#reforger_combatops
1 messages · Page 1 of 1 (latest)
it means that the #reforger_combatops channel has been created
I complained about it not existing since it was the only official game mode without a channel.
Anyone ever had the problem where the officer that you're supposed to kill comes charging at you before you get to the objective?
#BlameJakerod 😉
It's on the Air Assault roadmap lol
So you could say that it is planned.. which I have been excited about since combat ops was released
I know, what i meant is that maybe bi was like, everon combst ops is up, oh yeah we need a channel for it
I doubt it, I've also asked devs before in-game why the dc has a capture and hold and conflict threads but no combat ops just finally time to create what was meant to be from the start
Speaking of combat ops are there any plans on more objectives? Presumably cutting the power once the grid mechanics are in, etc
yeah i know why now there is this channel
Out off all the game modes in this gamemode i think this has the most potential. If you look at arma 3's mods, Dynamic Combat Ops has a combined more than 1 million downloads across all its different map variations.
Please give this game mode some more love, also increase the amount of players as well, 6 is too low.
it was 20 at somepoint
why the change, its a co-op mode. Trying to balance for co-op is super dumb in my opinion
Also if you add Dynamic Recon Ops that number easily jumps to above three million
If the devs are looking for any insperation for this game mode it should take from the trinity.
Dynamic Recon Ops
Dynamic Combat Ops
OPCOM - Operations Command
These are the gold standard
Also the reason why this gamemode has so much potential is its, plug and play nature. If i want to set up a game with my friends with no hassel. Just put in some parameters like how many objectives and objective types and boom, me and my friends have mission we could play in 1 minute that feels fresh.
This game mode requires very little upkeep as you don't constantly have to balance the game mode or make sure that enough players are on so that people are active. Also this is your money maker for Faction DLC as that fragments large servers but people will collectively buy a dlc with their friends to play coop together.
smh, you don't like the officer leading the charge ~~with ~~before his men can even join him?
Haha it makes things a bit easy. The first time it happened it was kind of surreal. Just some guy running down the dirt road that's behind Arville. I think that's the only location I've seen it happen at but maybe that was just luck.
Now I kinda wanna see some team get overwhelmed by an overly aggressive HVT with a pistol.
I think he normally uses an AK doesn't he? Maybe I'm misremembering
nah most likely on my side. I don't play CO that often
yes, the HVT does a group charge with the other emn in many cases, just makes it so much easier
The time I'm thinking of it was just him running down a dirt road by himself.
the time he attacked me was behind Arlville, right down the back close to the curch and the rock walls near the lonely house
Mine was Arlville along the dirt road that runs past the north side of the backyards
running alone is odd, the time it happened to me he approached with group
playing the game does not work on weapon reforger tools appears gray to me, why?
? what doesn't work?
Im trying to get the Combat Ops Achievements, but sadly all the servers closed. Is it possible to complete them in Singleplayer also?
yes should be possible
Is there and updated version of this? Some of this was added with 1.0 like helis.
Yeah, theres a destroy heli mission
Or do you mean updated version of roadmap?
Roadmap is updated every time there is something in it added
yeah an updated roadmap. That one is outdated as it shows helis on test servers, when they are on live.
I think he just grabbed the pic from somewhere else, on the website helis are on stable
My experience of playing SP combat ops has so far been walking for 20 mins and getting sniped by AI i never saw or had any reason to expect...
Also, would be nice if the spawn point is marked on the map in game
Reforger community channels
”Come join my multiplayer game/event/bigger (planned) missions” #multiplayer_events
”I want to play this with other people”#looking_for_game / #looking_for_game_xbox / #looking_for_game_ps5
“Come join my team/group/unit/server” #communities_arma_reforger
“I want to join a team/unit/group" #looking_for_unit
All channels have #rules in the pinned messages, please take the time to read them
everon has one coming on the roadmap
And now it's in Experimental branch
Wait, everon combat ops is in experimental now?
yes
Nice!
instead of us ur FIA
Please make combat Ops more modular or else its just a really poorly made Singlepplayer mode
What do they need to change?
players should choose what objectives and factions that make up the missions. Game modes should be pillars that mods can build upon. Combat ops is not that
Gotcha. Not against that at all.
An example from arma 3 is DRO. I think it represent peak mission modularity, but anything close to it would be amazing!
Ngl i don't like Combat Ops Everon, just because of the fact we have to manually grab the loot, just bring back the Arsenal we can't count on randoms to be willing to share the loot. even if the Vanilla Arsenal kinda sucks it was better than this. best case scenario would be for BI to remake the Arsenal UI like Bacon Arsenal Mod, and re-add it that way, it would just make gearing up easier for everyone in all modes honestly.
I'll still try it out with a friend very soon, but i liked more the older version to play with Randoms and such..
I'll be honest, i disliked nearly every mode this game has had, but the new everon combat ops is kinda fun
reminsd me of antistasi in a good way, limited supplies, needing to raid for weapons and vehicles etc
for my first experience i snuck into a soviet base to eliminate an officer, ended up getting detected and shot, wounded and unconcious i managed to wake up with nothing but a pistol, found the officer and killed him before dying
It's There a way to use this mission in everon for a large group of player ? Like 30 ?
We need to change many things?
30 would be too much imo, maybe like 15?
It's possible with 15 with no many change ?
you cant have more than 5. its a hard limit
Is there a default persistence save? Or will I need a mod for this?
I really like the new mode on Everon, however I think the missions need tweaking. Maybe adding persistent patrols would be beneficial, might be easier when the AI can drive. Just seems when you clear a certain area of the map there isn’t anymore Russians defending. Would be nice those getting on a server late in the session that there would be more guidance, or more Ai.
Has anyone found the Combat Ops mission in the editor tools yet? Would love to make a few tweaks via a sub level.
Is the scenario id for combat ops on Everon available anywhere? Can only find the Arland one.
{DFAC5FABD11F2390}Missions/26_CombatOpsEveron.conf
Cheers!
when ai driving is released will everon combat ops be updated with new features based around it? convoys, patrols, and QRF's would add so much to the gamemode
RUSFOR pulling up in a BTR intensifies
Me and my friends are having a blast with Combat Ops. Thanks Devs! 🙌
It's brought us all back from OFP and feels very reminiscent of the original
the combat ops everon server 11056318(us-ny) is glitched the objectives are not working been like this all day
@tropic ruin hi 👋
Maybe pin this message for this channel or https://discord.com/channels/105462288051380224/976119935875026964 ?
Thank you for reporting it, we will look into it.
This broken too 😦
This took ages, but I did it haha! 
did you play this solo? only took 4 hrs? o.O
I guess so yeah. I didn't exactly rush myself either. Some people did join, but they quickly left again. 🥴
u extracted with petr?
Yes it was at Calvary Hill, there was even an AI waiting for me lol
ooh
Please restart mission for 11056318 (US-NY)
This task bugged
Same problem like #reforger_combatops message
wow, even bohemia took into account that it could last a few days when they added "days" in the summary how long it took
I think it took me and marko like 1:30min to do it, but we couldnt extract
Please restart mission for 13481319 (US-LA)
This task bugged
Hey, there is a way to save Combat Ops session? Don't have much time with my friends to finish it with one playthrough and we want to came back and load the progress later
Please restart mission for 13481319 (US-LA)
This task bugged
What kind of weapon is this with a cutout near the barrel?
In-game
Lol
bump
I have a Dedicated Server with a coop game on Combat Ops - Everon. In theory, using the -loadSessionSave param should track the save file of the server and load it on startup, but it didn't work for me. Try it just in case it does for you.
Keep in mind that by default the game saves progress on Documents\My Games\ArmaReforger\profile\.save\sessions. If you want a path relative to your server folder, you can use the -profile ".\saved" param for that
check the scenario in workbench and see if it even supports saving
Thanks for respond. Forgot to say that I'm hosting in locally on LAN, not dedicated so I'm not sure if I can type any params or command here
I'ts official BI scenario so I thought it would support saving
Hi folks, is there a definitive answer regarding the saving of player progress in Combat Ops - Everon.
I don't have time to look myself but you can #reforger_combatops message
in the new combat ops everon scenario, is it persistent? what I mean is, can you like close the scenario and come back to it later and your progress will be kept?
(in singleplayer)
That is the plan, it currently does not.
Still no saving after an update, what a shame 😦
FYI devs. Objective completed but not ticking off (dedicated server). Also picked up the intel and no prompts at all.
Yeah it seems like they didnt fix this bug from experiemental lol
@wheat vortex
Dangoslav
@jakerod Should put that in my startup parameters?
I host game locally
You can try, yeah
1 hour waiting at exfil point gotta enjoy playing with randoms
Did you try global chat or their just lost 🤣 lol I’ve been lost before to
yep multiple times ... quite tedious
Geez yeah that sucks to do a whole playthrough and no one exfils
Sadly, dont work :/
whats the point of the destroyed apc marker?
hmm, I didnt see any options. Do you need something specific to salvage it?
yeah I mean I went there, found a dead APC but there was nothing to do, no options or no equipment etc
You can salvage apc 😛
How do you "de-compromise" a safehouse? There were no enemies there. Just a PKM on the ground and a UAZ and Ural.
how to deliver intel?
go to the deliver intel location, search the area for a box, place the intel in the box
The intel you can get by picking up the red folder you can find in enemy tents. Possible sites are marked on the map.
sometimes the soviet squads gets lured away from the compromised hideout to a nearby gunfight
I don't think you can decompromise them. Once the enemy knows the location of a hideout, it isn't really one anymore, is it? 😅
Haha fair point. I just thought I saw something indicating that you could at one point.
