#expeditionary_forces

1 messages · Page 1 of 1 (latest)

pastel nest
#

👋

sonic vortex
tired jacinth
steep abyss
crisp flint
#

The Marines have landed! Explore new warfare capabilities in Arma 3 with the Expeditionary Forces Creator DLC. Prepare your Marines for action on the Amphibious Warfare Ship, assault enemy shores with AAV-9 Mack IFVs and Combat Boats, bring supplies ashore with the LCC-1 Landing Craft, perform raids behind enemy lines with new Hunter reconnaissa...

Release Date

Coming soon

light talon
#

🫡

thorny carbon
#

More CDLC I'll wish was base game wtf

light talon
#

Better to not even start that discussion

#

It's been had a billion times on this discord

opal grove
cosmic frigate
open imp
#

Is there estimate on a size (in terms of disc space) of the expeditionary forces ?

pastel nest
formal bobcat
#

It's MARPAT supremacy hype time bois ef

chilly glen
#

Sign me up for anything coming from Chair... the guy can be considered a Primarch at this stage of the Arma Emperium

#

I hope that future patches can bring some civilian assets into the naval theme of this CDLC, Arma 3 has long neglected civilian shipping and those assets are instrumental for any immersive mission

regal grove
#

Can’t play cause on Xbox 😭

stoic marlin
#

I apologize for starting a rumor in advance. I have no way of knowing when release will be.

Going off of the time between when the WS and RF dlcs were announced and then released, EF may be coming within 3-4 weeks if everything is goes well

I'm super excited to play. thanks again all

bronze sinew
pastel nest
#

the tool has an AI feature that you can use but that one was made all manually taking blocks from their app

#

out of curiosity i did try the AI generation and it came out as a garbled mess that looked like a website for a zoo 😄

bronze sinew
#

fair enough, i personally dont care if people use AI, so long as its not just used as an "oh im too lazy to do something so ill just get AI to do it all for me".

pastel nest
#

✌️

undone orbit
#

More boats more fun

minor dock
#

Boats on the ground

cyan nexus
#

Boats in the Sky

woeful garden
#

oh me oh my

soft portal
#

This looks super cool, can't wait for it to release. $7.99 seems low, I would have thought it would have been more.

heavy lava
#

No beach too far

vocal sonnet
#

Does the big boat move?

pastel nest
#

no

vocal sonnet
#

My thirteenth reason why

minor dock
#

We never had such big boot that you can drive

winter obsidian
#

except that one mod which was made by that one user

stoic marlin
#

Hellenic armed forces i think

minor dock
#

Duh

winter obsidian
#

    Walkable
    Landable
    Accurate collision``` the only drawback
minor dock
#

The best thing is, one people ever expected to open an interior door

cyan nexus
#

a literal 'Arma: Refrogger' 🔥

shut warren
#

I'm not on A3 but I like observing the pandamonium that occurs when a CDLC drops

pastel nest
#

😄

fervent shore
#

Will this cdlc running on Server Like apex ? Or still need Owen the cdlc to play on a Server ?

pastel nest
#

you can use the compatibility data to play on a server if you dont own it and the server requires it

#

it will become available at launch

fervent shore
#

Right,still Wish the cdlc Like livonia Not need many GB loading extra Like sog Asset on whatever for map need Player how dount Owen the cdlc possible to join without possible to use IT then only for map need then the sog , anyway thanks , Hope many Player buy IT

minor dock
#

EF does not add a terrain

fervent shore
#

I read IT only Asset and the reason why i ask

merry venture
fervent shore
#

That's right, but over the years most of my players buy a DLC because they couldn't use it on my server, and that would be a topic why it would be nice in the base game if players see it but can't use it. Most people are encouraged to buy a DLC / cDLC , You can dream sometimes thats all

winter obsidian
#

just use the compatibility data. has the exact same effect as current dlc

#

people use mods all the time, but when it comes to compatibility data, suddenly it's a problem to have one more mod active. i just dont get it

jade cargo
#

Don’t be poor, own an up to date pc with a large SSD. It’s 2024!

fervent shore
#

for me no problem i have all dlc and cdlc and i buy this to , my aspect its from player side thats all , but I still don't understand why it isn't done like in apex/enoch , but understand compatibility data and done

minor dock
gleaming moth
#

Let’s goo!!!

#

Never mind…

#

No new stuff

#

Was hoping for some more detailed info on the new infantry kit

dusty arrow
#

Wow - the AH99 getting some extra pylons, finally. Shame it's part of a CDLC 😕

jade cargo
dusty arrow
#

Because the AH-99 should have had it right from the beginning.

#

Didn't say I'm not buying, btw

jade cargo
#

😁

#

Arma 3 came out in 2013. They added content all the way up to version 2.0, and are still doing engine updates today. CDLC lets folks contribute additional content in 2024, within limited budgets and lets devs get paid. All good to me.

placid tendon
#

Did someone say marines?

#

Ace better bring in crayons when this gets released 😄

supple stump
#

If Marines get a glow up then the US Army should get one both branches need competing drip

merry venture
merry venture
bold willow
#

This is gonnabe the best CDLC ever ngl

#

Is that big warship a static object?

minor dock
#

Yes

bold willow
#

Les gooo

#

All we need now is better ai

minor dock
#

Not sure what AI does anything with EF?

shut warren
bold willow
# minor dock Not sure what AI does anything with EF?

like ai pathing so they dont walk through walls n stuff. but what i meant was we got a great CDLC among many,all we need is now,and i meant this rhetorically is better ai update. that fixes issues n mayvbe even adds like animations for gunfights like cod etc

bold willow
winter obsidian
#

well, it would be nice if tracked amphibious vehicles could be used by ai in water, but it doesnt seem to be an easy fix, so here we are

bold willow
#

dayum

#

do they get out or?

winter obsidian
#

they cant move on water, just standing still

pastel nest
#

they can only go in a straight line apparently

#

we had to hold their hand to make them go in water correctly in the campaign, but its basically scripted, normally they wouldnt do that

#

its just an engine issue

#

i guess no one ever checked that as there was no tracked vehicle that could go in water in vanilla

bold willow
#

ooh yea

merry venture
#

I wonder what the LCC-1 is based off of?

pastel nest
#

french L-CAT

supple stump
#

Considering what the french would do to black cats for fun, that's a cruel name

frosty citrus
viscid condor
#

Man cant wait to never see any of these assets on public servers!

stoic marlin
viscid condor
#

Ya and theyre all 0 players

#

Only rotor collectives CDLCs really did

#

Like WS

pastel nest
#

the dlc is not even out yet 🤨

viscid condor
#

Doesnt matter youll never see any of the assets cause theyre CDLC locked

#

Same thing with WS

#

Youll never see any of those assets in any popular server

viscid condor
#

Only popular CDLC servers are from prairie fire

#

And that atleast makes sense being seperated

stoic marlin
#

I played air control, extractions, and spearhead with 6 people last week. I’m not sure I understand

viscid condor
#

But theres no reason why Reaction Forces, Western Sahara and Expeditionary forces shouldnt be apart of the base game

#

When most of them are using Vanilla assets

stoic marlin
#

There are. They’ve been addressed already by people who know more than me

viscid condor
#

Ya probably some greedy reason involving money

stoic marlin
#

No. Have a good day

supple stump
#

Garuda doesn't realize the difference between Bruhemia made assets and creator made assets

viscid condor
#

Its both when you take a vehicle from the vanilla game and make some slight changes to it

#

So it should be allowed in the base game

#

Its not like theyre taking peoples mods and putting them in the base game, o wait they already did that with the ADR-97s😅

#

Its not like they had a third party team make an official DLC before and put it into the real game

#

O wait they did that with Jets DLC😂

safe musk
pastel nest
#

jets was developed by both BI and B01, its a different process

#

we are a completely separate entity

#

they're only publishers

cyan nexus
#

but different case just like what chair said

pastel nest
#

yea but in those cases BI is still in charge of technical design even if they outsource small bits here and there

#

its their project

#

in our case we do it all ourselves according to our own vision, BI only comes into play at the very end with a general review and QA and all that

#

this is in very broad terms

jade cargo
stoic marlin
#

Don’t fall for the rage bait

viscid condor
#

And Im not saying anything against any CDLC devs I know they have no power over it

#

It just sucks that even the slightly modified Bohemia Vehicles cant even be allowed in base game

#

So youll never see them on a popular server

#

Especially with no actual base game DLC ever coming anymore

soft portal
#

Adding things to the base game is a complex process, and can cause unforeseen problems. There is also the issues of who is responsible for maintaining, and fixing issues if the added content breaks something. There are many other issues that make adding the cDLC content to the base game much more difficult than people think.

tropic spruce
#

I like some of the cool toys but its a little short on the content 😦 and no csat or fia stuff either

viscid condor
#

The boat should def have a CSAT counterpart

soft portal
viscid condor
#

I feel like WS had alot of content

#

Especially after the last update

soft portal
viscid condor
#

I agree

#

Id have easily paid $10

supple stump
cyan nexus
#

the entire Tank DLC are outsourced

supple stump
#

Yeah they stole real life tanks and digitized them into arma 3

cyan nexus
#

at least the model

light talon
#

Can barely see it in one of the screenshots

#

One with the divers

viscid condor
nimble latch
#

Looks cool, looking forward to EF! How long do you think it will take for Banned Inc to turn the landing craft into a battle barge?

merry venture
pastel nest
minor dock
#

Oh, there is also an counterpart for that landing craft

blissful nexus
#

big question is will we be able to drive vehicles from the landing craft to the shore?

