#other-games
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Only ps pro gets it today iirc
Aw drat today is my non-WoW day so it would have been the perfect time to download lol
We only get from Friday to Sunday/Monday
Yeah I'm mostly using it to test how it runs on my computer, I'm skirting the edge of probably needing to do some upgrades and figured it would be a good benchmark to see if I need to spend some money before the full game comes out.
I am curious how good the performance is, it will for sure run on 60fps on my pc but everything else idk
PS plus members get extra days. Steam preload starts in the 30th
Its probably not looking good on the performance side seeing the specs recommended for 1080p
Which includes requiring it to use frame gen
Supposedly the version played at tokyo game show was super janky
can confirm a streamer friend of mine got to play it (not in tokyo though) and it was a bit janky not horrible from what they told me though just needs a little more polish
Monster hunter seems blocked on my steam because i blocked "term for japanese adult sexuality content" and it has that tag?
(This discord even blocks the word that is used as a tag for monster hunter wilds so i had to rephrase it)
Ive not played other monster hunters but i didnt think it was THAT kind of game
Deffo not my cup of tea
Eeh.
I don't see that tag on it.
It's not that kind of game.
There is no erotic material in it, unless you count the Weaponsmith being a total smoking hot fox.
I don't know why that tag would be on there, it's not that kind of game at all.
Weird if so, it confuses me
It's most likely a player tag and someone is trolling.
I can promise you it's not that kind of game.
Dumb of steam to let anyone add whatever tag to games then wth ^^
Maybe i'll carefully try it then ^^
Yeah its how i searched for it, videos didnt make it seem like a 'that tag game'
Then steam has it as tag so it was filtered unless directly looked for
People are weird...
I like open world games atleast
It's not Hentai or a Dating Sim. People just throwing any tag on there to make it not show up for others.
Why do steam let people ruin the system like that
Truly!
I flagged those two tags. Hopefully they'll get pulled.
Goodie.
I filter that tag because there soooo much trash in searches often otherwise ^^
Like barely games even
Smh ^^
Crushed... KCD2 will come paired with the PROVEN performance tanking garbage known as Denuvo. I was so looking forward to that game, now they've lost a customer if they move forward with that decision. Denuvo and other anti-piracy Software actually drive MORE people to pirate the games than would've in the 1st place. Piracy will happen no matter what, but create a great game without extra bloatware and Customers will buy, I was going to be one of them.
But then, you know... people still downloaded illegitimate copies of Enshrouded, so it's not all, "Make a great game and no one will steal it."
You should reread my comment, the part where I said "Piracy will happen no matter what". Pairing a game with bloatware that has been proven time and time again to tank performance on PC will cause more people to pirate it, simple as that.
And since I don't pirate games, I guess I won't be playing it. I thought better of Warhorse Studios.
Could be a publishing thing and not a studio decision
Publishers have a lot of say in what developers do and don't add to their games, more than people think. I'd wager a decision like this comes from publishers more than developers most of the time.
Just looked it up, it's Deep Silver, which rings a bell and not in a good way, like past controversy kind of thing but can't put my finger on it.
Hmm, not sure I would've paid any attention to Dead Island stuff but maybe. Just seems eerily familiar
It was bad enough to get out to the general public and not just the Dead Island space. TLDR they included a promo item that was in incredibly poor taste and received a huge amount of well-deserved blowback from it.
"incredibly poor taste" is the nicest thing I can say about it
Yikes
It doesn't deserve to be spoken of nicely but more context has a high chance of being actually upsetting for people so look it up if you're curious but I'd ask not to be more detailed here.
Nah I'm good.
I have to say this is a good reason on why player tags should not be allowed
that is actually crazy that they think it would be that XD
Yeah it seems very weird to have it work like that ^^
I'm pretty sure people put Dating Sim and Hentai on there as wishful thinking about the blacksmith ๐
Heh...
Or maybe because one of the weirder monsters that got revealed
Thing is weird and gross looking
It's still no Khezu so I'll take it
is it an MMO? maybe there is some weird community there that is looking for dates and watching h-anime together
also that is weird for steam/or the game to allow those tags persist, i thought the tag system would have required a few hundred people selecting that for it to stick - because now content filter will make the game not visible for people who filtered games out with those tags... it would literally affect the sale of the game.
It's not an MMO, but it is Multiplayer.
Unfortunately we have some bad news. We have to delay Early Access for 3 weeks. The new date is the 6th of December.
This is why I never schedule time off for games until like... the week of

my ps plus lapsed and I am so very broke I want to play now dammit!
just a few days away from PC if you have one!
yeah pc is all I normally play on the ps5 is my kids
I can't tell if it was curated or not.. but I had the most epic fight just out in the open world
probably the best thing I have seen in a MH series so far
who with?
so i was hunting a Doshaguma Alpha
split it between the followers and the alpha using a dung pod
while i was chasing it after the dung, it got super cloudy right... lightning storm happens
and it gets into a battle with a chatacabra turf war...
during this turf war... im just beating up the doshaguma, lightning is striking everywhere and a freaking Rey Dau appears
and im like WTF!
rey is in the demo!!!!
it was so effing crazy
there are some fps hitches on ps5.. but for the most part.. i dont even care.. the game is so good
love the horns on rey and that railgun thing he does
big question here is the demo unlimited?
No it's very limited
Character creation, intro story stuff, one hunt in the starter zone
I'm just getting it to test how it runs on my computer, I expect very little actual gameplay from it
I did the dogushuma hunt as well as the story
now its just open world hunting down that Rey Dau
so we play as much as we want during the demo nice
yeah, it didnt force me to stop after the hunt
so you can roam around and learn where all the good spots, foraging etc
gives you the oppportunity to figure out all the new weapon nuances to the game
i have only used hunting horn so far.. once i down that Rey Dau.. then i'll swap weapons XD
@tawny chasm whats IE?
Hmm never played mobile games much but I got into the beta for the Destiny mobile game
I'm of the generation that just automatically assumes mobile games are low-effort shmuck bait but I think anymore that's probably an outdated belief. You gonna give it a shot?
Can't give any feedback, apparently it doesn't start until tomorrow
Though I don't play gacha or any other cash grab games.
was just gonna say the MH discord is rather active if you havnt joined it
Yah. I'm sure it is with Wilds popping off. Its so good
I can't wait to get in and try it
got my ps plus back just now so I could cant wait to get my hands on the bow
Big hpye for wild but still gotta beat world
I struggle with weapon choice tho
cant decide between chargeblade, gunlance or swaxe
I mostly make my choice based on what feels best to me. All the weapons are good in their own way, but the one(s) that fit your playstyle will always feel best
I like charging up a big kaboom, so GS, LS, and CB are my go to weapons
for sure and I really enjoy chargeblade but just wanna try other weapons out
gunlance is one because it was my main on the ps4 pre iceborne
I couldnt get behind longsword
I just dont understand it at all
You gotta charge it up by doing the combo, The higher the charge level, the more damage it does, and you can do a super attack that lowers your charge level by 1 and does a crapton of damage
So it's all about charging up to max and cycling through landing super attacks
its the pew pews for me
I hate managing ammo, so bowguns have never really done it for me. I like bow though
i'm lucky and always have at least my husband to play with me, he's a bowgun main but what that means is I have no idea how to tranq monsters on my own and at this point I'm too afraid to learn xD
I think my fave MH thing though was doing thousand dragons with pierce pods equipped......those damage numbers were massive
That's the HBG super attack right?
Just have 2 tranq bombs with you
Bow super attack
You can tell how much I play ranged ๐
All I know is bug, helicopter attack, drink potion, and lie
Insect Glave^^
I'm so excited to try it out in Wilds. They did some good QoL changes for it from World into Rise even if the wirebugs negated my whole schtick.
and I'm definitely over that >.>
not bitter at all
Rise felt very weird
I think I remember it feeling funky initially but I got used to it pretty quick. I appreciated that the bug felt much easier to control and keep track of.
My buddy who likes Glaive is loving the demo so far
That's more than my Demon Attack till I die or the monster
Monsters get no potions so neither do you. Honorable xD
I've always liked how GS just does massive hits and in the late game you're like... 2-shotting low rank monsters
I love playing braindead GS
whats gs
I think my favorite build from World was a longsword vaal hazak build. Had Evade++ and Evade Distance, constant regen, and regen when hitting. Basically unkillable
Greatsword
oh we're talking about monster town
Plus doing the Longsword counter vs a Nergigante charge just made you feel like a badass
someone make me like monster hunter ๐ญ
I absolutely love Nergy, compared to Kushala such a nice fight
Kushala's wind stuff is just so annoying. Nergigante is just pure rage and aggression all the time and it's great.
Have you tried... getting good?
Kushala is probably my most hated base game Monster, next to Luna and Pukeis Tongue
I don't like killing dragons just because they made dragons bad in that game. Like no reason behind it, just go kill it
I am good, I just couldnt get into it. I bought monster hunter world and uninstalled so fast
Just kill it sums up MH pretty good
Ive played and beaten every dark souls/souls like etc so it's not a skill thing
There's definitely a bit of a learning curve. If you end up picking the wrong weapon, it feels terrible to play. You gotta try out a bunch of them to find the one that jives
Which is not my type of game. I like story and reasons. I am not going to play to just go kill things. -_-;;
Tbf Worlds did had somewhat of a reason to kill stuff
I tried out GS, S&S, Gunlance and Insect Glaive I think
It's always kind of a thinly veiled reason to go kill stuff though. I get wanting more of a story
somewhat isn't enough LOL I love dragons too much for a somewhat reason to kill it.
Did Rise even gave a reason to kill stuff? I don't remember
World's "reason to kill stuff" was certainly vague and hand-wavey but damn if I didn't get really into the idea of being a CHAD SCIENTIST
Kushala kicks kittens, that's reason enough to kill him
O.O not the kittens
Unless said Dragon is Kushala Daora
Who isn't even mean until you get close. So you essentially provoke them....bad you
It's still a terrible dragon
If they don't attack til you get close, then you are the aggressor and I blame you O.O
So we're fine to kill Nergigante and Anja and Jyura and Pukei
Other than that maybe Odogaron and Legiana
Nergigante is kind of crazy, it hurts itself in attacking (yes, I am googling these things because I can't remember the names of these guys from the streamers I watch)
Nergi is just hungry for Elder Dragons
I just know I've seen enough of this game that it really just isn't my thing
Okay, but bagel goose is fine to kill in this case, yes?
