#other-games
1 messages · Page 18 of 1
Oh ya Nintendo is notorius for that though. They monopolized that market so, kind of the pro of being able to name your price
"we know you guys will buy it anyway lol" -Nintendo
^^^
exsctly
i know i will eventually
bastards lol
i forgot the other thing i was gonna say..... sigh.
That and I THINK Nintendo keeps everything on platform right? They don't do the whole cross platform for their games?
i dont think my PC can even run BG3.....
basically? they have a lot of inhouse IPs
Nows the time to upgrade PC parts!! You can probably grab a 3k series for high 200 low 300 atm
same with RAM and MBs atm
Yep, I bet you could grab a 3060 right now for about 300
Is that when 5k series dropping? lol
my motherboard is 12 years old.
Yeah they're in a VERY comfy spot in terms of a company, they own some of the most beloved IPs of all time, and they have exclusive platforms they can use to basically have their own sorta cornered market/monopoly.
There's always a massive number of people who will buy any new Nintendo console, because there's a massive number of people who will buy any new pokemon/mario/zelda/whatever game. So they basically have an infinite feedback loop of making money
thats because ive had 2 expensive hobbies for a few years now.
Ya toast, that's crazy. I think Playstaion in terms of console (not necessarily games) has that same spot of we are marking this at $600 because we know you'll buy it.
I just built my new PC in November Endalrin, glad I did. I do a lot of unreal engine stuff that I love and wanted a PC that could run it when building worlds for fun etc.
Playstation/xbox has a lot more direct competition, their exclusives don't have the same level of cult classic status. I guess halo did for a while, but it seems to have lost that at this point
I mean there's a sizeable number of people out there who will buy ANY new pokemon game, no matter what it is
Even FF I think has lost in term of exclusivity, its on PS5 for a few months then going out to PC
Ya Pokemon is nuts, I think thats why Palworld hit crazy numbers
both xbox/playstation release their games on PC now for the most part, I think cause they realized there wasn't a huge overlap in playerbases so they weren't losing much market by selling to PC players.
Nintendo has such cult status though that they even drag in a lot of the PC market to their consoles, so it's still worth it for them. I know a lot of PC gamers whose only console they own is the Switch
i mostly play old gsmes like Quake anyway. or low intensive stuff like portsl knights. so i am in noooooo rush to upgradr.
but i am mildly curious about gta6.
GoG.com if you don't know about that website Endalrin
its where I picked up the M&M series lol
i played toooo many hours of gta 5 online eith my modder friends
oh ya. you KNOW i have a gog account lol
Cult status LOL so true.
haha gog is such a boss website
wish they had a few of those accient rpgs i can barely remember.
If they ever drop Pool of Radiance in gog I'll cry
i need to find a nerd forum to find out what they were.
i wsnt to play with Bigosa the ogre again......
well. my brother played thst one. i just watched.
nah
it was some side scrolling turned based rpg i saw my beother play around 2000. he had a blue rogue
just sprites.
or
non moving singular images.
there was a beach and a cave.
oh like old school MUD?
hmmm
theres like. 3 rpgs i remember from 2000-2004 that i wsnt to find again. and probably never will.
all on PC
was it turn based?
i think so
i remember his blue rogue character walking along a besch psth and going into a cave.
well. sliding along as an unanimated sprite
and there was an ogrecfor his party named Bigosa and we loved thst.
the sprites were fairly well detailed. no atarti graphics here.
those are the games i never buy, the ones that don't go on sale. i refused to buy minecraft for like 10+ years because of it, until a friend bought it for me 😄
developers should have sales or they miss out on customers, even small sale of 25% off
Ironically it's actually a more honest business model, but customers don't like it lol. A lot of games overprice themselves and rely on sales to sell copies
But yeah from a business POV it just loses money
i meman the 75% off is what the game usually should be worth or is actually worth, so the dishonesty is in the regular price not in the sale.
Not exclusive to games btw I see other products do this too, especially groceries. A frozen pizza I like to buy is like, 12 dollars or something, but goes on sale for 7 dollars all the time (when I actually buy it)
but also i got a lot of games at 75% off that i played for 100 hours, so if the game was worth $10 but had tons of content, i basically got a good deal imo even if the game was truly worth $10 it should have actually been more money.
Yeah that's what I'm saying though, games like factorio are honestly priced. 60 dollar games that go on sale for 10 dollars are basically just misleading people, nobody wants to buy it for 60 dollars anymore lol
it's kind of relative, i view game worth based on hours played, and then see how many cents an hour the game was worth 😛
Not that I actually personally take issue with it, but that's what the factorio dev has said
Though I mean some of the extreme sales are maybe a bit problematic... Like if you're going on sale for 95% for a digital product, I think it's pretty obvious at that point that you know your "base price" is dishonest
its funny because back in the day arcade games might be 25 cents, for 30 minutes because you die so fast. today depending on hours i have in a game, i basically pay 2 cents an hour.
if we played the same arcade game for 200 hours, it would be a lot of 25 cents
i guess it depends some people could stretch that 25 cents for the whole game though
I don't personally like the hours as a metric thing, but I understand why people like to judge games that way. Personally though I view games more as pieces of art, and just because something wasted my time doesn't necessarily mean it was good.
Like I've played some 20 dollar games for like... <10 hours, and I thought they were fantastic. And I've played some f2p games for 50+ hours that I literally would not recommend to anybody lol
yeah it doesn't always work
lots of games you end up playing less because they are short stories or different
I think problem with time = good game is that Games are subjective to the player just like art is subjective to the person viewing it.
I think comparing movies to shows is a good example. You can watch a mediocre cable TV show for free (or very cheap) for dozens if not hundreds of hours, but it probably won't leave a lasting impact on you. VS seeing a classic movie in the theater can cost 20+USD and is like... 2 hours of entertainment, but most people would say it's worth it
i have like 300 games on steam, and i can honestly say i only enjoyed probably 50 of them lol
i wish i could give away the rest
and of the 50 only a handful i am less ambivalent about, i have a real problem where i basically can't 100% love anything lol
so i go through gaming with like an 8/10 dial and life too i guess.
since baldurs gate 2, i haven't been impressed by a single rpg game, for me BG3 is 8/10 and fell short.
My problem is my guild discord and 1 buys a game and we all buy it together so I end up with too many games to play with friends
i stopped liking GTA after GTA2
I think Vice city was the last one I really played lol
basically they went 3d and i thought GTA3 was a total downgrade, since the 3D graphics were crappy at the time and only i was unimpressed by it.
My friends ask me to buy a game with them and then is too busy to play it and then we all forget we own it
YEP lol exactly Toast
by the time GTA had good graphics for me to be on board with the graphics, i just didn't like the game anymore (so GTA5)
yeah i wish people didn't binge play games for 3 days and then stop and you're left with a game you bought but no friend to play with lol
Ya I've gotten smart about it and say "let's see how you feel about next week" then I'll buy if they are still playing lol
Although tbf games like Lethal Company we did put in a lot of time on that game
i just don't buy a game anymore unless i really think i will enjoy it
enshrouded was no brainer, because my friend group was playing it, and also its the type of game i like (building game) and i can tell there will be tons of content. its going to be a game that keeps on giving like no mans sky.
Ya its hard. WoW SOD was fun for a bit but I got burned out think most my guild still playing it. Then Enshrouded dropped myself and 4 friends played ended up getting about 20 of us buying it as far as i know, most still playing or waiting for the roadmap stuff to drop in and come in and out.
I bought Nightingale on a whim and graphic wise beautiful. Gameplay/build wise its very Meh
i think part of the problem with gamers today, especially speaking for myself, is that i've been spoiled... if the games today released back in 2006 i'd be amazed probably. but after so many years of gaming, i am way too impatient and annoyed with the same mechanics that sort of frustrate the player now after years... and this is remedied by quality of life mechanics in games, QOL...
when games release and there is long about methods to do something even when its a good game i end the game feeling annoyed even if i go back to it, and qol really helps eliminate that problem.
Ya I remember the switch from console/rpg pc games to playing like Everquest and just being like wow, this is the future.
Most of us probably chase nostalgia to some point though too which is why I find myself replaying older games.
i think the problem with QOL is it can end up making the game feel too.. gamey, like that balance between immersion and game mechanics/UI, you can either go full QOL or you go full immersion and realism, and in some ways the immersion path is better because it takes away the annoyance too somehow. it's hard to explain, but basically a game with zero UI, where if you open a world map and the character takes a map out of their pocket and spreads it on a table, and that's how you see the map etc... that type of immersion you rarely find in games.
sadly most games are like minor immersion and some QOL lol
like i want a lot of games developed that i've been waiting 20 years for
it's like game devs don't have these ideas on their radar
or they are risky ideas and nobody has the money for risk
so they just develop the same models
I'm sure its one of those calls devs have to make as well right. You start getting thousands or even hundreds of thousands of players, it's just impossible to please everyone. So you do what you can to make a great game for everyone, without you yourself as the dev losing your voice and the reason you made the game in the first place.
enshrouded actually did some things differently though which i appreciate
the save system idea from grounded if anyone played grouded.
i had that idea before grounded came out 😄
basically you can host a world off your pc and everyone can play it even when the host is not online or their pc is off, and any changes made are updated to the players.
