#ip_rights_violations
1 messages · Page 74 of 1
I dont understand why anyone would willingly create more work for themselves in order to achieve a worse result, but frankly i might just be stupid. This topic is enough for me for now
If your friend wants to know how to do it the right way, there is a whole community here ready to help him
Actually he told a story about that, that it was quite the opposite. He would ask for help when doing his own stuff and people wouldnt help him and mostly just ignore him on arma places, so he learn how to mod arma, by ripping assets and checking the code trying to understand it how and why it was written like it was. And thats how he learnt to do it.
I hardly find that true
Lack of dedication is what it sounds like. People helped me here and i've done pretty much everything Arma has to offer so far
¯_(ツ)_/¯
both
All I know what I heard is vc, like him posting questions in bohemia forum, getting annoyed, than saying smth like "oh that mod did smth I wanna do, I will check their code" and he would subsribe to the mod, use and sort though their config files
if you've stolen something from a mod, it can be found. simple as that
Tell them to read this article:
https://community.bistudio.com/wiki/Class_Inheritance
Can one make a conversion of vanilla cars from vehicles to objects through configs (removing PhysX, driving ability etc)? Would that break EULA?
Wanted to make a thing like in SOG where they made static cars
you can mark the car in eden editor as a simple object or via SQF
IIRC simple object dont work on cars and they dont simulate suspension when they have either disabled simulation or simple object
makes them look kinda floating above ground
was wondering if that could be fixed through configs when converted to static too
you can transform vehicles into simple objects and edit position of their parts.
terrain objects are more or less like simple objects
terrain will reference the p3d, just like the simple object
there are support for land_* classes but they are assigned based on the p3d, not the other way around like a normal vehicle
and modifiying vanilla p3d's is illegal, yes?
Modifiying them? Yes. Uploading the modified p3d anywhere? No. So you can only use them for private assets in cinematics etc
wait so if i use this modified p3d for #screenshots_arma is it allowed?
You cannot modify vanilla assets without violating the EULA.
If you do it for yourself privately (and I mean real private, not fake "private" that is actually public) noone will know or care.
Posting screenshots of content that violates the EULA is not allowed here no, by the time you publicly post about it, its not really private anymore
Nobody knows if the p3d was modified or just re-modeled. I'll leave it at that.
I am not sure how the modification alone would be a violation. But I guess that is part of my overall debate over the miss-information on the actual IP rights around assets in the BI community. Hopefully @manic laurel and I can clear things up there soon with a definitive guide on ip rights for modders / content creators.
That being said, the admins of this discord can of course make up their own rules /shrug
Why do you need to modify the p3d?
as you said yourself
terrain objects are more or less like simple objects
terrain will reference the p3d, just like the simple object
so if I want to place a car on map it would not simulate its suspension what will make it float
or maybe I doesnt understand something?
Correct, place it via sqf on world init and lock the doors 😄
would it simulate PhysX?
or can I disable it in the same init with car awake false;?
oh it doesnt work on cars nvm
If I had to guess, it's because they're still public just not visible.
The "private" and "friends only" mods are actually private though. The "unlisted" mods, if I were to guess, are intended to be for server mods or whatever so servers can find and download them without having to add a ton of random people. From that perspective, it makes sense.
I haven't used the Workshop crawler in a while but last I checked, it did more than a simple file-name check
Most of the time that's all you need to check lol. Not a lot of people are changing stuff in the P3D
there's a lot of magic behind the scenes and there are other tools than that site to find duplicates on steam workshop 🙂
can't reveal all the fun can we? 😉
Unfortunately not. Though I would love to know how it works behind the scenes since I'm wanting to do something similar as a project lol
Granted my version is probably 1000x simpler lol
don't hesitate to report them 😉
are missions also counted as Intellectual Property?
there is https://community.bistudio.com/wiki/Intellectual_Property but i cant see anything on missions
im mainly here to watch drama coz im bored but i think that can help 🍿
Yes.
thanks
Probably to do with reverse-engineering
Albeit, reverse-engineering clauses have different effect depending on the country, but i wouldnt try it
probably?
Case closed then, we can all go home 😄
@echo orchid a literal hate-content mod, based mostly on RHS retextures, also CUP.
They've got Z's on all modern russian vehicles, "Смерть хохлам!" on one of the T72B3 retextures (means "Death to Ukrainians" on Russian), Ukrainian retextures called "Пидорасы" in displayName, classnames and pbo names (means faggots on Russian).
Also ripped Bayraktar from Turkish Armed Forces and fully ripped Simple Armbands.
https://steamcommunity.com/sharedfiles/filedetails/?id=2768816281
Screens:
https://imgur.com/a/EYHOGOp
isnt this just basic reskin?
Nope, Katiba doesn't have mag proxy
wait are you answering to me or the above?
You, Ash
also i lost my nickname
Which I mean, it has to be a stolen p3d
so will BI or any IP team will take it down?
also it is a shame that Katiba doesnt have camo in vanilla

huhu
mb!
if bohemia doesnt care, why do you
people wanna be friends of the corporations™️
even without that, people (and creators) want to see creators' IP respected
if it were entirely free-for-all, I can tell you we would not have had many nice/detailed things in Arma
Did you or anyone else send an email to the address in the chat's description? If yes, be patient, things take a while.
If yes, send it again
cheers, will rekt
because you can’t access the source files without ripping via a third party tool
so? its arma anyway
breaking into a bank to put cake on director's desk is still forbidden
I love that metaphor
its literally using arma assets for arma itself
isnt it the definition of a mod
to take pre existing assets and the game made by the devs and to add on to it
I dont see how this is bad, with private mods like TFL and stuff I get it, they rip from other games and mods and thats not strictly legal so yea
You’re not allowed to reverse engineer the model files to make them editable
I see your point, and as a dev I would not mind allowing people to reuse game assets
but given how RV deals with weapons, a retexture implies access to the 3D model
access that BI understandably doesn't want to give to anyone else but themselves
otherwise it is some kind of "hey you can access our safe, resell our data, see our internal work, but we believe you in that it's just for a mod" situation
So weapon retex of vanilla weapon is okay?
…did you read a single word I wrote?
Ah my eyesight not really good when using siacord mobile
use Discord instead
*change of the non proxy magazine into proxy magazine implies change to model. retexturing other parts of the gun but the magazine has been possible via hidden selections+retexture config
yes that's what I mean
editing the model for a retexture is a NOK, using hidden selections is OK
@hot pilot
https://steamcommunity.com/sharedfiles/filedetails/?id=2785535344
this guy ripped two mods my and others:
-BDF oldest version of BRAF
-Parachutes
-ASZ
-VSM
and others as you can see in the pictures.
https://imgur.com/r0sjBUo
https://imgur.com/UjFv9qW
https://imgur.com/undefined
I already reported
good
are you aware of if it is a first offender or if he is a regular reuploader?
regular
it's the secound time I've reported it and he reuploads it under another name
5.5k hours in arma 3 and yet he still rips the mods, sad
What is the mod about?
TFL shit right?
it has apparently been taken down anyway
Nice
I guess the mod that have stolen things from other mods, is never gonna have a end
Is easy, I take a mod and then copy paste
it is an easy start but a hard stop when you cannot upload to the workshop anymore
True
Re-uploading tons of mods.
Also stealing stuff from other mods to incorporate it into their "own" mod (Exile,Real Engine,Special Stealth Uniforms etc).
https://steamcommunity.com/sharedfiles/filedetails/?id=2723296113
Guess i should check this mod and their scripts. Got a report that they copied a complete server-mod a while ago.
I bet i find more stuff they are not allowed to use 💩
was dropped but was reuploaded again with other accound and name 😦
https://steamcommunity.com/sharedfiles/filedetails/?id=2791311771
the same mods.
https://imgur.com/UknHC1s
It’s not TFL
I’m sure it’s from COD
But it’s not TFL
im just saying this is from TFL
It’s still ripped
either way
It's the PowerRangers guy so unsurprising
the BF4 uniforms, which were one of the causes Project Zenith went down, are still available as SOF_UNIFORMS on workshop for over two years now iirc, the Call of Duty campaign for A3 has almost everything taken from the original Modern Warfare titles, so I guess those and Call of Duty stuff became a taboo or some sort of open secret?
Tbh COD stuff is all over GMOD workshop
at this point I believe that activision simply doesn't care
TFL, FLB and other stuff goes down everytime due to RHS or USP but Activision and EA seem not caring about what happens to their IP as long as it's not used for some terrorist propaganda or in news
Them not being able to keep up with the rips, doesnt make it right
The mod should still go down
I never said it's right, and this should be reported directly to the IP owner, not Bohemia, because all they can do is just write a notification, if only
Its not
So what is it?
A sas uniform?
Oh modern warfare stuff
literally every time someone posts a mod on the workshop
https://youtu.be/Bq2TH8-y58M
U-turns across the bike lane are dangerous, illegal and way too common. Here, finally, I see the law being enforced. Video taken by Bill Walsh and posted by Bill Walsh. (c) 2013. All rights reserved.
you don't even own the rights to those models yourselves, those are held by Crye, LondonBridge, Spearpoint, 5.11 etc so really every mod on the workshop is in violation
you made representations, but the rights are held by the inventors
what are you trying to say here?
