#ip_rights_violations
1 messages · Page 6 of 1
yes but most of these people are in Russia
none of corso's content was stolen from him
Yeah The ghillie Suite 5.45
i wasnt talking to you nor did i ask for your opinion
ah
yeah , is for that DCMA shot down the mod. The DCMA don't shoot mod for nothing
model owner was contacted a while ago, he did confirm that you do not have ownership of the models
you and another moder happened to be working on importing the same suit into arma 3
You don't understand , if you want use Vitya model you need to buy
In fact the Russian Group don't have buy the model on vitya. The russian group Just Ripped on the mod of ours teams
All peapole buy the model of vitya can use on steam or orther video game , but if you don't buy the model , you can't.
You don't understand the fact that the Russian team stole the models present in our work, without having bought the models from Vitya
do you have a picture of your suit?
of course wait
ok
first the texture of the top present on the Russian Team :
ours Texture of the tops :
Just change the shadow
you need more
?
i can send you all ref
i was asking in game picture not texture map
ho okey
This is Version of the Russian Group :
You can see is the same texture making by ours team
these idiots didn't even bother to change the texutre
you can see the same Error on the torso
And now i have made other version for fix this
You can see the Buton on the middle of the torso
This version is not present on Vitya pack.
And is the same error on ours old work version
And we were nice at the beginning, telling them that if he wanted to use it he had to ask us for permission first .
But instead they insulted and harassed us
Ok this guys is :
everything is clear now
we now know your motivation my dear
so we are waiting for the admins to prove everything.
the harassment that these people and friends do to us. Threatening emails and ripped contant for arma 3 mod.Of course you and your friends are in Russia and in Ukraine and you risk nothing. But that is not a reason to behave this way.
There is zero evidence to indicate this, just dropping a discord profile and saying "oh its the Eastern Euros it all makes sense now" doesn't work mate, you'll find citing sources and additional imagery may help your case
Personal revenge is crazy
He posted like 20 different pictures as evidence and you try that excuse
this channel is on fire today
You are on the same Group , With Toot on the discord of Artwork
I don't want talk with you
Yet you came to me to ask for a commission, alright lmao
You dont want to talk to me cuz you have no way of defending yourself... you're a known person in the modding community for all of this, and now you have like 3 alts acting like they are "corso's friends"
You're like 35 iirc, grow up
Corso's content was all purchased from artists on third party sites, which he then claimed as his own and filed DMCAs on people for using the same models purchased from the same artist
Not to mention the sources of those models sold are/were questional
I beg your pardon?
Im not sure on the ins and outs of it all, but afaik they weren't ripped content
yeah im pretty sure Vitya modelled them 
I've seen models ripped for Arma... so yeah...
Not saying ALL models are/were ripped, but there were several which are known to come from other games, mods or even Arma itself
Your comment implies that the things I sell are stolen/ripped, that is false
my comment implies that the person in question used ripped models bought from third party websites (which are usually questionable to begin with)
I dont know what to tell you but they're not ripped anyway
Yeah i'm not going further into this

I know, reading is hard 🤷♂️
See CASE 11 in the massive wall of text
the whole discussion is about Corso...
Yes, although you're implying that Vitya has ripped his assets which Corso bought from him, which he hasnt
that's what you guys made out of it, not me
Not really lol
Not to mention the sources of those models sold are/were questional
No, you definitely instigated this entire thing.
It's clear Corso commissioned Vitya to model the ghillie, which he then sold on his website for ANYONE to use. Corso then DMCAd any mods with the same model claiming he had the rights to the model, which Vitya then said "nuh uh"
As seen in case 10
Its shitty enough as a developer to see your stuff be redistributed without your permission, its happened to me - but to be almost explicitly told the content you modelled and sell for a commission isnt yours is something else.
I've seen it all 😂
Yeah it's quite demotivating and there's not a whole lot I can do
Oh no theres nothing you can do other than asking them to take it down and if they dont DMCAing them lmfao, luckily a lot of people have asked permission for projects ive worked on but a lot havent
Hello, I come seeing more information has been published.
I see a lot of evidence in those cases yet something crucial is missing. Where is the proof of purchase for the people accused of not acquiring the models in a legitimate way
It should be fairly easy to prove it
and then that would be the end of it
I am thankful for corso as he has published this himself here, so I posting it is no longer consider doxxing or private information:
The email used by Corso on his DMCA strikes on the several workshop mods have used this email. It is the same email as the new username account of Milka, AKA Corso's 3rd (at least) discord account.
also has the D'ont thing again ^
@rustic copper and @sonic moss - I think missunderstanding here. Vitya is a real and tallented 3D model, all his content is made by his hand.
What I believe Grezvany is try to say is that Corso used other model which have questionable source
Not those, real and official model, sold by Vitya
Ho All Friend is here Kotyera Toot
realy good
Now : why are you talking about everything BlackSnake has done in the past? What does this have to do with our current mod in reforger? All the models we use are official and the proofs have already been provided to the admin and they have all been verified. And for 98% they come from Vitya from whom we commissioned and on the other hand purchased.
Now if you continue to Harassing one guy is okey
But the guy is not here for defend his self
I would suggest against contact lawyer.
What Corso calls harassment is users calling out his lies, scamming, selling illegal content, ripping mods, and his own harassment.
Many Discords have choose to ban this user - after constant problem of his harassment and weird and frequent comments regarding children in the direction of other users.
Even after this case was dropped Corso and alternative accounts have gone and began contacting and threatening other users
This email was also listed on his Fiverr account (https://www.fiverr.com/julienpatacchin), in 2022-2023 although I cannot find any screens for the proof
This is include but not limit to user T00T. who is one of the person I have contacted when asking about his dealing with Corso (this user has allowed me share his name and involvement)
Hi Kotyara 👋
would advise calling a doctor if you dont think you should contact a lawyer after receiving like an email like that regardless of your opinion of them
Corso has already recieved a workshop ban, and I don't think that BI can do much more in that regard
yes is true
the whole band is here 😎
And he takes full responsibility
im just here to watch ive not really followed this entire situation LMAO
Regarding targeting of groups:
As I wrote in original post, I would like to point out that there are very many different people, groups, and community that have been involve in this report. This include at least 4 different language group in Arma community as well. Many people share server and friend, many people don't share server or friend, many people not even aware of each other
This information has come from very different parts of community - from America to russia, from big legal mod team to small ripping community
You are a group of mentally ill
I am happy to share information from one of my unnamed sources that this public discourse has since reach big names, including BI. It is a possibility that there is more that can be and and we all hope it will come clear soon!
This is the kind of message you can expect from Corso. I screenshot it from this exact channel and reply to it here as he frequently deletes old messages
Yes because you come to harass people with mentally ill proposals, while at the source, the problem comes from you is the fact that you cannot stand the idea of your silk mod being ejected from the steam workshop of arma 3 after a DCMA report which judged that your mod actually contains model from the work we had done.
you can talk again and again .
I personally without disclossing my identity can say that I have had no mods removed from the Workshop. If my identity needs to be revealed for legal questions to Arma Administration - it will be shared once asked in DMs
but i stop now with you and all your friend.
you are just crazy
enough already. The matter is being looked into
I have several new user who had not speak up before contact me since this post been made public with new evidence regard illegal activity, specifically regarding monetary scams.
Would it be good to share this information here after the process of evidence gather and name hide is complete?
if BI allowed it, yes. If you want to argue just for the sake of argument then no
just for understand you speak of BlackSnake or you talk about my project GreyZone ?
If you talk About BlackSnake i leave imediatly this discution,Is not my problems.If you talk about GreyZone i am your men.
You literally are blacksnake/corso and we have proof. Stop trying so hard. You're an adult, grow up
agreements so you are all completely sick, and just obsessed with personal revenge which is literally harassment.
Aim your men letsgo
i contact bi for send all proof of my identity
You have the same broken english, say "d'ont", joined my server with both your main (blacksnake) and "milka" at the same time...
That sounds like enough proof to me
And how is it "personal revenge" or whatever if me and "milka" never even talked? I only talked to "blacksnake", not you
I'll shut up, BI and its team of mods will handle it.
Yes.
BlackSnake is on my team , i know all the story from you , TooT, Morderec and all other guys.
no sorry, he was part of my team
But you have say : BI and its team of mods will handle it.
ok, I need to clarify this because obviously you are really looking for shit. We have produced reports for the DCMA. BlackSnake, me and MsCreen (my team). Because you and your friends have released several mods containing our version of the ghillie suite. But I thank you in turn, because once again you prove that you did all that for this DCMA report matter.
But now I'm beyond tired of having to justify or defend anything.
I leave Bohemia Interactive determined to do what is right.
Lmao, Corso, stop arguing, you already trying to takedown again my reupload of modpack whicn now doesnt contain the ghillies. Everyone was know that you are just crybaby and scammer. And yes, i'm not from Russia, i'm from Ukraine.
Ho down ! you are all here
What kind of schizophrenia to write to your another account and make a illusion that you are two different people?
Nice fake DMCA lol
there no ghillie now in there
now just need milka and the other guy (forgot the name) to talk on each other real time
This is insane how Corso cares about MODPACK, not the mod where i claim all credits for me. And when i remowed the ghillies themself from the mod, he still send the DMCA on it. How pathetic
Well it can be two different people, but there a lot of thing that tell they not.
Is the rest of the modpak legit? Most mods don't allow reuploads
This is not place to accuse each other
You are not helping your cause
I think so. But the all situation about the "Corso mod" that i added from Morderec Leshiy ghillies mod, and before that i asked about can i add it in modpack
Right now I want this chat quiet down. The matter is being looked into.
If there was only Corso mod, i would ask him about it and maybe there will be no situation like this.
All your mod is ripped contant , From RHS and other video game.
You / Morderec / Toot / and other guys make the same process
It's not my mod, i dont take any credits for it
yeh but you d'ont have the right to use them
if you want use the ghillie for exemple , you need to buy the model
^ Fellas please. calm it down, i want to say take it to DM but that may worsen the situation.
You think Bebra Productions is ripped?
5/5
I already say you, i asked the Morderec about his ghillie to add, not your
Sorry, i think we really need to close this conversation
all proofs already uploaded, no word need to be added now
A friend explain to me how mod IP works, and that this modpack is not legit, so I have deleted it now. It was not in relation to Corso's DMCA becaus I did not have any content related to him - but other illegal mods.