Just a tip for you guys, if you want to play against modern RHS russians this mod work good with combat ops everon
https://reforger.armaplatform.com/workshop/5DCD472E7B3FE6EB-ModernRU
Only thing that arsenal and vehicles are still soviet but not much of a deal for me
New gamemode is awesome. Would be cool if it had more survival elements and stealth/sabotage gameplay and missions
With the new A.I changes it’s extremely challenging, definitely feels like you’re some untrained gorilla Vs a vastly skilled military
I use Modern RU too, also this adds RHS stuff to the soviet arsenal. no solution yet for vehicles https://reforger.armaplatform.com/workshop/6076DEA0057B1B4F-USUSSRweaponwithRHSSQ
So does this new AI not shoot at you if your unarmed or do they just assume and commit glory
They still shoot on sight regardless it seems no matter armed or not or what your wearing
i cant host games for my buddies, and my buddies cant either host anyhting
getting replication error and no one can connect
why have the host option, if its not working -.-
why have a car if you cant open the garage door
bad analogy aside may need to check if your network allows outside connections
port forwarding and stuff
Are you running the server in pterodactyl behind a NAT?
If so you may need to adjust the egg configuration as noted here:
https://github.com/parkervcp/eggs/tree/master/game_eggs/steamcmd_servers/arma/arma_reforger#restrict-max-players
I hope the devs see that Arma players want PVE after this update. There are so many pvp competitors that Bohemias best chance to stand out is through PVE
And that's why we get Arma 4 😉
Definitely need more servers on Xbox for the new mode
Do weapons respawn?
Struggling to get weapons for everyone, am I missing something obvious
Scavenge them from dead guys. I have seen some respawn at safe houses before. Only one weapon but multiple times
Is the red exclamation marks this completed? Best head to red circle with a cross?
It doesn’t help if your hideout is out of good guns…. And going in with your pistol trying to get your gear back or picking something from a fallen enemy is no fun. Most if not all ai seem to wear vests and it feels like you are shooting at them with a peashooter.. empty an entire mag up close with a pistol and they still turn around and shoot you in the face. We had no fun times last night with 3 trying the new combat ops mission because of this.. it feels really unbalanced.
@slender patrol
And going in with your pistol trying to get your gear back or picking something from a fallen enemy is no fun.
That's some of the most fun that I have had in Arma. Matter of fact, I specifically made a mission in A3 that I played for months where I start out with a random crappy weapon, sometimes only a pistol, plus no map or compass, and then have to scavenge gear the whole game.
As for Reforger, I have taken down Soviet soldiers several times with it even at medium range once or twice. Getting in close and trying to single out guys without vests help. Or you can Fast Travel to a different hideout. There are sometimes weapons crates near Russian positions too which can be used if you cleared out the area already.
Yeah, makarov rush with friends was one of the best moments in this scenario 😆 We died multiple times But had fun as hell 😃
Game just felt sparse on action and weapons. Need to have a proper look at it
If a teamate is downed in the new Resistance mode, can they be revived by the medic class I saw it had? Or would I need a mod for that. Asking as I set things up before I invite friends to play, some get frustrated if there's no revive mechanic etc
so there is no reserved slots or systems for players who can revive, everyone can revive
Ahh okay, That's good. So no matter the class, anyone can revive a downed player
Thanks
Just got the dedicated server all setup, ports forwarded etc and found the correct gameID. Excited 😄
where did you find the scenario ID ? thanks 😊
https://community.bistudio.com/wiki/Arma_Reforger:Server_Config#scenarioId {DFAC5FABD11F2390}Missions/26_CombatOpsEveron.conf
is it possible to access the tents as game master, like can I spawn them in?
Does this mode ever become day time. Always night and I can see jack.
If its a public server try becoming game master and set the time of day.
Not the tents, but as gamemaster you can throw a spawn point anywhere.
Thanks!
This task bugged
There is no officer...
Official server?
Most tasks are bugged. Only deliever tasks seem ok
Officer one happens if he leaves ovjective are and is killed. Task will not complete.
Whilst we are investigating it, to have it mentioned, the target is not necessarily on the marker but also can be within 100m+ around it.
Pretty sure they run away sometimes
yeah we once killed the officer but mission didnt complete
"run away" is a very loose definition
He wasn't in the place he was supposed to be and the objective wasn't complete. So he either ran away or he was dead and it didn't count. I guess I don't know which one.
Is it True that Petr does absolutely nothing yet in Combat Ops everon?
I completed the mission once by going to the marker
I’ve tried it a few times now and nothing happens.
Doe you need to complete all mission? Because that could be the problem.. there’s always one missoin that we are unable to complete.
Not sure. I think we might have completed all of them. This might have been when it was in experimental too
On the experimental branch, I was able to complete the mission only once.
From more than 10 attempts...
Someone mentioned before, but how do i make COE daytime. Night is to dark to play In the day, as the light in the room just makes look like I'm staring at a black screen.
You have a gm turn it to day
Is that while In game or at the main menu?
If you play on official servers
You can't
this
Would be nice for places on the Fast Travel map that you can't fast travel to, like the initial start point or tents, to be faded or have some kind of visual representation indicating they aren't options
It would also be good if enemy presence was a little more random too. For example, sometimes the enemy could be setup in the quarry but other times they're setup down the road at Bear Lake.
I know im drawing comparisons from Anti-stasi here which is a mod whilst combat ops is official but I do miss the charm of starting with an old rifle or shotgun
I suppose it doesnt really make much of a difference because you can get about 2 RPGs, a scoped AKM and body armour from knocking off a single 4 man checkpoint but idk
I miss surplus and more variety
same in antistasi lmao
Yeah I know lol
oh you did just remind me though
I dont know if it'd fit everon but police units would be nice
so the entire island isnt exclusively manned by fully equipped motorstrelki lookin goobers
maybe have an escalation, like at the beggining its soviet conscripts and less trained regiments, no armor, maybe even no helmets, no sights on aks, grenade launchers very rarely, and as you progress better units are deployed, and by the end special forces in klmk with scopes and better AI come in
yeah
theres also the whole like
in anti stasi youre the one who triggers the initial contact but in Everon it starts out chaotic
theres already about 20 things going on and patrols everywhere
antistasi also has invasion modes right
I didnt have a very good first experience because I spawned in, dropped all my stuff so I could be incogntio, got in a car and drove down the street from the starting place and immediately got RPG'd by the first soldiers I came across
but I dont know if its because stealth just flatout isnt a thing or if its because I was in a Gaz jeep
but if its the jeep's fault then thats kinda stupid considering the game spawns you with one every time you start/respawn/it gets destroyed
undercover aint a feature
:I
its kinda neat, maybe have the FIA attacking and shit and then a huge battle at the airfield or in morton in which u can either push the soviets back which lets you keep the FIA help, but better units come in immediately, or the fia is defeated and you dont have their help but enemies also get downtiered
also the reason why there are good guns is cuz we have from the nato invasion
nato bases*
wouldnt it make sense to bias towards US weapons then
instead of a full soviet armoury in your loft
nato left the island
US ammo would be scarce within hours
eh I guess but if you're left behind from NATO or whatever you'd expect LAWs and M14s and stuff
and if youre not recovering nato body armor from dead guys itd also be gone in the first battle most likely
they do spawn in hideouts
which there are
I havent managed to travel much yet so I didnt know
I usually die within about 10 minutes of leaving the base
just drive on the back roads, no soviets there
if u want me to i can play some w u
the farthest I got was the FIA ambush across the river from the spawn cus I was on my way to do the "elimination" mission but then about 20 soviet squads showed up
I thought the FIA won cus it'd been quiet for a while and they were just pondering about
so I started to head down
then half the island's troops showed up
fia and soviets dont spawn on the markers till u get there
no I know I mean I was sat on a rock watching them
I sniped a few soviets and was watching them just
wander around
so I thought it was over
I went to grab a new car cus I flipped my other one and thats when an entire soviet regiment showed up to say hi
yeah a qrf spawns in down the road after a few minutes to ck over anybody foolish enough
on the one hand I am foolish but on the other hand I'd have just waited but I flipped my car and needed a new one so I tried to grab the gaz :I
use civ cars, faster and more fun
I was
better mileage too
thats what I flipped lol
I hit a really tight corner and went over a rock by accident and summersalted the car about 3 times down a hill
it wedged on a tree on a slope
so I just walked
howd it not explode lmao
I honestly have no idea
also if u are rolling steer your tires downhill
it was the whacky red people carrier van thingy
unless youre rolling uphill, just steer them into the roll
shortbus
yeah i can in 30 min
also I do feel like uh
more random crappier guns (but official) would be good for the people trying to remake dayZ and the semi RP servers and stuff
I reckon in the reforger setting there'd probably be surplus kicking about
introducing police would be a good way to introduce some emergency vehicles and more pistols and maybe a skorpion carbine
aside from that maybe like
grandpa's double barrel, mosin, SKS
Koutsou in his earlier game mode called SPEIRA had slightly modded vanilla weapons, like vz58 without a stock, and when you fired it went all over the place
these things are things that are more for arma 4 than reforgre
is there a time frame for A4 cus i know reforger was just meant to be the stepping stone for it but it was also only meant to be supported for a year
!arma4
For all official information related to Arma 4, see https://community.bistudio.com/wiki/Arma_4.
thx
they had some problems but i hadnt heard from anywhere official about it being only supported for a year, its been so long i could have forgot but there was and still is misinfo and old info going around for reforger
but i think the expectation of devs not fully fleshing out the game is still true, and i dont think it will happen, maybe we will get more smaller things into the game like new uniform or red dot but it wont be major cuz that would be on the roadmap, but time will tell
fair
So now, saving is working?
Not sure what they mean, but if I ply combat ops everon as a local scenario.. unlock a few hideouts…. End and save.. the choose continue…. It did not save that progress.
While when I run it on the server and do the same thing.. it does. But it did that on the server already in the previous version.
petr is supposed to extract us but when we arrive its jiri
Maybe it's his nickname
Jiri "Petr" Beneš
Petr is on vacation, you get Jiri sorry.
yeah, slam was so upset he shot him, and then he shot me
lost his mind there
Bohemia doesnt realise, but mistakes like these, cost people their lives!
