#arma3_editor

1 messages Ā· Page 10 of 1

pastel python
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I'm saying chat hasn't posted in like 18 hours

misty spade
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can anybody help me on how to give players a setup/planning time before starting the scenario/mission? so that we can pick our equipment and plan what we do before i start the actual mission.

civic path
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its playing in reverse šŸ’€

pastel python
pastel python
amber vault
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Is there a way to get weapons from the props tab to show their magazines when placed on the ground?

grim scaffold
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4 BM-21 MLRS artillery shooting a barrage of M-210F munitions at a village with 6 iron dome units

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the distance from the artillery units firing the munitions to the target village is about 7.8km

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so this is probably a fun watch for you

pastel python
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But Village not blown up

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and no Civilian population

grim scaffold
paper gate
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Not sure if this is right room, but how can i access default arma 3 paa files? using for laptop screen texture. Thanks

kind prism
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You can get all paa paths with

allAddonsInfo apply {addonFiles [_x # 0, ".paa"]}

You can also unpack game data

paper gate
kind prism
dim kindle
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How to make bullet projectile effect for screenshot

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With the yellow light and stuff

dawn thunder
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Im not sure if im in the right chat but I am in need of help

how do i make auto save (so when the server goes down we dont all reset)

if you have any experience or a tutorial please share i need all the help i can get
thanks : D

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oh and if/when you reply to this ^ please @me or dm me

dull cairn
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is there a specific help channel or do I ask my question based on the most related?

small patrol
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Depends on your question of course

dull cairn
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it is about scripts

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im trying to set up a firing squad of AI that rely on scripts. It's supposed to be triggered by a player going through an area. My issue is I can't get it to actually trigger. (I've tried using if statements and checking during the while for triggeractivated firingsquad_trigger but it doesnt seem to work) It's worked in this exact format when pasted within the Init of the AI doing the shooting, but not here (the executioner1 var is for the AI shooter)

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chinaman_executed1 is the target he's shooting (another AI)

pastel python
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Ooh

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Your doing a military execution

dull cairn
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They’re not an enemy and using without waypoints

pastel python
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I think

pastel python
dull cairn
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like I want it to not need to use the enemy functions, it could just be how I currently have it but working (rn they could target a box and shoot it.) Its just I need a way to trigger it to happen since its not triggering by what seemings logical.

pastel python
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You seem to want the AI to fire on a friendly

dull cairn
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like not have independant and blufor hate eachother

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targeted accurate fire as per scripting

pastel python
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English

dull cairn
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which the code I made already does.

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it shoots, just it wont activate through a trigger

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its only working when I put it in the gunman’s Initialize

pastel python
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what do you want the trigger to be

dull cairn
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same as I already made, player walks into an area/radius (the regular blue circle area detection)

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activates it, then the shooting script begins. Only issue is the shooting script isnt beginning

pastel python
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Then you put it in the On activation field of the trigger

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and make sure to change it so it refrences the units correctly

dull cairn
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I have, thats why I’m confused

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the references only seem to work when its in the AI’s Initialize but not within the trigger

pastel python
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Afraid i have no idea what your asking for

dull cairn
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would a game-logic module be messing with it? firingsquad1 is a var for an empty game logic module. I was following a guide

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give me a moment

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https://youtu.be/leTXtzhCQXs

I’ve pretty much done exactly this

This is an Arma 3 Eden editor tutorial on how to make an Ai unit shoot at a specific object/target.

Copy & paste the following into the units init:

null = this spawn {_this dotarget t6; sleep 0.5; while {alive t6 and alive _this} do {sleep 4; gl action ["useweapon",vehicle _this,_this,0]; }};

• Change t6 to what ever you have called the targe...

ā–¶ Play video
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except the targets are other NPC’s and I want it to trigger from a trigger, not just be time based by spawning the script in and repeating it

pastel python
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Explain what you are doing again. Im quite confused (AI military execution from trigger?)

dull cairn
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yeah

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its just 5 AI shooting another 3 AI lined up against a wall

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It’ll be triggered by the player passing by through an area (where the trigger is)

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like ambient warcrimes lol

pastel python
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Ok

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So you have a firing squad

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and Civs

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Make a trigger

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when player passes through

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change civs to team CSAT

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(Set firing squad voice to nil for better warcriming)

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and when civs die they will automatically switch back to Civ team

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That would probably be a better way IMO

dull cairn
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I was trying to avoid using the whole enemies in combat thing. I basically just want to use the script I already made because I know it works and does what I want, I just cant figure out a way to get a trigger to work with it.

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The module way would probably be much easier but I can’t really test it due to the way I have my scenario set up

pastel python
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I can't help anymore

vestal perch
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have you debugged the trigget that it actually runs?

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like add a hint or systemchat in the beginning to see it runs

dull cairn
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I’ll try that

dull cairn
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the trigger is activating

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just the AI isnt doing what it tells it to do lol

dull cairn
vestal perch
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make sure you dont have a typo in the names

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then try some other command on both units

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like switchmove to some animation

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just to see if that runs

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rebuild it in small steps

dull cairn
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I found out its not doing anything inside of the spawn{}

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any idea why?

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nvm im a fool

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null = this was wrong

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needed be null = the unit

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lol

iron night
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Anyone got a smart way of activating triggers on demand to assign the first task in a mission when you want to?

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I was thinking either place a unit somewhere with variable TaskStarter and do trigger conditon !isAlive TaskStarter and kill it to start stuff

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Since I can't find a way to spawn a unit with a variable name in Zeus it seems

plain gale
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Might as well just use a variable and switch it to true

iron night
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How would I set it to true?

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just variableName = true?

plain gale
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yes.

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Depends on the environment. You might need to missionNamespace setVariable ["variable", true, true]

iron night
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I get "Maximum players reached" when I start the mission through a dedicated server???

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Even though there's nobody on it

scarlet crystal
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have you set the maxPlayers in server config?

pastel python
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Any good maps for a lcu invasion?
Thanks

iron night
glad canyon
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anyone have a vehicle trader init compatible with ravage been looking everywhere it would be much help thx

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or one for exile expansion ravage

vestal perch
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It is slightly unlikely.

fluid cloud
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I know how to make white and blacklists for ace arsenals using class names but is it possible to do it for a whole mod? Like if I only want to whitelist RHS and CUP can I do that without having to whitelist each individual item from those mods?

lament rock
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where is the mod that fixes the shit driving physics?

scarlet crystal
hearty sundial
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I got a question: How do i set up Radars to only provide datalink to specific SAM Installations ?

At the moment it seems 1 Radar can inform every SAM about aerial threaths and i want each SAM unit to have its own Radar

unkempt harbor
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How do I swap a mission in which I have to another mod pack? I accidentally launched it and got a good amount of progress on a mod pack I didnt want

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@lofty hedge vc?

kind prism
unkempt harbor
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How do I make the doors able to be unlocked

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/opened

ocean harness
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Mhm did someone used unreal engine 5 or blender for terrain making?

scarlet crystal
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how is this related to Eden editor?

mossy narwhal
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What can I put in the init for infinite ammo on a unit?

scarlet crystal
oblique wind
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Hello, does anyone know if it's possible to set the animation state of the Rugged Portable Cabinets to open? I saw there's separate lid objects, but can't figure out how to actually get the boxes open.

dusk widget
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Hello, does anyone know why I cannot spectate after death in my mission? I am able to respawn but spectate is greyed out. Is there any option in editor to enable it? I am using ACE spectator option.

near token
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hey wassup boys

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quick question

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how do i get siren systems to work

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how would i get it to work, just need a short tutorial as i dont want to look around for hours

acoustic yew
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bro

vestal perch
near token
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is there a way to script it?

vestal perch
near token
vestal perch
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then maybe they have some information

shadow heart
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Is it possible to designate the pylons and loadout of a plane in the editor so it respawns with a specific loadout as opposed to the default loadout?

lofty hedge
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Or even @vestal perch

vestal perch
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please use common sense

lofty hedge
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It’s literally a mission being made on how Israel is a so called victim in the war. He discussed it in general_voice

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@vestal perch

vestal perch
lofty hedge
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I came off strong there

vestal perch
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indeed

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and that is not a good look for you

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we cant police voice chat 24/7

lofty hedge
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I mean a guy from Palestine was talking to us last night and got muted by the bot

vestal perch
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and we cant act on anyones word

lofty hedge
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He got muted instantly

vestal perch
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he spammed stuff judging from the logs

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nothing related to Arma

lofty hedge
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I should’ve said not including JELLO

vestal perch
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the crew from voice chat has been causing issues today

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not a good look

lofty hedge
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But jellos mute was justified as he sent us dick pics

vestal perch
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again, such things need proof

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unfortunately

lofty hedge
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Ask legal for me if I can send it cause he’s 14

vestal perch
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censor it.

