#arma3_troubleshooting

1 messages · Page 43 of 1

modern echo
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if you absolutely dont care about that then you should be banned, goodbye

unkempt holly
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yo man

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i didnt mean it like thet

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i meant ok now i know

modern echo
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man, then follow the advice you're given instead of going your own path

unkempt holly
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i said ok man

modern echo
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ok fine, moving on, sorry

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well, its impossible to carry tone over text without explicitly saying/specifying so, a simple "ok" can mean a lot of things and most people arent that trustworthy with their words. you can do better than that
my apologies

unkempt holly
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ok

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jk

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all good man

unkempt holly
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how do i fix it

tacit timber
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I have a question for anybody who's got a good grasp of the way the mechanics work in this game, when I use a specific combination of mods, ace, spearhead 1944, ifa3, and faces of war,

In my earlier months of learning this game and scenario editor I remember trying to play a mission with these four mods present and two things happened, 2 errors;

1.cfg/errorvehicle_dest_effects - cause game to crash upon tank destruction?
2.Cfg_somethingsomething_max_turret_rot_speed - affected ai's ability to aim or fire static weapon emplacements (mortar,mg,howitzer, flak36)

(general description sorry I couldn't remember exact error messages)

So just to clarify I ended up fixing issue 2 with a couple of compatibility patches but my question is I just want to understand what the conflicts were. I've concluded that error 1: is a connection between ifa3 and spe tanks and how they receive damage. Error number two is a bit more ambiguous, however I can confirm that the air goes away whenever Ace is not present. So I believe it's something to do with the way Ace effects turret rotation possibly?

delicate topaz
modern echo
quaint jewel
delicate topaz
modern echo
fringe salmon
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Trying to play LAN with a friend, we have the exact same mods, I gave him my modlist from the launcher. But we get this message.
Please help haha

umbral narwhal
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You're not loading the same mods.

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Maybe use a shorter list and then it'll be obvious.

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Client is loading CUP weapons + units + vehicles, server is not.

fringe salmon
naive hamlet
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Does anyone know how to fix the Battle Eye Query Timeout?
I keep getting kicked off the server every like 30 minutes or less

umbral narwhal
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Regardless of the server?

leaden sonnet
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forever loading on this??

golden nova
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you tell us

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did you change any parameters in the launcher? Or are you trying to load the game with a ton of mods.

leaden sonnet
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i declines battleye, and am running with 0 mods

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I'm running it on Whisky - maybe thats the issue?

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seemed to work fine on parallels so idk why it wouldnt work like that

golden nova
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dunno what Whisky is in that case.

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some Mac contraption?

leaden sonnet
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yeah - mac to windows port

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my mac can run arma at 120fps, but the limitations on the mac versions are rlly annoying

golden nova
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could be that BE does not support it, not sure how deep it nests itself in the system. Does it work if you uncheck battleye in the launcher?

leaden sonnet
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that is running without battleye

golden nova
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might be worth it to write an email to battleye then regarding support for Whisky environment. Or if game developers are supposed to do it, post in #linux_mac_branch. Not sure who handles the compatibility in this case.

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And I guess for the timebeing you'll have to stick to proton or any other derivative that works.

leaden sonnet
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yeah, fair enough

somber scaffold
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Keep getting this error when trying to restart reforger and arma3. I have redownloaded it and reinstalled battleeye 4 times and the problem persists. Has anyone ran into this issue?

rare pollen
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So I have a player who has a very unusual problem, and I am trying to determine what might be the cause.

We have ACE loaded, but this player, for whatever reason, does not seem to suffer from ACE damage. It's this particular player who is desynced and while other players will take damage this player will not. On their screen, supposedly, they are still losing blood and taking damage. But I have a plugin with Zeus that shows them taking no wounds, and when I check their ACE damage directly, surely enough, no wounds.

Really, what I am trying to figure out is if there is a client-side mod or a replacement PBO/DLL/whatever for ACE that cheats and allows you to just not take damage when ACE is loaded.

umbral narwhal
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Are you running a dedicated server with signature verification?

hard basin
pine kite
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@hard basin same applies for you. post in the correct channel for it.

somber scaffold
uncut trellis
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!rpt

rustic eagleBOT
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Arma RPT

Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localappdata%/Arma 3

Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files

To share an rpt log here, please use a website like https://sqfbin.com/ to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.

uncut trellis
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@fast light

jovial karma
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!rpt

rustic eagleBOT
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Arma RPT

Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localappdata%/Arma 3

Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files

To share an rpt log here, please use a website like https://sqfbin.com/ to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.

uncut trellis
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sqfbin is no longer functional though so you can use pastebin.com or equivalent

quaint jewel
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😢

jovial karma
# quaint jewel 😢

erm are you able to look at a rpt file and other .mdmp files at any possible time, which i will upload to the feedback tracker in a bit

quaint jewel
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monday

jovial karma
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okay thank you, i can wait as long as theres a way to fix it

jovial karma
# quaint jewel monday

just to let you know i created a new task, and my username on the feedback tracker is WombatStew, for reference

ancient lion
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What can i do typ fix battleye blocking ACE and restricting me from playing. Started happening this morning

warped heron
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So, I just ran Arma 3 on Linux for the first time, and you can switch monitors freely. I'm already in love with Linux.

unique frigate
pine kite
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You should upload that to the Feedback tracker. Only the devs have tools to read that .mdmp file.

unique frigate
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Yeah true, I don't remember if I got a account there. Thought I'd ask here first because I've seen other people get theirs looked at here 😅

pine kite
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Maybe, but the risk is they forgot about it by monday.

unique frigate
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Yeahhh we're quite sure we found the issue

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-> Player slots had "Stay on Position" ticked on
--> Caused players to crash to desktop after re-slotting and throwing a grenade
---> doStop breaks playable units

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arma pls

hollow hearth
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I have problems please help

pine kite
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Explain problem in detail.

hollow hearth
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I send you rpt

pine kite
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No, upload here.

hollow hearth
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21/09/2024 15:45:12 - Chargement du fichier 'D:\SteamLibrary\steamapps\workshop\content\107410\3188878926\DiscordRichPresence_x64.dll' bloqué
21/09/2024 15:45:28 - Chargement du fichier 'D:\SteamLibrary\steamapps\workshop\content\107410\3188878926\ace_break_line_x64.dll' bloqué
21/09/2024 15:45:28 - Chargement du fichier 'D:\SteamLibrary\steamapps\workshop\content\107410\3188878926\ace_clipboard_x64.dll' bloqué
21/09/2024 15:45:28 - Chargement du fichier 'D:\SteamLibrary\steamapps\workshop\content\107410\3188878926\ace_fcs_x64.dll' bloqué
21/09/2024 15:45:29 - Chargement du fichier 'D:\SteamLibrary\steamapps\workshop\content\107410\3188878926\task_force_radio_pipe_x64.dll' bloqué

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Loading files bloqued

uncut trellis
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nothing you can do but to just wait it gets unblocked

hollow hearth
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mais t'es français ?

uncut trellis
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english only in the chat thanks. as per #rules

hollow hearth
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SORRY

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Dont ban please

uncut trellis
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instant BAN

hollow hearth
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You know how time i nedd wait ?

pine kite
hollow hearth
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yes it is

uncut trellis
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then thats the probelm

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they got bad version of ace

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mod packs are poop

pine kite
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Don't! Most mods are not allowed to be reuploaded without consent of the creator.

uncut trellis
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mods need to be used from original source

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not broken mod packs

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holy fuck 42gb pack

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they got half the workshop in there

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idiots

hollow hearth
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Wtf

pine kite
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Entire Arma 3 install perhaps?

hollow hearth
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but not everyone have the problem

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Just 5,6 people

uncut trellis
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well nothing you can do about it

hollow hearth
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When i turn off battleye i can play in editor virtual

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But when is turn on i can't

pine kite
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Do what you want with it, I am not helping likely illegitimate modpacks.

hollow hearth
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But why i'm not server owner

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i juste want play

pine kite
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Go ask those that create that modpack. Their problem

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You were warned about not speaking English

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Use a translator website if you must. But I don't understand French anyway.

tender dragon
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It seems like Battleye has suddenly started blocking all .dlls that were previously registered as being OK.
E.g. ace .dlls (like advanced ballistics, clipboard etc)
But also memory allocators that have been registered for over a year like mimalloc_v212.dll

red mesa
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Suddently im getting this error with ace
I already uninstalled but still like this

cursive reef
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are we loading up without battleye then?

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my battleye refused to launch whatsoever

hard basin
ocean cosmos
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happens sometimes

somber scaffold
quaint jewel
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Everyone seems to be having BE issues today, DayZ has the same problems

sick pier
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hi, got a short question thats, sadly i couldnt google it easily:

after a reinstallation i suddenly got rare and random short black screens, only last a second or two, completely black, no hud - nothing, and it goes back to normal after this

anyone any idea what this could be? I use the same mods i used before when i didnt have this problem

pine kite
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If changing the DNS server address in your network settings fixed Reforger Battleye issues then it just meanst Google DNS is quicker than your ISP DNS server updating their database of IPs. It should only be a temporary thing.

sick pier
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and another question, for some reason my server when i spawn items/weapons within side containers it spawns tens of 1000s instead of whatever number i typed in, it does not matter if i use local or global exec, any way to stop this?

pine kite
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"Same mods as before and never had a problem" means nothing. Mods can get updated. And mods can interfere with each other. At the very least, list those mods you are using. Otherwise it is a guessing game.

