#combat-and-skills

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sullen crater
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I'm using it now on my first caster, and it's fun in crowds. Not sure if it will stay useful on high levels, but right now it is.

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Haven't played poison myself, but @wild cypress swears it's great.

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You can. When bugs swarm me, my skulls swarm them back. ๐Ÿ˜„

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But when it's just 3 guys around, don't count on getting even one.

mental wagon
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honestly, I leveled up doing nothing but sword and board, and it was fun...

timid dirge
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Last I used it the skull was about the same as the first tier summon

mental wagon
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ive tried every build that ive found guides on and nothing really stands out has "king"

timid dirge
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Never got any stronger, ended up being instantly killed

fluid light
urban lichen
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anyone have an extra hydrak'dal head?

wild cypress
urban lichen
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tysm!!!

tawny hinge
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In no way trying to nitpick your post, just want to offer a suggestion to any one disappointed by what you shared:

Greatsword has fewer viable perks than the other 2h (because the 2h perks dont work for gs) so a greatsword wizard actually has enough perks to max damage for both play styles, especially if its greatsword/staff ignoring wand.

And you'll benefit since you want the bonus elemental damages for your favorite greatsword anyway

supple eagle
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Fair, and it was a random example, but yeah.

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I want a Paladin tree, not sure how to accomplish such in the existing tree. But yeah, some combos work better than others due to how some things get multiple boosts from multiple sources.

fleet field
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I'm at level 44 of a 2h/mage build that is working pretty well, I should have a decent skill planner link tested pretty soon

ionic viper
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The GS and Kick skill combined have a lot of control. Combined with Merciless Attack, you can take out scary NPCs quickly.

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The downside of GS is that you sacrifice AOE for control.

ionic viper
fleet field
wild cypress
wild cypress
sullen crater
fluid light
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I have a question about the weapons in the shroud depot and the weapons in the wiki, we have none 50 lvl 2 hand club?

ocean turtle
fluid light
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me too, only hammers, axes and swords.

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I thought maybe the items in both are not complete.

ocean turtle
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If you are looking for a 2H club-like weapon, then I don't think there is one as of right now.
Maybe add a suggestion to the dev as I also like ungabunga weapon.

fluid light
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I have found a 2H Morning star in anothe "shop server" but no gems and only level 30.

bronze hollow
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there are a couple 2 handed clubs, but AFAIK not at lvl50. at least I've never found any at that level.

fluid light
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yeap have a 30 lvl morning star with poison now. I need more tests with it, but it works very well so far. (And it looks good).

bronze hollow
fluid light
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where you found this morning star? I have only one without a gem slot. Apart from this "Flail of Mysery" I test this one at the moment.

bronze hollow
fluid light
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ahh okay, I got mine from a "shop server" (not shroud depot)

fluid light
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I asked this yesterday, but the answer was not very clear. Biom Veilwater. Are melee weapons with poison useful or not?

left wraith
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No because poison only works on animals (need to double check this) and the base chance of poison is very low

fluid light
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okay, thanks

wild cypress
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I use poison-proccing daggers + Gem of Toxicity and I can't think of any time I haven't seen it ticking on a foe, though some foes have such high resistance it's just 1+1+1+13+1 kinda ticks at endgame; on most mobs it's more like 8+8+104+8 about once a second.

It should be noted that backstabs proc some of my poison attacks and I have every poison related feat, so a knight with a shield can avoid most (but not all) of the poison, based on my very unscientific testing.

On average it's around 150-200 bonus damage per second with a level 32 Gem of Toxicity and poison weapons, which I'll confess isn't a ton against a boss but is excellent at hit-and-forget strategies with regular mobs.

potent pebble
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does flame aura from mage skills still knocks critters out of fly?

fluid light
wild cypress
fluid light
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yes, exactly this weapon.

wild cypress
fluid light
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yes, I know, but I got the club not from golden chest. ๐Ÿ˜‰

wild cypress
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How defiant.

coral juniper
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Now that im in albaneve im debating if I should go staff or wand armor (for the damage part at least). On one hand fireball is so good as an opener and boosting it would feel great. On the other hand wand is my main damage in fights since the cast time on staff screws me at times (i don't have eternal lightning channel yet)

fleet field
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I run staff gloves on my mage and wand still has more than enough damage to melt anything in mid-close range. That being said, I'd still say try both and go with what feels right. Combat optimization is also about what fits your style.

ionic viper
coral juniper
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yeah my 10% leech staff kinda gets me there for the most part. Also i hadn't thought about melee chest/legs. I guess tank is 412 HP, 30 stam, and 8 regen. The wand set is 296 hp, 7% wand damage, and 20 mana regen

ionic viper
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Magic use does not mean you get to choose your fights all the time. You will encounter close combat. So the Tanky Chest and Leggings can help you in those encounters.

coral juniper
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Yeah i've definitely noticed the lack of HP compared to when i ran 2H, between the gear as well as the missing constitution stats on the tree (for now). Going full HP on those 2 is probably worth it. Just sucks bc i feel like i need damage wherever i can get it. Magic already does a good bit less than 2h at this tier

ionic viper
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Yes, HP is key to survival, and as a mage with limited windows of time to cast spells, you will be happy to have it.

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Also, the Quick Charge skill is a must for dedicated spell casters. I also assign my staff as my range weapon and use my quick cast key while holding a melee weapon or wand.

coral juniper
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yeah, and as i mentioned in a prior post, the input delay on wand is insane, I find myself getting hit a lot bc of it

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yeah i have quick charge and the Q bind is a life saver

ionic viper
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You can also quickly switch between spells if you put them on your hot bar.

coral juniper
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oh good to know, I dont find scroll wheel too bad since i keep my spells pretty slim (currently just 2 eternals and bone channel)

ionic viper
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Try it out. I find the scroll bar limiting, and I hate fumbling around with it when in the heat of battle.

coral juniper
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that does remind me, i can get the mats for eternal heal channle

ionic viper
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Happy Playing!!!

vital depot
coral juniper
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True no chain

tall dragon
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WHERE ARE YOU GOOD DEVS? WHERE HAVE YOU GONE...

plucky gyro
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I just watched the Road to RElease. they are reworking GS. so it's more slicing instead of bashing

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i'm glad they're listening and responding in kind. can't wait to see how GS feels after the rework

stark lake
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After finding creatures using chakams I really hope they add those

ionic viper
plucky gyro
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that would be cool. having a throwing weapon. maybe it'll boomerang itself around like Xena's

plucky gyro
vagrant spindle
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Build-Question

hey - i'm playing enshrouded alone and with friends... actually i'm the healer with full mage-tree...

but i want do some 2h-melee ๐Ÿ˜ตโ€๐Ÿ’ซ

if my thoughts are right, is most of the groupheal coming from the armor - not from int/skills... right?

wish to be a paladin/cleric โœŒ๏ธ๐Ÿ˜ฎโ€๐Ÿ’จ

south ice
vagrant spindle
hasty quail
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Just finished the nomad highlands. Anyone got suggestions how to improve my build further? there dont seem so be many useful skills left.

ionic viper
# hasty quail Just finished the nomad highlands. Anyone got suggestions how to improve my buil...

If you are going two-handed, you will want to complete the Barbarian tree.
Axes are good for crit damage perks and cutting damage.
Hammers/Maces are good for Heavy damage and life steel.

Axes and Hammers perform an AOE side-to-side swinging attack and have 3 attack animations in their cycle, so WhirlWind Crescendo is better suited for these weapons compared to the Great Sword, which has a 4 attack animation that stabs forward at the end of the attack animation cycle.

Great Swords' fighting style is changing soon, so keep an eye out for this.

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With melee weapons, you may want to have an option to deal with flying creatures, so consider "Upwards Slash Attack" or "Grounding Hook" skills.

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Grounding Hook seems to be the better choice for most people.

wild cypress
fervent mountain
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Did they ever say anything about changing greatsword animations?

hasty quail
ionic viper
wild cypress
hasty quail
ionic viper
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Shoot projectiles with arrows, and some explode while others deflect back. (most explode)

full crag
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@fervent mountain yep they said "a lot more horizontal slashing than vertical smashing."
Its probably gonna be the end for me if they make it an other greataxe...

ionic viper
hasty quail
full crag
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@ionic viper this is the only way to deal with enemies in HC using 2handed. Other melee weapons felt boring after i played GS

loud wraith
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Iโ€™m having a hard time choosing the best gem for my build. Iโ€™m running the battle
Mage build

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What are the meta gems

ionic viper
wild cypress
# loud wraith What are the meta gems

Lightning/electrical attacks + Gem of Currents + gettin' ๐Ÿ’ง ๐Ÿ’ฆ is the intended "new fun thing" from the Veilwater release. I haven't rolled a Mage yet but it does look kinda tempting, lots of weapon synergies.

loud wraith
wild cypress
loud wraith
wild cypress
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They cut it from 30% to 10% debuff from being a soggy doggy; though the tooltip doesn't show that when you check your character status.

loud wraith
wild cypress
loud wraith
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Stand by a tree and soak yourself

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The water pump

wild cypress
fervent mountain
ionic viper
ionic viper
full crag
fervent mountain
full crag
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it was indeed to negate opponents attacks, not because they were wide attacks but more because those attacks were harder to read and predict

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also they were used at close range using tech like "demi-sword" strike with the lower part of the blade close to the guard. zwaihanders also got a small guard along the blade to block partisans attacks

fervent mountain
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I'm also aware of half-swording, but my only real point was that the greatsword, of all the two-handed archetypes in the game, is most suited for wide attacks because they are better balanced and allow for more control when swinging wide. Axes and hammers are both basically "heavy rock at the end of a stick (but one is sharper)" and aren't as quite as well suited to sudden changes in momentum as a sword is because of the extreme nature of their balancing (and also the fact that their hurty bits don't take up 90% of their length)

full crag
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This animation isn't very honest imo. Such situation would most likely not happen (that doesn't mean it would never). The knights carrying those 2 handed swords were mostly highly distinguished knights and they were mostly King ultimate defence. They would almost never find them-self fighting in wide area and get easily surrounded. If they were surrounded they would probably not last long, even using wide horizontal attacks (not saying they couldn't use the weapon this way, but thats more like a "i'm f'd" situation) because they wouldn't be facing only peasant with short swords without shields like in the animation. The cheatest weapon for a peasant would be a pike. So they would sooner or later have their armor perforated

ionic viper
glass ferry
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We are actually actively working on a great sword rework (as mentioned in today's video) and I think you guys will be really happy with the changes :). The lack of wide, sweeping attacks was a big complaint and we've taken it to heart in the rework.

