#My “Theory”
1 messages · Page 2 of 1
UI does look halfassed ngl, especially with some text being off centered
The individual drawings whenever interacting I don’t mind, I would have actually liked to have that ideally. But I think the demo UI was perfect enough and I would have preferred the overall game to be like that in presentation
The 3rd screenshot just looks hideous though and if imma be honestly I can’t entirely articulate WHY but it feels like there was 0 effort besides placing a couple sprites onto a backround image and calling it a day
Well I think theyre more focused on optimization rn. Plus we're only day 2
I like it but sometimes weapons just lose all their momentum mid swing and istg the enemies can 1 tap u by looking in your general direction
im just hoping in the next 3 months this will be behind the game
It's literally an illustrated scene, def not just randomly placed
The format itself is the issue
i think the ui is fine besides the jank
Would you rather it just be like a button to open the shop
i hope we get more cutscenes though
Yeah the first one is really cool
The AI isn't bad
I found a bug that skipped it on my first launch tho 😭 that and the character creator. Didnt even know it was a thing until i watched a stream
I started with no weapon and just grabbed the flail in the cellar
Thought that was intended
If it had the visual design of the demos presentation then 100%
Shoehorning a shitty indie VN aspect is just super weird and stands out oddly when compared to the aesthetic vision for the rest of the game
i had the jester bug at launch
the lighting?
I disagree
some of the lighting does look a bit off, as if it doesnt fit the room
I like having things to look at
And the art is beautiful
Demo UI was like utilitarian, nothing to do
What happened to the cards in the trailer though? I assumed that was a UI that players could use to pick the fight they wanted
i hope that they get rid of some parts of the maps becuase i feel like some of them are to big for no reason
i imagine it was part of the scrapped build mentioned in the og post
My leading theory right now Is that the playtests are still happening right now and the version we got is the unplaytested version because GameSeer pushed for it to be released and then pursumably major updates in the future will be what the fruits of the playtest
Same, seems that was just an animation and the cards are what we see in the jester. Which ngl makes more sense for the game
Nah doubt it
i like exploring but we dont need a whole open world city just to fight in a corner
i just think as a whole for the game they're teetering into everything they can do without picking a side, do u want a sandbox fighting game or a roguelike? standardized "game" ui or more fancy in world ui like the tavern?
hurts pc
publishers ruin everything
Slums is unfinished and you can literally go on for miles, past the army camp and stuff
forest and alley are the same
Imo all that should be like some 2D trickery not actual rendered models when theyre so far away
Well the reviews on steam are "Mixed" right now, so hopefully that encourages them to do something
Yeah
That's the Open World gameplay actually
That's not a bug but a feature
Lol
if we get optimized maps and stuff and they rebalance the combat it will be 10/10
Fr
And add a confirm button when selling shit lol
Lost 20p early game because i accidently sold my flail and had to buy it back
Oh and fix free mode
This is kinda something that bothers me with forest actually, it feels like a SUPER isolated island rather than an actual forest when everything around it is just a huge png skybox
I don’t know if the ppl in charge of map design have experience with it but you would figure it’s known that you can still put 3d objects outside of a playable zone but have them rendered to simple models in order to preserve immersion and playability
I hope we get more stuff to do in the future with the npcs so they're more interactable and less just menus
I sold some shit accidentaly too lmao
Option to sit down, maybe build relations with them somehow so we get some benefits like cheaper items or more card options with the jester
Play some risky card/dice games with the jester to earn some money or smth
Just give us more to do in the tavern so it's more than a menu
Maybe if you tell him a good joke and make him laugh he'll give you 5 dollars
Or your next game is free
Or that
Or you get 1 more card option
Maybe he gets your next opponent drunk or smth. Literally endless options
Would be so cool
Lowk im gonna make this a suggestion
Tho tomorrow because i got to sleep now
They don't even have a bartender in the tavern, maybe if you pay them, they would make your opponent the next morning have a hangover if the bartender gives them free drinks all night after you paid them or smth
Or simply having a random chance that an opponent is drunk or has a hangover
Innkeeper could do that
i want to be able to be drunk in halfsword
i think it would be a fun challenge to see someone try to beat the game as a alcoholic
I wish the blood looked as good as the trailer's
and wish it worked in the Forest map
I believe
how confirmed is this?
this kinda makes sense
Honestly I thought we’d at least progress to different areas of the kingdom instead of one tavern the entire time
I was super dissapointed
man considering the current tavern
maybe it's good we got just the one
https://www.reddit.com/r/HalfSword/comments/1qsjm6g/strength_system_is_the_worst_part_of_ea_and_not/
good read
even tho it is from the reddit its not full on raaaahhh halfsword devs evil spawn of satan robbing us
This explains a lot really
Not sure if anybody has properly mentioned this aswell but one (one minor) instance of it not really being the devs fault would of been to tokyo game show
They were forced to make a "safer" version of the game to showcase to audiences to get the word out there
Which also probably took time out of development and might of also fucked the pipeline a bit internally because they were scrambling to get a clean sterilized version of the game out for this one specific instance
we quite litterally got scammed for 20 bucks
I mean... no offense but
i feel like almost any game after 2020 you should just dampen your expectations no matter how good the game looks / renowned the studio is, theres hundreds of examples of things just reasonably not living upto whats promised, and hell all i gotta do is mention cyberdunk as the main outlier
Is it annoying? Is it Unfair? Is this not right? Is it scammy?
Sure, to everything but that's kind of just how the cookie is crumbling rn 🤷♂️
i didnt think it would be exactly as they made it out to be in the trailer but to tell us "you're getting a new and refurbished game" only for it to be an older version of the game with almost all of the content shown missing is insane
Pretty sure they had to do this because the game ran like shit and it still, runs like shit
If the game is made with UE5 you should always drop your expectations for what's to come
UE5 is just a makeup set made with lead, the game looks all pretty but there is always major performance issues
Like name 10 UE5 games that run well that isnt Fortnite, i only got 1, and that is The finals
I don't remember that we could do that type of slices in the demo actually.
I think we actually got the real EA of Half Sword, it's just that they can't test everything for every config or 50 differents config hardware setups.
It seems that with DLSS and Frame Generation, my game (in medium graphics) runs at 130 to 180 FPS without any issues.
In Epic settings, it runs at 50 to 90 FPS on every map, even slums.
But i do have a RTX 4090.
For less powerful hardware, i did have between 25 to 70 FPS on my Steam Deck, with full Controller support.
There's no theory about anything
What resolution
I have a 3440x1440 monitor, but there's no support for 21:9
So i play in 2560x1440, which fully render on the monitor without black bands
Never ever say "I get X fps with framegen" that is just bad practice as it doesn't paint the full picture
ahh yes the cutting right trough a helmet update
Half of 180 is 90
100, frame gen is taxxing
Surely, but it did helped a lot.
