#combat-and-skills
1 messages Β· Page 10 of 1
I was suffering until i realised i can spend 2 points and immediately double my max hp
Also eat foods with +HP as well
Me too
100% worth for sure
I believe it's a design flaw
For constitution, most certainly
Deffo worth on alot of build
Probably endurance as well
Especially for one of Mages strongest survivability combos
Survivors "Good Metabolism + Tricksters "Bloodletting"
A must hav for Mages if ask me

You mean trickster but yes
There we go
Friend recommended I take water aura even if not int class
I don't really think that's worth
Yeah thats also very helpful
well, it's not that useful unless you're a mage, if you're a mage it's insanely helpful
Yes
No form of Health regen in this game is useful in combat directly
But its helpful for outside of combat or running away
Except lifesteal
Yea lifesteal is the only viable HP regen for active combat
I'm actively trading hits a lot of the time
Once u have Lifesteal + Bloodletting u should be feeling a bit more tmcozy in the health department
especially as a mage...
But berserkers murder me anyway
no animation cancel...
Yeah unfortunately i think the devs forgot to impliment animation cancel windows
Yeah they do that, what is ur enemy dmg modifier set too?
...what level are you? I am playing a level 8 (15 but my armor is still level 8) mage
Default
Standard 100% or Hards 150%
The one that existed was a bit broken
Im lvl 23 i think
I vaguely remember my brother mentioning it was OP to the point he could like... fly with it
Wearing iron/padding tier mage stuff
There was flying and there was blocking and firing your wand
Maybe equip the legging and chest pieces with the highest amount of bonus HP
Dafuq
I am now
now hold on... "blocking while using the wand"... but that makes sense though!
Should be able to craft something from the blacksmith that gives +240hp
Respec into 2h
And +160hp
it's a WARD, why can't I use my wand at the same time??
But you never took any damage and killed everything^^
So im just axing everything
well currently it's too easy to take damage and be killed by everything 
they should try to balance the mage to be similar to other classes
Running around
Just kill it faster then it kills you
If u build down the Tank tree u can grab 4 nodes of Constitution as well as a bunch of tanky stuff that benefits any build regardless of ur archtype style
Yeah
So u wont have to feel like ur "wasting skill points"
I was just in the hollow halls earlier, that is... not an option if you are fighting more than 3 things
However im just melee now and I have a bunch of con
those darn hollow dogs are so fast
If u played with my personal custom setting Constitution wouldnt feel as mandatory
HHs are made to be hard
π
Early game mage/archer are rough but midgame all classes are quite balanced tbh
when is "mid game" btw? Nomad Highlands or Revelwood?
My settings are specifically designed to allow more armor choice flexibility, and allow things besides lifesteal to be viable for in combat scenarios
cause I know there's more biomes now... but Kindlewastes used to be the "end-game"
Along with making gem effects and other passive dmg skills feel more impactful on gameplay

I'd count nomad/Kindlewaste as midgame
Revelwood is earlygame
Sounds nice, I can't be bothered to make the change tho
Gonna just unga bunga melee until the combat rework
Shang Khan, the Axe
Just don't expect to much of it
The main appeal of Enshrouded is it's base building system
It's by far the most user friendly yet also most indepth base building system I have ever seen in gaming
Outside of the redstone logic system even minecrafts base building feels beat.
Even with just loads of fireballs. π
I'd say exploration overall, too.
Some of the areas are really nice
Like the mini dungeon crawly stuffs with the puzzles
But in MY personal opinion, due to how the loot mechanics works, it can make exploration feel like a chore if your exploring a dungeon type you've seen a few dozen times before
Cause u know theres no loot incentive to be had, especially if the place is lower level than ur current gear
I didnt find blackmire until i was level 33
It's actually one of if not is my favorite region
But exploring it was such a chore cause it was basically just sight seeing
The food enemies dropped were irrelevant compared to my current access of food, the gear and rings found didnt matter.
Arrows i collected where all scrapped
BUT, I find the ||Eternal Frost Arrow|| there and that was for sure the highlight of my time there

There's two places in particular i remember tho
One at the temple where u free the person, it was a beautiful tinnel covered in flowers, ||strawberries|| and other lush fauna and climbing up that really big tree
is it worth to respec if oyu find one op new weapon that u usually dont use?
Can you parry a shroud stalker
life if im 2h but find a dope dagger to play dex for a while? or become mage with a nice staff
The cost isnt high for full respec
Respecs are cheap and experimentation is fun, but daggers are only badass if you're willing to get into some deeper mechanics. Search my posts for advice on how to dagger well.
I don't think so, they're large enemies and most of those guys' attacks can't be blocked or parried, but I defer to the more experienced players if they disagree. I sure haven't been able to lol.lol.
Annoying
this?
I think their role in the game is to reinforce "don't get hit," which seems to be a core mechanic for all classes.
Yes!
Yeah which is utter horsecrap for me playing on high ping
ah hiotting formt he back is too mich skill for me. i stand in a group of enemies and jsut let them hit me while i use the crit heal and lifesteal rings
That's why I have Crash Down and Shockwave in my build as well as some soldier armor. But if you're dagger main, which seems to be a build devs didn't really plan on being a thing, you gotta get used to separating mobs from the group and burning them down fast. Using terrain and not being scared to throw arrows and grenades is also very helpful in the early levels.
Fair enough, but this is no fault of the devs.
I did. I respectfully but firmly disagree, although my experience came from playing off my SSD or a shared game on my home network. The Mage skillset is very wimpy early on but by endgame is probably the highest possible DPS and sustain one can get.
Combat in this game is a dance. I like that. It feels more unique to the game. Sure sometimes I grumble at it not aligning with how I play other games, but that doesn't make it bad or poorly made, it makes it unique and causes new limitations which urge the player to be more thoughtful.
It's poorly made
π€· I am having a blast.
Then you have no taste
You don't have animation cancel on anything in the game, and that could be a good idea to add to Feature Upvote!
I'm partcicularly annoyed when accidentally petting goats. π
and you would expect someone you clown emoted to do that?
But I think you have too high expectations for a game still in early access, and generally a disrespective attitude that I don't think benefits anyone. Stating "I don't like X" is one thing. Stating "X sucks" is... uselessly flamy.
Fair enough, clown emote removed, sorry.
But your statement was way worse than our reaction, I think.
Someone has no taste just because they like something you don't? Come on. π
that's hardly the reason
the person in question failed to see the flaws in the design
blind praise is not good
I don't think that's the case. She said she sometimes grumbles at some things etc.
She just said she was having fun regardless.
im livid so there
Your frog does go with the attitude. π
(Not sure what it is, it just looks like a grumpy frog. It's cute.)
I've searched and can't find this answer, I'm sure its simple and I'm just missing it, please forgive me! What skill did I pick that makes me explode on landing after flying for a while?
Gem of Meteoric Impact, I'm betting.
ahhhha thank you
Thereβs a feature upvote? Where do I find that
What is Feature Upvote?
- It is a site where players can make suggestions for the game and upvote other suggestions for a chance to get them implemented.
- Please search for your suggestion before submitting to avoid duplicates.
Suggestions may be open/closed at any time to review backlogs.
- Upvote suggestions you like to increase their chances of being implemented.
Enshrouded Feature Upvote: Click Here
Please keep suggestions to one per ticket, we will delete any tickets containing general feedback, multiple suggestions or duplicates (as that defeats the purpose of the site.)
π
Lol. Lmfao, even
Way to out yourself as being bad at buildcrafting. Mages definitely have a lot issues atm, but they don't outright suck π
Hey Mr. Bleppers, we can debate and disagree but lets not degrade others for their opinions >.<
Be a good Froggy for me ok
π
actually
Evasion attack does have animation cancel
However
I'll never respect the opinion that a game is poorly designed because you have to commit to an action you make.
