#spearhead_1944

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lunar socket
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SPE_Normandy

strange imp
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ima try that

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how does it work do i just copy the spe folder on the server folder

lunar socket
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yeah, it looks the same as the client, right. You'll have vanilla folders like addons, Expansion, Orange etc. Put it right next to those.

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Then once it's transferred, add "SPE" to the modlist, just like "vn" for SOG.

strange imp
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alright thanks

runic prairie
# lunar socket SPE_Normandy

hum that confirms my first test. I just found I need to select CDLC from launcher to be able to use the map , didnt remember I had to do that for the others DLC but maybe CDLC don't work the same way.

willow iron
#

Is there a purpose for the medical halfback varients? Can someone also tell me why the medics are given white crosses despite being combatants? Like why do they get insignia if they function as normal combatants

versed grove
#

Nah I'll wait, I don't usually buy dlc and then wait to see if they add more content

merry chasm
versed grove
merry chasm
silk python
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Any "must have mods" for Spearhead, besides Faces of War?

nova epoch
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IFA3 is ok

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also northern fronts

strong sandal
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If i wanted to add the Spearhead 1944 cdlc to my server, would i need to add SPE; in the command line?

solemn surge
harsh orbit
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Because these videos bypass all our volume adjustments in audio options :harold:

balmy estuary
harsh orbit
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Currently not planned, maybe

zealous urchin
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bruh reviews on Spearhead are πŸ’€

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people got high expectations for no reason

merry chasm
exotic spear
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Why are the Germans a BLUEFOR faction and US GREENFOR? 😐

harsh orbit
#

https://steamcommunity.com/profiles/76561198027843419/recommended/1175380/
Well I would reply, but they disabled comments...

Mac version of spearhead will be coming with the 2.14 update (There are currently missing features and atleast one crash bug in the current mac build)
But if you want, you can load the compat data from workshop, and it will work (unless you run into that crash)

exotic spear
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Sorry but HUGE disagree on that.

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Also - weirdly political somehow saying the Germans are "good guys" but I won't get into that

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Whatever justification for having Germans on BLUEFOR now goes against all of ARMA and makes it more difficult to integrate the module

harsh orbit
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Its news to me that BLUEFOR/GREENFOR/REDFOR says anything about "good" or "bad" guys.

gritty nest
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Well my point is more that nowhere in Arma is it stated that Blufor = Good guys and that Opfor = Bad Guys. They are essentially just coloured teams. We followed the same general convention used by most WW2 mods available for Arma 3 to maintain compatibility with existing content.

exotic spear
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"OPFOR" is not an ARMA term. It's a universal term for OPPOSING FORCE and is normally applied to 'bad guys'

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Regardless of any weird justification - like I said, it goes against ARMA standard convention - to include ALL of CDLD - and just makes it hard to integrate

gritty nest
#

and just makes it hard to integrate
How?

exotic spear
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Most BLUE/RED/GREENFOR factions are clear.

gritty nest
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If it was obvious, I wouldn't be asking for an explanation?

exotic spear
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No matter what I say, you're going to just keep using this ...'we don't consider good / bad' stuff

gritty nest
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I am genuinly curious in why you think it's a problem from your perspective.

exotic spear
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I'm blown away. I don't know what to say, that we are now considering the Nazi's not a 'bad' faction. It's mind blowing

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or an Opposing Force

exotic spear
gritty nest
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This is the full conversation, if that helps with clarity.

harsh orbit
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I don't know what you are reading, but clearly not the same text as we are.
He says its not related to Good/Bad at all.
And you are now saying he called Nazi's "good". I don't see that at all.

Still the question, why does it cause issues for integration, maybe these can be fixed? Can you explain what the issues are?

uncut silo
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He asked you to clarify how it makes it hard to integrate, if you're trying to make him look like he said they're good guys you're just looking for drama now.

exotic spear
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No drama. Just weird.

cursive bone
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Changing the faction would be 'weirder' as suddenly no WW2 mod is compatible with the dlc

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that's all it is

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besides the sides can be called 'Blufor' and 'Redfor' and opfor doesn't even come into it

uncut silo
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Baggage of 20 years of Arma/OFP modding, that's all to it.

exotic spear
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Sure - REDFOR symbols are shown as 'enemy' in ARMA. That's how it is.

enemy = bad guys, in simple terms

gritty nest
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What about when you are playing as Redfor?

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Then the other side are considered "Opfor" are they not?

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As they are the Opposition force.

uncut silo
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IIRC russians were marking themselves as red on the map...

cursive bone
uncut silo
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the colors for the factions match what was used in the era too.

exotic spear
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Colors....sure. But ARMA isn't just colors. It's symbols linked to friendly, hostile, civilians, etc factions

uncut silo
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I don't think there's anything more to discuss about it.

harsh orbit
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Well yes its unfortunate that Arma has engine limitations (Red/Blu/Green/Civ factions). But we are not going to overhaul the whole two decades of faction system just for one CDLC just because a handful of players aren't able to look over that limitation.
When I play as russians, I am a "Red" faction, I still use blue markers on the map for myself, and red markers for enemy. No problem.

uncut silo
zealous urchin
zealous urchin
#

they literally dont

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Every country's enemy is considered OPFOR and they are considered BLUFOR to themselves

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so trying to put blufor and opfor to specific countries makes no sense at all

exotic spear
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"Good" or "Bad" guys is entirely subjective.

Just a weeeeeeeeird way of justifying it. Especially for WW2 content.

I see the other perspective of technical limitations of ARMA though. I would recommend THAT be the selling point and not the good vs bad debate in a WW2 context.

zealous urchin
#

i mean you came in with the argument that it was about good and bad

exotic spear
violet wyvern
#

It's done like that so soviets can be Opfor and never be allied with blufor Germans, but can be allies or enemies of indfor American/Brit factions

zealous urchin
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^ that too

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more so that

violet wyvern
#

Allies during ww2, enemies during alt history post ww2 shit

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Ww2 mods have been like this for years for this reason

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It's nothing political.

zealous urchin
violet wyvern
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It's purely gameplay adaptation

zealous urchin
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this is typical inputting politics into everything

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it literally doesnt matter

violet wyvern
zealous urchin
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its a game bro

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also i mean i play REDFOR the most

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so i cant relate to BLUFOR being good guys Shrug

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eye of the beholder type deal.

violet wyvern
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indfor is the true good guys

cedar plinth
zealous urchin
cedar plinth
exotic spear
harsh orbit
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I don't think we need to go over a already solved topic again

zealous urchin
#

true

exotic spear
#

Good DLC, btw. ARMA feels good in WW2.

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It's nice that we also have a map that covers the area south of St Lo, which is usually overlooked in most games. Lots of tough fighting in that area. St Lo is also depicted as destroyed in-game, as it was in July 44. Nice touch

zealous urchin
tawdry condor
#

Y'all with your political and moral side judgements. The only way to look at it correctly is that your faction is either on side 0, 1, 2 or 3. The rest is subjective :trollface:

cedar plinth
sturdy raptor
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r/whoosh?

dusty current
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my side is empty

winged willow
#

Didn't the allies mark themselves as green in maps during WW2 anyway?

naive field
#

back then everything was black'n'white so they didn't use colors

uncut magnet
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tricolor film, notably not invented until much later in 1935, long after WW2

limber dagger
#

Hey everyone, can anyone help me setup the spearhead 1944 files so I can play the campaign on my dedicated server with my friends?

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I’m sorry for being a nuisance, just a little lost on the whole setup part. I use FASTER for the server

timid flax
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Wonder when BLUFOR and OPFOR became an allied thing? Post WW2 when the adversary became the USSR?

idle bramble
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Picking this CDLC up Friday w I have to to mess with it. Looking fwd to it!

Question is how is the map and is it historically accurate? Are the roads towns, cities, villages where they should be, and can be referenced on google maps and ww2 maps (SOG Khe Sahn map is very close)? Knowing ARMA, answer is yes.

dusk blade
cedar plinth
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check youtube vids

dusk blade
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pretty much everyone has to decide that for themselves

idle bramble
cedar plinth
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no

dusk blade
versed grove
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The top down sat image reminds me of livonias

cedar plinth
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there is vegetation from Livonia, yes

tame escarp
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Depends on what ur looking for

brazen bough
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Great Job!!

