#reforger_combatops

1 messages · Page 1 of 1 (latest)

mild sandal
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does this mean that everon combat ops is happening?

cosmic root
plucky sonnet
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Anyone ever had the problem where the officer that you're supposed to kill comes charging at you before you get to the objective?

tropic ruin
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#BlameJakerod 😉

eternal inlet
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So you could say that it is planned.. which I have been excited about since combat ops was released

mild sandal
eternal inlet
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Speaking of combat ops are there any plans on more objectives? Presumably cutting the power once the grid mechanics are in, etc

mild sandal
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yeah i know why now there is this channel

hard jasper
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Out off all the game modes in this gamemode i think this has the most potential. If you look at arma 3's mods, Dynamic Combat Ops has a combined more than 1 million downloads across all its different map variations.

Please give this game mode some more love, also increase the amount of players as well, 6 is too low.

mild sandal
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it was 20 at somepoint

hard jasper
hard jasper
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If the devs are looking for any insperation for this game mode it should take from the trinity.

Dynamic Recon Ops
Dynamic Combat Ops
OPCOM - Operations Command

These are the gold standard

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Also the reason why this gamemode has so much potential is its, plug and play nature. If i want to set up a game with my friends with no hassel. Just put in some parameters like how many objectives and objective types and boom, me and my friends have mission we could play in 1 minute that feels fresh.

This game mode requires very little upkeep as you don't constantly have to balance the game mode or make sure that enough players are on so that people are active. Also this is your money maker for Faction DLC as that fragments large servers but people will collectively buy a dlc with their friends to play coop together.

misty bison
plucky sonnet
misty bison
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Now I kinda wanna see some team get overwhelmed by an overly aggressive HVT with a pistol.

plucky sonnet
misty bison
lavish igloo
plucky sonnet
lavish igloo
plucky sonnet
lavish igloo
minor forge
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playing the game does not work on weapon reforger tools appears gray to me, why?

cold fern
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Im trying to get the Combat Ops Achievements, but sadly all the servers closed. Is it possible to complete them in Singleplayer also?

prisma otter
mild sandal
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Or do you mean updated version of roadmap?

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Roadmap is updated every time there is something in it added

prisma otter
mild sandal
covert mirage
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My experience of playing SP combat ops has so far been walking for 20 mins and getting sniped by AI i never saw or had any reason to expect...

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Also, would be nice if the spawn point is marked on the map in game

tropic ruin
mild sandal
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everon has one coming on the roadmap

plucky sonnet
mild sandal
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yup

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its fun

slender patrol
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Wait, everon combat ops is in experimental now?

mild sandal
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yes

slender patrol
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Nice!

mild sandal
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instead of us ur FIA

hard jasper
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Please make combat Ops more modular or else its just a really poorly made Singlepplayer mode

plucky sonnet
hard jasper
plucky sonnet
hard jasper
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An example from arma 3 is DRO. I think it represent peak mission modularity, but anything close to it would be amazing!

cold fern
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Ngl i don't like Combat Ops Everon, just because of the fact we have to manually grab the loot, just bring back the Arsenal we can't count on randoms to be willing to share the loot. even if the Vanilla Arsenal kinda sucks it was better than this. best case scenario would be for BI to remake the Arsenal UI like Bacon Arsenal Mod, and re-add it that way, it would just make gearing up easier for everyone in all modes honestly.
I'll still try it out with a friend very soon, but i liked more the older version to play with Randoms and such..

onyx palm
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I'll be honest, i disliked nearly every mode this game has had, but the new everon combat ops is kinda fun

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reminsd me of antistasi in a good way, limited supplies, needing to raid for weapons and vehicles etc

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for my first experience i snuck into a soviet base to eliminate an officer, ended up getting detected and shot, wounded and unconcious i managed to wake up with nothing but a pistol, found the officer and killed him before dying

frosty cypress
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It's There a way to use this mission in everon for a large group of player ? Like 30 ?

We need to change many things?

cold fern
frosty cypress
hard jasper
regal ferry
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Is there a default persistence save? Or will I need a mod for this?

rotund nymph
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I really like the new mode on Everon, however I think the missions need tweaking. Maybe adding persistent patrols would be beneficial, might be easier when the AI can drive. Just seems when you clear a certain area of the map there isn’t anymore Russians defending. Would be nice those getting on a server late in the session that there would be more guidance, or more Ai.

regal ferry
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Has anyone found the Combat Ops mission in the editor tools yet? Would love to make a few tweaks via a sub level.

meager stone
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Is the scenario id for combat ops on Everon available anywhere? Can only find the Arland one.

undone spindle
meager stone
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Cheers!

hot forge
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when ai driving is released will everon combat ops be updated with new features based around it? convoys, patrols, and QRF's would add so much to the gamemode

cold fern
regal ferry
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Me and my friends are having a blast with Combat Ops. Thanks Devs! 🙌

It's brought us all back from OFP and feels very reminiscent of the original

primal mauve
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the combat ops everon server 11056318(us-ny) is glitched the objectives are not working been like this all day

orchid walrus
orchid walrus
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11046646 need restart mission

One objective bugged

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Is it bugged too?

golden iris
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Thank you for reporting it, we will look into it.

orchid walrus
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This broken too 😦

lime basin
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This took ages, but I did it haha! blobcloseenjoy

viral tinsel
lime basin
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I guess so yeah. I didn't exactly rush myself either. Some people did join, but they quickly left again. 🥴

mild sandal
lime basin
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Yes it was at Calvary Hill, there was even an AI waiting for me lol

mild sandal
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ooh

orchid walrus
potent anvil
mild sandal
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I think it took me and marko like 1:30min to do it, but we couldnt extract

orchid walrus
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Please restart mission for 13481319 (US-LA)

This task bugged

solemn talon
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Hey, there is a way to save Combat Ops session? Don't have much time with my friends to finish it with one playthrough and we want to came back and load the progress later

orchid walrus
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Please restart mission for 13481319 (US-LA)

This task bugged

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What kind of weapon is this with a cutout near the barrel?

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In-game

mild sandal
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Lol

spring flicker
# solemn talon Hey, there is a way to save Combat Ops session? Don't have much time with my fri...

I have a Dedicated Server with a coop game on Combat Ops - Everon. In theory, using the -loadSessionSave param should track the save file of the server and load it on startup, but it didn't work for me. Try it just in case it does for you.
Keep in mind that by default the game saves progress on Documents\My Games\ArmaReforger\profile\.save\sessions. If you want a path relative to your server folder, you can use the -profile ".\saved" param for that

viral tinsel
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check the scenario in workbench and see if it even supports saving

solemn talon
solemn talon
tall haven
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Hi folks, is there a definitive answer regarding the saving of player progress in Combat Ops - Everon.

viral tinsel
copper gust
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in the new combat ops everon scenario, is it persistent? what I mean is, can you like close the scenario and come back to it later and your progress will be kept?

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(in singleplayer)

slender patrol
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That is the plan, it currently does not.

solemn talon
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Still no saving after an update, what a shame 😦

placid river
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FYI devs. Objective completed but not ticking off (dedicated server). Also picked up the intel and no prompts at all.

mild sandal
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Yeah it seems like they didnt fix this bug from experiemental lol

mild sandal
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@wheat vortex

wheat vortex
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Dangoslav

solemn talon
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I host game locally

orchid walrus
raw viper
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1 hour waiting at exfil point gotta enjoy playing with randoms

ashen bobcat
raw viper
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yep multiple times ... quite tedious

ashen bobcat
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Geez yeah that sucks to do a whole playthrough and no one exfils

solemn talon
left igloo
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whats the point of the destroyed apc marker?

wheat vortex
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salvage

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its like "point of interest"

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like ambush etc

left igloo
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hmm, I didnt see any options. Do you need something specific to salvage it?

wheat vortex
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no its not an objective

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its like you can go there, see it, salvage smthing

left igloo
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yeah I mean I went there, found a dead APC but there was nothing to do, no options or no equipment etc

wheat vortex
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You can salvage apc 😛

plucky sonnet
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How do you "de-compromise" a safehouse? There were no enemies there. Just a PKM on the ground and a UAZ and Ural.

covert cobalt
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how to deliver intel?

hot forge
undone spindle
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The intel you can get by picking up the red folder you can find in enemy tents. Possible sites are marked on the map.

raw viper
undone spindle
plucky sonnet
solemn talon
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Only thing that arsenal and vehicles are still soviet but not much of a deal for me

vapid badge
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New gamemode is awesome. Would be cool if it had more survival elements and stealth/sabotage gameplay and missions

lofty sand
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With the new A.I changes it’s extremely challenging, definitely feels like you’re some untrained gorilla Vs a vastly skilled military

placid tartan
red geyser
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So does this new AI not shoot at you if your unarmed or do they just assume and commit glory

ashen bobcat
split cloak
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i cant host games for my buddies, and my buddies cant either host anyhting

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getting replication error and no one can connect

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why have the host option, if its not working -.-

tacit gate
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why have a car if you cant open the garage door

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bad analogy aside may need to check if your network allows outside connections

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port forwarding and stuff

fallow jewel
hard jasper
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I hope the devs see that Arma players want PVE after this update. There are so many pvp competitors that Bohemias best chance to stand out is through PVE

thorny talon
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And that's why we get Arma 4 😉

twilit juniper
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Definitely need more servers on Xbox for the new mode

twilit juniper
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Do weapons respawn?

twilit juniper
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Struggling to get weapons for everyone, am I missing something obvious

plucky sonnet
twilit juniper
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Is the red exclamation marks this completed? Best head to red circle with a cross?

slender patrol
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It doesn’t help if your hideout is out of good guns…. And going in with your pistol trying to get your gear back or picking something from a fallen enemy is no fun. Most if not all ai seem to wear vests and it feels like you are shooting at them with a peashooter.. empty an entire mag up close with a pistol and they still turn around and shoot you in the face. We had no fun times last night with 3 trying the new combat ops mission because of this.. it feels really unbalanced.

plucky sonnet
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@slender patrol

And going in with your pistol trying to get your gear back or picking something from a fallen enemy is no fun.
That's some of the most fun that I have had in Arma. Matter of fact, I specifically made a mission in A3 that I played for months where I start out with a random crappy weapon, sometimes only a pistol, plus no map or compass, and then have to scavenge gear the whole game.

