#ip_rights_violations
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otherwise let me make a 3D Mickey, upload it and see Valve go in flame by Disney's shots š
Right, just looked at Valve's Steam Agreement since a year and a half ago. Seems I misinterpreted Section 6. Thanks Lou š
Blizzard“s Warcraft 3 Reforged TOS for mod content would like a word.
thats because its blizzard, everyone is told over there they have no right to their creations witch may or may not stand in court but this is for arma 3
We also do not give permission for anyone to repack/repub OPTRE or its assets anywhere
So, that mod is asking for a DMCA
The dark souls halo weapons is a modā¦not part of the actual game. You the owner of that mod?
The mod posted above
https://steamcommunity.com/sharedfiles/filedetails/?id=2682075236
Literally admits to several people that these were ripped.
Go to the collections that contain this mod, and you'll find plenty of mods that rip from other games or from other creators.
Perhaps a lead for mr @pliant oar
You could even go further and crawl through collections that contain those ripped mods and find more. It is an endless hole you can find yourself in.
well fry a few of them and they might start to dissapear
Unlikely, since steam workshop is a hot mess
If you contact the developer Gruntr on the RoN subreddit that might be a good point of contact. Used to be a arma 3 modder
yeah can't trust valk.
I always delete 2 messages less and do the rest manually.
You tell it to delete 5 messages, it deletes 4, skips one, and deletes the 6th
Big fun if you do it in #communities_arma3 
happened to me once š
but arma ai hits everytime even if it cant see you
Hi, I've noticed someone using Bohemia Interactive's name in Bilibili (Chinese version of Youtube). I dont know if it's BI official. If not, I assume this could be a violation? š¤
Noone can tell unless you provide a link
Maybe it's Dwarden reposting some Scott Miller tiktoks? 
Ah **** forgot to paste it...
https://space.bilibili.com/3990752
波脿米äŗäŗåØå·„ä½å®¤ļ¼1999幓建ē«ļ¼ę»éØä½äŗę·å åøęę ¼ēē¬ē«ēµåęøøęå¼åå·„ä½å®¤ćå·²å¼åęøøęļ¼éŖē¹č”åØ(OFP)ē³»åļ¼ę¦č£ ēŖč¢(Arma)ē³»å;波脿米äŗäŗåØå·„ä½å®¤ē主锵ćåØęćč§é¢ćäøę ćé¢éćę¶čć订é ēćåå©åå©Bilibiliļ¼ä½ ęå “č¶£ēč§é¢é½åØBē«ć
One look, does not seem like an official account
you think?! it's on bilibili š¤£
This series of videos produced by the True Red Mission Group is designed to help players who have just come into contact with the Arma3 editor to learn mission making
this is the chinese channel description, right?
a description in one of the videos(?)
Oh
I did it already, I had no answer
that a developer?
Id suppose thats about as much you can do
could also be they are managing through their internal channels now.
I did it and had a response so no worries
TOC bot?
on their server there is a bot named "TOC"
everything you send to the bot dms get sent to the whole VOID interactive staff in a channel
Entry Team to TOC, we have a DOA 
Suspect in custody
This guy is on a roll
@pliant oar would this not warrant a workshop restriction already.
from one of his uploads
awareness of what hes doing is wrong is apparent and intent to continue is clearly there
damn that mod looks cool
Then i suggest you buy Ready or Not if you think it's cool
Honestly if that doesn't warrant a workshop ban, then I don't really see what the point is in having that opened up as an option. The guys workshop uploads are all rips from RE and RoN, what more does a person have to do to get a ban? Its not like this is someone new, the RE rips had been reported here a good ways back, several times, and nothing ever done to stop him from continuing to rip and upload more. I fully understand its up to the devs of those games to DMCA those uploads, but if devs of this game have a way of doing something to prevent a known ripper from continuing to upload stuff then why isn't any action being taken?
This channel is more of a place to complain about ripping and name and shame rippers, not that they seem to care. No actual serious action has been taken, very few people have received workshop bans and thats only after extreme amounts of ripping. The active moderators/staff in this channel all take a firm stance on ripping but whats said in here doesnt translate to the actual workshop, its full of ripped content, even worse is its on the front page! Some people might recieve a discord ban but that does nothing to stop ripping or that person from ripping. If BI actually cared about ripping and protecting actual genuine community content creators then they would take action, but that is yet to be seen.
There are dev team personnel in this discord. When their stuff is ripped, itās brought to their attention and they deal with it. As for larger developers and AAA games, you have to somehow contact a dev or email them and hope for the best. Anything serious and the ARMA people here will deal with it accordingly
Anzus has ripped and defiled our beloved Arma 3 terrain and republished it, claiming it would be there own work: https://realliferpg.de/anzus/ (5-10 Minute read, a good laugh is guaranteed!)
Question: been out of the loop and seen Armaholic is now gone and so is all the mods that was not on steam am think of getting back into modding and working on project but it uses some items that was on there can I upload them to steam to use or what should I do here is the list of stuff am using I plan to make website with permission page of proof for the mod? https://steamcommunity.com/sharedfiles/filedetails/?id=2095555034
Some mods I have I can not remember who or where I got them so am not sure how to get permission to use or upload so not sure what to do since Armaholic is now gone š
if you can obtain permission to upload form the original author and the mods do not contain any IP compromised stuff you can upload,
otherwise you will need to find alternatives
At the moment am google the files names see what comes up and going from there but I was going to use stuff as place holders till I make my own however I might just go to making my own from start instead of using place holders.
that would be the correct way to go. Cant just upload someone elses stuff even if its "placeholder"
nothing new, dougs been ripping server assets for years. nothing will be done and its sad as it only hurts the RP community thats left on arma
ip theft is ip theft
@carmine folio There was and still is a lot of scum a in Arma RP. We're trying really hard to be the one positive twinkling star. But I still get you.
Couple years ago I only knew 2 life servers that were actually positive (making their own stuff, not just stealing/copying/ripping other people's stuff) and one of them is yours.
Forgot the other one, i assume it's dead by now
That is a bit over dramatic ... there are lots of servers that do their own work. It just happens to be that due to the nature of life modes being generally boring after a while, there is a lot more competition for new content. Servers that are "popular" do either do good work on their own, or they became popular by simply joinking the latest stuff from others.
There is a lot of servers going up and down, teams reforming - much much more than we would see from milsim mod makers. They usually stick together, and work on different teams at the same time where each team is about one particular mod. With life servers its usually that a developer is part of that server and only works for them, as the pressure from competition makes no server owner wanting to rely on someone who also works for the server you want to beat at some point.
But the servers break apart quickly, people move on, developers move on and there are a LOT of problems coming from that:
- Server owners complaining that a developer who left, offers his contributions to others as well
- Developers who complain that their work is used in another re-launch of the server from a different team
- Developers who worked closely together in the team claiming the "rights" over each other once they split apart and say "no i made that stuff, you can't use it"
So while the plain theft from the trashy people behing anzus is of course a problem, you can't say that all life servers steal. you hear a lot about stealing, but they usually mean that they dispute over ip rights, from people that were involved. its not "i did not make this at all, and i take it". its "we did this together, who is allowed to use it how".
A few selected black sheep that are popular do not speak for the scene.
to be honest there are those black sheeps on both sides. on one side we got the server owners that feel like god just because they have a server while you have developers on the other side that are being cocky very fast and are going to claim a violation whenever they want even if they had communications with server owners that show other agreements.
in general the whole ip stuff is a thing of good behavior. just taking developers stuff is a nogo. otherwise many (not all) developers are very cooperative if one just asks politely and gives a good credit
actually my experience is completely different, and the number of dmcas i need to fill reflect that directly
Arkensor my experience is based on regularly checking ALL monetization approved life servers a couple years back.
Far majority is using framework X with some adjustments and all the famous car mods and mods that each of them uses because "well a life server just uses that"
Sure there are some with one or two own developers that add small parts of content or make minor changes to their content, but when 90% of the stuff is just someone else's I don't count that.
It's easy to copy together life modpack 13657 based on all the mods that "every" server uses and use life framework XYZ Version 137.8 with "heavy" modifications.
Not per se illegal, they are copying stuff with permission (because otherwise I'd get them shut down) definitely not all black sheep, that's not what I was trying to say.
But servers who really do alot on their own and not base it mostly on scavenged together content (very often including stolen content) are extremely rare.
I love it when people get together and create new stuff, that's what makes Arma better and keeps it alive.
People copying/using other people's stuff and basically shouting "look how great I am!".. meh, the great people are the people who created all the stuff, not the people who take it and use it to promote themselves.
Alright, if you put it that way then yes. There are few that make the majority of "their" server themselves. 99% of servers use code they found on altisliferpg, other forums and github
I do not understand if it's code generally but ART is an entirely different type of deal for me. If you are stealing someone's art you are absolute scum in my eyes. Art comes from the soul and the creative mind, you can say the same for code but it'll never reach the focus or amount of love it types to make uniforms, vehicles, or anything of the such.
Like Code, ngl I rip code all the time and i make my own AI for other game and work on an overhaul project for SCFA (Supreme Commander Forged Alliance)
But I tend to combine that sort of stuff with my ideas and such. I typically do not believe in reinventing the wheel aka when the code already exist.
