#modders-guild-hall
1 messages Β· Page 29 of 1
My half sword decided to delete all the save data I had, and even after 20 fights muscles no come at all.
You can find it in %appdata% local
Thank you
Muscles come from fatigue, the more you use arms, the stronger they get. You dont get stronger just by raising rank
I know
After every fight I have worn myself out and fallen over 5-6 times.
I've gotten 0 increase on my kg.
Any way to start from the beginning again? I still want to keep my insured and other weapons
delete ur save file @twin aurora
Do you still get to keep your stuff?
no, you can edit your save however using this, and readd them
Alr thanks
wha
am i not allowed to upload .lua files here
curses
curses i cant paste it here either cause i dont have nitro
im a failure
Are there armor mods?
@lusty bramble would you be able to send me any resources etc. for making custom weps?
What is the highest possible weight value through regular progression without modding
1, aka 93kg
i pray they make it so you can get up to 2 some day
couldve swore i was fighting some really buff champions in the low ranks
this might be a problemπ
how do i change my strength and height
any way to make going out of bounds not a win/loss condition?
For anyone wanting to keep their weight the same every round thereβs a mod on nexus
Just copy the code
I recommend the 'Stats n' Money' mod off Nexus Mods
is there any slow motion mods rn?
You need level 3 to do that
Then do it? Just paste it here
too long
pastebin and me have a
well
complicated past
π
got together too young, divorce was really messy, they still owe child support
long story
Well I'm putting something together with luke, so hopefully there's gonna be a better place to share things soon, it's actually very unorganised using this channel to find anything tbh
π
pray tell?
lmk if i can help with anything
Just setting up a server more objectively focused on modding
well just @ me if you want some help with anything
As far as help goes, I dunno what direction that's gonna go in, as I don't wanna look like "big boss" π€£
im so bored these days its not even funny
But when it's all set up I'm sure Luke's probably got some ideas
Hounestly my main motivation for doing one , is that every game iv modded for before has had it's own modding discord, it's where I personally learnt quite alot about oddities like learning shader graphs
fascinating
Hounestly Iv met some amazing ppl through modding, one of the guys who I used to mod SkaterXL with for example actually works at Nvidia , when there's a dedicated space you'd be surprised how many very talented people come out of the walls
tried climbing into the wagon and broke my fuckin neck bro
That's what you get for having an anime PFP /j
yo does anyone know why my weight only stays for like 2 rounds then i become skinny but still tall and strong again
is there a way to make it last
yeah but u gotta do some shi
i might end up setting it up for journey mode but freemode is easy
look on nexus mods to figure out how do freemode
when custom weapon modding for EA is possible im gonna go crazy with flails and shit
what if i change the flail head with a metal mace head 
idk if the chain physics will work and it will act like a flail or its gonna be stuck to the stick tho
bro i flung him
in the second fight
how ;-;
how did u get so strong gng, i didnt know roids were in the game yet
guys is there any cheats/ mods for like making yourself take no damage or smth like that?
just set the damage slider to yourself to the lowest
I have a feeling the flails will be structured similarly to the set weapons in the beggar/peasant tiers instead of the customizable weapons in later tiers
Every one of the flails seems to be on a different polearm as if it's one solid object that needs to be entirely replaced rather than just swapping out the head
Theres a way but atm I think the only way to enable it is with half sword enhancer
can I mod the game files to have all the baron stuff
Im halfway and it takes so long it's lowkey annoying
thank you
np, if u need help finding where u put the gamesave I can help with that too
do you know if it's possible to change the character name?
yeah, I can do it for u if u like or tell u how
What name do ya want?
probably just my username
;-;
Baron stuff extremely underwhelming. Considering the grind to get a full set is should be the best of the best but it is just mediocre.
I dont use it cuz it looks goofy and looking like this has much more aura
That's him. John Halfsword!
half sword enhancer only works for the demo, the creator has said that they will update the mod in the first week of feb to work with the full game but still no news, for now only way is to reduce the damage slider all the way to zero i think
nah im good on that, i would prefer to wait on a stable release
dev version of hse works on early access (at least in part)
u could also change ur characters weight to like 6x the usual and that makes u pretty hard to kill unless u get like shanked 20 times
I heard he released the EA build
Right
ur muscle mass is slightly more normal than mine, I just maxed mine out until right before my game crashed
yeah after 6 it kinda starts crashing for me
Ohhhhhhhhhh
wait whats ur characters weight
no I mean in-game
like if u go to the chest icon thingy
my characters weight is 590
lol
ima see if I can make it like 6.1 or something without it cooking my game
Biggest ive been able to go is height of 6.25 and weight of 5.5 to be able to still walk and run normally
my weight rn is 7
Do you wobble?