Without frame gen, it's about 50 to 90 FPS
So 100 fps on medium with upscaling AND FRAME GEN at 1440p on A FUCKING 4090
That is fucking horrible
Yeah that is trash
It will get better with days or weeks, we all have a different hardware setup that works differently
deadass like bro not all of us have nasa pc's🥀
Now, they're getting data on how the game runs on our hardware
hopefully gng
Even with a nasa pc that's like what 4K cinematic should be running on a 4090
but instead its 1440p medium
Btw people have been saying dlss does nothing for performance or very little, thats because with dlss off the game runs at like 75% res im pretty sure as it uses TSR
ye
The issue is still that they probably wanted to do too much with the visuals and the details
Like why do we have a fully rendered eyeball, even from the inside of our head.
With mirroring
It's on the Forest map, and we can see the trees in the eye
Someone made a post and zoomed into the eye, the iris isnt a texture, its actually geometry
The optimisation doesn't exist lol
Yeah, Nvidia Hairworks is known to cause FPS drops
i still suggest not refunding it tbh
I imagine people continue to use UE5 because the graphics "turns heads" and is easier to sell to people?
there's NO WAY
i believe it'll be fixed soon
Ive heard godot is a good game engine but im not an actual game dev so idk about that
they got 200k after the first hour it launched
Look you can see the Lumen shadows
Actually you know what the biggest tragedy is with the full release?
No willie, 0/10 trash game
There's a post with a video zooming in
where
If i could donate, i'll do it.
They just need time, it's just a very small team trying the impossible and they're funded by GameSeer, i'm still happy with the delivered products.
But as you said, not everyone got a nasa pc
that small team can become a large team with the amount of cash they got from the game
Willie has been replaced with Ferdinand and Blagewerktungen.
Willie have name, and a deeper voice xd
For me sometimes slums lags to 5 fps and sometimes i can play at slums with 60 fps+
We can estimate at least 22'000 copies sold, many refunded.
But they got a lot of money now, GameSeer will take his slice too
ts game has insane potential i wont refund it
In the mud, near the river.
That's the buggy zone and the player fell off everytime
And there's an easter egg, if we can name it like that.
If you're light enough, you can walk slowly on the bridge and get in the village.
There's a chest with a weapon in it, sometimes.
And some armor further
i never came across this bug, pretty sure it's supposed to be slippery too
I WANT MY WILLIMJARO BACK
In the demo, when we lost an arm or a leg, our character was just crying on the ground.
But now, we can still get up and win the fight
With like only 1 arm in total
-# cumberbatch? 😏
Damn thats cool, i hope the "win" screen or the "death" screen isnt as fast as a cut in anymonre
Just Benedict
Sometimes i just wanna see a battle continue on, or try my hardest to keep fighting
Benedict Ihavenolastnamebecauseimstupid
And we got the Skinwalker from Alien : Romulus in Half Sword now
I liked going trough the abysses in the demo, it was like a 1-life run beating willies on the way until baron.
Now it's zombies, falling on the ground when they kiss a hammer
Zombie bites are supposed to do damage or is it another bug?
They r supposed to do damage
But if you have armor they dont
When you're a beggar and have light clothes, they do damage
i don't take damage from them for some reason
I don't anymore, even when they eat my face or feet
probably a bug from one of the two hotfix
rip zombros
I mean in a lot of trailers and screenhots n stuff im seeing they are way deadlier now
especially because of how the physics sometimes fucks your chars arms up sometimes you cant defend yourself making it an easy bite for the zombros
Yeah if you fall or if there's 2 zombros, it's nearly death
i also can't lunge with the messer
The messer is sometimes really good, and sometimes it doesn't slice at all
But every hammer or mass are doing their jobs
You guys tried hiring soldiers that fight with you ?
I find it weird how the mercs dont show up normally in the tavern
you actually gotta hire them from the trainer first?
Yeah, and pay them for a day or more.
If you don't pay them enough, at their last day they will leave
Some of them can win a 1v4 without you fighting.
They're strong
And if they fall without getting up again, you can just grab them by the arm and lift them yourself.
They will come and fight again.
I think that it's a bug, or they're too heavy to lift themselves alone
i'm pretty sure you couldn't easily lift someone like that in the demo
i think it's because of the difference in weights
I love this
Maybe cause they are making more stuff behind the scenes??
Messer literally saved my life
I had a spiked mace and was doing really good in the abyss until a fucker ran at me and immedietely ate my hand off
And then tackled me to the ground
Nearly died but managed to get up and used the messer I had equipt to dice up the brains of the last few, all while basically being dead
Messer clutch
Im too broke to afford them multiple days in a row (at soldier tier)
Ive used them to carry me through commoner and militia tourney and then let them go
i hate the fact how you might be right
looking at the trailer they run the game in high graphics no lag at all i have a VERY powerful pc that can run cyberpunk at rtx high settings no framegen at 20 fps
yet its laggy as hell
due to the grass
and the trees
and most stuff lacking
they delayed the game to fix some stuff yet nothing was fixed
"Something went terribly wrong with the EA build so they secretely fed us an old build and roughly threw in some new features"
It's just too much
The reason things look different is prob optimization
They realised they didnt have time to fully optimize the new stuff they wanted so they didn't give it to us and it'll come later when it works well
actually you prob right
that makes more sense
considering how the blood is ahh but it goes darker over time so yeah you right
Yeah
We don't know what it looked like b4 the delay
Prob worse optimization
i just HATE when i see grappling like banging the npcs head against the wall only to find out once again the grappling is ass in the actual game
Okay, so I ain't the only one that noticed the missing features showcased in the trailer, also the slums has problem with the tents (I guess raytracing or some other different light source) and not the foliage
tbh before i was guessing that they delayed it but it was taking long and if they delayed it again before the release date there would be outrage so they probably released it and removed some of the stuff they couldnt finish
There's a time when you'll have too much money.
More than you could spend
And i'm feeling rich with my 800 pfennings
Yeah
Also what kinda irks me is the lack of boss battles for each tier, just the turney
??
The tourney has the boss fight
Wish they played the boss music tho
They don't do that anymore which is weird
It was always 2 pars then trios afterwards for me
It should play for the champions as well
i had 7000 before i had to sadly had to spend it on a another poleaxe that had gold but i just earned a quarter of that in 5 minutes
Game atleast dont go 1 FPS mode when there is more NPC's then 1.
The last fight in the tourney there's a really big guy with 2 others. He's the boss there's just no boss music for some reason
Yeah, the NPCs are optimized a bit. Although I feel the lag during the riot game mode
The baron on the lord tier, yeah. But beforehand I have not noticed any distinct bosses on other tiers
7000 on a polearm?? 😭
There is on all the tiers
One guy twice the size of the others
I haven't noticed tbh
Same thing in the champion mode
like it costed not 7000 but i had little left but with my daddy money ahh battles i got a quarter within a 2 or 3 minutes
would i be able to post the leak that happened before with the crossbow thingy considering how the game is released and we already have all those things showed in that video
Yall in the end game what happens? Can you still fight in the lord tourney or wtv after you beat it?
Can you fight in all the other tournies?