He seems to be part of this "either we can rip or you're all wrong"-movement
Just for your information, if you model something by yourself after reference pics, its still your model
As long as you dont try to claim patent rights, you should be fine😂
nah I am of the mind if you don't try to make money off it, it's fine. people here don't understand that, and falsely claim people.
that this channel exists is absolutely retarded tbh, it's really just for people to swing their e-dicks around at people they don't like
I don't care if you hate this channel but I would suggest you to keep your language nicer
@vivid wave you are a real one, and not like these other fools, but I am sorry if my "language" offends you
Okay, no.
If you’d make something, and other people used it without permission, you should have the right to tell them not to
You don't understand what I am getting at overall here
Well that’s what IP rights are and what this channel is for
ip rights, that modders don't actually own, especially mods of real life gear by companies who invented it
Quite the contrary. If you make a model, it’s yours, regardless if you sell it or post it on the workshop
ok so for example, that XYI dude, made those models himself. so people falsely claiming him is what upsets me
just because of what he named his mods
people automatically assume
also, he did not rip rhs at all
They’re not falsely claiming him. There are ripped assets in his mod
i mean the quality is 100% better
Why you would talk about quality when the topic is the suspected rip act?
Regardless, it violates Ip rights
re IP of a model. just like photographer can take a photo of a car, weapon, even a person or painter can paint a painting from them, a 3d modeler can make a model of a thing and the model belongs to the maker
ok then you can't claim XYI, because he made them himself, and these claims of people saying he ripped those models is false
who is XYI?
The marine mod, the COD mod and the rangers mod
Basically the guy which links to his devinart
the guy who says on his deviant art page the models are taken from other games?
does he have proof he made them. The models etc look VERY and I mean VERY similar
Also, that’s not the argument here. If he legitimately obtained each of these models, there would be no issue
Either way exerdamn has a point. It is an IP right violation
even if XYI did rip them, he isn't the only creator who gets falsely claimed
If he ripped them.... He isnt getting falsely claimed...
Not gonna waste my breath here as you don't even get what I was getting at in the first message
if you are trying to defend rippers, I will save you time and tell you it won't happen here indeed
I don't think anyone is getting at what you are saying
We should perhaps move this to #other_ip_topics
I think the topic has been covered (many times should I add)
What is that?
!issueWarning @void rapids spamming nonsense in a non-described link
Done.
nathan (vet) (do not research)#2857 now has 2 infractions.
yep, a mimimi indeed
My parachute mod ripped and MEA(BAF)
https://imgur.com/IUU12oM
https://steamcommunity.com/sharedfiles/filedetails/?id=2570715244
it really isn't
It’s not, get a pair of glasses or something
I see the experts have arrived
you just need to look harder, thats a shitty rip from some other mod / game
What
I don’t think there’s a poly limit
Who said so and why we're discussing that in this very unrelated place? 🤔
Never heard of 50k thing
I’ve made mods myself. There is no limit.
There’s no limit
But too many can result in poor performance when the asset is placed in the field
Anyways, this ain’t the place
Contains a ton of reuploaded mods, TFL, and FLB
https://steamcommunity.com/sharedfiles/filedetails/?id=2786229735
https://steamcommunity.com/sharedfiles/filedetails/?id=2786229735
https://steamcommunity.com/sharedfiles/filedetails/?id=2786222545
https://steamcommunity.com/sharedfiles/filedetails/?id=2794167732 Rip of a 4 year old mod (UH-60 Pack A3)
(repacked assets from another mod)
wut
aka; assets stolen and republished from this mod (v)
Hiyyo, not sure if this is the right channel to ask this question, but if i wanted a mod i am publishing to be protected from certain parties from ripping assets from it, what would be the best way to go about it?
I am aware of programs that encrypt mod files from theft, but as all i have found cost money (something i am not presently replete with due to IRL obligations and such) this is something i'd consider a last resort. Is mod licensing even a viable alternative to this or am i misinterpreting its purpose?
just mentioned it to the (uh-60 pack) mod author on his workshop page
/just seen someone has already reported it to him....
**EricJ [author] 16 Apr @ 2:34pm **
He wasn't. He somehow managed to do something with the models and pilfer them as his own. Thanks for that though I reported it to Steam
you… want to prevent a mod from being protected from rippers? 😄
i meant the opposite. english isnt my first language and i sometimes goof sentences haha. but, i do want to keep the mod from being exploited by not-necessarily-malicious parties i am aware of within the community im in.
There's little you can do in the package itself. You'll have to be vigilant, check mods you believe have ripped your stuff and file DMCAs with Steam against them if they do
Or decide not to release it
damn. that kind of sucks. but regarding DMCAs, do i need to have the mod licensed for it to be applicable or nah?
Nope, if you state nothing about licenses, users must assume that they're not allowed to do anything with - like a "no until stated otherwise"
Something you could consider, but probably don't want to, is incorporate your content do a much bigger mod (e.g. CUP or RHS if it fits with them). Then you won't have to do any of the thief hunting
It might be worth your while to explicitly state the license on the workshop page (https://www.bohemia.net/community/licenses/arma-public-license-nd)
gotcha. thanks! 🙂
There will always be people who think they can do anything they want, that's something you'll have to accept and hunt them as long as you feel like putting energy into it
It's always polite to ask someone to take it down first before issuing a DMCA, but that's going to get difficult at some point (knowing these people intentionally ignore your license and wishes)
So don't be afraid to immediately file the DMCA without prior contact with the thief
roger roger. thanks again! 🙂
I'm curious what BI's stance on alterations of their own models is (example: https://steamcommunity.com/sharedfiles/filedetails/?id=2681254752)
given that we've seen plenty of vanilla asset retextures, and how they set up the mod tools, wouldn't it be safe to assume that they're completely fine with retextures?
It's not a retexture, the author edited the model, not just made a new texture
This isn't a retexture, but an edit to the model
oh my bad
Since it has been up for a very long time, and reported several times - it seems they don't care
Author's a bit aggressive too so tell em idgaf. Take it down or come to my house idc
wait, how tho? i thought BI models were binarized in a way that you cant reverse it to get a clean rip of a model?
People will always to find a way
As for buying 3rd party programs which encrypt mods - even through you don't plan to do it, still letting you know that it's not very useful in what you want, as they only add more steps to rip a mod in some manners, rather than make it impossible.
basically, in the end, it boils down to how vigilant we can be about it?
You*, and yes
It's all about how much effort you are willing to put into making it more difficult to rip your mods and once they get ripped preventing them from existing vs how much effort the rippers are willing to put into ripping your mod
Fun thing's always that these rips tend to become obsolete; most of them can't edit the model themselves and any faults/mistakes in the model will never be fixed, which is something the model creator can do
Anyhow, good luck @carmine folio 🙂
Not true, the old p3d can simply be replaced with the new p3d in the ripped PBO & continue working as always
to be honest, i'd be totally fine with them going ham on the assets, the thing is i'm not the only one involved with the mod project i'll be publishing. guess a sit down with my group is needed to put this into perspective.
Unless the original creator goes over hoops and loops by renaming every texture & material path file & folder names just to prevent it
True! I meant more that if the model creator didn't update it, the ripper won't either
but thanks for the insight @brisk ember @hallow idol !
Going back to what I said about who is willing to put in more effort - the ripper or the modder
Also depends. There are rippers who specifically rip to improve/fix something that the creator didn't himself
these thieves are all about minimum amount of work, maximum amount of credit from users who can't think for themselves
Mostly relevant for old & abandoned mods
Yeah, you're right
I don't know many rippers who want credit or claim that they did something they didn't. Those who do are also often the kind who try and sell the models to "extra-gifted" people, and those are looked down upon by here as much as by rippers
I think it's rather about minimum amount of work, maximum amount of content - since while making a full-fledged model is in my opinion the easiest part of modding, it's by far the slowest & most tedious
That's why I use the word 'thief' - that can be either or both the ripper, editor and/or the texturer
And then importing it into Arma is something that many people find difficult as it takes a lot of knowledge to learn, while people like doing things quickly
I wouldn't use the word thief, since it's simply wrong
What word would you recommend then?
Theft means to take something from somebody - that is they lack it while you get it.
Legally what is discussed in this channel is called "unlawful copying"
aka - ripping
Hm, alright!
Same term goes for piracy, since it's not taking something from point A to point B but instead making more of it without e.g. paying for it
Through not everybody here agrees with that, and still believes that this should be considered theft
We might need a new term for it altogether
'Ripping' seems to be good enough for now)
I'll use that then
oh i remember that, and lou said he dont mind but
let me just scroll up a bit
Lou said: #ip_rights_violations message
also #ip_rights_violations message
I mean you can call it whatever you like, but it is also known as Intellectual Property THEFT. And a thief would be a person which commits theft, so there's nothing wrong about calling them thieves. Theft doesn't always have to mean that a person loses possession of something to define the term, that is just one definition of it which is focused around physical theft. Thief - someone who steals another persons property, and in this case it's intellectual property.
