#ip_rights_violations
1 messages · Page 61 of 1
@zinc solstice
@echo orchid I already did, waiting for a response
the guy just sent me a shitton of screenshots, theyre selling stuff in packs for 15$
Send to Dwarden and Nillers as well please.
should i put all these screenshots in an imgur album or something?
some of it is ripped from COD, other stuff I dont even know but you guys might be able to tell
Is there a way to report post here?
@zinc solstice I imagine some people will want to check if it's not community stuff also being ripped, so imgur album and giving the link to the moderators and maybe a few of the veteran community members who post actively in this channel might be worthwhile
im almost done making hte album
Well, here's a link to the album https://imgur.com/a/SiHGxZt
Im not very experienced on this server so you guys forward it to whoever needs to see it. I added screenshots of our conversation at the bottom of the album. Also, their steam profile: https://steamcommunity.com/id/zhigit/
The worst way to use Miyamoto Musashi name and his Bushido ngl
@stone acorn @ @fossil basalt
@zinc solstice send me a PM with this guys information please
There you go, I tagged one of the moderators for you
Thnx m8.:)
You're welcome!
so for future i just need to add @fossil basalt to my post and it grabs there attention?
I just taghed him because he's the moderator who was the most recent online in this channel, so just tag the one you saw the last. But essentially, yeah explain ehats wrong and then tag a moderator.
Thank you m8.I really appreciate your help!
Please contact Nillers, Dwarden Lou Montana or Dedmen (in that order) as I am on reduced presence due to illness.
https://steamcommunity.com/sharedfiles/filedetails/?id=2244256023 Star Wars stuff :/
@tepid root send a mail to Disney.
Or maybe we need to talk to @left mesa who also seems to have a second account @abstract lark
@left mesa / @abstract lark any last words? 👀
Well before I posted the link here there were comments under the mod. After I posted it they were gonzo 🙂
Also that is not the point of this. The point is that Star Wars mods are illegal, so yeah
"deny until you can't" won't work here 🙃
you admitted you own the mod, so delete it
Still here https://steamcommunity.com/sharedfiles/filedetails/comments/2244256023
but not under the mod anymore.
Well the problem is. Star Wars mods are illegal and violate Disneys Trademark rights, and thus also our #rules under
The first and most fundamental rule is that you must seek permission to alter someone's work, to mirror it or use it in any way other than for personal use. No permission, no editing, no mirroring, no adding to your mod pack, no editing and sharing around your private squad, none of that is acceptable.
You do not have permission to use Disneys Trademark
star wars mods aren't illegal if all of the assets made are original and isn't making a profit
Usage of Disney's IP, and they are very aggressive about it. Therefore and in order to protect the Arma community and Bohemia, take it down by yourself
let me get the mod owner in the conversation
It's better you hurry up since I already mailed Disney
I don't think there is need for a conversation. Dedmen just stated you that it's illegal.
let me get the mod owner in the conversation
What do you mean? according to the steam listing you are the owner.
notify him at least, that it's illegal
also what Ded' said ^
i upload the mod for the mod owner, arkins
that's against Steam's EULA I believe
didn't see it if it was
Yeah but it has several contributor down below also see this Dedmen: https://steamcommunity.com/workshop/filedetails/?id=1393068220
This is a dependency for the mod I posted above
Head developer is Kripto in the credits
@left mesa take them down now, thanks.
and by them, I mean everything Star Wars related you know of
and this too - reuploads are still not allowed
https://steamcommunity.com/sharedfiles/filedetails/?id=1396429023
@left mesa update?
@left mesa update, 2nd. Third time's a blast.
will be talking to some people first
nope, now means now
I recommend you talk fast then
@left mesa 3 minutes before impact. What is your take?
!ban @left mesa 0 creating/posting Star Wars mods, refusing to take them down after being told of their illegality, failure to follow moderator's instruction. If you want to come back after deleting any traces of Star Wars IP, contact @pliant oar.
*PewPewPew!!*
RIP @left mesa
splash, out.
good effect on target
I just witnessed a man get yeeted...
by the shockwave of a hammer artillery at work
imagine thinking disney would give rights to Star Wars IP to anyone without a hefty price
that guy has a bunch of SW stuff
also in their readme for both Legion* items they have this:
---------------—
All rights reserved. Models, Textures, and/or Code may not be reuploaded, distributed, or copied to any other source without explicit permission from Legion Studios Head Development Team.
DISCLAIMER
---------------—
This mod is an unofficial resource and is in no way linked to Lucasfilm ltd, the Walt Disney company, Electronic Arts inc. or Twentieth Century Fox. The "Star Wars" brand and all the intellectual content of this mod is based on the property of "The Walt Disney Company".
Star Wars © 1977 Twentieth Century Fox film corporation. All rights reserved. ™ & copyright 1977 Lucasfilm ltd. Star Wars logo and all related characters, names and indicts are trademarks & copyright 2012 Lucasfilm ltd. All rights reserved, or their respective trademark and copyright holders.
COPYRIGHT
------------------
“Copyright 2020 Legion Studios. This item is not authorized for posting on Steam, except under the Steam account named Urukhai_Slayer”
So they reserve all rights on content they do not have licence for;
Then state that it's an "unofficial resource"(rip) and are no way linked to the Copyright, Trademark and Intellectual Property rights holders.
Then state Lucasfilm's & Fox's copyright, all reserved rights and trademark notices for the intellectual property within their item;
Then further down they claim copyright on all of the content in their upload - which by their own admission is the IP of LucasFilm (Disney) and Fox.
and they have the whole lot uploaded under another account as well: https://steamcommunity.com/id/LSDevAccount/myworkshopfiles/?appid=107410
https://steamcommunity.com/sharedfiles/filedetails/?id=2247944213
Looks like it has DEGA Parachutes and RH accessories
(Not sure how DEGA is legal, though)
@heavy moon what I love.
Star Wars © 1977 Twentieth Century Fox film corporation. All rights reserved. ™ & copyright 1977 Lucasfilm ltd. Star Wars logo and all related characters, names and indicts are trademarks & copyright 2012 Lucasfilm ltd. All rights reserved, or their respective trademark and copyright holders.
Okey so. They write in their own readme that all star wars rights are owned by Lucasfilm, and that they reserve all rights, meaning they have no rights to their star wars stuff.
But they also write
All rights reserved. Models, Textures, and/or Code may not be reuploaded, distributed, or copied to any other source without explicit permission from Legion Studios Head Development Team.
So.. they reserved all rights to content, which already has all its rights reserved by Lucasfilm
yeah i pretty much said that 😉
I'm just restating it I guess 😄
much needed to assess the level of ingenuity here
anyway I have reported them all to Disney, if people are going to be that blatant about stealing intellectual property they deserve every single report they get.
I am writing that wiki page with the HALO / Star Wars thing, does anyone have an (official) link about HALO usage endorsement by Microsoft?
Probably ask the Optre team about that. I am sure they have that somewhere
That's about as close to a public endorsement as you'll get. A2S apparently have contacts at 343i/MS as well.
the specific cited rule
Some referencing to the use of team / non-personal Steam accounts might be practical, as that does seem to be the norm in many cases. CUP, RHS, CBA, etc.
Also, with regards to HALO - maybe update this to Microsoft IPs in general?
These Rules apply to all games and Game Content published and owned by Microsoft Studios and for which Microsoft owns the copyright, trademark or other intellectual property. The only exception is Minecraft, which has its own guidelines here. Note that we can't give you permission to use games from other publishers, or Game Content where Microsoft doesn't own the intellectual property. Sorry, but you'll have to contact the other publisher or intellectual property owner for that. This is important to keep in mind for some games (like Forza Motorsport or Xbox Fitness, for example) where use of individual vehicles, tracks, exercise videos, or other brands and logos in these games may require permission from their manufacturer or owner.
The list would be quite expansive - but that's HALO, Gears of War, Fable, the ZeniMax IPs once the deal has been finalised in mid-2021, etcetera.
Thanks - I will quote HALO & Gears of War (I don't think anyone will want to incorporate Fable in Arma - though you never know…)
I am now looking for Warhammer (40k?) info
I got Star Wars covered I think
@manic laurel there was a conversation prior to today about it: https://discordapp.com/channels/105462288051380224/105792634995388416/768116502418685962
IP Policy: https://www.games-workshop.com/en-WW/Intellectual-Property-Policy
part I quoted regarding Licence from above url: https://discordapp.com/channels/105462288051380224/105792634995388416/768465494272638996
thanks, I knew I read it somewhere!
this line on biki:
In a general manner, companies do not agree to usage of their Intellectual Property without agreement
might be better read as:
In a general manner, companies do not agree to usage of their Intellectual Property without a licence agreement
need to hit home that an actual licence from the IP owner is required, rather than he-said/she-said stuff we quite often hear.
Trying to think of other Microsoft IPs that could, in theory, be covered. Perfect Dark and State of Decay? The latter might be worth mentioning, given other existing zombie modifications in Arma.
Forza.
@vivid scarab we are listing the main ones, the ones with which we have issues
I am not listing the whole catalogue for MS advertisement :p
😄
Click on a drop-down menu and it's just a link to a picture of IPs Microsoft doesn't own yet.
"Don't touch these."
updated (with groups' Steam account as well)
@pliant oar Can you pin https://community.bistudio.com/wiki/Intellectual_Property, please?
Intellectual Property https://community.bistudio.com/wiki/Intellectual_Property
thanks 🙂
@heavy moon regarding Warhammer, all I got from the read was that "as long as you state it's unofficial, free and you're having fun, it's ok"
this part
Please do not contact us asking for specific permissions. We do not give express permissions except in respect of licences (see ‘Licensing’ below) but as long as you’re celebrating the hobby in accordance with this policy, we are unlikely to object to your use of our intellectual property.
is about free usage
while this part
If you think you have a winning idea and want to make a video game, an app, some merchandise, a movie or anything else that you will be distributing (either for free or at a cost) using Games Workshop’s IP then you need permission in the form of a license from Games Workshop. If you've got a strong vision of something you want to produce, using our imagery, and have a sound plan to make it a reality, then the people to talk to are our licensing department. They really want to hear from you! You can reach them at licensing@gwplc.com.
is about licensing a (to be official) product
@pastel solar wut?
Command & Conquer should be green, by the way.
At least, earlier titles - it's how Renegade X has been allowed to carry on.
yes, early C&C mods are allowed - new ones, not
Yea, the C&C mods on Arma (the ones I'm aware of anyway) have permission from EA as well.
I am talking with Sentry right now 🙂
C&C, C&C: Tiberian Sun and uh, I think the first Red Alert are kosher? Might need a clarification there.
Command & Conquer should be green, by the way.
also it is an "agreement-less" red, just so it is clear 🙂
yeah, but they also have the following:
No professional distribution. Please do not professionally distribute (whether free of charge or for payment) anything you have produced which contains our IP.
Valve/Steam will likely come under professional distribution, since they have worldwide CDN,
Also:
Keep it non-commercial. This is the big one. Whatever you are doing should be produced simply for the enjoyment of you and other hobbyists. No money should change hands! If you are receiving payment from these activities, paying someone else for them, or using them to promote a business or product, then this will likely be an infringement of one or more of our IP rights.
along with:
Copyright. Don’t use material protected by copyright. Please don’t use images from our website, chunks of text lifted from our publications or any of our artwork. We’d encourage you instead to write your own descriptions and maybe even draw your own pictures and maps. Never distribute copies of our publications or other protected material for free.
Which I read as you cannot distribute anything that contains GW IP for free and you are prohibited from doing so for-profit as well, at least without an explicit licence from them.
They also claim copyright over any derivative works anyone creates from their IP (without a licence), as well as non-commercial licence on derivative works:
Derivative works. Be aware that if you use our copyright protected material to make something else then the thing you make will be a derivative work and you should not claim that anyone other than Games Workshop owns copyright over Games workshop-owned IP or derivatives of it. So if you draw a picture or write a story and it includes Blood Angels fighting Tyranids, our Gotrek and Felix characters, or any other protected elements, then Games Workshop owns rights in those works and therefore you cannot go off and sell prints of your picture or copies of your story.
Their licence looks to cover just about everything anyone would want to use their IP for, including derivative work, distribution, and any commercial/non-commercial activity.