I mean
I think it's fine
Altho fire and heraldry arent in the current build
Nothing, you just win the lord turney and receive parts of the barons armor
Repeat ad nauseam
Yeah we dont have the fire and the custom armor thingy but one thing i really want the the custom armor coat of arms imagine making up your own coat of arms would be fire
Yeah it's planned for the future
Altho rn I'd be good just wearing any default CoA idk why all the tabards and shields are so colourless rn
Tbh i was clicking refresh on the steam page for 9 hours trying to get it to release faster or something and if they delayed it wouldve been better but i wouldve just went insane and lit my computer on fire
yeah everyone was literally on the verge of madness for the game but then it comes out and they say it should've been delayed
as if the same mfs saying it should've been delayed wouldn't have gone absolutely mad if it was
It was worth waiting for though the grass and trees was badly optimized probs due to that but for me everything felt fine except the free mode
Holding off till march would have been completely fine
Trailer was def made before they removed some systems for needing a bit more work
Everyone wouldve gone insane but wouldve been the better choice
Like the gamemodes missing, that blood
Honestly just admitting that it was raw and needed more work would have been fine
Yeah they should have just gave us a few more WIPs to quell us
Then release in March
or at least give a small anotation that the features depicted are not yet present in the EA
It is a very, very fun game. And i see their vision clearly. But it is a buggy laggy mess
true
I was happy that my pavise was working as a good makeshift backplate until
fuckin butchered
Turned into a turtle
Born as a turtle Turned into a human and forced to be one
did he just snap your spine lmao
I wonder if people IRL ever had a pavise for the sole reason of back protection
if your armor does not cover your back it could save your ass from an errant arrow or such
hit you with that
that reminds me that the HOOK is gone 🙁
or small scythe on a long stick
I really hope we get a bar fight scenario where I can beat someones face in with a stool or other improvised weapon
would be a nice break from the armored slugfests
fr i'd love that
Valorant
we need more just, casual fights that don't have some dude being sliced into pieces
real
agreed
I think that there should be loadouts for each tier so when you fight a lower tier you have the same level gear they do
so you cant just curbstomp them with your full armor set and polearm
yeah
Great example tbh, bcs I dont think valorant uses any lumen
Yup yup
Honestly they should have just mirrored how examinas arena worked
There’s still plenty of time to refine it though, and it’s still fun, so im not worried
exactly the system I was thinking
examina has some pretty good lessons for this game in terms of UI and UX i think
I do hope we get mod support one day so we can add magic to this game
They should also ask for community translations between languages.
This is much easier than doing it with AI or paying peoples to do it.
It is only half translated for now
i want to make a dungeon crawler with magic and shit
lmao literally
works really well, at least in game
upgraded to a tower pavise
this game has controller support, just set the controller to "gamepad" in steam input
Can even fight with a pan
yeah cuz where is the pit and bridge map
love this map to death
dang I wish it ran that well on my PC
all outdoor maps aside from arena are laggy as hell
despite having an intel i9 and 3080, not the newest but should be able to eek out a decent framerate
I saw someone posted this tech in use on the Forest map, the WIP channel is full of stuff like this by the way, all being teased for release along with EA.. bro
Yeah, not sure why its not a setting unless its built into one of the graphics presets. I mean some of it is supposed to be an update to EA and some was released for EA. Bare minimum RT blood is in EA now, that skin tech is, etc.
Also if the demo was 5% of the game and EA is 40%, I’m not that hopeful for the next 60% if what we’re seeing is truly 40% of the progress they’ve made over all this time and not in fact an older fork/build
I didn't think EA was 40% but yeah. Galaxy already fixed most of the blood issues and it should look like the trailer now if its included in the next patch
so no more cartoon blood
Some good news at least, and yeah I think it was said that the demo was 5%, next fest was supposed to be like 10-15%, and EA 40%, should be an easy enough quote to find, I’m in the ballpark though if not correct
Yeah that’s good to see but they’re still stuck in that very hush hush dev mode, that might’ve been working when building hype but now that EA has started and taking into account all the controversy and everything else previously discussed I think they really need to sit down and start having a serious think about how to start engaging more with the player base and definitely being more transparent for starters, silence breeds suspicion, cooperation creates trust
Yeah, wish mcwonder wasn't the only person talking to the community for announcements
Galaxy does though
in channels regularly I mean
its not actually 40% afaik, they said 40% as a hypothetical.
what are they even gonna add in the 60%
Ball hair
Willie’s willie
4k upscaled chest hairs with physics and millions of polygons
but they spawn in clipped inside your body so you never seem them tho
That cannot be 60%
Pretty sure EA launch was meant to be 30% not 40%
But hopefully more stuff to do in the tavern as well
More gear
Improved combat
Pretty sure bows and handgonnes were confirmed for later down the line
Ok there's no way EA is 30%
Maybe crafting for our crossbows
More game modes
Hopefully better grappling
Maybe we could move from different spots than the tavern as we progress
Nevermind
what is steam next fest
There was going to be a build released in october for steam next fest but it was canceled
we do NOT need this bro just give us cubemaps
I was wondering where those cards went
Do you all think this was because of the Fatal Error bug that was happening with blood in the Playtest?
I also note the gore system doesn't even work anymore, a Scyth would chop someone in half, in this it just hits like a bat. Its so weird, i've never seen a game go backwards on launch. Makes me wonder if something happened between the dev team or studio
yeah
Jesus Christ, it’s even worse than I thought, no way the build we have now is 50%
this actually makes a lot of sense and is pretty thorough in explaining your reasons.
maybe this is an older build and the true ea that the devs wanted us to play was corrupted or something else happened that forced them to "give us something"
if its true it makes me feel better
The game has a whole ass eyeball render bro
tbf this was said before steam next fest
Exactly, that makes it worse
another thing i have noticed is any time anyone outwardly and calmly states something like this they are heavily ignored or "flooded" meaning their message gets covered as the mods immediately start talking about nonsense to cover the message.
Lest we not forget these are the same discord members who
-made fun of a user before banning them from the discord
-made fun of them on the reddit post they made on the official halfsword games account
(as well as moai making a reddit alt to try to defend the situation)
-are the same discord members who, upon being questioned directly about such things do not make a comment or will ignore the user
So while i like the game and do like this community they have done shady things in the past (and covered them up) and are doing shady things now.