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I fuckin almost cried listening to the title track.

sharp cliff
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I really like the option to choose a faction when starting the Normandy Combat Patrol mission, but when I have RHS mods loaded the missions starts (I can hear shooting and other sounds) but my screen stays black (except for hints). Does anybody know how to fix that?

earnest magnet
#

Good Day
I hope you all are well
I wanted to ask and i hope theres someone who can advice or assist me
I wanted to know is there a way i can use spearhead DLC for the Exile mod to basically make it an open world WW2 Scenario type of thing ?

wanton prawn
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Is it possible to make the wavy frontlines like in the single player but in a different mission? Like where the green is for the americans and the blue for the Germans

balmy onyx
wanton prawn
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Where would I read that? Sorry for dumb questions

balmy onyx
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In the Editor, go into the Functions viewer

wanton prawn
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Gotcha

brazen bough
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Is there any plans to do IFA3 Redux? Like they did with Unsung?

frail arch
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how do i get the scenarios to host them on a dedicated server?

sharp thicket
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I absolutely love the tank damage system and shots bouncing and cookoff effects. It would be awesome if RHS implemented this system for their vehicles

brazen bough
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B17 liberators with the new Support module is happiness.

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RHS is done with A3.

zealous urchin
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they are more or less moved completely over to Reforger.

sharp thicket
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That's probably the worst thing I've ever heard

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wtf is reforger?

zealous urchin
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Arma Reforger

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the future Shrug

sharp thicket
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What's that supposed to be the fancy name for Arma 4?

sharp thicket
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I like this mod it breathes new life into the game. I was wrong before

terse perch
zealous urchin
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and hes lead

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anyway off topic

sharp thicket
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How come the swastika is an X

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Like on the periscopes of german tanks the little stamp on the glass

balmy onyx
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It's a forbidden symbol, we cannot use it

sharp thicket
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Forbidden by? Steam? BI?

brazen bough
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Wow... So historical accuracy is taboo?

sharp thicket
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oh wait BI is based in Czech right

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probably illegal there

brazen bough
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I think there needs to be a law implemented to protect history.

zealous urchin
sharp thicket
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There's no free speech in Europe ain't nothin we can do about it

zealous urchin
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they just dont wanna be taken down in a lot of countries

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they kinda need to sell for money you know?

brazen bough
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I wonder if the next US president could be like...

Be a shame if we pulled all those US bases and military funding facing east...

zealous urchin
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:?

sharp thicket
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"In 1991, in Czechoslovakia, the criminal code was amended with 260 which banned propaganda of movements which restricted human rights and freedoms, citing Nazism and Communism. Later the specific mentions of these were removed citing their lack of clear legal definition. However, the law itself was recognised as constitutional.

The police may cancel such events only once it becomes clear that protesters are inciting hate, which is deemed illegal in the Czech Republic. Legal regulation of hate crimes in the Czech Republic is contained in Act 140/1961 The Criminal Act (amended by Act 175/1990)."

brazen bough
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That law seems reasonable.

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Inciting violence isn't cool.

sharp thicket
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So it's probably legal in Czechoslovakia but not in other extremely cucked nanny states (UK, Germany, Canada, etc)

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Therfore they went with the option that gives the greatest amount of reach to different nations customers. While extremely gay, it's understandable

uncut silo
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American moment, Czechoslovakia does not exist since 1993

zealous urchin
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lmao

sharp thicket
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czech repub

brazen bough
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I was gonna say lol.

zealous urchin
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was wondering when that'd click

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guess it was never gonna click

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πŸ’€

brazen bough
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So do the laws from 1991 still apply?

sharp thicket
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yes

brazen bough
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Okay lol. The US hasn't had to go through so many big changes like that, but I think we're due. Having our own mini fall of Rome over here.

sharp thicket
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I'm going to fire up spearhead with OPTRE and see how many shermans/tigers a UNSC Scorpion tank can handle lol

brazen bough
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Hahaha

wanton prawn
brazen bough
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I'm having a great time playing the campaign.

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Just did 03. March to Quibo (sic).

zealous urchin
#

when next CDLC, Ondra

balmy onyx
wanton prawn
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no worries I go to work soon so some time tomorrow works

brazen bough
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Great job R3vo.

sharp thicket
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Also I'm sure this has been asked 5 billion times but are there plans to add German voices

balmy onyx
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Is that operation cobra or something different? I was wondering if I could play it singleplayer
You can host your own session and play the campaign this way. This is however not recommended

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Also I'm sure this has been asked 5 billion times but are there plans to add German voices
No comment at this point

frail arch
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where can i find the mission names that i can plug into my server?

frail arch
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alright after a bit of work i got it

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for anyone else here it is

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class Missions {
class Mission_one {
template = "SPE_M00_Operation_Cobra_Prologue.SPE_Normandy";
difficulty = "Custom";
};
class Mission_two {
template = "SPE_M01_Liberation_of_Saint_Gilles.SPE_Normandy";
difficulty = "Custom";
};
class Mission_three {
template = "SPE_M02_Liberation_of_Canisy.SPE_Normandy";
difficulty = "Custom";
};
class Mission_four {
template = "SPE_M03_Quibou_Dangy_March.SPE_Normandy";
difficulty = "Custom";
};
class Mission_five {
template = "SPE_M04_Defense_of_Pont_Brocard.SPE_Normandy";
difficulty = "Custom";
};
class Mission_six {
template = "SPE_M05_Villebaudon_March.SPE_Normandy";
difficulty = "Custom";
};
class Mission_seven {
template = "SPE_M06_Liberation_of_Saint_Denis_le_Gast.SPE_Normandy";
difficulty = "Custom";
};
class Mission_eight {
template = "SPE_M07_Defense_of_Saint_Denis_le_Gast.SPE_Normandy";
difficulty = "Custom";
};
class Mission_nine {
template = "SPE_M08_Operation_Cobra_Epilogue.SPE_Normandy";
difficulty = "Custom";
};
};

brazen bough
strong sandal
#

how come when i load the spearhead cdlc onto my server, the campaign missions dont show up in the mission select menu

uncut silo
#

Are you running CBA? Make sure to switch it to show official content.

silk jay
#

Came here to say I'm loving the CDLC. Great to have a set of quality content without having to get a ton of mods in various states of creation.

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Praying for Willy Jeeps, Kubels and 2-1/2 tons. prayge

lunar socket
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There's a toggle button in the top right.

strong sandal
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wtf

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the "show all missions" tab in the top right?

lunar socket
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yes

strong sandal
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still nothing

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i would just add it to the beginning of my command line correct?

lunar socket
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"spe"?

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The files do need to be on the server as well.

strong sandal
# lunar socket The files do need to be on the server as well.

spe;@3den Enhanced;@ace;@Alternative Running;@Animate;@Better Convoy;@Better Inventoy;@Blastcore Murr Edited;@CBA_A3;@CH View Distance;@CUP Terrains - Core;@CUP Terrains - CWA;@CUP Terrains - Maps;@CUP Terrains - Maps 20;@DUI - Squad Radar;@Enhanced Movement;@Enhanced Movmement Rework;@Forgotten Fronts 40 - 45 [DEAD];@Foxholes;@Gruppe Adler Pace Count Beads;@Gruppe Adler Trenches;@iFatigue - no sway and stamina;@Improved Melee System;@MCC Sandbox 4 - Mission Making The Easy Way;@Ladder Tweak Remastered;@sellect's Whistle;@Tank Shell Fly Sound;@Task Force Arrowhead Radio BETA;@TFAR Animations;@TGP Main Mod;@WMO - Walkable Moving Objects;@Zeus Enhanced;@Zeus Enhanced - ACE3 Compatability;@NATO Markers+;@Reduced Haze Mod v31

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thats my comand line

lunar socket
#

Yeah but do you have SPE on the server?

floral lava
#

Let me ask yall. Is this DLC a better platform to build a standard mod framework off of than IFA3, FoW, etc.?

merry chasm
#

sure, higher quality and models but rather limited content (but still plentiful), a good investment since it will get more stuff in the future

floral lava
merry chasm
#

that's an idea

floral lava
#

I mean I'm pretty sick of all the weird mod incompatibilities and patch on hotfix on patch jobs to stitch them all together

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But i guess SH1944 will have to prove its worth first that its codebase is the superior choice compared to all the other WW2 mods?

merry chasm
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time will tell

floral lava
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No i want the answer nowwwww 😭😭😭

primal latch
#

anyone else notice these stills in the campaign?

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||(For some odd reason someone decided to block embed perms in a channel that probably needs them)||

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because they show;
1. the beaches of normandy (or some other region w/beaches)
**2. **british forces
3. Canadian forces with a bren carrier
of which none are in the current release. but I suspect may be teasers for coming things of interest πŸ‘€

wary cloud
#

so far sh1944 looks like a ifa3 clone right now

naive field
#

any other open-minded comparisons?

primal latch
#

water is wet is a good one

merry chasm
merry chasm
merry yoke
#

@pearl coral

blazing gate
#

flamethrowers are actually a World at War reference actually

livid geyser
polar mountain
#

Their is more coming to this dlc right? Cause this DLC is pretty bare bones.

zealous urchin
#

CDLCs always receive large updates after release.

wanton carbon
zealous urchin
#

its almost like the Spearhead Devs are the same devs that do IFA3

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OMG WOW you really hacked the system today bro

zealous urchin
uncut silo
#

Arma 3 is Arma 2 + 1

zealous urchin
#

real

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Battlebit is a clone of Battlefield

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🧠

dusk blade
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be better than this man.

