#end_of_life_arma
1 messages Β· Page 10 of 1
class CommanderTurret : MainTurret { minElev = -10; maxElev = 20; initElev = 0; minTurn = -90; maxTurn = 90; initTurn = 0; weapons[] = {}; magazines[] = {}; class OpticsIn { class TKN3_Day_x5 { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.08; minFov = 0.08; maxFov = 0.08; gunnerOpticsModel = "\CorePatch\CorePatch_Vehicles\models\optika_T72_commander"; gunnerOpticsEffect[] = {}; visionMode[] = {"Normal"}; }; class TKN3_Night_x3 : TKN3_Day_x5 { initFov = 0.1333; minFov = 0.1333; maxFov = 0.1333; visionMode[] = {"NVG"}; }; }; stabilizedInAxes = "StabilizedInAxesNone"; commanding = 1; discreteDistance[] = {}; discreteDistanceInitIndex = 0; };
Can someone tell me what is wrong with the optics ?
I have access to the first ("TKN3_Day_x5"), but nothing happen when i try to switch to the second ("TKN3_Night_x3")
https://i.imgur.com/bY1jxUA.jpg
An update 1.23 to DestrBuild, a OFP/ACWA modification which introduces destructible buildings, has been released.
details & download:
https://forums.bohemia.net/forums/topic/231320-destrbuild/
Quote DestrBuild is a OFP/ACWA modification which introduces destructible buildings. Thanks to DestrBuild, destroyed buildings are transformed into ruins. DestrBuild features a set of models of ruins which are customized to fit into size and position of each of destructible buildings. Moreover, D...
good day, any "getting started with arma 2" youtubers or sites with explanations for the single player mode. Very new to this Arma thing.
ah yes, the Christmas truce of '85
π
any body want to play arma 2?
Hello all server creators
I really tired today
Simply really very tired
I searched the Internet all day for a solution to the problem with CWA servers
when I start ColdWarAssault_Server.exe TCP/UPD ports are open
I check all settings in config file
The server is simply not visible from outside
I'm talking about monitoring, etc.
all servers from ofp monitor added in monitoring but my server is not visible
I don't know what to do anymore, if there is anyone among you who created servers for OFP, can you tell me what to do. I am ready to provide all the data that I have about the server
Are you behind carrier grade nat? DS-Lite or something like that? If you only have a shared public IPv4 address then it won't work just easy like that
I'll explain, I raised the server for Arma 2 and everything was fine, this time I did the same manipulations when trying to create an OFP server
in the end nothing worked for me
and I am using response IP: "master.ofpisnotdead.com"
Anybody tryna play arma2?
Yes, My server has 14 people
All players wait until when I open OFP server
that's why I ask this question, because I did everything as I would do when opening arma 2 server
The post above make it sound like the thirdparty Gamespy server no longer works
There is a non-gamespy technology that allows you to create servers without gamespy
for OFP
Game will still use Gamespy protocol for server queries
Their suggestion is to download the servers.txt file for game lookup
okay, how find OPFServer199 for starting my custom CWA server, to my server was is visible in OFP Monitor
without gamespy protocoled ColdWarAssault_Server.exe
I know to what remove gamespy dependency I must change response element in config file into server
Relatively speaking...
@last anvil is the server modded?
any vanilla or dlc arma 2 servers?
hi @random shard
the gamespy service stopped, and I believe this is why you encounter an issue here. the Arma 2 DayZ mod is almost dead (if not already)
you may find direct IPs on dedicated forums
the phase is that he doesn't let me play
I get an error when I want to enter the application
then it's an Arma 2 error, let's ask in #arma3_troubleshooting π¬
Epoch 1.0.7 is in beta!
Guys, is there any news about last update for arma 2? Our project http://armaproject.ru/en still waiting for linux server files for the last update π¦
no
I got linux server to work, but steam authentication didn't work
I didn't have time yet to investigate why
Anybody knows what causes this? A2OA. Periodic program freeze. Happening about once every 15 to 20 minutes. Comes in pairs, that each last about 3 to 5 seconds, with a split second break in between.
without mods, in empty mission, standing still?
How you play life
This channel is named end of life? π³
This channel is depressed 
I play ofp and arma 2...
@urban path DM me if you're interested in Arma 2 TvT multiplayer π
how do i install mods in arma armed assault
add the mod folder to the arma folder, launch with -mod=@modname
wait what
-mod=@gname
in dev console
?
in startup arguments
does anybody still online on arma?
Confusement?
i mean arma 2
In that case, yes many people are
Imo getting a kill in ofp is much more satisfying than killing someone in arma 3. Do you feel the same? π
Yeah i think so too, for me I just really like the...simplicity of the older games. for me it is a lot more, as you said ,satisfying and I dont really need all the super fancy graphics and stuff to enjoy a game
Same 'ere, I don't care about having Fancy Graphics, as long as my computer can run a bloody game
I have so many good memories from playing Chernarus Life in Arma 2 with my potato PC and VGA graphics that it gives me that warm feeling π
Oh boy, life was good back then...
greetings o7 any idea how to run CWA on Windows 10? CWA wont run
First the game beginn laggy when i Change setting in Game. After that now I get a blackscreen when i Start After a Minute i see the Main menu but the game stuck in a loop (sound) i try Different settings and nothing changed
I got it... need to delete the Config file from User Folder settings was to High.. I have try Change the vicibility...
Anyone know why A2: OA is no longer showing in games list on Steam? It's not hidden, because if it was it would still show if you search it. When I search it, nothing appears. But I can install it by going to the store page. Even then, the game still doesn't show but Steam shows it's downloading something.
Didn't even want to play, just noticed randomly.
Strange things... I never had something like this.
so im the fresh noobie like new pc new to discord just bought arma can anyone show me the ropes of the game?
Anyone know if Arma2AO has any Official or Unofficial no mod servers ? I was just wondering.
I just did a Steam search for ARMA3 and it dues turn up in the search. I had to enter a date of birth information in order to see more, but the title is there.
it was originally an arma 2 mod so
pubg wouldnt exist without arma
and fortnite wouldnt exist without pubg
so
arma created fortnite????
I just thought it was funny that searching arma would bring up that in the middle of all the ARMA versions and DLCs for them rather than at the end like other similar games... I should have noted that in my original message
PUBG has ARMA in the description
Oh, cool. Had never looked
Yeah idk, ive been trying to find one as well
Anyone got Arma CWA IP address ?
f
Note to all Arma 2 server admins! Using the Fred41's 32-bit xtbbmalloc memory allocator combined with large memory pages setting enabled in Local Security Policy in Windows seems to bring huge performance boost on my server that's running modified version of Warfare. Definitely try it out, if your server machine has 16 GB (preferrably 32 GB) or more RAM!
Eg. 4 hours lasting round, around 20 players:
- without the settings mentioned above: server FPS < 15
- with the settings mentioned above: server FPS > 35 or even > 40!
The memory allocator can be downloaded from Armaholic: http://www.armaholic.com/page.php?id=31217
I also edited the registry to be as sure as possible that large pages are enabled on server and also headless client:
If you don't understand what the text below means, don't try it! Damaging the registry of your Windows installation can mess up your computer severely, often requiring full reinstall. Do this only if you really know what you're doing!
-
Create this key (=folder) in regedit:
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\arma2oaserver.exe] -
Create/set
DWORDvalue for thearma2oaserver.exekey:UseLargePages= 1 -
Create this key in regedit:
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\Arma2OA_BE.exe] -
Create/set
DWORDvalue for theArma2OA_BE.exekey:UseLargePages= 1 -
Create this key in regedit:
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\Arma2OA.exe] -
Create/set
DWORDvalue for theArma2OA.exekey:UseLargePages=1
Done!
i tried the avx 64 malloc on a2 as a meme
even though its 64 bit it runs as well lmao
I have no idea what the effects are or if it just silently fails in the background and returns to the default allocator
That's what it does
So you're using system allocator now
ah
@winged pollen Itβs exceptionally heavy mission. There can be hundreds of AIs on the map simultaneously
Also the client FPS has increased as much as over 200 % on average after the tweak mentioned above (!)
People that were getting 30 FPS on Takistan have now 70 FPS
And the effect is constant between players
Lol
People with high end PCs are getting almost 200 FPS on Takistan now
And occasional freezes are gone according to them
just note, afaik xtbbmalloc isn't fred's malloc, fred41 never released the sources
@molten heron Spank Bastian for not whitelisting the malloc after multiple emails and months of waiting
He didn't? That's interesting
no, i was just told by some random people they might got the sources, but i never seen them to be honest
i gave up explaining people that hoarding such stuff w/o explaining why usually ends with them leaving and nobody remembering what and why they changed
Does the trick I listed above work btw? The registry hack
It seems to work, but dunno whether it's a placebo effect
it's not trick or hack, it's well documented function and it's different to the one needing the administrator rights and Lock Pages in Memory
it doesn't work always for all binaries and could lead to crash
Aren't both the Lock Pages in Memory permission and the UseLargePages DWORD needed?
In any case, people in my community (including myself) are getting quite dramatic results/improvements with it
That's nice
if i remember it right, this affects the binaries, libraries and maybe files loading to utilize large pages (not sure if caching too)
it's not related to the allocations from the process , that's what the allocator does
I mean, players are getting almost no crashes at all (given they have enough RAM) now and their FPS has basically doubled when combined with the server edit too
i would poke @eternal wadi about it but he would growl and send some angry c++ code my way 
I still want Dedmen version of the "Morickyyy!" meme
Does multiplayer arma gold works?
