#arma3_troubleshooting
1 messages · Page 47 of 1
In dense areas it may be normal when much more stuff is in view at higher details level
My fps out of the map is solid so it might just be that then, thanks.
Aa right yeah the vector draw gets heavy at times.
anyone here have experience with setting up kpliberation mission? i have an issue when i add people via steam64 to independent slot commander access, they absolutely don't get the context menu actions at all, not even in commander slot. i asked this in their discord but no one answered, so i guess i'll try my luck here
KP Liberation has a lot of scripting for that sort of thing. It really is best if they who develop it comment on how it works or should work. I see the message that you are referring to there. #291690109760176128 message I guess you just interupted in an ongoing troublshooting with someone else, and got ignored in the process. Or you need to provide more details of exactly what you modified/changed. And try to reference that message again. It's a day later now. Out of sight, out of mind.
Hello everyone, I need help with Arma 3, all singleplayer and multiplayer modes seem to work fine with or without mods, graphics are fine, I verified game settings, yet everytime I open campaign it freezes, and I have to reset my pc.
if you have a solution please ping me.
Don't use mods. Make sure there are no mods listed in the mods tab of the launcher, and also no stowaway mods are listed in the -mod parameter in the parameter tab of the launcher. If that is not the case, then make sure to do an install verification.
I have mods, but none are loaded, and even before I had mods I had the same issue.
idk how to do install verification but I have reinstalled arma 3, same issue.
only the campaign doesnt work
Then make sure you have the correct system specifications. And check if you are not going overboard with rendering settings.
!steamverify
Steam file verification process:
Right Click on game -> Properties -> Installed Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.
am pretty sure I have correct specs, my settings are also on something lower than what arma 3 auto-detected, and every other mode, modded multiplayer servers, showcase, bootcamp, vr training etc works fine
I did that too. just a while ago.
Setting lower can actually make it worse. It shifts processing to the CPU, which is already the bottleneck.
well I am running high settings, arma auto-detected ultra high
regardless I have tried all settings campaign still fails to even load the mission menu.
I have arma 3 on profiling mode.
try running on main branch, profiling is not guaranteed to be stable
allow me a minute to do that
I don't have much more than that anyway. Got to go back to work.
After that you will bust out the logs
I'll need a guide on how to "bust out the logs"
Specifically what campaign are you trying to load? and if it still doesn't work you can upload the logs from %localappdata%\Arma 3 folder
!logs
!log

singleplayer campaign
stuck again.
so now what.
- press windows key + r
%localappdata%\Arma 3- press enter
- upload your latest .rpt file somewhere
Onedrive is messing with your documents folder
try the fix suggested here:
https://feedback.bistudio.com/T139766
obviously don't have to call it "test" also doesn't have to be on a different drive, just make sure it is not in a folder managed by onedrive
C:\Users\your windows username\Arma3Profiles would be a decent location for example
if you had any game settings/profile you want to keep make sure you do step 7, move them into the new folder. if not just play the campaign now
no, only if you had any other profiles
do you care about your save file? if so you have to make sure onedrive is running before trying to copy it
if you dont care just ignore it
got it working
All I created was a character with british voice and tacticool googles.
then ignore it
well I got one drive working, so I have my profile in now
i dont understand why that would mess up campaign but lets see
Cause it tries to do funny stuff when game is saving loading stuff from profile folder
^^
campaign progress is saved with your profile in the documents folder, OneDrive hijacks your documents folder and a3 doesn't like that
Lotsa games dont play well with onedrive
I still wanna know what 🤡 at Microsoft decided hijacking the folder was the better solution instead of just backing up the files inside of it
Damn
I hate one drive and my hate is now justified.
campaign works.
@ember elm you're very usefull,
Thank you.
!rpt
Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.
To get to your RPT files press Windows+R and enter %localappdata%/Arma 3
Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files
To share an rpt log here, please use a website like https://pastebin.com/ (Set expiry time to 1 week or less) to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.
In regards to OneDrive, check the first pinned message of this channel
Or just uninstall it.
Hi everyone, I have a friend who recently picked up Arma 3. He encounters a stupid bug: the game does not change the language even after restarting. We tried changing the language via Arma3.cfg by putting "French", nothing, we went through steam and we tried changing the language pack, nothing. Even redownload the game don't work.
I'm desperate, please help me
(ping me if you got any idea)
options > game > language
does nothing after a restart?
Do any other changes to his profile persist?
no sadly
quick question, does he have the profile folder in a cloud drive or Onedrive?
no, in C driver
i know but does he have a Onedrive?
check pinned on how to deactivate one drive for arma profile folder as sometimes cloud type drive messing up with arma stuff
Reger, thx a lot
anyone knows how to fix the problem with virtual arsenal loadouts freezing when trying to delete a loadout?
can always delete loadout via profile cfg if i reckon
Hey thanks so much for this - I think this seems to have gone a huge way towards fixing the problem. I just fought a battle with 2 enemy tanks, 3 choppers, 3 airstrikes and 10-12 mraps/trucks and god knows how many enemy infantry units. No crashes at all, thank you!
cool, i suggest using scheduled mimalloc as well
What's scheduled mimalloc?
Scheduled is recommended for PCs with "limited" memory so it kinda depends how much you have
If you have 32gb it's probably not worth it, best to just stick with standard mimalloc (or experiment with lock_pages if you have a decent chunk of memory free). And that's if you want to mess around with custom allocators in the first place
it applies to users with limited available free ram which is not the physical ram
lock_pages might lead to ooms
I wouldn't call 32Gb "limited available" free RAM
Unless you're running a bunch of VMs in the background
they didnt specify their ram usage
usually when one says '32gb' of ram it refers to the physical amount
now
It was in the previous screenshot
that screenshot shows a 16gb ram system with 16gb of page file
How do you work that out?
because you see the physical ram available being almost 16gb, and the free ram being less than 1gb
usually the pagefile defaults to the same amount of physical ram, meaning the total virtual ram is essentially double the size
There's no indication and no differentiation between physical and virtual memory in that screenshot
No, there's only in use and committed
committed is the virtual ram
No it isn't
The total available for commit (32.6Gb) is, but you have no indication of which part is virtual
you take the total and substract the physical ram that you obtain by adding the available and used physical ram counts
No
what do you know
and how do you know huh?
How do I know what? I very much doubt that someone who hadn't set a page file before this point and was using the system automatic page file had managed to grow it to 16Gb?
their page file was static at that size then
whenever i try and join a server from the launcher with GM loaded it unloads the dlc as soon as i hit "keep current selection and join"
it doesn't unload the modlist though
maybe try letting it set the mod list then close the game, add the optional dlc and then launch and connect to the server from within the game
are you trying to join a server that runs GM?
i mean, it's not a dedicated server or anything, but yes. person hosting the server has same modlist and GM loaded, we only just started having issues with this all of the sudden
@slate portal Can you right-click repair modular shoothouse + modular warehouse parts and see if you still get the fn_snap.sqf not found error?
o shid how'd you find me
Yeah I was gonna try that but someone invited me to something, I'll check in a minute
Okay yeah repairing it fixed it
Thanks for checking!
Just to clarify, is Land_HBarrier_01_big_4_green_F missing from Zeus assets a known issue?
if you think it's a bug, make a bug report on the feedback tracker.
if there are none tickets on the FT regarding this object then it's probably not known.
I don't know if this is the exact right place to ask this question so if not please feel free to let me know where I need to post these questions.
I trying to run a Halo orientated arma 3 server for my buddies but running into to game modes not loading and what seems like some mod compatibility issues, I'm not entirely sure. But any advice or help would be greatly appreciated.
Check what dependancies those scenarios and mods for halo have. Then check the RPT log file on the server if those are actually loaded (or not found). Then check why that might be so. Anyway, for server management there is #server_admins and #server_windows or #server_linux for the specific OS it runs on.
And start slow, with the minimal amount of mods. Even none if you don't know how to setup a server in the first place. Then build up once it works.
Gotcha would you like me to ask these questions in the windows server channel instead? Also we did I run three different Arma servers with their own mod packs to boot, just curious if anyone would have a list or something regarding a good set to run the operation trebuchet and their associated missions.
Kinda just trying to save some time and not go mod by mod again relaunching the server and testing it each time.
If it is on a windows machine, then #server_windows is the right one.
As for shortcuts in the testing, group the mods that belong together from which you know they work. I don't know nothing about HALO mods, so can't give advice there.
But when it doesn't work, scratch the things you thought you knew for certain.
