#arma3_troubleshooting
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Accidentally pressed the nightvision button (N)?
wait wait wait
thats what it does?
because when i press n
that weird
thingy pops up
if it does cause the green thing
how do i turn it off?
press it again? :P
Well, I don't know if you changed that keybind. Might be a different key. It just seems the most logical answer for the color change.
If pressing the N-button to undo it does not work, then complain to whoever made that mod.
Lol, it actually mentions it in the top right. Didn't even see that.
As said, mention it to the mod creator to have them research and fix this.
alrighty
Also, you seem to have instruments on that A10 that are quite busted. So maybe it just doesn't work.
how do i properly delete mods
considering unsubscribing from steam and deleting the launchers's location of the mod does nothing
Restart steam.
anyone know what i should do, i dont have any mods that interfere with kat that i know of
Paste your RPT.
The whole file. Pasting parts of it that are not relevant just delay getting down to the issue.
okay will send when iโm at my pc
Anyone knows what this error means ? How can i fix it ?
no crossposting thanks. just wait so someone sees it on the other channel
any clue what could be causing this?
what is this?
The error on the bottom line I presume. But yeah, always fun for other people guessing to the issue. @frail apex
Sorry for the late reply but i found the issue in the end
So what was it?
The mod @40 Commando RMs Custom includes an old or bastardized version of KAT, therefore it's incompatible with the KAT mod that you're loading.
I cant seem to access any of my Steam compositions ingame (I can access them in the editor tho), anyone know how to fix that?
ahhhh right okay that makes sense thank you
I suspect you are playing some kind of Arma Life scenario. Start with that. Or show us your mod list so we donยดt have to guess.
Having a weird issue that I don't think is intended, it feels like people in buildings are just immune to explosives. If I but a m183 charge assembly on the wall of a building and detonate it, people on the other side of the wall will take no damage, even if the building itself gets destroyed. Same with artillery shells directly on top of buildings, and even a destroyed building with an artillery shell next to the building doesn't damage anyone inside. I'm using ace, if that matters.
Sometimes they may get "severe pain" but no actual wounds.
It's actually ridiculous how someone behind a waist high wall will survive a 155m howitzer 5m away with no damage, but someone 15m away with no cover will die instantly
Yeah, in vanilla people definitely die / are wounded massively, which is expected
Seems like ace is what causes it
I don't see a setting that would change that though :(
Hmm. What if you disable ACE fragmentation?
That one is vanilla behaviour though, right?
I couldn't reproduce the issue in vanilla, but could with Ace, but one of the ace developers says it's vanilla behavior so I guess so. It just doesn't make any sense in the slightest and I guess I just thought arma would care to make explosions work properly
I just reproduced it in vanilla :P
If you're in a building then you'll still die from the building destruction damage though. That might differ with ACE.
Yeah, I guess so then. That kind of sucks.
Yeah with ACE I've never had people take damage from destroyed buildings iirc
There goes my dreams of driving a car bomb into a building and killing all the people inside ๐ญ
Vanilla explosions vs units make no sense to me. Cover works more like shrapnel, but the calc is 1/r^4
Yeah just tested, the building was destroyed, and all units inside were killed by 1 155m howitzer, this is vanilla
But I guess it's because of the building destruction?
Probably. Try just putting them on the other side of that wall.
Yeah, with an 82mm mortar they take zero damage (new building)
amazing physics โข
Explosion damage is based on a raycast to surrounding units so any sort of cover will stop it.
I play Arma 3 SOG and for some reason when I try to withstand after being downed, it just won't let me. I carry 12 FAKs and have at least 4 when I go down, and it seems to fix itself after I validate my files, then it just randomly breaks again after a few hours. It lets me select the withstand option/interaction, but when I hold the button to interact, nothing happens. It also doesn't let me do the respawn with frag or any of the downed options. It's getting pretty annoying. Please help if you've had this issue and somehow solved it, any insight is greatly appreciated.
Does anyone know how to get the port forwarding to work ?
!localhost
Arma 3
To host a server or a game session locally, you need to make sure first that your WAN address / external IP uses the IPv4 protocol!
Check your routerโs status page in the settings to confirm. (If in doubt, ask your ISP, Websites like โwhatismyip.comโ give you a false positive!)
Local servers and games can not be hosted on an IPv6 network, or IPv4 via DSlite tunnel!
https://www.avg.com/en/signal/ipv4-vs-ipv6
Once you have confirmed that your connection uses the IPv4 protocol, you need to manually open / forward the ports 2302-2306 UDP (https://community.bistudio.com/wiki/Arma_3:_Dedicated_Server#Port_Forwarding)
See your routerโs manual on how to do that, or ask google: โ<your router model> + port forwardingโ
This could work for reforger too right ?
I don't know
Reforger needs different ports. Not sure what.
What de hand doin?
Many multitudes of mods installed for unit including ace.
This started recently for no reason. Its fine when I enter the server, but first time I enter the map or compass it brings my hand up.
Dropping the map or compass does not put my hand back down. Clearing animations through ace does not put my hand down.
Is there any way to get my hand down?
Sorry, I accidently sent it early.
What are we supposed to understand
Do you mean you get an animation in a certain server
Yes. Its wierd because canceling current animations does not change anything. I have reason to believe it may be with some keybinds I configured, so ill have to look deeper into that. Just figured if anyone had any input or previous run-ins with this problem it would be easer to post.
- You have a Mod
- You have a script to utilize the Mod in the mission
Either or
Awesome, thanks for the assistance, Ill do some research.
If it does happen only in a certain server, ask some people around likely know better
I have tried. Unfortunately they are just as dumbfounded as me ๐
I know for a fact this aint normal, anyone know a fix for this? (Only happends on LAN/Multiplayer, the same goes with or without mods) happend a few weeks ago, before that never had this happend, P.S I have my graphics on ultra and it's still like this
What is not normal
the graphics
Does this happen in SP? MP in certain servers or every?
only happends on MP
SP is always fine
MP in certain servers or every?
every
Does it happen in vanilla and official servers?
yep
Specs?
AMD Ryzen 3 7320u with radeon graphics (Integrated) 8 CPU with 8GB ram
i understand that, but why would it happen so suddenly tho? when i first bought the game this never happened which is the only thing confusing me
arma also uses only 22.8% Ram
It can happen because your hardware also can gets old
i guess so, i'm guessing the only fix is to change device right?
i usually play arma with no other programs launched, expect for discord, which leaves about 70-80% rams used
there is still space
70 to 80 out of 8 gigs is too much
it fluctuate sometimes
One thing to reprecate it is, open Editor, put too many objects and consume your RAM
although i did discover something while testing everything, the problem gets solved Slightly when using the dev build beta, and it only changes very little, like increasing the distance by 5 meters
If it does happen, it is not an issue on MP
i did that actually, and it didn't even cause a problem the graphics is still holding up and not turn into a jelly mess
You sure? You opened Altis, put many objects, and get past the 70 to 80?
i once did it until it almost crashed
And?
it still hold up, my game got quite laggy but everything else is fine
i've also check multiple times, everytime i play arma and had this issue my ram still has like 20% even when i first played it, it's always the same
What about VRAM usage?
where do you check that? im afraid i checked wrong
Task Manager
And this is the usage when it happens?
yep
What about in SP
its the same
About 450 you mean?
Hm
Gpu driver issue maybe?
could be, but wouldn't make sense for my game to have like normal graphics before then suddenly turning into this mess
If you're pushing your RAM that hard then all bets are off, really.
It's allocated 0.8GB out of 3.6GB shared texture memory there, but it clearly doesn't have 3.6GB of shared texture memory available.
I'd cut texture detail to standard and set maxmem to 4GB. That seems like a reasonable shot at playability.
i did, same thing but reducing my display resolution seems to fix the problem momentarily when on the dev build
In that case the 512GB of dedicated video memory likely doesn't cut it.
yeah, guess i'll start playing arma 3 on 1280x720 res
I don't even have the HOTAS plugged in yet for some reason arma still thinks I am pressing down the stick slider 2-, which is NOT the case.
Any ideas on how to fix this?
Does your HOTAS have software with it?
