#other-games

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formal jungle
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It was cheaper to get a PS5 than it was to get PC parts.

timber prism
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This whole "PS5 has no games" is such a weird take when it has a majority of the games .. some even before PC haha

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Yeah like my GPU costs more than a whole console

formal jungle
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I think the main point people make is the PS5 has no exclusive games, which console exclusivity isn't as big these days it seems. Unless you're Nintendo, most games come out on multiple platforms, which in my opinion, is great. Let more people play more games, regardless of what platform they have.

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I'm enjoying playing my PS4 games that I put off with better performance, as well as newer games on my PS5.

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One game that I had in the backlog that I'm kinda glad I never got around to playing it had a good 6 or so minute frontload time every time I fired it up on the PS4. On the PS5 it takes 11 seconds lol

timber prism
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Yeah. Like huge W for Helldivers to come to xbox

formal jungle
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Yeah. Helldivers 2 is lots of fun, let more people at it.

timber prism
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That being said, hell yeah ima play new GoT on PS5 at launch

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Im not waiting for it to come to PC. Ill just buy it again like the first one

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Sorry about the stick drift. I have 4 Dual sense controllers bc i buy the LE ones and fortunately that none have has drifted yet

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My latest DS2 one

formal jungle
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I have two of them and both have some level of drift, but I did buy a pack of potentiometers and I have already opened one up and swapped it out, it's just a matter of doing it again for the other stick. For some reason I didn't think to check both sticks when I did it.

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Though in general, I tend to prefer the dualshock 4, and that doesn't give me any problems, so I just play all my PS5 stuff with that for now. It's a shame I can't actually find any more DS4 controllers though for a reasonable price.

peak marsh
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Personally I like my 8bitdo Ultimate. Got it for around $50, comes with a charging dock, compatable with PC, Android, Switch and Switch 2, and Hall Effect sticks so no drift xD

formal jungle
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I've never been a fan of the asymmetrical analog sticks. Always felt awkward to me.

peak marsh
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Yeah it goes both ways, if you're used to Xbox/Switch sticks PS feels off too

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It's just about what feels more comfortable

formal jungle
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I've barely played any games for the switch, but when I did play some, I found the joycons too small and the - button was especially awkward for me to hit, having to reach over the analog stick.

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So I just got an adapter and played BotW with my PS4 controller >_>

timber prism
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My fav was the Xbox 360 controller

peak marsh
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Yeah, the original Switch has really small controls, it takes a while to get used to and even then it's just enough to play, not what I'd call comfortable

timber prism
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But now its the dual sense bc i love the haptic feedback

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Zerax mentioned Returnal which has the coolest haptic feedback

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The rain drops on the controller is amazing

formal jungle
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Whenever I get around to Returnal, perhaps I should actually play that with my dualsense to see that, after I turn haptic feedback back on.

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Instead of DS4.

timber prism
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Its up there with one of my favs to play with it

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Astrobot as well

formal jungle
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I disable a lot of the fancy new stuff the dualsense has because it honestly doesn't matter to me, I just feel it as a battery drain :x

timber prism
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Which I think uses it best

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Even Spiderman 2

formal jungle
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I did play Astro's Playroom with all that stuff turned on, and it did feel rather neat.

timber prism
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Like miles electric abilities moving from one side of the controller across to the other

formal jungle
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No idea about any of that stuff, not a game I ever played.

timber prism
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We come a long way since the n64 rumble pack haha

peak marsh
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xD The rumble pak with Goldeneye was pretty amazing though

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It sucked having to keep fresh batteries in it though

formal jungle
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It's been so long that I honestly forgot the rumble pak needed batteries.

vague galleon
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im shocked nintendo hasnt bricked consoles over third party controllers yet.

peak marsh
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I feel like that's just because they can't really. The backlash would be too massive if you couldn't use a 3rd party controller. Not just for stick drift but because some of them are accessability options

tepid wadi
timber prism
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Returnal was the 2nd game I bought for PS5

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First was Demon Souls Remake

formal jungle
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Was checking my spending and trying to find when I bought the Demon's Souls remake... turns out I bought it 5 months before I even got a PS5.

peak marsh
tepid wadi
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Definitely sounds like "We deliberately pushed the date out of 2025 so we didn't have to pay you 500 million dollars"

peak marsh
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Plus some of the things the publisher is saying just don't seem to make sense for a team that already released a game like the first Subnautica. The fact that they said the game was incomplete and "didn't meet standards", saying the lead took a bunch of the budget to work on a personal film project during the later stages of development, etc. It doesn't make sense that they'd be that undisciplined

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Maybe if it was some new studio working on a first project or something, but hard to believe for one that's already has a very successful release

tepid wadi
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yeah

peak marsh
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Not to mention the way the publisher came in out of the blue and starting making a bunch of wild, sweeping changes

tepid wadi
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Just another example of the industry being better off shifting away from publishers as a concept.

peak marsh
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Yeah. Granted sometimes a publisher can be helpful for a smaller or newer studio but beyond that, with digital distribution we're past the point of needing a middleman

tepid wadi
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Yeah, I mean publishers COULD have a lot of value, but the way they've existed classically is just toxic at this point

peak marsh
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Like, studios don't need a large corporation to handle things like printing thousands of discs or doing a bunch of marketing in press outlets

tepid wadi
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So much marketing is word of mouth these days, with influencers and all that

peak marsh
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Yeah, and moreover people depend less on reviews and more on letting the game speak for itself through actual gameplay

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It's why pure gameplay videos with no commentary are so popular

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At best publishers should take the role of like a Coffee Stain, where they act as a backer for smaller studios trying to release their first products

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More like incubators than being a public face

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Well, public face/logistics arm (the marketing, printing, and distributing)

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Like, for all the bemoaning of digital distribution (a lot of it completely valid), the one thing it has done is give studios a direct line to their audience

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And eliminated some of those barriers to getting a game to market like the manufacturing and distribution

tepid wadi
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Yeah, also though gameplay videos with commentary are still usually good. SO many gamers will see the sort of "Theatrical trailers" that AAA companies put out and are just like "Cool, let me know when you're going to show any gameplay."

peak marsh
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That's always my thought. I'm completely over the theatrical CG "doesn't tell you anything" style of trailer. Let me see the game

formal jungle
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Showing actual gameplay in a trailer? Is that legal?

vague galleon
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(NGL I love SW Ep1)

tranquil cove
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unless it's just particularly fun to watch or something or well done, but usually i skip most and search a gameplay video on youtube.

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or it's not on sale

tepid wadi
vague galleon
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man. im reminded of the visual dissodance between old republic trailers and gameplay. didnt expect the actual game to be so cartoony.

peak marsh
# tepid wadi I don't mind a theatrical trailer, but it's never going to sell me on a game. Li...

For me like, sure if its like an early reveal of something but during the late 00s and throughout the 2010s you had so many games that would effectively lie about what they were going to look like through "theatrical" CG trailers during the pre-order cycle and you effectively had no way to see what the actual game looked like until it was out (and they already had all that early money)

peak marsh
tepid wadi
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๐Ÿ‘€

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Ah yeah, the new zenimax mmo

tepid wadi
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I mean I'm not gonna say Zenimax is likely to release my dream MMO, but its always sad when we dont even get to see the gameplay.

peak marsh
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Yeah and like, at very least we need some releases in the genre

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I can't think of a major MMO release since 2018 and Lost Ark

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Well, I should specifically say MMORPG

tepid wadi
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New World was 2021, which is unquestionably a MMORPG. It didnt realize the potential, but if thats our bar, theres gonna be verrrrry few, heh.

peak marsh
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Oh yeah, you're right. Oh... yeah... you're right... fell_cry

stable laurel
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New workd looks funny

timber prism
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Im actually tempted to play LOTRO

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Haha

stable laurel
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Me to

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Lmao

peak marsh
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New World isn't terrible for what it does. It's not amazing but it isn't bad

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The action combat feels good enough, not BDO levels but it does what it says on the tin

timber prism
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They are 64 bit servers which handle lag much better

stable laurel
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Shadow of mordor?

timber prism
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And is basically the WoW classic treatment

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Oh... you said me to LOTRO

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Which is their mmo

peak marsh
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At least until Amazon comes along sometime in the next year

tepid wadi
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You only have one gameplay loop, especially once you hit endgame

peak marsh
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Yeah. It's a constant march to the next quest or objective in a world you don't really interact with

tepid wadi
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Yep

peak marsh
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Like the zones are all different, but they're just visual set dressing for as much as you actually play a part in them

tepid wadi
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Yeah, the world is nice, but it also suffers from the "vertical progression" problem where there's not really much reason to ever visit zones you've completed.

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All that design energy and time, just so players can ignore it after ~10 hours or so of gameplay

vague galleon
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how dare you say something so true. omg.

tepid wadi
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I honestly think that's one of the biggest mistakes that MMOs make

vague galleon
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another point for runescaoe

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how does RunEscape hit so many points?!

stable laurel
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I thought runescape was so boring ๐Ÿ˜ญ

peak marsh
# tepid wadi Yeah, the world is nice, but it also suffers from the "vertical progression" pro...

Yeah that's what I mean. There's literally no reason to interact with the world itself. It feels like each zone is more like a stage in a platform game rather than part of a living breathing world. Honestly I don't get why so many MMOs do the vertical progression thing, when going back as far as Ultima Online you had higher level areas mixed in with lower level areas in almost every area of the world

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Granted sometimes it lead to sitations where a player could find themselves over their head, but that made the world feel dangerous and alive and gave a sense of trepedation in exploring. Do you stick to the safe lower level areas everyone knows and frequents, or do you forge out into the dangerous unknown?