But IMO ART you can not and should not rip from at all
The amount of hours people spend on making Arma 3 Mods tops a lot of full fucking games. People ripping Arma 3 is like ripping entire games off and then selling it as their own product or something, It's completely disrespectful. Not a lot of people realize how many hours go into doing just good models in arma 3 lol
I do not understand if it's code generally but ART is an entirely different type of deal for me.
I think it depends on how much of the code you take.
I know coders that spend just as much time (if not more) as 3D Artists making a scripted system or solution only to have it ripped. The result is the same, instant demotivation and reluctance to release their best creations into the wider public again.
Artist or Coder, it makes no difference, blatant theft and repeated ripping kills off any community.
i dont think stealing code is good either you should ask or do not do it at all
:P
stealing is stealing no matter what is being stolen
Today its really hard to ask the original developers for permission or for support to get to the direction (not).. its so difficult(not).. some people did not learn such and did not learn what respect is.
Its easier to steal it and call it your own.
Such people are just scum, not more to say.
If something like that happens in a bigger community, just show the truth to the community how the content was done (most developers do progress pics or vids) and throw the scum out of the community.
At least you cant protect your content if you talk about it or if you release it.. only way to protect it 100% is to use it private and dont loose any words of it.
posted a good example of such
Depends on the code.
There is definitely some works of code that do require as much creative thinking and effort as making a uniform or similar.
But that is pretty rare.
And also people are much more liberate with open sourcing their code than with art assets which makes it harder to "steal"
forgive me for my ignorance, but to what extent can you "own" your code even?
The code is the hearth of any software. If you can't own your code, then Microsoft couldn't own Windows, to give one example.
Simple, slightly too simplified analogy:
You decide to build a nice little toolshed.
Nothing grand, but also not shabby.
You learn how to properly make mortar, how to lay bricks for the walls and how to properly do the foundation and flooring yourself, by spending time and money to do so.
(Either by attending workshops or reading books you paid for or/and simply using time you couldve used for other things, which is also valuable.)
You do buy the bricks, flooring and mortar from a shop, something that everyone else can do.
Then you spend the time to properly make your toolshed.
Getting the walls right, making the floor level and putting a rain-proof roof on is rough work for a single person, even on a small scale.
Finally, you put the door and windows in, again taking proper care and making sure its gonna last well enough.
You built your own toolshed. The aesthetics and its purpose is just as you imagined it, and you feel rightfully proud to have done so.
The next day, your neighbor starts building their own shed, and it will most likely look like yours when its finished.
This is not an issue, this neighbor hired a construction company to build their shed, unlike you. After the construction company did the proper work and got paid, the newly build toolshed belongs to your neighbor, who ordered and paid for it.
Just like yours belongs to you for the same reason.
A day later, someone else starts to take bricks out of your toolshed without asking.
Only when you find them in the act of doing it, they say its for their own toolshed, and that its fine since everyone can get those bricks anyway.
How does that feel compared to you putting your own work and money in, or your neighbor paying a company?
This, while oversimplified, describes the mindset that you should have for things like coding and other digital things.
Someone else put in the work, and using their code for your own without permission is stealing their time and effort.
TL;DR
Written code is someone elses property, depending on the license or permissions given.
Same for assets like graphics.
Funnily enough that's not how it works if you actually design and build something physical.
Anyone can come along and copy your design and sell it themselves and there is fuck all you can do against that. (well apart from trademarks and patents but they are waaaay weaker than any copyright law)
Also in your analogy it wouldn't be stealing bricks cause... copying isn't stealing something physical, you still have your brick.
@onyx ironactually, it isn't. I would know, because i am in the construction business (as an architect). You cannot copy architectural designs, not even the client can copy it, because architects license their designs, they don't contractually sell it.
Sure, you can get inspiration from it, but you cannot copy paste it 1:1, because you will be infringing on someone's elses copyrights.
also, even for things like toolsheds, sure, you can copy the overall looks, but it would still require work
and also, it would never be a 1:1 copy
never
that goes for anything art related to code related
if 2 people would be doing the exact same thing, it would still not have the same topology, or textures or precise and exact dimensions. same goes for code, there are so many ways to achieve the same exact thing
even configs (which are just part code) can be done in numerous ways, despite these inputs being set in stone
https://steamcommunity.com/sharedfiles/filedetails/?id=2350072953&searchtext=12th+MD contains repacked mods. Even says in description
I'm in the engineering business and if someone gets their hands on my technical drawings they can build the same thing 1:1 and there is nothing I can do (unless they're infringing on some patent, trademark or protected design).
I imagine it's the same for you, yeah your actual drawings might be protected by copyright but you can build things based on them however you like.
Different countries have different laws and views on the matter
It's still a shitty thing to do, and so it ripping assets, code, or anything else. Just pointing out that there is a difference.
Patent law works roughly the same in EU and US, arguably the biggest markets who adhere to it.
Legal reciprocity is something to bear in mind as well.
all of them have licenses which allow that:
UU:
This program is free software! Permission to (re)distribute either this or any derivative via Steam Workshop is granted without notice to any individual, group or body as long as they adhere to the terms of the GNU General Public License v3
Both Turbulence mods are under GPLv2.
Splendid smoke is under GPLv3
I imagine it's the same for you, yeah your actual drawings might be protected by copyright but you can build things based on them however you like.
not really, it is more complicated than that = there are laws for construction works that the require the author to actually sign things. so nope, not really
even if you could get hands on my designs you are not allowed to use them as you please....
Isn't that because of liability reasons because its a building and not due to copyright laws?
interesting, didn't know that
I only saw it on one modā¦guess Iām just blind
Well, it might be that the Splendid Smoke download comes with a license, but as written, only the source is provided as GPL 3, not the distribution itself (though it is implied to be that too since it uses GPL based parts). But seeing as you could then build it yourself using the source I don't think anyone cares at that point.
is there still the service to check Steam for reuploads?
Yep it is still around https://workshopcrawler.com
wasnt it possible in the past to list all the files of a workshop mod when reuploaded data was found? right now it only listed the matches - the full list would make it easier to check for older version reuploads or data repacks with slight modification [without a deep scan necessary]
exclude files by hash would be also handy
If it's disabled now then probably because of stability reasons, the website was down multiple times last year and before
deep scan with IFA3 AIO LITE seems to be too much for the system to take š¬
@undone piersame with RHS, it doesn't work unless i set quite a few filters in place
probably because of thousands of duplicated pbos š¬
i would assume its rather due to the size of the given mod and amount of files - creating hashes for these should be the big cpu drain. hash comparison itself is low impact
unless he automatically scans all pbos and zips automatically, it must have some optimization logic - otherwise it would be a huge n to m comparison
yh damn workshop doing nothing to stop reuploads found 2700 reuploads of 1 mod
the slowdown/crash without good filters in place happens because some files have a lot of matches in the db
without any filters, RHSUSAF has 15k files with deep scanning enabled
some of these files are very generic and/or can be found in a majority of workshop items, so there is a lot of possible data coming back
the queries actually go through, but cloudflare timeout makes the requests time out early, i disabled cloudflare to see if that makes your bigger requests work too, though it should be noted that it might take some time if the filters are very loose due to the aforementioned circumstances
if anyone of you is tech savy btw, the api of the crawler can be accessed by anyone and queries done that way too
did a deepscan for RHSUSAF without any filters, 11006 reuploads found š
atleast it works now, atleast if the query is < 5 minutes
Question is it against the BiS Rules for me to use a model that I took from other game and placed into A3?
yes
https://i.imgur.com/3Ah3hyP.png example am planning on working on resident evil mod / game mode and I am using moddels from them games is this okay I understand the whole if the game company wish to CND me type if thing
naisā¦somehow :))
if the mesh isnāt done by yourself, it is not ok
(It is if you have permission)
Oh so if like in that photo I make the model even though it based on game it okay just and long as I not taken from the games files and such?
I wrote to Capcom they gave a very confused massage back but I got offer to a Halloween party https://i.imgur.com/BOW7MBG.jpg
that me in the back
"Hello Consented,
Thank you for contacting Capcom customer service. Itās always good to hear from our creative fans! As a corporate policy, we do not provide express permissions or license to our intellectual property for private use. That said, we do our best to support and highlight non-profit, fan-driven projects through our own community channels, such as Capcom Unity, as well as the official Capcom Twitter and Capcom Facebook page.
Best Regards,
CAPCOM Customer Support"
^^^^ not sure that would count as permission
we do not provide express permissions or license to our intellectual property for private use
that means no permission
Yeah but in the same message they said they support fans and such there even a new fan made resident game just game out but I still dont know where I stand with bis and there rules for me to make the mod and game mode.
a. you cannot use someoneās else work - that means no models textures etc that arenāt made by yourself
b. send them a second email asking for explanations and provide more information in regards to what you want to do
we do our best to support and highlight non-profit, fan-driven projects
this part is confusing tho
it sounds like they say it's ok as long as it's a non-profit mod?
so, capcom might actually allow you to re-create some of their things in arma, but reverse engineering/ ripping their assets is still a big no no
all mods are non profit as per biās eula
I mean in general, not just for Arma
true as well
No I plan to make everything myself like I did for my Applegate / lakeside map. so wont take stuff from them more use it as refence point to model off. and ill try to send them other email see if get them to clear it up for me as it like they saying no but yes in the same email haha
bi has a single stance - authors own their mods, as long as they also own their content and ip
as such, to answer your question - if no direct permission provided (like disney not allowing their ip to be used in any other games or mods but the one they have licensing deals) then thatās a no
think that the answer am looking for Ill see if can get them to clear up if they let fans make mods or fan stuff
š
Capcom likely supports fanmade stuff that is in the same universe (still their IP)
at least judging by the response
but its also a bit standard message likely from low level customer rep and not legally binding
their legal department might even have a lot more strict answer if they ever got the question
They say they support fan projects.
