#ip_rights_violations
1 messages · Page 1 of 1 (latest)
Like I had an interaction with someone on the Steam Workshop where they wanted to repack my texture mod and I said no
He got snarky but I've made it clear my mod uses Arma Public License No Derivatives (APL-ND)
Unsure why they do it versus just adding mods to a modlist?
Because they still think it's 2013 and servers have a tiny limit of the amount of mods it can transmit to clients, while "needing" 100 different mods by default on their server... Or because they don't want other to know they haven't created the content themselves...
Ah
The reason I commonly see is actually they don't trust or want people to manage a very large amount of mods or if something corrupts or goes wrong, they have to hunt down which mod it is
So they repack to just have a single, easy to manage process
easy in this case is such an overstatement
I don't repack because I trust people to be able to handle mod management
but if something goes wrong in a repacked mod, they have no method of trace back which mod causes the issues... but I guess they're expert modders who can fix everything 🤷
Someone might want a small part of a mod rather than the entire thing
e.g. if somebody just wanted a CUP Mi-8 skin on an RHS helicopter - they don't want to be forced to DL 23 GBs of mods
lol
Friends, I want to show you the facts, I wrote them to introduce the Turkish Mod Team.
Model Owners;
The T40 Grenade launcher models in the M60T-Guns do not belong to them, they have written Turkish Union in the upper part, but the Turkish Union does not know, they took the models without permission.
Otokar Cobra Model: It belongs to Yavuz Demirbağ, they show it as a model by themselves. https://www.moddb.com/mods/turkish-union-mod/images/m-60t1-sabra-turkish-army - http://www.armedassault.info/ftp/pics/addons/TU_newunits4.jpg
BMC Hedgehog Model: Zakir Akil shared it for free.
Nurol Ejder Yalçın Model: Zakir Akil Shared it for free.
Unimog Models: OFP BW Mod - Owned by Turkish Union Mod. http://ofpr.info.paradoxstudio.uk/addons/vehicles/1067-bw-mod-unimog-v-1-1.html
Landrover Models: Arma2 belongs to the DAF Mod. https://www.moddb.com/mods/dutcharmedforces/images/daf-v096-landrover-ambulance
ACV 300 Models: Arma 2 belongs to the DAF Mod. https://www.moddb.com/mods/dutcharmedforces/images/dutch-armed-forces-aifvypr765
M60A3 Models: M2 belongs to Cold War Mod. https://www.moddb.com/mods/cold-war-rearmed/images/m60a3-tank
Leopard2A4 Model: Arma2 belongs to FDF Mod. https://www.moddb.com/mods/finnish-defence-forces-mod/images/fdf-leopard-2a4
M113A3 Models: Arma Armed Assault - owned by Turkish Union Mod https://cdn.discordapp.com/attachments/989904397259644969/989925826113982474/1404472_10202162525891687_167762131_o.jpg
AH1W Model: Arma 2 belongs to AH1Z.
Vests: They belong to the Arma 2 or Tac Vest mode.
Helmets: Belong to the PJS Mode.
All the models are all broken and they show themselves as having modeled themselves without permission and they are deceiving everyone, they are the model thieves themselves.
One of the team members told about them in the last video they shared, most of the weapons, helmets and vests do not belong to them, don't be fooled, there is no labor. We wish the Turkish Mod Team the best luck in theft, most of the models you stole have labor and you are labor thieves.
View the Mod DB Dutch Armed Forces mod for ARMA 2: Combined Operations image DAF v0.96 Landrover Ambulance
View the Mod DB Dutch Armed Forces mod for ARMA 2: Combined Operations image Dutch Armed Forces AIFV/YPR765
Z Markings on RHS Vehicles. RHS Commented before and gave the mod Creator a Warning but i guess the forgot and then he added all the markings used in the War in Ukraine. https://steamcommunity.com/sharedfiles/filedetails/?id=2816240214
-Z, V and Ø grouping of troops signs.```
they clearly have the BTR with the sings allready and to my knowledge RHS does not want those symbols to be displayed.
i know, there is written - Z, V and other grouping signs, coming soon, will be removed soon (should be removed now would be better xD )
thats how i understand it
yeah xD got damn Ztards lel
Ukraine stuff is also not good
they dont seem to mind that tho. and i dont either. those symbols are just super hateful Ukraine just shows of their flag.
Is that not aloud or something? It's just unit designations isn't?
RHS has specifically put into place a request that textures from RHS or being applied to RHS vehicles have any of the operational markings on them
our (RHS) license is non derivative. As such, retexturing is tolerated as long as we (RHS) consider it to be decent. ongoing war markings doesn’t fit here
i’ll personally DMCA everything that doesn’t respect that
@echo orchid what if someone made a Extended Arsenal Compat of RHS Items?
again, we pretty much tolerate most things. We keep our licenses non derivative so we have control over the content we release and modifications done to it
say if the war is over (hopefully soon), is it allowed to use those markings on RHS stuff?
that's left to be seen, and if ever, will make sure we do let everyone know
have dm'd you regarding a such item a few days ago. hasnt been acted on yet, just in case you missed it!
What’s wrong with having zs etc on Russian vehicles
Like why aren’t people allowed to mod that
See here.
At the moment other retextures are tolerated, however the RHS team currently does not want to have any connection to it. Perceived or otherwise
feel free to create and inject your own vehicles then do whatever you want with them. We (RHS) do not allow it.
remember when someone made the isis mod and it ended up on mainstream media news portals
ah yeah I remember that too
https://steamcommunity.com/sharedfiles/filedetails/?id=740727824 did this get removed from the workshop because of copyright
perhaps, we don't know what it is
TMT turkish forces
ah so basically everything in the mod is stolen
I see no earlier report of this URL in this channel, so IDK
very cool!
hehe - well, indeed then
sigh. I was literally about to play arma w/ TMT
idk why people can't just. yknow. not steal other people's work =)
Hate to be that guy, but teams won’t admit to stealing if there’s no damning evidence
so this is the group that remove PP and Aftermath huh?
Things can fly under the radar. I don't remember ever hearing of TMT before this but I recall seeing other same themed mods with same problem. Or maybe it was in fact this.
Anyway, if there are issues, the team behind it need to address those issues to make it legit if they want to continue.
IP issues should not be new to them if the mod has been around for long time.
Group?
yeah this channel
This is official Arma discord from the developer of the game
didnt this channel somehow reported PP and Aftermath for IP violation?
Why do you ask
so i guess im already stating the obvious
tmt got removed so i guess i see why
and your point is?
If you have complaints I suppose you need to address those to the makers of mods who use ripped models. They know totally well what they do and still risk it.
my point i dont see the point reporting them like project purity
as well as aftermath (God rest that mod)
there is nothing pure in ripping
Anyway
how about star wars mods?
pinned messages
I'd you got any with ripped models you can link them here I suppose.
you mean models like pin ups?
man isnt a simple credit is already suffice? like the author is most likely retired from modding
Nope.
like i remember finding the author of this ARMA 2 model and he's nowhere to be found
like his name is there but he's like nowhere in the internet just hat name
It's nothing new
how about new vegas mod?
aftermath
They used models stolen from fallout games
why was it removed? removed by these watchdogs?
yeah watch dogs i said it cuz some yall are barking at a wall
If you are here to insult you can just leave
so youre saying id rather defend a multi million company than people put their hearts to this mod so i can feel good?
damn man i dunno about that but thats just sad
What heart is in stealing stuff?
if they have permission, and make their own stuff without ripping then it's good
yeah thats my point
or at least credit the og author
No
no
the keyword here is 'Permission'
yes permission but what if that author is like a needle in a haystack
like gone nowhere to be found
then you make your own ip
If you would have painted a beautiful picture, and someone would simply use said picture and attach it to theirs to enlarge theirs. Would that be fair towards the original artist ?
if they have permission, and make their own stuff without ripping then it's good
the two required conditions that none manage to gather.
If you are here to defend rippers, it's a permban. Watchdogs wish you a nice day.
you make your own…?
and if you carry on with this any further you’ll end up going buh bye
regarding that I wanted to write a paragraph in Intellectual Property so nobody has to repeat oneself
@chilly silo, @echo orchid, any take on this perhaps? 🙂
Will have a look later and get back to you. Bit busy atm
whenever you can, always! and thanks in advance 😉 but hurry up! 😄
By "Intellectual Property owner's permission" do you mean the copyright/trademark and other legal stuff owner, or the model maker?
What about the artist recreation that was cited before? (As in I make the model but don't own the copyright/trademark)
I mean trademark owner → yeah you can use my fiction (absolutely random example, Star Wars)
then the artist recreation (model etc) is point 2
I know this discussion has been had in here before, but is there any chance there could be a paragraph on there clarifying what is meant with this section of the Arma Reforger and DayZ EULAs as well?
For the benefit of the entire User community, You give us an irrevocable permission to use, copy, modify and adapt anything You create using Our game and share with other Users of Our game in multiplayer or as an online download. You also agree that We allow other people to use, copy, modify and adapt Your content under the terms of this license.
Recently there seem to be a bunch of people using their own interpretations of this as a permission to steal and re-upload the content of other modders as they believe that they are "allowed to do whatever they want" with someone else's mod/copyright due to this section
amma do one better, I am going to ask legal what they mean by that
Now that i would like to know. Because it does not read clearly in or out of the context of the full license. I know that particular statement is discouraging people from using Reforger.
thank you, that would be great
especially on the dayz workshop a lot of people have just been pasting a link to the EULA with their own interpretations, and whenever they receive a DMCA complaint they file a counter-claim since they think they are in the right legally, even if their uploads are just repacks of someone else's content
here's an example, doesn't take long to find mods that have this kinda stuff in their description when sorting by new
Translation for people/s with no legal background:
Автор сообщения: EXPLANATION
Lets start with Bohimia:
You AGREE that we allow other users to use, copy, modify and adapt Your content under the terms of this license.
This gives everyone the same rights when it comes to user content for dayz. You can download and upload whatever you want. You do not need to pay or ask for any kind of permission from a legal perspective. However it is a common courtesy to ask the author for his/her permission but again from a legal perspective you DO NOT need this.
Honestly using star wars as examples for IP rights is probably not the easiest to accurately represent because of how vague disney are
yeah well, any other will do then.
Their terms of use and such get overwritten by other publishers' terms of use whenever they make games, so theoretically if EA or whatever were to allow a mod with content out of battlefront 2, people could rip stuff out of BF2 and upload it
It's really confusing for anyone who isn't an attorney to understand which is stupid
Seems to have done so for Disney, but I think that's because they know trying to take a fan project to court could end up putting the final nail in the coffin for most of their die hard fans 💀
so wouldn't the case about Activision and GM be applied in the case of trademarks? Or am I miss remembering things from the past?
no offense meant at all, but you should ask someone else about this topic
The final ruling wasn't really about trademarks. It was a specifically about tradedress vs artistic representation. "Trade-dress" being a registered appearance of the model/object that makes it unique. Not a specific logo or the brand name. In this case they used the registered design features of the HMMWV's 'X' embossed doors and wiper positions (Im not joking) to prove that that Activision had used their product designs to make a profit.
The court disagreed that those features alone made the difference between profits. They also ruled that since the model was an artistic representation of the AM General HMMWV and was not made using any part of a AM General made product there was no merit in the claim.
