#combat-and-skills

1 messages Ā· Page 14 of 1

gleaming musk
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You should be able to do that now, except jumping doesnt interrupt casting.

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So you can just repeatedly double-jump away from things. Feels kinda silly though

steady crystal
unkempt ivy
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Yeah, that seems like theres needs to be a more engaging alternative maybe

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Give me cold aura that slows enemies within 5 meters 😃

gleaming musk
steady crystal
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First of all, what does everyone play on as far as settings? I play with 150% enemy damage and health, more enemies, and 150% attack rate

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Because we might all be talking past each other if we’re all experiencing different game settings

unkempt ivy
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Same but I always max enemies. I think thats one or 2 mobs more

obsidian rune
tired pagoda
steady crystal
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If spacing and positioning played a more important role I could see dancing around the range of the aura interesting to juggle. But that’s not the game right now.

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I think if I played normal mode, no mod for terror. I think the only way to play staff reliably is jump kiting. Which at least feels a little engaging. You have to decide where to jump and where to target in a rather short amount of time.

tired pagoda
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I dislike that auras now can have points on them just to increase the radius. That feels very underwhelming to me. I think the intention is that you can get a self buff with one rank, but why are there three then lol

unkempt ivy
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Is wand dmg really that bad? My wands hitting like 40% of the dmg my spells are, but i feel like i get alot more wand casts in the time it takes to cast

obsidian rune
steady crystal
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There is no piece of gear that improves terror that I can find

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I’m just going to mod it back and my friends can play on my server

misty sedge
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The higher settings are there so people can turn the challenge up as they want, not whine that their adjustments made the game too hard

tired pagoda
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Yes and no. I don't think everything scales linearly like that. Some things work better in easier and harder settings. The harder just showcases the problems more

steady crystal
misty sedge
tired pagoda
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Yeah mob density definitely changes the game dynamic on a lot of levels

misty sedge
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It also makes resource farming for certain things less grindy

steady crystal
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Yeah, I find myself increasing the rune cost just so I don’t have stacks of them sitting in chest

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It feels so bad to kill a group and then not pick up the stuff

obsidian rune
steady crystal
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I have more cloth than I know what to do with

steady crystal
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My issue with the terror changes is it was the only thing keeping lightning channel in my inventory.

I know a spell Work is coming in the distant future but for today it is fireball / ice bot all day every day and it’s rather wind dimensional. The one shroud spell is still OK. But it is definitely worse without terror.

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But I am modding terror back when I get home

obsidian rune
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Really the thing I'm struggling to find is, what's the mage dps spell now? Fireball and icebolt are decent spikes. But is that it?

steady crystal
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I already built the mod. I just need to find the values for the stun chance in the game code.

steady crystal
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You don’t even have time to get behind them now

obsidian rune
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Like I said, I'm having reasonable success with staff hop, light burst to force a stun. But what's the switch spell to kill the stunned target?

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It isn't acid bite, or channel lightning. Fireball and icebolt don't kill things unless I'm casting 3+ times. And that's with trying the soaked+ 4 iceman trick. Or the flame gloves + bright ring for the 5 arsonist ranks.

steady crystal
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How is double handed melee damage now

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If everyone has been brought down to mage level of damage, I wouldn’t as irritated

obsidian rune
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Stream I watched to get the cosmetic unlocks were constant 1k plus charges, little upward bops, and cleave swings.

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2h melee rips drak apart.

misty sedge
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Shhh shhh I don't want 2H melee nerfed too

tired pagoda
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It's honestly in a better place, considering the way the tree is set up now directly supports it

steady crystal
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I’ve been resistant to mods, but until the game devs start reversing directions with how casters sit I’m just going to have to do it myself

misty sedge
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2H melee is in a better place but axe/hammer and greatsword are still different

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2H greatsword special is very nice for hollow halls

pliant sigil
obsidian rune
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The spin to win one? That just deletes everything caught in it

steady crystal
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Yeah, they really should’ve left terror in until they did the spell rework

pliant sigil
obsidian rune
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Anyone tried 1h+shield? Seems the least popular of all builds

misty sedge
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It doesn't have a delayed attack to switch things up

obsidian rune
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I think that's most builds right now. But how effective is it?

misty sedge
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All damage feels small to 2H greatsword. I'm specced into all the 1H skills too but I think I only swap to 1H shield to parry projectile attacks

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It might be effective? But it's so boring to play

tired pagoda
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I think a large part of the reason 1H is not pushed for is : what does it offer over 2H

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And the answer is very, very, very little

obsidian rune
tired pagoda
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2H style has a ton of interactions, skills, nodes, things that make a fully fleshed play style. There isn't a single node that affects shields lol

misty sedge
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Upward Slash?

obsidian rune
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I think that's the one. I haven't tested melee in the last 24 hrs

misty sedge
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Yeah you can do that with every melee weapon

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Even daggers

tired pagoda
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Yeah that's just all melee

obsidian rune
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But 2h great sword has a little bop ability it uses to hit flying enemies. Like a little hop, and a punch looking animation

misty sedge
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The heavy attack?

obsidian rune
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Dunno. Streamer is doing it mid air, run up to a banshee. Little hop, little punch looking strike. Like a street fighter bop.

cobalt bridge
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guys, wanted to ask a rhetoric question: "Begone" is considered a magic effect, right? (its damage is boosted by intelligence) ?
Or is it still fully bugged and scaling with neither Strength nor intelligence (don't even want to mention other interactions)?
Because I can see SOME progress on the skill tree as well as the Unarmed gear but I kind of have my heavy doubts about this and I don't really want to waste time on it. Does anyone have definitive answers?

slow locust
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Anyone else noticed that Inner Fire gives just six seconds of shroud time instead of six minutes?

obsidian rune
misty sedge
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Damage is based on weapon in my experience

obsidian rune
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Noted. So I shouldn't expect the same numbers, not using a great sword.

tired pagoda
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Damage is weapon based yes

misty sedge
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My Greatsword upslashes do like 1100

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But others are sub

obsidian rune
cobalt bridge
steady crystal
misty sedge
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I just use it for the stun

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Which is miles better than Kick, I haven't even taken Kick this update

tired pagoda
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Kick is something I want to be cool and good and still hasn't really found its way

tired pagoda
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How will I make sparta if my kick is baby

misty sedge
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baby kick

tired pagoda
cobalt bridge
# steady crystal I have not tested bad skills on account of it bad. and I don't mean just bad ...

Well, it should scale with both Str and Int since there's no other way to scale its dmg up efficiently. And since there's a very bold hint that the Unarmed builds should be a thing now (judging by the "Sleight of hand" talent), I have all the rights to presume it should now work properly. But I am not convinced simply because neither anyone talks about it nor i've seen the supposable difference in my gameplay so far. Not to say that a powerful focus-based attack is missing in the tree, also a high-level gear for Unarmed is missing (currently only the Gloom monarch set is available but it's level 20~23). And to my surprise, Keen haven't really given any feedback on this even though it's been a large discussion in the past 2+ years...

obsidian rune
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Yea... The devs have no in game support for an unarmed build. You can, is just not in any way, shape, or form competitive as it's own build.

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Ie. It bad

cobalt bridge
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on the contrary, if the dmg wasn't that bad, I can say it's no worse than any daggers

tired pagoda
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I think leaning into unarmed for anything more than Begone is going to lead to disappointment

obsidian rune
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Sure, if it wasn't. But the damage is bad. And has been bad.

tired pagoda
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That always kind of felt like the intention behind it, not to support a whole build around it

cobalt bridge
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yes but we have an update since yesterday, including that talent, increasing unarmed dmg by 3x30% which means something. This is the main point of the whole discussion now.;.. ?!?||..,./

steady crystal
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If I finish the mod to revert terror, does anyone else want it?

obsidian rune
tired pagoda
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Yeah, I think begone and the new damage increase nodes for unarmed are meant to just boost functionality when you use Begone. Not to enable an entire play style. But that's just my interpretation

steady crystal
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I don’t even know the use case for it. When something gets close, you want to get away

cobalt bridge
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would be a very lame way to achieve this boost of functionality, wouldn't it? I don't think it's that shallow

steady crystal
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And if you can’t, that’s what pairing is for

steady crystal
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It doesn’t do that though

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Locks you into an animation that takes as long to recover as it does, the enemy

tired pagoda
cobalt bridge
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these 3x30% are that high only because the unarmed doesn't have a proper base dmg as you would have with any actual weapon. That's why I said it should benefit from both Str and Int if you have allocated "Begone!" and using it

steady crystal
misty sedge
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Begone! can be animation cancelled

tired pagoda
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Oh nice. That I didn't know

misty sedge
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And even if it couldn't, I've never been locked into the animation as long as the enemy is stunned for

steady crystal
cobalt bridge
tired pagoda
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I just don't see the layout of the game in its current state able to support it as a fully fleshed out style. Even keeping a space free on your bar, to me, feels like a weird interaction. Almost like a cost to use the skill

obsidian rune
cobalt bridge
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to me, clicking the mouse button to activate something on your action bar by default is wrong to start with

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not the other way around.

tired pagoda
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I definitely wouldn't want to mash my 1 key to attack animation, if that's the insinuation

cobalt bridge
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no

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what I said was that clicking the mouse while your selection is on some food or whatever shouldn't activate the food

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but just and only attacks

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in short: mouse shouldn't have anything to do with the action bar

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you will just attack with the mouse as in any normal game

obsidian rune
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They also seem to have changed the behavior that selecting a hotbar slot with number shortcuts doesn't 'attack ' on the second press. It's made wand switching a pita.

cobalt bridge
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switching is one thing

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switching is THE meaning of using the buttons

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1, 2, 3.... etc.

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but USING UP things with the mouse button is messed up

pallid panther
misty sedge
obsidian rune
tired pagoda
wild cypress
cobalt bridge
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šŸ™„

main dagger
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As interesting as the combat update has been, the player nerfs, at least to mage and ranger, are insufferable. Melee is still decent but only because of heavy attacks and new abilities. I don't mind the enemies doing more damage but them being so tanky that it makes ranges builds unviable was a huge miss by the devs.

