#ip_rights_violations
1 messages ยท Page 7 of 1
Probably just in queue behind some other reported stuff.
dmca it if it has your stuff
BI legal takes longer to take stuff down than it takes men to find the clit
Funny thing is that if you read the APL-ND license then they can reupload (share) so long as they make no changes to it ... I guess renaming can be considered to be transforming it... BI licenses do suck lol
Obviously they do not seem to have attributed though, unless credited inside the mod... That said, with the wording of the license it seems like unless the original author says you have to attribute then you might not have to in legal terms ๐คท ```If You Share the Licensed Material, You must:
retain the following if it is supplied by the Licensor with the Licensed Material:
identification of the creator(s) of the Licensed Material and any others designated to receive attribution, in any reasonable manner requested by the Licensor (including by pseudonym if designated);
a copyright notice;
a notice that refers to this Public License;
a notice that refers to the disclaimer of warranties;
a URI or hyperlink to the Licensed Material to the extent reasonably practicable;```
"With this licence you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions:
Attribution - You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material).
Noncommercial - You may not use this material for any commercial purposes.
Arma Only - You may not convert or adapt this material to be used in other games than Arma.
No Derivatives - If you remix, transform, or build upon the material, you may not distribute the modified material."
Though ofc, rereading the original post, it seems that they changed the license for the original content from APL-ND to APL... If so, that's a big no, no!
And ofc, the above is why neither RHS nor CUP use any form of APL license except for content based on BI stuff...
Hmm, I haven't looked at the licenses closely but what would be the point of resharing a mod with APL-ND especially if you're NOT allowed to if you remix/transform/etc. At that point someone should just use the original mod no?
In the past, repacking... Not sure whether that's a thing in Reforger yet. It is in ARMA 3 and DayZ (sometimes allowed, often not). But Steam Workshop's EULA prevents unauthorized repacks there
I was told by someone I respect that repacking mods in Reforger is a lot harder than in ARMA 3/DayZ so ๐คท
Steam workshop my beloved. Being able to comment on mods, clean and formatted mod descriptions, the good ole days.
I'll be curious to hear what someone from BI says in regards to it, if there is an actual intention in reforger for people to repack or if its carryover from arma 3 stuff. Problems like that reupload will only become more prevalent moving forward and into arma 4
Well, ARMA 3 and DayZ modders could take advantage of the Steam Workshop EULA in addition to any other licensing specifications... Why APL stuff from ARMA 2 has been DCMA-ed there despite being APL ๐
Something that BI has helped enforce on the Steam Workshop
Looking at you Taviana repackers
While it would be an insane effort to port Taviana to Reforger/ARMA 4, with the current rules it would be allowed on BI's Workshop.
Yea they changed licenses and repacked everything and in some of the mods he said he made them in the description for his clan
Or team
Yeah, that's a definite violation
One question I just honestly don't have the answer to is the repacking of Reforger APL-ND mods, whether it's requires more than in the past and thus would be a derivative though... In ARMA and DayZ you just plop the pbos in the mod.
Am I right in remembering that you can't have the equivalent of multiple pbos in a Reforger mod though... I vaguely remember someone mentioning that elsewhere.
Tbh not sure I never fooled with arma 3
The original Taviana was never shared in an open license (to my knowledge). Any lookalike re-makes from scatch that were shared under APL (-SA or not) are free to be shared under the given license terms like attribution. For mod makers who do not want to allow others re-uploads their content we are currently awaiting clarification on the topic of ND from our legal department and if there is a need for more restrictive licensing regarding unmodified versions we will look into that. You can however always choose a custom license or "no license" to restrict the usage of your workshop content
I would say that was in relation to Arma 3 mods (back at the time when APL was created). Where many players were not using the workshop but instead their own mod distribution tools.
There you need ability to copy and redistribute, even if you just take/use the mod as is without any changes. You still use the original mod, but you need to redistribute it.
There were also lots of mods that weren't published on the workshop at all. (Good old armaholic)
Using the workshop is not a requirement for the APL licenses, they also need to work without it.
It also takes care of the case where you have downloaded a copy of a mod, but the original author has deleted it from the workshop for whatever reason.
That has always been that way, just the Steam Workshop rules prevented you from uploading it to there. And as far as I understand the Reforger Workshop rules don't.
Alright that's kinda what I expected but wasn't sure if it'd been reviewed for reforger 'compatibility/intentions'. Appreciate you and arkensor taking the time to respond. Time for ARPL to be born 
You can birth your own license that has the terms that you wish.
Just put it on github somewhere so people can easily link to it. 
Just needs one person to make a good one that others can use
Yup I was leaning this way after the comment by arkensor, I'll look around first and dive into the current ones to see where I would like to make adjustments if any. 
My go to (as APL-ND alternative) is https://www.cup-arma3.org/cup-license
From what I've read, as per EU copyright law, the original creator is allow to add limitations and exceptions.
More than a month later and GREYZONE is still up on the workshop. Why does nothing happen?
@midnight compass @pliant oar
it's wip
Sorry to dig this up, but how can you replace the model without reverse engineering the XOB to keep the remaining LODS and colliders? Wouldn't that violate the EULA of the game/tools, regardless of the license of the particular mod? Or did you ONLY take the XOB? Also how did you get the XOB? Wouldn't that be reverse engineering the .pak file that the mod is distrusted with? As far as I am aware there isn't a way to copy an xob to another addon. Can anyone provide clarification on this? This would have implications for purchased 3d model licensing if people are allowed to pull apart your xob, and if the XOB was not pulled apart then my understanding is it is against the EULA to reverse engineer things in able to obtain the XOB. Did I misunderstand something in the conversation?
For example, I cannot do anything with this locked XOB from vanilla in the workbench. If I were to extract the pak file (is this considered reverse engineering?) of vanilla content, then I could import the XOB.
I didnt make the addon.
You would have to reach out to the creator.
I was informed everything was done in workbench.
Either way it doesnt matter we completely remade it anyway
Sort of matters in some sense, and is a question I asked myself. Just means folks have to keep an eye out on whether similar things will happen...
You can definitely get xobs and such out of a mod without reverse engineering.
how?
I'd rather not say here. I'll be on here soon if you'll be around.
<@&105623147411202048> if any admin could reach out to me, I would like guidance on how to file a proper report in regards to Arma reforger. Iโd appreciate any reply, thanks!
Check channel description
Perfect thank you ๐ซก
Would this mean that valve assets could be used in a reforger mod?
I believe so and such has been done
as long as no money is done on any step of the way
of course. if you want to be sure, you ask valve ๐
Ok thx I saw a really cool m249 model from cs and wanted to make sure it's allowed
I would ask Valve to make sure
Ight
also cant take someones mods or anything like that
Yeah that's what I read online from what other people said
๐
Not 100% sure if this is the right place, but I was wondering if anyone had looked into this 'Mod', which is charging $30 entry fee (for server and mod) https://www.youtube.com/watch?v=atEw9RRismE
This has come up before, previously with A3L, who allegedly stole $90,000 from players who paid for entry and usage of the mod.
They are ripping a number of models from other games, which caused their original post on the BI forums to be taken down for violation of community rules.
Would using a model from another game in a private mod be considered an IP violation, or does it vary depending on the IP
yes
private mod is no excuse
and its not even private when you share it with friends
Alright
Does this vary from IP to IP or is it generally consistent
consistent
Yeah it's the same people as A3L
I thought charging players for entry to servers as well as in game content was against BI's EULA's?
At this point I can guarantee every single modded life server has content ripped from other games and ported into Arma and they will be no exception. Watching their stream for two seconds I saw someone with Hitman Absolution and some simulator game mounted on different drives, which just jumps out to me as "I'm using a cracked copy of this game and ripping things from it"
See the difference between Modded Life Servers, and these guys. Is that these guys are charging for access to the mod and the server itself, while other servers would let you download the mod, and play on the server free of charge.
After the previous debacle with these same guys, I would think that BI would be a lot less lenient considering it tarnishes their reputation.
And looking at their videos, it looks like they are using many of ArmA 3s default assets, aswell as other community assets which they 'claim' to have permission for.
http://www.bistudio.com/monetization From there "Limiting access to only paying players is allowed"
But you aren't allowed to "affect gameplay" with donations
But its the mod they are restricting people from accessing
The server technically anyone can access, but without the mod they can not
I'm not sure then but they have been approved for monetization so who knows
Well as far as I know, there is nothing stopping people from ripping this mod from their server and using it
Just found out they stole GTA IV Police Radio Sounds
I'm now updating all future and previous updates to our mods and content and specifically saying they cannot use the content for any reason, in our license. Sad it has come to this.
Changing the licences now, doesn't change the rights they got with the old licence on the old content they downloaded at the time....
If you had licensed your mod under APL-ND or something similar, then gave them authorisation you could go and say that they don't have authorisation anymore and must stop using the content
This in no way is protected by copyrighted concepts. No license can offer the use of these concepts. A DMCA can be filed at any time. Also... the license specifies this section:
For the avoidance of doubt, the Licensor may also offer the Licensed Material under separate terms or conditions or stop distributing the Licensed Material at any time
Did you offer it under separate terms or conditions?
The breaking of the license applies to two things. The use of legally protected concepts and these guys updating licensed material and re-releasing it under a different license, which immedaitely breaks the terms of the license we released.
I did update the license with specific language to make it as clear as possible what can and cannot be done. This is basically as friendly of a way to warn.
I'm not particularly fond of the way the DMCA system works. I was immediately doxed and the DMCA that was filed on me was a false flag, as I can prove. This itself is a massive break of the terms of service on steam. Steam should take this stuff more seriously.
I'm only talking about you updating the licences, not them breaking it as I don't have your mod or theirs under my eyes
Yes, the license is updated. Nothing was changed, simply put... we put clarified statements that the faction concepts, logos and scoring systems are legally protected. It's a simple disclaiming warning, which is being ignored.
