#ip_rights_violations
1 messages Β· Page 66 of 1
hcpookie also got one, he posted his on the forums
silly me, I went to the BI website and read their agreements here,
https://www.bohemia.net/community/licenses/bohemia-interactives-tools-end-user-license
and read this line,
"addons incorporated into the Program) are owned by Bohemia Interactive a.s. (the "Licensor") or its licensors. "
and interpreted that to mean they own the addons...
The source you list for a counter to that isn't a rep from BI (as far as I know) I'm going off what the company officially says on its website and in it's user agreements.
Yeah, "silly" you, you misunderstood
The source i listed WAS the BI community manager for over 10 years. And look at the date...2005. He left BI 5-6 years ago
Yep just looking now. Says "Arma 3 support team". Forums seems like a reasonable place to go given its not more specific or no contact details are given.
Maybe talk to Valve about being more specific in their reply templates. But i suspect Valve Customer Service staff do not have a list of contacts
@carmine folio The Tools licence relates to the Arma 3 Tools. Theres another licence that relates to the Game files too. And another Steam agreement as well as 3rd party Plugins. Physx and sound libraries etc. Its complicated but no where does it say anything about 3rd party custom made content in the Core game's licences.
The exception is content derived from the games files, specifically using the Licensed Data Packages. If you edit a core or DLC file without permission that you are using BI files without consent and BI could claim partial ownership ...at least technically. But unlikely as they would just ask you to remove it.
lol I had a whole thing typed out going into detail about this but you kinda said what I was thinking
You are creating content using copyrighted material that is owned by BI within their license agreements.
Which is why I was asking what is the grounds for a lawsuit if you do not have a copyright on the mod itself
Does Creator DLC count as third-party?
Merely a license to work under someone else's copyright
Probably not
You do have copyright on content you create
But you are't using BI content. You are working inside a framework of permitted modding. Unless you actually incorporate their content, IE BIS have a policy allowing you to open and modify some content. specifically the Licensed Data packages. They even give you the open files in the form of Licensed Data Packages. Allowing you to modify these files under certain conditions set out in their licences.
But if you make totally unique content that refers to but does not directly incorporate their files you own it. And you can dictate the terms under which it is used.
Its licensed and Published by BI Studios so its part of their Shared IP with the Authors of the work.
cheers, that makes sense
np
A mod maker uses no content from BI?
If they make everything themselves, then no they dont
The mod needs Arma to run....
LMAO
again you dont understand the legal bit here. Yes addons need arma to run. But the addons are not part of the Game and the Addons do not have to have parts of the games original files to work,
everything you create belongs to your OS provider now π
HAHA
Addons only reference the game files.
Actually the OS joke is a good analogy. Microsoft owns Windows. Adobe owns Photoshop. Microsoft doesnt own Photoshop does it?
i dont know ^^glad you like the analogy
but maybe its also the guy who mined the ressources in your pc
The workshop is something else though... Because you have to give full rights to Valve when you upload something, meaning Valve becomes responsible for everything uploaded to their platform.
That said, the uploader still holds ownership and is therefore (legally) accountable, which is why you can DMCA strike content "not owned" by an uploader
So a mod can run on its own without arma?
Why call it a mod then
as in a modification of a program
Now you are just being perverse.
Does it infact modify the program?
No it modifies the way the game environment appears or is used.
It is in no way changing the original core files
Microsoft owns Windows. Adobe owns Photoshop. Microsoft doesnt own Photoshop does it?
not yet π
and if it doesnt use incorporate copies of the original content then its property of the 3rd Party Author.
AND even IF you use BI owned stuff from the Licensed data Packages , under the license terms in those packages you still have the right to be credited as the author of your work. Providing you follow the terms of the licence. BIS still dont own sole rights to your creative efforts.
And just for clarification:
There are conditions of using the BI Toolset that allows packing of 3rd party content for use in the game. Specifically:
No commercial use, No training or educational use and so on. BI do not claim ownership anywhere just clarify what is and is not allowed when it comes to creating 3rd party addons.
now let's switch channels, for further details head towards #other_ip_topics
kk
For the record I didn't say (or mean?) it was deliberate or anything like that, meant only that it was unfortunate but could've been discussed/found out before it happened, since at least to me it makes sense.
Claiming something as "impossible" and shutting down peoples concerns - and then it happening - puts a bad light on the point of the 'good thing' here
can we confirm the the VME PLA mistake cant happen again?
every one says it was unintened and due to steam tools and how they work. So as steam changed the way they work or is the risk still there
what?
accidents are accidents there will always be a risk. you cant delibritely stop future accidents from happening
not 100% but you can take measure s
that's like saying anyone with admin powers could go crazy and ban everyone on their server, of course that risk is always there, but it's ridiculous to think that it's a problem for BI or try to make it out as anything other than a one time mistake
the issue is accounted for and should not happen, at least not the same way.
thanks
wow
that guy in the SW frontpage is just... wow
Whatβs going on?
@scarlet patrol que? there is no chat in the workshop
check the frontpage mods
dont see anything funky
oh it has been nuked
What was it?
that was fast
a guy had just posted an empty mod full of links for "private mods"
How did that get to the front page
if its viewed a lot that can happen. Id expect that guy to lose his ability to publish in workshop quite soon
Oh yeah, that guy is quite a character. Our team already messaged Dwarden and Valve, so we'll see if he makes it through this.
https://steamcommunity.com/sharedfiles/filedetails/?id=2407753656
Insta: @just.ukaf.things Youtube: Tali Hunting Club``` He seems to think a lot of himself doesn't he.
'Joining British Army Parachute Regiment, British Army Ranger Regiment And A Future In The 22nd Special Air Service' Was probably meaning for his milsim group
didnt you know?... playing Arma makes you elligable for special operations groups.
No i think he thinks hes going to be an "Operator" π
he also posted some links in the Hotch's Static Pose Pack mod comments, even friend requested me... i took a look at the mods, the are all ripped and.... id have to say ugly. not subscribed anymore jsut wanted confirmation xD
Sounds about right. Seems to be a fairly common thought process among the more edgy crowds.
https://steamcommunity.com/sharedfiles/filedetails/?id=2435953504&searchtext=TFL (Links to their DC, where they have an Docs link) Something from this guy again https://steamcommunity.com/id/RatKingMaL (As I read that TFL was banned and I stumbeld on it on the workshop)
Yall see that TFL released all their ripped trash?
Google drive link
some random apparently was selling it to people
Oh, well someone screenshotted my message 
what up with this surge in Ultra modern operator stuff anyway? stolen or not there are so much more better and interesting time periods, factions and gear that need some love, and to be put on the workshop xD. ugh sometimes i get tired of multi cam, crye, bump helmets. just a rant of mine. but yeah i hold the highest disdain for people that sell mods, thats why i absolutely hate private, stolen mods, it doesnt build the Arma 3 community as a whole, it only builds up the individual getting the money, and the community that draws players in my holding private mods exclusive for the communities.
Would I be allowed to use this mod, or is it illegal?
(It's a workshop upload of an Armaholic mod.)
Of course not
original is not of WS anymore (https://steamcommunity.com/sharedfiles/filedetails/?id=1623440605), and it's obviously a re-upload not made by the uploader; so a big no-no
with permission maybe.
But doesn't look like it has permission
Ooh, got it... Thanks folks π
I'm the original modder for that pack. I didn't even know it was on ArmAholic in the first place.
Taken down as the group it was made for died.
If itβs on the workshop, itβs safe to assume most mods are
Hopefully im in the right channel. Do you guys sort permission if you use a mod as Dependencies . My mod uses my config my script only and need the original mod as dependencies , it's not for a server it's just for steam workshop with credit going to Dependencies mod creator . My config inheritance a class and the model path way only .thanks
For dependencies you don't have to worry (too much) about permissions, although it's always a good idea to check the licenses attached.
For example RHS has some stuff which is not allowed to be retextured, and keeps the right to not have it as a dependency if your mod is not in line with their (unwritten) rules.
Wow, permissions for dependencies? That's going to far even for me =/
Lol I did ask permission and have been granted it even though its just a dependecies , I just asked out of respect as that mod is a great mod . Thanks Grezvany13 for the reply
Rather have someone asking it once too often than not at all π
@pale shard General rule of thumb. As long as your addons "references" the original. But does not include content from the original eg, textures etc you shouldn't need permissions.
If your "patch" does include a copy or derivative part of a model or texture (e.g. re-textures use an edited copy of the original files) you should always ask for permission.
But common courtesy suggest you ask anyway. at least in my opinion. I've made lots of mates and connections as a result.
Hello, is there anyone from BIS who I can contact regarding some OFP (yes, Operation Flashpoint aka ARMA: CWA) "legal" questions? I'm π¨πΏ.
PS: I'm not looking for PR manager, but more for OFP fanboy working for BIS mainly.
you can ask, and the community most certainly has the answer?
I would like to discuss that in private with BIS people.
then the answer to that is "maybe" π¬
And also for BIS (Bohemia Interactive Simulations) you are in the wrong discord π unless you mean BI (Bohemia Interactive) of course π But also it is weekend in CZ and we got a huge selection of OFP veterans who can also answer most if not all questions........ otherwise as like Lou said: maybe........