We should add logging of page size to RPT to see if LargePages actually works in the end
Sorry but what? I do not understand these big brain words
My guess is that it does based on the experimental results in my community
Ah okay, and your community plays arma gold?
Avg FPS indeed went up by 200 % or more for most players, server FPS went from less than 10 to over 35, even over 40 under load; microfreezes stopped and game even seems to crash less often on some players at least. Sorcery!
Unfortunately not
Ah okay
We play in Arma 2: Combined Ops (Arma 2 + Arma 2: OA combined)
It's kinda dead game I think
If I buy a new arma I will probs buy 3 and play it on ge force now
Or not dead game, but the community is dead
Yeah it is nobody plays online
What are your PC specs?
Eh idk let me look but pretty wack
Let's move to #offtopic_hardware
K
https://imgur.com/a/G2sKMUf @weary stirrup correct?
@winged pollen Yes
Then you need to enable "Lock pages in memory" setting for your user account in Local Security Policy
alright
Or not sure if you have to, but it can only help π
i know how that works
Ok
also malloc is same as in a3, right? put dll in dll folder, ini in root. -mallo= xtbbmalloc
yes, but not the in game browser
-malloc=xtbbmalloc
Fixed
ye
it was not for the spelling, just the instruction
i will try but i severally doubt it will do anything
my scripting thread only uses up a couple percentage of the game thread, AI only a couple percent either
It helps if your server has suffered from performance issues before
But in your case I believe that doing the same trick for the clients/players would help a lot more
right
like 40% of my performance goes towards jipping setvariables, and 10% to epochs loot createvehicle
or it could be even more, i forgot
its insane how much network impacts performance on a2
Arma 3 or arma 2? Like is arma 2 better when you got a shitty laptop?
And how is arma 2 community?
@forest onyx Arma 2 is better with "shitty laptop", your laptop won't simply run Arma 3 properly
There are quite many active servers in Arma 2 still
Ah okay nice
Well i tried on my server, made no difference with xtbb
There are alot of arma 2 mod servers
@weary stirrup was worth a try but well
Is arma gold like active but no one plays multiplayer or is it realy just dead?
You can guess
that was the first Arma game I ever played.
I think I was like... 4.
5?
Literally wanted to do nothing but play Arma 2 and got it on a computer that practically could not run it and sucked at the game myself.
So I never played Arma 2 very much except the special ops patrol mission
Yeah ArmA is one and only ArmA game, since sequels are named Arma π
Even though Arma literally means Armed Assault in all of the games
Nope
really?
!namedebate
The correct name is Arma 3. See: https://www.bohemia.net/blog/arma-2-the-name-tale
As we're quickly approaching the release ofΒ ARMA 2 , the third installment in Bohemia Interactive's award winning series of military PC simulations, it's a good time to clarify some things about the name and also explain why using Armed Assault 2 is wrong or why Arma is not a cheesy weird name as some English-centric souls may believe!
^ Applies to Arma 2 too
Yeah
I stand corrected
Still
It's weird to think how I began and where I am now XD
Likewise. I started to play A2 9 years ago but can't believe I'm still playing
My dad told me if i could land a hummingbird on that weird ass civilian airplane then I can play it
Me, then, didn't know how jank the physics in the WHOLE INSTALLMENT OF EVERY GAME WAS
because i did it but then bounced off like a ping pong ball
Here I am now. 19 years old and still hooked
Oh shit
no I played Armed Assault first
That doesn't sound right though...
Same but I am 14 lol
Or ARMA π
A guy has rebuilt CMA on Intel malloc Threading Building Blocks 2020 Update 3
It's 1 version lower than the latest Intel malloc
I will test it
If the gains are there, the guy will rebuild CMA on latest Intel malloc
But in the latest Intel malloc there are a lot of changes
Not even sure if it's possible to rebuild CMA on latest Intel, since it will require changes and some files don't even exist in latest Intrl malloc
cant see anything there talking about the malloc?
I have a question about the Arma X Anniversary collection and the bonuses. Is there a way to get the bonuses even if you've bought everything else in the collection? I own all of the games but want the soundtracks and Steam won't allow me to buy the entire package again.
@molten heron here the link that also contains CMA source files
https://github.com/oneapi-src/oneTBB/releases
TBB and TBBmalloc are seperate things
The games that you already own get deducted from the package and therefore gives you a lower total price. You should still get access to the soundtrack, bonus artwork, etc. Scratch that. Looks like Steam doesn't let you go through with the buy.
Try getting it from the BI Store instead.
Wrong link )
Source files are in armaholic link of CMA
()**xtbbmalloc-version-1.0.3upd\malloc\64-bit\CMA_Source.7z**()
Armaholic - Covering the Arma series - Arma 3 | Arma 2: Operation Arrowhead | Arma 2 | Arma 2: British Armed Forces | Arma 2: Private Military Company | Armed Assault
Huh? why CMA?
Ia sked about TBB malloc changes that you said are happening
The guy took cma and redone it using almost newest Intel malloc
He compared the differences and adjusted stuff so it's same like in original cma
Don't asked me what and how, since I have 0 idea
I only will test tomorrow
Or this night
If it increases FPS like CMA AVX2, then it works
Because even using CMA's .ini file with this version of malloc works
(`)22:42:01: Init
Config:
User is admin: yes
tSeLockMemoryPrivilege: ok
Using large pages
Init done
22:45:14:
Dumping stats (Exit):
PageFaultCount: 274248
PeakWorkingSetSize: 990.473 mb
WorkingSetSize: 175.773 mb
QuotaPeakPagedPoolUsage: 429.438 kb
QuotaPagedPoolUsage: 384.195 kb
QuotaPeakNonPagedPoolUsage: 57.453 kb
QuotaNonPagedPoolUsage: 26.094 kb
PagefileUsage: 239.410 mb
PeakPagefileUsage: 1.339 gb
CmaPerfMappedMemory: 158334976
CmaPerfCallVirtualAlloc: 152
CmaPerfCallVirtualAllocLP: 0
CmaPerfCallVirtualFree: 106
CmaPerfCallMemTotalComitted: 8344
CmaPerfCallMemTotalReserved: 0
CmaPerfCallMemFlushCache: 0
CmaPerfCallMemFlushCacheAll: 4
CmaPerfCallMemSize: 26208577
CmaPerfCallMemSizeA: 1146
CmaPerfCallMemAlloc: 12227907
CmaPerfCallMemAllocA: 573
CmaPerfCallMemFree: 12227872
CmaPerfCallMemFreeA: 573(`)
Once 19 hrs stress test on my PC is over, I will see if it works and if brings any perf improvements
I asked about "But in the latest Intel malloc there are a lot of changes"
I checked their commits and can't see anything outside of copyright year updates and minor adjustments. concerning malloc code itself
And their release notes don't mention malloc changes, don't even mention malloc at all
I have AVX and AVX2 CMA versions redone using Intel malloc Threading Building Blocks 2020 Update 3, to have at least the performance of CMA and the build newer tha BI's default Intel malloc
The Guy will try to redo CMA on really latest Intel malloc just in case it's even better. One never knows
It's same like in Arma - not everything that was changed is always mentioned in the patch changelog - you should know it very well )
There can be small undocumented/unlisted changes that might be important non the less, or not
The most important point was that there are source files of CMA that Dwarden didn't have and I hope it can help
If this works, according to my tests, I will use it instead of CMA for sure
The goal would actually be to have AVX and AVX2 versions available as option in the game launcher
Dwarden asked about fred41's allocator, not CMA
Ok
https://github.com/LudoKickas/tbbmalloc_arma though this says it was made by Fred41
But CMA really gives better performance and that's what we all use
So having source files of CMA is not less better
_blub's version is newer than Fred41's one
Really works, whitelisted for BattlEye and source files available
We are in #end_of_life_arma, and the conversation started at Ezcoo talking about fred41's one for Arma 2
Does it work on Arma 2 then too? and is battleye whitelisted there too?
But thats what Ezcoo was talking about, getting fred41 whitelisted for Arma 2

...
Should have better paid attention )))
But I still will test AVX and AVX2 redone versions of CMA for A3 and if it works, will ask to whitelist as well, since there are source files so BI can easily check/approve )
Hope dies last )
I don't know why Ezcoo pinged me then in his original message, where he reports improved FPS using another malloc if it even isn't A3 and CMA.
That's what confused me.
I auto-thought it was concerning A3 and CMA, without even really reading it all
Do people play Arma 2: Operation Arrowhead to or only Arma 2? (Like which multiplayer is activer?)
Okay and arma 2?
Dead
Ah okay
OA expansion costs only few cents, so everyone are playing with it
Thx
note thats focussed on mods
ah its russian based yeah
Yas
Now I gotta find the money to buy arma 2 π
On sale u can get for a dollar
Now?!
its 2 euros on kinguin
Pog
Bump, Iβm part of polish - PJO group, and we are interested in Joint Ops
Kinguin trust able?
sure
nice
You know a active arma 2 server?
sure dayz servers
which i linked
@forest onyx https://www.battlemetrics.com/servers/arma2
Pog thx
hey guys
how can i download arma for free? ;-;
i love these games so much but i cant afford it π₯²
- Spend some cash
- Unlocks your game in library
- You can now install game for free
- ???