Steam does the minimum requirements they have to, to be "clean" in a legal way. It might not be nice to the creators though
It doesn't help that they use the name of the brand to advertise their mod. It's a pretty clear cut case.
sigh
Was all your work (including, logos, concept, scoring system) under the APL-SA? Was your concept registered in a patent?
this isnt the place for witch hunts nor reports
in the case of a false dmca, get a lawyer
otherwise submit takedown notices
can always discuss first then report afterwards
Well, give them info on "how to not reproduce the same mistake"
you know better than me on the subject
get a lawyer
its very simple
youre not clearing your name youre wasting time on discord
Yes indeed.
go get a lawyer if its that bad
This is the #ip_rights_violations tab, after all. ๐
if you need to name individuals this is not the place for it
From what I've seen around the community recently the share alike license's content doesn't quite match its perception - I think the expectation is that people can use your mod as a dependency, perhaps make a retexture, make some config edits, give proper credit etc. When really it's carte blanche to take and use the contents of the mod however they like
For any mod they doesn't want to just give away all their content the default state has to be no-derivatives
Not everything in the mod is APL-SA. The GitHub specifies. Only certain sections were licensed this way. The use of the content such as models or textures is far less concerning than the re-licensing of the updated version of the content.
(to be clear I'm not blaming you for this situation - just highlighting that it's fitting into a pattern I'm seeing)
Re-licensing updated content can't be allowed, this means no licensing has legal value
@elfin heron you are right. Will deal another way. I continue to see people post violations here, thought that was okay.
please sacrifice a goat on my behalf
hey, don't threaten moderators
i see the joke was not missed
@glass zinc Hey, you got some video / recording of the sounds in the mod so i can compare it to the GTA IV Police Radio Sounds?
also the rescue heli in the video seems pretty familiar. looking like content from yurapetrov, but i could be wrong...
Yea sure 1 minute sorry
The Rescue heli was a model apparently that was bought
First is their mod example, the second is the GTA IV Police Scanner Audio
@glass zinc thank you very much i will check it out
No problem
@dull moon https://www.youtube.com/watch?v=NXaDSWqmZoM This is the Jayhawk
But yea it does look like a port of the Arma 2 one by YuraPetrov
@dull moon In hind sight, I have found this which I believe is where they have gotten all of their coast guard models from https://www.cgtrader.com/3d-models/weapon-military/vehicle/machinery-of-the-us-coast-guard
might be possible
bruh just report your life
most brilliant Arma franchise enjoyer
God damn, a random reply to a 2 year old comment... do you spend all day on discord just looking for stuff to get butthurt at?
that's your first message here. good job!
now try and contribute in a meaningful way this time. welcome (back)!
@glass zinc We have removed Project Life from our approved servers for monetization. Thank you for bringing the issue up.
Thanks for acting sir. Really glad that action was taken. It came to my attention last night and I was instantly worried.
If the model was indeed bought and not Petrov's then I can't yet hold the Jayhawk against them despite the resemblance, although if other issues were found and verified by Bohemia...
The Jayhawk is uncomfirmed, as to whether it is owned by a previous modder, or a 3rd party, but the dispatch sounds have been verified.
Hence my wondering re: any others besides the sounds -- and of course if the dispatch sounds are enough for Bohemia then I have no rebuttal, I just don't want anyone who may read this log in the future to misinterpret what went on re: whether outside models are OK for use in Arma. I'm relatively certain that at least one Arma 2/3 modder made his name on well-regarded configs paired with outside models that were authorized for noncommercial reuse in Arma... (That should not be read as a pejorative or slight against said modder either.)
I believe IP wise, purchasing models/textures from websites, and porting them into the game is okay. But, that is only if those models/textures are not under a license restricting the reselling/modification. It is generally frowned upon by the arma modding community to purchase models as it is unoriginal and misleading.
Not to name names, but there were a number of large Arma 2 and now Arma 3 Modders who use models from external sources. There is no legal problem with it unless it is licensed under specific conditions.
As far as I know these sounds in question are property of the development team behind GTA IV or Rockstar, meaning that this content is under their EULA's and the ripping and redistribution (With money exchange) of said property is an issue.
@midnight compass Not sure if this is the right spot but I reported a mod weeks ago, actually multiple mods by the same author that intentionally crashes workbench and is utilizing code from another mod but trying to hide it by making it not open in workbench.
This stuff is still up
cool, report it to the email in the channel topic
or file a dmca if the content is yours
this isnt a reports channel
I have
Send a DMCA to the hosting platform, and not through the workshop, it might wake them up
This is the Reforger workshop hosted by BI ๐ so he took the right steps.
So it's BI not doing the work on it's end?
I'm not on reforger, so I don't know how it's workshop works. However it seems to start having the same problems Steam's workshop has
yeah BI tend to not do jack shit until they need to get their thumb out their ass
so just go to the hosting platform
aka their service provider
if the content is yours ofc
BI are yet to DMCA things emailed to them 6 months ago
If they're still unresponsive, contact the ISP
This is the same for any hosting company
BI is not immune from this just because you're emotionally invested in their franchise
It's called escalation, like you would do for other rights you want to enforce.
Though you need to be in your rights if you don't want it to come back swinging
@shut wasp A video advertising cheats? You put this at most into a private feedback tracker ticket.
No i wasn't advertising cheats I was just bringing awareness to the situation
Where can I properly report this issue?
private feedback tracker ticket.
https://feedback.bistudio.com/
There is no need though, the people who need to know already know
I just saw this video about paying for mods for arma 3? this cant be legal? https://www.youtube.com/watch?v=atEw9RRismE
and ofc its caiden that make this
If you read the previous messages, they were concerning this mod.
It has been removed from the approved monitization by BI
Question @dark jasper , Since Arma 3 Project Life has been removed from the approved for monitization list, does that mean that they must immediately stop receiving payment for their server, as well as refunding all of the money that has accumulated up to this point? My friend looked into this last night and said that they had to give refunds to all those who had previously paid for this. Is this correct?
Lewis? are you PsiSyndicate?
okay XD Well isint there possible to go with legal actions towards caiden?
Well, rumour is that he already has warrents out, but since when he stole the $90,000 at A3L, and at the time he was 16, he was not followed up on or something like that.
But, from what I have read from BI, if they do not refund the accumulated payments to their consumers BI has the right to take legal action against said party to refund those consumers
Then again, there is also the fact that Rockstar (Creator and Owner of GTA IV) could also take legal action, being that the issue was concerning ripped sound files.
okay
but realistically, will they?
i hope soo
It depends
On whether or not the accumulated funds is significant enough for them to want to take aciton. Either way they aren't allowed to make money from this.
Im sorry but this caiden guy and the life mod is pissing me off
They have definetly rustled some jimmies
I am not sure what action BI has taken so far other than removing them from the list
When they get removed from monotizing list, do battleye also get disabled on their servers?
I dont believe so
I also just found this, http://puu.sh/lOAd7/977f44e69b.jpg
Purchasing of credits to be used for purchase of ingame items
That is illigal too? if it is i think im about to explode
Illegal no
They claim that it is for cosmetic items ingame. Under BI Rules they cannot make a transaction in which the donator or payer recieves benefits that make them better in game. But this is hazey, because if someone is to purchase camo clothing only avaliable to that person who purchases credits, they are gaining an advantage over other players.
I was head developer of CQB-Mod, but we had halted development for a number of reasons.
sorry never head about that mod
Nice :)
But yea I think those Project Life guys are looking at some road bumps in the future
im sure they will find new ways to make money of it
Hi, I contacted Crowbar Collective via a ticket in order to inquire about their licensing and if they are actually governed by Valve permissive eula regarding porting their assets. I got back good news from them, to whom I could provide this info for proper update in wiki?
According to the A3PL developers they are being added back to the approved list?
Are you talking to them right now?
ty
Did you see that teamspeak message?
About how "People think that getting removed from BIs list is the end of the world"
did not see it
@echo orchid star wars causes problems legally for reforger, correct?
yes, anything disney basically
Hue
I'll DM a link I have not identified the date nor the name
If you are talking about Galactic Forces, they are a custom sci-fi mod with inspiration to stuff like SW or Halo. Ultimately it is its own IP essentially (just judging on mutual servers)
No I'm talking about the guys using clone wars assets and posting it on tik tok
Oh them
Someone make a steamboat Willy mod
Steamboat Willie is public domain now, assuming it's the Mickey version
https://www.cgtrader.com/3d-models/car/suv/niva-car-f0e348fa-fbeb-46b7-a7eb-f209c21ce6b1 - anybody want to buy the niva model from DayZ? 
You can be nicer about this. This channel is where people come to see what to do with things they find.
We have forwarded it internally and will have a look thank you
So people flex now with arma modding on tiktok ?๐
@Lewis "Well, rumour is that he already has warrents out, but since when he stole the $90,000 at A3L, and at the time he was 16, he was not followed up on or something like that." Very incorrect, he has taken the money when he was 19 and is currently living in the USA with a girl who encouraged him to take the money and start up Project Life. No one is chasing him up unless some company wants to pay for a hefty legal case to recover damages which he'd not have enough money to pay.
Hello all, looking for advice on how to file a counter-claim to a false DMCA report, just got notified today. Or ideally if there's any other solution available that does not involve me having to hire a lawyer - just looking to resolve a false DMCA report through the help of Steam or BIS staff.
k
One of my unit aux mods was taken down from the workshop just today on the grounds that I supposedly repacked a mod and renamed it (entirely untrue if you look through the file contents of the PBO).
The person reporting my mod claimed that I repacked and renamed their original work. The pbo in question is a config file coding for custom units for usage in Zeus/Eden. No model ripping, no texture ripping, etc.
NONE of the dependencies or assets needed for the units' loadouts to function were repacked into the PBO, the PBO only contains the faction config file as it was a faction made using ALiVE ORBAT Creator.
Apparently just having similar acronyms/naming conventions of a PBO file was enough to warrant the takedown of my mod even though the unit loadouts are completely my own original work and none of the gear, uniforms, etc. were not repacked into the mod. This is like reporting someone's faction mod for having a similar name to a pre-existing faction that was already uploaded somewhere else on the workshop on the grounds of something like being named O_CUP_RUSSIA somehow implies that it is a repack of a faction that might be named O_Russia_CUP.
Can I resolve this issue through Steam Community Support or would I have to actually file a counter-claim DMCA filing?
I have counter-claim evidence such as PBO content and in-game screenshots rebutting the reporter's claims of repacking/renaming their original work as my own that I can attach in an email to BIS legal or a message to Steam Community Support as needed.
If you have recieved the DMCA from Steam then you need to file your counter there.** Our legal department** is not involved in that process. Steam community support or customer service will not deal with this. In the email/notification you recieved there should be information how to file a counter. That is often replying to the email itself or sending one to a designated legal address at Valve. Maybe some of the veterans here can shine light on how counters work on steam. You do not need a lawyer for it. Though be advised, that if you make any untruthful claims it is just as illegal as filing the original takedown was. If you are 101% positive that everything you uploaded on the workshop item was produced by your OWN hand (do not trust any friends who claim - yeah i made this myself - they are often lying), then you have nothing to fear.