I am sorry for the confusion
Two French guys talking friendly to each other on a broken English, nothing unique here 😂
I'm sorry 🤣🤣🤣🤣🤣 I'm crying myself laughing. Would have been even better if it was "d'ont leave us bruh" "no worries bro I d'ont c'ant stay"
A screen of a guy talking to himself through different accounts is something I can't say I've seen on this discord yet
I laugh first too.. but then I was confused - why did he reply with a screenshot of the DM message in the DM message itself?
dead giveaway
Moderec got his equipment through a different pack
Nominally models bought online contain textures to use as well
No is not true this texture is making be me and my team. Vitya can confirm this.Stop to try this shit.
morderec version up
my team version
morderec version
these idiots didn't even bother to change the texutre
you can see the same Error on the torso
And now i have made other version for fix this
You can see the Buton on the middle of the torso
This version is not present on Vitya pack.
And is the same error on ours old work version
I have decided to stop talking to yours. We are going to call a legal firm to find out how we can attack you, for organized gang harassment and defamation.
You have the right to challenge a DCMA decision. Even if all the evidence of your copying of our group's data is obvious. But you do not have the right to do it in this way. Harassment, defamation, Death message on private emails and everything else.
Because obviously everything is organized with the aim of causing harm. In an organized group
We'll see how it ends now , even if most of you live in Eastern Europe. Some are probably in countries more open to good manners
a knowingly false counter dmca is a felony in many jurisdictions. talk to a lawyer instead of settling it over discord
So for your information, the discord moderators can confirm to you that the reports made 10 days ago were validated after verification. These are why the dcma decided to close the first mod published by Morderec and his group. Secondly the second mod published by benazy containing the same model and the same texture as well as many other ripped models was also closed by the DCMA for the same reason and those if it was also reported to the discord moderator. Then the 3rd mod Re-publish by benazy containing once again the same model and the same texture as well as many other ripped models was reported to the DCMA. This time was deleted by benazy who without wanting to affirm it said this if
maybe talk to an optician too as you are incapable of reading talk to a lawyer instead of settling it over discord
And why don't you tell these people?
This is not what I wanted to see when I woke up.
Me too
because theyve given up
Ho no sir .
This is just going in circles. The matter is being looked into. It'll take some time.
5/5
I do want to point out steam handles the DMCAs independently. Discord moderators have nothing to do with that.
And BI handles their own infringement policy and workshop removals and bans internally. In that equation Discord moderators are at same level as anyone else as anyone can report wrongdoings to BI.
We can in some occasion help collect that kind of information to pass on to BI, but our role here is to maintain some semblance of peace on this server.
I am aware, which is why this information has been also made to be passed on to Steam. Only waiting for this process to finish and user & alt accounts to be banned - then possibly use this as further evidence in the case on steam.
I am know that false DMCAs are against steam Policy, I believe that with enough proof they can take away the ability of accounts to send DMCA out, especially with the proof at hand of falsifying personal information and impersonation of other users.
I think it worth commenting that Corso claim is on knowing my identity - is false. I have no relation to mods he has sent DMCA off. Those emails have been given to me by a third party user who download them from chats where people who recive false DMCA post them.
I personally am related to one of the several group of user who have been moneytarily scammed by Corso. It is just that with all this new evidence at hand it has now become possible to tie proof of illegal activity all together into large case, with Undeniable Evidence of Wrongdoing
Next step after resolving the problem in Arma Community and Steam Community is write legal appeals to PayPal and Fiverr using all evidence provided as proof of wrongdoing. The hope is at least user banning, but several member believe it possible to recieve monetary compensation for damage inflict on users. This however is not Arma related, hence not part of the discussion here
This issue has been discussed enough here and whatever evidence has been provide is being reviewed. Any further discussion on this particular topic until further notice will result in temporary mutes so the channel gets some peace.
In the meantime I suggest neither party contacts each other through any other channels either.
After reading this i dont even know if i wanna learn how to mod lol
Typically modding has very little issues. The above exchange is far from common
I just wanna know how to make a patch 🤣
even simple sounding task like that requires all kinds of stuff to learn. Modding can be fun hobby though
And then you look up and notice that thousands of hours have apparently just disappeared from your life... 😭 🤣
The above is a joke about how it can suck you in, not in anyway related to the stuff above, in case it needs to be said 😉
Modding, besides having to deal w certain people, is actually really fun. Time consuming, as mentioned above by the other guy, but fun
You end up messing up some stuff here and there at the start, but you gradually learn and get better
It feels real good when you see your final pbo working, with all of the configs and p3ds properly done. And it's even better when you see the model and texture you spent multiple hours making in-game and used by other people
Anyway, this aint in the right channel. Just wanted to add to what the others said in regards to modding
what have i just read
Been working on my gamemode for 2 years now
😣
If someone ever stole my head devs code I'd be dmcaing so hard xd
I wish to bring update on this situation as it maybe relevant to knowledge on decisions being made regarding the issue.
I have today learn the news that one of the falsely DMCA Mods conter-DMCA claim on Workshop have been answered by Valve Steam Workshop Team.
The author and it's mod have provided the needed proof to Steam that the DMCA claim sent to it was invalid and false. Since then the mod has come returned to the Steam Workshop in it's original form.
This mean that Valve have looked through DMCA claim and conter-DMCA claim provided by both sides and made the rulling that the report was not valid and the mod is legally right to exist on the Steam Workshop!
I have ask contact of author to comment on situation but no reply has been given since. I am aware this being only mod that attempt conter-DMCA towards Corso, and it has come out victorious in the battle against lies. Hopefully this may serve as a proof for other modder that the system works and there is no need to give up on it!
And for Administration here as a note of knowledge of Valve stance on the false DMCA claims in CASE 9.
The system does work. Its people thinking it doesn’t
Man's carrying
Without any concrete relevancy to the case you are talking about I'd like to clarify that Valve is not the judging party on DMCA cases. If they receive a take-down they are obligated to forward it and if no counter is filed action is taken automatically. If there is any counter filed that could have the tiniest amount of merit to it (it can be as simple as saying "no I am in fact the author the other party is lying") then they will cancel the report, forward info of the parties to each other and they must go through a civil legal process to sort it out.
Neither Valve nor BI for that sake, will be involved in determining who holds the rights to something if there is any doubt about the true origins and license situation.
There can be clear cut cases where people re-upload watermarked content (hard to argue against if the other parties name is inside your files), where they/we might step in to save you from having to pursue the expensive legal way, but that happens not because of the DMCA in that case but because Valve/We make us of our rights to administer the workshop content.
The DMCA framework was designed for real people with servable addresses in the US, not for e.g. a German and somebody from Australia to fight over who keeps the rights to a project they both worked on and now DMCA each other.
If you have not done so already please report the violating content to the email in this channels description so we can look into this, thank you.
Like Vitya said, if it was a false report why not just prove that you bought the model.
wee see your mod is up again on steam Workshop
No ripped ?
The ghillie suite texture come to my Team job
And of course all other part on this mod is ripped, Vest , Caps , Helmet.
@zealous elm please read
That is understood, thank you for the information!
Regard email - this case has been said to already look into by Administrations after publication here (#ip_rights_violations message #ip_rights_violations message). Would you recommended need to forward case to email or would that be unneeded duplication with same result?
There is no weapon added in mod that is being discussed.
Excuse me for continuing the conversation. I attempt to bring in any news event regarding the happening, as they may be relevant for the related issues.
Your order of ignoring going in circle and not replying to problem causer is been followed, at least by me.
Query: wherein base textures (camo1_co.paa) for imports are debinarized and modified without express permission by the author, strictest license of no use is assumed, correct?
if no license is specified in the content strictest license is assumed yes
anyone awarre of this community, its servers, or anything on them?
he's an asset ripper and flagrantly doesnt care
server monetizations reports goes to infringements@bistudio.com right?
that should work and also if the server is listed in the approved server list you can report it through there
no, its not listed on the approved servers thats one problem apart of the rest
anyways usually how much times takes to have a response? i sent it 1 month ago
I do not know that sorry. There may be long backlog
For clarification on the issue raised by wld427. 3CB (In this instance me) was initially contacted by Tarantino offering to fix an issue with the Hilux SPG-9 optic and its ranging as it was incorrect. He did so via a couple of config changes and an additional optic reticule and I incorporated the fix into the 3CB Faction pack for a future update that is not yet released. In light of the evidence wld427 has provided I will now remove this fix ahead of release as I do not wish for any potential issues with the 3CB Faction pack and permissions. He is not a member of 3CB, our mod team and has not been at any point in the past.
I believe you can keep the config changes, but to be certain indeed keep their 3D out of the way. Thanks for the statement 🍻
please send me info in dm
yikes
PuFu on the case!
We over at DarkGru got hacked and we understand this is because a lack of security in our Dicord and we are taking the proper measures through discord
But someone from the "modern warfare" server decided to do this we want to know if this could be handled through Bohemias end
what do you expect bohemia to do about something they have zero control over or say in
Seeing this modern warfare is hosted on reforger?
this channel wont really work for that though, you can send BI email about it
and maybe message community managers (Nillers/Leclair) about it. They might be able to advice further
discord hacking is not however part of this channels topic
Copy thank you
We have reason to believe now that it wasn't anyone from that server
But an interal issue with someone setting them up most likely
Not further action is required from Bohemia
That is an old trick, you can expect it to be a thrid party that wants two others fighting and DDOSing each other so they profit from players moving onto their servers.
So we know "modded" in APL-ND is not allowed. But what about
I use a Component from a APL-ND mod in an entity in my mod
Does that count as just "using it" and not remix, modify or building upon?
building upon, as it is a dependency?
I was thinking building upon is more like I make my own component that is built upon the other component, but I guess just using it could count aswell
well no actually
As long as you use the original work as dependency it should be ok
Just don't copy-paste in your mod 👀
Yeah original work and as dependency
it should be ok
Can we get an official confirmation on this?
yes, ask a lawyer
no, we'll just ban you if it's incorrect 🔨 😄
This is a good question you ask, seriously. A good example of the legal language. if you read it as normal sentence you would think "well yeah, my mod kind of needs this to exist, so in terms of layers I am building upon the ground work layed out by others". But if you are a laywer the first qustion usually is "what does X actually mean" (and then vsauce music starts playing). In this case "to build up-on" in IP right is in the context of creating a derivative. That means you produce an expression of IP and it is in some form based upon another persons work. For our context of modding only the copyright is interesting (it is rather unusual for a mod to have a registered trademark or some algorithm so clever they actually patented it). And for copyright some of the original work must be included in yours for it to be relevant. So if all you do is add a GUID reference as mod dependency and call method names another mod provides you are merely making your own work "compatible" but you do not include any copyrightable content. The method names or structure of the mods classes is not copyright-able. You would violate the terms if you take e.g. a static method of a ND mod, add 3 prints to it and then publish your mod with those included. That piece of code wold be the problem. Or a texture you only put a smiley face on but otherwise it is clearly not your own original work. Those are problematic.
