#other-games
1 messages ยท Page 59 of 1
That's rough for sure
And then the players start bickering and it all falls apart.
Or just real life intrudes.
The scheduling boss is definitely the hardest boss, being an adult sucks sometimes
Definitely miss the HS/College days where we'd play D&D for like 8 hours straight
ZYNX has been defeated by... scheduling!
YOU MUST FACE THE SCHEDULE ALONE. ๐
i never got into DND groups online
needs to be in real life imo
even there if the dungeon master just designs a campaign to kill you as if they want to turn DND into kingdom death, not worth it.
and some people want you to RP voices... yeah no
i signed up for a board game, not voice acting
I don't care about voices. But do want players to "think like their character would." Have flaws. Have intraparty drama without it becoming real drama, right?
Not simply be power fantasy trips with hyper-competence.
And D&D is not a board game - or wasn't intended to be.
It is collaborative storytelling, with rules to prevent Amber diceless type shenanigans ๐
Just read about someone recoiling at a diceless system in another place lol. Something's in the air today.
There is diceless, and there is Amber diceless... very different beasts ๐
even if its a story game, i'm not a book writer, there's no way im having a character with their own personality separate from my own, unless i had multiple personality disorder
or unless im a book writer and prepped the character for months
to have a consistent character without doing that is impossible
you get more consistency if you base your character off your own personality
what would i do? easy, i would do this.
It isn't that hard. Pick a character you like and emulate them
nah its guess work
you're guessing what that person would do, you dont actually know
It isn't ๐
yes it is
i know about worf from star trek
i dont know what the f he would do in every situation
i'm guessing, and im a huge star trek fan
So play a barbarian "like worf." Family dishonored, etc.
there is precedent where worf doesn't choose the most violent option
You don't need to overthink it.
nah i can just base my character on my personality
Or "be correct to any other Star Trek fan"
But it gives your character a personality atop your own, right?
if im gonna play worf, ill play a star trek game ๐
i dont get the appeal even
maybe ill play a coward, my character runs from every battle, the party will love me
ill go make drinks, while you guys battle the lich lord
since i ran away
See, this is what i mean lol.
You can play a coward, that doesn't run away.
See: Vila on Blake's Seven, or Kalee on Firefly.
its my character, he runs away. ๐ thats the most realistic outcome right? you dont want hyper competance or power fantasy. my character is super realistic.
anyone who fights is being a hero
Every player needs to "bring their character to the table" - role-playing cowardice, then join the fight anyways.
You are doing just like my "problem" platers, and assuming facts not in evidence.
TTRPG is a group game. You need to go with the group.
One of the characters in the current Critical Role season is RPing a coward really well
Probably my favorite of Sam's characters so far
if a character fights a lich lord, then i dont get how a GM can tell me my character needs a specific personality other than my own. since fighting a lich lord is already beyond what most people would do... its unrealistic.
You can RP as whatever, but you have to find a way to have your character go along with the party and story.
No living person would approach a lich without fear.
I mean, you dont' play D&D characters to do what "most people" would do, you tend to be heroes for a reason
Like, that's kind of the point
I cast magic missile!
And heroes can be imperfect, yet still do the right thing.
yeah so then my hero can have any personality, i dont get what the problem is. my hero can be me, put into the story, like in tron.
I play almost all of my DnD characters as myself in that context and with those abilities and make decisions based on what I think I would have done ๐
It's always more interesting when they are
If you're looking for a REALLY good podcast, Adventure Zone is incredible
here we go my heroes backstory is that i was sitting home playing computer games, and a portal opened up and took me to new world. same story as ultima online.
Again, just no way to make myself understood here. So everyone makes up unhelpful interpretations of what should be no big deal.
I don't require this. I am trying to steer folks to it, in my games.
like why do barbarians need a stereotyped archetype?
They don't- I play HERO System
maybe my barbarian prefers playing a lute like a bard, but ended up being a barbarian
Also even in settings/games with barbarians as a sterotyped archetype, you can customize it to fit what you want
HERO can build the agile fighter, the wise barbarian, the goblin wizard, whatever you want.
like the idea of using your "rage" as a sort of hyper calm "battle focus" instead of frothing madman
My current Barbarian is basically Andre the Giant from Princess Bride.
Like, leave the mechanics the same, but just change the theme to fit whatever makes sense for your character
does he rhyme?
Gentle Giant, fully capable of raging and ripping your arms off.
I have done so just twice so far ๐
can i play a deamon?
Yep
No such thing in my setting.
But, I could see it, in a game, and done well.
Tieflings are basically half-demons and are a very common race in standard D&D
But in Critical Role they have a character playing a tiefling themed as a full demon
Imagination is the POINT
See Karlach and Raphael in BG3
Working with your players to make the things they want to do work is a key aspect of DMing
Fantastic role models for such a character.
The biggest question you have to keep asking your players is just "why would someone want to adventure with you?" so that you don't end up with characters that hate each other and just... wouldn't be a party, lol
i was thinking of a character like etrigan, actual deamon, that rhymes, and is cursed. https://dc.fandom.com/wiki/Etrigan_(New_Earth)
Totally doable
And that is what I meant by "bring your character to the table."
Would be suuuuper easy in some systems like Rifts
I have literally built an Etrigan like character for HERO system.
yeah but im not sure what etrigans personality is, just that he's good, i can bring a type, not a personality. personality is still based off me.
And that is fine.
that is so true, a few years back I played a cavalier built Sprite with an owl as my mount (had to tinker the rules a bit so that constant flying wouldn't break the game, but it was fun) (pathfinder 2e btw)
Just, again, put yourself in the shoes and don't respond to every issue with the optimal plan.
My barbarian is a comedy of human errors in our Withlight Carnival campaign
Everyone else is some brand of Fae.
I am the stranger in a strange land who has no business being here, and no wisdom of what not to do.
Causing much hilarity ๐
The fights, I am a God amongst Men thus far. The RP bits? Hehe that's where I have my fun.
In the Faewild, sees a walking house and yells in shock: "IT BABA YAGA!!!"
ProTip: Do NOT do this
Rifts ๐ญ
Imagine someone doing a proper Rifts video game x.x
I played the beta of that. God. I'm so old lol.
The Rifts setting is so cool but it would be so hard to make a game of
Maybe a MMO ๐
Rifts was misunderstood by most.
You weren't supposed to mix regions. Australia's shamans have no place at the rift in St. Louis. That is Glitterboy territory.
MDC or go home ๐
Tbh I dont think we ever got past character creation, the lore was so wild, none of us ever came up with a story to tell.
Pretty much. I think we managed to try one combat before it all collapsed on itself.
Somebody set about converting it to HERO. I think they went mad and got committed ๐
Sounds about right
rock and stone!
Epic
For a second I thought you'd made a power armor in enshrouded with creative prop placement
8 days until No Rest for the Wicked Together!!!
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No passes. No paywalls. Every Realm is yours.
Your Realm.
Your Crew.
Your Consequences.
Mark your calendars: January 22nd.
We canโt wait for you to dive in!
Watch the full Wicked Inside Showcase here - https://youtu.be/ayIqY6Sszcw
From Moon S...
Ain't no rest for the wicked
Coin don't grow on trees
I got bills to pay I got ghouls to slay
Ain't enough melee in this world for me
TBH the fact they didn't do a parody of the song for the release is a big shame
I just love games where you can build something ... unusual)
Well I was playing a lot of Enshrouded lately but then this small hidden indie game came out
What are your thoughts so far? It's something I've been considering purchasing...
What game is this? That's some extremely surrealist vibes.
looks like No Mans Sky
Yep, this is No man's sky ))
Madness
๐
How do they even load a 1:1 scale New York City in the game? It's like 30,000 blocks (i.e. meters) across or more.
For minecraft, mods that better utilize modern hardware for minecraft as I understand it.
For over five years, weโve been recreating New York City in Minecraft at a true 1:1 scale over 50,000 buildings brought to life across Lower Manhattan.
๐ฆ ๐๐๐ฉ๐ ๐๐ข๐ช๐ก๐๐ข๐๐:
https://www.patreon.com/posts/special-bte-nyc-147888234
๐ฆ ๐๐๐๐ฅ๐ข๐๐ ๐๐ข๐ช๐ก๐๐ข๐๐
https://www....
it looks like all you can do is stand around though
did you pay for a game where you just stand around and admire yourself?
where are the twin towe.. oh nevermind
so i can literally join that server, and say i visited new york city
Mirror from twitter/x.
ELDEN RING --- iยดm curious to play my first ever SOUL-type game with Elden Ring, but i have 2 doubts... #1 ) is there a system of chest, where i can save all my loot ??? --- #2 ) - are there quests given by NPC or its just a "reach the golden tree and kill final boss" sort of objective ???
For building games, yes, lol. I would be happy to stand around and admire my ...or other.. builds. I've never played Minecraft. Does it have mobs?