I had a similar thing where the throttle lever on mine would cause a button type input whenever it wasn't centered (only when plugged in though)
You can probably work around it by disabling the HOTAS it the controller menu, rebinding keys, then reenabling it
Yep that worked, thanks!
is the reforger workshop down? i cant download mods right now
You don't need Reforger mods for Arma 3. (check what channel you are writing in)
Also, have a candy from my profile picture. ๐
does anyone know why my plane stalls directly onto the ground upon receiving damage or spawning it in Zeus? is it a game issue? if not, is there a mod known to cause this?
units i recruit in my anti stasi campain are not showing up in my bottom left
pls help
Splendid Camera bug - The bug appears when i try to enter it from Eden Editor mode
The UI begins flashing like this endlessly and sometimes resets the time to midnight
No buttons work at all, I cant click anything you can see I try on the video
- On my last playthrough I had clicked ctrl-0 and a few others you can see in the top right, I didnt know what it does and I was just trying it out. It may have something to do with the problem as this wasn't happening before.
Are you recruiting groups?
Happens to me too - This is a video memory problem and it happens when there is too much stuff loaded in the game at any point
It is completely related to GPU and you can help prevent this by turning down sampling which will make the game more blurry - or turn down textures or object quality - also make sure you have nothing else on ur pc running in the background
Are you using ACE? It disables your unit menu bar at the bottom left. There should be a setting in the Addon settings for one of the ACE modules to enable it. Don't know what it is called though.
Also, you recruit your personal squad members at the flagpole. But high command teams can be recruited via the Y-menu/Battlemenu. They spawn at HQ. High command teams will not show up on that bar until you toggle it via Ctrl Space.
Probably ACE disabling the command bar. You can re-enabled it in ACE settings somewhere. You're probably running an old version of Antistasi because we forced the command bar on eventually.
can someone help me to read a log? or help me HOW to read it..
My mission takes forever to load from the editor, and it get stuck so after I pressed ESC it finally load in
Unless you log stuff yourself it's not very useful.
Arma's logging is inconsistent at best. You get epic spam of "normal errors", and then issues that cause the game to quit back to the role selector aren't logged at all.
19:15:59 [CBA] (settings) INFO: Checking mission settings file ...
19:16:08 [CBA] (settings) INFO: Checking mission settings file ...
19:16:48 [CBA] (settings) INFO: Checking mission settings file ...
19:16:57 [CBA] (settings) INFO: Checking mission settings file ...
Are you using a cba_settings.sqf in your mission?
hmm, not that I know of.. haha.. I have a "description.ext" tho
In that case it looks like one of your many mods has something weird going on in the CBA settings.
ah! ok, will dig a little more. thanks!
Although I can't imagine how anything would take 40 seconds there.
it takes forever haha, atleast 2-3 minutes and then I press ESC...
could it be that I have to few things in my description.ext?
this is what I have.. and the only reason that I have it is becausse I had huge problems with "RESPAWN DISABLED" after a few respawns
//
respawn = 3; //
respawnDelay = 3; //
respawnDialog = 1; //
respawnOnStart = 0; //
respawnTemplates[] = {"MenuPosition"};
//
class Header {
gameType = Sandbox; //
minPlayers = 1; //
maxPlayers = 2; //
}
// showCompass = 1;
showGPS = 1;
showMap = 1;
showWatch = 1;
in my modded game sometimes soldiers get put in animations when shot or there is an explosion and these animations will happen to players as well and i cant seem to fix it i have treid removing alot of my mods but i still cant figure it out
i dont know how to send logs
Its some mod you got. Rpt won't tell which one.
You have to keep testing/turning them off
Alright will try, thanks for the input!
so i have an issue where every time i try to join my friends server it disconnects me for the reasoning Skipping mods and signatures due to overflow flag being set. and that it failed to download the ofiicial serverlist from https://www.bistudio.com/export/servers/official which is down, i think i bypassed that by getting the .json file it makes from the friend im trying to play with, any ideas on how i can fix this?
heres the rpt file from last time i tried to join if that helps any
ive gone trough them all it happens regardless
does it happen if you turn off all mods
The overflow flag thing is because the server's running too many mods to transmit with the default steam protocol packet size.
Arma doesn't tell you why a disconnect happened though.
You'd think that would be the #1 thing to report, but no.
What I do see is that you have pretty much every CDLC loaded. Don't do that. Make sure you're loading the same CDLC as the host, and only what's required.
Same applies to faction mods, but CDLC are known for fucking each other up so it's particularly important not to load them unless necessary.
I have the same as host, also with mods, it worked fine yesterday but today nothing worked
I guess, the other person we are playing with could join, we are just gonna go on to play something else for now
Recently got a pre-built gaming PC - it uses Realtek Audio - the audio when playing Arma 3 is all screwed up: it doesn't have full 360 degree audio, so say when there is an armor piece nearby, I can hear it if it's location is front, left or right of me, but if I turn my back to its location there is zero sound. Also, when enemy inf. are shooting at me, I can hear the snaps of the bullets going by, but not hear the percussion of their guns. This also for AI enemy inf. who are not using suppression. Makes it terribly difficult for me to pinpoint where I'm being shot from, or where enemy armor is lurking/approaching from. Does anyone know how to correct this?
What sound format is Arma set to output?
And do you have any spatial sound running?
An addition to this: I have the Realtek settings set to front,left,right settings, so this could be the issue. But other than that the only other settings are a "Virtual Surround" setting in MSI's Realtek Audio Console, that sounds like the audio is in a tin can and is all echo-y
It should be default settings - I used to play on a Dell non-gaming PC with C-Media Audio, and the sound was perfect...
Do you use headphones or speakers?
I use headphones - have a cheap .onn model I got from Walmart as a temp buy when I first got Arma 3 some 2+ yrs ago - they worked great for me on the Dell PC. I also got a HyperX Cloud Stinger set that both do the same thing on the gaming PC. The only advice I got from the gaming PC manufacturer's Discord channel was to buy a 3rd party audio card like from Creative or something
P.S. - both headphones use a splitter jack config.
Try setting all the extra stuff in the Realtek console to off or neutral and turning on windows spatial sound (in the settings for that sound device)
Under "speaker configuration" it's set to stereo?
So profile settings wont save due to the Arma3.cfg being in documents which is a read only folder. What do I do to get around this?
Use the -profile parameter in the launcher to move it outside of Documents
Or change windows security settings to allow writing to your profile folder
Yes
One other thing - my PC doesn't recognize my headphones - it just regards them as "Realtek HD Audio 2nd Output" - I can't search for any updates to the audio drivers for those headphones without it recognising them, can I??
If they're just plugged into a jack then it won't know what they are.
If they're USB then they're a different sound device and you're likely looking in the wrong place.
They are headphone jack headphones, and the pre-built gaming PC requires them to be headphone jacked headphones....
2nd output is kinda curious.
I think the 1st output is the PC speakers
I toggle between them depending on which ones I use - headphones for gaming, speakers for video viewing, etc.
How's it connected? Headphones into front panel?
yes it has two ports in the front (top actually) panel - one for mic in, one for headphones
Check if it's any different when connected to the rear jack.
It's working fine jacked in the back - its just the top/front ports that's not working right......๐
Sounds like its not a issue with either audio card or audio drivers - its a simple hardware issue with those front/top headphone ports......
Not actually sure how you'd generate that symptom with a hardware issue.
In the end it's just three wires.
Really? Don't the front/top and back ports use the same audio card and drivers?
Front & rear are both configured identically in the Realtek UI?
I'll have to check further into that, and report back. Thanks for your help @umbral narwhal
With both front and rear configured the exact same in Realtek Audio Console, the front/top ports have the audio sounding really tinny and echo-y - I have to make certain adjustments to the audio that I do NOT have to do with the rear audio ports' config to make the sound more comparable, and even then, I STILL have the issue with not picking up audio from my six o-clock or 180 degree from my player's position, when playing....
Hi, I had 100+ custom compositions saved and today when I launched arma some of my mods were suddenly missing and had to be redownloaded, additionally all of my compositions have disappeared. Is there a way to recover them somehow? (I am using zeus enhanced, but noone would awnser in their discord)
Maybe a floating ground could do that. Should open the box up and check that the HD audio connector is properly seated and doesn't have any pins pushed out of it.
so im hainvg a "slight" issue with arma which is that whenever i load up the game or even from the launcher try to join a server it just appears empty, i checked in my official servers chache and there is nothing there, and in my rpt files it says "Download of the list of servers has failed: https://www.bistudio.com/export/servers/official" and when i go to check the website it cant connect to it, can i just not play on multiplayer servers because i cant ping the website?
i have tried removing all files related to arma and im still having the same problem, even on different internet connections
Bohemia Interactive owned servers have been taken a beating since the past few weeks, with the DDOS and all. So I would not be surprised that that is the reason the webserver doesn't respond. The Launcher serverbrowser should be good though. It gets the list without issues. And that is what you should be using anyway if there are mods involved.
