#gameplay_arma

1 messages · Page 4 of 1

solemn walrus
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i have no ammo, and i cant help my teammate ai

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i am just playing singleplayer

austere coral
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Get more ammo

dusk vine
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you need to pick up more

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either from enemies or supply crates or vehicles

humble turret
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Not sure this is the right channel but is there any mods to make character movement more fluid and less clunky specially in cqb situations?

dusk vine
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No

last sentinel
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Hey, I wanted to know how can I do a jet 1v1 in Arma, we bought that game a few hours ago and we don't really know how that works

quiet stirrup
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Open Editor, place planes, preview game

last sentinel
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Thank you

chilly oar
# last sentinel Thank you

You'll want to set their starting positions (both horizontal and vertical) and headings, then either leave them with their standard weapons or customize them

summer agate
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@humble turret Yes

craggy epoch
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Huh

last sentinel
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when I start a server my friend cant see it how can we fix this ? the port is right

humble turret
spare lagoon
south siren
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whats tfar_core addon and how do i get it

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it says im missing it

rose temple
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download TFAR (or Task Force Arrowhead Radio), which is the mod you're missing

crystal obsidian
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Is arma 4 coming???

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😅

quiet stirrup
crystal obsidian
quiet stirrup
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Why? No news is just no news

distant dome
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im pretty new to the game looking for one person to show me around and play for a bit (im already in a unit)

livid notch
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does anyone know how i can invert my flight in helis?

dusk vine
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probably in the control settings

celest grail
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who knows a good battle server for my mate

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in EU

quartz berry
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My buddys ace interaction menu suddenly isnt working

dusty reef
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Guys i really need help with arma cause im new...

chilly oar
dusty reef
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How to talk, sometimes i cant even walk and stuff like that

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Point of everything.

feral ridge
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There are tutorials that you can walk through

dusty reef
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Ikk but in second one i can only move forward and move my head

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Anyone willing to help me? I really wana play it : )

humble steeple
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double tap alt? might have freelook toggled on

chilly oar
humble steeple
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The tap/double click combos here take a bit to get used to

dusty reef
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How do i speak?

humble steeple
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Caps lock by default

dusty reef
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I spoke and nobody really heard me or they just ignored me.

humble steeple
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There is also different channels to talk into, as well as radio mods, so depends a bit what kind of server you where on.

dusty reef
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How do i look? tgat

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how do i set it im playing it rn and they cannot hear me

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How do i sit inside and go outside

humble steeple
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period and comma default channel switches

chilly oar
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To communicate with other players you can use one of the three types of communications: Text, Voice and Map Markers. The communication is only broadcasted to a selected channel. Channels are:
Global – to all players
Side – to your faction
Command – to your faction commanders
Group – to your command group
Vehicle – to players in the same vehicle
Direct – to players in a close distance
Cycle channels with [.], [,].
https://community.bistudio.com/wiki/Arma_3:_Field_Manual_-_Multiplayer#Channels

dusty reef
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Amm

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I do not understand...

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Just what do i need to klick to talk to radio or a person close to me.

chilly oar
dusty reef
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Wait do i need TeamSpeak?

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For some of says teamspeak needable.

humble steeple
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in some cases yeah

quiet stirrup
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What Chortles meant is vanilla ingame PTT (VoN, Voice over Net)

dusty reef
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I really dont understand a thing .-., Can someone dm me tuttorial or what do i have to do cause i Really do not understand if i would i would have done it already xd

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aigh done it

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thank you all for ur help

humble steeple
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What fixed it?

dusty reef
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I think im talking with people so i guess 😄

humble steeple
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If their replies makes sense I'd say so yeah 😄

chilly oar
# dusty reef Wait do i need TeamSpeak?

If some servers or groups say that TeamSpeak is needed, that's probably because they're using the ACRE2 or TFAR mods, both of which handle voice chat using the TeamSpeak program/app instead

dusty reef
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oh, you know any good ARMY war roleplay server?

open nimbus
reef fossil
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Hello guys, I heard that community makes these really cool scenarios available on steam workshop, but when i went to check the workshop i was really confused and didn't find any scenario that plays like a campaign. I would be grateful if you gave me some recommendations on campaign type of mods (I don't own any of the DLC). Thanks

celest grail
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yo whats a good koth server and if i need mods or dlcs tell me

celest grail
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thanks

nova abyss
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someone here ever tried racing in game ?

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(without kart dlc just mods)

craggy epoch
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a unit I play with does it for fun every now and then

frail crest
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What AI commanding mods would you guys recommend ? Ditched C2 for AIO AI command deluxe, not sure what I like more, any recommendations ?

azure sundial
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Anyone know of a way to make smoke hug the ground like fog?

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Basically I have an old battlefield my guys have to get through that's littered with chemical shells from a recent conflict

azure sundial
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This is what I have

open nimbus
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hmmm....
not sure, but i think you'd have to create a complete set of particles for that

azure sundial
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I take it that's not a "can do this overnight" task

open nimbus
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well, if you are a fast reader and learner, maybe

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¯_(ツ)_/¯

azure sundial
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This is Greek to me, unfortunately

open nimbus
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well.. baaaaaaasically... greek > latin > rest

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so... you might be onto something there 😄

cunning flax
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If the Germans can read it so can we 😛

azure sundial
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I'm Italian my own language is incomprehensible

dense glade
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So, I can't rearm at the mission Topolia, anybody got anything?

real shard
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when arma takes up 447gb of a 1tb hardrive

open nimbus
magic acorn
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thats less than him

livid smelt
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lol idiot

open nimbus
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uhm... sure 😉

bleak widget
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335 free OUT of 931
596GB of arma

open nimbus
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¯_(ツ)_/¯

bleak widget
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mafs

hybrid sundial
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I was told there would be no math

dense glade
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There is math and im scared 😦

novel sparrow
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Hold ctrl, and then shift when close to the ground

errant silo
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The more throttle you apply the faster you spin

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Also the faster you move forward/backward the less you spin

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So if you autorotate, reduce throttle (lose altitude) to temporarily reduce spinning, and try to break out into forward flight to leave the hotzone

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Move to safer pastures, then reduce throttle/altitude until very low, at which point throttle up to lessen the impact and pray

subtle stump
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@dense glade try this or another mod like it, its a practice scenario with custom engine failure situations... my advice is to think of it like Iron Man using his hand(s) while losing power... he still has the same momentum, the question is where to point the remaining power and when.

vast grail
errant silo
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I think the default keybinds are Shift for collective increase, Control for decrease

heady crystal
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For default z is decrease

wary dove
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not sure if this is the right place for it but did vault/climb get removed from the controls?

craggy epoch
wary dove
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okay. just couldn't find it in the control list for some reason

finite socket
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It's called Step over

noble vapor
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i call it "saddling up" because honestly, it looks like you are climbing onto an invisible saddle

grand edge
dense glade
azure sundial
dense glade
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Thanks for the reply!

heavy ivy
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Heh, so the antonov AN-2 is apparently kind of a beefcake. I clipped some rocks and instead of just exploding, I punctured my fuel tank and made a landing at sea.

dense glade
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Hi

pulsar tartan
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Hi

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I'm going to invite someone who really likes this server

silent mirage
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ok

dense glade
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Hello everyone. A short while ago I had a mod(unsure if it was the flashbangs config) that allowed players to go into a room as 9-bang was going off. Basically it would stun the AI but not stun the players. Does anyone know of something like that?

magic acorn
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what's the point lol, seems a bit cheaty

worldly plaza
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9 bangers don't generally affect the breachers, because 1: first detonation is the bright flash, every subsequent flash is much lesser than the first. 2) breaching force are prepared and have ear pro.

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So it really should not affect the breaching team, all it's there for is to continuously confuse the barricaded team.

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be loud and mask their movement essentially.

magic acorn
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yeah, but it's still designed to be off-putting and disorienting

worldly plaza
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Not that disorienting when you can anticipate it.

open sapphire
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Sup dudes. Are there any large scale maps like the Australia Terrain that actually work and aren’t broken? Something fun for infantry to run all around on instead of just a pure air dogfighting map

royal oyster
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I dont think theres anything beyond the size of chernarus which is meant for non-plane stuff

open sapphire
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thanks fam

hardy fulcrum
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Takistan seems like it would be good

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I don't see why you would need a map bigger than that

lone whale
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way too much mountains, i think s/he wants plains

hardy fulcrum
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So I have been thinking about the AI in Arma a lot lately and in this curernt mission I was engaging a base with a patrol squad a bit on the flank. I encountered the patrol squad first and eliminated most of it before going to the base. While attacking the base and under heavy fire the patrol squad with only 2 people came around the other side of a hill and started shooting at us. Now my squad made short work of the two people, but if that was 4 then they could have seriously caused some damage. So I think that Arma 3's AI is best suited for multiple squad combats because of the amount of flanking and maneuvering they do compared to other titles.