- there is an item storage but it's not even really necessary because your inventory is unlimited; there is a weight system but that only applies to the armor and weapons you have equipped, everything else you can carry as much as you find
- there are quests given by NPCs but none of them are actually necessary to finish the game; they're there either to give you some direction on where to go (such as giving you a list of bosses they want you to kill) or give you some optional loot
as a warning, the NPC quests are notorious for being kinda obtuse sometimes and being easy to break if you advance in the world too quickly
By "kinda obtuse" he means you'll miss 90% of non-essential npc quests on your first 3 playthroughs ๐ but it wont impact your ability to finish the game.
yeah there's mobs
why the weird question?
hytale has mobs doesn't it?
the minecraft one was
oh for new york yeah
just someone asked if all you do is stand around and admire your build and i was curious if there were mobs
yeah both hytale and minecraft have mobs
my friend said hytale feels like that swamp mod we played on minecraft
just less swampy
this one https://youtu.be/J3ZjXKXg0cU
Today we kick off a new series that had been requested and planned for a while now. This will be a complete top to bottom tutorial and spotlight for the betweenlands mod, featuring information on every aspect of the mod, tips for survival and some setups to make your life easier, and will be updated as new content is added to the betweenlands i...
so hytale = the betweenlands, but less swampy
and also my friend said progression is way more linear than in minecraft
in minecraft, you sort of have to stop one path of progression, and start somewhere else... sort of like explore? know when you need to mine underground and build a portal and what resources to extract. you sort of do everything at once, lots of sandbox feeling.
Minecraft looks great from a distance but too blocky
they are both block games, look the same to me really
which is why voxels games that can connect bvlocks seamlessly is such a win
Separate the real from the rumor... Join us for the exclusive reveal of the next Life is Strange game.
January 20. 10am PST / 1pm EST / 6pm GMT / 7pm CET.
Purchase games from across the #LifeIsStrange series here: https://www.lifeisstrange.com/buy-now/
Life is Strange is a series of award-winning, third-person narrative adventure games. ...
New World: Aeternum will officially be taken offline from all platforms on January 31, 2027. On January 15, 2026, the title will be delisted and no longer available for purchase. Players will still be able to play New World: Aeternum on their purchased platform, and we are extending the Nighthaven season until the servers are taken offline on January 31, 2027.
The fact that it happened right after their most exciting release when things were looking up is so sad
Is it another rug pull by rights holder / corporate overlord?
MMOs require constant development and staffing; Jeff Bezos and cutthroat investors don't like that.
MMO players reject AI generated content and quests; Jeff Bezos and cutthroat investors don't like that.
MMOs that can't addict players to mini transactions don't print money; Jeff Bezos and cutthroat investors hate that.
I tried to find it but can't right now, but last fall I read a really heartbroken article about the inevitable downfall of the game right after a new major content release and how abused the players felt after all they'd went through waiting for the game to stabilize. It's a shame for the players and employees, and an albatross around Bezos's neck.
i have entered the game
Basically yeah. MMOs are fundamentally incompatible with "number go up" mentality. I spend a LOT of time these days working on a solution to the financial problems with MMO development, and I think I've got a business plan that just might work.
open a door and see this lol
now if i was trolling, i'd be like $40 for WIP sign!?
BUT i know the game is good, just pretty funny
i think my character is too white, ill change that later lol
i couldn't find skin section at all
I didn't actually change mine, that's just what the initial random gave me
same
I played for a few hours last night, and the "minecraft but focus on adventure" is something I've always wanted
I love Enshrouded, but exploring procedurally generated worlds hits different sometimes
(But also Enshrouded proc-gen expansion would hit HARD)
mushrooms growing in the shade
nice to see
lots of berries so you dont starve
seems like terrain gen could be better
it seems a bit like it has rough transitions, not always smooth, just weird holes or drops or high elevation changes.
maybe the area im in
I want it so bad
We definitely wont see it any time soon, but hopefully one day.
Yeah we knew itd be suuuuper early, but whats there seems good so far.
one improvement over minecraft is you can fall 15+ blocks and not die
this is sad but not surprising
agreed
I saw the player graph of the new release and then cancellation announcement a few days later and man is it depressing.
i always find it mind boggling
that a game that has outfits as a core concept
never has save slots for said outfits
so you have to mess around reoutfitting if you want to change up look
skatecpt is a good example, still ea though
hytale another example now, though basically an alpha release
Yeah, a "wardrobe" system where you can swap armors and stuff would be great
can also have mannequins
but yeah i specifically want, save outfit button
and then easily select outfit i saved, and wear it
for the cosmetics
since the cosmetics are not in game items
I tried Hytale the past couple days
its pretty barebones and definitely lacks content
adventure mode will hopefully fix that
but its kinda offputting to see so many places that all have WIP signs everywhere
i like the mobs and even the loot drops are fairly strong which is nice
its cool there is a competitor to Minecraft but at this point there are so many mods in minecraft it is way more than what you get in this base game
think modded minecraft has better combat as well but for base game, the combat seems alright
The easy answer is dont support Amazon Games. Ever.
Shouldn't have been supported after the abysmal alpha of that game that they had
depends
it probably has more content than vanilla minecraft, the only difference is vanilla minecraft it's harder to get places for the progression and do things imo. hytale is an easier game.
if you're a builder, then hytale being barebones or missing content as an ea game, doesn't matter. you can spend hundreds of hours making builds and those builds can be your content or time spent between major updates.
hytale has a bug problem so i guess i wont play anymore
that was short lived
ill try again in 1 month
I'd say that for an early access release, they've got a pretty good amount of content. You can see the vision, there's decent variety to start, you can get a feel for what their goals are.
I don't know if it'll ever be a game for me, because much like minecraft it feels like they want mods to be a big thing they support, which is never something I really want
how far into progression did you get?
i started just building right away and some cavern diving/mining. even with copper gear, everything pretty much melts
and most of the key areas i tried going to for content all had WIP or if it had stuff.. it was just minor camps with really low grade mats
the Hytale trailer was 7 years ago
I went straight to progression, built my encampment right outside a big cave system
i expected more.. just like i expected more out of Ashes
Got into full iron gear
Well, remember that it got reverted to the "Pre-riot" state of the game. So everything after they got bought by Riot is gone.
yeah, i have iron but haven't crafted anythign yet bc i didnt feel like i needed to haha
So that's probably 3-4 years of devlopment just gone
oh it definitely is
but all they'd need to do is add more content and continue to improve generation and they'll be in a good state before long.
I bet you their content velocity picks waaaaay up since they don't have to deal with the buerocracy of a huge company
hope so!
i do like the combat versus minecraft
im more curious how long it will be for adventure mode
i also agree what you say about them kinda using modders as a crutch
i prefer devs that do most of the work
games broken for me
i was playing hytale, the game was running fine for 3 hours. i close it, i play something else, i go back to hytale and suddenly my computer freezes every 10 seconds for 5 seconds... i dont see much demands in task manager for ram memory, gpu is at 30% cpu is 5%.. i have a 3080ti and 5950x cpu. i close the game, and the computer entirely is still lagging. i end up having to system restart. i know it's linked to hytale because it's fine now that hytale isn't open.
its a slippery slope where you just become Bethesda Games XD
game runs like a dream for me
tried like 3 times in a row, computer just start freezing each time
9800x3D and a 7090xt
only in hytale
weird
its weird that i close game and it affects computer after
yes
very weird
makes me wonder if its the game, if not... why does it only trigger when game is opened
did rebooting fix it?
gotcha
but i weirdly played fine for 4 hours previously with no issues
i guess this is what i get for building a house?
not sure.. i can even run two games at a time with Hytale without a hiccup
and its loading into your map?
i wonder if its something in my house causing it
or just launching the game?
yeah it loads into the map
maybe
runs smooth for like 30 seconds
what did you make so i can avoid that lmao
then the freezing starts, and then even if i close the game, the freezing continues.
i have just been furnishing my place with stolen furniture from the towns etc hahaha
hell if i know. i made a wood house, with wood floor, some windows, i used some flat blocks, and stair blocks as a ceiling because i was going to make a second floor. i carved out a bit of the side of a mountain.. and i recently made the chest that requires 2 iron.
some doors
but i was behind on a driver update for graphic card
so i just updated
scared to try again
tired of rebooting my pc
dont think its the carving mountain.. i carved out a small nook as well
i switch to full screen
and disabled antialiasing
so that frames can exceed monitor refresh
seems like its working now
one of the changes i did fixed it
either the new driver, wow it was only 1 update behind... or the turning off antialias, or the fullscreen instead of window
thats good!
Join us in the skies for the One Year Anniversary of Aloft! Here's everything we've added to the game so far, including three major content updates. We are also announcing our next update, Gliders & Gales, launching on February 12!
Aloft on Steam: https://store.steampowered.com/app/1660080/Aloft/
Soar the skies in Aloft, the co-op sandbox surviv...
Looks like they had some good updates
I dunno why, but I've never loved the "sail the island" concept, I prefer the sort of "build your ship" stuff that Lost Skies does
sail the island you say.
Yeah it's kind of neat
there is thorium with sand above it. i mine the thorium, and the whole column of sand falls down and becomes a pickup item.
there is a solid mine wall. on top of the mine wall made of stone. there is sand. i put a torch on the sand. the whole chunk falls down, however big their chunk is? 16x16? even though there is a wall right under it to support it still. exposing the ceiling of the mine to the sky. all the sand is not solid, it's a pick up-item.
whats the point of having dungeons underground if i can put a torch anywhere, and uncover it, and 1000 tons of sand disappears.
i also prefer lost skies
If you're playing that New World game it's probably going to get shutdown sometime in 2027
i mean its an mmo. but ya. world sucks.
It's players begging for the right to keep their digital house standing after the landlord (Amazon) decides to bulldoze the neighborhood.
