#arma3_troubleshooting

1 messages · Page 60 of 1

burnt star
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I had logged into my router, did all type of stuff. Static IP and whatever else it was you had to do

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In fact I dont think Ive ever changed it back yet lol

fading pulsar
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But a too much of a coincidence is "worked yesterday, dont work today)
If i was a betting man, id bet its some of the last 3 things i wrote

burnt star
umbral narwhal
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This would be a better option if A3 hosting providers didn't suck :P

burnt star
fading pulsar
#

well root DS and go

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or even root VPS if you do 10 man ops

pine kite
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Sounds like port forwarding was set to a temporarily assigned LAN address. Do check to reserve addresses for DHCP by means of machine name or MAC address.

burnt star
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Hopefully this guy can figure it out

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Do you still have to call your ISP these days to allow that? I remember thats the only thing I never tried

fading pulsar
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Imean all these things are relatively easy to check:
⁨⁨⁨```
CGNAT - Login to router, check global ip (not the one with 192.168.x.x), go to https://www.whatsmyip.org/, IP addresses dont match == CGNAT

Local IP change - Win + R -> cmd -> ipconfig -> Check that listed IPv4 Address is same as Port forwarded local IP

Router change - Win + R -> cmd -> ipconfig -> Default Gateway -> Check that that is LAN address of your router```⁩⁩⁩

pine kite
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Yes, but your Average Joe is not going to come up with that on their own. Unless they had some networking training or computer support tech background.

fading pulsar
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Hence they ask here 😄

burnt star
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Do you guys remember that port forwarding tool

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Had a yellow or orange user interface

pine kite
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I guess not

burnt star
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Hmm ill see if I still have it somehwere

fading pulsar
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Oh and UpNp never worked for me in arma3 even if it worked for other games

burnt star
#

basically was just this and a bunch of tools to help noobs like myself set up static IP etc

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And other things

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Not sure it'd be useful anymore since its payed

fading pulsar
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idk i always used the inbuilt ones from the routers/modems

high shell
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I was able to add an exception to arma on the actual radmin app

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should i go into the actual windows firewall and allow it?

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it just baffles me that after this game being out 10+ years they never thought to make the server hosting actually work

burnt star
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At least thats what I recall reading. Something or other about gamefly

high shell
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Just tried radmin again, still didnt work

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if anybody would be able to hop on call or somth w me and my friend and help us troubleshoot that would be wonderful bc we cant refund the game anymore 😭

umbral narwhal
umbral narwhal
high shell
umbral narwhal
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getting late but I have half an hour.

high shell
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ok thanks

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imma hop in sub alpha

umbral narwhal
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In case anyone else is interested, couldn't see anything wrong in the settings but network reset worked. Probably fucked up McAfee leftovers.

pine kite
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If you want to host a server and potentially lifting some of the protections to benefit other usage of your network connection then you need to know what you are doing.

normal spruce
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Hello, I'm having trouble loading some mods onto my server. I uploaded them to the server, but it's not loading them. The mods are O&T Expansion Eden, Flags & Banners & Insignia - United States, and Modular Cages & Armory.

pine kite
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Do the foldernames of the mods match what is listed in the -mod= parameter?

Your server should also create an RPT log file which has a second text-table showing all the mods mentioned in that -mod= parameter, and whether it was able to find anything of that. Please upload that file for any clues.

normal spruce
umbral narwhal
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32-bit server, good luck with that.

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I can't see any of those three mods in your modline. So I'm guessing this is Nitrado.

fading pulsar
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So nitrado is not just bad for reforger?

umbral narwhal
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All Arma 3 hosting providers are bad. Nitrado is another category below that.

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One of their common issues is that the mod line seems to get desynced. So you change it but the changes do not apply. I'm not sure how to fix that, but probably some variation on turning things on and off again.

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That looks like far too many mods for a 32-bit server anyway though.

quartz berry
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I really don't get why people use CUP and RHS at the same time.

fading pulsar
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Ah gotcha. For arma3 ive always recommended ds or vps for smaller stuff

fading pulsar
quartz berry
fading pulsar
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Yes but we take it into account and (try) not to mix and match. Im big advocator against huge modpacks but both have something other is missing

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And yes, full arsenal is opening for about 6 seconds and you have 76 versions of m4 and 65 versions of ak

pine kite
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It's not hard to make strings of compatible modsets and replace (copy/paste) them whenever you are going to play some other mod-theme.

quartz berry
fading pulsar
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Yes but we dont stick to one theme and each mission is whatever zeus'o the day decides. And since we decide on modpack based on democratic vote its hard to decide what/when. So we ran them both for years with no problems, except disk space that is.

pine kite
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But yeah, in this @normal spruce case, too many mods for a memory limited executable I think. Don't pile mods because you can't be bothered to be selective or choose what you want to play. Clearly you are loading multiple terrain mods that you can't possibly play at the same time.

umbral narwhal
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Not the actual issue though. Those three mods aren't in the command line.

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If it did manage to start then it'd probably crash :P

fading pulsar
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looking at RPT, it warns about too many mods, but thats only steam query, mission wont load because of missing assets that arent found even in command line, like Flags & Banners & Insignia - United States which would lead to server not showing correct amount of mods, or even not showing in browser. But given that someone connected to it, is not the issue,

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So probs just double check that these mods are included. Command line doesnt seem to terminate at random either, so its not some string limit.

pine kite
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With so many mods in the list, it's longer than the text box entry field. While it may not be limited by the server memory, I can easily see something having gone wrong with editing this field. Like accidentally not pasting those mod names or clipping them because they are out of view.

example from Nitrado English guide: https://static.nitrado.net/cdn/guides/en/images/0/08/Ren5.png

fading pulsar
#

probably something like this indeed

pine kite
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First thing to check would have been to list only those missing mods and see if the server loads them anyway.

fading pulsar
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if it would attempt to load them they would be in command line.
And errors down the line why they wouldnt be.

normal spruce
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I will try to switch to a better service.

fading pulsar
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if you try to load only those mods, what does RPT show?

pine kite
# normal spruce I will try to switch to a better service.

While Nitrado may not be the best, to put it mildly. The reason for those mods not working out might be due to other reasons not due to them. Maybe it is, but it would be strange for those special case mods.

Always double check your own steps first and make sure something is properly downloaded into that system. Like actually look into the mod folder and compare how they look on your own system. Anything missing in either one of them?

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Switching to something else without knowing the actual cause is just another blind man's walk.

pine kite
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Well, it loads no mods at all. What's in that additional mods text entry? What are the folder names? Screenshot of FTP client please. And what is in it.

fading pulsar
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-mod="" Could it be something in the name that the text box entry dont like?

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They all contain &

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and none of the OK mods do

pine kite
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There are a bunch of ampersands "&" in those names. rename the mod folders to have them without.

fading pulsar
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& is called ampersand?

pine kite
fading pulsar
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i thought my in-brain english translator broke down

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The more you know

normal spruce
fading pulsar
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just remove it

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and make sure you remove it in mods text entry too

pine kite
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You can make up your own name for those mods. As long as you reference it the same way as the mod folder is named.

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Anything that is short and still uniquely recognisable.

fading pulsar
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You can also try some shenanigans like \& in mods entry box, but it isnt guaranteed to work

pine kite
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Yeah, somehow escaping those characters gets messed up. & should be a legitimate character in a foldername.

fading pulsar
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Also these hosting providers should look into being able to receive presets exported from a3 launcher.
But then again if they didnt in last 10 years they probs wont now either

normal spruce
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Yes, it seems that was exactly the problem. Thank you very much.

fading pulsar
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Oh ye of little faith, doubting 32-bit binary

umbral narwhal
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Some of the Linux hosts work from launcher presets. And most hosts will at least automatically generate the keys folder. Nitrado is minimum functionality.

pine kite
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Still heed the advice given above. Too many mods that you don't really use is going to bite you eventually.

fading pulsar
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i heard same of them for reforger. Minimal effort, support and maximal overselling

pine kite
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It's not Arma specific, it is called capitalism.

fading pulsar
umbral narwhal
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That ampersand bug is amazing though. It doesn't leave any partials in there like you'd expect if something in the chain didn't handle the character correctly. It's more like something is pre-processing the modline intentionally and then throwing away the names it doesn't like, without telling you.

fading pulsar
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Prolly clientside HTML/js text entry filter

delicate cradle
umbral narwhal
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That RPT is still -enableHT and CPU count 28.

delicate cradle
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now unfortunately I didn't get rpt files, I don't know why

barren owl
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hi
been facing an weird issue lately where after each pc restart the launcher seems to say i have mod and dependencies missing even though i haven't deleted them ever
installed on SSD

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it also seems to be picking at random the mods it says is missing

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repairing arma, checking disk for error etc doesn't seem to fix it

umbral narwhal
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How many mods do you have installed?

fading pulsar
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Or god forbid external drive

golden nova
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never had an issue with external drives

naive arrow
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anyone ever have this issue?

shut talon
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Death Valley mission. How the heck am I suppose to find the mortar if the thermal is like this?

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the walktrough isn't like now

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I've read online like thermal was changed?? Cz it was "op" the players said?

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Really frustrates me since I really wanted to at least finish the campaign even though not being much of a Arma player

steady hawk
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Yes it was (around 2023?). Though it still is easy to find. Don't fly drone that low but fly high and switch to turret camera to scan the terrain

shut talon
steady hawk
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Yes

shut talon
steady hawk
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||Don't fly far. Spotters should be somewhere nearby to the village. Don't scan the valley but hills||

shut talon
quartz berry
steady hawk
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No, not in this image from what I can tell in a glance. I can only assume you fly too far from that image

quartz berry
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Yeah, the image doesn't look like it's looking at the right place.

shut talon
steady hawk
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The task is about to find them, not using thermal

quartz berry
steady hawk
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It's a hint to tell what you got. Not a task

quartz berry
# shut talon ok...