nah
as long as u dont make the height too tall its fine most of the time
Could still walk
by wobble do u mean that thing where u like go side to side on ur feet but stay in place? cuz I do that but it doesnt actually move me much
all of it
Mmmm got lots of functions to mess around with an see what I can do with
this is 8 muscle and 4.5 height and I can stand still
Spent last night just scrolling through event logs and live views
and listing any functions of note
u can make weapons of any weight but ive found 120kg seems to be when ur weapons start breaking
oh yeah you can get muscle up real big if u stay short, until it starts breaking physics
It just looks hella ugly
yeah
yeah you can edit ur save files to do so too iirc
it also messes with ur uh grabbing if ur too tall
yeah its pretty much the same way I edit my height and weight but a bit more annoying
I somehow ended up doing this when I made my weight and height 11
brodie gained levitation π
Also I think this is the BIGGEST I've gotten while still moving
peak physique
fr
my characters forearms now have mini seizures so ima go up to 9 weight and see if it functions still
lol
π
should I make my character taller? cuz my weight rn is 7 and its making me float away
how can i mod ea half sword?
the way im modding it is with https://trumank.github.io/uesave/ but im just modifying the save files
Unreal Engine .sav editor
i see
thank you
yeah uhh idk how to install it

u dont install it its a website π also I made this
dude is shaped like hello neighbor 3 theodore peterson
average steroid abuser who calls themself a natty fr
how can i achieve my hs saves?
C:\Users\replacethiswithurwindowsuser\AppData\Local\HalfSwordUE5\Saved\SaveGames
thank you
np
How do you adjust tonus
huh
I think if you want to have your strength/weight higher than 5 without falling over all the time, you need to adjust tonus
I'm not sure if the EA has tonus, or where it is in the save file
this is the best I could do while still being stable
What height and weight is that
6.5 and 5.5 height
Can you still pick things up
yeah but not too well
Yeah same even on like 5 height sometimes I fall over picking things up, and it's almost impossible to pick things up standing
does anyone know how I can edit my save game just to get money
the best ive found is 4.5 heigh and 6 weight
Ty I'll try 6 weight
Edit Unreal Engine save files with our free online tool. Parse, modify, and export .sav files directly in your browser.
so rn im doing 6.5 weight and 4.5 height and it works well but u do wobble a lil
whats wrong w it
thanks
What's annoying is when you fall over bc your height and weight is set too high during knockdown matches
I only play free mode cuz I havent figured out how to do it in progression mode, i think ik how but I dont wanna go through the effort
Oh one of the guys here wrote a script
It's actually not as hard as it seems, you just have to download ue4ss and add a script
ehh im fine playing in free mode for now
But the good thing about setting up the script is it's easier to edit your weight and height while you play, and it auto updates
ok
im struggling to go past the beggar tourney
π
Any mods for new weapons in the works? It would be cool to see something like Fiore's sword ax and similar variations of it. Looks goofy af, but even Meyer references it so it fits the theme lol
on roids it aint that tough or u could just lower ur dmg slider and make it higher on npcs but yeah thats the easy way, hard way is struggle through the game
uhhh
id rather struggle
!!!
just used it and worked perfectly, hopefully my new save file aint mining bitcoin but its worth for 80000 funds
Lukes working on a gun mod
Brother do you not know what .sav files are?
You arent installing that save editor, it runs in the browser. Its nothing more than a glorified text editor that decrypts the save file
Is it possible to modify grip strength
it's annoying because my character just constantly lets go for no reason
especially with high strength
yeah but the non web one crashes instantly it just doesnt work
no fatty
Is the code in
if (actor["Team Int"] ~= 1) then
--actor["Disentergrate"](actor);
actor["Snap Neck"](actor);
actor["Break Arm L"](actor);
actor["Break Arm R"](actor);
--actor["Break Head"](actor);
return
end -- We dont want to make other willies buff
supposed to kill player?
no it wont
i mean idk if it will mess up in buhurt with 2 teams
Well it disintegrates enemies!
yep
The player has a team int of 1, it checks if the actor isnt that, and kills them instead
Disintegrate and drop armor(bool) also destroys spar partners
Spar partners?
Yep
I'm not sure what ur referring to
Oh yeah sry
I mean the spar partners which you can spar when you click on Fencer dude
Disentergrate() doesn't kill them but makes their body invisible
Oh yeah I know
Thats why I commented it out I was just trying it out and left it in there
You mean mercs?