Could some animations allow you to do something quicker after they're done, like spell casting? Sure.
Combat is aight the real issue for me is the skill tree that pretends to be some deep poe tree but in reality it offers so few choices
also atm the enemies are not hard / complicated enough to need complicated tech to fight. if your level matches and you dont get one-shot, you can fight it. if you DO get one-shot either gotta avoid the enemy and get stronger first, or fight really carefully.
playing on hard and i swear all my deaths so far have been from misjudging my stamina and hitting the ground at mach 3, or from high-dmg attacks coming from blind-spots (usually outside of combat... damn jellyfish snipers) and nearly giving me a heart attack irl.
Yeah, I've only finished the game on Normal so far, but I have two more characters started on Hard and Survival and, actually, playing on them now with knowledge of the game is probably net easier than playing my first run on Normal was. π
And, to be clear, I'm not saying my run on Normal was particularly hard. It was a normal video game playthrough.
The skill tree is... Interesting
Just overall - it had various begginer'Ρ bumps, and these two are going smoothly so far.
The issue with the tree isn't that it's not a POE2 tree, it's because some players want it to be a POE2 tree... in a survival crafting game. That's not to say that the tree needs work, which it is getting, and specifically around combat tuning.
But meanwhile, I recently had another player say magic builds were unviable because you had to put skill points into them. I do not understand this at all, but I guess there's a moderate amount of the playerbase that apparently doesn't wants a skill tree.
Maybe the combat update will add a highly advanced POE2 style skill tree and have a difficulty toggle that's like "click button on any weapon to win fight."
Spellcasting has like so many deadframes on its endlag once u see it u cant unsee and it drives me crazy
Like my character is jus standing there in neutral position not atking and I still cant respond or dodge
It feels like 0.4-0.6 secs of unused dead frames that jus sit on idle
And like, that's ridiculous, and melee definitely doesn't have that issue
Yeah there's cancels exactly.when u think it should
As ur character transition from finishing swing to going back to nautral idle
Mage isn't so OP that it needs to have such endlag as a balancing solution
Especially not anymore
Perhaps when Acid Bite could one shot everything in the game
@misty sedge this is wat mean by idle deadframes, look how long my character stand in the idle animation before the game lets me block
Ik it might not be much but when enemies can do over half ur HP in dmg in a single hit and with how fast lizards thrust or lunging atks come out.
That delay can be potentially fatal or at the least feel irritating because rationally thinking, ur characters literally jus standing there.. why couldnt they block or dodge it-
Yeah honestly those dead frames are the only reason Wards make mechanical sense for mages. You can't realistically block or parry if you're attacking at all, so may as well go for cosmetics and some passives
Like putting a dinosaur band-aid on an amputated limb
Nice opinion
They decided to make themselves the target to defend the subject
As if yours was any more reasonable.
Here's a fact for you: mages can solo everything in the game.
I don't converse with people who respond with lol skill issue
Except when I know them extremely well
You're the one who started with that energy, not I.
Sue me for not expending any more energy than you deserved
Nyo Mr. Froggy no more targets, only snuggly friendly chaotic debates
We're friens so we should debate lovingly but passionately
Sorry Bestie but I have decided my opinions are correct and everyone elses are wrong 
no debate or reasoning or logic, only "I am right cause I said so
"
Mage is absolute trash you heard it here. Ignore how good bloodletting, mass destruction, and terror are.
also is this discussion about mages? cause... Mages definitely need some re-balancing
not like a super overhaul and ultra buff to the point they can 1-shot GOD
but like... maybe we could make it so they can interupt a wand swing to block or dodge?...
Ok, I will ignore it!
I don't really like wand gameplay though, I think the animation is far too long and just feels meh to use. Power level imo is fine, just hate the animations.
If I can't reform the landscape by evaporating half a mountian with a single beam, can u really call urself a Mage?
I just wish I could block, and wand swings should be a little faster I think in general
Yea it says 0.6s atk spd but whenever I was testing with a sword the sword pumps out atks about 20-25% faster per hit.
Wand atk spd is more like a 0.8s
With the addition of some deadframes at the end of the animations too that prevent u from reacting when u normally should be able too
a wand should be easier to swing than a sword, and thus should be as fast if not faster than a sword, if they need to lower damage on wands and raise durability to compensate for the speed... that's fine, but I want my thing to "Feel" better
I have big hopes for the combat overhaul/rework whatever you want to call it. I have a good bit of gripes about animations in general. Bow and staff feel great but they are just long range projectile weapons. 1h weapons are just.. spin... spin again.. lets spin some more. 2h axe/mace is alright but kind of boring. 2h greatsword doesnt really feel like a greatsword at all. I like daggers but its probably just cause its super quick.
Should be the samenspeed as the daggers if we are being real here.
A wand and dagger are about the same length and weight
actually I have a gripe on the Bow!
you reset draw-ing when you jump or land... why 
Me too i hold out lots of hope and faith for it!
Yeah thats true
I want to run, draw bow, jump, and shoot.. but the second I jump, my 1s draw time is reset 
Very unintuitive
Yea I can see that. A lot of my gameplay with bow comes down to bee sting shenanigans so its just jump, shoot, jump shoot, jump shoot. Bunny hop all over.
to be fair, I am not a ranger, this is my complaint in general
For now, Il just keep playing my dagger/bow build where I abuse slice and dice lol.
if I have taken the time to draw my bow... I shouldn't reset it cause I jumped or landed from a jump
I've noticed that behavior with staves as well
Which is very frustrating so I understand.
it's more a complaint about "flow" than "I am not strong enough"
Yea, same thing I feel about wands. Don't like the feel and flow of it, nothing to do with power level.
I believe numerically wizards can output the most aoe but wands are unfun to work with
well end-game that might be true... I just did the first hollow hall as a mage, and uh... it was abysmal 
Difficult to avoid using a wand because 90% of enemies run at you
Spring lands?
yes
If you don't have at least fireball 2 you're probably suffering
well you don't get fireball 2 in the springlands...
Indeed
and I haven't left the springlands even once yet
I am 100%ing springlands before I go to the next biome
Fireball 1 aoe is barely noticeable
Not helpful vs an undead legion
And then there's dogs
I did beat it btw, but it was a lot of... run away, jump and updraft to places they can't reach, and attempt to use some weaker spells against them from a distance
and the dogs are a nightmare for a mage
If you can manage to farm the crypts you can use the little wispy boys to help get attention off you as well. I made a pseudo necromancer build using them.
annoyingly, I have "Necromancer" as a skill, and it did spawn a couple tiny floaty skulls
and I got the skull companion vessels... but it only gave me like... 3 the whole dungeon?
Definitely dislike the forced gimmicky gameplay
You should be able to craft them after the first one, but its been a bit since I did a fresh playthrough.
well that's the problem... it was the first one
and the only real problem was the final room, which has a tooon of enemies
Yea, I don't remember when you unlock it, if it was full completion of it. Its been awhile.
I would rather just avoid it until I have better fireballs
that's the "smart" thing to do, but it's a slippery slope to "just wait until you're level 45 with eternal everything THEN the first hollow hall is easy!"
You're supposed to have fun anyhow
I decided to do a fresh playthrough, this time I am 100%ing each biome before I progress to the next one, been in Springlands for a looong time
Honestly wands need a complete overhaul imo. Using them is basically just attack spamming until someone dies cause of the end lag + nonexistant moveset
tru fax
it's not that I judge anyone for waiting on the hollow hall, but I specifically think "Hey, game devs... this is kinda silly that mages have to wait to do this content compared to other classes..."