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Also while attacking the base I eliminated some of the garrison there but they retreated and came back with another squad which made them stronger than me and quickly mowed us down.

strange spire
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@hardy fulcrum Very interesting notes! I haven't noticed AI pulling off advanced stuff though they often tend to move around a bit and sometimes I think I've seen them flank as a group and push me

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Was your experience with the vanilla AI without mods?

hardy fulcrum
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Yeah vanilla AI

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I have noticed my subordinates flank a lot when I tell them to engage

hazy aspen
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I remember when I was in a building, the AI SL sent one guy to the front door and the other to the back door which is pretty cool to be honest given that they try to accomplish their tasks

chilly oar
zealous haven
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Know what I'd love to see in an ARMA mod? (since I'm going about compiling stuff for a Cold War era op for my friends)

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A static line jump mod where like - passengers get in and they 'cue' through an ACE menu and it assigns them a number.

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And then the can do some ACE things to like stand up, but then the vehicle operator does an ACE menu option to start them jumping to avoid delays in the stick.

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For no other reason than I feel like it'd make a cinematic appealing thing to watch in a fun-op as 24 British Paras come down in a nicely spaced line.

magic acorn
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Don’t think that’s possible

craggy epoch
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Dont see why not

junior kelp
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i dont see anywhere else to ask about mods so im asking here, but maybe im blind and missing it.

are there any mods that add in an SKS? preferably but not neccecarily with a wood stock

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@me if anyone has a response, either a mod suggestion or telling me where itd be more appropriate to ask

heavy ivy
quiet stirrup
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Apex hasn't

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SOGPF, maybe a Chinese copy? Can't remember

dense glade
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@junior kelp "Specialist Military Arms (SMA) Version 2.7.1" on the steam workshop has a "SKS Bullpup conversion" and "over 185 High quality Weapon variations" Maybe the one you look for is in there

zealous haven
# magic acorn Don’t think that’s possible

I don't see how not given how ACE seems to work. It wouldn't be the first time you had ACE options that affected others (such as prepping fast-ropes and the like) that multiple people can affect / be affected by.

zealous haven
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Of various qualities and makes.

junior kelp
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thank you!

wide heath
zealous haven
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I thought they did but I can't remember

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Been a minute since I've had em up in front of me

zealous haven
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Also belatedly, IIRC prototypes of what would become the SKS of 1945 saw use in combat in WWII.

median ruin
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The ones in Iron Front and FoW are probably SVT-40s

modern tangle
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Can someone tell me how to use the AGM-65 Maverick G missiles please? do they lock or dumb fire? and how ty

chilly oar
modern tangle
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yes vanilla pylon in the blackwasp

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NM - vehicle engines need to be running to get a lock

quiet stirrup
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More like heated enough. It lock the heat signature

modern tangle
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Ok great. Thanks

magic acorn
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There needs to be a vanilla repack mag option

open nimbus
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you can try to open a "wishlist" ticket, but don't get your hopes up high

dense glade
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Does anyone know a SCAR-H mod that has 20 rnd puller mags for the gun, like in MW2.

versed wigeon
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RHS

quiet stirrup
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Oh, don't forget that he's banned already

versed wigeon
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oh nvm still anybody who wonders and wants a good model of it its in RHS 😄

median ruin
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Don't have the mag-pullers on the SCAR mags though. Unless it's something @carmine kestrel wants to add since they're both his work

versed wigeon
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no? Scar has them by default - those plastic holders on the bottom

median ruin
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Those function like the "Ranger plates" and magpods. The pullers are the rubber things

versed wigeon
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yeah true but MW2 did that because they didnt had those - imho FN ones are much better

sour thorn
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Hey guys, can i have a suggestion for desert maps other than Fallujah, my unit is searching for desert maps that has a little MOUT element to it

modest badger
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Takistan

sand pond
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What would it take to implement interiors for every building? And what would it take to put in battlefield's destruction system?

open nimbus
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it would require a CPU and GPU that hasn't been developed yet to be powerful enough to draw and render interiors for all buildings and to add them to the descruction system

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¯_(ツ)_/¯

dusk vine
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also modeling wise few years of work actually technically impossible to just "put in battlefields destruction system", it is quite more complex process involving rewrite of the whole engine

chilly oar
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And Frostbite can have that because Battlefield is played at so much shorter-ranges than what Real Virtuality 4 (Arma 3) supports: http://moricky.com/2013/08/video-game-terrains/ The right image at this link has BF3's Caspian Border in the lower-right corner for comparison with other video game terrains, and all of those compared against Altis

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Which is to say that Caspian Border is indicated to be roughly the size of Porto from ArmA: Combat Operations (A1), which is identified as being only 1 km2 of land mass, roughly 2 km2 when including the water within the terrain borders (an official devblog specifies only 2 km long and ~700 m wide!)

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And part of the big deal about Battlefield 2042 is supporting double the player count of previous BF games... which isn't that much larger (in terms of how much larger the maps 'have' to be), infinitesimal compared to any official land mass in A3 and even most of the past games' official terrains (which were mostly ported into A3 via CUP Terrains)

sand pond
dense glade
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arma 5 will definitely have rtx and a 100% accurate destruction system.

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how do I know this?

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arma 5 will release in the year 5000

sand pond
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lolol

chilly oar
modest badger
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VBS 3 introduced explosion force physics for building destructibility in 2016 but, while some aspects would be nice in ARMA 4 not sure how transferable that is to a game like ARMA rather than a military training tool: https://www.youtube.com/watch?v=51PL1_9rfYk

dense glade
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Just me or is arma overrated for its military accuracy (least without DLC)

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like I cannot imagine milsiming on Arma in base game

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The majority of its realism and all comes from the modding community.

quiet stirrup
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Nobody should rate Arma by its accuracy. Because it's not for it

craggy epoch
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^

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But I dont see why milsimming isnt possible in base arma @dense glade

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of course I personally would at least add mods like ace and TFAR

dense glade
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Lack of VOIP

craggy epoch
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but imo milsimming is still possible on vanilla basegame arma

quiet stirrup
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VOIP exists in vanilla

craggy epoch
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basegame arma has VOIP?

dense glade
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I mean with TFAR

craggy epoch
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wha

dense glade
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As in base arma communication ain't great

craggy epoch
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yeah it isnt great, but you can still do milsim with it blobdoggoshruggoogly

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the important things are there

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and afaik with a bit of scripting you can lock channels to certain slots too, so for example only SLs etc get into command chat

dense glade
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You can milsim on roblox, doesn't make roblox an ideal milsim game lol

quiet stirrup
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Doesn't mean you can't in vanilla Arma 3

craggy epoch
dense glade
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Didn't say you can't.

craggy epoch
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I dont see what your point is with the roblox comparison

dense glade
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As is can and should shouldn't be interchangeable.

quiet stirrup
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Huh...

craggy epoch
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Ah, I still dont see why the can isnt there with vanilla/base arma tho

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Of course it gets better when you add mods, but vanilla/base arma is still suited for milsim imo

dense glade
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Didn't say it can't be for anyone.

craggy epoch
dense glade
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Eh, I'd rarely see vanilla arma ops apposed to modded ops

craggy epoch
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I rarely see sandwiches with only bread compares to ones with other things inside them

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doesnt mean bread-only sandwiches arent possible

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although that gets into the debate about what defines a sandwich, but thats no discussion for this discord

dense glade
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I'm saying I prefer not to have a sandwich without anything inside of it, seemingly agreed apon by the majority of the community too.

craggy epoch
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blobdoggoshruggoogly oki

civic hemlock
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if anyone is familiar with KP Liberation scenario, do you know how to save progress for player-hosted UPNP servers?

untold furnace
civic hemlock
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aaah alright thanks

lean path
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I wonder, if arma had a good 3rd person mode like in modern shooters, with features like taking cover, shooting over cover, using climbing on stuff and so on, how much more players would it have?

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Also some super easy damage mode would be nice to have, so people could take multiple hits.

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I think that GTA V has merged 3rd person and 1st person modes in a kind of a good way.

strange spire
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Which other games follow that approach?

lean path
strange spire
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I'm not very familiar with those games / don't pay that much attention, does Overwatch or Rogue Company qualify?

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I think Overwatch is in 1st person mode even

lean path
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I mean that if it had a more casual and 'standard' character controller like in other 3rd person shooters, it would still be a great military sandbox, but would also be suitable for a broader audience.

strange spire
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console players? 😏

lean path
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plus I think it would be nice to be able to shoot over cover (imprecise of course) without exposing yourself so much

strange spire
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Do you think there could also be "spray and pray" included in this design approach?

lean path
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I mean sticking your arm with a gun and shooting blind

strange spire
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ah

lean path
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yeah I think it's a good name for it

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with an option to make it precise too!

strange spire
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that makes for too many parameters to test and balance

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and you could make your favourite gun OP by adjusting the parameters on the server

lean path
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not really... spray and pray precision: realistic - inaccurate, unrealistic - accurate

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there are a bunch of difficulty settings already, I think that character controller settings could be there too

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like, do we want all these advanced stances or do we want a more basic FPS approach at our server?

strange spire
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I think what puts people off ARMA is more the complex functionality, setup, and controls

lean path
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that would turn arma into squad and the other way

lean path
strange spire
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and TBH I don't think it makes sense to try and compete with multiple shooter segments at once (I mean more than ARMA does currently...)