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I also am not a fan of the current great swords, personally, and I think the reworked version is super fun to play with

coral juniper
vital depot
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I feel I started that, when 2h combo started with verticals

full crag
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@glass ferry hopefully you guys are going to keep it more technical than the two other 2H.

ionic viper
left wraith
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The current greatsword moveset would work well as a two handed hammer moveset

fervent mountain
broken jay
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It would be awesome if some how in the skill tree towards the end somewhere it gave you an option to like one hand a great sword and swing it like a regular one

glass ferry
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Ah, sounds like you're referring more to the skill ceiling of the weapon, then? The complexity of the attacks?

hasty quail
fervent mountain
coral juniper
ionic viper
fervent mountain
# full crag This animation isn't very honest imo. Such situation would most likely not happe...

You don't need to be completely surrounded to be able to make an attack like that effective, and it's fairly well documented that it was , in fact, something that was used. But consider also that we aren't playing as a knight in a kingdom of people, and that we as the player do regularly find ourselves surrounded by hundreds of skeletons in the Hollowed Halls where that technique would be very effective

full crag
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@fervent mountainalso i don't understand why people think greathammer would fit the vertical only move set perfectly ?

glass ferry
# ionic viper Yes I like the challenge that comes with playing with weapons with skill, that d...

Thanks! To be honest, most of the greatsword feedback we've gotten has been negative, so it's nice to see feedback from players who like it the way it is.

It will be getting pretty big, fundamental changes in the rework, however it won't just be a reskinned two-handed axe, either. I found the early version of the rework a lot more satisfying and dynamic than the weapons we have right now.

fervent mountain
full crag
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but do you think it would be moreeffective in a fight to use vertical strike or horizontal if you have to use a blunt weapon ?

fervent mountain
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Specifically because with that moveset, you're letting the ground stop your swings instead of burning energy stopping and/or redirecting momentum

glass ferry
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In real life basically every weapon ever is all horizontal attacks, except maybe clubs of flails where you're trying to bonk someone on the head. But obviously that's kinda boring so games mix it up with over the top flashy vertical attacks and stuff.

vital depot
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with the exception of thrusts its really a cross, you typically attack the neck diagonally.

stark lake
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@glass ferry Can you give me a sign if players will get chakrams eventually? ๐Ÿ™‚

ionic viper
glass ferry
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I would love chakrams, but we haven't revealed anything like that yet

glass ferry
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Greatswords were too different to the point where it wasn't what people wanted a greatsword to be

fervent mountain
# full crag but do you think it would be moreeffective in a fight to use vertical strike or ...

A vertical strike, theoretically, will have more power behind it because you're letting gravity do a lot of the work. It's already moving in the direction you want it to go naturally, so any force you can apply behind that only adds to how hard you can hit. A horizontal strike may be more unpredictable in its angle, but a vertical swing, especially with the sorts of mauls in game, will be much more destructive from a real-world standpoint

ionic viper
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I would swap the Great Sword mechanics to the Hammer. Hammers are known to do what the Great Sward is doing now in the gaming community. That is why they are complaining, at least that is my logic.

vital depot
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need to get the devs playing soulcalibur ๐Ÿคญ

full crag
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@fervent mountain it is also hard to hit with a vertical strike using a very heavy weapon. And if you miss, by the time you gonna lift that hammer again....

ionic viper
shell zephyr
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Honestly i think it's less about wanting to just spam one button and more a cosmetic 'this actions doesn't fit what this looks like' If they'd introduced this moveset on the hammer, i doubt there'd be nearly as much complaints about it.

glass ferry
# ionic viper That is a shame. So we have a community that just wants to spam buttons and win....

I wouldn't say that to be honest, I think it's that the current greatsword doesn't fit the fantasy of what people expect from greatswords. Take a look at greatsword gameplay in games like monster hunter or elden ring to see what I mean.

Greatswords were one of our most requested weapon types, and players had a very specific fantasy in mind, and the greatswords we created were too different from that fantasy, so people were disappointed.

fervent mountain
fervent mountain
wild cypress
fervent mountain
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A soul still burns!

ionic viper
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@pallid gazelle It was great talking with you. Thanks for reaching out!

wild cypress
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Toste.

ionic viper
wild cypress
vital depot
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I wwould say if a downward vertical is unrealistic for the greatsword (you would ruin the blade), start it the same with 2 horizontals but finish it with an uppercut instead, then make the roll+attack the diving thrust.

brave quest
vital depot
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well, as we complained 2 years ago, it needs to start wwith a horizontal for tactical reasons, and they changed that

brave quest
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ngl gunna be sad

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was really fun as a off weapon for sword and shield

vital depot
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personally I wanted directional inputs

brave quest
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probably a bit more than they wanna put depth in one combat style

vital depot
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I want botw + black desert + valheim

misty sedge
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Ngl I'm also pretty disappointed to hear about a rework. I don't really understand the reasoning behind "we made it but it didn't fit a lot of people's visions" because the devs have taken a fairly hard stance against adding mounts, and everyone wants or expects mounts in a fantasy game like this.

I also think the player base just wants another click spam weapon. I hear complaints constantly about how the stab is useless, and perhaps it is disappointing to hear that most players don't get to see all the animations that were created for the weapon. But, since it was introduced, I have swapped to sole greatsword, and it's more fun than every other weapon in the game. The delayed attack feeds into so many other techniques, and the "lack of AOE" forces you to reconsider allowing yourself to be surrounded by enemies.

I don't really want to turn enemy numbers or spawns up to have a little more of a challenge - greatsword was a great tactical option for combat, and I'm hoping that identity doesn't change during this rework.

vital depot
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Its probably good single target, I use a 2h mace and I love to bait,, roll back, evasion attack forward, so I would put the thrust there and give it some dash oomph

full crag
main needle
misty sedge
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But like on the other hand, Keen is listening to the players, and they've been consistent with that - so maybe I've expected this for a long time and I'm just coping with the confirmation of it.

glass ferry
# misty sedge Ngl I'm also pretty disappointed to hear about a rework. I don't really understa...

We haven't really taken a stance against mounts, we just don't see how they'd be very practical when the player already has so many movement tools at their disposal. It's not like in Skyrim where riding a horse is the fastest way to get around, in Enshrouded a horse would be painfully slow compared to a glider and grapple hook. That said, we're not opposed to eventually adding them.

For your greatsword concerns, I hear you, and that's great feedback! It's nice to hear from players who like the weapon, given that most of the feedback we've gotten is negative. We don't want every weapon to have the same identity, and that's not what we're doing with the rework, either. But the reworked greatsword will be very different from the one we have now. This also is not the only melee weapon we will be reworking, but I don't think I can talk about the other ones yet. Regardless, we do want the different weapon types to have different identities, and I personally feel like that will be maintained with the rework (if anything, it will get better with some weapon types than what we currently have).

But as for why we're reworking it, it's because honestly most players don't feel the way you do about it. I don't think players wanted a spammy weapon, though, in-fact great swords in most games are very slow and clunky, and require the player to be quite methodical with their attacks. I think the issue has been that a lot of players wanted greatswords, and what we created just didn't match their expectations at all. If you compare the Enshrouded greatsword to how greatswords behave in most other games (elden ring, monster hunter, etc.) you'll see why. As others have said, our current greatswords align more with the fantasy someone would expect from an axe or hammer.

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I think I can say this... hopefully, lol. We are also experimenting with changes to the two-handed axes/hammers, and I think for people who enjoy the current greatsword gameplay, you will enjoy what we're doing with the axes.

main needle
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Does keen still have plans to introduce new weapon types?

wild cypress
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[dagger gremlin noises] ๐Ÿ˜ผ

ionic viper
misty sedge
glass ferry
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Yeah our designers feel the same way

misty sedge
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I also had the idea that the current GS identity could move to the Great Axe

shell zephyr
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They should, variety is the spice and all that.

glass ferry
misty sedge
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I gotta get time in with my baby while I can if it does

glass ferry
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No this is not for tomorrow, it's still very unfinished

misty sedge
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Oh thank goodness, love that

shell zephyr
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Spring update i assume?

glass ferry
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As for whether it's 0.8 or 1.0, I'm not sure yet.

main needle
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Some weapon ideas I can think of would be katana, flail with ball and chain, scimitar, crossbow, magic sword for mages, spear, fist weapons (claws), orbs, and falchions

shell zephyr
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Ah.

full crag
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@glass ferry do you have anything you could share about modding ?

misty sedge
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They could do a lot of cool flails, design-wise too

wild cypress
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Toast? Will Daggers get some love down the road? I personally have a blast with them, but I know there's more potential for unique flavor and maybe a few nasty extra perks/moves.
Signed ~ the server's dagger gremlin

glass ferry
glass ferry
brave quest
# glass ferry Nothing is set in stone yet, but with the experiments we're currently working on...