Geese are evil, so yes
Dude just flies over and drops bombs on you whenever he feels like it
(which is all the time)
In World and Rise its pretty much the easiest to learn. It has so many iframes in its kit that you can deal crazy damage while taking zero
ok its confirmed the new bow is on point.
I'm probably gonna do the demo with as many of the weapons as I can, starting with ones I don't normally play
My buddy who likes IG is trying to convince me to use it ๐
Some crazy things about Lance people might have not know...
You can cancel into guard, which is seriously strong and comfy...
And you can also ROTATE attacks like the charged counter thrust with Focus mode.
Holy...
#โฆ
you ain't a true gamer unless you play Monster Hunter, it is the pinnacle of combat gameplay
imo
this is how i play souls games... just kill things
i couldn't get into any story for any souls game.. ever Xd
it would help if the story of dark souls wasnt also really convoluted and hidden behind stuff that you need a guide to even start
I love souls games but the quests are dogwater
Here's a QUICK and DETAILED guide on the new features/gimmicks of #MonsterHunterWilds
I spent 6-7h researching so everyone can get a visual help on how they exactly works!
Hope you all enjoy it and see you in the betโฆ
I've got it all loaded up and ready to go, I'll be playing it most of tomorrow I think
I bought valheim two days ago, Its brutal
Valheim is amazing and once you figure out the mechanics of the game it gets less brutal. Similar too Ark the game gets you when when you expect it the less or when your on way home after gathering stuff
@tawny chasm whats IE?
Valheim really gets good once you start getting bronze going and I feel like the best part of the game is once you hit Iron
I just got to bronze, I built a forge base deep in the dark forest but near the coast too:
Very nice. I usually build my first base near the border of a meadow and dark forest as well.
Getting a karve really opens up the world
ag
I swear to god, that looks like the first map and base I build many years ago
Open ish field between water and a hill
did it look like this?
Nah, had the ritual stone and the settlement on the south part of the island :p
Wishlist on Steam today - http://tinyurl.com/mr22dujw - and join us in the wasteland.
Join the conversation on Discord and get updates on new content and testing opportunities - https://discord.gg/TfmQ86crpt
If you want to learn more about the dark fantasy future visit our Instagram for further burst transmissions - http://instagram.com/thefor...
I'm also playing Valheim (for the first time.)
First time Valheim is a magical experience. Definitely one of my top survival games
the cart is life 
IfSunSets releases in less than 12 hours
anyone play terratech worlds??
I tried it around launch but it was pretty barebones, so I put it away for a while and was gonna wait for several more major updates. I really like the concept though
first terratech was pretty fun, if janky
I'd be curious how it is now though, there's been several major updates since I played
I quite like it so far its got the flight and boat update coming out soon but its gonna be a full wipe when it does
sopposed to be closing in on an actual story evolving in it now
Oh I guess I'll wait for the wipe then, I usually like flying things the most in these types of games anyway
I haven't played terratech but it reminds me a bit of scrap mechanic
I'd describe terratech worlds as like... satisfactory meets space engineers or something, I guess? It's much more about building cool stuff than it is about actually "surviving", a lot of the combat and resource collecting is mostly so you can build more stuff.
so mountain biome coming out around...... December?
tommorow
Tomorrow.
It will also be here in December ๐
December sounds like a good guess this.
Seriously tomorrow!?
No.
Very seriously tomorrow.
pantheon EA is december though
I'm enjoying it so far, this is a SS from my 100% AFK Night farm (yes, it'll get MUCH harder later on).
Secret is layers of Traps so when the outer ring fails, they still die to the inner ring, and so on.
So, Base Raids in Enshrouded when? ๐
I wouldn't even look for those for a loooong time. It's too much of a cozy game for raids to be a priority ๐
I'm aware, was a joke. While I'd LOVE to see Base Raids in Enshrouded, there's a TON of Players that would be pissed, based off what I've seen in chat
IfSunSets seems pretty interesting. Mixed reviews, but the gameplay looks pretty generic
If Keen makes it a toggle in the settings like Sunkenland then they could keep both camps happy.
Yeah, I'm with you totally, I'd love to see them too. But it's a pretty divisive mechanic
If it does happen I definitely imagine it'll be a difficulty setting with the default to "off"
I'm guessing the mixed reviews are all the crashes at launch, I hit 4x crashes before even getting TO the island the 1st time. Works fine now.
Oof
Yeah, definitely seems like it gets pretty hectic. I do love me a crazy tower defense simulator
I played the Demo earlier this year, was in awful shape. Low FPS (like 20's) with my PC feeling like it was going to melt, couldn't figure anything out, building was terrible, etc. Now it actually seems pretty good and the Island is absolutely massive.
The Day is like ~45 min real time, night is just over 5 min real time (all Horde Raid).
Every night but can be turned off any given night with an offering
The building looks a little more 'standard issue'
It is
But TONS of traps, all very creative
I think someone just wanted to build a game with unique ways to kill zombies and this is what it ended up as
And Bosses at some point, I imagine they spawn in and wreck your base as if it was tissue paper
Hmm that sounds like fun. The thing I always disliked about 7d2d is that there's like... 3 traps
Yeah, not certain just how many IfSunSets has but even default unlocked (before learning more) there's more than a dozen. Plus walls can be built with spikes on them too. It's fun so far. Gonna head to bed so I'm up bright and early for Souls of the Frozen Frontier!
Aww yiss, I'm about to do the same. IfSunSets could be a fun diversion for my group though
This post in Reddit is before the release. https://www.reddit.com/r/IfSunSets/comments/1gdm0pw/ifsunsets_defensive_base_location/
is it good ?
Narrow opening with layered defense https://www.reddit.com/r/IfSunSets/comments/1gdok88/ifsunsets_fortification_preparation_for_the_night/
Yes. I did not even see the undead for about 10 days. In the last video, I moved up closer to the action to see my opponent. Wait until Day 19.
They made a lot of improvements in preparation for the release.
I had some crashes in the demo, but have not yet experienced a crash with the released version.
Check out the No Man's Sky x Mass Effect Normandy trailer, announcing that the Mass Effect Normandy ship has returned to the action-adventure survival game. Coinciding with Mass Effectโs N7 2024 celebrations, No Man's Sky welcomes the Normandy back as part of a limited-time expedition, which will run for two weeks. Upon completing the expedition...
no
anyone down to join me on valheim?
You might have more luck on the Valheim server's LFG channel
Towers Of Aghasba Gameplay FIRST LOOK - Evolution of OPEN WORLD Survival
Towers of Aghasba, developed by Dreamlit Games, is an indie title that takes an approach to open-world gameplay by combining exploration, civilization building, and ecosystem management. Slated for Early Access on November 19, 2024, on PlayStation 5 and PC, the game takes p...
been following for a while now
excited for it to hit EA this month
love Studio Ghibli
Yeah crossing fingers that its good.
suche einen deutscch sprachigen server wo ich mit zocken kan
I'm not sure how many folks here will be able to help. Also, this server has a rule for English only as a heads-up.
Aloft is entering Early Access on January 15, 2025!
Wishlist on Steam: https://bit.ly/Wishlist-Aloft
Aloft is a co-op sandbox survival game where you soar freely through a beautiful world of floating islands, each with its own living ecosystem. Build a home and a helm, and transform any island into your own personal skyship to set sail for the...
The Warcraft Remastered Battle Chest Launch Trailer takes you on a journey 30 years in the making โ like never before. Relive the legendary games that started an entire franchise, now remastered with all-new graphics, uprezzed sound, and quality of life upgrades.
Purchase the Warcraft Remastered Battle Chest today and relive the beginning of a...
Avowed launches on February 18, 2025. Pre-order today or play Day One with Xbox Game Pass.
Buy the Premium Edition and get up to 5 days early access, 2 Premium Skin Packs, and Access to Avowed Digital Artbook and Original Soundtrack.
https://www.xbox.com/games/avowed
SUBSCRIBE TO XBOX: https://xbx.lv/2EEjmaR
FOLLOW XBOX
https://twitter.com...
This is looking pretty cool, coming sooner than I thought, too
It does look good. Hopefully optimistic that it is good.
Hope its good as well. That walking animation with the 2H axe looked scuffed tho at 0:30
It was like the range of them moving their arm was off
Almost like having an arm spasm XD
Wish it was earlier or later though. That's definitely gonna conflict with MH Wilds
Yeah, it's gonna be hard to complete with Wilds. The beta was excellent
looks a bit like enshrouded
since enshrouded will have sky islands, water possibly, already has pets, gliders etc. no detailed look at the building system in aloft - it could seriously under perform there compared to enshrouded.
though it's neat that the game has sky island physics
so you can sail your sky island
in fact that's the only thing that stands out as unique, unless people know of other games that have that
oh and i guess it has some form of terraforming - biome restoration, not unique, but always cool and kind of still rare in games.
I think the main thing is that it's a bit more city building with the sky island thing. That said, I don't think similar games to enshrouded are really going to hold a candle just because of the engine limitations of most engines that are readily available.
still enshrouded can't fly an island can it?
seems like that would take serious coding work
Yeah, it can't, so that'll be unique at the very least
I doubt we'll see mobile voxels, that sounds like a massive coding nightmare
it's possible maybe you could make air ships in enshrouded, and then just design an air ship that looks completely like an island, and allow players to build on it, and they can build the sails and engines and stuff to make it move.
which means there is only 1 island that can fly in the game basically.
It's theoretically possible, of couse. I'm no engine programmer, but it seems hard ๐
NPCS move through the air in enshrouded, it would be the same like that, but then would need to support a player on it.. like imagine the game guns of icarus, which already has flying air ships. you could turn 1 of those air ships into a literal island and then set parameters for it to only move in certain directions when you add things to it to move in those directions.
airships would be cool in enshrouded
the issue is the building mechanics and what system you choose. Enshrouded is voxel so that gives you a ton more potentional then say games like conan exiles or ark, and it looks like Aloft is close to their type of building.