I'm from OFP community, we call BI still BIS. So I'm looking for BI contact person.
contact the Community Manager (that manages the community) and he will route you towards whoever is the more inclined to answer - whether a dev, legal department, HR etc
Yeah, I was about to save us both some time (me and the community manager), but that is probably the only way.
well, we cannot help more with that level of details I am afraid
sure, np
In really short, we (part of today's active OFP) would like to do some stuff, which is clearly against legal terms and we would like to ask if there is any way to "legalise" those steps. All the effort is related to today's OFP community, to help keep it alive.
it almost died twice in recent years :/
if I get you correctly, I don't think they will make OFP open-source soon\β’ but they may be considering it in the future
also, there was an unofficial patch v2.00 by (a Russian?) community iirc
there is no need to make it open-source actually Β―_(γ)_/Β―
that patch is actually garbage (there is v2.01), it is done in really Russian way
it is fixing few problems, but actually destroys the unrelated part of their interest
and they (2.01 authors) don't want to co-operate with the rest of the community
I can elaborate more, but really soon we will get into "grey" zone (before entering non-legal one). And this discord is ARMA related, not OFP. That's the reason I would like to to discuss some stuff in private.
OFP has been renamed Arma something
yeah, ARMA: CWA
so this is the discord you are looking for anyways
yeah, check #end_of_life_arma
lol, I thought it is channel for the mission DLC
but looking at it again, I just confused myself that with Old Man's DLC π€¦
End of Life vs Old Man
So the final hint, can anyone help me find out a way to reach the community manager (speaking π¨πΏ if possible)?
@hollow rain is the man
thanks folks π€
(speaking a perfect Czech)
I have seen his Twitter account, I think he moved to Czechia actually.
Thanks @chilly silo
np
Thanks for the response! π
Isn't the other lot BISIM?
It was BIS/BIS before.
Then it was BI/BIS.
Now its BI/BISIM
& BIA (Australia)
that name aged bad
lmao
π€ Also speaking of OFP unofficial 2.01 patch, is BI ok with that one? Is it known to BI how 2.01 patch was created?
Nice to see fellow OFP-ers!π
lol are they still around?
heard BI was on the chase but guess nothin happened
nothing that went public (yet) at least
Hey guys, I know this is a heated topic, but what about blacklisting?
Is it against TOS?
Or a modder is free to implement anti tanper/reserve rights of use of a signed owned mod?
(idk if I can ping Bohemians but answer from them is desired, thanks)
If you write it you get to say who can use it and under what circumstances and in what ways. If you want to exclude its use from certain individuals then you can do that. Java for example is excluded from use in military applications as well as nuclear work. It is a license agreement so it could contain basically whatever terms you want.
There are already several mods out there which actually have SteamID's in them and prevent scripts from working. It's not really effective though, since rippers can just remove/empty the list and still use it.
Afaik are you the owner of your code/assets/etc, so if you want people to prevent it from using it its up to you. But just remember it will only slow people down and won't prevent them from using it, and most likely just annoy people who will attack you for it (in many childish ways).
- Can I use soundtrack from a1/a2 in a3 missions and freely publish them on workshop?
- Can I do the same with ofp cwc, resistance?
huh I think so, but maybe you should check license of the Arma Data Packs
aight
It's either APL or APL-SA so using it for arma games should be fine
You can read up here https://community.bistudio.com/wiki/Category:Public_Data
to make sure
are the tracks part of the datapacks?
π
Definitive statement on game music is here: https://www.bohemia.net/community/game-content-usage-rules Most of the music can be freely used subject to our general rules, e.g. all music from Arma games. Sometimes we license music from 3rd parties and subsequently donβt own the rights ourselves and cannot give permission for you to use music or other audio from the game. If this is the case weβll let you know, safest to check first with us. But we can confirm that the music in Carrier Command: Gaea Mission and some of the music in Take On Helicopters is not available for re-use.
Would be neat to actually have a list with all tracks and wether or not they can be freely used
less' duu dis!

Most of the music can be freely used subject to our general rules, e.g. all music from Arma games R3vo
The all being the relevent bit π
Ups, got my reading glasses on and still missed 'all Arma games'
LOL, I missed that to start with too
reminds me "Organ Works" theme πΆ
Classic! Also present in A2 iirc
If a piece of music is posted on Youtube under Creative Commons, would I be able to put that music into Arma?
"Creative Commons Attribution License (reuse allowed)", https://www.youtube.com/watch?v=cHD8DCQmHSQ I put the vid here so you could see too
I guess safest way would be to reach out to the creator there to make sure and get a documented permission. The Steam EULA and uploaded IP ownership is pretty strict (assuming you would upload your mod to Steam)
That's understandable
and the license description is a bit vague
the description of what type of license is applied
That's why I asked here, I wasn't sure of one way or another
while it says reuse allowed, it does not lead to a proper licenese document directly
so best to ask
full license: https://creativecommons.org/licenses/by/3.0/ (or technically: https://creativecommons.org/licenses/by/3.0/legalcode)
Those urls's are for CC-BY (Creative Commons Attribution), which is what they refer to.
Link to the full license is available when you click on the link on YT
Question is: What version of CC is it because there are big differences between 3.0 and 4.0 for example
From what I think I understood is that CC doesn't grant enough rights for the workshop eula but I never really was able to confirm
Technically no license is compatible with Valve, unless you are the IP holder (aka creator/contributor) yourself which has the rights to distribute the content without a license.
When you upload your content to Steam to make it available to other users and/or to Valve, you grant Valve and its affiliates the worldwide, non-exclusive right to use, reproduce, modify, create derivative works from, distribute, transmit, transcode, translate, broadcast, and otherwise communicate, and publicly display and publicly perform, your User Generated Content, and derivative works of your User Generated Content, for the purpose of the operation, distribution, incorporation as part of and promotion of the Steam service, Steam games or other Steam offerings, including Subscriptions.
The moment a license is attached to something, you won't be able to give Valve non-exclusive rights anymore.
That said; this only applies to the Steam Workshop. If you want to share it with friends in other methods, it depends on the license itself if you're allowed to use and share the content.
if the creator of the music is listed as contributor that would also sort out the IP holding part would it not?
Anyone any idea? π€
you will have to contact BI directly about that
possibly through their legal departments Email
I'm trying π
https://www.armaholic.com/page.php?id=36688 @fallen gale btw
Rel.: #art_of_war_discussion message @swift fjord
Looks like the server is locking art of war dlc items behind donation tiers:
https://www.gaming-asylum.com/forums/index.php?/topic/115897-changelog-late-march/ / https://prnt.sc/111fjgd
https://gaming-asylum.com/Donate.html / https://prnt.sc/111fjvn
Thats something you (Kotacc) should bring up to the monetization peeps at BI
There is a report button on the approved monetization list.
But I don't see any problem with doing that, these items are not gameplay affecting and the server has proper monetization approval.
Oh right there are monetization approved servers 
Pretty scummy to be monetizing a charity item though...
well, the player would need to have paid for it first anyway so "no money loss" hopefully
Yeah, but then forcing someone to pay for access to those items they bought to support a charity... Just leaves a bad taste in my mouth - but I hate monetization anyway
just read through that Asylum forum thread..... and this is why i dont play with life servers O.O thats some heavy toxicity going. but yeah im with Grahame, monetization is scummy and doesnt grow the Arma Community in a positive direction. monetization = more private mods = less content for the Arma community as a whole.
Yeah it does leave a bit of a bad taste in my mouth
Not sure where I'd draw the line though
i think if the money donated, is openly documented and shown were it goes on a monthly basis id be more into it but otherwise nah people shouldnt benefit monetarily from privatizing mods, locking servers, ect.
Some questions to go along with your statement.
What is considered gameplay affecting?
My interpretation would be that anything that has any effect on gameplay, which would mean a uniform with a cargo space of ten would not be allowed to be monetised behind a paywall if there were no other uniforms with a cargo space of ten as technically that would effect gameplay.
How far is, and who defines 'gameplay affecting'?
Selling of in-game items, that donβt affect gameplay, is allowed.
Does a larger backpack size affect gameplay?
Is it game mode specific or game specific?
gameplay advantage specifically.
Larger backpack depends, do you profit from being able to carry more stuff? if so, yes.
@soft egret Well the problem we all see is heβs locking all black clothes behind it which is an insane game advantage at night tbh. But the main thing we all are fight for is the ICRC and heβs giving access to the art of war files for free to the donors to where they donβt need to buy it but then rest of us buy it and support the charity event and canβt use some of the part most of us what to use.
"game advantage at night"
Its a life server.
"heβs giving access to the art of war files for free to the donors" what? he's not.
How he has it setup you can still wear the items if your donor without buy the dlc
but you get the normal DLC restrictions
same as if you didn't donate and would wear the items
See on asylum you can still wear the items and use them if you buy them at the vendor and then store them in your houses. Which in ables you to wear them and take them off. Like the DLC shotgun we are able to not buy the DLC and store them in our houses and pull them back out whenever.
But I know for fact itβs suppose to make you get annoyed by making you constantly have to buy the DLC if you drop anything and force you to go buy a new one of the DLC item.
That happens because DLC restrictions do not block weapons/vehicle positions from script commands.
So you can still get into a vehicle without the get in action through commands.
is this⦠an awful repack?
https://steamcommunity.com/sharedfiles/filedetails/?id=2441738510
looks like it
Awful logo
That's a Fiverr logo if ever I've seen one.
it's from placeit, i'm 95% sure.
possibry
https://steamcommunity.com/sharedfiles/filedetails/?id=2443061908&searchtext= this one looks funny but i'm not sure
well the descriptions kinda seem to point to the direction of reuploads
https://cdn.discordapp.com/attachments/809115398308888628/827602270153605150/unknown.png Damn they are still going around paying people. Not even trying to hide it.