Furthermore do NOT talk about drama lest ye be beheaded.
furthermore another chat "the demo was better than ea" or thread rather was thanos snapped because ONE user broke discord rules. not the maker of the thread either if i understand.
everything you mentioned arent the devs
Mcwonderbeast is the community manager and the discord mods are moderators not devs
Once I get back to my PC I shall update my message to reflect proper information
My apologies ^~^
well I mean they made another one and its still up
Its crazy cope but we have to believe
In this time of silence and lack of communication
It's infuriating, 1984 ass mods
motherfucker it's not the devs
how many times do we gotta say this
1 fps
so uh
the wall banging/ground banging in the trailer doesn't even work on max npc dmg and max blood wtf
and im max muscle size pretty sure
only the wall banging sort of works but I can't get any blood whatsoever to come out
https://www.youtube.com/watch?v=4zbiER9gepc made this cause Im sick of people saying its the same
a lot more floaty in EA
Polearms lowk unusable, besides like the plancon
me trying to headbang with blood and dmg on max
Same
not a single ounce of blood came out during that clip I sent
same
even though everything was on max
doesn't help that the character constantly lets go with one hand for no reason
why show something thats not even doable in 2 different scenes in a trailer bru
Also in the trailer when the guy was using one hand and banging the willy's head up and down in the mud
yeah but they dont slow down mid air
That's literally impossible you can barely even reach the ground
and character has functional wrists
i guess but I've heard people say the physics become terrible when in the highhest tiers in EA
i feel like its kinda realistic for a massive weapon to slow down in a wide strike
Uhhhh momentum...?
also 2 handed weapons after most swings bug out and make ur hands like go all flabby and start 1 handing it in EA
really annoying
i mean in any footage ive seen of halberds being used they dont swing much faster than in ea currently. they arent made for speed and they take a lot of energy to use compared to something shorter with easier weight distribution
honestly tho i gotta try out smaller swings they used to use smaller swings for more speed when waiting in middle guard so hopefully those work well
oh yeah I didn't realize, the sound effects are different for head bangs from the trailer too
wow
I made a thread if anyone is interested #1467783744550080699
my current cope is that its just taking the devs forever to say anything because they're making sure their response is absolutely perfect and they're all gonna give everyone who bought the EA $50 for the sadness
Super valuable content man thank you
Too many people don't seem to understand how much backward the combat system went
Even the character falls down very easely and takes super long to get up again, exactly like it was in older demo
I don't really understand how the dev didn't realise the state of the combat system before releasing, it's the heart of the game, the most important part litteraly
Something probably happened
Hopefully they fix it
This honestly makes the demo look leagues ahead of EA. Thanks for sharing 💙
I forgot to turn the @ off, I'm sorry 😭
turning the @ off is for hedgeborns
I didnt see it but i changed my mind already
been trying to say this holy shit
swordplay took a big shit and feels more like playtest/early playtest
much more difficult to do stuff like this
Yep, that’s it. You no longer have fine control in the center, every change in stance is treated as a swing. I find myself in EA having way less fun, because I just flail and nothing else.
It doesn’t work like that
- wrists are far more delicate and there's none of that snappiness/firmness real wrists would have
as a kendoka i genuinely feel insulted when i can barely pull of a men strike because my guy has zero structure
The problem now is that majority of players think it feels this way for the new strength mechanic, but they are separate things.
the strength mechanic controls speed and the resistance weapons have to swinging, not stability or structure
Yep
Excellent hypothesis! I blame the publisher essentially forcing the developers to deliver now since delaying again could cause issues.
Since I see this as being nothing more than a mvp (minimum viable product) to get in a burst of money since they'd be continually developing the game anyway.
On the other end though, selling with a discounted launch price makes this conflicted.
I'm incredibly cautious now though. Are we actually gonna see the game we expected in about a year, or will dev-time have ended with the slums a broken mess, and features/mechanics not working as advertised?
no, the slums map was shown in the trailer for a few seconds.
no they didnt
grab a rondel
and the poleaxe beak is just that way, you cant flip it around to attack with the weapon on the back
Historically speaking the beak on a poleaxe would be for getting behind a leg and knocking over the opponent granted I'm pretty sure you wouldn't want to get hit by hit it regardless
go swing a sldgehammer or an axe and see if it slows down lol
Hell nah this isn’t 50% this isn’t even the same physics from the demo. This is def the early playtest build for sure
Also does your characters swing the pole hammer weirdly? Like my character is a baron and he swings with the axe head turned to its side when I do an overhand swing
i know for sure this is an older build because the demo was just like this until the adjusted the grips on weapons to where you can actually control it instead of flailing around completely giving up on defense. The tech demo I can parry with one handed swords and I aint even going to attempt that crap with the released game. My only thing is what did they fuck up so badly that they had to completely scrap the demo's progress
i somewhat agree
if my arms would stop chicken winging I actually like it more
what part of the game are you in
updated polearms dont hit the same
I hate em
Not because some polearms are too top heavy, but because ALL of them are
If I make a bladed polearm with a heavy shaft and a light head it shouldnt still play like a maul
Like look at this, this is sad as all hell
Light meter on the head set to minimum, wooden shaft set to heaviest
Still more top heavy than most irl halberds
spears are better at being halberds than halberds are change my mind
And that sucks, let me have my nimble glaives and poky spears
wait till u get the german halberd polearm head at knight rank
The halberds can he heavy, there should be room for all kinds of polearms
I have a halberd over 4kg I'm chllin with bonking power lol
what weight is ur character at
i kill baron instantly with a headshot
I was at lord for a while, but that doesnt change the fact that a spear being that unbalanced is stupid
but it would be nice to have a glaive that was fast and not act like a sledgehammer
isnt this like max length
No
idk man they handle pretty well for me
like if they could make it like the staff, that would be good but whenever you put a head on it, it becomes a sledgehammer
Besides, most polearms irl had their center of mass between half and 3 quarters of length
Yesss it sucks
lemme show yall my super halberd of speed ima record it lol
Some spears were also legit heavier at the butt end than the front end due to tapered wooden shafts
So weighted more like swords than hammers, but most were closer to two thirds of the length
Instead we have literal construction grade sledgehammer weights here
That has to be a good half of why stabbing with them currently sucks and quick hand swap swings make your wrists flop inside out most of the time with even the lightest head
Tip
Its not a matter of total weight, its of point of balance
do the hand swaps above your head
The thing is, it should not be that complicated or clunky to do something your weapon is designed to do well because it was made with a completely insane center of mass placement
There is no redeeming that part
CoM is as important to polearms as it is to swords, some are better a bit more tip heavy, some are not
And currently none of that matters
behold my super poleaxe of speed
What's the craft for that lmao
Shit weights 0.1 kg
its .02 kg lol
i think i glitched out because i cant replicate it
but its as small as possible with low weight
it doesnt stab or whack hard but a thousand cuts is lethal lol
Can you make a clip showing full swings on the head on knights etc ? To see the damage output
sure
took me a while because it kinda sucks against armor but the blocking is kinda nice outside of the enemy weapon still rocking me
That's interesting to see
I wanted to try different poleaxes and compare so this is interesting to see
The weight matters truly
And this one you got is the best if they're unarmored, crazy speed and still 100% effective
I wouldn't say its effective, its kinda a strike their weak points in hops that you finally cut them. but weight definetely determines cutting/ stabbing and bludgeoning power
honestly the staff hits harder than that poleaxe. the only saving grace is I can kinda cut people
hell the scissors weigh more than that pole axe lol
Even with fully muscular wrists the pole arms swings weird, my character starts the match only holding it with 1 hand. Comparing it to the demo is night and day tbh. But I still love the polearm and polehammer over a lot of other weapons
keep the polarms the same just fix the noodle arms and make longswords and one handed weapons like the demo and I would say thats perfect
I got to the point in the demo where I can parry longswords with a one handed weapon
Parrying and riposte in the demo was just so much more fluent than this fr
I honestly just think a new entire engine is needed because unreal engine is awful but I know that is basically impossible lol
I'd have said staying with UE4, because UE5 is garbage.