That's different from "We support fan projects that use assets ripped from our games"
What they basically say is that they won't sue you for using their trademark/designs.
So you can make your own models and use all their stuff as inspiration and they will do "their best" to not hunt you down (unlike Disney for example).
Doesn't mean they won't though.
Legally speaking that message says "we don't give you permission" and that's it.
although i GUESS that if you do a mod on your own with your own assets as well they wont copyright claim you or anything. in the end fanmade stuff is
- great advertisement and
- will rather help your ip
somebody should tell that GW tho
yeah, they say they will try their best to support you, or try their best not to punish you. But they don't guarantee that they won't
recognition value is the thing
Some IP holders dont allow it even if you recreate the whole content yourself from scratch, because of the recognition value.
As example Disney and Mickey Mouse, or StarWars Storm Trooper etc.
wasnt black mesa fan work?
depends on the business they are in. If they can loose money because players can play as jedi in another engine for free, disney that is licensing star wars to various game developers might loose money.
It is not really the same (despite other brands that are not in the video game industry) are doing the same
sure. otherwise i guess people having the ability to play for example star wars and other stuff in arma will maybe lead people to buy more of their stuff. i guess its kind small path to find the right way. otherwise by copyrightclaiming nearly any kind of fanwork (as Games Workshop is doing for example) just brings the community up against you
yes and no, and if yes, then surely not in the same business market
a goos example is the toy industry, where in order to get toys to be bought, they made animated tv series / movies
the success of such tv series / movies is directly linked with the number of toys sold
there were also cases of the other way around deals - original star wars and toys made for that
Iām not sure if this is the right place to ask but I want to make sure;
Repacking mods from the steam workshop and uploading them, Private or otherwise, is a no go? Unless given permission of course.
correct
makes anyway no sense, if the mods getting updated by the original authors, your repack will be still old version and not up to date
Not every update is an upgrade
I really wish steam workshop stuffs were completely open source
Like being able to openly edit mods
yeah you'd have more issues with copycats but at least you wouldn't have SEVEN FUCKING M249'S UNDER THE SAME EXACT NAME FROM DIFFERENT MODS
ace being open source is the main reason of hundreds of versions of it on workshop
I suppose to expand on the two above. You will be running the risk that you will be getting even more of the exact same weapon. As in the same model, same config, same names etc.
And at the same time, you would be losing out on other stuff as at the end of the day. Any custom things are the property of the author of the mod, and in many cases, they will not be just given out freely. So you end up losing those items.
looks at enormous list of linux distros š
I meant the ability to easily remove weapons you don't want from a mod
i.e. keep RHSUSAF M249 but remove NIArms M249
and maybe, just maybe, cut down on the hundreds of variants no one ever uses
honestly the way some of arma's systems were set up are a massive detriment to mods
M4A1
M4A1 M203
M4A1 Funny Stock
M4A1 M203 + Funny Stock
M4A1 Tan
M4A1 Tan M203
M4A1 Tan Funny Stock
M4A1 Tan M203 + Funny Stock
See what I'm getting here?
if only bohemia set things up in a way that wasn't so hard coded, a lot of these problems wouldn't exist
like attachments being more dynamic, instead of a fixed 4 attachment system
or weapon skins
There's a handy workshop mod for the ACE arsenal that does exactly what you're getting at. Mod authors just have to set up the config
Well.. you can do that with a config patch mod
NIArms is offered as either AIO or per weapon mod so your wish can already be fulfilled š
But you can filter the Arsenal by the mod the weapon is loaded from anyway. I don't see it as an issue
Not when putting stuff in containers
either way it's never fun to have a weapons list that could be condensed to a tenth of it's size if devs payed attention
That's more of a mission maker issue than a mod-dev issue. If you only want RHS weapons in a crate, only add RHS weapons to the crate.
You could make your own config and change the "scope" of the items you want hidden with minimal effort.
@tall shadow report it to the bi email infringements@bistudio.com please
ok
I am pretty sure they made the map themselves, even if it is based of arma, the island is also a real island in the world. There is very little grounds to stand on in regards of copyright
https://lemnoslife.com/map.jpg this looks like straight port, not custom work based on real world data.
oh it's different link but from the same website
the heightmap and object locations are pretty much identical to Arma's as far as I can see
Port means that they took arma map (which is binarized) and ported it into Roblox. However this looks to be recreated. (because I am not aware of any programs that would even be able to directly port a map from arma to roblox)
binarizing a file doesn't mean it can't be unbinarized
Did they recreate it directly looking at arma map? Probably. However this looks to be like they were flying in editor and tried to make a map that is as simular.
Like repainting a Monalisa, its weird but as long as you are not counterfitting its legal
this is a bad example
Than they would need a to associate each object in roblox with each object in arma etc. Its simply too much work for something like in that image, also you can see that some proportions are off
no they obviously didn't
it looks like they extracted much of the info using at least SQF (if they didn't rip the whole thing directly from the files)
you can dump the heightmap and surface info using SQF
"Its simply too much work"
Arma has a thing called "scripting" that can do all that "too much work" in a few minutes
there are 3rd party tools to do that illegal stuff in couple of minutes, that's why a lot of arma things land in Gmod or GTA
roblox scene is just as notorious on ripping and asset stealing as garrysmod
and they monetize it on top of that...
report it to the bi email infringements@bistudio.com please
So question of "would this violate anything":
I run a few servers, and have a handful of members for my community that assist with some of the backend junk of the server. I want to have version control, and also be able to roll things back if there's "hostile actors", etc. We use git for number of internal development projects, and I think it would be incredibly useful to use git to control my server versioning by just tracking the entire server directory as a private git repo.
Would there be any licensing/ip rights issues with having our Arma install and server mods on this repo, if it's a private repository only accessible by people on our server team with access tokens?
My guess is that this is okay because it is a private cloud server not used for any public distribution, but I wanted to check to make sure I'm understanding this right.
I'm pretty sure that counts as personal use.
Its about as illegal as copy pasting a mod pbo from your Arma folder to your desktop (This meaning its 0 illegal of course, BUT, technically modders could have a clause of "you cannot copy my mod out of the directory where Arma launcher downloads it to" but I've never seen that)
Cool, that was my view of it, just wanted to double check before I actually did it lol
My guess is that this is okay because it is a private cloud server not used for any public distribution, but I wanted to check to make sure I'm understanding this right.
If you aren't altering any of the the files you are usually within you rights to create a repo for your group. Providing the EULA doesn't prevent that.
But if you have altered anything and using the terms "Private" and "personal" means that any attempt to claim "Fair Use" is not possible as you are sharing the files only with a smaller audience.
The moment you share any __modified __ files it is no longer "private" or "personal". By legal definition it just becomes "public". I hope that helps.
Yup, not modified anything in the mods. Just basic stuff like server config/etc.
You still have to downloaded dozens of duplicate weapons. Thats the issue
Unfortunately if that causes a problem, it is one that you would have to deal with. It might just be a simple case of being specific over what mods you download/ use in your modset to limit the frequency of it.
Be happy mod developers do exist and do such stuff, and for free.. if its even duplicated in any bigger mods content, who cares? Deal with it š¤·āāļø
Well its not like they can charge for it without being cdlc. Duplication is extremely annoying. Its not just mods, cdlc also do it, how many M16s and G3s does one need.. I think in our own mod pack we've like 7 FALs and a ungodly amount of 416s..
The tiny variations in humvees is also a tad too much.
Crying about Something like this...
Dont worry. Its not an issue for people like you.
Only, of course, you will also cry when something like that could happen to you.
@quiet finchmake your own 3rd party addon that hides what you dont need or use
Wouldn't I still have to download them though?
yes
Easy solution would be to just not download them then, arsenal duplicates fixed. Or you could go a step further and create your own mod with only the weapons/items you are interested in having. Again, problem solved. But to sit here and think its up to the ones creating content, for free on their own time, to ensure that they don't duplicate something someone else made or custom tailor their mod to your specific needs while you sit and just play the game sounds like you have the wrong idea about why many of us do this in the first place.
My unit created a variant of the standard equipment box that allows you to set a whitelist (or blacklist) of items you wan't (or don't want) in it using the ACE Arsenal functions, and it's placeable via Zeus. Happy to share the source code with you if you'd like to replicate.
I know how to do that, thats fine. Its the downloading the 10 different variants of the same weapon utilising the actual storage space. I think your script just disables certain options which I do already.