IP rights can be a bit of a hassle but for our purposes here in the BI community rule of thumb usually applies. But always ask if you are unsure. I am happy to de-rail any conversation with IP right lessons any time of the day
FYI. After a long wait, the Reforger EULA has finally been fixed. https://store.steampowered.com/eula/1874880_eula_1
Before:
For the benefit of the entire User community, You give us an irrevocable permission to use, copy, modify and adapt anything You create using Our game and share with other Users of Our game in multiplayer or as an online download. You also agree that We allow other people to use, copy, modify and adapt Your content under the terms of this license.
If You do not want to accept these rules, do not create and share any content using Our game.
After:
For the benefit of the entire User community, You give us an irrevocable permission to use, copy, modify and adapt the game content and share it with other Users of Our game in multiplayer or as an online download. You also agree that We may allow other people to use, copy, modify and adapt the game content under the terms of this license.
For avoidance of any doubt the use of content which was created using other associated Services (such as ARMA REFORGER Tools) is regulated by its own terms (such as rules defined in ARMA REFORGER Tools EULA or ARMA REFORGER Workshop Terms of Use).
If You do not want to accept these rules, do not create and share any game content using Our game.
^ Further clarifications for those interested are coming in a blog post by us with an FAQ. Also explaining what the difference is between content made using the game vs made with the tools. Spoiler: Game content refers to anything you can produce while playing the game (videos, images, audio recordings, mission files) while mods are created with the tools and thus only the tools eula applies there (which does not include this granting of permissions).
Is the DayZ game EULA getting the same change? (It hasn't yet)
Not aware of it. But now might be a time to poke DayZ community managers about it
Yeah, will be interested in the blog post mentioned by Arkensor. Depending on the rationale within it it might help poke some folks. Definitely needs that change to in my opinion
That said very much appreciate the change to Reforger's EULA. The new wording seems solid, especially the "may" between "we" and "allow" 🙂 That implies that a specific permission has to be granted rather than blanket permission
It has always been that way the implications of the license have not changed, they were only updated to stop people from misinterpreting them.
I agree totally. But you know how many unscrupulous people are deliberately misinterpreting (and spreading that message) within the DayZ space... seems more important to do the same there where it is an issue.
There is a "kizoni" that are publishing mods that have been taking from Tactical Warfares "TW-Easternfront2" even the picture from our mods have been used to hightlight these three mods...
if you are the creator of the stolen content, file a DMCA on Steam and email infringements@bistudio.com with details too
they might be on reforger
since the original question was posted in reforger discussion
report on the Workshop (whichever it is 😄) and to the BI email
https://steamcommunity.com/sharedfiles/filedetails/?id=3132018385&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=3157409521&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=3157056183&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=3157015918&searchtext=
Couple of mods for the bohemia beasts to take a DMCA hit at since they have nothing else to be doing.
please report to infringements@bistudio.com w/ reasons
PS: BI technically can only DMCA them if there is BI content in there (but BI can still take them down as moderators if there is stolen content)
Did BI determine that obfuscation isn't allowed?
Also didn't they determine that writing your mod in a way that doesn't all usage in workbench is against the ELUA as well?
no
obfuscation is just useless nowadays
That's what I thought but, wasn't 100% sure about.
It's not actually and it's only ever used for one reason.
it is useless and pretty easily undone
For you maybe, not for everyone.
Yes we did. It is not allowed.
why and on what legal grounding
This applies to anything hosted on our workshop. Obfuscation has been abused to deliver malicious mods, hide backdoors and all sorts of abuse. This topic was unregulated for a long time but as there is no improvement in sight it was time to make things clear. #enfusion_workshop message
The way to protect your IP is to report people who infringe it. We have better capabilities on our own workshop to patrol these reports so we can finally do so.
@coral torrent What about this particular situation?
If you refer to adding malicious code to your mod to prevent others from opening it in the game or workbench then yes, that is not allowed. Mechanisms like this were hidden using obfuscation also. Both are now explictly banned.
you should be a politician
on what legal grounding are BI preventing people from obfuscating what they make
they own the workshop
not the steam workshop 🙂
and theyve made 0 distinction between A3 and Enfusion products
This applies to anything hosted on our workshop.
so then it is allowed
enfusion products are not on steam workshop
just not on your workshop nobody wants to use
im still waiting to hear the legal grounds for dictating how people can pack their stuff btw
They don't need legal grounds to dictate what is allowed to be uploaded to their workshop.
they do if its not in the EULA 🙂
That's like saying they can't remove something just because it doesn't break the EULA, and they in fact can if they so please.
they cannot if they do not make a condition in their EULA to do so 🙂
it should be a very straight forward question for them to answer
Ask B.I. legal if you're so concerned about it then.
hmmm, no
ill ask the person making these claims
because theyre a BI employee they should be correct about BI policies, no?
Sounds like you just wanna start issues for no reason.
sorry i nearly thought making sure what people are saying in this channel is proper was a good thing for a moment there
silly me
https://reforger.armaplatform.com/workshop-terms
You acknowledge that We may in Our sole discretion decide to remove any Content uploaded to ARMA REFORGER Workshop particularly if it is in breach of these Terms of Use or in any other way violates the rights of third parties.
Yea, maybe give him time to show you before you cry about it.
i wasnt the one crying about it homie
Sure sounds like it to me.
maybe next time dont assume that everything in this channel is enfusion 👍
The policy change on obfuscation is relatively new and we have some general info on right holders coming to explain how people should protect their work, what we do to support our creators and give clear examples of what is allowed and what not.
The question from @glossy depot was about reforger specifically. Right?
there is 0 specificity about reforger there
nobody asked you my guy
But he a mod creator who is mostly active in reforger right now. You assume it was about A3 which he also did not say
you ask in a public channel, you ask the public
i assumed the one with the larger playerbase, my bad.
so if you dont really know why did u chime in
i do really know
the answer is no, unless you're talking about the minority of players and mod authors
Of course
And anyone that has seen my name before would know that. Especially the people (B.I. Employees) that I was asking.
ask in a public channel you ask the public
Okay cool, then this is answered. Again we will have some more info in a post on our website as soon as its finished writing. Just to be clear, talking specifically about Reforger right now. A3 has nothing to do with this policy change right now.
Got to ask though, given the same game EULA clause being removed from Reforger is well known to be misrepresented in DayZ on a far wider basis, is its EULA going to be changed too, and will the upcoming post specify that exactly the same explanation/rules apply to DayZ as well? We had a post just this morning on Enfusion Modders discord where someone posted a rippers message quoting the game's EULA as a reason why modders in general can rip content...
I would note that ARMA 3 does not have this issue because that user content clause does not exist in ARMA prior to Reforger
DayZ is being looked at.
A reforger blogpost about the reforger workshop will likely not talk about DayZ
Fair, hopefully the wheels are in motion on that side of the shop though. At least we can point to the change and the post to educate folks either way
There is stuff ongoing on DayZ side about this. But dunno what outcome will be or when
To be quite frank, if the same changes are not made then to many it will imply that BI do not care about misdeeds in the DayZ space
I mean, at the end of the day, given Reforger and DayZ have the same clause and only one is considered important enough to change and clarify then I would think that myself
Isn't reforger workshop controled by BI, while DayZ one is controlled by Steam?
That's irrelevent to my statement though. Both workshops forbid IP theft. But the only difference in the last weeks is that Reforger's User Content clause in the game EULA is being changed (presumably because they thought that the original version was problematic) and DayZ's might be changed. The fact is that DayZ rippers continually send the message that BI allows ripping of mods due to spreading a falacy and untruth regarding the game EULA. The modding community knows that and BI know that (otherwise, why would Reforger's EULA be changed)... And there is a lot of content theft and unlawful monetization of ripped content in the DayZ space, far more of a problem than Reforger has
And Steam EULA doesn't allow you to upload content you're not the maker of, or authorised by the maker to. Since strictest conditions apply before others, though they could still play on that misreading/misinterpretation for personal hosting
As an example, in the last 24 hours someone reported this conversation to the Enfusion Modders discord. Look at what the person reported uses as justification for their view... This is by far not an isolated event, and BI could kill this by making the same change to DayZ's game EULA that they are making to Reforger's. So my question is why it is uncertain that the change will be made at all?
BTW, to avoid confusion, they were not talking about a config-only retexture mod...
I'd assume they're ripping the models and doing things with them. Then quoting that specific area in the User Created Content portion of the EULA
Exactly
And they spread this message to newbies to modding...
Yeah, even though it is not true, people believe them. And as I said, it is a widespread problem within that space, while, as far as I am aware, it is not an issue currently in Reforger simply because it uses a BI Workshop
Why they didn't just use ARMA 3's EULA I have no idea...
For the game that is
I think the EULA should apply to the engine itself and not just the games that run on it.
That fact is that the EULA is fine, but the way it is written, people use it to justify things it does not mean. After all the Tools EULA is the only thing that matters for modding, the game one is irrelevent. But BI obviously see an issue for Reforger... otherwise they would not be changing it. Would it not be a no brainer to see that the same EULA in DayZ has issues? Where people are abusing it! One conclusion could be that BI doesn't actually care that this (and mind-blowingly prevalent monetization) is happening in DayZ because they are making bank on the game...
neither does bi’s workshop
how is the arma 3 warhammer 40k mod still on the steam workshop? do they have a license?
Seeing as this is what BI lists 40k as but also Games workshops love for fan work of the 40k universe I highly doubt any of the 40k mods would get taken down unless it comes out to be ripped content
But that’s just my food for thoughts
Games Workshop IP use rules so far seem to allow fan made projects like them. Unless you have some contradicting information
(self made stuff with non with non ripped content)
that's great
Eh, so long as you’re not stepping on their dollar lol
I heard a while ago they were trying to limit STL sales for 3d printed figures
Prolly remembering details wrong, but as long as there’s no money changing hands, you should be fine
Hey, does anyone know if the Douglas A-26 mod was removed from the workshop?
Well, is it there?
hello 2 question about reforger modding
- can someone use arma 3 models ?
