#arma3_troubleshooting

1 messages · Page 23 of 1

sacred jackal
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Hello folks. One question, im playing with mods. When i join my server and i press Numpad ENTER i go to third person. But after a while i can't. But i've realised if i open ACE self-menu and hit Numpad ENTER i can switch to third person....

steady hawk
#

Is this a troubleshooting?

inland tulip
#

drones dont listen to UAV terminal commands in multiplayer. anyone know a fix?

uncut trellis
inland tulip
inland tulip
umbral narwhal
#

The terminal needs to be for your side.

inland tulip
#

wdym

umbral narwhal
#

you're blufor, opfor or greenfor, right

inland tulip
#

yeah

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the terminal is nato

umbral narwhal
#

And what are you?

inland tulip
#

im blufor

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the terminal is for the correct side

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nato and blufor

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the UAV connects to the terminal just fine, I can control it, but it doesn't listen to the CTRL + LEFT CLICK commands

#

it just gets a mind of its own

umbral narwhal
#

oh.

uncut trellis
#

other mods?

sacred jackal
uncut trellis
steady hawk
#

Since we don't know what exactly is the issue you want to solve, we can do nothing. Also what HG said

sacred jackal
sacred jackal
steady hawk
#

Yeah I mean, for me you only stated two facts you have, and didn't told me what is the issue

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Num Enter doesn't work to TPP is the issue? Or somehow ACE interaction is doing something with it is the issue?

sacred jackal
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yes the 3rd person doesnt work when i press numpad

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but if i open ace interaction and then press enter (with ace interaction open) it goes to 3rd person

steady hawk
#

Uhmm, how many Mods you have?

uncut trellis
#

it sounds like some mod is disabling the input

inland tulip
# uncut trellis other mods?

if ur talking to me, yes, however in the editor it works completely fine. only in multiplayer is where it happens

unreal flint
#

hey, playing on an Antistasi Plus server at the moment, one of my friends cant interact with anything but his inventory. We are all running the same mods and versions(?) but it still doesnt work, any ideas?

umbral narwhal
#

You are probably not running the same version :P

#

It had an update yesterday.

dark veldt
#

i cant interact with anything via middle mouse button, i am playing an antiastasi plus mod server with my friends and this didnt happen prior to yesterday which we fixed by reloading arma and my friend running the server had to update a mod, which might have fixed it. we have checked we had the same mods and have tried it when my other friend runs the server where it still doesnt work, please help

unreal flint
#

@umbral narwhal any ideas on the above ^ ?

steady hawk
#

Is that your “friend” you talk about?

unreal flint
#

yes it is

steady hawk
#

Okay, then, remove all of Mods and try the minimal settings/Mods

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We firstly to make sure it is a Mod's issue or a mission's or something else

unreal flint
#

alright, ill try that

umbral narwhal
#

That sort of thing's almost always a version mismatch though. Trouble is when people run localhost there's no signature checks, so it loads up fine and then the client code bugs out because it's not getting what it expected.

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In 3.3 community I added a server version check on the client because I was sick of dealing with these on every update :P

unreal flint
#

what could be causing the version mismatch? We have the same arma 3 version, is it the mods?

umbral narwhal
#

The Antistasi mod.

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Right click -> repair in the launcher usually forces the update.

unreal flint
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Just a second

umbral narwhal
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Also make sure you're not loading more than one Antistasi mod because that's just russian roulette.

unreal flint
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We have antistasi plus, he just did the repair thing so we're gonna try it now

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@umbral narwhal All done, it works. Thank you for your help

magic hill
#

Someone please help me out, Everytime I open the game the launcher crashes and then immediately reopens only then to immediately crash in a constant loop. The game is unplayable and the answers I got here and other arma communities have not worked

bronze river
#

it crashed when you open the game or when you open launcher?

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there should be an option in launcher's parameter tab to exits launcher when game is started.

craggy summit
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Hello. How can I handle mods that share a bikey? For example, Animate and ragdoll on command share a bikey, but only Animate is being loaded onto the server. From the clients perspective, it looks like it allows ragdoll on command to be loaded, but it will just cause them to be kicked when trying to join.

timid bloom
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Hi guys! Has anyone ever experienced unit attributes window taking LOOONG time to open? Does it depend on number of mods loaded?

steady hawk
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Usually because of that

timid bloom
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Ok thanks!

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I though Arma could handle 90 mods lol and that the problem would start at around 120+...

golden nova
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one mod is enough if it's ass

steady hawk
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Or zero

timid bloom
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One thing I've noticed is that gear mods are VERY HEAVY on this...

steady hawk
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More specifically, amount of Mods doesn't matter but amount of Eden related Mods, including such

inland tulip
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Still having the issue of drones not listening to the left ctrl + left click commands through Uav terminal. terminal is on the correct team/side. Not a mod issue because it works on editor, just not multiplayer. looked up and seems to be an issue.

umbral narwhal
craggy summit
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damn. I assume it is considered bad practice for mod devs to use the same key on their different mods?

umbral narwhal
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It is bad practice. I wouldn't know about "considered".

jolly coral
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I have an issue with connecting to my friend's game. Everytime he hosts a session, I'm unable to see it in the server browser or be able to connect to it through his steam profile.

umbral narwhal
#

That's normal for Arma. Networking requires effort and luck.

jolly coral
#

Any failsafes to take with helping connect? I was able to do it once, but now it's just telling me off

uncut trellis
umbral narwhal
#

Used to be you could tick the UPNP box and it'd work most of the time. Not anymore though.

uncut trellis
#

!localhost

rustic eagleBOT
#

Arma 3
To host a server or a game session locally, you need to make sure first that your WAN address / external IP uses the IPv4 protocol!
Check your router’s status page in the settings to confirm. (If in doubt, ask your ISP, Websites like “whatismyip.com” give you a false positive!)
Local servers and games can not be hosted on an IPv6 network, or IPv4 via DSlite tunnel!
https://www.avg.com/en/signal/ipv4-vs-ipv6
Once you have confirmed that your connection uses the IPv4 protocol, you need to manually open / forward the ports 2302-2306 UDP (https://community.bistudio.com/wiki/Arma_3:_Dedicated_Server#Port_Forwarding)
See your router’s manual on how to do that, or ask google: “<your router model> + port forwarding”

umbral narwhal
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And yeah, it's the hoster who has to set stuff up. No-one else can do anything.

jolly coral
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gotcha

viral perch
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im confused

jolly coral
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hes the guy who is trying to host

viral perch
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im the one trying to host

umbral narwhal
#

Your source of confusion is probably an assumption that Arma would make it straightforward for the average user to play with their friends.

jolly coral
#

he's confused as to how to port forward

ocean cosmos
# rustic eagle

refer to the last line of this
depending on your isp they may have a tutorial specific for it (mine does) but most of the time you'll have to rely on google

winged ridge
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Morning all, having a weird issue happening. I can't see the ability to configure game or addon options at all. I'm playing the Operation Cobra ALiVE mission with extra mods. I can get the options so show when in editor, but when i'm in server and logged in as admin, the options completely disappear.

is there a way to use a #command to for the addon options GUI to appear? or even debug?

golden nova
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I guess you tried clicking the arrow to the right of Game options and it didn't work?

winged ridge
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that's it "expanded"

golden nova
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then it's either IFA or Alive breaking it, you would have to check unloading which one brings the menu back and then hope that either team will make a fix

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(I guess Spearhead rather than Alive 😬 )

winged ridge
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very possible. i'm also using that temp ACE compat for spearhead

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i'm working on making a realism version of the mission so i have like 90 mods. way more than i want, but to get the immersion i'm looking for... kinda stuck with the ammount

verbal osprey
winged ridge
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okay.... weirdest thing.... i was tabbed out for like 5ish or more minutes and boom... the option to configure finally appeared. so im now able to configure addons... the hell?

umbral narwhal
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Dude, when you have 90 mods loaded, it's only weird if everything works.

winged ridge
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oh i know. lol and so far.... its working that's the craziest thing. only real issue is with ACRE not being indexed for the map, but im not exactly worried about it

pine kite
celest patrol
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Hello ive been having a problem with my arma 3 multiplayers games. When a player dies they respawn on their body, i've made sure that the respawn position was set in a place where i intended and made sure that in the multiplayer menu, that spawn was set in Respawn on Custom Position

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am i missing a step?

scarlet saffron
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are you using description.ext and respawn="BASE"?

fading nymph
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Having an issue where during large firefights, I lose sound on my weapons. Anyone know what's causing this?

umbral narwhal
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mods, always mods :P

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If there are a lot of sound effects in progress then you can run out of channels and then it's just dropping effects randomly.

fading nymph
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Think that's what's happening to be honest, is there any way to increase the amount of channels available to windows/the game?

cloud wasp
#

Look how fucking stupid arma 3 AI is like please help me I Just want to make my game fun but look at this shit

umbral narwhal
fading nymph
umbral narwhal
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Default profile is in Documents\Arma 3\. Others are in Documents\Arma 3 - other profiles\. Filename will be [profilename].arma3profile. Shut down Arma before editing.

