#modders-guild-hall
1 messages ยท Page 32 of 1
bro ts guy frying me yo๐
i'll take this and show you how much of a joke armor is in game
also may i have the uncooked pak file for it
@lusty bramble anyway you could make a force win button mod? that would be so peak for split screen to fix the player not being able to use the win button
kepon what the FUCK did you do
I stated in plain english what I did in the description
I just left home for work, if by uncooked you mean the folder before I packed it yes I can give you that tonight.
Have you tried changing the muscle rate separately from the weight? I find that it can result in slightly less misshapen results while still giving freakish strength, although it seems like they definitely alter similar parts of the character model and its physics. I could be wrong ofc I'm new to this whole ue5 modding scene lol
Also has anyone had any luck in replicating the weapon launching system from massclown's OG halfswordtrainermod? I have been trying to replicate it (using Claude because I am a scrub and don't know any code) to no avail. I have the weapons launching, they will orient to where im looking, they have the correct offset, and they are launching at a good speed, but they just bounce off the npcs lol
that'll do it
how do i do this
@dark gorge
ive been trying to do this for like 30 min ts is annoying
I re-added the removed kettlehelm model from the old playtest build back into the new EA build
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
ty
-- Created by ebi_lyozha
print("[InstaWin] Mod loaded!")
local UEHelpers = require("UEHelpers")
local willies = {}
local isUsed = false
RegisterBeginPlayPostHook(function(param)
if isUsed then
willies = {}
end
local actor = param:get()
if not actor then return end
if not actor:GetFullName():find("Willie_BP_C") then return end
table.insert(willies, actor)
end)
RegisterKeyBind(Key.M, function()
for i, w in ipairs(willies) do
if w["Team Int"] ~= 1 then
print("\nMade a Willie number ", i, " Give UP!")
w["Give Up"] = true
end
end
isUsed = true
end)```
or like this. You need UE4SS for this. Works in free mode and progression.
Do you have le ue4ss?
Uhmm uhh uhhh
i can use UE4SS i just dont know how lol
ty
yup
this link is direct to the needed version
you create a folder (I just created one called "ue4ss") and this is the directory
in localappdata?
nah, steamapps one
ok
the root folder of the game
then i just put the stuff in the folder right?
yup
how do i open that
IIRC it's dll and a folder
You have to start the game
It will create this window and a console
Uhhhhhhhhhhh wdym, did you put the dll and the folder into the binaries?
i will ss
It should have opened by itself
it wont
hold on i think i know what i did wrong
i made a folder named ue4ss and then put the stuff in that folder
Yeah lol my bad
works now
all good
the key to make willies give up is M
You first go to the Lua Debugger, then Mods tab
??
oh
Still should work
Maybe I did an oopsie though but it's easy to fix
And sooo I guess this script isn't something you're looking for lol :\D
Because it doesn't actually force the round end, it makes willies give up but I assume you need the force round end for split screen?
i tested it solo and it crashed
yes
bruh wtf let me try
could you try to make it force end the round and let us win
Makes them knights bow in front of twiggie
whenever we win on split screen it counts the wins times 2 so that might be why it brakes btw
peak
Ok it does crash the game in progression lol
wth
someone should replace the new willie face with the demo face 
-- Created by ebi_lyozha
print("[InstaWin] Mod loaded!")
RegisterKeyBind(Key.M, function()
local actors = FindAllOf("Willie_BP_C")
if not actors then print("No actors found") return end
for _, actor in pairs(actors) do
if actor["Team Int"] ~= 1 then
actor["Give Up"] = true
end
end
end)
a more elegant version
and this one doesn't crash the game... i thnk
ok
anyone can help?
a full moon is out tonight
I love how no matter what version of the game it is, there's some way to spawn in completely butt-ass naked with no hair
The demo Willie didn't even have ass
His buttcrack is sealed shut
Which demo lmao
0.5 I think?
Ahhh
The notorious pantless Willie
@radiant portal do you know how to use reWASD
reWHAT?
In EA you can get one in free mode when you give up and pass out at the same time, causing double lose screen
@dark gorge yo bro how do i use reWASD i spent like a hour with my friend and it wont work
Lmao you're right, I had to find an old Council of Willies image
nvm ๐ญ its for like controls
O
I thought I opened up a gambling website
I don't have it but I can try to help, what are you trying to do with it?
im trying to make it so half sword detects my 2nd keyboards inputs as xbox controller
me and my friend use parsec to play split screen he host it on his pc and i can use pc controls for player 1 and he uses controller for player 2
thats like why i got the app the dude said it would work ๐ญ
but maybe its only the other way around that sucks
I looked it up and found this, have you seen it?
The links from that post
Oh just wondering if you'd already seen this post before
no no
but like what does the post mean
ty i will look rn
Might not be relevant though I missed the part about you using parsec earlier
But worth checking out
ye
yo anyone in here got a xbox controller
if one could see the error log, maybe
ok
um, can someone send me or tell where to get the FText_Constructor.lua for zDEV-UE4SS_v3.0.1, because i am missing the signiture and it didn't come with it
get latest experimental version instead
oh ok
thx
enhancer isn't compatible with ue4ss
can u please
ty
it's modified cooked assets, you can just use repak to unpack the mod's pak if thats what ur after
๐ค
im doing some testing rn for my spellbook mod
gimme a sec
ty your changes WORKED!!!