Enshrouded has done an amazing job. But even looking at all the suggestions I'm just like If devs said ok lets do it all I'd be willing to bet by the end of it they'd go "This isn't even our game anymore"
The general progression of game ideas is that solo/tiny teams do the really risky or out there ideas, because they can kinda get away with it (and you basically need to take massive risks to find success at that size). If they show promise or find success small/mid sized studios will tend to take inspiration from those tiny teams and refine the ideas into something more polished, and if there seems to be mainstream market appeal AAA studios will finally latch onto the idea.
Not really due to lack of creativity, but just because of how much money game development costs. It's very hard to convince investors to fund a project with dozens or hundreds of devs for years that might lose them millions of dollars, especially if you don't have any market evidence to back it up other than "I think it's a good idea". It's much easier to point to other existing projects and say "see, it worked there, and we can do better by doing X Y Z"
That's also why there might be good ideas sitting out there that haven't been touched for decades, if it's too ambitious for a tiny studio to accomplish, realistically bigger studios aren't gonna take that risk most of the time.
what i wanted was a simulation RPG game, basically like exanima/chivalry, except it's 3rd person with good graphics.
and i had this idea btw before exanima came out.
exanima falls short too
even though its purely a physics based game
i guess my idea is like outward too a bit
i have over 3300 hours in gta online
I'm so sorry
i had fun with friends.
it was more about the social imteractiom than the game.
it was my world of warcraxk
I had a lot of fun in that game in modded private lobbies with friends until they started going all live service and implementing anti-cheat and stuff. Was not really interested in grinding heists or whatever over and over again for pennies of in-game currency
ya. i fell in eith modders and had tooooons of moneys so id host the heist to pay the fee
and take NO cut
my next most played game is torchlight 2 with like 443
and i feel i have underplayed it
but basically it's not a gear based game, you can find magical gear and none magical good equipment, but it only assists you. most RPG games start you off on a beach and you fight a zombie. in this game a zombie would be like a mini boss fight if you're a naked man on a beach.
combat would basically be a bit like kingdom death board game. in other words every encounter is potentially deadly, and only become less deadly with other players. none of this 1 person, or 4 people can kill a dragon. try 50 to 100 people. none of this WOW inflated health bars and attacks either.
and lastly the combat system is simulation/physics based so you can swing your sword to hit a zombies arm, and cut off its arm, or its head etc. you can basically aim and attack specific spots. and likewise monsters can aim and attack specific parts. so you could have a wounded arm and have to fight left handed. or a wounded leg and have movement issues. healing wouldn't be possible on the spot unless it was magical, and even then usually only 1 time.
so basically if you fight a dragon, there could be spots where you could hit the dragon to kill it in 5 hits, but hitting those spots would be difficult, and since the dragon is a giant enemy type and fast, then chances are a lot of people would die first.
armor would mitigate damage, so there would be armor for arms, legs, torso and head, and if you get hit in these areas the armor stops damage 3 times, before it breaks. hit again after that? you suffer a serious wound, hit again and the limb/body part is not usable. in terms of torso and head, a 5th hit would kill you. armor can be repaired in town only. (i could see there being magical armor like mithral that gives more resistance).
Likewise lets take armor with fire resistance. if a dragon breaths a fireball on you, the armor would 100% protect you from instant death. (fireball would be instant death). but the magical power in the armor would be spent. and a second fireball would kill you.
so that's how i envision my ideal game working
obviously open world, skill based, no health bars
fully immersive
no character levels
the game 'new world' with their character levels (so bad) lol
how can you be a pvp game and think character levels is a good idea
basically have to introduce pvp scaling now
lots of ways i'd improve FPS online shooter games too
that one is more easy, just have randomly generated maps.
99% of skill comes from map memorization, remove the ability for players to memorize a map, memorize spawn points, sight lines, camping spots etc.
procedurally generated maps do make games fun hehe. Just not feasible for all games
also if it's a stamina based system it would be balanced better than valheim
basically how long can a person in real life could swing a sword for
funny aside, helldivers 2, they throw so badly...
i can throw further than them and i am not a baseball player
I currently have a love hate relationship with HD2 currently lol
yeah don't we all
also in my rpg mmo, magic would probably add some QOL
so easy to light up areas, probably a way to magically recall to different spots you mark on map (fan of UO) here
there would be no class system, but there would be probably an indentifying system
so i can skill into anything
but i could identify as a cleric if i have the skill
if the skill is leveled up to 100 then grandmaster cleric or whatever
this way people can figure out what other people are
you know, the basic good stuff from UO lol
UO never had classes originally, class systems are bad and unrealistic and limiting.
I mean have you seen their basic training? It's like 15 minutes.
i really want them to add the throw bonus on armors as the base throw range
and put different bonuses on those armors instead
the throw bonus is actually what a normal human can do if they really put all their effort into a throw
my friend was saying helldivers recruits 7 year olds
and thats why they throw so poorly
like as legitimate lore not as a joke
though nobody looks like they are under age
not sure if i'd do a skill system though probably not
skill systems add grind, which is counter intuitive to immersion based games
but i'd figure something out
exanima has an experience system, you gain experience by doing things, you cant keep track of it, and then you can unlock abilities
but to me that just seems like a hidden level system 😄
so id probably make it that magic was found in the world and learned that way.
which means all people who want to learn magic will have to go out and fight stuff to learn some of their spells
which is a bit like enshrouded lol damn i knew i experienced this idea somewhere
id probably have a food system but food would last a whole real life day
and give benefits
none of this your food expires in 20 minutes to 1 hour, could probably be convinced to make it last 3 in game days though
im also thinking to do unique spells
like for example summon a valkyrie 😄
||https://youtu.be/a5gi_mW1psI?t=32||
do you want to live forever?
magical guardian, you summon, and then you fight as them for a time with the benefits of their powers, monsters cant attack your body because its under magical protection 😄
i guess rpgs have similar things except they are always AI controlled, plus i'd make the guardian come out instantly, so no long casting time. and i'd probably make it something you unlock in the world somehow.
I think there's a bonus throw distance bonus module that you can get
OHH really
must be the more expensive one that i dont have yet
Yeah, you can check the later paged by hitting Tab while viewing an item and it'll tell you what it does
The issue that arises in pvp games in certain genres is that people want their progression to mean something in a game whether it's levels or stats. For example, mmos.. its a tough sell to have people grind games for thousands of hours without having your personal character not be affected by it with open world combat. Equalized pvp has its place in arena or other instanced pvp but open world is a whole other beast imo
yeah but if you want progression to mean something you do a progression based game
you don't do pvp
PVP is supposed to be everyone is equal and skill of the player determines the difference.
not items, not skill level
That is one opinion for sure
thats why in PVP games everyone either grinds to level 60 before they do PVP
or they get the best items first, and then this just adds precursors to doing pvp
another thing you have to do, instead of doing what you want, which is the actual pvp
Or you take a handicap and beat someone with skill
Tell that to everyone who loves griefing, heh
Plenty of games have done it that way
a lot of pvp games don't have the ability for a level 1 to defeat a level 60 fully geared lol
Age of Conan is a good example of open world pvp that was skill based but had level differences and stats
that's why you end up having to do pvp scaling in games now
i'm just saying even new world still has the scaling issue, its hard for a level 10 player to fight someone level 20 and win.
Which to many is fine
their skill level has to be through the roof and the level 20 has to be really bad
UO was skill based too, level 0 couldnt kill a 7x grand master, but potentially someone level 60 in every skill, with level 80 magic could.
bottom line is i think skill based is better than level based, and also i think skill based where everyone has equal gear is better
level is only better when everyone is the same level
or close
skill allows way more variation
but there are games that exist where everyone is just equal automatically
like chivalry
and all you do is fight to determine who wins
if i designed a game it wouldnt be 100% equal off the bat, but it would be close, very close.
with only small advantages gained
I don't know how well it would work as an mmo
Cuz like I said. Some people want to have progression in their rpgs with pvp
like basically i want gear to help people, but not be the be all and end all must have to win type of thing
I really do like equalized combat in vacuum sessions
Mordhau and Chiv do it pretty well
I feel like they were much better balanced than games like For Honor
my game wouldn't be pvp anyway,
because in the game im designing in my mind the mobs are so hard, nobody would even fight each other lol
you need players basically to survive
but i think it would have friendly fire options for each player to turn on/off
Friendly fire co op games are the best z.z
i dunno then again maybe not, it's more realistic to just enable friendly fire outside of towns
i'd probably just disable looting through magical means, like bonding armor for free.
and there would not be much to loot, so pvp would be more to harass or for fun
It's finally here..!