Well at least that's the hardest instance for springlands, probably
Other classes don't really fare much better
I beg to differ, a warrior with a 1H mace, shield, and "Battle Heal"? goodluck, send the hoards I'll kick their teeth in
I am not as sure on the dagger/bow of a ranger though
But early game mages need so many extra tweaks to not die it detracts from the experience
to be fair, I honestly think... speeding up the wand and making it easier to block/interupt my attacks if an enemy is coming my way... ya know, kinda like how you can block/parry with a sword?
that alone would make the mage a lot easier to play
That's the most obvious issue yes
block/parry should take priority over "mid attack" as long as I am not using a 2H weapon, a 2H weapon is clearly more of a commitment than "I am swinging a magic twig"
Magic twigs take commitment too. For example, it's Levi-o-sa not Levi-o-SA
"Now what do 'Levi's you saw' have to do with castin spells?"
Instructions unclear my wand floated away.
Yeah, magic doesn't start to get really powerful until Kindlewastes atm. Your best option until then is to handle groups with Fireball spam and single targets with Ice Bolt + Bone Channel
they gave me so little bone channel in that dungeon 
I ended up using firebolt when I started to run low on fireball 1
You're supposed to craft them. Bone Channel 1 is extremely easy to craft
yeah but like... it kinda sucks to be in the MIDDLE (or right at the end) of the first hollow hall... and have to LEAVE just so you can come back to complete it
Yeah agreed. Part of why imo the dynamic between eternal and consumed spells needs to change
I had an eternal spell, since you do get one in the springlands
but... mages really can't... multi-target early game... at all
The very lowest form of Ice Bolt lol
and I swear, the wand ignores what I am looking at
Barely worth mentioning
"there's a scavenger wolf chasing me, SO STOP TRYING TO HIT THE SCAVENGER RANGER HE'S TOO FAR AWAY ANYWAYS"
but the wand didn't listen
and now my boot is gone
on the plus side, the wolf got a new chew toy
Fwiw, Ice Bolt is invaluable for surviving encounters you cant snipe your way through
Especially since you haven't gotten Lightning Channel yet
It gets an AoE that lingers at some point, but I cant remember offhand if that happens at Ice Bolt 1 or Eternal Ice Bolt (Kindlewastes edition)
and I get icebolt's usefulness, especially against wolves... the problem is wolves I think are also resistant to ice bolt 
so yes... it slows them down... well, it slows... one... maybe two down... shame they come in packs...
Yeah they're resistant to the damage. Ice Bolt's slow effect is why you want to use it.
Ideally you chain spells together in a combo
"it's better than nothing" obviously but like... gosh darn, I am excited and dreading the combat update
I think everyone is excited for the combat update in their mind, but like...
1 sentence horror story:
"...what if they make it worse?
"
We DDOS them until they rollback /s
I look at Minecraft, and 1.9 combat update literally killed the game for SOME people, and they refuse to update to it, lol
I'm even more intensely anticipating it because:
- Reverse engineering gameplay systems is my shit
- Oh boy I have to rewrite the guide
MVP of the guide is nearly finished, btw. Been working on it in bits when I can
I also hope Enshrouded lets us play older versions
I like older versions, I occasionally reload older versions from time to time
I stopped experiencing old version nostalgia since avoiding MMOs tbh
For most games, older version of the same release are usually outright worse
my poor PC... 60GB each 
in Enshrouded, that's... actually not always the case
in fact, I think the worst update is Thralls Of Twilight, but pre-thralls of twilight is really good
...yes I have two veilwaters, one is "Veilwater" aka "Before the update for the cosmetic armor we got recently" and the other is "Veilwater 1" aka... FIRST release of veilwater, all bugs included 
I think I was on hiatus when that dropped so idr what changed there specifically
#spoilers-ahead message "Spoiler chat cause it's all albaneve summits stuff"
they added... random shroud nonsense to all the armor in the game 
the water is goated enough to make me tolerate the thralls of twilight changes...
but everytime I see a shroud material, tantrums and fits are always at risk of being thrown 
At least most of it is just stuff you pick off the ground
Need to kill more sicklescythes...
I wish that were true... but no... you have to CHOP or MINE most of it, or farm enemies... the only material that was actually added for the shroud, that you can pick up is "pink mushroom meat" which made me realize... "wait why can't we pick up the mint mushroom meat???"
How do they know its minty?
and then I went through every biome's shroud-liquid equivilant material and I realized... literally all of them require an axe except starter shroud liquid, and pink mushroom meat
It's well... right there
mint in color
Time to go home
I like gathering shroud liquid cause it's... mash E to grab
...I dislike grabbing archaic essence.. cause although you can "mash E" your character does an animation between each piece of essence...
I hate chopping shroud mushrooms from revelwood, cause they're sparse and you need a lot and they take forever and they fall in shroud-tar and 
I can tolerate mining, but chopping is more boring.
There are some areas in Revelwood where there is a bunch of them on good terrain, but still.
If it auto-picked up like the pickaxe, it would be OK.
thralls of twilight screams "we needed the game to last longer and are now padding for time" but like... on accident, like they didn't quite realise they were doing it
I think he means red shroud.
"Shroud-Tar" is the red "insta death juice"
Oh that stuff
it actually is called "Shroud Tar" btw
We call it shroud lava more often, but, yes.
oh I agree, but one sec...
Somewhere ingame or just in the files?
in game
grabbing a screenshot
"I am prepared to die"
Ahh, yeah I was on hiatus when that dropped. Noticed the change when I got back and it didnt really bother me at all cause the shroud timer is barely an annoyance for mages. But I can see how it'd be frustrating for everyone else
Am I the only one dissapointed that lava doesnt work like tar?
it's both shroud and tar... shroud tar
Its lava
But i jus walk across it casually whenever playforming sections use it as the fall penalty
Gotcha! But I think that might just be the name for the effect of being in something sticky.
if you're max level as a healer, you can just... walk on lava like it's nothing with eternal heal channel
I called it "shroud lava" originally... especially in it's OLD graphic, like... dear god it was bright...
Like how with healer gear, Water Aura / Waters of Life is technically an extended oxygen gauge
but technically, lava is fire and shroud is weak to fire... so it can't be shroud-lava...
I still called it that, but then they added "tar" and shroud-tar was given the same effects as Tar... so... Shroud-Tar
Waters of life?
Is that jus the skill name?
Btw Bestie. You took sooo long today to show up
Wat were u doing
I was doing super awesome and important things
It's the name of the skill that doubles Water Aura's effectiveness
Like wat kinda awesome special stuff
I found that when it gives 2 point
Even at a like 15 int
spending time with my Family
and cherishing them
U still get that extra +1 from the 15th point
Awwwh that's so sweet, am so proud of u.
Fammy is veryyyy important
My mom is actually the one who found Enshrouded for us
I wonder if the other "requires 2pts for 1" also get a half bonus from odd number stats
"Welcome to the #combat-and-skills chat where I am talking about cherishing my family and how my mom got me into Enshrouded"
definitely what this chat was meant for
I haven't seen my mom in over a year
perhaps go see your mom soon then
My car is broken still and she lives 3 cities away
give her a call and chat with her sometime then
Maybe I should, but i never know what to talk about
I always felt so different from my family
But then the one time I meant my family from my dads side..
I realized i'm like all of them instead
Timid airheads that are all mostly nerdy.
My moms very rowdy and loud and loves parties, gambling, drinking and doing all that stuffs
She did make cute trees using wirings and sold them at festivals tho
I was too young to be of any help with that stuff tho
Probably will. They're likely calculating it with ceil(Int/2.0) so it still always has an effect even if your Int is terrible
If your build isn't focused on doing lots of Merciless Attacks then that's 2 points of five that upgrading it would be poorly applied to, and since Shroud damage doesn't affect Fell or skellies, you'd be missing out on that bonus damage, as well, when fighting such foes. It's a specialty weapon.