- Profit
I can't
Bruh ;-;
I gotta install the game from steam right?
It isn't free tho π
Then bye-bye. This is not a place for beg/illegal activity
Nope
You spend some cash in your computer then you can't spend on some games? Silly
well brother you cant get arma for free legally
Hmm well
No I won't. But that's not a concern
I guess I will have to play candy crush then XD
And you're asking in the channel for the earlier versions of OFP/ARMA that are really quite cheap on Steam
I have ofp cold war
One of my friend gave that game to me
Especially when sale like couple of dollars
I didn't like the graphics
Years of fun in that game
π€·
π€ Next to OFP and VBS1 games/software, there is some kind of reference to something called "Galatea" in OFP engine. Is there any info known in the community about this project?
Hello
Goes on sale often for very cheap
Just keep checking and save up some
There is a demo of Arma 2: Operation Arrowhead. That's where I started learning arma scripting
how tf do I use thermals on arma 2
pressing N just toggles nvgs
tried on t90 and m1a2
Using mods or not using OA?
nvm solved
What was the problem?
@mighty yew I was on base arma 2, so I bought arma 2 OA on G2A for like 1 buck
Ah, cool
G2Aπ€¦
u get games for 70 PERCENT OFF
Anyone care to play some Arma 3?
No, we only play OFP, ARMA: Armed Assault or ARMA 2 in this #end_of_life_arma channel
I can lend you the 29
Hi, come from?
Is there any list of original OFP (not GOTY or Resistance) releases? According to patches (http://ofpr.info/patches.html?start=20) there is at least CZ, EU and US version. I think there is also Korean one (but maybe it is just GOTY or Resistance). Anyone any idea?
I just knew http://ofpr.info.paradoxstudio.uk/patches.html which has them all
not really + links are dead
@toxic delta I have found out https://www.patches-scrolls.de/patch/2985/7/ having downloads as well. But still some patches are missing in there.
I'm looking for 1.40 and 1.42 patches for CZ version. According to 1.46 patch they should be available.
also some kind of 1.30 temporary (beta?) patch is mentioned in readme
also there is version 1.06 (CZ) mentioned at old webpage https://web.archive.org/web/20111121204959/http://www.flashpoint1985.com/download_ofp2009.html#czech
Man, that's some serious necroπ
Actually I'm working on some archiving project, so yeah, it is like kind of an archeology and I'm trying to put things in museum @stuck dirge.
Awesome, hodnΔ Ε‘tΔstΓ π
hello
@wide bridge best to just write down whatever your issue is you need help with. If someone knows answers they answer
if u know scripting would u mind helping me
its been quite long time since I did anything for A2. general scripting stuff you can write on #arma3_scripting though. even if its for Arma2. (though remember to state its for A2 so people know not to suggest A3 commands)
alright thnks
When I try to log in the A2 page in the library to the A2 page on the Steam store, I am thrown to the main page of the Steam store... what is the reason for this? How to fix it?
Somehow it's bugging or unavailable or whatever. Somehow
In addition, I cannot write a review on A2, although I have the game π¦
The game isn't supported by the devs even at this minimum lvl?
(this isn't a reproach)
Are there any A2 Discord channels?
Itβs because there are two versions of A2 on Steam, not counting OA
Only one is visible in the store
0_0
33900 and 33910
Β―_(γ)_/Β―
33910 doesn't exist, I cannot go there, it throws it to the main page of the store.
Ah...
Understood...
And how are they different?
How is "Legacy" different from a regular game?
And... why don't you fix this issue?
You? None of us are Bohemian. Also I don't see there's a reason to fix it nowadays
I generally said. Okay then.
does the COOP campaign for A2:OA work in the Legacy version?
I might wanna try Iron Gauntlet (PMC DLC) in COOP with a friend at some point in the future but reloading/reverting is broken for me in the non-legacy branch SP so I was wondering if it's possible to play the COOP campaign in legacy mode
good evening, I apologize for my english (MTL).
Me and a friend of mine have rented a server from nitrado and want to play Arma 2 CO with the Benny mod there.
the problem is that we can only play Arma 2 OA with the server.
my request / question is how it is possible to start a CO server.
If anyones up to play as a group hit me up
In case anyone is interested: "Epoch 1.0.7 is now in the DayZ Launcher. Unfortunately Epoch 1.0.6.2 got completely removed. Server Admins have to update to Epoch 1.0.7 now."
Any recommended mods for A2:OA
@lime tendon JSRS1.5 sound mod definitely. And Blastcore graphics mod. You also need CBA mod to make the other mods to work properly
Hello I am looking for a server to play arma 2
I don't think there is an ARMA2 chennel?
Btw who is still playing ARMA Cold War Assult?
This channel is all armas minus 3
sad Tactics and Mobile Ops noises
Ouffπ
For a Arma discord, its a little stupid to just have Arma 3 channels dedicated to lfg, groups, etc and just ignore the others and leave them to this one channel.
I mean, they should just rename the server to Arma 3 at this point, since this channel is the only thing related to any other arma games
Anyway
Anyone down for Arma 2 co-op?
Preferably Arrowhead?
why don't you like, read channel descriptions?
Its called end of life for a reason.
I already know this π
anybody plays Arma cold war ping me plz
other than epoch / dayz does anyone actually play A2:OA anymore?
I've played thru it recently for the campaigns
π€ any good
@normal gyro I have a popular server that's not Epoch/DayZ. So to answer your question, yes, people still play it π
the campaign is very good imo
Arma 2 has good warfare so that is what I play it for. It takes a lot of work to get the scripting down for single player.
i find the A2 ai smarter tbh
That is a bit outdated but the AI in 3 is definitely "smarter" in the fact that it has a lot of self preservation whereas the Arma 2 AI would mostly sit like ducks unless engaging. So while as a player with AI on your team you want them to go and shoot something, it is in their personal benefit to go around a big hill so that they surprise the enemy and don't die.
This is also why engagements are a lot more drawn out in Arma 3.
Do I have to restart every time I die in the "warfare" scenario in Arma 2?
And how do I make myself the commander in these scenarios?
In singleplayer, there's no built-in respawn system unfortunately. You can host a solo multiplayer so you can play it forever
Good idea. I did that and started one called "superpowers" or whatever, I voted myself as commander, but all the bots are just standing around and I'm clueless as to what I do.
You'll have to order them using High Command.
Press LCTRL + Space to toggle the mode.
Then you can issue them waypoints as the commander.
Just keep in mind that since Arma 2's vanilla AI is...not ideal, it might take them a while to get to their waypoints depending on how far it is and what units their squad/platoon has.
You'll also want to donate them some units via the Warfare menu because the AI squad leaders tend to buy useless stuff like UAZs/HMMWVs with no anti-armour weapons.
Is their any kind of active Arma 2 servers?
There are some active servers, Dayz mod is still a thing on A2.
Is that the operation arrowhead mod?
DayZ is a CO Mod
Well if there are servers running it will mostly be with CO/Operation Arrowhead.
Okay thanks
Side note, is it easy or difficult to host private games/servers for friends?
Should be easy to do, just make sure to open the ports, you can find a "how to start a server" guide on youtube or a search on google.
Thanks!
Also do a search on the discord for "Arma 2" you might find more people still playing the game, you might want to send them a DM if they want to play a game sometime.
Okay, cool
has anyone still play arma cwa
Is operation arrowhead worth it even without the dayz mod
Uhm... yes
Operation Arrowhead is essentially half of the added features of Arma 3 slapped onto Arma 2
Like so much artillery compared to the base game
It also has some pretty cool missions but I haven't played through a lot of them
thanks
what does arma2 potentially do better than arma 3? gunplay? vehicles?
One thing I actually love over Arma 3 is the atmosphere, especially Chernarus (and Utes as well). It feels dark and depressing pretty well, and I love it
This ^
Another thing is Arms 2 the AI are a lot more aggressive. You can have an all out battle with gunfire everywhere and feeling like you are being overrun, but in 3 the AI won't push as much and will often fall back and flank.
While it isn't necessarily better overall, it does give a different feeling in firefights and make a different experience.
I like the setting of Operation Arrowhead way better than that of Arma 3, the stories and characters plus their ethics and thoughts are much more engaging than those in Arma 3 for me
...what ethics and thoughts were engaging in OA? Until BAF/PMC came around, it was just about a generic group of Yanks from Team America save the day from the totally-not-Iraqis led by a totally-not-Saddam Hussein dictator.
Yeah xD
It all depends on the situation.
That plus and set in totally-not-Afghanistan-according-to-U.S.-mainstream-news-and-Hollywood... although I've since realized that ||damn did the U.S. seemingly withdraw far quicker, less than three years tops?||
I was reffering more specifically to PMC, but I just enjoy the middle-eastern setting in general more than any other conflict because that's the time period were war really started to transform beyond just 'conventions' and 'agreements' and a lot of the unexpected or highly dissaproved of things would happen in combat thus really making you sit back to think
gives more wiggle space for variety, lessons, or fiddling with emotional strings, in my opinion at least
I mostly like anti-war sort of situations or games/movies that don't romanticize it, and I can't think of a better time period or conflict than that for that
That... doesn't sound like it works within the confines of a FPS/TPS, not unless it's Spec Ops: The Line.
Decades of on-paper-anti-war media set in Vietnam 1960s-1975, yet the idea of PF made it one of the most popular Arma 3 DLCs, actual quality aside.