INAL, but if I were to make anything touching their IP(even derivative) and planned to release/distribute it publicly, I would definitely contact them prior to doing so.
Also, since they claim copyright on any derivative works based on their IP/Copyright, you would most likely need a licence from them to publish to the Steam Workshop, since under GW terms, they hold copyright on derivative works, and the Workshop EULA stipulates you must be the original owner/ have licenced copyrights to publish items to the Workshop platform.
I'd put it on the IP wiki page as red cross with licence contact, since everything on their end is water-tight.
they really send mixed signals, going this way 🤔
yeah its deliberately contradictory in some parts.
hmm, safety first - red it is
oookay, final update (for today I guess)
https://community.bistudio.com/wiki/Intellectual_Property
the Legal Team should be on it and give feedback. So we are strong on it 🙂
Looks pretty good indeed. This could come in handy for new modders too
re C&C/EA stuff you should maybe message @fluid elbow for what steps he took to obtain permission from EA and possibly fill in the contact info with what he knows.
did already 🙂
👍
aaand it's actually "no legal greenlight, but it's EA policy to keep the community working on stuff" kind of thing
but since it's officially a nope and there is no EULA stating it's OK… it's a grey area.
ah alright
For the IP wiki page: GSC world is pretty open for their stalker files to be used, that could be worth listing?
Even that isn't 100% verified. IIRC it was posted by a Moderator who "said" that GSC said it was "OK". There was never an official announcement from them that I recall.
Indeed, I tried for 15 minutes to find an official statement for it, but all points to the now defunct old forum that doesnt properly load anymore.
Moderator "Don Reba" said it was "ok", based on a supposedly old IRC conversation he'd had with one of the developers. This was subsequently posted in 2011 (before the rights battle over STALKER IP). For me, its not the kind of proof I'd use as evidence.
For me personally, I don't think we should be the ones telling users that "X" company will allow you to use their assets. That onus should fall squarely on the one who wants to use the assets and they should take the appropriate legal route for approval. On the other hand, I see nothing wrong with informing users of those companies who explicitly prohibit the use of their content.
They should, but noone does
is the creation of tactical gear from real world companies ( E.G. FirstSpear, Crye, Mayflower, ArmorExpress etc....) also an IP violation?
or is that different?
It is if you use their exact designs/logos etc
Check for trademarks.
👆
we can have this sort of discussion indefinitely. a 3d model that is based on a real product is an artistic representation of that product
it isn't "that product" in itself, just like taking a photograph of that Crye something, isn't making it a real product
although using the real name (trademark) is something that can become a problem
true, it is safer to keep away from brands/logos etc
and branded/trademarked names
you can use the military designations if used by militaries since that is public info in most cases
Wasn't there a bit of a purge of Sukhoi related content off the Workshop a while back?
the design is often copyrighted as well
camo patterns are likely covered by something or other too
Camo patterns would probably go the way of the HMMWV case: if entertainment product is depicting xyz military who use said equipment, it's permissible
within the US laws
obviously not using trademarks logos etc. either. "Multicam" for example is a trademark, and the pattern is patented
you do see a lot of gear addons around with "crye multicam" and even the company's logo used for the mod's icons
daft
what I always wonder is why does it has to be that exact camo or pants with those very specific pockets or some such
Same reason civil war reenactors use historically accurate clothing, weapons, equipment, etc...
The difference (or exception) is that the vast majority of Arma players wouldn't know the difference between an M1 and an M1A1.
tank, carbine, flamethrower or rocket launcher?
because the US military also doesn't know 🤣
the good old M1 joke
or any other M* designation by the US...
M1 bayonet, as fitted to the M1 Garand
M1 carbine
M1 chemical mine
M1 flamethrower, a WWII-era flamethrower
M1 Garand, a battle rifle
M1 helmet
M1 mortar
M1 Thompson submachine gun
M1 Thompson carbine (Thompson Light Rifle )
M1 rocket launcher, a bazooka variant
M1 abrams tank
One message removed from a suspended account.
One message removed from a suspended account.
Eyo so I have a question for y’all. I keep seeing custom retexturing mods and such for different mods like CUP or RHS, and I am interested in doing these for my unit. I read through CUPs policies already but does anyone know who I can contact in RHS about it?
Just curious as my guys would love to get some custom decals on their vehicles.
PuFu. He's in this Discord. I dare not ping him though.
Thank you.
@safe forge ask @echo orchid for RHS but I'm pretty sure you can make any retextures you want as long as you don't just rip and modify their stuff, and use their mods as a requirement
Gotcha I’ll still DM as I know what it’s like to have my stuff stolen and I would rather avoid a big blow up on it
go dig through their EULA, there are a few items listed where it's strictly forbidden to reskin them
If we’re on the topic of reporting mods to companies for assets why don’t we report RHS’s use of weapons to the weapon manufacturers
because US made all them open to use, idk about ARAF and SAF but USAF deffo
It includes weapons from all over the world and I don’t think that they got any licenses for them
then ArmA 2, 1 and all DLCs based on real events would be affected too, which they arent
is an AK47 a historical event though
fair
The zenitco parts at least are fully sanctioned by the manufacturer. Contacted the mod and provided tons of reference images
what abour kalashnikov, that they used for RHSARAF and or for RHSGREF, RHSSAF
No Kalashnikovs in SAF or GREF, Zastava
At any rate, the guys get invited to the Army 20## exhibitions every year to take photos for making more russian gear for Arma, as do other modding groups. Rosoboronexport don't seem to have a problem with video game mods of any kind depicting Russian equipment
https://steamcommunity.com/profiles/76561198094696464/myworkshopfiles/ more Star Wars stuff. Also includes the Imperial Studios Base we were dealing with a few days back.
Also kind of funny how the guy has his whole profile description filled with Amendments but doesn't care about Disneys trademark...
@rotund belfry Will you take them down on your own or do I have to write an E-Mail do Disney? Your buddy Kripto202 already got removed from Discord by not complying with Lou.
Well I guess he wont deal with me so maybe a moderator or BI employee can take care of him
@rotund belfry ? ^
i assume he is asleep or something, he hasnt moved in a few hours just been on orange
Do you guys really expect people to respond instantly?
Seems a bit unfair with the amount work put into those mods
^
^
^
illegal is illegal, doesn't matter the amount of work 🤨
Just from how this is going down it seems more out of spite than of actually doing anything wrong
I mean by that logic most mods on the workshop are illegal then
Where is everyone trying to take them down?
unless someone made their own franchise
@pine rampart baseless claim, also, Star Wars mods are specifically in the wrong. They are taken down to prevent anyone having troubles from Disney (Steam and BI)
That’s fine however i respect the time and effort put into so people can enjoy themselves more
I’m not gonna say anymore
I do too; I am not fond of Disney's position either
i do not belive anyone is
it is not emanating from a Star Wars hatred, don't worry about that 🙂
I'm not doing this because I don't appreciate the amount of work people put in.
I'm doing this to prevent people from getting into trouble like a lawsuit.
I love Star Wars and hate Disneys position about it but I won't pretend like it's alright to have Star Wars assets in the Workshop as this can also be negative for BI.
Like Lou said, illegal is illegal
@fallow fern No I do not expect him to respond instantly, but I'm already 100% sure that with me not beeing a moderator or BI employee that everything I say does not matter for a lot of people regarding things like these, also Moderators can enforce rules with bans etc. so yeah might aswell instantly ask for someone who is better suited to make demands etc.
On the one hand, I can appreciate people working to prevent others from being slapped - on the other hand, it is on said individual to ensure they aren't getting slapped in the first place. If they persist, and do get slapped, then it is what it is.
As Mason said, it's also about ensuring BI doesn't catch any blowback. There's a reasonable amount at stake.
I mean knowing how long these mods have been up and going I would’ve assumed Disney would have done something long ago if they really cared about it would they not? I’m not too familiar with how Disney go about dealing with copyrights etc
They… do, actually
They shoot first, ask questions later.
Remember what happened to Star Wars Opposition? Got DMCA'd instantly because it got a lot of attention
^ admittedly, Disney have fallen foul of that themselves a few times. The incident with the Stormtrooper armour being a prime example of that failing.
It's best not to risk incurring the Mouse's wrath at the end of the day.
So, to be clear, Star Wars content is prohibited. This concludes the discussion on it.
https://steamcommunity.com/id/vivaleboogaloo/myworkshopfiles/?p=1 also a lot of Star Wars stuff in here.
@fallow fern
This concludes the discussion on it.
You mean me? Just trying to ping the people and let Officials know
No, the other that was continuing the discussion on it.
On the subject of IP, how does Bohemia generally regard people creating art or writing fiction inspired by the Armaverse? Presumably, so long as they aren't turning a profit from it, it should be acceptable?
ah sorry 😄
https://steamcommunity.com/id/SevJoji This contains Star Wars content as well @pine rampart
Its can be summed up best in:
For many years this community has been known as the premium addon/mod creating community, people work tirelessly and in great detail to create fantastic addons/mods/missions/campaigns to release for free so that everyone benefits, including Bohemia Interactive. There are a few simple rules in place to provide the respect to these creative people/groups that they deserve:
The first and most fundamental rule is that you must seek permission to alter someone's work, to mirror it or use it in any way other than for personal use. No permission, no editing, no mirroring, no adding to your mod pack, no editing and sharing around your private squad, none of that is acceptable.
On these forums you must follow this rule, if a person/team post a thread to share an addon/mod using content from someone else without permission and we receive a complaint then the mod thread will be closed until the issue is resolved and the forum member(s) risks being permanently banned from these forums for taking someone's work without permission.
This isn't just limited to re-using content in addons/mods/missions however, it's not acceptable to edit someone's work without permission and then to post screenshots of it on the forums (even if the edited addon/mod is purely for personal use), it's also not acceptable to edit someone's work, or use someone's work in any way that you don't have permission for and then to create videos which you post on these forums, doing any of the above without the permission of the original creators risks a permanent ban, for individuals, for whole mod teams or squads.```
From the EULA:
As a Subject to the Grant of License herein above, you may not, in whole or in part, copy, duplicate, reproduce, translate, reverse-engineer, modify, disassemble, decompile, derive source code, create derivative works based on the Program, remove any proprietary notices or labels from the Program or otherwise modify the Program without the prior written consent of the Licensor.
You are entitled to use the Program for your own use, but you are not entitled to:
Sell or transfer reproductions of the Program to other parties in any way, nor to rent, lease or license the Program to others.
Publish and/or distribute the computer Program or any of its parts.
Exploit the Program or any of its parts for any commercial purpose including, but not limited to, use at a cybercafe, computer gaming centre, computer aided training center or any other location-based site where multiple users may access the Program.
Use the Program for anything other than entertainment and recreation purposes, including but not limited to using the Program for training, educational, occupational or vocational purposes.```
@manic laurel I'll take down what i can but the most i can do is just inform the owner of the mod is that cool
@rotund belfry sure thing
hell of a thing to wake up to also got a text from my mom letting me know ima need knee surgury
@manic laurel should i take down the retextured base game stuff
if it is forbidden, yes
if not, no
@manic laurel took down what i am able to the other 4 i just help with so i cant take them down but ill inform the owners
If we’re on the topic of reporting mods to companies for assets why don’t we report RHS’s use of weapons to the weapon manufacturers
@fallow fern lol....feel free to do just that
i can provide most of the contacts for each individual manufacturer as well
for weapons anyways
Looks like he just doesn't understand what's going on here...
Star Wars mods are specifically in the wrong. They are taken down to prevent anyone having troubles from Disney (Steam and BI)
So, to be clear, Star Wars content is prohibited. This concludes the discussion on it.
I will add that trying to take down others won't prevent Star Wars mods from going down, either.
This concludes the discussion on it.
@crude thunder 1) wrong channel
2) https://community.bistudio.com/wiki/Arma_4
@carmine folio
1: offensive nickname (change)
2: anything related to SW is prohibited due to license violations / IP violation
3: language
looks like you didn't get the memo...
no matter if somebody "got away with it" until now, doesn't make it right.
disney has strict rules, end of discussion
disney has strict rules, end of discussion
disney has strict rules, end of discussion
good night
looks like you're not staying for long on this discord.
jep
hope you enjoyed your stay
@manic laurel Apologies for the disruption and the ping, but I'm genuinely curious. From a legal aspect, what can ARMA communities that are based off of say "Star Wars" Content do to remain alive and as they are? Is there a specific route to take to avoid issues? If so, would you mind stating how one could do this to avoid any pre-mentioned problems?
disney has strict rules, end of discussion
And they are?
you are doing noone a favor with how you are going about arguing agaisnt a concluded topic
disney does NOT ALLOW any violation of their IP. BI supports that and therefore does not allow SW mods on official BI platforms. any thing related to that will be removed from official platforms (this discord, forums, ect).
and there is NOTHING worth discussing.
i therefore want you to stop this baby rant now, or moderators will take action. i guess they will do it anyway, even if you stop. so...