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Probably - ALSO, there could be some intelligence like if I'm in a stance and position that allows me to rest my weapon, why doesn'

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t it happen automatically like after a second or two

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and does holding shift to hold your breath really make sense

lean path
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yes yes all those bits can be grouped into two categories probably

strange spire
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it shouldn't be a setting, it should be just... smart 😛

lean path
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And then when people start playing the game on those easier settings, they can switch to advanced ultra realism mode.

strange spire
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Also the advanced stances... don't think they bring much competitive advantage

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they can be there and people don't need to use them

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and you can always just play easier missions

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What many new players have difficulty with is launching and joining games

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play now button should take you to a screen with four popular game modes and one-line descriptions

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and clicking one of those would give you a browser that only looks for unmodded dlc-compatible servers of such mode or something

lean path
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the enhanced multiplayer menu in S.O.G. solves that

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have you tried it? it's pretty nice

strange spire
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Maybe BI should take note

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I've tried the mp browser, I didn't notice anything 😃

lean path
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well... it has a nice page with popular game modes

strange spire
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maybe I should take a look

lean path
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also the advanced mp menu is can return queried servers almost instantly, so you don't have to wait for half a minute to get the list

hardy fulcrum
chilly oar
# lean path I wonder, if arma had a good 3rd person mode like in modern shooters, with featu...

Depends on what you mean by taking cover... A3's adjust stance mechanic came at a time when 'sticky cover' was looked down on by the seemingly-vocal 'realism focused' players circa 2012-2013, plus it's a first-person-compatible solution... not sure how exactly you would get blind fire to work, e.g. would you be able to adjust your 'aim' in first-person? Climbing stuff is a known thing, I blame the state of A3's pre-launch development due to the winter-of-2012 and early-2013 changes of direction for a lot of stuff being kept that previously dev leadership may have intended to jettison

chilly oar
lean path
lean path
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Also ideas: bullets flying straight or even instantly meowsweats

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I like to play arma in a realistic way but I also have some gamer friends who refuse to play the game because it's too hardcore. I just wish it was possible to have less hardcore settings and more casual character controller so that they could experience the military sandbox as well think_turtle

obtuse remnant
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you're basically asking for Arma to become not Arma

lean path
strange spire
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Can't this be done with a mod?

obtuse remnant
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but then you're asking for basically an entirely different player controller as an optional thing

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which means that BI has to make like two games in one

lean path
lean path
obtuse remnant
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it's not 100% but it is a lot

lean path
obtuse remnant
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you're talking about making completely different gameplay, controls, animations for something optional

lean path
obtuse remnant
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and you're also talking about a huge split in the playerbase, which alone is reason enough

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because people using one system would not be able to play with people using the other system

lean path
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but I don't think that taking cover, if implemented, should be disabled or forbidden

obtuse remnant
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also stop @ me i'm right here

lean path
obtuse remnant
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only if you make them

lean path
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sure, I just wanted to quote your specific sentence 🤷‍♂️

lean path
lean path
maiden yew
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Proof right here.

lean path
maiden yew
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That’s a layer 8 issue

chilly oar
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Sorry about the ping, scrolled down and saw what you said

dawn cosmos
# lean path I wonder, if arma had a good 3rd person mode like in modern shooters, with featu...

taking cover feature would require a whole load of stuff to make it work. I recon 99% of games that have this mechanic have authored maps where each object describes how exactly it can be used for animation/gameplay purposes (e.g. slide over it/ slide under it, take cover kneeling, take cover standing and side peeking etc).

It would conflict with being a sandbox where you can just assemble any environment and properly play in it.

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of those games that have this mechanic, how many have a map editor freely accessible ?

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i dont see how dumbing down the "take cover" aspect would increase player count. Its not HARD to get into cover. prone/crouch exists in every other game.

modest badger
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And ARMA actually has a lot of stances to properly make use of each type of cover or concealment

dawn cosmos
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its not about shooting/ducking. Its about game modes and total entertainment value. Battlefield isnt popular because it has great ducking or shooting mechanics. Its popular because of the game mode and fast paced action (run&gun) - and because it has high production value nowadays (graphics, interface, etc)
Dayz brought a metric ton of new players to A2 and then to standalone, simply because people fancied the game mode - not because it was executed well, or because the game had great mechanics (🤮 A2 clunkyness). It kickstarted the development of the survival genre to the mass market
Battle Royale games basically all originate from Arma 2 custom game modes -> same here.

Arma is a great platform to test out new ideas. To make it mass marketable to the couch audience however you need more run&gun and less complexity.

covert garden
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IMO Arma is great at what it does partly because it isn't a run-and-gun. It makes the player make decisions, execute them, and co-ordinate accordingly (though the new BF trailer graphics are sick)

idle hull
dawn cosmos
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the manual definition isnt only for player, its for NPC too. And you dont want npc to dynamically calculate what it can do. You want to know 10 possible locations where and how to do something, to decide what to do. Not 10 million possible locations

hardy fulcrum
dawn cosmos
hardy fulcrum
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Uhm... It is almost as 3D as Arma is

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Like Arma has had to fix its engine because of the lack of true 3D mechanics

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But either way it fits into your description

lean path
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when the world or object is 'built', not at game's run time

hardy fulcrum
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Men of war is a fully sandbox game with a taking cover feature with a map editor which is freely accessible

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Also men of war becomes a 3D shooter pretty quick as they have really upped the direct control in more recent versions

dawn cosmos
hardy fulcrum
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Can you make a tunnel underground in Arma and it work right?

dawn cosmos
lean path
dawn cosmos
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and do you want to precompute the entire map again, once you dynamically added 3 houses and 5 boxes?

lean path
#

yeah I see, so combining objects might add a bit of problems 🤔

dawn cosmos
#

its not per object. And the reason is that you can add objects on top of another, which results in a very different scenario

hardy fulcrum
#

It is already precomputed to an extent. Buildings have certain positions programmed into their map that AI will tend to go towards.

dawn cosmos
hardy fulcrum
#

Well that is semantics really. They are precomputed by hand.

dawn cosmos
#

pfff

hardy fulcrum
#

This is why it would be good to take some pointers from men of war and work on having the engine compute these cover points on their own.

dawn cosmos
#

hmm, i wonder where i precomputed my car keys...

hardy fulcrum
#

And then give players and AI the ability to do things like lean into walls

lean path
#

well the cover mesh can be computed at run time and cached

#

but at least we've got to more technical limitations of how to implement dynamic cover system for a large game world

dawn cosmos
#

if you actually try and implement all the "just this" and "just that" things, you will realize that its not as easy as it initially seems - and takes way more computational and/or storage space than you think

lean path
#

if we still want to keep it per-object, then there are a bunch of snap points on the object and the AI either can find a path to it or can't, and path finding is a more solved problem in video games

hardy fulcrum
#

Well that already exists

#

Honestly this isn't that big of a problem as long as it is kept on a similar scale to what is already implimented

#

I would just like better cover mechanics such as leaning into walls and better AI enterring buildings

lean path
#

I can see bots leaning out of cover sometimes, I wonder how that works?

#

it works especially funny when the bot is hiding behind a lamp pole

hardy fulcrum
#

They have cover points that they enter and lean out of

lean path
#

but it works!