- can someone pay/buy for a 3d model and then import in workbench to make it work ?
Why was ist removed ?
Arma 3 models can not be used
one can buy models as long as they are not stolen from somewhere there are plenty of mods that do that. What can not be paid for is the "putting into the game" part since the tools are non commercial
this channel is not really about such questions though. #reforger_questions would be the right place
thanks for answers, i hesitated ^^ this channel seemed more specific enough my bad 🙂
👍
Arma 3 does have a licensed data pack coming Soon™ but its been that way for years now
You can use, Your own self made Arma 3 models.
If you mean whether you can rip Arma 3 vanilla models, no....
If you mean APL licensed Arma 3 content/mods for which you have the source files.
Porting to other Arma games would be within bounds of the APL license. Reforger included
You can buy 3D models all you want. Make sure you follow their license requirements.
And that you're not buying a stolen/ripped model...
idk, I don't even know if it was.
After 15 days, 1 hour and 35 minutes still no response of the infringements team 
maybe 10 more minutes will do
ok
It is seem that 10 more minute or 6 week result in nothing regardless of wait
Sorry for bringing up an old message, but there seems like there was a history of violations with this same person. I have just been informed the same again, but this time they repackaged the Korsac mod and all it's PBOs on its own here: https://steamcommunity.com/sharedfiles/filedetails/?id=3156214037
They are not adding Korsac as a dependency, nor are they attributing to the original source nor authors in any manner on the Workshop page. This is the original Korsac mod source:
https://steamcommunity.com/sharedfiles/filedetails/?id=3043043427
I'm also attaching a picture from the Workshop crawler.
ok, after reaching out to them they have added the dependency under required items.
This user has stolen my armbands and looks to be importing them into reforger:
Bumping because there seems to be a thread from earlier this year about this same person
you can DMCA them or report at infringements@bistudio.com (+ flagging the workshop's item)
I’m more so reporting them so they get removed from this discord for ripping, im kind of scared to issue a DMCA given the fact that this group of people seem to be abusing the DMCA system and doxxing using it.
Atleast based on what I read from the last report on this person
I cannot see this channel though
Huh?
ah it worked
PS: their new thread: https://discord.com/channels/105462288051380224/1193503725059313694
Cc @pliant oar
another offender from his alt account:
https://steamcommunity.com/sharedfiles/filedetails/?id=2996651194
mine in substance left, his right repacked into the above mod:
https://cdn.discordapp.com/attachments/1077014687373348926/1217098712338268190/compareBands.PNG?ex=6602ca81&is=65f05581&hm=6bd98c73efc35352ab23519217e8ebaae746f517f560e047e1bf74702808a539&
yet still please provide details and evidence at the provided email
regarding Reforger's Workshop, I think you can just provide details + original files and they can be dealt with
for that best is to have lawyer or or law firm , you may want to ask @echo orchid who might give you some serious advice (if he has time and mood ofc) how avoid mistakes and evade the abuse
thats likely out of the question due to the cost but i'd be open to advice regardless 🙂
short version - you are legally required to provide your proper data on DMCA. I have filled over 1.3k since A3 was released, without having someone doxxed me
- my steam profile is 100% private
- i use an email that was created for this very purpose, not any of my private email account (the one used is legal at rhs etc)
- i use a PO Box address (i used to use my lawyer's address in the past - i had an agreement with him to do just that)
- i always provide all the necessary information in regards to ownership on files that are infringing / breaking the license. - pastebin / imgur are your friends here
@chilly silo can add to what i have wrote above if he deems necessary
I will have to finish that guide to DMCAs I've been dithering over. Give me a few days.
The only thing i have to add to @echo orchid's advice is document your entire dev process, post on twitter Facebook etc on a 3rd party site that allows you to independently date mark things. That date will give you proof of when you made it. And then if you have to DMCA anyone you have all the pics, all the links to give to the DMCA team.
You need to remove any doubt you made it in the mind of the legal team.
thank you both, I will investigate my options
Have a read of this - it might help with understanding your rights. https://arma3practicalipguide.blogspot.com/
I will update the DMCA pages in the next few days
That Screenshot is IP of Activision
All I can think of having read that first screencap is how all you have to do to copyright something in Canada is literally mail it to yourself
I don’t know if that’s still accurate, cuz I learned it from my parents over a decade ago, but I think it’d be really funny to load my portfolio onto a thumb drive and mail it to myself lol
copyright is automatic
All you have to Copyright something is to create something (Copyrightable).
Paint a painting, tadaa it's your Copyright. No need to mail it
Hey... is that my uniform?
do you mean "I work on that project" or "they stole my uniform"?
the latter
It's a retexture off an asset store but the texture in their mod looks really close to the one from my mod
yup they ripped the texture from my mod
if you can provide evidence, please do so at infringements@bistudio.com with eventually a copy @ Dwarden
it seems testimonies are piling up and I will be more than happy to throw one or ten hammers their way
This and make a prefix and add it to your rvmat, textures, model and pbo
is this damning enough?
i highly doubt that they used the exact same camo swatch in the exact same way
I myself couldn't tell, I am not a ripping expert
well they used the exact same texture
a texture which was custom made for my mod
I'll send it over to infringements
You can see the mesh is identical too.
yeeah but the model is from the asset store so they could technically explain it that way
i doubt they can produce receipts tho
They have some stuff from 3DMA which is in AGE too. I contacted them asking where they got those things from - no reply as of yet...
so multiple creators have been stolen from 😉
is that enough for a boot off the discord? 🥾
I also dm’d @zealous elm to explain but no response as of yet
as soon as it is confirmed internally, that's a permban
please do not gloat towards them as to increase the chance of things remaining the same during the investigation
Isn't Milka a known asset ripper
He's been in drama before
Okkay since this hit the fan, here is more proofs of stolen content in GREYZONE
pic1,2 - tarkov ripped aggressor parka
pic3 - ripped and retextured a3 vest
pic4 - tarkov ak mag texture (not used anywhere in mod just sitting in files)
pic5,6 possibly ripped stuff with no source (i may be wrong and this stuff was bought)
same, please report to the provided email
i have done that once 😉 will resend just in case
Many of emails have been write regarding this user from several different sources, multiple months have seen been gone by with no effects visible
I am believe the oldest is now over half a year old
There has also been a massive public report made here #ip_rights_violations message in hopes that a public discussion will result in more than unseen private emails...
then flamethrower it must be
The 6th picture is from possibly from Call of Duty as the model was prior been ripped into Arma by another banned modder maker & ripper as Stoyanov
Hopefully the flamethrower is going to be more that a simple slap on the wrist like a discord ban, this user has showed willingness to go around simple kick by making new accounts both on Arma Discord and Arma 3 and Arma Reforger. If it is somehow a reality to not just DMCA but remove workshop access it would be a great news
please stick to IP rights violations in this particular channel. stolen valor is not the purpose of this one (or this discord)
oh yes; when I mean flamethrower, it is flamethrower.

thanks for confirming they ripped it
Was wondering where this was from. Yours?
Yeah, mine
What's the general best practice if someone took a PBO from my public workshop mod and uploaded it in their own workshop mod?
DMCA
If they have a server running with it, you can also file a DMCA at their hoster ^^
no, even the server is not breaking any licenses, let alone the hoster. You can ask the hoster to take it down but that will be purely on goodwill
They will do it on goodwill, did it myself for scripts inside the mpmission file that people stole from me.
Also heard from others doing the same thing ^^
probably will, but the main point is that they dont have to
Never said they have to (for mods), for content inside their missionfile you can indeed enforce it, if they don't cooperate.
Since the violating content is provided by the server.
Actually, since the hoster is hosting the mod (unless it's a client side only mod), they are required to remove the files in question in case of a DMCA, even when it's not them putting it there.
And most gosters really don't like that, so usually shutdown the account or at least lock the account till the files are removed.
Mission file scripts, you've been lucky. I've had complete mission pbos stolen and reused. Funny thing is I probably would have helped them set things up if they'd asked 🤷
I had good evidence, one Email to OVH and server was locked! Took Steam longer to act with the DMCA for the workshop mod.
What if its B.I. that is hosting the mod on their workshop? I.E. someone has stolen scripts from a reforger mod and re-uploaded to the workshop.
And no, I'm not planning on DMCAing B.I.
oh on Reforger ? my bad
then you flag it and dmca it through the workshops report system
And if the stolen content isn't removed?
and you can't flag mods on the workshop if they're unlisted
You can send the DMCA to BI and they can decide to either remove it directly, or have the uploader remove it.
That is exactly what DMCA requires them to do
I have a friend that has his IP stolen and reuploaded to the workshop, and the issue still persists.
I've seen the scripts.
They're obviously stolen from said friend.
file a dmca with BI
if BI don't do anything go to BI's service provider
if they don't do anything find some more people with a similar experience (of which i would imagine there's many if BI self host) and start a class action suit
your friend can talk to MarioE too
Man, BI is gonna have to up their legal department if they are going to run their own workshop for future games. No more not hearing from legal for months
I submitted a report on this mod about three months ago, nothing has changed
yes welcome to trying to get bohemia legal to do anything
I subimitted a report 1 year ago on some cod stuff still its on the workshop
ive had exes text me back quicker than BI legal
Multiple reports has been filled, multiple violations was highlighted, months have past since. For me it seems like for some reason BI don't want to take actions against some mods
There is no such reason. No need to start makin up tinfoilhat conspiracies
I mean there has been multiple reports on a life server/s who's had malicious code, assets that isn't theirs, etc. BI acknowledge it and still to this day they are up and running. BI is great, lucky enough I can even interact with them daily if they are around but the legal department.... Yeah, I do not know what they are doing.
I mean they did put down the life mod
For a little bit
And then resolved the issue
wait another year
easy
Mod came back up, still had malicious code and assets that were not theirs.
Wow
😂
Yeah 1 year anniversary
Hello, I've found out a unit uses a retexture of a mod I've removed off of the workshop. I believe they have ripped it, and are using it for their own purposes. I've attempted to join the unit discord server, but I am banned from it despite having no affiliation with said unit. I'm also ghosted by members of the cadre of the unit. What courses of action may i take in a situation like this?
Make a DMCA on the Steam workshop
I would but I'd need to know the workshop page
If for Arma 3, check their server on https://www.battlemetrics.com/servers/arma3/ it will show all mods with the workshop link ^^
PBO crawler still shows unlisted mods, if you do a deep query it should show up, unless it's private completely
Hey Vergy,
if you talking about our project (elan) pls show me one malicious code part or a stolen asset in our modfiles...