Id have to go and check the exact wording so I'm only paraphrasing here
Since Activsion did not include logos on their models = No trademark infringement there.
The "unique" shape/tradedress of the HMMWV was not registered in the computer game category = No Trade dress infringement could be supported by law.
The use of the "HMMWV" name which is a registered trade/product name was considered a government identifier and could not be protected and fell under "reasonable public use".
The "HMMWV" name fell into the same case law as "M4" - it cannot be protected as its a government issue designation. And similar to "AR15" they are commonly used to describe many different products from different manufacturers so no one can reasonably protect the AR15 name. Its considered generic. "HMMWV" is commonly used to describe what AM General itself uses many different designations for so its considered generic now.
You can legally call it a "HMMWV"
You cannot legally call it an AM General "HMMWV"
...atleast without permission.
/walloftextfromrock
Good summary of the ruling https://moellerip.com/trademark-infringement-am-general-vs-activision-blizzard
In regards to the AR15 name, I believe Colt now owns the right to that after purchasing from Armalite
But its legally Generic
Upon further checking I believe it now refers to the family of guns based off the AR-15 base from Armalite so that'd be correct yeah
The problem comes from Colt's patent expiring in 1977. meaning that anyone could use the design without paying a licence fee. While AR-15 is a registered trademark it means anyone can make an "AR-15 Style" weapon. Legally they cant call it an AR-15. But the "public" will refer to it as an AR-15
in much the same way vacuum cleaners are often referred to as "hoovers" even though they aren't made by the Hoover company,
Its become a generic term.
I mean, AR-15 is generally accepted as what armalite made based off of stoner's AR-10 system
But that proves the point doesn't it. its a generic term now for a style of rifle.
Yeah, I suppose -- think I just had a brain fart tbh
That describes my entire day
Nillers was already working on getting clarification on that.. about two months ago now. And still nothing
But wasn't it also that the game eula and tools eula were different in that respect?
And people are incorrectly trying to apply the game eula to the tools and workshop? Don't fully remember what the discussions were there in may
Yes indeed. Here is the snippet from the Tools EULA, The Tools you use to upload content to the workshop.
https://store.steampowered.com/eula/1874910_eula_0 Reforger
https://store.steampowered.com/eula/830640_eula_0 DayZ Tools
USER-CREATED CONTENT
If You create any content ("content") using the software, You may do so, but there are rules.
- This content must not infringe anyone's copyrights or author rights, it must not be offensive to people or illegal in any other way.
If You do not want to accept these rules, do not create and share any content using our software.
People are trying to apply the game EULA, to the Tools that have a different EULA.
They saw a "free candy" sign on a van, and use that as justification of going into a candy shop and just stealing all the candy.
If You do not want to accept these rules, do not create and share any content using Our game.```
It was this passage that upset everyone.
in or out of the context of the rest of the license people would like some clarification.
I don't think that is unreasonable.
Going through the original discussion it looks like the terms have been changed - https://reforger.armaplatform.com/workshop-terms
Nope the ambiguity is still on the Game EULA not the Workshop EULA
hmmm.... it's just that last sentence which is messed up...
You also agree that We allow other people to use, copy, modify and adapt Your content under the terms of this license.
the rest is pretty basic
Agreed, but i cant tell you how many people asked me about that and how it applies to modding. A lot of people I interact with have flat out refused to use Reforger just because of that line.
They dont want to lose control of their creations. Rightly or wrongly, it does seem to force "open source" on the community and not everyone is down for that.
And this:
If You do not want to accept these rules, do not create and share any content using Our game.
is seen as a slap in the face of anyone that objects. My own response when I read that was "F you then - i wont be modding for Reforger". Something a lot of my friends have said too.
I fully agree; the reason why Arma got big is because of modders and how BI is helping modders to keep doing that.
And with things like this I can imagine that people don't want to provide free content to BI (or anyone else) just because the license forces you to let it happen
Either way i think it would be good if BI's legal team clarified their intent.
hmm yes we will now bring the workshop off of steam. everything you publish onto here is everybodys 😃 👍
I think the sole reason for having 1st party workshop is so the consolers can install mods, still doesnt stop them from demanding things or asking how to install mods in a 3 step procedure...
Personally i dont mind the BI hosted workshop. Its just the EULA terms that concern me.
I dont see anything bad. as long as they dont take your stuff and try to profit from it. if someone wants to take someones Btr and add a new turret that they made I see no issue really.
The pride of people
Not really the place for this particular debate. But its the fundamental moral right of a creator to decide how their work is used. Forcing "open source" onto the modding comunity this way after 20 years of "choose your own license" is not well received.
And there isn't an issue with modifying other people's work, provided they want you to. This stops you being able to enforce your preference
In theory ^
is it tho? its kinda of like a semi public domain.
No, it's BI's domain which they're giving you permission to use
#ip_rights_violations → #enfusion_workshop perhaps?
This is still related to IP rights, so #other_ip_topics probably
Not really. Public domain/Open source/Whatever you want to call it. it still impinges on the creators Moral Rights. The caveat of "Dont like it, leave" nothwithstanding, is still a - in my opinion - great way to discourage your loyal modding userbase.
Sorry, yeah #other_ip_topics might be better for this
How long have most A3 players gone since they last played total vanilla?
I still dev on vanilla except 1 or 2 QoL dev mods. I played the campaign again a few weeks ago if that counts lol
2 hours ago
This passage doesn't exist in the tools EULA's.
It doesn't apply to the tools you use for publishing content to the workshop, its the Game EULA where that passage is in.
"You create using Our game" That is in the Game EULA, And the Tools have a seperate EULA that don't say that.
That means things created in game, not in workbench, not in the modding tools, not mods.
Things created in game would be screenshots or videos I presume
I would also prefer legal to be less ambiguous on that, if they assume that people will understand that game and tools have different EULA's, and one doesn't apply to the other, its not a problem. But thats a big assumption and as we can see, it was a wrong assumption.
Regardless it needs official clarification as its already being used to justify misbehaviour. Game or tools eula it states "anything you create". From a contract pov that's pretty unambiguous statement and strongly implies a wider scope. I would prefer BI Legal to make a statement about the limit of that clause before I commit my years worth of work just so anyone can rip it.
Game or tools eula it states "anything you create".
no tools does not
and also it doesn't just say "anything" it says "anything You create using Our game"
In the game eula, that applies to the game, not the tools you use to mod the game as they have a seperate eula
"our game" and "our game's tools" are two seperate legal entities with different rules for each, or atleast thats what whoever was writing these EULA's was thinking.
But its way too easy to missinterpret, it should be clarified that it explicitly talks about the game itself and not the game's modding tools (even though when you think about it, it should already be clear enough, atleast from a legal pov. But that doesn't help against wilful ignorance that a certain group of "modders" have shown to be very proficient at)
And especially the "You also agree that We allow other people to use," NEEDS to be fixed. Because I'm very sure thats plain wrong.
The game EULA only specifies about content you create in the game.
Both DayZ and Reforger you cannot create content in the game besides screenshots and videos. Modders don't create mods in the game, so this doesn't apply to modders (except modders that want to forbid people to take screenshots of their work)
And as long as modders cannot actually create any content in the game, the clause will not be an issue.
But it will become one if uploading missions or compositions to the workshop (like A3 can) becomes a thing, because at that point you would be creating content using the game. I don't know if Reforger has plans for that, and DayZ cannot do that so not a concern there.
Are we going to do this again....
You know full well what I mean
It seems like you didn't understand what i meant by there being two seperate EULA's with different statement.
The game EULA doesn't apply to the tools and creating modded content.
Yes the Game EULA is still bad, but its seperate and doesn't apply to the case that people are missusing it for.
Legally speaking it should be clear that they are seperate, but thats not stopping people from willfully mixing them up
And from a legal aspect the question or where the scope of our game starts and ends is debatable since the workshop is fully integrated to the game.
Yeah.
As I said legal expected people to know that "our game" and "our game's tools" are two seperate things.
But for a user just casually reading the EULA's and not knowing that, its hard to get to that understanding
Your non legal opinion may well be correct. But it's not legally binding is it... Unless you've added a law degree in the last few hours
No what I say is not legally binding, but I'm just explaining how the EULA that is legally binding was intended
Is that what legal actually said is it or is that your opinion?
Thats what my opinion is, as far as I know legal hasn't reacted to this enquiry since may.
But to me it's obvious
It's about time for the EU directive to pass that forces companies to write non bullshit EULAs that the average customer can read and understand 😄
OK as a BI rep you should be making sure you preface your opinions with "in my opinion" rather than making sweeping statements
People have asked for legal clarification why not get it for them
One thing says "everything you create using product A you give us all rights to and allow us to give others the rights to"
Second thing says "everything you create using product B, you cannot infringe other peoples copyright"
Now people come along, using product B, and applying what was said about product A to their creations that were using product B
Why else would game and tools have seperate EULA's if it wasn't intended that they have seperate rules applying to each of them
Nillers has asked for clarification in May and said he'll get back to us when he gets something, he didn't get back to us.
Lou brought it up internally again today, now we're waiting again
But product B is a child of product A and cannot be used exclusively. That implies they are integrated. Its exactly how the majority regard it. So let's wait for legal to clarify the intent before making sweeping statements based on an assumption.
So why keep making statements without confirmation?
Because its obvious if you don't assume that BI has malicious/harmful intent versus modders.
Which they certainly don't.
Do I believe BI intends to give everyone rights to do anything with any modded content? hell no, and I know that legal knows how bad that would be.
Do I believe that BI would reserve themselves the rights to do anything with game's screenshots and videos, while keeping the modding rules mostly like they were the past decade? yes.
I don't worry about getting burned for believing and stating that my company has no malicious intent.
And if my statements are actually wrong, then I'm at the top of the list of people that advocate for it to be changed immediately, and I know its a long list of people.
And it's obvious that A contradicts B. I'm not assuming anything hence why I wanted to see a clarification just like many others.
Until we get that clarification it's a pointless debate
And given the multiple incidents of misuse or confusion if we are being polite. Then it's a good PR move to clear things up don't you think...
And for the record. Because you obviously want to assume my position is malicious toward BI. I am not suggesting that BI want to steal anything from us. I am suggesting people in the community will abuse the licence confusion for their own ends.
I've previously asked for clarification whether it was Bi's intent to force an Open source ethic on the community. Since that is strongly Implied in the eula
Again not an unreasonable question in my opinion.
neither of you will win this, you know..
can we agree that for reforger
- the eulas as it stands are at the very least confusing and poorly written in accordance to copyright laws
- the fact that tools have a different EULA is weird, considering you sort of can play the game directly from the tools to begin with (so a screenshot from tools is going to be treated differently by BI because the tools were used instead of game, really?)
- BI should already be well aware of the existing issues in regards to copyrights
- i would definitely wait on @hollow rain to get back on this topic
Because you obviously want to assume my position is malicious toward BI. I am not suggesting that BI want to steal anything from us. I am suggesting people in the community will abuse the licence confusion for their own ends.
I don't, yes same for me.