But the property isn't stolen, as it is given by the creator. It is opened and used in a manner not allowed, ei ripped, and later redistributed in a way not allowed, ei unlawfully copied
Which results in IP theft. The creator gave it in a secured format, just the same way as most all digital products are given, not the actual source files. So once someone has ripped/modified/unlawfully copied that product, they have committed IP theft.
you, yet again, do not understand the difference between property theft and intelectual property theft.
and software piracy is called like that because pirates by definition are thieves
ripping is a specific process of forced reverse engineering, and has nothing to do with the theft itself
ip theft can happen in a number of ways, and unlawful copying as you wrongly call it is just part of ip theft.
or ip violations
example - re-uploads against a license, even though it doesn’t involve either ripping or any other sort of reverse engineering process
is still an ip violation
so for the nth time in this channel, try not to downplay theft
as something that happens for various reasons
because original authors abandoned their works
or any other made up reasons
According to the FBI, "intellectual property theft" is defined as:
Intellectual property theft involves robbing people or companies of their ideas, inventions, and creative expressions—known as “intellectual property”—which can include everything from trade secrets and proprietary products and parts to movies, music, and software.
https://www.fbi.gov/investigate/white-collar-crime/piracy-ip-theft
Piracy, as described today rather than ye-olde yar-har pirates, has nothing to do with theft but is specifically called "unlawful copying". Also can be called "illegal copying", "plagiarisation", "copyright infringement", "copyright violation", and of course "piracy". That is a fact, but for the sake of a source - here's the first result on google after searching one of those names:
https://www.thefreedictionary.com/Unlawful+copying
Ripping, coming from "rip" or "to rip", means; Tear or pull (something) quickly or forcibly away from something or someone. This is directly linked to, as you call it, the "theft" part, as that is when the illegal taking & opening of somebody elses mod is done, in relation to the previous definition I listed. Usually followed by altering, removing, or adding files to the original PBOs.
Simply copying the entire mod with no changes to the PBOs or their structure would then be understood as unlawful copying, as it is still redistributing the contents in a platform not allowed by the owner of said contents, i.e. not the original Workshop page.
Regardless of which one of the two previous things happen, it is an IP violation either way.
Every time I look for theft or IP theft, I get the same results about the original owner loosing something (an object, a patent or "just" plain profit), so you might want to define what is lost by the mod maker since they shouldn't make money from mods for it to be theft.
I am not trying to "downplay" "theft", since regardless of what the words mean these are different topics, and I never at any point state if one is worse than the other, if one is allowed while other isn't, or at all compare them in any ways, I am simply am stating how I understand the definitions of both theft, illegal copying, ripping, and so on. As I said earlier - different people have different understandings on this, but until somebody official says which understanding is correct and which one isn't - there is no "right", there is no "wrong", and there is no "downplaying".
What I described with examples such as "original authors abandoning work" where just that - examples.
If you want to get rid of a problem, it's important to understand it so you know which roots to remove and which issues to deal with. In other words - it's important to fully understand the problem. Simply chasing a red hearing because it's the most convenient will look good on paper, but have very little actaul effects or results in dealing with the problem one tries to deal with.
profit is not always in a financial sense.
creative expressions, ideas, inventions are not part of what a mod is?
actually, regarding ripping, that is not what happens
i found my mod models both being sold for a profit, as well as altered and available in other “mods” for various games, arma included, but also other’s like dayz, garrys, etc
not really sure how that does not constitute “theft”
How I understand that definition is that it needs to be something secret, something sold, or something unreleased to the public. It doesn't help that the entire sentence is worded poorly with the excessive use of "and"s, therefor I read it as more vague. Otherwise if I was to read word-for-word what they said - IP theft would need to involve violence, which I hope it doesn't in this case))
violence? really? have you heard of enterprise espionage?
First you said ".., and has nothing to do with the theft itself" - to which I said that I think ripping is directly linked to that. Now you are saying that I am not saying it "does not constitute ""theft", so I think either you misunderstood what I wrote above, or I am misunderstanding you now.
'Robbing' i.e. 'Robbery' by definition means the action of taking property unlawfully from a person or place by force or threat of force.
So since the FBI used that word, rather than e.g. 'stealing', I think it's more likely to assume they weren't speaking in literal terms, rather than assume they meant that IP Theft needs to include some kind of violence.
i was under the impression that you were generalizing the talk. I had to “rip”my own stuff if we are we talking in general terms, because i lost my files due to a hdd failure
ripping is a process
it does matter what you are doing with the results of the process
Indeed, and in itself isn't bad unless told otherwise. But in the case of ripping Arma mods, without permission, it's bad as it's an IP violation
I said that above, but possibly wasn't clear enough
robbery and by force is this case doesn’t mean by violence
but by force = ripping and/or reverse engineering
forcing a password is also “by force”
I would say not at all. I don't see how reverse engineering can be considered anything other than theft in this context. Forcing a password however I could see being considered 'burglary', as it's basically illegal entry. But definitely not 'robbery'.
I think they're arguing over the definitions of words and such lol
well, you can see 
Yeah that's fair 😛
wish it was reported 'properly' earlier and it would be dealt with sooner
honestly , is it so hard to try ask for permission first ... i do wonder ...
What would be the 'proper' way?
report on Steam + email @ infringements@bistudio.com 🙂
Could you pin that for future reference?
it's actually in the channel description 😄
iirc someone did that at least year ago, I remember the katiba topic being brought here back then
(well, the most important part of it, the email ^^)
It was posted here in december.
Posting something here != reporting it
report email might also not always get through or gets forgotten if its received in busy time
then if nothing happesn one can make new report and see if that gets through
https://steamcommunity.com/sharedfiles/filedetails/?id=2799907898&tscn=1651191652 this guy claims he exported all the models from Tarkov is this legal?
"If you want to report this addon/sent me a DCMA or some other #####, I DO NOT CARE." he admits he didnt get permission so no
i think you would need to contact/inform the people that made tarkov
okay thanks, i didn't know if it was within the permeameters of BI or the original creator to sanction the removal.
informing BI is the right move, they can remove the object when it is violating their/the steam guidelines. You can of course also inform tarkov devs, but not sure what they would do. Propably point fingers at steam and BI to demand removal. Possibly legal action against the uploader but i highly doubt it...
i wonder if sending email to infringements@bistudio.com using Czech language will get faster responds
Why don't you czech it then?)
english is fine
There is a Mod in GTA San Andreas that adds the UH-80 Ghosthawk from Arma 3 just to let you know
can you provide the link please?
thanks!
Best copy paste
?
That is a copy paste right?
I don't know what you mean by that
Like he stole arma 3 model
exactly; this is about what this channel is
Yeah so copy paste, he took the model and put it as a gta mod
best as in worth taking down, sure
Yeah
By the way
Where did “USP“ user go?
Like Under Siege Prgect account
from where?
The guy that has mods called „USP
he is still here
Oh cuz I didn’t saw him in a while and never saw his name when I search it up
Thought he was banned
there was no "USP"-named user
perhaps you mean Siege-A?
That just got awkward
A Ghost
who is banned?
No the thing is that one day I had a question about one of your mod and I tried to find you here but didn’t see you so in one channel I searched @ UNDERSIEGE PRODUCTIONS because I thought that was your name
Oh
Yeah
Looks like Siege went under your radar
Lol
A reupload of TFL
@runic wraith you may be interested
Lol
Yeah
Like I don’t get why the put it in the workshop, is easy to create a drive put the mod there and share the link is simple as that, there is no point to do that
and you think gdrive cannot be taken down?
Yes, a bit harder/longer process, but yes
google complys eagerly with DMCA
google EULA says you must not upload any shady shit
Damn
well pretty much any upload service eula says that
thats how they avoid being sued
the responsibility is shifted to the user
Same rule as Steam, you're author or have authorisation from author to upload and diffuse thing
Oh
you think ip rights apply just to steam?
people dont generally read EULAs though. but thats no excuse when consequences come knocking
Not only steam but google? Didn’t know about that
Amazon as well I'm pretty sure. Basically if you can upload content there it can be DCMAed.
?? any hosting platform
?
ip rights needs to be protected by any hosting platform, not just steam and google
people dont make reports
Damn
I mean I understand that
They don’t wanted to report so they can keep playing with it
😐
Most of them fortunately (unfortunately depending on which side of the fence you're on)
there is a single side of the fence if you ask me
They already do, but some try to upload it all the time
To revolt or get or peoples nerves or whatever
It doesnt really matter, they dont make sense
its funny seeing USP mald every time one of them pops up
Mald? I'm sure you'd love to think that, but the truth is we dmca and then go on about our business. Don't go back to check replies, don't have any further interactions with the uploader (which is most likely the actual one getting 'mald' here), and don't waste any more time on it. Why would we be upset? We're not the ones getting dmca'd everytime we upload something.
and risk losing Workshop rights either
https://steamcommunity.com/sharedfiles/filedetails/?id=2801597107
Enhanced Movement Reworked's climbing and vaulting, Blastcore Murr edition's blast effects, Bloodlust's gore, Goobins Gameplay Enhancements, ASR, Vcom A.I & Lamb's A.I tweaks and many more additions that genuinely make Arma feel alive.```
```Please note
I do not take credit for any of the significant changes. I simply compiled and tweaked the mods contained in this mod or added compatibility. Full credit goes to the original creators of each mod. For a complete list of mods, head to the discussion tab. If you have a bug report, suggestion or general feedback please report it in the feedback discussion.```
Folder content is literally just repacked vcom, asr, blastcore etc files
Bringing to attention because I suspect the owners of said content are hanging around
seems that one or two of them are right now in the comments section
Probably why when I look now the comments section has been disabled xD
It's still turned on
ohhh i didnt see above ill delete my comments
ip right violations apply for script's through the workshop right?
