#linux_mac_branch

1 messages · Page 2 of 1

lyric oriole
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That discord seems nice, I asked for help there last week.

lyric oriole
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Gotta say, all in all the linux experience with arma on proton is pretty great

teal depot
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can you share invite for this server?

teal depot
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I deleted the folder, hit play, and it something like: "Install script - Microsoft DirectX," but it's been stuck forever. Previous attempts were way quicker. So, I decided to verify the game files, but now it's stuck like this, and I can't cancel it:

https://i.postimg.cc/x1v2BcSF/image.png

Should I just shut down Steam and restore from my backup?

worthy grail
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but maybe that got already fixed

teal depot
worthy grail
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its just creating prefix with Nvidia and proton 8, try switching to proton 7 when creating new prefix or kill dxsetup.exe proccess when its stuck

teal depot
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Oh I already shut down Steam because I needed to go to sleep

teal depot
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Okay, I switched to Proton 8 and launched verifying integrity of game files

teal depot
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It verified game files and now I can't even get the launcher working, lmao.

lyric oriole
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Personally I use the ArmA 3 Unix Launcher, which replaces the default launcher well

teal depot
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I tried -nolauncher option too. and arma3 unix launcher. you can see my original post there: #linux_mac_branch message

I already uninstalled the game. Guess it's no luck for me on current system, will try on Debian 12 later

barren skiff
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I use the unix launcher myself, had to go with the appimage version though, aur did not work for me

dusky granite
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anyone else has a problem with teamspeak crashing after 30 or so seconds on steam deck?

astral nebula
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I think we are selling the macbook and buying windows. There is no news or date given for the update. and in the 10th year of the game.

proven kelp
# astral nebula I think we are selling the macbook and buying windows. There is no news or date ...

Updates not being backwards compatible on public servers and having no warning of breakage is a huge downturn for us mac players.

Most of the new update was probably done and could have been prescreened minimising the update gap.

I am super grateful for the effort but it just becomes such a turnoff as it cannot be relied on to break randomly before a weekend and the rest of the playerbase immediately upgrade.

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A public alpha with breakage would be preferable as we could help out reporting and validating issues

wise canyon
wise canyon
astral nebula
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Is there a clear and understandable explanation that will satisfy Mac players?

wise canyon
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Mac can play 2.12 in SP and MP with other Mac players. Once 2.14 ships to Mac then everyone can play together.

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patience young padawan

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also note that mods such as ACRE, TFAR and parts of ACE do not work on Mac due to lack of native (dll) extension support

dusky granite
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and it worked

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couldn't disable it in teamspeak so i had to delete the files manually

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Teamspeak folder>config>plugins>

astral nebula
proven kelp
wise canyon
proven kelp
wise canyon
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as a modder that's a hard no from me, that would be horrible. imagine every mission maker having to deal with potentially every sqf call being incompatible with different clients.

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that would also lessen the changes of major improvements in newer versions that cannot be made compatible between different versions of the game

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I also use macOS for most of my development, including Arma

proven kelp
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Do you have a suggestion on how we could improve the situation?

gritty sage
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Its not just SQF commands (though already handling that would not be feasible) there are tons of underlying changes that makes different versions incompatible.
You wouldn't even be able to connect to the server (which is why.. you currently already can't do that). If it would be easy to make the game backwards compatible, we would've done that

quasi orchid
# wise canyon also note that mods such as ACRE, TFAR and parts of ACE do not work on Mac due t...

I opened a detailed bug/feature report explaining why it makes a lot of sense to support it even on the Mac client, and how there's NO technical reason to not support it. At least it can give modders the option to support macOS if they're so inclined. I actually recompiled ACE advanced ballistics as a dylib, and with such a feature enabled, it would work on macOS too!!
https://feedback.bistudio.com/T174957
If you guys feel inclined, comment in the tracker too and let's ask the devs to support it; there's literally no reason to not do it, since other Steam apps like X-Plane allow this feature.

wise canyon
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i.e. you can have a notarized app that is still quarantined

quasi orchid
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And it works on arm64, been doing that already

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Is it a bit more work? Yes. But at least we CAN have external libraries...

wise canyon
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no, that's two different things that will both block you. it cannot be quarantined and it has to be signed, self signed is an option

quasi orchid
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Oh okay; makes sense. Well, developers could STILL self-sign it, right?

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So it's notarized by the modder (the final user will have to allow the self-signature), and then it's unquarantined with the Terminal command

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I assume whatever public certificate is needed to validate the self-signature could be included in the mod

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It's a headache... but better than nothing I guess?

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@wise canyon If you think it could work and it's worth it, could you comment on the tracker, since you're more knowledgable than me about it? Maybe that'd make the devs think about it...

wise canyon
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no, you cannot self sign it as a dev and then send it to someone else, that will not be a valid signing. this is what the notarization provides

quasi orchid
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Okay, I see. Not even if a certificate validating such signature is passed together? It's sketchy, but it could potentially work

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Or heck, a modder could theoretically pay Apple the $99 yearly subscription to have a valid signature...

wise canyon
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that or some benevolent person could help mods with signing

quasi orchid
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I mean, if it's a community effort, I'm sure we could find 10 mac users that would pay the $9.90 per year to make it happen.

quasi orchid
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Anyway, since it IS technically feasible (even if expensive), if you'd like to comment on the tracker, maybe that could be one more input for the devs to implement the callExtension support on macOS too!

trail torrent
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Anyone get a HOTAS set up to work on MAC?

wise canyon
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What, it's an issue with BattlEye? 😄

wise canyon
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ah, right, that one 👍

lime ore
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Hey everyone, I’m on Mac. For some reason, when I launch Arma 3, it’ll say it’s open but nothing appears on the screen. It’s not even black, and when I click show all windows, it says none available. I’ve yninstaallled every mod, reinstalled the game, restarted, etc.

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Also it launched before, just won’t launch now. Not sure why since I didn’t change anything

proven kelp
soft venture
proven kelp
wise canyon
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That’s expected until 2.14 patch is released for macOS as well

gritty sage
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mac 2.14 is currently in QA test. So it shouldn't be too long. Unless we find some unexpected issue

proven kelp
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Is there any way to participate?

proven kelp
lime ore
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it says its running on steam

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and the app is open, but it just doesnt appear

gritty sage
gritty sage
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👋

We have a fix for the "camera stuck floating somewhere" issue that is currently present when running Arma stable branch (non-profiling branch) inside Proton.
There is a possible fix but I don't have the setup to test it, can someone test this on stable branch and confirm if that fixes the server joining issue?

Please download https://www.battleye.com/downloads/arma3/BEClient_x64.so, locate your "Proton BattlEye Runtime" app directory in your Steam folders (it's the following app, it should be downloaded/installed on your client to add BE Proton support: https://steamdb.info/app/1161040/) and find and replace the BEClient_x64.so in there (I suggest creating a backup of the current version first), then launch and test the game with it. Of course be sure to run the x64 version of the game.

🫂

lime ore
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Does anyone have a solution for mine yet?

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Whenever I start Arma on mac, it says running and the app opens but nothing appears on screen (not even black, it’s just invisible). I’ve tried just about everything (uninstalling, removing mods, deleting steam, etc.) but it doesn’t work. It’s not a requirements issue because it worked before with multiple mods.

lime ore
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I DID IT

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FINALLY

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IT WORKS

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IT WORKS

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HOORAY

regal violet
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hey, having trouble with mac version of game, trying to join server but the server says required: 14.(something) and dont have an update

regal violet
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is not the same issue, mine starts but it says apple is on 2.12

regal violet
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Ah thanks

gritty sage
worthy grail
worthy grail
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it didn't fix battleye issue, when connecting to one of KOTH server I had same issue. I also tried connecting to official Coop server and had same issue but for 1s showed me that I spawned and after few seconds it crashed

gritty sage
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Crash 🤔 crash seems new.
That's sad notlikemeowcry

worthy grail
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but it was probably because it automatically spawned me while i was stuck in blue void...

bright spear
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any updates on the 2.14 patch?

bright spear
bright spear
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i havent played yet so like are there servers or somethign i can play on that has other mac users?

wooden zinc
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2.14 Mac is currently not available anywhere publicly yet. Our internal QA is now doing tests on the first build we've received. We are considering a public playtest option, but it depends on the results of our QA.

gritty sage
wise canyon
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best to compare file checksum to be safe 😛

worthy grail
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md5 : 5399c8306778e637a6ede490866b57e4
SHA1 : 5affb93ff76061de42e8e1facd8470ffa866d650
SHA256 : 74e989d9ab75817c5afc02cd570a0b53b04a908ed6e2e13f8cbf887d603a0742
SHA512 : a5f86bc62563a177873104ff4f5d03fc1c2ea5e577f2e235a49010165e6d2ce1278a7642d413e4aeb8e02b1da7ba0f58847aa25acdc52bedb9dc34e83636174b

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a the top you can see path and on the right you can see timestamp, created at 10:14 and also my arma log is from that time

gritty sage
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Thank you 🫂

cosmic marsh
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i miss playing arma with my friends, I hope it doesnt take too long for the mac release .. !

gritty sage
wooden zinc
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A public Release Candidate branch for Mac update 2.14 is now available (which also includes Spearhead 1944 support).
Opt into the Steam branch with access code: Arma3Update214MacRC
We may yet fix some small known things, but let us know how it works 🍏

quasi orchid
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BTW downloading it now

wooden zinc
quasi orchid
# wooden zinc I think sadly not yet; pinged a reminder for the port devs.