#

no, I mean in arma

hardy fulcrum
#

Yes

#

In arma

#

You don't really listen

hardy fulcrum
lean path
#

I thought you meant 'it already exists in men of war'

#

do you know that it works like this because you know how objects in the game are made or do you assume how it's implemented?

hardy fulcrum
#

All you have to do is plant down a prefab base and an AI you command and it shows all the premade positions you can tell them to go to in that prefab

lean path
#

🤔 I am aware of what you are talking about, I guess I never noticed that lamp poles have these positions too

hardy fulcrum
#

And the little walls and the outside of other buildings

dawn cosmos
#

these are just dumb positions dotted around the bounding box of the model.

hardy fulcrum
#

Yes

#

But if they made a computation process to automatically make these and make them well then we could have a lot better cover taking for AI

#

Then if after that they implimented things like leaning against walls and peeking over barriers then it would be something awesome

dawn cosmos
#

meowfacepalm "just make an extremely rudimentary system that places dots around a rectangle into a system that covers every possibility of taking cover for an automatic cover system for players"

hardy fulcrum
#

I never said make an extremely rudimentary system

lean path
hardy fulcrum
#

If they modelled it after men of war's then it would take in a lot and there would even be different priority for AI taking cover

dawn cosmos
lean path
dawn cosmos
#

if youd know how many hoops i had to jump through to just get the automatic bipod deployment algorithm to work half properly in my fortification buildings....

lean path
#

perhaps it just means that the bipod algorithm is not perfect blobdoggoshruggoogly

dawn cosmos
#

no, it means you must make certain assumptions about the world to limit the possiblities... and whenever those assumptions dont match the real situation, you get weird behaviour... Want frustrated players? make an automatic cover system that cant be relied upon for 10% of the time

#

for what benefit? So that players dont need to decide between pressing crouch or prone?

lean path
#

but i see your point, an automatic system like this will have to rely on objects and maps prepared better

dawn cosmos
#

if you think its possible - try it. Arma offers you enough tools that are necessary to try it out. Battle Royale and Survival shooters where conceptualized and tested in Arma first...

lean path
#

I could try to mess with ray casts to compute this stuff, but without animations it's quite pointless

#

I could script a different camera controller for 3rd person, I think

dawn cosmos
lean path
#

I could give it a try if I knew how to do the animations. As it seems to me, the most difficult part is the animations.

modest badger
#

There are plenty of games with the features that have been talked about over the last couple of days. If I want that sort of game then I will play them, the hours I have in ARMA compared to them indicates that at least I personally do not really want/need them. Now, the Enfusion animations, yes, want very much...

#

Specifically climbing and jumping which have always been weak sauce in ARMA

chilly oar
modest badger
#

EM us a great mod, use it on all my servers but the animations are very basic and it does have some issues

dawn cosmos
#

great for a mod... but... you would not want to see it in a full price game. And thats also why assets/maps in modern games have all these specific animation cues builtin, so the transitions are fluid and not "stop motion" like with EM

chilly oar
#

Context-sensitive animations

modest badger
#

Right now SCUM's jumping, vaulting, climbing over/through stuff (e.g. windows) is much better than DayZ's so hope that more work will be done on those animations for future games using Enfusion

dense glade
#

how can i do death valley drone thing

#

i can put it but i cant control it

vapid warren
#

or open UAV terminal and select the drone in the drop down menu

dense glade
#

there is nothing about connecting

vapid warren
#

did you grab a UAV terminal?

dense glade
#

yes

vapid warren
#

so open it and select the drone

dense glade
#

how do i open it

vapid warren
#

mouse wheel scroll

dense glade
#

there is only change mag and rip off drone

#

nothing about connecting

vapid warren
vapid warren
dense glade
#

but i get from dead uav pilot

#

and i can see in my inv

vapid warren
#

do you have this in your inventory?

dense glade
#

Oh

#

i didnt put it there

#

ok let me do it

#

ok

#

thx @vapid warren

vapid warren
dense glade
#

i was playing campaign mode

vapid warren
#

there's a showcase mission called "Drones" which teaches you this

vapid warren
#

the showcase missions are short and useful as a "fun" tutorial

#

@dense glade also you may have difficulty controlling the UAV for the first time. playing the showcase missions "helicopters" and "drones" is a good practice

dense glade
#

i made it

#

after 4 5 tries

dense glade
#

I cant enter boat

#

how can i do it

vapid warren
#

also make sure it has room

dense glade
#

im in campaign

#

how they get mine room

#

i tried every angle

#

but i cant

#

i killed one of them

#

still i cant enter

modest badger
magic cargo
#

yo anyone want to play some arma 3 bit new aussie so if you want to play dm me

uncut basin
west dust
#

Helicopter flying dodgily was after i ported mission from one map to another, nothing else adds up

hardy fulcrum
#

So I am making a street fighting type mission and was wondering what kind of buildings or streets do you guys like fighting in? For instance the double story sandbag bunker is pretty fun to try and defend.

chilly oar
tall kindle
#

Hmm, didn't know that. I've personally never seen it work. My group attempted to run a mission utilizing terrain masking and it did not work

cunning flax
#

Ground clutter works, but you need to be moving at certain speeds.

tall kindle
#

Every helo was spiked the whole time

cunning flax
#

What was the elevation diffrence of radar and heli though?

#

and was there actual ground clutter? Because it needs to be like map objects.

tall kindle
#

Without looking, the systems were high enough in which the terrain would have blocked the return

tall kindle
cunning flax
#

I would try slowing it down then. Like <100kph.

tall kindle
#

I know for a fact I butchered the spelling of those towns

cunning flax
#

Oh no worries, I get were your at now.

tall kindle
#

One would think that after almost 9k hours, I could remember how to spell the names of towns on Altis

tall kindle
cunning flax
#

It's definitely possible I play Warlords a lot and learned to hug the towns and valleys south of the map to avoid angry AA jets. Can literally watch them fly over me and never spot me.

#

Is the SAM site in Oreo?

tall kindle
#

Iirc it was at the castle

chilly oar
# tall kindle Without looking, the systems were high enough in which the terrain would have b...

fwiw looking at the Cheetah/Tigris configs, specifically their (identical) radar... it's only got a 6 km range against 'ground' targets, and while it has 100° of vertical coverage (angleRangeVertical=100;) the radar 'cone' is offset by 45° upward from the vehicle body (aimDown=-45; with no defined animDirection, instead inheriting that of the 'default' active radar)... it inherits the 'default' active radar's groundNoiseDistanceCoef = 0.5; and maxGroundNoiseDistance = 200;, so a target that's > 200 m from the ground background and still within the sensor GroundTarget range becomes detectable

chilly oar
#

For example, I just placed a Cheetah at Mike-26 just south of the northeast guard tower, facing an Orca placed on an incline so there's no line-of-sight blockage... the Orca outright does not appear on the SENS panel until it went vertical enough to be no longer silhouetted by that incline but rather by terrain behind it

chilly oar
#

@tall kindle Apologies for out-of-the-blue belated reply: if one of your issues with the vanilla radar implementation was that the info panels aren't 'pages in the cockpit MFDs' but rather hardcoded left/right 'game HUD' panels, I understand that this was a deliberate choice to allow for easy config modding

gritty lion
#

@pallid garnet hey mate you around to give me a hand with your H&M stuff, got some questions

gritty lion
#

done.

mellow thicket
#

I tried the Arma 3 tanks mission
It's supposed to teach oyu how to use Armor
Instead it just fucks you over by letting an enemy vehicle launch an unavoidable laser guided rocket at you
Arma's tanks are weird. Somehow tanks and IFVs can withstand three sabot shells, a round geared towards penetrating, killing everything inside, and possibly even leaving the other side still having momentum.
It was the same thing on the Gunship tutorial
You just start getting massacred by one of the three(at least) aa guns they placed
It makes so much sense. Put the thing that's most efficient at killing a vehicle in a mission that's geared towards teaching you how to use said vehicle.
I understand it's supposed to be trial and error, but arma 3 AI have aimbot so ridiculous that a player new to this vehicle is gonna be absolutely annihilated

#

If anyone has some tips that can help me, please share them with me

lean path
torpid breach
#

Gunships and Tanks ironically had difficulty swaps over the course of Arma 3's lifetime following the platform updates (Jets DLC/Tanks DLC) that made the former easier and the latter more difficult.

#

In Tanks, make sure you're aiming at the right section of the vehicle. Unlike the pre-Tanks DLC damage model you can't just spam AP shells on any part of the vehicle to make it blow up.

#

Don't forget that the T-100s have Explosive Reactive Armour (ERA) that nullifies your AP shells too.

#

As for the BTR-K's Titans, they aren't laser guided but IR guided.

#

Either take cover behind the hills or take a gamble with smoke.

#

Bypassing the Cheetah in Gunships comes down to flying low (<30 metres) to avoid radar lock. You need to make sure that your own Active Radar is switched off too.

#

Watch your Passive Sensor and find the red blip. That'll be where the Cheetah is hiding. Try to get as close as possible without getting exposed and lock-on with your Skalpels.

mellow thicket
#

Okay, I'll try that at some point

chilly oar
#

iirc the Cheetah doesn't have a passive radar (equivalent to aircraft's own radar warning receivers), just the active?

torpid breach
#

Yep. Active only.

#

Hence why it's easy to find where it's hiding since the AI likes to keep their radar on.

#

Way easier than in pre-Jets DLC days where the Cheetah's magic radar could see you no matter how low you flew or how far away you were.

chilly oar
#

otoh that means that you don't need to keep your own active radar toggled off to hide from the Cheetah

torpid breach
#

No reason to keep it on either though since you don't have ARH/SARH missiles to begin with.

barren ermine
#

On gunship showcase I hover high and beyond the cheetah’s range, then hit them with wire guided scalpels. Zero risk.

quiet stirrup
#

@flint tangle This is not the very best place to post video, also please don't post URLs without description #rules . Post removed

#

If you wanted to post a video, #videos_arma is the preferred place

steady dune
#

Hey @here How do I view which dp job im currently doing. I cant remember which one im supposed to go to

quiet stirrup
#
  1. @here is disabled for a good reason
  2. dp job?
steady dune
craggy epoch
steady dune
#

I mean it’s not server specific but Fs appreciate it

cobalt geyser
#

Or maybe go to the server’s discord and ask there

steady dune
cobalt geyser
pallid plinth
#

Not sure what the right channel for this question would be so im asking here.