A better patch would have buffed enemy damage and given them more move sets/attacks to make combat more of a challenge whilst retaining the players ability to put them down quickly; a system where enemies can be taken down quickly but they can also take the player down quickly.

Overall, I feel like this game just needs to decide if it wants to have soulslike combat or not and commit to that choice.

solid star
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In mage armor i take like three times more dmg than in melee armor, while doing less dmg at the same time, but this is the case since before the update. There needs to be some balancing done to what feels like everything

wild cypress
# solid star In mage armor i take like three times more dmg than in melee armor, while doing ...

And in 2 of the new videos they have promised a Mage overhaul is coming including new spells. I'll be play testing my Mage today, but understand we're in the "growing pains" stage for Mage right now, just stay strong. With armor and rings fully upgraded Mages still have some strength and with the buff to wand reach and wand Focus attack added we can see hints of where it will be going. In the meantime we are just gonna have to get even better at the Don't Get Hit game lol. ā™„ļøšŸ€

solid star
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But talking about these Things is important

unkempt ivy
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Wait, can I bind Begone! To a key that will auto unequiped my weapon and also do the animation in one press???

gleaming musk
unkempt ivy
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Oh okay, gotcha. I didn't find it that bad just putting some stone in the prefer hotbar slot

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But I honestly keep forgetting to use it lol

gleaming musk
gleaming musk
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Imo it needs a ranged projectile so mages have reason to use it. Nothing else in the mage kit requires such close quarters fighting. Instead, mages are heavily incentivized to stay out of that range

Also needs to scale off of Int somehow. Either for damage or for stun generation

celest girder
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Anyone rocking RF atm? How dose it feel.

obsidian rune
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I still stand on the wand reach being a lie. Projectiles still fizzle out just before hitting the fell Drake in the same exact spots.

gleaming musk
obsidian rune
gleaming musk
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The more significant buff was to projectile speed, and endlag time reduction.

gleaming musk
wild cypress
obsidian rune
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No test I've ran has shown any increased range. Id love to see one that proves otherwise.

obsidian rune
gleaming musk
# obsidian rune I'd love to hear a short summary when you're done. I've somewhat adapted, but se...

You're not really missing much. Overall dps and survivability have taken a major hit.

However not all is bad:

  • Wand-play has seen some pretty big improvements, though still need work
  • You can now jump while casting spells
  • Resin is way easier to acquire, which helps the early-game experience
  • Fireball 1 radius increase, which again helps newbies
  • Mana regen has been bumped up which lessens the Mana Leech necessity. Regen is still weaker than Leech though
  • Heal Channel targeting has been fixed and now properly heals the caster when allies are nearby
  • Water Balloons should now be usable to apply Soaked on enemies in combat. This change wasn't available until the full patch as far as I know
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Wards also got nerfed overall, which is pretty sad/funny

solid star
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Buff fireball pls

obsidian rune
gleaming musk
obsidian rune
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Likely soaked first then. I'll stick to the big water jug as not to eat the fur in crafting

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What gems are you running on your staff/ wands?

unkempt ivy
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I hope they add something like a thunderstorm aoe spell to apply soaked to a targeted area, in the future šŸ¤žšŸ¤ž

gleaming musk
unkempt ivy
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Throwing water balloons before casting sounds really odd. I haven't even tried it yet though

gleaming musk
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Previously you could directly apply Soaked to enemies with them, but it took multiple thrown in rapid-fire and only worked on smaller enemies

obsidian rune
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I've got, currents on the staff. Which has been pretty useful for keeping the ice / shock debuff rolling.

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Curious way of doing it. Sounds like that burns a lot of fur patches

gleaming musk
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No reason to suffer Soaked/Wet stamina penalties when I already cant invest much in Endurance. Though its nice they added stam regen to Candied Ginger

obsidian rune
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I run that on one wand, and was considering doing the same. Currently, mania on fire wand. Skulls on ice, and currents on shock. Currents on staff means wide application, and doubled on wand to keep the debuff rolling if I have single target time.

quaint gyro
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so what's the overall concensus so far on builds? I'm reading mage / archer aren't that great? Is melee the way to go now?

unkempt ivy
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How much does being Soaked actually increase your dmg on a mob?

obsidian rune
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30% negative resistance according to the tool tip

gleaming musk
pliant sigil
obsidian rune
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I really want to like lightning channel. But it's just so low damage, and keeps getting interrupted by any tap

gleaming musk
tawdry meteor
obsidian rune
tired pagoda
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Enmoistened

gleaming musk
tawdry meteor
tired pagoda
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Enshrouded? Hasnt gotten that far yet. I'd say it's more enmoistened

tawdry meteor
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I wish there were more summon based spells, even if it's just beefy low dmg minions that distract enemies for you

obsidian rune
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Healing hasnt been my issue so far, I need more dps.

gleaming musk
steady crystal
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Anyone know anything about the scaling of the skulls summoned from Necromancer? It is so hard to test

wild cypress
gleaming musk
tired pagoda
steady crystal
gleaming musk
obsidian rune
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A lot of mage survivability would be addressed if anything more than 3 paces from you didn't spam lunge attacks.

tired pagoda
tawdry meteor
gleaming musk
tired pagoda
steady crystal
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I have not used skulls in a bit, I like the Heal channel death rez trick, so did not get to use them last patch

tawdry meteor
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Sans a very poorly failed stab from a spear dude

obsidian rune
tawdry meteor
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Oh maybe I was just fighting the wrong stuff yesterday

tired pagoda
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Well that sucks. Kind of a big feels bad if melee builds lost the auto lunge on attacks but monsters kept it

quaint gyro
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can't decide if i want to go 2h sword or still try out archer, reading up on the changes šŸ™

tawdry meteor
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Little bit, encourages either sword and board or big two handed a bit more

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Very rough for daggers though

steady crystal
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I noticed fell soldiers are rooted when they swing. They are not homing missiles any more. Don't know about the rest.

gleaming musk
obsidian rune
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I've not seen much feedback from rangers or daggers people. But the very limited sample size were not happy.

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Maybe they just haven't found the good build yet

unkempt ivy
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Have the gems of necromancy not been fixed yet?

tawdry meteor
gleaming musk
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I never personally used them

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One was incompatible with mages and the other whiffs too much

tawdry meteor
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Like 2 shot pretty much anything at your level even with a pretty meh bow, maybe even oneshot if it crits

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Not sure for bosses yet but I easily outdamage my mage buddy so Im assuming it's still solid for them too

unkempt ivy
steady crystal
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Can we make a thread here a keep track of the mage combat playstyle optimalizations at different Settings?

I think I am full back on Necro, and still iffy about terror.

gleaming musk
tawdry meteor
obsidian rune
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Hollow buddy always seemed to work. Just not the on merciless kill Gem. (For mages)

gleaming musk
tawdry meteor
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Probably helps that Im more used to challenging things well above my level though, and Im not sure about maxed out trees yet

steady crystal
obsidian rune
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The 'bug' seemed to be it states, if one is not active. Can spawn. When in practice what I saw was, just keep spawning them regardless if one was active or not.

frosty sentinel
unkempt ivy
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So did they do a good job of tanking for you???

tawdry meteor
frosty sentinel
gleaming musk
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2x skulls to draw aggro would help a ton

steady crystal
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I was excited to try Stelth mage, But LOL skill points rework stoped that dead. Skills cost to dam much. I can't match my old build let alone expand it.

gleaming musk
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And not just by skill point restrictions

obsidian rune
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I still need the lightning crown and Thundersnow ring. fell_cry

gleaming musk
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If anything, the nerfs to backstab damage and AoE backstab made stealth mage even less viable

tawdry meteor
obsidian rune
steady crystal
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I jsut want Shroud meter to work dam it

gleaming musk
obsidian rune
tawdry meteor
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Closest would be a spell to set up a combo, but I don't think that's what you intend with that

gleaming musk
obsidian rune
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Bone channel has been my secret weapon for a couple patches now. Shhhh.

gleaming musk
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Fireball does too, but its more AoE focused and balanced for DPS across repeated casts

gleaming musk
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That's kinda its main job

obsidian rune
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Was hoping shock wisp would take over the spot. But the crafting is horrendous

steady crystal
obsidian rune
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I'll also never touch shroud beam again, because that fecking hour, uncleanseable debuff

gleaming musk
gleaming musk
obsidian rune
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When they had the trailer and I saw the blue beam I was so hype. Ray of Frost?! Please?! No... Self debuff beam instead. Great sadness. fell_cry

gleaming musk
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Still worth taking, but no longer trivializes the Shroud

gleaming musk
obsidian rune
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And all the shroud creatures are of course immune to it.

gleaming musk
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Though I did make a feedback writeup for de-janking the Shroud mechanics as a whole. Hopefully some of it gets listened to

gleaming musk
obsidian rune
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I need jocat's just fireball meme to be, just bone channel.

elfin beacon
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I like fireball because I can just throw it out at a group of enemies and hit them all. A few casts of that and everything is dead.

obsidian rune
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I mean with the fire gloves and burning light ring. Maybe giving up the currents gem and just fireball spam is the way to go. It puts me at 5/3 arsonist

frosty sentinel
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Ring of Rapacity + Elder/Crafted Gloves puts you at 90% casting reduction for Fireball. So as much as the damage is nice the cast speed is a game changer.

gleaming musk
obsidian rune
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It's just hard to give up the flame gauntlets

gleaming musk
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Often players forget that usability impacts DPS just as much as damage stats do

frosty sentinel
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It's all situational though too I suppose, if you're sniping from ranged safety and just want to explode things then stack damage. If you're getting swarmed or roaming around then it's probable faster fireballs, triggering (albeit nerfed) more Terror's quickly...