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But it also incentivized coming back later, to explore those areas that were over your head once you're better equipped to handle them

tepid wadi
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Yeah, I don't think each zone should be a flat difficulty, but the world should be a nice blend of things designed for different types of play. But there's no reason they can't be valid all the time.

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There's all sorts of other ways to incentivize exploration without forcing vertical progression

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But it requires kind of re-evaluating design strategies from the ground up

vague galleon
stable laurel
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I hate the farm and stand afk for 5 hours

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I wanna destroy some monsters and cool bosses

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For a mount

vague galleon
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it used to be so much worse

tepid wadi
stable laurel
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Yeh making ur armor is cool

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Its all just grindy okd

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Old

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P2p

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P2w*

vague galleon
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didnt runescape introduce more fun ways to farm? eventually?

peak marsh
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Yeah, and they're currently completely revamping their MTX

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Basically they realized they went too far under past management so now they're reeling it back in

vague galleon
sweet patrol
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I told them not to build that leaning tower of .....(fill in the blanks)๐Ÿคฃ

peak marsh
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Orbeez?

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A lot of people would find that tower offensive

peak marsh
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tepid wadi
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I watched that earlier. TL:DW : No

peak marsh
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Yeah, it really seems like grind: the game

tepid wadi
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A lot of games that are copying Everquest or Runescape are like that

peak marsh
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Which is frustrating to me because yes they're mimicking the notable parts, namely the insane amount of grind, without also mimicking the parts that made them interesting and whimsical

tepid wadi
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Yeah, unfortunately. It's really easy to pick up on the surface level stuff without understanding the why

peak marsh
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Like in games like EQ or Runescape people pushed through the grind because the world was interesting, their friends were there, and they wanted to advance. They weren't doing it because they loved grinding so much xD

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And I mean you could counter that games like Stardew or Animal Crossing do the same kind of grind, but they also again have engrossing worlds to get involved in

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Take Animal Crossing, you aren't just grinding for grind's sake, you're building relationships with the other people in the town and resolving their problems, and the grind is a method towards the goal

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Here it just seems like "Alrigtht here's a bunch of grind, you figure out a reason for it"

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Potentially said by someone in a white tank top as they drag off a cigarette

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And TBF, Animal Crossing and Stardew aren't my kind of games but I can see the appeal. Here, not as much

tepid wadi
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I think the thing about grind is that anything can feel like a grind if you're just doing the same thing over and over and over. So where games like Stardew and Animal Crossing shine is that they are constantly mixing things up for the player and getting them to do different stuff. It's the same thing with survival games where they constantly have you going out to gather different things.

vague galleon
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in emshrouded i dont mind mining clay or salt or sulfur or even copper and tin but once you get to silver it takes too long.

vague galleon
tepid wadi
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I dunno, it's in line with what they've said about getting all the MTX ported from POE1 to 2, so that's fair in my eyes.

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They gotta do it sometime

timber prism
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Thing about Bitcraft for thus video is that Peon is making the game unnecessarily more grindy than it should be

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He is playing it entirely solo which is not how this game should be played

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The whole point of bitcraft is being part of a community

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You are supposed to chose a role

tepid wadi
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Ehh, I feel like a big chunk of MMO players will spend a good amount of time playing solo and want to be able to accomplish things doing that.

timber prism
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Like he mentions repeatedly in this he doesn't know what the point of the game is when its spelled out for you in every trailer starting from the first one

timber prism
tepid wadi
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Also fair, I suppose

timber prism
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You literally are supposed to build an empire

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Who is an empire of 1 person?

tepid wadi
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Sure, but who doesn't want to be at the top of the empire?

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Only a few well-coordinated groups are going to be able to accomplish that.

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I dunno what the 'minimum viable' community size is for the game, but a lot of players are going to want to play in pretty small groups

timber prism
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Its survival 101 imo

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Like every successful guild who has played a game focuses on one role

vague galleon
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honestly people who want to play an MMO solo need to just go play skyrim. rude opinion, maybe, but the MM stands for MASSIVE MULTIPLAYER

timber prism
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And its explained clearly (imo) in their videos

tepid wadi
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Nah, I disagree. I think playing solo as part of a community is a completely reasonable way to play a MMO

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Sometimes just being around other people playing is part of the charm.

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Obviously the design should support/encourage large groups, but I don't know that requiring a large group to play is the best way.

timber prism
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I think its okay if its not the focus of the game

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But if a game has a main goal of becoming a community

tepid wadi
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Yeah, I mean Bitcraft is going for that, just like Pax Dei is

timber prism
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Being the solo person who does everything by themselves is not the way to play

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So of course its going to seem super grindy

tepid wadi
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I think Peon goes in blind to a lot of those videos, so unless the game spells it out inside the game it might not be clear that the community aspect is kind of required.

timber prism
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Yeah. I think the game needs to start out with that

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And be blunt about it

tepid wadi
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Also, it needs mechanics to support the idea. It can't just say "Be part of a community" and then not like... have the mechanics meaningfuly enforce that concept (aside from making things grindy if you do it yourself).

Like, markets, trade interactions, regional resources, etc etc etc

timber prism
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It just makes sense to me knowing what type of game its supposed to be

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It has all that

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You literally can make a market and sell anything

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Like a stand

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And plop it down in any space

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This is my market stall

tepid wadi
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But is there any reason to interact with it if your group does all the stuff themselves anyway?

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Is there any actual reason to interact between empires?

timber prism
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Yeah

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Resources abundant in certain areas vs others

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Limited teleport travel as well

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There is also varying prices between using the auction house vs personal stalls

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So people will often trade between eachother

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Instead of playing solo

tepid wadi
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Fair

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Yeah, it may be that he just engages with it in a way that it's not meant to be played. But I do think he's approaching it like most MMO players would approach a new game

timber prism
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Oh he is

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Most players play mmos solo

tepid wadi
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He obviously doesn't get into if the game can be satisfying for a solo player because he doesn't know what's going on

timber prism
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Bc that's how most mmos have been since wow

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Solo theme parks

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Where all you do is raid

tepid wadi
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Yeah, the theme park raid MMO is definitely the most common

timber prism
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Even archeage can be played solo

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So there really hasn't been many options if any that require multiple players since the old mmos

tepid wadi
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Well, I think archage is an interesting case. Because I played mostly solo/small group, and there were definitely things that were better with big groups.

timber prism
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Yeah

tepid wadi
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Having both modes be viable ways to play is something that I feel like is actually really important, because lots of players WANT to play solo at least part of the time.

timber prism
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There are some things in AA that just cant be accomplished solo

tepid wadi
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Definitely, and that's important

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You can't make large group play viable without having goals and things that require them

timber prism
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I think bitcraft works bc its a slow burn game

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That you can play on your second monitor pretty easily

tepid wadi
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That's actually the main thing that turns me off about it, I can't stand second-monitor games.

timber prism
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Not sure how you can market that though

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Yeah its def not for everyone

tepid wadi
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Call me old fashioned but I like to play games while I'm playing games, heh

timber prism
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But some people def love gaming on the side while they work CD

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Hence idle games

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Im actually growing into loving idle games

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Cornerpond is a good for me

tranquil cove
timber prism
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This one also looks pretty comfy

tranquil cove
timber prism
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As someone who liked Tamagotchi's as a kid it works the same way

timber prism
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Did you have to actually type in stuff for said letters?

tranquil cove
tranquil cove
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i think people read real letters from other people having problems and genuingly try and help, but maybe the trolls get banned who knows.

timber prism
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Sounds too involved to be the same type of game

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These are more idle games

tranquil cove
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or maybe they developed a system to detect troll letters and not send them

tranquil cove
timber prism
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Pixel art is pretty big

tranquil cove
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what do you do in the painter idle game?

timber prism
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Literally watch that trailer

tranquil cove
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like you idle as bob ross? ๐Ÿ˜†

timber prism
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That's what you do

tranquil cove
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i mean like whats the idle goal? become a better painter?

timber prism
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Paint stuff yes

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Hence mini painter

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Or cornerpond

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Fish

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Literally the point of the games XD

tranquil cove
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the only idle game i ever got into was NGU Idle

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i have like a measly 12k hours in it

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i think idle games are okay, there is progression in them, it's like a very long term oriented game.

timber prism
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bad at acryonyms.. what is NGU?

tranquil cove
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haha me too, and no idea, the game is called NGUidle

timber prism
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oh ahahah

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ty

tranquil cove
timber prism
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yeah looked it up

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some people in one of my discords play one called Idleon

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or something... its like maple story

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but idle

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it has the option of not being idle though

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for faster progression

tranquil cove
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i remember playing this

peak marsh
short sail
peak marsh
tepid wadi
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๐Ÿ‘€

timber prism
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Last hope

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๐Ÿ˜‚

misty arch
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well the force did bring down the empire. lets hope it can save mmos

tepid wadi
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On that list, maybe 4 of them are actual MMOs, not shared-world co-op games

peak marsh
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Yeah, frankly it's looking bleak

tepid wadi
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Don't I know it.

obtuse scroll
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yeah, so out of all of that, only light no fire is on my list for hope and that's not an MMO. So, not really any MMOs coming up -_-

tepid wadi
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I'm cautiously optimistic for Ashes of Creation, but a lot of their systems feel like they've taken the wrong lessons from Archeage

vague galleon
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Guys, we already have a great MMO! Did you know that the critically acclaimed MMORPG Final Fantasy XIV has a free trial, and includes the entirety of A Realm Reborn AND the award-winning Heavensward expansion up to level 60 with no restrictions on playtime?

vague galleon
tepid wadi
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Light No Fire is the next game from the No Man's Sky team, so no I don't thinkso

tepid wadi
peak marsh
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I gave FFXIV a shot and it was alright, but it didn't grab me

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Maybe I hit my ceiling for uwu or something

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I mean, I'm being flippant xD The game itself was fine, just something about it didn't click for me, one of those "can't put my finger on it" kind of things

obtuse scroll
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I played FFXIV since the start. I've done my time there

tranquil cove
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i stopped playing mmos 18 years ago

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why y'all still trying to find a good mmo

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doesnt exist

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and also a huge waste of time and time sink that is never worth it

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play sims it's better for wasting time

vague galleon
vague galleon
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FF14'

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s combat is only slightly better than wow and the cinematics piss me off. you're just a mute errand boy while the NPCs talk like they're such hard working and important people.

timber prism
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I mean. It would get pretty expensive to have voice-over for a custom character where you have a bunch of voices to choose from

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I understand why its a thing

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FF14 is one of my top 5 MMOs I played

vague galleon
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okay but there's other ways to give you character a voice and feel like you have impact on the story.