Yeah, though that assumes a lot about how the engine functions and what capabilities it already has. "Just make it an items on it move in directions" isn't necessarily so easy of an implementation. Sometimes a simple concept like that can be the most complex to actually implement without hacking it in
the question is in enshrouded, do you go airships, or saddles on the giant birds? ๐
Flying chariots pulled by birds ๐
why not both
and need to be cautious with airships. we know light no fire is going to have them
airships with airship warfare from a previously undiscovered race would be interesting lol since there is still more biomes to come.
I think they'll be in a better place if they focus on what makes the game already good. Improving combat, adding more spell variety, stuff like that. Trying to do all the mechanics from all the games risks the existing mechanics not seeing enough further development.
Glad you enjoyed it!
I have a 9800x3d on the way for it XD
I had so much fun in the beta. I'm really looking forward to the other biomes
I tried to not play too much, but I tried out a bunch of different weapons to see what I'd like.
Kinda feeling Dual Blades this time around, I've never used them before
I think I'm going hammer
Hunting Horn felt amazing but I kinda want to start with something new
Switch Axe main here, do Switch Axe. (brought to you by the Swaxe Gang 2024 All Rights Reserved)
Don't normally get to say this, but if you like interactive fiction, I'm totally recommending this one, just released.
https://store.steampowered.com/app/2767740/Werewolves_3_Evolutions_End/
Yes, I'm biased, my husband wrote it.
But it's those choose your own adventure games from the 90s distilled and made mature and infinitely more complex.
It's the ultimate battle between werewolves and human supremacists, and your werewolf pack is caught in the middle of a four-way fight!Werewolves 3: Evolution's End is the third installment of Jeffrey Dean's acclaimed "Claw, Shadow, and Sage" series, where your choices control the story. It's entirely text-based, 680,000 words and hundreds of ch...
$5.93
i like that the selling point is that it's entirely text based, 550,000 words, with no graphics or sound effects - fueled by your imagination.
You are likely to be eaten by a gru... ๐
That statement hits differently since Despicable Me
ew. Now I have that stuck in my mind.
That's kind of the point of the Choice of Games stuff.
๐ฅ ๐งโ๐พ 
Running With Rifles is a 32 player coop top down mil sim with loot AI and vehicles dm to join me
New guy here; anyone else here also play Soulmask?
I have that in my list. I really SHOULD play it.
I'm still sad that Nightingale looks likely to go splat.
Trust me, you won't regret it.
Also, what's going on with Nightingale?
They had to close one of their studios and lay off staff. It's worrying
I see.
I'm so happy that Enshrouded is still going strong. I get the sense they still have massive updates on the way.
Thing I like about Enshrouded is that while it has this massive open world survival crafting thing like Conan/Ark/etc, there is directed quests... it feels like the best of soulslikes, open world RPGs and crafting games.
I can definitely see that; personally, one of my favorite things about Soulmask is the combat; it's essentially the lovechild between that of Elden Ring & Monster Hunter. The pyramid guardians you fight even play like a hybrid between an Elden Ring boss & a big Monster Hunter monster.
Showing one of my friends that was how I convinced him to wishlist the game & play it with us after I gifted him a copy when before he wasn't really interested in survival games; he's a big fan of both Elden Ring & Monster Hunter.
Isn't soulmask like... ark levels of grindy?
Also I think Nightingale failed a bit with its theming. I don't think there's much of a market for Victorian aesthetics as a main theme to a game.
the funny thing about that
if you pick up the game, game dev tycoon
and try to make a victorian themed game in that game
your game also bombs there.
LOL
Lol. Art mimics life
I don't know, I've never played Ark; but I do know that you can assign the barbarians you recruit into your tribe to do most of the tedious stuff.
Plus, the developers, Campfire Studios, are very pro community feedback.
Nah, Nightingale isn't struggling because of the theming or lore, it's struggling because its core promise that it was going for didn't really deliver. The whole concept of the realm cards is cool, but they don't really work as advertised. The entire idea was to use realm cards to inform procedural generation and be able to generate unique/interesting maps to explore, but the system is so genericized that you only really get like 3-5 meaningful outcomes, and then beyond that it's cosmetically different and not that interesting.
Plus the game has some other critical issues that make it less fun to play:
-The 'realms' that you use felt like it was on a railroad path, so you didn't get the 'fun exploration' feeling
-Building feels clunky and doesn't really support the theme.
-Crafting is overly complex without clear benefits to WHY it's so complex
-Combat feels kinda like every other survival game, but also very simple/shallow
On the flipside, with Soulmask, the trouble I had with it was mechanics overwhelm. The new player experience basically... doesn't exist, there are 1000 systems that are all complex and interesting, but understanding how you should proceed to learn and utilize them was a struggle. It also dropped at a VERY saturated survival game time, so I think a lot of folks just didn't grab it because there'd been like 15 other survival games early this year ๐
Shame because it's got some really cool things about it.
Yeah, it definitely seems like it has some cool stuff, but it was hard for me to get into
It's worth the effort.
i cook food. then it just vanishes from everything
and i have space in my inventory
i dont understand wtf its going
i still never got grounded
maybe, im waiting another 5 years for 75% off sale ๐
or maybe ill wait for a year when i don't like any of the games that came out and i'll buy it
i think you're right about soulmask, but i'm not sold on it's gameplay/idea much
"but in soulmask the difference is too much. players are ganking and it is not possible to stand against a tribe with 2 pvp-people as a solo player, when they are many steps away from you with the char progression. my tribe was extinguished, because the pvp-enemies were 10 levels higher."
meh, this tells me to save my money, even though i wouldn't pvp the bad design tells me the devs aren't good ๐ฆ typical pvp issues with a level based game.
Oh yeah, I wouldn't play it on a PvP server. I don't have time for that stuff any more. I did that with Ark back in the day, but never again.
they know nothing about pvp imo, you don't level base your pvp, because then you just have a middle ground grind where players essentially waste their time to get to max level so then they can pvp on the same level as other players. otherwise you have huge gaps between levels. if you're level basing your game make it PVE only.
plus level based PVP is like mostly gear based, which is also dumb.
a good balanced pvp game will allow someone naked with a standard weapon to win a fight against 3 players decked out in gear. 1 vs 3
90% of MMO pvp games fail this test - because they aren't truly skilled based, and are basically trash pvp games.
Survival games are always going to be totally unbalanced for PvP, it's just how it is. The people who can devote more time to the game are going to get ahead. They'll have more resources, which means more defenses, faster raid recovery, etc. It is always going to favor zergs and megaguilds because of that, there's not really a way around it. So it's not worth it for me ๐คทโโ๏ธ
like the difference between the gameplay being you improve yourself, compared to you improve your character.
Yeah, but survival games, and most RPG-related games are all about improving your character and if that doesn't increase your PvP efficacy... why not just play a match based game like League or CS ๐คทโโ๏ธ
games where characters are mostly equal, is what you want in a pvp game, and if you have pvp in a level based game, then you have this middle ground like i said where you are grinding levels and gear, to match what everyone else has, just so you can finally get to the end game and enjoy the gameplay you want. HUGE waste of time for a pvper.
permadeath is also a pretty bad system in a lot of games too
Permadeath can be fine, but it has to come along with systems that support it appropriately. Roguelikes are super popular for that reason. There are even some roguelike survival games with varying levels of success.
counter strike has other issues, like map memorization, they would need some extremely complex procedural map gen, that could still somehow make unique and not generic looking maps that were always different, as well as map gen that makes player spawn points unpredictable so people can't figure out where a spawn will always be and rush it or camp it for easy kills.
but there are people who would miss familiar looking maps, it's part of the nostalgia of the game too. i'd say the way sound works in counter strike is also cartoonish a bit, would need a realism rework etc.
yep, well no more room in hell 2, is a coop with permadeath
and i think these two systems conflict a bit, but also i think permadeath in general is just removing elements from a game that i like, and adds not too much i like to replace what it removes.
replayability in games is overrated too
99% of people only played BG3 2-3 times, and wont touch all the ways you can replay that game for example, and there's a reason most people have a 30% game completion on steam or less...
people who want replayability in games, and then buy 10 more games, and don't touch that replayable game for 1 year. ๐
games are also so huge now you'd need a good 2 years maybe to truly finish or see everything in a game, if you're a more casual player/busy irl.
I don't play Soulmask PvP; I play it PvE, & I find it way more enjoyable that way.
yeah i just watched a pve video, looks way better
Exactly.
just play on a pve server... my friends pvp in that game and enjoyed it a lot
i am a huge fan of permadeath in games and agree with this
I think any game with a competitive scene ( esports ) would suffer on the pro level having proc map gen. Memorization of maps and forming strategies seems mandatory to keep the things on a level playing field
i have different values imo, so we wont agree. map memorization isn't skill based. for me, it's like saying someone who does well on exams in university is smarter than someone who doesn't. but really they are just better at writing exams.
someone who does well on a map, is largely due to them being better at using the map, memorizing the map. they have a clear advantage over someone who played on that map one time only.
if you want to gauge player skill, you need to remove all other elements that could interfere with that. and besides for me i'd rather gauge skill based on adaptation to environments, not memorizing environments.
if you want to gauge player skill.. random unbalanced maps already takes away from making it equal
someone is going to have a disadvantage
just from the start
no? both players experience a random map that is new for them at the same time. right now if i go in any war game and try and play i know zero about a map compared to a guy who played there 10 years? it's an unfair advantage people have on me.
i have no idea what you are talking about
your procedural generated map
someone is going to start at a disadvantage every time
why are you calling it unbalanced and saying disadvantage it makes zero sense, so you must not know what i am talking about.
thats why they hire people to make maps
XD
to make maps balanced on a competitive scene
what does make maps balanced mean
i still have no clue what you are trying to explain lol
you are talking about making things equal based on skill
yes, and so we remove player experience on maps, by removing the possibility to memorize the map?
experience of the map no longer factors into skill
for everyone
every round is a new map, for everyone
so your random generated map... could have like one side funneling into kill zones
nobody knows the map at all, ever again.
because they randomly spawned there
versus another side that gets to start up on a hill shooting down
because random..
i mean yeah it could be totally crap if the programmers made it poorly. but in theory if someone can make the maps randomly generate amazingly every time, it would be good.
it would never be equal
which is why people make static maps
so everyone can learn it
then you actually form a strategy
when in a tourney against another team
or player
well i mostly had games like CS in mind that had more indoor environments, than large 5km maps, but also if it's an outdoor map i'd imagine there would enough space for the map environment to benefit and not benefit both sides equally in places.