Gotcha makes sense thank you
hello im having some server issues and was wonder if anyone had a fix. we recently updated our mod pack and when we put a the mission file it said a vehicle in the mission didnt exist but the mod was on the server and in the command line. we also noticed the command line was putting mods that was from the old list and we could remove them so we reinstalled the server and now it doesnt show up on the server browser we are using host havoc if anyone has a fix please let me know.
that's really not a situation that any specific fix will apply to.
Not showing up in the server browser can happen because the server's name is too generic or because it's not actually starting (starting a mission? Not sure).
i also cant direct connect
how would i check that?
yea im looking at it know and theres a lot of conflicts and stuff missing at the end of each line
do i just gotta remove mods till it stops
Remove them all and add known-good groups gradually.
hi, i’m getting an error that says “A3 base config requires A3 Heli misc” (or something along those lines.) i can’t run arma at all and need help. I have verified the game files through steam.
either you actually didnt really verify or try deleting the game files and verify again, sometimes it doesnt do its job
Shut down the game, launcher and Steam. Go into the Arma 3 install folder from Steam. Delete all the contents of the Addon folder (for good measure). Then restart Steam and let it do a new verification. Then it should thuroughly put the files back. This may take several GBs of downloads.
Trying to turn down the weapon sway on a local hosted multiplayer server. When I execute player setCustomAimCoef 0.01; the sway stops for half a second then goes back to how it was before. Any ideas? I'm running KP Liberation and ACE + a few gear and QoL mods.
What if you don't run ACE?
In the expansions 3 of the mods have a red circle next to the and I don't know how to make them work, ive tried insubbing from the mods and redownloading them but its not working. I cant join my friend in antistasi because antistasi is one of the mods with a red circle
ask your friend to export their modlist and send it to you, then you load that modlist.
Join via A3 Launcher.
Im on macbook using the mac version of arma and we both have the same mods
ah mac
its Antistasi, A3ti and Animated recoil coefficient thats red. Theres like 27 other mods but all work fine
I dont think mac is the issue because my friend (also on mac) was able to join antistasi multiplayer
I can join multiplayer servers(vanilla) and it works fine but just those 3 mods are red and are the reason i cant join
is your friend mods also red ?
try deleting them (red) and redownload the lastest version of the mod, either they/the server have the outdated ver, or you.
Alright ill have him redownloading them
Still those ones are red, me and my friend uninstalled those mods and reinstalled them and it still doesnt work
summoning @umbral narwhal, we may need help with this
Not our version :/
I don't know if Ultimate had an update recently.
Sometimes steam just doesn't want to give you the right mod version.
cant believe there isnt a way to download specific versions
There is for community. You go to the github releases page and install as a local mod. But steam gives you what it wants to give you.
mann im just tryna play antistasi with my friends thats the ONE mod i need to work
At least figure out who has the bad version.
It tells you what version it is when you run it.
How do you check? I've never seen that
I can't be sure for Ultimate. For Community the easiest method is to attempt to host a game yourself, and it'll give the mission version on the mission selection screen.
But we added that fairly late so maybe Ultimate didn't pick it up.
yeah no
Next step would be to start a campaign and it'll hopefully stick it on the screen at some point.
were both gonna try downloading this antistasi off the github
still nothing
Is this a dedicated server or localhost?
localhost
funny thing is I turned off antistasi and joined the server and I was actually able to connect just the map and nothing else loaded
Localhost doesn't block joining with mismatched mods anyway.
So what happens if you do join?
I'm not even sure what the red circles mean in Arma's browser. I normally use the launcher.
thats what happens if i turn off antistasi
it lets me join but doesnt work as intended
then crashes
I mean what happens when you don't turn off Antistasi?
this
it will connect for just a split second then send me back to the servers list
Is the mac version even 2.18 yet?
ah this mp joining bug, just keep try to join eventually it will get you in the server
Yes, theres a beta for it
may take a while
literally same bug on windows
You can't expect beta versions of Arma to work. Even the release versions barely do :P
actual unending arma agony ive been trying to join for 4 hours now
there is also direct connect way by entering the server IP adress
I might have to try that
localhost connection always was a bit flaky, I guess
I switched to local DS pretty fast.
with this?
right click on your friend on steam friendlist, click on game info, it will show the IP of the server they are in
it will show something like this
Can anyone else connect to this server?
We havent tried
can windows connect to mac local hosted server?
Hello, I’m experiencing an issue where all my mods suddenly need updates.
This started happening after I imported a mod preset. I’ve never encountered this problem before. Thank you!
I’ll try verifying the game later and let y'all know once it’s done
🥺
just repair them?
Instead of repairing, Steam decided to redownload the mods, the problem is, I have 440gb-ish of mods installed.
I forgot to mention that my mods is already up to date and downloaded
Had to sleep. Next steps would be to check if anyone else can connect to that server, and check if you can connect to any other server.
Also try cutting the modset down to minimum. The red dots might just be caused by exceeding the steam protocol packet size.
I tried verifying, but steam decided to redownload my entire mods even though its already downloaded :/
Something about it's database/list of mods you subscribed to got messed up and then it decides to fix it up by re-downloading it all.
Not the most efficient method. But also a suggestion to not subscribe to every new mod under the Sun. Be critical what you want to use.
If windows lacks space to work, it will come to a halt. You don't want that to happen.
I finally got it fix
https://steamcommunity.com/app/107410/discussions/1/135510194254064583/
But I still really appreciate you guys
I did, the other three mods aren't essential, so we removed them, so all that is left is antistasi and the WORKING mods
No need to crosspost
Never mind "working". Not like anyone even knows what the green dot means. Strip it down to required mods, which means Antistasi, whatever faction mods you need for your chosen factions, and ACE if you're using it.
when i join to a server it just puts me in a gray loading screen, is there a fix for that?
"grey loading screen". There is no such loading screen. And certainly not grey. Maybe that is windows putting up a window washed out? When something hangs or is in the process of crashing. Please show screenshots. And which server?
press esc and try to join from ingame
probably means loadscreeen without any information which can happen, usually when the server has no voting and no mission is running
Hence the request for screenshots.
sometimes you gotta work with what you have ¯_(ツ)_/¯
Or you send it back for more homework. 🙂
hello everyone, me and a friend want to host an arma 3 antistasi server on a v server under linux, the whole fun set up, unfortunately as soon as we load a config file the server no longer works without config file already someone an idea ? my english is not the best but you can try it here yes times
"load a config file"?
jear the server.cfg
If you read the console output it'll probably tell you what's wrong with the server.cfg
I went to play arma after awhile and when i went to play, some of my keybinds were messed up so i fixed them, then I noticed all of my loadouts were gone, wtf happened!? can someone lemme know what probably happened?
I recently unlinked one drive from my computer because it messing up another game idk if that could cause this tho
It could indeed
So if I sign into one drive again could they possibly they come back?
Loadouts are stored in the profile.
Usually that's in your documents folder, and it'd be pretty odd to unlink that.
Might just be that it can't read the profile due to win11/onedrive shenigans.
I'm unable to get any more the 27fps with my Ryzen 7 1600 & Rx6600 is there anything i can do to get more perfomance or is low FPS normal?
Depends what you're doing. 27fps in YAAB standard would be about right for an R7 1600. Maybe a touch low.
If that's 27fps in an empty mission on Altis then something is broken, but I don't think we ever had much success in troubleshooting those.
What view distance?
the 27 FPS is on Warlords only think I've played over time
Normal range then. Do check view distances.
MP fps varies and is dependent on server performance too.
Warlords can get heavy with lots of stuff happening at the same time.
overall its at 3000
If you're playing infantry, cut object view distance to ~1km for a start.
I only play Infantry
Overall doesn't matter so much but 3000 is still high. Try 1300 or so.
Shadows to ~100m or preferably disabled entirely. And don't use PIP scopes.
You can also try running the perf branch as it has a lot of multithreading improvements, but note that it's not entirely stable.
Thanks ill try the above steps, hopefully Arma 4 has better performance 😛
Not on an RX6600 it won't :P
A3: Hopelessly overestimate how much faster single thread CPU performance will get.
A4: Hopelessly overestimate how much faster GPUs will get.
its odd because in Reforger i can easily get 60fps smoothly
hmm, kinda surprised. RX6600 is kinda min-spec.
It's a very different engine though. A3's almost always limited by single-thread CPU performance, while Reforger is more like a modern game: GPU limited unless you have a monster GPU.
it was an upgrade from a gtx 1050ti so all other games its a massive jump, just not arma 3 really
Actually I'm a generation or two off. RX6600 is relatively close to the 3060 so should work fine for Reforger.
i havent played it for like 6 months so nto tried with thr rx6600 just re downloading as only tried on the 1050
What can I do to get them back then you think?