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pour your salt elsewhere

merry chasm
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completely disregard that IFA3 team and HOW team are completely different entities

dusk blade
#

steam comment quality content

zealous urchin
#

lmao

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the steam comments are such copium

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i remember comments about paying mods even tho thats what the community always talked about "The modders basically make the games nowadays should basically pay them bro"

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BI Paying the Modders -> The community still complaining

wanton carbon
merry chasm
#

and i work in the project so?

naive field
merry chasm
mellow bough
sturdy raptor
zealous urchin
wanton carbon
# merry chasm and i work in the project so?

I never said that the assets arent new. I said that the assets was going into IFA3 Update but then it changed and its in the DLC

And btw i think the Sounds of the M1 Garand, Kar98K and MG42 are from Battlefield V

dusk blade
#

they are not

zealous urchin
#

brother and christ

merry chasm
dusk blade
#

and you have not yet provided that source

merry chasm
#

and a firm handshake

zealous urchin
#

but its still basically paying the modders

sturdy raptor
zealous urchin
#

TRUE

merry chasm
wanton carbon
# dusk blade they are not

I compared them right now the M1 Garand sounds like it but given how Arma sounds are they sound dumbed down

zealous urchin
naive field
#

dude is still salty after his call of duty mod got DMCAd

zealous urchin
#

you could say they are paying eachother

#

πŸ˜‰

wanton carbon
dusk blade
#

and that source you mentioned?

merry chasm
naive field
# wanton carbon Not really.

you're the one coming here with false allegations and refusing to provide any source for your claims, so I guess really shrug

dusk blade
zealous urchin
#

Honger too based

wanton carbon
zealous urchin
#

bro

dusk blade
#

no on the IFA thing

zealous urchin
#

ok ok if they are both aiming for realism

dusk blade
#

you said you have a source

zealous urchin
#

wouldnt they sound the same

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if they got it spot on?

dusk blade
#

you can eitehr cough up that source or admit you lied

sturdy raptor
wanton carbon
dusk blade
#

well cough it up then

#

who is your source

zealous urchin
#

on HOW?

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lmao

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ok buddy

dusk blade
#

becaues I have many sources on HOW that can say otherwise

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and there are lot of people who like to spread malicious lies for whatever reason

naive field
#

also that "IFA3 clone" thingy is also pretty baseless since how can it not be similar if they are portraying the same theatre of war and almost the same year of it

zealous urchin
#

very true

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also the BFV copy claim is dumb

wanton carbon
zealous urchin
#

because if they are going for realism ofc it sounds the same bro

zealous urchin
dusk blade
naive field
wanton carbon
sturdy raptor
zealous urchin
naive field
#

Dr House forgot his pills

uncut silo
#

Sound libraries are a thing xD

zealous urchin
#

^

#

fr

sturdy raptor
#

he's playing BF5, most likely recording sound πŸ™„

zealous urchin
#

ive only been modding in the community for you know maybe a decade and some dude on sh44 channel calls me "Baseless" real.

#

veteran destroyed rn

wanton carbon
sturdy raptor
wanton carbon
#

Because i was curious

zealous urchin
#

i have to be CORRECT

dusk blade
zealous urchin
wanton carbon
#

You think i give out a name ? Btw i dont know what the problem exactly is with my statement that a HOW Team Member told me when he worked on the Assets for the DLC and he thought its gonna be for IFA 3

dusk blade
#

yes I think you gonna give out a name of someone who spreads such lies

zealous urchin
merry chasm
#

Lou is heating up the Hammeur

zealous urchin
#

you are the guy who talks about his source

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but when he asked for names

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hes like "Sorry bro cant tell you that, im protecting him bro"

wanton carbon
#

Because i dont betray my mates ?

zealous urchin
#

REAL

wanton carbon
#

Its called Loyalty

zealous urchin
#

bro you are the classic

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so classic

sturdy raptor
zealous urchin
#

its crazy

zealous urchin
merry chasm
#

your honor

sturdy raptor
zealous urchin
#

^

#

literally tho

wanton carbon
zealous urchin
dusk blade
#

no you werent. you directly attacked the reputation of the team. not ask questions

zealous urchin
#

like you actively shat on his project

#

fr

wanton carbon
sturdy raptor
#

think a bit

dusk blade
wanton carbon
#

I never said they are ripped

sturdy raptor
#

sounds?

wanton carbon
#

They sound similiar okay

zealous urchin
#

lmao

wanton carbon
#

Forget the sound thing

sturdy raptor
sturdy raptor
wanton carbon
#

But please tell me where did i said its a paid mod ?

zealous urchin
#

you inferred that

#

wtf

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you literally inferred IT

dusk blade
#

source of your IFA claim, thanks

wanton carbon
#

No ?

zealous urchin
#

no bro stop coping

dusk blade
#

dont get sidetracked

zealous urchin
#

you literally inferred it

dusk blade
#

this is a hole you dug up yourself

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now own up to it

merry chasm
#

oh boy they got ur tail now

zealous urchin
#

haters always have the loudest the voices PepeHands

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they have to come join the discord just to hate on CDLC every time one releases

wanton carbon
#

My Comment about the IFA3 thing was not about beeing ripped from IFA3. I said they were CREATED for an Update and then the Update thing was scratched so its gonna be a DLC πŸ€¦β€β™‚οΈ

dusk blade
#

and that is not true

wanton carbon
#

And that came from someone who worked on the Assets when he was in the IFA3 Team.

dusk blade
#

well who was it

zealous urchin
sturdy raptor
uncut silo
zealous urchin
#

instantly debunked

uncut silo
#

You can't simply change from "oh we'll make mod update" to "it's a CDLC now"

wanton carbon
#

Does it matter ? Its not that i hate the DLC or something i just said thats the way how the dlc thing came up ?

sturdy raptor
#

!mute 856672181559230504 2d #spearhead_1944 'IFA3 models, BF5 sounds' nonsense after several warnings - source or get out

crude sunBOT
sturdy raptor
#

that's my limit.

naive field
zealous urchin
#

3 infractions???

#

ayo

merry chasm
#

yes

zealous urchin
#

he did sound the typical hater

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lol

merry chasm
#

whole lot of shenanigans about ripping and stuff

naive field
uncut silo
#

New contender after Nyu kekboom

tawdry condor
#

The bannings continue. πŸ˜„

zealous urchin
#

these dudes never get tired of it man

#

its honestly amazing.

dusk blade
#

it is tiresome

#

it does not take a lot to be decent

zealous urchin
#

they always make sure to come back

#

after that mute.

naive field
#

ok so since he's gone, @gritty nest when should we expect the rest of unrealeased IFA3 models in Speerhead? trollSmirk

tawdry condor
#

Has anyone asked about why the Germans are Bluefor today already?

zealous urchin
#

i died

#

when i saw that

#

mfw dudes can only think on a political level.

sturdy raptor
#

well technically, the Nazis were right

#

wing, especially

zealous urchin
gritty nest
#

I looked away for like half an hour...

tawdry condor
sturdy raptor
#

quote mining for the win!

zealous urchin
polar mountain
zealous urchin
#

its the next sentence

#

CDLCs always receive large updates after release.

#

i mean jeez, GM is on 1.3

stable pier
#

1.5*

zealous urchin
#

oh its 1.5?

stable pier
#

Yup

zealous urchin
#

πŸ‘΄

#

@tawdry condor i cant keep up

#

im too old for this

#

😩

mellow bough
#

That's what that "Decade of modding" does to you πŸ˜›

zealous urchin
#

the decade of modding was for veteran

#

im a zoomer in terms of sqf

#

like 1 year max

#

lol

#

sadly

tawdry condor
#

Also updates are not guaranteed. Its just that every team so far decided to provide further content afterwards for free.

mellow bough
# zealous urchin like 1 year max

Picking up SQF in ~2022 should be forbidden.
One of the CDLCs should have implemented some functionality using Intercept, that way BI would have been forced to ensure Intercept works in the future (or the CDLC breaks), thus enabling everyone else to make mods using a sane programming language 😈

uncut silo
#

SQF is great tho

zealous urchin
#

idk tbh i only know LUA real well

#

tbh the more i look at SQF

#

it doesnt look awful

#

but thats because my brain is starting to cope probably

mellow bough
uncut silo
#

it's easy to read, it's fast to prototype in, it gets the job done.

zealous urchin
#

and thats all you can ask out of a coding language

mellow bough
#

it's easy to read
No. It's. Not. πŸ™„

naive field
#

sqf is cool because anyone can pick it up and understand it in no time, unlike Enforce...

zealous urchin
#

tbf

#

but thats any language

mellow bough
#

Let me fetch a slide from one of my presentations I was giving at a programming conference...

zealous urchin
#

but i get what u r saying

#

although i say that and idk everything i look at it im like nope

naive field
#

still, it's a complicated language you need to dedicate plenty of time to do stuff, especially things that can be done with SQF in a way shorter time span

zealous urchin
#

but im also a fully homegrown coder

naive field
#

I would appreciate if someone made some sub-language of sorts for Enforce that would be as simple as SQF for at least the mission making purposes

uncut silo
#

what's unreadable in that?

zealous urchin
uncut silo
#

You basically yead it like a natural language sentence

mellow bough
zealous urchin
#

i think ur arrows are making it confusing

#

not the actual code

#

lol

uncut silo
#

side of the killer firendliness side of victim less than 0.6

#

I don't need the arrows I know operator precedence.