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just look at Runescape and Old Republic.

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there's plenty of nonvoiced scenes in 14.

tepid wadi
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The thing I never liked about FF14 is there's no real class customization. There's still skill expression in how well you play the classes, but each class is pretty much the same. unless that's changed since I played forever ago.

timber prism
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I thought overall FF14 has the best story of any mmo

peak marsh
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Having played both I'd argue ESO

timber prism
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And you go through all of it with the main characters

peak marsh
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But that's partially because the cast really sells it

vague galleon
timber prism
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I personally think the cast for both Japanese and dub is better in FF

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Starting at ARR?

vague galleon
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ya

timber prism
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That is definitely the rough point

vague galleon
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a friend at the time got impatient and bought a second copy so I gave it a try.

timber prism
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As the xpac expanded the game more and more went more voiceovers

vague galleon
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same boring combat as wow, no impact on the story.

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it looked good. that's it.

timber prism
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The combat in wow and FF14 are completely different

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Not sure how you are comparing them

peak marsh
vague galleon
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i played both around the same time and they were too similiar.

timber prism
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Interesting

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Bc they are nothing alike

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Lmao

vague galleon
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if you say so.

timber prism
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I know so

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Having played both for years

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It would be like comparing Enshrouded combat to valheim

vague galleon
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so you're saying they're different cause one is a red apple and the other is a green apple.

timber prism
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The overall flow of combat in both games are completely different

vague galleon
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it's still boring ass auto attack with occasionally tapping your hotkeys.

timber prism
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You have gcd, ogcd abilities to weave.. timing for phases that change combos you would do

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All of it

tepid wadi
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I think I get what Endalrin is saying, I don't love the tab-targeting style of combat

peak marsh
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I think in this case it's more not having a taste for tab target. Put it another way, if you're not into fighting games Street Fighter 6 is just like Tekken 8

tepid wadi
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It doesn't feel as engaging as more actiony combat

timber prism
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Gotcha

vague galleon
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I am assuming the minute details are different.

timber prism
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They aren't minute

vague galleon
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but for a casual player there's hardly a difference.

timber prism
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But yes

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Sure XD

vague galleon
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Hi, that's me. Casual player.

timber prism
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Yeah. As someone who plays mmos i cant see how they would ever be the same

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Just like saying BDO and GW play the same

timber prism
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It would be like saying Mario and Sonic play the same

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๐Ÿ˜‚

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But i understand you now

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So yeah. They are the same

vague galleon
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they do, you run and jump across a screen. totally the same. ๐Ÿ˜›

peak marsh
#

I mean, I agree, but I've also gone pretty deep in the weeds with MMOs

timber prism
#

All platformers are the same

#

๐Ÿ˜ญ

vague galleon
#

I HATE 3D platformers.

peak marsh
#

Ratchet and Clank was a pretty great time

timber prism
#

They are the same as 2D

peak marsh
#

Spyro too

timber prism
#

You just run and jump

vague galleon
#

ratchet and clank was good until you get to the racing segments.

#

F those racing segments, stopped me dead cold on the first two games.

timber prism
#

Donkey Kong Country is my all time fav

peak marsh
#

Oh and Psychonauts. That game was fantastic

#

DKC2 was pretty great. 1 and 3 good, but less great

timber prism
#

As an overall series

#

Individually... i think Sonic 2 and Super Mario 3 tie for very best

vague galleon
#

here's an idea, if your game is a hack and slash platformer maybe dont impede my progress with a stupid racing segment.

timber prism
#

Haha

vague galleon
#

I like supermario world on the SNES. kind of.

timber prism
#

I liked those segments tho

vague galleon
#

oh sure as a side mission they can be fun

timber prism
#

Battletoads was crazy for it too

vague galleon
#

but when they're half baked tacked on crap that impedes my progress? no.

peak marsh
#

True story, I was a legend in my neighborhood as a kid because I could beat the turbo tunnel

#

Never beat Battletoads, I couldn't get much past the snake level, but I had that going for me

timber prism
#

Haha

vague galleon
#

i should give the ratchetr and clank games another try, i think i still own them, but man that racing shit got me salty.

timber prism
#

Ptsd

peak marsh
#

xD Then you finally beat it but you're down to 1 turtle with like one pip of health left

vague galleon
peak marsh
#

My entry, simply titled "Rage"

vague galleon
#

im at the point where if I die to a segment too much, I find a new game.

tepid wadi
#

Titled "stress"

timber prism
#

Lmao

#

I was born in the fire known as Ninja Gaiden

#

Wall climbing in the first one was so much fun to learn

tepid wadi
#

Ninja Gaiden is one of the all time greats

peak marsh
tepid wadi
timber prism
#

Yeah. I think its my all time favorite NES game?

#

I dont know. There were so many classics

#

Megaman 2

#

Is up there for me as well

#

Double dragon 2

#

River city ransom

peak marsh
#

Yeah, it's really hard to pick just one. Megaman 2 and 3, River City Ransom, Double Dragon 2, Mario 3

timber prism
#

๐Ÿ˜ญ

peak marsh
#

Stop typing my sentance faster than I am xD

timber prism
#

Lmao

tepid wadi
#

I never knew battletoads was one of those "insanely hard" games. It was just a good game that we played lots of

#

Same thing with the Lion King genesis game, heh

peak marsh
#

Yeah, on the NES spectrum it's really hard and they screwed up the 2 player by leaving it friendly fire only

#

Stage 2 when you're on the ropes was nearly impossible 2 player

#

And yeah, Lion King surprised me, I remember beating that one back in the day

#

I don't remember it being like, brutally hard at the time

timber prism
#

Aladdin was great too

tepid wadi
#

Yeah, a lot of those early years platformers

peak marsh
#

Yeah, I used to play tons of Genesis Aladdin

timber prism
#

Genesis gold like Jurassic Park lmao

peak marsh
#

That and Castlevania Bloodlines were probably my most played games at a time

#

Playing as the raptor was amazing back in the day xD

timber prism
#

Or the X-Men genesis game

tepid wadi
#

These darn kids today with their "save points". Back in my day you got 3 lives and that was IT

peak marsh
#

And no continues

timber prism
#

Cant turn off your system bc it will lose your progress XD

tepid wadi
timber prism
#

Lmao

peak marsh
#

Gah, I still remember back in the day, I made it further than I ever had in Power Blade, left the game paused to go have dinner, and my dad turned it off "because I forgot to" fell_aya

timber prism
#

๐Ÿ˜ญ

peak marsh
#

"What's the problem, just play it again"

timber prism
#

That was me and Ghouls n Ghosts

peak marsh
#

Actually I remember in the PS1 days I had a friend who tried to beat Final Fantasy 7 that way because he couldn't afford a memory card and his original one broke xD

tepid wadi
timber prism
#

I remember Costco gaming haha

#

My parents would just leave me there as they shopped

peak marsh
#

When I was a kid it was Sears (got that makes me sound old xD). They had a little video game counter next to the kids clothing department, so my grandma would park me there while she clothes shopped with my sister

#

Genesis, SNES, Gameboy, and Virtual Boy kiosks

timber prism
#

Virtual Boy. What a meme

#

๐Ÿ˜‚

timber prism
#

Bah! Another controller T_T

#

Speaking of SF6... Sagat looking gooooood https://www.youtube.com/watch?v=sBNCSeG391Y&pp=0gcJCc0JAYcqIYzv

Sagat returns on August 5 and he demands an audience with you adoring pests.

Heed his summons before he pummels you with regal uppercuts and majestic fireballs.

The Year 3 Character Pass and Ultimate Pass are now available! Owners of the Year 3 Character / Ultimate Pass will automatically get access to Sagat and the Proud Spire stage when he r...