CS is an esports
it would be disastrous ( imo )
how could you ever form a strategy without ever learning a map?
okay so you value forming a strategy, but sometimes the strategy is that there is a sight line for a sniper down this point, and lets just camp and shoot it. a new player on this map will die to this strategy, not because the other player was more skilled but because they didn't know the map.
all im saying is static maps allow unequalness between players... the same way level game systems do... if you are level 1 in a game you wont even bother pvping against a level 100 right? so if i am level 0 in terms of knowing a map in a game, it would be pretty dumb for me to keep dying over and over again to learn a map at the same level some 10 year vet knows it. it would be minimally a waste of a lot of time.
whereas if the map was proc genned for both of us, this waste of time is eliminated, we form strategies on the fly, based on the map that round.. so strategy is still important, but it removes the other problem and allows for skill to be more adaptation based that memorization based.
i think your proc map gen could be fun on a casual level
like entertaining etc
but not for any game like CS that has esports tied to it
static maps are equal for everyone cuz ANYONE can learn a map
It would probably do a lot better as an extraction game
yes, but learning a map is a middle thing that i have to do before i can actually enjoy the game... lol
anyway i explained it really well, if you disagree you disagree, but you should at least understand my point now
it's not like people are 70 IQ and learn maps better than others, if you have a basic functioning brain you'll know everything even the best player knows, it's just prioritizing this whole process which i think is stupid too. i'd rather have maps nobody saw before and see how people learn and adapt on the fly and form strategy.
you would think that but people definitely learn maps better than others
there's levels to it XD
works the same way with min/maxing and making vs copying builds in games
yeah, i think it would be pretty entertaining as an extraction game as well
Also proc-gen suffers from the same sort of "learning" as static maps. The idea is that you'd be learning the maps for the first time every time, but that's not the reality. If you look at a game like No Man's Sky, it's possible to 'learn' the procgen algorithm enough to understand how generally a map is built. You'd utilize that the same way as any other map.
The example of "Here's a long hallway, let's camp it with a sniper" still works with procgen because you'd still have to generate structures in some sort of meaningful way so it's not just a confusing labyrinth. Players want to be able to use their past knowledge to predict how to make plays, that's part of what makes competitive gaming fun, but you can't do that unless there are rules. And if there are meaningful rules for the generation, you can learn them like any other map.
Also, you want to provide people with more avenues of skill expression for competitive games, not fewer. That means if you do somehow eliminate the ability to memorize maps and layouts, you've reduced the skill ceiling for utilization that much more and it will be less fun for players that rely on that type of skill to make plays.
there's still a type of map memorization where you learn if you camp this corner most people don't check it and you can always consistently get 3-4 kills before you die. so you always have 40-10 ratio and people think you're good but you're not. this is less true on a proc gen map, where you don't have the previous experience of 5 years on the map to be 100% sure that this corner you're deciding to camp in right now won't be checked and you can get 4 kills before you die. same with sniper lines.. people know what works, not from 1 time playing the map, but 100 times.
sure a proc gen can still offer the less checked corner in a map, and long sight lines like a hallway, but there is no guaruntees, you won't have learned patterns or tactics based on how games replay 100 times on that map. you won't be able to immediately know that you can get a sightline of 100 meters if you line up just right at a certain angle or something when looking down a hallway, and spam your gunshots because enemy teams spawn is there and they always run by - with their heads appearing for split seconds in that 3 wide pixel gap.
camping corners is very "novice farming" and even beginners should figure it out immediately
from the first match
Agree with this
I think where I get the disconnect is stating map memorization making things less skill based due to camping arguments when camping in itself is very low skill bar to counter against. Its learned and carries through most fps games.. this is why you will see streamers like Shroud boot up a FPS for the first time and do very well.
i mean i can tell you don't understand, maybe because you're not really readying what i'm saying because of your replies. lol
i do understand exactly what you are saying
if your arguments never happen at any competitve level than isn't like very bad players
like this "camp this corner most people don't check it and you can always consistently get 3-4 kills before you die. so you always have 40-10 ratio and people think you're good but you're not" never happens at any competitive level
a pro can easily be brought down with camping. you can camp any corner of the map, at any room, in any place, this means every room they enter they have like a probability of facing the correct direction to shoot me first 1 out of 4 times at least. if you're unpredictable you win.
but also i am talking about the entrance level for skilled matches here. if i enter a game, i can't compete at level 1, with a level 100? this means there is a mid game grind i don't want to do, a waste of time essentially, so i can get to the end game gameplay and fight level 100 vs level 100. this was the example i gave...
with maps it's the same thing. if i am new to the game, first of all i'm not going to know the camping spots in 1 round. secondly it depends how big the maps are, third it depends how much coverage of a map you do before you die, or even if you live, you might only see or cover 20% of the map you might only encounter 3 enemies or 3 scenarios, because your team killed all the campers first so you never saw those camping spots etc.
but lets continue, i am new to a map, so i am like that player in the levelled game scenario who is level 1. at a great great disadvantage against a player who played 5 years on the map. it will take awhile before we can actually gauge my skill properly against that player, because it takes awhile to learn the map. i just want to eliminate player advantages, so people can have the skill contest immediately, no delays.
lastly, there are always players who are new to maps, new to the game, entering these types of games, and there are players who know the maps better than others, so they have the advantage. sure I CAN learn the camping spots, and combat them tactically, but it doesn't stop a pro player from racking up 40-10 kills.
against players who just entered the game the first time, and there is always 2-4 of these players in 20 vs 20 games.
I think you're coming at it from a bad direction though. If you're trying to make a competitive game, you don't want entry level players to be on par with pro players. That means your skill ceiling is so low that pro players have no actual ways to express their skills and get an advantage. If you eliminate all player advantages so there's only one method to express your skill then you're going to have a tiny audience of people who just like that aspect of skill and you won't be able to get enough people to have a competitive game at all.
i am just speaking to general gameplay, not competitively, but also yeah, if proc gen maps were competitive it wouldn't ruin anything it would just be different imo. you can basically take anything competitive. it's not like it would be less competitive imo.
i entered in this whole conversation because you brought up CS, an esports game
where skill expression is huge
That's what we're saying, it would be less competitive because there are fewer ways for players to have their skill of different styles outshine other players. One reason Battle Royale is so popular of a competitive game is because there's a lot of skill that goes into different aspects of the game, like positioning, timing, gunplay, etc.
imo a game were a naked guy with a stick can fight 1 vs 2 against players with gear and win, is a skill based game like i said. it had nothing to do with who was better geared, which only gave minimal advantage, it didn't have anything to do with out numbering anyone... etc. it was all down to the combat gameplay and skill... that's a skill game to me. it didn't have anything to do with one player having level 100 and the other being level 1. i dunno what else there is too it?
i like a game where 2 people can be afraid of a naked guy with a stick, because if he's really good player he will wipe the floor with them.
instead we get games where people farmed gear for 1 year and 10 vs 1 a player and yell noob.
games like this exist
Yeah, play Chivalry ๐ It's a great game
Also, theoretically Counterstrike is also that type of game. I guarantee you that a pro with the worst gun in the game could win against me 90/100 times no matter what weapon I had.
i mean i sort of get it, you're basically saying the map mem is part of the skill expression.
But adding proc-gen doesn't make the game more skilled, it makes the game less skilled.
^
Because it's harder to learn and predict and use tactics. It's not just moving through the map, it's also understanding objective locations, timing, and stuff like that.
I think what the big issue here is saying this skill is just static map camping abuse
but i am saying anything where you invest hours and those hours are really what leads you to have massive advantages over other players who didn't invest that time, is more about... investment than skill.
Either your procgen is going to be so basic as to be meaningless so those things don't exist, or it's going to be complex and likely hurt the skill nature of the game.
That's... what skill is. Hours of investment to be better at something
it's investment in the wrong things though, compared to investing in aim or something. imo if someone spends hours to improve their aim, or someone spends hours to have 50% damage reduction gear that other players wont have unless they invest hours... it's way different for example? vs someone who invests real world money into computer hardware to have advantages in a game too.
I mean, maybe they're the wrong things for you because you don't like them, but they're not the wrong things for the majority of the competitive games that exist.
Like, there's a reason that certain games are super competitive. It's because they require a lot of skill and at different skill levels, it requires different TYPES of skill
learning to aim is completely different than farming something to get a passive stat
I understand what you're talking about about gear creating an uneven playing field, but that's inherent to the type of game that survival games are. Without meaningful gear/technology/character progression, there's no reason to play them over other competitive games like CS or League or whatever.
By stripping out time investment into progression as an avenue to create an advantage, you're removing a core aspect of what survival games are
There are survival games that exist already where you can outskill someone with basic clubs
they are called naked runs
yeah but if you're making a pvp game, where everyone is there to pvp, it just makes no sense to me, it's like gameplay nobody really wants to do a second time for example. maybe the first time it's enjoyable.
you start with nothing and get all your gear farming bad players on servers
You're also assuming the intent is to create a PvP game that is inherently balanced.
Not sure if you played Last Oasis but can totally do it in that game
Last Oasis was super interesting. Sad it died
biggest thing i remember pvpers complaining about was farming gear tbh, they just wanted bags of their gear setup before hand, so if they die and lost everything, they could quickly grab a bag and go out again and keep fighting. not have a delay between each pvp battle where they need to farm money or gear too.
grappling around was awesome haha
is this a generic pvp statement?
or particular to an actual game?
Dark and Darker does this. It's an extraction game obviously, but making it so player can get back into the next round easily.
I feel like it's becoming pretty standard with Extraction-type games.
No reason that a Survival MMO game couldn't do something similar
Dungeonborne as well
Like a "gear manakin" where you set up a gear set, and there's a chest that is attached and you can quick-equip sets as long as there are backup sets in the chest.
