#ip_rights_violations
1 messages · Page 68 of 1
No, it's not.
Objectively false
Fair use was established to accommodate the 1st amendment when dealing with copyright.
Yeah
US laws abridging freedom of speech, need to pass the strict scrutiny test.
fair use was the means of achieving that.
To say it's for research, teaching, and only that is also factually wrong.
You can be well within your rights while violating someones copyright. So long as you satisfy the fair use standard. RE: Google v Oracle.
To say it doesn't apply to modding, is fundamentally misunderstanding what copyright law is and is meant to do.
As the supreme court has stated repeatedly, (paraphrasing but, in essence) works shall not be judged on fitness for copyright protection based on the skill of the artist.
Just because modding is usually non commercial, doesn't mean it somehow gets more protection under the law.
You just said "objectively false" and then proceeded to provide your own interpretation. Google v Oracle is a case where Google used basic structures in creating an entirely new beast of software. That's like looking at someone's PBO/config structure to make your own config for an entirely separate addon (which would be allowed by any reasonable person I think).
I didn't provide my interpretation, I provided case precedent.
You interpreted the case to be more similar than it is, in order to grant your argument precedent.
Google v Oracle has basically no similarities to someone reuploading an Arma 3 mod, or modifying an Arma 3 mod for their community without permission from the author.
The way these things work in the simplest, most idealized way is the House passes a bill, congress approves, it gets signed by the president, and then the court system defines that law through thousands of court cases.
Google V Oracle is basically the equivalent of someone making a config patch.
They want their thing to work, so they borrow the necessary code from another work and no more.
What.. who's making the argument that you can't make a config patch?
No one I hope?
Then why are you bringing up Google v Oracle? To argue against the wind?
But clearly we have some in here that think making config patches is the same as making a derivative work.
Which it's very much not.
Don't think anyone here thinks that.
Unless you're just copy-pasting a config to make a cfgpatch, which isn't how it works..
HorribleGoat seem'd to think no derivatives means you can't make config patches.
Either way, it was someone way up in chat.
Also it was more so because someone pulled up BIKI's misguided interpretation of fair use.
Which, I suppose I get.
I see it as them giving people information and advice that will pull them more towards a safe fair use case, than it is to teach them the actual fair use doctrine that would give them plenty more rights but might lead to more people getting in trouble if they don't actually pay attention to the details.
Fair use doesn't even apply to making a cfgpatch
When you make a cfgpatch, you don't need to include any code of the author, you just call it as a dependency, which is granted by your right to download the software and use it. Fair use would be if you wanted limited additional rights, but you don't need those for a cfgpatch, unless like I said above, you're copying structure for usage.
Yeah sounds about right.
And looking at HorribleGoats message, he never argued that making a cfgpatch violated anything
Think you're misinterpreting him. He's saying you can't do anything to their work. Making a config patch does not require touching their work at all. I've made cfgPatches often without even downloading or looking at the mod I'm making a cfgPatch for. Just need to know the classname, which is front-end information all users have.
He was replying to my comment about configs, so idk how I can misinterpret that.
I don't think that's what he was replying to.
You type a lot of words and jump from idea to idea, and make big statements and then attach facts that are arguably semi-related. It's a difficult conversation to track lol
Seems pretty clear to me.
"If license of the mod says you may not do such thing, then you can't make such thing?"
"Make what"
"Anything"
Seems pretty clear to me that also includes you know, anything.
Which wouldn't be true, because no one can prohibit you from violating their copyrights so long as what it is you do, falls under fair use.
Also yeah, it's kind of hard to keep track of the conversation because people will interject with random comments, steering the topic about.
If the mod author says I cannot have rocky road ice cream while using their mod, is that enforceable? I don't think he meant "anything in the world", it seems he meant "anything that modifies the mod"
but either way, you can argue that with him yourself 🙂
Again, you can specifically make licenses which take precedence over fair use. So the "Which wouldn't be true, because no one can prohibit you from violating their copyrights so long as what it is you do, falls under fair use." statement actually isn't necessarily always true.
Like I say, I'm not sure if the ND license is such an example though.
Good luck with that, you'd have to pay a corporate attorney a buttload of money to draft up an agreement that would be remotely enforceable. I somehow doubt your run of the mill mod author would be proficient enough to make one even close to it.
I know I sure can't, but I've read plenty of court cases where people tried to pull slick ones got laughed out of court.
I'm not sure myself but the basic rule of copyright law/fundamental premise is that a copyright owner is entitled to control how to license (if at all) to those who want to use the work.
IIRC, licenses and contracts can override fair use if they're something binding that the subscriber entered in to. Fair use cannot be overridden by "notification" style licenses or disclaimers (i.e, if it says "don't do this" on a download page, that's a "notice" of license)
define me APL-ND License if any kind of Addon or Mod is under this License
But pretty much all fair use instances are decided on a case by case basis
@fluid elbow I'd assume, and I'm not a lawyer, that fair use would supersede APL-ND in some cases, and not in others. It'd probably be up to the judge to use the other involved factors (what it was used for, how it negatively affects the author, etc) to decide whether it was fair use.
Here’s a novel idea. Stick to the license rather than finding niche loopholes that barely hold together. Just a thought
no derivates means in my opinion also no compatible patches, because its going to be a derivate, also no fair use or whatever
By compatible patches, you mean cfgPatch?
It's incredibly rare for agreements to override laws btw. It does happen but it's quite strict, I forget what standard it is they use.
A cfgPatch requires touching nothing of the addon. An example would be cfgPatches I use for my unit to increase armor values on the armored vehicles we use. Basically a 10 line compat, that I write entirely myself. I just call the vehicle class, make a new class (vehicle_1), and write a config for vehicle_1.
A "compat patch", I'm not sure what you mean by that - maybe somebody integrating ACE into a mod, or something of that sort, would likely require more than a cfgPatch
If you remix, transform, or build upon the material, you may not distribute the modified material.
Aye but a cfgPatch is distributed seperately.
For example, if I made an armor increase to a tank from RHS via a cfgPatch
You would have to download and run RHS, while also running said cfgPatch.
Because the cfgPatch includes absolutely zero content from RHS.
That also only covers copyrightable portions of the work. I'm not entirely sure my self where config files would fall but I'd reckon a court would lean towards that being non copyrightable due to it's factual nature.
@muted grove if you modified someone's config file, that's modifying material, and thus, illegal under the license.
so explain me how you want to make compatible patch without using / subscribing the original files?
Depends if the portion used is even copyrightable, as stated, there are things that are just flat out not copyrightable.
In general meaning, code that someone else wrote, being copyrightable...
By downloading it and referencing what's necessary, which in my interpretation, is completely legal so long as what's referenced is factual.
If someone else wrote a config, you can't just rip their config.
there is a simple solution, its called ask the author, and show some respect to the author.. not more needed.. instead of doing other stuff
Again, depends on what the actual work contains.
You can make a cfgPatch from scratch, you cannot just rip someone elses config and edit it.