As for Reforger, I have taken down Soviet soldiers several times with it even at medium range once or twice. Getting in close and trying to single out guys without vests help. Or you can Fast Travel to a different hideout. There are sometimes weapons crates near Russian positions too which can be used if you cleared out the area already.

solemn talon
twilit juniper
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Game just felt sparse on action and weapons. Need to have a proper look at it

plush jay
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If a teamate is downed in the new Resistance mode, can they be revived by the medic class I saw it had? Or would I need a mod for that. Asking as I set things up before I invite friends to play, some get frustrated if there's no revive mechanic etc

mild sandal
plush jay
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Ahh okay, That's good. So no matter the class, anyone can revive a downed player

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Thanks

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Just got the dedicated server all setup, ports forwarded etc and found the correct gameID. Excited 😄

vivid aurora
placid tartan
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is it possible to access the tents as game master, like can I spawn them in?

wind scroll
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Does this mode ever become day time. Always night and I can see jack.

slender patrol
slender patrol
orchid walrus
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This task bugged

There is no officer...

harsh oracle
wheat vortex
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Most tasks are bugged. Only deliever tasks seem ok

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Officer one happens if he leaves ovjective are and is killed. Task will not complete.

harsh oracle
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Whilst we are investigating it, to have it mentioned, the target is not necessarily on the marker but also can be within 100m+ around it.

plucky sonnet
mild sandal
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yeah we once killed the officer but mission didnt complete

harsh oracle
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"run away" is a very loose definition

orchid walrus
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13245696 (EU-FFM)

This task bugged 😦

plucky sonnet
slender patrol
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Is it True that Petr does absolutely nothing yet in Combat Ops everon?

plucky sonnet
slender patrol
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I’ve tried it a few times now and nothing happens.

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Doe you need to complete all mission? Because that could be the problem.. there’s always one missoin that we are unable to complete.

plucky sonnet
orchid walrus
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On the experimental branch, I was able to complete the mission only once.
From more than 10 attempts...

wind scroll
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Someone mentioned before, but how do i make COE daytime. Night is to dark to play In the day, as the light in the room just makes look like I'm staring at a black screen.

wind scroll
orchid walrus
mild sandal
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this

plucky sonnet
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Would be nice for places on the Fast Travel map that you can't fast travel to, like the initial start point or tents, to be faded or have some kind of visual representation indicating they aren't options

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It would also be good if enemy presence was a little more random too. For example, sometimes the enemy could be setup in the quarry but other times they're setup down the road at Bear Lake.

subtle relic
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I know im drawing comparisons from Anti-stasi here which is a mod whilst combat ops is official but I do miss the charm of starting with an old rifle or shotgun

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I suppose it doesnt really make much of a difference because you can get about 2 RPGs, a scoped AKM and body armour from knocking off a single 4 man checkpoint but idk

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I miss surplus and more variety

subtle relic
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Yeah I know lol

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oh you did just remind me though

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I dont know if it'd fit everon but police units would be nice

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so the entire island isnt exclusively manned by fully equipped motorstrelki lookin goobers

round orchid
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maybe have an escalation, like at the beggining its soviet conscripts and less trained regiments, no armor, maybe even no helmets, no sights on aks, grenade launchers very rarely, and as you progress better units are deployed, and by the end special forces in klmk with scopes and better AI come in

subtle relic
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yeah

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theres also the whole like

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in anti stasi youre the one who triggers the initial contact but in Everon it starts out chaotic

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theres already about 20 things going on and patrols everywhere

round orchid
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antistasi also has invasion modes right

subtle relic
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I didnt have a very good first experience because I spawned in, dropped all my stuff so I could be incogntio, got in a car and drove down the street from the starting place and immediately got RPG'd by the first soldiers I came across

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but I dont know if its because stealth just flatout isnt a thing or if its because I was in a Gaz jeep

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but if its the jeep's fault then thats kinda stupid considering the game spawns you with one every time you start/respawn/it gets destroyed

mild sandal
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undercover aint a feature

subtle relic
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:I

round orchid
mild sandal
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also the reason why there are good guns is cuz we have from the nato invasion

round orchid
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nato bases*

subtle relic
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wouldnt it make sense to bias towards US weapons then

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instead of a full soviet armoury in your loft

mild sandal
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nato left the island

round orchid
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US ammo would be scarce within hours

subtle relic
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eh I guess but if you're left behind from NATO or whatever you'd expect LAWs and M14s and stuff

round orchid
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and if youre not recovering nato body armor from dead guys itd also be gone in the first battle most likely

subtle relic
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I usually die within about 10 minutes of leaving the base

round orchid
round orchid
subtle relic
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the farthest I got was the FIA ambush across the river from the spawn cus I was on my way to do the "elimination" mission but then about 20 soviet squads showed up

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I thought the FIA won cus it'd been quiet for a while and they were just pondering about

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so I started to head down

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then half the island's troops showed up

round orchid
subtle relic
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no I know I mean I was sat on a rock watching them

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I sniped a few soviets and was watching them just

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wander around

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so I thought it was over

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I went to grab a new car cus I flipped my other one and thats when an entire soviet regiment showed up to say hi

round orchid
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yeah a qrf spawns in down the road after a few minutes to ck over anybody foolish enough

subtle relic
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on the one hand I am foolish but on the other hand I'd have just waited but I flipped my car and needed a new one so I tried to grab the gaz :I

round orchid
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use civ cars, faster and more fun

subtle relic
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I was

round orchid
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better mileage too

subtle relic
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thats what I flipped lol

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I hit a really tight corner and went over a rock by accident and summersalted the car about 3 times down a hill

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it wedged on a tree on a slope

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so I just walked

round orchid
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howd it not explode lmao

subtle relic
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I honestly have no idea

round orchid
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also if u are rolling steer your tires downhill

subtle relic
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it was the whacky red people carrier van thingy

round orchid
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unless youre rolling uphill, just steer them into the roll

round orchid
subtle relic
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I mean im up to try playing some if you want

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not sure how far we'll get but

round orchid
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yeah i can in 30 min

subtle relic
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alr

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ping me when youre free cus im just on UAD atm

round orchid
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i saved ur dm

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accept it

subtle relic
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also I do feel like uh

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more random crappier guns (but official) would be good for the people trying to remake dayZ and the semi RP servers and stuff

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I reckon in the reforger setting there'd probably be surplus kicking about

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introducing police would be a good way to introduce some emergency vehicles and more pistols and maybe a skorpion carbine

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aside from that maybe like

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grandpa's double barrel, mosin, SKS

mild sandal
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its prolly not gonna happen in reforger

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but in arma 4 definetly will

wheat vortex
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Koutsou in his earlier game mode called SPEIRA had slightly modded vanilla weapons, like vz58 without a stock, and when you fired it went all over the place

mild sandal
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these things are things that are more for arma 4 than reforgre

subtle relic
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is there a time frame for A4 cus i know reforger was just meant to be the stepping stone for it but it was also only meant to be supported for a year

wheat vortex
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!arma4

marble oarBOT
subtle relic
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thx

mild sandal
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but i think the expectation of devs not fully fleshing out the game is still true, and i dont think it will happen, maybe we will get more smaller things into the game like new uniform or red dot but it wont be major cuz that would be on the roadmap, but time will tell

subtle relic
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fair

solemn talon
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So now, saving is working?

slender patrol
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Not sure what they mean, but if I ply combat ops everon as a local scenario.. unlock a few hideouts…. End and save.. the choose continue…. It did not save that progress.

