#ip_rights_violations
1 messages · Page 65 of 1
If it's against the law, use the law, if it isn't, there isn't anything you can do about it.
then it will appear on a google drive / dropbox
C&D
then it appears on a selfhosted server
again, C&D to the hoster
and so on
no fun, i tell you
Then what's the difference between someone altering your content to remove the blacklist?
It's exactly the same thing.
Theft is inevitable.
well, if there was just a build in DRM system.....
But that is exactly what happens with game piracy.
People will just remove the DRM
sure, but the initial hurdle would be way higher, therefore blocks the majority of script kiddies
If they are script kiddies then they'll probably just use a public release without DRM/BL anyway.
it's ofc an uphill battle for sure
nevertheless, modders need more ways to counter violations more quickly and effectively.
the newly introduced feature (for BI) to ban repeat offender from publishing to the workshop was a step in the right direction
But then this goes back to your other statement on how it just keeps appearing on a different platform.
The issue is probably more around the DMCA safehabour platforms.
Because they are shielded against DMCA's they see no reason in changing the DMCA system.
the current system (arma) has too many holes
The workshop was released in 2011, unless the ban tool is specific to Arma 3, that's 10 years it took for Valve to allow developers to ban people from uploading to the workshop.
this is why i wish for a BI internal solution for the next arma title
more control
more and better ways to moderate
That would be BI at risk unless they become a DMCA safehabour platform, in which case you end up in almost the same situation.
That would be BI at risk
why?
it would be cool if they had an internal solution which would also block external mods, so people dont have that loophole after they get removed from teh arma workshop
They would be liable for the copyright infringements on their platform.
Unless the do the same DMCA system which valve does.
why not have mods registered to the platform with creator information ect, and a hash check of the database for new uploads?
let's take CUP for example.
registered to the platform as the original creator.
checkbox "do you allow reuploads" > NO
some kiddie wants to upload a modpack that includes CUP
pre upload hash check
content already on the platform, no reuploads
upload denied
changes some code and bame your plan ruined
I edit some files > hash is now different > still copyright infringement.
what ever mechanism. this was just an example. multi layer checks could also be done
it not going to happen
The problem then becomes, how deep does it go?
Have a read of this for a good story of hashing going wrong,
https://www.reddit.com/r/Guildwars2/comments/aktctr/more_information_on_arenanets_mistake_in_april/
Why would BI waist time on this when the current system is perfect for them
The guy got banned because of the hash of an empty file
shit happens all the time. i'm with you on that. but a quick shoutout to support and the issue could be solved
i'm well aware of the fact that no system is perfect
but something MUST be done
mod reuploads and what not are not a big concern for BI. So just deal with the current system.
i'm no IT expert by all means, just a guy with ideas
So BI would create a system which would require more employees, spending more time, to allow users to upload content that they can already do without BI having to spend any money, on the Steam workshop.
i'm talking about modders
yeah BI is fine with current set up
yes 😄
works for ylands
if thats true then why have we been weeding through the workshop, railgunning reuploads?
maybe for arma 4 if you want your mod safe you can go the GM route and have the mod be come a DLC
And then you run into issues where big mod A allows re uploads, mod B doesn't, so files from A that are in B get flagged.
Now you've got another problem.
this!
And then you run into issues where big mod A allows re uploads, mod B doesn't, so files from A that are in B get flagged.
Now you've got another problem.
as said, i'm no expert at all. there are people with bigger IT brains than me.
@strange elm Who do you mean by we?
modders
modders are not BI
You'd run into an issue where uploading a mod requires the server to go through all uploaded files to check for re uploads of others content.
Steam never allowed reuploads, so one could go with that
modders and whomever from BI that does go through the workshop
file hashes, file lists, etc
solutions can exist 😉
my whole point is for modders to be better protected
But as the number of files increases so does the number of hashes.
and since BI kind of relies on modders... well...
BI is company if it makes money good if it costs money bad. They not going to spend a bunch of money to make a internal sytem
and modders mod now
are you going to stop modding
db are very fast nowadays, I would not consider this an issue
many modders already did. Because of theft.
BI is company if it makes money good if it costs money bad. They not going to spend a bunch of money to make a internal system
yes. and most, if not all success BI made, was with modders. protect your best income and PR source
BI is a company that (wants to show) support its community; not giving a damn about modders IP would be killing Arma modding
one thing i think BI needs toconsider with arma 4 is to remove the function of "load local mods" which would limit the system to only run mods that are verified from the workshop
therefore, it is a non-cash-weighable value but still a value
and making a system than bans people because of a hashtag is worse
there was a time where some major mods formed ideas to remove their content for some days/seek to create awareness for this.
There isn't much that BI is doing for modders at the moment, other then the newly introduced workshop ban system.
and no BI wont remove loacal mods as a opstion
Upload to workshop > friends view only > there goes that plan
Not every modder wants their mod on the workshop, so removing loading local mods is by far the worst idea I've heard for this
also, local mod testing
how so, why wouldnt they want to be on the workshop? because they are illegal?
So RHS is illegal?
Or Unsung?
you cant see private mods
Or all the other mods that still aren't on the workshop - to many to list
RHS and Unsung are on the workshop xD
no. i have some stuff made that i also don't want on the WS
You think they always where?
I guess you are new, from ~2 years ago
Because both of those weren't always on the Workshop
you all so know there are third part launchers that can launch arma with mods. So dissabling local mods wont fix your issue
don't get personal please
^ can we not turn that into a d.. contest…?
Sorry if I made it sound hostile
Point still stands
and what Lou said - imagine if testing mods before uploading them couldn't be done
yeah for a long time RHS was only arma aholic and unsung
i consider armaholic different than let say other groups just hosting there mods since they had been removed fromt he workshop armaholic is atleast somewhat official
how can you tell witch is witch
i just would love to see that BI invites a good portion of representatives of the modding community to discuss future ways and possibilities, better than it is now
Just because somethingis popular doesn't make it official.
Armaholic is also hosting lots of content without permission.
Whats popular, they grab and put on their to get the google results and site visits.
RHS and Unsung hosted on their own websites if I remember correctly
Disabling local mods - now we are speaking about ACTUALLY killing the modding community
i mean maybe make an internal sandbox source to allow mod testing before upload?
You copy-paste a mod into the folder and BAM - a workshop mod
yeah well, disabling local mods is (unfortunately) a no-go
unless
allowing local mods, without network abilities
then
uploading (private) to workshop to playtest in MP
then release it
This still applies ^
For this to work - steam would have to change, and that isn't happening
that's a no from me
some modding requires network capability
Or as said before - people just upload a mod only they can see (one of the 3 visibility options)
yeah well, if the workshop could check its files as well
we are talking about a potential solution/filter to reuploads/abusive behaviour
are you a spokes person for what BI will and will not do now?
again wont work. if you played older arma games you will know that to mod arma is really easy. drop files in to data and play
I am not talking about BI
I am talking about Steam and how the workshop works
This discussion has already happened half a dozen times in the past.
@gray siren Instead of always being agains modders rights how about you also try to support the people who make free content instead of always fling poop at them
you are always against modders protecting their work 
i have yet insult a mod on the work shop other than SWOP
i am against bad protecstion
Disabling local mods =/= protecting work
i am against systems that wont work or will do more harm
What would be better protecting work - why do modders not use EBOs?
I actually don't know, is that a BI only thing?
Since I'm yet too see a mod that uses EBOs instead of PBOs
Yes
as i said in arma 4 why does BI not let big mods have there mods become "DLC"
even free DLC
Like GM
this both promotes good mods
protects them
similar to DCS?
yes
up top modder
not the worst idea actually
maybe a donation sytem
which could be abused
maybe
can you imagine the storm that would be caused if someone made there mod paid DLC, only to find out later that it contains illegal content?
my stance (and CUP in general) : leave money out of modding
but eather way it changes the files to a EBO and are far harder to rip
so free is fine
I assume there would be logistics in becoming a DLC that would hopefully make that unlikely.
DLC's go through a legalization process, where each asset is checked
So some people want to make mods for a mod illegal. Removing private mods or disabling networking. That is something
but that checks for trademarks and stuff. Not for whether the same model appears in some other of the tens of thousands of PC games that exist out there
no, some people try to find a way to prevent abusive behaviour without hindering normal users
Oof my comment, no talking about EBOs I assume 👀
If you continue talking about circumventing copy protection, I'll go by the #rules which say its a instant permanent ban
but then again, the "free DLC" way is nothing less than what i suggested previously: a registered mod
¯_(ツ)_/¯
I said it's not perfect, but it is better than PBOs
Didn't think that would be #rules related, sorry(
Would be good to have something like a "seal of approval". Where people check mods and certify they are clean.
But doesn't really protect you against theft, but tells you which mods are safe to use. So players can choose to stay away from shady things
maybe even combine that with a list of known bad mods.
Just a place where players can inform themselves of whats illeal and should be stayed away from
seal of approval would be cool and helpful, but i dont see how it would stop mods if can still upload locally
Would be good to have something like a "seal of approval". Where people check mods and certify they are clean.
