#other-games

1 messages ยท Page 59 of 1

reef bobcat
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Not even joking. Have had a few individuals that got it and dug it. Never a group.

tepid wadi
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That's rough for sure

reef bobcat
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And then the players start bickering and it all falls apart.

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Or just real life intrudes.

tepid wadi
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The scheduling boss is definitely the hardest boss, being an adult sucks sometimes

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Definitely miss the HS/College days where we'd play D&D for like 8 hours straight

ornate fractal
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ZYNX has been defeated by... scheduling!

reef bobcat
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YOU MUST FACE THE SCHEDULE ALONE. ๐Ÿ˜‰

tranquil cove
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i never got into DND groups online

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needs to be in real life imo

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even there if the dungeon master just designs a campaign to kill you as if they want to turn DND into kingdom death, not worth it.

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and some people want you to RP voices... yeah no

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i signed up for a board game, not voice acting

reef bobcat
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I don't care about voices. But do want players to "think like their character would." Have flaws. Have intraparty drama without it becoming real drama, right?

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Not simply be power fantasy trips with hyper-competence.

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And D&D is not a board game - or wasn't intended to be.

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It is collaborative storytelling, with rules to prevent Amber diceless type shenanigans ๐Ÿ˜„

ornate fractal
reef bobcat
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There is diceless, and there is Amber diceless... very different beasts ๐Ÿ˜‰

tranquil cove
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even if its a story game, i'm not a book writer, there's no way im having a character with their own personality separate from my own, unless i had multiple personality disorder

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or unless im a book writer and prepped the character for months

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to have a consistent character without doing that is impossible

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you get more consistency if you base your character off your own personality

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what would i do? easy, i would do this.

reef bobcat
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It isn't that hard. Pick a character you like and emulate them

tranquil cove
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nah its guess work

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you're guessing what that person would do, you dont actually know

reef bobcat
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It isn't ๐Ÿ˜„

tranquil cove
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yes it is

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i know about worf from star trek

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i dont know what the f he would do in every situation

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i'm guessing, and im a huge star trek fan

reef bobcat
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So play a barbarian "like worf." Family dishonored, etc.

tranquil cove
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there is precedent where worf doesn't choose the most violent option

reef bobcat
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You don't need to overthink it.

tranquil cove
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nah i can just base my character on my personality

reef bobcat
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Or "be correct to any other Star Trek fan"

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But it gives your character a personality atop your own, right?

tranquil cove
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if im gonna play worf, ill play a star trek game ๐Ÿ˜†

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i dont get the appeal even

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maybe ill play a coward, my character runs from every battle, the party will love me

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ill go make drinks, while you guys battle the lich lord

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since i ran away

reef bobcat
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See, this is what i mean lol.

misty arch
reef bobcat
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You can play a coward, that doesn't run away.

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See: Vila on Blake's Seven, or Kalee on Firefly.

tranquil cove
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its my character, he runs away. ๐Ÿ˜† thats the most realistic outcome right? you dont want hyper competance or power fantasy. my character is super realistic.

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anyone who fights is being a hero

reef bobcat
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Every player needs to "bring their character to the table" - role-playing cowardice, then join the fight anyways.

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You are doing just like my "problem" platers, and assuming facts not in evidence.

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TTRPG is a group game. You need to go with the group.

tepid wadi
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One of the characters in the current Critical Role season is RPing a coward really well

burnt spear
tepid wadi
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Probably my favorite of Sam's characters so far

tranquil cove
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if a character fights a lich lord, then i dont get how a GM can tell me my character needs a specific personality other than my own. since fighting a lich lord is already beyond what most people would do... its unrealistic.

reef bobcat
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You can RP as whatever, but you have to find a way to have your character go along with the party and story.

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No living person would approach a lich without fear.

tepid wadi
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I mean, you dont' play D&D characters to do what "most people" would do, you tend to be heroes for a reason

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Like, that's kind of the point

burnt spear
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I cast magic missile!

reef bobcat
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And heroes can be imperfect, yet still do the right thing.

tranquil cove
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yeah so then my hero can have any personality, i dont get what the problem is. my hero can be me, put into the story, like in tron.

daring oasis
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I play almost all of my DnD characters as myself in that context and with those abilities and make decisions based on what I think I would have done ๐Ÿ˜„

tepid wadi
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If you're looking for a REALLY good podcast, Adventure Zone is incredible

tranquil cove
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here we go my heroes backstory is that i was sitting home playing computer games, and a portal opened up and took me to new world. same story as ultima online.

reef bobcat
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Again, just no way to make myself understood here. So everyone makes up unhelpful interpretations of what should be no big deal.

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I don't require this. I am trying to steer folks to it, in my games.

tranquil cove
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like why do barbarians need a stereotyped archetype?

reef bobcat
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They don't- I play HERO System

tranquil cove
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maybe my barbarian prefers playing a lute like a bard, but ended up being a barbarian

tepid wadi
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Also even in settings/games with barbarians as a sterotyped archetype, you can customize it to fit what you want

reef bobcat
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HERO can build the agile fighter, the wise barbarian, the goblin wizard, whatever you want.

tepid wadi
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like the idea of using your "rage" as a sort of hyper calm "battle focus" instead of frothing madman

reef bobcat
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My current Barbarian is basically Andre the Giant from Princess Bride.

tepid wadi
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Like, leave the mechanics the same, but just change the theme to fit whatever makes sense for your character

reef bobcat
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Gentle Giant, fully capable of raging and ripping your arms off.

reef bobcat
tranquil cove
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can i play a deamon?

tepid wadi
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Yep

reef bobcat
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But, I could see it, in a game, and done well.

tepid wadi
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Tieflings are basically half-demons and are a very common race in standard D&D

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But in Critical Role they have a character playing a tiefling themed as a full demon

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Imagination is the POINT

reef bobcat
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See Karlach and Raphael in BG3

tepid wadi
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Working with your players to make the things they want to do work is a key aspect of DMing

reef bobcat
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Fantastic role models for such a character.

tepid wadi
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The biggest question you have to keep asking your players is just "why would someone want to adventure with you?" so that you don't end up with characters that hate each other and just... wouldn't be a party, lol

tranquil cove
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i was thinking of a character like etrigan, actual deamon, that rhymes, and is cursed. https://dc.fandom.com/wiki/Etrigan_(New_Earth)

DC Database

Etrigan is a demon prince of Hell who was bound to the mortal, Jason Blood. They have walked the Earth (and the depths of Hell) together as both comrades and enemies for over a millennium. The...

tepid wadi
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Totally doable

reef bobcat
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And that is what I meant by "bring your character to the table."

tepid wadi
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Would be suuuuper easy in some systems like Rifts

reef bobcat
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I have literally built an Etrigan like character for HERO system.

tranquil cove
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yeah but im not sure what etrigans personality is, just that he's good, i can bring a type, not a personality. personality is still based off me.

reef bobcat
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And that is fine.

daring oasis
reef bobcat
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Just, again, put yourself in the shoes and don't respond to every issue with the optimal plan.

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My barbarian is a comedy of human errors in our Withlight Carnival campaign

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Everyone else is some brand of Fae.

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I am the stranger in a strange land who has no business being here, and no wisdom of what not to do.

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Causing much hilarity ๐Ÿ˜„

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The fights, I am a God amongst Men thus far. The RP bits? Hehe that's where I have my fun.

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In the Faewild, sees a walking house and yells in shock: "IT BABA YAGA!!!"

spiral crown
reef bobcat
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ProTip: Do NOT do this

timber prism
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Imagine someone doing a proper Rifts video game x.x

ornate fractal
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I played the beta of that. God. I'm so old lol.

tepid wadi
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The Rifts setting is so cool but it would be so hard to make a game of

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Maybe a MMO ๐Ÿ˜

reef bobcat
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Rifts was misunderstood by most.

You weren't supposed to mix regions. Australia's shamans have no place at the rift in St. Louis. That is Glitterboy territory.

MDC or go home ๐Ÿ˜„

tepid wadi
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Tbh I dont think we ever got past character creation, the lore was so wild, none of us ever came up with a story to tell.

reef bobcat
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Pretty much. I think we managed to try one combat before it all collapsed on itself.

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Somebody set about converting it to HERO. I think they went mad and got committed ๐Ÿ˜‰

tepid wadi
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Sounds about right

frank sonnet
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rock and stone!

ornate fractal
tepid wadi
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For a second I thought you'd made a power armor in enshrouded with creative prop placement

misty arch
#

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โ–ถ Play video
ornate fractal
tepid wadi
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TBH the fact they didn't do a parody of the song for the release is a big shame

late sage
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I just love games where you can build something ... unusual)

night current
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Well I was playing a lot of Enshrouded lately but then this small hidden indie game came out

burnt sierra
burnt sierra
misty arch
late sage
high lance
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MInecraft NYC

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took 5 years and it's 1:1 scale

tepid wadi
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Madness

vague galleon
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๐Ÿ‘€

burnt sierra
# high lance

How do they even load a 1:1 scale New York City in the game? It's like 30,000 blocks (i.e. meters) across or more.

reef bobcat
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For minecraft, mods that better utilize modern hardware for minecraft as I understand it.

misty arch
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โ–ถ Play video
tranquil cove
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did you pay for a game where you just stand around and admire yourself?

tranquil cove
tranquil cove
faint tusk
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ELDEN RING --- iยดm curious to play my first ever SOUL-type game with Elden Ring, but i have 2 doubts... #1 ) is there a system of chest, where i can save all my loot ??? --- #2 ) - are there quests given by NPC or its just a "reach the golden tree and kill final boss" sort of objective ???

high lance
grand iris
# faint tusk **ELDEN RING** --- iยดm curious to play my first ever SOUL-type game with Elden R...
  1. there is an item storage but it's not even really necessary because your inventory is unlimited; there is a weight system but that only applies to the armor and weapons you have equipped, everything else you can carry as much as you find
  2. there are quests given by NPCs but none of them are actually necessary to finish the game; they're there either to give you some direction on where to go (such as giving you a list of bosses they want you to kill) or give you some optional loot
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as a warning, the NPC quests are notorious for being kinda obtuse sometimes and being easy to break if you advance in the world too quickly

tepid wadi
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By "kinda obtuse" he means you'll miss 90% of non-essential npc quests on your first 3 playthroughs ๐Ÿ˜ but it wont impact your ability to finish the game.

tranquil cove
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why the weird question?