#

And it's awesome as it makes the SQF read like sentences basically.

mellow bough
zealous urchin
#

or you dont code in it?

uncut silo
#

The image has actually the shittiest example you could imagine.

naive field
uncut silo
#

It should have binary operator taking arguments from binary operator if anything.

#

not unaries

zealous urchin
#

i feel extra stupid

#

idk people seem to be getting into it

naive field
#

I am a simple man, i prefer this setDamage 1 over some high-level language mumbo jumbo

zealous urchin
#

although i feel like a lot of sqf guys aint really rocking with it

#

although thats probably more because you still code so much shit in a3

uncut silo
#

we're sidetracking the channel a bit

gritty nest
#

This may not be the best place to have SQF pro-con discussion.

naive field
#

right

gritty nest
#

Pretend I said that with my scary orange role showing.

mellow bough
naive field
#

IFA3 is a Spearhead clone

sturdy raptor
zealous urchin
uncut silo
zealous urchin
#

lol

gritty nest
zealous urchin
#

no memes in general please refer to #memes

wise walrus
sturdy raptor
livid geyser
livid geyser
brave terrace
#

Hello : D just bought this dlc

#

bit weird that the germans dosent speak german.. xD

merry chasm
brave terrace
#

so it will be fixed? : >

merry chasm
#

Soonℒ️

gritty nest
#

It's not strickly speaking "broken". More like missing. We are having discussions about what we can do about it.

loud stone
#

If you own GM, run this from console, and all your German units (including player and any newly spawned units) will speak German for duration of mission.

#

[] spawn { while {true} do { { private _unit = _x; if (!(_unit getVariable ["jboy_speakerAssigned",false]) and toLower (uniform _unit) find "spe_ger" >=0) then { _unit setVariable ["jboy_speakerAssigned",true]; _unit setSpeaker selectRandom ["gm_voice_male_deu_01","gm_voice_male_deu_02","gm_voice_male_deu_03","gm_voice_male_deu_04","gm_voice_male_deu_05","gm_voice_male_deu_06","gm_voice_male_deu_07"]; }; } foreach allUnits; sleep 60; }; };

trail wren
#

Thank you. I was just messing around with the GM voices in Spearhead and was figuring out a way to do this with a script. I'm glad you guys are taking a look at this. This is a matter of taste but the sound in ARMA is a big reason why I play and the lack of the voices were making Spearhead feel very sterile.

loud stone
sharp thicket
#

Could someone explain how the tank damage system works with regards to tracks? There's been a couple times where my tank had had one or both sets of tracks destroyed and I was immobilized, and then after a whole the tracks seem to fix themselves. I never got out of the tank nor did I see any AI repair it

livid geyser
balmy onyx
#

But as I said, not 100% sure.

floral lava
#

Currently, is SH44's codebase "better" than the big WW2 mods everyone is usually forking off of, aka IFA3 or FoW?
Or is it just different?

#

I ask cuz I wonder if it's worth attempting to unify all future WW2 mods for ARMA3 under SH44 codebase, instead of what seems like either IFA3s subset or just separate mods (FoW, CSA38, FF) etc.

sturdy raptor
#

maybe

floral lava
#

Is it too early to tell?

sturdy raptor
#

what are the criteria, what goal, what point, what perf, ?

floral lava
#

It's just the absolute mess of hotfix/patching/minimodding to get all these separate ww2 mods to play nice is a complete nightmare rn

#

And could SH44 be an answer to that?

sturdy raptor
#

Β―_(ツ)_/Β―

wooden wing
#

most missions have rearm trucks - either US near the start locations and US supply points, or German ones you can "acquire"

#

do you mean config tweaks or scripted adjustements/systems?

wooden wing
#

There is one SP mission, Der Zahnarzt. However we made the BI game modes, Combat Patrol and Escape also playable alone - as group leader or under AI leadership (in hosted session/dedicated server).

The campaign can be also played by yourself via dedicated server (or hosted - needs powerful PC). There are various systems to help make it playable like various revive features, check respawn, indirect fire support, custom difficulty adjustment.

lusty forum
wooden wing
#

still working on the documentation. hopefully in coming days/next week more will become available - please be patient πŸ™

#

will be addressed - sorry about that!

wanton prawn
#

I am loving the dlc

#

very happy with it! πŸ™‚

wooden wing
#

did you get this solved by now?

#

did you get this working for your server?

#

did you get it working with TFAR? you need to give the respective units radios via mission parameter or console/CBA settings

#

yes works in SP. can be configured via module or scripting (docu incoming soon)

wooden wing
wooden wing
wooden wing
wooden wing
earnest magnet
#

thank you so much

wooden wing
wooden wing
tame escarp
#

Makes the way of commanding squad way easier

wooden wing
#

Just as a whole in the same way SOG

wooden wing
wooden wing
#

PS: sorry for the message spam - only today found some time to answer questions here 😊

#

as an exclusive sneak peek πŸ‘Ό

#

for now you can make use of the great German RP by GM with SPE (mod will be on workshop soon)

#

(requires to load both GM and SPE ofc)

#

or use the good old Iron Front German RP via IFA3 for SPE

#

enjoy 🀟

sharp thicket
#

This mod badly needs the bigger German halftrack, Stug, and Jeep πŸ˜‡

loud stone
livid geyser
#

πŸ˜‰ BI have limits for models and more - what added

willow iron
#

Is there anything you can do with Germans who surrender?

#

or do you just let them walk around

#

Also does anything happen if you shoot them? I was surprised when I was playing coop and my teammates actually didn't shoot the surrendering Germans - I've assumed since that there is some sort of punishment for it, so that's why they don't shoot them

latent junco
naive field
#

is AI capable of reviving player in the advanced revive system?

tranquil spoke
loud stone
naive field
#

I hoped for a built-in feature tho, it's for a custom scenario and healing-capable AI is the only thing I need right now. But I have some scripts saved for that ocassion

gritty nest
#

The AI are capable of reviving both other AI and players with the spearhead revive system.

#

When you are down the hint box that tells you how far away the nearest friendly is should update to tell you that an AI is trying to come and revive you I think.

sturdy raptor
#

when I tried the AI would not revive me >:(

trim ravine
#

Hi. I have never played Arma, but have loads of experience in other tactical games. I'm really interested in the spearhead DLC. Would I be able to learn straight from spearhead, or should I play the base game first?

tranquil spoke
tranquil spoke
# trim ravine thanks!

You can start with the Infantry Showcase mission in the base game, you may want to try it a couple of times until you get the hang of things. Or you could start out in the mission editor, just put down a unit, and start learning the controls.

lunar socket
#

Is the infantry showcase the mission that's quite a lot harder than the version in the campaign? :P

winged willow
#

It's not that hard. Just GL everything

tranquil spoke
tight cargo
# trim ravine Hi. I have never played Arma, but have loads of experience in other tactical gam...

As people have said, it's worth playing the prologue or showcase missions since they teach you the mechanics, but after that feel free to jump into spearhead. The gameplay isn't much different in regards to controls, it's just a switch of time period and a couple extra features. You don't need to play through the whole campaign or anything to that extent, once you know which buttons do what you can jump right in.

It's possible to just jump straight into spearhead if you wish, looking through the settings menu should give you an idea of what most of the features are, and you can always use the ingame encylopedia if you need a tutorial. Still, I do suggest playing the prologue just since it does a great job of explaining all the mechanics.

fathom ruin
#

q, anyone here from Asia/Oceania or East coast ... can you see the Spearhead 1944 servers located in Singapore and USA east ?

timid flax
fathom ruin
#

grahame, which server in USA is named EU for you ...

timid flax
#

In direct connect the USe one above is found fine and named USe #5

#

Also SG one shows fine in direct connect search too

fathom ruin
#

probably just need full refresh / restart of the launcher

timid flax
fathom ruin
timid flax
#

Will restart ARMA and let you know

timid flax
#

After restarting the game, the in game server browser is still showing the same wrong names it seems

fathom ruin
#

πŸ˜• must be some caching issue ... as the names are correct in server config and on direct query

stray folio
#

Anyone knows how to export mission from Spearhead? I want to load .PBO to dedicated server.

wooden wing
#

@stray folio do you man custom missions or those shipping with SPE?

mellow bough
stray folio
#

@wooden wing the missions shipped with SPE. Particularly the Escape one.

wooden wing
#

@stray folio there is no extra upload necessary - only the SPE folder. you can get also the small server only version (~2 GB)

stray folio
stray folio
wooden wing
leaden flare
#

hey is "sp" the code to launch Spearhead on a dedicated server?

balmy onyx
wanton prawn
balmy onyx
#

Feel free to dm me if something is unclear or could be improved

wanton prawn
#

Will do! πŸ™‚ thanks again!

wanton prawn
balmy onyx
#

Nope. Just add the code into the init.sqf as described.