Don't know if this is the right channel for this, but I have a question:
If I used Music for a trailer to introduce a mod or a unit and I would'nt make revenue off it, would I still have to mark the license as use for promotional content or would that still count as personal content? On Youtube specifically
it wont count as personal content since you dont own the music or have license to use it
and in all likelihood the automatic checkers will detect the music
i mean personal use
ye, I just want to be sure im not getting into some lawsuit or something
if you use someone elses IP that is always a possibility
well if I get the right license from a third party it shouldnt be a problem
there would be the option of CC, but there's like three different people i'd had to contact, that i dont even know the information of
you have multiple websites and music authors that let you use their music if you just credit them in video description. Or find some royalty-free music services, pay for one track and you're good to go.
if you use one or two songs you don't have any rights to it usually ends with demonetizing your video, and you can monetize it again once you get rid of the music, but depending on who represents the musician (f.e. Universal Music Group) it can end with your video copystriked and you can't do anything about it. Lawsuit would begin if you denied the copystrike and tried to defend yourself with some "right of quotation" bullshit
jamendo, epidemic sounds and you're good to go, those are unlimited sources of music
the sad thing is: the one song i wanna use I can only find on a site that exclusively is for professional companies
nowhere else
you just got to find something else.
you actually got the correct company lmao
i'll just try to get in contact then, I guess
what does armas EULA say about usage of arma 3 by such as US army
apperantly ALMS has pictures of arma 3 with RHS and CUP content
old news...
Very
alright
@soft egret - this is using ripped RHS assets
https://forums.bohemia.net/forums/topic/237166-mod-armed-forces-of-ukraine/
-=Armed Forces of Ukraine=- ChangeLog: - Added RTR station Kolchuga. - Added RTR control and communication station Kolchuga - Added Kraz (Weapon, Tilt, Repair, Onboard) - Added T-64BV Tank - Added T-64BV Tank (modernization 2017 year) - Added BM-21 Bastion - Moved addon with fractions - Added UAZ...
tnx, dealing with the steam workshop
aw man that sucks, it looked really cool
They literally could've asked and gotten permission,I dont think RHS is that strict..
That medal goes to USP
they could have used RHS as dependency
no need to copy anything, just use same paths
Agreed with Goat
I'd say they probably used RHS russian vests (6b something) and placed them on doors of some vehicles there, so files have been opened anyway
lots of dcma this week for workshop mods š
literally in the front page display 2/3 mods on the first display has a dmca, go figure theyāre both about russia and ukraine
Considering the Current socio-political climate, its Not suprising a topical Mod Like that Surfaces with Quite some succsess
time for Ukrainians to strike back clearly š
also true
No, don't subscribe to such DMCA-breaching mods
but they didnāt, they ripped various files from all over the place (models, textures, scripts, functions, sounds) renamed them, and used these as their own
that was the obvious trigger, once i got digging i found that they have used a ton more
or start using your head instead
Sad to see that, the mod was presenting itself very good. I hope you both have managed to find some solution and bring back non-ripped stuff back one day
there is no solution from my side, i didnāt make anyone rip parts that belong to someone else.
it is up to them to use content that is made by them instead of what they have done so far
Sad fact is that 99% of rippers never even attempt to ask for permission. š¤·āāļø

Did you dcma the other Ukrainian Mod last week
There were 2, the one earlier disappeared too
i did it 2 days ago, why?
Ah saw that one disappear too, was just curious ^^
Honestly yeah idk why they didnt ask. The Ukrop mod was bussin
Good texturing honestly
Although If it's made by Ukrainians or Russians then you know it's just impossible to get them to ask for permission for anything. š
why?
From experience, they tend to not ask and just rip. I really dont understand why and I'm talking like literally even rts games I work on. MOWAS2 has that problem too etc
itās too generic. we have quite a few russian ppl in rhs, they wouldnāt touch someoneās elses work no matter what
Fair, I forgot to add like some type of wording cause obviously it's not literally all of them
I do like me some rhs, you guys make the best ground vehicles imo
The guy is right, "IP law" is a very western idea. I know basically no Slavs that care about it even a little
Like all stereotypes, the one that we "torrent & pirate everything" is based on reality)
How about respect? Thats quite universtal concept isnt it?
You'd be surprised, respect means very different things around the world
by looking at the eastern modding community of lets say Stalker series, I would say the top tier of being respectful is to make a mod out of 100 smaller mods and including their authors' names in credits, like for Anomaly or other overhauls
That is a very high level of respect. If somebody is using your mods, that means you did a good job
Different thing would be taking somebody elses stuff and claiming it to be your own. People wouldn't call it 'morally wrong' either, but definitely disrespectful
Yeah t00t is correct.
Doesnt mean they are in the right, because they ain't but just saying beliefs are completely opposite.
I think that's a bit narrow sighted, you should try to understand all povs and beliefs.
Its similar if not the same as gestures meaning different things in other countries.
Things you do in the US, you obviously wouldnt do in Russia for example.
And no I'm not justifying stealing content
You obviously have no clue what you're talking about, must be someone that reuploaded content of ours which got dmca'd. We have allowed numerous legitimate authors in this community use assets of ours and all they had to do was ask. So if you mean strict as in we don't let people use our shit without getting permission, then yes you would be correct.
I was joking man,dont worry.
For some reason all asset rippers dislike USP
USP? Haven't heard that acronym in this context before
Under Siege Productions
the guys who make Spec Ops US Gear basically
as much as they dislike anyone who goes after ripped content
because USP will dcma so fast, you'll go blind š
That's fantastic. I honestly wouldn't have it any other way.
https://steamcommunity.com/sharedfiles/filedetails/?id=2722717683
this mod has IFA3 assets, and more
Not really. For Russians word 'respect' has also more sinister side. If they ask whether you respect somebody, they also ask whether you fear that person..
Brothers in Arms Community Assets. All foreign assets added and/or modified with permission of author. For internal community use only.
With permission.
https://steamcommunity.com/sharedfiles/filedetails/?id=2729549640&searchtext= a big boi right here (Steam says 2,800MB; Downloads 4k; unzips about 8k) - mainly TFN, TFL and other private mods
āSimple solutionā
Fucking lmao
Someone DMCA them
iāll check, will most likely dmca since tfl contains rhs ripped content
Yeah thats me, I'm not claiming anything in that as my own as I mentioned in the description. I created nothing in that pack
I'll removed it
so curious question because I'm new to the whole workshop thing. How can you avoid a DMCA on the Workshop?, people do retextures and upload them all the time without getting a strike. Because I even state that the content is not mine and credit goes to the developers. Its just meant as an easier way for people to get the units collection without having to everything manually.
The mods you've used are themselves ripped content from other mods.
Also some mods don't even allow reuploads
A retexture requires the original author's mod to work. And you are ONLY uploading the retexture you did (your work) and none of the original files.
Okay, so even if I created the Original Creators and/or claim the work is not mine, It'll still get flagged?
to upload to the steam workshop, you either have to craft the content yourself (making the models and configs), or you need to have explicit permission by the original creator for a reupload
gotcha understood
i think you can make a mod list in the launcher and send that to your unit so they can grab the mods ? have never done that but i think thats a thing
Yep it is a thing. Means you don't have to reupload anything
I know it's the wrong channel, but who do I have to ask for permission to use RHS stuff?
Ask their devs
I'm trying to find them
@'PuFu @'reyhard @'Soul_Assassin are who I remember.
Here is a full list https://www.rhsmods.org/team
ty
shoot me a PM
welcome back! I see you are here for a valid and interesting conversation, make yourself comfortable!
but lou at least you have to admit his "about me" is kinda deep

ā¦sorry, had to!
thā⦠thaāā¦
ā¦nevermind
okaaay, back on tracks š
I got pinged
it was nonsense, I removed it
should a potential violation of the monetization rules be discussed here or is there a better place to forward information of that nature to?
The list of approved monetization servers has a report button on it.
Otherwise monetization@bohemia.net
If you want to actually report something, vs discuss about it
thanks Dedmen, since the server isn't approved i'll gather what i've got that demonstrates a violation and send it off to that address
consider enabling read/delivery notifications on that mail.
We once had the issues that mails didn't get through properly. wanna make sure this one doesn't
I think RSKL Rock had a website for that (from memory but I could be wrong)
This one:
https://arma3practicalipguide.blogspot.com/p/dos-and-donts.html
Don't know if everything still applies, so might want to have the green light from more experienced members or staff
Just a quick overview.Ā You need to remember: You are responsible for policing your own IP BI has ZERO responsibility for any content y...
also this got some info:
https://community.bistudio.com/wiki/Intellectual_Property
simply put.
did you make it?
yes -> no problem
no -> do you have permission to use/share it?
yes -> no problem
no -> dont use it
this applies to models, textures, images, sounds, names, terrain/level/map/data, in some cases likenessess of stuff and so on
I have made that reflection about some answers that I appreciate. I think it is impossible to invent anything. There is always a starting point. Consequently there must be some rules that should be fair to everyone.
In science nothing starts from scratch (for example). It is always with respect to something previous. That is why I believe that it is necessary to follow a code of good practices.
Wonderful! I like your explanation!