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hytale has mobs doesn't it?

high lance
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no idea?

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haven't ever played either

tranquil cove
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oh it wasnt your screenshot?

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lol

high lance
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the minecraft one was

tranquil cove
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oh for new york yeah

high lance
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just someone asked if all you do is stand around and admire your build and i was curious if there were mobs

tranquil cove
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my friend said hytale feels like that swamp mod we played on minecraft

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just less swampy

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so hytale = the betweenlands, but less swampy

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and also my friend said progression is way more linear than in minecraft

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in minecraft, you sort of have to stop one path of progression, and start somewhere else... sort of like explore? know when you need to mine underground and build a portal and what resources to extract. you sort of do everything at once, lots of sandbox feeling.

high lance
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Minecraft looks great from a distance but too blocky

tranquil cove
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they are both block games, look the same to me really

high lance
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which is why voxels games that can connect bvlocks seamlessly is such a win

tranquil cove
misty arch
misty arch
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New World: Aeternum will officially be taken offline from all platforms on January 31, 2027. On January 15, 2026, the title will be delisted and no longer available for purchase. Players will still be able to play New World: Aeternum on their purchased platform, and we are extending the Nighthaven season until the servers are taken offline on January 31, 2027.

tepid wadi
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The fact that it happened right after their most exciting release when things were looking up is so sad

reef bobcat
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Is it another rug pull by rights holder / corporate overlord?

ornate fractal
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MMOs require constant development and staffing; Jeff Bezos and cutthroat investors don't like that.
MMO players reject AI generated content and quests; Jeff Bezos and cutthroat investors don't like that.
MMOs that can't addict players to mini transactions don't print money; Jeff Bezos and cutthroat investors hate that.

I tried to find it but can't right now, but last fall I read a really heartbroken article about the inevitable downfall of the game right after a new major content release and how abused the players felt after all they'd went through waiting for the game to stabilize. It's a shame for the players and employees, and an albatross around Bezos's neck.

tranquil cove
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i have entered the game

tepid wadi
tepid wadi
tranquil cove
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open a door and see this lol

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now if i was trolling, i'd be like $40 for WIP sign!?

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BUT i know the game is good, just pretty funny

tranquil cove
# tepid wadi

i think my character is too white, ill change that later lol

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i couldn't find skin section at all

tepid wadi
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I didn't actually change mine, that's just what the initial random gave me

tranquil cove
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same

tepid wadi
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I played for a few hours last night, and the "minecraft but focus on adventure" is something I've always wanted

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I love Enshrouded, but exploring procedurally generated worlds hits different sometimes

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(But also Enshrouded proc-gen expansion would hit HARD)

tranquil cove
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mushrooms growing in the shade

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nice to see

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lots of berries so you dont starve

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seems like terrain gen could be better

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it seems a bit like it has rough transitions, not always smooth, just weird holes or drops or high elevation changes.

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maybe the area im in

neon mist
tepid wadi
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We definitely wont see it any time soon, but hopefully one day.

tepid wadi
tranquil cove
misty arch
undone cliff
misty arch
tepid wadi
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I saw the player graph of the new release and then cancellation announcement a few days later and man is it depressing.

tranquil cove
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i always find it mind boggling

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that a game that has outfits as a core concept

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never has save slots for said outfits

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so you have to mess around reoutfitting if you want to change up look

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skatecpt is a good example, still ea though

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hytale another example now, though basically an alpha release

tepid wadi
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Yeah, a "wardrobe" system where you can swap armors and stuff would be great

tranquil cove
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can also have mannequins

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but yeah i specifically want, save outfit button

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and then easily select outfit i saved, and wear it

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for the cosmetics

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since the cosmetics are not in game items

tepid wadi
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Yeah

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Definitely a great feature

timber prism
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I tried Hytale the past couple days

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its pretty barebones and definitely lacks content

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adventure mode will hopefully fix that

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but its kinda offputting to see so many places that all have WIP signs everywhere

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i like the mobs and even the loot drops are fairly strong which is nice

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its cool there is a competitor to Minecraft but at this point there are so many mods in minecraft it is way more than what you get in this base game

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think modded minecraft has better combat as well but for base game, the combat seems alright

timber prism
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Shouldn't have been supported after the abysmal alpha of that game that they had

tranquil cove
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it probably has more content than vanilla minecraft, the only difference is vanilla minecraft it's harder to get places for the progression and do things imo. hytale is an easier game.

if you're a builder, then hytale being barebones or missing content as an ea game, doesn't matter. you can spend hundreds of hours making builds and those builds can be your content or time spent between major updates.

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hytale has a bug problem so i guess i wont play anymore

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that was short lived

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ill try again in 1 month

tepid wadi
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I'd say that for an early access release, they've got a pretty good amount of content. You can see the vision, there's decent variety to start, you can get a feel for what their goals are.

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I don't know if it'll ever be a game for me, because much like minecraft it feels like they want mods to be a big thing they support, which is never something I really want

timber prism
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i started just building right away and some cavern diving/mining. even with copper gear, everything pretty much melts

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and most of the key areas i tried going to for content all had WIP or if it had stuff.. it was just minor camps with really low grade mats

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the Hytale trailer was 7 years ago

tepid wadi
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I went straight to progression, built my encampment right outside a big cave system

timber prism
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i expected more.. just like i expected more out of Ashes

tepid wadi
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Got into full iron gear

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Well, remember that it got reverted to the "Pre-riot" state of the game. So everything after they got bought by Riot is gone.

timber prism
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yeah, i have iron but haven't crafted anythign yet bc i didnt feel like i needed to haha

tepid wadi
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So that's probably 3-4 years of devlopment just gone

timber prism
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gotcha

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it just feels very barebones to me

tepid wadi
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oh it definitely is

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but all they'd need to do is add more content and continue to improve generation and they'll be in a good state before long.

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I bet you their content velocity picks waaaaay up since they don't have to deal with the buerocracy of a huge company

timber prism
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hope so!

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i do like the combat versus minecraft

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im more curious how long it will be for adventure mode

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i also agree what you say about them kinda using modders as a crutch

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i prefer devs that do most of the work

tranquil cove
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games broken for me

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i was playing hytale, the game was running fine for 3 hours. i close it, i play something else, i go back to hytale and suddenly my computer freezes every 10 seconds for 5 seconds... i dont see much demands in task manager for ram memory, gpu is at 30% cpu is 5%.. i have a 3080ti and 5950x cpu. i close the game, and the computer entirely is still lagging. i end up having to system restart. i know it's linked to hytale because it's fine now that hytale isn't open.

timber prism
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its a slippery slope where you just become Bethesda Games XD

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game runs like a dream for me

tranquil cove
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tried like 3 times in a row, computer just start freezing each time

timber prism
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9800x3D and a 7090xt

tranquil cove
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only in hytale

timber prism
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weird

tranquil cove
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its weird that i close game and it affects computer after

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yes

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very weird

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makes me wonder if its the game, if not... why does it only trigger when game is opened

timber prism
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did rebooting fix it?

tranquil cove
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no

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it fixes it for the pc until i open hytale again

timber prism
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gotcha

tranquil cove
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but i weirdly played fine for 4 hours previously with no issues

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i guess this is what i get for building a house?

timber prism
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not sure.. i can even run two games at a time with Hytale without a hiccup

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and its loading into your map?

tranquil cove
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i wonder if its something in my house causing it

timber prism
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or just launching the game?

tranquil cove
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yeah it loads into the map

timber prism
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maybe

tranquil cove
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runs smooth for like 30 seconds

timber prism
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what did you make so i can avoid that lmao

tranquil cove
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then the freezing starts, and then even if i close the game, the freezing continues.

timber prism
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i have just been furnishing my place with stolen furniture from the towns etc hahaha

tranquil cove
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hell if i know. i made a wood house, with wood floor, some windows, i used some flat blocks, and stair blocks as a ceiling because i was going to make a second floor. i carved out a bit of the side of a mountain.. and i recently made the chest that requires 2 iron.

timber prism
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most of my base has been using marble, chalk, etc.

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hrmmm

tranquil cove
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some doors

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but i was behind on a driver update for graphic card

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so i just updated

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scared to try again

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tired of rebooting my pc

timber prism
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maybe somethign with a patch?