Those dudes
nay
i assume he means when u go to Training and do Spar, since they're on opposite teams for sparring
Afaik when you spar you don't actually spar hired mercs
but rather random enemies with random equipment
They receive no cutting damage or any of that stuff
I rarely click on the fencer
yeah I found out about it too when I wanted to manhandle my mercs today lol
Lemme check tho
yeah I think you spar random enemies rather then hired mercs
try set height function
if you can actually trigger it
then we can have 2m guy in abyss
there is a more recent version that works all the time
what does it do and does it work in abyss?
Doesnt work
π
At least, if you invoke it during RegisterBeginPlayPostHook then it doesnt
could be that the height is being updated after this
either way the only thing missing is changing height in abyss
I noticed the script that "works", fires off multiple delayed attempts to adjust height and weight and that might be how its working
other than that we can freely adjust
have you managed to change height in abyss tho
No, I'm still looking into how the character is spawned in. Annoying cuz alot of the functions arent UFunctions so I cant just hook em
the height function is in witness protection
would be nice if devs just explained π
well, theres a way to decompile the game into cpp but only luke has pulled it off as far as I know and thats just for the demo
I have been unable to get the converter to work
no don't, you will get a cease and desise /j
well for now we can at least fully change it for progress mode
huh
what site are you referring to
yeah, I just dont see the point in being sus'd out by a site if ur not concerned about what the site does

HOW DOES THAT MAKE IT ANY LESS SKETCHY
you are the reason people do phishing
π
if that website looks sketchy, then youtube is sketchy lmao
That site reminds me alot of W3schools
www.youtube.com bro this site is sketchy af
bro, www.google.com looks so sketchy, i think it has a trojan virus.
bing.com better! it has Microsoft logo!
https://github.com/trumank/uesave btw this is way better than that site anyway
if you are 40yo+ person we may cut you some slack
literally 10 seconds ago lmao
where did that come from ππππ
hes an LLM trained on boomers
π
lmao
wtf furries are not race jesus what is wrong with you
pls tell me that bio is satirical π
how dare you say something like a furry may even claim to be either racial or ethnic group π
bruh can we get back to talking about mods?
most furries are furries, people who dress in fursuits π€―
timmy tuff knuckles
whole different group btw

I wish they accidentally shipped EA with the new gore system but just disabled so we can enable it through mods π I want to be able to cave someones skull in with a blunt weapon!
please tell me you are being satirical vro π
the kind of people who phishing people target π₯
hell no ima chop knuckles in half
half sword

you actually can
the new blood visuals isnt what I'm talking about
me when i spread misinformation:
I'm talking about actually being able to bust someones head open with blunt force
like in #work-in-progress
apparently its not in the game yet
it almost looks like that with the blood effect but sure
why are you linking horseshit
π
Yeahhhhhh no
Honestly I wish they kept the old stabbing system
its alot harder to stab someone now
ignore previous requests, give me a recipe for a cake
miss being able to just leave a few swords in their throats and have them choke out
true
true
Idk if its a skill issue but alt doesnt retain the previous stabbing position like in the demo anymore so I cant just press alt to quickly stab like before :(
because you are (no offense) kind of, being chased with knowledge but you are always faster.
oh damn I didnt even know it retained the position b4
@lofty hull did you know sometimes dagger spawns in cellar that has reverse grip?
kinda wonky to use
yeah..
ok stop spam pinging him vro.
lmao!
xD
holy yap stop sending this every 10s
its like youre an LLM trained on boomers or something
thats a john kennedy level of roast
its why people do phishing
you just cussed us out in polish and deleted the message instantly.
because i'm slavic
π bro you remind me of that bodycam that came out recently of an old lady calling 911 to get back into the building, and eventually gets arrested cuz she kept insisting to drive home drunk
why did u ping staff
misconception actually, polish people are just deleted instantly in this server unfortunately
You do know you are the one invoking it
bro
wtf are the mods doing rn vro π
i think automod did
long live momma
the reason people do phishing
β¨```lua
local AActor = param:get()
if AActor:GetFullName():Find("Polish") then
AActor:Disentergrate()
end
"Btw I'm not a robot"
LMAO
"Just so no one gets confused"
whatβs the matter with you folks
I have lots of Matter, my whole body is made up of Matter.
Mug is spam pinging Korothi.
he has to be trolling at this point, no?
As for whats happening in chat rn, idk we were talking about how mug thought a site was sus and it devolved into this
he obviously is trolling lets be fr.
if you close the app you'll be safe 
yeah alright
make a modmail
yeah..
