#ip_rights_violations

1 messages Ā· Page 19 of 1

queen raptor
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that makes sense

gilded basin
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That ToU appears to be intended for graphical use (textures, models, clipart, scans, etc), not code. Is this just a generic example?

midnight compass
gilded basin
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can I get a Cliff Notes version of that reply? šŸ˜›

midnight compass
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No because people will read that and lack context, so coming from green name is better to not give summary of this

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It would be a summary of a summary

gilded basin
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Does that mean there's something more in-depth?

midnight compass
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The link I provided is just showing an example of one of the many licenses or agreements that are passed to us and we must uphold

midnight compass
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If you read the whole reply as a whole

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Not skimming

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It should be clear

gilded basin
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Anyway to get a summary of the 3rd party license restrictions for community awareness? Feels like being a modder is like walking across a dog park without shoes.

midnight compass
gilded basin
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debin?

faint nacelle
midnight compass
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And we why we heavily enforce that on legal route too as infringement

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Most modders don't even know that assets they buy in CGTrader and so also block this and forces them to make efforts to do it

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Blocking it from our side already protects modders too

gilded basin
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This will be asked, so might as well do it during active discussion: What about the Reforger 1.6 code on Bohemia's Github, and on their Doxygen...how can they be used?

midnight compass
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Arma only

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It's also covered by the reply

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First sentence

midnight compass
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!issuewarning 252510288530636803 Keep serious topics civil. If you have nothing to add then avoid cluttering the discussion and causing incendiary discussions.

edgy coralBOT
gilded basin
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I will say this, it's disappointing and strange Bohemia is fending off AI like this (though I know they aren't against it, as Mario or Goat has said). Unreal and Unity are throwing AI as a selling point for their game engines (https://unrealai.studio and https://unity.com/features/ai). I'm not sure how their IP works, but as a modder it does concern me that Enfusion won't be as popular because of something like this. But thanks for elaborating, @midnight compass.

midnight compass
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@mystic dragon It seems you missed the whole argument of the reply.

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We can discuss in more detail on DMs tomorrow

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It will be easier

mystic dragon
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Hold on, can I say my piece or not? Turn off the slowdown and I’ll post it right away

midnight compass
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We are not blocking AI

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Nor are against it

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Just certain usages we have to block due to restrictions

gilded basin
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It really is hard to see through all legality in this, tbh.

midnight compass
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Then we can post here clarification on your case afterwards

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I have to ask, are you using AI for these replies?. They seem too fast and missing the problem.

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The problem is the derivation of content, through your tooling. Which is also subject of such problems.

mystic dragon
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Dude, I spent the last 30 minutes putting together a reply and you won’t even let me fucking paste them without you yapping

midnight compass
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It just seemed fast replies, so I wanted to know.

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I want to know I am talking to you.

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But I stated the problem, there is no argument for it.

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Issue is on derivation and licensing.

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The tool itself and what it represents is no issue

gilded basin
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What is a legal way of using AI to work with Arma only, in regards to scripting?

glossy depot
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There is none.

midnight compass
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You can add this to your tool. Like how our tools do @mystic dragon

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This on itself includes the clause for upholding licenses

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Many other tools do too.

glossy depot
midnight compass
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You are also subject to the licensing of any tool you use, let it be blender, substance painter, VSCode, etc

gilded basin
midnight compass
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It has restrictions

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Its on APL

gilded basin
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I see what you're saying, but it's awkward like getting a beer brewery tour and then being told you can't drink beer there. Bohemia should re-evaluate their stance on this, Unity and Unreal are going full speed with it and I get tired of their free training courses cluttering my feed...now they'll have AI with it all :/

midnight compass
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Meaning you can only use it to generate content for Arma

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which blocks using it to create tools based from it, that are not arma suite itself

mystic dragon
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The most obvious problem here is you have no idea what an MCP server is or what it does.

The MCP (Model Context Protocol server) is a passive documentation layer. It provides structured access to public Enfusion/Reforger API docs for LLM context. It does NOT ingest mods, repositories, or third-party assets, does NOT process or validate outputs, and does NOT control downstream model behavior or user prompts. It is not a sandbox, enforcement layer, or execution environment.

Because of that, attributing ā€œongoing IP/EULA violationsā€ to the MCP conflates separate layers: documentation retrieval, model inference, and user input. The MCP has no control over how an LLM interprets context or what a user supplies, which is identical to any general-purpose dev tool (IDEs, compilers, docs).

The argument also merges distinct categories like API documentation, third-party licensed assets (e.g. Textures.com), and community mods into one compliance surface. The MCP only interacts with public API documentation, not asset or mod content subject to AI or redistribution restrictions.

Within Bohemia’s ecosystem, license enforcement is not centrally handled at the tooling layer; it remains with content authors and distribution. Expecting a documentation tool to enforce downstream license propagation assigns responsibility that does not exist in the platform model and is not technically implementable at the MCP layer.

Finally, ā€œenables violationsā€ is overly broad. The MCP does not retrieve or analyze mods or restricted materials. Any misuse requires external, user-provided input, outside its design boundary. By that logic, all dev tools could be framed the same way, which is not a workable standard.

To be explicit: end-user behavior cannot be controlled, but that is not the MCP’s role. Its purpose is documentation-assisted mod development. If the concern is broader AI policy, that is separate; if there are specific technical constraints needed, I’m open to implementing them.

midnight compass
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Yours and what others raised

mystic dragon
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No chance in hell you read that entire message in 15 seconds

midnight compass
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Your repo is gone so I can't tell what else you added there

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That is why it is locked

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For investigation

mystic dragon
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Okay so you’re just gonna not read what I say and then go on repeating the same broken points over and over again. Well how about this: I’m still going to distribute the tool, and you can sue me about it. I have offered to provide the repo several times to different Bohemia employees and have been declined each time.

nimble gyro
midnight compass
mystic dragon
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Sent

novel goblet
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Maybe I am out of the loop, but I thought the tool was local only. But this sends (distributes) the material to Anthropic does it not? At least in suggested usage.

mystic dragon
midnight compass
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If that happens here, it's big issue

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But it depends on what and how it does it

nimble gyro
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Wouldn't these cloud hosted LLMs all be scraping this data from your public facing websites to begin with? I can make a command on any large LLM and gather any of this information minus the MCP.

mystic dragon
novel goblet
midnight compass
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We lock threads when we need to investigate. Or confirm things.

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In any case if there is some problem, we will just try to tell you how to solve it. Not throw the whole thing away.

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Same as we do with mods and other tools before

mystic dragon
midnight compass
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I understand the frustration, there is no ill intention here.

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It just got reported in mass, some things might be true, some might not. It needs investigation. That's it.

mystic dragon
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Well it feels like you’re being arrogant and it’s only made worse by your refusal to even read my message which explains what it is, what it does, and how it works. That’s all I gotta say, and I’m done here

midnight compass
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As I said before

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the tool itself and what it represents is not the issue

mystic dragon
# midnight compass I did read your message, but I can't tell you anything unless I we see what the ...

If you read the message, you would understand that your investigation could already be finished, because it is that simple of a tool. All it does is provide an LLM with 3 things:

Reforger API via doxygen

Enfusion API via doxygen

Biki tutorials on scripting for it to reference

Everything else is just scaffolding and I have no control over anything the end user does with it, which is no more or no less than if they just actually read those publicly available resources themselves

midnight compass
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It's a problem

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But it depends how

mystic dragon
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That’s on the end users privacy settings, I can’t control if they allow any LLM to be trained on their usage or not

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If they do allow it, it is still not feeding the LLM proprietary information, just the same exact things anyone could find by looking at the doxygens or launching Enfusion workbench. There is no reverse engineering, no hidden scripts, no fancy mod stealers

midnight compass
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That is where the problem stems from

novel goblet
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Well BI stance is that it is proprietary license information.

You are right that it can technically not send it to remote LLMs. But sure looks like the default "getting started" instructions does just that.

midnight compass
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And if this tools acts as direct bridge to facilitate that to be fed to Claude, ChatGPT, etc, which it seems. Then it is a problem.

mystic dragon
midnight compass
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You are missing the point, I repeated this part multiple times already.

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For that specifically too.

mystic dragon
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And maybe you missed my point; I’m still gonna publish the tool and you can sue me about it.

I’m legitimately done with this conversation, goodbye

midnight compass
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Something being hosted publicly does not grant rights to use that as you will

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All that is asked for you, if you do provide this bridge is to just add the disclaimer for this to users

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That is it

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Then it's user's responsability and their own problem if they use it for the problematic aspect.

mystic dragon
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Jesus Christ do you get paid to make things more difficult than they need to be for a living? Why not just start with that???

midnight compass
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And your tool would be left alone, unless it actively feeds that automatically

mystic dragon
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Actively feeds what automatically? Dude who is your boss, Ivan? I need to speak to someone with authority who isn’t you. Call me Karen but you legitimately are not the right person to make this call for Bohemia

pliant oar
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your tone and using names of real employees isn't appropriate

midnight compass
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I started explaining the issue

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The solution depends on what your tool actually does

mystic dragon
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My apologies, but I sincerely would like to talk about this with someone I feel confident is able to coherently answer it

midnight compass
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If after what you have explained about what your tool is doing, if that is fully true then this is the easiest solution to it #ip_rights_violations message

mystic dragon
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I have tried explaining what the ā€œtool doesā€ to you 15 ways from Sunday my man. I don’t know what else to tell you. You keep giving me conflicting answers and making this incredibly confusing for me to process

pliant oar
novel goblet
midnight compass
mystic dragon
midnight compass
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If what is in there is just what he says, then just the disclaimer for feeding into LLMs

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If it does more, like how it was reported then also the content disclaimer

mystic dragon
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This keeps repeating and I am pretty sure you still haven’t read my original message explaining what an MCP is and what it does and how it works, despite your claims that you have numerous times

midnight compass
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Some reported just MCP, other reported more robust tool to go into mods and so

mystic dragon
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For legitimately the 6th time now, here is the repo. Several other people have have linked to forks from my actual GitHub repo.

midnight compass
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This won't be checked in a second

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Only your thread is locked, nothing big has happened.

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Your tool is not in an inmediate risk, nor you

mystic dragon
midnight compass
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If anything, if something is problematic and can be good to somehow open for modding i will take it into account for the EULA changes

mystic dragon
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Are you messing with me? Like if you’re sitting in your office laughing cause I’m falling for this that would be hilarious

pliant oar
midnight compass
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Also you are talking to the person for this, that is why I am trying to help with it

nimble gyro
mystic dragon
nimble gyro
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Just providing context is all, there was a few conversations about .pak unpacking and etc. So I assume some red flags went up.

midnight compass
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We are not attacking you, your tool or so

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Just trying to give some direction to keep it afloat if what was reported is true

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Or to see what intention is, and if intention is good then we can also make changes on our licenses

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Or provide tools for it to help community make such things

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Try to see my messages on the trying to help light, rather than trying to block light

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It is meant with the first

mystic dragon
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I feel you man. The tool is one that is intended to help new modders learn the Enfusion engine and Reforger modding. It has no ill intentions, and does not ship with anything inherently malicious, but I cannot control if someone uses it in a malicious way. Thank you and I appreciate your time

hallow glen
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when on the topic of threads, how about unblocking the crawler thread? meowawww

midnight compass
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I am sorry

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I will unblock it

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Opened

midnight compass
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Some times they are just there from past old decisions and affect modding.

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We had an instance with the script diffs for example

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Before we distributed them ourselves. A modder tried to be nice and do it for community

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and he was landed with C&D

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Which was completely unfair, but it was due to licensing of the scripts

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Now they are released with APL and that is out there.

gilded basin
midnight compass
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Some things have to just be enforced, and if bad for community then we can change things. But it is a pain for us too

mystic dragon
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Change is not always easy or simple, and one thing for certain is the future never stops coming at you. Improvise, adapt, and overcome brother. I legitimately hope that researching the MCP will let you all see what you’ve been missing on the AI train

midnight compass
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Ideally for us we would want to have everything open, but reality is different and complicated.

midnight compass
mystic dragon
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Let’s end this conversation here until you have finished the investigation. Thanks and goodbye!

amber ibex
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not 100% correct @autumn glacier
if you got the content for license F
then license F will still be applied until you upgrade

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not the live license counts, but the license you got the content with

autumn glacier
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@amber ibex this only count if you was use a license before as far as i know. If you wasn't use a license in front. You can easly apply a license without any Problems.

amber ibex
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no lincese => youre not allowed to use it in general

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simply because it is practicly not your content

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thus youre running in danger mode all the time in theory 😃

autumn glacier
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intellectual property did i need more to say?

azure galleon
# midnight compass Lets do on DMs because other people here will mix it with their own ideas

Hey there Mario! I want to weigh in on this for a second. This conversation should NOT be held in DM's for the sake of transparency and community feedback. We all know AI is the future and with some LLM's being open source (OpenClaw), it should be discussed openly. I come into this discord and see stuff like message I am replying to and I will be honest, from a Public Relations standpoint, it is well and truly awful that we can't have civil discussions here in the discord.