Got it, the DMCA notice I received was from the email address, dmca@valvesoftware.com. On the notice emailed to me they didn't list any other valve emails, and they also listed the complaining party's contact info.
Do you know if Steam workshop addons that are removed due to DMCA claims can be reinstated if the original complaining party retracts their DMCA claim without me having to formally file a counter? Provided that I give proof of the complaining party agreeing/deciding to retract their DMCA complaint?
I can reach out to the complaining party on Discord or email to explain to them their mistake and amicably resolve this without having to involve potential lawsuits.
Because once again to clarify the issue at hand, they claim that 1 PBO out of my entire mod uses repacked content such as texturs and p3d models from their original content without their permission on the basis of the PBO file name being very similar to the original PBO files on their original workshop addon.
Idk what parts of my workshop is sus, edgy yes but not sus.
I mostly make custom faction files. If I make any sort of utilities/repacked addon I'd include credits to the original authors.
I make custom faction mods using ALiVE ORBAT
aftermath related stuff, uploaded music, big ass edgy mods that might just well contain stuff from questionable sources. so you are not unfamiliar to the ripping mods that are banned
little doubtful 3gb is needed for alive faction mod
Yes like I stated, the mod itself IS the unit aux mod. The complaining party is taking down the entire mod over 1 PBO on facetious claims of it containing repacked models and textures.
anyway. people will check those out to see if their content is in there
Back to my qusetion though.
I'd like to know if there's been any previous cases where the complaining party retracts their DMCA complaint and the affected mod got reinstated on the workshop.
Because filing a counter means I'm liable to having to go through a legal battle.
indeed
So in the event the complaining party retracts their complaint, do I just contact Steam Community Support requesting a reinstatement of my removed workshop mod? BIS has nothing to do with either processes, whether I resolve things through a counter or through the DMCA claim being retracted, correct?
yes all dmca related things are handled through valve
Got it, thank you both.
boy you do use a lot of ripped content in your pictures
I'm not the one who reuploads the Fallout mods on the workshop
sure sure
oh quick question I see some people ping Dwarden for certain issues, is he the main mod for IP related questions?
or is he just enforcement on in-game cheating
I saw his name pop up a few times in this channel and was curious under what circumstances I can ping him
DM might be ok, if you have something relevant to ask
will it ever be relevant to DM him regarding reporting copyright infringement mods?
or is it only relevant to DM him regarding cheaters in like an offical public server?
No, again BI could not help you here even if we wanted to. The DMCA process is between you, Steam and the filer. Nobody else than these 3 parties can do anything about it. I would say reply to the email you got with your counter claim statement at the very least. If you find an additional place to submit it again that is more proper at least a reply will not hurt.
where do you include the credits for the packs youve made btw?
and Id suppose this 20gb upload is not full of aftermath and fallout ripped content?
like wtf man
and im sure these guys dont allow reuploads either
Might mention.. We don't tolerate content theft.
So if those reuploads stay up, you'll be lefted from this discord 
Would be in the workshop addon page's description where applicable. And whenever needed I can always bring up receipts of said authors giving me permission to include their content within any of my mods, whether that's through Steam messages or Discord. See attached example.
seeing you hid these offending entries now you should know the workshop moderators can still see them
id like to see you prove Temppa for example gave you permission to reupload his maps
or bethesda for all the fallout 3 stuff
We can go back and forth about witch hunting Fallout stuff but at the end of the day I'm not the one who reuploads the Fallout mods.
but you are
๐
I subbed to your mods and looked
man you dug yourself a deep hole
like here
see
Yeah ORBAT faction mods, which do not contain said assets

oh wow, why would someone dig their own grave like this
Heh, I would note that they still have the Operation Anchorage AI Pack on the workshop. This includes a rip of Lambs_danger.fsm mod which, while under a GNU license, has a specific exception forbidding reuploads to the Steam Workshop

I don't think I've ever seen someone get themselves banned this way. 
Really opened up a can of worms and lost complete control ๐คฃ
I've never seen a Discord Janny be such a bitch before ngl
!ban 1151011412643156039 60d moderator personal attacks = buh bye
*PewPewPew!!*
RIP @mint glade
punished_max#0000 now has 4 infractions.
People be throwing themselves under the train left and right lol
Next!
Might add me being moderator has nothing to do with what I said, I would have looked into the guys workshop anyway.
Right now theres a STAR WARS mod on reforger thats got a decent amount of attention and rumours have it that BI are looking at the mod to see if its allowed and some have said that its been given the OK.
From what ive seen BI don't allow star wars mods at all.
Has this changed or is it still a no go?
unless disney have given the ok
its not BI that dont allow them, its disney. it does not have the ok
Yeah, i should have worded it better. But yes I know its disney who do not allow it.
use of starwars IP is a no no
Ok, so im going to assume the rumours are just exactly that and BI have not given the OK on a star wars mod.
BI just want to avoid any lawsuit
Honestly surprised there's people still trying to make SW mods for reforger, surely everyone knows this by now?
BI's OK doesn't mean shit, it's Disney's OK that matters here which does not exist
Right, which is why I was confused
Are you sure its a star wars mod?
I haven't heard of one? I only have heard of Galactic Forces. Which is NOT star wars. Do you mean a different one?
Yeah he means galactic reforger
Last I've seen they are making it abundandly clear that they are not star wars.
But just a scifi/space inspired mod.
If they don't come near any of Disney's trademarks, and they are not star wars. Then there is no problem.
Making up your own scifi genre is just fine.
Yeah I am apart of the forces mod but the other one is directly ripped from starwars so was confused
Unless its Rebel moon and then it just sucks... ๐
That would be Galactic forces
The mod im creating
Theres another mod, with genuine clone trooper armour
Called galactic reforger
really?
People made galactic forces and someone else made galactic reforger? ๐
How creative
Yea lol but we been making our mod now for just over a year so
yea but theyre mod also takes designs straight from star wars example theyre main milsim armor armor design (color design) is basically exactly like a star wars legion, and they also took color designs from phase 1 ranks as well so while they are making their own their tryna be subtle with star wars content, even one of their classes while bein called specialist is basically the same looking as BF2's specialist class while bein their own design
if its their own design then its their own design.
but if it is actually same just named something else that maybe be problematic
well while it sharers similar look and colors, it is pretty much fully different
so basically stealin color design choices is ok?
yes you can use same colors
only if its some very very unique color that could be trademarked
glad BI's rules are so lax with taking unit designs from star wars is fine
but red and white is not anyones property
now you are flaming the matter
When you look fine enough basically most colour choices have been used by somebody.
Is every green tank the same just because of the colour? Every black gun the same?
No.
the armor is easily its own design
so my question here is, what are you after right now?
Also, the world ain't black and white. There is an unlimited amount of shades in between.
Hence, when there is a supposed issue, we'll look at it and decide on a case by case basis, as that's the only thing which makes sense.
Therefore making generalized statements like "glad BI's rules are so lax with taking unit designs from star wars is fine" are simply incorrect.
they also have phase 1 clone ranks, Seargent (green), Lieutenant (blue), Captain (red), and Commander (yellow) with the same design scheme a slight line following the visor and a thick line down the arms which is exactly the same the colors are the same in the mod
Mate โฆ
Look in game at the renders
Not as close as you make them out
Itโs a brick red not maroon
It has plenty enough differences to be considered safe from copyright
I would have left the fin off the helmets
you do want to be original design after all right
yea the fin is clearly phase 1 i dont think ive seen any other fanchise use a fin like that tbh
Tbf tho the fin is only used in phase 1 and arcs itโs not necessarily a rip off
Thatโs where design inspiration can be used as starwars doesnโt hold the sole design of having fins on helmets
I personally rather have an issue with the textures (at least judging by the picture) looking too flat rather than there being a potential copyright infringement.
I'm on phone though, so that could be potentially count into that.
Theyโve been around since the Greeks had their golden fins and plooms ect
you have the same role colour as me its ip theft
color is different from unit color design (key word design) you can use any color you want just dont make the design of it where it looks almost identical to a Unit from star wars or rank (from phase 1 armor)
bro is making up talking points
Even then thatโs a stretch
there's no ip rights violation here
I do see a similarity.
But I do not see it being the same, at all.
To me it looks like a porsche vs a mercedes amg.
Sure similar, they're both cars (scifi space soldiers) afterall. But thats it.
just go to sleep dawg
I feel like he just doesnโt want the mod to be up and thatโs about it
Ladies, feelings don't matter here.
Facts do.
So let's please keep the topic on those.
Cheers
Fair enough
So the fact is Galatic forces is and will forever be a Sci Fi inspired Mod cheers for that
Well said
another fact is taking unit designs with the corresponding colors together is another fact tho
But isnโt a violation so your point?
More like reaching for something that isnโt there
The fact might be that it is.
But you can never be certain about the future.
Hence the second part of the statement is getting denied
As someone who is part of the project and the things that are coming its night and day difference and thatโs a promise
Fact:
Using similar colour schemes (at least to my knowledge) ain't copyright infringements.
I trust the future when it is the present. Not before that.
More than Fair enough
how is taking star wars unit schemes not copyright but star wars mods itself is, like what is this gray area
star wars is star wars
yes and u took a STAR WARS unit scheme and the phase 1 ranks
Took a color and ranks thatโs used everywhere
To my knowledge you can not copyright usage of colours unless it's a specific colour code like for example the Starbucks green in combination with some mermaid spreading her legs or whatever the logo is.
are u dense? u guys have the basically the exact ranks from phase 1 with the color scheme LOL
its not the color but using the colors in a design from star wars
Color ranks are a thing in IRL military
Besides dense meaning that he ain't got fat but more muscles which could be considered a compliment, please don't get personal.
yet ur design of the ranks in ur mod are the same from star wars
ok so before you go further, you can send Disney email about your concerns and they can look into it
other than that
this conversation needs to end
since it is pointless and has gone from polite to rant
Im hoping this is clear enough
Yes please Christ almighty this guy has been attacking our mod team the entire time in our discord
That's a you issue, not a here issue.
Already been taken care of there just sayin if he comes from there to here oh lord
Doesn't matter where it comes from or where it goes.
