flashlights based on the vanilla flashlight to the arsenal. They are stronger than the vanilla one and comes in various focus levels.
    @knotty spire Thank you! I've been telling the devs how well a DLC with this would sell and it seems you heard me because the next day you release this awesome mod! Too bad about the ACE3 requirement thou.
naive acorn
winged crescent
mellow copper
#

Hey all! I have been working hard on getting a good hovercraft feel going for vehicles, and I have a working prototype that I plan to release with an upcoming alpha update to my mod. Unlike all other hovercraft mods you've seen so far, this one actually traverses over land and sea. See for yourselves:
https://youtu.be/vSbagNuaQbk

subtle juniper
brisk hemlock
rancid vigil
royal coral
naive acorn
noble laurel
#

Thought I'd post this in here as well: Last week I released the first WIP version of my "80s Tanoa" addon based on Global Mobilization assets (so GM is the only requirement, Apex would also make sense ;)). It adds two new factions with equipment appropriate to the era: Horizon Islands Army (Independent) and Revolutionary Forces of the Horizon Islands (OPFOR). https://steamcommunity.com/sharedfiles/filedetails/?id=2225145483

turbid trench
broken gorge
scenic sorrel
#

hey all, just finished my first mission, if anyone could try it out and give some feedback it would be appreciated

pale comet
#

https://steamcommunity.com/sharedfiles/filedetails/?id=2236764324
F/A-18 Super Hornet Sound Improve

What Does It Do?
Add new gun sound
Add new sonic boom
Add G-Force Breathing Sound Effect
Change all engine sounds

Any Suggestions Tell Me in The Comment ;)

Note
This is compatible with
FA-18 Super Hornet
F/A-18E/F Super Hornet 2020
By TeTeTe3

sour yacht
gusty wraith
#
knotty spire
#

im supposed to be doing 3 page paper on harriet trueman by midnight,
then I see this beautiful map guess it will be a bit late

naive acorn
winged crescent
hollow grove
runic cloud
#

Hazar-Kot Valley, G.O.S Al Rayak, Isla Duala, G.O.S Dariyah

https://www.youtube.com/channel/UC_r6NbaG2G-hQ4w-LSa_Gjw/

mods needed: https://steamcommunity.com/sharedfiles/filedetails/?id=2243958486

_CovertOps_public server 62.104.94.162 : 2302. Tasks for 1 to 16 players. Just setup and join to load mods and files.

The coolest Middle-Eastern maps rotating Peacebob's CovertOps missions. Scripted framework made of the best scripts of ambient civvies, enemies, vehicles. Interact by loading mission items in vehicles, close combat, climbing. Weapons, motorcycles and cars from the deep 1980:s. The interface is made pretty friendly and game like. Every task is randomized and unique.

rapid cape
#

An updated and improved version of the original Sullen Skies. (Vanilla Terrains)

hollow pollen
forest spruce
hushed pecan
naive acorn
#

@hushed pecan
does it work with all categories like units/vehicles?

hushed pecan
#

no only objects

regal kiln
solemn trail
obsidian remnant
raven zodiac
cobalt widget
neat verge
solemn trail
lunar crystal
winged crescent
deep haven
deep haven
#

BettIR - Early alpha release
Update v0.2.0 released

Adds compatibility with CUP and USP
Adds a keybind which allows to have the IR laser/illuminator on as long as a button is pressed
Fixed a bug with case-sensitive string comparison
Tweaked the weapon IR illuminator parameters

As yesterday:
https://steamcommunity.com/sharedfiles/filedetails/?id=2260572637

hollow grove
hollow grove
hollow grove
noble laurel
#

Just pushed the CUP version of my '80s Tanoa' faction mod to the workshop. It adds two factions with equipment and vehicles appropriate to the era: "Horizon Islands Army" (Indep) and Revolutionary Forces of the Horizon Islands (OPFOR). https://steamcommunity.com/sharedfiles/filedetails/?id=2266525478 The original GM version is still available as well, of course. 🙂

forest spruce
brisk hemlock
#

Headstone Update for Military Funerals

-added standard headstone
-added custom effigy option to standard headstone
-added crux headstone
-added star headstone
-added pointed horseshoe headstone
-added Chinese ash box
-added transport coffin
-added custom flags option to transport coffin

-fixed editor previews
-fixed zeus compatibility
-fixed categories

https://steamcommunity.com/sharedfiles/filedetails/?id=2223137738

hollow grove
hollow grove
misty egret
crimson inlet
#

"CBRN Defense Unit - Remastered" is a mod adding several CBRN outfits. Perfect for alien, biological warfare, nuclear or apocalypse scenarios.
This mod was created in 2016 by Heinrich Kramer/M. Skellington and maintained until 2017 when he decided to release it as open-source.
I decided to keep his mod up to date for the community because all the versions that we find on the workshop are only simple uploads of Armaholic and with various issues.
https://steamcommunity.com/sharedfiles/filedetails/?id=2270576186
@high totem Fixed my shadowLOD issue blobcloseenjoy Was pretty dumb ahah

feral grotto
clever hatch
winged crescent
regal kiln
hollow grove
lunar crystal
opal hazel
serene cosmos
obsidian remnant
serene vessel
chrome otter
knotty spire
gloomy pumice
queen orchid
gloomy pumice
gloomy pumice
serene cosmos
iron wharf
#

Dual Arms - Two Primary Weapons Update:
Update 2.0 - Added an additional 15 mods, including GM CDLC and Contact DLC.
5700+ Weapons and 2600+ Attachments made by the community supported.

Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1334412770
BIS Forums: https://forums.bohemia.net/forums/topic/215553-dualarms-two-primary-weapons/
Fixed Coop Blackscreen bug
Ammo count saves on weapon swap
Taking a launcher weapon when you have a primary on your back used to block it - now adds the weapon with attachments to the cargo space, seamlessly switching it out.
Secondary ammo count displayed visually in the inventory.

Finally after 2.5 years PepePray

noble sun
#

RHS: TERRACORE
Standalone objects pack for Arma 3 terrain developers. Currently contains 70 brand new new Eastern Bloc themed objects

serene vessel
worldly wing
#

Hahaha the last line in the description

night depot
grave storm
grave storm
# grave storm A new version of the good old "Spearpoint" with a GM addiction. https://steamcom...

Changelog for Spearpoint Alpha V1.9.001

Now requires GM DLC to run

Added

  • SLR Trilux sight
  • Browning High Power pistol, polymer and wood grip, distressed
  • Muzzle flashes on most weapons
  • AR15
  • C7
  • CAR15
  • SLR bayonet (non functional)
  • SLR bipod
  • Mixed furniture SLR
  • Law 66 swaps to used weapon when shot

Changed
~ Law 66 inherits from GM launcher
~ SLR inherits from GM G3
~ SLR textures updated
~ New Faction structure to match GM and other cold war mods

Removed

  • All weapons consolidated in to one set of addons rather than separate workshop items
  • Spearpoint carl gustav replaced with GM CG for now
  • Spearpoint gpmg reload replaced with GM MG3 for now

Known issues
! No particle effect when firing LAW66
! GPMG reload weapon anims don't match hands
! No muzzle flash when fitting colt commando flash hider to CAR15
! AR15 bolt closed when magazine emptied
! AR15 muzzle flash doesn't rotate
! AR15s don't have lower res LODs
! Some odd texture errors on the L1A1 on load (no effect)

nocturne badger
upper urchin
#

Arma 3 Survival is a top to bottom rewrite and spiritual spin off of the coop horde mode Dynamic Bulwarks. It has a massive amount of changes and improvements that range from new GUIs to mission parameters, ACE and RHS support, and a more varied amount of supports such as CAS and gunships.

No addons required.
https://steamcommunity.com/sharedfiles/filedetails/?id=2300293692

upper dust
night depot
pale comet
#

https://steamcommunity.com/sharedfiles/filedetails/?id=2309871702
Advance Aero Effects

What Does It Do?
Add Ground Effects (For Jets)
Add Cam-Shack (When jets close fly by)
Add Sonic Boom Vapor Effect
Add Vapor Trail
Make CH-67 Floatable

Note
It may impact FPS or crash the game
This is compatible with
Any jets and planes mods
Firewill ,USAF ,RHS , CUP etc

twin forum
#

Immersion Crayons
https://steamcommunity.com/sharedfiles/filedetails/?id=2311516767

Now you can confront your enemy equipped with the power of your favorite color!
This mod adds eight different crayon facewear options. Colors include: brown, red, orange, yellow, green, blue, purple, and black.

This mod is not affiliated with Immersion Cigs, and is simply a play on the concept originally by rebel.

steady seal
#

Howdy folks...
I hope this is the right place to post this.....please, let me know if is not.

Thanks to all the great peoples here I pushed out a REDUX of my mini-campaign GHOST RECON: WINTER WILDLANDS.
https://steamcommunity.com/sharedfiles/filedetails/?id=2312487711
EDIT: SUMMER EDITION
https://steamcommunity.com/sharedfiles/filedetails/?id=2312555701

This is an open-world dynamic SP mini-campaign, sand-box style with multiple objectives with TOTAL freedom on how to execute the tasks.
Main story-driven and SIDE missions tasks, with mini-games, quests, intels searches, sectors clearing, search-and-destroy enemy weapons, drugs, and money caches, and a massive manhunt.
Play as you wish: Be a shadow of death or wreak havoc with the firepower of "USS Freedom" carrier support.