But doesn't really protect you against theft, but tells you which mods are safe to use. So players can choose to stay away from shady things
maybe even combine that with a list of known bad mods.
Just a place where players can inform themselves of whats illeal and should be stayed away from
you know how much the casual gamer/user likes to read stuff 🤣
make it a video with clickbait thumbnail
If bad mods have no audience, they'll disappear quickly.
But that won't ever happen, there are always people who don't care and want their content
and "mass-upvoting" of sorts
No way to stop 'illegal' mods without cancerously handicapping people or banning everybody manually
So like @soft egret said - best is to educate and clearly mark things for the general masses
@dull moon the difrence is file type. The DLC mods would be a EBO and far safer from your kid in school. DLC mods all come with a understanding that the mod works and is not a broken mess
DLC mods all come with a understanding that the mod works and is not a broken mess
which would kill a lot of modding workflows
be like RHS have a RHS mod and a RHS dev mod
if you push some thing to the public it should be a finished piece of work
im a hl2 source baby, mods should be free, DLC only occcurs if its a substantial thing that adds more than just a few uniforms, most our DLC's have eithere a mission or a cmapaign along with all of the asstets it brings
There are requirements made by BI, but that doesn't mean those can't change in the future, especially for the new game - as @gray siren says
mods by nature a never finished
(in arma)
Free DLC is not really possibly if any checking etc work is involved. Somebody has to pay that
i mean not all "DLC" mods need to free and DLC sized mods can cost money
True, at the very least the steam page costs already, what.. 100$?
which leads back to my proposal of a BI internal WS platform where modders can "register" their creations
yep
What about the ADR-97 mod
made by BI developers
Exactly - instead of DLC - which you said wouldn't work - make these "aproved" mods published w them too
@dull moon yeah i agree but there is a difrince bewteen say a mod where 80% of the stuff works and a mod where 20% of the stuff works
muting that channel for 2 hours
Have a separate category in workshop with mods there that are apload with the "workshop BI devs" included
ADR 97 isnt really prime example since its obsolete now and integrated into the main game
this https://i.imgur.com/vxzOdJd.png on "official/aproved" mods
that would create a misconception that BI provides technical support on mods
who reads that
Did I just accidentally start a DMCA war of Arma discord?
Its obsolete yes, but Dedmen was speaking about separating "official" mods
as i said, that's the nature of it. mods get abandoned and get no maintenance. so they break. this is the case on every other platform also
No, nobody is speaking about DMCA
I was reading older messages
no, just an exchange of opinions
True, but speaking of huge mods - they support them, no?
no
no
Maybe BI can support modders by say giving aproved mods a heads up on game updates so when the game updates the mods update
we already have that
That is already done - dev build of the game
kind of
some major mods have members, or old members that now work for BI. so we might have a faster response to questions
dev and RC branch
i mean that is support
its for everybody, its not just for mods
Dev build is available for all
aaa
and its not support in sense of solving mod user problems with mods
which is what a user would expect from an "official" mod
which is why its not really realistic approach
true, sadly
and unpaid modder cant also be required to maintain their mod if they lose interest
which anything "official" would very likely require
especially with the change of the 'work flow' as bohemia sets deadlines
well you cant put deadlines on a unpaid modder hobbyist either
one of the reasons why we did not turn in an application to the CDLC program as a free CDLC
You can, it just won't work
won't work out well*
well that is what I mean
what about putting the approved mods in there own groups
So you have most popular, most downloaded, most recent and then a new tag BI approved mods
BI approved mods get to front page of work shop and they are a EBO
Like this, but on the top and with fancy colours saying "Approved mods"
https://i.imgur.com/RysnCEK.png
Smth that easier catches the eye
That would require eithe BI to share the EBO tools or have someone EBO the mods when needed.
Well, even without the EBO step - just the separate section on the workshop would already be an improvement, no?
has i said would have to get uploaded like GM
i have a feeling that if we are just giving mods golden sticker of approval and not necessarily regulating, most people will just overlook that sticker and continue doing what they are doing.
yeah it wont really stop any of the abuse
and generic user does not really even think or care about such
To educate the masses that don't know the difference between bad and not-bad mods
In my experience they would do
Especially since Arma has a bigger boomer population who actually looks and reads at those things, compared to e.g. Gmod
i mean lots of kids play and they love playing on those life severs
But thats separate from the point
any case i am all for something that means i wont find all the arma life cars marked as terrian when i am looking for a new map
Since altis-lifers can't be reasoned with or educated)
what Altis life needs is a good full scale military invasion by the best milsim groups out there, total occupation... keep them in line 😉
i got banned from one for running over a rebel
sorry if thats offtopic.. just a funny image to think about back on subject i stop xD
||They will get warned & banned for failRP and RDM, sorry||
🤣 true
20+ amphibius troop transports suddenly disapear at once as they are nearing the Kavala coastline
anyway lunch time yall keep it civil was a good read glad folks are thinking about this stuff though
Altis life doesn’t use mods...
There is modded Altis Life
There has been, but it always dies within a week or so lol
I do agree on that
Going back with the discussion a bit, wouldn't it be possible for major mods such as RHS, Unsung, CUP, etc, to be released on the store like DayZ was at one point? https://store.steampowered.com/app/224580/Arma_II_DayZ_Mod/
You mean.. like CDLC's just free?
In a sense, though I guess when you say it that way it would cut into the profit margins.
I have no clue how they handled the DayZ page here, it says Community-Made Mod right on the tin
would also be nice if CDLC could use the Steam Demo functionality instead of requiring a workshop upload for compat patches
@robertham ??? released by who
Why would we want mods to be released like they are some full game or something
The solution is a workshop moderation which seems not possible but who knows, maybe in the future.
Looks at CDLC
Nah but on a more serious note it would be nice to have major mods recognised this way, at least in my opinion. Lots of games have had mods released this way https://store.steampowered.com/search/?sort_by=_ASC&category1=997, Arma being one of them with the DayZ mod released on the steam store.
Anyhow as mentioned, just an opinion.
Well ideally released by the team behind the mod. Just pulling a random Source mod here as an example: https://store.steampowered.com/app/1389950/Amalgam/
This mod was released on the steam store by a single guy
And who decides which mods get uploaded like this?
They would also need to follow some rules when it comes to quality
I'll see if I can find how Valve handles it for their games
At least for Valve games there doesn't really seem to be any limitations, so I guess it would be up to BI. https://partner.steamgames.com/doc/sdk/uploading/distributing_source_engine
Id wager the rules for such are very different for Valves on products
and that kind of mods for Source engine are basically standalone games wrapped around a standalone release of Source engine
I am really starting to get boring, I know...
Buddy of mine sent me a template for the new AoW dress uniforms, so can we retexture them while they're still in EBO phase or not?
Retexturing does not require any of the original files since its just basically your new texture+config patch addon . so yes you can retexture it
Thanks
if we wanted to make rhs work for dayz, we would have at least tried to
I believe he means having some free Arma 3 mods appearing in the Steam store's Arma 3 section alongside DLC, rather than in the Workshop. For a while DayZ mod was in the Arma 2 section of the steam store like BAF, PMC etc. but for free. It was a gateway for people trying to play DayZ by looking for it on Steam, to find and purchase Arma 2.
Bohemia owns DayZ mod... that was the difference
Wasn't there til they bought it
I think a lot of good mod devs would be quite annoyed at BI if they started picking and choosing mods to appear on their Steam page - not that I believe for one moment that BI would do that
but isn’t that the purpose of the cDLCs?
Yeah. I don't get the whole point of that.
Mods are (partly) intended for third party community "games" made using Valve's engines, as they need to depend on the Source SDK which is included in base runtime instead of an actual Valve game
but it of course works for other things as well
Workshop is for specific game content created by third parties
I'VE MADE A MOD FOR A GAME. HOW CAN I GET IT ON STEAM?
If your content is intended for a game's Workshop, follow the directions from the game's developers to learn how to upload that content, as each game may have a slightly method for doing so.
The issue I see is how do you handle dependencies? If you put for example CUP as free mod in the store, CBA would need to be there as well otherwise it will not work.
anyway, this is all a bit off topic isn't it? #other_ip_topics
Should probably be continued there.
Still some Reuploads of KA Weapons up: https://steamcommunity.com/sharedfiles/filedetails/?id=2413645211&searchtext and https://steamcommunity.com/sharedfiles/filedetails/?id=2418779991&searchtext
I like how the first one litterally just says "Reupload"
Makes it a lot easier 
Is it an IP rights violation to bundle someone elses mods onto your own mod on the steam workshop?