As I said, to me the EULA is clear, but that obviously doesn't protect us against the "willful ignorance" presented by users that want to misuse it
The game EULA should be cleared up so that just ignorance won't be enough to justify missconduct
I'm not trying to win anything. I agree with you on all points. I really don't see why asking these questions is so difficult. Dedmen's opinions are not enough. A lot of others have asked the same thing. The confusion is obvious and needs clarification yet a BI employee with no legal responsibility is making statements that will impact on how people will use/misuse community made content.
that’s why i said that in order to win there needs to be some written clarification from BI legal department that came up with such EULA to begin with
Which is all we asked for. Yet the opinion keeps getting repeated as apparent fact. I'm happy to wait for that clarification if he is.
And what ive been saying all along 😛
that i get. and that’s why i have just asked questions myself, i didn’t throw my 2 pennies in the mix
This is correct. Wording like this has to be read very carefully. Based on my small background in IP (Copy- and Patentright) I would like to point out that:
You give us an irrevocable permission to use, copy, modify and adapt anything You create using Our game and share with other Users of Our game in multiplayer or as an online download.
Is a clause found in this wording or another in a lot of content platforms such as Youtube, Facebook etc. The intend is that the platform can for example show your screenshot or model etc in an advertisement that would otherwise constitute commercial use without proper license and BI wold need to explicitly ask or could be sued. It is often (not always) in the interest of content makers to give the platform the rights to showcase them like this.
You also agree that We allow other people to use, copy, modify and adapt Your content under the terms of this license.
Is NOT the same as "You also agree that any third party is granted a an irrevocable permission ...". You allow BI to allow others the use of your work like BI does (e.g. external production companies or platforms such as Xbox or Playstation). BI still has to give permission. The text can not be interpreted as you granting rights per default to a thrid party. So no, I can not use another persons mod without their consent - unless BI has give me the permission - which they could in theory, but would have no interest in in practice.
I wanted to point out the difference because the discussion here was missreading it. Regardless the license differences were probably an accident and surely be matched soon.
Its not the "irrevocable permission" clause thats causing the confusion.
You also agree that We allow other people to use, copy, modify and adapt Your content under the terms of this license.
This does read as, for want of a better phrase as 'forcing open source upon the community' whether that was the intent or not. So people have asked for clarification. Is that unreasonable?
Also I want to point out that all of this only applies to creations through the software the EULA applies to. You might have used workbench to script, but maybe you did it in notepad. So for example even with this legal framework BI can not allow a thrid party the use scripts. Same goes for ogg, .png etc etc. BI can argue that files types exclusive to workbench such as .et, .acp, .edds etc were made using the tools but often these are wrappers around other source formats (.c, .png, .blend) which you are not able to work with unless you also have the rights to the source format. You can not change an animation if you can't reimport from blender etc. Extracting the source back from workbench files can and will be considered reverse engineering if they do not provide an export button. Since a mod is unlikely to be 100% BI only formats and with thrid party tools eventually popping up that are able to create some of the BI formats without the use of BI tools there is not really a real world scenario where BI could force open source a mod even if they wanted to.
So people have asked for clarification. Is that unreasonable?
No absolutely not, it is a very good idea to come and ask about it. I did not say the question was unjustified, quite the contrary. For the avg user the legal wording is impossible to understand with certainty. I just wanted to give some background on the interpretation in hopes to give you an acceptable answer to the question 🙂 And I was referring mainly to the whole conversation here, and nobody personally.
really a real world scenario where BI could force open source a mod even if they wanted to.
They could make that a requirement for the mod to be uploaded onto their workshop, regardless of how that mod got created, no?
Also I want to point out that all of this only applies to creations through the software the EULA applies to.
No that is very valid. But its not what the average person here is seeing when they read the EULA.
Its more something like:
Reforger EULA
legalese blah, blah
Blah, di-blah, blah
Titles
Blaahhhh de dum blah
You also agree that We allow other people to use, copy, modify and adapt Your content under the terms of this license. < OPENSOURCE!!!! We can do anything we like>
bla.... <dont need to read past this point>
Okay so im being a bit flippant but it tracks with a lot of the conversations I've been a part of recently.
I've been asked for my opinion alot regarding this and I do agree that its pretty ambiguous. And while I do not believe BI are planning to take our models <insert Braveheart meme here> I do think that line gives people the impression they can do what they like with addons on the workshop, within the confines of the workshop.
Now to be clear i've had several people from BI (not one in the legal team) tell me that is not the intention. But none of them can definitively make that statement and it be legally binding. Now I know several people have emailed BI Legal but gotten no reply as yet. So until we do my position has been "Wait for BI Legal to respond and don't assume anything." I just think in this issue at least, that should be everyone's default position so we don't cause more confusion than there already is.
and nothing prevents a group of concerned modders to email the address in the channel's description to inquire clarifications regarding the situation if no more details have been obtained in, let's say, October? 😎
On behalf of the Turkish Mod Team, I’m here to reply to that guy who joined this discord recently only to accuse us of stealing models(suspicious, isn’t it?). We’ve been a modding team since 2010 and we worked with many other teams. I’ll explain all the actual facts now.
The said M60T tank have been used with permission, we acquired it back in 2019 through emails, but the team member responsible of our mail address deleted the said mail. We contacted the support of the email servers to recover our conversations with the author of these models. Our mod got taken down directly by the salty author and his puppet with the reason of the m60t tank model being stolen. He hasn’t done anything for 3 years but one day, out of nowhere he filed a dmca. We’re in contact with steam support to lift the dmca, once it’s done we’ll upload the mod back without this author’s models.
When it comes to the Otokar Cobra model that is said to be of Yavuz Demirbağ’s, he used to work in our team and the model was made specifically for our mod, our conversations are here
The BMC Hedgehog and the Nurol Ejder are open source models, so I don’t see any point here to make any explanation. We also have the modeller of them, Zakir Akil in our mod.
The landrover models in fact belong to the project reality team from bf2, and we have their permission. We contacted Stigger(pintura) back in the day to obtain the models, same as the aforementioned DAF Mod. There are also anti-air and open back versions in our mod that weren’t in the DAF Mod, anyone that knows of the project reality could recognize the source of these models.
The ACV300 and the Leopard 2a4 models belong to the great modder Vilas who shared his models with everyone back in the day as an open source, and the DAF Mod uses the same models.
The M60A3 models were given to us with permission by the members of the cold war team back in 2012, we got it directly from Rygugu and w0lle as we credited them on our modpages.
All the arma 2 models are open source as you guys know, it is a clear indication of all the false accusations being done with bad intentions with such an ignorance.
In no way or shape does the m113a3 models belong to the said team, they are directly taken from the older arma games as anyone can see by inspecting the wireframes. The model claimed by the Turkish Union mod belongs to BI as well.
The author of the Tac Vests mod, Zabb is a good friend of ours. Even though we don’t have any of his models in the mod, just wanted to let you know.
Now when it comes to labor theft, the ones that’s been damaging the modding in Turkey by stealing and claiming credits are the kinds of this kid’s. We have dealt with that for such a long time, the models were ripped and ported to many other games like gta, roblox etc. You are only making the good modders quit by messing up their motivation to make mods. We are on the verge of finishing our last and biggest update with new, high quality models and that’s what we get. Even the RHS got a false dmca, is there anything else left to say?
And why would we give props to everyone if we stole the models? The respected authors are included in the contributors on both arma 2 and 3 pages of our mods.
Was there a ban/dmca wave recently?
only those violates the rule.
pinned messages may helps
Not arguing that, just noticed a bunch of the long standing ones suddenly gone
I'm simply surprised it hadn't happened sooner.
RE-UPLOADS
Re-uploads of any RHS content (in part or in full) on Steam Workshop is PROHIBITED
So the 3rd Infantry Division has a mod that retextures the RHS OEF-CP uniforms does this ago against this rule?
https://steamcommunity.com/sharedfiles/filedetails/?id=2247944213&searchtext=3rd+Infantry
Does the Mod have the data from RHS directly? If it is, that's a no. Does the Mod have the retexture from RHS? That's not a forbidden act
its looks exactly the same so yes its from RHS, I was curious because Im working on some retextures to put on the workshop
It looks to be a retexture only (no models, etc). PuFu has stated in the past that retextures are allowed om certain assets so long as they deem it appropriate.
Correct
thank you very much for the reply
https://www.rhsmods.org/page/EULA#list-of-files-we-do-not-allow-3rd-party-re-textures ad list of things that are allowed to be retextured
What's license type from content ported from A2?
And is there any chance of edit such content? For example: Remodel T-55 for better quality
The t55 model from arma 2 is pretty bad your better off starting from scratch honestly
A2 content from the data packs is clear for use in reforger
And for A3 too?
But it's not as straight forward as porting from a2 to a3
No
A3 data packs not released yet. No word on when
But I don't mean Reforger
A2 to a3 is fine as well, as long as it's the assets from the a2 data packs
You can edit them, you just can't use them outside arma franchise/dayz
Yeah, that's obvious for me.
Thx
noticed some reports on AR workshop in style "stolen content" , "IP theft" , "ripped from Sketchfab" ... in case anyone who writes such reports here, please always include more details
Hello, I am from the Turkish Union Mod. you have switched the M60T to its own mode without permission. and here you say that permission was obtained by e-mail, and then you say that the messages were deleted. What's your problem?
Does the T40 Grenade Launcher in the hk33 gun also belong to you?
@little pasture ?
If you want, I'll dump all the evidence here, it won't be good for you, stop deceiving people.
@fiery shore Maybe read a bit more here when you accuse others of being wrong when you and kfb clearly are. This channel holds numerous conversations where you can pick up on how IP works and who has what rights. I'd strongly encourage you to learn a bit more.
(Just letting somebody know where to get a idea of how IP works by showing him this channel)
I don't remember asking. Why are you using multiple discord accounts? What are you trying to hide WomboComboYasou#4241 ?
please take your personal drama elsewhere. @fiery shore @low pebble
There is no drama, he came at me out of nowhere, haven't written in here ever I believe.
continue in DM if you must
Not creating drama. I really only wanted to point out the vast amount of information here on which he claimed he knew better. There is no anger or any other motivation other then showing somebody where one could get a better understanding of a situation on which he thought he was right. I closed that discussion with him and this was/is my last say about it. I sincerely hoped he could have stayed on-topic regarding IP rights or we would have switched to # off-topic_ip.
We were talking about IP rights when you started insulting me and then blocked me. Isn't that what happened @low pebble ? @faint nacelle Sorry for another offtopic, just clearing his lies up.
Why 2 Discord accounts btw @low pebble ?