Game is dead
hytale seems to be using tunes from starwars, and nat king cole when i fall in love. interesting to see little hints of both things in the music.
i could give you sections of music that sound exactly like those songs or very close
for starwars it was 3 seconds, a specific thing
The good ones eventually get re-born somehow. Everquest never actually died, though it was gobbled up by a company that just gouges the poor folk who can't let go of their 20+ year characters.
It's like 120 to 300 a year or something, depending on what perks you want / need.
City of Heroes got fan-made servers, as did many others.
I doubt New World will be such, dunno.
Everquest also has 7 or 8 projects trying to reimagine it into a different game, but they're all pretty slow progress projects
I have... many thoughts about what it will take for a modern MMO to succeed, and recapturing the past isn't it
hi mate
lol and heres a random factoid,
many gamers have eye disablities due to lighting. like photophobia and reverse photophobia
but almost all game dev refuse to put in the disably accomendation for it,
which is night lighting brightness slider, and day brightness lighting slider.( these are the actuall game worlds lighting modules)
9turn these twoo low and you get valhiem and enshrouded night....
not to be confused withe the brightness slider( which is actuall not related to a games lighting at all, but in realty is actual monitors and gpus processing back lights when displaying the game lol)( turn it two low and the game goes black)
In this rogue-like restaurant-action-sim, you play as a goblin that has the dream of becoming a sushi chef. Upgrade the restaurant, the menu and your ingredients to feed your fellow goblins the best and most expensive sushi any goblin can find in the cave!
-----------------------------------------------------------------------------------------...
Check out this new extended gameplay demo reveal from Lord of Mysteries, a new game developed in Unreal Engine 5. This work in progress footage provided by Spark Nexa has been edited by us. You can explore in this demo the city where the story begins called Tingen. The new game based on the hit web novel Lord of the Mysteries ่ฏก็งไนไธป is an ...
Marathon releases March 5, 2026.
Secrets. Buried and rotting. With the UESC holding the shovel.
That's where you come in, Runner.
Scavenge the lost colony of Tau Ceti IV in the survival extraction FPS from the creators of Halo and Destiny.
Pre-order Marathon now:
Steam: https://store.steampowered.com/app/3065800/Marathon/
PlayStation 5: h...
Comments section is actual gold.
https://bsky.app/profile/sosowski.bsky.social/post/3lm5dlspqws2o
You can try the Microsoft just released a Quake 2 demo that runs on genAI.
It forgets where you are you each time you look at the floor and soft-locks when it's to dark. A technological marvel.
You can try the "Copilot Gaming Experience" here: copilot.microsoft.com/wham
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I saw that a few days ago, the repost I saw said something like "We finally invented a machine that CANT play doom"
Inverted singularity where everything becomes dumb, not one.
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a 15 year old figured out how to do it
https://www.ign.com/articles/hytale-and-minecraft-get-crossplay-capability-thanks-to-intrepid-modder
but why though? i thought hytale was supposed to be Minecraft but better
best guess would be he wants access to everything he has built in minecraft in Hytale. Aside from doing this the just because reason.
do exist a game similar to Enshrouded but with multiplayer? (matchmaking)
I'm looking for something more group based rather than playing solo, with.combat and some base building
I was thinking about in-game multiplayer not tied to discord
You can join other servers, you can host your own game to the public, there is shared progress and global text chat + emotes. What are you asking for that isn't that?
I'll see how it works
id:guide #server-faq Also, type /lfg for a handy bot output for finding others.
Roger that, thank you
easily the best game trailer ive seen in the last 8 years
Epilepsy warning: Contains some degree of flashing lights.
Vintage Story is an uncompromising wilderness survival sandbox game inspired by lovecraftian horror themes. Find yourself in a ruined world reclaimed by nature and permeated by unnerving temporal disturbances. Relive the advent of human civilization, or take your own path.
https://www....
probably should have bought this instead of hytale
but i don't mind owning both games
Hytale definitely has potential, I'm happy to support them in getting there. Always support your local indie devs ๐
Video: https://www.youtube.com/watch?v=ABTQGzp1ktA
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I can't wait for modding support. People are gonna go absolutely nuts with it.
have they said modding suport in works?
They've said it's something they ultimately want to support, but a lot of other things come first (1.0, console releases, etc). Because they're building the engine as well as the game, they have to create all the modding support from scratch, they don't get any shortcuts like a game in Unreal or Unity might
In Enshrouded? I actually just gave my thoughts on that to someone else an hour ago, lol: #combat-and-skills message
But yeah, pretty much what Zerax said.
There you go, straight from the boss man's mouth (hands?)
Aethertale is a relaxed survival server focused on building, exploration, and long-term play.
Join us: 88.211.237.158:25565 on Hytale!
remember when i said hytale caused my PC to freeze
technically hytale initatied the problem, but as usual it's a driver + windows 11 issue.
win + ctrl + shift + b immediately fixed the lag i was having just now.
I don't miss Windows.
i dont know if i understand this
lol
wierd ass windows settings?
i shut it off though
i told it to explain like im child
lol
man i really don't want to use chatgpt, but sometimes its helpful
The GPU stays in a bad mood .... ๐ญ
I've never used chat gpt. I didn't realise it had a sense of humour.
3โฆ 2โฆ 1โฆ Together!
No Rest for the Wicked Together is LIVE.
Our co-op update is available right now with a Free Steam Weekend until Jan 26 and 40% off.
No passes. No paywalls. Just you, your Realm, and the consequences you create.
This update pushed us harder than anything weโve shipped before. We tested, broke, rebuilt, and tested ag...
Learn more about Fable's story, gameplay mechanics, the world, and much more in this gameplay overview from the Xbox Developer Direct 2026. Fable is set to come out in Autumn 2026! See timestamps below!
Timestamps
0:00 Intro
0:51 Story Overview
1:30 Venturing out into the World
1:56 Bowerstone Overview
2:41 North of Albion
3:00 Heroes Gameplay ...
Fable is coming Autumn 2026.
Become the Hero you want to be in an immersive open-world action-RPG where each choice shapes your journey, reputation is everything, and fairytale endings are never guaranteed.
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pokemon developers new game
https://youtu.be/ilAwYJaLSKQ?si=AOBv-Z9YQv6x2rZG
Learn more about Beast of Reincarnation, the 'one-person, one-dog action RPG" from Pokemon developer Game Freak. During the Developer_Direct, we learned more about the journey of Emma and Koo in 4026 AD and the gameplay fans can expect, which fuses Emma's fast-paced katana action and Koo's powerful skills that are triggered via a command-based s...
HYVERSEBR - SERร QUE TEREMOS UMA AVENTURA?
#hypixel #hytale #games #gaming #minecraft #survival #viral
HYVERSEBR - https://discord.gg/haHVrKfK
Game Page: http://doublefine.com/games/kiln
Beta Signups: http://doublefine.com/beta
Announcing Kiln: An online, multiplayer, pottery party brawler from Double Fine Productions. Grab your friends to assemble a team of colorful spirits, then sculpt ceramic battle armor on a pottery wheel. The size and shape of your pots determine their play-styl...
gamefreak? theyre doing another game?
i played RuneScape Dragon wilds and i gotta say it doesnt scratch that itch like Enshrouded does... the only thing they got right are the spells, if we could get the building spell they have in that game we would be set!
ya, it's okay.
yes they are, and its a huge diversion from Pokemon
yeah, I tried the alpha test and didnt like it really, not a bad game though
So, Enshrouded uses "E" to interact and left-click to consume, while Hytale uses "F" to interact and right-click to consume, and it is messing with my head. But I can't play Hytale very much until it gets more stable or they fix whatever bug is plaguing me, so I guess conflicting keybinds are a problem for future me.
yeah not bad, but not enough to keep my attention
i went to change the keybinding but E is used for an ability so i was always pressing the wrong button as well
Honestly I wish Enshrouded would use both "E" and "F", reserving one for combat special actions and the other for non-combat actions. Right now "F" is used for "Take All" and ... that's about it? I cannot express how many weird situations this would avoid.
i normally play on controller so its confusing there as well, i have an old wrist injury that limits my mouse and keyboard play
oh ya, games like valheim and dragonwilds use TAB for inventory and other games I've played use I as it's the first letter of inventory but enshrouded uses M or something and it really threw me off when i tried playing dragonwilds lol
it sucks, but at least Enshrouded has controller support, Hytale doesnt
It's "B" by default, for "Backpack". Which is logical I suppose, but still weird.
It's like how Blender made their movement/sliding key "G" and some people were like, "......" and the explanation was "G is for 'Grab', of course it makes sense!". But I'm used to that one at least.
astroneer does the same and it just gets sooo confusing going from one to the other
hytale is 5 years behind on development so they need a little time to catch up
I had fun with the time I was able to play, just couldnโt play as much as I would have liked. Sucks that there is so much hate for controller users. I literally canโt use a mouse for that long
Not for glory. Not for revenge. Not for pride. You fight for the future of Pywell.
Explore uncharted lands, fight against threats that stand in your way, and discover the wonders the world in Crimson Desert. Pre-purchase Crimson Desert and get the Kliff Outfit in Fortnite at launch. https://epic.gm/crimson-desert
https://teamninja-studio.com/nioh3/
Dive into the world of Nioh 3 with this gameplay showcase demonstrating unique yokai, historical heroes, samurai and ninja-style combat, and the Crucible.
"Conquer the Crucible, Become Shogun."
The Nioh 3 demo launches January 29, 2026, on PlayStationยฎ5 and Steam. Carry your save file to the full game.
...