Yeah
I find it curious though how hostile people are towards the idea that the opinion that the game has launched in a terrible, unreleasable state.
With all of the hype and whatnot, and the recent (and also old) stigma of Early Access medieval games, I'd have expected the game would've launched in a more complete state.
Because this cannot be 60%.
Lol
I just ain't happy with the fact they are treating amd like it doesn't matter
No frame gen
...Or Intel.
Also no DLSS.
Mine has dlss
Does it work though?
Yeah, it doesn't work. I've changed settings on it and it does nothing.
Just kinda annoying with the blood and stuff on amd
Frame gen
Dlss maybe I don't know
People saying how performance is totally fixed if you just run dx_12...
dx_12 is laggier AND has block blood on Intel GPUs
They need to sort stuff like that out mostly on amd and Intel and all that because Nvidia get most attention is kinda unfair but what can we do TBH
DLSS has actually made a big difference for me - I'm able to play most of the game on Epic with the exception of Slums (I just put settings in medium and fixed)
Yeah but dlss is not at all meant to be a get out of jail free card for bad optimization
it's a get more kinda thing
People that are going back to the demo after buying EA blow my mind, unless you are running the game on a genuine potato.
If potato maybe shoud've saved $25 to put towards new rig
I'm having a blast on progression. The ending tiers are hard enough it's not a faceroll win, and economy is easy af
I get the people that go back because free mode isnt free
And the nonexistent wrists
But honesty i like how polearms handle now
You can like
Actually feel their weight now
I'm just having too much fun with the flail
Cant leave my dear old flail behind
Lol the whole gaming industry seems to think so nowadays
"just save up" life is notoriously easy
I disagree tbh, the balance point system in the forge for polearms is awful
And the slower swing is really not realistic at all, combat system clearly went backward from the demo
same
fr
i think there's improved capabilities with the combat but the physics make it feel worse than the demo
like now when you bring an axe down to your side after an overhead it flips around so when you draw back up you can cut again
The strength buff is good but the current physics are worse than the demo, someone also posted a comparaison video in there that shows this issue
or when grappling an opponent down you can elbow them
extended movement with sword
the animations/abilities have been improved but the physics just botch it
Yeah i saw these little things, with good wrists we could have an actual improvement for certain weapons
For swords you can also attack after stabbing
Don't need to clic off anymore
And the issue with polearms is that you can't craft good spears, the balance point stays way too high
The slow swing are so bad too, acting like we are swinging a 30 kg poleaxe of doom when it's litteraly 3 kg lmao
It's way better on demo, but it will probably get fixed eventually
yeah if they fix the wrists and the physics then the combat will be better than the demo
altho i hope they buff early game, because we start off way too weak it makes everything feel like shit pretty much
i think strength should correlate with stamina not with handling
Ofc, but then again they could have copy pasted the system, or tried to transfer/replicate it at least, it feels weird how they could look at any poleaxe/polearm/halberd etc and think that they are okay, or how no playtesters saw the issues
But they will fix it i have hope
because any joe, thin as a pencil or big as a rock can hold a pollax, but one will just last longer while using it
so we can all agree this is some hackjob build we got for EA
I belive when being stronger it would make sense to swing weapons even harder/stronger but litteraly we're talking about weapons that weight nothing
Any human on the planet can swing 3 kg
So a big 93 kilos dude struggling is kinda comical
I feel like no one is grateful for atleast getting different material
Nah i was the first to say it, but it doesn't excuse the rest
Grateful for content, and forge, disappointed about the blood/optimisation issue, physics downgrade, missing content, free mode being empty and missing customisation option, unreachable loot in the forest
The baron tier is also unfinished, having only brave stands feels like they scrapped off new types of knights for some reason
i pressed progression. and it loaded fine but then i got stuck here on this map, i reinstalled multiple times, didnt work. deleted save, didnt work. can someone help please?
True
All I'm really saying is for people to be patient because this game has real potential
The bosses in tourneys feels so easy too, compared to demo where they are actually feared and remembered, only the baron fits this category in ea. Right now i couldn't tell you how every tourney boss looks like, sometime i don't even know wich one is the boss until i realise wich is taller. Imagine that they gave us actual original boss for tourneys, would be sick
But ofc i'm happy for new content, i completed progression mode the first day, i was happy to play it anyway
I think the champions are randomly generated tbh
Which is weird
There should be unique bosses like in demo
And they should be hard
Yeah i did like how there were bosses
it has potential, and i want to love the game (i have 130+ hours in the current demo plus more in past demos/playtests), but that's disconnected from the devs lying to their playerbase and pushing one of the most abysmally dogshit EA launches I've ever seen.
They seem to be the exact same as regular champions round during the tier progression, i don't mind these ones tbh but in tourney we deserve actual boss, similar to demo boss in terms of power and intimidation
They don't got the same weapon everytime etc, they could be random yeah
Feels more like a 10% at most
The worst i have seen too
after being delayed to "make it more stable and playable" and claiming to have achieved that no less
Do y'all think the next fest build had the same amount of content as the current ea
they effectively gutted any reason to have it
I think they just broke the game and had to start all over atp ngl
My only guess is that some stuff when wrong truly, there's no way that someone would think this was a good release, no way they didn't know every issue that we mentionned, the dev, testers, and whoever else got their hands on the game had to know
Because it's blatant
The whole playerbase saw it hour 1
if in a couple months they actually go through and have fixed shit, and started communicating more? sure, i'll throw down my money to rebuy the game and get back into it. Right now, we've been blatantly lied to and fed a dogshit product that is actively worse than past demos for it, and they remain radio silent with zero transparency or proper communication.
I mean fuck, I couldn't even play progression. All I could access was worse versions of the demo lol
It definitely feels like the devs were very strested and pumped out something as fast as possible
and theres no excuse for not being open to some degree about whats going instead of flat out lying to your players
Yeah it’s nowhere near that, old builddd
Yeah we need answers
had they been open and admitted that it wasnt a good build but they needed to push something, there wouldn't be nearly as much backlash, but they instead opted to lie to their playerbase to get them to buy a trash product
no matter how much i love the game im not gonna sit here and make excuses for them
Unless they say anything soon I can definitely see them trying to brush the issue under the rug, OR when they updated the playtest that time and everyone hated the changes, they quickly reverted them but the same couldn’t easily be done for the build and all the progress they had at the time so maybe we’re seeing the consequence of that? Honestly there’s way too many variables and we need something concrete you’re right
Yeah it's impossible to defend
yeah they have a track record of the same lack of communication so i have literally zero faith that they'll fix that
as far as im concerned i love the game but at this point unless something drastically changes the devs are not worth throwing the support to
What if they actually didn't do shit and ran out of time
also why the fuck are demo and EA settings connected to each other and stay consistent between them
They lowkey grinded cash out of us tho 🔥
It was prob built on top of the demo
then why is it worse than the demo 
Ehh I wouldnt say it's worse
it plays like an old playtest build
I mean it's not what most of us expected but I wouldn't go as far as saying it's worse than demo
it actively is mechanically worse
The 0.4 playtest?