Oh okay! Thank you. By the way, Arma runs great or newer Macs; the effort is really appreciated. I truly hope some of the ideas in this channel (and that I posted in the tracker) will be listened to, so that we can bring it up to par, feature-wise, with the Windows version. Thanks so much for this port!

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I can confirm the shader bug is not resolved; but external mods don't break anymore.

lethal palm
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Does anyone play Antistasi on Mac, I can't get it to load...

austere fable
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Wow, multiplayer works surprisingly well on a 2020 8gb macbook pro m1.

sly rover
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Yeah, mods work fine if compatible with 1.42

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It is just extensions.

supple saddle
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Any mac players wanna squad up?

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Also, does any mac player know how to download mods? I’m having issues, any help would be great!

stone leaf
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the download is stuck at 99% and when i switch back to no beta it still gets stuck

wise canyon
supple saddle
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@wise canyon I did subscribe but when I went into the game, none of the mods came up.

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I was being told by the professionals of the internet that I might have to code them manually into the game. Came here looking for Mac players that found a solution for this issue, thanks!

wise canyon
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the unix launcher gives you a gui to select subscribed mods before launching

quasi orchid
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Yes, the Unix launcher is the best option. Only drawback is that it won’t launch the native version, only the Rosetta one.

tawdry trellis
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@babushka blobcloseenjoy

supple saddle
wise canyon
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you can compile the source code yourself instead of using the prebuilt version if you don't trust it

wise canyon
gaunt zenith
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The update is loading then pausing right at the end and restarting after I resume. Anyone know anything about a fix?

echo flicker
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battle eye is working on 2.14?

worthy grail
echo flicker
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im on mac.. sorry for stupid question but what is profiling branch? i installed 2.14 with access code: Arma3Update214MacRC

worthy grail
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not sure how/if it works on mac

gritty sage
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irrelevant for mac

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BattlEye should be working

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Take that as a reminder that it is important to be specific when you're asking a question

supple saddle
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Well, I am having issues getting Battleye on Mac for Arma 3, can't seem to find the download anywhere and even went to their website, any advice?

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yes, i have googled for answers, and yes I have checked steam. I might be doing something wrong idk..

clever verge
clever verge
wise canyon
gritty sage
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notlikemeow
Okey so being "Mac" now isn't specific enough 😄
People gotta say exactly which version they're using meowsweats

wooden zinc
wooden zinc
wooden zinc
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Search Google for "Steam download stuck 99%" < it looks to me there are a few workarounds available to try, but I think it's a Steam client issue.

echo flicker
soft venture
wise canyon
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Launch which starts ArmA3.app is BattlEye compatible
Launch experimental Apple silicon native version which starts ArmA3 AS Native.app is not BattlEye compatible

gritty sage
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Is it really called ArmA3 ??

soft venture
wooden zinc
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Regarding update download issues, we have some info from the port engineers that this may help: Settings->Privacy & Security->App Management and allow Steam permission to modify executables. Then restart Steam client and let it update. They are not sure why it may be needed, since all the game bundles are notarized with Apple servers.

echo flicker
cosmic marsh
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I had the same issue. Download was basically complete but it was stuck on 100% and didnt finish. Steam said Disk Write Error. What solved it, was to uninstall and newly install the game with the branch set. @stone leaf

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However I am experiencing a bug currently in the game which I had now for months. Basically there's a 1% chance that my game freezes completely after hitting the puhs-to-talk button.

gaunt zenith
supple saddle
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Anyone find the solutions for adding mods on the Mac besides manually coding it into the game properties?

Thanks a million! Or are all Mac players running around without mods?

wise canyon
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Use the arma3 unix launcher

wooden zinc
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Mac Update 2.14 is now released on default branch for everyone 🍏

cosmic marsh
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cheers mate 🔆

supple saddle
wise canyon
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You can play with everyone else without special branches

hot radish
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Hello, I just acquired the game and installed the mac version from steam, but it doesn't launch along an error message :

"No entry .CfgWorlds"
Tried to check forums and thread but haven't found a solution. Any help will be appreciated

gritty sage
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Verify your game files again.
Somehow the game didn't find some core files

hot radish
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Is there a folder path I can check manually for this file ?

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Integrity check passed : all files have been validated

gritty sage
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I assume its dta/bin.pbo next the the game binary

hot radish
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I have this file

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is CfgWorlds supposed to be an actual file or a something from inside of dta/bin.pbo ?

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found the issue : the folder after install is called Dta while it should be dta, renaming it launches the game, but an other problem arises

gritty sage
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Its something inside the pbo

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What other problem?
Probably more stuff with things not being lowercase..
Lowercase naming is a problem on Linux, but I haven't heard of mac users having issues with it yet

hot radish
gritty sage
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hmpf.
Maybe your Addons folder should be addons ?
The one in main game folder?

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Might also be from a DLC, don't know what adds that entry

hot radish
hot radish
supple saddle
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Might have to delete and re download the game 🤔

hot radish
gritty sage
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Make all Addons folder into addons
There are DLC folders in the game directory, which inside them have addons folder
Fix all of them too

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I think that should be enough to get going.
You might also have to do that addon folder fixing for mods, and you'll have to convert all mod .PBO files also to lowercase

wise canyon
hot radish
gritty sage
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Heli/Addons

hot radish
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I even tried to add symbolic links addons -> Addons in each folders, in case some part of the code uses the uppercase version.

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That's really stange, this error about the Heli happens only when the main Addons is renamed to addons. All the other in subfolders are renamed, and the previous error in the game ui about Targeting.MarkedTargetNoLosRemote remains

gritty sage
hot radish
wise canyon
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correct

hot radish
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That makes me think I could probably create a new case insensitive partition, without losing the current one

wise canyon
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what's the fs type?

hot radish
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APFS

wise canyon
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if you have enough free space on the drive you can shrink the current partition, make a new case insensitive beside it and then move files over before deleting the first one

hot radish
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I'll try that and let you know

wise canyon
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or move the data to another drive before repartitioning

hot radish
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Actually, apfs has a nice feature : you can add a new "volume" (like a secondary layer partition) with a different format option (like case sensitivity) and they share the same free space.

hot radish
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And it works ✌️

supple saddle
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Anyone of y’all Mac users in a Mac friendly unit?

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If so, feel free to PM me or provide discord link!

austere fable
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Tried joining an RPG server but got this message: You were kicked off the game. (BattlEye: Admin Ban (LProtectC | ts.LyL.gg/Country not whitelisted (US))))

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Any idea what this means?

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Thanks

soft venture
austere fable
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Got it. Thanks!

supple saddle
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I need help with mods and battleye on Mac

lime ore
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How can I activate DLC such as Western Sahara on Mac?

wise canyon
lime ore
worthy grail
wise canyon
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unfortunately no release with SPE yet

soft venture
wise canyon
soft venture
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Maybe I should have considered the context of the previous message 😅

gritty sage
worthy grail
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oh well he deleted his question after answering him... now it looks like I am talking to myself

supple saddle
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Has anyone on MAC been able to get Teamspeak to work for ACRE or TFAR radio comms?

gritty sage
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No you can't. As there are no extensions

supple saddle
nova condor
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Hello everyone,
I have already got the modpack from Panthor.de working in the macOS version. Also the included TFAR in version 1.-1.0.318 could be loaded by the ARMA3 client. However, I could not test if a connection to the TS3 server would have been possible, because the TS3 plugin is limited to x64 and x32.

Other included mods such as ACE3 also run without issue and are recognized in-game so they can be used in-game.

Greeny the admin and developer of Panthor.de says that he is surprised that I got the modpack running, because actually e.g. ACE3 needs extensions that would not work in the MacOS port.

Now my question is it possible to port TFAR for MacOS?

Thanks a lot 🙂

worthy grail
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This was just answered above your message from one of the developer of TFAR

wise canyon
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same applies to ace extensions as well, they do not work on macOS

nova condor
# worthy grail This was just answered above your message from one of the developer of TFAR

I know that above my message was already asked a similar question. In the question it was asked if there is a version of TFAR which runs on macOS. This was denied in the answer of the developer @gritty sage , that there is currently no version that runs on macOS and my question was about whether it would not be possible to port TFAR or the required .dll so that there is finally a runnable version.

worthy grail
nova condor
nova condor
wise canyon
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native extensions use .dll for windows or .so for linux yes

wise canyon
worthy grail
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and TFAR need it to create interprocess communication between Arma and TS

nova condor
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if it is the apparently only on the .dll can not be ported to macOS? Attention I do not mean Linux apparently there are differences here again?

wise canyon
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server doesn't need them, hence linux server doesn't care

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the native linux client is no more, only proton. and proton "emulates" windows, so dlls for the "linux" client

nova condor
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OK, it seems like we might be misunderstanding each other at the moment. I'm running ARMA3 on my Mac PRO(M2) right now. To avoid the need for an emulator to load the .dlls, my question is whether it would be possible to port them specifically to MacOS for the M1/M2.

wise canyon
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latest info seems to be no

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according to bohemia dev and porting devs

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you can find it in the history of this chat

unique bane
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hey, could someone help me with the game suddenly turning off when entering the server? the game starts normally, but when I enter the server and want to move the camera or take a step, the game immediately turns off. if I go straight to the map it works, but when I leave the map again everything turns off. I have a MacBook Pro m1Pro. Previously, I managed to play normally once for about 2 hours. Nothing has been working for two days now. Thanks!

hushed fern
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Hi I have an M1 Max 16 inch MacBook Pro with 32 gpu cores. I am also running Mac OS senoma. I currently have 2 issues with the Arma 3 port for Mac, both the apple silicon version, as well as the Rosetta version.