that's peak ๐ฅ
yeah it's all compiled blueprints classes
my pc cant tap into them
can u pls send me it once u wake up or smth
Ill be home from work in like half an hour
k
do the blueprints say "compiled blueprint class" or no
i think ur under the misapprehension that he has the uncooked assets; he didn't use Unreal Engine, rather he edited the cooked assets' values with UAssetGUI and repacked them
๐
wait are your blueprints that u extracted compiled
too
bcz my pc cant edit them
You wouldn't be able to do anything with just the mod pak alone, because the assets have references to other files in them, so you'd need the whole raw assets folder from half sword anyway just to make changes or see actual data.
yes, you can't edit them directly, you have to create child blueprints of them
but wehn i right click them it crashes
yeah that's why you need to use something like Suzie to dummy the plugin headers or download the plugins, you really only need the vertex paint plugin for weapons i think
oh and you gotta remove the Groom asset (hair) bc it seems to cause crashes but yeah
suzie doesn't work either
i dunno, project building is pretty finicky in UE in my experience but i managed to get it working eventually 
idk can u try sending me everything in your /HalfswordUE5 folder except for content?
maybe
yeah maybe that'll work

I was going to add it to the references but it won't let me; brigandines weren't very popular at the HRE but they fit the period.
yo thank you for the info steam
is there a mod for early access like half sword enhancer
guys any mod that can let me spawn in willies?
if you find one tell me
through nexus mods
I gotta learn how to make myself a gun mod
There is in fact Half Sword Enhancer for early access
how do i get it
we need some chainmail coifs
It's on Nexus https://www.nexusmods.com/halfsword/mods/26?tab=files
it keeps saying mod injection failed
someone should def make a boxing ring map
turn off smart app control, exclude the halfsword file from windows antivirus, see if that works
How do I make the launcher work
As everytime I start up with it
The game just crashes immediately
EA or demo?
send the logs file. located in %appdata%\Half Sword Enhancer
Bet give me a sec
I also used the version of EA that has that launcher
Incase you know that thing has issues that I'm not aware of
versions 0.5.3 and up will be EA only.
do you see the mod GUI in game? is it 0.5.3?
Lemme do a double check
also when do you think the weapon maker is gonna bw released?
It seems I've accidentally installed 5.2
My fault I think I'm just blind
lol
are you using the launcher?
Yea
If I do it manually it seems to delete the halfsword.dll file and doesn't boot the enhancer and I gotta do it all over again
okay so you got the launcher updated but for some reason the mod didn't got updated
go to the mod folder i mentioned and delete HSEnhancer.dll
nono
this folder
that might be your antivirus
looks good
did you try to delete the mod dll from the mod folder?
the launcher should download the latest version
what file is that
HSEnhancer.dll
thank you theres two]
delete both
yeah that's the old name convention. now all the mod files don't have separators to maintain consistency and avoid issues
np
lmaoo
@craggy acorn hello ๐ could you help me out with something please I've been looking for someone to make a mod that forces the player to win the battle they are in so then me and my friend can progress in split screen progression. Anyway you could help out with that?
i can take a look for a future update but not for now
is half sword enchancer safe?
yo every time i lunch it it my antivirus detects a trojan??
this game is shit
huh
tyy also do you know anyway i can mute the mouse input for half sword
i got it working for both players on pc controls but my mouse keeps controlling player 1 and i dont want that if i can find a fix then it will be 100% working
does anyone know what the nemesis opponents are used for in the gameprogress.sav files?
I think those are the folks you get in the "retribution" fights when you lose to them
interesting, that sounds likely
can be done with ue4ss
idk never used that
oh ok
are you able to cook up a quick script that makes it so my mouse cant control player 1 that would help out tons
i'm working on something else
all good
yo u guys sketchy๐ญ ๐
worlds first incorrect opinion
idk skill issue lol
So... I downloaded the enhanced launcher, can I really just drag other mods into the launcher?
Yo guys does anyone here knows if there are red gambesons available in the game to either steal or purchase ?
I find them but mostly crimson/deep red jacks
You can rip em off someone chest by the time you get to I think militia
Sorry for the late reply
Don't worry
Yeah i had seen red jacks and armored doublets but no red gambeson so i wasn't sure
I can't be on the game rn wich is why i was asking
I did find this in armory channel tho #armory-โ๏ธ message
So they are in the game
perhaps i should make a mod for that fr
YO thanks man it took me forever to find it
That would be awesome if you're able to
As much as I hate fighting zombies I would love to be one
ask in their discord
No point to. Let him figure out how to use internet for stuff other than porn and tiktok
@lusty bramble dang brah, congrats on being a modlord
Is there a way to prevent my game from crashing(Fatal error) after spawning zombies
hse is not compatible with ue4ss
what about my congratulations๐
congrats too
Half Sword Enhancer latest version seems to include this as well
Sadly, doesn't look like the bite attack really latches on the way the zambos do. Kinda just a cheat damage button
It's been fixed on the next update
Is there any mods to play multiplayer with ot without split screen remote play? the original one doesnt work for us. Or anybody knows how to make it work?
Decrease skill level
it's also been fixed on the next update
Wish there was a mod that replaced Abyss ghouls with humans. They're kinda cool but get boring to fight with quickly.
i feel like this is very easily possible
It is relatively straightforward to add a second player, the real challenge is to make the game work when first player dies and these kind of edge cases. I havenโt had the chance to look into what exactly did the devs do for the built-in two player mode, that should be the starting point
Dude how do I access my halfsword files
All I know right now is editing my save file
dude im having the opposite issue that you are
where the hell are the save files
C:\Users[Username]\AppData\Local\HalfSwordUE5\Saved\SaveGames
appdata does not exist in that folder
It's hidden I think. Make them visible
epicop
Then look for halfswordUE5
I made a shortcut on my desktop for my folder and made a shitty icon for it
Is there a way I can access the model files and stuff cuz I wanna mod in my own weapon
i've got just the thing for u
Sweeeet
I wanna see if I can mod in the skeksis swords from the dark crystal into it
They are so goofy and aren't functional at all but they are just so cool
how do i set the rank because i cant find anything about the rank thats in actual english
Probably this one, no?