True, only seen that tasks are persistent but dont know if it will save completed ones
It will save completed
I am fiending for an SKS
i SNEED it
does anyone know if mods are compatible with combatops
like if I got a mod with an SKS in it would it show up in the map
im gonna have to restart my mission
stuff keeps despawning
even in safehouses
I went out and killed a patrol near my spawn house and came back with a new RPG, 3 AKs and some assorted backpacks and stuff and one guy despawned right after death so I missed out on that and then I dropped off all my stuff at my safehouse but in the time it took me to drop that stuff and grab my SVD it had all despawned
why do none of the guys have shirts on
immediately despawned when I took his backpack
along with his entire squad
:I
im guessing this isnt meant to happen cus it worked fine a few days ago
and bodies only despawned when fully looted
vanilla?
A few questions:
- Is there a way to unpack tents yet?
- What is the trigger for success for "Support Attacks"?
- What is the point of the destroyed APC marker?
- yes you just have to leave the vicinity of your safezone base and then you just drop it and it has a "deploy tent" option
- idk
- usually not an APC but its generally an ambush that you can go support and then reap the benefit of as it features logi trucks with building supplies, weapons and fuel but you do have to often fight counter attacks/rapid response forces
yeah
For 1, I meant after you place it so you can spawn, is there a way to pick it back up?
For 3, the one time I did see an APC there but it was completely destroyed and I didn't notice anything around it.
uhhhhh I mean ive seen a "take down tent" option but ive never tried to pick it back up so far so idk how it works and ive went to maybe 3 APC markers and they never seem to be APCs for me lmao
Oh interesting. The only time I went to one it was a completely destroyed BTR
blow them up for now
Where do they respawn?
im talking about the tents
Yeah I know. What good does blowing them up do?
it undeploys them
I really dont know whats happening with my game
no matter how many times i restart is has the game bugs and immediate despawn
I dont have any mods on
Do they become reusable after that somehow?
they seem to respawn infinitely anyway from my experience
I placed a tent and then the next time I went back to my base there was another tent there
so
Oh okay. I'll try that. I don't normally go back there since it tends to be out of the way and you can't fast travel to it
before my game broke I always tried to do 2-3 runs from it to kill some local patrols before moving on
Are you playing this by yourself in single player?
yes
Is it normally instantenous that things start despawning quickly? Like is it the first patrol that you shoot that is gone too soon or is it after hitting like 4 objectives
by the time I walk over to the body levels of quick
I literally killed 2 guys point blank, took the AK off his buddy and by the time I went to look the other guy they were both gone
despawning whilst im looting them kinda fast
But does that happen the entire game or does it start happening after a while?
entire
literally like
restart game, first 4 man patrol down the road from your base
instant despawn
even if I get loot off them and drop it at the base it despawns just as quick
its not just bodies its all items
hm... I'll have to keep an eye out for that
Yeah
Yea thats odd. I would try using the "garbage collector patch" mod.
Are there any good Combat Ops where you play as the Soviets?
no but theres a scenario similar to combat ops which is called escapists
Ideally playable solo
Go on
I presume it's an "Escape" thing?
Pretty sure I Just had a bug
I died with the documents, found my corpse but the documents are missing
They are dropped next to your corpse
I don't see them with vicinity
Can the AI pick them up?
Yeah I can't find them at all
I think my body despawned
I might just call it quits
I'm pretty sure the Soviets are just respawning in this area now
And I don't want to search for documents dropped in a bush solo while Soviet squads spawn ontop of me
I think this mode is a neat idea but the lack of AI allies for the player and rarity of vehicles kills it for me
yeah prolly despawned
I'll probably wait for that to be fixed then
The Arland Combat Ops feels like it wasn't finished
I killed the officer I was sent to kill because he was randomly out on his own in the wilderness
I couldn't even find the one vehicle I was given (And needless to say, only one isn't good if you die and respawn)
and then I have a mission objective despawn
What happened to the russian ai in combat ops arland? Is it just me, or do they somehow feel like supersoldiers.. deadaccurate, unkillable sometimes.. like terminators. Also whenever you start firing it sometimes feels like the entire island comes to your position. Didn’t they update the AI in combat ops arland? Feels so weird sometimes.
I just stopped playing in general because I cant get away with having no incognito ability
youre just driving down a road in a civilian car with no weapons visible or equipped and boom random RPG from 300m away or first shot headshot and dead
its frustrating
and yeah they feel like super soldiers
they also track for very long distances or send search parties over long distances
its just
yeah
frustrating is probably the right word
when im playing something like singleplayer resistence-esque stuff such as antistasi or combatops the last thing I want is to need to go everywhere on foot and have it treat it like a 500 person hardcore multiplayer server where there can be someone around every bush
also not a fan of how every objective is combat too, like, "capture the intel" why cant I go and do my own intel or scouting
"destroy a convoy" well why cant I loot an ambushed truck after the like 100 other IFA have already been and went
also the lack of variety in units
in antistasi you at least had police and lesser threats where you could either befriend through action or just circumvent/fight a lot easier than full blown soldiers
why does every town, village, street and house on Arland need a whole company of soviet motorised
equipped with 100 RPGs, grenade launchers, and body armour
I was hyped to begin with but after 10 attempts at getting so much as down the street from the spawn base I have to say its just not fun to me
What are you talking about? There are no destroy convoy missions. The AI can't even drive.
its not specifically called that but basically theres a string of pre-disabled vehicles and the AI only spawn when you get close, the idea being youre meant to help them, but then you have about a minute to loot because a whole mechanised strelki element spawns in down the road to push you back/kill you for hanging about
theres also points of interest which says like "destroyed APC" but sometimes it isnt even an APC and it ends up as a skirmish cus theres units nearby
and you gain nothing from it cus the APC is already destroyed
assuming it even is an APC
and I know they cant drive but theres usually vehicles spawned near wherever the AI are
last time I tried to play before dying immediately there was like 3 urals along a street in a town accompanied by seemingly endless AI
Are you trying to play solo? It's not designed for solo play, may be too challenging.
I mean it is advertised as solo/co-op but yeah because of all my friends who have reforger none of us have port forwarded (or want to) or have the internet for reforger to not poop itself and die
one of the guys from this server even offered to co-op with me cus he had a server and we just couldnt connect cus like error 5 or something which is bad connection
I swear you need a nasa super computer for it
Port forward is pretty easy to do.
Have you tried bringing a tent along when you play solo?
yeah its rarely useful or I die before reaching the place I want to put it
one time I even got spawn camped by soviet AI in the barn I put a tent in
They tend to run to places they saw people so engaging from near the tent is probably a bad idea. You can also place two tents so once they are onto one you can switch to the other
The new ai is still a hit and miss.. I can have solo session that feel really good. You do have to use some good tactics , setting down 2 tents to try and outsmart them sounds like the ai needing more work in how aggressive they are.
It somehow always, at least for me feel more evident when I do combat ops arland solo or coop. Maybe that is because the island is smaller and the engagment ranges are smaller with less cover.. but they also seem to push from every side. Feels like whenever you engage a 2 man patrol in the woods.. the entire island comes over to the sound of the gunfight. They should just hold and defend the area they are in and not come over walking from all over the place. Maybe it is also the QRF stuff that gets spawned as backup whenever you think down a position.You get overwhelmed very fast.. and they are so insanly accurate. It makes no sense and just feels unfair. One other point I reported to the defs is that the AI seem to have no supression or hit effect.. when you hit them they dont flinch or get thrown off target, they can just keep shooting at you dead accurate. It very evident with the russion forces wearing vests as they take more hits to take down. I have some good footage of what happens when you shoot at them. If you look at the AI in ArmA 3 they do flinch/get thrown off target when you hit them.. maybe it’s not in Reforger yet but I hope something like that is coming as it is a much needed change. I’m trying to get friends to join ArmA reforger and we play coop on my server but the overall feeling is always how unfair the ai advantage is.. and it’s hard keeping them interested to keep playing arma. If BI wants to also have console players keeping interested they need find some better ways to tweak/modify them.
Just like real war, so immersive
I think a big part of this too is weaponry, while in default combat ops both you and the ai have about the same gear, the fact is the AI aim at you like they have a scope while you're shooting with irons from 300m away. Reading this I was thinking what are they talking about I've never experienced that, but I'm also working on a modded combat ops using rhs units for the enemy and my own custom faction as the resistance and it's all modern gear so I guess I wasn't noticing it as much because I could also engage at the same ranges. Thinking about it further though, the AI is engaging at the same distances regardless of what gear they have, the only reason my experience has been more enjoyable is because I have better gear/armor so if I do get hit once or twice I'm probably not screwed, and I have optics to actually engage from far distances and hit my targets. Eventually I'll release my version to the public when it's in a better state or sooner if there's a demand for it
It helps sometimes having better gear, but not in Arland like I described above. I always have bacons m4 and m110 running in the server so we are kitted better then default. What does help is using a supressor, since all the ranges are somewhat smaller on arland it doesn’t seem to alert the entire island to come over and have a look.. while the main thing is that they should really Hold their postition better.. as it feels game breaking.
Since I've been doing some work with combat ops, I know the QRF's will spawn after you kill 5 AI, at least on everon. That part can sometimes be rough, I played my mission a bit more last night and the ai is pretty cracked now that I've been some more time into it
The QRF script is a good idea.. works also on Arland.. however it could be tweaked to scale to the number of players 🙂 When solo send 33% , with 2 a maximum of 66 and 3 or more just send everything ;).
Do I get this right that you should start from Combat Ops as a neebie?