We only deal with here.
i was left that discord like months ago but ok
Something something cotton-eyed Joe...
Nevertheless, we shall respect the ๐.
I wish y'all a good evening.
You too
i forgot to ask where exactly do you go to do this? like whats the email
dont know. youll have to check their website for contact info.
ok wasnt sure, cuz i wouldnt think it would be the email for chris holm
Tbh, SW ripped the fins from Roman legions...
Just noticed your role Bob, missed that, congratulations! ๐
I think the criticism is more about that they did use a nearly 1:1 fin shape that is used in SW rather than coming up with their own design or leaving it out. The rest of the armor's design feels unique enough.
True, I wonder whether there is some loophole when you do do something unique but have something that's like a hat tip to your inspiration?
its not a loop hole. its making something new and being inspired by something youve seen
No, I meant only on the fin as a hat tip to inspiration, nothing else...
At the end of the day we are talking about a stupid fin on top of a stupid helmet ๐คฃ ๐
on a stupid mod that takes inspiration of a stupid franchise.
It clearly just beef, although inspired they are not star wars and thats what governs the conversation
at this point we could argue that some of the Helldivers 2 armor sets copy star wars in general which they obviously aren't
Let's not continue the argument further though.
Regarding ip usage, how is Bethesda able to allow users to make and download mods on Xbox that use other ips likeness? Does this have to do with their workshop being on pc as well or am I missing something?
ask them, not us
Got it
anyway the final authority which deemds if someone is breaking rules is us ... and you will hardly abuse stuff in MP w/o players on server (rofl)
so w/e excuse the violating party has ... can't save them .... when we swing the mighty-o-server-uber-thor-ban-hammer ... it's game over
I was woundering. I think the dayZ soundtrack is pretty LIT and think it would fit quite well into some scenarios of Arma as well. If i would make a Mod and import the dayZ soundtrack, would that be a No-No?
would be no no unless explicit permission from BI were granted
well, who from BI would i need to ask for explicit permission then
You can use the old DayZ Mod soundtrack under ADPL-SA... It's in the ARMA 2 DayZ Mod Licensed Data Package
BI Legal would be the only people who can give permission to use anything from DayZ SA in ARMA though...
If you are referring to the latest soundtrack that comes with the current update then the answer is no, we do not allow them to be reuploaded anywhere, not on youtube, not as part of other mods. If you refer to dayz mod soundtracks they are released under ADPL-SA which allows what you want to do https://www.bohemia.net/community/licenses/licensed-data-packages. You are most likely looking for these
I just checked the data package myself since I was unsure if they were in it or not. You can find out more about the license here: https://www.bohemia.net/community/licenses/arma-and-dayz-public-license-share-alike-adpl-sa
Legal team will give you the same reply as I did.
Thanks for the detailed awnser. Apprechiated!
o7
wish BI would release DayZ soundtrack on Steam like Reforger
Has anyone seen Dwarden lately? ๐
Yep
Interestingly those of us who bought Livonia DZSA DLC are getting the Livonia DLC OST for free
I have some workshop links that need to be removed. I'll try to DM him again. ๐ธ
@pliant oar - have a look here: http://arma.network/forums/index.php?/topic/611-server-monetization-rules-and-perks-to-be-approved/
This is a draft document and pending approval from the Bohemia Monetization program (https://www.bistudio.com/monetization/dev)
ย
ย
...
no one fucking gave them permission to use RHS for any sort of monetization of any sort
then report it
@echo orchid infringements@bistudio.com
Can't see why'd they get approved using the Altis Life framework http://www.altisliferpg.com/topic/11884-monetization-rulesguidelines/...
cheers
it took two days for Valve to remove a reported workshop item.
Why not go directly to them as far as A3 goes?
So many life servers, so little time.
Hey @echo orchid I noticed that on the Intellectual Property page from BI, it shows that Fallout is not technically allowed, so I was wondering how the Fallout mods on Reforger, such as Operation Sunburst and Fallout 2280, are still on the workshop? https://community.bistudio.com/wiki/Intellectual_Property
That is is not an official approval or denial list. It is a guideline for modders of known third party ips where no consent will be given by the IP rights holders for direct usage of their IP. Saves you the time to reach out to their legal departments to seek permission.
Reports on the workshop (A3 and AR) are to be made by the IP right holders. So the only legal entity to take down such mod is us if we see that they violate our EULAs or workshop terms, or the holder of the IP that sees their work infringed. Reports issued by community will be reviewed but in case of doubt if something is an infringement or a legal lookalike it is up to the "real creators" to decide. So it is always best to ask the legal departments of the suspected right holders if they want to act on it or not. This is a rule of thumb for all well known IP.
Alright thanks for the info
Because they'll either send a fake counter DMCA or just re-upload the content. They need to get banned from the workshop. ๐
Will see what happens. As of right now, the mod is off the workshop
It's mainly one user that I'm having trouble with. You delete one workshop and they reupload it again. I've spoken to Dwarden and he'll take care of it.
They don't even try to hide it anymore. ๐น
At least gave credit 
It is better than threatening people with bogus legal warnings as they did before. ๐
It's funny though. Our add-on appeared reuploades as part of bigger pack ~10 hours after publishing. They are fast.
They almost most probably miss the important updates 
Will be fun when they come complain that it's broken
Yes, hiding things in bigger packs is how they try to get around people taking down workshops now. ๐ฉ
Or just sharing the data somehow else like this server with Taviana who made his servermod with the map inaccessible.
https://www.battlemetrics.com/servers/arma3/21148774
Oh yeah, that's another thing that I need to check out and forward to Dwarden. ๐น Thanks for reminding me. ๐โโ๏ธ
Worse, most of it happens with DayZ ports so, honestly, BI should be involved in protecting the integrity of an APL license!
Otherwise their licenses are useless (hint: their licenses are useless ๐ )
But back in ARMA 2 days no one really considered that...
Which is the reason stuff was licensed under APL in the first place...
Because it really didn't matter without workshops and other RV games
lol
?
no spam here tnx
How is lol spam?
it has nothing to add to the conversation
Alright noted, thank ya
this channel specificall gets all kinds of unnecessary stuff.
you guys at sunburst should be aware of IP issues
We very much are, which is why I replied to him since he was sunburst and that was the first thing we discussed before we even starting making the mod
Just to clarify Fallout is now a Microsoft IP and falls under MGCUR same as Halo. Herc knows this he was in our team he just left on bad terms and I guess has some bad blood.
Just to clarify Fallout is now a Microsoft IP and falls under MGCUR
did you confirm this information with them?
No response from Bethesda themselves. But the MGCUR is pretty clear that the IPs they own are covered and Microsoft supercedes Bethesda.
If this was pre BGS acquisition it would be in the grey area but they are fully owned by MS
(MGCUR? Microsoft Game Content Usage Rules?) โ๏ธ
No I did not know, I left before I know, if I did then I will just target u sunburst and ask about IP long long time ago
Microsoft Game Content Usage Rules
Lol
Okay
anyway, better check than assume it's OK
thx dude that's I was doing โบ๏ธ, Ps sorry if I do not make sense sometimes
Did the Halo crowed check? Or assume the MGCUR applied? It's the same rules for both IPs.
Anyway Microsoft reps said yes falls under MGCUR that's good for me
Ah, so much looking forward to the bright DayZ-esque future of modders doing dodgy things reporting other modders doing dodgy things โค๏ธ
Halo has enjoyed that priviledge from days before Microsoft
lets not do any they do it, I do it
yep - who cares if they assumed or checked.
if it sounds sketchy to Bohemia, it has full right to throw it away without justification.
if you can provide evidence, it's all benefit to you.
if you don't get permission / confirmation, then it's forbidden.
Uh halos been a MS ip since before 2001 and falls under MSGCUR.
Fallout is also a MS ip
MS States all owed ip is covered unless published by 3rd prty publishers. BGS is not a 3rd part as it is owned by MS and mees the criteria
please confirm ๐
you know, it's not the joy to bonk you - if you provide evidence it's OK, you open the gates of Fallout modding and we shalt stay away, and gladly I must say
These Rules apply to all games and Game Content published and owned by Microsoft Studios and for which Microsoft owns the copyright, trademark or other intellectual property. The only exception is Minecraft, which has its own guidelines here. Note that we can't give you permission to use games from other publishers, or Game Content where Microsoft doesn't own the intellectual property. Sorry, but you'll have to contact the other publisher or intellectual property owner for that. This is important to keep in mind for some games (like Forza Motorsport or Xbox Fitness, for example) where use of individual vehicles, tracks, exercise videos, or other brands and logos in these games may require permission from their manufacturer or owner.
MSGCUR website.
have you considered that Microsoft owns Bethesda, and that Bethesda owns the rights to Fallout, not Microsoft Studios?
so please, confirm with their legal service so we're in the clear - you'll be golden with an official paper
So everything has been done from scratch by the mod devs? You can't reverse engineer our games to access the assets or otherwise do things that the games don't normally permit in order to create your Items.
And you have the Blender models, etc. to show BI to prove that?
let's hope so, otherwise it's a nuke to the faceโฆ appropriate in Fallout lore
Also under the rules you can't buy models from others to use in BI-game related mods since monetization is prohibited under the rules...
So any bought model would be illegitimate...
well, you can buy models to insert in Arma
you just can't make a business in making Arma-ready models (p3d, etc)
Oh I mean, Microsoft stuff: Except as described here, you can't sell or otherwise earn any compensation from your Item, including through advertisements in the Item. This means you can't charge money in exchange for your Item, post it on a site that requires subscription or other fees to view the Item, or post it on a page you use to sell other items or services(even if they have nothing to do with Game Content or Microsoft). You also can't use Game Content in an app that you sell in an app store. So if bought models are used then those sold models are prohibited and break the agreement
Everything in a Fallout mod (DayZ or Reforger or elsewhere) would have to be made by the mod team or donated for free by the creator of such an asset...
oh, noice find
I just read the agreement ๐
outrageous!
Funnily the rules don't really seem to be aimed at content taken for use in other games, but that's on MS to fix, not us...
hence why confirmation is requested ยฏ_(ใ)_/ยฏ
the legal mumbo jumbo coupled with the distinctions/junctions/crossroads of everything make it clearly a huge mess to the average person
Well, sort of important for BI in Reforger... You're not Valve and are legally liable in the end if a big corporation wants you to be...?