lofty hedge
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How

vestal perch
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take screenshot, draw over parts if there is something showing

lofty hedge
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Ok

vestal perch
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your word in this kind of accusation means nothing

lofty hedge
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I know

vestal perch
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you are just a random nameless dude in internet

lofty hedge
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I just don’t want a ban either since its a 14 year old as well

vestal perch
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this is way off topic for this channel

lofty hedge
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I guess we did go off topic a bit

odd cloud
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Sorry to ask but how do I set reinforcements for warlords after I capture a base. And how do I get a truck to move to a spot I choose in game tho radio

near token
# vestal perch its not

crazy how this guy wants me to get penalized for posting something that had the word ā€œisraelā€ in it

odd cloud
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Lol why, was it something bad if it wasn't shows how immature that person is. If it was bad witch dosnt sound like it. Then punished you shall be. Ppl just need common sense and grow up. Hope everyone is having a wonderful day today

small patrol
odd cloud
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Ok what did I do just respond. My bad didn't know you can't respond. Wasn't insulting or making random comments answer him and said morning. saying people are immature isn't mean I just saying ppl do that for some reason. Never mentioned a person or specific group

cloud sparrow
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you need to enable BI spectator for BI respawn position menu

dusk widget
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hmm where do I find it? Is it a system placed in editor or somewhere in the menu? I cannot find such thing

cloud sparrow
dusk widget
unkempt harbor
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How do I make a trigger where when a player enters a certain radius a helicopter comes and lands picks them up

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and then flies away when they get in

steep drum
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Is there a way to get the spectator mode in multiplayer to view ai units?

I set the virtual entity on the editor and theres an "allow ai" box there and once i fill that slot in the server and join the spectator works but i cant view the ai?

supple laurel
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Or just google it, enough tutorials on it out there

waxen juniper
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Hey so, I am in a multiplayer game by myself and I am trying to delete object that I placed by tapping CTRL+X but it is not deleting, got any suggestions for me please?

keen jolt
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press delete?

waxen juniper
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I for some reason idek where the settings are for the map controls.

prisma oyster
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that's Zeus btw

keen jolt
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are you sure your Zeus has access to object deletion?

waxen juniper
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It is my game that I hosted and I gave myself Game master so I think I do

keen jolt
keen jolt
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but I think the game shows an error when you don't have enough points?

cosmic acorn
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Do points prevent deletion ? i thought it only prevents spawning new assets/ai

waxen juniper
cosmic acorn
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Did you place any of the assets/map markers in eden beforehand ? could be the reason why you cant delete them with regular zeus

keen jolt
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depends what you set the costs in Set Editing Costs module

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you could lose or even gain points for deletion

cosmic acorn
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notlikemeow arma never fails to teach me new things every day

waxen juniper
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Where do you even see your own points?

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I just spawned a unit right now, and I am spamming delete button as shown in control for zeus but it is like not doing anything.

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I just discovered something, my external keyboard delete button is like non existance but when I used the delete button on my laptop it worked, what ?

faint glade
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Any way to make a vehicle reach a certain speed at a designated point or set a vehicle at a certain speed when it spawns in? I want an F-22 to break sound barrier overhead just as players cross a point/trigger.

wind raptor
faint glade
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Thank you

iron night
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I've set this marker and these respawn settings under Attributes > Multiplayer but even though this is the only respawn marker, players from Independent also spawn on respawn_west??

civic ember
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is there any way to disable the gas mask overlays?

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its cool and realistic to block my view, but its not as fun when it also blocks ingame information

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ive searched every forum, every ingame setting, and cant find anything at all

small patrol
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It's a Mod feature

civic ember
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ah i see

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thanks

tame vessel
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howdy

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BRAND NEW server.
I can run the defualt missions, but custom missions boot back to the mission select screen.
When I am logged in as admin it loads to the select role screen but no roles are available.

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Here is a screen shot of what it looks like while in the editor launched as multiplayer in game

acoustic yew
# tame vessel

that typically means you don't have the required mods configured correctly on the server

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check the logs

tame vessel
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I have subscribed to the mods, but I feel like there is likely a place I need to enable them server side?

tame vessel
scarlet crystal
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yes, mods required to run the mission have to be on server too.

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and most of those you're running assuming they do not have a bold statement of being client-side only.

tame vessel
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Gotcha, I sorted it out, it was the mods. Ty.

faint glade
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Does anyone have a script or module to teleport players to a set position using a trigger?
I'm also looking for a way to edit a player's loadout using a trigger

lavish robin
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It'll hae no transition, it'll just be instant

potent grotto
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I think I'm missing something really obvious, but I'm trying to have two exit points on a map that are mutually exclusive. Basically these exit points complete the mission when all of the players reach them, but I only want one to spawn at a time so where players have to go to leave the mission is randomized.

wind raptor
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@potent grotto How did you set those exit points up? With triggers?

potent grotto
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yeah

wind raptor
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@potent grotto I can think of several solutions, but they all require some scripting:
1ļøāƒ£ Set up both triggers in the Editor. Select an exit point position at random, use a variable to indicate which exit point was selected and incorporate that variable into the trigger conditions.
2ļøāƒ£ Set up both triggers in the Editor. Select one of the triggers at random and delete it with a script during the mission.
3ļøāƒ£ Set up a single trigger in the Editor. Select an exit point position at random and move the trigger (and maybe also any related task markers šŸ™ƒ) to that position with a script during the mission.
4ļøāƒ£ Make the entire final task scripted (i.e. create the trigger and any related task markers with a script during the mission).
What do you think?

potent grotto
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2 sounds best, just not sure how to delete it. like with units you can use isAlive or whatever but not sure how to do that with two triggers

wind raptor
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@potent grotto You just need to assign variable names to the triggers in the Editor, then you can use a bit of code to select and delete one of them:

deleteVehicle selectRandom [ExitTrigger1, ExitTrigger2];
umbral pasture
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How can i set trigger owner with script?

umbral pasture
quiet plume
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looks like yes. Try it blobdoggoshruggoogly

umbral pasture
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How do i force M4 Scorcher to fire only laser guided shells? Staking bunch of "this removeMagazinesTurret [blahblahbla]" in init apparently breaks it

dim kindle
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hey guys. im very new to arma modding and i wanted to know how i can change a flags texture

i found this post put idk how to get it to work. https://community.bistudio.com/wiki/setFlagTexture

i have the picture as a .paa (4096x2048) and i want to assign the code to the flag. i know that i have to put it into the init thing put idk how to get it to work

scarlet hare
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Hey can someone guide me here? Ive done a fair bit of editing over the years, but i wanted to find a mission template on altis that i can edit on and add whatever content i want.. can you reccommend something ?

fluid cloud
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How does the "seized by" activation work

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I have a trigger with a set size, but even if I spawn 900 blufor units in there the trigger never activates

spiral moth
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There does not seem to be a remote laser designator for independents in the editor; Can i somehow make a blue/op-for one switch sides at start of mission without issues for UAV control?

lucid plover
devout laurel
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Can someone walk me through a simple idea?

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In arma 1

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I was thinking,how do I make, for example, 40 Mike Mike fall down on your squad by random when they get to a certain zone in front of the enemy defensive positions.

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Trying to replicate the ukr rus war

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But have no idea how to have indirect fire

potent grotto
wind raptor
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Hmmm try deleting the corresponding task module(s) too:

{
  deleteVehicle _x;
} forEach selectRandom [[ExitTrigger1, ExitTask1Module], [ExitTrigger2, ExitTask2Module]];
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If that doesn't work you can also try (selectRandom [ExitTrigger1, ExitTrigger2]) enableSimulation false instead.

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Are the triggers set to server only?

potent grotto
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is that the problem?

potent grotto
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well, looks like also deleting the task module worked. additionally i just have the trigger get activated by AI since players have to wait to respawn on the mission start

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gonna run it a few times just to be sure but i think its working

boreal surge
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I tried doing this a while ago, but does anyone know how to make a in game powerpoint using a whiteboard and ace?

plain gale
boreal surge
plain gale
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Google for ace documentation. It should show a link to their wiki.

boreal surge
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thank you my friend

warm wharf
#

How to make intro missions text in black like Bohemia ?

spice lynx
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Yay i habe been helpful. My issue with the syncing was assigned:)

sonic lava
#

Hello ppl!
I can’t seem to figure out how to create reinforcements using a radio call sine. Any help would be appreciated!

spark crest
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Hello, 2question how do i get Ai to takeoff in formation so in a group of 4 but 2 at a time or takeoff in a pair of 2 in 2 groups then get them to go into formation fly over an airport ( down the center of the runway ) and then break from formation to enter a pattern to land ?

keen jolt
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you can't get AI to do that. it requires a lot of scripting
it can also be done using UnitCapture

spark crest
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is there any tutorials besides unitcapture that show u how to do it ? is it a complex thing or something that takes mins as i would be trying to get them to follow the waypoints too

spark crest
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i cant actually find that to download anywere all am getting is forms and tutorials

upbeat dirge
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I'm struggling to use the VR Target (Circle). It's easy enough to place, but it doesn't get the color-coding on hit that other VR objects do. I have used the VRHitpart function on init, which works fine for the vehicles, but no joy for the target.