Make sure you are not blocking the launcher or the game in your firewall.
nothing was appering in my launcher serverbrowser either
where would i go about doing that, not too experienced with it
Well, I don't know which firewall you are using. There is the windows firewall, but there could be many 3rd party made firewalls and malware protection suites.
should just be the windows one, the other one i was using ran out of trial a while ago
problem solved, it was a couple dlc's / mods conflicting with eachother
we switched to a smaller modlist and now it works
Huh. I know it checks your modlist against each server it finds, but I hadn't heard of that killing it entirely.
For what it's worth, the server browser reads from Steam so it shouldn't be affected by any BI-specific DDoS attack.
I was going of that link (s)he posted. I don't know why it matters but it was down at the time.
Hmm. I guess it does need BI services for the "official" tab?
If that blocked the "internet" tab then I'd expect a lot more complaints though.
Hello, does the Arma units website work? I can't seem to get it work on my end at all and shows up an error everytime I wanna log in
Gives me this error everytime
It's been happening for a week already and idk if this is normal
Started recently. Probably related to the DDoS attack.
Yeah probably. It's been a week though and bohemia related stuff is kinda unstable for me rn
Untis won't work for me, forums load slowly etc.
I wonder when it will be back since I need to perform a security checkup on my bohemia account since I wasn't able to reset the password on my phone correctly due to errors
hmm i apparently cannot even login to bohemia at all because my login is locked down for 2 hours due to repeated failed logins
that thing is, i tried to reset my password 2 days ago but always failed on update on mobile
now im locked out from my account
In case i did get hacked, would they have access to my steam account? I linked it to the bohemia account i got
shit i cannot even access the forums as a guest
guess its just ddos i asume?
is there a way to contact bohemia about this? I really wanna reset my password for my bohemia account
i just sent support an email just now
no
Ongoing outage
That is the proper way ๐
yes i have sent a support email just some minutes ago. Good to hear a response from you guys! I was a bit worried there lol
eh still have yet to receive an email response, guess ill just wait this outage out. This has to be a super crazy DDOS attack if its still ongoing
I would guess they are receiving lot of emails right now.
i wont be surprised. Bohemia is getting hit hard rn
I can't change my game options
If I check/uncheck an option, it wont apply
Initially I thought it was because the documents folder was read-only, but it's not
is the document folder in a Cloud drive?
Nay it's just in my C drive
And I'm fairly sure I have onedrive disabled
Onedrive hijacks Documents etc on your C drive so thats still possible
then its not possible ๐
try making new profile?
Changing file locations did not help, but I'll try a whole new profile sure
Did not work :(

Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.
To get to your RPT files press Windows+R and enter %localappdata%/Arma 3
Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files
To share an rpt log here, please use a website like https://pastebin.com/ (Set expiry time to 1 week or less) to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.
No sign of profile issues in RPT. Try switching to stable.
Also, could you be having a local dedicated server application running in the background that uses that same profile? It could have the file locked before Arma 3 tries to use it.
Hello everyone I have a problem, maybe someone can help me, while playing every now and then the game completely blocks someone knows how to solve the problem?
My PC has an Intel i7 13700 a RTX 4060 TI 16GB and 32GB of RAM
Not enough information
And are you certain that this is the right channel? This is Arma 3 troubleshooting.
That seemed to have done it, thank you
Having a hard time playing multiplayer, when I host he canโt find my server, canโt join in my game from steam, not sure what the problem is Iโve tried everything I know
That's normal. Arma 3 lacks the NAT hole punching and relaying of modern co-op games, so you need to get port forwarding to work as though you were running a dedicated server.
It's a lot to learn if you've never done it before, and impossible on some connections (CGNAT).
Is this something new? Like 2 years ago I was able to play just fine
Other approaches are UPNP (often more difficult than port forwarding these days, also doesn't work on CGNAT), VLAN clients (I think radmin has the highest success rate at the moment) and hiring an external server.
No, but UPNP was more likely to work a couple of years ago.
And CGNAT is also more common.
Ok so whatโs the way to get it going without dropping money?
port forwarding on your router, it can be quite complex depending on your router tho
If you don't want to learn network engineering then probably radmin. Lucky dip though.
know if anyone has tried tailscale? it should also work
So in order to just play arma with a friend I gotta do some network engineering research or pay for a dedicated server?
you can play arma with a friend on any of the public servers, to be able to host your own game that your friend can join? yes
I think zerotier might be an easier setup for tailscale
Zerotier seems to have lower success rate than radmin.
oh, interesting
Alright thanks for the info
same thing as everyone using hamachi back in the day to host minecraft servers
And hamachi probably lowest. Probably has trouble with the UDP packet fragmentation or something.
Although you'd think it was designed for that.
Iโll give radmin a shot, I just had no idea it had become this difficult, 2 years ago it was easy as hell
Another common issue is that people stack routers internally. Similar effect to CGNAT.
most commonly people getting a new cool "gaming" router and not putting their original ISP modem/router combo in bridge mode ๐
Yeah, or as happened to one of my friends recently, their ISP router updated and broke the bridge mode :/
b r u h
I'm glad we have forced open choice here, fiber goes directly into my router
dealing with ISP trash is always annoying
Hello, I have a problem, I would be skipping the "Load profile options" problem and it doesn't progress any further, is there anything I can do?
have you verified steam files with steam install verify?
!steamverify
Steam file verification process:
Right Click on game -> Properties -> Installed Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.
Yeah, i tried to enter the game without mods, review files, almost everything.
This happened when I disabled all the parameters and without mods.
""Cloud file provider is not running"
Disable onedrive for your profile folder or move your profile out of Documents using the -profile launch parameter in the launcher
I'll try to see if that works
Okay, some progress was made but... Now I get these two errors
*The cloud operation was not successful"
And it also gives me this error
What solution did you try?
disable onedrive documents backup
see pinned messages
Re-Install the game.
That and in the end I followed the steps of a message posted here, in the end it let me in without problems.
๐
You guys mind helping with some addon problems? Apparently there's a mismatch between mods loaded and the ones CBA addon options detects
Certain mods wont show up in addon options and somehow they do when the game is run as admin
Seems like more of a game issue, hence writing here
usually thats result of some modpacks that have old versions of things smashed into them
to debug remove mods and add them in one by one and see where it starts to break
I'm more interested in how running the game as admin makes it and other addons show up though
Regardless, I'll do the usual of adding and removing mods to see what prevents it from showing up in CBA addon options
Did you switch Arma profiles/computers?
Check documents>Arma 3>mpmissions and documents>Arma 3 - Other Profiles>[profilename]>mpmissions
do those folders have any missions?
First option yes - Second option only one
if they are in the first option, make sure your selected profile is the default one (named the same as your windows user) or move them to the mpmissions folder of your current selected profile
Is there any issue with units not working correctly right now?
Anybody using Polpox's animation viewer and screenshot mods that could help me out? apparently i tried inserting the npc with an active animation but it only turns static on the first frame of the animation, already tried restarting arma and that didn't work, the animation time is also -1 so it's always looped but it's not even playing :v
Because I updated it recently. It no longer plays but only static
oh i see, didn't even realized it was updated.. is this permanent update or just temporary?
Perm
There is no point to play animation so I removed the feature instead I put more reliable way
ahh i see, i thought it was a bug, i manly use the playing animation so i have a much more diversed poses when walking and such but alright, thanks for the info
I forgot the update came with the animations viewer timeline update but it is dead easy to know which second you want to use
its in animation time right?
Animations Viewer
ooh on the bottom left
wait you can just drag it?
Yes
Omg, i just realized it lol
Maybe just implemented few days ago
I don't know, I've been using this build for long
mmm, alright2 thanks again for the info
does someone know why the difficulty settings are not saving? i disable or enable any option, exit and go back to difficulty settings and is like the settings didn't save
You can only chance diffculty settings when you have not started a scenario or local server. If you try this from the main menu and it still doesn't stick then you may have a corrupt profile or some other application is trying to hold the profile files in hostage and prevent you saving it. This could be OneDrive, or if you use a local dedicated server on the same computer using the same profile.
Also make sure you can reproduce this with no other mods active.
does anyone know a fix for the official arma 3 servers not appearing in the launcher?
I asked 3 days ago about it in #arma3_launcher
@indigo raven @buoyant cargo Windows 7?