Can't really say. There are multiple possible issues.
First thing to do is check the RPTs to see whether that's the issue. Then figure out where the profile data actually is.
What are the RPTs?
!rpt
Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.
To get to your RPT files press Windows+R and enter %localappdata%/Arma 3
Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files
To share an rpt log here, please use a website like https://pastebin.com/ (Set expiry time to 1 week or less) to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.
Thank you
Also how do I open the crash file? Windows R doesnt work for me
you can't get anything useful out of the crash file, only BI has the sources to properly read it
alr
gmbac is my profile, the documents are empty
this video says this where your saved stuff is in the documents but its empty, i still have my in game missions tho
and then the documents in default dont show arma 3
Did you find your RPT?
Windows R wasn’t working
And I wasn’t able to hop on to go in the editor and look for it there too where says “open folder log” in the Eden editor
just follow the path manually: C:\Users\[username]\AppData\Local\Arma 3. Might need to enable "show hidden files" to see AppData.
Hello, I am sorta new to Eden editor, I was making an operation for a group I am in and after making another sector with trigger points sync'd to it. It decides to have an infinite loading screen. Is there any fix to this? Or anything different I should do. (I didn't add any scripts or anything to the Sector or trigger point)
Are you sure you didn't make something that's logically an infinite loop?
Nope not that I know of. Idk how to
Also I realize that the issue occurs only when I place another sector down.
I already have one, but when I place another it just decides to stay stuck in the map loading screen
there isnt any loadout file or any loadout file in one of those files
Those are reports/game logs, they will show you if there's some error in the game while loading your profile. The actual loadout file is in your profile in a .vars.Arma3Profile file
Get the most recent .rpt file and paste it here.
Disable your mods, run Arma again and get the new RPT.
This one is odd:
20:52:04 Cannot evaluate 'ReadAndCreate' - no file
No sign of issues, so the profile probably just got corrupted and wiped.
so you think when I hooked up onedrive to my computer it corrupted them somehow and then they got wiped?
Nah, if it was corrupted it'd be Arma doing it.
If the timing is coincidental with a onedrive install, it's maybe possible that it moved the files and Arma is looking in the wrong place. But then you should be able to find both copies on disk somewhere.
hmm alr
Hi, idk if someone can help but I keep having this when I launch the game (I just installed it)
!steamverify
Steam file verification process:
Right Click on game -> Properties -> Installed Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.
Well the error message really suggests what to do
I did it tho
You sure
I'm doing it again maybe it's because I had my game launched
Well then delete Arma 3\addons\rocks_f.pbo and verify again
Even having the launcher open blocks steam from verifying properly.
Stupid thing is, steam says it's validating and doesn't tell you any errors. But it finishes very quickly
Can you guys raise issues internally with Steam? :P
Good evening folks. I finally got my ISP to open my ports and I set up a non-permanent server. One friend was able to join without problems that day, and again today. Two other friends, however, could not see the server or connect through direct connection.
My profile is public, the requisite ports are open.
Any suggestions?
Maybe your PC got a different local IPv4 address and the port forwarding doesn't work anymore. If port forwarding was set manually, then adjust. If it was with UPnP then reset/powercycle the router.
Or the address you gave your friends has changed and is no longer the current address.
hm. The thing is the original friend still connects with the previous address...
We had that recently with a different game and it turned out to be caused by having an iPhone charging on the host PC.
I'm not entirely sure how this is possible. Sure, the iphone was creating a tethered connection, but the game server was bound to the hardwired IP.
Something very weird about Windows routing, I guess.
Then I can't explain that.
Wait, "public'? Your Steam profile? Or your Windows Network Profile? Still, none would likely be able to connect if Windows Netork Profile is public. As it would cause Windows to stay stealthy for incomming traffic. i.e. ignore it.
Hey so I want to have a trigger that when I activate radio alpha, a vehicle named "truck1" drives to the marker and unloads its personnel. I have placed down a marker named "rally1". what is the script I would put inside the trigger to make that happen?
the steam profile. I run Linux
Give the vehicle a "hold" waypoint where you want it to idle, and then add a "get out" (if you want everyone to get out) or "transport unload" (if you want the passengers to get out) at the destination. Then, put down your trigger, set the activation to "radio alpha", and set the mode to "skip waypoint". Right click the trigger and select "set waypoint activation" (or something along those lines) on the "hold" waypoint, and you're good. The "rally1" marker is unnecessary here.
I could be wrong but I think the 3den tutorials have a similar example for triggers. If you need more help, I'd recommed #arma3_editor. There should also be some scenario examples in Arma 3 Samples but I've never touched those so I'm not sure if it actually contains something similar.
Thank you, I’ll try this next time I’m on
Anyone might wanna help me here?
@deep arch As a sanity check, try running the 32-bit version.
So my game just crashed trying to RC a helicopter pilot in SOG. Lost the RPT and memory dump, will try to reproduce. The RPT mentioned ACCESS_VIOLATION, saved from Sublime Text's local copy.
Will post a memory dump once I manage to reproduce it.
thank you it worked
^Still having this issue, can anyone help?
Can someone help me fix this error code with ace medical I have a error for extension not found return code -1
Either BattlEye/your antivirus is blocking the ACE DLL, or you're running an old unsupported operating system
In platform?
It still does the same, No matter what I do
Run it from inside the file
Or in the game launcher
So what's the history? Have you ever run Arma on this machine before?
i have no idea what are you talking about, sorry 😭
He asked if you have run the game (Arma 3) on your noisy gaming boxy thing before
My friend keeps trying to join our mission in the middle of it, and he sucessfully connects, but after he connects he disconnects without a error message or anything
any reason why?
Dozens of completely unrelated possiblities given that description, yes.
Maybe provide some information about your server setup and your modset.
And whether your friend can connect to either your server or any other server in any other situation.
I am using a hosted server, not a dedicated one, and we have a very small mod list
here it is
Port forwarded or VPN?
UPNP
What map is your mission on?
altis
Do you all the have CDLCs installed or not?
i have reaction forces and western sahara, but not EF
we have a guy who doesnt have any of the CDLCs
and a guy (who cant join our server) who has all of the mods and CDLCs
Is anyone running the perf/profiling branch?
nope
Can your friend connect to any other Arma servers?
Not sure why but every 20-30 minutes, or around that time my game randomly crashes and when it does my entire pc just dies and I always have to restart it, I just installed some dlcs but I might refund them and not play the game since it just crashes, Ive verified game integrity files, lowered graphics, updated nvidia driver
hardware issue maybe. what do you mean "just dies"?
Try turning off AutoHDR if you have windows
been off forever
like it just completely freezes and i have to restart it after arma crashes
Check event viewer to see if there are any details on these crashes
How much memory do you have installed?
Idk how to see the first or second I have absolutely zero knowledge on pcs
Press windows, open settings (cog icon), go to System, then at the bottom About, under Device specifications you will see your Processor and Installed RAM
I have 16 gigabytes of ram and 15.7 availible and only a 12th gen i7-12700 processor
Make sure you aren't running anything too RAM intensive at the same time as Arma, I can't say for definite without more information but it sounds like a DWM crash from filling up your RAM
Well when I play in task manager I get up to 90+% Memory and 70+% CPU
yeah that might be a problem
what else are you running that uses memory? do you have a lot of tabs open in a browser?
Try restarting your entire computer, do not open any other programs except Arma and see if the problem persists
I have no tabs open its just random stuff which idk what they are
Mainly stuff below 40mb
Only stuff I have open usually is Discord which is 400mb in memory
DX11 error : CreateTexture2D failed : E_OUTOFMEMORY thats wild
lol yeah it's a memory issue. You should probably use task manager and resource monitor to figure out what's filling it.
Do you run arma with any specific memory parameters? Are you running a lot of heavy mods?
I have no mods. Even without having an app on its already at 47% memory usage
8GB idle is crazy
Yeah idk how to fix that lol
Isn't DX11 error : CreateTexture2D failed : E_OUTOFMEMORY a VRAM issue, not a RAM issue?
Yeah but I don't think capping VRAM would lock up a whole system
I've definitely had crashes with that error with Arma before due to VRAM issues (64GB ram, 8GB vram)
Probably irrelevant to this situation though, as it takes 10 or so Arma open then close cycles to cause it. Profiling seems to have stopped that issue as well
Well idk what any of that means but basically: when running Arma 3, I usually go up to 90% of memory usage in task manager, and when idling not on any app (besides discord) Im already at 50% memory usage, I have no idea how to fix it and don’t want to end task or delete any files because I don’t know what would crash my pc
Any way to figure out what mod is causing this?
if you have the ArmaFXP mod loaded, unload it
Anyone know why this keeps happening to me, I haven't pressed play yet & I can't load any mods.