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Also, specify the command. Maybe there is a variable type cast issue in your SQF.

sick pier
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cursorObject addWeaponCargoGlobal ["arifle_MX_F", 1];

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is the command i use

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or variants thereof, like not Global, or currentweapon player

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my mods:

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none of them where updated between my last and this reinstall

umbral narwhal
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So you run that as local, and it adds what exactly?

sick pier
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whatever i have in the quotes or in my hands in case of currentweapon player

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just 10000s of them

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in that example, i will have 10000s of arifle_MX_F regardless of what number i type in the back of the line

umbral narwhal
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I'm curious about the exact number in case there's a clue in there.

sick pier
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ok, cant do this right now.... but i will get you some numbers

brave hawk
modern echo
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maybe related to some big game now using battleye perhaps?

barren owl
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Got this error and crashed arma

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Reinstalled directx and video drivers but still there

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Ran sfc /scannow too

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Gfx card is 3070ti

steady hawk
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Reinstall DirectX 11 and Visual C++ 2013 to make it sure

tight wadi
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POLPOX already awake 😏

steady hawk
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It's 10 here

modern echo
modern echo
barren owl
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What to look for in the card?

modern echo
# barren owl What to look for in the card?

idk, make sure its well seated, well plugged, drivers are all correct, see if the issue persists on a separate instllation with all the needed dependencies installed, try downgrading the driver, get it checked via warranty rma if yyou have that

pine kite
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Besides, I would get fear of heights there.

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No, I am not from Switzerland.

pine kite
pine kite
modern echo
pine kite
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If this happened in a brand new laptop (mine), and after investigation I learned that this issue started after Microsoft made an update with stricter timing on hardware drivers doing their thing, I figured it was worth a shot. And it works since then. Haven't had that error since.

modern echo
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oh well

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sure

modern echo
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messing with it because you're unhappy with it and experience issues isn't the way to go when there's risks involved

pine kite
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Enlighten me on the risks please. What harm can come of it?

modern echo
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incorrect behavior potentially leading to worse hardware conditions due to the ignorance of it's emerging symptoms

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whatever

barren owl
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rechecked the hardware, everything seated well (can't test in another pc since i have none), left with software fixes if they work

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reinstalled directx, NET framework

small vapor
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MY GAME'S FPS KEEP DROPPING FROM 30 TO 2 IN FEW MIN AFTER JOINING OP, THAN THE GAME CRASHES. HOW TO SOLVE THIS

modern echo
pine kite
modern echo
small vapor
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and everything was good 2 weeks ago

modern echo
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bruh

pine kite
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I know, but if you provide more details about the issue then the quicker other people can help with the issue. What op, what scenario, or what server with what mods. What error code results from the crash.

modern echo
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and drivers

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nowadays people just allow autoupdate without realizing that it's slowly increasing load/requirements leading to less performance

pine kite
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And putting the same message in multiple channels only confuses the matter of where to answer, and where you put responses to others with important information.

modern echo
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small vapor
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just gone a reset the whole system lets see after that

brave hawk
tight wadi
modern echo
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¯_(ツ)_/¯

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doesn't matter that much unless it's like really bad

small vapor
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please dont bully me

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i know my shit is shit but still it did ran the game in 30 fps till 2 weaks ago

tight wadi
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well, you have cpu integrated graphics with no own memory

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but since you're saying it wasn't doing that to you 2 weeks ago, then i don't know

small vapor
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i am currently reinstalling the game so lets hope its fix the problem🌝

junior lagoon
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hello lads, i was in a campaign mission and when i quicksaved, the game instantly crashed and i was told "swap file size too low" can anyone help?

tight wadi
junior lagoon
tight wadi
junior lagoon
tight wadi
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check after restart if paging file size is still auto

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or system

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but no size manually assigned

junior lagoon
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will do

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it says “system managed” for my SSD and “none” for my external. this is all good?

tight wadi
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system, yes, system = auto

red basalt
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Playing with my friends but whenever you get shot its instant death have ace medical on but dont fall unconcious or anything just instant death

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anyone have this issue?

pine kite
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Adjust the ACE medical settings in Addon Settings. Like threshold for unconcious. But if you get hit by high caliber bullets, you bite the dust quickly. It's the way it is.

umbral narwhal
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Increasing the timeout is preferable to disabling it entirely.

pine kite
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Fair enough, wasn't aware that there was a setting to specify the delay.

cunning plaza
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I just got banned from joining servers for 4 mins doesent I didnt do anything???

quaint jewel
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Yeah, that possible.

cunning plaza
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I was just on my way to a point after getting geared up

modern echo
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exactly

modern echo
pine kite
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Ok, I pointed to a different article than I used myself. What I used in the past was TdrLevel.

modern echo
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ok

delicate topaz
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been looking everywhere and can only find info related to my own system

modern echo
delicate topaz
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Thought that's what I was supposed to do but I can't find the existing executable. Is that going to be an issue?

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or do I just drop it in there

umbral narwhal
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Is this your server, or hosted by a server provider?

delicate topaz
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hosted

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he said he's uploading the v20 perf

barren owl
signal ice
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Hmmm, on linux and with proton, proton GE, and native, the game crashes while heavily modded stating it's unable to initialize DXGI. This doesn't happen with the same preset and parameters on Windows.

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Without mods the game works just fine.

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Crash happens when loading into 3DEN editor

umbral narwhal
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Any reshade or similar in there?

sick pier
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@umbral narwhal you wanted to see some numbers

golden nova
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don't remember if this was asked before but are you running any mods? Where are you executing the expression? Is this multiplayer environment?

sick pier
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it also happened while we didnt have: BWMod, Cup Units, Cup Terrains, Cups Maps

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and yeah, this is on a server, admin using those commands ^

golden nova
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does it change anything if you use addItemCargoGlobal instead? Are you pressing the local, global or server exec button when executing it?

sick pier
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up there is already server exec and local exec, using global does change nothing, yeah i use the buttons

golden nova
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huh

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how many players were there online when you executed those commands?

sick pier
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none

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only me, the admin

umbral narwhal
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Uh, you're running a perf test somehow.

sick pier
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idk what that means

modern echo
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perf is short of performance

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and basically a benchmark of a script command is what you seem to be doing

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wouldnt worry too much about those numbers, looks like a possibly acceptable latency running the command? what is the issue? @sick pier

sick pier
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id still like to know, what im supposed to be doing, and more important how... bc i have no idea

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and the problem is that you cant garage the vehicles or add them to the armory in antistasi, game starts lagging for ages and nothing happens, or you get disconnected

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also tried this command twice:

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_crate = "Box_NATO_Support_F" createVehicle screenToWorld [0.5,0.5];
_crate addWeaponCargo [currentweapon player,15];

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instead of creating a box, it created a bunch which started exploding and flying everywhere

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they also didnt just include the selected weapon, but also the whole player equipment

sharp python
uncut trellis
sharp python
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how?

uncut trellis
sharp python
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you mean show details and prepare report

uncut trellis
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no just tell what you were doing when it happenend

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"I pressed this and that button"

sharp python
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i was js clicking play with mods

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then it showed me thos

uncut trellis
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ok can you start the game without mods?

sharp python
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yea

uncut trellis
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then enable mods one by one and see when it stops working

sharp python
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oke

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dang 58 mods

uncut trellis
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you can also try other logical exclusion methods

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but basically there is no guarantee mods work together

sharp python
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huh

uncut trellis
sharp python
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its fixed my bad

uncut trellis
sharp python
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It was some gun or some

umbral narwhal
# sick pier idk what that means

I don't know which debug console you're using. The stock one has a button with a clock symbol that you can press to run a performance check on a command. It does this by running it thousands of times.

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If you just click "local", there shouldn't be any visible effect and the command will simply run once.

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That box that pops up with a time & run count is from the perf test. Which you do not want.

sick pier
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omg.... it was all my fault @umbral narwhal

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well gotta own up to my stupidity

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i probably had a typo in the first few times i tried spawning stuff, so at some point when i corrected my typo i pressed the performance test button

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then it worked, and i thought you had to select the mode: i.e. server exec, global, local and then press that button

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🤣

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sorry for wasting your time

umbral forge
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HOW DO YOU CHANGE YOUR REFRESH RATE?

uncut trellis
umbral forge
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i had caps sorry

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i need to cap my fps at 60 or else my moniter burns itself

umbral forge
uncut trellis
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I dont know more than what google can tell you

pine kite
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Advanced display settings in Windows 10/11

fading oak
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Hey, im using Tactical Weapon Swap from the workshop,
and when i press 0 or 2 to swap the weapon or hide it this happens
any help would be appreciated!

uncut trellis
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and then possibly reach out to the author of the mod for bug report and see if they can fix it

fading oak
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ah ok gotcha, ill try it later on

grim wing
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Anyone happen to know how to bind HOTAS keys in CBA Addon Controls? I hate needing to make macro profiles

patent vapor
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My AR-2 keeps flying up in autonomous mode till it reaches 250m or so

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Despite me setting a specific altitude

modern echo
unkempt schooner
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So after an arma reinstall, three full modpack reinstalls, changing load order plus checking with parameters on and off on profiling branch I seem to be stuck with a very persistant issue.