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And make a backup before you mangle it.

fading nymph
#

Thanks, so I've found that file but it doesn't have that line in it

steady hawk
crimson rapids
#

This keeps happening with some units, anyone know a fix?

steady hawk
#

Out of memory or bad GPU is one possible reason.
Or, the bad Mod

timid bloom
#

is there any way to remove this black boxes error messages? :/

golden vale
quaint jewel
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In that case you'd want to run the game with -debug parameter. And then check RPT for a calltrace

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If you have hide them without fixing the error? No. They are there to tell you to fix the problem

timid bloom
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pretty strange since I havent touched nothing related to CBA....(cba is pretty bugged sometimes)

quaint jewel
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Looking at the error it's probably some bad mod

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It's not CBAs fault

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Someone is calling that CBA function with invalid arguments

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CBA being bugged is new to me.
It's probably one of the most scrutinized cleanest mods out there

timid bloom
steady hawk
#

Again CBA is not the part of the fault, a Mod how uses CBA is the part of the fault

timid bloom
quaint jewel
timid bloom
quaint jewel
#

!rpt

rustic eagleBOT
#
Arma RPT

Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localappdata%/Arma 3

Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files

To share an rpt log here, please use a website like https://sqfbin.com/ to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.

timid bloom
#

So everytime I run the game and then exit it "prints" a RPT?

steady hawk
#

It prints RPT on the fly

pine kite
timid bloom
pine kite
#

Well, not if you use the -nologs parameter when starting the game/server.

golden vale
pine kite
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Correct, but I'm sure it is suggested all over the place to get 'moar FPS'.

golden vale
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Pretty sure you simply have to pray to god for more fps in arma 3 kekw

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he rarely listens

timid bloom
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Thanks all. So if I want to use the -debug I must uncheck the -nolog?

golden vale
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if you have -nolog enabled then yes you have to remove it

timid bloom
#

actually Its all like this lol

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If any of you have a good soul and LOTS of patience I can send it here on discord. The full log

pine kite
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Remove mods until this disappears.

steady hawk
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One by one, or half by half

pine kite
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I meant, turn the mod off to isolate it as the cause. If it didn't change this error spam, then it probably wasn't the cause and can be re-enabled. But perhaps better to leave it out alltogether while testing. Less is more (progress towards the answer)

golden vale
steady hawk
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In Eden you cannot disable the error message box

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And indeed if the intention here is just to take a screenshot why you would want to have a lot of Mods that does only affect the gameplay

golden vale
# steady hawk In Eden you cannot disable the error message box

Yes i know i've experienced a couple of them but some of the errors shouldn't affect any static objects with simulation disabled so if he can enter into scenario without issue he should be fine and it will save him time trying to find said mod that is giving off the error

golden vale
golden vale
#

Do all players respawn on their corpses or just some of them ?

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But the default settings should be under respawn setting custom location, and checking select respawn position and show respawn counter and on the module for respawn giving the correct side you are playing ie bluefor, opfor, independent not leaving it on leading side

timid bloom
steady hawk
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Not sure what that means

golden vale
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okay but does the error actually affect anything outside of eden ?

steady hawk
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Is that supposed on the gameplay? Is that supposed to be a video?

golden vale
steady hawk
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You can hide it, of course, but that won't mean it is fixed

golden vale
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I mean if it doesnt affect anything do you even have to fix it

steady hawk
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If the log is on, it affects the FPS very well

golden vale
#

if i spent time fixing every single error that doesnt do anything in arma i'd grow a long ass beard

golden vale
#

the scenario*

uncut trellis
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If a mod is broken and author won't fix it, it should not be used. Simple as that

golden vale
umbral narwhal
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All mods are broken tbh, just some of them more obviously than others.

golden vale
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^

umbral narwhal
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A lot of those script error spams are actually harmless.

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On the other hand, a mod having easily-replicable script errors is not a sign of quality :P

timid bloom
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And as someone else mentioned, I've noticed a decrease in FPS...that would not happen time ago in the same map (Majan). And no, that error box does not affect the game meaning it crashes or something else. Just won't go away and would stay in the middle of the screen 4ever...

crimson rapids
golden nova
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you said you don't see any fps changes but you said that GCAM is lagging, so it does affect the game then

golden vale
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Yeah then you have to go mod by mod and find the culprit

celest patrol
quaint jewel
# timid bloom actually Its all like this lol

Mh some mod that doesn't conform to normal coding guidelines (no CfgFunctions, no CBA functions style, that's why it shows no filename there).
Or, that bad script is entirely in a config entry. Which is also unusual

golden vale
spark oracle
#

For me Arma 3 Tact Ops mission 2 is causing my game to crush every single time.

quaint jewel
timid bloom
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I will try now removing mods 1 by 1.... but I'm using the same mods I've always used so... kinda strange. Maybe there's something I'm missing

quaint jewel
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that doesn't help me though

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Except to see that your RHS is broke as frick

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your whole config is broke as frick

timid bloom
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What's your suggestion? ^^

quaint jewel
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Remove half mods

timid bloom
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btw is it normal that everytime I close ArmA I get this message?

quaint jewel
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Arma*

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no

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prepare that report and send to me

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Remove mods until this doesn't appear anymore

20:35:47 Warning Message: No entry 'bin\config.bin/CfgWeapons/ItemInfo.displayName'.
20:35:47 Warning Message: '/' is not a value

And this

20:35:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/rhs_uaz_spg9_chdkz.scope'.
20:35:47 Warning Message: '/' is not a value

and.. wtf jbad is broken? Thats news to me 🤔

And...
Oh hey

20:39:51 Error in expression <];
(cba_common_perFrameHandlerArray select _index) set [0, {}];

if (cba>

20:39:51 Error position: <select _index) set [0, {}];

if (cba>

20:39:51 Error Zero divisor
20:39:51 File /x/cba/addons/common/fnc_removePerFrameHandler.sqf..., line 34
20:39:51 ➥ Context: [] L31 (/x/cba/addons/common/fnc_directCall.sqf)
[] L31 (/x/cba/addons/common/fnc_directCall.sqf)
[] L0 (/x/cba/addons/common/fnc_removePerFrameHandler.sqf)
<- [] L5 (/x/cba/addons/common/XEH_postInit.sqf)
[] L21 ()
[] L17 ()
[] L19 ()
[] L101 (BloodSplatter\Scripts\Helpers.sqf)
[] L103 (BloodSplatter\Scripts\Helpers.sqf)
[] L113 (BloodSplatter\Scripts\Helpers.sqf)
[] L54 (/x/cba/addons/common/fnc_removePerFrameHandler.sqf)
[] L29 (/x/cba/addons/common/fnc_directCall.sqf)

Your first CBA removePerFrameHandler error comes from BloodSplatter mod.

Chances are all the others are also that same mod

spark oracle
quaint jewel
#

You can switch back after the next big update in a couple weeks, it'll also be fixed in there

spark oracle
earnest condor
#

anyone know why true map names arnt showing when i hover over a map

was showing the other day but today its not

golden nova
#

what's a "true map name"

earnest condor
#

usualy when u hover over a map it shows but its not for me

golden nova
#

I am not sure what you're talking about.

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In a specific menu in game? In your mission folder in Documents directory?

earnest condor
#

i need it so i can then change a duws file name to have the map in

shrewd lagoon
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im currently having problems with some mods saying this

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can any of u help me?

uncut trellis
gentle sleet
#

I have this weird bug in Zeus where I see other player's name as Player 1, Player 2 instead of their actual name. This bug started recently and now happens every time I switch to zeus. Only I am facing this bug and no one else. Tried it with mods and without mods. Have verified game games multiple times but it still is there.

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Modded

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Unmodded

bronze river
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turn off stream friendly ui in game setting

strange drift
#

Morning all having a weird issue

plain cargo
#

I am having mic issues in ARMA3 and Teamspeak, is it possible the upgrade to Win 11 has done this?

My issue is that push to talk is not working in game or teamspeak (both run simultaneously) since the upgrade to Win 11 last year. I've checked profiles and hotkeys in TeamSpeak and even resorted to remapping push to talk (ARMA) back to default. No luck for either.

steady hawk
#

If it is just for Arma 3, it sounds like just your mic is not set default in Win... but in both TS?

golden vale
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idk about win 11 but i know new ts update has been doing weird stuff with teamspeak plugins like tfar beta

viral perch
#

can someone join a call with me to walk me through fixing multiplayer

hybrid furnace
#

is bad performance with arma just something you have to learn to live with? i’ve tweaked a lot of settings in line with the wiki and a couple videos and nothing seems to really help.