#

Init.sqf file is ran on every client

wanton prawn
#

Gotcha!

glossy agate
#

Will this DLC get an update adding Brits and Canadians

gritty nest
#

🀷

glossy agate
#

Cause it would be a nice addition

livid geyser
#

πŸ™„ think not good ask dev "what going to add"

glossy agate
#

What?

livid geyser
#

πŸ˜‰ dev this think dont know too.

naive field
#

this DLC should get a dinosaurs update, a possibility to make Dino D-Day mission without any mods is a very crucial thing for WW2 content

gritty nest
#

Given that we are only 3 days post release, we aren't 100% sure ourselves ,on what we might add and when. Plus even if we did, we wouldn't be able to say.

glossy agate
livid geyser
# glossy agate If Dinosaurs died 65 million years ago. How come we aren't 65 million and 23

πŸ˜‰ you have "true". Limit is only time. For example - for first release CSA38 i need 3 years and i had basis in me A2 models. When people begin new project from ground need time.... if you don't want to just buy models on webs and only added to game (modern game this system use πŸ˜„ ). I remember game Red Orchestra 2 - one tank , i mean panzer IV - one year work - but for CDLC guys this no a job but hobby. This people have Job, Family, hobbys etc.

mellow bough
sharp thicket
#

disregard forgot I'm not using ace arsenal (vanilla one sucks)

silk jay
shell hearth
#

oi quick question, how exactly does rearming vehicles work, i had the engine off, got out, when to the rearm truck in the convoy and activated the direct support but nothing happened

marble hamlet
zealous urchin
neat vale
#

Hello. Trivial question. Upon purchasing this latest cdlc I noticed that there is a feature whereby the weapon cannot glitch on objects such as walls, vehicles etc I find that it is a crucial feature for Arma 3 (already available in Reforger), my question is how come it is not introduced then in the base game? I also take this opportunity to congratulate the guys for Spearhead 1944, a well done CDLC indeed

blazing gate
#

Is it that the weapons are facing down when you get too close to a wall or vehicle?

neat vale
#

down or up, the bounce of the weapon off objects

#

it is therefore no longer possible to shoot through an object, and that is still a terrible thing in Arma

#

I find it surprising that in this CDLC they found a solution moreover already present in Reforger as mentioned, but in the base game it is not yet present. I wonder what the reason is since it is really an important feature for a game imho

naive field
#

if it was important it would've been included shrug

gritty nest
#

There are pros and cons. Our wall avoidance system isn't perfect either. There are a number of exceptions we have built into the system. 🀷

frail fulcrum
#

Hi everyone

neat vale
frail fulcrum
#

So I tested this dlc on Warlords over bots. That's a lot of fun. But Germans lack half-track with full squad possibilities

#

It's very hard using just Opel without armour to get into action. I prefer to fight with armoured vehicles but it's like 4 places? In their halfrwck. It's too small

#

I don't count driver and gunner because I always let them be inside and help us on foot

neat vale
frail fulcrum
#

I'm overall excited very much. I have a lot of fun. And sound design is something beautiful and this classic cliche Menu music is pure love. Reminds me of old games

#

I always like Arma but I was never super excited to play this game. It was too complicated. But now I spend couple of hours in this dlc and I understand almost everything. I just don't understand how artillery works. I play warlord on single. I love it. It so much fun for Me and totally chill gameplay

#

For me It's best dlc ever happened for this game. But I'm in love in WW2 genre and history. So it was easy love for me

#

German voice acting should be added first and then bigger german halftrack. That's the basics I think.

cinder wave
#

Is it just me, or does the new Fire Support module not work in MP? Or is it just not intended to be MP compatible?

#

And also: Since you made a "custom" arsenal Version (with custom Icons and filtered equipment), is there a way for me, to use it in a mission without having to create a filter myself?

blazing gate
# neat vale yes precisely

Oh that, yeah it's not a huge issue, if you want to shoot through an object then maybe pick a larger bullet and do it a little bit further away.

neat vale
blazing gate
#

Oh fair

#

I didn't read it right

neat vale
#

I think this has been talked about for years, and in a 'shooter game' it's really a consistent problem. I was positively surprised by several pieces of content that belong in this CDLC. This solution, however, is what impressed me the most.
If the base game could draw from the well-done work of all these CDLCs, especially those features that do not affect performance, it would be perfect

lunar socket
#

What do they do? Just move building positions away from the walls?

wooden wing
#

oi quick question how exactly does

cinder wave
# gritty nest Via Zeus?

Im talking about the feature, where a player with a special kind of Radio backpack can call in air- or artillery support

gritty nest
#

Oh, IFS.

cinder wave
#

Yes

gritty nest
#

Well it is used in our campaign, which is MP. So it certainly works in that environment. Off the top of my head I am not sure if the field manual entries for it only cover it's appearance in the campaign or how to use it elsewhere too, but I would start looking there if you haven't already. We are also looking into documentation for our modules and features to likely go on the BI wiki in the near future.

cinder wave
#

It works perfectly find in Eden and in a localy hosted session, but not on our dedicated server

gritty nest
#

πŸ€”

#

That sounds, problematic.

cinder wave
#

Just to clearify:
I just need to set up the module and play as a unit with one of the backpacks in question. No syncing needed, right?

gritty nest
#

I am not sure. I am endeavouring to find someone in the team whom worked with the system to double check.

cinder wave
#

Another thing I noticed:
I can use it in Eden, eventhough I dont have a radiobackpack

hardy pilot
wooden wing
#

Try to execute this in initPlayerLocal.sqf:

#

[] call SPE_MissionUtilityFunctions_fnc_IFS_init;

wooden wing
# cinder wave Another thing I noticed: I can use it in Eden, eventhough I dont have a radiobac...
//support call availability specific conditions in form of strings. _unit variable represents unit tested for calls availability. If ANY of included conditions is true, calls will be available for unit of allowed side. Best practice for performance: the more complex/heavy condition, the lower/further in the array
if (isNil "SPE_IFS_ArtyAvailability_specific") then
{
    SPE_IFS_ArtyAvailability_specific =
    [
        "_unit getVariable ['SPE_IFS_Transmitter',false]",//_unit is set as a transmitter via 'SPE_IFS_Transmitter' OR
        "(vehicle _unit) getVariable ['SPE_IFS_Transmitter',false]",//is inside a vehicle set as a transmitter via 'SPE_IFS_Transmitter' OR
        "_unit isEqualTo (leader _unit)",//is GL OR
        "((toLower (backpack _unit)) in SPE_IFS_AcceptedRadioBackpacks)",//has proper backpack OR
        "[_unit] call SPE_fnc_IFS_hasRadio",//has a radio OR
        "(vehicle _unit) isKindOf 'Tank_F'",//is inside a tank OR
#
        "((crew (vehicle _unit)) findIf {((_x getVariable ['SPE_IFS_Transmitter',false]) or {((toLower (backpack _x)) in SPE_IFS_AcceptedRadioBackpacks) or {[_x] call SPE_fnc_IFS_hasRadio}})} >= 0)",//_unit in the vehicle with someone able to transmit
        "((_unit nearEntities [['Tank_F'],((vehicle _unit) getVariable ['SPE_IFS_ArtyAvTransmitterDst',SPE_IFS_ArtyAvTransmitterDst]) select (missionNamespace getVariable ['SPE_CDA_currentDifficulty',difficulty])]) findIf {((side _unit) getFriend (side _x)) >= 0.6}) >= 0",//is close enough to an allied tank OR
        "((_unit nearEntities [['CAManBase'],((vehicle _unit) getVariable ['SPE_IFS_ArtyAvTransmitterDst',SPE_IFS_ArtyAvTransmitterDst]) select (missionNamespace getVariable ['SPE_CDA_currentDifficulty',difficulty])]) findIf {(_x isEqualTo (leader _unit)) or (((toLower (backpack _x)) in SPE_IFS_AcceptedRadioBackpacks) and {(((side _unit) getFriend (side _x)) >= 0.6) and {not ((side _x) in [civilian,sideFriendly,sideLogic])}})}) >= 0",//is close enough to own GL or an allied radio carrier unit OR
        "((_unit nearEntities [['CAManBase','LandVehicle'],((vehicle _unit) getVariable ['SPE_IFS_ArtyAvTransmitterDst',SPE_IFS_ArtyAvTransmitterDst]) select (missionNamespace getVariable ['SPE_CDA_currentDifficulty',difficulty])]) findIf {(_x getVariable ['SPE_IFS_Transmitter',false]) and {(((side _unit) getFriend (side _x)) >= 0.6) and {not ((side _x) in [civilian,sideFriendly,sideLogic])}}}) >= 0"//is close enough to an allied unit or land vehicle set as a transmitter via 'SPE_IFS_Transmitter'
    ];
};```
#

Depending on difficulty its available without a radio / radio backpack.