Indeed, I really don't remember OA being at all particularly complex in storytelling or having much of a main idea...
It was however complex compared to all other FPSs and was acknowledged as such
At least in the campaign... obviously in the sandbox it is war crime after war crime π
FPS anyway... if you had third-person enabled points back up at the other game
What's third person? Don't use it π

how so? That's almost entirely the point of the Arma series and the way they've approached storytelling of the conflicts in the games. Even if it's outside of Arma, just because you shoot stuff as a gameplay mechanic doesn't mean you can't be conscious of consequences or implications nor the overall picture
or maybe that's just something I immersed myself into when I played the games more so than something literally provided by the games
but I don't believe Arma (from the campaign perspectives) has romanticized or 'enabled' war at all
I think war always has things people disapprove of. Highly, in fact. Eh, anyone saying anything about the game though romanticizing would be subjective at least to me. Secondly, it's been well past what you stated of agreements and this and that for thousands of years now, I think. A thousand?
Not to mention, romanticizing would only really matter if that was a thing to those who are susceptible and don't know reality outside of a video game. I have a friend who served in Vietnam and I heard the stories from him. Ugly shit.
I would hope too that a video game wouldn't need to stop and make us think when warfare is an actual thing that the game is modeled after. However, communication and this and that breaking down? Well, Vietnam was one of those fucked up chapters. I sat and read what you said over and over above. I kind of just stared at someone saying, "this gave the most", but all wars do, and all crimes, etc.
We don't need one more advancements weapon wise, more time passed, and for things to be more horrific to paint it all out. Well, I know I don't. Lol.
It's horrible and it's all fucked up. : )
well yes, I was stating my opinion and I referred to myself multiple times in the statement, however, you can easily romanticize war and many FPS games do that.
No worries and yes, yes you were.
Stating it and are, I mean.
Perfectly fine.
However, if someone romanticizes war?
however war plays out in extremely different ways over time, which is also something I referred to. The 'killing of people' is horrible in any sense. I just think the ways war has been gone over have been more or less ethical over time, despite it being not a good thing in general.
I'm going to think 1. They don't have much real life experience with actual violence. 2. They're likely naive. 3. The only people who do know of these things that I have seen anyways are the first two. Yeah, that's fair too. I wasn't directing this at you, if it's taken that way or assumed as such. How can someone romanticize war? It's brutal murder of other sentient people.
if anything I enjoyed the IDAP / Laws of War chapter of Arma 3 a whole bunch; the game is modelled after war, sure, everyone knows war, but not everyone thinks about it the same or has the same perspectives. The game obviously has it's own opinion and point of view it wishes to tell, and I appreciate the stance they take for it.
Your points have more validity than people think in ways, but I didn't precisely agree entirely I guess. My head hurts.
You made sense.
Just, the romanticism part was definitely where I went, "hm", and because it does happen.
any game that has you killing or shooting things for no justified or valuable reason, nor any remorse of the sorts. Most competitive shooters nowadays, most FPS aswell. This is not necessarily a bad thing, since some people like simpler games to relax rather than to think or stress, but it's just not exactly my favourite kinds of games
Nothing wrong with that at all.
Your preferences. I mean, I like playing these games, but sometimes I don't.
I take a break from it. Real life was enough in the past.
Secondly, I don't think it's healthy for anyone to be on that game or any of a violent nature constantly, but eh. It depends on susceptibility and a lot of other factors.
for sure, which it's why it's hard to pinpoint or accurately discuss, each person is their own world when it comes to it, or well, how they decide to interpret the world and what they're exposed to lol
just like your friend told you about their experiences in 'Nam, every device of communication is useful for understanding or learning about something without directly needing to experience it. Games, art, books, all do that in their own way. Some more or less accurately, and sometimes it just depends on how the person digest and puts apart the information they got. Also why it's important to listen to people and their experiences, whether they're just talking to you or if it's thru something they made, that's how you extend your perspectives. Nobody has the lifetime to experience and learn everything by themselves.
To be fair, they didn't completely withdraw from Takistan by the end of 2013 as A3/Laws of War shows. Even PMC's canon ending and TKoH more or less state that mercenary organisations like ION/Talon took over most of the security work, while a skeleton crew of coalition troops would be left behind.
Resembles the situation in Afghanistan IRL but just sped up by a few years. Contractors do most of the work in the country now.
If someone romanticizes warfare in a game, all I know to say is that they need help.
Lol.
Because they wouldn't I doubt in that situation, let alone a violent one.
It's rather sad and dumb, but at the same time amusing.
Secondly, I don't think a video game even scratches the surface of utter brutality. Why? Because it's a video game and real life warfare and violence compared to the games? Eh. Yeah, they'll get a video game experience, and they might understand based upon how a game shows it, but somehow I really doubt that many take away lessons about the misfortunes of war and it's victims. Yes, victims. Not this and that, victims.
A game can not do as he said he experienced, no matter how real they attempt to make it. Bombs dropping, picking up your friend's intestines, the burning flesh smell, screaming, fighting, and a brutal struggle over land, resources, religion, and whatever else. Politics too.
I get the concepts you're posing, but it'd be very narrow in comparison of understanding real and not real.
Not to say I've been a soldier or gone to war. Had my share of violence, isn't important though.
Yes also, definitely. Sharing this all is important and especially from those who've gone to war. As far as experience, I'd agree I guess.
oneself's previous baggage of knowledge affects how they understand things in present time. It's also more so about the 'thought' than the 'literal brutality', the emphasis is in a totally different place.
I think of a funny example.
Sometimes, when..
Well, this isn't funny. Never mind. Some people do things, let's say a murderer at times kills, obviously, and sometimes because they're not attached to the victims or this and that.
it's also not in replacement of reality. I think you're understanding something totally different from what I'm saying.
You can kind of make a weird correlation there.
You said of exposure, the world, etc. It all ties in really. You said romanticizing too, which would be really weird of anyone in game or out about the concepts either way.
I also am pretty sure you spoke of real warfare earlier a bit? However, maybe I'm just tired and my splitting headache is fucking me.
Well, yes, we live in a real world, and that real world influences how we understand things, games, which are not real, are also influenced by this.
Yes, they are, and the only way a person does this or that in terms of romanticizing something like that is if they're likely glorifying it, uneducated, not very versed with this or that, and I also don't think a video game would be a healthy way to really understand any of this either, because it's a video game. It's not reality. Reality is also searchable, something you can immerse yourself in, etc.
Not that there's anything wrong with Arma 3.
I enjoy it.
So someone telling you their experience of war is invalid? Reading about is invalid? Documentaries and history is invalid?
No, because the game isn't people telling me their story. Is it?
It all really depends on the how, not on the what
The game isn't anyone that I know of telling their story. It's the people who made the game and the people playing along in it.
If you think the game is void of any message, that's your interpretation, and that's valid.
I don't agree.
Perfectly fine, yes.
Just, no one can sit and tell me that they understand certain things based upon a game. You can get a grasp, whatever, but true understanding? Let's say from playing a game and the person's knowledge, this and that all extend from such? Kind of gonna make me think they're invalidated automatically.
Lol.
There are people like that.
No one can tell you anything of anything if you really want to get into the semantics of it. Life is an extremely subjective experience.
Even someone who experiences things can be fully aware and conscious just as they can be totally detached.
You can't sit and say, "I know all about this and how it feels" based upon playing a game is all.
It doesn't work that way.
Surely there's authority and background / context in speech which validates one's words or thoughts, but really, I still beg to differ
Surely not, I never said that though, different discussion
I can't figure out why either, someone would romanticize this shit.
Lol.
That's pretty uh..
Sick.
Not sick, but hm..
Can't think of the word. Ignorant, maybe.
Hm, nonsensical? Either way, ridiculous. Nah, it doesn't invalidate anyone's thought, but there's also reality, and that speaks for a fuck of a lot more than a video game.
yes, but that was never in question?
Uh, typically people who are more attached to reality as far as I have seen don't romanticize it, and they don't romanticize even the concepts in a game.
I didn't raise that conversation about that either. Nor start it. I just read along and then saw that come up.
You've played G.T.A. before?
Well, people do the same shit all the time, and it all surrounds violence. Uh, those who've typically experienced x, y, and z don't romanticize anything. That was my point is all and how weird it'd be to do and kind of lacking some sense..
As far as everything else or bits and pieces?
It is what it is.
I don't think we're on the same page on the definition of 'romanticizing' something, nor this discussion in general, so I'm fine with dropping it here. We're also talking more off-topic than end of life Arma so yeah. Thanks for the input though.
Lol.
I think I went off of your words..
I don't know what else romanticize means and I'm pretty sure I understand the word very well. See? Here's the other thing. You can move on, but I'll still express my feelings, and they make sense. If I'm misunderstanding something like romaniticizing, it'd be the wrong word then probably.
I didn't originally use the word.
I never said you couldn't continue to express yourself
deal with or describe in an idealized or unrealistic fashion; make (something) seem better or more appealing than it really is.
That's what you know it as, yes?
that would be correct, sure
that only applies to the way something is portrayed though
Yes, the definition, and so I wasn't sure what else to take it as. That's why I said it's strange to me that anyone would do that, in game or out. They'd have to have something wrong or lacking. I mean, at the base level it's kind of deeper at times because of how susceptible, ignorant, and inexperienced some are with even lesser violent situations.