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i just updated just now

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we'll see if i freeze

timber prism
tranquil cove
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i switch to full screen

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and disabled antialiasing

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so that frames can exceed monitor refresh

timber prism
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hrmm

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what is your view distance at?

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no freezing for me yet

tranquil cove
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seems like its working now

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one of the changes i did fixed it

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either the new driver, wow it was only 1 update behind... or the turning off antialias, or the fullscreen instead of window

timber prism
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thats good!

misty arch
tepid wadi
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Looks like they had some good updates

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I dunno why, but I've never loved the "sail the island" concept, I prefer the sort of "build your ship" stuff that Lost Skies does

vague galleon
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sail the island you say.

tepid wadi
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Yeah it's kind of neat

tranquil cove
# tepid wadi Yeah it's kind of neat

there is thorium with sand above it. i mine the thorium, and the whole column of sand falls down and becomes a pickup item.

there is a solid mine wall. on top of the mine wall made of stone. there is sand. i put a torch on the sand. the whole chunk falls down, however big their chunk is? 16x16? even though there is a wall right under it to support it still. exposing the ceiling of the mine to the sky. all the sand is not solid, it's a pick up-item.

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whats the point of having dungeons underground if i can put a torch anywhere, and uncover it, and 1000 tons of sand disappears.

rustic nexus
#

If you're playing that New World game it's probably going to get shutdown sometime in 2027

vague galleon
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i mean its an mmo. but ya. world sucks.

dull bone
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It's players begging for the right to keep their digital house standing after the landlord (Amazon) decides to bulldoze the neighborhood. fell_salute Game is dead

tranquil cove
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hytale seems to be using tunes from starwars, and nat king cole when i fall in love. interesting to see little hints of both things in the music.

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i could give you sections of music that sound exactly like those songs or very close

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for starwars it was 3 seconds, a specific thing

reef bobcat
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The good ones eventually get re-born somehow. Everquest never actually died, though it was gobbled up by a company that just gouges the poor folk who can't let go of their 20+ year characters.

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It's like 120 to 300 a year or something, depending on what perks you want / need.

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City of Heroes got fan-made servers, as did many others.

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I doubt New World will be such, dunno.

tepid wadi
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Everquest also has 7 or 8 projects trying to reimagine it into a different game, but they're all pretty slow progress projects

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I have... many thoughts about what it will take for a modern MMO to succeed, and recapturing the past isn't it

vapid wave
#

Hi

#

I'm new here

mighty tangle
scenic lion
#

lol and heres a random factoid,

many gamers have eye disablities due to lighting. like photophobia and reverse photophobia

but almost all game dev refuse to put in the disably accomendation for it,

which is night lighting brightness slider, and day brightness lighting slider.( these are the actuall game worlds lighting modules)
9turn these twoo low and you get valhiem and enshrouded night....

not to be confused withe the brightness slider( which is actuall not related to a games lighting at all, but in realty is actual monitors and gpus processing back lights when displaying the game lol)( turn it two low and the game goes black)

misty arch
timber prism
#

Check out this new extended gameplay demo reveal from Lord of Mysteries, a new game developed in Unreal Engine 5. This work in progress footage provided by Spark Nexa has been edited by us. You can explore in this demo the city where the story begins called Tingen. The new game based on the hit web novel Lord of the Mysteries ่ฏก็ง˜ไน‹ไธป is an ...

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misty arch
ornate fractal
tepid wadi
#

I saw that a few days ago, the repost I saw said something like "We finally invented a machine that CANT play doom"

ornate fractal
misty arch
misty arch
frank sonnet
misty arch
#

best guess would be he wants access to everything he has built in minecraft in Hytale. Aside from doing this the just because reason.

misty arch
vague galleon
upbeat olive
#

do exist a game similar to Enshrouded but with multiplayer? (matchmaking)

I'm looking for something more group based rather than playing solo, with.combat and some base building

vague galleon
#

Enshrouded has multiplayer....... deercat_derp

upbeat olive
#

I was thinking about in-game multiplayer not tied to discord

ornate fractal
upbeat olive
#

I'll see how it works

tranquil cove
#

wtf enshrouded is only 2 years old?

#

feels like 10 years

ornate fractal
upbeat olive
#

Roger that, thank you

tranquil cove
#

easily the best game trailer ive seen in the last 8 years

#

probably should have bought this instead of hytale

#

but i don't mind owning both games

tepid wadi
#

Hytale definitely has potential, I'm happy to support them in getting there. Always support your local indie devs ๐Ÿ˜

tepid wadi
#

I can't wait for modding support. People are gonna go absolutely nuts with it.

limpid saffron
tepid wadi
#

They've said it's something they ultimately want to support, but a lot of other things come first (1.0, console releases, etc). Because they're building the engine as well as the game, they have to create all the modding support from scratch, they don't get any shortcuts like a game in Unreal or Unity might

finite saffron
#

In Enshrouded? I actually just gave my thoughts on that to someone else an hour ago, lol: #combat-and-skills message

But yeah, pretty much what Zerax said.

tepid wadi
#

There you go, straight from the boss man's mouth (hands?)

soft quest
#

Aethertale is a relaxed survival server focused on building, exploration, and long-term play.
Join us: 88.211.237.158:25565 on Hytale!

tranquil cove
#

remember when i said hytale caused my PC to freeze

#

technically hytale initatied the problem, but as usual it's a driver + windows 11 issue.

#

win + ctrl + shift + b immediately fixed the lag i was having just now.

ornate fractal
#

I don't miss Windows.

tranquil cove
#

i dont know if i understand this

#

lol

#

wierd ass windows settings?

#

i shut it off though

#

i told it to explain like im child

#

lol

#

man i really don't want to use chatgpt, but sometimes its helpful

daring wave
misty arch
#

3โ€ฆ 2โ€ฆ 1โ€ฆ Together!

No Rest for the Wicked Together is LIVE.
Our co-op update is available right now with a Free Steam Weekend until Jan 26 and 40% off.

No passes. No paywalls. Just you, your Realm, and the consequences you create.

This update pushed us harder than anything weโ€™ve shipped before. We tested, broke, rebuilt, and tested ag...

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misty arch
misty arch
#
IGN

Learn more about Beast of Reincarnation, the 'one-person, one-dog action RPG" from Pokemon developer Game Freak. During the Developer_Direct, we learned more about the journey of Emma and Koo in 4026 AD and the gameplay fans can expect, which fuses Emma's fast-paced katana action and Koo's powerful skills that are triggered via a command-based s...

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heavy tendon
misty arch
vague galleon
spring flicker
#

i played RuneScape Dragon wilds and i gotta say it doesnt scratch that itch like Enshrouded does... the only thing they got right are the spells, if we could get the building spell they have in that game we would be set!

vague galleon
#

ya, it's okay.

misty arch
vague galleon
#

wild, i am flabbergasted.

#

also i have no faith that it wont be a broken mess.

thick lily
burnt sierra
#

So, Enshrouded uses "E" to interact and left-click to consume, while Hytale uses "F" to interact and right-click to consume, and it is messing with my head. But I can't play Hytale very much until it gets more stable or they fix whatever bug is plaguing me, so I guess conflicting keybinds are a problem for future me.

spring flicker
#

yeah not bad, but not enough to keep my attention

spring flicker
burnt sierra
spring flicker
#

i normally play on controller so its confusing there as well, i have an old wrist injury that limits my mouse and keyboard play

vague galleon
#

oh ya, games like valheim and dragonwilds use TAB for inventory and other games I've played use I as it's the first letter of inventory but enshrouded uses M or something and it really threw me off when i tried playing dragonwilds lol

spring flicker
burnt sierra
#

It's "B" by default, for "Backpack". Which is logical I suppose, but still weird.

#

It's like how Blender made their movement/sliding key "G" and some people were like, "......" and the explanation was "G is for 'Grab', of course it makes sense!". But I'm used to that one at least.

misty arch
misty arch
spring flicker
#

I had fun with the time I was able to play, just couldnโ€™t play as much as I would have liked. Sucks that there is so much hate for controller users. I literally canโ€™t use a mouse for that long

misty arch
misty arch
misty arch
#

Add Aniimo to your Steam wishlist! ๐Ÿ‘‰ https://store.steampowered.com/app/4126040/Aniimo/

Welcome back to Idyll, Pathfinders!
Aniimo's Second Closed Beta is here, and a new journey begins.

Whether you're returning to Idyll or stepping into this world for the first time, we're excited to have you with us on this journey!

Follow us on social m...

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timber prism
#

@tepid wadi that didnt take long. Steam delisted Dreadmyst

tepid wadi
#

Oh wow

misty arch
timber prism
#

Illegally paid for

tepid wadi
#

Notthatshocked.gif

tepid wadi
#

You can't just steal assets and expect to not be gone after. Palworld didn't even STEAL assets and had to deal with Nintendo's ravenous lawyers

timber prism
#

Exactly

#

"I didnt steal them. He stole them and I got them from him" act ๐Ÿ˜ญ

misty arch
#

we should be hearing more about this asset seller more than anything. Seems they even have WoW assets to sell.

misty arch
vague galleon
#

i wonder if the new fable will be any good.

tepid wadi
#

Fingers crossed that it is

#

Original fable was awesome, even if it was way overhyped

vague galleon
#

it was alright.