โ–ถ Play video
peak marsh
timber prism
#

yah, gold fleck. Cuts into the controller

#

im a big fan of it

#

there is also a black one instead of gold

#

but the gold is much more unique

peak marsh
#

I like that they're leaning more into the muy tai with Sagat. I feel like in a lot of games he was just a brawler who occasionally throws knees

#

That finisher combo of his is viscious

timber prism
#

i like how he is more lanky again

#

he was like way too muscle bound post Alpha series

#

He looks way taller this way

peak marsh
#

Yeah that's what I mean. He just looked and played like a big brawler, but here he looks more like a muy tai fighter and you see a lot more knees and elbows

#

Kinda reminds me of Ong Bak

timber prism
#

yah

#

Perfect for the SF6 system

ebon tartan
#

Ah yes, average day on the job

obtuse scroll
#

LOL Your normal day seems not so great to me. I think you need to get a better normal day

ebon tartan
#

yeah ๐Ÿ˜‚ I feel like that might be a dealbreaker for a real job

ashen notch
#

If you love puzzles and exploring a spectacular world, this is your game: https://store.steampowered.com/app/2071500/Islands_of_Insight/

Welcome to Islands of Insight: a sublime puzzle game set in a fantasy realm of ancient wonders and natural beauty. Brimming with mysterious puzzles to solve, secrets to uncover, and vibrant landscapes to explore, this peaceful world of floating islands is the perfect place to unwind. Embark on a puzzle adventure of your choice, all at your own pโ€ฆ

Price

$29.99

Recommendations

1501

tepid wadi
#

Oof, but also not surprising

peak marsh
honest valley
peak marsh
#

tl;dr it's a story about funding and finding the right publisher. There was another game parallel to Exp33, also from former Ubisoft devs, and also a pretty good looking JRPG with FF10 inspirations, but while Exp33 found the right publisher who funded them fully, the other had the bottom drop out and became a cautionary tale for other publishers about taking chances

#

Which is bad news for future games like Exp33

honest valley
vague galleon
#

NGL, id love to find a way to play Diablo 1 again and play with a group. that game still holds up.

misty arch
#

like Epic or not, this is an amazing deal

#

the free game of the week

vague galleon
#

๐Ÿคทโ€โ™‚๏ธ

peak marsh
#

That is a pretty good freebie. Makes me wish I haden't already bought it ages ago xD

tepid wadi
#

Yeah, if you don't already own it, it's one of the better CIV games

#

Though they'll never top the CIV 4 intro music

timber prism
#

I always say I love Civ until I try to play a match with friends that takes forever

peak marsh
#

Yeah, Civ isn't a game so much as it's a commitment xD

vague galleon
#

i tried civ 5 when i got it free with x-com.

#

not to my tastes.

tepid wadi
#

Yeah, 4X games definitely aren't for everyone

peak marsh
#

It's fun occasionally when the mood strikes. There's something about watching Ghandi nuke Cleopatra xD But 4x isn't my absolute favorite

tepid wadi
#

That piece of CIV trivia is one of my favorites.

#

For those that don't know: CIV 2, Ghandi had the lowest aggression score possible, but there was a tech you could research that would lower everyone's aggression score. But that would put his aggression to a negative number, which the game didn't know how to handle, so it set his aggression to 255. The normal max was 10, so Ghandi became a murder machine

peak marsh
#

And thus, Nuclear Ghandi was born

#

Starting with Civ V they actually programmed him that way on purpose xD

tepid wadi
#

Honestly, the meme is worth it at this point

peak marsh
#

Use code 50YAHUNGRY to get 50% OFF plus free shipping on your first Factor box atย https://bit.ly/4eEMOea

The DOCK for the Nintendo Switch 2 can support outputs of 4k, 120fps WITH VRR and HDR. It's a pretty beefy attachment. The Switch 2 might not be able to take full advantage of this, but it turns out the Steam Deck CAN...

3D files for the d...

โ–ถ Play video
#

TL; DR he made a custom shell for the Switch 2 dock so other handhelds will fit in it, and it works. He then goes on to complain about how Nintendo locked out 3rd party docks by effectively encrypting their USB signals and apparently, they can change that encryption with a firmware update. So 3rd parties have already broken the encryption but Nintendo can effectively brick them with a simple software update

#

Like, the dock/Switch won't be actually bricked, but the 3rd party dock won't work any more

vague galleon
#

petty

peak marsh
#

Yeah. Basically the official dock sends out seemingly random voltages when it's plugged in that the Switch looks for before it sends along the video signal (made possible because both power and video are handled by the USB-C), and basically they can change those voltage "keys" to whatever they want by updating the Switch, which will then require plugging in your dock to ethernet for a matching update

#

AFAIK, I'm paraphrasing a bit

#

So a 3rd party can bypass it by sending those same voltages, but after a time Nintendo can just change the voltage

#

So 3rd party dock manufacturers now need to make their docks more expensive by allowing them to also receive firmware updates, and there will be periods of time where the 3rd party dock won't work while they figure out the new voltage "key", assuming they even update (good ones will, cheap ones won't)

peak marsh
#

https://www.youtube.com/watch?v=LztDInfxcp0 - Just in case anyone needed a live example of what nepotism looks like

๐Ÿ‘‰๐Ÿผ LINKS: https://linktr.ee/lukestephens ๐Ÿ‘ˆ๐Ÿผ

Luke Stephens is a Content-Creator and Streamer that co-streams on YouTube and Twitch. This channel has Live Stream clips and highlights in addition to the streams themselves. Check out Luke's main channel & other content by going to: https://linktr.ee/lukestephens !!

VGC's Original Art...

โ–ถ Play video
quartz fable
peak marsh
tepid wadi
#

Lol I'm currently watching that

#

Peon usually has pretty good MMO coverage

peak marsh
#

Subnautica 2 is in trouble. Today, we cover the entire story so far.
Join us at http://bellular.games for early access content, 20 editions of 'Loading Screen' a month and to support our team!

00:00 The $250m Bonus
01:15 Krafton's Selection
02:51 Leadership Get The Axe
04:27 Directoral Disagreements
06:24 Bloomberg Investigates
09:13 Krafton La...

โ–ถ Play video
peak marsh
#

https://store.steampowered.com/app/2070270/Cloudheim/ -Upcoming co-op action adventure RPG with crafting, currently running a free playtest

Rally your allies for spectacular, combo-driven combat in a destructible world, where enemies take more damage when you use physics to destroy them. Harness powerful abilities and craft ever-evolving weapons to unlock new skills and devastating combos. Explore diverse islands and mysterious dungeons from your flying turtle base, Odin Shell.ย โ€ฆ

Release Date

2025

โ–ถ Play video
#

https://www.youtube.com/watch?v=nX-CFW0helQ -First impressions video of the game

This new open world base building game was promising! Check out Cloudheim on steam here: https://store.steampowered.com/app/2070270/Cloudheim/

This video will dive deep into Cloudheim and show you loads of actual gameplay. Cloudheim is an upcoming COZY RPG with ONLINE CO-OP MULTIPLAYER! This ACTION GAME looks like a blast to play with friends. ...

โ–ถ Play video
#

I'm installing it. looks interesting

vague galleon
#

hmmm

peak marsh
#

From the video seems a lot more action combat focused than building/crafting. Actually I'm not sure it has building at all, you upgrade an existing base

vague galleon
#

looks like it.

peak marsh
#

Seems worth checking out for a free playtest, the combat looks solid

vague galleon
#

maybe

peak marsh
#

NVM, looks like the crafting is a big focus. Part of your base is you run a shop that NPCs will buy things from, so you can craft to fill your shop space to make gold for new gear

vague galleon
#

you sell to NPCs?

peak marsh
#

Yeah, they show it in the video. You get a shop space with some tables, you fill the tables with items and ring a bell and NPCs will pop out and browse what you have for sale. Some will buy whatever while others come looking for specific items

#

It looks interesting. It seems like it gives some added utility to keep crafting and to craft a variety of items

misty arch
vague galleon
#

uh oh what now?

misty arch
#

bunch of stuff. vulnerabilities in the programs they push and now there is a very big issue with their routers.

vague galleon
#

yay

peak marsh
#

Hm. Having played the tutorial it's interesting, but probably not my cup o tea. Ill give it a little more time, the physics are interesting but it definitely feels very beta and for a combat focused game, the combat feels a little loose and button-mashy

#

Like it's all about combos to the point you get more rewards for landing higher combos, but at least early on it doesn't feel like it gives you a whole lot of skill opportunity to execute them, the game just kind of automatically does them or not

#

Like it doesn't feel controlled or fluid, which I would say are the most important parts of an action combat system

#

But that's just very early impressions, maybe it opens up more as you unlock more ๐Ÿคทโ€โ™‚๏ธ

vague galleon
peak marsh
vague galleon
#

i love my ancient asus monitor. ๐Ÿ˜ฆ

#

my secondary is an element. >_>

quartz fable
#

anyone know of a full loot pvp game?

#

besides shitty albion

peak marsh
#

Once Human has a full loot zone. There's also Corepunk but that one's early days

#

Also Dune Awakening once you reach the deep desert

tepid wadi
#

Dune isn't full loot

#

You've got the classics like Rust, Ark, and stuff that are all full loot

peak marsh
#

Oh my bad, I was under the impression it was

tranquil cove
#

still waiting for vanilla rimworld to include roombas

#

you'd think the dev could make something to clean the hallways by now

#

i had this idea day 1, and it's 10 years later and rimworld still failing to do the most qol things.