Windows 10 build 22H2 19045.5487
There was an issue for windows 7, but on windows 10, my launcher is able to retrieve the official servers just fine
Windows 11
How come when I garrison a troop that is on an M2 in antistasi, sometimes they stay get off the turret and get back on (which is fine), or they just get off and stand there instead of being on the turret
Arma AI spaghetti. Antistasi never tells garrisoned units to leave a vehicle.
If they're a rifleman then it might put them back on a static.
guys can someone help me, wheneve i load up arma 3 launcher, the officials servers sections is empty, does anyone know why? there are no official server popping up, same thing for dayz
@indigo raven should now be fixed
@buoyant cargo ^
Turns out, it worked when tested on internal network, which is where I was testing it from ๐
no, still the same, should i verify integrity or something?
Are normal internet servers showing up?
DayZ is working differently, so if you have same issue there, you probably have a different problem than the others
Can confirm that official servers are viewable again in the Launcher serverbrowser Official tab. They didn't show a week ago for me. Had to use the internet tab with keyword "officia" (deliberately missing the "l".
Does anyone else have a problem where steam subscribed compositions are not showing up in the zeus interface?
Doesn't matter what server, it just dosen't show up in the group tab
Anybody ever had this issue? AI is doing this when they are holding on position, and also won't move off of it. It only happens on the server as well (which has the exact same modlist), when I do it on my own machine (just using Host Server > LAN) it doesn't happen
It's like they're sitting on air lol
exact same mission just on my local machine (not dedi box)
The modlist is the exact same, I've checked multiple times, I even remade the server entirely, and the mods are loaded serverside
Linux server?
Yes
Common issue with some animation mods.
Alright, should they just not be used at all or only client side?
Probably not at all. Having different anims on server and client seems like a bad idea.
Thank you!
Another quick question, is this an arma/engine bug or is it a mod issue?
Just wondering if it might eventuallyโข๏ธ be fixed
I have a vague recollection that it might be fixed on the perf branch.
If not, try to put together a replication case (fewest mods and simplest mission that breaks).
It's extremely common with Linux servers, but Dedmen couldn't replicate it previously.
Would doubt of AnimDataCache. Both client and server
No
I think Linux has no animdatacache, last time I couldn't find it
Invisible stuff is often a sign of a mismatch in actually loaded mods between server and all clients. Compare the RPT log file of the people seeing the thing the AI is sitting in with those of who do not see it. Look for the 2nd table in the rpt log file.
!rpt
Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.
To get to your RPT files press Windows+R and enter %localappdata%/Arma 3
Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files
To share an rpt log here, please use a website like https://pastebin.com/ (Set expiry time to 1 week or less) to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.
uh why is malwarebytes freaking out about arma 3 launcher?
i assume this is all false positives since all of these alerts from the arma launcher
if it is, this is ridiculous. Idk how to add all these to the exceptions list lol
You might be able to add the .exe to whitelist to solve it
Launcher is pinging a bunch of game servers, good chance that at some point those IPs belonged to some compromised host
every last one of them, are from arma 3 launcher btw
ah ok good thinking
i was only server browsing lol
for example IP 185.38.151.16 is some random game server, either someone that hosts both an arma server and malware on the same machine. or the more likely situation is that a server that once hosted malware got suspended and put back into circulation, then rented out to whoever is hosting that arma server now.
then when the server browser asks that server for more information malwarebytes freaks out thinking ur connecting to a malicious ip
ah ok
well, i dont got no virueses on my system at all. And all of these are from my arma 3 launcher, so i guess its safe to whitelist then
didnt know malwarebytes could get this trigger happy
yeah ima report this to malwarebytes though. I really really doubt that arma 3 , bought directly from steam, is doing shady stuff lol
Malwarebytes flagged my game server once. I found out when one of our players showed that same popup to me.
I contacted them and they refused to tell me why besides "that server is malicious", and refused to stop doing it.
Until someday, it magically disappeared 
it keeps saying "name needs to be unique" and i dont know why
im trying to make an arma unit
and everythings green
Is there a unit with that name already?
no
There is a potential that it might be broken and you need to try again some other time :x
Arma units in general is a bit flaky
yeah speaking of arma units, does anyone know how to get the unit emblem on the side of the car?
ive enabled my unit in both the launcher and the actual main menu and yet when i get a car it doesnt yknow appear
Which car is it? I believe they need a certain named texture as a part of the model
the hilux
A modded one?
I can't see that vehicle in the base game. You'll either need to look at its hiddenSelections and see if there's one for clan or just assume that it doesn't have one and won't show the insignia
i mean, ive seen other people using the same vehicles with their insignia on it, is there any setting i need to enable?
and either way how do you get it on your shoulder like a patch??
That's from the unit section in your profile. If you set the squad.xml and everything correctly it might just be the units server failing again
Hey just randomly out of nowhere i can no longer direct connect to any of my units servers, if they do end up popping up, it immediately kicks me out. Can anybody help, it feels like ive tried everything
Hey, i have weird issue that when using specific RHS USAF vehicles (in this test, it is rhsusf_m1165a1_gmv_m134d_m240_socom_d), player get huge FPS drop from 120->20fps, when player is inside vehicle and has multiple units in same group (player or AI) They dont need to be inside that vehicle. When player leaves that group and is alone, fps goes back to normal.
This does not happen on vanilla maps.
how and what i could try to figure this out?
https://steamcommunity.com/sharedfiles/filedetails/?id=843577117
https://steamcommunity.com/sharedfiles/filedetails/?id=3226370463
https://discord.com/channels/105462288051380224/1331375608495607881 - If anyone is able to lend a hand
Anyone able to help me with my ace suddenly being blocked by battleye?
Game launched, gets to menu, launcher reports block [22/02/2025 1:55:02 PM - Blocked loading of file 'E:\SteamLibrary\steamapps\workshop\content\107410\463939057\ace_x64.dll'] then the game freezes entirely
Apparently that's hitting a lot of people at the moment.
Not necessarily much you can do. Battleye screwed up.
If you don't need battleye then you can disable it.
Load Western Sahara first
Wdym exacly?
Western Sahara CDLC
I don't have this dlc
Then use the compatible file, or unload the Mod that requires Western Sahara
Alr. Do tou have idea how to find out the mod or i have to search?
You are the only one who knows the loaded Mods
Load compatible file is much easier to do with it
But it is waaay better not to load the Mods that you don't know what they do
How to open it?
Thanks:D
Battleye server is not working right now, run it without battleye or wait
dxgi.dll is one of the DirectX graphics DLLs, and is needed for Arma 3 to run
More people have been having battleye issues, and all that can be done is wait or play without battleye
It might be working again in 10min, or it could be a couple of days before Battleye is consistent again
I don't actually have dxgi.dll in my Arma folder, but I'm not certain if that's because it's an optional (probably depending on whether you have DirectX of whatever version installed) or because it's loaded from system, and battleye detects the path as to Arma
i still bet on that dxgi.dll being from reshade or something 
usually reshade dll's get unwhitelisted and rewhitelisted after either their updates or something happening on battleeye's end
pretty confident it'll work again in a few days or so
Ace. How to fix this?
for people using reshade try this: #reforger_troubleshooting message
currently trying something similar for opentrack, the game didn't complain about it on launch, joining a server to make sure it also works
whats that
BattlEye
Arma 3 Launcher
In the launcher budy
alr thanks
Do you know how long it can take?
No
i just downloaded the game
and i launched base game with no mods
i checked game intergrity and steam showed me no errors
Try deleting Arma 3\Addons\data_f_exp_a.pbo, then recheck game intergrity.
disable Battleeye
The battleeye has fallen. Billions must cancel their operations
private groups can easily run without BE
We don't have some time for the fix ?
you would have to ask battleye

Can someone please help
BattlEye is having an issue, turn off BattlEye on the A3 Launcher
How do I change the default profile? the one thats under Documents/Arma 3
Create the new one and switch to it via UI.
you can also change profile ingame
You can't. It is based on your operating system username.
You can maybe change the face and voice. But not the name.
Hey, currently experiencing major rubber banding on any server I join in arma, from what I have gathered, it is happened to only me and my other brit mate, anyone from other countries don't have the rubber banding issue
Happened on 2 units servers, one based in the US, one in the UK
Issue worked itself out, unsure how or what caused it
Hi all, recently reinstalled Arma 3. I've turned off battleye but I'm still getting these errors. Not sure what the addon I'm missing is, or what a circular dependency is. Appreciate any help
Load Western Sahara CDLC, or unload Arma 3 Aegis
I don't own western sahara
ahhhh
I need the dependency compat thing on worshop huh?