I'd assume so? Though I know code and such is a bit of a difficult area
From what I understand, so long as the code is copyrightable then the author of the code (baring certain exceptions as always) does own the code.
(link is to a good article on IP as it relates to software development)
https://www.randolphlaw.com/owns-code-spotlight-intellectual-property-software-development/
☁️ 🧹
🦗
Not just suspicious All equipment is ported from other games from the description
Same for his other uploads like https://steamcommunity.com/sharedfiles/filedetails/?id=2803821312
How?
They’re ripped assets
But elaborate perhaps?
Literally from the workshop posting: “All equipment was ported from other games”
Ok
one thing that's a big give-away is when the uniforms are way bigger than what fits the arma character. Most characters in the COD games for example are jacked up, so thats easy to find out.
well not a lot, but theres always something odd about them
"infiltrated" babis first days on the workshop page
We've shared the workshop with these Chinese "modders" for a very long time now)
What I mean is, that theyre getting bolder
quality is not the matter here
What I meant is that they aren't. This is nothing new
ok quick question can you get an ip right violation strike from the steam workshop if you copy a uniform from real life? like lets say theoretically i have a ww2 australian soldiers uniform can i then scan that (with a 3d scanning app) then upload that to the steam workshop as part of a mod or not?
I would be inclined to say yes, you can do that. I remember Siege mentioning they used scanned assets before so I think it's alright.
There's still a ton of work you'd have to do to cleanup the model, texture it, config it, etc to get it Arma ready though.
yeah just curious
Yep, wont get any problems with uniforms. If you have things like weapons, id be carefull with putting logos on it or monetizing it.
The Chinese are at it again
This contains OPTRE PBOs
We’ll have it taken down hopefully shortly here
:L
lmao
yes there was sharing with those assets.
oh damn... ok then
huh? really hope its a joke
is reskinning violating ip rights?
I'm new to modding with a small mod already made that has reskins
if you reskin through hidden selections, no
if you reskin through model modification, you need the original author's permission
I reskin through hidden selections and code
no p3d files involved
only .paa files
then you're all good to use the original mod as a dependency and apply your own config on top of it 🙂
ok
!purgeban @strange vector 90d calling everyone to kill themselves - this is not nice. Learn to be nice
*PewPewPew!!*
RIP @strange vector
пићто#2188 now has 2 infractions.
!purgeban 933966488824610826 0 spam
*fires them railguns at @oak blade* Ò_Ó
@fallow iron you fine?
Hmm?
what you posted seemed wrong
quick question, if a game developer has no objections to content being ported elsewhere (as long as it's free), would it be fine to make ports of it to arma or is that still wrong by the local rules?
new to this so I'm trying to understand the limits
if their license allows porting into another game (namely Arma here),
Arma's license does not prevent it
right, there's never been an issue before in other games so I suppose it wouldn't hurt to try, thanks
ask first, never hurts 🙂
the key here is asking the permission before doing it and not just sneakily doing it when the game devs/ip owner is not looking
the latter being how it usually goes
Good Morning all,
The M4a1 mod on the workshop is a straight rip from Escape from Tarkov (Battlestate Games). Comparison shots note serial numbers and metallic distress is identical to BSG asset.
https://ibb.co/2dHtM5N
https://ibb.co/4KgnZPC
https://ibb.co/82D0f2S
@carmine folio isn't this supposed to be "yours"?
I took a closer look at the workshop submissions after I challenged a number of rips posted in Showroom yesterday.
Frustrating, Clearly has some ability with the tools but just seems to be standing on other peoples work.
BI arn't responsible for the steam workshop
they are responsible for their in house one
If I were for instance to take a claim against you and BI for Copyright infringement, hypothetically, one of my founding arguments would be that Bohemia arn't taking reasonable steps to prevent theft of IP. They also allowed my IP to be uploaded, held and distributed without my authorization to third parties. What is tolerated it permitted almost.
BSG state in their ToS/EULA that they do not authorise its assets to be used in this way
yours is now reported and will likely be taken down. dont rip stuff or you might lose rights to post mods on the workshop
and ripped stuff on steam workshop does get takend down too when people report it
if i may, I'd personally suggest just removing the ripped mods and just not doing that in future
its not worth it
make stuff dont take stuff
lol what?
It doesn't matter
have you reported them?
thats like robbing a bank because 2 people robbed a bank and got away with it
and dont say ports
shit example but
its rips
it still doesn't make it good
so the justification for using ripped content is that others also do it and got away with it?
for real?
do you wanna bet that?
@soft egret ^^
the top one is a config im pretty sure
using other mods as requirements
actually it may not be
it's not
ah yeah nah its ripped
i run the RON modding stuff it's ripped
Its WIP
These where posted here the same days they where made
because, VOID can't be held responsible for it, becuase their modding distrubution sits outside of their control
that is the distinction Im trying to make alongside the moral injury
you know, i always questioned why people treated rippers as little kids and i kinda get it now. you dont seem to understand that one person doing it and getting away with it doesnt mean you can go ahead nad do the same
If you think these companies care about having their stuff be ported as mods into other games - email and contact them.
there is tons of stuff for SFM and gmod that use ripped stuff but they give credit
Nobody here owns either the RON or the Tarkov models, those are owned by their respective developers. Report it to them.
actually you sort of did, considering you have used a mesh that was ripped from another game
those are also all unauthorized rips
but that has been your only point
yes you did
whole gmod workshop should go down lol
it should yes
this is the reason why people make private arma 3 mods
it is true. wheels just are not immediate
🤣
Who dug this pit?
who knows lol
it's actually true, and what @thin lantern is trying to say is that Steam Workshop is not under BI control, and as such, they do not have 100% control like they do over the reforger one
Here is a thing with steam workshop
They don't have any authority to take it down, especially if you don't use any trademarked names. All the authors have to do is A) not profit from it and B) say it was "inspired by" <insert fantasy world here>.
But thats with Steam workshop
BI is it's own workshop in it's own engine
BI can take down any mod but its not as easy.
^ exactly
they have the authority, they just don't have the same control over
but those wheels are slower than in reforger workshop
to many peoples surprise, actions have consequences
when will you learn! that your actions have consequences!
But yes, again, i'd just say, remove the mods with any ripped or "ported" assets
and earn your reputation back by doing legit mods
This is the main reason people from arma 3 have started private mods
🤦♂️
lol
kek
you legit made mods that had ripped content
what a cesspit
same as me
wtf is this 💀
bruh
Im sorry what the fuck is going on now
two no-name fresh rippers trying to throw shit at each other)))
scp is getting mad at me
Ripper gang wars
lol i wasn't doing anything i was chilling
why we cant have nice things..
Good
everyone have a lovely day
You too
I suggest we leave it there

blocked 
Showed him 😤
@pliant oarcheers man
well he has 3 more items last time i checked
Still waiting for the blocking of half of the mods from the DayZ workshop and the Arma 3 workshop for using ripped models from other games. But as we know, that's not going to happen. 🙃
That is exactly my point
if they dont care, then whats the problem?
Report them then 😬
Dwarden didn't handle the letters I sent him almost a year ago, even though they used assets from Arma 3.
and PuFu does not read my messages about stolen content from RHS AFRF xD
But the mod of the left dude, who obviously did not rip from BIS and did not rip from RHS is more interesting
dude everytime i open this channel i see you why dont you get a life xd
Alrighty then)))
Since we started a witch hunt, maybe Dwarden will remove the empty mod that offers to buy ported models from EFT? :D
https://steamcommunity.com/sharedfiles/filedetails/?id=2785862233&searchtext=Tarkov
I mean, if you've already sent emails, I don't know what else you can do.
It's not the DayZ discord server so... I don't know
@pliant oar @echo orchid did you miss this perhaps?

what letters ?
https://steamcommunity.com/sharedfiles/filedetails/?id=2723296113
this mod also ripped tarkov stuff, mainly weapon sounds and models plus ripped stuff from a bunch of other mods.
already reported him via email but no reaction 
those don't go to me ... only portion what is processed and decided
depends on who reports, what is reported, what is known ... i wish i could do it all w/o more 🤣
I have Void permission
I strongly doubt that 👀
Evidence please
Will dm
👀
Sent
I have a question, with the upcoming workshop for reforger and moving away from Steams workshop. How does BI plan to approach fully created in house and non monetized assets for Disney's or universal's IPs
Lol
Understandable why people think the stuff is ripped and has no perms since company's don't ever give people perms lol
This is the one time i do have perms 
no i didn't miss it, i had not have a free weekend to deal with it in like half a year
that's like saying drawing is for the wealthy and those with time. anyone can create assets, yourself included. sorry you don't want to take the time to do that but most people don't take kindly to people ripping the things they made with their time.