Agreed
It's worse but has more content
^
Once they fix physics/blood issues/optimisation issue then it becomes better
That simple
Then maybe next they will deliver the content they promessed in trailer
the different material is cool but why not add onto what was already established from the demo?
I think atleast the enemy ai is improved
i was phyiscally unable to play Progression, i got a black screen w/ background audio and a crash to desktop every time i clicked it
True
we're missing several helmets, swords, the factions that were there
Agree
Minus the gauntlet
The black knight armor as well, and other stuff
The old pitchfork is gone
It's actually in a map
The thick heavy one handed axe too for some reason
You can loot it
Which one?
No it isn't
It's not there 100% of the time but it spawns sometime
I found it
it pops up in the alley mostly on the benches. the cellar is less likely but it still pops up
whats going on with EA i just got back from a halfsword break
the rodian dagger is in the cellar too
its one of the most dogshit ea launches of all time
The early access is overall worse than the demo
It's the best game ever, buy it now !
poor performance and suspected old build of the game because of the unusual physics, but not the most horrible thing in the world
i would certainly wait to buy it unless you don't think 20 bucks is a big commitment
it's worth trying if you're willing to pay the 20 though
you can just refund it anyways
yeah it's kinda bad lmao. i stil have some fun with it cause i want to support the game but man this shit is a mess
All demo enemies could be beaten the same way
that sounds about right :( playtest -> demo was a downgrade to already, not that surprised this was another one i guess
i was kinda hoping it would be good but i didn't expect much
How is the playtest better than the demo
the physics are much more similar to the playtest than the demo, but it's still even further back than that in how it feels
🥀
Current AI will repeatedly walk into spike traps and mostly only overhead swings
It's actually kinda worse
i found the sword physics of playtest a lot more solid than demo, not to mention how horrible billhook feels in demo
But atleast its harder to fight against
demo feels super floppy like 90% of the time
but its not though
It's more aggressive but not in a good way
Armored fights in the demo were boring asf cause npcs were too braindead to do any actual damage to you
You can go and try it
demo physics hit better to me imo.
i have 130+ hours in the demo. i have.
I agree on the handling part but it had a more interesting gameplay overall
Then how do u think demo npcs were hard at all
💔
yeah idk why they added anti calvary weapons when the only horse in the game is dead in the forest lol
im not saying they were, im just saying that EA didnt make them necesarrily harder
i have 29 hours in EA apparently
if anything it just made them more annoying
Atleast they can knock you out in armoured tiers, in demo they were free wins
i feel like certain modes makes it annoying. first blood and knockdowns are kinda stupid multipliers to have in a buhurt game
its true. Demo gets very easy quickly
cause their physics are janky
it's cool and all until they break your neck swinging far faster than you can with a beak and stab you through your standard and kill you instantly or shove you and headbutt you and break your neck immediately
it needs a lot of work
Ion know how I feel about the Early Access Physics. It
In the playtest armoured fights are much better imo
all the fights are
you have way more control
And stabbing is so much less of a pai
Wait did I say playtest
its a few steps back imo. weapon handling regardless of fitness seem unyeildy
give me the noble tier or whatever the name is where you get swords but no armor yet over literally any of the armor tiers
so much more fun
Well doesnt matter much since armor is made out of cardboard in the early access
EA is really messy for certain, and i wish they'd used the demo physics instead of what i can only assume is the early playtest or earlier physics
we can only hope that their (presumably) panicked development leads to a reimplementation of the better physics
actually
they're almost the same physics as demo
just with a muscle training system added
that's why weapons might feel too clunky at times
i doubt that. try using a sword of any kind
sword handling is VERY different
VERY clunky
and that's how i remember it being in the early playtest
what swords have u been using 😭
and this is a heavy sword too
no, but even that. the way the wrists swing around, it looks clunkier
it's very difficult to get a clean swing like in the demo
that was even worse in the demo
which demo are you talking about?
did you try using greatswords in the demo?
the one that's currently on the steam store or the old one
yeah okay then
what early playtest?
hold on let me record a little
between the old demo and the current demo, the playtest you had to sign up for
it's very different though
I do think the clunkier, slower swings ironically leads to more reliable vertical overhead swings than demo when it doesn't bug out
But the handling and physics overall are definitely worse
pardon the poor performance in EA version, but that could also be part of the issue
since it's lagging let me see if I can record a comparison myself
i get that the weapons are built differently
Look at those wrists 💀
but the difference is apparent (i had to buy a longsword for the EA comparison because i exclusively use polearms (because the sword physics have been butchered))
ovrdth himself agreed with me in the comments of one of his videos when i said the new sword physics are egregious
i was trying to mix in diagonal strikes into both but the EA version just does not work with them
which was an issue with the playtest
hardest demo enemy
hardest knight tier fight in demo
ok but taking a second look you might be right on the handling part @frigid briar
it def does feel more solid in the demo
yeah, it just feels a lot less snappy in EA
and it's really hard to do anything but overhead/side strikes because diagonals have awful edge alignment in general
I think the sweet spot would be keeping the new EA enemy ai
with the old handling but with the new EA overhead strikes
yeah
the enemy ai in EA isn't awful, and it's put me in dangerous situations at times, but the swinging kinematics are kinda awful now, at least for swords
the biggest offender were messers
did u try them
the baron's sword is basically one big messer and it's really hard to use lmao
it feels like swinging a polearm without the leverage benefit
I also miss the demo stability
now you fall over anything and take centuries to stand up
oh fs
i don't want to be tapped on the leg and hardly be able to walk
Weird that there's no boss music
He also said it in this thread
It might be why armored fight feels harder for some people, tripping constantly for no reason and then 10 years to get up, i agree that the ai plays better in armored tier compared to demo tho, wich is a good thing, but i find that i only lose because i just fall over, i probably got knocked out like 3 times that's it, and 1 actual death from the baron.
Out of hundreds of fight probably
Yeah sometimes I fail from fucking swinging my damn weapon
the worst is when your leg gets grabbed by a phantom and you eat shit and get your skull caved in
Same
I killed the baron 10 times so that says a lot about the amount of armored fights
the physics are so whacky sometimes in this game
Wait I never thought about the strategy of removing my enemy's helmet when they're grounded to kill them real good
Exactly man, i had times where i fall all alone, and so many times where i try to have realistic close range fights and then my character randomly flops over for no reason, it takes away the immersion, in demo the ai might be weaker in armored tier but at close range the interaction were really enjoyable, ofc a longer range they were getting cooked tho
is it possible to pierce armor in this game? or most of the time is it just clipping when I get blood through armor
Well the pick can
Sometimes
👁️
I get seriously pissed off when I fall for no reason and then I never get back up
I believe it's possible, i got a 5.3 kg longsword and it goes through standart and probably i clip through armor sometime (half swording), i had ocassions of slicing their legs with normal powerful swings too
Just don't skip leg day. If you wear heavy armor and jump a bunch your leg muscles beef up and you fall over less easily
But how tho
Nah it's lowkey identical to old demo before major physics reworks, falling over the same way, taking the same amount of time to get up again
We're already max weight so it's not the strenght
I tried training legs but it didnt seem to make me more stable
Just physics
I think the more armor you wear the more unstable you are
Idk I wear all plate armor and I have been doing three jumps every match and after a couple days my character is an immovable wall. I can run down champs
Same bro, i just give up right way, no point to wait allat time
Can you show us your exact loadout?