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While when I run it on the server and do the same thing.. it does. But it did that on the server already in the previous version.

mild sandal
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petr is supposed to extract us but when we arrive its jiri

plucky sonnet
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Maybe it's his nickname

mild sandal
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i was scammed

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i paid for petr not jiri

wheat vortex
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Jiri "Petr" Beneš

queen trellis
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Petr is on vacation, you get Jiri sorry.

wheat vortex
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yeah, slam was so upset he shot him, and then he shot me

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lost his mind there

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Bohemia doesnt realise, but mistakes like these, cost people their lives!

solemn talon
wheat vortex
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It will save completed

subtle relic
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I am fiending for an SKS

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i SNEED it

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does anyone know if mods are compatible with combatops

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like if I got a mod with an SKS in it would it show up in the map

subtle relic
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im gonna have to restart my mission

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stuff keeps despawning

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even in safehouses

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I went out and killed a patrol near my spawn house and came back with a new RPG, 3 AKs and some assorted backpacks and stuff and one guy despawned right after death so I missed out on that and then I dropped off all my stuff at my safehouse but in the time it took me to drop that stuff and grab my SVD it had all despawned

subtle relic
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why do none of the guys have shirts on

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immediately despawned when I took his backpack

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along with his entire squad

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:I

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im guessing this isnt meant to happen cus it worked fine a few days ago

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and bodies only despawned when fully looted

mild sandal
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vanilla?

plucky sonnet
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A few questions:

  • Is there a way to unpack tents yet?
  • What is the trigger for success for "Support Attacks"?
  • What is the point of the destroyed APC marker?
subtle relic
subtle relic
plucky sonnet
subtle relic
plucky sonnet
plucky sonnet
mild sandal
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im talking about the tents

plucky sonnet
mild sandal
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it undeploys them

subtle relic
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I really dont know whats happening with my game

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no matter how many times i restart is has the game bugs and immediate despawn

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I dont have any mods on

plucky sonnet
subtle relic
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I placed a tent and then the next time I went back to my base there was another tent there

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so

plucky sonnet
subtle relic
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before my game broke I always tried to do 2-3 runs from it to kill some local patrols before moving on

plucky sonnet
plucky sonnet
# subtle relic yes

Is it normally instantenous that things start despawning quickly? Like is it the first patrol that you shoot that is gone too soon or is it after hitting like 4 objectives

subtle relic
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I literally killed 2 guys point blank, took the AK off his buddy and by the time I went to look the other guy they were both gone

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despawning whilst im looting them kinda fast

plucky sonnet
subtle relic
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entire

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literally like

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restart game, first 4 man patrol down the road from your base

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instant despawn

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even if I get loot off them and drop it at the base it despawns just as quick

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its not just bodies its all items

plucky sonnet
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hm... I'll have to keep an eye out for that

mild sandal
agile acorn
idle cedar
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Are there any good Combat Ops where you play as the Soviets?

mild sandal
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no but theres a scenario similar to combat ops which is called escapists

idle cedar
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Ideally playable solo

idle cedar
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I presume it's an "Escape" thing?

mild sandal
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u escape the island

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its similar to the escape from arma 3

idle cedar
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Pretty sure I Just had a bug

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I died with the documents, found my corpse but the documents are missing

wheat vortex
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They are dropped next to your corpse

idle cedar
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I don't see them with vicinity

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Can the AI pick them up?

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Yeah I can't find them at all

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I think my body despawned

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I might just call it quits

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I'm pretty sure the Soviets are just respawning in this area now

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And I don't want to search for documents dropped in a bush solo while Soviet squads spawn ontop of me

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I think this mode is a neat idea but the lack of AI allies for the player and rarity of vehicles kills it for me

mild sandal
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yeah prolly despawned

idle cedar
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I'll probably wait for that to be fixed then

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The Arland Combat Ops feels like it wasn't finished

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I killed the officer I was sent to kill because he was randomly out on his own in the wilderness

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I couldn't even find the one vehicle I was given (And needless to say, only one isn't good if you die and respawn)

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and then I have a mission objective despawn

slender patrol
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What happened to the russian ai in combat ops arland? Is it just me, or do they somehow feel like supersoldiers.. deadaccurate, unkillable sometimes.. like terminators. Also whenever you start firing it sometimes feels like the entire island comes to your position. Didn’t they update the AI in combat ops arland? Feels so weird sometimes.

subtle relic
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I just stopped playing in general because I cant get away with having no incognito ability

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youre just driving down a road in a civilian car with no weapons visible or equipped and boom random RPG from 300m away or first shot headshot and dead

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its frustrating

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and yeah they feel like super soldiers

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they also track for very long distances or send search parties over long distances

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its just

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yeah

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frustrating is probably the right word

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when im playing something like singleplayer resistence-esque stuff such as antistasi or combatops the last thing I want is to need to go everywhere on foot and have it treat it like a 500 person hardcore multiplayer server where there can be someone around every bush

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also not a fan of how every objective is combat too, like, "capture the intel" why cant I go and do my own intel or scouting

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"destroy a convoy" well why cant I loot an ambushed truck after the like 100 other IFA have already been and went

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also the lack of variety in units

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in antistasi you at least had police and lesser threats where you could either befriend through action or just circumvent/fight a lot easier than full blown soldiers

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why does every town, village, street and house on Arland need a whole company of soviet motorised

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equipped with 100 RPGs, grenade launchers, and body armour

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I was hyped to begin with but after 10 attempts at getting so much as down the street from the spawn base I have to say its just not fun to me

crimson kelp
subtle relic
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theres also points of interest which says like "destroyed APC" but sometimes it isnt even an APC and it ends up as a skirmish cus theres units nearby

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and you gain nothing from it cus the APC is already destroyed

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assuming it even is an APC

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and I know they cant drive but theres usually vehicles spawned near wherever the AI are

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last time I tried to play before dying immediately there was like 3 urals along a street in a town accompanied by seemingly endless AI

crimson kelp
#

Are you trying to play solo? It's not designed for solo play, may be too challenging.

subtle relic
#

one of the guys from this server even offered to co-op with me cus he had a server and we just couldnt connect cus like error 5 or something which is bad connection

#

I swear you need a nasa super computer for it

plucky sonnet
subtle relic
#

one time I even got spawn camped by soviet AI in the barn I put a tent in

plucky sonnet
slender patrol
#

The new ai is still a hit and miss.. I can have solo session that feel really good. You do have to use some good tactics , setting down 2 tents to try and outsmart them sounds like the ai needing more work in how aggressive they are.

#

It somehow always, at least for me feel more evident when I do combat ops arland solo or coop. Maybe that is because the island is smaller and the engagment ranges are smaller with less cover.. but they also seem to push from every side. Feels like whenever you engage a 2 man patrol in the woods.. the entire island comes over to the sound of the gunfight. They should just hold and defend the area they are in and not come over walking from all over the place. Maybe it is also the QRF stuff that gets spawned as backup whenever you think down a position.You get overwhelmed very fast.. and they are so insanly accurate. It makes no sense and just feels unfair. One other point I reported to the defs is that the AI seem to have no supression or hit effect.. when you hit them they dont flinch or get thrown off target, they can just keep shooting at you dead accurate. It very evident with the russion forces wearing vests as they take more hits to take down. I have some good footage of what happens when you shoot at them. If you look at the AI in ArmA 3 they do flinch/get thrown off target when you hit them.. maybe it’s not in Reforger yet but I hope something like that is coming as it is a much needed change. I’m trying to get friends to join ArmA reforger and we play coop on my server but the overall feeling is always how unfair the ai advantage is.. and it’s hard keeping them interested to keep playing arma. If BI wants to also have console players keeping interested they need find some better ways to tweak/modify them.

wicked pike
cold basin
# slender patrol It somehow always, at least for me feel more evident when I do combat ops arland...

I think a big part of this too is weaponry, while in default combat ops both you and the ai have about the same gear, the fact is the AI aim at you like they have a scope while you're shooting with irons from 300m away. Reading this I was thinking what are they talking about I've never experienced that, but I'm also working on a modded combat ops using rhs units for the enemy and my own custom faction as the resistance and it's all modern gear so I guess I wasn't noticing it as much because I could also engage at the same ranges. Thinking about it further though, the AI is engaging at the same distances regardless of what gear they have, the only reason my experience has been more enjoyable is because I have better gear/armor so if I do get hit once or twice I'm probably not screwed, and I have optics to actually engage from far distances and hit my targets. Eventually I'll release my version to the public when it's in a better state or sooner if there's a demand for it

slender patrol
# cold basin I think a big part of this too is weaponry, while in default combat ops both you...

It helps sometimes having better gear, but not in Arland like I described above. I always have bacons m4 and m110 running in the server so we are kitted better then default. What does help is using a supressor, since all the ranges are somewhat smaller on arland it doesn’t seem to alert the entire island to come over and have a look.. while the main thing is that they should really Hold their postition better.. as it feels game breaking.

cold basin
slender patrol
#

The QRF script is a good idea.. works also on Arland.. however it could be tweaked to scale to the number of players 🙂 When solo send 33% , with 2 a maximum of 66 and 3 or more just send everything ;).

tardy fossil
#

Do I get this right that you should start from Combat Ops as a neebie?

mild sandal
#

As a newbie to the game?

tardy fossil
#

yes, noobie for Reforger, but not for OFP-Arma-1-2-3

mild sandal
#

Read the field manual, play tutorial and doing combat ops could teach you but i think u need to know the game mechanics there so i mean if you have a friend group then yeah but otherwise id say try cobflict on official first

wheat vortex
#

Tuturial basicaly focuses on conflict, part of it at least

tardy fossil
#

Reforger feels interesting but very different from Arma3, am I right? Just thinking, should I still stay with A3 and wait until A4. I am not content creator, just running my own servers and playing Antistasi and Escape now in A3.