#

7/10 if you ignore the stupid aging and short gameplay.

misty arch
undone cliff
#

man i remember being total and complete sociopath in the og fable it got even worse with the lost chapters

#

that and morrowind were my teenage examples of this is why i can't have nice things

tepid wadi
#

I just remember grinding mobs to level up in the original fable and then accidentally being 100% good because they were evil mobs ๐Ÿ˜

timber prism
#

the aging part of Fable was so good

undone cliff
#

it was

heavy tendon
frank sonnet
frank sonnet
ornate fractal
# frank sonnet

Let's friggin' gooooo! I have 2,500 hours in that game lol.

misty arch
#

new Inscryption inspired game coming out
https://youtu.be/KaKqREpO01w?si=IrQouMpCCSF2mqv7

The Killing Stone is an all new deckbuilding card battler with a 17th century occult horror narrative. Each card battle forms part of a bargaining ritual where you mediate the fate of members of a cursed family. Use your wits to beat the Devil at his own game. Starring Emma Gregory and Liam O'Brien in a story written and performed twice: in 17th...

โ–ถ Play video
boreal tree
#

Doing my first Joja playthrough in Stardew Valley. Made me giggle. XD

limpid quarry
#

anyone ever "deleted" terrain in Valheim?

main wolf
#

How do you mean?

limpid quarry
#

with mods, you could delete the floor in valheim

main wolf
#

Oh! I've yet to really dabble with mods in Valheim.

#

@little shore I, too, hate the queen. Not too big a fan of the Mistlands, either.

#

Like. . .

#

Couldn't even beat the queen. All the damage we did to it was healed very quickly.

#

Ended up having someone hook us up with hundreds of vile bombs.

#

And then bombing her till she was defeated.

limpid quarry
#

Mistlands is a game killer...

little shore
#

Like just let me do damage to the boss. I hate when a boss just demands an unrealistic loadout

#

"Oh all you need to do is carry 400 stun arrows and 650 vile bombs and"

main wolf
#

To be fair, ran into an issue with the ||Fell Dragon Youngling.|| Had someone beat it for me.

#

a similiar issue* rather.

limpid quarry
#

the mist of the mistlands is abysmal. you literally can't see the front of your boat while sailing... and that is WITH the wisp that's supposed to let you see in the mist

little shore
#

I'm referencing that thing too. My only pain point about Enshrouded's progression

#

Mistlands was crazy but at least I kinda enjoyed the parkour and challenge of it

limpid quarry
#

lightly modding it. I liked valheim

main wolf
little shore
#

But the boss.. I spent 20 minutes hurting it, killing adds, seeing the boss had healed

main wolf
#

I feel that the wisp should've given you much more visibility.

little shore
#

With everything as strong as it could be without being a cheat weapon

limpid quarry
#

here's how you make the mistlands infinitely better.
3 mods.

  1. a mod that removes the dirt of your screen when you have bloom on. (that will always be my number 1 mod, why isn't that a vanilla feature?!)
  2. remove all of the mist from the mistlands entirely
  3. use a weather tweaking mod... to add fog/mist in, similar to how it looks in the blackforest at dawn/dusk
little shore
#

but I sooo get down with the rest of Valheim

#

the music, the armor and weapon design, the farming

#

I do prefer Enshrouded overall though

limpid quarry
#

hear me out

main wolf
#

One thing I love in Enshrouded that's something that is lacking in a lot of these sorts of games is the NPCs. It makes my little settlements I build feel like they have more purpose. Makes them feel alive and lived in.

limpid quarry
#

Twilight Princess' OST feels unrivaled to me... nothing quite hits that feeling

#

Kindlewastes + TP Gerudo Desert is also a great time

#

and TP Faron Woods + Valheim Black Forest is also pretty good

main wolf
#

Lowkey, now I wanna listen to Snowpeak outside here in winter sometimes. It'd be a good time to do that soon. We're getting a foot of snow tonight, lol.

limpid quarry
#

Twilight Princess has an amazing sense of "alone" to it, without necessarily feeling "lonely"

main wolf
#

I've listened to Skyrim music while wandering out in the winter nights. Really captures the vibe of a winter night, lol.

limpid quarry
#

...Lakebed

main wolf
#

I remember discussin TP dungeons briefly with you before.

#

Same.

limpid quarry
#

it had waterslides

#

its hard to beat waterslides

#

an the final plunge into the boss arena is... cinematic

main wolf
#

I like dungeons with central hub rooms, which are most of the dungeons in TP, and I feel like Lakebed did that best.

#

I just really like the layout and progression, and the central hub.

limpid quarry
#

all of TPs dungeons are great. Lakebed and Snowpeak Ruins were the best though

main wolf
#

Oh, man. Snowpeak Ruins are great. (Have you tried to/considered recreating it?

limpid quarry
#

that is significantly harder to make than you think it is, lol

#

I have considered it, I realized "oh no that's just impossible"

main wolf
#

Oh, I didn't think it was easy, lol.

limpid quarry
#

the rooms? the floors... do-able... the ceilings/roofs????

#

...no thank you

main wolf
#

I made a 4 room house with a deck. That wasn't easy. I can only imagine how a big mansion would be.

#

(Well, when I say it wasn't easy, I moreso mean that it wasn't quick.)

limpid quarry
#

I do like building, I've made a lot of fun things in enshrouded. like a house my parents had in Ultima Online

main wolf
#

I want to recreate a location from my main game project I've been deving on. I'd do it in the Kindlewastes, most likely. That, or the Nomad Highlands.

#

It's sort of, like, an old west town, with a saloon and stuff.

limpid quarry
#

I think someone told me to make the hidden village once...

main wolf
#

Oo, that'd be a good one.

limpid quarry
#

the biggest problem I have with re-creations. is terrain

#

buildings are easy to recreate, terrain outside of said buildings... that's where my brain can't get measurements to make it accurate enough

#

even zora's domain is a challenge cause it's all terrain

main wolf
#

Yeah. I feel like the terrain may also prove challenging to mold correctly in some circumstances?

limpid quarry
#

I am not sure if I can actually do zora's domain. but I wanted to at least attempt it and start it a bit

main wolf
#

I'm sure it can be done, but it's probably really, really challenging to get it right, haha.

limpid quarry
#

I sure do hope someone else tries to make a darn zelda thing

#

I don't wanna be the only person recreating zelda stuff, lol

main wolf
limpid quarry
#

the only challenge with that is making the ocean, lol

#

although, I guess it'd be fun to see still

reef bobcat
limpid quarry
misty arch
#

The ice has thawed - Unprepared Raiders have fallen, the hardy survivors must press on. Hereโ€™s whatโ€™s coming tomorrow when Headwinds launches!

Solo VS Squads
โ€ข A new matchmaking option for LV40+ Raiders, take on full squads as a solo Raider for higher risk and higher XP.
Trophy Display Project
โ€ข Turn the tables and hunt down the ARC, fi...

โ–ถ Play video
misty arch
misty arch
misty arch
vague galleon
#

maybe we'll finally get halo on PC! /j

jaunty prawn
#

You're never gonna believe what I'm about to say

vague galleon
#

๐Ÿ˜ฏ

fresh anchor
#

anyone play warzone?
\

misty arch
vague galleon
daring wave
reef bobcat
#

The guy is doing all that just for his own personal gameplay. I thought I was cool at my like 1600 active mod setup lol.

quartz hamlet
#

Hello everyone do you like valheim ?

tepid wadi
#

Yep, valheim is great

tranquil cove
vague galleon
#

video games should have two stamina bars if combat needs stamina.

#

1 for exploring/running/climbing
1 for combat/harvesting.

reef bobcat
#

That is not how anything works ๐Ÿ˜„

Any physical exhaustion is roughly equal. I could see if a game has muscle fatigue as an extra layer.

One bar being "breathing" - blood O2 level. Depletes faster than it recovers, but does still recover quickly - a few moments to catch your breath.

The other being muscular fatigue which would, generally, be more limited to the muscles used. But combat uses most of them, and most exercises engage your core, etc.

#

Project Zomboid has this and it sucks but we love pain, so, y'know... bite me ๐Ÿ˜„

#

I want to say there have been other games with multiple layers of exhaustion; in that you use up the bar quickly, it refills quickly, but every refill reduces the current maximum a bit. Making it both a short-term and long-term meter.

vague galleon
timber prism
reef bobcat
#

I care. You don't have to. But I can care.

#

Nor am I the one asking for the change ๐Ÿ˜‰

vague galleon
#

instead of going "uhg I gotta hide until my stamina recharges" especially in a game that wont give me stamina potions.

timber prism
#

So why not just remove stamina from out of combat running etc?

vague galleon
#

good question!

timber prism
#

i know tons of games do that already

vague galleon
#

games like skyrim and enshrouded love their stamina bars though

timber prism
#

Yeah, but its also one bar haha

vague galleon
timber prism
#

i dont see a need for multiple in the case of what you are asking for ( in other games )

timber prism
#

ahahaha

#

i actually enjoyed that show for what it was

vague galleon
#

i hated it lol

#

i dislike most sitcoms though to be fair.

timber prism
#

laugh track?

vague galleon
#

although i did like the drew carey show.

timber prism
#

i know a lot of people hated those

vague galleon
#

I DESPISE LAUGH TRACKS

timber prism
#

APPLAUSE!