Add Aniimo to your Steam wishlist! ๐ https://store.steampowered.com/app/4126040/Aniimo/
Welcome back to Idyll, Pathfinders!
Aniimo's Second Closed Beta is here, and a new journey begins.
Whether you're returning to Idyll or stepping into this world for the first time, we're excited to have you with us on this journey!
Follow us on social m...
@tepid wadi that didnt take long. Steam delisted Dreadmyst
Oh wow
it was over the bought assets. ncsoft went after them.
Illegally paid for
Notthatshocked.gif
You can't just steal assets and expect to not be gone after. Palworld didn't even STEAL assets and had to deal with Nintendo's ravenous lawyers
we should be hearing more about this asset seller more than anything. Seems they even have WoW assets to sell.
Resonant Q is a 1โ3 player dark sci-fi survival shooter.
Fight your way up a decaying Orbital Ring, hunt Anomalies, salvage lost technology, and extract before your suitโs Energy โ which powers weapons, oxygen, scanning, and abilities โ runs out.
This gameplay trailer showcases third-person combat, co-op exploration, and the gameโs s...
i wonder if the new fable will be any good.
Hello everyone!
Half Sword Early Access is finally releasing!
Release Date: 30th of January
You have a whole week to prepare!
Thank you for waiting for this extra month, we hope you rested well on your holidays and now you are ready for all the new stuff we prepared for you!
As you understand, we are still working on the game and new conten...
man i remember being total and complete sociopath in the og fable it got even worse with the lost chapters
that and morrowind were my teenage examples of this is why i can't have nice things
I just remember grinding mobs to level up in the original fable and then accidentally being 100% good because they were evil mobs ๐
the aging part of Fable was so good
it was
#hytale #hypixel #viral #minecraft #foryou #gaming #minecraftmod
0:00 - 0:23 - SE INSCREVA E CURTA
0:24 - 5:28 - CAVERNA ERRADA 5X
5:29 - 7:10 - CAVERNA CERTA AVENTURA
7:11 - 13:24 - VOLTANDO PRA BASE
13:25 - 20:00 - CHEGAMOS NA BASE
20:02 - 30:15 - UTILIZANDO OS RECURSOS
eh just consider it free therapy
Let's friggin' gooooo! I have 2,500 hours in that game lol.
new Inscryption inspired game coming out
https://youtu.be/KaKqREpO01w?si=IrQouMpCCSF2mqv7
The Killing Stone is an all new deckbuilding card battler with a 17th century occult horror narrative. Each card battle forms part of a bargaining ritual where you mediate the fate of members of a cursed family. Use your wits to beat the Devil at his own game. Starring Emma Gregory and Liam O'Brien in a story written and performed twice: in 17th...
Doing my first Joja playthrough in Stardew Valley. Made me giggle. XD
anyone ever "deleted" terrain in Valheim?
How do you mean?
with mods, you could delete the floor in valheim
Oh! I've yet to really dabble with mods in Valheim.
@little shore I, too, hate the queen. Not too big a fan of the Mistlands, either.
Like. . .
Couldn't even beat the queen. All the damage we did to it was healed very quickly.
Ended up having someone hook us up with hundreds of vile bombs.
And then bombing her till she was defeated.
Mistlands is a game killer...
Like just let me do damage to the boss. I hate when a boss just demands an unrealistic loadout
"Oh all you need to do is carry 400 stun arrows and 650 vile bombs and"
To be fair, ran into an issue with the ||Fell Dragon Youngling.|| Had someone beat it for me.
a similiar issue* rather.
the mist of the mistlands is abysmal. you literally can't see the front of your boat while sailing... and that is WITH the wisp that's supposed to let you see in the mist
I'm referencing that thing too. My only pain point about Enshrouded's progression
Mistlands was crazy but at least I kinda enjoyed the parkour and challenge of it
lightly modding it. I liked valheim
Never bring a boat into the mistlands. Big mistake. Same with Swamp.
But the boss.. I spent 20 minutes hurting it, killing adds, seeing the boss had healed
I feel that the wisp should've given you much more visibility.
With everything as strong as it could be without being a cheat weapon
here's how you make the mistlands infinitely better.
3 mods.
- a mod that removes the dirt of your screen when you have bloom on. (that will always be my number 1 mod, why isn't that a vanilla feature?!)
- remove all of the mist from the mistlands entirely
- use a weather tweaking mod... to add fog/mist in, similar to how it looks in the blackforest at dawn/dusk
but I sooo get down with the rest of Valheim
the music, the armor and weapon design, the farming
I do prefer Enshrouded overall though
hear me out
Valheim mountain... Albaneve Summits... this song. https://youtu.be/9jdmz1bnwLo
Music: Snowpeak
Game: The Legend of Zelda: Twilight Princess
Playlist: https://youtube.com/playlist?list=PLT7j9Cmd9zsFRg87RlzivyqjF05WRurXx&si=h1oPOzqKdMUCuzm8
Composer: Toru Minegishi
Year: 2006
Platform: Gamecube, Wii, Wi U
One thing I love in Enshrouded that's something that is lacking in a lot of these sorts of games is the NPCs. It makes my little settlements I build feel like they have more purpose. Makes them feel alive and lived in.
Twilight Princess' OST feels unrivaled to me... nothing quite hits that feeling
Kindlewastes + TP Gerudo Desert is also a great time
and TP Faron Woods + Valheim Black Forest is also pretty good
Lowkey, now I wanna listen to Snowpeak outside here in winter sometimes. It'd be a good time to do that soon. We're getting a foot of snow tonight, lol.
Twilight Princess has an amazing sense of "alone" to it, without necessarily feeling "lonely"
I've listened to Skyrim music while wandering out in the winter nights. Really captures the vibe of a winter night, lol.
What's your favorite TP dungeon?
...Lakebed
it had waterslides
its hard to beat waterslides
an the final plunge into the boss arena is... cinematic
I like dungeons with central hub rooms, which are most of the dungeons in TP, and I feel like Lakebed did that best.
I just really like the layout and progression, and the central hub.
all of TPs dungeons are great. Lakebed and Snowpeak Ruins were the best though
Oh, man. Snowpeak Ruins are great. (Have you tried to/considered recreating it?
that is significantly harder to make than you think it is, lol
I have considered it, I realized "oh no that's just impossible"
Oh, I didn't think it was easy, lol.
I made a 4 room house with a deck. That wasn't easy. I can only imagine how a big mansion would be.
(Well, when I say it wasn't easy, I moreso mean that it wasn't quick.)
I do like building, I've made a lot of fun things in enshrouded. like a house my parents had in Ultima Online
I want to recreate a location from my main game project I've been deving on. I'd do it in the Kindlewastes, most likely. That, or the Nomad Highlands.
It's sort of, like, an old west town, with a saloon and stuff.
I think someone told me to make the hidden village once...
Oo, that'd be a good one.
the biggest problem I have with re-creations. is terrain
buildings are easy to recreate, terrain outside of said buildings... that's where my brain can't get measurements to make it accurate enough
even zora's domain is a challenge cause it's all terrain
Yeah. I feel like the terrain may also prove challenging to mold correctly in some circumstances?
I am not sure if I can actually do zora's domain. but I wanted to at least attempt it and start it a bit
I'm sure it can be done, but it's probably really, really challenging to get it right, haha.
I sure do hope someone else tries to make a darn zelda thing
I don't wanna be the only person recreating zelda stuff, lol
. . . I could do angular isles from The Windwaker. ๐
the only challenge with that is making the ocean, lol
although, I guess it'd be fun to see still
Zelda I recreated in Enshrouded...
I think the entire Zelda game would fit in the first region or less, if done to scale. But wouldn't have to be.
"The entire game" ... yeah I can guarantee the first one did, lol https://discord.com/channels/1046840540550942720/1411530192286912513
Initiating consciousness transfer to DESTROYER SHELL.
/////
ARCHETYPE: COMBAT SPECIALIST
/////
Consciousness transfer complete.
Scavenge the lost colony of Tau Ceti IV in Marathon, the survival extraction FPS from the creators of Halo and Destiny.
Pre-order Marathon:
Steam: https://store.steampowered.com/app/3065800/Marathon/
PlayStat...
The ice has thawed - Unprepared Raiders have fallen, the hardy survivors must press on. Hereโs whatโs coming tomorrow when Headwinds launches!
Solo VS Squads
โข A new matchmaking option for LV40+ Raiders, take on full squads as a solo Raider for higher risk and higher XP.
Trophy Display Project
โข Turn the tables and hunt down the ARC, fi...
Subscribe to Watch more The Game Awards: http://bit.ly/tga18sub
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#thegameawards #gameoftheyear
Terraria 1.4.5 is launching on January 27th, Bigger and Boulder than ever before! Check out some of the new changes and content in the brand new trailer... and stay tuned for the full launch posts and changelog on launch day!
Check out the launch trailer for the full 1.0 release of City Tales: Medieval Era, the upcoming Middle Ages-set city builder for PC that will be released on January 29 on Steam and GOG. Check out the demo on Steam now if you're interested: https://store.steampowered.com/app/3265070/City_Tales__Medieval_Era/
looks like Xbox is done with exclusivities
https://comicbook.com/gaming/feature/xbox-game-studios-announcement-op-ed/
maybe we'll finally get halo on PC! /j
You're never gonna believe what I'm about to say
๐ฏ
anyone play warzone?