The Campaign is packed with features like:

-Randomly placed MAIN TASKS, so every new game is different
-GUI-selectable AI Ghost Recon teammates, from worldwide Tier 1 operators.
-GUI-operable heli CAS and TRANSPORT.
-Scuba and SVD map-selectable insertion.
-Immersive player & AI teammates HALO jump, with HALO-gear swap, free-to move inside the plane, and sound effects.
-CRUISE MISSILES support with custom made "lock-on" HUD, target description, and a confirm target command.
-Cluster bombs air-strike support.
-Supply and vehicle drop with sound fx.
-Boat services from the carrier deck.
-AI auto revive
-Enhanced briefing and tasks overview

And some other fun stuff scattered around the island.

#

Many, MANY thanks to all the community that helped along the way, but a special thanks goes to:
- @DÄZ for the AWESOME GUI he made for me

  • @crazy mike for the Altis WINTER 2035 Terrain
  • @rickoshay for the awesome HALO and Hose clearing scripts and extensive help with the scuba script.
  • @pierremgi for the AI revive script, HUD creation.
  • @johnnyboy and  @Magirot for the "sink the trawler" script
  • @GEORGE FLOROS GR for the supply drop script 
    - @Grumpy Old Man for the carpet bombing script.

Not to forget:

@hidden schooner   
@rustic shell  
@winged crescent
@outer pumice
@heady sigilSIGHT
@civic ice
@lunar crystal

And anyone else I forgot to mention always ready to help us mission maker IN THIS AWESOME DISCORD CHANNEL.

pale comet
crimson magnet
raven zodiac
green slate
night depot
hollow grove
night depot
molten barn
#

This is a set of eight Cold War camouflage uniforms, to help diversify your ops. Included camos are:

Australian DPCU
Bundeswehr Splittermuster
Czechoslovak "Mlok"
Danish m/84
Finnish m/62
Greek Lizard
NVA Strichtarn
Turkish Spot
finite sundial
gaunt lion
#

Dear Community,
We told you and it's official today thanks to Santa Claus, the Indochina mod initially intended for ArmA 2 is available in an Alpha version on the Steam Workshop. The mod features vehicles, helicopters, infantry, weapons, buildings as well as the Dong Khe map of the Indochina War.
Wishing you a good game and a happy New Year!

The irreducible Gauls of OFrP Studio
https://steamcommunity.com/sharedfiles/filedetails/?id=2331342196

pale comet
obsidian remnant
nocturne badger
gilded geode
#

XIM - MP Dynamic Music
https://steamcommunity.com/sharedfiles/filedetails/?id=2127841273

XIM is a squad-based dynamic music mod created by me and @grand wedge .
Works in SP, non-dedicated MP, dedicated MP. The mod was originally created for enhancing scenarios like Antistasi and Vindicta.

Now features around ~120 combat tracks, ~120 chill tracks and ~90 dark tracks (rain, fog, nighttime) when combined with the Ultimate Music Collection integration (see below).

Ready to jam to Adele's Skyfall with your squad when an A10 does BRRRTT? Or COD's All Ghillied Up in a night-time operation?

Added:

  • Configurable delay between tracks (will choose random value between minimum and maximum value configured by the user), so that music does not play all the time;

  • Ultimate Music Collection Integration - the most popular music pack on the workshop. Ready to jam to ~ 120 carefully selected new tracks, including scores from the COD, Metal Gear and Battlefield soundtracks? Heck, there's even some Star Wars in there! This can be downloaded through an additional addon patch found at https://steamcommunity.com/sharedfiles/filedetails/?id=2338132001. You also need the core mod and Hannes' Ultimate Music Collection Mod (for the source files) (currently unavailable).

Fixes:

  • SP stop music was calling a function that didn't exist.
  • Code improvements
  • New way of handling ACE volume interference

!! Disclaimer !!
XIM does not include any audio source files! It uses music available from the base game and optionally from Hannes' Ultimate Music Collection mod.

iron wharf
white vector
mellow copper
#

Fight for Freedom! Pre-Beta has an update, and I think you're going to love it. I've finally released my hovercraft as one of the prototype vehicles with this mod. Unlike hovercraft in other mods, this one traverses Sea AND Land. The prototypes are lacking in artistic details for the moment, but they work great. As with most of my vehicles, characters, and gear, they are unique additions to your arsenal.
https://steamcommunity.com/sharedfiles/filedetails/?id=1566817695

pale comet
knotty spire
cinder lion
chrome otter
plucky forge
regal kiln
shrewd vapor
#

On my quest to fill the gaps whith minor nations the Luxembourg Armed Forces have made their way into arma 3

reef shuttle
#

Suicide Vests

gilded geode
#

XIM - Music Collection Volume 1
Steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=2356457377

This is a music pack that features mostly dark ambient tracks primarily made to be used with XIM - MP Dynamic Music (https://steamcommunity.com/workshop/filedetails/?id=2127841273).
It is listed as a dependency, but is not strictly required, since the music collection is just music source files and a config that works with the main XIM mod.

