#arma3_editor

1 messages · Page 4 of 1

small patrol
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Probably you mean the red circle?

glad gazelle
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Yep

small patrol
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AFAIK it is only disable-able through difficulties option

glad gazelle
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Thx

sharp lance
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im making a mission where there is a 4 story building with places on fire but only about half the fire and smoke modules are showing up. any ideas on how to fix this?

vestal perch
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Possibly running into limit how much particles can be drawn at once

cyan hemlock
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is it possible to make it that time skips when you hold space with an object?

prisma oyster
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yes

prime comet
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Im trying to assign a texture to the whiteboards, what size does it need to be in?

Also it appears incredibly dark, any ideas why?

prime comet
glossy sierra
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256 x 256 , 512 x 512 , 1024 x 1024 , 2048 x 2048 etc etc etc

prime comet
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ah sweet, thanks

prisma oyster
prime comet
prisma oyster
prime comet
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Ah right, ive got it working now, it looks amazing, thanks guys

magic egret
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I am trying to do an amphibious assault but the troops in the vehicle keep coming out. How do I make them stay in the vehicle till they reach there point?

grave oriole
frigid hearth
hybrid zealot
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in arma 3 editor, how do i make it so that i can deploy some troops as backup (ping if you know)

heady yarrow
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what mod does this logo add?

small patrol
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Vanilla

heady yarrow
small patrol
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What

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Vanilla means it came from the game itself, no Mod

heady yarrow
small patrol
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I really don't know which vehicle/unit/whatever you refer to

heady yarrow
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it is present on all vehicle

small patrol
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Then some Mod breaks something

heady yarrow
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OK, thank you

sinful zenith
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It's usually only on vehicles as clan logo when I'm sitting in it 😄

prisma oyster
sinful zenith
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She has one? Never seen

small patrol
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She should have two-tone (whitey) one

prisma oyster
keen jolt
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Arma 4 confirmed 😮

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it has good graphics meowheart

keen jolt
hybrid zealot
prisma oyster
# hybrid zealot yes, command movement

I mean "what do you mean 'as backup'?"

if they get attacked, another group arrives?
or they arrive anyway?
or create them magically when a certain criterium is met?

hybrid zealot
prisma oyster
hybrid zealot
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it just flies for no reason

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and not to the waypoint

round meadow
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Hey does anyone know how to make the different walking animations that come with Polpox's Mod actually move the character?

I've tried keyframing and I get a choppy result, is there specific values I need to put to ensure smooth movement while the animation plays in a keyframe timeline module?

small patrol
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Don't use my Mod for such usage but just use switchMove or such animation commands manually

round meadow
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gotcha, was just wondering if there was a more efficient way to do it.

sturdy mountain
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i was wondering. is there an easy way to create new vanilla factions to use in vanilla zeus?

worldly nacelle
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are there .ogv or video files by default in arma 3 files?

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I would like to play a video of an Altian news outlet on a screen, couldn't find any on youtube so i wanted to know if there are in the files

small patrol
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a3\missions_epa_f\data I think

valid canyon
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Is there a way to make units be "Surrendered" or "Captive" from within the editor itself, rather than through zeus?

round meadow
worldly nacelle
small patrol
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Yep. Somewhat big videos to re-enact the OFP quotes...

grave oriole
round meadow
plain gale
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None of it creates dependencies

grave oriole
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Oh ok thank you

valid canyon
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Is there a way to add a specific arsenal to a Unit? In zeus I can create CSAT-specific custom arsenals in-game, but I can't find a way to do the same from the Editor and apply it to something.

stark mulch
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I have come for some help once more! Currently working on a mission, I want the end state to be when either the players on one side get off of the map, or when they all die.

upper forge
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The 'getting off the map'-ending can be triggered by a set of triggers, the other one is the default ending (which you can alter to your own liking)

stoic lion
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Two questions- firstly, is it possible to implement CDLC assets into a mission in the same way as regular DLC assets? For example, having a certain NPC using western sahara clothes or having some rifle in a crate that the player can use if they have it enabled but the mission won't outright require the CDLC to be enabled to work. Second, is there a way to add dialogue to a mission, ideally using the BIS_fnc_EXP_camp_playSubtitles style of subtitles that's less of a hassle than kbTell?

prisma oyster
grave atlas
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Hello. I’m looking to see if anyone knows the code of how to spawn a group of AI after an objective is complete? What I want to happen is the players destroy an objective, and a QRF spawns to attack the players. I would also like music to play as this happens as well. Thanks in advance.

dim kindle
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Simply check if the objective is completed.

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Then create a group

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then addUnit then add Units to group

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Then give group waypoint instructions and hope they don't dumb out

keen swallow
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anyone have a ballpark idea of the performance of non simulated, hidden objects vs simple objects?

Trying to have compositions across a big map and wondering if it's worth my time to have triggers with hideobjectglobal or if I could simply set em as simple object and not bother

keen swallow
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Thanks! I've seen the chart, I'm wondering about the effect of hiding the object

crystal bone
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¯_(ツ)_/¯

prisma oyster
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hiding is just "not drawing"

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if they are away from the FOV, it shouldn't have an impact (especially if they are simDisabled)

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but you can run a benchmark - f around and find out, report back and the results will be on the BIKI soon\™

keen swallow
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I'm gonna test both within my mission, might not report back on the "find out" part. Thanks to you both

prisma oyster
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this will be a short list

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hmyep

wary dagger
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When I add the mange resources model it deletes the Global Mobilisation units from Zeus does anyone one how to stop this from happening?
Thanks in advance

crystal bone
wispy swan
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recently tried to add compositions into my mod, since it seems to be possible as of the last updates. in the documentation it says that I need a composition.sqe file for it. can anyone tell me how to get that?

would be nice if you ping me when you answer.

crystal bone
wispy swan
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appreciate it, thanks!

crystal bone
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yw

shrewd pebble
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Is there any way on the workshop to see all mods that have set your mod as a dependency?

prisma oyster
dawn oasis
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I need help with warlords, any experts who work with the game mode often? I'm having trouble getting AI to work on a warlords Tanoa build, I made sure they werent disabled but they dont appear despite disable ai showing up as an option on the slot selection.

dim kindle
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does anyone know how to find magazine classnames? ☺️

small patrol
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Config Viewer

dim kindle
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thank you

dim kindle
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when you load arma with many owned dlcs you get all those (dlc) assets in editor right?

worthy robin
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Yes

glossy sierra
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Though, not all DLC require DLC to use map assets (You can use APEX assets and people can play on maps/missions with APEX buildings etc without needing APEX; you just can't use Tanoa)

pastel wagon
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im going a bit insane here i got an trigger set with: type: none activation: Opfor act. Type :Present Repeatable yes condition this on act. true , on deact. false effect condition true and sound the standard alarm how can i make it loop after it si done playing for the first time?

prisma oyster
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type: none
type present
hmmm thonk 😄

pastel wagon
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activation type

prisma oyster
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eh yep 😄
regarding looping, you would need a different setup I think

pastel wagon
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so that the trigger controlls a sound source set to loop after X time?

long terrace
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how can I hide that damn blackbox im trying to make artwork

prisma oyster
wispy lake
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So this is causing my mission to not load on our server but idk what the actual issue is?

vestal perch
wispy lake
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Yea it only happens when I load the addon settings so im assuming its that so ill just start fresh

harsh panther
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hi, could someone tell me what I need to write in the trigger "On Activation" to use a script on activation? I have written "0 = this execVM "scripts\spawnUStroops.sqf";" , but this didn't seem to activate the script.

safe swift
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this is undefined in trigger activation

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but the code you have should still execute the script

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so either the path is wrong, or you're not activating the trigger

quiet plume
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with undefined variable in the call?

