anyway I don't have time for this. find the zombies' side then fix this script and add it in a trigger's on activation box:
[thisTrigger] spawn {
params ["_trigger"];
while {triggerActivated _trigger} do {
_zombies = units east;
{
_x doSuppressiveFire selectRandom _zombies;
} forEach units player;
sleep 3;
};
};