A config contains... configuration code.
but you need anyway the original files.. you cant do it standalone
so thats why i dont get it why you want to make such much work for..... nothing?
if you make it standalone as yours = you ripp it
of course you need the original files, we're talking about config patches
so you need the original files for a comp patch
yeah but she want to make all stuff in one instead of subscribing 100 mods
with comp patch
will not work without subscribing the original files
@carmine folio that's not a cfgpatch, that's stealing
It's dead, leave it be.
huh
And no @royal charm, it wouldn't be, because that's not how it was framed.
lmao whoops
there are like twenty sentries
Scared me for a sec
our discord is secure, so many Sentrys 😉
i got you
Maybe i should do Naruto Avatar 😄
The original question was, with proper permissions, could you reupload compat mods into a single mod file. It was regarding 6D and nothing else.
Oh what the heck
You're literally trolling at this point @fluid elbow
but I like Obito more 😄
That or you are purposefully just ignoring the record.
you talked about you want to make a compatible patch with all mods so your unit dont has to subscribe tons of mods
Yes, I was asking in the context of 6D, if that would be allowed.
If I had all the necessary permissions to re-upload.
Because someone decided to misinterpret 6D, into meaning something it never remotely meant.
Clear something up then, are you going to use the mods that the compat is for?
Which, we already settled that issue. The answer is, yes I very much could do that. Granted I had the authors permission to re-upload.
Bruh that's not a compat patch, that's reuploading and repacking, which is illegal in most licenses.
thats why im asking again @royal charm
"granted I had the authors permission"
but don't call it a compat patch
that's a separate topic
cause you get everyone out with pitchforks against valid, legal, cfgPatch changes
just dont do it 😉
Just don't tell me what to do?
Defensive much
If a mod author wants to give me permission to make derivatives, or combine patches, or whatever it might be, I'mma do that. It isn't any of your business.
btw, fair use is not govern by us laws
If you have permission it's fine if you don't then you can't
Fair use in the US is governed by 17 U.S.C. § 107
yea, and?
You said it's not govern by us laws?
We're talking about the workshop, which is governed by Washington State laws and US Federal laws, so how is fair use not governed by US laws?
we are talking about mods, not where these are hosted
That has nothing to do with a mod and it's contents
But it does.
It does not
If I get a mod from the workshop, it's automatically governed by US laws.
nope
facedesks
just the upload is
Yes, there's such considerations as where you live vs the author, but in general, when the mod is uploaded to the workshop, you're playing by the star spangled banner rules.
No, not even close
Ok bud
a steam workshop upload doesn’t make a mod. it’s just a platform for distribution, it could be hosted anyplace
No, ok you. Stop trying to suggest that US laws apply to the world because of a content platform
Sure, I'm not talking about anywhere else. I'm specifically talking about where any potential infringement might take place.
as such, fair use doesn’t apply to anything but (maybe) that upload
Which in this case would be the workshop.
Which would fall under the preview of US Federal law.
😑
again, wrong. because i took down things from anything from google drive to some norvegian host
How is that wrong?
Those places weren't the workshop, so outside the scope of this conversation?
The workshop isn't a be all end all of legality with the content that's uploaded to it
what you are saying is that a mod is fair use as long as it is uploaded to some us distribution website??
so why are we talking about fair use exclusively in relation to steam workshop then?
because that's basically what this channel is about?
They definitely do. Just like how European laws apply in the US for certain business contexts, such as the GDPR.
^ Context is key though for that to apply
and where 99% of the ip rights violations talked about here are found?
it isn’t exclusively about sw
it isn't, but that's what 99% of it is about
I can't remember seeing anything here about something that wasn't a workshop upload
By using steam, you also acknowledge and agree that the venue is Washington for these types of issues.
If both mod authors allow it, why not make the compats yourself? Then you don't have to worry about permission to reupload somebody else's.
some armaholic stuff a looong time ago
Because I'm not dealing with 15000 caveats, to accomodate some 3rd world country's weird copyright laws.
It doesn't pertain to me, or pretty much 99% of the people in this chat.
it’s called europe, there are copyright laws as well as fair use clauses
I'm well aware of that.
I live in Europe.
But I'm not debating European laws because again, that gets too broad and we literally can't have a functioning conversation if we did that.
You'd have to qualify your qualifiers with caveats of caveats to make even the simplest statement.
That's always how the conversation goes though because of how laws work, it's uphill all the time
Better just to stick to licences, get permission and go from there, or do nothing
You represent and warrant to us that you have sufficient rights in all User Generated Content to grant Valve and other affected parties the licenses described under A. and B. above or in any license terms specific to the applicable Workshop-Enabled App or Workshop page. This includes, without limitation, any kind of intellectual property rights or other proprietary or personal rights affected by or included in the User Generated Content.
You furthermore represent and warrant that the User Generated Content, your submission of that Content, and your granting of rights in that Content does not violate any applicable contract, law or regulation.
Not sure how Valve can be any more clear about this topic...
We can safely assume, that if a copyright violation happened on steam, it would be dealt with through the DMCA, which would be governed by Washington State law(valve is based out of WS) and US federal law. Sure once you get to court other laws and things will apply depending on situation.
Especially the last sentence...
sure, but were talking if making a compatibility patch is fair use in general, not according to a specific distribution platform
Sure. Which, depends entirely on where it's hosted.
If the platform is hosted in the EU, you'd have to follow EU copyright laws.
US, US laws apply.
There's some familiarity and cross law agreement stuff.
Like WIPA I think?
Wut? Fair use has nothing to do with where it's hosted... It's about how it's used
Fair use has everything to do with where it's hosted, because fair use isn't universal.
It differs from country to country
it’s actually pretty much 1:1 us with europe
One country might not have any fair use laws. While another might have much more liberal fair use laws than most.
Again, depends on the country.
Poland for example, gives way more rights to the author than other EU countries do.
sure, us has the 1st ammendment right, but that doesn’t help with fair use much, does it?
They have a rather long history of protecting moral rights.
1st amendment is literally what fair use is all about lol (In the US, because now I'm having to qualify everything)
for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright
Not sure how mods apply here
So you say "if it fits me, it's allowed"... That's not how it works...
fair enough, in this case it would go under what precisely
where is the fair use here?
It's complicated, I explained parts of it pretty well way up in the chat.
If people would actually bother to read instead of dogpiling.
sorry, not going 200+ messages back
Not reposting for the 50th time.
pretty sure if you expalined it, you could sort of summerize
it was explained like 5 times already
"the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;" is the actual language of the law.
Not "for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright"
Those are just already clearly established permissible uses under fair use.
Actually it is a direct quote from the US Copyright law: https://www.copyright.gov/title17/92chap1.html#107
So what I said, it's what's already permitted, not everything that is permitted and only that.
Those are examples which are most likely to be allowed, and related cases my be permitted as well.
However just saying "it's non-commercial, so allowed" does not work
If it's neither commercial, nor for educational purposes, then the latter part falls neutral, and the first part dictates the factor alone.
i rember new york times winning some cases against some ngo just fine
Sure.
so it isn’t one sided
It all comes down to the purpose and character of the use.
Whether that is commercial or educational, is just an augmenting factor of the first factor.
It's not a requirement that it be either or.
sure even some torrent file share wanted to use fair use as defense
You just point out a single factor which is used to determine fair use, not a definition of fair use
There's no single factor that determines fair use @rustic copper
All 4 factores are considered, but through case law, the first factor weighs the most heavily out of the 4.
yes, but the lines based on what it is judged as fair use are pretty self explanatory
again, how would such a mod be fair use based one these 4 criterias
without actually pointing to a single large case like google va oracle
Just jumping in to say Larisa brought up fair use in regards to config patches, not full mods
yes that created precedance, but it surely isn’t the norm
A config mod would imo be fair use because it fixes, adds something new, is complimentary and dependant on the work in question, it's non commercial.