The mission is to find the spotters. It doesn't matter if you use thermals or not. In fact, you don't even need to use the drone.

shut talon
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Ok, well. Did find em but with the help of sensor. Thermal really doesn't differentiate them if the trees, rocks cover your whole screen. I'll just continue. Thanks for the advice.

pine kite
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Nobody said it should be an easy task to locate them on thermals. But yes, the contrast in the current thermal images isn't as great as what it used to be before a few years ago. It does seem more realistic now.

dense solar
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can someone help when i load the game from steam this happens

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someone please help

waxen sail
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whats in the text file on your desktop

dense solar
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uhh wait

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this

waxen sail
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Probably the versions of .net redist you have installed

dense solar
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i loaded it from the game files

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it works

dense solar
umbral narwhal
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That's the same CLR version as mine. Everything looks fine apart from the exception.

amber steppe
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Anyone have the ACE fastroping add on and stuff cuz I keep getting an addon error and I cannot find what I need

quartz berry
amber steppe
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I looked it up and the two addons I need are not on steam anymore

quartz berry
quartz berry
amber steppe
amber steppe
quartz berry
amber steppe
quartz berry
# amber steppe Yes

That seems to be over 350 mods. Try to never load more than 40-75 at the same time.
Don't use a mod unless:

  • You know exactly what it does
  • You specifically want that thing
  • You aren't using a mod that adds basically the same thing or overrides it anyway
  • And you would notice if the mod was missing and actually care
barren owl
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That specific mod list had 112 mods but the issue was occurring in mods not in a specific modlist

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I’ve unloaded all mods and I would find a mod or 2 with a red sign indicating a missed dependency of which I never deleted nor has the mod updated

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It’s a bit weird

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It’s on an internal ssd

pine kite
barren owl
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It’s not occurring today tho, I do have a habit of repairing all mods before ops so that might have had something to do with it

pine kite
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Make sure to shutdown steam and restart it first. Then start the Arma 3 launcher.

tropic meteor
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Not certain why this happens but sometimes when I hop in a helicopter as a passenger and give it a waypoint, it just keeps going up and up. I teleport myself out wit zeus, and it starts working normally

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Tried unloading the mods as well

icy silo
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is this the right place to ask about dedi server issues?

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huh. ef_curator.ebo isn't on my server install

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and it being missing kicks player on joining an empty server with the message max players has been reached

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nice

pine kite
pine kite
icy silo
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its a dedi and was working this morning

pine kite
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The point was if it is rented online, or if it is something you set up yourself with SteamCMD, or a server admin tool like FASTER.

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Either way, once the server is on the creatorDLC branch you need to load the cdlc folder as a mod.

patent slate
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yo why is my arma 3 like this the controls preset:

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linux mint

bronze river
pine kite
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It does look a bit sparse. Certainly should have a map keybind.

fading pulsar
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Lite-smol keyboard. Re-select a preset

patent slate
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tf

bronze river
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creating new profile may give the default keybinds back

patent slate
fading pulsar
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Click preset, and select a different one?

patent slate
patent slate
steady hawk
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Try without Mods

fallow topaz
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Hello, I don’t know where to turn, I already wrote to support and did everything I could. please tell me, when I go to any server, the list of players and the “Next” button do not appear, and only the lobby background appears on the screen. I've already tried everything from reinstalling BE to completely reinstalling the game. tell me who knows what to do.

quaint jewel
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I don't know if 1.249 is the latest version? Someone else playing with BE could tell if they have the same number shown in chat there

fallen viper
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yes unfortunately

odd vortex
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Darn

barren rock
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I have been having an issue loading into any sort of maps on arma 3. I have attempted different maps, in multiplayer, and just regular editor. I have no mods enabled, nor dlcs. just plain vanilla arma. This is a new issue i have been having, i haven't had any problems loading into games before. I have tried verifying files, and i have uninstalled and reinstalled the game to see if maybe anything would fix and it has not. I appreciate any assistance i can get in this situation. Now i can launch the game through the launcher with no problem, it is just when i start loading into a map is when my game finishes the loading process, blacks the screen for about 2-5 seconds, and puts the loading screen back on and sits there for the remainder of the time.

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It normally finishes the bar on this screen

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And after it finishes is when I sit there with the bar complete

umbral narwhal
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Try creating a new profile.

barren rock
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Will do

barren rock
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It worked, i can load in now, i have done so much to load in i had no idea why it wasn't working, creating a new profile was not on my list

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Can you explain why that prevented me from loading into the game though?

umbral narwhal
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No but it's the general solution to persistent weird shit.

barren rock
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John, thank you

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for your help

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I was so devastated i could not figure it out lmao, you are awesome

frozen nebula
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Anyone ran into this before? Player on my groups dedicated server connects and is presented with this. It is supposed to be role selection screen.

  • Their mods are correct.
  • They have verified game files.
  • They have cleared the Datacache folder.
    Only other non standard things is they are connecting via a VPN. But they do make it into the server, just the lobby UI doesn't actually load.
    (Also world is empty hence the black and blue abyss, don't worry about that.)
    Ideas appreciated.
pseudo island
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thonk
I have seen that before

frozen nebula
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Fix pls Crumble. 🥺

quaint jewel
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One report a couple days ago

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Its BattlEye not working right

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I think my BE today was also on 1.249, and I didn't have problems

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the BE scripts filter isn't working, and blocking all scripts

glacial tiger
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I keep getting this message on ARMA 3

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I have a AMD 9060 from ASRock

frozen nebula
quaint jewel
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I don't know why that is happening

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Its not a BattlEye server thing

frozen nebula
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If it's a BattlEye thing, then I guess we can workaround by turning it off. Not the end of the world I guess.

glacial tiger
golden nova
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or did you oc it

glacial tiger
golden nova
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did you update the drivers

glacial tiger
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yeah i have the most updated version

golden nova
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try downgrading them then to something from last year and see if it helps.

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could also be that it overheats

glacial tiger
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i reverted back to december of 2025 and i had the same issue

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should I go further back?

golden nova
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my nvidia laptop gpu is sitting on some drivers from march 25 because after that I had problems with dual screen setup. you could try going back a year.

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and check your temps while playing. Try limiting the frames too

glacial tiger
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how do I check temps

pseudo island
#

either nvidia overlay or gpu-z

golden nova
#

for amd there's Adrenalin

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alt + r by default i think

glacial tiger
#

i got you i have adrenaline

golden nova
#

and to be on a safe side maybe run a benchmark or play some gpu-heavy game as usually this means that the gpu can't keep up or there's some failure in the card that was shipped to you.

pine kite
# glacial tiger should I go further back?

Does the monitor connected to the GPU actually show something? I had a brandnew system with GPU too, and the PCI socket didn't connect fully because the card was 'flapping in the breeze' because of insufficient fixture to the chassis.

glacial tiger
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my monitor is connected straight to my gpu

pine kite
#

Ok, then nevermind.

glacial tiger
golden nova
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no crash?

glacial tiger
golden nova
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are you playing with any mods or pure vanilla, any custom parameters in the launcher?

glacial tiger
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yeah some custom mods for my unit

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nobody else in my unit is having the issue though

golden nova
#

does it crash if you ditch the mods

glacial tiger
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not sure haven't tested

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but I only ever play arma with the mods enabled

golden nova
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and its started crashing only now with the new gpu?

glacial tiger
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the new GPU was fine for the first month

golden nova
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hmm

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well try without mods anyway

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and remove custom parameters if you set any

glacial tiger
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no parameters

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any other ideas just cause it takes so long to test each idea

golden nova
#

run a benchmark like furmark and see if the gpu does not fail to rule out hardware issues

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if you have a minidump from the crash send it to dedmen so he can look at it and perhaps will be able to tell you what's the exact issue

glacial tiger
#

where can i get furmark from

golden nova
glacial tiger
glacial tiger
pine kite
#

Dedmen can only use the crash dump file. I don't think these statistics tells him much.

quaint jewel
#

Alsso read #rules and don't ping green people

fading pulsar
#

Also F12/PrntScr buttons exist 😄

glacial tiger
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Cause of ts

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Had to disable all overlays

barren owl
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repairing the steam library, restarting hasn't fixed it at least permanently
running on an internal SSD

trail niche
#

the only thing that comes to mind is that your launcher, somehow, is unable to find back folders
maybe you could fix it (temporarily or permanently) by resetting the path to your mods

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in your launcher there is an option to do so in the "mods" page

trail niche
barren owl
trail niche
fierce breach
#

Hello, I have been having a pretty consistent issue of crashing out of a game session, sometimes a CTD, when nearly 1 hour in, it has been consistently about 1 hour of gaming, with a leadup of decreased frame rate, I believe it is a memory leak, but I have no idea how to solve it

trail niche
#

do you use mods ?

fierce breach
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yes but so does everyone else in the unit, but I am the only one who is having this issue

trail niche
#

let me rephrase then : do you use mods that are not used by the other players in your unit (clientside mods) ?

fierce breach
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no

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I have the exact same mods as everyone else

trail niche
#

ok
so not likely to be a consequence of a mod
did you try to verify the files of your game and repairing the mods ? a file may be corrupted and create issues

fierce breach
#

i am doing that now, but i have done it s many times before with no improvement

trail niche
#

you have this issue only with Arma, right ?

azure ibex
fierce breach
#

this it the error that spits out from the report file: The specified network resource or device is no longer available.

umbral narwhal
#

That's not a memory leak.

fierce breach
#

well the network is fine

umbral narwhal
#

It's talking about storage devices.