¯_(ツ)_/¯
end of discussion
@dull moon Would you perhaps be able to answer my question? I care a lot about my little community, and don't want things to change inside of it.
I'm not trying to get involved in the drama and such, I just want to know how to keep my group away from any issues, legal especially.
your just a broken record and ignored every point i made whatever lol
your points are invalid
Apologies for the disruption and the ping, but I'm genuinely curious. From a legal aspect, what can ARMA communities that are based off of say "Star Wars" Content do to remain alive and as they are? Is there a specific route to take to avoid issues? If so, would you mind stating how one could do this to avoid any pre-mentioned problems?
nothing you can do. SW / disney IP is banned on BI platforms
Guys if you have questions about Disney IP ask Disney - https://www.disneystudiolicensing.com/
but its well known and documented
@dull moon Alright, well thank you for letting me know. I appreciate the solid answer.
Its not allowed.
@fleet pewter
i'm sorry to crush your world, but those are the rules by disney, and we have to follow them. disney is notorious for playing dirty games when it comes to their IP.
other companies do precision strikes against violators, but disney likes to "clusterbomb" everything, getting as much as possible. in short: if disney decides to target mod makers, BI getting caught in the crossfire is no so far off. therefore BI and we as a community have a clear stance
I will say this, about 2 years ago a group I was recruited into approached Disney requesting permission to do an arma mod, for free, no donations or financial support of any kind. Disney said NO!. I dont think that message could be any clearer.
Why? Because it impacts on their own commercial interests in the Computer gaming market. Simple.
That is completely understandable. I appreciate your straightforward answer. Welp, time to switch genere's.
im still baffled how legion studios who has been out for a year is not in this mess which they shouldnt be im not saying they should. yet out of the star wars mods that they all have made their self without asset ripping. our mod, imperial studios is attacked?
BI (and their moderators) can only act on their territory (discord, forums, ect).
if they are not on here and never released a BIF post, nothing to target.
you guys on the other hand are openly ranting here about those rules, clear in the open without cover.
deal with the consequences once the moderators are online
¯_(ツ)_/¯
Audio out here droppin the mic dude
🎤
Audio out here droppin the mic dude
no, that stuff's expensive! 😄
dog big on starsim but im not messin with disney, thats a good way to need a lawyer and ya boy aint rich
amen
What do you want him to say? hes explained the situation, its a fact that its a BI rule. You are in a BI forum so you have to follow BI rules?
^
^^
Disney will get around to cleaning house eventually. They always do.
Disney will get around to cleaning house eventually. They always do.
and we do not want to get clusterbombed
I mean tbh, i dont agree with it, but i am definitly not going to fight a war with disney
@carmine folio Because Disney hasn't gotten around to it? I dont know I dont work for Disney. Nor does Audiocustoms
Seems simple, just because Bob managed to steal a car doesn't mean you get to steal a car...
No it isnt. Go ask Disney.
Rock
let the mods deal with it pls
don't feed them
But we're done here. We cant give you any answers you are willing to listen to so as @dull moon says. End of debate
👍
Please don't say them. Myself and dan are not affiliated with Doomer.
The discussion on SW IP is over, it has all been said. Mutes will fly out on continuation.
According to DM, apparently the correct question hasn't been posted here and can still be asked, e.g. "What happens if I violate IP (no matter which)?"
but I replied a possible outcome already 🙂
!purgeban @carmine folio 60d aggressive behaviour, multiple profanities, failure to follow moderator's instructions. As for Star Wars, see https://community.bistudio.com/wiki/Intellectual_Property.
thanks for the link, Lou
It's brand new! And not copyrighted 😄
What a shame, just came online and saw 3 pings in this channel. Well guess he has been eradicated already 😄
not worth the read, not even typing them messages don't worry!
Saw the discussion but people already cleared it, thanks to audiocustoms and the others.. there was nothing more to say and also no more to feed them.
Seems like the "lets educate them" method isn't working so well. We could always revert to the original "perm ban for promoting/justifying content theft/IP rights violations" method.
ah, let's not take one bad (batch) example for the rule yet
Some users were previously happy to be proven wrong, too
Just note, future arguers, that just stating "no ur wrong" is not playing well for you.
@manic laurel no, ur wrong!
🍿
no yeetus deletus plz
Btw, does making and naming of opscore helmets violate Gentex' IP since the helmets are being used by so many militaries and thus used to represent them?
One way to prevent any problems with using someone else's IP is to seek permission from IP owner.
"you already have a no, asking is only risking a yes" indeed 🙂
Either that or only work with content that's very definitely open source.
you also need to understand the difference between various IPs and trademarks
It's a complicated web at first glance. The first (or one of the first) module on most games design-related university degrees will generally cover that side of things, but that's largely off-topic chatter.
Also, meant to thank -FM- for his assistance yesterday. Cheers bud! \o
in short, it is advisable to stay away from trademarks and brandnames
that being said, reproducing in 3d an existing real life object, does not constitute a breach of IP
you can even monetize that, there has been a few cases where a few large manufacturers tried to say that constitutes a breach of their IPs, but they have, in a vast majority of cases lost
Ah good to know. So its kind of like BI having real life equipment in Arma but its named differently to avoid IP infringement
the scope of that matters quite a lot
i cannot copy a glock and sell that as a firearms
any game asset 3d model is an artistic representation of the real life counterpart
unless every single bit is 3d scanned or remade using manufacturers CAD data (and there it gen get muddy)
it is as similar to taking a photo, or even better making a drawing of that thing
Alright, I get it. It's mostly safe
best thing to do is seek permission, a lot of the large manufactures do not realize that providing that permission translates in free advertising for them, but that's a different story altogether
even for non commercial work, it is best to keep away from trademarks, although not mandatory
I remember when Spike Tactical roasted Battlestate Games on twitter because they added some gun mods i think without asking
stuff is completely different if you are gonna compete in the same market segment
case of point - disney and their Star Wars
disney makes a ton of money by licensing fees associated with their biggest cow-milk which is star wars, from parks to figurines to videogames
there is a reason why most weapon manufactures also tend to provide some airsoft guns (or thinking of) these days. they can control the licenses better, since they are already making stuff for the same market
sig does it, glock is thinking, kalash is doing it
more will follow
KAC too and glock definitely does it
yeah, but kalash is doing a licensed video game in order to be able to get licensing fees for instance
couldn't quickly find any other link besides RT, but here it is anyways
https://www.rt.com/business/407851-kalashnikov-first-official-appearance-videogame/
Oh thats what you meant. I was referring to Airsoft
i know, but some companies are trying to get a foothold in other markets, so they can later argue that non-licensing an AKM for COD for instance, does damage to their brand that is competing in the same segment
we'll see how things evolve after GM lost against Activision, considering they also had a dress trademark for their humvees
not sure if they would have lost if they had been making a game of their own
Oh yeah the dispute about Humvees in MW
Afaik they lost because the Humvees are there to represent the US military
So I think they still would likely have lost
I get why doing that but honestly the AK is even more pop culture than humvees
are they gonna copyright strike mozambique?
yes and no. they couldn't argue that MW is doing damages to their products, or their business
if you were to compete in the same segment, you could argue that just fine
that's another thing, about pop culture symbols
also, disney has always been very adamant protecting their copyrights, a prime example is their mouse
https://priceonomics.com/how-mickey-mouse-evades-the-public-domain/
Just wanted to touch on a topic from a fair few messages ago, re; accurately modelled gear/brands etc. You’re right that most of the player base wouldn’t know the difference between two sets of gear if you asked them, but I don’t make mods for the player base, most people don’t. My buddies and I make the mods we want to use ourselves, and we are all very familiar with how things should look and feel. A poorly set up plate carrier is as noticeable to us as a car with the car seats on backwards and no steering wheel. There’s the factor of wanting authentic “re-enactment” gear, but also the factor of “I own this gear and enjoy using it, and want to see it in game”. So it’s not about the fact that the community couldn’t know better, because we make the mods that make us happy, we just happen to also share it with the larger community. Making up generic modern gear to avoid copyright is like making a WW2 mod with fantasy vehicles rather than accurate vehicle choices. I am interested though in how this idea of the application of copyright applies in this area though, as it seems nearly impossible to navigate. I can’t possibly see how a physical item’s appearance and/or name can be restricted, and if that applies to tac gear then surely this extends to nearly every gear/weapon mod that has ever existed.... Seems impossible to me, looking forward to hear how this develops though.
a other Star Wars mod, also with a Discord Group with some members. all devs of the mod are also listed in the descryption. https://steamcommunity.com/sharedfiles/filedetails/?id=2244256023
Logos/trademarks are generally where the line is very clear in that area. Companies own their branding no matter where it's published and can decide when they are unhappy to have their brand associated with content they don't agree with. It's much safer to avoid using logos
You will notice in the Arma 3 splash screen that they mention Trijicon and ACOG and have done since Arma 2 - BI no doubt sought approval for use of those trademarked named to appear on objects in the game
one more StarWars https://steamcommunity.com/sharedfiles/filedetails/?id=2162749089
you realise representatives of Disney have said they’re fine with Arma mods as long as there is no monetisation, that was one of the main reasons SWOP was taken down
i don’t understand why you can’t simply allow Disney to deal with it rather than attempting to be vigilantes and keyboard warriors, if Disney really wanted the mods down they’d be down
Not again
you realise representatives of Disney have said they’re fine with Arma mods as long as there is no monetisation, that was one of the main reasons SWOP was taken down
Just simply give proof to this, don't try to start arguing.
give me some time to find it and i’ll get back you @manic laurel
nowhere in that comment was an argument
you’re trying to make an argument out of me commenting with no ill will
sam1Today at 6:02 PM
i don’t understand why you can’t simply allow Disney to deal with it rather than attempting to be vigilantes and keyboard warriors
You can start your research here https://community.bistudio.com/wiki/Intellectual_Property
One thing i'll put forward is that SWOP isnt an original mod
It's bashed together ripped models from at least 2 different SW video game franchises
Yes, but let's… not stir it, either
fair
thankie
I believe we have had enough SW talk for today, the month and the year 🙃 I will only accept facts (such as official statements as mentioned above) and no "but it's okaaay" thing, as this is now covered by the Intellectual_Property page
There is no rule preventing anyone from reporting suspected intellectual property theft to the respective owners, it happens all the time with people reuploading items to the workshop that other people/groups own.
That is no different from Joe Blogs reporting suspected intellectual property theft to a rights holder such as Disney, Fox, Netflix, Sony, Microsoft, etc.
Your point is a mute point.
my point was a general point, in the fact that it is individuals choice whether a person reports IP theft to the respective owners.
Whether you like that fact or not, that is your own moral issue.
no attitude, just pointing out facts.
now thats a broad personal attack, you may want to heed your own advice.
[meta] user deleted posts I was replying to, so they will seem out of context.
Why does it seem that only the people who have star wars content on their workshop seem to complain here? And most of them getting themselves banned too.
the long hard laborious hours of ripping and reuploading gone to waste
StarWarsers gonna StarWars
the long hard laborious hours of ripping and reuploading gone to waste
@carmine folio
Ripped assets were namely swop, as newer mods don't Rip any assets but Remake them themselves, i haven't Seen a single SWOP Dev complain Here, as SWOP has already been banned years ago, newer mods learned from that, and did Not Rip assets, If they did, they are mostlikely dead or have such a Low Reputation that No one uses them
Thats all i Had to say about this topic
Going in circles here
And for the record, i am Not defending swop, all i'm saying that No mods (to my knowledge) ripped assets anymore after what happened To SWOP, they learned their Lessons and Made their own stuff
Which is why everyone is acting up
We just had someone with ripped content in his star wars modpack a few days ago
Who?
something with k, red avatar
Kripto? Lol, what ripped content?
yeah that was him. Dunno what exactly
Thats funny. He models all his own stuff for his pack. He routinely does dev streams.
yeah that would indeed be funny, and stupid ^^
stupid?