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i’m using a 5800x and a 3060 ti and just can’t seem to get decent performance above 40-50 ish on any decent map (i.e. the new dlc)

golden nova
#

more than 40 fps is already decent performance, Normandy is a densely detailed map.

umbral narwhal
#

Normandy is a bit of a beast.

hybrid furnace
#

ah okay. i don’t dabble a ton in arma since it’s a pain when it comes to this, just wanted to make sure lol

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not seen many videos of large scenarios over 30fps :P

golden nova
#

if you are on a resolution lower than 4k and have budget, you could go for Ryzen 7 7800X3D which iirc has a very good performance in A3. GPU doesn't really matter

hybrid furnace
#

got ya, thanks guys 🫶

void fjord
#

yo when I try to upload a unit emblem it gives me this weird error after I press save

urban mason
#

So, in my server players try and use custom faces but it only shows as a white for everyone else, any idea why thats happening? Ive had custom faces (when you make your arma profile) show on other servers

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So idk wtf is happening

golden nova
#

face files might be bigger than what server allows for

distant ibex
#

is there a way to change startercharacters without having to delete the first player that u placed and place another

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also for some reason zeus has to be manually given to the starterplayer that i spawn in now

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it wasnt like this before

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is there a way to fix it

uncut trellis
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in the units attributes menu there player tickbox

distant ibex
#

i dont like having to sync game master

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every time i hop on editor

uncut trellis
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zeus has never been on by default

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you always have had to place down the module

distant ibex
#

what

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i think u misunderstood me

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when i placed down a person before, they automatically had zeus

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when i clicked y

uncut trellis
#

its not a vanilla feautre

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maybe some mod did it

distant ibex
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any idea as to which

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mod

uncut trellis
#

no

distant ibex
#

i think it mightve been giving zeus to everyone

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or something

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also i found an effective way to fix the remote control gunner bug that locks ur character

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if anyone needs it

uncut trellis
distant ibex
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troubleshooting is pretty broad id say

golden nova
#

it is, and yet for some reason you cant shoot guns at the troubles.

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if you know the original ticket on feedback tracker that reported the zeus gunner issue you could post your bypass there, hopefully someone from the dev team may be able to incorporate it into future versions of A3

signal iris
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Has anyone the slightest clue of how to do custom difficulty setting for a3 for a dedicated server using LGSM?

golden vale
#

but if you are asking on what to write there dm me and i'll send you

umbral narwhal
#

Usually the tricky bit with Linux is finding out where it put your profile.

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worst-case you can just search the whole partition for arma3profile though.

uncut trellis
signal iris
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which I found in ~/.local

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now I just have to figure out how to convince LGSM to add a startup option to change that, because we have 3 servers on one box and they're all using the same profile.

umbral narwhal
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You can use -name to specify different profiles.

signal iris
#

Right, but how to get LGSM to use that launch option properly :D

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I'm combing their docs now

golden vale
#

with lgsm the stuff from .armaprofile can be used in the server.cfg

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in the cfg folder

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like i told you

signal iris
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Just like, add the contents of what I'd normally put in the .armaprofile in the end of the server.cfg?

golden vale
#

Yes

signal iris
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I'll give that a shot, thank you.

golden vale
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the one which has the hostname and admin pass

umbral narwhal
#

Are you sure that actually works?

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because it certainly doesn't on windows.

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I had to fix a lot of people's setups where they got the wrong end of the stick and put CfgDifficultyPresets in server.cfg.

golden vale
#

Linux game server master

umbral narwhal
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It's not in their Arma 3 docs.

golden vale
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well idk what to tell you except for that it works and has been for 2 years now

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Idk why it does but it does

umbral narwhal
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You need separate profiles anyway if you're playing game modes with any persistence, so you'll likely need to sort that out regardless.

golden vale
#

I mean i personally use forcedifficulty = custom cause more than once i've accidentaly booted missions on wrong difficulty 😅

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and if they are basic zeus missions and the zeus has placed a ton down its too late for a reset

urban mason
pine kite
cedar zenith
#

hello, ive recently rented a server and i cant seem for the life of me figure out how to start the actual mission, im in the lobby and everytime i press "ok" noting happens and it gives me this error "tracks/' is not a class ('duration' accessed)"

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everything seems to be working fine the mods are loading but i dunno how to start it

fringe salmon
#

If I add any mods to my game and try to launch it tells me "missing dependency" but it always has been this way and it loaded
If it's Pure-Vanillia game loads normal.

fringe salmon
#

Fixed it, just turn the game into 32x

pine kite
#

Do you mean running the 32-bit Arma executable? I don't see why the 64 bit executable would cause problems with loading mods. I'd say the 32-bit one can use less memory so would be having issues earlier. But do a Steam verify of the game to be sure.

If the game says you need missing mod dependencies, then you need the missing mods to continue with that. Mods don't work if the foundation for them isn't laid. Simple as that.

vapid whale
#

a guy in my unit is having this issue. Nvm issue is fixed

graceful flax
#

Can anyone help me, I’m getting the error: session lost - verifying PBO failed: addons\3den.pbo

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Can’t join a lot of servers

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Already reinstalled game, removed addons folder and verified game multiple times etc

quaint jewel
graceful flax
#

Bought it like 5 years ago on steam

steady hawk
#

And it suddenly starts to do so?

graceful flax
#

Haven’t played for a couple years just come back to it and greeted with that error

steady hawk
#

Are you sure your game is up to date?

graceful flax
#

Woops wrong one

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But yeah my version lines up

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Updated game vry recently

steady hawk
#

You sure?

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What exactly is your game version?

graceful flax
#

I’ll give it you right now let me load it up

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The version is 2.12.150779

steady hawk
#

Does official server works for you?

graceful flax
#

havent tried but i think so ill try now

#

nup doesnt work either

#

any ideas? i appreciate the help

golden vale
#

have you verified integrity of game files maybe something randomly decided to break for you

graceful flax
#

done that about 15 times today

steady hawk
#

Have you tried to only delete addons\3den.pbo and its bisign?

#

And verify?

graceful flax
#

yes that as well

steady hawk
#

Do you have ANY Mods right now? Or Moved a PBO into somewhere from somewhere?

graceful flax
#

deleated all my mods

steady hawk
#

I'm not asking that

graceful flax
#

havent moved the PBOS, watchu mean sorry?

steady hawk
#

Asking if you have any of third-party PBO in any of addons folder

graceful flax
#

no havent added in any third-party PBOs, completely wiped the addon files and verified integrity to double check

golden vale
#

At this point if you havent, try reinstalling the game

graceful flax
#

already done that

steady hawk
#

He already said multiple times

golden vale
#

I only saw him say he validated missed that part then

#

Yep sorry just noticed

uncut trellis
#

what does the rpt say?

#

and when you say cant join some servers does that mean you can joins some other servers or none at all?

graceful flax
#

yeah nvm cant join any

golden vale
#

!rpt

rustic eagleBOT
#
Arma RPT

Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localappdata%/Arma 3

Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files

To share an rpt log here, please use a website like https://sqfbin.com/ to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.

graceful flax
#

ill do that now ty

#

there she is

steady hawk
#

It looks like something is very broken

graceful flax
#

🤣

steady hawk
#

I mean, I do not think this is normal to have such no entry errors

graceful flax
#

yeah i have no idea

golden nova
#

if you're on win11 perhaps you are missing some drivers and stuff like vcredist, Steam seems to not install it for some people

graceful flax
#

this bad boy?

steady hawk
#

Should be 2013

graceful flax
#

ill install 2013 ty

graceful flax
#

tried it still the same errrornotlikemeow

steady hawk
#

Yeah I mean, I doubted that would work, this is not a game won't launch situation

graceful flax
#

Ye looks like no more arma for me 🫡

#

But let us know if anyone has ideas

steady hawk
#

This is really strange case I'd say

cedar zenith
#

my group and i are having issues with starting a game we all are getting the same error
"'tracks/' is not a class ('duration' accessed) arma"

#

how can i fix this?

steady hawk
#

Remove a bad Mod

cedar zenith
#

is there anyway i can figure out what that mod is?

steady hawk
#

Check the pinned

golden nova
void fjord
fringe salmon
#

Anyone know how I can figure out which mod is O_SD? as non of them are called that in the launcher or the steam workshop.

fringe salmon
#

Sigh amazing thought that would be it. Cheers I'll just roll back the server to the previous modpack and dripfeed one mod in a day till shit hits the fan I don't have the hours to pick through mods because a mod author can stick with one name for their mod so it can be identified when it encounters an error. Cheers for the response and confirmation @uncut trellis

uncut trellis
#

it is usually good to test whatever mods you add one by one

#

mod being released does not mean it is made in a way it works with other mods or even alone

fringe salmon
#

I did lol on a mares server figure if it worked on one server it should on another.

umbral narwhal
#

Hmm, so does the Arma launcher read mod dependencies from Steam?

strong crypt
#

Hi, i hope im correct with the channel.