My first problem is that I cannot increase the in game resolution more than 1080p. This is common in both the apple silicon version as well as the Rosetta version.

The second issue is more significant. I believe that the gpu is being heavily under-utilised and is hurting the performance significantly. For example, when running Arma 3, the entire Soc peaks at 10w of power, whereas for all other games I have tested the gpu alone averages at around 40w. I believe there must be some sort of bug preventing the soc from being fully used. Anyone have any solutions?

soft venture
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The second issue is also common on Windows, since Arma 3 is very CPU dependent. What is the performance like?

hushed fern
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just dont know why I cant increase the resolution

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the maximum resolution I have is 1728x1080

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which honestly looks pretty bad on a 16 inch screen with a high native resolution

soft venture
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90fps is not bad for Arma 3 at all, try it with higher settings. Arma 3 runs at 30fps on average for most. I'm not sure about the resolution things though, I haven't tried playing on Mac myself.

wise canyon
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90 fps is great for arma 3, that's what I get on my somewhat decent windows desktop machine

austere fable
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Yeah I play with like 20 - 30 fps on my MacBook Pro

unique bane
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Hey, do you guys know what happened there?

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Session file 'C:\SteamCMD\steamapps\workshopl content 107410\1883956552\addons\lsr_contact_in_cup_a aesthetics_c.pbo' not found.

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I can’t join the serwer on Mac Pro m1pro

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I know this is mod related to the serwer, I got this but I don’t know why my computer don’t see it

hushed fern
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Yes mac version seems to have issues such as not being able to increase resolution past cutdown 1080p. Hope there is a dev I can contact inregards to this issue

earnest briar
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Hi, i am an arma 3 player from mac. i am going into a problem with the download of the latest version of arma 3: When i complete the download, it doesn't accept the files saying "there is an error in the scripting on the disk". can anyone please help me?

earnest briar
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can someone please help me?

supple saddle
earnest briar
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and how do i do that?

earnest briar
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because i have a lot of other game and downloads from steam

echo flicker
gritty sage
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👋
Its again time to test if the stable branch now works properly with BattlEye in Proton.
Both BattlEye and Valve have pushed updates, make sure that "Proton BattlEye Runtime" app is fully updated. When that is the case you should now be able to join BE enabled servers with the stble branch.
🤞

worthy grail
gritty sage
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🙏 Thank you 🫂

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Actually the bug was after that screen

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when you join into game after that, your camera would get stuck, if you can join through and run around then its fine, I assume you tested that too?

worthy grail
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before, you wouldn't even be able to see this menu. I didn't tested fully joining server.

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I will do it now

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I was also fully able to join server

supple saddle
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Any Mac players looking for a unit?

supple saddle
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Just reaching out because I know how hard it is to find a unit

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Not advertising anything further, just being a friendly Mac user lol

solid patrol
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I’m assuming there aren’t a lot of Mac units given the tfars and acre2 issues

solid patrol
worthy grail
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your solution is complaining to Apple, have fun with that

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and if you succeeded you would still have to convince mod makers to compile mod for MacOS

solid patrol
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Unfortunate, thanks for the help though

supple saddle
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Imo: if you’re not in this discord to help other players and be communicative, you’re in the wrong discord group buddy.

dry halo
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I’m having trouble connecting my Logitech Extreme 3D Pro Joystick to Arma 3

I recently got a Logitech Extreme 3D Pro Joystick and it works fine with warthunder but I can’t get it to work on arma 3. Videos say that all I have to do is connect it, go to options>configure>controls>controller and the joystick should be under “customizable controllers”, but it’s not for me. Can anyone help? (I’m on mac by the way)

supple saddle
# dry halo I’m having trouble connecting my Logitech Extreme 3D Pro Joystick to Arma 3 I r...

Someone in our unit was having this issue yesterday, our unit leader stated you’d would have to configure every function on your controller one by one, button by button.

I don’t know exactly how to do it since I use mouse and keyboard but I was able to find a video for you that might help.

Also if you’re looking for a unit that is compatible with Mac, HMU, I’m a Mac player and my unit has no issue. Super fun playing with a team.

Anyways, here is the link!

https://youtu.be/C6VLsYOPEi8?si=PCKVCIr5g6P03yy3

How to set up a joystick, throttle and rudder pedals for ARMA 3

▶ Play video
dry halo
upbeat kraken
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any idea on how to change the fov on Mac?

undone zinc
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Greetings, I would like to ask for your help.
I recently purchased and am playing Arma 3 without mods on my macbook pro. But during the game itself, it breaks and turns off periodically with different intervals. And it doesn't just break, it causes some critical error that causes my macbook to reboot.
The situation is like this, I can play the game calmly and without any warnings my macbook reboots, after turning on it displays a system crash report.
I would also like to add that in all other games that I ran on my laptop, such a problem did not occur.
This happens both on the test for apple silicon and on the usual through rossetta environment.
My laptop has an m1-pro processor and 16 GB of RAM, and macOS Sonoma 14.1
Crash log: https://drive.google.com/drive/folders/1N03VhVTGuP3LYKJ5SDzVsFNHP9SDWEx5?usp=drive_link

supple saddle
split wave
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Does the MacOs version of arma have a log somewhere, like the rpt file

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Having some weird freezing when using Zeus which didn’t happen before

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Doesn’t cause a complete crash so can’t get a log that way

dry halo
#

(Mac) I know I already asked this, but I have more info now. So I haven't been able to get ANY fir mods to work at all, when I try inserting them in the eden editor, the game crashes. I tried filing a few reports in GitHub, but firewill isn't answering, so I thought I should ask you guys. The report file I get when the game crashes says "PC register does not match crashing frame (0x0 vs 0x7FFA2A6E8E47)". what does that mean and how do I fix it? (I have the full report but I don't know whether there's info on there that I shouldn't put online like IP address and such)

#

oh and it also says: Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11

kindred kelp
#

silly suggestion but are the files in the firmod/addons by any Chance upper case? My Linux Server only loads mods when all mod files are named in lowercase. Its Linux not Mac tho

dry halo
#

How do I look for them?

dry halo
#

alright so I think I found where the addon files are, but I cant find any files for the FIR mods

spark meteor
#

im trying on Arch and arma 3 wont even open

#

i press play and it loads for a little while on steam then just stops again

#

this is also happening with mordhau

#

idk

#

why

#

it might be due to my new external hdd

#

do i needa download anything on there to get it to work?

worthy grail
#

is it NTFS partition? Or if you are using AMD you could be using wrong driver. Common mistake on arch because of steam dependency.

spark meteor
spark meteor
#

(SOLVED)

proven acorn
#

What is the path for the RPT on MacOS?

wise canyon
plucky nacelle
#

Anyone managed to get arma tools working on mac? Wine or otherwise?

clever mirage
#

hello, did you know to find the MPmission folder on mac?

wise canyon
#

you can open the game install location via steam, the mpmissions folder is there

clever mirage
wise canyon
#

remember that the default missions are baked into addons, they won't show up there. neither will steam workshop missions

undone sedge
#

what are the negatives/limitaions of running arma 3 on mac? and is the gameplay of arma 3 like amra reforger like the servers? i play on macbook pro m1

#

16gb

#

ram

worthy plover
gritty sage
#

👋 Hello Proton users.
Any of you had issues that the Arma Launcher showed all mods as corrupted, and while it created the !Workshop folder, it failed to create symlinks inside the folder? So the !Workshop folder just stayed empty?
We keep having issues with these symlinks, so we'll just disable the !Workshop folder outright. The Launcher will still be able to load mods directly from where Steam downloads them.

wise canyon
gritty sage
#

Proton

#

Found out today that the !Workshop folder is optional on windows too.
If you're on a non-ntfs drive, it'll not use symlinks

wise canyon
#

fat32/exfat users screaming in agony about having a hard time finding their mods 😆

worthy grail
#

i had similar suggestion back then

worthy grail
#

will this fix be applied to DayZ?

gritty sage
#

Does the same happen there?

worthy grail
tender peak
#

Hi, has anyone else using Proton had issues with the launcher not persisting settings. I'm running Arma 3 through Proton Experimental on the Steam Deck (no mods or workshop items). This probably doesn't belong here since afaik Proton is using the Windows version, not the native branch, but I was directed here from #arma3_launcher

acoustic depot
#

I think the question does belong here, and also I believe I noticed the same thing last time I played (almost a year ago), primarily the battleye checkbox had to be disabled every time the launcher was started

worthy grail
#

There is way to get it working but it's stupid workaround that is hard to explain.Also in next update mod stuff should be fixed

stone leaf
#

Is there a way to run prairie fire on mac

wise canyon
stone leaf
#

What about with mods

#

I cant get the dlc to work with mods which ik is possible since theres mods for the dlc

wise canyon
#

Add the additional mods arguments as well

stone leaf
#

ok

#

now i did it

#

and it says the mods are enabled

#

but they wont work

stone leaf
#

nvm i just realised that the unix launcher does everything for me

tight schooner
#

Hello does anyone have a guide to start adding mods to mac arma 3?