Micro$oft: Well, that's a nice game and workshop you've got there... ๐
OPTRE and A2 exists because of the GCUR. Of course all our models are custom made and if any public models are used, theyโre extensively checked before being placed in. Weโve also had acknowledgment from 343 on us being able to exist. We even have our own halopedia page found here https://www.halopedia.org/OPTRE
Operation Trebuchet (OPTRE) is a fan-made total conversion mod for the military simulation FPS Arma 3. Developed by Article 2 Studios, the mod is an attempt to transplant the Halo universe into that of a more realistic military simulation. The mod is set during Operation: TREBUCHET, a massive-scale counterinsurgency operation conducted by the UN...
Certain titles have more generous devs than others and can operate because of that
Love that 343 even gave you a shout out ๐
The other issue is that Zenimax's ToS contradicts this completely
"You acknowledge that You do not have the right to create, publish, distribute, or create derivative works from or use any software programs, utilities, applications, emulators, or tools derived from or created for certain Content (such as Game(s)), except as authorized in writing by an authorized ZeniMax representative. You may use the Software to the extent expressly permitted by these Terms of Service and any applicable EULA." - Zenimax ToS
Does the GCUR apply as a EULA? Probably not. The GCUR also says "These Rules apply to all games and Game Content published and owned by Microsoft Studios and for which Microsoft owns the copyright, trademark or other intellectual property". Does that mean the content has to be published and owned to fall under GCUR? If this is the case, Microsoft is not the publisher of Fallout, Zenimax is, and Zenimax's ToS say no. But because Microsoft owns Zenimax, does that make them the publisher via ownership? Moreover, is this sentence a checklist to meet the criteria of "owned by Microsoft, published by Microsoft, and the IP owned by Microsoft?" Or when they say "and" would the word "or" also be applicable?
I've been trying to get a straight answer out of both Zenimax and Microsoft support for about 2 months now, and I can't get a straight answer that considers GCUR correctly, that said, I did get this response.
"Greetings,
Thank you for contacting the general information email address for Bethesda Softworks.
In response to your inquiry, please be advised that all of the content including the names appearing in our games are the copyrighted property of Bethesda Softworks LLC and any use thereof is unauthorized. We are not looking to license the rights to any of our copyrighted material at this time.
Thank you for your interest in Bethesda Softworks.
Kind Regards,
Bethesda Softworks"
Which to me, seems like it's a no overall, but as was said when I published this message, you'd probably be okay if you didn't use the same names as Fallout and changed designs so that they were different enough
Dear man and gentleladies,
I have no clue why people keep discussing the same old topic over and over and over and....
When you want to recreate something that falls under IP you can either:
- Choose IP which IS free to use like Steamboat Willie ๐ญ
- If the IP is not free to use:
- 2.1. Get the permission from the IP holder that you can do it and then proceed.
- 2.2. Create something which is inspired by the original IP but has to be different enough to not count as a copy and hence as IP infringement.
- 2.3. Don't do it.
What does not matter:
- what other teams did
- what a random tells you on the internet
- what you believe is correct in terms of ownership, MSGCUR or whatever.
- [insert whatever nonsensical pseudo-argument]
--> Get the facts! If you want to believe in something, go to church.
Also, technically this conversation should have been in #other_ip_topics as it's not a violations report but rather an inquiry on a topic with a following discussion.
Thank you for coming to my Tad||pole|| Talk.
Disclaimer: This is my personal opinion, not legal advise and mostly based on experience and logical thinking.
so with this being said would the fallout Mods be safe until the IP holder would report us? Im trying to understand why Halo is okay but fallout isnt when under these circumstances. Ill do my best to reach out to there legal department but i dont see an issue to remove mods based on what you've said. I know I've seen some going back and forth with other BI reps in this chat but in all reality its not been an issue in any other games. I understand BI wanting to have a stance on this I'm just curious what we can do to help remedy this situation as I have personally modded Legal assets for Fallout servers out of passion.
The issue is usually never the actual ip holders but BI taking down the mod instead.
A mod that does not contain infringements is safe, anything else is not. Simple as that. Again rule of thumb: If you ask about something which you know might not be allowed, you force the other parties hand in giving you a negative reply. We would much rather focus on game development than dealing with unlicensed usage of third party IP. You can create a mod that is close enough to a known brand but not containing any ripped content or trademark infringements.
Halo has new releases from after microsofts license was written and while Microsoft owner the IP.
So very clearly their license thing applies to that. (And I think to remember that halo guys specifically asked too, but I might very well be mistaken on that, been a long time).
Stuff from Halo 3 might be questionable, but halo 4 and beyond is not.
Fallout is an (old) game, from a different company, that explicitly forbid such usage. Where the company was later purchased by Microsoft.
It is very much not clear if Microsofts license applies, when Bethesda's license that says "no" is still up and that ownership relation wasn't at all a thing when the game was released.
If a new fallout game releases, that is not under Bethesda's "you can't use this" license, then things will be different.
Of course fallout people wish to assume that the license applies and that Bethesda's license for Bethesda's game is all of the sudden null and void.
One example of allowed IP use is the Command Conquer mod where Sentry found a representative of the IP owner who were able to say it was ok to make the mod for Arma in the Tiberian Sun theme.
It may be hard to find a such representative in other cases though.
And like it has been said before Halo IP has enjoyed the fan work allowing rules for long time from the developer side which is another rather rare case
The issue is modders working on IPs on which they do not have rights or permission*
FTFY
So I guess why take it down if weโre not being hit by an infringement? BI has seemed to tolerate it until a flustered ex dev of a server started saying something?
Iโm actively working with Zenimax and Bethesda to try to find any headway we can.
the thing is, that permission needs to be obtained first
and the content you had was ripped
which would have been a no no anyway
if you get the permission, then no issues
and yes attention to the issue was brought by public
BI dont tolerate it, they just dont always know about it
knowledge -> action
you been around the block arleady you know these things
Nothing I have uploaded has been ripped. I canโt speak for every fallout mod however. My point is that if everything is legal what can we do to remedy this. And if it is a permission thing what time frame can we have to obtain it?
you as in the sunburst mod, not you personally. I belive you do work with them and were talking about them
for your thing you did not credit the original author of the vertibird as he asks in his original reveal of the model
and it is unknown if you have permission from him or a third party in between
It is in there just look harder. Itโs credited in the description on 1.0 and it hasnโt even been updated since before you guys looked into it. from the dawn of America mod studio which is who owns the asset. Regardless if we do our diligence to ensure everything is legal which to my knowledge is. What else do we need? Just the permission
Made in 2020.
A largely faithful but slightly re-imagined version of the Vertibird from Fallout 3. I made it as an environment asset for a Fallout 4 mod called Dawn of America. https://youtu.be/vcgpudzV_zM
This asset is purely fan-made, created to be used in freely downloadable mods.
I also released this separately as a level design asset for Fa...
this is the original maker
Yes it was made for the mod studio dawn of America. Which they would own it.
I have to credit ownership is what Iโve been told before
Not the one commissioned
Since its a mod and fallout things cant be made on commision the author owns it as far as I know
From my knowledge I have to credit who owns it. Dawn of America owns it
Is there a clarification article on this from BI I can reference because it wouldnโt take me more than a couple days to gather permission from him if thatโs the case but I would like clarification.
no. do you have something that says the mod owns all the rights to it
he definitely does not mind, judging by how its been given to be used elsehere too. but like it would be proper to mention him
Iโll get it for you, also if thereโs no document stating the black and white of this rule how do you guys enforce it? Like whatโs the precedent I need to be aware of for this specific ruling?
what he writes on his nexus release. 
link to his nexus release on his art station
Again Iโm asking what is the black and white rule for this is there a link to that that we can refer too?
I donโt understand so we can be enforced on something that has no rule?
I suppose thatโs a fair point. Iโll get in touch with Dawn of America and get the necessary document needed or refer to him if it becomes necessary as well. Iโll also be working to continue the contact with BI, Microsoft and Zenimax to try and resolve this.
It would appear Goat is telling you what you should do to remain respectful to the author rather than threatening with an action.
E.g. "Hey you should do X" rather than "You should do X or else Y"
Thank you for your time Goat!
No fair point completely
if there is no license either than the authors requests are the rules
I dont mean to judge but do all life servers break copyright laws?
@dark jasper @pliant oar just got a notification that this guy is streaming (i follow his twitch channel) and the title of the stream said: making medical uniform for Arma 3: Project Life. Link: http://www.twitch.tv/kiory123/v/28887773 not sure if this falls under IP violatons, but i thought so since its for Project Life
@queen wing not really sure how that violates IP.
The guy seems to be making his own texture / model.
@dark jasper oke, yeah i was not totally sure, but i noticed the Project Life, so i thought it would be best if it got checked out just to be sure
we are currently still investigating the numerous copyright violations regarding Project Life.
@queen wing Kiory is a very respected content creator in arma 3, they have most likely hired, and or added him to their team. He makes great models and textures so I am sure he fine.
I still worry that Project Life would find new ways to cheat in new systems to earn their cash.
@reef lily i know, thats why i found it odd, and yeah it makes sence that they would hire him. I love Kiory's APEX Drakon,
btw: Project Life changed their homepage but they are still charging money to get access for the "pre alpha"
@reef lily i wanted to make sure it wouldnt be a violation, because it would be a shame to see him get in trouble, for a violation, he was not even aware off
I dont think he personally would get in any trouble
As far as I know he is just contracted work, so depending on what happens with BI, he may not get paid.
Looks like they have hidden that they are charging for access on their whole site
So in other words they are attempting to misguide you guys to think they are no longer charging for it.
Do they not also have to refund all of the previously accumulated funds?
afaik @vagrant stag has account on that site. Would you be so kind sir and see if there is still a thread on their forums about charging for it?
They have updated the rest of their site
But they still claim http://puu.sh/lQfcB/0c30beb026.png
Which is misleading and untrue
Just look at how much manpower/time is being wasted by this one project. Maybe monetization applications should cost a pretty penny in order to offset that....
That is misleading
Narr, this is a single issue.
Its my lunch break currently so no manpower wasted! :)
There are many good outcomes with monetization
this is just one of the down sides that some people like to take advantage of
Are there any well-monetized servers then? I've had a look at the monetization list but how many of those actually do monetize?
Most of them I believe, its mostly for donations etc. to keep the server running
where as in this case they are attempting to take money to profit over and above what the server and work costs them.
From what I have seen they do not have dedicated 3d artists, 2d artists etc. working set hours to require a payment.