@rare sequoia it's their selling point
Also, how does it violate anything? I don't really understand that part
BiA is not allowed to post content here as they are violating the Arma EULA
From Dedmen, just scroll up, or use the search function to find more information regarding that topic...
commercial usage of Arma is illegal
making money from using Arma = commercial usage
Ah kk, thanks
https://steamcommunity.com/sharedfiles/filedetails/?id=2444974173 Lenco Bearcat is kinda sus
@carmine folio what do you mean?
looks like it's ripped, the glossiness on the vehicles screems not made for arma
but it maybe is just not well made rvmaps
Dunno, could be either way. Maxjoiner has not always used self made stuff in the past.
At least one of them lines up to be the model from this GTA 4 mod by someone called YCA-G. Could just be that it's a model available for purchase from an online model warehouse though.
https://www.gtainside.com/en/gta4/cars/66280-need-for-speed-swat-van-els/
https://libertycity.net/files/gta-4/82132-need-for-speed-swat-van-non-els.html
looks like its origianlly from need for speed17
so no its not legit
probably taken off from some "free models site"
@carmine folio Since the topic's not the scope of the channel there, I'll continue here - of course illegal importing is illegal, legal importing is legal
Yeah i've meant in terms of legal imports. Thanks for the clarification π
so yep, you can import models into A3; you simply cannot be paid for it if you use Arma Tools, that's it
Also keep it mind that, the tool for Blender uses some parts of Arma Tools, so the same thing is applied
Already using the PBO or P3D files (to be used for Arma) means it falls under the EULA's of BI, since it always requires Arma Tools or parts of it
Hey guys is this the right channel to discuss about mod ripping of from other mods?
Yes
Unless it's about "how to do it"
Learned about this mod. It has copied my work on the Kuma texture and presenting the mod as if not having any dependencies. They might be copying other stuff too. I've asked them to remove any ripped textures but should they not respond, here's the mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2112565163
You can put in a DMCA request
https://prnt.sc/114xi8h -> https://prnt.sc/114xiop
so, stalker rip reupload, whoa:
https://steamcommunity.com/sharedfiles/filedetails/?id=2445331508&searchtext=
but GSC no longer owns that property? Maybe the name, but those assets have been in the world for a while now.
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_id=20587&sec_id=16&lang
All the way from 2011, so this should be fine. The assets are freeware.
All the way from 2011, so this should be fine. The assets are freeware.
where is that written?
@stark phoenix there is no official word about this as far as I know
just that post from a moderator of those forums
sadly, its written only in russian, but they allow usage of their assets in non-commercial goals in their or other games (with their permission for latter, but stance on that is questionable since GSC filed for bankruptcy in Dec 2011)
its not quite from a moderator, Oleg Yavorsky was old GSC's PR department head
so it is not quite "just a moderator"
google translate on the original post seems to say that all STALKER IP and content belong to GSC
so not freeware
yes, that is the stance from 2008
it changed due to prevalence of stalker's modding scene
Id say this is not a reliable source due to the age of the posts
post we're mentioning is end of page 9
well, it's the best we've got
would be best if anyone using the assets would reach out to the IP owners for clarification
Its not really good enough
nowadays, since GSC is reformed - possibly
however, this does leave a gray area of a few years, and i dont think there's that much that can be done about that
Ok on of the russian posts mentions that content could be used BUT the user must have a copy of the Stalker game
so from what I gather here is that more definitive and clear answer should be sought out
well, one of the posts mentions that mods using stalker's assets doesnt need approval of the GSC, but needs approval of the developers of the game that the assets would be ported to
but i think that's just a weird wordplay, and its meant other way around
which is why more clear and definite answers is needed
instead of just claiming its ok
because this thread does not make it clear
Judging from the text, they probably would not oppose to it
but it is the right thing to do to confirm it
not everyone has same opinions on this, hence the usage of their assets by modders
not much can be done about that, since well, you cant go around every single modder who used even a little bit of stalker's assets (and believe me, weapons/character models are a very small bit of what was used out of stalker, sounds (mostly ambient) etc. was used by a lot of mods and full-on independent games everywhere with no legal issues)
so while its de-jure stat is in a bit of a limbo and there is a way to solidify that if someone has the time to (i dont), its de-facto status is pretty much free-ware, especially considering that even XRay engine base code is already out there, posted by one of ex-devs with no legal reprecussions
There isnt anyone here who can rightfully claim that to be true without official statement from the IP holder. No matter what people have done and got away with.
yeah, it's all educated guesses, possibly the case would be lifted with release of stalker 2 and it's stance on modding, but for now the options are:
1)wait till STALKER 2 releases and look at the stance down the line
2)reach out to GSC over social media or their website and directly ask them
Worth noting that whatever stance they take on one game may or may not apply to the other. Truth be told I really don't understand why someone hasn't reached out to them already (given the frequency this particular IP is brought up) for further clarification.
most of the time people dont quite know how the IP stuff works
we try to get things right here.
regardless of their stance - it's up to gsc to dmca anything they have an issue with, which so far has never happened to my knowledge
and the reason why nobody has reached out to them is most likely because they are hard to reach for non-Russian speaking people, but also because "ip rights" is almost a joke concept in eastern countries, most Stalker things being made from there means the people don't care, and as seen by gsc's stance - they don't care either
That said, the statement on usage rights was made by Oleg Yavorsky - the GSC PR & Marketing Director who together with other GSC employees created Vostok Games
lone interesting part is the use on other games where they say that the other game's IP holder can decide whether it's allowed...
Over to you Bohemia Interactive π
stalker modding would not be alive without porting content from other games lul
^ either that or people making new shit to the engine
Yeah, one that and porting stuff from stalker, espetially buildings was around since Arma 2
Namalsk did it (90% of the buildings are Stalker buildings), esseker did it, Not to mention the Countless Stalker mods that try to Bring stuff i to Arma
And thats been more than 8 years ago
All im saying is, GSC never decidet to DCMA any of those mods, so its unlikely they will in the Future
yes but that is not definitive permission
Yeah, its not
which after 8 years someone should be able to provide
if nothing else all of them break Steam EULA
That does beg the question, provide to whom?
i mean send the stalker ip rights older a note and see if they do any think. Though i will bet money they do nothing.
It is quite possible they allow it. BUT there is no proper definitive official answer available. Just random people guessing (and saying what they want to hear).
aside from being a rip, its a reupload. If that matters.
Freeware does not equal Opensource. It just means you dont pay for it. The IP/Content is still owned by its creators.
This doesnt 100% fit but I think its the best channel for it, looks like the argentinian army might have used arma 3 for training purposes (see videos in article) https://www.infanteria.com.ar/finalizacion-del-curso-de-combate-antitanque/
There's also this post about it with an image from the article, and with other people talking about their forces doing it too in the comments https://www.reddit.com/r/arma/comments/mleygv/argentina_last_year_the_army_finished_the_anti/
realistically, what can BI do about that?
sue
earn monies
build own army
buy EA
make Dead Space 4
you can sue the argentinian army?
Sue them i imagine, or send a mean email at least
, I'm no lawyer tho
I imagine so, or sue the government as the army is a part of it
oh, realistically
sue, perhaps
and/or get money / contract for BIAustralia, a.k.a BISim
you can sue any army, the end result is not guaranteed though
Arma 4 when? /s
contract for BIA
What, BI supporting the BiA Arma unit?
Probably meant BISIM
The Argentinean government has been sued in the past by creditors trying to collect debt. They tried to impound a boat in africa. It did not work out since hard to get cash from guys with more guns than you.
using Arma for military training purpose is prohibited by its EULA.
In about sixty years time they'll be talking about how this Discord was the flashpoint that kick-started Argentina's invasion of the Czech Republic.

Even the Czech Army could beat the Argentine one... Brits would probably be happy to help transport the ACR to Buenos Aires π
so out of curiosity, when we say we cant use Arma 3 for military training, couldnt milsim unit training fall under that? ive seen some pretty well put together units with very thought out and close to real life training for there new players, i know its kind of a funny question but i was wondering where the line is trully drawn, because hypothetically some of the lessons could be taken into the real world if that makes sense just a silly question though not trying to start an argument π
Well, kitchen knives are also allowed, although they could be used for murder.
I imagine the line gets drawn when a sort of 'official' element comes into play
I guess this rule is to prevent official institutions like Armies to use the game as cheap alternative for a training simulator e.g. VBS
Like a nations army
But to make sure read the EULA.
MILSIM would fall under entertainment and recreation, military training would not: Use the Program for anything other than entertainment and recreation purposes, including but not limited to using the Program for training, educational, occupational or vocational purposes.
gotcha, that makes sense just need to make sure some starsim community doesn't start to form its own militia somewhere, when the figure out how to properly invade a planet π but yeah that makes sense sounds like an official thing with the intent to bring it to the real world is a big no no but if your boyz from call of duty want to learn how to clear a building and bound under fire,but keep it in game its more or less okay but we also couldn't do a whole history channel reenactment of the Normandy invasion and publicize the video ect.
Videos actually come under different rules ... and those rules are sufficiently vague that a mail to BI's legal department would be in order for someone looking to make money from it
E.g. You are allowed to put footage (screenshots and videos) of our games on websites (such as YouTube). You are only allowed to make money (e.g. advertisement revenues) from it if you add your own content to it that would be a sufficient amount of additional work/content to justify it.
ah yeah that makes sense always thought about doing a twitch so thats good to know actually. thanks! xD
Streaming is probably different again π
And before you ask, music is different where there is a blanket permission for ARMA to use the game's music in game videos (all ARMAs too)
man its difficult to do anything these days aint it.... can i atleast go to the restroom without contacting the toilet manufacturer? haha im just kidding though. but thanks all of thats good to know lol
I mean I am sure they could say solders are playing to get entertained
All so I now picture some private asking for a zeuse to unflip the truck that flew in to space after touching a bush
They could not.