I think for me it was all the dodge attack, really made the greatsword a unique weapon to run as a pairing with 1h/shield due to the animation of the dodge attack combined with the greatswords cc and damage when talented out. I saw my friends spamming the crashdown attack perk and such and wasn't much interested in melee, but hte gs allowed this hyper mobile dive play since you could throw aoe out on the dive and then cc single target picks then launch yourself again or decide to swap to a 1h/shield once you where in.

plucky gyro
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I'm just happy to see that the reworks for Greatsword. I'd love to weild it with out hearing in my head 'hulk smash'

full crag
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@glass ferry i honestly think that if you guys can manage to do it, it would make your game last forever.

wintry crescent
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Anyone here run an effective 2hander build? I have tried twice now but it just feels like a worse version of the 1h kit.

brave quest
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Would love to see more perks like dodge attack that encourage alot of variety in usage vs a perk like the aoe smash that is pretty binary in how it gets applied mid combat

vital depot
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yeah this is poised to be the best game of this era imo

main needle
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Honestly I think the problem with daggers right now is not the moveset but the lack of skills that go with it. For instance they could add a skill when triggered you do a flurry of attacks in a short time and during that time you take less damage

brave quest
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or weapon specific dashes and such

misty sedge
main needle
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My personal opinion is that we need more combat attacks/skills that complement each weapon

plucky gyro
plucky gyro
ionic viper
glass ferry
# full crag <@1113508127560700068> i honestly think that if you guys can manage to do it, it...

For sure, but we want to make sure the core gameplay is in a good place before we go through the big undertaking that is mod support. To put in a kind of clinical game dev perspective way, mod support is fantastic for people who are extremely dedicated to the game, like those who have already beaten it and are looking to play it even more. But, realistically, mod support does very little to sell the game to new and casual players, who are the majority of our playerbase. Even in games with fantastic mod support, the average player doesn't touch mods until they are already thoroughly dedicated to the game, if they ever touch them at all.

Enshrouded, right now, still isn't in a state we're totally happy with when it comes to the core, unmodded experience, and making mod support would take away a lot of valuable dev time that we can use to make that core experience much better before 1.0. So it doesn't make a lot of sense for us to focus on it before 1.0

misty sedge
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I, like many others, don't like the stab. But I rarely use the full basic combo from any melee weapon without mixing in an evade attack or kick or Begone!

brave quest
wild cypress
glass ferry
wild cypress
vital depot
brave quest
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I would like to feel like some attack on titan mofo with daggers, rolling and slashing on the move / jumping to some dudes back and slashing them and pushing away.

Maybe a tree with a debuff focus side and a backstab side

fluid light
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My personal opinion is simplification. Two handstands, one finger in your left ear, and if you're wearing the right hat and fighting a blue opponent... you will get a 5% cutting bonus?

misty sedge
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I'm also open minded to the rework, I'll just miss the current one. I think it'll be interesting to see reactions from both sides of the GS fence

main needle
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Daggers do lack skillset identity. For example 2Hs have moves like upwards slash, ground pound, whirlwind. Daggers should have things like flurry, evasion, smoke bomb, etc

brave quest
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i gotta crit then shoot a dude all in a way thats not better to just do one or the other

glass ferry
ionic viper
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@glass ferry By the way, is there a Beta play test group? We can sign up for. I love Beta testing. I have been considered good at it.

wild cypress
indigo ore
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I think one thing that holds daggers back is that many of them have merciless attack damage boosts as their rank up boost. And while that does lean into their identity of parrying attacks and taking advantage of the resulting stun, in practice that is rarely worth more than straight damage boosts. tbh this is true for all weapons that don't have damage or crit chance upgrades but it hurts daggers even more due to their low base damage. I'd rather their merciless attack boost be something baked into the weapon class itself and then make the upgrades actually desirable

brave quest
misty sedge
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I've always been a defender - guess I should have spoken up more lol

glass ferry
ionic viper
main needle
glass ferry
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Realistically, if we wanted to do a public beta, I imagine we'd use the built in Steam beta system to allow people to opt into it. But either way, if we did one, we'd probably announce signups for it in one of the news channels.

vital depot
wild cypress
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[Tasmanian Kelmanian devil noises]

ionic viper
main needle
misty sedge
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U da real one @glass ferry appreciate the reception

vital depot
ionic viper
vital depot
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the synergy has to exist though, if we have smoke bombs it facilitates stealth, but I still cant backstab so

brave quest
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anyways greatswords let you premeptively tank rather than reactively tank by the realiable cc hit or cc chain into taking down targets

main needle
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Daggers also greatly needs some kind of AoE offensive attack like the rest of the weapon types.. the best I can think of is like an instant cast of throwing knives

brave quest
vital depot
wild cypress
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Speccing out of Sneack Attack and Merciless Attack felt wrong at first but getting so much points to spend on other utility moves was worth it in the long run, made me a better player. Kick is golden, love that interrupt.

indigo ore
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I still occasionally use them against enemies like fell soldiers with big telegraphed attacks, but yea merciless attacks are in a bad way right now. Like you say, it seems like just hitting the enemy regularly results in better dps anyway

brave quest
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mericless is pog if you crank enemy health but at default values the enemy isnt usually much standing or worth the time to merciless vs just smacking while stunned with his buddiesa

main needle
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No one who enjoys combat should be playing on default values lol

indigo ore
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In my experience, if I'm in a position to stun an enemy they would have died to normal attack just as easily. Merciless attacks were rarely the deciding factor

vital depot
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nth time: both need to be usable on bosses/big enemies

brave quest
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dont think the core modes change that at all so for most initial players they will have this merciless interaction

indigo ore
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this game's customizable world settings are definitely a great feature but I have a hard time believing that there would be any settings that would make a weapon with merciless damage boosts preferable over a weapon with straight damage boosts

ionic viper
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Merciless with the Great Sword and Kick does well. Just don't expect to dominate a fight in groups.

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But when in groups, you can find other means of fighting NPCs effectively.

indigo ore
#

but would you pick a greatsword with +merciless damage perks or would you pick a greatsword stacked with +base damage? Or other useful perks like health leech or crit chance? Even if you actually use merciless attacks I feel like merciless attack damage perks still aren't worth it

robust vector
#

life leach with +crit is never wrong. staying alive deals more damage in total then being dead :p

ionic viper
#

I also find the right-side branch of the Tank tree very helpful for a Battle Mage type feel.

brave quest
ionic viper
indigo ore
#

I'm already on the cheese side of Enshrouded. The daggers are just a sidearm; my ranger kills the vast majority of things with arrows from a healthy distance away

#

which honestly is another balance issue altogether

ionic viper
#

Yes, there is a lot that Enshourded can do to improve the skill system.

#

But what I find fun is finding nich ways of doing things. Keeps the game interesting.

indigo ore
#

I'm looking forward to more enemy variety. That and hopefully AI changes. The ranger cheese is more of an issue with those two things and not skills imo

ionic viper
#

Yes Yes. The skill tree is not the only thing that keeps the game balanced.

indigo ore
#

it does indeed need a lot of work tho. Which I guess means all aspects of combat need work

ionic viper
#

It is not easy to balance a game. It takes a lot of work to find what game element changes will improve a game experience, and a lot of time and money to make changes.

One thing is for sure. We all want to help make the game better.

hushed sierra
# indigo ore I'm already on the cheese side of Enshrouded. The daggers are just a sidearm; my...

I do the same as mage and don't consider this cheese. Just practicality and survival. The game doesn't allow anything else: spells are too slow, animations non-interruptable, chars too squishy, there's no protection magic (magic shield is not good), and wands aren't good against hordes and booring. And enemies are too chunky: I've already cut their health by half in settings - and I still don't feel they are too squishy, at all!

vital depot
#

mage used to be op, and acid bite

ionic viper
#

Yes, when I started the build, I thought Lightning spells might be cool to run with, but I find they don't deal enough damage. Instead, it just pulls large groups of enemies to me.

#

I wouldn't mind having more healing spells that support solo play. I enjoy AOE healing spells that you cast on the ground and heal over time. That way you can heal yourself and fight at the same time.

vital depot
ionic viper
vital depot
#

its such a mobile game, I think hots might be better

ionic viper
#

HOTs are good for health maintenance.

vagrant plank
#

Hi guys, I startet playing with 3 friends and so far we are having a great time in this game. I decided to play the tanky Part of the group. Since i am only level 12, things might change, but I am struggling a bit with parrys for Crowd Control, especially in bigger fights (eg. First Hollow Hall, which was really cool๐Ÿ˜ ). Do you guys have some tipps for Tank playstyle and skills/weapons to look out for regarding group play?

vital depot
#

I also think thats the only viable use for mercattack currently, proccing orbs

fleet field
ionic viper
vagrant plank
#

What perks should i have on my weapon? I thought Health Leech is the way to go, but then I've read it is pretty weak and not worth it

fleet field
#

lol who said health leech is weak?

ionic viper
#

Yes, health leech is king, but everyone should try to have some way of stealing health or creating orbs.

vagrant plank
ionic viper
#

Weapons and rings are a good source of health leech in the game.

ionic viper
fleet field
#

If you run a crit + leech 1h you can use both battle heal and leech, wear whatever rings you want, and never die. Or wear leech rings and not need leech on the weapon. Or do all 3, but in my experience any 2 out of 3 is plenty.

ionic viper
#

For your dedicated healer, the Healing Tree is good, but you need more, and that is where the Bloodletting skill is useful.

#

Found in the Trickster tree.

#

You can amplify orbs with the "Good Metabolism" skill in the Survivor tree.

#

If you plan to use Merciless Attack you can get the Blood Warrior for health orbs. Merciless Attack is easy perform when you have the Kick skill.

#

As for high-end gear, you will need to refer to online guides.

#

Did I miss anything?

vagrant plank
#

thank You guys for the hints. will try these out as soon as i can

ionic viper
#

Happy Gaming!!!

sand wren
#

Anyone have a decent guide/build for a newbie wizard?

ocean turtle
#

But to answer you question, you can google "hackminotaur enshrouded wizard" for a quick guide or search youtube built vid.

Though the game encourages you to test build, skills and allow skill respec with next to 0 cost at the fire altar. I'd say go ham and go experiment with it.

#

Your only constrain is you need to farm a bit more mats to craft armor for different build/playstyle, but imo it's a non-issue.

broken jay
#

just looking in the skill tree a bit doing a bit of theiry crafting a build and i really think itd be cool if the begone skill counted as a spell and you could essentially be a barehanded fighter wizard.....maybe have dex up the attack speed of the punch or something i dunno just a thought....

ionic viper
ionic viper
#

After you select a spell, you can start casting spells or switch back to your melee or wand weapon and cast spells. You can use your quick cast key to cast spells as long as you don't have a bow selected. Just make sure your staff is set as your range weapon.

ionic viper
#

Dev, this ๐Ÿ‘‡ would be a great setup to use the BeGone skill.