There's nothing to romanticize on, really.
so Call of Duty and GTA don't innately romanticize the themes they portray?
Uh, even if the games promoted it, even if they do or don't? I'm not susceptible to romanticizing these things or thinking of them in that light.
Because that's pretty gross.
whether you romanticize it yourself or not is different than what the game romanticizes or not?
and even then the romantization of something isn't exactly wrong as long as you know to separate reality from such
Uh, because it's a game, and I'm not going and thinking on romanticist bullshit concepts about evil shit in the world where people slaughter each other.
as mentioned previously some people like a more relaxed or casual experience, they don't want to be constantly talked down or punished in the way that real life does
If you can't tell the difference between a game and reality, there's something seriously wrong.
People who romanticize it? I'd think exactly that.
No matter what anyone says.
A game can't PAINT that reality out.
Period.
Yes.
Yes.
Absolutely.
I'm so confused, you went from talking about romantization to talking about a game being unable to paint reality, those are two totally different concepts, and discussions too
also telling the difference between a game and reality, another different topic
to sum it up: I preffer games or stories that attempt to get closer to reality, even if it's not a 1:1 replica or experience ever, I'd rather play a game that justifies itself rather than a game that has you 'kill' things just for a gameplay mechanic without any attachment to it. I will play stuff like R6S, COD, GTA, sure, I just don't preffer them.
however the discussion is interesting in itself but a bit overkill in relation to the initial topic lol
I appreciate the exchange nonetheless
It's not confusing though. Why? Because if you romanticize warfare even in a game? Simple. I don't see most victims of violence or war going and glorifying these things. 99.9 percent of the time. I don't need to explain how weird it is. That'd be like if I looked at my life in the past, (ain't getting into details), but prison, being stabbed, and a lot of other shit. Yeah, someone might sit on a game, maybe G.T.A or something else and romanticize, but I doubt someone who's experienced it would do such. Like I said, tiny margin, but it makes sense to me. I saw what you said way above, yes.
talking about what the game portrays =/= what a person interprets
What would a person be doing in a game, romanticizing?
About war...?
What I said above? Made sense.
the game itself can romanticize about war by cutting out the 'horrible' aspects about it and only keeping a few select ones also making them seem 'better' than they actually are
I was just saying, it doesn't make sense to me. Secondly, how can you expect a game to be, but so realistic?
Uh, what?
That game doesn't cut a lot. You can kill people in it, characters, but still, napalm and shooting in mass.
Lol.
the aftermath? the consequences? the implications?
the 'brutality' as you mentioned
even stuff as the time, planning, or effort
there's a lot to be cut, and a lot that is cut
Hm, I feel sorry for the person who's oblivious to that. 'Brutality', why the ' ', it is brutal.
Who the hell would have to sit and hardcore wonder about the bad of war?!
LOL.
That's wild.
well this is a perfect example of what I mentioned, you make your own interpretations of what I say, just as a person can make their own interpretations of the games they play and what they portray
I think I take it as how you communicated it man. See, with me I say things so that majority if not all can't be confused. "The aftermath", "The consequences", "The implications", right? I definitely can't misinterpret what you said above and if someone seriously has to sit and wonder than I'd question their moral compass and education.
Not saying you in the last sentence, but in general.
I understand, but those are both of which not everyone has equal access to nor equal experiences
which affects susceptibility aswell
Hm..
I wonder how many people in here are from America or can use the internet who play Arma 3.
Who are using Discord.
The internet.
I would say a fuck ton of people have accessto the knowledge, search engines, etc.
just because you have access to knowledge doesn't mean you necessarily have the interest
I could sit here all day doing nothing rather than trying to have an exchange of opinions with you to hear from a different point of view or learn something new
You're really in a way, only furthering my point.
About ignorance, for example.
If you don't know, it's not an insult.
It's simply ignorance.
yes?
Context plays in there.
your statement sounds as if you were assuming that people who have access to all these things are mandatorily not ignorant
Oh, no. However, that doesn't exactly help the point. If someone romanticized war without even having an understanding, (let alone how stupid it is to do in the first place kind of), I'd likely think they need to educate themselves.
welcome to videogames... any game based on a real thing is to a degree a romantization...
for better or worse
even books, even art, anything really.
To a degree. Lol. It still can't make it anything like real.
No matter how much people try.
That's why the concept is known as romanticism and in this instance.
of course, but does that mean that we should make absolute whacky nonsense games and art just because reality can't be replicated?
or should we try to get close to give people a 'feel' for what it's like in order to at least get them closer to the subject?
Nope, but this just goes along with the conversation. Feel? Uh, I guess, but it's not really a feel to me, I guess.
I know the differences, like many do.
and how do you know the differences? by the things you were exposed to, having lived it or not
even by being told about it that still influences your knowledge about it
Lived it or not? Uh, did, and I don't romanticize things. What you did earlier? It was ridiculous as though people would get some close or to anywhere close things. Knowledge is what it is man. Most people who HAVE a real UNDERSTANDING do not glorify or romanticize, and it makes sense.
No game validates anything like that.
we're on different pages here, as I said, what something portrays =/= what a person interprets
No game can make it like that either.
a person romanticizing X topic =/= a games' depicition of X topic being romanticized
Point blank, my views don't change. It's stupid to do, it's inexperienced to do, and it makes no sense. It's people dying and fighting. Simple and point blank. Violence and slaughter. If their morals don't tell 'em and knowledge doesn't, no idea. Most people have access to most and uh, not looking for it or not caring doesn't validate anything.
so why are you in an Arma 3 discord?
Because it's conversation and I'm not glorifying or romanticizing a thing? Never did. Lol. Your question doesn't even make sense to me, because not everyone does in here either I'm sure.
LMFAO.
This is uh..
Where I just shrug.
The game itself attempts not to romanticize war, but in itself being unable to replicate real life 1:1 is a romantization itself
your attitude is very not constructive
but that's fine as I said, we will just disagree, whether it is because we have opposing views or because either one of us isn't understanding what the other is saying
I appreciate the different opinion and discussion.
The things you're coming at me with aren't constructive really. It's a bunch of technical this and that, you trying to make it seem like someone would understand through a game when in reality it's not much of an understanding at all, and a game is nothing to the degrees and level that war really is. No game is going to do that and someone being in a game doesn't necessarily 'create an understanding', either.
I never said a game painted reality
You said it helped them to understand earlier.
I also never talked about individuals romantizicing, I talked about games doing so
Not in those precise words, but you did.
yes, everything based on reality helps you understand reality better, keyword: better. not completely.
by that logic don't watch or read anything and only go out there to experience things, except we don't have a time machine
If I want to know, I read a book, ask questions about real life, and real life based things.
I don't get on a game and think it's going to teach me jack shit about real or anything close to it.
shrugs.
Because it's not.
so how does a book equal to reality? it's still a person choosing what to and what not to tell. it's still a subjective interpretation and display.
It'll teach you about virtual perspectives and shit on a real concept.
We might as well call the internet reality.
yes? that's the point?
so why bother mentioning 'on a real concept'
Why say it does?
Because that's how you feel.
I mentioned it because once again and I will say this again, MOST who have experienced shit don't romanticize about it.
if you don't think there's anything to learn from a specific medium, that's on you
that's the same as saying there's nothing to read from a book
the question really is, what book
and how that book is written, and what it says
Buddy, someone has issues with reality if they think a game touches face on the reality of warfare or if they define what they know by a game.
same can be said about movies, documentaries, art, games, books, anything
this is a different topic
which is why I said we're not on the same page multiple times
yes, sure, but we're not talking about what people do, which is why I mentioned that a person's interpretations and any specific piece of medium for storytelling portrayal of a subject is two different things
However, what I raised was romanticism, and you try to tell me a game is a way to grasp it.
That's ridiculous to me, no matter what logic you throw.
Is what it is.
no?
You did.
depends on the game, yes.
Just as it depends on the book.
You're not gonna learn a whole lot about war reading a book about flowers?
that's like saying there's nothing to learn from any book
it depends on what book you read.
We're talking about Arma 3 though. Please don't compare real life to a game and say it teaches as much. It doesn't, not the same level, and never would be. An understanding? An illusory.
Lol.
there's reality and there's fiction books too.
Not what I said but yeah.
I don't relate a game and that to real life. Yeah, it's got the concepts, but nowhere near the same.
I'm going to bed man.
Yet you can with a book?
I don't use a game to do it. I just play it because it's fun. I don't romanticize. That's weak minded to me.
shrugs.
Again, your interpretation =/= what the game portrays
I see what the game portrays.
just as your interpretation =/= what a book portrays
a book could romanticize war too.
depends on what book you read
I don't read bullshit, so.
now whether you romanticise war yourself or not is totally different from whether a book itself does or not
I wouldn't pick up a book that romanticizes war and if it did?
I have a lighter to set it on fire with.
Night.
haha, fair enough
Honestly?
I feel really ill right now.
I'm trying to like, debate getting up, but I feel like hell.
Well, night of that was fun. Lmao.
Post about why Arma 3's being at its "End of Life" means that no mod nor significant game feature update could be included in future patches: https://forums.bohemia.net/forums/topic/234396-i-think-that-arma-3-vanilla-zeus-can-be-fixed/
Having read this... I don't know how long you've followed Arma 3 development for but 'we're locking down at the deadline/milestone, people's complaining about what they wanted not being included be-damned' has been a thing all the way back to the game's own launch date itself being such a thing
albeit that was someone at BI I-presume-consciously choosing 'the egg on our face of launching without a campaign' over 'missing the release date'...