Yes
That's what we have dependencies and collections for
Okay, I have ran into something. Someone is saying that they have the consent of the mod authors to bundle everything and that they have a disclaimer for it but I don't see that anywhere. Also they are saying they have written consent but when asked about it they are saying 'the unit is 5 years old' so they can't remember what's in it and whatnot. But the mod is less than a year old.
ip violation
It's for a unit I was joining but now the whole thing seems kind of shady. They also said that they have 'copyrighted the mod' and 'if you look into the mods, like open the PBO's then a tracker will activate and send my ip and a flag saying that the mods have been opened' The whole thing seems kind of shady to me.
Or copyrighted some mods in it? I'm not entirely sure.
can you send the link?
"open the PBO's then a tracker will activate and send my ip" they can't do that. Its a lie
Yeah I thought so.
Sure.
They said
"Also it was made unlisted on 2020 until then it was on a google drive
[20:25]
We put it on steam workshop coz it was easier"
"Also it’s not an IP violation coz the only our tracker activates is if someone tried to disassemble out mod which therefore violated the copyright
[20:11]
As I said I spent a decent amount of money and time in court for the copy right
[20:11]
Remind to explain in depth when. I get back"
I feel like I'm being had.
Like that's not how copyright works, even if there was a tracker right?
Copyright just protects people from trying to pass off IP as their own, right?
"As I said I spent a decent amount of money and time in court for the copy righ" no thats a lie
Damn, this is like the endboss of stolen mods
@river spear is there a way yet to ask the crawler to please schedule a re-scan of a workshop item? it has 404 for the above, probably because it was recently changed from private to public
@worldly meteor no they don't have permission
https://sqfbin.com/amotejucuhetaquzotag @dull moon There is something for you in there as well
Well that mod will have a DMCA banner on it as soon as I can get the SHA1 hashes for the TFAR files 👀
maybe I should just make a steam workshop manifest as a service 😄
I wonder if it'd be possible to make a service that dmcas stuff for people, as in the mod owner transfers certain rights to someone and that person/service then dmcas stuff for them 
"filename": "Addons\\tfar_core.pbo",
"size": "1080334",
"sha_content": "fa5d5471056426435377c1317443f606a4694339",
Alright, so the guy is saying that he is certain that he got permission from all of the mod authors. Is he just doubling down?
clearly 😄
also, Steam forbids reuploads, so there is that too
drop the convo, he's empty
When I said 'I can make a collection that includes all of these mods if that seems like too much work for you' he said "It's easier this way because then Arma and the server don't have to load as many mods" That doesn't make a lick of sense to me, like it's still loading the same amount of content. Would this make any difference or is he just trying to explain it away?
Because of the Sunk Cost Fallacy?
only one entry, but still as much data
forget about what he says, he clearly has no idea / wilfully dives deep down
Yeah, he was going on that it has much less server strain and doesn't fuck with modloading order to have just one instead of ~180
Okay, yeah. I thought it all sounded a bit shady.
even if he were right, that does not make it any less illegal/forbidden 😄
1/ I don't see the RHS team (nor any other) saying "sure, just pack our stuff"
2/ Steam EULA forbids uploads if you are not the author (therefore forbids reuploads)
so loads of 🐄 💩 as usual
Yeah figured.
That's called an Attorney
Tru
And they aren't exactly cheap, especially for something which produces no profit.
I believe you don't have to be an attorney to offer that kind of service, but it may help to have the legal experience.
Huh, looks like VME PLA ran into some issues judging by pook's comment on the BI forums.
Got a link 👀 ? @vivid scarab
Hopefully it's just a mistake. But I guess we'll see.
@drowsy hound you could perhaps message Dwarden about the matter
Yes. Message Dwarden
So interesting question
the creator/owner's permission does not allow someone else to reupload their work on Steam.
this is pretty iron clad
but if I have a MIT license from the owner which would allow me to re-distribute software even for profit
can I personally modify this mod add it to my own game and private server then share it with other private individuals?
there is still the EULA / ToS of the platform one wants to distribute the "derivative"
yea but I'm not uploading to the steam workshop
so I'm not using their service to distribute and I am modifying my private game (which is allowed) using software that I modified myself (under an MIT license)
Why are you asking if you know that already
Cause I would rather not get hit with some hidden rule
on bohemia's or steams part
There are no hidden rules.
Steam Workshop doesn't allow it, but if the license allows it you can host it elsewhere
okay sounds good to me
although from a legal standpoint it's always a good idea to ask for permission anyway and discuss the limitations the original creator may have
So since the star wars mods are illegal, how does stuff like this ( https://steamcommunity.com/workshop/filedetails/?id=2162749089 ) still stay on the workshop?
Because Disney hasn't taken action yet. However BI may (or may not) take action themselves.
He has a standard legally binding license attached to his code
Licenses can change or be revoked at any time, so don't be too sure of that...
Trust me... been there, done that
Well that's just childish if you change your license
So if no one takes any action, then mods that use stolen property like the SW and Halo ones can just stay on the workshop?
You can even rob a bank without consequences if no one catches you
Also, how do weapon mods fit into this? Since, well, the weapons being modeled are (in a lot of cases) real weapons made by real companies...
I suppose that's true, lol.
You actually don't redistribution license changes don't apply to previous versions. Something that has been fought in court and lost. If you give me permission on that version I have it.
The implication I got from @rustic copper is people try to retroactively apply their license changes to previous versions of software which is in my opinion childish.
"oh your using my stuff, revoked"
which if that happens lol it would be an open shut case in a lawsuit. Been there done that
yo what happened to VME?
we don't know yet
DMCA i suppose
my unit were going to use VME for a new campaign tomorrow aswell
perfect timing
this is all we know
https://forums.bohemia.net/forums/topic/192618-from-china-virtual-military-engineers-vme-pla-mod-for-arma3/?page=26&tab=comments#comment-3433171
even pookie has no clue (for now)
so please, do not jump to conclusions
As far as I’m aware it’s based on terminology, the design nor the name M4 can be copywritten iirc as they are generalized military terms however the name colt or whoever calls it internally is and can be so, as long as they refer to it as M4 or M whatever it doesn’t matter
Trademarks are not ok, service names are ok
You can call an m4 an m4 cause thats the military designation
You cannot call it Colt m4 cause thats a trademark
Same with m1151 vs humvee
Or uh1 vs bell uh1
Etc
Also you can still depict them as they are an artistic representation rather than a blueprint to reverse engineer the real thing
Also there was the court ruling with GM vs Activision which i think Activision won on grounds of the humvee being common knowledge and historically relevant in the depiction of modern war iirc
You can find articles that explain it Better
Oooh that's really interesting, I didn't know you could do that! Thanks for the information! 😄
If you report them to the ip holder or the email at the top of this channel, then they can be addressed. But unless the mod directly steals assets from other games(which is usually both illegal and against the Steam workshop rules), it's not always illegal. This is because the owner of the IP can choose to selectively waive certain rights. Microsoft does this under their game content usage rules, I've linked them below so you can read them for yourself if you're interested, but essentially, it gives a limited use license that allows people to create mods and other derivative works as long as they follow the rules, although Microsoft can change those rules whenever they want, or retract permission without giving a reason.
https://www.xbox.com/en-US/developers/rules
Disney (mainly in relation to star wars mods) has been discussed many times in this channel, a part of the disney usage rules (https://disneytermsofuse.com/english/#Submissions-User-Generated-Content-DMCA-Takedown-Notices) was brought up earlier this month that seemed to allow star wars mods, that sparked a long discussion which I'll sum up by sending you here -> #ip_rights_violations message,
as far as I'm aware BI hasn't come back with an answer yet, but until then, BI's stance on illegal content is to take it down when the rights holder submits a DMCA (#ip_rights_violations message).
TLDR ->#ip_rights_violations message
@eager ravine MS does not allow use of assets from their games, but making of likenesses is tolerated
so ripping is still a bit nono
You can't reverse engineer our games to access the assets or otherwise do things that the games don't normally permit in order to create your Items.
That’s what I meant when I said “but unless the mod is stealing assets from other games, it’s not always illegal” implying that it is illegal when you do steal assets. I apologize if that wasn’t clear enough.
alright all good then! 👍
Luke Cars Reupload https://steamcommunity.com/sharedfiles/filedetails/?id=2430089147 and KA Weapons Reupload from the same user https://steamcommunity.com/sharedfiles/filedetails/?id=2430081546
HOW TO SAVE THE MOD AS LOCAL MOD TO PREVENT FUTURE REMOVAL:
1. Subscribe to this workshop
2. after you subscribed, open your steam/steamapps/workshop/content/107410 folder and search for the folder "2430089147"
3. When you found the folder "2430089147" , right click and copy it somewhere else and rename it to "@Luke Cars V3"
4. Now you have a backup of Luke Cars V3. If this item gets removed, you can copy "@Luke Cars V3" folder to your arma 3 folder, and launch it as local mod with the launcher.
Source: https://lukemods.jimdofree.com/
I take no responsibility for any game errors. Credits goes to Luke. No support from my side as im not a modder, just a reuploader.
Unbelievable...
If I had to say something, ppl like this would get their access removed immediately
@pliant oar might agree on that.