I think you guys misread this msg
this is is the personal drama that needs to stop here
I think you both are dragging this on...
you both take this to your DMs if you need to. no more on here
Just stop adressing me please @low pebble . I don't want nothing to do with you and don't need any of your input on IP laws or anything else for that matter, ty. Have a good day yall.
you may have @'d the wrong person or maybe its a language barrier issue but the person you @'d was saying that the models were ripped by other people and that the mod reported here has people that are the original creators apart of the mod team or gave permission to them to use their models such as presumably yourself, the person they are replying to is the person to DM informing them you gave permission Edit: i didnt see they lost their evidence to how they got the model so i may have also misunderstood and you are offering a copy of the email

You're done my boy
Here are all the evidence I got on TrPolice, he's running away rn
All the models that are claimed to be bought are stolen
Either from me, the actual customer, or directly from the authors
The descriptions are in Turkish but you can read the conversations
@urban nexus like above this is not place to fight out this kind of stuff
Sorry for that, but that guy has also stolen from RHS, malaysia armed forces mod, psz etc
Which means it also concerns the arma modders
You can send proof of that to owner of each mod, there is no real reason to have both of you fight each other. If one ripped RHS assets, send pictures and links to PuFu and you did your part. Same for other mods
I have contacted most of the modders directly, but that guy keeps lying, even in here. So I wanted to prove it for the last time
Again, I apologise if I kept this channel busy
We just try to keep the channel for reporting purposes, yours did end up having a report too it was just started in suspicious way.
hello, I'm eray we parted ways with TrPolice, but if you examine TMT's files, you will see everything.
Let’s also cease this
We don’t need this to turn into drama rights violations
Handle it privately
most of us couldnt care less about a random mod and yet the amount of essays that have been sent in this channel over it rather than dms seems to suggest you think the contrary 💀
The problem is it sounds like someone on the team got salty and started reporting it for no reason? If they can dig up permission emails like they said they can then their mod is perfectly fine.

@urban nexussend me proof in regards to RHS via DM please
also, if you have information about ripped content, contact respective owners directly. secondary, if you have information about BI content being misused, contact BI directly - see pin messages.
@uncut jasperdon't make threats here. if you have information in regards to ripped assets, send it to the respecive owners
is it okay to add songs to my mod like some song from 1976?
if it's not public domain then no, even if the author/performer is dead the copyright still exists, probably have been ceded to some UMG or other company too
https://www.cgtrader.com/3d-models/military/military-vehicle/lcu-1610-series-landing-craft somebody I think is selling CUP's LCU for 15 bucks. Anybody know about this yet?
the name of the seller is @wheat wave
unless the seller is using the name to try and legitimize the page
Maybe CUP bought the model from him since it's not in Arma 2?
Would in that case love to buy it myself lmao
you can buy it. Chairborne made it and put it in CUP and on sale.
I think it made its way to some other game too if I recall right
Ah shit my bad for posting about it here then. Thanks so much
better safe than sorry! 😉
yeh sure its always good to ask
I can confirm its mine and i put It on sale there 🙂
Its just the 3d model, youll have to write most of the encoding yourself
Converting it into a p3d is your job! 😄
Hello to all
I have a question, why exactly my Mighty Dreadnoughts mod got flagged as incompatible and then got deleted from workshop?
I received a message on my Email saying that this post has been removed because it violates the guidelines for behavior and content on Steam.
https://steamcommunity.com/sharedfiles/filedetails/?id=2416375818
Sorry if thats a wrong channel for that
gotta ping @pliant oar for that
oh i didnt knew who i need to contact, thanks
contact the email listed in this channel description
Thank you
Another server open to the public who didn't understand that you shouldn't put the TFAR on the Workshop...
https://steamcommunity.com/sharedfiles/filedetails/?id=2773274046
To people who reupload workshop mods without the author's permission: Putting the mod in private does not prevent us from making DMCA requests... Just ask if you want to reupload the mods.
Sure it does. How do you plan to file a DMCA request on something you can't see?
I have the link to the mod. Even if it's private, it's still the same link.
Well, if you have the link it's not private anymore now is it)
The original message talked about trying to hide a previously non private reupload by making it private...
exactly
That's some double think right there
Does the Arma 3 license allow for editing the .paa for vanilla textures?
https://community.bistudio.com/wiki/Retexturing_with_setObjectTexture
Well, since the source of Arma 3 PBO's aren't (officially) released yet, the proprietary license stands. Which means not allowed to use or modify (even within Arma games), with exception of the sample files of course.
That said; I don't think that BI is gonna knock on your door if you create an Arma 3 mod with retextures of Arma 3 content. (source: hundreds of retexture mods on the workshop)
Although they could and have all rights to do so.
generally retexturing is allowed for vanilla Arma 3 assets that support hiddenselections
thank you for the feedback
Yeah, there’s plenty of base game retexture mods out there
Retexturing base game stuff isn’t an issue
All good there
As everyone here witnessed, TMT mod got a false dmca last month. The steam support not only lifted the dmca after a brief inspection, but has also banned the person who was responsible.
https://steamcommunity.com/sharedfiles/filedetails/?id=740727824
The good ending 🙏
NGL that screencap is hella sus, but it's a good ending if true.
Not Hella, türkye
Would they really write "Regards, DMCA" ? Sounds off tbh lol
they do, yes
Does the IP violations team also handle issues related to merchandise being printed with infringing logo's such as a toy being created with an Arma 3 logo on it (along with other "brands")?
yes
for that you have to contact bohemia directly
see the email in the description
With the above email in the channel summary?
Got it
Already on it
I've sent them an email on this item, seems to be in Algeria from the original "Reddit post" - https://www.reddit.com/r/arma/comments/wyc7em/teaching_algerian_kids_the_fun_of_committing_war/ Not sure if its okay to post this.
I doubt anyone can do something about that besides prevent its import into US, and parts of europe / asia
what are they gonna do fly to long dong china or punjab india and tell them to cease and desist? lol
It’s in Algeria
And BI can very well enforce their shit in other countries
doubt
I’m just gonna let the people who’ve explained this many times jump in
Bruh, it’s in Algeria. I’m just telling you it’s not in China or some other country…
ok go tell china to stop making knockoffs, go to russia then tell them they cant use pirated software. you seem to think such laws are enforceable everywhere. also algeria doesn't make anything, cheap toys like this come from south east asia in the overwhelming majority of times.
If it was my job to police a brand and stop illegal usage, I would
But Its not
im not saying you directly, I'm using hyperbolic speech to show the futility in such endeavors
the money better used for Game developing instead of taking care cheap toys
I didn't knew BI had Marvel in it's IPs
they can take legal steps no matter where. and this is algeria, not rusia, not china
well done
@echo orchid Uploads of that good old collection I know you love to hear about.
https://steamcommunity.com/sharedfiles/filedetails/?id=2850877380
https://steamcommunity.com/sharedfiles/filedetails/?id=2824111513
Oh damn
It actually contains everything
Bros gatekeeping already public mod
These are not proper mods, their contents are stolen from other places.
I know that but removing that isn't going to make much of an effect
Not doing anything will most certainly not help, so shutting down such mods will (hopefully) let people know it's not worth the time and efforts to do something stupid like this.
Fair enough
people who dont know how requiredaddons works
It will if the workshop uploader is banned from the workshop.
Perhaps, but the mod is still floating around on Google drives
Which can be DMCA'd as well, so not sure how that would help...
In the end, it's not allowed (and under copyright laws even illegal), so everything on the internet can be removed one way or another.
Google Drive can be DMCAd too
i dmca anything that contains ripped parts from rhs.
not sure what you mean by that…
tnx, will be handled
Public as in the sense still around on Google drives that anyone can access, although I understand taking it down from the workshop
You take down one, two more will pop up
It's a never ending cycle really
But if you let it continue without challenging it you will eventually lose your rights.
Ask yourself how you would feel if someone stole credit for something you spent 3-400 hours making,
Or if someone reuploading a hacked version of your work caused you to waste weeks of time troubleshooting an issue for your community, only find out it was all caused by some idiot badly hacking your stuff
If people actually followed the rules life would be far easier.
Fair enough
But is just a mod tbh
But its not "just" a mod though is it. It a mod made up of other people's content. Its stolen work. How is that fair to any of the authors involved?
Promoting the authors mod
By not listing them? Or asking permission? By actively removing the author's tags and identifying marks?
Good point
But as flightsimulator said, this will never end up, rn everyone has access to the drives, so the people will continue posting those TFL,TFN, TFW… in the workshop
Fine, and everytime an author finds them expect them to be removed
There is a tool that can quickly and easily scan the workshop for matching files, models and textures. Its not hard
Yeah true, but why should we continue fighting this “war” even tho this “war” will never end
Well if "We" do stop, then you won't be getting any new mods because all the decent authors and artists that know how to make the cool new stuff that people want (ie the stuff that keeps getting ripped) will stop making free stuff.
If their rights are not respected they will leave
That’s a great point
and all you will be left with is rehashed and poorly ripped content
We've already lost a lot of great modders from this community due to the theft.
Many more do not publicly release stuff anymore - only modding for their own groups.
Steal, re-posting, hacking, and supporting hacked mods damages the community in the long run.
👍
Follow the rules, support the modders make them feel appreciated and supported and you will get great new free high quality content.
If you don't then, watch the standards drop.
Also you can report these googledrives to the mod authors directly so they can take action. It is indeed pointless to just say those exist, but you have a chance to make things better instead of just watch from the side silent.
At this point everyone has private mods and 80% that owns private mods, has a back up of every mod
So no point
"People who want to have stolen stuff, already have stolen stuff, so why try to punish people for having stolen stuff just let em be"
Sure, if thats your opinion then continue to live that, I know noone can change what you want to believe, but just because many do illegal things, doesn't mean these things automatically become legal.
And over here, we follow the laws.
There is very much point if you want to support the actual mod makers and eventually get rid of the people stealing. It's slow work but it works. So do send those links to the relevant mod authors
Most private mods aren't stolen content tho. Just pointing that out in case someone reading this assumes that just because they see others talk about their group having them, that the only reason anyone would have them is to steal other people's stuff.
Like the vehicle and clothing re-skins many have made for their own group, or stuff that might not fly in the workshop like those fentanyl lollipops. Or something they just can't be arsed to maintain for the public, only to get whined at by pricks for problems that turn out to be caused by them having something else than the latest official version of their mod.
I'd say like 10% of Arma players have the skills to make at least a simple re-skin mod, or something more advanced.
actually from my experience 90% of said private mods is made out of stollen/ ripped assets
hmm, I was just basing that on my own exposure with communities.
Also, does something like CUP terrains but half the maps removed to make a smaller package count as "stolen"? idk if it even requires any config-stabbing if it's properly modularized?
*No. The CUP packages come as it is and nobody is allowed to create smaller (light) packages. The reason is simple: When we allowed people to create and distribute smaller subsets of CUP, these packages that are not maintained by us get outdated by the next update. In the past we received numerous bug reports and tickets about broken missions, already fixed bugs and missing content by users that were unable to distinguish between the official CUP packages and third party packs. As we don't want to spend our spare time with separating false from justified bug reports we decided to forbid custom CUP repacks completely.
If you are worried about the download size of CUP, see it as the reincarnation of the previous Arma games in a new engine instead of "just" a mod. With CUP you are basically getting four games for free. *
☝️ See, this is why.
Related, I once caught an ACE3 dev in the wild on Discord and asked if they could put some of those splints into medikits. Except by that point, splints had already been in medikits for more than 6 months. Just my group hadn't bothered to update ACE3 because nothing was really broken 💀
these are the things
on the askers perspective its not really a lot but the answerers perspective it can be tens or hundreds of times answering the same question
And asking shit that's already been done and fixed.
I got a great response for you to use next time you hear why update, whats the point
Man, I try to pester our server admin to update everything asap just cos I love new features and fixes but getting them to touch the Repo seems like a really unpleasant operation.