Is there a mod that adds a tall version of the automated turrets. The grenade drone turret and the MG drone turret which only have low versions in the game

uncut basin
torpid breach
#

Jekyll's referring to the Mk30A and Mk32A sentry turrets (automated variants of the Mk30 .50 HMG and Mk32 20 mm GMG).

#

IIRC there's no mod that has them but you can easily make one yourself.

#

Only caveat is that there's no actual model that has the sentry module + raised tripod combination that you can see at the base of the gun. That bulky pod beneath the turret only exists for the low tripod models.

#

So you'll just have to make do with reusing the model for the raised tripod versions.

dusk moon
#

Are there any bomber mods? I thought the USAF mod had some but I guess not

uncut basin
silver fog
#

Anyone know of a Lambs AI setting, or maybe ACE setting, to prevent AI mag dumping on downed players? It’s kinda a pain if the AI just dump mag after mag on a passed out dude who can't do anything and is not an active threat.

desert mauve
#

Do I have to buy and install mods to play with people?

unreal quartz
#

mods are free

desert mauve
#

Oh those are packs that cost money right?

narrow canyon
#

DLC cost stuff, but you don't need to buy them, generally

#

unless the people you play with want to play with paid stuff

dawn cosmos
#

unless someone asks him to pay for actual mods... which is illegal

dense glade
#

????

craggy epoch
dense glade
#

Oh, I was just asking about offset sights.

#

What key is it to switch to the offset sight on your rifle? Also may I ask how to use the g33 magnifier on the eotech sight? Thx

#

Specifically the MK18 MOD 1

#

I also saw a YouTube having offset sights on a glock 17

uncut basin
dense glade
#

Lmao

silver fog
#

Usually the keybind to toggle magnifiers is done by CBA, using their own keybind, so it’s all properly animated and stuff. RHS also has its own special keybind for toggle magnifiers, it’s bound on the pause menu itself. Pause-configure-keybinds-CBA from memory. When it comes to offset sights those are usually your normal/ base game ‘toggle backup sights’ keybind rather than CBA’s as in, for example, Gold LPVO’s, SMA’s offset red dots or CUP Elcan Spectre’s angled backup iron sights.

coral rain
#

So it turns out you can slingload hostile vehicles even when they have people in them, when being dropped these vehicles dont take damage

silent swallow
#

Hey everyone this is just some gameplay from my youtube channel and it is my first attempt at trying to create a single-player mission in Arma 3 so hope you all enjoy

dark rapids
#

Hello everyone is there anyone with experience is Aero Naval Joint Operations?

#

PM me

restive raptor
#

Does anyone know how to fire CUP's version of Javelin? So far I've only met people that have been trying to figure it out for years.

craggy epoch
golden holly
#

Do AI or players who get in your heli weigh it down?

#

So like if I put abunch of max weight kiddos with heaviest armor etc will it lower the strength of the heli

golden holly
strange spire
#

They don't? 🤔
Even in advanced?

#

TBH I haven't noticed any

cunning flax
#

You could script it easily if you wanted to, but it tosses AI flying off.

potent palm
#

looking for sumbody to teach me

open nimbus
#

!gettingstarted

swift vineBOT
hexed pike
#

Hey someone know how use a magnifier ( what keys) beacuse i don't find

median ruin
#

Which mod. It's not a vanilla Arma 3 feature

dense glade
#

anybody know how to use the MCLOS missiles in MCLOS mode? does a pawnee have the ability to use MCLOS missiles?

#

i.e. just steering the missile myself?

quick swallow
#

whats a good EOD mod???

craggy epoch
short latch
#

Just a note for anyone reading: If you ram a Nyx head-on with a Gorgon hard enough and push it against a wall..you can cause it to explode like a Ford Pinto and survive with minimal injuries...

blazing ruin
#

Are ther any rules in our server

karmic igloo
#

Getting stuff to explode in Arma has never been difficult...

upbeat bough
#

You wanna know how to blow stuff up in arma?

#

Here are my steps

#
  1. Load up the game
#
  1. And enjoy the fireworks
languid hinge
#

How can I share Arma 3 tools across two different accounts ? I'm a separate account for mods

narrow canyon
languid hinge
#

wrong channel ill move to tool makers

dense umbra
#

Any ability to attach explosives to boats from underwater? I found an old script from 2013 that mimics an explosion, but curious if there is anything more up to date?

covert garden
#

Maybe take ACE and strip it down? I know it lets you attach lights/strobes to objects

vagrant siren
#

IFV Panther is the superior NATO APC

#

change my mind

quiet matrix
#

Warrior

dense glade
#

Lookig for someone to chill with 14+ i got missions set up

flint willow
#

How to download arma 3

#

It is a free download game

quiet stirrup
#

It is not. Also, not funny joke

austere roost
#

IDK where to ask but does anyone know of like a 747 or some sort of big plane that is enterable?

steel mica
#

I don't think there's any enterable civilian aircraft, I could be wrong though

austere roost
#

Oh hi lol

#

Alright

frank ridge
#

Enterable like flyable? Or like for CQB

rocky kiln
#

suppose hes talking about cqb

river cloud
#

hi

austere roost
frank ridge
#

don't know of any offhand, arma's not really a cqb game as much. Also might be too crowded to really work with arma. but what do I know

#

Although either Island Panthera, Island Lingor, or Fallujah might work

#

Also, look for "large civilian ship" on the steam workshop. Terrible AI pathing, because it's insertable, but it's still a ship you can use

nocturne shale
frank ridge
#

@nocturne shale he means for like cqb I think

nocturne shale
#

Oh

frank ridge
#

@nocturne shale Thanks for the idea though. I did actually need some civilian planes, plus the kc-130 that guy made is perfect

nocturne shale
#

Np

#

There is a B747 a 737, helicopters and cars i thibk

#

And more planes

frank ridge
#

ye, it's a good pack

austere roost
#

Why thank you

finite mason
#

anyone know how i can download server mods when just clicking on connect

open nimbus
#

When you join a server via the launcher server browser, you get prompted to download missing mods from steam. This does not work with the in game server browser
@finite mason

jovial veldt
#

I'm new and would hella appreciate it if someone could add me and show me the ropes of the game??? Pm me

heavy pecan
#

I am doing some testing for high altitude cargo airdrop with the C130. Does wind speed and direction vary at different altitudes? If anyone has done any testing on this or has any insight, hit me up. I would love to pick your brain a little

austere totem
dusk vine
#

I'm guessing rules need to be read in order to know to keep posts in 1 channel

austere totem
#

Anyways,has anyone check before the RHS and CUP SVO mods?

knotty pilot
#

Hey! So I'm new to the game and I'm wondering what types of servers you guys recommend for me to join if I just want to be an air to ground jet! :D Any info would be greatly appreciated!

open nimbus
#

have you played the tutorials and bootcamp missions yet? if not:

#

!gettingstarted

swift vineBOT
knotty pilot
open nimbus
#

official warlords once you earned enough CP to purchase a jet

knotty pilot
open nimbus
#

help your team to capture as many posts as possible and kill as much enemies as possible 😉

knotty pilot
#

Ah, alright! I'll try it out soon and hopefully have some fun!

open nimbus
#

@toxic eagle
no links without description please
#rules

toxic eagle
open nimbus
#

not sure if this is the correct channel. you're better off posting this in #videos_arma

opaque tundra
#

Greetings, fellow people.

What´s the "best" vanilla rifle/Primary for mid-long range accurate support fire?

#

Best as in, actually somewhat accurate if you can aim, and some effect on hit.

dusk vine
#

Dont all of them fill the role pretty much same way?

#

its more about whats available for different factions

torpid breach
#

MX for non-DLC. SPAR-16 for DLC (Apex).

#

AK-12 (Apex) also technically meets the requirement but it has more recoil than the SPAR-16.

#

Just keep in mind that all of them aren't going to be very effective beyond 500 metres even with a marksman/sniper optic.

#

Better off just grabbing a DMR like the MAR-10 (Marksmen DLC) or Mk18 ABR (non-DLC) for those ranges.

opaque tundra
#

I see. Thank you.

#

And yeah, im looking for something thats still effective at around 600m, preferably something able to be fired in bursts.
Im peeking through NIA, cup and sma stuff, but the rifles dont seem to really do much different there, apart from the obvious long barrel -> range/accuracy stuff.

mental pagoda
#

MXM and MX SW close behind imo

opaque tundra
#

Thanks.

steel thicket
opaque tundra
#

I do mean guns that have full-auto but can be burst fired somewhat.
And the MXM as well as the Spar-16s feel pretty decent, thank you.

pure copper
#

What is the 6.5 caliber modelled after in agme?

mental pagoda
#

The LSAT caseless ammo I belive

dense glade
#

Has anyone flown Helis in Rising Storm 2? How would you compare it to Arma?