Just gonna repost these two KA Weapons Reuploads: https://steamcommunity.com/sharedfiles/filedetails/?id=2413645211&searchtext and https://steamcommunity.com/sharedfiles/filedetails/?id=2418779991&searchtext
What’s this channel for?
Read the channel description 😉
https://steamcommunity.com/sharedfiles/filedetails/?id=2430106098&searchtext= from the same guy who reuploaded Luke Cars
I suppose someone is going to lose the workshop rights soon
Lets hope so
why was the original removed?
Kickass got his workshop rights removed for long time IP theft
Id wager that rippled to many other mods too where he was part of
oh didn't know he was involved with that one aswell
Luke cars probably has had similar issues
that UGV I dont know of. But It could be taken from some other game too
unfortunately most car packs are not really self made models.
I was thinking that that could explain VME
could be yes
Why would people reupload KA weapons? They're shit.
The thumbnail on the second link tho.
people think there are no consequences
It's a shame though that Steam only allowed one report per Steam Workshop item, so if someone updates it with a thumbnail with inappropriate content, you can't do anything about it.
RIP huge RIP. Now we gotta get it from ArmaObsoleteHolic
Seen that PLA has come up on the workshop again (and not from Pookie) - https://steamcommunity.com/sharedfiles/filedetails/?id=2429317454
At least he says it isn't his mod. Not that that makes it any better
what would be right way to credit authors if you are given permission to do whatever with their files? Would i just fully credit them in a sort of credits.txt in the modfolder?
ask the authors how they want to be credited
ty
Welp guys the situation is cleared up, clearly its the chinese government taking down arma mods
https://steamcommunity.com/app/107410/discussions/0/3094509155615089848/
Chinese government deleting Arma mods?
The very popular VME PLA mod has mysteriously disappeared from the workshop a few hours ago. On top of this, the old non supported versions from years ago have also disappeared without a trace.To add to the mystery, the VME PLA mod website has also gone offline. Only giving a database error and some Chinese text basically saying "sorry for the error" if you attempt to visit it.
EDIT: The Armaholic version is thankfully still available. The lead developer of the mod, @hcpookie has released an official statement at BI Forums confirming that he did not pull the mod, instead it was removed by Bohemia Interactive for being "Arma 3 incompatible" due to "various reasons".
(Forum post here: https://forums.bohemia.net/forums/topic/192618-from-china-virtual-military-engineers-vme-pla-mod-for-arma3/?page=26)I strongly encourage communities and servers using this mod do immediately acquire a back up of the mod from Armaholic as to not lose any work / missions due to missing dependencies.
The real question is, are we looking at Chinese government interference here?? Valve is playing nice with China, even creating a whole new platform (Steam China) for them. Pulling a few PLA mods doesn't seem that far fetched...
EDIT 2: In light of the recent development, it should come as no surprise that Bohemia Interactive recently received funding from Tencent Holdings Ltd. which is a massive Chinese corporation.
Link for source: https://www.bohemia.net/blog/bohemia-interactive-minority-investment-tencetLink to the now defunct workshop page of the mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1562282342
maybe @hollow rain can shed some light on this
@rapid cypress lets not jump into conclusions here.
While I too am curious about what the deal is, its not really something we as the public are entitled to be informed on. Whatever has happenend is between BI/Steam and the mod makers
sorry I guess I forgot the /s on my post 
ah
I was wondering
I mean, I joked about the same thing in the MILSIM discord I'm in... but yeah... Then again, all their download/web sites are down so... 😉
Definitely PLA Tencent... 😜
That mod seems to be back now, I guess China went capitalism? 😛
I think some people need to get out more and take off the tinfoil hat once and a while
Lockdowns all over seem to increase the sale of tinfoil 😄
it more than likely a standard false DMCA or mass report
negative.
has been already confirmed elsewhere as a side effect of contributors getting hammer
no conspiracy to it. Id wager it will be fixed eventually.
aaa so splash damge from the rail gun. mmmm
mod is back apparently btw
https://steamcommunity.com/sharedfiles/filedetails/?id=1365945010 is this allowed? it has stuff from CSW and KA Weapons which were taken down
then no, as reuploads are forbidden.
well then
https://steamcommunity.com/sharedfiles/filedetails/?id=1700526202 this has stuff from a bunch of other mods like the 6x6 ATV and from this https://steamcommunity.com/sharedfiles/filedetails/?id=1134681961
why don't you just let people have their little weapons pack?
it's not like they're stealing anything
or making money
probably just like 4 dudes that play arma every saturday
Because if someone wants to push a point they can sue Bohemia and Steam for what's on the ARMA workshop
And 🤣 25k people playing ARMA in the last 24 hours
And 11k right now
Average player count is more than at any time since May last year
Why would they sue over this? They would just loose money with nothing to gain
Darth Mouse...?
Great explanation
So you think that KA Weapons shouldn't have been taken down?
Cause that's what I was responding to... and the comment I responded to said "it's not like they're stealing anything"... and yes, KAW did steal stuff
Ka weapons did have stolen assets but the explanation "take it down or BI is gonna get sued" is pretty dumb
I shouldn't have brought this up was discussed plenty already tbh
What I said was Because if someone wants to push a point they can However, the reason for the new modus operandi is that for years people have been asking, if not begging for Bohemia to have some control over what's on the workshop... and now it seems that they do
why don't you just let people have their little weapons pack?
it's not like they're stealing anything
or making money
probably just like 4 dudes that play arma every saturday
it's about common law and order
not fun
the community has also lost a lot of modders from people constantly stealing their mods and claiming it as their own/not being credited for the work they spent days on and/or getting bug reports for fixed/deprecation issues that they spend hours trying to fix just to conclude there is no issue with the upto date mod
Go home your drunk, the KA workshop mods had direct rips from Battlefield3 & Battlefield4 as well as weapons from other IP, they even stated as much in the workshop item comments sections, thereby self-incriminating.
Actually they are. Thats the point.
Not all game developers have people in their legal department that know all the internety stuff.
And they see "Bohemia game uses ripped content from our game, lets send DMCA to Bohemia" even though its "just" a workshop mod.
It has happened in the past. Stolen content on the workshop is also a liability for BI.
Stop twisting my words ka weapons should and has been removed I have no promlem with that the reason that the guy gave in his messages just really agitated me
I've never said it should stay or that the removal of ka weapons was wrong
it's a free mod for a video game
and laws still apply 
you can steal an infinitely copyable thing you're not making money on
the 🦆 you're talking about?
I can't understand the to copyright a free thing
then learn?
if it was a product being sold I could see why people throw a fit over it
have a read here, buddy
https://arma3practicalipguide.blogspot.com/
Just because people don't make money from it, still doesn't mean it's not theft 🤷♂️
the laws are laws, but it's pretty stupid that people act like they're making... idk real tangible things that make money
you can steal a pair of shoes
you can't really steal a file
you can't really steal a file
Now thats a big argument you're getting into there
and that's why copyright exists, to protect things which can be copied
hence the name copyright
🤯
Yet there’s patents on certain files, curious
Next thing people gonna tell you cannot "steal" a doctoral thesis, because its just a piece of text that anyone can copy.
Oh also pirated movies are not a thing then, because its just a file and you cannot steal files
Oh pirated games of course also not, because they are just files and you cannot steal files
Man what a terrible world we live in where everyone can just take eachothers things and slap their own name on it with no means to protect your own works.
If only there was some kind of law that would prevent that
And that applies to anything that doesn't necessarily hold 'direct' monetary value.
i mean if you steal the piece of paper or disk with the Thesis on it is theft
if you make a unlawful copy then it is a unlawful copy
You mean... The free mod for a video game, that stole content that another game maker has paid thousands of dollars to make for their paid game.
The free mod that now gives that expensive content for their game, for free to anyone in that competitors game?
Hey, someone paid thousands of dollars into making that stuff and needs to sell their game to get that money back, but someone else is just giving that expensive stuff away for free that you worked hard on.
What's the problem right? How can there be any problem, its free, there can't be problems caused by free things!
any case the only thing cracking down on steam work shop will do is force big groups to just use third parties
and be less visible
lol, like armaholic?
or just dont use stolen content?
workshop is very new. there was no steam when i joined my first arma group aka flash point group
@rapid cypress i am not breaking any laws
It's ten years old now - it's not really new anymore, imo.
Reminds me of the German Bundeskanzler saying "Internet is uncharted territory" a few years ago 😄
@vivid scarab time it is relative. 10 years in the PC world is ancient
point is KA weapons is a trash mod with 80% of the stuff in it being garbage. only 20% was worth a dam and i suspect the 20% was stuff not stolen.
Sounds like they should have just made a mod with the non-stolen stuff
they should of but i suspect people only want it for the broken ass guns
That’s literally how business works...
You pay people for their time then you own the means of their production to resell.
In the case of software there is no law what so ever against me taking your idea and coding it myself. So long as I don’t commit the ridiculous act of stealing your code, your idea, concept and business model are all up for grabs.