When did they become illegal
@placid orbit
A long time agoin a galaxy far, far away
@soft egret Could you accept my friend request? I have some stuff that you might want to take a look at
no
If it isnt a security concern to share it, you can share it here
you can also send me stuff without me accepting any friend request
Sent
good day, so, since i've just learned that if someone post a screenshot with ripped/stolen content they get banned, now i'm scared of posting screenshots so i came here to ask if this vest is ripped content, i feel like i've seen it before in different mods but since i'm not very sure of it i'm here to ask if its actually ripped or not. i paid attention to that thing in the middle of the vest (i think it's a phone)
https://imgur.com/a/UvCn0uN
sorry for the inconvenience and the dumb question
what mod is it from?
can i link the workshop link or not?
sure
I believe those guys have legit self made stuff
@wintry berry just for the record, you don't get banned on sight, you get contacted first about it and asked to take it down π
Yeah the guy from yesterday was uuuh entitled XD
That's a difference π we tolerate honest mistakes, we nuke idiots!
https://steamcommunity.com/sharedfiles/filedetails/?id=2334603060 Contains reuploads of my mod, size is around 4gb. Probably contains a lot more reuploads from various mods.
I see TFL/FLB and ripped USP stuff @runic wraith
Yeah I didnt recognize the other items, hence why I posted here thanks. I've left a comment on it.
DMCA'd
oh i see, thanks for telling me π
lol?
Anti DMCA people getting salty about owners claiming what is legally theirs
https://imgur.com/v51YqQo
Yeah I saw that aswell, annoying to read stuff like that. But I dont let it affect me, honestly the dumbest shits around anyway.
yeah thats wackyi dont get why folks defend illegal mods, and then act like they have a sense of morality over everything else in life, when it comes to legality... i guess some folks want there toys and dont care about anything else.
βIβm making improvements you should thank meβ
If you wanna do that, join the team lol
https://steamcommunity.com/sharedfiles/filedetails/?id=2458453924 seems like this contains rips from War Thunder
The content of this archive is the sole intellectual property of this mods colaborators and Gaijin (TAM and TAM 2C models)
I would just like to point that I have ZERO connection with this mod... despite what it might imply in the license π

why did they even mention RKSL in the license? that seems really random
Propably just copy/pasted form somewhere?
I thought so too but it doesn't match any the licenses on any RKSL workshop items
huh odd
Its a copy and paste with edits. http://eula.rkslstudios.info/
RKSL ArmA3 EULA
Ah
Pro job. /s
What's this channel for?
as per channel's description:
discuss there Intellectual Property violations before sending email to infringements@bistudio.com , Arma 3 EULA : https://www.bistudio.com/community/licenses/arma3-end-user-license , other ip discussion goes into #other_ip_topics
Thanks man
https://steamcommunity.com/sharedfiles/filedetails/?id=2458453924&searchtext= this mod seems to have ripped war thunder models
@hazy sluice π
Warthunder is different company, I'm World of Tanks, the more arcadey one :)
that one was posted here already, their description even says the models are property of gaijin
Yep ^
dose that make them legit?
Do you mean if its fine if they credit gaijin, or?
inb4 βAll credits go to the respective authorsβ Β―_(γ)_/Β―
π
Yeah
Nop that doesnt make it ok
Alright, thanks
It's simply the same with βI stole it from there, thankfully because of this, I can give itβ
To use those models they'd have to get permission from gaijin
if they're gaijin models, does that mean that gaijin themselves have to issue a dmca takedown?
DMCA = has to be done by the owner
Report = any user can report wrongfully used IP
I was wondering though, does steam require an actual dmca by the official owner to be issued in order for something to be taken down?
as far as I guess, a report or enough reports and a Steam moderator is enough
DMCAs?
I believe there is then no difference with the "normal" user report
you have to file a dmca if its your stuff, not a report
Β―_(γ)_/Β―
considering the size of the IP infringements staff
i would say reports end up in later as in never bucket
sometimes it gets taken down
I think they process when they see a surge in reports for one item
that or big numbers of them
https://steamcommunity.com/sharedfiles/filedetails/?id=2038567463 A nice collection of re-uploads. A3TI and a few others
This was brought up in another discord, where he was told he does need to either have the relevant approvals, or get rid. At the time he said he would remove them, but I haven't seen the mod get updated yet
That said, just looked at their workshop, and there is another mod there that is just the TAM as listed above
I have less of an issue where there is a language barrier and a misunderstanding, but once you are made aware, you do kinda need to action it
Repeated reuploader of FLB content (which contains USP assets as well as many others). 2nd or 3rd time we've DMCA'd them now: https://steamcommunity.com/sharedfiles/filedetails/?id=2422788588
And another one which we have had to deal with numerous times now: https://steamcommunity.com/sharedfiles/filedetails/?id=2441738510
So where is the best place to report these repeated offenders in order to have something done about it?
@runic wraith
Send proof to Dwarden that this guy is a repeat offender. He will be gone for good then
Thanks
NP
https://steamcommunity.com/sharedfiles/filedetails/?id=1848859700&searchtext=Area+Extinction+PVP
"You are Addon Maker and found your own pbo files under (DMCA protection) in our addon folder? please tell it to us by using this EMAIL - pro.elektrik.oren@gmail.com. We will remove it out."
re-upload of many different mods
Kill it with fire!
What mods btw?
RHS dependencies too
?
i'll check
https://steamcommunity.com/sharedfiles/filedetails/?id=2458407891&searchtext= anybody in contact with the 15th meu clan?
Dont they have a discord
yes
i've sent it their way, thanks
I have a quick question about IP. Would I be allowed to make a scenario based off of a movie scene or plot, like very-very-heavily based on, or would that not be allowed?
@hot kestrel Yes, because you wouldn't be using any of their IP. Avoid their logos and there is nothing for them to complain about.
You can recreate entire movies ingame if you like as long as you say "inspired by XYZ" and don't use any assets or physical IP or trademarks they own.
Sounds good! I'll make sure to do the inspired-by bit at the end π Thank you Rock π
https://steamcommunity.com/sharedfiles/filedetails/?id=934063826&searchtext=ACE3
https://steamcommunity.com/sharedfiles/filedetails/?id=1587304507&searchtext=ACE3
so, it seems that ace versions are galore on the workshop
indeed. That is highy unnecessary but ACE team allows reuploads
ahhh, didn't know
but Steam doesn't (by non-members of the team), so it's "only" a Steam EULA's breach
true
Only way to remove medical unfortunately - always wished they added a variable to disable it when using other mods that don't understand it
Could it not be considered that ACE is open source, and by changing and reuploading something you are considered to be branching the primary mod and adding yourself as a contributor by creating alterations? Surely there is some consideration for how "open source" content is handled?
Eg; I have content from toadie and Kiory in my weapon pack which was both open source and I gained their permission to use it. That's not uploading work other than my own, that's proper development process same as CUP and RHS.
I personally don't get too into IP-lawyer-land too often, but this is an interesting point
Does open source content with explicit permission not act as if both parties are under the same team, whether you have joined and branched their team or whether they have (for arguments sake) joined your team for the purposes of integrating their open source content to your work?
Steam's EULA doesn't take that into account. It is a grey area when you have permission from those responsible for the mod and the mod's license allows such. That is the case with ACE, where the team will give you permission and their license is permissive. However they also have requirements, such as mod naming so that no one thinks that your mod is actually ACE 3... many reuploaders of ACE ignore that one - and are wrong to do so...
If you have permission to upload something in your mod pack or as a server mod from the authors and follow their license requirements though, you're not going to be called out here
what is even the point of that first one, it says it's without adv fatigue and hearing, but both of those can just be turned off in regular ACE
Most people do not know CBA/Addon settings are and assume the mod comes as is.
so people dont have to turn it of when making a mission
you can just set your server to turn it off
and you can just set your own defaults so it will go to those anytime you make a mission
you sevearly underestimate the motivation of the playerbase
Players tend to be lazy
what amazes me is people will go to the extent of downloading, opening, learning, editing the mod to remove that but not read its doc
Yea lol
if they're lazy, having to download, delete files and reupload it when ACE updates is gonna be more effort than just disabling features
the best laziness is the one that ends up creating more work for you
a lazy person will always work hard to make a task easy⦠that's weird but true
open source != permission to take and do whatever with.
If you have proper permission, yes its fine
This mod is entirely open-source (we are hosted on [url]GitHub[ace3mod.com]), and everyone is free to propose changes or maintain their own, customized version as long as they make their changes open to the public in accordance with the GNU General Public License.
Steam Workshop description of ACE3.
and?
bill gates once said, he'd rather give a difficult to a lazy person, than to a highly productive person, since the lazy person would find a easy way to do it
and yea
people rather download a mod
that dose stuff fpr them
i mean why is the non-ace remove stamina a thing
you could just turn it off
ACE is open source and the publishers allow modification and redistribution of the mod as long as it is released under the same license. Uploading it again to the workshop is a whole other issue which I do not know enough about to speak on.
That's kinda what open source means to normal people, but yeah for my projects I always confirm in addition to. Was curious how this interracts with the steam EULA
How Arma 3 modders escaping from manufacturers of guns/vehicles? So modders modelling same of them.
I think companies can sue modders for copyright.
Depends.