#

To me it feels like you fly tanks there in comparison to this game

jolly path
opaque tundra
#

Shooting 556 against anything with a bullet resistance value feels like chucking small pebbles.
But 556 compensates with rather many bullet friends for weight, but also seems to have lackluster performance at range.

6.5 is pretty much the expected middle, doing better at range and all, for more weight.
The mxm seems to have higher velocity than other MX series rifles. o0

762 seems really depending on which gun is used. The mk14/Mk18 rifle variants dont feel even remotely similar.

So far, ive had pretty good experiences with the MXM and the Spar16S, as well as the LIM-85 and the MK200.
Though the 9.3 chambered rifle is pretty dope, its way too heavy.

Same for the SPMG and the Narid MG.

mental hollow
#

Anyone know of any good Bradley mods out there? I know of Cup and RHS, but wondering if there are any other mods doing maybe some different variants of the Bradley.

rich crypt
# dense glade To me it feels like you fly tanks there in comparison to this game

Make sure to have Advanced Flight Model on to simulate it as close as possible to Rising Storm 2. Admittedly i've never flown in that game, but from what i've seen in the past from gameplay and stuff, it should be very similar to AFM (Advanced Flight Model) in Arma.
Otherwise, the SFM (Standard Flight model) is as basic as you get.
Obviously it also depends on what helicopter you're flying. The "Tankiest" helicopter with the most weight on it is the Huron, although it is an absolute bitch to master (I've probably flown it a good 50+ hours in actual Operations and i've still yet to call myself competent with it)

gilded apex
#

Has anyone had a chance to test arma3 on windows 11? Does performance change at all?

dense glade
#

it will have 9001 Fps 😮 running on a i3 with no Graphics Card or Ram

hasty blaze
#

i get 29 fps

past whale
frank ridge
#

More like 35 with mods though

delicate belfry
#

you guys are getting frames?

frank ridge
#

oh yeah

foggy basalt
#

upgraded to a 1660 super and i'm running around 70-80 average.

drowsy vine
#

I use a 1660S and I run around that average but with like 20mods

#

Without mods I run straight 90fps

frank ridge
#

Also my monitor is terrible, which may detract from the look

dense glade
#

MX130 (2GB), 66 mods and 60 people don't make for a nice time. Roughly 10 FPS and sometimes less at times.

dense glade
#

Is there any antistasi / liberation mode made for IFA3 that we can put on our server?

#

Something like where we would play as French partisans or Armia Krajowa with antisasi mode or playing as US forces in Normandy with liberation mode

frozen saddle
frank ridge
frozen saddle
#

I have an i7 8700k and intel jud 630 I can get about 60 fps on 1080p with ih medium settings

arctic plank
#

Is aram3 still worth it?

open nimbus
#

yes

dusk vine
#

Just finished a 4 hour session. was fun. So Id say money well spent

#

Although I have spent it a few years ago already 😅

dawn cosmos
#

it was worth it even at full price, and with dollar being worth 120% compared to today

mint jolt
#

i-7 9700kf and a Zotac Gaming RTX 2060 with 16 gb of 3000mhz ram i easily get 80fps+

zealous estuary
#

There's zero point listing out FPS + hardware without also stating what resolution and rough idea of settings? I'd venture to say even the worst PC could get 80fps at 640x360 with view distance set to 200m and low textures etc

#

At the same time, if I say I too get 80fps+, it doesn't sound too impressive if I leave out the fact that this is at 4K, with almost everything cranked to high

mint jolt
zealous estuary
mint jolt
tight ice
#

im trying to get into a roleplay scenario, im new to the game but have the basic controls down, want to learn more tactical communication and a real life like game play. no former military training. contact me if you are willing to give me a shot.

versed comet
azure sundial
#

Is there a method to prevent AI walking through objects placed in Eden?

#

I placed wooden walls in the ghost hotel on Altis and the AI just phase through them

dusk vine
#

No, ai pathing in buildings works like that. You can't block it.

molten reef
#

put a landmine in front of it. That'll teach em

dense niche
valid swallow
#

I hope with this game going on sale it will bring in a lot more players

crude hare
#

Do you think adding a spray-paint option to weapons in the Virtual Arsenal (similar to vehicles), instead of having 3-4 Variants of the same weapon, would be advantageous?

chilly oar
#

Not sure if that's possible with the current engine

analog storm
#

The AMF group have done up exactly that. It requires compat config mods but it works exactly as described

crude hare
#

Thank you

digital elbow
#

That's just more variants of the weapon.

zealous sand
#

Went from a laptop which could barely manage 30 fps on high ish settings to basically all ultra at 70-90 fps on a desktop. Now I can enjoy ARMA at 90 fps and watch my death at 90 fps

zealous estuary
#

What was the old slogan on the packaging of Operation Flashpoint - "If You See The Flash, It Is Already Too Late" ? 30fps or 90fps, it doesn't change the speed of a bullet 🙂

tidal iron
#

Are there mods out there that reintroduce the DayZ mod soundscape into arma 3?

dusk vine
#

No. There is a Arma3 dayz mod but no idea how far ahead it is

tidal iron
#

I am building a mission where I want that DayZ feeling of being in a desolate place. The sounds are on YouTube. But I have no idea how the logic behind playing them was since they werent just played one after another.

tidal iron
dusk vine
#

Arma3 dayz

tidal iron
#

Thats probably the worst possible name if you want to find a specific mod. 😄

zealous estuary
#

They were played using triggers weren't they? Entering different areas triggering different environmental sounds - easy to do in the editor

tidal iron
#

Im not sure how it actually worked. Since its a Zeus Mission I just realized that I could also play them manually whenever fitting.

wispy ocean
#

Hey does anyone know of a good Blackhawk campaign

oak laurel
#

How do you use your bandages I stay bleeding out can’t even get pass part 2 of campaign

#

I’m so not ready for milsim

quiet stirrup
#

Context? If vanilla gameplay, use scroll wheel to select/activate to heal

oak laurel
#

Vanilla?

torpid breach
#

There's no bleed out in vanilla (unmodded) btw. You can remain at 1% health for an entire mission and still move/shoot.

#

Bleeding out only happens if you're running a "realism" mod like ACE.

oak laurel
#

I did join semi milisim and had to download mods could that be why I can’t use my bandages?

torpid breach
#

Probably. ACE changes a lot of things in vanilla, especially on the medical side.

#

There's only two medical items in vanilla anyway. A First Aid Kit (yellow packet) and Medikits (black pouches).

#

So if you have bandages then it's definitely from a mod.

oak laurel
#

Sob

quiet stirrup
oak laurel
#

so you cant heal yourself from inventory?

#

lol i dragging all type of bandages to the ground

#

ive been on console all my life you all would have to excuse me

open nimbus
#

sounds like you are using the ACE mod.

#

so "simple" healing if not configured for that

#

you need some of you folks the help you on when to use what medical supply for what injury

#

it's "complicated" for new players

oak laurel
#

i only get shot once. i need someone to heal me for that?

#

and its single player campaign

open nimbus
#

it depends on the pre configuration of the mission. in some cases a full treatment can only be given by a designated medic

open nimbus
oak laurel
#

yes i joined a semi milsim

open nimbus
#

then ask them for help

oak laurel
#

heard

dusk vine
#

dont run mods with the campaign

craggy epoch
#

^ especially game changing mods like ace will break the main game campaign @oak laurel

#

since you cant do some objectives in the way the game expects you to

oak laurel
#

Ahhh thanks guys

plush sail
#

There is "ACE Singleplayer" that has some stuff changed, and it makes it compatible with main campaign

wispy ocean
#

Hey boys what’s one of the best SERIOUS most realistic Muslim units

plush sail
#

No ace medical, no ace repairing, no ace stamina

#

And also no ace explosives

lapis swan
#

would anyone know how to find altitude in ace advanced ballistics without the vector 21? trying to snipe some people off a tower

azure cobalt
analog storm
# azure cobalt You can enable and disable anything and everything with mods, you dont need spar...

The issue with specifically the Medical and Stamina PBOs is that they have effects that cannot be "turned off" in settings, and as such will always be running some functions which can cause issues, and the only way to not have them running is to remove those PBOs. The obvious answer is to just remove those specific PBOs from your install of ace, but not everyone wants to or knows how to do that, and there are other parts of the mod that are dependant on those modules that would also need to be removed, which may not be clear or obvious for someone not experienced or wanting to do that

azure cobalt
analog storm
#

the main thing it does is that it messes with animations, so while it's not the biggest compatibility issue, if you run something that messes with animation speeds through scripts it will work for a second then reset it self

trim hemlock
#

So has there been any effort to port the enhanced models/new voice actiing from Operation Flashpoint Elite to PC?

