#end_of_life_arma

1 messages Β· Page 10 of 1

long needle
#

Cheers

rich pilot
#
        class CommanderTurret : MainTurret {
            minElev = -10;
            maxElev = 20;
            initElev = 0;
            minTurn = -90;
            maxTurn = 90;
            initTurn = 0;
            weapons[] = {};
            magazines[] = {};
            class OpticsIn {
                class TKN3_Day_x5 {
                    initAngleX = 0;
                    minAngleX = -30;
                    maxAngleX = 30;
                    initAngleY = 0;
                    minAngleY = -100;
                    maxAngleY = 100;
                    initFov = 0.08;
                    minFov = 0.08;
                    maxFov = 0.08;
                    gunnerOpticsModel = "\CorePatch\CorePatch_Vehicles\models\optika_T72_commander";
                    gunnerOpticsEffect[] = {};
                    visionMode[] = {"Normal"};
                };
                class TKN3_Night_x3 : TKN3_Day_x5 {
                    initFov = 0.1333;
                    minFov = 0.1333;
                    maxFov = 0.1333;
                    visionMode[] = {"NVG"};
                };
            };
            stabilizedInAxes = "StabilizedInAxesNone";
            commanding = 1;
            discreteDistance[] = {};
            discreteDistanceInitIndex = 0;
        };
#

Can someone tell me what is wrong with the optics ?

#

I have access to the first ("TKN3_Day_x5"), but nothing happen when i try to switch to the second ("TKN3_Night_x3")

hexed storm
#

https://i.imgur.com/bY1jxUA.jpg
An update 1.23 to DestrBuild, a OFP/ACWA modification which introduces destructible buildings, has been released.
details & download:
https://forums.bohemia.net/forums/topic/231320-destrbuild/

forest onyx
#

good day, any "getting started with arma 2" youtubers or sites with explanations for the single player mode. Very new to this Arma thing.

frigid fable
#

hi

#

If anyone hear plays OFp for multiplayer or knows some still active servers...

hexed storm
frigid fable
#

ah yes, the Christmas truce of '85

atomic pasture
#

πŸ˜‹

frigid fable
#

any body want to play arma 2?

last anvil
#

Hello all server creators

#

I really tired today

#

Simply really very tired

#

I searched the Internet all day for a solution to the problem with CWA servers

#

when I start ColdWarAssault_Server.exe TCP/UPD ports are open

#

I check all settings in config file

#

The server is simply not visible from outside

#

I'm talking about monitoring, etc.

#

all servers from ofp monitor added in monitoring but my server is not visible

#

I don't know what to do anymore, if there is anyone among you who created servers for OFP, can you tell me what to do. I am ready to provide all the data that I have about the server

narrow heron
#

Are you behind carrier grade nat? DS-Lite or something like that? If you only have a shared public IPv4 address then it won't work just easy like that

last anvil
#

I'll explain, I raised the server for Arma 2 and everything was fine, this time I did the same manipulations when trying to create an OFP server

#

in the end nothing worked for me

forest onyx
#

Anybody tryna play arma2?

last anvil
#

Yes, My server has 14 people

#

All players wait until when I open OFP server

#

that's why I ask this question, because I did everything as I would do when opening arma 2 server

stable matrix
#

The post above make it sound like the thirdparty Gamespy server no longer works

last anvil
#

There is a non-gamespy technology that allows you to create servers without gamespy

#

for OFP

stable matrix
#

Game will still use Gamespy protocol for server queries

#

Their suggestion is to download the servers.txt file for game lookup

last anvil
#

okay, how find OPFServer199 for starting my custom CWA server, to my server was is visible in OFP Monitor

#

without gamespy protocoled ColdWarAssault_Server.exe

#

I know to what remove gamespy dependency I must change response element in config file into server

#

Relatively speaking...

forest onyx
#

@last anvil is the server modded?

last anvil
#

no

#

vanilla

frigid fable
#

any vanilla or dlc arma 2 servers?

obsidian agate
#

hi @random shard
the gamespy service stopped, and I believe this is why you encounter an issue here. the Arma 2 DayZ mod is almost dead (if not already)
you may find direct IPs on dedicated forums

random shard
#

the phase is that he doesn't let me play

#

I get an error when I want to enter the application

obsidian agate
glad sentinel
#

Epoch 1.0.7 is in beta!

mild kestrel
#

Guys, is there any news about last update for arma 2? Our project http://armaproject.ru/en still waiting for linux server files for the last update 😦

eternal wadi
#

no

#

I got linux server to work, but steam authentication didn't work

#

I didn't have time yet to investigate why

wheat horizon
#

Anybody knows what causes this? A2OA. Periodic program freeze. Happening about once every 15 to 20 minutes. Comes in pairs, that each last about 3 to 5 seconds, with a split second break in between.

queen rose
#

without mods, in empty mission, standing still?

tight lagoon
#

How you play life

toxic delta
#

Go out and meet people πŸ˜…

#

Or find a life server and join it

merry briar
#

This channel is named end of life? 😳

timid onyx
#

This channel is depressed arma3

marsh root
#

Does anyone in this part of the server play arma1?

#

Any teams?

urban path
#

I play ofp and arma 2...

urban path
#

is there nobody who plays arma 2 mp?

#

thats not dayz?

weary stirrup
#

@urban path DM me if you're interested in Arma 2 TvT multiplayer πŸ™‚

forest onyx
#

how do i install mods in arma armed assault

stable matrix
#

add the mod folder to the arma folder, launch with -mod=@modname

forest onyx
#

-mod=@gname

#

in dev console

#

?

stable matrix
#

in startup arguments

slate igloo
#

does anybody still online on arma?

iron flint
#

Confusement?

slate igloo
#

i mean arma 2

mighty yew
#

In that case, yes many people are

spring mica
stuck dirge
#

Ofp has oddly smooth shooting mechanics

#

Still a blast to play

urban path
normal bobcat
#

Same 'ere, I don't care about having Fancy Graphics, as long as my computer can run a bloody game

weary stirrup
#

I have so many good memories from playing Chernarus Life in Arma 2 with my potato PC and VGA graphics that it gives me that warm feeling πŸ˜„

#

Oh boy, life was good back then...

carmine bramble
#

greetings o7 any idea how to run CWA on Windows 10? CWA wont run

stuck dirge
#

It should run natively

#

What's the error you're getting?

carmine bramble
#

First the game beginn laggy when i Change setting in Game. After that now I get a blackscreen when i Start After a Minute i see the Main menu but the game stuck in a loop (sound) i try Different settings and nothing changed

carmine bramble
#

I got it... need to delete the Config file from User Folder settings was to High.. I have try Change the vicibility...

ripe venture
#

Anyone know why A2: OA is no longer showing in games list on Steam? It's not hidden, because if it was it would still show if you search it. When I search it, nothing appears. But I can install it by going to the store page. Even then, the game still doesn't show but Steam shows it's downloading something.

#

Didn't even want to play, just noticed randomly.

carmine bramble
#

Strange things... I never had something like this.

jolly atlas
#

so im the fresh noobie like new pc new to discord just bought arma can anyone show me the ropes of the game?

mystic beacon
#

Anyone know if Arma2AO has any Official or Unofficial no mod servers ? I was just wondering.

spark smelt
mighty yew
#

Man, OA is still $19.99 ... πŸ™‚

#

Funnily PUBG shows up in a Steam search of "ARMA"

real crow
#

pubg wouldnt exist without arma

#

and fortnite wouldnt exist without pubg

#

so

#

arma created fortnite????

mighty yew
#

I just thought it was funny that searching arma would bring up that in the middle of all the ARMA versions and DLCs for them rather than at the end like other similar games... I should have noted that in my original message

real crow
mighty yew
#

Oh, cool. Had never looked

urban path
mystic beacon
#

ye alot of it is Dayz

#

And I don't wanna download the mod LOL

supple ridge
#

@molten heron A2 is broken

#

wont let anyone connect

#

lol

forest onyx
#

Anyone got Arma CWA IP address ?

thin crow
#

f

weary stirrup
#

Note to all Arma 2 server admins! Using the Fred41's 32-bit xtbbmalloc memory allocator combined with large memory pages setting enabled in Local Security Policy in Windows seems to bring huge performance boost on my server that's running modified version of Warfare. Definitely try it out, if your server machine has 16 GB (preferrably 32 GB) or more RAM!

#

Eg. 4 hours lasting round, around 20 players:

  • without the settings mentioned above: server FPS < 15
  • with the settings mentioned above: server FPS > 35 or even > 40!
#

I also edited the registry to be as sure as possible that large pages are enabled on server and also headless client:

If you don't understand what the text below means, don't try it! Damaging the registry of your Windows installation can mess up your computer severely, often requiring full reinstall. Do this only if you really know what you're doing!

  1. Create this key (=folder) in regedit: [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\arma2oaserver.exe]

  2. Create/set DWORD value for the arma2oaserver.exe key: UseLargePages = 1

  3. Create this key in regedit: [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\Arma2OA_BE.exe]

  4. Create/set DWORD value for the Arma2OA_BE.exe key: UseLargePages = 1

  5. Create this key in regedit: [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\Arma2OA.exe]

  6. Create/set DWORD value for the Arma2OA.exe key: UseLargePages =1

Done!

winged pollen
#

i tried the avx 64 malloc on a2 as a meme

#

even though its 64 bit it runs as well lmao

#

I have no idea what the effects are or if it just silently fails in the background and returns to the default allocator

weary stirrup
#

So you're using system allocator now

winged pollen
#

ah

winged pollen
#

15 server fps with 20 players seems low btw

#

without the malloc

weary stirrup
#

@winged pollen It’s exceptionally heavy mission. There can be hundreds of AIs on the map simultaneously

winged pollen
#

ah ok

#

I know epoch server fps tanks as well because of the setvariable spam

weary stirrup
#

Also the client FPS has increased as much as over 200 % on average after the tweak mentioned above (!)