BTW this website, linked off the Enshrouded wiki, is a great way to share your full skill tree and plan ahead. https://www.enshrouded-skill-tree.com/
its outdated
ok but are you guys actually using the swords? their attack pattern feels so incredibly clunky and with less aoe swings i never used one, even feel bad after the berserker attackspeed
and why is there backstab on these heavy weapons?
i wonder if running default eternal icebolt is better than its upgrades when you're only using it for the slow
2h swords are tougher to learn - can't just mash the attack button like axes and hammers. Once you learn the timing though they're soooo effective.
Every weapon can backstab. This is pretty important for multiplayer and certain boss encounters where you're meant to stun the boss and then attack them after they collapse in an extremely predictable manner
Easy way to find out. Just compare the debuff duration and apparent speed reduction on identical enemies with predictable traversal mechanics (i.e. only running, no lunge maneuvers)
I'd guess that you'd want to at least use the lowest tier that has an AoE, and maybe get Frost.
Only in that the names and effects of certain nodes are out of date. It still represents every node in-game and has correct SP costs, so it's still invaluable as a buildcraft tool.
pretty sure it doesnt have the doubled damage on fire aura last i checked
decently confusing moment
is the author intending to update any time soon
Backstab literally just means "attacked from behind"
If lack of AoE is a deal breaker, your positioning is bad.
meh
i just chopped a sickle to death because apparently the spam attacks dont hit you if you're hugging it
and i have grounding hook
No idea tbh
It doesn't. It also incorrectly lists Rebound nodes as increasing base stamina regen by 50% rather than 10%. A lot of nodes are out of date. But the tree structure and SP costs are still all correct to my knowledge. If it were publicly editable I'd update it myself tbh
sigh
The sicklescythe? Yeah they're rough. Best to cling onto their toes. Or if you're at range, use cover and block/parry the sicles + dodge the skulls
You can also parry them back
Personally I'm so unpracticed at parrying due to staff/wand end lag that I just block as needed until I close the distance
Then burst them down with bone channel
parrying should not be a priority mechanic in an online game but whatever
fighting that boss as mage is just sad and boring
the sickles also have good homing and will curve around to hit you behind cover
If you get under them and Bone Channel, they die in seconds.
It isn't. It's just one of the routes you can take.
dont have bone channel
I'd strongly suggest fixing that, then. Not just for this boss, either
Bone Channel is one of the best spells in the game
not sure i care since im playing melee now
Ahh
Then yeah if you're playing melee, grapple & parry are what you're meant to use.
And then close distance and cut off their toes
got tired of all the high burst damage
and still, the skull from this boss does like 3 instances of damage so a direct hit kills me
Yeah. You have to anticipate those and dodge them or bait them into hitting the environment
im not sure if its intended or its because of ping
spike traps in spires tend to hit me multiple times per trigger
It's not just you, and yeah that happens inconsistently. They need to have damaging effects track who they've recently damaged so it doesnt proc so often
I'd personally consider that a bug, though its technically a feature request
I mostly notice it with traps though. Can't say i remember enemy attacks doing it (at least ones that werent obviously meant to be multihit)
For the sicklescythes, the skulls are only an annoyance for me
stand in their face, it's impossible to get hit. easy as that
feels cheesy
it is :D
It is, but the homing is cheesy too
i guess if i want a proper boss duel im not finding it here
i'd rather not die then die yk.
Ideally the curve on the sickles wouldn't be so aggressive.
bro have u fought the dragon yet?
which one
...have you ever played an Early Access game before?
the only one
Probably hasnt
isnt the one in pikemead a dragon
guess not then
The dragon fight is towards the end of the currently released content
is it fun or is it bullshit like demon souls
It's fun. Also, the fact that you think Demon's Souls is bullshit is not at all surprising lmfao
XD
bro hasnt seen the light of life yet i think
he'll come around
all the love man
the entire souls series is just a test of patience
havent played it tbh
i have no masochistic tendecies
actually maybe i do since i finished ds3 multiple times
but still
gosh my english doesnt go that far man
i did not have much better to do
google the word
cant be bothered
noted
Partly, yeah. Their philosophy is "victory through adversity". FromSoftware's games are specifically tuned to create a challenge that (generally) requires player skill to overcome. That results in victories that taste especially sweet, which is the entire point.
there is no victory here, only the next fight
Early encounters can feel that way, yes. That's mostly because they're very old content and the devs have been focused on the voxel tech in the engine. Again, the game is Early Access. Not just that, but it uses a custom engine built exclusively to make this game.
In the near future they're swapping focus to combat. It's on their publicly viewable roadmap.
they have their work cut out
if i was a fromsoft character i would be hollow after the first meeting and trying to kill everyone
No shit. They're making an entire engine and a full game simultaneously
Game engines are a ton of work to create at all, and even more to do well. The difficulty becomes exponentially higher if they're trying to innovate with its design.
If you want to experience Enshrouded's most well-developed aspect at this stage in Early Access, you should be focusing on its build systems.
Especially with the liquid physics simulation they recently added
I'm mostly planning to play something else when I feel less tired
What r u gonna play?
Are u saying i'm gonna lose my most favoritest angy Froggy friend?
yeah i jsut run in and hammer attack abnd hoe i dont die. sometimes theres a dodge when i throw in a pot. i have like the whole second bar full of pots to support my playstyle xD
The skull summoning ones are very fun
V rising first probs
Have to go kill last few bosses
How do gems work
Is there a limit to how many times I can upgrade 1 gem
Gems can upgrade to level 50
endlessly complains about Enshrouded's combat
eventually decides to leave and go play a different game with even worse combat
π€¨
But I get better spells than 2 second channel fireball
And funny weapons
And parries that have visible animations and duration
Maybe I should start making more vids to help show timing. This is the second clip I took for greatswords
Instead of double jumping into crash down, try single jumping and doing upward slash to crash down
Oh that works too! I did this one because of Crash Down: Force
You really don't. All spells in V Rising are just slight variations on a few basic types with a fresh coat of paint. They're the mechanical equivalent to "Illusion of Choice" in narrative. Same for all of the weapons on offer, as far as I've seen.
V Rising does a solid job overall at selling the vampire fantasy, but my god is its combat one-dimensional. The only thing worse than V Rising's combat is its resource gathering, which is just its combat again but stripped down even more.
To be fair, I don't have double jump, so I don't know if that skill alone adds enough damage to out-damage the two hits from upslash > crashdown
It may be stronger, what you did
Have you all played any POE2? When looking at skills they show little videos that are super helpful. I bet as a group we could make combat clips for the wiki or a guide.
Yeah I think it would be helpful especially for stuff like the delayed attack, I think most people find out about that on accident
I hope you progressed beyond copper weapons, because just having 2 buttons on weapon skills already makes the combat way more interesting
Did you know they have a button for animation cancel that you can use to feint
Yes. My partner loves V Rising, and has me play it with him often.
Yes, I do.
Then what the heck are you talking about
Gems, like weapons upgrade to lvl.50
Bleppersssssss
Tell me about this V-Rising game, is it fun?
Yes
Did you watch the castlevania animation from netflix
Its kinda like that but you're the vamps
The irony that you're fooled into thinking the combat has any real depth or choice beyond those very basic aspects. Thought that was obvious.
It's fun overall, though I get bored with it if I play it too much, personally. The most interesting parts are the mechanics they created to sell the vampire fantasy. The atmosphere is also pretty good.
that sounds aweful i dont wanna be cannon fodder
I like v-rising
Default difficulty is definitely scaled more for groups but you can always play with modified settings
Normally, I would be more than happy to have lengthy, nuanced discussions about gameplay.
Not with players who are both obnoxious and overtly ignorant, though. Learned better than to waste energy like that a long time ago. Instead, I just poke fun at them. Occupational habit.
If you enjoy V Rising's combat, good for you. Nothing wrong with having simplistic tastes.