#DarkSoulsIII #Archthrones
Fromsoft doesnt need a hiring site, just hire these madmen
basically i want my game to be a bit like DDO, dungeons and dragons online in the sense that every character in a dungeon is useful and required to even complete the dungeon
but i like the idea of open world.
but in open world you might run into an issue of finding 50 people in a dungeon and its overcrowded.
but then if you instance dungeons you remove the possibility of that social situation where you save someone from death and become friends
and then if you add PVP you introduce lots of issues because humans, into an also PVE game
so you're better off either designing pvp or pve, mixing them brings problems you have to solve
Sounds like you want Dark and Darker, but more PvE focused
so yeah end of the day id either open world with instanced dungeons but the instance transition so seemless nobody notices, and you can enter dungeons with a group just walking through it... or i would do open world entirely, as for pvp in open world concept then it would have to be friendly fire toggle, even though i am a supporter of UO and the idea that the community polices itself but also tends to be friendly when faced with challenge and hardship from the world.
or i would do 16 player coop, and have friendly fire enabled from start, no toggle.
with no friendly fire... open world, it would seem wierd but id explain it away as any character about to hit another, lessens the impact of their swing when they realize it will hit a human and so it does not damage.
i might add fist fighting for fun though
and pushing, so people cant block paths
yeah ill check it out
the concept of you can pvp but you gotta use fists
and code it so only 1 player at a time, or only get knocked unconscious no looting or death
would be interesting
pvp arenas in town, gain special rewards, fist fighting everywhere else.
could also design the game to be class based..
BUT, you design your class yourself.
so you could design your own rogue/thief class
and each one would be unique
Sounds kinda like old Champions Online, but medieval instead of super hero
Have ya maybe looked at Grim Dawn?
Different kinda game but very uniquely buildable
The Grim Dawn / Titan Quest style of character building is awesome
on the subjwct of sales.
terraria was once on sale for a dollar. just 1.
but that is a 10 dollar game thats worth 20.
terraria only worth $10 max fr
nah. 20. that game is always getting updated and is full of value.
$20 is nothing but ima still say it
greedy 😭
if terraria released today for the first time id probably pay $29.99
Terraria has an absolutely absurd amount of content at this point for its price tbh
Even at launch it was a pretty good deal lol
we need more games like this nowadays ngl
2024 been blessed tho
$30 steals on survival games
I mean to be fair to other devs, the terraria devs made such an absurd amount of money for a team of 3 devs that they really don't even need to worry about making any more, they're completely set for life
So I don't think they really care about maximizing profits
speaking of terraria have yall heard about the new stardew game releasing
haunted choclatier or something
truu
aren’t they done updating terraria now as well?
maybe but they've said that like 6 times at this point
lmaooo
i remember my first experience with terraria
i downloaded some version for free
come to think of it now i think thats illegal
I just checked and apparently I bought it only like 8 days after it initially released, best gaming purchase I ever made lol
I could swear I played it off steam before that point... Did it have a beta/alpha or something?
I don't even remember that far back
i got it on steam a few years ago for like $4 and have yet to play it 😭
It was soooo barebones back then but younger me still loved it
yeah when i got that free version i made some kind of afk unicorn farm
I don't even know if it had the wall of flesh back then, and it definitely didn't have any of the hardmode content
you know. i bought last epoch the same tine as i got enshroud. one of them severely disapointed me. the other is great.
enshrouded is 10/10
Damn now I'm just wondering which one disappointed you because I love both games lol
Though obviously a lot more biased towards one of em...
last epoch.
🤢
its pretty. but i dont look for pretty in an arpg.
the gsmeplay was meh and the loot was terrible.
You're probably in the minority with this opinion, basically only heard good things about it (Besides the whiny trolls)
my loot might have also been bugged?
but ya. after all the other ones ive played its definitetly not great.
I think there's criticisms of the game but I still thought it was the best ARPG to come out in a while. I mean other than POE it feels like the best one to me, at least so far. It completely beats D4 not that that's a hard bar to surpass
maybe in awhile. been awhile since grim daw
grim dawn is SOLID but even that i got bored of. probably. my fault for plsying melee
D3 was lame and i hsd more fun with that then i did with last epoch.
Torchlight 2 is ny second most played gamecand id play the heck out of torchlight 1 if it had multiplayer.
I wasn't a fan of grim dawn tbh, it wasn't bad but I found it boring and found myself just wanting to play POE instead
torchlight 3 was dissapointing. and we dont talk about TLI
i played like 20 minutes of that and it was HORRIBLE
Torchlight series stopped at 2 and nobody can tell me otherwise
3 did things i liked. byt failed the gameplay aspect
i couldnt get into poe
between zombies and canibals stage 1. i was too grossed out. oh and all the corpses.
i looooove the cartoony aspects of torchlight.
and portal knights!
but ya. last epoch isnt BAD. in my book. but i struggled to engage with it.
id rank it alongside TL3
Soon tm
Been 3+ years since its first gameplay reveal x.x
These are on sale, and I'd like to help Arcen Games out, I wanted to share these solid reviews on the two AI War games:
AI War Fleet Command is an RTS game that doesn't play by most RTS rules. It's one of those games you need a wiki to really get an understanding of but once you do that, you might find a fairly fun game that only tortures you slightly.
Social Link stuff:
Twitter https://twitter.com/InfoGuy101
00:00 - Game Overview
01:29 - Story (No Spoilers)
02...
AI War 2 while being as challenging as the first game does have some improvements that will help you get through it...mostly.
Social Link stuff:
Twitter https://twitter.com/InfoGuy101
00:00 - Game Premise
02:38 - Improvements from First Game
03:29 - Visuals and Sound:
05:37 - Unique Gameplay
06:53 - How to Play
18:11 - Spoilers (Gameplay)
20:4...
when i first played it they only added the basic hardmode stuff
there was the metal versions of bosses and that was pretty much the end iirc
seeing as i bought it in 2012
thanks you guys are so helpful, ill check out grim dawn, champions online, and dark and darker 🙂 @tepid wadi (i was just out all day so i got home finally)
terraria has absurd content, toast is right, for the price it's amazing
also i love titan quest, doesn't quite match what i want since it's hack and slash (like animation based combat), but love the game regardless
i guess chivalry is animation based too, but you can actually aim sword there at least
exanima as far as i know is the only true physics based combat, might be some ninja sword game i heard of that is close
but physics based combat is also wonky right now
lots of jank stuff can happen
i actually am playing rim world again, it is a bit frustrating, (like when a snake 1 shot crits your pet dog, and then you get sadness on bonded human rofl) but i love dwarf fortress type games
It's also now on saaaaaaale
IT IS!
okay so i downloaed dragon dogma 1..played for about an hour....if dragon dogma 2 is better version of this...we got game of the year. I'm hyped
i still cant belelieve that bandit leader had like 1000x health as his mooks.
bad game balance that one.
@valid gull u should try STR build
what now?
for every STR levelled, u also get a buff in physical damage resist stat
Elden Ring
I've never played Elden Ring....
oversized BBQ chicken?
Yes in Enshrouded in the Highlands
huh ok
They are big, red, glitch into my bases and kill me by pecking me with their giant beaks...
therefore oversized bbq chicken.
does anyone play v rising here?
Currently? Nope. But its definitely worth the price. Planning to do a 3rd runthrough with my crew when its 1.0 happens. It's very good.
who is v?
waiting for 1.0...controller support 🙂
I just finished my first playthrough. Done with it till 1.0 drops.
I haven't in a while, they done any good updates?
V stands for vampire
Might re run vrising, been pretty bored lately idk what to play
Yeah, it's a lot of fun
Anyone tried Nightingale? I was REALLY excited for it and was enjoying it, until I was told about and discovered Enshrouded. Enshrouded is definitely better. Still try to play Nightingale, but it doesn't hold my interest like Enshrouded.
Oh yeah, refunded it before getting very far. Couple friends played longer, but they've quit it too.
Nightingale graphically is beautiful. I'm sad their building isn't even close to what Enshrouded offers, 300 item building max
I made it to the end did a few of their "raids" and kind of got bored. Figured I'd build some fun stuff too get hit with that limit and was like meh I'll come back when its more polished
Pretty cool @candid quiver. I do some world building in UE5. I like the purples and blues, gives a calm/eerie feeling to it
Thanks! ^^ its fun deffo
I tried Nightingale for about an hour but it's very much more survival game than anything else and, while the environments were gorgeous, the character and creature models looked kind of out of place artistically, so I ended up refunding the game.
Yup. Played 100+ hours. Fantastic group game
Yeah it's fun I just get bored with too much repetition
Merkel als Spielcharakter?
#dd2
#dragonsdogma
#politics
#politik
#merkel
what game?
Tower Unite ^^
what kind of a game is it? just buolding or another survivor?
man. does anyone remember Savage Lands? 🤣😭
Its like a 3d social space with a lot of diff gamemodes and a central plaza/hub,
0 mtx or subs, and the best game to build in ever ^^
oh neat
Im doing my 4th open world adventure atm ^^
mtx?
aaaaaah
ya
sounds great
i fell off f076 after getting my friend hooked.
i still want to beat the story but
the build limit is very sad
Its the only game i build in nowadays since its not limited at all
and i got burnt out on trash and zombies and broken buildings
Primitives, custom textures, lights, can start with a full blank empty 3d space
So its not like survival games where building is a side thing ^^
im pretty happy with enshrouded so far. but that sounds great.