He does his own models. Ive watched him model a few times.
Well apparently he still had ripped stuff on the workshop
He also said he wanted to contact the Author, so I guess he just uploaded someone elses stuff
Honestly depends on what model.
Once again, as per the channel description, this channel is to discuss violations before sending email to infringements@bistudio.com , Arma 3 EULA : https://www.bistudio.com/community/licenses/arma3-end-user-license , other ip discussion goes into #other_ip_topics
There's a massive hint in there: before sending email to infringements@bistudio.com and other ip discussion goes into #other_ip_topics
This means that its up to the reporter to Email infringements@bistudio.com and that its meant to be for infringements of BI content or actions that violate the BI monetisation rules. This is indicated by other ip discussion goes into #other_ip_topics
If a member of this Discord is violating the IP rights of others, we will deal with it accordingly.
This is not the place to just dump Star Wars workshop links. If you would like to report Disney IP rights violations (for users that aren't present here), please do so by contacting Disney directly: tips@disneyantipiracy.com or chris.holm@lucasfilm.com
my bad for rerouting Sentry to post here then 🖐️
@fossil basalt actually we had this discussion before, ask Dwarden - all IP infringements, both regarding BI and mods go here. indeed, discussions at large goes into #other_ip_topics
@manic laurel you were correct to direct mods that infringes on other IPs here, no worries
Hi @crude thunder, (not trolling, genuinely asking) could you look up the statement you mentioned earlier?
Would also love to see that statement
a other Star Wars mod, also with a Discord Group with some members. all devs of the mod are also listed in the descryption. https://steamcommunity.com/sharedfiles/filedetails/?id=2244256023
@fluid elbow this link they provide as proof that Disney is ok with user generated content is the biggest BS i have seen in a while, and is proof these lads don't understand what they read
https://disneytermsofuse.com/english/#Submissions-User-Generated-Content-DMCA-Takedown-Notices
This mod is protected by Disney's EULA for use entertainment non-profit purposes only, reference to section 3, subsection G and H and section 7, subsection B. Disney/Lucasfilm has full right to remove the mod if they deem that this mod doesn't meet EULA or for any other reason.
boogle the mind that they are using disney own EULA for IPs they do not own....
(@abstract lark, dual account again?)
no other member by these names on this Discord.
and for the record:
https://disneytermsofuse.com/english/
3 G off by one click
You understand that the Disney Products are for your personal, noncommercial use and are intended for informational and entertainment purposes only; the content available does not constitute legal, financial, professional, medical or healthcare advice or diagnosis and cannot be used for such purposes.
3 H (unrelated if the mod is for free, as it should be)
Except as expressly licensed, we do not allow uses of the Disney Products, or other Disney intellectual property, that are commercial or business-related, including used in marketing or branding, or that advertise or offer to sell or promote products or services (whether or not for profit), or that solicit others (including solicitations for contributions or donations).
7 B off by ten clicks
The Disney Products may ask for or allow you to communicate, submit, upload or otherwise make available text, chats, images, audio, video, contest entries or other content (“User Generated Content”), which may be accessible and viewable by the public. Access to these features may be subject to age restrictions. Whether a Disney Product made available by us or in connection with Disney Products appears on a Disney website, service and/or platform or is integrated with a third-party website, service, application, and/or platform, you may not submit or upload User Generated Content that is defamatory, harassing, threatening, bigoted, hateful, violent, vulgar, obscene, pornographic, or otherwise offensive or that harms or can reasonably be expected to harm any person or entity, whether or not such material is protected by law.
although, on the same page:
https://disneytermsofuse.com/english/#License-Grant-and-Restrictions
2 B iv
[you agree that you will not] create derivative works of the Disney Product or any part thereof
@mint ridge, you might be interested ↑
but 2 B iv is about Disney Product derivative and not a user-created Disney-based product.
@echo orchid 🤷♂️
Lou I think the 2nd account from Kripto202 never got banned.
Oh and also Dukas54 is on this Discord
I've fired them railguns at kripto202#7894.
yes, I wondered about your participation in said project above?
(and given your profile I have little doubt now ^^)
could you kindly take the file down?
yep, but take the file down anyway
why?
and the uploader is?
If it is you, take it down now. Tell kripto to take the rest down.
what is so funny to you?
ah look, you don't want to comply and be on the legal side, I understand.
it's 100% illegal as stated in maaany places.
last call (see https://community.bohemia.net/wiki/Intellectual_Property @rotund belfry)
no, u
lol
!purgeban @rotund belfry 0 creating/posting Star Wars mods, refusing to take them down after being told of their illegality, failure to follow moderator's instruction. If you want to come back after deleting any traces of Star Wars IP, contact @pliant oar.
*fires them railguns at @rotund belfry* Ò_Ó
🍿
This gave a laugh ngl
as if I didn't know his reply beforehand.
at least they should then start asking Disney for some sort of nudge of approval
where did that mod take assets from?
Doesn't mean necessarily that they took any assets.
Just the fact that it's StarWars is enough so to make it illegal.
I removed the mention of me contributing to that mod, as I think that at most I may have assisted in configuration by explaining scope, etc.
Afaik most the content in the StarWars mods that are left is original, but that doesn't matter. StarWars mods in general are banned, as the IP is not allowed to be used without explicit permission.
I asked because dedmen said it had ripped content in it
Well apparently he still had ripped stuff on the workshop
not sure if it was refering to its SW mod
Context says yes.
what content did they stole?
@manic laurel
Why are you @ mentioning Moderators?
If its in relation to Sanchez's comment, this horse has been beaten to death. Star Wars content is prohibited. End of story, move along.
what content did they stole?
@scarlet patrol
IP that neither belongs to them, nor have licensing/permission to use.
This stuff is extremely simple folks. Follow the instructions (and advice) of the Moderation Team and of those Modders who diligently protect their IP (RKSL, RHS, CUP and others). They do this on an almost daily basis. If these simple concepts are that difficult to grasp, modding may not be the hobby for you.
It doesnt matter what content they stole, thats the whole point!
That must have been a missclick on my phone🤔 sorry about that.
there is no reason to treat my messages (and then deleting them) as if I was somehow defending them
I'm not
I was just curious on what could a sw mod even rip
I don't think a straight answer would be unprofessional
I don't think giving a Moderator, who has been doing this for at least the last 7 years, a passive aggressive response because you didnt hear what you wanted was a very wise idea on your part. I deleted it, because had I warned you (it would be your 3rd warning). you would have been sanctioned for it.
As for a straight answer, don't violate IP and you won't be banned for it, simple.
why would you give me a warning for it?
not sure what you read but there wasnt really passive aggressiveness in it
Would you like a shovel?
wouldn't it be easier at this point to make a list of things that are "legal" to create, it'd be too tedious to ask every company of which I made a 3d model of if it was okay to do so. Like everytime someone has confirmation from a company like Colt that it is okay to create their products have it put into a list and other modders can check said list before making an asset?
I think there is a WIP page on the biki dedicated to that
For IPs - not specific assets / brands. That is, in itself, too much work.
Dwarden's pinned it anyhow - it's there for the people who need it.
All aside, modding is inherently tedious. If you aren't willing to invest the time and effort to check out whether what you're doing is kosher or not then you probably shouldn't be modding in the first place.
You're wondering the incident like between Infinity Ward and HMMWV?
sometimes you won't even get an answer from companies or militaries, like I still haven't received word back if it is ok to publish the modern and near future Swiss military and I'm not counting on them ever going to answer my inquiry. under normal circumstances I think it'd been fine to create a mod and later take it down if said company or military asked to do so
I think there is a WIP page on the biki dedicated to that
the pinned one, exactly
sometimes you won't even get an answer from companies or militaries, like I still haven't received word back if it is ok to publish the modern and near future Swiss military and I'm not counting on them ever going to answer my inquiry. under normal circumstances I think it'd been fine to create a mod and later take it down if said company or military asked to do so
@rotund anvil
No, because by that time you have already violated IP and are now legally liable
"Let me steal this thing from the shop and if they don't ask for it back, its mine"
Thats not how it works. No consent, no use, period!
copy that, so it would indeed be easier to have a list of things we are allowed to create than the list of IPs prohibited, because like I said, I don't count on ever hearing back from the Swiss Army if it is okay to publish their uniforms and gear or the US Army for their new infantry gear like the IHPS.
afaik, by extension, consent for a specific vehicle doesn't necessarily mean consent for everything that comes with it - additional variations, internal equipment like radios and so forth, although one of the RHS chappies like PuFu might be able to answer that one a bit better, as they liaise a good deal on that front.
Here, if you are found to be using IP which you do not have explicit consent to use, we will:
- Ask you to remove it.
- If you don't remove it, you will be removed (BANNED) from this Discord and the Arma Forum (if present)
- Reported to the IP holder for IP theft
The onus resides solely with the person wanting to use the IP. YOU must get consent because YOU will be the one prosecuted if you don't.
might as well just donate my assets to some other modding group and have them deal with all this legality then or just stop altogether and scrap the models since I don't think I'll get answer back from those companies. thank you for taking the time to answer my questions
that or edit them enough for them not to look too much like IRL stuff, rename them, I believe this goes
There's some leeway for historical representation, depending on what you're doing.
might as well just donate my assets to some other modding group They would then end up getting banned....
and have them deal with all this legality so they would accordingly publish it (or not) 😉
so even the creation of assets and sending them for evaluation if they're fine without having them published to the public is still illegal?!?
I'll just stop 3d modeling at this point, it's not really realistic nor worth it for a single person to open themselves up to being sued for making models.
although, personal creation (without publishing) might not be illegal, a mod team might be in trouble, IDK 🤔
@rotund anvil 3d modelling an asset is no different from taking a picture of that vehicle/weapon/gear or hand drawing it rather
as long as you keep away from the brand / trademarked stuff, you are good
if it would be any different, everyone selling assets via different platforms (turbosquid, cgtrader, artstation, sketchfab and engine specific marketplaces)
would have to request a license prior to it
Truly "personal use" is fine where permitted.
personal use = just one person
I rip the tags off my pillows all the time, but do so in the privacy of my own home.
@大 Shōgun Maiku 大#9258 about Swiss military things i could ask someone i know (im from switzerland and solved my military career there)
He's already left the server.
@scarlet patrol probably just the battlefront games, that's where most of the ripped star wars content comes from.
oh I see, thanks
To violate IP, one does not need to rip anything.
Yeah that on top anyways. Any Star Wars mod is not legal anyway, no matter if ripped or not.
So, comments such as:
what content did they stole?
are moot. Content does not need to be stolen to violate IP, so there is no point going forward.
yeah literally just wondering
if it was just the usual IP problem I wouldn't have been so curious because thats simple
but dedmen specifically talked about ripped content so was wondering what was the deal with it.
The difference (or exception) is that the vast majority of Arma players wouldn't know the difference between an M1 and an M1A1.
@fossil basalt
https://steamcommunity.com/sharedfiles/filedetails/?id=2273319788
Contains a mixture of stuff - Burnes, DUI, HAFM, LAMBS, Pook, RHS(?), SAB.
he has 3 seperate modpacks on his workshop
Also, on the IP stuff - there is the Aftermath mod, which is based on Bethesda's Fallout series. Might be another valid addition to the list - trying to dig up what they say on it, but it should be covered by Microsoft's EULA from next year.
@crisp lagoon Take these illegal mod reuploads down, you are violating our #rules and the steam subscriber agreement and the copyright of many mod authors.
https://bethesda.net/en/document/terms-of-service Should be under heading 2, but I'm checking on it right now.
Think he's removed one of the packs, but not all.
There may be separate EULAs in bethesda games from before the merger so unless there are clear answers for that from microsoft, best not to assume anything
Logical and Common sense advice, we don't see that often 😉
from the zenimax EULA, forbidding use of any of their content in any way anywhere apart from playing the games
theres bit more there too in the section 3 if anyone wants to read it, but basically they are covering all the bases
Should have used your "strong hand" to underline 😉
theres bit more there too in the section 3 if anyone wants to read it, but basically they are covering all the bases
In short; unless they explicitly give permission (either globally or on a project basis) it's not allowed
unless they explicitly give permission (either globally or on a project basis) it's not allowed
Essentially our rules
yup
https://steamcommunity.com/profiles/76561198082045004/myworkshopfiles/?appid=107410
Contains numerous files in the Data Pack gathered from across the ether - numerous ripped music files, GRAD, MBG, OPTRE/OPCAN, PLP, TFAR Animations, spectrumDevice (from Contact?), VCOM, etc.