For example, if a modder makes a model of armored car in 1940s (manufacturer is still active like Fiat, Porsche, etc) and i think they can sue him
What you think is of no matter ; what is legal is ^^
making a 3d model based on a real counterpart is an artist representation of that real object. it isnβt much different than taking drawing that particular object.
then why games like war thunder, dcs world etc. getting permission from manufacturers to making 3d model of their vehicles?
For naming them
yes they are named in mods too
cars have logos of the manufacturer company in the most of mods
yet, most mods can get away with it because there is no commercial interest
so you saying its secure? because i'm planning to make mod
If you want to be secure, don't use the real manufacturer names or logos
Like in Arma, the names are all made up
which is possible
That too
ok thanks
Because they are using Registered Trademarks. Don't use the trade mark its just an artistic representation of something like a painting or drawing. And War Thunder and Eagle dynamics etc are also asking for these companies to support them with information etc as well as using their Company names and Trademarks.
For military weapons/vehicles it's allowed to use their military designation but not their factory name (eg. M16 instead of ArmaLite AR-15).
If you plan to make non-military stuff it's best to use alternative names (Mercedes becomes Norcedes)
or pretty much just scramble letters instead of KamaZ its a Zamak
Or one of my favourites. HandOver Offender.
Please though not the DayZ KAM (AKM) or UA (UN) sort of thing....
why not π
The UN is a licensed name/brand?
No one really knows why they changed them... Even new classnames have real world weapon names but the name in game isn't... see the relatively recently added SVAL in game that is the ASVAL in the configs...
I mean, it's sort of getting to be a joke among DayZ players... The VSD (SVD), the LAR (FAL), all the KAs, the π€£ M4-A1, the USG-45 (UMP), SG5-K (MP5K), Vaiga (Saiga) and all the CRs instead of CZs π
I like that they only had to put a - in the M4A1s name though...
Boo to the Kolt 1911 though... π‘
good legally distinct names are an artform
Might as well call them Nutcracker 1337
Two world wars and they Germanized the name π
π
don't forget Mlock-91
Yup - in the same way the Red Cross is. Its protected and trademarked to ensure the symbology cannot be misused.
hence why we do not have a NATO emoji on this server (anymore)

This sort of stuff about the UN, etc. reminds me of this one time where in a GTASA role-play community, we were hit by Hell's Angels lawyer to cut off any Hell's Angels MC faction that roleplayed in the server.
His name was Fritz Clapp, the lawyer that hit us with ceasing all factions associated or about Hell's Angels.
Yeah, I'd remove that content if they came after me π
Yeah, obviously, the faction that was running HAMC shut it down, and that omega sucked, but it was the right thing. The server's owner was super π¨ about it as well.
Hell's Angels are a bunch of wussies when it comes down to knocking on your door here in Holland tho.
It is still their IP. In this case the one modding that into game was in fact doing the illegal thing.
Back in the time of the dinosaurs in the early days of my unit, before I joined, they were contacted by the actual IRL unit and asked to remove any logos/rename. Which they did promptly, not people you fuck with haha
Had simmular Things Happen to mine
that's pretty interesting actually, how did they find out?
Google? Like a lot of people find stuff on the internet π€£
why would anyone google an arma unit? especially if it's present on discord and hidden.
seems like a waste to have people who's sole job is to shoot down units and their names. Especially in the military
In my case one of my TLs Had the Logo as His PFP pretty much everywhere
or googling themselves and finding an Arma unit
I think that's more how it was
They prolly couldn't stand an arma unit having more search results than the real thing π
Isnt that usually a good Thing, "the enemy dosen't know this unit exists, they think we only Play Arma"
I Just Had to Imagine Some CSAT private googleing NATOs units
organizations usually dont want "fake" representation
hmmm... the first logo that show up when i enter the name of the german special forces unit is my old arma 3 unit logo π
task force 47
Don't think the Bundeswehr can afford Internet access π
"Internet ist Neuland" >>Angela Merkel<<
Wait, you can only get the Internet in Germany if you live in Hamburg?
If you search the unit up I think our website is still the first result under Wikipedia
huh, imagine getting paid to look your mil unit up and strike anyone who has the same name
this look familiar to anyone here?
https://steamcommunity.com/sharedfiles/filedetails/?id=2464082540
Uploader also has an, interesting list of published items
Yeah that's the old project zenith stuff
the description says they had the authorization to post it
Haha. I highly doubt that.
Posting to have permission and actually having permission are two pair of shoes
Well the issue with VSM was that they were ripped from BF4 etc. wasn't it?
I think you're right
Parts where from BF for sure, but I can't recall which
The vests maybe?
uniforms I think
@pliant oar the uploader π of the above π π link
https://steamcommunity.com/id/breckdev1/myworkshopfiles/?appid=107410
seems to have just reuploads in his workshop. Is the Steam flag report best way to put those forward?
also @sour edge is that Sangin your map?
thanks @faint nacelle
@worthy pond and myself will take a look to confirm
Download it M1lk and have a look for me please think this guys done it a few times now with sangin
Yep will do pal. Working now so after Iβll have a looksie
@worthy pondyep its sangin all right.
i filed a dmca through steam
thanks again @faint nacelle for the heads up
these people are annoying
yeh its not hard to just use the original map
lol he didnt even attempt to change the name
so pointless why not just subscribe to the original
i guess they try to get "street cred" by having subscribers
possibly. dont see any other logical explanation
yep
Really though, something like that, just why? Are they claiming to their peer group that they made it? Quite sad
i know exactly..its so dumb
Here are some better comparison pictures
https://static.warthunder.com/upload/image/! 2018/08 August/TAM/thyssen_henschel_tam_01_1280h720_e4aee88b8718d46484bee3f03392c4f7.jpg
https://steamuserimages-a.akamaihd.net/ugc/1763698230699402829/FD82614D211D2463ECC5025B1CCBB7951F1AAF07/
Even down to the rust spots on the side.
Though the Arma model is missing some small elements on the side, but they would be easy to remove if you'd rip it
yeah looks very similar
i'd say they look identical π
theoretically if it's the same vehicle modeled, wouldn't it look the same? I mean the description literally tells you where he got it, and you guys are debating it.
besides little details and whatnot
No these are the same. hes already admitted it.
They ripped them from A Men of War mod... even asked them for permission after the fact π
They have been repeatedly told that they are not allowed to do this but seem to be ignoring our advice. π
They seem to be listening to to the original rippers rather than anyone else.
so question, out of my own curiosity because id like to build a mod, obviously ripping from a game is a big no no, but what if say someone made an original model for a mod on say Gmod or another game, original model, not ripped from anything, and you asked permission from that person to use that model in arma and they granted it, would it be kosher, or is it in violation with Arma 3's workshop?
if they truly made it, and they gave you permission, you should be good
cool, thanks! i dont intend to be looking for other mod creators, id like to have my own stuff made im just looking for potential legal options haha
I would agree with you. But there is some debate over that with some other people. I'm still waiting on the outcome of some recent conversations about it.
As far as I know, if the copyright holder/entity responsible for the asset gives you explicit rights/permission, you should be good to use it.
Debate over what, specifically?
Again, I would agree. its how I read it too. But the mods here have a different interpretation of the Steam Agreement clauses.
probably would be dependant on the game the mod is comming from to know what there stance on sharing there mods are.
Specifically what "on behalf of" means in this context. you represent and warrant that the Workshop Contribution was originally created by you (or, with respect to a Workshop Contribution to which others contributed besides you, by you and the other contributors, and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors).
nah, its much clearer than that. As long as the original Author/IP owner grants you permission you should be good. But if the guy you are talking to is not the actual owner/controller of the rights you shouldn't be using it.
The debate is about Section 6D of the Steam Agreement, specifically about if someone that is granted permission to modify a model can actually legally upload to Steam Workshop.
Opinion is divided.
gotcha! thanks for the clarification π
@manic laurel & @soft egret might be able to explain more
its all hypothetical anyway, i havent even gotten permission from the IP to even start work yet so im just sitting on a dream lol not a pressing thing of course.
If you got permission for original content, you can use it according to that pernission
I don't see where any problem would be. If you have proper permission you do, if not, you don't
gotcha makes sense thanks!
Sadly many people seem to think getting a yes to "hey can I use your model" means the same as if getting a yes to "can I take your model, modify it, put my own name onto and upload it as my own mod to the steam workshop"
yeah, nah id be working with commission artists, since i dont have the know how to make anything myself so ill have a long list of credits, always credits.
The discription states that its taken from WT
@soft egret i was part of the development, we dont want to steal nothing, and say it our content just want to have the vehicle in arma 3 and share with comunity.
there was ask to us to use it on vbs, and we told them to dont do that because the content isnt ours, i tried to put disclamimer for that, copy one of rskl mods ( i forgot to delete one rskl word).
i dont say we did everything right, but there was no intention to apropiate content, just want to share something we used privatly at first
at the end, we only propuse is to share it, remove it from workshop change nothing we still use it, but ppl who want it dont... so whats the harm to do it? we are not geting paid, we not selling it, we not even asking for donations, we always said the models arent us.
we can modify it, the model, the texture enought to donde be clear if was mede from us or if we take it from somewhere else... there is any point of doing that? i mean, that lying, we never lied about the fact we didnt made the models.
we dint use that exact words, we give credit to gaijin. we dont want any propiety of the mod, we want to share something we use beacause there is nothing alike on the workshop
I am afraid that even though the spirit is not ill-minded behind the action, it still remains forbidden @jovial crown
To make a moot IRL comparison, it would be (not exactly) like using a neighbour's car he never uses, cleaning it, filling it up and all - not damaging the property, but still forbidden
Yes, but if your neighbor donβt go to the police ... I mean he is not complaining, he isnβt giving you permission , but either stopping you from doing it either
Yeah, you just need take care of your car properly and use it in regular manner, Rock, lol
No need, I have neighbours that dont steal.