#

haha

vague galleon
#

I WILL DECIDE WHATS FUNNY

#

ME

#

but big bang just felt like people who have no idea what a nerd is think a nerd is.

#

a show about nerds for people who arent nerds.

vague galleon
#

what a terrible idea

daring wave
vague galleon
#

and guess what!

#

its like being a doctor or firefighter and watching a show about your profession. although thats probably way worse.

daring wave
#

I guess it would be. I'm a Jack of a million things, master of none. even I see things on TV that make me scratch my head. "like whyyyyy" it's all about the clicks

tranquil cove
reef bobcat
#

...

#

You realize how that sounds, right? "I will be an ass unless you are hot."

#

๐Ÿค”

timber prism
#

Its the 1:200 Artgerm for Psylocke Ninja #1 that just came out

tranquil cove
reef bobcat
#

Ninja generally wear more clothing than that ๐Ÿ˜‰

timber prism
#

Ninja with super powers?

#

also. false.

#

:d

vague galleon
#

๐Ÿคทโ€โ™‚๏ธ

ornate fractal
#

The hell were y'all doing while I napped? XD

misty arch
misty arch
timber prism
storm kite
timber prism
#

Sweet

storm kite
#

So looks as if mp is confirmed

misty arch
#

this is also Cohhcarnages game, if you know who he is.

timber prism
#

I watched a few of his streams. Ill def pick it up once MP is out

misty arch
#
IGN

Take a look at Kliff and the Open World of Pywel Features Overview Trailer for Crimson Desert, an upcoming open-world action RPG developed by Pearl Abyss.

Players will get familiar with the game's protagonist, named Kliff, a formidable warrior of the Greymanes fighting to ensure peace among the lands. Crimson Desert allows for exploration of a...

โ–ถ Play video
misty arch
#

Has anyone actually played this? I watched a couple of streamers but am not seeing a fun game here.
https://youtu.be/Wr9hFDLTVnM?si=ysaWOPIWFGAutZu7

Here are @CohhCarnage 's thoughts on the recent launch of Highguard. With a big annoncement at the game awards, and a lot of hype forom Geoff Keighley, what were your expectations for the game?

Cohh on Twitch: https://twitch.tv/cohhcarnage
Cohh on Twitter: https://twitter.com/cohhcarnage
Cohh Main Channel: https://youtube.com/@CohhCarnage

E...

โ–ถ Play video
tepid wadi
#

I've been following it since I worked with some of the folks who made it. It feels like there is a good idea in there somewhere, but the execution is too cluttered to feel good to play. There are just too many aspects of gameplay crammed into it that it's hard to follow, feels kind of anachronistic, and messy.

I think they can probably turn it around if they cut out some of the un-fun aspects of the game and focus on the parts that feel good.

#

The mounts, shooting and base attack/defense aspects are great, but a good example is the map size doesn't feel right for the number of players in a match. TTK is also too quick for 3v3 gameplay, fast kill times mean that you need to get back in the action quickly and there always needs to be action. If the game was 6v6 or 10v10 it would probably be a blast

finite saffron
# tepid wadi I've been following it since I worked with some of the folks who made it. It fee...

The design is really bizarre to me. Like it's a massive map, where two teams build a gigantic base, collect resources, and then fight to raid each other's bases, but it's a... 3v3?

Like if you told me this pitch, my immediate thought is that it would be massive team battles. Maybe a dozen or so people on each team at the very minimum. 3v3 is a truly strange choice that I struggle to wrap my head around.

tepid wadi
#

Yeah exactly

#

I don't think the game is BAD, but the current iteration isn't what would draw players

finite saffron
#

Feels like there were too many cooks in the design kitchen, and someone on the team saw the success of battle royales with 3 person teams and decided that needed to be the team size of their game, without considering whether or not it fit into the genre they were building

tepid wadi
#

With larger teams, you could also split effort. Some people mining or gathering gear, others prepping your siege engines, others defending or raiding, etc.

finite saffron
#

Yeah if it had big teams it would be a game that I'd be incredibly interested in, that sounds super fun. It's like the chaos of something like planetside 2 but with a more refined formula

But with 3v3? I didn't even bother downloading the game or looking into it beyond that, it doesn't sound fun to me at all, and I love shooters.

tepid wadi
#

Maybe this is just my own perspective, but I feel like this is a great showcase of why people need to bring QA in during their prototyping phase. This is exactly the sort of feedback that a senior QA person would give them early on and allow them to pivot.

finite saffron
#

If they really want it to be an arena based game with 3v3, then they need to cut out the resource farming bit entirely and make it a kind of base-building arena shooter or something. It has way too many concepts stuffed into it for a 3v3 formula. Like you said, having things like building, farming, resource gathering, makes a lot more sense when you have a big team where each player can have a specific role like that.

finite saffron
tepid wadi
#

I see a lot of small teams not bringing QA in early enough to help make those sorts of calls and it drives me nuts

finite saffron
#

Though, honestly, I don't entirely understand how they didn't have senior designers on their team who would have said the same thing. Maybe they did, and the creative director or whoever was in charge didn't listen

#

Because this feels like a major misunderstanding of the fundamentals of the shooter genre.

#

Like from a corporate perspective, it technically has pieces that big shooters have. Games like apex legends have teams of 3, battle royales have big maps with resource gathering, obviously most shooters are team vs team, but they grabbed pieces from games in a way that completely conflicts with its own design, it just straight up doesn't work.

tepid wadi
#

Yeah

#

I dunno, in my experience it can really vary, some designers are great at seeing the big picture stuff, but others often miss the forest for the trees

#

They may have just been missing that global view

finite saffron
tepid wadi
#

Even having one early CM/QA in the discovery phase is really a thing that can streamline your game loop

#

And I guarantee they can contribute in other ways than their core function, whether it's basic assitance with level design, scripting, marketing, or whatever

finite saffron
#

Yeah QA especially, not bringing on a senior QA early is straight up what I'd consider to be a mistake for a studio. Both Keen and the last studio I worked on had QAs from the very beginning

#

Even a CM, though, especially if you're a live service game, not bringing on a CM early is also a mistake in my opinion. You're going to be a game that relies HEAVILY on publishing to actually succeed, so you need to be making plans from the very beginning both for how the game is going to be monetized and sustain players, but also for how the design is going to be perceived by the community at large. There's so many games where it's clear that these things were an afterthought late into development, and the game suffers for it. The most successful live service games like Fortnite were planning these things from the very beginning.

And in my experience a good CM can give insight into how players will react to things that the majority of designers just won't have. Obviously CMs aren't designers, but they will understand how players are going to react to design much better than designers will. We are in-tune with the playerbase, that's literally our entire job.

tepid wadi
#

Yeah, that's some DNA that QA and CMs share, that player focus is REALLY important and so often underestimated in those early teams

finite saffron
#

As a side note: I suspect that this is a big part of the reason that big corporate studios feel so out of touch these days. If you're min-maxing profits without any regard for the wellbeing of your employees, then laying off all your QA and CMs between projects is the most optimal short-term profit move you can make, and then re-hiring them when the next project is ready. They're not a "necessary" role, so you can save money by constantly gutting and re-hiring them.

But this leaves studios with a total blind spot when they're early on in development, which makes me wonder if that's why we're seeing big budget projects hit the market that feel so insanely out of touch with what players actually want.

#

A lot of indie studios that are more privately owned tend to be less aggressive with their hiring practices, letting senior QAs and stuff stick around between projects.

tepid wadi
#

Yeah, I've been at multiple studios where they do that sort of thing and it's always baffling when it happens. Like, oh you're going to lay off people who have 5 years of experience working on your live service game? You're just going to get rid of all that expertise and knowledge? Yeah seems like a great plan for long term stability.

misty arch
#

they definitely need to make the teams bigger or more of them.

jagged nexus
#

I have nothing of substance or conversational value to add here, just wanted to say @finite saffron is a pretty legit CM. Mostly. He still hasnโ€™t gotten my constant feedback (ranting) to give us the desert style well implemented soโ€ฆ not perfect. ๐Ÿ˜›

#

And we still need wine, cheese, brooms and bears.

finite saffron
finite saffron
jagged nexus
#

Yeah, yeah. You just gotta pester more. Post it note the heck out of their screens when they go to lunch - doodles of wells, and cheese wheels.

#

๐Ÿฅฒ

#

Hey, but genuine thanks for extending the contest for all of us!

#

I was worried i wouldnโ€™t have time to fix with our move, but now i will fell_salute

#

Also Keen should hire @tepid wadi they have some legit ideas.

finite saffron
#

Zerax already works in the industry, idk if they'd want me to talk about what they do publicly or not, but I'm pretty sure they aren't looking to move companies atm

jagged nexus
#

I know I knowโ€ฆ butโ€ฆ yall could team up and do some cool stuff. Thats all in sayin.

finite saffron
#

Oh yeah I'd love to work with Zerax lol

#

I mean, more than we already do now with him as a mod, I guess

tepid wadi
#

Hey, you guys can hire me any time you like. I'll do QA, content design, combat design, level design, production, or just general motivational support ๐Ÿ˜‰

misty arch
#
IGN

Check out the Full Gameplay Overview Trailer for Speedball, an action sports arcade 3v3 game developed by Rebellion. Players will compete across a variety of different modes to engage in the fast-paced, violent sport of Speedball. Take advantage of arena-specific obstacles and abilities to gain the upper hand against your opponents. Speedball is...