#

@glass ferry can you pass this idea on to the devs?

ionic viper
urban seal
#

am i the only one who thinks the skill tree for ranged is really bad?

ionic viper
#

You might have a few people agree with you.

#

1%

supple eagle
#

Ranger is kinda considered best overall, other than for a handful of boss fights. And leaves you plenty of skill points for other stuff.

urban seal
#

Dont get me wrong. ranged damage is good. but the skill tree kinda sucks

#

the split arrow skill just makes you waste arrows more than it helps

#

since it still consumes arrows but it shoots off 2 meters to either side

supple eagle
#

I ain't seeing it, but I ain't you ๐Ÿ˜„

#

I think toggling it could / should be easier, for sure.

urban seal
#

The skill that stuns when you use explosive arrows is also good. but it only applies to that one type of arrow

supple eagle
#

It is situationally amazing

urban seal
#

if it had a toggle that would be great

#

But if i am fighting a few mobs i end up wasting 10 arrows for no value because the spread is out of my control

half furnace
#

good thing there is no dex slot behind the multishot talents. you can just not take them if you like

urban seal
#

If the split arrow was a toggle skill or the "extra" arrow was free and did not take from my arrow count it would also be fine

supple eagle
#

I think it is intended mostly for use with eternal arrow.

urban seal
#

but the ranged tree lack impactfull skills that change the way you play compared to the other class's

supple eagle
#

And if up close on a boss you can hit - and crit or proc other effects - with all the arrows.

#

Combine with Gem of Fracturing and a mana leech weapon ๐Ÿ˜„

urban seal
#

Eternal arrow is nice since it doesn't run out but the damage is kinda bad compared to the other arrows you craft

supple eagle
#

Sure.

#

It is a trade off like many other things.

urban seal
#

Another way to fix this could be to make more types of eternal arrows like the mages have

supple eagle
#

See needing to downgrade glider for some HH stuff

urban seal
#

I really like playing ranger. but i just feel like the ranger skill tree needs some love compared to magic and melee

supple eagle
#

Fire and Lightning, at the least.

urban seal
#

to me there is a lot to be desired for ranger to be really fun and exciting. i feel like i spend most of my time grinding for materials since i keep running out of arrows xD

supple eagle
#

Shroud Depot ๐Ÿ˜„

#

Ain't nobody got time to farm feathers

urban seal
#

I dont think good quality arrows should be a pain in the ass to make and get though. Sure i dont mind grinding and farming. but just tad bit less

supple eagle
#

I don't exactly disagree, more a game mechanics issue than ranger build issue

urban seal
#

yeah

#

And more impactfull skills would be nice

#

Though i aint smart enough to figure out what those could be

#

Just feels a bit bad to only have like 3 big class skills

#

vs mage and warrior which has so many

supple eagle
#

Fewer skills that only apply on Tuesdays with a waning moon and an easterly wind would be my hope

#

Like who takes feast? It only applies to meat. Not meals with meat in them.

#

Should just boost health from any food.

urban seal
#

I think the game is fantastic. but i do believe the skill tree is the weakest part of the game right now

supple eagle
#

I think a larger variety of opponents is top of my wish list. And more variety in weapons, particularly on which can get to L50 and which can't

#

But loving it, still.

ionic viper
#

@supple eagle you cover the topic well. I agree with you.
I also tried using the bow without using the range tree skills.
It is night and day when it comes to damage output if you use vs, not use the skills.

#

I agree that the skill tree is not the best and can be reworked. But at least they have one.

urban seal
#

i guess another problem i have is that for warrior you can spec into all warrior trees and almost all the skills make you stronger. for ranger once you fill the ranger tree thats kinda it. the beastmaster skill tree is really depressing honestly

#

I am just hoping the devs give the skill tree some love for the 1.0 release thats all it is

ionic viper
#

I think the devs need to approach the skill tree progression differently. I can write a whole book on how they can do that. Yet I will spare you guys the wall of text here on Discord.

urban seal
#

I'm just happy that people agree that the skill tree needs some love

#

and i hope they fix aggro in the hallowed halls xD

supple eagle
#

Surprise Hollow Hordes are my fervrit, tho...

robust vector
#

huh? bow is just an offhand. go for daggers. โค๏ธ

mossy igloo
#

Why does the bow have to be so close before it hits it's target? Bows can hit further away. It makes it less of a range weapon ... ๐Ÿ™

cunning mural
#

if you can see an enemy you can shoot it, you'd just need to manually aim

late phoenix
#

Really dumb question, but what makes trickster unique to the other magic classes? I'm still pretty new

sonic panther
supple eagle
#

I can murder hordes now, with ease

cunning mural
#

I think the skill tree is... weird especially for mages

supple eagle
#

Fell trolls nearly one-hit killed me till l10 or so

#

Now I can just straight bully them

#

Heck, I can bully the patrons and brutes and big bugs, but do have to dodge a bit.

#

The difference in how powerful I feel between game start, and what L35 now? Massive.

ionic viper
# late phoenix Really dumb question, but what makes trickster unique to the other magic classes...

It is not really a class but a set of skills that support the use of magic.
The tree gives a good amount of spirit and intelligence points.

  • CounterStrike is a simple way to use proc abilities when hit. But that is not too useful for squishy mages.
  • BeGone needs a little attention to make it easier to use, but it is a control spell used to control enemies in melee range when you attack with a slot with a non-consumable equipped.
  • BloodLetting is a good utility when using spells to provide orbs that give resources. Nice addition for a healer build using spells.
  • I never seen anyone find Blood Magic to be useful. I have not tested this skill.
  • Terror is helpful for controlling NPCs when criting with spells.
  • Arcane Concentration is your skill to max out your Spirit points when there are no more skill nodes that offer Spirit.

In a Nut Shell, it is a hybrid tree for melee / magic users with a heavy focus on magic.

#

Oh, I forgot to include it has shock resistance nodes.

late phoenix
#

So a mage thats got hands. Whats a good skill path to go along with wizard? I was gonna go into healer originally, but wasn't getting what I wanted out of it whenever my friends stopped playing

ionic viper
stark lake
#

I'm wand mage and I basically went battlemage/wizard/trickster (most of each)

late phoenix
#

Wizard has been amazing for my solo play, I just need to eat wolf meat and have several health potions before leaving the safety of my home. I was trying to decide between trickster or battle mage for once I max out the wizard tree

ionic viper
urban seal
#

but like that is also poor design. no class should be useless until mid game if you ask me

late phoenix
#

I'm a masochist and just endured it from level 4-10

stark lake
#

I mainly used wand, staff sometimes though I hate that it uses mana and ammo and isn't as mobile, bow and sword/board when the situation calls for it

ionic viper
late phoenix
#

I use staff against bosses mostly, or if I'm cheesing. Most of my fighting is cheesing lmao

ionic viper
late phoenix
#

I had to use it against the giant critter boss while cheesing it. I have never been so squishy in a game before lmao, it's forcing me to learn the combat better because one mistake and I'm dead basically

ionic viper
#

Yet it can be frustrating when you are stuck being killed a lot.

stark lake
#

Cheese is the way

#

Mobs hate to see me coming from the roof

late phoenix
# ionic viper Yet it can be frustrating when you are stuck being killed a lot.

I fought the same boss for like an hour until I managed to get it. The worst part is having to trek back to where I was if its in the shroud or not near. After that fight I stopped to learn farming, and just farmed the ingredients to make health potions instead of trying to survive off of berries like a troglodyte

late phoenix
stark lake
#

Yeah wolves and cats are insane in this game

ionic viper
#

You will find a lot of NPCs in this game that can kill you in one or two hits, even when they are lower level than you.
This happens when you are running away like a chicken, and they hit your back for backstab damage.

mossy igloo
cunning mural
#

the arrows do have drop

stark lake
ionic viper
mossy igloo
cunning mural
#

oh, well wands are garbage

#

wands aren't a "ranged" weapon, they're a "mid-ranged" weapon and by that they mean "you could literally throw a rock farther than this thing goes"

stark lake
#

A good wand with multi shot and mass destruction + gem of storms is quite fun

supple eagle
#

They have them backwards ๐Ÿ˜„

stark lake
#

I'm really wanting chakrams

cunning mural
#

honestly if the staff was a melee weapon, but then you could hold Q to turn it into a ranged weapon... that'd actually be great deercat_derp

#

and hilarious considering how brittle some of those staffs look

stark lake
#

Valheim treats staves like enshrouded treats wands, I'd rather it like that

supple eagle
#

Wands should be rapid fire ranged blasting. Staffs should be a touch of melee + big booms.

#

But that's just, like, my opinion. Man.

ionic viper
cunning mural
#

are you trying to get hunted down for sport??

late phoenix
cunning mural
#

I think I should be able to charge a fireball into my staff... and then smack the enemies in the face with said staff to bring the explosion directly to their face

late phoenix
#

Now THATS what I want out of a battle mage

stark lake
#

That'd be cool

ionic viper
#

โ˜๏ธ ๐Ÿคฃ

wild cypress
#

Bonkizmus the Wise

cunning mural
#

"What's your style of magic? Fire? Ice?"
"Bonk."
"..b-bonk?"