You have another instance stuck somewhere in the background? Check task manager
Already checked Task Manager, nothing there. It's weird because when I turn my computer off & on it still does it, but if I restart it then it works just fine again.
When you "turn your computer off and on", are you sure it's actually turning it off and not putting it to sleep/hibernate?
Arma has a weird intermittent issue where the process is open, though task manager doesn't see it as an application. In task manager, hit the "processes" tab and look there
Shouldn't be going into sleeping mode, but thank you. I'll check that next time it happens.
Nowdays when you turn it "off" it doesnt actually off itself but hybernate (dump ram to disk and sleep).
Anyhow, what happens if you press "Close game"?
Could be related to fast startup,
In Windows 10 and 11 when fast startup is on the computer doesn't fully shutdown the computer, acts like something between hibernate and full shutdown
Fast startup can be turned off in the control panel power settings
Restart fully restarts the computer
Nothing, just asks if I want to close the game then nothing happens lol
fast startup is log off all users and hibernate the system when you hit shut down
has anyone managed to get the A3 launcher to work on linux via proton, it exits briefly after startup seemingly due to the disk it's on not being NTFS (well of course it won't be!)
before anyone mentions: no, I don't want to use the linux port because tons of mods don't work properly on it
I haven't heard of mods not working on linux
TFR works natively on linux?
mods with windows dlls?
I'm sure @quaint jewel has some info on this but it seems really odd to be "NTFS or GTFO" rather than if (NTFS) { doJunction(path); } else { doSymlink(path); }
no, DLL dependent things (as well as ts3) go under proton. Unfortunately the person I know who runs it isn't around at the moment for me to ask
Do you have the logs from it exiting? from what I'm reading a non-NTFS drive shouldn't be an issue
Launcher can handle non-ntfs drives.
It just doesn't create links, because it doesn't actually need them
It loads the steam download folder directly
in which case I wonder why it is just exiting without any error messages
Hey gang, need some help finding something:
I redownloaded ARMA after many months off the wagon, currently rebuilding my modlist and there is one I cannot seem to find. My editor save lists the missing plugin [in pluginese, of course] as "alkframework_m1".
Anyone have a lead on what this is? Would love to have it back lol
Hi all. Wondering if anyone has experienced the following. every time i start up Reforger i get a BSOD stating the violation as a PAGE_FAULT_IN_NONPAGED_AREA. sometimes it can be straight away sometimes it can be after 30mins but its happening more and more. I've done a fresh wipe and reinstalled just discord and Reforger and still the problem persists. Kinda pulling my hair out now. I am running the following-
RTX4080
i9 13000K
32GB RAM
M.2 NVME SSD's
ROG STRIX moby
Not sure if anyone else has had the same issue and know of a fix.
Played SOG + tons of other additional mods on Saturday and had a crash after I clicked on an object that didn't make sense (it showed a question mark icon). Grabbed the memory dump and RPT this time.
I'm seeing Exception code: C0000005 ACCESS_VIOLATION at B14D8770
Is there anyone I can contact/bother to get more clues?
lol sorry mate yes i9 13900k losing my sanity over this. CPU is less than 24 months old.
Hi, how can I reload the Flares (countermeasure) in a helicopter, I see 0 ammo but 2 mags inside one?
Not sure if theres a way to fix this but, (for me) on Mac, when I place certain modded vehicles in the editor my game instantly crashes. Like 70% of modded vehicles work fine but some just insantly crash the game once I place it. Heres some of the vehicles that instantly crash my game:
-RHSUSAF F-22(Everything else in the RHS mods works)
-Hatchet H-60 pack
-Unsung(any vehicle crashes the game)
-USAF AC-130(The rest of the USAF vehicles work)
-USAF: HH-60G Pavehawk
It crashes any time the vehicles models are loaded. Like if I place them outside of my render distance the game is fine but when i get closer i will see the vehicle model load for a split second then the game instantly closes
That is probably the Mac crash that is already known
That's about right. A lot of those CPUs degenerate rapidly due to overvolting bugs in the firmware.
Difficult to prove that it's not something else though.
page-fault-in-nonpaged-area is not an application-level crash though.
thanks for the response John. Could it be possible that an update has been pushed out via MS and it no longer agrees with the hardware and game. as the BSOD (blue screen of death) always shows the same file error BEDaisy.sys. I have uninstalled BE and reinstalled. Including a fresh install of Windows 11 (currently at 24H2). I am thinking of OS downgrading to Win10.
Now that sounds like a clear 24H2 compatibility issue, except it's not in the list.
Last post:
My issue was resolved by replacing my processor. I had a bad i9-13900 that intel has just recently announced had an issue with degradation and stability issues. Warrantied it out, installed the new one then bada bing bada boom, not a single issue with any game or software.
can i ask john when was it you had this bad chipset? ive had mine for about 18months. could be possible i have the same. but surely i would see the same issue with other games which i do not.
In general it'd be weird for a dying CPU to fail only for one application. Maybe the TPM is particularly fragile to the overvolting or something.
Seen other cases where it's one P core or E cluster that fails instead.
i have seen TPM mentiond in the eventview log and points about DCOM which i have also tried to resolve. I dont want to bin win11 and install win10 just to have the same issue lol but its certainly mind boggling and stressfull
What's the TPM event viewer message?
this one?
"The device driver for the Trusted Platform Module (TPM) encountered a non-recoverable error in the TPM hardware, which prevents TPM services (such as data encryption) from being used. For further help, please contact the computer manufacturer."
il grab it now
Think it will ever be fixed? I assume devs have moved on to reforger and arma 4
@umbral narwhal i sent the event report in private due to sensitive information but just tried to boot refoger again and had another bsod. same game BEDaisy.sys
Dedmen is a dev. But probably not for Mac.
The question is, if this will be fixed with a hotfix, or if you need to wait until 2.20 Mac
Hopefully just a hotfix since its not too big of an issue gameplay wise just cant use some facton mods
Godbless firewill and his planes not crashing on mac
@umbral narwhalmight have found a fix 🤞 my OS is on my C:\ and its a WD_Black M.2 NVMe and its firmware was corrupted and needed an update. Now although my game is on my D:\ i have read this can still cause the suggested issue as the OS controls the file access including access to other drives.....so hoping this has worked. will update once stress tested. But thanks for the help very much apreciated.
mac port is being handled by a third party
I hope they fix the bug soon atleast
Hi, got few questions:
- how can I reload the Flares (countermeasure) in a helicopter, I see 0 ammo but 2 mags inside one?
- is it possible to somehow run Arma 3 multiplayer in Mac OS with BattleEye enabled? (its fine if emulated)
I have the same disk, and I had similar problem, and the root cause was that during an OS Crash, some files got corrupt and I ran command to check bad sectors on the disk and then after reboot it worked fine
whenever i launch the game from the launcher
it doesnt work
stays stuck in the initial loading screen
but it works if i open it from arma_x64
like the application in the game files
You should be using the x64 bit version of the game anyway. Not the 32-bit version. THe launcher has a checkmark in parameters for that.
While you are at it, reset all parameters to default/unset. Then try again.
Shut down Steam, the launcher and the game. Then start Steam again and do a Arma 3 install verification. Maybe some files are bent out of shape.
how do i do an install verification?
you talking about the option at the bottom?
@pine kite THANK YOU KING🙏
I HOPE YOU NEVER STUB YO TOE AGAIN
yes, but it seems you figured that out already.
I have a situation where when I try starting a mission, and then after hitting play, my friends who want to join connect to the server, and then immediately disconnect. The server is a player hosted one.
I know this is really vague, but I dont know what else might be useful to fixing the issue.
For clarification, if I am still selecting a mission file to play, and someone connects, they stay connected. But if I am in the role selection screen, and someone connects, they immediately disconnect.
Have you beforehand configured your router to port forward UDP portrange 2302-2306 to your hosting computer? The UPnP checkmark can be ignored by some routers. And even if it is supporting UPnP, your internet service provider may use a network topolofy that prevents hosting from home to work.