Presumably a similar situation with the other packs.
Hey @vivid scarab , I'm here as a member of the mod team for the 105th! (The Data Pack you linked above). To start with, I'd like to apologize for the time you spent sifting through our mess.
Now, on to the meat of the matter. As of now, the description for the Data Pack https://steamcommunity.com/sharedfiles/filedetails/?id=2273967696 (linked for clarity) has been updated in order to reflect the content of the data pack where a steam workshop link exists. For the mods that have a general standing rule that they may not be reuploaded or redistributed, express permission was given at the time of the original data pack's creation to the 105th as an organization through a member that has recently departed. I'm currently working on getting the evidence from that member, but that will likely take at least a few hours.
The Spectrum Device stuff you see is not the device itself, but is from Kyklops Electronic Warfare and still requires users to own the contact DLC in order to use it: https://steamcommunity.com/sharedfiles/filedetails/?id=2171228036.
GRAD Trenches' License can be found on the github page for the mod here: https://github.com/gruppe-adler/grad_trenches/blob/master/LICENSE
Files from OPTRE are likely either the ACE Compat found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1267657613 or custom audio done to ensure compatibility for JSRS with OPTRE weapons. (cont.)
MBG Killhouses is currently being removed from the data pack for lack of permission from the owner; I apologize, at the time we inherited the data pack from the member that has now left, myself and Red were unaware of this.
The other mods uploaded by Red on behalf of the 105th include assets modified from Fireteam Zulu armor pieces, as well as custom factions and edited vehicles. Specifically referring to the Utility and Armor Packs. @sleek remnant Can Clarify if needed on those two separate packs.
If I missed anything that isn't already covered in the updated description of the Data Pack itself, or if I have made any mistakes in what does/does not violate IP rights, please let me know because it was not intentional.
GRAD Trenches' License can be found on the github page for the mod here:
yes.. and did you read it?
- You must not reupload to a public source (1), ever, at any time under any
circumstances other than the ones described in this license. If your granny
is about to die because you can’t reupload, you better start measuring the
coffin.
your pack is violating our #rules so get it taken down NOW please.
Fair use is a legal doctrine that promotes freedom of expression by permitting the unlicensed use of copyright-protected works in certain circumstances.
yes thats what fair use is, but irrelevant to your workshop item
see https://community.bistudio.com/wiki/Intellectual_Property#.22Fair_Use.22
gosh I love that page
I personally don't care as far as the retextured FZ stuff goes (as that is your personal adaptation of the original mod), but the reuploading of mods in general, is not allowed. One of the BI reps can better explain how that goes.
Arma Public License Share Alike (APL-SA) states that you are free to adapt and share the material.
correct, but you are violating the steam subscriber agreement still.
And I don't see you adapting stuff here, looks like plain taking other peoples stuff and reuploading without asking
Mod content is licensed under Fair Use
you cannot "license" something under Fair use.
Any music that is in the pack may also stay in the pack as it falls under the Fair Use Copyright Law.
No. Redistributing other peoples music is also NOT fair use.
Translation:
"is it allowed to reupload GRAD_Trenches in a modpack to the steam workshop?"
Answer by the original author:
"No, why"
Thank you 
Okay, please bear with me; myself and red inherited a mess that were told was fine. I can clearly see that that is not the case, and it's being taken down currently. However, to avoid this being an issue in the future; is there anyone that would be willing to answer questions regarding this? Our intention is not to violate anything, and I'd like to gain the knowledge to avoid anything like this in the future, now that Red and I are handling things.
In regards to the GRAD Trenches license specifically, that's my fault. I read the line immediately under the one posted above and misconstrued it's meaning.
- You are allowed to copy an unmodified version (3) of this modification for
personal or clan use if copyright/credit is maintained.
(3) You must not just copy the pbos into your own mod. Include the whole mod!
You can always ask about all things, preferably in #other_ip_topics channels. Tons of people here willing to help
legally speaking you cannot re-upload someone's else mod due to steam TOS.
but in general, forget about reuploading other peoples stuff.
make a collection
To upload something to steam workshop.
You need to
- Be one of the authors/contributors (meaning you need to have contributed something to the mod, not just copied some pbo, adding a new pbo to your "pack" also isn't a contribution to the original mod pbo that you uploaded without changing)
- Have permission by all contributors (A license can do that)
- Have permission to use the content commercially (Because Steam subscriber agreement says, that by uploading content you grant steam the permission to use it to promote the Steam platform, which is commercial)
in 99.9% of cases, you are missing atleast one of these.
Or the easier variant "if you didn't make it, you can't upload it"
APL-SA grants you the right to redistribute yes, but not on Steam Workshop.
It also seems like it is 100% our case that we've been deceived. The 105th Data Pack is off the workshop and will not be uploaded again.
This is all very informing though, which is nice
well it doesnt make sense to upload again of theres nothing in there that you are allowed to upload?
Make a collection, or one "dummy" mod, with all the other mods as dependencies
Sounds good to me
This was way too adult and correct way to handle this.
whats next? earth is not flat?
well, it's good to have some educated conversations once in a while. makes it worth not swinging the hammer on sight
Yet it would have had the same effect.
there is a huge difference between educating/correcting someone willing, and forcing/banning someone refusing to follow the rules.
Yet it would have had the same effect.
In the end, they both get taken down, same effect.
only on that taken down aspect yes 🙂
and the forcing/banning would need a Steam action, so more time needed.
we want to reinforce our ranks of copyright-respecting soldiers!
“But I can't fix stupid” - Jeff MacNelly (1947-2000)
hey, that's actually my quote!
#general_chat_arma message
So, you agree with me then 😉
no, u!
one cannot fix stupid, but what we can do is fix ignorance - education has its role in the everyday life, y'know? 😛
Just take a hose ¯_(ツ)_/¯
One has to want to be educated.
hence why a good conversation is a healthy sign of will! we are going in circles, you are agreeing with me, period :D
A hose stretches too much, you could never hang it from the tree that way.
no I mean to use the hose to give it water
he knew what you meant Ded :p
ah, Fallout IP might be worth a mention there, what do you think?
https://community.bistudio.com/wiki/Intellectual_Property
yeah
But with quick google search i couldnt find a clear answer, so needs more research
Mentioned that one the other day - it's definitely worth inclusion, and it isn't covered by Microsoft's policy until next summer.
#ip_rights_violations message Goat's comment on the matter.
#ip_rights_violations message correct, and I didn't read it properly
@thick kindle @red#9433 Just caught up - it's alright dudes, and it seems as if the situation has been resolved. \o Hope all is going well.
Oh, one IP you could add Lou that's a definitive big fat no - James Bond.
I'm sure a good few of us are aware of the issues surrounding Bond-related content.
…I am not, but also, are there people that tried adapting James Bond's content?
I said it earlier but this list is about helping people to not make the same mistakes as many (not to list every single IP of course ^^)
so only the most common (infringed?) ones will be listed
So, we were absolutely in the wrong without realizing it, and it's been corrected now after a couple hours of redoing our mod pack and rejiggering the servers we're running again. On the topic though, you guys jumped all over me without any actual... prompting? Obviously we were wrong, but we were wrong out of ignorance, not out of spite you know? Like, I'm not upset about it, it is what it is and it's fixed now; but in the future if someone comes in here hoping to correct an issue, maybe a softer hand?
"not out of spite you know?"
about 80% of people are though
and another 80% of these 80% just gets aggressive and starts attacking you once you inform them about it
@thick kindle you were unfortunately pointed guns at, but as per the above conversations you can deduce that most, if not almost every IP breachers do it willingly and knowingly; this may bring… unfortunate reflexes to members here
afaik, I know there's one mod that has touched upon Bond content, but it's general "here's a similar car, similar equipment" without any of the branding / naming. Bond itself is a dicey territory when it comes to games, and the rights are something that EON are fiercely protective of. The Goldeneye game has had quite a few issues on that front.
interesting
And aye, I was just generally looking through content that'd been uploaded recently and spotted a few questionable things - it's not out of malice.
Yeah I get that, especially after comments like
This was way too adult and correct way to handle this.
whats next? earth is not flat?
and
well, it's good to have some educated conversations once in a while. makes it worth not swinging the hammer on sight
and
Yet it would have had the same effect.
You got screwed by whoever told you the pack was fine.
I do have a question though regarding music mods in general but I'll just use the main one I know off the top of my head; what's the difference between this: https://steamcommunity.com/sharedfiles/filedetails/?id=1698087958
and what we had with the music in PBOs in a data pack?
Some of the Halo music is open use, within reason, iirc.
Microsoft's EULA mentions Halo 3 specifically, however the rest is uh, reach out and speak to the composer in question.
I believe some of them have made blanket "use it" statements.
It's still better to ask directly, however - Marty O'Donnell in particular is very responsive to people that message him.
so the issue wasn't the music, it was where the music was from. Understandable.
Where the line is drawn between "This belongs specifically to the Halo IP" and "This is music specifically for Halo, but is also a separate entity" is strange to me. Especially with Halo considering Microsoft's stance of "yeah as long as you aren't profiting from it it's probably okay"
As I have stated MANY MANY times and is the typical legal approach to IP, if you DO NOT have explicit written consent from the IP holder, you CAN NOT use their IP. Its very very simple...
When in doubt, get written consent. You'd hate to lose a lawsuit because you misread an EULA
I think I already have the answer to my questions but :
Are pictures, musique and voice acting part of IP?
Is porting picture, sounds, musics to a workshop scenario permitted?
IP vs copyright here
A particular voice acting recording is probably not IP protected, but definitely copyrighted.
So is porting Copyrighted material to a workshop scenario permitted?
if you don't have the rights, of course not
fair use could actually genuinely apply here though I think?
yeah music not. But pictures? depends on what pictures?
uploading the original - violation
creating a cover and uploading it - good
yeah music not. But pictures? depends on what pictures?
depends on the license
yeah as usual. Fair use can be used, if you actually apply it correctly
yeah, guess so
Right, I'm gonna send an email to the legal department to get a written confirmation.
that'll be easier
👍
@austere ibex Always operate by the Golden Rule:
If you DO NOT have explicit written consent from the IP holder, you CAN NOT use their IP.
This keeps everyone out of trouble.
As far as OPTRE goes, we like to make sure all our music is an adaptation of the original so as not to stir that hornet's nest. I've seen a lot of the Halo music packs, but as far as the legality goes, I'm pretty sure that only Halo 3's is available for use like that without explicit permission.
Genuent question, incase of say a SCP Mod, is there any legal issue that could Happen, as SCP is Not (yet) Copyrighted or owned by anyone (If you don't know what SCP is Google it, but i think Most of us know what it is)
Since i've Seen some SCP mods, both big and small Pop Up now and then and was wondering
from what I know the articles themselves are licensed under Attribution-ShareAlike 3.0 Unported, artwork used by these may not be (famous example is 173 which has been modelled in games against the artwork creator's will).
so as long as what you produce is based entirely on what is written in articles it should be fair game from what I understand
Yea i know about the Image Thing, which is why 173 had a redising
So incase someone was to be doing a, say Scripted SCP 106 Mod
Since simmular mods came Out lately (Drongo's spooks and anomalies, Remnant)
There would be No issue with that, correct?
SCP itself is CC BY-SA, and written content as well.
Images and other media are either CC BY-SA or have the original license.
In case of questions regarding licenses on SCP material I suggest to read http://www.scpwiki.com/licensing-guide or contact their licensing team
From what I know they stole a bunch of half-life 2 assets
As you can see here
https://imgur.com/a/PfQnz6J
Server owner's response to being informed he is using copyrighted material
@late warren That is a steam collection. If you don't know what a Steam Collection is, its essentially links to where the "original mod" lives.
If you find a mod which uses content from another game, just use the report button (on Steam and report it as a violation of the Steam Subscriber Agreement Section 6D).