โ–ถ Play video
limpid quarry
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<@&1059853133188169910> fell_aya EXTERMINAAAATE!!!

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...exterminate please? deercat_sadthumbs

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thank you fell_love

tepid wadi
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Sometimes it takes a few when they hit in the off hours for EU

limpid quarry
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I was most surprised that nobody was pinging moderators, I pinged like 50 minutes later

burnt spear
tranquil cove
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nobody builds a base to shoot in it

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that sounds like the dumbest reason to invest in making a base

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just make the base for me devs, so i can shoot in it

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the concept imo is flawed from the get go

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for that game you guys were talking about

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as an avid base builder there's no way building a base so i could pvp in it would be a thing. the only way is if i could place and hide traps. in which case, again just give us the base, and allow us to build traps. the ability to build and hide 50 different traps, with 10 different parts would have been way more interesting.

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these people don't know how to design games.

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base building was a thing in old MMOs because it was part of world building. part of the world. the world was open world, so your base wasn't instanced. and the base was entirely destructable.

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you'll say fornite, but i think fornite looks boring asf, i never touched it. and you're not really making bases, as much as putting objects down to play shoot behind the wall and shoot from elevation. add a grappling hook and you can shoot from elevation in other games.

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in fornite object placement is for a dynamic combat feel, it's not for making a base. i dunno.

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in most games you're also building a base to keep players out. with the whole point being not to pvp inside it really. rather than base, it's pvp arena building then.

tepid wadi
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Well, I think you're wrong in a few instances: Modding PvP maps is a huge part of PvP games, which is a form of base building, also the entire "Tower Defense" genre is basically base building so that you can funnel enemies into the base in a specific way.

So there is definitely a player desire to create a base for both PvP and PvE purposes, but they definitely need to be framed in a specific way.

I do agree that base building (and housing) in MMOs is best when the bases aren't instanced. People like to build cool shit for other people to see and interact with, and a housing system in a MMO is going to shine when such a system isn't just for cosmetic/storage/crafting, but can also serve a purpose in the world.

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Even if it's mostly cosmetic decorating, giving players the ability to say, create an arena for PvP combat in their guild hall would probably be met with HUGE appreciation. Especially if they can also do things like host tournaments where they can set prizes and stuff.

timber prism
tranquil cove
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they design bases to win a raid

timber prism
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Sounds like decades ago

tranquil cove
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i never said they didnt

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strawman

timber prism
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"Nobody builds a base to shoot in it"

tranquil cove
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semantics

timber prism
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The latest example of that is once human

tranquil cove
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learn the meaning of what i said, even zerax strawmanning

timber prism
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We would design our bases specially for that and to open up certain containers in the game that promoted pvp

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You are definitely out of touch with that element since you dont actively pvp these days

tranquil cove
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i never played cant comment on oncehuman

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but your probably misrepresenting the idea

timber prism
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Okay so do think pvp design has its place in base building then?

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Without the need of traps

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"Building a base to keep people out" is typically what you do in pvp. Who wants to let people in their base to ransack it?

tranquil cove
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okay sorry i was busy

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i will respond now

timber prism
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Hopefully enough time to talk to your AI to put together a debate on this lmao

tranquil cove
# timber prism "Building a base to keep people out" is typically what you do in pvp. Who wants...

Basically that was my point. Most games, even pvp ones, are designed around base building for other reasons as the primary reason. Sure you can go in a game and make a base purely to invite people into the base to PVP, but this would not really be a base, it would be an arena. Bases are made to store loot, as your own safe space to restock, to craft, to rejuvinate, to sleep when you are offline etc. Bases are typically made to prevent raids, and all PVP design focus is toward that end. If I design an entry way or half floor to give me optimal firing position, IT IS comparable to making a trap, becuase I'm desining the base in my advantage to defend it. But my statement that people don't build bases to PVP in them is true. We build bases completely for opposite reasons usually.

tranquil cove
timber prism
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You build a base to protect your stuff ( ie territory or loot )

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And yes you are pvping in them when you are defending from inside

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Often a good base is multilayered

tranquil cove
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We're not disagreeing

timber prism
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So I dont know what you mean when you make statements like yoy dont pvp in them when you clearly do

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Unless your whole idea is that pvp inside means making a labyrinth designed to kill players

tranquil cove
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Also tower defense is not base building. So no idea why zerax brought that up. Making towers in a canal, never once in a million years occurred to me as building a base. That was building defenses/individual towers. My base is behind a wall typically.

tranquil cove
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most pvp happens in the world.

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if pvp is happening in your base, you're failing.

timber prism
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Yes. You (inside) shooting out hence pvping in your base

tranquil cove
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and you didn't design your base to invite people inside and PVP, did you?

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no locks, no doors

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just come inside, so we can pvp

timber prism
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You being inside your base makes it (inside) pvp

tranquil cove
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did you build the base to invite people inside to pvp? with no doors?

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you answer this question and we solve the debate

timber prism
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Depends on the game

tranquil cove
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because that's what i meant when i said what i said

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nobody does that.

timber prism
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But yes

tranquil cove
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then thats not a base.

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it's an arena.

timber prism
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No its not

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I can funnel people inside a room

tranquil cove
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yes, if i'm designing a base so people can come inside to pvp, it's an arena.

timber prism
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And kill them from above

tranquil cove
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then it's a trap.

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you're whole base is a trap?

timber prism
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Yeah inside tbe base

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No

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And yoy want to talk semantics lmao

tepid wadi
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The reason I brought up tower defense is because things are related to other things. And if your view of TD games is just lane-based TD games you've missed out on some of the best ones.

The idea of PvP in a base is super common. Not just as a trap, but as an experience. There have been a bunch of MMOs where you can design bases and raids and things as a part of the game. Determining which paths players can take within your base is a key aspect of base design.

tranquil cove
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there is always a niche player who does that to make a youtube video to experiment, because they did everything else in the game. the point is that the average player doesn't build bases to PVP in them - where most the pvp they do happens inside their base and not in the world.

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to defend them yes

tranquil cove
tepid wadi
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Defending them is still PvPing in them

tranquil cove
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yes and?

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you don't design a base to solely do that.

rocky siren
tepid wadi
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Yes you do! That's what a fort is in real life. It is a base for the expressed purpose of defending an area.

tranquil cove
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the point of a base is not to defend them, thats a byproduct of having a base in a pvp game, holy fu$%$%#ck.

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you guys are annoying

timber prism
tranquil cove
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you're defending them, so your shit doesn't get stolen

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learn to read

tepid wadi
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That completely depends on the type of game

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Sometimes games are literally just about base defense

tranquil cove
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no in a game where you make a base to solely pvp, as the only purpose, you're making an arena.

timber prism
tranquil cove
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in the original comment

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holy sht

timber prism
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But failed to mention it in that sentence

tranquil cove
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please stop talking to me, if you guys cant read

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and understand nuance of my positions

tepid wadi
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Yeah, I think what you're missing is that you're either incorrect or you are using terms in ways that no one else uses them

tranquil cove
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block button

timber prism
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Agreed. Typical Valourant

tepid wadi
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A base isn't simply an arena because you designed it for the purpose to PvP in it. An "Arena" is simply a term for an area where combat takes place, so any PvP area is an "Arena" by definition.

tranquil cove
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base building to pvp in a base, is the primary reason in games where the base is actually apart of the world. like a castle you can take over, and now it's yours on the world map and that gives you benefits to your clan/faction or whatever.

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this is a thing yes.

tepid wadi
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A base has connotation that you're defending it for some purpose. But in games, sometimes that purpose is because it's how you win

tranquil cove
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i already acknlowedged that, and said it happens when the base has further purposes beyond pvp

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and when the base is apart of the pvp

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ie. destructable.

timber prism
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Which is typically every modern use of a base

tranquil cove
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then hell yes, you make a base to pvp in those instances.

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yes, and the original game we were talking about?

tepid wadi
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That's what I'm saying though. Sometimes the purpose doesn't extend beyond the PvP, the PvP is the point and that's all there is to the game.

tranquil cove
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it was not that, it was 3v3, and no open world

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some stupid just make a base to pvp inside it

tepid wadi
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There's nothing wrong with the base defense concept in Highguard, that's not the reason why the game isn't doing well, lol

tranquil cove
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yet its the most boring premise

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of all the options

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of all the ways making a base to pvp could have been interesting

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they chose the lamest

tepid wadi
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That doesn't mean it makes for a bad game. Sometimes the most boring premise for a game can become a very interesting game because of how it's adapted.

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I'm not gonna argue that the game is a huge winner, but the base defense concept of it is totally fine.

tranquil cove
tepid wadi
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Their implementation could just use work, by expanding the player numbers, cutting some of the extra mechanics that don't add to the core experience, etc.