The configs being used in question are factional, and as such generally don't benefit from copyright protections.
The amount used would be minimal, only the required amount if any.
It would not usurp the market because it's wholly dependent on the first mod, if anything it would benefit the mod.
Now if we start talking about solid mods, the whole lot.
It gets more complicated, suddenly you're talking about artistic input and creativity instead of factual information and ideas.
what if the author of this mod will fix his errors himself? instead any other puts dirty hands in it?
He can, but he also can't prevent me from fixing what I think is broken so long as it follows the law.
Sure, I'd prefer to have permission, but so long as the use and conduct is within my right then I can.
thats the point why people looking for obfuscating their stuff
what does obfuscation have to do with config patching?
you can make a config patch for an obfuscated mod
I don't want to get into bypassing encryption because that's another can of worms.
sure you can but today people think they can do what they want
remember that you don't need to open any mod files to make config patches
you can look at things in config viewer and then go from that to make a config patch
But it would still not be fair use... It would be derivative work...
I don't think I can do whatever I want. For example I'm not going to go rip RHS textures, that's against the law and I really have no business doing it.
you would be happy if someone edits your mod just like he wants?
@rustic copper I already defined derivative work for you.
can you actually just stay on topic for once
In accordance with US copyright laws
and config patches are not derivative works at all
"config patches are fair use" "oh yeah do you want people to take your mods and steal them"?
how would you know it isn’t used commercially?
in which case because dependency, so is the base mod
The mod would in this case be non commercial because you can't sell Arma mods.
The compat mod anyways
how are you prohibiting commeticial prcatices
Sorry, what?
you cannot sell mods sure, but you can use them commercially
see monetization rules
for servers
Sure, well.
You'd have to comply with all the necessary laws.
You're moving into edge case territory which needs a lot more clarification before it can be of any use here.
Like, is the original mod authorized for monetization etc.
I don't know.
i am not trying to pull a leg
Also what do you mean by fair use judged independently?
as in you can assume it is fair use
You mean the factors evaluated separately or case by case from mod to mod etc?
I haven't looked into fair use and monetization of mods tbh.
i might dissagree, a judge will deal the versict
also, fair use is usually used in defense
i haven’t heard anyone suing over fair use
It's historically been used as a defense to infringement yes.
but using it in defense for being sued fot copyright infringements
But for the purposes here, WA State and Federal law etc (9th circuit court)
Then fair use, is an expressly authorized right.
Not just an affirmative defense.
i am trying to say there will be no conlussion on the subject
Sure, I'm under no pretense that what I'm saying would be final.
just as there isn’t a very clear clarification (as in black and white) and/or definition about how fair use is deffined
I'm just trying to say there's more to these sorts of things than just "Mod author said this isn't ok" and that's it.
There's lots of grey areas, and lots of things mod authors might do that just wouldn't fly in courts.
To summarize in short, my whole point is that copyright exists to balance the right of the author with the right of the public.
in short, you might find it fair use, i might say it is not.
"Fair use" is indeed just a defense Which means that when you are sued, you can claim that your usage fell under fair use. And the judge/jury may or may not agree. But it's not some kind of magic shield that stops people from being able to take action.
You're both right and wrong @gleaming fable
it is always best to just follow the eula (as bi stance currently is)
It's just a defense.
You're wrong in that it's just a defense, its as I said, in this case an expressly authorized right.
that asume on your own what is fair use and what isn’t
Unless you want to go tell the 9th circuit court and the supreme court they're wrong.
It is definitely a right. But again. It's a defense. You have to argue in court that what you did is actually fair use.
On the latter part, yes anyone can bring any action.
You can't just say "it's fair use" and have legal action magically dissapear or not happen.
@gleaming fable Sure, but it has legal bearing on if it's just an affirmative defense or an expressly authorized right.
Like you said, author can still bring the action.
It's an affirmative defense.
it is up to you to take legal action against me
You should ONLY do that if you're absolutely sure you're within fair use territory.
Also, you as the DMCA issuer, need to make a subjective good faith fair use analysis before issuing the takedown or you're committing fraud.
just letting you know that i had counter claims of rhs reuploads that claimed fair use
and valve disn’t even blink when it took it down
I'm sure they didn't like the court notice within the next 10 business days or whatever.
looool
That's the actual law.
If you don't consider fair use before sending it you're violating Section 512(f) of the DMCA
In general I have a hard time imagining a "fair use" scenario involving something like an arma mod on the workshop. Compared to something like using part of someone else's video in your video about whatever
that copyright owners must consider “fair use” before filing a copyright take-down notice
I considered it, and didn't do it... Now take it down
you do realise that the example there is stoopid
"It held that “[b]ecause the DMCA requires consideration of fair use prior to sending a takedown notification, a jury must determine whether Universal’s actions were sufficient to form a subjective good faith belief about the video’s fair use or lack thereof.” But it held that if a copyright owner “ignores or neglects [the Ninth Circuit’s] unequivocal holding that it must consider fair use before sending a takedown notification, it is liable for damages” under the DMCA."
as in yeah, not gonna dmca some poor booke because he used some of my assets in a monetized video
Lenz v Universal
And of course; if something may fall under fair use you should consider it before filing a DMCA...
But if it's clearly a breach of license/eula/copyright, there's no reason to think about fair use... Because it doesn't apply
not accidentaly used footage from a mod like in lenz case
In that case the "considering fair use" is basically
"Is this fair use? Definitely not. DCMA filed"
Alright, I'mma just block Grez at this point.
@gleaming fable No, you need to make a subjective, good faith analysis of fair use.
As in, you actually need to try to interpret the law and evaluate if it's right or wrong.
Right, and that subjective, good faith analysis might be very quick if it's a clear cut case.
You could be entirely wrong, but so long as you did a subjective good faith attempt, you're fine.
Just to clarify: are you saying modifying someone's mod to work with another mod is fair use?
Depends.
lol
Under the guise of "fixing" it?
Guess someone can't handle facts...
No, you're just trolling at this point and it's derailing the conversation.
Anyways, Aglos.
that’s what he has been trying to say
It depends on the character of the work.
Are you just editing factual things? You're probably fine.
Editing factual things?
he actually specifically explained he is talking about compatibility patches
Damage values, ace ballistic coefficients etc.
I just quote official texts which you are pointing out in a twisted way 🤷♂️
For example: X user made a helmet mod. You want helmet mod to use ACE hearing protection.
If you're talking about modifying mesh files, that's a whole different story.
ace balistics coeficients are actually bespoke cofig entries not available in vanilla
Now suddenly the character of the work is artistic, not factual.
I already told you what I am talking about.
That is copyright protectable
just like other mods
If you don't create a compat but editing pre-existing "compiled"/pbo'ed code
i'm not sure it would fall under fair use ? 
I am talking about a compat that adds functionality from one mod, to another.
@random marsh Ok, in that case, so long as you're only taking what you must and only that and nothing more, i.e class names etc.
You should be just fine
How? I am modifying somebody else's work.
Yes, and?
yes dude, he is saying that compatibility files that are config specific are fair use
So long as you write the config patch your self and don't steal it from someone else, and all you do is replace and change values, you're creating something new, it's not a derivative.