I see
If they actually manage to stay in the game in your world on your hosted server then the above does not apply. But if they can't actually connect either way, then it does.
they can connect and stay in the game if they join before I select a mission file
But if we are at the role selection screen or anything past that, and someone tries joining, the systemchat will say:
SoAndSo uses modified data
SoAndSo connecting
SoAndSo connected
SoAndSo disconnected
without
an error on my side or on their side
how do I get rid of this screen when transitioning from an 'Intro' scenario into the actual scenario itself
I've tried disabling the briefing in the Eden attributes, to no avail. Also trued "briefing = 0" to also no avail
Are you and your friends running the same mods?
Or do you have a mod that might block join in progress?
so a friend of me loaded the reaction forces cdlc and started arma... hge joined on my server but ingame the items were "locked" like he doesnt own the dlc... he restarted steam and repaired the files but still nothing... any help?
(reaction forces)
Did they start Arma with the RF CDLC loaded?
you need to set it explicitly in the DLC tab, then the play button will change colour
Did they load both RF CLDC and the compatibility mod?
If neither is loaded, the gear simply won't show up,
Don't know what would happen if both are loaded
yup it was loaded @waxen sail
just the cdlc is loaded not a compat mod
it was alr in the editor and the cdlc was loaded
anyone know why
whenever I make a loadout/customize a character (change their guns or smth) when I play asthe character I dont get the gear i chose?
u using ace?
I tried using the BI one but I just used the ace one and it worked???
so no more problem? xd
@waxen sail u got any advice?
Can't say I've run into this before. Maybe have a look at the RPT for any weirdness loading RF?
what are the two letter short codes for Emergency Forces and Reaction Forces CDLCs?
ef and rf im assuming
yeah mb
Well duh, if you select a different mission then the roles change. So they get booted out. Make sure the mission is selected and running before they join.
Does the player have a map in their inventory? That is the screen I get when I don't have one.
Did you even load the RF CDLC on the server?
yup
and its downloaded aswell on the server and i dont have any problem just him xd
this issue is I'm transitioning from an intro video to a scenario, and before the scenario loads I get this.
This happens regardless if a player has a map or not.
Then ask in #arma3_scenario i guess. Those people know more about this specifically.
If you want to stay up to date on mac, check the #linux_mac_branch channel
how would I know if I mod blocks JIP?
No idea, Reading the descrption is the best help I can offer
I know CBA and ACE have some version checking stuff, so you might want to check your settings for ACE and CBA on the server
Question? I got the Reaction Forces CDLC, installed it and loaded it into the Arma Launcher, but it still shows me an ad in the editor and on servers saying that I don't have the DLC yet. Is there a way to fix this?
can you post your rtp log?
!rpt
Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.
To get to your RPT files press Windows+R and enter %localappdata%/Arma 3
Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files
To share an rpt log here, please use a website like https://pastebin.com/ (Set expiry time to 1 week or less) to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.
How do I upload the RPT file on the website? Or should I send it here to the channel?
Just dump it into the channel. Discord knows what to do with it.
@uncut trellis
Can you screenshot the actual problem?
I become of the Side of the Screen the Ad for the CDLC and on the Weaponsparts stands that its Premium Content
Is their a way to tell if join in progress is even enabled?
I just tried to have a friend join the game with no mods enabled and I still got the same problem.
Above
Join in progress should be always active, but I think it may be dependent on the scenario running
Try to run the server with logging to see why the client is disconnecting
got it
We just tried to do JIP with only CBA and ACE, and that seems to be the problem
btw we are running a player hosted server
You should check the settings, and make certain that everyone has IDENTICAL mods
Sharing the html mod preset is the easiest way to get the same modlist and load order (load order doesn't matter a lot, but same order makes it more consistent)
Trouble with player-hosted servers is that you can't enforce client mods. There's always someone loading the wrong mods.
And they will swear blind that they're not.
a friend of mine overwrote an editor mission but still has access and can load a save file of the mission. Where is that mission file located?
Tried appdata/install folder mission and mpmission but no dice.
I exported the save in SQF format but there doesn't seem to be any good way to convert this into something you can use in the editor?
overwrote an editor mission
In Eden Editor?
still has access and can load a save file of the mission
In where?
- I think so yes
- He fires up a listen server and can load the save just fine to play it
Sorry that wasn't clear what I mean by save. He can play a save file of said mission, I can't find an SQM or pbo
Why you believe you could find it? Where it is? Eden Editor's mission is always located in local computer/local drive, unless you make something connected/shared on network
I assumed (key word here) some mission file+save is what's used to get everything loaded and playing on the server
So if I can load a save, the mission file could be somewhere in a cache
And what exactly do you mean by
load a save
In this context?
They used the in-game save function while playing a mission
Okay, so, do we mean
- Your friend overwrote some mission in Eden Editor
- You still have an access to an MP mission that was supposed to be overwritten
- You still have an access to the in-game save function that is built into the mission in that MP mission
Yes, I'm sorry I really wanna convey what's going on on his end and I'm not sure what was confusing about my wording. I'm guessing the different meanings of "a save"
These three issues are really unrelated each other
- Eden Editor's overwritten mission.sqm can never be retrieved from the past, unless you somehow have a Git environment etc
- MPMissions are not synced to what Eden Editor has, but only upon export
- That mission's save functionality, whichever it has, is likely saved into profile, which is also unrelated
right, I know all of this, but just trying anything to get a friend to recover what they can.
They can just put all of this in a sqf after using the ZEN export function, but what I'm wondering is if there's a more elegant way to finagle the data from the mission save function into a shape that can be read by the editor
Well, if you sure you have the PBO you look for, you can unpack it
Haven't found anything of the sort so far.
I think I'll just have him search for any pbo in relevant folders and zip it to me, he's just starting with the editor so he's kinda crushed. I'm thankful for your time
Who has the server?
It's a listen server he ran on his own machine
And, just in case and clarify, his server still have the mission you look for?
There is no dedicated server per se, the mission still shows up in the server ui because it was overwritten and not deleted.
I'll do some more troubleshooting on his end before coming back here, thank you
Then it is likely located in his MPMissions
There is one, it's a figuratively "empty" SQM
1.Create mission, place down unit, save to SQM
2.Start a server on the client, load the mission
3.Use the in-game save function
4.Overwrite the original SQM with an empty mission
5.Start a server on the client, use the "resume" button.```
I tried to reproduce on my end but using resume just puts you in an infinite load screen.
On his end, he actually resumes the mission from last savestate and everything is there
Wait, so that is the issue? I thought we were hunting for a lost mission itself
If what you have is an empty mission and only save file, (which is not mission specific function but game's in this case) I don't think it is not even retrievable anyways
Maybe check cache, but that would be the last resort
yeah, I'm starting to believe the save file has basically all it needs to recreate the "mission state" and does not rely on a SQM
What is weird is that if it actually is the case, nothing shows up in the server UI if you have the save but not the SQM? This is all very tiring for a simple mistake. It'll surely be a learning opportunity for him
anyhow that's enough of this for tonight
Is there a way to make my AI mortars fire at enemies without me telling them to fire and where?
How can I check which profile arma 3 server is using? I am not sure if my difficulty settings are actually being applied, and I'm not entirely sure if I'm using the profile parameter correctly. This is on windows server
I reinstalled the game and it is still buggy, I deleted all DLC/CDLC and downloaded it again and now I don't know what to do anymore. It still shows me that i dont have the RF CDLC ingame( I have bought it on Steam and Loaded it in the Arma Launcher)
Just in case, restart Steam?
15:04:28 Skipped loading of addon 'RF_Data_ws_compatibility' as required addon 'data_f_lxWS' is not present
Im not trusted with these Datas but it say that the DLC was Skipped ?
Ok thx,
I played with the RF CDLC for about 6 months on a friend's server and I was able to use everything without having the bug and the day before yesterday I bought (Arma 3 Creator DLC: Expeditionary Forces). Since then, I don't know if the problem only came up then, I've had the problem that the items were shown as not purchased.
And what about this
I have restarted Steam several times as well as PC and it didn't help the times, I'll try again xD
Its still broken xD
RF compatibility addon was skipped because apparently you don't have the Western Sahara CDLC (enabled). Which would make sense if that is correct.
But 6 Month ago i wasnt havin Western Sahara DLC and it worked.
Yeah, well, that was ages ago. May not even be relevant to this issue.
So i must buy Western Sahara or what
No
it only mentions a file for RF for compatibility with something **IF **you have and use WS.