I personally try to update our modpack as much as I can, for the very reason of staying ahead.
yeh new updates can cause issues with things breaking, but I prefer having new issues from new mods than old issues from old mods.
(usually new issues can be fixed directly by the mod author as they as usually more active!)
God knows how many issues TFL stuff have. Its a mixture of several mods, without compats and I know some parts of the "mod" are just present to compat something else.
Like a big spaghetti of mods.
Literally just drag and drop a .html file from your file explorer onto the mods page to create a new preset, really no need to repack other peoples mods without permission into a bigger one 🤷
That even stays updated for the latest mod versions too, who'd have thought 
Well I mean this started with a unit that got separated
Anyone know anyway to contact Yura Petrov, https://forums.bohemia.net/profile/739804-yurapetrov/
Its regarding a reupload. (Not mine, but someone who claims to have permission (which I am double checking as I cannot find any public info from recent years))
“Troubleshooting an issue for your community” wouldn’t the offender have another mod completely different and different upload user? How could a knock off of a mod cause the main mod to be caused by a hacker when he has no ability to modify your own files, especially locally in the mounted p drive? Not 100% if I read your info, please correct me if I’m wrong.
The workshop crawler doesn’t work on developer/unlisted mods unless found. I believe that was my last convo with siege.
😉
There are several ways this is a problem. Typically Scenarios are:
- Someone trying to run an out of date or hacked pack on a server and the client using official addons. The Client get errors and bitches on the official steam page or discord.
- Someone downloads the Reuploaded mod collection and keeps it loaded while playing with other mods, creating a conflict. Reports errors or CTDs.
- Repacked/Hacked addons are so poorly hacked with config errors that cause issues people report them.
All of the above require me to try and replicate the issue to fix it. That takes time. I waste more time when people lie to me about using said hacked addons. Or dodgy uploads so that i wont DMCA their community pack. So I waste even more time building a pack that uses the official mods they claim they are using. No errors. Then it comes out that they are using their own pack with their "own modified versions".
I've now wasted hours/days/weeks chasing down an error caused by someone hacking my addons and doing a piss poor job of it. The whiners have taken great joy trashing my reputation and none of this was caused by me. And you question why people do not allow reuploads or repacks?
😉
@teal tide ^^^^^ this. There are ways.
ppl don't repack mod because want to steal something and say is from them, like always in the modern world is because it solves a problem, and the biggest one will be always version control and a lot of ppl prefer to load 1 mod rather 36, it doesn't matter is the same, 1 is less than 36...
i really hope that version control exist on arma 4, just with that you will se a ton of less repacks.
And something that will help too, is that the server show you need to download 300mb of content rather than server running with 87 mods
Well i disagree there because Ive had several people in the last 2 months removing my tags and repacking content.
I get that people want to make concise packs containing just what they want or need which is why ive chose to release individuals addon not full packs. But repacking and re-uploading is a HUGE problem. Hacking addons to get advantage over others - bright reskins etc remains a problem on unsigned servers.
People making little changes to suit their own needs and repacking without changing tags and causing conflicts is an everyday thing.
I get 2-3 support requests a week. Over the last 3 years 99% of these were caused by someone either "tweaking" values or "fixing" an error (real and imagined or caused by their own mods). Yet none of the people "fixing" these issues ever thought to come to me and report them and get it fixed.
So no sympathy and zero tolerance for re-uploads.
Dude it's literally drag and drop for the html preset
Not hard at all to do, so reducing mod count is bs to be frank
I'm sure there's still a lot of admins out there thinking you break the setup mods and join function if you run more than ~30 mods
I don’t think I ever mention reuploads or repacking allowing it
“Troubleshooting an issue for your community”
Im replying in the context of troubleshooting for a community with real world examples for the last 2 months.
arma playerbase is quite old in general, this was a real thing for 90% lifetime of arma, it was solved on 2.00... so yea, solving a problem 8 years later, takes time to make all ppl notice it
K and that's a reason to steal content how
its not steal, is problem solving, if you dont reconoice where the problem is, youhave no chance to solve it... is like taking pain killers when you lose an arm, waiting to it grow
It's stealing plain and simple bruh
I don't steal content 😄 we use A3Sync
You did say my question was not allowing reuploads and repacks. I just asked how it affect troubleshooting from a rando that has no official ties. Your info gave me some understandable points towards the work related issues. Just be careful cause saying I want to allow repacks is not correct nor do I see it as okay of stealing content.
Why not talk to the actual author and report the issue
im not saying is not "stealing", what i mean, is ppl do it to solve this issue, not because to apropiate the content.
sure, there is ppl trying to do it, but is a really small portion
If you upload content against the owner's wishes you are stealing it 🤣
Im replying in general. And your tone suggested you supported re-uploading. I explained the scenarios i face - which includes repacking/hacking and theft. If you think i was accusing you of supporting theft then i apologise that was not the intent.
Text tone is hard to understand, all g
Owner: i do not want my content taken out of my control
Random person on the internet: takes it anyway
Owner: takes down mod
Rando: 
A3sync, an really old tool, solves this problem, but since you are distributing the content outside the workshop, can be considered stealing too...
No it isnt. Its a different issue due to the lack of the Steam Agreement
I know, set a discussion loose in #other_ip_topics, ended nowhere.
yea, i wont follow that road again... is pointless
Reuploading to steam is a No-No because as an uploader you have to assign rights to steam to the content you upload. If you don't own that content then its considered "theft".
Using A3 sync doesnt have the same limitation unless the creators EULA expressly forbids it
if i upload a mod to steamworkshop, you download it, and re-distribute it outside its not "theft"?
As long as you do not breach the creators EULA no. its not. You may distribute content in accordance with the EULA provided. If there is no EULA attached you may not redistribute as the strictest interpretation of the law applies.
gdrive can be DMCA'd 😉
I do it alot 😛
Shhhh theyre not supposed to know
Watch their tiny minds melt as their mods disappear
all my mods are opensource, so you can do whatever you want with them
If there is no EULA attached you may not redistribute as the strictest interpretation of the law applies.
i dont think i ever read a eula where says that you can re-distribute a mod outside the workshop, maybe im wrong... but i dont think that rhs cup and other has this in their eula
If you go back and read the RHS Eula for example, It denies you the right to re-upload to Steam. But Section 2.a.1A covers sharing outside of that limitation.
https://www.cup-arma3.org/cup-license
TL:DR:
You are allowed to
Play with this Mod/Addon in Arma series (Single or Multiplayer). Obviously.Distribute the Addon/Mod over a non public channel like a private repository.
Unpack the PBOs, see how the stuff is made and learn how to make or port your own Addons.
so the only reason why "no listed" addons are forbiden is just because inflicts the steam workshop code
nice, thank you, my english is not the best, but still all this legal thing is quite complicated
Not really, if you don't have permission then don't reupload, simple as
If you don't know if you have permission or not, you don't 🤷♀️
Quick question, is Garry mod allowing uploads from other games? Cause obviously cod and such is on it.
How does that correlate with the steam workshop and arma?
Garrys mod can't allow it, they just don't enforce it as much
Simply put to upload ANYTHING to Steam workshop you must either:
A) Be the 100% creator of the content.
B) Have permission to upload the content (That can be an email or note etc from the author saying you have authorisation or the source mod/mission etc has a license that allows it.)
C) Be the designated person for a collective group authorised to upload on their behalf
Always thought it was allowed there due to the massive uploads of other games
Good to know
No, reuploading content that isn't yours without permission is never allowed, just the amount of enforcement varies
Surprised gmod doesn’t get in trouble for allowing it
Not exactly like it's pulling people away from pulling COD
Enforcing it to be exact
The workshop regularly gets items removed under DMCA
Difference is the authors in GMOD typically do not make their own content. So the modders are less protective.
But a lot f corporate DMCA stikes happen when they can be bothered to do a sweep
most Gmod stuff is already ripped, so why would the publisher DMCA the content... he/she doesn't care about copyright laws anyway
So it’s up to corporate level when it comes to COD ports
you cannot re-upload a mod anywhere the hosting platforms ask you to share ip rights with them, because you own none unless you are the author
Surprise they don’t get in a lot of trouble for them to be able to keep uploading stuff like that within gmod
Well Valve/Steam is covered by their EULA - it and the DMCA act make the liability the 100% responsibility of the uploader. And the Publisher's EULA only governs the interaction between the Studios and the User. Not the community. So if you get caught is all on you no one else.
I think there should be higher infractions on it
gmod, just like the defunct facepunch, is full with ripped content. Steam doesn’t act on their own unless they are notified
Do u believe arma reforger has a better system of tracking dmca and stolen content?
game developers do have (on request) access to some moderation of their own steam page. Bi is the only ones i am aware of where they do remove both uploads and they also remove users publishing permission on sw
just because is self hosted by BI on their own, yes. They can much easier remove content (and legit mod makers can much easier get rid of their stolen content by simply contacting BI)
that also means that there will be much much less ripped content available for reforger and future a4. no more packes of ripped cars from forza, asseto corsa etc for the life communities
you have, a3 has quite a few rips, generally shared for life servers
Although BI still needs to improve their system to support DMCA's and report content (other reasons), but looking at the progress of the Enfusion Workshop I'm sure this will be implemented. Till then someone at BI has a hard time going through all the emails 🤣
Self hosting BI seems to be good then, wondering if console would be able to mod in the future.
there were a few for reforger as well, but these got quickly removed and there are (temp) bans for his uploading priviledges
That makes more sense, I would hope bans are longer and more strict on reforger
yeah maybe when gimp, blender, audacity and the enfusion tools get added to the xbox... hint its never gonna happen
Appreciate the answers to my questions, always wondered these in the very first time I played arma
what do you mean?
Self integrated workshop from BI, which means that console doesn’t need to have steam to be able to modify. So it’s more likely console could get the chance to do so.
More of a hope to include more people into the modding community
i still don’t understand. modding will remain pc exclusive for the obvious reasons
Gotcha, I must have misread
modding <> mission editor, that is also external from game, and also pc exclusive
and there is obviously no way tools can work on consoles, afaik there are console emulators (even last gen) for pc, no windows os emulator on xbox
but we going ot
which is not true according to the most common open source licenses
open source != do what you want
MIT license perhaps? Ah yeah, ofcourse the "Include this file clause"
MIT does not allow others to do whatever they want
the license makes that quite clear 😛
most common
WTFPL also does not allow you to do whatever you want
it is also quite clear in the license 😛
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
the devil is in the details!
reading is hard is something I've noticed in channels like these, so not surprised 
Ok my mods are DWUW license then 
but thats talking about the license, not the work you'd license with that 😛
still you can't do whatever you want 😉
it is also not the most common license you would fine while looking at arma mods
Well yeah but thats because of some irrevocable rights you have as an author, not because of the text you cited. Just wanted to make that clear 😉
and yeah, not common
looking at github I see Apache, BSD, (A/L)GPL, MIT
with AGPL you could be forced to hand out (if requested) any source code modifications for mods running as server only. Same would apply to missions but you're already distributing them to clients so
Same would apply to missions but you're already distributing them to clients so
You could obfuscate them, no?