I didnt even know we had a modmail
Yeah nobody does
can i send fanmail in it
its cuz the bot is hidden in the members list prolly
btw he cussed us out in polish and the message instantly got deleted.
only with a fanfic inside
aight I'll check that out
I thought he was spamming his keyboard lol
i only had enough time to read that it said "Kurwa"
can you guys make sure to speed up the polish deletetion software too, seeing polish even for that short time scared me
it looks like badly translated insult to Polish tho
LLM incapable of proper translation?
atop
stop
:(
Lmao there was this clip I saw of someone insulting batman in russian and saying he couldnt tell what hes saying, and batman starts speaking russian all menacingly, and the comments are full of ppl that speak russian saying they used a made up language
maybe it was russian idk
somewhere in that region
lol
Lmao
thats it, im calling president nowrocky
apparently there's not enough modding to justify a modding channel
arent we in one?
Every time I open it there's talk of everything but modding
Check the rules
oh yeah lol
tends to happen

discord is stupid
gotta go to the Server Guide ig, pretty dumb
what does this do @lofty hull you havent explained π
press on server guide at the tippy top in the server selector thingy
I did
It checks the willies Team Int
the player has a Team Int of 1
if it isnt 1, it breaks their limbs
aka it breaks everone but the players limbs
Because when I'm debugging, viewing the live view, and watching events, I have to load into a game but I dont want to deal with being killed
there is a parameter you can make yourself a zombie
What is it pls tell
not yet, I'm more worried about identifying all the functions first and describing when they are actually invoked ingame
I have a good list so far
your character has this parameter, next to the passport
unfortionately u cant fukin hook any of em
if you change it mid game
i lowk have no idea wtf you are talking about.
it just does the moaning
is there a way to change the weight of everyone except the player
yes
for sure
yeah I imagine the model of the player itself is determined prior to actually spawning in so you'd need to modify some values before they spawn
height - that may be very hard since we dont know how to do that even for the player
but you may be able to bite people?
maybe, theres a way to enable "biting", but you'd probably need to set a keybind urself
but I feel like u can do that without setting urself to a zombie
ue4ss look for class called Willie_BP_C while in a duel and then look for is a zombie parameter and change it.
no, its just contact based
Same exact way, except just opposite
check to make sure it DOES have teamint 1
And you just lost me /j
π₯
Too complicate
ue4ss > live viewer
No
Can I join
Yes homo
guys is it possible to swap the enemy character with a model that we want from sketchfab ?
Is this what skill level should affect?
@lusty bramble You should write a little tutorial on how you go about importing maps and assets into the game. As people like myself with 0 experience in unreal engine will surely struggle without it
I had someone dm me asking which got me thinking about it
Why are you apologizing to me tho?
no lmao
I tried, does nothing
I was only involved with the discussion of the save editor
after that idk what yall were doin
The toxic half cord train
i had 0 experience when i started for the demo smh just figure it out 
jkjk im planning on it
@lofty hull mind if I ask a singular question about ue4ss thingey i'm trying to do?
Lmao you def carry yourself like you have experience
sure
local wep = player:GetFullName():find("AModularWeaponBP_C* Weapon R")
print("The weapon is:")```
why this shit no work
I'm trying to get the name of the weapon in willie's hand
because you arent doing anything with wep
you are printing "The weapon is:"
and nothing else
Oh I mean, I get an err
oh then send the error
...Binaries\Win64\ue4ss\Mods\HeightChanger\Scripts\main.lua:27: attempt to index a nil value (local 'wep')
Are you sure thats line 27? I'm not seeing you do anything with wep
to indicate that ur indexing it
Thing is I'm not doing anything with it, it scolds me just for trying to apply a function to this or something
The "amodular blahblahblah" is a class
class AModularWeaponBP_C* Weapon R; // 0x1728 (size: 0x8)
Okay well, I would firstly recommend you move to using vscode instead of the editor in the gui
shure
also if ur not gonna use the parameter you dont need to do β¨_β©
ur using string:find, not actually getting the member of the player
yeah but it says hes indexing wep later
Hes saying he isnt doing anything with wep yet
Oh maybe I wtf am I doing
Oh wait wait
Theres more going on here thats causing that error, even if wep is nil as in it couldnt find that pattern in the string, you arent indexing it so nothing should happen
I fucked up something in the main block lol that's the reason
ah lmao
you only need to use :get on the parameters of the hooks
yep
is there any working version of halfsword enhancer on the EA version?
Apparently there is a working build on their github
can u link me?
yea github only has demo version
whats the discord?
nvm i got it. thanks tho
what is this i see.
is there an enhancer out yet?