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Thanks for your time!

amber ibex
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still, in the end it means: you got content without license? well ... it will remain without license forever
unless you get an updated version with a new license

autumn glacier
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If he is the creator and was not apply a license in front. The Content still stay as intellectual property as long as he can proof that he is the creator. So he can apply a license and take down his old stuff if he want to do so.

amber ibex
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thats what i said

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as no license is also a license 😃

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and youre not allowed to change the license backwards unless you explicitly say so in the license itself

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and even then youre not allowed to do everything with the changes

tiny stratus
# midnight compass Something being hosted publicly does not grant rights to use that as you will

Your stuff is already scrapped if it's on the internet, I do not know if you track bots scrapping data but it's been relevant for more then a decade. it shows that you have no knowledge on how scrapping or anything in the modern age of Bots/LLMs etc work.

I wish you luck trying to sue anyone scrapping or using your API in the methods that Stoogie is even if someone uses outside ur EULA you will NOT win that in any court of law in the US atleast.

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This conversation is embarassing for Bohemia and they really should get their staff to hold their tongues because this type of stuff is legally damning in court, like the lack of knowledge on the topic being discussed by Bohemia Staff is actually mind boggling

wicked spoke
azure galleon
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There is a disconnect here.

Im not a schill, just let me explain.

We, on the end user side, feel frustrated that we cant use these tools in its current state. I get it. I understand.

From a business perspective, they no longer have control of their tools if the property (the games code, Enforce Script, etc), which is locked behind a paywall, is given to LLM's that can reproduce their proprietary assets or software. They want their money. That's all. It stands to reason that competitors can steal their stuff without paying.

Based on all the talk and feedback the MCP has generated, I would assume that they are updating their EULA to catch up with technology but in a way that serves both the end user, and the business model. Such that they can protect THEIR assets, but allow for AI to help us expedite OUR modding within the Enfusion engine without it unpacking their files and possibly unknowingly distributing their assets without pay.

tiny stratus
# azure galleon There is a disconnect here. Im not a schill, just let me explain. We, on the...

I can't get into Enforce because of the layers of getting into it. I code in SQF all day long, but enforce being locked into the tooling owned by bohemia so any product you make in the tools is owned by Bohemia (My knowledge might be old BUT this is what I know over although that was year+ ago maybe 2) I can't get behind that. The problem is suing the user and not anthropic is what I have a problem with, most users who use AI have no knowledge of the scrapping technics and such that companies like OpenAI use. It's hella murky water and I'm definitely yapping a bit.

sudden girder
tiny stratus
midnight compass
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We made a post a while ago to explain that

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People confused the game eula with tools eula

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There is a clause on game eula targeting content creators (like streamers) saying that we can use content

tiny stratus
midnight compass
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So that we can use their content for some editorial purpose, a showcase., presentstion, etc

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Modders 100% own their creations and we will never take ownership of it.

midnight compass
azure galleon
wicked spoke
azure galleon
wicked spoke
azure galleon
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Roger that. Well I'll definitely read into it! Dm me references!

wicked spoke
gilded basin
# midnight compass People confused the game eula with tools eula

There's going to be a lot more AI use in the future, Bohemia needs to re-evaluate their agreements when it comes to modding. Other engines like Unity and Unreal literally have AI built in them now to assist with coding. Whether or not that's good practice is irrelevant, they're game engines that are very popular and if Bohemia wants to compete they must adapt.

worn thicket
# gilded basin There's going to be a lot more AI use in the future, Bohemia needs to re-evaluat...

the problem with AI tools is they're only as good as the person using them - providing AI to a modding space where people are unlikely to have any experience with coding is how you get dysfunctional slop

a very identical argument can be made with unreal/unity - people with little to no experience use it because it is easy to access, but due to that lack of experience they create content that is subpar and gives the engines a bad reputation

frigid heart
# gilded basin There's going to be a lot more AI use in the future, Bohemia needs to re-evaluat...

Thats a completely unrelated message you are replying to, its about who owns what you make with the tools

Your feelings regarding AI usage are unfortunately not relevant to agreements we have with other services that we have to follow and enforce
regurgitating that we have to adapt and that other parties are doing something differently won't and can't change that

as mario said

We are not blocking AI
Nor are against it
Just certain usages we have to block due to restrictions

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If this is not one of those cases/usages I'm sure it will get resolved

gilded basin
gilded basin
worn thicket
faint nacelle
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the engine itself is the business

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as to what people do with Arma is mod a game

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not develop their own game on an engine

gilded basin
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what about DayZ and PUBG šŸ™‚

frigid heart
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mod a game

worn thicket
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the arma 2 "dayz" is technically a "total conversion mod", still not a game šŸ˜„

faint nacelle
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so while there may be parallels between modding and game development, they are different things

faint nacelle
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started as a mod for Arma2

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but still a mod

gilded basin
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Yes I know, not many ppl realize where PUBG and DayZ actually came from šŸ˜„

faint nacelle
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PUGB started as a mod and then was made standalone game on different engine

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but still they were mods, built on top of the game

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which is why comparing engines like Unreal and Unity and making new games with them and their business model as engine developers and modding Arma is not entirely accurate

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is what I was trying to point out

midnight compass
# gilded basin Those engines also make bank for the companies, they are a business. They prepar...

Unreal Engine also blocks it's source and technology to be trained on AI. See 6.e https://www.unrealengine.com/en-US/eula/unreal

e. General Restrictions
You must ensure that your activities with the Licensed Technology do not:

result in using the Licensed Technology as a training input to any Generative AI Program or as prompt-based input where the Generative AI Program trains on input data. ā€œGenerative AI Programā€ means artificial intelligence, machine learning, deep learning, neural networks, or similar technologies designed to automate the generation of or aid in the creation of new content, including but not limited to audio, visual, or text-based content; or
use, or permit others to use, MetaHuman digital characters and animation curves (or any rendered output thereof if crafted to replicate the functionality of MetaHuman) to build or enhance any database or training or testing any artificial intelligence, machine learning, deep learning, neural networks, or similar technologies.

Unreal Engine

Unreal Engine is free to use for learning, and for developing internal projects; it also enables you to distribute many commercial projects without paying any fees to Epic Games.

midnight compass
gilded basin
gaunt stirrup
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This ideology of ā€œthe future is now old manā€ and demanding people and companies just get with the program and give AI tools a blanket access all areas is a tiring rhetoric.

The logic would sound ridiculous in other contexts so why it’s spurted out again and again is beyond me.

There seems to be a web of legal issues that most people without training can’t comprehend (myself included) when it comes to the engine and the games content, this needs way more time to unravel and won’t be answered in a heartbeat.

While I agree that in the right scenario LLMs can be a good tool when used correctly, it really is the kind of thing that needs to be carefully used and implemented

midnight compass
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But they block on their license 3rd party

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The company itself is not subject to their own EULA.

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EPIC is not blocking using AI with their Engine.

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they are blocking people training AI with their engine licensed technology

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It's the same deal with us

gilded basin
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Yes, that's why I said they allow things like UnrealAI Studio

midnight compass
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I do not see where they say they allowed it. or endorse it

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It's just a tool created that is still out there

gilded basin
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That is something their legal team deals with šŸ˜‰

midnight compass
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Even the tool itself on the footer says it is not affiliated or endorsed by Unity and Epic

gilded basin
midnight compass
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There is no information that it is allowed

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Nor even a slight mention on UE website

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It;s just tool out there existing that according to UE EULA it is breaching it

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It's existence has no pointer to it being allowed

gaunt stirrup
# gilded basin Yes, that's why I said they *allow* things like UnrealAI Studio

When you say they allow it, is there a list you are referring to? Or some kind of official statement?

My point is that just because something exists doesn’t mean that its existence is permitted. Technically speaking it may have just not got through to unreal legal dept yet.

I’d say it’s akin to rips on reforgers workshop, just because they are there currently. Does not mean that they don’t break the Eula.

Again, I can’t speak for if they are or are not operating within the confines of the Eula exactly but saying a definitive as an example should be backed up with evidence.

gilded basin
midnight compass
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it could just not be caught yet

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But again, what Kenny and I mention should be how you see things.

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Just because something exists, it does not mean it is not in breach

gilded basin
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We're going in circles, so I'll say it one last time: Unreal and Unity have actual lawyers that take care of such things and know more than we do publicly.

midnight compass
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Unity has also this blocked by default

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2.2. Customer may not use Unity Source Code, directly or indirectly, for any purpose related to creating, training, or improving (a) any competing game engine, SDK, API, AI model, or development toolkit; (b) features or functionalities that replicate the capabilities of Unity software or services; or (c) any derivative works developed for other game engines, tools, or services without Unity's prior written permission.

gilded basin
frigid heart
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Something existing != it being allowed

Everything you said is an assumption

Unreal and Unity have actual lawyers that take care of such things
So do Activision etc and model marketplaces are flooded with Call of Duty models ripped from the game
you can't enforce something you are unaware off, and with the rate of AI tools popping up its impossible to keep track of them all

that's why I said they allow things like UnrealAI Studio
complete assumption

faint nacelle
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Im guessing there isnt anything more to say on this topic. So we can move back to channels actual purpose.

azure galleon
spare quartz
azure galleon
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Just cleans up the chat and puts that conversation in a designated place. That way this stays true to the channel name

queen lodge
devout umbra
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Sounds familiar

iron flame
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Alright cheers @autumn glacier @amber ibex

thorn tartan
#

what would the stance be if I was to add concrete walls to my game that featured graffiti on them that might contain copyrighted art work? (as in art work that might be from the Predator films or a movie)

my inspiration is that British apache teams would draw and graffiti on walls around the helicopters of there squadrons etc and do some kind of funny art work.

see examples below:

https://cdn.discordapp.com/attachments/1032721278072782940/1491941236515274802/image.png?ex=69d9860d&is=69d8348d&hm=8f39c8106fa78abafdadffd06f4affb67beeffbba5fe274b831878d91d937348&

https://cdn.discordapp.com/attachments/1032721278072782940/1491941505244598362/image.png?ex=69d9864d&is=69d834cd&hm=74c509e9926739d5303c9275f479d21063c5c679d67f8fa941361b782ac7d9e6&

my question is would it be ok to add something like this even if as you can see some of the art work features art from movies etc that obvs are copyrighted.

faint nacelle
thorn tartan
golden bay
thorn tartan
faint nacelle
#

if you got someone drawing for you, get something original isntead

thorn tartan
faint nacelle
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its private if its stays on your computer

thorn tartan
devout umbra
limpid veldt
wicked spoke
mystic dragon
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Still eagerly anticipating the results of the "investigation" into EnfusionMCP, thank you

knotty ember
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Hello everyone, is it normal for someone to make a map and not allow it to be used publicly, and to whitelist it and block its IP address? Please explain that for now, the map will not be made publicly available and can only be played on his server??

novel goblet
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  • normal for someone to make a map and not allow it to be used publicly: Normal as in statistically? Then no, I don't believe so.
  • whitelist it and block its IP address: Its? IP of a map???? Do you mean a server?

Unless you are bound by some other licensing constraint from stuff you use, you are allowed to do that. Some of the data packs are under APL-SA I believe which may prevent you from doing that practice.

coral torrent
#

Our licenses do not contain any such clauses. If someone has downstream restrictions it must be a custom license.