Is there someone to send a development to for supervision (
Even complying with the rules.)?
sorry what?
if you are using someones IP you need to seek permission to use said IP from whoever owns it
if you do your own stuff thats you,
you can ask here if you need advice and people here can offer guidance. But only IP owner can grant any use permissions
Hello. I did nothing. They are just doubts. The most I've done is buy the Arma 3.
It is impossible to start from 0. You always have to look for references such as plans, technical documents, etc.
And let's not talk about textures. I have many doubts.
I like to follow rules.
Many games use real models based on vehicles, weapons, textures taken from real photos.... This confuses me.
The invented things are usual strange...Sometimes the developers starts from references and then they add differences.

idk what do you want to achieve with your philosophish monologue but there's no "mod quality department", you either don't upload a mod or do it and accept any consequences. If you made one without doing something "bad" then you would just upload the mod, wouldn't you?
If you are not sure if you can use X in your project, then you just contact the author of X (or the IP holder) and ask for a permission.
If you are sure you won't get that perm then you don't upload.
If you want to carry on with fruitless divagations then it seems to me that the #other_ip_topics channel would be more suitable.
(or make a post in #creators_recruiting and ask for an audit, but I doubt you can find anybody who could search through millions of pbos and files for free)
@pliant oar Numerous DMCA's have been filed against this individual, several of which were already completed/taken down, and several of which have just been filed. User is uploading files which contain ripped assets from USP, RHS, Tier1 Weapons, DayZ and more. Would a workshop ban be possible?
https://steamcommunity.com/id/legomastera
https://steamcommunity.com/sharedfiles/filedetails/?id=2734660610
https://steamcommunity.com/sharedfiles/filedetails/?id=2733909726
https://steamcommunity.com/sharedfiles/filedetails/?id=2747784453
i knew i missed something again .... too many shiny notifications everywhere
https://steamcommunity.com/sharedfiles/filedetails/?id=2743942278&searchtext=optre
This mod maker openly admits to having models ported from Halo 3. Pretty sure that's a no-no.
what a damn ugly work, even worse than those Ready or Not rips.
also why would one port stuff from HALO if there's already a legal, permission-granted counterpart with much better and detailed ODST soldiers?
ignorance
There have been a few people asking us to make H3 style ODST armor. Apparently one couldnāt wait and ripped it
does photogrammetry count as ripping?
You're taking pictures of an object to create a model of it. From my understanding that wouldn't be ripping.
Now you may run into some IP issues since but I don't know enough on that front to comment. Siege-A, Lou, and Horrible Goat would know more about that.
That wouldn't be possible? But that would definitely be a question for Lou
what if you 3D print the model then scan it
You'd have to rip the model first which nullifies it, right?
and no, IP is not my strong suit š (but thank you for your trust nonetheless ^^)
ofc š
letās say you take a screenshot in arma 3 of one of the game assets
Then that's just a screenshot which is fine?
and then put it into a photogrammetry program
That may fall under the reverse engineering bit but I'm not sure.
itās the equivalent of tracing a drawing
I can kinda see what you mean but better safe than sorry. One of the more experienced guys would have a better answer though.
If you don't mind my asking why do you want to use an Arma model?
You can't form a model off a single screenshot. Photogrammetry requires hundreds of images to be taken from every side/angle of an object so that the software can produce a 3D model from it.
And even then there is a lot more to it than that
you will have to ask such things from BI legal support
imo if you have to ask, then there is something sketchy in the concept
and you cant really do jack shit with the produced model anyway
as photogrammetry models are not very great
The process of taking a bunch of ingame screens to have photogrammetry software produce a model just isn't feasible. People scan physical objects, many times with a green screen so that the surroundings of the object don't confuse the software and can be removed from the scene easily. A bunch of screenshots wouldn't give the same results. So to actually do what you're asking you would have to rip the model, print it, etc etc
But as Fawks said, it wouldn't be considered ripping if you did somehow achieve it without ripping the model, though you would be possibly infringing on someone elses' IP. Anytime you create a perfect 1:1 copy of something you run that risk.
itās not ripping, but good luck doing that using the āsplendidā camera
Would be pretty easy to do with perfect lighting and exact scripted camera locations.. š¤
That ^ legal@bohemia.net
actually yes, thatās possible, forgot you can have green/blue screens
Yeah seems like a straight rip...
ŠŃо Š¾ŃŠøŃŠøŠ°Š»ŃŠ½Š°Ń гŃŃŠæŠæŠ° моГа по ŠŠµŃеноŃŃ ŠŗŠ°ŃŃŃ ŠøŠ· GTA5 в Arma 3. #ARMGTA #3DVET_STORES #3DVET_ARMGTA_STORES https://vk.com/invite/XzQeaDT
So, people who don't like Oppressor MkII Griefers do make this? /s
then just play story mode š
maybe BI can hired these people to make a CDLC sets in urban environment
well of course with their own building from scratch
imagine if these life modders used all that experience and effort but put it into something that's actually good
BI doesn't hire people to make CDLC
hire them for arma 4?
if they wanted to get hired they could...
all they have to do is fill a form to apply for the job
https://careers.bohemia.net/
yoo it's my mans!
is the prarie fire huey modeled with photogrammetry ?
no
there just is a very good artist behind it
very good is underestimated.
Agreed, this Thing is brilliant
If only flares freaking worked instead of 1 set =1 missile lol. P.S sorry offtopic.
Hi, guys, how do I report a mod that uses my model in violation of the rules in workshop?
you can post the link to the mod here, and also file a DMCA complaint on Steam Workshop as well.
I mean so does your NSW mod pack, you gonna link that too so I can dmca it as well? And does this mean you're going legit now or just wanted me to dmca that upload so you don't have to?
@runic wraith First of all, this is not my "NSW MOD PACK", I have already quit NSW. Second, I am not familiar with the tedious DMCA process, USP stuff is also in it, you are more familiar with this process than me. Third, you can check whether what I uploaded is "legal" as you call it.
Fair enough, I'll take care of it. And as for your 3rd point, its no concern of mine if your stuff is legal or not, just so long as it doesn't have our stuff in it.
Here we go again
if itās tfl, it has ripped rhs assets. will investigate and most likely rekt
also @mortal aspen last i checked you own discord server hosts a lot of the same people who have no respect for other peopleās work
what is the issue?
Someone on some cheat site has leaked the source files for Altis map. They said they have Tanoa coming as well. How the fluff did they get this... they have the 30000 pixel wide satmap and everything
I think this could be directly reported to infringements@bistudio.com.
You can recreate that from PBOs without source. Itās quite easy. Actual source files would be more files such as mask
it has a mask š
Please don't link to most likely illegal content here, just report to the mail address and send it to them
I emailed the link and info to the address, see what they can do about it.
Is there a beginner's guide to how (and whether) you can make changes to a multiplayer game (i.e Warlords, etc.) and run on a server, without infringing?
You can just unpack pbos that contain missions and make change, no?
Yes, and I appreciate that I'm making changes to someone else's work. I have no idea what the proprieties are for this, and the last thing I want to do is offend either sensibilities or prerogatives. So I'm hoping there's some sort of guide I haven't found yet that folks here can direct me to?
I ended up in a GitHub rabbit hole on version control and started bleeding out my ears and began looking for something a bit easier to grasp up front.
Found it, and my answer. Pinned messages help, don't they.
https://steamcommunity.com/workshop/filedetails/?id=2188909390
They have models taken directly from a Warhammer 40k game, but I'm not sure, so I'll post it here in case anyone can confirm.
Yeah looks like they are ripped from Dawn Of War games.
Yeah copied and mirrored although it seems to have improved graphics resolution
ok, is that when I saw the textures, it sounded like seeing them in another game and I was left with the doubt if said mod was "Legal"
Not legal indeed.
ok heres a situation im in
my unit has lots of red tape when it comes to adding mods to a modset, i wanna use the skins from the ghost of kyiv mod but in case that doesnt get through, i wanna import the textures directly into the mission file for this one mission is that ripping?
what does the mod license say?
uhhh theres none
does it even have one?
you can check it for yourself, i think they didnt put one in
i commented to ask for perms so
try to contact the author
yeah waiting for their reply
it's a recent mod so they're probably active
they arent actually havent seen a single comment by them so far
yeah 
well 2, out of like 76
honestly even if i did do it, its not like im tfl or something
EDIT: ok fine ill be a good boy
well anyway, when no specific license is mentioned, the most strict one applies
so you can't take their texture... 
i have an entire week to wait for a reply so we'll see
besides the admins in my unit havent even decided yet and a lot of people are vouching yes
so its really just down to the good old unit politics
but hey atleast im prepared :p, but tbf its more like i dont wanna go to sleep and want something to talk about
is that actually how it works?
@pseudo mangoyes
I didn't know that, guess I have some stuff to change cause I left it without a license thinking that makes it open source for people. Imo it should be the other way around
Hey all!
If you used an a2 sample and modified it can you use the modified parts that do not contain any original a2 parts in another game?
no part of the a2 is left
so its like fully reuvmapped and fully remade
and you dont seem the be @urban kelp
Iām working with him and his team
Im gonna say you need to contact BI legal to sort it out
Do you have a link to their contact info?