#

already found thanks

half rapids
#

is there any way my friend on mac can join public official arma servers?

night plume
#

who’s playing on macbook and have most of time crushing game?

night plume
#

Client's ticket has become invalid. Code: 6 how to fix it?

prisma fractal
#

When using Arma 3 on my Mac laptop monitor, the resolution caps at 1440x900, despite the fact that all other things work at full resolution

#

I saw on the reddit someone had a similar problem with their mac, do you guys know of any fixes?

digital shale
#

anyone able to help me figure this thing out? trying to get it to play reliably, preferably with prairie fire.

warped anchor
#

hmmmm

stone leaf
#

anyone on mac ever figure out how to get cup units to work

warped anchor
#

Anyone have any good macOS servers for arma?

worthy plover
#

what are the bad ones then?

worthy grail
#

Great news, with proton 9 Arma 3 launchers remembers your settings

vocal pecan
#

Hi there! Currently helping someone with changing their FOV in Arma. Hes using a mac though. Could someone maybe tell me where one would find the profiles folder on a mac?
We found this path on a forum but its not there: User/Library/Application Support/com.vpltd.Arma3/GameDocuments/Arma 3/

sly rover
#

An update? Unexpected

normal cloak
#

Hi there. I'm trying to create an Arma 3 server in linux ubuntu 22.04. I have all the file and mods neaded but cant launch the server. When I execute the service than starts the server it does apparently nothing. I can't access the screen neither. Can anyone help me?

normal cloak
#

Didn't saw it, thanks

blazing sonnet
#

Did 1.54 come to Linux/Mac already??

crystal scaffold
#

I checked my Mac version, still 1.42

blazing sonnet
#

OK, then in the weeks to come Bohemia said

fiery prairie
#

Certain missions will crash on autosave

  Launch Mission (Example Jets Showcase)
  Try to Autosave
  Crash

I've only run into two instances of autosave crashing. Both on Altis. The first story mission on altis and the jets showcase

Can't attach the Crash logs to discord 😦
Running Ubuntu 22.04.4 and Proton Experimental on Profiling Branch
AMD® Ryzen 5 2500u, GeForce GTX 1050 Mobile, 16.0 GiB DDR4 2666
Arma is installed on a mounted 2TB SSD

velvet belfry
soft venture
fiery prairie
soft venture
#

Dedmen said he will be working on a fix on Monday, I don't think he'll need a ticket for it.

#

Generally if you are running profiling branch it is best to report in #perf_prof_branch, as it is a more experimental branch and tickets may not get seen as quickly.

fiery prairie
#

I'd like to run off of non profiling branch, but I don't think I can run the non profiling version of Arma without being forced into the Linux port

soft venture
#

There is no linux port anymore. Stable and Perf/Prof both use proton.

fiery prairie
#

That's great news, I'll downgrade for now. On a side note, would there be any major advantage to stay on profiling branch over the regular branch?

soft venture
#

Currently we are upgrading the compiler to the latest so there might be some performance improvements from that. But overall the branch isn't as much about improving performance as it used to be. The main advantage is being on the bleeding edge, but at a higher risk of builds having bugs and crashes.

worthy plover
#

on the other hand if stable has a bug, prof/perf usually has it fixed and it's months before stable branch gets a newer number.

fiery prairie
#

That's honestly a tradeoff I'm willing to take with this laptop lol. At least until it gets fixed that is

soft venture
#

Stable is in general always going to be more stable. If there is something game breaking like this saving crash we will either catch it before release, or we will work on a hotfix to be released ASAP. Perf/Prof branch isn't tested before release, unlike Dev and Stable.

worthy plover
#

you might have to manually set the ram limit in launcher parameters because iirc stable limits itself to 8GB or something, perf/prof has no such issue

fiery prairie
worthy plover
#

I'm on the default windows memalloc, dunno what should Linux use. Whatever fits your system I guess, I had to try every one of them to see which actually gives me a performance benefit

soft venture
#

The entire logic behind the memory limit is kinda a mess.~~ In general you shouldn't need to set the memory value unless you want to limit it to something less than 8GB~~. Stable currently limits it to 8GB, setting anything higher than that will not matter. Prof raised the limit to 16GB: #perf_prof_branch message
Okay, now I re-read that entire discussion.
Stable:
Default limit: 4GB
Maxmem limit: 8GB
Prof:
Default Limit: 16GB
Maxmem limit: 16GB

stone leaf
#

Does anyone know if theres a fix to certain mods causing arma to crash on mac

#

Like cup units

fiery prairie
#

I'm wondering what other silly optimizations i can make to improve FPS even more

worthy plover
#

lower image sampling to 50%, game will look like shit but you'll get twice as more frames

vale tree
#

Hey guys does anyone know how to set up the server to play coop on a mac? My buddy is on windows I am playing on a mac and I can't get it to work...

misty epoch
#

how?

#

sorry this is 5 years ago

worthy plover
#

💀

viscid yew
fiery prairie
#

I've detected a large input release delay on linux at lower FPS

#

It's to the point where I cannot use my keyboard to play

#

However, controlers seem to work perfectly fine, with no input delays/retention at the same FPS

shut terrace
shut terrace
fiery prairie
#

So far no issues. I have also described this issue as controls lagging

lucid ridge
#

The problem is the following. I have MAC OS (Arma 3). I play on a server that has voice chat. It works great, but at random times, the game may freeze when I speak and can only be turned off by force. This is annoying, because when you go into the game you start all over again on the server. By the way, the problem is not in my microphone and my laptop, since my friend on macOS has exactly the same problem. I want to ask us, do you know a way out? How to avoid game crashing?

fiery prairie
shut terrace
fiery prairie
brave spear
#

ey guys my arma is not arma ing

#

whenever i lad it it just stuck to "ARMA"

#

load*

jagged kayak
#

How can i get Arma 3 to use Huge Pages on linux?

worthy grail
#

in launcher i have set Memory allocator to system and enable huge pages and it just work for me.

#

do you have huge page enabled ? cat /sys/kernel/mm/transparent_hugepage/enabled

plush monolith
#

with 2.16 mac users dont get that update and are so not able to join updated servers , is that correct ?

soft venture
#

The Mac update for 2.16 is not ready yet, so you indeed can't join any of the servers that are already on 2.16. If you want to play with friends on Windows or Linux they will need to switch to the legacyports branch to get the same version.

stiff cloud
#

i see, is there a estimation on when the update will launch?

gritty sage
#

Expect some weeks. Hopefully not more than 3 but we don't know yet.

stiff cloud
#

that's really bad tbh

gritty sage
#

Yeah we're aware

stiff cloud
#

what's the reason for it? do u know? or is it the typical "it's not a big enough platform" kinda thing

soft venture
#

The port is done by a third party.

lucid ridge
# cosmic marsh However I am experiencing a bug currently in the game which I had now for months...

Yes, I suffer and bite the stick. In fact, this is even more than 1%. I fly on airplanes, so now I can’t communicate with the players in any way, because I can just freeze and the entire crew will die. This is just an incredibly terrible bug that spoils my entire game and makes me disgusted with it, because I understand that the developers don’t see this. I feel like I'll be deleting the game soon because of this. I just can't voice chat

cosmic marsh
#

RIP all mac players again

quasi orchid
#

huh

#

is it possible to update mac version to latest windows version?

#

and enable battleeye anti-cheat

uneven harness
#

Read a bit above

quasi orchid
uneven harness
quasi orchid
#

k. thx

#

:3

fierce gust
#

is there a way to get firewill's aircraft to work on mac?

#

I have had all of his aircraft downloaded for a while and I can't seem to find out why his aircraft don't work

worthy plover
#

would be viable to ask Firewill no?

quasi orchid
#

how do I get RTP file?

lime ore
#

me and a friend are both on mac, we can play together on a server we both found but can't seem to find when either of us host a server. Anything wrong?

lucid ridge
#

Looking forward to the update. Waiting waiting waiting

lime ore
quasi orchid
#

How do I find crash logs?

wooden zinc
#

The 2.16 Mac update has now started QA testing. It will also include RF CDLC (v1.0.1).

quasi orchid
#

Trying to find the root cause of a crash because RHS's F-22A or CUP's vehicle artillery causes crashing

clever verge
clever verge
quasi orchid
#

dont know what it looks like

#

@clever verge

clever verge
#

open textedit and drag the file to the textedit icon in the dock

clever verge
#

rpt not rtp

#

R P T

quasi orchid
#

there's no such thing as RPT

clever verge
#

oh you have to navigate to $HOME/Library/Application Support/com.vpltd.Arma3/ and then something like application data, i dont have the game on a mac to check

quasi orchid
clever verge
#

you could try running arma 3 from the terminal and see if it outputs something more meaningful to you

quasi orchid
#

nop

#

dont see anything

clever verge
#

you can try removing either mod and see if it still crashes

quasi orchid
#

its only the mods causing the crash

#

vanilla is fine

clever verge
#

im saying try without loading one of the mods and viceversa

quasi orchid
#

the vehicles come from the mod

#

not vanilla

clever verge
#

that's not what i said to try

clever verge
#

do you understand that?

quasi orchid
#

RHS and CUP cannot be loaded at the same time

#

I can only load one or the other

clever verge
#

so it crashes when both are loaded?