#

feels that reforger learning still will take lot of time, no?

wheat vortex
#

Well its more pvp oriented and lacks in PVE Department in my opinion. Not as polished as a3

tardy fossil
#

Ahh, still no decent AI? I heard about that some time ago.

wheat vortex
#

It cant drive, you cant command it (without gm), tactics are very basic.
For now.

mild sandal
#

Also escapists is a game mode thats influenced by escape from a3 so you can try that but probably further on reforger developement, we will get better ai and maybe gamemodes like antistasi

tardy fossil
#

Good points, sounds that now it would be waste of time for me because of the AI.

slender patrol
#

The AI is actually pretty ok now.. so claiming it’s not on par for PVE is nonsense in my opinion. I enjoy it a lot, even solo

wheat vortex
solemn talon
slender patrol
#

True, I cannot wait for AI commanding and AI being able to drive to spice things up.

tardy fossil
#

Okay so enemy AI ok but no friendly AI commanding...

smoky dragon
#

I think Combat Ops needs a "difficult setting" for AI (at least for now) so it would be a lot more suitable for solo players and small groups

subtle relic
#

yeah that'd be nice

plucky sonnet
#

How are people supposed to know where to go to find intel? I hit Figari and Morton last night but found nothing.

A few other things I ran into while hosting locally:

  • it seems like some players can't see hideouts or can only see one hideout while I the host see them all. I ran into this with 2 different groups of people
  • the sights not working bug was happening a lot again but still no idea what caused it. I put down a tent and deployed it one time and then they stopped working but I think that was only the one time
  • someone got stuck in the wall of the barn north of Figari at the farm you deliver vehicles to after climbing the hay bales inside on the western wall
  • seemed like some players couldn't spawn on the tents when others could but I can investigate that further

Also played on a public server once and delivering a fuel truck to that farm was not completing the Deliver (fuel truck) mission.

mild sandal
#

Did you grab a military fuel truck?

smoky dragon
#

I can confirm, in locally hosted games, only the host/Squadleader can see neutral Hideouts. After they got captured (by friendly or enemy) everybody can see them.

#

When I join a public server, it seems no problem at all

plucky sonnet
mild sandal
#

Once we had a attack objective on coastal base chotain, after we took a fuel truck from there and went to the deliver objective there was a civi fuel truck, i tried the civi one but it didnt work but the military one did

past sorrel
#

fun but so, so difficult in solo

#

feels like they can see me a mile away

plucky sonnet
#

Take the SVD. Find some good cover and snipe all of them

smoky dragon
#

If we would be able to set the AI to Novice or Rookie, it would be well playable even alone. Overall I like the game mode a lot

plucky sonnet
#

Is there still Intel to collect in Combat Ops - Everon? The markers are gone and I just realized I haven't seen one in a while. I've also seen numerous people asking about it lately.

mild sandal
#

There is

wheat vortex
plucky sonnet
mild sandal
#

The same locations that had the icon for possible intel

plucky sonnet
#

Hm... I've hit Morton and Figari multiple times and haven't seen anything. I know for sure Morton used to have it. Figari I'm a little less certain of.

wheat vortex
#

I think ita a random chance if it spawns

#

St pierre in dock command building, top floor on one of the desks, red folder

plucky sonnet
#

Would be nice if it was a known thing. It's annoying attacking places to get it and then it not being there. It's one of the reasons we never seem to be able to finish the mission.

mild sandal
#

i dont think it was mentioned being removed so could be just a bug

#

could make a feedback ticket and find out

plucky sonnet
#

I'll try to test it out and see if I can find it using game master tonight if I have time

upbeat plume
#

Why on the official combat opps everon am I being voted out and killed instantly, using headset and confirm friendly and just wanna do the missions, first time in multiplayer combat opps and want to know if this is common or just a bunch off trolls

open marten
#

I'd guess players that want a private match and don't know how to/can't host one.

smoky dragon
# plucky sonnet Hm... I've hit Morton and Figari multiple times and haven't seen anything. I kno...

You can find them in any Encampment. For example: when you clear out an attack objective, look inside the tents on the tables. Look for a red folder with soviet star on it. There is a chance to have them. Otherwise go to the military bases, there you get a guaranteed spawn (inside the main building with the flat roof) It will have one on a random desk. Sometimes the spawn bugs and it will be on top of the building for some reason.

open marten
#

That's pretty cool

wise igloo
#

why do i spawn in water and i cant move

plucky sonnet
wise igloo
#

turns it was a broken mod, combat ops everon, sorry for no responce

cold fern
#

Is there any word on them fixing saving and Loading?

plucky sonnet
#

Probably need some kind of "only vehicles of this size can spawn here check"

#

A little difficult to see but there is a big truck, I think a Ural, inside of that garage. But it doesn't quite fit

#

and just in case this matters this is at the safe house in Laruns

radiant oracle
#

if the man has the titanic mod installed let him spawn the titanic!

#

I cant even see what's inside...

plucky sonnet
smoky dragon
vapid badge
#

I really hope they update this gamemode. We need more random stuff happening like enemy patrols in vehicles, random snipers, civilians and so on

plucky sonnet
vapid badge
plucky sonnet
smoky dragon
#

Yes, as you play this for some time, it gets very predictable. It needs to be way more random. I mean it's great fun but it can get kinda always the same after some time.

#

Also, there is no real reason to clear out the❗marker. There is nothing important or interesting there

mild sandal
#

Hopefully next or the one after update changes combat ops

cold fern
#

Are we going to get saving and Loading for Combat Ops?

vapid badge
#

Was hoping for more update in combat ops

plucky sonnet
#

The Possible Intel markers are back in the experimental branch Combat Ops - Everon

cold fern
#

Is there a plan to add Driving Patrols and the other stuff added in 1.2 to Combat ops Everon?

mild sandal
#

Probably once the ai driving gets improved

plucky sonnet
#

You can recruit AI if you find some too (and you're group leader and spawned as group leader)

plucky sonnet
#

The new Russian uniforms and flares are in crates too

#

The recruit AI is a little buggy. I couldn't re-recruit my guy after I died

plucky sonnet
#

Any chance of us getting an action to take down the tent so I can stop setting explosives on it or hitting with a GL?

cold fern
tacit gate
#

better

plucky sonnet
#

I've had a few people not being able to see the "hideouts" on the map when I host the game locally. I've had at least two people complain about this but sometimes they can see them and sometimes they can't. I'm not sure why that would be. Today for example, I hosted a game in Experimental branch, my brother could see the hideouts on the map when he joined. I exited out because we wanted to try to get the objectives closer together since we had limited time. I started hosting again and when he rejoined he couldn't see the hideouts this time. Some people have also been able to see some hideouts but not all of them. I think one time they could see all hideouts north of our starting point (the more northern one) but couldn't see ones to the south. Other players could see all of them though. That time was in stable and it seems to happen in both stable and experimental. Sorry I don't have a better step by step here. Not sure what controls it and I never see it because I am always the host.

wheat vortex
plucky sonnet
wheat vortex
#

I might add on DS*

plucky sonnet
#

This was just me going to Multiplayer and pressing Host

smoky dragon
# plucky sonnet Any chance of us getting an action to take down the tent so I can stop setting e...

I think it's intended that you can't "re-use" the tents. They also have a limited amount of tickets for the same reason: You have to think about where and when to put up a tent. And to be fair: there are more then enough tents in the mission. If you play well you will need 2-3 maybe. You start with 2 at the deployment point, there are 4(?) more at the hideouts, and you can get 2 more, when you save point Olga as well. If I am right, there are 8 respawn-tents at least in the mission.

plucky sonnet
smoky dragon
#

Yep, it seems odd. Maybe there is a missing "pick up" option or they shouldn't be able to be re-used and somehow they are (in a janky way)...

#

In Conflict Mode you have those radio backpacks and they work the same. You can just pick them up again blobdoggoshruggoogly

solemn talon
#

With the new AI driving feature would be cool to see motorized patrols or QRF in Combat Ops. One step more to Antistasi like scenario.

mild sandal
#

Would make it more like escape

cold fern
#

Honestly An Escape Mode would be really cool.

mild sandal
#

there is one and its called escapists, its pretty similar but in my opinion combat ops is more similar to escape than antistasi

azure vale
#

I agree with the patrols, it's likely an eventual feature imo and if not will probably be moddable

#

If someone does it and I think that's likely

#

However it's difficult cause the AI has learning disabilities rn

deep plinth
#

Commandeer a BTR cause the driver hit the same tree 19 times and knocked himself out

solemn talon
#

So propably its a long way for proper working patrols or QRF

solemn talon
#

I assume that combat ops still have no saving function?

tardy vessel
#

Seems more like Reforger does not have a save function

junior island
#

Is there a chance to get a Combat Ops server back for the Exp.branch?

timid narwhal
#

yeah I was surprised there is no combat ops on experiemental

plucky sonnet
#

Did the "stats" at the end of Combat Ops - Arland get removed? I haven't played it in a while and I have noticed that Combat Ops - Everon doesn't have them

south schooner
#

With the next major update introducing AI driving, will combat ops see AI using vehicles around the map? Whether it's checkpoints, QRF or just general navigation or is that going to introduced at a later date?

open marten
#

It definitely isn't in now.

south schooner
open marten
#

In experimental they can, and in experimental they do not do so on their own in Combat Ops. That's what I meant.

subtle relic
#

is it possible to mod combatops without it breaking entirely?

#

last time I accidentally left mods enabled from a server it basically broke the entire scenario massively but didnt add anything anyway

mild sandal
#

There should be modded combat ops in the workshop

cold fern
# subtle relic last time I accidentally left mods enabled from a server it basically broke the ...

