it still has the IsKindOf check..
Result:
0.473934 ms
Code:
count ([worldSize/2, worldSize/2] nearObjects ["House", 1000]);
Result:
0.481 ms
Code:
count ([worldSize/2, worldSize/2] nearObjects 1000);
meh.
Thats 500 objects with IsKindOf check, vs 580 without isKindOf check, about same time requirement so...
I mean i can try but... if you go to more reasonable ranges, which would also be something that you execute more on the regular... its 0.06ms still, utterly fast

(if it's fast enough)







?




oki



prepared a potential fix.








). Perhaps I have avoided ACE for too long and now it is finally the time to just get that and experience Arma as it was intended