You can't use that stuff anywhere
Making new stuff has always been the core of modding
At first when games became a thing and modding became a thing little after there was nothing to rip from -> making new stuff was the thing. Ripping is newer phenomenon that people justify by selfish "I just want to" reasons
Make things, dont take things.
If you got time to rip from other games and combine that crap you got time to model new things.
It doea happen
And you can lose rights to post mods
Do what you want but don't complain when you get boot
You are the one risking things
Depends on how far back you want to go, but that's not true in regards to Arma
Pretty sure that some of the very first mods in OFP where rips of vanilla content that where made by being reverse engineering them
going back beyond arma
That's fair then, I don't know much before those times
You mean old games where you would modify the source code to modify the game.
Create original content or buy/license the models you want to import. What you are doing is hurting the whole modding community. It's not perfect on Arma 3 but overall, the workshop is relatively clean. Stealing from others is not cool and if you don't think that what you are doing is stealing, then you should know better. I hope that this kind of behavior will be punished.
pretty much everyone doing it knows its wrong and they joke about it to shut down their conscience knocking at the back of their heads.
There is an actual channel for people to tattle on mods

Is it alright to retexture Arma 2 Samples via Substance Painter for the purpose of releasing them on reforger?
or is that an breach of IP
arma 2 data pack license may not be upgraded yet to cover reforger
or well it might not even been considered even yet
oh so when we get Arma 3 data pack open to public?
wait, isn't the Arma license allowing porting to sequels?
I have not checked recently. Last time I remember it was talked about it was expanded to cover dayZ
I guess if there was a chance for an a3 data pack it would wait until a4?
yeah I was going to actually ask if I can port some arma 3 environment stuff like trees to use in my terrain
you cannot since A3 stuff is not in MLOD format
plenty of other have ported arma 3 stuff?
or at least, assets from arma 3 mods
like what precisely?
mostly uniforms and things that go on characters
if they have the rights for their A3 mods, they can surely do that
if you own content/assets/mods for A3, feel free to do whatever you want with these, use in reforger, sell it, flush it down the toilets etc
Ay congrats PuFu on becoming Discord Mod
found it easier to drop the ban hammer myself than by proxy :)), cheers
Can someone explain to me how rights to mods work legally. I’ve thought about it a little. So regardless if you rip or not let’s say you make some Crye gear. Wouldn’t the rights to that stuff be Cryes regardless if it’s ripped or not?
Like how can you have rights to something if it’s modeled after an actual companies product?
Isn't it the right to that specific Model you created is your IP but the Company still owns IP of the Item "Brand wise" ?
That’s what doesn’t make sense to me. How can it be your IP if you’re using a design, name, and model that was created by an actual company?
I assumed since you put that specific model as an asset into for Example Arma 3 that specific asset for that specific game is your IP but the overall IP for the brand and model is the companies one
that what I am thinking
your model is like photograph or drawing. the model part is yours and it is a digital representation of a thing. However if you put company logos, trademarked camo patters etc on it and call it by its trademarked name those are IP of the company
but ripping is not "regardless" as you have no right to that model at all
the right to the model belongs to its maker (artist or company who paid the artist)
you might have noticed how models in vanilla Arma dont carry real world names, that is the simple safe way to make things. The weapons dont hold trademarked logos and they are not 1:1 copies of the things they represent either..
some Mods do have gone the extra length in their work and procured permissions to use real world names and logos in their work. but this kind of permissions dont automatically apply to others.
That was the answer I was looking for. Didn’t know they went and got permission from the company to make the gear.
Thanks for the explanation. I didn’t really know how it worked legally.
I dont know specifically which mod you talk about and dont really know specifics of all mods so cant say if any specific mod has such persmission or not.
Probs assuming he's talking about the one i made - i just named it G3 due to that is what it looks like but it's not named that in the game it came from
@heavy moon
Good Morning all,
Is the EULA being updated something that is getting looked at to allow people to port up into newer tech? It doesn't instinctively feel wrong (Happy to be proved wrong here I may not be considering something) as it feels like the subject matter is being kept ''in house'' as it were.
I take it Lou that you seemed surprised it was allowing for it and I've clocked someone getting a telling off from Uro for I suspect porting up previous Arma content.
I think that clarification sooner rather than later may stop people from getting themselves in bother
The person I sent that message to was in regard to reverse-engineering files, I informed them that doing so was in breach of the End User Licence Agreement's (EULA's) and to cease doing it, and to be fair to them they did ask if that was okay or not - which it is not.
If you read the EULA's of both games (Arma 3 & Arma Reforger), reverse-engineering any game content is expressly prohibited , I have quoted the relevant parts below including from the Arma Reforger Tools as they would be a required part of importing any content into the game.
As for porting existing Bohemia content from Arma 3, that process in itself would involve reverse-engineering game files which is expressly prohibited as per the EULA's.
Regarding the porting of existing licenced data pack content from pre-Arma 3 games into Arma Reforger and any modifications to the EULAs these are questions for Bohemia Staff & Legal to answer, not me 🙂
cc: @hollow rain
Quoting the following for clarity
Arma 3 EULA relevant part (https://www.bohemia.net/community/licenses/arma3-end-user-license):
End User's Obligations
A. As a Subject to the Grant of License herein above, you may not, in whole or in part, copy, duplicate, reproduce, translate, reverse-engineer, modify, disassemble, decompile, derive source code, create derivative works based on the Program, remove any proprietary notices or labels from the Program or otherwise modify the Program without the prior written consent of the Licensor.
B. You are entitled to use the Program for your own use, but you are not entitled to:
Sell or transfer reproductions of the Program to other parties in any way, nor to rent, lease or license the Program to others. Publish and/or distribute the computer Program or any of its parts.
Arma Reforger EULA relevant part (https://reforger.armaplatform.com/eula):
You May Not
You must not redistribute, publish, license, rent or resell the game, any of its parts or the content you created using the game or other associated Services (“content”) or any hacked version of the game. Do not use the game, any of its parts or the content commercially without Our permission. You are not allowed to hack, modify or reverse engineer the game or any game files, its data or network Services. You are also not allowed to cheat, create cheats or promote cheats in the game.
Arma Reforger Tools relevant part (https://store.steampowered.com/eula/1874910_eula_0):
User-created Content
If You create any content, You may do so, but there are rules.This content must not infringe anyone's copyrights or author rights, it must not be offensive to people or illegal in any other way.If You do not want to accept these rules, do not create and share any content using our software.
@thin lantern ^
Morning Uro, I'll have a quick read now.
I'm not in any doubt that the ARMA 2/3 Eurla prevent it. What i'm asking for clarity on is, will this likely change or be updated? I've no intention of touching ARMA/BI assets but I noted Lou seemed (I could well be wrong) that it wasn't permitting that porting up capability.
Thansk for getting back to me though Uro appreciate it 👍🏻
Nope just in general. Lots of people make gear 1 to 1 of the real deal. Just was wondering how that could be possible and how others can claim rights to things if it’s a 1 to 1 of the real product
👌
realistically, you cannot make a model 1 to 1 to real life, maybe just by 3d scanning it
the person who has modelled something own the IP rights for the model, texture etc, not the copyright
if i make a draw or take a photo of an object, i own ip rights for that drawn, photo, not for the object
G3 simply refers to its generational iteration.
Crye Precision G3's are the third gen of their combat trouser/shirt. We are now seeing the Gen 4's rolling out into operational use so only really a matter of time before we start seeing those being created
Which is what I was confused about but it was clarified. I was just interested in the legality behind all of it
there have been discussion about it since bell carpet DMCAed all bell products on 3d market places
even with tradedress trademarks, it depends a lot on the subject
generally speaking, after the activision vs gm lawsuit, everything military sort of goes
it is of course better to ask for permission and contact the respective manufacturer, just in case
most will play ball as long as no money exchanges hands, which is why modders will find it easier to get permission to incorporate trademarked brands than game developers / publishers
^ When money is involved it always becomes a issue
Same thing is the situation with my stuff with Void
i personally had mail exchanges with quite a few manufactures, most of them do get that they have free promotion by having their products represented in mods
mad love for VOID, they're fantastic
Super great letting me use their stuff but there is rules to it tho
speaking of which, you might wanna get a proper license from void, what you have now doesn't really count for much
because you are using their assets directly
Makes a lot of sense now. I was always confused how people can put big name gear in a game on their own. Whereas big game titles can’t
Discussed with them already it's all fine atm
it might be fine on their end, it isn't 100% fine on BI's end
I believe Widow has already had a conversation with BI?
I have written in words from a void employee on my usage rights and what i can and can't do atm i just gotta make sure to not do what i can't do 
sorta never got a response back from the BI person
void employee is not void legal department, that employee does NOT own IP rights over Void assets even these assets were made by himself, you had a discussion on some discord, and you have no license in regards to the files you are using.
my 2 cents on the matter, it's up to BI people to do what they see fit, you are free to contact their legal department via legal at bistudio dot net
Speaking from my personal POV, generally in these cases a written word barely holds on legal grounds. Normally there is some licensing requirement when you port, modify or reupload someone else's IP. For example, the licensing system BI has for creating content for, or using content from, any BI game: https://www.bohemia.net/community/licenses
Will contact the CM and see about that just to keep BI's feelings in the matter at bay if there is any issues
Thats a good little link
Popped over a DM to my CM and will see if i can get a license just in case to give clear proof 👌
You should also see what their stance is with model assets they are using which weren't created in-house by their team, such as assets contributed to them by others outside their development team as well as ones they have purchased and don't hold exclusive rights to. Mainly this is in reference to their upcoming content updates which include many new modeled gear assets, some of which were purchased and some of which were contributed to them (including some that are even from our own developers in USP). Its one thing to permit sharing of their own modeled assets and quite another to give permission for assets they don't hold the rights to.