Check the dates.
Wasn't really a huge deal which is why I didn't go forward with it.
First of all its already replaced and not in our mod anymore! 😉
Second it was re uploaded to our mod, because you did not managed to simply reupload your mod when the 1.0. update was released.
That was the reason why we put your cop uniform in our mod after asking on discord and us was told that its allowed.
In addition to that we put a file in our mod (as you already show) that clearly refers to you as creator.
And just for your information. You simply could have answered to me and say pls remove this from your mod...
But thats all you are complaining about? An asset thats not in our mod anymore?
First of all you only just removed it recently and second of all if you ask and do not receive an answer then you must assume you do not have permission. If you are going to go ahead and use it anyway then why ask?
But if your content is under a license that allows that (APL) then, he wouldn't even need to ask
(But I don't know if its APL like Bob implies it is)
Why not simply replying to my request and saying, thanks for asking but i dont want that stuff in your mod?
I assumed that you did not read our messages. That was the reason why we asked on the bi discord and got the answer above.
But thats all you are complaining about? An asset thats not in our mod anymore?
Yes it was under APL.
https://reforger.armaplatform.com/workshop/59B70A5A19E9B51E-VergysCustomClothing yeah its still APL.
https://www.bohemia.net/community/licenses/arma-public-license
Like.. He doesn't need to ask, if you licensed it as such.
So if you do not reply to the question (which he didn't even need to ask) he can surely assume that the license that you set to apply to your content, does actually apply. Which in this case would mean that he has permission.
The mod is supposed to be removed from the workshop. I do not have access to it anymore.
But the old version that is there, was APL licensed.
So for the version that is up there, you did give your permission for it to be used.
No matter if you want it removed now (Talk to MarioE about that, he can probably help you with that)
No I wanted it removed over 4 months ago. Received the mod files but it wasn't removed. Now that, that is solved what about the malicious code that was found again after they were given their first warning? Not giving out names but BI knows exactly what Im talking about. Seems like popular servers get a slap on the wrist just because they bring in player count but hey, Im just creating conspiracies right? 😉
Well was the malicious code reported to either the correct person, or using the report function on the workshop?
Indeed it was.
If no action was taken then the report was either found invalid or people were too busy to check it
hey, Im just creating conspiracies right? 😉
definitely, yes! 😂 and you show a lack of knowledge of BI actions's history regarding that.
Discussion is over for me.
Pls show me the malicious code then.
We were warned once, because there was simply a loop like that:
#ifdef WORKBENCH class LOOOOOOOP{ void LOOOOOOOP() { #ifndef ELAN_WB_CHECK while(true) {} #endif } } LOOOOOOOP loopyLoop= LOOOOOOOP();
That was also the reason why our mod was blocked from the workshop.
And to be honest for me its not a malicious thing, since it just freezes the workbench when opening the mod and can easily bypassed with the start parameter: noGameScriptsOnInit
but for BI it is and that's what matters
Would it be against ip rights if I took some of his textures, made them brighter and gave him credits? just because he says "you can do whatever with it" https://steamcommunity.com/sharedfiles/filedetails/?id=2913824125
freezes the workbench
That makes it malicious
If I use an APL-ND mod as a dependency. Write a custom component to interact with data from the ND mod would that be intended use and not break the license?
you could just ask the author to have a direct permission, they left the comments open, can receive friend invitations. But what you screenshotted is basically the license, "whatever" means "whatever". If you are not sure how much "whatever" is in this "whatever" then ask the author.
Whatever's usually a vague way of saying have at it, just don't rip it or some such
pronoun, determiner
used to emphasize a lack of restriction in referring to any thing or amount, no matter what.
'do whatever you like'
i will now atomize
"within the boundaries of the law" always in legal subtext
^ Yes
That code is still in your mod, and even though it might not seem that way, to my knowledge, this is considered malicious because it hinders the World Editor from initializing, so I don't understand why you are still up and running if you are still breaking the rules.
I would never Play on Elan. And the content you made is far under what I did before. its just that we all have to abide by the rules and Life servers breaking rules makes it harder for other servers in the future.
Stop being so cocky, your stuff is not anything special. Its just that your server has been putting a bad light for the Life community for Reforger since your mod has been removed how oftan? 3 Times and you dont even make your own assets its just taken and bought nothing special.
iam also done discussing this here since this channel is not made for that.
Under my personal definition that would definetly count as malicious code 😄
Hindering any base game content from showing up or initializing is malicious and very likely against EULA or something
If not, just a scummy ass thing to do
Like, you’re a sleaze ball
🤔
This topic has ran its course. No need to add further comments.
As far as i know is umderstand the license: its no. But i think/hope that as long you dont edit there scripts it should be okay. Or you can ask the mod creator if its okay to build up on that mod/function
"No Derivatives - If you remix, transform, or build upon the material, you may not distribute the modified material."
https://www.bohemia.net/community/licenses/arma-public-license-nd
To my understanding this is not what he plans to do.
From my understanding he is talking about a new mod which is being build on top of what exists like for example ACE has a dependency on CBA.
As long as he is not copying/modifying/republishing any code of the existing APL-ND mod but is loading said mod plus his own mod which is using data/functions provided, everything should be okay.
build upon the material is generally part of all ND clauses, which sort of covers all dependency mods though. The answer from my lawyer when i asked her was in ND clause = no dependency allowed
Is it?
Then I really misunderstood.
I assumed using functions/data provided by said mod would be considered "intended use". Releasing a mod that just adds static function calls to help with workflow as ND would be pointless if calling those functions is considered "building upon"
If I call a function from an ND mod, I'm not building upon it, I'm simply using it for it's intended purpose.
With this logic I can't make a mod that adds a helper class for "material handling" as ND. Because if you call those functions in your mod it's breaking the license.
Indeed. Making a mod that adds utility functions, and making it ND would be pointless.
Why would you make something ND if you want derivatives of it to be made
That's kinda how dependencies work. If I wanted to release a helper utility but also wanted to protect my intellectual property I'd release it as ND. Or be forced to write a custom license for it.
Using ND to protect it, but that defeats the purpose.
If you want to protect your property you can also choose a different (yet non-nd license) and dictate whatever terms you want
If ND isn't actually what you want, then you shouldn't choose it
I shouldn't have to write a custom license just because B.I.. doesn't want to clarify what they consider intended use.
Well actually they have
And apparently calling functions from and ND mod isn't intended use of that mod. Lol
An*
That meaning that ND mods cannot be used as dependencies? If that's the case ND mods are pointless entirely. Using one as a dependency would technically be "building upon" since it would then require your mod to have it, thus your data is built upon the ND mods data.
For the sake of B.I. legal I hope that's not the case.
means content based on the System Content, including modifications, improvements, enhancements or additions to the System Content provided by Customer, and including all adaptations as defined under the Copyright Designs and Patents Act, whether or not subject to copyright protection, but does NOT include any portion of the System Content incorporated or embedded in such Derivative Content.```
i had various talks several years ago with my lawyer (i work in a creative field where IP rights need to be protected - hence the on call lawyer for my office) in regards to choosing the right license that would allow me/us full legal control over the content provided by RHS.
The only way at that time, taking into account the external (from BI) workshop (valve's) was to have an ND license which we could enforce if needed, but generally speaking tolerating all dependency mods that were following our guidelines.
If that's the case ND mods are pointless entirely - i would not call ND mods pointless entirelly. I would call it a wrong license to use IF you want to have a mod that is built upon
The intended use of the mod should be considered in all licenses.
The intended use of a mod is to be used be the user/player.
Not by other modders to modify further
Calling a function in a ND mod isn't modifying it. It's intended use is to add those functions lol
A ND license doesn't prevent a player from using the mod.
But it prevents them from calling functions from an ND mod
You don't decide what someone else's mods intended use is.
Especially when that someone else decided to go for a ND license. Pretty much clearly telling you that that is NOT the intended use
Some mods, are only intended to be looked at by players
hahahahaha
does that mod work without the original one?
short version when i explained what i wanted to happen, after the explaining the modding process in detail
a. all mods are dependent to the base game -> no game = no working mods
b. a mod that does not function without another mod (dependency) is derivative in nature
Intended use is pretty self evident in most cases. If i make a mod that adds shirts to the game and the mod is ND, it's intent is still to add shirts to the game. Therefore spawning said shirt should obviously be intended use.
This whole set up seems like it's just gonna lead B.I. to legal trouble.
can you be more precise in regards to what you want to achieve?
create a mod with functions, yet have said mod use an ND clause?
create a mod that calls a function from an ND mod?
ND basically means - it is provided as it is, i do not want any modification/use/etc besides what and how it is provided
Yeah I completely understand. ND mods aren't even supposed to be used as dependencies.
and that can definitely lead to legal trouble.
why?
you get to tolerate such dependencies if you want to, but still have the ability not to if that is what you prefer
The problem lines in people that won't tolerate it. Pretty sure B.I. wouldn't like to get hundreds of DMCAs because they're hosting mods that are breaking an ND license because "intended use" doesn't exist for that license.
you mean in the APL-ND license?
what would be the intended use for a mod (of whatever sort you can think of)?
maybe i don't get what you would like to have under intended use
To be used obviously. probably more specifically as a dependency
If people chose ND license, because their "intended use" is to not derive from it, and then DMCA other mods that derived from it and violated the license.
Why is that BI's problem when modders violate other modders licenses?
but you can choose NOT to use the ND license
If a mod says no derivatives, you shouldn't make a derivative 
If you think its stupid to make a ND mod, tell that to the mod author, and he'll tell you "no but I want it that way"
^...and if you want derivative (your case dependency), then don't use an ND license
I'm not writing a custom license, sorry not sorry.
If that is what you want, thats fine.
But why do you try to dictate what other people should want?
I'm not
But the intended use of a mod should be to be used as a mod
regardless of it's license
I would agree. Making a mod without anyone being able to use it is pretty pointless
and technically that's what an ND mod is
eh?
sorry what?
Pufu in here saying that ND mods can't legally be used as dependencies
building upon != use
Use as modder != use as player
make up your mind
yes, preciselly. You don't make a mod so another mod can use it if you are using an ND license. You make it so the users can use it.