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It's nice to have real options either way I'd say. Limited as they are but it's more than we've had before.

gleaming musk
frosty sentinel
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Sure, but if you're close to one-shotting things then the extra cast speed potentially matters a little less.

steady crystal
frosty sentinel
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But I do agree, I'm gonna be hard pressed to take the cast speed off now I've had it.

gleaming musk
gleaming musk
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But reducing that time also has the effect of increasing dps, which helps offset the loss in raw damage stats.

steady crystal
steady crystal
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I may record the casting and count frames later

gleaming musk
steady crystal
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you mean needing to react fast?

gleaming musk
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With poor spacing, you have a smaller time window to fire off your spell. With poor accuracy, quantity will result in a more stable average DPS.

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Casting time emphasis is more tolerant of suboptimal conditions than burst emphasis, just like in every other game.

steady crystal
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When i was talking about Target acquisition and spacing I mean

Target acquisition, IF you are standing there with the spell ready at 2.2 seconds, and nothing to shoot at yet until 4 seconds, casting time is not a realized, DPS increase.

Spacing, is you being able to cast 2 or more spells before the enemy force you to move. if It takes 4.4 seconds to cast 2 times, but you have to move every 4 seconds, there is not realized DPS,

You seem to be responding to accuracy. We where talking past each other not disagreeing on one topic.

gleaming musk
# steady crystal When i was talking about Target acquisition and spacing I mean Target acquisiti...

Target acquisition, IF you are standing there with the spell ready at 2.2 seconds, and nothing to shoot at yet until 4 seconds, casting time is not a realized. DPS increase.

This is a meaningless comparison metric. Not only does it not reflect actual gameplay, it intentionally leaves out one of the two sides' contributions entirely.

Spacing, is you being able to cast 2 or more spells before the enemy force you to move. if It takes 4.4 secnods to cast 2 times, but you have to move every 4 seconds, there is not relized DPS,

This is also a meaningless comparison metric, because it again does not reflect actual gameplay. It ignores a major factor that casting speed has on combat by assuming a total number of castings regardless of distance.

dense cliff
gleaming musk
dense cliff
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I had issues in the last patch with magic hits not registering.
AoE spells no problem, but something like Bone Channel and 9 out of 10 spells would not hit. And its inconsistent too, sometimes it works just fine and the other time it does nothing.

gleaming musk
dense cliff
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btw is there any special attack for mage staff now?

wild cypress
warm bison
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whats the max level for all attributes now? i can only find 23 constitution in the skill tree

frosty sentinel
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I believe 23 is the max for all before food buffs.

warm bison
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ok cool, thanks!

frosty sentinel
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(I have all Spirit and Int nodes and both are 23, just to say I havent counted everything šŸ™‚ )

main dagger
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Just set enemy health to 50%, increased attack frequency to 400%, and set multiple attackers to very hard. Holy shit the experience is so vastly improved. This should be the default of the game.

wild cypress
finite nimbus
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Just lost a TON of materials to the new special move mechanic. Was trying to deposit stuff after returning from a trip (R to stack like materials) and accidently hit R outside of the inventory menu with my axe equipped. It destroyed all my nearby containers. NOT HAPPY

steady crystal
finite nimbus
wild cypress
tawdry meteor
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Eh, as someone playing with a couple people all of different "classes", its really not noticeable unless you try to be an all rounder and that tends to go poorly in a group of people anyways from the bits I've seen so far. Unless it's beastmaster, that one kinda just sucks completely from what I've seen

steady crystal
gleaming musk
austere hornet
gleaming musk
#

So I'd personally also prefer if environment destructing effects like bombs didnt destroy blocks in bases too

wild cypress
wild cypress
limpid rivet
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So how is 2H vs 1H vs Bow performing with the combat changes?

wild cypress
tawdry meteor
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Two handed seems better assuming you keep good lifesteal up

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One handed is kinda the same but less enemy gap closure on the player's side, which sucks but you have a shield for a reason ig

austere hornet
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uh oh. a technical question that is beyond me....there is an index file in your saved files, that says which of the 9 saves to 'point to' and you can change that number to one before the boxes were destroyed. There is a you tube video on it.

wild cypress
#

Further help can be had in #troubleshooting for technical assistance. ā¤ļø šŸ€

austere hornet
#

or just do what @wild cypress says -- better recommendation! šŸ™‚

tawdry meteor
wild cypress
tawdry meteor
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Exactly

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Bow special attack is insane when it crits and you hit a backstab+skillshot

tawdry meteor
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Frfr, it pops off some insane numbers

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Not sure if it pierces or not yet, but Im kinda hoping it does

gleaming musk
#

Especially against the Fell Wyrmling lmao

wild cypress
finite nimbus
wild cypress
limpid rivet
#

I see claims that "Greatswords" are king now, even over bows. Anyone experienced this?

tawdry meteor
limpid rivet
#

I'm debating with my new game whether or not to start 2H or Bow.

delicate eagle
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Is it worth starting over?

tawdry meteor
#

I use a bow from really far away and tend to just oneshot things that aren't bosses or elites though, even a couple levels above me

limpid rivet
wild cypress
tawdry meteor
#

Basically just pushing my single target damage to the absolute maximum

wise karma
#

Please change how much the I frame zoom out. I am constant being blinded by vegation and other stuff around when the frames zoom out so much. I like the new fighting but do NOT like the zoom out stuff.

tawdry meteor
#

My biggest issue rn is finding a ring that increases one of those damages by a decent chunk

#

Preferably skillshot

wild cypress
finite birch
delicate eagle
#

How fast is leveling now?

wild cypress
delicate eagle
#

What is shared in a world, progress wise, for new toons?

steady crystal
#

In my opinion, you tend to out level areas baseline, which is exciting in the early part of the game but stale in the mid game when you’re a little overturned. But I haven’t finished leveling on this patch so take that with a grain of salt.

tawdry meteor
delicate eagle
#

But with a new toon do I have to get all the Wells and Roots again?

#

In the same world I mean

delicate eagle
#

Gotcha. I just wanted to stop respeccing overall and just have dedicated toons for classes

#

Since we don't have loadouts as is

steady crystal
delicate eagle
#

Will test later, not on my pc, sadly at work

steady crystal
#

I suspect you might get bombarded with quest, but I think you can still place through each of them

#

I know they changed it a while back and it was a change for the better.

tawdry meteor
#

It's not too bad tbh

delicate eagle
#

I don't remember if gear is level locked

steady crystal
#

And there’s always shroud depot if that’s your thing

delicate eagle
#

I am fine with using higher level stuff to level fast honestly, I have done the grind, it is just not in the mood to switch loadouts

#

I have done archer and mage so far, need to channel my Unga Bunga at some point

steady crystal
#

In that case, I would recommend experience scrolls from a resource world.

#

You play how you want, but I would recommend trying to tune in the difficulty settings to something that’s fun and try enjoying the lower levels.

delicate eagle
#

Probably will do a mixture of stuff

tawdry meteor
#

Would definitely reccomend endurance and a lot of the guardian tree at low levels, purely because before lifeleech melee can be very rough

steady crystal
#

I like reduced EXP settings because I feel like I actually need to go out and explore places and clear them to advance . It also saves you from the trouble of not being able to find equipment you want if you enjoy optimizing . Lower leveling speed means more time in an area opening chest naturally, rather than feeling like a grinding task.
For me playing with half combat XP, 75% quest, XP and zero mining XP feels like the sweet spot.

tawdry meteor
#

Oh I don't pay attention to levels tbh (they don't really mean much imo?), I tend to explore places 10+ levels above me and shoot things to oblivion with my bow

#

Like they exist and I recognize that theyre a reccomended difficulty level, but I tend to ignore them

desert fable
#

explosive arrows + multishot = ez mode

delicate eagle
#

I play ARPGs. I know I am supposed to start the game by killing a few goats and eventually be powerful enough to kill gods.

tawdry meteor
#

I don't use aoe, I just skillshot until things are gone

#

If I die, I didn't maneuver well enough

#

If I didn't die, I know how to counter that enemy type

delicate eagle
desert fable
#

multishot is skillshot because its linear

glass ferry
#

How are you guys feeling about the new skill tree so far?

tawdry meteor
desert fable
#

they nerfed updraft which is only L imo

steady crystal
tawdry meteor
#

Biggest issue I have is the enemy health reset if youre too far away

#

I tend to be too far awayšŸ˜®ā€šŸ’Ø

delicate eagle
#

Updraft is the biggest L imho. Some stuff is nitpicking but over all good changes, feedback is needed

glass ferry
tawdry meteor
#

I don't mind the updraft one since it works as intended now, but it's definitely a bit rough and I think they should add a better way to get around with it gone

steady crystal
steady crystal
tawdry meteor
steady crystal
#

I really like being able to skip past talents, and I really like be gone has been sequestered away

glass ferry
delicate eagle
#

Staff damage and overall feel is still not great. But I think it is more so animation lock than anything else

golden gyro
#

does anyone else feel like making epic fishing bait is a waste of time? finally starting to fish in the game and feel like the wiki's % for each fish is way off for the different baits. also trying to find out if its worth it to speck into fishing at all once you get good rod

steady crystal
tawdry meteor
#

Cast time should reduce animation time

#

Also a skill to increase bow charge speed could be nice

#

Unless that already exists and I missed it, entirely possible

delicate eagle
glass ferry
desert fable
steady crystal
#

I understand why cast time doesn’t reduce the animation. I’ve overly sped up. Animation doesn’t look good.. I wish the animation was faster with casting times being linked to compensate.

delicate eagle
hushed sierra
steady crystal
delicate eagle
#

Wands feel great in comparison, despite the low damage

glass ferry
#

People say "devs should never nerf in a pve game" all the time but that's just... not a very logical stance if I'm being honest. Not to say player feelings aren't valid when something they like gets nerfed, but there are definitely moments when nerfs are appropriate for the long-term health of a game, especially when it's in early access.

delicate eagle
#

Added with a somewhat situational heavy attack

steady crystal
#

Yes, wands are much improved.

tawdry meteor
#

Definitely a fan of the wand changes personally, even if I don't use them often

delicate eagle
#

I feel wands are at the moment a very good grouping side weapon if you are willing to not use the special on your main weapon

tawdry meteor
glass ferry
golden gyro
delicate eagle
#

I do feel biggest gripe for spells and arrows is not having dedicated bag for them, inventory slots are at a premium and I do like the concept of spells having a cost, that eventually can be eliminated. I also want other element arrows

tawdry meteor
#

Like a rapid shot ig?

steady crystal
wild cypress
# glass ferry How are you guys feeling about the new skill tree so far?