safe swift
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very true, correction: execVM is silently ignored because the left arg is nil ☕

charred island
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How dose one set lighting up such as lamps and such in editor, I've made a fob for a feature op on editor and ran into the norm very dark at night time problem ;-;

harsh panther
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uh I hate the AI in this game sometimes. Trying to make a part in my mission where the enemy launches a counter attack.... but they just run toward their waypoint and do nothing when they start getting shot at... makes for a very uninteresting and boring "counter-attack" lol

fossil urchin
harsh panther
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oh and the APCs I had drove off a bridge lol

charred island
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Have them roll in via Jeeps and have em get out on combat

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Works for me

charred island
harsh panther
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well I have it so they run into sight on aware, then switch to combat. but they just dont shoot back at all

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im just mowing them down with a machine gun with no opposition whatsoever

charred island
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Interesting, id help more but I'm better at just making defenses

solemn fog
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do civilians count towards 'seized by independent' triggers?

prisma oyster
solemn fog
prisma oyster
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I can try

solemn fog
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trigger type: none
trigger activation: seized by ind
activation type: present

on activation:

resistance setFriend [west, 0];
west setFriend [resistance, 0];```
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can't post a picture, but inside the trigger is about 4 blufor and 4 civilians

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ah nvm hadn't accepted the rules so i couldn't post images

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trigger is a 17x17 within that compound

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better view of the trigger

charred island
solemn fog
charred island
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I place the lamp down but no light

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no light what so ever

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And seeing as my group mainly dose night ops it's inconvenient

raven shell
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which channel can i find someone to help me retexture a helmet

solemn fog
raven shell
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your welcome

glossy sierra
stuck furnace
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Is there a Minefield Module? I cannot find one and I remember seeing one before but it's not there anymore I'm not sure if its a mod or not

prisma oyster
glass turtle
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Hey hey, a bit of a dumb issue but my editor used to show amount of units selected on the bottom bar, it's suddenly gone

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this down here used to show amount of units selected

open shoal
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Back in the 2.1 update "Editing terrain Locations by script" was added in the changelog. Is there any more information or documentation on doing this?

stuck furnace
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I have solved the issue apparently the contact DLC removes some modules

open shoal
white grove
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i’m using a map mod and ai keeps running into walls it’s weird

wind raptor
wind raptor
valid ether
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Weird question for anyone who might know, but is there something I need to do to allow the key frame camera to actually work?

I've made it work before, and I've followed the same exact steps but on start, it doesn't actually swap to the camera (I have the option checked in the camera module).

tepid bolt
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Something new is coming and its working ....

charred island
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what mods would y'all suggest for making a scp facility but dose not take too much space in editor?

glossy sierra
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What do you mean "not take too much space in editor" ?

runic orbit
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Everytime my players spawn in they have blurry vision for the first 10 seconds or so. This wouldn't be a massive issue but it's messing up my animated intro, any one know a way to fix it? Google searches so far haven't turned up a solid fix

prisma oyster
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it's most likely a mod thing.

runic orbit
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I'm using the same mods as always and this is a new issue. The only mod I can think of is ACE since medical could be a thing

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the only difference between this and other missions I've done, is the desc.ext has respawnonstart=0

charred island
sinful zenith
woeful raptor
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does anyone know if a "workable" water mod has been made? that can be used in the Editor. I've tried the only 2 I found.

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But they really don't work that well

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I'm trying to place them in shallow creeks and streams

small patrol
woeful raptor
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Thanks for the information. I'm not sure how to use it however. Can you guide me along a bit further?

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I've searched in the Editor but cannot find ponds

vestal perch
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ponds likely are not given config classes

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you would have to create them with simple object command or make a mod that adds classes for them

woeful raptor
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beyond me... thanks @vestal perch

dim kindle
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**question **about CDLC and map design: when you get a CDLC do you have access to props like buildings and that stuff to design maps or is that only possible with official DLCs?

prisma oyster
ember olive
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hi i spawned AI spawn module but how make them move to specific area that i want?

runic orbit
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I have an AI I want to animate to "Show Vehicle The Way" but when I go through Ambient Animations in the editor it doesn't exist. It only exists in Zeus. Any idea how to get that to happen on it's own, or is that a zeus only anim?

acoustic yew
runic orbit
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aight lemme look

runic orbit
nimble dragon
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Good morning gents, unsure if that's the right thread to ask, but how can I get my OB to actually display tga textures? I've tried a lot of things and it just refuses to 😦 edit dumb mistake, I fixed it

modern brook
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hello, can you suggest me an abandoned map, except pecher

wintry wadi
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Is there a way to custom-set the faction used in the Sites module? I'd like to have an OPFOR base using a non-CSAT OPFOR group, and I remember using a short "this (FUNCTION) (name-of-group)" thing the last time I did it, but just don't remember what the function to set the faction was... EDIT: this setVariable ["faction", factionname] seems to do the trick 🙂

strange creek
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Hi folks, i was just publishing my composition from the editor but an error pops up and basically says “failed to process, action accomplished”.. then when i check my workshop in steam the object that i uploaded is completely blank, no images, no description, no file at all.. what’s going on with this composition? Do u have any clue?

strange creek
light pawn
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Does anyone know how I can set a spawn point? I set a respawn point for blufor infantry but every time I load into the scenario it doesn't show me any spawn points avaible, it just boots me in the spectator camera

wind raptor
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Did you also place playable units?

light pawn
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No, I was hoping you could just select a respawn point since it's a mp mission

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Do I just need to get 2 playable units (for me and my friend) or will those 2 playable units respawn?

wind raptor
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Every playable unit corresponds to one slot in the multiplayer role selection screen, so you need to place some so that players can join the mission.
If and where they can respawn is a separate matter and depends on how you configure the respawn system.

light pawn
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Alright I did that but it still doesn't load

wind raptor
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You'll have to ask WebKnight about that error. It's probably not related to the respawn system.

light pawn
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So I am guessing the mod is an issue?

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Cuz it just throws me that and boots me into the camera, no team select, no respawn, no nothing

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O hold on, it works in MP but not in the editor lol

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How to get multiple respawns?

wind raptor
light pawn
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When I name it respawn_west it says that variable name is alredy in use in a diffrent entity

wind raptor
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You can name them respawn_west_1, respawn_west_2, etc.

light pawn
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Ty!

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Is it normal that when I switch into zeus my physical self disapears?

wind raptor
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@light pawn No, that is not vanilla behaviour.

light pawn
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That's weird than. Cuz me and my aircraft disapear from the side menu and from the zeus view, but when I get out of zeus I am still flying the aircraft

prisma oyster
light pawn
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Lemme check in vanila if it still does that

prisma oyster
light pawn
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Cuz it won't let me into the scenario wihout the mods?

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Oh found something else, none of the vechicles that I placed in the editor will show up on the zeus menu when I host the game

prisma oyster
# light pawn Cuz it won't let me into the scenario wihout the mods?

then that's not weird, because it's literally not vanilla.
try in vanilla, no mods, no anything, just start a Zeus scenario and see if it works well
if it works well, you can try to setup a vanilla Zeus mission eventually and see if it works as expected.

if everything works well in vanilla, the issue is in your mods/Zeus mission.

light pawn
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Any idea which mod can cause that?

prisma oyster
modern plover
# light pawn Oh found something else, none of the vechicles that I placed in the editor will ...

Objects and units placed in editor cannot be manipulated by Zeus upon mission initialization unless added as an editable object by the curator

See video for details: https://youtu.be/1Il8QnFk5L8

Viewer Request: Have editor placed objects editable in Zeus. Also having a single respawn point and no ability to select any other respawns.

You'll need 3den Enhanced https://steamcommunity.com/sharedfiles/filedetails/?id=623475643

If you are making missions and you are not using 3den Enhanced, you are missing out on some very easy and excel...