I would shut down the game, the launcher and delete that RF folder. Then let steam do a game verification to retrieve it. Sometimes Steam thinks it is ok when corrupted files are there.
in the main campaign on the 8th mission, at the very end where your boat gets bombed, instead of ending the mission it just shows me the death screen and i cant continue on the next mission. help
howdy, quick silly question, does it matter if i set up port forwarding to TCP/UDP or it needs to be UDP only? i moved places and in the new one i am struggling to get the ports properly open, so trying through options to find out whats the one that will work. thanks!
Different ports use different protocols, some are TCP and some are UDP
See https://community.bistudio.com/wiki/Arma_3:_Dedicated_Server#Port_Forwarding
its still there xD
The server needs incomming ports 2302-2306 UDP open for people to connect. It does send traffic outgoing on other UDP and TCP ports. But usually those are allowed in firewalls and routers, unless they are very hardened for security.
You can set the server to begin at a different starting port. 2302 is just the default.
how about when i just want to host the game from my pc, not running server etc?
hosting from the game is the same as having a dedicated server instance running seperately.
That is a server
yep okay just wanted to confirm that tidbit, i'll poke around some more. just hard to determine by myself if stuff works 😄
If the server is running on a different machine in your home LAN then it has a different IP to which the router port forwards. If the server application is running on the same machine then it is using the 2302 portrange instead of the game. If you host it from the game then the game client is using those ports for incomming traffic.
I deleted the RF folder and checked Arma for errors and it still doesn't work xD It's starting to annoy me. I just want to play Arma
For what it is worth, your RPT file you uploaded before says you have owned and installed Reaction Forces.
18:55:53 21 Arma 3 Creator DLC: Reaction Forces 2647760 yes yes yes yes
?
It just means the game knows you have the CDLC.
why it shows that menu ingame is still a mystery.
I have this too when I loaded Arma 3 with the RF CDLC. (and no WS) I can't replicate that issue with the RF CDLC gear adverstisement/buy CDLC though. So pretty sure that is unrelated.
I would suggest creating a ticket on the Bohemia Feedback tracker and letting their support department figure this out.
Make sure to give all the details about what scenario you are playing there. And screenshots of the parameters in the Arma 3 launcher.
in the main campaign on the 8th mission, at the very end where your boat gets bombed, instead of ending the mission it just shows me the death screen and i cant continue on the next mission. help
everyone has the exact same mods(checked via screenshare)
we are doing antistasi ultimate to try and narrow down if it might be a problem with how i make missions, as we have been able to JIP with antistasi ultimate in the past
Odd
You can try removing mods to find out which ones are causing issues,
Rolling back ACE and CBA might help, or might break more stuff (older releases from github)
is anyone good with arma graphics
Define 'Arma graphics'
Modded objects? Better to show the details of what you are having problems with, otherwise people can't tell if they can help.
ill show you hang on and i dont play modded
windows and glass dont load and i cant see in them
i have to be this close
Looks like it might be LOD effects
Try increasing your view distance and graphics settings, particularly object quality
ive done all that mate ive got a high end pc but it happens all the time even with glass on vehices
just goes black
same with dmt
but when i aimin it loads
It's LOD stuff, different models appear and different distances
Cranking your object view distance can help,
You can try perf/prof branch, the settings can be set higher with it iirc
It's not something that can be fixed entirely, since it's part of the engine and how Arma keeps the scene complexity down
view distance is max atm
is there any way i can like increase it so it loads are longer distance
Set object quality to max
It can be set higher in the text file, but I don't remember which file it's in
is there a video out there for this
Found it
sceneComplexity in .Arma3Profile in your arma 3 profile directory
you free to call for a sec?
No,
Yes,
Set it to some higher number, see how it is
If you change object quality ingame, it will change
I don't think you need to make the file readonly, which would also stop the saving of other settings
ok right so how much would you set it to
so theres a chance i can fuck my game XD
Possible, but you can always just revert to what you had before
Keeping a backup of your profile is probably a good idea
i have done dw
its done it since the start not be able to see in cars and shit its so annoying
The windows are like 2 pixels tall in that image
I don't know what you are expecting to see
ill get a better photo
Yes this is a known issue with those buildings
It will not be fixed
The windows aren't present on lower resolution lods
Reduce it
3070it ryzen 9950x 64gb ddr4 4000 ram 2 ssds
ssd
NVME or SATA
That is perfectly normal
like the house dont load in and its hard to see people
Turn your view distance off of maximum and learn to live with optimisation
That is perfectly normal in Arma
How far away are you here and is it at the center of your screen or not
But yes, in higher complexity scenarios it's common
am about 50m in the first photo
Then yes that's normal
and about 10-20 in next
Your computer is not capable of having higher fidelity models lods used all of the time
You are also on a high view distance with a lot going on on a multiplayer server
You are also playing on a KOTH server, which probably has restrictions on the max viewdistance
Then it's just Arma 3
There's only so much that can be done with the old engine
dose anyone have any other ideas
If you zoom in with the scope it is natural that you want to see more detail, and get thus it shows a different level of detail. Which can make glass transparent. As for at which distance this happens, I don't know.
The screenshots you posted seem pretty normal Arma 3 to me.
Some buildings have glass windows, but nothing behind it. (an non-enterable room/black void) They look like they reflect as glass, but can't really look into them.
can i not talk to someone for five so can show them what imean
i mena
hlaf the time there is no glass
its just black and someone will be in the house and i cant see shit
Make sure your GPU isn't getting too hot. Or the CPU for that matter. (clean fans etcetera) And maxing out rendering distance is not the way to go as was mentioned. At least not far beyond the distance you want to see. Larger rendering distance means more work for CPU to process so it has less time to prepare stuff for the GPU.
It is normal to first be black, then as you get closer to turn transparent. And some windows stay black as I mentioned.
Feel free to show a video of what you experience. But be aware that this comes with compression distortion. And I see no reason why we need to be attending a live session. Make a video, upload it somewhere.
Include a view of your graphics settings and post processing and stuff.
Consider these settings to judge what makes a big difference: https://community.bistudio.com/wiki/Arma_3:_Performance_Optimisation
I personally had a better FPS after doing the changes in these graphics only: https://youtu.be/GktBSZcglFk?t=27 (not the later sections in the video)
We all have gotten stuck to 15 or 30 frames per second in Arma 3 despite your beefy rig. It is NOT optimized to any level. The game does NOT even use all of your CPU and GPU. See each step to increase your performance
Get FPS boosting mods for Arma 3: https://youtu.be/aqn8vraVaZw
| Downloads
Intelligent Standby List Cleaner | https://www.wagna...
when view models get to the last far distance level they dont have interiors and windows are just solid color
this is normal
I dont know your view distance
but if you are looking for some sort of "im gonna snipe everything through windows at 1000+ meters" Arma may not be capable of that
am about 20m away
you can try reduce general view distance
if there is less to draw far a way, closer things can be drawn in higher quality
whys it say ive still got my old cpu
and how would i go about doing that
delete existing profile (make backup)
or make new profile in the games profile menu in the main menu
thats the arma 3 cfg file
you can also try delete that and let the game generate new one
Detected once, never again updated after initial creation of the file. So probably not relevant.
any tips on low cpu usage
Play Arma Reforger.
Don't disable CPU boost frequency. Don't use powersaving modes.
I don't know what that CPU is capable of, but if possible you want the core frequency up in the 4-5 Ghz.
dude, you're overthinking this. did you try max detail/object distance instead of view distance????? and really
do not use max view distance, you're overestimating what the engine is capable of
i know it will be difficult, but what could cause this artifcating? happens in multiple maps when interacting with player placed dynamic lights and only when dynamic lights is set to Ultra or above
i noticed it happens when the dynamic lights intersect, so more than one dynamic light, lights the same object
specs in case it matters, i5-12400f/4060 TI (gpu driver 566.03)
this has been happening for almost a year now in places i have multiple dynamic lights, this doesn't seem to happen to any other players i play with, although i could only confirm one of them plays with everything on ultra but their gpu is amd
At least I heard similar issue before. Not sure what words I can use to search the log
https://drive.google.com/drive/folders/1Tamb8hgYca5DHpYFe4rX1qecMnZvuQti
So this is my Error file link
Access Google Drive with a Google account (for personal use) or Google Workspace account (for business use).
Can someone help me?
Nobody has the access to the error file you talk about
Oh, well I guess I made it private I'll change that
https://drive.google.com/drive/folders/1Tamb8hgYca5DHpYFe4rX1qecMnZvuQti
Okay, I've fixed the link. Sorry, I haven't disabled the private one yet.
Access Google Drive with a Google account (for personal use) or Google Workspace account (for business use).
Your RPT contains nothing because you use -noLogs option
Okay, Thank you very much. Now I know the problem and I have removed the -noLogs option and now my Arma 3 is running again without the previous problem.