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Every game with designated areas for PvP to happen is "an arena" so that doesn't really mean anything.

timber prism
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Yeah. It being 3v3 is the biggest issue imo

tepid wadi
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Yeah, if it was 10v10 or 20v20 it would be way more engaging

finite saffron
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Oh this game again, yeah Zerax and I had a long conversation about this yesterday

timber prism
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It was 15v15 I think it would have more success

tranquil cove
timber prism
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10v10 could do fine too anything double digit

finite saffron
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Yeah making a game where two teams build bases, collect resources, and try to raid each other's bases, it's really odd to me that 3v3 was even considered. Every game I can think to compare it to has big teams

tranquil cove
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but i dont consider that base building

finite saffron
# tranquil cove you're basically saying this game is what i wanted with FPS games, where the map...

It wasn't very successful, but you just described due process pretty much https://store.steampowered.com/app/753650/Due_Process/

DUE PROCESS is a tactical FPS where tactics finally matter. Planning & teamwork are essential for victory because every map is** procedurally generated**. You'll be faced with a new challenge every time you play.

Fresh maps make Due Process great. Levels are built in-house via a procedurally assisted level generation process and are delivered pโ€ฆ

Price

$9.99

Recommendations

6452

tranquil cove
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for me a base has certain connotations to it, and reasons for being made that override pvp.

  • storing loot
  • locked doors
  • defended, not invitation.
  • even if a section is open to funnel enemy = a defense mechanism, areas of the base are still off limits.
  • used to sleep in, recover in, craft, stay safe etc.

all of these are contrary to PVP. but they give meaning to pvp.

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pvp is a byproduct of having a base...

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if you are making a base to pvp in, where the base acts like the world, where 100% of your pvp will happen, then it's no longer a base, it's an arena. it replaces the open world.

finite saffron
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Honestly I think pvp games where you are able to build up your base have a lot of potential, but most big studios are too scared to attempt it

It's just a shame that the studio behind Highguard really did not seem to understand what made past base building pvp games successful

tepid wadi
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It's too bad they didnt hit the mark on launch, but maybe they can pivot and make the enhancements it needs to be good

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Feels like another game that is almost there, but misses some key points

finite saffron
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Games that come to mind are planetside 2, the original ace of spades before Jagex bought it, and quite a lot of indie games. But the common demoninator in all of them is that they have big enough teams where each player can choose their own role, they can be a fighter, a builder, a resource gatherer, etc. Having a 3v3 setup means every player has to do everything, which is both overwhelming, and forces players to do things they don't find fun

tepid wadi
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Planetside 3 when

finite saffron
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we can dream

tepid wadi
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Maybe they should join forces with Respawn and make it so Planetside 3 is also Titanfall 3, that would be rad

finite saffron
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really just any fps mmo honestly, I feel like it's such an untapped genre, especially with how much better tech has gotten. Planetside 2 was technical wizardry (which is why it was such a massive money sink), but these days that would be fairly achievable with the tech we have

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I mean battle royales routinely have maps with hundreds of players these days, it's no longer some impossible technical feat

tepid wadi
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Yeah, for sure

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And if you took out all of the looting aspects from BRs, you'd probably be able to focus on other parts of the base defense/offense.

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Gimme a good sci-fi setting for it too so we can have cool vehicles instead of just... cars and tanks and stuff

finite saffron
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give me sci-fi or give me a historical setting, I'm so bored of modern settings in shooters

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fantasy is fine too, I've been playing deadlock and the style in that game feels like a breath of fresh air

tepid wadi
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I just broke 1000 hours in Deadlock, been loving it's adaptation of the MOBA genre

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the new Street Brawl mode is super awesome, too

finite saffron
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Street Brawl is horribly unbalanced but it's fun lol

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but I have used it to introduce a friend to the game and she really likes it

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A lot less overwhelming than the main mode, and good at teaching you about the items

tepid wadi
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Yeah, it's a lot more fun to play Brawl with my buddy who is terrible at the game ๐Ÿ˜

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But it's also good for limit testing and helping you get better at heroes you aren't that familiar with

finite saffron
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Yeah it's just annoying when you get against a team that's going ultra tryhard and picking lash, abrams, victor, etc. who all seem super broken in that mode lol

tepid wadi
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Yeah for sure.

finite saffron
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any characters that get countered by items or have really good end game scaling seem to be completely insane in that mode

tepid wadi
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I got lash with Seraphim Wings once and it was probably the most fun I've ever had, lol. I basically never touched the ground for more than 2 seconds

finite saffron
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yep I played against a lash that did that to me lmao

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fun for the lash probably, not fun for us

tepid wadi
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lol yeah

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We still lost my game because my team was garbage, but floating around like that was amazing

finite saffron
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also the new character graves seems like she was built for that mode, she's completely insane lol

tepid wadi
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She's real strong in the main game if you know what you're doing too. I got absolutely wrecked by one last night who was good

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Split shot on her is... surprisingly dumb

finite saffron
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ohhh I never would have thought of that but yeah that combo seems crazy

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She's really stupid in street brawl, you just spam her 1 and her 4 on cooldown and make the match a nightmare for the enemy team

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and I think cause so much stuff is dying she gets a ton of charges for her 1 cause she spams it nonstop

tepid wadi
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yeah

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In the main mode, if you build a bit of gun and get the item that recharges a charge on you when you do damage, she can really spam her 1 ability

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And her wall I think is kind of broken, you can get immobilized by it multiple times, and if you get immobilized by it, then someone else CCs you on it, it will immobilize you a second time right afterwards

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And it's basically guaranteed death

finite saffron
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What do you think of Rem by the way? I love him, he's one of my favorite kits they've made.

I'm confused though, because the community keeps saying he's op, but I looked up his stats and he has a negative winrate in every single rank lol

tepid wadi
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I think he's actually a high skill hero wrapped in a cutesy package

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His helpers have the ability to push a wave and harvest souls, which is SUPER strong. Or he can drop one and it will steal Sinners without him needing to be there, etc.

finite saffron
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Yeah his skill ceiling seems really high, I just can't tell if he's... any good

tepid wadi
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He's a "Macro" character, which is probably the place where most MOBA players are weakest

finite saffron
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Yeah I've always been someone who loves split-pushy characters in mobas which is why I was drawn to him

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he's such a rat and I love being a rat

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stealing sinners and constantly pushing and soaking the waves seems fun

tepid wadi
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Correctly used, his ult and pillow throw are an instant team fight win. It goes through walls, which means it's really easy to wait for a lane to overpush and then set up your teammates for kills.

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But I think players don't quite know how to use him yet

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IMO first items should be: Enduring Speed, Fortitude, and Trophy Collector. Then you're FAST and can zoom around the map making team fights happen and stealing shit

finite saffron
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so clearly people aren't playing him optimally yet

tepid wadi
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Duration extender is actually probably strongest. It'll make his "buff the minions" ability last for like a minute and a half, which means you can drop them on a lane which will force push and you don't even need to be there to do it (or get souls from it)

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Which means you can be on a different lane or stealing stuff

finite saffron
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yeah spirit stuff is also quite good on him, it scales his healing and his pillow super well

tepid wadi
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yeah

finite saffron
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boundless spirit gives him way more healing than healing tempo does

tepid wadi
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I think start out with defense and mobility, then move into a spirit build later

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I see a surprising amount of gun builds on him

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which feels incorrect

finite saffron
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yeah it is incorrect lol

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I mean stats wise his gun is maybe slightly above average at best, but his kit doesn't synergize with a gun build at all

tepid wadi
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yeah

finite saffron
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It's a funny build though, his gun is fun to use so I kinda get why people would do that

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but yeah I just can't tell if he's all that good, idk why everyone is saying he's broken, I think he just fills a niche that most characters don't fill which makes them think he's crazy.

Cause like, his damage is not that good, its aight, but he consistently has the least damage in lobbies, his healing is nowhere near as good as some other characters like ivy, dynamo, etc., and his ult is good but again it's not as crazy as something like dynamo.

I think his value comes from his macro ability to steal the enemy jungle and split push lanes, but idk if that's really good enough for him to actually be an op character

tepid wadi
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Yeah, I dunno

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He's not really my type of character, so I haven't spent much time on him

finite saffron
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he is definitely my type of character but I am also bad at deadlock so I feel like I'm throwing when I play him lmao

tepid wadi
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I think it can also really depend on your lane. You need to have a lane partner that can control the lane a bit with you being absent, but if you guys are getting bullied it can be hard to dip away and do the things the character is built for

misty arch
autumn sleet
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So, who saw the fall of Ashes of Creation coming from a mile away. It's sad too, because it had a lot of really interesting game mechanics (at least the concepts of them).

tepid wadi
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After playing the early access I had concerns, but I didn't expect the company to just... implode like that

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Like, they could have turned it around and improved the game to a point where it was what they had promised

autumn sleet
tepid wadi
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Yeah, I stopped following the game eventually because it seemed like they were continually demoing cool new tech, but it never felt like they were any closer to releasing the game

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I did spend a good 200 hours in the early access, and I have a lot of opinions about it, but I also have a lot of opinions about MMOs in general, lol.