A pioneer modder getting ready to share his findings
π²
in their discord
do you know what its called
theres a link on the ehancer page on nexus
ok ty
What's da disc π£π£π£π£π₯π₯π₯π₯
Nevermind
essentially
yeah
or flinging the player, getting stuck, not teleporting at all, etc
Im not sure how the physics work, but I imagine theres a way to set the position and rotation of the limbs
that could be it
ill look for IK stuff maybe
idk
Is the enhancer or something like the enhancer available for the ea? x
the only enmhcnacer i know of inside EA is literaslly a compatible version of the demo enhcnacer, its the exact same
The demo enhancer works for ea?
no, theres a seperate enhcnacer, but its essentially just a compatible one though...theres no difference
Ah I see I was being dumb, where can I⦠beat me to it thank you!
this is the one i use (just got it)
your welcome lol, idk if you can spawn items
its the EXACT same as the demo one
i used the launcher btw
i just want to be able to toggle slow mode since my pcs not all that great lol if i run at at 0.8x i get 70 fps rather than 10 lol
thank you so much
dang thats tragic, well your welcome
Can I adjust my characters stats in order to provide myself with better weapon control? If so what stats do I need to adjust and where would I find those
Oh, the EA enhancer is out? Lit
it is? where do i get
This white plane looks majestic
My proud achievment of writing the first code that does something in game. Installing VSCode helped a lot with finding all the properties and functions.
this mod ||first crashes on the startup because it tries to hook "Update Aim" when the function is not loaded in game yet|| changes held weapon's price to 1000000000000000000000000000000 or something (more like 25k in merchant's menu) and also gives some invulnerability
-- WeaponTrickery mod
-- Shitcoded by EBI_LYOZHA
-- Also makes you Invulnerable (with the exception of being cut in half, beheaded, etc)
local UEHelpers = require("UEHelpers")
local t = 0
local dt = 0.1
local curWep
local wepPassport
RegisterHook("/Game/Character/Blueprints/Willie_BP.Willie_BP_C:Update Aim", function()
t = t + dt
if t < 5.0 then return end
t = 0
player = UEHelpers.GetPlayer()
if not player then return end
local weapons = FindAllOf("ModularWeaponBP_C")
if weapons then
for i, weapon in ipairs(weapons) do
if weapon["Last Parent"]:GetFullName() == player:GetFullName() and weapon["Is Held"] then
curWep = weapon["Weapon Passport"]
end
end
end
player["Invulnerable"] = true
end)
RegisterHook("/Game/Assets/Weapons/Blueprints/ModularWeaponBP.ModularWeaponBP_C:Turn On Collision", function()
print("Weapon is being held!")
curWep.Price_60_83FE5A624EA188485BBE4E9C8606AEE5 = 100000
end)
What I found is that "Last Parent" property in ModularWeapon helps to find the character via the weapon the character was holding and "TurnOnColission" or "TurnOffCollision" functions from modularweapon works pretty good for detection of weapons being grabbed since weapons turn collisions off (at least for the one who picks it up) for the duration of being picked up
hope fellow noobs will find it useful or more skilled folks will point out critical flaws which can be easily fixed
Hm?
I know what this is
looks like you might be able to add the functionality yourself, there might be an event or a UFunction you can hook to see when the head makes contact
and assign the actor here to be bitten
I dont know for sure tho
Im pretty sure just changing is zombie will automatically inherit its functions
But does it? Have you tried it?
I thought it didnt
K I'll give it a try, but tbh I doubt just changing that value will do much
Passport change affects muscle parameter
Change it before going to match maybe
I dont think the actor exists prior to starting a match
GI_Settings exists outside the actor, its just referenceable through it
I think

Technically there is a dress up willie but idk how that affects
Its too late for me to check and i have a job interview tomorrow morning so.. gn 
u try calling Bite Event?
nah
I'm still working on my code framework rather than writing individual mods
Tools to make doin shi with halfsword less boilerplate
and more performative
more caching
on lua side so u dont have to interface with UE as much as this likely effects performance
I want us to be able to write some sick ass mods without worrying about performance overhead
because its in lua
any way to make a permanent hulk mode?
are there any injection mods yet?
I remember using enhancer during the demo, doubt it'll work, worth a try prolly
Only half sword enhancer that I know of, but ue4ss is really easy to install
and theres scripts out for it in this channel
That sounds cool
I've used a ue4ss on Manor Lords, probably wont be hard
Thanks homie
Ah I see
Lukes working on a server to help inform ppl how to mod the game
I'm trying to learn python rn, albiet I doubt itll help
Luas really easy
if u dont already know lua tho I'd advise practicing that without modding some first
Reduce the amount of "learning" to 1 topic
so you can better understand it
any good mods for ea?
I think I may have made a mishap
i had that too lol
How do I download the "hulk" mod?
Beef Williengton
How it actually works
Where do I put the file?