fierce breach
#

ok

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so what should I do?

pine kite
#

Or god forbid, is it installed on a NAS?

barren owl
#

been facing this issue and getting kicked out of a server
mods were used

high salmon
pine kite
# fierce breach M.2 NVMe SSD

Send the crashdump file to the Bohemia Interactive Feedback tracker site, or directly to Dedmen if he asks for it tomorrow. Maybe they can tell what is causing it by analysing the .mdmp file.

barren owl
#

Is it something server admin can adjust in the panel?

pine kite
#

I would say ask first what is the requirement of that AMPserver. They likely set a ping limit or something. Might be in some admin panel that works as a front end, but it is all in a config file for sure.

fierce breach
jaunty crescent
#

is this the channel to ask for server insta crashing problems?

umbral narwhal
#

It's covered.

patent rover
#

Hello, not sure if this is the right channel, but i was wondering if i could get a bit of help with my dedicated server? its a mod issue i think? trying to get scopes and optics to show in the weapons and equipment crates. I am using WCS mods and have WCS_weapons, WCS_RHS_weapons, WCS_attachments, WCS_scopes, in that order just after my ACE mods. any thoughts?

quartz berry
patent rover
#

ooops. sorry about that, thanks for the correction

pine kite
#

See, even if you check the groups they are in, and judge that they are here for Arma 3 only, nope. Turns out Reforger. <sigh>

golden nova
#

"arma3" in the channel name does not ring a bell for some reason

uncut trellis
pine kite
quartz berry
vivid bough
#

How can I fix this? I didn't do anything, it appeared for no reason.

fair kestrel
#

Relaunching the game helped me.

quaint jewel
vivid bough
#

I restarted the game several times - I tested the mod, and once again I restarted - this message popped up

#

I suspect that this is due to the fact that the battleye is not available, after restarting the PC, the error disappeared, but the battleye is not available.

trail niche
#

verify your game, a file may be missing or corrupted

pine kite
#

Or antivirus thinks Battleye is being naughty. Check exceptions. It is a Windows service. Might need restarting.

quaint jewel
#

That message could be Antivirus blocking BattlEye.
Or BattlEye blocking itself, that I can only imagine if the exe file is corrupt.

fierce breach
coral iron
#

hello i need some help and wasnt sure where to ask or look, im making mission on eden editor and im trying to set up roles and spawns when testing in single player and multiplayer it works but when adding the pbo to my server i cant click on any roles even after logging into admin, Roles are all set to playable so im un sure what to do now

quaint jewel
coral iron
quaint jewel
#

the server log.
The RPT

coral iron
#

ill try look for that thanks

azure ibex
quartz rivet
#

hi guys, why the game suddenly crashes to desktop? i don't know what could be the cause, it mostly happens in multiplayer :(

quartz berry
misty widget
coral iron
#

still having issues, mods are the same as what i save in eden, redownloaded the mod list into server and im still having the same issue im probs missing something but not sure at this point im also getting a cfg error pop up when loading the game when looking at my RPT logs i cant seem to figure out what im missing or looking for, if i could get some more help id love that, im also getting this pop up [Dedicated Server]

trail niche
#

Try to turn off the mod throwing the error, both server and client
"Babe"

inland kayak
#

anyone managed to binarize ANYTHING using addonbuilder on 1.56rc ?

azure ibex
#

@coral iron Babe error is "enhanced movement" by bad benson
If you are just using "enhanced movement rework" you will have errors as this mod requires enhanced movement

#

or just remove the mod and try again

umbral narwhal
#

Out of memory. You set maxmem to 4096 and then loaded an epic modlist.

#

Hmm, do you also run a very restricted swap file? Because it looks like it died on that before maxmem.

quartz rivet
#

8~10, i also set 4096 thinking that maybe doing that would reduce memory usage (it doesn't)

umbral narwhal
#

yeah don't do that

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Modern OS thing is to use virtual memory to allocate space that you'll probably never use.

burnt star
#

drug DLC

quartz rivet
high salmon
golden nova
# burnt star uhm

Looks like a building from a mod, so probably best to report it to the author.

pine kite
patent slate
#

the arma 3 launcher is so slow on linux how do i fix this

burnt star
#

Surprised you didn’t know that, it’s used in a decent amount of maps.

pine kite
#

Ok, fair enough. Never came across it.

odd vortex
#

What on earth would u use addonbuilder to binarize anything

#

Btw @alganthe I may have acc reported your comment. Stupid iPhone version the report button pops up randomly when typing messages

odd vortex
#

Either that or I reported myself lol

quaint jewel
civic swift
#

hey guys i cant select roles when i join multiplayer server. there are slots open but i cant join them, worked fine till yesterday

#

any tips to fix

trail niche
#

sometimes, it take times, mainly when units are down
did you wait ?

civic swift
#

yes i get kicked from server for idling :3

red inlet
waxen sail
#

The OK button in the lobby is greyed out?

civic swift
#

Yes the ok button is greyed out

#

I see all the roles and can click them but can't join em

waxen sail
#

Yeah it's a battleye issue, mostly you just need to wait for the server to restart

dire holly
#

this is almost certainly from a broken mod/mod conflict, but does anyone have any ideas on what could be conflicting?

#

this is from saving and then loading from said save btw

quartz berry
dire holly
#

but the thing is i have it running

#

i can build the scenario, test it, and do that all without even closing the game and it will do that

molten mason
#

Just because i haven't found the solution by searching " menu lag " or " esc lag "
and i wanna leave the solution i found here.

Problem: when you press escape (ESC) to either open or close the menu the game freezes/lags for 1~3 seconds,

Solution: apparently my .vars file in Documents\Arma 3 - Other Profiles\$PROFILENAME was too big, i just copied settings over using export/import option, and saved the old settings file somewhere else (just in case something didn't carry over), i have no idea what else the .vars. file has other than settings, and either made a new profile and/or copied the same/other existing profile vars over to the profile i wanted to use

quartz berry
#

<@&105621371547045888>

quaint jewel
umbral narwhal
#

Some game modes save data in there. Old Man, Vindicta, Antistasi etc.

pine kite
#

And gear loadouts from the arsenal end up in it. Though that probably wasn't the cause of the file getting too big.

umbral narwhal
#

you'd need a lot of loadouts

pine kite
#

Well, with 600 mods, who knows how many items get added to the arsenal.

quaint jewel
#

Interesting.. Technically arsenal loadouts could now be compressed 🤔
And with all the text in there, probably would compress quite well

shut grove
#

My mission is spamming .rpt errors, in Editor, playing local, aswell when playing on our server. During our last 2 games it has lead to a desync/crash for about half the server playerbase, which it seems they/the server is not able to recover from(?). I loaded up another mission file (months old iteration of the mission technically) and the errors stopped, so I have concluded that it is mission related.

The error in question:
"Error during evaluation of expression _source->AccessSourceType()->_moveVelocity"

If anything, I can send over my .rpt file. I tried to remove a bunch of Ai, some objects, Game Logic and other things but it has made no difference, so there is obviously something still causing it

strong cove
#

Hello, Im experiencing a frustrating arma 3 audio issue. All of my audio is centered and mono. telling where sounds come from is impossible. I've tried the following: updated the drivers, all of the device's audio enhancements are off, same for spatial sound and the format is set to 16 bit, 48000 Hz. Thanks in advance

#

Also, I'm experiencing this issue in arma 3 only, other games audio works perfectly fine

umbral narwhal
#

@strong cove Check what Arma reports for your audio device in the RPT.

vast wind
#

Hello, I'm wondering if anyone had a similar issue happening recently. When loading the mission on dedicated server pre-placed AI are sitting/floating in the air. Testing in Eden editor/Local MP AI behaves properly.

Nothing really changed in terms of mods/mission development flow.

quaint jewel
#

Your RPT might say why, right above that message?

#

It sadly doesn't tell you which particle effect that is, I'll add that to next weeks #perf_prof_branch with the -debug parameter

trail niche
vast wind
trail niche
shut grove
quaint jewel
shut grove
#

15:15:41 Trying to create an invalid center EMPTY
15:15:41 Error during evaluation of expression _moveVelocity in impactsmoke
15:15:41 Error during evaluation of expression _source->AccessSourceType()->_moveVelocity

The errors it was causing (followed by constant flooding the .rpt)

quaint jewel
#

the "moveVelocity" in that config

trail niche
#

Is the "Show GPS" option in the editor supposed to do something anymore ?
Fully vanilla, if I place a soldier in editor with a gps, disable the option (attributes -> general -> states), and then preview in singleplayer, the mini-map still appears
or maybe I'm missing something ?

trail niche
#

I managed to circumvent the issue by blacklisting the GPS in Ace Arsenal and telling people to get a DAGR from ACE, but that's a modded solution
vanilla, if someone put on a loop while { visibleGPS } do { openGPS false };, I guess it could work ? Idk if there is an EH for that, a "every x frame" solution would not be performance-friendly

waxen sail
#

Does it have it's own ctrl or display ID? you might be able to add an event handler for that

trail niche
#

I guess it does, but tbh I never used myself an EH, so I'm not sure about adding one ^^' someone more skilled than me at scripting can surely figure it out

quartz berry
lime sphinx
#

enableInfoPanelComponent is for vehicle left/right MFDs iirc

quartz berry
strong cove
round mantle
#

Anyone have any idea why players can still get spawned as a seagull?

weak pine
#

If your scenario doesn't have a respawn set or has AI players can spawn into, they spawn as a seagull.

inland kayak
#

@odd vortex addonbuilder uses binarize, my current issue is that .paa files aren't moved from temp to the pbo.

hybrid shard
#

One of my friends who runs Linux Mint was trying to join on a public server with me. However, when they opened up Arma 3, all of the servers including the official one didn't show up. They were playing the game unmodded and the launcher was saying that Steam was offline, despite their Steam app being online and working just fine.

round mantle
#

we have a respawn set. and they can always respawn, but sometimes, they just respawn as a seagull with no simple explanation.

odd vortex
#

@inland kayak pboproject uses binarize as well. But it has a much much better lint check system to tell you if there are any errors in your code and will not pack if there are

wise barn
#

if you want to pack stuff, always go with pboProject!