#

i will be big sad if it is just a scroll action that plonks them onto shore

pastel nest
#

thats how VIV works 🙃

#

however there's a static prop landing craft that allows you to walk and drive vehicles on it

soft portal
winter obsidian
#

:x hell no

pastel nest
#

Could do show/hide and use the normal vehicle perhaps

#

Anyway collision boxes will prevent you from driving or walking directly on the "vehicle", can only be done on the static variant

stoic marlin
#

Could make a little cutscene where the boats driving to the beach, fade to black, teleport the player to an unhidden static boat then hide the moveable one

raven axle
#

Am i the only one wondering why expeditionary forces wasn't given the M27 as an ingame rifle??

#

To kind of blend the armaverse with our own reality

stoic marlin
#

Yes

#

There’s a spar if you need it

floral halo
#

I think it had to fit the Armaverse too

merry venture
soft portal
light talon
# raven axle Am i the only one wondering why expeditionary forces wasn't given the M27 as an ...

Why would they? From looking at the vehicle lineup alone one can easily deduce that the CDLC is not trying to represent IRL US Marines, with all their current equipment, but instead inserting itself into the 2035 armaverse timeline, where the US has adopted the 6.5mm caseless cartridge and the MX series of rifles. Not to mention that 5.56 struggles to put down well armored targets such as the CSAT infantry, and even AAF infatrymen wearing the heavier carrier rigs.

pastel nest
#

i liked the idea of the MXAR being like an M16 to the MX/M4 counterpart like how they were doing in the early 2000s

cyan nexus
winter obsidian
#

cope cages?

jade cargo
pastel nest
#

no plans currently, i looked into it and deemed it was too much of a headache to fit the gunner in the current model

tiny imp
#

I'm not to late to add useless comment in this channel!

bleak creek
#

any plans for RC Branch release or is just going to be stright stable? or is i could tell you but then i'd have to kill you😁

tired jacinth
#

We can nor deny or confirm

soft portal
#

Have any of the cDLCs ever gone on a public RC branch before release? I don't remember that ever happening.

novel hedge
#

GM did with the last 3 (I think) Updates?

#

Oh, you did mean unreleased CDLC. My bad.

bleak creek
#

I think reaction force had an RC released

winter obsidian
#

nope

light talon
#

Y'all experiencing some mandela effect

jagged agate
#

Yeah the Mandela CDLC had RC indeed

winter obsidian
#

the mandoline effect, it's the italian version

stoic marlin
#

Day 7 of waiting for the dlc to release: I haven’t touched grass or felt sunlight in a week. I’ve not seen another human, haven’t bathed, haven’t eaten in that time period either.

As the depth of my insanity increases and my mind slowly deteriorates from lack of sleep and nourishment, all I’m able to do is mindlessly click the refresh button on the EF steam store page over and over waiting for it to release.

If my friends and family could see me now, they’d acknowledge what a truly pathetic sight it is to behold. I do not even know why I’m doing it anymore, only that I must. My hair has turned white and my legs have stopped working, the little muscle they had has left them.

I can no longer speak, only sit and drool while pressing the steam store refresh button over and over all day every day

minor dock
#

Day 999...999 of waiting for the DLC...

soft portal
floral halo
#

Yeah I mean I'm excited, but I'm not losing any energy or whatnot over it. It's wishlisted and Steam will let me know when to get it.

stoic marlin
#

It’s a shitpost my friend

supple stump
scarlet jay
#

Of course anything can happen within the next few weeks, which might, or not, prevent you to enjoy the CDLC... a storm, electric black-out, internet shut-down....

light talon
#

Nuclear war

jagged agate
#

grasshoppers' invasion, slightly lukewarm tea, etc

minor dock
#

And most importantly, the Eastwind device struck

exotic spire
#

Acquirement of BI by Tencent 😏

still grotto
#

Or solar storm that fries electric grids, seabed optic fibre cables and satellites

north orchid
#

my internet provider f'd up, so I actually dont have internet for the next 3 weeks. Today is the last day....

floral halo
#

Well the good thing is that it'll be waiting for you (maybe) when you do get internet.

north orchid
#

28.11. lll be there

raven axle
exotic spire
# raven axle is that the release date?

Anyone who actually knows the release date is under NDA and cannot tell you.
If it turns out that 28.11 really is the release date, then someone is going to get fired

#

How, do you know who to fire, do you ask? Well, ||you just take Finn Biermann to a damp basement and hit him with a metal pipe until he tells you his source and then you get to know what you wanted to know||

cyan nexus
stoic marlin
#

Could save a trip if you fill the buckets with gas

floral halo
versed prairie
#

Would've been kinda cool to see the CDLC release today.

opal grove
#

would be even cooler if it released yesterday

versed prairie
light talon
#

Pushed it back another week just by saying that

lean wagon
#

Hey, awesome to see a new CDLC coming in. I'm a dev on FASTER and so that people can use your project once it drops would you be able to DM me some basic info such as depot number and also your bikey spelling... example, "cool.bikey"

north orchid
# raven axle is that the release date?

@exotic spire not sure what I started here,... But the 28.11. is the date that my Internet provider will finally grant me the power to access the Internet. That was pretty clearly mentioned. And to whoever comes to Germany, thank u Hazer for that one, it's too cold right now. I wouldn't.

north orchid
light talon
#

It's also a Thursday tho aviator

versed prairie
#

Man I just thought that releasing the CDLC that has a big focus on Marines would be cool to release on the Marine Corp's birthday.

exotic spire
exotic spire
north orchid
queen briar
#

best news i've read all day

stoic marlin
#

Maybe it’ll release the week before thanksgiving

soft portal
minor dock
#

BI is not an US based company tho

north orchid
#

Pretty sure tiny gecko studios isn't one either

minor dock
#

BI handles the sale/release, not us

steep abyss
#

Valve is US based.
Though they shouldn't be needed for a release.

supple stump
#

What's Dedmen releasing a valve for?

jagged agate
#

release… pressure.

supple stump
#

Eww not on the arma discord

opal grove
jagged agate
#

. . . I will mute you for offtopic when I am done laughing 😄

supple stump
soft portal
# minor dock BI is not an US based company tho

No, but the US is the largest market for Arma, and the cDLC is about the US Marines, so the US is the primary market for this product. Thanksgiving is a holiday that people spend with their families, eating dinner, and watching football games, there is also a lot of travel, so many people won't even be home on the 28th.

jade cargo
#

What makes you think the U.S. is the largest market for arma players? 👀

winter obsidian
#

statistics

jade cargo
#

What statistics?

winter obsidian
#

i think germany is 2nd and then uk

exotic spire
#

However "Western Europe" is a dozen countries so it doesn't really count, making North America the largest (yes, I know, not a country either, aktchually)

jade cargo
#

It’s a single market, so it absolutely does count.

exotic spire
#

Well, depends what you're after, exactly.
Speaking of holidays, Poles won't have the same holidays as Dutch people, for example

jade cargo
#

Factor in that most of Eastern Europe is also part of the EU (the single market in question) and it’s an even bigger slice.

#

We were talking about markets.

exotic spire
#

Okay, I focused on that Thanksgiving mentioned earlier. Fair enough.

jade cargo
#

I don’t think Thanksgiving has any part in BI’s sales strategy tbh 😁

stoic marlin
#

Bar chart >

winter obsidian
#

i thought it was funny how turkey dropped from the statistic the moment valve banned those sales

#

it was pretty obvious that quite a few people abused the prices via vpn

tropic spruce
#

steam doesnt have pricing for the balkans 😦

north orchid
#

Guys.... All I wanted to say was that my Internet is out till the 28th. Not start a 2 day discussion meowsweats

soft portal
soft portal
jade cargo
#

Don’t understand pie charts?

#

Or single markets?

jagged agate
#

I mean it's not edible

jade cargo
#

😂

stoic marlin
soft portal
# jade cargo Don’t understand pie charts?

I said the US is the largest market, as in there is no single country with a larger share. This chart would confirm my assertion. If there is another country with more players, please post your source.

#

My point still stands, this dlc is going to get a major percentage of its sales from the US, and because of that, a release on a holiday is not likely. Who knows, maybe BI will release it on the 28th anyway. I'm not sure why a simple point ended up being such a big deal.

jade cargo
#

That’s not how markets work.