umbral pasture
#

How do i make artillery shoot only laser guided ammo?

umbral pasture
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nwm, just needed to add "reload this;"

sturdy jolt
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I am seeking clarification about what information is retrieved by this command:

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_obj get3DENAttribute "rotation";

scarlet crystal
sturdy jolt
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Understood, so if I understand correctly, I can take the output and use setVectorDir in a script to achieve the same orientation of the object?

small patrol
#

No

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Eden rotation is not vector

sturdy jolt
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Imagine a case where I lay out a mission in VirtualReality then export the information for each object and spawn it at a random location in Altis. Should I ignore the first two values when spawning the object in a script outside the editor?

small patrol
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Why ignore the first two?

sturdy jolt
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I would prefer not to but am unsure what command to use to set the x,y,z based on what is in the output. Is that vectorDir?

small patrol
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As I said it isn't

quiet plume
small patrol
sturdy jolt
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thank you very much that is what I needed.

sturdy jolt
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That snippet from foxhound describes the oposite case to mine. I need to export from 3DEN in a format that a script can use to place the object. Is there a wiki describing how vectors are handled by the game engine? This is more trigenemetry than i've done in a long time.

kind prism
spiral moth
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Is there a way to get some pre-arranged artillery barrage on radio command on fixed target/points?

kind prism
spiral moth
sturdy jolt
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Thanks Ampersand. That is what I needed to know. Much appreciated!

devout laurel
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Yo

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I needs help

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I get it it's a long shot

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But my mission is kinda boring

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Who was that guy who lnew how to use Arma 1

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Where u at

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Haha anyways I'm having a good time with the game

spiral moth
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Excuse me, how do i change out the ammo for an arty unit?
I would like to be showered in cluster rockets, not the HE ones, but it“d have to be some sorta scripting since its for enemy arty.

clear ridge
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Sorry for the very newbie question but for a trigger what can i put to detect if ANY player is in a vehicle instead of saying if that group or a specific player is in that vehicle. Do i just put something like ā€œplayer in veh1ā€ and it will detect if any player is in it?

fickle forge
spiral moth
fickle forge
#

Oh course, it’s also dependent on if you have a mod or not, as in if it’s a RHS Vehicle the artillery will have a ā€œPylonā€ settings.

spiral moth
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I just want to switch a vanilla rocket-truck“s HE missiles to the cluster ones for a enemy arty, so i can be enjoying cluster bombs.

fickle forge
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which vehicle

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The M5 Sandstorm?

spiral moth
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The other one. For the Independents.

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Literal truck with rockets, vanilla.

fickle forge
#

give me two seconds

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getting the class names out of the config

spiral moth
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its the Zamak MRL
But i dont see where i would be able to edit its ammo anywhere.

heady river
#

is it possible to make campaigns like Apex or Contact ?

small patrol
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Of course, if you struggle enough

heady river
small patrol
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There is no "How to make First Contact" or something like that

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You need knowledge, experience and braincells to dump

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Of course time too

heady river
small patrol
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Indeed get gud is the only answer we can provide, because "I want to make Apex Protocol or First Contact" is very vague actually

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We can provide precise answer and way if you have a question like "I have a problem to do X"

heady river
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I guess I should have been clearer from the start

small patrol
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That is how you ask actually. You want to learn how to GUI in Arma 3 I think, cannot provide examples rn

heady river
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Alright, thanks for the response and sorry for the confusion šŸ˜„

eternal lava
#

Hey guys, if i want to publish a scenario that i made with eden enhanced for like ambient animation, do i have to add eden enhanced as a required item?

small patrol
#

3den Enhanced does not create such dependency AFAIK

eternal lava
#

This clarifies so much. Thanks

nova canopy
#

hey, is it possible to see the cfg tank in Eden and what are the names of its weapons and magazines? I did wief config and the magazine and weapo places are empty 😦

kind prism
#

The tank's weapons are in its Turrets subclass

nova canopy
kind prism
#

Any non-driver-weapon is a turret

nova canopy
#

aaaaa ok thx

clever monolith
#

I am trying to use Deformer but Im hoping to keep the terrain objects floating in place. Any ideas?

nova canopy
#

hey, does anyone know how to find the name of the gun and magazines for this tank in this cfg?

kind prism
#

Click the + on the left to see subclasses. Go to Turrets, go to the specific turret (likely MainTurret), see magazines/weapons on the right

nova canopy
kind prism
#

Try double

nova canopy
#

ok i will

nova canopy
kind prism
spiral moth
#

How do i even view those configs in the first place? o0

kind prism
#

Config viewer, although recommend you use the better one with the Advanced Developer Tools mod

spiral moth
#

Oooooooh.
Thank you.

sinful zenith
#

Hello editor enjoyers.
Just a small note. The sorting arrow in the mision list is inverted.

Have a good night.

weary current
#

Hey there, I am just wondering how I enter the camera module when in game? I am trying to make a shotr film like thing. I put it on a simple animation but I can't figure out how to get into the actual camera. Not many tutorials on this either

kind prism
#

In the Esc menu click Splended Camera

steep drum
#

How do you make team ai respawn on dome tent if available?

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They always respawn on respawn_west marker

pastel wagon
#

is there a way to delete a vehicle in another vehicle used with setvehicleCargo? objNull just kicks them out!

wind raptor
#

Have you tried deleteVehicle? meowhuh

steep drum
#

Whats the best way to set up the garbage collector? There's nothing online explaining this

prisma oyster
white moth
#

Trying to make the decon showers work, anyone know how to get it so that either the player can interact with it to turn it on (preferable) or automatically turn on when a player enters them?

drowsy swallow
#

You can have an addAction on it to have some interaction, but if you wanted an actual water shower effect then you'd have to make it. I dont know of any effects of the top of my head that do that already

wind raptor
pastel wagon
wind raptor
#

@pastel wagon This ...