As a Dagger Enjoyer with bow backup
Overall I feel slightly more potent as a backstabber but not a sneaker and I am happy after about 10 hours of testing yesterday. To be specific now...

  • It's cool that clothes buff your Sneak speed
  • It's very cool that Sneak Damage can go higher than ever before, feels very satisfying to land
  • It's cool we can make and place traps (though I think that's gonna benefit bow and spell users more than melee users)
  • It's cool grenades got a small buff
  • I feel like I have to "waste" fewer points getting to things I personally love and still have a few points left over to get "for fun" things like Kick
  • Appreciate more clarity on all the tooltips, wonderful work there
    --
  • Sneaking as a playstyle still isn't quite there, since we can't use it on flying mobs and several major bosses, and we have no ways to alter how easily we're perceived
  • Grenade damage buff is cool but the ingredient costs are still so high as to not make it a playstyle, which diminishes the value of spending points on it at least for a player like me
  • Explosive Arrow buffs are cool but again, making them is very grindy
    --
  • I wish for something to enhance my sneak; invisibility/reduced visibility potion, stationary smoke screens, a formal distraction/noise maker throwable
  • Would love a Confusion/Frenzy type grenade to make mobs fight each other
  • Bows deserve ranged sneak attacks, though the Force attack is pretty yummy and a decent enough alternative
  • Would love to see poison specialization going deeper (poison grenades and poison leg traps plz) and temporary crit chance buffs
  • Still wishing for tree and wall climbing, even if slow
  • Would love fuse/timer on grenades so I can do more rogue/ninja style traps - or tripwires!!
golden gyro
spark wagon
# glass ferry People say "devs should never nerf in a pve game" all the time but that's just.....

In my head I'm always comparing this to No Mans Skys MeleeAttack-Jetpack boost (which yes, is just a "bug" but they kept it in since 2016) and Crimson Deserts high velocity speed flying glitch which they turned into a skill to obtain instead of removing it.

And I'm just kind of sitting here and going... why change it tho? Why limit player freedom instead of working with it? Someone wants to boost up a mountain or skip a combat encounter? Well, make it worthwhile to actually do that encounter (hide a chest or other goodies there or something), player wants to boost up the side of a mountain instead of following the road up? Well, hide goodies along the way they don't wanna miss... that sorta stuff goes through my head..

golden gyro
delicate eagle
#

I do like the new UI for ammo when ADS. So it is the realm of possibility for a dedicated bag for it

tawdry meteor
#

Actually most of the time it's closer to 100m, but that may just be a flaw in playstyle ig

cunning mural
tawdry meteor
delicate eagle
#

I would agree that certainly we need more big payoff skills that are either one or the other: like Snipe vs Multishoot since it can increase game styles overall

tawdry meteor
#

Like it costs stamina like the one grapple skill, but it allows you to sneak attack if you have the sneak attack skill

cunning mural
tawdry meteor
delicate eagle
#

You wouldn't suplex a Train?

hushed sierra
#

Does anyone know which new staff 45+ lvl has Mana Leech? They removed it from the one I used before šŸ™ None in my current collection has it.
And maybe where it drops if it's not completely random?

delicate eagle
glass ferry
# spark wagon In my head I'm always comparing this to No Mans Skys MeleeAttack-Jetpack boost (...

For the "why change it" question, the answer is that our past selves kinda put us in a bad position, honestly. When Enshrouded first released into early access, balance was all over the place, and it was pretty fundamentally broken in a lot of places. Armor (which we changed with this update) is a good example. That system was effectively bloat, most armors were poorly designed in such a way that the armor value was almost maxed out, meaning that mage sets would be giving you the exact same amount of damage mitigation as warrior sets (60%), despite having drastically different armor values.

To fix this, both to make armor more meaningful and to create more interesting class identity, we inevitably needed to nerf it in some way.

There are a lot of systems like this. The combat is somewhat subpar in our game, which we'd agree with, but in order to fix it, we need to fix the parts that are broken in order to create meaningful, well balanced combat.

We know nerfs feel bad, and we're not doing them because we "like nerfs" or anything, but it's sort of a situation where things need to get worse before they can get better. We need to bring the overpowered things to a reasonable level so that we can actually create a well-rounded combat and progression system where every part works together.

Updraft is another example of that, I think. I'm not a designer, but that's my understanding. Because it's a basic skill where at the simple press of a button, you can instantly escape any combat encounter in the game. If you're trying to balance things like enemy damage, health regen, healing items, etc. How exactly do you balance around a skill that's that insanely powerful? You honestly can't. We know updraft is a fun skill, and I don't think our designers want to make the game less fun, but I think it was throwing a wrench in the design of several other systems if it was left untouched.

delicate eagle
cunning mural
delicate eagle
#

I am of the believe that games like this have a vision, and most of the time, players tend to find the easy way around it. So "nerfs" are sadly needed because it can just show a side of the game that takes away the core of it

north nest
spark wagon
delicate eagle
tawdry meteor
#

To be fair, the previous usage of updraft wasn't even how the skill was worded anyways, now the skill description accurately describes what it does, sucks a little but definitely a good change overall

cunning mural
# glass ferry For the "why change it" question, the answer is that our past selves kinda put u...

My biggest problem with Updraft nerf is... they didn't add the good thing to justify the change, they just made updraft worse potentially to add a good thing later
but right now like... the updraft changes have caused serious glitches and deaths in blackmire for me. turns out if you updraft when your character barely touches Tar? (Which I am encouraged to do cause I have to wait before updrafting now) it softlocks your game fell_hype

glass ferry
cunning mural
#

if you barely touch it, to the point your character doesn't *land" but got close enough they could've landed in a couple frames... when you updraft... this happens

tawdry meteor
#

Ngl I think most people's frustration with the nerf is purely from goofy bugs that seem like theyre intended

cunning mural
glass ferry
#

wacky waving inflatable flameborn bug

steady crystal
glass ferry
#

looks like you might have gotten stuck in the wall or something?

cunning mural
tawdry meteor
cunning mural
#

I am pretty sure I am standing on floor, but can't move and the thing bugged

misty sedge
tawdry meteor
#

I assume not, but Im a bit curious

cunning mural
meager swallow
cunning mural
#

I just had to return to menu and reload

delicate eagle
#

I want a Grimoire of spells offhand and a Quiver for the bow

gleaming musk
# glass ferry For the "why change it" question, the answer is that our past selves kinda put u...

I definitely agree with this sentiment. As it was originally, Updraft was too strong.

That said, I still would rather it be a channeled effect gated by Mana with an "overheat" gauge that modifies its cost, instead of a hard timer and usage count. This would fix the "instantly Updraft away" issue without making it a full-on nerf. It would also enable it to scale in usefulness based on how long you're gliding.

In its new incarnation, it's really easy to accidentally use it earlier than you intend to and lose out on a lot of lift, or too late and accidentally landing instead.

steady crystal
#

After I finish this week of testing, I am modding terror back.

delicate eagle
#

The Grimoire+wand gives it access to staff spells with animation 🤣

tawdry meteor
#

Medium is just a size placeholder but you get the idea

meager swallow
#

No, I just want an item I can stuff my spells into so having a variety of spells doesn't eat a quarter of my bag space.

tawdry meteor
#

The warriors pack can hold health potions that are bound to a quick use keybind

delicate eagle
glass ferry
tawdry meteor
dusk nexus
#

Is there a link somewhere on how the skills on gear work? Does it raise the cap, does it give you a point and make the max 4/5/6? or does it just help you get up to 3?

tawdry meteor
#

Basically not forcing them to make an extra armor slot

dusk nexus
#

Odd, I can't seem to put a 4th point into something I have a +1 on

tawdry meteor
#

Because thats inconvenient asf and time consuming and makes the UI more messy

misty sedge
tawdry meteor
#

Also I don't want to do a convoluted quest to have ammo slots

delicate eagle
#

Clean UI mod incoming

steady crystal
#

Ah! They Nerf, my ability to heal my skulls! (I’m joking please don’t revert it)

delicate eagle
#

We found a dude that makes bags, end of quest

meager swallow
#

If we were JUST talking about numbers and playstyle it'd be one thing, but Mage also having to carry all of its abilities in its backpack ontop of everything else both the other playstyles carry on an adventure, makes every negative impacting change to Mage hurt even more.

When Mage was 'overpowered' it was paying for that power by having to farm for scrolls, mana pots, and carrying 2 whole inventory rows of spells. It was a big cost to be where they were, and now -- we kept all the negatives while being cut down at the knees.

delicate eagle
#

Mages are technically for rework in next big update

dusk nexus
steady crystal
tawdry meteor
#

I carry a row of things as an archer, but I think Im an outlier there

meager swallow
#

And everytime we get new spells -- that inventory tax gets bigger if we want to use them.

north nest
tawdry meteor
#

You dont pay for it, you just get the skill level from equipment

steady crystal
#

I don’t think I want new spells I want reworked spells.

north nest
delicate eagle
#

True. But game dev doesn't happen overnight and complaining about it not going to go anywhere if no feedback is given

north nest
dusk nexus
#

But a single point with a +1 would give me rank 2 then, or does it need to be maxed?

north nest
#

see it says "dormant" even though i have +2 to it

wild cypress
# north nest

The armor adds its bonus as long as you wear it; there is no need to spend skill points. Wearing armor that buffs a Skill does not unlock it.

dusk nexus
#

Roger.