#

the most effective spell

ionic viper
#

Bonk!!!!

supple eagle
#

Runnin' around bringin' bonks right down on yer scalp (Bonk!) ๐ŸŽถ

loud nebula
#

Anyone else hate that when you die you spawn in with no stamina

ionic viper
fluid light
#

You better not play "Survival Fountain of the Youth". You can die only 3 (or 5?) times. ๐Ÿ˜‰

#

The penaulty in Enshrouded is very harmless.

supple eagle
#

Try real life. No saves, no extra life, can't even start over from the beginning. Terrible gameplay. ๐Ÿ˜‰

cunning mural
#

and the Graphics suck, gotta pay for special lenses to see, and the saturation isn't high enough unless you're leaving a gas station at sunset

late phoenix
#

The lenses are a counter to a debuff the devs added with the eye update

reef gyro
#

And the longer you play, the more passive damage you take ๐Ÿ˜” ๐Ÿฅ€

wild cypress
#

And only cheaters get good loot.

boreal field
#

If only irl had a potion that was a cure all, like most games

supple eagle
#

That's called whiskey. ๐Ÿ˜‰

reef gyro
#

Emotional Damage Repair Potion

cunning mural
#

"Emotional Damage Repair" those are called hugs

#

๐Ÿซ‚ now we just gotta get someone to edit this to be two fell hugging and have a "Fell_Hug" emote

supple eagle
#

Whiskey. Painkiller, disinfectant, expectorant, hell you can use it to remove paint. ๐Ÿ˜‰

boreal field
#

I can't have it, drinking is not a cure all for many people.

cunning mural
#

also, cause I think its funny to do this here in the combat chat... here you all go, take a free hug!

#

๐Ÿซ‚

reef gyro
#

sometimes the potion causes more problems ๐Ÿ˜…

#

๐Ÿซ‚

supple eagle
cunning mural
#

I have actually never drank alcohol, and I intend to keep it that way... especially cause literally everyone I've met that is older than me, immediately tells me to keep it that way.

reef gyro
#

I dont reccomend starting if you never have, goes for any substance really

boreal field
dusty meteor
#

I feel like alcohol would be a debuff if anything

#

Except maybe for pain tolerance

cunning mural
supple eagle
#

Tell that to Andre the Giant ๐Ÿ˜‰

#

Alcohol has "buffs" but at one hell of a cost ๐Ÿ˜„

dusty meteor
#

Perceived buffs anyways heh

reef gyro
#

Theres def a fine line. I think everyone deserves to have the chance to be young and stupid for a bit and have fun. But then it gets hard to see when you gotta stop

supple eagle
#

Probably.

reef gyro
#

But anyway- combat & skills amiright???

#

๐Ÿคบ

dusty meteor
#

Yes very combat and very skill

cunning mural
supple eagle
#

It's not the worst allegory.

reef gyro
#

๐Ÿค“ โ˜๏ธ

supple eagle
#

And is why I have yet to use a single elixir or fell potion ๐Ÿ˜„

cunning mural
#

I agree on elixir, I have avoided it cause there's a "flag" for it

supple eagle
#

I read the notes, man. Won't touch the stuff.

cunning mural
#

but as for the "flask of the fell" I have no idea what that is

dusty meteor
#

I get that there's a strategy to using them with the gem of battlemania but

reef gyro
#

but it makes my stabby SO stabby

dusty meteor
#

I don't

wild cypress
#

About to roll my mage, tavern chat was useless (lol), any reccs of what perks not to get as I progress them? I've got a lot of confidence in my build plans but would rather double check with y'all.

cunning mural
#

oh... you came to the combat chat to talk about... combat?... oh no we're discussing alcohol here

reef gyro
#

follow your heart queen

dusty meteor
#

Well I tried to bring it back around lol

reef gyro
#

I wish I had pointers, but i've never played any magic type character in any game/rpg

cunning mural
wild cypress
cunning mural
#

now lets not be hasty...

#

you don't need double jump :D

reef gyro
#

lmao

dusty meteor
#

Double jump and updraft I have on all characters regardless of specialization

cunning mural
#

I have updraft, but I have played without double jump for a very long time

stark lake
#

Yeah never again lol, too many holes that you cant mine or jump out of without it

wild cypress
#

Double jump has saved my ass in combat more than anything else lol.

boreal field
#

I don't use double jump or updraft. I think double jump should be a skill that is farther down a tree, so not everyone can get it right at the start. It ruins the experience to me.

cunning mural
#

I am a firm believer of "if you don't like a thing, don't use it" so... I just don't use double jump

boreal field
#

Yep, I don't use it either

cunning mural
#

updraft though... that ones borderline essential, since there isn't many good way to get height quickly, unless you want to dig your way up mountains...

reef gyro
#

Thats kinda blowing my mind ngl

#

I dont think i've ever not double jumped

stark lake
boreal field
#

I have seen so many people that get double jump and have trouble doing simple jumps because they insist on using the double jump. I'm like, it's a single jump, they make it so everyone can do it because they don't make anything that requires you to take a skill

cunning mural
#

I actually play with my parents sometimes. and my parents both got double jump, and are constantly baffled at how "dj refuses to get double jump..." followed by "dj can't do this thing without double jump so- how on earth did he do that without double jump?? surprised pikachu face"

reef gyro
#

Yeah, I think it's just muscle memory or habit at this point. if I jump, i just.... double jump

wild cypress
#

I ask for help on rolling a mage in Tavern and it goes to kink talk, I ask for help rolling a mage in Combat and it goes to double jump talk. Baby can't win today. ๐Ÿ˜น

dusty meteor
#

I use it in attacks a lot

cunning mural
supple eagle
#

Double jump is a pro 360noscope move.

#

You have to like it to be cool. ๐Ÿ˜‰

boreal field
cunning mural
dusty meteor
#

And what flavour of mage you want to play

reef gyro
#

or the good ol, shoot and run away

cunning mural
#

am I the only one who kinda hates the "resist" skills?

#

like sheesh, mage does not need to waste so many skill points to get 5% elemental resist...

boreal field
cunning mural
#

6 skill points for a total of 15% of ONE elemental resist?

dusty meteor
#

At the end of the day it's good to experiment - different builds work for different playstyles

cunning mural
#

and since it costs the same amount of skill points, regardless of how you reach updraft... might as well, as a mage, go the mage way :D

boreal field
misty sedge
#

I hate double jump because when I hit the jump button after jump, I want my glider to deploy. I don't want to experiment with timing a little window to make sure I don't hit double jump but do hit my glider

boreal field
dusty meteor
#

Mana regen is pretty important for mage - at least if you're using staff a fair bit

wild cypress
#

I imagine the me who takes this advice and I imagine so much pickaxing in my future.

cunning mural
misty sedge
#

Or I could just not use Double Jump

#

Upward slash functions almost better as a double jump than double jump anyway

cunning mural
boreal field
#

There are 6 spirit nodes that weren't taken in that skill tree....that's regen that will make your spells come back A LOT quicker

cunning mural
#

I am glad I am not the only person that avoids double jump though fell_love

boreal field
#

Drop the crash down and at least three of those endurance nodes, take all the spirit nodes you skipped out on

stark lake
#

I don't take any spirit nodes I don't have to, since I basically don't use staff

boreal field
#

You a wand mage then?

fleet field
#

The resistance nodes are a bit too expensive imo, hopefully they make them cheaper, more powerful, earlier in the tree, or all 3 of those things

stark lake
#

I'm only like 31 though so we'll see how many spare points I get

#

Yeah

boreal field
#

Wand mages are viable, but it's good to use the staff here and there for long range and less up close battles

misty sedge
#

I don't use Blink, don't use Double Jump, I prefer my character to be more grounded, but updraft and Begone! are too nice to ignore unfortunately

stark lake
wild cypress
cunning mural
#

just, a knight. thats it

boreal field
wild cypress
#

This was more productive than my earlier attempts. Thanks, y'all.

stark lake
dusty meteor
#

My mage is wand and staff. I carry a bow but mostly for hitting switches because I find it easier

cunning mural
#

also see how drastically different all these ideas and builds are? as "Several people are typing..."

boreal field
#

And no sword....wand uses a shield though. Definitely a shield

cunning mural
#

this is why I love enshrouded's combat. as simple as it is... everyone has a different style

wild cypress
#

Now to figure out my character's look and name.

cunning mural
wild cypress
stark lake
#

I keep a 1h to use with my shield if I get swarmed by melee but now that I have more wand AOE I don't use it much

boreal field
cunning mural
#

being min-maxed just... isn't that important in enshrouded

#

the "Mace Of Wrath" used to be the goat'd melee weapon, but I avoided it cause... its not a sword! that's it! I just think swords look cooler!

dusty meteor
#

Min-maxing kind of takes the fun out of things for me. Everyone's doing the same thing and it's just kind of boring

boreal field
dusty meteor
#

Play with the builds you enjoy is the best approach

stark lake
reef gyro
#

Mage Mommy

boreal field
wild cypress
reef gyro
#

YES GOD PLEASE

stark lake
boreal field
#

Our characters are 6 feet tall, how much taller do you want them??

reef gyro
#

Im 5 foot nothing in real life. I just wanna be 5'5" for once

cunning mural
# wild cypress Height sliders when lol

the newest cosmetic armor has high heels, but since they don't make us any taller... that inherently means wearing them magically makes our character shorter.

reef gyro
#

6ft??? really????

boreal field
misty sedge
stark lake
dusty meteor
#

I find magic weapons with my other characters and stash them for my mage ๐Ÿ˜…

boreal field
wild cypress
#

I've been hoarding all gold items and most rings and armor on my Kelithrough...time to cash that in.

reef gyro
#

I feel like I ONLY ever find wands lmao

cunning mural
#

I tested what drops and in what quantities

fleet field
boreal field
#

If I get annoyed with RNG, I just go get it off a resource server. There's only so many times I will go to the same chest

cunning mural
#

and I am convinced:
"its totally even... but gosh dang does it feel like its not, and we will ALL complain when we get something that isn't what we wanted for our builds"

reef gyro
#

That makes sense lol

cunning mural
#

since we can only use 2/6 categories of weapons... it feels like 4/6th of the time you get garbage

boreal field
#

I mean, two or three patches ago I started getting more stuff early on for mage it seemed, but before that it was like it knew I was a mage and decided to not give me any mage stuff

reef gyro
#

How could they do that to me ๐Ÿ™

dusty meteor
#

I'm sure it is completely random - but yeah definitely feels otherwise sometimes

wild cypress
#

@boreal field One reason I'm so interested in Mage is cause Keli was a DEEP green/red hybrid, so I sorta wanna see how green the grass is on the other side of the fence by stepping outside of all I'm familiar with. Hence taking your advice to retool out the green stuff completely. Feels bold but fun.