#

The XBOX version of Cold War had all new models and different voice actors

quiet stirrup
#

Not even sure if it is allowed since we don't have such Licensed Models which we can use

dusk vine
#

I'm gona take an educated guess and say no it is not allowed

trim hemlock
#

Shame, I'd like to see the new models and voices but don't have an xbox.

zealous estuary
#

Where those improved models? I can't say I noticed ...

dusk vine
#

would not really look especially hot in Arma 3

#

even if it was allowed it might not be worth the effort

zealous estuary
#

I guess I never played both versions side by side to see the differences

trim hemlock
#

Since they're stuck in a super obscure port that's not available digitally

#

As either a mod for the original or a PC port of some kind.

trim hemlock
#

Oh there's a seperate section for older titles, didn't see that

thin gulch
#

Hey does anyone here use ace3 medical?

#

Need some help with treating a dude

#

he went unconscious, heartrate is dropping (slowly) its going up very slowly

#

epipen & cpr doesnt seem to work

analog storm
#

Did you give him morphine? If he was in shock, morphine would have removed the pain that was raising his HR, and then lowering the HR moreso. His HR will remain low until the morphine is out of his system

thin gulch
#

Yes

#

Tourniquet -> elastic -> morphine -> 500 ml blood iv

#

seemed fine and then he flopped over

#

gave him epipen and started cpr

#

repeated cpr around 10 times, his bp and hr are going up

analog storm
#

CPR doesn't do anything to a patient with a HR

thin gulch
#

yeah cpr is for starting said hr i know

#

not much else I can do though 🤷‍♂️

analog storm
#

also, did you give him the epi on the limb with the TQ on it or a different limb/the TQ was removed?

thin gulch
#

i removed the tq after the bleed was gone

#

sometime after the elastic bandage & blood IV was set

#

also note ive used epipen twice, if that helps (in hopes he would wake up lol)

analog storm
#

then yeah, nothing else you can really do. and without knowing anything else there's nothing more I can really help you with. personally the default ACE medical experience is just overly cruel, but I've only used my group's extension, maybe try out something like Pharmacy

thin gulch
#

Well

#

on the flip side, his vitals are going up

#

heartrate & bp are going up

#

dont know if it'll stop though

#

i do have adenosine too, that'll calm it down right?

analog storm
#

nah, that does nothing

thin gulch
#

doesnt adenosine counter epinephrine?

#

it does

#

so like, if epinephrine raises heartrate
wouldnt adenosine lower heartrate?

languid canyon
#

Imagine a M777 howitzer that required a full crew and coordination to operate inside of arma o_o

opaque tundra
#

That would be similar to this, no?

languid canyon
#

I’m talking a reloaded a rammer swabber ect ect on a large static artillery gun

tall solar
#

Heyy, can I have a noob question? I'm playing a lot of liberation and doing pretty good even when I'm solo online. One thing I have issues with is clearing buildings. When I know there's someone around the corner but there's no way to flank them. Is there any better way than peeking super fast and hoping I get the dude before he gets me?

#

From my experience so far the AI just holds the corner and waits for me to peek. It's pretty okay to peek and get a quick shot in but there has to be a smarter way lol

opaque tundra
#

Grenades, trying to just fire in the general direction without suppressor to make ai react, throw smoke, fire through barricade/wall with higher caliber weapon

trim hemlock
tall solar
trim hemlock
#

Sadly usually not since ARMA 3's campaigns are very reluctant to give you tanks

tall solar
thin gulch
#

Hey how do you disable PIP with scopes?

#

or at least tweak it

ember eagle
#

why is koth completely unplayable?

#

oh cool

#

a server with 40k people in it thats dead

dusk vine
dusk vine
#

eh?

dusk vine
ember eagle
#

i cant connect to any other koth server?

#

nvm

#

doesnt quickplay select the one with the lowest ping already?

dusk vine
#

dunno never use it myself.

#

I use solely the launcher server browser

#

best option as it sets up server required mods too on startup

ember eagle
#

what did they do with the money system?

#

is it still play to win or just lower fps argo?

#

I think im uninstalling again

#

this is awful

#

yeah id love to go 1:12 and have no idea why

#

have 30 fps

#

and deal with retarded mechanics like

#

why do I hobble for 10 feet after I get out a helicopter?

#

why did I get shot in the back?

#

and my personal favorite

#

never adsing

#

why dont you guys just play argo?

dusk vine
#

blobdoggoshruggoogly Sounds like Arma is not game for you then

ember eagle
#

i have 1 fucking hour in it

#

nvm

#

16.3

#

how many forms do I have to read?

#

do I have to study for an exam?

dusk vine
#

I got nearly 6000 blobdoggoshruggoogly

#

you complain way too much. I think that gets in the way of being able to enjoy it

ember eagle
#

the game is not fun

#

I dont understand how

dusk vine
#

well its not from everyone

ember eagle
#

getting out of a helicopter and immediately dying for 20 minutes is fun

dusk vine
#

you probably play it wrong.

ember eagle
#

idk how 6000 hours would prevent that

#

obviously

dusk vine
#

less complaining more git gutting

ember eagle
#

lol there is no gud to git at

dusk vine
#

well obviously there is since someone shoots you

ember eagle
#

nobody shoots me

#

bullets just hit me

#

there is no person

dusk vine
#

right right

#

well good luck with whatever you end up doing

ember eagle
#

very fun playing for 2 hours only to ads and shoot 2 people

quiet stirrup
#

KOTH or whatever is not the only way to play

ember eagle
quiet stirrup
trim hemlock
#

I honestly mostly play ARMA SP

trim hemlock
#

So with SOG adding melee, what are the chances melee becomes a thing for main ARMA?

#

Operation Flashpoint had some cut unfinished melee attacks accessible via the editor

chilly oar
#

If you mean vanilla Arma 3, almost none as the game is in de facto EOL. The next game on the other hand...

opaque tundra
#

I dont really care much about melee.

#

I´d love vanilla throwing to be adjustable in range, let me roll instead of high-arc throw, etc.

trim hemlock
#

I dunno why but ARMA 3's grenade throw feels even harder to throw than them.

#

It feels more like a COD grenade throw than the throw of the previous games.

#

(Since holding down the fire button did let you adjust the throw height.)

opaque tundra
#

I am not a fan of ACE, for various reasons, but the throwing of that mod is sooo good.

trim hemlock
#

I just wish grenades were more like the original games.

#

I don't mind being able to throw grenades straight for grenading buildings but it completely replaced the original high throw

opaque tundra
#

I just want to be able to lob grenades.

#

And perhaps punch Miller in the face a few times.

dense glade
#

so, for those who play arma 2, can someone explain to me, why a full skilled ai us marine with a javeline refuses to follow my order and attack a russian bmp 3?

zealous estuary
dense glade
#

understandable

zealous estuary
#

more seriously though, player controlled AI can just be really buggy at times. Maybe someone else knows of a way to fix that issue, for example making sure the AI has the javelin in their hands first

trim hemlock
trim hemlock
tidal moth
#

hey

#

what gamemodes i can play to have fun ?

trim hemlock
wanton mural
#

any of them

opaque tundra
# tidal moth what gamemodes i can play to have fun ?

If youre going without mods, the campaign is pretty good, Apex dlc gives a nice-ish coop campaign, while you can also play the vanilla scenarios and perhaps the firing drills.

Modded funstuff would be, for me, short maps like the ..terrorits hunt-village/factory map, or persistent stuff like the liberation maps.

opaque tundra
#

I actually forgot:

#

Where/what mode/campaign is that "partial" free-roam thing you get to drive out of your base and do stuff in vanilla?

trim hemlock
opaque tundra
#

Thanks ^^

turbid nexus
#

DRO missions are also good to play

modern tangle
#

If anyone is keen to test a pvp modded mission between the Taliban and the US in Takistan please PM me for more details

stoic cobalt
#

are there any units that brief with realistic military powerpoints

#

?

opaque snow
stoic cobalt
#

naw i mean like intentionally bad ones

#

u know, like the meme DoD US army powerpoints

boreal pasture
#

@stoic cobalt do you want death by power point cause that's how you get death by power point

opaque tundra
#

Excuse me, which vanilla weapon sights are thermal-usable?
As in, when using a NGV/Helmet Thermal , which sights have a visible reticule?

exotic marlin
#

I think what you are asking for is the Nightstalker sight.

opaque tundra
#

Nope

#

I mean a sight i can use while having thermal sight from nvgs or the special helmet.

#

E.g. if i use the special purpose helmet, i cant see the reticule of sights in thermal.