\
what Skyrim can be with 3561 mods
https://youtu.be/jMkWrUEHKwQ?si=ZIN5mTGPHVnvsY8a
[8K60] Skyrim Next Gen Modded graphics 3561Mods - RTX 5090 NATENB Beyondalllimits RTGI
โบTags: #rtx5090 #skyrim #nextgen
Get your Hands on more then 300 PRESETS at once. The biggest preset library ever!
โบDo...

Looks good, very pretty. But I gotta wonder about performance. Even while walking I notice some small stuttering and not everyone has a 5090.
The guy is doing all that just for his own personal gameplay. I thought I was cool at my like 1600 active mod setup lol.
Hello everyone do you like valheim ?
Yep, valheim is great
oh nice a little trailer too
video games should have two stamina bars if combat needs stamina.
1 for exploring/running/climbing
1 for combat/harvesting.
That is not how anything works ๐
Any physical exhaustion is roughly equal. I could see if a game has muscle fatigue as an extra layer.
One bar being "breathing" - blood O2 level. Depletes faster than it recovers, but does still recover quickly - a few moments to catch your breath.
The other being muscular fatigue which would, generally, be more limited to the muscles used. But combat uses most of them, and most exercises engage your core, etc.
Project Zomboid has this and it sucks but we love pain, so, y'know... bite me ๐
I want to say there have been other games with multiple layers of exhaustion; in that you use up the bar quickly, it refills quickly, but every refill reduces the current maximum a bit. Making it both a short-term and long-term meter.
i dont care How it works. i want it different.
its a video game.
What is the purpose of having them separate?
I care. You don't have to. But I can care.
Nor am I the one asking for the change ๐
so i can run across the map and still have energy to fight random enemies.
instead of going "uhg I gotta hide until my stamina recharges" especially in a game that wont give me stamina potions.
So why not just remove stamina from out of combat running etc?
good question!
i know tons of games do that already
games like skyrim and enshrouded love their stamina bars though
Yeah, but its also one bar haha

i dont see a need for multiple in the case of what you are asking for ( in other games )
laugh track?
although i did like the drew carey show.
i know a lot of people hated those
I DESPISE LAUGH TRACKS
I WILL DECIDE WHATS FUNNY
ME
but big bang just felt like people who have no idea what a nerd is think a nerd is.
a show about nerds for people who arent nerds.
I think thast was the idea
what a terrible idea
only if youre a nerd ๐คฃ
and guess what!
its like being a doctor or firefighter and watching a show about your profession. although thats probably way worse.
I guess it would be. I'm a Jack of a million things, master of none. even I see things on TV that make me scratch my head. "like whyyyyy" it's all about the clicks
nice pfp, i didn't know you're so pretty, i will be nicer now
...
You realize how that sounds, right? "I will be an ass unless you are hot."
๐ค
ick
Its the 1:200 Artgerm for Psylocke Ninja #1 that just came out
it's a joke / light troll
Ninja generally wear more clothing than that ๐
๐คทโโ๏ธ
The hell were y'all doing while I napped? XD
๐ Wishlist EMBERVILLE on Steam: https://store.steampowered.com/app/2295170/Emberville
Join the Discord: https://Discord.gg/Emberville
Follow us on X: https://x.com/EmbervilleGame
Awaken with no memories inside the Vitromotus, a vast underground world created as a magical prison where death no longer lasts. Explore its depths, battle dangero...
Wishlist on Steam: https://store.steampowered.com/app/3571870/Darkhaven/
Follow our Kickstarter: https://www.kickstarter.com/projects/moonbeastproductions/darkhaven-an-action-rpg-with-dynamic-worlds
Darkhaven is a new dark-fantasy ARPG set in the ruins of a dying world. To survive, you must venture into an unforgiving, ever-chang...
Rip. Single player. Hopefully someone mods coop into it
Wouldnโt rule it out the devs putting it in themselves. (From the embervile discord)
Sweet
this is also Cohhcarnages game, if you know who he is.
I watched a few of his streams. Ill def pick it up once MP is out
Take a look at Kliff and the Open World of Pywel Features Overview Trailer for Crimson Desert, an upcoming open-world action RPG developed by Pearl Abyss.
Players will get familiar with the game's protagonist, named Kliff, a formidable warrior of the Greymanes fighting to ensure peace among the lands. Crimson Desert allows for exploration of a...
Has anyone actually played this? I watched a couple of streamers but am not seeing a fun game here.
https://youtu.be/Wr9hFDLTVnM?si=ysaWOPIWFGAutZu7
Here are @CohhCarnage 's thoughts on the recent launch of Highguard. With a big annoncement at the game awards, and a lot of hype forom Geoff Keighley, what were your expectations for the game?
Cohh on Twitch: https://twitch.tv/cohhcarnage
Cohh on Twitter: https://twitter.com/cohhcarnage
Cohh Main Channel: https://youtube.com/@CohhCarnage
E...
I've been following it since I worked with some of the folks who made it. It feels like there is a good idea in there somewhere, but the execution is too cluttered to feel good to play. There are just too many aspects of gameplay crammed into it that it's hard to follow, feels kind of anachronistic, and messy.
I think they can probably turn it around if they cut out some of the un-fun aspects of the game and focus on the parts that feel good.
The mounts, shooting and base attack/defense aspects are great, but a good example is the map size doesn't feel right for the number of players in a match. TTK is also too quick for 3v3 gameplay, fast kill times mean that you need to get back in the action quickly and there always needs to be action. If the game was 6v6 or 10v10 it would probably be a blast
The design is really bizarre to me. Like it's a massive map, where two teams build a gigantic base, collect resources, and then fight to raid each other's bases, but it's a... 3v3?
Like if you told me this pitch, my immediate thought is that it would be massive team battles. Maybe a dozen or so people on each team at the very minimum. 3v3 is a truly strange choice that I struggle to wrap my head around.
Yeah exactly
I don't think the game is BAD, but the current iteration isn't what would draw players
Feels like there were too many cooks in the design kitchen, and someone on the team saw the success of battle royales with 3 person teams and decided that needed to be the team size of their game, without considering whether or not it fit into the genre they were building
With larger teams, you could also split effort. Some people mining or gathering gear, others prepping your siege engines, others defending or raiding, etc.
Yeah if it had big teams it would be a game that I'd be incredibly interested in, that sounds super fun. It's like the chaos of something like planetside 2 but with a more refined formula
But with 3v3? I didn't even bother downloading the game or looking into it beyond that, it doesn't sound fun to me at all, and I love shooters.
Maybe this is just my own perspective, but I feel like this is a great showcase of why people need to bring QA in during their prototyping phase. This is exactly the sort of feedback that a senior QA person would give them early on and allow them to pivot.
If they really want it to be an arena based game with 3v3, then they need to cut out the resource farming bit entirely and make it a kind of base-building arena shooter or something. It has way too many concepts stuffed into it for a 3v3 formula. Like you said, having things like building, farming, resource gathering, makes a lot more sense when you have a big team where each player can have a specific role like that.
Same with CMs, yep. I think any CM that has worked on shooters would have similar feedback, I could immediately tell you just from looking at the design docs that this concept wouldn't resonate with the shooter playerbase at large.
I see a lot of small teams not bringing QA in early enough to help make those sorts of calls and it drives me nuts
Though, honestly, I don't entirely understand how they didn't have senior designers on their team who would have said the same thing. Maybe they did, and the creative director or whoever was in charge didn't listen
Because this feels like a major misunderstanding of the fundamentals of the shooter genre.
Like from a corporate perspective, it technically has pieces that big shooters have. Games like apex legends have teams of 3, battle royales have big maps with resource gathering, obviously most shooters are team vs team, but they grabbed pieces from games in a way that completely conflicts with its own design, it just straight up doesn't work.
Yeah
I dunno, in my experience it can really vary, some designers are great at seeing the big picture stuff, but others often miss the forest for the trees
They may have just been missing that global view
And yeah, both CMs and QA should be brought on much earlier than many studios do. Obviously we're biased, but from a consulting perspective, we see things that completely fly under the radar of designers, especially when things are early on in design.
Even having one early CM/QA in the discovery phase is really a thing that can streamline your game loop
And I guarantee they can contribute in other ways than their core function, whether it's basic assitance with level design, scripting, marketing, or whatever
Yeah QA especially, not bringing on a senior QA early is straight up what I'd consider to be a mistake for a studio. Both Keen and the last studio I worked on had QAs from the very beginning
Even a CM, though, especially if you're a live service game, not bringing on a CM early is also a mistake in my opinion. You're going to be a game that relies HEAVILY on publishing to actually succeed, so you need to be making plans from the very beginning both for how the game is going to be monetized and sustain players, but also for how the design is going to be perceived by the community at large. There's so many games where it's clear that these things were an afterthought late into development, and the game suffers for it. The most successful live service games like Fortnite were planning these things from the very beginning.
And in my experience a good CM can give insight into how players will react to things that the majority of designers just won't have. Obviously CMs aren't designers, but they will understand how players are going to react to design much better than designers will. We are in-tune with the playerbase, that's literally our entire job.
Yeah, that's some DNA that QA and CMs share, that player focus is REALLY important and so often underestimated in those early teams
As a side note: I suspect that this is a big part of the reason that big corporate studios feel so out of touch these days. If you're min-maxing profits without any regard for the wellbeing of your employees, then laying off all your QA and CMs between projects is the most optimal short-term profit move you can make, and then re-hiring them when the next project is ready. They're not a "necessary" role, so you can save money by constantly gutting and re-hiring them.