#

seems like a compatibility issue

#

or some limitation

clever verge
quasi orchid
#

buddy

#

i dont care

#

if RHS or CUP is loading

#

RHS's F-22A will crash when spawned

#

CUP's artillery vehicles will crash when spawned

#

it's not about compatibility

clever verge
#

do other vehicles crash too?

quasi orchid
#

no

#

its only F-22A on RHS

#

and CUP's artillery vehicles

sly rover
#

@blazing sonnet did they say "weeks?" It would be nice to have an idea of timeframe.

blazing sonnet
#

Unfortunately they gave no more detailed ETA than that/asap

sly rover
#

Okay, that's what I thought.

#

Thank you

blazing sonnet
#

Pretty much as open-ended as both Nexus was and Apex (Q2 2016) is... though them declaring intent to go to v1.54 at all beats the original statements that there was no guarantee of any update

sly rover
#

Yes, I saw what they have already committed to.

wise canyon
#

~/Library/Application Support/com.vpltd.Arma3/eon.txt

wooden zinc
#

We've opened a RC-Branch for Mac 2.16. Its Steam beta access code is: MacUpdate216RC
It should work fine already, so if you're keen to get back multiplayer compatibility, switch over 🍏

gritty sage
quasi orchid
#

nvm got it fixed

#

now imma test the crashing

quasi orchid
quasi orchid
gritty sage
#

Thank you 🫡
I'll forward that

quasi orchid
gritty sage
quasi orchid
#

i found that file but cant post it here

gritty sage
gritty sage
quasi orchid
#

also I dont have battleye folder

#

in my com.vpltd.Arma3 files

wooden zinc
#

Are you using the main app or the native experimental one? The latter does not support BE at all.
Check Steam launch options.

quasi orchid
wooden zinc
wise canyon
#

I can see successful initialization of BattlEye client on my macbook with 2.16 branch

#

However, the list of official servers does not seem to populate for me 🤔

#

works on 2.14 🤔

#

worked after restarting 2.16 shrug

#

maybe 2.14 populated the cache which made 2.16 work 🤔

#

wiped cache, restarted 2.16, still works shrug

pliant lotus
#

Hey, can someone help me trouble shoot my arma 3 game. 2-3 weeks ago I stopped being able to join most servers. I get a “connecting failed” message when I try to join most servers. Also the server list shows way less servers than it did before this began.

#

Things I have tried: deleting/ reinstalling arms 3 and all CDLC. Port forwarding for steam and arma 3. Using a vpn. Cleared caches for arma and steam. Moved my WiFi extender closer to my Mac.

#

I am running a iMac with M1 chip

pliant lotus
#

Fixed: using the beta access code mentioned above!

clever verge
quasi orchid
# gritty sage DM to me 🫂

@gritty sage sent you some, I found that CUP crashes only occur if only in fullscreen mode. Playing it on windows plays out totally normal.

lucid ridge
#

Dear developers (@wooden zinc and others),
I am reaching out to you with a request to address a longstanding issue that still persists in the latest versions of the game for macOS. Despite the fact that this bug has been around for some time, I have noticed that you are currently working on an update, and I hope that this bug will also be addressed as part of the fix process. The problem arises when a player ends a voice chat by releasing the Caps Lock key, causing the game to crash. This incident results in lost progress and inconvenience for all participants. It is important to note that this issue is not unique to me but also affects my friends who use the same hardware setup and encounter the same error. Please take this into account as you work on the fix. Thank you for your attention to this matter, and I hope for a swift resolution.

gritty sage
lucid ridge
# gritty sage Please provide eon.txt files, they might contain information about the crash See...

Bug description: Game hangs on microphone

**Video review of the bug: **(https://drive.google.com/file/d/1b_frB1n_LR0Rp0PdWL1JgbCxqnTrJkEd/view?usp=sharing)
**EON.txt: **(https://drive.google.com/file/d/1bQU44YvplUHr_fhhULrQar0IiMzJrqEc/view?usp=sharing)

Participants can safely communicate via voice on the server. However, there is about a 30% chance that the game will stop responding when the Caps Lock key is released. This issue is observed among all my acquaintances using MacOS. We have tried various methods to resolve the problem, including changing the microphone, adjusting its settings, switching keys for voice chat, and playing in windowed mode, but none of these have yielded results. The problem occurs when launching games on MacBook M1/M2/M2 Pro devices. After the failure occurs, the only way to end the game is to force close it. We strongly request that this error be fixed. I am attaching a video demonstrating the process, as well as the eon.txt file you requested.

gritty sage
#

I put your info into a ticket for them to look at

lucid ridge
reef dirge
#

Is there any way to add mods to Arma 3 on MacOS?

cosmic marsh
#

hi any updates? when is it playable again on mac? any beta profiles?

left fog
#

priority is fix 1.54 itself, then we can talk about updating the port branch

sly rover
#

No rush

vapid comet
#

Any ways of making unit mods on Mac?

celest laurel
#

What does this mean "making unit mods on Mac"

#

If you want to make a Mod for A3, it shouldn't different than regular way with Windows anyways

wise canyon
#

Except the official Bohemia tools are Windows only so you’ll have to use third party tools

vapid comet
#

Mhm, that is the issue I encountered

stone leaf
#

Does anyone have the cup units mod working on mac

#

Because theres a lot of servers that require the mod but it crashes my arma

vapid comet
#

Same here Microw, the CUP terrains and weapons crash instantly, not sure on the units yet

stone leaf
#

for me terrains and weapons work fine its just units that doesnt

vapid comet
#

Hm, anything changed? It crashes instantly

wooden zinc
vapid comet
#

Nice, I’ll give it a go

#

Still want to find a way for CUP to work

wooden zinc
#

We've submitted the crash to VP, so hopefully they'll be able to look into it as well.

vapid comet
#

Have you tried completely re-installing CUP

#

Works fine

clever verge
#

which big mods are out of scope for the posix branches?

wise canyon
#

any mod requiring external dll libraries, like ACRE and TFAR, won't be be compatible with the macOS version

clever verge
#

no ts3 mac/linux plugin?

#

oh i see, the libraries for the engine-ts3 interoperability

wise canyon
#

linux works since it supports the windows dll, though you'll have to fiddle a bit with the teamspeak side

#

macOS Arma 3 version has no support to load third party extensions

clever verge
#

i guess because of security issues related to sandboxing that interfer

stone leaf
#

Thats the only one that dont work for me

proper berry
#

Did they add anti-cheat to the macOS version of game

#

@rocky snow

wise canyon
#

BattlEye is compatible with the default non Apple Silicon binary

supple saddle
#

Added the BETA code but still can’t play multiplayer, all servers have a red “X” next to them, please advise? Thanks!

soft venture
#

Dont use the beta code, you can now play on 2.16 servers on mac without any special branch

rocky snow
wise canyon
#
  • Launch Arma 3 supports BattlEye
  • Launch experimental Apple silicon native Arma 3 does not support BattlEye
quasi salmon
#

Is there any info on fixing the microphone bug?

vapid comet
#

What is the issue with the RHSUSAF pilot helmet? It crashes instantly when used.

fiery prairie
#

A3 Linux launcher (Proton Experamental) has completely disapeared for me. Was working about 2 hours ago. Tried restarting, and switching proton versions to no avail. Jumping from Profiling to Normal didn't fix anything either

#

It'll launch outside of steam perfectly fine though

fiery prairie
#

Fixed it by setting render to gl via protontricks

#

*thought I fixed it. For some reason, it worked once, then stopped working again. I closed out of Opentrack at the right moment maybe?

The window creates itself, and I can see it in the top right of my screen, flash for like 1 second, then the screen closes

Steam Console is as helpful as it ever is

gritty sage
#

Anyone on linux proton who is running #perf_prof_branch on there?
If you see water when trying to join a BE server next week, please ping me.

We're removing a hotfix for BE, for a bug that BE should've fixed, but I'm not 100% sure if that fix made it all the way to release

fiery prairie
#

I am, however still can't get my Launcher open

#

It's application does not crash, the display doesn't seem to want to stay alive when the window boots

fiery prairie
#

Ended up reverting to Proton 7.0-6, and using the Unix launcher. It works now, so I'm not too upset

fiery prairie
gritty sage
fiery prairie
fiery prairie
worthy grail
#

Switched to profiling and I can also confirm it is working

strange crystal
#

how do I assign a unit to my profile?

gritty sage
#

Thank you guys meowheart

fiery prairie
#

Anyone know how to launch opentrack in the same proton instance as Arma? I can't seem to get it working with the Unix launcher

#

Is there a way to inject a sh file that could open opentrack in the same instance as A3?

dry halo
#

Arma 3 hasn’t been running on my mac for a few months, is anyone else experiencing this issue too?

#

Like I click play and it says “running” but it never loads

wooden zinc
#

Have you tried both of the launch options? (default and silicon)
Did you do a local file cache verification via Steam?
And perhaps check or share your: ~/Library/Application Support/com.vpltd.Arma3/eon.txt for clues

worthy grail
fiery prairie
#

I'll have to check both of those out. I used to make a sh into an exe, but my launcher cannot support that anymore

fiery prairie
hoary hawk
#

Has anyone found any way at all to get ACRE2 running on their mac? I’ve even tried installing it on a crossover/whisky bottle but Arma gets stuck laughing at “Proccessing command file”

#

I can get the plugins req. for teamspeak installed on a bottle but not Arma, and natively I can run Arma but not the teamspeak plug-ins

hoary hawk
onyx marsh
#

is any solution to fix fatal crash of arma 3 on Mac?

river birch
#

Is there any way to get arma tools working on Mac without a VM?