That probably wasn't the cause, as the file was made anyway. Just nothing important in it.
That screenshot shows links to where you can upload the crashdump. As the developers are the only people who can read or make sense of that file. (and any RPT would be in that report set of files too)
I have a a new custom face texture created by Jove Chiere, but I'm not sure how to make it into an addon.
class CfgPatches {
class A3_Replika_face {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {
"A3_Characters_F",
"A3_Characters_F_Exp",
};
};
};class CfgFaces {
class Default{
class Custom;
};
class Man_A3: Default {
class WhiteHead_01: Default{
};
class kerry_replika: WhiteHead_01 {
displayName = "Kerry(Replika)";
texture = "kerryreplika.paa";
identityTypes[] = {"NoGlasses"};
};
class Miller_replika: WhiteHead_01 {
displayName = "Miller(Replika)";
texture = "millerreplika.paa";
identityTypes[] = {"NoGlasses"};
};
};
};
am i doing wrong? or i made mistake?
I have an issue, when I am playing with a group, my game seemingly at random times looses connection to the server, as well as teamspeak looses connection to teamspeak server. Forcing me to restart both.
I ran a network monitoring program, and my pc still has internet when this problem occurs.
It only happens in arma. Yes Modded, but with multiple modpacks same issue, I am the only one having it.
I did recently replace my old HDD to an SSD, but nor arma nor steam main install was on it, so not sure if that is related. But problems started around that time.
I could be steam related, but only happens in arma
Is the teamspeak server hosted in the same location as the arma server?
It is not. Both are on different hosting services
I am also thinking maybe my steam looses connection? But if that was the case, why would teamspeak do as well
How does the network monitoring service confirm you still have connection?
It constantly sends pings, after the incident I checked it and all the pings went though
pings to where
Also discord doesnt seem to have issues
I havent tried yet, but just in case, I will do same thing in cmd instead of over software, but seeing that discord doesnt suffer any connection loss, I assume its not my network issue
if it was connection issue, I wouldnt need to restart the entire program to get connection back
Check event viewer for the times it happens, and check your interfaces with ipconfig when it does happen. But this probably isn't an arma issue
Wifi or Ethernet?
Oh wait- You say discord doesn't have it happen. Just text or do you also VC in discord?
Ethernet
VC
I wonder if I should be looking into steam for whats happening. I got a feeling steam might be loosing connection causing me to disconnect from server, but that it doesnt explain teamspeak loosing it as well
hmm- How quickly do you get the connection back?
Okay so for teamspeak, if I restart it, immediatly. If I dont, it tries to reconnect for a while and doesnt.
For arma, immediatly if I restart it. If I dont, maybe a minute of two for server to show up in browser, and than it might take a few tries to connect as I get "session lost" sometimes
Interesting-
I wonder if it could be router related. But what kind of ports would arma want to use after an hour of playing?
I saw a post somewhere, where dude solved simular issue by running a vpn
I'm wondering if it's something to do with IP assignment or something- idk enough about it tho :(
Nah, Discord silently reconnects. As long as an outage doesn't last for multiple seconds you don't see anything.
It's almost certainly something on your side of the route resetting connections.
Monitoring software didnt catch it, but I got an op in couple hours, I will run cmd with pings. Will see
If you had something continually pinging a server you probably wouldn't see a hitch either.
Becauae I had qn actual network outage that lasted about 10 seconds. But with that one I got no messege received and after few seconds everything resumed
#arma3_config and state what exactly is wrong/error
hmm, actually, can you even reset a UDP "connection" :P
Maybe the only way they can break it like that is by changing your IP.
Any ideas? I am thinking using wifi off my phone for next op instead oh house ethernet.
I read on some thread that someone who had simular issues used vpn, that dudes ISP was blocking smth
What would that mean?
If it's actually ISP issues, then all you can do is contact your ISP or switch ISPs
You could check the ip change by searching "whats my ip" in google before you have the issue and just after it occurs
Well, let's say you had one of those routers with backup mobile internet. If it switched to or from that, Arma & TS would lose connection.
Similarly if you plugged in your iphone for charging and Windows immediately switched to using tether-internet through that (real case).
Oh. No my router has no mobile backup.
But also if you had a dynamic IP from the provider and it was forced to reset (on a timer or otherwise). This is unusual: Normally once you have an IP it stays until your router restarts, or at least only resets very infrequently.
I will try to check if my ip changes
does anyone know how the R60 and R73 work on the SU-25 in RHS?
Why does it say I have an extreme value set when I have the shadows above 200?
But that seems way too low to be considered "extreme"
It's probably relative to overall/object
No, shadows beyond 50 meters weren't supported until recently because of performance issues
In fact there is something going on because now it says I have an extreme value with the shadows at 5
Low values can also count as extreme.
Shadows still have a performance impact even when at zero
But why is it different now? It said above 200 was extreme
It's both 🤯
There's an old range for various settings and an extended range. The extended range is not guaranteed to work correctly.
Infinite loading screen with a modded dedicated server. I’m trying to get the RPT file downloaded on my phone since I had to step away but from a glance I didn’t see errors. We tried a couple init.sqm scripts and didn’t work either.
It works solo on Eden but when uploaded to server it’s getting hung on load screen.
Any ideas?
how many mods loaded?
and how long is the 'infinite loading' before you kill the game?
Here’s the .RPT
Max test was 30+ minutes
50 some mods
I think only our Zeus role
Is getting loaded in. The rest are hung.
The issue started just recently with no change in modpack
Attempt to override final function - bis_fnc_storeparamsvalues_data
Known issue: https://feedback.bistudio.com/T77509. You can add this var to the list.
ty
any idea on how to fix it or at least get into a situation to remove the cause of it to play?
Weird bug is happening, dead AI sometimes get revied/respawned at same postion
and players that disconnect sometimes leave AI after them with same name etc.
anyone else experiencing this?
Ultra means the quality of the shadows. Shadow number is the distance at which they will still be rendered.
@high salmon
Found a work around, having the player click on the server in the server list and then spam enter until it works is thing appearantly
Strange workaround, but if it works, it works
Ive been getting kicked from this server ive been playing in for signature mismatches, it’ll say signature mismatches for different mods and even base arma files. Ive tried enabling and disabling battleye, uninstalling and installing both arma and my mods. Does anyone know how to fix this issue?
Would need to see screenshots of the errors
Heres three of the ones i have
1st screenshot, either you or the server has mismatch version of ACE, for 2nd and 3rd try verify your game on steam
i have, ive unistalled and reinstalled it too
Make sure your server is also verified
Hey, I just got a joystick and i would love to know if its possible to map it so it can use whole axis instead of 50% and 50%
I am from the group which GhostGaming joined. There are sometimes up to 12 or so of us, running the server for 2.5 yrs, no one ever had this. When there is no one in the server, and he joins - all good. When there are more people, after some time (or immediatelly) only he starts getting this error. We checked his rpt, server log and rpt - nothing suspicious. So, seems to be specific to his client. We suppose maybe connections. It does happen regularly, but at different times, sometimes after 20 or so min when in larger op.
I searched google and this discord and BI forums for this message...could not find any specific solution. I told him to post here, maybe some one had similar and remembers...
Does anyone more experienced would think that maybe playing around with server's perf tuning options (we never touched those) would help? What is in the web page here:
to map it to what?
hey guys i need help with this error code: Exception: Access violation. Illegal read by 0x7ff602430d65 at 0xffffffffffffffff
Weird bug is happening, dead AI sometimes get revied/respawned at same postion
and players that disconnect sometimes leave AI after them with same name etc.
Anyone else that have experienced this?
players that disconnect sometimes leave AI after them with same name
That's not a bug, that's a feature: https://community.bistudio.com/wiki/Arma_3:_Mission_Event_Handlers#HandleDisconnect
when i launch the game from the launcher it opens and i can only see my desktop with the arma 3 cursor i cannot see the game or click anything i also cannot tab in/out anyone know what to do?
!steamverify
Steam file verification process:
Right Click on game -> Properties -> Installed Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.
and test without mods
thanks
How do i disable it lmao never seen it
Can someone help me when i start my game i get a game initialization error what can i do to fix this?
I mean post the error screenshot
oh sorry man
oh that would be great
Okay, I have some potential solutions. Restart steam. If that doesn’t work try launching steam as admin
iam trying
“01:39:32.998 PLATFORM (E): Steamworks: SteamAPI_Init failed. Is Steam running?”