Yes
ong this game makes me feel stupid sometimes on my own accord
Fr
but i had to download arma again lol
because disabling battleye in the first place didnt help me somehow
I might need some help, my game started suddenly crashing for no apparent reason.
I have tried starting the game using HEMTT with a mod that I havenยดt touched in a while and has been working fine, but my game suddenly crashes.
If I remove ACE from the HEMTT launch parameters, the game works albeit I get errors due to the missing ACE dependency.
If I build the PBO and locally replace the PBO present in the workshop folder, and then use the Arma steam launcher to start the game with the mod + ACE, it also works.
So it seems to me that some sort of a combination of ACE + HEMTT build is causing my game to die, but I have no way of diagnosing the issue, since the log is not really helpful.
Exception code: C0000005 ACCESS_VIOLATION at 464D1FAE
Is there anyone else having such an issue?
I tried all the available Arma branches, nothing helped
send me crash report
hello everyone
I can't get the s750 to attack an enemy helicopter.
The S-750 can't attack aircraft on its own by design since it doesn't have a radar. It needs a separate radar-equipped vehicle to provide targeting data for it (via Data Link).
In vanilla without mods, you just need to place down an R-750 Cronus (static radar) to provide targeting data back to the S-750 launcher battery. You can also use the Y-32 Xi'an since its radar is capable of sharing targeting data.
Only the ZSU-39 Tigris won't work since it doesn't have the ability to use Data Link by default unless the mission maker enables it. Same restriction applies to the T-140K Angara (the latter has Data Link and can receive but it can't send its data back to the S-750).
isnt S-750's missle will auto lock onto any heat target flying including friendlies?
will try to explain as well as possible, despite lack of knowledge in English ๐
I have played Arma3 for many years and never had this issue before.
regardless of the map, I get a small "stutter" maybe every 4-5 seconds.
has no new mods, no new dlc or maps. has there been an update in the game or is it a hardware issue?
Can I see info about stuttering in some report?
has no new mods
Disable ALL of them
You're thinking of the Cheetah/Tigris' Titan, which is IR-guided and doesn't need a radar to lock-on with.
S-750 on the other hand is radar-guided only (just like the MIM-145's Defender missiles). There's no autolock unless there's something else feeding the launcher battery targeting info with Data Link.
You'll see the AI point the launchers towards the aircraft even if it "sees" the aircraft but it will never fire since it can't lock onto it without a radar.
no i mean if you free fire Defender or Rhea these missiles will autolock or seek onto any heat target that flying
Only with LOAL. Or more specifically, the S-750 missile's own Active Radar.
That trick only works if the aircraft is motionless (or you dumbfire it ahead of the target's flight path) so that it can actually be locked onto by the missile's own Active Radar. As soon as the aircraft flies out of the missile's sensor range it won't be able to lock on by itself, which makes it useless against anything that's not staying still or is flying in a straight line.
https://i.imgur.com/JffrQpi.gif
At the end of the day, you still need an actual radar source to properly use the S-750. If you don't take manual control over the turret, it's pretty much useless on its own without something to feed targeting info since the AI doesn't know how to dumbfire guided missiles.
Hello, can someone tell me why arma uses my graphics card more than my processor please ?
Because you have a 7800X3D.... is this just a flex?
Because computers. Is the simplest answer.
Can't even tell what the GPU is there.
how do i increase render distance in eden
Execute in the debug console
setViewDistance 3000;
setObjectViewDistance 3000;
setTerraingrid 3.125;
i am missing a settings file apparently
and when i run steam integrity check it says everything is fine
No, eden viewdistance is always limited like that, the video settings have no affect on that.
no but i actually am missing settings file
like
i dont have that file somehow?
funny
nvm
one of the mods was broken
when i close the console it goes back to the same small render distance
Are you using any mods ?
yes but none of them are render distance related
i have northern fronts and great war loaded
alongside cba
There is no way this would happen without some janky script/mod.
the settings stay as long as you have the eden editor open (and not start to play the scenario) or reload etc.
then you have to execute it again.
Is anyone else having problems downloading/playing scenarios from the Steam workshop?
I get this error when I try to run it.
Happening in one particular mission or all?
Not all, but a great deal of them. Actual mods seem to download fine.
Here's one that doesn't work. Steam itself won't download it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3377088002
Would it be a Steam side issue?
No, this item is not working
Both are not also working
Or... okay
Workshop is not working on some certain items
It is actually strange to see this issue but Compositions and Scenarios are not working
Seems to be only some of them. Alot of them work perfectly fine.
I kinda hate workshop missions because of this. I wish they were like mods where you just subscribed and they would just download normally without having to download them in the game 
Except for the very last one, all the others had large numbers as their IDs
so that doesn't seem to be the fault if the last is also brokey
mh downloading fine for me
Ah when you press play, it fails
Steam client cloud_log.txt says why... or.. well..
[2025-02-26 15:18:37] [UGC][2193876107334292879] Downloading UGC
[2025-02-26 15:18:38] [UGC][2193876107334292879] Received HTTP result 403, bStreamingError=0. URL=https://cdn.steamusercontent.com/ugc/2193876107334292879/A05351A2D29012DF389E48222D20A5CF10004511/
403, access deniedThe steam CDN is denying access to the file ๐คฃ
Not my problem! blame valve!
same thing at home and impossible to download workshop content, wait and see...
Okay ive found it
its 3den enhanced which causes trouble
reinstalling it does not help
then remove the mod 
i created a new profile
somehow it helped
same here, if i try to play a scenario it tries to download for 1 sec and then error "Steam Operation failed"
new profile did not fix it for me
Can anyone help me with this? keeps on doing it ever since
Even Restarting a Computer did not work
Have you tried clearing the steam download cache? Might fix the issues, and the only penalty I can find is you will have to log into steam afterwards
Unfortunately, I tested it and it doesn't work. The problem comes from the workshop itself, given the number of people having the same problem at the same time.
Could be steam workshop issues then
You can try deleting the downloading files for the Arma 3 workshop, but there might not be any good solution
Actually It Worked!
For me, at the moment, it seemed to have worked, but it came back afterward.
Are you able to launch missions from the workshop?
Never tried it
Ah, strange! I'm playing online with my friends and I succed to load a mission from the workshop. It hadn't worked all day.
Sadly, Scnarios is unplayable
Seems to be working now, for me at least.
I have a stupidly specific issue I'm encountering with a Multiplayer server, Arma 3's respawn system, and the functional capability of players to lock missiles and/or launchers onto any target at all.
Put simply we have a multiplayer mission for our unit on Stratis, and after connecting to the server and selecting a slot, you respawn to pick a point. After you spawn in, the unit you are playing as does not have the ability to press T (or R) to lock on to targets, either with shoulder fired launchers or with vehicle mounted weapon systems. (Aircraft or ground vehicles.)
We've been chasing this issue around with a hammer and thus far the "cause" we have narrowed to-- is that when the unit is forced to respawn after initially joining, that does something that fudges it. The weapons and vehicles function as they should in every test conducted without the respawn system enabled.
The only weird way I found to break locking is to set busted fog values.
You'd probably need to boil it down to a replication case.
Target locking can be munted by some disableAI features; I had an issue with it a while ago. (This affects players as well)
Not saying this is 100% your issue, but can try something with unit enableAI "ALL" if you can, to see if it is your issue
https://community.bistudio.com/wiki/enableAI
Have you checked windows firewall settings?
15:22:45 Cannot open C:\users\steamuser\AppData\Local\Arma 3\OfficialServersCache\list.json
15:22:45 Canceling the list loading process, the load of the file failed: C:\users\steamuser\AppData\Local\Arma 3\OfficialServersCache\list.json
It sure thinks it's running on windows :P
Might be actually. The link doesn't respond.
I guess you could acquire the file from someone else and paste it in.
no
Here's the list.json from mine
Last updated Feb. 1
You might have issues with an old list, don't know
And this probably won't fix whatever the issue actually is
thats not an error
I can't find a YT video on it so I came here. When I'm playing Arma 3 SOG Prairie Fire and I have the US Ammo Backpack on, it will randomly stop rearming my emplacement every mag or so and only works again when I respawn. Any fixes, or is this in the game on purpose?
!steamverify
Steam file verification process:
Right Click on game -> Properties -> Installed Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.