#

People that were getting 30 FPS on Takistan have now 70 FPS

#

And the effect is constant between players

weary stirrup
#

Lol

#

People with high end PCs are getting almost 200 FPS on Takistan now

#

And occasional freezes are gone according to them

molten heron
#

just note, afaik xtbbmalloc isn't fred's malloc, fred41 never released the sources

weary stirrup
#

@molten heron Spank Bastian for not whitelisting the malloc after multiple emails and months of waiting

#

He didn't? That's interesting

molten heron
#

no, i was just told by some random people they might got the sources, but i never seen them to be honest

#

i gave up explaining people that hoarding such stuff w/o explaining why usually ends with them leaving and nobody remembering what and why they changed

weary stirrup
#

Does the trick I listed above work btw? The registry hack

#

It seems to work, but dunno whether it's a placebo effect

molten heron
#

it's not trick or hack, it's well documented function and it's different to the one needing the administrator rights and Lock Pages in Memory

#

it doesn't work always for all binaries and could lead to crash

weary stirrup
#

Aren't both the Lock Pages in Memory permission and the UseLargePages DWORD needed?

#

In any case, people in my community (including myself) are getting quite dramatic results/improvements with it

weary stirrup
#

That's nice

molten heron
#

if i remember it right, this affects the binaries, libraries and maybe files loading to utilize large pages (not sure if caching too)

#

it's not related to the allocations from the process , that's what the allocator does

weary stirrup
#

I mean, players are getting almost no crashes at all (given they have enough RAM) now and their FPS has basically doubled when combined with the server edit too

molten heron
#

i would poke @eternal wadi about it but he would growl and send some angry c++ code my way WasntMe

weary stirrup
#

I still want Dedmen version of the "Morickyyy!" meme

forest onyx
#

Does multiplayer arma gold works?

eternal wadi
#

We should add logging of page size to RPT to see if LargePages actually works in the end

forest onyx
weary stirrup
forest onyx
#

Ah okay, and your community plays arma gold?

weary stirrup
#

Avg FPS indeed went up by 200 % or more for most players, server FPS went from less than 10 to over 35, even over 40 under load; microfreezes stopped and game even seems to crash less often on some players at least. Sorcery!

weary stirrup
forest onyx
#

Ah okay

weary stirrup
#

We play in Arma 2: Combined Ops (Arma 2 + Arma 2: OA combined)

forest onyx
#

Ah okay

#

Yeah I only have arma gold atm

weary stirrup
#

It's kinda dead game I think

forest onyx
#

If I buy a new arma I will probs buy 3 and play it on ge force now

weary stirrup
#

Or not dead game, but the community is dead

forest onyx
weary stirrup
forest onyx
weary stirrup
forest onyx
#

K

winged pollen
weary stirrup
#

@winged pollen Yes

#

Then you need to enable "Lock pages in memory" setting for your user account in Local Security Policy

winged pollen
#

alright

weary stirrup
#

Or not sure if you have to, but it can only help πŸ™‚

winged pollen
#

i know how that works

weary stirrup
#

Ok

winged pollen
#

also malloc is same as in a3, right? put dll in dll folder, ini in root. -mallo= xtbbmalloc

stable matrix
winged pollen
#

ye

#

it was not for the spelling, just the instruction

#

i will try but i severally doubt it will do anything

#

my scripting thread only uses up a couple percentage of the game thread, AI only a couple percent either

weary stirrup
#

It helps if your server has suffered from performance issues before

#

But in your case I believe that doing the same trick for the clients/players would help a lot more

winged pollen
#

right

#

like 40% of my performance goes towards jipping setvariables, and 10% to epochs loot createvehicle

#

or it could be even more, i forgot

#

its insane how much network impacts performance on a2

forest onyx
#

Arma 3 or arma 2? Like is arma 2 better when you got a shitty laptop?

#

And how is arma 2 community?

weary stirrup
#

@forest onyx Arma 2 is better with "shitty laptop", your laptop won't simply run Arma 3 properly

#

There are quite many active servers in Arma 2 still

forest onyx
#

Ah okay nice

winged pollen
#

Well i tried on my server, made no difference with xtbb

mystic beacon
#

There are alot of arma 2 mod servers

winged pollen
#

@weary stirrup was worth a try but well

forest onyx
#

Is arma gold like active but no one plays multiplayer or is it realy just dead?

merry briar
#

You can guess

forest onyx
#

Ah okay

#

Pretty dead

eager pelican
#

that was the first Arma game I ever played.

#

I think I was like... 4.

#

5?

#

Literally wanted to do nothing but play Arma 2 and got it on a computer that practically could not run it and sucked at the game myself.

#

So I never played Arma 2 very much except the special ops patrol mission

merry briar
#

Yeah ArmA is one and only ArmA game, since sequels are named Arma πŸ™ƒ

eager pelican
#

Even though Arma literally means Armed Assault in all of the games

merry briar
#

Nope

eager pelican
#

really?

merry briar
#

!arma

#

Uh, sir bot? I don't think that was a correct command

eager pelican
#

Yeah

#

I found the game you're talking about

merry briar
#

!namedebate

compact garnetBOT
merry briar
#

^ Applies to Arma 2 too

eager pelican
#

Yeah

#

I stand corrected

#

Still

#

It's weird to think how I began and where I am now XD

merry briar
#

Likewise. I started to play A2 9 years ago but can't believe I'm still playing

eager pelican
#

My dad told me if i could land a hummingbird on that weird ass civilian airplane then I can play it

#

Me, then, didn't know how jank the physics in the WHOLE INSTALLMENT OF EVERY GAME WAS

#

because i did it but then bounced off like a ping pong ball

#

Here I am now. 19 years old and still hooked

#

Oh shit

#

no I played Armed Assault first

#

That doesn't sound right though...

forest onyx
steady delta
#

A guy has rebuilt CMA on Intel malloc Threading Building Blocks 2020 Update 3

#

It's 1 version lower than the latest Intel malloc

#

I will test it

#

If the gains are there, the guy will rebuild CMA on latest Intel malloc

#

But in the latest Intel malloc there are a lot of changes

#

Not even sure if it's possible to rebuild CMA on latest Intel, since it will require changes and some files don't even exist in latest Intrl malloc

eternal wadi
queen cipher
#

I have a question about the Arma X Anniversary collection and the bonuses. Is there a way to get the bonuses even if you've bought everything else in the collection? I own all of the games but want the soundtracks and Steam won't allow me to buy the entire package again.

steady delta
eternal wadi
#

TBB and TBBmalloc are seperate things

sick mauve
sick mauve
steady delta
eternal wadi
#

Huh? why CMA?
Ia sked about TBB malloc changes that you said are happening

steady delta
#

The guy took cma and redone it using almost newest Intel malloc

#

He compared the differences and adjusted stuff so it's same like in original cma

#

Don't asked me what and how, since I have 0 idea

#

I only will test tomorrow

#

Or this night

#

If it increases FPS like CMA AVX2, then it works

#

Because even using CMA's .ini file with this version of malloc works

#

(`)22:42:01: Init
Config:
User is admin: yes
tSeLockMemoryPrivilege: ok
Using large pages
Init done

22:45:14:
Dumping stats (Exit):
PageFaultCount: 274248
PeakWorkingSetSize: 990.473 mb
WorkingSetSize: 175.773 mb
QuotaPeakPagedPoolUsage: 429.438 kb
QuotaPagedPoolUsage: 384.195 kb
QuotaPeakNonPagedPoolUsage: 57.453 kb
QuotaNonPagedPoolUsage: 26.094 kb
PagefileUsage: 239.410 mb
PeakPagefileUsage: 1.339 gb
CmaPerfMappedMemory: 158334976
CmaPerfCallVirtualAlloc: 152
CmaPerfCallVirtualAllocLP: 0
CmaPerfCallVirtualFree: 106
CmaPerfCallMemTotalComitted: 8344
CmaPerfCallMemTotalReserved: 0
CmaPerfCallMemFlushCache: 0
CmaPerfCallMemFlushCacheAll: 4
CmaPerfCallMemSize: 26208577
CmaPerfCallMemSizeA: 1146
CmaPerfCallMemAlloc: 12227907
CmaPerfCallMemAllocA: 573
CmaPerfCallMemFree: 12227872
CmaPerfCallMemFreeA: 573(`)

#

Once 19 hrs stress test on my PC is over, I will see if it works and if brings any perf improvements

eternal wadi
#

I asked about "But in the latest Intel malloc there are a lot of changes"
I checked their commits and can't see anything outside of copyright year updates and minor adjustments. concerning malloc code itself
And their release notes don't mention malloc changes, don't even mention malloc at all

steady delta
#

I have AVX and AVX2 CMA versions redone using Intel malloc Threading Building Blocks 2020 Update 3, to have at least the performance of CMA and the build newer tha BI's default Intel malloc

#

The Guy will try to redo CMA on really latest Intel malloc just in case it's even better. One never knows

#

It's same like in Arma - not everything that was changed is always mentioned in the patch changelog - you should know it very well )

#

There can be small undocumented/unlisted changes that might be important non the less, or not

#

The most important point was that there are source files of CMA that Dwarden didn't have and I hope it can help

#

If this works, according to my tests, I will use it instead of CMA for sure

#

The goal would actually be to have AVX and AVX2 versions available as option in the game launcher

eternal wadi
steady delta
#

Ok

eternal wadi
steady delta
#

But CMA really gives better performance and that's what we all use

#

So having source files of CMA is not less better

#

_blub's version is newer than Fred41's one

#

Really works, whitelisted for BattlEye and source files available

eternal wadi
#

We are in #end_of_life_arma, and the conversation started at Ezcoo talking about fred41's one for Arma 2

#

Does it work on Arma 2 then too? and is battleye whitelisted there too?

steady delta
#

Don't know

#

I think it isn't whitelisted

#

I remember having tried to use it once

eternal wadi
#

But thats what Ezcoo was talking about, getting fred41 whitelisted for Arma 2

steady delta
#

...