Anyone know maybe how i can repair this server issue with Modded uniforms (only i think)? They are just straight flashlight bright.

Got quite a lot mods but i have no frickin idea what could be causing this.

(Time of the day is set in a middle of the night)

uncut trellis
#

usually if you are not the author this stuff is not fixable as you have no access to source files

strong crypt
#

the main thing is uniforms from every single mod i have got affected from what i see

stiff marlin
#

a friend and i are working on ACE settings for missions and there's an issue with the uncon. When getting shot anywhere it drops you to the ground as though you're uncon but you can still see, similar to a lot of vanilla uncon scripts that you find on servers, anyone know what's up with this?

#

this is the current modlist being used, ping any response given so i see it

golden nova
#

unload mods that you don't need, or just leave cup and see if issue persists. If it doesn't, add mods one by one until it gets broken again and you will learn the culprit

strong crypt
#

yeah im trying to think of the problem, i hoped someone had same issue here, thanks tho.

golden nova
#

well last mods I used that broke uniform rvmats was RS Rain Textures and the other one adding blood on uniforms, don't remember its name. If you're using them, ditch thhem and see what happens.

strong crypt
#

oh wait

#

i actually do

#

gime moment

golden nova
#

yes

strong crypt
#

allright let me test it

thorn igloo
#

CRC Data Error, how do i fix that

umbral narwhal
#

Replace your data drive.

thorn igloo
#

wat

golden nova
#

it means your hard drive is dead or about to be gone.

thorn igloo
#

👍 shits external

umbral narwhal
#

That would be a risk factor :P

thorn igloo
#

nah i am dead

golden nova
#

if you have any critical data there you can give it to an expert to try and restore at least some of it.

thorn igloo
umbral narwhal
#

You can try to workaround it by convincing windows to mark the bad sector and then repairing the files in steam, but it'll probably get worse.

thorn igloo
#

I mean it occured after i crashed in arma 3 and i post on arma forums says that the problem was the profiles they made

quaint jewel
#

I don't really read forums anymore

#

It could also be that windows is lying about that check

thorn igloo
#

¯_(ツ)_/¯

#

we will see imma see if i can get some more space, repair arma

#

and then hope for the best

strong crypt
honest jackal
#

My game keeps stuttering every 3 or so seconds, like micro freezes

#

How tf do i fix this it’s AIDS

uncut trellis
honest jackal
#

i have it on an external SSD

#

i also have a fuck ton of comps i made and downloaded so that might be it

honest jackal
#

idk what's up with that

umbral narwhal
#

Arma will also jitter pretty badly if you're short on memory, but that clears up once you shut stuff down.

honest jackal
#

I literally only have arma open

#

Can I allocate more memory or something idk

uncut trellis
#

most likely the usb throttles the speed or does not have stable enough transfer

#

is my guess

honest jackal
#

It’s like a stutter every like 5 seconds

uncut trellis
#

combined with the compositions

honest jackal
#

Before it did this but then cleared up after like 5 mins of playing

#

But this has been going on the whole time and not stopped

#

I’m deleting comps rn

uncut trellis
#

unsub them on the workshop

#

(if you want them back you can create your own collection where they be listed)

honest jackal
#

How do I do that

#

I’m guessing it’s faster than just deleting them one by one from the editor like I’m doing

uncut trellis
#

same way you have subscribed to them

#

in the steam workshop you can find list of all things you have subscribed to

honest jackal
#

Just unsubbed from about 150 comps

#

Should be better now I hope

honest jackal
#

Not fixed

zealous mason
golden vale
#

!rpt

rustic eagleBOT
#
Arma RPT

Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localappdata%/Arma 3

Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files

To share an rpt log here, please use a website like https://sqfbin.com/ to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.

thorn igloo
zealous mason
zealous mason
golden vale
zealous mason
#

all good

raw topaz
#

when i open the game i hear "pegi 16" and then some trailer music plays in the background. I open task manager and i end task on steam and the music stops however if i interact with the game in anyway after that it simply crashes.

steady hawk
#

Check the pinned

raw topaz
#

ok thank you

fringe salmon
#

alright ive narrowed down which mod is causing my issue its:
https://steamcommunity.com/sharedfiles/filedetails/?id=2875799575
or one of its dependencies when added to my server or my client modload list i get an error saying that addon 'O_SD' requeies addon 'tfar_core'.
I am stuck as my playerbase really wants these mods or at lease the odst armor sets and I already have taskforce radio installed so not sure what tfar_core is meant to be anyone able to help?

ocean cosmos
#

which version of tfar do you have loaded

fringe salmon
#

that would be it a guess seeing how long since update but which is the correct one as when i search tfar i get tons of random results

#

i can find the TFAR beta but not the non beta

ocean cosmos
#

use the tfar beta

night depot
#

What I can make out is that RHS is missing dependancies, but all the required mods are installed

#

Could it be a corrupted mod?

restive sequoia
# night depot Could it be a corrupted mod?

Corrupt or not loaded

14:11:01 Warning Message: Addon 'rhsgref_main' requires addon 'rhsusf_main_loadorder'
14:17:27 Warning Message: Addon 'rhsusf_s_radio' requires addon 'rhsusf_c_radio'
14:17:27 Warning Message: Addon 'rhsusf_stryker' requires addon 'rhsusf_c_stryker'
14:17:27 Warning Message: Addon 'rhsusf_uav' requires addon 'rhsusf_c_uav'
14:17:27 Warning Message: Addon 'rhsusf_weapon_sounds' requires addon 'rhsusf_c_weapons'
14:17:27 Warning Message: Addon 'rhsusf_weapon_sounds' requires addon 'rhsusf_c_heavyweapons'
14:17:27 Warning Message: Addon 'rhsusf_weapon_sounds' requires addon 'rhsusf_c_airweapons'
14:17:27 Warning Message: Addon 'rhsusf_weapon_sounds' requires addon 'rhsusf_sounds'
14:17:27 Warning Message: Addon 'rhsusf_weapons2' requires addon 'rhsusf_c_weapons'
14:17:27 Warning Message: Addon 'rhsusf_weapons3' requires addon 'rhsusf_c_weapons'
14:17:27 Warning Message: Addon 'rhsusf_weapons' requires addon 'rhsusf_c_weapons'
14:17:27 Warning Message: Addon 'rhsusf_xmas' requires addon 'rhsusf_c_troops'
14:17:28 Warning Message: Addon 'ace_compat_rhs_usf3' requires addon 'rhsusf_main_loadorder'
umbral narwhal
#

(repair RHS USAF)

zealous mason
#

I am currently running a FASTER dedicated server, but I can't seem to spawn. After I select my role and click continue, it just boots me back to the role assignment.

#

(posted again after 5 hours in case no one saw it)

umbral narwhal
#

You have too many mods. Cut it down and try again.

zealous mason
#

will try

zealous mason
umbral narwhal
#

There isn't one visible. Something is just kicking it back to the lobby silently.

zealous mason
#

Ah okay

umbral narwhal
#

Just strip it down to whatever mods you need for the Antistasi factions you're using and then work up from there.

fringe salmon
#

Guys i downloaded 2035 russja mod but i cant see anything in editor

#

Help me

mental river
#

Can't see what? The mod units and stuff?