#

Especially not in the EU 😁

supple stump
#

Day off + new CDLC = not how the markets work I guess

tight lark
#

Has there already been a specific release date yet? I'm seriously hyped for this DLC,

cyan nexus
#

maybe the real release date was friends we made along the way

north orchid
#

Our bond got stronger with each day

raven axle
exotic spire
jagged agate
#

Ben Kerry:
Born 2015 (age 20)

Kerry would be -26 by Reforger timeline, so one can guess 😄

exotic spire
#

I was guessing and wasn't aware of his birth date being available online (although this is obvious, in hindsight), ...||but my point still stands 😛 ||

jagged agate
#

oh, I totally blame you for your lack of precision on that matter, thou shalt be punished and assigned to guard a UAZ on Malden!

exotic spire
#

Can't it be on Nogova, dad? 🙄

stoic marlin
#

Bring out the beating pipe

jagged agate
#

last time I checked, the tickets prices were prohibitively expensive but one can wish

minor dock
#

Don't hurt me

pastel nest
north orchid
#

Two days early

soft portal
#

Well, I was right, a release on the 28th was unlikely.

light talon
#

Just because you are not wrong, does not mean you are right

jagged agate
#

you're not wrong

soft portal
#

I still don't understand why people got so worked up over me pointing out that a release on a major holiday in the US was unlikely. Anyway, I'm looking forward to the release.

bleak creek
#

I was sort of hoping that it would have been released on the 11th to coincide with USMC birthday

queen briar
#

26th? hell yeah

#

the green AAF uniforms on the grey camo AAF boats looks a lil silly though 🙃

soft portal
#

Yes, but that grey camo is what the base game uses for the AAF boats, so it's consistent.

jagged agate
#

consistently silly 😎 *dabs and flies away*

stoic marlin
#

Gray digital uniforms for AAF naval forces?
👉👈

tropic spruce
#

if you like digital camo turns out you might like dot product and pingpong

true jay
#

Will this come with any unique missions or MP game modes?

pastel nest
#

it will have a mini campaign, a coop scenario tied to the campaign and the usual BI gamemodes (zeus/warlords)

opal grove
#

will the coop one still be playable solo?

pastel nest
#

yea i think you can beat it solo

jagged agate
#

we are talking about the coop campaign, Chair

pastel nest
#

ok but im talking about stroking my willy

opal grove
#

expediting your force?

jagged agate
#

"sending reinforcements!"

pastel nest
#

little marines swimming ashore 🫡

cyan nexus
#

cant wait to play as marine surrounded by seamen on the ship

frosty citrus
boreal wolf
#

Wishlisted. Love the concept and really like these CDLC that expand and extand Arma3 lore. In such a littoral environment as Altis, Stratis, Malden and Tanoa, the focus on USMC style assets for 2035 is inspired. 🙂

stoic marlin
#

I feel like I underuse the water for missions on Tanoa especially

versed prairie
#

Anyone else getting the redirect to buy the CDLC, but it not actually being released.

minor dock
#

What redirects

pastel nest
#

the launcher has been updated already in preparation for the launch of the dlc next week

stoic marlin
#

Excited, thanks all

supple stump
#

It literally said on my screen that Exped Forces was out I've been trolled

minor dock
#

Expired Forces

supple stump
#

That's how I feel

stoic marlin
#

BOAT

worthy egret
#

Arma launcher says out now. I'm guessing it's releasing today?

minor dock
#

No

#

It's been discussed multiple times. It's BI's iffy

ripe cloak
#

Needa make a thing on a bot that just detects if someone asks if it's out now, and it just responds with "It's a mistake on the launcher. But stay tuned!" xD

queen briar
#

bruh the cdlc shows on the launcher now under DLCs and has the GET DLC and COMPATIBILITY DATA buttons now and I thought I missed the release

lost steppe
#

Where expeditionary forces

sonic vortex
tropic spruce
#

I like the spiker missiles they pawgers

queen briar
#

are you guys gonna make a sequel to this cdlc

minor dock
#

It is too soon to say anything, no? We will not going to make any answer anyways

cursive ember
#

Looking forward to Expeditionary Forces

bleak creek
#

24 hours to go!

stoic marlin
#

BOATing soon

pastel nest
#

EFVchads we're SO back

pastel nest
flat forum
#

Love it! Thanks for the report in

pastel nest
#

o7

hollow venture
#

do we have a release time?

jagged agate
#

When It's Done®

pastel nest
#

Afternoon CET

hollow venture
wet zodiac
#

Just a couple more hours now yessiroorah

tame venture
#

Excited for release. I've been waiting for awhile to buy this CDLC. happydoge

royal cove
#

Same! Looking forward to it : )

tame venture
#

Definitely have been wanting more Naval and Marine content to go island hopping.

raw coral
#

Agreed

stoic marlin
#

Hi

gleaming moth
#

Check the EF discord
Release got postponed till next week because of a last minute play testing issue
No further details provided sadly

jade cargo
#

😂

gleaming moth
#

Release was due half an hour ago now
But instead we got an announcement in the server

jade cargo
#

🙄

gleaming moth
#

Like I said it’s in the EF discord

BI announcement should come any second now too

pastel nest
#

then its not out yet

#

i notice the discord link is missing here, wait 1

bleak creek
#

no there is a link to the discord it was pined Dwarden

pastel nest
#

ah right

jade cargo
#

He’s trolling you dudes. It’s not in the discord.

storm frost
storm frost
storm frost
#

Sorted 🤙

#

Still no preview 🫣

pastel nest
#

works for me

jagged agate
stoic marlin
#

it got delayed 😦

storm frost
#

Hmm maybe discord app on my phone that's playing up.

jagged agate
storm frost
#

Yup 😅

hollow hill
#

Tfw stuck on 24 hour duty watching for this release because I have nothing better to do

hollow venture
#

it says out now on the arma launcher, im guessing its rolling out rn

indigo hornet
#

no thats been there for over a week

cerulean ferry
#

OUT NOW! Congrats 🦎

minor dock
#

ef🍻

meager spruce
#

ITS OUT

hollow venture
wet zodiac
#

oh hell yeah

pastel nest
#

LETS GOOOOOOOOOOOO

hollow hill
#

Kill

indigo hornet
#

I assume compat data is just up to steam?

meager spruce
#

Ahhhh!

jagged agate
indigo hornet
#

Damn that compat data's taking a while to unhide 😅

#

Steam servers go brrr

sonic vortex
cyan nexus
#

link for Compatibility data please

minor dock
#

It seems it's not out yet - but won't be an hour late

indigo hornet
#

Will be there once it is

pastel nest
#

its public now

jagged agate
#

The Marines have landed! Explore new warfare capabilities in Arma 3 with the Expeditionary Forces Creator DLC. Prepare your Marines for action on the Amphibious Warfare Ship, assault enemy shores with AAV-9 Mack IFVs and Combat Boats, bring supplies ashore with the LCC-1 Landing Craft, perform raids behind enemy lines with new Hunter reconnaissa...

Release Date

Coming soon

indigo hornet
#

Steam taking a while to approve the compat data then

left prism
#

Congrats Chair and team, well done!

jagged agate
#

Wiki updated, official release date: 2024-11-26! Cheers, can't wait to play it! 🍻

exotic spire
#

Congrats, Chair! 😄

#

(and everyone else who worked on this)

tidal jungle
#

Any youtubers that got early access? Just got it but I can't wait lol

#

not a lot of vids around this release

jovial tusk
#

Nice, instant purchase!

#

Congrats on the release!

fervent shore
#

its this right for server A3serverBRANCH=233780 creatordlc ? , try it but no EF folder all other cdlc worked

cerulean ferry
#

It should be merged into that branch, perhaps needed to restart Steam client (if you even use that for Server). Or it just needs some time to propagate across Steam.

fervent shore
#

use steam cmd with bat file , setup new server all cdlc folder and bikeys on place only no EF , upload now from my pc , only ask its right or need other way to update a server , maybe steam happend

orchid sandal
#

Congrats on the release! 🙂

pastel nest
pastel nest
pastel nest
indigo hornet
pastel nest
#

ok good

left bolt
#

I either leave a digit off or don't change CDLC titles when I post announcements...

indigo hornet
#

Ah, so it's a leclair error! (again!) 🫡

left bolt
#

Patent pending.

cerulean ferry
#

Unfortunately the link to Steam Workshop data is also incorrect in Launcher, so we'll need to hotfix that 😦

left bolt
#

Okay, that one I didn't do. aPES3_PrayHalo

winter obsidian
indigo hornet
#

my biggest complaint thus far isnt even the dlc's fault, its the static ships framework stuff 🫠

tired hound
#

Please I beg I WILL MAKE CREW INTERIORS FOR THAT APC IF I HAVE TO

queen briar
#

yoo is the boat launch things on the sides of the LPD functional?

#

the ones that I think are labelled Boat Pit

indigo hornet
queen briar
#

Dang, the lil gate doors were functional so I thought maybe there was a chance

winter sonnet
#

Congrats to the team on the release of the new CDLC. I purchased it immediately, and it did not disappoint. While its not a massive addition, everything included is well worth the balanced price imo. The quality is top-notch, and some of the new ideas / additions are truly appreciated. Wishing you continued success with this release.

opal grove
jagged agate
placid tendon
#

I’m crying at the first campaign mission, I got shot 3 times and idk where from 😂

#

Good dlc so far; enjoy the camo 😄

quaint eagle
#

Made us excited about a ship that we thought would be like the USS Liberty gave us a USS Freedom quality instead not complaining just saying should have been more clear that we weren't getting something like the Liberty

queen briar
#

might someone tell me what the lil square opening in the middle of the LPD is for

#

looks almost big enough for like basketball or somethin

hollow venture
devout carbon
#

anyone knows the -mod= code for dedicated servers ?

fervent shore
#

-mod=EF;

devout carbon
#

i suspected, strange its not downloading it for me on app_update 233780 -beta creatordlc hmmm

fervent shore
#

true , need upload from your pc

devout carbon
#

at least im not finding the folder

fervent shore
#

and -beta its outdate i think

devout carbon
#

oh, its not included on the creatordlc ?