#

Should have better paid attention )))

#

But I still will test AVX and AVX2 redone versions of CMA for A3 and if it works, will ask to whitelist as well, since there are source files so BI can easily check/approve )

#

Hope dies last )

#

I don't know why Ezcoo pinged me then in his original message, where he reports improved FPS using another malloc if it even isn't A3 and CMA.
That's what confused me.
I auto-thought it was concerning A3 and CMA, without even really reading it all

forest onyx
#

Do people play Arma 2: Operation Arrowhead to or only Arma 2? (Like which multiplayer is activer?)

hasty steeple
#

There are still some servers active on Arma 2 OA

#

Servers and groups

forest onyx
#

Okay and arma 2?

hasty steeple
#

Dead

forest onyx
#

Ah okay

hasty steeple
#

OA expansion costs only few cents, so everyone are playing with it

forest onyx
#

Nice

#

And where do I find those groups (like discord servers)

winged pollen
forest onyx
#

Thx

winged pollen
#

note thats focussed on mods

hasty steeple
#

I would want to know

#

If there are any other active groups than Arma project

winged pollen
#

whats armaproject

#

in the a2 world i only know dayz groups

hasty steeple
winged pollen
#

ah its russian based yeah

hasty steeple
#

Yas

forest onyx
#

Now I gotta find the money to buy arma 2 πŸ˜†

hasty steeple
forest onyx
#

Now?!

hasty steeple
#

I dont know

#

Chceck gg deals

forest onyx
#

No it isnt on steam

#

(for sale)

winged pollen
#

its 2 euros on kinguin

forest onyx
#

Pog

hasty steeple
forest onyx
winged pollen
#

sure

forest onyx
#

It is!

#

I just bought Arma X: Anniversary Edition Steam CD Key

#

Verry pog

winged pollen
#

nice

forest onyx
#

You know a active arma 2 server?

winged pollen
#

sure dayz servers

#

which i linked

junior sedge
#

hey guys

#

how can i download arma for free? ;-;

#

i love these games so much but i cant afford it πŸ₯²

merry briar
#
  • Spend some cash
  • Unlocks your game in library
  • You can now install game for free
  • ???
  • Profit
junior sedge
#

I can't

#

Bruh ;-;

#

I gotta install the game from steam right?

#

It isn't free tho 😭

merry briar
#

Then bye-bye. This is not a place for beg/illegal activity

junior sedge
#

No I mean

#

Is there any free versions of arma?

mighty yew
#

Nope

junior sedge
#

Sed life

#

I always wanted to play this game but nevermind

#

;-;

merry briar
#

You spend some cash in your computer then you can't spend on some games? Silly

junior sedge
#

I'm not in a good situation

#

You won't understand

#

:')

fleet isle
#

well brother you cant get arma for free legally

junior sedge
#

Hmm well

merry briar
#

No I won't. But that's not a concern

junior sedge
#

I guess I will have to play candy crush then XD

mighty yew
#

And you're asking in the channel for the earlier versions of OFP/ARMA that are really quite cheap on Steam

junior sedge
#

One of my friend gave that game to me

merry briar
#

Especially when sale like couple of dollars

junior sedge
#

I didn't like the graphics

mighty yew
#

Years of fun in that game

merry briar
#

🀷

junior sedge
#

Hmm

#

;-;

dense lance
#

πŸ€” Next to OFP and VBS1 games/software, there is some kind of reference to something called "Galatea" in OFP engine. Is there any info known in the community about this project?

urban path
#

Hello

forest onyx
#

Just keep checking and save up some

covert maple
merry ingot
#

how tf do I use thermals on arma 2

#

pressing N just toggles nvgs

#

tried on t90 and m1a2

mighty yew
#

Using mods or not using OA?

merry ingot
mighty yew
#

What was the problem?

merry ingot
#

@mighty yew I was on base arma 2, so I bought arma 2 OA on G2A for like 1 buck

mighty yew
#

Ah, cool

merry briar
#

G2A🀦

merry ingot
proven pier
#

Anyone care to play some Arma 3?

mighty yew
sudden flume
summer pulsar
dense lance
#

Is there any list of original OFP (not GOTY or Resistance) releases? According to patches (http://ofpr.info/patches.html?start=20) there is at least CZ, EU and US version. I think there is also Korean one (but maybe it is just GOTY or Resistance). Anyone any idea?

dense lance
#

Also any idea where to get original patches?

toxic delta
dense lance
#

not really + links are dead

#

I'm looking for 1.40 and 1.42 patches for CZ version. According to 1.46 patch they should be available.

#

also some kind of 1.30 temporary (beta?) patch is mentioned in readme

stuck dirge
#

Man, that's some serious necroπŸ˜„

dense lance
#

Actually I'm working on some archiving project, so yeah, it is like kind of an archeology and I'm trying to put things in museum @stuck dirge.

stuck dirge
#

Awesome, hodnΔ› Ε‘tΔ›stΓ­ πŸ˜„

wide bridge
#

hello

odd citrus
#

@wide bridge best to just write down whatever your issue is you need help with. If someone knows answers they answer

wide bridge
odd citrus
#

its been quite long time since I did anything for A2. general scripting stuff you can write on #arma3_scripting though. even if its for Arma2. (though remember to state its for A2 so people know not to suggest A3 commands)

wide bridge
#

alright thnks

remote sage
#

When I try to log in the A2 page in the library to the A2 page on the Steam store, I am thrown to the main page of the Steam store... what is the reason for this? How to fix it?

merry briar
#

Somehow it's bugging or unavailable or whatever. Somehow

remote sage
#

In addition, I cannot write a review on A2, although I have the game 😦

#

The game isn't supported by the devs even at this minimum lvl?

#

(this isn't a reproach)

#

Are there any A2 Discord channels?

stable matrix
#

It’s because there are two versions of A2 on Steam, not counting OA

#

Only one is visible in the store

remote sage
#

0_0

stable matrix
#

33900 and 33910

remote sage
#

...

#

One question... why?

merry briar
#

Β―_(ツ)_/Β―

stable matrix
#

Legacy

#

Both are the same game though

remote sage
#

33910 doesn't exist, I cannot go there, it throws it to the main page of the store.

#

Ah...

#

Understood...

#

And how are they different?

#

How is "Legacy" different from a regular game?

#

And... why don't you fix this issue?

merry briar
#

You? None of us are Bohemian. Also I don't see there's a reason to fix it nowadays

remote sage
#

I generally said. Okay then.

tacit spire
#

does the COOP campaign for A2:OA work in the Legacy version?

#

I might wanna try Iron Gauntlet (PMC DLC) in COOP with a friend at some point in the future but reloading/reverting is broken for me in the non-legacy branch SP so I was wondering if it's possible to play the COOP campaign in legacy mode

quartz pasture
#

good evening, I apologize for my english (MTL).
Me and a friend of mine have rented a server from nitrado and want to play Arma 2 CO with the Benny mod there.
the problem is that we can only play Arma 2 OA with the server.
my request / question is how it is possible to start a CO server.

gentle mortar
#

If anyones up to play as a group hit me up

mighty yew
#

In case anyone is interested: "Epoch 1.0.7 is now in the DayZ Launcher. Unfortunately Epoch 1.0.6.2 got completely removed. Server Admins have to update to Epoch 1.0.7 now."

lime tendon
#

Any recommended mods for A2:OA

weary stirrup
#

@lime tendon JSRS1.5 sound mod definitely. And Blastcore graphics mod. You also need CBA mod to make the other mods to work properly

mighty yew
#

ACE2 too

#

And DayZ/Epoch ofc πŸ˜‰

forest onyx
#

Hello I am looking for a server to play arma 2

forest onyx
#

I don't think there is an ARMA2 chennel?

#

Btw who is still playing ARMA Cold War Assult?

stuck dirge
#

This channel is all armas minus 3

sick mauve
#

sad Tactics and Mobile Ops noises

stuck dirge
#

OuffπŸ˜„

whole barn
#

I mean, they should just rename the server to Arma 3 at this point, since this channel is the only thing related to any other arma games

#

Anyway

#

Anyone down for Arma 2 co-op?
Preferably Arrowhead?

eager valley
left shore
remote sage
#

I already know this πŸ˜‰

forest onyx
#

anybody plays Arma cold war ping me plz

normal gyro
#

other than epoch / dayz does anyone actually play A2:OA anymore?

tacit spire
normal gyro
weary stirrup
#

@normal gyro I have a popular server that's not Epoch/DayZ. So to answer your question, yes, people still play it πŸ™‚

heady geyser
sacred shale
#

Arma 2 has good warfare so that is what I play it for. It takes a lot of work to get the scripting down for single player.

heady geyser
#

i find the A2 ai smarter tbh

sacred shale
#

That is a bit outdated but the AI in 3 is definitely "smarter" in the fact that it has a lot of self preservation whereas the Arma 2 AI would mostly sit like ducks unless engaging. So while as a player with AI on your team you want them to go and shoot something, it is in their personal benefit to go around a big hill so that they surprise the enemy and don't die.

#

This is also why engagements are a lot more drawn out in Arma 3.

wheat quartz
#

Do I have to restart every time I die in the "warfare" scenario in Arma 2?

#

And how do I make myself the commander in these scenarios?

merry briar
#

In singleplayer, there's no built-in respawn system unfortunately. You can host a solo multiplayer so you can play it forever

wheat quartz
sick mauve
#

You'll have to order them using High Command.

#

Press LCTRL + Space to toggle the mode.

#

Then you can issue them waypoints as the commander.

#

Just keep in mind that since Arma 2's vanilla AI is...not ideal, it might take them a while to get to their waypoints depending on how far it is and what units their squad/platoon has.