#

x.x

primal musk
#

Some of the RCOs (ERCO, ARCO) work at least a bit, but it's not optimal

opaque tundra
#

Oh

#

Ill try, thanks

#

I assume that vipers would be using those sights.

opaque tundra
#

RCO seems to work-ish

#

with the caveat that the reticule only works if youre aiming at something thermally active.

hexed pollen
#

ERCO has been the only one I've found usable. But I don't really like the thermal NVGs. Either too OP, or you'll fail to detect something like a parked BMP, or waltz into a bad spot obliviously cos you couldn't see the environment around you.

opaque tundra
#

Against AI, i shall be thermal

#

and its really messing with depth perception and actually noticing the terrain features for me.

#

No idea if the BetterIR mod does affect that, though.

zealous estuary
#

There are compromises with IR. One of the reasons why most scopes just don't work is due to the fact that glass is a very poor transmitter of infrared wavelengths (those movie scenes where IR is used to see through a window into a dark room, or through walls, are science fiction). Therefore optics need to be made from other materials (e.g. Sapphire) which is horrendously expensive, so you won't find it on 'standard' scopes.

opaque tundra
#

CUP´s eotech sights work.

short bridge
#

how do I play in other countires

#

such as afganistan, iraq, iran ect

opaque snow
#

in the workshop.

short bridge
#

I did that

#

But how do i join it ? @opaque snow

opaque snow
#

Find a mission that uses that map or make one in the editor

cunning ridge
#

Hello! Question does anyone have more information about cluster bombs pylon payload?
How do i properly use them for some low altitude cas as sometimes whne i drop them they trigger faster than normal and don't hit the target, can I get some tips please? 🙏 thank you very much

opaque tundra
#

I do think the cluster bombs have a minimum altitude for properly cluster pattern deployment.

rigid spire
#

Does enhanced movement cause lag if there is too many people in the operation using it time to time?

dusk vine
#

everything is possible yes

vapid warren
dense glade
#

Can’t find any good scenario / multiplayer or campaign missions for modern US conflicts

opaque tundra
#

Why not play the NYC map? Granted, there´s not military, but there´s plenty of shooting and third world stuff.

tidal gale
#

oh im dumb

#

holding shift when driving the kart makes it go faster?

#

i got 2:37 on Kavala Chase without ever holding shift lol

#

need 2:34 for gold

#

holy crap its so much faster this way

#

lmao did it in 2:20 with the shift button

#

ez

#

Terminal Velocity is way too hard :X

#

keyboard pressing W on gravel the kart goes spinning

#

ok nevermind this map is all about not crashing

#

got silver medal while crashing like 6 times

#

i think im in the wrong channel 😄

tidal gale
#

actually im in the right channel

#

arma is a racing sim

dusk vine
#

Arma can be many things indeed 😄 thats the beauty of it

dense glade
#

I guess the correct channel, but has there been any attempt at creating a more control type of modification for the Zeus, thinking of games like Men of War/Call to Arms/etc. Where the Zeus has pretty much direct control of where the AI goes, and if they stay there

#

I know for example that there was/is a mod that allowed you as a SL to order AI to a specific point, against a wall for example, and they'd stay no matter what, listening to orders to the dot.

#

I do have quite a lot of config and little scripting experience but I'm wondering if it's plausible to do such a thing for Zeus, for AI to go to this particular wall, or corner, or position, for vehicles for example to move forward 10m, then move back 10m (simulating firing from a position, then going back), without the vehicle doing 360s and going left-right

#

It seems like it's plausible in some cases when you're an SL, or if you turn off a bunch of AI features, but I don't know much about the Zeus interface, I guess this is more of a question for guys who were dabbled with Zeus or AI behavior by any chance

#

But I think this type of "more direct control" like in MoW/CtA games would give Zeus roles a lot more power and ability to make sessions interesting

chilly oar
#

That sounds a lot like VBS3/VBS4 Control AI, although for individual AI entities that was limited to moving and shooting

strange spire
#

@dense gladei think the ARMA 3 idiom is to just use direct control of AI units for that

#

There was one RTS mode for ARMA 3. And many that have first person strategy approach (BECTI etc)

dense glade
#

The only issue I have with using direct control is once you stop using it, to for example use it on a different unit, the unit will start to wander around, do what it wants, and that also means you can't do coordinated moves with AI really

#

In a way I guess the goal would be to make the AI dumber, kind of like when you disable their PATH ability

#

So it would esentially be what it is, AI without the PATH, and somehow to have the ability in the Zeus interface to move the AI around directly

#

Actually I have the game editor in the background now 😄

#

Ah you can't send media here, but if you've played MoW, or used the mod for Arma, for direct control as an SL (I can't remember the name) you'd see a highlight of where the unit and how it would go

strange spire
#

It sounds like a ton of micromanagement

#

You should make feature requests for ARMA 4 🙂

dense glade
#

True, but I think it's managable up to a platoon sized formation (or so it is in other games)

#

And Arma going past platoon sized, tends to get laggy anyways 😄

strange spire
#

Enhance the bot AI & GUI for pathing etc so it seems more coordinated

#

There's ways around the lag, I've seen 100 players or bots beyond that scale and it was rather playable

#

But parts of the community have difficulty supporting that, some groups / modes have very good mechanisms though

#

Maybe something for Dedmen + guys when they work on upcoming titles

dense glade
#

I think it'd be a low priority, that's why I'm testing the waters to see if it's feasible, since what I'm thinking is actually removing features from the AI, to have them more obedient to Zeus

This would really only be a 'feature' to be used with a Zeus who wants this much control

#

But would allow for a lot more fines, a lot more realism and low casualty, more intense combat

strange spire
#

Yeah, I think better AI for less micromanagement hassle (I do a fair bit to compensate for their silly driving) would be generally more useful

dense glade
#

Yeah that's why I'd want to mod it, I realize this in many ways would be very specific to only this type of use, and it'd be completely useless outside of this situation

strange spire
#

What do you think of the editor and pathing with that for making larger coordinated assaults?

dense glade
#

But I don't think Arma would allow for that large of a change for the AI, I have tweaked it a bit, made AI engage at longer ranges, tweaked around with accuracy and all

strange spire
#

Have you tried scripted triggers etc

dense glade
#

I've definitely tried a lot of ways to simulate that, especially in assaults on positions and amphibious operations, but it never quite does it justice

#

If you'd need the AI to cross a larger distance in unison, they go out of sync really quickly

#

That's why a Zeus approach, would yes, require a Game Master willing to suffer, but would also for that dynamic in-game control of such things

#

My brain is telling me this is a far-fetched idea by all means, and especially since I mostly config things rather than script or deal with much AI, but my heart really wants this

strange spire
#

AI acting more in a coordinated fashion with nearby friendly units would be quite cool

#

Depending of course on their tactical skill level and such

dense glade
#

Even when I do get it to work in the mission editor, the AI often suffers when encountering players a lot, even if their equipment is better, and even in cases where they have a vehicle that should be a huge force multiplier

#

It ends up quite a lot of the time in the vehicle going behind a building and not able to provide cover, and the infantry lollygagging in the field

#

And then in order to "equalize" the situation, you are forced to either use artillery or just a lot more AI to compensate

strange spire
#

Base thing is the AI isn't very intelligent. I wonder if deep learning would make business sense yet to make it behave in a more natural / dangerous fashion

dense glade
#

I know some game studios are vested in deep learning, Space Engineers I believe

strange spire
#

Their movement seems pretty random, they stop and keep shooting ad infinitum, or randomly head into some direction (I've been occasionally been nasty flanked by them btw), usually regardless of what friendly AI next to them is doing

#

Although I think they have a tendency to wander into the same direction as a group

dense glade
#

It is very dumb herd mentality

#

In essence that is what it looks like at least

strange spire
#

Which is 10x better than completely random 😄

dense glade
#

Of course, and I've noticed that retreats are not an option

#

Even if I try hard, and script it, it's often far too slow, and in other times, they just advance until complete destruction

little nexus
#

I also have some vaporware thing that looks a lot like this that I've been working on recently, but arma AI has way too much of a mind of itself to be able to get what i want, compared to Control ai or so

dense glade
#

Yeah that's not quite what I want, though it is a good mod

#

I'm wondering if what I want could be achieved by disabling aspects of AI for starters, especially the "mind of their own" part

little nexus
#

very difficult

#

i actually worked on ANOTHER (i have many) vaporware thing that was based on a mow mod 😄

#

where the idea was you could do the direct control E like in MOW as gamemode

#

but again way too much AI mind of itself with no correct control

dense glade
#

One can always dream 😄

#

I'd love to have MoW/CtA level of control over AI to make things interesting for players

#

Right now the second the AI knows players are around, my input is fairly limited

#

Especially with use of armored vehicles

little nexus
#

that is kinud of the point of the platoon leader though?

#

to have more direct waypoint access

dense glade
#

Yeah I mean that mod is definitely an improvement don't get me wrong, but I was fantasizing rather about a system that is as good as MoW when it comes to controlling AI, kind of like an RTS, where you can order individual soldiers and they do exactly as you say

little nexus
#

yea you cant