▶ Play video
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I would highly suggest if this is your first time dealing with the editor you look up tutorial or introduction vids or someone more experienced to walk it through

wintry nacelle
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Hey, my loadouts maxe with the ace arsenal in the editor are very different as to what they appear in game. For exam in editor it says 10 bandages on the dedicated server it says like 50. Same with some other stuff

placid orchid
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Okay, so I used to be able to make these missions in editor a few years ago, but the process seems to have changed. All I'm trying to do is set up two players on different sides at different respawn points, but none of them can chose where to respawn.

dim kindle
lone thistle
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Not sure if this should be in scripting or here but I'm not sure how to make a vehicle respawn that picks from a designated list. Like, say I want to spawn a plane in a hangar, but I want it to be a random plane from the pool of existing aircraft each time it respawns. Is this possible?

light pawn
dim kindle
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But some need optimal DLCs and I don't own them yet

dim kindle
prisma oyster
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try without mods :)

dim kindle
prisma oyster
# dim kindle It is

I doubt it is without Steam subscriptions?
a compo is corrupted/wrong, ditch it

prisma oyster
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kewl! enjoy

harsh forge
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any ideas of what resolution this might be? [I somehow managed to find a mod with larger banners]

prisma oyster
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that png file is 1920×1080

wintry nacelle
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Hey, does increasing the mission size have a bit on performance? I was thinking about adding a video cutscene

small patrol
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Mission size does nothing to do with it. Just will increase the loading/downloading time

wintry nacelle
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Right

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Any good garbage collector scripts you suggest?

small patrol
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I never used one

charred island
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Just a question, im using the tent floors for roads because I couldn't find anything that looked like roads a
Other then these and deleted the grass below, so I just wanna ask do any of y'all know anything better then tent floors to use as a road?

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||[Also any suggestions on how to make this fob look better would be greatly appreciated]||

mighty vale
charred island
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ok thanks

prisma oyster
sacred briar
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Should've spotted that channel lol, my bad

prisma oyster
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np ^^ hf!

dim kindle
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question, I’m trying to create a scene in arma where there a forced shooting at each other does anyone know if there are like muzzle flashes or something you can addd in to make the gun look like it’s shooting

woeful raptor
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So why does Arma hide objects for the Editor? Example a3\structures_f_enoch\Water\pond_big_01.p3d , For someone like me who can't even make a simple mod to add it to the list in Editor I find it incredibly frustrating to spend 2 days researching asking questions, only to get answers like, "Try this script", or "you need to make a ______file" . All I want is for these things to be available so I can enjoy fiddling with placing a few objects

glossy sierra
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Yes "all these times you've mentioned it" #arma3_editor message
Which is once.. have you tried looking for a mod that does what you're after?

woeful raptor
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@glossy sierra I've looked and asked in many other places not only on discord thank you very much!

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Why is it such a sin to ask somebody to do this for me so that I can see what's done reverse engineer it, and then understand it? For 10 years I've been asking for little things like this and I always get steered into dead ends That I don't understand and it's a continual barrage of questions to try to figure out what people are trying to explain. I have watched countless tutorials I have read countless instruction pages.

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I know these things are simple but I just don't understand the concept of how to package it as a mod. All I ask is for someone to make this mod available in the editor so that I can place these little water ponds. When I say it's simple or easy I mean for those who know how to do it.
For me at the front end it's impossible to understand what if I have it in front of me and can look at it I could maybe figure out how it was done.

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@ everyone else, I have given thousands of hours on other projects and all I ask is for a few minutes of someone's time.

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As you can see my frustration has peaked to an all time high

small patrol
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If you just want to have a pond prop which is placeable easily, guess use O&T Mod is the easiest way to do

polar gulch
vestal perch
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They are hidden by default as they have some limitations on how they work and they are easily used wrong causing things to break leading to bad game experience.

woeful raptor
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@polar gulch I swear I added the O&T mod and first thing I did was "search" for pond, and nothing showed. yet today it is there

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@vestal perch Seems so ironic as there are (were) so many things broken with Arma that they would concern themselves with "bad game" experience. Almost laughable but I get what you're saying.

polar gulch
woeful raptor
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Very nice, thanks!!!

bronze peak
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Hey, guys, can I use both the 3Den settings and Description.ext at the same time?

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I need Description.ext literally for respawnOnStart=-1;

prisma oyster
bronze peak
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So it will override any settings present in the Description, but will leave the ones not there be?

prisma oyster
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description.ext will take precedence, if defined

bronze peak
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And if, say, respawn settings are not present in the ext, the game will take the 3Den settings, I take it

prisma oyster
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ye

bronze peak
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Cheers, Lou

left jolt
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Hello! Recently I set up an ace blacklisted arsenal, including items from one of my local mods. I can see these items fine when I access the units arsenal through zeus, but when that units accesses the arsenal nothing from the local mod shows up, even items that are not blacklisted.

Any help?

light pawn
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Is there a way I can make the AI not do anything? (not shoot not move just be static targets)

light pawn
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In which settings is that?

prisma oyster
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it is scripting
is it a singleplayer mission?

light pawn
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Yea

prisma oyster
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should all the AI be disabled?

light pawn
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Yep

prisma oyster
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in mission init (in Eden) write```sqf
{ _x disableAI "ALL" } forEach allUnits;

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should do the trick 😉

light pawn
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Mission init is in atributes right?

prisma oyster
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I think so (I believe I never used it)
it should look lik a big textbox

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otherwise, you can write this in <missionDir>\initServer.sqf (that you will have created for the occasion)

light pawn
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Yep works, thank you!

hollow gorge
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trying to apply some poses, it gives me the incorrect vehicle error

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would be cool if i could get some help

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i have had this issue for hours and its consuming me

dim kindle
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has anyone had a mission just completely wipe itself clean for no reason?

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pls help

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my mission.sqm just completely wiped itself clean

small patrol
hollow gorge
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so i should try in the init field?

small patrol
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What

hollow gorge
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with all due respect, nothing in that manual is of help...?

small patrol
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If I say so so so and ask later

hollow gorge
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i have followed the manual

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i still get that error

small patrol
hollow gorge
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No, I have not

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whats set unit template?

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it again mentions ctrl+e which does not work

small patrol
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If you still don't know how, read the bottommost part of the guide

hollow gorge
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so i need the module

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i have a question directed at you

small patrol
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What

hollow gorge
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you must be the creator of the mod

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surely

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so i ask you

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since i have no idea how mods work

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the artwork supporter used to be much easier to use in my eyes

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why has it changed

small patrol
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A reason

hollow gorge
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its a genuine question

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im just curious

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thats all

small patrol
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Because it is easier

hollow gorge
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then i must be an idiot

small patrol
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Also the chnge is on Enhanced, not on Artwork Supporter

hollow gorge
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bizarre.

small patrol
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If you dislike what I've done, remove EAS

hollow gorge
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wait wait wait

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uhh, i dont even have EAS?

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i only have the standard version

small patrol
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Enhanced Artwork Supporter.

hollow gorge
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yes

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i have the POLPOX's Artwork Supporter

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and the base functions one

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i can send you a picture if you want

small patrol
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No need to. Never updated AS for ages, and the error I've introduced is from EAS

hollow gorge
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now thats odd

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how exactly is EAS an improvement

small patrol
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A lot of things that easy to handle

hollow gorge
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ill try with EAS

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so after i put the module i do what exactly?

small patrol
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It is explained in the URL

hollow gorge
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how do i remove the fireball from the turret gun from a vehicle after i transform it to a simple object

small patrol
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Hide zasleh selection

hollow gorge
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in the animated section?

small patrol
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No, selection

hollow gorge
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and how did i open splendind camera in eden again?

dim kindle
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Does anyone know why when I give a ai plane a paradrop order from the RHS mod, they keep turning on landing autopilot?

small patrol
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We always would need to know how you've done so

runic orbit
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Trying to get some containers to fall down to "trap" players into the maze area. But the containers don't seem to be reacting to any kind of physics....is there a different object I could use or a way to make it happen that I'm not thinking of?

glossy sierra
runic orbit
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nope, simulation enabled

mighty vale
runic orbit
#

I'm trying to get it to fall because it's supposed to be like "walk into this mess of containers and then this one falls and locks you in, now find your way out" kinda thing

glossy sierra
runic orbit
#

CUP

glossy sierra
#

ah. That might be the issue.

runic orbit
#

But I'm not tied to those, just using cuz they come double high

glossy sierra
#

IIRC the physics on them aren't great or not even existent.

runic orbit
#

That was it, has to be the container under the "Storage" category

wind raptor
#

I agree with Hinde, using the keyframe animation system (https://community.bistudio.com/wiki/Arma_3:_Key_Frame_Animation) to move the container is probably the best idea.
Relying on the A3 physics would be a mistake (even if you got them to work with your containers), they are simply too inconsistent and unpredictable.

runic orbit
#

For what I’m doing, it works. As long as it blocks the way out (which this does) I’m good.