#

it can be a PITA for stopping each time an error occurs in your mod/script, but this also helps you fixing stuff even before you fined it ingame

errant gulch
#

Hey, I am having an issue, few of our guys on dedicated server get stuck in infinite loading, we found that them leaving (getting kicked off) the server and rejoining into a different slot sometimes works (or they have to do it a few times.)
I have one of the guys RPT file. he tried to join, failed and than sent me his RPT. Is this the place where someone knows how to read those? We play modded, so ideally would like to figure out which mod or object might be messing with them.

uncut junco
#

@round mantle wasnt this the 144 group limit thing?

trail niche
inland kayak
#

pboproject is broken af in 1.56

#

and you should check the devheaven page.... just sayin'

errant gulch
hard marsh
#

hey everyone, I was hoping I could find some help. I've got a campaign in a few hours and my dedicated server won't let me in. I don't know where to start.

I have been trying for two days now and I just can't figure it out in the slightest.

#

I can launch the server, but I can't load into the actual game, after the lobby. I get booted back to the lobby almost instantly. If it ends up being something simple I am sorry in advance, I am quite new to working with dedicated servers.

#

I also can load up the mission in a lan game with no issues

#

I get these errors after I get kicked, but they have never caused me errors before

#

I believe the company uses linux servers if that helps, I can also provide any like, files or anything one might need

trail niche
#

provide the RPT file please

#

!rpt

rustic eagleBOT
#
Arma RPT

Arma generates an .rpt log file on every run. This log file contains a lot of information like the loaded mods or any errors that appear, and can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localAppData%/Arma 3

Additionally see the Crash Files wiki page for more information.

To share an rpt log here, please use a website like https://pastebin.com/ (Set expiry time to 1 week or less) to upload the full log, that way the people helping you can take a look at it and try to figure out with you the problem you encounter.
Note: RPT logs can hold personal information relevant to your system, the game or others.

hard marsh
#

just ran it with a second blank test scenario to see if it was something I had placed in that specific mission, but it was the same issue

trail niche
#

it's likely a mod - missing or behaving strangely

hard marsh
#

and yeah, I figured as such, but there is no mod missing that I can see. I removed some client-only mods from the server recently to see if it would help, but I was having the same issue before that when they were an exact match too

trail niche
#

did you verify your own files ?

#

not this one, I don't remember the command

#

you know how to do it ?

hard marsh
#

I have verified my files through steam, and another person has tried and gotten the same issue
I am verifying the files on the server right now

#

thank you

trail niche
#

so far I'm not seeing any fatal error in the RPT logs

hard marsh
#

yeah I couldn't identify anything, its very odd

trail niche
#

maybe KJW_TwoPrimaryWeapons

#

try loading in without the mod

hard marsh
#

🙂‍↕️ ill try

trail niche
#

4:11:03 [CBA] (settings) WARNING: Wrong type for setting KJW_TwoPrimaryWeapons_selectedPositionPrimary (couldn't find default value)
14:11:03 [CBA] (settings) WARNING: Wrong type for setting KJW_TwoPrimaryWeapons_selectedPositionSecondary (couldn't find default value)

idk if those are fatal, but might be

pine kite
rustic eagleBOT
#

Steam file verification process:
Right Click on game -> Properties -> Installed Files -> Verify Integrity of game files

Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.

pine kite
#

@hard marsh ^^

hard marsh
#

yeah! did try this, thank you

#

unfortunately did not work, and two other testers on other machines had the same issue

pine kite
#

Not loading the mod and seeing if the issue persists is the easy way to check.

trail niche
#

yeah, I ignored the others warning lines, but those ones seem different

trail niche
pine kite
#

Yes, but maybe Leofwine wasn't aware. Doesn't hurt to repeat.

trail niche
#

sure

#

I think the issue is more client-side than server-side
if it was server-side, it's most likely to not even reach the lobby
also, the problem is still there with another mission

hard marsh
#

I realize that I somehow had IFA3 and IFA3 lite both loaded, that could be quite an issue, I imagine. Don't know how I missed that in two days of troubleshooting.

#

let me try to fix that

hard marsh
pine kite
#

That could certainly be an issue, scenario code conflicting.

Smart idea, test your setup a day before you are forced to host the campaign.

#

Don't commit to promise to host something until you are sure it works. Tell your friends it is not going to happen until it is fixed.

misty widget
#

lol like i do 🙂

pine kite
#

Take off the pressure. Pressure kills thinking ability.

hard marsh
#

I am quite busy, but that's fair

misty widget
#

yeah its like dealing with a woman: Pressure kills thinking ability 🙂

hard marsh
#

I tested with my spouse on lan while doing scenario work, so didn't see any issues during that, of course

#

because it works fine there

trail niche
#

always test on dedicated

hard marsh
#

it was more testing scenario flow, I do admit I waited too long to test the server itself, apologies

misty widget
#

yes sir if you can script for dedicated then it will work on all server types

trail niche
#

don't, learn

pine kite
#

Yeah, local hosting ingame doesn't restrict which mods are used or missing. Dedicated server with the default signatureVerification setting does complain if the mods are lacking or the wrong ones.

trail niche
#

usually, in case of signature issue you get an error message

misty widget
#

thx to God we have Valen

hard marsh
#

I did turn off the signature veri early on in troubleshooting

pine kite
#

That is biting you in the butt now.

hard marsh
#

Fair, I was going off the advice of a more experienced friend there.

pine kite
#

With it off anyone can join your server with other mods and cause issues in gameplay which you can't diagnose from your side.

misty widget
#

thx to God and me i don't use Mods 🙂

#

i got tired of that: stuff like 20 years ago 🙂

trail niche
#

mods are useful, but you have to be willing to do some debugging here and there

hard marsh
#

that is what I am trying to do, yes

#

of course

pine kite
#

Same issue on server RPT, with Iron Front in Arma 3 All in One Second Wave:

14:39:21 Iron Front in Arma 3 All in One Second Wave | @2648308937 | false | false | GAME DIR (Empty) | da39a3ee5e6b4b0d3255bfef95601890afd80709 | 11fdd19c | /home/container/@2648308937

hard marsh
#

I don't know how that could be, it does say the directory is empty, but I can see the mod contents in game and stuff

#

if I load into the editor

#

"Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. a3_characters_f"

pine kite
pine kite
#

I'm sorry, I don't know what could be the further issue. There are some error messages related to the mission you are trying to execute. But I am not familiar enough with how that should look.

You didn't show the latest client RPT, maybe the real issue is shown in there.

rich yoke
#

@round mantle if you scroll up in the scripting channel to Wednesday a potential fix for that was discussed. Chris5970 asked a question about it at noon EST

sacred lodge
#

Having an issue with Novogorsk, if you place a vehicle in certain spots, it causes frame times to spike leading to massive FPS loss every couple of seconds, with no reason as to why
This happens in vanilla as well. and only on this map

pine kite
sacred lodge
pine kite
#

Well, never played it, so can't tell. Thought it might have been on CUPs Chernarus.

#

Best to report to the mod creator.

odd vortex
#

Mikero moved to a different website. Pm him on Skype

trail niche
#

!rpt

rustic eagleBOT
#
Arma RPT

Arma generates an .rpt log file on every run. This log file contains a lot of information like the loaded mods or any errors that appear, and can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localAppData%/Arma 3

Additionally see the Crash Files wiki page for more information.

To share an rpt log here, please use a website like https://pastebin.com/ (Set expiry time to 1 week or less) to upload the full log, that way the people helping you can take a look at it and try to figure out with you the problem you encounter.
Note: RPT logs can hold personal information relevant to your system, the game or others.

gloomy escarp
#

I'm having a problem with my development branch connecting to steam in the launcher
getting "Updates unavailable - steam is offline" regularly, but not 100% of the time. I have to restart steam to fix it
EDIT: I think setting both arma3, arma3battleeye and arma3launcher.exe to run as administrator may have fixed the issue
EDIT #2: It seems that running the dev branch as a non steam game causes this issue, while running the launcher exe from the folder works fine. Shortcuts work as well

gloomy escarp
#

Is there some trickery I need to do to run a dedicated server on the development build?

#

I can see my server by filtering and its listed under recent, but I can't see it listed by remote.

round mantle
#

@uncut junco i don't believe i'm hitting the limit, but i'll double check.

#

@rich yoke, thanks, I'll check that as well

gloomy escarp
#

I was able to get the server to show in the servers tab of the launcher, but I cant seem to join it (infinite loading screen). Note that I can run a 1.54 server and connect to that fine

ancient otter
#

A3 launcher is crashing, this is what the log says:

Exception

System.IO.FileNotFoundException: Cannot load file or assembly log4net, Version=1.2.13.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a or one of its dependencies. The file cannot be found.
Filename: log4net, Version=1.2.13.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a
at Launcher.Program.RunLauncher()
at Launcher.Program.Main(String[] args)

WARNING: Assembly binding logging is disabled.
You can enable error logging for assembly bindings by setting the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: Performance may be slightly degraded with error logging for assembly bindings.
You can disable this feature by deleting the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].