Yes but it is very difficult now because of the renaming of the entities. Prior to current release, you could copy an area and all the sub-layers, and the only thing that changed was the area name. Now all the entities nested in the area change name, and all the links get broken. So if an item is set to trigger another item, that trigger is broken until you figure out which entities to rename and what.

plucky sonnet
#

Had Clear Objective on Arland north of Arville but despite everyone being dead it didn't complete.
Also, I switched to Game Master mode and hit a UAZ with lightning and the game froze.

cyan fossil
#

I played pretty much only Combat Ops over the weekend and out of about ~8 servers I tried at least 3 or 4 of them got stuck on an objective not completing, mostly it was Support attack obj. I think they were all official servers.

#

Including St.Pierre support attack objective, which was even included in one of the recent changelogs as a bug fix. Well, looks like it's not fixed. Otherwise Combat ops are a lot of fun, but this is ruining them.

open marten
#

I feel like Combat Ops Arland could use a flare round in the ammo box at your starting camp.

primal plume
#

Are there any RHS combat ops scenarios that have been updated post 1.2 update?

novel jackal
#

Isnt there a "combat ops" included in the RHS mod ?

#

{
"name": "Combat Ops - Arland (RHS USMC vs MSV)",
"gameId": "{D10B11A71A36FCF5}Missions/RHS_CombatOps_USMC_vs_MSV.conf"
},

wise pond
noble violet
cyan fossil
#

i'll try it later

solar wing
#

Anyone know how to complete an attack objective on combat ops on everon? Description says attack enemy forces and push them back but never gets completed even after checking in game master to see anymore enemies near by

plain garnet
#

Anyone else having crashing issues on official servers?

potent anvil
plain garnet
nimble jungle
#

How do you destroy the comms tower? Had 4 people planting explosives and nothing worked

mild sandal
#

1 rpg should work

#

ur talking bout the one with the spinny tower?

plucky sonnet
potent plank
#

Anybody know if persistent saves will be a thing with Combat Ops? I hate restarting every game play.

noble violet
potent plank
noble violet
potent plank
potent plank
#

Do I need to install Enfusion Persistent Framework or something?

noble violet
potent plank
potent plank
#

After some googling, looks like the persistent save is non-existent still, unless hosting a dedi. Man, that blows! Seems like it should be priority, to save progress, which has been a thing since the advent of video games.

#

Welp, back to Arma 3/ Alive. I'll check back next update.

noble violet
potent plank
noble violet
#

Send the exact links please

potent plank
#

Here's one from March 24

noble violet
#

March

potent plank
#

I mean, it's not working for me. So dunno.

noble violet
#

That is almost half a year ago

potent plank
#

Trying to figure out why my saves aren't functioning and if anybody else having same issue.

#

All I'm seeing is that it's either not implemented or not working. I asked a few weeks ago in the discussion forums, and was told no, it's not implemented yet, but I can use Enfusion Persistent Frameowrk if I know a bit of coding.

#

Tried that, but a bit over my head

noble violet
potent plank
#

Ok thank you

noble violet
#

Your feedback can help us narrowing it down, thank you very much 😅.

potent plank
#

Yes sir will do that now

mild sandal
astral grove
#

where do you deliver the intelligence you've found in combat ops?

#

seems like you can't do that from the spawn point

mild sandal
astral grove
#

everon

mild sandal
#

theres a box on the objective

astral grove
#

oh ok I see

manic coral
cold fern
tacit gate
#

loadSessionSave parameter does work, assuming the map/mission supports it

plucky sonnet
#

Combat Ops Arland had an objective of Destroying Radar but I didn't see any radar at the site:

#

I tried hitting everything that looked vaguely like radar with lightning and nothing died either

wheat vortex
noble violet
plucky sonnet
noble violet
plucky sonnet
#

I've only had destroy radar as an objective twice but I think the other time it was pretty much right on it

wheat vortex
#

No it was always on the base since the introduction. Rpg or couple of .50 cal rounds will take it down. Perhaps explosive nowdays too.

#

Also it is the only radar on the map i believe

tacit gate
#

my frying pan can destroy it as well

timid narwhal
#

I didn't take a pic of it but yesterday we had a bugged radar tower mission too, it was destroyed but the wreck was floating in the air and the mission didn't progress

queen trellis
#

Just found a spare rocket for the LAW on combat ops everon. The launcher that cant be reloaded. hmmyes

queen trellis
#

nope

mild sandal
#

Its the same stuff, just a rocket

#

its not intended

cold fern
#

Ahhhh didn't see this channel! Great.

minor forge
#

combat ops mode doesn't have a progress saving function?

wet shale
#

Hi all...

Can I play combat ops - Everon with just friends, and save our progress? This is on Xbox series X.

Any help would be greatly appreciated, as we'd love to play but not if we can't save our game or start a new one together etc.

Many thanks.

noble violet
#

Hi @minor forge @wet shale. The Save & Load feature is properly implemented in these scenarios but currently there seems to be an issue with Backend that is handling these saves sadCat.

cold fern
#

Wait Save and Load is Implemented but its not working? So I should be able to play a Combat ops Scenario and Have it save and return to it exactly where I left off?

noble violet
lilac tangle
#

Hi all! Just to clarify, the -loadSavedSession parameter doesn't work in Combat ops, even in dedicated server?

Been searching the reddit/steam/forums a clear answer for this. I tried locally start dedicated server with command ArmaReforgerServer.exe -loadSessionSave -config "./config/config.json" Logs state that it tries to load something but the Combat ops still seems to start from scratch.

tidal granite
#

Quick question, how do you unlock/place additional respawns on vanilla Combat Ops Arland? I was in a game earlier and some additional respawns appeared north of the village of Arland, but i'm not sure how. When all the other players left the game and i was slotted up to Squad leader, i didn't see any way for me to place additional respawns by another objective.

#

I know in Everon, there are the safe houses and the the weapon stashes, and the deployable tents, but these respawns on arland were just in the middle of the woods with nothing around, not even a deployable radio

deep plinth
tidal granite
#

Are they the same on every instance or do they change based on what the objectives for that particular match are?

deep plinth
#

I don't know, its been a long time since ive played combat ops arland but i think each objective has a certain number of spawn points associated with it

tidal granite
#

I wonder if there's a map of them all somewhere

mild sandal
mild sandal
tidal granite
#

Took a bit, but I tested in a few games.

With the exception of the starting spawnpoints (Moss Hill woods, north of Timber Ridge, southeast of Beauregard, etc.), and a few that wouldn't show up in every game, here's 3 maps with various Spawns on Arland's Combat Ops:

Arleville and Beauregard have 3 spawns nearby, but only two will unlock each game. Arleville has two on the north side (one in the woods and one by the dumpsters behind where the capture point in Conflict is) and one on the south; Beauregard has two on the Western side in the woods and one to the southeast (in the cemetery)

All these screenshots are from the end of the match before extract after all objectives are completed.

Note that spawns near any of the three random objectives will not unlock until you complete that objective. (Angler Bluff, Newfield, Airfield (north and south bases, but sometimes both won't unlock if there is only an objective at one of them), Signal Hill, etc.)

unique jay
#

hello. are there any decent wikis or guides on this game mode? Have a few questions

split remnant
unique jay
#

i have some questions if you got a min?

split remnant
#

sure my dude

unique jay
#

i had a vic and collected a bunch of the ais weapons etc. thought i could store them. found the safehouse near provins and stored them in there. also placed a tent for a spawn point in some trees. quit and rejoined to test and that safehouse was no longer showing with the green spawn icon and the tent dissapeared from the map. so ig basically how do i collect resources and store them? and what gets lost when you quit?

split remnant
#

as far as I'm aware stuff disappears, the only thing that's saved properly is task progress

unique jay
#

aight i gotcha. thanks bud

#

wont waste more time collecting shit lol

unique jay
#

do the extraction points work?

#

at one now not sure if its bugged or if im missing the trigger

tidal granite
#

Arland works pretty well, Everon bugs out all the time in my experience

azure vale
mild sandal
chrome talon
#

I was on someone's experimental Combat Ops Everon server last week. The admin created a 12 player game. How do you do this?

tidal granite
#

just self host and you can set player count

cold fern
#

just lost all of my progress, all the hideouts returned neutreal like i never conquered them, time wasted?

mild sandal
cold fern
#

i logged out saving, then the next day(yesterday) i logged back and all of the hideouts and mission returned to normal or not conquered nor completed

#

its ok if there are bugs and glitches but, i just want my time to be not lost

mild sandal
cold fern
#

since i cant play online reforger the single player scenarios are essential for me

cold fern
#

the hideouts are not meant to be saved?

mild sandal
#

idk

cold fern
#

nvm, hideouts are meant to be resetted, its all saved, some information points are empty since i killed most of the soviets there

#

i just thought ab the hideouts lmao

fading salmon
#

I'm out of touch with the reforger milsim missions, what are the best milsim missions so far?

tacit gate
#

game master probably

fading salmon
cold fern
tranquil hatch
#

can anyone recommand Combat Ops to play with my Friends?

vale grotto
#

I love Combat Ops Everon. I wish the preplaced assets were available as a preset for Game Master.

azure vale
#

Game master used to have a bigger catalog

cold fern
#

Need some of those suppressors added to the arsenal boxes.

tropic ruin
#

Quick reminder:

Reforger PC

”Come join my multiplayer game/event/bigger (planned) missions” #multiplayer_events

”I want to play this with other people”#looking_for_game

“Come join my team/group/unit/server”#communities_arma3

“I want to join a team/unit/group" #looking_for_unit

All channels have #rules in the pinned messages, please take the time to read them 👍

Reforger XBOX:

Looking for players for Reforger on Xbox: use #looking_for_game_xbox

Want to advertise your xbox community/server: #communities_xbox

“I want to join a team/unit/group" #looking_for_unit

”Come join my multiplayer game/event/bigger (planned) missions” #multiplayer_events

Reforger PS5:

Looking for other Reforger players PS5: #looking_for_game_ps5

Want to advertise a Reforger PS5 community or server: ⁠#communities_ps5

“I want to join a team/unit/group" #looking_for_unit

”Come join my multiplayer game/event/bigger (planned) missions” #multiplayer_events

All channels have #rules in the pinned messages, please take the time to read them 👍

gilded raptor
grand osprey
#

Anyone here part of the Task Force Liberty discord can't find anything on here and the link they have in server title is expired

tardy fossil
#

Is there a way to let the bodies stay for longer time in official Combat Ops?

tidal granite
open marten
#

It will be longer by default in 1.3.