The result? Mage as heyullllll.
https://www.enshrouded-skill-tree.com/?shortCode=69727393b6a127ab4371d50d

stark lake
#

Whatever you do the most damage with, drops the least ๐Ÿ˜‰

cunning mural
boreal field
wild cypress
#

Thank you. :)

boreal field
# wild cypress Thank you. :)

Also, if you like updraft, you can drop the blood magic and take that. Blood magic is very useful, but I know some people get used to things like updraft and double jump

cunning mural
#

I posted those to creative corner so I am deleting them from our combat chat :P

wild cypress
fleet field
#

hmm I guess I will delete mine also, it's a bit off topic

boreal field
wild cypress
boreal field
fleet field
#

Someone else pointed this out before, but it's a shame the Scavenger Miner Axe doesn't also work as a pickaxe

cunning mural
fleet field
#

Scav miner axe + a high level fell shield + the miner helmet, build into Shell Shock and Warrior/Tank

wild cypress
#

And in keeping with the tradition of resurrecting my old AoC characters as Enshrouded characters, my new gal will be Nezuki the mad Priestess of Mitra the Flame. RPmode ENGAGED!

stark lake
vital depot
cunning mural
#

each individual block is half of a meter

vital depot
#

yeah thats not quite right, I'm gonna say 175cm

ionic viper
#

๐Ÿ‘€ I am missing the party here!!!!

#

More chatter than taking about a pure mage build. Though.

vital depot
left wraith
#

I know you're not in light mode

#

Fiend

ionic viper
vital depot
#

silence moleman @left wraith

ionic viper
cunning mural
stark lake
#

Ban h im

sullen crater
atomic oracle
#

Do anyone knows for sure what skills from the warrior skill tree benefit for sure daggers?

wild cypress
# atomic oracle Do anyone knows for sure what skills from the warrior skill tree benefit for sur...

If it has "daggers" in its tooltip it benefits daggers.
If it has "melee" in its tooltip it benefits daggers (but the returns are low).
If it has "one handed" in its tooltip it does not benefit daggers.
Increasing Strength = no benefit.
Increasing Dex = huge benefit.

Same with foods and gear, btw, stuff that buffs melee gives you a small boost but stuff that specifically says "daggers" gives you much more.

Shockwave and other such generic perks also work fine with daggers, as does any parry buff.

left wraith
wild cypress
left wraith
#

Imagine that but double the size

mortal hazel
#

Any major changes with todays update? I saw something about the Veteran skill.

left wraith
#

Did you read the patch notes?

mortal hazel
#

I am rn

robust vector
left wraith
#

Should probably start there then

mortal hazel
#

Thought there might be something unlisted like last time ngl so I asked lol

wild cypress
#

๐Ÿ”Ž

mortal hazel
# wild cypress Like last time? Citation needed.

The offical change log before december holiday didnt have a direct listing for the Veteran skill change. The connection for swift blades, iirc. or at least i never saw it and only saw random postings through media channels about it.

cunning mural
mortal hazel
cunning mural
#

more I just like the idea of the 2H swing with a giant grilled meat

#

to make that thing big enough to be a 2H weapon it'd have to be like, 3 foot thick, lol

mortal hazel
#

would be cool to have it drop from a giant monster or something.

fleet field
#

Funny weapon cosmetics would be amazing

#

I really want a legendary Greatswordfish with an extremely low drop chance from fishing

vital depot
#

that should be the beastmaster perk

cunning mural
fleet field
#

But giant ham leg or whatnot would be great for 2h hammer

robust vector
#

goldfish-daggers ๐Ÿ™‚

fleet field
#

A legendary lute that works like a 1h club or axe

atomic oracle
#

There is no other melee weapon besides daggers that has high pierce damage so it must referring to daggers

fleet field
#

I mean, there are a few

#

for example

vital depot
#

I think they should throw pierce bonuses in the nw quadrant of the tree, have it primarily benefit daggers/arrows

thick iron
#

dear god please fix slightly vertical fighting i cant hit this thing!!!!

wild cypress
fallen obsidian
#

It's so expensive skill points wise to spec into both physical and elemental dmg "especially shroud dmg", it's probably better to use mono-dmg type weapons and spend the skill points on desert stomach or other.

#

I don't think there are any enemies that are very physical resistant and weak to magic as far as I know. At least, not to a degree where it's readily noticeable.

plucky gyro
wild cypress
lyric mountain
#

Hey there.

Is there the possibility to craft the lore items besides maxing out the flame altar? Every time i upgrade the altar it says that i dont meet the requirements?!

thick iron
shell zephyr
sick ermine
lyric mountain
shell zephyr
lyric mountain
shell zephyr
#

The materials you're seeing there are the level 5 materials. The two section is only what's needed to get the next level of the weapon. When you get lvl 6, i assume (I've not looked myself) You'll need materials from the summits.

lyric mountain
#

Ahhh. Okay.

#

So the only way to craft it the tier before would to set up a altar on level 4 and place my alchemist there?

shell zephyr
#

Errrr, no, the flame level is world wide. The altar is only for your build area so that level wont impact anything. If you wanted a lvl 4 version, you'd need to do that on a world who's flame is only at lvl 4

lyric mountain
#

Ah damn. ๐Ÿ˜„

#

So next time before upgrading the flame -> craft the lore items and then upgrade the flame? ๐Ÿ˜„

shell zephyr
#

Essentially yes, but don't forget, at flame lvl 5, you can get into kindlewastes, so you'll be able to collect the materials needed without much issue in general.

dense basin
#

Hi guys, anyone has some ranger build that goes more into intelligence for the soaked buff? Or some theory craft?

ionic viper
#

Soaked Buff? Can you clarify?

bronze hollow
#

When enemies are wet/"soaked" they take extra damage.

It's a perk available on some weapons.

ionic viper
#

So we are talking about when enemies are debuffed to take more Lightning/Cold dmg when wet.

bronze hollow
#

That'd be the one I'd say.

ionic viper
#

What you can do is build your bow around using Ice arrows and do Ice/Lightning damage.

dense basin
#

I was asking because I saw some videos where for the love of God I cant find anything besides seeing that the elemental buff, bow with + shock damage / + opportunistic for increased crit chance against soaked enemies dealt around 4k single target in comparison to builds I find normally for explosive arrows and fire damage that do around 2k, was wondering if someone got to that build or tested/tried some, getting close to the boss isnt a problem since we are playing tank, ranger and a mage/battlemage so we want the soaked buff anyways

ionic viper
#

That's good info to know. You can have your Tank throw "Water Balloons".

#

As for a guide, you can follow. I am not sure if we have an up-to-date one you can follow. But I have seen some YouTube videos on the subject.

#

Let me see if I can find something for you.

#

This video was made before the water update, so it is missing some new content, but it is still useful.

#

Keep in mind that the water update made the Elemental nodes in the wizard tree affect all sources of Ice, Lightning, and other magic damage now. So you may consider leveraging those nodes.

dense basin
ionic viper
#

Good Luck.

#

If you have more questions, we are here to help.

dense basin
#

I will check it, but the video I saw was just a minute long from reddit someone showing off ๐Ÿ˜„

ionic viper
plucky gyro
ionic viper
plucky gyro
#

fair enough. I'm gonna try my skills with a dagger tank build

plucky gyro
ionic viper
#

Kick was supposed to support daggers, but from my experience, it works better with slower weapons such as the great sword.

plucky gyro
#

I'll look into those two. and I'll defiantly share my experience.

I always thought kick did work better with all 2 handers as well

supple eagle
#

More importantly, it works with just about anything, just better with 2H

#

Even casters can benefit from a GO AWAY button ๐Ÿ˜„

plucky gyro
ionic viper
#

Those nodes will require a few additional skill points to reach, so it is optional.

plucky gyro
#

Meat master I found isn't worth taking if you have battle heal. as you're never low enough for it to matter.

and not as many as you think sense i'm taking thick skin.

ionic viper
#

If you want to be more a Brute then a Tank, then you are heading in the correct direction.

plucky gyro
#

yeah I kinda put brute and tank in the same general area of play.

ionic viper
#

You may consider less bow skills if you are going for a dagger build to get those Tank skills.

plucky gyro
#

this is comming from a world of warcraft blood DK

ionic viper
#

Nice

plucky gyro
#

taking a look now. not bad

ionic viper
#

I added Well Rested because it is a One-Point wonder. If you carry a torch with you on your adventures, you can get 10:00 of rest from simply finding shelter over your head.

plucky gyro
ionic viper
#

Looks good, run with it.

#

If you like to backstab, then you might consider Backstab Mastery.

plucky gyro
#

i'm not the backstabby type

ionic viper
#

Then you might consider removing "Backstab Damage" for something else.

half furnace
plucky gyro
#

not bad but it's an impossible build. your two points over

half furnace
ionic viper
half furnace
ionic viper
#

Also, What are your thoughts on using Eagles Bane and Counter Battery vs Skill Shot and SharpShooter?

half furnace
#

if you use a bow a lot then use skillshot, sharpshooter, eagles bane and counter battery. if not using a bow then just counter and eagle. to get too the "Ranger" talent

ionic viper
#

Oh, I like to use SharpShooter and Skill Shot because they are more versatile.

#

Just curious.

#

Great builds, guys! ๐Ÿ‘

misty sedge
fleet field
#

Eagle's bane helps greatswords swat banshees and sicklescythes out of the air

ionic viper
#

My GS seems to do well with those NPCs without Eagle's Bane.

half furnace
fleet field
#

Am i being trolled right now?

ionic viper
trim sun
#

That make shock damage really high

ionic viper
trim sun
#

For the build?