Alright
A derivative would be me taking your helmet, uploading it and the new config file on the workshop.
example - what about mods specific config entries that are not part of vanilla, but are mods specific

You aren't though. You are modifying something else to have further functionality.
That's taking substantial, copyright protectable elements.
With configs, they're factual, they don't benefit from copyright protection.
You are not creating anything "new" by modifying a helmet to have ACE hearing protection.
You can't copyright something that's factual.
On this episode of the Arnchair Lawyer channel
You are though.
so in this case most of ace specific coeficients, just like rhs specific config entries could not be used, yeah?
You're adding the functionality of hearing protection to something that didn't have it.
is source code "factual" like a config file?
TIL: You can't own source code as IP because it's "factual"
all are tagged (suffix) and not available in the core game
@gleaming fable Don't twist my words please.
It's a valid, similar example.
Source code, could be anything.
You can't call that new though. You are taking existing code/functionality (ACE hearing), and applying it to another piece of work (x's helmet).
Generally, code that makes up a program that does something, is copyright protectable.
Sure parts of it might not be
like simple algorithms.

And those can be freely copied, but the whole, how you write it up etc.
That benefits from copyright protections.
Like a whole function, that does something. Could be copyright protected.
@random marsh It's new, because it didn't exist before.
are compatibility patches derrivative work?
IMO yes
Again depends.
(not an expert on this but it seems fairly obvious)
Allow me to quote BI
If you modified an existing class, then you've done nothing new.
« You keep using that word, I do not think it means what you think it means » – Iñigo Montoya
lol what? what does it depend on?
You can't claim an if statement under copyright, or a class structure... But if you copy&paste stuff it is breaking copyright... No matter if it's code, configs or other content...
It's about as new as taking a copy of the mona lisa and drawing a smiley face on it and saying you made it
of course it is. if it is a compatibility patch, it is dependent on said mods that make them compatible with each other
so the derivative part is as obvious as a barn
so not really sure what depends actually means @muted grove
You take the class X_Helmet and add ACE hearing protection to it. What "new" thing have you made? All you've done is taken 2 existing pieces of work and meshed them together essentially.
xD
Sure, X user may allow you to modify his helmet within reason, but you don't have an inherent right to do so.
Welcome to creativity, that's literally how all forms of art work.
If X user has serious beef with ACE, he might find the idea of making his work compatible with ACE to be a horrid one.
You draw on things you've seen etc.
It is his right to stop you from using his IP as such.
Very few people are actually capable of coming up with brand new original ideas, and they're pretty boss at it too.
and the relevance to fair use is?
Even Lovecraft drew on weird stuff when he created his stuff.
The point is, art is pretty much all copying but expressing it in your way.
Your expression of the work, is what's copyrighted.
The idea, can't be.
Making a new 3d model of the same helmet as X user and adding ACE hearing to it is not the same as taking X user's helmet and adding ACE hearing to it
because what you are saying is
- you definately break any non-derrivate license on purpose
- you then claim fair use
But a compat file isn't taking their helmet.
Looking at music, which is sampled to death by now, is probably the biggest business which fights with copyright. And that is how it works; if you didn't create it, as a whole or parts of it, you have to follow copyright laws and can't just say "it's fair use" or use any other excuse...
is that it?
It's saying that "Hey, you helmet, you're going to do his now"
No, but you are making a derivative of it.
In some sense I guess? But it's a permissible derivative if anything.
How?
Because you'd be using factual, non copyrightable code.
His 3d model and textures are copyrightable.
The config file is one giant fact sheet, it says what the helmet does, what texture it uses.
Yes
They are
And it doesn't matter, because you're not copying those.
So, you cannot use them in making a helmet with ACE hearing protection.
You're only saying to the mod that "Hey, you're going to have this attached to you now"
You're not though.
The term ACE_Helmet is already protected under copyright, since it's unique to ACE.
I'm not sure that's true.
"In general, copyright does not protect individual words, short phrases, and slogans; familiar symbols or designs; or mere variations of typographic ornamentation, lettering, or coloring; mere listings of ingredients or contents."
The class structure around it is not, since it's too common in programming languages etc.
At the end of the day, you are making a derivative and if the license allows no derivatives, you are violating it.
Again, you can't say no derivatives if you can't say no derivatives in the first place.
lol
To where, configs would live.
what?
The contents of the config, the actual facts of your mod.
What textures to use, what protection or damage it has.
Can't be copyright protected.
And as such you can't slap a no derivative on that.
Alright, make a compat. Good luck not using X user's 3d model and textures though.
lol again
You don't have too lol.
So long as the original mod is a dependency, you don't have to have those things in the patch.
yeah but if you make a comp patch of a APL-ND Mod / Addon you make a derivate of it
You aren't just using their code. You are using their entire work and adding ACE hearing to it.
How do you think map mods can be so tiny?
@random marsh Not if my compat is 15 lines long.
Because CUP and Arma allow derivatives.
That couldn't possibly encompass their entire mod.
They reference a lot, is my point.
A derivative does not have to include the original assets of the work it is deriving of to be a derivative.
And again, so long as what you're deriving isn't copyright protected, you're fine.
what textures to use modifies an artistic creation
It's a factual line of code.
It says "Use this texture"
That's a fact, not artistic creation.
that’s how materials files are made
Artistic creation would be how that texture looks.
Or if you make your own texture, that's when you run into issues.
loooool
Again, you aren't just deriving their config.cpp, you are also deriving from their 3d model and textures.
if you change a textures to a model
Otherwise you are making an empty object that protects your hearing.
via a config file
Then as I said, that's a non permissible derivative, if they do not allow it.
that isn’t artistic alteration?
And which is where you run into issues.
You can find me saying that like 400 messages ago.
With my RHS texture example.
A texture is also factual; "put this pixel here with that color"
An audio file is also factual; "play this frequency at this time"
So those are not protected under copyright?
I'm fairly sure with RHS's license ,you can not use 3d models and textures from their mods.
@rustic copper Yes, you're right.
dude, i use a sample of code that the engine provides so i can have my own variations
It's factual, but it's part of a bigger make up.
you cannot male derrivaties aeother
And so are mods...
the moment you change that and it changes my model
It's that makeup, that rendering of the texture, that's copyright protectable, not how 0's and 1's exist.
Alright so
@muted grove how do you propose going about making their helmet ACE hearing compatible without using their helmet model or textures? The config for it is accompanied with a 3d model and textures.
@rustic copper Decided to pull a big dum and I'm trying to explain how they have no clue what they're talking about.
i’m done dude, you are so out of reality
ACE hearing compatibility is like 4 lines of config. No need to touch model or textures.
Only thing you need from the original is the classname, and the name of its parent and thats it
best of today
Thank you Dedmen.
but thats specifically ACE hearing compatibility.
A compat mod can be about as many things as any other mod, so you cannot really generalize that
Sure.
I guess that's my fault to clarify.
Imo a compat mod doesn't take anything other than code, to change things from doing X to doing Y.
But a mod like RHS does not allow that on specific config entries, which can not be done anyway because of <insert random reason here>
Like assigning some RHS ammo to have higher damage, or adding compatibility for SMA weapons to use some attachment mod.
that’s derrivative
Permissible derivative because it's not under copyright.
They're facts.
You can not copyright facts.
For example if you make a radio compat mod that adds a radio interface for TFAR.
You need to write the UI config which has specific arrangement, calls specific functions, uses specific IDC's defined by TFAR.