As stands I can't seen to be able to get past the pre-lobby loading screen (loading bar not even showing, arma taking 0% cpu usage, esc instantly brings me back to the server browser,
only getting a connecting message in chat box, no connected message shown but I do see others connecting and making a connection to the server in the chat)

Oddly enough this only happens when I try to connect to my units server (even tried without mods and it did not even give me anything about missing mods/content)

Other servers both modded and unmodded I have no issue.
As stands I seem to be the only one with this issue from my unit and I'm really hoping someone might have a clue.
Edit-
Mission PBO was ran on a friend's pc aswell to test and I had no issue connecting and loading in to that

Normally in the rpt file I should get the Starting mission: line but as shown in the shared rpt file, that just doesnt want to occur

uncut trellis
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theres HUUUGE amount of error stuff in your log

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like tens of thousands of lines

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stuff that working mods would not have

unkempt schooner
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appearantly, thats normal for said modpack and others dont have the same issue or ever have had said issue

uncut trellis
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well not really anything can be done about it

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that kind of crapfest mods should be ditched

unkempt schooner
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Seconded, but sadly stubborn people.

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Still, a bit odd that its just me with said issues. and that it only happens when connecting to the units server
Same mission pbo and modpack when hosted by a friend, no issues connecting

modern echo
fallow yacht
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I need help, im trying to play arma 3 multiplayer and I keep getting hit with "connecting failed"

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ive reinstalled, and followed everything online and cannot find a fix

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21:47:13 Error: createPeer failed is all I get in my rpt

umbral narwhal
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Might be a low-level networking issue? Restart windows.

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well, maybe battleye related.

modern echo
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hmm, might be either connectivity or firewall issue possibly?

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restarting steam/computer/connection or trying a different server would be the first line of tasks

fallow yacht
tawny shore
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Hey everyone!

Currently having an issue with my MILSIM Server, I recently added a New Modpack to the Server and the Server has been stuck in the "Waiting Status" I automatically thought it was a mod issue until I unloaded all the mods and realised the Mission was still not working, coming to realise there was an issue with mission in particular I believe.

I tried loading on an Empty Map with no assests (modded map) and it loaded so there's something in particular wrong with my Training Grounds Mission but the only thing being returned in the RPT is this missing addon, which never used to appear and doesn't have any correlation to the mods so I am wondering how I could fix my mission file or whatever this problem may be as I couldn't find anything on threads online?

pine kite
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That tiny screenshot is not going to help much. Upload the entire RPT file so others can read the important parts.

tawny shore
pine kite
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Looks like there is a missing dependanct for some mod. Or the mod you think is there, is empty or partially downloaded.

tawny shore
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I didn't realise I could unbinarize the SQM file so that showed me so much info I needed

tawny shore
void fjord
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I still have this bug where after I exit a scenario or campaign where I have saves I don't get the resume , continue or load save option. I tried reinstalling the game and stuff but it didn't fix anything.

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All my scenarios also don't have the little boxes in them usually which indicate that you have saves in that mission

golden nova
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is the video about first or second issue? When you finish a scenario, all saves are deleted.

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regarding the 2nd one I think it's been like that for quite some time now with Steam missions, don't remember if they are missing a proper key or something or just a compatibility issue, but all the missions you played through will be marked with a mouse icon on Workshop.

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like this

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or you can go to Workshop, click on Your Workshop Files and then "Played".

void fjord
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It'll just show as if I never played the mission

golden nova
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does it happen if you play with no mods whatsoever?

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and do you alt-f4 or exit the game with all the proper buttons? There's also a chance that the saves simply break, but you can make them appear manually with some messing around in the Document files.

void fjord
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continue. is missing infront of the latest savefile

golden nova
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in that case rename the most recent save to continue.Arma3Save and it should reappear. Backup the file just in case

void fjord
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Alright thanks, is there any way to fix it so Arma automatically puts continue. infront of it again?

golden nova
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doubtful

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20mb is a pretty big save so it's possible Arma just kills the process before the file is created

void fjord
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I mean this also affects the East Wind Campaign and such

golden nova
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I mean you probably could write your own cmd file and have it run automatically on windows start or whatever, but it's type of scripting I don't know anything tbh.

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the cause was never found

#

it could be related to the Windows version, system language, your in-game name, weird symbols within hte scenario. It's not consistent for everybody

void fjord
#

sad but thanks for helping

golden nova
#

it probably was a cmd or bat file, but I don't know powershell, cant' write it for you. If you make an account on Forums you could post a request somewhere, there definitely are people who either have this backed up or can make one from scratch

#

for the time being you're stuck with renaming the file manually Im afraid

void fjord
#

yeah i'll just contact the guy who made the program on the forums and see if he still has it

golden nova
pine kite
# void fjord

Can you show the path to that folder with these files? It there "Onedrive" mentioned anywere in that path? Onedrive tends to disrupt saving of files in your profile.

pine kite
#

Ok. At least that can be ruled out.

But did you notice you have a space character in your Arma 3 profile "Finn%20" means "Finn ". Don't know if that is related though. Might be harmless.

void fjord
#

I can check if fixing that does something

golden nova
#

btw it's win10 or 11?

void fjord
#

win 11

#

I did have this on win 10 also though

golden nova
#

alright

void fjord
#

okay for some reason both official campaigns and showcases work perfectly with saving and being able to resume then after exiting the game

#

but everything in the saved/steam folder doesn't have the continue. infront of it after exiting

umbral narwhal
#

I thought you said East Wind didn't work?

void fjord
#

yeah I'm also surprised some weeks ago the same problem affected, East Wind, Stepping Stone, Showcases etc but now it works.

#

Just gotta find out how to fix Workshop Scenarios now

modern echo
void fjord
#

sadly not just gotta wait for him to answer sometime in the forum

frail spindle
#

Hey does anyone know if there is a mod that allows you to wear enemy uniforms in arma 3
I want different uniforms for my antistasi run

worn jungle
#

Hello

#

what this mean? just steam or me? XD

umbral narwhal
#

What were you doing?

quaint jewel
#

That error message tells you about as much as it tells me

worn jungle
#

Updating mod, with Arma 3 PUBLISHER
sorry for missing content.

#

Seems something is wrong with my mod.
because i can release other stuff.
i need to do some research

worn jungle
#

well i contact to steam because cannot even publish same content with old "working" content.

quaint jewel
#

I don't think they'll be able to help

#

if they cannot even give us a proper error message that says what's wrong, why would they have one

worn jungle
umbral narwhal
#

Maybe they have some bad AV that's freaking out on a random signature. In that case you could try re-signing with a different key.

undone saffron
#

For some reason running 4th instance of Arma 3 makes it have 1 FPS 🤔

dusky horizon
undone saffron
#

For testing of course

#

Need 4 clients at once

dusky horizon
#

Close the other 3 instances, fps issue fixed lol

short phoenix
#

What are the possible causes for a dedicated server to kick me out of a mission back into the mission selection screen when I try to load into it?

worn jungle
worn jungle
#

Seems Arma 3 Tools Publisher log files gives error out

2024-09-27 08:06:04,768 [ERROR] 1 (:0): Publisher.PublishProgressViewModel.<PublishItemExecute>b__19 - Publisher.SteamAsyncOperationFailedException: Steam error code: 8, Error code: 1, Error message: STEAM_API_DLL TODO
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Publisher.PublisherSteamFacade.<UpdateAsync>d__1a.MoveNext()
lime sphinx
#

Error message: STEAM_API_DLL TODO blobcloseenjoy

worn jungle
#

Yeap, Nice little addition to the error code X)

mental river
#

Also do you mean after connecting to the other 3? Or as soon as you launch it?

undone saffron
#

All are launched with arma3_x64.exe -nopause -nosplash -world=none -skipIntro -noLauncher -useBE -ShowScriptErrors

patent crescent
#

Not sure if this is the right channel with problems but when i play arma 3 at random times during the game it kicks me out but my arma 3 is still able to play all i have to do is click on it and it will take me back but i don't want that to happen is there a way to prevent this?

hoary kindle
#

Can anyone give my a hand with this

#

Im having a lil problem with Cup Vehicles and i cant figure it out

golden nova
#

could be that your download got corrupted, right click on the mod in launcher and select Repair so it redownloads itself

#

if it doesn't help then manually removing thhat pbo and then repairing should

upbeat tinsel
#

hello, I need help because whenever I play arma 3 when I entered Eden Editor It show a debug message when my showscripterror in parameters is off, can anyone help me

bronze river
#

post the error message here

steady hawk
#

Well, I said please post the details

upbeat tinsel
#

post the details? i can't post picture

#

it said "Error Params: Type code, expected bool" or something like that

steady hawk
#

Something like that is not a details, but that means you have a poorly made script somewhere. Maybe in your Mods

upbeat tinsel
#

I just to know how to hide the debug box black thing

steady hawk
#

There is none. In Eden it is enabled anyways for obvious purpose

upbeat tinsel
#

Great!

pine kite
#

Or whoever made that scenario or mod. If it wasn't you, report it to who is.

upbeat tinsel
#

Thanks

grizzled willow
#

I've got a problem with updating my scenario. When I go through EDEN to publish the update in the "Workshop Scenario Management" screen it says it's unpublished but it's clearly in my workshop and public? Any idea what causes this and how to fix it?

grizzled willow
#

I did find a temporary fix. Uploading seperately made the original appear... no idea why but it worked

wispy horizon
#

hello, i am currently having an issue, where i am unable to spawn steam workshop custom infantry compositions, as they dont appear in the list as Zeus

what could be the problem?

edit, they are working on Eden Editor

barren owl
#

hi
is there a graphic setting that tones the flickering down, set most settings to HIGH but but no change

umbral narwhal
#

hmm, that looks like Z-fighting. Not seen that much in A3.