#

But I’m def gonna look into this because as I make more and more it’ll be useful. Thx

sacred briar
swift crystal
#

Hello guys, i tried to use this code for the arsenal and i doesnt show any item inside, can anybody help me out ? (["AmmoboxInit", [this, true]] call BIS_fnc_arsenal;)

small patrol
#

Do you use ACE and its Arsenal?

swift crystal
#

no

#

I tried using the BI Arsenal

#

if i use ace arsenal it works its weird, ill check again if the problems come from the mods

prime cave
#

See I was messing around with commands in the debug editor and I teleported while inside a heli and now no matter what I do, I cannot move. Wtf am I supposed to do, like at this point it seems like only reinstalling can fix it

vestal perch
#

cant move?

#

even if you restart mission/go back to 3den and start the mission again?

prime cave
#

Yea I cannot move at all

#

No matter what

prime cave
#

Not even in a different server I still cant move

vestal perch
prime cave
#

I did this in the console player addAction ["teleport", tele];

tele = {
hint "Click on the Map where you'd like to teleport.";
openMap true;
onMapSingleClick {
onMapSingleClick {};
{_x setPos _pos;} forEach units group player;
hint '';
openMap false;
};
};

#

and I used it while in a helicopter

vestal perch
#

huh, thats new one then. you definitely managed to break something then

#

did you try restarting the game?

prime cave
#

yea I could definitely tell

#

Yea

vestal perch
#

did you try making a new profile?

prime cave
#

how do I do that?

vestal perch
#

theres a profile button somewhere in the main menu. dont remember exactly where

#

googling it should help

glass turtle
#

So this teleports me as a player. Will this teleport all the players or the only one inside the trigger area?

small patrol
#

Only one who activates the trigger

glass turtle
#

thank you!

ripe sand
# small patrol Only one who activates the trigger

that's such a coincidence you are here, im using your animation viewer mod to ctrl+e on units to give them an idle animation
is there any way i can get them out of it once they are in the combat state or maybe even from a trigger

small patrol
#

No

gritty tulip
#

Anyone know why boats that are placed with the editor, freak out when the mission starts?

prisma oyster
#

you pressed the Preview button a bit too hard perhaps

#

(freak out how?)

gritty tulip
#

One launches into the air, one ends up spawning above the other one. Things like that

#

I’m placing them slightly above the water, no chance of hitting anything

final snow
#

Hello everyone - Question - Any good tutorials to have AI shoot at parked planes on an AirField? I am trying to simulate a raid and am having a hard time committing them to shoot at empty planes. Any ideas?

quick portal
#

Hi All, has anyone put together an object brush for eden?

supple holly
#

Hi guys question is it possible to change the skybox in the editor. Is it possible to change VR skybox?

supple holly
# final snow Hello everyone - Question - Any good tutorials to have AI shoot at parked planes...

This is an Arma 3 Eden editor tutorial on how to make an Ai unit shoot at a specific object/target.

Copy & paste the following into the units init:

null = this spawn {_this dotarget t6; sleep 0.5; while {alive t6 and alive _this} do {sleep 4; gl action ["useweapon",vehicle _this,_this,0]; }};

• Change t6 to what ever you have called the targe...

▶ Play video
muted sand
#

Hey uh

#

I got a question

#

Does anyone know how to possess units in Zeus?

#

I was able to at some point but forgot how to

fossil urchin
glossy sierra
glossy sierra
tranquil rain
#

For some reason, the triggers I set decided randomly to not wait until their activation conditions are present or their timer has elapsed, instead activating seconds after mission start for no discernable reason

#

for example: a trigger detects a lack of players in a small area at mission start and then waits 120 seconds to skip some waypoints, allowing vehicles to move. Instead, however, this trigger trips and skips almost immediately

#

another trigger detects when enemies are in an area (in front of a base) and then skips a hold waypoint, allowing a vehicle to drive up to the area. This also trips immediately despite there being no enemies

wind raptor
#

Can you show us how these triggers are set up?

spark sentinel
#

Hii im new to the whole editor thing and i have a question

#

how do i make a helicopter move from one point to another and attack the enemies?

#

because i used a "seek and destroy" waypoint but all it did was over over the infantry rather than attack it

prisma oyster
pure field
#

Is there a way to make a vehicle spawn with you on combat patrol?

vocal cave
#

how is the water world intro in vr done? i dont understand

prisma oyster
vocal cave
#

where is the water in first place?

prisma oyster
#

North-East 🙂

vocal cave
#

thanks, BI is confusing

#

they placed the soilder somewhere else

#

i cant see it in 3den

#

i dont know how to locate the camera position

dim kindle
#

Help. I am in the editor, I need to know how to make an AI aircraft (AH-164 Wipeout) level an entire town by bombing it, gun running it, and shooting missles at it. I also want the AI aircraft to land.

prisma oyster
vocal cave
#

i didnt spot it before, now i have

vocal cave
#

i cant find the second vr intro thats used in the main menu

#

im trying to learn how its done

crystal pecan
#

i was told to come here for my issues with my current scenario that ive been working on. my game is for lack of a better term. craping the bed

wind raptor
#

Fascinating.

#

Can you describe the issues you've been having?

crystal pecan
#

every time i switch from eden to zeus i am unable to take control of the AI ive assigned as zeus. when i attempt to load the game in a single player or multiplayer game my screen looks like this

#

ive loaded the game with and without mods. removed all triggers and AI. done just about everything i could think of and yet have had no luck

wind raptor
#

Have you placed a player unit or a playable unit?

crystal pecan
#

yes

wind raptor
#

Can you share a screenshot of that please?

crystal pecan
#

im unable to move. ads crouch lean or anything else

#

zeus still works though

#

i can move around and place objects as usual

wind raptor
#

Sorry, I meant a screenshot of how the playable unit is set up in the Editor.

crystal pecan
#

shoulda figured lol

#

one of the game master module too

glossy sierra
crystal pecan
#

yeah been testing my computers load

wind raptor
crystal pecan
#

ive tried giving them a map and it doesnt change it

wind raptor
#

Does any of this also happen in a blank scenario (with the same modset)?

crystal pecan
#

nope

#

even tried putting down similar ammounts of assets but it doesnt break like this

#

if there is no way to recover it within this save is there a way for me to atleast save the things ive made like the FOB i created

#

mayhaps as a blueprint?

vestal perch
#

Composition

crystal pecan
#

how might i do that. im still very new to eden and making things

wind raptor
#

Two more things I can think of (apart from mod shenannigans):
What do the respawn settings look like?
Does the mission have any initialization scripts (e.g. init.sqf, initPlayerLocal.sqf)?

crystal pecan
#

i have my respawn set up using a empty marker labeled reaspawn_west

#

and for the last one i have no idea

#

would it be easyer if i steam it so would could see it in real time?

wind raptor
crystal pecan
#

sorry was a idiot

#

no

#

there is no other missions

wind raptor
crystal pecan
wind raptor
#

Unfortunately I can't find any issues with that, so your best option right now is probably to set up a fresh scenario and salvage what you can.
I recommend you start using Git (or something similar) for important missions to avoid such experiences in the future. In addition to that I recommend unticking the Binarize the Scenario File checkbox when saving modded missions with ScenarioSave As (this won't save your current mission but it can save you if a mod update breaks the mission).