#

You'll also want to donate them some units via the Warfare menu because the AI squad leaders tend to buy useless stuff like UAZs/HMMWVs with no anti-armour weapons.

balmy osprey
#

Is their any kind of active Arma 2 servers?

tough finch
#

There are some active servers, Dayz mod is still a thing on A2.

balmy osprey
#

Is that the operation arrowhead mod?

merry briar
#

DayZ is a CO Mod

balmy osprey
#

Oh right

#

I only have the vanilla one

tough finch
#

Well if there are servers running it will mostly be with CO/Operation Arrowhead.

balmy osprey
#

Okay thanks

#

Side note, is it easy or difficult to host private games/servers for friends?

tough finch
#

Should be easy to do, just make sure to open the ports, you can find a "how to start a server" guide on youtube or a search on google.

balmy osprey
#

Thanks!

tough finch
#

Also do a search on the discord for "Arma 2" you might find more people still playing the game, you might want to send them a DM if they want to play a game sometime.

balmy osprey
#

Okay, cool

regal nova
#

has anyone still play arma cwa

balmy osprey
#

Is operation arrowhead worth it even without the dayz mod

sacred shale
#

Uhm... yes

#

Operation Arrowhead is essentially half of the added features of Arma 3 slapped onto Arma 2

#

Like so much artillery compared to the base game

#

It also has some pretty cool missions but I haven't played through a lot of them

balmy osprey
#

thanks

keen dragon
#

what does arma2 potentially do better than arma 3? gunplay? vehicles?

merry briar
#

One thing I actually love over Arma 3 is the atmosphere, especially Chernarus (and Utes as well). It feels dark and depressing pretty well, and I love it

sacred shale
#

Another thing is Arms 2 the AI are a lot more aggressive. You can have an all out battle with gunfire everywhere and feeling like you are being overrun, but in 3 the AI won't push as much and will often fall back and flank.

#

While it isn't necessarily better overall, it does give a different feeling in firefights and make a different experience.

tacit spire
#

I like the setting of Operation Arrowhead way better than that of Arma 3, the stories and characters plus their ethics and thoughts are much more engaging than those in Arma 3 for me

sick mauve
#

...what ethics and thoughts were engaging in OA? Until BAF/PMC came around, it was just about a generic group of Yanks from Team America save the day from the totally-not-Iraqis led by a totally-not-Saddam Hussein dictator.

remote sage
#

Yeah xD

remote sage
heady hollow
tacit spire
#

gives more wiggle space for variety, lessons, or fiddling with emotional strings, in my opinion at least

#

I mostly like anti-war sort of situations or games/movies that don't romanticize it, and I can't think of a better time period or conflict than that for that

heady hollow
#

Decades of on-paper-anti-war media set in Vietnam 1960s-1975, yet the idea of PF made it one of the most popular Arma 3 DLCs, actual quality aside.

#

Indeed, I really don't remember OA being at all particularly complex in storytelling or having much of a main idea...

mighty yew
#

It was however complex compared to all other FPSs and was acknowledged as such

#

At least in the campaign... obviously in the sandbox it is war crime after war crime πŸ™‚

heady hollow
mighty yew
#

What's third person? Don't use it πŸ˜‰

forest onyx
tacit spire
#

or maybe that's just something I immersed myself into when I played the games more so than something literally provided by the games

#

but I don't believe Arma (from the campaign perspectives) has romanticized or 'enabled' war at all

forest onyx
#

Not to mention, romanticizing would only really matter if that was a thing to those who are susceptible and don't know reality outside of a video game. I have a friend who served in Vietnam and I heard the stories from him. Ugly shit.

#

I would hope too that a video game wouldn't need to stop and make us think when warfare is an actual thing that the game is modeled after. However, communication and this and that breaking down? Well, Vietnam was one of those fucked up chapters. I sat and read what you said over and over above. I kind of just stared at someone saying, "this gave the most", but all wars do, and all crimes, etc.

#

We don't need one more advancements weapon wise, more time passed, and for things to be more horrific to paint it all out. Well, I know I don't. Lol.

#

It's horrible and it's all fucked up. : )

tacit spire
forest onyx
#

No worries and yes, yes you were.

#

Stating it and are, I mean.

#

Perfectly fine.

#

However, if someone romanticizes war?

tacit spire
#

however war plays out in extremely different ways over time, which is also something I referred to. The 'killing of people' is horrible in any sense. I just think the ways war has been gone over have been more or less ethical over time, despite it being not a good thing in general.

forest onyx
#

I'm going to think 1. They don't have much real life experience with actual violence. 2. They're likely naive. 3. The only people who do know of these things that I have seen anyways are the first two. Yeah, that's fair too. I wasn't directing this at you, if it's taken that way or assumed as such. How can someone romanticize war? It's brutal murder of other sentient people.

tacit spire
#

if anything I enjoyed the IDAP / Laws of War chapter of Arma 3 a whole bunch; the game is modelled after war, sure, everyone knows war, but not everyone thinks about it the same or has the same perspectives. The game obviously has it's own opinion and point of view it wishes to tell, and I appreciate the stance they take for it.

forest onyx
#

Your points have more validity than people think in ways, but I didn't precisely agree entirely I guess. My head hurts.

#

You made sense.

#

Just, the romanticism part was definitely where I went, "hm", and because it does happen.

tacit spire
forest onyx
#

Nothing wrong with that at all.

#

Your preferences. I mean, I like playing these games, but sometimes I don't.

#

I take a break from it. Real life was enough in the past.

#

Secondly, I don't think it's healthy for anyone to be on that game or any of a violent nature constantly, but eh. It depends on susceptibility and a lot of other factors.

tacit spire
#

for sure, which it's why it's hard to pinpoint or accurately discuss, each person is their own world when it comes to it, or well, how they decide to interpret the world and what they're exposed to lol

#

just like your friend told you about their experiences in 'Nam, every device of communication is useful for understanding or learning about something without directly needing to experience it. Games, art, books, all do that in their own way. Some more or less accurately, and sometimes it just depends on how the person digest and puts apart the information they got. Also why it's important to listen to people and their experiences, whether they're just talking to you or if it's thru something they made, that's how you extend your perspectives. Nobody has the lifetime to experience and learn everything by themselves.

sick mauve
#

Resembles the situation in Afghanistan IRL but just sped up by a few years. Contractors do most of the work in the country now.

forest onyx
#

If someone romanticizes warfare in a game, all I know to say is that they need help.

#

Lol.

#

Because they wouldn't I doubt in that situation, let alone a violent one.

#

It's rather sad and dumb, but at the same time amusing.

#

Secondly, I don't think a video game even scratches the surface of utter brutality. Why? Because it's a video game and real life warfare and violence compared to the games? Eh. Yeah, they'll get a video game experience, and they might understand based upon how a game shows it, but somehow I really doubt that many take away lessons about the misfortunes of war and it's victims. Yes, victims. Not this and that, victims.

#

A game can not do as he said he experienced, no matter how real they attempt to make it. Bombs dropping, picking up your friend's intestines, the burning flesh smell, screaming, fighting, and a brutal struggle over land, resources, religion, and whatever else. Politics too.

#

I get the concepts you're posing, but it'd be very narrow in comparison of understanding real and not real.

#

Not to say I've been a soldier or gone to war. Had my share of violence, isn't important though.

#

Yes also, definitely. Sharing this all is important and especially from those who've gone to war. As far as experience, I'd agree I guess.

tacit spire
forest onyx
#

I think of a funny example.

#

Sometimes, when..

#

Well, this isn't funny. Never mind. Some people do things, let's say a murderer at times kills, obviously, and sometimes because they're not attached to the victims or this and that.

tacit spire
#

it's also not in replacement of reality. I think you're understanding something totally different from what I'm saying.

forest onyx
#

You can kind of make a weird correlation there.

#

You said of exposure, the world, etc. It all ties in really. You said romanticizing too, which would be really weird of anyone in game or out about the concepts either way.

#

I also am pretty sure you spoke of real warfare earlier a bit? However, maybe I'm just tired and my splitting headache is fucking me.

tacit spire
#

Well, yes, we live in a real world, and that real world influences how we understand things, games, which are not real, are also influenced by this.

forest onyx
#

Yes, they are, and the only way a person does this or that in terms of romanticizing something like that is if they're likely glorifying it, uneducated, not very versed with this or that, and I also don't think a video game would be a healthy way to really understand any of this either, because it's a video game. It's not reality. Reality is also searchable, something you can immerse yourself in, etc.

#

Not that there's anything wrong with Arma 3.

#

I enjoy it.

tacit spire
#

So someone telling you their experience of war is invalid? Reading about is invalid? Documentaries and history is invalid?

forest onyx
#

No, because the game isn't people telling me their story. Is it?

tacit spire
#

It all really depends on the how, not on the what

forest onyx
#

The game isn't anyone that I know of telling their story. It's the people who made the game and the people playing along in it.

tacit spire
#

If you think the game is void of any message, that's your interpretation, and that's valid.

#

I don't agree.

forest onyx
#

Perfectly fine, yes.

tacit spire
forest onyx
#

Just, no one can sit and tell me that they understand certain things based upon a game. You can get a grasp, whatever, but true understanding? Let's say from playing a game and the person's knowledge, this and that all extend from such? Kind of gonna make me think they're invalidated automatically.

#

Lol.

#

There are people like that.

tacit spire
#

Even someone who experiences things can be fully aware and conscious just as they can be totally detached.

forest onyx
#

You can't sit and say, "I know all about this and how it feels" based upon playing a game is all.

#

It doesn't work that way.

tacit spire
#

Surely there's authority and background / context in speech which validates one's words or thoughts, but really, I still beg to differ

tacit spire
forest onyx
#

I can't figure out why either, someone would romanticize this shit.

#

Lol.

#

That's pretty uh..

#

Sick.

#

Not sick, but hm..

#

Can't think of the word. Ignorant, maybe.