Modules and assemblies

  • mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dll
  • arma3launcher, Version=1.5.152.445, Culture=neutral, PublicKeyToken=null; E:\Steam\steamapps\common\Arma 3\arma3launcher.exe
  • mscorlib.resources, Version=4.0.0.0, Culture=en, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_4.0.0.0_sv_b77a5c561934e089\mscorlib.resources.dll
  • System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll
  • System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll

Assembly resolution

Resolving log4net, Version=1.2.13.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a
requested by: unknown
not resolved

ancient otter
quaint jewel
#

maybe your antivirus deleted it

ancient otter
ancient otter
pine kite
#

If whatever removed it doesn't touch it again, yes.

ancient otter
pine kite
#

Basically, solve the source problem first.

quartz berry
random obsidian
#

Hello guys, I have an issue, I'm kicked everytime I join a moded server by the following message "Kicked off the game" "SIgnature check timed out" anyone got an idea ?

weak frigate
#

Im Getting an issue Where I basically have Massive stutters and go down to 18 fps, this didn't happen until recently. my Specs are 9800x3d and 4070 super 🙁

umbral narwhal
#

Any startup parameters?

steady hawk
#

Any Mods?

weak frigate
weak frigate
# steady hawk Any Mods?

Originally yes, But I disabled them For sanity sake and it still went down to like 22ish FPS this didn't happen before, And I've had this PC For like a year.

steady hawk
#

!rpt

rustic eagleBOT
#
Arma RPT

Arma generates an .rpt log file on every run. This log file contains a lot of information like the loaded mods or any errors that appear, and can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localAppData%/Arma 3

Additionally see the Crash Files wiki page for more information.

To share an rpt log here, please use a website like https://pastebin.com/ (Set expiry time to 1 week or less) to upload the full log, that way the people helping you can take a look at it and try to figure out with you the problem you encounter.
Note: RPT logs can hold personal information relevant to your system, the game or others.

steady hawk
#

Do you have them to upload?

weak frigate
#

I figured it out guys, It was the latest Nvidia driver I reverted back and it went away sorry 😭

umbral narwhal
#

christ, they're getting worse than Microsoftslop

weak frigate
umbral narwhal
#

Not sure how you get anywhere near that in A3...

uncut junco
#

@round mantle The issue was empty groups werent getting deleted properly. Check how large allGroups is

round mantle
#

i went through troubleshooting and combined some of the suggestions to come up with a solution. thanks! 😃

gloomy escarp
#

So at this point I can see the server listed under the internet and recent tabs, as well as under the servers tab in the launcher, but I get a connection error while trying to connect. I'd like to restate that this is a development build server.

sacred dove
#

Is there an option to configure the double mouse click to edit object attributes in the game master mode?
I've come across a strange issue, I cannot for the life of me double mouse click anything to bring up the game master attributes function. I've never seen this issue before. Still trying to see if its a mod or something else.
this only occurs when playing on a server right now.

trail niche
#

Most likely a mod issue
To be sure, test in full vanilla

grand horizon
#

if anyone has a fix to this issue i am encountering i play w.c.s and every 30 mins or so i get this error code Exception: Access violation. Illegal read by 0x7ff7fcbc5cb0 at 0xffffffffffffffff ive tried to fix it multiple times and i cant seem to find a solution to this to fit it

uncut trellis
gloomy escarp
#

heading to bed soon so if whoever wants to reply could PM me, I'd appreciate it

candid umbra
#

anyone also getting this error from RHS AFRF?

#

i verified the integrity 2 times already

umbral narwhal
#

It would probably help if you specified which uniform causes it.

novel pawn
#

hey, i recently keep getting error messages like this with RHS vehicles - had it in the Abrams too, this is from the BMD4... anyone know what the issue is/how to fix it?

steady hawk
#

A broken script or a script met a exception/special case. Report it to RHS developers

barren temple
steady hawk
#

?

quartz berry
patent escarp
#

Setting breakpad minidump AppID = 233800
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198276178284 [API loaded no]

Any one know why i get this whenever I load up the Addon Builder?

hearty igloo
#

Hey everyone, does anyone know why the frame rate seems to be at 60 in Arma 3? Even if I have 300 fps, it feels like 60, and V-sync is disabled.

#

It's very annoying after playing games with high frame rates, it looks really bad

pine kite
#

Is this a singleplayer scenario you are talking about? Or a multiplayer scenario on a server?

red inlet
#

steam has an fps tracker built-in that you can enable

#

also if you're playing arma and think 60 fps is low then i have bad news for you lol

hearty igloo
pine kite
#

Well, then maybe your monitor is limted to 60 FPS. Even if V-sync is disabled, it still limits to to that refresh.

hearty igloo
red inlet
#

that could explain it - if your monitor is 240hz then unless your fps is 240 exactly you're gonna see screen tearing

hearty igloo
#

I changed the frequency from 240 to 60, the difference is zero, I think it is locked

#

and everything was smooth before

hearty igloo
pine kite
#

Well, maybe you are just cooking your GPU asking for that many FPS. Keep it reasonable at 60 or a lower FPS than 120 or so.

hearty igloo
#

When playing on the server I have about 90-80 fps, but again the picture looks very bad due to some kind of lock

#

I'll try reinstalling the game, everything was fine during the first launch.

red inlet
trail niche
#

!sqf

rustic eagleBOT
#
How to use SQF syntax highlighting in Discord

```sqf
// your code here
hint "good!";
```
↓ turns into ↓

// your code here
hint "good!";
frozen bronze
#

anyone use reshade in here?

golden nova
#

maybe

uncut trellis
grand horizon
#

And WCS is one of the main factors for crashing. It has a bunch of mods that can corrupt very easily

candid umbra
normal jacinth
umbral narwhal
#

The monstrous AMF spam suggests that you are not loading sufficient AMF mods.

#

They changed their CfgPatches system so the mission doesn't necessarily have the correct dependencies anymore.

normal jacinth
#

players and server have the same preset

umbral narwhal
#

Does the mission start on localhost?

normal jacinth
#

yes, works fine

umbral narwhal
#

No idea then.

#

Probably the AMF error spam is unrelated to the problem.

#

Arma doesn't necessarily log why a mission fails to start.

normal jacinth
#

id assume so, this issue only shows when loading my scenario only, any other scenario works perfectly fine

normal jacinth
umbral narwhal
#

You said you deleted all the objects in the scenario, but other scenarios work?

normal jacinth
#

yes, as a last resort i tried deleting everything from the scenario to make sure its not any object i put down

#

only 1 player, still refused to load regardless

umbral narwhal
#

This one looks pretty terminal:
16:06:47 No entry 'bin\config.bin/CfgPatches.tfl_m9backpack'

#

but if you deleted all the objects then you shouldn't have a backpack in the mission.

normal jacinth
#

oddly enough that error shows up while loading other scenarios, so id assume its not it

#

could it be a scenario setting or something?

umbral narwhal
#

I don't think there's any way of knowing. Your best bet is to delete the scenario and start again, testing regularly.

normal jacinth
#

that sux, thanks for the help anyway

umbral narwhal
#

The error logging should be better, but the trouble is every time this shows up it's with a massive broken modlist, so it's not feasible to put up a replication case.

normal jacinth
#

i already tried unloading all of the local mods and nothing

novel pawn
#

im currently having an issue where units instantly despawn after being killed? like the body gets instanly deleted.. also when i go in first person, the shadow of the characters head is missing if wearing a RHS helmet. is that possibly related, and fixable?

#

i checked the garbage collector settings in eden editor, that shouldnt be the issue

#

it doesnt happen in other scenarios, even if i run the same scripts in them - is there anywhere else such a setting could be hiding?

#

ugh.. nevermind, i fixed it - Arma 3 Rpt was full of readings like this:
"Get matrix of physx actor is not valid! Object: , , " or " Get matrix of physx actor is not valid! Object: B Alpha 1-1:1, shark_uav_b, Local" from multiple vehicles - deleted them all, works again

red inlet
#

anyone know why my server wouldn't create a .mdmp file upon crashing? i see my own client consistently does so upon crashing, but not the server

#

I notice the rpt also just terminates abruptly without signaling that the dump has been created or the error code

red inlet
#

hm... actually i just noticed the mdmp does get created in some cases after looking through all my server profiles, there's only 4 mdmps in the last few years; bit hard to debug a potential extension issue if it seems like not every crash acutally creates one

pine kite
#

I am not sure, but is it Linux based? Linux servers do not create RPT log files, that i know.

waxen sail
#

They should? I've not heard of them not doing that

red inlet
red inlet
waxen sail
#

I meant the rpts on linux

red inlet
#

ah

waxen sail
#

what's the cutoff date, and are there RPTs from recent sessions in the folder?

red inlet
#

so my hope was a mdmp file to see at least a rough idea of why it's happening; rarely ever check dumps but im desperate now and willing to do lol

waxen sail
#

It occasionally happens to me clientside, maybe it's to do with the OS killing it rather than it crashing internally? Are you particularly memory limited or anything?

red inlet
#

mm yeah could very well be an OS thing - not memory limited (first thing i did was monitor for a memory leak and it's completely fine)

#

for context i was fine tuning a headless client setup for a mission and stress testing against a few different scenarios; during some particularly heavy where a lot of units were transfered it would kill the server but the HCs would stay running - i then did the same test without transfering to HCs, keeping all the units on the server, and there was no crash - i suspect it might be a mod that's having issues with locality or something else, in any case at least knowing what kind of error it is (and whether it might have to do with an extension from a mod) would be nice instead of going in blind

#

went through memory leak, then tried with maybe it's an sqf infinite loop, but if that's the case the server would stay running and instead just freeze everything, now im left wondering what else it might be

#

Wait... fuck.... it might be the damn 13th gen microcode bs again.. i just remembered i had a similar issue before and it had to do with using headless clients which i havent done in ages, the whole cpu would end up being used and itd sometimes crash one instance so i had to lower the clocks

#

Thanks intel suffer

#

Ill check if its that, itd explain the HC behavior

#

Thanks for being the metaphorical rubber duck lmao

#

Might solve this headache finally

pine kite
fallen viper
#

why does arma crash with my mod? it says "Bad version 70 in p3d file 'bla\bla\bla.p3d' " everytime I try to equip the hat i made

quaint jewel
quaint jewel
quaint jewel
quaint jewel
red inlet
#

i'll do that once i confirm it's not my CPU getting too excited

quaint jewel
#

And I think it might also list the reason, you might see in there if it was stack overflow

inland kayak
#

1.54 or 1.56?

fallen viper
#

1.54.133741

rich yoke
#

Version 70 p3ds are for 1.56+

inland kayak
#

^

#

pretty much.

fallen viper
#

is 1.56 devbranch or did i miss an update?