Me neither π
What gives you the right to take something that does not belong to you?
And in your case, how gaijin is even supposed to be aware that you're ripping their models? xD
like they can't do anything if they don't know about it
I wouldn't be suprised if they really do
I wonβt take this discution I just write my POV
It doesn't change the fact you are wrong
Well your name is on the upload - Ive got bad news for you. You are legally responsible for it
same principal behind cops finding stolen goods in your car, you might not be the one who stole it, but you're the one in possession of it at this exact moment so you're responsible for it
Sure, the only intention was to share something, we could lie saying we have permission or ever denying everything, but we chose to donβt do it, because we donβt want the credit, we donβt want nothing that share it.
And that's the problem. You shouldn't even upload this thing to the WS as per EULA. You didn't have rights to do so.
What's the reason between stealing somebody's work being honest and stealing another one's work while covering things up?
What's the difference*
The real difference is - stupidity.
I take donβt the mod right now, and nothing change to me, but 1000+ ppl lose a mod that want
Oh, so you feel like being a donator of stolen goods to ppl? Nice. Like contemporary Robin from Sherwood.
that's the problem, something might change for you. And something you don't want to
I mean really is an overreaction saying is a steal when literarily no one is losing or wining anything
Its the law
I am pretty sure the one who already have lost something is really - you
And it exist for a good reason whether you believe in it or not.
Yea well also is the law in North Korea to be executed for listen kpop
I'm sure Gaijin will say the same
but is it a steal?
yes
Does gaijin loose something?
yes, intelectual property, and use of asset in an unregulated manner that may lead to a bad reputation regarding the company.
and money probably somewhere in the chain.
You really think that or just a justification?
I do.
you stole an asset, there's no way around it
I do - as a commercial 3D artist its these sort of things that take money right out of my pocket.
You are stealing from someone else. But don't be surprised if genuine creators feel the same way.
You steal from one of us and it undermines the rest of us.
This is the typical way of ripped models -> get ripped -> somebody is reworking it and upload somewhere else where no encryption exists -> some other abuses it and uploads it for paid 3d models service -> one poor guy buys this crap for amount of money and later will learn it had been stolen from a game. I have seen it many times and you still want to tell me no one really lost smth?
Can't you get global banned for violating like he does on top of possible law suits?
workshop rigths may be revoked
as a dev, if someone ruin and steal bits and pieces pf my algorithm, like shit i loose a shitton of money like
We will delete the content, stop trying to scare us... is quite lame
Lame is stealing content
We arent trying to scare you. We are trying to help you understand what you have done is wrong and why.
Actually, we are protecting you from a life-long mistakes
You are young now, but some day you might be VIP in your country
well to be clear, even making it in private was wrong
i dont understand the conscept of knowing something is wrong but still trying to justify it to be right?
But still I think is an over reaction, where there is a mod on other game years sitting there, we did it in arma and everyone loses you minds
this is how human brain works all the time
To be fair takes like 100 or more just doing one of the vehicles... so yea... it hurts
it's called defense mechanism, @strange elm
Try making a model from scratch only to have someone steal it and pass it around for free.
Yea well Linux contributiors must cry a lot
Or pay somebody to make a model from scratch only to etc.
Really 1tst wold solution
This isnt an opensource project
@jovial crown stop trying to justify it. First and only warning on this matter.
K
It was brutal, Lou, but yeah, against the rules I suppose
Yes, I don't want to see any more discussions about it.
it has no point, he is right.
mod was set to private until we find a way to upload following the EULA.
And if you cant find way when you don't get permissions?
*deleted
!issuewarning 101779969457278976 content theft, uploading ripped content from War Thunder to workshop, refusing to acknowledge the issue, threatening to workaround and just try to hide illegal content but still keep using it. We have no tolerance for theft. Next notice will be followed by a permanent ban.
Failed to PM @jovial crown
it seems it idnt dm him
he has his dms turned off from this server
@jovial crown
@soft egret
he didnt delete the mod
then thats his problem, no?
!ban 101779969457278976 0 IP rights violations (ripping models from War thunder), refusing to fix violations. We have no tolerance for theft
*fires them railguns at @jovial crown* Γ_Γ
Also is it okay to republish a mod that adds vehicles from Arma 2
but the models are ripped from arma 3
only thing changed is the physiscs
he did that also
None of Arma 3 assets' files are provided to the public in the Licensed Data Packages. So no
Like CUP?
he took teh models from arma 2 and repost them
Uh sort the words please? Adds vehicles from Arma 2, but ripped from Arma 3? What do you mean
I think he means cup vehicles with different physics
he just remastered the arma 2 model to work in arma 3
Modelo original: arma 2 (vilas)
Of course illegal, if he didn't gave a permission. I never think he would
yea
he Stole models from both arma 2 and Warthunder
he should be ashamed of himself
He will never Β―_(γ)_/Β―
forwarded to people who are in contact with vilas
He already knows Eddie/WLD pinged him a week or so ago.
π
Written by FLYTARTA
Al del !isuewarning de dreadmen.
Flyingtarta wasnβt who uploads the mod, he canβt remove it, he is only a collaborator.
He was asleep at that time, thatβs why he didnβt answer.
All mod has been deleted as requested.
Unimog has permission to be used, we asked vilas
When he said he will fix it, means, clv_vehicles has 5 vehicles and only 3 are ripped from war thunder, that content will be removed, and keep only the allowed content.
Clv_tam has been already deleted
If there is a chance to remove the ban will be nice, we didnβt make it with intentions of making any harm, we understand it, it was wrong and we deleted the ilegal content.
We didnβt hide anything, we widly told we ripped the models, because we didnβt thought that was wrong.
@soft egret
Hello, I was developing the CLV mod, I apologize if I disturb someone, there was no intention to do something wrong, I did not know, the mod has already been deleted and I apologize, only the content that we develop and the one that we have will be uploaded permission as in the case of the unimog that is not removed from ARMA2 they sent us the 3d model and we "improved"
I use google translator, in case something is not understood
"thatβs why he didnβt answer." he has answered, and refused to acknowledge the issues, and said they will just try to hide it but keep using the ripped content.
Thats why he was banned, we have no tolerance for content theft, neither for people refusing to fix issues and openly stating they'll keep using and distributing ripped content
Of course, first he refuses to fix the issue and states he will continue doing so. But after being banned he does a full 180Β° turn?
In addition he ban-evaded twice. Even one ban evade means permanent ban forever for all accounts.
@pale phoenix β
@manic laurel If I just read it, thank you, I just want to add that at that time when they eliminated it, it was not there and in the end he said that we were going to delete it from the mod since he could not because I was the one who uploaded it
just wanted you not to miss because of lack of notifications π
Probably not the best place but I got a quick question, what is the rules on re-uploading mods to the workshop, with the mod authors permission of course. Say someone wants to make a compatibility collection to condense the amount of mods in a unit mod-list.
You need PROPER permission from the author, and need to be a contributor to the content
Why is being a contributor a requirement?
Ah ok.
@chilly silo The 6D part states
This includes, without limitation, any kind of intellectual property rights or other proprietary or personal rights affected by or included in the User Generated Content. In particular, with respect to Workshop Contributions, you represent and warrant that the Workshop Contribution was originally created by you (or, with respect to a Workshop Contribution to which others contributed besides you, by you and the other contributors, and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors).
I read it as "you need to have all intellectual rights on it", not just permission (the French version helped me here)
what do you think?
To me that doesn't read like what you're describing tbh.
what do you read on your side then?
I'm writing a request for information from Valve and as I've said in the past my Lawyer's opinion differs from your own. But the ultimate arbiter is going to be Valve.
keep us posted π
Oh it'll be good to get a deciding info from valve
I'm reading that as you need to have the sufficient rights to give valve the right to host it, and as such you'd need the authors permission to do that.
Regarding contributions, that reads as you guarantee it was made by you, or by someone else and that if it's made by someone else you have their permission to give valve permission to distribute it.
this

If only I had access to subscript this
Did he gave you original p3ds?
The author is vilas, the model was made for arma2, the interior, wheels, textures, canvas were improved to make it better for arma3, this being the only request of the author to make it better
Original p3ds. Do you know what it is?
The model you are referring to is the one that opens in the objectbuilder, right?
If we receive that, the same above is the permission of the creator to not only adapt it to arma3 but also improve it
with having written permission as above, no further explanations were needed
@soft egret @manic laurel @chilly silo
this is the case of the unimog, in the case of war thunder models I am trying to delete the mod, for some reason I can't, is there another way to delete it?
you likely need to be the original uploader
Yes, I uploaded the content, it does not allow me to delete it, it sends me back
Hey all I tried to do is make sure you understood what you had done wrong and what you needed to do to fix it. The moderators here have the responsibility to enforce the policy and community rules. We have the responsibility to follow it.
I managed to delete one but it doesn't allow me to delete the other, I don't know if it's because of my internet service, which isn't very good
I fully understand, I thank you, the WT models are going to be removed, I am trying to remove the complete mod and then upload only the models with permission and those that I made.
are you sure its not already deleted?
perhaps you need to reload the workshop page
I enter my profile and the mod is still (CLV VEHICLES), I put delete it several times and it does not work
already did
it could be workshop or steam bug, you may need to ask from steams support
It is not available because I put it in private mode until I can delete it
Ah
Try restarting Steam and Check again
I tried it, it's more from armatools also try, I'll try later, maybe it's an internet problem
OK, @manic laurel & @soft egret and others.