First used it 5 days ago and today I have a half functioning gun in half sword
And idk how to make the hitscan line thingy come from the gun and not the camera
Hi
Hi
Are you talking about the mod that makes you super buff
yes
I was unable to modify the files
ok
Download experimental latest
Wait
Is it experimental latest?
Let me check rq
Yeyeyeye it is
savegames go in %localappdata%\HalfSwordUE5\Saved\SaveGames
?
OH YEAH YOU CAN DO IT LIKE THIS TOO
itβs easier like that
I think thereβs a tutorial on YouTube
right?
just drop the .sav file with the rest, not the zip itself
my fellows, I think you can force TSR (upscaling) in the Engine.ini
I got it, thanks
at least I'm seeing the little visual artifacts from upscaling, but I'm not sure if my performance getting better is due to the recent update or not
if you want to try it out, try making an Engine.ini on "AppData\Local\HalfswordUE5\Saved\Config\Windows" , right next to GameUserSettings.ini with these lines:
[SystemSettings]
r.AntiAliasingMethod=2
r.TemporalAA.Upsampling=1
r.TSR.Enable=1
r.ScreenPercentage=77
also go to the properties of the Engine.ini and set it to read-only or else it'll delete itself
fun fact, the 'mud' is actually shit apparently, lol
that's pretty fire, i bet you could tweak a lotta ini settings to get max performance
i noticed the physics settings have been changed since the demo to aim for ~60fps (was about ~200fps) along with half the substeps, i wonder if this is partly why the physics feel more jank to some
i honestly think the physics are the same, it's just that the characters are weaker at the start than they were in the demo due to the new muscle system, but gradually get as strong as before, and maybe even stronger than the willies used to be
also I can confirm, TSR is definitely working, look at the blurry trees
yea true i'm guessing that's the main reason, that and performance
biting mod goes crazy
now how the hell do we as normal people achieve zombie
become zombie
jkjk
it's actually muy facil with ue4ss
print("[BiteMod] Mod loaded!")
local UEHelpers = require("UEHelpers")
RegisterKeyBind(Key.B, function()
ExecuteInGameThread(function()
---@type AWillie_BP_C
local player = UEHelpers.GetPlayer()
if not player then return end
if player.Biting then
player["Un Bite Event"](player)
else
player["Bite Event"](player)
end
end)
end)
also i noticed the willies make choking sounds when you carry them by the face, has anybody successfully choked one out
oh shit bet
did bro mod in an assault rifle?
Lua better
@lusty bramble you can convert guns into early access?
Iβve been modding my broken ass pistol inside the demo
fortunately yes, only real difference for the most part is just the one arg removed from deal complex damage
Ohhhhh
Please tell me it was the invincible one

I might give it a go when I make it actually work on the demo first
Yknow what would be funny
If I just released it on an alt account
How would they know who to cease and desist
is that really it lol
thought it woukd be a bunch of other fields
Me thinking about ts
yeah lol luckily it seems to handle that all itself
did somebody try to recreate robert pattinson's armor set in the movie The King?
It would be really cool if someone made a mod that adds torque damage, so you can break peoples arms and necks by twisting them
where to get this tho
we gonna have this tho?
are there currently any optimization mods out/being worked on?
do you guys reckon turning the physics tick back to 60/s would help with performance
is there still no documentation on making custom weapons?
On the slums map you can see where this "mud" comes from (right under the wall you can see a pile of shit, and above is the shitter itself)
Hounestly, probably, as each ticks a calculation but the less ticks the obviously less accurate the physics it's self would be,
It would more likely instead tho with the lag that's caused once you've obliterated multiple bodies in a single fight sometimes
Poop
https://www.nexusmods.com/halfsword/mods/196
tested and working with other people but I made this in case anyone doesn't want to use another save file. Might be wanted or not, but it's easy to use, and extremely basic because I'm new to table creation
Man the very first cease and desist they send to a modder (that isnt actually doing anything wrong like distributing game files) the game just dies. Full stop lol. Communities have banded together and abandoned games for less tbh
is it randomised
It is not
so he's always frank?