#

and why is model even a version 70?

rich yoke
#

Are you using the development branch of A3 Tools?

fallen viper
#

yes

#

but not object builder

coral iron
#

Hey question i don’t know if this is the right channel, but I’ve been having issues where it takes like 3 mags to put down an enemy and was wondering if anyone knows why this is

fallen viper
#

no idea if that matters

rich yoke
bronze river
#

Mods

coral iron
#

I’m thinking it’s ace doing it

fallen viper
#

thanks, switched back and it works now 😄

trail niche
#

Afaik, the only way Ace is doing that is either the AI health is boosted in the medical settings or the armor value is boosted

#

But could be other mods

inland kayak
#

are earlier versions compatible with 1.56+ ?

rich yoke
#

I'm 99% sure they are, it would be a mess otherwise and older version than the current (v68) work

violet pumice
#

I just pushed an update to my mod but it's seemingly being forced to "friends-only" instead of public. On the workshop there's just no option for it, and trying to change it through the publisher just changed it back to friends-only

#

Trying to change it gives this error btw

quaint jewel
#

Can you give link of item to @pseudo island I think he can see at least some backend info?

violet pumice
#

Sent, I have a steam support ticket as well since I saw some other forum posts saying they might be able to do something, but I haven't gotten a response yet

pseudo island
#

couldn't see anything, changed visiblity to public from admin side blobdoggoshruggoogly steam things

acoustic rapids
#

arma 3 does not start, it says running on steam but it fails to open any window
(Linux)

trail niche
hollow granite
#

I have a question ? My game crash and it's mostly when i open the arsenal and it throws the "Status Access Violation", i'm not sure why it is crashing, i didn't have that before.

I tried to remove all my mods and it still crash, it crash less but it still crash. I tried to remove all creators dlcs and it seems to be fine. I tried to keep all my mods and remove all creator dlcs and it still crash, so it's probably because of the content to load so is there a fix to that crashes ? Or i need to remove all my mods/dlcs ?

quaint jewel
hollow granite
elfin mango
#

Server is not reading EF as a CDLC but instead as a mod, no idea what could be causing this. Earlier it said missing ef_curator

quartz berry
elfin mango
fallen hound
#

hey hey, i seem to be having a bizzare issue

launching arma 3 through steam crashes the launcher and prevents arma 3 from launching.

launching arma 3 with the -nolauncher parameter works

but if i launch the launcher from the files, the game works perfectly?

steady hawk
#
  1. What you've done in config
  2. What picture you use
#

No. Summary is not what I ask but exact detail/info. Say, paste your config and image

steady hawk
#

Great. You refused to elaborate and remove the entire question

noble oar
#

Actually I did elaborate afterwards sir/maam, as much as I could. Sent image and the description.ext I work it in. Just didn’t get a response so I worked it out with someone else. No worries appreciate your time nonetheless. Should probably work on your communication skills as well imo not sure what your attitude was with me considering I don’t even know you sir/maam

steady hawk
#

I wasn't just able to respond in a few

noble oar
#

It was no rush , just someone else reached out and helped as well, appreciate your time still!

worn grail
#

Hey so I can't find any servers like at all and only some show and that's in the arma launcher and never in the game when I load it up also it appears I can't join direct servers? It's just not letting me I click join and it sends me to the server menu

worn grail
violet pumice
#

So Crumble was right and Steam Guard needs to be enabled for public workshop mods
That was the response to our steam support ticket

short garnet
#

We turned it off because I was trying to use a gh action to release.

I'm trying it with a copy of my config.vdf to see if that will work

worn grail
trail niche
#

Locked servers have a password, that means you are not supposed to join, and the others you can't join is most likely because you don't have the right mods enabled

Either join from the launcher or play on vanilla servers. You can also join a community to have access to their private server.

pseudo island
short garnet
#

I found a few examples of people doing it this way on gh

vapid flume
#

Is there an option to put mod files from the portable drive to the arma workshop folder on the main drive so steam will detect it and update if possible? Local mod option works but it won't update if needed

#

Pasting those files into workshop/content/modfolder doesn't work

high salmon
# vapid flume Is there an option to put mod files from the portable drive to the arma workshop...

Maybe possible, but probably not worth it
You'd need to update the workshop manifest, make the folder with the correct mod ID, make the correct symlink to the !workshop folder in the Arma 3 files, fix mod.cpp if it isn't a steam workshop version, and possibly more work
And I don't even know if that's enough, or if there are more files that would need updating or if Steam would just update the mod manifest from cloud the next time you logged on

You are probably better off to just subscribe to whatever mod on Steam and accept the download times
Or do manual updates as needed

raven cipher
#
(62e8.888c): Access violation - code c0000005 (first chance)
First chance exceptions are reported before any exception handling.
This exception may be expected and handled.
arma3server_x64!RVGetProjectionViewTransform+0x78b79f:
00007ff7`12d3fedf 488b01          mov     rax,qword ptr [rcx] ds:00000000`00000000=????????????????
0:008> g
(62e8.888c): Access violation - code c0000005 (!!! second chance !!!)
arma3server_x64!RVGetProjectionViewTransform+0x78b79f:
00007ff7`12d3fedf 488b01          mov     rax,qword ptr [rcx] ds:00000000`00000000=????????????????

[CODE SKIP]

0:000> .exr -1
ExceptionAddress: 00007ff712d3fedf (arma3server_x64!RVGetProjectionViewTransform+0x000000000078b79f)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 0000000000000000
   Parameter[1]: 0000000000000000
Attempt to read from address 0000000000000000

Can I somehow find a specific object / asset / mod that causes this?

#

Windbg on windows server :}

raven cipher
#

(.RPT file - no error)

#

Ordnance thread ? (Might be coincidence, as I used fire support rocket type)

#

Profiling build

thorny hull
#

I get the status access violation as soon as I reach the main menu, is there a way to fix this?

umbral narwhal
thorny hull
umbral narwhal
#

First step would be to close Arma 3 and the launcher and run a steam verify on it.

#

If that doesn't work, delete the profile data.

summer talon
#

ACE is throwing an addon mismatch error when connecting to my server, and it keeps kicking me out. Thing is, all of these mods that it thinks are missing are loaded server side. They've reported loading as well in the console of the server so I dont get it.

pine kite
#

The mods may be loaded on the server, but perhaps the wrong version? In any event, compare the RPT log file of the server and the client. It should have a 2nd table made of text showing which mods it was told to get.

summer talon
#

The huge table of mods and other with their directories etc?

pine kite
#

yes

summer talon
#

Yea, thats where I got my info that they're loaded lol

#

And the mods should be same version, I shared the html today

pine kite
#

Did any of them contain a reference "not found"?

#

Better to upload and show both RPT log files. The clue might be in there in another place.

summer talon
#

Okay I have no idea what I did but now its working. All i did was hit restart a few times

#

With intention to get a fresh rpt file

carmine furnace
#

arma 3 units site is down?

trail niche
#

it often is

frosty basin
#

arma 3 is loading servers incredibly slow and i think ive tried almost everything anyone know how to fix? i get like mabye 50 servers if i wait like 3-4 min havent played online in a while

pine kite
#

Not on my side just yet. hundreds gained per second. In the launcher serverbrowser anyway. Where you should be looking for them as they likely need mods.

frosty basin
pine kite
#

Did you set any filters? Make sure to clear it.

quartz berry
pine kite
#

Example of no filters:

#

Even with official servers there are some with more than 30 players:

frosty basin
#

I’m loading internet servers have no filters on and tried everything chatgpt told me would fix it no luck

quartz berry
pine kite
#

The only other possibility of servers not showing is if you have some kind of 3rd party firewall that doesn't like the traffic the replies from servers result in.

#

Though it's probably not actually ICMP pings that the serverbrowser does to measure the ping time to a server. Just UDP packets.