Before i hit send on this I want to make sure we are all on the same page about what we are asking for. I believe there are three scenarios being debated about Authors granting 3rd parties permission to distribute via Steam. Are there other relevant scenarios that you can think of that need clarification?
Scenario 1) Original Author grants a 3rd party (not a pre-existing contributor) permission to distribute/reupload a specific piece of work via Steam and other services that require granting of IP rights.
Scenario 2) Original Author releases content on various sites with a Statement that the content is βOpen sourceβ and anyone is free to do as they like with it. (no specific license attached)
Scenario 3) Original Author releases content on various sites with a GPL https://www.gnu.org/licenses/gpl-3.0.en.html or MIT License https://opensource.org/licenses/MIT or similar open licence.
I'll leave it 24hrs before sending to try and ensure people have the chance to reply.
PLEASE DO NOT DERAIL OR BURY THIS EFFORT WITH USELESS MESSAGES. Let's get some answers we all want.
Scenario 3) Original Author releases content on various sites with a GPL https://www.gnu.org/licenses/gpl-3.0.en.html or MIT License https://opensource.org/licenses/MIT
or a similarly open license, no?
changed π
π
does Scenario 1 cover the "reupload of reupload of reupload"?
Why would it? If the Uploader has permission from the Author, any reupload or a reupload is still illegal isnt it. No different than any other reupload without permission.
in my case it is understood as a re-raise? if the model that you received with the permission of its author is from arma2 and requires a complete reconfiguration of the config and also modifications and additions to your model as well as to the config
the case I have in mind is e.g ACE saying "you can reupload everywhere, no problem"
but it already exists on Steam
does Steam allow infinite reuploads of the same thing, with no value added
Well in that scenario everyone can reupload cant they (in theory atleast)
does Steam allow infinite reuploads of the same thing, with no value added
Thats not a legal question its a practical one.
hm indeed
thing is, steam demands rights for e.g. file manipulation and some other stuff that is required for distribution and promotion (item page) which only the original author can give permission to.
But the question is... "Can an author give permission to a 3rd party to upload content"
Bruh we going into some deep questions here lol
But we need the answer dont we. But can we stay on topic please
yes, if stated clearly (written)
"i hereby grand you permission to use my content in your work and also grand you permission to allow steam all needed rights for file distribution and promotion"
(example)
simply "do what you want" is insufficient
But others disagree which is why im composing an email to Steam
I mean isn't there a difference between granting upload permission and granting more of a admin permission. Upload allows them to upload it somewhere, I don't see how it would grant any permission for that person to administrate the mod outside of the upload
Permission here implies that the author is "donating" content to the 3rd party. Or at least to my mind it does
Do you? I believe if you upload something to the internet you should expect there will be copyright infringement and piracy. Something you will never prevent or stop. Companies now use DRM and continue to use it resulting in bad experiences for consumers. But it will never stop the piracy
If the guy is giving permission then it's permission. Also permission to reupload it with tweaked values.
Well if you donate it wouldn't you relinquish your right to have any say over the content. Unless you add something in the initial grant saying you still reserve rights over the content donated.
Ie someone get permission to port an object. Modify it and share ownership of it with the author or the author just "gives" the content without restriction etc
Then they give up any say in the object.
Not relevant to the actual question
Why would people that aren't the owner of it or the person that gave permission worry about something. Like this, if there is no permission given I'd understand but here there is permission
Imo there is a difference between :
- allowing someone to do X and Y but not Z
- donating a full copy, rights included
- donating the « object » itself, making you loose your right over said property
Ok I'm already regretting asking this in such a public space.
no, not true. all rights stay with the original creator unless other was agreed (written down)
^
Yeah @spark bay i'm starting to think that would have been better
but im not there 
what about in regards to where they release open sources files for anyone to use, wouldn't that void any standing they have?
In the message it says he can use the base of his models to reupload it make it Arma 3 compatible with improved quality.
Open source doesnβt means itβs every one property
But yeah it'd be best to get back to the actual core question, so we can get some real info from valve
still, all rights belong to the original creator
Itβs still your IP,
it is different if a creator sets up a contract that transfers all rights to the other party
and yes, it must be a contract
a legal document
Fair enough, makes sense
Might need some kind of lawyer to draft up the document itself no ? 
no. not really. if you want it waterproof, then it is recommended
Yeah thatβs depending on the standard i guess .-.
Yup !
Re-upload is usually something that already exists on the workshop.
In your case you have two separate issues:
War Thunder models. - as you did not have permission or authorisation to port the War Thunder model than it is not allowed to use upload those models to the workshop. You had broken Section 6D in the Steam Agreement https://store.steampowered.com/subscriber_agreement/#6
Vilas' Unimogs - Since you have permission to modify them you are only partly covered. It would be best to go back and talk to Vilas and ask him to give you authorisation to upload to Steam.
But that is still a possible problem as depending on how the license is read. Which is why I was asking for people to think of scenarios where the right to upload content is being disputed so we can ask Valve/Steam to clarify for us.
In the case of the WT models it is already clear that there is a violation of rights, I am trying to remove the mod.
In the case of the unimog I will talk to Vilas so that he can write allowing his model to be loaded (Modified by me both the 3d and the configuration).
Why you guys make it such complicated? π€·ββοΈ
Open source = use it, modify it, make it better or make it bader (depends if original author wrote, credit my name for the base he did)... and this could use everyone, thats why its called open source.
If X (author) gives Y (which asked for reupload) the permission (yes you are able/allowed to reupload, but credit me in the description) can Y do a reupload. But a Z (other one) is not allowed to make a reupload, he has to ask X too if he is allowed to make a reupload.
So X has to go the same way like Y did to get permission (yes or no)
"Open source = use it, modify it, make it better or make it bader"
open source != permission to modify it
Usually yes, not always
I understand that vilas gave permission not only to modify but also to upload that modification for a mod
I mean an open permit
And a lot of people seem to think "Freeware" = "Opensource" and it really does not. (damn autocorrect)
also, a lot of people do not understand that from a legal pov, uploading to SW means, as the old fart here ( @chilly silo ) said already, sharing IP rights with Valve, and you cannot share something you don't have unless the original author does that with the one who received permissions in the first place
Open source is anyway a nonbinarized file/folder. If its binarized its not open source
is not nearly the same thing as - yeah i got permission
Also has to be written be a attorny
no. everyone can set up a contract
documents don't have to be written by an attourney to be legal lol
Straight up, y'all misunderstand the contribution language, that really only says that if you are not the sole author, or not the author at all, you guarantee to steam that you have secured the neccesary rights from those contributors to grant steam the rights to upload and all the other stuff
Reuploading the same mod verbatum is a practical issue, that I'm sure none of us want, what I however want is to make a compat mod collection for my unit so we have just one mod instead of 20 for said compats.
why tho? you make workshop collection and that can easily be distributed and subscribed by your unit
Yeah, but that causes clutter in the addon list, it can only get so long last I checked.
Plus why waste that space on 20 single 0.0015mb mods.
When you can combine it all into a single pbo, which is a lot more efficient.
My old unit ran into that issue a few years back so we had to make a custom collection mod.
have you ever considered if you need all the mods that need the 20 compatiblity mods?
My unit has 28 mods, almost a third of that is just compat files.
Plus why waste that space on 20 single 0.0015mb mods
and repacking the same stuff over and over again and reuploading it doesn't waste space? Sometimes it makes sense to change the point of view for a moment.
also people run 100s of mods too so I hardly think 28 should have any problem
and when stuff updates, your combination will break
Sounds like a me kind of problem then doesn't it.
A clutter of mods, that don't need to be separate mods, do nothing but make it look disorganized.
you could "freeze" your modset, sure, but then don't complain when there is a fixed bug you encounter
anyway, "disorganised" is not really an argument since the launcher exists.
Idk if it's fixed but a few years ago, adding too many mods to your modlist would result in the server being unable to read out the bikeys to check for signature matches.
it is supposed to be fixed in 2.00 yes
Either way, it doesn't matter. The issue is that we should be able to upload whatever we want so long as we have the proper permissions to do so and it fits with the content guidelines.
you can
Apparently not, because we need to 'be contributors to the original mod' to do so.
Which is not what 6D says at all.
It only says that if you're not the original author then you guarantee to steam that you have their permission to upload on their behalf.
This includes, without limitation, any kind of intellectual property rights or other proprietary or personal rights affected by or included in the User Generated Content.
that is the part that is tricky. Anyway, RKSL Rock will ping Steam soon\β’ to try and make sure of what it says once and for all
I read it as "if you are not the owner or one of the owners of the IP, don't upload it"
but I will gladly change my mind with evidence
We will see what valve answers.
You have to pick it apart. You can't read it as a whole because that's not how it's meant to be read.
β¦there is an and in-between, so I'm pretty sure it is a whole
Notice how
with respect to a Workshop Contribution
to which others contributed besides you,
by you and the other contributors,
and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors
It's saying that if there are other contributors, you have their permission to give steam the necessary permissions.
And in the case of just others contributing, you have secured the same permissions.
π€£
you represent and warrant that the Workshop Contribution was originally created by you
Yes, and if we have that permission, we don't need no contributor status on the original mod.
not really
which others contributed besides you, by you and the other contributors
so you , or, you + others
again, that's how I read it
thats what it says
where?