^^^ perchance that’s the problem. Idk, never touched reforger
do you know the reforger troubleshooting channel?
thanks
Hey does anyone know the name of the setting that lets you dial in your sniper scope? The setting that allows you to change the number I circled.
if scope allows it default zeroing is pageup pagedown
do u know what the setting is called tho? I had to where it was Shift + mouse scroll wheel but for some reason all of my keybinds got messed up
Ok
If I change my settings while in the Eden editor in a scenario, it will keep the setting I changed for the whole entire game right? Not just for the scenario that I’m in?
Settings is not relevant with Eden or current mission, but your profile. So yes
Thanks
One more thing, will my AI mortars fire at enemies without me telling them to or do I need to tell them to in order for them to fire?
if they are under your direct command (squad) you will need to order them to fire at things
if you tell them to fire at will, they might fire at things they know about
but they might not know of distant enemies
thanks
Yeah I don't understand what is really going on here. I have these controls to what I like but they aren't working. Im using the M8541 scope which Im pretty sure is adjustable but still when I press those keys, nothing happens.
It probably is not adjustable
try some other gun with ironsights and see if the zeroing works
if you are using mods such an ACE it will overrides vanilla zeroing system
so will ace have its own controls for the zeroing system?
yes
that I can edit?
sure, find it in configure addon
alr
As follows from the link I provided, you need to add event handler in which to return appropriate value.
Arma 3 keeps crashing but I was playing it just fine about 20 minutes ago?
I exited the game cause my buddy needed to install same mods as me, I exported my files and sent it to him, he installed
and he’s fine but I keep crashing after I did all that?
You can send the crash report to me and I can look at it in ~14 hours
Alright
It’s just being weird, I can’t add more than 8 mods or it just crashes and if I got a certain mod, it crashes again
but my buddy has the same mods as me and he has a worse device than I do and he’s in game perfectly fine
What error does it crash with/can you upload the .rpt?
Is there a way to remove roads in the eden editor that apart of the map? The hide terrain thing doesn't work at that.
no
ok
can anyone help me with an issue I've been having with arma for a few week now?
every time I press play on steam, the launcher doesn't open, and I get an error log. When i type the log into google it says that I need to install Microsoft redistributable, but when I do (which I did several times for couple of weeks) it still doesn't fix the issue. I already tried uninstalling the game and reinstalling, verified integrity and nothing seems to work. Not sure what else to do from here.
Which Microsoft Redistributable did you install? I think it needs~~ 2020 or 2021~~ 2022 now. The latest available.
Hey so how do I make it so that when all opfor players are elimated, it says “TASK COMPLETE”. First I place down a trigger that a blue for player activates. I sync that trigger to a create task (which I’ve already filled out and stuff). I then synced the create task to a set task state (which is already filled out too). I then sync the set task state to a trigger that covers an area which opfor are. The trigger is activated by opfor and on not present. I can make it so that it slide assigns the task, but whenever I kill all the opfor, it doesn’t day task complete.
Can someone help me with a arma 3 annoying error?
My 50 cal sights just went bad and I received a no entry found cfgmainturretMg scope
Using mods RHS+CAF on antistasi ultimate, tried their discord but they didn't help me there
Everytime I try to use a m2 50cal sights their ironsights doesn't exists, doesn't move, and shows the pic above.
Start by verifying files and repairing the mods you are using
I tried the files to no help, and I tried even to use only RHS + armed forces of Canada (for my antistasi campaign) for mods loaded, and the error would happen aswell on a new game save
Have you tested in the VR arsenal or editor?
Nope
Do you know perhaps why does sights go corrupt or entries fail to read?
No idea, but a no entry found error suddenly showing up makes me think that something went wrong with the files
Delete and repair to get new mod files from steam might fix it
The thing is, I'm not certain what mod is causing this, I've only got all the RHS loaded, antistasi ultimate and Canadian armed forces, but it still happens
Is the m2 you are using from RHS or from CAF?
Not sure if it's this CAF or RHS causing this
Rhs
Does it show up on the other M2 machine guns from RHS?
Basically every m2 50 cal as I noticed
Doesn't happen to dshkms or Russian sentries
My main campaign has both CAF and RHS Serbia involved, I was late middle run, I've never noticed the m2 sight was broken cuz I didn't had to use it before.
Was expecting it to be a easy error to fix but it doesn't seen to anymore
Did you try repairing the RHS mods from the launcher?
No, the 3 dot menu for the mod in the launcher
You can repair the mod, which verifies the files without redownloading all of it
Nope, ive tried only deleting completely and Installing CAF again
I'll try that
I'll have to do all RHS then
Try RHSUSAF first, it won't be in russia most likely since it's the M2 you are having issues with
I am having a problem with Arma where my audio output selection doesnt save between starts, any common solutions?
Which option you want to use and what is selected instead
I just want to use my headset, and arma keeps defaulting to my laptop's speakers
Try setting default audio devices in windows, first without headset connected to set the speakers, then with the headphones to set the headphones
(Has to be done in this order, since windows has no audio priority settings beyond use as default)
Hey so how do I make it so that when all opfor players are elimated, it says “TASK COMPLETE”. First I place down a trigger that a blue for player activates. I sync that trigger to a create task (which I’ve already filled out and stuff). I then synced the create task to a set task state (which is already filled out too). I then sync the set task state to a trigger that covers an area which opfor are. The trigger is activated by opfor and on not present. I can make it so that it assigns the task, but whenever I kill all the opfor, it doesn’t say task complete.
It is easy to say you have a badly made Mod
TCAF then
i was getting new errors
and m2 50 cal ironsight was glitched still
Why do open tents instantly collapse as soon as I spawn in ? (making scenario with editor)
do you have something that collides with them and destroyes them?
you could disable their simulation or disable their damage
ok let me try disabling that
is that in attributes?
Nvm
Found it
Worked
Thanks
it collides with the inside stuff like those beds and poles
had this several times a while back with CUP_weapons, i reinstalled all the CUP mod and it stopped, now it happened again, it's the fourth time today, the problem is, 1 of the times this happened i didn't have CUP loaded, so idk what caused it at that time, but all other i had it, what could be causing this?
cyclic redundancy checks
after searching about it, could my drive be dying?
Are you running just CUP or some other mods too? Is it one specific file that gets corrupted or multiple different ones?
several mods
but last time re-installing CUP mods worked, i'd guess it'll work here too
but from what i've searched that error means possibly corrupted files
i had that a couple of times now, my ssd might aswell be going down
Yeah the files are corrupted. It's possible it's a drive problem but that becomes more unlikely if it's just one mod that this is happening to, though I suppose it could be something to do with it being the most recent one
You could try a SMART check to make sure
my ssd is from ADATA and the ADATA ssd toolbox says my SSD lifetime is at 78%, idk if this is good or bad, but mentioning your previous message it is not the same pbo
last time was CUP_weapons, this time seems to be CUP_Terrains
addind to the famous sfc /scannow (which found corrupted files), i'll re-install CUP terrains
beat me to it lol
this is pretty unrelated but how do i reinstall battleye? cant play arma for some reason when its not on my device and it deleted on its own, doesnt show up anymore, just disappeared😂
You can probably just run Install_BattlEye.bat in /Arma3/BattleEye in the game files, assuming that battleye isn't missing from there as well
https://community.bistudio.com/wiki/BattlEye#Installation has the manual installation instructions if that's needed
I figured it out, thing was just being very stupid
You can also ask in #arma3_editor . People there have more experience with that sort of thing.
Or #arma3_scenario I guess.
I’ll do that
Can anyone help me? I have a Logitech X56 Hotas (Stick/Throttle) and i cant find a scheme specific for it. Can i install a scheme specific to this Hotas? some of the buttons dont work for some of these schemes and also the generic one doesnt capture all buttons for mapping.
just do your own bindings 
hey, can i ask here regarding this error? or do i need to go to an other channel?
a friend of mine is getting this error, and cannot play the game sadly
this is the right channel
dont recall seeing this error though so youll have to wait for someone with more technical knowledge to see it
What's the trigger? Launching the game?
Microsoft don't document what quota this error refers to. Slightly longer version is "working set quota", which doesn't help much.
ill ask
sorry, message above was the message i was answering to
I doubt anything can be done other than the usual 1. Steam verify, 2. Reinstall windows.
he gets it when he tries to join the server
Which server?
our community,
but nobody has ever had issues
So he can play SP fine? Or join other servers?
ill ask that
my vanilla animations broke completely? verified game integrity already
like all campaigns are broken
characters play random anims
Using any mods?
Delete AnimDataCache
No