! All music included in this mod is licensed under Creative Commons. All artists and tracks have been credited on the GitHub page linked in the mod description !

pale comet
misty egret
rustic shell
still dome
deft escarp
floral roost
hidden schooner
#

** An addon that adds completely new and revamped developer tools to the game, including a Debug Console with syntax highlighting, Config Viewer with many new features, etc. **

crimson magnet
coarse scaffold
knotty spire
knotty spire
night depot
#

New Episode available now !

EP #38 - Cpt. Miller by Michael Pitthan & Jay Crowe
Hosts: @night depot & @wheat phoenix
Guests: Michael Pitthan & Jay Crowe

SoundCloud : https://soundcloud.com/armahosts-llc/ep-38-cpt-miller-by-michael-pitthan-jay-crowe

Spotify : https://open.spotify.com/episode/5sq5PYIeIF8DPXTbxJYvLO?si=QnPl7tPLS6-KsVSWbxjxkw

Episode #38 of Radio Arma.
Hosts : Flash-Ranger & Syhrus
Guest:
Michael Pitthan
Jay Crowe

RadioArma : www.radioarma.com/
Mail : contact@radioarma.com
Twitter : https://twitter.com/radioarma
ArmaHost

▶ Play video
floral roost
gilded pawn
cinder lion
#

Latest Version set to 2102061
Release Build 1.13.2

[ALL] Updated version to 1.13.2.2102061 - Hotfix 1 - clusterbuild 2.00.146773 - Public Stable (Game Update 2.00)
[ORBAT] Revert - "Fix faction classname casing inconsistencies". This reverts commit d45e653f55b1bd2288af499c7b3e7005aaa5cd6b.

ALiVE Release Build 1.13.2.2102061
https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.13.2.2102061

crimson magnet
gilded pawn
wicked kettle
#

Hello. This is a beta for my upcoming unannounced project. I hope you will like it.

This is the Sd. Kfz. 182 Panzerkampfwagen Tiger Ausf. B, designed by Germany during 1943. Its manufacturer was Henschel & Son along with Krupp. It saw service between 1944 and 1945 in the German Wehrmacht and Waffen-SS. The unit cost of one Kingtiger was 800,000 Reichsmark ($300,000 USD) in 1944-1945. A total of 489 units was built during the war. This specific addon comes currently in only one impression, a camoset for Schwere SS-Panzer-Abteilung 501 during the Ardennes Offensive.

Take note that this is a WIP version and certain features might not be implemented yet.

obsidian remnant
raven zodiac
real thicket
rain zenith
pale comet
#

https://steamcommunity.com/sharedfiles/filedetails/?id=2391312290
Volume Controller

What Does It Do?

Adjustable vehicle volume

  1. Plane:
    Internal and External Volume
  2. Helicopter:
    Internal and External Volume

*Cockpit Simulation (CheckBox) 😗
Adjusting External volume when you're in a vehicle (ATV included)

Note!!
This mod only works with my sound mods

Any Suggestions Tell Me in The Comment 😉

floral roost
neat verge
pale comet
regal kiln
ebon willow
#

Hey fellas I've made an Anzac mod. I'm working on ww2 assets currently and will include aussie specific weapons from Vietnam and to modern at a later date

knotty spire
#

MH-47G Rework, currently only the re-texture is done but we have many more things to make in the future like a complete high-fidelity rework, VIV, model changes, sound changes, USAF A/A Refueling, even better textures, complete cockpit rework and many more! If you're interested please subscribe and maybe join our discord server where we share our development updates! 😉

ripe mauve
floral roost
#

It's a hot afternoon, July 10th 1967, "Welcome aboard Lieutenant! We have intel from a recon team that some local forces were spotted in the northwest side of this region, take your platoon out and take care of it will ya?!"

knotty spire
#

Introduction
Let me start off by introducing what Simple Mission Setup is: Simple Mission Setup, or SMS for short, is a tool made for beginners or players who do not want to get into editing. This tool allows people with little to no experience to set up a mission with depth and immersion.
The Tool
SMS is a composition made of modules and triggers.There are currently two SMS compositions: Capture/Kill HVT and Hostage Rescue.
https://steamcommunity.com/sharedfiles/filedetails/?id=2398980494

unkempt scaffold
fresh marten
night depot
smoky canyon
#

dang that was quick

night depot
#

Cuz we are so organised 😄

winged crescent
#

you recorded it in 5 minutes after 2.02 release admit it

hearty spire
#

https://github.com/Project-Hatchet/arma3diag_tool

A light weight tool, to write the -mod line automatically for arma3diag_x64.exe and start it.
Includes instructions for junctions, may help with live config reloading but I still need to test.