I suppose because the work on the campaign was already under way
but as far back as before 2015's Marksmen DLC release, official statements were talking about how the what-features-to-implement decisions were finalized well before the announcements (and thus players' opportunity to protest their preferred feature's omission)
e.g. if I recall correctly the decisions to leave out 'bullet in chamber' and wind-on-ballistics were finalized in December 2014
When owning/playing a game becomes a lifestyle :o(
Bad things lie that way
So if I understood you correctly, "End of Life" state was actually waaay before it was officially declared as so?
Or perhaps you mean that the devs mentality has always been "don't ask because we do what we want and not what the players want?"
Not the latter
I think, regarding games that can be modded, the official end-of-life statement does not count at all. There are many still-alive games that are a decade or two old. There, the community kinda controls when a game is dead. ( However, an official statement like that does have an influence on the community and its willingness (or ability, technically, to keep it alive )
Ironically, sometimes it -- as in Arma 3's case -- increases modders' willingness to participate, if only because the developer's essentially promised to not potentially break their work in the future
Oh, was vehicle creation not fun for some people up until Tanks was deemed 'the last of its sort'...
Yup, that's why i kept that last part neutral :o)
Gotcha
Not the latter... rather, for Arma 3's entire post-launch history and even before that in 2013, Arma 3's project leadership has (claimed to have) weighed cost-benefit when deciding what features to implement, which in practice meant that every 'features' DLC up to Tanks had a 'features to implement' lockdown at some point before the DLC was announced
so that by the time any player could notice that their preferred feature was missing and protest, the decision had already been finalized and the work already allocated/undertaken
and my own speculation has sometimes been that the cost-benefit decision amounted to 'what features can we definitely get working by the DLC's release date?'
Funny thing is... probably more than 80% of all the bad reviews the cDLCs are getting are because of a missing or poorly designed feature of Base Arma 3 and not the cDLC itself... so that decisions to keep adding features only up to the last DLC might end up hurting cDLCs sales quite severely.
There's literally only two CDLCs, and as GM's Mondkalb has pointed out more than once, a bunch of those in GM's case were about the very idea of CDLCs, irrespective of the setting or quality of assets
Did you know there are at least two more cDLCs in progress one already announced....
Yes, and also that the only two that can be reviewed are the two that were released π€·
But my point is not only about the current reviews but future reviews of future cDLCs too that will get the same unfair treatment!
points to what I just said about the CDLCs That wasn't what the GM complainers cared about...
and even SOG PF has somewhat faced that due to the existence of Unsung mod
Just read the Prairy Fire bad reviews, using the Pareto Rule you can pin point 3 causes for 80% of all bad reviews: Runs like shit on TOP end hardware, Ai is terrible and Requires extensive modding to feel modern are the central point in most of them... all legacy issues not related to the cDLC itself
When reading/hearing such complaints, reviews, i always try to remind myself that one can register at Steam at the age of 13...
Oh, I'm reading the negative reviews... and not a lot of the seemingly-top negative reviews (I clicked Negative but did no other filtering or sorting) focus on the above, but rather on issues specific to the CDLC
But the cDLC is near perfect... what could you complain about it?
A bunch of complaining about the campaign being co-op or solo only just like Apex Protocol, someone complaining about fps drop more severe than with other Arma 3 terrains, someone else complaining that the assets isn't actually better-enough than Unsung mod...
When the content is Single Player only they complain it is not COOP and vice versa... but in all honesty SOG has Single Player it just need some tweaking...
One of the complainers about that panned said SP content too π
FPS drop more than other DLC is not fair because most agree that the map runs better than Livonia and than Apex (Whatever the map name was)... compared to Stratis of course all maps will run worst
They didn't specify what other terrains it ran worse than, mind you
And assets not being better enough compared to Unsung... Mods have all the right to reach vanilla like quality and that doesn't diminish the quality of the vanilla assets
It's definitely got a 'I expect better than Unsung if you expect me to pay almost $20' feeling when I see such critiques
So that particular reviewer did not pay yet but was reviewing the game?
Nah, it was 'I bought this but then I also compared it against what's available for free'
Or paid but is telling the devs don't expect me to pay 20 again?
points to the existence of Unsung
whereas GM wasn't in competition against 'Cold War Germany' mod since so much Bundeswehr stuff for A3 was '2000s onward'
instead its devs and supporters defended its assets quality against those found in RHS
Mods could always surpass any official/paid content. In Sog's case they complement each other in my opinion. But that "I complement a mod" theme is not so apparent for GM that is true
RHS is top notch probably even better than BI... but it also takes a bigger toll on performance in my experience
fwiw my evaluation may be due to what reviews are shown first for me but Steam seems to prioritize-for-me reviews from people who were already familiar with Arma 3 and thus for whom the infamous bugs weren't a jarring surprise
Perhaps... those players already used to the jokingly bad bugs and already using various mods and scripts to mitigate them as much as possible so their reviews were only focused on what was truly new for them
To be honest I have mitigated most if not all of my Arma 3 complains with mods and scripts too... I just feel bad for new players because it took me a year to get to this point where I can finally truly enjoy the game.
One of the negative reviews that compared PF against Unsung was itself aware that some of the CDLC devs had worked on Unsung, so there's that
The first whole year I bought Arma 3 I couldn't play it just because of how bad it was. I preferred playing Arma 2 waaaay more... until about two years where the patches finally felt meaningful altogether and I invested a lot of time I shouldn't have in learning how to script and fix the game by myself or the work of other moders.
So this guy would give Squad a bad review for sure since all its devs worked on the Project Reality Mod before... and that mod is free and stand alone π
The one above points to uneven assets quality (U.S. gear beautiful while the AKs/ZiL trucks look like made in 2005 for OFP or Arma 1 mod), misaligned sights on the handguns, almost all of the vehicles are not compatible with (standard in vanilla Arma 3) customisation systems (like load-outs or hidden-selections: in effect the editor is artificialy bloated with 45 variants of F-4 Phantom, or other vehicles), anachronistic assets (although conceding that it may have been deliberate for gameplay), panning the visuals of Cam Lao Nam because of how many Arma series assets were reused for urban areas (recognizing them despite the modifications) while the AI cannot traverse the actually-new objects... panning the 'tutorial' missions (not the faction showcases) as buggy and Ash and Trash in particular as boring... ironically for this review the MP campaign was the sole positive
although in the end their decision was officially negative, the decision was 'very dependent on price, and it'd be a lot better with a designed-for-singleplayer campaign' (price being because they got it for only 11 euros via regional pricing, at which they could recommend it, but not at the full 23 euros)
Also seeing another interview that specifically complains about Cam Lao Nam allegedly using both vanilla and A2/OA assets π¬
Currently also reading the machine translation (Google Translate) of a Simplified Chinese review that is more complimentary about the terrain design despite pathfinding problems, instead appearing to focus on criticizing the campaign mission design, even if it was authentic according to the CDLC's consultants...
Ironically it seems that GM's post-launch improvements have gotten some of these reviews to hedge their negative reviews with 'can't recommend at this point in time'
Would we quite useful for BI to do statistics based on reviews...
While some reviewers are quite terrible at pointing out real issues or clear reasons for their bad reviews logic states that the majority should be between reason and give BI a clear picture for what to improve upon for Arma 4
The reviews I just described all point to the CDLC itself π€·
That said, after reconsideration... in regards to your question of whether "End of Life" state was actually waaay before it was officially declared as so... would you consider the admission/announcement of what-would-be-named-Enfusion years ago as being such?
Since that was 'the future engine' being announced less than a year after the game's launch, signalling that Arma 3 was (supposed to be) the last Real Virtuality engine title
As of late i started playing arma again for nostalgia
I use my uni laptop for arma 3 and it runs surprisingly well, even modded
I always go back to Arma 2 for a while... there was something magical about that game
Felt so immersive
Probably the fact that you could die from a single shot so much easier than in Arma 3
Really kept you hiding a lot
Always prone
Unless you're playing GM
GM?
Global Mobilization CDLC, which has different ballistics/protection values than the equivalent calibers have in vanilla
Oh okay. Isn't there a mod that ports Arma 2 assets in as well that does that?
CUP has content from all the previous Arma games - https://steamcommunity.com/workshop/filedetails/?id=583575232
Not really... obviously it doesn't have CWA assets π
True, however... The context of the question was ARMA 2, so it does not matter to the person asking the question if ARMA CWA content is included in The CUP or not.
Yeah I know. Kind of joke. I don't believe CUP represents Arma 2's functionalities/gamebalance/whatsoevers perfectly, though
And if you feel annoyed now because i corrected you about such a tiny tidbit, you know how annoyed Jarrad feels Β°winksΒ° Although that was not at all my intention.
Hm, yes, mabe there should also be a hum... something like a "content-only-errrm a Collection of old assets that is made compatible with ARMA 3
but without updating anything, without changing adding any features/mechanics.