MyBoatRack setVehicleCargo MyBoat;
deleteVehicle MyBoat;
```... deletes `MyBoatRack`?
pastel wagon
#

hm yeah u right i didnt try it this way i will test it later! thanks!

umbral pasture
#

How do i define condition of presence with init.sqf?

#

i have solder X and Y and want only one to spawn

small patrol
#

You can use random and deleteVehicle

umbral pasture
#

huh

prisma oyster
#

huh.

white moth
dim kindle
#

Hello! I could use some help

#

So basically, im making a mission where players and ai start in a heli which is supposed to drop them off and then fly back, im using the "transport unload" waypoint for the heli and for some reason the heli doesnt wait for all of the ai to disembark before taking off. When i order ai to disembark they do so but the heli doesnt wait for all of them and takes off which results in the ai disembarking in the air and then dying from fall damage

#

Any help would be gladly appreciated

#

Also make sure to ping me when responding

#

thanks!

kind prism
acoustic yew
#

cut down your modlist and try again

devout laurel
#

Has anyone made a mission where a big convoy of vehicles and armor and troops comes under attack? Saw video from the Ukr Rus war that seems like it would be a good concept for a mission

#

Have arty come down on em and everything

scarlet crystal
dim kindle
dim kindle
#

oh nvm figured it out!

#

just had to place a heli pad lol my bad

young nebula
#

Trying to make AI hold fire until they are fired upon, but the combat modes that say they are supposed to hold fire until fired upon do not actually work. They still open fire with a slight delay when they see hostiles.

Is there a way to make them actually hold fire until they themselves get fired at?

opal jasper
#

The issue with the syncing triggers to empty vehicles will be fixed on devrbanch

#

Soonā„¢

small patrol
young nebula
#

I don't run any AI mods so it shouldn't be mod related.

keen jolt
#

yeah it's not

#

if you know scripting:

  1. set combat mode to BLUE
  2. use the suppressed and hitPart or handleDamage event handlers (and check for the side of the group that caused the event) to set the combat mode to RED
magic magnet
cloud sparrow
#

Cover Map module

magic magnet
signal leaf
#

And second question - I am using the vehicle respawn module in my mission. How could I run a 'player near?' check, and delay the respawning of said vehicle until noone was around (to stop things just appearing in front of players)?

#

Cheers

pallid knot
#

Hi all
Is there anyway to remove map default map markers?
IE i have removed some buildings from an area on a map using the hide terrain function
I then want to place down specific buildings in said area but i dont want the default markers to show

prisma oyster
pallid knot
#

which mod?

prisma oyster
#

none I know, I mean that a mod would be needed in order to do that

pallid knot
#

no problem

unreal grove
#

Hey guys, I am new at the Arma3 editor.
Can somebody help me setup my multiplayer loadouts?

I have two loadouts, one for each team. They are assigned to the characters but when I play with a character it get's the default loadout.
The AI Characters still have my custom loadout.

wind raptor
unreal grove
#

Where do I find these files?

prisma oyster
unreal grove
#

Ok, it shows no respawn inventorys found

#

I guess I don't understand how to specify a respawn template

wind raptor
#

Probably, but you don't need to do that to equip players with custom loadouts.

wind raptor
unreal grove
#

I have another question, can I disabled, that the host can see other players on the map?

wind raptor
#

Are you playing with mods?
I'm pretty sure that vanilla A3 doesn't display the locations of other players to anyone (unless they were spotted, depending on difficulty).

unreal grove
#

then it is about the spotting, where do I change the difficulty?

molten timber
#

i rly think the TM thingy should follow the normal style instead of being some image ...

steady arrow
#

/signed

wind raptor
#

@unreal grove Missions can't change the difficulty, only the server can. I'm actually not sure if player hosted servers can or do enforce a difficulty level, but dedicated servers definitely can.

unreal grove
#

thanks

#

How do I setup so AI is running to a point, defending it?

#

(How do I use Defend module in 2023)

halcyon raft
#

I like using guard

#

@unreal grove

#

Guard waypoints and Guard triggers

unreal grove
#

Ok thanks, I will have a look at it

weary current
#

I got issues, I wanna do like a short film using the camera module in eden editor but it doesn't work with the cba mod but the star wars mods don't work without it

#

Anyone got a sulution to this or am I screwed?

mortal hinge
#

does anyone know where the vanilla arma 3 altis warlords pbo is? i would like to duplicate it so i could edit it and upload it for use on my own private dedicated server hosted wifh FASTER

unreal grove
#

Hey guys, when I respawn i get the desired loadout, but somehow, my ai doesn't get it on respawn why?

I use this script:

quiet plume
#

AI aren't players, where would "initPlayerLocal" run for them?

unreal grove
#

ok but how do i fix it?

patent thorn
#

Hi is there a way to have a custom respawn position for a specific individual/group? and only this individual/group will see the respawn

unreal grove
unreal grove
patent thorn
unreal grove
patent thorn
fossil urchin
#
west = blufor
east = opfor
resistance = independent
unreal grove
#

Hey guys, I saw a video with all these modules in zeus. Why don I have all these fancy modules. I also can't right click my zeus character to teleport him etc. : https://youtu.be/C-2s_4JA4ik?si=Jc4e-1t-d54NmrOv

This is a Zeus Basics Workshop! I am going to show you everything you need to know to host a simple operation. This includes all relevant controls, modules, and a few little tricks to make you a more effective Zeus.

BI Field Manual for Zeus: https://community.bistudio.com/wiki/Arma_3:_Field_Manual_-_Zeus

I play at a PMC themed unit, Sigma Se...

ā–¶ Play video
#

Ah mods, found it

magic magnet
#

I'm trying to create a mission where my players have to hack and decrypt some intelligence on a laptop.

I want to set a trigger up that has to detect players within it for it to begin counting down. If the players get out of the trigger, the decrypting stops and they have to enter back into the trigger area for it to count down again.

Once it did count down, I want a new task to appear, specifically detailing a HVT's location.

Anyone able to help with this?

weary current
# magic magnet I'm trying to create a mission where my players have to hack and decrypt some in...

No expert a at all but when I want do do some similar hacking thing in a mission I usually place down an intel thiungy (Don't remember what the module is, could be a mod) where they have to activate it. Takes some time but then a message can pop up, sorry for such a non spesific description if anyone else can explain better they're welcome to but good thing is to mess around with zeus modules and learn as many of them you can

unreal grove
#

Hey guys, does anybody know why my damage=false isn't working when I enable respawn delay?

opal jasper
steady arrow
#

Wired again...

radiant hazel
#

"every time a new bethesda game comes out i hope it doesn't work for half the people"

#

yeah that sounds about right...

left wasp
#

to me that's the equivalent of someone trying to interpret a pile of poo as art

lime lagoon
#

@opal jasper you want to make a comparison with A3 by any chance?

mortal hinge
#

anyone know how to use the warlords response team with the "paratroopers" option? cant quite figure it ou8t or find anything on it

left wasp
#

"no guys, for real, it wouldnt be great if it didnt stink"

ember kelp
#

I'm still having this random issue of vehicles not spawning with crews even though they have a crew in the editor

#

editor

#

in game (it's empty)

#

Anyone know what causes this? Or how to stop it from happening?

scarlet crystal
#

do you get this with just 3CB factions?

#

it most often is a mod issue and can be fixed through removing the god-awful mod.

wide sphinx
#

how do you edit a config for KP liberation?

#

ive been trying for a like 2 days and im struggling to get it working

#

like i repack it and everything and for some reason when i try and host the editted version it just doesnt work?

#

even after unsubbing from the steam workshop version

magic magnet
#

how exactly do I do that?

ember kelp
#

so.....

#

I've had this happen with all types of vehicles and guys from different mods. I can't pinpoint what's causing it.

lofty cape
#

Hey guys so im moving into more immerse mission making. Is there anyway I can make a base along with making a large scale map war like Mike force or liberation?

#

I would like to make a mission map as well with each task being different then the other like finding documents and or search and destroy tasks

dreamy breach
#

what can i do to make my missions more fun? all i do is place nato somewhere and opfor at another place and then fight

dreamy breach
#

ah thanks

patent thorn
#

Hello how to I execute this script this setVariable ["IMS_StaminaRegenerationParam",0.0025]; I tried placing it in the units init and didint work but if I execute it in the debug console it does

small patrol
#

If you have a question just ask

main oracle
#

I have the patience of a 2 year old, I did a Google search, and still nothing. In editor, how do I make units opfor?

prisma oyster
main oracle
prisma oyster
#

click on the red square to the right of Eden Editor

main oracle
#

Oh God, it was that easy?

#

Lol

prisma oyster
#

yyyup šŸ‘ have fun!

main oracle
#

Oh boy, thanks!

prisma oyster
#

(in order: blufor, opfor, indep, civilian, objects)

plain gale
main oracle
#

Ok, another question. How do I get placed troops to stay put and not patrol?

cyan hemlock
main oracle
#

Ok...lol Another question, two parts. Can I make vehicles QRF? So, I guess a support action. And can I make a parked jet a support?

primal wave
# main oracle Ok...lol Another question, two parts. Can I make vehicles QRF? So, I guess a sup...

QRF: https://www.youtube.com/watch?v=5lIMJSN1mgo
Support: https://www.youtube.com/watch?v=7wLHTJNgHZs
I found these via search engine. Merry Missionmaking to you.

Simple Tutorial on how to set up an enemy QRF that responds to BLUFOR Units entering a specific area using a trigger and waypoints.

ā–¶ Play video

Today I take a look at the support modules for ARMA 3 and how to set them up for use in your missions. Several support options are available ranging from supply drops and transport to close air support and artillery.