Verify your game
ok got it, ty will do now.
Did not work
Is the error happening on all vanilla servers?
Only tried this one, ill do another rn
Yup same thing on all the others.
Then delete all suggested PBO files in the error message and verify again
Okay, i do thay from the arma folder ? Through steamapps ?
Yes
Gotcha ty
can someone help me set up arma 3 editor scenarios?
Then ask for your help and state your issues
Sure
From the same time as the OfficialServersCache
Is the ERCO supposed to be heavily opaque to thermal goggles ? Playing through the Apex campaign again and the NVGII thermal mode is nearly useless because I don't see through the scope with it. It's like the scope is dirty or something
Infrared doesn't pass through glass well. So that makes sense. Don't know if that is the way it is intended/matched real life gear.
No. It's the most usable of passive scopes with thermal goggles, since it's thermally clear and has a reticle that's visible (not counting the thermal scopes or the nightstalker)
Only the lower scope is thermally clear though, and I don't remember how dirty it is
Hello, my game keeps crashing out of nowhere. Can someone help me out please?
Everytime with the same scenario? Are you using any mods? Can you get the same with vanila Arma 3? While the RPT log file doesn't really say much about crashes. It would explain the first questions. Please upload it. But it would actually be better to upload the crash files to the Bohemia Interactive tracker as the crash report window explains you. Only Bohemia devs can actually decipher those files and hint at a cause/origin. But it could also be related to something external on your system.
!rpt
Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.
To get to your RPT files press Windows+R and enter %localappdata%/Arma 3
Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files
To share an rpt log here, please use a website like https://pastebin.com/ (Set expiry time to 1 week or less) to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.
It doesnt crash completely, it just freezes and stops responding so I have to manually end task through task manager. I'm on reforger and im not using any mods. I installed the game yesterday and just playing it as it comes
Wrong channel for Reforger.
Where can I troubleshoot Reforger please?
So my issue feels so silly but the internet and reddit has not been able to solve my issue. I currently have a host havoc arma 3 server and im trying to get verifying signatures = 2; working but when enabled it starts acting like RHSUSAF and other mods are not in there or are missing keys. I double checked the command line and the downloaded mods list and everything is correct in there. The reason why this is a big issue is because I am trying to sign my own mod that works great until this verify signatures thing comes into play. I just set up this host havoc to test things before the big operation and verifying signatures is giving me a really hard time.
I am starting to believe it's not my mod anymore because it does it with almost any mod that's loaded into the server.
- How to set up verifying signatures on a server.
- How to sign a mod.```
- upload mods
- copy their keys into server's "keys" folder
- load them on server with "-mod="

Not all server hosting companies move/copy the keys of mods to the server keys folder. You may need to do that yourself (everytime you add/change/remove mods)
There is I believe a PBO unpacking tool that breaks the verification method if you repack a mod/scenario after modifying it. But I forgot the name of it. So maybe it is not the server or keys location, but rather the method of which way you verify your own/other mods that have not yet been signed.
Hey, so I did a migration of files between an old PC to a new PC (sort of). I have the mission files and Zeus files in the Documents/Arma 3, but they don't show up in Eden or Server hosting, what could be the issue?
Might be default profile stuff -> try creating a second profile, default location is Arma 3 - Other Profiles
Might be wonky windows stuff -> check all of the windows settings that affect Documents, including Onedrive and folder protection (not likely since Arma is starting)
I don't think you can open mission saves in the eden editor. Different file types.
It's the same thing for supposed Eden files. Either way, I try to open the saves in multiplayer (like I explained above) and it does not work
Wdym by second profile?
Like this? Or not?
Okay, so it seems Arma 3 is not using the documents folder at all?
Hmmm
Yes, Documents\Arma 3 is named after your Windows account. But ingame you can make custom profiles that end up in Documents\Arma 3 - Other Profiles\profilename
I created 2 missions yesterday to play with a friend and it's not seeing that
It depends if the profilename matched the profile they were saved under.
Yeah, I have no other profiles
And if they are saved under the proper foldername.
Or at least nothing in documents of other files
Did you export those scenarios to Multiplayer?
Wdym
Otherwise you won't see a scenario in the game afaik.
Well, I believe the finalized version yes
But that's not what I am looking for
I am looking for the old edit files of Eden
These are supposed to be them, from what I understand
Look in Users\evgen\Documents\Arma 3\missions
Also, if you are not careful on what is selected in the save window you could accidentally overwrite thewrong file.
Well, you tell me what is what. I don't know what that is.
What is that even supposed to mean
Those are folders of save Arma 3 missions.
Which ever name applies to what you created in that scenario that you want to re-open.
I don't know what you were doing X days ago.
None of these are from 2 days ago
All of these say that they've been modified on January 14, 2025
Which is the day I moved files
The point being, all those names are arbitrary to me. You know what you did in the past better than I do.
Bruv
You should at least know on what terrain you played around in the editor.
You fucking told me to open the folder and then you are telling me do shit with information I have no clue why you wanted me to open
None of these show up in the editor
Well, yes. I pointed to the places where it might be. But I do not know which specific name applies to the mystery scenario you created. That is inside your brain.
I didn't know what you were doing
I figured something would cause a light bulb of recognition to go on.
I also said that I created files yesterday and simply said that I can't find them in any of these folders
I did not say I was looking for them
What I am saying is that I have no clue where Arma is currently storing any of saved information, because it seems that it is not in Documents
Okay, so these missions supposedly are visible to Arma, except that I can't open any of them. This is the Save As window, versus the Open Scenario window
I still have no clue where the tempMission files are at, because, as you can see, they were saved on 03/03/2025, while everything else dates back to at least 01/15/2025
When the mission is saved and then the export option is used then it puts them in the Arma 3 root folder\MPmissions or Missions folder. But since you don't know about that export you probably didn't and won't find it there.
Once again, I am not entirely sure why the export matters here. I am not looking for the exported file. These missions have been exported, but those exports are no longer accessible, because my Program Files (x84) on the old drive had not duplicated, therefore I do not have access to them. I was showing you the Eden view. Eden, from what I have seen, cannot access the exported files, because those are mission files, not editor files. At least this has been the case, since I published one of the scenarios to Workshop, hoping to go in and access it from another computer a while back, but the workshop mission file cannot be edited.
Okay
I figured this out
The actual Documents folder on my computer is apparently in OneDrive
Despite me having turned off OneDrive
Wait
But all of the files are here
What
I did not know that
One idea. The game is searching for mission.sqm files.
That decides if a folder is a mission, or just a folder with "stuff" inside.
Are your mission.sqm s missing, or is onedrive messing with it
Havoc does have automatic key copying though. If it's not recognising a key then the mod's probably not loaded on the server.
One common thing with Havoc & Armahosts is that people edit a command line that's not actually selected.
I did notice that the command line tried to do it automatically but was duplicating certain mods so I had to fix it myself
By creating a custom one with a correct command line and selecting it
Right off the bat this key folder does not look right. I don't even see RHSUSAF in here
Check in the RPT whether the mods are loading correctly.
RPT?
Arma's log file. Havoc have a tab for it IIRC.
Make sure you didn't tick the -nologs box on launch.
i checked that its good. just manually removed all keys and uploaded all the ones from my mod list and checking now
weird, so huge progress but now this shows up
Aow art of war? does default dlc need keys too?
Everything needs keys.
There's a3.bikey and a3c.bikey. Not sure what's covered by which exactly.
a3c probably the CDLCs?
hmm no, they get their own keys.
If you deleted them then you can upload the ones from the client.
I found the folder with the default dlcs and added the keys to the server
AND IT WORKED
Wish I could get my hours of sleep back lol
Thank you so much man. This had me so defeated
Solution was that the server did not load anything correctly from the mods. I had to fix the command line and the keys folder, lesson learned. And my custom mod works too
@steady hawk if youre available could you help me out? I seem to be having issues with your Artwork Supporter mod. I'm not entirely sure what the issue is but all I know is when I place down a unit animator, or even make a normal unit a unit animator, and copy and apply an animation to it the animation never starts. I haven't opened the units properties to do anything to it so I know nothing i've done has messed with it. I've never had this issue before either. If you need more info let me know.
Do you mean it applies but not plays
correct
It's feature
well even if i play the game in singleplayer it still never plays
It's a feature
ah okay how do i fix it then? or is that not possible?
Just change the time in attributes
ah is that a new feature then?
No?
huh... ive never had to do that before. thats why i asked. its all good though.