You can say what ever you want in your license, but if you are able to enforce it is questionable. For detail see: https://reforger.armaplatform.com/news/workshop-licenses-and-ip-faq

Arma Reforger

We clear up common misconceptions about the Intellectual Property rights involved when making and publishing mods on the Arma Reforger Workshop.

celest shard
#

ya'll still losers

echo orchid
edgy coralBOT
steep helm
#

<@&105621371547045888>

vernal cedar
# midnight compass which blocks using it to create tools based from it, that are not arma suite its...

Its on APL
Meaning you can only use it to generate content for Arma
which blocks using it to create tools based from it, that are not arma suite itself

This seems like a new thing.
If I am missunderstanding, can you clarify that statement?

Reworded:
APL licensed content can only be used to create content for Arma, but not for tools that help in creating content for Arma, because the tool "is" not the arma suite itself.

So if I use these scripts, to build the neural pathways in my own brain. So I can use my brain as a tool for creating Arma content. That is now also illegal?

Also where in the APL license does it state as such?

Subject to the terms and conditions of this Public License, the Licensor hereby grants You a worldwide, royalty-free, non-sublicensable, non-exclusive, irrevocable license to exercise the Licensed Rights in the Licensed Material to:
produce, reproduce, and Share Adapted Material for NonCommercial and ArmaOnly purposes only.

A tool, built based on the material. Should count as "Adapted Material" does it not? And the license specifically allows doing that.

By this "rule", all the community made "syntax highlighting" tools would also now be illegal?
SQF Syntax Highlighting in Notepad++, Visual Studio Code.
Enforce Script highlighting in Visual Studio Code.
Linting tools.
They are built based on existing script code too.

vernal cedar
# midnight compass Something being hosted publicly does not grant rights to use that as you will

But, It does
https://community.bistudio.com/wiki/Meta:General_disclaimer

You may integrate content from this site in whole or in part into works you create or derive, as long as your content and any derived or included works remain licensed non-commercial.

You grant to all other licensed users of this site a license to:
make, use, copy, modify, create derivative works of such material solely for non-commercial entertainment use only,
Or does that not mean what it says?

faint nacelle
vernal cedar
#

But that statement implies that rights are not granted and it was about content on that site, the site that says that you have the rights.
This seems unclear now. Is the documentation allowed to be used or not?

novel goblet
#

The second sentence makes it even more confusing, implying you can't really make something with it for others:

Your usage of any content stored, distributed, documented, or referenced through this site may only be for your personal, non-commercial entertainment use only.

vernal cedar
#

The "hemtt" project on GitHub has parsed the entire SQF wiki and created yaml files on GitHub
https://github.com/hemtt/wiki/tree/dist

That definitely is not personal use, and there is also no license on it that forbids commercial use.
But surely that is a good and useful project that should be encouraged? Just like the AI MCP?

I am worried with the statements made in here that useful projects like this could get struck down, to the detriment of the community.

GitHub

Contribute to hemtt/wiki development by creating an account on GitHub.

nimble gyro
#

In the defensive Bohemia, they’ve simply requested that the clause added to the MCP, which states that’ll only be used for Arma specific actions. At least from the context that was provided above.

unique fiber
#

To be fair they also release COMREFs like these #community_wiki message periodically which contain the entire wiki. I really haven't read enough of all the MCP discussion in here to have an informed position on whether it should/shouldn't be allowed or is/isn't. My only real understanding is that Arma 3 and Reforger have always been vastly different. From my understanding (which could be wrong) Reforger has stressed much more strictly modern conflicts can't be depicted. Where as in Arma 3 (not sure if due to lack of enforcement, different policies, workshops, etc) it doesn't seem to be discussed nearly as much.

#

So I guess to me I feel like HEMTT doesn't seem like a great comparison but maybe I'm mistaken. Either way HEMTT is a gem and I spent a stupid amount of time introducing it into our repo so I sure hope nothing here jeopardizes it as a project 🄲

nimble gyro
#

The licenses are mostly the same for both games; the enforcement differs most likely due to the fact more litigation risk now lies on Bohemia running their own Workshop. They don’t have Steam as the intermediary, but at the same time; they have the ability to remove any mod from their workshop on steam at will.

So enforcement is the most likely answer, as Arma 3 and Arma Reforger is like comparing the Wild West and the Information Age.

#

If XYZ party uploads infringing content on the workshop, the legal entity that owns said content will then DMCA Bohemia and most likely threaten litigation as they are the one hosting the ā€œcopyright infringementā€.

#

Bohemia now has less buffer to navigate as they aren’t dealing with Steam as an intermediary.

plush slate
#

Is Metro IP banned?

faint nacelle
regal scroll
#

If a mod is dependent on an APL-SA mod, and it is APL-ND itself, does that override it to also being APL-SA?

faint nacelle
regal scroll
#

Lets say hypothetically, someone is using spaccore, which is APL-SA and their mod is APL-ND. I can have my way with it, as long as I publish as APL-SA as well?

faint nacelle
#

its not cool to exploit mod author being dumdum with licensing

glossy depot
regal scroll
faint nacelle
#

AI wont understand it either...

glossy depot
#

You can't use the entire mod that is ND as though it is SA.

flint geyser
regal scroll
faint nacelle
#

might be easier to skip the idea too

flint geyser
faint nacelle
#

šŸ‘†

regal scroll
#

but spacecore is... not a tank its bits and pieces of tanks...

flint geyser
#

bro 😭

faint nacelle
#

provided examples are just examples

#

not the whole deal

#

especially since you have not defined the real usecase

glossy depot
#

Anything built in SpaceCore is required to be SA. Regardless

regal scroll
#

I know its ammos and warheads and maybe a script for tracked vehicles or something, so thats all that would be APL-SA on the derivative work - wait anything, as in everything?

flint geyser
#

It is APL-SA, not APL-SA-SCRIPT-WARHEADS-AMMOS-ONLY, you might be extremely overthinking it

glossy depot
#

Anything that originally resides in a SA mod that is built up is SA as well.

regal scroll
#

there is a tank that is APL-ND running on space core, I would like to tweak as much as I am allowed to tweak, legally of course.

regal scroll
glossy depot
#

If that tank uses something that resides in SpaceCore then it is SA, regardless of the mod license as far as I understand at least. Because you can't make the license of that thing more restrictive because it's built up a SA mod.

regal scroll
#

perfect, thats how I interpreted the license, briefly skimming it and hoping for the best.

regal scroll
faint nacelle
regal scroll
#

yes

faint nacelle
glossy depot
faint nacelle
#

but that would have to be listed

regal scroll
#

I see zelik's name a lot and I have it familiarized with clothing and my time serving in Nam, probably wearing one his asian faces. I didn't really know how big he was in the community.

glossy depot
faint nacelle
#

Custom license might be in order

glossy depot
#

So my understanding is that Boblo is free to use said tank and alter it as it's actually SA as opposed to the author of said mod thinking it's ND?

faint nacelle
#

Mod authors intent matters. Right now it is unclear if there is something that can be ND licensed

glossy depot
faint nacelle
#

that component is yes

glossy depot
#

But the tank is built upon it, is it not? Meaning it wouldn't function as whatever it's supposed to be without it

keen obsidian
#

question for that would be if APL-SA just deletes downstream restrictions on publication, or if it's a breach of license to try to APL-ND it without specifying non-downstream-restricted parts of the work (which would make it a "tainted work" how I see it, so noone can do anything until it's rectified)

glossy depot
#

From what I understand, SA prohibits downstream restrictions, meaning either A) the ND mod is breaking the license or B) the "tank" using the SA stuff is SA regardless of the intent of the mod creator. His mesh etc, would still be ND but the prefab wouldn't. And again, using someone's mesh and textures would still be protected. Meaning you just can't alter his mesh or textures. Maybe I'm misunderstanding something. But the entire point of the SA license is to keep people from altering it and releasing it with another license.

faint nacelle
#

However the mod also uses parts from mods that cant be licensed APL-SA

#

so the whole mod can not be APL-SA

glossy depot
#

I do know that there is still a huge misunderstanding as to what the licenses actually protect from. I'd say Ark has explained in really well in this very channel though.

faint nacelle
#

true as well. For more control custom licensing is the way to go

flint geyser
#

Is APL still the default license in publish process?

faint nacelle
#

I believe so

flint geyser
#

idk if having the most permissive as default is a good idea

echo orchid
#

it is not

fluid elbow
#

Easiest is to make your own and at least you add dont fckn touch this kekw2

ruby swallow
honest blaze
ruby swallow
#

Way to take something out of context meowfacepalm

flint geyser
ruby swallow
thorn garden
# flint geyser idk if having the most permissive as default is a good idea

especially given the stipulation that you can't revoke those permissions even if you delete the mod and re-upload under a different license. at least add some notice indicating 'hey this part is very important.' I'm pretty sure right now the license part is just an inconspicuous drop down between 'tags' and 'version number'

paper prawn
#

That and the APL licenses dating from the days before Steam, or BI workshops...

regal scroll
#

Why yall so worried about that? Nobody releases their magnum opus as their first mod, and if they don't know what the licenses mean then I doubt they did their research to make a flawless mod worth hijacking on their first upload. But yes, it would be nice if there was a brief explanation or something... Thats goes almost everything in Workbench and on the wiki. I would love a description on a lot of things. Like...

paper prawn
#

I don't see the correlation between technical ability and understanding licensing. I mean, lots of very technical people think that I cannot take their APL-ND mod and redistribute it myself without changes... but I can under the fine print of the license

sudden girder
paper prawn
#

Yeah šŸ™‚

#

BI are having to care more about mod licensing now of course, but let's not forget that it's not been a priority... Remember when the Reforger Workshop was launched and we were told we had to use APL licenses not custom ones. That changed real quick, but the fact that they had to change it showed what they thought about it after all these years of IP theft and rips on the Steam Workshop...

#

For all those Steam Workshop issues ofc, they don't actually allow me to upload someone else's APL-ND mod without explicit permission (Steam Workshop EULA, clause 6(d)) - though, while BI honour that and will remove mods as a result, the APL-ND license should be all the permission you need.

high smelt
faint nacelle
scenic sonnet
#

I think some aspects of the current APL licenses are a bit impractical for most modders.
For example, from my impression, many modders would be against (even unaltered) independent redistribution, but do not care much about adopted material as long as it still depends on their mod.
There is no standard license that cleanly reflects such a stance.

flint geyser
#

I'm more about not making a choice for the modder so that they are required to make one

frigid heart
#

Yeah being forced to choose one (and option for custom) sounds best imo
but then again a lot of people just click through popups without reading so it wont prevent everything sadly

novel goblet
faint nacelle
#

could. but also what crumble said about people not reading

#

but yes I would prefer more notifications about it as well even if people dont read it

#

chances are higher that someone does at least

#

its just that there is no way to ensure everyone does

novel goblet
#

"you can lead a horse to water, but you can't make him drink"

If they won't read they won't read... I guess you could make a "questionnair game" upon first submission, where they have answer a few questions to suggest a license.

faint nacelle
#

šŸ˜„

novel goblet
#

IMO, much of the confusion is not so much about what applies, but when it applies, and the vague phrase of "using". If your mod "depend" on something APL-SA (e.g. has a mod-dependency in its CfgPatches or whatevs) , but does not actually incorporate any of it, you very likely can license your own mod whatever.

flint geyser
high smelt
#

I think it’s fine as is rn

regal scroll
#

Imagine if Bohemia had all their content set as APL-ND. This would be the worst game in the history of games, probably ever.

hearty vault
regal scroll
hearty vault
regal scroll
hearty vault
#

We have the option to add things that are not already in the game I don’t get the joke

regal scroll
hearty vault
#

I still don’t get it

regal scroll
#

I am embarrassed for both us. Let's just stop responding before we get warned.

faint nacelle
#

Naughty @regal scroll straight to corner making bad jokes on serious channel

pine smelt
#

Hello, do I have the right to use bands logos for my blackhawks deliveries ? Or I'm not allowed because of copyrights

#

Would be awesome

blissful thorn
#

those would be copyrgihted by the record labels
i would suggest using fake band names and just make the min cool styles to get the same effect

pine smelt
blissful thorn
#

depends on the rules they have but youll have to check for every copyrighted material used what the rules are . some allow use some dont

eager orchid
steep helm
#

Just do an alt history version in a similar font

STEEL
DAMSEL

crimson ingot
#

IRON
MAN.. oh wait

yeah make it different name, font can't be copyrighted right?

faint nacelle
echo orchid
sturdy ginkgo
#

To clarify if we have permission from the company we are ok to use it ingame, assuming proof is needed if investigated?

faint nacelle
pine smelt
faint nacelle
#

as realistically they dont give those out

#

theoretically you find contact info for their publisher or PR people

sturdy ginkgo
pine smelt
faint nacelle
#

then they get punished for it

pine smelt
faint nacelle
pine smelt
faint nacelle
#

for vehicles, artistic representation of a car without manufacturer markings etc is typically fine

real estuary
faint nacelle
sturdy ginkgo
#

Better to be safe than sorry coolfrog

faint nacelle
#

When asking there is chance to fix issues.