Could in a sense that you could, not that that would be what the license had in mind
your not really blocking anyone from making changes or running it so
unless you have some server only part needed to run the mission
if your server is passworded the mission files are not externally distributed either, lots of fun gotchas
True
The true "do what ever you want":
https://choosealicense.com/licenses/unlicense/
Am I free to use content from Arma 3 Samples in any way in an arma mod?
simply put, I would like to edit the vest from arma 3 samples
Arma 3 Samples is APL IIRC
looks liike it yes
I know this was two days ago but this actually happened to me and I still don't know how to fix it XD
Steam Max packet size in server.cfg
Set to 10000, check wiki for correct Syntax
dude you're a legend thank you
steamProtocolMaxDataSize = 9001;
It should really be a giant info in the server rpt, or just by default in the server.cfg
https://steamcommunity.com/sharedfiles/filedetails/?id=2856452854
Z applied via attaching objects.
lol
technically not retexturing
well I mean not even technically it straight up isn't
are ukrainian symbols allowed on rhs stuff like SS, bandera, black sun, azov? (dont at me either)
RHS forbids to depict the war in any ways, any sides
That's a very interesting workaround
Why not remove any depictions of war? Just make it a civilian and police sim game
Being a war game and having anti-war theme in it are not trade off things
pretty much the core of the game indeed
Is this actually allowed to be up, due to what they call "section 2.D. from the steam subscriber agreement"?
yes it is... are you a valve employee that handles IP?
Nope, I'm curious since I am building a modpack for my unit and looking for cool sci-fi stuff and don't want to add a mod that isn't supposed to be up
(happened to a MW4 mod that was up for 2 years until someone in this chat mentioned it and it got taken down)
well this has been mentioned a few times, but I dislike the snitching that goes on when it does not involve the person reporting it.
I totally get it, but I also don't wanna waste a month or two worth of planned missions based around a big mod like that just for it to be taken down from steam 
Looking at that mod (and some other Valve ripped ones) they all seem to believe that mods are the same as fan-art (by referring to that specific paragraph in the license)... I guess a cleanup round is needed, and some people should be educated about reading official documents.
2.D. is about fan art, not ripping models, sounds and textures to be used in other games...
Valve is known to be ignorant about this topic (both for other IP, but also their own), but it doesn't mean it's legal in any way.
Unlucky 
it isn’t.
I seriously doubt anyone here cares what you like or dislike. If it bothers you that much, then maybe you shouldn't participate in a channel which is dedicated to IP rights violations, regardless of whether it involves the person reporting it or not. In this particular situation, the user was simply trying to ensure that they weren't adding some illegally obtained assets to their modpack, which would cause them trouble in the long run, and seems like a completely valid reason to bring it up. It certainly doesn't involve you or your opinion on the matter. Unless of course you yourself are a Valve employee and can say one way or another if that mod is legitimate...
im simply curious, how would them adding a mod that violates IP rights to their modpack result in problems for them (beyond a broken modpack, of course)?
how would creating a mod pack designed for a specific set of mods be affected by one of said mods being possibly removed by dmca?
...because youve built your missions with those mods in mind..?
which could have quite big consequences if all of a sudden half your props are gone..?
think before posting its not too hard
well that's why I said beyond a broken modpack. the poster who i originally asked about seemed to imply more severe punishments, so I was asking for clarification.
No he did not
right, he is the person who first asked. I was referring to Siege-A. apologies for the confusion.
So about our benefactors do you have any examples of these "ripped" assets? Just asking because I watched the mod being made and it was a lot of custom models and textures.
yeah but muh modpack tho
Your mod pack should be fine my home slice Like I said was watched the development of the mod and I never saw ripped assets being used.
One of our devs who did some Half Life stuff actually found out that Our Benefactors took a sight and his AR2 geo from his mod. Lies
That was why our benefactors was DMCA’d before it was hashed out later
I think you don't understand anything about the development of that mod.
Or the reason it was DMCAd
I didn’t follow the mod development, but I know for damn sure that they took something from one of our devs. He did a review of it and they matched 100%. And I literally was talking to him as he was DMCA’ing the mod
The only mod it uses any stuff from is echos which is a needed for some of the base half life guns like the AR2
The dev I’m talking about made that mod
Then that is not ripped assets since echos is needed to run that mod
We found that the AR2 rear sight was the exact sight from his mod. Ripped. The second was that the AR2 had the geo and everything besides the model from his mod
It was then hashed out later on and he retracted his claim
Yeah I am saying that none of the assets are ripped from half life wich would then classify as a IP right Violation wich is what the staff on this discord tried to imply
Yes nothing was taken from HL but was from another HL mod is what I was saying
I have a quick question for the channel are the mods actually tested for IP violation or is it just a stake it on the door and say it's ripped before looking?
Or is it picked apart in steam files?
It’s reported and some testing is done before it’s hit. Or if it’s Star Wars, it’s removed immediately
Opposition team at it again?
I don't think this guy knows what he is talking about
No, just BI doesn’t want Sw mods on the workshop since Disney is ready to smite anyone at any point in time who is using their IP
fair enough
Also, @wispy karma Wasn’t meaning to come after you or anything if that’s how it came off. Just tried explaining that there was ripped assets used at one point. But none from HL the game
Yeah I heard about the DMCA that he got but they came to a understanding about it.
its an IP rights violation if the assets are ripped from anywhere without permission, regardless of the source or if theyve been ripped 3 times over
and it definitely is still a violation if its another mod it is ripped from
I mean they worked that out so unless they about to stir drama from a thing that was handled by the mod developers then there is no IP right Violation.
The assassin helmet seems to be handmade in OB
As I don't remember the assasin helmet having a cone looking front
All other models are either legit or sourced from somewhere and the devs who made the public models have been asked that they may use the model. I actually know and talk to one of their devs a fair bit
Yeah so in other words the mod is fine and should be safe from being taken down.
Yep, it’s all good. Still amazed at how well webknight can work the ARMA animation engine
Anyways, that’s not a convo for here
https://steamcommunity.com/sharedfiles/filedetails/?id=2833771582&searchtext= RHS btrs with the Russian "Z" on them
@echo orchid
Holy shit, this again)))
Skill issue tbh
Cope
RHS forbids using these markings, what's so hard to understand
This mod is 0.069 MBs and contains nothing but a config.cpp in the PBO, what's so hard to understand
This is a good answer to the guys question earlier about if mods are tested or just staked to the door before looking)
RHS forbids using these markings with their mod, it has been said numerous times.
don't call me brother, and why do you quote me if RHS statement is different and final?
cheers will have a look, i remember taking these mod down before
easy there tiger. read what a non-derivative license is first
same as above ^ RHS uses ND license, any and all dependency mods are derivative by nature
Ok, now what?
There are no dependency mods, other than RHSAFRF ofc
This was already posted to you before & you said "I'll deal with it", so it leads me to believe that there was nothing to deal with, as only screenshots have Z markings on them - not the mod
and that is derivative content.
Yes, derivative content of RHSAFRF, which contains nothing but a config.cpp, so nothing that breaks your license
i remember DMCAing it, and i always check content of reported mods. This leads me to believe that they have removed the files infringing the Z rule
you still don't seem to grasp what derivative is.
They never had those files
Not the first time it was reported, not the 2nd time, and not this time
Other than the screenshots I posted and proper memory of other people - proof is even provided in the changelog, as the mod was never updated since it has been uploaded
then i might have checked it and figured there was nothing wrong with it, i have several of these reports per week, i'll have a look in my excel file when i get in front of a PC if i have DMCA these or not. that is why i always check, about 20% of reported things are false
Can I possibly get a mod/someone who deals with the IP violations to cover the claims about the development of the half-life mod being legitimate?
IMO things are a bit uncertain and it's not taken down yet so I'm unsure what's the final verdict 🙏
I have already responded before = it isn’t legitimate. Valve has NOT released datapacks containing assets, and these were not made inhouse either, as such these are ripped.
in regards to it being taken down, that’s up to @pliant oar, when he has the time for it
Gotcha, sorry but some claims make sense, and I know things can be messed up on either side of this sort of deal so just wanted to make sure
Appreciate the confirmation
no idea what you mean by claims in this particular case
People watching the Development, saying they used custom assets supposedly and not ripped ones, etc
to my knowledge crowbar collective (black mesa devs) had an agreement with valve directly.
section 2d doesn’t from steam agreement does not cover mods. 6D stipulates that you own the content in order to share your own ip rights with valve/steam
Valve approached them and pretty much I believe every asset they had they made themselves.
for black mesa
just having a look over the content of his mods, a most if not all of the assets are not his own
If you take down a submod wouldn't looking into the original mod be a nessicity too?
Gamebanana approached Valve with intention to get a clarification on this. Based on what they claim was the resolution of their informal agreement, Valve made a statement that porting of Valve assets to other game engines as mods is fine,provided it is on a non-commercial basis, is not defematory and properly credits the IP owner. It is also stated that Valve may remove any such content with or without a reason at their will. Is there any official Valve claims that contradict this ,specifically in context of modding?
Please note - This is an informal agreement between GameBanana and Valve employee's, it does not offer any form of legal protection, or allow you to use Valve assets on other websites or services. This agreement may be subject to change at any point.
so it does not concern anyone else and is irrelevant to the conversation.
I might even question its reliability. "between us and Valve employees" Valve employees do not own the Intellectual Property, so they would need a statement from Valve itself
Which they don't.
Yes,its basically GB's way of saying they will not answer random people's queries or even worse take responsibility. Not that Valve has issued a special license for GB users.
I will try to contact Valve and see if they can back up what they stated as true.
don't bother (unless out of personal interest)
if you contact them, have them issue a statement regarding Arma, about which this server is
If you don’t want to build a mod pack with mods that could potentially get taken down (though likely not) then why go around questioning the legitimacy of the mod in the first place?
I’m no valve developer, I can’t speak for how valve would view the mod, but I know for certain that it’s not just some copy paste ripoff mod. A lot of hard and long hours we’re spent into the development of this mod and into bringing it into the arma 3 workshop, should we not at least debate the worth or quality of the mod itself, or at least regard whether or not it is actually right to debase the existence of this mod?
to me it's just as simple as me not wanting to waste months of work regarding making stories, missions and ops for my unit.
I understand the grand scheme of things but they kind of go into eachother either way we go about questioning this.
If you want to truly argue for the mod's existence, best bet would be to talk to the big man himself or contact valve themselves or whatever- I just saw cool mod but didn't want to waste my time if it's gonna go down the same way the MW4 mod did
The chances of the content getting removed if it weren’t brought up is significantly lower than going out and publicly questioning it’s existence.
If you think the mod is cool and want to keep it, but you think it’s at risk of some kind of issue in terms of copyright or whatever, usually you wouldn’t go out of your way to shine the spotlight on it.
its like going to police and telling them that she lied about not being under age. a big brain move
The mod was on the workshop frontpage for over a week.
Even if it was around for 2 years from now, I don't want to dread the day when I wake up and launch up the server just to get a whole console filled with red text. all of the mods I currently have in the modpack don't make me paranoid that they'll dissapear
I wish that the effort put into taking down these mods were diverted into creating new content or ideas for newer games or more content on stuff like A4 and/or reforger.