So you basically need to copy most of it and make minor adjustments.
Clearly a derivative
On the flip side, if ACE didn't allow derivatives from their work, you can't claim fair use if you use their hearing functions in your work.
nope, i said configs are values, these are not facts
lol
You can also say my 5000 line random program that takes an input and produces an output is made up of "facts"
They tell you what textures to use, what damage values to use.
you keep bringing the texture thing into discussion
So it's a fact that id equals 42? Or was it 9000?
I'm sure, by themselves they would all be facts, but there's a point as created through the copyright law when those combinations of facts, and their expressions, turn into copyright protectable works.
all shaders are written can be edited as text
@echo orchid Because textures are a great example of what is copyright protectable.
"when those combinations of facts, and their expressions, turn into copyright protectable works."
But config files don't apply, why? Same thing
The whole config file sure.
If ACE decided to not allow derivatives of their work, would you say making a compat for ACE to work with RHS is fair use?
that doesn’t mean changin the path to a texture is not changing the artwork
Again
If you'd bother to read PuFu
I've always had the stance that altering the texture path, is inherently messing with copyright protectable elements.
RHS doesn’t allow derrivatives, but we can choose to tolerate these
And as such, would fall under the purview of copyright laws, and no derivative license would apply.
as such, under ND clause i could simply efforce it
Yeah, but the issue here would be ACE not allowing derivatives.
nope
hypothetically of course
Textures are absolutely copyright protectable.
ACE hearing AFAIK is original to ACE, so using the ACE hearing property would be using their IP.
Altering the expression of that work, is messing with copyright.
Messing with the function, is not.
If ACE would disallow it, RHS compat would not be allowed anymore, since it requires ACE specific configs/scripts
you just said that making a compatibility file, and since hiddenselections are config entries
Function, ideas, facts, utility, can't be copyright protected.
ACE's original code is not copyrighted?
changing textures is ok, and goes unde fair use
Will you stop taking my words out of context?
It is, it's written/typed
that’s what you actually said
because config entries are facts
at ND retextures are not allowed
sorry, misread it as functionS
I try to be very clear about the words I use btw.
If I meant to say functions, I will try my best to include the s.
@echo orchid When did I say
changing textures is ok, and goes unde fair use
here
I'mma just post this quote in here again because it seems applicable
« You keep using that word, I do not think it means what you think it means » – Iñigo Montoya
Do I need to obtain permission from RHS to make retexures on a case by case basis or is it fine until you decide it isn't? (aside from the ACUs and such)
Your config, is essentially a giant list of facts. The expression of those facts might be copyright protectable, such as the textures referenced etc.
But the mere mention of them, is not copyright protectable.
a 3d game model is made out of a 3d mesh, textures (render specific file types, etx) and specific engine properties and LODs
if you edit any of it
it is an artistic alteration
Again, in this case I wouldn't mess with any textures, lod's or what have you.
To which I've now repeatedly agreed with.
you have no idea how this works, do you?
Just not the factual things, like for example, a bullet types damage value.
you can change the textures of a 3d mesh using a config file
Yes, and?
and is that fair use?
Changing the path? Yes.
Now
If you create what it references, that's new, that's copyright infringement.
yes. You can.
we tolerate most retextures, but we can always choose yo enforce our nd clause, which we actually did a couple of times
It’s not under fair use unless ur intending to use it for personal use only
If you just change it to an arbitrary line of numbers and letters, and there's no texture at the end, it just won't work, right?
Even free to use models are under copy right protection xD
Uhm... Nope
Uh ya
Way to go, misunderstanding how fair use works.
If you put a new texture onto a model with a mod.
Your new texture depends on the original model being there and modifies it.
Thus a derivative
This all feels like flame baiting
this
What part of what I'm saying is getting lost in translation.
i think you are the only one who doesn’t know how it works, considering it is a defense only used against copyright i fringements
That’s not misunderstanding how fair use works xD as someone’s that Devd for games made my own models and creates content actively ik how fair use actually works
Changing path of texture is fair use and thus no-derivatives == don't care
You can make a fair use that isn't strictly personal @mental pond
Me saying that changing path of texture is deriviative.
And you point to me as if you agree
what now 🙃
@soft egret Changing the path, does nothing but bork the mod, yes?
If you actually edit the 3d model, or change the texture it self, that's copyright infringement.
it changes the look of that model
Don't need to edit the model to change a texture, you can do that with one line of config
nope, it changes the texture to another texture, or a procedural one
For instance for another game like beat saber I had to modify the files (after getting permission to do such) so I could get the mods to work and I used it for myself only and didn’t show how to do it or give it away that is allowed
Sorry, let me rephrase.
Changing the path to something completely nonsensical, random arbitrary thing that purposefully does not link to a texture.
If I did anything else for monetary gain etc that no longer falls under fair use
Who would ever do that?
@mental pond Sure, but that's not the limits of fair use.
It is in today’s society 🤷🏻♀️ ppl have been sued for less
@soft egret I'm trying to say that, merely altering the facts, isn't copyright infringement, it's when you alter the contents of what's being referenced, that it might be.
Like altering the model, or the textures.
Changing a texture == altering the facts == altering the contents
that wouldn’t pack actually last i tried
So, no problems then innit?
Fair use means different things depending on the company and country it’s based in and ur based in
also, that is still derrivative and would bork the 3d model
LadyGrace, we're exclusively talking steam workshop, washington state laws and us federal laws.
and would thus be an alteration of an artistic representation
I also messed around with RHS configs/scripts/models for personal research reasons, so technically fair use. But the moment I share that I have to run for PuFu 😅
You're bringing up fair use, and say it applies in a case that noone would ever do because its nonsense.
Might aswell not bring it up if it doesn't apply in any case that would make sense
Ya then ur version of fair use isn’t valid
How is it not
Because of the laws in ur country
Go ahead, explain to me how it's not.
*from
xD
And, making a patch to a mod that sets the texture path to a nonsensical value.
Would make the game not find the texture and make the model invisible. Which will change how it looks
Fair use is only allowed in the USA if your create it to match from scratch and credit the ppl u based it off of
So I'd say that "invisible RHS tanks compat" mod would also count as a derivative in that case
To which I've said, repeatedly, probably isn't ok without permission.
i already tried several times to convey just that
Editing it to suit ur needs in any instance requires the permission of the developers or even just the company that made it 🤷🏻♀️
Without that ur violating copy right laws and are NOT under fair use
where is the probably coming from?? it simply isn’t
To which I've said, repeatedly, probably isn't ok.
I understood that as "Changing the path to something completely nonsensical, random arbitrary thing that purposefully does not link to a texture" is a okey thing to do
Probably because fair use isn't just that factor.
It also has 3 other factors that need considering.
TL;DR fair use, by design, does not apply to modding when releasing it (anywhere).
Which is why I wouldn't mess with creative aspects of mods without permission.
@rustic copper Yeah I'mma just call you out on being wrong with that, as I've clearly explained for the past few days, meanwhile you've done nothing but sit there and repeat your same beliefs without much of any court precedent, or law citation.
having a function such as hearing protection in ace, is that such creative aspect, despite ending up as being a factual config entry?
@soft egret If you'd bother to read further, you'd see the latter part of that statement that you're missing.