#

If I find issues on my own there may not be such chance blobcatsweats

pine smelt
#

i've read something about "Fair use" as long as it's not inapropriate and it's just for tribute it's fine. The logo owner still got the right to ask the modder to remove it, if he don't, he owner can ask for a remove DMCA

#

The mod idea is a strictly non-commercial historical recreation. Logos are used minimally (engine stickers) and solely for the documentary accuracy of the aircraft like it's been alr made

paper prawn
stiff jasper
faint nacelle
#

lot of misinformation about that

#

in the end we quote our TOS

pine smelt
faint nacelle
pine smelt
faint nacelle
#

šŸ¤”

#

Youll have to find me some proof of that

#

and also we require you to have the appropriate rights to upload

#

if owner has "right to ask removal" it does not sound like there is genuine right to use the thing

#

So I am inclined to play it safe and say thats not a thing for mods

paper prawn
#

Sounds like the infamous lines in Steam Workshop mods, "I did not make this, if the original author wants me to remove it then let me know"... 😭

#

That ain't how this stuff works lol

real estuary
paper prawn
#

Cover band stuff is complicated and, at the end of the day they are not allowed to use the original band's trademarks without explicit permission, just like for modding...

#

But, it would seem like having METAL VIRGIN written in the Metal Lord font would be an original idea...

nimble gyro
#

there is no actual tribute right in DMCA for clarification.

paper prawn
#

Band names and logos are trademarks... These are covered within the DMCA

pine smelt
paper prawn
#

No, not even tribute bands can use the og band's name without permission. They would be sued for trademark infringement and deceptive marketing...

nimble gyro
#

^

nimble gyro
#

There is some nuance with privatized communities and groups; there was conversation about this many moons ago in terms of unlisted/privatized communities etc. Do your applicable research, leverage tools/AI to understand the more legalized takes and follow the EULA for the workshop.

#

At times it can be like a bit of a maze to find the information, but most cases here have been spoken on and can be looked back at in the chat history; if you are asking something, most likely someone has already asked it and you can simply search for that result here. But understand none of the people here, are LEGAL experts or lawyers in anyway shape or form. So do your due diligence and find the answers yourself, if you need clarification; some of the people here can help you but don't take it as gospel.

echo orchid
oblique mulch
#

Can government officials request personal information about mod creators? (IP addresses, email addresses, messages, etc.) How would Bohemia respond to such requests?

faint nacelle
#

dont do anything that would get you attention from goverment officials

oblique mulch
#

Is there anything I can read about this? About data sharing.

novel goblet
#

I don't think it is really nailed down to all possible situation. "Government official" is so vague, like if proper people from police departments supplied proper reasoning, they will likely get it. But if some Minister of Agriculture tries to request my personal info, I hope the response to him is to F-off.

soft egret
#

With a warrant, I'm pretty sure government can get any information the company has

#

Under the Czech Code of Criminal Procedure, legal or natural persons storing data (including traffic and location data) are obliged to provide it without delay to law enforcement authorities for investigation purposes.

Police can request, via a court or prosecutor, that data be produced (surrender of items or computer data) under sections 78 and 79 of the Code of Criminal Procedure.

While the GDPR (and the Czech Act No. 110/2019 Coll. on Personal Data Processing) protects user data, it does not prevent companies from disclosing information when required to do so by law.

If you want to trust AI on that. But it makes sense. That's what I expect.

novel goblet
#

True, but that is for Czech authorities. If from some other country, there may be more easy or less easy inter-country paperwork.

faint nacelle
# oblique mulch Is there anything I can read about this? About data sharing.

Dont recall anythig specific about that but for example from Reforger EULA
All parts of the license are valid to the maximum extent permitted by law and nothing in it limits any of Your rights set by the applicable law. The license is governed by the law of the Czech Republic, and any dispute arising here under shall be resolved by Czech courts.

#

so such things probably would have to go through court orders and official internationl agency collaborations stuff

#

Probably something you have to consult a lawyer with for deeper understanding though.

devout umbra
#

If you warthunder it and include classified materiel I can guarantee you'll have some visitors in suits at your door in short order šŸ˜‚

faint nacelle
#

That can happen I suppose šŸ¤”

faint nacelle
#

Hello. This is not a random discussion channel. Dont respond to old messages without very good reason

white tiger
white tiger
tidal topaz
devout umbra
#

@faint nacelle #enf_showroom message

Following up to this, there are tons of thumbnails out there that use generative AI to accurately describe the mod. Is this going to be an absolute blanket on using AI imagery for a thumbnail?

Many are tweaks, config changes and minor QoL that the actual creation of a thumbnail via in game imagery is not possible or a handcrafted image is not worth making.

nimble gyro
#

Moving this from #enf_showroom to avoid clogging that channel.

Not to rehash everything that was clearly spoken about earlier; but there is a clear disconnect between BI and the Modding Community in terms of TOS and Licensing because of how aggressively they are interpreting the legalese that is applied across the board on their website and TOS. The TOS Workshop mod letter went out nearly 1 year ago to date; and since then: Rapid changes to how these rules are interpreted are creating a maze of bureaucratic actions that must be taken to ensure your mod is up to standard on the workshop.

What needs to be done: There needs to be another clear update/set of intentions or scope provided to end-users of the workshop and more transparent ways to see how these rules are enforced such as a enforcement page or a list of clear readable and concise rules that creators can reference and follow, what I see consistently is BI team members link and reference these specific subsections of their TOS or legal framework that most end-users will not comprehend or understand fully as it so finely worded that it leaves a razor edge that modders must walk on to ensure they are not breaking rules.

It is creating a divisive rift between the BI Team, experienced modders and everyday users; as people are simply just not privy to these rules, policy changes or TOS which is hosted on a platform that must be logged into or actively seeked out to receive this information.

What do I think could help with this? Here is a list below that I think can quell some of the issues that Modders and End-users face on a day to day basis:

  • Enforcement and Rules as stated above, need a clear/concise readable format in a open forum area that end-users can easily access; preferably a way to link the end-user of the workbench to the rules page prior to posting a mod, and even making them hit some sort of understanding check box on their first workshop upload.

  • If enforcement and rules change, you have our information on file such as Email, Account UUID, and GUID; BI needs to be more transparent in sending out emails about these rule changes and enforcement practices, as from day to day; things seem to change in the TOS department or rules bend due to one mod touching on a grey area and the rest fall like dominoes with no clear way for the end-users to understand what happened other than some rage filled IP-Violations chat.

  • @flint geyser brought up how licensing is abit of a bit of a red herring, and that by default the most permissive license is applied to each mod when publishing; when a end user first elects to publish, something like the idea I had proposed above about the check box; the end user should go through a very simple graphic explaining the licensing, instead of requiring them to seek out what each license means.

  • Goat and the rest of the team seem to be very good at contacting via the discord chat, but this creates a mass pile on of randoms which notates and speaks on topics they aren't even included with; move these interactions into a ticket on the discord or on the BI website instead of an email, as time and time again; people state it's not getting to them and it leads to a fight in the channel about who did what.

  • When stumbling across new grey areas and TOS violations that are pertinent to the community, providing a role which Modders and Creators can be provided notice about trends and etc that the team is seeing that need to be avoided/handled; allowing the ping to go out and notify the people who opt into the role about changes.

There is a few other changes I could list, but I am running out of text amount and I want to conclude in saying that there is definitely some changes needed as the community grows and the rules changes rapidly, it is becoming very hard as a creator to navigate the way you guys enforce the rules without notice and by providing context in obscure messages in chats they get buried a day later.

#

Especially in the showroom of all places, where there is a new post every hour. It was the first I had EVER heard about the image stuff.

#

And I also want to clarify, I don't think the enforcement of the rules is a bad thing; but I think since more folks were hired on to take on this monumental task, things have heavily changed; and on a day to day basis things may change actively and leave creators with changes they need to mitigate or never knew were actionable/violating.

faint nacelle
#

Since this long messages are already this can be discussed here for a bit unless actual channel related business comes up.

#

Work is underway for updated TOS etc texts but those can unfortunately never keep up with all changes or specifications that may be needed.

As @nimble gyro mentions grey areas pop up from time to time. Like the photo issue.

dark grove
#

Also, @faint nacelle while you are here, I was hoping you would be able to provide some clarification regarding the whole use of photos for mods. Here is my message copied from the enf_showroom:
I just want to double check how the new rule applies to my mods specifically.

For my mods, I only use real‑world photos that I have the rights to (either public domain or CC BY 2.0) and I always provide proper credit. The photos also accurately represent what’s in (or will be in) the mod; they’re just real photos of the actual equipment the mod is based on.

Is this still acceptable under the updated rule, or does the ā€œno photosā€ guideline apply universally even when the images are licensed correctly and representative of the mod’s content? I want to make sure I’m following the rules exactly as intended. I'm willing to update the mod covers if that is required

dire dagger
#

And also, a modpack that have's a "community" photo and that photo was made in part with AI, that will be agaisn't TOS?

coral torrent
#

You don't hold the copyright on AI generated images. So you can't publish them.

faint nacelle
faint nacelle
coral torrent
#

Besides often not actually having anything to do with the content in the mod.

faint nacelle
#

Thats another.

devout umbra
#

A hot off the press AI generated image is not owned by anyone. Why exactly is that an issue?

There are multiple avenues to an end state of ownership, is this going to be a blanket statement and ignore that or will there be exceptions to those relevant cases.

dire dagger
#

And so, if i edit it with photoshop and i put some things on the top of AI, how you will know it is?

devout umbra
#

I use them as thumbnails for minor tweaks, minor additions that oftentimes do not have an easy to display ingame image. The alternative is a blank black image, why is that the preferred alternative?

faint nacelle
#

On the right channel.

nimble gyro
#

This is exactly case and point what I mean about the enforcement of the rules being so greyed out it is absolutely insane as a creator to follow them, the U.S. Copyright Courts have clearly deemed nobody owns the AI images unless there is considerable human input to place a trademark or copyright claim over said image, if the image doesn't contain somebody elses IP, why is this an issue?

We inquire about it, and we get two different answers; one from Arkensor and one from Goat: "The ai Image line of questions can be looked into at later date when it becomes more relevant." ??? What do you mean??? Isn't this the point of contention right now? That is actively being enforced on mods but we are being told that the questions need to come at a later date? "Besides often not actually having anything to do with the content in the mod." Why does this even matter? The description and the title are the area to convey the mod's description, and it's intent. Along with the title which actively tells what mod it is??

faint nacelle
nimble gyro
#

Also, these rules seem to have appeared out of thin air recently with the whole AI talk that's taken place in here with the MCP and etc; where are these rules conveyed?

dire dagger
#

I have a question also regarding to "Honest preview of what is in the mod" Some of the community have a mod packs of variety, the need to put what in there?, their logo? a photo of all the things or wha

faint nacelle
nimble gyro
#

And another line of questioning: How do you even plan to enforce upon this? Manual whitelisting of each mod submission, a scan of each mod in the workshop? (Which would take probably months if not years, and if you are going to use AI to search these submissions what is your criteria as to what is relevant and what isn't?)

There is no real path to a clear enforcement on this, and it will appear as incredibly biased or targetted when these mods are placed here in wide view of the whole community to be chastised about how they've broken this brand new rule that was drummed up in some board meeting at BI behind closed doors but never actually conveyed to us in the community?

nimble gyro
#

Photos, AI Photos, the photo having 0 relevance to the mod.

devout umbra
#

Is that going to become a requirement?

faint nacelle
#

Methods of processing are not really for public consumption.

I would like to be somewhat fair with it that older mods have either grace period or are given ample time to react to notification about issues.