#

It can be customized as by defining the desired conditions in the above SPE_IFS_ArtyAvailability_specific array.

#

@cinder wave does that help?

cinder wave
#

I will test it soon and get back to you. We are currentyl mid OP

cerulean cipher
#

What would the main difference be between the β€œ.30-06 8Rnd Clip” and β€œ.30-06 8Rnd Clip (M1/Ball)”?

cinder wave
naive field
vale junco
#

Anyone played koth spearhead....any good?

sharp thicket
#

How do you get the WW2 Unit Voice Overs mod to work with this? It doesn't show up in addon options

#

Also, why are the Americans/French independent and Germans Blufor, and nobody is Opfor

#

I think the Americans should be Blufor, Germans Opfor (and not just because the are the "bad guys", the red opfor color would match their all red flag) and French should be indep

latent junco
merry chasm
#

blufor doesnt necessary mean a good guys, those are just sides

sharp thicket
#

Right, well as it stands it's really lame when German AI are saying "MAN, 300 METERS, SOUTH!"

#

And with unit voiceovers Germans are saying "GOT THAT MOTHERFUCKER!!!" whereas the Americans are yelling "somebody is shooting me heeellllp" in a european accent

merry chasm
#

the vanilla spearhead already have ambience voice over

livid geyser
#

πŸ˜‰ when change side, not possible use with another mods.

#

And German colour for WWII maps is blue and for allied is red

#

For example

loud stone
#

[] spawn { while {true} do { { private _unit = _x; if (!(_unit getVariable ["jboy_speakerAssigned",false]) and toLower (uniform _unit) find "spe_ger" >=0) then { _unit setVariable ["jboy_speakerAssigned",true]; _unit setSpeaker selectRandom ["gm_voice_male_deu_01","gm_voice_male_deu_02","gm_voice_male_deu_03","gm_voice_male_deu_04","gm_voice_male_deu_05","gm_voice_male_deu_06","gm_voice_male_deu_07"]; }; } foreach allUnits; sleep 60; }; };

sturdy raptor
# wooden wing

not like it hasn't been replied here too - close to one of his responses πŸ˜‰

sharp thicket
sharp thicket
loud stone
sharp thicket
#

Can I post screenshots here?

#

I just hit a Panzer IV from the side while it was driving downhill at full speed and it's turret went into orbit

#

fucking amazing

lethal compass
cinder wave
#

We are also constantly getting bombed by our own planes, because we are next to an enemy vehicle. I think thats because of the option "Check for armored vehicle something something something", right?

cursive bone
#

we included it this way from feedback in pvp modes where bolt action users would get frustrated about hitting at close range but not killing vs. semi auto/autos

so they're included for scenario makers

#

it's still somewhat realistic because the difference between these rounds is usually one is completely made of lead + a copper jacket (heavy ball) and the other is lead + jacket but a core of soft steel

silk jay
#

I think I am confused on the module setup for fire support. It seems having it down gives everyone the ability to call in support, rather than just the individuals with the backpacks. Seems this was answered earlier today.

wooden wing
# cinder wave We are also constantly getting bombed by our own planes, because we are next to ...

You can set the safety ranges higher or define exclude lists of units or areas

if (isNil ("SPE_IFS_SafetyDistance_MortarArty")) then
{
    SPE_IFS_SafetyDistance_MortarArty = [75,75,75,75];
    publicVariable "SPE_IFS_SafetyDistance_MortarArty";
};//friendly units closer than this value (in meters, reduced by target's value) will invalidate potential mortar artillery target. Per side: [east,west,resistance,other]

if (isNil ("SPE_IFS_SafetyDistance_HeavyArty")) then
{
    SPE_IFS_SafetyDistance_HeavyArty = [100,100,100,100];
    publicVariable "SPE_IFS_SafetyDistance_HeavyArty";
};//friendly units closer than this value (in meters, reduced by target's value) will invalidate potential non-mortar artillery target. Per side: [east,west,resistance,other]

if (isNil "SPE_IFS_SafetyDistance_CAS") then
{
    SPE_IFS_SafetyDistance_CAS = [50,50,50,50];
    publicVariable "SPE_IFS_SafetyDistance_CAS";
};//friendly units closer than this value (in meters, reduced by target's value) will invalidate potential CAS target. Per side: [east,west,resistance,other]

if (isNil "SPE_IFS_TargetBlackList") then {SPE_IFS_TargetBlackList = [];};//units inside this array will be not targeted by IFS, nor units close to them (in base safety radius)
if (isNil "SPE_IFS_AreaBlackList") then {SPE_IFS_AreaBlackList = [];};//No target within included areas will become a target of IFS. Also IFS will try to avoid any shells dropping inside those areas. No 100% warranty. Accepted are all entries handled by inArea command (trigger, marker, location or [center, a, b, angle, isRectangle, c] array. If object is given as a center, area will be each check updated depending on object's position)
sharp cliff
zealous urchin
livid geyser
#

πŸ˜‰ mainly blue is WH and red i USSR

merry chasm
#

"Where greenfor?"

livid geyser
#

πŸ˜‰ you not know this mention.. sides solved all mods for cooperation in year 2016

#

IF was mainly as USSR vs WH

#

FOW and CSA38 had before year 2016 as red WH, but all mods change side after year 2016

merry chasm
#

so all ww2 mod scenes were agree to all of this side set up since 2016, but alas some casual players doesn't know about it.

livid geyser
#

A for next.. Wehrmach officer pencils are only black blue and red

merry chasm
#

i still can't believe people leaving neg review thinking dev is making a mistake when setting up the side

livid geyser
#

sides are ok. Change sides in CDLC = end compatibility with all WWII addons or mods

merry chasm
#

"Yeah changing it would be a middle finger to all the WW2 mods out there" - Kerc

harsh orbit
livid geyser
merry chasm
#

wait pencils?

harsh orbit
#

Pen

livid geyser
cinder wave
# wooden wing should get synchronized

Ok, i tried it now:
I set my local difficulty exaclty like it is one our dedicated.
I changed a few of the settings in the module
I added [] call SPE_MissionUtilityFunctions_fnc_IFS_init; to the initPlayerLocal.sqf

It's still the same as before. It works for all slots in Eden, for all slots on a locally hosted server (through Eden), but not on our dedicated

The code block you provided is the initial instanciation for the array, right? So i could theoretically overwrite the array?

#

Also curiously the module seems to work on our dedicated in some way, because we were passivly assisted by friendly CAS (even though it keep bombing us, when we were next to the target), but neither did the enemy call for support nor was it activly possible for us πŸ€”

balmy onyx
#

Also curiously the module seems to work on our dedicated in some way, because we were passivly assisted by friendly CAS (even though it keep bombing us, when we were next to the target), but neither did the enemy call for support nor was it activly possible for us πŸ€”
Yeah, currently the modules do not add support action for players. AI however as long as it's local to the server should use IFS

cinder wave
alpine forum
#

How were the American forces made opfor for the SPE Warlords scenario? I've got the faction set to opfor in the Warlords init and have them listed in my description.ext as:

class CfgWLFactionAssets
{
    class EAST // --- OPFOR
    {
        class InfantryUnits
        {
            class SPE_US_SquadLead {};
            class SPE_US_Medic {};
            class SPE_US_Assist_SquadLead {};
            class SPE_US_Autorifleman {};
            class SPE_US_Rifleman_AmmoBearer {};
            class SPE_US_Grenadier {};
            class SPE_US_Assist_Autorifleman {};
            class SPE_US_Rifleman {};
        };
    };
};

They still remain independent and dont make a move on any sectors. If I script them to join an opfor group they call in reinfs which then just starts a fight because the reinfs are independent
Feel like I'm missing something small and obvious, anyone done this before?

wanton prawn
#

damn people still goin on about wehmacht being blufor

#

also other than the very obvious thing of there not being a driver

#

what is the benifit of using the (driverless) tanks

#

do they not demount and sustain against more damage or?

sharp cliff
wanton prawn
#

ahh from a ai standpoint does it change it at all?

modern swift
#

very impressed with the spearhead dlc

sharp thicket
#

Why is the American medics colors inverted from what it usually is. In most pictures, they have a white background with a red cross (armband and helmet) but in this mod it's a red background with white cross. I know some of them are that wat but it's not common.