If you want another mod to use it as a dependency, simply do not use and ND license, problem solved
No
mods generally are meant to be used by players
Not if their ND apparently
players running the mod make no derivative work
they just run the mod
I think you are heavily misunderstanding something here
The only one i made sense to.
sorry what? seems there is a huge misunderstanding on your part
I make a helicopter mod, with a cool 3D model and a cool heli lift script.
- if I make it ND, people can only use and play with this helicopter
- if I make it non ND, people can retexture my 3D model by hidden selections or call the script in other mods
what is wrong here?
the issue being build on top / upon which is prohibited by the ND license(s)
@coral torrent - press enter mate 🙂
But is it though? I still don't get it.
Example:
Mod A is under ND license and function_x is giving out a value y.
Mod B (your mod) is calling function_x from Mod A and is using the value y for following calculations.
How is that breaking the license when Mod A in itself is not used as a derivation?
I stated this before, but derviatives in the context of software are very missunderstood. If you have a system library which source code is under a protective license that has similar clauses to our APL-ND you can still use it. It provides public facing apis that are intended for communication with it. You can use anything that is exposed by it. This is not building upon. That term has a very specific legal meaning in ip rights. Same as remix. Build upon can maybe best be understood if you talk about images. If you take a famous painting, copy it, add a fancy overlay on top and want to redistribute that you need to pay attention to that caluse. Because you share what is part of the original IP. You added something on top but you can clearly still see it as part of what you give to people. To remix would mean you e.g. rearrange parts of a painting, make a collage of muliple paintings by glueing them on top of each other etc. Transforming covers situations where you e.g. change the shape of the painting into something creative that itself become some expression of creativity, worth protecting.
Now with that out the way, what has been asked here boils down to: If my code includes if (DadsNDMod.SomeMethod()) ... or new ND_SomeCustomClass() is that a derivative - and the answer is NO!. You did not include any of the original IP in your code. Calling a method is not distributing protected IP. The class and method names can not, under no circumstances, ever - be copyrighted.
In general you need to ask yourself the question: "Do any of the files I upload in my mod contain any of the original texture, model, script to a degree that that alone would be reconizeable and thus protectable by IP rights". If the answer is yes, ND clause prevents you to do that. If the answer is no, this is a strong indicator of it not being a problem.
The question of "does this mod compile without the other ND licensed one present" is entirely irrelevant for an IP rights assessment. This is also part of the reason why SAP and Oracle lost court rulings in the EU over the topic of people creating "compatible" plugins/files for their otherwise propriatety softwares.
The laws on this topic are very old, and assume physical media. But the modern interpretations of intent by EU (and for this sake also US) courts have been what you would expect. You can not think on the meta level. you have to look at the concrete expresion of the IP and what YOU are sharing with others. So in case of Bi game mods, only the contents of your mod you upload to the workshop. If you look at that (and only that!) and find that "hey this sure looks like Arkensors ugly texture" then that might be reason for concern - but only then.
And that should fall into section e. of the license
fair use, "intended use"
call it what you will.
specifically because the user wouldn't be modifying or making derivations of said functionality
One would simply be using it for it's "intended"/fair use.
"fair use" (in section e.) refers to the copyright concept/legal term of "fair use". Its not just a different wording for "intended"
no offense meant, what I read is "I dislike being restricted by ND"
as in, a mod should be simple enough that if I download it, I should be able to use its content (OK) and build upon
regarding software, we have conflicting views here between PuFu and Arkensor where ND includes or not running scripts
(if I got it right, please correct me were I to be wrong)
I restrict my character mod to ND. Specifically for the same reason Ark an Pufu do their mods.
The question of "does this mod compile without the other ND licensed one present" is entirely irrelevant for an IP rights assessment. This is also part of the reason why SAP and Oracle lost court rulings in the EU over the topic of people creating "compatible" plugins/files for their otherwise propriety softwares.
let's forget about mods for a second. You are saying that if code B does not work without code A (and code A is protected by an ND license) that is ok?
does it modify it? or just calls a function present in code A
Something like CBA could be published under APL-ND and it would make a lot of sense. They maintain the functionality and compatiblity with the game and do not want every other mod using one of their utility methods to copy paste the code - as it might break in the future, the logs might mention CBA and then boom people come to the CBA team to cry for help. With ND any reuploads from part of their scripts an be taken down, people understand that they are supposed to build compatible mods but not reupload parts of CBA into their own codebase and the CBA team has full control to ensure future fixes and performance improvements will reach all users.
You can use this thinking and apply it to different other mods that add assets, vehicles etc. it must not be restricted to scripts
for A3, we had code that was compatible with CBA for instance, without actually having CBA as a dependency.
That code would make RHS compatible with CBA attachments, but it wasn't necessary that CBA would be present to for RHS to work, it would only allow, if CBA was loaded, to use it together with RHS
as with a lot of other compatibility mods.
Correct.
ok, what if it builds/modify it?
can we simplify this explanation?
if i make a script under ND can you use it as a dependancy yes or no
so unless i report it, people are allowed to use it?
Depends on how it is being modified. There is one allowed way and one that is not.
Not allowed: You take the original function definition, copy paste it into your mod as override, change two lines or so. and upload it. I open your mod, I look at the script file you uploaded, I see the original code in full length that someone else wrote. It was not your code. You broke ND license.
Allowed: This does not apply to A3 but works nicer in DZ and AR
modded class LicenseModType
{
override void SomeComplexScript(int someArg)
{
// Apply fix to args because of game update
someArg *= 2;
super.SomeComplexScript(someArg);
}
}
Here you can add code before or after calling the original implementation, none of this code is from the original author, it is your own work. You can safely upload this.
Depends on your definition of use. if you mean call it to let it run without actually including the script code in your mod the answer is a clear yes. If you joink the code from their github and put it into your mod for some reason that is not allowed if they used an ND license.
can we get some specific examples
I posted multiple examples in my last messages, please read them
Modifying someones script function by adding code infront/after it, is not a derivative? 
Say someone makes a mod that makes a soldier dance, with a script-written animation.
If I make a sub-mod, and override its method and rotate it so the unit dances but upside down. That is not a derivative?
If someone made a "blue plastic soldiers" mod, and I make a sub-mod, override its script to change a "color" argument and make the soldiers green. That is not a derivative?
say i make a script that coincides with a flashlight model to change the color of the light, and make it ND
is someone allowed to come along and add a function to make the light flash?
Not if you do not include their code, the literal text of it in your mod. the code example i posted is is perfectly fine. I explained how this meta level of "at runtime this uses this" is not how ip rights work. you have to look at the literal files people publish.
Yeah my examples would work the same as your code example
So in a nutshell you are telling us that as long as there are not the literal words of the script in the mod I can do it
Guess if I wanted that, I would need to make a custom license that says
"You cannot make mods that in any way change/edit the functionality/behavior of my mod" to get my examples to be not allowed
You are thinking to complex about it. If all my mod does is add a new script that calls "On" and "Off" method on your flashlight, then I have not included anything of your mod in mine did I ? If you download my mod you do not see any of the files you created in your code editor or blender in my mod do you?
this is exactly what im asking
Does the same also apply to config files?
Say I add a config edit that just changes one property of a prefab, like the texture on a 3D model (Make a tank model be pink)
I'm not including anything of the original mod in my sub-mod, except the property name of the texture (But the property name for that, is provided by BI, not by the original mod, so that wouldn't matter)
Nope you can't. You can only apply rules to your content. if my mod is compatible with yours, but none of your IP is reuploaded in my mod, there is nothing you can do to stop me from e.g. making a modded version of one of your classes. Technically you could seal the class to avoid inheritance but that is a different topic 😉
- create mod
- have license state that loading it is illegal
- have people load it
- sue
- ...
- profit 📈
||obviously no sarcasm whatsoever||
I am a little confused @coral torrent simply because the specific license, APL-ND says "No Derivatives - If you remix, transform, or build upon the material, you may not distribute the modified material." Surely that implies that PuFu's view is correct for this specific license? Or am I missing somthing
I would assume regardless of license that section 107 of the Copyright Act would come into effect.
defining what is fair use of said material.
Explained several messages above what build upon and remix mean
No, because we are not in the US
You have no copyright laws pertaining to fair use of material?
If so can you provide me a link to them?
@coral torrent Now just btw since i started reading the APL-ND License throughout this discussions.
License grant
- Subject to the terms and conditions of this Public License, the Licensor hereby grants You a worldwide, royalty-free, non-sublicensable, non-exclusive, irrevocable license to exercise the Licensed Rights in the Licensed Material to:
a. reproduce and Share the Licensed Material, in whole or in part, for NonCommercial and ArmaOnly purposes only; and
b. produce and reproduce for NonCommercial and ArmaOnly purposes only, but not Share Adapted Material.
Does that mean someone can just copy-paste the code of a APL-ND mod and reupload it (with the correct Attribution) as long as nothing gets added to the code along the way?
I think his example above dictates No.
but you can mod his class?
Apparently to the definition of acooma, yes. You can as long as you dont add something of the original script into your script
im assuming variable names could be used?
He said calling a function of mod A in mod B is fine
I was literally just concerned about how the ND license was worded. And was then told that a lawyer said that ND mods couldn't even be used as dependencies.
Variable names alone are also not protectable. Same as you can not copyright a single English word or a short sentence. There is no exact threshold, this is why you need a court to rule on it and not have some coded decision maker that says "more than 50 characters matched, it must be the same content" 😉
I would actually say your best bet is messaging the legal department of BI to get clarification, but I dont know if you would get an answer 🤣
Actually a good question, it appears so. I shall return with an answer from the legal department who wrote this, as maybe we are missing a clause that covers that scenario.
Lovely
Maybe you can also suggest that one of said department makes themselves a dc account and answers questions in here directly q:^)
That is a bit unlikely to happen.
Given how often the same topics are asked it is probably better if we buffer the requests and deliver back answers and update our permanent reading sources such as the ip rights biki page with frequently asked questions. I will try and get some answers and examples on what has been discussed today on there as well.
Can you also clarify that?
If that is allowed, I think that would go against what 99% of people who choose a ND license intended to get
Or
Or also extend this one further. I´ve just discovered this today https://reforger.armaplatform.com/news/eula-faq
Yes this was the result of many questions about that, but the discussion today has shown me that the topic of ND licenses and "how can I make people use my mod but not take anything from it" needs some easy to grasp explainations, so maybe another post is needed 🙂
Normally one would hope that we would not spend so much time on this unholy channel. It saddens me that so many people are stealing without talking to each other, giving credits or trying to cooperate. Forcing other mod makers to try and find out how they can protect their mods. As content producer for BI games your worry should be about the mod itself and not theft 😦
Though as it is often the case, common sense applies. Did you create the content? No? So go and ask if you can use it. Ip rights are not needed for every small thing.