#

Explain in more details

fringe salmon
#

I cant see the unite and stuff

#

The mod is active

mental river
#

Are you checking under opfor?

fringe salmon
#

What is opfor

#

İm new

#

İn game

mental river
#

It's a "side". The red icon in top right in editor

fringe salmon
#

no

#

blue

mental river
#

See that page

fringe salmon
#

its turkish between sorry

#

ok

mental river
#

It has a screenshot of what I meant

fringe salmon
#

i checked the site

#

still not working

mental river
#

Did you click on the red icon?

fringe salmon
#

ah yes

#

its working now

#

thank you so much

#

bro

#

What about bodycam

#

And blooslust animation mod

#

How i can active them

#

And sound mod

mental river
#

IDK never used those. Read their description on the workshop page

fringe salmon
#

Ok thx

golden vale
#

if you have them loaded once you play the mission they should work

golden vale
zealous mason
#

I removed some mods and it fixed it (CUP Core and Dependencies, Blastcore, and a few others)

golden vale
#

Yeah sometimes with a lot of mods them loading and antistasi booting at the same time can cause crashes like that

#

what i can suggest is keep client side mods like blastcore off the server as you only need them on the client

zealous mason
#

I know my uid

golden vale
#

sorry never used it so i cant help here

zealous mason
#

Is okay

#

It says to place it in "description.ext"

#

not sure where that is

uncut cradle
#

you have to create that file in your mission folder

zealous mason
#

okay yeah just figured that out online

#

Thanks

uncut cradle
#

:>

fringe salmon
#

I am new to Arma 3 and have no idea how to set up this mod, i looked at the steam description of the mod and all it says is To use run the command to turn on:
"axon" cutrsc ["RscBodycam","PLAIN",-1,false];

I have no idea how to run this command and i need help pls.

stoic root
#

It‘s weird, since I reinstalled my arma server on windows server 2019, I get the error message that an addon requires A3_character_f, which in my understanding is a standard pbo. That error obviously prevents us from loading any mission. I already checked the gamefiles. Any ideas?

lime sphinx
#

check for other problems blobdoggoshruggoogly

stoic root
golden vale
#

that line doesnt affect anything

#

!rpt

rustic eagleBOT
#
Arma RPT

Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localappdata%/Arma 3

Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files

To share an rpt log here, please use a website like https://sqfbin.com/ to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.

golden vale
#

to find your real issue share this instead ^

lime sphinx
#

it's a3_character_f, though. Not a3_characters_f that's usual suspect tanking

stoic root
honest mountain
#

Having an issue with some land vehicles, mainly tanks, continuously playing their full revv'd engine sounds - even when parked with engine off. Sound updates correctly once I exit vehicle and jump back in.

#

Could someone point me in the right direction? We are using JSRS sound mod and RHS comp.

golden vale
ocean cosmos
#

if on the server it blocks from loading

stoic root
#

In singleplayer, sure I can just click ok. But not on a server mission loading situation

golden vale
#

well its hard to go off the small screen shot send us the rpt

lime sphinx
#

Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.\na3_characters_f is a faux error that doesn't block anything.
No entry 'bin\config.bin/CfgPatches.a3_character_f' is different error, that's likely blocking. And is most likely caused by broken mod or mission, because arma doesn't have patch or PBO of that name blobdoggoshruggoogly

stoic root
fringe salmon
#

I am new to Arma 3 and have no idea how to set up this mod, i looked at the steam description of the mod and all it says is To use run the command to turn on:
"axon" cutrsc ["RscBodycam","PLAIN",-1,false];

I have no idea how to run this command and i need help pls.

umbral narwhal
#

It goes in the debug console, which is the black box that comes up when you press escape.

#

And it's UI stuff, so local exec. Whether it works is another matter.

real tree
#

Anyone able to help with why my friend is not able to connect to my server? I've opened my ports(i'm pretty sure), i've even tried UPnP, we've tried with and without mods, and it still says connection failed, and when he hosts his server doesn't even show up, so i'm assuming that's a port forwarding issue

pine kite
# real tree Anyone able to help with why my friend is not able to connect to my server? I've...

"I'm pretty sure" .... So post some examples of what you did put in there. You may not have done it correctly. We can't tell. UPnP doesn't always work. It must be enabled in the router for it to respond to setting the checkmark. Often it isn't by default.
But then in the end you might still have a kind of internet connection through your router by the internet service provider that prevents you from being able to port forward anyway. And there are hardly any ways to diagnose if that is the case.

real tree
#

i port forward 2302, 2303

#

i also opened up my firewall

#

i generally know what i'm doing when it comes to this stuff, i've setup a lot of servers for other games, this is just baffling as to why he's not able to connect, thought it was mods, but even vanilla he can't connect

umbral narwhal
#

You're sure you haven't been moved to CGNAT then?

real tree
#

No

pine kite
rustic eagleBOT
#

Arma 3
To host a server or a game session locally, you need to make sure first that your WAN address / external IP uses the IPv4 protocol!
Check your router’s status page in the settings to confirm. (If in doubt, ask your ISP, Websites like “whatismyip.com” give you a false positive!)
Local servers and games can not be hosted on an IPv6 network, or IPv4 via DSlite tunnel!
https://www.avg.com/en/signal/ipv4-vs-ipv6
Once you have confirmed that your connection uses the IPv4 protocol, you need to manually open / forward the ports 2302-2306 UDP (https://community.bistudio.com/wiki/Arma_3:_Dedicated_Server#Port_Forwarding)
See your router’s manual on how to do that, or ask google: “<your router model> + port forwarding”

real tree
#

Oh, to 2306? Though it was just 2303, i'll open up to 2306

#

Success! Opened all those ports and he managed to connect. Thank you @pine kite

umbral narwhal
#

Generally 2302 is enough for direct-connect.

#

2303 and 2304 are required for steam lookup functionality.

#

2306 is for battleye. 2305 currently unused.

teal lark
#

Anyone know how to fix this

slow comet
teal lark
#

alright

bronze river
#

you can also ignore that as it's only added the stuff from WS if loaded

steady hawk
#

One thing is certain: Do not load Mod that you don't know what it does

strong crypt
#

anyone could help what mod is the missing one?

golden vale
#

you need the exile mod to use that mod sadly the author hasn't listed it as a dependency

strong crypt
#

it is named simply Exile mod?

#

if yes then i think i have it

uncut cradle
#

Does someone know what could be the problem? When i try to load into my mission it allows me to select a role. And after ive done that it loads for around 30seconds and then "Wait for host" pops up. Then it throws me into a different loading screen and just sit stuck there. Ive tried removing as many mods as possible and the dedicated server runs as little mods as possible.

kind valve
#

After save/load sectorControl doesnt work, I decide just switch owner of sector by a script, but its not a proccess as default, now its just a switch between sides of sector

doesnt work - I mean that sectors cannot be captured by any side, Im already report to BIS about this bug

kind valve
golden vale
#

Check/share the rpt here to know what error its giving

#

!rpt

rustic eagleBOT
#
Arma RPT

Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localappdata%/Arma 3

Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files

To share an rpt log here, please use a website like https://sqfbin.com/ to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.

uncut cradle
#

Alr one sec

uncut cradle
golden vale
#

If you make the mission lets say with three mods one of them being something as simple as no stamina then the server will need all three aswell

uncut cradle
#

Oh, So even if the mission isent utelizing the server still needs it?

golden vale
#

Yes

uncut cradle
#

oh alr one sec ima open my game and get the RPT but that could very much be the issue

golden vale
#

Thats why i suggest unloading all client side mods before making missions for servers

uncut cradle
#

Okay heres the RPT

#

What i did was i launched the game with the modlist i used for the mission, Joined the server and then it booted me to "Wait for Host". Then it kicked me to Stratis loading screen (Which is not the correct map) and then i closed the game.

golden vale
# uncut cradle Okay heres the RPT

When you log into your server did you select the correct mission before picking a role or did you go straight into role select cause from the rpt it looks like server loaded stratis and just before you restarted it loaded the scp mission

uncut cradle
#

In the server.cfg i have it to open the SCP mission but it dosent open it, So i login and select it via #missions

golden vale
#

Okay with the ammount of mods you have it could be that the server simply doesnt have enough time to initialize everything before you try and start the mission

#

This is not guaranteed to work but once you have selected a role just sit on the role select screen for a couple of mins give the server time to load and then press continue

uncut cradle
golden vale
#

On the role select for that mission or just in general

uncut cradle
#

But Ive loaded the mission with a smaller modpack and im using that modpack for the server, mission and my PC. Gonna see if that works

#

On role select

golden vale
#

Well hope it works imma go to bed good luck

uncut cradle
#

Alr gn, I hope it works

#

Thanks for your help

uncut cradle
#

Seems to be having the same problem, Ill try mess around with it a bit more.

uncut cradle
#

Well i havent been able to find out any other issues, Ive tried what ive been told and that dosent seem to be working.
If anyone else knows what the problem could be please help.

brave hawk
#

!steamVerify

rustic eagleBOT
#

Steam file verification process:
Right Click on game -> Properties -> Installed Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.

brave hawk
#

@verbal bough try this ↑

verbal bough
#

okay

#

it started downloading arma again

#

it will take like 18 hours with my wifi

brave hawk
#

roger that

verbal bough
#

and im going for like 3 weeks

#

in like 6 hours

#

so see you in 3 weeks

steady hawk
#

Your Wi-Fi doesn't really feel good today I guess? Verify will never take longer than install itself

verbal bough
steady hawk
#

Ah so verify worked. Good luck then... 40 is a big

fringe salmon
#

I need help I get this error message.