#

Also with a temporal component?

#

What do you have antialiasing set to?

barren owl
golden nova
#

turn the FSAA to max and see if it changes anything.

#

but unfortunately Arma simply suffers to that Z fighting, shadow banding and you gotta live with it.

barren owl
#

doesn't effect performance

golden nova
#

but what about visuals?

barren owl
#

its fine

#

i thought there was a specific gfx option i was missing

#

thnx

mental river
mental river
umbral narwhal
#

In the video it's distant houses through a scope, and it's varying per frame. I guess some tiny amount of sway is enough for that.

#

Poorly designed house models stacking constrasting surfaces on top of each other, I guess.

wispy horizon
leaden geyser
#

Hi, I'm brand new and using Ace for wind and the like. I'm aware it has a new healing system, I got to the point of checking my limbs for injuries and nothing showed as injured. But I was moving incredibly slowly and had a cross indicator underneath my grenade count. Is this a bug or am I missing something.

I could also probably use a startup guide if anyone knows a good one. Thanks and sorry if this is the wrong spot to ask.

final jewel
#

Hey been having a problem and cant seem to find a solution. Created a mission for me and 2 friends, anytime they enter a vehicle they cannot exit without being teleported back into the vehicle. after exiting they see themselves as having exited the vehicle whereas noone else see them. if they change seats using the ACE menu their models are duplicated. When they are teleported back in, on thier screen they are headlocked and cannot look around. Hope someone else has seen a fix for this ty much

pine kite
leaden geyser
#

Hmm, that seems odd at first guess, but I'll double check it. I did have a UAV backpack and I can't recall exactly how heavy they are.

Would there be a reason that doesn't cause issues until I am in a firefight?

pine kite
#

The bar under your grenade count is your stamina. And a cross would imply something is at it's limit or nothing left. So that would be the most logical explanation. But I will admit, I cannot reproduce that image in my game. But maybe that is because I didn't have enough heavy items at hand (fresh start of Antistasi Community mod)

#

If you are hurt, or was before, I suppose that could put a temporary limit on your stamina.

golden nova
#

isn't the cross an indication you're wounded? Could be damage done through a mod that does not support ACE medical.

pine kite
#

And I wasn't hurt in my test, so yeah maybe some body damage was left somehow in your situation.

candid canyon
#

Hey guys, seem to be having a weird freezing issue whenever I try to enter the bootcamp training mission. The moment I click on it, it freezes and my PC seems to not be able to do any input's, so am having to hard reset the PC every time. Weirdly some of the single player campaigns seem to work through. Any help would be much appreciated.

pine kite
#

Make sure to do a verification of your game install in Steam.

candid canyon
#

Done, still crashing

golden nova
#

are you running any mods?

candid canyon
#

No, I deleted the ones that were installed

wispy horizon
#

idk if this is the right place to ask, but some vehicles from RHSUSAF (Some MRAPs and some CARs), are currently getting disabled (engine 100% damage and body 90%), by a few shots in the side, if not 1 shot often

what could the issue be?

uncut trellis
#

Possibly other mods you have.

umbral narwhal
#

uh, not all vehicles tank unlimited shots in RHS.

#

I remember the M113 would often pop with one rocket.

#

oh, you mean like small arms bullets?

wispy horizon
#

and it happens only for those few vehicles, other RHS vehicles are completely fine

exotic gazelle
#

Sometimes when a player leaves my server they get replaced by an AI with the same name, does anyone know how to stop this from happening?

umbral narwhal
#

Nope. Seen it happen occasionally, don't have a replication case.

#

I assume it's some sort of timing bug.

exotic gazelle
#

Huh, weird. It's annoying because it's happened twice now with different people now and they keep respawning too.

umbral narwhal
#

keep respawning?

thick falcon
#

i need help

#

i'm trying to start a dedicated server on my pc when i try to join it i get a error saying steam authentication failed

pine kite
#

It is either a non-issue warning in the dedicated server log file, or you are starting the server and the game client in the wrong order. Please show the screenshot of the message, or your dedicated server RPT log file.

thick falcon
#

ight

#

1sec

#
Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
Steam AppId in current environment: 233780
Warning: Current Steam AppId: 233780 doesn't match expected value: 107410
Connected to Steam servers
Unsupported language English in stringtable
 ➥ Context: mpmissions\Altis_Life.Altis\stringtable.xml
Unsupported language English in stringtable
 ➥ Context: mpmissions\Altis_Life.Altis\stringtable.xml
Server error: Player without identity Baba boey (id 1574090218)
BEServer: cannot find channel #1574090218, users.card=0
Server error: Player without identity Baba boey (id 1574090218)


BEServer: registering a new player #1574090218


Server error: Player without identity Baba boey (id 1574090218)
Server error:
#

i heard changing the steam app id but whenever i open that text file it's all in chinese

umbral narwhal
#

steam_appid.txt?

#

Should literally be a number in plain text.

eternal estuary
#

My buddy and I ran into an issue last night in a multiplayer mission that I made for the two of us. After some amount of time when he would exit a vehicle I would still see him in the vehicle but on his screen he was running around. The only was to get everything back to normal was if he died and he would respawn but the same thing would happen if we got back into any vehicle. I’ve never seen this happen before so any help figuring out what it could be would be great

thick falcon
#

idk

#

i tried to translate the chinese word in to english but even google translate couldn’t even pick it up

#

shits weird

final jewel
faint stag
#

Why doesn't my editor start even though I placed the characters and pressed play? I've reinstalled the game several times but it doesn't fix the issue.

steady hawk
#

I said state more info - especially loaded Mods or scripts

faint stag
#

I understand, but even without mods, it still doesn't start.

steady hawk
#

Then are you sure you placed a player character for sure

faint stag
#

yes

#

play on charter but not play

steady hawk
#

Screenshot before you click please

faint stag
#

Nothing happens

steady hawk
#

I said screenshot

#

Or, if you missed my point, post your shot

faint stag
#

ok

#

Only this error happens.

#

Apart from that, in the editor, it just doesn’t start the scenario. Everything else works fine, but it doesn't start.

steady hawk
#

This is not what I asked. In Editor, place character, and that's it

faint stag
steady hawk
#

Okay that's not what I expected to see anyways. Are you sure:

  • You don't launch multiple Arma 3s
  • You don't installed a Mod
  • You don't moved a PBO file within Arma 3 folder
    Also post RPT please
#

!rpt

rustic eagleBOT
#
Arma RPT

Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localappdata%/Arma 3

Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files

To share an rpt log here, please use a website like https://pastebin.com/ (Set expiry time to 1 week or less) to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.

steady hawk
#

Make what? As the bot says it is a file Arma 3 generates

faint stag
#

how i find the file?

steady hawk
#

As the bot says

faint stag
#

There are these RPT files, but there are several. Which one should I use, the most recent?

steady hawk
#

Last one

faint stag
#

ok

#

Okay, should I send it here in the chat?

#

I set it to expire in 1 hour

steady hawk
#

1 hour is too soon

faint stag
#

1 day?

steady hawk
#

At least

faint stag
#

ok

steady hawk
faint stag
#

Where do I send the link?

steady hawk
#

Here

faint stag
exotic gazelle
# umbral narwhal keep respawning?

Sorry for the late response. The AI will follow us around on missions since they are still in the squad, and if they get shot during the mission they respawn and run back. As far as I can tell it's a fully fleshed Arma AI with the only exception being that they don't seem to shoot at enemies.

umbral narwhal
#

@faint stag
21:30:02 Warning Message: Problem occurred when saving profile data. The file may be set to read-only or can be blocked by another instance of the game (e.g., dedicated server).

steady hawk
#

I actually never seen a case that it can be an actual blocker of something. It's really easy to see the error by launching two A3s, but it is just as that, it should block no ingame anything

steady hawk
#

There is no obvious error other than what John said. Make sure your profile folder is not read only or blocked etc

faint stag
#

ok

faint stag
#

it worked, thank you very much

jaunty quartz
#

i have no idea why, but my arma 3 workshop keeps on unsubscribing mods and steam subscribed addons.

#

Any idea on what to do?

#

it's problematic since i constantly have to redownload mods

uncut trellis
#

might be a question you need to ask steam support 🤔

jaunty quartz
#

change accounts?

#

like, steam accounts?

#

no

uncut trellis
#

does someone else use your account?

pine kite
#

There is this option. I hope you are not clicking that:

jaunty quartz
jaunty quartz
#

and then maybe a few days later i start it up

#

no mods

pine kite
#

Alt F4?

#

I mean, do you Alt F4 when you shut the game down? Or do a proper close on the game.

jaunty quartz
#

usually i do a proper close, like

#

shut the game down

#

then X out

#

does alt f4'ing do bad stuff?