#

Dedmen or others could back this up or not.

carmine star
#

Can someone help? I got curious and pressed the GUI editor button in the debug menu, didn't do or click on anything after that and I hopped back into the game and the subtitles and radio chatter on the left was gone. NPCs are still talking but squadmates were not talking on the radio as well (you can still hear them responding in person)

steady hawk
#

Well, just Esc again to reopen pause menu?

carmine star
#

Yea I immediately did that but when I actually resumed my game the sidechat was gone

steady hawk
#

You can restart the mission

carmine star
#

Is that really the only way? Currently playing the hunter six scenario which is one of those long scenarios that require time for progression

steady hawk
#

showChat true in debug

carmine star
#

Doesn't work unfortunately

steady hawk
#

Did you executed the command?

carmine star
#

Yep

#

Local exec since its the only available thing

steady hawk
#

showHUD true then

carmine star
#

Doesn't work as well

#

I'm gonna try another scenario

#

It seems like its permanently broken in the hunter six scenario

#

It works on other scenarios

steady hawk
#

You may load a savedata before that, if you have one

quaint jewel
quaint jewel
chrome plinth
#

its been 6 months BI
Let me edit my unit PLEASE

placid mason
#

the old XML way from arma2 still works

waxen sail
#

Re-export your emblem or try a different one? It looks like cloudflare thinks whatever you're sending is malicious and is filtering it out, probably a false positive

chrome plinth
placid mason
#

used to do it in my old unit so everyone had a unit patch, pilots had their own and so on, it's finicky but essentially you just set that up and put it somewhere on the web and then point arma at that, worked great for us a while back

pseudo island
chrome plinth
long plinth
#

Anyone know how to sync 2 Zeus' placements up with another? ie. I'd like to see what my friends are spawning in, instead of having to update Editable objects.

quartz berry
long plinth
#

awww

trail niche
#

Zeus enhanced do it afaik, it's client-side

#

(mostly)

long plinth
#

Which memory allocater is the best? really need like.. 5fps more...

#

r9 5900x D:

#

ive heard good about the jemalloc one

umbral narwhal
#

Almost certainly mimalloc, but good luck getting 5fps out of it these days. Dedmen fixed most of the malloc spamming.

patent sierra
#

Can someone help arma won’t launch

#

its says an error can someone help

violet pumice
#

You need to give more details than that, saying you get "an error" doesn't mean anything

quaint jewel
#

Have you tried turning it on and off again?

#

That usually fixes "an error"

quaint jewel
#

Check the BattlEye tab in the Arma launcher

patent sierra
#

what should i look for

quaint jewel
#

errors

#

it should say there which file was blocked

patent sierra
#

all i see

umbral narwhal
#

Check the BattlEye tab in the Arma launcher

quaint jewel
#

That button

trail niche
#

still too subtle
add more arrows, circle it in red and add instructions
(and make it a gif)

quartz berry
#

Add arrows in different colors in case people are colorblind.

patent sierra
#

it said game failed to launch

quaint jewel
#

That is all, nothing else?

#

There should be a list with things that failed

#

including the reason why BattlEye blocked the game from launching

patent sierra
#

I’ll check again

#

i have fine internet

glossy valve
#

Anyone know why my friend's server isn't showing up? We have no mods and it was working fine literally yesterday.

patent sierra
pine kite
# glossy valve Anyone know why my friend's server isn't showing up? We have no mods and it was ...

Don't use quick play. It finds random servers. I don't know if the Friends feature should even work. Never tested it. But if his server is actually findable then his server name should eventually show up in the internet tab (among the thousands of othert servers). So be patient and let him choose a distinct name for his server.

If he doesn't show up at all, then his home router is blocking attempts of Steam and later you to connect to it. It either does not support UPnP or his ISP does not allow port forwarding to work in their network topology.

#

And make sure to find the server through the launcher server browser incase he loaded any mods. As you need to get the same mods, and the game can't change those while it is running.

wicked field
#

Hey guys i have a problem

#

I csnt join any of the servers it doesnt load me in i dont understand why

#

Can someone pls help me?

steady hawk
#

We don't either. You need to tell at least the error message to let us to tell the clue

wicked field
#

Lost connection whit the host

#

Im trying to play on official servers

#

I have no mods

steady hawk
#

It could mean your internet connection is simply weak

wicked field
#

I have it strong and on cable

#

Cant be the internet

#

Could be anything else

steady hawk
#

That particular server could be down

#

Try another or community one

wicked field
#

Okay il try

#

Im in damn

#

Thank u

steady hawk
#

Do you mean that's a yay or nay

wicked field
#

Yay

#

A good think

#

First time i got into a server

steady hawk
#

Then you probably need to tell which is down

wicked field
#

Il try to look up

#

Arma 3 warlords by bohemia interactive eu 01

steady hawk
#

We good to yell on you to restart it at Friday afternoon? @tiny imp

tiny imp
#

wth i was checking it like half hour ago

steady hawk
#

Then you broke it

tiny imp
#

no , works fine, 50 people on it

wicked field
#

Maybe doesnt yust works for me

thorny hull
#

check your dms 🙏

wicked field
#

Is there 2.5gh wifi enough strong to play online?

pine kite
#

You need to research what wifi is, and where it comes from in your surroundings. It's strength has nothing to do with you being able to connect to the internet. (or any blockages along the way)

#

Basically your question doesn't make much sense.

wicked field
#

Sonce is disconetcing me from every server possible

#

Thats why i asked

#

I dont get it evrry other game i have i can normaly play online but this game yust doesnt let me

pine kite
#

Well, it may not be due to your distance or strength to your wifi-accesspoint/router. Or it might, depends on how many walls and other obstructions you have in the way. Ideally you should connect by ethernet wire. As wireless connections are much unreliable and congested.

But it may be caused by disturbances along the way to the internet.

golden nova
wicked field
#

Damn i haveto have a cable then💀

umbral narwhal
#

Even without battleye. Arma's signature checking will regularly kick you with ~1% packet loss.

#

I would consider this to be a bug.

pine kite
wicked field
#

I tried whit a cable ...it does the same thing no matter the internet

#

It joing as much as selecting role and then yust back to main screen

short sorrel
#

bought arma3 last week, runs like total crap on my pc, what do? using win7 64bit, amd 8core cpu, 16gb ram, r9 290x 8gb gpu. barely get 20fps out of it even on minimum settings when i get 60 or more out of nearly everything else i play on it.

earnest heart
#

what were you trying to play exactly, MP or SP or...?

short sorrel
#

multiplayer, played on some epoch, exile and vanilla mp servers

earnest heart
#

Any noticeable difference in SP?

short sorrel
#

haven't tried it, suppose i could then report back

trim fox
#

For some reason when I spawn this character into the game, it COMPLETELY CHANGES my outfits. It happened after i installed a few mods. I have gotten rid of the past few mods i used and it still does this.

quartz berry
short sorrel
#

singleplayer does seem to run more smoothly

uncut junco
#

What is your view distance, and what is the core clock speed of your CPU?

placid mason
#

either is way faster than potentially disabling 50-60 mods one at a time

long plinth
#

How do I change analog stick sensitivity in Arma 3? I have a new joystick and im using the analog stick on it for looking around

#

it works, but its very slow.

quartz berry
high salmon
chrome current
long plinth
#

unless you mean mouse input

#

which well, i can hardly remove

barren temple
wide carbon
#

Hello. I can't launch the game or launcher at all. I get that weird windows error sound then a dialogue box comes up that says, "Unexpected error occurred: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)" and creates a text file that gets saved to my desktop, then the game closes. I get the same result when I try to start DayZ. I haven't tried playing either of these games since probably 6/2024 so I'm not sure exactly what the issue could be. If anyone has any advice, it would be greatly appreciated!

golden nova
#

Sounds like the text file it creates might be worth opening?

pine kite
#

Or at least sharing it if you don't understand it's contents. That could shed some light into this. (though I don't know if it contains sensitive information)

umbral narwhal
#

Hmm. Not sure if A3 and the launcher even have any DLLs in common.

pine kite
#

Maybe it is that Microsoft Visual C++ Redistributable issue underneath. Google did show a few similar results pointing to that. But that file might give more direct pointers than me just guessing.

fading sequoia
#

put view distance 1500 and object distance 1000 at start and object detail standard. maybe even lower distances. see what it does for the fps. in multiplayer there are usually also some separate settings for those distances so you might need to tweak those also.

vale sonnet
#

I need some help here, i have been using the titan MRPL compact launcher, which can lock onto targets but i dont know how to? And also how do i cycle through the fire modes it has like seek, direct, etc.

pine kite
#

MPRL compact is only a anti-tank/vehicle launcher. It doesn't work against air assets.

Also, those vehicles need to be warm to lock on to. So they need to have their engine started before it gets to work.

vale sonnet
vale sonnet
#

Even if it was a running vehicle, it still wouldnt lock on.

quartz berry
vale sonnet
#

Alright. Ill go try.

pine kite
quartz berry
pine kite
#

Well, the had like 10+ years?

#

Looks like it was Drebin052

vale sonnet
quartz berry
vale sonnet
umbral narwhal
#

Are you running ACE?

vale sonnet
#

No.

umbral narwhal
#

Try a very clean test. No mods, enter editor, add a player unit with a Titan AT and an enemy tank with a waypoint.

#

Do not touch the fog settings :P

vale sonnet
#

When it locks is it supposed to make any sound?

umbral narwhal
#

Yes. When you press T when pointed at a target, the "seek" light should light up in the UI, you get bips and an open diamond.

#

Once it's locked it's a closed diamond and a higher tone.

vale sonnet
#

All t does is just find the range tho? Even tho in controls it says Lock on

#

I dont understand what im doing wrong here.

#

Vehicle has its engine on

#

Im pointing right at it

#

Its a tank not aircraft

#

Im using at missiles

#

Pointing at the center

#

I dont know what i am doing wrong here

#

Yes even i press t

quartz berry
vale sonnet
quartz berry
vale sonnet
#

Oh alright.

#

Well, thank you alot for the help.

#

Have a good day or night.

chrome current
#

What could cause filepatching to be enabled despite the launcher parameter being unchecked? trying to join server to play but it says filepatching state not accepted. isFilePatchingEnabled returns true.

it's not shown in the Task Manager commandline. not using par. Tried having it checked and unchecked, and rebooted. It's stable branch doing this, dev branch is as expected.

violet pumice
#

Not sure if that's covered by "Task Manager commandline"

chrome current
#

Parameter file is unchecked

violet pumice
#

Misremembered the name, meant Command line

chrome current
#

oh sneaky sneaky! that's it

violet pumice
#

I've had issues with stuff getting saved in there if Arma is launched while Steam isn't open

chrome current
#

aha yes that did happen after I updated dev branch. mucho gracias!

vivid bough
#

The player(s) is often kicked off the server, and here's the rpt.