It has io functions. Make platforms move, make npcs talk, open doors, place pickups
sweet
Enshrouded has good building among survival games deffo ^^ but tu lets me be fully creative so im hooked
I mostly explore and enjoy enshrouded as an adventure ^^

I feel you, the ruins of my half-completed desert compound in Enshrouded haunt me
ya. in slowly working in a little "suburb" in enshrouded. no rush on it.
i got one main building that i love and use for my work stations. might leave the npcs in their cause they are also workstations.
Welcome to the Condo Club, the series where we venture through the many worlds created by members of the Tower Unite community. In this episode, we go to our largest build yet, and visit our good friend Ellis_Cake over in the Chillaxie Island. With over 24,000 items and counting, just how much is there to explore?
Interested in having your cond...
Here is darkbeat quickly covering my 2nd previous map ^^
He also did a playthrough of this one, but thats too many hours to post (like 4.5 i think) ^^
nightingale gives me some MYST vibes a bit
too many old games just far superior somehow despite being ancient graphics
lol
i mean like old old games, like conquest of the new world, can't find a similar game in 25 years
game was like 15 years ahead of its time really
Conquest of the New World puts you in control of a native civilization or an expeditionary force from one of five European countries. Compete against other players in the hopes of establishing control of the New World during the sixteenth century. Not a game that simulates the actual discovery and colonization of the Americas, Conquest of the Ne...
$7.99
also this old gem https://store.steampowered.com/app/397350/Lords_of_the_Realm_II/
The lands of England and Wales are ruled by powerful feudal nobles who cruelly oppress the people. They all have their eyes on the English throne, and they’re willing to do anything to seize it. The people cry out for a leader who can unite them: A leader worthy of a kingdom. Advancing the series’ trademark template of turn-based and real-time s...
$0.59
1272
77
Back in the day, more people were making games because they wanted to make a good game. Fewer have that drive these days
yeah like they went into it to make a good game
i like corekeeper and cosmoteer
Awaken as an explorer in a long-forgotten cavern teeming with untold secrets. In this award-winning, 1-8 player mining sandbox adventure, your choices shape an epic journey. Harvest relics and resources, craft advanced tools, build your base, and explore a dynamically evolving world waiting to be unearthed.Level up your skills, defeat legendary ...
$9.59
24087
A starship builder perfect for fans of games like FTL, Starsector, SPAZ, Space Engineers, Escape Velocity, Avorion, and more.Design awesome starships using intuitive ship creation tools that are easy to learn but hard to master. Fully customize your ship's shape and floor plan, choosing where to place individual modules including weapons, engine...
$15.99
8344
Oh yeah, I've been playing them since the Atari 2600 was the dominant console. I've really been hitting the indie games these last couple of years.
good games, seems like more of the drive is to make a good game too
Both those are good stuff.
this is very good too https://store.steampowered.com/app/371200/Halcyon_6_Starbase_Commander/
The GameOn the edge of Terran space lies Halcyon 6, a derelict starbase left behind by a mysterious precursor race. Your mission is to reclaim the derelict station and rebuild it.A mysterious alien force is making a beeline towards Earth and this starbase is the best chance for the New Terran Federation to establish new alliances, research new t...
$69.00
957
71
price is 3.39, not sure why it shows in the embed as 69$ 😄 (that is hilarious though, anyway lots of great cheap games)
I got 10 for 50 bucks the other day, including Jumpman and Sword of Fargoal, 2 Commodore 64 classics.
oh nice
Great deals on both AI War games, but I've had them for years already. Arcen are good people, and make some unusual games.
I'll say one game I'm looking forward to coming out at some point is Hollow Knight: Silksong
The Galaxy’s Last Line of Offence.Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.URGENT BROADCAST – SUPER EARTH ARMED FORCESFreedom. Peace. Democracy. Your Super Earth-born rights. The key pillars of our civilization. Of our very existence. But the war rages ...
$54.90
234590
For Democracy
As i said yesterday in this channel, for DEMOCRACY!
Vegeta in Dragons Dogma 2
#dd2
#dragonsdogma
#vegeta
#dbz
Orbital airstrike inbound
i hope yall enjoy this https://medal.tv/games/red-dead-2/clips/21LPPtsRrGbNrf/d13371jgNEC5?invite=cr-MSxIeE8sNTQyMDY3Mjgs
Watch A Yellowstone Horror Show. and millions of other Red Dead Redemption 2 videos on Medal, the largest Game Clip Platform.
Get ready for an adventure in history! Logic Artists, the makers of Expeditions: Conquistador, are pleased to bring you Expeditions: Viking.Prepare for a grand adventure As the newly appointed chieftain of a modest Viking clan, you’ll have a village of your very own. But to carve your name into the runestones of history you’ll need great strengt...
$7.49
2952
74
best viking game i ever played
looks pretty cool might give it a try this weekend
just a heads up combat is quite hard
so probably start with easy settings and it will be more fun, unless you're the type of personality who can rise to a challenge
A starship builder perfect for fans of games like FTL, Starsector, SPAZ, Space Engineers, Escape Velocity, Avorion, and more.Design awesome starships using intuitive ship creation tools that are easy to learn but hard to master. Fully customize your ship's shape and floor plan, choosing where to place individual modules including weapons, engine...
$15.99
8350
this game looks fun ash
I've played it, the survival aspects are okay, but repetative you basically just grind out resources from solar systems and then slowly upgrade ship to survive next one.
but the game shines in ship building which is good imo. and of course there's a creative mode and you can copy and paste ships into survival.
it's 1 man dev team and has been in development for years, so guarantees that he's dedicated, but slow updates. still, they had new updates on the engines, they had a weapons update before that etc. upgrades on the warp drives and so on.
it has a lot of quality of life features too, i found myself complaining something doesn't exist, and then being pointed to where it is in the settings at least 3 times 😄
aka check the game settings thoroughly first
anyone play Tribes of Midgard? looks like a different art style of valhiem
That the dwarf game?
Ya i checked it out. Played for 30min. It was meh
It's very different gameplay than valheim. It's got some of the same ideas, but it really crushes you against a timer. I played it a bunch when it came out, but it starts to feel really samey after a few runs. It may have improved since then, but I haven't felt much like looking back at it
Created By:
- Ellis_Cake
This is built from scratch on the smooth dirt map type.
Atm there is about ~11'800 items used, and 10 or so extra custom textures.
By: Ellis_Cake
What’s everyone’s favorite 40k faction
I waffle between Adeptus Custodes, Tau, and Adeptus Mechanicus
I don't actually have any armies, since I don't have anyone to play the tabletop game with.
i dont like 40k.
but Eldar and the Guardsmen.
anyone knows how a person can get 750 perfect games on steam
and they are games with 100+ achievements, in under 9 hours?
is that person just really talented or is there guide videos online or something for each game?
or are they cheating
like how is this possible 😄
pretty sure some achievments are pure numbers that take a few hours to grind
unless they went to cheat servers in each game?
Steam Achievement Manager.
oh that's crazy
Dead Island in 9 hours!?
oh wait, they are all low. I can only imagine that they started the game with steam online, then closed it. Then they played for many hours offline to unlock all the achievements. Then they logged into steam online and it updated the achievements (i don't know if the hours get updated). Plus, some people from Achievement Hunters website got banned for having several achievements unlocked at the same time, even though it is because they play offline.
I also gave up at Dead Island after my weapons broke frequently.
yeah well thats at the top of their list, like i said 750 perfect games, and lower down its 200 achievements in 4 hours on some games lol
my dead island is
so basically double yours with double hours lol
my best achievement game
is no more room in hell
but i am an expert at that game
cant be bothered to get this final achievement though, i could have used a cheat server, to get it in 6 hours or something
otherwise i need to spend 3 hours a day, every day, for 2 years
Yeah, I wouldn't do that achievement. I'd rather play other games or get a girlfriend. Both are great choices!
i do have 4 perfect games, and maybe 10 more games that are close
I pick easy games to perfect. Otherwise, play the story and uninstall for space.
yeah
My favorite was Final Fantasy 7, because as a child and teen, I could not beat the Emerald or Ruby weapons. In less than 200 hours of gameplay, I was able to beat them. I felt amazing for completing my childhood hurdle.
im close on these but they are also hard to perfect, the last achievements are a bit annoying for some of them. i could get the core keeper one easy though
the enshrouded ones should be easy, but i also imagine the achievements will grow for this one 😛
along with the map
and then i guess these are also closeish (NGU idle is just an idle game, i was not at the computer that long lol)
Games past 200 hours, I'd prob not touch for achievement hunting. Nope, I'd say enjoy your life doing something else. These achievements are for self satisfaction and fulfillment, I wouldn't let it consume me.
Not 100% on enshrouded? Shame
Ok, now i'm intrigued about Pirate Riddles.
nope i think i'm missing some mushrooms
WAIT! I didn't mean all survival games. I'd imagine I'd have 2k hours in Enshrouded someday.
and some map stuff, not a big deal
SHAME!