sharp cliff
wanton prawn
#

Ahhh that makes sense

sturdy raptor
sharp thicket
#

Omg lol

balmy onyx
#

Haven't you asked the same question yesterday?

sharp thicket
#

nope

naive field
#

people really forget that this is a game not a reconstruction

sharp thicket
#

I still don't understand how the unit voiceover mod is supposed to work because everyone is so vague they just post scripting mumbo jumbo

#

I need a tutorial video I don't understand scripting

sturdy raptor
sharp thicket
#

I saw someone post a .pbo file idk wtf I'm supposed to do with that

sturdy raptor
#

read and thou shalt know

sharp thicket
#

read what

sturdy raptor
#

text

sharp thicket
balmy onyx
sharp thicket
sturdy raptor
#

I can't babywalk you through it sorry

willow folio
#

anyone else getting texture errors? like the whole german uniform being pitch black and the US shirts being pitch black as well?

sturdy raptor
zealous urchin
#

It's easy for mods to do reconstruction

#

But Official CDLC can't do that meowsweats

stray folio
#

Is there a list of weapon class names? including magazine class names? Need to add weapons to a spawning back pack for escape.

idle bramble
#

Just Dl'ed this and pretty nice! Question is how to setup the support module that's included ? Is there PDF manual that I missed? Didn't see anything in the SPE folder.

balmy onyx
idle bramble
#

ok thanks! Don't sync to anything?

balmy onyx
#

Nope.

idle bramble
#

Cool man! Thanks!

balmy onyx
#

Just be aware, in dedicated and hosted is has still some issue currently

idle bramble
#

Ok

sharp thicket
balmy onyx
livid geyser
# sharp thicket Why is the American medics colors inverted from what it usually is. In most pict...

Again πŸ˜„ πŸ˜„ Do you like feed this discord? Red Cross is International Red Cross. Video Games Aren't Allowed To Use The "Red Cross" Symbol. For use you need permission by the International Committee of the Red Cross. In the US, using the red cross is a violation of 18 U.S.C. Β§706. πŸ˜‰ For games is Red Cross similiar problem as use HakenKreuz. Similiar problem - not politically correct πŸ˜‰ This is only work for mods.

wooden wing
#

Ok i tried it now

#

How were the American forces made opfor

wooden wing
wooden wing
hoary shuttle
#

Why cant i play Blitzkrieg?

wicked sail
#

What’s wrong @hoary shuttle?

hoary shuttle
#

When i wanna play Multiplayer on Spearhead 1944 i see that there is a gamemode called blitzkrieg. but it says no servers found with the current modset/filters and i have no filters and no mods?

balmy onyx
#

@sturdy raptor Would you mind pinning this?

willow iron
versed grove
#

theres something similiar in vanilla arma 3

#

red crystal what they use i think

solemn pier
#

Hi, im trying to work on something for the tanks in the DLC, i have the tank set up with a custom ammo loadout, and it is linked to a respawn module, however when the tank dies and the respawn module respawns it, it fully resets the vehicles ammo to default, as well as its appearance and its inventory.

How can i set the respawn module to respawn the tank exactly as it was set in the editor before it died?

stoic linden
#

You can't turn off (skip) cutscenes in missions MP campaign? Before the cutscene ends BattEye kicks players (BattlEye: Quert Timeout)

blissful mirage
gray forge
#

As the tanks seem to for some reason change controls a little in gunner view, how do I zoom in on the SH tanks? The same controls that work on all other DLC and basegame tanks, just not SH tanks, or do the SH tanks not have any zoom options?

cursive bone
#

all the tanks we have have only fixed magnification scopes for gunners

#

the american tanks have periscope views if you zoom out - we don't change any of the keybinds

livid geyser
wooden wing
wooden wing
cursive bone
#

how comfortable with scripting are you? because yeah it seems like thats an oversight from BI with the module - but it'd be possible to script the changes back using the eventhandler

solemn pier
cursive bone
#

I wrote this eventhandler just now:

//Vehicle Respawn handler
[missionNamespace, "respawn",
{
  params ["_newVeh", "_veh"];
  //Note _veh gets deleted too early to be useful
  //Vehicle customisation
  private _customization = _newVeh getVariable ["BIS_fnc_initVehicle_customization",nil];
  if !(isNil "_customization") then
  {
    ([_newVeh] + _customization) call BIS_fnc_initVehicle;
  };

  if !(_newVeh getVariable ["SPE_System_VehicleLoadout_Enabled",true]) exitWith {};

  private _ammoArray = _newVeh getVariable ["SPE_System_VehicleLoadout_Array",nil];
  if (isNil "_ammoArray") exitWith {}; //No saved ammo loadout so just exit
  [_newVeh,[true,_ammoArray]] spawn SPE_fnc_System_ammunition_updateAmmoLoadout;

}] call BIS_fnc_addScriptedEventHandler;

#

you can copy paste

  params ["_newVeh", "_veh"];
  //Note _veh gets deleted too early to be useful
  //Vehicle customisation
  private _customization = _newVeh getVariable ["BIS_fnc_initVehicle_customization",nil];
  if !(isNil "_customization") then
  {
    ([_newVeh] + _customization) call BIS_fnc_initVehicle;
  };

  if !(_newVeh getVariable ["SPE_System_VehicleLoadout_Enabled",true]) exitWith {};

  private _ammoArray = _newVeh getVariable ["SPE_System_VehicleLoadout_Array",nil];
  if (isNil "_ammoArray") exitWith {}; //No saved ammo loadout so just exit
  [_newVeh,[true,_ammoArray]] spawn SPE_fnc_System_ammunition_updateAmmoLoadout;

into the module expression line

#

it will restore the customisation and vehicle ammo but the inventory is uh, a bit hard due to how the respawn module works unfortunately

hybrid raptor
#

i cant find an answer anywhere. does the dlc have campaign missions? and are they work well?

stoic linden
#

I repeat the question.
Why can I join your MP campaign missions (players on the server) but I can't start it first.
While watching the "cutscene" BattEye kicks players (BattlEye: Quert Timeout)
I asked my friends to check - the result is the same.

naive field
naive field
opaque acorn
#

Honestly definently would be cool to have a mike force type of a setup when it comes to multiplayer. Probably would increase sales too

merry chasm
wooden wing
#

I repeat the question

cerulean cipher
#

Played on it a bunch already and I’ve been loving it. The counter attacks seem to come down on us harder than anything I’ve experienced

loud stone
#

SOG AI Mod just updated to support Spearhead 1944!!! Hoo-ah!

Works for Campaign, Escape, and Combat Patrol. In campaign, it's best to choose leader of an infantry squad (Support, Tank Hunter, or Recon), because the other squads drive tanks and half-tracks, and SOG AI does not help with vehicles.

#

SOG AI is now compatible with Spearhead 1944. I'm making maximum use of their Wounded/Heal/Revive voice files to increase immersion.

Get SOG AI on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2812560646

β–Ά Play video

You can play the great Spearhead Campaign with SOG AI. Since SOG AI is an infantry Squad mod, it's best to only choose to play the infantry groups. SOG AI won't add value if you are playing a tank or halftrack group. Have fun!

Get SOG AI on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2812560646

β–Ά Play video
opaque acorn
vague burrow
#

i just got global mobilization, should i get this or iron curtain next

sturdy raptor
vague burrow
#

ok

#

actually

#

what abt prairie fire

naive field
#

why ask these on Spearhead's channel then?

sturdy raptor
#

moar monies

naive field
#

google each of them and check what they offer, if something builds up your interest - buy it. Every CDLC shows different theatre (of war)

opaque acorn
vague burrow
#

i highly doubt i'll buy tac ops

sharp thicket
#

What's the "explosion" classname of the incendiary grenade? I had an idea of spawning the incendiary explosion on a soldier carrying a flamethrower when he is killed

honest ledge
sharp thicket
#

anm14

cursive bone
#

its particle effect is scripted you'd want to look at the SPE_fnc_thermite_ammoInit function in function viewer

wooden wing
fathom ruin
#

official SPE servers were updated with today's hotfix and are on latest #perf_prof_branch

wooden wing
loud stone
idle bramble
#

Fantastic DLC! The map alone is worth the price imo. Combined with Alive, it's epic!!!

loud stone
# idle bramble Fantastic DLC! The map alone is worth the price imo. Combined with Alive, it's...

True that. Map is beautiful (even has flowing rivers for pete's sake!). Combined Arms missions very well crafted. Imagine how hard it is in ARMA to get vehicles to move down narrow roads and arrive where they need to go, and NOT run over friendly infantry on the way--a major scripting accomplishment! Plus lighting in night missions very cool. A righteous Medic system (with tons of voice line variations to maximize immersion). Then all the excellent detail in vehicles, uniforms, weapons, etc. And don't forget destroyed tanks cooking off!

lunar socket
#

Oddly enough, vanilla Arma AI driving is not bad on this map, at least until a tracked vehicle decides to go offroad.