pine kite
#

Explain more about what mission/scenario this occurs in. What mods you used for it. Basically it shows the code is bad. Regardless if it was a mod or scenario that caused it, it should be considered dead and not be used. Or at least tell the creator of it that you encountered this so they may be able to fix it in the future. If you didn't write that code, then you can't fix it.

fading pulsar
#

Mod/sound related question:
My friend has issues where weapon sounds from RHS AFRF cut short, like ~ 0.1ms of sound plays then it cuts, when firing any weapon from that mod or mods that derive from it.
Any ideas on how to remedy that?

jovial arch
#

Hi I'm having some audio issues mid game where all my A3 sounds stops working and I can't get it reworking. I'm using an Astro A50 wireless headset and the station is connected via a USB port. I've tried refreshing audio sources, turning off and on the headset, taking out and plugging back in the headset station base none of the previous things have fixed my arma 3 audio issues. Any ideas what else I can do?

golden vale
fading pulsar
#

No we arent. And for 20 other people works fine. We all use same mods.

kindred solstice
#

Hello, i'm having an issue with remoteexec and switchmove for animations

#

Me and some friends are trying to make a police modpack

But currently we cannot handcuff anyone, in the log the server say Scripting command 'switchmove' is not allowed to be remotely executed whenever we try to handcuff someone

#

it looks like some modes are using remoteexec to execute some comands, but the server refuse

uncut trellis
#

heya. this is more a bug/crash kind of troubleshoot channel, we have various maker channels below for this kind of issues

kindred solstice
#

the thing is that i cannot understand what i am supposed to write and where to write it to fix the issue

uncut trellis
kindred solstice
#

Okay

#

i'm just gonna copy paste the messages

uncut trellis
#

as to how some mods work, you may need to contact their maker

kindred solstice
#

i see

uncut trellis
#

but you can ask in the mission maker channel too

kindred solstice
#

i just did

uncut trellis
#

but its possible nobody else has used the mod(s) you do

kindred solstice
#

it's probably either the mission or the server that's caussing issues

#

maybe even just the server as my friend tested the modpack and mission in SP and it worked

#

but asking help on the server providers they just told us "check arma's forum"

#

so bassically back to step 1

uncut trellis
#

if I recall right server/MP disables remoteexec stuff by default to limit cheating with them

#

so you may need to configure the server too

kindred solstice
#

Yeah, but i also have no idea how to do that

umbral narwhal
kindred solstice
#

but i have no idea what to put where

#

What i tried is to put this in the description.ext and the "server profile"

#

but nothing changed

#

i don't know if i had to change something or not

uncut trellis
#

since this took off here after all I deleted the other post in #arma3_scenario

kindred solstice
#

if i did, thenw hat

#

Oh sorry

umbral narwhal
#

The default CfgRemoteExec is blank. I guess something else in your modset is blocking stuff.

kindred solstice
#

¯_(ツ)_/¯

#

it could be any of the 90 mods (-2)

umbral narwhal
#

Yes, that's why you don't try to develop with 90 mods

kindred solstice
#

i'm not the one that did that, but i'll tell him

uncut trellis
#

you may need to make this thing work alone first then add more mods

umbral narwhal
#

There are ways to determine where it's coming from but that's pretty complex.

kindred solstice
#

there shouldn't be any mods that restrict the remote exec

#

all the mod we used are popular ones so except the makers did an oupsi it shouldn't be that

umbral narwhal
#

every config entry including CfgRemoteExec is tagged with the mod that added it. You can look them up with configSourceAddonList.

kindred solstice
#

is that a file ?

umbral narwhal
#

Yeah too complex. This is both scripting and config stuff, so if you don't know either it's going to take too long to explain.

kindred solstice
#

i see

uncut trellis
#

simplest solution is go back to basics first

#

only develop this functionality to work on your server without any other mods

#

then add other stuff on top

kindred solstice
#

that's gonna take a long time...

uncut trellis
#

yes

kindred solstice
#

Okay

uncut trellis
#

there are no fast solutions for making missions

#

it takes what it takes

kindred solstice
#

can we just try as if it wasn't a mod error

uncut trellis
#

especially when you develop new features

kindred solstice
#

and that it just is the server that isn't configured right

uncut trellis
#

no

kindred solstice
#

hm

uncut trellis
#

too much can happen with other mods

kindred solstice
#

So i remove all mods but Ace because i need handcuff, and i add mods after cheking if it works ?

uncut trellis
#

pretty much

kindred solstice
#

oh well i should be able to do with batches

#

like addign 10 mods instead of 1 by 1

uncut trellis
#

sure

kindred solstice
#

now the question is what can i remove without breaking the missions ?

uncut trellis
#

perhaps start another one just to figure out the cuff stuff

kindred solstice
#

i guess i'm just gonna try @ace;@ACE3ExtensionAnimationsandActions;@TwinLakes

uncut trellis
#

complex mission making is long process

kindred solstice
#

This isn't supposed to be complex...

#

the worst is that it's mostly by friend that make the stuff

uncut trellis
#

it is complex the moment you add 90 mods and non vanilla mechanics

kindred solstice
#

he just gave me the task to fix what isn't working

uncut trellis
#

sounds simple sure

#

its not

kindred solstice
#

i'm an idiot

uncut trellis
kindred solstice
#

please tell me that modding reforger is easier

uncut trellis
#

eh

#

some parts maybe

#

some not so much

kindred solstice
#

et merde

#

oh well, i can pray for when i'll actually have to mod it

kindred solstice
#

i basically can't do that, the mission map require a lot of mods and i can't find manually which is what, i'm trying something else, search in all the mods pbo if any contain the text CfgRemoteExec

umbral narwhal
#

Missions acquire false dependencies of any mod that was loaded when they were saved. You can load it in editor and resave to work around that, although if there are real dependencies then you may have issues.

golden nova
#

Alternatively merge it with an empty scenario, but then you'll have to move any custom files from the old mission to new

kindred solstice
#

I think i foudn what i searched for

#

Those are all mods pbo that contain the word "CfgRemoteExec"

#

checking all of them manually

#

FIR_AirWeaponSystem_US_cfg.pbo looks like this

#

while something like antsisnazy looks like this

#

So the only mod that could cause issue is FIR Air Weapons

#

it's the best bet i have

umbral narwhal
#

shrugs

#

We haven't even confirmed that it's a CfgRemoteExec error. You didn't paste it and I don't know what they look like.

kindred solstice
#

¯_(ツ)_/¯

#

in the log the server is crying about users trying to remoteexec the "switchmove" command

#

if the remote exec is supposed to be "Allow all" by default, then it means that something is changeing it to something else and causes issues

kindred solstice
umbral narwhal
#

well, first find CfgRemoteExec in config viewer.

#

Check both main and mission namespaces.

kindred solstice
#

like do i just write teh command while in game in the chat ?

umbral narwhal
#

no

kindred solstice
umbral narwhal
#

No.

kindred solstice
#

ah

umbral narwhal
#

Config viewer is only usable in-game.

kindred solstice
#

how do i open that ?

kindred solstice
#

I tried to add enableDebugConsole = 2; to the config file

#

but it doesn't seem to work

umbral narwhal
#

Are you even logged in as admin?

kindred solstice
#

yes i am

umbral narwhal
#

How do you tell if you don't have a debug console :P

kindred solstice
#

it's supposed to open either when i press ctrl + D

#

or in the pause menu

#

no ?

umbral narwhal
#

Yes.

kindred solstice
#

or at least the debug console is supposed to appear

#

and i can open the config viewer there

#

but it doesn't work either

umbral narwhal
#

There are apparently four different ways to block debug console access and three of them aren't documented adequately, so good luck with that.

kindred solstice
#

i think i'm just gonna give up

#

and we're gonna shot any suspects

#

no suspect = no need to handcuff

#

thks anyway

uncut trellis
#

as per #rules no crossposting same thing on many channels

fresh jetty
#

Hello my unit and I are trying to figure it out a problem with advanced ace balistics, The problem is that:

The ace balistics show us the range card information when it comes to the scope (Mildots/zeroing) issue it doesn't let us do the 0.1 mod instead it does the 50 by 50 modification as well wind doesn't work.

How can we solve this?

#

Addon configure that we're using

hybrid obsidian
#

My game lost radar, how do i get it back? I reset difficulty settings, started new game and radar appeared, but then it vanished again. Im playing contact.

golden vale
fresh jetty
fading pulsar
fringe salmon
#

I'm inside a tank I order to shoot on the target but npc doesn't shoot why?

steady hawk
#

You need to specify more situations.