It's been a looong time since how I intended to make. The newer command allows to complete the feature
sounds good i'll try changing that attribute thanks for the help
i just set the number to however long the animation is yeah?
cause i'm doing that and its not working either
This is absolutely working perfect
It does
If you are using EAS to make a mission or machimima, just don't. I did not make all of them for such
is there something you would reccomend i do use for that then? cause a few months ago the animations would play and it was perfect for machinema.
Learn to scripts
respectfully i dont have the time for that. i barely have enough time to do machinema as a hobby. i'm a full time student and even a part time worker. may i ask what made you change the way the animations work?
Because EAS is made for screenshotting
okay thank you
I recently got a iBuyPower gaming PC - used to use a standard Dell PC that wasn't ever marketed as a serious gaming PC (it only has integrated graphics and doesn't support a graphics card): also have a Thrustmaster joystick that worked well with the Dell PC when I played ARMA III there. Now on the gaming PC my joystick doesn't work: I have the latest drivers from Thrustmaster's website installed and the Thrustmaster console app recognizes the joystick, so no issues there. I have the in-game controls bound for the joystick, and in the game's settings under "Game Controller" the joystick is recognized by model name there too, but I get no response from the joystick either plugged in in any front USB ports OR the rear USB ports. And anyways if there were issues with any USB port the joystick was plugged into, would the game recognize it as being there? Am I missing anything? Any help would be greatly appreciated....
Maybe missing XInput? Try installing this: https://www.microsoft.com/en-us/download/details.aspx?id=35
The Microsoft DirectXยฎ End-User Runtime installs a number of runtime libraries from the legacy DirectX SDK for some games that use D3DX9, D3DX10, D3DX11, XAudio 2.7, XInput 1.3, XACT, and/or Managed DirectX 1.1. Note that this package does not modify the DirectX Runtime installed on your Windows OS in any way.
So I recently reinstalled arma 3 to play antistasi and I keep getting hit with a 0XC000012F - Status_INVALID_IMAGE_NOT_MZ I have tried every thing I have found online and on steam with no luck it still won't launch even with mods turned off
Any ideas or suggestions are welcome at this point
Is that when you try to open the launcher or when you try to start the game?
When I try launching the game
Close the launcher and do a steam repair on Arma.
I tried that the verification of files found no issues even un-installed and reinstalled the game as well did all the direct x the c++ and such
Which version of Windows is this?
10
32 or 64 bit?
64
Try running both of the arma exes directly.
Tried it gave me an error
Both of them give the same error?
Yup
No idea then. If you reinstalled the VC++ redistributables then at least one of the exes should work.
I thought so as well but it doesn't seem to have been a fix and I'm so confused and sad cause I wanted to play
Implies it's some other DLL that's fucked, but as Windows won't tell you there's not much hope of diagnosing.
Which drives me nuts cause I even got rid of all the dlls reverified and re-downloaded the files expecting it to also be fixed
I'm not really sure how it's possible, because I thought Windows always had separate DLLs for 32 and 64-bit.
Yeah I thought that I dunno what's going on with it and it's exhausting me
Do you get any other messages or just the 0xC000012F one?
Just that one
And you're running stable branch rather than perf/prof?
Try switching to perf/prof. They use some different libraries so maybe you get lucky.
Betas tab in Steam's Arma 3 options.
Awesome I'll try in a bit
no fix
A little Necro post /update. But the reason I posted this was because around that time, I had been infected by a session hijacker and was worried if my steam account was compromised because I couldn't unlink or at the very least change passwords for the bohemia account due to the outage then. Now that I changed the passwords for both steam and bohemia on a freshly wiped PC, is there any chance that my session token for that login into the Arma 3 launcher from my old install of windows is still active? Do note I didn't unlink accounts at the time because you need to contact support. I'm kinda worried
anyone knowledgable about this topic?
As far as using open id (login with steam), they cant login into your steam. Perhaps contact bi support via email.
Send me RPT and maybe mdmp files from
!rpt
Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.
To get to your RPT files press Windows+R and enter %localappdata%/Arma 3
Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files
To share an rpt log here, please use a website like https://pastebin.com/ (Set expiry time to 1 week or less) to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.
You might need to use dependency walker to find out which dependency is broken, it's a bit complex tho
ah so even if they session stole me, they cant get back in? I already changed my passwords and everything for every account i use under several gmail accounts multiple times (at least 5 times i changed passwords in the timeframe of 16th Jan till feb 10th since feb 10 was when i finally got my pc fully reformated and fully reinstalled cleanly) and password changes were perfomed on a clean device
believe me, i cant count how many tmes i changed my passwords and add 2fa lmao. Changed google, changed my socials, changed my steam and accounts under that steam account, my other gaming accounts and said fuck you to the useless accounts i made by deleting or ignoring them lol
When using openId, bohemia redirects you to steam page, where you enter credentials. And just asks steam if this user is verified. If steam says yes, it lets you in. Bohemia never receives your login credentials. Same for any openId login, steam, google, facebook, ...
ahh so im safe then
is that correct?
i mean i already changed passwords for my steam, and the accounts linked to steam and everything dude. 5 times over at least lol
i even got locked out of my bohemia account once due to too many passsword changes or soemthing from me last 2 weeks ago lmao
But pay attention that the site where you enter credentials, actually belongs to site you think it is. For steam, it has to be
https://store.steampowered.com/login/
Some malicious website could redirect you to smthing else
oh its ok, its the legit thing dw
i use sign in on my steam account always through the mobile app or PC client
same with bohemia,i use their website or forums for logins
first result on google is always the real thing
yeah am i safe though? I already changed both bohemia and steam passwords a lot througout that timeframe i mentioned
also dw, i know how to check for legit sites. I got my tools to use
Safe is relative term and i cant guarantee that you are. It greatly depends how strong your pws are and how repetitive you are with them. If you enabled 2fa, you ussualy get warnings about logins so pay attention if it happens
oh dw, they're plenty good enough. I changed them multiple times already so...
but yeah, you think thats good enough? I know that was a password and session stealer i got back then
i asked multiple pros about that, they just said "wipe your PC, change passwords add 2fa"
start from email and banking and then onto your gaming and socials and then less critical accounts
did that routine for a month straight from jan to feb
i was just wondering if my steam and bohemia account specifically are safe because they're linked together even though i changed passwords for both of em and have 2fa
Again, idk what you got or what was affected. If you took those steps, pay attention to any changes, or login attempts, they are logged.
But what i do know, is that it has nothing to do with game called arma3 or troubleshooting of said game, which this channel is for
also this info will suffice. Thanks, i think its ok. Since all you have to do is change passwords and i didnt know they used OpenID
Windows cannot access the specified device, path or file. You may not have the appropriate permissions to access the item.
keep getting this error on startup
Check in Arma launchers BattlEye log if battleye is blocking something
Yo so, arma is being weird. I've made a 40k krieg op and all works fine besides one thing. it will not allow players to select their own slot instead it's auto filling slots from Alpha-1 down, this is awkward as specifc players need to slot in diff places. anyone got any ideas?
I'm not aware of anything that does that in vanilla except the skipLobby server.cfg parameter.
Is the server running profiling?
are you using the skipLobby config in server.cfg?
not sure on the 1st one and no for the second
i'm thinking it may be a kind of mod thing as it's not happened before in any of my other ops
how do I pack a pbo for a mod so that the server key works correctly? addon builder keeps throwing an error and the internet tells me to download a pboproject extension for addon builder but no explanation as to how.
What error is addon builder throwing?
so I can pack the pbo but when i try to sign it with DSSignfile it and check signatures it throws that
if I ignore it and try to throw it on the server anyway. it give me a error that says "music.pbo is smaller than expected"
I guess it actually failed to build the PBO correctly?
thats what im left to believe after everything I tried. thing is I used addon builder and filebank and both seem to not pack the pbo correctly
pboProject is not related with AB. It is possible to have PBO that doesn't really work properly, especially with such broken software like AB
This isn't an insanely large quantity of music, is it?
reddit does mention that AB no longer functions correctly. but I cant find a alternative to pack the pbo with a BIS_AddonInfo.hpp
IIRC there's a maximum size for PBOs.
It never worked correctly
is 67 mb to much?
nah
No. PBO has 2gigs limit
oh yeah the whole mod is like 100mb
Mod has no limit. PBO has
the other 2 pbos packed correctly
What exactly you pack? What files you include?
the music one is the biggest pbo
folder with the ogg files, config and such
any weird characters in filenames?