Ideally a modular two part project, 1. just all the assets 2. mechanics and other changes that can be places separately. ( There are probably some Old Assets that require changes just to be usable )
Yup, iirc it's meant to line up closer to vanilla (this was at a time before Tanks DLC when RHS was doing their own thing armor/damage-wise) Arma 3
As for CUP and CWA... there's not a lot in CWA that doesn't have some counterpart (even if it's based on a different model) in A1 or A2, e.g. the bus being based on three different vehicles across the three games (Karosa Ε M 11 in CWA, Ikarus 533 in A1, Ikarus 260 in A2)
For personal weapons the omissions from A1/A2 were the Tokarev TT-33, S&W, and MAC-10 (Ingram) for sidearms, the UZI submachine gun, the AUG A1 assault rifle, the G3A4 battle rifle, maybe the Hunting Rifle (Remington Model 700 in CWA, M24 or CZ 550 in A2), the M60 for machine guns, and the AT-4 Spigot, M72 LAW, and RPG-75H for launchers
For vehicles the omissions were the BMP-1 (unless the ACR DLC's BVP-1 counts), the M151 (Jeep), the Leyland Austin Mini (Small Car), the 1980 Trabant 601 (Trabant), the M60 tank, the OH-58 helicopter, the Cessna 182 Skylane (Plane), and all three CWA watercraft (the Boat, the Mark II PBR, and the LST)
about GameSpy:
For our other games affected by the GameSpy shutdown, but not updated to work with Steam (Arma 1, Arma Cold War Assault, Take On Helicopters), and also for non-Steam players, we have a system to help host and connect to servers:
http://master.bistudio.com/
Here server owners may add their servers and players may use the listed IP addresses to connect to them
http://www.arma2.com/latest-news/arma-2-operation-arrowhead-update-163
any body play arma armed assualt?
hi @hexed storm! I am working on old ofp.info/gamepark links on the wiki, and I wanted to know if you could support redirects with old URLs format?
as in an existing URL:
http://ofp.gamepark.cz/index.php?showthis=618
if I replace it with
http://ofpr.info/index.php?showthis=618
could it be "accepted" by the new website?
if you want me to redirect to a specific format I can
e.g http://ofpr.info/oldLink/?showthis=618
additionally, I wonder about the http://ofp.gamepark.cz/_hosted/ * pages
OFP.info 2.0 is practically a new website and it doesn't support the old news/article ID. If you want to get to the old news/addon you can use Faguss' converter - https://ofp-faguss.com/addonsearch.php. More details about it here: https://forums.bohemia.net/forums/topic/217443-ofpinfo-20/?do=findComment&comment=3414490.
_hosted pages are stored on the ftp. There may still be some content missing but it's all that was possible to retrieve.
http://ftp.armedassault.info/ofpd/_hosted/
http://ftp.armedassault.info/ofpd/_hosted0/
Fixes, changes & additions to the website: Changed: no search limit results (previously search results were limited to 5 entries) Fixed: weird news titles in search results Fixed: wrong links Fixed: left margin in each entry section Added: top logo Added: old/classic favicon Added: Credits Ad...
Thanks! I will see what I can do, thank you for all the links and explanations :+1:
hello
i has some kind of troubles with battleye
it just doesn`t work
Like some system issue
windows 10 32-bit
Arma 2 OA
we know about it, will try to get it sorted ... thanks for report
Thank you, for supporting these old games, truly thanks
Fix: please downgrade to Windows XP
hahaha, I almost forgot about that hill⦠oh how the XP memories come back :D
true
Probably the best OS ever made... still used by half the Chinese population specially corporations.
Thanks to ofp-faguss, ofpr.info and your answer, I managed to implement a link converter to the wiki: it will automatically convert old
- ofp.gamepark.cz
- ofp.gamezone.eu
- ofp.gamezone.cz
- ofp.info
links to ofp-faguss link converter input! π
you can see it at work here: https://community.bistudio.com/wiki/Template:ExternalLink
Well done Lou π I'm glad I could help π
Once i wished there was a link converter for http://www.flashpoint1985.com/cgi-bin/ikonboard311/ links. Such links are all over the OFP section (and probably some in the Arma 1) on BIForums. I have also found some of them on the wiki. I suppose it might be difficult as the old BIF is long gone (it was based on ikonboard).
if such a converter exists, I should be able to easily add it π
This reminds me that I should filter flashpoint1985.com links as wellβ¦
Again, big thanks and kudos to you for what you do for OFP's community :+1:
@obsidian agate notice there is mirror of armedassault FTP (OFP part only) hosted at https://files.ofpisnotdead.com/files/ofpd/ as well.
thanks! how could that translate from links? π
not all files are present now (only those from russian backup), but the archive is getting in sync slowly over the FTP
there are apparently no /ofpd/ links on the wiki - but still, good to know! π
there are 3Γ /armad/ links:
- A2OA patch v1.56
- ArmA beta patch v1.09
- Invasion 1944 mod download
ahh, I meant more ofpr.info do have links to files.ofpisnotdead.com as well
I thought you're interested in those links for some reason π
ah yes, I am working on the biki to offer an automatic conversion from ofp.gamepark.cz to ofpr.info π if there are dead links that can be converted through a page in an http GET request (old address in URL), then I can implement it!
the converter in action:
https://community.bistudio.com/wiki/Template:ExternalLink
Is there a patch that fixes the resolution for Arma: Armed Assault (when aiming, opening the map, instead of filling the screen normally, a square appears with a black "empty" space on the left and right).
How can this be fixed?
a mod maybe
Where am I supposed to find ArmA 2 OA mods since armaholic went down?
These are all Operation Flashpoint mods, not Operation Arrowhead
Thanks anyway
nope, there's A2 and OA there too
The post actually lacks the arma 2 oa page on moddb, https://www.moddb.com/games/arma-2-operation-arrowhead/mods
Animate (rotation) bug
The animate (rotation) bug is a OFP/ACWA engine issue which causes deformation of object's geometries once animate command is used on it.
Video presentation:
https://youtu.be/1GxtoUygGJA
The animate (rotation) bug is a OFP/ACWA engine issue which causes deformation of object's geometries once animateΒ command is used on it.
A lone road sign on Kolgujev.
isnt this just the same thing that happens in all of the series games where if geometry is animated beyond the objects original bounds its no longer recognized
if the object there has for example memorypoints to take account the rotation of the part, it would likely work
Does anyone know how to port ArmA soldie runits into Arma 2? Vehicles work fine but units crash the game. What tools would be needed and how difficult would it be?
A 2nd update on OFP/ACWA HUD Evolution
https://i.imgur.com/WenP5ti.jpg
Highlights:
Black background for HUD elements
Action Menu symbols
Dark Mode for Map Screen
A 2n update on HUD Evolution that is part of (total overhaul ο»Ώof OFP/ACWA Heads-up display) Black background for HUD elements (UnitInfo-related displays, GroupDir, Radio Chat, Commanding Bar, Action Menu, Radio Menu) Vertical position of Action Menu dependant on display of Commanding Bar Introduc...
MiniMap script provides in-game minimap which does not interfere with player's control.
video presentation:
https://youtu.be/YYvYbtOOb9Q
details & download:
https://forums.bohemia.net/forums/topic/235073-minimap-script/
MiniMap script
"The ultimate solution for seamless in-game minimap"
MiniMap script provides in-game minimap which does not interfere with player's control.
details & download:
https://forums.bohemia.net/forums/topic/235073-minimap-script/
Quote MiniMap script The ultimate solution for seamless in-game minimap MiniMap script provides in-game minimap which does not interfere with players control. The script requires Arma: Cold War Assault (1.99). It is multiplayer-compatible. Thanks to @faguss for providing the foundation the script...
On this day, 20 years ago,** Bohemia Interactive** released Operation Flashpoint: Cold War Crisis also known as Arma: Cold War Assault.
https://i.imgur.com/Xqyyaha.jpg
Happy birthday OFP
https://twitter.com/Sberla101/status/1407220640256565249?s=19
We have another Summer Sale GIVEAWAY!
Claim the engaging classic military simulation ARMA: Cold War Assault for FREE π
You have 48H π΄ https://t.co/0nBvznXurs
Why was multiplayer not fixed in OFP for 20th anniversary. Literally 4h of work. Pretty sad.
4h of work? how do you know that?
Wouldn't they have to replace the whole gamespy thing?
they did iirc, with 1.99
hmm maybe not, I might have been mistaken with another title
why would they have to replace gamespy...there already are community master servers, all what was needed was to establish communication with the main community master server (or with all of them?).
Instead of not working multiplayer, BI should edit it to make it rely on a community server that they have absolutely no control over?
Doesn't sound like a good idea to me
oh sorry, i know hosting your own master server is a big nonono as BI is trying to save money where they can. But sure if BI is able to pay for one cheap ass running server then that option would be more than welcome.
Is it even legal?
considering its reverse engineered gamespy technology no?
And BI was in a business relationship with gamespy in the past, so I don't know if it even is a good idea to do it legal wise
xD how is it illegal, drop gamespy logo from the MP screen, communicate through sockets with the community/custom server and done...
thats how the community has done it, it is not reverse engineering anything
Its their protocol isn't it?
no
I thought it used GameSpy's protocol and API just reimplemented by reverse engineering
direct connect works normally, all what gamespy did was provided master server with their custom protocol & API that was listing the servers however when you connected to a server, gamespy was not used anymore.
yes but you were talking about the master server above
thats why community servers still work but you need to use community solutions to see the servers
Even if it does most protocols seem to be open source
Most/Many others yes.