I have 1k in Valheim, so I def know it's possible in Enshrouded.
i have all the skill points though, actually let me check what im missing in enshrouded
I'm just busy with house hunting and other things that consumes my time instead of gaming like a hermit.
I usually do everything for achievements before moving to the next area.
some how im missing a shroud root despite having 114 skill points
Do you have question marks on your map? Or a green check in every Elixer Well?
i think one elixer well was glitched for me
We do wonder if the root points are a little buggy
and did you get both Shroud Roots in Pike Mead?
strange.
So either two normal roots aren't giving points, or an elixir root isn't giving 3
or some other small bug
if you want to see some easy perfect games, games, these are some
faerie solitar somewhat hard though, 😄
This was my easy perfect game
oh and gorogoa should be easy, but i am lazy.
omg i think i heard of this one
CS2 was a super easy 100%
In Flower, you guide a petal or wind to make flowers bloom. Some flowers open up paths and change the landscape, so it's a bit like a puzzle game. Some flowers are hidden. It's simple, but I thought it was relaxing.
looks good, and cheap, added to wishlist
despite my endless hours on steam i have one single perfect game and its not even in my top 10 played.
tales from the borderlands.
I tried the 2nd Borderlands, got bored, and never looked into anything past the first 2. Was Tales shorter than the others that got you your perfect game?
By having 2 wells that don't even exist, according to the wiki there's 13 wells and 23 roots giving a total of 110 points
I don't remember who did the 116 math originally
Primoris
Also maybe I'm crazy, but 111 is the math I get when I add them all up (24 roots)
maybe a well is doubling uP?!
I don't want to play from 0 to hero to test this one XD
That's what I got too by counting them ingame, so maybe either some levels give 2 skill points or something else is odd
Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience. Features include a deep skill based combat system, complex an...
$14.99
10178
Never liked rougelike games until this one. serious learning curve but god damn is this fun. any other fun rouge like games i'm missing out on?
BL2 is one of my top 10 shooters of all time. 1 was boring and i havrnt touch 3 cause the story is shit.
tales is just a story game of sorts. its not a shooter in any capacity.
i killed the golem president without getting hit, definite learning curve, and somehow he was easier than regular golems lol
it still took loading the game a few times though lol
which is basically cheating
I'm still learning. The arena is awesome concept. A tad bit things I'd tweak but it matched the rouge like play style perfectly
definitely a rogue lite since you only get a few saves in the game, and if you die you restart at those saves. but it's easy to save scum too so i enjoy the game because i still have the option to do that.
some people in the arena can do crazy stuff
like with combat, they can flip their opponent on their back with their polearm and then kill them
uhh all helldivers report to duty stations immediately
The game is definitely my current addiction... Until tomorrow where i forget all about it due to dragon dogma lol
Ruh roh
8pm est for dragon dogma 2 sigh but also at least ill be off work
i don't know, not really my type of game. i think because the Japanese are too dramatic and obvious, and i've never really been into anime looking characters outside of the setting of final fantasy where the whole world is sort of adapted to that style more too(edit: oh the characters look fine now in 2, in 1 they were all anime like). one way they are dramatic and obvious is just in the title and design of the game "dragon dogma" lol any game that needs to have dragon in the title and be centered all around dragons is just probably not my type of game. i prefer games where dragons could be a huge part, even apart of the main story, but the game has it's own unique title and isn't trying to advertise that to draw your attention to it, in a way. though i get one can argue it makes sense to title something after the main thing it's about, but to me, in this case, it feels forced... and the idea of climbing a dragon and fighting it is just plain silly. this only makes the most sense while the dragon is flying, but on the ground a dragon would make quick breakfast out of you if you tried to climb it and hack at it.
Dragon's Dogma 2 is one of the most highly anticipated Open World RPGs of the year, how did the game shape, and does it live up to the hype? Let's find out in my 60 hours review
also i guess i am not big on action RPG genre in general
I guess titan quest is close to that, and I've enjoyed titan quest and even Expedition Vikings
or minimally titan quest is real time combat
but I dunno, you've seen one, you've seen them all to me
god of war, and tomb raider all feel the same
lol
in fact i would argue tomb raider is better
because at least you need to aim the bullets
as an action RPG type of game, i'd probably be drawn to gun fighting that you aim, over sword animation hacking in real time
unless they start really adding chivalry type combat where you aim sword
id probably give dd2 8/10 still, like obviously tons of effort went into it and it looks great
the hack n slash is literally the opposite of the type of the game i said i wanted a few days ago, which was basically a response/fix for the hack n slash, it's just funny when 1 lone character can mash keys a few times and kill everything without ever really being in much danger due to level/items.
i don't see the appeal or fun
like ego boosting games with lots of self gratification, but you don't actually play at anything... lol
it's basically like you have plot armor, like a character in the movies. (just making a bit of fun at the game model people use so often, not the game itself - i respect the work put into all games)
Well, a there's a big difference between Action RPG and ARPG combat. Even though ARPG stands for action RPG 🤷♀️
Dragon's Dogma really isn't all about the dragons, the titular dragon is just a centerpiece for the plot of the game. TL:DR in the first one, the dragon steals the heart of the protagonist because you're brave/stupid enough to face him when he attacks your village. So you have to gain power and try to challenge him. But other than that it's a lore more classic fantasy stuff
league of legends and wow are basically key stroke games, who can mash keys fast enough with the right timing, there is no other skill, it's not true combat.
One big thing is that the combat in Dragon's Dogma has different DNA than other Action RPG games. A lot of games have taken the souls-style of combat and made it their own, but Dragon's Dogma is very different in how it plays.
It's a lot more about tactical movement and using the environment and stuff, not just parry/dodge and whack.
but i'll say these games are closer to the old arcade game pong than not.
The climbing is a bit silly if you think about it, but it makes for some epic fights when you're climbing up on a griffon as it's flying away to try and knock it out of the air by breaking its wings
because it's just press the right key at the right time
I mean... if you boil it down, that's how ALL games are 🤷♀️
climbing while flying i like
i just find it weird that climbing a giant or something, the giant does nothing to throw you off
Oh they definitely do
In the first game if you climb on the trolls and stuff, they'll grab you off of them and yeet you away
i dont see that troll in the video above trying to grab him
nor have i seen a video of first game having that
So you have to climb them in a way that they can't grab you, or stagger them and leap on while they're distracted
and other monsters try to shake you off by moving erratically
technically, speaking
no matter where you are on a troll they can grab you
lol
i can reach behind my head with my hands 😛
and given that humans are so long, if one is on your back, a troll should be able to reach their legs and grab them by leg and pull them off too
or you know just smash it's back against a mountain and squish you
Sure, but also it's a video game 🤷♀️ You're the hero of the story, like specifically so in a single player RPG. Letting you feel like a badass is usually a good gameplay experience, even if it's not technically true to life.
PLOT ARMOR! 😄
We don't really know how well the DD2 monsters will react to you grabbing and climbing on them, but in the first game, they'd definitely try to get rid of you
well its good there is some grabbing/shaking
And the big monsters like that definitely don't feel like pushovers
i assume if they try grab you have a chance to stab their hand with sword?
or how does it work in first game
That, and you can wound specific parts of them to make it so they can't do certain things
oh okay that's cool
Like there's a manticore in the first game and you can take out it's tail and heads separately and each of them has different abilities
So if you break the tail, it can't spew poison, if you kill the goat head it can't do lightning attacks, etc.
thats a bit of what i wanted in my ideal game
And that's a big part of taking down some of the larger monsters like griffons too, hurting their wings so they can't fly away, for example
being able to damage specific parts
Have you played Monster Hunter games?
so it's hack and slash but with directed damage
nope
They also lean a lot into that sort of thing. A big part of them is breaking specific pieces of the monsters to hinder their abilities and get specific monster bits for crafting.
Monster Hunter World is an excellent game
It's arguably even more "video gamey" than Dragon's Dogma in a lot of ways, but the actual gameplay experience of the games is awesome
Yeah, there are some monsters in the first one where you have to damage specific weak points to kill them. Like a rock golem that has glowing crystals that you have to break to do significant damage. Otherwise you're just chopping at rocks and you do next to no damage. And some of them are in places where you need to climb on them to damage the point, like if I remember there's one on the top of the "head", so you need to climb up or knock it over to get to it.
The climbing is one of those things that is a bad 'viewer' experience because it looks silly, but while you're playing and doing it, it feels awesome.
how about a cool survival horror game like: sons of the forest? i like it 🙂
i guess it just depends how it feels and if i'm feeling its realistic, climbing is basically a huge thing in all the conan movies/or fantasy movies, people do climb monsters/jump on their back.