We realized it was an issue with new developers getting them set up with using arma3diag_x64.exe
this is meant to reduce the amount of human error and those not used to using startup Parameters.

civic ice
lofty mesa
twin chasm
#

"Large" update for Immersive Maps:

  • Now supports hand-drawn markers
  • Added ability to copy the map of another player
  • New custom handheld map model by @stark gyro
  • Code/network traffic improvements
  • New/reworked animations
  • Real-time marker update for everyone watching a map if the "owner" of the map draws.
steep mortar
#

Operation Caracal
SP scenario, should take 30 minutes at most

The U.S. embassy in Takistan has been taken over by militants. Clear the embassy and free the hostages.

odd perch
hearty spire
#

https://youtu.be/2YMC6MrTLII

How to set up your P-drive the mikero tools way using his brand new all-in-one installer tool.

I cover what is a dev environment
Is it needed, changing branches, using arms 3 tools game updater to side load dev branch? And mounting the P Drive.

This is an Instruction video, why it's under production releases as I has no game play

*if anything is wrong, or incorrect reach out and I will update my script and make a new video.

hearty spire
#

#arma3_config I posted a question for a follow on video so please look if you have experience.

thin coral
crimson magnet
upper dust
winged crescent
wanton talon
#

holy crap that’s so cool

cerulean osprey
static osprey
winged crescent
hidden schooner
#

Don't take it the wrong way tho. I'm just pointing out what's wrong so you can fix it

#

A few issues I noticed at first glance:
0. Duplicated (unused) objects

  1. you're only considering the object centers. so some objects may "fall off" the table
  2. use setVectorDirAndUp
upper dust
pale comet
#

https://steamcommunity.com/sharedfiles/filedetails/?id=2424322922
Aaren's Blast Effects

What Does It Do?
Makes Tracer Rounds Illuminable
Add Explosion More immersive (Sparks and Blast wave)
**
Known Issues**
Not every caliber Tracers works (9mm etc [or you will be blind in close combat] )
If the mag has any tracers it will be Illuminable in every rounds
155mm Explosion with Blastcore the Blast wave won't appear
**
Compatibility**
Blastcore (Paladin )
ArmaFXP (angel618 )

nocturne badger
#

Latest Ravage scenario with a spooky thunder storm on Bornholm. Running infected inflict heavy damage.

knotty spire
trail plume
#

Nice work. Reddn Tanks would be nice as a faction mod for german bundeswehr in your list

old breach
crimson magnet
smoky canyon
#

My Arma second screen/phone/tablet/laptop app/mod is finally on Workshop.
Its still pretty experimental and needs lots of UI improvements and added Features, but its already pretty neat.
https://steamcommunity.com/sharedfiles/filedetails/?id=2430905589?x=1

Here is also a video of it in action (TacControl in bottom left (running on my second screen and recorded with OBS) with GPS Tracker attached on my Helicopter "Hermes")
https://www.twitch.tv/videos/724448883

Twitch

dedmen went live on Twitch. Catch up on their Arma 3 VOD now.

▶ Play video
raven zodiac
hidden schooner
#

Huge update for Advanced Developer Tools:
v1.2:
# Added:

  • Complete preprocessor support. Using SQF-VM's excellent preprocessor (thanks to @hot perch ).
  • Complete regex support using C++ regex library.
  • Complete mod documentation. If you need help with any part of the mod, please refer to the documentation.
  • Debug Console: Auto completion for numbers.
  • Debug Console: Export to Notepad++.
  • Function Viewer: Added Find (but no Replace, obviously!)
  • Watch: You can now change the size of the Watch both horizontally and vertically.
  • All buttons now have a cool blue border when you hover the mouse over them.

# Improved:

  • Config viewer tree view has been updated to look more like vanilla tree view.
  • Config viewer quick search can now find results in all cached configs.
  • Significant speed boost in config viewer (more caching + use of hashmaps + other optimizations).
  • Debug console now properly selects the last open document instead of jumping to the last tab.
  • Debug console can now highlight (underline)commands and numbers.
  • Performance improvements in Debug console (minimal).
  • You can now scroll through tabs using the mouse wheel.
  • The function parameters and number of cycles are saved when you close the debug console.
  • Faster command caching.
  • Updated German localization.
#

# Fixed:

  • All problems with non-English characters (e.g. Russian) should be fully solved now.
  • Occasional crash when opening the config viewer if the last opened config path was under missionConfigFile.
  • Unable to switch to Spectator mode when inside a vehicle.
  • The mod no longer auto capitalizes the commands.
  • Fixed a bug in config search that prevented searching in Values only.
  • Long file names couldn't be displayed in the tab name properly.
  • Large variables were being saved in the mission namespace, making the saving process take longer and generate larger save files (oops).
  • Fixed a typo that caused the Draw code to compile incorrectly and thus throw errors.
  • The Find Next buttons were a bit grayed out, making them look disabled.
    https://steamcommunity.com/sharedfiles/filedetails/?id=2369477168
#

Note: This version adds two non-whitelisted extensions, which will probably be blocked by BattleEye. If you run into problems, please disable BattleEye.

solemn trail
#

LAMBS_Danger.fsm release candidate released v2.5.0:
(changelog in the GitHub link)

Hey everyone,
after a long waiting time, we are releasing an RC of the upcoming version of 2.5.0. Tons of things have changed in the code and behavior. So we are running an RC for 2 weeks and are asking for feedback.