crystal pecan
#

alright thank you. i saw sombody mention i could use composition to save some of the things ive already made in eden to possibly load them into another file to save a bit of time. is this correct and if so how would i do so

wind raptor
crystal pecan
#

thank you

#

i truly appreciate it and all your help

crystal pecan
#

so. after some testing i may have figured out whats wrong

#

it has somthing to do with some AT mines i put down

#

@wind raptor i have nobody else to ask so i may as well ask you. do you have a guide on how to keep NPCs inside vics. they keep getting out when i switch to zeus. any help is appreciated

pure field
#

if they're getting out anyways then i dunno

#

they usually stay in till the designated team lead orders them out

wind raptor
#

@crystal pecan I guess you can try locking the vehicle once the NPCs are inside, but there's no telling if that will actually work. Unfortunately, attempts to make the Arma 3 AI behave in some specific way rarely yield satisfactory results.

crystal pecan
#

Thanks both of you, I'll see what I can do to get my Vic patrols to work

cyan hemlock
#

How can you make it so that a vehicle starts of with speed at the start of a mission and so doesn't have to start up?

prisma oyster
cyan hemlock
frail canyon
#

Does anybody have some recommendations for maps that are basically just a huge compound / center around one? I'm trying to run some involved CQB but am struggling to find something that'll run well and give a squad or two enough content for 1-2 hours.

sick merlin
#

Hey, I made a mission in the editor and used some editor utility mods to help make it, but now anyone who tries to join needs those mods to play. Is it possible to allow players to join without the mods?

prisma oyster
#
  • copy-paste your mission directory to work on a safe copy
  • edit that mission.sqm with notepad (hoping you do not binarise your sqm)
  • remove the dependencies listed at the top of the file
  • save
  • try to open that second mission in a vanilla environment
sick merlin
#

ok thanks, ill try it

sick merlin
#

How can i make a trigger that spawns a vehicle

prisma oyster
#

scripts

sick merlin
#

yeha but i researched and got nothing, im confused and incompetent with scripts

prisma oyster
sick merlin
#

alr it worked thanks

dim kindle
#

Hi guys, I have a quick question (This might be for Arma3_Scripting), but let me know if I should ask it there instead. So, I am currently creating a little teaser video for our upcoming campaign, and I am wondering how to make an AI wait for ex, 10 seconds before performing the animation

#

Is there an easy way of doing this? There will be a scene where a civilian throws a molotov at a police officer and I want him to start the "Being on fire" animation then

#

Anyone know?

prisma oyster
#

but I won't tell you.

#

hah!

#

well, again, it depends 🙂 how do you do your shots?
(also you don't have to have all your camera shots done in the same mission instance, ofc)

dim kindle
#

😄 So, in these teasers the shots are being taken from phones, cameras etc from different angles (Basically like a protest).

dim kindle
#

Of a guy being on fire instead of using the fire module xD

#

Looks a bit odd

#

Is it ok if I tag you in #videos_arma with the video? Its super short, but it will sort of give you an insight of what I mean?

prisma oyster
#

sure

prisma oyster
dim kindle
prisma oyster
#

so, how is your scene triggered?