So I can just see what your doing, hire some peeps to do the work for me and then boom I own my own version of your product.
so something thing that grinds my gears about stolen assets, one, most of the time they are private which if its genuine, why hide it from the public ( i know not all private mods are bad, its just suspicious for both the mod and the authors character.) two... ive come across some of these private mods, and people literally tried to sell me the access to them, three communities hold these mods privately to promote people to join there clan to get access to the mods which does nothing tobenefit the arma community, only that persons community, and lastly some of these well known "developers" if i can even call them that, ask for "Donations" which they dont show were that money is going to, for all we know they are just monetizing themselves from stolen files and the fact that we call them "stolen" even the people defending stolen files, its means theft which is not a good thing. sorry for long post just my take on it.
Yes. But we are talking about people literally taking other peoples stuff. Not copying their idea or remaking their software
The difference with the gaming community is even if I have the correct licenses to modify and redistribute, that’s still a no no.
Kinda where you lose me in the arguments because sure if your stealing that’s bad. But the community also seems to be really against fair use.
We were talking about Kickass ripping models from other games
It has been discussed before that Fair use does not apply to Steam workshop mods iirc
Doesn’t make the policy any less weird lol
That’s not cool
and they are still at it. even teaching people how to bypass the system... https://steamcommunity.com/sharedfiles/filedetails/?id=2430081546&searchtext=
fair use does not apply to mods, using someone elses work is stealing and there has been absolutely no mod that has used a known IP in satirical/educational/scientifical study way to be called fair use
and it has to be demonstrated to be used in the above ways,. copying someones work for the sake of it is none of the above.
everything is explained in https://community.bistudio.com/wiki/Intellectual_Property
So if the mod maker puts it up on gitbub and licenses it using a fair use license to redistribute, the same rules that apply to all other software that I use in my career ever day just don’t apply?
Fair use is used every day and is legally binding
I’m aware of the policy
I just think it’s weird
wait what
during last 10 years PC world had like two or three revolutions in just one branch of pc technologies
I can literally give you an example of a mod where there is a standard MIT license declaration on the GitHub. Using someone else’s work with permissions is not stealing.
"using a fair use license" what is that?
Being allowed to use MIT licensed content, doesn't mean that fair use is involved in that
There’s a mod
Lol I can’t post a screenshot
But I have his MIT license
And me modifying this mod and re-uploading it is against this policy
Fair use has nothing to do with MIT license
Fair Use
« You keep using that word, I do not think it means what you think it means »
https://community.bistudio.com/wiki/Intellectual_Property
Yea it means what you can do without getting permission
If the software is licensed it expands your rights
🤦♂️
@carmine folio you should really read about it
for personal/educational usage
before you make a fool of yourself
Fair use doesn't mean you can do whatever you want lmao
Where do we draw the line on what is educational use though? Just curious
Okay well I can’t post a screen shot of what I’m what I’m talking about so okay
to educate people
I suppose a teacher or self-education and that's it
modding does not go well under this banner
you can link a hosted screenshot (with a description)
Yeah I already thought that haha
if the software's license gives permission.
you don't need fair use to do something without permission, because you already have permission.
Using the rights that a license grants you, doesn't mean you're using fair use
so here is a curious thought, when we are going through the workshop and finding Re-uploads of mods with stolen content and that person is also trying to teach others how to bypass the sytem, would it be realistic to report that steam profile to steam for theft?
lol if that were the case the internet wouldn't exist anymore haha
trying to circumvent legal protection and legal systems for their own profit is illegal AFAIK 😁
that's not a screenshot 😄
No I found an article instead
In order for you to do any of these things, you MUST either get permission from the copyright owner or make your own determination that you can use it under the fair use doctrine. The validity of a fair use claim depends on the context of its use. You may determine that your use is also fair use, but only you and an attorney can make that evaluation. If you download, copy, modify, reuse, remix, or redistribute "all rights reserved" content without permission of the copyright owner, and if your use is found not to be "fair use," then you may be liable for copyright infringement.```
read the article pls man
Yes and he gave his permission on the GitHub?
here is a screenshot yeah (ninja'd but IDC)
That page is talking about educational use, which is where fair use can indeed be applied.
Taking someones Arma mod, modifying and reuploading it is not educational use.
and the Steam Workshop's EULA forbids uploads if you are not the author, too ¯_(ツ)_/¯
yes. He gave permission to do whatever with his mod, which means you can do whatever with his mod.
But still "fair use" is in no way involved here.
The MIT License (MIT)
Copyright (c) 2016 Seth Duda
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
oh boy here we go again
That's a lot of text lmao
That’s on his software
And "fair use" also doesn't get your around the limitations of the steam workshop.
Just because you make a educational porn video doesn't mean you can upload it to youtube and violate their EULA claiming "fair use". Because they don't allow porn.
That’s all I’m talking about
no, never - Steam's EULA
Dude I’m not saying that
Yes. But you are talking about "fair use" which is not the license
I’m saying steam is abnormal
sounds very much like you keep talking about fair use
Okay man, there’s the license I’m referring too that’s it.
And
But the community also seems to be really against fair use.
Again. "fair use" doesn't apply here.
Fair use or some license does not let you dictate what a private company allows on their service
You say "fair use". People tell you "fair use doesn't apply" and you reply with "but MIT license"
two different things.
alright, I didn't know that, not that I do so myself though. But I guess it's fine if someone uploads a mod with the permission of the author, and also adds him to the author tab on Steam Workshop?
he has to transfer ownership
no, not really
I mean, if you add a co-author they have to accept it explicitly. So no foul games possible
hm, maybe co-author is right
you would still have to make a contribution to the reupload if I recall right
Man I’m just point out, that license outside of steam, would allow me to modify and redistribute. Forget fair use I don’t understand that I guess.
Steam has the right to say no you can’t do that. But I’m not doing anything abnormal by modifying a block of code with permission.
yes that you can do if the license allows it
Thats how I do it.
For legal TFAR reuploads (there is only one), where I agree that its correct to reupload, I let myself be listed as contributor.
To show to other people that this upload is condoned
That’s literally my only point 😂
Yep that sounds decent!
thats all good. you just used wrong terms to explain it
but Dudas license is very edge case
very few mods are made open like that
Yes I admit that but I do know what I’m talking about, we do it all the time at work. I’m just not in the legal department
Again I get that, but it’s just odd that there are such strict rules on steam. Cause legally I’m in the clear
if you make changes in the code you could even upload it to steam in this rare case where the mods license allows it
MIT license gives you sufficient permission to upload content to the workshop (provided you are a contributor).
Not all licenses do that though.
For example APL-SA gives you permission to modify/share, but not use commercially (thus you cannot upload to steam and give steam the right to do so)
you would just have to list duda and youself as contributor
What license applies when you do not specify one?
nothing is allowed
no license == all rights reserved
But in this case, the mod maker has decided against continuing development. I can’t even touch it
no licence == no licence to do anything with.
Our mod is public on github though, does the same apply there?
open source on github doesn't imply that any license is applied to your code
No and I’m not arguing steams policy I’m just saying look I have the license to do it outside of steam....
Why is steam like that
I also have stuff on github with no license, or explicit "all rights reserved"
No license definitely does not mean can do whatever
a licence is your terms for people using your software,. if it has no licence then the most restrictive terms apply.
Because they are a platform that needs to protect itself.
On your own, on your own server redistributing stuff you can do whatever you want, but you are legally liable if you mess up.
If someone on steam messes up, you violated their EULA and they are not liable because they already forbid you to do that but you didn't listen
people often conflate no licence as being free because it suits their rhetoric, but that could not be further from the truth
Yeah that's what I read too
if the author gives authorisation to use his work and upload it it its fine with steam EULA this has been discussed so many times
I will re-check. I am not always here either
But you need to be able to prove that you have authorisation, at any point in time, under any circumstances.
I have no plans to violate policy that’s not what I’m talking about here.
I just think it’s very strange that even with permission you can’t do that.
I guess most people would not have the understanding that you need that block of text to be considered “licensed”
And like you say this is not at all like fair use.
It’s just odd because I can take that code the mod maker wrote. Using his license I can modify and redistribute to my player base on third party distribution (assuming it’s not against their policy) and put it up on my server.
All fine, but the moment I put it on the workshop, bam IP violation.