  • What tank?
  • What weapon?
  • What target?
  • Mods?
fringe salmon
#

I indicate to the tank the target with which to fire by also selecting the weapon but immediately shoot with the machine gun instead with the cannon fire once I get out of the tank

steady hawk
#

I would like to hear “exact” answer than just the summary, summary doesn't mean anything so will not lead to the answer

#

What exactly is yout tank? What exactly is the target? What exactly is the weapon? Do you have any Mods? Especially AI related Mods?

fringe salmon
#

But yes i have +30 mod

steady hawk
#

I thought I questioned 4 things, but you only answered one answer?

fringe salmon
#

I try disabling all

steady hawk
#

Please, answer me...

pine kite
#

AI won't shoot weapons that is not appropriate for certain targets. So that is why POLPOX is asking for specific details.

fringe salmon
steady hawk
#

Are you sure your gunner selects the 120mm cannon?

fringe salmon
#

yes I go to the gunner and put the cannon

steady hawk
#

Then try Left Ctrl + LMB

fringe salmon
#

I select the target and put it to engage or open fire

#

but nothing happens

steady hawk
#

Then try Left Ctrl + LMB
Have you tried?

fringe salmon
#

when selected engages the cannon moves

fringe salmon
steady hawk
#

Work, as in Worked? Does it solve the issue?

fringe salmon
#

Yes

fringe salmon
steady hawk
#

I don't know what exactly you wanted to say. The issue is still on or not?

fringe salmon
steady hawk
#

Answer in still on or not, you're just confusing me

fringe salmon
#

solved I just had to change the weapon

fresh jetty
fading pulsar
sweet ice
#

I'd need some help with server hosting, no matter what i do be it port foward or enabling UPNP on my router settings my friends can't see the server

#

The server port forwards fine and it all looks fine, but people can't see the server

umbral narwhal
#

Time to figure out whether you're on CGNAT

sweet ice
#

What's that

umbral narwhal
#

Basically a second layer of NAT imposed on you by your ISP.

sweet ice
#

How do i check that

umbral narwhal
#

Go into your router config, find your WAN IP address.

#

If it's in a reserved IP range then it's CGNAT. If it's the same as your externally visible IP (eg. google "what's my IP") then it's not.

sweet ice
#

If only i could find my WAN IP

umbral narwhal
#

you found the port forwarding page. Can't be that much harder.

sweet ice
#

Doesn't say anything bout WAN

#

My router doesn't really have it as port forwarding, for me it's IPv4 Port Mapping

#

Could you maybe hop on VC so i could stream?@umbral narwhal

umbral narwhal
#

go on then

sweet ice
#

General voice?

umbral narwhal
#

(it was CGNAT)

sweet ice
#

Unlucky 😢

misty osprey
#

Not sure where else to go so this the last place imm go until I just straight up buy a new key of arma. So I can not join any servers. Like none. No Vanilla and cant join the server I own for my unit. Im not sure what could be causing the issue. What happens is if the server is creating a game, it will get to the point where you can see the map (you know as your loading in) but it stays there. I can type and all that but it will not go to the screen where I can choose a job. And sometimes if the game is going, it will take me to the job screen but there will be no jobs to even choose. So if anyone else has had this type of issue, help would be very much appreciated.

subtle gale
#

My game keeps crashing with "DXGI_ERROR_DEVICE_REMOVED" anyone got any ideas?

umbral narwhal
#

GPU/driver dying most likely.

misty osprey
umbral narwhal
#

Him.

#

You should turn off your VPN and/or restart your router.

fringe salmon
#

Does anyone know how to fix Exit code: 0xC0000005- STATUS_ACCESS_VIOLATION

#

i

#

I tried many things but sadly none of them worked

#

I use some mods

uncut trellis
#

next check out the BIwiki pages for unusual process exit and that particular access violation

#

it is unfortunately very common one and can be caused by many things

#

also if you have USB headset you cat check out the pinned messages for a bug related to them

fringe salmon
#

Well I run normally when I go into my own server like solo but when I join my friends also we have the same mods it just crashes

#

That’s what I am confused about

wicked wharf
#

Hello, after downloading addons called Scion Empire and sci-fi plus, it did something to my game where i cant put any infantry down

#

all i have is empty v ehicles

#

and i cant use arsenal

#

It keeps saying cmanbase.scope when i start up in menu

steady hawk
#
  1. in doubt, verify
  2. check a good method to tell who is the faulty Mod
wicked wharf
#

i did that before but it didnt work, i had to take away all the mods

#

but when i put back mods that arn't even related to the new mods that caused this to happen

steady hawk
#
  1. Do NOT abbreviate any error messages but tell us only the exact message
wicked wharf
#

yeah

#

here is my start up one
bin\config.bin/CfgVehicles/CManBase.scope

#

when i go to virtual arsenal its
bin\config.bin/CfgVehicles/C_man_1.mapSize

steady hawk
#

OMG it just tells how bad the Mod is. Don't ask me which. Just try to figure by yourself

wicked wharf
#

cba

steady hawk
#

?

wicked wharf
#

i cant put down any units.....

#

and i cant find these files

steady hawk
#

??

wicked wharf
golden vale
fringe salmon
#

does anyone know how to fix the error version 3.15.0 on the mods ace and cbu latest versions?

quaint jewel
#

More details. What is the full message you are seeing, at best a screenshot

fringe salmon
#

one sec

fringe salmon
#

i had to do it on the phone cuz it's a glitch

#

i fixed ace btw

quaint jewel
#

Where did you download CBA from

fringe salmon
#

steam workshop

quaint jewel
#

Can you send a link to the item?

fringe salmon
#

link of the mod?

quaint jewel
#

yes

quaint jewel
#

Well that is correct, and that is version 3.15.8

#

Send rpt log please

#

!rpt

rustic eagleBOT
#
Arma RPT

Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localappdata%/Arma 3

Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files

To share an rpt log here, please use a website like https://sqfbin.com/ to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.

fringe salmon
golden vale
#

Check if you can repair the mod in the launcher

quaint jewel
#

I can tell you when I see the RPT

fringe salmon
golden vale
#

sometimes mods dont automatically update so that could be the problem here

fringe salmon
#

Yea

#

That's what I thought too

quaint jewel
#

You would've had to not update your mods for 4 years, to get this error message

golden vale
#

is 13.0 a 4 year old version ?

#

jesus

quaint jewel
#

November 2019

golden vale
#

oh boy

fringe salmon
#

But ace is fixed already

#

Ill see now the other mod

#

it doesnt work,it says it's outdated the mod

#

@quaint jewel i tried to undownload it like 2 times but it still dont work. What if ill uninstall arma 3 and after ill put the mods again?

quaint jewel
#

Well you can do that if you want.
My guess is you have the mod installed twice

#

uninstalling Arma should delete that

fringe salmon
#

wdym installed twice

#

i just have a one mod

quaint jewel
#

I mean installed twice, copied manually somehow

#

its surprisingly common for people to manually copy old versions of mods into the base game files.. somehow
I don't know why it happens but it does. Probably following some bad old youtube tutorials

fringe salmon
#

so what's your idea

#

abt how i can fix it

quaint jewel
#

Find where the duplicate files are (RPT log lists every file that was loaded, so would show duplicate) and delete them

fringe salmon
#

in the arma 3?

quaint jewel
#

In the game folder

fringe salmon
#

alr,ill try

#

cant find it,there's only missions and some saved things in the folder

#

but they are empty

fringe salmon
#

cuz they are empty

quaint jewel
fringe salmon
#

so? i cant make it again?

golden vale
#

!rpt

rustic eagleBOT
#
Arma RPT

Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localappdata%/Arma 3

Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files

To share an rpt log here, please use a website like https://sqfbin.com/ to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.

golden vale
#

or simply reinstall the game

fringe salmon
#

yea,thats what im saying

golden vale
#

you can pick what you want to do

#

if you send the rpt you might not have to sit trough the install again

fringe salmon
#

thats even safe?

golden vale
#

yes

honest mountain
#

I'm having trouble with armor vehicles, particularly those in the RHS pack. If it has an AI crew, there are no issues. However if two players are operating, say, a BMD, and the driver hops out BEFORE the gunner, the armor piece launches itself into lower earth orbit

#

I cannot find any TS info anywhere on this issue

tight quail
#

The B_IONS missing something says the Author is CarBomber9000, which I can't find any record of whatsoever in order to track down whatever mod it was that's making the Ion Helicopter disappear, that might be associated with the Cargo_Post (Rusty) and Long Green Sandbag disappearances that've corrupted my save from this morning.

shell tide
#

Hey can anyone here host arma with radmin?

#

I used to be able a long time ago but last few times ive tried it hasnt worked

#

no matter if its me hosting or the other player

#

idk what changed for it to not work anymore

uncut trellis
tight quail
#

How to track down a mod that seems to have disappeared entirely without any mod list interaction; logged on after building this mission and somehow my mods changed and 3 primary assets from the mission up and disappeared from the editor asset lists, and only one gives a mod error to track stating B_IONS by CarBomber9000, who I can find no record of. Then there's the rusty cargo posts and long green sandbags that have disappeared as well, the sandbags I had the code name for and Bing AI tracked it down to supposedly being from Extended Base, which I actually do have enabled, so it's a deadend trying to figure out where the conflict on that one is.