Place a support requester module and synchronize it to each unit you wish to give support functions to.

Place the support pro...

ā–¶ Play video
dim kindle
#

So I have a question about the editor

small patrol
dim kindle
#

So I'm thinking of getting back into arma, and I mostly just want to make small single-player missions

I'd like to do one where I just put a playable NPC in the middle of the map with a ton of firepower then spawn enemies all over the map,

And then make it soo all the enemy NPCs hunt me down

Can I do that by just selecting all the enemy NPCs then putting a search and destroy waypoint on my character, making it so they will all follow me no matter where I go?

Or is there something else I got to do

small patrol
#

Maybe you need some scripts to move the WP

dim kindle
#

Would you know what I'd need?

dim kindle
#

Thank you I'll check.it out when I'm home

main oracle
#

Making a convoy follow waypoints but they stop at each move marker

main oracle
#

I gave up, gonna do a helo insertion instead

prisma oyster
shadow storm
#

Ohh half points if you stole it 😈

dim kindle
#

Okay silly question but how do the respawns work i went through a youtube video and i couldnt understand any of it

#

I have ran through everything i can think of

dim kindle
#

Atm it’s respawning at the location of death

#

I gone through and set custom respawn but its not fixed

plain gale
#

You need to set it to "Spawn at custom position" in Eden Editor and either place Respawn Position modules or markers called respawn_west

main oracle
#

Setting up a firiing range for the ai. Is there a way to get the lmg guys to shoot a longer burst?

young nebula
#

Is it possible to draw on the map in editor, or are you limited to markers? If you can draw, how?

plain gale
young nebula
#

How big of an effort would that be?

scarlet crystal
#

depends on how many lines you need

plain gale
#

Shouldn't be too hard. Basic steps are:

  1. Draw lines in preview
  2. Export the paths of the lines via script
  3. Save them into an sqf file
  4. Execute a script on mission start the recreates the markers for all player
plain gale
#
  1. Start preview, draw the marker lines you want and execute the following code in the debug console. Follow the instruction in the window that pops up
private _paths = [];

allMapMarkers apply
{
  private _markerPath = markerPolyline _x;
  if (_markerPath isNotEqualTo []) then
  {
    _paths append [_markerPath];
  };
};

uiNamespace setVariable ["display3DENCopy_data", ["Polyline Marker Paths", "//Save this into polylinePaths.sqf file in your mission folder" + endl + endl + str _paths]];
(call BIS_fnc_displayMission) createDisplay "display3denCopy";
  1. Create an init.sqf and put the following code in it
if isServer then
{
  private _paths = call compile preprocessFileLineNumbers "polylinePaths.sqf";
  {
    private _marker = createMarker ["marker_" + str _forEachIndex, [0, 0, 0]];
    _marker setMarkerShape "polyline";
    _marker setMarkerPolyline _x;
  } forEach _paths;
};

@young nebula

young nebula
#

I'll see if I can make it work. Thanks.

#

That was surprisingly painless. Thanks!

young nebula
#

I have this idea for players being sent to a city under attack to get out as many civilians as possible.

It would basically be race against the AI to get as many civies out, while the AI will kill the civies on sight.

I'd need a way for the players to easily be able to escort the civies out of the city without me constantly making them follow or load into vehicles for the players.

Originally I thought about making them hostages so the players can move them themselves, but AI won't shoot hostages, so that won't work as the idea is that AI will kill the civies.

Any idea for how to make this work?

drowsy swallow
#

I wonder if you set them as a hostage and then change their side if it will save or revert to civilian

young nebula
#

Didn't work unfortuantely.

small patrol
#

Check the example there

young belfry
#

although idk if it works for civies-

young nebula
#

Would it possible to have AI join a player/s once they get close enough to AI, and then leave the player/s and move to a specific location once the AI reaches certain place?

prisma oyster
#

yes

keen jolt
#

see the join command

#

(or joinSilent)

#

join:

[a1, a2, a3] join group player

leave:

[a1, a2, a3] join createGroup side group player
prisma oyster
#

([a1, a2, a3] join grpNull works as well)

keen jolt
#

won't they join separate groups then tho? think_turtle

young nebula
#

So making them join would be something like making a trigger that activates once player get's within certain distance of the character I want to follow the players, and on activation executes the join command?

And I guess making the character leave would be area trigger that activates once the character reaches it and the triggers Join grpNull?

keen jolt
#

that doesn't work at all

fossil urchin
#

Too much wine
Correct myself and release that is array that is used in join.

young nebula
#

Is there more efficient way to do it? Having triggers for civilians 1 - 15 seems like A LOT of triggers.

keen jolt
#

You can add an action to them too

#

And make them join using an action

young nebula
#

That's actually really good idea.

#

Didn't even think of it.

main oracle
#

Making a mission with a 4 helo insertion, but we fly over where the enemy is "sleeping" and land just beyond to assault a compound. How can I get the enemy fighters to not do anything until we enter the compound?

supple laurel
main oracle
#

They would, using little birds. Night time raid to capture a hvt

#

Enemy presence unknown

supple laurel
#

So that is why you want them to "wake up" I see

#

What I would do, because I am a lazy ass, just place a trigger on the compound/flight route and have it be delayed with a minute or so.

#

Then when it activates you can set the ai from careless hold fire to combat fire at will

main oracle
#

Got it to when I enter the compound they start making there way over, thank God for youtube

odd grotto
#

Anybody know a reason why the server (me) would not have horrible lag (30 fps) but a client (a friend) would have ~5 at times? The client has a better PC and internet than I do

#

All triggers (theres a lot of them) are server only which is what confuses me the most

gritty owl
#

Any desync symbols on their end?

odd grotto
odd grotto
gritty owl
#

yes

#

Might also be some external reason. Try reducing the number of triggers in the mission (backup orig of course) and see if it helps.

odd grotto
odd grotto
gritty owl
main oracle
#

Created a mission with 4 teams to be inserted by helo. Capture hvt and then call for transport using ALiVE. How do I get the ai forces to load onto transport?

main oracle
#

Once it lands

ember kelp
#

Any AI inside a vehicle not set as playable are not spawning when I start the scenario

#

These are the mods I use. Any idea which ones cause the issue of editor-placed units inside vehicles not spawning?

ember kelp
#

I've literally unloaded most of the mods and only have CBA_A3, CUP Weapons, CUP Terrains - Core, CUP Terrains - Maps, CUP Units, RHSUSAF, RHSAFRF, RHSGREF, RHSSAF, Community Factions Project, Fayshkhabur, Iraq, Global Mobilization, and Western Sahara. It's still happening. I have no idea what to do 😢

#

Looks like the only way around this is put all crew and passengers outside and name the vehicles then do "this moveInX vehicle name" for every dude 😔

small patrol
#

Then unload more Mods

ember kelp
#

I've already unloaded so many that I need to use anyway there's no point anymore. At this point I might as well not even use vehicles or even play the game

small patrol
#

ĀÆ_(惄)_/ĀÆ

keen jolt
ember kelp
main oracle
#

Is there a way to get a ai vehicle to follow my vehicle?

opal jasper
#

That was a wrong chat

#

facepalm

dim kindle
#

hi @small patrol

#

just wondering in Public Zeus if its possible to get the Game Moderator to also be Zeus

small patrol
#

Well, I've told you that, please explain than that

#

Like how many modules you have, what kind of setups for your modules

dim kindle
small patrol
#

Wait, so you're on a Public Server like official one?

ember kelp
#

Is there a way to make it so the entity layer folders in the editor are already collapsed when I open a saved scenario?

opaque token
#

xD

jolly blade
#

hey is there anyway to import objects placed with zeus into the editor. cant find anything about it

kind prism
#

Zeus Enhanced can export to sqf that can be run in-mission. You can take that and edit it to suit editor.

raven gale
#

Anyone found that in MacOS Eden the scripts don't reload when changes are made? I'm just starting to learn but I have to reload the whole game everytime i make a change to scripts instead of just restarting the (idk what you call it) "session"???

small patrol
#

What script you have and where?

raven gale
#

Just an init.sqf in the folder of one of my missions folder under arma application support. I have no issues having it run the first time, it’s just if I want to make any changes I have to restart the whole game

small patrol
#

It should be recompiled and run upon every each your mission start if init.sqf exists. Are you sure you're editing the correct file?

raven gale
#

Probably just another MacOS limitation then ig

gritty owl
raven gale
#

I tried to reload which didn’t work, that being said I didn’t save and reload so I’ll try that when I’m home in a few hours

gritty owl
#

Ah bummer. I'm guessing it won't work if you did try and reload it. But I figured it's worth a shot to try.

quartz edge
#

Hey sorry if I'm asking in the wrong section and thanks for any help I get.

Is there a way to have a unit leave the group on trigger activation? I'm using

On trigger act:
[unit] join grpNull;

And nothing happens 😪

fossil urchin
quartz edge
#

@fossil urchin that's exactly what I put 😩

fossil urchin
#
private _side = side WR_unit1;
private _group =  createGroup [_side, true];
WR_unit1 joinSilent _group;
quartz edge
#

Thx I'll give it a try

ember kelp
#

What is the correct way to type out an call BIS_fnc_attachToRelative command to attach an object to a tank turret, given the object is "Object_1", the tank is "Tank_1" and the turret is "MainTurret_trav" ?

kind prism
ember kelp
#

I'm sorry but I don't understand what that is.

#

I was asking what's the correct way to type out attachToRelative to a tanks turret using the call BIS_fnc_attachToRelative command

small patrol
# raven gale Probably just another MacOS limitation then ig

Late to reply but it's been a while since Mac version has updated to 2.12, eventually 2.14 and I have never seen such issue/claim in this server. Are you 100% sure about your workflow and permission things are correct? I sorry but I cannot help with this regarded to this, I'm a long Windows user. Some might have a clue