I quoted several times the US laws, Steam EULA and other stuff pointing out that you aren't wrong, but neither right.
there are several of us thag keep telling you that a lot of what you are typing is non sensical
It's a semantic point at this point, creative expression is usually copyright protectable.
And as such, you'd need permission to alter.
moreover you re going in circles and keep saying either yes or not to the same question. as it suits you
Creative expression is only protected if your not editing anything and only recreating something from scratch as I’ve stated before
but that’s enougb for me. remember fair use has only been used in defense, never as an offense in any court cases
I mean, I think we all agree on that @echo orchid
that should tell you something about the fact that you keep saying it is fair use like that’s a fact
Nothing is truly from scratch, which is why we have copyright laws to dictate these things.
when the only fact is that you will always need to prove that in court
Yes, have I said anything to the contrary?
Of course you have to prove it in court, my argument has been focused on the misinterpretation of both 6D and fair use on the biki.
you keep pedaling about the same thing and you present things as factual truth
when you can’t even tell how the things you have been talking about (configs) actually work
I try to draw the clearest distinctions I can based off of court precedent.
As far as I can see this whole conversation started by stating that compat mods are fair use as a fact
And I'm trying to have an open debate to figure out what is actually applicable.
Which, as I stated before was my mistake for not clarifying it enough.
Q: does a compat mod fall under fair use?
A: yes/no/idk
Again, it depends.
duck this sheet
Is the compat mod derived using copyright protected elements?
If yes, then likely no.
If no, then yeah it's fair use.
though...
how can copyright law's fair use apply, if you are touching things that are not copyright protected in the first place?
Good question, I guess I should say it's not copyright infringement, not fair use.
You bring up a good point.
Which again brings us back to "fair use doesn't apply"
+600 messages since 2h ago and it's still about compats and fair use?
holy 🦆
The cases where it could, already aren't copyright to begin with. So no fair use either
Atleast the cases you brought up. Maybe there are some but I won't try to think of some at 1AM
I'm not entirely familiar with config coding but, do you have to copy the whole config or can you just edit parts of it?
edit parts
!purgeban 310355548296052746 0 racial slurs
Thanks
*fires them railguns at @midnight summit* Ò_Ó
Anyways
wow
Back to topic
Lets say the ace hearing compat we talked about.
class CfgWeapons {
class RHS_helmetBase;
class RHS_SuperHelmet : RHS_helmetBase {
ace_hearingProtection = 1.0;
};
};
Right, I figured it'd be something like that.
So for my own ignorance's sake to how textures are included, say it's in there, and it's required as part of classx
still derivative work
If I don't change it, and it's required to work, that's not copyright infringement, because it's using the least portion required, while leaving the creative expression alone.
Your patch config, cannot work without the original mod, as it requires its class names to be present, in the same arrangement.
So I'd call that derivative
Editing it would be infringement because of how it would alter the creative work.
"leaving the creative expression alone."
Thats complicated to define.
Adding hearing protection to a helmet can change the "creative expression"
Understandable, my problem is, making derivatives of non copyright protect able elements.
I'd say that's a utility.
A new function.
i, as the original author of a helmet in rhs
might not want to have ot have hearing protection value
Even if the small config patch you're making, only requires so small parts of the original works config that you consider it non-copyright-protectable.
Your mod still requires the whole original mod to work properly, including its model and textures and name and description text.
You depend on the whole thing, not just a small subsection
Yes, which is fine imo.
changing that changes my own creative aproach about that helmet
So long as you do not include the other part that's required, that you don't need.
So I'd call that derivative
i'd disagree on that since no changes to the original work is done
i'd interpret it as following:
taking a picture of a picture and make changes to the picture you took of the original picture
taking a picture of a picture and make changes to the picture you took of the original picture
but isn't that a derivative of the original picture?
Your work is created from the original work, using the original work as a basis.
Thats what I count as derivative
as long a mod a is dependent on mod B, that’s derivative
that’s actually the definition of derivative
but isn't that a derivative of the original picture?
hmm... you might have a point there on a second thought
@echo orchid Sure, but if what you're doing is making a derivative, altering non copyright protectable elements, and only taking the minimum amount needed, you can I think, essentially legally circumvent a ND license.
that might (emphasis on might) be true if you would make changes to a mod to work with the core game, that has been updated and requires updates to base inheritance classes
as long a mod a is dependent on mod B, that’s derivative
that’s actually the definition of derivative
same applies to this. on second thought you got a point
if changing the "creative expression" is a factor.
That already makes it hard.
Most compat mods change something about a mod that changes the "creative expression"
magazine compat mods (Adds magazines even though the original author didn't indent/want that), adding advanced ballistics config (changes how the bullets fly, counter to how the author originally intended it)
Hearing protection we already had above.
Retextures is clear.
Sound changes, same as retextures.
That's not really creative expression, those are facts.
Can this gun use this magazine, yes or no.
nope
What texture is put on a model is also a fact
these aren’t all facts
Creative expression would be how the gun looks, or the magazine looks.
doesn't make a difference there.
considering all content is an artistic representation
@soft egret Yes, it's a fact, but it's a fact saying what expression should show.
And yes giving the ability to put a different looking magazine, with different ammo count, maybe different sound and different bullet characterisics certainly changes the creative expression of a gun
So the config part is a fact, not copyrightable, but the config line + helmet appearing, is creative expression.
moreover, the config values are guestimations that makes a bullet have this much damage, or that much recoil
It becomes creative expression when combined.
But these are always combined
A config change goes hand-in-hand with whatever the config change causes
@soft egret Yeah, sounds, textures, model, I've never said changing those wouldn't potentially be infringing.
I've only ever tried to say that factual things, like the ammo count, the damage done, they're facts. They are inherent facts that the gun it self draws on.
"That's not really creative expression, those are facts."
yes, maybe. But changing these facts automatically changes the creative expression
Maybe
That's up for a court to decide, but I'mma side with it not being an alteration to creative expression, because they are indeed facts.
It's the same as recipes imo.
Not copyright protectable, only your story that you might attach to it is.
Recipes can also be copyrighted very sure...
No
There might be like, one or two.
But generally they are expressly prohibited from copyright protection.
Coca Cola for example, does not have copyright protection for their recipe, they use trade secrets.
Ah I just read, yeah copyright law explicitly excludes them..
But I would certainly consider something like Coka Cola a copyrightable special recipe
Nah, it's not.
Not just the list of ingredients, but also the way you put them together
Nor would they want too.
Once you copyright something you have to tell the whole world what it is.
Same with patents.
I asked this earlier: if ACE didnt allow derivatives, would it still be fair use to use their ACE hearing code on another helmet they didnt add hearing to?
maybe i want my made up tacticool m4s to have 35round magazines.
Once you copyright something you have to tell the whole world what it is.
Nah nah nah.
I can write a program and not show anyone besides a few friends. Is still my copyright. Whole world doesn't need to know for it to be my copyrighted material
nope, and that isn’t fair use yo begin with
why not 69 rounds and 420 rounds in drum mag? 😉
Alright so, I fumbled a bit on that.
#350
😄
That was for Larisa
You don't have to tell them, until 90 years or w/e after and it runs out of protections.
Then it's out for everyone to see.
If a modder sets a name, description, ammo count, barrel length, etc. in a config, those are creative expressions. Adding/removing/changing them changes the creativity and therefore are protected.
Not sure how that is hard to understand
That might be complicated.
It surely is a derivative of whatever helmet you are changing.