#

Hm, nonsensical? Either way, ridiculous. Nah, it doesn't invalidate anyone's thought, but there's also reality, and that speaks for a fuck of a lot more than a video game.

tacit spire
#

yes, but that was never in question?

forest onyx
#

Uh, typically people who are more attached to reality as far as I have seen don't romanticize it, and they don't romanticize even the concepts in a game.

#

I didn't raise that conversation about that either. Nor start it. I just read along and then saw that come up.

#

You've played G.T.A. before?

#

Well, people do the same shit all the time, and it all surrounds violence. Uh, those who've typically experienced x, y, and z don't romanticize anything. That was my point is all and how weird it'd be to do and kind of lacking some sense..

#

As far as everything else or bits and pieces?

#

It is what it is.

tacit spire
#

I don't think we're on the same page on the definition of 'romanticizing' something, nor this discussion in general, so I'm fine with dropping it here. We're also talking more off-topic than end of life Arma so yeah. Thanks for the input though.

forest onyx
#

Lol.

#

I think I went off of your words..

#

I don't know what else romanticize means and I'm pretty sure I understand the word very well. See? Here's the other thing. You can move on, but I'll still express my feelings, and they make sense. If I'm misunderstanding something like romaniticizing, it'd be the wrong word then probably.

#

I didn't originally use the word.

tacit spire
#

I never said you couldn't continue to express yourself

forest onyx
#

deal with or describe in an idealized or unrealistic fashion; make (something) seem better or more appealing than it really is.

#

That's what you know it as, yes?

tacit spire
#

that would be correct, sure

#

that only applies to the way something is portrayed though

forest onyx
#

Yes, the definition, and so I wasn't sure what else to take it as. That's why I said it's strange to me that anyone would do that, in game or out. They'd have to have something wrong or lacking. I mean, at the base level it's kind of deeper at times because of how susceptible, ignorant, and inexperienced some are with even lesser violent situations.

#

There's nothing to romanticize on, really.

tacit spire
#

so Call of Duty and GTA don't innately romanticize the themes they portray?

forest onyx
#

Uh, even if the games promoted it, even if they do or don't? I'm not susceptible to romanticizing these things or thinking of them in that light.

#

Because that's pretty gross.

tacit spire
#

whether you romanticize it yourself or not is different than what the game romanticizes or not?

#

and even then the romantization of something isn't exactly wrong as long as you know to separate reality from such

forest onyx
#

Uh, because it's a game, and I'm not going and thinking on romanticist bullshit concepts about evil shit in the world where people slaughter each other.

tacit spire
#

as mentioned previously some people like a more relaxed or casual experience, they don't want to be constantly talked down or punished in the way that real life does

forest onyx
#

If you can't tell the difference between a game and reality, there's something seriously wrong.

#

People who romanticize it? I'd think exactly that.

#

No matter what anyone says.

#

A game can't PAINT that reality out.

#

Period.

tacit spire
#

I'm so confused, you went from talking about romantization to talking about a game being unable to paint reality, those are two totally different concepts, and discussions too

#

also telling the difference between a game and reality, another different topic

#

to sum it up: I preffer games or stories that attempt to get closer to reality, even if it's not a 1:1 replica or experience ever, I'd rather play a game that justifies itself rather than a game that has you 'kill' things just for a gameplay mechanic without any attachment to it. I will play stuff like R6S, COD, GTA, sure, I just don't preffer them.

#

however the discussion is interesting in itself but a bit overkill in relation to the initial topic lol

#

I appreciate the exchange nonetheless

forest onyx
#

It's not confusing though. Why? Because if you romanticize warfare even in a game? Simple. I don't see most victims of violence or war going and glorifying these things. 99.9 percent of the time. I don't need to explain how weird it is. That'd be like if I looked at my life in the past, (ain't getting into details), but prison, being stabbed, and a lot of other shit. Yeah, someone might sit on a game, maybe G.T.A or something else and romanticize, but I doubt someone who's experienced it would do such. Like I said, tiny margin, but it makes sense to me. I saw what you said way above, yes.

tacit spire
#

talking about what the game portrays =/= what a person interprets

forest onyx
#

What would a person be doing in a game, romanticizing?

#

About war...?

#

What I said above? Made sense.

tacit spire
#

the game itself can romanticize about war by cutting out the 'horrible' aspects about it and only keeping a few select ones also making them seem 'better' than they actually are

forest onyx
#

I was just saying, it doesn't make sense to me. Secondly, how can you expect a game to be, but so realistic?

#

Uh, what?

#

That game doesn't cut a lot. You can kill people in it, characters, but still, napalm and shooting in mass.

#

Lol.

tacit spire
#

the aftermath? the consequences? the implications?

#

the 'brutality' as you mentioned

#

even stuff as the time, planning, or effort

#

there's a lot to be cut, and a lot that is cut

forest onyx
#

Hm, I feel sorry for the person who's oblivious to that. 'Brutality', why the ' ', it is brutal.

#

Who the hell would have to sit and hardcore wonder about the bad of war?!

#

LOL.

#

That's wild.

tacit spire
#

well this is a perfect example of what I mentioned, you make your own interpretations of what I say, just as a person can make their own interpretations of the games they play and what they portray

forest onyx
#

I think I take it as how you communicated it man. See, with me I say things so that majority if not all can't be confused. "The aftermath", "The consequences", "The implications", right? I definitely can't misinterpret what you said above and if someone seriously has to sit and wonder than I'd question their moral compass and education.

#

Not saying you in the last sentence, but in general.

tacit spire
#

I understand, but those are both of which not everyone has equal access to nor equal experiences

#

which affects susceptibility aswell

forest onyx
#

Hm..

#

I wonder how many people in here are from America or can use the internet who play Arma 3.

#

Who are using Discord.

#

The internet.

#

I would say a fuck ton of people have accessto the knowledge, search engines, etc.

tacit spire
#

just because you have access to knowledge doesn't mean you necessarily have the interest

#

I could sit here all day doing nothing rather than trying to have an exchange of opinions with you to hear from a different point of view or learn something new

forest onyx
#

You're really in a way, only furthering my point.

#

About ignorance, for example.

#

If you don't know, it's not an insult.

#

It's simply ignorance.

tacit spire
#

yes?

forest onyx
#

Context plays in there.

tacit spire
#

your statement sounds as if you were assuming that people who have access to all these things are mandatorily not ignorant

forest onyx
#

Oh, no. However, that doesn't exactly help the point. If someone romanticized war without even having an understanding, (let alone how stupid it is to do in the first place kind of), I'd likely think they need to educate themselves.

tacit spire
#

welcome to videogames... any game based on a real thing is to a degree a romantization...

#

for better or worse

#

even books, even art, anything really.

forest onyx
#

To a degree. Lol. It still can't make it anything like real.

#

No matter how much people try.

#

That's why the concept is known as romanticism and in this instance.

tacit spire
#

of course, but does that mean that we should make absolute whacky nonsense games and art just because reality can't be replicated?

#

or should we try to get close to give people a 'feel' for what it's like in order to at least get them closer to the subject?

forest onyx
#

Nope, but this just goes along with the conversation. Feel? Uh, I guess, but it's not really a feel to me, I guess.

#

I know the differences, like many do.

tacit spire
#

and how do you know the differences? by the things you were exposed to, having lived it or not

#

even by being told about it that still influences your knowledge about it

forest onyx
#

Lived it or not? Uh, did, and I don't romanticize things. What you did earlier? It was ridiculous as though people would get some close or to anywhere close things. Knowledge is what it is man. Most people who HAVE a real UNDERSTANDING do not glorify or romanticize, and it makes sense.

#

No game validates anything like that.

tacit spire
#

we're on different pages here, as I said, what something portrays =/= what a person interprets

forest onyx
#

No game can make it like that either.

tacit spire
#

a person romanticizing X topic =/= a games' depicition of X topic being romanticized

forest onyx
#

Point blank, my views don't change. It's stupid to do, it's inexperienced to do, and it makes no sense. It's people dying and fighting. Simple and point blank. Violence and slaughter. If their morals don't tell 'em and knowledge doesn't, no idea. Most people have access to most and uh, not looking for it or not caring doesn't validate anything.

tacit spire
#

so why are you in an Arma 3 discord?

forest onyx
#

Because it's conversation and I'm not glorifying or romanticizing a thing? Never did. Lol. Your question doesn't even make sense to me, because not everyone does in here either I'm sure.

#

LMFAO.

#

This is uh..

#

Where I just shrug.

tacit spire
#

The game itself attempts not to romanticize war, but in itself being unable to replicate real life 1:1 is a romantization itself

forest onyx
#

Oh god..

#

Lol.

tacit spire
#

your attitude is very not constructive

#

but that's fine as I said, we will just disagree, whether it is because we have opposing views or because either one of us isn't understanding what the other is saying

#

I appreciate the different opinion and discussion.

forest onyx
#

The things you're coming at me with aren't constructive really. It's a bunch of technical this and that, you trying to make it seem like someone would understand through a game when in reality it's not much of an understanding at all, and a game is nothing to the degrees and level that war really is. No game is going to do that and someone being in a game doesn't necessarily 'create an understanding', either.

tacit spire
#

I never said a game painted reality

forest onyx
#

You said it helped them to understand earlier.

tacit spire
#

I also never talked about individuals romantizicing, I talked about games doing so

forest onyx
#

Not in those precise words, but you did.

tacit spire
forest onyx
#

That game doesn't help me understand shit.

#

Lol.

tacit spire
#

by that logic don't watch or read anything and only go out there to experience things, except we don't have a time machine

forest onyx
#

If I want to know, I read a book, ask questions about real life, and real life based things.

#

I don't get on a game and think it's going to teach me jack shit about real or anything close to it.

#

shrugs.

#

Because it's not.

tacit spire
#

so how does a book equal to reality? it's still a person choosing what to and what not to tell. it's still a subjective interpretation and display.

forest onyx
#

It'll teach you about virtual perspectives and shit on a real concept.