#

makes sense.

delicate eagle
#

Don't you have to unlock the skill still?

north nest
#

you do

dusk nexus
#

I just figured other people might have done all that testing and it didn't jump out to me at the start.

meager swallow
#

:)

delicate eagle
#

(:

#

It be like that sometimes

gleaming musk
steady crystal
#

2 hand is OP again, better nerf mages

delicate eagle
#

Indeed

steady crystal
#

Apple is so far behind on voice recognition

delicate eagle
#

Back to explosive arrow and bows it be

tawdry meteor
#

I think it'd be interesting if you could make armor legendary with legendary runes whilst crafting, and could choose the skills it boosts in the process

#

Specifically for legendary crafted armor only though

#

And it'd cost a LOT of runes

steady crystal
#

Yes, if your build doesn’t include the skill point that’s on the armor for your current tier of play/class. You don’t benefit. It’s less choose how to play and more. Here’s how to play.

delicate eagle
#

We need a Tabula Rasa armor: you decide it's perks

tawdry meteor
#

And you'd still have to level it afterwards

steady crystal
north nest
#

he's talking about his hypothetical new armor system lol

gleaming musk
north nest
#

it'd just be the same as it was prior to update8 no? crafted armor was the best

delicate eagle
#

We do need more unique armor pieces overall

north nest
#

but we would have tons of build variety between players

tawdry meteor
#

Maybe make a new npc to unlock the ability to do so that's annoying to get to keep it fair and reasonable

#

"Mythic Armorer" or something like that

gleaming musk
#

Honestly, as much as customization is fun and etc, the first step should probably just be to not require a skill being unlocked in order to benefit from boosts to it from armor.

steady crystal
#

The zero armor that buffs terror is big feels bad. It feels very targeted.

#

And kind of think of it I haven’t spotted something that buff’s mass destruction either

gleaming musk
#

Because even with that, there's still the limitation that many skills arent useful to every build

north nest
#

circlet of lightning buffs terror, and i think a pair of legendary pants posted far above has it too

gleaming musk
#

As well as skills that are nice to have but not worth the skill points

tawdry meteor
tawdry meteor
glass ferry
steady crystal
tawdry meteor
#

Not worth that entire tree unless you need dex/endurance, but it's incredibly convenient

gleaming musk
tawdry meteor
#

True

wild cypress
steady crystal
#

Has anyone took the elemental defense points On their build?

small sluice
#

Half of my skill points are now missing. Nice update.

tawdry meteor
#

On my guardian yeah, its convenient but probably not worth it for most

#

I just liked being tanky asf

north nest
#

so the nodes for extra ele mitigation might just be superfluous for mage

#

i goofed around vs wolves and bandits at the northern camp and wolves would do like 500dmg while i could perma sustain the big bandit guy who dealt what i assume was fire dmg at medium range

steady crystal
#

I’ve always worn warrior chess pieces.

wild cypress
north nest
#

😮 +150% healing too good

#

(imo)

steady crystal
gleaming musk
tawdry meteor
north nest
#

it does i think?

tawdry meteor
#

Unless it does and I misunderstood that skills

north nest
#

im in game rn i can check rq

small sluice
tawdry meteor
#

I thought it was just spell healing

gleaming musk
# north nest 😮 +150% healing too good

Healing strength almost exclusively comes from armor, both before and after this patch. It also doesn't scale at all with your stats (outside of Water Aura).

This incongruous nature of healing strength is often discussed here

gleaming musk
north nest
#

it 100% works on water aura

wild cypress
tawdry meteor
#

Huh, didn't realize

#

Thats pretty useful ig, might go an int endurance build with that

#

Try to have stupid high tanking and self healing passively just to see how it works with the new stuff

steady crystal
north nest
#

ive pretty much done con int mage entire time playing, water aura is super feelsgoodman

small sluice
steady crystal
wild cypress
#

I spent six months helping people who ask questions in good faith and zero time respecting people who have entitled, hostile and insulting attitudes. This trend will continue.

tawdry meteor
north nest
#

i am interested in maxing passive healing and/or lifeleech healing too tho šŸ˜„

mortal hazel
#

anyone else get the mega pull effect after using the one hand specialization ability? I can blink like an eon away.

north nest
#

there is water aura+1 on chest piece, but that just gives +5meters of range

tawdry meteor
north nest
#

haha yeah i only have 3 legendaries and they're all dmg focused, the boots are crafted rare 🄲

tawdry meteor
#

Who needs damage when things can't kill youšŸ’Ŗ

#

Death by a million papercuts

north nest
#

ima be looking at big armor buffs too when we get depot update, usually always wore warrior legs since they don't buff healing% for mage

limpid rivet
#

It seems the new upgrades for rings, etc. have added a very deep layer of item hunting to the endgame.

small sluice
small sluice
tawdry meteor
#

Might not be registering that you've completed shroud roots

#

Thats my best guess

lethal scaffold
#

Unfortunately all the armor pieces in the late game all are once again just stat buffs, since their upgrades all have the same effects which is dissapointing to me

for instance, Mountain sneak armor is the same as Basin sneak armor in other words

small sluice
gleaming musk
steady crystal
runic zealot
#

I tried to rebuild my old build as well

#

And I also came short roughly 20ish points.

#

But I still had the same amount of point (148)

#

So it's definitely just a skill cost economy change.

steady crystal
#

I was expecting to have more points to pay with from skipping skill I did not need, So this was a huge upset against that expectation.

runic zealot
#

I actually like this change tho.

#

Because it does very much allow u to build ur build structure much sooner in the game.

steady crystal
runic zealot
#

The full refinement of your build just requires longer investment than before.

#

I believe the skill cap is still 184

steady crystal
#

I too like going keeper into the tree earlier, but I am level 21 on my new patch play though. and I am not getting there like I though I would. Turns out the extra cost is inhibiting the benefit of going deeper early.

runic zealot
#

Just invest single points rather than multiple for now

#

Aside from the skill your absolutely certain of.

steady crystal
runic zealot
#

So by utilizing that fact you can also mitigate some of the costs of building into ur character.

runic zealot
#

From what I seen most have at least 1 skill point bonus.

#

More so mid-late game tho is where u will see more.

north nest
runic zealot
#

Also armor found throughout the world seem to have more skill point bonuses than armor crafted at the NPCs

north nest
#

yea they added legendary armor to drop tables

runic zealot
#

The helmet I hav that I found has 3 points toward mages including a point into Water Aura (which costs 2pts per investment)

north nest
#

nice, altho water aura extra points just ups the range by 5m

#

big for some players i suppose 😮

mortal hazel
#

Looks like Soul leech is similar in the guardian tree.

north nest
#

yea someone joked about it because it's a melee skill in the first place

small sluice
frosty sentinel
#

Hmm

#

I thought level cap on items was 50?

keen torrent
#

I haven't played for a bit, did the new update give any love to the necromancer skill?

frosty sentinel
#

It features on most boots and probably some other bits so potentially a higher proc chance than before? I'm not that familiar with the little skulls but possibly?

keen torrent
#

Eh. I'm already excited to see the skill changes but I won't be able to see em for a few days

misty sedge
cunning mural
#

if it's not intended, and it's bad, it's a bug
if it's not intended, and it's good, it's a feature fell_smort

frosty sentinel
#

It was a boss drop rather than a chest drop. Will farm it a bit and see what happens I guess.

hushed sierra
#

btw did they also make gliding much worse? meaning shorter. Not talking about Updraft.

late cloak
#

Been playing the past week and i can confidently say gliding is the same as before the update. With the Exception of Updrafts (see patch notes).

And don't forget to reassign the skill points on the stamina reduction fell_salute

teal dragon
#

Oh the comment above totally does ask that

#

I'm so upset about updraft tho :))

left crescent
#

They can make up for it by giving us a spell to cast stationary updrafts like the ones in the mountains fell_smort

tight bolt
#

What would be the best skills for building and mining? I mostly play on very easy settings and focus on building studf

hexed bison
#

Is the Ground slam attack not working ? I have it unlocked in the skill tree, but can't get it to do it's ground slam, also have the double jump unlocked.

misty sedge
hexed bison
#

Also can't pick up the new cooking bench. Set it down in the kitchen in my Keep, to check it out and now can't pick it back up no matter what I do. And is not where I would have to put it. Which is going to require a lot of rebuilding my Kitchen for it.

#

You just hold it and thats all

misty sedge
hexed bison
#

have done that, and the double jump and it seems like you don't really jump as high now either.

#

As it is pretty soon with all the new controls I will need a AI just to move in the game......just saying

#

Well back to the game and see if I can mess up some more.. lol though the new Kitchen bench I think is bugged

misty sedge
#

Huh, I've never had an issue with it... Can you do a heavy attack while you're standing on the ground? It's also just a hold click

misty sedge
hexed bison
#

It does the new focused attack even when I do a jump and hold the attack button down. I'm on a Keyboard and mouse. Can't use controllers

misty sedge
#

Interesting it seems like it doesn't input the hold until you're on the ground

hexed bison
#

Ok got it to work finally. Though still cannot pick up the Kitchen bench and thats in the way now. Can it be destroyed ?

misty sedge
#

... Probably? I'm afraid to try with the ones I've placed, I don't want to pick up all the clutter around them to avoid destroying them 🤣

#

I'll build a new one and place it in a field and test when I can

hexed bison
#

Same here, I have over 30 hours making this kitchen, it's really medieval

#

Have about 350 hours just into the Keep, and only about a third of the way through the build....

#

Will be adding more to the keep now with all the new bric a brac thats been added in, still have to finish the village inside the keep and the farm area. plus doing the outside the walls village, though those new spiral stairs are going to be a winner for the corner towers, I now have to redo for them.

#

Well nearly 6:00 PM here have to go feed the chickens and the dogs, then back to the game.

misty sedge
#

Not my metal ladders tho 😭

hexed bison
#

they might still come... keep hoping ....it's what I do..... now if they made round building a thing in the game I would just start a new world...And I don't do AI though they really are making the options in the game a bit complicated for simple people like me. I don't tweet, twitter, X, Tic or Tok or any of the social sites not even facebook ( much to some of my family and friends dismay ) so getting ahold of anyone about bugs and stuff is just here I guess. And at 70 guess I'm a bit set in my ways, just a old bird lol

teal dragon
#

Sometimes it feels like Enshrouded would have been better off just focusing on building completely. Scrap all the combat stuff and the skill tree and be more of a Minecraft game with exploration, quests, puzzles, platforming.