Is it a derivative of ACE if you just so happen to have a config entry with the same name as they do?
I'd say no?
Just a single name (config entry name) itself cannot be copyrighted?
Because they're expressions of facts, the facts themselves can't be copyright protected.
Its not a fact that a TFAR radio backpack has a range of 20km, it's a creative expression
Okay buddy.
I went to the bathroom today, guess that's a creative expression, and not a fact.
Well did you walk, or run, or jump, or crawl?
Did you record yourself on video doing that?
Going to the bathroom can certainly be a creative expression 😄
No one can ever write a book about how one goes to the bathroom, cuz it's my creative expression.

They can about the specific way they go.
"Go to the bathroom" in itself no.
"This gun has bullets" no.
"walk on hands to the bathroom and sing a song" yes
"this gun has 31 bullets" yes.
This channel is a seemingly never ending source of entertainment. Is it always like this?
nope
Whats new?
every few weeks
it’s all @muted grove
Honestly I just enjoy watching the battles
its like 18years ago with singles chats xD
Somewhat sadly these moderators aren't here anymore tho
Hot Shingles Waiting To Get Nailed In Your Area!!!
Just call Mike's roofing company. 111-234-5678
got some booze going, and goes well with popcorn or i would have long ducked this
but we atleast already had a ban in here today. Thats sufficient, everyone can go to bed in peace
Reminds of a famous sketch in Germany... "Same procedure as last year?"
thats because you are too afraid to hand me the 🔨
this can only be Dinner for one? xD
but yes, less bans but also less agression overall, just some ignorance
overall a healthier place for everyone who can say "okey I'll just block and ignore this nonsense"
Provided someone actually removes the wrong/missleading statements that can cause harm to others that cannot just "block" it
I've done my best to argue from a neutral position, it's in my best interest that copyright be balanced between authors rights and the public, forwarding the sciences and all that.
@muted grove I can tell
Howver as usual with these kinds of topics one should always consult the original author of said material
Can't tell if satire or not, too tired.
I don't think that's required in a lot of cases but it is certainly best practice.
Maybe not but its the best to avoid any backfires
And should be encouraged.
Yeah
Totally agree
I just like arguing edge cases and specifics, more so to educate my self more than anything.
Really?
The modding world is a bit of a minefield on these questions as you said there are derivates of the original model from actual manufactures but then that a gain is a whole other can of worms, Its best way is to contact the closest source
Thats a good attitudef to have Larisa
To know the beaurcrazy (dont kbow the word) you cna more easily stand up for yourself if there is ever such a case
or as in here consult those that are unsure
as a musician that creates varities of tracks copyright protection is BIG deal for me
Music copyright... no thanks
I'mma stear well clear of that.
I dont blame you, but thankfully I do my own original music so I dont worry about anything
Got your 17 licenses and you about to hit me with 150k of statuatory damages for the last one you forgot to mention I needed?
I got about 10 more in my drawers
Cool!
Lolol
Fkin swear, music industry survives off of squeezing blood from rocks.
Well it has changed over the decades. it used to be about sales now its about streaming sales
as in the amount of advertisement crap you hear on the radio or streaming platform
Lolol
Tbh
I'd rathet live in a world without copyright, but alas, we can thank capitalisn for that.
I dont think its that straightforward.
But im not gonna steer this ship into politics, we might aswell be on the Titanic
🙂 well I create some of my tracks to be used for mods
Neat
I dont have 5 billions different copyright documents
Anyways, I think you're right, this might be going off topic just a tad!
Yeh, Politics is a discipline we should yeet away from here I dont wanna sink in angry letters hahahaha
Great chat everyone, learned some stuff, thanks. I'm however off to bed.
I will DM you some stuff I've got ok?
Sure
Cheers
"Same Procedere as every year, Mr.Grezvany" ;)
Can I report a hacker in Official Warlords US #01e here?
Godmode hacks rn
Name = Administrator
Teamkilling to show it off
What ip right is he violating?
Using hacks while using the title
Read the channel description
Im good. Im in a game rn. Thats why I put it in question
Are you looking to help or ask me wise ass questions?
This is not the place to report hacks, it’s the place to report ip rights violations
Such as someone reuploading your mod without your permission
@leaden furnace
report hackers to Dwarden with proof
Ok, thanks.
Lmfao
I thought this was the place to have armchair lawyer debates about IP rights.
Haven't seen any actual reports
Right or wrong it’s a great place to get perspective on different viewpoints. I appreciate learning from both sides of the extremes.
It’s fucking hilarious to follow at least haha
pretty sure it is not as funny for people who have to deal with this sort of shit on a daily basis
is used only to save space in presets
I don't get it, what space? Do they think that mod preset has it's own limit or what?
What im assuming they mean is
So they don't Clogg their modlauncher
Not that that makes any sense
But still
What i See they did, they took Pbos from different mods, Put them into a Mod and Uploadet them
🤔 Anyone any idea about any info regarding cnotk's OFP campaign "remaster" being removed from workshop?
you should ask cnotk about that
Hi, I'm coming back to arma 3 to offer my services as a developer. I primarily sold mods (3d models of cars, guns, clothing, buildings, etc) that I imported about 3 years ago. All you have to do is tell me what you want (eg: Audi R8) and I will find a model and put it in the game for you in a very high quality. I will send you pictures as I make...
Arma 3 Launcher used to have an issue where if the -mod line of your server was too long, it would just cut off the end of your mod list when trying to just connect to a server and auto-select the mods from the server browser in the launcher. I saw many who used that as a reason to steal all their stuff.
I took Dedmens suggestion a few years back of just using a "Core" mod that calls dependencies on all the mods in the pack, so you just have to subscribe and select one mod, then click "load dependencies". Works quite well and it looks like most of the established units have copied now 😄
so basically a PBO with a config.cpp containing something like this?
class CfgPatches
{
class MY_CORE_MOD
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] =
{
"mod_1",
"mod_2",
"mod_3",
"mod_n"
};
};
};```
not even that, just needs to have the dependencies listed on the SW
True, that's even easier
IIRC it was actually the combined length of the mod name strings in mod.cpp
@dull moon basically just what you did above, without requiredAddons
Over the years, I have gradually been given permission to modify and reupload some of the smaller quality-of-life mods, and then I've created a lot of my own config patches for speed/armor/texture modifications, and a few small custom items as well contributed by members of my unit. So it's gradually grown to be more useful than just being an empty mod 🙂
👍
Selling mods containing 3d models he didnt make himself...
I legit thought that post was PuFu saying he's looking for RHS modellers and just ignored it and scrolled past..
It helps if you provide a description to your link...
yeah, sorry was a post from phone
https://steamcommunity.com/sharedfiles/filedetails/?id=2477264715
https://pastebin.com/Eg6D9EW9 File list.
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
*Might be interesting for @blazing wyvern
Is Workshop Crawler down? When I try to open it I get a 404
Including the Github for WSC
yes
Maintenance work thats going to carry on for a few more days Im afraid
Thanks for the info, really appreciate your work with the crawler.
Isn't ace rhs compat property of ACE though?
They allow re ups providing its not being listed as (official) or something
@charred basalt
11.05.2021 18:42 185.699.819 RH_acc.pbo
11.05.2021 18:42 53.651 RH_acc_cfg.pbo
11.05.2021 18:42 352.775.337 RH_M4.pbo
11.05.2021 18:43 113.879 RH_M4_cfg.pbo
I don't see a mention of ace rhs compat above? 🤔
Yeah I think it was just Tyler not realizing R3vo was talking about the RH mods, not the ace compat.