Would suspect of these OGGs
This sounds like it doesn't like one specific file.
I dont know what that means
But C doesn't allow that, so a stock highlighter will complain.
oh like C++?
Try to pack without folder of music
10-4 trying now
Then we are sure at least where is faulty
so something in the folderwithtracks is bad?
Yes. That's how a troubleshoot works, FYI
So wrongly named file
I had a russian song that changed the oggs name to "???? ????" when it was packed, removed it. repacked and got no error this time
any weird characters in filenames?
In general BI tools are not very bulletproof and you need to make things easy for them.
international text is hard
I messed up and packed a old file lol. one sec
it somehow added it twice weird. I am fixing it now
okay so certain songs had funny letters/symbols so when packed it was all replaced by "?"
removed all songs with funny letters and had no errors
Couldn't you just have renamed the name of the files?
totally, but the files were not really necessary for the missions the mod was made for.
so after updating everything and hoping on the server. everything works
lesson learned. no silly letters in ogg files lol. wow......
*Any files
thank you guys for helping me
YES lol
Or just use pboProject
Hey is there maybe a way to fix "circular dependency detected"?
I have 3 .rpt files do I need to post all of them if anybody needs them?
Did it give you an indication of which mod is causing the circular dependency? If not you need to figure out which one it is and remove it
It said absolutely in the error message.
You get one RPT file each time Arma is run.
But generally the fix for "circular dependency detected" is to remove all your mods and then only load the good ones.
Is there a way to figure out what mod it might be because I am running a 40k modpack and have a decent amount of mods. (It was working a week ago but not anymore)
With a circular dependency it's technically at least two mods at fault :P
RPT will give you a hint.
i mean, addon depending on itself is a single-mod circular ๐
fair
Any specific area I have to look into the .rpt or is it just a "figure" the location out moment?
It'll be at the end, because Arma gives up at that point.
This is what I get at the end if you would like me to send the file I can.
20:49:16 ------------------------------------------------------------------------------------------------------------------
20:49:16 Circular addon dependency detected (0 addons).
20:49:16 List of addons that can't be resolved and their dependencies:
20:49:16 ------------------------------------------------------------------------------------------------------------------
20:49:16 ErrorMessage: Circular addon dependency detected, check Rpt for details.
20:49:16 Application terminated intentionally
ErrorMessage: Circular addon dependency detected, check Rpt for details.
Nah, apparently that code is busted.
So all you can do is remove mods until it gives you a better answer.
Alright thanks.
my mates trying to install tfar, the plugin isnt being recognised by his ts3 and when he tries to manually open the plugin file w ts nothing happens
- Make absolutely sure that's it's TS3, not a later version.
- Use "open with" on the plugin, select package_inst.exe in the TS3 folder.
it's even doing it on local hosted servers
i made a localhost mission and theres two teams
if i join a team everyone wears the same thing i wear (im the host)
why?
and how can i solve it
Quick question we have server spamming this:
1:11:08 Transfer of uninitialized variables is not supported
Does anybody know what could cause this ?
Apparently that was a bug which has been fixed, but I don't know which versions it was in or which it's been fixed in.
we are using stable version for dedicated.
I guess you're stuck with it until 2.20 then.
If it's your code that's causing it, you could enable -debug and it should at least tell you what's tripping it. Might be a low-cost workaround.
was this response to my issue post??
very likely yes
Thanks - this software doesn't indicate it supports Windows 11 - both my PC's have Win11 on them: my Dell Win11 Home Edition, my IBP Win11 Pro. Will this work regardless?
I couldn't say for certain, but very likely yes
probably a case of try it and see
actually no, it definitely does
"Direct X setup has determined that a equivalent or newer version of Direct X has been installed already. No installation is necessary"
So there you go I guess......
Two things I would check then
1 - Kinda stupid but, if your joystick has a Playstation-PC switch, is it on PC mode? Is Mapping mode accidentally enabled?
2 - Can you see the joystick registered as an input in your RPT? It should show the axes
A bug in KAT medical
Can't seem to enter targeting camera oddly, I've bound the keys correctly but if I click them it doesn't really do anything, thoughts?
Hi
So for some reason late last night and for the entirety of today I can no longer see any multiplayer games of any kind in A3. Not in the internet tab, in the official tab. None of my friends games show and I can't use direct connect. Its just blank
I can see games in the launcher just fine, but when I connect to said games I just get stuck on an arma 3 logo and nothing happens.
Fixes I've tried:
Verified the integrity of the game files
Removed all addons and mods
Reset the arma 3 profile
Passed arma 3 through the PC firewall
Reset router
Tried a completely different internet connection via my phone data
Reinstalled the game
Any help or tips is appreciated
I should also add I can't host games either. uPnP always fails to go through when I hit host game
No changes have been made to the PC since the last time it was working fine which was last night. No changes to the game either.
It stopped working after a trolling user gained access to admin in a pub zeus and kicked everyone
Did u check filters?
Yes
so when you go multiplayer -> Internet you see absolutely nothin except "Host" option?
screenshot plez of said menu
Fixed it. turned out to be a firewall issue
you lied... but glad that youve solved it
Lmao what? I didn't lie
The firewall issue was because of the windows firewall not functioning properly.
Passed arma 3 through the PC firewall
thats not very smart thing to do. Check if you have some other rules
It used to have a full reset option.
Mid op with my unit side channel disappeared on me. Checked streamer setting to make sure it was disabled and reset my layout and did not seem to bring it back
Which vehicle are you trying this on? Does vanilla bind of Ctrl+Right click work?
Tried it on quite a few, namely the CUP AH64D, SU25T, and now the Gryphon Enhanced mod, al of them definitely have the targeting camera as I've been able to access it before, just not now for some reason, and nope, doesn't work either
Try on vanilla A-164, maybe
Will do in a sec
i get connection failed on evereyserver i cant connect to anything !
i tried changing my ip resetting my internet , allowing firewall , deleteing arma 3
server browser shows 10 servers which are either russian or turkish with 1 or 2 players only ,
it happened 4 days ago
Hey does anuoen know hwo to turn off ace medical in the ace3 mod?
thanks!!!
\
really sorry i know its not place, but quick question, whats best ai mod for enhancing ai tactics/methodical approach ? (one tha works with ace)
LAMBs
Get all of them and have fun, especially with units using RPGs like they're GLs
oh i have lambs and i made them charge at a base and they just bunched up and died...
You can adjust it a lot in the addon options
any link for the right adjustments so i get a really smart ai ?
Use "Rush" not "Assault"
i put a cqb module
Assault forces them into a combat state which is more used for open fighting but it looks dumb
Nej
Rush only
Rush is what you want
and no, there isn't a way to get really smart AI
It's up to you to make them smart but using them
and what if im squad leader ,in singleplayer, and i control other platoons, how do i make sure they do rush
Otherwise, VCOM could work
You don't
That's a Zeus thing

Idk about that side sorry bro
okay thank u so much
Hey I'm not entirely sure if there's a dedicated channel for this but I'm experiencing a bit of a problem with my mission file on my server.
I'm using the map Kardazak for reference.
I've set up a mission in one of the FOBs and in singleplayer and local multiplayer it all works fine, however when using on my server it seems like the ground doesn't exist and all I've placed falls through and dies. I thought it might have been a mod I had downloaded incorrectly but actually looking around the mission area none of the "Hide Terrain Objects" modules are actually registered which is also causing objects to be thrown around.
I'm really confused why this happens, my group did an op last week and it worked perfectly fine but I'm assuming whatever is causing this now might be a server thing but I'm not sure, has anyone come into this same issue before and how have they fixed it?
TDLR; My mission is broken as objects keep falling through the map and my hide terrain modules aren't registering, all mods are downloaded on my server but the server is just refusing to play the mission properly
Seems like it's a mod conflict cause that worked, dunno how I forgot the usual step of "try without mods", thanks!
Hey with LAMBS my AI isnt flanking or using smoke grenades, any idea where to chaneg this? My CBA settings eden editor SP ae very limited for lambs
Nvm discovered the issue
@wise egret Hey man do u know how to make AI in LAMBS more willing to flank? its very suppressed, vcom is aggressive

Again idk
Arma AI very basic
LAMBS is there to make them be more cautious, smarter
I just zeus
yeah
i want cautious but not like super passive which it s acting right now ๐
not flanking, not engaging with rest of the team
@stiff peak please keep the questions on one channel.