Agreed
I wasn't trying to start arguments or create hostility, I just assumed there was some sort of fair use protection. And I thought that the ND license was vague about such things.
i will make sure to forward these concerns to my lawyer on friday when we have a meeting on different subject just in case, maybe bi legal can provide their 2 cents since they are the authors of the apl licenses
I think it is important to also point out that laws and licenses do not provide a list of all possible scenarios and as a kind of white- and blacklist. It will never do that or else if you forget one case some bad actor can abuse it and say "it was never meant to also cover x", crippling courts to do their job. That is why you usally consult a lawyer who knows the exact wording of the rules, relevant rulings of courts that interpreted it and then can give you their assessement if what you plan to do will work or not. But for our little bubble here we will try and clarify most of the relevant questions ever to be had when needed.
it is also worth mentioning that there are bad lawyers who might have read a license from BI but are e.g. not from the EU and have no idea how it works here or even if from the EU, they have too little experience and are overlooking something. You can't ask a general lawyer about your mod problem, and even a specialist in digital IP rights will have to do a lot of work to comprehend the legal framework of licenses, EULAs and the actual technical implementation of some things.
Another unit ripped textures from my friend's unit's mod, proceeded to modify the textures and reupload into their mod. Can somebody please confirm that they are indeed in the wrong so that I can stop this person harassing my unit members, thanks
(No license is attached to the unit mod)
Since no license is attached the strictest applies. #ip_rights_violations message This should give you a direct answer.
yep there we go
i expect that'll make its way to them given they're in a discord dedicated to sharing drama
thanks
For the record, the offending textures were removed like an hour after I was messaged asking them to be removed 😅
For the record they should not have been in there at all in the first place (along with anything else unauthorised)
I now know this, which is why they were immediatly removed
Just didnt think about it since the other mods I use freely allow retexturing 🙂
kudos to you for doing the right thing®! 🥂
heeey, so I'm wondering about some licensing stuff in Reforger:
if I'm making a mod for Reforger can I use and edit assets made by Bohemia? for example I need helicopter engine sound and in Enfusion I see there are a few, so I want to duplicate them to my project (which is an option in Enfusion), edit .wav and put it in my helicopter modification with appropriate credits later.
can I do that legally, or is it against TOS?
You can reference them in the game files.
Copying and reuploading them inside your mod would be a copyright violation unless there is a license on the asset permitting you to do that. Which as far as I know there is not.
In some cases BI chooses to tolerate it, because our own assets going into mods for our own game.
But that is a case-by-case thing.
You could list the specific files you want to take and mail the E-Mail in Channel description to ask about it.
I see, thank you!
How is it possible that known TOS breaking subjects are still on the workshop?
I can understand it's a lot of work to monitor, but even a simple check on name/description can already do some initial flagging on upload...
https://reforger.armaplatform.com/workshop/60DD519A395A9918-ProjectWasteland
https://reforger.armaplatform.com/workshop/610627B0B797E02E-Fallout2280Factions
https://reforger.armaplatform.com/workshop/60FE02C19362A222-Fallout2280Clothes
This is my take on a clothing,weapon and character pack that is inspired by the Fallout New Vegas conflict between the NCR and Legion.
do they contain ripped assets?
Of course
is it of course becaue Fallout mods have always done that before or is it of course someone has admitted to that or someone has looked into the mods?
First. But i was wrong its using models that are purchased
Don't know, but how does that relate to intellectuel property?
https://community.bistudio.com/wiki/Intellectual_Property#Other_Intellectual_Properties
But i dont go into backtracking and check if the models that was selled are legit or ripped
they may (*koff koff*) have an agreement 😬
ripped assets are a nuke in the face without 2nd thought
Bit different though in Reforger since BI are responsible for what's on the workshop though isn't it?
Rather than Valve
Neither are responsible/liable for the contents of the platform (Hosting privilege in the EU), only when notified about infringements one must react, which Valve and us do.
So then here's a question. If a mod team makes a fallout mod but none of it is stolen and is either hand made or gotten off a free/paid modeling website. Are they then good? And to add on to it with previous being said are they allowed to use names like the NCR and Legion in their mod.
buying unlicensed IP models can also be an issue Id suppose.
But first thing would be to obtain permission to use the IP (theme/concept) from the rights owner
If those models are also hand made and not ripped when they're bought should also be good no?
it is possible since the makers likely have no permission to use the IP
if hypothetically all permissions and legitimacy checks out, of course there is no issue
but a project needs to start from obtaining the permissions
Question how does that work people doing this with other assets like with actual firearms isn't it technically the same standard
For firearms/military equipment, if you put the official designation from the army and not the name given by the manufacturer you're good to go
That's the problem most people aren't
(as I understood the different case law, like the one for the hummer)
we dont do what most poeple do here though
Lol not wat I'm trying to say what I'm getting at is that's the problem
Most people do jaywalk, is it legal? No. Can you get punished for that? Yes. Will you still do it?
yes. in general people is why we cant have nice things
Unfortunate well thx for the clarification
BGS has stated over and over if there are no direct ports or money being made they are fine with fan made projects. and as far as using names and imagery again falls under fair use.
if just making a model based on a IP was illegal youd see Disney go after all the people making Star wars shorts with unreal ect.
its still illegal regardless of enforcement or not
just like handling a salmon suspiciously in england
Fair use makes it legal
Ingio Montoya's words of wisdom.
what do you think is this magical "fair use"
it is a term people use wrongly all the time
and where has such statements been made?
so far nobody ever provides the actual proof of such things
its all "trust me bro I read it on the internet"
well for one now that BGS fall under Microsoft its governed by the Game Content Usage Rules. and that basicly states that as long as a "item" is not a port, porn or sold then its good to go.
lol
no
just because a parent company changes doesnt mean their eula magically changes
all Microsoft game studios are governed my these rules.
I would recommend you get a straight clarification for such
from Bethesda or MS
if you do that then it should be kosher.
so far nobody has done that though
so, just to end such statements as
- "Fair Use"
- "if I don't rip anything, I can do any license"
- other nonsense
read https://community.bistudio.com/wiki/Intellectual_Property#Other_Intellectual_Properties
or they have received a "no" and dont come back to tell that
bought assets would be a no no according to these rules too
since they are sold agains these rules
Well seeing as how Fallout is owned by BGS and BGS is owned by MGS thats a prety a prety solid yes its coverd by the MS Game Content Usage Rules. I have a ticket open to clerify.
well come back to tell when you get a reply then
i think selling assets is kinda scummy anyway tbh
please let us know the result yes, as others did not have success in this quest
there is also a difference between agreement-less usage and agreed usage
e.g Disney replied a strong no about Star Wars on both, so a parallel IP like "Universe Conflicts" should be created, with Bright Invader and Mike Groundrunner and without Empire troopers and such
(and legal-wise, it's always good to assume it's a no unless proven otherwise, and not the other way around)
MGS is historically far more open to fan made projects. The Halo IP is very lose with what they allow under MS rules.
the Mouse has always had a tight grip on its IP
covered
true, but that's assumptions (about the penultimate message)
if you manage to get permission, it's permission for you (and your modding team eventually)
not a community-wide one, unless specified otherwise
bottom line, just ask for permission to use what's not yours and get evidence that you got permission, should be enough
The photo above shows that Fallout is governed by MS Game Content Usage Rules. thats open to anyone
who is Lyieny… or Lyleny, as it changes depending on the message?
doesn't change? Shes the Microsoft support Rep i got
I dont think they are official rep. just a community helper.
or a bot in worst case
ill ask for more solid proof but this is an answer from an offical Microsoft source
do you mean these rules btw? https://www.xbox.com/en-US/developers/rules
thats the MS Game Content Usage Rules
this is not a official representative
yes
and even if so, these rules do not cover using the IP just like that, especially in other games
I would rather have a MS representative make it clear once and for all
as far as I know, Halo is (was?) a specific case (these rules are not what allowed Halo mods)
used this opportunity to fix Bethesda's link on that page
Halo enjoeyd the permissive IP use rules before Microsoft too I recall
ive asked to be referred to a microsoft rep, Lyieny is confident i will get the same answer
i will post an update
Rep said the same thing but will email me a solid ansewer later today.
you guys allow Halo mods because one of your other mods has stated in the past that microsoft usually tolerates the use of the IP
Because like the thing thats strange with this argument is that Microsoft owns Bethesda so it would be okay to get permission from Microsoft and if thats not true then i have a question regarding when i asked about contacting the model author of the Arma 3 UH-80 and was told that even if he agreed that BI technically owns it now and i would need there permission so how is this any different than the microsoft permission of Bethesda?
is there an actual contact to BI legal?
You can contact the BI legal email
which is
Check channel description
didn't HALO dev themselves allow it (just dont use ripped assets)
343 allows us to exist as long as nothing is ripped and we dont do anything monetarily wise
And follow the GCUR
Other than that, its go crazy
Though, we can't take from the games, we can take the same samples from the same source that bungie used
One of our devs owns one of the sound thingies that Bungie used for the CE AR
Bi didnt made the UH80 ?
they did
Why did he said he contacted the Author of the A3 UH80 and "BI owns it now"
¯_(ツ)_/¯
BI has used external artists since A2. Even so, the content such external artist (which afaik isn't the case for the UH80, but there is a slight chance that i might be wrong) have provided is directly commissioned. As such the assets are the property of BI and only BI, the IP is fully transfered over.
I was just curious if BI even use external artists but i guess everyone does
They do
I'm an artist
Lies
https://velebny.net/offroad.html
I believe this is one evidence for that question
nope, as that's not ASCII art
Indeed
Beautiful fish
thanks 
<°}}}>}}}-<<
the dad jokes are getting worse
Where do I report someone ripping something from my mod?
is it used in some other mod that is published?
then workshop flagging/dmca
It’s only dependency is bgone and in the mod details it thanks my dev teams mod and our launcher is straight ripped
then probably the flag report tool in the workshop
Copy thank you!
when have they ever been good 😄
i never implied they were good to begin with 🫡
Hi everyone,
As Operation FrenchPoint Project Leader, producing French Army models since OFP, I want to declare an IP rights violation regarding an asset distributed by FOF team on Reforger Workshop : https://reforger.armaplatform.com/workshop/6125135DC090054C-AT4-test
The asset in question is an AT-4 CS originally produced by Operation FrenchPoint for ArmA 3 only under APL-ND and rightly distributed on Steam Workshop : https://steamcommunity.com/sharedfiles/filedetails/?id=2039959656
I have filed a DMCA request on Reforger Workshop, and would like BI moderator to keep under surveillance "constellationserveur" and "FOF" team.