kind prism
small patrol
#

Maybe we want a ticket so the function could support it

sudden oriole
#

Why I can’t use fastdrop on Zeus?

dim kindle
sudden oriole
#

@dim kindle why I can’t upload pictures? It have all the issues I want to ask

dim kindle
#

Or just use imgur gyazo etc

main oracle
#

Is there a way to trigger a bargate to open and close with a trigger. The bargate was already on the map and is not selectable

main oracle
cyan hemlock
main oracle
#

Then place your new bar gate down

merry dagger
#

Hello i have an issue i cant get the music to play.
Images of everything atached i think , If anyone has an answer to the issue pls help
And yes the file is an OGG

small patrol
#

Looks you failed to close the bracket

merry dagger
#

where?

small patrol
#

Description.ext

merry dagger
#

fixed it , cheking if its working now

merry dagger
#

Still dosent work , This is what it looks like now

small patrol
#

Make sure you save the mission to apply the changes in Description.ext

merry dagger
#

Restarted the Game and saved the mission

small patrol
#

No need to restart the game

merry dagger
#

mh , I saved it and it still dosent work

small patrol
#

What is the error message

#

If you have any

merry dagger
#

missions/Hostage%20Rescue%20.Enoch/description.ext, line 6: ".claas": "H" encournted instead of "="

small patrol
#

Okay it is claas not class

merry dagger
#

oh wow , Damn im sorry im German i dont speak english verry well

#

still dosent work

small patrol
#

How?

merry dagger
#

I walk into the Trigger , It has a 2 Second Timer and looks like this once i walk into it after 2 seconds i dont hear music

small patrol
#

I mean

#

If you have any visible error tell us that

merry dagger
#

and that is something diffrent

small patrol
#

Then post your current Description.ext

merry dagger
small patrol
#

Okay my bad

#

class is the correct term I meant

merry dagger
#

still no music playing

small patrol
#

I think you also want to fix a lot of missing ;s

merry dagger
prisma oyster
prisma oyster
#

also onLoadName, just in case
config is case-sensitive and its format {}; must be respected šŸ˜‰

merry dagger
#

and it also says "class" everywhere now

dim kindle
#

Damn I have a "demo" mission with songs coming from inside the houses in Kavala that I scripted using an old youtube tuto, I'm at the office RN but if I could I would check it for the code and post it there

prisma oyster
#

onLoadName
onLoadMission ← mind the capital letters
onLoadMissionTime

merry dagger
#

yea

prisma oyster
prisma oyster
#

(onLoadMission)

#

then save the mission again for the changes to be considered, and use playMusic "Music12" - that should be it

merry dagger
prisma oyster
#

well, the music should appear in the trigger's music list as "Music12"

merry dagger
#

really? I searched for it but i couldnt find it

prisma oyster
#

try loading your mission, Eden Editor should tell you what is wrong (if anything)

merry dagger
#

alright i found music 12 , but it dosent play when entering the trigger

#

but the music file works and everything

#

other sounds work , so nothing is wrong with the trigger or player

#

Fixed it!

#

Sound File was named wrong , Thanks to everyone who helped

jade rock
#

Anyone know why my keyboard has stopped working in the A3 editor - works fine everywhere else, but i randomly mid-mission editing cant write or use hotkeys.

#

What do I do here so I dont lose an hours worth of editing as I had yet to save the mission

kind prism
#

Save using your mouse?

zinc violet
#

How do i fix the black screen that says "Respawning..."? I have a marker with the variable respawn_west and a description.ext with respawn = "BASE"... Not sure whats causing the hold up with the black screen

jade rock
#

Is there anyway to disable the "was killed" notification on the bottom left when someone dies?

prisma oyster
jade rock
#

Gotcha - so now way to turn it off in the editor then?

prisma oyster
#

not as far as I know (yet hoping I'm wrong 😬)

small patrol
#

I... think a MEH can suppress that now?

small patrol
prisma oyster
#

that's not a chat message, he means the kill feed?

small patrol
#

I thought it is a chat?

prisma oyster
#

it's an engine system chat, so I'm not sure it is included in the EH

small patrol
#

It does, this means you can

jade rock
#

Looks to complicated for me! Was hoping for a checkbox somewhere haha

rare bison
#

Too many things that i wish had a checkbox

jade rock
#

indeed

small patrol
#
addMissionEventHandler ["HandleChatMessage", {
    params ["","","","","","","","","","","_chatMessageType"];
    _chatMessageType == 2
}];```This should suppress all kill feed on the chatbox
ember kelp
small patrol
dire eagle
#

how make to question in start mission was up for srecc for few seconds

ember kelp
#

Is there a way to add thermal vision to the optic of a vehicle that doesn't have it by default?

jade rock
#

is there a pick-upable laptop in the items list?

kind prism
jade rock
#

I don’t see any that you can actually interact with

restive oak
#

what would you recommend I’m doing a scenario with my friend using SCION mod factions to represent our factions that crash landed on a moon, I’m basically rehearsing battle of installation 04 but I wanna make sure we’re able to command units and capture strategic points I’ve place around the map and use the flood as a ancient parasite that’ll be released in the following dynamic days

#

We both will have 250-250 unit size nothing crazy but small resistance force stranded and make due with what equipment they have

#

As for vehicles like 12 tanks and 20 hogs

#

Each side has 5 pelicans

#

We do have starting bases but I’m not sure what to utilize for resupply and how to transport troops and send them to capture unknown structures

#

My bad for the spam I just need help and insight on things

vast lantern
#

how put respawn and how stop making my characher zeus spawn in corner of map

primal wave
primal wave
restive oak
#

Will do thank you !

primal wave
# restive oak We do have starting bases but I’m not sure what to utilize for resupply and how ...

Also, as far as I know, the most popular implementation of logistics transport and conquest in gameplay would be the Mike Force game mode. See the Git: https://github.com/Savage-Game-Design/Mike-Force .

This is going to be a lot of work.

GitHub

Mike Force is cooperative, capture-the-island style gamemode for the Arma 3: S.O.G. Prairie Fire CDLC. - GitHub - Savage-Game-Design/Mike-Force: Mike Force is cooperative, capture-the-island style...

restive oak
#

I’ll take a look at it in a few but I did manage just to make me bluefor, my friend opfor and my other friend independent, I made sure some areas are mixed independent and bluefor and opfor in places where it’s most close to their bases

#

I don’t wanna encounter a different faction but running as bluefor lol sucks u can have 4 factions

queen niche
#

Is it possible to have a MEH set to occur when a specific player loads the mission? (This is intended for a light prank)

prisma oyster
queen niche
#

I have many prank ideas now.....

prisma oyster
#

oh noes

jade rock
#

Anyone know how to get THICK smole plumes like you see in the Iraq War?

limpid venture
#

anyone got a dialogue tutorial? (radio i mean)

vague sundial
#

I'm trying to do a main menu scene with bis_fnc_camera but testing it always gives me a black screen though I hear sound?

frozen sinew
#

hello im new and trying to make a small scenario but i dont know how to make ai move. can somebody help me?

dull cairn
#

Use a move waypoint.

#

in the footsteps menu icon, theres waypoints to use.

kind prism
#

Recommend you do the editor tutorial in the top right

frozen sinew
#

thx

frozen sinew
#

so i went through the editor tutorial but still dont know some things

#

how do i get support function

#

i have mlrs but they dont appear when i try to ask for art support

primal wave
primal wave
spark pond
#

Does anyone know how i would be able to edit the official warlords gamemode. As in using the official "template" and editing that

prisma oyster
#

if you want to start from the official mission, I suppose you can PBO-extract the mission in the game files and work from there

spark pond
#

Im pretty new to the editor

restive oak
#

Need help with Zeus so it’s a 3 player battle between army’s but I want to give my 2 friends Zeus without having to give them game master but the tools they need to command their troops any suggestions ?

jade rock
#

How do I set up a trigger to randomly go off and play an audio effect? Is it Activation Any Player, Repeatable, then seet the time from Min 0 to say Max 600 if I want to it to just play every now and then? Will that give me a repeatedly random jet flyover sound between 0 and ten minutes?

wise pecan
#

How do I make AI keep NVGs on, even during daytime? Is there a mod for this?

primal wave
primal wave
restive oak
#

I already figured it out, should’ve deleted my comment before :p

#

Traditional unit commanding is easier then using Zeus and risk giving game master power luckily I taught my friends and they caught up quick so it’s all good

merry dagger
#

Is there a way to have an MP4 as youre intro?

small patrol
merry dagger
#

thx

trim cypress
#

Hi

#

Does anyone know any good settings I should use for screenshots so I can make them look good. Game performance won’t matter

small patrol
#

Increase everything until your GPU burns

spiral trail
#

has anyone made a good USMC SCO optic? Cant seem to find any

#

And no I’m not trying to use any LPVO, I’m specifically looking for the one the marine corps uses

unique copper
#

how do you make these?

#

im not sure if its something to do with the editor or scripting but im guessing its the editor

unique copper
#

thanks

primal wave
uneven vale
#

Does anyone have any tips on the best ways to work on missions as a group. I find in my unit we can do ok when 1 person or another makes the mission, but when trying to all work on 1 together it doesn't materialize and we always fall back into 1 person making the brunt of the mission.

primal wave
# uneven vale Does anyone have any tips on the best ways to work on missions as a group. I fin...

A layman’s thoughts-
Unless one of you works in the media, entertainment, or games industry, then none of you are likely to have specific relevant talents to dedicate certain tasks, such as sound effects, writing, graphics/textures, or programming/scripting. You’re probably all fulfilling a similar role; that of level designer.