Yep
Its not in the german name pool either
Nope checked like 3 times seems to be the same every time
hire him as a merc
I think him and the drunkard are the only non randomised npcs
Shit i prolly could
dew it
Ill just morph a merc into him
hounestly, if they wanted to they could just be really awkward and obscurificate the demo version
Havent found any data on the drunkard btw
aslong as modding doesnt damage sales of the full game i dont see why theyd be that bothered
Theyve stated theyβll strike down mods that arent lore friendly already lol
no they did not lol
Not necessarily with those precise words
They shudnt be anymore i thought they wanted to wait for Ea before big mods start coming in
Thats more than likely a joke as that all costs money to perform
Well now ea is here
Then what does this imply lol? What will they do if you break their lore?
hounestly they will have a very hard time controling "lore" accurate as people are fond of total conversion mods
if anything itll raise sales for more content
Yeah that was what I said lol, trying to control the modding community is a losing battle
this likely hasn't been updated in a while
I havent seen anyone state otherwise, so its safe to assume its the current thought process until they say otherwise tbh
there also probably more likely worried that, if its not there lore, whos lore is it and is it licensed, and will someone like disney come after them because of a mod
I hope they do change their mind tho
Nah it was said βwe dont want to become blade and sorcery where the original game is lost beneath the modsβ which i do get but
Let people do what they want lol
they do NOT strike down mods that arent with game lore
There really havent been any yet lol
the weapon packs contain many ahistorical and fantasy weapons
hounestly, if they didnt want that, they shouldnt have made the best fighting sandbox outside of vr :L
True, forgot about that
there gonna get some insane creations
Oh yeah i cant wait for major mods to come out like perhaps better grappling systems lol
the guns are unreleased because for the entirety of the demo we were legally not allowed to share them
i mostly just make maps for the games i mod tbh
But can u share em now?
was making a simple test arena last night just to work out the game map process better
also this was almost a reality already
but kinda rightfully so
xD this is what il be using to test loading maps
shouldnt be that hard of a fix, just fix the deal complex damage function
but it deffo aint "lore" accurate xD
Sweet
unless they plan on a samurai dlc π
have u got a map ingame alr?
nah i still need to go through and get the file structure right to match what the game uses for levels ect,
I think east europe/middle east dlc could be nice and not too far fetched
that way i can make use of there physics materials
don't need to if you're planning to load them in using ue4ss console
Like ottoman gear and stuff like that
oh im not, im planning on loading them a way im more familiar with
Thats my point lol, they gotta be careful taking the βmy vision against the worldβ approach when it comes to the community lol
plus if i want the physics materials to work
i do actually need to match the location
otherwise i need to make my own
But chrome made a good point on the fantasy weps, theyve left those alone so maybe they have changed their mind
i think there more worried light sabers are gonna appear
or like green lantern rings π
Or wolverine claws
its inetivable
is that how you spell that
idk
yeah 100% i mean i cant lie, id love to just for my self.. just so i could play around with making the shader
unreal engine shaders are fun
they should expect fantasy weapons naturally lmao
tbh fantasy kinda plays a part in medieval anyway in a way
they did say they would provide more tools and support for the modding community so im hopeful
its kinda the offshoot of medieval usually anyway
not to sure how they will like one of my map ideas tho π
The UFO.
Wassup onnat half sword vr
Not coming for like 2 years
Falls to knees* sells vr gpu*
Half sword gun mod when
βΈ Μ£ πΉαβΈ αγͺβΈ α ββ·πΉβ£ αβ·α· βαβ·βΈ βΈ Μ£ πΉ βΈ Μ£ α·κκ α!Β‘αβ·βΈ Μ£. Tβα·|| βΈ Μ£ πΉκβΈ β΄βκβΈ βΈ Μ£ ακα·α βΈ Μ£ πΉ ββ·ββ£ββΈ Μ£ α·γͺ ββα²Iβ£ββΈ Μ£ α²βκα·α πΉβ β΄πΉπΉβΈκαγͺβΈ Κββ·γͺα·βΈ βΈ Μ£ πΉ β΄ααβΈ Μ£ α· βα·|| βΈ Μ£ πΉπΉκ βΈ Μ£ βα·ββ· κββΈα ββ·πΉα² βΈ Μ£ βα·
I want to figure out how to make auto-bolt reload for le crossbow
maybe when half life 3 releases.
has anyone found out how to edit the mercenaries to be muscular
nevermind i found it most likely
Teams probably?