dim kindle
#

Ah, actually, I see what you mean

prisma oyster
#
this spawn {
  sleep 10; // wait 10s;
  _this playMove "MySuperAnimation";
};
```this in the init field should do 🙂
dim kindle
#

Fantastic, thanks Montana!

#

Ah, now when I see this white overlay, I cant unsee it haha

prisma oyster
#

yes this thing 😁

dim kindle
#

Yeah, that is soo annoying now when i see it hahah

gritty tulip
#

Does anyone have experience with ace slideshow?

prisma oyster
#

the ACE Discord should 🙂

gritty tulip
#

Fair enough. Thank you

#

Do you actually have an invite to that by chance? All I can find is GitHub, twitter, and their website.

prisma oyster
#

wait

#

it cannot 👀

#

it can

#

@gritty tulip ^ 😄

gritty tulip
#

Lol thanks I appreciate it.

vocal cave
#

how can i access the 2D eden editor?

fossil urchin
#

M

vocal cave
# fossil urchin M

thats the map, i see it doubles as 2D editing, but it seems there's no access to the old editor

modern plover
vocal cave
#

Okay thank you, i edited my response

fossil urchin
quiet plume
#

The 2D-Editor is now permanently replaced by Eden Editor (3D-Editor), but can still be invoked from the editor map selection screen with Ctrl + O shortcut for legacy purposes!
🤔

vocal cave
#

oh okay

#

Control+O is the open dialog

quiet plume
#

from the editor map selection screen

vocal cave
#

im on the map

#

im confused

quiet plume
#

not from the map. From the map selection screen. Before opening the 3DEN

vocal cave
#

ohhhh

quiet plume
#

i can't think of any use for it now, but you do you

vocal cave
#

yeah thanks

vocal cave
#

is there a template for like creating a zeus mission on any terrain?

vestal perch
vocal cave
#

hmmm good question

vocal cave
#

there's some youtubes

vestal perch
#

I seem to get number of how to make zeus mission results so try some other search words

vocal cave
#

okay

#

does game master owner support wildcards?

#

eg i have many entities starting with zeus

#

im trying to use the virtualcurator_f entity for zeus instead of a soilder

wind raptor
#

It most likely does not (I can't think of anything in A3 that supports wildcards), plus, as far as I remember, every Zeus user needs to have their own Game Master module.

hollow gorge
#

cannot get rotor blades blurry in pictures

#

suggestions?

vestal perch
#

have you managed to create the rotor blur object?

hollow gorge
#

if by that you mean the picture that lou sent earlier then, yes.

vestal perch
#

have you then attached it to the helicopter to right position?

hollow gorge
#

we're talking about this, right?

#

i had nothing to attach

small patrol
#

If you want to use that function, just try and see if it works?

hollow gorge
#

i tried and it did not work

small patrol
#

Which helicopter you try?

hollow gorge
#

a pavehawk

small patrol
#

Are you sure you're adding that line into the helicopter itself, not a crew of it?

hollow gorge
#

i double checked as well

small patrol
#

Make sure you didn't put it into a group's init as well

hollow gorge
#

i didnt

#

ill try again in a couple of hours

#

right now im very tired

vestal perch
hollow gorge
#

Alr I'm back

rustic nexus
#

HELP!!! If i want to place a weapon on the wall or on a table but i don't want the weapon to be all naked

Is it possible to somehow customise the rifle in editor????

hollow gorge
#

well some rifle props already have some attachments on them but if not i think you can use polpox

#

not sure

modern brook
#

hi

#

Where can I find a radio message screaming RPG! RPG !?

novel temple
#

How can I make it so AI doesn't shoot you unless some condition is fulfilled? (Like going too close, or shooting at them)

novel temple
#

Also how do I turn all this shit off so I can actually see. Thanks 🙂

small patrol
#

What is "shit"? What you want to see?

novel temple
small patrol
#

Make those objects into a layer and hide the layer

novel temple
#

How?

pure storm
#

How do I publish my scenario for others to play on?

#

And when they sub does it show up in their mods section?

#

Do I publish as a single player file or a MPmission?

prisma oyster
prisma oyster
pure storm
#

But can they then use it and edit the file to then host the mission from?

prisma oyster
#

yes, they will find the pbo (dedicated servers) or how to host from in-game)

coarse gorge
#

They could if they know where it's stored, easy to get yeah

pure storm
#

Okay !

novel temple
#

Thank you 😛

#

Now all it needs is some actual lights. Can't get those to light up in the editor for some reason.

#

@prisma oyster

prisma oyster
#

I am not a lamp

novel temple
fossil urchin
hollow gorge
#

so, can i still get some help on how to make the rotor blades blurry ?

small patrol
#

Just in case did you start the preview?

prisma oyster
hollow gorge
uneven pulsar
#

It might be the place for this question is here

#

Hi ho. A question about sector control.

I have.

Sector control
Sector linked to SC
Sides Opf, Bluf linked to SC
Site area linked to sector linked to trigger etc etc.

Set variables in sector, but expression is empty.

Everything every tutorial shows. I am no stranger to Eden editor, but I am stomped here.

I start in SP, or MP, same result.

I get the area to capture, the color is standard black even if I set owner at start to any faction, blu, red or green.

I move into the area, the bar on the side counts up, but the area stay black, it does not "capture", even though the bar on the side of the screen does.

What am I doing wrong? Does the expression need input? Do I miss something?

#

Tried in all variants that can work.
The sector is being captured, but the icon does not change, nor does color, nor do I get "zone captured" task pop up.

pure storm
#

Still having an issue, I published the file and my friend subbed to it, yet can’t boot the file in MP editor or Eden Editor, what am I doing wrong?

pure storm
#

I can’t make my scenario file into a composition

tender loom
#

Is there a way to take AI loadouts from the editor, and export them to the Virtual Arsenal loadouts to be saved/loaded for myself?

glossy sierra
pure storm
#

But then they can download my compositions and use them correct?

tidal nebula
#

Hello, I'm having an issue with the Editor. Even if I remove all contents in the Arsenal, it still appears when I open in it. Is there a way to remove all items inside of an arsenal?

pure storm
#

Is there a way to select all my entities at once?

glossy sierra
#

IIRC ctrl+a works

pure storm
#

Okay 🙂

rustic nexus
#

Why cant i post pictures in here?

glossy sierra
#

Accept the rules or post image url

rustic nexus
#

image url?

glossy sierra
#

Imgur, Gyazo etc

#

steam links (perhaps idk though)

rustic nexus
#

Im on the look for a specific concrete wall but I cant find it anywhere in the editor and I literally looked everywhere

prisma oyster
#

is it in the game 🙂

rustic nexus
#

So i wanted to ask if it was a specific mod

#

I can pm a picture if anybody want to help me find it

prisma oyster
#

that's more of a modding question than an Eden Editor question 🙂

small patrol
#

The entite section is for modding/editing, but mounting P or such is... rather a topic of nowhere. Maybe #arma3_config ? Not entirely sure if there is a better place come to mind

acoustic yew
#

what does register mean

acoustic yew
#

you can just turn that off for ai

vestal perch
small patrol
#

Then dunt ping me but Dwarden!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111eleven

small patrol
#

Gniii

vestal robin
#

Anyone know a fix for advance repelling? It works well in Editor but when I test it in a dedicated server, rope just snaps and i fall

fossil urchin
vestal robin
prisma oyster
#

then the author should fix it 😬

fossil urchin
fossil urchin
#

maybe some1 drives too fast
Reduced max rappel speeds. Action is only available under 100km/h. Players will fall from rope if heli reaches 150 km/h while rappelling.

mental crow
#

anyone know where i can find a runway i can place in the sky?

vestal perch
mental crow
#

i wanna make a mission for my group but the aircraft carrier isn't big enough to take off with a c17

prisma oyster
#

place plenty of concrete blocks perhaps? not sure how it would go with fast-moving vehicles

tidal nebula
#

I ported my eden mission to my dedicated server. When I start up the mission it locks me in the rôle selection image and shows this. Any help would be very appreciated!
mpmissions__cur.mp.DYA\mission.sqm/Mission/Entities/Item2.Type: Vehicle class CUP_C_Octavia_CIV no longer exists

prisma oyster
tidal nebula
#

Ah alr, i'll check thanks

acoustic yew
#

it's a checkbox in the addon options

#

in a CBA menu in the settings

kind prism
glossy sierra
#

^
b.2) use Free Fall Off Ramp mod

glass turtle
#

Hey, super stupid question but my mission plays some default music on start and I have no idea how to get rid of that xD

#

it seems to be actually looping a song and I have no idea why

ember kelp
#

Anybody know of a method to attachTo a vehicles turret? Let me know please, @ me so I get a notification.

#

I'm making a DIY armor terrorist T-55 using the attachTo relative function

small patrol
#

Check attachTo syntax

ember kelp
#

I don't know what that means lol

small patrol
ember kelp
#

So... boneRotation?

small patrol
#

Yes

ember kelp
#

Alright so is that a universal command like ArmorPlate attachTo [T55, offset, memPoint, followBoneRotation]

Or is offset, memPoint, and followBoneRotation unique to each vehicle?

#

Like for example the CUP T-55 would have a unique name for its memPoint or bone?

sinful zenith
#

many points are vehicle specific

#

there are some that generally have the same name, but I think that cannot be trusted

cloud mortar
#

so i have issues with most building lights rn, i have a night op, anddddd the briefing takes place in the building military office

#

but military office doesnt have interior lighting, so...

#

i tried light cones, zeus light source, both did not penetrate into the building somehow, i used eden placed street lamps which worked but didnt light the building enough

#

any ideas?

#

i tried tpw mods, didnt work in mp somehow

#

or atleast not with military office

prisma oyster
#

multiple lights?