#

Not that mc does that stuff, like that on top of rpg-like quests and stuff.

tired pagoda
#

Personally, in a similar vein, I'd love to see the combat based nodes and non-combat completely separated. As in, two different trees. I think it would help a lot of the less combat oriented things shine a lot more, as I know they are regularly in competition with combat, and thus aren't chosen nearly as often

teal dragon
#

@steady crystal This isn't the game I would want either, but right now I think Enshrouded attempts to do too much and falls flat because it's spread too thin.

#

In some* areas

teal dragon
unkempt ivy
#

yall know of any hosted servers that have rings available? i just want to see what stats are avaiable on rings later game

thick edge
#

is anyone else not getting the invincibility window while dodge rolling? i keep getting killed mid roll

#

i have a rogue build so i rely entirely on stamina and stealth

teal dragon
#

It will solve all your survivability needs

thick edge
#

i literally have level 2 of that

#

i'm level 37

#

this never happened to me before recent update

runic tree
# glass ferry How are you guys feeling about the new skill tree so far?

A little late to this since I just got back from work, but the layout itself definitely comes across as more organized than the old layout for the most part. Granted it's possible some things could still be moved around to better spots given the extent of the changes, but overall there's less of a slapped on filler feel to the new layout.

Point costs seem to be a bit higher cumulatively. The individual skills don't seem too pricy for the most part at first glance, but when trying to recreate my build from before the patch I found myself running out of points a lot faster than I was expecting to.

When I tried to figure out why I noticed a lot of skills cost just one point more at rank three than their former costs for the same effects on the previous skill tree.

I'm also not a fan of the Spellslinger staff damage skill being behind Arcane Concentration. Given that Spirit really isn't that good of an attribute without percent based mana regen to compensate for the increased mana total, it honestly feels like wasting points just to get 5-15% extra damage. Despite being a mage player Spirit is easily my most expendable attribute.

Lastly, as a mage player, the doubled cost of Bloodletting and the complete massacre of Terror are easily my most hated changes to the skill tree.

thick edge
teal dragon
thick edge
#

my dex is 19

mortal musk
#

I was recommended to drop my question here. So here it is:

I have to unbind my special attack from right trigger when I play on my controller on my PC... that allows me to use my bows and staves like I used to. Yet I don't want to lose the ability to use a special attack. Is there any fix to this so I can still use ranged weapon auto draw and soft fast target, and still use a different button for special ability/attack?

runic tree
#

Honestly not worth the points imo. Much like the mage version Life Essences, you're frankly better off putting three points in Constitution for even more Health.

thick edge
#

my issues could entirely be user error because i'm still getting used to new combat stuff but i dont normally die this much unless i'm in hallow halls. the drak are literally too powerful and oneshot me every time. my armor is all maxed out with upgrades too

teal dragon
# thick edge my dex is 19

So you're getting equal HP to a single point of constitution which is 1 skill point, from a node that requires 4 2 for the same value?

thick edge
#

this is without food

teal dragon
#

Ah looks like you've already gone into con

thick edge
#

the health is not entirely the issue. the drak are extremely powerful because i have a more squishy build, but i can usually get around that with endurance and dex

#

this is not happening at all

#

i am killed mid roll consistently

teal dragon
thick edge
#

i've barely been able to sneak up on enemies

teal dragon
thick edge
#

nope, right in the middle

#

sometimes i get hit at the end or beginning but i expect that

#

my most recent death like 10 minutes ago was in the middle of the rolling animation

#

stealth is kinda broken for me rn

teal dragon
#

I reckon if you can post a clip of it that would give the answer

teal dragon
thick edge
#

stealth and dodge rolling are just not possible specifically against the drak, most other enemies is fine with the occasional oopsie

teal dragon
#

It doesn't seem like it has a properly robust system for stealth like Valheim surprisingly does

thick edge
#

and this is a huge bummer for me as someone who built my character based on being quick and stealthy

teal dragon
#

That is very odd then, yeah I tried to build something similar and it just did not work

#

But not this patch, so specific AI behaviours I'm not sure about

thick edge
#

i am very stubborn so i make it work lol

#

this latest patch has kinda thrown all my strategy into the bin

teal dragon
#

Stealth imo is just another area of Enshrouded that is very half-baked

thick edge
#

it was 3/4 baked before šŸ˜‚

teal dragon
#

I would guess it's due to enemy AI changes

thick edge
#

i don't think it's the enemy AI, its the roguish mechanics themselves

#

i can't do melee combat anymore because all the things i used to rely on don't work

#

my strat has always been "find a perch on high and snipe, take out as many as i can from this vantage, then jump down and finish off the rest." now when i got to finish off the rest, i get one- or two-shot in toe to toe melee because i still get hit even while dodge rolling

hexed bison
#

Soon it will be Ai doing the battles, we will just be watching

north nest
thick edge
#

do not ask me how i beat the ||fell dragon youngling|| i still don't know how i managed to pull that off

#

did it solo in the sheep costume 😭

runic tree
#

To be fair that fight is rought no matter your build.

thick edge
#

i should not have survived lmao

#

though it did take me like 2 hours of doing it over and over

#

eventually found a way to cheese it

hexed bison
#

I have blink didn't want the new dodge, felt it was ...dodgey not my type of game play, and you don't seem to have the points to make a all-around build now

thick edge
#

i already have that perk

steady crystal
#

OMG i have soo much less Crit. Every mage skill trigger from cirt and they ripped so much off the armor and tree.

thick edge
#

the only red plips i have are the two beginning str and con. my tree is completely green otherwise

north nest
thick edge
#

i did it this way because i have a friend who is doing a tank build and another who is doing a mage build we haven't played new update together

north nest
#

gotcha

#

must be drak huge hitbox i suppose hitting everything around them when they swing sword

#

you have the same issue with the spear guys' lunge?

thick edge
#

yup

#

tho that one is easier to dodge by evading sideways

#

but it still hits me a lot more than it should

north nest
#

ye i would have guessed the side dodge is best vs the lunging enemies

#

those are my bane personally, i mostly just double jump around instead of dodge

thick edge
#

see, the double jumping is less reliable for me

#

i mostly do that when i'm trying to slow fall while shooting arrows

#

not as an evasive maneuver

steady crystal
#

so the crown has a point for Terror, that makes it 60% chance to proc. still for only 1/2 the duration.

so a the very end of the (current) game. terror get a tiny bit better.

#

They put wizard on chest pieces. which is +2% crit. and the cost of a lot of HP and Armor from not warrior warrior armor, Skill can where warrior legs, blood letting is kind ok on the caster legs, But we just don't have the armor.

#

But Circle of Lightning lost it's 15% lightning damage boost for 5% and 2 nodes of spell slinger which would be nice if we could get to spell slinger without wasting so many points on spirt. I don't understand the obsession with sprit. there is a single talent that scales with amount of spirt, we don't need more

hexed bison
#

By they way you have to rank your armour and rings up just like your weapons

steady crystal
runic tree
steady crystal
hexed bison
#

Think they need to do some tweaking here and there yet myself but thats just me.

runic tree
#

Oof, that might actually get me to switch away from sprint speed pants.

hexed bison
#

Yep gotta unlock those britches now after the update

#

Lotsa ruins gonna get burned now after this patch lol

runic tree
#

Too bad my RNG sucks...

halcyon vale
#

Has anyone found the legendary tidecaller pants and boots?

halcyon vale
#

I wonder if as a mage it might make sense to run the drakian boots now. They give up to 15% additional damage against drak if u upgrade them

frosty sentinel
#

Im running them as a mage personally, I'm not too fussy for necromancer levels tbh

halcyon vale
frosty sentinel
#

It's better now, doesn't get stuck as much and has 3D movement but really it's just a one-pointer on the way to Shroud damage for me.

steady crystal
halcyon vale
steady crystal
#

well by good, i mean, they will aggro stuff so you can cast.

oblique matrix
#

Has anyone found the legendary Skull stalker gloves?

frosty sentinel
unkempt ivy
#

why are these dudes leaping from so far back constantly? i dont remember this being so spammed by mobs before

still lantern
#

I'm just going to leave this here and hopefully I'm not breaking any rules...

I've already submitted this bug. But is anyone else having an issue with Inner Fire? Instead of giving minutes, it gives seconds.

broken surge
#

@steady crystal agree mage crit nerf is affecting a lot of linked mechanics. They included the glass but left out the cannon.

mighty lodge
#

Is this the place to put combat feedback and asking about changing things?
After playing with the new changes a lot and going through all of veilwater with different builds multiple times on normal, survival, and maxed out enemy stats and comparing old recordings and movements with the new ones, I feel like the changes are definitely a side-downgrade in fun. I'm not going to bother talking about balance changes overall or what I enjoyed because the positive changes are already positive lol.

The first thing I want to mention is evasion attack, which was one of the more fun moves before 0.8. Now that it moves extremely slowly, it feels really pointless instead of just using a heavy attack. Part of what made this game's combat interesting was the(although unpolished) dance that combat basically was for melee. It was more about positioning, getting behind enemies, quickly moving, not getting hit, and situational awareness Now it just feels like a clunky elden ring where you tap parry twice then slap the enemy with a heavy and merciless and then it dies. It's not really as unique anymore and I don't see why evasion attack was nerfed. It was already a positioning move and the warping part of it was what made it useful (not talking about normal weapon warping, that was a good change). It's a coop/single player game, I don't see why removing play styles makes any sense.

Updraft. Everyone loves updraft(well except the people that don't). I know why it was changed... It just didn't actually solve that problem at all. It's still extremely easy to cheese combat encounters by just jumping on a ledge. Along with that, it's a sandbox survival game. Instantly falling out of the sky after the glide ends regardless of updraft also just feels rough. Again, removing options for motion just isn't fun, and it doesn't solve any balance problems.