#

Is there a way to spit out all the mods involved in a mission's making?

delicate elm
#

Got a guy who reports that they are getting a texture warning pop-up on their server recently using a feature in a mod that was not happening in the past (the feature has not changed for years). The warning is: Warning Message: Can not create source for procedural texture - probably badly formed texture name: "#(argb,8,8,3)color(0,0,0,1)"#(argb,8,8,3)color(0,0,0,1)" Anyone see anything obvious in this? Texture looks fine based on perusal of the Biki page on procedural textures...

lime sphinx
#

I remember hearing about close enough error message with CUP humvees or something like that. And at that time it was indeed caused by badly formed procedure texture string tanking

delicate elm
#

I think they'll be coming here. I don't use that addon myself so just reporting what they've reported

#

Odd that it was not an issue in the past...

#

And (argb,8,8,3)color(0,0,0,1) is almost identitical to textures in the biki, just a 1 rather than 0 in the colour definition

lime sphinx
#

I see tickets with this same error string in cup discord from march blobdoggoshruggoogly

#

The problem is: it's repeated twice

delicate elm
#

Oh, I thought that was just the warning message being meh, like other ARMA warning messages in the past lol

fringe salmon
#

Is there a mod I should remove due to 0xC0000005- STATUS_ACCESS_VIOLATION

uncut trellis
#

you can test if the game runs normally without mods in same situation you were in but it might not really be easily reproducible

#

there is a wiki page about unusual process exits in Arma and I recall there are some common reasons and possible fixes listed for 00005 there too

#

link can be found in the pinned messages

#

also there is a chance its related to USB audio if you are using some audio device that is connected with any kind of USB connection

native vessel
#

hello?

steady hawk
#

Hello? How can I help?

native vessel
#

I just bought the game.. Can i post forum link to my issue?

#

im lost.. totally lost

uncut trellis
#

sure

native vessel
#

ty... I dont know what else to do as troubleshooting goes..

native vessel
#

Any advice?

uncut trellis
#

you may need to wait a bit. the people who know most stuff are located in europe and sound asleep

native vessel
#

ty

umbral narwhal
#

You're not using a VPN, are you?

native vessel
#

i dont believe so. Im on a private network but not a virtual one like NordVPN.. Just my wifi router

umbral narwhal
#

I'd guess just excessive packet loss.

#

Arma doesn't like to tell you why a connection was dropped.

native vessel
#

I dont know why it drops me from every server. I literally just got the game. i havnt had a chance to screw around with anything. Its weird

#

I just unistalled the game. Took out everything from registry. reinstalled it and the problem still persists.. heres the log..

umbral narwhal
#

well yeah

#

You're not gonna fix packet loss by reinstalling anything :P

native vessel
#

then wtf can it be? ive never had an issue with any game berfore...

umbral narwhal
#

what does it look like if you spam-ping google? Like ping -t www.google.com

native vessel
#

dont know what youre talking about lol

#

Pinging www.google.com [142.250.114.147] with 32 bytes of data:
Reply from 142.250.114.147: bytes=32 time=15ms TTL=59

#

just keeps going

#

between 15-19ms

umbral narwhal
#

No drops, no higher values?

#

No idea then. It's not like you get any clues from Arma.

native vessel
#

i had 1 high value of 59 but only 1 out of like 40

#

ive looked at the logs and couldnt tell what i was looking at..

#

all i know its the first game ive had an issue with and it started right from the get go...

umbral narwhal
#

Arma's just basic UDP spam. Doesn't usually struggle more than any other game.

native vessel
#

i guess just my shitty luck..

umbral narwhal
#

Some servers might be set quite strict, but unless you have 300 ping to the US I doubt you'd have that general a problem.

uncut trellis
#

could it be a problem with something ISP blocks?

#

(throwing wild ideas around)

umbral narwhal
#

It's connecting, just dropping out later. Some ISPs used to put low priority on UDP but that'd hurt other games too.

#

I don't think they bother these days because games are lower traffic than youtube.

native vessel
#

its connecting. it stays connected just fine in the role assignment sceen. itll stay connected in the respawn screen but the second i jump into the game, 10 seconds later, im getting dropped

#

ive checked my isp optiopns, there are no rules or exceptions, its all open

umbral narwhal
#

All that traffic is the same UDP port anyway.

native vessel
#

turned off my firewall and antivirus, idk... made sure all my drivers r upto date

#

im going to sleep. maybe someone from europe could take a look at this thread and throw some ideas. thansk for the help fella.s

uncut trellis
quaint jewel
#

That warning is indeed new. It being wrong is not new

delicate elm
blazing whale
#

I'm trying to spawn in a napalm bomb in front of a player once they enter a trigger. I tested it with a vanilla GBU:

bomb = " Bo_GBU12_LGB" createVehicle (player modelToWorld [0,50,20]);

Which works perfectly, it spawns a GBU 50m in front and 20m above the player. But when I change the class name to Prairie Fire napalm, as per https://wiki.sogpf.com/index.php/CfgWeapons_Vehicle_Weapons:

bomb = " vn_bomb_blu1b_750_fb_launcher" createVehicle (player modelToWorld [0,50,20]);

Nothing spawns, and there is no explosion, which leads me to believe the class name is wrong. Any idea what might be the problem?

#

And yes, I do have Prairie Fire loaded

golden nova
#

ditch the space after first quote mark, there is no reason for it to exist there. And it doesn't do anything because you are spawning a weapon not an actual munition. vn_bomb_750_blu1b_fb_ammo should be the correct classname

blazing whale
#

Thanks!! That fixed it.

fringe salmon
#

I'm trying to launch my arma 3 mods so I can play on a server, but it gets stuck on "initializing addons" and the error code is 0xcFFFFFFF - STATIS_APPLICATION_HANG. Please help me.

junior granite
#

hi, having a bit of trouble with my server if anyone could give me a quick hand

#

trying to launch into my server for the first time and getting this message pop up

#

tried verifying my game as well as reinstalling the mod to my pc and the server with no luck

pine kite
#

You loaded a mod in your client that the server does not consider allowed. Or you forgot to add the mod's (bi)key file to the server's keys folder.

#

There is nothing that needs reinstalling. The key files of mods don't get placed automatically where they need to go. Unless you use a rented server management environment of certain companies that have that automated.

plush imp
#

Still nothing for this? Ran into this issue today

#

and I aint doing a factory reset of my PC

worn cipher
#

Anyone know how to keep the visible daytime laser from turning off on its own?
Or how about preventing the scroll wheel menu from disappearing until I change units or go in/out of arsenal?

uncut cradle
#

Hey so ive had this issue before but i believe I've narrowed down the issue to the mission file itself but as im not as smart as most people in here are i cant figure out the issue. Ill post the rpt and a winrar that has the mission in it (Has the .pbo and folder from Documents) https://sqfbin.com/iforatarunotofafofor

#

imo i feel like I just feel like the mission file is probably too big and dosent wanna load so it sits in a endless loop of wanting to load and not wanting to load

rapid gull
#

Howdy! I'm hosting a dedicated server on my machine and it works in vanilla. There is a character limit on the shortcut "Target" argument line so I'm trying to use a -par (Arma 3 startup parameters file). Sadly the entire thing seems to not work as the config doesn't work. How do I use -par files?

umbral narwhal
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You can just startup with a batch file to dodge the character limit instead.

rapid gull
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Do you use OperaGX?

umbral narwhal
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parameter files should work but I haven't tried it personally.

rapid gull
umbral narwhal
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yes.

rapid gull
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Beautiful. How would I go about making it launch the shortcut with the parameters?

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Or the actual server I guess. I could probably not use the shortcut then right?

umbral narwhal
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yeah it's instead of the shortcut.

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you can paste the shortcut target into the batch file as a starting point.

rapid gull
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Oh! That makes sense. Thank you!

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I will give it a shot!

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Okay, the .bat file worked but the mods didn't actually attach to it. Am I right to put them in as "-mod=@ace;@RHSGREF;" etc.?

rapid gull
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Yeah, I can't crack it. The .Bat file works to launch it but the mods still don't initialize

solar flame
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Stuck in a menu

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Hitting "OK" or "CANCEL" results in a "Bad Conversion; scalar" code spam in the .rpt

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Started getting this prompt after the .rpt said "Cannot create non-ai vehicle ebs,"

steady hawk
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  1. verify
  2. remove Mods
solar flame
steady hawk
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Uninstall and reinstall does nothing special after all