I mean you're in a fantasy world where people can cast magic and a dragon stole your heart, so I find the rules of "realistic" a little easier to bend 🤷♀️
Also giant 2-3 story tall trolls aren't usually a thing I have to deal with IRL
This is n insane hot take. League is about positioning, kiting, map awareness knowing how much DMG you can deal vs the enemy and when to do it. Wow is knowing what cooldowns your enemy has vs what you have available to counter or out perform theirs. Also kiting and positioning. It's a lot more complicated than you make it sound and is why both take months to get good.
yeah i mean i know all that, but this is knowledge and observation based
end of the day the only input required is pressing keys in the right timing for the right reasons
What game isn't like that
all games take some form of knowledge to be good a them
Literally every game is pushing the correct key at the right time though.
that's true, but i think it's on spectrum, so some games are closer to pong, and others further away from that
games where the animations are done for you, and you just need to point your character roughly toward the enemy/have an auto lock on are closer to pong
than games that require the player to aim
Yeah tbh that's a weird description of league, I wouldn't describe it as a very mechanical game at all. Almost all the skill comes down to strategy, game knowledge, technique, etc.
Hence why I don't like it and play it lol, I don't like using my brain. Prefer shooters like csgo and stuff where I can just click heads.
Yes wow has auto aim but it's more complex when you have 40 abilities at your disposal and so does every other class
And league has lock on and skill shots
yeah but league has very basic aim, because it's just the nature of that game, you're not first person, not aiming for specific parts on a body or anything, in a top view game you have long range skill shots, that have some aoe usually, and usually it's not too hard to miss if you time it right because it's all down a straight path lol, so like yeah sure the oponent can dodge left or right still, but relatively down a linear path all the same.
obviously some skills in pushing buttons but these are mostly knowledge games imo, and like having macros in wow etc. (lots of repetition)
Sure but there are specific skillshots where you have to judge distance, your movement, enemy movement, and a host of abilities that can affect it. You're still making in the moment decisions on when and how to do the right thing.
What's an example of a game that's not mostly knowledge game.
Fire a moment too early or too late, or at the wrong angle and you can lose a fight or the whole game
League you can dodge in 360 directions and have many abilities to dodge. Or summoner spells that blink you in a direction.
osu lol
click cirlces better or worse than the other people clicking circles
What's that lol
it's a rhythm game
I would argue that Path of Exile is largely a knowledge game.
they all are, but i like when the game just involves more aiming, so it's not all about i press an animation, and the animation starts, and does the attack for me. in a sword game, i want more of what chivalry does, having to aim for specific spots, and my oponent can see what i am doing and block me from cutting off their arm or whatever.
exanima is basically a good example of what i mean too
Can you learn all the rhythms though to have an advantage?
Sure but calling all games you dont like "push right button at right time" is pretty reductivd.
Like if I knew them all I would have a better chance than a new person?
Not particularly, the mechanics are the hard part most of the time in osu. Memorizing the rhythms would mostly be a crutch for the fact that you aren't good at reading what you're seeing on the screen
Depends on how you define knowledge though, I mean you could easily argue that learning mechanics is a type of "knowledge" given that you're training neural pathways in your brain to get better at a certain task. But at that point everything we do is knowledge
Aren't all games push right button at right time?
That's the same as pressing the right button at the right time and having knowledge of knowing what the opponent is doing and how to counter it.
Ultimately yes
look at eve online, pretty sure in that game you can have auto aim for everything, and there would be people who claim they are skilled pilots, but meanwhile their guns auto aim, and their ship deploys automatic countermeasures... it's like the more you take away from the player and make automatic the less it's skill based imo.
Yep lol just different flavors
I mean nah, turn based games exist
I keep forgetting to press the end turn button
I gotcha I don't know the game so I am just more asking questions haha. Like in guitar hero you could just learn a pattern from beating it into your brain and only need to look at the screen once
Yeah but timing has nothing to do with that it just means you need to see a psychiatrist
i guess i am bad at explaining, but to me it translates into more of me having to do something because i need to control my swing the whole way, whereas in a game with animations it's all done for me, and so after the press of the button, i just watch and enjoy the outcome. i become more of an observer than a player of a game.
Sure but there IS skill expression in EvE. You can manage your capacitor, you shield and armor generation, know when a fight is in your favor, etc etc.
The right time is anytime after I am ready to end the turn XD
It's just a potentially infinite window
EvE is effectively a turn based game
yeah this is true
It's an element for sure, but at the highest level you can kinda just throw one of those guys any song in the game and they'll be able to "read" it immediately. The core gameplay is so basic that at a certain point all that's left to improve is your ability to execute mechanical inputs (but the ceiling for that is basically infinite)
I totally get that its a type of skill you dont enjoy, I hate playing EvE. But there is definitely skill in there.
i do love me the turn based games too though
StarCraft is all auto do stuff for you. All you do is make units and tell them where to move yet it is one of the highest skill based games out there.
You gotta play real life guitar hero, it's the same thing
i have a term for RTS (real time BS. lol)
because i am bad at them 😛
I love rts
Well now you're just being contrary
No not at all
starcraft is literally one of the most mechanically intense games on the entire market lol
You can win with less resources lol this is why you are bad at it
You could give me a 3x resources handicap and I'd still lose vs the worst starcraft pro.
i think it's rare when you get two equally skilled players, then it's almost luck of draw, who gets the resources first
Still no.
well speed is a factor combined with resources
There are so many times in pro games where the person with less resources wins
Go watch some pro StarCraft tournaments sir lol
Theres also a huge amount of knowledge and tactics that go into it
you guys know there are still age of empires 2 tournaments? Those guys are masters
Yeah I mean in most esport games mechanics and tactics/strat/gamesense are both important at the same time. If you're bad at one you'll probably be screwed, at least at the top level.
the reason i think this is because you're essentially not preserving units in rts games, the armies just die, because the guy guessed right what you would build, and had units that counter it perfectly... and so you make a whole second army. there is nothing else you can do in that situation except buy for time while your main army is dying and build a new army. so it's fundamentally who has the most resource game, it's not skill based, if it was skill based you could use your army that has -80% disadvantage against the other guys troop type, and still win and i am pretty sure this is impossible when the other guy can micromanage as good as you.
Hell yeah that game is amazing
People preserve units in RTS games all the time. They call it micro
Literally how they manage the micro movements of their units is designed to both do damage and preserve their units
100% but the level of countering i am looking for just doesn't exist in the average rts game
Bro your arguments on this subject are terrible and tell us you know barely anything about rts. Not trying to be mean but if you actually played or watched high level you would understand.
I feel like its not the level of countering that yoy're looking for, its the style of countering.
Yeah to be honest I don't even play starcraft and I know that's wrong haha, there's some playstyles that are notorious for relying on having insane mechanical skill to pull off, and once you do they are broken as hell.
Like literally just the type of gameplay isnt appealing to you, and thats totally fair.
I've definitely seen people with a large disadvantage win battles in RTS games
Just by managing the battle better than the other person
And that can be all the difference in a game that is so moment to moment
i mean because there is a whole scouting element to it, and fog of war, and stacking bunkers/houses (different defenses all designed to buy time), different terrain advantages can come into play too, but i was just expressing that fundamentally you cant out micro someone equally as good as you in micromanagment, when they have a troop type designed to kills yours. they basically already won unless they make a huge mistake.
time is probably the most valuabe thing in rts - which directly relates to resources.
"you cant out micro someone equally as good as you in micromanagment"
Well I mean yeah, in the same way that if you're playing an FPS game and the other guy is just as good at aiming as you, you need to find ways to outplay them that don't involve mechanics
In equally matched opponents in any game, luck determines the victor, thats just... how things work.
i feel like skill = you should win from a disadvantage/losing position, and you essentially can't in an RTS if you have the wrong troop type for whatever reason. so you're relegated to measuring resources to see if you can build an army that can counter their current army. lol (so you win from disadvantage by making a new army, not using the army you have that is easily countered)
i don't get how i'm wrong on this, it's literally the gameplay
Yeah that's what we're telling you though, that statement is wrong. You can easily win from a losing position in starcraft
You mean you CAN win not you SHOULD win.
What you're saying is that you cant outplay someone better than you? I mean... fair I guess.
If you have the wrong troop type, wasn't that your choice?
https://www.youtube.com/watch?v=ivVWnmqousY here's a high level player getting mad because he outplayed his opponent (bought anti-air units to counter his air based army), and still lost anyway because the dude had 500APM
Sounds like you didn't scout out your opponent well enough to gain the upperhand
RTS games are probably a bad exanple because the macro play is as, if not more important than the regular play.
Knowing what units to build is by learning how they are building is an important part of making your strategy
but also, again, micro can beat macro every time if done well. I've seen crossbows beat skirms in aoe2 more than I care to count
Also making a sacrifice play to allow you to alter your strategy is an option.
Send in a decoy army to die while you build an army to counter theirs
yeah that's true, but if they micro as well as you, and their troops have advantage on yours, you lose that specific battle no matter what. so micro is only viable when you do it better than the opponent. otherwise, go and make a new army that has an advantage on theirs. that's the only way to turn it around - which basically makes the game about resources, but i guess this specific situation isn't common since players are just different skill levels anyway.
I think the reason you are wrong on this is that you are an absolute defeatist about the gameplay "If you don't get resources you lose. wrong unit, lose. bad map, straight to lose."
👀
Sure but you're saying that the skill in the game is bad because they're better than you at Micro AND Macro?