Lastly, the skill tree. I know people have talked about this a lot but it could mostly be solved by reducing mage skill costs.

#

Did I yap too much?

narrow belfry
#

The loss of stun on breaking an enemy's guard (I assume a bug) makes dealing with packs of enemies as melee feel kinda cheeks ngl

scarlet lintel
#

can any bosses be parried? seeing as the first boss of the first elixir well cannot be blocked or parried i have low hope going forward that boss fights will be at all interesting if dodge roll is the only viable method

broken surge
#

Any mages recall if casting a fireball at a distant target triggered burning gem pre-patch? Doesnt now. Tooltip says the range is from the target.

cunning mural
scarlet lintel
#

I've been told this games combat is better than valheims, and the combat just got improved, yet the entire parry mechanic is not used for any bosses beyond the zelda tenis attacks?

high storm
#

level 50+ items exist?

gleaming cipher
#

@wild cypress You seem to be quite well versed against Sicklescythes, can you test out their combat behavior post update 8 and verify if it feels different?

keen mountain
broken surge
#

Mine triggers fine on fairly close targets, anything not in agro range sort of distances it doesnt

wild cypress
#

Just tested.

bronze hollow
wild cypress
tawdry meteor
#

Real lol

steady crystal
#

OOPS, haha, um I am shooting 2 fireballs per cast (well 2 cast per click). hum, configId=1101517683 is NOT a damage multiplier for spell ammo. no clue what I changed in my .lua file but this is actually hilarious

#

and My ADHD brain started this to find the Terror's stun duration effect ID, not even this stuff.

#

I wonder how many I can crank it up too.

sharp cloud
#

I am on the fence with this update… love the skill rework, just about everything but the combat tweaks. Everything feels unresponsive… blocking should interrupt attack animations, not as a stand around waiting for the critter to attack so you can block freely and maybe attack after.

#

I do hope that with release we get some spears or polearms.

steady crystal
cunning mural
#

odd little fun fact, the "rusty short sword" fell use, is actually the tip of a spear. The same spear the fell use, which is why spear-wielding fell can drop the sword too. fell_smart

misty sedge
#

i yearn for pointy stick

cunning mural
#

the "handle" is metal and the "pommel" is wood

cunning mural
steady crystal
#

Ok I am casting 6 fierballs per spell cast, chained back to back while I run around this is kinda fun.

gleaming musk
#

Tested Water Balloons against some regular fell soldiers, fell banshees, and the fell wispwyvern. Was able to apply Soaked to all of them on the first thrown. The smaller enemies didnt get a debuff icon but the wispwyvern did under its boss hp gauge

#

Well, assuming I connected. The banshee was tough cause some fell critters kept knocking me slightly and making me miss. 😐

#

Shame the crafting recipe was borked though

steady crystal
#

Wet dog got moved closer, so if they leave it where it is but fix the bloody cost of everything the gem of currents could be back in. tho ever bit of armor removing your debuff is a pain.

#

last patch, I just sucked it up. and walked everywhere.

#

I feel like SOO much of this patch would be amazing, be it not for some questionable choices around cost.

#

so the amount of gear with Terror is up to 2 right?

pliant sigil
#

Bloodfeather Helmet legendary stats

ebon star
#

I opened a gold chest over 700 times and I still don't have a complete legendary armor set. And you can get like 7 armor sets from that one. Also I still haven't gotten some of the legendary weapons from the chest, not a single time. Putting blue items in a gold chest was a terrible idea IMHO, also getting blue armor from the crates is a slap on the face, since you can actually craft blue rarity armor yourself anyway. The loot pool is so diluted now ordinary players would take either hundreds of hours to get the items they want, or just settle for never getting them.

pliant sigil
#

On another note, Guard of the North Star STILL doesn't have a Parry Power value and does abysmal stagger damage, this has been the case for as long as the sword was made a Greatsword, and is something I doubt would take long to fix

obtuse owl
#

Hello, where do I ask developers for a dual wield warrior build?

plucky sundial
marble wyvern
mossy ridge
marble wyvern
#

then I vote for dual wielding too xD

plucky sundial
mossy ridge
#

With what's already in the game - crossbow in strength, spears in dex, and the flamethrower with alchemical ammo in int would be pretty awesome

That would pretty much open up all the different ranges for each type

runic tree
ebon star
runic tree
#

Reminds me of the time I spent trying to get a Blackened Staff back when Kindlewastes was the highest biome. Spent a whole weekend doing nothing but opening chests before I got it.

Completely burnt me out on looting chests for high quality gear after that, and is the big reason why I keep pushing to just be able to craft epic and legendary gear at the crafters even if it costs more to do so.

#

Rare quality limit on crafted items when chest RNG is this bad and the only source for anything better is just bad design imo.

pliant sigil
runic tree
#

Yeah, that's true. Though mostly just a matter of time.

ebon star
#

I don't really like the looting mechanics of this game. It is the one thing they are doing completely wrong in my opinion. If they somehow monetised it with real world money then I guess it would make sense, but luckily they don't, so it doesn''t even make sense how it works. The armors should probably be in some guaranteed place, hidden behind some questline, and so should like 50% of the weapons. They don't even give that huge of an advantage, it's just a nice little bonus to play with the kind of gear you want.

sour gull
#

would be cool if we could upgrade the level on a found item. So many times I find the weapon I want: legendary: yes. Gem slot: yes. Visual I want: yes... and it's level 7 ;_;

raw bone
eternal imp
#

I didn't see any notes about it, but did they do any major changes to the general overall character movement? The character feels...weirdly sluggish and slow now?

I'm not sure to describe it, but just moving around feels unresponsiveness.

solid star
#

It has changed, probably in the name of realism

steady crystal
#

Hey guys, just leave feedback and then go mod the damn thing. Increase the chest drop rates., I find two minimum five maximum, to let me only have to play through an area two or three times before I have all the gear from that region. It’s still grinding, but not maddening.
The endgame setting slider doesn’t quite get you there

eternal imp
#

I hope they revert it or make some adjustments. It feels real bad now - the slower combat I don't mind, but the overall movement around feels weird now. Turning is slower, etc.

steady crystal
sturdy spindle
#

quick question here; I know the combat and armor has been reworked, but i'm having difficulties with the damage output against enemies. I ran a explosive arrow build before the patch, but i'm having to shoot way more arrows. Anyone experiencing the same?

steady crystal
steady crystal
sturdy spindle
#

would've loved to have graceful stride, but can't reach it, and no skill points anymore 🤣

obsidian rune
#

Got to play more in the veil last night. Second characters just feel... Unresponsive. I could not block drak chakrams to save my life.

#

If I was trying to use my wand, or staff. Holding block the moment they pull their hands back, as the rings do that orange flash. Character will just sit there. Get hit, then block.

tired pagoda
#

Yeah, finally got to get on yesterday and play some content. Maybe it's just me being rusty, but parrying feels like a nightmare now

steady crystal
obsidian rune
#

More like, I had to stop attacking ahead of time, to have block available. I couldn't just react to the tell mid-attack. To much time on monster Hunter I guess. Used to reactive gameplay.

tired pagoda
gleaming musk
tired pagoda
#

I'm sure part of this is due to the addition of all the new animations/attacks but hoo boy was it absolutely terrible to try to time parries

steady crystal
tired pagoda
obsidian rune
#

Imo, it's just noticably worse this patch, than the prior patch. Couldn't tell you the technical why.

tired pagoda
#

It's like I have to stand there well in advance of attack coming in and even then the timing is off

#

Could also be something to do with graphics card, unsure

steady crystal
#

Hum the definition of insanity is repeating the same task and expecting a different outcome

tired pagoda
#

For sure. I can't tell you why it feels like this. It may entirely be on my side. But I definitely don't remember it being this pronounced before

#

It feels wildly counter intuitive to wanting an engaging playstyle and just leads back into the - mash buttons until it dies - methodology

eternal imp
tired pagoda
#

Okay, yeah. It's not just me then

#

I do wonder if this is a graphical/fps side of things. I can poke around it more tonight. I didn't have a lot of time last night

ebon star
elfin beacon
#

Parrying has always been clunky. While they've made some improvements over time, it's still very much a case of learning to predict when the enemy will try to attack and stopping your own attack to time the parry. I hope they improve this.

lusty cosmos
#

yeah, new update has made me feel like my character responds less

#

whenever im using my bow, if i stop holding the fire button and I stop aiming using Q after that, my guy always swings whatever item he's holding once more

misty sedge
#

The way attacks buffer is definitely different. The only new delay I've noticed is when doing an Upward Slash, it's harder to trigger a Crash Down immediately after. It reliably doesn't work if you're trying to do it facing uphill, and mostly it'll just buffer a heavy attack when you land instead

lusty cosmos
#

gods yeah, i had to give up on those two, always felt like i was gambling what attack would actually play instead

tired pagoda
#

Yeah after trying to use both crash down and upward slash, I just specced out of them. Having both definitely felt clunky at best

lusty cosmos
#

this game has always felt like i'd attack or use an item once more after i stop pressing the button, but it's felt significantly worse since the update, idk if that's because movement is less responsive now, so animation unresponsiveness is just harder to deal with?

tired pagoda
#

I think the inputs make sense on paper. I think utilizing them out in the field and in the middle of combat felt really bad and unpredictable.

wide ocean
#

guys with the iframe thing it counts for every version of the dodge? like the normal one the flash and the maneuver ?

tired pagoda
trim trail
#

Im curious how long the iframes last for, is it the entire duration of the dodge animation? Or just like a small window from the start of the animation?

tired pagoda
#

I'm fairly certain it's not the whole duration

lusty cosmos
#

it's a pretty damn big amount from what ive felt, its the only reason why im not dying more with how much less responsive combat feels rn