#

@tardy fossil, if you are able to play experimental, you can try it now.

tardy fossil
#

Thanks for above 🙂

tardy fossil
#

Thanks! I don't know why I could find that in workshop 😄

tardy fossil
#

I noticed that in CombatOps, you can find medical boxes in houses but there is no content in then. In Escapist, medical boxes always have epiphine inside them.

open marten
#

Can you share a screenshot and a location?

tardy fossil
#

Any location on Everon, any yellow medical box inside of any house. There are no action menu appearing on it when I am focusting it.

mild sandal
grand wigeon
cold fern
#

Hello folks. Is this the right place to ask about mods for combat ops

thorny talon
#

discuss Arma Reforger co-operative Combat Ops gameplay and dynamic objectives

glossy plinth
#

Hello ! Do y'all have any recommendations for coop scenarios for 2 to 3 players ?

low dragon
#

Very fun

glossy plinth
#

Thanks ! Any modded scenarios recommandations ?

sage grotto
#

So I noticed each safe house has a supply amount. Is Supplies a thing in Combat Ops? Like I found supply crates, but they seem decorative.

open marten
#

You can use it to make vehicles take longer to get garbage collected.

sage grotto
#

Were do you find it though? Like the crates I found couldn't even be loaded with normal inventory ways.

open marten
#

Oh I see what you are saying: in the UI, spawns/the hideouts say there is 0 supplies, right?

#

Because if so, yeah, I don't think they have storage or can be used for anything. The crates are decorative.

cinder flare
#

anyone know of any combat ops scenario where you play as the soviets?

restive atlas
#

Can we eventually get AI commanding features for combat ops. It would be nice if we could access a living quarters.

tardy fossil
restive atlas
tardy fossil
# restive atlas How?

With game master you can teleport new charecters and reqruit them. Combat ops enchaced has already extra charecters at the start. But you need to host your own server, you can't do that on public servers.

restive atlas
tardy fossil
tribal zodiac
#

Go to the encampments, there are plenty of friendly AI to recruit there.

hybrid sable
#

Been digging into trying to save progress in Combat Ops today, am I understanding what I've seen here and online correctly?

  • Sounds like the only way to get any save file loaded is to host using a dedicated server, right?
  • I did see one guy say something about loading using Game Master but I haven't been able to figure that out either thinkies
#

(Sorry in advance for the repeat question, I did search and saw this was asked a few times here but just wanted to verify the answers I found)

azure vale
#

It won't save vehicles, for this you can use a mod such as WUF - Persistent Vehicles

#

Then garbage collector ig ores them

hybrid sable
#

Awesome, thanks @azure vale

azure vale
#

Anytime brother!

tardy fossil
hybrid sable
#

That seems like a relatively minor thing

tardy fossil
zinc arrow
#

any one here ?

gleaming parrot
#

Nope. All went home.

finite mango
#

I sure hope they fix this soon. it would be cool to run a server with people in this mode

low dragon
#

What’s broken?

finite mango
#

it wont save your progress

finite mango
deep plinth
gleaming parrot
#

Agreed, CO missions at suppose to be quick 1.5 to 2.0 hours, so no need to really do persistence. Now Scenario Framework scenarios can be quite lengthy depending on the scenario and the creators intention. And there is were we need a robust saving mechanism.

finite mango
#

it would just be nice to not have to do it all in one go. solo could take up to 3 hours if youre quick about it

vapid badge
#

Please add more to combat ops! More random patrolls. Vehicles driving around. Civilians in town. More starting position and More objectives!

gleaming parrot
#

ooooooh. Touchy!

tropic ruin
#

@gleaming parrot well advertising is not allowed, even "check my profile for discord link" is still advertising.

As you want to promote your enfusion/reforger mod (that's the goal) you can always start a thread in #1049297536617291827 amd get feedback in that thread, that channel is especially for projects like that.

upbeat ore
#

Is Bohemia working on the possibility of saving the game in Combat Ops?

vestal ice
# vapid badge Please add more to combat ops! More random patrolls. Vehicles driving around. Ci...

Objectives can be set in the missionheader section of the server config json. I'll sometimes run 6 on Arland (Max of 7 I think due to "areas" available). Not sure how many you can set on Everon. Only problem for the server owner is that if they don't run some type of script to reload the game server itself, it doesn't reload the server config after a mission completion and defaults back the the scenario default which is three for Arland. I have a script that monitors the server logs and restarts the game server after it sees a POSTGAME entry in the log.

gleaming parrot
azure vale
#

Are you able to load it is the question, it always saved.

gleaming parrot
tacit gate
#

Combat ops works with it?

gleaming parrot
#

I haven't test Combat Ops in server environment. The component and the mission header .conf is setup. So should be able to just add -loadSessionSave to server startup params. What does it save? IDK.

primal dagger
#

!verify

fair sedgeBOT
primal dagger
#

how u verify bro

warm coral
#

Can anyone tell me how to setup the exfil in Combat Ops, currently is partly working although not restarting the mission after the counter

vestal ice
# warm coral Can anyone tell me how to setup the exfil in Combat Ops, currently is partly wor...

Vanilla Combat Ops Arland/Everon? I use missionheader to set six objectives. And use -autoreload=30 -autoshutdown to shut down the server after the 30 second countdown, and I have mine setup as a Linux systemd service that auto restarts the server after the shutdown. If your server doesn't auto restart on failures, then I wouldn't use the -autoshutdown. The way I have it setup reloads the missionheader stuff every time it restarts.

tulip dove
vestal ice
#

@tulip dove Here's what I use for Combat Ops Arland, you can go up to 7 objectives on Arland, not sure about Everon

      "missionHeader": {
        "m_sName": "Combat Ops - Arland (Six Objectives)",
        "m_iMaxNumberOfTasks": 6
      }
#

Seems like what the wiki and other guides focus on is Conflict missionheader settings. Looking at some websites that show what all of the settings are, there are only a couple that work with Vanilla Combat Ops.

gleaming parrot
#

Server Side Mission Header

m_sName: scenario name
m_sAuthor: scenario author
m_sDescription: brief description of this scenario's purpose
m_sDetails: detailed description of this scenario (i.e. rules)
m_iPlayerCount: The count of players for this scenario
m_bIsSavingEnabled: enable saving scenario state
m_sSaveFileName: name of save file for this scenario; when undefined, the name of associated world file will be used
m_sBriefingConfig: configuration file for briefing screen
m_bOverrideScenarioTimeAndWeather: if the scenario allows it, its daytime and weather will use values from this header
m_iStartingHours: starting time of day (hours)
m_iStartingMinutes: starting time of day (minutes)
m_bRandomStartingDaytime: randomise the start time (overrides above parameters)
m_fDayTimeAcceleration: time acceleration during the day (1 = 100%, 2 = 200% etc)
m_fNightTimeAcceleration: time acceleration during the night (1 = 100%, 2 = 200% etc)
m_bRandomStartingWeather: the weather is randomised on start
m_bRandomWeatherChanges: weather can change during gameplay
m_fXpMultiplier: player XP multiplier (when enabled in gamemode; 1 for default)
m_bMapMarkerEnableDeleteByAnyone: determines whether map markers can be deleted only by player who placed them or by anyone within faction
m_iMapMarkerLimitPerPlayer: how many map markers per player can exist at a time
tacit gate
#

This is on wiki now btw

vestal ice
#

Yeah not sure if MilOp was replying to me or not. But the missionheader setting Donrock was asking about is not on the wiki, and is only for Combat Ops, not Conflict. Kind of why I said most info out there is for Conflict settings, not Combat Ops.

tacit gate
#

Whoops I guess I should have read

vestal ice
# tulip dove Can you tell me what the mission header is that you use for more objectives? Whe...