Thank you 🙂
diwako / joko / nkenny

BIF Thread:
https://forums.bohemia.net/forums/topic/225402-lambs-improved-dangerfsm/
Discord:
https://discord.gg/NFFApYb

Download:
https://steamcommunity.com/sharedfiles/filedetails/?id=2434257231
https://github.com/nk3nny/LambsDanger/releases/tag/2.5.0_RC

bright whale
#

A new Arma 3 'Escape From Tarkov'-themed Singleplayer open-world survival scenario is just a couple of days away from Alpha status. This scenario features a Tarkov-style loot system, player hideout, and traders for an Arma Survival/Escape From Tarkov hybrid experience. PMC players can choose between USEC and BEAR and engage in familiar spawn-fight-loot-extract gameplay, while SCAV players will receive a much more difficult open-world experience with no hideout and no extraction. Shoot me a message if you feel like alpha testing ❤️

bright whale
#

Good Luck. 😈

cerulean osprey
molten badger
brave patrol
floral roost
magic lava
trim bane
#

I just finished a playable build of my new terrorist hunt scenario that I've been working on and off for a few months. It's based off of Fin Soldiers levels, but has 4 unique buildings that you and some friends can clear. There's a bunch of features, but here's the link if you're interested: https://steamcommunity.com/sharedfiles/filedetails/?id=2302281992

nocturne badger
knotty spire
silent nexus
deft escarp
supple crag
heady galleon
deft escarp
scenic sorrel
gleaming ocean
regal kiln
hallow tusk
graceful ruin
molten badger
floral roost
solemn trail
solemn trail
clever hatch
harsh whale
#

LEP has been updated. Introducing 30 new factions and a ton of vehicle and gear retextures for vanilla and GM assets !!!!

uneven latch
scenic sorrel
queen orchid
icy breach
scenic sorrel
#

in the overall timeline yes but they follow different characters and their own stories

true turret
#

A lightweight Zeus addon that adds more functionality for your game masters to provide risk, danger and immersion to your players.

This includes;

Bury vanilla A3 IEDs or ACE3 pressure plate IEDs to make them significantly harder to spot

Create a Vehicle Borne IED (VBIED) that will detonate shortly after the engine has been turned on

A module that adds a "detonate" scroll wheel option to remote controlled AI.

https://steamcommunity.com/sharedfiles/filedetails/?id=2458094846&tscn=1618662951

solemn trail
raven zodiac
tropic hazel
#

Pretty big Supremacy update:

https://steamcommunity.com/sharedfiles/filedetails/?id=2177553635

  • Overhauled the request menu to be much more readable
  • Purchased vehicles with a large number of seats can now be used to transport high command squads. This appears as an action while driving the vehicle.
  • Players can now offer 20 supply to resistance members in exchange for favour
  • Added support for Project Livonia mod
  • Added support for Mallinga's and Badger's CTRG camos
  • Reworked the hints system and added some new ones
  • Reworked unit request system. Generic names have been replaced by the actual name of the unit. All units are now 3 manpower.
  • Request cost of squads scales dynamically with unit count. This results in much more consistent squad pricing.
  • Disarm the car bomb objective is less likely to spawn away from road
  • Added infrastructure intel objectives for some non-Altis maps
  • Adjusted the zone generation algorithm to prefer urban locations
  • Misc. UI changes

BUG FIXES:

  • Fixed a British Squad being unpurchasable
molten badger
crimson inlet
rigid bison
acoustic viper
bright whale
#

'ARMA 3 Escape From Tarkov' just got a much-needed update. RAVAGE World Loot, Holstering, and Sleeping functionality have all been restored. The problem was identified as the "removeAllActions" command(when applied to the player character). So for any mission-makers using RAVAGE, avoid that command! Anyway, hope you all enjoy the fully fixed scenario ❤️

smoky ferry
#

The 16AA Zeus Immersion Sound Mod is intended for Mission Makers and Zeus Operators to add an extra layer of immersion through the use of sound. All sounds can be played either in triggers in the Editor or placed in Zeus using the default Bohemia 3D ‘Play Sound’ module. This mod also allows units to cut down the size of their mission ‘pbo’ by not having to include the most commonly used sounds and scripts within the mission file.

https://steamcommunity.com/sharedfiles/filedetails/?id=2461386136

glossy mica
knotty spire
deft escarp
deft escarp
sour yacht
broken dagger
forest spruce
prisma wasp
acoustic viper
raven zodiac
clever hatch
wet cape
clever hatch
fresh marten
naive acorn
#

First public DEV release of our CUP Warlords missions.