#

but still releasing weird dlcs and charging full price for them

#

the game dev is annoying

quartz fable
#

i want an mmo full loot idk why they dont make them.. so dumb

fossil mountain
tepid wadi
#

There are a few of them, but they tend to have REALLY small player bases.

peak marsh
tranquil cove
#

full loot mmo needs ability to leave a grenade in your bag, that you detonate

#

so after you die, someone full loots you, and explodes and dies

#

it's only fair

#

booby trapped bags would be funny

timber prism
#

You can try Eve Online

peak marsh
#

Yeah it's kind of a smaller scale version of the WoW problem. New games in the space have to struggle to get players from an already small player base because they're all already playing Albion

tranquil cove
#

i never liked eve online

#

i played it for 5 minutes and decided it was pretty bad

#

unless they changed it completely, it's still pretty bad imo

timber prism
#

Yeah. Its not for everyone but its objectively a great game. Full loot mmos dont survive for 20+ years being bad. It would be like saying WoW is a bad MMO.

tranquil cove
#

its a button presser

#

you get your timing right and you win

#

it's based on automatic defenses

#

im pretty sure the amount of times you are required to aim or kill people yourself is very limited

#

what kind of pvp game doesn't allow me to evade through flying and kill through aiming?

timber prism
#

Im not gonna debate this with you

#

there is no point

tranquil cove
#

yeah there is a point, i made it

#

and its correct

timber prism
#

You are completely wrong

tranquil cove
#

im completely right

timber prism
#

bc this is how you feel about it

tranquil cove
#

see i can make vague claims too without backing it up

timber prism
#

like I said its not for you

#

Any live service game that can keep the population that it has for 20+ years

tranquil cove
#

it's not about me, its about bad game design

timber prism
#

is a great game

tranquil cove
#

try not to make everything about me

timber prism
#

you are literally a NPC

#

there is no point in debating this with you

#

go talk to your AI

tranquil cove
#

bad games have players, popularity doesn't make something less bad or more good

#

its not about popularity contests

timber prism
#

Also false

tranquil cove
#

not false

timber prism
#

completely

tranquil cove
#

see i can make vague claims too without backing them up aka not false

timber prism
#

Im sorry you are too ignorant to understand what im saying

#

im not going to debate this with you

tranquil cove
#

i am right completley - vague claim, except i gave more points to back it up than you did.

timber prism
#

You literally just want to argue

tranquil cove
#

you would lose the debate anyway

timber prism
#

you already lost

tranquil cove
#

i already won

#

vague claim, see i can do it too

#

you're clearly not here to make points, and just state vague things

timber prism
#

Im not going to debate someone who is ignorant like you

tranquil cove
#

its not about me

#

its about bad game design

timber prism
#

thought by an ignorant person

#

you

tranquil cove
#

Wants Action-Based PvP: Prefers real-time skill expression (aiming, dodging, flying, etc.) โ€” closer to games like Elite Dangerous, Star Citizen, or first-person shooters.

Dislikes Passive Combat Mechanics: Sees EVE's "lock and shoot" system (targeting, activating modules, etc.) as unengaging or simplistic.

"Button presser" criticism: This often reflects distaste for "hotbar" MMOs or games that rely more on stats, preparation, and timing than reflexes and player dexterity.

#

again i make points

#

you make vague claims and make it personal

#

and make it about me

#

it's about bad game design

timber prism
#

I started this by saying its not for you

#

Eve has a great game design

tranquil cove
#

yes that is making it about me

timber prism
#

if it didn't people wouldn't play it for 20+ years

tranquil cove
#

i can make vague claims too. eve has bad game design. see i did it.

timber prism
#

LOL

tranquil cove
#

no points to back it up

#

except i already said some points earlier

#

you said nothing, except a vague claim

timber prism
#

im not going to debate you on this

#

hence not wanting to give out my points

tranquil cove
#

you have no points because its a bad game, what i said is objectively true

timber prism
#

you are so dumb you dont even get that

#

I have plenty of points i could argue with you about

#

but im not going to

#

bc i dont like you

hollow barn
#

Just ignore him at that point

timber prism
#

@hollow barn You are right. Sorry

tranquil cove
#

anyway eve is a pvp game lacking aim/dodge skill expression because everything is done automatically.

tranquil cove
timber prism
#

Ima just block him so I never have to see his comments ever again

tranquil cove
#

but i guess the mods only care when i break rules ๐Ÿ˜†

timber prism
#

Actual NPC

tranquil cove
#

because i am not liked

tranquil cove
#

EVE Online is a massively multiplayer online role-playing game (MMORPG) where player skill, particularly aiming, is not a primary factor in success. While there is some player vs. player (PvP) combat, it's largely based on strategic positioning, ship fitting, and understanding game mechanics rather than twitch-based aiming skills. The game emphasizes long-term planning, resource management, and social interaction within a vast, player-driven universe.
basically even in older MMOS I was aiming more with bow and arrow and magic attacks.

#

In EVE Online, players don't directly aim weapons in the way a first-person shooter might. Instead, they command their ships, and weapons are aimed and fired automatically based on various factors like range, speed, and tracking speed. Players can influence these factors by controlling their ship's movement and positioning relative to their target.
The game plays more like an RTS. Not a pvp game.

timber prism
#

Fantastic game if you want a Souls like action game that is faster paced with better combos

#

the boss battles were a lot of fun

peak marsh
#

Yeah, maybe it's because it's early days but the combat in general feels floaty and like... automatic, like I didn't feel fully in control of what I was doing outside of mashing attack (Cloudheim)

timber prism
#

I definitely had the moment where I was playing.. killed a boss.. only to realize it was just a phase XD

#

and was like.. OH.. guess im gonna die now XD

peak marsh
#

I've been meaning to check out Khazan, I've pretty much only heard good things about it

hollow barn
#

Khazan is quite good, might like to randomly crank up the difficulty by 500%

tepid wadi
#

There's also something there about games being super combat-centric, but that's a different philosophical topic

tranquil cove
# peak marsh Yeah, maybe it's because it's early days but the combat in general feels floaty ...

that's why eve online isn't a good pvp game in the traditional sense, you're not in control a lot of the time you are just getting in range while automatic systems do something, or you are timing your automatic system to do something at the right moment for the best effectiveness... there is planning control like in an RTS, but you don't feel actually in control. player ability doesn't factor much into things, it's more of a planning game.

#

and i dont know about anyone else, but i don't go calling my RTS games, PVP games

#

This planning aspect is what makes EVE deep and appealing to someโ€”but also why it feels โ€œdetachedโ€ and low-agency to others.

sweet patrol
#

Eve is an amazing game. Not for me at all but I can see the appeal and the depth of design that went into it

tranquil cove
#

Youโ€™re not manually aiming weapons, dodging, or executing actions with fast reflexes so it wont be fun from the perspective of players who only enjoy direct skill-based PvP. Itโ€™s like being a commander in a war room rather than a fighter pilot in the cockpit, and when I first played eve I expected to be a fighter pilot in a cockpit and got hugely disappointed.

tepid wadi
#

That doesnt make it a bad game. It just makes it not what you want.

#

Skill at planning and coordinating and commanding is still skill. Games like EvE and RTS appeal to players who enjoy that over execution.

#

For example, I'm not the best FPS player, but I still win games a lot in BR games because I'm good at the positioning and shot calling aspects.

#

You can't make a real argument that I'm not PVPing in a BR game because I'm not focused on shooting. I'm still combating other players by predicting their position, understanding their tactics, and coordinating my group towards success.

timber prism
tepid wadi
#

Yep, just because its a type of skill that I dont enjoy doesnt make it not skill. Its just a different type of PVP than I like. I suck ass at RTS games, but they're definitely pvp

timber prism
#

There is reason why Starcraft became as big as it did for ESports.

#

No one can make a sport of something that doesnt require skill XD

tepid wadi
#

Yep

vague galleon
#

cries in lack of skill at SC

tepid wadi
#

Only RTS game I've ever loved was Dune 2000, which was aeons ago ๐Ÿ˜

#

And thats just because I'm a big Dune nerd.

timber prism
#

Mind you. EVE has all of this... to think it isnt skill based is just laughable and just goes to show the NPC doesn't have any idea what they are actually talking about. You literally outfit your ship with weapons, learn the ranges of them, learn your enemy skill level by how well how well the know how to fly their ship

#

Just because you dont aim 100% where a weapon hits by manually aiming said weapon doesnt make it not skill based

timber prism
#

And it was super easy to see the level differences between us bc one of my friends had a crazy APM XD

#

I was okay at micro but compared to them where like... you never need to see your base bc its all hotkeyed etc blew my mind XD

vague galleon
#

the best i ever tried was just turtleing. even my friend who's better at RTS than me, we had to team up on a specific map against ONE AI and just join our forces into a wall to hold off their waves until they ran out of reesources.

#

i always wanted a long empire building game of back and forth skirmishes but RTS matches just never end in a way I find satisfying and my favorite one was starcraft.

#

I do tend to enjoy games like x-com a bit more for strategy,

timber prism
#

The protoss Canon strat

#

With carriers

#

Slowly take over the map XD

#

Xcom is fantastic

#

I also liked the square Enix one

vague galleon
#

FFT?

timber prism
#

Wait it wasn't square enix

#

Supreme commander

tepid wadi
#

Supreme commander was definitely cool, I was real bad at it though.

timber prism
#

Oh. Im extremely bad at it XD

#

I just enjoyed the units haha

peak marsh
#

I tend to lean more medieval resource management in my RTS. Stuff like Manor Lords or Farthest Frontier. Though back in the day I was an absolute maniac for Red Alert 2 and 3 xD

#

I had a friend that used to join me and we'd do 2 vs 6 brutal AI "comp stomps" xD

#

When I wasn't doing just random versus matches

vague galleon
#

ya i tried a few but SC and WC were the only ones i got into with their controls and units

#

sadly red alert didnt draw me in.

tranquil cove
tranquil cove
#

execution might be a skill

#

but even with execution, how hard is it to mash a button at the right time really? unless you're playing god tier tetris where you need finger dexterity to do rolling on the gamepad for level 132. then even execution isn't a skill, unless its tetris. lol

#

tetris execution requires similar skill people need to solve a rubix cube in under 8 seconds... actual practice with finger techniques.

#

the actual challenge in a game like eve online is more about building up muscle memories until they're second nature, and itโ€™s not about the mental complexity of "figuring out what to do," because thatโ€™s relatively easy. it's about how accurately and consistently you can perform an action under pressure, over and over again. speed isn't even a factor because we all have the same reaction time pretty much.

tepid wadi
#

Yeah, if you want to be that reductive every game is just pressing the right button at the right time. But if you're being similarly reductive, every action that requires any skill requires practice and understanding to master.