If your still interested in this setting, Max tasks for Combat Ops Everon is 9 "missionHeader": { "m_sName": "Combat Ops - Everon (Nine Objectives)", "m_iMaxNumberOfTasks": 9 }

After going over these max tasks in the server json the console log will display: ScenarioFramework: Available areas do not have any other tasks to generate. and won't generate any more objectives. So the default/max is: 3/7 for Arland, and 3/9 Everon. But on Everon it does seem to create dynamic tasks.

tulip dove
vestal ice
# tulip dove Thank you so much bro. Didnt know this was a thing

You will still get the extraction notification after doing two tasks, but can continue to clear the others then extract if you wish. To make sure it reloads the server config for the modified missionheader settings, you'll have to restart the game server, because a normal scenario reload won't do it. I run on Linux as a service, so I use the -autoshutdown and -autoreload= start parameters, and the service brings it back up after the auto shutdown when the scenario is finished.

tulip dove
vestal ice
#

I've tried most of the generic non-conflict missionheader settings like time of day/time acceleration, weather, etc, and haven't got any to work. So I'm pretty sure that's not overridable on the vanilla scenarios for Combat Ops. Give it a shot and see if you have any luck, worst case is the settings will just be ignored by the scenario.

tardy fossil
#

What happends if player holding documents dies? Where documents go after body is disappeared?

tidal granite
#

there are more than one that spawn

gleaming parrot
gleaming parrot
#

Mission Header for Combat Ops

SCR_MissionHeaderCombatOps {
 World "{A58CA561AEDA675E}Worlds/Eden/Eden_SFW.ent"
 m_sName "Scenario Name Here"
 m_sAuthor "Author Name Here"
 m_sPath "Mission Path Here"
 m_sDescription "Decription Here"
 m_sDetails "Details Here"
 m_eEditableGameFlags 6
 m_eDefaultGameFlags 6
 m_bIsSavingEnabled 1
 m_sSaveFileName "SaveFileNameHere"
 m_sBriefingConfig "{3581C8807966C000}Sample.conf"
 m_bOverrideScenarioTimeAndWeather 1
 m_iStartingMinutes 15
 m_bRandomStartingDaytime 1
 m_bRandomStartingWeather 1
 m_bRandomWeatherChanges 1
 m_bMapMarkerEnableDeleteByAnyone 1
 m_iMaxNumberOfTasks 100
 m_aTaskTypesAvailable {
  SCR_ScenarioFrameworkTaskType "{6554E1DBD90626EF}" {
   m_eTypeOfTask DELIVER
  }
  SCR_ScenarioFrameworkTaskType "{6554E1DBDA97FFA8}" {
   m_eTypeOfTask DESTROY
  }
  SCR_ScenarioFrameworkTaskType "{6554E1DBDA58E831}" {
   m_eTypeOfTask DEFEND
  }
  SCR_ScenarioFrameworkTaskType "{6554E1DBDA1EDDDC}" {
   m_eTypeOfTask KILL
  }
  SCR_ScenarioFrameworkTaskType "{6554E1DBD4863528}" {
   m_eTypeOfTask CLEAR_AREA
  }
  SCR_ScenarioFrameworkTaskType "{6554E1DB2A77E433}" {
   m_eTypeOfTask DEFAULT
  }
 }
 m_aDebugAreas {
  SCR_ScenarioFrameworkDebugArea "{6554E1DB20B8DD34}" {
   m_sForcedArea "Forces Area"
   m_sForcedLayerTask "Forced Task"
   m_sForcedSlotTask "Forced Slot Task"
  }
 }
 m_iDynamicDespawn 1
 m_iUpdateRate 4
 m_aFactionAliases {
  SCR_ScenarioFrameworkFactionAliasConfig "{6554E1DB0B7199EE}" {
   m_sAlias "REDFOR"
   m_sFactionKey "USSR"
  }
 }
}
finite saddle
#

Tried the mode, couldn't have fun with it, way too much gear available everywhere, needs to be much more hardcore

tacit gate
#

Just dont pick it up

tidal granite
narrow radish
#

If your still interested in this setting

deft fable
wheat vortex
gleaming parrot
#

Shame they don’t turn this dead discord channel into a scenario framework one

plucky sonnet
deep plinth
#

Im still a little mad we never got AI vehicle patrols in combat ops

plucky sonnet
#

And more randomized stuff. I know where everyone on the map is now it feels like

maiden sage
cloud quest
#

J

vestal ice
# plucky sonnet And more randomized stuff. I know where everyone on the map is now it feels like

Should maybe give COE2 by Kex a try. Decent take on dynamic Combat Ops missions, and its configured by a voted in "Commander" who selects playable faction, enemy faction, whether or not civilians are present. Can select to task, or tasks, to complete (can select multiple tasks to complete in the ao). Number of AI, weather, time, pretty much everything is configurable in the AO setup. A building mode is available for placing friendly Ai, vehicles, etc at the insertion location. After everything is configured you hit generate AO, then deploy, and are placed at the insertion location that you put down.

Pretty cool mod. Can even use mods like RHS, Bacon M4, etc. The arsenals will be automatically populated with the gear and equipment based on player and Ai factions selected at the scenario/ao setup screens.

plucky sonnet
junior glen
#

Not on a server-level config?

vestal ice
#

@junior glen Yes, all in the mod. Picture Combat Ops and Game Master had a baby lol. He even has COE scenarios for a few of the popular maps. I would suggest console players who fill the Commander role have a mouse handy since it makes setting up the AO location and tasks much easier.

vestal ice
junior glen
vestal ice
#

LOL, Keywords: inspiration from Arma 3

#

Cool thing is that when you are done, Exfilled (Leave the area surrounding the AO) you get put back into the safehouse to configure and start another mission. Or you can cancel an AO for instance if you set one up solo, but found out that a crap load of AI is too much for you, and want to start back up with a smaller amount and maybe only one or two tasks. No need for server restarts, except maybe a daily maintenance one. When the AO is finished, or canceled, it clears map of all Ai and vehicles, and other stuff you may have "built" for the scenario. Also has a custom "Combat Ops" section in the command wheel.

junior glen
vestal ice
#

That I don't know. I do know Bacon m4, where am I, RHS Status Quo, and other weapons mods work. But don't know about Ai.

junior glen
junior glen
vestal ice
#

Yeah, that's why I said if Combat Ops and Game Master had a baby, it'd be Combat Ops Enhanced 😁

plucky sonnet
vestal ice
#

Yeah, but with COE2, you don't have to be Admin to do so.

gleaming parrot
#
Arma Reforger

Military Operations 1 is a COOP MP scenario consisting of 2 distinct missions. Conventional operations on Everon and special forces operations on Arland.
Support Discord: https://discord.gg/NYY2hc4JzP

Arma Reforger

US Forces have returned to Kunar. FTO's have moved back in and are training for world-wide operations.

junior glen
gleaming parrot
junior glen
gleaming parrot
junior glen
#

You've said you've only used vanilla engine components and no scripts, so should be fine I assume.

gleaming parrot
junior glen
gleaming parrot
#

yea should be ok. Environmental mods should be good.

junior glen
#

I'll ping you in a few days if I run into any problems :S

tulip dove
#

Does anyone know what the Scenario ID for Combat Ops Kolguyev is?

low dragon
#

{CB347F2F10065C9C}Missions/CombatOpsCain.conf

gleaming parrot
#

Pro-tip from a nonprofessional add -listscenarios as startup parameter and they will always appear in log for copy and paste

tardy fossil
#

How to find mags and machine gun mags to deliver if everyone is dead

tardy fossil
#

I wonder will there be a vanilla Combat Ops for Kolgujev at soon as it is released?

plucky sonnet
vestal ice
#

Just an FYI for server owners: You can bump the number of "Tasks" on Combat Ops - Kolguyev, reliably to about 15-17 by using missionHeader: "m_iMaxNumberOfTasks": 15 or so. If you use this missionHeader setting, you'll need to also use the -autoShutdown param and have some mechanism to have your server restart automatically. If you don't, and just let it do it's normal restart on "exfil", it won't re-read the server.json missionHeader settings, and will just spawn in the normal four tasks for this scenario.

tardy fossil
#

Btw, in Kolguyev those engines will not blow at the power plant. I used multiple 20 sec datanators, nothing.

vestal ice
#

Not sure what all you can override for Combat Ops, but the tasks is one that is specific to Combat Ops, and I believe there is one more specific to Combat Ops which is "type" of tasks. Have delved into that one at all. All of the other examples you see floating around are mainly for Conflict mode since it seems to be the main focus (game mode) of reforger.

tardy fossil
tardy fossil
#

Could this be valid?

{
"m_sName": "Combat Ops: Arland",
"m_sAuthor": "YourServer",
"m_sDescription": "A challenging Combat Ops mission on Arland.",
"m_sDetails": "Two teams fight for control of key objectives.",
"m_bIsSavingEnabled": false,
"m_sBriefingConfig": "",
"m_bOverrideScenarioTimeAndWeather": true,
"m_iStartingHours": 14,
"m_iStartingMinutes": 0,
"m_bRandomStartingDaytime": false,
"m_fDayTimeAcceleration": 1.0,
"m_fNightTimeAcceleration": 1.0,
"m_bRandomWeatherChanges": true,
"m_bRandomStartingWeather": false,
"m_fXpMultiplier": 1.0
}

vestal ice
#

I tried some of those other settings before like weather, time of day, time acceleration stuff, but it never worked with the vanilla Combat Ops Scenarios for Arland or Everon. Haven't tried with the new one. That Xp multiplayer wouldn't have any effect for Combat Ops. The m_sName does work, changes the shown "mission/map" name in the in-game server browser.