People who download the mods aren't ones who usually get in trouble, especially when they have't even downloaded the mod or whatever
Well I’m sorry for your loss, it’s not like people had to work on skeletons and animations, sounds, and artwork to fill the content of the mod itself
How do you think they will feel when their work they wanted to share with the community gets taken down?
BI only takes down mods because they have to when it gets presented to them.
^
bad but.. they know what they're doing?
No one is going to give pity to someone who dealt partially illegal drugs just because they didn't know it was illegal.
Drugs damage and destroy people
Many people spend long risky hard hours breaking into peoples homes, or scamming elderly people on the phone.
Yes its hard work, doesn't change anything about whether its legal though. If there is ripped stuff in there, its bad no matter how much work went into making it look good.
if there is no ripped stuff in there, then no problemo
A user asked "is this legit or risky" and he got the correct answer.
Don't turn this into some kind of witch hunt
I don’t think actions that destructive should be compared to video game content, especially if it’s over a decade old.
I don’t know
It’s a cool mod, it didn’t waltz in intending to do harm and I didn’t see any monetary gain from it. If valve wants it removed so be it, I just don’t understand the gripe people have with its existence. Can’t have nice things I guess.
honestly the majority of reports are not from people getting hurt by these mods, its someone getting butt hurt at the people making the mods or a group who uses it. I find it very anti social behavior since its business that does not concern them in the first place.
I don’t think actions that destructive should be compared to video game content, especially if it’s over a decade old.
And many people do. But these people don't make the laws
I just don’t understand the gripe people have with its existence
Scroll up and read? I think all the issues with it were listed
This is like the equivalent to basically borrowing a bike for as long as I want to use it and getting to mod it or maintain it for as long as I want, but there's a chance of that bike being reported as stolen and I get it taken away from me as a consumer, no matter how attached/invested I was in that bike.
I'd rather make sure and ask if that bike is 100% legit or whatever, you know? Even if the place i borrowed it from customized it / added tons of new features or paint, it doesn't matter if it is basically that same bike that was stolen. If you are making something new, just make the very base yourself instead of re-purposing someone else's bike
Very far analogy but you get it
Yeah looking at it
Valve, Crowbar Collective - models, sounds, textures and awesome games [section 2.D. from the steam subscriber agreement]
They give credits to valve/crowbar for models/sounds/textures and quote section 2D (which doesn't apply here)
To me that sounds like content was taken from Valve/Crowbar, without actual permission (as they seem to use section 2D as permission here)
That is the gripe people have with it
Simpler analogy, when you buy a car its recommended you check its VIN number with the police to make sure its not stolen before you buy it.
Because if you buy it, and its stolen, its taken away and you are without car and money (if you cannot get to the seller)
your logic if flawed . any mod can go down by the authors choice or from it being abandon and broken from a update.
one doesn't prevent the other, don't worry about it
from now on if you try to justify ripping or taking down rippers, we can show the door
this channel is not to discuss why or why not or is it just to DMCA.
But that basically never happens
robbert hammers mods are like that
They were never uploaded to the workshop (so also cannot have been taken down)
And I am using them in my units modpack and they are not broken.
ok but mission break when changes are made. I should clarify
if we're talking about trying to make it so that mod is technically allowed.
I think that a broken mission file is better than the mod not existing all together
let's find back the channel's topic thank you.
this sort of mentality is flawd on so many levels...
- you can indeed have nice things if the content is yours to begin with. If you want to spend so much time on other's people work (and you have no permission to do so), then you better be ready to have all that work removed
- using content that is not yours (monetary or non monetary, irrelevant) leads to the same place, the difference is if used for monetary gains, you might also be in for financial damage.
why wouldn't he do just that? it's the normal thing to do. just because you can have ripped stuff from insert game here in gmod or whatever else you think is fine, doesn't mean it isn't. If you really want that content, either make it yourself, buy it from places that sell these sort of models with a proper license, or hire someone to do that for you
but of course it is their business. Just like it is my business to report an accident, or a crime i have witness even thought it has not affected me directly. It's simple common sense...
a car might no longer be usable due to new constraints on emission or other new rules being put in place 🙂
^^it has nothing to do with china, most diesel cars today have a very tangible expiration date in most EU countries, same for petrol cars, for the same exact reasons (maybe longer exp date)
some cities are already moving to ban certain types of vehicles within their central areas
ok, so you all are in agreement that the mod needs to be taken down. any chance you are going to reach out to him and have him remove it himself? or are yall just skipping straight to getting steam to do it.
im saying its government over reach against citizens, yet these countries who do that also allow ships with bunker fuel to pass into their waters / ports
and no amount of complaints about having to put in effort to keep the car clean will help you there
since it seems the issue is the HLA models, since there are other HL themed mods on the workshop that have been up for years.
mods which are flagged for having content which they do not own the rights for can be taken down by valve, what's so strange with that?
valve governs the steam workshop, they ultimately can decide what must be removed
or they will end up having to with a DMCA strike from some legal entity, as the maintainers of their steam workshop
i neither an owner of said infringed content, neither a BI employee. If he has the permission for that content he didn't make on his own sure then there is no issues with it. He needs to have proof of permission or ownership.
The alternative to flagging it for valve to check it is to have someone from BI removing it directly....
Doesn't valve not really care about its models being used long as it's not monetized without their permission?
inb4 he has permission but he just doesn't properly prove it or smthn 
Yeah I think so, that means it should be easy for them to get a quick ok from valve if they just ask
sending an illegitimate DMCA strike is illegal, is not like people just do it out of the blue for lolz
Unless you're on YouTube
I am aware of this, my apologies for the confusion. I am merely Asking to figure out if BI will do it, or if they will look to Valve's lead on this, as it is their IP and their workshop. apologies for any confusion my previous question caused.
then they just don't care
that is very unlikely...
you should ask valve as they are both the IP owners and steam workshop owners 🙂
true
in general BI only does when said they have confirmation from a credible source party - example all these MW ripped content etc
I imagine when BI devs send a dmca request someone just looks over it real quick and see if it infringes on anything?
again, neither BI, nor anyone else besides the author / owner of the infringed IP can send any sort of DMCA...
so if valve never sends one not much will be done
the future will tell 🙂
DMCA, no
report & flag, yes
but I wouldn't place any bets on illegal content to stay up 😄
It's only illegal if valve deems it as IP infringement, no?
BI can also manually remove it from the existing A3 SW
ah thats what i was getting at
it's illegal if it's not legal 😄
Anyway aren't all MW ripped mods now private and thus BI can't do anything about it?
so even if valve never sends anything, BI can still remove it?
wrong
I want to mention, WebKnight has made a lot of good legitimate mods before and I am 100% certain he probably has dealt with this sort of DMCA thing, which gives me a doubt about him not realising what he's doing
yes, they maintain workshop for arma 3 and other bohemia titles
note can, not will 😛
that seems like its just an inference, not really much of a statement of fact.
But if valve deemed it not worthy of being DMCA'ed
false, there is nothing actually private on steam workshop to begin with.
Bohemia would do nothing then?
now you're mixing up concepts
irrelevant....
DMCA is just a modern way to handle IP infrigments in a world with CDNs and other third party hosting without puting the hosts into harms way
Or a big legal battle
DMCA is one way to have illegal content removed but there are (many) other ways as well
people do not realize that any hosting website is legally forced to remove content if that content is disputed (a DMCA takedown / IP infringement ticket is deemed as true)
ah I see.
so theoretically, a mod can not be taken down by the IP owner, but still be "taken down" or removed from the workshop by BI. not saying it will shake out that way, but merely asking if that scenario is a possibility.
Cease and desist order
anything is possible 🙂
well no shit lmao
😉
The Nintendo files prove it
by that logic, I could become CEO of BI
Though they took it a step too far.
yes, BI has direct moderation / admin control over their own part of SW
gotcha, makes sense.
including being banned from steam workshop ⚠️
as such, considering BI legal stance in relation to content that is infringing on 3rd party IPs (as in zero tolerance towards it), they have taken action before, they will do it again.
that is generally the cherry on top
anyways, back on the topic - the said mod has been already reported twice already, if BI or valve deems necessary to take any legal steps (including contacting the author about it) they will do that on their own
mod was reported twice, but the first time was rescinded before takedown, and the second was settled with a withdrawled claim after takedown iirc. I may be misremembering.
there is also a big button these days on the A3 publisher withing A3 toolset that you need to click to confirm the content of the addon you are trying to publish is yours to begin with...so there's that
this is my first time interacting with IP rights and DMCA legal... well anything really, so thats why im taking an interest in this. not trying to be a stick in the mud or too much of a bother.
and this is why this channel exists, so no bother
i would rather explain this for the nth time before someone steps sideways, than having to explain after that one wasted his free time to get content he doesn't own in game just to have it later removed and now he joined this discord and is having a fit about it
Again
It never was, & it won't be this time either
Any sort of depiction of RHS content with any sort of Ukraine war symbolism isn't allowed, from public screenshots all the way to mods and compositions as all are derivative works... so yes, it will be, and yes, it was
I'm really not sure how hard it is to grasp that mod makers are allowed and entitled to control what contexts their mods are used in
from public screenshots all the way to mods and compositions
A derivative of content is anything which uses the content to produce new content -- screenshots, videos, retexture mods, compositions... If a license doesn't allow any derivatives -- at all or of a certain kind -- you are not allowed to produce further content using it where it is not allowed...
You'd have thought just changing all the prefixes wouldn't be that hard
Ofc it is. You can't change a pbo name without breaking the paths of all materials and textures, meaning you would need to redo every model and material
This mod has never been taken down.
Nor does it have anything in it that will have it get taken down this time either
I am really not sure how hard it is to grasp reality
Ofc the mod can be DMCA'd just out of spite just for having a screenshot on its page, but I still have some belief that nobody would be willing to stoop so low
pbo name has nothing to do paths
Unless prefix header is missing 🙂
if they used pbo manager to pack sure.
in which case they deserve to have their assets ripped 😏
If you know your tools doing bulk changes to such stuff isn’t hard either
But such reuploads will still be found
why not, since it is a forbidden derivative work?
making rights respected isn't "stooping low", thanks
Please stop talking like you know what you're on about when you very clearly do not
It is frankly embarrassing and frustrating
Howso? Most p3d models use paths tied to the folder(pbo) they are in from my experience
Even more so - all that I've seen do, I've never seen the opposite
It is valid only if the pbo have no pboprefix, which usual pbos have
That would require now editing the contents, not just renaming PBOs, which is smth far less rippers know how to do)
which usual pbos have
In PuFus own words "then I might have checked it and figured there was nothing wrong with it"
There is nothing in the mod that breaks RHS rules.
This statement is both from my understanding of the written license and the fact that it wasn't DMCA'd before, and isn't being DMCA'd now
If I remember right - there is a part of RHS license that says "We may take down any content based on ours, but we don't do it" - which would be the only "justifiable" way to take this down.
I'm sure I'll be corrected if that isn't part of the license somewhere.
That is what I was referring to when I said "stooping low"
i didn't get to check it so far, there is no textures in the files, just config files
will do so ingame
Here is the screenshot from last time somebody tried to have this taken down
The mod hasn't updated since (or ever)

so im curious, what was wrong with KA/CSW? obviously they are blacklisted, im just personally curious what happened with them.
ripped stuff from many games (and mods)

So, question
I’ve found a mod on the Steam workshop that I’m 99% sure contains a lot of ripped content from other games - what would be the process to go about reporting this?