You, in the pre parenthesis.
Others in the very first segment in the parenthesis
then second part, you + others.
(or, with respect to a Workshop Contribution to which others contributed besides you
by you and the other contributors,
besides you = aside from you, or on your side?
And in the cases of the parenthesis:
and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors)
those other contributors
besides you, very clearly means besides you.
i.e not you.
Yes so.
If I get permission from the ace team to reupload a compat mod, (all the neccesary permissions)
That would fall under me having the other contributors permission.
Contributions, you represent and warrant that the Workshop Contribution was originally created by ...you and the other contributors
isnt besides "in addition"
(or, with respect to a Workshop Contribution to which others contributed besides you
I wonder if I can still get an arma.io subdomain from dedmen, just to make a website showing a counter of how many times discussions like this have been repeated without adding anything new in this channel 
you can't need to be blue
It can be in addition, but it's also other than you, separate from you, etc.
let's assume so. still, you don't have all the IP properties demanded in the first part
Elaborate?
gl lou π
You represent and warrant to us that you have sufficient rights in all User Generated Content to grant Valve and other affected parties the licenses described under A. and B. above
that part
I'd rather wait for an official statment.
anyway, I'm tired (and it's late) so let's wait 48h yeah
How don't I? If for example, ace gives me those permissions, then I have them.
so ACE gives you ACE authorship? alright
No?
They can give you a license
that lets you give steam a license
That's all that's legally required.
So long as the license that Ace gives you, is sufficient to do what steam needs, it's valid.
Anyways, we can wait for Steam to reply before picking up the issue again.
but you have to be able to give Steam
the worldwide, non-exclusive right to use, reproduce, modify, create derivative works from, distribute
if you are not the owner, ACE saying "sure you can reupload" does not give you that authorship/ownership
since you don't manage ACE rights, you can't upload it - again, that's how I read it
It's really quite simple, ace could tell me "you have a license to give steam the worldwide, non-exclusive right to use, reproduce, modify, create derivative works from, distribute[...]"
yeah
but they don't
as long as they don't, you can't π€·ββοΈ
This issue assumes you have the neccesary rights.
that's as simple as that!
So, if I secure the actual license, then I can reupload, yes?
well of course!! if you have rights, you have rights and have rights π€£
Then why is this an issue?
most likely, but unsure about reuploads
we are talking about people reuploading without permission or just having the "sure you can reupload" from e.g ACE - that doesn't give rights management permission, that's it
"Sure you can reupload" just needs to be a bit more drawn out.
no, as, again, they would have to give you full powers over ACE license - which they won't
The license ACE operates under allows you to make a fork of ACE and distribute it under the same license. You'd then become a contributor to that fork of ACE, allowing you to "reeupload" your new version of ACE, granted you made significant changes that couldn't just be a patch. Correct?
I don't know
@manic laurel That's a straight up misinterpretation of how licensing works.
ok
now good night π
Just because you get a license, to give steam a license to do what they need, doesn't mean you gain ownership of the mod. Anyways, let's wait for steam to clarify.
I swear to god. Steam if f@cking worthless. @worthy pond youβre going to have to email steam. They are telling me your workshop item sangin post dates the content that was uploaded by the dude who doesnβt have permission to upload sangin so they wonβt do anything about it
Link them to the original posts of the forums where you started to show dev shots. If you can show that development prior to the the publishing date it tends to help. its one of the reasons i post wip stuff on Twitter. it helps establish a trail of ownership.
I have explicit permission to upload a version of ACE actually... On their slack where I requested it...
They have conditions on that, the simplest of which - naming it so no one thinks it is the ACE 3 mod - is so often ignored, but probably by people who didn't ask for permission first anyway...
So what you do exactly? You open other's work and fuse/weld these all into 1 so you and your unit dont need to load over 20 different mods?
Basically what I want to do yeah. Just the compats tho.
https://www.artstation.com/marketplace/p/a1K1M/heavy-armor-vest
Spotted a suspected ripped from Arma 3 selling
Question; I see many mods copying Niarms animations and models in other mods like CUP and RHS, and I noticed on their page they have a APL-SA license, does that mean anyone can copy their models and animations and add to their mod? if so at what extent?
I would like to add to this post:
https://www.cgtrader.com/3d-models/military/armor/heavy-armor-vest
https://sketchfab.com/3d-models/heavy-armor-vest-395ec007bd9740a8a584a2fd74beed44
Same seller, different site.
AFAIK NIArms made her assets open-source
Im not okey with such behaviour.. I mean its other's work you edit.
If such authors give permission its okey but im sure not everyone will do.
And it makes no sense if their stuff gets updated by them, while you dont subscribe it anymore you will not notice it.. thats point 1
The other point is, such workflow will not work just with a compatible patch, and with such patch you need to subscribe anyway.. makes no sense at all for me..
Also my mod as example is APL-ND so no derrivates at all.. dont know under which license other people do their stuff but easiest way and thats why such workshop exists, subscribe what you need for your Op's and for your unit..
That seems like a common knowledge, but is it legal that I take a weapon like their M16A2 and add to my mod with the sounds, animations and model?
Of course under her permission, it's okay, I guess? I don't say this is her official answer or 100% legit something. Use it in your common sense/responsibility of course
Its because big mods like CUP and RHS do that but I was not really sure if I could also do that, and if im not mistaken, I also need to make my mod APL-SA but RHS only lets specific PBOs under that license, is it fair as well?
Because, some mods I see have a disclaimer that does not allow any modification even when they are using a APL-SA mod and they do not put their mod under the same license
Β―_(γ)_/Β―
I'm pretty sure that's just a different model of the same kind of vest, if you look at some of the details ,they don't really match, it's most noticeable on the shoulder pads
Well some says it's identical and tried to hide the fact it's from A3, so I'm not really sure about it. Bohemians should have its original file so could compare if it's 1:1
actually I have certain access to one of those market sites that I can check that very easily
yeah looking at the textures they are very different
should I provide more specific proof? though I wouldn't want to just post it here
I honestly don't think so. UVs can be repacked
There're some different parts than UVs, tho
you can see there on the left how that corner part is just different
also I kinda doubt someone would bother repacking and retexturing a model so completely
That's actually the point. I'm not 100% sure this is black or white
yeah this is weird actually
Toadies animations in RHS were submitted by her as part of the team. Not taken from NIA
some parts look oddly similar
either he took a A3 model, re-UV'd it and retextured it from scratch, or it's just a coincidence that the UVs are kinda similar
I'm leaning more to the coincidence side because they are just different enough
people have done that the best way to check is to compare the two models
but there have been instances of people taking a model, redoing the uv, and making a new texture and claiming it as their own. it does make it slightly more difficult to track down
someone who has access to BI models would have to check that then
Perhaps, but 6.A and 6.B of Steam say you cannot upload without having the ability to give them some rights - hence the issue.
Just search for siluettes/shapes/forms
The possibility that someone makes a exact copy of shape is mostly impossible.
And for me, my opinion, it looks like the same, marked with my phone π
it is very similar, but if you overlay the two the contours and edges are a bit different
that's also just a logical way to UV a shape like that
often times if you have good modelers, if they both model and UV the same shape, they can look very similar
I think the only way to be sure one way or the other here, is to compare the actual geometry
Oddly similar, oddly different than original
By the way, got some bigger fishes for BI
@manic laurel
@soft egret
https://m.youtube.com/watch?v=ImQMtXZzoPo
https://p3dm.ru/files/auto/freight/5831-hemtt-truck-.html
At p3dm are mostly all Arma vehicles to download.. you may check it and whats to do against
I am not the author of models Arma 3: BTR-K Kamysh, MSE-3 Marid and ZSU-39 Tigris. Download link: http://www.mediafire.com/file/nuqrx8dexo29n5e/batter+Arma+3.zip/file
You need to register batter_CAST_MSE, batter_btrkx and batter_zsu39x on the map. Downloaded from here: https://tieba.baidu.com/p/6247676744?pid=127425309390&cid=0#127425309390
3d m...
@vivid wave That's almost certainly not remotely even derived from the Arma 3 vest.
lies :u
These mods also got permission for what they are doing. Doesn't mean that you automatically have it too
E-Mail in channel description
Am I good to go without confirm 100% it is?
E-Mail in channel description
yes, just tell them that, they'll recheck it.
Its close enough to be of potential concern
Comparing the UV of the Arma 3 vest to the wireframe of the Artsation vest, there are a lot of topological similarities actually. But the one on Artstation does have a number of differences. The two LPs are not the same but do appear to be derived from the same high-poly source, so I wouldn't be surprised if maybe the guy was hired as an external artist for the Marksman DLC to make that vest
Keep in mind that not all of ACE is the same license.
There are parts that are APL licensed, which forbids commercial use for example
keep in mind that there are also a crap ton of Ace variants ACEX, ACE 3 older Backups of ACE
Email sent
Apologies for the ping, but I seem to recall there being an issue with the p3dm site in the past distributing Arma models. It is also blatantly apparent that they just hid the entries on their site instead of actually deleting it if I am reading the YT link correctly. Will send an email as well with three additional links but I do not know if there are any more links given they hid the entries. π¦
@outer hamlet
RHS doesn't take stuff from other people's mods. We have people who work with us, including @heady frigate in this particular case.
We also have an agreement between people who donate stuff to us, and ourselves, so everyone within RHS shares their IP with RHS for the A3 files formats for a very specific purpose. It took us almost a year to track down everyone who contributed to RHS along the way even before we made the first RHS upload to Steam Workshop.