Not at the computer sorry
But I have the barrons chest piece and legs and then just plate everything else and the armet with the plume and metal shoes and gauntlets and shoulder shield as well as using a pole arm with a sheathed casted mace and longsword at the hip
So is quite heavy
But my guy fell over all the time before I started jumping every match. Now he is just like a bull and can charge anyone to the ground. I just wish you could train your skull to not get knocked out so easily by headshots lol
Maybe its placebo and I just got better at tickling the keyboard to stay up. But the devs said this would work and I started doing it and I don't have a tripping problem anymore unless I take a shot to the head
If that's real that's the dumbedt thing ever
"do 3 squats if you want normal physics"
If dev made that bro i might uninstall
🤷
I thought the strenght system reached max when reaching max weight
I heard that spamming jumps helped for gaining weight but i never heard that it would make the character more stable
are yall playing on slums or something i never had a tripping problem
I mean all these metrics are hidden so I can't say for certain but seems to have made a difference for me. Now when I do armored fights I just sprint directly at the enemy and shoulder check them to the ground
Everyone with a lot of hours on demo and that is familiar with physics screams that there's a tripping problem at higher ranks, even casual players got this issue too, if you don't see it it's probably because you're not aware of it
But basically in older demo build it was like that, then the dev fixed it
But now it's back in ea
Anyways I gotta run, but happy squatting or jumping jacks or whatever you wanna do
#general-catfish-🐱🐟 message oh boy
you can jump in this game?
hold space and release
That's crazy lmao, considering there's 0 moments where it's useful to jump it means they expect us to spam stationary jump if we want to be able to stand on 2 feets correctly ??
Time to set up the macro
Let it run for a bit and i'll see
I found myself spam jumping trying to get in that stupid fucking cart lmao
Still yet to do it
I made a post about that actually, some guy use the spinkick method to get inside of it
This cart in the forest is such a bait, all you can do is somehow try to stand on the box get your arm inside and grab if you can, or spinkick and manage to get a leg in there and climb
But it's so much time consuming for very little reward, way better to ignore the cart and move on.
You'd thing they would create a door for us to pull and then walk up to reach the cart but nah lmao
That would have been hilarious if they made the crossbow only spawn in there
Bro won without even moving
😭
Pure intimidation
The build is crazy
I wonder if it's actually possible to reach in the game rn and how it's done
Or if he just maxed out something in the code to make this monster
People have been doing it on the subreddit a lot
I gotta learn this shit then
You gotta mess with game files iirc
Aah okay
Well not interesting then
I assume it was after pushing strength or whatever
Would be funny if there was like an unlock button
Yeah, this could be in free mode tbh, free mode had so much potential for customisation, character/weapons/armor/enemies
And yet there's nothing
It could make the game a lot more replayable if they simply copy pasted these customisation options that there's in progression mode
But having them for free at anytime
I believe they'll listen to the community and fix free mode
Given the huge outlash
its just something like gauntlets
THATS what the muscle building looks like??? Jesus christ that's so fucking stupid
Yeah let's make a realistic medieval combat game but to be effective you have to look like you're on steroids even though almost every historical weapon is much lighter and more dexterity based than media portrays
Apparently it's obtained by playing with the game files
It's still a dumb system in general imo
That would be good to know if the character is maxed or not in terms of strenght
I believe max weight is max strenght but idk
they cap it at 90
Mate
I think you're the stupid one here lmao
If you constantly just swing your body around, (with a low body fat % since it is the medieval ages) you can build muscle.
it is for these spoiled brats
dude someone who i assume works at gameseer doesn't even know what is going on lmao
Lmfaoooo
my question is where tf are the testers??? why arent they speaking up
you think testers would want to say anything when they only had 5 days
what does this even mean
they released closed testing submissions 5 days before the game dropped
you think they can bring a game from this current state to whatever utopia perfect half sword version in 5 days
no
i mean why did the testers seemingly not say anything about it being a mess to the devs
let's be real
even if they did
devs would physically not be able to make that 5d deadline
it's just not possible
so delay
plus, they would've been playtesting it far before others so they would've at least partly known before
community playtesting is a lot better since it exposes flaws and feedback from average/normal gamers
but whatever the case may be this game needed like 6 more months
i mean, idk if you'd be allowed to say anything, but you were a mod at one point did yall have any input from the devs?
or are they completely disconnected from the server outside of announcements and updates and wip and whatnot
zero
mods were just cleanup crew who took the full blow of the community's wrath
we got absolutely nothing just like the average player
oh damn
LMAO
There's no way
Some of the mods were saying some stupid shit on release and deleting criticism for being off topic
-
GHM said gore rework isn’t optimized enough for release. This was going to be the huge update for EA that got pushed back.
-
Most people complaining about perfomance are trying to run the game on decade-old components (Ive seen several 1060 3gb complaints LMAO)
-
They have been fairly transparent, but since signing with an actual publisher there are constraints. Gotta generate hype and all that.
Point 2 is kinda nonsense my man, plenty of people on mid-high end rigs also having issues
I'm on a 4070 w/ a 5800x3D and Slums is borderline unplayable at low settings. There are clearly large issues with the game's performance independent of user hardware configurations
The arena from the demo runs OK, about as good (read as: not great) as the demo itself ran. but Slums is absolutely a mess.
point 2 is complete bull shit, point 3 I mean they really have not been transparent whatsoever other than Galaxy and Mcwonder sometimes. They also promised features that didn't even release with EA even tho they said it would...
for example I have a 4060 and get 20 fps on outside maps, and have to use frame gen to even make the game playable
for point 2 im running a 4060 i5 13400f and 16gb of ddr5 and im getting 20-30 fps on low with dlss
not the best pc but at the same time i would expect more than 30 fps
I use 1060 6gb and I get 50-60!
yeah I feel like visually with this game I should be getting like 55-60 fps but I get 20
DX11 or DX12
^ ?
I've tried both
both run like shit, I get a bit more fps on dx11 in cellar
but even worse fps on dx11 in outside maps like slums
its really inconsistent, sometimes I can get 30 fps in slums and use framegen to make it feel like 60+ and other times it still lags even with framegen enabled..
I'll try dx12 but on the demo it would memory leak my graphics card and then crash really really slowly
Eitherway, 4060 is not exactly a good card so it doesn’t exactly disprove my point. I have an RTX 3080 with Ryz 5700x3d and swapping to DX12 fixed all performance issues
This game is very much CPU heavy, too, so GPU is really just for VRAM and standard core utilization. If you’re getting a steady 20-30 fps, it’s likely CPU, drive, or RAM related
oh shit
so when I have discord open that's why it drops to 20
dx11 runs really bad dx12 runs slightly better
Yeah it’s probably time for an upgrade
my cpu may be below minimum
it's genuinely the worst time for that
Get a CPU with 3D vcaching and you’ll be set for the next decade
everything is so expensive
it doesn't matter if the 4060 is not great, any other decently optimized game I get 60+ fps on high 1080 yet I get 20-30 on medium in outdoor areas on this game. Also it does disprove ur point cuz you said "Most people complaining about performance are trying to run the game on decade-old components", yet most people are complaining on mid end systems. And either way this game is extremely unoptimized regardless.