But this leaves studios with a total blind spot when they're early on in development, which makes me wonder if that's why we're seeing big budget projects hit the market that feel so insanely out of touch with what players actually want.
A lot of indie studios that are more privately owned tend to be less aggressive with their hiring practices, letting senior QAs and stuff stick around between projects.
Yeah, I've been at multiple studios where they do that sort of thing and it's always baffling when it happens. Like, oh you're going to lay off people who have 5 years of experience working on your live service game? You're just going to get rid of all that expertise and knowledge? Yeah seems like a great plan for long term stability.
they definitely need to make the teams bigger or more of them.
I have nothing of substance or conversational value to add here, just wanted to say @finite saffron is a pretty legit CM. Mostly. He still hasnโt gotten my constant feedback (ranting) to give us the desert style well implemented soโฆ not perfect. ๐
And we still need wine, cheese, brooms and bears.
It's especially odd given that QAs and CMs are both relatively cheap compared to engineers and stuff. The cost savings when you take into account the cost of the whole project is probably fairly negligible.
Hey I can tell the devs that a player wants something but that doesn't mean they're gonna listen ๐
Yeah, yeah. You just gotta pester more. Post it note the heck out of their screens when they go to lunch - doodles of wells, and cheese wheels.
๐ฅฒ
Hey, but genuine thanks for extending the contest for all of us!
I was worried i wouldnโt have time to fix with our move, but now i will 
Also Keen should hire @tepid wadi they have some legit ideas.
Zerax already works in the industry, idk if they'd want me to talk about what they do publicly or not, but I'm pretty sure they aren't looking to move companies atm
I know I knowโฆ butโฆ yall could team up and do some cool stuff. Thats all in sayin.
Oh yeah I'd love to work with Zerax lol
I mean, more than we already do now with him as a mod, I guess
Hey, you guys can hire me any time you like. I'll do QA, content design, combat design, level design, production, or just general motivational support ๐
Speedball is back
https://youtu.be/0ju24TF5dDc?si=DFuT7Mxyxp7--qcl
Check out the Full Gameplay Overview Trailer for Speedball, an action sports arcade 3v3 game developed by Rebellion. Players will compete across a variety of different modes to engage in the fast-paced, violent sport of Speedball. Take advantage of arena-specific obstacles and abilities to gain the upper hand against your opponents. Speedball is...
Sometimes it takes a few when they hit in the off hours for EU
I was most surprised that nobody was pinging moderators, I pinged like 50 minutes later
It does take a minute or so for the bot to purge the messages. >.>
nobody builds a base to shoot in it
that sounds like the dumbest reason to invest in making a base
just make the base for me devs, so i can shoot in it
the concept imo is flawed from the get go
for that game you guys were talking about
as an avid base builder there's no way building a base so i could pvp in it would be a thing. the only way is if i could place and hide traps. in which case, again just give us the base, and allow us to build traps. the ability to build and hide 50 different traps, with 10 different parts would have been way more interesting.
these people don't know how to design games.
base building was a thing in old MMOs because it was part of world building. part of the world. the world was open world, so your base wasn't instanced. and the base was entirely destructable.
you'll say fornite, but i think fornite looks boring asf, i never touched it. and you're not really making bases, as much as putting objects down to play shoot behind the wall and shoot from elevation. add a grappling hook and you can shoot from elevation in other games.
in fornite object placement is for a dynamic combat feel, it's not for making a base. i dunno.
in most games you're also building a base to keep players out. with the whole point being not to pvp inside it really. rather than base, it's pvp arena building then.
Well, I think you're wrong in a few instances: Modding PvP maps is a huge part of PvP games, which is a form of base building, also the entire "Tower Defense" genre is basically base building so that you can funnel enemies into the base in a specific way.
So there is definitely a player desire to create a base for both PvP and PvE purposes, but they definitely need to be framed in a specific way.
I do agree that base building (and housing) in MMOs is best when the bases aren't instanced. People like to build cool shit for other people to see and interact with, and a housing system in a MMO is going to shine when such a system isn't just for cosmetic/storage/crafting, but can also serve a purpose in the world.
Even if it's mostly cosmetic decorating, giving players the ability to say, create an arena for PvP combat in their guild hall would probably be met with HUGE appreciation. Especially if they can also do things like host tournaments where they can set prizes and stuff.
This is how I know you arent a pvper because anyone remotely interested in pvp designs their base to have pvp advantages
nah, i played pvp at a time when you couldnt even do that in games
they design bases to win a raid
Sounds like decades ago
"Nobody builds a base to shoot in it"
semantics
The latest example of that is once human
learn the meaning of what i said, even zerax strawmanning
We would design our bases specially for that and to open up certain containers in the game that promoted pvp
You are definitely out of touch with that element since you dont actively pvp these days
i never played cant comment on oncehuman
but your probably misrepresenting the idea
Okay so do think pvp design has its place in base building then?
Without the need of traps
"Building a base to keep people out" is typically what you do in pvp. Who wants to let people in their base to ransack it?
Hopefully enough time to talk to your AI to put together a debate on this lmao
Basically that was my point. Most games, even pvp ones, are designed around base building for other reasons as the primary reason. Sure you can go in a game and make a base purely to invite people into the base to PVP, but this would not really be a base, it would be an arena. Bases are made to store loot, as your own safe space to restock, to craft, to rejuvinate, to sleep when you are offline etc. Bases are typically made to prevent raids, and all PVP design focus is toward that end. If I design an entry way or half floor to give me optimal firing position, IT IS comparable to making a trap, becuase I'm desining the base in my advantage to defend it. But my statement that people don't build bases to PVP in them is true. We build bases completely for opposite reasons usually.
that's uncalled for, LLM is just used to explain to people in a better way, I don't use LMM to formulate my ideas. My ideas already existed before I used the LLM.
You build a base to protect your stuff ( ie territory or loot )
And yes you are pvping in them when you are defending from inside
Often a good base is multilayered
We're not disagreeing
So I dont know what you mean when you make statements like yoy dont pvp in them when you clearly do
Unless your whole idea is that pvp inside means making a labyrinth designed to kill players
Also tower defense is not base building. So no idea why zerax brought that up. Making towers in a canal, never once in a million years occurred to me as building a base. That was building defenses/individual towers. My base is behind a wall typically.
you're kidding right? like 10% of all PVP in most games happens in a base, and its usually you inside shooting outside, to keep people out, unless they successfully raid.
most pvp happens in the world.
if pvp is happening in your base, you're failing.
Yes. You (inside) shooting out hence pvping in your base
and you didn't design your base to invite people inside and PVP, did you?
no locks, no doors
just come inside, so we can pvp
You being inside your base makes it (inside) pvp
did you build the base to invite people inside to pvp? with no doors?
you answer this question and we solve the debate
Depends on the game
But yes
yes, if i'm designing a base so people can come inside to pvp, it's an arena.
And kill them from above
The reason I brought up tower defense is because things are related to other things. And if your view of TD games is just lane-based TD games you've missed out on some of the best ones.
The idea of PvP in a base is super common. Not just as a trap, but as an experience. There have been a bunch of MMOs where you can design bases and raids and things as a part of the game. Determining which paths players can take within your base is a key aspect of base design.
there is always a niche player who does that to make a youtube video to experiment, because they did everything else in the game. the point is that the average player doesn't build bases to PVP in them - where most the pvp they do happens inside their base and not in the world.
to defend them yes
all i can do is refer to you this i'm not repeating myself #other-games message
Defending them is still PvPing in them
https://www.donationalerts.com/r/kuprian ะะพะฝะฐัั ะดะปั ะ ะพะทะฒะธัะธั ะะพะฝะฐะปะฐ
Yes you do! That's what a fort is in real life. It is a base for the expressed purpose of defending an area.
the point of a base is not to defend them, thats a byproduct of having a base in a pvp game, holy fu$%$%#ck.
you guys are annoying
Exactly. This is why good bases are multilayered so you can funnel and create an advantage
That completely depends on the type of game
Sometimes games are literally just about base defense
no in a game where you make a base to solely pvp, as the only purpose, you're making an arena.
Or yoy are defending them as a territorial advantage ( ie New World )
i addressed this
in the original comment
holy sht
But failed to mention it in that sentence
please stop talking to me, if you guys cant read
and understand nuance of my positions
Yeah, I think what you're missing is that you're either incorrect or you are using terms in ways that no one else uses them
block button
Agreed. Typical Valourant
A base isn't simply an arena because you designed it for the purpose to PvP in it. An "Arena" is simply a term for an area where combat takes place, so any PvP area is an "Arena" by definition.
base building to pvp in a base, is the primary reason in games where the base is actually apart of the world. like a castle you can take over, and now it's yours on the world map and that gives you benefits to your clan/faction or whatever.
this is a thing yes.
A base has connotation that you're defending it for some purpose. But in games, sometimes that purpose is because it's how you win
i already acknlowedged that, and said it happens when the base has further purposes beyond pvp
and when the base is apart of the pvp
ie. destructable.
Which is typically every modern use of a base
then hell yes, you make a base to pvp in those instances.
yes, and the original game we were talking about?
That's what I'm saying though. Sometimes the purpose doesn't extend beyond the PvP, the PvP is the point and that's all there is to the game.
it was not that, it was 3v3, and no open world
some stupid just make a base to pvp inside it
There's nothing wrong with the base defense concept in Highguard, that's not the reason why the game isn't doing well, lol
yet its the most boring premise
of all the options
of all the ways making a base to pvp could have been interesting
they chose the lamest
That doesn't mean it makes for a bad game. Sometimes the most boring premise for a game can become a very interesting game because of how it's adapted.