i dont know what a enumerator is
enumerator is a set of pairs like (number, meaning), which you can take a look at in FModel. This one is at /Game/Blueprints/Enumerator/Enum_Ranks.Enum_Ranks it seems
in this case 0 is beggar, 8 is lord
which is the best case because no one guarantees that the numbering is increasing with actual difficulty, in other places in the game it can be whatever
So you can edit the value in the save file as you wish. 0 to 8 maps to beggar/peasant/commoner/militia/soldier/veteran/man-at-arms/knight/lord
so Enum_Ranks::NewEnumerator5 means "Veteran"
how do i get SUPER buff
it is not
i changed the value of my pfennings by 1 to make sure it actually worked and it happened but the rank did not change
there are two of them, look closer, player tier and permanent tier
probably need both of them to change
oh there we go
idk if y'all know this but wemod has half sword support now
and u can add pfennings to ur balance in increments of 5
I wish someone would make a torse headband to satisfy my cosmetic needs because I am a idiot when it comes coding
Like for example blue and yellow
Or faction colors
please someone make this
Has anyone really dig through the .sav files.? Kind of curious because Ive gotten into modding custom weapon stats and player stats but are there any other hidden features I should crank up? Or try out either works.
they do dig through the .sav files most modded weapons are .sav files
thats also how people made the stupid little save file characters that are super weighty but super short
True
will the enhancer ever have a custom weapon creation kit?
can you make a custom weapon easily?
Easiest way is to redact it via save file editor
I think I've posted a ue4ss script somewhere in channel that changes the weapon in your hand to whatever settings you put in the code
Oh right how are weapons made like this
aight epic thanks
sickle b has an edge value of 675 on one of its hitboxes, no other weapon seems to have this high of a value from my search thus far.
my leading theory is franky typed the first two numbers. but his elbow typed the third.
has anyone made an great helm
no
Sire what's this program
UAssetGUI, and you need fmodel to get the uassets from the games pak file.
anyone who can help me run the enhancer + ue4ss build
gl doing that
cuz even idk
bru
franky has giant elbows confrimed?!?!?
might just be something that needs to be implemented in the enhancer, but idk i've got older builds of the enhancer working alongside ue4ss before
could maybe try https://github.com/Aeyth8/UE4-Librarian
idrk the cause of the crashing tho, might not just be the injection i haven't looked into it
buh
is it possible to make the weapon creator limitless
I would love a shorter polearm and a longer kriegmesser
it's possible via save editing, but there's no way to do it in-game yet
sick man
i would use polearms over the pollaxe more often but its just too long for my liking
it is also possible to make polearms shorter, but I haven't played around with it much
this wooden longsword blade is a resized polearm haft
Hey gamers, any idea where to find the soundtrack ogg files in the directory?
I can't seem to spawn more zombies in half sword enhanced after one round
Unless I gotta kill them all so it "refreshes"
Are just looking to change height & weight? If so ->
Backup your save, clean install
UE4SS -> change stats, run mod. Play a match, quit and backup save again
Clean install, HSE install, your height and weight should be saved
I just overwrote the dlls when J installed HSE and my stats saved
Buy supporter bundle for 3$ and you will get all soundtracks in I believe .wav
thx
Itโs possible to do anything through the module weapon system they have. You can implant any sword blade onto a polearm or a poleaxes tip spike.
You can also remove items aswell. I have a custom 5lb 2x4 and a double bladed sword and a rapier with a more rapier like guard (although the game is strict about blades only can be swapped for the blade portion, and pommels can only be placed in pommel slots. So to make the double ended sword I had to use a polearm pommel spike and resize it)
You can also just open a save editor and go to root>character>weight and height is also there
in godsfinestmistakes mod he places the blade in the pommel slot and it works just fine https://www.nexusmods.com/halfsword/mods/204
yeah I know, I've made a lot of custom weapons since the playtest. You actually can swap components into incorrect places, I do it for a lot of custom weapons
What have you been able to put in incorrect places? My first stupid idea was a cross like sword putting sword blades on every spot except for the handle, but that no workie
Yes, however; the weight resets after 1 in-game match
My character has stayed 260kg despite overwriting UE4SS
Iโve heard people say that but I have never experienced my character unhulking, I thought they were just lying
absolutely everything, you can swap any component out for any other.
This rapier has a polearm pommel as a cup guard
It happened initially when I edited it through a save file editor. Not sure if it still resets since the update
Damn oh I gotta try again
you can kind of see in this image, the zweihander was made by replacing the pommel with a blade and running it through the whole hilt so I could have an extra component space near the crossguard to add the parrying lugs
get creative with it
Genius!
a rework of my old bastard sword design, the new grip scale values allow me to make this thing look a lot better than it did in the demo
when you were making this beauty how'd you go about balancing the blade? was their a mass ratio you went with or something else? I've been trying to recreate a sword I made back during the demo and have run into so many problems trying to make it feel right.
I need more pics of my weapons
Math or trial and error. I know you didnโt ask me but personally I like to scale the blade mass down a shit ton then play with it from there to figure out the balancing from there, then scale ALL OF IT up with the same ratio it already has
Thank you, do you think you could provide an example of a ratio you've used in balancing?
I miss the old system where it was exclusively the size of the object and not an added mass system on top
Man it be such a shame if someone made a multiplayer mod
Setting the mass scale to 1 for every component makes the components weigh what they did in the demo
I've not been using a specific ratio to balance things since the EA update, I just set all of the mass values to 1 and add or remove mass, usually around 0.1 at a time. Its just a bunch of trial and error until you get something you like, lots of closing the game, changing a tiny value, relaunch, repeat.