Oh, yeah, I can see one of the life commuities offers custom clan (company/gang) skins, that's actually a really cool way to monetize.
Yea that type of thing goes towards ensuring that the server stays up for a longer period of time, where as just donations are unreliable
@dark jasper Yes, will do when im back on my PC
Awesome, thank you very much
Sent on private message
Thanks
Anybody has IP adress of their server?
I dont think they have any servers yet
From what i have heard the pre alpha will get released 1st of January
2016
Now that the fallout IP is safe I suppose that the Pandoraโs box of fallout modding has been opened
Well, it's still as closed as it was as before. Aka still not allowed without explicit permission from Bethesda (who owns the IP, and not YeniMax or Microsoft)
Do you not see the bold text "fan made assets"?
That still doesn't allow you to use the IP, but only content based on the Fallout world.
Ah well close enough
pretty big difference though
and it can still mean, if the fan made content is breaking IP/Copyright, it will also affect you (even with permission from the content creator)
it isnโt
close is the furthest word from reality i would useโฆ
All of our asset are fan made. They just said no ports.
But did you purchase any of those fan made assets?
it does not still answer recreating things from the game which is unfortunate
even if the assets are self made, can they be "same looking" as the original
They where told we are making a Fallout mod on another game, we asked if this was okay. They said as long as it's not game assets from their games aka porting and we use fan made assets we are good. That is pretty clear cut. If they didn't want the IP used they would have said no you cannot.
Idk where yall are getting the don't use our IP from. When a game asset refers to the actual model or texture ect.
an intellectual property is exactly that: an intellectual property
you do not get to create Star Wars/Star Trek/Batman content without the express permission of the IP owner
And they just said if we are using fan made assets we can make our mod
some may allow a personal permission-less usage through a public statement, some require you to contact them, some refuse entirely
please confirm by asking:
can you confirm that us the modding team can create a Fallout mod from scratch in another game that allows modding?
then you will have your permission from them (well, once they answer positively that is) - without that, it's by default forbidden
Bro that's what I did. "I am making a mod on another game based on fallout and was told by a community manager to reach out via support ticket for more info. As long as i fallout(typo follow*)the community rules and use only fan made assets am i aloud to make my fan project?
No BGS assets used, no money made."
So you want me to ask the same question in a different way over and over. I'm beginning to think no answers I get you guys they will not be good enough for you.
their answer is not "legally" clear, at least to me. a full, 100% non-twistable answer would be ideal, for you as for the project (and us)
Pretty clear to me. ive asked for clarification even further.
thank you, it's worth what it's worth but I am telling you we want you to be able to make said mod; we just want extra confirmation to be 100% in the clear - really.
we don't slam mods down for fun, hopefully
pretty clear to a person and pretty clear to the law are often two different things too
It would seem that they would have to be loosely based on Fallout assets, not derivatives for one.
How the assets were developed will be one of the key aspects here I suspect
Saying "based" on Fallout and copying Fallout would be one question I have...
And BI being a game development studio that strictly enforces their IP rights, even between different games produced by themselves, are obviously going to be wary of allowing anything that might threaten another game studios IP rights btw
Justifiably so too.
To have it stated, I personally, not as a BI employee but as a modder, very much appreciate that you are properly following up the topic and getting actual information rather than talking nonsense out of your ๐ and wasting everyone's time.
A behaviour like yours actually brings us as well as the discussion forward.
Thank you for that!
If only it felt like all this effort was worth something.
Thank you though
It never feels like that.
Welcome to life.
Yeah, if only Kiory was getting all the money they made. ;)
Sadly they'll probably only hire him for things they can't rip or download themselves like RTM's and correctly skinned clothes.
Victory ๐
now seems clear enough to me ๐
This is a rare occasion to be fair that a company gives a green light lol
quic lou update the biki regarding the ip
๐
Even the community manager I have contact with said this is unprecedented
ye but see, we're not against proper IP usage ๐
thank you for that and for the Fallout communities - and let's hope Bethesda won't backpedal on this one
updated ๐
Any way the SCP part can be updated? (Taken from their Licensing Link)
The SCP Foundation's 'top-secret' archives, declassified for your enjoyment.
uploading it to Steam makes it restricted, therefore not CC-BY-SA (afaik)
What about uploading to Bohemia Reforger Workshop if it is APL
Thought on Reforger you can add a custom license
no idea
you can what?
Add a custom license for a mod on the Arma Reforger workshop. Meaning you can add the required license for an SCP Mod (CC-BY-SA) on ARW (not steam)
At least that is how I am understanding it

Would it be possible at some point to have the SCP Section updated to reflect this? Something like โAllowed on Arma Reforger Workshop with CC-BY-SA onlyโ or something like that? Unless you guys need more proof or something of the sorts. I would say their Kosher Guide is pretty straightforward
Fallout fans rejoice
just word of caution. Most if not all "free fallout models" on the web are in fact ripped. so dont fall into the trap of using those
done!
Thanks man!
Goat Lou
now THAT'S a massive W for the IP topic. great work Mark
This table was last updated on 2021-12-18 and may be obsolete at the time of reading.
Reforger workshop is as "restricted" as Steam's...
In both cases you have to have the game to download unless I am missing the download link on the Reforger Workshop webpage
But personally I wouldn't say that either is what the license calls a "technological" restriction
But if you think that Steam is restricted then the Reforger Workshop is too
I mean there is no 6(d) restriction because the IP owner has given implicit permission if that's what you meant...
fixeded :p
I don't remember if it was that or that Steam added its own "don't share the files" shenanigans or so
I won't dive into it for now though, it's nightmarish enough to me ๐
Hmm, maybe the parts that are still restricted in SCP? Honestly don't know enough about that, just no obvious difference noticeable to allow Reforger but forbid ARMA 3...
That said, there are ARMA 3 SCP mods ๐
Revert it back, until I confirm this myself. A screenshot of a supposed confirmation should not be taken as proper proof.
Same for the pin @echo orchid ๐โโ๏ธ
true, done
@sacred sedge @rancid pine Not on the green yet at least on the workshop. But good initiative on asking first ๐
Okay well itโs not just a supposed confirmation, it was atleast a confirmation by a rep which Iโm not sure how itโs not legit. I donโt understand. And Iโm starting to become concerned with how this is handled internally at BI if this is being doubled back on why didnโt other two know this wasnโt good enough but gave us confirmation?
Iโm trying to be respectful here but this is getting ridiculous. Can I please have the black and white rule from whatever rule book this is interpreted from @midnight compass like the rule book BI has this set from?
It's second hand information for us if presented as screenshots and such.
Also, making sure that you are in the right with IP Rights is your responsibility, not ours. We should not be expected to check that for you, we will only enforce it when found out in the wrong, reported or spotted.
I am doing a favor here making sure to ask myself.
I will ask a representative.
I mean we asked which other than that unsure what more we can do because with that logic any modder that gets permission on there own isnโt approved than? So what black and white rule do you guys have that I have a screenshot of states how itโs enforced?
And can I have a copy from the BI rule book as well as what constitutes legitimate proof and not second hand?
If it's true then why is it a issue that I need to confirm before we as a company tell others that is okay to use another IP in the game?
If the provided screenshots are truthful then you should not worry.
And would get what you expected to know officially from us.
No I understand that and thatโs fine weโre not worried Iโm asking can I have the copy of the rules in which this is dictated by? From BI?
This has nothing to do with some internal ruleset, it's proper management of providing official information on something. We can't state that you are allowed to do X unless we get first hand information about such thing ourselves, or if the other party (IP rights holder) makes an official public statement.
Okay Iโm asking can I have the internal ruleset that you guys would enforce off of?
It is simple, if we put something on a page maintained by us it becomes official information. We can not say to people "oh this is allowed" based on thrid party evidence. We have to confirm it outselves and make sure that we stand behind the info. If it is marked down as "no permission" it is less of a problem since no damage is done should that info be based on a misunderstanding or lies, since then no IP rights were infringed anyway. You seem to want to imply that somehow these screenshots give you permission to do something, so in that case that might be fine for you to know for your own sake, but not for us to put on the wiki. As Mario said, we will follow up on this and update the site when we hear back. Your info collected helps everyone to some extent already
240524-004709 is the reference number to ours you guys can have them reference.
And thatโs fine Iโm asking can I have the internal ruleset for how this is enforced
If it could be damaging to us or community if we make a false statement = We need first hand information, potentially confirmed by our own legal department. If not, that is not required.
That is the simple rule
Okay I understand now but can I have the internal rule set for my reference. Of where it states these sort of things.
I just told you the rule
That is out of your rule book?
Like the black and white BI document for the enforcement?
The rule in this context is basically:
Unless BI confirm it legally, through actual consulting means, they cannot endorse it
I get it Iโm asking for the actual black and white rule not hear say
Like they must follow some type of rule book that dictates what is and what isnโt acceptable and what not. Iโm just asking for the section for my reference
Iโm not going to court I just want it for my reference lol
happened something similar to me recently actually, I got permission to use stuff from a game, but when asked for a legally binding statement to actually be included in the wiki the game company backpedaled on the previous statement
One will be provided in the future but this is out of the scope of that
This is just basic proceeding for a company to ensure safe and correct information
I assume there probably isnโt a public black and white rule set of how this works than beyond โthis is common sense businessโ
Considering Iโve asked several times over several different situations for BIโs rule sets and get nothing
So I suppose it would be safe to operate that there isnโt one
Lets wrap up this topic please. You got your response from us, there is nothing else to say about this subject or the original subject.
Thatโs sort of proving what I just said but okay sounds good
It does seem a bit unfair that someone finally got an answer and have been told it's not good enough and BI have to confirm themselves, when BI could've just put in an effort to do so in the first place, without the community having to do so just to have it thrown back
Especially when there's no real clarity on what would be good enough as evidence from the community
Thatโs why Iโm asking for the black and white rule here but as you can see itโs the precedent to be set is that they simply donโt have one
100% empathise that you want to get absolute legal coverage before making a statement, but the treatment here seems a bit rough
Issue here was it being updated on the wiki, and such presented as official information from us
The problem is and why Iโm asking for the legal ruleset they follow because this looks like a situation that they all donโt seem to be on the same page as and it doesnโt look good seeing this happen.
I told you to wrap it up. I will mute you next if you continue.