And newer mods would be expected to adhere to the rules.

nimble gyro
#

There is probably thousands if not hundreds of thousands of workshop submissions, let alone unlisted. I don't see how you go about doing this. Understanding the whole method of this stuff would be beneficial to the community to understand why these actions are being taken also.

faint nacelle
#

I would probably also not encourage community reporting on it.

faint nacelle
#

In short, there has been an increase in photos nabbed from the internet, unrelevant and even spammy content plus as Ive said before photos don't represent the actual content of mods at all.
Nothing of the actual mods content is lost even if you don't get to post some random dudes face on the preview. And people using mod might get actual preview of the content instead of something not quite like it.

surreal plover
#

I must ask, but when and where will this information be shared? Its seems to be a running thing where BI have been terrible at sharing quite important information within the community.
Here im lucky to have seen this early because I browse the showroom, and now im trying to search through hundreds of messages to get a basic understanding and even then im still scratching my head at a lot of this

nimble gyro
#

This is split between multiple different categories, and I'd say about 45% of mod submissions contain photos they either don't own or have no relevance to said mod. Does that mean that you will be actively moving to remove these mods? How do you contact each creator efficiently? How do you manage the massive influx of creators/regular end users who will be making essentially a queue to have this manually reviewed or get their permissions back to relist?

I just see this as an unnecessary campaign from BI to police things that geniunely have 0 effect upon the game and the workshop, are you actively receiving Legal Letters and DMCAs? Is this some massive initiative to cover the companies ass in terms of liability?

From the end-user perspective and the incredibly broad and honestly at times evasive sounding answers we get, it's impossible to understand the intention or the real enforcement variables that are at play here. It seems like you guys have a meeting, decide upon something and then enforce it without even a community input/reach out/general understanding with the larger base of your creators. This is exactly what drives people away from placing their content on the workshop, or they just find creative ways to circumvent the rules.

Edit: Only sent one of my photos, but the point is still there, go to the workshop and go through each category.

faint nacelle
#

Just to be clear about that if anyone gets ideas.

nimble gyro
#

I understand that, but this is the type of stuff that incentivises these type of behaviours.

novel goblet
#

Isn't this about photos? Hardly any of above are photos

faint nacelle
#

One with z markings too it seems. That goes away in the morning.

nimble gyro
#

It didn't allow me to send multiple photos for some reason, I sent the ones I took as a quick example but you can easily go on the Workshop and understand the intention of my post.

novel goblet
#

The llama? might be one too, but yeah two is my count

faint nacelle
surreal plover
devout umbra
#

Surely you have the capability to just delete the images and not the entire mod

faint nacelle
#

Your comment there already spun up rumour material that people will be copy pasting all around

nimble gyro
#

These directly translate into how you enforce rules on the community driven workshop, so you guys need to obviously sit down and figure out either a strategy or collaborate with your CM Team to figure out a way to convey these things to the community so they have a broader understanding of intent and what is and isn't allowed on the workshop. This isn't me being super critical about your platform just because; you guys opened these gates allowing community driven content on your own platform for cross platform play, but you guys are incredibly vague about how these standards are equivalated and used against us as Creators.

faint nacelle
#

With that said my time for today is up, I got to grab some food .

jolly wind
#

Tryna summarize, so we don't own AI photos and can't use them in our mods, pictures for the mod must be an accurate representation of the mod itself?

Is this only applied to whats seen in the workshop or stuff like loading screens also?

nimble gyro
#

My input is simply opinion, and seems to be felt by other creators in the space. I'm not asking for the world to be flipped upside down and the process you guys use to be entirely changed, but there needs to be more transparency on how these rules effect everyday users. Until you linked the #workshop_admin area, I never knew it existed as it wasn't on my channel list. These are exactly the type of things that make it so obscure as the end-user because none of this stuff is actually conveyed to us other than when it is directly quoted here in these messages which again; in about a days time will be like the sand at the Pyramids, gone with time. lol

devout umbra
nimble gyro
#

Or add clear UI/Guidelines into the workshop denoting what is acceptable prior to a workshop publication, boom done; never have to have this conversation ever again. lol

devout umbra
#

That post is 6 months old and I learned about it today. There are hundreds/thousands of mods that have RL images. Then again, id bet that less than 5% of workshop submissions are actually content submissions and not tweaks, edits, configss, arsenals or something similar.

surreal plover
jolly wind
# nimble gyro Or add clear UI/Guidelines into the workshop denoting what is acceptable prior t...

imo the broader wording of this stuff seems to make it come down to whats been done in bad faith vs whats accidental. If someone is reported or something in a mod is noticed then it's handled fairly well, sometimes starting publicly in here by Goat then taken to DMs with the mod owner. Ofc this doesn't help with the tens of thousands of other mods, but thats where the report comes in because some are clearly violating the ToS, its just, has it been reported?

faint nacelle
#

I will say that no matter where we plaster these things in the future, realism is that we will never reach all of you.

novel goblet
#

My simple understanding is since BI need to relay the data from workshop, you are implicitly granting them permission to do that. E.g. the website images, etc..

Since BI believes AI generated content IP status to be not existing or dubitable they don't want to accept it because they don't believe uploaders can guarantee they can give BI the right to even distribute. ignore for discussion

Photo exists in a similar place "in practice", that the uploader is statistically unlike to have the IP rights.

The image being inside the mod as a loading screen does not change this.

faint nacelle
nimble gyro
faint nacelle
#

Don't spin that up now

jolly wind
#

Need a whole new channel for AI

faint nacelle
#

Now typing stops

nimble gyro
#

I have made my case, enjoy your step away time! You obviously have better things to deal with on your time. I didn't mean to stir up this hell for ya.

surreal plover
faint nacelle
#

As this is getting out of hand

#

photo and ai topic has concluded for the night. Save your comments for later.

loud plover
#

@faint nacelle for modders is there general guidelines to be followed for custom licenses pertaining to restricting harmful or troublesome groups / individuals from using our content? Like how specific do we need to make our license and how much can / will BI go to help enforce our licenses?

queen raptor
glossy depot
faint nacelle
queen raptor
glossy depot
queen raptor
#

but you are right Word of mouth can get twisted Very easy im only rellaying it to latina because ive know him for a while for his specific case it may be best to have 1-1 DMs with one of the workshop admins to get answeres for his specific case

leaden cipher
wicked spoke
# leaden cipher Even that can be risky, screenshots can also be edited, we actually had a case l...

I and another member of our community had someone do this by frabracting screenshots to get back at us after we caught him avoiding bans with numerous alt accounts in his effort of stalking a woman who played on our servers. The situation was so bad it eventually resulted in his city's police department in Ohio going to his house. From IP information we had of the guy and shared, they got a warrant with thge ISP over the things and did a knock and talk and probably scared the crap out of the guy.

Glad to hear people realize this is a thing.

wicked spoke
faint nacelle
#

Red cross is a no go yeah.

ebon jewel
# wicked spoke <@293168886419947530> Figured I'd share here since it involves someone skinning ...

Not sure how I can help, it's not my mod that is doing it, I have zero control over mods that use my mod as a dependency - thanks for letting me know, provided I don't get in strife for something that isn't mine - I give permission to people to retexture my stuff with the specific caveat that no TOS is broken.

Hope they get what is coming to them is all I will say. I am respectful of the rules - others are clearly not so much.

faint nacelle
blissful thorn
#

Never understand why people need to change something . There is a reason Aussie made it green so to not have the issues with red cross. But then someone comes by and makes it red ether knowing its against the rules or not knowing at all. The whole thing around the red cross still is a joke to me as gamers have always known it as a good thing from day 1 (medkits and what not) but i get that they dont want abuse of it

pliant oar
#

hello dear creative content makers and users, we setup #a3-workshop_tickets and #ar-workshop_tickets channels using same ticket system as in #discord_tickets for reports related to workshop items, please do not abuse as it's WIP, also we do plan to link/integrate it with the new Feedback Tracker (now in public beta) at some point in future

sturdy ginkgo
#

Nooo I will miss reading this chat to see who’s been naughty pls

pine smelt
blissful thorn
pine smelt
blissful thorn
#

its protected under the Geneva Conventions...

pine smelt
prime stratus
blissful thorn
#

because they dont want any miss use of it that can bring people off the idea that its a neutral symbol

#

even tho for most gamers we see it as health , revive whatever , they dont want it missused for every 1000 people using it correct 1 might use it for wrong doing . and yea they dont want that has been like that for a while

pine smelt
#

yeah so i'm right it's not that deep being all Black/White about rules is not a good thing.
A simple medevac bird in a game that has 15k ppl playing is not a a big deal.
The real problem would be to use it in real life

paper prawn
#

Meh, dead argument now and all that, but it's basically that Red Cross Canada did a post a few years back complaining about misuse of the Red Cross and pointing out that it was protected. No one really cared about games using it before that, now they do, especially a company like BI with good relations with the ICRC. However, while it doesn't matter, I have maintained that using a red cross correctly on military vehicles and assets (MASH tents, for example) is NOT a misuse of the Red Cross... But I lost that battle 😭

sudden girder
blissful thorn
pine smelt
blissful thorn
blissful thorn
paper prawn
#

But BI are not responsible for what people do with UGC in game... otherwise a large proportion of the player base would probably be banned for in game war crimes...

pine smelt
blissful thorn
paper prawn
pine smelt
paper prawn
blissful thorn
# pine smelt u got what i wanna say like cmon a RED CROSS. That's like giving a ticket to som...

this is the uk post from a bit ago

Even in peacetime, misuse can lead to misunderstandings and uncertainty. Uncertainty may put people who need protection at risk.

The names ā€˜Red Cross,’ ā€˜Red Crescent’ and ā€˜Red Crystal’ are also protected.

Unauthorised use of the emblems is forbidden in international and national law. The British Red Cross monitors unauthorised use or misuse (deliberate or accidental) of the emblems and similar designs in the UK.

The most common misuses of the red cross emblem are found on commercial packaging, products and advertisements related to health care, first aid and medical materials.

#

its not just games they will go after its everyting that uses it outside of what the actuall meaning is

paper prawn
#

Misuse being the key word. The RC Canada post that kicked everything off was all about misuse: Recently, the misuse of the red cross emblem in video games has received media attention. But I still feel that correctly using them is not misuse. But, that ship has sailed and nothing said here will change that

blissful thorn
paper prawn
#

And the fact is that they are all protected symbols even the Red Crystal that BI used in ARMA 3 and the bloody Red Cross in Reforger 🤣

#

But BI probably has permission from the ICRC given their relationship in the past...?

blissful thorn
#

a lot of arma 3 mods also use the symbols that are actually protected ,incl stuff like cup . was recently replaying some older mod and i noticed they all use the crystal but that is infact also not allowed to be used in red

sudden girder
blissful thorn
paper prawn
#

CUP's stuff was ported in 2014/5 or so thus before this gained attention as an issue. They simply used the textures provided by BI...

blissful thorn
#

laws of war was made and raised 176k for icrc aswel

paper prawn
#

In fact, they even changed some red crosses to crystals in CUP because BI unfortunately said use the crystal instead 🤣

blissful thorn
#

but to come back on the original issue
bi has the rights to use it and we dont . and people who use it risk to get bannend or atleast have the mod removed if they dont change it.

paper prawn
#

Yep is the rule now. Only exceptions would be those who made the mods with it before BI's explicit ban...

blissful thorn
#

lucky there is enough other symbols to use

paper prawn
#

I just wish that BI themselves used the green cross in game so their assets match with modded assets...

#

Maybe they will do so in ARMA 4 šŸ™

blissful thorn
#

i dont think so tbh as they have the rights to use it .

paper prawn
#

Yeah, just would be less glaring and more immersive...

paper prawn
faint nacelle
#

This kind of reaction is not welcome or appropriate here.