Its part of the fun I guess
Not off the top of my head but Iโll see if I can get time to look at my weapons later files for ya
thank you to both of you actually made my day
The good ol .1 and when I start getting close I start moving to 0.03-0.05
Usually just going from eg 0.8 goes to 0.76
The main rule is to use grip module for grip, otherwise the weapon is basically ungrippable
And Iโve found that what grip you have determines the in game weapon type, not that it really matters since itโs a modified weapon but
Yeah, it even has a separate class unlike other modules
u wanna try my mod that attempts to make this process easier? ๐
absolutely, that would be a huge help with updating my old weapons for EA
Yes, I would love a mod that either allows us to edit weapons in game without the artificial limitations, or one that just shows your weapons balance point. Or both idc ill take whatever you have to stop having to boot and close the game 100 times in a day to make 2-3 weapons
it's in the same place it always was, I'm using it to edit weapons right now
where?
C:\Users[your name]\AppData\Local\HalfSwordUE5\Saved\SaveGames
last one for today, Guts' raider sword
do u plan on making these public or na
Yes, but as one big weapon pack rather than a bunch of small ones like back in the demo
Not sure how much more I'll add, it'll probably be out in the next couple weeks
do u think itd be possible to make a khopesh?
Does anybody know if the tall hat you'd see people wearing in the commoner rank still exists in the EA?
just like this shirt with puffy sleeves or the bell-shaped kettle hat, it still remains in the files, but it cannot spawn and it lacks the data to customize it's RGB values
only way to obtain it is through save editing
No, not with save editing. All of the weapons I make use default components with different scale values, but there's nothing in the game that resembles that blade afaik
Just curious, does the crossbow 'bolt' item instantly crash the game for anyone else when they try spawning it with Enhancer?
Or is there no way to give oneself ammo for the crossbow in free mode with enhancer.
it's been fixed on the next update
Do we have a possible ETA on when the next update happens?
Also, congratulations on ModLord role or whatever that means.
i'm cooking the biggest update to date to be released this week
im talking about the one with no brim kinda looks like this (I didnt have a pic)
It will almost definitely still be in the files with the same issues, won't be colourable, won't have a name in the inventory, won't hide your character's hair when you equip it
I'll check next chance I get
will there ever be a mod that adds blacks
๐๐๐
No
guys how do i reset my game progress. every time i delete it it comes back after logging back in. after the update
YES THAT ONE
Does anyone know how I could automate console commands through a lua script?
I'm completely new to lua and I'm kinda lost
I'm trying to figure out how to make a mod that lets you switch between arenas using the number keys
GUYYS how can i reset my save file. im NOT stupid but the latest update made it so it wont generate a new save file
Delete the location of your save file, and uninstall the game. Then turn off cloud saving
zamn
After that start the game, close out, and finally turn back on cloud saving
then choose the most recent cloud save
which should be the fresh one
alr ty
no it's gone
the square shaped messer isn't in the EA too
like alot of stuff from the demo arent even in the EA
Can someone PLEASE mod the gnome hat into the EA
never
anyone have an up to date guid on how to install mods
Add your voice
There's dozens of us
what happened to the puffy shirt i want it back
<@&1080390104562016306> โผ๏ธ
i love it when my withdrawal was successfully
was it mrbeast or elon musk?
Any good reshades?
Can you also fix this bug where you can't spawn zombies after playing a few rounds and it js crashes your game
i have it on my checklist
Just a curious observation, Champion NPCs have Bacne. I datamined their stats, they are 1.5 height 1.5 weight, so 190 cm and 118-126 kg, they really got champions on tren and HGH
Iโm genuinely curious, has anyone got to making a handgun from the crossbow system yet?
-# I saw someone with basically a flamethrower
since they're so different objects, it would probably be easier to make the gun from scratch
i think there is one on nexus
not sure tho
yep
to make one with a proper grip you have to first datamine the game, extract the ModularWeaponBP asset, and then make a child blueprint of it
Interesting, they really do have bacne. I thought maybe that was a bruise texture at first
My buff character also apparently has it
The weaker guy I just punched doesn't though
Oh alr, btw what is the reaper and falcon boss?
They are Willie presets from the game (they have a specific loadout and such).
The problem is that the spawner doesn't have a way to get that information so they spawn as a default Willie
That's a shame,but do you plan to fix it in the future too?
It's already been fixed for the next update
@cosmic elbow How is the proper holding coming along. If you've been working on finding out how to do it
still idk
i know it has something to do with modularweaponBP but i still haven't figured out how to extract it and do the proper procedure
What if weapons actually have magnets and Willies don't how how to grab them
๐ค
well, maybe we'll actually get an arquebuse sometime
I'm joking lol
like vanilla
๐
I've no idea how it works tbh
Wouldn't be outrageous to say, since the spinning cannon exists and the mercs literally have guns
most of my attention has been to my spellbook mod and shipping it out in an acceptable state
something to do with creating a child blueprint of ModularWeaponBP
Well yeah but idk how you would do accurate and realistic handling for a weapon so the hands actually grab it properly
watch if u wanna see guns and tanks an d explosives and magic
can u watch my stream
my first custom weapon, spot the historical inaccuracy
are new face mods possible now?
they've always been possible
the gun mod doesnt work cus when i put /Game/gunmap or /Game/shootingrange into the console it does nothing
does anyone know a way to fix
the command is "open /Game/gunmap"
how do you rollback halfsword enhancer to demo and not the full game
ty
plssss
Download the previous version
and bro got hacked
Another withdrawal Was Successfully!