So in essence you've proved my point. EvE requires skill because you need to reliably understand how to do things like set your ships up appropriately, manage your weapons and defenses, maneuver your ship at the appropriate ranges, etc. EvE as a specific example doesnt rely on reaction time, but instead adaptability to new scenarios. I guarantee you that if you or I were gifted a perfect ship with all the best gear, we still wouldnt be able to tackle the same challenges that someone who intimately knows EvE's systems can. Hence, skill.

If you can be good or bad at a thing, it requires skill. Not all things require the same skills, but it is skill nonetheless.

#

I'd challenge you to find ANY study that describes games like starcraft or EvE as "skillless"

tranquil cove
# tepid wadi Yeah, if you want to be that reductive every game is just pressing the right but...

i guess i don't get it, i view time investment = you become good, as not directly skill based. for example, if a game requires knowing a map then knowing a map is not a skill. it's a matter of time and experience playing on that map. for me skill is a direct expression of intellect to physical movement in real time. planning is not a skill, it's an intellectual exercise to me that anyone can achieve. aiming is a skill, moving your character properly is a skill. positioning your character in a game where positioning matters is more passive and not real time, so it's not a skill, it's an intellectual exercise again.

tepid wadi
#

Clearly you've never worked a job with bad managers or you'd know that planning is 100% a skill

tranquil cove
#

and then if that is an actual criteria or category

#

maybe i need to ask chatgpt ๐Ÿ˜†

tepid wadi
#

Maybe if people dont know what you mean when you say words, you should find better words to describe what you mean.

tranquil cove
#

like perhaps what you're saying is in a broader category, a skill. but i am focused on a more narrow category of skill.

peak marsh
#

I mean, physical skill isn't the one and only type of skill. Preparation is a skill. Planning is a skill. Execution is a skill. It's why some people are good at those things and others aren't

tranquil cove
tepid wadi
#

Lol

tranquil cove
#

smart people will ask more questions to get at my meaning rather than assume things

peak marsh
#

It's like saying programming isn't a skill because you're just memorizing code. Then why are there bad programs, we should all be able to program exactly the same

tepid wadi
#

Almost like communication itself is a skill.

tranquil cove
#

you're listening right?

#

then you respond, its a process. to say 100% it's my responsibility to know how to explain what i mean is funny in a 2 way system.

peak marsh
#

Why aren't all musicians also composers? Composing is just memorizing notes and writing them down ๐Ÿคทโ€โ™‚๏ธ

tranquil cove
#

games are designed to be easy and their mechanics to be understood immediately. so i would say these things are less skills than having good aim which is what really gets you a kill even if you fail at planning.

#

someone with good aim will kill you if you have bad aim and all the planning of batman

tepid wadi
# tranquil cove then you respond, its a process. to say 100% it's my responsibility to know how ...

Yeah, I mean what it sounds like though is that you're doing the bare minimum and expecting others to pick up the slack. If you're using generally understood terms in ways that arent normal, no one is going to try and clarify what you mean, they're just going to assume you lack basic knowledge and move on.

If you want people to understand and relate to your ideas, its your job to find a way to communicate with them in a way THEY understand.

#

They have to WANT to know more to ask those clarifying questions. And they wont do that if they dont understand your basic premise.

tranquil cove
tepid wadi
#

We ARE taking them literally, but you're using words in ways that dont make sense. Thats the while point

tranquil cove
#

Valourant reduces planning to what he views as an intellectual exerciseโ€”something anyone can do. His point seems to be that anyone can learn a map or understand the strategy if they put in enough time or effort, which is why he sees planning as not being skillful.

For Valourant, planning is an intellectual taskโ€”something that can be easily understood by anyone, not something that requires specific expertise or repetition to master. He draws a distinction between mental exercises (like knowing the best strategy) and physical skill (like performing a task well in real-time).

He seems to be saying that knowledgeโ€”like knowing where to position yourself or what moves to makeโ€”isnโ€™t hard to gain. What matters more is being able to execute well in the momentโ€”which is why he calls things like aiming or reaction time more indicative of skill.
it really isn't have you not seem a gameplay video for 1 hour and basically knew everything?

#

is it only me who does that or something.

peak marsh
#

I'm sure you think you do xD

tepid wadi
#

Knowledge doesnt equal action. You can learn those things sure, but can you apply them to whatever game?

peak marsh
#

Ever hear of the Dunning-Krueger effect? xD

tranquil cove
#

do you guys just want to repeat things and be redundant? like if you dont wont address directly what i wrote about it before why even repeat the sentence i already replied to.

tranquil cove
#

you just repeated something i replied to, without addressing my reply to it

#

so ignoring all my points. lovely.

#

yet i'm the problem in conversations?

tepid wadi
#

I think what you're missing is that your "intellectual exercise" is meaningless, no one else has ever been talking about that.

#

The application of tactical knowledge is the skill

tranquil cove
#

can you recall what my reply to that was

#

no point communcating further if you cant say my own points back to me

tepid wadi
#

Yeah, "I dont think it is"

tranquil cove
#

nope.

tepid wadi
#

Sounds like you didnt do a good job communicating your point, then.

tranquil cove
#

i did, you did a bad job of reading or trying to understand

tepid wadi
#

Lol okay

tranquil cove
#

i spoke about tetris and rubix cubes

#

reply to that, dont give me the reply to which i responded with tetris and rubix cubes.

"Knowledge doesnt equal action. You can learn those things sure, but can you apply them to whatever game?"

this deals with execution, i spoke about execution already

#

you're bringing it up in a way that forces me to remake points, and waste my time

#

He calls attention to the fact that Zerax is repeating things he has already responded to, specifically about execution, without engaging with his explanations of Tetris or Rubik's cubes, which Valourant used to demonstrate his point about execution vs. intellectual exercise.

#

eve online doesn't have the same execution that tetris or rubix cubes have.

tepid wadi
#

Yes it does. 100%

tranquil cove
#

maybe if you scale up to 1 vs 20, but in a 1 v 1 "pvp" battle. no.

tepid wadi
#

It does though. You choose your ship's direction and velocity, you choose what modules to activate and when. You examine your defenses and offenses to make decisions that can change the outcome of a battle.

#

Its much more like chess than tetris, but the comparison is still there.

tranquil cove
#

yeah but this isn't real time finger dexterity, an actual skill you need to train with your fingers, while using brain at super fast speeds, much faster than any planning phase in eve online... you need to solve a rubix cube in 8 seconds, or get a tetris piece in the right spot in under 1 second.

peak marsh
#

Yeah but chess isn't skill it's just memorizing how the pieces move

tranquil cove
#

i never saw chess as a skill, i saw it as a game ๐Ÿ˜†

tepid wadi
#

It totally can be though. If you let a module run for too long or activate it a few seconds too late, it can ruin the battle for you.

tranquil cove
#

you can be skilled in chess

tepid wadi
#

High level EvE pvp is incredibly time sensitive.

tranquil cove
#

chess is more indepth than eve online

tepid wadi
#

Maybe, but that's not the argument.

tranquil cove
#

in a PVP game you know all the parameters, in an RTS game you're disadvantaged by what unit they bring. i imagine eve online is the same as an RTS, show up with the wrong module and you're basically guaranteed a loss if you engage the enemy because they have a module that counters yours better. maybe it has slightly more range, and they keep you out of range of them, but in range of their guns.

tepid wadi
#

In a RTS game you know all the parameters as well. You know what race they're playing and what types of potential units they can bring. Part of the skill in the game is scouting for information so you can better prepare for whatever specific unit compositions they decide to bring.

tranquil cove
tepid wadi
#

Not really, everyone has the same set capabilities and potential outcomes.

#

You can make wrong choices, but there's very little luck in high level play

tranquil cove
#

if you cant win at a disadvantage i would argue the game is not as skill based as it could be.

#

skill is supposed to close the gap when you're at a disadvantage, basically.

tepid wadi
#

Yeah, and I bet you or I couldn't beat a starcraft pro even if we started with a massive advantage

#

Maybe not "as skill based as it could be", but certainly requires significant skill, and allows for plenty of skill expression

tranquil cove
#

He seems to feel that if a game is too deterministic (where certain factors like having the wrong module or unit composition guarantee a loss), it diminishes the importance of skill.

In this case, Valourant is arguing that games that have deterministic outcomes (i.e., where the wrong decisions are always punished with no chance for skill to influence the result) arenโ€™t as skill-based as they could be. Skill should be able to overcome a disadvantage, not just become irrelevant when you're at a disadvantage.

#

if something is deterministic, it removes your autonomy, so how can skill be factored in at all?

#

you might as well autoplay your loss after you make 1 bad planning decision.

tepid wadi
#

Sure, and that happens in EvE all the time. But that doesn't make it a game that requires no skill. It's almost like having knowledge adds to your ability to express your skills.

#

You can certainly be outgunned, or ambushed, or whatever, but that doesn't mean the PvP doesn't require skill.

#

If everyone's always on an even playing field all the time, things get real boring.

#

All good PvP games have situations that can lead to advantages and disadvantages and stacking those in your favor is what creates the outcome you want

peak marsh
tepid wadi
#

Yeah, high APM RTS games are insane

tranquil cove
#

In this scenario, skill becomes irrelevant because the system doesnโ€™t give you the flexibility to outplay your mistakes or adapt in a meaningful way. Essentially, it could feel like youโ€™re on autopilot after making one mistake, which would diminish the feeling of skill or personal agency.