#

And as people have stated, we care and don't allow red crosses in mods.

pine smelt
# faint nacelle This kind of reaction is not welcome or appropriate here.

i'm not allowed to express myself and make a small joke ? i get you don't want troubles, i'm just saying it's not like your gonna get sued by anyone because a small mod used a logo or something. the goal a lawsuit is to win money, they won't sue except if they had something to win. it would cost more to press anything against those poor modders than to let them live

prime stratus
pine smelt
wicked spoke
wicked spoke
paper prawn
real estuary
wicked spoke
wicked spoke
#

Appears to be from @olive sand if that helps bring the issue up directly.

dark grove
wicked spoke
#

Well, used the very image for preview which is why I thought was your primary reason for removing. Personally, we are patiently waiting for you to get it back up. Was going to DM you as well as on another note, our dev team at Integrity Gaming had done some overrides to update some components for base game stuff to fix some items after 1.6

#

Wasn't sure if you could use a pull request if you had a repo for the project or not, or just send you some of the fixes directly, but not really for this channel.

dark grove
#

That is a good point, but I feel that this is a temporary mod, and was done so people can easily recognize it as my mod, so maybe once I get the mod back up, the modder who uploaded it should probably remove it (a showcase page on the server will be created, once I'm ready)

Also, the mod is going to get fully overhauled internally, so it will be good for the latest version of the game. I hope sometime before the end of May I should have all of the main mods back

loud plover
wicked spoke
olive sand
#

I hope you didnt take my reupload the wrong way.
I just reuploaded it because my server no longer started as it used the original as a dependency, and i could not find any other good looking DCU uniforms for my Al Hadra server.

lilac bane
#

Is there any sort of attempt to ban the use of registered trademarks on assets in the Workshop? A long time ago, I had a conversation here about not using original markings (HK in my case) and obviously I avoided them, but I’m now pretty tired of seeing one mod after another in the Workshop featuring markings from HK, Crye Precision, Eotech, Aimpoint, Schmidt & Bender, etc., whilst those of us who comply with the rules have to go and make our own logos to "parody" or reinvent a brand so that nothing happens to our mod, and there are a large number of modders who haven’t changed a thing and have been there for over more than a year (And don’t tell me to report it to BI’s email address and it will be dealt with, because I did that ages ago and nothing was done)

echo orchid
# olive sand I will for sure remove it after your mod is back online, just message me. If you...

a note here, since @dark grove was really nice about it

  1. always contact the author prior to using their mods, not after.
  2. you cannot re-upload other people's mods, no matter of the reason, because the TOS clearly states you need to have sufficient permission to do that.
  3. you also used a photography, that is also against the TOS and the main reason the original mod was taken down by the author
olive sand
#

I have removed the mod from the workshop.

faint nacelle
#

though this place is where a lot of the modders do gather

#

I guess ideally every modder would be here and reachable

olive sand
# faint nacelle We dont require modders to leave contact information anywhere at the moment, it ...

Sorry for that, i hope that this situation is now resolved.

Maybe it will be possible to use mods that have been removed in the future?
Like make the server start and just load the mod locally, and send the mods to your friends?

That was the only reason i reuploaded it, because my server no longer started and i needed the uniforms.
Anyway, just a comment, this is probably the wrong channel for that discussion.

faint nacelle
#

banned mods should not be used anymore of course

#

if author removes something

#

well I would prefer to respect the authors decision

#

some licensings might allow reuploading though.

olive sand
#

I would be of the opinion to use anything i want locally.
If i chose to infringe copyright on my own machine/server then i should be allowed to do so, and since it is not on the workshop BI is not liable for anything.

Just my 2 cents

faint nacelle
#

we dont want any infringing content used on the platform though

#

for example in your case its not private

#

since you run a server with people

olive sand
#

I ment a System like forge mods for Minecraft, which has no central Distributor, so the content would Never Touch any central Arma Platform like the Workshop

faint nacelle
#

its still in the game

#

used by people in the game

#

thinking we are ok with it

olive sand
#

I guess you are Right, this is a big game and the Developer will probably always be made at fault for anything the Users do šŸ˜…

midnight compass
#

So players and server owners can also be actioned upon with moderation if they break these in a gross manner the same as modders in the workshop

#

Ideally, just do not use anything you have no rights to use. Avoid yourself from any issue.

#

We allow people to run servers with mods locally or without backend with the idea that it will be used with right intention, maybe our backends are blocked in your country or so

#

but if it starts to be abused heavily to circumvent these things in mass then we might just remove the option for it

pliant jolt
#

It is pretty silly that there's absolutely 0 way for players to contact a modder on the workshop

#

The only way to give feedback at all is a thumbs up and thumbs down

golden bay
faint nacelle
#

some do add their contact info on the mod description

pliant jolt
#

Yeah but the fact there's no official method seems like an oversight. I can't think of a modding platform that's as barebones as the Reforger workshop for communicating/giving feedback to a mod author

#

Having to @ someone in the discord feels hacky, especially when some modders have common names lol

echo orchid
echo orchid
paper prawn
#

Ofc, the issue is always to avoid a modder being inundated with scam, phishing attempts and other such unpleasantness

devout umbra
# echo orchid the best feature for steam workshop was being able to turn off the mod comments.

This was the single best way of determining mod viability in mid-late stage ArmA 3, as well as a centralized game-driven avenue to communicate on the mod. Countless issues and hours were saved by the comment sections. I cannot think of a single mod distribution platform that does not have comment sections or integrated forums per mod.

The average person, who is the VAST majority, when given no obvious avenue is just going to DM you, or @ you in discords, because they do not care in the slightest that you don't want to be contacted. They sure are not going to read a bug tracker or github.

midnight compass
devout umbra
echo orchid
# devout umbra This was the single best way of determining mod viability in mid-late stage ArmA...

i actually don't have the same experience. a lot of spam, swearing, wishlists and false-positive reports. i think proper reports were around 15-20% of the entire comments provided.
Again, i am not saying that there should be more features available for BI workshop. What i personally want is

  • being able to create collections
  • being able to see derivative / dependecy mods
  • being able to filter correctly the existing mods (also a lof the mods currently have wrong tags, similar to artstation, where people pick all tags available just because)
  • being able to directly link / connect social media channels / website / github / bugtracker
  • being able to edit / add media directly without having to upload these from workbench
  • being able to have forum based discussion (ideally that are not tied to comments like steam workshop is).

in any case, this is more related to #enfusion_workshop than this particular channel;

spare quartz
wicked spoke
gaunt stirrup
#

Maybe an ability for the community to agree or disagree with the relevance of tags? so when you hover over a tag on a mod it says:

Relevant?
yes / no

And then tags that get a high ratio like 9:1 of non relevant votes get removed from the mod?

Could be abused ofc but maybe an idea

faint nacelle
#

unless we can track who abuses votes and ban them from game

gaunt stirrup
#

Yeah fair, steam has had to go the distance trying to stop review bombing - Maybe instead people can report tags? then it can be reviewed by moderation?

faint nacelle
gaunt stirrup
#

Fair point, I rest my case haha

crude sinew
#

Hello, I would like to ask for guidance in this channel before taking any further steps or emailing anyone officially.

I was previously listed under ā€œCreated byā€ on the Yugo Repack Steam Workshop item and contributed work/content, promotion, and community support to the project. After the collaboration ended suddenly, I was removed from the ā€œCreated byā€ section and left only in the description/credits.

I understand that the ā€œCreated byā€ section may also relate to Workshop permissions/access. My concern is that my public role and recognition were changed without proper agreement or professional discussion, while my work, name/tag, and reputation remain connected to the mod. This affects attribution, public reputation, and how my role is represented to the community.

When I raised the issue privately, I kept my communication focused on attribution, credits, and proper handling of my work. I did not insult him or ask for any harm to the project. However, the replies I received became hostile and insulting, and at one point I was told my content would be cut from the mod. Later I was told my content would remain and that I would remain credited.

To be clear: I did not ask for my content to be removed, and I do not want the mod, players, servers, events, or community harmed. I only want proper attribution, accurate representation of my role, and professional handling of anything connected to my work.

I would also like to ask how contributors can protect themselves in future mod projects. Should collaborators use written contributor agreements, permission records, clear credit rules, handover terms, or other documentation before working together?

#

What is the correct procedure in this kind of situation if a contributor’s work, credit, or public role is changed or misrepresented? Should this be handled through Steam, Bohemia/Arma channels, or only privately between contributors?

I can provide screenshots, Workshop link, changelog references, and context if needed. I am not asking for harassment or drama against anyone; I just want to handle it fairly and properly.

faint nacelle
#

But also what is in this "repack"

#

and are you even authorized to reupload the content?

#

The created by section is indeed connected to development permissions

#

so if you are no longer part of the team, it makes sense you dont have access anymore

crude sinew
# faint nacelle I guess it depends a lot on what kind of agreement you have previously had.

Thank you, that makes sense.

To clarify, there was no formal signed contract. The collaboration and permissions were handled through Discord discussions, Workshop access/credit, project work, and the fact that my contributions were accepted into the mod and publicly credited. I understand now that this is exactly why written agreements are important.

I also want to be clear that I am not trying to reupload the full repack or redistribute content I do not have permission to use. If I continue any work, my intention would be to create a separate addon that uses Yugo Repack only as a required dependency, and contains only my own new content or content I have permission to use.

My own contributions include in-game content and config/gameplay work, not only promotion: a custom helmet, helmet variations/reskins, vehicle reskins, and config/gameplay adjustments.

My concern now is mainly about reputation, attribution, and community impact. The collaboration ended suddenly, without a proper transition discussion, while my work and name/tag remain connected to the mod. I want to avoid any situation where people are told or led to believe that I harmed the mod, forced content removal, harassed anyone, or acted against the community.

I have tried to keep communication professional, and I did not ask for my content to be removed or for the mod/community to be harmed.

A lot of players and groups use this mod regularly, including people who joined or continued using it because of my involvement and support. I want to handle this in a way that protects those players and avoids unnecessary conflict.

Since the previous agreement was informal and Discord-based, would the right approach for future mod projects be to use a written contributor agreement covering Workshop access, credit, ownership of individual contributions, permissions, and what happens if collaboration ends?

crude sinew
#

I honestly do not know how to interpret this behaviour.

This repack is presented as a community project meant to bring different creators’ work together into one usable mod, so different communities can play, organize events, and enjoy Yugoslav Wars content in Arma.

That is exactly why I joined and contributed. I believed the goal was cooperation, community support, and respect toward the people whose work helped make the project possible.

But after contributing work, supporting the project, and helping bring activity around it, I was suddenly removed from my previous public role, the collaboration ended without a proper transition discussion, and when I raised concerns about attribution and representation, I was met with dismissive and personally insulting replies instead of professional communication.

This included being talked down to, having my concerns dismissed as nonsense, and being personally insulted rather than having the issue addressed on the merits. That is especially concerning in a project that relies on creators and contributors trusting that their work and role will be respected.

That is what I am struggling with. If a project invites creators/contributors to help build something for the wider community, then those contributors should not later be minimized, insulted, or made to look like they are harming the project simply for asking that their work and role are represented fairly.

I am not trying to harm the mod or the community. I am trying to understand what the proper way is to protect attribution, reputation, and contributor rights in a project like this.

crude sinew
#

@faint nacelle Thank you for the clarification so far.

I do not want to escalate this unnecessarily over every small point. I mainly wanted to ask that the situation is noted in case it develops further.

My concern is that this kind of situation can discourage contributors, especially smaller creators, from helping community repack projects. People are invited to contribute work to a wider community mod, but if the collaboration ends suddenly and there is no clear written agreement, their role can be minimized, their public representation can change, and the discussion can become hostile.

I have tried to remain professional, and I am not asking for harm to the mod, players, servers, events, or community. If nothing further happens, I do not want to create unnecessary conflict. But if my work, credit, or reputation is seriously misrepresented or mishandled later, I may need to react through the proper channels.

For now, I mainly want guidance and a record that I raised the concern in good faith.

Thank you for understanding,
Niksonixs / Bubica

faint nacelle
elder willow
#

nearly a year since i initially reported a server breaking tos and so far no answer or verdict even with mails pm more mails with received acknowledgments. they collect money over selling stuff and i know arma 3 is not really a priority anymore but its really a punch in the face to servers going by the rules and others do what they want

lilac bane
# lilac bane Is there any sort of attempt to ban the use of registered trademarks on assets i...

Is there any other way to address this besides the ticket system? (Thanks, PuFu, because I didn’t know about it and it’s more convenient) Since there are so many mods that have even been used to promote Armas content, photos on social media, and COMRADs, IP issues are ignored but then, if you ask about the issue to find a solution the response is even a bit threatening. I understand that, but then it’s not followed through on.