#

cause it may have been one like once

#

but this is continous

pine kite
#

Alt F4 is a down right kill instant. Like in Task Manager. So any files the game has open might not get closed properly. One would expect the game to open mods only as read-only. But better be safe and close properly. Unless there is no other way and stuff hangs.

#

How exactly do you notice that it is unsubscribing mods or subscribed addons?

jaunty quartz
#

shit, then that might be the reason

mental river
# jaunty quartz like, steam accounts?

Yeah. I had A3 on 2 accounts and when I switched between them Steam would delete mods that were not subscribed to on the other account
(not applicable to you as you said)

pine kite
#

Or End Task rather.

fringe salmon
#

@wild flume are you looking in a folder called something something other profiles?

wild flume
#

I’m doing exactly what the guy in the video is doing.

fringe salmon
#

Hmm I’ll take another look

wild flume
#

Thanks

fringe salmon
wild flume
high hinge
#

Anyone else been ahving issues with game not receiving messages this past week?

split lintel
#

My advanced ballistics is enable but when I play as sniper

#

I dont get kestrel

#

what should I do next?

pine kite
#

Get the item from an arsenal. Or magically provided by Zeus if that is part of the scenario. It doesn't show up on your body by just enabling a feature.

vague nova
#

played this mission yesterday

#

booted it up

#

and it says im missing mods

#

even tho i am NOT missing mods

#

i have the EXACT same mods

#

that i had

#

at the time of making this god damn mission

golden nova
#

pretty sure you don't, massi mods are gone from the workshop for the time being

vague nova
#

why

#

i had them yesterday

golden nova
#

ask the author shrug

vague nova
#

so he just deleted everything he did yesterday?

golden nova
#

massi's mods were removed more than 8 hours ago. Whether it was him or not, you would have to ask first-hand

vague nova
#

is he on this server

#

man this sucks

#

his mods are so good

golden nova
#

no, there is a topic on BI Forums though.

vague nova
#

man wtf

#

i hate it when modders do this

#

like 50% of my loadouts are cooked now

golden nova
#

don't assume an author would remove them deliberately. Since his account had his nickname changed too and it was set to private, it could have been hacked as well.

vague nova
#

FFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCCCCCCCCCCCCCC

#

lets hope he gets it back D:

steady hawk
#

Imagine you didn't realize your "game' is relying on somebody's pure passion

vague nova
#

i think he got hacked anyway

quaint jewel
#

Oof... This must be hacked account, surely.

steady hawk
#

I sometimes wanted to remove all traces FYI. It sometimes doesn't feel worth of any effort

vague nova
#

if u dont have pasin

#

passion

#

why ruin other peoples stuff

steady hawk
#

Because I owe you nothing

vague nova
#

LOL

#

just because u dont owe anyone nothing doesnt mean u can pull off petty moves

steady hawk
#

I can

vague nova
#

itll suck

steady hawk
#

Also FYI too: maintaining a product costs really a lot

vague nova
steady hawk
#

No. Costs a lot of braincells, time, passion and hair

vague nova
#

ok so dont work on it

#

just put on the workshop page "discontinued" but still have it open

steady hawk
#

Even though, he maybe just hacked

#

It is possible to close every Mods after losing passion

uncut trellis
vague nova
#

i do think for these people

#

i support their choice of not modding

uncut trellis
#

it does not come accross at the moment

vague nova
#

dont work on it at all

#

i just dont see a reason to delete things,but if its what modders feel like doing ig i cant do anything about it

golden nova
#

@vague nova I have the IDF mod backed up on my unit's server so I can send the files to you if you want. You could remake your mission with other IDF mods that are still out there

#

Project BLUFOR has IDF, CFP has IDF too.

vague nova
#

yeah

#

thing is

#

with massis stuff being gone

#

the soldiers i had including my character are gone

#

and some of their gear

#

eh

#

no biggie

fading pulsar
#

Does direct connect work for anyone, as of 2.18 update?

ember elm
#

seems to be working for me, server shows up in the server browser after pressing join

fading pulsar
#

Thanks! You did update to 2.18?

ember elm
#

tried a diffrent server? yeah im on 2.18

#

2.18 profiling tho, could be different

fading pulsar
#

yeah trying with random servers now

#

right apparently hpp class sockets { maxPacketSize = 1300; } is too low

quaint jewel
fading pulsar
#

because when i set it to 1300 it doesnt show in direct connect, and when i set it to 1400 (Default) it shows in direct connect xD

#

server shows in recents/Internet or launcher regardless. Just not direct connect

restive sequoia
#

I think you shouldn't mess with that setting, just remove it and check then.
Only edge cases should modify this setting.

fading pulsar
#

This was reduced due to some players having infinite loading screens upon connecting. It was mentioned as potential fix by Dwarden.

Safe to say, we didnt have inf loading screens since. But given that they appear at seemingly random, could also just have been luck.

#

Also, in exact same configuration it worked, until today.

But anyhow. I put it back to 1400 and hope inf loading screens dont start appearing again

quaint jewel
#

You running server with mods?

fading pulsar
#

Yup

quaint jewel
#

Yeah it'll be the modlist, that is displayed in server browser. That was fixed last year
The max packet size entry is in your serverconfig right?

fading pulsar
#

Yep. Kinda figured as much.
But questionid is why only affect direct connect, as i can join via all other methods just fine. Except connectToServer but that is basically direct connect

quaint jewel
#

I'd expect it always be missing in serverlidt

#

Mh actually main server list, pulls from steam and then pulls extra data from server itself.
Direct connect pulls everything only from server.
Maybe that's why

fading pulsar
#

Hm i thunk steamProtocolMaxDataSize was only related to steam, as parameter name would suggest.

also with lower maxPacketSize ingame "Recent" tab froze significantly and log got spammed with

18:42:51 Skipping mods and signatures due to overflow flag being set.```
quaint jewel
#

It is.
The other thing is a new different thing

#

The overflow flag though is steam protocol tho

fading pulsar
#

Well anyhow. ill keep it default for now and hope the inf loading screen thingy doesnt make a surprise re-entry

#

also misread previous message, maxPacketSize set in basic.cfg (-cfg) on server not in (-config)

wispy horizon
#

hello, random question,
is there a set resolution for custom pictures to be shown on screens in game?

golden nova
#

which screens

wispy horizon
#

the rugged screen

#

wait ill tell you the exact name

upbeat spire
wispy horizon
#

ahhh alright, thank you so much

upbeat spire
#

I think you can do 1024x512 or 512x1024 as well just needs to be power of 2

golden nova
#

it depends on the object usually, aspect ratio is either 1:1 or 2:1

#

Laptop (Open) taks 2:1, whiteboard 1:1

wispy horizon
#

damn, that's what i was looking for
thank you so much!!!

elfin verge
#

how to fix

steady hawk
#

Check pinned link

jade viper
#

Did anyone notice connection issues after the 2.18 update? My connection does not even appear in the servers connection or .rpt log. Did not change anything to my config/server/firewall. Also tried to host a plain a3 server without any configuration and a fresh install in an empty directory. Before the update i was able to connect just fine.

I tried disabling battleye - same issue.

pine kite
fading pulsar
pine kite
#

You'd be surprised what people come up with for assumptions in this channel.

fading pulsar
#

it was maxPacketSize for me.

jade viper
fading pulsar
#

do you have server name?

jade viper
#

[GER] USA LIFE Altis Life | Gang Garage | Crafting | CustomBasen | USA vs. Mexiko | usa-life.net

fading pulsar
#

Nope, not there

jade viper
#

check again please, removed maxPacketSize from basic - tried that before

fading pulsar
#

There it is

#

And its gone again

jade viper
#

it was up and running the whole time

fading pulsar
#

its there again, but cant connect

elfin verge
fading pulsar
#

do you have all +5 ports open?

steady hawk
#

All of this

jade viper
#

even with password protection you get kicked by the connection failed error not the wrong password

jade viper
elfin verge
#

yes i did everything

#

still dont work

steady hawk
#

Everything

elfin verge
#

EVERYTHING

fading pulsar
#

Try following: vanilla mission, no basic cfg (omit -cfg)

steady hawk
#

Please don't use such terms. All of this or everything is just simply a terrible way to describe anything. More like it describes nothing

#

What you've done

elfin verge
#

i have done what the list says to do for my problem on the site

jade viper
#

started the server by clicking on the server exe now so no config at all. server name is ns3186267

fading pulsar
#

No works.
Double verify port forwarding.

jade viper
#

did that - disabled the extra ddos udp port firewall for testing as well - no change

fading pulsar
#

odd... try changing port

steady hawk
jade viper
elfin verge
#

yes i did what it says on the website

#

i did it all i dont get why you are speaking this way ive told ive tryed what it sayed thats why im here for more help

steady hawk
#

Then have you restarted your Windows

fading pulsar
split veldt
umbral narwhal
#

Paste the whole file somewhere.

#

IIRC that one usually happens because you forgot to put "class" in front of a classname, or mis-spelt it.