Im pretty sure the BI website has it
A "joke" of the week:
This guy, who rips GTA 5 map into A3, now replaces billboards and posters with pro-war propaganda
https://youtu.be/g_2qZPwP-6g
Thing I don't get is why people tries to port GTA V into Arma 3 instead of just playing GTA V 
|| GTA V ain't worth it ||
why not just make some textures?
easy to say (kinda) hard to do
besides people dont have all the time in the world, no offense
its like telling someone why eat out when you can learn to cook
true, Blender makes it relatively easy to make "materials" (what I understand to be base textures with bump mapping and whatnot), but I haven't gotten around to making actual textures
yeah time is a huge factor I agree
so yeah thats my reasoning
makes sense
bunch of repackaged mods in this one. JM's Legion even specifies "do not reupload this addon". same with "women at work". mods also ripping assets from fallout 3 and new vegas.
https://steamcommunity.com/sharedfiles/filedetails/?id=2595119976
dude also has a patreon and asking for donations for him ripping mods
the license is RHS license at the very least
considering it is a derivative work based on RHS
RHS license
?
i honestly donāt have the time for that, the license is otherwise pretty clear, so is the retexturing part
yeah ok no problem
so to conclude this episode: i decided not to pursue putting aircrafts in the op in the first place, drones fits the gameplay much better
wow
ripping virtual models and objects is one thing, but then making it full of pro russian propaganda is another stupid thing
As I understand, he is a member of RosGuardian forces. It's semi-professional unit for fighting inner protests.
It is funny, that he first make a posts about how he hates America and Europe and then... He turn on his foreign PC, rips foreign buildings from one foreign game to another one....
š
It is somewhat typical to a type of mentality, but has not much to do with this thread, minus the ripping part
I would guess COD MW 2019
I think I've seen this guys stuff before. I remember that DeviantArt profile description
dont suppose this could call for workshop rights revoke.
I just hope it also has "incremental" update support like Steam... 
or is it called "delta update"? 
Honestly I can't knock the guy since he's Ukrainian and is probably having a hard time right now
"having a hard time" doesn't justify ripping stuff
Also as far as I looked none of the texts in his mods are Ukrainian. 
do you use that emote every time you type a message lmfao
thanks for sharing bro
@pliant oar please remove this, is just a gateway to links that will dmca as it contains RHS ripped content
https://steamcommunity.com/sharedfiles/filedetails/?id=2775994686
hey how does reporting a violation work?
Also, violating APL-SA or ND, by uploading to the Workshop, but as "Unlisted" still qualifies as a violation if they aren't given explicit permission, right?
yes. doing wrong things in secret does not make them less wrong
š
if you are unsure who to approach or if there is a violation it can be discussed here. if its BI stuff then it should be reported to the BI email at the channel description, if its someones mod the best person to contact is the maker of the mod so they can take care of it
ah ok, so i don't know the exact people that would be. But I have a list of the PBOs and HLC weapons is in there. And I know who that is
uhh correction, i know their steam name
hi 
seems like there are some new people wanting to comment on this too
they took it down
ok ok what
š
This stuff has been discussed a very long time ago
you can post links
lmao how bout not steal other peoples work
you repacked it and reuploaded it. challenging.
stealing is not making stuff that is correct
didn't ask anyone for permissions
Vik, they didn't do anything, they did not steal them they paid for them
Mods cannot be sold. Arma 3 Tools license forbids commercial use
wat
Licences to use them i mean
no...
well now i just look like and accuser, so help me understand what it is i should do. Post links, right? is there a preferable image source place online i should use?
"Here pay this money and I let you use my car" thats a purchase for a service. Thats commercial use
exactly
"Here pay this money and I let you use my software"
That is literally how SELLING software works. And selling something is commercial use. Which is forbidden.
there is a difference
Thats still commercial use
okay imma just get a screenshot so i don't look like im out for blood here
im sure
Lets just not mute everybody that want to say something, this is not russia
well he said he was not part of this and was just trolling.
Sure...
okay so the mods were removed as they were in full damage control.
Anyways,
here's the images
https://imgur.com/a/wB2ZGjB
TFL/FLB is all ripped/stolen stuff
Theres 2 ways to approach a situation when one has done something wrong. Like taking mods or using tools against their licenses. One can say sorry and apologize, learn from the mistake and fix it and not do it again, or claim in they did not do nothing wrong and that they can do whatever they want and rules dont apply to them
the mod was removed, just incase that wasn't seen
Its not
it is.
Proof?
I don't want to dig through literally years of proof that TFL ripped off tons of mods and other games
oh this isn't the first time?
And I don't need to. These mods are VERY well known for being ripped/stolen content
ohp
Call of Duty mainly
you are public
But its being publicly shared and redistributed. it IS public.
it's like an unlisted youtube video, those given the link, a form of distribution, can still get access
If its shared within a closed community like a unit is more private then public
And even private use is still illegal.
Having illegal drugs under your bed is.. illegal
Sharing illegal drugs with your friends, is still illegal
Depends on where you live
And on what drugs
I said illegal drugs.
Are you really trying to argue with me that "ILLEGAL drugs" may not be illegal
Spare me the time from this shit please
Not for everybody
This dude knows he and his group did wrong and they knew what they were doing because they tried to hide it.
own to your mistakes dude
hey here's the steam account. Thank god for Edge's shit tier browser functions
https://steamcommunity.com/profiles/76561199065353792
https://imgur.com/3rDL8c0
Here's proof it's his steam, hey look, Xemix is there too!
that's the mod page, thanks again Edge
Out of curiosity, what was ripped from RHS?

Its the mod authors who get their stuff stolen's business tho
Pretty sure nothing was ripped.
i only mentioned it on the claim it was repacked and redistributed
idk about ripping - didn't investigate that
ĀÆ_(ć)_/ĀÆ
Also, about TFL, as far as i know they had permission to use their G3's from that gmod mod
then why not mention that on the mod page? is it that hard?
I'm not 100% sure but i'm at least 70% sure.
Quite funny how quick you backtracked there. And btw, I've got plenty of proof when it comes to assets TFL has stolen/ripped from others, which includes things from USP. So by using TFL pbos, you are using ripped content.
Well is the thing from GMOD that they "got permission to use" also ripped? That wouldn't really change anything

Lol, the G3 is from CoD. So needless to say, some guy giving permission on GMOD still doesn't work here.
Generally speaking, the safe assumption is if it's on GMOD, it's ripped.
This obviously doesn't apply to the cases where a developer has specifically allowed their content to be loaded into the game in the first place - i.e. Valve's titles.
I'm confused? i understand if things got ripped but, if they are de-listed and not open to the wider arma community and weren't posted as being made by the people in question what is the problem? There will always be an issue of people taking mods and using them for their own enjoyment at the end of the day if they dont claim they have made and spent time on the mod and use it for recreational purposes and not as a way to profit off of others work what is the issue?
if there is spelling mistakes i apologize
They were public
If something is truly private, we couldn't see it and noone could be angry about it
but fact is, these "private" mods aren't actually kept private, they are often public
There is a very fine line between "public" and "private"
Often times, people use the word "private" as in - not on steam workshop
The mods still get promoted all the same, causing the same harm
And making a private thing public, its not private anymore. And you cannot claim "but its only for internal use" no you literally put it up for millions of people to grab, its not only internal use.
from what i gather, the only way to get the mod was to be in the unit no?
so that is internal?
People just think pretending to be stupid and not knowing that publicly uploading something means its public, will work, it won't
also what harm does it cause?
And then when they get called out, we get a wave of trolls stomping in.. Who would've expected that
Thereās loads of my stuff in there not even renamed. My stuff has never been for sale and no one else has the rights to share or post it.
no. It was posted publicly on the workshop
what is yours?
SPS
Thereās also a load of ripped SPS stuff in FLB etc. Again, loads of proof, successful DMCAs etc
damn 
from what i'm guessing, theyre just gonna re-upload the mod asap
They always do
They get shown and proven that what they are doing is illegal. And they just go "I don't care watch me do it again"
yeah and they end up just using a different account or something probably
All they do with that is waste the real modders time and energy
And sap their motivation to make more stuff
ive seen legitimate versions of that mod before. Where the mod maker gave their blessing to have it reuploaded. But, in this case, this is just blatantly damaging what IP is
And then they always just go like "The people who made the content thats so cool that we stole it and pretended its our own are dumb assholes that noone likes"
Don't even think about what they are saying and doing
Like if you just think about it for one second, it already doesn't make any sense anymore
our mod

I dont think they ever said it was "Theirs" though?
This group that reuploaded stuff that TFL and others stole no
But TFL and the groups who actually in the first place ripped this stuff and pretend its their own
but regardless, they effectively say that when they don't state the permission was granted to them. It's just like claiming it for themselves.
This group is just "We know its all stolen and illegal. But we're gonna do it anyway"
yeah don't forget the immediate damage control of planning to watch this channel with their finger on the delete button to see if I would squawk.
And they attack the authors who really made that content in the first place
attack the authors? they didnt blackmail them for mods xD
One day in the past it was "you made this? Wow cool! Thank you for your effort"
Today it goes more into "you made this? Cool I'll take it, asshole"
But that will always happen no? People still spend hours on high quality shit and yet people hate that and get it removed
original content? or stolen?