Now it's kai cenat instead of adolf hitler or whoever was before that
<@&1080390104562016306>
Thanks
Lowk I think with the current ball knowledge we can make commoners spawn with random sword weapons just like in demo
Btw Thats not a scam itโs legit i just steal the money every time before anyone can try
And take the shield away from the bots until they get fixed
right i have a really weird question
how can i figure out what modular_falchion_blade correlates with each model
like for example i want to use the SM_Weapon_Messer_Langmesser_Blade_BA_001
but the modules use different names to the models
YEA NVM IM BEING A BIG FLOPPY
That is a fencing sword?
My first attempt at it yea lulz
id say it works pretty effectively
What if Against fully armored foes?
I wonder if itโs possible to penetrate through that mini gap of helmets using your fencing sword tip?๐คก
from my experience in testing it out, it cant break through armour but things like hauberk bypass pretty easily
thats like going through a C-RAM with a basic rocket
aiming for visor
poleaxe clinching and deflecting:
because its also using the same modules as most blades due to it also being a double sided blade like a real rapier, the game treats it as a full sword
which can cause this to happen
gotta admit, its pretty goofy
your pfp sent me back to 2000s
I feel the blunt dmg in this game is so op. There is a mod on nexus just giving โblunt type long swordsโ. Basically those classical practicing swords with no sharpened edges. Then I could just duel weild them and brainlessly beat any fully armored foes
what they must have done is changed the blade from being the head of the weapon to being a customisation component because when you add blades that way it ignores the way the blade module works
testing phase, just killed a knight on accident
with this goofy ahh thing
Sorry is that a giant tooth brush made by steel?
it was going to be a Chinese pudao but it never really went anywhere because adding extra items to weapons is confusing
No I meant that
Also, is there any difference between the shields within this game other than their size? Seems to me even buckler could magically absorb all momentum
with bucklers, the goal is less to absorb the impact and more deflect it so the blade will sorta be pushed out of the way
i think shields absorb the impacts slightly as its going over a larger area
lol. So if I somehow replace the defensive stats of all plate armor components with buckler maybe I will be invincible against blunt dmg? ๐คก
nah ion that that will work because of the way the body's damage is calculated
Wdym?
i think bucklers are treated the same as swords and armour being indistructable but have visible damage
As swords?
or just any weapon in general thats not distructable
in the files the only thing labled as destructible is the barrel from that one hire mission
i was thinking about that but i got no idea how to make custom armour
So, for the shields. It does not matter if it is made of wood or steel?
i guess so yea ๐ญ
Rip
It is just kinda of dumb that
Despite you literally got full armor set
U r still way more tankier by equipping 7 shields around your body
i think all armour does is help block sword slashes
because the force created by blunt weapons increases with weight
Yeah I do feel that. But still it is not that smooth. These practicing swords are lighter but are way more effective than zweihanders just because they are considered as blunt lol
Or is it possible to increase certain equipment slot? For example, having 2 shoulder shields as you have 2 shoulders๐คก
it sounds possible
Some smaller wooden shields like targe are wore on the arms instead of hold by hands. So it seems possible to equip two arm shields while still able to duel weild swords๐คก
It seems to me it is just the game designed item slots being the restriction. There shouldnโt been any code conflictions I bet. Those shields are just covering different parts of the body
1 back shield. 2 shoulder shields. 2 arm shields. Plus 4 buckles around the waist๐คก
Invincible turtle build๐คก
you are giving me some really cool ideas now
And then you realize maybe in reality the plate armor are supposed to be almost as effective as shield so no plate armor knights are gluing those many shields ๐คก
You r welcome. I am just chatting with gpt so much ๐คก
Oh shit I just got another really dumb idea. For daggers/swords. if you equip them as minor weapons in those 4 slots. There will be some scabbards right?
Daggersโ scabbards appear in the front and swords scabbards appear in two sides, the same location as those bucklers
If the scabbardsโ components could replaced by a shield. Then you also got a shield in your body cone๐คก
Also. I wonder if there is a way to โduplicateโ certain ways equipments are tied to your body. You got those bucklers or shoudler/back shields magically โgluedโ to your body. I wonder if it is the devs just coding it as โinfinity grabbing forceโ because these shots never fall from you body.
So technically maybe one can design so that you could literally glue anything at any location.
So that you could rescale the shields to be really small and glue like 100 small shields around your body without disengaging you body movement
Moreover, if the โgluingโ interactions could be duplicated between โany two objectsโ instead of just human body vs item. I wonder if you could glue together a shit ton of steel components and get a tank/gundum eventually ๐คก
I mean I know a weapon duplication glitch
Pretty sure it only works with modded weapons though
Oh I just refer to duplicating those gluing stuff.
Wdym. Is it like you somehow coded 3 shields but made the game considered it as a single shield. Then if you equip that weird shield on your shoulder the game attached 3 shields on you body eventually?๐คก
lol. Really thick shields huh?
But will that be equipped into 3 separate locations or is it that you will just have a really thick/layered shoulders/back shield
Oh wait if you could just glue together shields
Could you glue together buckler + a giant heater shield. So you could equip heater shields around your waist
Which means you could get a shoulder shield plus a back shield?
Wait. Does this idea only work between weapon/shields? Is it possible to glue a shield to a certain plate armor piece?๐คก
im pretty sure yea
In particular you can not glue weapons to shields as well? Just shields with shields, weapons to weapons?
You can put a bench on a helmet dude ๐ญ
Lolllolol
Ah ah I see. You are saying it is possible instead of impossible
lol. So you can glue weapons/shields on your armors
Like this?๐คก
Can I get a hi form the drunk patron
It's ander dingus recarnated
@hybrid violet I miss you you are gone to soon ๐
That meme doesnโt fit here.