Have it your way
I wish there was an option to auto salvage weapons in chests
Dedicated autoloot + salvage settings yes yes
You don't need one.
Ok voted
im glad other people have the same gripe i do
restristed stack size specifcally to take up storage space and force artificial scarcity
like ur telling me i can carry 250 wood logs in one tiny spot in my bag
but 21 potions,, thats jus way too much
Adjustable world setting in v rising kek
They just increased stack sizes.
Still there's like 5 types of wood...
Options
They dont stack together however
True. Not to mention that a single arrow takes up the same space as a 2-handed axe. π
I generally prefer inventories with more or less realistic item sizes.
However, with all the building blocks being important, I agree that's not an option in Enshrouded.
Does this one also affect staves and wands? Which weapons exactly are considered ranged?
Just bows.
how do people deal with the acid cleaver berserkers actually
not sure what im missing here
RUN!!
If you're melee, try Parrying to get the stun. if not, look for high ground
It's all about timing
The perks help a LOT also, to fill their stun bar
Best bet is to find a low level and just stand there for 5 minutes and practice parrying. once you have the timing right, it's not too hard
me and my 200 ping does not help
yeah, that might be an issue......
poorly designed enemiesβ’
use a bow, problem solved π€·ββοΈ
dont have one
not trying to solve a problem, im trying to fight
The green guys are designed to be harder. There are essentially 4 tiers of mobs in the game, your typical trash mobs that you can slice through like butter, harder mobs, like this guy, that pose a fairly decent challenge, but aren't quite the elite mobs, the elite mobs that drop heads and are kinda like mini bosses and then the bosses themselves which have actual raid-like mechanics.
The green guys are the first ones you come across, so they can be a bit off-putting at first because they feel so different from the trash, but they are meant to be a lot more substantial. They just take a bit of time to get used to, which is probably compounded by your connection issues.
200 ping is a hefty ping and you will notice syncing issues that will make fights like this a lot harder.
And I thought Australian internet was bad.
funny how i lost connection just as i read that
and even more ironic, the server is indeed in australia
but i figured out the problem
it wasnt timing
it was range
because parrying in this game is actually punching the enemy in the face before he finishes his swing
I would like a SINGLE large chest with multiple compartments that we can upgrade using materials to add so I don't have to RUN AROUND and find which chest I put crap into. More or less similar to something like Path of Exile where you essentially buy additional tabs of storage but using the same materials we need to make chests .... even if some of the tabs are not magic like we have at the beginning. You have to build a dang massive house to house just the chests. π
well you need to build a village for all the people
ugh
parried the berserker 3 times and his stun bar was at 99%
and then i die to wolves
My condolences, but you'll get there. π Try to thin out other mobs before taking on one of these guys.
Soul Reaping, Bloodlust, Battle Mania if you're OK with drinking the Elixir. Even giod ol' Bloodletting or Burning do a decent job. Probably missing something.
if only i can find a proper axe...
guess i'll try to get a bloodlust so i can heal harder while i heal
Kill them before they get to you. Failing that, CC them or pick a sniping point.
Soul Reaping is stronger for healing, especially if you don't have a reliable way to start up Bloodlust. It's also available sooner.
Actually, the amount that Soul Reaping heals right now is so incredibly strong that it's likely a bug.
If I needed to remove 1 I'll just shoot him I guess
I have health orb on merciless
Fairly reliable
Enshrouded's puzzle design practically requires that you have a ranged weapon of some sort, even if you don't spec into it for combat use.
Have a staff
Merciless Attacks are kind of a player trap atm. Also, Soul Reaping ||procs 100% of the time with no special inputs required, heals over 1k in an AoE, and attacking the vials also counts as hitting/killing enemies for triggering other effects|| so it'll be orders of magnitude stronger.
Ok den
The first floor of ||HH Kindlewastes|| has one of the enemies that drops the Soul Reaping gem, so it's pretty easy to get ahold of regardless of your build.
If you do the entire dungeon you'll get like 6
Eh, it's not going to win fights for you or anything. Still pretty easy to get killed before you can react much.
Imo, using excessively strong effects to survive poorly balanced combat comes with the territory of playing an incomplete game. But you do you
More ridiculous would be to use the gem of burning with a weapon that has health Leech. As long as an enemy is being burned you just keep popping back up after being killed
This has happened to Nezuki a few times and I always say the same thing. "What the f&#%?" XD
Does it also work with poison? I'd assume so but havent checked
π Yeeeees, but life tap daggers are quite uncommon so it procs for Nezuki more often. Also Nez goes down more often than Keli in fights...even if Keli dies a lot to a combination of arrogance and gravity.
I think gravity has killed me when building more often than I've died in actual combat tbh lol
That's the sitch lol.
I tried it on my mage, it was an absolute nightmare it completely broke the the lock-on for wands
It killed me more often than saved me
Yeah, it's way better on staves. Basically turns all of your offensive spells into healing spells as well, especially when paired with Bloodletting.
I would love if we could toggle off the way wands auto-lock. If I have a complaint about this game, that's probably it.
That was the intention
I suppose I use wands infrequently enough to where it's not really an issue. They're far weaker than staves in most circumstances anyway
Also likely to whiff, as well as get you hit.
Usually I only use wands when cleaning or to add a bit of DPS against a single target when playing defensively. Neither case really has vials often, and even when there are vials the skulls like to break them ASAP anyway
Nezuki's wands are melting foes, but sometimes it's not always the foes I intended haha.
These split damage melee weapons Phys+Element kinda suck? cant get the to do near the damage of pure phys weapons
Might be that they're getting filtered through both physical and magic defense
trying to decide if i want to nab enshrouded while it's on sale. is combat challenging & dynamic?
really depends on your playstyle. Some players find combat too complex, some find it too simple. What are some games with combat that you like?
just looking for if it has depth. saw in videos it just looked like people were spammning the same thing over & over
Yes it has depth, unless the player is uncreative. I have lots of fun with it.
Some builds are very button mash friendly for normal monsters. Minibosses and bosses it's tougher to button mash. There are also builds that require variety and timing, and they also tend to have higher possible dps.
I've only taken two recordings of greatswords but maybe it will help show a bit? Keli has a crazy dagger build with lots of variety.
(Apologies in advance for the players who have seen these two recordings already)
lmao...
Greatsword is very straightforwards and satysfying imo. Definitely the most confortable endgame build i got. I have a 2 handed melee (mostly gretasword) a wizard with almost full tank tree (the flashiest one imo) and an archer that i have tried to convert to daggers like 3 times because full bow bores me a little.
seems to be bugged shouldnt this either say 68 dmg or 20 blunt+28 ice
...that... actually yeah that might be bugged, bug-report that
i prefer to axe
is it really a player trap for a 2h build cuz i have like 100% damage taken increased on overpower?
casually hitting for 2k after enough parries
my specialized axe combos dont even do 1.5k after 3 hits
I hate the lock-on on any weapon, I almost never hit Tab.
It's great for being a dagger backstabber vs one foe but the rest of the time I prefer to aim for myself.
Auto-aim is useful when you're also trying to dodge the enemies, particularly if you do so by jumping around, like I do. π
Jumpies are joy!
My Tomb Raider habits pay off here! π
Just jump around and shoot, they'll drop eventually! π
Have they fixed the swing speed? I havent played the game in months, was super excited when greatswords came out, then they just sucked to use compared to axes/maces. I'm not opposed to sword being more 1 enemy focused vs the others being more AOE focused
nah, i did fine. Its because it stuns. When the enemy is stunned its irrelevant
yeah greatsword stops a lot of enemies, you dont get hit
i'll keep that in mind
@bleak bluffthe perk that makes u hit harder when the enemy is overwhelmed is decent imo
Is there a "best" for all round combat? Trying an archery build atm but keep having to get the sword and board out or wand and board out. Not a massive fan of 2 hand but wondered if there were better choices
"Best" is more about what you personally like than a specific weapon build.