As a newbie to the game?
yes, noobie for Reforger, but not for OFP-Arma-1-2-3
Read the field manual, play tutorial and doing combat ops could teach you but i think u need to know the game mechanics there so i mean if you have a friend group then yeah but otherwise id say try cobflict on official first
Tuturial basicaly focuses on conflict, part of it at least
Reforger feels interesting but very different from Arma3, am I right? Just thinking, should I still stay with A3 and wait until A4. I am not content creator, just running my own servers and playing Antistasi and Escape now in A3.
feels that reforger learning still will take lot of time, no?
Well its more pvp oriented and lacks in PVE Department in my opinion. Not as polished as a3
Ahh, still no decent AI? I heard about that some time ago.
It cant drive, you cant command it (without gm), tactics are very basic.
For now.
Also escapists is a game mode thats influenced by escape from a3 so you can try that but probably further on reforger developement, we will get better ai and maybe gamemodes like antistasi
Good points, sounds that now it would be waste of time for me because of the AI.
The AI is actually pretty ok now.. so claiming it’s not on par for PVE is nonsense in my opinion. I enjoy it a lot, even solo
Until 2/3 of the above are not met, its subpar compared to prev arma titles
AI is okay (except driving, flying and commanding), I can agree. But game lacks of singleplayer\coop content so it could get boring after a moment
True, I cannot wait for AI commanding and AI being able to drive to spice things up.
Okay so enemy AI ok but no friendly AI commanding...
I think Combat Ops needs a "difficult setting" for AI (at least for now) so it would be a lot more suitable for solo players and small groups
yeah that'd be nice
How are people supposed to know where to go to find intel? I hit Figari and Morton last night but found nothing.
A few other things I ran into while hosting locally:
- it seems like some players can't see hideouts or can only see one hideout while I the host see them all. I ran into this with 2 different groups of people
- the sights not working bug was happening a lot again but still no idea what caused it. I put down a tent and deployed it one time and then they stopped working but I think that was only the one time
- someone got stuck in the wall of the barn north of Figari at the farm you deliver vehicles to after climbing the hay bales inside on the western wall
- seemed like some players couldn't spawn on the tents when others could but I can investigate that further
Also played on a public server once and delivering a fuel truck to that farm was not completing the Deliver (fuel truck) mission.
Did you grab a military fuel truck?
I can confirm, in locally hosted games, only the host/Squadleader can see neutral Hideouts. After they got captured (by friendly or enemy) everybody can see them.
When I join a public server, it seems no problem at all
Yeah I tried two. One civilian and then one military. Neither worked
Once we had a attack objective on coastal base chotain, after we took a fuel truck from there and went to the deliver objective there was a civi fuel truck, i tried the civi one but it didnt work but the military one did
Take the SVD. Find some good cover and snipe all of them
That's why I asked for difficulty options. The AI is set on expert difficulty, so it's pretty hard to fight them alone or in smaller teams.
If we would be able to set the AI to Novice or Rookie, it would be well playable even alone. Overall I like the game mode a lot
Is there still Intel to collect in Combat Ops - Everon? The markers are gone and I just realized I haven't seen one in a while. I've also seen numerous people asking about it lately.
There is
Its located in larger enemy bases
What counts as large? Morton? Figuring? Or are those both too small?
The same locations that had the icon for possible intel
Hm... I've hit Morton and Figari multiple times and haven't seen anything. I know for sure Morton used to have it. Figari I'm a little less certain of.
I think ita a random chance if it spawns
St pierre in dock command building, top floor on one of the desks, red folder
Would be nice if it was a known thing. It's annoying attacking places to get it and then it not being there. It's one of the reasons we never seem to be able to finish the mission.
i dont think it was mentioned being removed so could be just a bug
could make a feedback ticket and find out
I'll try to test it out and see if I can find it using game master tonight if I have time
Why on the official combat opps everon am I being voted out and killed instantly, using headset and confirm friendly and just wanna do the missions, first time in multiplayer combat opps and want to know if this is common or just a bunch off trolls
I'd guess players that want a private match and don't know how to/can't host one.
You can find them in any Encampment. For example: when you clear out an attack objective, look inside the tents on the tables. Look for a red folder with soviet star on it. There is a chance to have them. Otherwise go to the military bases, there you get a guaranteed spawn (inside the main building with the flat roof) It will have one on a random desk. Sometimes the spawn bugs and it will be on top of the building for some reason.
That's pretty cool
why do i spawn in water and i cant move
Which combat Ops? Are you hosting? Official server?
turns it was a broken mod, combat ops everon, sorry for no responce
Is there any word on them fixing saving and Loading?
Probably need some kind of "only vehicles of this size can spawn here check"
A little difficult to see but there is a big truck, I think a Ural, inside of that garage. But it doesn't quite fit
and just in case this matters this is at the safe house in Laruns
if the man has the titanic mod installed let him spawn the titanic!
I cant even see what's inside...
Yeah I could tell a bit better when playing probably because it was moving. A bit difficult to see when it's standing still and it's so dark
Trolls or just idiots... If it's possible for you (Ping), play on the official EU-Servers, there are usually pretty good. I always play on them. Or you can just host it yourself locally 
I really hope they update this gamemode. We need more random stuff happening like enemy patrols in vehicles, random snipers, civilians and so on
Would be nice to get more start locations and some objectives up north too.
Yes it should cover the whole map. Theres too far between the action
Also need to change some things to be random. Like maybe Figari doesn't always have enemies in it and their main presence is Provins instead. And maybe Levie doesn't always not have guys in it.
Yes, as you play this for some time, it gets very predictable. It needs to be way more random. I mean it's great fun but it can get kinda always the same after some time.
Also, there is no real reason to clear out the❗marker. There is nothing important or interesting there
Hopefully next or the one after update changes combat ops
Are we going to get saving and Loading for Combat Ops?
Was hoping for more update in combat ops
The Possible Intel markers are back in the experimental branch Combat Ops - Everon
Great!
Is there a plan to add Driving Patrols and the other stuff added in 1.2 to Combat ops Everon?
There's explosives
Probably once the ai driving gets improved
You can recruit AI if you find some too (and you're group leader and spawned as group leader)
The new Russian uniforms and flares are in crates too
The recruit AI is a little buggy. I couldn't re-recruit my guy after I died
Any chance of us getting an action to take down the tent so I can stop setting explosives on it or hitting with a GL?
I hope for this too tbh.
What you mean Improved?
better
I've had a few people not being able to see the "hideouts" on the map when I host the game locally. I've had at least two people complain about this but sometimes they can see them and sometimes they can't. I'm not sure why that would be. Today for example, I hosted a game in Experimental branch, my brother could see the hideouts on the map when he joined. I exited out because we wanted to try to get the objectives closer together since we had limited time. I started hosting again and when he rejoined he couldn't see the hideouts this time. Some people have also been able to see some hideouts but not all of them. I think one time they could see all hideouts north of our starting point (the more northern one) but couldn't see ones to the south. Other players could see all of them though. That time was in stable and it seems to happen in both stable and experimental. Sorry I don't have a better step by step here. Not sure what controls it and I never see it because I am always the host.
Happens when u resume save, i think you need to cap them so they sync again
Does CombatOps even save in MP? How do you resume it? If I resumed it wouldn't the objectives be in the same place?
I might add on DS*
This was just me going to Multiplayer and pressing Host
I think it's intended that you can't "re-use" the tents. They also have a limited amount of tickets for the same reason: You have to think about where and when to put up a tent. And to be fair: there are more then enough tents in the mission. If you play well you will need 2-3 maybe. You start with 2 at the deployment point, there are 4(?) more at the hideouts, and you can get 2 more, when you save point Olga as well. If I am right, there are 8 respawn-tents at least in the mission.
I don't get why you can reuse them after their destroyed then. I guess that can be a bug.
You should be able to reuse them though. It's somewhat irrational that I can carry around a tent put it up but then can't pull it down, carry it, and put it back up again.
Yep, it seems odd. Maybe there is a missing "pick up" option or they shouldn't be able to be re-used and somehow they are (in a janky way)...
In Conflict Mode you have those radio backpacks and they work the same. You can just pick them up again 
With the new AI driving feature would be cool to see motorized patrols or QRF in Combat Ops. One step more to Antistasi like scenario.
Would make it more like escape
Honestly An Escape Mode would be really cool.
there is one and its called escapists, its pretty similar but in my opinion combat ops is more similar to escape than antistasi
I agree with the patrols, it's likely an eventual feature imo and if not will probably be moddable
If someone does it and I think that's likely
However it's difficult cause the AI has learning disabilities rn
Commandeer a BTR cause the driver hit the same tree 19 times and knocked himself out
AI right now likes to crash itself into trees and disembark with no reason
So propably its a long way for proper working patrols or QRF
I assume that combat ops still have no saving function?
Seems more like Reforger does not have a save function
Is there a chance to get a Combat Ops server back for the Exp.branch?
yeah I was surprised there is no combat ops on experiemental
Did the "stats" at the end of Combat Ops - Arland get removed? I haven't played it in a while and I have noticed that Combat Ops - Everon doesn't have them
With the next major update introducing AI driving, will combat ops see AI using vehicles around the map? Whether it's checkpoints, QRF or just general navigation or is that going to introduced at a later date?
It definitely isn't in now.
yeah because the AI can't drive right now
In experimental they can, and in experimental they do not do so on their own in Combat Ops. That's what I meant.
is it possible to mod combatops without it breaking entirely?
last time I accidentally left mods enabled from a server it basically broke the entire scenario massively but didnt add anything anyway
There should be modded combat ops in the workshop
Yes but it is very difficult now because of the renaming of the entities. Prior to current release, you could copy an area and all the sub-layers, and the only thing that changed was the area name. Now all the entities nested in the area change name, and all the links get broken. So if an item is set to trigger another item, that trigger is broken until you figure out which entities to rename and what.
Had Clear Objective on Arland north of Arville but despite everyone being dead it didn't complete.
Also, I switched to Game Master mode and hit a UAZ with lightning and the game froze.