#

So it thinks you're declaring a variable rather than a class, hence expecting an =

umbral narwhal
#

Can't see it. Cut it down until it works.

steady hawk
#

You seriously needed to explain in text but not only just posting pics. #arma3_config is the channel to debug your config even, if this config is yours

fringe salmon
#

Hello,

I play on the Mike Force Bro Nation servers. After today’s update, my game freezes when accessing the servers, and I can only restart my PC using the Task Manager. I tried vanilla servers, and I managed not to freeze. I reinstalled Arma, the DLC, verified the Steam cache, removed mods, and tried every solution I could find online. I didn’t receive any ban or other warnings. I need help. Thanks.

steady hawk
#
  1. Can you connect other servers eg official ones?
  2. Are you sure the server you want to connect is up to date (2.18)?
fringe salmon
#
  1. I can play servers on Arma 3 vanilla, tried official servers on Prairie Fire Mike Force and happens the same, servers launchs and after 10 seconds i freeze and need to ise task manager to get out of the game.
fringe salmon
steady hawk
#
  1. Is your game up to date?
fringe salmon
#

yes, 2.18

fringe salmon
steady hawk
#
  1. Can you play SP?
  2. Have you ever installed an external software into Arma 3, eg ReShade?
quaint jewel
fringe salmon
steady hawk
#

I don't really know how Riva Tuner works, but have you ever installed a file into Arma 3 folder directly? eg DLL files?

quaint jewel
#

@fading pulsar Since 2.18, if you have many mods. The network packet that sends you the list of mods and dlcs on the server (you see them in server browser, bottom right), can go right up ot 1300 bytes + some headers. I don't remember how large the headers are, might be 76 bytes, random number from my head.
This packet size, does not consider the server configured maxPacketSize to keep it self smaller than that. So if its larger, the server will just not send it out, and server doesn't appear in server browser

Looked it up, its 52.
so maxPacketSize 1352, should start working. While 1351 doesn't.
This will be fixed but it means the modlist will just be cut off

quaint jewel
#

!rpt

#

@rustic eagle

#

Great.

rustic eagleBOT
#
Arma RPT

Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localappdata%/Arma 3

Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files

To share an rpt log here, please use a website like https://pastebin.com/ (Set expiry time to 1 week or less) to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.

glad rampart
#

Hi,

Did anyone already had this message :
[S_API FAIL] Tried to access Steam interface SteamFriends017 before SteamAPI_Init succeeded.

Since updating my server this morning, I've had the following message in my logs, followed by a server restart a few seconds later.

quaint jewel
#

maybe validate isn't validating correctly.
deleate all steam*.dll in your Arma folder, its 5 I think.
And then re-validate.

#

Actually, send your full server log please

elfin verge
quaint jewel
glad rampart
jade viper
grand estuary
quaint jewel
fading pulsar
vague jetty
#

seems execute ignoreTarget on server will freeze the server:

_tempCode={
    params ["_param1"];
    {
        _x ignoreTarget _param1;
    } forEach groups east;
};
[player,_tempCode] remoteExec ["call",2];
quaint jewel
# fading pulsar U guys are going quite close to MTU :D. Personally, idc of server sends modlist ...

It was an ancient bug report from 2021 😄 It was even an issue in vanilla due to the number of DLCs.

I tracked it down.
Server is trying to send a 1300 size message. It adds headers to it making it 1352 bytes. The maximum possible size is 1248
When trying to actually send the packet out, it detects that it violates the max size, and just drops the packet. Not even a log message about it.

I'm making it cut off when its too large. And I shall add a log message for when a packet gets dropped 😄

fading pulsar
#

Ah the if (size > maxPacketSize) {return; };

quaint jewel
#

exactly that actually XD

fading pulsar
#

Finest error handling

#

Incidentally each mod requires ~ 4 bytes to transmit + dlcs + game version?
Just trying to figure out what the packet size would be.
Also how come its suddenly larger?

quaint jewel
#

The packet was optimized, and used all the free room for more mods

#
Arma 3;;!3;4ccdcca0;!0;9b1d75e8;!2;a6e7077f;!1;d605b72;!4;57f2ccad;!5;d39b144d;!7;2e502f53;!6;d27bf111;!8;e6729774;!9;9c4a0882;!b;32ed0446;!c;2ed2ccad;Advanced Combat Environment 3.17.1;813f3d14;@ACEX;;Community Base Addons v3.17.1;143629e0;@aarensblast;a1054ce9;ArmaFXP;e7ae3622;CUP Terrains - Core 1.17.1;503b396c;CUP Terrains - Maps 1.16.0;fbd05e37;JSRS Soundmod - CE.20.0423;8f9e85ea;@KiriMusic;67aa726d;RHS: Armed Forces of the Russian Federation;9f03db96;RHS: GREF;44ebb00b;RHS: United States Forces;736ca0ba;RHS: Serbian Armed Forces;6430e65b;@rhs_ace_compat;19063f4f;TFAR;b2d5bb27;Wolf Mods;e0a36694;@wolf_lambs;988462d9;@TacControl;62eb683e;Wolf Units;e4686ccd;Wolf Vehicles;c55b87a2;Wolf Weapons;9818fd7c;Anizay;b36bcc15;CUP Terrains - CWA 1.12.0;e2227dae;Enhanced Video Settings;dfcec645;@Regero;67641af8;Pulau;35321974

That's how it looks like. There is more in that packet, max length for that mod string is 892 bytes, which would be 1300bytes message size

fading pulsar
#

Oh... by names?? Why not just steamid/or short hash if local?
Youd save tons of space.

quaint jewel
#

Because we show names in server browser.
Not all mods are on steam.
We probably don't want to waste time asking steam for the mod name.
This feature is from before steam

fading pulsar
#

That i understand... well time to make a veeeery long named mod 😄

quaint jewel
fringe salmon
quaint jewel
#

Gib crash report files

jade viper
quaint jewel
#

the mdmp files are more important

#

But the rpt doen't say that game crashed 🤔

fringe salmon
quaint jewel
#

If you have to kill it in task manager. That means its not crashing, because if it were crashing it would already be closed, so nothing in task manager to kill?

#

Maybe I can reproduce it when I just run mike force

fringe salmon
fringe salmon
strange drift
#

try with -noFreezeCheck

#

(first client then server)

fringe salmon
fringe salmon
#

Well, it was better than before

strange drift
#

did it create no mdmp or bidmp?

pine kite
#

Not responding doesn't immediately mean it crashed.

#

It might just be hung up with something temporarily.

fringe salmon
#

it takes like 10 seconds after spawn to go like this, need to take a nap, I'll try more fixes later. Many thanks for your help.

wispy horizon
#

hello, how would i be making say3D work in multiplayer?
as when i interact with the object, i only can hear it

wispy horizon
#

my bad g

fringe salmon
# fringe salmon Well, it was better than before

Well, it seems that getting into main menu settings, go to each option (VIDEO, AUDIO, CONTROLS and GAME) press cancel and accessing the mike force servers allows me to play, but when I close the game and return without doing these steps then I freeze and crash. My question is, How do i fix this without going to the previous mentioned steps?

elfin verge
fringe salmon
# fringe salmon Well, it was better than before

After repeating this press cancel on each settings and joining several times the server, it seems to be working normal again, also i set my RAM speed to my max permited, IDK if this helped too. Thanks for helping me dealing with this, see you on the field.

minor creek
#

Got a buddy loading into a dedicated but he cant spawn in, just gets map no respawwn option

#

(modded map Yulakia)

safe stone
#

anyone know how to fix [ACE] ERROR: Extension not found. [Return Code: -1]

#

fixed it but my missions are kinda messed up

quaint jewel
vivid charm
#

Has anyone noticed certain missions won't finish loading after the new game update? Specially related with being logged as admin? I got a mission that was working fine on monday but now after 4h of testing, I've realized, if I log in as admin, the mission never goes past the loading screen into the briefing, however the very moment I alt+f4, it pushes the rest of the players into the game normally. This has never happened before, and as said, the same untouched mission worked fine on monday. After that I can rejoin the server normally and then login once ingame without issue. But it's really annoying to organize an MP game.

This is on windows dedicated server, both normal and profiling.exe doesn't seem to change this behaviour.

Other missions load fine and another player if logged as admin seems to have the same behaviour. The mission worked normally 2 days ago though, so I guess something must have changed since the patch on the game's end

I've also noticed if I don't log in and just vote for the mission, or log in, select the mission, logout, and launch it, the mission seems to load normally.

vivid bough
halcyon zealot
#

So I am now having a problem since this update all my mods now crash me

#

And my server

#

To fix it I had to reinstall all of my mods

#

And noebj don't crash

pine kite
#

Then you need to make sure your server and mods are updated to the latest version

halcyon zealot
#

All my mods where

pine kite
#

Then check what precedes the crash in the RPT log file.

#

Maybe a mod wasn't fixed yet since the update and you will need to exclude that one.

halcyon zealot
#

I even loaded cup and just crashed aswell and that is fully up to date

#

Just cup

pine kite
#

Then upload the crash report with .mdmp file to the feedback tracker so the devs can analyse it.