From which game? Which Mod?
well given preivious instances of how this place works, assuming its an Arma 3 mod, you can post it in here to let the people who handle that stuff handle it.
It’s a private unit mod for ARMA 3, I can link it here in a second, but they’ve made it private so you have to friend their unit steam account to view the mod page.
you can use the report button on the item
Alright, thanks!
I'd check the files to be sure.
I have looked into the files, and it's only made me a lot more suspicious. The UVmaps for the textures are really suspicious, there are something like a few hundred UV islands on them. There's also a very clear quality difference between assets that are definitely original, and stuff that's suspiciously high-quality and also has the exact same geometry it does in the games I think it's ripped from.
well find the game devs and tell them about it
I have question, i have a guy who claims that he can use anyones 3d model (RHS/Burnes, whatever) and reupload it to steam because he changed some config and its fine, and can't be DMCAd
He's lying
he says that GNU/GPL and APL allows him to do that
He's lying
Send any reuploads of RHS content in PuFu's direction
Ditto for other mod authors
But no, you cannot use anyone's models just because you change some config
It doesn't look like the workshop page mentions which license its under. There is a comment from your friend asking to reach out. It's possible they got permission from the author. Would have to ask the author to find out 🤷♂️
asked him, he said that license allows it and dont need permission
How does he know which license its under?
🤷
Under the APL license he can modify and distribute the content freely, as long as the other is properly attributed. But again, no idea which license that mod is using
me neither, there is no info about it in files and on page
for my question about permit from Katie he answered "i am a lawyer with 20 years of experience" so you are not far off

Asks for permission
suddenly starts saying he doesnt need permission
I think I know the answer to their request 🤔
🙈
Ok, checked the files, he's at least smart enough to not literally just pull PBOs
burnes one does not contain license though
so hes not allowed to do anything with it
anyone have contact with Katie? her profile is private and other guy don't accept invites
shes left Arma matters behind as far as I know.
I can see your friend tried to contact them couple months back. Id wager without success and then decided no answer means he can do whatever he wants
Which is the very opposite of what it does mean
@carmine folio meaning she lost interest in modding etc and moved on to other things
wait isn't that mod author a man, i remember seeing tutorials about that boat
and a scar too

yet more proof that repacking is causing extra work for creators
https://github.com/gruppe-adler/grad_trenches/issues/130
https://i.gyazo.com/a4b86191d40aa84c5c0a47e880215985.png
Sent directly via DM.
seen thanks, will most likely handle it during we. i am way behind on spanking
No FLB?
Based...,,
man... didn't check for a while, so I checked for reuploads again... 50 reuploads found!!!
Another night of filling out DMCA's...
so only content creator can do something about it?
no BI can remove the mod and in worst case ban your friend from using workshop
"friend" - he is worst type of arma player aka " i have 10 years of experience in arma so i know better"
people like that are why the block button exists 😄
Reporting it here is one thing, you need to let BSG know via email
Also, he did that “work” for no reason
Rip shit get hit
I put it here for the same reason I report everything else here.
To let others in the community know & be wary of it, and also to add extra weight (if several people report it then its more likely to get looked into)
great work trooper 
Reporting ripped content. That’s basically this channels purpose
yeah and? where is the problem
There is no need for that thanks.
I mean keepin it 100, it's not that good of a mod
Arma community try not to cry about uploaded assets challenge 100% impossible
Arma community trying to justify stealing stuff because muh effort challenge 100% impossible 🥸
So true
We don't want that kind of attitude here thanks.
!issueWarning @dawn kettle flaming/baiting about IP theft - or worse, praising it. Only warning: don't play that card here.
Done.
Now you know
nope, we are very serious and 1984 here yes - we have a Minister of the Truth etc
just don't, we have enough wannabe trolls in this channel trying to defend the practice
Thanks
Why delete, literally apologized
lame troll is lame, stop it there
unless I misunderstand you, you trolled people for reporting stolen assets
don't, period.
It's modding idk, honestly i'll defend it. Stuff has been ported for ages, why everyone so against it now?
porting and ripping are different, get over it
Dont be lazy and make your own content instead, not that hard
besides, both are forbidden without permission
we are strict about it in order to protect the Arma creative community
How are they different? Porting is the practice of taking assets from a game and putting them into another. Ripping is the practice of taking assets from a game and putting them into another.
Doesn't this also border rights though,
If what you want is too similar to another thing, aren't you technically cornered anyway?
You got it wrong
yes
I myself ported shit from fallout 76 to 4, it being "prohibited"
And stuff from warthunder to arma 3 as well
Hence i'll be here to defend it.
Simply.
Damn bro is just straight up admitting ip violation 💀
Never released it publicly, so it's a private game modification
It's still not allowed xoxo
as long as you share it, it is not personal use
Uploading to the workshop or even taking screenshots counts as sharing it
Regardless of how the mods visibility is listed
Yeah, but i never shared it. Me saying that, you know i could be lying right now, you'd never know.
I'm defending the weapon mod here because i personally know how fucking hard it is to mod ANYTHING into arma 3. The dude adding guns, i got huge respect for it. Even if it's ported.
Hes not creating them
Hes putting a few lines of config and proxy positions over a model
!ban @dawn kettle 0 publicly taking a stance for IP theft - worst hill to die on. Have some respect for true creators
*PewPewPew!!*
RIP @dawn kettle
Artycular#4399 now has 2 infractions.
I have seen enough
I give it a few hours before he is back on an alt
This man
So is it a IP violation if it isn't ripped content but remade into arma 3 by a team of modelers and such?
I'm pretty sure that's fine
remade from scratch is not a copyright violation atleast, but might still be trademark
- porting - author porting his own models from A3 to Reforger
- ripping - extracting via (dx) reverse engineering 3d models / textures from 3rd party products
it can be a trademark violation = any disney product
Disney and Nintendo seem to be infamous for their policies
But least Disney doesn't do what Nintendo does to modders
yet
It'd be a pretty difficult case tbf seeing as theoretically EA can let people use assets from BF2 without needing Disney's input
All their SW shit is left really vague intentionally
@stiff jasper I have deleted your previous message, as it was pretty racist and derogatory (#rules no.3), please have a bit of respect for people from all nationalities and ethnicities here.
so small question
by the terms of APL-SA (https://www.bohemia.net/community/licenses/arma-public-license-share-alike)
you can only release the mod you make with APL-SA data as APL-SA?
That's what I understand
can we get someone bohemia directly to confirm?
they already did in the license file you linked
ok so following this All Take on Helicopters Data is only available as -SA Licenses
from both the wiki (https://community.bistudio.com/wiki/Take_On_Helicopters_Data_Pack)
and the main site (https://www.bohemia.net/community/licenses/licensed-data-packages)
following the -SA licenses and the license guide any content made with that data is only able to be release as that same license
so is something like this allowed which is licensed as No Derivative works despite using -SA data
https://steamcommunity.com/sharedfiles/filedetails/?id=1707773570&searchtext=take+on+helicopters+medium
answer = toh license is apl-sa so any derivative work should also be apl-sa, so the answer is nope, the license provided in that linked steam workbench addon is not ok
thanks PuFu
should I include all of this in an email to BI legal?
you can do that, you can also flag/report for review the respective addon
does this also have the potential to impact CUP as they use the Superhinds/TOH Medium (Donated by Joker)?
Note that not all PBOs in a mod needs to be same license
So any specific CUP license would most likely be for their own content
Best to check with CUP
They don't make a distinction with that currently
Sure they do
Its on their website
But check with CUP directly and ask them to clarify
just quickly checking the website
https://cdn.discordapp.com/attachments/701719500642582589/1018436356860543046/unknown.png
the items from TOH are included the CUP-L PBOs
going to ask in cup now
Afaik CUP also got access to files outside of the data pack, which may be shared with them under different restrictions
I believe so too.
what dedmen said, they have a different relation with BI than the average modder (and that sort of goes for most larger modders btw)
They directly credit joker for the TOH Medium port
who is the uploader of the one which was made using the TOH LDPs
and also wouldn't this restriction still apply to anything they make with the data packs content irrespective of their access to files outside of the packs (which themselves are subject to other restrictions)
@serene loom + @stable ferry + @dull moon ^^
If they have "special authorisation", restrictions doesn't apply in the scope of the "special authorisation" which might or might not include content from the data packs.
Until someone from CUP or BI employee gives more info on the case, it's just speculations whether CUP is doing things lawfully or not.
👀
unless they have been given permission (aka a new license) by BI to use the contents of the pack with a different license i'm 90% sure they would have to still abide by the packs original license
dedmen only metioned additional items being given to them, not a relaxation of restrictions
i pinged 3 CUP devs, try and not speculate on the subject. Also, considering the size of it all, things might have been missed like external people using the wrong license on top of existing APL-SA attached to the data package rather than being done on purpose
^its more than likely an oversight than malice
I'm the wrong person to ask, I did not touch any of the ToH content nor did I do anything concerning licenses. I do remember though that most of it was binarized when we got it and we had asked for permission to debinarize it. I have no idea of the specifics though, it's been a long time and I haven't been involved. If the stuff falls under APL-SA, then this is an oversight on our part. With all the different sources that CUP material came from, it's becoming quite hard to tell and I am not ruling out that we missed that.
It was my understanding that the "normal" data (units, vehicles, weapons) was all shared under APL (at least for the Arma 1 and Arma 2 stuff) and that only the Terrain data was APL-SA, but that might be wrong.
I also seem to remember that for a certain period of time the Licensed data packages were not available at all.
Bottom line, I don't know. I think @dull moon mostly handled the legal stuff and he also ported the medium and heavy choppers IIRC.
It was my understanding that the "normal" data (units, vehicles, weapons) was all shared under APL (at least for the Arma 1 and Arma 2 stuff) and that only the Terrain data was APL-SA, but that might be wrong.
just to clarify this is referring to data shared by BI directly?
The original downloads from the LDP page, yeah.
they are available as both APL and APL-SA one set is exclusively APL-SA on the page
I know. as I said, there was an earlier page that was gone for a while and later replaced by this.
ahh ok
For a good while all the links were dead, too. No idea what happened there TBH
was it this page originally https://community.bistudio.com/wiki/Arma_Licensed_Data_Pack
since they have the broken links
Ugh, possible. This is like, six or seven years ago. I really don't remember.
I can't even remember if I downloaded it from there, I think someone else set up the original files. Like I said, it's been a long time
Got another for you 😅
Also related to our previous discussion ToH Map data
https://steamcommunity.com/sharedfiles/filedetails/?id=1571581816
so i've gotten this from audiocustoms
https://cdn.discordapp.com/attachments/833366904655183942/1018516971597336676/unknown.png
so unless Joker states his port is pre-2015 it can only be APL-SA
since https://community.bistudio.com/wiki?title=Take_On_Helicopters_Data_Pack&type=revision&diff=329712&oldid=88773
the history for the page itself shows the links were only ever APL-SA
and Joker's Mod released in 2019, and the CUP version 2021
https://cdn.discordapp.com/attachments/833366904655183942/1018517382521688104/unknown.png