In that case, in order not to interrupt each other’s (thought) process, it is probably a better use of time if you work sequentially. That is, the first person makes a first draft, then the other person edits it. This does require everyone being on the same page beforehand.

Here’s an article of a famous YouTuber discussing how he makes his videos:
https://medium.com/@tonyszhou/postmortem-1b338537fabc

Medium

Every Frame a Painting is officially dead. Nothing sinister; we just decided to end it.

uneven vale
heavy lava
#

can you publish multiple custom compositions in one mod to the steam workshop?

oak flint
#

Good day guys. I normally just play single player. i have a couple of helis and artillery pieces when i make a mission. I put down two tanks with ai crew. How do i get the tank to where i want it to and engage targets at will?

heavy lava
dawn bane
#

Dose anyone know a mod or something that makes it possible to add grass patch/texture that follows the terrain. Like the dirt patch.

analog bobcat
#

Do you guys know any mods that would add some flying creatures/monsters?

kind prism
#

Search "dragon" on workshop

analog bobcat
#

Yeah, that's a bit too big for me ;D

limpid venture
#

how do i make my mission start with the AI units already on ''stop'' command like this?

scarlet crystal
#

Are you using eden enhanced? It should give an option to units attributes to have them not go into formation on mission start

limpid venture
#

oh thanks

#

also i have another question i sent on your dms @scarlet crystal

scarlet crystal
#

Don't DM me regarding this stuff please, this server is made to post questions and having other people answer them, all publicly. Others may benefit from the info and not ask the same questions over and over again

limpid venture
placid badge
#

How would you make objectives for the player to do? Like markers telling them to do this and that and move here and all that

scarlet crystal
#

You can use modules too but only as long as the mission flow is on the simple side, otherwise it just gets tedious and hard to manage

limpid venture
#

how do i make dialogue (radio one) ?

trim cypress
#

hello! does anyone know why when i download certain mods off the workshop they are not in my mods section of the launcher

small patrol
#

Make sure it it a Mod. Also wrong channel for a very generic question

trim cypress
#

which channel is it

small patrol
trim cypress
#

oh ok

oak flint
devout laurel
#

Can someone help me understand Arma 1 editor a bit? Like I've been wanting to do this for months, maybe you can just give me a hint. I want to create a trigger where if my squad gets to that zone, some artillery starts coming down, and it goes for a bit and drops randomly around the squad... it probably is a bit too elaborate. Idk.

#

@small patrol Any idea how I can do this?

charred ledge
#

I'm running into a bit of an issue with tasks, in my addAction I am checking if Task1 is complete or already exists, only if both of these are false I want to display the action to take the task, but if Player1 takes and completes the task, it considers it complete so Player2 does not have the action because Task1 is "complete",

Any ideas on how I could work around this? or would it be better to just remove the complete or already exists checks?

small patrol
#

As you might already guessed addAction's condition is evaluated locally. Which means if there is a local variable to evaluate it, such "mismatch" can happen. You can use publicVariable command to sync a variable with some or everyone

quartz edge
#

Hello and good days to all. I appreciate it if anyone could lend me some insight on this lil issue I'm experiencing.

Couple triggers with condition set to player in vehicle.

The issue is when I'm Zeus, those triggers wait for the Zeus to enter the vehicle to activate... Why is it waiting for Zeus when technically any player should satisfy the trigger?

This is not an issue when no Zeus is present.

Thanks 😊

small patrol
#

Please post what exactly is the condition

quartz edge
#

@small patrol
Vehicle's variable name = Heli

Any player
Present

Cond: player in Heli;

small patrol
#

So, you want to trigger it when you're in heli but if you're Zeus it does trigger anyways?

quartz edge
#

I want it to trigger on any player in heli. I think I understand now that "player" is ONLY me in my server

(so I might be using the wrong array)

small patrol
#

Yes it is - player is the command to get THE player on one's computer

#

Trigger is usually doing its job locally to every player unless you set the trigger global or some workaround AFAIK

unique hamlet
#

any idea how can i limit the player insignia selection in arsenal/ace arsenal?

small patrol
#
bis_fnc_arsenal_data set [17,["astra"]];```This will show Astra insignia only
#

Don't know how it works in ACE

quartz junco
#

I have a trigger than is activated by another trigger, giving a player an option to call reinfortsments.

And everything works fine. Until the player is the squad leader.

While being solo, the support is shown in the " 0 - radio " section, but while being a leader there is a special section " 9 - supports " (made by the game not by me) and there is none of the supports that are given. How am I supposed to fix this?

quartz junco
#

I have tested it on another squad, mod packs, multi and solo. But still, it works, but not how it should.

quartz junco
#

I forgot to mention. The trigger that gives the option for reinfortsments is set something like this:

#

How is it possible that team leader won't see it but members do notlikemeow

quartz junco
#

Ok fixed. Forget

elfin snow
#

Hey guys! how do i make it so that its possible to get hurt and fall unconscious but not die?

small patrol
#

Vanilla or ACE?

elfin snow
#

ace

elfin snow
#

anyone have any idea?

fallen vapor
#

I imagine you could do it by scripting, but idk about how ace handles "unconciousness." Maybe try their help channel on their discord: https://acemod.org/discord

fallen vapor
#

Just a heads up though, you'll probably have to ask any basic scripting questions in #arma3_scripting since they usually aren't keen to help

winter hull
#

i'm aware there's a player and a vehicle respawn tool, but is there a custom config. respawn tool? i have some custom vehicle components and whatnot that don't get respawned when using a vehicle respawn tool, and i'm hoping there's a way i can work around this.

small patrol
#

Do you mean composition or something?

winter hull
#

oh my bad yea, typo. i'm looking for a way to respawn custom compisitions

small patrol
#

Then yeah, you need to respawn (and probably delete old ones too) your objects

#

I don't know how you spawn the composition in the first place?

winter hull
#

usually just by dragging it in from the editor the 1st time and trying to use the vehicle respawn later, which doesn't spawn the composition, and just the base vehicle

regal venture
covert lichen
#

trying to reset / reactivate a trigger (oppfor detected by blufor) which initially gets a drone to take off, [bit of script] bomb enemies, then land when empty, get rearmed. that all works But even though trigger is on repeat, the drone wont take off again. Can you reset / reactivate a trigger?

tender venture
#

Too lqzy to find it ignore me)

placid badge
#

How can I make AI stay exactly where I put them?

gritty owl
placid badge
gritty owl
#

Off the top of my head, I want to say no. But there might be some weird circumstances if there are mods involved.

quartz junco
#

Is there a way to teleport every player in an unit into a vehicle?

So for example when alpha 1-1 enters a specific trigger they will be teleported into a helicopter that will fly (only when the squad is teleported) to a specific location and then unload them?

Im mainly just curious about teleporting...

small patrol
#

moveInAny

quartz junco
#

Damn. Didn't thought it would be so easy. Thanks

nova canopy
#

Is it possible to combine AI groups in Zeus i????

small patrol
#

Ctrl and drag IIRC

nova canopy
#

it's working now, thank you šŸ™‚

quartz junco
#

you can also righ click the squad Alpha 1-1 exc and then navigate to group, connect the line to another squad Alpha 1-3. And now you have it.

quartz junco
#

I have an overall question.

Do people like 0 mods in a scenario, or 12/13 with ACE, CBA_A3, music, eden object extensions and RHS mods....

vestal perch
#

depends if the scenario needs the mods.

stray birch
#

Hi, does 'local only' object have a significant difference in terms of fps for players?

And also, is the 'local only' safe to use without any bugs and other problems?

amber eagle
#

What are the file names for the Contact Alien Roots? Like, if I wanted to spawn them through the console or something

small patrol
#

You mean className?

amber eagle
#

I believe that's it

small patrol
#

Eden Editor > spawn it > right click > log > copy class or smth

amber eagle
#

They're not spawnable in the base game though, they're hidden, that's why I need the classname

small patrol
#

If you don't load Contact, you cannot after all

#

It is not hidden, it isn't there

amber eagle
#

Well... That's a goddamn shame

patent thorn
#

how do I enable the mission init thing in multiplayer dedicated server?

small patrol
#

You don't enable. It will do when you have init.sqf or some equivalent for other situations does that if you have

quartz edge
#

Good days all

Any way the system can check unit inventory for a specific object by variable name?

I know of: object "item" _inventory; (or "itemClassName")

But I'm wanting it to check for a one of one, like: object hasItem variableName;

#

Thanks for any assistance šŸ™šŸ’Æ

quartz edge
#

@kind prism yes thank you!!! I spent hours looking for this šŸ™Œ

kind prism
main oracle
#

How do I hide the ugly icons on the map when doing sector control?

#

And just keep the circles

quartz junco
#

Is there a way to set a map position?
When the player activates the trigger map opens (like in a code below), but I want to add something like auto map position? Auto scroll? So when map will open it will show a given location

`openMap [true, false];

_map ctrlMapSetPosition [1622.58,2250.7,0]; (i tried but doesn't seem to work)
Commander1 sidechat "Look at the map.";
`

#

What player sees now:

#

What I want him to see

quartz junco
#

or at least change map scale?

#

so player will see where to scroll in

plain gale
#

You can use a marker to defined the area.

quartz junco
#

thanks!

main oracle
quartz junco
#

I will sens a screen shoot

#

marker to hide

#

Right mouse click > atributes

#

check this box

#

@main oracle

main oracle
quartz junco
#

What do you want to hide again?

main oracle