You can do this with most pvp survivals already
set up a chest to have equipment ready to go
easy way to farm gear off players tbh is when they do this
it was something people complained about in ultima online pvp, because there was full looting, stealing from peoples bags while people were alive, full pvp everywhere, and house looting too. you get in a fight, die, get all your armor and reagents looted, usually all costing like 10,000 gold together, you'd have to always farm dungeons to make gold to pvp etc.
or just be really successfull at pvping and stealing peoples gear etc
Well, I'd like to think we've come a long way since... 1997 ๐
like even on Last Oasis
yeah well wow you keep the gear, but also have seasons, so for some insane reason you restart and need to grind gear again...
put extra gear for people on your mobile units
people spawn there.. when they die.. and then you could get right back into a fight
I mean I wouldn't put Last Oasis's PvP and overall design up on a pedestal, since it shut down pretty quickly. They were struggling from the start, despite their interesting ideas.
They definitely had some good ideas though
im just putting it out this whole idea of having gear watiting for you at your spawn when you die has already been a thing for years lmao
i do like games like chivalry where you just come with the gear, and aim your attacks, do good movement, and win, and there is not much else too it. similar to counterstrike, but i think less map advantage stuff in chivalry, since your character can block attacks and arrows etc.
i liked both Chiv and Mordau
Yeah, Chiv is a solid game
Mordhau was fun but i was bad at it and now the playerbase is gone. ๐ฆ
...whos playing SKYRIM after all these decades? (SE with mods) ๐
i like to load up oblivion sometimes.
I spend like 5 hours modding skyrim just to play it for 5 minutes then quit
yup. that sounds about right.
Modding skyrim is a valid playstyle by now imo lol
why did you quit
This is also me
I just wanna see how many things I can get to work before it breaks
Xd
imo that was more of an issue in the early days of skyrim modding
now you can probably run 1000 mods without any issues and even delete half of them and still load the same save with no issue
I've never been much for modding, but a friend recently started a modded minecraft server with like 600+ mods on it and... wow what a difference.
Badass haha
My general feeling on mods is:
- I shouldn't have to mod a game to make it good (looking at you, Ark)
- If a mod is really commonly used across the community, there's a good chance that it should be actually part of the base game
Obviously just personal preferences
#2 is exactly my thoughts on all the farming mods for Valheim. Please save my hands a little.
Yep, totally agree. When you need to plant 700 carrots to feed your group because you're the de facto farmer it gets a bit painful
I just think that no amount of mods can make skyrim fun for me again after so many hours
makes sense, they do have good mods that offer whole new worlds to play in i heard
like one is a giant island with its own quests and story
Isn't there a project to do the entire planet in the skyrim engine or something?
playerbase is actually pretty solid again
is it? hmmmm
I quit modding skyrim when after 3 months of using mod organizer (I hear there's a better one now?) and staying up late countless nights, I finally had every mod I wanted just right, and then started getting consistant crashes where my character would speed up right before it happened.
and I was NOT going to spend the time checking every single one of 80-100 mods to see who was the problem.
skill issue, staying at a stable 2100 mods for me
lol jk
I understand completely
i csnt even imagine needing 500 mods!
500 is normal
1000 is really into modding, i think 2000 excessive
I've seen lists with 4500 mods
yeah just going by 11 years ago or something
the game was often unstable at 500 mods lol
if people are doing 4k today it means modding improved a ton since then and peoples computers
this is the reason.
it means "shaking my head"
damn i knew that, but i honestly always forget
i've looked up the meaning of smh like 50 times in the last 5 years
and i keep forgetting the acronym
Yeah, I had to learn it by looking it up too, it's not an acronym that I learned organically
smoldering heart
โค๏ธโ๐ฅ
smh
lol
slap my hiney
maybe this is why i never remember it, because i keep thinking up other meanings
skyrim ain't perfect
Suck my hat!
๐
Reuters: Sony in talks to acquire Kadokawa, the Japanese media powerhouse behind the "Elden Ring" game, two sources familiar with the matter said.
Sony declined to comment. Kadokawa said it cannot comment.
https://www.reuters.com/markets/deals/sony-talks-buy-media-powerhouse-behind-elden-ring-sources-say-2024-11-19/
Wasn't sure if this goes in tv or other games because it involves both xd
nooooooo
Sony about to ruin anime 
I worry about Sony hiding under my bed at night waiting to get their destructive hands on anything I enjoy
Sony is about to eat the Studio which brought the latest M&L game.
That is concerning for me right now. 
im just annoyed that more good games will be PS exclusive.
i want resistance fall of man on pc dammit.
looks like a good game
During this video I review Foxhole after having played it for over 1000 hours.
Rob's Discord:
Like the content? I accept coffee to keep me fueled and going strong! Appreciate the support!
https://ko-fi.com/robertluvsgames
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never heard of it.
should I have?
Elder srolls series is kindof a big deal....but yeah some people arnt familiar and thats ok
he's messing with me

I would NEVER!
see, that's clearly someone else because it doesnt show my name or avatar.
I'm innocent.
๐
saying servers full or unavailable
For 20 years Wraeclast has been free from any sources of Corruption, but the Count of Ogham, tempted by promises of power, intends to harness it once more. The dead are rising, monsters are mutating, and madness is spreading.
It falls to you to track down the Seed of Corruption, the source of all this devastation. On the way you'll face fearsom...
Pretty hype. I don't see anything that I'm not stoked for.
Man, while I love Stalker 2, the Devs are horrible about responding to bugs. I've had a HUD bug for 2 days now after trading with a rando after an encounter (the trade menu is stuck on my HUD).
Seems like lost of issues
2 days? give them at least a week. XD
Their A Life 2.0 feature isn't even working and the game has some dumb respawn system instead
what? i thought stalker was, you die you reload your save?
in previous ones yes
A cute but dystopian survival game where you play as a family of foxes is currently on sale for only 5 bucks, I've heard a lot of good things about it so I'm gonna pick it up https://store.steampowered.com/app/898890/Endling__Extinction_is_Forever/
Will a mother fox manage to keep its little cubs alive?Experience a world ravaged by mankind through the eyes of the last fox on Earth in this eco-conscious adventure.Discover the destructive force of the human race, like it, day after day corrupts, pollutes, and exploits the most precious and valuable resources of the natural environment. Explo...
$4.49
1444
75
Be prepared to cry ;__;
No like mobs will just respawn constantly and their A Life system isn't working so there is like no actual things happening outside of what you are doing unlike their previous game
oh. ew.
tell me why the enemies and animals disappeared? even after restarting the game the same thing
Probably not the best channel to get help on stuff like that, this is used for discussing non-enshrouded games
POE2 keys were sent out
which other game?
enshrouded
I got mine, I'm ready.
I've been watching a lot of the recent interviews and gameplay footage and stuff, it's all looking really good
Much more approachable than POE1, a few of my friends who were overwhelmed by the complexity of 1 are expressing interest
I think there will definitely still be a gap between poe vets vs new players in terms of early builds but it did look a bit more aproachable
Its actually pretty wholesome to see how new players are being treated on reddit etc.
Giving trading etiquette guides etc.
I'm hoping to be able to build something similar to early 2H Ice Crash
Oh yeah, there's a methodology to building characters that definitely carries over between different ARPGs, vets will always have that advantage.
But I think with everything they've shown, most of the vets are just... excited to play
Here's some crap I have been doing in Planet Coaster 2. (this is why I want more colors of lumi blocks)
๐ฅ๐
Thinking using flowers to color the lumi blocks would be cool
More lumi blocks or colors of the ectoplasm block style would go so hard
this looks very cool
I mean the inspiration is very obvious, of course, but I'm happy they're taking it into a different direction
Thats a bit more than "inspiration" I think. Thosw designs look straight ripped from Horizon, I wonder if they've licensed the IP. But I'm here for it
Copy idea, theme and sometimes even some visual aspects is a normal gaming practice
Well, robot dinosaur apocalypse isn't that unique of an idea, but this game's visuals seem to be directly ripped from Horizon Zero Dawn.
That shot just screams Zero Dawn
oh ya, that's blatant, but sounds cool.
i think I know why enshrouded has held me so much better than other crafting exploring games I've played.
Besides how good the buildings are, and clear RPG elements and progress, it has Quests. stuff to do, Minecraft and others just dont really have quests.
Yeah, I mean the idea is rad and I'm here for it. It's just SO blatantly ripped off visually that it sucks. The Horizon Zero Dawn series has had enough trouble just given their unfortunate release timings.
Horizon not doing well at all... their Lego game has less users than Concord did
Well, their release dates have been terrible. Releasing right next to Breath of the Wild and Elden Ring? Oof
the lego game is, an interesting concept
I don't see how they could ever think it was a big enough IP to market well
I mean, it's a good IP, the games are good, the lore is pretty decent. It's just been mega hindered by their release dates and similarities to other games.
i liked the first one
Yeah, I didn't have a nintendo console so it was an easy buy instead of BOTW
i feel I should try the first one, but as cool as it is, i dont really care.
Seems like an odd choice for a lego game though, for sure
but yeah.. like... sure its an okay IP.. but okay enough to grab the attention of Lego fans?
i dont think so... especially if you think about the other IPs that Lego has done
only if I can build and mix match dinosaurs
Marvel, Star Wars, Batman
I dont think any single digit aged kid is like.. i really like Horizon
XD
I mean
there's two things kids like
- Dinosaurs
- Robots.
dinosaur robots? Super Cool.
i dunno... my niece and nephew are into Ninjago Lego and Marvel Lego wise
i need to finish lego LOTR
I'll go ask them at Christmas if they even know what Horizon is
lol
IGN can exclusively reveal that Dark Sector, the 2008 third-person shooter from Warframe developer Digital Extremes, is now free on Steam for the next 72 hours in celebration of the upcoming Warframe: 1999 expansion. https://t.co/G3pJP4QDQT
free "game" I guess.
oh wow, that's more blatant than i thought.
well that is just crazy xD , also the small droids are straight from: destiny
i was going to look into playing horizon, but it requires a PS account. to play on PC.
reminds me of when i bought fenix rising on Switch and it wanted me to log into ubisoft.
that shit barely works on PC!
sad that not even switch can evade the ubisoft launcher
yup
it really annoys me cause I have to re log in every single time.
and as much as I enjoyed the old farcry games, the newer ones are often a few steps forward and a few steps back and I just got bored of 6, havent played primal yet either. one day maybe
โค๏ธ
Light No Fire is a game about adventure, building, survival and exploration together. Set on a fantasy planet the size of Earth, it brings the depth of a role playing game to the freedom of a survival sandbox.