#

We might as well call the internet reality.

tacit spire
forest onyx
#

I can't.

#

Uh.

#

That doesn't teach much at all..

tacit spire
#

so why bother mentioning 'on a real concept'

forest onyx
#

Why say it does?

#

Because that's how you feel.

#

I mentioned it because once again and I will say this again, MOST who have experienced shit don't romanticize about it.

tacit spire
#

if you don't think there's anything to learn from a specific medium, that's on you

#

that's the same as saying there's nothing to read from a book

#

the question really is, what book

#

and how that book is written, and what it says

forest onyx
#

Buddy, someone has issues with reality if they think a game touches face on the reality of warfare or if they define what they know by a game.

tacit spire
#

same can be said about movies, documentaries, art, games, books, anything

forest onyx
#

That's dumb, really to me.

#

Anyways, spoke my piece man.

tacit spire
#

which is why I said we're not on the same page multiple times

forest onyx
#

No, to you.

#

Some people literally do that.

#

Think that.

#

Etc.

tacit spire
#

yes, sure, but we're not talking about what people do, which is why I mentioned that a person's interpretations and any specific piece of medium for storytelling portrayal of a subject is two different things

forest onyx
#

However, what I raised was romanticism, and you try to tell me a game is a way to grasp it.

#

That's ridiculous to me, no matter what logic you throw.

#

Is what it is.

tacit spire
#

no?

forest onyx
#

You did.

tacit spire
#

I just said some games romanticise war.

#

that's all

forest onyx
#

You said people could gain a better understanding.

#

With games.

#

Which is a load.

tacit spire
#

depends on the game, yes.

#

Just as it depends on the book.

#

You're not gonna learn a whole lot about war reading a book about flowers?

#

that's like saying there's nothing to learn from any book

#

it depends on what book you read.

forest onyx
#

We're talking about Arma 3 though. Please don't compare real life to a game and say it teaches as much. It doesn't, not the same level, and never would be. An understanding? An illusory.

#

Lol.

tacit spire
#

there's reality and there's fiction books too.

forest onyx
#

I'm off to bed man before I feel more ill.

#

Thank you for chatting with me.

forest onyx
#

I don't relate a game and that to real life. Yeah, it's got the concepts, but nowhere near the same.

#

I'm going to bed man.

tacit spire
#

Yet you can with a book?

forest onyx
#

I don't use a game to do it. I just play it because it's fun. I don't romanticize. That's weak minded to me.

#

shrugs.

tacit spire
#

Again, your interpretation =/= what the game portrays

forest onyx
#

I see what the game portrays.

tacit spire
#

just as your interpretation =/= what a book portrays

#

a book could romanticize war too.

#

depends on what book you read

forest onyx
#

I don't read bullshit, so.

tacit spire
#

now whether you romanticise war yourself or not is totally different from whether a book itself does or not

forest onyx
#

I wouldn't pick up a book that romanticizes war and if it did?

#

I have a lighter to set it on fire with.

#

Night.

tacit spire
#

haha, fair enough

forest onyx
#

Honestly?

#

I feel really ill right now.

#

I'm trying to like, debate getting up, but I feel like hell.

tacit spire
#

just take a break then man, unless you got stuff to do

#

I'm heading off myself

forest onyx
#

Oh, throwing up bs. This is distracting me.

#

I need to get off of here.

#

Adios.

forest onyx
#

Well, night of that was fun. Lmao.

woven solstice
heady hollow
#

albeit that was someone at BI I-presume-consciously choosing 'the egg on our face of launching without a campaign' over 'missing the release date'...

#

I suppose because the work on the campaign was already under way

#

but as far back as before 2015's Marksmen DLC release, official statements were talking about how the what-features-to-implement decisions were finalized well before the announcements (and thus players' opportunity to protest their preferred feature's omission)

#

e.g. if I recall correctly the decisions to leave out 'bullet in chamber' and wind-on-ballistics were finalized in December 2014

forest onyx
#

When owning/playing a game becomes a lifestyle :o(

heady hollow
woven solstice
#

Or perhaps you mean that the devs mentality has always been "don't ask because we do what we want and not what the players want?"

heady hollow
#

Not the latter

forest onyx
#

I think, regarding games that can be modded, the official end-of-life statement does not count at all. There are many still-alive games that are a decade or two old. There, the community kinda controls when a game is dead. ( However, an official statement like that does have an influence on the community and its willingness (or ability, technically, to keep it alive )

heady hollow
#

Oh, was vehicle creation not fun for some people up until Tanks was deemed 'the last of its sort'...

forest onyx
#

Yup, that's why i kept that last part neutral :o)

heady hollow
#

Gotcha

heady hollow
#

so that by the time any player could notice that their preferred feature was missing and protest, the decision had already been finalized and the work already allocated/undertaken

#

and my own speculation has sometimes been that the cost-benefit decision amounted to 'what features can we definitely get working by the DLC's release date?'

woven solstice
#

Funny thing is... probably more than 80% of all the bad reviews the cDLCs are getting are because of a missing or poorly designed feature of Base Arma 3 and not the cDLC itself... so that decisions to keep adding features only up to the last DLC might end up hurting cDLCs sales quite severely.

heady hollow
#

There's literally only two CDLCs, and as GM's Mondkalb has pointed out more than once, a bunch of those in GM's case were about the very idea of CDLCs, irrespective of the setting or quality of assets

woven solstice
heady hollow
#

Yes, and also that the only two that can be reviewed are the two that were released 🀷

woven solstice
#

But my point is not only about the current reviews but future reviews of future cDLCs too that will get the same unfair treatment!

heady hollow
#

points to what I just said about the CDLCs That wasn't what the GM complainers cared about...

#

and even SOG PF has somewhat faced that due to the existence of Unsung mod

woven solstice
#

Just read the Prairy Fire bad reviews, using the Pareto Rule you can pin point 3 causes for 80% of all bad reviews: Runs like shit on TOP end hardware, Ai is terrible and Requires extensive modding to feel modern are the central point in most of them... all legacy issues not related to the cDLC itself

forest onyx
#

When reading/hearing such complaints, reviews, i always try to remind myself that one can register at Steam at the age of 13...

heady hollow
#

Oh, I'm reading the negative reviews... and not a lot of the seemingly-top negative reviews (I clicked Negative but did no other filtering or sorting) focus on the above, but rather on issues specific to the CDLC

woven solstice
#

But the cDLC is near perfect... what could you complain about it?

heady hollow
#

A bunch of complaining about the campaign being co-op or solo only just like Apex Protocol, someone complaining about fps drop more severe than with other Arma 3 terrains, someone else complaining that the assets isn't actually better-enough than Unsung mod...

woven solstice
heady hollow
#

One of the complainers about that panned said SP content too πŸ˜›

woven solstice
#

FPS drop more than other DLC is not fair because most agree that the map runs better than Livonia and than Apex (Whatever the map name was)... compared to Stratis of course all maps will run worst

heady hollow
#

They didn't specify what other terrains it ran worse than, mind you

woven solstice
#

And assets not being better enough compared to Unsung... Mods have all the right to reach vanilla like quality and that doesn't diminish the quality of the vanilla assets

heady hollow
#

It's definitely got a 'I expect better than Unsung if you expect me to pay almost $20' feeling when I see such critiques

woven solstice
heady hollow
#

Nah, it was 'I bought this but then I also compared it against what's available for free'

woven solstice
#

Or paid but is telling the devs don't expect me to pay 20 again?

heady hollow
#

points to the existence of Unsung

#

whereas GM wasn't in competition against 'Cold War Germany' mod since so much Bundeswehr stuff for A3 was '2000s onward'

#

instead its devs and supporters defended its assets quality against those found in RHS

woven solstice
#

RHS is top notch probably even better than BI... but it also takes a bigger toll on performance in my experience

heady hollow
#

fwiw my evaluation may be due to what reviews are shown first for me but Steam seems to prioritize-for-me reviews from people who were already familiar with Arma 3 and thus for whom the infamous bugs weren't a jarring surprise

woven solstice
#

To be honest I have mitigated most if not all of my Arma 3 complains with mods and scripts too... I just feel bad for new players because it took me a year to get to this point where I can finally truly enjoy the game.

heady hollow
#

One of the negative reviews that compared PF against Unsung was itself aware that some of the CDLC devs had worked on Unsung, so there's that

woven solstice
#

The first whole year I bought Arma 3 I couldn't play it just because of how bad it was. I preferred playing Arma 2 waaaay more... until about two years where the patches finally felt meaningful altogether and I invested a lot of time I shouldn't have in learning how to script and fix the game by myself or the work of other moders.

woven solstice
heady hollow
#

The one above points to uneven assets quality (U.S. gear beautiful while the AKs/ZiL trucks look like made in 2005 for OFP or Arma 1 mod), misaligned sights on the handguns, almost all of the vehicles are not compatible with (standard in vanilla Arma 3) customisation systems (like load-outs or hidden-selections: in effect the editor is artificialy bloated with 45 variants of F-4 Phantom, or other vehicles), anachronistic assets (although conceding that it may have been deliberate for gameplay), panning the visuals of Cam Lao Nam because of how many Arma series assets were reused for urban areas (recognizing them despite the modifications) while the AI cannot traverse the actually-new objects... panning the 'tutorial' missions (not the faction showcases) as buggy and Ash and Trash in particular as boring... ironically for this review the MP campaign was the sole positive

#

although in the end their decision was officially negative, the decision was 'very dependent on price, and it'd be a lot better with a designed-for-singleplayer campaign' (price being because they got it for only 11 euros via regional pricing, at which they could recommend it, but not at the full 23 euros)

#

Also seeing another interview that specifically complains about Cam Lao Nam allegedly using both vanilla and A2/OA assets 😬

#

Currently also reading the machine translation (Google Translate) of a Simplified Chinese review that is more complimentary about the terrain design despite pathfinding problems, instead appearing to focus on criticizing the campaign mission design, even if it was authentic according to the CDLC's consultants...