I wasnโt making a claim about whether itโs possible or impossible โ I was asking a clarification about what he meant by the implementation.
A clarification question isnโt a statement with a truth value, so reacting as if I made a bad take is a category mistake.๐
hallo
someone should make a mod like a loadout pack of just training weapons and 1 other to give teo the ai. like wooden sword and hema weapons. theres 1 weith wood swords but u spawn with armor saddly
<@&1080390104562016306> โผ๏ธ โผ๏ธ
Anyone got any ideas as to why the black grip sword is a 1 hit ko to a knight while the brown grip acts as normal? 20g difference nvm im dumb, just weight is 98kg now so im just stronger
(black grip is a true double bladed sword, brown grip is an extended poleaxe pommel)
https://www.nexusmods.com/halfsword/mods/201
My first EA mod is exactly what you're looking for. It adds a bunch of feders, and a few unique training partners to the mercenary menu so you can spar with them
For these weapon though, are they literally as effective as those blunt weapons as hammers while the only difference is the total mass? So the game just take each attack having more impact against plate armor comparing to swords?
Yes they're as effective as a blunt weapon, that's what feders are. Blunt damage in general is very overtuned in the game right now, so it is very easy to knock out people with blunt weapons, but it was still possible to get a knockout with these swords back in the demo build when it was more realistic.
So I bet these types of weapon designs are the most effective ones against fully armored foes (having minimized or no gap between each armor piece) within this game? It is blunt and the hit box is really large, different from a mace/pole arm where only their tip parts are useful. Plus this thing here can be made really heavy since there is more room for metals.
Oh wait. Maybe just a long staff made by a heaviest metal in this game, like gold? Then the impact is absurd and itโs dmg type is just blunt
Wait. Is the demo more realistic than the EA version? wtf did I just paid for
Hitting with the polearm hafts also does way too much damage right now, blunt damage is just really powerful in the current build
There are pros and cons to both. I personally feel like the demo has better physics and sword fighting, but the demo isn't going to get any more updates. Combat feels a bit odd in the EA build right now, but it's constantly being worked on and has far more features than the demo
It seems to me the full plate armor combat is way more boring than the earlier stage of the game
As soon as both opponents covered all possible gap, the game feel like some traditional rpg where you just keep dealing more hp dmg regardless of where you hit
As opposed to previously finding gap is the key
I think it is still limited by the gameโs accuracy. You only got a single mouse to control 2 handsโ movements. So it is hard to thrust the armor from some almost vertical directions so that you could lift certain armor pieces, exposing gaps
Yeah its a very different type of game when everyone is fully armoured. I prefer the commoner tier combat and that's mostly what I play, but a lot of people do love the knight fights.
They still did forced some gaps right? The neck armor in particular could not cover the gap at the back of the neck
Yeah but the chance of hitting that spot with anything meaningful when they're fighting back is tiny
It's easier to just knock them to the ground and force a surrender
This is how I saw people online doing it. Seems actually realistic + efficiency?
But there is reason why plate armor cannot cover the back of the neck right?
- no reason
Worked a lot better in the demo, but they added chainmail standards in the EA build so the back of the neck isn't as vulnerable to cutting as it was before
Its not particularly realistic either. The chainmail standard or plate on the back of the next would make thay sawing action pretty useless
If you have a longsword, its better to halfsword it and thrust into the armpits or between the gaps in the neck
Yeah I saw a shit ton of full armor combat videos on YouTube. It seems daggers/longswords are the best weapons. But the round dagger in this game feel literally useless. So hard to aim at the gaps ๐คฃ
Maybe they could developed some โaiming systemโ. In some sense I feel they made grabbing stuff prioritizing weapons. So it seems great if during a battle, through observations of your opponentsโ armor, you could choose certain parts to โaimโ. The โaimed partโ will have some magnetic force pulling your weapon tips ๐คก
Also. For plate armor+ mail+ soft armor combination, is blunt weapon even that effective? Currently it just seems dumb that by attaching a shit ton of buckler+ targe over your body you just become way tankier. But realistically does a plate armor knight even need shields?
Depends on what you are up against and your playstyle
Like personally I don't use stuff like bucklers because my movement and spacing is on point
Also depends on what weapons you use
Not sure if this is modding or just editing but I'm trying to change how much money Willie has and increase it. Where would I find this to edit
can u make one for polearms?
what is ue4 build?
anyone having problem of always losing your weapons after using change stat mod?
is there a guns mod perchance?
Stick
someone made an arquebus
link pls
yo thats me
gimme a sec
Awesome, near an object or wall be great
Neck shot should make an great impact aswell
canb't find a wall
Fence
Nicee
damn i remember when blood on walls was just a stretched sprite or smth
Hehe
do u have any idea why modded materials' shadows are pitch black
when ever i try to use half sword enchancer launcher it keeps saying no license
Sadly i dont, add a brighter texture or different shader to mat
do u know who knows
No
sad
also how do i add blood pooling to my materials
what material function is it
๐ค
no it's just another mod that i didn't make
well i made the gun but
unreleased
ono
Itโs a unreleased ue4ss mod made by luke that allows to load blueprints in matches
oooooooo
Thats how chrome manages to load the gun in a match
konrad, r u an expert in unreal engine or smth
cuz i have a question
why does this keep happening when i try to use half sword enchancer
Do you want to play the demo?
yea
Download the previous launcher version and decline the update.