#

I dont use it but I did watch it I think I can find it if you are still looking for it

trim sun
#

No actually I think that's the one

tame basalt
#

staff mage is so squishy it's kinda wild, i'm pretty decent at using terrain to do stuff but melee and stuff like those dudes with the flaming swords are devastating

#

casting is really fun overall and i like the simplicity

#

i just wish i had a better defensive option sometimes

#

or that fireball hit harder

boreal field
tame basalt
#

yeah true

#

i forgot about the blink actually

#

do you like the caster shield or do you go for something with more defense?

fringe fulcrum
#

personally I've always found running away to be a consistently lifesaving strat when more than 3 or 4 melee dudes close the distance.

If there's no chokepoint or high ground to run to, double jump gives me just enough time to charge up a fireball mid air where its safe. I just repeat that until I have breathing room.

I go for the mage shield cus I like to parry but you can't really parry a crowd too well, so...

tame basalt
#

yeah that's basically what i do

#

i run around and try to get above things or get enough distance for my lightning to stun them

#

i have the combo for wet status but it seems to have anti-synergy with the high end gear

fringe fulcrum
#

all I ever really use is fire and ice. physical exclusively for the hollow enemies.

Haven't seen any point at all to using shock or shroud weapons.

tame basalt
#

i'm pretty much exclusively using staff spells

fringe fulcrum
#

I only use my staff to clear big groups or pick off annoying enemies from afar. Besides that I skirmish with a wand.

plucky gyro
#

and not many enemies are resistant to it making it great for overworld and shroud

fringe fulcrum
#

yea but not many enemies are weak to it either.

So it's more effective to just use fire or ice and make their HP hit zero in 3 seconds rather than only fill their stun bar in 3 seconds.

tame basalt
#

at least with the lightning / wet combo stuff dies pretty quickly

#

nice in veilwater where water is everywhere

#

but wand is super good too

fringe fulcrum
#

I have rain turned down to rare cus I absolutely hate it when games smack me with an annoying debuff that I can't do anything about.

Didn't know shock did more damage in water tho

tame basalt
#

is mad damage when stuff is wet

tall cliff
#

i just swapped from battlemage gameplay (wand primary, staff secondary) to wizard (staff primary, wand secondary) and I am about 500% squishier.

tame basalt
#

yeah not being able to block as staff is tough

#

i think the play is to use both

fringe fulcrum
#

i still have not found a gem that works well with wand skirmishing.

tame basalt
#

i put wand back in and use it in melee situations and it seems to help a lot

#

just backpedal kite and stuff melts

#

whereas at least with chain lightning you need a little bit more space to cast

#

but i'm critting for like 1900 when stuff is wet debuffed

fringe fulcrum
#

I also refuse to use anything other than eternal spells because I can NOT be bothered to craft more ammo after every goddamn expedition.

tame basalt
#

yeah

#

same

#

i need to get eternal ice 2 still

fringe fulcrum
#

I only have the basic eternal ice and fire spells. dunno where to get better ones.

Got the eternal glow stick spell that does NOTHING to the enemies too I guess....

tame basalt
#

eternal chain lightning is pretty sick

fringe fulcrum
#

where do I get it?

tame basalt
#

eternal fireball 2 is also stronger than fireball 4

#

once you make silver dust it'll unlock at the alchemist

fringe fulcrum
#

jfc how long has that been in my crafting recipes.......

tame basalt
#

lol

#

i hope they introduce more eternal spells

fringe fulcrum
#

I hope they introduce some early game lifesteal so solo mages have a bit more staying power in this game that seems to heavily slant towards melee and bows.

tame basalt
#

yeah early game mage is rough

fringe fulcrum
#

early game mage almost made me quit because dying in literally 2 hits to trash mobs is laughable no matter how many difficulty sliders you got.

tame basalt
#

i definitely died a lot

fringe fulcrum
#

I died a lot until I got double jump and realized that the enemies can easily be cheesed by climbing shit

plucky gyro
#

mage is rough when you start out. getting quick charge early on and obtaining the alchemist before the ranger helps out

fringe fulcrum
#

I beelined alchemest as soon as his quest told me he exists.

Never got quick charge tho cus at that point in the game I ESPECIALLY didn't wanna spend 15 minutes deforesting trees for resin to make more damn ammo after every adventure.

Having to craft spell charges prett much single handedly kept me away from using the staff until I unlocked the eternal spells.

plucky gyro
dark condor
#

it good or what is better

fringe fulcrum
#

oh I got it now, believe me. It's been a lifesaver in hollow halls.

But that was after I got the eternal spells.

When I pick up spell charges, half the time I just delete em if I need more space for my backpack.

plucky gyro
wintry crescent
#

Are these considered 3 separate effects of the gem? Or is the tooltip-text part just an outdated explanation of the bolded attributes?

fringe fulcrum
#

I found the staff to just be too high maintenance early game.

wild cypress
wintry crescent
#

gah that is so unintuitive. Thank you

fringe fulcrum
#

now that we're on the topic, I was always confused about that.

Say I got a gem that says it adds like 4 additional cutting damage or whatever.

If I add that to my wand, does my wand now do 50 fire damage and 4 cutting? Or is it simply wasted entirely

wintry crescent
#

I believe it does, but its still wasted because mixing types like that isn't optimal, I think

dark condor
#

Which gems should I socket into my staff for the best damage?

fringe fulcrum
#

I use storm's eye cus my staff is pretty much just a crowd buster

wintry crescent
#

Do dual-type weapons (e.g. Fire + Slashing) simply result in doing less damage to a monster compared to their pure-type counterparts?

fleet field
#

They just don't scale as well with multipliers for specific damage classes

plucky gyro
fleet field
#

But many melee are dual type, and if you've built into other multipliers elsewhere in the skill tree it kinda evens out

wintry crescent
#

So if I can get away with using a pure-type, its probably best?

plucky gyro
#

yoru better off using the dual to multi types. it helps when you meet a mob with a resistance type

wintry crescent
#

Sounds like dual-types are really only useful in the situation that I wanted to be able to hit weaknesses of two different types ("I'm going somewhere with lots of Fell, but maybe I'll hit up the Scavengers after.")

fleet field
#

Well, but there's LOTs of skill points, so you can easily make duals work

tame basalt
#

i kinda wanna get a storms eye over the skeleton one, doesn't really seem to help much

plucky gyro
#

like someone with a resistance to slashing but take extra damage to fire. or visa versa

wild cypress
fleet field
#

Yeah, I think mobs having different resistances and weaknesses probably makes a bigger difference than being totally damage-buff efficient

fringe fulcrum
#

I only put a few points into elemental damage buffs. Most of my points are in multi-purpose stuff and I make up the difference in damage by carrying around 5 different wands in my hotbar and switch between them mid combat so I'm always using the enemy's weakness.

fleet field
#

I carry 3 1h on my tank warrior - Aurora for crit and ice, Vesztah's for double health leech and partial blunt. I have is Pyreblade that benefits from the most skills so technically has the highest damage, but it's still terrible in Veilwater.

#

As an example
(A) 100% damage sword, enemy is not resistant = 100% damage
(B) 120% damage sword but of a damage class where enemy is 20% resistant = 96% damage

sand isle
#

What would be better for a soaked buil between megalodon gs and gs of rivalry ?

fleet field
#

Hmm, are Drak equally weak to lightning and ice?

sand isle
#

I don't know :/

#

But i was asking overall

fleet field
#

It looks like Rivalry might be slightly better, because of higher base damage. Let me upgrade this one quick to see if my calc is correct

sand isle
#

I can two phase fell dragon with both but it looks like rivalry is more consistent but megalodon hits harder when it crits

fleet field
#

Someone tell me if my math is wrong please

sand isle
#

So it's the weakest of the 3 T.T

fleet field
#

I put in Guard of the North just because I started to wonder - I use it because I like how it looks. But Guard of the North also has 10% crit chance even when not soaked

#

Buuuut. It also does less elemental damage, only 25.4. Megalodon does 76.2, and Rivalry does 38.1 Ice

#

So if the elemental weakness is pretty big on the enemy, Megalodon might be #1

sand isle
#

I see

#

I like the look of it

fleet field
#

okay sooo... Let's say the enemy is 30% elemental weakness. Then Megalodon becomes top

#

I don't know what the resistances are weaknesses are for sure so this is just theory

#

It seems though like a lot of the weapons are still pretty close in damage that you won't really have a problem - unless you're going against an enemy that is super resistant to the specific damage you're using.

sand isle
#

Interesting

#

Is there a spreadsheet for enemies weaknesses ?

fleet field
#

They're working on it in the wiki but there's a lot of unknowns still

sand isle
#

Hm that's what i thought

#

Thanks for your help mate !

#

I saw a juicy 9.5k damage on the fell dragon with it fell_hyper

#

Max i saw with rivalry was a bit more than 8k

#

That's why i wzs wondering

fleet field
#

Someone with patience will test them all like a science experiment eventually

sharp current
#

how the heck am I supposed to beat mr angry flying magical sword thrower

#

dude is op

wild cypress
tropic skiff
#

hey guys, was there a change recently to the skill tree, the warrior skill path, i have just loaded a save and some skills have been 'un-selected' but yet i stall have (had, cause i have changed my skills now) but i still had Swift Blades unlocked even though the skill line was un-selected some how? was there changes to warrior skills?

sharp current
wild cypress
sharp current
#

gotcha

fleet field
#

Ohh is this the Fell Sicklescythe?

sharp current
#

yeah

fleet field
#

Yeah there's like what.. 3 double sickle throws, and then that giant magic skull thingy, When avoiding the skull, it also has a blast radius.

sharp current
#

I'm horrible at parrying so this should be fun

viral turret
#

I learned to get in its face. He couldnโ€™t hit me with the double sickle throws from there. (They were eating me alive.)

sharp current
#

Yeah there was one point where I was in a sweet spot that he wasn't moving and couldn't slice me

#

Thanks for the tips

fleet field
#

unrelated how do I get these abs

cunning mural
viral turret
#

24/7 Shroud Living

sharp current
#

I got the shroud root down without aggroing mr slice and dice but I'll give him a go anyway

#

Got it, thanks guys

#

had just enough health potions

plucky gyro
narrow skiff
#

those aren't abs from working out, thems the kind of abs you get from starvation.

sand wren
#

if wizard is considered the weakest class in the game whats the strongest? Ranger?

fleet field
#

lol wizard is not the weakest class

#

There are builds with every weapon class and hybrid that make content trivially easy

plucky gyro
plucky gyro
#

just do a youtube search for 04am or glitchiz they have the top builds for all specs

#

i like taking the builds they m ake and alter them for my own playstyle

hushed sierra
ionic viper
# hushed sierra Hmm. Interesting. Could you share this about a wizard? Because I know how to eas...