I'm not gonna argue that the game is a huge winner, but the base defense concept of it is totally fine.
ROFL then thats an arena dude
Their implementation could just use work, by expanding the player numbers, cutting some of the extra mechanics that don't add to the core experience, etc.
Every game with designated areas for PvP to happen is "an arena" so that doesn't really mean anything.
Yeah. It being 3v3 is the biggest issue imo
Yeah, if it was 10v10 or 20v20 it would be way more engaging
Oh this game again, yeah Zerax and I had a long conversation about this yesterday
It was 15v15 I think it would have more success
yeah except most games the arena is the open world. and the base is actually meant to keep people out. if your world is the base itself, then yes, the world = "the base" = the arena.
10v10 could do fine too anything double digit
Yeah making a game where two teams build bases, collect resources, and try to raid each other's bases, it's really odd to me that 3v3 was even considered. Every game I can think to compare it to has big teams
you're basically saying this game is what i wanted with FPS games, where the maps are proc generated, so nobody can memorize maps. instead of that you create your map, and then battle on it. same concept really.
but i dont consider that base building
It wasn't very successful, but you just described due process pretty much https://store.steampowered.com/app/753650/Due_Process/
DUE PROCESS is a tactical FPS where tactics finally matter. Planning & teamwork are essential for victory because every map is** procedurally generated**. You'll be faced with a new challenge every time you play.
Fresh maps make Due Process great. Levels are built in-house via a procedurally assisted level generation process and are delivered pโฆ
$9.99
6452
for me a base has certain connotations to it, and reasons for being made that override pvp.
- storing loot
- locked doors
- defended, not invitation.
- even if a section is open to funnel enemy = a defense mechanism, areas of the base are still off limits.
- used to sleep in, recover in, craft, stay safe etc.
all of these are contrary to PVP. but they give meaning to pvp.
pvp is a byproduct of having a base...
if you are making a base to pvp in, where the base acts like the world, where 100% of your pvp will happen, then it's no longer a base, it's an arena. it replaces the open world.
Honestly I think pvp games where you are able to build up your base have a lot of potential, but most big studios are too scared to attempt it
It's just a shame that the studio behind Highguard really did not seem to understand what made past base building pvp games successful
It's too bad they didnt hit the mark on launch, but maybe they can pivot and make the enhancements it needs to be good
Feels like another game that is almost there, but misses some key points
Games that come to mind are planetside 2, the original ace of spades before Jagex bought it, and quite a lot of indie games. But the common demoninator in all of them is that they have big enough teams where each player can choose their own role, they can be a fighter, a builder, a resource gatherer, etc. Having a 3v3 setup means every player has to do everything, which is both overwhelming, and forces players to do things they don't find fun
Planetside 3 when
we can dream
Maybe they should join forces with Respawn and make it so Planetside 3 is also Titanfall 3, that would be rad
really just any fps mmo honestly, I feel like it's such an untapped genre, especially with how much better tech has gotten. Planetside 2 was technical wizardry (which is why it was such a massive money sink), but these days that would be fairly achievable with the tech we have
I mean battle royales routinely have maps with hundreds of players these days, it's no longer some impossible technical feat
Yeah, for sure
And if you took out all of the looting aspects from BRs, you'd probably be able to focus on other parts of the base defense/offense.
Gimme a good sci-fi setting for it too so we can have cool vehicles instead of just... cars and tanks and stuff
give me sci-fi or give me a historical setting, I'm so bored of modern settings in shooters
fantasy is fine too, I've been playing deadlock and the style in that game feels like a breath of fresh air
I just broke 1000 hours in Deadlock, been loving it's adaptation of the MOBA genre
the new Street Brawl mode is super awesome, too
Street Brawl is horribly unbalanced but it's fun lol
but I have used it to introduce a friend to the game and she really likes it
A lot less overwhelming than the main mode, and good at teaching you about the items
Yeah, it's a lot more fun to play Brawl with my buddy who is terrible at the game ๐
But it's also good for limit testing and helping you get better at heroes you aren't that familiar with
Yeah it's just annoying when you get against a team that's going ultra tryhard and picking lash, abrams, victor, etc. who all seem super broken in that mode lol
Yeah for sure.
any characters that get countered by items or have really good end game scaling seem to be completely insane in that mode
I got lash with Seraphim Wings once and it was probably the most fun I've ever had, lol. I basically never touched the ground for more than 2 seconds
yep I played against a lash that did that to me lmao
fun for the lash probably, not fun for us
lol yeah
We still lost my game because my team was garbage, but floating around like that was amazing
also the new character graves seems like she was built for that mode, she's completely insane lol
She's real strong in the main game if you know what you're doing too. I got absolutely wrecked by one last night who was good
Split shot on her is... surprisingly dumb
ohhh I never would have thought of that but yeah that combo seems crazy
She's really stupid in street brawl, you just spam her 1 and her 4 on cooldown and make the match a nightmare for the enemy team
and I think cause so much stuff is dying she gets a ton of charges for her 1 cause she spams it nonstop
yeah
In the main mode, if you build a bit of gun and get the item that recharges a charge on you when you do damage, she can really spam her 1 ability
And her wall I think is kind of broken, you can get immobilized by it multiple times, and if you get immobilized by it, then someone else CCs you on it, it will immobilize you a second time right afterwards
And it's basically guaranteed death
What do you think of Rem by the way? I love him, he's one of my favorite kits they've made.
I'm confused though, because the community keeps saying he's op, but I looked up his stats and he has a negative winrate in every single rank lol
I think he's actually a high skill hero wrapped in a cutesy package
His helpers have the ability to push a wave and harvest souls, which is SUPER strong. Or he can drop one and it will steal Sinners without him needing to be there, etc.
Yeah his skill ceiling seems really high, I just can't tell if he's... any good
He's a "Macro" character, which is probably the place where most MOBA players are weakest
Yeah I've always been someone who loves split-pushy characters in mobas which is why I was drawn to him
he's such a rat and I love being a rat
stealing sinners and constantly pushing and soaking the waves seems fun
Correctly used, his ult and pillow throw are an instant team fight win. It goes through walls, which means it's really easy to wait for a lane to overpush and then set up your teammates for kills.
But I think players don't quite know how to use him yet
IMO first items should be: Enduring Speed, Fortitude, and Trophy Collector. Then you're FAST and can zoom around the map making team fights happen and stealing shit
Yeah that's for sure. I saw someone show how the item healing tempo is really bad on him (it doesn't scale his % healing, which is where the majority of his healing comes from, so it ends up doing very little), but every top build has healing tempo as a core item lol
so clearly people aren't playing him optimally yet
Duration extender is actually probably strongest. It'll make his "buff the minions" ability last for like a minute and a half, which means you can drop them on a lane which will force push and you don't even need to be there to do it (or get souls from it)
Which means you can be on a different lane or stealing stuff
yeah spirit stuff is also quite good on him, it scales his healing and his pillow super well
yeah
boundless spirit gives him way more healing than healing tempo does
I think start out with defense and mobility, then move into a spirit build later
I see a surprising amount of gun builds on him
which feels incorrect
yeah it is incorrect lol
I mean stats wise his gun is maybe slightly above average at best, but his kit doesn't synergize with a gun build at all
yeah
It's a funny build though, his gun is fun to use so I kinda get why people would do that
but yeah I just can't tell if he's all that good, idk why everyone is saying he's broken, I think he just fills a niche that most characters don't fill which makes them think he's crazy.
Cause like, his damage is not that good, its aight, but he consistently has the least damage in lobbies, his healing is nowhere near as good as some other characters like ivy, dynamo, etc., and his ult is good but again it's not as crazy as something like dynamo.
I think his value comes from his macro ability to steal the enemy jungle and split push lanes, but idk if that's really good enough for him to actually be an op character
Yeah, I dunno
He's not really my type of character, so I haven't spent much time on him
he is definitely my type of character but I am also bad at deadlock so I feel like I'm throwing when I play him lmao
I think it can also really depend on your lane. You need to have a lane partner that can control the lane a bit with you being absent, but if you guys are getting bullied it can be hard to dip away and do the things the character is built for
After years of development, millions of lines of code, and countless dust storms survived by our community, Occupy Mars is leaving Early Access! ๐
Check out the full version of the game for yourself and grab it during an all time highest sale - 50% off! ๐ค
๐ https://store.steampowered.com/app/758690/Occupy_Mars_The_Game
What's new in v...
So, who saw the fall of Ashes of Creation coming from a mile away. It's sad too, because it had a lot of really interesting game mechanics (at least the concepts of them).
After playing the early access I had concerns, but I didn't expect the company to just... implode like that
Like, they could have turned it around and improved the game to a point where it was what they had promised
That's the point a ton of people who followed the game from the beginning like Narc tried to point out but were constantly silenced by the white knighters. ALL Steven ever did was promise things. AoC was barely a game at all YEARS after development started, shifted, changed, started over, started again, etc.
Yeah, I stopped following the game eventually because it seemed like they were continually demoing cool new tech, but it never felt like they were any closer to releasing the game
I did spend a good 200 hours in the early access, and I have a lot of opinions about it, but I also have a lot of opinions about MMOs in general, lol.