Fine Arkensor if thatโs the response Iโm given from BI on this
Okay pivoting away from that, if someone makes a Fallout mod that falls under the guidelines mentioned by that representative, will BI still take it down without it being reported/DMCA'd by the IP owners? As in as if thought it fell under the previous understanding of Zenimax's no-derivatives rule?
I close it here but I do not see the mistreatment, I just told @manic laurel to revert the change in wiki and @echo orchid to remove the pin. As if we do that then we need to know from first hand information ourselves. And that I would make sure to contact a representative and ask so that it can be added officially what the result is.
Well Iโm not gonna comment further I donโt want to be muted for having a calm conversation please let me know what you find @midnight compass
for information - hence why no green light in the table
If we know for certain that an IP holder generally allows usage of their IP (designs, trademarked names etc) and as long as the expression is made by themselves (e.g fan made models, not ripped from original game) then we as BI have no interest in the subject unless the IP rights holder (and ONLY them) finds that something is infringing regardless because e.g. commercial use that was prohibited. I suppose that is what you wanted to hear.
It surprises me personally that Bethesda in this example would imply such permission, but perhaps they see any fan content made, even if it is for other games, as good marketing for their own games. They will most certainly not allow any commercial usage of the name "Fallout" or any of the visual designs they have registered - neither for real life objects such as mugs, tshirts etc, nor for other games. Keep this in mind with monetization of your mod. Right now in AR we do not have such program but that might change in the future. So then your mods could likely not be used by any server who wants to montize their community (e.g. paid whitelists to join, cosmetic items etc etc).
This is separate I promise but to your point here? I thought monetizing in BIโs eyes atleast using there stage is against terms or are we speaking generally here?
But you make good points with this I can ensure you I definitely donโt want to monetize anything but to your point I am honestly surprised as well a rep gave us a tentative green light
I said that right NOW you can not at all in any way in AR. But if a team is working hard on a mod project they might want to know if we do introduce similar policies like we have in A3 and DZ, that the response from Bethesda posted here does not cover that (it was asked for noncommercial use only) and that from experience it is unlikely any IP holder will give you commercial rights unless you have a contract with them.
Yea understandable, would be interested if BI will update some of it when in regards to no IPโs like this but just more normal gameplay situations and mods
I do not understand your question, what exactly do you want to know?
I was just saying to your point Iโm curious if BI will make adjustments to its monetizing regarding AR at some point.
Thanks for the clarification Arkensor. Off topic, but is there any more info on future plans for mod monetization?
Oh well we are certainly evaluating it. There are some things that did not go well with the policy in the past so we are checking if we can take a better approach. In general it is our goal to support server owners and also modders in their hobby. And we are not oblivious to the fact that some might want to seek some financial support for their efforts in providing content and servers. We will give some update on this in the near future, it is an active topic in our company. It takes time because we need to walk a very thin line between fair rules and bad actors who exploit it to try and cashgrab something. But we have some good ideas how to balance the interests ๐
Because it is a hot topic in gaming in general and I don't want people to think we are going in the wrong direction: Paying to get access to mods is not part of any planning.
should see gta fivem mods lol would hate for arma to turn into that sorta thing ever
Yeah there are many good reasons why commercial usage is very limited with out games and entirely banned for our tools. Either way, I know it was somewhat related to a follow up question on IP rights, but this channel is likely not a good place to talk about this and until we share any news on potential policy updates there is no point in talking about hypotheticals.
so to clarify, permission from ip owners is useless unless it is directly given to our overlords at bohemia?
No. The discussion was about the Biki page and known wildcard permissions. If you have permission to use something then they won't file a takedown for your mod and then there is no issues.
so the community wiki is not a community wiki or something any more?
nothing changes
just that for us to write it on the wiki (even though there is a disclaimer), it's better we ourselves have confirmation
if the concern is its officially from BI does that mean we can get rid of that silly code negation page then
It's a community wiki, meaning BI is not (fully) responsible for its contents (albeit maintained by BI), hence the massive disclaimer.
And as with most wiki's it should contain accurate and verifiable information, which in case of legal advise should come from legal representatives (and not a support employee).
So the wiki page is just a guideline (not legal!), and can be used by the community (and BI) to get an idea on what is or isn't allowed. However explicit permission from the IP/Trademark/Copyright holder, or legal representative, is and will always be needed.
if you actually read the disclaimer you would see it says its not legal advice
@bronze anchor - lol, yeah they have been approved: http://arma.network/forums/index.php?/topic/611-server-monetization-rules-and-perks-approved/#comment-6649 | whoever reads these should read the fucking EULA of the addons they use in their packs just as well
This document was approvedย from the Bohemia Monetization program on the 10th December 2015ย (https://www.bistudio.com/monetization/approved/arma3/)
...
read his message again.
And as with most wiki's it should contain accurate and verifiable information, which in case of legal advise should come from legal representatives (and not a support employee).
So the wiki page is just a guideline (not legal!)
...what a joke
Looking at the list of approved servers I see more than a few that use and break Tonic's EULA
It's pretty ridiculous that the burden is on the content creator who has to track down the infringements themselves.
oh wait youre reading as legal advice should come from legal reps of the company not BI as that message says
It should be the complete opposite, the server requesting monetization should have to provide the corresponding usage or permission for each addon being used. Which then should be verified by BIS.
i still can't fucking believe someone actually read that
i am so pissed on the situation at the moment that i would rather
simply block any further RHS public updates until this is solved\
I can't believe a simple "yeah RHS gave us permission" by the sever operator allows for use with monetization
there was no such permission given
Exactly
So I can just say "Yeah Call of Duty said I could use all of their guns" and have to provide no proof of such a statement
Obviously that's an exaggerated example
I don't understand how there is not more due diligence with something that can be such a legal mess.
I have no idea how you'd go about it and if you even can but wouldn't breaking the license allow for a DMCA takedown?
yes of course it does
no matter what Bi says
i have reported it to BI as @pliant oar instructed
and forwarded the server monetization report towards infrigements just as well
i hope they'll actually have a proper reply and a swift action
otherwise i'll push towards a DMCA and contact my lawyer
even if non-willingly and simply out of a mistake
They also fail to mention the usage of Jonzie's cars (I saw them in as of a few days ago) which also carry a non commercial license
@echo orchid what you mean condone ?
you do realize we do more than we should right ?
maybe wrong word for this particular one
technically , we could just care nil about anything not our problem right ? so ye, better wording next time ;)
especially knowing the amount of time you personally put into this
but this is exactly how it looks
@pliant oar - i am certain that you are not the person to be blamed on this one
There really need to be legal repercussions for these kind of things, it's just a kick in the face for content creators when Bohemia approves of people to break their licenses
@bronze anchor but that legal parts lay in hands of the IP owners ...
that said, please explain it to me how that sort of thing is actually possible
human error?
what sort of thing ? stealing stuff ? exploiting stuff ? happens all the time on internet in all forms, shapes and shades of gray
no dude
allowing monetization on this shit:
This document was approvedย from the Bohemia Monetization program on the 10th December 2015ย (https://www.bistudio.com/monetization/approved/arma3/)
...
maybe they change stuff compared to the approval check state
does it work that way then? because everyone on that list here: https://www.bistudio.com/monetization/approved/arma3 seems to have the perks and addons used up and front
so, without taking this the personal way, what would you do if you would be me?
stop all progress. block any further updates until this is solved
because an outsider would say: fuck RHS, i know they takedown everyone who uploads on steam
and they have the heaviest CC license of them all
but since BI simply allowed someone else who has no IP or permission
to use their addons for monetizations
superseeding their own EULA
ic , don't worry this will be sorted swiftly ;)
why shouldn't i do the same
anyway for cases like this, there is the "report it" button and contact email
i did both of that
be it human error or they just omit the 'detail' about mods used
hmm....
i dunno how this works, hence why i also asked here
because every other server that is aproved need to have this sort of perks and license clearly visible
and linked to that particular page
BI allowed server monetizing, the server is in breach of the rules, you reported it, BI will take it away after investigated as true and tear the approval ... or something along the lines
so
if I get express permission to port FO4 assets to arma 3 from microsoft, is it ok?
if
ye lol that's why im asking
might as well try because microsoft is usually ok with porting assets
in short no point to continue on the drama , it will be resolved as it should be
fair enough then, my bad then
wont happen. in the above it was already mentioned they do not allow use of the game assets
your time is better used in Blender, learning to model and do the stuff you want to see
there was no drama really, i was a bit enraged and puzzled
we will see
mainly curious because if they say yes and give me permission, then that would set a precedent for permission being obtainable for basically all of Microsofts stuff
but fair enough, take the condone back then, thank you for the explanation
that would certainly not open the gates for everyone ripping assets without permission
if you ask for permission and get it, then yes go ahead
I said permission being obtainable lol, did not mean ripping without permission
(I agree with you, I just underline that)
(ok sounds good)
Why rip assets even with permission. Why not learn to create your own. Your own imagination is 90% of the fun.
Because I do not have the time to learn how to model completely, I do textures mainly lol
Ok, so I haven't gotten a formal written statement from someone but from talking with support and discussing it, it breaks no TOS for Microsoft
the previous representative already laid out the game assets cant be used
can I have a link where I can read this?
ok, so using the IP is ok but not using assets?
A general question, if or can BIS know what mods are running on a server through BE? And if that server is monentized, then should particluar mod owners been notified? This could be automated too?
As I pointed out before, Microsoft says: You can't reverse engineer our games to access the assets or otherwise do things that the games don't normally permit in order to create your Items.
seems to be the case
or join with the other fallout mod makers in one team
and coding if you want to put it in arma 3
And PhysX ๐
issue is the only fallout mod for arma 3 was just ripped assets so not like there's one around 
make one, be the leader
i work on optre so ive been picking up a little bit of the config and coding and stuff like that
perhaps
those from Optre may lend a hand if you start your own team on a new project
prolly not they like halo stuff lol
but yeah thanks for the answers yall
- q is what was there listed when the person checking it visited it 2. if something as there did he knew or remember what mods don't allow monetizing 3. human error
in short that's why the post-mortem report contact exist to fix those or deal with IP abusers and those who break good behaviour in Arma 3 server hosting ;)
goes to charge Thor-server-mighty-ban hammer
@bronze anchor btw. didn't tonic allowd monetizing recently yet again http://www.altisliferpg.com/topic/11876-releasing-the-flood-gates-monetization/
Releasing the flood gates - monetization - posted in Headquarters: So, I have lost all interest in ARMA months and months ago and have barely touched it, I have stopped caring so much about ARMA and Altis life that I am releasing the flood gates and allowing people to monetize Altis Life (i.e You have approval for the BI Monetization List).This is only for Altis Life and not anything else that is using the framework i.e A3L, Takistan life and other mimics.