Hey we posted this mod, and I recieved this message today
Wanted to inform whoever is looking into it, that this mod was published APL, and relies on a $12 model (which we also purchased), and RPG animations, and a bgone dependency
The folks who posted the original mod dont have any IP rights to it
I mean the only problem I see with it is that you guys admitting to ripping it for our mod.
We removed everything from your mod that was posted under APL license and kept the igla, re-released it and credited your mod
Well we were told to flag it and will considering it was pulled out of our mod
If it violated it will be taken down if not it will stay up
Yes but you pulled it from our model with our colliders even and re published it and bought that gun after the fact you can take models from other peoples models as you did not purchase a license to use it originally which is probably why you guys removed it until you did
We removed it because we thought we misunderstood the license
@echo orchid @faint nacelle can either of you clarify this
@hollow rain already spoke to klean about it
Well we’re probably just gonna reupload our mods with a new license to deter people from piggybacking off of work
You're welcome to, however what we used is under the license in which it was published
I dont see how we're "piggybacking" either.
We dont accept donations
We released the mod APL
We credited you in the description
All that happens with this mod is people have fun shooting at helicopters. You guys dont own any of the actual intellectual property
Just make sure you guys changed the textures to the one that came with the model since Provo reworked them and are his
Or we’re suppose to be rather
You also need to ensure the LOD’s and colliders are all your own
Doesnt appear to be changed at all as the smudges are all in the same place
That is our work then
But again just ensure your LOD’s and colliders are on it as that would be our property not yours otherwise than you should be fine
With this fancy new mod team guys on about you think you could just make your own LOD’s and such for it and not take it from others
I mean you guys can be this way if you want but it’s a courtesy we’re asking you not to use our stuff and you guys just don’t seem to care
"You must attribute the material in a manner specified by the author or licensor"
We have stated multiple times we don't endorse your use of the material at all.
Yet you decided having beef is better than just taking that model you bought and making one yourself.
You would rather force us to remake the same mod than allow us to use it on a server that generates no profit LOL
It’s one of those that you guys didn’t ask you just pulled out XOB
Which we’re telling you not too
And just to be clear. Klean knows about this behavior? @burnt haven
And endorses this?
Supposedly
And also if any mod is APL we’re allowed to go take there stuff and reuse it without permission @terse current
Atleast all of our stuff is under the new license now to prevent it happening again
And just to be clear. Klean knows about this behavior? @burnt haven
And endorses this?
Intentionally causing problems isn't really a Streamers M.O. You know? They usually stream video games to make money. Drama is a direct conflict of interest so I find this entire thing completely out of pocket and strange.
I sort of just wish a BI rep would show up 😂😂 so we can sort of just let it get handled either way
seriously lmfao
I wanna puff my chest when it’s ya know worth it
What happened to that personal apology letter and stating you'd leave this shit alone?
You just woke up today and decided you wanted to keep pushing buttons?
Well regardless I do wanna know this apl thing
keep it to the intellectual property bro if you have an issue on that level DM me LOL
Cuz it is interesting if so
No i'd rather limit any communication with you to a public platform. I've seen how you've spoken to my team in DM's.
Guys keep it on the igla
Ill wait for a BI rep, we're way off topic
No you're right. I'll get the answer to the question you never answered somewhere else.
Let BI deal with the legal. I'll cut out the middle man for everything else.
Have a fantastic day bud.
Huge wall of rambling. TLDR?
who took and what exactly?
@terse current @rancid pine @burnt haven in the future. refrain from wall of text if you want answers
Claims we stole their launcher, was posted under APL with other mods we didnt want, took just the launcher, purchased the model and reuploaded
theyre saying their IP is the collider and LOD
this is not good
dont take someones shit
What did we take exactly?
I dont know
You took the xob from our mod and reuploaded it
you said you took something 
Essentially they took our XOB of our launcher and uploaded it and credited us. Which had our own modifications on the model from personal blender work. Then uploaded it
I believe I told you some time ago in dms that if you buy a same model and make your new stuff with it thats good
but taking someone elses stuff is not kosher
@faint nacelle Would it be better for me to contact bohemia legal via email or the report section on the workshop?
probably
That’s what i thought
Would you happen to have it on hand for me?
And is there a specific department of bohemia legal I need to address?
id suppose the one in the channel topic
This is (in totality) the IP being claimed
well remove it and make your own
Thank you.
lets everyone buy that launcher and make million addons with it
the model maker would probably be happy about that
^
Yeah I can send you the DMs if you want
this kind of stuff should be god damn manageable without third party adult telling you what to do
I agree
I already attempted to handle this with them without Bohemia's involvement. My friends have been laughed at and told to piss off by this man.
in good modding spirit you guys could have also shared the silly blobs
but anyway, make new blobs man
Especially considering we dont stand to make any money off of our server, and dont plan to
no no
Fair enough, ill get them cookin' now
okiedokie
and make new blobs and we can carry on with our sunday
its saturday
I AM FROM THE FUTURE
dear GOD
I'm seeing red.
Just time me out for an hour dog.
It's for my own good.
!mute @terse current 1h cold shower time
Silence!! ò_ó
...
I keel u, @terse current!! Ò_Ó
lvlittens#0000 now has 3 infractions.
🙏
Good lord we’ll have a nice night guys
Just gonna say, normally streamers are the worst infractors in the ripping space...
PsiSyn anyone?
And a ton of others in the ARMA/DayZ space over the years, using ripped mods, encouraging rippers, advertising ripped maps... lol
But a request, can we get an ARMA 3 IP rights and Reforger IP rights channel? Second time recently that we've had 100s of messages on Reforger issues...
generally the issues are same ... so i see no point for that, but i may create new channel with forum format so each troubled event/item can be discussed separately
Actually that would be a great idea
Just been a few times recently where you wake up with 100+ new messages 🙂
could be tested out at least.
Good idea 👍
@terse current @rancid pine Hello, @burnt haven has done no wrong here and acted in good spirit, we were contacted about if it was alright to perform their actions on your content based on the provided APL license beforehand, which grants basically full use, copy, reproducibility, sharing and remixing of your material in any shape or form that they want within Arma Reforger and for non commercial purposes.
You did upload it as APL and were credited, as is good manners in such an instance. You can, of course, update a different version of the mod that is not eligible for derivatives, but this will not affect what has been derived from the original mod in question.
While @burnt haven has not broken any rules and is free to use the derivative mod as they choose, if you wish to work out a different agreement amongst yourselves, you absolutely may.
It is clear that no harm was meant, as the uploading of the mod with an APL license directly implies an awareness that derivatives can and may be made of said mod. This is obviously a misunderstanding based on a mistake, but it's unfair to infer malice under the circumstances.
Please be sure to select and understand the licenses correctly to avoid mishaps like these. It looks that the kind of license you wanted to publish the mod is APL-ND in order to avoid any derivatives or control them.
As for clarifications, complaints and more regarding the modding platform you can then always contact me, I can always be pinged here as well.
This is why Steam Workshop is better... waiting for all the Reforger rips of ARMA 3 and ADPL-SA DayZ content now on BI's workshop
Also, are Reforger mods not binarized? If they are, how did they get that part of the model? Honest question, I have no idea
The amusing thing about APL is that no one can do the same thing to the derivative mod lol... Only to the original...
With A3 is was at least manageable to put a license on each pbo, to ensure correct usage.
With Reforger that's a lot harder... Even when it's harder to rip content from it.
In the end; no matter the license, always ask first and have an agreement before doing anything that may cause issues afterwards.
P3Ds are also usually binarized 😉
The licenses are the same on those games. It has nothing to do with the workshop being used
Not true, APL allows others to release a derivative with the same license or another. They are free to choose APL again or a license that allows for similar provisions
It looks like Grahame used a BIKI version of the license overview that's been 7 years overdue for update now
(and depending on search query comes off top of google search)
Ok so let me clarify. Someone uploads a mod on Workshop with APL-SA license, and I take a copy of that. Then, sometime later, he changes the license to APL-ND. So I can still use the stuff I took from the time where it was APL-SA?
yes.
So, how come DMCAs are still successful then?
Correct
because it is very hard to prove most of the time that at the time of your update the license was different. You need to be able to show that, and whoever is reviewing has to be diligent to check of course and confirm
giving a fictional example, imagine I enter a software coding competition and use some code that was released on GitHub with MIT license, then I win the competition and am awarded the prize. The author of the original code might make a claim on my code and quickly update the license to some commercial one and try to sue me. But i could potentially demonstrate with some wayback machine that license was MIT up to some point in time AND that the code I used was pulled BEFORE the license change.
it's likely there was in past legal battle about someone releasing something with wrong or no license by mistake, taking that down soon afterward and replacing with intendent / correct / not missing license ... and theirs lawyers were capable to win the takedown of derivate appearing inbetween ... since then companies will not waste time to trying to figure it out and just take the problematic IP out of theirs ecosystem ... so i expect it also depends on situation what lead to the publishing , also there could be ill intent to publish stuff with wrong / no license into internet ecosystem to damage the owner etc. , thus no or free license doesn't always equal that it really is
indeed this also
uhm sent you a dm regarding a licensing / coypright case, explaining what happened etc. 4 days ago. Im sure you get a lot of dm‘s and a lot of work to do so im totally fine if it takes time. Just wanting to make sure you saw it, or someone saw it. Also reported it on the workshop itself as this seems the more „official“ way. Everything further, what actions I already took are also explained in my dm.
Just making sure, just because I dont own the contents of a mod, If I know they are not allowed am I allowed to report a mod?
Like if a mod is using assets ripped from another game
You can flag on Steam, you cannot DMCA
Alright, thanks
And you can report to BI in any case
Im assuming through the email in the channel desc, correct?
correct (or the BI Workshop if Reforger)
Thanks lou
Hello, it probably got lost in DMs. Let me check.
@pearl junco Handled.
king
Got a guy uploading our nd stuff as apl
you can dmca it
How I go about it?
Report button on the item
🫡
Is anything going on with this? It's all still up on the workshop, it's been reported. I dunno how long this stuff takes, but seems pretty cut and dry to me as far as it just being repackaged to advertise a community.