#

If not, are there any alternatives to the likes of object builder that work on Mac?

gritty sage
#

No, no. Object builder is a tool for a proprietary format, there are not alternatives

river birch
#

Would there be any issues with running it on a VM on an M2 Pro?

gritty sage
#

I wouldn't expect any

river birch
#

Aight thanks

fiery prairie
#

Does the Dev branch diag config merge function work with Linux?

fiery prairie
#

On a really funny related note, my current method was pushing to our projects git, and letting the automatic building tool compile the mod for me XD

#

Then I'd download the .pbo

sterile pumice
fiery prairie
#

Does hemtt work with Linux?

Most of our projects use scons w/ object builder for automaton

sterile pumice
fiery prairie
#

I keep saying object builder when i mean addon builder

#

Brains not working today

#

Scons is like make

sterile pumice
# fiery prairie Scons is like make

Object builder is unnecessary with hemtt.
And you can just use scons to call hemtt, if it really is like make.

Again, I am not sure how well hemtt launch/dev with symlinks works on linux, but you can for sure package with it.

bright oak
wise canyon
#

You still need buldozer to optimize p3ds and wrps

gritty sage
#

You are already running Arma in proton.
Can't you just run Arma Tools also in proton?

gritty sage
#

sad

sterile pumice
dusk vale
clever verge
dusk vale
#

kk

clever verge
#

try not using -mods= in launch options and manage them via options -> expansions from the menu

dusk vale
#

@clever verge Thank you Im just getting back into gaming after years and I am not dumb but not too experienced on the tech side

clever verge
#

as discussed, try the mac/linux launcher that seems to be out there

dusk vale
#

Does anyone have TFAR working in MacOS?

#

I am trying to figure out how to load TFAR into teamspeak

clever verge
dusk vale
#

thats what I thought

#

I saw a post by someone in github that mentioned the issue but dont see any update

dusk vale
#

Alright, does anyone know how to use SinusBot or similar to bridge TFAR with team speak on mac?

dusk vale
#

from the chat gbt gods...

"Using a .dll file (Dynamic Link Library) on macOS isn't straightforward because .dll files are specifically designed for Windows operating systems. However, you might be able to achieve similar functionality by using a compatibility layer or emulator like Wine or CrossOver, which allows you to run some Windows applications on macOS.

Another option is to find a macOS equivalent or alternative to the functionality provided by the .dll file. macOS uses different libraries and frameworks compared to Windows, so you may need to find a library or solution that is compatible with macOS.

If you have access to the source code of the software that uses the .dll file, you could potentially recompile it for macOS using a development environment like Xcode.

In summary, while it's not directly possible to use a .dll file on macOS, there are alternative methods and solutions you can explore depending on your specific requirements and circumstances."

any thoughts

velvet belfry
dusk vale
solid patrol
#

good luck with that lol

gritty sage
#

Good luck playing around with something that will not work

strange crystal
#

idk why but there's a bug where if i use ingame push to talk, the game just freezes

lucid ridge
gritty sage
#

It has been reported.
I didn't see a response yet. But it's definitely on the todo list waiting to be fixed

quasi orchid
strange crystal
#

so i noticed that the game only crashes/freezes if you end the push to talk

latent current
#

Hi everyone,I recently re installed Arma 3 and I need help, whenever I try to start the game it says no entry Cfg worlds and I don't know what that mean,I try analyzing the file with steam,and do another install but nothing,what can I do to solve the Problem?

celest laurel
#

Tell the entire error message and when it happens. Exact symptoms too

latent current
#

I tried,but the thing is it stop at that "no entry Cfg worlds" and then dont even start the application,my problem is when I'm opening the game

celest laurel
#

Let me rephrase. Tell the error message. Word to word, character to character

latent current
#

It's that,it doesn't tell me other except that damn "No entry CFG world" I wanted to send a photo but I guess the server dont allow

#

I'm sorry if my description it's of little help but I'm new to PC gaming

celest laurel
clever verge
#

!steamverify

golden crystalBOT
#

Steam file verification process:
Right Click on game -> Properties -> Installed Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.

latent current
#

I removed all the Workshop items too

clever verge
latent current
#

No no mod the only dlc i have except the one that gives you is global mobilitazation

clever verge
#

so check that, it's trying to load something

clever verge
latent current
#

I used the -mod= because otherwise it didn't showed up on the available campaign

clever verge
#

you mean art of war, zeus

clever verge
clever verge
#

please do what polpox asked

latent current
#

Just a question it may sound stupid,as I said I'm new to PC/Mac gaming how I can expand the error to see the details?

#

Sorry for my ignorance

clever verge
latent current
#

I see,my alternative at this point was to switch to windows since I have boot camp,but I'll try to see if I can get more details,thanks for the suggestion

clever verge
#

get a pc, intel macs suck

latent current
clever verge
#

¯_(ツ)_/¯

#

and there's no proton available for mac, only linux

latent current
#

Proton?

clever verge
latent current
#

I didn't know it

latent current
wise canyon
#

does arma 3 start fine when you're not loading any mods at all?

latent current
#

The Convo I had before got me thinking that maybe the creator DLC have some file missing

wise canyon
#

creator DLC is not part of plain arma 3, so if you're trying with it then you're not testing mod free

clever verge
#

and without mods loaded in expansions

#

or rather pass only -mod=

latent current
#

Yes I'll do,thanks to you all for the help guys,I really appreciate it

quasi salmon
#

Is it worth waiting for the official Arma launcher on MacOS?

gritty sage
#

No. Something is being experimented on, but there is no ETA.

clever verge
wise canyon
#

unix launcher*

clever verge
#

whatever its called

clever verge
quasi salmon
clever verge
quasi salmon
gritty sage
#

There is no in-game selection for units.
Unit is a start parameter.
-unit=1234

How you find your unit's ID would be a good question..
You can let a windows user launch the game and copy it out of their RPT, right at the top

clever verge
gritty sage
#

no.... there isn't

#

you can set Squad XML ingame

#

not the A3 units unit

clever verge
#

ahhhh

magic escarp
#

It's what i'm doing anyhoo

fallen galleon
#

how do u join a servival server on mac as non won let me on and i have no idea about how to add mods to mac or ones the work

clever verge
clever verge
# fallen galleon how do u join a servival server on mac as non won let me on and i have no idea a...

the server needs to be running the compatible legacy version or try updating to the release candidate version which puts it on the current version. for battleye enabled servers you need to use the slower intel version through rosetta 2.
at that point it's much better if you can get linux or windows going on there.
mod management is manual through symbolic links (not alias!) and enabled through expansions or -mod= parameter
please refer to the corresponding wiki article about arma 3 on mac

#

the mac wiki page should get pinned

wise canyon
clever verge
fallen galleon
#

Thank you

tropic drift
#

Guys someone know how to launch the Contact Dlc on Mac?

#

If it's even possible

wise canyon
tropic drift
gritty sage
#

Check the log file

torn jackal
#

I don't understand

gritty sage
#

And what does your Reforger Windows Problem have to do with the Arma 3 Mac port

#

We should rename this channel probably because there is no Linux port anymore 🤔

clever verge
fallen ingot
#

Hey, using linux here and keep getting battleye initialization failed when trying to join any official server..
tried with nearly all protons 6>
is there anything i can do? it used to work before (literally played like 3 months ago, before the Mac branch came out)
e.g, as soon as the Mac branch came out and Arma now forces me to run it through Proton, it doesn't work properly.
Thanks in advance.

clever verge
fallen ingot
clever verge
smoky tapir
#

Hi everyone. Somebody have a workaround to install TFAR on a Mac?

clever verge
lucid ridge
# lucid ridge **Bug description: Game hangs on microphone** **Video review of the bug: **(ht...

I don't understand guys, are you crazy? Why is this thread needed at all if you still can’t use voice communication on a Mac? 3 months have passed. Why then is there such a price for the armor and its DLC? What if I get a log without a launcher and the ability to just chat with people? Do you understand that the price is simply huge for 2013 for a game? If you don't fix any bugs at all, give the game $1 on Steam and sell it at that price.

sterile pumice
lucid ridge
sterile pumice
lucid ridge
#

If you bought a game on your Mac at a discount in order to play in the editor with friends via discord, there are no questions for you

clever verge
clever verge
#

can you please not act so entitled about it? be thankful they're publishing to mac at all

#

and work is in progress with certain priorities

#

since its outsourced to a third party its understandable that some of the features are not offered yet

#

its not required to own the dlcs to enjoy the game

lucid ridge
# clever verge can you please not act so entitled about it? be thankful they're publishing to m...

I'm arrogant because the game isn't released on Mac but it sells for the same price as the Windows game. Moreover, the work is not carried out with specific priorities, but is not carried out at all. If you look at the chat history, not a single error has been corrected yet. If it is transferred to a third party for development, this does not mean that your creation needs to be turned into a non-working stump. I would be very ashamed to see my work so crooked. It would be nice if this could be fixed, but it's so frozen in the swamp that it hasn't been able to handle it since it came out

clever verge
lucid ridge
#

This is the same as saying, change the city to live in abundance. If this bunch of bugs and errors were written on Steam, I would not have bought it, but it exists and is not supported. I don't understand what you want to prove with your messages? That a game without support for years is super cool, or do I need to change my MacBook to a PC due to developer errors?

clever verge
#

you're not helping your case with your frustrated negativity

lucid ridge
clever verge
#

unfortunately that's how things can be sometimes

worthy plover
#

you were told it exists as a ticket and will be looked at some time, if you're not happy with the $3 priority support, you can refund. Unless you keep playing the experimental port despite issues you encounter, then it's all on you, so get in line and wait like others.

lucid ridge
# clever verge it does matter, just that it is not a priority and the outsourced company is slo...