I missed them in the pastebin woops ignore me lack of coffee as usual
S'all good bud!
https://si.factoryonlineshops.com/category?name=arma uniforms something weird going on here
They're pulling the names off of the search engine results 
holy mother of yikes
44$ for a vanilla retexture
Steam Workshop::USP Gear & Uniforms AIO
This is from the Steam WS link on Google.
Is there an HD image of these vanilla CSAT uniforms? : arma
This is a title from Reddit.
3CB BAF Equipment – 3 Commando Brigade
This is the title from one of the 3CB mod Wordpress pages.
JSOC Tier1 - ARMA 3 - ADDONS & MODS: COMPLETE - Bohemia Interactive Forums
This is (obviously) the title of a BI forum thread.
I don't think they're actually selling anything on those postings, at least not what is advertised.
hmm that could be indeed
that looks entirely like a scam website
they all seem like random images combined with random titles
one of them has that image of the OFP/A1/A2 characters from the sample model package with the title "Police Uniform png download"
definitely a scam, just look at this: https://si.factoryonlineshops.com/content?c=arma uniforms&id=31
you can buy a png and one of the comments says "Great material. Normal size" (even translated to Polish) 😄
yeah there were some with comments like "Both comfortable and fashionable"
I love how the names are barely wrongly localized lmao
looks like that page just searches that category name in google images and then just takes the images with the title that google shows
if you google image search "arma uniforms", the results match almost exactly what's on that page
i got a question about violating IP rights. Would i break IP rights if i was to remake a mission from another game, lets say COD or Battlefield? and than upload it
ping me with yes / no
Probably not as long as you don't try to monetise it, infringe on trademarks, or use assets from it such as audio, textures, videos, or anything else like that.
if it just follows the same overall layout and that's it, it would probably be treated as a parody.
Ah oke
You try and get away from the toxic people but they have a way of just dragging you back into their bullshit.
What is a DMCA? Is it like a strike against your steam account?
Check the pinned
Ouch rip to those who gone for that
Got a link to your copy of the mod? Sounds like it could be pretty useful?
So I've found a guy who's posted about a Dozen Arma 3 models that are available to download for free in .Obj format, thought you guys should be aware. It was posted a while back, but as they're still up I'm assuming it might not have been known about?
@clever scarabinfringements@bistudio.com
also please remove said link
or just send it to a moderator
Cheers Pufu, wasn't 100% sure where to send it
Got to hand it to steam they are quick about removing breaches of their terms of service. That was under an hour!
https://steamcommunity.com/workshop/filedetails/?id=2369352488 Includes Reuploads of RHS,CUP, NiArms, TFAR and other Stuff
wow that's new to me. they ripped every single mod and then put it in a collection instead of simply merging the original ones. do those guys not know how workshop works or what? 😄
they usually do not know how it works
@echo orchid @dull moon ^ 🍿
@stiff jasperi doubt they ripped anything, they just re-uploaded stuff....
@soft egretcheers for ping, done
@compact timberthanks for the report, DMCAed
np, we (bwmod) reporting also...
this takes the cake anyways
Teilen ausserhalb der 9. Jägerkompanie ist untersagt.
Mod from the 9th Jäger Company
Sharing outside the 9th Jäger Company is prohibited.```
ye
Same in their forums
- Sämtliche im Lexikon geschrieben Inhalte sind Eigentum der 9. Jägerkompanie. Kopieren und Übertragen des Inhaltes sind nicht gestattet. (Nur nach Absprache mit der Kompanieführung).
- all contents written in the encyclopedia are property of the 9th Jäger company. Copying and transferring the content is not allowed. (Only after consultation with the company leadership).
They care about their own copyright very much it seems
'diots
He's on TFAR discord Nilia#1114
I explicitly state on my discord that its not permitted to reupload stuff to the workshop and he also doesn't care about that :bigsad:


He just deleted them all it seems
Workshop entries where dead pages, looks like they re-enabled them to play this evening
here the list that was taking down
https://pastebin.com/Y43pY7Gs
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
So he didn't take it down afterall
He's also on Armaworld discord in case anyone wants to contact him
@compact timbergot a link?
The "9.JgKp Diverses" Mod is full of 10+ smaller Mods thrown together aswell
look at my paste bin
ah, missed that. thx
They where so nice and included a .txt with all the mods packed together in "9.JgKp Diverses" https://pastebin.com/XNcXALfF
I wonder if the community can come together on an agreement to balance warlords
And make it fun more than 4/10 times
Or is this impossible because why fix competitive gamemodes that could be a lot better when leaving them as is would be much easier
@carmine folio
i think you might have caught the wrong channel 😉
🤣
Bruh
I leave this on #warlords_discussion most of the time
So I just figured
🤪
Sorry about that
I'll go ahead and copy paste that over
no worries. i knew it was an honest mistake
👍
Not to defend péople who actively ignore licenses and reupload stuff, but maybe we should at sometime get the ability to create modpacks legally, like the mod.html the modloader gives you, but less fiddely.
since like 99% of license violations are exactly that
No.
Better launcher presets be good.
What is fiddly about the html file the share option gives you, tis pretty simple.
And if use export instead of share, you just have to open a text editor, change one word, and add a line to give it a name
this
you have to create a new html for every change, no version control, no instant share, no logs, no easy tickbox on/off.
Its alright if you have one mod set for your clan, and never change it, but awful for dynamically changing mod setups among a group of people
what do you want me to answer to that meta question 😄
you setup the mod collection, export into html, send to players, they import.
If you change one mod, repeat the whole process. thats not dynamic at all. and noone ever knows which version of the html is the newest one
garfield_Modset_April_21_v1
garfield_Modset_May_21_v1
garfield_Modset_May_21_v2```
Nothing to stop you adding in your own version control with a date and a version number
My unit uses what we call a "shadow mod". It's a mod with our name and logo on it (sometimes contains retextures used by the unit, could be empty though) and any mods we use on our servers are added as dependencies to it. All players have to do is subscribe to the it and it'll automatically subscribe to the other mods in the launcher when loaded.
^ that is also another good option.
@tall oxide could use arma 3 sync.
Yeah i know these solutions exist, but none are easy or lightweight
Altough I dont share the same view as you do on how convenient html's work. I can kinda see where you are coming from, however. I think it is important that IP rights come before convenience in any matter.
No? Convenience in this situation has /Zero/ impact on IP rights, like, at all.
Also, convenience supercedes ip rights in a lot of laws in a lot of cases.
Look up fair use circumvention exceptions.
Or excemptions, I forget which, hurray dyslexia!
You cant violate a license on the basis of "it was convenient"
You missunderstood my point. I was reffering to the talk above about repacking mods into one big pack then reuploading was convenient for some.
None of us was talking about repackaging mods in regards to the launcher.

There's no discussion to be had about that, it's been clarified a dozen times.
If you want to repackage, you can if you have all the neccesary rights.
If not, then you can't.
@muted grove
Yes, better preset functionality in the mod section of the launcher.
Having the ability to subscribe to a dynamic mod pack, and have it automatically set up presets, for various servers, keep the presets up to date, when the original changes, having versioning selection functionality.