The reality is that those things factor into the game, but they are not outcome determiners in and of themselves.
That just proves there IS a lot of skill to it.
Doesn't that apply to every game ever? I mean if you're on the same level mechanically as your opponent, the only way to beat them is through better strategy and decisionmaking yeah? This would also be true in shooters or even extremely mechanically intense games like fighting games or something
i totally lost AOE3 games that lasted 5 hours, because i just wouldnt die, and we both ended up making skirmisher troops, with wood and food, and he still won in the end despite me microing better, all because he had access to more resources on the map.
but i did make the game last 5 hours.
so there's that.
Why did you let him have access to more map control? Sounds like you make a mistake somewhere
i guess yeah
Aoe games shouldn't last 5 hours
Tell that to blackforest maps
I think that's the issue lol
it was a blackforest map LOL
how did you know 😛
on aoe3?
yeah
To be fair, I never really played aoe3, I thought it was a fun solo adventure, but a poor RTS
That's when you find his IP and hack his PC. Then type skill issue from his PC as you won the game.
just reset their modem for a minute
I knew I should have worn my bacon shorts today!
"RTX4090 paired with an AMD 5800X3D CPU can drop into the 30s whilst in the denser populated towns."
Thank God. I hope it's fixed soon
Yeah! I hear its reviewing very well! Can't wait to play after FF7
I'm sure you'll get some firsthand reviews here 👍
Yeah. I'm talking critic reviews
Player reviews will be all over the place just due to filtering
"I can't fast travel? Time limited quests... 5/10"
lol the whole i have to walk in a game to play a game... review, and 1/10 because of that.
it's like saying "I HAVE TO WALK IN HELLDIVERS?" i've seen reviews similar to that in other games where walking makes sense
Okay but in helldivers I definitely would love a buggy/bike strategem to call down to zoom about the map
yeah it's just mainly the issue is not the walking, it's that the game might just not have fun gameplay to really immerse the player, so all the player can notice is how slow time travels when they walk, rather than the player being focused on the game itself.... it's just people cant aticulate that well and it makes it seems like they are just upset they have to walk.
Yeah, for sure
There are definitely times where you just need to trek across the whole map and it's a pain
But like the Halo 2 Gauss warthog would be an AMAZING strategem
i was too busy worrying i was walking into bug patrol on helldivers to get annoyed by the walking lol
oh for sure
Being chased down by a bile titan while your shotgun copilot shoots bugs in front and your turret guy blasts the titan would be an awesome feeling
there are lots of obvious troll critics, and people who should be banned (like on rotten tomatos), but critic sites ignore this, often despite obvious racism (for movie critics) i don't really hold critics in high regard tbh. and the player/regular people reviews in the past 10 years have become jokes too. people with their dichotmous world views, if it's not their way its the highway and the game or movie is 1/10 bad just because 1 element didn't line up with their expectations. like to these "critics" i say grow up, get some nuance and add more dimensions to your review... and also learn that criticism is not just insulting/abusing people 😆 constructive criticism, should be majority praise, and being able to speak toward the good things too. (i mean i know i need to work on that too, but there are people way worse than me out there lol).
GM has been giving out buggy to people over the last week or so
Its probably the next stratagem to be released
did they release the boss yet
the new stuff they were doing in the game is leading to hive lords
Here's hoping for a mission where you're being chased by hive lords and the entire mission is "escape to the extraction point" and everyone gets the buggy strategem for free
Or maybe there's a chance that a hive lord just shows up on the mission, and the objective changes from whatever it was to "Survive and extract"
maybe we'll ride hive lords like dune and that will satisfy your need to not walk and ride something 😄
I much prefer finding a CC or critic that aligns with what I personally enjoy out of gaming and see what they think because its pretty accurate over reading any discord user review of a game
I will usually have a base line instead of just some random review of a game
i usually just watch a gameplay video, and if that makes me want to play the game then it's probably a good game for me. 😄
sometimes i read the steam negative reviews, but i can tell which points are personal preference/unreasonable, or actual issues with the game.
oh! I usually read reviews after im done playing a game just to see their thoughts on it!
i would do that, if i just felt like it was a good game, then i'd play the game and read reviews after so i don't accidently bias myself. but sometimes i have doubt so i check reviews first before buying. i've still bought lots of games after reading the negative reviews. since sometimes a lot of the negatives people point out just aren't that valid to me.
DD2 has framerate issues on the consoles even, so it also have it on PC.
Might also be it needs more singlecore perf to carry it aswell
yikes. looks like it'll be rocky launch
Auch unser Olaf hat den weg zu DD2 gefunden...
#dd2
#dragonsdogma
#politik
#politics
#olafscholz
https://www.youtube.com/watch?v=cuA2mMhGjGI
I'll definitely be picking this up day 1
Watch the latest Dragon Ball: Sparking! ZERO trailer to see characters like Super Trunks, Dyspo, Kakunsa, Master Roshi (Max Power), Nappa, Burter, Toppo, Jeice, Super Saiyan Kale (Berserk), Super Saiyan Broly (Full Power), and Hit duke it out in this new game in the Budokai Tenkaichi series.
Dragon Ball: Sparking! ZERO is coming to PC, PS5, an...
Set forth on your grand adventure, Arisen. Follow thy heart to seek the truth. Pre-order Dragon's Dogma 2 now! Coming to PlayStation 5, Xbox Series X|S and Steam on March 22, 2024.
https://www.dragonsdogma.com/2/
https://twitter.com/DragonsDogma
https://www.facebook.com/dragonsdogma
https://www.instagram.com/dragonsdogmagame/
Catch up on the f...
In honor of Akira I hope this game turns out great
DD2 is out for those playing
I have upset stomach stopping me from playing. Did it live up to the hype
i think its only been out for like an hour.. anyone who gives you a review on that time isn't worth listening to XD
I do hope people enjoy it though! Personally gotta finish FF7 and playing this new Solo Leveling gacha atm before I try it out
is the game good? I really enjoyed the manga!
just started so i have no idea haha
i know it multiplayer raids which i wanna try out
the manga is good! i also enjoy how they are doing the anime
is there quad A batteries???
fun so far but barely into it lol
@everyone is Derp_souls in this discord?
Please do not use the everyone ping, on any discord. ever.
Luckily I think this discord has it turned off, because you would have pinged some 20,000+ people.
Anyway you can use that same @ command to type in someone's name to see if they come up. just don't hit enter unless you actually want to ping that person.
ty
@rigid inlet
Sorry didn't see that channel.
$70 single player only with micro transactions.
Wait...
This isnt EA?
Nor Ubisoft
I can’t get behind anyone complaining about anti-cheat software, even in a single player game
The micro transactions do literally nothing. People who haven't played the game are complaining about them lol. All items being sold as a micro transactions you can obtain within the first hour of the game for very cheap.
With the exceptions of 1 thing which is like 2$ and would negatively impact your game in my opinion.
The PAID character edit can also be obtained with in game currency an hour into the game and is also cheap. Whoever posted that clearly hasn't played lol
I agree micro transactions are BS but you would have to be stupid to buy them in this game.
Micro transactions have never bothered me, none of the games I’ve played ever sold any kind of power so I never paid them much attention
If a game I really enjoyed has then I will occasionally buy some just to show some added support
Im also all for anticheat.
I mean, both companies get something for it that's for sure.
Anti cheat is likely in there due to the ability to hire other players pawns.
Imagine hiring someone's pawn and it breaks your game.
Yep, I spent all last night playing, the game is great.
It is distinctly NOT a souls game, but an action combat with totally different DNA
The MTX choice is weird, but after playing, it feels like them being available is kind of like an "oops I messed up and used all of my rare valuable <items> and cant find any more, but I really need one right now>"
Is it as hard as a souls game?
I would say no. You can up the challenge by not having your party of pawns, but its also very different. When you die you dont respawn, you get a game over screen.
What ones are rare or valuable? Only thing I haven't found in the shop is port stone
The portal stone, like if you use them up and REALLY want to fast travel at a point I could see lazy people buying one.
Port stones kind of take away from the game imo
Yeah, I doubt I'll use them much, especially with oxcarts existing.
There are random encounters that you won't get to experience. Also the currency you need to even use the port stones are pretty rare.
Only issues I've experienced were: its really easy to accidentally sprint off ledges and die, and after playing for like 6 hours my sound got all wonky until I restarted.
Yes I almost jumped off a ledge too lol
Thank God my dude caught them self before I fell
But like the actual game? Fantastic. Loving the combat.
What class are you?
I went with mage first and it's a tab boring so I might switch to melle later. I'm also only 2 hours in though lol
I tried out all the basic ones to rank 2, but unlocked the greatsword and never looked back. It feels great.
I think the mage probably feels better when you unlock the "use stamina to cast faster" core perk, but I didnt try it much. The protection spell helps a ton because you're so squishy. If I was gonna main mage, I'd probably have a pawn that does support so I can focus on blasting.
One of the great things about the class system though is mix and matching the passive perks.
I really want to unlock the mystic spearhand. From the trailers that looks like itll be right up my alley.