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I think there are some key mistakes made by almost every MMO project in the past 10ish years that have prevented them from being runaway successes

vague galleon
vague galleon
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i have never won a game. only got to play a few times cause most people already played it too much....

timber prism
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uhhhhh game related? XD

ornate fractal
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Looks like the anti-spam bot missed one. fell_cry

timber prism
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He's been in the discord for a long time

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which is the strange part

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probably hacked????

storm kite
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yeh id say so

tepid wadi
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Yeah, hacked for sure

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we see it fairly regularly

timber prism
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rip clicking on links :d

tepid wadi
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Never click on links you don't trust

timber prism
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100%

storm kite
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oh Im very cautious about links

timber prism
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i dont even click on links from people i trust XD

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my job actually gets mad at me

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cuz i never click on any of their stuff hahaha

storm kite
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I have a work laptop so, kinda have to view stuff they send

timber prism
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my excuse to them is that everything looks like a phisning attempt :d

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yeah, same XD

storm kite
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they got mad at me when i was on a work trip and installed steam however xD

timber prism
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ahaha

tepid wadi
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That's one reason I'm glad I'm in the games industry, having steam installed on your work machine is kind of expected ๐Ÿ˜

timber prism
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yeah, they track all our phones and laptops too

storm kite
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I had to stay away for work for 3 days over the schedule, so it was allowed otherwise my bar expenses' was going to be alot more

tepid wadi
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Oh yeah, if work is sending you on trips, they have to be a bit lenient about letting you use your work laptop for personal matters

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Very fiew people are going to have their own laptop to bring on a work trip, AND want to bring it in addition to a work laptop

tranquil cove
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this looked like you were gaslighting and saying i got hacked and to ban me

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rofl

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cause i obviously missed what happened

storm kite
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If I'm staying in an airbnb I usually take a raspberry pi with emulators on, if I'm in a hotel, I always make use of the bar xD

tepid wadi
timber prism
#

33 Immortals is a co-op action-roguelike for 33 players. Play a damned soul, and rebel against God's final judgment. Pick-up and raid, cooperate to survive hordes of monsters, defeat massive bosses, and face the wrath of God in a fight for your eternal life.

Your mortal life has been judged sinful, and your soulโ€™s fate is to be punished fโ€ฆ

Release Date

2026

misty arch
tepid wadi
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Okay that looks rad

misty arch
#

its been an Epic exclusive for a couple of years now.

timber prism
#

wait.. i can play this on epic right now?????

misty arch
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yes

timber prism
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hrmmm

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to wait till summer for a hopefully bigger playerbase or not XD

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okay will def pick up later.. it has cute pets

misty arch
empty ibex
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That concludes the arena, FTP and no.1 for the second time it looks(โ โ— โ แดฅโ โ—•โ ส‹โ )

tranquil cove
#

been awhile and i dont regret buying hytale

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the updates are coming pretty solid for a new game dev team etc

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the game is pretty enjoyable still, ive been collecting animals atm and building out a barn, and farm etc.

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found a horse and brought it home, you can ride horses vanilla

frank sonnet
tranquil cove
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im not playing minecraft

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so probably good

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i tried to play minecraft vanilla a year ago, and my playthrough slowly died, i think minecraft is harder that's why. and it requires an interesting progression method.. like getting to the netherworld, then fighting the dragon in the end etc.

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but hytale is basically modded minecraft really, just many more features in vanilla imo.

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more biomes, more to see, more to do, more to collect, faster pace combat.

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more building materials

obtuse scroll
# frank sonnet how does it compare to minecraft?

Hytale is slightly different combat with a special move and more weapons to choose from, even magic later on. There are many animals and baby animals that are super cute, farming is good (basic), there's a lot more crafting tables, fishing from what I can tell is not a mini game really, you can dive and kill underwater or you can use a trap thingy (haven't done fishing really at all). It's EA, so there are definitely things to fix, but if you only get the base $20 game, it's worth a play here and there.

#

... I can't help it, but I keep wanting to say Hyrule instead of Hytale.

Also, stay away from their discord, it's a dumpster fire. The mods don't mod and people are toxic with no repercussions

tired prism
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Hello

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Waassup

tranquil cove
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do you mean like on day one or something?

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only because toxic dumpster fire is strong words lol

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like i know toxic dumpster fire places...

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exploration channel is pretty chill, i've seen maybe 1 light argument, and 2 light trolls/jokers but nothing that qualifies as toxic dumpster fire

tranquil cove
# frank sonnet how does it compare to minecraft?

in about 1 year it will be as good as modded minecraft in most cases (probably it wont have reactors you can build for power or something but it will have a mod like that i am sure) and better than minecraft vanilla when V2 world gen comes out.

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v2 world gen will be a few months

tranquil cove
#

coolusernamebro should consider using a hidden test channel to pre-post all announcements, get the look, check the links etc.

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unless they did that already but still missed the link not working ๐Ÿ˜…

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happens

finite saffron
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It's something wrong with the survey host, we gave the correct link

tranquil cove
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ahh that sucks, looking forward to doing the survey, i like surveys

frank sonnet
misty arch
#

an mmo that is actually launching on Friday. Not sure how good it is though.
https://youtu.be/GO-_5fOTHqQ?si=6vdbUtV8uWE20dt5

obtuse scroll
reef bobcat
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The what now??? I had a friend named Quinn. The Mighty Quinn.

misty arch
obtuse scroll
frank sonnet
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quinnton tarantino

reef bobcat
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๐ŸŽต Come on without, come on within... you ain't seen nothin' like the Mighty Quinn... ๐ŸŽถ

obtuse scroll
# tranquil cove do you mean like on day one or something?

No, last few days. Every time I'm on it's one big troll, full of racist/homophobic/etc comments, and people arguing. It's been nothing but a mess in main chat, with a few sane people splattered in here and there.

All I want is to know when they're going to release the update they released patch notes for 5 days ago.

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I kind of wish a good (new) fantasy mmo would release, but mmos are having the worst luck lately

tepid wadi
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๐Ÿ‘€ ๐Ÿ‘€ ๐Ÿ‘€ A new fantasy MMO you say...

obtuse scroll
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Or a new survival crafter mmo, that actually delivers

obtuse scroll
tepid wadi
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I mean at the rate we're going, I might be the next one to come out ๐Ÿ˜

obtuse scroll
tepid wadi
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At least you'll be able to track the progress of mine and be able to tell that we're actually building something different ๐Ÿคทโ€โ™€๏ธ

tranquil cove
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i kind of want to buy vintage story too

tepid wadi
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Games that include sciency things always pique my interest

tranquil cove
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i feel like vintage story will teach me real life crafting

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even though it will be largely inaccurate still as a game lol

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wtfff

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Vintage story you're building a furnace

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i watched youtube videos on that ๐Ÿ˜…

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but its part of the actual game

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you're also carving out your stone tools

tepid wadi
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oh boy, a true survival game, lol

tranquil cove
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you make all the moulds

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wow

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you make the ingot mould

tepid wadi
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Lemme knap some flint

tranquil cove
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haha

tepid wadi
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I mean, there's a certain group of gamers that loves that level of detail

tranquil cove
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i do love games like this, i also wanted stationeers

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it will take me awhile to learn it, but once you learn it imo its fun

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this is a game i play 1 hour at a time, to progress slowly probably

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actually not bad for a casual gamer

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80 hours to get to iron in a normal playthrough

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in vintage storage

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VS minecrafts 3 minutes.

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but that's because after iron, steel is the best tier

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minecraft does go to diamond or something

reef bobcat
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Project Zomboid. Crafting is deeeep lol. Still not "realistic" but certainly involved ๐Ÿ˜„

tranquil cove
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yeah build 42 made it a bit closer to vintage story now

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i love PZ too

tepid wadi
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I wonder what you guys would think of the crafting processes that I'm designing ๐Ÿค”

tranquil cove
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a lot of gamers want a bit more involvement in crafting mechanics in games imo

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i dont know if they want as deep as vintage story

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but definitely more than traditional games have given

tepid wadi
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Lol yeah that's been a gripe of mine personally for like 15+ years

reef bobcat
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I tell you what I want. Crafting and building managed by you, but done by NPCs.

obtuse scroll
tranquil cove
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ill have to play vintage story to see if i actually enjoy the mechanics, and deepness of the crafting

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if the game tells what i need to do? that would be nice

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because i am not a blacksmith.

reef bobcat
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You put the mats in a bin, and tell an NPC what to make, and watch them make it, or come back later.

tranquil cove
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if i have to read a wiki, then less nice.

tepid wadi
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Yeah, a game definitely should teach you the process

reef bobcat
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I am an adventurer. Not a blacksmith ๐Ÿ˜„

obtuse scroll
tranquil cove
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the most fun thing for me to do in project zomboid was build and repair cars, add armor on trucks. like i spent 40 hours just being a mechanic, while everyone went out and did runs.

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exploring is only good for me in a game that knows how to do exploring

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which is not most games for me

reef bobcat
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I have yet to find all the parts needed to armor up a car

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I have restored one by grabbing 100% parts off cars in a lot

tepid wadi
obtuse scroll
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There's a reason Enshrouded is my favorite game right now. I craft, farm, build, have cute animals, then I get to go out and explore areas, find new things, and just do things at my pace while finding lore

tranquil cove
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it was like that in UO too, just people being blacksmiths

tepid wadi
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It's something that modern MMOs don't do because crafting isn't really "a game" in them, but it's like... a whole extra population of players that you could attract to your game. Same with farmers and a host of other gameplay styles.

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Someone in here mentioned that they got paid in-game to decorate people's houses for them, and that's amazing and should be supported

tranquil cove
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the thing is there would be reasons for a blacksmith to explore

obtuse scroll
tranquil cove
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in PZ i was exploring to find cars to scrap, or armor parts for cars