And yes, adding more tasks will allow a group to play a longer match if they want. But you will always get the "Regroup (exfil)" option after doing 4 tasks, since that is how the Vanilla scenario is setup. So don't set the max tasks lower then 4 or you'll never get the option to end the match by "Regrouping". The max tasks can just give you more stuff to accomplish and more tasks to choose from. Setting it to 15 may have tasks that are grouped closer together then the default 4.

What can be overridden is determined how the Devs created the Scenario. I don't mod cause I'm on PS5 so I don't know how all that stuff is done.

tardy fossil
#

Max tasks worked out 👍

#

Btw, can this game progress be somehow saved if I need to restart the server?

vestal ice
#

Watching my console log (server started from a Linux terminal), it looks like it does automatic saves every so often. Haven't tried adjusting that. At the end of a round (POSTGAME state) there is an automatic deletion of the save file performed by the server. Honestly, I don't hardly play anymore, I just tested stuff out to make sure a couple configuration/management scripts (bash and python) work as intended. Then I update my github with the changes (new Scenarios).

tardy fossil
#

I restarted the game and it did not resume the previous session. I also have -lastSessionSave parameter set.

vestal ice
#

Another thing I found out is "Where Am I" doesn't seem to work in the new Combat Ops mission (works for every other scenario) either hosted on dedicated, or when enabled and doing the "Scenario" play. But "Player Map Markers" by Kex works fine.

The saves are spaced 10 minutes apart now. I also tried to load a save session using the GUID, per the instructions on the wiki, but no joy.

plucky sonnet
#

Personally, I think this should have counted as two objectives on Combat Ops - Kolguyev:

tidal granite
#

more like Mi ♾️

plucky sonnet
#

The cool part was that when we hit it with an RPG they both didn't Arma each other out of existence. They just kind of bounced apart and the one caught fire from the RPG. Then the explosion from that one took out the other. I thought as soon as something hit one it would cause both to explode

plucky sonnet
#

A few things I have noticed on Combat Ops - Kolguyev:

  • When I host locally (MP > Host), I cannot see nearby camps on the map or possible intel locations but other people in the squad can
  • Kind of dislike the ability for squad members to see where the squad leader is since it makes navigating via vehicle way too easy
  • I wish the respawn camps didn't have all types of equipment. Especially the really heavy stuff like mortars. Different places should have different weapons with maybe common ammo types and 1 or 2 LAWs at each. It doesn't even make sense to pick a load out when you start because you can immediately change it
  • My FPS drops to 5 after about 2 objectives (when hosting which also drags everyone else's FPS down)
idle fog
#

I find Combat Ops in Everon much better than Combat Ops in Kolguyev.

plucky sonnet
azure vale
#

Does combat ops kolguyev have vehicle patrols??

onyx blaze
plucky sonnet
azure vale
#

Very cool

plucky sonnet
azure vale
#

Should script unlimited gas in them while Soviet occupied

onyx blaze
#

Yeah they usually have a few bdrms running around a few gun trucks uaz and some passenger vans but depending on how long the server is up before it populated they might have ran out of gas it would be nice to see them go to gas stations and fill up to stay operational

plucky sonnet
onyx blaze
#

Yeah it goes quickly for the gas running out

plucky sonnet
#

Two things from Combat Ops - Everon:

  • It's weird that you have to blow up the tent to dismantle it... still
  • It would be nice if the stats showed up at the end

It would be nice if the Combat Ops were more "mechanically consistent" as well. Like spawns working the same way instead of having infinite tent respawns on Everon, Limited Radio ones on Kolguyev, and infinite predetermined ones on Arland. Having vehicle patrols on all of them would be nice too and adding content that didn't exist when they were made.

plucky sonnet
#

Is there some kind of issue with Kolguyev when objectives are close together? It feels like every time we get a setup like that on an official server the server dies right away.

plucky sonnet
#

Apparently the official servers die when the objectives aren't close too. Not sure if it was tied to us flying in a helicopter or not.

onyx blaze
#

I can fly in a helicopter on kolguyev but the server itself is pretty stable now but my individual game is not lol but hopefully soon it's fixed but I've noticed double spawning with mi8 helis if the objective is destroying a mi8 at places like the villa or kamensk or anything like that I think the official servers might have stability issues regardless right now

#

And frames dropping too If objectives are really close together

plucky sonnet
#

I've seen the double helicopter spawn too. The servers for us are always losing connection. My friend on Xbox is freezing up pretty frequently and getting dropped from the game. We just played one where he got dropped 3 or 4 times. We had another one where we all lost connection and the server disappeared.

TLDR: the only fun Raid objective I have seen is the one at Kamensk's powerplant. The other ones have been mostly awful experiences. Raid objectives should be focused on destroying something like the power generators.

We got a raid on Kamensk (not on the powerplant) that pretty much meant clearing the entire city. We went through from north to south and couldn't find anyone else until I got into a helicopter and flew around the city but by that time everyone had to sign off. That is a lot of guys/area for three people to handle.

At other, smaller locations, it is sometimes near impossible to find the last guy especially given that there is no visible indicator for how big of an area you need to clear. We had two today where we couldn't find the last guy and he was just hanging out on the beach for one of them and the other was in a nearby forest. They were just sitting there. We fought off multiple reinforcements and they never joined in on the fight and were not at the bases themselves. And some of them have multiple apartment buildings at them so you feel like you have to clear them all completely only for no one to actually be inside.

The only other one I remember that I think was a decent experience was the other powerplant one. But that only had a few guys at it the few times I have had it.

So in summary, Raid objectives should be more focused to a single area, with a visible indicator of the radius guys can be in, OR they should have some kind of objective like destroying the power generators. Personally, I find those to be the most fun because it encourages different types of gameplay like stealth instead of total murder.

onyx blaze
#

Yeah I've had the disconnect issues a lot but typically I can get right back on but it's annoying to be disconnected from the game mid firefight but if I try to clear it up a bit before moving in it tends to do better I'm on console mostly I'll jump in on PC occasionally but my PC isnt high end so I mostly use it to do modding and older games so I try to stay back a bit from the action to stay connected but yes the raids are way more fun to destroy a vehicle or powerplant than clear the area

plucky sonnet
#

Another thing, vehicles that need to be destroyed should have the objective follow them to prevent trolls from driving them into the ocean or somewhere else and then no one being able to find them

onyx blaze
#

Yeah thank God for gamemaster force completion lol when that happens

plucky sonnet
onyx blaze
#

Not on them no but I can on my server I run combat ops on it but I've done some official ones before they can be fun

plucky sonnet
#

Kind of ran into the same Raid issue again. Couldn't figure out where the last guys were and they were hiding in the woods next to the front gate. They never joined in on the fight despite us fighting off like a 20-30 man counter-attack... which was admittingly a lot of fun. We were in a trench and there were grenades going off everywhere. But I would have thought that the remnants from the base would have joined in on that.

onyx blaze
#

I think the ai sometimes genuinely wants to survive and just hide away from the action

smoky knot
#

The raid task in Ugoldar has been problematic ive found 1 or 2 times being a large clear area,couple of checkpoints on the MSR North of the town within that same area where the Ai will obviously be on a smaller defend waypoint thats logical as they are defending the road.That said ugoldar has many multi storey buldings to clear, i like the Ai snipers on rooftops also found the Ai pathfinding within said buildings a little janky and can only get better in time but not allways had them come up 4 levels and up the roof hatch ladder to engage me which is great.Worth noting on kolguyev combat ops there is larger number or more densely population of Ai in the world from Everon and Arland which is good to get a feel where performance is at right now

onyx blaze
#

Ulgoldar and kamensk are definitely my least favorite clear objectives lol but it does take a while to do so but it's fun with a group of people clearing house to house and all and yes the pathfinding is a little janky but will be better over time

mild patrol
plucky sonnet
boreal citrus
#

Has anyone had luck loading mods into combat ops for Kolguyev?

Things I noticed:
When I had RHS in my json and ran GM, the arsenals would glitch out and not be usable.

If I tried Combat Ops with mods it would crash the game loading in.

I've since removed RHS and GM works a lot smoother with the other mods but still can't load Kolguyev into Combat Ops.

junior glen
amber imp
#

Yeah, there isn't much out of the box mod compatibility with official game modes and missions. We don't recommend trying to use mods with singleplayer scenarios or the Operation Omega campaign. Most of the time the scenarios won't even launch since they are not compatible.

sage grotto
#

For Combat Ops and the other coops.

It would be cool if we had a PvE radio system that let us listen in on the AI, to get some idea of what they are doing. Would for example allow us to get a idea of patrols nearby, if we been spotted, etc.

steady cape
#

Мы заметили капиталистических свиней на берегу, к югу от наблюдательного поста Вулфстоун

#

may need a russian dictionary lol

tropic ruin
hazy fern
tropic ruin
plucky sonnet
#

Some nice changes for Combat Ops - Everon would be:

  • Fix the tent so you don't have to blow it up
  • The reinforcements (in KLMK) spawn right in front of you sometimes. Like literally 5m away.
  • Have some enemy vehicles driving around
  • Randomize some stuff some more (sniper location for example)
  • Add some objectives up north
silver berry
#

Is it me or does the Clear Task on CO Arland at Newfield, not complete?

Playing yesterday, cleared the area, task still active. Restarted scenario and cleared the area using GM neutralise, task still active.