Yeah I made my 2 cats for arisen and main pawn. I'm a mage and main pawn is fighter tank
I mean the port crystals are useless if you don't have the currency to use it
So if anything they should be selling that instead and people might actually buy it
Yeah I won't even be using it though since I want to see all the random encounters
But also... you have to pay to use said marker not just buy it?
Yeah I forgot what it's called but once you put down a port there's another currency to actually use it
Wow lmao
That was a thing in ds1 too
It's to prevent people from being able to fast travel too easily
First game had infinite port stone later
Like in endgame
Curious if it ends up the same later for this one
It would make sense that it does though
Yeah but that makes sense. At end game you have seen everything so if you want use it go for it haha
I bet it will
I def will. The idea of not having fast travel is annoying to me Xd
Max 10 markers. Put in good spots and fast travel porting haha
I just don't understand why everyone is throwing such a fit over this game
The only issue is the fps the rest of the "issues" aren't an issue.
I can see people having issues seeing so many mtx for stuff that they find should be free when they are in most single player games
Think of it this way
Its just annoying to see that practice
I can see people finding issues with it
I personally don't
The investors say we need mtx. The devs go okay what's the most useless mtx we can add to the game to make the investors happy that won't affect the players.
I whale gacha games
So like mtx for any game doesn't bother me
Its understandable some people seeing that a nickel and diming
Not every
Why are they mad about this one is what I am wondering. Lol
It's been a thing for years.
Even the RE remake had mtx
What is another single player capcom game that charged you for appearance changes?
I can't remember tbh
That doesn't matter
It's not like it's hard to get.
Its the fact they are charging for it in the first place that people have issue with
I could understand if it took a long time to get or alot of grinding.
Going back to my last argument. If you ignore it, it can't hurt you
Like what a hill to die on
People are sensitive about mtx lmao
I am glad that this is the mtx they added because it could be so much worse
Also cheat engine exists
Like they could have just made a cosmetic or two
If you need it just use cheat engine haha
Look at Mon Hun
They made like a dlc to buy a set of cosmetic armor
They didn't charge you to change said armor
There really isn't a reason why they had to in DD
I honestly think it was to make the share holders happy
Maybe. Either way. It backfired cuz it alienated new players
Haha
I can't wait to start playing myself once I finish some games up
I had no idea that FF7 was gonna have so much to do that I spent way more time than I thought. I didn't even get to make my pawns yet in the CC z.z
I don't have a PS5
I do have a modded PS4 pro I used to play red dead and GOW lol haven't used it since.
I can't wait for the day that Sony does Day 1 PC gaming for their stuff haha
Hopefully they realized after the success of HD2 that its not a bad thing
While I don't mind console gaming... I much prefer having options
It makes no sense. They lose money on their consoles so why not sell the games to every platform?
Well according to Sony they stopped selling at a loss on PS5 back in 2021
I understand why they don't want to multiplatform all their games but it just sucks xd
Sony one of the few that can dominate a singple platform when it comes to that
I'm with you though day 1 PC would be nice
*single
Nintendo does a fantastic job too
And I understand why they don't multiplatform either. They can have people pay full cost on games like 20 years later xd
exactly lol
Pokemon can be 8 years old and they still charge $59.99 lol
But I think in terms of FF7 PC release in May right?
you know what would be even better? NO MTX at all! It's only going to get worse from here. i remember when people were outraged about horse armor.
The market will continue to deteriate (sp?) just like it has for the last 20 years.
also correct me if I am wrong here but DRM and anti-cheat can prevent people from doing mods on games which is a huge part of playing single player games on PC. so that's a bad thing.
even if you dont care about DRM on a single player game, the fact is, there is NO NEED for it, so why piss people off with it?
also apperently you get ONE save file? and it's saved on their servers and NOT on your PC?
F-K THAT
oh, and I dont know if it was said before but at no point before the launch did they mention the MTX existing. which is scummy.
There's a lot more nuance to the things you're talking about tbh, at least as overall concepts. A lot of players enjoy "live service" games that update indefinitely over many years, and that style of game simply would not be possible without MTX or DLC. Similarly anti-cheat enables many competitive games to be... Possible at all. Competitive shooters especially would be completely unplayable without it.
DRM is probably the most unanimously disliked one, and yeah from the consumer POV it kinda just sucks tbh. But it does undeniably help lower the rate of piracy which increases profits, hence why so many games do it. Games are extremely expensive to make and ultimately run by companies and investors, so something that increases profits with very little investment required is often appealing to studios.
That said I don't know much about Dragons Dogma, from what I've heard it's had an extremely rough launch. Sounds like they took all those things too far.
I dunno why there's only one save file, that seems like an odd choice, but I can understand the no mods thing. If players were able to mod their game freely, they could completely break the pawn system by maxing their pawns or hacking them to have infinite stats/items and basically completely ruin the multiplayer experience.
I have zero issues with anti-cheat in multiplayer games. I have every issue with anti-cheat in single player games.
also an arguement can be made by some that piracy doesn't actually hurt sales. Unless someone has hard evidence to prove otherwise, i'm on the fence about it.
ya but look at skyrim. if it didnt have mods it would have been a dead game after a year or two.
Okay but... who cares?
a lot of people apperently.
It's okay for games to not have a continual audience for years to come 🤷♀️
which in retrospect might have been a good thing cause it would have pushed them to make a BETTER game next time and actually not release it a thousand times instead of giving us a new one...... sigh.
modding is a double edged sword.
but at the end of the day. if a game is single player only, people have every right to play that game how they want because it does not effect anyone else.
and people dont like it when their rights are restricted.
Yeah, I think the point is that DD2 isn't "single player only" because of the way you're expected to interact with the pawn system and other players via that. It's asymetical multiplayer kind of like Dark Souls and while you could play it entirely offline, that's not the 'intended' way to play.
So given that, it makes sense to restrict modding and stuff.
perhaps.
I mean it does, you can even ask pirates. I used to work in anti-cheat so DRM was something I did a lot of research on, and perusing threads on piracy forums and subreddits it wasn't at all hard to find people who said the only reason they purchased X game was because it was way too hard to crack.
The real question is whether the negative PR cost is worth the increase in sales, and that is much much more debatable and harder to quantify.
As for the anti-cheat on a singleplayer game... Yeah it's odd. Only thing I can think of is they added it as a protection for their monetization systems. From the consumer POV it's just a bad thing.
you know amusingly, despite all my issues with modern business practices with video games, I dont have an issue with newer games being 70 bucks these days.
inflation is a thing and im surprised it took this long.
i swear games used to be 50 back in the early 2000s.
Yeah compared to the 90s and 2000s 70 bucks is still 2x cheaper than they used to be, adjusted for inflation.
although to be fair.... Steam has utterly spoiled me with sales and I almost NEVER buy games full price OR on release.
i can only assume that this is true. the anti cheat is to deal with people getting around the MTX cash store.
i recall people easily got around the MTX in shadows of mordor 2.
which they eventually removed, but I doubt they rebalanced the game to work without it.
From my perspective as an anti-cheat guy the only real reason you'd want it is if your monetization was in some way tied to players being unable to circumvent something in your game. Otherwise people cheating in games they already paid for shouldn't matter (hence why we don't feel the need to install anti-cheat in Enshrouded).
So yeah probably progression MTX or something, or something they'll add in the future.
ya.
There's one save file but you can just back it up and remove it from the location if you want to make a new save
Nah. seems unnecessary.
like build limitations in games, especially ones where the files are saved to my hard drive.
sigh, imagine the maps I could have made in TS:FP if I wasnt so dang limited.................
You can switch between all the classes at any time
So a second save really isn't needed but I see people wanting it
are there different story paths you can take?
in an RPG? :S
I am like 4 hours in and have barely done any questing I have been exploring
I don't always need choices I like to enjoy the story for the story
Hello everyone, does not let a friend on the server / what to do
My choice is if I want to do side quests or not haha
I don't think this is true. I read a review on someone who had it autosave with the stuck in the floor which bricked their account but they found a local file to delete that allowed them to make a new character
The one character save file is currently a thing though
I think the choices aren't like click yes or no options but there are timed quests so if you don't do said quest right away it will proceed without you
Think. Child needs to be rescued.. you don't do it for x days... instead of finding child you find dead body/bones
Yeah, that's how the quests work, and most of them aren't like that. The game puts an hourglass timer on quests that are timed so you know if you've gotten one that is going to have consequences if you don't do it.
There may also be situations where if you do certain quests, others might not be able to be done, but that's kind of a normal thing.
Like if a city gets destroyed through some main quest, quests in that city wouldn't be doable presuambly. But we don't know how much the world will change during the course of play really.
Anyone been playing dragons dogma 2? If so, what are your thoughts?
Feels akin to a well modded Skyrim but on a better engine. I'm loving it not sure i like how much it doesn't tell you... But...
Im excited to complete a playthrough and then another one when some overhaul mods come out
About to play later tonight, read a lot of reviews, yikes on steam, but a major issue is that you apparently can’t create more than one character? I find that extremely odd for a single player rpg
I'm avoiding it for now honestly
crapcom needs a bit of a break imo