Before running the launcher, go to %appdata%\Half Sword Enhancer and delete HSEnhancer.dll
YES IT WORKS
is there a way for free cam? i know there was in the demo, using the enhancer
Mine had to update twice but then it just started working normally
I did it with the UE 5 Unlocker ๐
thats nice. is there any way to remove the hair i play in first person
I think you can just die and start a new character. The insured weapons are all in the inventory so you won't lose them even if you die
and the sparing partenrs stay?
Is war staff supposed to be so broken historically? Been testing halfswording a long sword and somehow situationally war staff could literally penetrate those minimized gaps from my front. I could just take a hit on my chest/waist and get 1hko by npc even I am fully armored ๐คก
Yeah, they were a weapon designed to be effective against armored enemies that was simple enough to use that even largely untrained peasants pressed into service could use it.
Big and heavy enough to be an effective simple bludgeon while the spikes would relatively easily find armor gaps.
And of course the cap spike can be used to stab like a spear.
I'm trying to add muskles to my abyss character, IS there a way to do this? or is the abyss hardcapped and I can't bring my full 5/5 character in? it always defaults to not alot of muskles
does anybody know how to change my free mode character?
i mean i wanna give myself some muscle n shit
my bad
this is how you do this, if you follow the instructions you can set main progress + free mode stuff, i just copy pasted my loadout from main story to this
nnot an issue, I just found that link today aswell, it should be pinned somewhere, if not already...
question for you guys who've dug around in the files
do you know how sharpness works, how its applied, calculated, etc
trying to figure out why the game doesnt allow multiple sharp edges to work
someone should make a mod to add an aluminum baseball bat
How to edit pfennings
mods
Ayo that's @cosmic elbow the goat
Multiple ways
The easiest is save game file
For me at least
So what you do is get your game progress file by pressing windows and r
Then select app data local in the options
Then still on windows+r type in/HalfSwordUE5
Then that takes you to your save game files
Yo you listening?
I just used CE
Trivial plus it is globally working over all game that doesnโt have anti cheat
Cheat engine?
Bro I stopped explaining coz no one was listening
While having no acknowledgment could be frustrating, this should be normal over discord lol?
Well I got bored and moved to main chat
I mean in real life if someone asked you in person and you start explaining to him. And he just ignored u. That individual either has ADHD or is a dick
Yes I am sorry
Now you are?
Got sucked into work. I'm here for another hr. I'm sorry but I was so sucked into that reading then u stopped. Which is fair enough but I appreciate the effort
Yes I'm on lunch now.
Fuckers got me working hard and it's Friday. Wtf
Can I also right click on the game on steam and find brows local files??
Ok calm down
Ok I can do it the way u mentioned
This won't work
That is useful for modding tho
Ok so what's you wanna do now
Ok that's how I do beam
Ng?
Yes where to find the value
Cool
So now go on saved games and find game progress
Yes it makes it w whole new game tbh
Word
Wym
Oh
Fuss. I'm gonna try to go thru the code and find which = pfennings. I might need to make a couple characters for it so I can confirm the value I'm editing
I imagine it is almost exactly like editing height and weight
Thank u for trying. Get a wheel for beam
Bro
Come back
I have the instructions
Bro it is, it's funds
My BD I have notifications off for discord
I'm here
This is it
So
When you save it
Open a download tab in file explorer
It'll be in your downloads
So to put it in your game
You gotta exit to menu
Then move the game progress from download to save game
And replace it
Then you good
Easy
Edit Unreal Engine save files with our free online tool. Parse, modify, and export .sav files directly in your browser.
apart from this save editor
is there another on
e
maybe i understood how height modified works
like what height to expect if u put 2.5 2.0 1.5
You know a map mod that has courses to test HS ragdoll physics be great!
Like this map, or the gmod equivalent one
https://steamcommunity.com/sharedfiles/filedetails/?id=1523582108
what does this test tho
๐ค maybe
Testing purposes
whats this
I can wait for public release, so everyone can see and enjoy it ๐
i feel like its going be to a hassle to set it up no?
Thanks for the offer tho :)))
No brain rotttt
not really
to load it into a match requires 2 extra files tho
Testing map loaded from console
whats the command
hmm i don't think thats the command๐ค <@&1080390104562016306> what do u think๐ค
i guess not๐
Open /game/maps/test/map_test_empty
why it doesnt show that i can change face
how 2 open console
someone have a slow down and invurenability mod?
i used hse to unlock it
using that its bound to f2
Can someone teach me their ways and how to mod since there is no videos
as in making mods
idk if it's a good place, I need a big ass hammer poleaxe, dwarf style. What value would I need to look for in Cheat Engine ๐ญ
are you using dx11 or 12 bc 12 gives bad textures
Like this one?