Right now I have 4 builds that I still adjust depending on the group
- 1h/shield primary, staff secondary - or group tank
- 2h primary, staff secondary - or support heal
- bow & dagger, ice focus
- wand & staff, fire/shock focus - or main heal
Well it's subjective im aware, im not much of a fighter really, so i went archer to stay back and stealth but I keep having to melee in certain instances.
So i wonder if maybe im playing it wrong way
With bow or staff, even if you keep range and kite a lot, there will almost always be a time when some enemies get into melee range. For bow, that's when daggers can help, or using Bee Sting
Also I don't know if you're playing wrong. Lots of players do bow/sword builds. But stealth doesn't work very well in the game. It's not like in Cyberpunk where you can do sneaky kills without alerting the group of enemies.
Daggers and bow share stuff in the tree so might be worth focus on those 2
Yeah thats an issue hit one the rest come running
Maybe they'll make sneak more powerful when the new combat update comes
I am a wizard but somehow it doesnt feel like cause mostly i have to use the sword. There are no multiple magic spells i can use (only different "bolts" i can build) and im running out of mana kinda fast. Am i doing something wrong ?
I tried to sneak a lil bit cos the dng, but not getting it right to be sure
How many skill points do you have right now?
5
all in wizard tree
Oh! okay. Right now magic isn't very strong until mid-game. It's common to do magic/tank hybrid early on, especially for survival.
ok thanks. i just read also some build guide: https://hacktheminotaur.com/enshrouded/ultimate-enshrouded-wizard-build/ it looks like even u do a specific class, the skills are kinda random from different areas of the skill tree. so the approach is very different to other games, where you stick to your class... am i right?
Well, there's 184 total skill points, which lets you build into about 2.5 of the main skill colors
So like even if you main magic, it can be helpful to build all the way to Thick Skin for high base life, Ranger for base crit chance and endurance, and Survivor for stamina and mobility
ok. thanks. will look into it π
Early game, I think it might be easiest to use staff spells to start a fight from far away, but then finish the fight with melee or wand, and have enough survival with some constitution and some melee defense armor. Mid game you should have much better mana regen, mana pool, aoe spells, and probably have found a decent multishot wand.
Then mid-late game you're stunlocking whole groups of enemies before they can get close to you
When is the great sword fix coming
There's no fix needed, it's working as intended. They have acknowledged a large portion of the community are not in favor and have said changes are coming, though there is no time frame.
Lame. π
what is best battle mage build?
idk if best but my mage with tank tree is pgood, you can also squeeze some tank armor in there
This is wat I was gonna do too! :0
Early-mid game is mostly wand usage, with occasional staff casting from afar
Also look for "mana leech" perk on a staff, its basically mandatory
Depends on how u define battlemage
Just tanky mage? Mage with a sword? Mainly wand user?
If ur going tanky battle mage and using primarily staff, I think either Battle Mania, Bloodlust, or Gem of Soul Reaping are your best options for ur Gem socket.
All three work really well with the Bloodletting + Fast Metabolism combo
All 3 add a ton of survivability.
And Add Magic Shield too ur arsenal as well if your want that extra boost of defense.. it also completely blocks projectiles that hit it.
imo battle mania feels almost cheaty compared to others
BattleMania feels like what Pre-nerf Health Regen used to be like.
Maybe they added it specifically as a band-aid for those using regen build pre-nerf
i started just before water update so i didnt experience that
Double mana leech? It has a significant dip in damage tho, iirc the only double mana leech staff has no dmg perks
yeah its great for exploring and groups, im aware of low damage perks
Me neither, but I heard that HP regen is only a 5th of what it used to be prior
u can always carry another staff focused on damage
Which is a massive nerf if u ask me-
but lightning channel on a 10% staff feels infinite
and with stun perk its just easy mode on 1v1
i personally like gem of lesser necromancy to go full necromancer mode, but soul reaping and battlemania are probably more optimal
Specifically for a tank mage build yeah
there is a staff with 5% mana drain and 5% hp drain, i have one. But its shroud damage
well i think all mages have tank tree now, coz theres not much left to invest in
maybe it works well with corruption, havent tried that
but maybe ur also wearing tank clothes idk
I thought of that cause it has so much AoE potential to teigger it
thats the other thing, u can ditch mana clothes with mana drain staff, and just use tank
I did think of doing Burning or the Storm Eye Gem with a lightning build.
Jus need fire bonus on staff and its gonna be good
i hate shroud damage, ~70% of the combat happens vs fell
but if u dont mind carrying another set of wand+staff for shroud, then its surely good
burning is decent too, and if the staff has drain, it also drains on burn, so additional regens
i carry a shroud and fire wand, its been enough so far
yeah i have been revived like 3 times, you lose all buffs tho, i think
π«’
at least rest bonus is lost
Unless u got that no buffs lost on death perk
In the survival tree
3 times in the entire journey is not a lot tho
DoT isn't used very often is likely why
i didnt use burning for a long time tho
fair
Skelly bois?
but on lv50 its like... 60 extra dmg? thats laughable
i have like 10 of those across my 3 chars
Burning?
yep
it adds up, a well placed fireball plus mana drain heals a lot and keeps enemies visible on low visibility situations
yea and if a non-boss enemy is not dead in like 3 secs smth is probably wrong
81 extra dmg in 3 secs when 1 cast deals hundreds
ill pass
i mean its decent, compared to other gems that are just useless
we just discussed some gems that are not useless tho
I think it actually ticks twice every second but i could be wrong
It jus feels faster than 1 tick a sec.
A damage bonus with no drawbacks cannot be anything but good
also on the low damage aoe that stuns fell its very noticeable
i use that on the shroud critters, someone here hated that tho
not when it has a competition of: a squad of companions, or 2 gems with insane sustain
And those are good too
you can use burning pmuch from the start and switch to another one later tho
Perhaps better than burning
If the alternatives outperform it then it can be bad. Though fire DoT is effective against Shroud enemies which is the most important thing. So those bugs can eat it.
That isn't true lol that just makes the alternatives better than good
well ofc if we speak early game then this comparison just make no sence
A drawback makes it bad
when i wanna play meta builds i play monster hunter. This is my chill game
I love MH buildcrafting
u hunter too?
thats just semantics
clearly we have been meaning "bad compared to other options"
It's worse than some options and better than others.
if theres 3 A-tier options and 10 C-tier options, the middle of C-tier options is still bad
Drawbacks also dont make something bad, in another game I play a skill lets u ignore all enemy defenses allowing for strong 1-shot builds.. but it had a drawback of -50% to all ur player defenses for 15 whole seconds. That skill is by far one of the strongest in that entire game.
Drawbacks do not equat to bad.
im not delving into this pointless semantic arguement anymore
I'm just saying I don't think "extra damage without a condition" is "ass" just because the numbers don't please you
english is my 2nd languaje so i dont get all the nuances but, i just stated it was decent and usable. Never said it was best or A tier
we can all just talk about this stuff but there is a range of utility between best and worst
Well i personally didn't say it was "useless" but it loses it's effectiveness very quickly in high level areas.
and also i didnt get to say that its only useable on aoe magic, because of the cooldown
in wands its just bad
i have healer 2 skill etc. and it says i have extra power on healing spells.... but how can i use healing spells? where can i add them to use them
Sustainability is far more useful in a game that favors 3 hit deaths
there are some healing spells, u very early game?
it also affects water aura regen
like, a lot
I find Burning very fine at level 50 for melee especially in big groups and in conjunction with the shockwave spell
thats the aoe stun?