cloud mortar
#

yes on all 4 sides of the building, sneakily placed but all pointed towards the briefing area

#

the point is, somehow say, i put down a zen light source, and the lighting didnt light the interior of the building but the ground below it 💀

#

i do have to mention the office itself is a 3den placed building

#

not organic to the map, if that matters

#

so i tested on...a non eden building and it works, although it could be brighter, it works

#

im gonna try shutting off all the street lamps, and putting in just zen light sources

prisma oyster
#

if you can script, I would recommend using lightpoints

cloud mortar
#

👀 i guess i have the time

cloud mortar
cloud mortar
#

now a briefing room with an off pink lighting may fly in the navy, we're playing the arma :p /s

prisma oyster
cloud mortar
#

right i looked at that...

#

but that doesnt necessarily mention my issue i dont think

#

ill look again

prisma oyster
#

can't help without code :)

cloud mortar
#

fair

#

i did actually, figure it out, soooo

#

setLightColor and setLightAmbient do different things, basically, the white was just fine, but the pink was because setLightAmbient

prisma oyster
#

yup

cloud mortar
#

thanks for telling me btw, with everything fixed its perfect!

#

@prisma oyster you’re not gonna believe this, the moment i finish saying that, the light stops working XD

#

oh, i made a typo in lightBrightness, fuck me

#

ok so i know why, when the light is set to brightness 1 it doesnt penetrate buildings thonk interesting

ember kelp
sinful zenith
#

its in config, don't have time to explain

ember kelp
#

Thank you Mr. Furry avatar 🙂

#

😢

small patrol
#

Looks like there is no 100% way to get the selection of the turret since we can't access into model.cfg ingame?

ember kelp
#

I did some testing with my goofy up armored T-55 and it seems having all those objects attached to the tank makes it seem "invisible" the enemy AI so they don't fire at it lol

#

Oh well, it will have to be up to the player to kill it.

#

If someone can help me out with attaching objects to a tank turret and have them rotate with the turret it would be greatly appreciated

small patrol
#
this attachTo [vehicle player,[0,0,4],"OsaHlavne",true]```Not even sure if OsaHlavne is the selection for the T-55, but there should be a way
sinful zenith
#

there should be reference to it in CfgCVehicles config

vestal perch
#

just like driving the tank behind a wall or rock

ember kelp
small patrol
ember kelp
#

Once I get this figured out perhaps I will try attachTo an invisible target so the AI will still fire at the tank

kind prism
# mental crow uh how do i do that?

least-technical way would be to just put the plane in the air with an ai pilot, over water, like 5000m up. let it circle while ppl prep. once ready, zeus teleport yourself to the plane (copilot), zeus teleport other players into plane (cargo), take controls and fly it to the drop zone (presumably).

mental crow
#

how do i teleport them while its moving..

kind prism
#

Zeus Enhanced let's you tp players into vehicles, moving or not.

cloud mortar
#

looks really good doh! this should be perfect

glossy sierra
mental crow
glossy sierra
ember kelp
#

Hey @small patrol I got it working man thanks!

#

Tell me this isn't the coolest shit ever

small patrol
#

A shit doesn't run, fire and vrooms :3

ember kelp
#

I've got the brackets mounted on the turret, now I just need to get the plates on (and facing the right way and not clipping through the tank)

reef lintel
#

killdozer!

ember kelp
#

It's coming together slowly but surely. ALOT of trial and error

jade rock
#

Anyone know how I can add the of an ACRE 117 Radio to a static radio object?

prisma oyster
#

add the ? yes, easily, just and it's done

jade rock
#

Was that to me?

prisma oyster
#

yes 😄 your question is missing a word 🙂

jade rock
#

Derp.

#

So I want to add the functionality of an ACRE Radio to a static radio object (A static SOG radio to act as a home base radio to communicate with players out in the field who also have the same radio). What do I need to put in the init for the object?

prisma oyster
#

welp, nope

scarlet crystal
fossil urchin
prime pivot
#

Hey, does anyone know about a way to make the time stand still with the camera still moving around?
Meaning that characters, muzzle flashes, explosions and missiles just don't move while you can do stuff with the zeus camera.
I'd like to make an operation trailer using that.

kind prism
mental crow
#

anyone know a way to scipt for a player to disable a SAM site when walking up to it?

jade rock
fossil urchin
jade rock
#

that doesnt work

#

Anything else i need to do?

#

I just copied and pasted this into the object init - "variablename call acre_api_fnc_initVehicleRacks;
[variablename, ["ACRE_VRC103", "Upper Dash", "Dash", false, ["external"], [], "ACRE_PRC77", [], ["intercom_1"]], false, {}] call acre_api_fnc_addRackToVehicle;" only change i made was the type of radio

scarlet crystal
#

variablename is the variable name of object you're adding functionality to

#

so if you named your static object mySuperRadio then replace variablename with mySuperRadio

jade rock
#

yea i tried entering that and it didnt work either

#

anything going wrong here?

fossil urchin
# jade rock sot it looked like this - https://i.imgur.com/Pm4aqxV.png

No, but i think i cannot attached to radio.
If you join to ACE discord ( https://acemod.org/discord ) and there is ^ other projects #arce2 , i would say you could get best answer from there.
Earlier event is to
Assigning racks mid-mission or to non-enterable vehicles Racks can also be dynamically added, removed or initialised using API functions.
I didnt' test current code to some other object , so i believe you need some other workaround here

Discord

The realism mod for Arma. | 1,136 members

jade rock
#

Okay - thank you.

light pawn
#

Any way to disable AI for a certain area?

prisma oyster
#

yes.

light pawn
#

How?

prisma oyster
#

depends
do you mean area as in surface or area as in "some AI traits"?

light pawn
#

Make AI not do anything but react to bullets that hit them

#

Not move, not shoot, not crouch or lay down

prisma oyster
#

this would involve scripting, disableAI

light pawn
#

How can I choose between respawns when the player dies? Cuz they just respawn on a random one

kind prism
#

What did you try? also is your question about choosing a respawn type to use for the mission, or how to let the player choose between multiple respawn positions?

light pawn
kind prism
#

You need the Respawn Template: MenuInventory or MenuPosition

light pawn
#

Where to change it?

kind prism
#

description.ext, but the checkbox in multiplayer attributes will work too. make sure your respawn modules are set to the right side, and that your respawn timer is not 0

mental crow
#

someoen tel me please the command in script so players can read a laptop that gives some dialog

kind prism
light pawn
#

@kind prism Fixed that, now I just need to figure out how to make it clear (I have 1 spawn on each position bdw)

#

Respawn settings

kind prism
#

You can name each respawn position module in its attributes

light pawn
#

I have named it, the problem is arma gave it another name

kind prism
#

oh I see. not sure why the text is overlaid

mental crow
fossil urchin
# mental crow really don't know how scipting works

I'd say you learn a lot by doing it yourself and asking questions when you run into problems. If someone does it for you, you won't know what to do when you have a problem with it. So start your path here on how to learn to script.

serene lake
#

Hey how does one make it so you can play an eden editor level

#

When I hit play theres no options for choosing what role, so it doesnt let it start

kind prism
serene lake
kind prism
#

place a unit and go into the attributes

#

I recommend the editor tutorial, the graduation hat button at the top right.

serene lake
#

One more quick question

#

How do I enable zues, just for purely my own chaos in spawning stuff

kind prism
serene lake
kind prism
#

What have you done so far?

serene lake
#

Added the module to the map and I have the info screen open

#

When I started it after just adding the game master my Zues key didnt do anything

fossil urchin
#

Add on owner
#adminLogged

serene lake
#

Done

fossil urchin
#

And from general setup - states - debug avaible for editor and logged admin

serene lake
#

Where might I find that?

fossil urchin
#

Left up in editor is tab General

scarlet crystal
#

attributes -> general*

serene lake
#

Oh

fossil urchin
#

yeh

fossil urchin
serene lake
#

Am I still looking at the game master?

fossil urchin
#

if you are hosting on your own client you will see debug console in esc menu, if you use dedicated you need log in via chat menu #login YourAdminPassword

serene lake
#

Im in the eden editor, I'm sorry if I'm being stupid right now

#

Oh wait I did it, I just can't leave it now

#

Works for me

fossil urchin
cloud axle
#

Hey guys, we are making a mod for our patches

#

Could we just drop this file in, and it will apply always?

#

instead of adding it to each mission

fossil urchin
cloud axle
#

we got it

#

but

#

if we just drag that file

#

to the addon folder

#

would it work?

#

does it need to be inside the PBO?

prisma oyster
cloud axle
#

oh

#

like forcerotorlib?

prisma oyster
#

yes

cloud axle
#

thanks as always Lou

#

it adds fine the server info

#

but wont try to connect and add the password

#

any idea?

prisma oyster
#

only one onEachFrame works, you can't have them all like that 😂

kind prism
cloud axle
kind prism
#

spotlight is mainmenu big square buttons

cloud axle
#

we fixed the logo ratio

#

no it looks fine

#

would it be like that?

kind prism
#

Not sure what you're talking about now. I thought you were trying to do single-click-connect-to-server?

cloud axle
#

yes

#

we are

#

the thing is

#

i dont really understand the code, the only thing i was able to guess (might be wrong) is that, each element of the menu has an ID

kind prism
cloud axle
#

but, what about this

#

/*
1    _IP
2    _PORT
3    _PASS
4    IDC_CANCEL
5    IDD_MISSION
6    IDD_DEBRIEFING
7    IDD_MP_SETUP