#

We know all too well what many of these mods are, yet nothing is being done about them

faint nacelle
#

However this is not always the case and in such cases we do have requested removal of those markings or whole mod.

lilac bane
#

Theoretically RHS just mentioned that they have licenses for some brands and parody the others (as we all should), while other modders have been asked about it in their showroom chat and have even requested that people avoid discussing the topic so they won’t get in trouble

faint nacelle
#

The IP/ trademark owner would be the primary responsibility holder to report such violations, but we do check up on permission to use such things from time to time

lilac bane
#

I reported more than a year ago a German mod with HK markings (They dont have license) and they still having that gear with all the markings and ever more new ones, nothing happened to the mod, this is a example of what I'm talking

devout umbra
native narwhal
lilac bane
lilac bane
devout umbra
lilac bane
# devout umbra Quite a few do, and many have very easy processes for receiving permissions. Man...

Great, if those companies give them permission to use it, that’s all good. RHS has permission from HK to use it, whereas we were told they don’t authorise video game mods for that purpose and that’s fine. I’m happy for RHS for getting it sorted and we all enjoy that. But just as we were turned down after trying, there are plenty of mods that haven’t even asked for permission and are using it anyway – that’s the point I’m getting at.

#

Another brand, UROVESA (a Spanish brand whose vehicles we recreate in our Spanish Armed Forces mod), also refused, telling us that unless we paid for it, they would not grant us permission. There are companies that do not see the value in this form of advertisement , whether due to the poor quality of the modelling or texturing, or the inappropriate use of their intellectual property in the video game.

spare quartz
raven glade
mystic dragon
#

@midnight compass alright it’s been almost a month. What is the state of the review into Enfusion MCP?(a codebase small enough for a dev to explore fully in about 10 minutes)

nimble gyro
mystic dragon
#

I was distributing in multiple places?

#

I suppose a single GitHub repo and a single npm repo is considered multiple. It is worth considering that my original repo had ~30 forks

#

Regardless, I will get the disclaimer added tonight when I get home.

nimble gyro
#

LobeHub, GitHub, and Reddit all had files distributed of your work after the removal just for your reference.

#

Whether or not that was you or that was other actors pushing the distribution, it was still present and circulating even during your GitHub removal debacle.

mystic dragon
#

It’s an open source project. All of the code is right there. I have no idea what lodehub is, I am aware of at least 30 forks of it on GitHub, and the npm repo has been downloaded over 5000 times. I may have posted it on Reddit once when I first released it

echo orchid
# lilac bane Great, if those companies give them permission to use it, that’s all good. RHS h...

Unlike RHS, where all content is self made internally from scratch (so there is access to raw files - models (lp and hp) and textures files, and there is a direct control over these things), the vast majority of mods out there are using content that was made by some else and was acquired from a seller.
These assets have all the real life markings baked down into textures or models. The license holders who acquired these usually make no model and texture changes, they inject it as they are.
This practice seems to be set to change considering @faint nacelle recent post around this discord

lilac bane
# echo orchid Unlike RHS, where all content is self made internally from scratch (so there is ...

In our mod, we have a bit of both: for hard surfaces, almost 97% of the assets are our own, created by our team, but with soft surfaces we face more difficulties and sometimes we buy assets. Even if those assets have baked markings, we take great care to replace them in Substance. The thing is the vast majority of modders don't bother to do this or worse, they believe they have the right to do so because they’ve been doing it for many years in A3 and don’t intend to change now because no lawyer is going to come and take them to court (I’ve read this exact phrase last night).

faint nacelle
#

no matter if its self made or bought.

#

It may not be immediately apparent to people unfamiliar with these things though so I try to be lenient and guide people to fix things

echo orchid
faint nacelle
#

Yep. The practice of not sanitizing bought assets has unfortunately been going on for long time so Id expect it will take a moment before people catch on that its actually been wrong way to go about it.

echo orchid
covert notch
#

they're also archiving the stream and showcasing all their stolen cars currently.

#

theyre showcasing the Star Wars vehicles currently

#

I'm the Org community he's talking about. Anyone have any suggestions further?

hybrid tide
#

dmca when he uploads ur files for ppl to download

covert notch
#

its already been done. im filling out dmca with twitch right now

hybrid tide
#

il keep an eye on this one for our files cheers

covert notch
#

they have criticalgaming, citylife, EVO, star wars and stolen my map pbo so im sure theres more here for people to see

hybrid tide
#

u sure they got cl?

covert notch
#

I watched the stream and saw a few cars that were high quality but couldnt read out the names

hybrid tide
#

i got banned from his chat lol

covert notch
#

i already sent DMCA to twitch

#

and just sent one to Enjin

#

i didnt even go back

ionic laurel
#

That website is awful...

covert notch
#

He's monetizing too

#

or they i mean

#

Don't see them on the list for approval

jaunty prawn
#

Does anyone know if the Z and V symbols can be used on vehicles?

pliant jolt
jaunty prawn
#

ok, thanks

tender hawk
#

If they're not on the list then notify BI on that 😃

teal garden
#

im kinda supprised that almost noone atleast i think wont notify about the A2 servers that are monetizing stuff but when it comes to A3 server there will be some friend that will do

covert notch
#

@tender hawk great idea. submitted that too.

bronze anchor
#

They were on the list at one point for Takistan but I believe PuFu had them removed since they were using RHS things

jaunty prawn
#

Since Germany also uses it in some units, would there be any problem in using it?

pliant jolt
pliant jolt
jaunty prawn
pliant jolt
crimson ingot
sturdy ginkgo
jaunty prawn
echo orchid
#

@faint nacelle ^^

leaden cipher
#

@golden bay we now have #ar-workshop_tickets šŸ˜‰ saves a amount of backlash in this channel and for the reporters with these kind of reports 😁 As it can get disturbing from time to time with some reports.

golden bay
leaden cipher
queen glade
#

So with IP rights violations being more heavily enforced, currently I have a mod which does name a production company and their one of their products. Should I change the name of the mod immediately and if so, should I just keep the project name and remove the company name or should I change the item to an alternate name?

#

@faint nacelle

faint nacelle
queen glade
#

fixed

faint nacelle
past notch
#

@faint nacelle Hi, I have a question regarding the IP policy for Arma Reforger mods/projects.

Let’s say I worked as a developer on Project A and wrote code for that project myself. Later, I leave the project and create my own separate mod/project B, where I reuse or adapt code that I originally developed.

In this situation:

  • Would my new mod/project B be considered an IP violation against Project A?
  • Does the code I personally wrote belong to me if I can prove authorship and development history?
  • Could the owners of Project A submit a takedown or IP complaint against my standalone mod/project B?
  • Are there any official guidelines regarding ownership of contributor-created code in community projects?

I’d appreciate any clarification on how this is generally handled within the Arma Reforger modding community or platform policies.

Thanks.

faint nacelle
#

We don't really have official guidelines on how mod team should agree on things.

#

If there is something agreed clearly in writing that's often more easier to evaluate.

When it's people arguing, and leaving team, getting kicked out. It's often messy.

past notch
# faint nacelle If there is something agreed clearly in writing that's often more easier to eval...

Thank you for the clarification.

In my case, I would like to avoid any conflict and make sure I do everything properly. If there was no written agreement stating that all code contributions become the property of Project A, and I can prove that specific code/features were written and commited by me, would it generally be acceptable to reuse my own work in a separate project?

Also, would it be safer to rewrite or refactor the code for Project B, rather than copying it directly from Project A, even if I originally wrote it?

I understand this may not be an official legal answer, but I would appreciate any guidance on how moderators usually look at these situations when handling complaints.

coral torrent
# past notch Thank you for the clarification. In my case, I would like to avoid any conflict...

The rules are very simple. Any code or texture or model you create yourself is your IP. You could sell the exclusive usage rights to someone, this is what is in employment contracts if you do it for a company, so only they can use it, you yourself have no right to re-publish it anywhere then.
Unless you have signed a legally binding contract (between two real people, not some pseudonms/projectnames without addresses and birth dates) this does not apply and you are the sole IP rights author. This is the case for the vast majority of modding groups.

The next topic is the license under which you release something. You may be the author but if you published your parts in the group under a mods license like APL, then other group members can use the content under the license terms for ever, there is no revoking that or saying "i am leaving the group and take this code with me". They just need to keep the credits accordingly.

Now for your situation where you wrote it and probably not sign any contract about exclusive rights, you are free to share the code with other projects or republish it yourself - but of course only what you wrote, no the entire mod project.

If multiple people worked on the same files, you can only publish what was your contribution, not the whole file.

past notch
wicked spoke
# past notch Great news, you are the best, thanks

This is why our development studio has signed contracts that indicate all contributed work is the property of the studio. This just helps avoid issues down the road and ensure everyone is on the same page.

eternal acorn
blissful thorn
#

bigger mod projects defently do that , so if someone rages and fs people over or does not want to keep going on with arma or the project they can still keep the stuff that was made for it.

faint nacelle
#

There has been increasing amount of team breakups recently. Such contract does make it very clear who has rights to what parts if that happens.

wicked spoke
# eternal acorn Did I understand correctly that people sign contracts when contributing to moddi...

Yes, because it's a nightmare if we play the game of people coming or going over the years and pulling their little bit of code or work on a team project, etc. or using their bit to demand X, someone else demand Y, etc,. It's transparent though unlike the issues that seem to go on. The studio is controlled by the nonprofit which is a legal entity, so it's not with like an individual owner type thing

eternal acorn
wicked spoke
#

Been involved in projects in non-profit space plenty of times and this is common. Only in gaming is the lack of clarity seem to be so common place because people just make a lot of assumptions.

novel goblet
wicked spoke
#

And when we start involving multiple jurisdictions in common law, it gets messy too.

novel goblet
#

Yes, agreement make it simpler. But often modding collaboration arise organically.
I imagine many collaborations would simply never happen if the initial "spark" of collab, one party brought up the "bureaucracy" of contract early on.

#

Though entirely separate, I believe common law is in the minorty, most US and UK.

hollow hull
#

Its a double edge sword for newer people to work on something that they could lose owner ship of.
I am personally a fan of open-source/free-software when it comes to modding, at least for smaller mods and especially when the primary product is code.
Both parties and the community can never lose the contributions made.

lapis quiver
gaunt stirrup
#

Mod I used to work on modelled in a copyrighted logo into everything so they could DMCA servers that stole the content haha

The way I see it - If I make content for a mod, they can use it but I also can take what I made and use it elsewhere if I want to.

Essentially, they get a licence to use it and I retain the IP rights

thick latch
#

What can I do if I come across someone charging money to create mods for Reforger?

#

Such as this

faint nacelle
thick latch
faint nacelle
#

well. maybe not then. Not much we can do then but to ban them pre-emptively

#

just dont pay them

thick latch
#

Ah, shame

thick latch
thick latch
pliant jolt
blissful thorn
#

why even get it made if rayzi already has made most scopes šŸ˜‚

azure olive
azure olive
thick latch
azure olive
#

If you think he's suspicious then don't continue with him. Plenty of scammers in this discord

blissful thorn
#

i mean he does have a acoq with a reddot on the top. basicly the same "{

thick latch
hot rivet
thick latch
hot rivet
#

I won't let this go too off topic but I can drop the TA-11F affinity files I have in my forum if you want to edit and make a submod for a true SU-258

devout umbra
soft egret
#

There are a dozen discord servers that work like "Make a ticket". These are operating like call centers, focused on mass scamming. They make accounts en-masse, and send unsolicited DM's advertising their services, and telling you to join their discord to make a ticket.