You what?
Only illegal stuff gets removed
"hate that" ? I don't think anyone wants to remove well MADE content
stolen content on the other hand..
Also define āloads of hoursā
all they did was repack pbos while window shopping on the steam workshop - that's what tipped me off about it.
Now, there are people coming out of the woodwork to say, and support, that this isn't the fist time they've done it, and that they've done more than just make a conglomerate mod without permissions.
What they did wasn't exactly "work"
yes?
do you have private mods?
That shit is stolen by people. Not made
I have private mods yes
were they given to you by the creator?
Given to me? what do you mean
I made them myself
okay im not talking about you making any
But you said private?
You asked if I have private mods, yes I do. I made mods that are private for only my own use, or some for only my unit
Which were not published anywhere
Thats the definition of "private mods" in my book
I know you probably associate "private mods" with "stolen content" but... Don't mix up different things here
okay so people everywhere will have your mod
What?
it wont just stay in your unit correct
no it's not published
No. My private mods are private? what do you mean by people everywhere
No, they will stay in just my unit
As I said, private mods
yes but it will be a .pbo no?
Yes
Yes and our unit does not depend on the steam workshop so you wont find dedmens mods in public
No, why would I? Thats illegal..
You need to remember the meaning of "private" I think
yeah so there's no method of redistribution other than a peer to peer thing within a unit
it's not like a link and hosted on a site
If you make a Mod and load it onto the workshop and say: "Its only for my group" its not private. Because everyone can download it. If Dedmen creates a mod which is downloaded with his updater from his servers its not public.
You can but you should accept the answers
i am?
I don't think anyone called you a troll, atleast i cannot see it
But there are quite alot of others today
I didn't target anyone specifically, if you feel so then you may have something on your mind? š
People join here today, or post their first messages. They go immediately to this channel and post absolutely ridiculous bullshit -> trolling.
and no, it's not aloud
This stuff of
it's allowed š
!issuewarning 262551154766905354 abusive language
Done.
He seems very angry for someone just asking questions
this stuff often happens specifically after content thieves get their stuff taken down.
They are angry so they send troll waves.
This used to happen quite often, seems to have gotten less in the recent years though
@blazing raptor if you want to continue having a civilized discussion and asking questions, you can do so
If we would think that you are a troll, you would already be gone like the other half dozen today.
But unlike them you can actually keep a discussion at eye level
nah im out. very hostile in here
lol š
This is not hostile...
Lou you are hostile. We all know it
agrrrrrr
its a joke chill down bjorn
Hey I am just enjoying the show... But this is not hostile
go back to playing KOTH xD
glad it is sorted then! š
okay so i shared the steam of the dudes that uploaded it. Is there a way they can be stopped from reuploading it?
Yes, Dwarden can ban their steam account
But that is only done for known repeat offenders.
As you can imagine completely banning someone from the workshop is a quite delicate thing
if not checked well enough you might ban the wrong person
Its still very small compared to what I have seen over the last years
We had times where there were literally 50+ trolls that some life server just sent here after they were found to be doing illegal stuff and stopped from doing it.
Today we only have half a dozen trolls
wow sounds like an absolute battle
ez pz
The only thing thats annoying is when people intentionally bait you into banning them, and then post online "that guy banned me and i didn't do nothing" and you afterwards know that that was their plan all along.
its annoying because some people online believe such lies, and then you get even more attacks..
Oh and when that stuff stretches deep into the evening and you wanna go to bed
meh, such jokes will always find a public to listen to them, the best we can do is cleanup - don't blame yourself for their idiocy / lame malevolence š
He said it once lmao
1/ I cleared it earlier
2/ you think of flood
i said it like twice before
and told not to
Yeah well I guess then more the late into the night thing..
oh hey, 11:30 š
I technically already ended my week, but I can't stop myself from working on MediaWiki š
smh why purge ban people(
to keep a clean air!
reading back the 100+ msg's is not the same šæ
ah, that⦠the next one I'll onlyBan š
Schizophrenia is a helluva drug
Thank you ā¤ļø
!purgeban 841340522127032360 0 ban evasion
*PewPewPew!!*
RIP @woven path
Sorry you wanted a non-purge, but only Lou agreed to do it
that one wasn't even worth it
We successfully surpassed the "half a dozen trolls". we are now at 8
M-M-M-MONSTER KILL!!!
maybe a ninth one before bed who knows š
This channel is surprisingly fun to watch
Indeed, it continues to amaze me how dumb people can be
hello, is this a violation of IP rights for being a direct port from metro series of games?
i was browsing thru workshop and a friend of mine told me that i should report it because it is a direct port
youd need to report it to the makers of Metro games
they can take actions against it
how would i go about that
through their homepage contact page would be my bet
wow that looks like a bad port
did you guys ever find out where the usmc stuff was ripped from?
vest, uniforms, magazines
I'd like to create a map that's basically Altis and Stratis joint together. Would I be violating Bohemia's EULA, and would such undertaking even be possible?
Would I be violating Bohemia's EULA
yes
would such undertaking even be possible?
no
(well unless you ask for and obtain permission from Bohemia Interactive itself of course)
what about making the entire map of Altis (and stratis) in Minecraft?
go ahead, I'll tell you on completion
That particular one does make me curious considering the landmass is very similar to a real world location .
Would it come down to how representative it is to features unique to Altis itself, including the name?
when it comes to disputes of you dun goofed, ripping content is an easy one, names and trademarks are easy, recreating art based on a uniquely specific IP such as star wars, is iffy but relatively easy
I already Made Namalsk in Minecraft
dang you're in such a bad spot right now
Dammit
I'm still waiting for you to throw DMCA on the dude who ripped your backpacks and put them in DayZ š
I even gave you a tool to open pbo's that are protected by obfuscation
But that dude is still using your content in his mod

https://imgur.com/a/MhfhutT (Screenshot of Sidor backpack in DayZ)
https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=1816494821
As it turned out, to get rid of the DMCA you just need to delete screenshots of stolen content and then no one will know that you stole something
I even once did a comparison of these backpacks in DayZ and what is in ARMA 3, but no one cared either š„²
and did you report it to the email in description of this channel ?
i thought i did
will handle it soonish, been busy with life, i have a huge backlog, must have somehow missed it
sending letters to an email that deals with such issues is useless because no one watches them
he just hid the screenshots with this material and everyone thought that he deleted the content
That is untrue. The email is the correct place to report things so that they actually get looked at.
they have not yet considered the messages of three months ago

So yo did send one?
I sent a total of about 10 emails with reports of various violations, even attached evidence of these violations, but no action followed
So it's easiest to contact Dwarden or wake up PuFu, because emails don't read from the word at all
I don't think BI's legal department can file a DCMA since it's RHS's asset? Typically you report the offence to the original author and they handle it.
I may be mistaken though, HorribleGoat or someone else will need to correct my assumption.
I emailed about violations involving BI assets
BI handles BI stuff yes, Pufu RHS yes
It is always possible hour emails have not gone through. Then it is good to ask about it.
It is also possible they got a lot of emails to handle.
It makes no difference, because chasing developers is a futile hobby
By the way, Mr. Fidov, who has already been blocked many times for stealing content, has once again stolen something, but this time from the RHS
https://steamcommunity.com/sharedfiles/filedetails/?id=2623995836
https://steamuserimages-a.akamaihd.net/ugc/1779477179015361363/F588E9893E3E895C4F9DDFE052E74B5998C7E084/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
and he most likely ripped it from here:
https://www.artstation.com/artwork/KdlrR
This vest was adopted to supply the Soviet Army in 1986 and had a unified platform. Produced in various modifications and patterns.
Model created for Red Hammer Studios.
Author of textures: Austin Watt (gurdy.artstation.com)
ah, if it is a multirecidivist, Mr @pliant oar may help here š
weekends are a thing, too
When you send to BI email, please enable receive/read notifications to make sure its going through right..
We had problems with mails not going through a couple months back and still not sure if they are really solved
A lot seems to end up in the junk mail filter too š
Weekends are for lazy people, only work, only hardcore 
DayZ is full of stolen content. DayZ is also where many modders ask to be paid (and they obviously don't respect any BI conditions). It is unfortunately an unhealthy modding community. The best ones (ironic of course) are still "STALKER New Horizon" who sell access to their mod to server administrators. To get a Horizon server, you have to pay 300ā¬/m (and you will only have limited access to the server side so you have to pay every month). Other mods have premium versions where you have to pay up to 1000⬠to get access. š¤”
i had a ping in this channel and now I can't find it 
Check the discord inbox. The inbox symbol in top right, it shows you all your recent mentions
oh right haha. Yeah it isn't in there either. ĀÆ_(ć)_/ĀÆ
maybe an answer that has been deleted
correct, a deleted "message" (gif) from CaptainDonald
a mistake most likely, as it stayed up for a mere 15s
in the blink of an eye, thank you for clarifying
how lazy can you be, not even the main pic was changed
What where? I can't see it. Any more info than just "ripped" ?