NetServer: cannot find channel #985545215, users.card=2
11:24:21 In last 1000 miliseconds was lost another 1 these messages.
11:24:21 Message not sent - error 0, message ID = ffffffff, to 985545215 (правша)
11:24:21 In last 1000 miliseconds was lost another 1 these messages.

What's the reason and how can it be fixed?

amber cedar
#

Hey guys I'm working on a server host software and I'm running into a problem where some mods fail to load any pbo's:

 SAM: Swedish Armed Forces |  @Swedish Army Mod 3 |      false |      false |     GAME DIR (Empty) | da39a3ee5e6b4b0d3255bfef95601890afd80709 |  11fdd19c | /home/manfred/Arma3/@Swedish Army Mod 3
Mar 29 15:13:44 blue1 node[182935]: 15:13:44                            JCA - Tactical Facewear | @JCA - Tactical Facewear |      false |      false |     GAME DIR (Empty) | da39a3ee5e6b4b0d3255bfef95601890afd80709 |  11fdd19c | /home/manfred/Arma3/@JCA - Tactical Facewear

I've been doing some research and saw that the pbo's had to be lowercase so I made them all be renamed whenever they're added (see picture one). Yet whenever I load some mods (Swedish Army Mod 3 & JCA - Tactical Facewear are examples). Is this because of the spaces in their names, special characters, or perhaps something entirely different?

Mod argument string:

Starting server with mods: [
Mar 29 15:13:37 blue1 node[182935]:   '@Geran-2 & Shahed-136',
Mar 29 15:13:37 blue1 node[182935]:   '@JCA - Tactical Facewear',
Mar 29 15:13:37 blue1 node[182935]:   '@Swedish Army Mod 3'
Mar 29 15:13:37 blue1 node[182935]: ]
Mar 29 15:13:37 blue1 node[182935]: -mod=@JCA - Tactical Facewear;@Swedish Army Mod 3

Thanks in advance! :)

umbral narwhal
#

AddOns

#

@amber cedar On Linux the addons folder is case sensitive and must be renamed here.

#

Needs to be lower case, addons

amber cedar
#

ill just make it rename everything to lowercase whenever it downloads the mods

umbral narwhal
#

IIRC other case issues have been fixed so you don't normally need to lowercase the PBOs.

#

but lowercasing everything is certainly something that used to be done.

amber cedar
#

alr let me check if it works now

amber cedar
# umbral narwhal but lowercasing everything is certainly something that used to be done.
SAM: Swedish Armed Forces |  @Swedish Army Mod 3 |      false |      false |             GAME DIR | ed3f824cad43dcb4768187cf60e2ff357e06da5b |  4fbd504f | /home/manfred/Arma3/@Swedish Army Mod 3
Mar 29 15:27:29 blue1 node[192670]: 15:27:29                            JCA - Tactical Facewear | @JCA - Tactical Facewear |      false |      false |             GAME DIR | 64add484c12674750b96a25ac4ab019d9ef1a3e0 |  7bdbbf78 | /home/manfred/Arma3/@JCA - Tactical Facewear

🙏 thanks

umbral narwhal
#

It's what GAME DIR (EMPTY) means btw. Couldn't find an addons folder.

amber cedar
humble wigeon
#

it happens on multiple occasions, regardless of how i play the game
vanilla, modded, it doesnt matter. it happens for a plethora of mission types and overall just comes out of nowhere

pine kite
#

What makes you think that -hugepages is needed?

#

Or -enableHT for that matter since 2.20

#

If you are setting custom parameters, please verify that you understand them and you are setting them correctly. Here are some guidelines:

    Only use the -cpuCount parameter if you want to intentionally limit how many CPU cores the game can use. The engine can already automatically detect how many cores you have, so you do not need to tell it that.
    The -enableHT parameter has no effect if -cpuCount is set, so setting both is wrong. Our tests have shown that -enableHT performs worse, but it may depend on your hardware. You can use YAAB to test if it actually helps in your case.
    The -exThreads parameter should not be used. If you have a 4 core CPU or better, all of them are already enabled by default. And if you have fewer than 4 cores, enabling more exThreads is more likely to cause harm than to be helpful.
    If you are using an external tool to adjust the "Process Affinity", which reduces the number of CPU cores the game can access, you need to use -cpuCount to inform the game about how many cores it can actually use.

from Arma 3 2.20 optimisations Developer blog: https://dev.arma3.com/post/oprep-performance-optimizations-in-220

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Looks like it crashed on creating a texture. And the page file got filled to the brim (7.5 MiB free) So try to use less mods that add graphical enhancements/stuff that comes with textures.

Do a baseline test with only Antistasi Official community and what is needed for Spearhead CDLC.

humble wigeon
pine kite
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Maybe it was a left over from before 2.20. Or you followed some random GetMoreFpsGuide or something.

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Prune your Taskmanager Startup list to run less programs in the background (so more memory is left for Arma 3) or try not to use too many large memory consuming mods if you have only 16GB of Ram..

vivid bough
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 Login Negrbl, id 397938853
19:08:21 PlayerConnect: (4) Squad check queued (No Squad) Negrbl, id 397938853
19:08:21 PlayerConnect: (4.3) Squad custom files Negrbl, id 397938853
19:08:21 PlayerConnect: (4.4) Script Negrbl, id 397938853
19:08:21 Server: Object 12:523 not found (message Type_128)
19:08:21 PlayerConnect: (4.5) Done Negrbl, id 397938853

18:28:28 PlayerConnect: (4.3) Squad custom files GOR707, id 1515938625
18:28:28 PlayerConnect: (4.4) Script GOR707, id 1515938625
18:28:28 PlayerConnect: (4.5) Done GOR707, id 1515938625
18:28:28 PlayerConnect: (5) Squad Check complete GOR707, id 1515938625
umbral narwhal
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Also if you're using Ultra textures with SPE then maybe stop doing that.

humble wigeon
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Thats what my autodetect always sets it to

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I’ll keep that in mind

quaint jewel
pine kite
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When I looked at the pagefile number it seemed larger than 16 GB, so more like SSD/HDD free space limited around 160 GB or so. I guess I can't count.

static monolith
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the same mod works for someone else using it

uncut trellis
azure ibex
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Use perceptive view distance instead

tranquil horizon
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why r my scenarios like.. time accelerated

ai are moving at mach jesus, i'm moving at mach jesus, etc

quartz berry
tranquil horizon
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somehow

quartz berry
tranquil horizon
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havent tried it, but it doesnt happen in every scenario

quartz berry
gloomy escarp
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was able to join my server last night no problem, come on today and I get a repeated "battle eye: unknown game version" error

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v 1.57

brave crest
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update the server

gloomy escarp
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server is same version as the game

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running both off my pc

brave crest
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are you sure?

gloomy escarp
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yes

grim aurora
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Does anyone have any idea how to host a server on arma using the host tab in multiplayer? i followed the forum and steps on how to open my ports for my router and got all the IP stuff but when my friends try to join it gives them reason 1 and reason 11 " server is unreachable". Anyone have an idea of what i may be doing wrong?

grim aurora
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its for reforger

quartz berry
grim aurora
gritty root
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anyone know why i cant see my freinds servers when he hosts it on upnp and he cant see mine either

umbral narwhal
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If it's not throwing a UPNP error then you're probably on CGNAT and you can't host directly.

gritty root
pine kite
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What name did you give your server? Was it a unique name or the standard "arma 3 server"? Also was he looking in the Internet tab of the launcher serverbrowser?

gritty root
pine kite
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If he hasn't been able to join you then he also can't find it in Recent. Internet is where it should end up eventually. Might take a while to show up among the thousands of servers though. But it is likely that your efforts are blocked by the Carrier-grade NAT setup of your or his ISP.

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Also, if the firewall is not set to allow Arma 3 to receive from public networks then nothing comes through and won't show up.

azure ibex
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try direct connecting

distant condor
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Yello, did anyone encounter any issues with TFAR recently? Yesterday only 1 person out of 12 managed to get connected with server fine, while other had the "addon version: unknown" on the TS, causing TFAR to stop working. Changing the arma to performance build seemed to help few of the people but some are still affected.

umbral narwhal
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I don't think we had any issues lately but then we're running TFAR beta.

burnt umbra
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Having trouble with a multiplayer mission I made on Pulau, that I play as Zeus in Gamemaster mode. We played a few sessions with no issues and then ace updated and we get a file mismatch. The error shows me, being the host has the older ace and cba mod file although I have updated those. I have tried verifying files, reinstalling the game, and even opening the mission in editor and saving it, but I still get the error. I also get this error just before the mission starts when hitting continue in the lobby: no entry'bin\config.bin/CfgPatches.ace_compat_aegis' I don't know if they are related. Attached is my last load report.

trail niche
burnt umbra
trail niche
cold orbit
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curious any one can help me just bought arma 3 installed game when i try to launch in steam its stuck on running install script and yes my computer can more then run this game

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says i played 1 minutew when game never opened

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any one willing to help me out would be greatly appreciated

pine kite
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Could there be a UAC message in the background waiting on your answer?

cold orbit
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Ive closed all windows there was one asking permission to modify my pc i said ok and still wont load im at my ends lol

delicate elm
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I can only suggest to verify the ARMA download in Steam. Many times it will fix stuff like this, but not always

quartz berry
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And restart Steam, restart computer, etc.

cold orbit
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seem to be working now after many tries thnksadd to uninstall and reinstall game'

idle thicket
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Anyone got a clue why I cant aim straight ahead