But I don't know if Gamespy is
But there is already a master server for OFP, all they would have to do is make it integrated into the ingame server browser which ideally would take 4 hours (although it never works out that way)
I'm referring to the one ran by BIS
There is? Didn't know of that.
And no, releasing such an update, searching all the old code, getting it to compile with todays compilers, testing it, setting up the redistribution of it is certainly not a 4h job.
More like a week probably
mumbles something about first A2OA 1.64 EOL linux server ...
maybe not but it is something community certainly deserves for 20th anniversary... π
you have no idea how hard was to do 1.99 OFP patch (and yes i'm aware GOG version need some data from STEAM version for sync (will try get that done as soon as possible))
the gamespy part is dead end, it didn't die, the new owner locked it all up and moved on mobile paltforms
master.bistudio.com unfortunately would need quite some update and it was manual list
is it a actual master server, or is it just a online server list that fetches the servers from a real master server?
Pretty sure BI doesn't host any gamespy servers
well, yes, i think we can all agree that it would need some time and yes, as a developer myself i understand that IT time is expensive but still, I think community would be quite pleased if the gift was working multiplayer instead of OFP for free.
They are manually listed on there but if integrated wouldn't need to be
No one has been talking about gamespy servers, we have been saying alternatives to it
I'm not really demanding it either, just saying it would make multiplayer in OFP a lot more playable if it was done
And it is possible to do it in a reasonable amount of time
I think using a community master server, or BI hosting their own are both not viable.
But OFP is on steam is it? So using Steam Master Servers sounds viable.
Sounds like about 2 weeks of work (without unforseen issues on the way), without the stuff involved in deployment of the update
I'm pretty sure thats not a master server, its just a online server list?
manual at max it was fetching from STEAM but it also uses the old query prior security changes
Yeah as Dwarden said, its not
at the master page list of servers for A2OA/TKOH/A3 was fetched off STEAM, A1/CWA/A2 from GS and then manual
isn't it just possible to reuse the same code from A1/2 then?
master.bistudio.com was made as proof of concept that you can do list and launch (via URI) by using just web-browser, if we would do our own master server too
there is no code touching the clients, that's just webpage list
so how are servers listed in A2 currently? they are not visible on the webpage but visible from the client
i thought that was fixed in 1.63 (as 1.62 was using GS)
A2 OA uses Steam
so would steam master not be possible for OFP too? yes, some changed would be needed on the client to properly communicate with it but as you said, max 2 weeks
Yes as I said above, I'd say two weeks, if there are no unforseen problems
yea whatever, just a bit disappointed that no one at BI probably thought about it, using the community master server would have been the easiest solution but ye π
10 years ago when GS was still active and OFP was free, servers were literally packed, was quite fun
there is reason it wasn't done for OFP/A1/A2 because you need literally gut out all the old GS query/master code and replace with steamworks libs and protocol
In the end though, same with A2 Linux server.
Invest the time to make a few dozen, maybe low hundreds of players a bit happier by giving them something for which they already had a acceptable workaround for.
Or spend the time on something else where thousands or tens of thousands of players benefit from by giving them something completely new or just making their experience better.
The decision is really easy...
I still think integrating the server list from master.bistudio.com would take someone a day or so to do and be appreciated
You would either have to build something to fetch the list via HTTP (which I think OFP didn't have), or build a custom thing which would take even longer.
And then still that website is manual.. doesn't really help anyone
the A2OA linux server is different story as we wanted to deliver that and it should happen, so the 1.64 EOL server is working 1:1 on both win/linux platforms
OFP had squad.xml via HTTP π
GameSpy protocol is proprietary AFAIK
The Linux 1.64 beta almost worked!
it worked until last 1-3 beta builds releases where something changed, it broke on the compile and it's stuck on that since and some mp issue
Yeah, connecting player auth failed AFAIK
It was a while ago now π
Wine kinda works sooo
Thatβs the only server we have that frequently crashes though
OFP and Arma 1 servers can run for months and months
Personally I would like to see a 1.99 CWA Linux server beside the eON crap which is unusable in containers etc due to OpenGL requirement
So does anyone have good parameters for Arma 2 warfare singleplayer?
Here is what I am using currently ```BIS_WF_Constants SetVariable["TOWNSUPPLIESFORPATROL",10];
BIS_WF_Constants SetVariable["TOWNSUPPLIESFORLIGHT",20];
BIS_WF_Constants SetVariable["TOWNSUPPLIESFORMEDIUM",40];
BIS_WF_Constants SetVariable["TOWNSUPPLIESFORHEAVY",60];
BIS_WF_Constants SetVariable["TOWNSUPPLIESFORGARRISON",5];
BIS_WF_Constants SetVariable["MAXPLAYERTEAMSIZE",15];
BIS_WF_Constants SetVariable["MAXTEAMSIZE",22];
BIS_WF_Constants SetVariable["BOUNTYMODIFIER",0.50];
BIS_WF_Constants SetVariable["SUBORDINATEBOUNTYMODIFIER",0.40];
BIS_WF_Constants SetVariable["CAMPCAPTUREBOUNTY",100];
BIS_WF_Constants SetVariable["TOWNASSISTCAPTUREBOUNTY",250];
BIS_WF_Constants SetVariable["TOWNCAPTUREBOUNTY",400];
BIS_WF_Constants SetVariable["CAMPCAPTUREMISSIONBOUNTY",200];
BIS_WF_Constants SetVariable["TOWNASSISTCAPTUREMISSIONBOUNTY",500];
BIS_WF_Constants SetVariable["TOWNCAPTUREMISSIONBOUNTY",800];
BIS_WF_Constants SetVariable["FASTTRAVELSPEED",20];
BIS_WF_MaxTowns = 15;
BIS_WF_Constants SetVariable["ABANDONEDVEHICLETIME",1900];
BIS_WF_Common SetVariable["defaultRandomSV",35];
BIS_WF_Constants SetVariable["SUPPLYINCREASE",15];
BIS_WF_Constants SetVariable["INCOMEPERSUPPLYPOINT",1.0];
BIS_WF_Constants SetVariable["DELIVERYFUNDSPERSUPPLYPOINT",1];
BIS_WF_Constants SetVariable["EASTSTARTINGTOWNSRATIO",0.3];
BIS_WF_Constants SetVariable["WESTSTARTINGTOWNSRATIO",0.3];
BIS_WF_Constants SetVariable["SUPPORTFIREMISSIONCOUNT",8];
BIS_WF_Constants SetVariable["SUPPLYMODIFIER",2.0];
this channel for mad lad og's only
@ me if you got a running arma 2 unit id be interested in returning to it
@eternal wadi I'm running community OFP master server, it was built using open public documentation of GameSpy protocol (v1). It is just implementing protocol again, not using anything proprietary.
Fixing OFP is trivial, compiling it in 2021 is also possible after few hours of work.
Anyway (sadly) I need to agree on releasing official patch pointing to community owned master server is not good idea.
I'm ok to volunteer for BI to work on making OFP MP working in 2021 (for example by using different protocol or officially hosting community based master server) for free. I have already send "community" letter to @prime grotto today regarding OFP community request for help to fix OFP to be running without problems in 2021. This game really deserves it.
π
PS: I'm not author of community master server software, but I do maintain it now.
just because someone documented the protocol does not mean it's free to use π
sure
but it seems it was officially replaced already few times (by re-implementation) if I understand it well
yes, that was the case of arma 2 oa
arma cwa, arma 1 and arma 2 remains on gamespy while arma 2 oa and arma 3 uses steam
According to this part of interview (https://www.bohemia.net/blog/meet-marek), there's not a much to share. Anyway, if old build would be found, would it be possible to share with community @prime grotto?
Poseidon.exe - software engine demo3Df_Poseidon.exe - if you have a 3Dfx card, for any other 3D card use Poseidon.exe only!Press F11 / F12 to change resolution.
Thanks for the link, I'm aware of this. I do refer to OFP (1999/2000) builds.
yo, is there a way to still play the arma 2 coop campaign multiplayer
Yes, use "remote" button to connect directly to the hosts IP
do i need to open any ports
the host needs to open up ports, 2302-2305, all UDP
Anyone any idea what's with https://www.ofpec.com/? Is there any way we can help?
Move to another server I guess since old ofpec was hosted on armaholic servers
I have emailed the admin of ofpec.com, it is just maintenance. No need to worry for now.
Last time I tried Arma 2 coop was on a LAN and buggy as Hell, fun but too buggy. Imagine over the internet it would be even worst.
I said buggy, not laggy! π
And I meant the official COOP campaign!
I am not complaining! Yet your logic is wrong, not because a game is old it means that it will/should be buggy.
βΉοΈ π¨πΏ Thanks to TonyHawk (honorable member of OFP community) legendary "Ruprtova poradna" was "remastered". You can find it at https://ruprt.ofpr.info/ with few improvements and all original content.
Feel free to join us on OFP Discord to report any bugs or requests (link at https://ofpisnotdead.com/).
PS: Original one is still available at http://ofp.ruprt.cz/, but it is broken and links doesn't work anymore.
PS2: Sources are available at https://github.com/Hawkie94/ofp-ruprt.
I'm feeling nostalgic. Are there any Arma 2 servers still running*?
- that isn't DayZ or Wasteland.
There used to be a Warfare server, French I think, Is that still going?
Does anyone here still have the mod on ARMA Armed Assault that allows us to add objects not shown in the normal editor? I had it before but armaholics down and I can't find it.