You also can not make it pay to w...
yes, i'm reading the chatlog backward ;)
anyway @echo orchid for sure know we/i deal with violators if we can
@hot mural wip, maybe, no eta, will see, more tears of baddies soon(tm)
No problem. I appreciate the work that you guys (BIS) is doing. It is a very interesting side affect of the ARMA series success!
but i had quite some say in way how it's getting 'less overcomplicated' in past years and the outlay of rules ;) i'm just not the one investigating each case until someone "'"cries"" (read files nonformal complaint) in some channel :)
@pliant oar He only allowed it for Altis, that post specifically states that it can't be used for A3L or Takistan Life https://i.gyazo.com/dff0a0eb5db6386cd11e887a28df9247.png
I am curious about this from a generic point of view. The future of modding in the game industry as this could be the tip of something bigger.
@bronze anchor feel free to use report button :) or infri email
Not necessarily related to ARMA series.
SGTGunner we can't police everything or resolve everything, as we aren't the IP owners, we can just do what we can within our rulesets if there is enough evidence and actually someone reports it in first place
@pliant oar - LOL, very indirect, nicely played ;) next time i'll simply send you a fucking PM, i guess that'd be easier then sending 2 mails and a filling a report then :D
@echo orchid well it depends when you sent that email, if it was within this week then you need realize the guys doing it have more work than you can imagine ;) and i bet you have wide one
@echo orchid anyway take this with smile ;)
@pliant oar I am not expecting you to. But you have some tech that could keep (proactively) mod owners informed. Right now, it is a black box and mod owners have to find out the hard way. case in point with RHS.
it's impossible to keep mod owners informed , especially if those abusers keep changin stuff on the fly, what was there last week is different next week etc.
we can't protect someone else IP, we aren't charity or endless force with unlimited lawyer army
oh, so what is running on a said server is not know dynamically by BIS. IT is static from the server owner when submitting a request to monetize?
@pliant oar - fair point, i ussually and pretty neat going till i feel i am steped on
it's static from the form signed and the website shown ... if nothing pops, it looks clean and may get approved
oh, sorry. That makes perfect sense now.
or do you think we go thru every trashbin near the server owner apartment to find his discarded files?
i have the feeling i need to spend part of my saturday reading that particular list
and going manually thought it :P
My big mistake/wrong interpretation. I thought there was some telemetry sent back to BIS?
@echo orchid I was going to do the same :P
one day, when there is perfectly working query, mod listing and big data statistics ... and unlimited amount of workforce
@pliant oar I appologize.
ye then that will for sure be easy ;)
BIS enters into the big data space. :-)
Technically not getting permission for usage is breaking Bohemia's license...
"On my server I am using mods created by other people. May I get approval to monetize?"
more than technically ;)
"You may, but ONLY if you have proper permission from all of the authors of such mods. Monetizing without it contravenes our licenses."
@bronze anchor The difficulty is policing it. Which is not very immature at the moment.
I just don't get why the burden is on the content creator to track down improper usage of their addon
It is manual and requires human eyeballing.
it's same as with uploading to steamworkshop, you need to have written, verifiable approval you can do so from legal IP owner
Why so people think Fallout is owned by Microsoft? They do not own the IP...
Zenimax (parent company of Bethesda) owns them, and even though MS owns the company they don't owns the IP at all.
So make sure you contact the correct people, otherwise it's a waste of your time.
Obviously people will slip through the net sometimes
no clearly รณpen/blank license state or owner approval... well no $$$$$ zing
I think the mod owner is responsibile now is okay. But there needs to be some way to idenitfy it in a automated way.
write server list and pull queries on all the approved servers ;)
anytime, do 24/7 monitoring, it's your IP, protect it
we try help but you can't expect us to solve all the problems of the digital economy world
@pliant oar agree. noted. thanks.
I just think it's way easier to filter what's put on the approved list
My understanding is that because they own the company that means they inherit the IP
It doesn't explicitly say either way anywhere that I could find
@bronze anchor again impossible as there is unlimited amount of addons or missions allowing it and same goes for NOT allowing it
It sort of does... List of Zenimax trademarks in a Microsoft document from this year: https://assets.ctfassets.net/rporu91m20dc/7yAfa9otgVTFoJFvcyigmj/34b086699b7ac719f6a1e917540fa493/Zenimax_Trademarks_-_Effective_January_2024.pdf
Oh cool
So yeah I guess it depends on the concept of ownership of the IP
The consensus seems to be that when this sort of thing normally happens, the accquiring company also owns the IP, but nothing officially states that
Given they own the trademarks still that would be debatable in this case. Only Zenimax or Microsoft can answer that question legally though
catch 22 neither blacklist or whitelist will work, unless you would ban monetizing for everything but default game state (no custom content)
Which takes us all the long interminable way back to the beginning of this channel's Fallout discussion where people were saying that Fallout was covered by Microsoft's EULA...
I would note that the Licensor in Fallout 4's current EULA on the Steam store is Bethesda and Zenimax
Just put the burden of proof for permission on those applying for monetization
proof of what ? mods they didn't list when they entered the application process ?
Well if they don't list it there isn't much you can do other than download their mods and look but that's tedious
also how the person doing the application process for server with 111 mods and 4000 scripts will verify all the true approval claims (rofl)
In the post that PuFu pointed out they clearly stated they had permission for usage of RHS
When in reality they had no proof of that
I do see where you are coming at with a lot of mods and scripts
and it's PuFu or someone รฉlse with conscience or knowledge with courage to report it
I just think in blatant cases like this where the mod evolves around a framework they don't have permission to use and weapons they don't have permission to use
again you expect party X know everything, which they don't as that's humanly impossible ... for such reasons there exist so called 'report violation' ways
hint, if Google failed to sort violations on theirs services automatically in past 20 years, how you expect us solve it? (rofl)
Obviously you can't know everything about every server that applies, I get where you are coming from
it's not just that, we can't know everything about all addons ...
you could build small blacklist of encoutered addons or whitelist of known allowed ones but that would not sort anything else
don't get me started about random updates, repacking or else
Because I know what Tonic's framework looks like and that it's not allowed for monetization, I can easily pick out servers that violate it, which is where the report function comes in
within some game updates most of such db with addon signatures or hashes will be useless w/o constant updating it and validation aka waste of resources
I understand that
so to cut it short, if you see someone violating the rules, report it ... it will be dealt with sooner or later (based on workload)
But realisticly what will happen with project life?
I just see it as you can only go off what they provide you for what addons they are using and in this case it is blatant they don't have permission
@jonas fill the report ;)
They probably aren't stating 75% of the addons they are using and you can't know that without downloading the mods
It was reported and evidence got sent to Legal Department ;)
then give it time ... there are many steps and legal timeframes for answers before you take actions
What is the estimated time for cases to get handled?
then there are actions we can take outside the box :)
pats his deadly blacklist friend
aka gl monetizing anything w/o players
Because like A3L they broke the rules, and again with Project Life and it is the same guy Caiden, i dont think he will stop of a blacklist, knowing he didnt stop after A3L and doing the same thing again
well ... will see, you can always report him for tax evasion and watch feds to have some fun
or just sue him for the 2 dollars damage per each item of yours , multiplied by downloads and visitors on his servers (rofl)
i'm pretty sure that final number will be more than the income
I dont have any mods i have created yet but its the mods to other people in the community
and the fact that he charge money to get acces to the mods
is BIS willing to provide the details of offenders to content creators so that we can take that action?
If anyone wants to obtain evidence with us
and that's the case where those who own the Ip must protect themself, like i said we can do something, we may try or already do but that don't mean the IP owners will do nothing
@gritty path +1
Check out their twitch stream where they will openly claim to still take money
@gritty path and how you come we know anything more than you do or can obtain ?
because you have the approval process.
you have the opportunity to collect that data on the front end.
and it gives us, what we need to prosecute.
well if you the IP owner, write us legal request for such info , consult with lawyer or tell him to do so
you need to realize that collectign data, falls under certain laws and directives here
so handing it over isn't as simple either
but i'm sure if you have court order , it will be fine
Court order from which country?
i have an attorney. and he is IP/Patent in several countries, we've talked deeply about this. i've sent more than one letter already.
but, what you're saying is, if we do wish to actually 'defend' ourselves, we need to come to BIS at the legal level? a content creator can't simply provide proof of being himself and you in turn give the needed information?
w/e is legal
because in most places..
a Name, address would generally be enough to get going.
see im really curious to know whether or not you guys are willing to give up that information. because to the best of my knowledge you guys could simply make it contractual that the information will be made public upon monetization approval.
again w/e is legal and right way may work , don't ask me ... not my call or problem to solve
then we could defend ourselves without having 'track' pricks down. so who should i talk to? i'd be willing to have my guy call yours if needed. i think it's a legitimate and fair request/expectation.
infringements@bistudio.com you can always try to ask
In case of ownership transfer of a company, the copyrights, trademarks etc usually remain with the legal entity it's signed under.
If I for example would own a company called "Murphy GmbH & Co KG" and would sell the company as a whole to an investor which has a multi-company-structure like Microsoft, any IP within my company would stay with "Murphy GmbH & Co KG".
Reasons being:
- All IP related contracts are under that name and would potentially need to be at least updated.
- Different companies have different IP rules. It is a legal nightmare to change IP rules unless it's going to a less restrictive one.
- If the IP would be transferred to the mother company, all the IP-related income would likely be going to the mother company as well, hence "falsifying" the yearly reports as it's less clear which investment directly the money is coming from.
Hence, unless a larger company is swallowing and dissolving a smaller company or deliberately buying IP rights, it's only very rarely transformed or adapted.
Once more, thank you to coming to my TAD||pole|| Talk.
Have a splendid day!
plesantly surprised:
*Hello Radu.
Thank you for the information. The monetization approval of the said community has been removed and I have asked them to remove all disputable mods.
Best regards.*
@pliant oar - did you put sticky notes on legal's doors? it took under 12h to have it down ;)
plays dumb rolling eyes pokerface
;)
They are pretty good at this stuff :)
Too bad so many communities try to make money off of modder's content
@pliant oar Yay! Great job!