Most NPCs will behave differently based on your actions. If you are running away, they will chase you, and the more you run, the more enemies will join the chase. And that is when you get the two-hit kills because they are hitting you in the back for back damage.

If you stand your ground and keep your back facing away from them, the fight becomes more evenly matched. It can still be scary with those heavy hits, but at least the whole group is not all swinging at the most vulnerable part of your character, your backside.

fleet field
#

I can put an example build up in a moment. Maybe eventually we'll be able to export one directly from the game, that'd be a cool feature.

ionic viper
#

Why can't I emoji your message tuxedo_cat?

fleet field
#

This general build has a lot of variations by playstyle but this is my skill tree. In terms of leveling progression - I went for Quick Charge, Double Jump, and partly up the tank tree first. Then the battlemage tree for wands, blink, more tank, and pushed into Wizard. Water Aura, Trickster, Ranger and Survivor came last.
https://enshrouded-skill-tree.com/?shortCode=6974ef254cf8ca7c2546c8dc

#

This is how the defensive stats look without food/buffs, wearing life/physical armor chest. You could also consider wearing life/physical armor pants for more forgiveness in close/mid range, or sprint speed pants if you like kiting.

#

The only enemy that you might want to eat food for is probably the Thunderbrute, but that guy is slow enough to avoid his attacks entirely by walking

tame basalt
#

does leveling the minor necromancy gem increase how often it procs? it sure seems to be proccing more as i've leveled it up to ~32

tame basalt
#

does it end up doing reasonable damage at max level?

#

thanks for confirming that

ionic viper
tame basalt
#

sorry lesser necromancy, the skeleton

half furnace
tame basalt
#

makes sense

loud nebula
#

If I ad a plus 15 blunt damage gem onto a weapon that doesn't do blunt damage do I still get the damage also if I spec into 20% more blunt damage do I get the added bonus

half furnace
hollow wraith
#

Fast question:

Do Gem of Toxic Betrayel and venomous blade work together? Applying 2 different stacks or adding them together? Or do I have to use the bleeding Gem for double DoT

solid star
#

I think if the best build for mages is to wear str melee armor something is wrong

narrow skiff
#

Can backstab and merciless strike bonuses stack?

#

like if I parry, get stunned, and then walk behind somoeone and do mercilous strike do I get the added bonus damage of backtab to the mercilous strike?

sand isle
#

Is there any non wet/soaked build viable actually ?

narrow skiff
#

over 1100 on a crit

steep hull
#

What's a good level to attempt the first hollow halls

clever scaffold
#

Solo or with team?

sullen crater
#

Yeah, what I said in the other chat was for solo.

clever scaffold
#

Solo would think at least 10 lvls above HH

sullen crater
#

I think I was under 15 when I did the first one, but 1) I was playing melee 2H and 2) it was tough near the end.

raven holly
#

Does backstab damage count for all weapons or only certain ones?

clever scaffold
#

I was with wife and kids on 4 different play through just now starting to run one solo

#

1hand with bow backup on this run.

#

But yeah 2 hand can clear tons

rigid merlin
#

Am I the only one who keeps getting thrown off by basic scavenger melee attacks?
Their parry timing seems to be off compared to everything else - it seems to me that their weapon lights up way later into the animation than any other enemy and I end up blocking instead of parrying.

#

I mean, I know it's a skill issue, I'm just wondering if I'm right or it's something else that throws me off about them.

vast hollow
#

Hello everyone! Anyone could share ur strongest archer build i could follow ? we started playing with a friends on hard having hard time ๐Ÿ˜„ wondering where to allocate my points as archer.

#

Almost finished with 1st biome

fleet field
narrow void
#

do these skills activate by their own or do I need the to level the wand to max first?

fleet field
narrow void
#

ah thank you how does multi shot work?

fleet field
#

two bolts instead of 1, but they hit for baseline about half

narrow void
#

when i press it it just does normal 1 attack or do i press extra button?
ah but visually ?

#

its just 1 ?

bronze hollow
fleet field
#

Visually you should see two but sometimes it's hard to see if they overlap sometimes

#

BUT - as you get further down the skill tree, there are skills that have a chance to activate per bolt/hit, so with some builds multishot can be preferable over normal single shot.

narrow void
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ah thank you

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so i see the damage and it only shows 1 damage tick instead of 2

ionic viper
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I agree with tuxedo_cat this . When multiple projectiles was introduced to the game, I was thinking they would seek out different enemies when two or more were in range. I was sadly disappointed when it was more of a cosmetic change than a game mechanic.

limpid star
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For dragon just use moleman strat with bow, make several hole entrances to peek and shoot from

brittle bay
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guys i am having so many questions about combat. or rather the elements... is fire the best against shrouded ? that's it ? does " effective " weight all the time the same ? as in if i have 50 damage of a certain element as effective, if i have 50 of a different element effective will they deal the same damage ?

narrow void
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so far from my experience using a wand wolfs are resistant and does lower damage but when using my staff with fire it does better or rather "normal" damage. but when against the shrouded wands does " effective damage" even when using basic wand and frost damage based wand.

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so it seems like as long as its effective its gana do same or better damage

rugged shadow
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Yo guys, is there a skill that let u regen when u do crit or something?

fluid light
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for melee "Battleheal" between tank and Battlemage in the skill tree

rugged shadow
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Oh ok ty

pure bobcat
# brittle bay guys i am having so many questions about combat. or rather the elements... is fi...

Each individual enemy has a set of resistances and weaknesses, which is what the "Effective / Resisted" popup is based on. In general, Fell enemies (the shroud creatures) tend to be weak to fire. Usually, similar "types" of enemies share similar elemental stats. But there is variability on a per enemy basis : for example Fell soldiers are neither weak nor resistant to ice, but Banshees are resistant to ice. Most scavengers are weak to ice and resistant to poison, but the scavenger dogs are the reverse, etc.

brittle bay
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Ok. Thats cool indeed. Who is weak to shroud? And to shock?

pure bobcat
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Shroud, I am not sure. I think most things except Fell and Hollow are either weak or "normal" towards Shroud damage. The problem is that Fell and Hollow make up a lot of enemies (and many bosses are Fell) and they either resist it or in some cases are immune. Shock is interesting, because in my experience few things are weak to it but very few things resist it either. This makes Shock damage quite reliable.

#

In particular, Shock is the only magic type that Hollow are not resistant to.

brittle bay
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Interesting. Im trying to triangulate 2 good types of weapon. My idea was blunt fire for everything dead and ice slash for everything alive.

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But then maybe its better slash shroud for evrything alive

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And the issue is that fire blunt is not a thing sadly. Aside 2 handed maces

pure bobcat
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Bear in mind, re-speccing your skills is cheap and relatively convenient. And switching out gems is cheap (but not very convenient, sadly). So you can change your build or experiment based on the weapons you happen to find.

brittle bay
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Yeah sure but its annoying. Should check daggers tbh. Perk eise they look op.

pure bobcat
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I've not used daggers, but I know many players have used them with great success. While they may not compete in terms of DPS on paper, the rapid attack speed means that anything that has a chance to trigger per hit will trigger much more often.

wild cypress
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Search my posts here. I linked to my perk build and strats. I am sleepy and in bed rn, but daggers are great.

maiden vigil
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Where can I find one of these? I'm scouring Embervale but yet to find it.

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Or is there a place like the Depot that has one? As a last resort.

wild cypress
maiden vigil
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I looked in the weapons aisle and didn't see it. Could've missed it though.

wild cypress
maiden vigil
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:0

brittle bay
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guys how do i check what a gem i own does ?

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not equipped

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just have it

cunning mural
brittle bay
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oh

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not in the chest was key

misty sedge
misty sedge
maiden vigil
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I went to a couple, even a French one and none of them had it.

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I don't even care if it's powerful, I just want it cuz it looks so cool.

elder rose
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I seen a video that the skull stalker helmet and gloves were bugged and the skill shot dmg was applied no matter where you hit them. can anyone confirm if this is true or not?

elder rose
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posted by glitchiz

wicked grotto
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Anyone know how to swing an axe at trees while moving instead of just standing still?

wild cypress
wicked grotto
# wild cypress Don't think that's an option at this time?

I don't get it though because most of the time my player just stands in 1 place and swings so I have to position myself to make sure I'm hitting the tree. But sometimes my player will randomly start swinging the axe while slightly lunging forward hitting much more in it's path

bronze hollow
bronze hollow
wicked grotto
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I've never targeted onto trees, I'm also not sure what the positioning is because I can swing real close or farther away and I'm not doing any lunging

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I guess I don't really understand then

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I'm trying to cut these all down without just standing in 1 place

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I happened to have gotten lucky and was lunging and swinging my axe on my other batch I harvested and I would like to know how to repeat that

bronze hollow
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Melee combat is mainly about positioning and locking onto targets.
Hitting targets that aren't enemies is ALL about position.

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You can't lock onto a tree because it's "technically" not a target, it poses no threat.

wicked grotto
bronze hollow
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Ok, so this interaction is a consequence of using an enemy with an axe equipped instead of a weapon.

It'll work, providing you get the timing right.

Without the enemy to start the swing tho, it won't work.

wicked grotto
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That's what I'm saying I'm confused by, because I have done it just a bit ago, without an enemy nearby me. I'm at Blue Goblet and there are no enemies yet I just cleared out my farm somehow doing that axe swing. I will just assume it was a glitch, I just wanted to make sure there wasn't a way to use the axe that I wasn't familiar with