#

i think we define skill differently

#

and value different things as skill

tepid wadi
#

I mean, obviously. You keep trying to express that things that are normally understood as "skilled" aren't skill. Which means you clearly mean something else than what everyone else understands.

#

That's why we discussed communication.

tranquil cove
#

most "pro" players take every advantage to win, and consider themselves skilled. i dont do that in games. i seek disadvantage, and against the odds scenarios and try to win โ€” if i win. i know the game embraces skill based gameplay more.

#

if i stack my deck to win, it's not really skill

peak marsh
#

I mean, pro doesn't need the quotation marks. He plays for a South Korean Starcraft league, he's literally paid to play the game. An actual by definition pro player

tranquil cove
#

it's just winning, if know i will win, if i set it up to win, and stack the odds in favour to win, if i always do that in eve, people will say im a good player. but i'm just good at avoiding risk.

tepid wadi
#

Let me know when you post a soul-level 1 dark souls run, I'll watch it.

#

The ultimate disadvantage

#

But what you're describing doesn't really mean a game allows for more skill. I'd argue that if someone that has a massive disadvantage in a PvP game can still win (against higher skilled players), the game actually embraces chance more than skill. It means that any advantages you can get are actually meaningless in the face of skill.

#

Or it's just poor matchmaking, I guess

tranquil cove
#

yeah but this point im making points to why i dont value planning, i can plan well, know the tactics, and i think this is through intellect in real life, and experience in the game. all humans are capable of this intellect unless you're a savant level genius (in which case there is an actual difference). so i dont see it as a skill. so it comes to experience in the game.. and if i get that experience and plan well? what suddenly im good at the game? no. i'm just avoiding risk and stacking the odds in my favour to win. but skill to me is managing against the odds and still coming out on top. if a game isn't physically designed to allow this, then it's not really a skill based game.

tepid wadi
#

You're assuming that people are all on the same cognitive level except super geniuses, which just isn't true.

tranquil cove
#

im assuming people can see the obvious, and games are designed to show them how to win, guides are written etc. i am basically minimizing this aspect of gaming lol

tepid wadi
#

Example: I've been playing a lot of deadlock with some friends. I have THOUSANDS of hours in League of Legends, which gives me a significantly better understanding of MOBA mechanics than they have. In turn, I'm a lot better at Deadlock because of those fundamental understandings than they are, even though one of them is a tournament-class CS player.

tranquil cove
#

people can even pull up the code of the game and see the values, and exploit things based on values now.

tepid wadi
#

Yeah, they COULD have all the same knowledge, but they don't, so they can't make as good of tactical decisions as I can. Hence, tactics and knowledge lend to skill.

tranquil cove
#

and as a none programmer i can find all that info and improve in 1 hour

#

Experience and planning are part of the gameโ€™s system, but thatโ€™s more about playing optimally, not demonstrating skill.

Skill is about reaction, adaptability, and overcoming setbacksโ€”being able to find a way out of tough situations when the odds are stacked against you.

#

you're basically saying knowing how to play chess is a skill

tepid wadi
#

Posting ChatGPT responses lends no validity to your claims. Tactics and planning are a skill

tranquil cove
#

vs, actually playing chess

tepid wadi
#

No, I'm saying that application of knowledge is a skill.

timber prism
#

Literal npc behavior

tranquil cove
#

Verdict: Valourantโ€™s position on execution under pressure being the core of skill holds more weight, because execution in the moment is what separates high-skill players from those who just know the theory.
Verdict: Zeraxโ€™s point is more relevant here because chessโ€”and games in generalโ€”require a balance of knowledge and execution to demonstrate skill. So the idea of applying your knowledge effectively in real-time is key, even if Valourantโ€™s distinction of chess being about "memorization" is oversimplifying.
Verdict: Valourantโ€™s perspective holds more weight in this context, because true skill is shown when you can overcome adversity. Simply avoiding risk doesnโ€™t test your ability to adapt or execute under pressure.
Verdict: Valourant is more accurate in this case, as a deterministic game removes autonomy and can minimize opportunities for demonstrating skill, especially in situations where one bad move ends everything.
Verdict: Valourantโ€™s argument holds more weight in terms of how skill needs to be demonstrated in adverse circumstances, as experience alone doesnโ€™t show the full depth of a playerโ€™s abilities.

timber prism
#

๐Ÿ˜‚

sweet patrol
#

WOW

tranquil cove
#

"Knowledge forms the foundation for developing skills. It provides the necessary understanding and information required to perform tasks effectively."

#

they are distinct things, knowledge and skill

#

"While knowledge and skills are distinct, they are interconnected and complement each other. "

peak marsh
#

Skill is the practical application of knowledge

tranquil cove
#

this is why i reject all knowledge based things as being a skill

#

we're all capable of getting the knowledge of how to play a game good

timber prism
#

Look at the NPC stray further and further away from the actual conversation

timber prism
#

Almost as if its being trained

#

Hate to see it

tranquil cove
#

i think the problem is you place too much discrimination on knowledge, we live in a society where everything thinks they are smarter than anyone else

timber prism
#

๐Ÿ˜‚

tranquil cove
#

whereas my perspective is that we're all equally capable of knolwedge in a video game, and it doesn't differentiate people that much.

#

unless we have a super genius or an infant

#

knowledge of how to win a video game is not the same level as building a rocket and flying to the moon, or quantum mechanics.

peak marsh
#

Again, skill is how you apply the knowledge, not simply having it

#

And there's no reason to conflate playing a game with rocket science xD

tranquil cove
#

and again if you watch a few videos you will gain the knowledge of how to apply the knowledge.

#

the finger dexterity required to excute the knowledge is not hard to learn in eve online

#

compared to tetris, or rubix cube

peak marsh
#

Right, but then you have to do it on a level

vague galleon
#

guys. stop feeding the troll.

peak marsh
#

I can watch 1,000 videos on how to build a rocket, to borrow your example, it doesn't mean I just need a few cracks at it to be skilled

tranquil cove
#

i just dont agree with the idea that "i am skilled because im super smart, smarter than everyone i beat at the game, my planning was better, or whatever" when it's usually just time investment and desire to be good that is the real difference. in fact that person might actually be not as smart as other people.. i still think conflating knowledge with skill isn't skill.

tepid wadi
#

Yeah, I mean the fact that you don't consider planning to be a skilled activity is certainly core to your argument.

tranquil cove
tepid wadi
#

Good luck finding two people who are equally knowledgeable and skilled ๐Ÿ‘

#

But even your point isn't correct. The one who WINS is clearly more skilled. Especially if they're able to do it repeatedly

#

A single data point does not a comparative analysis make.

#

But there's literal championships for the most skilled Starcraft players. And higher skilled players often also have more knowledge.

#

There is an objectively best starcraft player, you can probably google who it is

#

Competitive (e)sports exist for a reason, and it's to find who is the best. You can't argue that the top 5 people are the same level of skill because they are actually ranked

tranquil cove
#

if skill is about consistency, then they should play against each other every day and we should see their rankings change daily, the number 1 guy will be number 5 tomorrow.

tepid wadi
tranquil cove
#

if you're just taking the snapshot in time at a tournament that happens once a month sure

tepid wadi
#

Literally #1 and #2 swapped

tranquil cove
#

yeah which makes the rank 1 and 2 kind of meaningless

#

they will swap again

tepid wadi
#

Maybe, maybe not

tranquil cove
#

they are all pretty much the same skill

#

lol

tepid wadi
#

We don't know for sure. But the point is there is a significant difference in skill in general, and the game allows for skill expression. There's a reason that Starcraft is still one of the premier PvP games in the RTS genre.

peak marsh
#

I mean you can say the person who won is more skilled, because skill isn't something you have it's something you demonstrate

tepid wadi
#

Arguing that it's not a skilled game for whatever reason is simply wrong. Unless you define "skill" different than... everyone else

peak marsh
#

Skill involves doing the thing at a high level

tranquil cove
#

does my "planning" make me skilled in rimworld?

#

i dont think so, i dont feel skilled

#

i feel like literally anyone can do this

#

or what it only becomes skilled when the knowledge contributes to a pvp win against someone else?

tepid wadi
#

If your colony is successful then yes, I'd say there's some skill to it

#

It's not the same sort of skill as competitive PvP, obviously, but there's some skill to it

tranquil cove
#

but its skill that lets say 90%+ of people have if they stick with the game

#

i feel like i make bigger distinctions between knowledge, experience, and skill

#

first time playing rimworld and you read nothing and have zero knowledge before hand, can you make this same colony? then maybe thats skill?

#

compared to experience, playing rimworld for many years

tepid wadi
#

Experience generally gives you skill, yes

#

But also, Rimworld may not be a high skilled game ๐Ÿคทโ€โ™€๏ธ

#

Not every skill amount of equal across all games and genres and stuff.

#

I wouldn't compare a Starcraft Pro to a Rimworld player, because they're just... different. Very apples to oranges.

timber prism
tepid wadi
#

Yeah, skill ceilings and floors are a very interesting discussion in game design in general.

timber prism
#

You can watch a hundred tutorials and gameplay videos on starcraft and never be able to execute that knowledge at the same degree regardless if you play for two decades

tepid wadi
#

Also to link it to MMOs (like I always do), you want some aspects of gameplay to have a low skill requirement, but other aspects to have a high skill requirement.

timber prism
#

Saying RTS isnt a skill is just insane

#

I think fighters are excellent examples as well

#

You can have all the knowledge of frame data and still lose to someone who doesnt take any of that into account

peak marsh
sweet patrol
#

Fighting games are an amazing example of raw skil and intuition being able to beat out decades of knowledge

timber prism
#

Still my favorite combat to date

tepid wadi
#

I only played a bit of AOC, I liked the directional combat. For a tab-target style combat system it was cool

timber prism
#

The skill ceiling was crazy

tepid wadi
#

I never did any PvP because the people I was playing with quit, unfortunately

timber prism
#

Like on top of inputs for combos etc you also had to manage shield directions

vague galleon
#

God this is giving flaahbacks to the bill clinton scandal.
"it all depends on what your definition of is is."

timber prism
#

And I think it was the first mmo where you could hit down twice to dodge backwards to land on your feet to cancel out a knock down CC

timber prism
#

I was able to 3v1 in lower gear and lower levels since I was able to figure out classes pretty well

tepid wadi
#

Yeah it seemed cool, I just never got that far.