#

creatordlc Creator DLC Build 16459077 2 hours ago

#

says updated 2h ago

fervent shore
#

C:\Program Files (x86)\Steam\steamapps\common\Arma 3 its the folder, i try the same ending up with upload

jagged agate
#

fun fact, the release happens exactly 8 months after Reaction Forces (2024-03-26)

queen briar
#

any chance Laser Designator (Coyote) is going to be added in a future update?

true ridge
#

These CDLCs are instant buys ngl. I like this low-cost-yet-fun trio of WS/RF/EF

#

(Well I haven't tried EF yet but)

queen briar
#

true, plus Gendarmerie getting a missile boat LaughingCrying

true ridge
#

They'll almost be able to go up against the police department of a 5-person town in rural America then

I kid I kid

steep abyss
pastel nest
winter obsidian
#

how is it not something like the liberty?

#

it's big static ship with some interiors, same as the liberty?

languid axle
#

anyone knows what the LCC Side Load does?

#

Logic would say that you can load vehicles from the side, but somehow I can't load anything at all

pastel nest
#

no it just loads vehicles on the platform differently

#

rather than stacking them down the center

opal grove
#
Fault time: 2024/11/26 19:47:51
Fault address:  C9BEB098 01:0015A098ll G:\SteamLibrary\steamapps\common\Arma 3\Dll\x64\PhysX_64.dll
file:     ef_rc_chapter2
world:    Altis
campaign: ef\ef_missions\ResoluteCyclone
battle:   Missions
mission:  ef_rc_chapter2
Prev. code bytes: 45 84 FF 0F 84 86 00 00 00 48 8D 0C 52 0F 28 CF
Fault code bytes: 41 0F 10 44 CD 00 41 0F 10 6C CD 0C 0F 28 E5 0F
=======================================================
note: Minidump has been generated into the file C:\Users\konta\AppData\Local\Arma 3\Arma3_x64_2024-11-26_18-10-29.mdmp``` who wants the MDMP? ![hmmyes](https://cdn.discordapp.com/emojis/1147624204909433022.webp?size=128 "hmmyes")
tropic spruce
#

I just wanna play with the new pt 76

crisp flint
#

official servers

Arma 3 CDLC : Expeditionary Forces

Europe, EF
95.156.239.77:2102 - EF_MP_COOP1_Altis.Altis
95.156.239.77:2202 - EF_MP_Warlords_MJTF_Des_Altis.Altis
95.156.239.77:2302 - EF_MP_Warlords_MJTF_Des_Malden.Malden
95.156.239.77:2402 - EF_MP_Warlords_MJTF_Des_Stratis.Stratis
95.156.239.77:2502 - EF_MP_Warlords_MJTF_Wdl_Livonia.Livonia
95.156.239.77:2602 - EF_MP_ZGM_MJTF_Des_Altis.Altis
95.156.239.77:2702 - EF_MP_ZGM_MJTF_Des_Malden.Malden
95.156.239.77:2802 - EF_MP_ZGM_MJTF_Des_Stratis.Stratis
Europe EF + WS + RF
95.156.239.77:2902 - EF_MP_Warlords_MJTF_Des_Altis.Altis

USA, west, NY
45.159.5.135:2102 - EF_MP_COOP1_Altis.Altis
45.159.5.135:2202 - EF_MP_Warlords_MJTF_Des_Altis.Altis
45.159.5.135:2302 - EF_MP_Warlords_MJTF_Des_Malden.Malden
45.159.5.135:2402 - EF_MP_Warlords_MJTF_Des_Stratis.Stratis
45.159.5.135:2502 - EF_MP_Warlords_MJTF_Wdl_Livonia.Livonia
45.159.5.135:2602 - EF_MP_ZGM_MJTF_Des_Altis.Altis
45.159.5.135:2702 - EF_MP_ZGM_MJTF_Des_Malden.Malden
45.159.5.135:2802 - EF_MP_ZGM_MJTF_Des_Stratis.Stratis
USA, west, NY, EF + WS + RF
45.159.5.135:2902 - EF_MP_Warlords_MJTF_Des_Altis.Altis

USA, east, LA
109.230.208.227:5102 - EF_MP_COOP1_Altis.Altis
USA, east, LA, EF + WS + RF
109.230.208.227:6102 - EF_MP_Warlords_MJTF_Des_Altis.Altis
crisp flint
opal grove
#

Sure

west shoal
#

Any intel on when the CDLC Steam branch for the server app will be updated with EF? SteamCMD is reporting no updates available, but there's no EF data installed.

small aspen
#

Can you extend the radar on the Hunter LAAD as shown in the pictures? If so, how?

steep abyss
languid axle
#

then it works when you're the commander

pastel nest
#

applies to other hunters too

turbid cobalt
#

Congratulations on the release, I hope the reception of it will live up to your expectations! 📈

pastel nest
crisp flint
west shoal
#

Yes, it's been our standard configuration for a while and we don't install CDLCs by any other means.
Reported current installed build: 16458567
I tried validating the install as well.

#

It's not urgent I guess, I'll try again tomorrow in case it's Steam having some kind of brainfart

crisp flint
opal grove
#

played through the campaign, solid 8/10, -1 for lack of any proper outro that would somehow connect the events from this to anything else happening in the universum, unless something happens if I do not spot everything in the 1st mission or have civcas in the rest of them. And performance in Kavala was bad even on perf lol

pastel nest
exotic spire
#

1.1 when? 😉

placid tendon
#

||How many objectives have you guys found in the recon mission?||

opal grove
#

hit me with the hotfix then funny

pastel nest
#

😄

placid tendon
#

||Honestly calling in the rockets, chefs kiss. When I could do that I loved it. Shit I always do in Eden editor but now in a mission ||

placid tendon
#

How do you know you got all. Also am I good to talk without spoiler here?

#

I don’t wanna ruin it for those who haven’t played yet

fervent shore
#

Can someone explain to me exactly how I do this with the Expeditionary Forces Compatibility Data if I have the cdlc on the server? and players who don't have it can join with it? , need load the data pack to with mod=EF ?

light talon
#

Also Zeus helped 😄

exotic spire
pastel nest
#

the data is the same

light talon
placid tendon
#

I wonder who CJ ones I’m missing

#

Which*

exotic spire
light talon
lime cairn
#

is the new ship spawnable in zeus or does it gotta be placed in eden like the other ships?

light talon
#

Like other ships

placid tendon
opal grove
#

I have three questions: What is the "hold space" function to skip the cutscenes? I recall using it at one point but can't find it on biki anymore ||Why are those two guys falling down every time in the 2nd mission||? ||What is Miller doing on board||?

pastel nest
#

🤔

light talon
# placid tendon Please 🙂

||- Checkpoint, you probably already found that.

  • FOB on the hill, with a mortar you can also spot.
  • Seaside FOB.
  • Ammunition depot / bunkers.
  • Military police station.
  • Abandoned FIA camp from the East Wind Campaign.
  • AAF MBT's.||
pastel nest
#

well im pretty sure miller is an easter egg 😄

#

veteran likes to put them around

placid tendon
#

Oh I didn’t find the 6th one

pastel nest
#

but you're normally not able to turn the camera like that

#

it should be locked to the front

outer ocean
#

So far enjoying the CDLC, however, why does the boats have the inertia of a small moon?

I was dreaming about doing crash stops in the CB-90, But it just keeps going. 🫠

opal grove
pastel nest
#

😐

#

well

#

that explains it

opal grove
#

excuse the facepalm

pastel nest
#

@tired jacinth something we could look into?

light talon
#

That's hilarious

#

Keep it haha

pastel nest
#

😄

fervent shore
#

Players can't join, the launcher says they need the DLC, it has the data mod loaded but doesn't take it , server load the EF as mod and i drop the bikey on keys folder , any idea what i make wrong ?

opal grove
#

and if there's a space to suggest anything, the intros should start with a longer fade-in because everytime there's a 0.5s of loading textures and seeing something else in different direction before characters are moved to proper places

fervent shore
#

as owner from cdlc worked well , for all other its blocked the join button

opal grove
#

I hardly believe it's hardware issue, game is on a nvme

tired jacinth
#

profiling might have more agressive loading

#

due to multithread

#

never had it look like this

pastel nest
fervent shore
#

true on my side the launcher load the cdlc

opal grove
tired jacinth
#

maybe, there's a command to preload area for camera

opal grove
#

btw do you remember the function name for this hold space action

tired jacinth
#

no, but I have source at hand.
BIS_fnc_keyHold

fervent shore
placid tendon
#

Weird question and defo not a priority over the other bugs but will there ever be an interior for crew in the marine vehicles?

pastel nest
#

no it wont work that way afaik

#

that applies to all CDLCs

fervent shore
#

true test with rf but all time fail so i give up

#

and then how join player without owen the cdlc?

pastel nest
#

launch the game normally and search the server from the ingame browser/direct connection

fervent shore
#

oh thats bad

#

That ends in 90% fewer players

pastel nest
#

thats just how the game works 😦

placid tendon
#

The assault on kavala, isn’t that just an accurate representation of every Altis life server? XD

queen briar
#

am i doing something wrong or is the first mission in the campaign walking 3km?