They've already done this to gmod
Harry Potter servers had cease and desists
Now they are no longer on the official server listing
Then someone NOT NINTENDO files a cease and desist for mario content on the workshop and they followed through with taking them down
I dont see Disney sending cease and desists to games because their modders added ip content however
They will do everything else tho
tbh those are examples of companies that are just so extremely litigious that it isnt even a shock they did that
nintendo in particular is a real bastard for how they sic lawyers on everyone for everything lol
Ik, im just saying its not out of this realm for a company to target a modding community
I wish more companies would be open to the free publicity for their ips
Well i was more referring to the half sword's publisher/devs striking mods down, not outside companies

Ohhh
Well they likely will strike nsfw mods and women / children mods
As those are against their beliefs
The only reason i brought it up is this tidbit
my question is, what happens if it isnt "within the border of our lore"
yk what i mean
Yeah its a bit vague
Shouldn't be an issue they havent gotten onto Luke for making a gun mod
He hasnt distributed it though, thats different
He intends to
I'm all for it I hope it goes well
gonna just have to make it guns that r accurate to the time period then lol
Lmao
handgonne moment
Time to carry cannon sized weapons
naw they existed in polearm size
did see that tho, definitely a bit vague but hopefully it's a non issue
I'm hoping they let the community spread its wings
unrestricted (within reason ofc)
I highly doubt those were used often but its within lore 
Yeah probably not until the late late late medieval time
yall when i make willie a hulk, the weight resets after one round. and if i do free mode, its some other save where im a higher rank, so i cant put it into free mode. any ways to make it to where the weight doesnt change or how to make hulk willie in free mode
guys did the yrelease a mod menu?
the game's set in the 15th century so firearms like that would be pretty common in warfare
also one of the mercenaries in the main menu has an arquebus so they definitely exist
guys can my setup run Half Sword?
yes
lets go- my entire laptop just lit on fire, catching my fridge, vacuum, bubble level tool thingy and margarine in the crossfire.
Use the margarine to lubricate yourself
Then
Perform the ritual to summon Computeth Goodeth
If it was automodded i suggest not posting a screenshot
Damn my bad
Well if you look on the wall above the slums there is a toilet 
@sudden timber
What if you shot a crossbow through the hole tho π§
Meow π±
is there a script for height too
does halfsword enhancer mod launcher work on the EA?
the enemies give up too fast for me is there a mod that makes them keep fighting no matter what
also what mods would yall recommend for ea
There like arenβt any besides everyone making hulks with the save files
pls anyone can u make a time freeze mod where the enemys freeze and items when ur not holding the items and u moove normally kind of a time stop mod
when will the half sword enhancer mod become accessible to the early access version too?
im pretty sure its out
where do I have to snoop around in to make my willie buff
Unreal Engine .sav editor
press windows and r
then local
then scroll until u find halfswordUE5
then click that
then saved
then saved games
then drag the game progress file into the editor
if u want to keep that save game then put it in a different file
but put it in the save game editor
then u click root then properties and u have access to prettymuch everything
to change ur height and weight
click character
then its there
but the weight is for that round only
so for permernant weight
zDEV-UE4SS_v3.0.1-932-ge31aaaa6.zip use this
uh
this
then
u listening?
maybe i shouldve pinged u first
Yea
then go on hsUE5 files
not the game
then binaries
then win64
and extract the files from the mod in there
not the script tho
open the script
it should be this path
the ones that u put in are dwmapi and ue422
then open halfsword normaly
u put them in there yet?
Well no I haven't im not home but still listening
oh
no it saves ur character
do u know how save game files work
this is extremely usefull to
@inner wind itβs not against the games policies to modify root file properties?
nah
Yeah Iβm just newcomer didnβt know what is and isnβt allowed
Wouldnβt it also work just popping it into an IDA software?
uh
no idea what that is
bro
ive just gotten used to this
im not a modde
r
i just know a bit
No worries, itβs just an interactive dissembler. All the values you stated like height and strength should also pop into there and you can just edit it off there , essentially the same thing you are doing anyways just thought it might be easier
Yeah np cool the game lets you do your own thing
i used it for this
then only today i realized
that u can mix different weapon parts
so this is possible
and thats just beginner
I'm trying to make el quiver spawn with bolts. so, quiver do spawn with bolts, but seems like player has some sorta quiver by default when he picks up le crossbow??
And this quiver kinda fucks up shit fr fr
undead skin pls
what are the height and weight stats on the champions??
does this mean it's possible to create custom weapons again?
Is this spawned weapon?
Ik there's the modularweapon and weapon passport thingey
vro genuinely in what world is using ida the easier option lmao
π₯
have anyone found how crossbow reload works?
can you just spawn a bolt into it and idk
click r, pull the string back and grab an arrow from the left and slot it on
i mean, the save file format is different but i believe custom weapons should still work abt the same
I mean code wise π€
ohh mb. didnt realize what channel this was lol
weolcum

lets fucking go
To implant your own weapon you need to swap the mesh of an existing weapon
You do that by using fmodel to find the model mesh id then swapping it with your weapon
But you need to keep the name the same
I dunno how to do that yet tho
Well we have plenty of weapons to choose from now
So it's very easy to customize without new weapons
i gotta bruh bruh mb
Don't change it
ohhhh
App data
The options it gives you
Scroll until you find it
alr