This release includes:
US Army vs. Takistani Army on Zargabad (16v16)
US Army vs. Takistani Army on Takistan (24v24)
US Army vs. Russia (Ratnik) on Chernarus Winter (24v24)
US MC vs. Russia on Chernarus 2020 (24v24)

https://twitter.com/Arma3CUP/status/1390452944538161155

We are finally able to release our first dev versions of @Arma3official CUP Warlords on Zargabad, Takistan, Chernarus Winter and Chernarus 2020. Thanks to the generous help of @AsaayuNZ those versions now include a custom arsenal.
https://t.co/XOpzCGfhie

night depot
#

Our team was able to participate in the Beta testing of the new Arma 3 cDLC S.O.G Prairie Fire by Savage Game Design.
Dive in with us for a 30min walk through Cam Lao Nam.

This review was not supervised and is a mashup - good or bad - of our time in the Beta.

Listen to the podcast : www.radioarma.com

naive acorn
regal kiln
molten badger
crimson magnet
low obsidian
hollow grove
#

Welcome to my first S.O.G Prairie Fire Single player mission!

Story

Be a S.O.G soldier on the ground and fulfil multiple objectives including destroying multiple S.A.M sites. You will be alone by yourself without any support. Higher ups expect you to perform well without any trouble…
But be cautious, the enemy has his ears and his eyes everywhere…

You have been tasked a difficult mission. Be prepared to die a lot.

And now I go sleep and hope that nothing breaks....

https://steamcommunity.com/sharedfiles/filedetails/?id=2483582467

raven zodiac
hearty lava
uncut sorrel
naive acorn
unkempt scaffold
tacit fractal
#

In this randomly generating mission, built for up to fifteen players, said players will patrol the Mekong river and complete direct action objectives including placing spiked ammo crates, assassination of high value targets and destruction of enemy assets.

While the objectives remain the same throughout each playthrough, the objective areas are chosen at random and span the length of the Mekong river and Mekong Delta.

While it was designed for multiplayer it can be played in a hosted LAN, just zeus yourself in a squad and you're good to go.

Cheers and enjoy!

https://steamcommunity.com/sharedfiles/filedetails/?id=2489607870

raw jungle
proper hill
#

I fixed Assaultboys Chemical Warfare mod so you can treat yourself when exposed. I'm also looking for some people to help me work on some scripts. Dm me if interestedhttps://steamcommunity.com/sharedfiles/filedetails/?id=2461845889

raven zodiac
solemn trail
timid flame
molten badger
night depot
#

Head over to our website to listen to an amazing talk about KOTH with a presentation of the great Code4Gaming community by RoidRage and the huge experience of @vapid rampart.

🔗 www.radioarma.com

raven zodiac
molten badger
chrome otter
thorny pollen
civic ice
hollow grove
raven zodiac
knotty spire
#
solemn trail
prisma wasp
vernal herald
knotty spire
hollow grove
deep haven
dusk crescent
pale comet
regal kiln
lime cosmos
vital patio
molten badger
fresh marten
noble laurel
#

Just released a faction mod for a CSAT-sponsored (Post-)"Old Man"-era Horizon Islands Armed Forces. Would appreciate any feedback! CSAT

https://steamcommunity.com/sharedfiles/filedetails/?id=2519262908

As such, their arsenal is going to be CSAT-influenced with several non-CSAT additions from Tanoa's colorful past. Due to their very recent establishment, HIAF are pretty "low-tech", so no tanks, jets, or gear that feels _too_ specialized.
Their main antagonists are Syndikat/L'Ensemble guerrilas and covertly operating NATO agents.```
iron wharf
glossy flame
#

Heroic slovniacs mission released
COOP mission that's too long to explain, 350 hours in making (up to 4 players).
Features:
IDK? maybe check the trailer?
https://www.youtube.com/watch?v=6_2kRL1TsLw

Available on Steam workshop : https://steamcommunity.com/sharedfiles/filedetails/?id=2517186621

Heroic slovniacs is an Arma 3 mission set up in the fictional country of Takistan, you play as the Russians who came in aid of the Takistanian army (that lost one of its important airports to the Takistani liberation militia, the former gaining a huge amount of equipment from it) the Russians send a 3 man fireteam and a Su-25 in order to retriev...

▶ Play video
thorny pollen
#

https://steamcommunity.com/sharedfiles/filedetails/?id=2484091987

Updated today!

Added Device truck. (For building)

Added build option using device truck.

Added oil field and Iron field

Added Oil towers

Added Ore-collectors

Changed crew option, The player can now choose between Rookie, Veteran and Expert crew.

Re-wrote the code for building vehicles.

Set the infantry attributes to JIP false, which is somewhat buggy rn, will fix on next update.

Misc. bug-fixes...

solemn trail
muted carbon
knotty spire
main fossil
solemn trail
nocturne badger
#

SP Ravage Mod scenario giving the Takistan map some love featuring sandstorms!

solemn trail
solemn trail
raven zodiac
noble laurel
#

[RE-LAUNCH] [GM] 80s Tanoa is evolving... and shall henceforth be known as "Storm On The Horizon - Tanoan Conflicts"!