I am on a 3080 and i9 and it runs like Ass, definitely needs some heavy optimization
I get like 20 frames in slums
A 4060 is more than capable for significantly more demanding games than this, let's not mince words here it's not a hardware configuration issue on the users end of things causing problems
We can just say 'yes this janky little indie game has quite poor optimization', it's not the first time nor the last time it'll happen.
Change to DX12. Unless you’re talking slums riot, I get a stable 60+ on slums now with the same GPU. Either that or your i9 is not the gaming one
I am on dx12, also def the right i9, I get like 90-100 frames in star citizen and Microsoft flight sim on high
Def not my PC
Game is just unoptimized as hell
An RTX 4060 is budget level, not mid-level. An RTX 3070 is where the line for mid-level is drawn, for now (maybe 4060 ti)
The point remains that these complaints are budget gamers pretending like their $300 GPU should be able to run experimental, EA game
Low settings and DLSS on ultra performance?
yeah uh a $300 gpu should def be putting up more than 30 fps consistently
Yes
you cannot in good faith defend the game's optimization when the slums has an entirety of europe outside of the playable area, fully rendered, with shader, has 4 layers of textures under the map, a map wide water pool under it etc.
Agreed, should at least run it on low lol
regardless of what you say or think, this game is hella unoptimized. More so than borderlands 4 which is sad
Even on low there is volumetric fog and lighting
yeah and also its not just vegitation thats unoptimized
I tested forest with vegetation off and still got awful fps
Game looks really good but runs apocalyptically bad
Same
I would consider my PC mid and it runs just fine for me post-hotfix. I can absolutely, in good faith, tell people to upgrade and stop complaining
It looks so ugly with no plants too
like idek what or how its so unoptimized but it amazes me
there is no 'pretending' here, a low-mid gpu should not be suffering so much on such a limited scale game and this is very dismissive and non-tehnical posturing from you
my PC is flatly mid-high spec and I also have some serious complaints about the performance
jesus half sword is being torn to pieces by the community aint it
Just a rough launch, otherwise a fun game
This
"You will consume unoptimized UE5 slop and you will like it"
If you let it slide and go 'i just need to spend $300 more dollars then its good :)' things never get fixed
Expected performance for experimental, EA game, yes
Not great
Not perfect
But good enough for those with decent PCs
The game arguably ran better in an earlier state
Not really lol
Again, my PC is beyond 'decent' for a game like this and struggles greatly
i mean demo was a bit laggy here and there but it must be bad if its getting dragged through the mud this hard
Even mfs with 5080s having issues
man just stop, a $25 experience should NOT be running at 20 fps on medium graphics on a 4060.. Just stop trying to defend it. This game runs worse and worse each update/version. Og abyss demo ran 150 fps for me, playtest/demo 60 fps, and now 20 fps on med
What’s your build my “technical posturing” friend?
It’s across the board bad performance, I love this game but you have to be real
It’s in a rough state
I have no doubt it will improve
Nvidia 4070, 5800x3D, solid RAM, I don't have issues at 3440x1440 this bad even in other 'experiemental' EA games
everyone is having issues even higher ends, ur just lucky ig. The game is unoptimized, that's it. There is no defending saying "its EA, should expect it" ITS $25 and is near unplayable for most players, and the free version honestly ran way better.. @small basin
If I can run a 400 dwarf Dwarf Fortress save better than your game, you've got some serious CPU optimization issues lol
the game is no longer experimental
'stable' 'there shouldnt be any major issues' lolol
"stable" the audacity
even more proof you just can't defend this game man..
taking off a doublet off a dead willie gave me a fatal error
Atleast not in the optimization catagory
intrepret that as u will
if it was stable the entire community wouldnt be cracking out the pitchforks and torches
I'm on a 4070TiS and 7800X3D. On demo I could push 150+ FPS on high/epic. In early access I'm dropping into the 30s. There is no excuse for the abysmal performance loss.
some people will die on the sword of defending their favorite indie game even w/ no ground to stand on, I love half sword and have played it for a looong time but the defense brigade is being ridiculous
agreed
if they made it a demo upgrade everyone would be ok with it, but 20 quid is kinda crazy, especially how the demo runs better
I expect performance to not be perfect first version of EA, but drastically less stable than the prior demo build? IDK about that my man
Them calling it "stable" is just so funny to me
even for people that have the game running decent, they mention the slums map running very poorly
and no wonder why considering how much random shit is rendered in it that you never see
I mean Galaxy said that Internal feedback and communication wasn't listened to from the main devs
feels like they just took a random asset map and didn't bother shaving anything down
so it is starting to add up how this occured to me
this is the issue i have with people constantly glazing and bootlicking devs no matter what
it's clear there's a problem in the dev team that needs to be addressed
yeah otherwise it's fine enough, Arena runs as good as it did in demo (e.g. not great), cellar runs great (its a single room, it better), slums is like 20% of the performance of cellar
even Galaxy said he was getting fed up with it lmao
boiling everything down to "bad pc lolol" makes the devs feel like everything is fine
and it's all the community's fault
the other devs need to listen to tester feedback/internal feedback if they plan to make a good game.. It's sad Galaxy came out and confirmed that they didn't listen to internal feedback
its why the game is so unoptimized, they just didn't listen to any internal feedback
isnt this thread the top of bug reporting right now
i've also seen people downplay the complaints about weapon handling which is definitely worse compared to the demo 😭
hopefully it will be hard to miss
Watch Untitled by Renardem and millions of other Half Sword videos on Medal. #halfsword
yeah especially the 2 handed weapons
they get stuck and you get noodle arms every swing
i knew the demo polaxe had some issues but thats crazy
15 seconds of unusable weapon
to be fair, there is some good things about EA. But the bad things outweigh the good things 2x
i really like the new gore and blunt trauma in EA but the weapon handling is def worse
especially when making custom weapons
It's funny because it's straight up lying.
at this point just give us presets for demo weapons
And what is lying called in context of marketing?
there isn't new gore, only like a bit of new blood and a new bruising system
There was a bug making those entirely unusable. And after the patch swords are still nowhere near as good as in the demo.
gore was slightly polished I think, but the blood is really bad at times right now
And that new blood/gore has some of the worst performance I've ever seen.
which Galaxy has cooked up a fix for next patch so im not really bothered about it
Hopefully universally, because Intel GPUs are suffering just as much as AMD (maybe even more).
the gore is different but you just don't see it most of the time
and it's also quite janky
also, you can now chop up bodies better in EA
They need to fix the weird LoD situation, because whenever I go into first person (or very close) to gore, my game just fucking dies