#

Ironically it seems that GM's post-launch improvements have gotten some of these reviews to hedge their negative reviews with 'can't recommend at this point in time'

woven solstice
#

Would we quite useful for BI to do statistics based on reviews...

#

While some reviewers are quite terrible at pointing out real issues or clear reasons for their bad reviews logic states that the majority should be between reason and give BI a clear picture for what to improve upon for Arma 4

heady hollow
#

The reviews I just described all point to the CDLC itself 🀷

heady hollow
#

Since that was 'the future engine' being announced less than a year after the game's launch, signalling that Arma 3 was (supposed to be) the last Real Virtuality engine title

forest onyx
#

As of late i started playing arma again for nostalgia

merry briar
#

And be suffered with how they're not optimized

#

They're always great to play tho

rare pagoda
#

I use my uni laptop for arma 3 and it runs surprisingly well, even modded

woven solstice
#

I always go back to Arma 2 for a while... there was something magical about that game

#

Felt so immersive

sacred shale
#

Probably the fact that you could die from a single shot so much easier than in Arma 3

#

Really kept you hiding a lot

#

Always prone

sacred shale
#

GM?

heady hollow
# sacred shale GM?

Global Mobilization CDLC, which has different ballistics/protection values than the equivalent calibers have in vanilla

sacred shale
#

Oh okay. Isn't there a mod that ports Arma 2 assets in as well that does that?

turbid raptor
merry briar
#

Not really... obviously it doesn't have CWA assets πŸ™‚

forest onyx
#

True, however... The context of the question was ARMA 2, so it does not matter to the person asking the question if ARMA CWA content is included in The CUP or not.

merry briar
#

Yeah I know. Kind of joke. I don't believe CUP represents Arma 2's functionalities/gamebalance/whatsoevers perfectly, though

forest onyx
#

And if you feel annoyed now because i corrected you about such a tiny tidbit, you know how annoyed Jarrad feels Β°winksΒ° Although that was not at all my intention.

#

Hm, yes, mabe there should also be a hum... something like a "content-only-errrm a Collection of old assets that is made compatible with ARMA 3

#

but without updating anything, without changing adding any features/mechanics.

#

Ideally a modular two part project, 1. just all the assets 2. mechanics and other changes that can be places separately. ( There are probably some Old Assets that require changes just to be usable )

heady hollow
#

As for CUP and CWA... there's not a lot in CWA that doesn't have some counterpart (even if it's based on a different model) in A1 or A2, e.g. the bus being based on three different vehicles across the three games (Karosa Ε M 11 in CWA, Ikarus 533 in A1, Ikarus 260 in A2)

heady hollow
#

For personal weapons the omissions from A1/A2 were the Tokarev TT-33, S&W, and MAC-10 (Ingram) for sidearms, the UZI submachine gun, the AUG A1 assault rifle, the G3A4 battle rifle, maybe the Hunting Rifle (Remington Model 700 in CWA, M24 or CZ 550 in A2), the M60 for machine guns, and the AT-4 Spigot, M72 LAW, and RPG-75H for launchers

heady hollow
#

For vehicles the omissions were the BMP-1 (unless the ACR DLC's BVP-1 counts), the M151 (Jeep), the Leyland Austin Mini (Small Car), the 1980 Trabant 601 (Trabant), the M60 tank, the OH-58 helicopter, the Cessna 182 Skylane (Plane), and all three CWA watercraft (the Boat, the Mark II PBR, and the LST)

obsidian agate
forest onyx
#

any body play arma armed assualt?

obsidian agate
#

hi @hexed storm! I am working on old ofp.info/gamepark links on the wiki, and I wanted to know if you could support redirects with old URLs format?

as in an existing URL:
http://ofp.gamepark.cz/index.php?showthis=618
if I replace it with
http://ofpr.info/index.php?showthis=618
could it be "accepted" by the new website?

if you want me to redirect to a specific format I can
e.g http://ofpr.info/oldLink/?showthis=618

#

additionally, I wonder about the http://ofp.gamepark.cz/_hosted/ * pages

hexed storm
# obsidian agate hi <@!209240516842356736>! I am working on old ofp.info/gamepark links on the wi...

OFP.info 2.0 is practically a new website and it doesn't support the old news/article ID. If you want to get to the old news/addon you can use Faguss' converter - https://ofp-faguss.com/addonsearch.php. More details about it here: https://forums.bohemia.net/forums/topic/217443-ofpinfo-20/?do=findComment&comment=3414490.

_hosted pages are stored on the ftp. There may still be some content missing but it's all that was possible to retrieve.
http://ftp.armedassault.info/ofpd/_hosted/
http://ftp.armedassault.info/ofpd/_hosted0/

obsidian agate
hoary haven
#

hello

#

i has some kind of troubles with battleye

#

it just doesn`t work

#

Like some system issue

#

windows 10 32-bit

#

Arma 2 OA

molten heron
hoary haven
#

Thank you, for supporting these old games, truly thanks

obsidian agate
#

Fix: please downgrade to Windows XP

hoary haven
#

WELP

#

IMA GO GRASS

obsidian agate
#

hahaha, I almost forgot about that hill… oh how the XP memories come back :D

hoary haven
#

true

woven solstice
obsidian agate
hexed storm
obsidian agate
dense lance
obsidian agate
dense lance
#

not all files are present now (only those from russian backup), but the archive is getting in sync slowly over the FTP

obsidian agate
#

there are 3Γ— /armad/ links:

  • A2OA patch v1.56
  • ArmA beta patch v1.09
  • Invasion 1944 mod download
dense lance
#

I thought you're interested in those links for some reason πŸ™‚

obsidian agate
#

ah yes, I am working on the biki to offer an automatic conversion from ofp.gamepark.cz to ofpr.info πŸ™‚ if there are dead links that can be converted through a page in an http GET request (old address in URL), then I can implement it!

remote sage
#

Is there a patch that fixes the resolution for Arma: Armed Assault (when aiming, opening the map, instead of filling the screen normally, a square appears with a black "empty" space on the left and right).

#

How can this be fixed?

obsidian agate
#

a mod maybe

nimble sinew
#

Where am I supposed to find ArmA 2 OA mods since armaholic went down?

nimble sinew
#

Thanks anyway

ivory magnet
#

nope, there's A2 and OA there too

stable matrix
hexed storm
#

Animate (rotation) bug

The animate (rotation) bug is a OFP/ACWA engine issue which causes deformation of object's geometries once animate command is used on it.

Video presentation:
https://youtu.be/1GxtoUygGJA

Details:
https://forums.bohemia.net/forums/topic/177209-ofpacwa-facts-myths-findings-experiments-prototypes-tutorials-protection/?do=findComment&comment=3440249

The animate (rotation) bug is a OFP/ACWA engine issue which causes deformation of object's geometries once animateΒ command is used on it.

Details:
https://forums.bohemia.net/forums/topic/177209-ofpacwa-facts-myths-findings-experiments-prototypes-tutorials-protection/?do=findComment&comment=3440249

β–Ά Play video
odd citrus
#

isnt this just the same thing that happens in all of the series games where if geometry is animated beyond the objects original bounds its no longer recognized

#

if the object there has for example memorypoints to take account the rotation of the part, it would likely work

forest onyx
#

Does anyone know how to port ArmA soldie runits into Arma 2? Vehicles work fine but units crash the game. What tools would be needed and how difficult would it be?

hexed storm
#

A 2nd update on OFP/ACWA HUD Evolution
https://i.imgur.com/WenP5ti.jpg

Highlights:

Black background for HUD elements
Action Menu symbols
Dark Mode for Map Screen

DETAILS:
https://forums.bohemia.net/forums/topic/177209-ofpacwa-facts-myths-findings-experiments-prototypes-tutorials-protection/?do=findComment&comment=3440380

hexed storm
#

MiniMap script provides in-game minimap which does not interfere with player's control.

video presentation:
https://youtu.be/YYvYbtOOb9Q

details & download:
https://forums.bohemia.net/forums/topic/235073-minimap-script/

MiniMap script
"The ultimate solution for seamless in-game minimap"

MiniMap script provides in-game minimap which does not interfere with player's control.

details & download:
https://forums.bohemia.net/forums/topic/235073-minimap-script/

β–Ά Play video
hexed storm
summer pulsar
merry briar
neon wadi
#

Why was multiplayer not fixed in OFP for 20th anniversary. Literally 4h of work. Pretty sad.

eternal wadi
#

4h of work? how do you know that?
Wouldn't they have to replace the whole gamespy thing?

obsidian agate
#

they did iirc, with 1.99

#

hmm maybe not, I might have been mistaken with another title

neon wadi
#

why would they have to replace gamespy...there already are community master servers, all what was needed was to establish communication with the main community master server (or with all of them?).

eternal wadi
#

Instead of not working multiplayer, BI should edit it to make it rely on a community server that they have absolutely no control over?

#

Doesn't sound like a good idea to me

neon wadi
#

oh sorry, i know hosting your own master server is a big nonono as BI is trying to save money where they can. But sure if BI is able to pay for one cheap ass running server then that option would be more than welcome.

eternal wadi
#

Is it even legal?

#

considering its reverse engineered gamespy technology no?

#

And BI was in a business relationship with gamespy in the past, so I don't know if it even is a good idea to do it legal wise

neon wadi
#

xD how is it illegal, drop gamespy logo from the MP screen, communicate through sockets with the community/custom server and done...