I played pretty much only Combat Ops over the weekend and out of about ~8 servers I tried at least 3 or 4 of them got stuck on an objective not completing, mostly it was Support attack obj. I think they were all official servers.
Including St.Pierre support attack objective, which was even included in one of the recent changelogs as a bug fix. Well, looks like it's not fixed. Otherwise Combat ops are a lot of fun, but this is ruining them.
I feel like Combat Ops Arland could use a flare round in the ammo box at your starting camp.
Are there any RHS combat ops scenarios that have been updated post 1.2 update?
Isnt there a "combat ops" included in the RHS mod ?
{
"name": "Combat Ops - Arland (RHS USMC vs MSV)",
"gameId": "{D10B11A71A36FCF5}Missions/RHS_CombatOps_USMC_vs_MSV.conf"
},
yea combat ops arland's box should be a full box
Hi. It should be fully fixed now in 1.2.0.92 update
.
oh nice, thanks for a response!
i'll try it later
Anyone know how to complete an attack objective on combat ops on everon? Description says attack enemy forces and push them back but never gets completed even after checking in game master to see anymore enemies near by
Bugged
Anyone else having crashing issues on official servers?
lite crash or hard ? (lite = kicked from server because of random sh%t happen, hard = the whole game crashed with crash rapport ready to send)
Light, getting the stalled error, hopefully it get fixed with the rumored hotfix. I didn’t have any issues with a private server, just official combat ops
How do you destroy the comms tower? Had 4 people planting explosives and nothing worked
I used two charges which seemingly did nothing and then threw a single grenade at it which destroyed it
Anybody know if persistent saves will be a thing with Combat Ops? I hate restarting every game play.
Hi. It is a thing for quite some time.
Oh really? Never seemed to work for me but it's been a few months I guess. I'll give it a try. Thanks!!
Definitely try it. If you would encounter any issues, please describe them so we can take a look at it ASAP
.
Awesome! Thanks. Gonna jump in this morning and check it out
I tried Combat Ops, geared up and moved outside, then saved. When I load back in, using 'continue', I'm back at the start, inside, with no gear. I tried persistent saving with experimental and released versions. Any idea?
Do I need to install Enfusion Persistent Framework or something?
Vanilla CombatOps should be working without any mods 🤔.
I've no mods installed, just vanilla. The persistent save has never worked for me. although the last time I tried was about a month ago.
After some googling, looks like the persistent save is non-existent still, unless hosting a dedi. Man, that blows! Seems like it should be priority, to save progress, which has been a thing since the advent of video games.
Welp, back to Arma 3/ Alive. I'll check back next update.
Source? Because Save should be working without dedicated server just fine
.
Just google "arma reforger combat ops persistent save doesn't work" and there are reddit, Steam and Arma forum responses. Although a few do say it works with dedi.
Send the exact links please
March
I mean, it's not working for me. So dunno.
That is almost half a year ago
Trying to figure out why my saves aren't functioning and if anybody else having same issue.
All I'm seeing is that it's either not implemented or not working. I asked a few weeks ago in the discussion forums, and was told no, it's not implemented yet, but I can use Enfusion Persistent Frameowrk if I know a bit of coding.
Tried that, but a bit over my head
Please report your findings to our feedback tracker:
https://feedback.bistudio.com/project/view/66/
Ok thank you
Your feedback can help us narrowing it down, thank you very much 😅.
Yes sir will do that now
is it planned for everything to save or just the objectives? I took a hideout and nothing else and used both vehicles on the safe house and after pressing save and exit and loading in the objectives were the same objectives but the hideout that i took wasnt there and it spawned the cars back.
where do you deliver the intelligence you've found in combat ops?
seems like you can't do that from the spawn point
there is a task for it on everon, are you on arland?
everon
theres a box on the objective
oh ok I see
Noticed this too (Xbox). Not sure if it's a bug or (still) a missing feature.
Wut? I Just Lost my 17 spawnpoints yesterday when i exited and saved the game
loadSessionSave parameter does work, assuming the map/mission supports it
Combat Ops Arland had an objective of Destroying Radar but I didn't see any radar at the site:
I tried hitting everything that looked vaguely like radar with lightning and nothing died either
No, spinny spinny thing at the southeren edge of the runway

That one is always there though. And it's not even close to this marker. Hit it with lightning a few times too and nothing happened.
That should be the target. Tho it is true that lighting does not destroy it. Try RPG.
Could the marker be moved closer? It certainly isn't obvious that it's the target especially if you don't know the map well.
I've only had destroy radar as an objective twice but I think the other time it was pretty much right on it
No it was always on the base since the introduction. Rpg or couple of .50 cal rounds will take it down. Perhaps explosive nowdays too.
Also it is the only radar on the map i believe
my frying pan can destroy it as well
I didn't take a pic of it but yesterday we had a bugged radar tower mission too, it was destroyed but the wreck was floating in the air and the mission didn't progress
Just found a spare rocket for the LAW on combat ops everon. The launcher that cant be reloaded. 
nope
Ahhhh didn't see this channel! Great.
combat ops mode doesn't have a progress saving function?
Hi all...
Can I play combat ops - Everon with just friends, and save our progress? This is on Xbox series X.
Any help would be greatly appreciated, as we'd love to play but not if we can't save our game or start a new one together etc.
Many thanks.
Hi @minor forge @wet shale. The Save & Load feature is properly implemented in these scenarios but currently there seems to be an issue with Backend that is handling these saves
.
Wait Save and Load is Implemented but its not working? So I should be able to play a Combat ops Scenario and Have it save and return to it exactly where I left off?
Yes, pretty much. I think I have figured out how to fix it so hopefully it will get into the game as soon as possible.
ohh thats great news thank god
Hi all! Just to clarify, the -loadSavedSession parameter doesn't work in Combat ops, even in dedicated server?
Been searching the reddit/steam/forums a clear answer for this. I tried locally start dedicated server with command ArmaReforgerServer.exe -loadSessionSave -config "./config/config.json" Logs state that it tries to load something but the Combat ops still seems to start from scratch.
Quick question, how do you unlock/place additional respawns on vanilla Combat Ops Arland? I was in a game earlier and some additional respawns appeared north of the village of Arland, but i'm not sure how. When all the other players left the game and i was slotted up to Squad leader, i didn't see any way for me to place additional respawns by another objective.
I know in Everon, there are the safe houses and the the weapon stashes, and the deployable tents, but these respawns on arland were just in the middle of the woods with nothing around, not even a deployable radio
Im pretty sure theyre in preset areas and "activate" when you come within range of them. I know for sure they cant be manually placed but i don't remember what exactly causes them to become available
Are they the same on every instance or do they change based on what the objectives for that particular match are?
I don't know, its been a long time since ive played combat ops arland but i think each objective has a certain number of spawn points associated with it
I wonder if there's a map of them all somewhere
They are the same, 2 per location iirc.
Probably not as they are by the objectives and when you go to the objective you unlock both
Took a bit, but I tested in a few games.
With the exception of the starting spawnpoints (Moss Hill woods, north of Timber Ridge, southeast of Beauregard, etc.), and a few that wouldn't show up in every game, here's 3 maps with various Spawns on Arland's Combat Ops:
Arleville and Beauregard have 3 spawns nearby, but only two will unlock each game. Arleville has two on the north side (one in the woods and one by the dumpsters behind where the capture point in Conflict is) and one on the south; Beauregard has two on the Western side in the woods and one to the southeast (in the cemetery)
All these screenshots are from the end of the match before extract after all objectives are completed.
Note that spawns near any of the three random objectives will not unlock until you complete that objective. (Angler Bluff, Newfield, Airfield (north and south bases, but sometimes both won't unlock if there is only an objective at one of them), Signal Hill, etc.)
hello. are there any decent wikis or guides on this game mode? Have a few questions
Really nice challenge, recommend going for it, had a blast 
https://www.youtube.com/watch?v=Bu8WZ5WIFy4
Took about 10 hours of gameplay (+ lots of practice beforehand), enjoyy.
on it right now
i have some questions if you got a min?
sure my dude
i had a vic and collected a bunch of the ais weapons etc. thought i could store them. found the safehouse near provins and stored them in there. also placed a tent for a spawn point in some trees. quit and rejoined to test and that safehouse was no longer showing with the green spawn icon and the tent dissapeared from the map. so ig basically how do i collect resources and store them? and what gets lost when you quit?
as far as I'm aware stuff disappears, the only thing that's saved properly is task progress
thanks pal
do the extraction points work?
at one now not sure if its bugged or if im missing the trigger
Arland works pretty well, Everon bugs out all the time in my experience
If you ever figure this out,let me know!
you need to do all the missions
I was on someone's experimental Combat Ops Everon server last week. The admin created a 12 player game. How do you do this?
just self host and you can set player count
just lost all of my progress, all the hideouts returned neutreal like i never conquered them, time wasted?
Experiemental or stable? On stable it doesnt save.
experimental
i logged out saving, then the next day(yesterday) i logged back and all of the hideouts and mission returned to normal or not conquered nor completed
its ok if there are bugs and glitches but, i just want my time to be not lost
i dont think the scenario saving atleast for combat ops is fixed yet, also combat ops is basically like a 1-2hour game, shouldnt take more
the everon one seems pretty long to me, i never rush or push bases, i mostly organize my self(alone) how to complete an objective and more and more, so it takes a lot of time for me
since i cant play online reforger the single player scenarios are essential for me
oh wait, are the hideouts intended to be resetted if you log out? because now that i see more clearly, there arent some objectives i completed and there are a lot of points of interest and information points
the hideouts are not meant to be saved?
idk
nvm, hideouts are meant to be resetted, its all saved, some information points are empty since i killed most of the soviets there
i just thought ab the hideouts lmao
I'm out of touch with the reforger milsim missions, what are the best milsim missions so far?
game master probably
Its what I do
Scenarios from @cold fern.