Wishlist on Steam here: https://store.steampowered.com/app/2719590/Light_No_Fire/
โHunger Of The Pineโ
Rec...
Is there new LNF news? That video is almost a year old ๐ข
i dunno, someone just shared it in one of my other discords.
VERY PROMISING indeed no mans sky has came along way
Yeah, definitely a lot of cautious optimism.
ya
its promising because even if it sucks
the devs will add 55, 15 gig updates to it to improve it for free
lol
Yeah, though hopefully they've learned some lessons about making it not suck on day 1 ๐
only way they can learn lessons about building is if they play enshrouded
cause NMS building mechanics are lacking still
Anyone tried silent hill 2 remake yet?
hmm... this castle looks familiar ๐คฃ ๐ฐ
That's Dalaran right there
rip dal
Grand Theft Auto meets anime
https://youtu.be/2KeN9CeJQi0?si=meXRe-uEup7IIqFB
Project Mugen has officially been renamed Ananta. This account will change its channel purpose starting from February 1, 2025, continuing to serve players who follow Ananta. Don't forget to follow the new channel @Ananta_Game .
Wait, did I just see a toilet racing next to the Wind Drop driver?
Forget the plans and the rulesโlet's just have a b...
and spider man
Guys
Diablo 4 or PoE2? And why?
PoE2. its not D4.
PoE2 for sure. Build customization and good combat.
There are some early access things that need to be worked out a bit, but even at a $30 price point, its a steal.
I just picked up a game called Volcanoids on sale. it's early access, another survival game, but i thought, eh why not. We'll see when I actually get around to it though.
Depends on what you want. POE2 plays nothing like POE so if that is what you want to play then stick with POE. D4 is fun in its own way and if you want a more streamlined experience maybe go with that on sale
POE2 is much slower at the beginning, more focused on telegraphs, and there isn't much gear to loot until you hit endgame even with mapping in full parties
I've actually been loving the slower more intentional pace. I've never liked the zoom zoom of poe, but it's the ARPG that has had the best build customization and stuff.
I prefer PoE2 over PoE as well but its so far removed from the original game which imo is a good choice since they will have back to back leagues. I do understand how its not well received by players casual and vets though
Yeah, it's definitely a big difference from POE, I can get why people feel like the power level and loot are too low. I think they could make things a lot better by improving crafting/loot drops a little bit. Characters can feel weak because they haven't gotten an upgrade in too long. Something like what Last Epoch did where every rare is guaranteed to dro one rare item would go a long way to helping.
Its interesting to force people to craft magic items and pray for good rng just to not slow down to a snails pace
Yeah... I'm not a huge fan of JUST how random crafting is. You can engage with crafting for like 2 seconds before moving on.
I miss the crafting bench for being able to solve major problems that my gear is having.
I made a gemling merc and it literally doesn't feel good until like mid act 2
Yeah. Not having the trade sites open until today didn't help but I bet most casual players don't even think about using it and that doesn't solve things for pacing for SSF
I also don't like how everything is focused on weapon checks
Like the different between proccing +1-3 skill on weapon is like night and day on clearing
Yeah, I was thinking about that a lot earlier how a good weapon is make or break. But because crafting is so RNG and there's not really a determinstic way to build a new weapon... you have no idea if/when you'll get another upgrade.
The crafting bench really helps solve that.
Yeah. You just pray on using transmutations and adding lines
Or check vendors for blues
And then regal
Yeah, and you don't get enough regals/exalts to try more than one or two new weapons an act, and even that feels crappy
If it has +skill
Like after act 3
I have about 10 regals?
Left over
2 alchs
Few chaos lmao
Either way. Great first weekend imo
I'm surprised servers queues were as low as they were only hours into launch
Yeah, even all the loot stuff just feels like minor tweaks to make it feel better. The core gameplay? Solid. The graphics? Incredible.
Yeah, the music is really good
Best bosses in an ARPG so far that I ever played. Even contends with Lost Ark bossing
And thats a mmo
Yeah, the bosses are great, the mob variety is great. I'm really happy with it.
Yeah. So much better than just being attacked by roas lmao
Those one mobs in manor being overtuned tho... that was fun getting hit XD
Yeah, there are some mobs that are definitely a bit overtuned, but that's to be expected. The one that got me a lot was the big titans in the titan canyon.
The stomp and then fall over they did was just so much damage
did anyone get into last epoch?
i got it in the same purchase as enshrouded but it was incredibly underwhelming in many reguards.
enemy variety was painfully lacking.
barely any loot drops for me but supposedly that was not a common issue, and combat skills were just okay.
spawn location when you load in involved too much walking to the storsge chest too.
the gameplay just felt super basic and outdated for a 2024 game. heck for a 2012 game even.
Torchlight 2 felt better in every reguard......
Last Epoch does a good job with build creation and options, but their dev team is REALLY slow to put out content and updates. There are skills that have been bugged since before their release that are still bugged.
I like it, but it's hard to go back and want to play more because of some really obvious/obnoxious bugs.
I played LE and enjoyed the leveling process but wasn't a fan of the endgame.
Builds were fun
i enjoyed the spin to win ability I had but ya, all things considered I would rather play any of the others, heck, even Diablo 3.
POE2 going into early access without a spin to win is bound to make some people sad ๐
The LE team seems pretty passionate about their game, even with the slow development speed. There's a chance they'll turn it into an awesome game
ill check again in a year maybe.
i never liked path of exile
it seemed grindy, and kind of, derivative.
and it was like you build the best build that 1000 other people made before you
so you're just a copy of 1000 other people
it was kinda dumb lol
but that was POE1
I mean... that's any game with a sizeable playerbase if you really think about it
and i stopped playing, maybe POE2 is better
I'd encourage you to try POE2, it's a lot easier to get into and less dense than POE was. A couple of my buddies who could never get into POE are absolutely loving it
yeah but diablo at least has a style and lore that seems more unique
That's another problem that has really been addressed, heh. The actual story in POE1 was an absolute mess
It's much easier to follow and has much better characters and stuff in POE2
alright you convinced me
Like, they've only got 3 acts of 6 out right now, and I'm pretty hyped to see where it goes as they finish up early access
ill give it a try, because i like your opinion usually
They also did a patch today that addressed the most serious of people's feedback over the launch weekend
if only they could fix the x3D CPU issue everyone is having XD
its pretty annoying
I'm a big fan of A3, I love the sort of aztec theme
Yah, that was my second favorite
Act 2 Spoiler ||the whole penance dragging your caravan base in A2 is just amazing to me ||
POE2 is not free?
it says its free on steam page, but then i see prices
free after it's done early access?
Yeah, it'll be free after early access (est 6-12 months)
But the $30 price tag also includes $30 of MTX currency
what can MTX currency get you
Various cosmetics/skins, stash tabs that make organization easier, etc. They have a very strict "no pay to win" mentality.
i never played games like poe2 but you literally pay money to access game way early than other players so isnt it makes the game p2w? even though it will get hard reset the early access players will be much more experienced and they will just do everything faster and better than the normal players
that depends on if its pvp or not.
To be fair, that would mean that anyone who doesn't buy a game at launch might as well not, because they won't have as much experience. By that same token, maybe the player is a goober and can't figure out their way out of a paper bag, plays for all of early access, then their buddy picks up the game at regular launch and blows past them with no effort. At that point, your throwing a lot of hypotheticals around, especially for a fairly non competative game. Then, in EA rules change, builds in POE change up quite a bit between seasons usually as the devs nerf some things and buff others. Classes aren't 'balanced' around each other so much as they are balanced against the game's content. So for example, if fire sorcerers have a hard time with end game but fire based warriors don't (very vague example) fire wouldn't get a buff nor would enemies get lower fire resistance, but sorcerer specific spells might get buffed.
Typically the end game competition is how far how fast you can get through maps. they won't be in until launch or almost launch because that will be the endgame, and the campaign isn't done yet.
That's probably a shit explanation, but the main thing honestly is that POE's mostly a single player game with social aspects and the ability to coop if you want. You can do just about everything coop if not everything. Also, cosmetics are friggin expensive. To keep development humming along and no P2W aspects, cosmetics cost some sersious bank in that game.
While there are different interpretations of P2W I can't see that as an option as one.... that would be mean anyone playing a beta would make that game p2w since they had earlier access to a game.
maps endgame is already available once you finish the three acts on cruel
Also, one of the biggest parts of this sort of game is the changes they make along the way. The whole point of early access is that they only have half the classes, 1/3 the ascendencies, half the campaign, etc. It's totally likely that any progress made now will be totally invalidated by the launch time because of major changes to game systems and stuff.
It's only an advantage... economically? Like experienced players will be able to progress faster and get to endgame and do things faster, which only matters if your goal is to participate heavily in the marketplace. And with seasons being how they are, you'll only really be "behind" for a season or two after the game comes out if you don't buy into early access as you learn the game.
But I'd argue that you shouldn't just play the game for the economy, it should also be a fun game to play in general. If you love working economies like that, you're probably going to buy into the early access anyway ๐
I could see an argument for early access periods being P2W in things like an MMO where progress is eternally persistent, or PvP games where skill is a big differentiator, but that's not really the sort of thing ARPGs usually have to worry about.
this game has seasons?
meaning you dont play you miss the content? restart the character each season?
ehhhhhh
i hate that forced gameplay if you were a completionist... i am a completionist, but i like to be one on my own time, my own schedule... play 1 month, take 5 months off, and then go back and still be able to unlock every skin, rather than being locked out because i missed a season.
Leagues are essentially PoE's take on seasons, introducing new mechanics, loot and twists. At the start of a new league, you make a fresh character, and when the league is over they're moved over to the standard leagueโthe one that never actually ends.
hm okay
but still ill miss content lol
cause no way in hell im playing any game 24/7 to complete every season
maybe a 12 year old kid can do that
You'll miss content, but they'll usually either rework it so it's better and readd it later, or just remove it if it didn't work super well.
The "goal" of each league is to add to the game, but sometimes it doesn't work out well, isn't well received, or totally breaks game balance or something, so it doesn't stick around.
if they remove it how does it get added back to standard? it doesnt?