8    IDD_MULTIPLAYER
9    IDC_MULTI_TAB_DIRECT_CONNECT
10    IDD_IP_ADDRESS
11    IDC_IP_ADDRESS
12    IDC_IP_PORT
13    IDC_MULTI_SESSIONS
14    IDC_OK
15    IDC_MULTI_JOIN
16    IDD_PASSWORD
17    IDC_PASSWORD
18    diag_tickTime + _TIMEOUT
*/
kind prism
#

notes

cloud axle
#

do i need to know the idc code?

#

ok

#

are u sure?
["_buttons", []],

#

at the start

#

there is buttons

kind prism
#

The idc numbers are in #include "\A3\Ui_f\hpp\defineResincl.inc"

cloud axle
#

ooooh

#

an buttons

#

gets filled

#

ctrlactivate ((ctrlparent (_buttons # 0)) displayctrl 105);

#

there, maybe?

kind prism
cloud axle
#

hmmmmm

#

thanks a lot dude @kind prism

#

im just worried

#

the visual style of this

#

oh u are the creator

#

OOOOOOOOOOH

#

THATS SO DOPE

kind prism
#

I just changed a lil bit from KK's work. Also please finish your thought and type a sentence instead of 8 msgs in a row 😅

cloud axle
#

ok, im gonna try to modify it even more

cloud axle
formal eagle
#

It’s a composition, not a mod or anything

cloud axle
formal eagle
#

Oh I went to bed after I posted that, but here is a picture. I added some sheets and pillows after I made this, but that’s about it. The point isn’t that you subscribe, it’s for tips on how to improve my hospital 😅

scarlet crystal
hardy solstice
#

Any reason why i cant merge a specific file into another in the editor?

The same mods were used making both but not showing up on the merge list

hardy solstice
#

never mind I used ctrl shift V to paste in original pos

glass turtle
#

Any idea why this doesn't work ? I'm trying to add random weapon to objects storage. But with this in init.sqf I get stack size violation on mission start

cloud sparrow
#

trailing comma in the array.

glass turtle
#

Thanks a ton I got it working!

acoustic yew
#

you can also just use selectRandom, the function call is unnecessary

slate zinc
#

how do I spawn in vehicle compositions on eden? im new to it

coarse gorge
#

is it possible to add new town names to a map?

wind raptor
#

Yes, with createLocation.

steady delta
#

I need help I cant change faction config in warlords and when i am changing faction config nothing happening in the game.

small patrol
#

Are you sure that rhs_F is the correct name?

steady delta
#

in faction config

dim kindle
#

Hey peeps! I am currently struggling with a small issue here with AIs that I spawn in, in the eden editor. Their gear keeps on changing every time I play the scenario. They still use the same weapon, but their clothing changes each time. Is there a way of turning this option off?

vestal perch
#

you may not be able to turn that off

dim kindle
#

Thats odd, I was using the vanilla Syndicate ones

#

But no worries, I find a work-around

prisma oyster
#

there is unit randomisation on vanilla units as well, as far as I know

#

@dim kindle

dim kindle
#

Appreciate it guys!

stable rock
#

Sup guys, do you have an idea how I could export Eden compositions to another mission? For example this compound

Main goal, copy 1:1 and use in zeus or in another mission/map

sinful zenith
#

Select it all, create a composition. Done, you now have a composition that you can place

quiet plume
#

in editor, select the needed items => right click => "Save Custom Composition..."
To get it back in editor: Compositions (F2) => Custom (rightmost icon) => it'd be there
To get it in Zeus: Groups (second tab in right panel) => Empty (rightmost icon) => "Custom Compositions" in the list below.
When placing in Zeus, you can hold Alt to move to the original location where the composition was stored from to exactly replicate the placement. I'm not sure that's possible in editor

stable rock
#

I do ge the point, but how can I select those objects if they are map objects and not placed by me?

quiet plume
#

it's not straightforward at all

sinful zenith
#

Short answer, you can't
longer answer, you can't but you can try to find all map objects in editor (if available) and place a editor object at the same position where the map object was

stable rock
#

Thanks, that what I thought but was not sure of it

plain gale
#

@river quiver I think there was a mod that could do something like that. (Sorry, wrong ping)

plain gale
#

I pinged the wrong dude 😬

river quiver
#

No worries lmao

river quiver
plain gale
#

Changes username

fickle oak
#

So on Fox Pamai, which is a gorgeous and brilliant jungle map, there arent any roads, and there doesnt need to be. I, however, attempt to use the hide terrain object feature in Eden editor to make roads. The issue I am having is the Ai do not want to drive the road no matter what. They will avoid it as if all the trees are there and I surmise that is exactly what is going on. Is there a command or some thing to force the AI to drive these 'roads'? lambs rush and assault waypoints do not work either.

vestal perch
#

the engine is not designed for that major dynamic changes

#

a lot of AI related work is done by prebaked terrain passability calculation and road connection mapping and that happens when the terrain is build into pbo

#

one is not supposed to create major bases or towns live blobcatsweats

fickle oak
#

I figured as much, figured I would ask before giving up

#

Thank you for answering!

slender nova
gritty tulip
#

Anyone know how to make an AI look like he’s talking on a radio or cell phone?

prisma oyster
slender nova
prisma oyster
#

ah, the plugin itself is called "SQF Language" 😄

slender nova
#

Yeah, I understand that confusion thought meowheart

#

Not the best name blobdoggoshruggoogly

safe swift
#

sqf language is just syntax highlighting iirc

pastel wagon
#

so i use the setFlagTexture for an custom flag in game via init on the flagpole with this setFlagTexture "flag.paa"; i can see the flag if i load it Localy on my pc as a Hosted MP session but on our server the flag doenst show (just the empty pole) but the images is uploaded and also visible in the loading screen as it is also set there too! any ideas?

vocal cave
#

which sqf extension for vscode is recommended to use then?

safe swift
#

first one for highlighting

#

4th one for debugging

#

others i'm not sure

covert trench
#

the one you have highlighted is also good

placid gyro
#

Hey guys, I have a question regarding the Spawn AI module in Arma 3. I'm currently making a multiplayer mission. I'm trying to set the spawn AI module to spawn 30 ai maximum. When they are killed the module keeps spawning additional AI. Ideally I would like it to stop one it has reached a number of 30. Is this possible?

hasty lake
#

Super basic question here... But you know when playing, we press M to get the map and then being able to drawn lines Ctrl + left mouse or even a straight line. How can we do this in the editor?

hasty lake
prisma oyster
#

no idea

#

scripts can, but it's a hassle

hasty lake
kind prism
scarlet crystal
#

(and be aware you can't move them during the mission unlike hand-drawn lines)

hasty lake
kind prism
#

Use the Area Markers (different sub-tab) not the icon

raven comet
#

In the Spawn AI module, how does the Manpower Cap value actually translate to numbers of units? Is it weighted for vehicles or group sizes, is it literally just a max count of units?
https://i.imgur.com/W0wUtdm.png

raven comet
#

Thanks. What value would I be looking for in the config for the manpower value per unit?

zealous egret
#

Hoping someone can help me out with the Respawn Module. I have a medevac UH-1 that I intend to act as a respawn vehicle. I have a Respawn Location module synced to the vehicle and it works perfect.

#

The issue is that I’d like to stop the respawned players from being slotted into the pilot or co-pilot seat. Is there an easy way to do this? For reference, this helicopter will be flown by player pilots.

worldly lodge
#

Im adding a launcher to a character

#

but when I play as it it doesnt have ammo

#

how do i give it ammo

vale kelp
#

What app i can use for read files .bin ??

tawny jacinth
soft shore
#

any reason all my zeus units would be missing in that little drop down section on the right?

kind prism
soft shore
#

turns out that was a bug though so I was able to fix it\

#

Now however any units I spawn, for example a mechanized infantry nato 2035 unit, I can't get into any of the vehicles

#

nvm fixed it by changing my side to blufor with ares module again for some reason

prisma oyster
#

is a pond object an acceptable wishlist item for Arma 2.12/2.14? @sinful zenith 👀 :3

sinful zenith
#

I don't do objects

#

🏃‍♂️

prisma oyster
#

we already have them, we just need a config + eventual translation ^^ @hazy osprey / @frosty rivet ?

hazy osprey
#

aren't they still causing issues when 2 identical named ponds p3ds are present in the world?

prisma oyster
#

that, I do not know! 😬

#

ez, we ask Dedmen to fix issues, bam! problem solved 😎

void fractal
#

Hello all, first post in here. I have been tinkering with compositions. basically copying what I can of what i have seen other people do with hiding parts of vehicles and sort kitbashing them together with attachto and stuff. Is there a good way to look up what textures cover what parts of a vehicle model so I don't have to guess at what I'm doing? Specifically I'm trying to hide tires on a cup humvee so I can hide the truck and use its gun/turret on another vehicle. Or is it one of those things like the tracks on most armored vehicles where they just don't want to go away. What about animatesource commands? should something like that maybe work? Thanks in advance for any info

vestal perch
void fractal
#

Thanks!

void fractal
median cipher
#

Heyo, uh, random issue

#

my editor has suddenly dropped to about 9 fps, on loading into it

#

it never recovers either, any ideas what could be going wrong?

#

disregard, something somehow has gone wrong with a mod im working on

rustic nexus
#

HELP!!! Do anybody know how to make roads stay above ground patches??? Problem is that when i place some dirt texture and then place a road texture it goes underneath the dirt texture so the road cant be seen

severe grail
#

Greetings everyone. I was hoping someone could point me in the direction of a script that locks players out of vehicles until theyre a certain rank ..?