#

I found vehicles but they were locked 😔

opal grove
#

it is on foot and it took me an hour to 100% it

#

well 1h10m

pastel nest
#

no, you're supposed to walk and find stuff along the way

#

the fun part is towards the end, if you find the right targets

stoic marlin
#

I walked back to the beginning to deliver a gift

fervent shore
#

ok thats worked select the mods and join on server browser , but then usless when not worked with launcher , thanks for your time

queen briar
#

any input on which turrets are intended to go on the LPD? I assume its mostly Spartans and Centurions? Praetorian seems to be slightly too large for them

#

OH I just realized you guys added a new naval turret too, so I guess Mk66 would go on that front center hardpoint

pastel nest
#

spartans and mk66

#

same configuration as this one

ruby raptor
#

Does anyone know the Difference between LCC-1 and the LCC-1 (Sideload)?

EDIT: Nvm, found it further up in the Channel.
It changes the Way Stuff is loaded on it.

placid tendon
#

I just finished the campaign and damn that was good 😄

placid tendon
#

Are there more missions coming in the future or will it stay with those?

pastel nest
#

there's no plan to expand the campaign, however i'd like to have a proper intro/outro like tanks/tacops do

placid tendon
#

I don’t know who placed those snipers in the last mission but you made me rage 😂 took me a bit to figure out

pastel nest
#

😂

#

i saw someone livestreaming on youtube earlier who wasn't having a great time dealing with those either

placid tendon
#

Me: walks
Sniper: hehehe yeee boiiii
Me: has my brain now suddenly splashed all over the wall behind me

pastel nest
#

also ||not spotting the tanks in the first mission|| is going to really ruin your day once you get there

placid tendon
#

||I wonder what would happen if I found the FIA camp from campaign ||

#

Tbh the first mission was my favo, just sneaking around, doing recon stuff, not really engaging. Using your rockets

pastel nest
placid tendon
#

Oh haha, nice touch!

#

Will the assets from EF also spawn in the main campaign or would I need virtual arsenal for that?

tranquil nova
# pastel nest ||nothing, its just a tie in with the base game campaign 😄 would've been lame i...

Sorry for quoting you out of context but i think this is important feedback for you, hope youll release some nice updates for your CDLC in the future 🙂

For me unfortunately the lack of CSAT assets is a big dealbreaker, CSAT and the AAF only got the Combat Boat which in CSATs case is strange enought why they share equipment with NATO, their oponent.
I always disliked the NATO bias of Bohemia Interactive and i am very sad that it is continuing in Arma 3s CDLCs, the lack of any CSAT static ships like a aircraft carrier and landing boats is very much limiting mission design and the gameplay experience.
Sure you could argue that for 8€ you cant expect much but seriusly, people would also pay lets say 12€ if we finally also get more assets for CSAT and AAF, like a CSAT landing craft also used by the AAF and a driveable corvette (50m length over all) for the CSAT (maybe soviet design) which is also used by the AAF.

But hell yes Arma 3 needs more naval content, this has been said now for 10 years and BI didnt cared at all.

pastel nest
#

i think i just read your comment on the trailer video 🙃

tranquil nova
#

Alright thx for reading, just wanted to make sure itll reaches you 🙂

pastel nest
#

regarding the use of combat boats by independent and opfor factions, both china and russia do indeed produce their local copies of the CB90 so it's not entirely laziness or fiction

#

but i understand if you think CSAT should get some more content

#

this was a DLC that i could deliver in a timely fashion with what i feel was a good content lineup

#

i hope there will be a chance to address this in the future

floral halo
tranquil nova
#

Interesting didnt knew that, maybe youll be able to implement something nice to CSAT and AAF in the future, looking forward to updates for EF 🙂

sonic vortex
#

looking at the past of CDLCs, typically if the sales are good, the developers can work on adding more stuff

#

so dont break the deal, support the maker

floral halo
#

Yah I'm that way even though I'm not a CDLC worker or anything like that. The level of stuff for my book sales guides what I want to do. If it's popular and getting regular sales, I'll work on that. Other books I don't expand due to low sales and the like. I can understand the level of energy for new content based on sales, and overall interest. So I completely understand that. And frankly I like the content so far, though I need fo figure out how to get that display of fuel into my helos though, that was interesting when checking out the Python

cyan dawn
#

Loving the DLC so far! Great new vehicles!

verbal pawn
#

Do i send bug reports about EF here or to the Tiny Gecko Studios Discord?

pastel nest
#

here is fine too

verbal pawn
#

In Eden editor. When editing the object specific attributes for the new LPD-36 ship, if you tick certain options like 'open hanger door' it breaks other doors on the ship. They still open but door texture is showing the door close. Even if you untick all previous object specific attributes you applied and start the same scenario again, the doors are still broken. You have to spawn in a fresh LPD-36 to have normal working doors. I also have screenshots if needed

pastel nest
#

ah, yes we're aware of that issue, its an engine thing

#

it usually fixes itself after a bit

#

like if you do a preview, then go back in editor and wait a bit

#

@steep abyss could it be that changing eden attributes isnt caught by the fix you made?

queen briar
#

any chance yall can release the composition of the naval fleet from the cutscene of the first mission? 👀 its pretty badass fr fr

verbal pawn
#

Makes sense. Hope it gets resolved soon as you can do some pretty cool things with the new ship like adding textures to the hangar door and renaming the ship on the back. However it's not worth changing those things if it breaks the doors

pastel nest
#

note that it only happens in the editor

#

once the mission is saved and played from the main menu it should work fine

#

saved/exported

tired jacinth
#

it should even fix itself if you reopen the mission in editor, it's basically a temporary ghost of the object.

verbal pawn
#

ah okay great! just tested and it resolves itself if you save as composition too

tidal jungle
#

Anyone know how many objectives are in the first scouting mission?

#

||and if theres a helo base or some way to shoot down these helos||

#

Never goddamn mind holy hell spike NLOS is cracked

#

maybe overtuned a bit lmfao

#

missed a pass on a moving helo, did a 360 and chopped the tail off

pastel nest
#

😄

tidal jungle
#

Macks are also very armored

#

got caught offguard by an AAF APC and expected to just die like in a marshal, but no this tanked it

tropic spruce
#

its the classic nato fantasy

tidal jungle
#

given that blufor has consistently had the worse ground units (and rotary, arguably) for the past 10 years

#

I'd say about time

pastel nest
#

armor on the aav9 is about what you would expect

tidal jungle
#

Yeah could have just gotten lucky

tropic spruce
#

havent tied the vehicle outside of VR but its should be a giant tin can

tidal jungle
#

The new irl ACV is based on the superav and there’s no rating on there but I wouldn’t be surprised if it was 30mm resistant

#

And this doesn’t need to be airmobile like the marshal

#

So more armor isn’t a surprise

tropic spruce
#

how can it be? its a large vehicle... cube square law exist

tidal jungle
#

Volume goes up by cube

#

Surface area by square

#

Surface area is armor = weight

#

Volume = floatation

tropic spruce
#

no it doesnt. when you increase the area of an object you are increasing the volume / density. a smaller vehicle that weighs more has better armor values

tidal jungle
#

That’s only if it’s not a hollow box

tropic spruce
#

and this vehicle is amphibious, made to go really fast

tidal jungle
#

You get cubed amount of space/displacement for flotation

#

Cubed amount of space for engines

#

Only square amount of armor, as armor thickness stays the same as you increase size

#

Basic geometry

tropic spruce
#

that suggest that the vehicle has poor armor protection

tidal jungle
#

???

#

Man I don’t know what to tell you

#

you can model it yourself

#

larger vehicle = less armor needed per volume

#

you somehow cited the one geometric argument that kills your case

#

Like I didn't even think about this argument but you made it easy

tropic spruce
#

no that doesn't make any sense. if you increase the diameter of a wheel by twice its size it quadruples its weight.
the EFV is 28.7 T with a size of 9.33m x 3.66m x 3.28m a T72 is 45 T with a 6.86m x 3.59 x 2.23m. the EFV also has a very large engine for its size at 27L with 14 retractable road wheels. its ceramic armor is also rated for 14.5 AP. a 30mm cannon would eat this thing alive

tidal jungle
# tropic spruce no that doesn't make any sense. if you increase the diameter of a wheel by twice...

No clue where you're pulling these numbers from.
Take a box. Say you have a 1x1x1 box. It displaces 1 m^3 of water and can support 1000 kg of weight to float.
To armor against whatever threat, say you need some thickness of armor. Doesn't matter what. Each square meter of the armor, say it weighs 500kg. You need 6 square meters of armor (assuming you armor all sides, but math doesn't change if you choose to armor only some). You need 3000kg of displacement, so you're 300% over.