To standard, yeah. But standard is also the blueprint for each new league, so it's present in every future league as well.
i dunno i need a game like warframe
where i can not play 4 years
come back, play every day for 3 months
and grind out 4 years of content, and be top tier again
essentially missing nothing
and then set it down for 1 year
lol
It's not quite that, but it's a great game to engage with when you feel like it and put it down when you don't
You don't really lose out on anything when you skip a league, because everyone's back at square 1 for the next league
but what gets moved to standard, can i get the league stuff people have that made it into standard?
Yeah, at the end of each league people's stuff will get moved to standard even if the league doesn't
So sometimes you'll end up with some insane gear floating around in the standard economy ๐
i dunno game just seems like a time sink, for no reason basically... i make a character beat the game once, usually im only interested in 1-2 classes
whats the point of doing it 10 more times?
i am anti replayability
lol
Well, each league also usually comes with big balance changes, new skills added, and usually mechanics that are totally new. Like one league added a roguelike content type, another league was an autobattler, another was a tower defense, etc.
plus if you have a character you can customize 10 ways, and change class and skills for then you especially only need 1 character.
The latest league was awesome and was a city builder sort of thing.
So new leagues are great times to try out new builds, experience content in a different way, etc etc
okay but all of that can be added to standard? so i could just play standard and consider it the vanilla game and ignore league? maybe theyll put city building in standard.
Yeah, very possibly. You could easily just play standard and come back once a year or two to play a new character or continue an old one
They also tend to do at least one big "core" update a year as well (as part of a league) that is immediately in standard because it changes some aspect of the main campaign or endgame or something.
why would i want to bother with mechanics that might not be in the vanilla ๐ ? see i guess i just don't see the purpose of trying new mechanics, its not that important to me, especially if i find a class/character i already enjoy. POE just seems like a game i will beat once and not touch again.
take titan quest, ive owned that game for over 10 years? and i have like 3 characters only, i play it once every 3 years for a few weeks, but it's also a game where you could have way more than 3 characters. yet in 10 years, barely have 3 end game characters.
Well, I mean the idea is that the mechanics themselves are fun. And if you're layering that on top of core gameplay that's fun... it can be an enjoyable experience. Most people don't actually ever play standard. Theyll play each league for a few weeks and then go play something else.
If you mostly care about story then yeah it's probably not for you.
everytime a game pushes content, i sort of resist it, because it's like asking me to grind out more work in my mind, asking me for time that i dont really have to give.
thats why i haven't played enshroudeds updates yet, waiting for 1.0 to do it all in one shot.
lol
so standard is MP too?
Mutliplayer? Yeah
i cant buy poe2 maybe i will wait for free version and try it
also because i cant buy any new games, i already went over budget this year
im super looking forward to skate CPT
Check out the September 2024 Insider Playtest Highlights trailer for Skate, the upcoming revival of the skateboarding simulation game developed by Full Circle. Watch skaters explore some new spots in San Vansterdam during the September 2024 Insiders playtest. Skate is launching into early access in 2025.
#Skate #Gameplay #IGN
im on the playtesting
I wish this game didn't suck
why do you think it sucks?
I was a big fan of Skate but this new one really doesn't give me the same vibe as old ones
I have been testing it for a while
are you in the play testing too?
Yes
oh nice
I put hundreds of hours into the first one but the new one doesn't feel great compared to it. Maybe the final game ends up good but I don't like what we tested thus far. The first game environment to skate in was great
I'm curious how many of the OG devs are working on this new Skate game
yeah i never played skate 1-3, but my friend who i am playing the play testing with did, and he really likes this version. though he has some requests.
i dont think you can primo catch in skate3, but you can do dark catches in it and its missing from this version - i need them to add it pls
i hope the world changes and they ditch all the dev textures. would also be dope if they added dark catches into the game, and fix the janky build system and more controller support for you
you can also do fingerflips in skate 3 which i also dont think you can do in this version
i dont think you can tweak handplants either. like you should be able to combine all the inputs all together. like do a handplant, tweak the grab into something else, then do a fingerflip before going back down. also grabbing during grinds is missing and skitching behind vehicles.
DOFUS 3
those were things my friend has asked for
Yeah. It just didn't feel fun and the questing felt very generic
oh 100% the environment right now and graphics looks like placeholders, but i see the potential there.
But again its just testing to make sure things work
apparently my friend told me the previous game also had blood spatters and bone breaking on display or something.
I'll probably sub a month to EA and play when it finally comes out to see how it turns out bc I love skating
Thrasher, Skate, and then THPS were my favs in that order
it's probably going to be free with micro transactions for cosmetics, which i wouldn't mind personally.
As far as games go
It does seem to be set up that way
Not sure how I feel about it that direction...maybe dailies for unlock passes
yeah we'll hopfully they improve everything the way you and my friend are hoping for, that is what i meant by looking forward to play it when it's done, when these things are actually in place and ready. (if they are, hopefully they are)
it needs nintendo controller support
game announcement time
https://www.youtube.com/live/LfnUQ-qKsdQ?si=NOU4P_MR7vFY0d-4
Live from Peacock Theater in Los Angeles, join Geoff Keighley and the video game industry for a celebration of the year's best -- and a look at what's next.F...
As Night Falls, We Rise.
#ELDENRING #NIGHTREIGN launches on PlayStation, Xbox, and PC Digital in 2025.
#thegameawards
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Feast your eyes on the most ambitious Borderlands game yet!
This trailer, which debuted during The Game Awards, is just the first taste of the mayhem that awaits you on the new planet of Kairos. Get your first look at the upcoming looter shooter and wishlist it now before Borderlands 4's gameplay debut in 2025.
โบ Wishlist now: https://2kgam.e...
https://www.capcom-games.com/o-kami_newproject/en-us/
https://x.com/okamiofficial?lang=en
Okami sequel project is underway!!
Okami is a game critically acclaimed for its unique world, heartwarming story, and exciting adventures. Now, a new adventure in the same vein as Okami has been set in motion.
Waking up to this made me cry tears of joy
I never thought this day would come
okami was a nice game and all but did it Need a sequel?
wasnt there a second okami game on the DS?
Not necessarily.
And that was Okamiden. I think it was the same style but not really a sequel for the same character.
We'll see, to this day the brickhead haunts me
i still need to finish okami
i got a ps2 bqck in 09 then had to move and leave my stuff behind and briefly got stuff again in 15? and then this past year after i moved again 7 years ago i started it up again and havent gotten around to my ps2 in months....bleh
but now i got a 2 week vacation sooo i should be able to catch up with a bunch of stuff.
like megamanlegends 2 and the bubblegum crisis stuff
I think I'll finally try to learn some JASS coding or such in the WC3 World Editor.
nice
In Okamiden you play as Ammy's son. It's not really a true sequel. Did it need a sequel? No, it's a complete game as is but I love Okami and I'm beyond stoked it's getting an actual sequel after 18 years anyhow
ya!
Experience the critically acclaimed masterpiece with its renowned Sumi-e ink art style in breathtaking high resolution. Take on the role of Amaterasu, the Japanese sun goddess who inhabits the form of a legendary white wolf, on a quest to defeat Orochi, an eight-headed demon and tyrannical monster responsible for turning the world of Nippon into...
$4.99
6513
92
75% off on steam right now.
YESSSSSSSSSSS
anyone playing pantheon?
windows + R key, type steam://openurl/https://store.steampowered.com/app/2765950/HELLDIVERS_2__TR117_Alpha_Commander_Armor_Set/
free hell diver armor - still free but not sure for how long
Free to keep when you get it before 19 Dec @ 1:00pm. Some limitations apply. (?)
ะกะพะฑััะธะต ยซะะพะปัั ััะตัะฒััะฝะธะบะฐยป ะฟัะธะฝะตัะปะพ ะฒ ะธะณัั ัะฝะธะบะฐะปัะฝัะน ัะฐะผะพะปัั, ั ะบะพัะพััะผ ััะพะธั ะฟะพะทะฝะฐะบะพะผะธัััั ะฟะพะฑะปะธะถะต! ะญัะพั ะดะพะทะฒัะบะพะฒะพะน ะธัััะตะฑะธัะตะปั-ะฑะพะผะฑะฐัะดะธัะพะฒัะธะบ ัะฐะทัะฐะฑะพัะฐะฝ ัะพะฒะผะตััะฝะพ ะฎะณะพัะปะฐะฒะธะตะน ะธ ะ ัะผัะฝะธะตะน ะฒ ะฝะฐัะฐะปะต 70-ั ะณะพะดะพะฒ ะธ ะฑัะป ะฟัะธะฝัั ะฝะฐ ะฒะพะพััะถะตะฝะธะต ะฐัะผะธัะผะธ ะพะฑะตะธั ัััะฐะฝ ะฟะพะด ะฝะฐะทะฒะฐะฝะธัะผะธ J-22 Orao, ะฐ ัะฐะบะถะต IAR-93 Vultur. ะะฐะทะฒะฐะฝะธะต ััะผัะฝัะบะพะน ะฒะตััะธะธ ะฟะตัะตะฒะพะดะธััั ะบะฐะบ ...
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Journey through the Monster Hunter universe in this new video, presented by star Daisy Ridley. The video gives a deep dive into the world of Monster Hunter as the action RPG series celebrates its 20th anniversary. Check out the video to learn about the lore, the relationship between its inhabitants and monsters, various monsters, elder dragons, ...
Check out the Exodus gameplay teaser trailer for this upcoming sci-fi action-adventure RPG. The full gameplay trailer will be available tomorrow, December 17, 2024.
that time of year again
https://store.steampowered.com/replay/76561198162278825/2024
i like how you hit dwarf
lol
dwarf is its own category
because you played deep rock galactic i guess?
enshrouded maybe? they give the impression they are dwaves in enshrouded, even though by scale they are right size.
ya, both deep rock games and guessing maybe they put Enshrouded in that category as well but i always felt they were more like halflings than dwarves.
It's gotta be Enshrouded and maybe Valheim, because I got Dwarf too
I only played a bit of DRG survivors, and not any normal DRG, looking at the rest of my played list, I'm not sure what else could be categorized as "Dwarf"
Epic's daily free games for christmas has begun. Vampire Survivors is the first for today.