Yeah
yes early. like level 7 or 8 i guess
I think the only gem I would slot over it for melee endgame is Agility
@covert prismu very early, id recommend wand that early
unless u get a mana drain staff early game, i didnt tho
i could upgrade my current staff to level 8 then it have mana drain
also i recommend purple weapons early game, those dont need legendary runes
but lets say i have the spells... where can i see the spells i have to use them
When u aim they pop up
And u can scroll thru em
But u hav to have the spells in ur inventory to use em.

ok so i have to produce them first. similar to the fire balls. so a healing spell will also be gone and i have to produce it again ?
Yes, spells have "ammo" for lack of a better term
ok got it. i understand now ^^
thanks guys. sorry for the dumb questions. im new in the game haha
Later on in the game u can aquire versions of the spells with infinite use though, so it won't be like this forever. dw
There's actually lower level versions too
β
i just realised battlemania gives 86 manaregen
It also gives 320hp regen
Which is rather insane since the highest bossible HP regen u can get without it is about 120ish
ok im gonna test that out now with all spirit points dropped
Combine the two and wear boots that reduce ur HP regen delay and you can sit comfortably at over 420 HP regen with a delay of only 0.05secs

You'll be healthy af
So you are telling me this really rare and hard to find helmet after a bossfight is worse than the random wizards hat I found at the start of the area. Riiip
New word incorporated into vocabulary....Bossible..
That rare helmet is actually just a random loot drop in the area
nawt random
No, guard of the north has specific locations
The other one though, yes, it's random
Why is the guard of the north so bad stats though, I feel like it should have trumped all the stuff I had so far but its just worse?
it's part of a set
Does having the whole set on do something?

no lol
A few things yeah
yes
+crit chance often maths out better than just +crit damage
Really depends on your build
OK this battlemania stuff is actually insane lol
This is true, but isnt the other level 13 helmet better stats wise?
Avrage crit chance is about 31% on most builds
So an increase of 20%, 33% of the time in actually an overall dmg increase of 6.667%
At level 13 don't worry too much about min max optimizing tho
true true
Crit chance gives a +5% chance to crit which is on average +50% dmg so thats an extra 5% dmg increase overall.
But crits trigger alot of skill effects so it's far better.
One of my favorite weapons in the game has all 5 perks as crit chance.
Unfortunately I only have it in blue rarity, and no one else in the entire community seems to have one.
yeah, I think right now late game weapons have max 2 crit mods so +10%
There's some with crit + the water crit (whichs gives 10% crit vs wet enemies)
Those u can get +15%
But its so hard to make people wet in this game
water balloons and the portable water pump are supposedly usable in combat
if we speak about mages, crit chance is not about damage, its about procing all those effects like bloodletting, terror, chain hit, mass destruction, etc
Ok, this Battlemania gem was a revelation
Im pretty sure u dont even need mana leech anymore
That's what i would use before
But the best staff is pre-patch Crystalwater anyway, with 3 dmg perks and mana leech, so...
But using em on every enemy sucks especially cause they sometime don't even get the enemies wet
π
Im pretty sure u should use them to wet urself and proc gem of currents against big bosses
With lightning crown, fire gloves and ritual tempest wand
Oh that sucks
Man i cant get over how invincible i felt using chain lightning with battlemania gem
The trick is to stand hear but not up against a wall and then throw it at the wall above ur head level
Try putting on boots that give u reduced HP regen delay

I could teach u another trick but it's have to be in DM's
Sure
Im down
But i dont really care about hp regen, when everyone around is stunned, its mostly mana to keep them stunned
@proven breachthe gloves are decent at that point in the game
Approve my message request stinky butt
Yeah the gloves are fire
chest was decent too
Tank tree + heavy chest π«‘
After that is going to battle mage tree, etc
Hello guys, i love to play this game, i'm lvl 17 now and i play warrior + tank
I play with axe/sword one handed and shield, but i want to improve this set because i lost to much life in the Nomads land with the "Dog?"
Can you reco the best armor set and the right comp way ?
Thank you all π
Ah yes the sabertooth
Have you tried parrying them
They hit hard but have low hp
Also try to not fight more than 1 at a time
Yeah this one ! I can't find the name π
I'm pretty nad with the parade π
Yeah 2/3 hit and they die quckly
Try shooting them before you fight them
Easy to say but hard, because they stun and and always by 2
Yeah i do thats but i'm bad in long range archery lol
Mostly just be careful I guess and bring hp potions
What do you think ?
Oh you right, i don't have change this when i take melle xeapon + shield.
I change that
blunt is maybe s better investment as melee to reach the crit chance? perk
there a very few pure pierce weapons
Works great with Vesztah's too
Does someone has a clue if PvP duells may will come?
Nothing about pvp has been endorsed or suggested by devs.
Hi yesterday i just bought enshrouded, which items and builds its the best for start? For which thingd should i focus?
You can respec easily and cheap at your flame altar so don't fret about build and don't be afraid to try out different options.
That being said you should always try to get Double Jump and Updraft early (and in that order) as they make exploration and some puzzles a lot easier.
As for fighting style, as i said : experiment and see what works for you.
- Melee is perfectly viable but you might suffer when you face some "elite" mobs, such as those double green balde scavengers (you'll know when you face one) and bosses. Early on it's probably the easiest as most mobs will be relatively weak and you can just mash your mouse button until they fall. Later you'll need to learn to parry/dodge or respec.
- Archery is a great option if you're not against some good old chease (double-jump to some inaccessible high ground and boromirise them to death). Be careful that many enemies can jump quite high so inaccessible might be a little further than you think. You'll need to learn to aim but at least you'll be relatively safe. Archer isn't the best QoL class as you'll need to craft arrows all the time however.
- Magic can melt down packs of mobs at higher levels but tend to have a slow start. Go for a good wand if you want to use it right from the start. Wands are ranged but short range so you won't be able to be as safe as an archer but you can use a shield with you wand
You already have some high quality and level items for a level 5 character so you shouldn't have too much troubles.
i just wanna add: go with purple weapons on lower lvls, cheap to upgrade. I dont touch gold weapons untill 20, and by then u can get the legendary runes easier. Crafting them is a scam
boromirise is bow? my aim is good i like bow , root staff and i like dps huge sword old people but aim with that is very hard, so what is the best roots bow for my which i have or i can get? which swords..
What stats does heal scales to?
It's a spell, so Int, I'd wager, but happy to hear from others about this.
I see. Thanks!
The only other two stats that affect your actions are Dex and Strength and I'm gonna comfortably presume it's not them. πΈ
I guess LOTR has a bit too many years for references to be immediately understood nowadays π Yeah, that meant "turn the enemies into needle balls"
(can't post GIFs directly in this board βΉοΈ )
You mean the healing spell right? Cause natural healing purely scales of your food and gear.
I said "kind-of". The damage is alright, but it locks you into an animation that has no i-frames. Not everything is about damage, my guy.
Check out the guide in my bio. There are a variety of skills and weapon upgrades you'll want to manage your mana. Certain skills also make a major difference in magic combat. Wands are best used when playing defensively or for cleaning, but staffs are where the real power is at, especially if you use the right spells for the job and combo them into each other.
You're very early on in the game. Magic doesn't pick up until mid-game. For now you'll want to focus on getting the skills Quick Charge, Double Jump, and Updraft. After that, aim for Terror, then Bloodlust and Good Metabolism.
As you adventure, keep an eye out for staffs that have Mana Leech. Getting it on wands is also nice to have, but not quite as good. Usually for wands you want damage and multi-projectile emphasis.
Check the guide link in my bio. It maintains a focus on magic while keeping some tankiness. Wands and staffs are designed for different situations, and this build lets you flow between them naturally. At the very least it'll be a good starting point for your own build.