Quadruple the size of the box. 4x4x4. Displaces 64 m^3 of water and supports 64000 kg. You need 96 m^2 of armor, so 48000 kg. Wow, suddenly you can float. See how square cube law benefits bigger vehicles armor wise?

pastel nest
#

would have to check again with diag exe to give you an accurate answer but im sure that 30mm AP will pen the vehicle from the side

tidal jungle
#

but I'm just baffled that square cube law is what this guy cites as why bigger vehicles are harder to armor

pastel nest
#

i balanced it with the warrior and kamysh as reference so it shouldn't be far off from that

tropic spruce
#

you need to make ambi vehicles larger to incease buoyance but you have less armor protection doing so

tidal jungle
#

Not if you make it big enough

#

see the example

#

if you made the vehicle massive armor would be a small percentage of the weight

#

and you could thicken it

#

again, I'm not saying that the mack or any amphib vehicle can or can't/should or shouldn't be armored against 30mm

#

Just baffled at why you're using square cube

tropic spruce
#

its simple bigger vehicles would be made heavier from the same armor value as a smaller more compact vehicle.

tidal jungle
#

No shit

#

but bigger vehicles also have more displacement

#

and can handle more weight

#

and displacement grows faster than armor mass

wide current
#

I'm getting a status access violation crash apparently from the engine audio of the Mack - this is with the compatibility mod, as I haven't bought the CDLC yet - I would imagine from a mod conflict. I can't seem to pin down what mod it might be, no matter how many combinations I try. Any suggestions?

pastel salmon
wide current
#

Thanks. It seems to be the JSRS sound mod.

It took me a while because it's even in my stripped down QOL modlist.

tidal jungle
#

Man I don’t know what to tell you

#

You can model it yourself

#

Bigger vehicle = less armor per volume

plucky spire
#

Has anyone had a conflict with a mod and the Hunter AT that makes it unable to move the turret?

tidal jungle
#

whats the difference between the side load and normal LCC?

willow ermine
#

normal is load on center. it's good for tank or big wide vehicle

#

side is load on right and left, good for Truck or something thin and long vehicles

runic radish
#

Lookin' about, would there be any possibility in retexturing the vessels themselves [As in being able to see config/OG textures to work off of]? First time trying to look into it, just wanted to see if it had been a possibility in other CDLCs or similar at a later date post-launch.

minor dock
#

The LPD you mean?

runic radish
#

Correct.

minor dock
#

In a "correct" way, no. However there could be a stupid workaround I used on vanilla USSes

runic radish
#

Oh?

minor dock
#

(Not EF work, my Mods)

runic radish
#

Gotcha, how'd you go about jerry-rigging it?

minor dock
#

I am currently lazy to put the URL, but one or two of my Mods on WS has it

#

And Arma 3 Aegis or Arma 3 Atlas, I put a retex'd Liberty there

runic radish
#

Gotcha, thanks for pointing me in the right direction 🤙

minor dock
#

I did not tried my solution on LPD. But should work

willow ermine
#

Miller deleted my post

potent heath
potent panther
#

In theory just roll up to it and you should have a scroll menu option to "load vehicle"

potent heath
#

😭 Maybe I'm doing something wrong

potent panther
#

No worries, on some mod vehicles you can only load when the ramp is open, idk if you have tried that already. I haven't gotten around to try it out myself as well so I might be wrong

potent heath
#

So I can load it in eden but while in a live mission there's no option to load vehicle but then again I could be doing something wrong lol

willow ermine
#

ViV(load vehicle)is can't with static version maybe

potent panther
#

Hopefully I don't forget

potent panther
#

Btw was there any specific reason why you guys went with the LPD instead of an LHD for example?

brave scaffold
#

Anyone worked out how to add a boat to the launch side panel of the LPD? In editor?

stoic marlin
#

If you place the right one for the right boat there should be a scroll wheel action near it while in a boat I think

brave scaffold
#

There is already what looks like a boat rack int he model, the boat blew when I placed it on it

pastel nest
pastel nest
#

all the other vehicles however can be retextured to your liking, there are sample textures on the official discord #1236374388945981501 message

pastel nest
#

same system as the vanilla xian/blackfish

pastel nest
pastel nest
#

combat boats should be stored here using the proper cradles

potent heath
pastel nest
#

no, there's a techincal reason why the loading was disabled from the rear ramp

#

we tried it but were getting undesired results

potent heath
#

I see I see

#

Thank you for the help! And for the lovely dlc

tidal jungle
#

Yeah great stuff, loved the last urban CQB mission, the positioning of the troops was quite well done. LCCs will be very fun for antistasi, same with the new hunter variants

#

Any reason for the mechanized landing the decision was made to use fade to blacks? Haven’t seen that done a lot in arma

#

Just easier to lay stuff out?

pastel nest
#

we're shifting stuff around and it was more reliable than holding the AI's hand to get to certain places

brave scaffold
#

@pastel nest Thanks! Got it working with the crocodile! Personally loving the DLC! To confirm crane doesnt work at all? Even with RHIB.

pastel nest
#

no its just cosmetic

meager spruce
#

Is BlackFox here? he needs to make More Scenario's with this new CDLC!

cerulean ferry
#

The Server creatordlc branch should meanwhile be fixed, can the reporters of issues confirm that?

pastel nest
#

thanks!

tidal jungle
#

What’s the yellow phosphor NV based on?

#

Looks a little odd

#

White phosphor is supposed to be sort of blue, no?

pastel nest
#

its amber filter

#

light yellowish tint

#

mostly made because i feel its softer on the eyes than the base game green

tidal jungle
#

Makes sense, any plans for a white phos?

#

Personally I think white looks the best

#

Obviously a mod would change it to be white

pastel nest
#

the filters can be changed/added to your own mods easily, wouldnt make much sense to duplicate the items just for a different filter color

minor dock
#

I liked the idea and implementation I made because it can make somewhat different feeling

pastel nest
#

changing the values inside EF_NVFilter will change the color of the lens

tidal jungle
#

Fair enough, thanks!

steep abyss
pastel nest
#

im referring to this

#

it seems the problem still happens when players change attributes to the ship in eden

chilly glen
#

Chair, do you wear a mustache IRL? Just asking because 90% of the EF faces have mustaches, which is fine but funny

pastel nest
#

nope, no mustache

flat forum
#

Police that Moostache!

winter obsidian
#

chair doesnt even have hair on the head

pastel nest
#

im shaved 😇

chilly glen
opal grove
modern crane
chilly glen
west shoal
ripe cloak
#

Heh- Looks good so far! Of course, I tested it against AI that was target practice and not "in the field", but so far- xP

cerulean ferry
ripe cloak
#

oh I forgot to check guns. Are there more guns that can shoot underwater?

#

Looks like no. Aw. Eh well xP

cerulean ferry
#

We've just published a tiny stealthfix to Launcher (fixing the compat data link for non-owners).

regal sparrow
#

so MXAR is just an MXSW with a lower ROF? Did some testing inthe TAW Range and read the CFGWeapon. ONly difference I see is MXAR is a lower weight and ROF. Penetration is identical, Impact shows slightly less, but idk the formula for that

pastel nest
#

Same barrel length so same performance

jade cargo
#

It’s a 16” rifle vs the standard MX’s 14.5. MXSW is 16” too.

normal viper
#

I think it's meant to be an analog of the M27, right?

pastel nest
#

its meant to be an analog of the m16 as the mx is an analog to the m4 pretty much

frail gyro
#

He's right in a way though, that the M27 is a 16 inch barrel vs the M4s 14.5 and M16's 20 inch

pastel nest
#

fair, good point

#

its just how i personally see it, as the m27 is usually not used with an underbarrel GL, unlike the m16

brave scaffold
#

Hey @pastel nest For the LPD Mk 66 and x3 spartan? Whats the configuration meant to be please?

pastel nest
# brave scaffold Hey <@109265014593974272> For the LPD Mk 66 and x3 spartan? Whats the configur...

The San Antonio class is a class of amphibious transport docks, also called a "landing platform, dock" (LPD), used by the United States Navy. These warships replace the Austin-class LPDs (including Cleveland and Trenton sub-classes), as well as the Newport-class tank landing ships, the Anchorage-class dock landing ships, and the Charleston-class...

brave scaffold
#

Thanks sir and keep up the great work

raven axle
atomic willow
#

Any word on retexture templates btw?

raven axle
#

Firstly it was good, wish it was a bit longer too, and i noticed some comment about it not linking towards the rest of the Eastwind campaign and that feels lacking too, maybe some message from Crossroads or something that shows this was part of a wider invasion

#

Secondly, Crew interiors on the vehicles would be really desired tbh, it stands out quite a lot without it, same for the LPD (which is an awesome choice) if the bridge could be accessible too like the liberty that would be cool, would be a nice naval addition to the Freedom and even CUP mod LHD

#

Thirdly, i agree with some comments about CSAT really needing some extra attention too in CDLCs.....if CSAT got a Chinese aircraft carrier (say the Fujian which would probably be old by 2035) the J35 and Chinese marines, that would have been an instant winner for all fans of the 2035 era

#

And to circle back to the campaign.... the marines felt a bit more bullet absorbing than usual, not sure why, but i watched an ai squad member soak up like 10 rounds and still not die....which seemed odd considering how hard it is to keep AI teammates alive in general Arma 3 campaigns but not really an issue for me

And i was wondering how difficult the campaign would have gotten if the objectives weren't totally spotted in the first mission.