Euhm yeah
Because the workshop is commercial
Your server is considered private, as long as you don't make any revenue from it iirc
Please correct me if I'm wrong here, not an expert at all
Private is your hard drive
So under that license you would be able to profit from a modification so long as you give credit
But that’s specific to this case
And does not always apply
Your server is considered private
only if you and only you connect to it
mods cannot be monetized
as soon as you share anything to anyone it is no longer private.
the tools to make them are non commercial
Again not something I’m familiar with in the context of modding
Right, thanks for correcting me on that one, wasn't entirely sure :p
well sure you can sell code as long as its not in a pbo
Right I’m with you there
But it’s again tricky
Honestly selling mods is not something I’m interested in
😂😂😂
So idc
I would give all my shit away for free
Arma community needs more collaboration not less at this point
reuploading is not collaboration though
and mods are far more than just code
or can be
I wouldn’t know, this one in particular is just an AI mod
indeed
And I wanted to expand it a bit so we could use it more easily
But alias I’m fucked
no you can do that since the license allows it
you can, just not upload it to Steam iirc?
no even steam upload should be possible if both Duda and himself are set as the contributors
I mean yea but ew steam workshop or nothing
since he contributes to the addon
the thing people do not consider very often is how they can offer work for the author to upload, too 🙂
true
The author has made it clear the mod is now dead
I tried contacting him on discord
Well I joined his discord
Was pretty dead
Well things come and go that's just how it is
This is all fair but I’m a software engineer so like I saw an opportunity to do stuff
Could have forked a branch
But because of steam I didn’t want to do it
And tbh guys most people will just straight up not use mods unless they are on the workshop
So it’s a lot of effort
Might not be a bad idea to educate yourself thoroughly on the policies and licenses if you are a sw engineer.
from what has been said, you can make a "v2" and list him as author as well 🙂
I mean I know them lol
You read the license text and whatever the author says is cool is cool
It’s when I’m told oh yea even with that permission you can’t do xyz
Interesting is that a thing?
I thought that would count as violation
No because when you list him as author with the workshop author/contributors functionality they will have to explicitly accept it. If they didn't know anything they will not accept it. So it's best to have permission (either explicitly or through the license) before you actually start putting hours into modifying or creating a mod.
If their license allows modification, redistribution, commercial use, then yes
oh oof.
Arma tools don't allow commercial use. How can you upload that stuff to steam while they require permission to use it to promote their commercial platform?
Ah.. BI probably has agreement with steam or smth
Arma 3 Publisher (The steam upload tool) is also "non commercial use only" so.. Yeah they need to have an agreement with steam
Okay but I have that not just permission in the word of mouth form I have public declarations for public use
Of that version that can’t be retroactively redacted
So if I fork this
And work on it but give him credit saying I’m working off his license
yep. In that case you can
well yeah you can use that
My mind is fucking blown cause I’ve literally been told at every turn this is not possible
😂😂😂
But I guess I wasn’t explaining myself correctly
iirc you need to have an MIT license on your project as well
TBH, you were coming at us with Fair Use, so yeah :p hahaha
glad it turns out well!
Yea I didn’t understand it, I’m my head fair use was like, literally just that. Not a separate legal definition
better safe than sorry.
Better first tell people "no except..." and then explain in detail.
Instead of telling people "yes except..." and them then already leaving and not listening to the rest
I could tell you didn’t understand what I was trying to say 😅
Yes I agree thanks
That's a nice way to explain it, should be in pinned messages 😄
I appreciate it tho, I’ll probably ask more questions about how to post this to steam.
I’m sure my dumbass vocabulary will end in a IP violation
This server has plenty of stolen content reuploaded to the steam workshop, which I'm fairly certain is against the EULA for steam, correct?
Nodus life, I also know that name 👀
weird.. @stoic beacon's TFAR animations, but no TFAR? Thats unusual
why is KA Weapons illegal btw?
just read what lou wrote in #communities_arma3 , didnt know it was
Read up - but in short lots of content ripped from other games.
notorious and repeated IP and copyright violation
thanks for the TLDR
Nodus was my project company name in high school haha
Hi,
i'd like to report this mod on workshop, this mod is the same mod that is used by the server "AdenisRP"
using old RHS mod, some old dayz content etc
https://steamcommunity.com/sharedfiles/filedetails/?id=2118787637
I have a mod to report. https://steamcommunity.com/sharedfiles/filedetails/?id=2431619985&searchtext= - he explicitly says that the content wasn't made by him but doesn't say who does or if he had permission to reupload it.
If you know what is in it and who it belongs to you can tell them 🤷♂️ Because I recognize the objects
like... I just checked the last 2-3 pages with recent uploads on SW and already found a bunch of mods which for 99.9% certainty contain reuploads
I've found the most frequent offenders are foreign language mods, weirdly enough.
Does Steam not have a language requirement for Workshop uploads?
everyone is "foreign" when they are not from your country
idk what you want to achieve with that
@vivid scarab languag requirement? Are you for reall. You do know some of the biggest Arma communties are Slavic groups. So guess screw them and there Russian mods
which mods if you don’t mind me asking?
100% Agree on this! Only Czech mods should be allowed for Arma!)
СпР, Армсталкер, and for a while VTN
These are the 3 biggest I can think of the top of my head
agreed Czech mods only
Through most, if not all, don't use the workshop (anymore) unlike andrewza said
i mean i did say you don't need the workshop
if railgunning ruins groups they will just stop using the workshop
there are plenty of other opstions
"other options" will still have to obey laws, so DMCA's can still happen 🤷♂️
Already took down several rips from non-workshop sources
railgunnings will continue until mod integrity improves
good luck DMCAing my harddrive
If only people were decent enough to respect each others work and rights instead of being "me me me, I just wanna have fun"
I agree.
i play games to have fun
you can have fun with a modpack that contains no illegal content....
It is well enough possible to play games for fun without doing anything wrong
so when you drive back home to play you hit all the pedestrians on the way?
its a game the point of it ?
stealing stuff isnt the point of it?
the point of the game not to have fun then?
no the point of the game is to have fun
Fun yes, but not at the cost of others.
the game does not steal anything
very straw man. i drive home to get home and at home i play games to have fun
thzere is no cost to any mod on the workshop they are all free
Nope
not monetary cost
Ppl invested their time, it's their creations, if you cannot respect that, then get out.
Have fun, but not at the cost of others.
I think you both are again trying to sneakily get people to agree that stolen mods are ok
how does it cost others? i mean this is theorical all my workshop mods are very legal but how is me using lets say KA costing others
again, really?
Sorry but this is getting old
read up, we are not having this debate again. and if you are trying to, you are booted out.
it has been explained many times before. If you refuse to learn then there is nothing we can do.
i mean there nothing you can do. thats what i am have been saying. The current sytem does not stop "bad mods" it just moves them off the workshop but they still arround and kicking.
so what's your point again?
We should leave it as it is just because we can't solve it 100%?
no find a better opstion
This is the best option at the current time
And finding better solutions is an ongoing progress.
that's not what you were saying with
how does it cost others? i mean this is theorical all my workshop mods are very legal but how is me using lets say KA costing others
so check before clicking "send", thank you
Educating ppl here about licensing is one of these methods
railgunning mods another one
the sweet and the stick.
but you aren't rail gunning your shooting the creator and then blowing up their house
i mean has the railgunning actually stopped any mods yet
all the mods a creator makes are deleted even if they themself arent stolen or have anything stolen in them
it did to some, so it is one of the solutions
witch mods?
those issues get resolved afterwards
KA and and SWOP are still very much a thing
This is a side effect which was unknown till recently. As horribleGoat said, these issues will be resolved.
IIIE, TFL, dozens of smaller mods that ripped stuff.
KA is being scattered, and SWOP is in process.
Now really, stop attacking a solution
but it shouldnt be up to the modmaker to prove he is innocent
If a creator has stolen stuff a dozen times repeatedly and ignored all warning shots and all mod takedowns and just answers by reuploading the same stolen stuff.
Then yes, the creator gets shot even if he maybe potentially has some non-stolen stuff too
A repeat car thief also goes to prison despite him owning one legit car
who said we shot innocents?
I believe he is referring to mods that say KickAss was a contributor to
aka "splash damage"
how often did advanced urban rappeling reuploads get taken down for no reason then?
must have been a reason, Steam doesn't ban on simple request 🙃
you know you can lie to steam
No. That is TFM
TFL is gone
@gray siren what is your point?
not doing anything unless 100% effective?
He doesn't know, we don't know
Okey IIIE is still up on one platform. Still illegal content
i dont understasnd why we are fighting on this hill... illegal mods gets railgunned on steam, aswell as DCMA'ed on alternate sources, and anyone who promotes and redistributes illegal content gets reported for theft. end of argument id say.
is the maintainer of Armaholic on here?
i am reporting a IP rights vilostion this is the channel for it
No. And they would've been banned already anyway
fun
Mistakes will ultimately happen - Steam's CS and BI are both reasonably easy to get in contact with if you get blind-sided unfairly. If.
so there is no point chatting about this matter any further, thank you all.
@shut ore anything to say? 🙂
pretty sure my emote did
So is Armaholic itself still allowed here?
!ban @shut ore 30d failure to follow moderator's instructions, flaming
*fires them railguns at @shut ore* Ò_Ó
OK
Uhh, what did he do 😄
Armaholic repeatedly just uploads people stuff without permission and doesn't really care about what you want or not
They just want the site visits
post a "clowning in" (a clown pepe on a rocket) under my post, very mature 🙃
Yeah I get that
Where are Armaholic's servers even situated?