#

i dont think ive ever felt like i got hit in the middle of the animation now

misty sedge
tired pagoda
#

I think the inputs work well in an isolated environment but I am noticing a lot of overall clunkiness that is making it hard to evaluate stuff like before. Both from the patch and animations themselves

lusty cosmos
#

hitting skillshots with a bow feels harder now? im not sure if im going crazy about it, just feels like i can't aim very quickly, or maybe its just that my movement isnt pairing up to what i expect it to be

spark wagon
#

I think they touched movement during Bow-Aiming so you might be correct here

tired pagoda
#

I will run some driver updates tonight and tweak settings to see if it's on my end though. Wanna be able to rule out graphics and network

wide ocean
stray moon
#

Does this include myself?

pliant sigil
pliant sigil
#

Ring of the Heir legendary stats

spark wagon
pliant sigil
fast ivy
#

Why they make chest farming even more necessary 😭

lament shard
#

To give good stuff

fast ivy
#

Was one of the most complained about things and they made it worse….

lament shard
#

You need the runes anyway

#

Honestly, I can spend the better part of an hour farming high level chests and legendary runes

#

But I enjoy the fact that knowing multiple high level chest locations is the correct way to play...

cunning mural
#

I very much wish we had less RNG loot... getting Epics or Uncommons is insanely disappointing every time

lament shard
#

I got my Legendary Max level Chest piece!

misty sedge
tired pagoda
#

That is way easier than before yeah. Are you just sprinting in a circle?

misty sedge
#

Yeah lol

#

I feel like it doesn't track me as well as it did before

tired pagoda
#

I guess the big question would be : are you going faster than it or is it not able to hone in as well

misty sedge
#

Good question, let me go fight another

#

I think it's both honestly

#

It seems very slightly faster than you so if you start sprinting away before it comes out it won't actually catch up to you, but under Cromville is tighter quarters than that Hollow Halls area so it's a bit tougher to test

tired pagoda
#

Intersting. Looks like some of the parking and projectile tweaks hit this too

#

Your animation also looks -much- more fluid than mine so now I'm definitely thinking it might be something on my end after the patch

steady crystal
ebon star
# steady crystal It’s not too difficult if you’re familiar with C++. There’s a GitHub repository ...

I tried a mod actually, but all I managed to do with it was make it so the enemies drop like 200 of each item instead of dropping all items they can drop. Chests only hold about 1-2 items so nothing changed there. Is it possible to makea chest give its entire loot table in one go? Or, give like 10-20 items in one opening? Havent seen a mod with that option. As for C++, I know as much about programming as a goldfish knows about playing the piano.

eternal pawn
#

I'm really disappointed by the new skill tree. I was hoping we'd finally see talents support gishing.
The dream of a magic empowered/spell casting swordsman is still stuck in the mud.

bronze hollow
solid star
#

I wish for a Talent that, when you cast a spell you have a chance of casting an free duplicat spell

haughty widget
#

Are there any differences between terms "Skillshot" and "Skill shot"?

tawdry meteor
#

Not reallt

#

It just means a shot on a weak point (most of the time a headshot)

haughty widget
#

I am getting confused by this. It looks like Skill Shot is an improvement of Skillshot? Like there is Skillshot mechanic that is further improved by this Skill Shot passive skill? Or hitting the head etc. does no increased damage until you get this "Skill Shot" skill?

spiral plinth
#

I'm mostly really pleased with the update, there's a few nitpicks and I have to try a few other builds. I think the bloodrage skill increasing the range is absolutely worthless. I like that there are a lot more options, but even at level 45, I didn't feel like I had enough points to flesh out my build

strange nest
#

Is there an updated skill planner? The link in the pinned comment is still showing the old tree

slow echo
#

Heyho,
Really random since everyone is talking about the skilltree itself - how do you like the new design of it?
I find it really unpleasant to look at and with all the numbers idk. It just looks really unpleasant.

I kinda miss the old design, anyone else thinking the same?

strange nest
#

I like the new version better, especially being able to zoom in and out. I find the numbers helpful on the nodes that are upgradeable, as I can see at a glance how much I've spent on that node

tired pagoda
lusty cosmos
misty sedge
slow echo
spiral plinth
#

Oh, also, we need either a durability slider or some major work, I would turn it on, but weapons degrade way too fast, it's just not fun so they all the talents that deal with durability end up being useless

tired pagoda
#

Weapons being tied to use is an inherently difficult semblance to balance because it means things that do more damage get swung less. This is super noticeable when I swap between my 1H and 2H builds

runic tree
#

Especially if you want the same bonuses you had before, because you have to invest in all three ranks in the same skills just to get the same bonuses it seems.

#

Or if you're a mage you have to invest in all three ranks to get almost the same bonuses you had before.

tawdry meteor
tawdry meteor
#

Same with tools

#

Durability is a cool concept sometimes, but its not really changing gameplay at all other than being mildly inconvenient (since I can just place a flame altar, tp home to repair my stuff, and tp back and destroy my altar anyway)

#

Either that or add a consumable that repairs durability like a whetstone or something

runic tree
#

I know a lot of people just turn durability off in the game settings.

#

Biggest reason I've seen for doing so is people not wanting to carry around 3-4 weapons while exploring.

tawdry meteor
#

Yeah I just do what I described and carry on with my day

tired pagoda
#

Yeah I have sincerely debated turning it off because it doesn't add anything to my gameplay

#

I feel like as the game has evolved that durability has become more of a problem instead of less of one. And I think a lot of that is due to how much interaction fighting takes compiled with greater specialization in builds that means you aren't using a variety of weapons

tawdry meteor
#

More or less yeah

runic tree
#

Then there's wands which have less durability by default.

tawdry meteor
#

I use a single bow, and usually kill in one or two shots, but for 1h melee and mages I can see it definitely being a problem

lusty cosmos
#

it was a big issue for me when i did a run specializing 1h, using a bow this run: havent had my bow break a single time in an exploration run

#

i carried 3 different 1h at the same level to deal with it

drowsy hamlet
#

Might be a silly question but does Arsonist effect fire damage on weapons?

tired pagoda
drowsy hamlet
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Im working on a paladin build using weapons that have fire on them. Ill have to test it out I suppose. šŸ˜„

tired pagoda
#

Should be a quick test with the dummy at the start

drowsy hamlet
#

Unfortunately this char is still pretty low lvl yet. Just hit 7.

tired pagoda
#

The dummy you can smack/test on is very near the beginning area you exit out of so you're definitely able to at 7. They're up in the shambles of the ruins before you get down the steps

drowsy hamlet
#

Thank you!

lethal scaffold
bronze hollow
tawdry meteor
limpid rivet
#

Was leveling slowed down?

bronze hollow
limpid rivet
# bronze hollow No

ahh I got accustomed to playing on "max number of enemies" I forgot it's a lot slower with normal hahah

bronze hollow
#

The more you kill, the more you get šŸ¤“

elfin beacon
# tawdry meteor I probably will tbh, it's pretty annoying, just gotta ask the rest of my friends...

I like durability in Minecraft because you can craft stone tools out in the field a lot easier, then iron and diamond are huge durability increases, with further increases from unbreaking and eventually mending. It gives you something to work towards. And repairing actually has a cost too.
In Enshrouded and Valheim there's just no real gameplay interaction with durability like you have in Minecraft, plus your inventory is so limited and you can't necessarily just craft a new one whenever and where ever you want. We turn off durability in our play throughs and haven't missed it at all.
Having to carry multiple tools and weapons just for durability isn't an interesting mechanic.

limpid rivet
#

BTW does it appear 2H is finally beating out bow for endgame?

#

And is 1H+SH viable anymore?

tawdry meteor
mortal marsh
#

from my experience the other day bow damage seems lower than it was before. and it relies on multishot procs too.

my wife was doing big hits for like, 1000 regularly on our level 27 characters, and i was doing skillshots for about 500, and yeah with a short bow i can attack faster but the enemies like to dodge projectiles now so its harder to play lol. Not MUCH harder but i dont hit 100% anymore so it all depends i guess

#

with equivalent gear, assuming using best weapons vs the same foes, i think it depends on if the enemy is flying or not lol, otherwise the added tankiness of being melee is hard to beat

limpid rivet
#

Yah I've done 4 playthroughs over the past year as Bow and it appears to be lower now. But we're dealing with a complete overhaul and I haven't gotten to endgame with the new crafting, etc. so potentially lots to test. It's just going to take time.

bronze hollow
oblique matrix
#

The bow’s damage was nerfed by more than 35%

#

They moved most of the damage to skill shots

safe silo
#

I don't think wand range has been increased for Update 8. I went to Low Meadows Spire on a new character and world yesterday and tried to hit the glowing button standing on a pressure plate on the upper floor. The wand projectile fades before it hits the button ~12 meters away. That's with me standing as far forward on the pressure plate as possible. Exact same range I experienced in Updates 7, 6 and 5. Did they add a new class of long range wand or are all wands going to fail like this?

#

Also in combat, I can lock onto a distant enemy like a spitting plant, fell archer or scav. crossbowman at I'm guessing 24-25m away, but my wand projectile fades before it gets even halfway there. This wastes durability resulting in 0 damage done. I had this same range issue in previous updates as well, so I don't know why it's so bad but I hope this can be investigated when more severe issues are solved.

hushed sierra
heavy nebula
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anyone know if there is s new skill tree builder up on a site or something? Oh and whats the new max level and new max skill points?

cunning mural
heavy nebula
hushed sierra
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What is definite, is wands' special ability is bad. Way too long to charge for way too little effect. It needed to either half charging time or double-triple effect time. Or radius. Or both.
Now I forget this thing exists most of the time.

limpid rivet
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Yah Wands and Mages still suck early game and AFAIK haven't changed much at endgame.

runic tree
#

Wands need special attacks like melee weapons and daggers get. Right now it's literal slow walk and click until you get to the new focus attack, and then it's right back to slow walk and click.

Melee weapons can dash, jump, slam and spin with the right skill points, and of course the new heavy and focus attacks as well.

oblique matrix
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Just go for 2H