#

what does "noebj" mean?

halcyon zealot
#

I am on my phone so I just typed and for some reason my autocorrect thought was a word

strange drift
#

@halcyon zealot send crash log (mdmp) as zip to Dedmen

halcyon zealot
#

Will do just gotta remember how to get it

tepid sand
#

@agile rampart @vague nova

you can still download Massi's mods here for the time being, until they get restored, if at all
https:// catalogue.smods.ru/?s=_MAS&app=107410

I too just came on here searching for answers, seems no one knows I guess

safe stone
#

once i find a complete fix i'll get back to you

#

cause it kinda fucked all my saved missions

halcyon zealot
#

i hope he can tell me why cus i am now getting it that its the mod i made for some reason after the arma 3 update is now just crashing everyone

ruby bluff
#

Hi ! Since the update, I've got a bug with my game, my game is launching fine but it freeze when i tried to open the arsenal, the editor or try to start a mission (and i can't do anything after except Shutdown my game). I tried with and without mod, with and without Battleye, I verify integrity of game files and nothing is missing.

gaunt dome
#

Since the update I'm getting a lot of reports of players gear disappearing from their dead bodies, and also when logging back in after a restart, doesn't happen every time but is now happening a lot, I know this could happen in the past but was very rare but since update seems more common, Anyone know what's up?

earnest cypress
fading pulsar
#

Hmm does #login in lobby not work for anyone else?

vivid charm
#

not sure if related

safe stone
#

my fov got reset in the update and i can't set it back no matter what, anyone got a fix?

fading pulsar
gaunt dome
fading pulsar
#

Also another issue:
We have a player, who gets signature failure for a mod (LAMBS_RPG), it aint server related as other ppl join just fine.
What we tried:

  • repairing mod
  • reinstaling mod (both unsub and delete from drive)
  • verifying game cache
  • sending mod files directly to him, so he could unpack it
  • completely deleting arma3 with all mods and reinstalling it.
    None of that appears to work.
#

Also that mod didnt update since january. He was able to play with us last week.

golden nova
#

did he try connecting with a different profile

#

a new one preferably

fading pulsar
#

We are just trying that

#

New profile resolved it.
Question is why? Afaik nothing signature related is stored there.
Im wondering if its the same thing as ppl getting inf loading screen on certain servers until they make new profile..

golden nova
#

magic

umbral narwhal
#

There were some changes to the garbage collection system.

gaunt dome
#

Uniforms and vests as far as i can tell.

umbral narwhal
#

Corpse is turning naked?

gaunt dome
#

Upon most deaths yes, just leaving the backpack and weapons on/near the body

umbral narwhal
#

And does this happen immediately on death, immediately on respawn, or some time later?

#

Also is the gear missing for everyone or just some players?

gaunt dome
#

I would have to test them to know for sure, I'll be back later today 👍

undone notch
#

Anyone else having issues after A3 last update? My friend was trying to play with me, but, after waiting a lot to get the game running and joining my server, he got it on like 10fps at best, and freezing permanently. He's got an old office laptop so it's always low performance for him. But this time it was absolutely unplayable. I asked him to look for the .rpt file in case it says something useful.

undone notch
steady hawk
#

Post the RPT anyways. Also please state more info like pinned post suggests

undone notch
mystic mountain
#

It says my files are corrupted

#

It said something about a corrupted file the error I got

worn jungle
#

Do like error says

#

!steamverify

rustic eagleBOT
#

Steam file verification process:
Right Click on game -> Properties -> Installed Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.

quaint jewel
quaint jewel
# mystic mountain

I see me adding that message so that people won't have to come here and ask about it. Didn't work..

pine kite
#

Reading? What is that?

quaint jewel
fading pulsar
fading pulsar
fading pulsar
icy arch
#

After last arma update i can No longer as zeus end AI with kill keybind

#

Anyone knows why?

woven crater
#

my game is crashing after i try to open a mission file from old version of arma (one before recent) and this is what it says in rpt file. Any help?

fading pulsar
ocean cosmos
#

It's an ace bug

#

It's getting fixed

fading pulsar
#

Gotcha

mystic mountain
#

I'm sick and tired of my games not working

strange drift
#

same error?

#

!rpt

rustic eagleBOT
#
Arma RPT

Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localappdata%/Arma 3

Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files

To share an rpt log here, please use a website like https://pastebin.com/ (Set expiry time to 1 week or less) to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.

strange drift
#

also do this

fading pulsar
# quaint jewel yup can repro, will fix

It was due to server cfg -> disableChannels[] = {..., {3,true,true}, ...};
But within the mission there was a script that enabled channel 3, hence i could login from there.

However its wierd, as once you load into the mission, and login there, once you go back to lobby, you may be able to run commands (at least one) then its disabled again.
If you enable #monitor while ingame, you can constantly run commands if you go back to lobby, while #monitor is displaying output.

void elbow
#

RE: #arma3_troubleshooting message

Our group had the same issue, we found a workaround for it. Instead of joining the server through the ingame direct connect we used the launcher server browser, then select the "Setup DLCs and Mods and Join".

It's weird though since it only happened for about half of us, the other half were fine.

#

@jade viper

mystic mountain
supple igloo
#

Hi, guy im having this wierd issue with tables. They randomly moving in z axis. Simple obejct and simulation didn't help. It even fixes it self randomly on server and then again broke. Even on my picture you can see one table is placed normaly.

strange drift
# mystic mountain

10:59:38 Material a3\structures_f\households\addons\data\u_addon_01_v1_multi.rvmat load failed
10:59:42 ErrorMessage: Warning: preNLOD format in object a3\structures_f\households\addons\i_garage_v2_dam_f.p3d. (Game files most likely corrupted, verify integrity of game files in Steam.)
10:59:42 ➥ Context: ShapeLoad: N:'a3\structures_f\households\addons\i_garage_v2_dam_f.p3d' P:'a3\structures_f\households\addons\i_garage_v2_dam_f.p3d'
10:59:42 Application terminated intentionally
10:59:42 ➥ Context: ShapeLoad: N:'a3\structures_f\households\addons\i_garage_v2_dam_f.p3d' P:'a3\structures_f\households\addons\i_garage_v2_dam_f.p3d'
ErrorMessage: Warning: preNLOD format in object a3\structures_f\households\addons\i_garage_v2_dam_f.p3d. (Game files most likely corrupted, verify integrity of game files in Steam.)

#

vs

#

not sure if its actually a problem that this is different

#

still you need to verify game via steam as it says

gaunt dome
mystic mountain
#

I deleted all of my mods and reinstalled them. Didn't work.

steady hawk
mystic mountain
#

This one?

steady hawk
#

Yes

mystic mountain
#

Okay

#

I deleted it then validated

#

If this doesn't work I might as well just wait hours for the game to reinstall again

mystic mountain
#

I verified

steady hawk
#

...Wait are you verifing Arma 3? 191 doesn't sound you are

mystic mountain
steady hawk
#

You are verifying other game

steady hawk
#

You should have 1099 files without CDLCs

mystic mountain
steady hawk
#

Yes I am

mystic mountain
#

Wait I think I did it wrong

#

It says it's validating already

steady hawk
#

Verify and install are not the same process

mystic mountain
#

I'm just gonna wait for it to finish validating

mystic mountain
#

It just had to install a 2nd time or some shiz

gaunt dome
#

Is there any hotfix info in the works for some of these problems the update has caused?

undone notch
gaunt dome
#

This is my particular problem, I'm not suffering the other problems users are reporting

Since the update I'm getting a lot of reports of players gear disappearing from their dead bodies, and also when logging back in after a restart, doesn't happen every time but is now happening a lot, I know this could happen in the past but was very rare but since update seems more common

#

After about 10-20 seconds of respawning the uninform and vest disappears, also logging in with them missing too, I know this is a old problem but since update it's happening to players multiple times per gaming session since the update rather than the once or twice as year before update.

steady hawk
fringe salmon
#

I keep having magazines disappear on official servers and in single player when I reload after the update. No mods

golden nova
#

try switching to the performance branch for the time being

stoic haven
#

Anyone here been having significant issues with any mods that hook into ACE? IE ACE compat mods for other mods, as an example. It seems like all of them are just broken to all hell. For whatever reason, the server we're using is returning an error that whatever addon in ACE that's being called upon by the compat mods, just does not exist.

steady hawk
#

Tell the exact error

umbral narwhal
#

In most cases these days, the ACE compat mods are built into ACE and automatically loaded when you load the related mods/DLC.

#

What usually happens is that people run extra mods or CDLC and ACE throws errors as a result.

sharp cypress
#

guys when i enter the server it says scrip init_debug not found
what to do?

uncut trellis
glass saddle
#

Hello, so there's a scenario that sometimes loads as it is suppose to do, but often (I can't deduce why) doesn't load as normal

#

this is when it doesn't work, you can select the map (and this layout above can appear with any of the maps I select in the server options and it should load the spawn points for the chosen map) I've asked the creator why this happens and, quote "It's an old scenario with the scripts written in an older syntax and sometimes it doesn't function right"

Given that I have played this scenario more times than I could count, I assume the older syntax does function correctly sometimes (xddd). Is there anything I can do to make this work every time. I have no understanding of how arma operates (coding/files etc etc) so I don't know just how naive I am when it comes to fixing a problem like this; I just want the scenario to work each time, can I fix this on my end or are there usual tips/tricks to deduce what causes the syntax to function incorrectly? Thanks

gentle sleet
#

Is this a fatal error?

Sub-stream nia_wp_sg550\snd\556\sg556_urban_mid.wss has invalid frequency: 8000, all streams must have same frequency 44100

On our server, we have this entry followed by thousand of this entry.