Thank you, and in the spirit of thanksgiving, very grateful.
can anyone recommand Combat Ops to play with my Friends?
Yes. Arland is more "Spec Ops" oriented. Everon is more complex as an Insurgent / Militia based setting.
I love Combat Ops Everon. I wish the preplaced assets were available as a preset for Game Master.
Game master used to have a bigger catalog
Need some of those suppressors added to the arsenal boxes.
Quick reminder:
Reforger PC
”Come join my multiplayer game/event/bigger (planned) missions” #multiplayer_events
”I want to play this with other people”#looking_for_game
“Come join my team/group/unit/server”#communities_arma3
“I want to join a team/unit/group" #looking_for_unit
All channels have #rules in the pinned messages, please take the time to read them 👍
Reforger XBOX:
Looking for players for Reforger on Xbox: use #looking_for_game_xbox
Want to advertise your xbox community/server: #communities_xbox
“I want to join a team/unit/group" #looking_for_unit
”Come join my multiplayer game/event/bigger (planned) missions” #multiplayer_events
Reforger PS5:
Looking for other Reforger players PS5: #looking_for_game_ps5
Want to advertise a Reforger PS5 community or server: #communities_ps5
“I want to join a team/unit/group" #looking_for_unit
”Come join my multiplayer game/event/bigger (planned) missions” #multiplayer_events
All channels have #rules in the pinned messages, please take the time to read them 👍
I may have panicked a little bit
Anyone here part of the Task Force Liberty discord can't find anything on here and the link they have in server title is expired
Is there a way to let the bodies stay for longer time in official Combat Ops?
not unless you host your own server and add mods: https://reforger.armaplatform.com/workshop/628D48D246C76B7C-WUF-PersistentCorpses
It will be longer by default in 1.3.
@tardy fossil, if you are able to play experimental, you can try it now.
Thanks for above 🙂
another question: is this the only mod to keep cars from disappearing?
https://reforger.armaplatform.com/workshop/6158B4666FD9C5C4-Permanent-Car
I do host my own servers 🙂
my group uses the other WUF mod for that
Thanks! I don't know why I could find that in workshop 😄
I noticed that in CombatOps, you can find medical boxes in houses but there is no content in then. In Escapist, medical boxes always have epiphine inside them.
Can you share a screenshot and a location?
Any location on Everon, any yellow medical box inside of any house. There are no action menu appearing on it when I am focusting it.
Because its not a feature, escapist modded it in
One message removed from a suspended account.
Hello folks. Is this the right place to ask about mods for combat ops
discuss Arma Reforger co-operative Combat Ops gameplay and dynamic objectives
Hello ! Do y'all have any recommendations for coop scenarios for 2 to 3 players ?
I would try combat ops Everon or Arland
Very fun
Thanks ! Any modded scenarios recommandations ?
So I noticed each safe house has a supply amount. Is Supplies a thing in Combat Ops? Like I found supply crates, but they seem decorative.
You can use it to make vehicles take longer to get garbage collected.
Were do you find it though? Like the crates I found couldn't even be loaded with normal inventory ways.
Oh I see what you are saying: in the UI, spawns/the hideouts say there is 0 supplies, right?
Because if so, yeah, I don't think they have storage or can be used for anything. The crates are decorative.
anyone know of any combat ops scenario where you play as the soviets?
Can we eventually get AI commanding features for combat ops. It would be nice if we could access a living quarters.
You can command friendly AI in combat ops
How?
With game master you can teleport new charecters and reqruit them. Combat ops enchaced has already extra charecters at the start. But you need to host your own server, you can't do that on public servers.
Can't host my own server some people can't do that because not strong enough internet. I wish they would add friendly AI to the official servers. So I could play offline on LAN with my friends.
@restive atlas see private messages
Go to the encampments, there are plenty of friendly AI to recruit there.
Been digging into trying to save progress in Combat Ops today, am I understanding what I've seen here and online correctly?
- Sounds like the only way to get any save file loaded is to host using a dedicated server, right?
- I did see one guy say something about loading using Game Master but I haven't been able to figure that out either

(Sorry in advance for the repeat question, I did search and saw this was asked a few times here but just wanted to verify the answers I found)
Yes start a dedi server with -loadSessionSave params
It won't save vehicles, for this you can use a mod such as WUF - Persistent Vehicles
Then garbage collector ig ores them
Awesome, thanks @azure vale
Anytime brother!
And loadsavesession will not save exactly everything. Activated hideouts will be gone
That seems like a relatively minor thing
yea save progress will not save hide out progress either
any one here ?
Nope. All went home.
I sure hope they fix this soon. it would be cool to run a server with people in this mode
What’s broken?
Whats the problem?
it wont save your progress
I know its a known problem that it wont save hideouts, but it also wont save completed objectives either
Combat ops Everon is not intended to be persistent, youre supposed to finish it in one go
Agreed, CO missions at suppose to be quick 1.5 to 2.0 hours, so no need to really do persistence. Now Scenario Framework scenarios can be quite lengthy depending on the scenario and the creators intention. And there is were we need a robust saving mechanism.
it would just be nice to not have to do it all in one go. solo could take up to 3 hours if youre quick about it
Please add more to combat ops! More random patrolls. Vehicles driving around. Civilians in town. More starting position and More objectives!
ooooooh. Touchy!
@gleaming parrot well advertising is not allowed, even "check my profile for discord link" is still advertising.
As you want to promote your enfusion/reforger mod (that's the goal) you can always start a thread in #1049297536617291827 amd get feedback in that thread, that channel is especially for projects like that.
Is Bohemia working on the possibility of saving the game in Combat Ops?
Objectives can be set in the missionheader section of the server config json. I'll sometimes run 6 on Arland (Max of 7 I think due to "areas" available). Not sure how many you can set on Everon. Only problem for the server owner is that if they don't run some type of script to reload the game server itself, it doesn't reload the server config after a mission completion and defaults back the the scenario default which is three for Arland. I have a script that monitors the server logs and restarts the game server after it sees a POSTGAME entry in the log.
Yes. I haven't deep dive into it, but v1.3 seems to be saving progress.
Are you able to load it is the question, it always saved.
Sorry just saw this... should have tagged me.
You load it with startup parameter -loadSessionSave for the server.
Seems to load. That said, I don't run a unit server, just a testing server for my scenario.
Combat ops works with it?
I haven't test Combat Ops in server environment. The component and the mission header .conf is setup. So should be able to just add -loadSessionSave to server startup params. What does it save? IDK.
!verify
Check your messages!
how u verify bro
Can anyone tell me how to setup the exfil in Combat Ops, currently is partly working although not restarting the mission after the counter
Vanilla Combat Ops Arland/Everon? I use missionheader to set six objectives. And use -autoreload=30 -autoshutdown to shut down the server after the 30 second countdown, and I have mine setup as a Linux systemd service that auto restarts the server after the shutdown. If your server doesn't auto restart on failures, then I wouldn't use the -autoshutdown. The way I have it setup reloads the missionheader stuff every time it restarts.
Can you tell me what the mission header is that you use for more objectives? When I look at the wiki for Reforger hosting it doesn't show one to increase the number of objectives. This is what im using
https://community.bistudio.com/wiki/Arma_Reforger:Server_Config#missionHeader
@tulip dove Here's what I use for Combat Ops Arland, you can go up to 7 objectives on Arland, not sure about Everon
"missionHeader": {
"m_sName": "Combat Ops - Arland (Six Objectives)",
"m_iMaxNumberOfTasks": 6
}
Seems like what the wiki and other guides focus on is Conflict missionheader settings. Looking at some websites that show what all of the settings are, there are only a couple that work with Vanilla Combat Ops.
Server Side Mission Header
m_sName: scenario name
m_sAuthor: scenario author
m_sDescription: brief description of this scenario's purpose
m_sDetails: detailed description of this scenario (i.e. rules)
m_iPlayerCount: The count of players for this scenario
m_bIsSavingEnabled: enable saving scenario state
m_sSaveFileName: name of save file for this scenario; when undefined, the name of associated world file will be used
m_sBriefingConfig: configuration file for briefing screen
m_bOverrideScenarioTimeAndWeather: if the scenario allows it, its daytime and weather will use values from this header
m_iStartingHours: starting time of day (hours)
m_iStartingMinutes: starting time of day (minutes)
m_bRandomStartingDaytime: randomise the start time (overrides above parameters)
m_fDayTimeAcceleration: time acceleration during the day (1 = 100%, 2 = 200% etc)
m_fNightTimeAcceleration: time acceleration during the night (1 = 100%, 2 = 200% etc)
m_bRandomStartingWeather: the weather is randomised on start
m_bRandomWeatherChanges: weather can change during gameplay
m_fXpMultiplier: player XP multiplier (when enabled in gamemode; 1 for default)
m_bMapMarkerEnableDeleteByAnyone: determines whether map markers can be deleted only by player who placed them or by anyone within faction
m_iMapMarkerLimitPerPlayer: how many map markers per player can exist at a time
Yeah not sure if MilOp was replying to me or not. But the missionheader setting Donrock was asking about is not on the wiki, and is only for Combat Ops, not Conflict. Kind of why I said most info out there is for Conflict settings, not Combat Ops.
Whoops I guess I should have read
If your still interested in this setting, Max tasks for Combat Ops Everon is 9 "missionHeader": { "m_sName": "Combat Ops - Everon (Nine Objectives)", "m_iMaxNumberOfTasks": 9 }
After going over these max tasks in the server json the console log will display: ScenarioFramework: Available areas do not have any other tasks to generate. and won't generate any more objectives. So the default/max is: 3/7 for Arland, and 3/9 Everon. But on Everon it does seem to create dynamic tasks.