Good evening, I have a small question if I want to reproduce a 308 for example. I can redo the model of the 308 in blender by removing the logo and in game I can call it geurot 300. In this case I am in order if I understood correctly ? @echo orchid
ok, thank you for the answer, I was afraid that I was not in order
Am I allowed to brand website with Arma Reforger theme (like logo, ...)? There is no official press kit if I understand it well, but I can extract assets from various parts on my own if that's not a problem.
Presskit download is on the media page of the reforger website: https://reforger.armaplatform.com/media
Ahh, nice. So is it ok to add logo to the Reforger community website?
since those are not part of the press kit
Scroll further in the pdf, there should be a link to download the media assets
I'm not sure about the use of it though, as I don't normally deal with press kits. So I can't really give an answer to that.
@hollow rain will have to answer about that.
Will most likely require some disclaimer that you're not a real biohemia website and are unrelated and stuff
https://reforger.armaplatform.com/media
Presskit download on top right, download and files for logos and such can be found linked on the document.
But as Dedmen says, you should make it clear that any use is not officially connected.
ahh, it is at G drive, sorry I'm blind
yup, I'll make it clear, thanks for the info
Holy smokes, A great site that goes into fantastic detail re the minefield that is IP. Thoroughly enjoy that it is cited and sourced with legal case law, has a good myth buster section also.
hope the dude overcomes his cancer and keeps that site going
Thank you and I have. 😉
Mega! Made up for you man 💪🏻
I know this has been asked before but does activision even care if you use their assets without permission
I understand it breaks IP, but I've never seen them take anything down
They may not care enough today, but they might care enough tomorrow to start with DMCA strikes and lawsuits. As long their licenses and EULA forbid the reverse engineering, ripping of their game and the use of any of their IP, they have the legal ground to go after you.
They actively pursue anyone selling their models - every once in a while you will see stuff ripped from their IP vanish from sites like Turbosquid, CGTrader etc.
The frequency of that depends on economics of it. You have to pay someone to do these searches. And frequently they are resolved by DMCA takedowns. But that still costs. A lot of the "non-commercial" mods using ripped content will periodically get Cease and Desist notices. And this is usually because someone reported the ripped content to them. From Activision's point of view its a bit like looking for a very specific grain of sand on a beach.
But do they care. Yes. Several people in this community have had the letters. Others have not. Its a gamble you take. But if you do fancy taking the chance you better hope no one reports you and Activision are too busy on that day. Then find a good lawyer.
"Sounds like bullshit" as someone active in here likes to say. But The Stargate mod for Arma got shut down by MGM. Star Trek attempts have been stopped by Paramount. It does happen.
I know people that left LE in the UK and their job is exclusively to hunt the web for IP breaches. One dude does it for porn companies and earns an ABSOLUTE fortune striking videos. So these roles do exist within organisations
That was discussed thankfully the assets were sorted from In house and bought so I know what to touch and what not 
can this get pinned? it's a very simple and quick explanation that would answer many
done
This seems like the best place to ask this...
What's the stance on the Arma Reforger API and leaking information about its use? (AFAIK the API details are not public, yet?)
I've been working on an external tool that makes use of the Workshop API, but not sure whether I can include the API code in it or if I should have the code hidden behind my own API.
Well question is, how did you find out how the API works? By reverse engineering it? While reverse engineering is explicitly forbidden by the EULA?
I think that answers the question 😄
Well, I guess it'd depend on ones definition of reverse engineering. In my case it'd be packet sniffing, which seems to me would probably be a gray area on whether it is or isn't reverse engineering.
I'd count that as reverse engineering I think 😄
And speaking of the EULA, wouldn't creating a mod and then putting it on the Reforger workshop be against the EULA?
You must not redistribute, publish, license, rent or resell the game, any of its parts or the content you created using the game or other associated Services (“content”) or any hacked version of the game.
Though, later it states that
If You create any content or make it available through the game, You may do so, but there are rules.
Which, I guess would void the previous.
I recommend to abstract it by going through your own API, that way you atleast won't get any issues.
Would I be breaking any rules if I went through the files in workbench and reworked a item to work ingame - I’ve seen some stuff like food that was intended for ingame use I think but we can’t access it or it was never put in or cut
Basically making what it seems to be cut content or not used content available again
This is a question on arma reforger ^
I don't see how an unused food can is different from an M16, when looking at it from the perspective of referencing it.
If we look at it from a different angle, the M16 could tomorrow no longer be referencing the original assets, and suddenly you'd be in breach? Don't think so.
Considering you're not allowed to rip/modify them, just use as is as the tools allow you, the problem you might have is that they could be removed at any time.
Yeah from what I can in the engine all I can do is add it to the arsenal to make it usable ingame again in terms of what I was wanting to do and not actually take anything out of the game
Well modding is allowed.
Reading script files inside workbench is not reverse engineering or hacking
👍
So if i get it right in contrast to the stram workshop, you can now modify uploaded stuff, as uploading it automatically transfers rights to BI?
No, where did you get that from?
People have the rights to the content they make
Same as Arma 3 basically still
Oh okay
So what does the EULA specifically mean then?
That's how the eula is being interpreted by many people unfortunately.
yeah the way its worded leads me to believe that
Same as ever basically. Make your own stuff
EULA is still awaiting some clarification. But keep in mind that for workshop uploads, you have to refer to the tools EULA, not to the Game EULA.
The tools one has different wording
ah, alright
There are lot of trolls spreading misinformation on this right now acting all shocked
I'm working on a BAF mod, which will have some weapons and vehicles, when they are imported in-game would I be able to use the real names of the vehicles or would I have to use a fake name?
For example I am working on a MAN HX60 model could I use that name or should I use a different name?
Don't know about trolls, but I'm assuming you're referring to this?
Reforger EULA```User-created Content
If You create any content ("content") using the game or make it available through the game, You may do so, but there are rules.
This content must not infringe anyone's copyrights or author rights, it must not be offensive to people or illegal in any other way.
For the benefit of the entire User community, You give us an irrevocable permission to use, copy, modify and adapt anything You create using Our game and share with other Users of Our game in multiplayer or as an online download. You also agree that We allow other people to use, copy, modify and adapt Your content under the terms of this license.
If You do not want to accept these rules, do not create and share any content using Our game.& Reforger Workshop EULA2. Use of ARMA REFORGER Workshop
The main purpose of ARMA REFORGER Workshop is to connect Users of the video game ARMA REFORGER (hereinafter referred to as the “Game“) and enable them to share and further develop the content they have created within or for the Game and thus improve their Game experience.
Within ARMA REFORGER Workshop the Users may:
Upload and share
the content they have created within the Game or using the Game or any of its parts or using any software associated with the Game;
their own content such as pictures, sounds, graphics, models or any other similar content which is intended to be used within the Game;
content created by a combination of the Game content and their own content described above
(any content uploaded to ARMA REFORGER Workshop hereinafter referred to as the “Content“).
Download, use, alter and further develop the Content uploaded to ARMA REFORGER Workshop.```
I have seen many people in other Arma related discords sharing someones postings about how the eula lets anyone do anything
when it does not
all the points of the license apply together
not just the cherry picked ones
I c, I haven't seen "do anything", but here it seems to clearly state that any content on the workshop may be "modified", "alter", and "further develop"
Reforger Workshop EULA, as Dedmen said - most important one:
Download, use, alter and further develop the Content uploaded to ARMA REFORGER Workshop.```
Full sentence and nothing removed from the "any content uploaded.." part
no. this is misinterpeation caused by cutting parts to fit the narrative of "everything is free now"
In as far as that is possible without breaking any of the other parts of the EULA. If I recall correctly you can open any packed mods in the workbench, but they'll be read only and thus can only be modified through inheritance and modded classes, etc. You still can't do a bunch of stuff without reverse engineering or hacking, which goes against the EULA.
It doesn't say the the altered/edited content may be uploaded/re-uploaded to the workshop through, so that might not be allowed - but as I understand the "alter & change" is as clear as it gets
No, I am not forgetting it, but directly below it clearly says the message I posted above
they both apply
"any content uploaded.." may be "..alter and further developed"
so you can do the latter in the constraints of the former
Tthey are not exlusive points, they apply together.
Yeah, and they are kinda talking against each other
no
So that confuses me as which one applies
both
you can alter content as long as you do it in way it does not break the first
You should understand this, the first point limits what you can do in terms of the second point.
That isn't stated. What is stated is "any content"
which is done noninvasively
Not 'any content which allows it'
and this is why it will need clarification
to make sure nobody reads it wrong like this.