both have pitch black shadows
๐ญ
iIIiiIiiF there is an image I can't see it
HELL YEAH 
Well I did this one with a script that changes your current weapon to a custom one
If you want you can download ue4ss and play around with it, unless someone made a better mod already
senkju qwq
no pwobwem
"ID_70_C02CF656483647A1933EEA96314B78A6_0": 2147483647,
"Name_57_3729B51148E846FE8DD336B9419BCEE1_0": "None",
"HeadSubModule1_7_ABBFD017411F42A4950B1C9F2360A30D_0": "/Game/Assets/Weapons/Poleaxes/Modules/Head/Sub/Modular_PA_Head_SubModule_Hammer.Modular_PA_Head_SubModule_Hammer_C",
"HeadSubModule2_9_90AAA8304C7794E1BF814C9354A1A7E9_0": "/Game/Assets/Weapons/Poleaxes/Modules/Head/Sub/Modular_PA_Head_SubModule_Hammer_.Modular_PA_Head_SubModule_Hammer__C",
"HeadModule_11_62DF53134688807E1DA7F4A20E9F7139_0": "/Game/Assets/Weapons/Poleaxes/Modules/Head/Center/Modular_PA_Head_Center_A_2s.Modular_PA_Head_Center_A_2s_C",
"GuardModule_13_6DD2B06245505E53B529D090333012F0_0": "/Game/Assets/Weapons/Poleaxes/Modules/Guard/Modular_PA_Guard_C.Modular_PA_Guard_C_C",
"PommelModule_15_561B01324BFCD4360DAE9A95299BB9D6_0": "",
"GripModule_18_F4DF51EB4E742195B8C6BAB17E4C5DB4_0": "/Game/Assets/Weapons/Poleaxes/Modules/Haft/Tiers/High_Tier/Modular_Weapon_Polearm_Haft_High_Tier_Short.Modular_Weapon_Polearm_Haft_High_Tier_Short_C",
"HeadSize_21_2D425E61473B8F64FBAB51B223459D57_0": {
"x": 2,
"y": 2,
"z": 2
},
"GuardSize_23_5A1AA0E04708E86FEFF61E974DDA8704_0": {
"x": 1,
"y": 1,
"z": 1
},
"GripSize_25_AC1660814C4C25C521AAA8830FE8ECCF_0": {
"x": 1,
"y": 1,
"z": 0.7
},
"PommelSize_27_660CC00C49C26D503E16B2BC58CE115E_0": {
"x": 1,
"y": 1,
"z": 1
},
"CustomMassScaleHead_30_B95872A242AD944E2CE4D493F718F9D7_0": 0.5,
"CustomMassScaleGuard_51_3A9024E74306B7BB5D186087011D1927_0": 0.5,
"CustomMassScaleGrip_32_0EAADEE0419C05C6DB38F0AE134A9B10_0": 1,
"CustomMassScalePommel_34_0AB28D814BDEF17D408D0DAA3A453173_0": 1,
sire is that what you want ๐ ๐
ty
my game fatal errors when i inject enchancer
tf do i do
manual install does nothing
what version i think there might have been a patch im unsure though
ayo guys is there an enhancer out for early access?
or was the original demo one updated?
if so how do i update it?
newest
i just have to download and launch it yeah? or does it need something more than that?
yeah if windows antivirus causes an issue its really easy to install manually
okay thank you very much :))
is there a way to know if a grip is one or two handed from the model name alone?
yes
at least, it's possible to guess, I guess
if it has different variations like _S _L _M, aka short long medium, then short most likely is one handed grip
falchions and messers grips are onehanded afaik
casted maces are supposedly too?
that checks out
im very new to all of this
now i need help rotating my pommel, how would i do that?
I'm afraid you can't rotate anything using the weapon passport
only change size. Negative value will turn it the other way if it's what you need
oh shit ill try that
well thats interesting
YESSS IT WORKED
SWEEEEET
I wonder if it's possible to attach flail somehow lol
im very VERY new to this so idk how the steel attribute works, i put it to 10 thinking it would be gold but its actually the leather colour
it could be possible maybe with the BP
if you could somehow add a bp of a flail to the bottom then resize the grip to be really small
material types if you need
i mean, no idea what number corresponds to what but seems there are 15 materials you can choose from
yea thats what i was thinking
or 16
I wish the modding gods will come down with the tutorial for custom weapons sumday
maybe one day, we are pretty early on into halfsword though im pretty sure
i set the y on my sword to zero and it skinned him alive
wild
right i have an idea, im gonna abuse this
Whaaaaat just happened? Some really unbalanced and broken ways to attack?
made a new sword called a skinner, its in the testing phase rn but so far its disturbing
Sounds to me like as soon as you made the sword contacting the opponent directly they will get skinned?
But weird enough as I saw no blade in you previous shot
My curiosity is so strong that I feel there are a billion ants crawling over my inner brain m
What is happening. Willy MUST KNOW๐คก
It only works if opponent has exposed body parts? For example, what if used against baron
What skinner ? Where is skinner? Why skinner?!?!?!?๐คก
Willy is begging a 2s shot video. I have no idea what is happening against this screen shot๐คก
i need to add something where the blade should be to make it look cool
Ok. To be fair. I saw you holding that modded weapon. And somehow that armored foe is laying on the ground
But I have no idea what have you even done
Is it like you just swing your weapon despite you are several blocks away and this dude just fall?
Watch Project skinner by ChromedomeRed40 and millions of other Half Sword videos on Medal. #halfsword
Oh so is it like you just made blade with 0 thickness. So it is really sharp and lets you cut through everything? So you got a 2D blade
Technically they should bf separated into several parts?
Probably the game coded the reactions differently?
It seems to me you could deal slash dmg literally just place the blade generally over some human body
But maybe because your blade has no thickness game does allow it to do, say, penetration dmg, so you cannot cut ppl in half?
theres some real interesting stuff happening the more i test it
Why do I see a Survival game under this format?
So cold u use other components to mimic a really thin blade so that the actual 2D blade wraps around it?
Watch que agua? by ChromedomeRed40 and millions of other Half Sword videos on Medal. #halfsword
Does it penetrate armor?
I'm trying to make a UEVR mod, does anybody know what component moves the hands to their positions? I have to attach the left and right controllers to them for motion controls.
bug mesh
easy explanation probably would be like "le game handles le 0 weirdly"
guys how to change arrow ammountn
you have to change bolt count in the quiver itself for that
pssst, need a script for that?
I pray let me go hence unharmed ๐
Nayyyy!!!
how did u find this info
Save editing
Basically quit mid match to see the opponent info (since it saves).
Repeated a few times to make sure it stays constant and isnt random.
oh i thoguth u used fmodel
Nah im not sophisticated enough for that
if?