Just wondering why it hasn't been blacklisted on the forums and such, or even allowed on here
I see, was so quickly removed that I couldn't see it. Guess he was a troll afterall
what does flaming mean. not joking i dont know what flaming is a rule vilostion?
Yeah, kinda weird
There are dozens of bad things there. in regards to thousands of good things
read the #rules
flaming = adding fuel to the fire, not bringing arguments, ad hominem attacks, etc
thanks
On a separate note, just subscribed to a modification that's chugging along at 17GB in size - I'm assuming it's a collection of various repackaged mods, because you'll never find an individual mod of that size, with no description and / or an odd name.
https://steamcommunity.com/sharedfiles/filedetails/?id=2432894699
Reuploads of 177925 files will be looked for according to your filter settings.
D3S, NIArms, CBA, CSW, etc
that a big mod
yet another filthy life server
@crystal talon How did you check that so quickly?
that one crashed 😄
don't turn on deep scanning
Yep. Works now!
deep scanning might work if you add some filters to it
but it isn't going to work for literally thousands of files
User has 4 more 2.5GB+ packs on their workshop
🔨
KA in there too.
@crystal talon The site uses WebAssembly, so your browser is doing some of the work in parsing the returned data and such, which is why it might get hung up on too much data
But soon enough I'll be able to package this as a desktop app so it runs at full speed without this limitation and also add some more goodies, like being able to compare only 2 items with one another
If anything, please let me know if you have any ideas regarding the tool so I can write them down
Remind me to throw money at you when you release it
but the biggest thing would probably be to have some kind of integration and automatic form fill for https://steamcommunity.com/dmca/create/
and output to spreadsheet
could DM my current setup if you'd like
Sounds awesome @river spear
It is okay to republish missions with changes like Antistasi where the creator allows you to change things like make it work for different factions and stuff like that, right.
yes as long as you put the original creator as contributor too
@obtuse junco Consider doing a PR on the official project
Always wondered why I could find my own mods on Armaholic. I thought they had a tie with official A3 and the SW.
No the owner just takes whatever he pleases and puts it on there
Is there a way to dmca Armaholic reuploads?
Their disclaimer page says:
Armaholic.com endeavours to respect all applicable copyrights and will not host any content that it's discovered contains any part which has been used without permission or modified in any illegal or unapproved method as per the terms of service of Bohemia Interactive and their tools.
If you find any such files we ask you kindly to contact us about it so we can take the appropriate steps.
Cheers, I found that as well a couple minutes later 😄
So we make a big list now? 😄
"which has been used without permission" oh so you mean all of Armaholic then. I havent given them permission to redistribute my mods. They Just appeared on Armaholic a couple of days after I launched them on SW. Nobody asked, nothing.
If I wanted my mods uploaded to that ancient relic I would have made an account and done it myself.
You cannot upload stuff yourself there IIRC.
I can't even edit my mod description without pming the owner
no, they just pull stuff from workshop by themselves
Was the same with PlayWithSix
They upload my mod also, even managed to set an incorrect version number.
Their TFAR also has a invalid version number
happened to everyone (wrong version numbers / PWS)
Armaholic also has a distribution license that places addition restrictions on distribution and use. Those restrictions breach some open source licenses such as GPL. Its terms of service (https://www.armaholic.com/page.php?id=39) restrictions breach most mod distribution licenses.
Armaholic sets the version number by themselves if there is none attached to the "release".
I dont have a problem with Armaholic
My mod Tiberian Genesis is only linked to SteamWorkshop at armaholic.
Ive added in description, that no reuploads are allowed and it seems like they have accepted. 👍
I thought there wasnt a need to write that down. I thought if it didnt say anything you can asume its not wanted.
If I dont specifically tell you that I dont wanna borrow you my car. Would you then Just asume its okay and borrow it?
that's what I don't get; if they are so eager for views, they can simply link Steam releases/updates, no need to host 🤷♂️
Also the convivence of the Steam Workshop, load this HTML and click start. Makes modding more user friendly. 🤷♂️
For me the biggest advantage of Steam over armaholic and other platforms is, that I am always in controls. I can update description, images etc whenever I want and don#t have to write some dude to do it for me.
That's such a bizarre relationship.
i absolutley hate having to download externally, and then figuring out how to export to my files everytime, so normally i try to stick with steam workshop. i would have to say my only complaint about steam workshop is downloading dependencies, i wished there was an option to download a mod from the workshop, and then click "and all of its dependencies rather than going through each and everyone individually. i guess the only way to do that would be todownload the main mod and then let the launcher grab the rest of them. idk.
The advantage of the workshop is for the majority of players who would be incapable of downloading a mod and installing it to play on a server... Armasync's really good to help with that as an alternative but again, most players on public servers would be bothered with that. There's a very good reason that for my main public ARMA server I only use mods that are supported on the Workshop and by Maca's A3Launcher...
I find even Arma3sync is slow. You're just never going to be able to compete with steam with its servers all around the world. Players in Europe can download the same mods of a EU local server at the same rate as a North American player with no service interruptions or slow down.
Armaholic used to have extremely strict IP violation rules when it was the spot for mods but like you say that has disappeared.
Arma3sync is as slow as whoever is hosting the repo
though it tends to be an overall PITA to work with
Just have geographic mirrors of your arma3sync repo 
Definitely helps to have a dedi with good network bandwidth
And ppl with know-how to set it up 😄
I got that covered myself 😉
We wrote our own replacement for swifty and armaholic in go, has none of the setup pain but it still only as fast to download as the host although you can use as s3 or such and get similar scale if you want to.
The main trade off is cost v flexibility and control. If you host your own repository then you choose how mods get updated, but then you also become responsible for pushing the bytes. Since we do a bunch of dev on public mods we beta them before release and prefer mod releases not to break our game, so we version control and test updates. But most communities these days are going to just choose the workshop.
Workshop = free
Workshop = easy to use
Workshop = has most of the mods anyways
For most ppl that’s enough lol
Arma is already incredibly complicated. It’s more like a piece of configurable software that it is a game.
That's cool for MILSIM servers but for public servers like Epoch you have to make it as easy as possible for people to find them and join them before they even know you have that
My bambi server only uses mods that are both on the workshop and A3Launcher (the 3rd party app)... then when I rope them in I can drag them to my more hardcore Epoch server 😉
Good old a3 sync, the number one choice for a mod ripping community 👍
what the hell does a3sync have to do with mod ripping
Calm down its a joke, but not really. Its very common for a lot of units and community driven servers to use sync where they can repack addons, take some parts they like, leave the ones they dont like and repack.
But ofc its also used for legit private unit mods, which makes perfect sense. I was mostly taking the piss and baiting.
I feel like the workshop would be much better suited for more things if it had some kind of option to turn off automatic updates
so instead of updating automatically, it could be set to notify you of updates and then you can chose to update at any time
I've seen too many cases of some mod updating right before a planned event is supposed to happen and it just breaking everything
we had a joint event with a group who was relying on workshop mods and some mod updated like an hour before the event which put like a 4 hour delay on the whole thing
our group also has a number of optional mods that are allowed on our server and that also gets annoying when one of those mods updates and there's not enough time for our moderators to update the keys
those problems are why a3sync and swifty are good
Yeah I agree, the mod updates right before an event can be really annoying.
some creators also do their updates in really confusing ways
like they push an update that just removes certain vehicles because they felt like removing them
and now whoever made a mission that used those vehicles gets screwed over
or add experimental WIP features that don't really work very well
But Auto-Update does ensure that everyone has the same version, especially when mod creators don't include any versioning... Which will break more than just "we all need to update our mods quickly"
That said; workshop makes it relatively easy to just re-upload stuff, but is manageable to DMCA.
External tools/sites are a pain for mod creators, and as far as I can see usual a source of bad and ripped mods...
I'm gonna preface this with I don't condone these actions but like what legal basis do modder's have for a DMCA claims?
I read Bohemia's licensing terms and mods cannot be sold or used for commercial use ie charge you to play with my mods in any way shape or form, without bohemia's permission. Which essentially means that the mods in the hands of a modder outside of bohemia's permission have no monetary value. Licensing is meant to protect people from theft of digital profits. How can you steal something if it has no value?
https://www.bohemia.net/community/licenses/bohemia-interactives-tools-end-user-license
On top of all that Bohemia actually owns all of the modding content, not the modders themselves. They could at any point decide that mod is no longer the modders and add all the content into the game.
Has their ever been a court case where a modder took someone to court over their mods being "stolen"?
This is false. And the DMCAs on workshop are because it's Steam's own policy that only the creator of content can upload the content to the workshop. It's not in BI's EULA
Not to mention that DMCA has nothing to do with the tools used, but with the ownership of the content (models, scripts, textures).
Do we know what happened to VME_PLA yet?
collateral damage
What do you mean by that?
Kickass was a contributor, Kickass was yeeted, and everything he was part of got hit.
Issue is now resolved too
I see it on the workshop, great. Benefit and drawback of using your own repository, you can wait for this stuff to resolve a little if its a mistake but you still have to remove it and some point and this was going to be a pain given we have gear mods based on it.