In particular, with respect to Workshop Contributions, **you represent and warrant that the Workshop Contribution was originally created by you (or, with respect to a Workshop Contribution to which others contributed besides you, by you and the other contributors, and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors).
@runic wraith 🙃
I've always wondered how selling a modified version of tfar works (as a pbo) or are all the shady script selling sites all just infringing and not worth going after ?
well selling a PBO itself is already not allowed (per A3 Tools EULA) and TFAR's licence is the APL-SA which does not allow commercial use of it (https://www.bohemia.net/community/licenses/arma-public-license-share-alike) so ¯_(ツ)_/¯
@graceful bison Afaik they are not selling TFAR modified.
They sell you the phone script for example, and offer a modified TFAR version for free download
Besides that one side that is definitely infringing and also sells a ton of packed obfuscated stuff that violates A3 Tools EULA, and also alot of stolen stuff that you could already get for free
Yeah thats what I thought, It's definitly included in the "product download" which probably does not work legally but I suppose going after that is just a huge hassle and not worth wasting precious time and money on. Someone bought a script from that site (which I wish he didn't) and I was suprised to see pbo and paa files and that packed tfar version. I was suspecting that It would be another one of these things that one can't really fix sadly.
But the new wiki page is definitly a big improvement. Atleast people can't keep telling me that they would be allowed to sell binarized models and such. Well they still will but what are you gonna do, It's life-modding after all.
Thanks for the heads up @vivid scarab & @soft egret
What actually is Valve's stance with their IP being used for things like mods?
Half Life: Echoes of the Resonance Cascade is obviously a mod that uses their ip
simple: if you do not have written permission by the IP holder, it's a no go to use content until you have written permission by the IP holder. either by a request or by license that comes with the content
if you want to know what vales stance on using HL content is, read the game EULA
@sturdy tangle it is not illegal to read you know - nor is it to shoot an e-mail @ Valve legal dept
to answer your question, it seems to be allowed under the subscriber agreement
the mod you mention cites the same document
@broken hornet @sturdy tangle Yet the Half-Life EULA states otherwise.
Additionally, SSA Section 6D states:
D. Representations and Warranties
You represent and warrant to us that you have sufficient rights in all User Generated Content to grant Valve and other affected parties the licenses described under A. and B. above or in any license terms specific to the applicable Workshop-Enabled App or Workshop page. This includes, without limitation, any kind of intellectual property rights or other proprietary or personal rights affected by or included in the User Generated Content. In particular, with respect to Workshop Contributions, you represent and warrant that the Workshop Contribution was originally created by you (or, with respect to a Workshop Contribution to which others contributed besides you, by you and the other contributors, and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors).
D. License to Use Valve Game Content in Fan Art.
Valve appreciates the community of Subscribers that creates fan art, fan fiction, and audio-visual works that reference Valve games ("Fan Art"). You may incorporate content from Valve games into your Fan Art. Except as otherwise set forth in this Section or in any Subscription Terms, you may use, reproduce, publish, perform, display and distribute Fan Art that incorporates content from Valve games however you wish, but solely on a non-commercial basis.
If you incorporate any third-party content in any Fan Art, you must be sure to obtain all necessary rights from the owner of that content.
Commercial use of some Valve game content is permitted via features such as Steam Workshop or a Steam Subscription Marketplace. Terms applicable to that use are set forth in Sections 3.D. and 6.B. below and in any Subscription Terms provided for those features.
^ also SSA
so they are in contradiction in a sense, but I personally believe that 6D is in reference to content that valve doesn’t have rights to specifically already, they don’t need the permissions that 6D mentions because it is already their own content
only way to know for sure would be to ask valve for the specific case
The Half-Life EULA supersedes the Valve SSA. But yes, the "only way to know for sure would be to ask valve". Until such time, please don't insinuate that it is allowed.
could you link the half life EULA for future reference on this topic? I can only find one relating to the SDK on github
just a question for something i am personally working on,
if i was to make a entirely new sci-fyesk franchise, and i wouldnt use actual real items (No M4s, no Abrams tanks, you get what i mean)
that would not cause any Copyright/Ip issues
hi @crude thunder, I wondered if you had any more details regarding your claim that Disney officials are "fine with Arma mods as long as there is no monetisation"?
#ip_rights_violations message
…wanted to ask @[Gunners]2LT. Peanut(CC Peanut)#7177 about his Fallout statement, but he's gone now
@earnest mirage if you invent everything yourself then there are no problems. Only thing to then be vary about is if you use internet images as texture sources what kind of lincence those images have
Oh that, nahh textures i do myselve in ssp
like i have a team working on taht lol
he is banned here, isnt he
no, he left by himself @earnest mirage
huh, he told me he was banned... probably a typical peanut thing then lmfao... i know him too well lol
only if you consider it worth it ^^
i know him pretty welll
@scarlet patrol - is this yours?
https://steamcommunity.com/sharedfiles/filedetails/?id=2275883755
actually quite a few A2/3 models in there, including BI and mods
i already DMCAed one upload containing RHS USAF, the comments are cancer...
Gmod workshop is the definition of the wild west
that is because no one enforces it. arma's workshop would be the same if there wouldn't be rules. and while i honestly couldn't care much about the rest, i won't allow some random bloke to use RHS content because they got used to ripping sheet. that isn't modding, is theft
defenitely not me but those are my coffins
should I be honored that gmod idiots are finally ripping my stuff?
nope
I have quite a simple rule, ask for permission and I'll probably allow it. Steal it without asking and I'll feel no remorse
BI legal won't know without you sending a E-Mail 🙂
well aware, due to limited time for now i managed to do a DMCA on my own content
will send BI an e-mail sometimes about it if no one else with more time on their hands does that
multiple mails don't hurt 🙃
whats the next step if one's ignores a DMCA?
https://imgur.com/a/ZM6r7ML
not sure what hes on about with the first message but I guess I just leave it to steam?
yeah just ignore him
Valve must comply, and the defender (this Tom guy) will need to prove he is the copyright owner otherwise it will remain removed.
He'll have fun proving that after getting like a dozen DMCA's in a few days
https://imgur.com/a/ZM6r7ML
@scarlet patrol "Everyone else murders people so its fine if I do too"
Hi guys. So interms of preventing myself from screwing myself with BI IP violations. I am recreating stratis In UE4 for Squad. The height map of the island is pulled from terrain party since it could be found from there. Any assets from arma 3 were not imported and will not be touched. Even though it is an island in real life, I can’t image that it has a copyright claim over BI for using it besides the locations they named like air station Mike 26. Now when I do label the locations, if I label the map locations the same names from arma, does this infringe on the IP? I have no ties in game assets from arma at all. Just used stratis as a scale canvas and roads. Want to make sure I do not get in trouble for doing this even though I imported height maps from terrain party
Just keeping myself on the right side of the line, any info or guidance on this is appreciated
"terrain party"?
Quite sure the Stratis hight map from Arma itself is modified to fit the game, and thus BIs copyright.
If you just pull the heightmap of the real life island though that'd be completely fine
Ok. To be honest my scale of the map is a bit more smoother than arma’s and maybe shorter mountain
Had to upscale a small height map to get it to import
Same location names is a tough question.
BI didn't trademark the names, and I know that they will personally not have an issue with it.
But the exact legal side of that I don't know. But you can ask via Nillers or legal@bistudio.com
Ok. Thanks. I made sure I have no extracted assets from arma so I think I will be fine. Mostly just squad’s vanilla objects and such or what I have purchased.
To be on the safe side you could stick to real life location names and change everything that BI has made up and you cant find from IRL map
@echo orchid The guy you linked also stole R3F vehicles and imported them into Gmod
agree with moonie ..
😒 another exemple of breaking APL-NDcontents (depack for amf . and repack for RHS,CBA,CUP,ACE,AMF,ofRp,R3F and so many other) https://steamcommunity.com/sharedfiles/filedetails/?id=2279001157
Looks like BI legal may want to throw a hammer or two at the guy
@faint nacelle This dude came to talk with the Arma Mod France staff a few days ago.
In a short way, he explained us that he came to ask the question if he could use our models, but that in fact if we said no, "he’d fight his balls off".
We have several elements that seem to indicate that some of his "creations" are taken from other Arma modders too and that he was paid for other things probably in the same vein.
Our investigation for DMCA is not over, but if BIS staff would like to chat with us, please contact us on our Discord server or by private message with @silk mirage or me. 🙃
@karmic wing send an e-mail directly to bi - see pinned e-mail in this channel
@echo orchid thanks
at the moment the dmca i wrote for rhs re-upload on gmod made it’s mark - the former upload was removed. so were the tents and @scarlet patrol coffins
Great
it isn’t the first or the last of arma content on gmod that was taken down thanks to direct reporting we constantly receive
to quote his words
"he knew the risks"
which is not a smart thing to say to the owner of the things you're stealing
i don’t bother with sending messages to thieves
A French actor, Audiard, said in a movie "Assholes dare everything, that’s even to what we recognize them" 😅
"the day we put them in orbit, this one is not close to stop flying"
ohh an Audiard admirer ! xD
i think it’s more of a fellow 🇫🇷 🥖
Hi, I wanted to use vanilla Arma 3 billboard with custom texture on my terrain. Since there's no way (that I'm aware of) to use hiddenSelectionTextures in Terrain Builder, the only way to retexture a billboard for a terrain is editing the .p3d file itself. So I was wondering how illegal it is to edit selected textures in BI's .p3d files and include then in your terrain? If it is, how could I legaly add retextured billboards to my map?
fully 100% illegal
you need to make new ones.
or see if theres any in the A2 datapacks that you could reuse
@torpid kiln
Seems a bit weird you can retexture it one way, but not the other. But thanks for the answer. I'll see what I can do.
retexturing via config is meant as a simple way to change unit/vehicle appearance
terrain objects work differently and even often do not have configs to begin with
I know what the technical difference is, at least I think so. But the end result is the same. There's object made by BI using someone else's texture, it's the same if you retexture it using hiddenSelections, or if you retexture it by changing the texture for the .p3d itself. The way I understand it, it's illegal because you're using your own version of BI's model into BI's game.
I understand the difference, I just think it's a bit weird.
it is what it is.
¯_(ツ)_/¯
The vanilla billboard is way too big for the setting of the map anyway.
it sure sounds counter-intuitive but yes,
it is what it is
I hope you can find it in the free Arma data pack, otherwise that you can find a solution
Thanks, I just started up Blender. I quess there's no need make fuss over a billboard, but if I ever wanted to retexture a building, that might be a bit more fuss worthy.
no fuzz will help in that. A3 models are off limits untill such time they get same public datapack treatment as A2 models (if that ever happens)
Hi everyone, I hope you are fine in this covid period.
I spot thanks to Tom_48_97 (Bohemia Interactive awesome worker) two people porting Operation FrenchPoint models, textures and sounds from ArmA 2 (vehicles and aircrafts) and ArmA 3 (characters and weapons) to Garry's mod.
I found also a model from R3F team (Griffon vehicle for ArmA 3) and NH-90 from another artist I forget the name.
As the Project Leader of OFrP and owner of the rights on OFrP, i would like to report it to Valve. I am not use to Steam Workshops do you have some tips on how to procede ?
I already warned these sons of *** without effects.