I think there are some key mistakes made by almost every MMO project in the past 10ish years that have prevented them from being runaway successes
https://www.backerkit.com/c/projects/steve-jackson-games/munchkin 18 days left to go, I totally had to back this.
i have never won a game. only got to play a few times cause most people already played it too much....
lol US labour laws so great.
uhhhhh game related? XD
Looks like the anti-spam bot missed one. 
He's been in the discord for a long time
which is the strange part
probably hacked????
yeh id say so
rip clicking on links :d
Never click on links you don't trust
100%
oh Im very cautious about links
i dont even click on links from people i trust XD
my job actually gets mad at me
cuz i never click on any of their stuff hahaha
I have a work laptop so, kinda have to view stuff they send
my excuse to them is that everything looks like a phisning attempt :d
yeah, same XD
they got mad at me when i was on a work trip and installed steam however xD
ahaha
That's one reason I'm glad I'm in the games industry, having steam installed on your work machine is kind of expected ๐
yeah, they track all our phones and laptops too
I had to stay away for work for 3 days over the schedule, so it was allowed otherwise my bar expenses' was going to be alot more
Oh yeah, if work is sending you on trips, they have to be a bit lenient about letting you use your work laptop for personal matters
Very fiew people are going to have their own laptop to bring on a work trip, AND want to bring it in addition to a work laptop
this looked like you were gaslighting and saying i got hacked and to ban me
rofl
cause i obviously missed what happened
If I'm staying in an airbnb I usually take a raspberry pi with emulators on, if I'm in a hotel, I always make use of the bar xD
Yeah, when the messages get deleted sometimes it messes with what looks like remains ๐
33 Immortals is a co-op action-roguelike for 33 players. Play a damned soul, and rebel against God's final judgment. Pick-up and raid, cooperate to survive hordes of monsters, defeat massive bosses, and face the wrath of God in a fight for your eternal life.
Your mortal life has been judged sinful, and your soulโs fate is to be punished fโฆ
2026
ABOUT FRICKING TIME!
Okay that looks rad
its been an Epic exclusive for a couple of years now.
wait.. i can play this on epic right now?????
yes
hrmmm
to wait till summer for a hopefully bigger playerbase or not XD
okay will def pick up later.. it has cute pets
life's simple pleasures
That concludes the arena, FTP and no.1 for the second time it looks(โ โ โ แดฅโ โโ สโ )
been awhile and i dont regret buying hytale
the updates are coming pretty solid for a new game dev team etc
the game is pretty enjoyable still, ive been collecting animals atm and building out a barn, and farm etc.
found a horse and brought it home, you can ride horses vanilla
how does it compare to minecraft?
im not playing minecraft
so probably good
i tried to play minecraft vanilla a year ago, and my playthrough slowly died, i think minecraft is harder that's why. and it requires an interesting progression method.. like getting to the netherworld, then fighting the dragon in the end etc.
but hytale is basically modded minecraft really, just many more features in vanilla imo.
more biomes, more to see, more to do, more to collect, faster pace combat.
more building materials
Hytale is slightly different combat with a special move and more weapons to choose from, even magic later on. There are many animals and baby animals that are super cute, farming is good (basic), there's a lot more crafting tables, fishing from what I can tell is not a mini game really, you can dive and kill underwater or you can use a trap thingy (haven't done fishing really at all). It's EA, so there are definitely things to fix, but if you only get the base $20 game, it's worth a play here and there.
... I can't help it, but I keep wanting to say Hyrule instead of Hytale.
Also, stay away from their discord, it's a dumpster fire. The mods don't mod and people are toxic with no repercussions
wha? i never saw that there
do you mean like on day one or something?
only because toxic dumpster fire is strong words lol
like i know toxic dumpster fire places...
exploration channel is pretty chill, i've seen maybe 1 light argument, and 2 light trolls/jokers but nothing that qualifies as toxic dumpster fire
in about 1 year it will be as good as modded minecraft in most cases (probably it wont have reactors you can build for power or something but it will have a mod like that i am sure) and better than minecraft vanilla when V2 world gen comes out.
v2 world gen will be a few months
coolusernamebro should consider using a hidden test channel to pre-post all announcements, get the look, check the links etc.
unless they did that already but still missed the link not working ๐
happens
The link worked 30 minutes before we posted it ๐ซ
It's something wrong with the survey host, we gave the correct link
ahh that sucks, looking forward to doing the survey, i like surveys
i guess you could say you had to survey the scene
an mmo that is actually launching on Friday. Not sure how good it is though.
https://youtu.be/GO-_5fOTHqQ?si=6vdbUtV8uWE20dt5
Quinfall is an MMORPG project developed by Vawraek Technology.
Don't forget to follow our social media accounts for future announcements and news!
https://store.steampowered.com/app/2294660/Quinfall/
https://www.quinfall.com/
https://discord.gg/r2BAdCQVgf
https://www.twitch.tv/thequinfall
https://twitter.com/quinfall
https://www.facebook....
I forgot that even existed it has fallen to obscurity
The what now??? I had a friend named Quinn. The Mighty Quinn.
I did to actually. Was watching it when first announced and then completely forgot about it.
I made the mistake of looking at reddit, but they all agree... Ai generated, Ai voice tutorial, pay to win mess that has a bad janky movement system... I'll skip.
quinnton tarantino
๐ต Come on without, come on within... you ain't seen nothin' like the Mighty Quinn... ๐ถ
No, last few days. Every time I'm on it's one big troll, full of racist/homophobic/etc comments, and people arguing. It's been nothing but a mess in main chat, with a few sane people splattered in here and there.
All I want is to know when they're going to release the update they released patch notes for 5 days ago.
I kind of wish a good (new) fantasy mmo would release, but mmos are having the worst luck lately
๐ ๐ ๐ A new fantasy MMO you say...
Or a new survival crafter mmo, that actually delivers
You're gonna be 10 years late
I mean at the rate we're going, I might be the next one to come out ๐
Lolol that's so sad cause it's true
At least you'll be able to track the progress of mine and be able to tell that we're actually building something different ๐คทโโ๏ธ
guess i didn't see any of that when i was in the discord, but i mostly hang out in the exploration channel now
https://youtu.be/b4e7mTRB7qg over 10,000 blocks, whaaaat
Vintage story is an ambitious game that attempts to recreate many natural processes of the real world. This is part one of a review where I discuss how realistic it is compared to real life geology and my opinions on how to improve it.
Extra Gneiss on this video https://youtu.be/d3H2pJW-S_4
Intro: Discord: icarotkd
Ending Music: https://www.yo...
i kind of want to buy vintage story too
Games that include sciency things always pique my interest
i feel like vintage story will teach me real life crafting
even though it will be largely inaccurate still as a game lol
wtfff
Vintage story you're building a furnace
i watched youtube videos on that ๐
but its part of the actual game
you're also carving out your stone tools
oh boy, a true survival game, lol
Lemme knap some flint
haha
I mean, there's a certain group of gamers that loves that level of detail
i do love games like this, i also wanted stationeers
it will take me awhile to learn it, but once you learn it imo its fun
this is a game i play 1 hour at a time, to progress slowly probably
actually not bad for a casual gamer
80 hours to get to iron in a normal playthrough
in vintage storage
VS minecrafts 3 minutes.
but that's because after iron, steel is the best tier
minecraft does go to diamond or something
Project Zomboid. Crafting is deeeep lol. Still not "realistic" but certainly involved ๐
I wonder what you guys would think of the crafting processes that I'm designing ๐ค
a lot of gamers want a bit more involvement in crafting mechanics in games imo
i dont know if they want as deep as vintage story
but definitely more than traditional games have given
Lol yeah that's been a gripe of mine personally for like 15+ years
I tell you what I want. Crafting and building managed by you, but done by NPCs.
A little too much survival for me. I just want to craft and head out to adventure in the wilds. I don't want to build my own furnace lol
ill have to play vintage story to see if i actually enjoy the mechanics, and deepness of the crafting
if the game tells what i need to do? that would be nice
because i am not a blacksmith.
You put the mats in a bin, and tell an NPC what to make, and watch them make it, or come back later.
if i have to read a wiki, then less nice.
Yeah, a game definitely should teach you the process
I am an adventurer. Not a blacksmith ๐
Same. I like crafting, but it's just a process to get me better gear to explore more
the most fun thing for me to do in project zomboid was build and repair cars, add armor on trucks. like i spent 40 hours just being a mechanic, while everyone went out and did runs.
exploring is only good for me in a game that knows how to do exploring
which is not most games for me
I have yet to find all the parts needed to armor up a car
I have restored one by grabbing 100% parts off cars in a lot
The thing I actually love about MMOs is there are people who want to BE a blacksmith, and aren't that interested in adventuring. Creating a game where those two players can share a world an economy? That's what I want.
There's a reason Enshrouded is my favorite game right now. I craft, farm, build, have cute animals, then I get to go out and explore areas, find new things, and just do things at my pace while finding lore
it was like that in UO too, just people being blacksmiths
It's something that modern MMOs don't do because crafting isn't really "a game" in them, but it's like... a whole extra population of players that you could attract to your game. Same with farmers and a host of other gameplay styles.
Someone in here mentioned that they got paid in-game to decorate people's houses for them, and that's amazing and should be supported
the thing is there would be reasons for a blacksmith to explore
Which is fine when balanced, but a lot of them aren't equal and you end up having to grind and grind and grind, to have them also charge you 1000 gold AND the mats you grinded -_-
in PZ i was exploring to find cars to scrap, or armor parts for cars
EXTERMINAAAATE!!!