From user point of view it is a bother. From maker point of view its a welcome change so that going against the rules now has consequences.
Kickass was fully aware what he was doing was wrong. Unfortunately some legit mods were also affiliated with him.
People discussed this 'collateral damage', and where told off as trolls and encourages of "stealing" mods by some individuals, as they claimed "It's impossible, will never happen"
And then it happened, not even a week later iirc
So?
So not everybody who questions your (plural) world view is a troll and "mod stealer")
Maybe if the discussion wasn't shut down - it would've been a known fact that e.g. VME would get DMCA'd insta-deleted because KA got banned, and Pook could've been informed about it and made the necessary changes in time
realy encourages modding if every mod you make gets removed if you affiliate with a mod that gets removed for actions that might not have been your own
You can choose who you work with
as I doubt pook had much fun dealing with that, as well as the communities that used it
Probably not.
So much for "for the sake of the modding community"
If anything - this is a great example of something that could make a great and long time modder like pookie leave
I wasn't asking about steam lol but ok
Through I'm happy that he didn't get upset about something small, and got the mod back up
Hopefully it doesn't discourage him in the future
I think if BI came and nuked mine I wouldn't bother fighting it, I mean fundamentally I shouldn't have to defend my work in this way against a company making mistakes, I would just stop publishing completely. Someone else nukes your work and there was no discussion about it beforehand, yeah no I am leaving and never coming back after that.
Well, I doubt leaving completely, most likely just using other means like discussed above - A3Sync, Armaholic, etc
I asked if others were interested in our (better) swifty replacement and there wasn't a lot of interest in an open source one so I just moved on. We would still do development for ourselves we just wouldn't share it, the juice has to be worth the squeeze on anything you might support and if BI is coming after you accidentally then yeah its not going to get shared
One of the consequences of "guilty by association" is no one in the modding community can accept patches from individuals whom they don't know their potential history, which given the information asymmetry makes open source in Arma mods now really dangerous and a route to getting your mod removed. So I think we will now adopt no external contributions and take everything closed source instead to protect ourselves from BI's potential guilty by association enforcement style. Only way to be sure.
Since steam has now rolled out these admin tools, let's hope they also refine them to be more precise.
Its not supposed to happen. It was an accident, and frankly its a mistake in Steams "new" moderation tools that the person using the tools didn't know about.
Noone deliberately took down VME_PLA
And now all people trying to paint like it was deliberate and people who said that wouldn't happen being liars.
"to protect ourselves from BI's potential guilty by association enforcement style" That style doesn't exist. its a bug in steam's tools.
As I have said I will not defend our work from BI's accidents, you nuke it we just don't publish. Would be wise to take serious action to avoid such accidents in the future. This incident is very concerning and given it is the type of accident that can happen I suspect removing outside contributions to our mods is warranted at this stage to ensure we don't become associated wrongly. I suspect most mod teams would prefer to do the same than get accidentally caught up in BI's shoot first no questions asked enforcement actions. This is not a good look for BI bug from Steam or not.
Again, Steams accident, not BI's
it was a unkown unexpected behaviour of a button that said it did something different than what it did.
That is now known so it will be taken into account
"BI's shoot first no questions asked" thats not how it works
A known repeat offender (for years and years) has been banned and his stolen content was taken down.
That steam also took down everything he was listed as "contributor" when pressing the "take down this users uploads" button wasn't expected.
Its still a new feature that appeared last week and doesn't really have any documentation.
And the problem was fixed immediately when BI found out about it.
BI isn't blindly shooting at people for no reason.
And if you didn't do anything wrong nothing will happen to you
Stop trying to paint it as if it were anything different, its not.
As usual some people are trying to start a narrative that does not exist. So few actually look or ask for facts anymore.
Even before anyone asked the question of what actually happen the "story" was already doing the rounds. Its a sad indicator of the times we are in.
If you want to say "many modders will stop modding and publishing content because one repeat offender was shut down and due to a unexpected bug someone elses mod was temporarily mistakenly taken down but immediately reinstated when it was noticed"
Then okey, but think about all the modders that have already stopped because of the ongoing issue of people stealing stuff and BI not doing anything about it.
Now after people threatened to stop modding they finally do something, and people again threaten to stop modding becaues BI does something. Make up your mind please
You're still the owner of the pbo contents.
"On top of all that Bohemia actually owns all of the modding content, not the modders themselves." thats nonsense and wrong.
Its the collateral damage that is the issue here. Getting it wrong by doing nothing and getting it wrong by walloping innocent parties both have negative impacts
"Licensing is meant to protect people from theft of digital profits."
I think you mean copyright? and no, copyright doesn't require something to be sold for money.
It is the specific nature of how they became collateral damage. I think it just means we shouldn't take contributions anymore as we can't sufficiently vet contributors, no open source project can.
It was a one time issue. Its not like everything left and right of violators will get shot down too, thats not happening
on top of all that Bohemia actually owns all of the modding content,
@carmine folio
Bis do not own 3rd party made content. Thats a myth. https://arma3practicalipguide.blogspot.com/p/myths-and-lies-before-we-go-down-rabbit.html
Before we go down the rabbit hole of issues related to IP lets cover some myths. Some of these have been going around for nearly 20 years. ...
"we shouldn't take contributions anymore"
How often do I need to repeat that it was a bug and a one time issue that won't happen anymore now that its known and paid extra attention to?
Noone ever wanted to take down things just because someone contributed to it
"no open source project can" thats absolute nonsense.
OK I'll take your word for it but we are definitely on high alert and if it happens again we will adopt policy to defend ourselves, staying on the right side of "the law" is very much our intent
It was a one-time accident, related to someone being listed as contributor on the workshop.
That says absolutely nothing along the lines of "all open source projects need to shut down and stop letting people contribute"
You're trying to paint it like a sandcorn in a gear is the same as a broken motor. Absolute nonsense
No I am painting it as I see the consequences to us and the way we work. If BI were to continue enforcing with guilty by association we will choose those associations a lot more carefully, specifically only vetted contributions and at that point open source doesn't make any sense for us anymore.
"If BI were to continue enforcing with guilty by association"
And for the 10th time now. That doesn't exist.
Please stay at the facts.
At no point in time ever did anyone intend to take down VME_PLA because some bad guy was associated with it.
There is "No Guilty by Association" policy. Dedmen already explained it VMEPLA was an unintended accident. The exact way the new moderation tool works was not understood or expected.
Why are you trying to push this narrative? Why do you feel so threatened?
So VME_PLA does contain ripped content then?
So it was removed because?
The button in the steam moderation tools that says "set all this users uploads to private"
didn't only set all that users uploads to private (which was the expected behaviour), but also all mods where he was listed as contributor
Lesson learned what that button does, won't be pressed anymore
How long was VME_PLA gone, quite a few days? What took so long correcting the mistake?
Noone actually messaged Dwarden about it
Multiple people told hcpookie to ask Dwarden. He didn't.
When I messaged Dwarden about it, it was the first time he heard of it and a few minutes later it was back up
Concerning.
Yeah. People prefer spreading rumors instead of getting a problem fixed.
why? Because Pookie didnt talk to someone?
Do we even get notice from Steam via email or such when such action is taken? I assume we do but perhaps not.
Or he may be applying the same policy we would, leave it alone and walk away.
Given he posted on the forums when he was made aware he was not applying your policy.
"Do we even get notice from Steam via email"
See VME_PLA thread on BIF, yes. Email
He opened a steam ticket and waited
You are making this out to be something it was not.
If you are on the receiving end of a DMCA or Moderation strike Steam notifies you why. Assuming you are the account holder.
It likely informed Kickass. But because of the poor tool design probably didnt tell Pookie as he was not the intended target.
You have the option to ignore the ticket or reply. It takes 24-48 hours depending on Steam CS workload.
There no conspiracy, not enforced delay.
in the case of VME, ad Dedmen has repeatedly explained, the "Kickass" ability to upload to the workshop was restricted due to repeated infractions and proven repeated use of ripped content. So it would be justified.
The problem was that the new "Tool" that allows that option had an unintended consequence. It seems who ever wrote the tool did not think about the Contributions feature. It was an oversight. Poor code design or lack of understanding about how the Workshop is used.
No conspiracy, no malicious and insidious IP policy. Just an problem with a tool.
I am just trying to take appropriate action and explaining how I see the problem and what I would do in response to that. I have taken BI's word for it that they will not do this again and it is a one off error. Still a little worried the error wasn't spotted when it happened or that prompt resolution was unclear to the mod author but BI wont be pressing that button again so its fine. I have no further issue unless it happens again.
But that is it. There is no problem anymore so why constantly rehash it. The issue with the tool is now known and i presume fed back to Valve. Its unlikely to happen again in the same way.
And not to rubbish Pookie, but if hed have followed advice and spoken to Dwarden might of been cleared up much faster.
Again lessons were learned.
Is there a viewable copy of the email that was sent?