I'm waiting for this MMORPG game to come out on JANUARY 25) https://www.youtube.com/watch?v=0naUIWszZ9A&t=236s
Quinfall, legends can be born at any moment, and every step is an opportunity to write your own story. Summon your courage and get ready, for this adventure is for the brave at heart. The time to conquer the world of Quinfall is now!
https://store.steampowered.com/app/2294660/Quinfall/
Quinfall is an MMORPG project developed by Vawraek Technol...
should join the light no fire discord and say that
Merry Christmas yall
Someone ever heard of "project dragon"? If not, I beg you to google it.
This could have been such an awesome game.
im still sad we never got portal knights 2
I was wondering why I liked portal knights so much a few weeks ago and never realized they are the makers of Enshrouded.. it all makes sense lol
it's a fun little game.
As they should be in an Elder Scrolls game
@peak marsh I am trying to figure out why I am using heavy armor but I keep getting medium armor level up?
Are you using a medium armor piece somewhere?
This is literally the only not heavy armor peice
Yep, there it is
So I heavy wont level up until I replace this?
It should, but I'd swap that and see if it changes
ok thanks
So did u sort out the crafting thing? You need to go to one if the main city areas that has crafting tables etc and then talk to the 2 npc's one for crafting weapons and armour, the other for foods etc. They will get you going for levelling up your crafting. But b4 that you can still deconstruct stuff etc at the tables. Armour weight levelling I think needs a min of 2 per weight to kick start it. As Rhoisaad said just follow the quests and don't try to rush the leveling. Learn to block and Interrupt. Learn to light attack weave and u will be better than many! Dont expect to be soloing no world boss any time soon, but one day you will๐ I assume u are on pc? I only have xbox and a very low level ps account I no longer use so prob can't jump in game with u. If playing with young 'uns nearby maybe turn off text chat in the Rift and Auridon- sometimes there's some.... interesting conversations... which could lead to some.... go ask mum/dad moments for you๐๐
@limber barn
Reason for unlocking the crafting skill lines is because u need to research traits in order to ultimately make ur own gear. They start out fast but quickly slow down and there are lots of them. Jewellery is a pain, u need Summerset dlc for that. Wait til it is available as a free trial and go unlock it, same with scrying skill line in Skyrim - not to be confused with scribing which is a new one and as I've not played much for past 6 maths aside from unlocking it I've no idea how useful or not it is. SCRYING tho is very useful as it allows you to access some very useful items like the oakensoul and pale order rings that u might find helpful. Also try to unlock as many weapon skills as you can. Literally if u pick up a new weapon chuck it on for a few hours then move onto something new. At lvl 15 you have 2 bars so I'll have my main on one and a newbie on the other, use newbie as much as poss then switch to main when things get rough. For dk I'd focus on 2h, dual wield, destro staff, sword & board cos dk tanks are still good I think, and when poss backbar a resto staff- always handy to have a healy staff to wave about although dk healers are not common. Mostly they are dps and tanks but only cos at that's only cos there are other classes that are 'better' healers. But just play how you want and have fun - esp on a new account / character. Endgame shenanigans are not everyone's idea of fun or even worth the grind ๐๐
Cyrodiil and Imperial city is pvp land and can be fun. Don't be scared to go in. You'll die many an unfair death but as long as u don't get too stressed about these things it can be a laugh. I'd stay out of there as much as poss during pvp events though if the gankers really annoy u. Rest of the time it's pretty easy to stay under the radar and explore.
What do you think about climat of Chernobylite 2? They announced that it will be an RPG with an open world and soulslike combat.
ABOUT THIS GAMEChernobylite 2: Exclusion Zone is a post-apo action RPG game, mixing free exploration of huge and extremely realistic open world, challenging combat, unique crafting, team and base management with non-linear storytelling. Youโre a planewalker who travels through parallel worlds in search of the precious, high-energy material calle...
2025
Hmmmm not usually a fan of those 'real world' setting games but might give it a look...@rich kiln
uggghhh Kingdom Come Deliverance makes me nauseous ๐คฎ
Iโm a fan of post-apocaliptic games
i want a post apocalyptic scavenger survival with gun crafting like stalker and tarkov in the enshrouded engine
fully built towns with basements and sewers and such all out of voxels like this game. dense highly varied terrain separating points of interest with 1 large city that gets progressively more difficult the deeper you get it
there could be a whole crafting system for base building and similar glider mechanics.
if i had access to the Keen Games dev team i would make it happen. they make cool shit
My only limitations as mod developer for games such as MC, is quite literally mc's bad code
Keen has said that they're definitely interested in mod support once they get the game actually finished. I imagine the mod potential for Enshrouded's engine is... incredible
May the new year bring you happiness and success with this brutally video!
This video was removed
What game is this?
I would say Elder Scrolls Online
Yeah, ESO has a very distinct UI
Anyone also play fast food simulator and/or want to start a new run?
i used to play eso a lot ^^ might go back to it
Eso was really great. But somehow I lost my addiction to it ๐ฆ ๐
BLACKFROST: The Long Dark 2 is the sequel to the hit survival game, THE LONG DARK, launched on Early Access and honed over 10 years of open development. It is the evolution of the survival sandbox, refining every aspect of the original, and introducing co-op to the formula. Conceived of and developed by Hinterland, the same creative team that br...
To be announced
Yeah, one of my friends is mega hyped for us to play it together. She loves the first one
ESO is still amazing BUT itโs very VERY shitty how all the good zones are locked behind a paywall
The amount of detail in the newer zones compared to the base game ones is insane
Maybe not so much the zones (and ik a lot of mmos do this) but core mechanics are locked behind paywalls. I had ESO plus for a bit and unlocked scrying. Since my eso ran out I can no longer use them even though both skill lines for scrying are max level
And for the love of god DONT get me started on the lil resource pouchโฆ without eso plus inventory management does not exist early game
Iโd even be happy if they added the pouch into the crown shop so you could purchase it once and have it forever instead of needing to have eso plus
Thank you all for listening to my eso rant. Besides that probably one of the best MMOs imo community wise, and play style wise. Itโs probably one of the only MMOs Iโve played and didnโt really feel like I was in an mmo (not in a bad way) but the controls and mechanics are extremely beginner friendly
My Summer Car available now on Steam!
https://store.steampowered.com/app/516750/My_Summer_Car/
Trailer credits: Simo Kauppinen
This is actually one of the big things they'll focus on this year
Reworking old areas to be up to the quality standards of the newer areas
They've already done it with the old intro for coldharbor as a start/test.
The scrying thing is bullshit tho
@limber barn part of the reason eso feels a bit repetitive through the base map - it is intentional in that at release the map was divided by alliance and you literally could not cross zones unless in a pvp area (cyrodiil, imp city). So you will find that the three base maps for each alliance zone essentially tell the same story but from a different perspective. Similarly the dungeons follow a very similar format e.g Fungal Grotto 1 & 2, Wayrest Sewers 1 & 2 etc.
And the coldharbour quest is interwoven amongst the main quest.
It gets really confusing when npc's end up in two places at once depending on your quest progression lol. There are some good guides that will give you as close to a linear order of maps, Incl DLC Maps, as you can get if you want to try googling it. I did that on one of my chars and it was a very diff experience to my mad map hopping first run through ๐
Ooooh thatโs actually really nice to know!! Itโs so hard getting people into when the base game zones are so lacking compared to the newer ones
Might have to redo the cold harbour intro to see it!
As a note, it is mostly "Overhaul lighting and clutter to similar levels" for that one
Let me fetch a very clear type-of-change example i saved when watching their preview
They didn't explicitly call it out, but i hope they'll "backport" some enemies and NPC types too
I'd love to see Khenartii's roost use the newer maomer as an example
and the occasional khajiit being a different furstock
though the companions give us a small version of the latter one
See itโs such small details but it already looks 100x better than the current one
And I agree with the enemies i get most of them are because theyโre the enemy of that zone but like you said some enemies are in multiple areas it would make sense to update the similar enemies in different areas
Possibly even have more of the khajiit type in the other AD provinces?
Not an excessive amount either but it would be nice for the people without the dlc to see each Khajiit types
@finite saffron that image is cropped, need the full context/whole image to really decide
For where the images will be used that's the crop they'll have
i think the words in the first image are better, because they are glowing less
the image itself - the second image is more interesting
so hard for me to vote, but that's my feedback
the words seem to be poking this guy in the face too
and slightly bigger
i would say the words bother me somehow lol
the image itself is good
Looking at it closely, I'm pretty sure it's not or not much more glowing, but the background is darker which actually makes it brighter and more noticable. I like that they're bigger - and on a darker background - it makes it easier on my eyes to read. The second image poses are FAR more dynamic and that makes it more interesting for sure.
I wonder if there was some kind of really subtle outline in a shadow tone of the blue just at the edge of the letters it might separate them from the glow enough to make them more clear?
imo this image looks better
it depends on the text for me
the text here doesn't overlap someones face and arm
so it's as if there is space for it, the edge of the E hugs the contour of the ground too, fits nicely in the image.
and no glow just makes everything else stand out more
if the artist can space out the two bad guys more so the enshrouded text fits properly between them
and then just texture the text like the above image, might look really nice
i like both.
hi
@sudden loom In reference to the conversation about Chernobylite 2 and post-apocalyptic gamesโฆ https://youtu.be/W5lRDzR54eo?si=VCl5w7efLdkMMj4-
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New year, new challenges. In 2025, we plan to release Chernobylite 2, and we are doing everything we can to keep our word. Now it's time to take the next step.
When we launched our first Kick...
I just saw icarus is on sale but when I went to the store page I saw there was DLC?! and it's, A FURNITURE PACK?! and other crap?!
Cant say I'm too surprised. Indie studio, game's been in early access for years. Revenue stream probably drying up
definitely made me avoid trying it.
Its a fun game, but yeah, I'm not a big fan of that style of monetization
well if they ever sell that full package for a good sale I'll check it out but I dont like not having DLC but I'm also not paying 100 bucks for all the DLC when it's just decoritive furniture. bleh yeck.
I have been thoroughly unimpressed with Icarus. Just feels more like a student project than a proper game
I like the idea of the sort of 'roguelike survival game' but I don't feel like they're doing anything to make it super special feeling.