20:41:39 Client: Object 10:19 (type Type_98) not found.
20:41:39 Client: Object 10:19 (type Type_98) not found.
20:41:39 Client: Object 10:19 (type Type_98) not found.
20:41:39 Client: Object 10:19 (type Type_98) not found.
20:41:39 Client: Object 10:19 (type Type_98) not found.
20:41:40 Client: Object 10:19 (type Type_98) not found.
20:41:40 Client: Object 10:19 (type Type_98) not found.
20:41:40 Client: Object 10:19 (type Type_98) not found.```

Mid Op, everyone starts to desync. We did restart twice but we desynced every time

Server Error log:
https://drive.google.com/file/d/1jfXiPUDt89CHBBwLjI5Qyaza_dv9IwBK/view?usp=sharing
wooden charm
#

Me and a buddy of mine in a unit were playing an operation when we noticed that most sounds when you aren't directly facing them fade out to an almost (in most cases if not silent) un-noticeable, I tested vanilla base game and it has the same issue. Anyone talk about this at all?

When I refresh the audio all the sounds become 2d until I respawn.

strange drift
#

Bad simulation shipx, type O_Lifeboat (class=vehicle), a3\boat_f\boat_transport_01\boat_transport_01_f.p3d

#

seems new to me. dunno if really a prob tho

#

otherwise second mission did have quite a variety of network "problems" (unique only)

Client: Object (type Type_132) not found.
Client: Object (type Type_120) not found.
Client: Object (type Type_126) not found.
Client: Object (type Type_449) not found.
Client: Object (type Type_467) not found.
Client: Object (type Type_468) not found.
Client: Object (type Type_119) not found.
Client: Object (type Type_166) not found.
Client: Object (type Type_136) not found.
Client: Object (type Type_266) not found.
Client: Object (type Type_139) not found.
Client: Object (type Type_147) not found.
Client: Object (type Type_459) not found.
Client: Object (type Type_429) not found.
Client: Object (type Type_135) not found.
Client: Object (type Type_137) not found.
Client: Object (type Type_114) not found.
Client: Object (type Type_110) not found.
Client: Object (type Type_474) not found.
Client: Object (type Type_138) not found.
Client: Object (type Type_471) not found.

Cannot create object with type[AISubgroup], param[subgroup], NMT code[113]:
Cannot create object with type[AIGroup], param[group], NMT code[109]:
Cannot create object with type[AIUnit], param[unit], NMT code[118]:

Client: Object (type Type_146) not found.
Client: Object (type Type_108) not found.
Client: Object (type Type_458) not found.
Client: Object (type Type_100) not found.
Client: Object (type Type_358) not found.

(7476 [update._targetSoldier]): Network sync error - NMTReplaceContainer
(7477 [update._supplyEnt]): Network sync error - NMTReplaceContainer

#

[ACE] (medical_statemachine) WARNING: enteredStateUnconscious: State transition on dead or null unit - 2ce4d2a4580# 525281: ѕй*ЩШ.jpgPRACS_Tank_Crewman

#

this one looks "interesting" too - XXX.jpg file for a unit class?!?

steady hawk
#

Selected Audio Output: Speakers (Realtek(R) Audio) - Channels: 8, Freq: 48000
8 channels?

wooden charm
#

no clue im guessing thats the issue

#

i think its a third party app messing me up ill figure it out

steady hawk
#

Neither. But I'd like to use other audio interface/hardware to make it sure

wooden charm
#

alright, what would that be

steady hawk
#

Other speaker or headset?

wooden charm
#

ill give that a shot really quick

#

oh yea i figured it out

#

steelseries audio app messing with it

#

just tested and im all set now thanks for checking the RPT

valid light
#

Has anyone else been experiencing issues with mags disappearing after reloading? One of my communities has been vigorously testing trying to narrow down the cause but haven't had much luck yet, it seems incredibly inconsistent

#

We verified it occurs across 2 different modsets, and got confirmation from another community confirmed it also applied with their modset (though we dont know the specifics of theirs). The mods that we had overlap across our own modsets were the following BettIR (Legacy v0.2.1)=2260572637 CBA_A3=450814997 CUP Terrains - Core=583496184 LAMBS_RPG=1858070328 LAMBS_Suppression=1808238502 LAMBS_Turrets=1862208264 DUI - Squad Radar=1638341685 Zeus Enhanced=1779063631 ace=463939057

valid light
#

I've seen the discussion in #perf_prof_branch, I see that this isn't just an us issue or mods issue now.

strange drift
#

put your server on the branch - best also all players

valid light
#

Aye, I'll pass that along to our server team

fading pulsar
#

Can someone explain how these mags dissapear? Just poof, all mags gone? Or one by one?

umbral narwhal
#

One by one.

fleet spoke
#

Ever since the latest patch on oct 8th anytime i launch arma 3 through steam i receive this error.

I have re-installed the package twice. I have also verified my game files. Using the the legacy branch to roll back to the previous update fixes the issue, it working leads me to believe the c++ package is not the issue so idk what else to do.

#

I even tried deleting the dll and verifying and that did not fix it either

#

this only started litteraly directly after the game updated

golden nova
fleet spoke
#

smh

#

so its the error's fault

#

ty

fleet spoke
jovial parcel
#

Heyo, is anyone having issues since the recent Arma/ACE update with partial magazines not being returned to inventory? I am aware it's probably an ACE issue and not an Arma issue but thought someone in here may have a solution already.

burnt star
#

From what I remember there was no solution

umbral narwhal
jovial parcel
#

Ah okay, thanks for the update mate

fringe salmon
#

I stopped running the profiling build and now seem to be getting all my partial mags back. Hope it helps

gentle sleet
jovial parcel
nocturne thicket
#

Hello all, i play arma 3 on a macbook pro, I own the S.O.G. Prairie Fire DLC and am not able to download the dlc through the launcher. How would i go about playing the dlc on my macbook pro?

steady hawk
#

Put -mod=VN into launch parameter

nocturne thicket
steady hawk
#

What do you mean? Launch parameter will be executed everytime you launch the game

fading pulsar
#

Its stored there until you delete it

nocturne thicket
#

Right, thank you guys

#

thanks for the help

frigid gorge
nocturne thicket
#

i will definitely do that - thanks for the tip

frigid gorge
#

be tedious having to remove every time, or when you forget lol

pine kite
errant comet
#

is this channel also for mods?

golden nova
#

if you have issues with mods, contact with mods' authors

steady hawk
#

Unless you mean about moderation

pine kite
#

It's best to get to the source of the information for the mod you have an issue with first. So the mod creator. We don't know the details about all existing mods. If it is about how to enable/install them in the game, then here should be good.

slim locust
#

I've discovered the issues with my framerate underperforming for my specs. Whenever any sort of action happens, like explosions or even just a smoke grenade, my GPU usage goes from around 60-70% usage to maybe 20-30% and my framerate tanks (with no change to my CPU usage or clock speed). I have no idea why it does that or if there's any solutions, but if there is I'd love some help

steady hawk
#

Do you have any Mods?

bronze river
#

sounds like what Blastcore would do (heavy usage on effect)

slim locust
#

I've tested the game vanilla with the same results

ocean cosmos
#

!steamverify

rustic eagleBOT
#

Steam file verification process:
Right Click on game -> Properties -> Installed Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.

sacred abyss
#

Can't turn off "autonomous" and "allow lights" in UAV terminal, I simply cannot uncheck the check boxes. Tested without mods, in the editor, with no scripts - same effect. Verified game files - same effect. Changed profile - same effect. Really don't want to uninstall. Used to work fine.

sacred abyss
#

alright, thanks

lethal bison
#

So after last update our server is broken. It now sits on "creating" waiting for users. wth is going on?

pine kite
#

Look into the RPT log file on the server. Maybe it sheds some light on that.

lethal bison
#

where i find that?

pine kite
#

How are you hosting it? Usually in the place where the server profiles are stored.

#

And assuming you are not using the -noLogs startup parameter. Otherwise there is nothing worthy of note in it. And you are out of luck figuring this out.

lethal bison
#

ya just tadst, then an autostart bat.

pine kite
#

I don't know where TADST puts it. (which is quite old and outdated actually, people use FASTER thesedays) It must create a folder somewhere and put the arma3profile file for the server somewhere. You could search for that. Or anything .rpt

lethal bison
#

found them, as well it launches just fine from TADST, just in autostart (BAT)it doesnt?

#

thinking did they put in EDEN an AutoInti button i to turn on for mission?

#

server starts just fine loading the mission is where it stops. before it just autointi worked from TADST saved profile.

strange drift
#

!rpt

rustic eagleBOT
#
Arma RPT

Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localappdata%/Arma 3

Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files

To share an rpt log here, please use a website like https://pastebin.com/ (Set expiry time to 1 week or less) to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.

strange drift
#

(sorry didnt see the latest message)

strange drift
#

Starting mission:
Mission file: [DoD]Stratis (__cur_mp)
Mission world: Stratis
Mission directory: mpmissions__cur_mp.Stratis\

#

is that whats to be loaded?

lethal bison
#

ya

strange drift
#

8:55:05 VoteThreshold must be in 0..1 range. Defaulting to 0.5
8:55:05 VoteThresholdSameSide must be in 0..1 range. Defaulting to 0.5