Thank you so much bro. Didnt know this was a thing
You will still get the extraction notification after doing two tasks, but can continue to clear the others then extract if you wish. To make sure it reloads the server config for the modified missionheader settings, you'll have to restart the game server, because a normal scenario reload won't do it. I run on Linux as a service, so I use the -autoshutdown and -autoreload= start parameters, and the service brings it back up after the auto shutdown when the scenario is finished.
Thanks again. Since this was not on the Reforger Wiki Im now curious if there are other mission header settings I can change that are not on the wiki?🤔
I've tried most of the generic non-conflict missionheader settings like time of day/time acceleration, weather, etc, and haven't got any to work. So I'm pretty sure that's not overridable on the vanilla scenarios for Combat Ops. Give it a shot and see if you have any luck, worst case is the settings will just be ignored by the scenario.
What happends if player holding documents dies? Where documents go after body is disappeared?
there are more than one that spawn
The document should be placed on ground
Mission Header for Combat Ops
SCR_MissionHeaderCombatOps {
World "{A58CA561AEDA675E}Worlds/Eden/Eden_SFW.ent"
m_sName "Scenario Name Here"
m_sAuthor "Author Name Here"
m_sPath "Mission Path Here"
m_sDescription "Decription Here"
m_sDetails "Details Here"
m_eEditableGameFlags 6
m_eDefaultGameFlags 6
m_bIsSavingEnabled 1
m_sSaveFileName "SaveFileNameHere"
m_sBriefingConfig "{3581C8807966C000}Sample.conf"
m_bOverrideScenarioTimeAndWeather 1
m_iStartingMinutes 15
m_bRandomStartingDaytime 1
m_bRandomStartingWeather 1
m_bRandomWeatherChanges 1
m_bMapMarkerEnableDeleteByAnyone 1
m_iMaxNumberOfTasks 100
m_aTaskTypesAvailable {
SCR_ScenarioFrameworkTaskType "{6554E1DBD90626EF}" {
m_eTypeOfTask DELIVER
}
SCR_ScenarioFrameworkTaskType "{6554E1DBDA97FFA8}" {
m_eTypeOfTask DESTROY
}
SCR_ScenarioFrameworkTaskType "{6554E1DBDA58E831}" {
m_eTypeOfTask DEFEND
}
SCR_ScenarioFrameworkTaskType "{6554E1DBDA1EDDDC}" {
m_eTypeOfTask KILL
}
SCR_ScenarioFrameworkTaskType "{6554E1DBD4863528}" {
m_eTypeOfTask CLEAR_AREA
}
SCR_ScenarioFrameworkTaskType "{6554E1DB2A77E433}" {
m_eTypeOfTask DEFAULT
}
}
m_aDebugAreas {
SCR_ScenarioFrameworkDebugArea "{6554E1DB20B8DD34}" {
m_sForcedArea "Forces Area"
m_sForcedLayerTask "Forced Task"
m_sForcedSlotTask "Forced Slot Task"
}
}
m_iDynamicDespawn 1
m_iUpdateRate 4
m_aFactionAliases {
SCR_ScenarioFrameworkFactionAliasConfig "{6554E1DB0B7199EE}" {
m_sAlias "REDFOR"
m_sFactionKey "USSR"
}
}
}
Tried the mode, couldn't have fun with it, way too much gear available everywhere, needs to be much more hardcore
or try Overthrow or Escapists, both of those are a bit more restrictive, at least at the start
If your still interested in this setting
See posts, photos and more on Facebook.
Ooh discord mobile now supports syntax highlighting
Shame they don’t turn this dead discord channel into a scenario framework one
It's not totally dead. I use it to complain about lack of updates to Combat Ops every once in a while
Im still a little mad we never got AI vehicle patrols in combat ops
It would be nice if there were some objectives up north too
And more randomized stuff. I know where everyone on the map is now it feels like
Hi, is this working for anyone yet?
J
Should maybe give COE2 by Kex a try. Decent take on dynamic Combat Ops missions, and its configured by a voted in "Commander" who selects playable faction, enemy faction, whether or not civilians are present. Can select to task, or tasks, to complete (can select multiple tasks to complete in the ao). Number of AI, weather, time, pretty much everything is configurable in the AO setup. A building mode is available for placing friendly Ai, vehicles, etc at the insertion location. After everything is configured you hit generate AO, then deploy, and are placed at the insertion location that you put down.
Pretty cool mod. Can even use mods like RHS, Bacon M4, etc. The arsenals will be automatically populated with the gear and equipment based on player and Ai factions selected at the scenario/ao setup screens.
I might give that a shot. Thank you! I still hope they update Combat Ops though too
Wait, is that configuration stuff all in the mod?
Not on a server-level config?
@junior glen Yes, all in the mod. Picture Combat Ops and Game Master had a baby lol. He even has COE scenarios for a few of the popular maps. I would suggest console players who fill the Commander role have a mouse handy since it makes setting up the AO location and tasks much easier.
Link?
Don't question me but I read Arma 3 and assumed it was for Arma 3, even though I was very clearly looking at the Reforger workshop
LOL, Keywords: inspiration from Arma 3
Cool thing is that when you are done, Exfilled (Leave the area surrounding the AO) you get put back into the safehouse to configure and start another mission. Or you can cancel an AO for instance if you set one up solo, but found out that a crap load of AI is too much for you, and want to start back up with a smaller amount and maybe only one or two tasks. No need for server restarts, except maybe a daily maintenance one. When the AO is finished, or canceled, it clears map of all Ai and vehicles, and other stuff you may have "built" for the scenario. Also has a custom "Combat Ops" section in the command wheel.
If you know, how compatible is this with other mods? Is this just a Scenario maker, can I add custom AI mods etc?
That I don't know. I do know Bacon m4, where am I, RHS Status Quo, and other weapons mods work. But don't know about Ai.
Will test it out, thanks for the good find 😄
Had a blast playing it, it's quite mod compatible and is an easy way to set up quick GM ops too 😄
Yeah, that's why I said if Combat Ops and Game Master had a baby, it'd be Combat Ops Enhanced 😁
You can use GM in Combat Ops
Yeah, but with COE2, you don't have to be Admin to do so.
Here is a couple of "Combat Ops" like scenarios. Might not be for everyone, limited GM. To each his own.
https://reforger.armaplatform.com/workshop/6494EEB1A04EFB8F-MilitaryOperations1
https://reforger.armaplatform.com/workshop/657E96A8B8D748C4-AsymmetricWarfareKunar
Military Operations 1 is a COOP MP scenario consisting of 2 distinct missions. Conventional operations on Everon and special forces operations on Arland.
Support Discord: https://discord.gg/NYY2hc4JzP
Are scenario IDs included anywhere?
When you go to the webpage for a workshop item, click on the "Scenarios" tab right next to the Info tab.
😄 today I learnt
What's the recommended playercount?
I think I have it 36 or 72 for Everon, 12 for Arland, and don't remember for kunar. Have to look.
That's right, final question: anything that'd be mod incompatible?
You've said you've only used vanilla engine components and no scripts, so should be fine I assume.
that's a negative question. I have no idea if it is incompatible with mod. MilOps is vanilla. AsyWar is customized.
You can add this mod to modernize MilOps.
https://reforger.armaplatform.com/workshop/65116EF59ECC3F1E-MilitaryOperationsCEWV
Thanks, I've just got some weather and sound mods so can't imagine that'll be bad
yea should be ok. Environmental mods should be good.
I'll ping you in a few days if I run into any problems :S
Does anyone know what the Scenario ID for Combat Ops Kolguyev is?
{CB347F2F10065C9C}Missions/CombatOpsCain.conf
Pro-tip from a nonprofessional add -listscenarios as startup parameter and they will always appear in log for copy and paste
How to find mags and machine gun mags to deliver if everyone is dead
I wonder will there be a vanilla Combat Ops for Kolgujev at soon as it is released?
There was one in experimental
Just an FYI for server owners: You can bump the number of "Tasks" on Combat Ops - Kolguyev, reliably to about 15-17 by using missionHeader: "m_iMaxNumberOfTasks": 15 or so. If you use this missionHeader setting, you'll need to also use the -autoShutdown param and have some mechanism to have your server restart automatically. If you don't, and just let it do it's normal restart on "exfil", it won't re-read the server.json missionHeader settings, and will just spawn in the normal four tasks for this scenario.
Where I can see entire list of supoorted headers for combat ops? Thanks! 😊
Btw, in Kolguyev those engines will not blow at the power plant. I used multiple 20 sec datanators, nothing.
Not sure what all you can override for Combat Ops, but the tasks is one that is specific to Combat Ops, and I believe there is one more specific to Combat Ops which is "type" of tasks. Have delved into that one at all. All of the other examples you see floating around are mainly for Conflict mode since it seems to be the main focus (game mode) of reforger.
So with this method you can make CombatOps session longer?
Could this be valid?
{
"m_sName": "Combat Ops: Arland",
"m_sAuthor": "YourServer",
"m_sDescription": "A challenging Combat Ops mission on Arland.",
"m_sDetails": "Two teams fight for control of key objectives.",
"m_bIsSavingEnabled": false,
"m_sBriefingConfig": "",
"m_bOverrideScenarioTimeAndWeather": true,
"m_iStartingHours": 14,
"m_iStartingMinutes": 0,
"m_bRandomStartingDaytime": false,
"m_fDayTimeAcceleration": 1.0,
"m_fNightTimeAcceleration": 1.0,
"m_bRandomWeatherChanges": true,
"m_bRandomStartingWeather": false,
"m_fXpMultiplier": 1.0
}
I tried some of those other settings before like weather, time of day, time acceleration stuff, but it never worked with the vanilla Combat Ops Scenarios for Arland or Everon. Haven't tried with the new one. That Xp multiplayer wouldn't have any effect for Combat Ops. The m_sName does work, changes the shown "mission/map" name in the in-game server browser.