Then why do you respond to my messages with such denial, if you yourself understand that the work is being carried out very slowly? Why are you hinting to buy me a normal PC instead of my MacBook? I'm trying to convey this to the developers, not to you. If you're happy with everything in the game, I'm very happy for you, but I'm not. I don’t write obscenities and don’t insult anyone, I’m just conveying information

lucid ridge
clever verge
clever verge
#

you need to understand that the game is 10 years old and maintenance has declined significantly in the past few years, it means they're trying to be conservative because the game is old and its on a lifeline surviving through community involvement and popularity

lucid ridge
clever verge
worthy plover
#

yes I am aware

clever verge
lucid ridge
#

Do I understand correctly that this suits you? Fine. I do not like it. The question is, why is this channel needed then? So that people, using you as an example, would respond to me with a good-natured text that this is all normal and this is how IT companies should work? This makes it even more disappointing.

clever verge
#

you're not going to earn anything with that attitude

lucid ridge
#

I had a normal attitude all these 4 months. and 2 months when the update could not be released on the Mac. but now I consider it a circus, because I face the truth

clever verge
#

you're expecting too much from bi

lucid ridge
#

I'm waiting for my due

sterile pumice
sterile pumice
clever verge
sterile pumice
#

I am aware, just suprised he mentioned mods not working.
And if he starts with tfar, acre and advanced ace features, it's simple answer with "ask Apple to allow it" hmmyes

clever verge
#

seems just that kind of person who think is entitled to expect the companies to do things the way he hopes should be done

#

people like that tend to put negative exaggerations

#

and are not well informed about the reasons why it is not possible

sterile pumice
#

We need want to setPlayable and setScale to work in multiplayer and we don't fuss about it much

clever verge
#

lets not fuel the topic further please and thanks

#

better not to feed people like that

sterile pumice
fallen galleon
#

Am on Mac book and I can’t seem to add mod or find files or any thing to join a exile server I just dnt get this at all I may think I have wasted my money 😂

sterile pumice
#

given the amount of tutorials online, I would call ti skill issue

clever verge
fallen galleon
#

@clever verge thank you yeah thinking about going window soon

clever verge
west flower
#

For some reason my game doesn’t run on Linux mint for me

#

Thru steam’s proton all the way back to 8.0

strange mango
worthy plover
#

wow this guy is like 80 years old

strange mango
#

this one looks quite neat too

hasty sentinel
#

unix launcher keeps trying to read the wrong path

#

on arch, have the config file set but it keeps trying to read my other drive

clever verge
#

weird

#

maybe report the issue on the github?

grim umbra
#

anyone familiar with getting Arma3 to recognize ACRE 2 in teamspeak and registering the mic/headphones correctly? Have an individual that can connect to the server and has all the mods just cant seem to get the teamspeak working correctly so that he can hear and speak

The following is the steps he has taken so far:
Troubleshooting tried:
Updated the Operating System.
Updated the Driver.
Installed a previous Kernel.
Creating VMs which ended up bugging out.
Tried to find the Acre2 directory to copy over its 2 .dlls that it would normally place themselves in TS3s Addons folder when the game launched automatically.
Tried to install the Windows version of TS3 which failed with an NSIS Error through WineHQ.
Tried rebooting.

weak wind
#
Hi, I'm ninelore!

Preamble A few months and improvements to Proton after its first release, i had the first known, good working Arma installation on Linux.
Since Proton 4.11 as good as all tweaks needed to run Arma became obsolete, and it became as easy as never before to play not only Arma and Steam Games, but also non-Steam games because of many Proton improvem...

#

Been working pretty well for me.

grim umbra
#

ya, he said it didnt work for him

rare pebble
#

I didn't say it didn't work Sgt.

#

As a matter of fact, the game runs perfectly despite not having a Launcher on Linux.

rare pebble
#

Ok, lemme change the install real quick.

clever verge
#

what

dull spruce
wintry gale
#

Anyone know how to launch a Proton'd arma directly from the command line including options? I know about the steam rungameid approach, but all the flags (like -nosplash) I provide are ignored, both if I use steam steam://run/107410/nosplash/steam steam://run/107410/-nosplash (which some webpages suggest would work) or steam steam://run/107410/ -nosplash. The reason is that I want to autogenerate the modlist to use. The other recommendations (like muttley's launcher) don't work for me, since it won't compile on Debian testing

#

The base game (launcher and full game) work fine, so the install is ok

gritty sage
#

You could just run a batch script, from inside proton. If that makes it easier

#

Does that steam run command work on windows?

wintry gale
#

I can't currently test (windows machine is broken), but I think so. Whether that honors the flags, no clue

#

How does one get a file into the Proton environment?

sterile pumice
wintry gale
#

Yes, but see above, it doesn't compile on Debian testing for some reason (I suspect Testing doesn't ship the correct old version of Qt5)

wintry gale
#

Also, why am I "steamuser" instead of my actual user? can that be fixed?

wintry gale
#

Ah, just make a new profile

clever verge
#

@wintry gale uh, you cant really specify launch options in steam urls, also have you tried steam://applaunch/<appid>? additionally, set up the launch arguments in the steam client then attempt to run it via the url

wintry gale
#

Haven't tried applaunch yet. The steam client approach would work but is very unwieldy since I have several different modpacks I want to switch between

wintry gale
#

Looks like applaunch does nothing at all (besides starting steam if it isn't already running)

clever verge
wintry gale
#

will try it after lunch. should I use steam://launch/107410/-nosplash or team://launch/107410/nosplash ?

tawdry trellis
wintry gale
#

ack, will report back in a jiffy

#

steam steam://launch/107410// -window -nosplash -noLauncher still just gives me the launcher (capitalization makes no diff)

#

Same for steam://launch/107410/-nolauncher/ and steam://launch/107410/nolauncher/

tawdry trellis
#

steam "steam://launch/107410// -window -nosplash -noLauncher"?

wintry gale
#

In summary, none of these skip the launcher:

~ $ steam steam://launch/107410// -window -nosplash -noLauncher
~ $ steam steam://launch/107410// -window -nosplash -nolauncher
~ $ steam steam://launch/107410/-nolauncher/
~ $ steam steam://launch/107410/nolauncher/
~ $ steam steam://launch/107410/nolauncher/
~ $ steam steam://launch/107410//nolauncher/
~ $ steam steam://launch/107410//-nolauncher/
~ $ steam steam://launch/107410//-noLauncher/
~ $ steam steam://launch/107410//noLauncher/
~ $ steam steam://launch/107410//noLauncher
~ $ steam steam://launch/107410//nolauncher
#

artemoz, same for the quoted variant

#

Guess I'll have to build Qt5 myself and link Muttley's tool against that.

#

And this is clearly not working for A3:

steam://run/<id>//<args>/
    Runs an application. It will be installed if necessary.
    The //<args> is optional, args are passed to the application as launch parameters.
``` (from https://developer.valvesoftware.com/wiki/Steam_browser_protocol)
#

steam steam://run/107410//-nolauncher/ works!

#

so launch is not a complete standin for run

tawdry trellis
#

apparently -- is also a thing, so maybe steam -- "steam://run/107410// -window -nosplash -nolauncher" for multiple arguments 😓

wintry gale
#

However, I get an error about x\cba\addons\main\script_macros_common.hpp missing, despite not specifying a single mod?

tawdry trellis
#

fun stuff

wintry gale
#

(no mods activated in the launcher, either)

#

I think it may by default activate something from the workshop folder, steam "steam://run/107410//-nolauncher -Mod=ws/" launched fine

#

(I do own the Western Sahara CDLC)

wise canyon
#

It will auto launch any mods selected in game if there are no mods arguments

wintry gale
#

Even if they're not selected in the launcher?

#

While I see mods in the launcher, none of them are ticked

wise canyon
#

this is driven by the "expansions" dialog in game, it stores a list of mods to use on next launch if no mods arguments are set

#

its a feature since arma 1 iirc

wintry gale
#

ah, I see, so it remembers what I had loaded if there's no -mod param

wise canyon
#

What you selected in game yes

clever verge
#

@wintry gale it stores the last -mod= list in arma3.cfg, you want to override that by launching with just a empty -mod=
its what the launcher does when you tell it to play without any mods loaded

clever verge
clever verge
#

which, fun fact: this is the same logic as with -name=
if not specified it launches with the last selected profile when the game exited

#

(the game stores the modlist on the arma3.cfg when you successfully exit too, i believe)

#

does that make sense?

wintry gale
#

yep, thanks!

lime ore
#

anyone know how to remove the fps limiter on mac for arma?

vale swallow
#

you sure you don't have vsync enabled?

lime ore
#

Any idea how to turn it off?

lime ore
clever verge
clever verge
lime ore
#

oh turns out the issue was disabling vsync in the arma settings

#

didnt know it was there

#

now running a solid 100 fps

clever verge
#

lol

hollow sentinel
#

Been playign well on Mac, but wen i go to customs evers i get Error Session Connection lost. missing ***.pbo file. I cant manually add some of them because its one of 189 files on one sever. I know if had laucnh i could mange thi from there but Arma 3 for MacOS is only option now and launches straight into game.

clever verge
zealous bobcat
#

Hey, did anybody got Arma Reforger Running under MacOS With Apple Silicon ? How is the Performance, what translation layer did you use ?

worthy plover
#

this is an Arma 3-related channel, Reforger has no macOS support iirc.

zealous bobcat
worthy plover
gritty sage
#

The Mac port update for 2.18 is work-in-progress. As usual. No ETA yet.

astral nebula
#

Shouldn't they release both together or have the studio have a mac office?

#

Mac is now on another level when it comes to gaming, you shouldn't underestimate this community...

gritty sage
#

The Mac port is done by a different company that has experience in Mac development.

worthy plover
quasi salmon
#

As usual, without arma for several months 👍

wise canyon
#

it's not like it stops working, you just can't join 2.18 servers. perfect time to enjoy the campaign or learn mission making with sqf scripting

quasi salmon
#

I hope this update has at least fixed the bug with the microphone on the mac

noble kelp
worthy plover
#

doesnt it say upon buying this version that it's experimental?

#

genuine question, never used Apple shop

#

or however it's distributed.

frail obsidian
#

on steam: "The macOS port of Arma 3 is considered experimental and has various limitations. Please review them before making a purchase for this platform."

noble kelp
# worthy plover genuine question, never used Apple shop

You have to dig quite a bit into the official website to find information where they warn you about certain things, like not having a launcher and similar stuff. But when it comes to having to wait two or three weeks to be able to play on most servers again, they don’t warn you about that. This is the third time it’s happened to me.

frail obsidian
#

on the page: "Restricted update cycle - the port has been updated to version 2.16, and we strive to keep it up-to-date, but we cannot make any guarantees."

#

first limitation actually

noble kelp
#

Last time somebody sent me a code for a private beta, two weeks after the 2.16 update.

“We've opened a RC-Branch for Mac 2.16. Its Steam beta access code is …”

frail obsidian
#

Yeah that is them "striving" to keep it up to date

noble kelp
frail obsidian
#

it depends on when the people they outsource it to are finished

#

they would probably like to keep it in sync too

astral nebula
#

Yes, I know, but it is very cruel to see that there is so much demand for Mac and Arma and still be kept waiting for months for the new version.

#

I don't understand, do you want me to sell my computer and buy Windows because it is experimental? 😄

#

I am grateful to Arma and the developers, but Mac users have increased a lot lately. I don't want this to be ignored either. I wish you good work.

noble kelp
#

I simply think that, since it’s a recurring problem, they should try to figure out a way to get ahead of it for future updates.

clever verge
clever verge
clever verge
# astral nebula I am grateful to Arma and the developers, but Mac users have increased a lot lat...

yall mac users could you know... be a bit smarter and play with each other instead of on your favorite servers and make your own mac only communities that are behind a version because the porting takes too long to come out.
the dedicated server is actually included with the build, i believe. i havent checked however.
but basically it should be possible to host either from mac or from linux or from windows with the legacy branch. bohemia interactive acknowledges the delays and provides avenues to connect the players on different platforms

#

im sorry for being a bit rude but this is a respectable counter-response in the tone of your complaints

#

who you think is being more disgraceful here?

gritty sage
noble kelp
clever verge
lucid ridge
#

The main thing is that they fix the game crash due to the microphone

clever verge
#

ok? i mean, hopefully they're going to get to that but also it is what it is ¯_(ツ)_/¯

wise canyon
noble kelp
clever verge
clever verge
# wise canyon

um, does the outsourced company look at macos tickets that are in there?

noble kelp
clever verge
#

well, thank you

#

it's much more productive than complaining here

noble kelp
#

waiting is not productive though, i guess i can share my opinion as a customer

plucky nacelle
#

Game was updated today even though patch notes mention windows only and the bottom right indicator continues to read 2.16

#

Menu is broken and game crashes

gritty sage
plucky nacelle
#

I read that too but I don't understand why in steam arma properties it says that it updated yesterday

plucky nacelle
#

anyway the menu thing and crashes were due to mod conflicts

hollow sentinel
#

Well since this update i im a wrogn version. I had loads of emptyish severs. When i went to recents all severs there were running differenr version. MacOSX Sequoia..

wind compass
#

Getting an ETA for the port's update would be great when one is available. Thanks!

worthy plover
#

there is no eta, it will be released when it's done. No problem!

hollow sentinel
#

Just broke it all MacOs users for a week..

worthy plover
#

don't worry stable 2.18 is still broken for Windows users too

quasi salmon
clever verge
clever verge
noble kelp
#

Smearing? Whats definitely unproductive is replying to you.

clever verge
#

chill

solid patrol
#

considering that you cant run the voice mods that most communities run, just play vanilla/campaign and wait for the update

noble kelp
clever verge
#

proton is good these days

solid patrol
clever verge
solid patrol
#

ah, thats what i meant by playing vanilla basically

clever verge
#

oh

#

yeah well, radio ts3 mods use extensions

#

sound/voice mods are a different story

solid patrol
#

yea i meant the ts3 sorry

#

those are the main mods communities/units use that mac users can't

clever verge
solid patrol
#

yea been searching for those communities, thanks for the help

wooden zinc
#

We know that breaking multiplayer compatibility for Mac users is no fun. Arma 3 was developed and released as Windows application originally. Doing the Mac client ports is still considered experimental. We do really like seeing players on Mac being able to play Arma 3, and we try to make the port process go as swiftly as reasonable. The update to 2.18 is in progress with our external partners. Please still bear in mind the limitations as noted on https://dev.arma3.com/ports 🙇‍♂️

slow tiger
#

When I create a custom Scenario/mission and save it in MPMissions file, I can't seem to find it in finder. Is it saved at a different location on Mac?

#

/Users/User/Library/Application Support/Steam/steamapps/common/Arma 3

#

This is where I'm looking

frail obsidian
clever verge
#

because of how overly poor is the experience for them, mods requiring extensions and the version divided fragmentation during updates

hollow sentinel
#

I thougt asashi can break your Mac... I play really well on Mac Arma 3 over summer until this recentl update..

clever verge
hazy lichen
jolly vale
#

Not sure if theres a way to fix this but, (for me) on Mac, when I place certain modded vehicles in the editor my game instantly crashes. Like 70% of modded vehicles work fine but some just insantly crash the game once I place it. Heres some of the vehicles that instantly crash my game:
-RHSUSAF F-22(Everything else in the RHS mods works)
-Hatchet H-60 pack
-Unsung(any vehicle crashes the game)
-USAF AC-130
-USAF: HH-60G Pavehawk

hazy lichen
clever verge
hazy lichen
clever verge
noble kelp
#

How’s the 2,18 for mac going?

worthy plover
gritty sage
#

People are currently working on it. That's all we have

mossy surge
#

I'm not sure where to start
Server: Ubuntu 22.04.5 LTS x86_64, stable Linux version
Client: Arch, Proton Experimental
Proton BattlEye Runtime installed thru Steam
Using Arma 3 Unix Launcher

Receiving this on connection:
Files Z:\home\$USER\.local\share\Steam\steamapps\workshop\content\107410\2073243184\addons\functions_f_stringtable.pbo are not signed by a key accepted by this server. To play on this server, remove listed files or install additional accepted keys.

Both server and client keys are in their respective directories and are identical:
3den_stringtable_viewer.bikey

Tried lowercasing clientside just to make sure, no effect
Is there something obvious I should've done and missed?..

gritty sage
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Maybe the bisign is just wrong?

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Both server and client keys
What are client keys? and what is their directory?

There are no bikey's on clients

mossy surge
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I'll try redownloading the client mod, seems to be purely bikey issue

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As server mod gets downloaded fresh by steamcmd

gritty sage
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If it were a bikey issue, then it would be a server side issue. Because there are no bikey on client..

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clients only have bisign, not key

mossy surge
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I see but the bikey on server is present
/home/$USER/games/arma3/mods/2073243184/keys/3den_stringtable_viewer.bikey

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And the mod gets loaded in logs

gritty sage
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bikey should be in servers keys directory

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not in the modfolder

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So I assume
/home/$USER/games/arma3/keys/3den_stringtable_viewer.bikey
there

mossy surge
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Yeah, its a source dir, it get copied to root keys

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└[~/games/arma3/keys]> ls
3den_stringtable_viewer.bikey

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Could it be somehow related to Proton?

wise canyon
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are there more than one bisign file per pbo in your mod addons folder?

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sometimes steam fails to cleanup old ones

mossy surge
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You mean in /home/$USER/games/arma3/mods/2073243184/addons? There are no bisigns

wise canyon
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you should fix that 🙂

mossy surge
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Lmao 😁

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For some reason this mod doesn't have a bisign, I see

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Sorry for bothering and thanks for helping figuring it out

vapid comet
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CUP seems to be unplayable since the Mac release last year. Can this issue be fixed?

glad ridge
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Could a borderless full screen mode be implemented on the Mac port?

And maybe higher resolution? It’s locked to 1440x900, it’s a Retina display so it’s 2560x1600 IRL.

Anyways thank you 🙏 once again for porting this to Mac, already got 300 hours lmao

quasi salmon
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do I understand correctly that a new CDLC will be released soon, which will be ported to the mac for another 1-2 months and as a result we continue not to play on arma servers until at least the new year?

gritty sage
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CDLCs are not ported to mac, they are only data.
You can also download their compatibility data from workshop, and just load them on mac