I understand that logic, but that isn't stated
The "any content" part goes directly against the first sentence
we will need the american "dont but baby in the microwave" kind of write up
Or simple add the word "any allowed content"
Or something along those lines
Because right now what you are saying is only understood with prior knowledge to the intent, assuming it's the case. As it's written right now - what I write is the only logical way I can understand this EULA
but you now have been told otherwise at least. so at least one more people know how it is. spread the word!
I think you need to read the last bit, "under the terms of this license", and then consider what that would mean in respect to the first point.
I understand that I've been told otherwise, that is why I wrote "No way to know this without knowledge of your intent", aka the person reading the Workshop EULA wouldn't be able to know that by just readin it
Yes, that is correct and that is my point. That clarification exists on the Reforger EULA, but NOT the Reforger Workshop EULA
indeed this has been brought up before too and is likely to be clarified
In what way? Because points 3 and 4 of the workshop EULA seems to cover the licensing and IP of content you upload to and download from the workshop. Not sure what would be missing from the Workshop EULA that contradicts the Reforger EULA.
This sentence @ember berry
"(Any content.." is specified as such, rather than e.g. 'Any allowed content'.
Also point 3 is referring to Uploading Content only. I am talking about modifying and altering content without uploading it
Point 4 is for downloaded content
Yeah, point 4 has it too, but why can't it be in point 2 as well?
Since point 4 is a perfect example of how point 2 could be written
Even more confusing to why point 2 wouldn't have it
the first clause clearly says that you cannot violate any licenses/copyrights while doing so
I am not saying point 2 removes the validity of point 4 or Reforger EULA - I am saying it makes it needlessly confusing and will result in future misunderstandings that you have to deal with
Point two was probably written as a shorthand version of points 3 and 4, there is a lot of stuff being left out for both.
In my opinion that seems as a pretty big one to leave out
Could probably be written a bit better, but point 2 doesn't invalidate points 3 or 4
Latest sentence - refer to reply ^
Just call them "SV (6/9/15) Tonne (MM/IMM)" if you want to avoid MAN trademarks
Ok, thanks!
e.g. HX 60 is "SV 6 Tonne Medium Mobility" within the UK MoD. SX 44 is "SV 9 Tonne Improved Medium Mobility" etc. Basically if it's a HX it's MM, if it's an SX it's IMM. 4 wheels are rated 6 tonne, 6 wheels are rated 9 tonne and 8 wheels are rated 15 tonne.
Thanks!
or 'MVN HX59.9' for a little bit more humour)
The HX<number> is also believe it or not Trademarked.
Da12th is right if you want a issue free name.
No you can get away with that
Good enough then)
DUDE suit?
is infringments@bistuido.com still the best email to contact bi about copy right infringements?
for reporting BIs assets being used elsewhere yes I believe so
@pliant oar Honestly this user is long overdue for a workshop ban. They're a serial ripper that steals content from other mods and games alike. RHS has had to DMCA this user twice, and they still continue to use their current workshop submissions as gateways to stolen RHS content with links as to where to download the mods we've had to DMCA off Steam...
well guess what, i don't even know how many DMCA were against that user nor how many were successful, there is no counter for that
I'm not complaining that you should know... I'm just letting you know and making clear that it's not an isolated incident, if that's a determining factor for what needs to constitute a workshop ban
Tbh for me it looks like BI doesn't care. I reported some guys who are constantly violating workshop rights and nothing happens.
Only if you are a big mod developer like RHS they do care. Then they react super fast and lock your server, ban you from workshop and so on.
Everyone else can just slip through and do what they want, by the looks of it.
The guy above your message is "a big mod developer like RHS")
I have no clue about that stuff, nor the money to pay for that special tools and someone who can use them.
I just wanted to make a server with a few friends, while following all the restrictions like monetization, copyright and so on (Spend hours to inform myself properly).
And then you have to see these stealing guys, re-uploading every sh*t they need. So i spent the time reporting them to BI and nothing happens.
Feels a bit weird when the workshop rules are so clear and when you read the stuff in here.
So it looks like that some content gets more protection
it depends if it gets to me , if it does and it's valid i ban it
peep the links i posted then lmao, pure stolen shit
Just look at this -> https://steamcommunity.com/sharedfiles/filedetails/changelog/2723296113
I got a invite to their discord and it looked interesting as a inspiration source for our server.
So i check their mods and realised they are blatantly stealing content, while we have to add so many mods as dependency instead of "repacking" them as they call it 
Does the license agreement actually define author rights? Simply adding "author rights as applicable by law" would go a long way. But that is also a can of worms, Poland for example has a lot of authors rights that a lot of other countries don't recognize, such as moral rights.
Also the second line entirely on its own negates copyrights and author rights, because you're giving everyone an explicit license to use, copy, modify and adapt. It's not even implicit, the way it's written its straight up explicitly given. "[...]agree that We allow[...]" is explicit.
It's a circular EULA and honestly needs to be clarified what is actually meant.
Do you mean 1) You can in fact use, copy, modify and adapt any content on the workshop.
-
You cannot use, copy, modify and adapt any content on the workshop without the authors express permission.
-
You can use, copy, modify and adapt any content on the workshop until such a time that the author objects to your usage of the content.
Or perhaps 4) You give us the right to sublicense your content so that people expressly granted a license by us can use, copy, modify and adapt your content.
As written right now, that second line entirely negates the first line.
Need to go back to the drawing board with this one I'm afraid.
Moral Rights are at the core of every copyright legislation and protected by the Berne convention. Im not sure why you think otherwise?
if you read the conversation above both points stand and do not negate one another
I think the point being it could bear to have some clarification.
it could yes
but it does make me sad how many people are trying to twist it into "whatever is uploaded to workshop I can do whatever I want with it"
Thats always been the way. But I will say the way it is written currently it is easy to read it that way... or atleast it reads like "creators must accept than anyone can adapt their work in the limits of the Reforger Workshop without permission"
its certainly how i read it at 1st and 2nd pass.
The wording and context "imply" open source. And the phrase, "If you dont accept these terms dont upload" or similar dont exactly help the situation either.
Regardless of the original intent. its easy for a lay person to mis-interpret when you have what appears to be two contradictory statements framed in a less than legalese sentence giving the context.
Call it semantics if you like but right now its too easy to misinterpret. It needs clarifying.
I absolutely agree
TIL I guess, never heard of any copyright cases in the US ever using that convention but neat to see I suppose.
To clarify, that is not what I am trying to do what so ever, contrary, I'm arguing that of which Rock is, it needs to be clarified.
becasue its the international convention that covers all trans-national interactions.
Yeah I googled it real quick, quite interesting, the more you know.
Im surprised you werent aware. its the first thing they tell you about International Copyright law.
Honestly I never bothered reading into anything other than US copyright law (broader) and the DMCA. Never had to deal with anything other than that before.
I'm not from the US btw.
Neither am I.
Well the US is not the center of the universe. There is far more out there that does not confirm to US view of IP.
And if you are not a US law specialist then why so focused on it?
It's the only thing I've had to deal with, simple as that.
The only US centric law on here is the Steam and You agreement. Everything else is governed by the local laws of the authors.
Steam and their DMCA process is such a tiny part of it.
Yeah, like I said I never had to deal with anything else personally. Also DMCA is such a convoluted mess and Leonard French is always fun to listen to so it's peaked my interest.
But yeah, thank you for teaching me about the Berne convention, quite interesting @chilly silo.
Glad i could help.
@pliant oar please enforce a steamworks ban, i have made nunerous DMCAs for the very same reasons
So, there is a dayz server that constantly copy-pastes my entire mod and reuploads it to the steam workshop, so far I have filed 6 DMCA claims on their uploads (4 just in the last week or so), but whenever they receive a DMCA notice, they take down the mod and reupload it on another steam account. They have also started spreading my private information (e.g., my real name) around, which they received due to the DMCAs I have filed on their uploads.
Is that anything Bohemia can assist with, if it is reported properly to them?
That server is also breaking the dayz server monetization rules and they have been removed from the list of approved servers in the past due to that, yet they continue to monetize.
Is infringements@bistudio.com the right email to report this, or is it purely for infringements directly related to Bohemia's IPs?
you can use that email account
not just Arma 3 but also DayZ ... same story
Nuke incoming? 😎
hmm i wonder if Reforger Modworks (i forgot the name) will also have these kind of issue with people stealing mods or porting other game's assets
BI moderators have lot easier time handling it.
Also let's try to differentiate ripping and porting.
When it's your own stuff or you have permission to do so = porting
When not = ripping
@crimson ingot It will definitely happen but now from day 1 BI will have tools and can and will act (already happened), with steamworkshop it took years before BI had some tools to really deal with those people, but when years of "no controle" happens the wave is already set in motion and stopping it will be hard (like Arma 3).
With reforger they can act on day 1 and show it is not acceptable making it less big of a wave as people will know this time they act a bit more swiftly 👀
So since A3 data pack is not released yet people are not allowed to port A3 assets to Reforger, what about CDLC Team's assets? Its their own assets but also A3 assets.
Can they port their CDLC's assets to reforger since its their own or they also have to wait for A3 data pack to go public.