Here are the illegal package from OFrP :
https://steamcommunity.com/sharedfiles/filedetails/?id=2282561216
https://steamcommunity.com/sharedfiles/filedetails/?id=2256612733
https://steamcommunity.com/sharedfiles/filedetails/?id=2200718159
https://steamcommunity.com/sharedfiles/filedetails/?id=2152807141
https://steamcommunity.com/sharedfiles/filedetails/?id=2050493059
https://steamcommunity.com/sharedfiles/filedetails/?id=2040718691
https://steamcommunity.com/sharedfiles/filedetails/?id=2050586723
https://steamcommunity.com/sharedfiles/filedetails/?id=2069641609
https://steamcommunity.com/sharedfiles/filedetails/?id=2070120432
https://steamcommunity.com/sharedfiles/filedetails/?id=2071111530
https://steamcommunity.com/sharedfiles/filedetails/?id=2072198946
https://steamcommunity.com/sharedfiles/filedetails/?id=2051047060
https://steamcommunity.com/sharedfiles/filedetails/?id=2051085603
https://steamcommunity.com/sharedfiles/filedetails/?id=2051578191
https://steamcommunity.com/sharedfiles/filedetails/?id=2052004854
https://steamcommunity.com/sharedfiles/filedetails/?id=2055464800
https://steamcommunity.com/sharedfiles/filedetails/?id=2051647824
https://steamcommunity.com/sharedfiles/filedetails/?id=2059913336
https://steamcommunity.com/sharedfiles/filedetails/?id=2061701840
https://steamcommunity.com/sharedfiles/filedetails/?id=2069028810
https://steamcommunity.com/sharedfiles/filedetails/?id=2069561013
https://steamcommunity.com/sharedfiles/filedetails/?id=2056604232
https://steamcommunity.com/sharedfiles/filedetails/?id=2057938267
https://steamcommunity.com/sharedfiles/filedetails/?id=2060682845
https://steamcommunity.com/sharedfiles/filedetails/?id=2064708059
https://steamcommunity.com/sharedfiles/filedetails/?id=2065235291
https://steamcommunity.com/sharedfiles/filedetails/?id=2067133846
https://steamcommunity.com/sharedfiles/filedetails/?id=2067857789
https://steamcommunity.com/sharedfiles/filedetails/?id=2207753553
https://steamcommunity.com/sharedfiles/filedetails/?id=2207972658
https://steamcommunity.com/sharedfiles/filedetails/?id=2215011039
https://steamcommunity.com/sharedfiles/filedetails/?id=2057375038
https://steamcommunity.com/sharedfiles/filedetails/?id=2266585997
Textures from R3F, MAFCext and OFrP :
https://steamcommunity.com/sharedfiles/filedetails/?id=2152806731
Model from AfrographX and modEmMaikand textures by MAFCExt (ArmA 2 mod) :
https://steamcommunity.com/sharedfiles/filedetails/?id=2261583684
Model and textures from R3F :
https://steamcommunity.com/sharedfiles/filedetails/?id=2259075120
@teal galleon if it contains Arma 2/3 content, please also report these to the E-Mail in the channel description here
Ok will do thanks.
@teal galleon
since you are the rights holder, the most (temporarily) effective measure you can use is a DMCA strike on those workshop items.
it's german but you should get the idea
Thanks for the tips.
np
Hey I wanted to ask anyone who knows their way around RHS/Arma legalities if its allowed to make an addon mod that changes the behavior of a weapon in the RHS series. I've tried to look through the EULA's, For Dev section, the APL-SA and TOPL-SA and couldn't find anything (Probably because I dont know much legal jargin and stuff).
As long as you don't "reupload" their files and only make it a dependency, it should be okay.
My thought was to use to balance a RHS KOTH server (Which follows the RHS EULA).
Reaally (Ill have to look more into because Im new to arma modding) but just a config file that changes how to stinger locks on (I.e Maintain lock system of targeting.) otherwise Ill havae to learn blender to create a new launcher model as well.
The best advice you'll ever hear, "Clarify it with RHS before you do anything".
hence Why im looking around for them or anywhere they frequent.
@remote mirage You can try sending their twitter account a message
Look i May be retarded aight.
Hm peeps I have a question as well, is it allowed to recreate an Arma 3 model (with a few changes) and then publish that as a mod (without reuploading the actual games model, only the recreated model)? Or is that not allowed since its too similar?
Hey I wanted to ask anyone who knows their way around RHS/Arma legalities if its allowed to make an addon mod that changes the behavior of a weapon in the RHS series. I've tried to look through the EULA's, For Dev section, the APL-SA and TOPL-SA and couldn't find anything (Probably because I dont know much legal jargin and stuff).
@remote mirage what wasn’t clear in our eula?
@rapid cypress how would such a recreation be done?
In current situation that would need to unbinarize p3d, which is not a thing
well it would probably be possible to model something after ingame screenshots
like how models are done with reference photos
how would such a recreation be done?
just using the games model as 'inspiration' and modelling the new model after that
Id guess that would be alright
as in not using any data from the games model in the new model
Most Arma models are based on real life vehicles and gear too
Ah, that is fine AFAIK
@echo orchid "While in general we choose to tolerate re-textures of our original content, as per RHS NoDerivatives End User Agreement , we reserve the right to enforce our IP rights at our own discretion upon certain or all files, in accordance, but not limited to, the original author desire." Would changing How the weapon works fall under this type? As make it a maintain lock style?
Most Arma models are based on real life vehicles and gear too
Yeah I dont know how BI would handle something like that tho, so I wanted to get some input first
@remote mirage our CC license is non derivative in order to legally protect our content. that being said, as long as none of the original files are re-uploaded, feel free to make your own dependency (config) addon
Aight then! Thanks so much!
@rapid cypress i did soemthing for my Personal Project (including the WIP Arma Mod) Project harpune,
By basically doing what BI did, making everything more futuristic, yet i pulled that Up Further
I have a Leopard Tank desing with Four treads for Example, as Leopard can't be Licesnced
Huh okay, interesting
Like make them recognizable
But don't like Copy-paste them
I Basically thought, what would German Engineering for futuristic vehicles Look Like, Had concept Art Made by my freinds, Models and then later Made it a Thing for the mod
Thats Like how you are SAFE
As No one can DCMA you for Your own IP
I don't rn, atleast none i am allowed to (its a Pretty big Deal for them) but i'll keep it in mind :)
👍
I succ at Vanilla retexturing so its gonna Take a while Till i can Release the First retex only build for the mod...
Thats mostlikely when i can Show stuff
I am thinking about modifying backpack space of already existing backpacks (to get more stuff inside) for my MilSim Unit, but dont want to get a DCMA strike. Can anyone tell me which is the safe way to go? I am new to all this 😅
make a config patch
make your own mod
don't touch/copy/modify the original. make a addon mod
Okay, thanks!
So I am a artist looking to getting into digital artwork. However I can draw a LOT of things except some military stuff. I am wanting to use some mods and Arma equipment to reference off of to get my "Tactical"/Military portfolio started, as well as practice drawing these things so I can do it myself. Is this a violation in ANY way if I am not making commission off of it, or giving image rights to the rightful owners?
using stuff as reference, as long as its looks are not ip rights protected (which most legal Arma stuff isn't) won't be a problem
I mostly dont care that someone reuploaded my mod but what is a "Signed Reupload"?
It would mean it has a bisign file that isn't yours
Would this be of any advantage to anyone hosting missions?
Yes. bisign files ensure the file isn't changed so if the server owner believes the MOD is valid to use and not to break anything, they can allow to use in their server
(depends on the server settings though)
Ok I wont bother thanks. I only really care if someone claims it as their own.
wouldnt resigining stop the original mod from working?
so only the reupload is valid
@glacial fox if you are just doing drawings, you are fine. Tradedress is an issue for large scale commercial applications but since your commissions aren't likely to impinge on their industrial design and revenue you are fine. Personally id stay away from trademarks etc. But as long as your artwork doesnt stray into a profitable area they can licence (ie Computer games) most IP holders won't bother you.
Unless of course you do something to damage their brand image. 😉
Ok thank you, I planned on building a large portfolio of military illustrations and practice so I can start a graphic novel.
You are safe then
thanks
according to https://steamcommunity.com/sharedfiles/filedetails/?id=588179142&searchtext=MGSR,
All assets are made from scratch, only visual reference is used to create the content. No 3d shapes, forms or textures are used from any copyrighted material.
so maybe, maybe not ¯_(ツ)_/¯
I think the author had a stream where he made those assets
that one could indeed be
but the stuff in the wasd.pro is quite unlikley all legit
they guy listed as the maker is solid modeler
He gets the Benifit of the doubt from me
what you will help
you still cannot take another mod's model and make it yours ^^
I saw in youtube someone make msg model from scrath using blender and marvelous designer. Maybe him
well, most likely him yeah ^^
His model is not publicly available though
Well maybe the Guy who Made the First Mod asked him / knows him, we could Just ask him If He gave him the permission to use it If Not, then we know
(why The random Capital letter Though? ^^)
Kripto's at it again.
https://steamcommunity.com/sharedfiles/filedetails/?id=2297780006
(why The random Capital letter Though? ^^)
@manic laurel i am German, and on Phone, in German we capitalize nouns so my Phone tends to capitalize random words
ah ok! thanks for the explanation 👍
Np, but i'm Generally Bad at grammar, so excuse me If thats kinda wierd too
hey i have a question, would anything happen if i'd create a community server with voluntary donations and make money off the server?
read https://www.bohemia.net/monetization (and the FAQ linked there) to know what is and isn't allowed
Is it just me or do the cars in this mod look very much like they've been ported over from something else? https://steamcommunity.com/workshop/filedetails/?id=1641826228
isn't D3S known for having ripped content?
It's a big name in GTA5 and Cities: Skylines, and is a Ukrainian guy/studio which apparently makes those models (also questionable, but doable?).
He has a few vehicles on the workshop himself, and he seems to sell models on different platforms.
I believe they are also quite widely shared illegally by people who did not buy them. Very problematic case IP wise. Also no idea on what kind of licenses are offered when bought. Could be they restrict this kind of use too.
I recall the mod conflicts with Cup vehicles
so there may be some config trickery
most vehicles are out of GTA V mods. also many life mods are using GTA V vehicles, stolen of GTA V mod sites and imported them into Arma 3. Where they came from in GTA V mod sites i dont know. But had a talk with a German life mod dev and he agreed that he had his vehicles from there. Also sometimes people buy from 3D homepages like Turbosquid and sell it for the double price in Arma 3
and 90% of such vehicle pack mods are trash.. poorly done, just only a 0.000 LOD, sometimes over 100'000 poly, no character in their stuff, no love, just splashed into game
Life servers stealing assets for their monetized servers. Shocker
Interesting thought:
How are the example code snippets on the biki licensed?
thanks
Lol life servers are excluded from using biki example code then. Thats hilarious
"life servers" in general not; which also don't break any other licenses/EULA's/laws/etc. by default
BUT there are multiple communities who do break all of the above
Well anything with any commercial Interest.
so having a server with a specific mission makes it illegal?
there's a difference between a game-mode and a (corrupt) community
Ah yeah sorry. In theory true but in practice is correlates heavily
99% of those guys have no idea what they are doing (just look at the amount of people who try to script their own stuff without ever seen the game itself), and I doubt those guys are able to setup any monetization systems even if they wanted to.
But yes, the bigger well known ones are the bad apples in this story
Yeah probably true. Lots of good Intentions mixed with a general ignorance for copyright
Is it generally possible to license an sqf work under MIT?
Only my own work, no code examples or anyone elses work.
Cool thanks 👍
btw if you want to be max open, you could also do CC0
Nope, f.e. ambient battles uses your kill lights in radius function, which i dont have the rights to
Make docu and have someone else do a clean room implementation 💩
the kill lights is literally just a setDamage script
Found these today while looking around take a look
Mod: Manticore - AI
Steam Page: https://steamcommunity.com/sharedfiles/filedetails/?id=2264210709
Contents: VCOM AI and Lambs modules
Mod: Manticore - QOL
Steam Page: https://steamcommunity.com/sharedfiles/filedetails/?id=2264211925
Contents: Pook sam, Enhanced movement rework, CTab, Acre animations, and much more
Mod: Manticore - Zeus
Steam Page: https://steamcommunity.com/sharedfiles/filedetails/?id=2264212339
Contents: Zeus Enhanced and Uriki’s Mission Items
Mod: Manticore - Gear
Steam Page: https://steamcommunity.com/sharedfiles/filedetails/?id=2264211045
Contents: Military Gear Pack, Exomod, KA Suitcase nuke, (Dadpat?)
Mod: Manticore - OperationFrostbite
Steam Page: https://steamcommunity.com/sharedfiles/filedetails/?id=2294685382
Contents: SMA Optics/Weapons, Military Gear Pack, Exomod, Grad Trenches, Eden Extended, Enhanced Movement Rework, (CWS?), Ace compats, acre animations and more.
stupid question What is the idea of the Ip rights, and what is the determining factor of an "era" or the content of a mod being legal
the maker of a things owns rights to that thing and can dictate how the thing can be used and other people cant just take and do whatever with it
in a short nutshell
content wise you can not take models, textures, sounds etc from other games as you did not make them yourself and your right to those models is only to play with them in that game
Thank you so much! One final question, how does that make Halo legal whilst 40k or Star wars is not? (or am i playing baseball so far out of the ball park that I am in another stadium?)