#

Overall i'm glad i bought this DLC, hoping for future updates tho

tired jacinth
tired jacinth
plucky spire
runic radish
jade cargo
small aspen
#

Can anyone provide me the classname for some of the Hunter MRAP turret-weapons?
Titan NLOS and the 30mm HE autocannons - both from the FSV and the LAAD.

minor dock
#

Select that weapon, open Config Viewer, check bottom-left of screen

small aspen
#

Or at least where to find them

small aspen
pastel nest
pastel nest
pastel nest
# raven axle And to circle back to the campaign.... the marines felt a bit more bullet absorb...

they have about the same protection as the standard vanilla nato rig/combat helmet, i dont think we do anything to change that in the campaign either, the only thing we tweaked was the stamina/carry capacity in the final mission because the player had to carry a whole bunch of gear and it would be limiting otherwise.
i understand your other concerns, interiors for the crew on the ifv and more CSAT content seems to be one thing that many want, so if there's time i'll see about fixing it.

#

well never mind, as veteran said we did change damage resistance

nocturne granite
#

What are these remote Optics for? Do they have any function?

pastel nest
#

the remote on the optic you mean? its just cosmetic

#

IRL its used to control the ranging for the scope instead of fiddling with the optic itself

nocturne granite
#

i find maneuvering the Combatboat very slow. Its not realistic at all..Boats at that size are pretty fast to maneuver..I talk about Stearing speed and acceleration especially when going backwards....I drive boats IRL and its much easier to maneuver a real ship than the Combatboat in Arma. Could you make the steeringspeed and acceleration faster?

#

Its also the steering range that is too low I guess....try to turn a Combatboat in a tight space...its almost impossible...IRL that is much easier.

winter obsidian
#

does the vanilla boat have the same issue?

pastel nest
#

you're not the first to complain that they're not very easy to drive, handling will be revised

nocturne granite
nocturne granite
opal grove
#

all I know is that AI sucks at using them. Wanna have one with passengers to unload? It will speed its way into the shore with bow so high the dismounting AI breaks their knees on jumping down. Then it will back up a few meters and keep thrusting into that very shore because it cannot turn around. No other boat does this

#

And if you want to make it stop in a specific spot you have to compensate and have the waypoint placed around 150 meters before that spot because it behaves like it doesn't even try to stop.

light talon
#

I think unitcapture was used in the campaign for the boat

light talon
nocturne granite
# light talon Funny, I thought it was really manueverable 😄 Then again, I don't drive boats ...

Here you see in the Video that this boat can almost turn in place: https://youtu.be/ypJ61xbQZwc?si=1KI2xw00SQQOjR-I&t=749

Welcome back to the FLUCTUS channel for a discussion about some of the United States most advanced patrol and combat vessels.

Fluctus is a website and YouTube channel dedicated to sea geeks. Whenever you are curious or an incorrigible lover of this mysterious world, our videos are made for you !

We publish 3 videos a week on our Youtube channe...

▶ Play video
#

Later in the video you can also see differnt boats turning almost in place

nocturne granite
pastel nest
#

will see if it can be done, very high handling at low speed usually results in bad behavior at higher speeds

pastel nest
#

in the campaign we used unitcapture/unitplay for the insertion in mission 1

nocturne granite
verbal pawn
#

I love that you can drop the back ramp for the AAV. Looks so good for screenshots, however i’ve only been able to do so via script. Please consider adding action to the crew seats. I also noticed the LCC has trouble with transport unload waypoints

pastel nest
# nocturne granite Hope you find a good middle ground

so the reason why the rudder force is kept lower is that with higher forces the ship tends to do this if you keep steering left and right at higher speeds 😅 its just an arma quirk, will see if it can be tuned but its unlikely, the lcc also has the same problem

#

the vanilla speedboat does it too to some extent

pastel nest
verbal pawn
#

I assumed it was like the blackfish transport, will try it again thanks!

light talon
pastel nest
nocturne granite
pastel nest
#

yea, tbh its probably not even the first time i try and tweak handling to make it turn better but every time it ends up like that sadly

#

if there's a magic formula i havent found it 😐

stone holly
soft portal
nocturne granite
pastel nest
#

Steering is tied to the problem above so it's unlikely it will change, reverse speed and brake distance for AI have been fixed on both the LCC and combat boat earlier today

#

Will be in next patch/hotfix

left prism
pastel nest
#

Ok thanks will take a look 👍

nocturne granite
pastel nest
#

Physx isn't exactly intelligible like that 🫠

stoic marlin
#

Maybe attachTo with a hummingbird will be funny

rigid bluff
#

Apparently AGM-122 can attack visual locked target?

pastel nest
#

How do you mean?

rigid bluff
#

HARM missile can track ground targets without IR or radar signal

#

which I find a bit odd

#

it's a dotted cross when locked on, i'm not familiar with aircraft hud, but it can also properly lock on radar targets like normal missiles

pastel nest
#

Will look into it

north orchid
#

finally back in the digital world

tired jacinth
#

any mods?

verbal pawn
verbal pawn
# soft portal Can you share the script to open the rear ramp on the Mack, I wasn't able to fin...
_enitity = this; 
[_enitity, ["Toggle Ramp",  
        { 
  params ["_target", "_caller", "_actionId", "_arguments"]; 
  private _isAAV = _target isKindOf "EF_AAV9_Base"; 
  private _phaseAAV = _target animationSourcePhase "ramp"; 
  if (_isAAV == true && _phaseAAV == 0) exitWith { _target animateSource ["ramp", 1, false]; };  
  if (_isAAV == true && _phaseAAV == 1) exitWith { _target animateSource ["ramp", 0, false]; };  
        },  
        nil,    
        9,    
        true,    
        true,    
        "",    
        "isPlayer driver vehicle _target",     
        5,    
        false,    
        "",    
        "" ]] remoteExec ["addAction", 0, _enitity];```
soft portal
pastel nest
#

afaik they always needed a different waypoint type, the transport unload is for regular cargo passengers, and drop cargo is for slingload

verbal pawn
# pastel nest afaik they always needed a different waypoint type, the transport unload is for ...

Not home rn cause 🦃 day, i could check again later. ‘transport unload’ will unload passengers with land vehicles, helicopters, and VTOLs (havent tried boats). If i remember correctly, It will also work with vehicle transport VTOLs and when completing their landing they will open the ramp and unload each vehicles or box one by one which i suppose is what i was expecting with LCC. I have pretty much never used the ‘vehicle unload’ waypoint. Drop cargo is exclusively for slingloading but was worth a try during testing.

still thicket
#

My feedback on the 3-missions.

||I dig "Boots on the Ground". I like the recon feature - reminds me of Force Recon from Global Mobilization. The mission makes sense from a tactical perspective, and its open nature makes it very fun. The rocket "NLOS" support is rad and the camera is sick. I'm not sure if the Tank platoon OBJ is supposed to be a deliberate fail task. I'm not sure how you're supposed to tackle that one. They bounced after I smoked the first tank with an NLOS.

Forcible Entry was a nice idea but was a little buggy - 'Clearing the beach' means clearing like 300m inland to find some hidden units (were they supposed to be on a trigger? The next part makes you occupy a support by fire position to defend against a CATK. If you don't occupy the EXACT 5m area of the 'support by fire position' then you won't activate the trigger or the counter-attack. At two points the mission jumps ahead "5 minutes" to get the mission reset for the next phase. One the 2nd jump you are spawned directly into the line of fire of a recoilless rifle. If you're not quick then it could be a lesson in frustration.

Shores of Kavala was cool but it felt really shallow - I can imagine that this is clearly a limitation of ARMA. You're attacking Kavala: it's the second largest town on Altis but the attack is only 2x USMC squads supported by AAVs. Just feels a bit empty. In reality, Kavala would be a Battalion(+) sized objective. Some of the OBJs have hidden guys and that was kind of a pain to go snooping around for them. The hospital attack was really fun. I would have loved to see Kavala broken into 2 or 3 missions where the Marines were fighting room to room and block to block ||

pastel nest
#

||"I'm not sure if the Tank platoon OBJ is supposed to be a deliberate fail task" this one is hard to complete by design, however you can consider it successful even if just one is destroyed

"clearing like 300m inland" in our playthroughs that generally doesnt happen, probably its the QRF that was missed in mission 1 that was coming downhill from negades

"One the 2nd jump you are spawned directly into the line of fire of a recoilless rifle." i thought we fixed this during closed beta as others reported it, we moved the waypoint back already but im guessing that wasn't enough

"Just feels a bit empty." fair, having a big fight in there with lots of AI is not something all computers can handle, some complained it was a bit laggy as it is already

thank you for your feedback 🙏 ||

still thicket
#

Also -

Forcible Entry - I get told that I can use the rearm point and then I'm getting told to get my ass back in the fight when I get there. I'd recommend changing the trigger zone for that one

pastel nest
#

at some point during the mission the rearm point gets moved ahead

#

||before the assault on Kore when you reach the checkpoint iirc||

still thicket
pastel nest
#

ok we'll look into it

still thicket
#

It flows a little weird. It would make more sense if the player jumped "5 minutes later" into a re-arm point with full ammo so that they could seamlessly continue the mission

The Mack has such a low ammo load. I was not in a position to attack Kore without a rearm. Maybe unique to me? The 50mm is fun to hold the trigger down.

pastel nest
#

||in my playthroughs i usually needed a rearm after the counterattack, there's not much armor beyond that point up until you get into kore proper, and even then its just nyxes which get torn to shreds by the 50mm||

still thicket
#

The DLC units are nice; the 3 missions are good, but it does feel like a tease.