Having taken part in several peace-keeping missions in recent years, Horizon Islands Armed Forces have been equipped with new equipment and vehicles from allied nations such as the US, Israel and Germany. Once again however, their opponent is an internal one. Drug cartels and other criminal factions have rallied under the banner of "Syndikat" to threaten stability on the archipelago. As the conflict escalates, independant observers take note of increasing ruthlessness on both sides.```

The new update tries to bring the concept of '80s Tanoa' to a modern/near-future/2010s-2030s setting. Main feature is a completely new Horizon Islands Armed Forces faction using a mix of assets from GM, vanilla and the APEX expansion.

https://steamcommunity.com/sharedfiles/filedetails/?id=2225145483
knotty spire
dusk crescent
raven zodiac
#

Hrafnseyri Kingdom & The 40 Years War RELEASED

The biggest addition to Continent in Arms yet. Play as the Hrafnseyri Kingdom, a northern invader of the Kumoris member state Bystria, as the armistice over the frozen 40 Years War looks to be breaking down. All countries involved have too much at stake to simply let the possibility of losing happen.
Note: All-In-One has been updated

https://steamcommunity.com/sharedfiles/filedetails/?id=2541357729

regal kiln
knotty spire
clever hatch
clever hatch
subtle juniper
still dome
gusty slate
#

Mission Makers listen up
We recently updated our Online PAA Converter, so get ready to uninstall your Arma 3 Tools.
Gruppe Adler’s Online PAA Converter is the right tool for you, especially if you’re just converting mission covers and occasionally some textures.

• very easy to use
• convert to and from PAA
• neither installation nor login required
• drag and drop enabled
• complete conversion is done locally on your computer
• capable of bulk conversion
• works without internet connection redchain
• supported file formats: png, jpeg, svg and more to come

Try out now: https://paa.gruppe-adler.de/

real urchin
clever hatch
silent zealot
chilly salmon
#

Hey guys I would like to introduce those who aren’t familiar with it to https://armapresetcreator.com/
Very useful website for communities and mission makers.

This aims to bridge the gap between Steam Workshop Items and the Arma 3 Launcher whereby any Steam Workshop items with dependencies require a preset to be created manually for these to be loaded in-game. The application solves this problem by generating the preset HTML file for you, which can then be imported into the Arma 3 Launcher.
To use it you simply have to retrieve the URL or ID of the Steam Workshop item and paste that into the site, then hit "Create" and it should download a HTML file which can be imported.

Alternatively you could share a link to embed on your website or in your Teamspeak, Discord or Steam communities. This allows people to instantly download a preset without having to retrieve the URL or ID. Sharing a link will generate the preset every time that it is clicked. This means that the preset will always be up to date with the collection or item.

Capabilities
Generate Arma 3 Launcher Presets based on the following Steam Workshop items
Collections
Missions with mod dependencies
Mods with dependencies
Generate embeddable/shareable links to embed on your website or community channel which allows people to download Presets in a single click.

nocturne badger
native birch
wanton talon
gilded pawn
bright whale
#

IT'S HERE. Escape From Tarkov just went Multiplayer. Custom Economy and Traders, Custom threats and locations, and a never-ending grind to earn more cash and collect more gear with persistent stashes.

#

MP mod list ^

little creek
eternal glade
muted carbon
thorny pollen
#

https://steamcommunity.com/sharedfiles/filedetails/?id=2484091987

Updated today!

The game-mode now has a AI general.

The AI general builds and defends his own base, he also Builds Oiltowers and Iron mines.

AI General will ambush incoming enemy Infantry.

Production time-for vehicles and infantry has been decreased.

Stealth mode for the Qilin added.

Semi-effetive misile shield added for the Qilin. (5 min duration, Ativated together with stealth mode)

mild needle
knotty spire
chrome otter
night depot
#

New Podcast release to listen to! Backstage of the OPTRE mod with @eager mountain.

🔗 www.radioarma.com

upper dust
mighty vessel
spare trout
#

The map "La Frontiere" is available. It is 10km x 10km. La Frontière is a real life map adapted for a Franco-Belgian RôlePlay.
To represent the border between the two countries, a river called “La Semois”.
The map is located in a rural environment but each country has a capital: Montayral for France and Saint-Hubert for Belgium.
https://aka-mods.com/mod-53

knotty spire
regal kiln
wintry bough
#

Tiger - Alpha - v0.33

The **Tiger **mod is now available on the Steam Workshop. pikachusurprised

Have you always secretly wanted to have a tiger in Arma? Here you go. This is an early version of the mod which only includes the model, textures and animations for the moment (so no tiger chasing you through the thick jungle of Cam Lao Nam or Tanoa - unless you want to script it yourself).

Feel free to give feedback directly on Steam or via Discord.

https://steamcommunity.com/sharedfiles/filedetails/?id=2575841565

mighty vessel
rugged pebble
manic cape