Sorry for bad english
Such information is not public as far as I know
Well its their IP as long as they don't exceed the terms of their agreement with BI they can do what they like with it.
"Somehow this mod returned"
Cant report rn, but you get the point
Reupload of the mod with the same name, that got taken down
@pliant oar looks like another hammer is needed. message has not gone through.
different account
Hello there i have a question :)
Do I have to use this license in all my projects for Arma Reforger? https://raw.githubusercontent.com/devinSpitz/AiAndEnvSpawnFramework/main/LICENSE.md
I thought that I may need to use it cause it may have code/prefabs etc. copyrighted by you guys?
Ps. its a copy from here: https://github.com/exocs/Reforger-Sample-Coop
I know there is https://www.bohemia.net/community/licenses but it's only about Arma 3 etc. I think?
https://www.bohemia.net/community/licenses/arma-public-license this is the license of the sample coop
If I read that right whatever you use from the sample coop code stays with same license and you can apply your own license on whatever you make yourself
I know there is https://www.bohemia.net/community/licenses but it's only about Arma 3 etc. I think?
This always talks aboutArma, not any specific Arma such as Arma 2 or Arma 3. It applies to any Arma release. It also says the following at the start of theUsing a licenseparagraph:
When making content for Arma** games**, Take On Helicopters, DayZ or modification of DayZ Mod, you are required to use a license in some cases.
Something somewhere says you can choose between APL licenses but can also use your own with some restrictions (like no commerical use)
I think its in the tools EULA
@echo orchid I hasten to inform you that there is a certain person who has ruthlessly stolen your things and ported them to DayZ, appropriating them to himself. You can see for yourself if you download their pack. I highly recommend to find all .pbo with the name AP4.
https://media.discordapp.net/attachments/811252539407466516/981920950402564096/unknown.png?width=1407&height=832
https://steamcommunity.com/sharedfiles/filedetails/?id=2807698144
@tidal lintelthanks for the headsup, will deal with them
oh man, the name of the uploader: RedHandStudio 😭
genius is stronk. no need to hassle with tag_
@echo orchid
And I'm writing to you again. Got in touch with the guys who use your models, as they claim they bought your content from someone else. That is, someone has stolen and is selling stuff from your mod.
https://media.discordapp.net/attachments/982245961701146644/982247769223888926/c0292aa44e62359d.jpeg?width=374&height=831
https://media.discordapp.net/attachments/982245961701146644/982247942519935046/Screenshot_20220603-144640_Discord.jpg?width=374&height=831
https://media.discordapp.net/attachments/982245961701146644/982248093401620490/Screenshot_20220603-144719_Discord.jpg?width=374&height=831
can you send me links?
@tidal lintel- it does say armor rhs mod
where is the first screen from?
I don't know, he took me a screenshot of it, but I'll ask him to send it now. If he does, of course.
@echo orchid https://ibb.co/album/mVMsKZ
thnx, will see how far this goes
So there is no official RHS mod for DayZ?
I'd be OK to use a T80, just not having to assemble it
I don't think so 🤔
none, why would we make any mods for dayz to begin with?
who doesn't want zombies riding a T80? 
oh just like that Russian Zombie from that live action Resident Evil Retribution, they also shoots AK
even T-80 can be defeated though https://youtube.com/clip/UgkxDVQk2pxoOls9b6h6orhU97BJrxSjTkP4
8 seconds · Clipped by CZELFAJER · Original video "The T-80BVM Experience" by Wunder WT
traktor 💀
is Bohemia aware that the Game Heliborne use Arma 2 Models for some of their helicopters ? The UH1D of Heliborne got the same textures as Arma 2 and the Mi8 looks really familiar too
unlikely but do report such findings to the infringements email on the channel topic!
https://www.battlemetrics.com/servers/arma3/14896117
Violating the license for a couple of my scripts.
I also known for violating workshop rights by re-uploading stuff he has no permit for and already got reported here by someone else.
If you need proof contact me via PM and i show you the files/scripts.
@atomic sonnet
^ Claiming I have no permissions from workshop owners when I do. Knows nothing
Posted public fixes on forums, free for everyone to use.
While the ignoring license. Stealing people won't have the right to use my scripts.
You ripped a whole server mod before and even left their custom stuff inside (Vehicle Skins, loading screens etc).
# License Info: If you server is named KFB (Kentucky Fried Bambi) you have no permission to use this. Any violation will result in a DMCA.
So either remove the stuff or you will get problems 🤷♂️
I removed what I didnt have permissions for via workshop. If you don't want people "stealing" your fixes as you say, don't post them on a public forum for all to see. Easy as that. You could of made them private, but we all know you want credit and attention.
Anyways I'm done arguing over this. You can continue to whine about it.
You do know that just because the source is open, it doesn't mean you can just take it and make it your own...
If there's a license attached to a piece of source code you have to follow it, and no license is attached it means the most strict license applies (aka don't use it).
Open Source != free to use
See what the guy wrote above me, so either you remove the stuff or you will get a DMCA 🤡
And no you didn't have permission to use the stuff, you stole custom skins and left the server specific loading screens inside your server mod till the mod author forced you to remove it.
So you are a known copyright violator and lazy stealing thief 💩
https://steamcommunity.com/sharedfiles/filedetails/?id=2723296113
generally speaking post here about it, but i find no reason to drag this further into a public argument with the bloke. DMCA it (your own prerogative and move on)
True but this guy also needs a workshop ban, just take a look at this server mod.
Iam not the first one reporting him.
aware, have a DM with @pliant oar about it - in general terms repeating offenders are the ones who get this sort of ws ban.
Spicy today
I don't claim ownership of any of his SQF code. How is it that you can post up an installation guide for something that you can't use. Doesn't make any sense. If it's posted on bohemia forums, it should be free to use. It's in my mission file.
And someone tell me this.
Exile code is protected by this license https://creativecommons.org/licenses/by-nc-nd/4.0/
It says here that if you remix, transform, or build upon the material, you may not distribute the modified material.
So El'Rabito is allowed to upload these changed files and distribute them via public forum?
As seen here my fixes are even posted by the Exile devs on the official discord, so yes i can.
https://cdn.discordapp.com/attachments/796949804986925098/985398843011133481/unknown.png
https://cdn.discordapp.com/attachments/796949804986925098/985399156992516157/unknown.png
The GitHub clearly states that you can't use it.
https://cdn.discordapp.com/attachments/796949804986925098/985400120319295488/unknown.png
@Brazilian_Army_Mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2816339513
https://steamcommunity.com/profiles/76561199006344671
Offender https://imgur.com/tCCiXvv
Original https://imgur.com/4InbtJb
another intellectual property theft 😦
Original: https://steamcommunity.com/sharedfiles/filedetails/?id=667709746 This user stole my work and trying to pass it off as his own. I reported it via Steam but so far no luck with them taking it down
have you DMCAd it? @mint cedar
@faint nacelle Um no, I'm just following some advice. I used Arma 2 parts so I don't think it will apply...
it will for the things you have done
https://i.imgur.com/U8NoTRB.png
https://steamcommunity.com/sharedfiles/filedetails/?id=2630891747
Reuploads of SMA, NIArms, CUP
Typical Doug
Doug still has his workshop rights?
I suppose hes been having others do his dirty work before
or he bought a new account 🤔
ANZUSGaming 🙃
@pliant oar, we have a customer for you!
Doug Jumper: Posts a mod on Steam Workshop
Dwarden: "FBI Open Up!"
This might be the best place to ask, does the A2 licensed data pack license allow reuse in Arma: Reforger? I know it covers "future games in the Arma series." Does Reforger count as this legally?
yes
Thanks. Just making sure all my bases are covered 👍
Hello, this is the closest i can think of a place that might be right to ask in. Is there any general ban regarding workshop access for Russian users? Just want to be sure this is not just an user trying to circunvent any other possible workshop ban
No general bans on anyone. Workshop bans are very specific and gained with numerous repeated rule violations
still up? guess ppl dont care about his stolen content
It’s up to the owner(s) of the mod content to deal with it
Cant dmca something you don't own
Re-uploading Taviana and Ravage Zombies
https://steamcommunity.com/sharedfiles/filedetails/?id=1921467670
https://www.battlemetrics.com/servers/arma3/11242930
@pliant oar
It can be taken off the workshop by the responsible people (BI), if it violates their terms of use
Anyone got some recommendations for copyright lawyer in the US ?
Need someone to enforce a DMCA
You can send me a PM if it's not wanted here ^^
Siege and PuFu would probably be some of the best resources here on DCMAs.
not in us i’m afraid
Depends where you are claiming from if its Steam you will need one local to Valve's nominated courts to keep the costs down.
But if its just a case of disputing a claim and you have clear evidence its more about navigating their insane court system.
this needs better reporting than just post link w/o anything else
Thanks, someone else also had a problem with them by the looks of it and the guy got a Infistar Global ban (which you only get if you cheat) and his server mod was removed from workshop.
Best thing is, not due to me. Since their hoster (OVH) didn't do anything, probably because iam not a US citizen and they don't really care till you come with a lawyer.
Karma works in weird ways i guess 🤣
according to the uploaders own description. this is the list of mods he has compiled.
https://steamcommunity.com/sharedfiles/filedetails/?id=2809871439