#

That weird icon in the middle of the shaded circle

quartz edge
#

Hey there again, I apologize if I'm a bother... Can anyone tell me what's wrong in this lil sqf?

I'm wanting the handler to check every unit's inventory for said item. I wrote it as follows:

_x addEventHandler ["Put",
{
_unit = (_this select 0);
_container = items _x;
if ("FirstAidKit" in _container; ) then
{
//script
}
}];

#

Thanks again

small patrol
#

_container; this semicolon is wrong

safe sand
#

Can arma3 editor do everything that can be done by 3den enhanced?

prisma oyster
safe sand
#

Yes, I see many A.I. settings in 3den enhanced. Does this mean, these settings are not reachable in the normal editor?

plain gale
#

They arent

unique hamlet
#

is the support modules just buggy or what?

#

CAS doesnt work often

#

doesnt drop any bombs

keen jolt
#

You mean with non-vanilla aircraft?

past spade
#

Trying to use Keyframe animations, everything is set up perfectly, just don't get put into the camera upon the launch of the mission. Any ideas?

prisma oyster
#

what is a civilian spawner?

hoary falcon
#

Good afternoon all! I am working on a mission and using the USS Nimitz aircraft carrier, but not sure how to load or lower a sub out of the bay. Any suggestions?

terse oak
#

hey guys, does anyone know what this intel hint thing is? I'd like to use something like that to explain to the player how to use the support system and air transport

small patrol
#

Why you're showing very old main menu screen?

terse oak
#

that thing in the top right is what im wondering about

#

Or something like this that can be customized

hidden jungle
#

Hey, so I set some doors to locked in the editor in both placed objects and map objects, and it works on the host but not on the people that join througn multiplayer, so they can open them like normal

#

any way of fixing that?

plain gale
#

How do you lock them? With the module?

quartz junco
quartz junco
plain gale
#

Don't think they fully work in multiplayer.

summer patrol
#

how did i get a video to play when a trigger goes off? I forgot how to do that

["\a3\missions_f_exp\video\exp_m04_v02.ogv"] remoteExec ["BIS_fnc_playVideo", ([0, -2] select isDedicated), false];
throw that into a trigger on activation? or is it different

#

(IE when players walk into a zone it sets off the trigger that causes everyone to see the video that would replace the .ogv in the line)

#

(for some context im making a meme op and wanna play an applebees add when they enter an objective area)

safe sand
#

Is it safe to install 3den editor? If I can do things in the default editor, then I don't need 3den editor

young nebula
#

Last mission, one of the structures in players base was damaged. I'd like to carry that damage over, but I can't replicate it using edit terrain object.

Apart for manually doing it at the mission start as Zeus, is there easy way to do it via editor?

small patrol
prisma oyster
rose holly
#

Every mission I make we are levitating above the chairs for some reason...? What am I doing wrong?šŸ˜‚

tidal wave
#

Why items not deleted?

#
removeAllWeapons this; 
removeAllItems this; 
removeAllAssignedItems this; 
removeUniform this; 
removeVest this; 
removeBackpack this; 
removeHeadgear this; 
removeGoggles this;```
prisma oyster
tidal wave
haughty verge
scarlet crystal
hoary falcon
supple holly
slate fable
#

Hello, people of the arma3 editor channel

#

I will paste a message I sent on the zeus discussion channel :)

#

I am trying to hide terrain objects on a map, but some buildings just won't disappear. Any idea how to fix it?
I started the game on a dedicated server. In the eden editor, the "edit terrain objects" module worked and deleted those objects for me. But when I started the game on the server, everything came back as some sort of entity I can't hide as zeus, so all the buildings I replaced are now back to haunt me and they're clipping through everything I put on their graves.
It's on Sumava, modded terrain. The buildings stay invisible when I try the mission solo.

nova temple
#

Hey guys I'm super new to Eden Editor and I have a problem. When I set a unit's identity in Attributes, then try to play as that very unit, its identity resets back to the default profile one. How can I prevent that from happening? I saw something about lockIdentity command?

stone cypress
#

Also new to editing missions and the game in general! ^ I’m trying to set a composition as a FOB using a Clone Wars mod. But it’s a Venator/ship. Is there any way to place it off the ground and in the air? Is there any way to place units inside of it? Thank you.

clever agate
#

Hello

#

i wanna mod my own clones into the game but i literally just got it and dont know how

#

damn i cant post pictures

small patrol
plain gale
#

Module doesn't work in multiplayer

#

getNearestTerrainObjects and hideObjectGlobal is what you need.

#

Might wanna ask in scripting for a custom script

tidal wave
#

Is it possible to make a respawn without placed units?

fossil urchin
nova temple
drowsy swallow
safe sand
#

I need some tip. When killed, I respawn as member and I no longer have the leader command. How can I respawn as member, and still command my team?

random flax
#

Hey there guys! So I have a question. Would anyone be kind enough to teach me how to make an Arma 3 cinematic? I'd like to learn how to keyframe and such to get cinematic shots.

supple holly
# random flax Hey there guys! So I have a question. Would anyone be kind enough to teach me ho...

After some messing around: a tutorial on how to make keyframe animations in Arma 3; and making them work in a multiplayer setting.

See the showcase mission here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3040519493

Command to run the SQF:
ExecVM "Collapse.sqf";

Download link for the mission files:
https://www.dropbox.com/scl/fi...

ā–¶ Play video
hoary falcon
#

Anyone aware of a mod with a fully furnished hospital or labratory? So far all the ones Ive found are dead.

foggy bay
#

how do i zoom with the enhanced camera from the polpox enhanced artwork supporter

soft pike
#

can someone help me with this?

fossil urchin
#

!steamverify

formal muralBOT
#

Steam file verification process:
Right Click on game -> Properties -> Installed Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.

winter hull
#

how do i make the dorito respawn while keeping the wings folded up and the pylons the same?

stone cypress
#

Anyone know how to get AI into helicopter? Get In command + Load command aren’t working for it for some reason

plain gale
#
_this#0 animateSource ["wing_fold_r", 1, true];
_this#0 animateSource ["wing_fold_l", 1, true];

In the expression field of the respawn module.

winter hull
#

should add, it works brilliantly for the fighters off to the left, genuinely thanks a million, however unfortunately the pylons/decorative items (camo nets, paint etc.) still do not remain consistent for respawning vehicles, what would i need to tell the respawn to do to fix these inconsistencies?

spare escarp
#

How would I make a custom virtual arsenal that I can reuse in later missions and zeus ops?

#

similar to how the CUP have virtual arsenals

nova temple
#

In the editor, how do I change a units number in a squad?

wind raptor
#

The numbers reflect the order in which the units joined the group. So you can change the numbers by ungrouping all units of the group in question and then adding them back to the group in the order you're looking for.

plain gale
spare escarp
#

I can't seem to be able to use custom composition boxes in another scenario though?

If I save one scenario then try another its disappeared

nova temple
prisma oyster
plain gale
hearty sundial
#

I got a Question, is there a way to assign SAM Launch units, like the S-750, to specific Radars. Like is there a way to disable global data-sharing between the different SAM positions ?

frozen sinew
#

i tried requesting supply drop and it said supply enroute but the heli didnt take off

#

can someone help?

stone cypress
kind prism
#

Show your setup then.

stone cypress
stone cypress
#

@kind prism this is how i have it set up

stone cypress
#

Just followed your video step for step and tried again, still didn’t work :((

lethal rover
#

if i want to make a battle royale map are the 3d assets already provided or do i need to make my own?

scarlet crystal
#

how is this editor-related?

hoary falcon
young nebula
#

Hey, I would like to have all radios, maps and GPS removed from the AI.

Both the ones pre-placed in editor and ones spawned by zeus later on.

What would be the easiest way to achieve this?

thin axle
#

Guys, does anyone know how to make a scenario that is like the same as Zeus Master [map]? I wanna try a session as Zeus on a mod map

supple holly
# thin axle Guys, does anyone know how to make a scenario that is like the same as Zeus Mast...

Have you ever wanted to make your own Zeus missions from the Eden Editor? This short video shows exactly how to get your own Zeus mission files started in Arma 3.

Follow my channel's new server here to play with us and see new content:
https://discord.gg/GC9bepcEAK

ā–¶ Play video
thin axle
#

And where I don't have to spawn as an infantry, rather I can already start as Zeus

fossil urchin
olive plume
#

Hey, my Arma 3 won't work so I'm playing arma 2. Can I ask questions about the Arma 2 editor here tho?

small patrol
#

As long as you say you're here after A2, yes

olive plume
#

Ok cool. Only got one question (for now) for A2. Is there a way to save units so I don't have to keep recreating the load outs I want to use. Say I'm making multiple missions with the intention of reusing characters who are designed to have altered load outs for example.

#

Or like vehicles designed to have gear already in them.

obsidian delta
#

question regarding warlords map: how can i make reinforcements spawn on the ground, rather than coming down with parachutes?

urban grail
#

Is there an easy way to add a bunch of civilians to one trigger for mission end if a civilian dies>?

reef moss
#

Hey I'm just putting together a mission on Virolahti and I've run into an issue with the hide object module. I'm just hiding a few bushes etc as I've built out the base a little. It works fine in the editor but when I jump in to test, the objects are all still there. Or in one case I removed 4 barracks buildings and when I play the mission only 3 are removed. Any ideas?

strong sphinx
#

hello i have a problem tith cba, i dont have the options to edit addon config

nova temple
#

Probably a noob question but how do I load saved games in the editor?

plain gale
#

You can only load from within the preview

#

And I think only if you saved during that preview session