#

If I recall, their guild city system was super cool, but I never got to really experience it

timber prism
#

oh definitely

#

you claimed a keep and had to build it up and would have sieges to take over them

#

also fatalities! XD

peak marsh
tepid wadi
#

Ooo

timber prism
#

it was hard for the game to hold my attention

#

i do hope it does well though bc fantasy style warframe does sound fun on paper

#

that's awesome they are allowing people to just play now

peak marsh
#

Only if you sign up this weekend apparently. It's part of some tencent-fest

vague galleon
#

tencent.........๐Ÿ˜’

peak marsh
#

Eh, at this point we kind of have to come to terms with the fact that they own a 40% stake in the universe

#

But tbf not everything they're involved in automatically becomes evil. The own stakes in both FromSoft and Digital Extremes (Warframe) and both have been objectively player friendly

tepid wadi
#

Yeah, I think they own most of GGG as well. They do a lot of broad investing, which seems to be a really effective strategy.

timber prism
#

I can't hate on PoE

#

therefore I can't hate on our tencent overlords XD

tepid wadi
#

From everything I've heard, they're pretty hands off. They probably realized that they should let creative people do the creative things and not mess with them.

#

Maybe one day western megacorps will learn that lessson

vague galleon
#

im pretty sure it was Tencent who killed Runic Games and I will forever be angry about that.

sweet patrol
#

Considering the number of hours I have in warframe I think I will give soulframe a try

tepid wadi
#

Warframe never really captured me, but soulframe definitely looks interesting

vague galleon
#

ya, me neither, decent enough game but really didnt draw me in.

tranquil cove
#

warframe is good it's just limited by it's design, the concept is good

#

like when you make a game in 2013, the engine was designed to only do so much back then and the game itself is aged.

#

but despite that warframe has flying ships/space battles, mechs that you pilot, wing suit battles in space etc.

#

3 different battle types using different equipment, your railship, your wingsuit, and your mech and it has giant boss battles

#

it also has a ton of grind

sweet patrol
#

But I do so love the grind. Warframe is one that is near and dear to me. And has aged like a fine wine I might add.

vague galleon
#

grind is nothing but a waste of my time. repitition gets old.

#

i dont need to unlock everything instantly but a lot of it is clearly just meant to soke up my time.

misty arch
timber prism
#

really wanted to like Corepunk but it was such a chore to play

#

weapons aside

#

the out of combat regen is huge tho

#

that was like the worst thing ever

neat fern
#

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Overview

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untold lynx
tranquil cove
#

what if your name is bill and you are bored?

untold lynx
#

in that case you'd be a person, and not a Discord server fell_smort

misty arch
peak marsh
tepid wadi
#

I feel like the reviews I saw said "Yep another Ubisoft sandbox, this time with a star wars skin"

peak marsh
#

Pretty much. Like all accounts I've seen say it wasn't like bad, it was just kind of unremarkable

tepid wadi
#

Yeah, exactly

peak marsh
#

But no, it's the Star Wars fans fault for not being interested enough in Star Wars xD

tepid wadi
#

IDK, Jedi Survivor did pretty well, despite performance issues at launch

peak marsh
#

Plus you have Battlefront 2 hitting record player numbers

vague galleon
#

really? people still play that old PS2 game?

#

it came out nearly 20 years ago!

tepid wadi
#

I mean hey games aren't bad because they're old

vague galleon
#

NGL, it hasnt aged well.

#

XD

#

back in the day, that game rocked.

#

but playing it again..............>_>

tepid wadi
#

Maybe that says more about the quality of modern Star Wars offerings than it does about the quality of that game

vague galleon
#

you know what old shooter HAS aged well?

#

Halo.

tepid wadi
#

My buddies and I got the Master Chief collection when it was on sale for like $5 with the intent to play through it all on legendary

vague galleon
#

i dont go past heroic.

#

but ya MCC I bought DAY ONE on steam.

#

was so hyped.

tepid wadi
#

Halo was the game that made my dad give up. Originally he didn't want to get it for us because of the violence, but we convinced him it was just shooting aliens. Then like... a few hours in he saw us playing versus and we saw the defeat in his eyes ๐Ÿคฃ

vague galleon
#

halo is so good.

#

ive never owned an xbox though

#

closest I came was playing halo 3 and reach on my brother's 360 back when i moved in with him.

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good times.

tepid wadi
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ODST was actually one of my favorites

vague galleon
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i got mixed feelings on that one but ya it was good.

timber prism
vague galleon
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i know. but there was a joke to be made and I made it.

timber prism
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Oh

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Hahaha.

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Hah.

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<.<

vague galleon
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darn right.

timber prism
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@peak marsh

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๐Ÿ˜‚

peak marsh
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Is hat a bowgun? xD

timber prism
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Gunlance

peak marsh
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Even better xD

misty arch
tepid wadi
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I think Wildgate is gonna suffer from a "noobs get owned" problem. We played in the beta weekend and started like 3 hours after it began and we got absolutely shitcanned in every game we played. Definitely didn't make me want to keep playing.

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I can't imagine getting matched up against teams that have been playing for weeks or months when trying to learn the game.

peak marsh
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I mean, it can work, Guns of Icarus did pretty well after a large new player infusion but the mechanics have to be compelling enough to make you want to learn from the losses, and if it's bad enough that you feel like you aren't learning anything because of the severity of said shitcanning, they won't stick around

tepid wadi
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Yeah, I only know that we got owned hard enough that we didn't really learn anything from our losses ๐Ÿ˜

peak marsh
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Yeah, see that will chase out new players pretty fast. They need to have some kind of system where if you're below a certain level or number of kills/wins etc, you get paired up with other low level players

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Otherwise you have the CoD problem where new players feel like they're getting knifed from behind without knowing what's going on every 5 seconds

tranquil cove
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warframe does it better, and it's a section of their game lol

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at least im pretty sure this is the game i was talking about before where warframe does the same thing, unless that was another game. i can't find my message.

tepid wadi
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There's another game with a similar concept but PvE called Jump Ship

tranquil cove
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oh yeah jump ship is the one sorry

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warframe does it better than jumpship, this game looks like it has more gameplay, and reminds me of fortnite.

tepid wadi
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We'll see how it gets received. I'm certainly curious but it's really going to depend on their balancing. In the beta it was easy to (un)luck into bad loot and just... lose.

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And some of the characters seemed really overpowered.

tranquil cove
tepid wadi
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Wildgate, I haven't played Jump Ship

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But TBH I like the aesthetic of Jump Ship more. More hard sci-fi than cartoony

timber prism
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There are definitely certain builds that work better than others

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And certain strategies were really good vs new players

peak marsh
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Gotta say, Soulframe is pretty good so far

vague galleon
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is it a new game from warframe company?

tepid wadi
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Yeah

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I downloaded it, but haven't fired it up yet

vague galleon
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its not the same grindy stuff is it?

misty arch
vague galleon
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well that tells me nothing.

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ima just assume it's super grindy.

tranquil cove
tepid wadi
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It's in a beta, I think you had to download it this weekend or something

tranquil cove
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might have been good news to post instead of 500 lines covering that up talking about it ๐Ÿ˜† the discussions of the thread end up hiding things.

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it's not on steam anyway

peak marsh
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Yeah they had a open beta signup weekend

peak marsh
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I'm still fairly early in, I did the signup over the weekend but just downloaded today, so far I'm about 3-ish hours in, killed my first boss and opened up the first player hub

peak marsh
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You can still sign up and get a chance for an invite, they just aren't doing open signups any more

tranquil cove
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ahh it's okay

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its not on steam anyway?

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i don't really feel like doing another alpha/beta for a game, only to have to repeat everything on launch.

peak marsh
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No, not on Steam for now, which kind of irks me but at least the launcher is light weight and unobtrustive

peak marsh
# tepid wadi I downloaded it, but haven't fired it up yet

https://www.youtube.com/watch?v=LDPU52ifkxk - I recommend this video at some point early on, the game is very open meaning it doesn't do a whole lot to explain itself and it's systems. Kind of shares a trait with Warframe in that regard

Where to sign up: https://www.soulframe.com/en
Devstreams: https://www.youtube.com/c/PlaySoulframe https://www.twitch.tv/playsoulframe
0:00 Intro
0:19 What is Soulframe?
0:38 How to Get Soulframe
1:28 Character Creation
1:54 Starter Pacts
3:55 Virtues
4:59 Key Features
5:41 Shrines
6:04 Nightfold & Ancestors
7:41 Skill Trees
7:53 Motes & Runes
...

โ–ถ Play video
tepid wadi
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I usually like to figure stuff out, but I'll definitely hit it if I have problems

peak marsh
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Yeah, same, but there are a few things that had me a little puzzled as far as some of the systems they have

tranquil cove
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was it the puzzle

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did the puzzle they have leave you puzzled

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we need more games that have you solve puzzles like this in their game

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so puzzle objects more