It depends on what the owner of the IP/other... allows people to do
Halo is legal because Microsoft gives permissions to use their IP (not direct assets of course).
A similar license exists for Warhammer content.
However Disney forbids any use of their IP, anywhere, unless they give explicit permission. Therefore is SW not allowed as an Arma mod.
this page is where such info gets collected and updated for easier reference. Of coures it may not always contain right information so if you need verification you can always contact the IP holder (DIsnet, Games Worskhsop, Microsoft etc) and ask their policy
Disney has not yet done anything about it
could be tomorrow or could be year from now
still gotta be careful
careful with what?
with ips and where you get assets if you go that route
atleast i assume thats what he ment
Re-upload of various mods, including RHS, FFAA, JSRS. @echo orchid
https://steamcommunity.com/sharedfiles/filedetails/?id=2305529415
Not entirely certain if the FFAA / JSRS crowd are in here to pong.
Same dude - USAF mod, TAC Vests, Phantom Hawk's re-textures, Special Stealth Uniforms.
https://steamcommunity.com/sharedfiles/filedetails/?id=2305506228
https://steamcommunity.com/sharedfiles/filedetails/?id=2305498140 And once again, same dude - Hellenic Armed Forces, USS Nimitz, Burnes Armories.
https://steamcommunity.com/sharedfiles/filedetails/?id=2305452914 Specialist Military Arms, NIArms All in One, RKSL Studios.
https://steamcommunity.com/sharedfiles/filedetails/?id=2304445365 Advanced Rappelling/Sling Loading/Urban Rapelling, JSRS, Task Force Arrowhead Radio (BETA), WMO.
This can't be legit surely? Looks like the DayZ bear. Not only that but the guy is monetizing Bikeys....
https://steamcommunity.com/sharedfiles/filedetails/?id=2304572252
bikey is made with Arma 3 tools soo..... big nono
if it really looks like the dayz bear, then mail address in channel description
just found out dayz has bears
No, it's not the same bear @worn sleet
This is the bear from DayZ (link to the artist's website) >> http://www.joanovic.org/details.php?id=90
Different model, wireframe, UVs and animations (he asked for help on the BI forums and shared his source files)
Link to the post: https://forums.bohemia.net/forums/topic/231407-animal-animation/?tab=comments#comment-3421787
it is a bought bear from turbosquid: https://www.turbosquid.com/3d-models/photorealistic-bear-3d-model-1358474. key is included now
👍
okay so i looked ath the intellectual property website of bohemia. it states that you are not allowed to sell mods, bc you used BI tools to create the mod. so if you made it without BI tools, you re free to sell the mod?
how would you? 🙃
If you dont use any BI tools to create the mod, the bi tool eula wont affect the mod 👀
Mikero's stuff? Loose files w/ File Patching?
as an example you could write a script for arma and sell that
you can create e.g a script or config mod, pbo it without using an Arma pbo tool (IDK if the pbo format is copyrighted itself, I don't think so)
but if you want a 3D model, it's p3d therefore Arma tools
mhm interesting okay. thanks
People always looking for loopholes..
not really, i was just wondering if its possible. after all if you create content, its fair to charge money for it.
to be able to*, but yes
as long as you don't go against Arma (Tools) EULA, legally it's fine
the Arma Community spirit, on the other hand, is not a legal matter :-]
I wonder do folks who think of selling mods ever consider if they are going to pay taxes for the income or offer proper tech support for their mods. And how does refunding work if the mod is broken.
Paid mods if they ever become a thing should include responsibilitied too.
We saw what happened with paid mods for Skyrim...
And like Lou already said; selling mods (ready to use) is impossible to do legally since it's against the EULA.
Selling scripts, configs or models (without using BI tools) is completely fine, but a grey area within the community.
well the reality is, that as long as people have enough free passion-projects going on, they are outcompeting anyone who tries to charge for their mods.
so, basically if you want free mods, make free mods 😛
There's always going to be people willing to pay to skip doing the work themselves, or because they desire exclusivity.
And of course the people who are willing to make money, and also skip doing the work themselves and just mash together other peoples stuff and just sell it as their own
monetized life server
wrongly monetising server = steam id = hosting permaban 😏
I would be ok with that actually
that'd mean relying on BI to enforce it tho
= +1 game license bought 😄
mikero stuff wouldn't work because I recall it still partially uses armatools softwares
yes
What to do when someone has stolen your work and is using it on his server? It's hard to prove it as the server host assumably runs the content as server side mod
Missions can be checked, since those are downloaded.
Client-side mods are easy, but server-side if near impossible unless you have access to the server
Although in that case it's scripting (sqf) and not assets (configs, models, textures, etc) so already harder to prove
Maybe I'll just let it be then
Howdy people, I don’t know how many of you are awake in here, but I would like to discuss our mod packages https://steamcommunity.com/sharedfiles/filedetails/?id=2219747783
We made these a while ago not realizing we could be harming mod creators. We wrote credits to the mods on our mod pool page (link above) and we figured that would be enough to pay our respects
If you didnt make everything in those modpacks you arent allowed to upload them by the Steam Workshop EULA (iirc)
Why not just add the original MOD into the list instead of repacking?
Also, I'm not the one who made Swim Faster...
We use armahosts, and we also run on a basis that our mission creators can create what they’d like, but things like our quality of life mod saves that setup time in our armahosts panel because now we have to manage and ensure each mod is running properly - otherwise the server won’t work for a plethora of issues that could practically be a mountain of text (mainly, headless client files that were still struggling to have looked at)
So it keeps our mission creators from messing things up by simplifying the process, I.e., packing the mods up so we don’t have to worry about missing one in the command line setup
But listen, don’t allow me to give an excuse for this
Our maintainer and I thought it would be beneficial to us to pack those mods and we didn’t think twice about you guys, and I apologize for that sincerely folks
Sounds like it'd be smarter to just make a google doc with all the needed command lines / example ones for new ones
and I apologize for that sincerely folks
Good on you for apologizing, most people that do something like that just defend it and get angry when someone confronts them
Well our mission creators often don’t know better, explaining the issue of why it’s so critical can be hard because even then it’s easy to accidentally pack a mission with the wrong mod, so the packages simplify it so they don’t have to worry about making sure each mod is selected properly (and more so, we can identify issues with their setups much more quickly)
I just woke up a bit ago so my way with words is a bit lacking now, but either way like I said don’t let me give an excuse for this
Making mods is equivalent to making art, and I hadn’t even realized this is practically stealing all the glory from you guys
I was so caught up in saving ourselves from our own issues that we simply hadn’t thought of you all
Also repacking will cause issues since will get outdated
Our maintainer generally kept things up to date, but @maiden condor was the one that helped us see the issues of these mod packages
Well anyways, better to take down your packed MODs. Feel free to use my MODs but not in this way, also it violates APL-SA license
so the packages simplify it so they don’t have to worry about making sure each mod is selected properly
Not sure if I'm understanding that correctly, but if you arent using them yet, be sure to take a look at html presets
Gotcha, is there a way I can contact these mod owners and see if we can at least continue to maintain parts of our quality of life package?
You can ask them for permission to reupload the mods
And like I said @rapid cypress it’s an extremely difficult issue for us to fully describe, but it’s not an excuse for the behavior
But that'd still not be allowed by the Steam workshop eula so 
If you just include MODs into the list, it's 100% okay and no need to ask for permission
Okay, we’ll I’ll talk with our maintainer about this and we’ll try to clear up any confusion! And please, if anyone in here would like, don’t be afraid to contact me for anything else. You guys seem great to talk to and I apologize again if anyone’s toes were stepped on with those packages
Do remember, that at the end of the day, what you're doing is illegal and creators can and will take legal action against you. So, when you speak to your maintainer about it, please make this abundantly clear. Its one thing to be banned from Steam or a game, its quite another to have legal action taken against you (or team).
@tropic hatch please take them down right now as these uploads violate our #rules, you can upload them again if and when you get permission to do so.
https://steamcommunity.com/sharedfiles/filedetails/?id=2305038502
HAFM, Firewills jets, @chilly silo lcvp
If you want to know if you can upload RKSL stuff to the workshop, see
http://eula.rkslstudios.info/ for the quick route.
So take them down NOW! What you are doing is ILLEGAL @tropic hatch
You don't first take someones car, and then ask him if you are allowed to do so a day later when he noticed someone stole his car.
https://steamcommunity.com/sharedfiles/filedetails/?id=2264211629
You just need to read
Not knowing if the author allows it and doing wrong, is a different thing than the author literally in plain english writing down that its prohibited and you doing it anyway.
@soft egret thanks for the heads up. hes removed it now.
🙇♂️ our maintainer is currently asleep, again i did not know these mods have copyright and all
Every content someone makes automatically has copyright
Every mod you make is owned by the author
Everything is copyrighted!
well, i don't understand coypright to begin with, so i appreciate you guys walking me through some of this
By default you cannot touch anything unless the author allows you to
Unless you made it you have ZERO right to upload it. Unless you have explicit written permission from the Author to do so.
@tropic hatch have a read of this https://arma3practicalipguide.blogspot.com/
now you cant say you havent been told 😉
of course, and thank you again
i sincerely apologize to anyone that has been inconvenienced by my ignorance, i appreciate your guy's help in clearing this up
Thank you for cleaning it up right away.
Please inform yourself a bit further, and then also tell others that, makes modders who get their stuff taken without being asked's life easier
and u could dumb Armahosts and take a root server its a bit more effort to setup first but after that , u pretty much good to go with a Steam kollektion link and a few manualy added files!
Can someone explain how the cup licenses allows:
Distribute the Addon/Mod over a non public channel like a private repository.
But not:
Upload this to SteamWS, PWS, your Website, GoogleDrive, Dropbox or any other file sharing service/channel.
Is it simply missing a *public filesharing Website?
Because "public" channels require that you deed legal rights to all content you upload. Something you legally cannot do unless you actually made or own the content.
It doesnt say public; just says "any" filehost
Its their legal right to determine the licence
? Im asking about the contradiction. They allow private repos but dont allow any repo.
and providing other publicly accessible repositories does cause a tonne of support issues. But if you have a problem with their licence talk to them. @dull moon
I don't see the problem here;
- it IS NOT allowed to share CUP on publicly available locations.
- it IS allowed to store it at a private location (for yourself or within your unit/community).
You can always ask on the CUP discord if you have questions regarding their policy. Best answers come from people directly involved.
our private repo is not a "file sharing service".
Atleast I don't consider it was that. But I see what you mean.
They allow distributing it over a private repository, but also forbid any "file sharing service/channel" which is a contradiction
@blissful veldt email address in channel description please
Question, what is the status of Taviana? There's been a map on the Workshop for a long time, and I want to make sure I can use it for screenshots and such
IIRC it's prohibited to port into A3? Not sure it's official state though I've heard so, I think
https://steamcommunity.com/sharedfiles/filedetails/?id=1333620906&searchtext=Taviana
This one has been up for two years now
Or I confused it with Namalsk? 🤔
Yeah I heard something similar about Taviana, but maybe that changed. Just want to make sure
Prohibited
No you're correct, Taviana cannot be ported to A3
Thank you for clarifying!
@carmine folio let's more it out of the screenshot channel 😉
Here's "a" link of the document: https://livepictureevents.com/wp-content/uploads/2020/05/08-MS2-Industry-Day-2020_v2.pdf
I’m new to arma, what is a rights violation?
breaking rules/laws/licences/etc. regarding copyright and ownership of assets/contents/ideas/etc.
So this presentation is breaking copyright rules of arma by showing a screenshot
Didn’t know that this was such a problem there is a channel for it lmao
well, IF it was presented by the US Army and IF it actually is content from Arma (2/3) or mods, than yes, because they are not allowed to use that.
as for; IF it was presented by the US Army
afaik is this not the case, since it is being presented by DATC to show of what they could do for the army
as for; IF it actually is content from Arma (2/3) or mods
afaik does it contain screenshots from Arma 3 (Altis?) and either Arma 2 or CUP (Chernarus, uniforms, vehicles)
Does this stuff happen often?
Not by the military 😉 They are very strict about it and either use VBS (the military variant of Arma so to say), or have their own tools.
But it happens with contractors?
No idea, only saw it once before I think