The loss of a few points of damage is directly compensated for by the seamless sustain. That is, assuming you're comparing between staffs of the same tier
Best use of burning is with a Health Leech weapon because of a bug that auto-resurrects you if you die while an enemy is burning
Guessing you're thinking of me, and I didn't hate it. You just misunderstood me and reacted
You'll both craft and find healing spells. All spells are used with a staff. Those perks (and healer gear that boosts healing power) also influence the Water Aura skill.
Yes. Spells are treated as ammunition, however...||many spells have Eternal versions that are not consumed upon use|| but that's something that kicks in around mid-game.
On top of triggering crit-based skills more often
They are, but they only apply Soaked indirectly through first placing water blocks. So they're pretty unreliable atm
its not few points of damage tho, its 40%
as each dmg perk gives +20% to total spell dmg
Nothing. You have to pick up thw first two Healer skills and wear Healer set Chest and Shoes if you want stronger healing spells.
Though healing spells are in a weird place atm and you're better off using offensive magic to indirectly heal. Check the guide in my bio and search the #healer-wizard tag in it.
Yes, I'm aware. Mana sustain still takes priority for exactly the reason you discovered with Battle Mania.
I've yet to try that gem myself. It's on my to-do list. I suspect pairing it with Dessert Stomach and ||Candied Ginger|| by VWB would lessen the need for Mana Leech, if not outright remove it
and battlemania + 1 mana leech regens u to full between each cast that is not chain lightning
and for chain lightning u need to stop ever so briefly top get full
Sure. Those aren't available until later in the game.
So until then, you need Mana Leech
Mana Leech is also necessary if you instead want to emphasize party support with Soul Reaping
well supporting is another story, ofc u dont need dmg there
lemme check if double mana leech keeps u full with channel lightning
if not - theres no point in comparing this sustain to battlemania
Bottom-line is that regardless of your playstyle, mana sustain is more important than damage. The question becomes whether you can trade something else for extra damage
You can. Or at the very least long enough to where evergthing would have been long dead, depending on your exact damage stats at the time.
And thats assuming you dont pick up any of your Bloodletting orbs
my stance is u still need damage and 1 mana leech perk is enough to keep u going
the more time takes u to tickle enemies to death with chain lightning the more time ur exposed to ambush attack from a new enemy
Even with a 2x Mana Leech staff you can still easily bring anything in the game down lmao
and for high damage spells like chain lightning, fireball, etc, damage is a the difference between 2 and 3 casts, 3 and 4, etc
Yes, I am aware of the concept of hits-to-kill.
and yes, standing for like 10 secs holding LMB to kill a pack of regular enemies without damage perks is simply unfun imo
[[gems]]
Intelligence does not influence healing spells.
also battlemania is dropped by the green dude, so its like early-mid game
Kindlewastes is mid-late-game.
Sure. That's an opinion, and the trade-off you would make to suit your playstyle is to sacrifice something else for the additional damage. Mana sustain is mandatory regardless of your preference, which is my point, which I have clearly stated.
Aside from the fact that Kindlewastes is in the latter half of the game, the point in progression at which it can fully substitute for Mana Leech is another matter entirely. Figuring that out is also on my to-do list. Guessing I'll need to simulate the tiers to accurately make that determination
ah it differs from region to region my bad
Np. Tbc, I am hopeful about Battle Mania, and your finding of the regen being actually worthwhile was great to hear
yes and what im trying to get across is that u get enough mana sustain with 1 mana leech for every use case other that lightning channel into one enemy
and if ur not a lightning channel onetrick one mana leech + damage is more optimal due to hits-to-kill
what really messes all this conversation up is the current landscape of lategame staffs (not sure how it is for earlies stages, but i would assume they are the same with lower numbers)
where theres no good staff with 1 mana leech perk
the one im referring to, and using, is pre-patch Crystalwater, that we cant get now
I know. Re-read my messages.
It seems you are fundamentally misunderstanding me.
i dont think so, i think we are just putting different value into being full mana in those not-so-common cases when 1 mana leech is not enough
but until the new patch it doesnt matter because we dont have good 1 leech staves now
No, you definitely are. You mistakenly believe I think 2x Mana Leech is the only way to go.
no, i dont believe so, im just talking about weapon selection specifically
but i believe u think always being full mana is the the only way to go
because otherwise u wouldnt use the word "sacrifice"
And that is precisely what I'm saying you're mistaken on.
All I have argued is that mana sustain is essential. Going exclusively for big numbers is untenable outside of boss fights where you specifically stockpile potions.
For the vast majority of the game, 2x Mana Leech is a straightforward fit that solves this, while also leaving the gem slot free. So, conventional advice is to go this route regardless of what tier you're at.
However, I am writing an objective guide and to that end am exploring every other available option, so it has advice for each common player preference. The fact that you've found Battle Mania to be able to replace even one Mana Leech node is great news -- it means there's potential for a more offensive build route.
And the only reason I even mentioned this to begin with is it's an extremely common buildcraft pitfall to chase damage numbers at the expense of practicality.
In actual fact, the only reason any arguing was done at all here is because you mistakenly assumed I was opposing your preference.
"is essential" is a very vague statement to call it an arguement. i never said its "not essential" either lol
if u dont think u must be always full mana, then idk, "re-read my messages". all i can is repeat myself.
its not about preference.
im tired of this conversation
try battlemania with no mana leech btw (with boots that cut mana regen delay)
ty
what level 50 staff is the best for lightning dmg
This does show that the game has some flexibility
Pointing out that mana sustain is essential is not vague in the slightest. If it is to you, then pick up a dictionary. It also wasn't intended to be an argument in the first place, per my previous statements that I have reiterated multiple times now.
If after all of my attempts to emphasize how I'm not trying to argue against you in any way still haven't gotten through, then that's entirely on you and I see no point in wasting more energy on this.
Thanks for sharing your findings concerning the Gem of ||Battle Mania||.
I'd guess ||Violet Storm|| with Gem of ||Currents|| would be your best option for pure shock damage, though you will have to rely on your wands and Bloodlust for Mana sustain, which will harm your spellcasting uptime. By extension, this will harm Bloodlust, though the bonus crit rate will offset this some. Going with Gem of ||Battle Mania|| would lessen the reliance on wands/orbs at the cost of reduced damage, though you could use one of the gems on a wand and the other on your staff.
Secondary options would be ||Mirage|| for its Backstab emphasis or ||Staff of Guidance|| for Crit Damage emphasis. They both have the same concerns regarding gems as ||Violet Storm||.
If you want to take full advantage of Gem of ||Currents|| but don't want to worry about Mana, then you'll want a 2x Mana Leech staff like ||Oracle's Everblue||.
"I'm gonna use my last Fourth level slot to cast fireball in this small room to take care of the rat problem"
Big chop woooo
And I get 30% max hp heal
Wurf
omg I totally do this with rats. Cast fireball at the floor or wall right next to me for the blast radius.
A common tactic in this game for sure
Wish the devs would improve on merciless attacks ngl
Needs better everything
Targeting is whack rn, animation lock also bad unless they give us iframes
Also can't be used with wands atm, which is annoying. Same for Sneak Attack.
A dedicated necromancer skill tree would be so fun!
It's crazy theirs a gem to let u summon skulls for necromancer builds
But they locked it behind melee so u cant even use it for a necromancer build
Only triggers on Merciless strike kills
Mages have the Necromancy skill.
Ok so Mages with the only necromancer skill arent allowed to have the other mecromancer tools?
Makes sense too me
At least they can use the greater skull gem tho.
Still so dumb that they gated the lesser skull gem to melee tho
It's sharing the fun. Also skill + gem runs the risk of getting oppressive
Where as skulls are just ment to be fun little buddies
what do you mean? I was able to put it on my wand 
Oh heck, I guess I am wrong u.u
I love mercilessly attacking enemies with my wand
Fr fr uwu