I love the fact that western Altis is finally seeing some canonical action - I would love to have seen more though. An air assault into Orekastro, a tank battle in the valley east of Kavala, or a mission to highlight the new AH-99 variant (ode to A2's Death from Above). As I suggested earlier, multi-mission fight for Kavala - an ode to the traditional urban fighting of the USMC.

#

You guys did good and this is definitely worth $7.99

pastel nest
#

thanks 🙏

#

yea, those are fair points

chilly glen
#

I bought the CDLC but not just for its content but as a thank you to Chair for all the work he has done for the Arma community over the years and also to support Arma 3's current devs who are doing a wonderful job maintaining the game relevant and fit for new content 10+ years after its release

tired jacinth
#

I guess we could rearm/repair/refuel when reaching Kore.

chilly glen
#

I was playing just fine on stable, switched to Dev and started a new campaign (First Mission) and now I have an 100% crash rate at the very beginning, no mods

pastel nest
#

it has been reported by other people too, it seems using dev branch makes the game crash with the campaign 100% of the time

still thicket
#

The only "bug" that I've encountered so far was M3 not starting the briefing - we were just sitting in the bay waiting for the speaker to begin (very realistic!). I have a feeling it was due to the SOG AI mod that I had loaded. But cannot confirm

jagged agate
pastel nest
#

you can select a target and when you fire it will be the default target for the missile even if it shouldn't be technically valid

cosmic sky
#

how to spawn USS Takmyr in editor?

pastel nest
#

search for "LPD" in the empty tab

cosmic sky
raven axle
left prism
pastel nest
raven axle
#

yeah, based on the one in the vest

pastel nest
#

i think polpox posted a link about it earlier

raven axle
pastel nest
#

i'd have to look, idk if its all merged into a single object with the pouch or the mesh is separated

raven axle
#

The campaign ORBAT for the MEU was also pretty decent too, if only Arma allowed drivable naval ships bigger than combat boats

pastel nest
#

you'd still have the problem of making the stuff you place on the ship sit still

#

idk if reforger can do that even

raven axle
#

@pastel nest One more suggestion tho, i hope i don't seem like a pain in the ass....wouldn't it be better to have the marines using the M27 rifle instead? and the abrams as MBT? I've been looking at the armaverse as a whole and it seems the US military is just undoing years of budget cuts to try stopping CSAT, so based on real life samples you would expect the USMC to be receiving the least attention towards improvement and still using some old stuff. As i read somwhere: Marines make do!! if you want fancy equipment join the Army.

raven axle
pastel nest
#

the timeline is different from ours, the US replaced the entire inventory of light weapons with MX rifles, didnt make much sense to reverse that and go back to 5.56, same with the merkava

small aspen
#

Is it possible to add the radar-characteristics from the Hunter LAAD (being able to spot drones) to other vehicles?

chilly glen
#

Just a thought here, not suggesting nor requesting but imagine if the hunter was able to take 5 passengers instead of 4 because the 5th is the gunner that opens up the hatch and finds a 50 cal there 🪄

final sorrel
#

So how is the singleplayer experience?

opal grove
#

good

#

finished the campaign in 3 hours. Can be beaten faster if you don't do all the things you're told to do in the first mission. Haven't tried playing the coop mission as a solo player yet

final sorrel
#

That doesnt sound bad for the price

opal grove
#

it's longer than the Western Sahara's Extraction I think. for 8 bucks it's more than you would get anything else in any other game.

small aspen
#

The Hunter MRAPs makes the DLC worth it

#

And the plate-carriers and helmets.

pastel nest
final sorrel
#

well there goes my money

raven axle
pastel nest
#

its not worth the effort 🤷‍♂️

small aspen
winter obsidian
#

obviously depending on how you play it, but even with lots of cheese it should take some hours

chilly glen
pastel nest
verbal pawn
#

I'm curious how the surrendering units was done. Did you add a new hands up animation? or freeze them mid-vanilla animation? I also could not find the sound file for the "Dont shoot" dubbing. If possible, could you point me to the sound class name please?

still thicket
#

How can I add the NLOS support to my own missions? With that slick camera?

pastel nest
pastel nest
still thicket
#

Would be nice if I could simply link it with the Support Requestor module

minor dock
#
["init",_titan] call EF_fnc_liveFeedMissile ;```Showing the feed itself is done in this line, firing it is `fireAtTarget`
north orchid
#

Is the DLC not playable on the Dev branch? During the start of the sec. mission, it always crashes

minor dock
#

Reported already. Dev issue

north orchid
#

I have to change to a diffrent version then?

minor dock
#

Stable or Perf, for now

north orchid
#

It chrashed on Performance not Dev, sorry

#

so I change to the normal then

north orchid
#

@minor dock worked on the 3rd try, so nvm

fast mulch
#

Is there a way to use the LPNVGs without the amber filter? It's cool, but I prefer White Phosphor. Alternatively, if anyone is willing to make a mod that reuses the LPNVG models without the filter, that'd be great.

minor dock
#

It is done through a script and a config, you can alter it if you want

fast mulch
minor dock
#

By making a Mod

fast mulch
#

I wouldn't know how to even start doing that.

true ridge
#

In the first mission of Resolute Cyclone, when re-loading a save, it seems like a tossup as to whether you'll get the green night-vision or the yellow night-vision. Is it just me?

pastel nest
#

we've had some strange issues reported when loading to an earlier savefile, even engine driven functionalities would have problems

raven axle
#

@pastel nest Thanks for the Host server earlier, it was fun...except for the guys ruining it

pastel nest
#

glad you had fun

#

the server will keep running

soft portal
verbal pawn
raven axle
#

@pastel nest btw was replaying the campaign and i was curious, what are the negative drawbacks of missing some of the objectives, how do they afect rest of the campaign?

#

So clearly if the tanks weren't spotted, they'd show up in kavala, but what about the FOB, or the supply depot? How would not seeing those affect rest of the story?

soft portal
restive sundial
#

Does this CDLC add new rebreathers or change adds new diving functionality?

soft portal
#

It adds new rebreathers, functionality is unchanged.

restive sundial
#

Just realized it's only $8, got it

restive sundial
#

ah the rebreathers are coupled to the vests 😦

pastel nest
# raven axle <@109265014593974272> btw was replaying the campaign and i was curious, what are...

||if you miss the police station will spawn additional reinforcements during the attack on the beach fob in mission 2, if you dont miss the beach fob it will be struck by a cruise missile at the start of mission 2, if you miss or never trigger the QRF in negades it will come to reinforce the beach FOB in mission 2, alternatively if you spot the QRF but dont destroy it (its not technically an objective) it will also get struck with a cruise missile at the start of mission 2, if you dont destroy the supply depot it will spawn additional vehicles during the counterattack in mission 2, if you miss the tanks then it will spawn one past the second intersection in mission 3 (good luck with that lol), if you spot them but dont destroy them the tank will spawn but will be destroyed with an air strike, if you destroy at least one and prompt them to leave they will not show up in mission 3 (destroying them all is optional), the other objectives dont do anything past mission 1, the abandoned FIA base of course is an easter egg from the east wind campaign, the mortar on the FOB can be killed so it wont shoot you if you trigger an alert in mission 1 but wont qualify as an objective||

opal grove
#

where is the powerlifting easter egg?

pastel nest
#

no fun in me telling you that 😄

opal grove
#

hey I already went through the campaign

pastel nest
#

could be anywhere in the dlc, who knows

opal grove
restive sundial
#

Having a strange issue, spawning the mack on water makes it such that it accelerates but it won't move, it's as if it's stuck on land mode. If you spawn on land then move on to water then it works okayish, but still it won't always go at full speed.

For example, spawn a couple Macks on water and give them a waypoint to shore, they won't move at all. Spawn them on land and give two waypoints, one into the water and one into the shore, they will move fine but not at full speed.

@pastel nest is there an event handler that checks when the mack has entered the water and "switches" mode or something of the sort?

pastel nest
#

if the AI is left to its own devices and just given a waypoint, it will be unable to use the IFV in water on its own, its an engine issue

#

as for going at full speed, the full speed in water is 46kph, how fast can it go for you?

restive sundial
#

if the AI is left to its own devices and just given a waypoint, it will be unable to use the IFV in water on its own, its an engine issue
Are there work arounds for this? I've tried doMove and no luck. I'd prefer not to use setVelocityModelSpace and all that

as for going at full speed, the full speed in water is 46kph, how fast can it go for you?
5 km/h

pastel nest
#

there is a bit of scripting to animate the gun up and down to avoid clipping with the fording kit being deployed

#

there's no workaround, its just the AI that doesnt know what to do

#

the explanation i gave myself is that tracked vehicles want to turn on the spot to orient themselves towards their waypoint like they would on land, but in water the rudder doesnt work unless the vehicle is moving forward

#

it works fine if you're in the commander seat and issuing movement orders yourself

#

with WASD

#

another option is to use unitcapture/unitplay, in the campaign we did it that way

restive sundial
restive sundial
pastel nest
#

5 km/h
idk that's not something we're doing, are you using ACE or another mod that has a speed limiter perhaps?

restive sundial
#

I don't use ACE

#

I tested other vehicles that work just fine.

pastel nest
restive sundial
pastel nest
#

i tested with gm, sogpf, csla, cup

#

🤷‍♂️