And yes, adding more tasks will allow a group to play a longer match if they want. But you will always get the "Regroup (exfil)" option after doing 4 tasks, since that is how the Vanilla scenario is setup. So don't set the max tasks lower then 4 or you'll never get the option to end the match by "Regrouping". The max tasks can just give you more stuff to accomplish and more tasks to choose from. Setting it to 15 may have tasks that are grouped closer together then the default 4.
What can be overridden is determined how the Devs created the Scenario. I don't mod cause I'm on PS5 so I don't know how all that stuff is done.
Max tasks worked out 👍
Btw, can this game progress be somehow saved if I need to restart the server?
Watching my console log (server started from a Linux terminal), it looks like it does automatic saves every so often. Haven't tried adjusting that. At the end of a round (POSTGAME state) there is an automatic deletion of the save file performed by the server. Honestly, I don't hardly play anymore, I just tested stuff out to make sure a couple configuration/management scripts (bash and python) work as intended. Then I update my github with the changes (new Scenarios).
Good point, I also see this:
20:39:52.543 PLATFORM : Save data transaction to 'game/DFAC5FABD11F2390-26-CombatOpsEveron/playthrough000/savepoint009' started.
20:39:52.546 PLATFORM : SaveGameDatabase::CommitAsync transaction started.
I restarted the game and it did not resume the previous session. I also have -lastSessionSave parameter set.
Another thing I found out is "Where Am I" doesn't seem to work in the new Combat Ops mission (works for every other scenario) either hosted on dedicated, or when enabled and doing the "Scenario" play. But "Player Map Markers" by Kex works fine.
The saves are spaced 10 minutes apart now. I also tried to load a save session using the GUID, per the instructions on the wiki, but no joy.
Personally, I think this should have counted as two objectives on Combat Ops - Kolguyev:
damn, that Mi8 kinda thicc
more like Mi ♾️
The cool part was that when we hit it with an RPG they both didn't Arma each other out of existence. They just kind of bounced apart and the one caught fire from the RPG. Then the explosion from that one took out the other. I thought as soon as something hit one it would cause both to explode
A few things I have noticed on Combat Ops - Kolguyev:
- When I host locally (MP > Host), I cannot see nearby camps on the map or possible intel locations but other people in the squad can
- Kind of dislike the ability for squad members to see where the squad leader is since it makes navigating via vehicle way too easy
- I wish the respawn camps didn't have all types of equipment. Especially the really heavy stuff like mortars. Different places should have different weapons with maybe common ammo types and 1 or 2 LAWs at each. It doesn't even make sense to pick a load out when you start because you can immediately change it
- My FPS drops to 5 after about 2 objectives (when hosting which also drags everyone else's FPS down)
I find Combat Ops in Everon much better than Combat Ops in Kolguyev.
I'm 50/50 on it. I feel like Everon doesn't have as much random stuff on it and no patrolling vehicles (unless they got added in the last patch). I do like the Resistance concept and the weapon scavenging aspect better. Kolguyev has infinite weapons and ammo for you. Not a huge fan
Does combat ops kolguyev have vehicle patrols??
Yes several usually though they will constantly drive so they run out of gas quickly and will abandon the vehicle
Some of the objectives are also vehicles driving around too.
Very cool
That would explain why my destroy brdm2 objective was sitting there empty I guess
Should script unlimited gas in them while Soviet occupied
Yeah they usually have a few bdrms running around a few gun trucks uaz and some passenger vans but depending on how long the server is up before it populated they might have ran out of gas it would be nice to see them go to gas stations and fill up to stay operational
Doesn't even necessarily come down to when it was populated. I hosted one that was short but by the time we got to the objective it was already out of fuel (seemingly)
Yeah it goes quickly for the gas running out
Two things from Combat Ops - Everon:
- It's weird that you have to blow up the tent to dismantle it... still
- It would be nice if the stats showed up at the end
It would be nice if the Combat Ops were more "mechanically consistent" as well. Like spawns working the same way instead of having infinite tent respawns on Everon, Limited Radio ones on Kolguyev, and infinite predetermined ones on Arland. Having vehicle patrols on all of them would be nice too and adding content that didn't exist when they were made.
Is there some kind of issue with Kolguyev when objectives are close together? It feels like every time we get a setup like that on an official server the server dies right away.
Apparently the official servers die when the objectives aren't close too. Not sure if it was tied to us flying in a helicopter or not.
I can fly in a helicopter on kolguyev but the server itself is pretty stable now but my individual game is not lol but hopefully soon it's fixed but I've noticed double spawning with mi8 helis if the objective is destroying a mi8 at places like the villa or kamensk or anything like that I think the official servers might have stability issues regardless right now
And frames dropping too If objectives are really close together
I've seen the double helicopter spawn too. The servers for us are always losing connection. My friend on Xbox is freezing up pretty frequently and getting dropped from the game. We just played one where he got dropped 3 or 4 times. We had another one where we all lost connection and the server disappeared.
TLDR: the only fun Raid objective I have seen is the one at Kamensk's powerplant. The other ones have been mostly awful experiences. Raid objectives should be focused on destroying something like the power generators.
We got a raid on Kamensk (not on the powerplant) that pretty much meant clearing the entire city. We went through from north to south and couldn't find anyone else until I got into a helicopter and flew around the city but by that time everyone had to sign off. That is a lot of guys/area for three people to handle.
At other, smaller locations, it is sometimes near impossible to find the last guy especially given that there is no visible indicator for how big of an area you need to clear. We had two today where we couldn't find the last guy and he was just hanging out on the beach for one of them and the other was in a nearby forest. They were just sitting there. We fought off multiple reinforcements and they never joined in on the fight and were not at the bases themselves. And some of them have multiple apartment buildings at them so you feel like you have to clear them all completely only for no one to actually be inside.
The only other one I remember that I think was a decent experience was the other powerplant one. But that only had a few guys at it the few times I have had it.
So in summary, Raid objectives should be more focused to a single area, with a visible indicator of the radius guys can be in, OR they should have some kind of objective like destroying the power generators. Personally, I find those to be the most fun because it encourages different types of gameplay like stealth instead of total murder.
Yeah I've had the disconnect issues a lot but typically I can get right back on but it's annoying to be disconnected from the game mid firefight but if I try to clear it up a bit before moving in it tends to do better I'm on console mostly I'll jump in on PC occasionally but my PC isnt high end so I mostly use it to do modding and older games so I try to stay back a bit from the action to stay connected but yes the raids are way more fun to destroy a vehicle or powerplant than clear the area
Another thing, vehicles that need to be destroyed should have the objective follow them to prevent trolls from driving them into the ocean or somewhere else and then no one being able to find them
Yeah thank God for gamemaster force completion lol when that happens
On official servers I don't think you can do that. Can you?
Not on them no but I can on my server I run combat ops on it but I've done some official ones before they can be fun
Kind of ran into the same Raid issue again. Couldn't figure out where the last guys were and they were hiding in the woods next to the front gate. They never joined in on the fight despite us fighting off like a 20-30 man counter-attack... which was admittingly a lot of fun. We were in a trench and there were grenades going off everywhere. But I would have thought that the remnants from the base would have joined in on that.
I think the ai sometimes genuinely wants to survive and just hide away from the action
The raid task in Ugoldar has been problematic ive found 1 or 2 times being a large clear area,couple of checkpoints on the MSR North of the town within that same area where the Ai will obviously be on a smaller defend waypoint thats logical as they are defending the road.That said ugoldar has many multi storey buldings to clear, i like the Ai snipers on rooftops also found the Ai pathfinding within said buildings a little janky and can only get better in time but not allways had them come up 4 levels and up the roof hatch ladder to engage me which is great.Worth noting on kolguyev combat ops there is larger number or more densely population of Ai in the world from Everon and Arland which is good to get a feel where performance is at right now
Ulgoldar and kamensk are definitely my least favorite clear objectives lol but it does take a while to do so but it's fun with a group of people clearing house to house and all and yes the pathfinding is a little janky but will be better over time
Some of the AI will spawn under buildings so you have to destroy the buildings to finish the objective because there's a tiny space between the terrain and the actual building interiors. I only noticed it when I hosted my own combat ops and regularly saw them spawn like that.
I don't think I've seen that one happen before but I'll keep it in mind
Has anyone had luck loading mods into combat ops for Kolguyev?
Things I noticed:
When I had RHS in my json and ran GM, the arsenals would glitch out and not be usable.
If I tried Combat Ops with mods it would crash the game loading in.
I've since removed RHS and GM works a lot smoother with the other mods but still can't load Kolguyev into Combat Ops.
these issues are all generally because none of these mods natively add items (or add them badly) to GM, Arsenals etc. Server mods are used to bring them in (and bring them in cleanly).
Yeah, there isn't much out of the box mod compatibility with official game modes and missions. We don't recommend trying to use mods with singleplayer scenarios or the Operation Omega campaign. Most of the time the scenarios won't even launch since they are not compatible.
For Combat Ops and the other coops.
It would be cool if we had a PvE radio system that let us listen in on the AI, to get some idea of what they are doing. Would for example allow us to get a idea of patrols nearby, if we been spotted, etc.
Мы заметили капиталистических свиней на берегу, к югу от наблюдательного поста Вулфстоун
may need a russian dictionary lol
Want to report cheaters/griefers/hackers use this link: https://report.bistudio.com/
does this work for Gamemaster too
For reporting the cheaters/griefers hackers? Yes #reforger_gamemaster message
Some nice changes for Combat Ops - Everon would be:
- Fix the tent so you don't have to blow it up
- The reinforcements (in KLMK) spawn right in front of you sometimes. Like literally 5m away.
- Have some enemy vehicles driving around
- Randomize some stuff some more (sniper location for example)
- Add some objectives up north
Is it me or does the Clear Task on CO Arland at Newfield, not complete?
Playing yesterday, cleared the area, task still active. Restarted scenario and cleared the area using GM neutralise, task still active.