Itās the original author mate ^^
When it was first released there was some talk on it then. It would need the rights holder to actively do something about it though
@fathom bonenot necessary, BI has the tools to delete anything from Steam Workshop
Ah ok, may have got things mixed up at some point. Thanks
https://steamcommunity.com/sharedfiles/filedetails/?id=2782967766
Well, the map was built with cup assets inside of the mod itself
Do not enable CUP - CORE with this map! It has issues with the way map was built using cup core, i will persuade to fix this issue completely,
based on those, it's clearly using CUP assets in the mod (not even renamed...)
didn't look myself tho. but the mod doesn't list any dependency either so I guess that settles it...
That entire series of mods seems super super suspicious
Theyāre all reuploads of armstalker
yeah I didn't see this line:
Have fun with the map, it is from armstalker, free to use! Free of charge!
if it's the exact same thing I guess armstalker is using CUP assets too 
yes, the "new" map author is seeking to make cup a dependency so it wont be removed from workshop again afaik but he is having issues
Dovy' [author] 23 Mar @ 1:27am
Well, the map was built with cup assets inside of the mod itself. I tried removing them and using cup core + this and worked on the first time (even some additional assets appeared that fixed poorly placed buildings), then i ran the game again and it gave an error cup_buildings2 requires some config that i forgot the name of. And then after few launches it works once again and error comes again. It's so confusing why it sometimes works and mostly doesn't.
Seeking? I thought that was done over a year ago
idk, this map version has just been posted recently, and they all get the map form Armstalker thing, so probably it isnt the same version
You guys know the STALKER devs don't exactly care if their assets are used in other games right? They've openly endorsed it because it gets people into the universe of STALKER
We're not talking about stalker here
They are reuploading CUP assets.
Ah... Which are mostly just updated Arma 2 assets
Not ragging, they do good stuff, but I'm not really seeing a big deal here
porting objects from arma 2 to arma 3 probably was more than just a couple of button clicks and needed a lot of fixing taking their work without their permission is the issue
I've now filed 4 DMCA's against this person:
https://steamcommunity.com/id/Midnight667/myworkshopfiles/?appid=107410
This has been in 2 batches of 2.
Is this sufficient for a WS Ban? @pliant oar
There is absolutely no need to repack the stuff either. People with both mods would have the cup sata double downloaded.
It's just complete waste of time, bandwidth and disk space. People should aim to make mod properly.
Okay can't fault that
and it's dishonouring our work
There is some justification, since CUP has started selectively porting assets from Arma 2, but still occupies some of the original Arma 2 addon paths. If you need a texture in there for an Arma 2 model, you need to either replace or repack everything in there from CUP. Albeit, everything ive found so far in those paths has been ALP atleast
But for sure, anything outside Arma 2 addon paths is... just why?
this is utter bullshit
Maybe people are stingy and dont want to add CUP as a dependency... despite the obvious fact that probably 99% of the playerbase has cup installed
The other 1% has less than 1h in arma
Which part?
all of it
Uhhh...
yes
DMs?
no justification for repacks. end of story
cup uses CA namespace for backwards compatibility
Yet you leave some assets in CA out
if someone doesn't like it, he'S free to port stuff in a different namespace
It's allowed under the license. I know you're just joking tho
Cant if the path is baked into the model
no probem with moveObject
Well before it goes to REALLY OFFTOPIC...
Im willing to sort this out in DMs. I do NOT advocate for repacking anything you dont have the legal and moral right to
nothing to sort out via DMs
Bad day?
no just sick and tired of repeating the same old shit since 2015
Have you considered not repeating it, then?
just did here
#ip_rights_violations message
CUP people are something else
Both, stop.
Not surprised that audio is causing issues again 
?
who would i contact about workshop bans?
Did we fuck up again?
Go #arma3_troubleshooting if you have audio issues
ask Dwarden
š¤£
Credit
I do not take credit for creating this AS350 model. The credit goes solely to the original creator of the model itself. I was unable to find or credit the original owner.
damn bro youre really keeping the community clean by reporting a 400 subscriber mod that hasnt been active for months and clearly said he wasnt able to find the original owner
it was updated last month though?
the model isn't even that good tho
even then, if they could not find the original owner, then they could not get the owners permission to upload it
better take it down
@tight surge@prisma kite
it doesn't matter how "good" a mod is or how many subs it has, a reupload without the original creator's permission is in violation with steam workshop EULA section 6D
It's quite simple to understand:
Not yours? Contact the creator.
No answer? Don't use/upload it.
š
that's how it goes, you finally caught up!
TFL sheet - please remove
https://steamcommunity.com/sharedfiles/filedetails/?id=2784327407
Sadly
š¤ Why "Sadly"
šæ
It was a beautiful mod, but it was illegal at the same time
mod is an overstatement
True
I mean you can get same quality stuff on the workshop. From what I know USP is making a pretty nice update in the near future. Looking forward to that.
USP?
What mod thou?
UnderSiege Productions
Ok
It's one of the mods TFL ripped stuff from
Just a heads up guys, did you know that some people read this chat for sole purpose to see the links you post, and if those mods are good to download them, rip them and reupload them with no tags?
we're open to suggestion ā but the more inaccessible they are, the better actually š
Really?
you think it's hard to track down ripped content with no tags? š
we are capable of tracking down ripped content to model.p3d level... within seconds...
Then we get people asking why they can't upload anything to workshop anymore..
are you talking about those who got hit by the really big hammer?
Yes.
Actually seeing how many ripped content I can find with a simple search that has been up for years on workshop, I would say....yes. And if we really can track down ripped content p3d within seconds like comment below yours said (which I really doubt, because you would need access to full steam system database with file verification, which would still take considerable amount of time for search to even siff though all the data) seeing the amount of old ripped content, doesnt seem like we are doing much about it
There are databases with the contents of each (uploaded) pbo file. It does not take much time at all to create since there are lots of duplicates which can be ignored. Whether an item stays up or not is more up to an owner of the IP since only such a person can file a DMCA. Bohemia or Valve can of course also choose to take action.
I understand that there is a database, but is it steam created one? Because if the system is not "official", it would still need to download every single mod in the workshop to make it go though file verification. And it would take a lot of processing power let alone the broadband
You can and it's easy. Got a need to?
no, you don't need to do that if you're smart š
I have seen RHS take down a mod, after 3 months its need up, and it got reuploaded within 2 hours
I would say you need access to steam servers more than being smart
if you're reuploading illegal content you run the risk of a steam workshop ban. so that's not a great plan.
@silver hazel https://workshopcrawler.com/
Run your mod through there
Have fun
And stuff
I actually talked to the guy, was curious about the consecequences, he just reuploaded it under russian account, which we said he has plenty, because he bough a bunch for cheaps cheaps from hacking forums, that have banned games on them
Also, i assume this wasnt a secret because, you know, it's public knowledge
Interesting, I wonder how the system works
If your goal is to scirt copyright rules forever, you can probably do that. Just dont expect your mod to stay up and stay popular. Interruptions will be frequent and workshop is all about convenience
you get the metadata of each steam workshop mod. steam tells you the hash(es). then you know if the file is unique compared to all others or not.
rest is easy
you don't have to store any of the mods, just the metadata, after initial analysis.
I asked him about that aswell, he said it happens maybe twice a year, and workshop bans his upload ability for like a day max, the reason why he just doesnt wait a day and reupload them under same account is because he plays with the community, and he wants to reupload it as fast as he can.
Then why reupload in the first place?
Everyone has rhs
Very interesting, but does it work off p3d or pbo, because pbo can often be modified, I know often people would change the code or paas a bit for their liking before ripping
Just set it as dependency and use what you need that way
Because he packs a bunch of mods (like 50) into one reupload, and modifies half of them (edits code, adds or changes existing textures to fit his gaming group to add what he wants)
You could do all of that without reuploading
Than his community members wouldnt have easy access to download it, thats the reason as far as I understand it, maybe there is smth else no clue
How come? Nexus update added literla dependency downloads to the launcher
The mod tells you what it needs and the launcher subscribes to them for you
There is no "it's easier" here
yes, but you cant modify a mod and than make your community members download it easy
What?
Yes you can. You set that mod as a dependency, modify what you need in your own mod WITHOUT REUPLOADING THE ORIGINAL MOD and then load it in the server. Oh and set signature check on if you want to enforce it
example: last I talked to him ,he was ripping off the facewear mod, he got it, than edited the code so facewear were not only in headgear slot but also in nvg slot, and added police textures on it (so he edited the code and added more textures)
oh like that? I dunno than, maybe he finds it easier, no clue
So he's lazy
probably, he doesnt seem to care tho, because there is essentially no consequences
He would rather waste tens of gigabytes of his community member's hardware space and bandwidth than read a documentation on how to do this easily and legally
There is consequences. Everyone hates your guts
well technically he wouldnt be wasting GBs of space, because his community members dont need to download the original, so its the same amount, but ye, he seems to be not interested in legal means, he is interested in doing it easy for him
Everyone downloads the original anyways
Also, what is he going to do when the original mod updates?
Sit in the corner and weep at the amount of work he has spawned with hard edits rather than writing class replacements? Sucks
Doing it the right way is less work for everyone
he edits his stuff if new update is "worth it", supposidly that doesnt happen often, and the modifications he makes are easily portable
The modifications your "friend" makes would be easily put into a dependent mod in which case he wouldnt have to do all that work in the first place