#

I sent 20 vehicles on different routes for an unrelated test and they all got somewhere near the target.

naive field
#

if they do 360s on offroad perhaps it's the similar issue as with vanilla (and definitely IFA3) tanks where you have to place driver in a separate group

lunar socket
#

Looked more like they weren't thinking far enough ahead and then doing random walk around the hedges.

#

I feel like the tracked vehicles should be driving through the hedges, but I guess that's not a thing.

naive field
#

infantry doesn't go through them either no? I guess it's but an AI limitation then, dunno if can by bypassed without some ordinary scripting

loud stone
#

They made small gaps in hedges for infantry to pass through. Without those, AI pathfinding would be a frustrating mess to observe.

idle bramble
naive field
#

on Altis vehicles do not go through the swamp marsh bushes iirc

idle bramble
#

...and, as stated, the vehicles actually stay on the road, very tight too when combined with Alive's new pathfinding.

loud stone
lunar socket
#

I dunno, vanilla AI does that.

#

It's just not always successful in avoiding them even when it's trying.

#

Well, not the infantry-getting-off-the-road part.

#

Stock infantry behaviour has no road sense :P

idle bramble
#

Seems vanilla gets janky when they have to avoid something that shouldn't be there.

loud stone
#

I'm pretty sure about additional infantry AI scripting, since I had given AI move commands to positions in road, and they decided to leave those positions on their own (which does not happen when commanded by SOG AI, so must have been additional script running telling them to move).

idle bramble
#

I too noticed this behavior.

west valve
#

Hi Kju, congrats on the release. Terrain is excellent. This is the first ever mod/dlc where you can actually flank AI without them noticing.

#

All round excellent and well worth the cost. Hope it returns the investment

#

SOG set the standard, you just managed to make it higher

cobalt zephyr
#

How does the Artillery Sky Lights object work? I placed one but it doesn't seem to be doing anything.

naive field
#

iirc it produces cloud particles -black and red - that resemble clouds being lightened up by artillery

#

dunno the height and density but it is very low and I noticed it only on spectator lol

wooden wing
wooden wing
#

Agree 100 The only thing that I have

tranquil spoke
#

I making a mission right now where the infantry is following a tank, I can tell you there is a lot of problems just getting a tank to follow a road, and the infantry to follow the tank. If the infantry gets within 3-4 meters of the tank, weird things start happening. I had to have the driver, and commander in their own group, set to careless, and the gunners in their own group so they would shoot at targets. In the mission, the player is the squad leader of the infantry, you have to keep everyone in the squad away from the tank, or like I said, weird/bad things happen. Arma being Arma.

winter grove
#

Is there a Spearhead_1944 version of Endgame (perhaps with a different name)?

wooden wing
wooden wing
versed grove
#

For the Tank DLC campaign

vivid scarab
zinc pasture
#

Hopefully there is more content on the horizon, Spearhead has been tons of fun for me

tranquil spoke
# loud stone What "weird/bad things" happen?

It messes with the tank's pathing, sometimes the tank will even go back the opposite direction from the next waypoint. It will also run over the AI units sometimes. Even the ground units getting within a few meters of the tank makes it squirrely, it just generally becomes very unpredictable.

dusk blade
#

is it Spearhead related though?

versed grove
#

sometimes i feel like arma 2 has better ai handling than arma 3

tranquil spoke
loud stone
# tranquil spoke It messes with the tank's pathing, sometimes the tank will even go back the oppo...

It may not be worth the effort, but you could try running a loop on tank that monitors player's AI squad. It would then forceSpeed of tank to match average speed of squad, forceSpeed lower if squad in front of tank but at least 10 meters away, and pause tank if any AI withing 10 meters in front of tank. And make driver an Agent, with combatMode BLUE and Behaviour CARELESS. Maybe also give chats to player if any of his team is blocking tank so he can manage them better. And if tanks have horns, honk them when blocked.

dusk frigate
#

are there any units i can join for this DLC specifically?

versed grove
#

Does the DLC improve AI outside of mission conditions? Or are the stated improvements just scripted for campaign

tranquil spoke
# loud stone It may not be worth the effort, but you could try running a loop on tank that mo...

I kind of like the idea of the tank blowing a horn every time a unit gets too close, but I really don't want to run a script constantly checking for that, as the performance isn't that great on the map as it is. Setting the tank crew to careless seems to get them to follow the waypoints fairly well, I'll probably just have a hint at the start of the mission telling the player to keep the AI away from the tank, and just let the player manage the AI.

tranquil spoke
balmy onyx
balmy onyx
balmy onyx
vapid wren
#

This makes me to realize we don't have vanilla Field Manual in BIKI

vapid wren
#

Do we?

sturdy raptor
#

(not the Reforger one)

vapid wren
#

Oh good to know. I'm not going to read it anymore

balmy onyx
#

We do, but it's let's put it that way...simple

wooden wing
#

Yes while the AI have issues navigating

wooden wing
balmy onyx
naive field
#

what would be the smallest mod with ww2 cars/unarmed vehicles that would complement Spearhead? I don't feel like loading IFA just for two or three cars.

lunar socket
#

I searched around recently and failed to find anything.

naive field
lunar socket
#

IIRC D3S has one car from the era and it's probably too flashy to work.

naive field
#

I did some thinking and S&S has one or two Willys' jeeps but I think they might be much more different than what was used in WW2.

lunar socket
#

If anyone fancies making a 30s-40s car mod I can guarantee it'll get fast-tracked into Antistasi support :P

#

I guess cars weren't very international then though.

naive field
#

hmm, I could use a honse mod instead... Too bad they can't drag carts.

naive field
#

I wonder who made that building because I remember it from some scenario I played on Suursaari (it was either a terrain object or something from Northern Fronts). This one looks way more "modern". πŸ˜„

tranquil spoke
wild pond
#

I think the next update for spearhead is Stalingrad with the soviets

uncut silo
#

I think it's little green men on Mars.

tranquil spoke
versed grove
#

I feel like some QOL stuff should be vanilla from this. Like more menus when paused. Or the chance to use virtual arsenal on any map

#

Aside from that, the shooting feels more satisfying

stoic badge
wild pond
#

or the imperial japanese

mellow bough
stoic badge
vapid wren
#

Eastern or African or Pacific front won't fit into the name "Spearhead 1944" but lovely to see

#

Especially after I'm a Japanese

#

Rising Storm has the best Japanese soldiers in every gaming scene, I'd like to see similar

wild pond
wooden wing
dense hill
#

Just finished the campaign as Able and loved it, is it worth replaying as other squads or is it the same?

balmy onyx
#

Absolutely.

#

Each squad has two voting options so there is quite some replay value. And of course, no one forces you to stick to the planned path

#

Also, playing on a different difficulty can change the experience a lot

dense hill
#

Well I know what to do for next week πŸ˜‚ Guess the AI in Able will be glad they'll get a commander that doesn't drive into walls every 5 seconds πŸ˜‚

sharp thicket
#

Any plans to add more US and German ranks? Gotta have Sergeant First Class and Staff Sergeant. And whatever the german equivelent is

silk spoke
tranquil gazelle
#

Is spearhead pretty active still?

vapid wren
#

You can always activate it

Jokes aside if you're looking for players to hang with, you can check the Discord

vapid wren
#

It is always strange and interesting to see how many are gathered and worked after one goal. What have I done, what have we done?

balmy onyx
vapid wren
#

Maybe. I mean, you can actually steal it

balmy onyx
#

Then I do it tomorrowπŸ‘

karmic coral
#

😦

mellow bough
dark wharf
#

No voices for this dlc?

wooden wing
#

@dark wharf do you mean German radio protocol?

wooden wing
#

stay tuned πŸ™

dusk frigate
#

is there a spearhead discord?

naive field
#

yes, see pinned messages

thin fox
#

Guys I have the impression that some uniforms are strictly identical to uniforms of IFA3.

sharp thicket
#

I have a question for the mod makers

#

Is there some kind of AI mechanic that simulates accidental friendly fire? (In my case, an American Sherman tank firing on me from the rear at about 500 meters even though I was also an American Sherman)

#

Or is there a glitch where Indep and Blufor are considered allies (even though they are set as enemies in the editor)? Because I killed a Panzer IV that wasn't shooting at me and then after it exploded my own tanks fired on me

livid geyser
lunar socket
#

Arma has a rating system that adds or subtracts points for various actions. It is fairly dumb. If you go into negative numbers you're considered sideEnemy and then everyone shoots at you.

sturdy raptor
sharp thicket
#

I know that but in the editor I have Indeped set as hostile to Blufor and Opfor and yet the German tank wasn't shooting me and the American tank shot me AFTER I killed the German tank