And there are a few people who are more specialised (this seems to be one of those), some might even have real modding experience, who do it directly in DMs. But even if they do have experience, they just want the money and will ghost you after you paid.

jolly wind
leaden cipher
sacred sedge
#

Its alot of old FiveM modders doing these scams ive noticed

frigid heart
#

FiveM modding has always been ripe with scammers and paid mods, with reforger we've seen quite a bit of those same people try their hand at scamming reforger players too

leaden cipher
#

Besides that if we ban the accounts here they go on on other discords, gaming discords, but also spreading out to community discords, some already have "report scammers" channels in their discord.

spare quartz
#

how come i dont get any scammers šŸ™ all i get is rp servers asking for things

leaden cipher
#

Well we have been dealing out a lot of punches, preemptive bans but also after reports, and looking at the amount of reports we have in tickets compared to 8 months ago that have dropped drastically (luckily).

spare quartz
#

hopefully they all focus on gta6 and its smooth sailing for you guys(and us) from here on out

golden bay
jolly wind
queen raptor
golden bay
granite marsh
#

Hey, quick question about IP protection for mods. I'm working on a tool that helps mod authors protect their script files from being easily read if someone extracts the PAK. It doesn't modify any game files or interfere with how the game runs — it only processes the mod author's own source code before they publish. I've gone through the EULA, Workshop Terms, and the IP FAQ and didn't find anything that would prohibit this, but wanted to check with you guys directly. Is there anything in the terms that would prevent a mod author from using a third-party tool to protect their own scripts?

faint nacelle
granite marsh
queen glade
#

I've been seeing quite a lot of the bigger mods using MCAM instead of MC for their camos. Does calling Multicam Camos "MC" come under an IP violation or is it just the modders personal choice?

faint nacelle
#

probably choice.

fleet moss
# queen glade I've been seeing quite a lot of the bigger mods using MCAM instead of MC for the...

Also multicam, etc. falls under a very annoying amount of research to determine what usages are allowable and not. Crye owns two federal trademarks for the word mark ā€œMultiCamā€. While Crye has tried to register the pattern itself as trade dress, the USPTO has repeatedly refused because the design is considered ā€œfunctionalā€. Crye holds copyright in the pattern itself but only holds word‑mark trademarks for ā€œMultiCamā€. The copyright/patent for the camo is specific, so if it doesn't infringe the patent (though Under U.S. law, design patents protect the ornamental appearance of an article of manufacture; they do not extend to disembodied digital images.), and doesn't scan a copy of the real life material into the game, then it may be considered fair to use (because it wouldn't technically be multicam anymore).

#

They are probably doing it to avoid ANY insinuation that their texture is somehow infringing rights. Though it is likely not necessary.

queen glade
#

Ok cheers. Just been seeing it around a lot more in researching other mods.

faint nacelle
raven relic
#

@faint nacelle Hello, i have a question regarding the Ip rights, if someone want to use a brand/group logo for their project but can't use it because of the Ip if 1 letter is changed for instance instead of Lockhead Martin, it's Lockhead Mertin is it Ok ? or instead of mercedes, mercades ?

#

just for a vehicle design purpose

faint nacelle
frigid heart
faint nacelle
#

This as well

frigid heart
#

and context plays into that as well, you'd probably get away with calling a random something "mercades" but as a vehicle, no chance

faint nacelle
#

Yeah this. šŸ‘† Generally speaking your imaginary product label etc should be different from what you mimic from real life.

raven relic
faint nacelle
#

as in we are not IP court so we play it safe

raven relic
faint nacelle
#

and I would advice against AI created text like this since AI is trained with all kinds of trademarked things

#

without consent of the authors or owners

#

so it is likely to infringe someones rights

#

and you would be held responsible for the content you upload

raven relic
#

if i do it by hand is it good ? photoshop

faint nacelle
#

if its original yes. if it copies someones logo, no

raven relic
faint nacelle
#

its not a black and white are unfortunately

raven relic
faint nacelle
#

for this specifically I dont know. sometimes such things are mentioned in some form of disclaimer on the band/publisher website or in record cover art corner

#

it is pretty safe to assume big names like metallica have everything related to their brand copyrighted/trademarked

#

you can also always try to get in contact with their representatives

raven relic
#

what does this mean ?

frigid heart
#

Your logo is explicitly made to look like metallica, hence falls under the trademark. just make your own name...

raven relic
faint nacelle
frigid heart
faint nacelle
#

or whatever fonts licensing you might use

frigid heart
#

easiest solution to all of it, just come up with your own brands/logo's that don't infringe on copyright and/or trademark

raven relic
faint nacelle
raven relic
midnight compass
#

Taking the logo, and modifying it is derivation

faint nacelle
midnight compass
#

To be honest just leave yourself of issues with your mod and make your own things. Even on this question alone I feel you have took a lot of time from your side that would have been saved by doing your own things. let alone of running the risk of your mod being taken down due to IP request

#

Easiest way to avoid problem is to just make your own things.

raven relic
faint nacelle
desert dust
#

Couldn’t mods made in US stay up after dmca because of section 230 or since bi isn’t American it doesn’t matter.

frigid heart
desert dust
desert dust
faint nacelle
desert dust
#

All the copyrighted stuff on steam workshop for a3

faint nacelle
#

no its not wanted there either

#

DMCA is something owner of wrongly used content can make

hollow hull
# desert dust Couldn’t mods made in US stay up after dmca because of section 230 or since bi i...

Its been a minute, iirc the primary purpose for Sec 230 is that it removes liability of a public platform if someone misuses it.

For example, a person uses a distribution platform for game files to redistribute copyrighted content to others.
The platform would be protected from liability if they were sued for a user's actions

But as far as leaving the offending content on there, I dont think Sec 230 gives an exception for removing offending content / material.

novel goblet
#

Yeah, if they begin keeping some stuff up, they are in fact removing themselves as a 'neutral' third party just distributing and would lose the protection given.

cerulean ridge
#

Are we able to integrate parts of Bohemia created scenarios in our own maps/scenarios?

For example, the tutorial has various instructors for the training courses. If I wanted to make an Everon version of the tutorial for whatever reason.

Or create a modernised Operation Omega by overriding the prefabs for characters, vehicles, weapons, etc.

I'm not sure if this would be restricted or allowed under licensing/EULA and to what extent users are free to modify scenarios by Bohemia.

echo orchid
#

@bronze anchor - which ones?

bronze anchor
echo orchid
#

are they still selling shit

#

??

short edge
echo orchid
#

ok

covert notch
#

Damn another place stealing my map right off my repo

ionic laurel
#

what version ipb

#

ah it's ipb4

#

don't know any exploits for ipb4 :<

drowsy verge
#

DMCA them assholes @covert notch haha

amber ibex
gritty blaze
#

Yea, I saw. This is one of the only channels I actually like to keep up with and saw it psoted here as well >.<

steep mulch
#

@covert notch Went to talk to devs for fun and it seems they switched to Chernarus, just recorded trailer on your island

covert notch
#

Their whole story was fishy

nimble fern
#

How do you DMCA communities in case of stolen / pirated content ?

tender hawk
#

infringements@bistudio.com is one such route. Alternately, if they are on the monetization approved server list you can report them via the triangle-icon button: https://www.bistudio.com/monetization/approved/arma3
"*Use the ā€œReportā€ button next to the server in question and send us a report and we will investigate the matter and take away the monetization permission if this report proves to be true. Don’t forget to include as much detail as possible.

This does not limit you from enforcing your copyrights yourself and forcing the server owner to stop using an intellectual property*."

hybrid tide
#

think he means when u contact the server hosts with evidence

#

then they deal with it

#

thats what we been doing

pliant oar
#

just use classical DMCA filling vs any web/server hosting company, same goes for STEAM Workshop or similar, but remember you need to be IP owner and be able back it

covert notch
#

the bigger server hosts are probably going to ignore you but the smaller ones that know how Arma works "should" help enforce like ArmaHosts

#

hiphip got approved for Monetization today hiphiphooray

carmine folio
#

^^ šŸ˜‰

shy orbit
#

Hey guys, quick question: Are there any issues with desolation and IP rights violations or are they all good? I have heard rumors here and there that hey are stealing stuff etc, however I wanted to ask over here for a little bit more information 😃

dull moon
#

desolation is now clean. had a few issues with violations in the beginning but now it's good

shy orbit
#

Nice, alright I might give it a go then. Thanks for the help

twilit patrol
#

Is R0adki11 present in this chat?

#

or any Biforum admin able to be help me resolve one problem connected with IP rights?

tender hawk
#

Are you not able to contact them on the forums?

carmine folio
#

@twilit patrol send me a pm

pliant oar
#

@twilit patrol there is always the infringements email to send reports to

twilit patrol
#

Yes, and my grandfather said once to me that your feedback tracker was online šŸ˜„

#

I prefer contacting directly to somone that can help me rather than wait x weeks to solve the problem

slender ridge
#

Hey guys. I recently found a video on the ArmA reddit that would require a fix (it seems that players can duplicate gear, once the player disconnects and the body begins to fall below the ground) https://www.youtube.com/watch?v=gfWVNEMsQcE

#

the issue is more between a hack and an issue, so not sure where to ask for this to be fixed.

cobalt creek
#
  1. wrong Chan
  2. onPlayerDisconnect -> delete vehicle blablabla....
twilit patrol
dull moon
#

nope

#

it's a violation

twilit patrol
#

ok

slender ridge
#

@Keeway Anything ripped from third party games (without the company's permission) is completely illegal. However, by all means, avoid 'facepunch' since all their dirty work is illegal itself..

autumn cipher
#

Well that's not very nice of them. You would never repack a PBO with a different name and obfuscate it with Mikero's tools right? You have permission for all the addons you are monetizing and uploading to steam workshop right?

#

@green moss where'd your message go?

dull moon
#

suspicious...

autumn cipher
#

Did you see the message before it was deleted? It was something along the lines of the RLG Takistan Life server has taken content from RHS and the Arma.Network Takistan Life server (pydrex's community) and repacked them with different PBO names and is monetizing them.

dull moon
#

that's right
01:17] pydrex: Hi, The website www.rlgroleplay.com has stolen assets from many servers such as Arma.Network / RHS Mods (Renamed them all) and many others. They're charging also for gang bases on the server under the radar which violates the obvious montetisation rules. A report has been filed to infridgement@bohemia but no reply as of yet. Also have filed DMCA with host (OVH) over certain files.

green moss
#

Ye, I deleted it and DM'd it direct. ty

cobalt creek
#

" Any applicable VIP perks are delivered electronically, your act of donating is your receipt of electronic delivery. "

green moss
#

Thanks. Good spot

cobalt creek
#

Cup, HLC, Jonzie, A3L, ASDG, RH, RDS, SAB, Tryk, XCAM
wow, what a collection šŸ˜„

#

Ah, there is RHS

green moss
#

Yeah, I know the RHS guys complained about it prior but not sure if anything was done.

echo orchid
#

if you find rhs someplace please mention me via @

#

so i can deal with it

echo orchid
#

currently i cannot see RHS on their repro

#

will check manually just to be sure

cobalt creek
#

@echo orchid Yeah, seems to be taken out.

echo orchid
#

yeah i know šŸ˜‰

iron flame
#

@pliant oar can you...please explain? The rifle is a custom model...the message you sent...is well...odd..

#

Ryan left you a message on the dev section but I just can't wrap my head around it...how can you even remotely say anything in that mod is stolen? 😮

fossil basalt
#

šŸæ

hybrid tide
#

šŸŗ

pliant oar
#

@iron flame and it will be sorted, so stop panicking

iron flame
#

@pliant oar Alright. I wasn't panicking however. Cheers.

echo orchid
#

@latent mesa ^

echo orchid
fossil basalt
#

And this right here folks is why most everyone despises "Life mods", because they are thieving bastards!

steep mulch
#

Went to talk to the admins of the community about the issue. I was expecting a bunch of ignorant asshats, but found genuinely nice guys that were willing to fix the issues. Based on what we discussed on TS, they're already sorting it out.

steep mulch
#

Of course, I can't know what they're actually doing. We'll see.

strong adder
#

http://rlgroleplay.com/home This community is not approved for monitization but hands out exclusive gang bases with weapons unobtainable to the general player to a gang who controls said base and has vests with a very high armor level clearly not cosmetic....that is also exclusive to that gang and must be paid for to obtain with no other way to get the rewards

finite crescent
#

thanks

#

for the information

blissful plinth
#

@strong adder BIS know about them already, but if you further proof might be worth passing it on. They have also stolen a number of other community's files.

fossil basalt
#

Don't forget, you can also notify YT of infringing content as well.

gloomy quest
#

You would never repack a PBO with a different name and obfuscate it

#

i am taking you out of context here, but there are no technical restraints on thieves simply renaming an already existing pbo. Thus masking it's origins. The nameOf.pbo has no bearing on the engine. For all practical purposes the name is ignored.

#

REpacking a pbo is a different animal. Assuming the pbo is obfuscated in the first place, it ranges between quite difficult to impossible to extract, thus repacking never comes into it for those wanting to make a quick buck from low hanging fruit.