#

thats how the community has done it, it is not reverse engineering anything

eternal wadi
#

Its their protocol isn't it?

neon wadi
#

no

eternal wadi
#

I thought it used GameSpy's protocol and API just reimplemented by reverse engineering

neon wadi
#

direct connect works normally, all what gamespy did was provided master server with their custom protocol & API that was listing the servers however when you connected to a server, gamespy was not used anymore.

eternal wadi
#

yes but you were talking about the master server above

neon wadi
#

thats why community servers still work but you need to use community solutions to see the servers

sacred shale
eternal wadi
#

Most/Many others yes.
But I don't know if Gamespy is

sacred shale
#

But there is already a master server for OFP, all they would have to do is make it integrated into the ingame server browser which ideally would take 4 hours (although it never works out that way)

#

I'm referring to the one ran by BIS

eternal wadi
#

There is? Didn't know of that.
And no, releasing such an update, searching all the old code, getting it to compile with todays compilers, testing it, setting up the redistribution of it is certainly not a 4h job.
More like a week probably

molten heron
#

mumbles something about first A2OA 1.64 EOL linux server ...

neon wadi
#

maybe not but it is something community certainly deserves for 20th anniversary... πŸ™‚

molten heron
#

you have no idea how hard was to do 1.99 OFP patch (and yes i'm aware GOG version need some data from STEAM version for sync (will try get that done as soon as possible))

molten heron
#

the gamespy part is dead end, it didn't die, the new owner locked it all up and moved on mobile paltforms

eternal wadi
neon wadi
#

well, yes, i think we can all agree that it would need some time and yes, as a developer myself i understand that IT time is expensive but still, I think community would be quite pleased if the gift was working multiplayer instead of OFP for free.

sacred shale
#

They are manually listed on there but if integrated wouldn't need to be

#

No one has been talking about gamespy servers, we have been saying alternatives to it

#

I'm not really demanding it either, just saying it would make multiplayer in OFP a lot more playable if it was done

#

And it is possible to do it in a reasonable amount of time

eternal wadi
#

I think using a community master server, or BI hosting their own are both not viable.
But OFP is on steam is it? So using Steam Master Servers sounds viable.
Sounds like about 2 weeks of work (without unforseen issues on the way), without the stuff involved in deployment of the update

sacred shale
#

BI already has their own. I linked it.

#

It would be integrating that into the game

eternal wadi
#

I'm pretty sure thats not a master server, its just a online server list?

molten heron
eternal wadi
#

Yeah as Dwarden said, its not

molten heron
#

at the master page list of servers for A2OA/TKOH/A3 was fetched off STEAM, A1/CWA/A2 from GS and then manual

neon wadi
#

isn't it just possible to reuse the same code from A1/2 then?

molten heron
#

master.bistudio.com was made as proof of concept that you can do list and launch (via URI) by using just web-browser, if we would do our own master server too

#

there is no code touching the clients, that's just webpage list

neon wadi
#

so how are servers listed in A2 currently? they are not visible on the webpage but visible from the client

#

i thought that was fixed in 1.63 (as 1.62 was using GS)

neon wadi
#

so would steam master not be possible for OFP too? yes, some changed would be needed on the client to properly communicate with it but as you said, max 2 weeks

sacred shale
#

That would be a lot of work

#

For a fairly dead game

eternal wadi
#

Yes as I said above, I'd say two weeks, if there are no unforseen problems

neon wadi
#

yea whatever, just a bit disappointed that no one at BI probably thought about it, using the community master server would have been the easiest solution but ye πŸ™‚

#

10 years ago when GS was still active and OFP was free, servers were literally packed, was quite fun

molten heron
#

there is reason it wasn't done for OFP/A1/A2 because you need literally gut out all the old GS query/master code and replace with steamworks libs and protocol

eternal wadi
#

In the end though, same with A2 Linux server.
Invest the time to make a few dozen, maybe low hundreds of players a bit happier by giving them something for which they already had a acceptable workaround for.

Or spend the time on something else where thousands or tens of thousands of players benefit from by giving them something completely new or just making their experience better.

The decision is really easy...

sacred shale
#

I still think integrating the server list from master.bistudio.com would take someone a day or so to do and be appreciated

eternal wadi
#

You would either have to build something to fetch the list via HTTP (which I think OFP didn't have), or build a custom thing which would take even longer.
And then still that website is manual.. doesn't really help anyone

molten heron
#

the A2OA linux server is different story as we wanted to deliver that and it should happen, so the 1.64 EOL server is working 1:1 on both win/linux platforms

stable matrix
#

GameSpy protocol is proprietary AFAIK

stable matrix
molten heron
#

it worked until last 1-3 beta builds releases where something changed, it broke on the compile and it's stuck on that since and some mp issue

stable matrix
#

Yeah, connecting player auth failed AFAIK

#

It was a while ago now πŸ˜„

#

Wine kinda works sooo

#

That’s the only server we have that frequently crashes though

#

OFP and Arma 1 servers can run for months and months

#

Personally I would like to see a 1.99 CWA Linux server beside the eON crap which is unusable in containers etc due to OpenGL requirement

sacred shale
#

So does anyone have good parameters for Arma 2 warfare singleplayer?

#

Here is what I am using currently ```BIS_WF_Constants SetVariable["TOWNSUPPLIESFORPATROL",10];
BIS_WF_Constants SetVariable["TOWNSUPPLIESFORLIGHT",20];
BIS_WF_Constants SetVariable["TOWNSUPPLIESFORMEDIUM",40];
BIS_WF_Constants SetVariable["TOWNSUPPLIESFORHEAVY",60];
BIS_WF_Constants SetVariable["TOWNSUPPLIESFORGARRISON",5];
BIS_WF_Constants SetVariable["MAXPLAYERTEAMSIZE",15];
BIS_WF_Constants SetVariable["MAXTEAMSIZE",22];
BIS_WF_Constants SetVariable["BOUNTYMODIFIER",0.50];
BIS_WF_Constants SetVariable["SUBORDINATEBOUNTYMODIFIER",0.40];
BIS_WF_Constants SetVariable["CAMPCAPTUREBOUNTY",100];
BIS_WF_Constants SetVariable["TOWNASSISTCAPTUREBOUNTY",250];
BIS_WF_Constants SetVariable["TOWNCAPTUREBOUNTY",400];
BIS_WF_Constants SetVariable["CAMPCAPTUREMISSIONBOUNTY",200];
BIS_WF_Constants SetVariable["TOWNASSISTCAPTUREMISSIONBOUNTY",500];
BIS_WF_Constants SetVariable["TOWNCAPTUREMISSIONBOUNTY",800];
BIS_WF_Constants SetVariable["FASTTRAVELSPEED",20];
BIS_WF_MaxTowns = 15;
BIS_WF_Constants SetVariable["ABANDONEDVEHICLETIME",1900];
BIS_WF_Common SetVariable["defaultRandomSV",35];
BIS_WF_Constants SetVariable["SUPPLYINCREASE",15];
BIS_WF_Constants SetVariable["INCOMEPERSUPPLYPOINT",1.0];
BIS_WF_Constants SetVariable["DELIVERYFUNDSPERSUPPLYPOINT",1];
BIS_WF_Constants SetVariable["EASTSTARTINGTOWNSRATIO",0.3];
BIS_WF_Constants SetVariable["WESTSTARTINGTOWNSRATIO",0.3];
BIS_WF_Constants SetVariable["SUPPORTFIREMISSIONCOUNT",8];
BIS_WF_Constants SetVariable["SUPPLYMODIFIER",2.0];

forest onyx
#

this channel for mad lad og's only

#

@ me if you got a running arma 2 unit id be interested in returning to it

dense lance
#

@eternal wadi I'm running community OFP master server, it was built using open public documentation of GameSpy protocol (v1). It is just implementing protocol again, not using anything proprietary.

Fixing OFP is trivial, compiling it in 2021 is also possible after few hours of work.

Anyway (sadly) I need to agree on releasing official patch pointing to community owned master server is not good idea.

I'm ok to volunteer for BI to work on making OFP MP working in 2021 (for example by using different protocol or officially hosting community based master server) for free. I have already send "community" letter to @prime grotto today regarding OFP community request for help to fix OFP to be running without problems in 2021. This game really deserves it.

πŸ™

PS: I'm not author of community master server software, but I do maintain it now.

stable matrix
#

just because someone documented the protocol does not mean it's free to use πŸ˜„

dense lance
#

sure

stable matrix
#

yes, that was the case of arma 2 oa

stable matrix
#

arma cwa, arma 1 and arma 2 remains on gamespy while arma 2 oa and arma 3 uses steam

dense lance
stable matrix
dense lance
forest onyx
#

yo, is there a way to still play the arma 2 coop campaign multiplayer

stable matrix
forest onyx
#

do i need to open any ports

stable matrix
#

the host needs to open up ports, 2302-2305, all UDP

dense lance
eager tusk
#

Move to another server I guess since old ofpec was hosted on armaholic servers

dense lance
#

I have emailed the admin of ofpec.com, it is just maintenance. No need to worry for now.

woven solstice
#

Last time I tried Arma 2 coop was on a LAN and buggy as Hell, fun but too buggy. Imagine over the internet it would be even worst.

woven solstice
#

I said buggy, not laggy! πŸ˜‰

#

And I meant the official COOP campaign!

#

I am not complaining! Yet your logic is wrong, not because a game is old it means that it will/should be buggy.

dense lance
#

ℹ️ πŸ‡¨πŸ‡Ώ Thanks to TonyHawk (honorable member of OFP community) legendary "Ruprtova poradna" was "remastered". You can find it at https://ruprt.ofpr.info/ with few improvements and all original content.

Feel free to join us on OFP Discord to report any bugs or requests (link at https://ofpisnotdead.com/).

PS: Original one is still available at http://ofp.ruprt.cz/, but it is broken and links doesn't work anymore.
PS2: Sources are available at https://github.com/Hawkie94/ofp-ruprt.

sudden wolf
#

I'm feeling nostalgic. Are there any Arma 2 servers still running*?

  • that isn't DayZ or Wasteland.
    There used to be a Warfare server, French I think, Is that still going?
brazen pulsar
#

Does anyone here still have the mod on ARMA Armed Assault that allows us to add objects not shown in the normal editor? I had it before but armaholics down and I can't find it.